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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ru</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Ru"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Ru"/>
	<updated>2026-05-15T02:19:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=316436</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=316436"/>
		<updated>2017-03-27T10:18:40Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: 5,576/6,500&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Celestial&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail &lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Explorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Tent  &lt;br /&gt;
* Healer&#039;s kit &lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
&lt;br /&gt;
148lbs / 240&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
* Riding horse &lt;br /&gt;
* Riding saddle, tack, saddlebags&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=316435</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=316435"/>
		<updated>2017-03-27T10:18:04Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
When Lionelle was a child, her parents lived in a border town. Small but prosperous, benefiting from trade across the badlands. But the country progressively splintered, the royal army disbanded and was no longer able to keep ravening humanoids away from the borders, and the town was sacked and burned to the ground. Her family fled with all the other refugees, resettling within the kingdom. &lt;br /&gt;
&lt;br /&gt;
Having experienced first hand how precarious life can be, she joined the Church of Erathis when she came of age. An obscure but ancient faith, it has charted the rise and fall of empires, always promoting the virtues of unity and civilisation in the teeth of chaos. You only really appreciate something when it&#039;s gone. They have the knowledge and the tools to restore the kingdom - if the waves of chaos can be held back for long enough for Law to take root, it will spread and grow again.&lt;br /&gt;
&lt;br /&gt;
Lionelle has worked tirelessly as an agent of the church, safeguarding and encouraging those areas still flourishing, and alternately bringing down the forces that threaten them. Now a valued and independent member of the church, she has license to pursue the church&#039;s aims as she seems fit. As in the church&#039;s practice, she had been assigned an assistant, a young cleric named Thomas, to support her in her endeavours.&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: 28,733/34,000&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Magic rapier +9, d8+8&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Weapons &amp;amp; armour&lt;br /&gt;
** Studded Leather&lt;br /&gt;
** Shield&lt;br /&gt;
** Rapier +1, made of a strange metal. When it strikes an object, it makes no sound.&lt;br /&gt;
** Dagger&lt;br /&gt;
** Short bow (25gp)&lt;br /&gt;
*Misc&lt;br /&gt;
** Driftglobe&lt;br /&gt;
** Ring of The Older Brother: You have Advantage on all Charisma checks when dealing with children.&lt;br /&gt;
*Consumables&lt;br /&gt;
** Quiver w. 20 arrows (2gp)&lt;br /&gt;
** Priests&#039;s kit&lt;br /&gt;
** Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
** Holy water (25gp)&lt;br /&gt;
** Healer&#039;s kit (10gp)&lt;br /&gt;
** Potion of Greater Healing (4d4+4)&lt;br /&gt;
** Potion of Growth&lt;br /&gt;
&lt;br /&gt;
85lbs / 150&lt;br /&gt;
&lt;br /&gt;
1195 gp&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
Warhorse (summoned)&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasure1&amp;diff=315470</id>
		<title>RTCTreasure1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasure1&amp;diff=315470"/>
		<updated>2017-03-07T19:22:49Z</updated>

		<summary type="html">&lt;p&gt;Ru: Created page with &amp;quot;[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20791200#post20791200 120gp Gricks]  [https://forum.rpg.net/showthread.php?797189-IC-Reforge-t...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20791200#post20791200 120gp Gricks]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20800244#post20800244 160gp, 4 suits of chainmail, 1 breastplate]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20820040#post20820040 spider&#039;s lair:]&lt;br /&gt;
* 10 chunks of Glass Spider worth 50 gp each&lt;br /&gt;
* 90 PP in a metal box.&lt;br /&gt;
* 540 GP in a large sack&lt;br /&gt;
* Six bottles of wine from the Tholis Vineyard, far to the north, worth 50 GP each&lt;br /&gt;
* A small barrel filled with 1000 silver pieces (100gp)&lt;br /&gt;
* A sable cloak with a silver clasp worth 150 gp&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20825883#post20825883 ghouls and ghasts:]&lt;br /&gt;
* 120 gp, &lt;br /&gt;
* Two moss agates worth 10 gp each&lt;br /&gt;
* There are five wheels of cheese worth 10 gp each.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20844471#post20844471 Flameskull and Wight]&lt;br /&gt;
&lt;br /&gt;
*900 cp&lt;br /&gt;
*11000 sp&lt;br /&gt;
*2400 gp&lt;br /&gt;
*70 pp&lt;br /&gt;
*Ermine Ribbon inlaid with Copper (250 gp)&lt;br /&gt;
*Dragonscale Ribbon set with Carnelian (250 gp)&lt;br /&gt;
*Lacquered Wooden Vase (250 gp)&lt;br /&gt;
*Ermine Shoes (250 gp)&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=315469</id>
		<title>RTCTreasureHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=315469"/>
		<updated>2017-03-07T19:22:22Z</updated>

		<summary type="html">&lt;p&gt;Ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1F3nTVxyIy6VP2QrTrAsrLFVXh1bsCj3z6GJmvw-F-KA/edit?usp=sharing Domain Accounts]&lt;br /&gt;
&lt;br /&gt;
Other goods:&lt;br /&gt;
4 suits of chainmail, 1 breastplate&lt;br /&gt;
&lt;br /&gt;
== Treasure History ==&lt;br /&gt;
[[RTCTreasure1|Sirrus keep]]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=315468</id>
		<title>RTCTreasureHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=315468"/>
		<updated>2017-03-07T19:22:10Z</updated>

		<summary type="html">&lt;p&gt;Ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [https://docs.google.com/spreadsheets/d/1F3nTVxyIy6VP2QrTrAsrLFVXh1bsCj3z6GJmvw-F-KA/edit?usp=sharing Domain Accounts]&lt;br /&gt;
&lt;br /&gt;
Other goods:&lt;br /&gt;
4 suits of chainmail, 1 breastplate&lt;br /&gt;
&lt;br /&gt;
== Treasure History ==&lt;br /&gt;
[[RTCTreasure1|Sirrus keep]]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=315458</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=315458"/>
		<updated>2017-03-07T18:36:13Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: 5,433/6,500&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Celestial&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail &lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Explorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Tent  &lt;br /&gt;
* Healer&#039;s kit &lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
&lt;br /&gt;
148lbs / 240&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
* Riding horse &lt;br /&gt;
* Riding saddle, tack, saddlebags&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=315457</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=315457"/>
		<updated>2017-03-07T18:34:50Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
When Lionelle was a child, her parents lived in a border town. Small but prosperous, benefiting from trade across the badlands. But the country progressively splintered, the royal army disbanded and was no longer able to keep ravening humanoids away from the borders, and the town was sacked and burned to the ground. Her family fled with all the other refugees, resettling within the kingdom. &lt;br /&gt;
&lt;br /&gt;
Having experienced first hand how precarious life can be, she joined the Church of Erathis when she came of age. An obscure but ancient faith, it has charted the rise and fall of empires, always promoting the virtues of unity and civilisation in the teeth of chaos. You only really appreciate something when it&#039;s gone. They have the knowledge and the tools to restore the kingdom - if the waves of chaos can be held back for long enough for Law to take root, it will spread and grow again.&lt;br /&gt;
&lt;br /&gt;
Lionelle has worked tirelessly as an agent of the church, safeguarding and encouraging those areas still flourishing, and alternately bringing down the forces that threaten them. Now a valued and independent member of the church, she has license to pursue the church&#039;s aims as she seems fit. As in the church&#039;s practice, she had been assigned an assistant, a young cleric named Thomas, to support her in her endeavours.&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: 28,447/34,000&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Magic rapier +9, d8+8&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Weapons &amp;amp; armour&lt;br /&gt;
** Studded Leather&lt;br /&gt;
** Shield&lt;br /&gt;
** Rapier +1, made of a strange metal. When it strikes an object, it makes no sound.&lt;br /&gt;
** Dagger&lt;br /&gt;
** Short bow (25gp)&lt;br /&gt;
*Misc&lt;br /&gt;
** Driftglobe&lt;br /&gt;
** Ring of The Older Brother: You have Advantage on all Charisma checks when dealing with children.&lt;br /&gt;
*Consumables&lt;br /&gt;
** Quiver w. 20 arrows (2gp)&lt;br /&gt;
** Priests&#039;s kit&lt;br /&gt;
** Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
** Holy water (25gp)&lt;br /&gt;
** Healer&#039;s kit (10gp)&lt;br /&gt;
** Potion of Greater Healing (4d4+4)&lt;br /&gt;
** Potion of Growth&lt;br /&gt;
&lt;br /&gt;
85lbs / 150&lt;br /&gt;
&lt;br /&gt;
1195 gp&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
Warhorse (summoned)&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=314855</id>
		<title>RTCTreasureHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=314855"/>
		<updated>2017-02-21T16:33:22Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Treasure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
== Treasure History ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20791200#post20791200 120gp Gricks]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20800244#post20800244 160gp, 4 suits of chainmail, 1 breastplate]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20820040#post20820040 spider&#039;s lair:]&lt;br /&gt;
* 10 chunks of Glass Spider worth 50 gp each&lt;br /&gt;
* 90 PP in a metal box.&lt;br /&gt;
* 540 GP in a large sack&lt;br /&gt;
* Six bottles of wine from the Tholis Vineyard, far to the north, worth 50 GP each&lt;br /&gt;
* A small barrel filled with 1000 silver pieces (100gp)&lt;br /&gt;
* A sable cloak with a silver clasp worth 150 gp&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20825883#post20825883 ghouls and ghasts:]&lt;br /&gt;
* 120 gp, &lt;br /&gt;
* Two moss agates worth 10 gp each&lt;br /&gt;
* There are five wheels of cheese worth 10 gp each.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20844471#post20844471 Flameskull and Wight]&lt;br /&gt;
&lt;br /&gt;
*900 cp&lt;br /&gt;
*11000 sp&lt;br /&gt;
*2400 gp&lt;br /&gt;
*70 pp&lt;br /&gt;
*Ermine Ribbon inlaid with Copper (250 gp)&lt;br /&gt;
*Dragonscale Ribbon set with Carnelian (250 gp)&lt;br /&gt;
*Lacquered Wooden Vase (250 gp)&lt;br /&gt;
*Ermine Shoes (250 gp)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Running total = 8169 + armour&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCMagicID&amp;diff=314854</id>
		<title>RTCMagicID</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCMagicID&amp;diff=314854"/>
		<updated>2017-02-21T16:30:48Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Treasure Identification */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Treasure Identification ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20820040#post20820040 spider&#039;s lair:]&lt;br /&gt;
&lt;br /&gt;
* Two potions labeled &amp;quot;Healing&amp;quot; &lt;br /&gt;
* A hand axe found on the body of an orc. The edge of the axe is incredibly sharp, and it&#039;s well made, although obviously of orcish craft.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20844471#post20844471 Flameskull and Wight]&lt;br /&gt;
&lt;br /&gt;
*Two potion bottles&lt;br /&gt;
*One scroll&lt;br /&gt;
*Suit of Leather Armor. It is jet black, appears burned, and is cold to the touch.&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=314502</id>
		<title>RTCTreasureHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=314502"/>
		<updated>2017-02-17T10:05:02Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Treasure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
== Treasure History ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20791200#post20791200 120gp Gricks]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20800244#post20800244 160gp, 4 suits of chainmail, 1 breastplate]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20820040#post20820040 spider&#039;s lair:]&lt;br /&gt;
* 10 chunks of Glass Spider worth 50 gp each&lt;br /&gt;
* 90 PP in a metal box.&lt;br /&gt;
* 540 GP in a large sack&lt;br /&gt;
* Six bottles of wine from the Tholis Vineyard, far to the north, worth 50 GP each&lt;br /&gt;
* A small barrel filled with 1000 silver pieces (100gp)&lt;br /&gt;
* A sable cloak with a silver clasp worth 150 gp&lt;br /&gt;
* Two potions labeled &amp;quot;Healing&amp;quot; which are easy enough to tell are just that.&lt;br /&gt;
* A hand axe found on the body of an orc. The edge of the axe is incredibly sharp, and it&#039;s well made, although obviously of orcish craft.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20825883#post20825883 ghouls and ghasts:]&lt;br /&gt;
* 120 gp, &lt;br /&gt;
* Two moss agates worth 10 gp each&lt;br /&gt;
