<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Roughtrade</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Roughtrade"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Roughtrade"/>
	<updated>2026-05-15T11:26:37Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=127892</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=127892"/>
		<updated>2009-10-31T18:43:48Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeSixteen:Mayday]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Saga : Kyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars : Kyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Additional Links=&lt;br /&gt;
My Page on Myth Weavers Wiki&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.myth-weavers.com/wiki/index.php/Roughtrade&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=127891</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=127891"/>
		<updated>2009-10-31T18:43:03Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeSixteen:Mayday]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Saga : Kyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars : Kyrie]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Additional Links=&lt;br /&gt;
My Page on Myth Weavers Wiki&amp;lt;br&amp;gt;&lt;br /&gt;
http://www.myth-weavers.com/wiki/index.php/Roughtrade&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=T%C3%AErninel&amp;diff=127890</id>
		<title>Tîrninel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=T%C3%AErninel&amp;diff=127890"/>
		<updated>2009-10-31T18:38:48Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;Tîrninel&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sorrowstar; Star of Sorrowfulness&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tîrninel is slender and of small stature for a Noldorian, equal to a human in height.  Her hair is dark and her eyes are gray.  She has a dark look, and most any elf can see she carries a burden on her heart.  Her armor is the color of a cloud holding rain, it shimmers on the edges like any elven forged metal, but is shrouded in gray.  She carries a sword with a white handle, it bears several jewels of dark red hue.  Her bow is sturdy and her arrows fletched in gray tipped feathers from a gull.&lt;br /&gt;
&lt;br /&gt;
In Adûnaic she has been named Tyranna &#039;&#039;{Elf-Girl/Maid of Gray Skies}&#039;&#039; and Dyranna &#039;&#039;{Elf-Girl/Maid of Overcast Skies}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;Biography&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Tîrninel was the first child of Noldor born in the lands of Middle Earth after their return in pursuit of the Silmarils.  Named &amp;quot;Star of Sorrow&amp;quot; for the grief that filled many after the Doom of the Noldor was pronounced for the terrible acts Fëanor led his followers in.  The Kinslaying of Alqualondë, and the terrible crossing of Helcaraxë and the betrayal of Fëanor and the burning of the White Ships.  After naming her daughter such, Tîrninel&#039;s mother died on the cold and rocky shores of Middle Earth.&lt;br /&gt;
&lt;br /&gt;
Her father had been lost in the Kinslaying, along with two of his three brothers.  Of her own brothers, only one survived the crossing to Middle Earth.  Her final surviving uncle, Fathorîn, took the sons and daughters of his dead brothers into his own house and named them all his children.  Raised in her Uncle&#039;s household, Tîrninel had a large family of cousin-brothers and cousin-sisters as playmates and caregivers.  Fathorîn&#039;s first wife had also perished in the great crossing, along with the sisters by marriage he should have otherwise had.  His youngest sibling, Glorvial, who was aunt to Tîrninel, became the matron of the household.&lt;br /&gt;
&lt;br /&gt;
Betrayed by Fëanor, burning with hatred for Morgoth and desiring to expand and explore Middle Earth despite the Valar&#039;s Ban, the House of Fathorîn participated in the Battles of Beleriand.  Many lives were lost and much blood was spilled in the pursuit of vengeance. In all these battles, just as in the Kinslaying, a member of the House of Fathorîn carried the Banner of the Eagle’s Rage, known as “Thoronrúth” or more simply as “The Eagle Banner”, and paid the price it demanded.  Glorvial declared she would end her part in such ill blessed actions.  She swore fealty to Turgon and was allowed to enter Gondolin.  Tîrninel, along with a handful of her cousin-siblings, followed as well and so was sheltered from many of the sorrows of the First Age.  Many of such sorrows, but not all.&lt;br /&gt;
&lt;br /&gt;
Only once did Tîrninel leave the Hidden City.  Thoronrúth had been left in the hands of men, and such power could not be left to corrupt them.  With Cirbadan, her husband, she took up sword and went out, with the blessing of Turgon and permission to return when their quest was complete.  For a decade they chased the strife and sorrow of the Eagle&#039;s Doom and eventually they reclaimed the Banner of the Eagle and returned to Gondolin.  Then came the last days of Gondolin.  Tîrninel yet again took up her blade against the host of the enemy.  With heavy heart, Tîrninel took Thoronrúth in her left hand and her sword in her right and charged into battle.  Fierce was the fight, and there could be only loss for the elves of Gondolin.  Following the leadership of Tuor with what other refugees as could be gathered, Tîrninel escaped the city.  Her husband and daughter did not.  &lt;br /&gt;
&lt;br /&gt;
Cursing the Eagle Banner and it&#039;s Doom, Tîrninel traveled to the East.  Disgusted with battles and heavy with sorrow, she settled with the other refugees at the lands by the Mouths of Sirion.  After the War of Wrath, when Gil-Galad, the final King of the Noldor, founded the kingdom of Lindon, she followed and put aside her sword.  Turning her attention to crafting and jewelry she thrived and found peace of a sorts as apprentice to the Smiths of Eregion.  Then came Annatar and the forging of the Great Rings, followed by the War of the Elves and Sauron.  Refusing to allow the Eagle&#039;s Doom to claim any more lives, Tîrninel fled to Lothlórien.  &lt;br /&gt;
&lt;br /&gt;
There, during the final days of the War, came her uncle.  Fathorîn more than any other knew the sorrow of the Eagle&#039;s Doom.  He had lost all his brothers, his wife and their wives, sons and daughters and more.  Yet he begged to take the standard yet again into battle.  And so she consented and Thoronrúth was carried on to the War of the Last Alliance.  It is said that the Doom of the Eagles was finally lifted from the House of Fathorîn, when he perished at the foot of Mount Doom.  &lt;br /&gt;
&lt;br /&gt;
Thoronrúth did not return to Lothlórien.  Word of it eventually came to Tîrninel; those who had traveled with Fathorîn as bodyguards to Gil-Galad were all slain.  Her uncle&#039;s body had been wrapped in The Eagle’s Banner and carried to the Gray Havens, but  had not arrived.  An ambush had claimed the survivors on their road home, Thoronrúth was lost.  Tîrninel sought word, asked those she could.  Some said it had been orcs, some said it had been men, some even claimed that a great troll had attacked them and slain all.  With heavy heart, Tîrninel again has picked up her sword, put on her armor and entered into the world.  &lt;br /&gt;
&lt;br /&gt;
If Thoronrúth still carries it&#039;s Doom, then it is not safe to leave in the hands of men.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Thoronrúth&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thoronrúth&#039;&#039;&#039;; &#039;&#039;The Banner of the Eagle&#039;s Wrath&#039;&#039; : More simply known as &#039;The Eagle&#039;s Banner&#039; and by some called &#039;The Eagle&#039;s Doom&#039; it was a battle standard made by the Noldor in the Lands of Aman during the days just after the destruction of the Two Trees.  The women of the House of Fathorîn, these being his wife, his daughters, his sister and the three wives of his three brothers, cut their hair and with it and Noldorian magics they wove a battle standard to fire the hearts of those who followed it into war.  &lt;br /&gt;
&lt;br /&gt;
It shimmered with light and magic, glimmering brightly a field of pure white.  The center figure was a great eagle with black wings and flames coming from it&#039;s mouth.  The eagle being the symbol of the house, and a symbol of how fierce would the hunt for Melkor now named Morgoth be.  The flames symbolized the fires of courage that would be brought to bolster the spirit of those who were to fight under the banner.  And yet it did not remain white.&lt;br /&gt;
&lt;br /&gt;
At The Kinslaying of Alqualondë the banner turned blood red and the Doom of the Eagle came into being.  Yes, those who followed the Eagle Banner would be free from fear caused by Melkor, they would be victorious against great odds, they would fight fiercely.  But the one who carried Thoronrúth into battle would pay a heavy price.  More correctly, someone he loved would pay the price.  Those who carried the Eagle&#039;s Banner would be certain to survive the battle, but the light of their life would be extinguished.  Sorrow and pain would come to the ones they loved.  The one who carried Thoronrúth would have to carry the weight of those deaths to the end of their days.  &lt;br /&gt;
&lt;br /&gt;
Thoronrúth has been carried in many battles.  Through the War of the Silmarils, and in battles of the First Age and even at the fall of Gondolin.  It was kept hidden in Lothlórien by Tîrninel of the House of Fathorîn until the Last Alliance of Elves and Men.  Fathorîn, who first carried it at the Kinslaying, begged his niece to return the Eagle&#039;s Banner to his hand and let him attempt to atone for the many lives lost to the Eagle&#039;s Doom.  She consented.&lt;br /&gt;
&lt;br /&gt;
It is said at the Siege of Barad Dur the Eagle Banner again shone with brilliant white.  Always Thoronrúth had brought heart and courage to those who followed it in battle, but this time the glorious light smote the servants of the enemy like a weapon, blinding them and causing them to gnash their teeth in anguish.  Then came Sauron himself, who slew the High King&#039;s Guard with his mace and scattered them.  But his own servants had been driven back by the Eagle Banner, and alone Sauron faced Gil-Galad, Elendil and their sons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve got to add more.  1500+ years of it kicking around and ignored by Tîrninel seems excessive, even for long lived elves.  Maybe the King&#039;s of Gondor had it for a time but again tainted it by carrying it into evil purpose and then it got lost.  Gives some more context for why it&#039;s in human lands as well as could make for interesting role play.  What really happened to her uncle&#039;s body?  How did the men of Gondor get it?  How did they lose it?  Has it turned red again or is it still white?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kinstrife in Gondor seems a good cause for it&#039;s misuse.  Rumors of it being almost anywhere could follow.  I&#039;m only assuming the main game action is in the North.  Either Tîrninel has already been to Minas Tirith and not found it, or had some guidance that Thoronrúth is in the realm of Arnor.  Or it was never in Gondor but instead held by the Kings of Arnor and when the three sons of Eärendur fell into civil war in 861 things got ugly and so on.  Anyways, it&#039;s late and I&#039;m rambling...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Game Mechanics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Totally in the care of the GM.  Short of participating in some great battle on an epic scale, it should not come into play.  Carried by a single person, it means nothing.  Thoronrúth should basically grant a bonus to morale and protection from magical sources of fear.  Possibly when facing foes of great power, like a Nazgul or something, it might drive them back or strip away some of their strength.  But mostly it just prevents servants of The Enemy from using fear on those who follow the Eagle Banner.  The Eagle&#039;s Doom is totally a GM device.  Someone close to the heart of the person carrying Thoronrúth should die.  His wife, son, daughter, father, mother, or maybe all.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Character Stats&amp;lt;/big&amp;gt; - &#039;&#039;(True 20 System)&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Noldorian Female : Warrior 4 (Knight)&lt;br /&gt;
&lt;br /&gt;
Initiative +3 [dex +3]&lt;br /&gt;
&lt;br /&gt;
Speed 40ft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; &#039;&#039;[roll +4, shield +2, str/dex +1/3]&#039;&#039;: Parry 17 : Dodge 19 : Flat 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039; &#039;&#039;[roll +4, dex +3]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
+9 melee (sword*, damage +5 [+6 vs. orcs], crit 19-20/+3) &lt;br /&gt;
&lt;br /&gt;
+8 ranged (elfbow, damage +4, crit 20/+4, range increment 90ft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Toughness&#039;&#039; [con +1] +1 (+4 with armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fort&#039;&#039; [roll +4, con +1] +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reflex&#039;&#039; [roll +1, dex +3] +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Will&#039;&#039; [roll +1, wis +2] +3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Alignment&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
Light; Nature (light): Brave, (shadow): Aloof (upitty?); Calling: Seek/Quest for Lost Heirloom &lt;br /&gt;
&lt;br /&gt;
Reputation: +1 : Conviction: 4 : Wealth: +8 [base 8 +3 cha, -3 total for items]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength +1&lt;br /&gt;
&lt;br /&gt;
Dexterity +3&lt;br /&gt;
&lt;br /&gt;
Constitution +1&lt;br /&gt;
&lt;br /&gt;
Intelligence +2&lt;br /&gt;
&lt;br /&gt;
Wisdom +2&lt;br /&gt;
&lt;br /&gt;
Charisma +3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;/big&amp;gt; &#039;&#039;[base starting skills (each rank 4) role 4, +2 for int, +1 background. Three additional level with 6 each. Max rank 7]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; (jewel-smith) [rank 5, int +2, talent +2] &#039;&#039;&#039;+09&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diplomacy&#039;&#039;&#039; [rank 7, cha +3] &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handle Animals&#039;&#039;&#039; [rank 0, cha +3, racial +4] &#039;&#039;&#039;+7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidate&#039;&#039;&#039; [rank 4, cha +3] &#039;&#039;&#039;+07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; (geography) [rank 6, int +2, talent +2] &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; (heraldry) [rank 4, int +2] &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; (all others) &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [rank 4, wis +2, focus +3] &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perform&#039;&#039;&#039; [rank 6, cha +3] &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride&#039;&#039;&#039; [rank 4, dex +3, racial +4] +&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [rank 3, dex +3] +&#039;&#039;&#039;06&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039; [rank 3, wis +2] &#039;&#039;&#039;+05&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Feats&#039;&#039;&#039;&amp;lt;/big&amp;gt; &#039;&#039;[base 4, +3 for levels, +7 racial]:&#039;&#039; &lt;br /&gt;
Arcane Power (2)¹&lt;br /&gt;
&lt;br /&gt;
Armor Training (light, heavy) &lt;br /&gt;
&lt;br /&gt;
Attack Focus (longsword) [+1 attack with chosen weapon]&lt;br /&gt;
&lt;br /&gt;
Heirloom (longsword total base value 11+20=31)&lt;br /&gt;
&lt;br /&gt;
Improved Speed¹ [+10ft base speed]&lt;br /&gt;
&lt;br /&gt;
Night Vision¹ [see in low light]&lt;br /&gt;
&lt;br /&gt;
Pure Light¹ [+4 saves vs. Powers used by Shadow aligned and Corrupted]&lt;br /&gt;
&lt;br /&gt;
Shield Training&lt;br /&gt;
&lt;br /&gt;
Skill Focus (Notice)¹ [+3 to chosen skill]&lt;br /&gt;
&lt;br /&gt;
Trackless¹ [leave no foot prints if you desire]&lt;br /&gt;
&lt;br /&gt;
Vehicle Combat (mounted)&lt;br /&gt;
&lt;br /&gt;
Weapon Training&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;¹- racial feats&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Power&#039;&#039;&#039; (int based) [base level (4) +3, cha +3]&lt;br /&gt;
True Vision +10&lt;br /&gt;
Valar Shield +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Core Ability&#039;&#039;&#039; Higher Guidance [spend a conviction point to gain some hidden info, etc]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Traits&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ageless, the Art and Greater Gift (Arcane Power: True Vision, Valar Shield), Lore (all Knowledge skills can be used untrained), Beast Skill (+4 bonus to Handle Animals and Ride and can use Ride untrained), Comfort (feels no discomfort in hot or cold weather), Elf-Senses (Night Vision and Skill Focus: Notice), Ghost-Scorn (the ghosts of Men hold no terror for the Elfs, who are immune to their fear effects), Inner Light (Pure-Heart), Lightfootedness (Improved Speed and Trackless), Noldorin Lore (Talented – Knowledge and Craft), Swift Healing (+2 check to recover from damage), Wandering Mind &lt;br /&gt;
&lt;br /&gt;
Speech: Quenya (native), Black Speech, Logathing, Sindarin, Westron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daeamarth&#039;&#039;&#039; &#039;&#039;&amp;quot;Shadow Foe&amp;quot;&#039;&#039; Longsword (Supernatural/masterwork [cost 25], plus Sharpness [cost +4], and Bane (Orcs) [+2 cost]; So +1 damage modifier, +1 an additional one vs. Orcs) &lt;br /&gt;
&lt;br /&gt;
Elfbow (masterwork shortbow, str [+1], +30ft rng) w/20 arrows [first masterwork pick]&lt;br /&gt;
&lt;br /&gt;
Superior craft Scale mail armor (tough +3, ACP -0) [cost 24] &lt;br /&gt;
&lt;br /&gt;
Mastercraft medium shield (def +2, ACP -0) [cost 16] &lt;br /&gt;
&lt;br /&gt;
Green travelers outfit [cost 5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veilcrist&#039;&#039;&#039; &#039;&#039;&amp;quot;Blade-Dancer&amp;quot;&#039;&#039; : Elf steed [second masterwork pick]&lt;br /&gt;
&lt;br /&gt;
[size=1]Purchase order – Traveler outfit (free), scale mail (15+, -1 wealth, 10+ over wealth -1 wealth), shield (wealth now 9, -1 wealth for cost 15+)[/size]&lt;br /&gt;
&lt;br /&gt;
Profession: Noble (Ride)&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&lt;br /&gt;
Previous Campaign [[Grey Company:Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord of the Rings]][[Category: PBP]][[Category: Tolkien]] [[Category: True 20]] [[Category: CODA]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=T%C3%AErninel&amp;diff=127889</id>
		<title>Tîrninel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=T%C3%AErninel&amp;diff=127889"/>
		<updated>2009-10-31T18:38:16Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt;Tîrninel&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sorrowstar; Star of Sorrowfulness&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tîrninel is slender and of small stature for a Noldorian, equal to a human in height.  Her hair is dark and her eyes are gray.  She has a dark look, and most any elf can see she carries a burden on her heart.  Her armor is the color of a cloud holding rain, it shimmers on the edges like any elven forged metal, but is shrouded in gray.  She carries a sword with a white handle, it bears several jewels of dark red hue.  Her bow is sturdy and her arrows fletched in gray tipped feathers from a gull.&lt;br /&gt;
&lt;br /&gt;
In Adûnaic she has been named Tyranna &#039;&#039;{Elf-Girl/Maid of Gray Skies}&#039;&#039; and Dyranna &#039;&#039;{Elf-Girl/Maid of Overcast Skies}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;Biography&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Tîrninel was the first child of Noldor born in the lands of Middle Earth after their return in pursuit of the Silmarils.  Named &amp;quot;Star of Sorrow&amp;quot; for the grief that filled many after the Doom of the Noldor was pronounced for the terrible acts Fëanor led his followers in.  The Kinslaying of Alqualondë, and the terrible crossing of Helcaraxë and the betrayal of Fëanor and the burning of the White Ships.  After naming her daughter such, Tîrninel&#039;s mother died on the cold and rocky shores of Middle Earth.&lt;br /&gt;
&lt;br /&gt;
Her father had been lost in the Kinslaying, along with two of his three brothers.  Of her own brothers, only one survived the crossing to Middle Earth.  Her final surviving uncle, Fathorîn, took the sons and daughters of his dead brothers into his own house and named them all his children.  Raised in her Uncle&#039;s household, Tîrninel had a large family of cousin-brothers and cousin-sisters as playmates and caregivers.  Fathorîn&#039;s first wife had also perished in the great crossing, along with the sisters by marriage he should have otherwise had.  His youngest sibling, Glorvial, who was aunt to Tîrninel, became the matron of the household.&lt;br /&gt;
&lt;br /&gt;
Betrayed by Fëanor, burning with hatred for Morgoth and desiring to expand and explore Middle Earth despite the Valar&#039;s Ban, the House of Fathorîn participated in the Battles of Beleriand.  Many lives were lost and much blood was spilled in the pursuit of vengeance. In all these battles, just as in the Kinslaying, a member of the House of Fathorîn carried the Banner of the Eagle’s Rage, known as “Thoronrúth” or more simply as “The Eagle Banner”, and paid the price it demanded.  Glorvial declared she would end her part in such ill blessed actions.  She swore fealty to Turgon and was allowed to enter Gondolin.  Tîrninel, along with a handful of her cousin-siblings, followed as well and so was sheltered from many of the sorrows of the First Age.  Many of such sorrows, but not all.&lt;br /&gt;
&lt;br /&gt;
Only once did Tîrninel leave the Hidden City.  Thoronrúth had been left in the hands of men, and such power could not be left to corrupt them.  With Cirbadan, her husband, she took up sword and went out, with the blessing of Turgon and permission to return when their quest was complete.  For a decade they chased the strife and sorrow of the Eagle&#039;s Doom and eventually they reclaimed the Banner of the Eagle and returned to Gondolin.  Then came the last days of Gondolin.  Tîrninel yet again took up her blade against the host of the enemy.  With heavy heart, Tîrninel took Thoronrúth in her left hand and her sword in her right and charged into battle.  Fierce was the fight, and there could be only loss for the elves of Gondolin.  Following the leadership of Tuor with what other refugees as could be gathered, Tîrninel escaped the city.  Her husband and daughter did not.  &lt;br /&gt;
&lt;br /&gt;
Cursing the Eagle Banner and it&#039;s Doom, Tîrninel traveled to the East.  Disgusted with battles and heavy with sorrow, she settled with the other refugees at the lands by the Mouths of Sirion.  After the War of Wrath, when Gil-Galad, the final King of the Noldor, founded the kingdom of Lindon, she followed and put aside her sword.  Turning her attention to crafting and jewelry she thrived and found peace of a sorts as apprentice to the Smiths of Eregion.  Then came Annatar and the forging of the Great Rings, followed by the War of the Elves and Sauron.  Refusing to allow the Eagle&#039;s Doom to claim any more lives, Tîrninel fled to Lothlórien.  &lt;br /&gt;
&lt;br /&gt;
There, during the final days of the War, came her uncle.  Fathorîn more than any other knew the sorrow of the Eagle&#039;s Doom.  He had lost all his brothers, his wife and their wives, sons and daughters and more.  Yet he begged to take the standard yet again into battle.  And so she consented and Thoronrúth was carried on to the War of the Last Alliance.  It is said that the Doom of the Eagles was finally lifted from the House of Fathorîn, when he perished at the foot of Mount Doom.  &lt;br /&gt;
&lt;br /&gt;
Thoronrúth did not return to Lothlórien.  Word of it eventually came to Tîrninel; those who had traveled with Fathorîn as bodyguards to Gil-Galad were all slain.  Her uncle&#039;s body had been wrapped in The Eagle’s Banner and carried to the Gray Havens, but  had not arrived.  An ambush had claimed the survivors on their road home, Thoronrúth was lost.  Tîrninel sought word, asked those she could.  Some said it had been orcs, some said it had been men, some even claimed that a great troll had attacked them and slain all.  With heavy heart, Tîrninel again has picked up her sword, put on her armor and entered into the world.  &lt;br /&gt;
&lt;br /&gt;
If Thoronrúth still carries it&#039;s Doom, then it is not safe to leave in the hands of men.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Thoronrúth&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thoronrúth&#039;&#039;&#039;; &#039;&#039;The Banner of the Eagle&#039;s Wrath&#039;&#039; : More simply known as &#039;The Eagle&#039;s Banner&#039; and by some called &#039;The Eagle&#039;s Doom&#039; it was a battle standard made by the Noldor in the Lands of Aman during the days just after the destruction of the Two Trees.  The women of the House of Fathorîn, these being his wife, his daughters, his sister and the three wives of his three brothers, cut their hair and with it and Noldorian magics they wove a battle standard to fire the hearts of those who followed it into war.  &lt;br /&gt;
&lt;br /&gt;
It shimmered with light and magic, glimmering brightly a field of pure white.  The center figure was a great eagle with black wings and flames coming from it&#039;s mouth.  The eagle being the symbol of the house, and a symbol of how fierce would the hunt for Melkor now named Morgoth be.  The flames symbolized the fires of courage that would be brought to bolster the spirit of those who were to fight under the banner.  And yet it did not remain white.&lt;br /&gt;
&lt;br /&gt;
At The Kinslaying of Alqualondë the banner turned blood red and the Doom of the Eagle came into being.  Yes, those who followed the Eagle Banner would be free from fear caused by Melkor, they would be victorious against great odds, they would fight fiercely.  But the one who carried Thoronrúth into battle would pay a heavy price.  More correctly, someone he loved would pay the price.  Those who carried the Eagle&#039;s Banner would be certain to survive the battle, but the light of their life would be extinguished.  Sorrow and pain would come to the ones they loved.  The one who carried Thoronrúth would have to carry the weight of those deaths to the end of their days.  &lt;br /&gt;
&lt;br /&gt;
Thoronrúth has been carried in many battles.  Through the War of the Silmarils, and in battles of the First Age and even at the fall of Gondolin.  It was kept hidden in Lothlórien by Tîrninel of the House of Fathorîn until the Last Alliance of Elves and Men.  Fathorîn, who first carried it at the Kinslaying, begged his niece to return the Eagle&#039;s Banner to his hand and let him attempt to atone for the many lives lost to the Eagle&#039;s Doom.  She consented.&lt;br /&gt;
&lt;br /&gt;
It is said at the Siege of Barad Dur the Eagle Banner again shone with brilliant white.  Always Thoronrúth had brought heart and courage to those who followed it in battle, but this time the glorious light smote the servants of the enemy like a weapon, blinding them and causing them to gnash their teeth in anguish.  Then came Sauron himself, who slew the High King&#039;s Guard with his mace and scattered them.  But his own servants had been driven back by the Eagle Banner, and alone Sauron faced Gil-Galad, Elendil and their sons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve got to add more.  1500+ years of it kicking around and ignored by Tîrninel seems excessive, even for long lived elves.  Maybe the King&#039;s of Gondor had it for a time but again tainted it by carrying it into evil purpose and then it got lost.  Gives some more context for why it&#039;s in human lands as well as could make for interesting role play.  What really happened to her uncle&#039;s body?  How did the men of Gondor get it?  How did they lose it?  Has it turned red again or is it still white?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kinstrife in Gondor seems a good cause for it&#039;s misuse.  Rumors of it being almost anywhere could follow.  I&#039;m only assuming the main game action is in the North.  Either Tîrninel has already been to Minas Tirith and not found it, or had some guidance that Thoronrúth is in the realm of Arnor.  Or it was never in Gondor but instead held by the Kings of Arnor and when the three sons of Eärendur fell into civil war in 861 things got ugly and so on.  Anyways, it&#039;s late and I&#039;m rambling...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Game Mechanics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Totally in the care of the GM.  Short of participating in some great battle on an epic scale, it should not come into play.  Carried by a single person, it means nothing.  Thoronrúth should basically grant a bonus to morale and protection from magical sources of fear.  Possibly when facing foes of great power, like a Nazgul or something, it might drive them back or strip away some of their strength.  But mostly it just prevents servants of The Enemy from using fear on those who follow the Eagle Banner.  The Eagle&#039;s Doom is totally a GM device.  Someone close to the heart of the person carrying Thoronrúth should die.  His wife, son, daughter, father, mother, or maybe all.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Character Stats&amp;lt;/big&amp;gt; - &#039;&#039;(True 20 System)&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Noldorian Female : Warrior 4 (Knight)&lt;br /&gt;
