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	<updated>2026-05-15T09:20:22Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Shiko_Kuroi&amp;diff=378963</id>
		<title>Battle Club X: Shiko Kuroi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Shiko_Kuroi&amp;diff=378963"/>
		<updated>2020-04-04T20:39:54Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Shiko Kuroi ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; On the border of life and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Guardian of Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Who was I before Death took me in?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPROACHES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forceful +3&lt;br /&gt;
&lt;br /&gt;
Flashy +2&lt;br /&gt;
&lt;br /&gt;
Careful +2&lt;br /&gt;
&lt;br /&gt;
Clever +1&lt;br /&gt;
&lt;br /&gt;
Sneaky +1&lt;br /&gt;
&lt;br /&gt;
Quick 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STUNTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rise From The Grave:&#039;&#039;&#039; Because I am nearly dead, once per session I can automatically succeed at a defense as long as I appear to be taken out by it.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Lights Out:&#039;&#039;&#039; Because I can appear out of nowhere after the lights go out and then on, once per session, I can create the advantage of &amp;quot;shocked and stunned&amp;quot; in my opponents after the lights go off and I suddenly appear when they come back on again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scary:&amp;quot; Because I am nearly dead, I gain +2 to Forcefully Attack someone who is scared of me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRESS:&#039;&#039;&#039; OOO&lt;br /&gt;
&lt;br /&gt;
Back to [[Battle Club X]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Shiko_Kuroi&amp;diff=378962</id>
		<title>Battle Club X: Shiko Kuroi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Shiko_Kuroi&amp;diff=378962"/>
		<updated>2020-04-04T20:38:45Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot; == Shiko Kuroi ==  &amp;#039;&amp;#039;&amp;#039;High Concept:&amp;#039;&amp;#039;&amp;#039; On the border of life and death  &amp;#039;&amp;#039;&amp;#039;Trouble:&amp;#039;&amp;#039;&amp;#039; Guardian of Death&amp;#039;s Door  &amp;#039;&amp;#039;&amp;#039;Aspect:&amp;#039;&amp;#039;&amp;#039; Who was I before Death took me in?  &amp;#039;&amp;#039;&amp;#039;APPROACH...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Shiko Kuroi ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; On the border of life and death&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Guardian of Death&#039;s Door&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Who was I before Death took me in?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPROACHES:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forceful +3&lt;br /&gt;
&lt;br /&gt;
Flashy +2&lt;br /&gt;
&lt;br /&gt;
Careful +2&lt;br /&gt;
&lt;br /&gt;
Clever +1&lt;br /&gt;
&lt;br /&gt;
Sneaky +1&lt;br /&gt;
&lt;br /&gt;
Quick 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STUNTS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rise From The Grave:&#039;&#039;&#039; Because I am nearly dead, once per session I can automatically succeed at a defense as long as I appear to be taken out by it.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Lights Out:&#039;&#039;&#039; Because I can appear out of nowhere after the lights go out and then on, once per session, I can create the advantage of &amp;quot;shocked and stunned&amp;quot; in my opponents after the lights go off and I suddenly appear when they come back on again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Scary:&amp;quot; Because I am nearly dead, I gain +2 to Forcefully Attack someone who is scared of me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRESS:&#039;&#039;&#039; OOO&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378961</id>
		<title>Battle Club X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378961"/>
		<updated>2020-04-04T20:29:11Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for Battle Club X, a play-by-post game on rpg.net. &lt;br /&gt;
&lt;br /&gt;
In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel all over the globe putting on simulated combat spectacles in front of hordes of rabid fans. They’ve just joined a brand new promotion called Battle Club X. This promotion is owned by Gil Pierce, son of legendary basketball player/owner billionaire. J.C. Pierce. This upstart company has made some definite waves in the wrestling business, which is currently dominated by the behemoth corporation, Wide World Wrestling. Characters need to put on the best show possible and give the fans the portrayals of violence that they crave.&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing...THEY ALSO FIGHT CRIME!!!&lt;br /&gt;