* There are five wheels of cheese worth 10 gp each.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Running total = 2960 + armour&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=314210</id>
		<title>RTCTreasureHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=314210"/>
		<updated>2017-02-12T10:07:01Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Treasure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
== Treasure History ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20791200#post20791200 120gp Gricks]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20800244#post20800244 160gp, 4 suits of chainmail, 1 breastplate]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20820040#post20820040 spider&#039;s lair:]&lt;br /&gt;
* 10 chunks of Glass Spider worth 50 gp each&lt;br /&gt;
* 90 PP in a metal box.&lt;br /&gt;
* 540 GP in a large sack&lt;br /&gt;
* Six bottles of wine from the Tholis Vineyard, far to the north, worth 50 GP each&lt;br /&gt;
* A small barrel filled with 1000 silver pieces (100gp)&lt;br /&gt;
* A sable cloak with a silver clasp worth 150 gp&lt;br /&gt;
* Two potions labeled &amp;quot;Healing&amp;quot; which are easy enough to tell are just that.&lt;br /&gt;
* A hand axe found on the body of an orc. The edge of the axe is incredibly sharp, and it&#039;s well made, although obviously of orcish craft.&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=313655</id>
		<title>RTCTreasureHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=313655"/>
		<updated>2017-02-04T09:13:41Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Treasure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
== Treasure History ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20791200#post20791200 120gp Gricks]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20800244#post20800244 160gp, 4 suits of chainmail, 1 breastplate]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=313654</id>
		<title>RTCTreasureHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=313654"/>
		<updated>2017-02-04T09:13:30Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Treasure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
== Treasure History ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20791200#post20791200 120gp Gricks]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20800244#post20800244 16ogp, 4 suits of chainmail, 1 breastplate]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=313653</id>
		<title>RTCTreasureHistory</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RTCTreasureHistory&amp;diff=313653"/>
		<updated>2017-02-04T09:13:21Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Treasure History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
== Treasure History ==&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20791200#post20791200 120gp Gricks]&lt;br /&gt;
[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish)&amp;amp;p=20800244#post20800244 16ogp, 4 suits of chainmail, 1 breastplate]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313474</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313474"/>
		<updated>2017-02-01T08:18:40Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Celestial&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +1&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail &lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Tent &lt;br /&gt;
* Holy water &lt;br /&gt;
* Healer&#039;s kit &lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
&lt;br /&gt;
148lbs / 240&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
* Riding horse &lt;br /&gt;
* Riding saddle, tack, saddlebags&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=313338</id>
		<title>ReforgeTheChain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=313338"/>
		<updated>2017-01-30T13:22:25Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Marching Order and Watches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reforge the Chain=&lt;br /&gt;
&lt;br /&gt;
Seventy years ago, King Isadoro Falibus died under mysterious circumstances. Without the strength of will and arms he imposed on the land, the Kingdom of Chains (so named because Falibus rose from slavery to become King) fell into squabbling and to humanoid hordes. It became a land of petty fiefdoms and great danger, with adventurers often the only recourse of justice as well as the greatest scourge. Still, good people, or at least ones of vision and who seek to promote Law, exist, and these people are the ones who can reforge the chain which previously held the realm secure and safe.&lt;br /&gt;
&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[SampleRTC | Sample Character]] Open this, rename it for your characters, use it as a template to create a new page for your character.&lt;br /&gt;
&lt;br /&gt;
[[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*[[Tasha Mir RTC | Tasha Mir]], his apprentice&lt;br /&gt;
[[Lionelle RTC|Lionelle]]&lt;br /&gt;
*[[Brother Thomas RTC|Brother Thomas]], her assistant&lt;br /&gt;
&lt;br /&gt;
==Marching Order and Watches==&lt;br /&gt;
&lt;br /&gt;
Marching Order (List two-wide and single)&lt;br /&gt;
*Two-Wide&lt;br /&gt;
** Lionelle&lt;br /&gt;
** Thomas&lt;br /&gt;
** Tasha&lt;br /&gt;
** Calren&lt;br /&gt;
*Single File&lt;br /&gt;
** Lionelle&lt;br /&gt;
** Tasha&lt;br /&gt;
** Calren&lt;br /&gt;
** Thomas&lt;br /&gt;
&lt;br /&gt;
Watch Order&lt;br /&gt;
*1st watch:&lt;br /&gt;
*2nd watch:&lt;br /&gt;
*3rd watch: &lt;br /&gt;
*4th watch:&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
*[[RTCMagicID | Items to Identify]]&lt;br /&gt;
*[[RTCTreasureHistory | Treasure History]]&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
[[RTCRegionMap|Player&#039;s Region Map]]&lt;br /&gt;
&lt;br /&gt;
==Domain Management==&lt;br /&gt;
[[Sirrus]]&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Character Classes&lt;br /&gt;
** the Champion Archetype is part of every Fighter&#039;s Abilities. You take a separate archetype on top of it (Battlemaster, Eldritch Knight, etc).&lt;br /&gt;
** Fighters and Paladins grant a +1 to Morale Checks for forces under their command (ie NPCs) starting at 3rd level. This goes to +2 at 9, +3 at 14, and +4 at 18th Level.&lt;br /&gt;
**You don&#039;t have to buy separate skills to be proficient; you are proficient in what a Fighter/Cleric/etc would be proficient, for example. If you multiclass, you get a skill out of it. You can use feats to get additional Proficiencies.&lt;br /&gt;
* Morale Checks for forces under command are a DC 10 Wisdom Save, rolled in the following circumstances&lt;br /&gt;
**The first time an ally in the unit is reduced to 0 HP&lt;br /&gt;
**When the unit is reduced to half-strength&lt;br /&gt;
**If they fail, the unit can only retreat cautiously, although a unit with a commander can rally the men with another Wisdom Save, adding the commander&#039;s Charisma modifier.&lt;br /&gt;
*Alignments are Law, Neutral and Chaos. Please stick between Law and Neutral.&lt;br /&gt;
* Languages include the following:&lt;br /&gt;
**Beastial (Orc, Ogre, Gnolls)&lt;br /&gt;
**Giant&lt;br /&gt;
**Halfling (they are slightly more common, since a number of them travel as merchant companies.)&lt;br /&gt;
**Celestial (the language of Law, common among clergy)&lt;br /&gt;
**Anarchsis (the language of Chaos)&lt;br /&gt;
**Moortongue (lizardfolk, troglodytes, and other swamp creatures)&lt;br /&gt;
**Draconic (the language of arcane magic, also spoken by kobolds)&lt;br /&gt;
**Cant (for Rogues and such, but really not known otherwise)&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?796764-Relaunch-of-Recruitment-Reforge-the-Chain-a-2-3-person-5E-D20-ish-game&amp;amp;p=20748166 Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?797189-IC-Reforge-the-Chain-(5e-OSR-ish) IC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?797094-OOC-Reforge-the-Chain-(5e-OSR-ish) OOC Thread]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18YvxSX7vjHMhOBIAxbT6l8GUTMJlruzhuv5RoD1F95E/edit#gid=0 A spreadsheet showing an alternate magic item creation setup and cost] 5e is really fast and loose, and doesn&#039;t give much range between Common, Uncommon, Rare, etc.&lt;br /&gt;
*[http://dhmstark.co.uk/rpgs/encounter-calculator-5th/ Encounter Calculator]&lt;br /&gt;
&lt;br /&gt;
==Ephemera==&lt;br /&gt;
*[[Media:gilroyletter1.jpg]]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313017</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313017"/>
		<updated>2017-01-24T19:53:40Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Celestial&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail &lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Tent &lt;br /&gt;
* Holy water &lt;br /&gt;
* Healer&#039;s kit &lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
&lt;br /&gt;
148lbs / 240&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
* Riding horse &lt;br /&gt;
* Riding saddle, tack, saddlebags&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=313016</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=313016"/>
		<updated>2017-01-24T19:46:49Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Mount */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
When Lionelle was a child, her parents lived in a border town. Small but prosperous, benefiting from trade across the badlands. But the country progressively splintered, the royal army disbanded and was no longer able to keep ravening humanoids away from the borders, and the town was sacked and burned to the ground. Her family fled with all the other refugees, resettling within the kingdom. &lt;br /&gt;
&lt;br /&gt;
Having experienced first hand how precarious life can be, she joined the Church of Erathis when she came of age. An obscure but ancient faith, it has charted the rise and fall of empires, always promoting the virtues of unity and civilisation in the teeth of chaos. You only really appreciate something when it&#039;s gone. They have the knowledge and the tools to restore the kingdom - if the waves of chaos can be held back for long enough for Law to take root, it will spread and grow again.&lt;br /&gt;
&lt;br /&gt;
Lionelle has worked tirelessly as an agent of the church, safeguarding and encouraging those areas still flourishing, and alternately bringing down the forces that threaten them. Now a valued and independent member of the church, she has license to pursue the church&#039;s aims as she seems fit. As in the church&#039;s practice, she had been assigned an assistant, a young cleric named Thomas, to support her in her endeavours.&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Magic rapier +9, d8+8&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Weapons &amp;amp; armour&lt;br /&gt;
** Studded Leather&lt;br /&gt;
** Shield&lt;br /&gt;
** Rapier +1, made of a strange metal. When it strikes an object, it makes no sound.&lt;br /&gt;
** Dagger&lt;br /&gt;
** Short bow (25gp)&lt;br /&gt;
*Misc&lt;br /&gt;
** Driftglobe&lt;br /&gt;
** Ring of The Older Brother: You have Advantage on all Charisma checks when dealing with children.&lt;br /&gt;
*Consumables&lt;br /&gt;
** Quiver w. 20 arrows (2gp)&lt;br /&gt;
** Priests&#039;s kit&lt;br /&gt;
** Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
** Holy water (25gp)&lt;br /&gt;
** Healer&#039;s kit (10gp)&lt;br /&gt;
** Potion of Greater Healing (4d4+4)&lt;br /&gt;
** Potion of Growth&lt;br /&gt;
&lt;br /&gt;
85lbs / 150&lt;br /&gt;
&lt;br /&gt;
1195 gp&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
Warhorse (summoned)&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=313015</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=313015"/>
		<updated>2017-01-24T19:46:02Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
When Lionelle was a child, her parents lived in a border town. Small but prosperous, benefiting from trade across the badlands. But the country progressively splintered, the royal army disbanded and was no longer able to keep ravening humanoids away from the borders, and the town was sacked and burned to the ground. Her family fled with all the other refugees, resettling within the kingdom. &lt;br /&gt;
&lt;br /&gt;
Having experienced first hand how precarious life can be, she joined the Church of Erathis when she came of age. An obscure but ancient faith, it has charted the rise and fall of empires, always promoting the virtues of unity and civilisation in the teeth of chaos. You only really appreciate something when it&#039;s gone. They have the knowledge and the tools to restore the kingdom - if the waves of chaos can be held back for long enough for Law to take root, it will spread and grow again.&lt;br /&gt;
&lt;br /&gt;
Lionelle has worked tirelessly as an agent of the church, safeguarding and encouraging those areas still flourishing, and alternately bringing down the forces that threaten them. Now a valued and independent member of the church, she has license to pursue the church&#039;s aims as she seems fit. As in the church&#039;s practice, she had been assigned an assistant, a young cleric named Thomas, to support her in her endeavours.&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Magic rapier +9, d8+8&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Weapons &amp;amp; armour&lt;br /&gt;
** Studded Leather&lt;br /&gt;
** Shield&lt;br /&gt;
** Rapier +1, made of a strange metal. When it strikes an object, it makes no sound.&lt;br /&gt;
** Dagger&lt;br /&gt;
** Short bow (25gp)&lt;br /&gt;
*Misc&lt;br /&gt;
** Driftglobe&lt;br /&gt;
** Ring of The Older Brother: You have Advantage on all Charisma checks when dealing with children.&lt;br /&gt;
*Consumables&lt;br /&gt;