&lt;br /&gt;
Initiative +3 [dex +3]&lt;br /&gt;
&lt;br /&gt;
Speed 40ft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; &#039;&#039;[roll +4, shield +2, str/dex +1/3]&#039;&#039;: Parry 17 : Dodge 19 : Flat 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039; &#039;&#039;[roll +4, dex +3]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
+9 melee (sword*, damage +5 [+6 vs. orcs], crit 19-20/+3) &lt;br /&gt;
&lt;br /&gt;
+8 ranged (elfbow, damage +4, crit 20/+4, range increment 90ft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Toughness&#039;&#039; [con +1] +1 (+4 with armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fort&#039;&#039; [roll +4, con +1] +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reflex&#039;&#039; [roll +1, dex +3] +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Will&#039;&#039; [roll +1, wis +2] +3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Alignment&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
Light; Nature (light): Brave, (shadow): Aloof (upitty?); Calling: Seek/Quest for Lost Heirloom &lt;br /&gt;
&lt;br /&gt;
Reputation: +1 : Conviction: 4 : Wealth: +8 [base 8 +3 cha, -3 total for items]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength +1&lt;br /&gt;
&lt;br /&gt;
Dexterity +3&lt;br /&gt;
&lt;br /&gt;
Constitution +1&lt;br /&gt;
&lt;br /&gt;
Intelligence +2&lt;br /&gt;
&lt;br /&gt;
Wisdom +2&lt;br /&gt;
&lt;br /&gt;
Charisma +3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;/big&amp;gt; &#039;&#039;[base starting skills (each rank 4) role 4, +2 for int, +1 background. Three additional level with 6 each. Max rank 7]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; (jewel-smith) [rank 5, int +2, talent +2] &#039;&#039;&#039;+09&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diplomacy&#039;&#039;&#039; [rank 7, cha +3] &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handle Animals&#039;&#039;&#039; [rank 0, cha +3, racial +4] &#039;&#039;&#039;+7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidate&#039;&#039;&#039; [rank 4, cha +3] &#039;&#039;&#039;+07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; (geography) [rank 6, int +2, talent +2] &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; (heraldry) [rank 4, int +2] &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; (all others) &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [rank 4, wis +2, focus +3] &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perform&#039;&#039;&#039; [rank 6, cha +3] &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride&#039;&#039;&#039; [rank 4, dex +3, racial +4] +&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [rank 3, dex +3] +&#039;&#039;&#039;06&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039; [rank 3, wis +2] &#039;&#039;&#039;+05&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Feats&#039;&#039;&#039;&amp;lt;/big&amp;gt; &#039;&#039;[base 4, +3 for levels, +7 racial]:&#039;&#039; &lt;br /&gt;
Arcane Power (2)¹&lt;br /&gt;
&lt;br /&gt;
Armor Training (light, heavy) &lt;br /&gt;
&lt;br /&gt;
Attack Focus (longsword) [+1 attack with chosen weapon]&lt;br /&gt;
&lt;br /&gt;
Heirloom (longsword total base value 11+20=31)&lt;br /&gt;
&lt;br /&gt;
Improved Speed¹ [+10ft base speed]&lt;br /&gt;
&lt;br /&gt;
Night Vision¹ [see in low light]&lt;br /&gt;
&lt;br /&gt;
Pure Light¹ [+4 saves vs. Powers used by Shadow aligned and Corrupted]&lt;br /&gt;
&lt;br /&gt;
Shield Training&lt;br /&gt;
&lt;br /&gt;
Skill Focus (Notice)¹ [+3 to chosen skill]&lt;br /&gt;
&lt;br /&gt;
Trackless¹ [leave no foot prints if you desire]&lt;br /&gt;
&lt;br /&gt;
Vehicle Combat (mounted)&lt;br /&gt;
&lt;br /&gt;
Weapon Training&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;¹- racial feats&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Power&#039;&#039;&#039; (int based) [base level (4) +3, cha +3]&lt;br /&gt;
True Vision +10&lt;br /&gt;
Valar Shield +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Core Ability&#039;&#039;&#039; Higher Guidance [spend a conviction point to gain some hidden info, etc]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Traits&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ageless, the Art and Greater Gift (Arcane Power: True Vision, Valar Shield), Lore (all Knowledge skills can be used untrained), Beast Skill (+4 bonus to Handle Animals and Ride and can use Ride untrained), Comfort (feels no discomfort in hot or cold weather), Elf-Senses (Night Vision and Skill Focus: Notice), Ghost-Scorn (the ghosts of Men hold no terror for the Elfs, who are immune to their fear effects), Inner Light (Pure-Heart), Lightfootedness (Improved Speed and Trackless), Noldorin Lore (Talented – Knowledge and Craft), Swift Healing (+2 check to recover from damage), Wandering Mind &lt;br /&gt;
&lt;br /&gt;
Speech: Quenya (native), Black Speech, Logathing, Sindarin, Westron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daeamarth&#039;&#039;&#039; &#039;&#039;&amp;quot;Shadow Foe&amp;quot;&#039;&#039; Longsword (Supernatural/masterwork [cost 25], plus Sharpness [cost +4], and Bane (Orcs) [+2 cost]; So +1 damage modifier, +1 an additional one vs. Orcs) &lt;br /&gt;
&lt;br /&gt;
Elfbow (masterwork shortbow, str [+1], +30ft rng) w/20 arrows [first masterwork pick]&lt;br /&gt;
&lt;br /&gt;
Superior craft Scale mail armor (tough +3, ACP -0) [cost 24] &lt;br /&gt;
&lt;br /&gt;
Mastercraft medium shield (def +2, ACP -0) [cost 16] &lt;br /&gt;
&lt;br /&gt;
Green travelers outfit [cost 5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veilcrist&#039;&#039;&#039; &#039;&#039;&amp;quot;Blade-Dancer&amp;quot;&#039;&#039; : Elf steed [second masterwork pick]&lt;br /&gt;
&lt;br /&gt;
[size=1]Purchase order – Traveler outfit (free), scale mail (15+, -1 wealth, 10+ over wealth -1 wealth), shield (wealth now 9, -1 wealth for cost 15+)[/size]&lt;br /&gt;
&lt;br /&gt;
Profession: Noble (Ride)&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
&lt;br /&gt;
Created by : [[Roughtrade]]&lt;br /&gt;
Previous Campaign [[Grey Company:Main Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord of the Rings]][[Category: PBP]][[Category: Tolkien]] [[Category: True 20]] [[Category: CODA]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=T%C3%AErninel&amp;diff=127888</id>
		<title>Tîrninel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=T%C3%AErninel&amp;diff=127888"/>
		<updated>2009-10-31T18:37:29Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Grey Company:Main Page]]&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Tîrninel&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Sorrowstar; Star of Sorrowfulness&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Tîrninel is slender and of small stature for a Noldorian, equal to a human in height.  Her hair is dark and her eyes are gray.  She has a dark look, and most any elf can see she carries a burden on her heart.  Her armor is the color of a cloud holding rain, it shimmers on the edges like any elven forged metal, but is shrouded in gray.  She carries a sword with a white handle, it bears several jewels of dark red hue.  Her bow is sturdy and her arrows fletched in gray tipped feathers from a gull.&lt;br /&gt;
&lt;br /&gt;
In Adûnaic she has been named Tyranna &#039;&#039;{Elf-Girl/Maid of Gray Skies}&#039;&#039; and Dyranna &#039;&#039;{Elf-Girl/Maid of Overcast Skies}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;&#039;&#039;Biography&#039;&#039;&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
Tîrninel was the first child of Noldor born in the lands of Middle Earth after their return in pursuit of the Silmarils.  Named &amp;quot;Star of Sorrow&amp;quot; for the grief that filled many after the Doom of the Noldor was pronounced for the terrible acts Fëanor led his followers in.  The Kinslaying of Alqualondë, and the terrible crossing of Helcaraxë and the betrayal of Fëanor and the burning of the White Ships.  After naming her daughter such, Tîrninel&#039;s mother died on the cold and rocky shores of Middle Earth.&lt;br /&gt;
&lt;br /&gt;
Her father had been lost in the Kinslaying, along with two of his three brothers.  Of her own brothers, only one survived the crossing to Middle Earth.  Her final surviving uncle, Fathorîn, took the sons and daughters of his dead brothers into his own house and named them all his children.  Raised in her Uncle&#039;s household, Tîrninel had a large family of cousin-brothers and cousin-sisters as playmates and caregivers.  Fathorîn&#039;s first wife had also perished in the great crossing, along with the sisters by marriage he should have otherwise had.  His youngest sibling, Glorvial, who was aunt to Tîrninel, became the matron of the household.&lt;br /&gt;
&lt;br /&gt;
Betrayed by Fëanor, burning with hatred for Morgoth and desiring to expand and explore Middle Earth despite the Valar&#039;s Ban, the House of Fathorîn participated in the Battles of Beleriand.  Many lives were lost and much blood was spilled in the pursuit of vengeance. In all these battles, just as in the Kinslaying, a member of the House of Fathorîn carried the Banner of the Eagle’s Rage, known as “Thoronrúth” or more simply as “The Eagle Banner”, and paid the price it demanded.  Glorvial declared she would end her part in such ill blessed actions.  She swore fealty to Turgon and was allowed to enter Gondolin.  Tîrninel, along with a handful of her cousin-siblings, followed as well and so was sheltered from many of the sorrows of the First Age.  Many of such sorrows, but not all.&lt;br /&gt;
&lt;br /&gt;
Only once did Tîrninel leave the Hidden City.  Thoronrúth had been left in the hands of men, and such power could not be left to corrupt them.  With Cirbadan, her husband, she took up sword and went out, with the blessing of Turgon and permission to return when their quest was complete.  For a decade they chased the strife and sorrow of the Eagle&#039;s Doom and eventually they reclaimed the Banner of the Eagle and returned to Gondolin.  Then came the last days of Gondolin.  Tîrninel yet again took up her blade against the host of the enemy.  With heavy heart, Tîrninel took Thoronrúth in her left hand and her sword in her right and charged into battle.  Fierce was the fight, and there could be only loss for the elves of Gondolin.  Following the leadership of Tuor with what other refugees as could be gathered, Tîrninel escaped the city.  Her husband and daughter did not.  &lt;br /&gt;
&lt;br /&gt;
Cursing the Eagle Banner and it&#039;s Doom, Tîrninel traveled to the East.  Disgusted with battles and heavy with sorrow, she settled with the other refugees at the lands by the Mouths of Sirion.  After the War of Wrath, when Gil-Galad, the final King of the Noldor, founded the kingdom of Lindon, she followed and put aside her sword.  Turning her attention to crafting and jewelry she thrived and found peace of a sorts as apprentice to the Smiths of Eregion.  Then came Annatar and the forging of the Great Rings, followed by the War of the Elves and Sauron.  Refusing to allow the Eagle&#039;s Doom to claim any more lives, Tîrninel fled to Lothlórien.  &lt;br /&gt;
&lt;br /&gt;
There, during the final days of the War, came her uncle.  Fathorîn more than any other knew the sorrow of the Eagle&#039;s Doom.  He had lost all his brothers, his wife and their wives, sons and daughters and more.  Yet he begged to take the standard yet again into battle.  And so she consented and Thoronrúth was carried on to the War of the Last Alliance.  It is said that the Doom of the Eagles was finally lifted from the House of Fathorîn, when he perished at the foot of Mount Doom.  &lt;br /&gt;
&lt;br /&gt;
Thoronrúth did not return to Lothlórien.  Word of it eventually came to Tîrninel; those who had traveled with Fathorîn as bodyguards to Gil-Galad were all slain.  Her uncle&#039;s body had been wrapped in The Eagle’s Banner and carried to the Gray Havens, but  had not arrived.  An ambush had claimed the survivors on their road home, Thoronrúth was lost.  Tîrninel sought word, asked those she could.  Some said it had been orcs, some said it had been men, some even claimed that a great troll had attacked them and slain all.  With heavy heart, Tîrninel again has picked up her sword, put on her armor and entered into the world.  &lt;br /&gt;
&lt;br /&gt;
If Thoronrúth still carries it&#039;s Doom, then it is not safe to leave in the hands of men.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Thoronrúth&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thoronrúth&#039;&#039;&#039;; &#039;&#039;The Banner of the Eagle&#039;s Wrath&#039;&#039; : More simply known as &#039;The Eagle&#039;s Banner&#039; and by some called &#039;The Eagle&#039;s Doom&#039; it was a battle standard made by the Noldor in the Lands of Aman during the days just after the destruction of the Two Trees.  The women of the House of Fathorîn, these being his wife, his daughters, his sister and the three wives of his three brothers, cut their hair and with it and Noldorian magics they wove a battle standard to fire the hearts of those who followed it into war.  &lt;br /&gt;
&lt;br /&gt;
It shimmered with light and magic, glimmering brightly a field of pure white.  The center figure was a great eagle with black wings and flames coming from it&#039;s mouth.  The eagle being the symbol of the house, and a symbol of how fierce would the hunt for Melkor now named Morgoth be.  The flames symbolized the fires of courage that would be brought to bolster the spirit of those who were to fight under the banner.  And yet it did not remain white.&lt;br /&gt;
&lt;br /&gt;
At The Kinslaying of Alqualondë the banner turned blood red and the Doom of the Eagle came into being.  Yes, those who followed the Eagle Banner would be free from fear caused by Melkor, they would be victorious against great odds, they would fight fiercely.  But the one who carried Thoronrúth into battle would pay a heavy price.  More correctly, someone he loved would pay the price.  Those who carried the Eagle&#039;s Banner would be certain to survive the battle, but the light of their life would be extinguished.  Sorrow and pain would come to the ones they loved.  The one who carried Thoronrúth would have to carry the weight of those deaths to the end of their days.  &lt;br /&gt;
&lt;br /&gt;
Thoronrúth has been carried in many battles.  Through the War of the Silmarils, and in battles of the First Age and even at the fall of Gondolin.  It was kept hidden in Lothlórien by Tîrninel of the House of Fathorîn until the Last Alliance of Elves and Men.  Fathorîn, who first carried it at the Kinslaying, begged his niece to return the Eagle&#039;s Banner to his hand and let him attempt to atone for the many lives lost to the Eagle&#039;s Doom.  She consented.&lt;br /&gt;
&lt;br /&gt;
It is said at the Siege of Barad Dur the Eagle Banner again shone with brilliant white.  Always Thoronrúth had brought heart and courage to those who followed it in battle, but this time the glorious light smote the servants of the enemy like a weapon, blinding them and causing them to gnash their teeth in anguish.  Then came Sauron himself, who slew the High King&#039;s Guard with his mace and scattered them.  But his own servants had been driven back by the Eagle Banner, and alone Sauron faced Gil-Galad, Elendil and their sons.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I&#039;ve got to add more.  1500+ years of it kicking around and ignored by Tîrninel seems excessive, even for long lived elves.  Maybe the King&#039;s of Gondor had it for a time but again tainted it by carrying it into evil purpose and then it got lost.  Gives some more context for why it&#039;s in human lands as well as could make for interesting role play.  What really happened to her uncle&#039;s body?  How did the men of Gondor get it?  How did they lose it?  Has it turned red again or is it still white?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Kinstrife in Gondor seems a good cause for it&#039;s misuse.  Rumors of it being almost anywhere could follow.  I&#039;m only assuming the main game action is in the North.  Either Tîrninel has already been to Minas Tirith and not found it, or had some guidance that Thoronrúth is in the realm of Arnor.  Or it was never in Gondor but instead held by the Kings of Arnor and when the three sons of Eärendur fell into civil war in 861 things got ugly and so on.  Anyways, it&#039;s late and I&#039;m rambling...&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In Game Mechanics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Totally in the care of the GM.  Short of participating in some great battle on an epic scale, it should not come into play.  Carried by a single person, it means nothing.  Thoronrúth should basically grant a bonus to morale and protection from magical sources of fear.  Possibly when facing foes of great power, like a Nazgul or something, it might drive them back or strip away some of their strength.  But mostly it just prevents servants of The Enemy from using fear on those who follow the Eagle Banner.  The Eagle&#039;s Doom is totally a GM device.  Someone close to the heart of the person carrying Thoronrúth should die.  His wife, son, daughter, father, mother, or maybe all.&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Character Stats&amp;lt;/big&amp;gt; - &#039;&#039;(True 20 System)&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
Noldorian Female : Warrior 4 (Knight)&lt;br /&gt;
&lt;br /&gt;
Initiative +3 [dex +3]&lt;br /&gt;
&lt;br /&gt;
Speed 40ft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; &#039;&#039;[roll +4, shield +2, str/dex +1/3]&#039;&#039;: Parry 17 : Dodge 19 : Flat 14&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039; &#039;&#039;[roll +4, dex +3]&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
+9 melee (sword*, damage +5 [+6 vs. orcs], crit 19-20/+3) &lt;br /&gt;
&lt;br /&gt;
+8 ranged (elfbow, damage +4, crit 20/+4, range increment 90ft)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Toughness&#039;&#039; [con +1] +1 (+4 with armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Fort&#039;&#039; [roll +4, con +1] +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Reflex&#039;&#039; [roll +1, dex +3] +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Will&#039;&#039; [roll +1, wis +2] +3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Alignment&#039;&#039;&#039;&amp;lt;/big&amp;gt; &lt;br /&gt;
Light; Nature (light): Brave, (shadow): Aloof (upitty?); Calling: Seek/Quest for Lost Heirloom &lt;br /&gt;
&lt;br /&gt;
Reputation: +1 : Conviction: 4 : Wealth: +8 [base 8 +3 cha, -3 total for items]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Attributes&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Strength +1&lt;br /&gt;
&lt;br /&gt;
Dexterity +3&lt;br /&gt;
&lt;br /&gt;
Constitution +1&lt;br /&gt;
&lt;br /&gt;
Intelligence +2&lt;br /&gt;
&lt;br /&gt;
Wisdom +2&lt;br /&gt;
&lt;br /&gt;
Charisma +3&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;/big&amp;gt; &#039;&#039;[base starting skills (each rank 4) role 4, +2 for int, +1 background. Three additional level with 6 each. Max rank 7]:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Craft&#039;&#039;&#039; (jewel-smith) [rank 5, int +2, talent +2] &#039;&#039;&#039;+09&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diplomacy&#039;&#039;&#039; [rank 7, cha +3] &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Handle Animals&#039;&#039;&#039; [rank 0, cha +3, racial +4] &#039;&#039;&#039;+7&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidate&#039;&#039;&#039; [rank 4, cha +3] &#039;&#039;&#039;+07&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; (geography) [rank 6, int +2, talent +2] &#039;&#039;&#039;+10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; (heraldry) [rank 4, int +2] &#039;&#039;&#039;+6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Knowledge&#039;&#039;&#039; (all others) &#039;&#039;&#039;+2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [rank 4, wis +2, focus +3] &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perform&#039;&#039;&#039; [rank 6, cha +3] &#039;&#039;&#039;+9&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride&#039;&#039;&#039; [rank 4, dex +3, racial +4] +&#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sneak&#039;&#039;&#039; [rank 3, dex +3] +&#039;&#039;&#039;06&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039; [rank 3, wis +2] &#039;&#039;&#039;+05&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Feats&#039;&#039;&#039;&amp;lt;/big&amp;gt; &#039;&#039;[base 4, +3 for levels, +7 racial]:&#039;&#039; &lt;br /&gt;
Arcane Power (2)¹&lt;br /&gt;
&lt;br /&gt;
Armor Training (light, heavy) &lt;br /&gt;
&lt;br /&gt;
Attack Focus (longsword) [+1 attack with chosen weapon]&lt;br /&gt;
&lt;br /&gt;
Heirloom (longsword total base value 11+20=31)&lt;br /&gt;
&lt;br /&gt;
Improved Speed¹ [+10ft base speed]&lt;br /&gt;
&lt;br /&gt;
Night Vision¹ [see in low light]&lt;br /&gt;
&lt;br /&gt;
Pure Light¹ [+4 saves vs. Powers used by Shadow aligned and Corrupted]&lt;br /&gt;
&lt;br /&gt;
Shield Training&lt;br /&gt;
&lt;br /&gt;
Skill Focus (Notice)¹ [+3 to chosen skill]&lt;br /&gt;
&lt;br /&gt;
Trackless¹ [leave no foot prints if you desire]&lt;br /&gt;
&lt;br /&gt;
Vehicle Combat (mounted)&lt;br /&gt;
&lt;br /&gt;
Weapon Training&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;¹- racial feats&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arcane Power&#039;&#039;&#039; (int based) [base level (4) +3, cha +3]&lt;br /&gt;
True Vision +10&lt;br /&gt;
Valar Shield +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Core Ability&#039;&#039;&#039; Higher Guidance [spend a conviction point to gain some hidden info, etc]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Traits&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ageless, the Art and Greater Gift (Arcane Power: True Vision, Valar Shield), Lore (all Knowledge skills can be used untrained), Beast Skill (+4 bonus to Handle Animals and Ride and can use Ride untrained), Comfort (feels no discomfort in hot or cold weather), Elf-Senses (Night Vision and Skill Focus: Notice), Ghost-Scorn (the ghosts of Men hold no terror for the Elfs, who are immune to their fear effects), Inner Light (Pure-Heart), Lightfootedness (Improved Speed and Trackless), Noldorin Lore (Talented – Knowledge and Craft), Swift Healing (+2 check to recover from damage), Wandering Mind &lt;br /&gt;
&lt;br /&gt;
Speech: Quenya (native), Black Speech, Logathing, Sindarin, Westron&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Equipment&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daeamarth&#039;&#039;&#039; &#039;&#039;&amp;quot;Shadow Foe&amp;quot;&#039;&#039; Longsword (Supernatural/masterwork [cost 25], plus Sharpness [cost +4], and Bane (Orcs) [+2 cost]; So +1 damage modifier, +1 an additional one vs. Orcs) &lt;br /&gt;
&lt;br /&gt;
Elfbow (masterwork shortbow, str [+1], +30ft rng) w/20 arrows [first masterwork pick]&lt;br /&gt;
&lt;br /&gt;
Superior craft Scale mail armor (tough +3, ACP -0) [cost 24] &lt;br /&gt;
&lt;br /&gt;
Mastercraft medium shield (def +2, ACP -0) [cost 16] &lt;br /&gt;
&lt;br /&gt;
Green travelers outfit [cost 5]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Veilcrist&#039;&#039;&#039; &#039;&#039;&amp;quot;Blade-Dancer&amp;quot;&#039;&#039; : Elf steed [second masterwork pick]&lt;br /&gt;
&lt;br /&gt;
[size=1]Purchase order – Traveler outfit (free), scale mail (15+, -1 wealth, 10+ over wealth -1 wealth), shield (wealth now 9, -1 wealth for cost 15+)[/size]&lt;br /&gt;
&lt;br /&gt;
Profession: Noble (Ride)&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
&lt;br /&gt;
Created by : [[Roughtrade]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Lord of the Rings]][[Category: PBP]][[Category: Tolkien]] [[Category: True 20]] [[Category: CODA]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=127885</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=127885"/>
		<updated>2009-10-31T18:28:33Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeSixteen:Mayday]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Saga : Kyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars : Kyrie]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=123858</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=123858"/>
		<updated>2009-10-10T22:09:20Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Misc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayday Maggie&lt;br /&gt;
=Stats=&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | Margaret Delveccio&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
| align=center | Lucky Bitch&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| align=center | Corporal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Non-Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Career Kills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 36&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Kills This Mission&#039;&#039;&#039;&lt;br /&gt;
| align=center | 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Close&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Near&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Far&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Nrg Rifle&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Grenade&lt;br /&gt;
| align=center |1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hand-to-Hand&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mandelbrite Armour&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hydration Tablets&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TRM&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Flares&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medipack&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
Knife, Backpack, Mitt/ball, and a tatty field manual&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Fine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;A Mess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hatred of Home&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orders:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Order 1: Kill as many alien lifeforms as possible&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Ribbon : Hermes VII&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Ribbon : Praxis III&amp;lt;br&amp;gt;&lt;br /&gt;
Wounded in Action Medal&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Service Record papers list her as being given the choice of join the marines or go to jail.  Actual violation is not listed.&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Current IC Thread is [http://forum.rpg.net/showthread.php?t=477630 here]&amp;lt;br&amp;gt;&lt;br /&gt;
Current OOC Thread is [http://forum.rpg.net/showthread.php?t=477393 here]&amp;lt;br&amp;gt;&lt;br /&gt;
Former Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Former IC thread is [http://forum.rpg.net/showthread.php?t=429325 here]&amp;lt;br&amp;gt;&lt;br /&gt;
Former OOC thread is [http://forum.rpg.net/showthread.php?t=429326 here]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=123857</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=123857"/>
		<updated>2009-10-10T22:08:44Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayday Maggie&lt;br /&gt;