&lt;br /&gt;
While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it! &lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Background]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Craig Alpha]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Austin Norvell]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: La Valquiria Enmascarada]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Missy Bee]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Shiko Kuroi]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professional Wrestling Organizations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Battle Club X (BCX)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Wide World Wrestling (WWW)]]&lt;br /&gt;
&lt;br /&gt;
[[Rising Sun Professional Wrestling (RSPW)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Administrar Accion de Luchar (AAL)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrestling Factions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[The A-List]]&lt;br /&gt;
&lt;br /&gt;
[[The Gun Crew]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Battle_Club_X_(BCX)&amp;diff=378946</id>
		<title>Battle Club X: Battle Club X (BCX)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Battle_Club_X_(BCX)&amp;diff=378946"/>
		<updated>2020-04-04T04:32:32Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot;A new promotion barely a year old, Battle Club X has quickly become the second largest professional wrestling company in the world, although nowhere near the behemoth that is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A new promotion barely a year old, Battle Club X has quickly become the second largest professional wrestling company in the world, although nowhere near the behemoth that is Wide World Wrestling.&lt;br /&gt;
&lt;br /&gt;
The roots for the company began after Austin Norvell accepted the challenge of wrestling pundit Ryan Seltzer to stage a show in a 10,000 seat arena. Norvell worked closely with fellow members of the A-List and sold out a show in Atlanta which featured wrestlers from at least five different wrestling promotions. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Norvel and the other A-List wrestlers were contacted by Gil Pierce, son of legendary billionaire basketball player/owner J.C. Pierce. Pierce proposed forming their own company, Battle Club X, to produce a weekly program called Wednesday Night Warfare. The show debuted on the Gainer Network and has done well enough to earn a four year contract extension within the first 3 months.&lt;br /&gt;
&lt;br /&gt;
Back to [[Battle Club X]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Battle_Club_X&amp;diff=378945</id>
		<title>Battle Club X: Battle Club X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Battle_Club_X&amp;diff=378945"/>
		<updated>2020-04-04T04:31:13Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Battle Club X ==&lt;br /&gt;
&lt;br /&gt;
A new promotion barely a year old, Battle Club X has quickly become the second largest professional wrestling company in the world, although nowhere near the behemoth that is Wide World Wrestling.&lt;br /&gt;
&lt;br /&gt;
The roots for the company began after Austin Norvell accepted the challenge of wrestling pundit Ryan Seltzer to stage a show in a 10,000 seat arena. Norvell worked closely with fellow members of the A-List and sold out a show in Atlanta which featured wrestlers from at least five different wrestling promotions. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Norvell and the other A-List wrestlers were contacted by Gil Pierce, son of legendary billionaire basketball player/owner J.C. Pierce. Pierce proposed forming their own company, Battle Club X, to produce a weekly program called Wednesday Night Warfare. The show debuted on the Gainer Network and has done well enough to earn a four year contract extension within the first 3 months.&lt;br /&gt;
&lt;br /&gt;
Back to [[Media:Battle Club X: Main Page]].&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Battle_Club_X&amp;diff=378944</id>
		<title>Battle Club X: Battle Club X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Battle_Club_X&amp;diff=378944"/>
		<updated>2020-04-04T04:30:22Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot; == Battle Club X ==  A new promotion barely a year old, Battle Club X has quickly become the second largest professional wrestling company in the world, although nowhere near...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Battle Club X ==&lt;br /&gt;