** Quiver w. 20 arrows (2gp)&lt;br /&gt;
** Priests&#039;s kit&lt;br /&gt;
** Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
** Holy water (25gp)&lt;br /&gt;
** Healer&#039;s kit (10gp)&lt;br /&gt;
** Potion of Greater Healing (4d4+4)&lt;br /&gt;
** Potion of Growth&lt;br /&gt;
&lt;br /&gt;
85lbs / 150&lt;br /&gt;
&lt;br /&gt;
1195 gp&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313014</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313014"/>
		<updated>2017-01-24T19:42:23Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail &lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Tent &lt;br /&gt;
* Holy water &lt;br /&gt;
* Healer&#039;s kit &lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
&lt;br /&gt;
148lbs / 240&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
* Riding horse &lt;br /&gt;
* Riding saddle, tack, saddlebags&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313013</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313013"/>
		<updated>2017-01-24T19:35:08Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Mount */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail (125gp)&lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Tent (2gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
(160gp)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
* Riding horse &lt;br /&gt;
* Riding saddle, tack, saddlebags&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313010</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=313010"/>
		<updated>2017-01-24T19:29:28Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: 2,701/6,500&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail (125gp)&lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Tent (2gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
(160gp)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
* Riding horse (75gp)&lt;br /&gt;
* Riding saddle, tack, saddlebags (16gp)&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=313009</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=313009"/>
		<updated>2017-01-24T19:29:03Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
When Lionelle was a child, her parents lived in a border town. Small but prosperous, benefiting from trade across the badlands. But the country progressively splintered, the royal army disbanded and was no longer able to keep ravening humanoids away from the borders, and the town was sacked and burned to the ground. Her family fled with all the other refugees, resettling within the kingdom. &lt;br /&gt;
&lt;br /&gt;
Having experienced first hand how precarious life can be, she joined the Church of Erathis when she came of age. An obscure but ancient faith, it has charted the rise and fall of empires, always promoting the virtues of unity and civilisation in the teeth of chaos. You only really appreciate something when it&#039;s gone. They have the knowledge and the tools to restore the kingdom - if the waves of chaos can be held back for long enough for Law to take root, it will spread and grow again.&lt;br /&gt;
&lt;br /&gt;
Lionelle has worked tirelessly as an agent of the church, safeguarding and encouraging those areas still flourishing, and alternately bringing down the forces that threaten them. Now a valued and independent member of the church, she has license to pursue the church&#039;s aims as she seems fit. As in the church&#039;s practice, she had been assigned an assistant, a young cleric named Thomas, to support her in her endeavours.&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: 23,001/34,000&lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Magic rapier +9, d8+8&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Weapons &amp;amp; armour&lt;br /&gt;
** Studded Leather&lt;br /&gt;
** Shield&lt;br /&gt;
** Rapier +1, made of a strange metal. When it strikes an object, it makes no sound.&lt;br /&gt;
** Dagger&lt;br /&gt;
** Short bow (25gp)&lt;br /&gt;
*Misc&lt;br /&gt;
** Driftglobe&lt;br /&gt;
** Ring of The Older Brother: You have Advantage on all Charisma checks when dealing with children.&lt;br /&gt;
*Consumables&lt;br /&gt;
** Quiver w. 20 arrows (2gp)&lt;br /&gt;
** Priests&#039;s kit&lt;br /&gt;
** Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
** Holy water (25gp)&lt;br /&gt;
** Healer&#039;s kit (10gp)&lt;br /&gt;
** Potion of Greater Healing (4d4+4)&lt;br /&gt;
** Potion of Growth&lt;br /&gt;
(72gp total)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312884</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312884"/>
		<updated>2017-01-23T19:52:18Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Mount */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail (125gp)&lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Tent (2gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
(160gp)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;br /&gt;
* Riding horse (75gp)&lt;br /&gt;
* Riding saddle, tack, saddlebags (16gp)&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312883</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312883"/>
		<updated>2017-01-23T19:47:27Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail (125gp)&lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Tent (2gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
(160gp)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312882</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312882"/>
		<updated>2017-01-23T19:43:24Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail (125gp)&lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
* Potion of Fire Resistance&lt;br /&gt;
* Potion of Mind Reading&lt;br /&gt;
(160gp)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312881</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312881"/>
		<updated>2017-01-23T19:42:48Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
**STR +3&lt;br /&gt;
**DEX  +1 &lt;br /&gt;
**CON +2&lt;br /&gt;
**INT +1&lt;br /&gt;
**WIS +6&lt;br /&gt;
**CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail (125gp)&lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(160gp)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312880</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312880"/>
		<updated>2017-01-23T19:42:28Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Magic rapier +9, d8+8&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Weapons &amp;amp; armour&lt;br /&gt;
** Studded Leather&lt;br /&gt;
** Shield&lt;br /&gt;
** Rapier +1, made of a strange metal. When it strikes an object, it makes no sound.&lt;br /&gt;
** Dagger&lt;br /&gt;
** Short bow (25gp)&lt;br /&gt;
*Misc&lt;br /&gt;
** Driftglobe&lt;br /&gt;
** Ring of The Older Brother: You have Advantage on all Charisma checks when dealing with children.&lt;br /&gt;
*Consumables&lt;br /&gt;
** Quiver w. 20 arrows (2gp)&lt;br /&gt;
** Priests&#039;s kit&lt;br /&gt;
** Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
** Holy water (25gp)&lt;br /&gt;
** Healer&#039;s kit (10gp)&lt;br /&gt;
** Potion of Greater Healing (4d4+4)&lt;br /&gt;
** Potion of Growth&lt;br /&gt;
(72gp total)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312879</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312879"/>
		<updated>2017-01-23T19:41:23Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Magic rapier +9, d8+8&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Weapons &amp;amp; armour&lt;br /&gt;
** Studded Leather&lt;br /&gt;
** Shield&lt;br /&gt;
** Rapier +1, made of a strange metal. When it strikes an object, it makes no sound.&lt;br /&gt;
** Dagger&lt;br /&gt;
** Short bow (25gp)&lt;br /&gt;
*Misc&lt;br /&gt;
** Driftglobe&lt;br /&gt;
** Ring of The Older Brother: You have Advantage on all Charisma checks when dealing with children.&lt;br /&gt;
*Consumables&lt;br /&gt;
** Priests&#039;s kit&lt;br /&gt;
** Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
** Holy water (25gp)&lt;br /&gt;
** Healer&#039;s kit (10gp)&lt;br /&gt;
** Potion of Greater Healing (4d4+4)&lt;br /&gt;
** Potion of Growth&lt;br /&gt;
** Quiver w. 20 arrows (2gp)&lt;br /&gt;
*Misc&lt;br /&gt;
** Driftglobe&lt;br /&gt;
** Ring of The Older Brother: You have Advantage on all Charisma checks when dealing with children.&lt;br /&gt;
(70gp total)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312877</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312877"/>
		<updated>2017-01-23T19:38:18Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Magic rapier +9, d8+8&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Studded Leather&lt;br /&gt;
* Shield&lt;br /&gt;
* Rapier&lt;br /&gt;
* Dagger&lt;br /&gt;
* Short bow (25gp)&lt;br /&gt;
* Quiver w. 20 arrows (2gp)&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(70gp total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312876</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312876"/>
		<updated>2017-01-23T19:37:51Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Rapier +8, d8+7&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Studded Leather&lt;br /&gt;
* Shield&lt;br /&gt;
* Rapier&lt;br /&gt;
* Dagger&lt;br /&gt;
* Short bow (25gp)&lt;br /&gt;
* Quiver w. 20 arrows (2gp)&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(70gp total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312875</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312875"/>
		<updated>2017-01-23T19:37:33Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +3&lt;br /&gt;
*DEX  +1 &lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +1&lt;br /&gt;
*WIS +6&lt;br /&gt;
*CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail (125gp)&lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(160gp)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312874</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312874"/>
		<updated>2017-01-23T19:37:25Z</updated>

		<summary type="html">&lt;p&gt;Ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace +5, d6+2&lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +3&lt;br /&gt;
*DEX  +1 &lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +1&lt;br /&gt;
*WIS +6&lt;br /&gt;
*CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail (125gp)&lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(160gp)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312873</id>
		<title>Brother Thomas RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Brother_Thomas_RTC&amp;diff=312873"/>
		<updated>2017-01-23T19:36:05Z</updated>

		<summary type="html">&lt;p&gt;Ru: Created page with &amp;quot;ReforgeTheChain  Character Description == Sheet == *Cleric Lv 4 , Life Domain *Sage background *XP: X/Y  *Alignment:  Lawful *Henchmen of Lionelle *Titles/Holdings:  * Age...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Cleric Lv 4 , Life Domain&lt;br /&gt;
*Sage background&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*Henchmen of Lionelle&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+1 racial)&lt;br /&gt;
*DEX 12&lt;br /&gt;
*CON 14&lt;br /&gt;
*INT 12&lt;br /&gt;
*WIS 18 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CHA 13&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +2&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Cleric&lt;br /&gt;
*Arcana (background)&lt;br /&gt;
*History (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Sylvan&lt;br /&gt;
&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
** War caster (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 31&lt;br /&gt;
*Hit Dice 4d8&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +0&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Mace &lt;br /&gt;
**Primary Ranged Attack: Sacred Flame (Dex save or d8)&lt;br /&gt;
*Saves: &lt;br /&gt;
*STR +3&lt;br /&gt;
*DEX  +1 &lt;br /&gt;
*CON +2&lt;br /&gt;
*INT +1&lt;br /&gt;
*WIS +6&lt;br /&gt;
*CHA +3&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 Lv1, 3 Lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (8)&lt;br /&gt;
*Cantrips (4)&lt;br /&gt;
**Sacred Flame&lt;br /&gt;
**Guidance&lt;br /&gt;
**Light&lt;br /&gt;
**Mending&lt;br /&gt;
*Lv 1&lt;br /&gt;
**Bless (domain)&lt;br /&gt;
**Cure wounds (domain)&lt;br /&gt;
**Healing word&lt;br /&gt;
**Guiding bolt&lt;br /&gt;
*Lv 2&lt;br /&gt;
**Lesser restoration (domain)&lt;br /&gt;
**Spiritual weapon (domain)&lt;br /&gt;
**Aid&lt;br /&gt;
**Hold person&lt;br /&gt;
**Prayer of healing&lt;br /&gt;
**Silence&lt;br /&gt;
**Spiritual weapon&lt;br /&gt;
**Find Traps&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Splint Mail (125gp)&lt;br /&gt;
* Shield&lt;br /&gt;
* Mace&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(160gp)&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312871</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312871"/>
		<updated>2017-01-23T19:16:51Z</updated>

		<summary type="html">&lt;p&gt;Ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*Urchin background (aka. refugee)&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps (List what level you got them from on the attribute Line)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Rapier +8, d8+7&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Studded Leather&lt;br /&gt;
* Shield&lt;br /&gt;
* Rapier&lt;br /&gt;
* Dagger&lt;br /&gt;
* Short bow (25gp)&lt;br /&gt;
* Quiver w. 20 arrows (2gp)&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(70gp total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312801</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312801"/>
		<updated>2017-01-22T22:46:02Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps (List what level you got them from on the attribute Line)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Rapier +8, d8+7&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Studded Leather&lt;br /&gt;
* Shield&lt;br /&gt;
* Rapier&lt;br /&gt;
* Dagger&lt;br /&gt;
* Short bow (25gp)&lt;br /&gt;