=Stats=&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | Margaret Delveccio&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
| align=center | Lucky Bitch&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| align=center | Corporal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Non-Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Career Kills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 36&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Kills This Mission&#039;&#039;&#039;&lt;br /&gt;
| align=center | 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Close&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Near&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Far&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Nrg Rifle&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Grenade&lt;br /&gt;
| align=center |1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hand-to-Hand&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mandelbrite Armour&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hydration Tablets&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TRM&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Flares&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medipack&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
Knife, Backpack, Mitt/ball, and a tatty field manual&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Fine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;A Mess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hatred of Home&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orders:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Order 1: Kill as many alien lifeforms as possible&amp;lt;br&amp;gt;&lt;br /&gt;
Order 2: Maximise the kill ratio per trooper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Ribbon : Hermes VII&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Ribbon : Praxis III&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Ribbon : Sol &#039;&#039;(Often referred to as the Gimp Medal because Duty at HQ is usually only granted to troopers recovering from injuries and/or mental stress disorders not strong enough to warrant medical discharge)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wounded in Action Medal&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Service Record papers list her as being given the choice of join the marines or go to jail.  Actual violation is not listed.&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Current IC Thread is [http://forum.rpg.net/showthread.php?t=477630 here]&amp;lt;br&amp;gt;&lt;br /&gt;
Current OOC Thread is [http://forum.rpg.net/showthread.php?t=477393 here]&amp;lt;br&amp;gt;&lt;br /&gt;
Former Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Former IC thread is [http://forum.rpg.net/showthread.php?t=429325 here]&amp;lt;br&amp;gt;&lt;br /&gt;
Former OOC thread is [http://forum.rpg.net/showthread.php?t=429326 here]&amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=123853</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=123853"/>
		<updated>2009-10-10T22:00:10Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Current PC List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeSixteen:Mayday]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Saga : Kyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars : Kyrie]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=123852</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=123852"/>
		<updated>2009-10-10T22:00:00Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Retired PC List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Saga : Kyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars : Kyrie]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mystery_Miracle_Menu&amp;diff=113730</id>
		<title>Mystery Miracle Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mystery_Miracle_Menu&amp;diff=113730"/>
		<updated>2009-07-13T16:28:04Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miracle menu for [[Treachery:Mystery|Mary Jeanette Kelly, Power of Mystery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Level 0=&lt;br /&gt;
&#039;&#039;Estate Divinations&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Know if the Estate of Mystery is under attack.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hear prayers.&lt;br /&gt;
&lt;br /&gt;
=Level 1=&lt;br /&gt;
&#039;&#039;Ghost Miracles&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Make a person, place or thing more mysterious/interesting.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a girl more alluring. (Why am I thinking about her?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a cave more enticing. (What could be in there?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a puzzle more interesting. (How do those pieces fit?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Make an aspect of a crime scene more important. (How did the fingerprints get here? What was the killer doing?)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 2=&lt;br /&gt;
&#039;&#039;Lesser Divination&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Know at a glance what is mysterious and what is mundane.&amp;lt;BR&amp;gt;&lt;br /&gt;
Look at a crime scene and know which details are clues and which are red herrings. (The bloody fingerprints are from the homeless person that stumbled on the scene first, panicked and ran away but the muddy foot print ten feet over is from the killer as he ran away.)&amp;lt;BR&amp;gt;&lt;br /&gt;
Know at a glance who is &#039;mysterious&#039; but not the unknown. (For example, spies, under cover police, thieves and assassins, as well as non-humans masquerading as humans, would show up as mysterious but their true natures would not be revealed.)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 3=&lt;br /&gt;
&#039;&#039;Lesser Preservations&#039;&#039;&lt;br /&gt;
Make puzzles harder because it is more difficult to solve them.&amp;lt;BR&amp;gt;&lt;br /&gt;
Allow Clark Kent to take off his glasses and have no-one recognize him.&amp;lt;BR&amp;gt;&lt;br /&gt;
Prevent people from figuring out how to use an unfamiliar remote or how to operate a machine that is of a new design.&amp;lt;BR&amp;gt;&lt;br /&gt;
Conceal an important clue from police.&amp;lt;BR&amp;gt;&lt;br /&gt;
Block off routes into deeper parts of a cave.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make explorers reconsider their explorations.&amp;lt;BR&amp;gt;&lt;br /&gt;
Foil efforts to track an escaped convict.&amp;lt;BR&amp;gt;&lt;br /&gt;
Foil efforts to solve a medical or scientific problem.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 4=&lt;br /&gt;
&#039;&#039;Lesser Creations&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Provide inaccurate parts or instructions in the wrong language for a model.&amp;lt;BR&amp;gt;&lt;br /&gt;
Scramble directions given to a driver.&amp;lt;BR&amp;gt;&lt;br /&gt;
Scramble words to create misinformation and confusion.&amp;lt;BR&amp;gt;&lt;br /&gt;
Remove all fingerprints from a crime scene.&amp;lt;BR&amp;gt;&lt;br /&gt;
Remove images from recorded media.&amp;lt;BR&amp;gt;&lt;br /&gt;
Change the layout of tunnels in a cave (or on a map).&amp;lt;BR&amp;gt;&lt;br /&gt;
Change plain writing into code.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a person forget an important fact (from his wife&#039;s birthday to the fact that he is married).&amp;lt;BR&amp;gt;&lt;br /&gt;
(&#039;&#039;Note:&#039;&#039; Mystery must always provide a means to resolve itself. For example, changing the caliber of the bullet lodged in a body will also create other clues that the bullet and body have been tampered with.)&lt;br /&gt;
&lt;br /&gt;
=Level 5=&lt;br /&gt;
&#039;&#039;Lesser Destructions&#039;&#039;&lt;br /&gt;
Provide that crucial intuitive leap that allows someone to &#039;connect the dots&#039; on a mystery. (&#039;Hey... if you put glasses on Superman he would look just like Clark Kent&#039; or &#039;It would take a billionaire who was also a technological genius with weapons to create the Iron Man armor. Tony Stark is a billionaire and he used to make super genius tech weapons for the army!&#039;)&amp;lt;BR&amp;gt;&lt;br /&gt;
Compel the prankster to reveal how he made the crop circles.&amp;lt;BR&amp;gt;&lt;br /&gt;
Force Nessie to surface or summon Bigfoot out of the forest.&amp;lt;BR&amp;gt;&lt;br /&gt;
Provide the key to the Rosetta Stone (before it was translated).&amp;lt;BR&amp;gt;&lt;br /&gt;
Draw a map of Pharaoh’s Tomb that included traps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Open all secret doors or safes within a room.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Major divinations&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Tell when someone is going to die.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Somewhere between a major divination and a lesser destruction is a magic that is necromancy. When presented with a corpse, Mary can compel it to speak and to answer. When standing in a house, Mary can summon the ghosts of previous owners and ask them about their lives. But in keeping with her Code, even Mary cannot compel simple, plain, direct answers. Even if it is willing to help, the corpse must be obscure. It will speak in riddles or give misleading information, though it cannot directly lie. The spirits of the previous owners may show up as visible ghosts and answer, or may only be knocking that gets louder as Mary gets closer to the hidden panel that holds the murder weapon or deed to the house, or blood dripping words appearing on the walls.)&lt;br /&gt;
&lt;br /&gt;
=Level 6=&lt;br /&gt;
&#039;&#039;Lesser changes&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Summon ghosts or house spirits.&amp;lt;BR&amp;gt;&lt;br /&gt;
Condemn a soul to existence as a ghost.&amp;lt;BR&amp;gt;&lt;br /&gt;
Exorcise a ghost from a location, person or object.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a person obsess on solving a mystery to the exclusion of all else.&amp;lt;BR&amp;gt;&lt;br /&gt;
Speak a riddle so complicated that the listener goes catatonic and/or insane trying to understand it.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make Creatures of Mystery immune to their normal banes (allow vampires to walk in sunlight or werewolves to be unharmed by silver) or change the banes of such creatures (vampires are now harmed by moonlight, werewolves afflicted with heartworms).&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Major preservations&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a mysterious event to become unexplained/unexplainable (DB Cooper, Amelia Airheart, UFOs).&amp;lt;BR&amp;gt;&lt;br /&gt;
Chain a ghost to a location, person or object.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause an investigator to destroy the most important evidence of their investigation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make an area inaccessible, impossible to climb, fly over, or find on a map. (Except, of course, there must be a loophole. It may be a dangerous climb, buffeted by winds and attacked by defenders, but there must always be a key.)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 7=&lt;br /&gt;
&#039;&#039;Major creations&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a nation or culture to devote its entire population to a curious ritual or construction that is without obvious purpose (Stonehenge, Digital Pets, The Tower of Babel).&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause everyone in a major city to forget the last twenty-four hours.&amp;lt;BR&amp;gt;&lt;br /&gt;
Destroy the birth records from a given decade for an entire country.&amp;lt;BR&amp;gt;&lt;br /&gt;
Create Creatures of Mystery (harpies, ancient tomb protectors, vampires, BEMs, MIBs etc.).&lt;br /&gt;
Turn a major city’s roadways into a hedge maze.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 8=&lt;br /&gt;
&#039;&#039;Major Destructions&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause every weapon used in crimes to drip blood.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause every criminal to leave indelible glow in the dark fingerprints.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause every puzzle to complete itself. (&#039;&#039;HG&#039;s note:&#039;&#039; Make every puzzle trivial to solve?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Clear the path to any location that has never been explored.&amp;lt;BR&amp;gt;&lt;br /&gt;
Reveal the location and something of the nature of Atlantis or the Holy Grail.&amp;lt;BR&amp;gt;&lt;br /&gt;
(&#039;&#039;HG&#039;s note:&#039;&#039; Major occult mysteries such as Atlantis or the Holy Grail may have their own miraculous protections that must also be dealt with.)&lt;br /&gt;
&lt;br /&gt;
=Level 9=&lt;br /&gt;
&#039;&#039;Major Changes&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a puzzle to physically consume someone who is trying to solve it.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a mystery location (cave, inaccessible beach, hidden forest, Bermuda Triangle) and any individuals within to become accessible only in the mythic world.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause anyone looking at an autostereogram (those pictures you can’t see what they are until your eyes cross) to become trapped inside it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
Created by : [[Roughtrade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Nobilis]][[Category: PBP]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mystery_Miracle_Menu&amp;diff=113729</id>
		<title>Mystery Miracle Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mystery_Miracle_Menu&amp;diff=113729"/>
		<updated>2009-07-13T16:27:20Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Level 9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miracle menu for [[Treachery:Mystery|Mary Jeanette Kelly, Power of Mystery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Level 0=&lt;br /&gt;
&#039;&#039;Estate Divinations&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Know if the Estate of Mystery is under attack.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hear prayers.&lt;br /&gt;
&lt;br /&gt;
=Level 1=&lt;br /&gt;
&#039;&#039;Ghost Miracles&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Make a person, place or thing more mysterious/interesting.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a girl more alluring. (Why am I thinking about her?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a cave more enticing. (What could be in there?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a puzzle more interesting. (How do those pieces fit?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Make an aspect of a crime scene more important. (How did the fingerprints get here? What was the killer doing?)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 2=&lt;br /&gt;
&#039;&#039;Lesser Divination&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Know at a glance what is mysterious and what is mundane.&amp;lt;BR&amp;gt;&lt;br /&gt;
Look at a crime scene and know which details are clues and which are red herrings. (The bloody fingerprints are from the homeless person that stumbled on the scene first, panicked and ran away but the muddy foot print ten feet over is from the killer as he ran away.)&amp;lt;BR&amp;gt;&lt;br /&gt;
Know at a glance who is &#039;mysterious&#039; but not the unknown. (For example, spies, under cover police, thieves and assassins, as well as non-humans masquerading as humans, would show up as mysterious but their true natures would not be revealed.)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 3=&lt;br /&gt;
&#039;&#039;Lesser Preservations&#039;&#039;&lt;br /&gt;
Make puzzles harder because it is more difficult to solve them.&amp;lt;BR&amp;gt;&lt;br /&gt;
Allow Clark Kent to take off his glasses and have no-one recognize him.&amp;lt;BR&amp;gt;&lt;br /&gt;
Prevent people from figuring out how to use an unfamiliar remote or how to operate a machine that is of a new design.&amp;lt;BR&amp;gt;&lt;br /&gt;
Conceal an important clue from police.&amp;lt;BR&amp;gt;&lt;br /&gt;
Block off routes into deeper parts of a cave.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make explorers reconsider their explorations.&amp;lt;BR&amp;gt;&lt;br /&gt;
Foil efforts to track an escaped convict.&amp;lt;BR&amp;gt;&lt;br /&gt;
Foil efforts to solve a medical or scientific problem.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 4=&lt;br /&gt;
&#039;&#039;Lesser Creations&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Provide inaccurate parts or instructions in the wrong language for a model.&amp;lt;BR&amp;gt;&lt;br /&gt;
Scramble directions given to a driver.&amp;lt;BR&amp;gt;&lt;br /&gt;
Scramble words to create misinformation and confusion.&amp;lt;BR&amp;gt;&lt;br /&gt;
Remove all fingerprints from a crime scene.&amp;lt;BR&amp;gt;&lt;br /&gt;
Remove images from recorded media.&amp;lt;BR&amp;gt;&lt;br /&gt;
Change the layout of tunnels in a cave (or on a map).&amp;lt;BR&amp;gt;&lt;br /&gt;
Change plain writing into code.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a person forget an important fact (from his wife&#039;s birthday to the fact that he is married).&amp;lt;BR&amp;gt;&lt;br /&gt;
(&#039;&#039;Note:&#039;&#039; Mystery must always provide a means to resolve itself. For example, changing the caliber of the bullet lodged in a body will also create other clues that the bullet and body have been tampered with.)&lt;br /&gt;
&lt;br /&gt;
=Level 5=&lt;br /&gt;
&#039;&#039;Lesser Destructions&#039;&#039;&lt;br /&gt;
Provide that crucial intuitive leap that allows someone to &#039;connect the dots&#039; on a mystery. (&#039;Hey... if you put glasses on Superman he would look just like Clark Kent&#039; or &#039;It would take a billionaire who was also a technological genius with weapons to create the Iron Man armor. Tony Stark is a billionaire and he used to make super genius tech weapons for the army!&#039;)&amp;lt;BR&amp;gt;&lt;br /&gt;
Compel the prankster to reveal how he made the crop circles.&amp;lt;BR&amp;gt;&lt;br /&gt;
Force Nessie to surface or summon Bigfoot out of the forest.&amp;lt;BR&amp;gt;&lt;br /&gt;
Provide the key to the Rosetta Stone (before it was translated).&amp;lt;BR&amp;gt;&lt;br /&gt;
Draw a map of Pharaoh’s Tomb that included traps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Open all secret doors or safes within a room.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Major divinations&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Tell when someone is going to die.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Somewhere between a major divination and a lesser destruction is a magic that is necromancy. When presented with a corpse, Mary can compel it to speak and to answer. When standing in a house, Mary can summon the ghosts of previous owners and ask them about their lives. But in keeping with her Code, even Mary cannot compel simple, plain, direct answers. Even if it is willing to help, the corpse must be obscure. It will speak in riddles or give misleading information, though it cannot directly lie. The spirits of the previous owners may show up as visible ghosts and answer, or may only be knocking that gets louder as Mary gets closer to the hidden panel that holds the murder weapon or deed to the house, or blood dripping words appearing on the walls.)&lt;br /&gt;
&lt;br /&gt;
=Level 6=&lt;br /&gt;
&#039;&#039;Lesser changes&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Summon ghosts or house spirits.&amp;lt;BR&amp;gt;&lt;br /&gt;
Condemn a soul to existence as a ghost.&amp;lt;BR&amp;gt;&lt;br /&gt;
Exorcise a ghost from a location, person or object.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a person obsess on solving a mystery to the exclusion of all else.&amp;lt;BR&amp;gt;&lt;br /&gt;
Speak a riddle so complicated that the listener goes catatonic and/or insane trying to understand it.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make Creatures of Mystery immune to their normal banes (allow vampires to walk in sunlight or werewolves to be unharmed by silver) or change the banes of such creatures (vampires are now harmed by moonlight, werewolves afflicted with heartworms).&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Major preservations&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a mysterious event to become unexplained/unexplainable (DB Cooper, Amelia Airheart, UFOs).&amp;lt;BR&amp;gt;&lt;br /&gt;
Chain a ghost to a location, person or object.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause an investigator to destroy the most important evidence of their investigation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make an area inaccessible, impossible to climb, fly over, or find on a map. (Except, of course, there must be a loophole. It may be a dangerous climb, buffeted by winds and attacked by defenders, but there must always be a key.)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 7=&lt;br /&gt;
&#039;&#039;Major creations&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a nation or culture to devote its entire population to a curious ritual or construction that is without obvious purpose (Stonehenge, Digital Pets, The Tower of Babel).&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause everyone in a major city to forget the last twenty-four hours.&amp;lt;BR&amp;gt;&lt;br /&gt;
Destroy the birth records from a given decade for an entire country.&amp;lt;BR&amp;gt;&lt;br /&gt;
Create Creatures of Mystery (harpies, ancient tomb protectors, vampires, BEMs, MIBs etc.).&lt;br /&gt;
Turn a major city’s roadways into a hedge maze.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 8=&lt;br /&gt;
&#039;&#039;Major Destructions&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause every weapon used in crimes to drip blood.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause every criminal to leave indelible glow in the dark fingerprints.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause every puzzle to complete itself. (&#039;&#039;HG&#039;s note:&#039;&#039; Make every puzzle trivial to solve?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Clear the path to any location that has never been explored.&amp;lt;BR&amp;gt;&lt;br /&gt;
Reveal the location and something of the nature of Atlantis or the Holy Grail.&amp;lt;BR&amp;gt;&lt;br /&gt;
(&#039;&#039;HG&#039;s note:&#039;&#039; Major occult mysteries such as Atlantis or the Holy Grail may have their own miraculous protections that must also be dealt with.)&lt;br /&gt;
&lt;br /&gt;
=Level 9=&lt;br /&gt;
&#039;&#039;Major Changes&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a puzzle to physically consume someone who is trying to solve it.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a mystery location (cave, inaccessible beach, hidden forest, Bermuda Triangle) and any individuals within to become accessible only in the mythic world.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause anyone looking at an autostereogram (those pictures you can’t see what they are until your eyes cross) to become trapped inside it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Nobilis]][[Category: PBP]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mystery_Miracle_Menu&amp;diff=113728</id>
		<title>Mystery Miracle Menu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mystery_Miracle_Menu&amp;diff=113728"/>
		<updated>2009-07-13T16:25:31Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Level 9 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Miracle menu for [[Treachery:Mystery|Mary Jeanette Kelly, Power of Mystery]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Level 0=&lt;br /&gt;
&#039;&#039;Estate Divinations&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Know if the Estate of Mystery is under attack.&amp;lt;BR&amp;gt;&lt;br /&gt;
Hear prayers.&lt;br /&gt;
&lt;br /&gt;
=Level 1=&lt;br /&gt;
&#039;&#039;Ghost Miracles&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Make a person, place or thing more mysterious/interesting.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a girl more alluring. (Why am I thinking about her?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a cave more enticing. (What could be in there?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a puzzle more interesting. (How do those pieces fit?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Make an aspect of a crime scene more important. (How did the fingerprints get here? What was the killer doing?)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 2=&lt;br /&gt;
&#039;&#039;Lesser Divination&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Know at a glance what is mysterious and what is mundane.&amp;lt;BR&amp;gt;&lt;br /&gt;
Look at a crime scene and know which details are clues and which are red herrings. (The bloody fingerprints are from the homeless person that stumbled on the scene first, panicked and ran away but the muddy foot print ten feet over is from the killer as he ran away.)&amp;lt;BR&amp;gt;&lt;br /&gt;
Know at a glance who is &#039;mysterious&#039; but not the unknown. (For example, spies, under cover police, thieves and assassins, as well as non-humans masquerading as humans, would show up as mysterious but their true natures would not be revealed.)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 3=&lt;br /&gt;
&#039;&#039;Lesser Preservations&#039;&#039;&lt;br /&gt;
Make puzzles harder because it is more difficult to solve them.&amp;lt;BR&amp;gt;&lt;br /&gt;
Allow Clark Kent to take off his glasses and have no-one recognize him.&amp;lt;BR&amp;gt;&lt;br /&gt;
Prevent people from figuring out how to use an unfamiliar remote or how to operate a machine that is of a new design.&amp;lt;BR&amp;gt;&lt;br /&gt;
Conceal an important clue from police.&amp;lt;BR&amp;gt;&lt;br /&gt;
Block off routes into deeper parts of a cave.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make explorers reconsider their explorations.&amp;lt;BR&amp;gt;&lt;br /&gt;
Foil efforts to track an escaped convict.&amp;lt;BR&amp;gt;&lt;br /&gt;
Foil efforts to solve a medical or scientific problem.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 4=&lt;br /&gt;
&#039;&#039;Lesser Creations&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Provide inaccurate parts or instructions in the wrong language for a model.&amp;lt;BR&amp;gt;&lt;br /&gt;
Scramble directions given to a driver.&amp;lt;BR&amp;gt;&lt;br /&gt;
Scramble words to create misinformation and confusion.&amp;lt;BR&amp;gt;&lt;br /&gt;
Remove all fingerprints from a crime scene.&amp;lt;BR&amp;gt;&lt;br /&gt;
Remove images from recorded media.&amp;lt;BR&amp;gt;&lt;br /&gt;
Change the layout of tunnels in a cave (or on a map).&amp;lt;BR&amp;gt;&lt;br /&gt;
Change plain writing into code.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a person forget an important fact (from his wife&#039;s birthday to the fact that he is married).&amp;lt;BR&amp;gt;&lt;br /&gt;
(&#039;&#039;Note:&#039;&#039; Mystery must always provide a means to resolve itself. For example, changing the caliber of the bullet lodged in a body will also create other clues that the bullet and body have been tampered with.)&lt;br /&gt;
&lt;br /&gt;
=Level 5=&lt;br /&gt;
&#039;&#039;Lesser Destructions&#039;&#039;&lt;br /&gt;
Provide that crucial intuitive leap that allows someone to &#039;connect the dots&#039; on a mystery. (&#039;Hey... if you put glasses on Superman he would look just like Clark Kent&#039; or &#039;It would take a billionaire who was also a technological genius with weapons to create the Iron Man armor. Tony Stark is a billionaire and he used to make super genius tech weapons for the army!&#039;)&amp;lt;BR&amp;gt;&lt;br /&gt;
Compel the prankster to reveal how he made the crop circles.&amp;lt;BR&amp;gt;&lt;br /&gt;
Force Nessie to surface or summon Bigfoot out of the forest.&amp;lt;BR&amp;gt;&lt;br /&gt;
Provide the key to the Rosetta Stone (before it was translated).&amp;lt;BR&amp;gt;&lt;br /&gt;
Draw a map of Pharaoh’s Tomb that included traps.&amp;lt;BR&amp;gt;&lt;br /&gt;
Open all secret doors or safes within a room.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Major divinations&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Tell when someone is going to die.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