&lt;br /&gt;
A new promotion barely a year old, Battle Club X has quickly become the second largest professional wrestling company in the world, although nowhere near the behemoth that is Wide World Wrestling.&lt;br /&gt;
&lt;br /&gt;
The roots for the company began after Austin Norvell accepted the challenge of wrestling pundit Ryan Seltzer to stage a show in a 10,000 seat arena. Norvell worked closely with fellow members of the A-List and sold out a show in Atlanta which featured wrestlers from at least five different wrestling promotions. &lt;br /&gt;
&lt;br /&gt;
Shortly after, Norvell and the other A-List wrestlers were contacted by Gil Pierce, son of legendary billionaire basketball player/owner J.C. Pierce. Pierce proposed forming their own company, Battle Club X, to produce a weekly program called Wednesday Night Warfare. The show debuted on the Gainer Network and has done well enough to earn a four year contract extension within the first 3 months.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378898</id>
		<title>Battle Club X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378898"/>
		<updated>2020-04-03T01:53:01Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for Battle Club X, a play-by-post game on rpg.net. &lt;br /&gt;
&lt;br /&gt;
In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel all over the globe putting on simulated combat spectacles in front of hordes of rabid fans. They’ve just joined a brand new promotion called Battle Club X. This promotion is owned by Gil Pierce, son of legendary basketball player/owner billionaire. J.C. Pierce. This upstart company has made some definite waves in the wrestling business, which is currently dominated by the behemoth corporation, Wide World Wrestling. Characters need to put on the best show possible and give the fans the portrayals of violence that they crave.&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing...THEY ALSO FIGHT CRIME!!!&lt;br /&gt;
&lt;br /&gt;
While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it! &lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Background]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Craig Alpha]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Austin Norvell]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: La Valquiria Enmascarada]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Missy Bee]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professional Wrestling Organizations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Battle Club X (BCX)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Wide World Wrestling (WWW)]]&lt;br /&gt;
&lt;br /&gt;
[[Rising Sun Professional Wrestling (RSPW)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Administrar Accion de Luchar (AAL)]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wrestling Factions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[The A-List]]&lt;br /&gt;
&lt;br /&gt;
[[The Gun Crew]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Austin_Norvell&amp;diff=378897</id>
		<title>Battle Club X: Austin Norvell</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Austin_Norvell&amp;diff=378897"/>
		<updated>2020-04-03T01:51:37Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot; == Austin Norvell ==  &amp;#039;&amp;#039;&amp;#039;High Concept:&amp;#039;&amp;#039;&amp;#039; Prodigy of a Wrestling Dynasty  &amp;#039;&amp;#039;&amp;#039;Trouble:&amp;#039;&amp;#039;&amp;#039; Everyone Betrays Me  &amp;#039;&amp;#039;&amp;#039;Other Aspect:&amp;#039;&amp;#039;&amp;#039; Heavy is the brow of an Executive Vice Presi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Austin Norvell ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Prodigy of a Wrestling Dynasty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Everyone Betrays Me&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Aspect:&#039;&#039;&#039; Heavy is the brow of an Executive Vice President&lt;br /&gt;
&lt;br /&gt;
APPROACHES&lt;br /&gt;
&lt;br /&gt;
Careful +3&lt;br /&gt;
&lt;br /&gt;
Clever +2&lt;br /&gt;
&lt;br /&gt;
Flashy +1&lt;br /&gt;
&lt;br /&gt;
Forceful +2&lt;br /&gt;
&lt;br /&gt;
Quick +0&lt;br /&gt;
&lt;br /&gt;
Sneaky +1&lt;br /&gt;
&lt;br /&gt;
STUNTS&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heartfelt Promo:&#039;&#039;&#039; Because I can speak from the heart, I gain a +2 to Forcefully Create an Advantage when there is a sympathetic audience.&lt;br /&gt;
&lt;br /&gt;
Back to [[Battle Club X]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378896</id>