* Quiver w. 20 arrows (2gp)&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(70gp total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312800</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312800"/>
		<updated>2017-01-22T22:45:53Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps (List what level you got them from on the attribute Line)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Rapier +8, d8+7&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
Save DC 14&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Studded Leather&lt;br /&gt;
* Shield&lt;br /&gt;
* Rapier&lt;br /&gt;
* Dagger&lt;br /&gt;
* Short bow (25gp)&lt;br /&gt;
* Quiver w. 20 arrows (2gp)&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(70gp total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312798</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312798"/>
		<updated>2017-01-22T21:36:36Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps (List what level you got them from on the attribute Line)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Rapier +8, d8+7&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Studded Leather&lt;br /&gt;
* Shield&lt;br /&gt;
* Rapier&lt;br /&gt;
* Dagger&lt;br /&gt;
* Short bow (25gp)&lt;br /&gt;
* Quiver w. 20 arrows (2gp)&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(70gp total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312797</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312797"/>
		<updated>2017-01-22T21:36:26Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps (List what level you got them from on the attribute Line)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Rapier +8, d8+7&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Studded Leather&lt;br /&gt;
* Shield&lt;br /&gt;
* Rapier&lt;br /&gt;
* Dagger&lt;br /&gt;
* Short bow (25gp)&lt;br /&gt;
* Quiver w. 20 arrows (2gp)&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(70gp total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312796</id>
		<title>Lionelle RTC</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lionelle_RTC&amp;diff=312796"/>
		<updated>2017-01-22T21:35:41Z</updated>

		<summary type="html">&lt;p&gt;Ru: Created page with &amp;quot;ReforgeTheChain  Character Description == Sheet == *Paladin 7, Oath of Devotion *XP: X/Y  *Alignment:  Lawful *PC *Titles/Holdings:  * Age: 25  == Attributes == *STR 10 *D...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ReforgeTheChain]]&lt;br /&gt;
&lt;br /&gt;
Character Description&lt;br /&gt;
== Sheet ==&lt;br /&gt;
*Paladin 7, Oath of Devotion&lt;br /&gt;
*XP: X/Y &lt;br /&gt;
*Alignment:  Lawful&lt;br /&gt;
*PC&lt;br /&gt;
*Titles/Holdings: &lt;br /&gt;
* Age: 25&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 10&lt;br /&gt;
*DEX 20 (+1 racial, +2 Lv 4 ASI)&lt;br /&gt;
*CON 13&lt;br /&gt;
*INT 11&lt;br /&gt;
*WIS 11&lt;br /&gt;
*CHA 16 (+1 racial)&lt;br /&gt;
&lt;br /&gt;
Attribute Bumps (List what level you got them from on the attribute Line)&lt;br /&gt;
&lt;br /&gt;
Proficiency Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Dueling FIghting Style&lt;br /&gt;
&lt;br /&gt;
== Skills and Feats==&lt;br /&gt;
*Class Skill: Paladin&lt;br /&gt;
*Sleight of Hand (background)&lt;br /&gt;
*Stealth (background)&lt;br /&gt;
*Perception (racial)&lt;br /&gt;
&lt;br /&gt;
*Languages (Purchased by Proficiency or through time learned)&lt;br /&gt;
** Common&lt;br /&gt;
** Dwarvish&lt;br /&gt;
*Feats (List what level you got them from)&lt;br /&gt;
**Inspiring Leader (racial)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 19&lt;br /&gt;
*HP 53&lt;br /&gt;
*Hit Dice 7d10&lt;br /&gt;
*Movement Rate 30&#039; &lt;br /&gt;
*Initiative Modifier +5&lt;br /&gt;
*Attacks &lt;br /&gt;
**Primary Melee Attack: Rapier +8, d8+7&lt;br /&gt;
**Melee Attack: Dagger +8, d6+7&lt;br /&gt;
**Primary Ranged Attack: Shortbow +8, d6+7 (80/320)&lt;br /&gt;
**Ranged Attack: Dagger +8, d6+7 (20/60)&lt;br /&gt;
*Saves: (+3 to all due to Aura of Protection)&lt;br /&gt;
**STR +0&lt;br /&gt;
**DEX +5&lt;br /&gt;
**CON +1&lt;br /&gt;
**INT  +0&lt;br /&gt;
**WIS  +3&lt;br /&gt;
**CHA +6&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
4 lv1, 3 lv2&lt;br /&gt;
Spells prepared: (6)&lt;br /&gt;
* Lv1&lt;br /&gt;
** Protection from evil and good (oath)&lt;br /&gt;
** Sanctuary (oath)&lt;br /&gt;
** Bless&lt;br /&gt;
** Wrathful Smite&lt;br /&gt;
** Cure wounds&lt;br /&gt;
** Command&lt;br /&gt;
* Lv 2&lt;br /&gt;
** Lesser restoration (oath)&lt;br /&gt;
** Zone of truth (oath)&lt;br /&gt;
** Find steed&lt;br /&gt;
** Aid&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
* Studded Leather&lt;br /&gt;
* Shield&lt;br /&gt;
* Rapier&lt;br /&gt;
* Dagger&lt;br /&gt;
* Short bow (25gp)&lt;br /&gt;
* Quiver w. 20 arrows (2gp)&lt;br /&gt;
* Priests&#039;s kit&lt;br /&gt;
* Exprlorer&#039;s pack (without the extras) (10gp)&lt;br /&gt;
* Holy water (25gp)&lt;br /&gt;
* Healer&#039;s kit (10gp)&lt;br /&gt;
(70gp total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Mount ==&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=312794</id>
		<title>ReforgeTheChain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ReforgeTheChain&amp;diff=312794"/>
		<updated>2017-01-22T20:51:39Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reforge the Chain=&lt;br /&gt;
&lt;br /&gt;
Seventy years ago, King Isadoro Falibus died under mysterious circumstances. Without the strength of will and arms he imposed on the land, the Kingdom of Chains (so named because Falibus rose from slavery to become King) fell into squabbling and to humanoid hordes. It became a land of petty fiefdoms and great danger, with adventurers often the only recourse of justice as well as the greatest scourge. Still, good people, or at least ones of vision and who seek to promote Law, exist, and these people are the ones who can reforge the chain which previously held the realm secure and safe.&lt;br /&gt;
&lt;br /&gt;
==Player Characters and Henchmen==&lt;br /&gt;
[[SampleRTC | Sample Character]] Open this, rename it for your characters, use it as a template to create a new page for your character.&lt;br /&gt;
&lt;br /&gt;
[[Calren Laythand RTC | Calren Laythand]]&lt;br /&gt;
*[[Tasha Mir RTC | Tasha Mir]], his companion&lt;br /&gt;
[[Lionelle RTC|Lionelle]]&lt;br /&gt;
*[[Brother Thomas RTC|Brother Thomas]], her assistant&lt;br /&gt;
&lt;br /&gt;
==Marching Order and Watches==&lt;br /&gt;
&lt;br /&gt;
Marching Order (List two-wide and single)&lt;br /&gt;
*Two-Wide&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Single File&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
Watch Order&lt;br /&gt;
*1st watch:&lt;br /&gt;
*2nd watch:&lt;br /&gt;
*3rd watch: &lt;br /&gt;
*4th watch:&lt;br /&gt;
&lt;br /&gt;
==Treasure==&lt;br /&gt;
*[[RTCMagicID | Items to Identify]]&lt;br /&gt;
*[[RTCTreasureHistory | Treasure History]]&lt;br /&gt;
&lt;br /&gt;
==Locations of Note==&lt;br /&gt;
&lt;br /&gt;
==Domain Management==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==House Rules==&lt;br /&gt;
*Character Classes&lt;br /&gt;
** the Champion Archetype is part of every Fighter&#039;s Abilities. You take a separate archetype on top of it (Battlemaster, Eldritch Knight, etc).&lt;br /&gt;
** Fighters and Paladins grant a +1 to Morale Checks for forces under their command (ie NPCs) starting at 3rd level. This goes to +2 at 9, +3 at 14, and +4 at 18th Level.&lt;br /&gt;
**You don&#039;t have to buy separate skills to be proficient; you are proficient in what a Fighter/Cleric/etc would be proficient, for example. If you multiclass, you get a skill out of it. You can use feats to get additional Proficiencies.&lt;br /&gt;
* Morale Checks for forces under command are a DC 10 Wisdom Save, rolled in the following circumstances&lt;br /&gt;
**The first time an ally in the unit is reduced to 0 HP&lt;br /&gt;
**When the unit is reduced to half-strength&lt;br /&gt;
**If they fail, the unit can only retreat cautiously, although a unit with a commander can rally the men with another Wisdom Save, adding the commander&#039;s Charisma modifier.&lt;br /&gt;
*Alignments are Law, Neutral and Chaos. Please stick between Law and Neutral.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?796764-Relaunch-of-Recruitment-Reforge-the-Chain-a-2-3-person-5E-D20-ish-game&amp;amp;p=20748166 Recruitment Thread]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/18YvxSX7vjHMhOBIAxbT6l8GUTMJlruzhuv5RoD1F95E/edit#gid=0 A spreadsheet showing an alternate magic item creation setup and cost] 5e is really fast and loose, and doesn&#039;t give much range between Common, Uncommon, Rare, etc.&lt;br /&gt;
*[http://dhmstark.co.uk/rpgs/encounter-calculator-5th/ Encounter Calculator]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack&amp;diff=312482</id>
		<title>Ru&#039;s Ex3 system hack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack&amp;diff=312482"/>
		<updated>2017-01-16T12:53:47Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Sorcery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character ==&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;Rated 1-5, 15 total&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These describe the Character’s basic aptitudes.&lt;br /&gt;
* Might&lt;br /&gt;
* Speed&lt;br /&gt;
* Presence&lt;br /&gt;
* Insight&lt;br /&gt;
* Knowledge&lt;br /&gt;
&lt;br /&gt;
===Specialities===&lt;br /&gt;
&#039;&#039;+2 dice each, choose 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specialities cover:&lt;br /&gt;
* Things the Character is good at doing&lt;br /&gt;
* Tools the Character is particularly effective with&lt;br /&gt;
* Things the Character knows a lot about&lt;br /&gt;
* Special qualities the character has that advantage them in some way&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to come up with their own, but the GM should make sure that they are not too broad. As a guideline, it should be obvious when a speciality doesn’t apply within the purview of a trait.&lt;br /&gt;
&lt;br /&gt;
Specialities can apply in the context of multiple traits. A speciality of “Swords” applies to attacking or defending, but could also apply when appraising an artifact sword with Knowledge, for example. &lt;br /&gt;
&lt;br /&gt;
Only one speciality can apply to any one roll.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example Specialities|Example Specialities]]&lt;br /&gt;
&lt;br /&gt;
==Rank and Aura ==&lt;br /&gt;
&#039;&#039;Starting characters have a Rank of 1. Aura = Rank + 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In combat, your aura pool refreshes at the start of each round (before rolling join battle, in round 1). Out of combat, your aura pool refreshes whenever you have the chance to rest.&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - health levels]&lt;br /&gt;
&lt;br /&gt;
===Spending aura===&lt;br /&gt;
&lt;br /&gt;
You can spend:&lt;br /&gt;
* One point to add one die to any Trait roll, up to a maximum of the trait you’re using.&lt;br /&gt;
* Two points to add one to one of your defences for the rest of the round - declared after the attacker declares, including aura spent, but before the attacker rolls.&lt;br /&gt;
* Two points to add one damage die - must be declared before rolling to attack.&lt;br /&gt;
&lt;br /&gt;
===Burning aura===&lt;br /&gt;
&lt;br /&gt;
Additionally you can burn aura. Burnt aura is not taken from your current pool, instead it’s removed from your maximum aura. In combat, burnt aura is not usually recovered until the end of the fight except if:&lt;br /&gt;
* in combat, you can take the Recover action. Roll Insight or Might, difficulty 1 - if you succeed you regain 1 burnt Aura. This action cannot be flurried, nor can it be used in initiative crash.&lt;br /&gt;
* you perform a particularly impressive stunt (max 1 per round).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can burn:&lt;br /&gt;
* One point to negate any penalties to one Trait roll.&lt;br /&gt;
* One point to reroll any Trait roll.&lt;br /&gt;
* One point to roll an additional die after a Trait roll.&lt;br /&gt;
* One point to prevent the loss of a single health level, up to your Might in levels.&lt;br /&gt;
* A number of points to activate a Technique or Sorcery equal to its cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are in initiative crash, you can only burn aura to activate Techniques or Sorcery. Burning aura is always obviously supernatural.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
As in Ex3e (see [https://s-media-cache-ak0.pinimg.com/564x/e8/c6/25/e8c6254d56e8550a13bef2336253d47e.jpg here]) except as noted:&lt;br /&gt;
* Attacking or Defending may be done with the higher of Might or Speed.&lt;br /&gt;
* &amp;quot;Soak&amp;quot; is a form of defence, based on Might, alongside Dodge or Parry.&lt;br /&gt;
* Mundane weapons and armour have no stats; they are instead modelled purely by their tags. New tags are introduced in the equipment section. &lt;br /&gt;
* Don’t roll damage for withering attacks. Initiative gained/lost = MoS. (Note: Dice pools are in general lower, so this shouldn’t be too swingy)&lt;br /&gt;
* Decisive attacks must &#039;&#039;&#039;exceed&#039;&#039;&#039; target’s Defence.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;5 total to start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Techniques=== &lt;br /&gt;
&#039;&#039;&#039;(Note: this section is adapted from [http://aakin.net/wiki/doku.php?id=qwixalted Qwixalted] by Jarvis of Dog Day Games and others)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Techniques are built freeform from a number of tags. The cost of the technique is usually the number of tags it has, but the cost of some tags varies. Write down the name of the technique, what it does, and what tags it uses.&lt;br /&gt;