(Somewhere between a major divination and a lesser destruction is a magic that is necromancy. When presented with a corpse, Mary can compel it to speak and to answer. When standing in a house, Mary can summon the ghosts of previous owners and ask them about their lives. But in keeping with her Code, even Mary cannot compel simple, plain, direct answers. Even if it is willing to help, the corpse must be obscure. It will speak in riddles or give misleading information, though it cannot directly lie. The spirits of the previous owners may show up as visible ghosts and answer, or may only be knocking that gets louder as Mary gets closer to the hidden panel that holds the murder weapon or deed to the house, or blood dripping words appearing on the walls.)&lt;br /&gt;
&lt;br /&gt;
=Level 6=&lt;br /&gt;
&#039;&#039;Lesser changes&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Summon ghosts or house spirits.&amp;lt;BR&amp;gt;&lt;br /&gt;
Condemn a soul to existence as a ghost.&amp;lt;BR&amp;gt;&lt;br /&gt;
Exorcise a ghost from a location, person or object.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make a person obsess on solving a mystery to the exclusion of all else.&amp;lt;BR&amp;gt;&lt;br /&gt;
Speak a riddle so complicated that the listener goes catatonic and/or insane trying to understand it.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make Creatures of Mystery immune to their normal banes (allow vampires to walk in sunlight or werewolves to be unharmed by silver) or change the banes of such creatures (vampires are now harmed by moonlight, werewolves afflicted with heartworms).&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Major preservations&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a mysterious event to become unexplained/unexplainable (DB Cooper, Amelia Airheart, UFOs).&amp;lt;BR&amp;gt;&lt;br /&gt;
Chain a ghost to a location, person or object.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause an investigator to destroy the most important evidence of their investigation.&amp;lt;BR&amp;gt;&lt;br /&gt;
Make an area inaccessible, impossible to climb, fly over, or find on a map. (Except, of course, there must be a loophole. It may be a dangerous climb, buffeted by winds and attacked by defenders, but there must always be a key.)&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 7=&lt;br /&gt;
&#039;&#039;Major creations&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a nation or culture to devote its entire population to a curious ritual or construction that is without obvious purpose (Stonehenge, Digital Pets, The Tower of Babel).&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause everyone in a major city to forget the last twenty-four hours.&amp;lt;BR&amp;gt;&lt;br /&gt;
Destroy the birth records from a given decade for an entire country.&amp;lt;BR&amp;gt;&lt;br /&gt;
Create Creatures of Mystery (harpies, ancient tomb protectors, vampires, BEMs, MIBs etc.).&lt;br /&gt;
Turn a major city’s roadways into a hedge maze.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Level 8=&lt;br /&gt;
&#039;&#039;Major Destructions&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause every weapon used in crimes to drip blood.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause every criminal to leave indelible glow in the dark fingerprints.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause every puzzle to complete itself. (&#039;&#039;HG&#039;s note:&#039;&#039; Make every puzzle trivial to solve?)&amp;lt;BR&amp;gt;&lt;br /&gt;
Clear the path to any location that has never been explored.&amp;lt;BR&amp;gt;&lt;br /&gt;
Reveal the location and something of the nature of Atlantis or the Holy Grail.&amp;lt;BR&amp;gt;&lt;br /&gt;
(&#039;&#039;HG&#039;s note:&#039;&#039; Major occult mysteries such as Atlantis or the Holy Grail may have their own miraculous protections that must also be dealt with.)&lt;br /&gt;
&lt;br /&gt;
=Level 9=&lt;br /&gt;
&#039;&#039;Major Changes&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a puzzle to physically consume someone who is trying to solve it.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause a mystery location (cave, inaccessible beach, hidden forest, Bermuda Triangle) and any individuals within to become accessible only in the mythic world.&amp;lt;BR&amp;gt;&lt;br /&gt;
Cause anyone looking at an autostereogram (those pictures you can’t see what they are until your eyes cross) to become trapped inside it.&amp;lt;BR&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Nobilis]][[Category: PBP]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=113727</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=113727"/>
		<updated>2009-07-13T16:24:28Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeSixteen:Mayday]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]] &amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars Saga : Kyrie]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Star Wars : Kyrie]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Wars_:_Kyrie&amp;diff=110160</id>
		<title>Star Wars : Kyrie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Wars_:_Kyrie&amp;diff=110160"/>
		<updated>2009-06-03T04:12:40Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== &amp;lt;big&amp;gt; Kyrie Elaison&amp;lt;/big&amp;gt; ==&lt;br /&gt;
Type:  Adventurous Noble&amp;lt;br&amp;gt;&lt;br /&gt;
Gender : Female&amp;lt;br&amp;gt;&lt;br /&gt;
Species : Human&amp;lt;br&amp;gt;&lt;br /&gt;
Age :  24&amp;lt;br&amp;gt;&lt;br /&gt;
Height - Weight :  5&#039;4&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Description :&amp;lt;br&amp;gt;&lt;br /&gt;
	Kyrie has platinum blonde hair, worn cut very short all around, except for a single braided &amp;quot;rat-tail&amp;quot; that hangs down to the middle of her back.  She has bright blue eyes and a classical beauty that often causes men to become distracted.  She tends to &amp;quot;dress down&amp;quot; so as to not draw attention and rarely wears dresses.  Most often she wears something that looks &amp;quot;tough&amp;quot;.&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;big&amp;gt;Character Stats&amp;lt;/big&amp;gt; ==&lt;br /&gt;
&#039;&#039;&#039;Dexterity:  3D&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blaster - Brawling Parry - Dodge - Melee Combat - Melee Parry - Running - Light Saber (+1D)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception:  3D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bargain - Command - Gambling - Hide - Persuasion - Search - Sneak&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge:  2D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Alien Species - Languages - Planetary Systems - 	Streetwise (+1D) - Value - Willpower &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Strength:  2D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Brawling (+2D) - Climbing/Jumping - Lifting - Stamina - 	Swimming &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mechanical:  3D&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
Astrogation - Beast Riding - Repulsorlift Ops - Space Transports - Starship Gunnery &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Technical:  2D&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Computer Program/Repair - Droid Repair - First Aid - Security (+2D) - Space Transport Repair (+1D) &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Force Skills&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Force Points : 2 - Dark Points : 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Control :1d - Sense :1d - Alter : 1d &amp;lt;br&amp;gt;&lt;br /&gt;
Skills&amp;lt;br&amp;gt;&lt;br /&gt;
Concentration - Postcognition - Telekinesis&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment: 1,500 CR&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Comlink - Datapad - Blast Carbine : (5D) - Blast Pistol : (4D) - Vibro-blade Cutlass (Str+3d+1) - Used Nightfalcon (Speeder Bike) - Light Saber&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;D-KN3  (Deacon Three)&#039;&#039;&#039;  : Personal Guardian Droid : Built on a canine body type, he is programmed to protect Kyrie, even at the expense of his own safety.  He is programmed with many of the same skills as a standard protocol droid and speaks with eloquence.  While D-KN3 is built on a canine body type, it is in the same way that C-3PO was built on a human body type.  There is really no way that he would be mistaken for a live animal, even at a distance.  He has tubes and plates and stuff all about, his eyes are photo receptors and whirrs slightly when he walks.  His feet are padded with rubber, to help prevent skidding, and to keep him from scratching up expensive floors.  &amp;lt;br&amp;gt;&lt;br /&gt;
Anyone that knows much about droids would know that the canine body models, as they have no arms or hands, usually belong to nobles or rich merchants to be used as guardians for their children.  Not that it&#039;s freaky for them to be found in other places, but it is unusual.  Deacon&#039;s sensors include a standard array for detecting life forms, energy signatures, comm signals and just about all the normal tricorder stuff.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== &amp;lt;big&amp;gt;Personality &amp;lt;/big&amp;gt; ==&lt;br /&gt;
Kyrie acts much tougher and hard hearted than she truly is.  She doesn&#039;t want to look weak, fearing that the people she has to work with will not take her seriously if she appears to be soft.  She also has a tough time with trusting folks, but is fiercely loyal to anyone who finally gets inside her defenses.&lt;br /&gt;
&lt;br /&gt;
OBJECTIVES&amp;lt;br&amp;gt;To revenge herself on the Empire in general and on one Admiral in particular. &amp;lt;br&amp;gt;&lt;br /&gt;
A QUOTE&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Will you remove your hand from my butt, or do I have to remove it from your wrist?&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
CONNECTION WITH CHARACTERS &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Would depend on who they are.  Another Force sensitive PC could have had the same teacher and be seeking for some news of his death.  Or perhaps they may notice her potential for Darkness and so be either trying to guide her to the Light, or waiting for her to fall so they can &amp;quot;handle&amp;quot; the problem.  &amp;lt;br&amp;gt;&lt;br /&gt;
Any ship type might have been a former crewmate.  She has traveled a lot and has crewed as a mechanic, an astrogator and even as ship&#039;s cook.  Deacon helped her with that last one a lot.  She has mostly operated with the less than legal crowd.  Smuggler, pirate and she has even done courier work for the rebellion, though it was for profit and not for politics.  &amp;lt;br&amp;gt;&lt;br /&gt;
Another noble or high society type PC might know her from her life before it went to hell.  Though she was quite young and will only barely remember them unless we have some further sort of connection established in back ground.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
 &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
== &amp;lt;big&amp;gt;Background&amp;lt;/big&amp;gt;==&lt;br /&gt;
&lt;br /&gt;
I remember the day the Imperials came.  I was two days shy of turning thirteen, and the days of childhood were about to be put behind me.  I would have to give up my place in the nursery quarters and go to a room that used to belong to Aunt Hyldae.  Two years before, she had gone to join her long dead husband, but the room had never been given to another.  I remember it smelled strongly of medicine, especially the lotion she used to keep her joints from aching.  I was not looking forward to sleeping in that smell, but I was looking forward to being a &amp;quot;big girl&amp;quot; and not being shuffled off with the babies after dinner was finished. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Admiral Zetarh arrived with an entourage of storm troopers.  The flitter they rode in on was an ugly thing with thick armor plating.  Deacon was very annoyed that it was shielded against scanners, but his opinion was not asked for by my father or any of his wives.  I was not allowed to be part of the heated conversation that passed between my father and the Admiral, but I knew it was something bad.  I could feel it from the first moment I saw the Admiral.  Something about him made me want to cry. &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
The next day, everyone was tense.  No one seemed to be making plans for my party any longer, and the atmosphere was too intense for me to pester anyone with my concerns.  Deacon stayed close by my side, and I was shuffled off to the nursery with the babies, which I found very annoying.  When dinner time came and we were not summed to the main hall, I encouraged two of my little brothers into a scuffle, and while NUR-63 was busy separating them, I slipped out.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
I felt an overwhelming urge to get outside.  Deacon was unable to dissuade me, which was unusual but I was too preoccupied to notice.  I escaped the family wing, and scurried through nearly empty hallways until I found my way to the rooftop.  From the battlements outside, I saw the sky begin to fall.  &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&lt;br /&gt;
The Imperials descended in gouts of fire.  The battle suits of the Stormtroopers protected them from a near free-fall descent on retro-jets.  They blazed away with their blasters while heavier weapons battered against the castle shielding, creating a prismatic nightmare of lethal energies.  When a heavy round from an ion cannon blasted away the corner of the building I stood upon, I tumbled down to the ground, and into unconsciousness. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When I awoke, I was thirteen, and my family was dead.  All of them.  I can only guess that no one in the Imperial forces had an accurate counting or description of all of my father&#039;s wives and children.  They had shot my father, and my five oldest brothers.  The ones who had not died in battle had been hung, were still hanging in the cold light of dawn.  They were all beaten and tortured before death, and my sisters and mothers had been raped.  Down to the eight month old baby brother, my family was dead.  All of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
After three days of hiding in the rubble, I was found by the daughter of one of our maids.  She took me home, and her father managed to nurse me back to health.  He had lost an arm and his wife to the attack, and when he pulled in a favor from a tramp freighter captain, we all escaped from what had become hell for me.  I have never forgotten and I will never forgive the Empire for what happened to me.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
For seven years I lived with and became a crewmen of Darcy&#039;s Mystique.  It was a smallish tramp freighter with a crew of a score and a half.  I am certain Captain Jericho was a smuggler and a con artist.  At first, he wanted to sell Deacon off for the credit, but I pitched such a fit that he decided to let me keep my last connection to the world I had known.  After the many times Deacon proved his worth, I don&#039;t think he regretted the decision. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I learned a lot in those days, and perhaps they were the happiest ones of my life.  Certainly there were bad times, when money was tight and as the daughter of no one I was first to go without a fair share.  But there were times when money was good, and every member of the crew felt that I needed a special treat to make up for all the hardship I had undergone.  I had a quick mind and agile hands, and wanted to learn everything I could about the ship.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We visited many worlds, and I cultivated a spacer&#039;s disdain for groundsiders.  I had a dozen mothers and fathers and nearly twice as many brothers and sisters.  My real family had been very large, but with the castle and servants and duties of state, I had never really been able to know what it was like to be close to someone.  The ship crew took care of it&#039;s own.  Even the lowest and meanest deckhand was considered an honored brother when someone from a rival crew started trouble.  And Shy&#039;thria help the dirtsider that tried messing with any spacer.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
But my life was not destined to be something forever bound in profit and loss margins.  I knew that I would never be happy for long, and the ghosts in my nightmares reminded me of the score I had to settle with the Empire.  I chafed with anger each time we were visited by Imperial representatives or tax collectors.  I got into fights with Impies when we were groundside.  My surrogate family tried to dissuade me, but I was too caught up in my own youthful invulnerability.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I met my first lover in a jail cell on Tatooine.  I was seventeen and Geoff was twenty.  He had started a fight with a tax collector and I had broken a bottle over the Impie&#039;s head when things got rough.  Luck was with us, and the local gaoler was open to bribes.  Geoff&#039;s shipmates bailed us both out, and we dusted off planet.  I had to leave a message with the port authority, and it took me two months to catch up with my ship again.  Two months of truly being on my own.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
From that day on, I grew more wild and more desperate in my defiance of the Empire and what it stood for.  Deacon blew several fuses trying to cope with my disastrous nature, Eventually the fines grew too high and Captain Jericho had me put off the ship.  I can only remember being angry that they didn&#039;t understand my pain.  The anger and hate inside of me was growing like a beast.  Like a black maelstrom of violence and rage.  Like a collapsed star, it wanted to devour everything into darkness.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I signed on to any ship that would have me, and hoped that each one would give me the opportunity to hurt the Empire.  When I could not turn my anger onto the ones I hated, I turned it on anyone around me.  Aching to fill the empty void inside me, I took lovers, and then destroyed their love with my bitter spiral into self destruction.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Curiously enough, an Imperial sting operation became my salvation.  I had signed on to a Correlian freighter called Quantum Spark.  Hektor, the scoundrel who captained her was not as competent or street wise as he had thought.  We arrived at what was supposed to be a pick up for one hundred kilos of illegal pharmaceuticals, and were met instead by two dozen Imperial Stormtroopers.  Out numbered and out gunned, we were debating the relative merits of death as opposed to the Spice Mines of Kessel when a maniac interrupted.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quistandalus, or Quiz as he preferred to be called, had an affliction.  Better said, he was a complete mental case, but he must have been great at one time.  He stepped out of the shadows and ignored the Imperials as he made his way over to me.  Everyone was too surprised to shoot.  Quiz told me to follow him, and when I pointed out that the Stormtroopers would hardly allow that, he became puzzled.  When he started to cross back over to them, something broke the spell and someone took a shot at his head.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In a blaze of light, he swept out his saber and deflected the shot back, killing the Trooper.  Then they all opened up at him, and as he scrambled for cover, a stray shot bounced off my transport and ricocheted back into the Imperials.  From what we were able to piece together, it had managed to bounce into the exhaust manifold of their battle flitter, and caused an explosive feedback that took out half of them, and stunned the rest of us.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
We hauled ass before the remaining Troopers could stagger to their feet and counted ourselves lucky to only need bandages.  Quiz insisted that I not accompany the Q-Spark, and after the way things had turned out, I needed little convincing.  Good thing too, because a cruiser picked them up on the outbound leg, and according to reports, blew them out of the sky without even hailing them first.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Quiz, it turned out, was only out of his mind half of the time.  The trouble was trying to figure out when that half of the time was.  He thought he was a Jedi knight, and sometimes I think it might have been true.  Other times I am certain he was just a mad man who had learned a few tricks.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
He carried a journal with him at all times.  A battered leather book with pages tattered and falling out.  He crammed in more loosely when he needed, or when he found some scraps laying about.  Each page is covered with his spidery scribblings and if there is an order to it, only Quiz knew the key.  Some of the writing contains the paranoid ramblings of a fevered brain, and some of it holds such wisdom and insight that each time I read the passage again, I learn something new.  Quite a few pages seem to be grocery lists.  For a thin, little man, Quiz had a very large appetite.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The last time I saw Quiz, he had gone for a walk in the bad-lands.  I didn&#039;t notice at first, but he had left his notebook behind.  I had seen it before, and he had often had me read from it, but I had never seen him leave it behind before.  The page it was opened to, like so many others, had been written on and then added to.  It mostly concerned his dream interpretations, something about a green dwarf with very big ears who lived in a tree.  In the margins were cryptic sayings, like &amp;quot;Always seek advice before doing something strange.&amp;quot; and &amp;quot;Take risks without hesitation.&amp;quot;  The one that caught my eye was still damp, and I smudged the ink with my thumb when I picked up the book.  It said simply, &amp;quot;Look out behind you.&amp;quot;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;d like to think my own instinct for danger would&#039;ve saved me, but the truth is, I was quite surprised to turn around and find two bounty hunters sneaking up on me.  The electro-camo suits had defeated Deacon&#039;s passive scanners as well as my own eyes.  The suddenness of my own movement as Quiz&#039;s warning caused me to bring my newly built saber to a guard position startled one of them into a spastic blaster shot into the roof of the cavern.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The collapsing ceiling nearly killed me.  I managed to collect a broken collar bone and a number of bruises that has never been matched again.  Deacon lost a photo-receptor and damaged his voder unit so that for the two months it took to scrape up cred to repair him, he could only speak in a voice that sounded like a Jawa on speed.  I lost several hours in unconsciousness, and several days in recovering while I hid in the back tunnels.  Quiz never came back, and I can only think that they got him.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In the short time I knew him, Quiz did manage to open my inner eye to the power I hold within.  He put me in touch with The Force, and I hope that I can prove worthy of his trust.  When I look inside myself, I can see the maelstrom that is waiting to devour me.  The pit of darkness that Quiz says has a life of it&#039;s own.  That is fed by my own rage and hate, and waits only for the day when I will open myself to be destroyed by it&#039;s cold and angry fire.  I use the teachings of his peace, the centering of his maat, to chain the demon inside me.  Someday, I will master the teachings he left behind and in doing so, put the beast to rest.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Additional Information =&lt;br /&gt;
&lt;br /&gt;
Created by : [[Roughtrade]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Star Wars]][[Category: PBP]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=110158</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=110158"/>
		<updated>2009-06-03T02:56:47Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeSixteen:Mayday]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=110157</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=110157"/>
		<updated>2009-06-03T02:55:55Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeSixteen:Mayday]]&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97532</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97532"/>
		<updated>2008-12-17T18:41:47Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Misc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayday Maggie&lt;br /&gt;
=Stats=&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | Margaret Delveccio&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
| align=center | Lucky Bitch&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| align=center | Corporal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Non-Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Career Kills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Kills This Mission&#039;&#039;&#039;&lt;br /&gt;
| align=center | 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Close&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Near&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Far&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | E - Cannon&lt;br /&gt;
| align=center | 0&lt;br /&gt;
| align=center | 2d10&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Grenade&lt;br /&gt;
| align=center |1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hand-to-Hand&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mandelbrite Armour&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hydration Tablets&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TRM&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Flares&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medipack&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
Knife, Backpack, Mitt/ball, and a tatty field manual&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Fine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;A Mess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hatred of Home&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orders:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Order 1: Kill as many alien lifeforms as possible&amp;lt;br&amp;gt;&lt;br /&gt;
Order 2: Maximise the kill ratio per trooper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Ribbon : Hermes VII&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Ribbon : Praxis III&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Ribbon : Sol III &#039;&#039;(Often referred to as the Gimp Medal because Sol Station Duty is usually only granted to troopers recovering from injuries and/or mental stress disorders not strong enough to warrant medical discharge)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wounded in Action Medal&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Service Record papers list her as being given the choice of join the marines or go to jail.  Actual violation is not listed.&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97531</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97531"/>
		<updated>2008-12-17T18:41:19Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Misc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayday Maggie&lt;br /&gt;
=Stats=&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | Margaret Delveccio&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
| align=center | Lucky Bitch&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| align=center | Corporal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Non-Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Career Kills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Kills This Mission&#039;&#039;&#039;&lt;br /&gt;
| align=center | 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Close&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Near&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Far&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | E - Cannon&lt;br /&gt;
| align=center | 0&lt;br /&gt;
| align=center | 2d10&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Grenade&lt;br /&gt;