		<title>Battle Club X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378896"/>
		<updated>2020-04-03T01:48:36Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for Battle Club X, a play-by-post game on rpg.net. &lt;br /&gt;
&lt;br /&gt;
In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel all over the globe putting on simulated combat spectacles in front of hordes of rabid fans. They’ve just joined a brand new promotion called Battle Club X. This promotion is owned by Gil Pierce, son of legendary basketball player/owner billionaire. J.C. Pierce. This upstart company has made some definite waves in the wrestling business, which is currently dominated by the behemoth corporation, Wide World Wrestling. Characters need to put on the best show possible and give the fans the portrayals of violence that they crave.&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing...THEY ALSO FIGHT CRIME!!!&lt;br /&gt;
&lt;br /&gt;
While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it! &lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Background]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Craig Alpha]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Austin Norvell]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: La Valquiria Enmascarada]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Missy Bee]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professional Wrestling Organizations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Battle Club X (BCX)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Wide World Wrestling (WWW)]]&lt;br /&gt;
&lt;br /&gt;
[[Rising Sun Professional Wrestling (RSPW)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Administrar Accion de Luchar (AAL)&lt;br /&gt;
&lt;br /&gt;
Wrestling Factions&lt;br /&gt;
&lt;br /&gt;
[[The A-List]]&lt;br /&gt;
&lt;br /&gt;
[[The Gun Crew]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Craig_Alpha&amp;diff=378854</id>
		<title>Battle Club X: Craig Alpha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Craig_Alpha&amp;diff=378854"/>
		<updated>2020-04-01T13:46:34Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: /* Craig Alpha */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Craig Alpha ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Best Bout Machine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Too Nice For His Own Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Aspect:&#039;&#039;&#039; Product of the RSPW Dojo System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPROACHES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Careful +2&lt;br /&gt;
&lt;br /&gt;
Clever +3&lt;br /&gt;
&lt;br /&gt;
Flashy +1&lt;br /&gt;
&lt;br /&gt;
Forceful +1&lt;br /&gt;
&lt;br /&gt;
Quick +2&lt;br /&gt;
&lt;br /&gt;
Sneaky +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STUNTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultivator:&#039;&#039;&#039; Because I have honed my high knee strike, I gain a +2 to Quickly Attack a single opponent who has been temporarily stunned.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
STRESS OOO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONSEQUENCES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild (2):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate (4):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe (6):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
REFRESH: 3&lt;br /&gt;
&lt;br /&gt;
Back to [[Battle Club X]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378853</id>
		<title>Battle Club X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378853"/>
		<updated>2020-04-01T13:44:07Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for Battle Club X, a play-by-post game on rpg.net. &lt;br /&gt;
&lt;br /&gt;
In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel all over the globe putting on simulated combat spectacles in front of hordes of rabid fans. They’ve just joined a brand new promotion called Battle Club X. This promotion is owned by Gil Pierce, son of legendary basketball player/owner billionaire. J.C. Pierce. This upstart company has made some definite waves in the wrestling business, which is currently dominated by the behemoth corporation, Wide World Wrestling. Characters need to put on the best show possible and give the fans the portrayals of violence that they crave.&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing...THEY ALSO FIGHT CRIME!!!&lt;br /&gt;
&lt;br /&gt;