&lt;br /&gt;
A given technique can only be used once per round, but a character can use as many techniques to enhance the same action as he or she wishes.&lt;br /&gt;
&lt;br /&gt;
Tags:&lt;br /&gt;
* &#039;&#039;&#039;Multiple&#039;&#039;&#039;: The technique allows a single action to affect a number of extra targets equal to the Trait being rolled.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: The effects of the technique last to the end of the fight. Applies only to the Technique that it is a part of.&lt;br /&gt;
* &#039;&#039;&#039;Action&#039;&#039;&#039; (Cost 0 +1 per activation): The technique allows the character to take one reflexive action under a specific circumstance. If combined with Duration this technique may be activated multiple times, including in a single round, but costs an extra 1 per activation. Attacking, hitting, woulding or otherwise adversely affecting a target is specifically excluded as a valid trigger (no multi-attack for you.)&lt;br /&gt;
* &#039;&#039;&#039;Panoply&#039;&#039;&#039; (Cost 0): Allows the character to perform actions that would usually require equipment, without it. With one purchase, gain the equivalent of mundane equipment; for two, it&#039;s equivalent to an artifact. If the character owns said equipment but doesn’t have it to hand, a technique with this tag may summon/retrieve it instead.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039;: Extends the range of the action by two brackets.&lt;br /&gt;
* &#039;&#039;&#039;Impossible&#039;&#039;&#039;: Allows you to perform an action that wouldn&#039;t normally be possible due to some outside circumstance. Examples include striking immaterial targets, blocking attacks that can&#039;t normally be blocked (including Irresistable attacks). Note that the outcome of the effect is still basically mundane.&lt;br /&gt;
* &#039;&#039;&#039;Dolorous&#039;&#039;&#039;: Against a specific class of target minimum damage from a successful withering attack is raised by 2; decisive attacks ignore hardness.&lt;br /&gt;
* &#039;&#039;&#039;Irresistable&#039;&#039;&#039; (Cost 2): A specific class of defence is ineffective against this attack. E.g. Unblockable or undodgeable effects. This is incompatible with Duration.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example Techniques|Example Techniques]]&lt;br /&gt;
&lt;br /&gt;
Different sorts of supernatural may have other tags appropriate to their theme - see the Quixalted rules for ideas.&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
&lt;br /&gt;
Sorcerous spells are created in the same manner, except they also include at least one of the following tags as well - the first one of which is free. &lt;br /&gt;
&lt;br /&gt;
Conceptually, Techniques enhance an action, Sorcery *is* an action. &#039;&#039;&#039;You can only cast one spell at a time, and spells cannot be enhanced with Techniques&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; -  something like sorcerous mote gathering?]&lt;br /&gt;
&lt;br /&gt;
Affecting unwilling victims with non-damaging effects requires a successful Gambit with the difficulty depending on the severity of the effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Destruction&#039;&#039;&#039;: Make a decisive attack. When the spell is created, choose to either make the attack normally using your initiative, or instead with a base damage equal to the Trait being used. In the latter case, you do not reset to base initiative afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Lash&#039;&#039;&#039;: Make a withering attack. Incompatible with Destruction.&lt;br /&gt;
* &#039;&#039;&#039;Transmutation&#039;&#039;&#039;: Alter the form of the target (can be the sorceror themself). &lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039;: Move the target bodily, or cause it to act in a certain way if animate.&lt;br /&gt;
* &#039;&#039;&#039;Creation&#039;&#039;&#039;: Conjure something from nothing.&lt;br /&gt;
* &#039;&#039;&#039;Environmental&#039;&#039;&#039;: The spell has lingering effects upon the environment such as setting things on fire or conjuring an obscuring mist.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example spells|Example spells]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Resources are things that a character can use to accomplish tasks. The distinction between resources and a speciality tool or quality is that resources can accomplish things without the character themself having to do anything. For example, if the character has &amp;quot;Underworld contacts&amp;quot; as a resource, it can be used to find out information or procure goods, or even kill people, all while the character stays at home with their feet up.&lt;br /&gt;
&lt;br /&gt;
Resources are modelled as Traits, with the same 1-5 rating. When you want to use a resource to accomplish a task, roll the resource&#039;s rating instead. Resources cannot be boosted by Aura, however a particularly appropriate resource may face a lower difficulty, or be generally safer.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example resources|Example spells]]&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - cost; resource-boosting techniques?; minions in combat]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - everything]&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Armour===&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Evocations====&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack&amp;diff=312481</id>
		<title>Ru&#039;s Ex3 system hack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack&amp;diff=312481"/>
		<updated>2017-01-16T12:53:29Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Sorcery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character ==&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;Rated 1-5, 15 total&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These describe the Character’s basic aptitudes.&lt;br /&gt;
* Might&lt;br /&gt;
* Speed&lt;br /&gt;
* Presence&lt;br /&gt;
* Insight&lt;br /&gt;
* Knowledge&lt;br /&gt;
&lt;br /&gt;
===Specialities===&lt;br /&gt;
&#039;&#039;+2 dice each, choose 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specialities cover:&lt;br /&gt;
* Things the Character is good at doing&lt;br /&gt;
* Tools the Character is particularly effective with&lt;br /&gt;
* Things the Character knows a lot about&lt;br /&gt;
* Special qualities the character has that advantage them in some way&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to come up with their own, but the GM should make sure that they are not too broad. As a guideline, it should be obvious when a speciality doesn’t apply within the purview of a trait.&lt;br /&gt;
&lt;br /&gt;
Specialities can apply in the context of multiple traits. A speciality of “Swords” applies to attacking or defending, but could also apply when appraising an artifact sword with Knowledge, for example. &lt;br /&gt;
&lt;br /&gt;
Only one speciality can apply to any one roll.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example Specialities|Example Specialities]]&lt;br /&gt;
&lt;br /&gt;
==Rank and Aura ==&lt;br /&gt;
&#039;&#039;Starting characters have a Rank of 1. Aura = Rank + 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In combat, your aura pool refreshes at the start of each round (before rolling join battle, in round 1). Out of combat, your aura pool refreshes whenever you have the chance to rest.&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - health levels]&lt;br /&gt;
&lt;br /&gt;
===Spending aura===&lt;br /&gt;
&lt;br /&gt;
You can spend:&lt;br /&gt;
* One point to add one die to any Trait roll, up to a maximum of the trait you’re using.&lt;br /&gt;
* Two points to add one to one of your defences for the rest of the round - declared after the attacker declares, including aura spent, but before the attacker rolls.&lt;br /&gt;
* Two points to add one damage die - must be declared before rolling to attack.&lt;br /&gt;
&lt;br /&gt;
===Burning aura===&lt;br /&gt;
&lt;br /&gt;
Additionally you can burn aura. Burnt aura is not taken from your current pool, instead it’s removed from your maximum aura. In combat, burnt aura is not usually recovered until the end of the fight except if:&lt;br /&gt;
* in combat, you can take the Recover action. Roll Insight or Might, difficulty 1 - if you succeed you regain 1 burnt Aura. This action cannot be flurried, nor can it be used in initiative crash.&lt;br /&gt;
* you perform a particularly impressive stunt (max 1 per round).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can burn:&lt;br /&gt;
* One point to negate any penalties to one Trait roll.&lt;br /&gt;
* One point to reroll any Trait roll.&lt;br /&gt;
* One point to roll an additional die after a Trait roll.&lt;br /&gt;
* One point to prevent the loss of a single health level, up to your Might in levels.&lt;br /&gt;
* A number of points to activate a Technique or Sorcery equal to its cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are in initiative crash, you can only burn aura to activate Techniques or Sorcery. Burning aura is always obviously supernatural.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
As in Ex3e (see [https://s-media-cache-ak0.pinimg.com/564x/e8/c6/25/e8c6254d56e8550a13bef2336253d47e.jpg here]) except as noted:&lt;br /&gt;
* Attacking or Defending may be done with the higher of Might or Speed.&lt;br /&gt;
* &amp;quot;Soak&amp;quot; is a form of defence, based on Might, alongside Dodge or Parry.&lt;br /&gt;
* Mundane weapons and armour have no stats; they are instead modelled purely by their tags. New tags are introduced in the equipment section. &lt;br /&gt;
* Don’t roll damage for withering attacks. Initiative gained/lost = MoS. (Note: Dice pools are in general lower, so this shouldn’t be too swingy)&lt;br /&gt;
* Decisive attacks must &#039;&#039;&#039;exceed&#039;&#039;&#039; target’s Defence.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;5 total to start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Techniques=== &lt;br /&gt;
&#039;&#039;&#039;(Note: this section is adapted from [http://aakin.net/wiki/doku.php?id=qwixalted Qwixalted] by Jarvis of Dog Day Games and others)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Techniques are built freeform from a number of tags. The cost of the technique is usually the number of tags it has, but the cost of some tags varies. Write down the name of the technique, what it does, and what tags it uses.&lt;br /&gt;
&lt;br /&gt;
A given technique can only be used once per round, but a character can use as many techniques to enhance the same action as he or she wishes.&lt;br /&gt;
&lt;br /&gt;
Tags:&lt;br /&gt;
* &#039;&#039;&#039;Multiple&#039;&#039;&#039;: The technique allows a single action to affect a number of extra targets equal to the Trait being rolled.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: The effects of the technique last to the end of the fight. Applies only to the Technique that it is a part of.&lt;br /&gt;
* &#039;&#039;&#039;Action&#039;&#039;&#039; (Cost 0 +1 per activation): The technique allows the character to take one reflexive action under a specific circumstance. If combined with Duration this technique may be activated multiple times, including in a single round, but costs an extra 1 per activation. Attacking, hitting, woulding or otherwise adversely affecting a target is specifically excluded as a valid trigger (no multi-attack for you.)&lt;br /&gt;
* &#039;&#039;&#039;Panoply&#039;&#039;&#039; (Cost 0): Allows the character to perform actions that would usually require equipment, without it. With one purchase, gain the equivalent of mundane equipment; for two, it&#039;s equivalent to an artifact. If the character owns said equipment but doesn’t have it to hand, a technique with this tag may summon/retrieve it instead.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039;: Extends the range of the action by two brackets.&lt;br /&gt;
* &#039;&#039;&#039;Impossible&#039;&#039;&#039;: Allows you to perform an action that wouldn&#039;t normally be possible due to some outside circumstance. Examples include striking immaterial targets, blocking attacks that can&#039;t normally be blocked (including Irresistable attacks). Note that the outcome of the effect is still basically mundane.&lt;br /&gt;
* &#039;&#039;&#039;Dolorous&#039;&#039;&#039;: Against a specific class of target minimum damage from a successful withering attack is raised by 2; decisive attacks ignore hardness.&lt;br /&gt;
* &#039;&#039;&#039;Irresistable&#039;&#039;&#039; (Cost 2): A specific class of defence is ineffective against this attack. E.g. Unblockable or undodgeable effects. This is incompatible with Duration.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example Techniques|Example Techniques]]&lt;br /&gt;
&lt;br /&gt;
Different sorts of supernatural may have other tags appropriate to their theme - see the Quixalted rules for ideas.&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
&lt;br /&gt;
Sorcerous spells are created in the same manner, except they also include at least one of the following tags as well - the first one of which is free. &lt;br /&gt;
&lt;br /&gt;
Conceptually, Techniques enhance an action, Sorcery *is* an action. You can only cast one spell at a time, and spells cannot be enhanced with Techniques.&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; -  something like sorcerous mote gathering?]&lt;br /&gt;
&lt;br /&gt;