| align=center |1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hand-to-Hand&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mandelbrite Armour&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hydration Tablets&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TRM&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Flares&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medipack&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
Knife, Backpack, Mitt/ball, and a tatty field manual&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Fine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;A Mess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hatred of Home&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orders:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Order 1: Kill as many alien lifeforms as possible&amp;lt;br&amp;gt;&lt;br /&gt;
Order 2: Maximise the kill ratio per trooper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Ribbon : Hermes VII&lt;br /&gt;
Campaign Ribbon : Praxis III&lt;br /&gt;
Campaign Ribbon : Sol III &#039;&#039;(Often referred to as the Gimp Medal because Sol Station Duty is usually only granted to troopers recovering from injuries and/or mental stress disorders not strong enough to warrant medical discharge)&#039;&#039;&lt;br /&gt;
Wounded in Action Medal&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Service Record papers list her as being given the choice of join the marines or go to jail.  Actual violation is not listed.&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blanc_Noir_:_Geeda&amp;diff=97368</id>
		<title>Blanc Noir : Geeda</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blanc_Noir_:_Geeda&amp;diff=97368"/>
		<updated>2008-12-17T00:34:29Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Geedarla Razortooth&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Weapon:&#039;&#039;&#039; A Large Wrench, Pipe, Baseball Bat.... &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Geeda is a bit rough around the edges one might say. She is much more comfortable around devices than people and can be somewhat savage in sarcasm with someone she considers dull witted or boring. Most of the time she is cheerful, especially when she is allowed to cause mayhem with large machines. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Geeda is a goblin girl, but exceptionally bright for her people. Quickly growing bored with life in a cave, Geeda has been exploring the human world for years. She hides her nature by avoiding sunny days, wearing caps to cover her oversized ears and making the most of hanging around humans who wear costumes, such as SCA events, Sci-Fi Conventions and Goth clubs. Her green hair doesn’t make nearly as much fuss around these folks and most of them wouldn’t blink if she told them what she really was. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Geedarla looks like a somewhat exotic but very short, girl, never would be called beautiful but a fey sort of cute if you go for large ears, fangs and cat’s eyes. She dresses in punk fashions, mostly oversized or wears coveralls. In any situation she can be counted on to have numerous pockets, belts and gadgets. She loves gadgets. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Streetwise Smart] 5 –&#039;&#039;&#039; Geeda has lived on the fringes of human society for quite some time. She knows a lot about who is important and who’s turf she is on, what’s on sale at the black market and where the chop shops are set up. She travels the sewers and storm drains, the hidden places below and the high road of rooftops and wire walking. If you want to buy something, Geeda knows who is selling it, or knows someone who knows where it can be bought. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Gadget Girl] 4 –&#039;&#039;&#039; Goblins are the fey world’s mechanics. Even the stupid ones can fix a V8 engine without being fully awake; it’s just a knack they have. Geeda is exceptionally smart for a goblin and can do things with machines that most would consider magic. If she can get at it with a spanner she can fix anything. And with the most bizarre and seemingly useless of parts she can cobble together all sorts of devices. Most of them explode, sometimes when they are supposed to, and many of them break down after only a few moments, but during those moments she can do spectacular things. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Goblin Girl] 3 –&#039;&#039;&#039; Goblins are tougher than they look and have an amazing tenacity when it comes to a scrap. They eat things that would make a goat sick and drink flammable liquids to get drunk. They also have their own magics, simple and not spectacular; she can cause beer to sour, knots to untie, or loose ends to knot, afflict those who annoy her with hiccups or noxious flatulence. Her magics are of the sort that generally make someone miserable or cause any machine to malfunction.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt; [Goblin Greed] 1 – As a Goblin, she has almost no willpower when it comes to self-indulgence. Offering Geedarla candy can have an amazing success and she once traded a car for a triple scoop of chocolate ice cream. But it wasn’t her car, just one she had stolen, so it wasn’t that bad of a trade. Goblins are greedy, but that works both ways. They can be distracted by free sweets but when it comes to an actual bargain one should be careful because it is rare that they come out worse on a deal.&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&lt;br /&gt;
Campaign Page : http://www.myth-weavers.com/games.php?gameid=3137&amp;lt;br&amp;gt;&lt;br /&gt;
Inspired By: http://yafgc.shipsinker.com/index.php?strip_id=933&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97340</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97340"/>
		<updated>2008-12-16T22:36:19Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayday Maggie&lt;br /&gt;
=Stats=&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | Margaret Delveccio&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
| align=center | Lucky Bitch&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| align=center | Corporal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Non-Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Career Kills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Kills This Mission&#039;&#039;&#039;&lt;br /&gt;
| align=center | 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Close&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Near&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Far&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | E - Cannon&lt;br /&gt;
| align=center | 0&lt;br /&gt;
| align=center | 2d10&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Grenade&lt;br /&gt;
| align=center |1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hand-to-Hand&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mandelbrite Armour&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hydration Tablets&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TRM&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Flares&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medipack&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
Knife, Backpack, Mitt/ball, and a tatty field manual&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Fine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;A Mess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hatred of Home&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orders:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Order 1: Kill as many alien lifeforms as possible&amp;lt;br&amp;gt;&lt;br /&gt;
Order 2: Maximise the kill ratio per trooper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Service Record papers list her as being given the choice of join the marines or go to jail.  Actual violation is not listed.&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97323</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97323"/>
		<updated>2008-12-16T21:41:23Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Misc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayday Maggie&lt;br /&gt;
=Stats=&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | Margaret Delveccio&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
| align=center | Lucky Bitch&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| align=center | Corporal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Non-Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Career Kills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Kills This Mission&#039;&#039;&#039;&lt;br /&gt;
| align=center | 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Close&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Near&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Far&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | E - Cannon&lt;br /&gt;
| align=center | 0&lt;br /&gt;
| align=center | 2d10&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Grenade&lt;br /&gt;
| align=center |1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hand-to-Hand&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mandelbrite Armour&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hydration Tablets&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TRM&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Flares&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medipack&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
Knife, Backpack, Mitt/ball, and a tatty field manual&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Fine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;A Mess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hatred of Home&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orders:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Order 1: Kill as many alien lifeforms as possible&amp;lt;br&amp;gt;&lt;br /&gt;
Order 2: Maximise the kill ratio per trooper&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97317</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97317"/>
		<updated>2008-12-16T21:20:26Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Status */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayday Maggie&lt;br /&gt;
=Stats=&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | Margaret Delveccio&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
| align=center | Lucky Bitch&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| align=center | Corporal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Non-Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Career Kills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Kills This Mission&#039;&#039;&#039;&lt;br /&gt;
| align=center | 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Close&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Near&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Far&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | E - Cannon&lt;br /&gt;
| align=center | 0&lt;br /&gt;
| align=center | 2d10&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Grenade&lt;br /&gt;
| align=center |1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hand-to-Hand&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mandelbrite Armour&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hydration Tablets&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TRM&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Flares&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medipack&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
Knife, Backpack, Mitt/ball, and a tatty field manual&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Fine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;A Mess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hatred of Home&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orders:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Order 1: Kill as many alien lifeforms as possible&amp;lt;br&amp;gt;&lt;br /&gt;
Order 2: Maximise the kill ratio per trooper&amp;lt;br&amp;gt;&lt;br /&gt;
Order 3: Follow directives issued by Officers&amp;lt;br&amp;gt;&lt;br /&gt;
Order 4: Protect Alpha squad troopers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97295</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97295"/>
		<updated>2008-12-16T20:58:54Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayday Maggie&lt;br /&gt;
=Stats=&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | Margaret Delveccio&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
| align=center | Lucky Bitch&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| align=center | Corporal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Non-Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Career Kills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Kills This Mission&#039;&#039;&#039;&lt;br /&gt;
| align=center | 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Close&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Near&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Far&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | E - Cannon&lt;br /&gt;
| align=center | 0&lt;br /&gt;
| align=center | 2d10&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Grenade&lt;br /&gt;
| align=center |1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hand-to-Hand&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mandelbrite Armour&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hydration Tablets&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TRM&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Flares&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medipack&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
Knife, Backpack, Mitt/ball, and a tatty field manual&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Fine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;A Mess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Jonah&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orders:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Order 1: Kill as many alien lifeforms as possible&amp;lt;br&amp;gt;&lt;br /&gt;
Order 2: Maximise the kill ratio per trooper&amp;lt;br&amp;gt;&lt;br /&gt;
Order 3: Follow directives issued by Officers&amp;lt;br&amp;gt;&lt;br /&gt;
Order 4: Protect Alpha squad troopers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=97280</id>
		<title>Black Rose : Ishizaki Kimika</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=97280"/>
		<updated>2008-12-16T20:53:15Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Stats=&lt;br /&gt;
&#039;&#039;&#039;Ishizaki Kimika&#039;&#039;&#039; Maid (Pure, Sexy)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Pink &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; 16 &#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Monster (Shinigami) Monster (Ghost)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Business &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Crying&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Scythe &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 10 &#039;&#039;&#039;Favor&#039;&#039;&#039; 18 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 4 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Ultimate Menu (Skill) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; History of Suicide Attempts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Butt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Forgetful &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Bio=&lt;br /&gt;
Kimi is a Shinigami; charged with bringing deceased souls to the world of the dead, but she is a Ghost as well. Add the stress explosion of “Crying” and the best summation for her is Banshee. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi has a history of suicide attempts, the last of which was actually successful. As a ghost her punishment was to be returned to earth as a Banshee. But she’s new at the job and it isn’t all howling from the castle battlements like the stories tell. It’s more like “Dead Like Me” with the added issue of accidentally killing nearby creatures if she cries. Her job assignment was as a Maid at the mansion until she has had time to learn the ropes of being a Banshee. Something her bad memory is going to make difficult&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Description Ghostly and translucent, Kimi nonetheless enjoys colorful things. Her hair is bright pink, her eyes purple and her clothing brilliant shades of the rainbow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi is actually a bit happy now that she’s dead. She doesn’t tell anyone how she died nor does she explain that her current state is due to punishment of being a suicide. She doesn’t actually remember all the details of her life as she suffered some brain damage in the process of ending it. She is an excellent cook, even though she doesn’t remember how or why. Cheeful and friendly, she is prone to crying when things overwhelm her. She tries to remember that bawling loudly tends to kill anyone around her and will sniffle and weep as silently as possible if living people are close by.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=97277</id>
		<title>Black Rose : Ishizaki Kimika</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=97277"/>
		<updated>2008-12-16T20:51:49Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ishizaki Kimika&#039;&#039;&#039; Maid (Pure, Sexy)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Pink &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; 16 &#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Monster (Shinigami) Monster (Ghost)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Business &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Crying&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Scythe &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 10 &#039;&#039;&#039;Favor&#039;&#039;&#039; 18 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 4 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Ultimate Menu (Skill) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; History of Suicide Attempts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Butt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Forgetful &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi is a Shinigami; charged with bringing deceased souls to the world of the dead, but she is a Ghost as well. Add the stress explosion of “Crying” and the best summation for her is Banshee. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi has a history of suicide attempts, the last of which was actually successful. As a ghost her punishment was to be returned to earth as a Banshee. But she’s new at the job and it isn’t all howling from the castle battlements like the stories tell. It’s more like “Dead Like Me” with the added issue of accidentally killing nearby creatures if she cries. Her job assignment was as a Maid at the mansion until she has had time to learn the ropes of being a Banshee. Something her bad memory is going to make difficult&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Description Ghostly and translucent, Kimi nonetheless enjoys colorful things. Her hair is bright pink, her eyes purple and her clothing brilliant shades of the rainbow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi is actually a bit happy now that she’s dead. She doesn’t tell anyone how she died nor does she explain that her current state is due to punishment of being a suicide. She doesn’t actually remember all the details of her life as she suffered some brain damage in the process of ending it. She is an excellent cook, even though she doesn’t remember how or why. Cheeful and friendly, she is prone to crying when things overwhelm her. She tries to remember that bawling loudly tends to kill anyone around her and will sniffle and weep as silently as possible if living people are close by.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=97275</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=97275"/>
		<updated>2008-12-16T20:51:08Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Current PC List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[ThreeSixteen:Mayday]]&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97273</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97273"/>
		<updated>2008-12-16T20:47:48Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Mayday Maggie&lt;br /&gt;
=Stats=&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | Margaret Delveccio&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
| align=center | Lucky Bitch&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Rank&#039;&#039;&#039;&lt;br /&gt;
| align=center | Corporal&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 6&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Non-Fighting Ability&#039;&#039;&#039;&lt;br /&gt;
| align=center | 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Career Kills&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | 40&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &#039;&#039;&#039;Kills This Mission&#039;&#039;&#039;&lt;br /&gt;
| align=center | 00&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Close&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Near&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Far&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Heavy Machine Gun&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 2d6&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Grenade&lt;br /&gt;
| align=center |1d10&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | 0&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hand-to-Hand&lt;br /&gt;
| align=center | 1&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
| align=center | N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Mandelbrite Armour&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Hydration Tablets&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | TRM&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Combat Drugs&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Flares&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Medipack&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
Knife, Backpack, Mitt/ball, and a tatty field manual&lt;br /&gt;
=Status=&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Fine&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;A Mess&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Crippled&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;background:#ffffff&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:150px&amp;quot; align=center | &#039;&#039;&#039;Weakness&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Available&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;width:75px&amp;quot; align=center | &#039;&#039;&#039;Used&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | X&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|-&lt;br /&gt;
| align=center | Jonah&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
| align=center | &amp;amp;nbsp;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Misc=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Orders:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Order 1: Kill as many alien lifeforms as possible&amp;lt;br&amp;gt;&lt;br /&gt;
Order 2: Maximise the kill ratio per trooper&amp;lt;br&amp;gt;&lt;br /&gt;
Order 3: Follow directives issued by Officers&amp;lt;br&amp;gt;&lt;br /&gt;
Order 4: Protect Alpha squad troopers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medals:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
=Bio=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97264</id>
		<title>ThreeSixteen:Mayday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ThreeSixteen:Mayday&amp;diff=97264"/>
		<updated>2008-12-16T20:22:46Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Name: Margaret &amp;quot;Maday Maggie&amp;quot; Delveccio&amp;lt;br&amp;gt;&lt;br /&gt;
=STATS=&lt;br /&gt;
Reputation: Lucky&amp;lt;br&amp;gt;&lt;br /&gt;
Rank: Corporal &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
FA: 6&amp;lt;br&amp;gt;&lt;br /&gt;
NFA: 4&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kills This Mission: 00&amp;lt;br&amp;gt;&lt;br /&gt;
Career Kills: 40&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=GEAR=&lt;br /&gt;
Weapons:&amp;lt;br&amp;gt;&lt;br /&gt;
Heavy MG (1/2d6/1)&amp;lt;br&amp;gt;&lt;br /&gt;
Grenades (d10/1/-) &amp;lt;br&amp;gt;&lt;br /&gt;
Close combat (1/-/-)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Equipment&amp;lt;br&amp;gt;&lt;br /&gt;
MandelBrite Armor (1 Use/Planetfall)&amp;lt;br&amp;gt;&lt;br /&gt;
Knife, Hydration tablets, TRMs, Medipack, Backpack, Combat drugs, Flares, Mitt/ball, and a tatty field manual.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=BIO=&lt;br /&gt;
Margaret &amp;quot;Mayday Maggie&amp;quot; Delveccio is not what is called a Happy Camper.  She has been the sole survivor on three missions but has never quite covered herself in enough glory to be sent home as a hero.  Suspicion follows her, and even those who are willing to take her word that she did everything she could consider her a Jonah, a bad luck pill destined to get her team mates killed.  Her first time as a Corporal and she is just as worried about one of the troops putting a bullet in her back as she is that the Bugs will get her.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The only thing that is going to get her off planet alive is paranoia.  &amp;lt;br&amp;gt;&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Campaign Page : [[ThreeSixteen]]&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96723</id>
		<title>Maid : Sakaguchi Ria</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96723"/>
		<updated>2008-12-12T04:08:50Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Additional Information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sakaguchi Ria&#039;&#039;&#039; Maid (Sexy, Lolita)&amp;lt;br&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Blue &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &#039;&#039;&#039;Age&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Absurd (Fairy)Perversion (Exhibitionist)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Debts &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Gambling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Chainsaw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 30 &#039;&#039;&#039;Favor&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 3 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Fake Crying (Cunning)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; In Love With Cousin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Breasts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Attention from the Opposite Sex&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Bio=&lt;br /&gt;
Ria is a fairy. She&#039;s about half a foot tall, has butterfly wings, trails pixie dust in her wake, the whole nine yards. Her family is a prestigious line of noble fairies that dates back to nearly the formation of Japan. Sadly, they have fallen on hard times as their ancestral home is right in the middle of down town Tokyo. As humanity and civilization moved in, crowding the fairies out, many of them relocated to what was left of the woodlands and wyld. Not Ria&#039;s family. Stubbornly refusing to move, they have been marginalized into a small park in the city. Rai grew up more in the pop-culture nightlife than in the wild and is more than a bit influenced by this. All the generations of living in cities has effected her and she is not &amp;quot;pixie&amp;quot; shaped. The large size of her bosom is something that embarrasses her and the attention it gets from boys makes exacerbates this issue. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest child of ten, Ria is very much spoiled and often cries to get out of trouble. A tactic she had much practice at, as in the city there is a lot for her to get into trouble with. For one, she is enamored of city life and pop culture, dressing like a human when she bothers to dress at all. She enjoys several human vices, including smoking, drinking, gambling and dancing. Her parents tried paddling her, but that just gave Ria an excuse to drop her knickers in public more often. Despite her brazen ways, and her tendency to lose track of her clothing, Ria is very sensitive about the unusual size of her breasts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In an effort to try and get their daughter turned around, Ria&#039;s parents sent her to the high mountains to live with relatives. Instead she started a floating poker game at the monestary, taught naughty rhymes to the brownies and sprites, and got caught in bed with her cousins. Her female cousins. It turns out, Ria likes other girls, and likes them a lot. Attention from boys gets her flustered and out of sorts. After this embarrassing turn of events, Ria was sent home. Instead of going straight home, Ria stopped at a casino and got further into debt than ever before. Mom and Dad decided it was high time she learned to clean up her own messes and did not bail her out. Becoming a maid for ten years is how she is going to pay off her debt. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While diminutive in size, when pressed into a dangerous situation Ria can whip out and wield a human sized chainsaw. Nothing says &amp;quot;back off&amp;quot; like three foot of buzzing steel that flies.    &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pixie Errata= &lt;br /&gt;