While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it! &lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Rules]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Background]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Craig Alpha]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: La Valquiria Enmascarada]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Missy Bee]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professional Wrestling Organizations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Battle Club X (BCX)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Wide World Wrestling (WWW)]]&lt;br /&gt;
&lt;br /&gt;
[[Rising Sun Professional Wrestling (RSPW)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Administrar Accion de Luchar (AAL)&lt;br /&gt;
&lt;br /&gt;
Wrestling Factions&lt;br /&gt;
&lt;br /&gt;
[[The A-List]]&lt;br /&gt;
&lt;br /&gt;
[[The Gun Crew]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378852</id>
		<title>Battle Club X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378852"/>
		<updated>2020-04-01T01:36:11Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for Battle Club X, a play-by-post game on rpg.net. &lt;br /&gt;
&lt;br /&gt;
In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel all over the globe putting on simulated combat spectacles in front of hordes of rabid fans. They’ve just joined a brand new promotion called Battle Club X. This promotion is owned by Gil Pierce, son of legendary basketball player/owner billionaire. J.C. Pierce. This upstart company has made some definite waves in the wrestling business, which is currently dominated by the behemoth corporation, Wide World Wrestling. Characters need to put on the best show possible and give the fans the portrayals of violence that they crave.&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing...THEY ALSO FIGHT CRIME!!!&lt;br /&gt;
&lt;br /&gt;
While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it! &lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Rules]] [[Category:Fate_Accelerated]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Background]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Example Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Craig Alpha]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player Characters&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: La Valquiria Enmascarada]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Missy Bee]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Professional Wrestling Organizations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Battle Club X (BCX)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Wide World Wrestling (WWW)]]&lt;br /&gt;
&lt;br /&gt;
[[Rising Sun Professional Wrestling (RSPW)]]&lt;br /&gt;
&lt;br /&gt;
[[Battle Club X: Administrar Accion de Luchar (AAL)&lt;br /&gt;
&lt;br /&gt;
Wrestling Factions&lt;br /&gt;
&lt;br /&gt;
[[The A-List]]&lt;br /&gt;
&lt;br /&gt;
[[The Gun Crew]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_La_Valquiria_Enmascarada&amp;diff=378851</id>
		<title>Battle Club X: La Valquiria Enmascarada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_La_Valquiria_Enmascarada&amp;diff=378851"/>
		<updated>2020-04-01T01:16:40Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== La Valquiria Enmascarada ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Luchadora Internacional del Misterio! (International Luchadora of Mystery!)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; “The luchadora does not don her mask to conceal her identity, but rather to reveal it.”&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Aspect:&#039;&#039;&#039; Monster Hunter&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPROACHES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Careful +0&lt;br /&gt;
&lt;br /&gt;
Clever +1&lt;br /&gt;
&lt;br /&gt;
Flashy +2&lt;br /&gt;
&lt;br /&gt;
Forceful +3&lt;br /&gt;
&lt;br /&gt;
Quick +2&lt;br /&gt;
&lt;br /&gt;
Sneaky +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STUNTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Connected:&#039;&#039;&#039; Because I am an International Luchadora of Mystery, once per game session I can find helpful contacts anywhere in the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spear of Destiny:&#039;&#039;&#039; Because I am a mighty Valkyrie, I get a +2 when I Forcefully Attack an opponent trying to keep their distance from me.&lt;br /&gt;
&lt;br /&gt;