Affecting unwilling victims with non-damaging effects requires a successful Gambit with the difficulty depending on the severity of the effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Destruction&#039;&#039;&#039;: Make a decisive attack. When the spell is created, choose to either make the attack normally using your initiative, or instead with a base damage equal to the Trait being used. In the latter case, you do not reset to base initiative afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Lash&#039;&#039;&#039;: Make a withering attack. Incompatible with Destruction.&lt;br /&gt;
* &#039;&#039;&#039;Transmutation&#039;&#039;&#039;: Alter the form of the target (can be the sorceror themself). &lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039;: Move the target bodily, or cause it to act in a certain way if animate.&lt;br /&gt;
* &#039;&#039;&#039;Creation&#039;&#039;&#039;: Conjure something from nothing.&lt;br /&gt;
* &#039;&#039;&#039;Environmental&#039;&#039;&#039;: The spell has lingering effects upon the environment such as setting things on fire or conjuring an obscuring mist.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example spells|Example spells]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Resources are things that a character can use to accomplish tasks. The distinction between resources and a speciality tool or quality is that resources can accomplish things without the character themself having to do anything. For example, if the character has &amp;quot;Underworld contacts&amp;quot; as a resource, it can be used to find out information or procure goods, or even kill people, all while the character stays at home with their feet up.&lt;br /&gt;
&lt;br /&gt;
Resources are modelled as Traits, with the same 1-5 rating. When you want to use a resource to accomplish a task, roll the resource&#039;s rating instead. Resources cannot be boosted by Aura, however a particularly appropriate resource may face a lower difficulty, or be generally safer.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example resources|Example spells]]&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - cost; resource-boosting techniques?; minions in combat]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - everything]&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Armour===&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Evocations====&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack&amp;diff=312480</id>
		<title>Ru&#039;s Ex3 system hack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack&amp;diff=312480"/>
		<updated>2017-01-16T12:42:47Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Rank and Aura */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character ==&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;Rated 1-5, 15 total&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These describe the Character’s basic aptitudes.&lt;br /&gt;
* Might&lt;br /&gt;
* Speed&lt;br /&gt;
* Presence&lt;br /&gt;
* Insight&lt;br /&gt;
* Knowledge&lt;br /&gt;
&lt;br /&gt;
===Specialities===&lt;br /&gt;
&#039;&#039;+2 dice each, choose 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specialities cover:&lt;br /&gt;
* Things the Character is good at doing&lt;br /&gt;
* Tools the Character is particularly effective with&lt;br /&gt;
* Things the Character knows a lot about&lt;br /&gt;
* Special qualities the character has that advantage them in some way&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to come up with their own, but the GM should make sure that they are not too broad. As a guideline, it should be obvious when a speciality doesn’t apply within the purview of a trait.&lt;br /&gt;
&lt;br /&gt;
Specialities can apply in the context of multiple traits. A speciality of “Swords” applies to attacking or defending, but could also apply when appraising an artifact sword with Knowledge, for example. &lt;br /&gt;
&lt;br /&gt;
Only one speciality can apply to any one roll.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example Specialities|Example Specialities]]&lt;br /&gt;
&lt;br /&gt;
==Rank and Aura ==&lt;br /&gt;
&#039;&#039;Starting characters have a Rank of 1. Aura = Rank + 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In combat, your aura pool refreshes at the start of each round (before rolling join battle, in round 1). Out of combat, your aura pool refreshes whenever you have the chance to rest.&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - health levels]&lt;br /&gt;
&lt;br /&gt;
===Spending aura===&lt;br /&gt;
&lt;br /&gt;
You can spend:&lt;br /&gt;
* One point to add one die to any Trait roll, up to a maximum of the trait you’re using.&lt;br /&gt;
* Two points to add one to one of your defences for the rest of the round - declared after the attacker declares, including aura spent, but before the attacker rolls.&lt;br /&gt;
* Two points to add one damage die - must be declared before rolling to attack.&lt;br /&gt;
&lt;br /&gt;
===Burning aura===&lt;br /&gt;
&lt;br /&gt;
Additionally you can burn aura. Burnt aura is not taken from your current pool, instead it’s removed from your maximum aura. In combat, burnt aura is not usually recovered until the end of the fight except if:&lt;br /&gt;
* in combat, you can take the Recover action. Roll Insight or Might, difficulty 1 - if you succeed you regain 1 burnt Aura. This action cannot be flurried, nor can it be used in initiative crash.&lt;br /&gt;
* you perform a particularly impressive stunt (max 1 per round).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can burn:&lt;br /&gt;
* One point to negate any penalties to one Trait roll.&lt;br /&gt;
* One point to reroll any Trait roll.&lt;br /&gt;
* One point to roll an additional die after a Trait roll.&lt;br /&gt;
* One point to prevent the loss of a single health level, up to your Might in levels.&lt;br /&gt;
* A number of points to activate a Technique or Sorcery equal to its cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are in initiative crash, you can only burn aura to activate Techniques or Sorcery. Burning aura is always obviously supernatural.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
As in Ex3e (see [https://s-media-cache-ak0.pinimg.com/564x/e8/c6/25/e8c6254d56e8550a13bef2336253d47e.jpg here]) except as noted:&lt;br /&gt;
* Attacking or Defending may be done with the higher of Might or Speed.&lt;br /&gt;
* &amp;quot;Soak&amp;quot; is a form of defence, based on Might, alongside Dodge or Parry.&lt;br /&gt;
* Mundane weapons and armour have no stats; they are instead modelled purely by their tags. New tags are introduced in the equipment section. &lt;br /&gt;
* Don’t roll damage for withering attacks. Initiative gained/lost = MoS. (Note: Dice pools are in general lower, so this shouldn’t be too swingy)&lt;br /&gt;
* Decisive attacks must &#039;&#039;&#039;exceed&#039;&#039;&#039; target’s Defence.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;5 total to start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Techniques=== &lt;br /&gt;
&#039;&#039;&#039;(Note: this section is adapted from [http://aakin.net/wiki/doku.php?id=qwixalted Qwixalted] by Jarvis of Dog Day Games and others)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Techniques are built freeform from a number of tags. The cost of the technique is usually the number of tags it has, but the cost of some tags varies. Write down the name of the technique, what it does, and what tags it uses.&lt;br /&gt;
&lt;br /&gt;
A given technique can only be used once per round, but a character can use as many techniques to enhance the same action as he or she wishes.&lt;br /&gt;
&lt;br /&gt;
Tags:&lt;br /&gt;
* &#039;&#039;&#039;Multiple&#039;&#039;&#039;: The technique allows a single action to affect a number of extra targets equal to the Trait being rolled.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: The effects of the technique last to the end of the fight. Applies only to the Technique that it is a part of.&lt;br /&gt;
* &#039;&#039;&#039;Action&#039;&#039;&#039; (Cost 0 +1 per activation): The technique allows the character to take one reflexive action under a specific circumstance. If combined with Duration this technique may be activated multiple times, including in a single round, but costs an extra 1 per activation. Attacking, hitting, woulding or otherwise adversely affecting a target is specifically excluded as a valid trigger (no multi-attack for you.)&lt;br /&gt;
* &#039;&#039;&#039;Panoply&#039;&#039;&#039; (Cost 0): Allows the character to perform actions that would usually require equipment, without it. With one purchase, gain the equivalent of mundane equipment; for two, it&#039;s equivalent to an artifact. If the character owns said equipment but doesn’t have it to hand, a technique with this tag may summon/retrieve it instead.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039;: Extends the range of the action by two brackets.&lt;br /&gt;
* &#039;&#039;&#039;Impossible&#039;&#039;&#039;: Allows you to perform an action that wouldn&#039;t normally be possible due to some outside circumstance. Examples include striking immaterial targets, blocking attacks that can&#039;t normally be blocked (including Irresistable attacks). Note that the outcome of the effect is still basically mundane.&lt;br /&gt;
* &#039;&#039;&#039;Dolorous&#039;&#039;&#039;: Against a specific class of target minimum damage from a successful withering attack is raised by 2; decisive attacks ignore hardness.&lt;br /&gt;
* &#039;&#039;&#039;Irresistable&#039;&#039;&#039; (Cost 2): A specific class of defence is ineffective against this attack. E.g. Unblockable or undodgeable effects. This is incompatible with Duration.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example Techniques|Example Techniques]]&lt;br /&gt;
&lt;br /&gt;
Different sorts of supernatural may have other tags appropriate to their theme - see the Quixalted rules for ideas.&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
&lt;br /&gt;
Sorcerous spells are created in the same manner, except they also include at least one of the following tags as well - the first one of which is free.&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; -  something like sorcerous mote gathering?]&lt;br /&gt;
&lt;br /&gt;
Affecting unwilling victims with non-damaging effects requires a successful Gambit with the difficulty depending on the severity of the effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Destruction&#039;&#039;&#039;: Make a decisive attack. When the spell is created, choose to either make the attack normally using your initiative, or instead with a base damage equal to the Trait being used. In the latter case, you do not reset to base initiative afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Lash&#039;&#039;&#039;: Make a withering attack. Incompatible with Destruction.&lt;br /&gt;
* &#039;&#039;&#039;Transmutation&#039;&#039;&#039;: Alter the form of the target (can be the sorceror themself). &lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039;: Move the target bodily, or cause it to act in a certain way if animate.&lt;br /&gt;
* &#039;&#039;&#039;Creation&#039;&#039;&#039;: Conjure something from nothing.&lt;br /&gt;
* &#039;&#039;&#039;Environmental&#039;&#039;&#039;: The spell has lingering effects upon the environment such as setting things on fire or conjuring an obscuring mist.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example spells|Example spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Resources are things that a character can use to accomplish tasks. The distinction between resources and a speciality tool or quality is that resources can accomplish things without the character themself having to do anything. For example, if the character has &amp;quot;Underworld contacts&amp;quot; as a resource, it can be used to find out information or procure goods, or even kill people, all while the character stays at home with their feet up.&lt;br /&gt;
&lt;br /&gt;
Resources are modelled as Traits, with the same 1-5 rating. When you want to use a resource to accomplish a task, roll the resource&#039;s rating instead. Resources cannot be boosted by Aura, however a particularly appropriate resource may face a lower difficulty, or be generally safer.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example resources|Example spells]]&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - cost; resource-boosting techniques?; minions in combat]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - everything]&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Armour===&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Evocations====&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack/Example_Specialities&amp;diff=312479</id>
		<title>Ru&#039;s Ex3 system hack/Example Specialities</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack/Example_Specialities&amp;diff=312479"/>
		<updated>2017-01-16T12:33:41Z</updated>

		<summary type="html">&lt;p&gt;Ru: Created page with &amp;quot;A very partial list. The categories are not exclusive, merely illustrative.   &amp;quot;Things the Character is good at doing&amp;quot; * Feat of strength * Endurance * Cover ground * Dodge * J...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A very partial list. The categories are not exclusive, merely illustrative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Things the Character is good at doing&amp;quot;&lt;br /&gt;
* Feat of strength&lt;br /&gt;
* Endurance&lt;br /&gt;
* Cover ground&lt;br /&gt;
* Dodge&lt;br /&gt;
* Join Battle&lt;br /&gt;
* Sleight of hand&lt;br /&gt;
* Persuade&lt;br /&gt;
* Seduce&lt;br /&gt;
* Intimidate&lt;br /&gt;
* Intrigue&lt;br /&gt;
* Disguise&lt;br /&gt;
* Politics&lt;br /&gt;
* Sorcery&lt;br /&gt;
* Occult&lt;br /&gt;
* Medecine &lt;br /&gt;
* Navigation&lt;br /&gt;