Pixies do not really speak; they jingle. Ria communicates by jingling like chimes or bells, but much like Chewbacca in Star Wars, everyone understands her. She can understand anyone who knows only one language and wants to be understood. Someone who knows two languages can choose to speak in one and be understood and have then speak in the other and not be understood. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ria is not an exhibitionist. Not really. Pixies just have a different attitude about clothing than humans do. After all, when you bathe in bird baths and sleep in flower petals you just don’t tend to think about things like panties when you’re flying. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pixies are too small to hold more than one emotion at a time.  When they love something, they really-really love it.  When they hate something, they really-really hate it.  There is almost no emotional middle ground and absolutely zero memory retention of how they felt about something ten minutes ago, only the feeling they are having right now.&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker &amp;lt;br&amp;gt;&lt;br /&gt;
Link to Current Game : http://forum.rpg.net/showthread.php?t=428622 &amp;lt;br&amp;gt;&lt;br /&gt;
Link to Defunct Game : http://forum.rpg.net/showthread.php?t=415892&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96717</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96717"/>
		<updated>2008-12-12T02:16:42Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96716</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96716"/>
		<updated>2008-12-12T02:16:09Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96644</id>
		<title>Maid : Sakaguchi Ria</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96644"/>
		<updated>2008-12-11T02:34:43Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Pixie Errata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sakaguchi Ria&#039;&#039;&#039; Maid (Sexy, Lolita)&amp;lt;br&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Blue &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &#039;&#039;&#039;Age&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Absurd (Fairy)Perversion (Exhibitionist)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Debts &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Gambling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Chainsaw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 30 &#039;&#039;&#039;Favor&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 3 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Fake Crying (Cunning)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; In Love With Cousin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Breasts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Attention from the Opposite Sex&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Bio=&lt;br /&gt;
Ria is a fairy. She&#039;s about half a foot tall, has butterfly wings, trails pixie dust in her wake, the whole nine yards. Her family is a prestigious line of noble fairies that dates back to nearly the formation of Japan. Sadly, they have fallen on hard times as their ancestral home is right in the middle of down town Tokyo. As humanity and civilization moved in, crowding the fairies out, many of them relocated to what was left of the woodlands and wyld. Not Ria&#039;s family. Stubbornly refusing to move, they have been marginalized into a small park in the city. Rai grew up more in the pop-culture nightlife than in the wild and is more than a bit influenced by this. All the generations of living in cities has effected her and she is not &amp;quot;pixie&amp;quot; shaped. The large size of her bosom is something that embarrasses her and the attention it gets from boys makes exacerbates this issue. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest child of ten, Ria is very much spoiled and often cries to get out of trouble. A tactic she had much practice at, as in the city there is a lot for her to get into trouble with. For one, she is enamored of city life and pop culture, dressing like a human when she bothers to dress at all. She enjoys several human vices, including smoking, drinking, gambling and dancing. Her parents tried paddling her, but that just gave Ria an excuse to drop her knickers in public more often. Despite her brazen ways, and her tendency to lose track of her clothing, Ria is very sensitive about the unusual size of her breasts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In an effort to try and get their daughter turned around, Ria&#039;s parents sent her to the high mountains to live with relatives. Instead she started a floating poker game at the monestary, taught naughty rhymes to the brownies and sprites, and got caught in bed with her cousins. Her female cousins. It turns out, Ria likes other girls, and likes them a lot. Attention from boys gets her flustered and out of sorts. After this embarrassing turn of events, Ria was sent home. Instead of going straight home, Ria stopped at a casino and got further into debt than ever before. Mom and Dad decided it was high time she learned to clean up her own messes and did not bail her out. Becoming a maid for ten years is how she is going to pay off her debt. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While diminutive in size, when pressed into a dangerous situation Ria can whip out and wield a human sized chainsaw. Nothing says &amp;quot;back off&amp;quot; like three foot of buzzing steel that flies.    &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pixie Errata= &lt;br /&gt;
Pixies do not really speak; they jingle. Ria communicates by jingling like chimes or bells, but much like Chewbacca in Star Wars, everyone understands her. She can understand anyone who knows only one language and wants to be understood. Someone who knows two languages can choose to speak in one and be understood and have then speak in the other and not be understood. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ria is not an exhibitionist. Not really. Pixies just have a different attitude about clothing than humans do. After all, when you bathe in bird baths and sleep in flower petals you just don’t tend to think about things like panties when you’re flying. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pixies are too small to hold more than one emotion at a time.  When they love something, they really-really love it.  When they hate something, they really-really hate it.  There is almost no emotional middle ground and absolutely zero memory retention of how they felt about something ten minutes ago, only the feeling they are having right now.&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96643</id>
		<title>Maid : Sakaguchi Ria</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96643"/>
		<updated>2008-12-11T02:34:25Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Pixie Errata */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sakaguchi Ria&#039;&#039;&#039; Maid (Sexy, Lolita)&amp;lt;br&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Blue &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &#039;&#039;&#039;Age&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Absurd (Fairy)Perversion (Exhibitionist)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Debts &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Gambling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Chainsaw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 30 &#039;&#039;&#039;Favor&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 3 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Fake Crying (Cunning)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; In Love With Cousin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Breasts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Attention from the Opposite Sex&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Bio=&lt;br /&gt;
Ria is a fairy. She&#039;s about half a foot tall, has butterfly wings, trails pixie dust in her wake, the whole nine yards. Her family is a prestigious line of noble fairies that dates back to nearly the formation of Japan. Sadly, they have fallen on hard times as their ancestral home is right in the middle of down town Tokyo. As humanity and civilization moved in, crowding the fairies out, many of them relocated to what was left of the woodlands and wyld. Not Ria&#039;s family. Stubbornly refusing to move, they have been marginalized into a small park in the city. Rai grew up more in the pop-culture nightlife than in the wild and is more than a bit influenced by this. All the generations of living in cities has effected her and she is not &amp;quot;pixie&amp;quot; shaped. The large size of her bosom is something that embarrasses her and the attention it gets from boys makes exacerbates this issue. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest child of ten, Ria is very much spoiled and often cries to get out of trouble. A tactic she had much practice at, as in the city there is a lot for her to get into trouble with. For one, she is enamored of city life and pop culture, dressing like a human when she bothers to dress at all. She enjoys several human vices, including smoking, drinking, gambling and dancing. Her parents tried paddling her, but that just gave Ria an excuse to drop her knickers in public more often. Despite her brazen ways, and her tendency to lose track of her clothing, Ria is very sensitive about the unusual size of her breasts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In an effort to try and get their daughter turned around, Ria&#039;s parents sent her to the high mountains to live with relatives. Instead she started a floating poker game at the monestary, taught naughty rhymes to the brownies and sprites, and got caught in bed with her cousins. Her female cousins. It turns out, Ria likes other girls, and likes them a lot. Attention from boys gets her flustered and out of sorts. After this embarrassing turn of events, Ria was sent home. Instead of going straight home, Ria stopped at a casino and got further into debt than ever before. Mom and Dad decided it was high time she learned to clean up her own messes and did not bail her out. Becoming a maid for ten years is how she is going to pay off her debt. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While diminutive in size, when pressed into a dangerous situation Ria can whip out and wield a human sized chainsaw. Nothing says &amp;quot;back off&amp;quot; like three foot of buzzing steel that flies.    &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pixie Errata= &lt;br /&gt;
Pixies do not really speak; they jingle. Ria communicates by jingling like chimes or bells, but much like Chewbacca in Star Wars, everyone understands her. She can understand anyone who knows only one language and wants to be understood. Someone who knows two languages can choose to speak in one and be understood and have then speak in the other and not be understood. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ria is not an exhibitionist. Not really. Pixies just have a different attitude about clothing than humans do. After all, when you bathe in bird baths and sleep in flower petals you just don’t tend to think about things like panties when you’re flying. ,br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Pixies are too small to hold more than one emotion at a time.  When they love something, they really-really love it.  When they hate something, they really-really hate it.  There is almost no emotional middle ground and absolutely zero memory retention of how they felt about something ten minutes ago, only the feeling they are having right now.&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96642</id>
		<title>Maid : Sakaguchi Ria</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96642"/>
		<updated>2008-12-11T02:31:52Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Bio */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sakaguchi Ria&#039;&#039;&#039; Maid (Sexy, Lolita)&amp;lt;br&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Blue &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &#039;&#039;&#039;Age&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Absurd (Fairy)Perversion (Exhibitionist)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Debts &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Gambling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Chainsaw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 30 &#039;&#039;&#039;Favor&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 3 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Fake Crying (Cunning)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; In Love With Cousin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Breasts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Attention from the Opposite Sex&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Bio=&lt;br /&gt;
Ria is a fairy. She&#039;s about half a foot tall, has butterfly wings, trails pixie dust in her wake, the whole nine yards. Her family is a prestigious line of noble fairies that dates back to nearly the formation of Japan. Sadly, they have fallen on hard times as their ancestral home is right in the middle of down town Tokyo. As humanity and civilization moved in, crowding the fairies out, many of them relocated to what was left of the woodlands and wyld. Not Ria&#039;s family. Stubbornly refusing to move, they have been marginalized into a small park in the city. Rai grew up more in the pop-culture nightlife than in the wild and is more than a bit influenced by this. All the generations of living in cities has effected her and she is not &amp;quot;pixie&amp;quot; shaped. The large size of her bosom is something that embarrasses her and the attention it gets from boys makes exacerbates this issue. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest child of ten, Ria is very much spoiled and often cries to get out of trouble. A tactic she had much practice at, as in the city there is a lot for her to get into trouble with. For one, she is enamored of city life and pop culture, dressing like a human when she bothers to dress at all. She enjoys several human vices, including smoking, drinking, gambling and dancing. Her parents tried paddling her, but that just gave Ria an excuse to drop her knickers in public more often. Despite her brazen ways, and her tendency to lose track of her clothing, Ria is very sensitive about the unusual size of her breasts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In an effort to try and get their daughter turned around, Ria&#039;s parents sent her to the high mountains to live with relatives. Instead she started a floating poker game at the monestary, taught naughty rhymes to the brownies and sprites, and got caught in bed with her cousins. Her female cousins. It turns out, Ria likes other girls, and likes them a lot. Attention from boys gets her flustered and out of sorts. After this embarrassing turn of events, Ria was sent home. Instead of going straight home, Ria stopped at a casino and got further into debt than ever before. Mom and Dad decided it was high time she learned to clean up her own messes and did not bail her out. Becoming a maid for ten years is how she is going to pay off her debt. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While diminutive in size, when pressed into a dangerous situation Ria can whip out and wield a human sized chainsaw. Nothing says &amp;quot;back off&amp;quot; like three foot of buzzing steel that flies.    &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Pixie Errata= &lt;br /&gt;
Pixies do not really speak; they jingle. Ria communicates by jingling like chimes or bells, but much like Chewbacca in Star Wars, everyone understands her. She can understand anyone who knows only one language and wants to be understood. Someone who knows two languages can choose to speak in one and be understood and have then speak in the other and not be understood. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ria is not an exhibitionist. Not really. Pixies just have a different attitude about clothing than humans do. After all, when you bathe in bird baths and sleep in flower petals you just don’t tend to think about things like panties when you’re flying. &lt;br /&gt;
=Additional Information=&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96641</id>
		<title>Maid : Sakaguchi Ria</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96641"/>
		<updated>2008-12-11T02:28:54Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sakaguchi Ria&#039;&#039;&#039; Maid (Sexy, Lolita)&amp;lt;br&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Blue &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &#039;&#039;&#039;Age&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Absurd (Fairy)Perversion (Exhibitionist)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Debts &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Gambling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Chainsaw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 30 &#039;&#039;&#039;Favor&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 3 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Fake Crying (Cunning)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; In Love With Cousin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Breasts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Attention from the Opposite Sex&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Bio=&lt;br /&gt;
Ria is a fairy. She&#039;s about half a foot tall, has butterfly wings, trails pixie dust in her wake, the whole nine yards. Her family is a prestigious line of noble fairies that dates back to nearly the formation of Japan. Sadly, they have fallen on hard times as their ancestral home is right in the middle of down town Tokyo. As humanity and civilization moved in, crowding the fairies out, many of them relocated to what was left of the woodlands and wyld. Not Ria&#039;s family. Stubbornly refusing to move, they have been marginalized into a small park in the city. Rai grew up more in the pop-culture nightlife than in the wild and is more than a bit influenced by this. All the generations of living in cities has effected her and she is not &amp;quot;pixie&amp;quot; shaped. The large size of her bosom is something that embarrasses her and the attention it gets from boys makes exacerbates this issue. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest child of ten, Ria is very much spoiled and often cries to get out of trouble. A tactic she had much practice at, as in the city there is a lot for her to get into trouble with. For one, she is enamored of city life and pop culture, dressing like a human when she bothers to dress at all. She enjoys several human vices, including smoking, drinking, gambling and dancing. Her parents tried paddling her, but that just gave Ria an excuse to drop her knickers in public more often. Despite her brazen ways, and her tendency to lose track of her clothing, Ria is very sensitive about the unusual size of her breasts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In an effort to try and get their daughter turned around, Ria&#039;s parents sent her to the high mountains to live with relatives. Instead she started a floating poker game, taught naughty rhymes to the brownies and sprites, and got caught in bed with her cousins. Her female cousins. It turns out, Ria likes other girls, and likes them a lot. Attention from boys gets her flustered and out of sorts. After this embarrassing turn of events, Ria was sent home. Instead of going straight home, Ria stopped at a casino and got further into debt than ever before. Mom and Dad decided it was high time she learned to clean up her own messes and did not bail her out. Becoming a maid for ten years is how she is going to pay off her debt. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While diminutive in size, when pressed into a dangerous situation Ria can whip out and wield a human sized chainsaw. Nothing says &amp;quot;back off&amp;quot; like it does.  It is also worth mentioning that she is not an exhibitionist in the traditional sense.  When you are used to sleeping in flower petals and taking your bath with the birds in a fountain you just tend to consider clothing as an optional accessory.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
=Pixie Errata= &lt;br /&gt;
Pixies do not really speak; they jingle. Ria communicates by jingling like chimes or bells, but much like Chewbacca in Star Wars, everyone understands her. She can understand anyone who knows only one language and wants to be understood. Someone who knows two languages can choose to speak in one and be understood and have then speak in the other and not be understood. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Ria is not an exhibitionist. Not really. Pixies just have a different attitude about clothing than humans do. After all, when you bathe in bird baths and sleep in flower petals you just don’t tend to think about things like panties when you’re flying. &lt;br /&gt;
=Additional Information=&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aka_Roughtrade&amp;diff=96640</id>
		<title>Aka Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aka_Roughtrade&amp;diff=96640"/>
		<updated>2008-12-11T00:16:24Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt; Kelly Lynch aka Roughtrade &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Short Form=&lt;br /&gt;
Roughtrade is basically modeled on the idea of a female Captain America.  A complete physical change that is now permanent.  Cap far exceeds her however in experience not to mention willpower and judgment.  Her natural aptitude and enhanced physical capabilities make her a decent fighter, but her training is far below Cap, Daredevil or even Nick Fury.  Her real powers are the nanites that allow her short bursts of superior abilities.  Things along the lines of the stories people tell of adrenaline allowing mothers to lift a car off their baby.  Roughtrade can perform them as she chooses and for longer durations, but there is still a finite limit on what sort of punishment her body can endure or is capable of.  &lt;br /&gt;
&lt;br /&gt;
Her other &amp;quot;major power&amp;quot; would be the regeneration.  My ideal for her is more modeled after Painkiller Jane (The comic, not the crappy TV show version) than Wolverine.  The basic idea is that she is tougher due to denser muscles than most people and the nanites can repair any damage that doesn&#039;t outright kill her.  Even brain death wouldn&#039;t stop them so she&#039;ll make a pretty corpse when she stops breathing but the nanites keep repairing until they run out of food.  At which point they will consume her body and she will turn into a silver puddle of goop.  But it all hurts.  She might have a higher pain threshold due to the nanintes acting as a pain editor, but bullets still hurt and she still bleeds a lot.  She does not leave evidence, as whatever nantines she bleeds out will first consume the blood cells and then themselves as they run out of energy sources.&lt;br /&gt;
&lt;br /&gt;
Her skills are along the lines of cat burglary and some electronic training to get past high tech security.  She can tinker and modify but not create anything.  And while she has the body capable of deft movements and skillful acrobatic maneuvers, she actually hasn&#039;t had a lot of practice so she might always be graceful, but she is quite capable of failing to commit a maneuver successfully.  As stated before, her style of combat is basically street brawling with a few tricky commando style maneuvers.  &lt;br /&gt;
&lt;br /&gt;
Her toys I freely admit are for some less than noble reasons.  The guns, I like the way it looks mostly.  Hitting things at range and flying is nice, but it&#039;s the show and then fun of them I&#039;m most interested in.  I like the idea of having to take a couple of burst fire shots and then reload power packs.  If given my actual druthers in creating them I would really enjoy some sort of progression.  Base damage at single shot, with about ten available each before reloading.  Burst damage would be better, but only three of those before a reload required.  And then firing both together at a single target in either format being +1CS to whatever damage they did singly.  &lt;br /&gt;
&lt;br /&gt;
Line Caster.  The Marvelverse is really the only place this kind of travel occurs a lot, but again, it&#039;s cool.  There are a couple versions in the books, almost all allow travel over three areas.  It would not be all swinging, like Spidey, but more like running across a roof, jumping, flipping from a flag pole, shoot out a line, swing, jump over an air conditioner, and so on.  How they function was just my trying to comic book physics a reason for how it works and that naturally suggested that magnetized areas and high freq electrical fields would mess with them.  The only other mode of travel that seemed to be in her style would be a motorcycle.&lt;br /&gt;
&lt;br /&gt;
=Origin Notes=&lt;br /&gt;
&lt;br /&gt;
Kelly was born on the wrong side of the tracks. Oldest child in a family of five, she shares a father with only one of her brothers. Mom rarely paid attention to anything other than drinking and finding the next baby-daddy to help with rent. Kelly grew up tough and with an aversion the thought of being dependent on her looks and a man to get by. She started out with petty theft and other semi-violent crimes as a teen and moved on to stealing cars and serious B&amp;amp;E burglary. Running with a gang meant being someone&#039;s piece of tail, so she mostly worked alone.&lt;br /&gt;
&lt;br /&gt;
She was recruited by Advanced Ideas Mechanics after her first arrest as an adult. Their lawyers got her off on a technicality, she went to work as a bodyguard and infiltrator type. Kelly took advantage of the opportunity to become trained at higher tech breaking and entering than she ever would have had the chance otherwise. She also got detailed first hand experience at how &amp;quot;Heroes&amp;quot; almost always won.&lt;br /&gt;
&lt;br /&gt;
Kelly was being used as &amp;quot;eye-candy&amp;quot; as much as a body guard, even she had to admit that to herself. Nothing wrong with taking advantage of things so long as she wasn&#039;t dependent on her looks for all her self worth. Kelly&#039;s &amp;quot;attributes&amp;quot; got her a comfy position baby-sitting a science lab on nano-bot engineering super-soldier experiments. Sleeping with the top man got her information on how he was planning to betray AIM and sell his completed process on the black market. An inopportune heart attack in bed left Kelly as the only person who knew where the completed serum was hidden. An &amp;quot;anonymous&amp;quot; phone call got the lab raided by SHIELD {Or the Avengers or whoever you wanna use} and after two years (reduced to six months for first adult violation with five years parole) in jail, Kelly was embarked on a new career. Hero.&lt;br /&gt;
&lt;br /&gt;
If Iron Man can get paid big bucks by Stark, and the Avengers get a monthly paycheck, there&#039;s gotta be someone else out there who needs a hero. Right?&lt;br /&gt;
&lt;br /&gt;