STRESS: OOO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONSEQUENCES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild (2):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate (4):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe (6):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;REFRESH:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND:&#039;&#039;&#039; La Valquiria Enmascarada hails from Parts Unknown (but assumed to be Parts Unknown somewhere in Mexico). She is famous in Mexico not only as a top luchadora in the AALL promotion, but for her activities outside the ring. She regularly helps the Mexican authorities and Interpol against criminal organizations around the world. And it is whispered that she assists more secretive organizations around the world, from intelligence agencies to the Vatican, in combatting more bizarre threats.&lt;br /&gt;
&lt;br /&gt;
She joined BCX not only for the professional opportunities, but also because she believes the nortéamericanos are far too complacent about the shadowy dangers posed by things like chupacabras, Draculas, and evil visitors from beyond the stars. (Whether any or all of such things truly exist in the campaign setting is somewhat irrelevant. La Valquiria strongly believes all such things exist.)&lt;br /&gt;
&lt;br /&gt;
At 6’2” she towers over most opponents, and is best known for her formidable strength, but combines that with surprising agility and crowd-pleasing high-flying action in the ring.&lt;br /&gt;
&lt;br /&gt;
She never, ever, removes her mask for another person. Her Valkyrie persona is a gimmick, and she doesn’t wear the costume, cape, helmet, spear, etc. in public. But for the mask, she dresses like a normal (but particularly fashionable and stylish) young woman. The mask does create complications, however, as a beautiful 6’2” luchadora tends to draw attention, and anonymity is not an option. Thus, her “secret” agent activities tend to be “Flashily show up in the areas where the evildoers are active, thus drawing them out to attack her.” (Then either capture her and take her to the enemy headquarters or drop clues. If they just left her alone it’s unclear whether she’d ever make much progress, but so far that hasn’t been a problem….)&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Craig_Alpha&amp;diff=378850</id>
		<title>Battle Club X: Craig Alpha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Craig_Alpha&amp;diff=378850"/>
		<updated>2020-04-01T00:47:06Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Craig Alpha ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Best Bout Machine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Too Nice For His Own Good&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Aspect:&#039;&#039;&#039; Product of the RSPW Dojo System&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPROACHES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Careful +2&lt;br /&gt;
&lt;br /&gt;
Clever +3&lt;br /&gt;
&lt;br /&gt;
Flashy +1&lt;br /&gt;
&lt;br /&gt;
Forceful +1&lt;br /&gt;
&lt;br /&gt;
Quick +2&lt;br /&gt;
&lt;br /&gt;
Sneaky +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STUNTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ultivator:&#039;&#039;&#039; Because I have honed my high knee strike, I gain a +2 to Quickly Attack a single opponent who has been temporarily stunned.&lt;br /&gt;
&lt;br /&gt;
STRESS OOO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONSEQUENCES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild (2):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate (4):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe (6):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
REFRESH: 3&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Missy_Bee&amp;diff=378849</id>
		<title>Battle Club X: Missy Bee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Missy_Bee&amp;diff=378849"/>
		<updated>2020-04-01T00:46:48Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Missy Bee ==&lt;br /&gt;
&lt;br /&gt;
(Beatrix Meriweather)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Lovable Little Showboat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; More than a Mascot!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Aspect:&#039;&#039;&#039; From the Street&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPROACHES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Careful: +1&lt;br /&gt;
&lt;br /&gt;
Clever: +1&lt;br /&gt;
&lt;br /&gt;
Flashy +3&lt;br /&gt;
&lt;br /&gt;
Forceful: +0&lt;br /&gt;
&lt;br /&gt;
Quick +2&lt;br /&gt;
&lt;br /&gt;
Sneaky +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STUNTS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Because she is a Lovable Little Showboat, she gets +2 when Flashily defending herself by letting herself be dramatically thrown around or knocked down.&lt;br /&gt;
&lt;br /&gt;
Because she is often seen as little More than a Mascot, she gets +2 when Sneakily creating an advantage by being underestimated.&lt;br /&gt;
&lt;br /&gt;