* Survival&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tools the Character is particularly effective with&amp;quot;&lt;br /&gt;
* [Weapon]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Things the Character knows a lot about&amp;quot;&lt;br /&gt;
* Demons&lt;br /&gt;
* [Country] &lt;br /&gt;
* [Faction]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Special qualities the character has that advantage them in some way&amp;quot;&lt;br /&gt;
&amp;lt;br/&amp;gt;&#039;&#039;Care should be taken that these are not too broad. Work with the GM to define when they are apploicable.&lt;br /&gt;
* Attractive&lt;br /&gt;
* Noble - people behave well to the character in appropriate circumstances. If you want to exercise the power of your estate to get things done, that would be a Resource. &lt;br /&gt;
* Cunning&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack&amp;diff=312478</id>
		<title>Ru&#039;s Ex3 system hack</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ru%27s_Ex3_system_hack&amp;diff=312478"/>
		<updated>2017-01-16T12:02:07Z</updated>

		<summary type="html">&lt;p&gt;Ru: Created page with &amp;quot;==Character == ===Traits=== &amp;#039;&amp;#039;Rated 1-5, 15 total&amp;#039;&amp;#039;  These describe the Character’s basic aptitudes. * Might * Speed * Presence * Insight * Knowledge  ===Specialities=== &amp;#039;&amp;#039;+...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character ==&lt;br /&gt;
===Traits===&lt;br /&gt;
&#039;&#039;Rated 1-5, 15 total&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
These describe the Character’s basic aptitudes.&lt;br /&gt;
* Might&lt;br /&gt;
* Speed&lt;br /&gt;
* Presence&lt;br /&gt;
* Insight&lt;br /&gt;
* Knowledge&lt;br /&gt;
&lt;br /&gt;
===Specialities===&lt;br /&gt;
&#039;&#039;+2 dice each, choose 5&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Specialities cover:&lt;br /&gt;
* Things the Character is good at doing&lt;br /&gt;
* Tools the Character is particularly effective with&lt;br /&gt;
* Things the Character knows a lot about&lt;br /&gt;
* Special qualities the character has that advantage them in some way&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Players are encouraged to come up with their own, but the GM should make sure that they are not too broad. As a guideline, it should be obvious when a speciality doesn’t apply within the purview of a trait.&lt;br /&gt;
&lt;br /&gt;
Specialities can apply in the context of multiple traits. A speciality of “Swords” applies to attacking or defending, but could also apply when appraising an artifact sword with Knowledge, for example. &lt;br /&gt;
&lt;br /&gt;
Only one speciality can apply to any one roll.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example Specialities|Example Specialities]]&lt;br /&gt;
&lt;br /&gt;
==Rank and Aura ==&lt;br /&gt;
&#039;&#039;Starting characters have a Rank of 1. Aura = Rank + 5.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In combat, your aura pool refreshes at the start of each round. Out of combat, your aura pool refreshes whenever you have the chance to rest.&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - health levels]&lt;br /&gt;
&lt;br /&gt;
===Spending aura===&lt;br /&gt;
&lt;br /&gt;
You can spend:&lt;br /&gt;
* One point to add one die to any Trait roll, up to a maximum of the trait you’re using.&lt;br /&gt;
* Two points to add one to one of your defences for the rest of the round - declared after the attacker declares, including aura spent, but before the attacker rolls.&lt;br /&gt;
* Two points to add one damage die - must be declared before rolling to attack.&lt;br /&gt;
&lt;br /&gt;
===Burning aura===&lt;br /&gt;
&lt;br /&gt;
Additionally you can burn aura. Burnt aura is not taken from your current pool, instead it’s removed from your maximum aura. In combat, burnt aura is not usually recovered until the end of the fight except if:&lt;br /&gt;
* in combat, you can take the Recover action. Roll Insight or Might, difficulty 1 - if you succeed you regain 1 burnt Aura. This action cannot be flurried, nor can it be used in initiative crash.&lt;br /&gt;
* you perform a particularly impressive stunt (max 1 per round).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You can burn:&lt;br /&gt;
* One point to negate any penalties to one Trait roll.&lt;br /&gt;
* One point to reroll any Trait roll.&lt;br /&gt;
* One point to roll an additional die after a Trait roll.&lt;br /&gt;
* One point to prevent the loss of a single health level, up to your Might in levels.&lt;br /&gt;
* A number of points to activate a Technique or Sorcery equal to its cost.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;If you are in initiative crash, you can only burn aura to activate Techniques or Sorcery. Burning aura is always obviously supernatural.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&lt;br /&gt;
As in Ex3e (see [https://s-media-cache-ak0.pinimg.com/564x/e8/c6/25/e8c6254d56e8550a13bef2336253d47e.jpg here]) except as noted:&lt;br /&gt;
* Attacking or Defending may be done with the higher of Might or Speed.&lt;br /&gt;
* &amp;quot;Soak&amp;quot; is a form of defence, based on Might, alongside Dodge or Parry.&lt;br /&gt;
* Mundane weapons and armour have no stats; they are instead modelled purely by their tags. New tags are introduced in the equipment section. &lt;br /&gt;
* Don’t roll damage for withering attacks. Initiative gained/lost = MoS. (Note: Dice pools are in general lower, so this shouldn’t be too swingy)&lt;br /&gt;
* Decisive attacks must &#039;&#039;&#039;exceed&#039;&#039;&#039; target’s Defence.&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
&#039;&#039;5 total to start&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Techniques=== &lt;br /&gt;
&#039;&#039;&#039;(Note: this section is adapted from [http://aakin.net/wiki/doku.php?id=qwixalted Qwixalted] by Jarvis of Dog Day Games and others)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Techniques are built freeform from a number of tags. The cost of the technique is usually the number of tags it has, but the cost of some tags varies. Write down the name of the technique, what it does, and what tags it uses.&lt;br /&gt;
&lt;br /&gt;
A given technique can only be used once per round, but a character can use as many techniques to enhance the same action as he or she wishes.&lt;br /&gt;
&lt;br /&gt;
Tags:&lt;br /&gt;
* &#039;&#039;&#039;Multiple&#039;&#039;&#039;: The technique allows a single action to affect a number of extra targets equal to the Trait being rolled.&lt;br /&gt;
* &#039;&#039;&#039;Duration&#039;&#039;&#039;: The effects of the technique last to the end of the fight. Applies only to the Technique that it is a part of.&lt;br /&gt;
* &#039;&#039;&#039;Action&#039;&#039;&#039; (Cost 0 +1 per activation): The technique allows the character to take one reflexive action under a specific circumstance. If combined with Duration this technique may be activated multiple times, including in a single round, but costs an extra 1 per activation. Attacking, hitting, woulding or otherwise adversely affecting a target is specifically excluded as a valid trigger (no multi-attack for you.)&lt;br /&gt;
* &#039;&#039;&#039;Panoply&#039;&#039;&#039; (Cost 0): Allows the character to perform actions that would usually require equipment, without it. With one purchase, gain the equivalent of mundane equipment; for two, it&#039;s equivalent to an artifact. If the character owns said equipment but doesn’t have it to hand, a technique with this tag may summon/retrieve it instead.&lt;br /&gt;
* &#039;&#039;&#039;Range&#039;&#039;&#039;: Extends the range of the action by two brackets.&lt;br /&gt;
* &#039;&#039;&#039;Impossible&#039;&#039;&#039;: Allows you to perform an action that wouldn&#039;t normally be possible due to some outside circumstance. Examples include striking immaterial targets, blocking attacks that can&#039;t normally be blocked (including Irresistable attacks). Note that the outcome of the effect is still basically mundane.&lt;br /&gt;
* &#039;&#039;&#039;Dolorous&#039;&#039;&#039;: Against a specific class of target minimum damage from a successful withering attack is raised by 2; decisive attacks ignore hardness.&lt;br /&gt;
* &#039;&#039;&#039;Irresistable&#039;&#039;&#039; (Cost 2): A specific class of defence is ineffective against this attack. E.g. Unblockable or undodgeable effects. This is incompatible with Duration.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example Techniques|Example Techniques]]&lt;br /&gt;
&lt;br /&gt;
Different sorts of supernatural may have other tags appropriate to their theme - see the Quixalted rules for ideas.&lt;br /&gt;
&lt;br /&gt;
===Sorcery===&lt;br /&gt;
&lt;br /&gt;
Sorcerous spells are created in the same manner, except they also include at least one of the following tags as well - the first one of which is free.&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; -  something like sorcerous mote gathering?]&lt;br /&gt;
&lt;br /&gt;
Affecting unwilling victims with non-damaging effects requires a successful Gambit with the difficulty depending on the severity of the effect.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Destruction&#039;&#039;&#039;: Make a decisive attack. When the spell is created, choose to either make the attack normally using your initiative, or instead with a base damage equal to the Trait being used. In the latter case, you do not reset to base initiative afterwards.&lt;br /&gt;
* &#039;&#039;&#039;Lash&#039;&#039;&#039;: Make a withering attack. Incompatible with Destruction.&lt;br /&gt;
* &#039;&#039;&#039;Transmutation&#039;&#039;&#039;: Alter the form of the target (can be the sorceror themself). &lt;br /&gt;
* &#039;&#039;&#039;Control&#039;&#039;&#039;: Move the target bodily, or cause it to act in a certain way if animate.&lt;br /&gt;
* &#039;&#039;&#039;Creation&#039;&#039;&#039;: Conjure something from nothing.&lt;br /&gt;
* &#039;&#039;&#039;Environmental&#039;&#039;&#039;: The spell has lingering effects upon the environment such as setting things on fire or conjuring an obscuring mist.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example spells|Example spells]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
Resources are things that a character can use to accomplish tasks. The distinction between resources and a speciality tool or quality is that resources can accomplish things without the character themself having to do anything. For example, if the character has &amp;quot;Underworld contacts&amp;quot; as a resource, it can be used to find out information or procure goods, or even kill people, all while the character stays at home with their feet up.&lt;br /&gt;
&lt;br /&gt;
Resources are modelled as Traits, with the same 1-5 rating. When you want to use a resource to accomplish a task, roll the resource&#039;s rating instead. Resources cannot be boosted by Aura, however a particularly appropriate resource may face a lower difficulty, or be generally safer.&lt;br /&gt;
&lt;br /&gt;
[[Ru%27s_Ex3_system_hack/Example resources|Example spells]]&lt;br /&gt;
&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - cost; resource-boosting techniques?; minions in combat]&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
[&amp;lt;span style=&amp;quot;color:#FF0000&amp;quot;&amp;gt;TODO&amp;lt;/span&amp;gt; - everything]&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Armour===&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Evocations====&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dancers_in_Shadow/Beatrice&amp;diff=273811</id>
		<title>Dancers in Shadow/Beatrice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dancers_in_Shadow/Beatrice&amp;diff=273811"/>
		<updated>2014-12-05T10:42:30Z</updated>

		<summary type="html">&lt;p&gt;Ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Beatrice was a captain in the Isoldin Guard; the regiment of troops tasked with guarding the passes from goblinoid raiding parties. Her luck changed when a new commander - an inexperienced noble - was assigned to her post.&lt;br /&gt;
&lt;br /&gt;
The Creed, you see, holds that each person has their proper place and role in life. This belief, however, varies widely in its interpretation and application; and many overlook its spiritual aspect and focus only on social. The nobility command because it is their role; these ideas overruled any considerations of military experience or talent.&lt;br /&gt;
&lt;br /&gt;
The crunch came when harsh winters drove a particularly determined series of raids down out of the mountains. In the midst of battle, the commander lost his nerve and fled the field, throwing his forces into disarray. Seeing the danger, Beatrice rallied her company and led them into the teeth of the enemy, holding the breach for precious minutes before being finally overwhelmed and left for dead amongst the bodies of those she had led.&lt;br /&gt;
&lt;br /&gt;
After the battle and her convalescence, Beatrice quit the Guard, disillusioned at the system that gave command to an incompetent coward, whose face was saved with the lives of her men. More than this, though, Beatrice was frustrated by her own lack of strength. If only she had been stronger, her men would not have fallen. Somewhere, out there, was the answer she was looking for; a source of strength that would mean she could stand against any foe and prevail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Beatrice is a tall, striking woman of athletic build. She has medium-length black hair, braided to keep it out of the way. She cuts an imposing figure with her greatsword and distinctive red armour; she wears no insignia.&lt;br /&gt;
&lt;br /&gt;