One las B&amp;amp;E job. Kelly broke into the remains of the Base (still sealed and undisturbed pending completion of court cases) and with the only vial of the perfected serum in hand she activated the process. She gained the powers of strength, speed, agility, regeneration; a supersoldier.  To further round out her capabilities, Kelly swiped a pair of standard issue plasma guns and a few useful toys.&lt;br /&gt;
&lt;br /&gt;
Now, so long as she can keep her parole officer off her back, old friends from convincing her to come back to work for them and get someone to notice her &amp;quot;hero&amp;quot; identity, she can make some money. And hopefully no one at AIM or SHIELD ever figures out who she is and how she did it. [/spoiler] &lt;br /&gt;
&lt;br /&gt;
[spoiler=Still mostly a copy, but with more editing to refine power descriptors] The process granted her the physique of a perfect human; the peak of human capabilities in physical attributes.  Kelly is capable of matching Olympian athletes in running, jumping, acrobatics, weight lifting and so on. Her eyesight, hearing and other senses are also highly developed and her night vision is nearly perfect.  All these are physical changes to her body and once done cannot be undone any more than someone could strip an Olympian swimmer of his strength or a gymnast of her agility.  &lt;br /&gt;
&lt;br /&gt;
The real key to the process was the perfection of the nanite bio-bots.  A requirement to sculpt the initial changes, they remain and replicate in her system.  They allow her short periods of time to exceed normal human limits, bolstering her human muscles and super-fueling her body&#039;s needs. They process poisons and toxins and neutralize them to the point where she is nearly immune to anything but the most massive overdose. Nanites also repair her body almost as fast as she is wounded. She still feels the pain of a gunshot or stabbing or burning, but within minutes she is recovered.&lt;br /&gt;
&lt;br /&gt;
To power the nanites, Kelly eats a lot. Other physical changes show as a greyish tint to her blood, the iris of her eyes have turned to silver and when she pushes herself Kelly begins to sweat in silver as dying nanites are processed out of her system and she is ravenously hungry after any extended use. Hungry nanites also process most sugars and alcohol at a speedy rate, making it incredibly difficult for Kelly to get drunk and making candy one of her favorite foods.&lt;br /&gt;
&lt;br /&gt;
Her equipment is fairly light.  Counting on speed and maneuverability in combat over standing up to direct hits, Kelly wears no armor.  Her costume is pretty much black leather pants, moto-cross boots (also black) Black batters gloves (reinforced some) and a black leather vest, tightly pulled but the cross stitching clearly displays her cleavage.  Hey.  If it distracts someone so she can get a shot in, it&#039;s worth it.  Her mask covers her forehead and the sides of her cheeks, as well as the bridge of her nose.  &lt;br /&gt;
&lt;br /&gt;
The stolen pistols are slightly modified, Kelly tinkered with the output crystal alignment so the color shift is different and more in the blue spectrum from standard issue.  She also added a ruggedized housing to both protect them from damage in falls and slugfests, and also altering the outline so they are not such a familiar design.  A weapons expert who managed to take one apart would see through the changes fairly quickly.  &lt;br /&gt;
&lt;br /&gt;
Cable Launcher : a rod device that shoots a line for traveling by swinging.  The end has a molecular bonding agent that is activated by electrical stimulation. A wire running along the cable transmits the electrical pulse from the batteries by the push of a button on the handle. High powered electrical fields make the bonding agent unstable so she rarely uses it during thunderstorms or around power generators.  Roughly the size of a tonfa, she can also use it to bop people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Options for Growth=&lt;br /&gt;
Kelly would be a good candidate for expanding leadership type skills.  Not just acting as a soldier or individual but learning how to judge the tactics of a situation.  Currently her plans run to simple things like &amp;quot;Get &#039;em!&amp;quot; so having some experience might teach her to do more thinking.  Obviously, getting better at martial arts or learning hand to hand combat techniques would be useful for her.&lt;br /&gt;
&lt;br /&gt;
Depending on if we end up having a need for a more traditional &amp;quot;Tank&amp;quot; type, I could see developing a greater control over the nanites.  Maybe exude them purposefully to make an armor sheath for her protection.  Or just coating her hands to make hand to hand combat weapons like cestus or small blades. &lt;br /&gt;
&lt;br /&gt;
=Options for Change=&lt;br /&gt;
I can also do a hero that is more &amp;quot;brick&amp;quot; than this using a similar bio to Roughtrade.  If having her be martial arts focused takes away from Counter.  Toss the pistols, make the process something she did not steal but was &amp;quot;volunteered&amp;quot; for by force.  Heroes attack the lab, RT joins them, flips on her bosses and gives evidence for the DA and now is in the witness protection program, but as a &amp;quot;hero&amp;quot; monitored by SHIELD or something.  Take the &amp;quot;for growth&amp;quot; options to a brick like status, she armors up like Colossus and can make simple hand weapons like big gloves or maces covering her fists.  End up with Ms Marvel (or Rogue) physical stats with better defenses.  Just saying I&#039;m open to it in the interest of not stepping on anyone else&#039;s toes.&lt;br /&gt;
&lt;br /&gt;
=Marvel Comics Version=&lt;br /&gt;
ROUGHTRADE&lt;br /&gt;
Kelly&lt;br /&gt;
F  RM(30) Health: 120&lt;br /&gt;
A IN (40)&lt;br /&gt;
S EX (20) Karma: 70&lt;br /&gt;
E RM (30)&lt;br /&gt;
R GD (10) Resources: PR (4)&lt;br /&gt;
I IN (40)&lt;br /&gt;
P EX (20) Popularity: 0&lt;br /&gt;
&lt;br /&gt;
KNOWN POWERS: &lt;br /&gt;
Hyper-Strength: Roughtrade may exceed her physical limitations for a short amount of time granting her a +1 CS to Strength for up to 10 rounds. Thereafter she is -2 CS to all FEATS until she may rest and eat.&lt;br /&gt;
Hyper-Senses: All senses at Incredible acuity. This includes Nightvision.&lt;br /&gt;
Recovery: Amazing&lt;br /&gt;
Regeneration: Excellent (Heals 20 points/minute)&lt;br /&gt;
Resist Disease &amp;amp; Toxins: Incredible&lt;br /&gt;
&lt;br /&gt;
LIMITATION:&lt;br /&gt;
Powers due to an infestation of Nano-bots. These Nano-bots can be destroyed by certain wavelengths of energy, and as machines are susceptible to attacks targeting their mechanical nature.&lt;br /&gt;
&lt;br /&gt;
EQUIPMENT:&lt;br /&gt;
Cable Launcher: Remarkable material truncheon that projects a cable 2 areas long, allowing her to swing 4 areas/round.&lt;br /&gt;
SHIELD Plasma Handguns&lt;br /&gt;
Range: 7 Areas&lt;br /&gt;
Normal Damage: 20 points energy&lt;br /&gt;
Rate of Fire: 1 shot/round&lt;br /&gt;
Number of Shots: 10 shots/power pack&lt;br /&gt;
Power Stunt: When using both Guns against a single target Roughtrade may make a Bullseye attempt to increase damage to Incredible.&lt;br /&gt;
&lt;br /&gt;
TALENTS: &lt;br /&gt;
Crime&lt;br /&gt;
Guns&lt;br /&gt;
Martial Arts A and B&lt;br /&gt;
Repair/Tinkering&lt;br /&gt;
Streetwise&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONTACTS: &lt;br /&gt;
Criminal&lt;br /&gt;
=Additional Information=&lt;br /&gt;
&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aka_Roughtrade&amp;diff=96639</id>
		<title>Aka Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aka_Roughtrade&amp;diff=96639"/>
		<updated>2008-12-11T00:13:32Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Short Form */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt; Kelly Lynch aka Roughtrade &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Short Form=&lt;br /&gt;
Roughtrade is basically modeled on the idea of a female Captain America.  A complete physical change that is now permanent.  Cap far exceeds her however in experience not to mention willpower and judgment.  Her natural aptitude and enhanced physical capabilities make her a decent fighter, but her training is far below Cap, Daredevil or even Nick Fury.  Her real powers are the nanites that allow her short bursts of superior abilities.  Things along the lines of the stories people tell of adrenaline allowing mothers to lift a car off their baby.  Roughtrade can perform them as she chooses and for longer durations, but there is still a finite limit on what sort of punishment her body can endure or is capable of.  &lt;br /&gt;
&lt;br /&gt;
Her other &amp;quot;major power&amp;quot; would be the regeneration.  My ideal for her is more modeled after Painkiller Jane (The comic, not the crappy TV show version) than Wolverine.  The basic idea is that she is tougher due to denser muscles than most people and the nanites can repair any damage that doesn&#039;t outright kill her.  Even brain death wouldn&#039;t stop them so she&#039;ll make a pretty corpse when she stops breathing but the nanites keep repairing until they run out of food.  At which point they will consume her body and she will turn into a silver puddle of goop.  But it all hurts.  She might have a higher pain threshold due to the nanintes acting as a pain editor, but bullets still hurt and she still bleeds a lot.  She does not leave evidence, as whatever nantines she bleeds out will first consume the blood cells and then themselves as they run out of energy sources.&lt;br /&gt;
&lt;br /&gt;
Her skills are along the lines of cat burglary and some electronic training to get past high tech security.  She can tinker and modify but not create anything.  And while she has the body capable of deft movements and skillful acrobatic maneuvers, she actually hasn&#039;t had a lot of practice so she might always be graceful, but she is quite capable of failing to commit a maneuver successfully.  As stated before, her style of combat is basically street brawling with a few tricky commando style maneuvers.  &lt;br /&gt;
&lt;br /&gt;
Her toys I freely admit are for some less than noble reasons.  The guns, I like the way it looks mostly.  Hitting things at range and flying is nice, but it&#039;s the show and then fun of them I&#039;m most interested in.  I like the idea of having to take a couple of burst fire shots and then reload power packs.  If given my actual druthers in creating them I would really enjoy some sort of progression.  Base damage at single shot, with about ten available each before reloading.  Burst damage would be better, but only three of those before a reload required.  And then firing both together at a single target in either format being +1CS to whatever damage they did singly.  &lt;br /&gt;
&lt;br /&gt;
Line Caster.  The Marvelverse is really the only place this kind of travel occurs a lot, but again, it&#039;s cool.  There are a couple versions in the books, almost all allow travel over three areas.  It would not be all swinging, like Spidey, but more like running across a roof, jumping, flipping from a flag pole, shoot out a line, swing, jump over an air conditioner, and so on.  How they function was just my trying to comic book physics a reason for how it works and that naturally suggested that magnetized areas and high freq electrical fields would mess with them.  The only other mode of travel that seemed to be in her style would be a motorcycle.&lt;br /&gt;
&lt;br /&gt;
=Origin Notes=&lt;br /&gt;
&lt;br /&gt;
Kelly was born on the wrong side of the tracks. Oldest child in a family of five, she shares a father with only one of her brothers. Mom rarely paid attention to anything other than drinking and finding the next baby-daddy to help with rent. Kelly grew up tough and with an aversion the thought of being dependent on her looks and a man to get by. She started out with petty theft and other semi-violent crimes as a teen and moved on to stealing cars and serious B&amp;amp;E burglary. Running with a gang meant being someone&#039;s piece of tail, so she mostly worked alone.&lt;br /&gt;
&lt;br /&gt;
She was recruited by Advanced Ideas Mechanics after her first arrest as an adult. Their lawyers got her off on a technicality, she went to work as a bodyguard and infiltrator type. Kelly took advantage of the opportunity to become trained at higher tech breaking and entering than she ever would have had the chance otherwise. She also got detailed first hand experience at how &amp;quot;Heroes&amp;quot; almost always won.&lt;br /&gt;
&lt;br /&gt;
Kelly was being used as &amp;quot;eye-candy&amp;quot; as much as a body guard, even she had to admit that to herself. Nothing wrong with taking advantage of things so long as she wasn&#039;t dependent on her looks for all her self worth. Kelly&#039;s &amp;quot;attributes&amp;quot; got her a comfy position baby-sitting a science lab on nano-bot engineering super-soldier experiments. Sleeping with the top man got her information on how he was planning to betray AIM and sell his completed process on the black market. An inopportune heart attack in bed left Kelly as the only person who knew where the completed serum was hidden. An &amp;quot;anonymous&amp;quot; phone call got the lab raided by SHIELD {Or the Avengers or whoever you wanna use} and after two years (reduced to six months for first adult violation with five years parole) in jail, Kelly was embarked on a new career. Hero.&lt;br /&gt;
&lt;br /&gt;
If Iron Man can get paid big bucks by Stark, and the Avengers get a monthly paycheck, there&#039;s gotta be someone else out there who needs a hero. Right?&lt;br /&gt;
&lt;br /&gt;
One las B&amp;amp;E job. Kelly broke into the remains of the Base (still sealed and undisturbed pending completion of court cases) and with the only vial of the perfected serum in hand she activated the process. She gained the powers of strength, speed, agility, regeneration; a supersoldier.  To further round out her capabilities, Kelly swiped a pair of standard issue plasma guns and a few useful toys.&lt;br /&gt;
&lt;br /&gt;
Now, so long as she can keep her parole officer off her back, old friends from convincing her to come back to work for them and get someone to notice her &amp;quot;hero&amp;quot; identity, she can make some money. And hopefully no one at AIM or SHIELD ever figures out who she is and how she did it. [/spoiler] &lt;br /&gt;
&lt;br /&gt;
[spoiler=Still mostly a copy, but with more editing to refine power descriptors] The process granted her the physique of a perfect human; the peak of human capabilities in physical attributes.  Kelly is capable of matching Olympian athletes in running, jumping, acrobatics, weight lifting and so on. Her eyesight, hearing and other senses are also highly developed and her night vision is nearly perfect.  All these are physical changes to her body and once done cannot be undone any more than someone could strip an Olympian swimmer of his strength or a gymnast of her agility.  &lt;br /&gt;
&lt;br /&gt;
The real key to the process was the perfection of the nanite bio-bots.  A requirement to sculpt the initial changes, they remain and replicate in her system.  They allow her short periods of time to exceed normal human limits, bolstering her human muscles and super-fueling her body&#039;s needs. They process poisons and toxins and neutralize them to the point where she is nearly immune to anything but the most massive overdose. Nanites also repair her body almost as fast as she is wounded. She still feels the pain of a gunshot or stabbing or burning, but within minutes she is recovered.&lt;br /&gt;
&lt;br /&gt;
To power the nanites, Kelly eats a lot. Other physical changes show as a greyish tint to her blood, the iris of her eyes have turned to silver and when she pushes herself Kelly begins to sweat in silver as dying nanites are processed out of her system and she is ravenously hungry after any extended use. Hungry nanites also process most sugars and alcohol at a speedy rate, making it incredibly difficult for Kelly to get drunk and making candy one of her favorite foods.&lt;br /&gt;
&lt;br /&gt;
Her equipment is fairly light.  Counting on speed and maneuverability in combat over standing up to direct hits, Kelly wears no armor.  Her costume is pretty much black leather pants, moto-cross boots (also black) Black batters gloves (reinforced some) and a black leather vest, tightly pulled but the cross stitching clearly displays her cleavage.  Hey.  If it distracts someone so she can get a shot in, it&#039;s worth it.  Her mask covers her forehead and the sides of her cheeks, as well as the bridge of her nose.  &lt;br /&gt;
&lt;br /&gt;
The stolen pistols are slightly modified, Kelly tinkered with the output crystal alignment so the color shift is different and more in the blue spectrum from standard issue.  She also added a ruggedized housing to both protect them from damage in falls and slugfests, and also altering the outline so they are not such a familiar design.  A weapons expert who managed to take one apart would see through the changes fairly quickly.  &lt;br /&gt;
&lt;br /&gt;
Cable Launcher : a rod device that shoots a line for traveling by swinging.  The end has a molecular bonding agent that is activated by electrical stimulation. A wire running along the cable transmits the electrical pulse from the batteries by the push of a button on the handle. High powered electrical fields make the bonding agent unstable so she rarely uses it during thunderstorms or around power generators.  Roughly the size of a tonfa, she can also use it to bop people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Options for Growth=&lt;br /&gt;
Kelly would be a good candidate for expanding leadership type skills.  Not just acting as a soldier or individual but learning how to judge the tactics of a situation.  Currently her plans run to simple things like &amp;quot;Get &#039;em!&amp;quot; so having some experience might teach her to do more thinking.  Obviously, getting better at martial arts or learning hand to hand combat techniques would be useful for her.&lt;br /&gt;
&lt;br /&gt;
Depending on if we end up having a need for a more traditional &amp;quot;Tank&amp;quot; type, I could see developing a greater control over the nanites.  Maybe exude them purposefully to make an armor sheath for her protection.  Or just coating her hands to make hand to hand combat weapons like cestus or small blades. &lt;br /&gt;
&lt;br /&gt;
=Options for Change=&lt;br /&gt;
I can also do a hero that is more &amp;quot;brick&amp;quot; than this using a similar bio to Roughtrade.  If having her be martial arts focused takes away from Counter.  Toss the pistols, make the process something she did not steal but was &amp;quot;volunteered&amp;quot; for by force.  Heroes attack the lab, RT joins them, flips on her bosses and gives evidence for the DA and now is in the witness protection program, but as a &amp;quot;hero&amp;quot; monitored by SHIELD or something.  Take the &amp;quot;for growth&amp;quot; options to a brick like status, she armors up like Colossus and can make simple hand weapons like big gloves or maces covering her fists.  End up with Ms Marvel (or Rogue) physical stats with better defenses.  Just saying I&#039;m open to it in the interest of not stepping on anyone else&#039;s toes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96638</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96638"/>
		<updated>2008-12-11T00:12:07Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96637</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96637"/>
		<updated>2008-12-11T00:11:26Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Current PC List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[aka Roughtrade]]&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96636</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96636"/>
		<updated>2008-12-11T00:11:04Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Current PC List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&lt;br /&gt;
[[aka Roughtrade]]&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aka_Roughtrade&amp;diff=96635</id>
		<title>Aka Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aka_Roughtrade&amp;diff=96635"/>
		<updated>2008-12-11T00:10:20Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;big&amp;gt; Kelly Lynch aka Roughtrade &amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Short Form=&lt;br /&gt;
Roughtrade is basically modeled on the idea of a female Captain America.  A complete physical change that is now permanent.  Cap far exceeds her however in experience not to mention willpower and judgment.  Her natural aptitude and enhanced physical capabilities make her a decent fighter, but her training is far below Cap, Daredevil or even Nick Fury.  Her real powers are the nanites that allow her short bursts of superior abilities.  Things along the lines of the stories people tell of adrenaline allowing mothers to lift a car off their baby.  Roughtrade can perform them as she chooses and for longer durations, but there is still a finite limit on what sort of punishment her body can endure or is capable of.  &lt;br /&gt;
&lt;br /&gt;
Her other &amp;quot;major power&amp;quot; would be the regeneration.  My ideal for her is more modeled after [ooc=Painkiller Jane]The comic, not the crappy tv show version[/ooc] than Wolverine.  The basic idea is that she is tougher due to denser muscles than most people and the nanites can repair any damage that doesn&#039;t outright kill her.  Even brain death wouldn&#039;t stop them so she&#039;ll make a pretty corpse when she stops breathing but the nanites keep repairing until they run out of food.  At which point they will consume her body and she will turn into a silver puddle of goop.  But it all hurts.  She might have a higher pain threshold due to the nanintes acting as a pain editor, but bullets still hurt and she still bleeds a lot.  She does not leave evidence, as whatever nantines she bleeds out will first consume the blood cells and then themselves as they run out of energy sources.&lt;br /&gt;
&lt;br /&gt;
Her skills are along the lines of cat burglary and some electronic training to get past high tech security.  She can tinker and modify but not create anything.  And while she has the body capable of deft movements and skillful acrobatic maneuvers, she actually hasn&#039;t had a lot of practice so she might always be graceful, but she is quite capable of failing to commit a maneuver successfully.  As stated before, her style of combat is basically street brawling with a few tricky commando style maneuvers.  &lt;br /&gt;
&lt;br /&gt;
Her toys I freely admit are for some less than noble reasons.  The guns, I like the way it looks mostly.  Hitting things at range and flying is nice, but it&#039;s the show and then fun of them I&#039;m most interested in.  I like the idea of having to take a couple of burst fire shots and then reload power packs.  If given my actual druthers in creating them I would really enjoy some sort of progression.  Base damage at single shot, with about ten available each before reloading.  Burst damage would be better, but only three of those before a reload required.  And then firing both together at a single target in either format being +1CS to whatever damage they did singly.  &lt;br /&gt;
&lt;br /&gt;
Line Caster.  The Marvelverse is really the only place this kind of travel occurs a lot, but again, it&#039;s cool.  There are a couple versions in the books, almost all allow travel over three areas.  It would not be all swinging, like Spidey, but more like running across a roof, jumping, flipping from a flag pole, shoot out a line, swing, jump over an air conditioner, and so on.  How they function was just my trying to comic book physics a reason for how it works and that naturally suggested that magnetized areas and high freq electrical fields would mess with them.  The only other mode of travel that seemed to be in her style would be a motorcycle. &lt;br /&gt;
&lt;br /&gt;
=Origin Notes=&lt;br /&gt;
&lt;br /&gt;
Kelly was born on the wrong side of the tracks. Oldest child in a family of five, she shares a father with only one of her brothers. Mom rarely paid attention to anything other than drinking and finding the next baby-daddy to help with rent. Kelly grew up tough and with an aversion the thought of being dependent on her looks and a man to get by. She started out with petty theft and other semi-violent crimes as a teen and moved on to stealing cars and serious B&amp;amp;E burglary. Running with a gang meant being someone&#039;s piece of tail, so she mostly worked alone.&lt;br /&gt;
&lt;br /&gt;
She was recruited by Advanced Ideas Mechanics after her first arrest as an adult. Their lawyers got her off on a technicality, she went to work as a bodyguard and infiltrator type. Kelly took advantage of the opportunity to become trained at higher tech breaking and entering than she ever would have had the chance otherwise. She also got detailed first hand experience at how &amp;quot;Heroes&amp;quot; almost always won.&lt;br /&gt;
&lt;br /&gt;
Kelly was being used as &amp;quot;eye-candy&amp;quot; as much as a body guard, even she had to admit that to herself. Nothing wrong with taking advantage of things so long as she wasn&#039;t dependent on her looks for all her self worth. Kelly&#039;s &amp;quot;attributes&amp;quot; got her a comfy position baby-sitting a science lab on nano-bot engineering super-soldier experiments. Sleeping with the top man got her information on how he was planning to betray AIM and sell his completed process on the black market. An inopportune heart attack in bed left Kelly as the only person who knew where the completed serum was hidden. An &amp;quot;anonymous&amp;quot; phone call got the lab raided by SHIELD {Or the Avengers or whoever you wanna use} and after two years (reduced to six months for first adult violation with five years parole) in jail, Kelly was embarked on a new career. Hero.&lt;br /&gt;
&lt;br /&gt;
If Iron Man can get paid big bucks by Stark, and the Avengers get a monthly paycheck, there&#039;s gotta be someone else out there who needs a hero. Right?&lt;br /&gt;
&lt;br /&gt;
One las B&amp;amp;E job. Kelly broke into the remains of the Base (still sealed and undisturbed pending completion of court cases) and with the only vial of the perfected serum in hand she activated the process. She gained the powers of strength, speed, agility, regeneration; a supersoldier.  To further round out her capabilities, Kelly swiped a pair of standard issue plasma guns and a few useful toys.&lt;br /&gt;
&lt;br /&gt;
Now, so long as she can keep her parole officer off her back, old friends from convincing her to come back to work for them and get someone to notice her &amp;quot;hero&amp;quot; identity, she can make some money. And hopefully no one at AIM or SHIELD ever figures out who she is and how she did it. [/spoiler] &lt;br /&gt;
&lt;br /&gt;
[spoiler=Still mostly a copy, but with more editing to refine power descriptors] The process granted her the physique of a perfect human; the peak of human capabilities in physical attributes.  Kelly is capable of matching Olympian athletes in running, jumping, acrobatics, weight lifting and so on. Her eyesight, hearing and other senses are also highly developed and her night vision is nearly perfect.  All these are physical changes to her body and once done cannot be undone any more than someone could strip an Olympian swimmer of his strength or a gymnast of her agility.  &lt;br /&gt;
&lt;br /&gt;
The real key to the process was the perfection of the nanite bio-bots.  A requirement to sculpt the initial changes, they remain and replicate in her system.  They allow her short periods of time to exceed normal human limits, bolstering her human muscles and super-fueling her body&#039;s needs. They process poisons and toxins and neutralize them to the point where she is nearly immune to anything but the most massive overdose. Nanites also repair her body almost as fast as she is wounded. She still feels the pain of a gunshot or stabbing or burning, but within minutes she is recovered.&lt;br /&gt;
&lt;br /&gt;
To power the nanites, Kelly eats a lot. Other physical changes show as a greyish tint to her blood, the iris of her eyes have turned to silver and when she pushes herself Kelly begins to sweat in silver as dying nanites are processed out of her system and she is ravenously hungry after any extended use. Hungry nanites also process most sugars and alcohol at a speedy rate, making it incredibly difficult for Kelly to get drunk and making candy one of her favorite foods.&lt;br /&gt;