Because she is From the Street, once per session she can automatically have some very useful, very illegal item without explanation.&lt;br /&gt;
&lt;br /&gt;
STRESS OOO&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CONSEQUENCES&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mild (2):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Moderate (4):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Severe (6):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
REFRESH: 3&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_La_Valquiria_Enmascarada&amp;diff=378844</id>
		<title>Battle Club X: La Valquiria Enmascarada</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_La_Valquiria_Enmascarada&amp;diff=378844"/>
		<updated>2020-03-31T19:29:29Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot;La Valquiria Enmascarada  High Concept: Luchadora Internacional del Misterio! (International Luchadora of Mystery!) Trouble: “The luchadora does not don her mask to conceal...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;La Valquiria Enmascarada&lt;br /&gt;
&lt;br /&gt;
High Concept: Luchadora Internacional del Misterio! (International Luchadora of Mystery!)&lt;br /&gt;
Trouble: “The luchadora does not don her mask to conceal her identity, but rather to reveal it.”&lt;br /&gt;
Other Aspect: Monster Hunter&lt;br /&gt;
&lt;br /&gt;
APPROACHES&lt;br /&gt;
Careful +0&lt;br /&gt;
Clever +1&lt;br /&gt;
Flashy +2&lt;br /&gt;
Forceful +3&lt;br /&gt;
Quick +2&lt;br /&gt;
Sneaky +1&lt;br /&gt;
&lt;br /&gt;
STUNTS&lt;br /&gt;
Well-Connected: Because I am an International Luchadora of Mystery, once per game session I can find helpful contacts anywhere in the world.&lt;br /&gt;
&lt;br /&gt;
Spear of Destiny: Because I am a mighty Valkyrie, I get a +2 when I Forcefully attack when (??)&lt;br /&gt;
(The idea is that she uses a Spear or Diving Spear maneuver as her main finisher. I’m not sure what an appropriate “when” restrictor would be so that it’s not too broad or too narrow.)&lt;br /&gt;
&lt;br /&gt;
STRESS OOO&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES&lt;br /&gt;
Mild (2):&lt;br /&gt;
Moderate (4):&lt;br /&gt;
Severe (6):&lt;br /&gt;
&lt;br /&gt;
REFRESH: 3&lt;br /&gt;
&lt;br /&gt;
La Valquiria Enmascarada hails from Parts Unknown (but assumed to be Parts Unknown somewhere in Mexico). She is famous in Mexico not only as a top luchadora in the AALL promotion, but for her activities outside the ring. She regularly helps the Mexican authorities and Interpol against criminal organizations around the world. And it is whispered that she assists more secretive organizations around the world, from intelligence agencies to the Vatican, in combatting more bizarre threats.&lt;br /&gt;
&lt;br /&gt;
She joined BCX not only for the professional opportunities, but also because she believes the nortéamericanos are far too complacent about the shadowy dangers posed by things like chupacabras, Draculas, and evil visitors from beyond the stars. (Whether any or all of such things truly exist in the campaign setting is somewhat irrelevant. La Valquiria strongly believes all such things exist.)&lt;br /&gt;
&lt;br /&gt;
At 6’2” she towers over most opponents, and is best known for her formidable strength, but combines that with surprising agility and crowd-pleasing high-flying action in the ring.&lt;br /&gt;
&lt;br /&gt;
She never, ever, removes her mask for another person. Her Valkyrie persona is a gimmick, and she doesn’t wear the costume, cape, helmet, spear, etc. in public. But for the mask, she dresses like a normal (but particularly fashionable and stylish) young woman. The mask does create complications, however, as a beautiful 6’2” luchadora tends to draw attention, and anonymity is not an option. Thus, her “secret” agent activities tend to be “Flashily show up in the areas where the evildoers are active, thus drawing them out to attack her.” (Then either capture her and take her to the enemy headquarters or drop clues. If they just left her alone it’s unclear whether she’d ever make much progress, but so far that hasn’t been a problem….)&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378843</id>
		<title>Battle Club X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378843"/>
		<updated>2020-03-31T19:28:29Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for Battle Club X, a play-by-post game on rpg.net. &lt;br /&gt;
&lt;br /&gt;