She has an open and easygoing personality, concealing a steely core of fearless determination. She is a competent leader and tactician, and is smart enough to know when to beat a tactical retreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sheet==&lt;br /&gt;
&lt;br /&gt;
;Stats: &lt;br /&gt;
:Str 16 +3&lt;br /&gt;
:Int 14 +2&lt;br /&gt;
:Wis 14 +2&lt;br /&gt;
:Dex 12 +1&lt;br /&gt;
:Con 15 +2&lt;br /&gt;
:Cha 13 +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Combat: &lt;br /&gt;
:HP 12&lt;br /&gt;
:AC (chain mail) 16&lt;br /&gt;
:Melee attack (greatsword) +5/2d6+3 (reroll 1,2)&lt;br /&gt;
:Ranged attack (javelin) +5/1d6+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Proficiencies: &lt;br /&gt;
:Str, Con saves&lt;br /&gt;
:Martial weapons, Heavy armour, shields&lt;br /&gt;
:Athletics, Intimidation, Animal Handling, Perception&lt;br /&gt;
:Cartographer&#039;s tools, vehicles (land)&lt;br /&gt;
:Languages: Common, Goblin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Personality:  &lt;br /&gt;
:Alignment: Neutral Good, tending Chaotic Good.&lt;br /&gt;
:Trait: Fearless; Not going to take orders any more.&lt;br /&gt;
:Ideal: Gain the strength to protect what&#039;s important.&lt;br /&gt;
:Bond: Would do anything for her comrades from her old company.&lt;br /&gt;
:Flaw: Afraid of losing people she cares about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Class Features: &lt;br /&gt;
:Fighting style: great weapons&lt;br /&gt;
:Second Wind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Gear: &lt;br /&gt;
:Greatsword, shortsword, 10 javelins &amp;amp; quiver&lt;br /&gt;
:Cartographer&#039;s tools, Explorer&#039;s pack&lt;br /&gt;
:10gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Dancers_in_Shadow|Dancers in Shadow]]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dancers_in_Shadow/Beatrice&amp;diff=273810</id>
		<title>Dancers in Shadow/Beatrice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dancers_in_Shadow/Beatrice&amp;diff=273810"/>
		<updated>2014-12-05T10:42:19Z</updated>

		<summary type="html">&lt;p&gt;Ru: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Beatrice was a captain in the Isoldin Guard; the regiment of troops tasked with guarding the passes from goblinoid raiding parties. Her luck changed when a new commander - an inexperienced noble - was assigned to her post.&lt;br /&gt;
&lt;br /&gt;
The Creed, you see, holds that each person has their proper place and role in life. This belief, however, varies widely in its interpretation and application; and many overlook its spiritual aspect and focus only on social. The nobility command because it is their role; these ideas overruled any considerations of military experience or talent.&lt;br /&gt;
&lt;br /&gt;
The crunch came when harsh winters drove a particularly determined series of raids down out of the mountains. In the midst of battle, the commander lost his nerve and fled the field, throwing his forces into disarray. Seeing the danger, Beatrice rallied her company and led them into the teeth of the enemy, holding the breach for precious minutes before being finally overwhelmed and left for dead amongst the bodies of those she had led.&lt;br /&gt;
&lt;br /&gt;
After the battle and her convalescence, Beatrice quit the Guard, disillusioned at the system that gave command to an incompetent coward, whose face was saved with the lives of her men. More than this, though, Beatrice was frustrated by her own lack of strength. If only she had been stronger, her men would not have fallen. Somewhere, out there, was the answer she was looking for; a source of strength that would mean she could stand against any foe and prevail.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Beatrice is a tall, striking woman of athletic build. She has medium-length black hair, braided to keep it out of the way. She cuts an imposing figure with her greatsword and distinctive red armour; she wears no insignia.&lt;br /&gt;
&lt;br /&gt;
She has an open and easygoing personality, concealing a steely core of fearless determination. She is a competent leader and tactician, and is smart enough to know when to beat a tactical retreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sheet==&lt;br /&gt;
&lt;br /&gt;
;Stats: &lt;br /&gt;
:Str 16 +3&lt;br /&gt;
:Int 14 +2&lt;br /&gt;
:Wis 14 +2&lt;br /&gt;
:Dex 12 +1&lt;br /&gt;
:Con 15 +2&lt;br /&gt;
:Cha 13 +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Combat: &lt;br /&gt;
:HP 12&lt;br /&gt;
:AC (chain mail) 16&lt;br /&gt;
:Melee attack (greatsword) +5/2d6+3 (reroll 1,2)&lt;br /&gt;
:Ranged attack (javelin) +5/1d6+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Proficiencies: &lt;br /&gt;
:Str, Con saves&lt;br /&gt;
:Martial weapons, Heavy armour, shields&lt;br /&gt;
:Athletics, Intimidation, Animal Handling, Perception&lt;br /&gt;
:Cartographer&#039;s tools, vehicles (land)&lt;br /&gt;
:Languages: Common, Goblin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Personality:  &lt;br /&gt;
:Alignment: Neutral Good, tending Chaotic Good.&lt;br /&gt;
:Trait: Fearless; Not going to take orders any more.&lt;br /&gt;
:Ideal: Gain the strength to protect what&#039;s important.&lt;br /&gt;
:Bond: Would do anything for her comrades from her old company.&lt;br /&gt;
:Flaw: Afraid of losing people she cares about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Class Features: &lt;br /&gt;
:Fighting style: great weapons&lt;br /&gt;
:Second Wind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Gear: &lt;br /&gt;
:Greatsword, shortsword, 10 javelins &amp;amp; quiver&lt;br /&gt;
:Cartographer&#039;s tools, Explorer&#039;s pack&lt;br /&gt;
:10gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Dancers_in_Shadow|Dancers in Shadow]]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dancers_in_Shadow/Beatrice&amp;diff=273015</id>
		<title>Dancers in Shadow/Beatrice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dancers_in_Shadow/Beatrice&amp;diff=273015"/>
		<updated>2014-11-18T08:10:44Z</updated>

		<summary type="html">&lt;p&gt;Ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Beatrice was a captain in the Isoldin Guard; the regiment of troops tasked with guarding the passes from goblinoid raiding parties. Her luck changed when a new commander - an inexperienced noble - was assigned to her post.&lt;br /&gt;
&lt;br /&gt;
The Creed, you see, holds that each person has their proper place and role in life. This belief, however, varies widely in its interpretation and application; and many overlook its spiritual aspect and focus only on social. The nobility command because it is their role; these ideas overruled any considerations of military experience or talent.&lt;br /&gt;
&lt;br /&gt;
The crunch came when harsh winters drove a particularly determined series of raids down out of the mountains. In the minds lost battle, the commander lost his nerve and fled the field, throwing his forces into disarray. Seeing the danger, Beatrice rallied her company and led them into the teeth of the enemy, holding the breach for precious minutes before being finally overwhelmed and left for dead amongst the bodies of those she had led.&lt;br /&gt;
&lt;br /&gt;
After the battle and her convalescence, Beatrice quit the Guard, disillusioned at the system that gave command to an incompetent coward, whose face was saved with the lives or her men. More than this, though, Beatrice was frustrated by her own lack of strength. If only she had been stronger, her men would not have fallen. Somewhere, out there, was the answer she was looking for; a source of strength that would mean she could stand against any foe and prevail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Beatrice is a tall, striking woman of athletic build. She has medium-length black hair, braided to keep it out of the way. She cuts an imposing figure with her greatsword and distinctive red armour; she wears no insignia.&lt;br /&gt;
&lt;br /&gt;
She has an open and easygoing personality, concealing a steely core of fearless determination. She is a competent leader and tactician, and is smart enough to know when to beat a tactical retreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sheet==&lt;br /&gt;
&lt;br /&gt;
;Stats: &lt;br /&gt;
:Str 16 +3&lt;br /&gt;
:Int 14 +2&lt;br /&gt;
:Wis 14 +2&lt;br /&gt;
:Dex 12 +1&lt;br /&gt;
:Con 15 +2&lt;br /&gt;
:Cha 13 +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Combat: &lt;br /&gt;
:HP 12&lt;br /&gt;
:AC (chain mail) 16&lt;br /&gt;
:Melee attack (greatsword) +5/2d6+3 (reroll 1,2)&lt;br /&gt;
:Ranged attack (javelin) +5/1d6+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Proficiencies: &lt;br /&gt;
:Str, Con saves&lt;br /&gt;
:Martial weapons, Heavy armour, shields&lt;br /&gt;
:Athletics, Intimidation, Animal Handling, Perception&lt;br /&gt;
:Cartographer&#039;s tools, vehicles (land)&lt;br /&gt;
:Languages: Common, Goblin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Personality:  &lt;br /&gt;
:Alignment: Neutral Good, tending Chaotic Good.&lt;br /&gt;
:Trait: Fearless; Not going to take orders any more.&lt;br /&gt;
:Ideal: Gain the strength to protect what&#039;s important.&lt;br /&gt;
:Bond: Would do anything for her comrades from her old company.&lt;br /&gt;
:Flaw: Afraid of losing people she cares about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Class Features: &lt;br /&gt;
:Fighting style: great weapons&lt;br /&gt;
:Second Wind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Gear: &lt;br /&gt;
:Greatsword, shortsword, 10 javelins &amp;amp; quiver&lt;br /&gt;
:Cartographer&#039;s tools, Explorer&#039;s pack&lt;br /&gt;
:10gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Dancers_in_Shadow|Dancers in Shadow]]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dancers_in_Shadow/Beatrice&amp;diff=272999</id>
		<title>Dancers in Shadow/Beatrice</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dancers_in_Shadow/Beatrice&amp;diff=272999"/>
		<updated>2014-11-17T20:38:28Z</updated>

		<summary type="html">&lt;p&gt;Ru: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Beatrice was a captain in the Isoldin Guard; the regiment of troops tasked with guarding the passes from goblinoid raiding parties. Her luck changed when a new commander - an inexperienced noble - was assigned to her post.&lt;br /&gt;
&lt;br /&gt;
The Creed, you see, holds that each person has their proper place and role in life. This belief, however, varies widely in its interpretation and application; and many overlook its spiritual aspect and focus only on social. The nobility command because it is their role; these ideas overruled any considerations of military experience or talent.&lt;br /&gt;
&lt;br /&gt;
The crunch came when harsh winters drove a particularly determined series of raids down out of the mountains. In the minds lost battle, the commander lost his nerve and fled the field, throwing his forces into disarray. Seeing the danger, Beatrice rallied her company and led them into the teeth of the enemy, holding the breach for precious minutes before being finally overwhelmed and left for dead amongst the bodies of those she had led.&lt;br /&gt;
&lt;br /&gt;
After the battle and her convalescence, Beatrice quit the Guard, disillusioned at the system that gave command to an incompetent coward, whose face was saved with the lives or her men. More than this, though, Beatrice was frustrated by her own lack of strength. If only she had been stronger, her men would not have fallen. Somewhere, out there, was the answer she was looking for; a source of strength that would mean she could stand against any foe and prevail.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
Beatrice is a tall, striking woman of athletic build. She has medium-length black hair, braided to keep it out of the way. She cuts an imposing figure with her greatsword and distinctive red armour; she wears no insignia.&lt;br /&gt;
&lt;br /&gt;
She has an open and easygoing personality, concealing a steely core of fearless determination. She is a competent leader and tactician, and is smart enough to know when to beat a tactical retreat.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Sheet==&lt;br /&gt;
&lt;br /&gt;
;Stats: &lt;br /&gt;
:Str 16 +3&lt;br /&gt;
:Int 14 +2&lt;br /&gt;
:Wis 14 +2&lt;br /&gt;
:Dex 12 +1&lt;br /&gt;
:Con 15 +2&lt;br /&gt;
:Cha 13 +1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Combat: &lt;br /&gt;
:HP 12&lt;br /&gt;
:AC (chain mail) 16&lt;br /&gt;
:Melee attack (greatsword) +5/2d6+3 (reroll 1,2)&lt;br /&gt;
:Ranged attack (javelin) +5/1d6+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Proficiencies: &lt;br /&gt;
:Str, Con saves&lt;br /&gt;
:Martial weapons, Heavy armour, shields&lt;br /&gt;
:Athletics, Intimidation, Animal Handling, Perception&lt;br /&gt;
:Gaming set, vehicles (land)&lt;br /&gt;
:Languages: Common, Goblin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Personality:  &lt;br /&gt;
:Alignment: Neutral Good, tending Chaotic Good.&lt;br /&gt;
:Trait: Fearless; Not going to take orders any more.&lt;br /&gt;
:Ideal: Gain the strength to protect what&#039;s important.&lt;br /&gt;
:Bond: Would do anything for her comrades from her old company.&lt;br /&gt;
:Flaw: Afraid of losing people she cares about.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Class Features: &lt;br /&gt;
:Fighting style: great weapons&lt;br /&gt;
:Second Wind&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Gear: &lt;br /&gt;
:Greatsword, shortsword, 10 javelins &amp;amp; quiver&lt;br /&gt;
:Dice, Explorer&#039;s pack&lt;br /&gt;
:10gp&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Back to [[Dancers_in_Shadow|Dancers in Shadow]]&lt;/div&gt;</summary>
		<author><name>Ru</name></author>
	</entry>
</feed>