&lt;br /&gt;
Her equipment is fairly light.  Counting on speed and maneuverability in combat over standing up to direct hits, Kelly wears no armor.  Her costume is pretty much black leather pants, moto-cross boots (also black) Black batters gloves (reinforced some) and a black leather vest, tightly pulled but the cross stitching clearly displays her cleavage.  Hey.  If it distracts someone so she can get a shot in, it&#039;s worth it.  Her mask covers her forehead and the sides of her cheeks, as well as the bridge of her nose.  &lt;br /&gt;
&lt;br /&gt;
The stolen pistols are slightly modified, Kelly tinkered with the output crystal alignment so the color shift is different and more in the blue spectrum from standard issue.  She also added a ruggedized housing to both protect them from damage in falls and slugfests, and also altering the outline so they are not such a familiar design.  A weapons expert who managed to take one apart would see through the changes fairly quickly.  &lt;br /&gt;
&lt;br /&gt;
Cable Launcher : a rod device that shoots a line for traveling by swinging.  The end has a molecular bonding agent that is activated by electrical stimulation. A wire running along the cable transmits the electrical pulse from the batteries by the push of a button on the handle. High powered electrical fields make the bonding agent unstable so she rarely uses it during thunderstorms or around power generators.  Roughly the size of a tonfa, she can also use it to bop people. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Options for Growth=&lt;br /&gt;
Kelly would be a good candidate for expanding leadership type skills.  Not just acting as a soldier or individual but learning how to judge the tactics of a situation.  Currently her plans run to simple things like &amp;quot;Get &#039;em!&amp;quot; so having some experience might teach her to do more thinking.  Obviously, getting better at martial arts or learning hand to hand combat techniques would be useful for her.&lt;br /&gt;
&lt;br /&gt;
Depending on if we end up having a need for a more traditional &amp;quot;Tank&amp;quot; type, I could see developing a greater control over the nanites.  Maybe exude them purposefully to make an armor sheath for her protection.  Or just coating her hands to make hand to hand combat weapons like cestus or small blades. &lt;br /&gt;
&lt;br /&gt;
=Options for Change=&lt;br /&gt;
I can also do a hero that is more &amp;quot;brick&amp;quot; than this using a similar bio to Roughtrade.  If having her be martial arts focused takes away from Counter.  Toss the pistols, make the process something she did not steal but was &amp;quot;volunteered&amp;quot; for by force.  Heroes attack the lab, RT joins them, flips on her bosses and gives evidence for the DA and now is in the witness protection program, but as a &amp;quot;hero&amp;quot; monitored by SHIELD or something.  Take the &amp;quot;for growth&amp;quot; options to a brick like status, she armors up like Colossus and can make simple hand weapons like big gloves or maces covering her fists.  End up with Ms Marvel (or Rogue) physical stats with better defenses.  Just saying I&#039;m open to it in the interest of not stepping on anyone else&#039;s toes.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Additional Information=&lt;br /&gt;
&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96577</id>
		<title>Maid : Sakaguchi Ria</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=96577"/>
		<updated>2008-12-10T03:51:23Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sakaguchi Ria&#039;&#039;&#039; Maid (Sexy, Lolita)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Blue &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &#039;&#039;&#039;Age&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Absurd (Fairy)Perversion (Exhibitionist)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Debts &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Gambling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Chainsaw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 30 &#039;&#039;&#039;Favor&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 3 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Fake Crying (Cunning)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; In Love With Cousin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Breasts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Attention from the Opposite Sex&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; &amp;lt;br&amp;gt;Ria is a fairy. She&#039;s about half a foot tall, has butterfly wings, trails pixie dust in her wake, the whole nine yards. Her family is a prestigious line of noble fairies that dates back to nearly the formation of Japan. Sadly, they have fallen on hard times as their ancestral home is right in the middle of down town Tokyo. As humanity and civilization moved in, crowding the fairies out, many of them relocated to what was left of the woodlands and wyld. Not Ria&#039;s family. Stubbornly refusing to move, they have been marginalized into a small park in the city. Rai grew up more in the pop-culture nightlife than in the wild and is more than a bit influenced by this. All the generations of living in cities has effected her and she is not &amp;quot;pixie&amp;quot; shaped. The large size of her bosom is something that embarrasses her and the attention it gets from boys makes exacerbates this issue. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest child of ten, Ria is very much spoiled and often cries to get out of trouble. A tactic she had much practice at, as in the city there is a lot for her to get into trouble with. For one, she is enamored of city life and pop culture, dressing like a human when she bothers to dress at all. She enjoys several human vices, including smoking, drinking, gambling and dancing. Her parents tried paddling her, but that just gave Ria an excuse to drop her knickers in public more often. Despite her brazen ways, and her tendency to lose track of her clothing, Ria is very sensitive about the unusual size of her breasts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In an effort to try and get their daughter turned around, Ria&#039;s parents sent her to the high mountains to live with relatives. Instead she started a floating poker game, taught naughty rhymes to the brownies and sprites, and got caught in bed with her cousins. Her female cousins. It turns out, Ria likes other girls, and likes them a lot. Attention from boys gets her flustered and out of sorts. After this embarrassing turn of events, Ria was sent home. Instead of going straight home, Ria stopped at a casino and got further into debt than ever before. Mom and Dad decided it was high time she learned to clean up her own messes and did not bail her out. Becoming a maid for ten years is how she is going to pay off her debt. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While diminutive in size, when pressed into a dangerous situation Ria can whip out and wield a human sized chainsaw. Nothing says &amp;quot;back off&amp;quot; like it does.  It is also worth mentioning that she is not an exhibitionist in the traditional sense.  When you are used to sleeping in flower petals and taking your bath with the birds in a fountain you just tend to consider clothing as an optional accessory.  &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96004</id>
		<title>Roughtrade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Roughtrade&amp;diff=96004"/>
		<updated>2008-12-01T04:03:26Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: /* Current PC List */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roughtrade is my log in on RPGnet and almost every other gamer forum I can find.&lt;br /&gt;
&lt;br /&gt;
I have been using it as PC call signs since 1st Edition Shadowrun and Psiworld.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Current PC List=&lt;br /&gt;
&lt;br /&gt;
[[Treachery:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Black Rose : Ishizaki Kimika]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Cheshire Traveller]]&lt;br /&gt;
&lt;br /&gt;
=Retired PC List=&lt;br /&gt;
&lt;br /&gt;
[[Lotus and Allium:Mystery]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Tîrninel]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Maid : Sakaguchi Ria]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cheshire_Traveller&amp;diff=96003</id>
		<title>Cheshire Traveller</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cheshire_Traveller&amp;diff=96003"/>
		<updated>2008-12-01T04:02:38Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Cheshire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If pressed, Chesh will admit to having another name and then claim humans cannot pronounce it correctly and still refuse to give it out. She is an alien but of nearly human stock. If asked, she will claim that she was born on a primitive planet, hunting with stone spears and tribal life, and was kidnapped by unscrupulous traders who were harvesting illegal drugs. Before they could sell her into slavery, the authorities captured the ship but the nav-comp was destroyed and no one could find her home planet. Adopted by the crew, she learned mechanical engineering and starship repair as a matter of being part of the crew. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Or she might claim she stowed away on a smuggler ship that stopped over for repairs. The crew was all killed by an alien life form after taking off and she alone survived, was rescued by a freighter and became part of their crew.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Or any other variation on &amp;quot;I came from a place without starships and learned to fix them in on the job training so don&#039;t give me any crap about needing schooling&amp;quot; that she thinks her audience will believe. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What is for certain is, Cheshire is a mechanic. She isn&#039;t going to design new engines invent ground breaking theoretical trans warp drives, but if it&#039;s broke she can fix it. She can jury rig like nobody&#039;s business and if the parts don&#039;t fit she can whack them into place with a large spanner. She is rather curious about how things work and will take apart any mechanical item left in her care and mostly put it back together correctly, often in better working order than it was found. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She can handle herself in a brawl, loves sugary treats of all kinds, is heavily addicted to bubble gum and somewhere along her travels someone taught her how to play baseball. She most often dresses in stained coveralls and wears a much battered baseball cap nearly everywhere. Physically she looks mostly human but her eyes are wider, somewhat almond shaped, and her skin has a decidedly blue tint. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terrible/Poor/Mediocre/Fair/Good/Great/Superb/Legendary&lt;br /&gt;
1,2 3,4 5,6 7,8 9+&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: Scratch Hurt Very Hurt Incapac. Nr. Death&amp;lt;br&amp;gt;&lt;br /&gt;
O O O O O O O&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
SUPERB&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering&amp;lt;br&amp;gt;&lt;br /&gt;
GREAT&amp;lt;br&amp;gt;&lt;br /&gt;
Brawling : Mechanical&amp;lt;br&amp;gt;&lt;br /&gt;
GOOD&amp;lt;br&amp;gt;&lt;br /&gt;
Carousing : Combat Engineering : Electronics : Gambling : Gravitics&amp;lt;br&amp;gt;&lt;br /&gt;
FAIR&amp;lt;br&amp;gt;&lt;br /&gt;
AirRaft : ATV : Battle Dress : Blade Combat : Bribery : Communications : Computer : Demolitions : Dexterity : Endurance : Gunnery : Gun Combat : Heavy Weapons : Interrogation : Leader : Navigation : Pilot : Recon : Strength : Streetwise : Survival : Tactics : Vehicle : Vacc Suit : Zero-G Combat &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cheshire_Traveller&amp;diff=96002</id>
		<title>Cheshire Traveller</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cheshire_Traveller&amp;diff=96002"/>
		<updated>2008-12-01T04:02:15Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Cheshire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
If pressed, Chesh will admit to having another name and then claim humans cannot pronounce it correctly and still refuse to give it out. She is an alien but of nearly human stock. If asked, she will claim that she was born on a primitive planet, hunting with stone spears and tribal life, and was kidnapped by unscrupulous traders who were harvesting illegal drugs. Before they could sell her into slavery, the authorities captured the ship but the nav-comp was destroyed and no one could find her home planet. Adopted by the crew, she learned mechanical engineering and starship repair as a matter of being part of the crew. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Or she might claim she stowed away on a smuggler ship that stopped over for repairs. The crew was all killed by an alien life form after taking off and she alone survived, was rescued by a freighter and became part of their crew.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Or any other variation on &amp;quot;I came from a place without starships and learned to fix them in on the job training so don&#039;t give me any crap about needing schooling&amp;quot; that she thinks her audience will believe. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
What is for certain is, Cheshire is a mechanic. She isn&#039;t going to design new engines invent ground breaking theoretical trans warp drives, but if it&#039;s broke she can fix it. She can jury rig like nobody&#039;s business and if the parts don&#039;t fit she can whack them into place with a large spanner. She is rather curious about how things work and will take apart any mechanical item left in her care and mostly put it back together correctly, often in better working order than it was found. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She can handle herself in a brawl, loves sugary treats of all kinds, is heavily addicted to bubble gum and somewhere along her travels someone taught her how to play baseball. She most often dresses in stained coveralls and wears a much battered baseball cap nearly everywhere. Physically she looks mostly human but her eyes are wider, somewhat almond shaped, and her skin has a decidedly blue tint. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Terrible/Poor/Mediocre/Fair/Good/Great/Superb/Legendary&lt;br /&gt;
1,2 3,4 5,6 7,8 9+&amp;lt;br&amp;gt;&lt;br /&gt;
Wounds: Scratch Hurt Very Hurt Incapac. Nr. Death&amp;lt;br&amp;gt;&lt;br /&gt;
O O O O O O O&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
SUPERB&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering&amp;lt;br&amp;gt;&lt;br /&gt;
GREAT&amp;lt;br&amp;gt;&lt;br /&gt;
Brawling : Mechanical&amp;lt;br&amp;gt;&lt;br /&gt;
GOOD&amp;lt;br&amp;gt;&lt;br /&gt;
Carousing : Combat Engineering : Electronics : Gambling : Gravitics&amp;lt;br&amp;gt;&lt;br /&gt;
FAIR&amp;lt;br&amp;gt;&lt;br /&gt;
AirRaft : ATV : Battle Dress : Blade Combat : Bribery : Communications : Computer : Demolitions : Dexterity : Endurance : Gunnery : Gun Combat : Heavy Weapons : Interrogation : Leader : Navigation : Pilot : Recon : Strength : Streetwise : Survival : Tactics : Vehicle : Vacc Suit : Zero-G Combat &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=95566</id>
		<title>Maid : Sakaguchi Ria</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Maid_:_Sakaguchi_Ria&amp;diff=95566"/>
		<updated>2008-11-21T05:12:19Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sakaguchi Ria&#039;&#039;&#039; Maid (Sexy, Lolita)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Blue &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &#039;&#039;&#039;Age&#039;&#039;&#039; 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Absurd (Fairy)Perversion (Exhibitionist)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Debts &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Gambling &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Chainsaw&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 30 &#039;&#039;&#039;Favor&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 3 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Fake Crying (Cunning)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; In Love With Cousin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Breasts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Attention from the Opposite Sex&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039; &amp;lt;br&amp;gt;Ria is a fairy. She&#039;s about half a foot tall, has butterfly wings, trails pixie dust in her wake, the whole nine yards. Her family is a prestigious line of noble fairies that dates back to nearly the formation of Japan. Sadly, they have fallen on hard times as their ancestral home is right in the middle of down town Tokyo. As humanity and civilization moved in, crowding the fairies out, many of them relocated to what was left of the woodlands and wyld. Not Ria&#039;s family. Stubbornly refusing to move, they have been marginalized into a small park in the city. Rai grew up more in the pop-culture nightlife than in the wild and is more than a bit influenced by this. All the generations of living in cities has effected her and she is not &amp;quot;pixie&amp;quot; shaped. The large size of her bosom is something that embarrasses her and the attention it gets from boys makes exacerbates this issue. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The youngest child of ten, Ria is very much spoiled and often cries to get out of trouble. A tactic she had much practice at, as in the city there is a lot for her to get into trouble with. For one, she is enamored of city life and pop culture, dressing like a human when she bothers to dress at all. She enjoys several human vices, including smoking, drinking, gambling and dancing. Her parents tried paddling her, but that just gave Ria an excuse to drop her knickers in public more often. Despite her brazen ways, and her tendency to lose track of her clothing, Ria is very sensitive about the unusual size of her breasts. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
In an effort to try and get their daughter turned around, Ria&#039;s parents sent her to the high mountains to live with relatives. Instead she started a floating poker game, taught naughty rhymes to the brownies and sprites, and got caught in bed with her cousins. Her female cousins. It turns out, Ria likes other girls, and likes them a lot. Attention from boys gets her flustered and out of sorts. After this embarrassing turn of events, Ria was sent home. Instead of going straight home, Ria stopped at a casino and got further into debt than ever before. Mom and Dad decided it was high time she learned to clean up her own messes and did not bail her out. Becoming a maid for ten years is how she is going to pay off her debt. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
While diminutive in size, when pressed into a dangerous situation Ria can whip out and wield a human sized chainsaw. Nothing says &amp;quot;back off&amp;quot; like it does.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=95565</id>
		<title>Black Rose : Ishizaki Kimika</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=95565"/>
		<updated>2008-11-21T05:11:58Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ishizaki Kimika&#039;&#039;&#039; Maid (Pure, Sexy)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Pink &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; 16 &#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Monster (Shinigami) Monster (Ghost)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Business &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Crying&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Scythe &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 10 &#039;&#039;&#039;Favor&#039;&#039;&#039; 13 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 4 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Ultimate Menu (Skill) &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; History of Suicide Attempts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Butt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Forgetful &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi is a Shinigami; charged with bringing deceased souls to the world of the dead, but she is a Ghost as well. Add the stress explosion of “Crying” and the best summation for her is Banshee. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi has a history of suicide attempts, the last of which was actually successful. As a ghost her punishment was to be returned to earth as a Banshee. But she’s new at the job and it isn’t all howling from the castle battlements like the stories tell. It’s more like “Dead Like Me” with the added issue of accidentally killing nearby creatures if she cries. Her job assignment was as a Maid at the mansion until she has had time to learn the ropes of being a Banshee. Something her bad memory is going to make difficult&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Description Ghostly and translucent, Kimi nonetheless enjoys colorful things. Her hair is bright pink, her eyes purple and her clothing brilliant shades of the rainbow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi is actually a bit happy now that she’s dead. She doesn’t tell anyone how she died nor does she explain that her current state is due to punishment of being a suicide. She doesn’t actually remember all the details of her life as she suffered some brain damage in the process of ending it. She is an excellent cook, even though she doesn’t remember how or why. Cheeful and friendly, she is prone to crying when things overwhelm her. She tries to remember that bawling loudly tends to kill anyone around her and will sniffle and weep as silently as possible if living people are close by.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=95564</id>
		<title>Black Rose : Ishizaki Kimika</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=95564"/>
		<updated>2008-11-21T05:11:40Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ishizaki Kimika&#039;&#039;&#039; Maid (Pure, Sexy)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Pink &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; 16 &#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Monster (Shinigami) Monster (Ghost)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Business &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Crying&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Scythe &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 10 &#039;&#039;&#039;Favor&#039;&#039;&#039; 13 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 4 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Ultimate Menu (Skill) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; History of Suicide Attempts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Butt&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Forgetful &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi is a Shinigami; charged with bringing deceased souls to the world of the dead, but she is a Ghost as well. Add the stress explosion of “Crying” and the best summation for her is Banshee. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi has a history of suicide attempts, the last of which was actually successful. As a ghost her punishment was to be returned to earth as a Banshee. But she’s new at the job and it isn’t all howling from the castle battlements like the stories tell. It’s more like “Dead Like Me” with the added issue of accidentally killing nearby creatures if she cries. Her job assignment was as a Maid at the mansion until she has had time to learn the ropes of being a Banshee. Something her bad memory is going to make difficult&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Description Ghostly and translucent, Kimi nonetheless enjoys colorful things. Her hair is bright pink, her eyes purple and her clothing brilliant shades of the rainbow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi is actually a bit happy now that she’s dead. She doesn’t tell anyone how she died nor does she explain that her current state is due to punishment of being a suicide. She doesn’t actually remember all the details of her life as she suffered some brain damage in the process of ending it. She is an excellent cook, even though she doesn’t remember how or why. Cheeful and friendly, she is prone to crying when things overwhelm her. She tries to remember that bawling loudly tends to kill anyone around her and will sniffle and weep as silently as possible if living people are close by.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=95563</id>
		<title>Black Rose : Ishizaki Kimika</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Black_Rose_:_Ishizaki_Kimika&amp;diff=95563"/>
		<updated>2008-11-21T05:11:26Z</updated>

		<summary type="html">&lt;p&gt;Roughtrade: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Ishizaki Kimika&#039;&#039;&#039; Maid (Pure, Sexy)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hair&#039;&#039;&#039; Pink &#039;&#039;&#039;Eyes&#039;&#039;&#039; Purple &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039; 16 &#039;&#039;&#039;Uniform&#039;&#039;&#039; Transparent or Rainbow&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Monster (Shinigami) Monster (Ghost)&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Roots&#039;&#039;&#039; Business &#039;&#039;&#039;Stress Explosion&#039;&#039;&#039; Crying&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Weapon of Choice&#039;&#039;&#039; Scythe &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; 10 &#039;&#039;&#039;Favor&#039;&#039;&#039; 13 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; 2 &#039;&#039;&#039;Affection&#039;&#039;&#039; 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skill&#039;&#039;&#039; 4 &#039;&#039;&#039;Cunning&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Luck&#039;&#039;&#039; 3 &#039;&#039;&#039;Will&#039;&#039;&#039; 1 &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power Options&#039;&#039;&#039; Ultimate Menu (Skill) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dark Past&#039;&#039;&#039; History of Suicide Attempts&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Physical Complex&#039;&#039;&#039; Big Butt&amp;lt;br&amp;gt;&lt;br /&gt;
 &#039;&#039;&#039;Mental Complex&#039;&#039;&#039; Forgetful &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bio&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi is a Shinigami; charged with bringing deceased souls to the world of the dead, but she is a Ghost as well. Add the stress explosion of “Crying” and the best summation for her is Banshee. &amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi has a history of suicide attempts, the last of which was actually successful. As a ghost her punishment was to be returned to earth as a Banshee. But she’s new at the job and it isn’t all howling from the castle battlements like the stories tell. It’s more like “Dead Like Me” with the added issue of accidentally killing nearby creatures if she cries. Her job assignment was as a Maid at the mansion until she has had time to learn the ropes of being a Banshee. Something her bad memory is going to make difficult&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Physical Description Ghostly and translucent, Kimi nonetheless enjoys colorful things. Her hair is bright pink, her eyes purple and her clothing brilliant shades of the rainbow.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Kimi is actually a bit happy now that she’s dead. She doesn’t tell anyone how she died nor does she explain that her current state is due to punishment of being a suicide. She doesn’t actually remember all the details of her life as she suffered some brain damage in the process of ending it. She is an excellent cook, even though she doesn’t remember how or why. Cheeful and friendly, she is prone to crying when things overwhelm her. She tries to remember that bawling loudly tends to kill anyone around her and will sniffle and weep as silently as possible if living people are close by.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Created by : [[Roughtrade]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Link to PC Generator : http://maidrpg.com/maker&lt;/div&gt;</summary>
		<author><name>Roughtrade</name></author>
	</entry>
</feed>