In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel all over the globe putting on simulated combat spectacles in front of hordes of rabid fans. They’ve just joined a brand new promotion called Battle Club X. This promotion is owned by Gil Pierce, son of legendary basketball player/owner billionaire. J.C. Pierce. This upstart company has made some definite waves in the wrestling business, which is currently dominated by the behemoth corporation, Wide World Wrestling. Characters need to put on the best show possible and give the fans the portrayals of violence that they crave.&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing...THEY ALSO FIGHT CRIME!!!&lt;br /&gt;
&lt;br /&gt;
While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it! &lt;br /&gt;
&lt;br /&gt;
[[Battle_Club_X: Rules]] [[Category:Fate_Accelerated]]&lt;br /&gt;
&lt;br /&gt;
Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.&lt;br /&gt;
&lt;br /&gt;
Most standard FAE character rules apply. Each character should start out with at least 3 aspects. The High Concept aspect has their wrestling gimmick represented in some way (i.e. High Flying Spot Monkey, Hardcore Rattlesnake, Oldest Ride in the Park-Longest Line Wooooh!) The Trouble aspect is a feud or some other problem. The last required aspect should be something important or interesting about the character. The 2 remaining aspects are developed during play and typically involve connections to other player characters.&lt;br /&gt;
&lt;br /&gt;
The six approaches in FAE work well for Professional Wrestling Characters, and are: Careful, Clever, Flashy, Forceful, Quick, and Sneaky. One should be rated at +3, two at +2, two at +1 and one at +0. These six approaches are good ways to define how a character approaches wrestling when in the ring. For example, an expert technical wrestler might be Clever+3, Careful+2, Forceful+2, Quick+1, Sneaky+1, Flashy+0 while an out-an-out Brawler might be Forceful+3, Flashy+2, Sneaky+2, Clever+1, Quick+1, Careful+0.&lt;br /&gt;
&lt;br /&gt;
Characters are also allowed up to three stunts before it costs refresh. One of them usually relates to their signature move. &lt;br /&gt;
&lt;br /&gt;
[[Battle_Club_X: Background]] The background for Battle Club X is basically our world turned up to 11. &#039;&#039;We’re going to ignore this whole current viral situation, so think of the world as it was before.&#039;&#039; Characters have recently parted ways with wherever they were wrestling before to join Battle Club X (BCX). They are all founding members of a faction known as the A-List.&lt;br /&gt;
&lt;br /&gt;
One thing about BCX and Gil Pierce that is a little different from the behemoth company is that your contracts allow you to wrestle in other promotions. We will be leaning heavily into that “other promotions” worldwide feel for this campaign.&lt;br /&gt;
&lt;br /&gt;
Characters start off the campaign in Japan, getting ready to wrestle for the largest promotion there called Rising Sun Professional Wrestling (RSPW). Hopefully, some of the characters have wrestled there previously, and were part of a popular faction called the Gun Crew, but this will be the first time they are there as members of Battle Club X and the A-List.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GM Note: If you haven’t been able to tell yet, I’m leaning heavily into the real world AEW and the Elite storylines. Think of the overall story as a combination of both the television broadcasts and the backstage internet programs like Being The Elite (BTE).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example Characters&lt;br /&gt;
&lt;br /&gt;
[[Battle_Club_X: Craig Alpha]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Player Characters&lt;br /&gt;
&lt;br /&gt;
[[Battle_Club_X: La Valquiria Enmascarada&lt;br /&gt;
&lt;br /&gt;
[[Battle_Club_X: Missy Bee]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Missy_Bee&amp;diff=378842</id>
		<title>Battle Club X: Missy Bee</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Missy_Bee&amp;diff=378842"/>
		<updated>2020-03-31T19:24:43Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot;MIssy Bee (Beatrix Meriweather)  Lovable Little Showboat More than a Mascot! From the Street  Careful: +1 Clever: +1 Flashy +3 Forceful: +0 Quick +2 Sneaky +2  Because she is...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;MIssy Bee&lt;br /&gt;
(Beatrix Meriweather)&lt;br /&gt;
&lt;br /&gt;
Lovable Little Showboat&lt;br /&gt;
More than a Mascot!&lt;br /&gt;
From the Street&lt;br /&gt;
&lt;br /&gt;
Careful: +1&lt;br /&gt;
Clever: +1&lt;br /&gt;
Flashy +3&lt;br /&gt;
Forceful: +0&lt;br /&gt;
Quick +2&lt;br /&gt;
Sneaky +2&lt;br /&gt;
&lt;br /&gt;
Because she is a Lovable Little Showboat, she gets +2 when Flashily defending herself by letting herself be dramatically thrown around or knocked down.&lt;br /&gt;
Because she is often seen as little More than a Mascot, she gets +2 when Sneakily creating an advantage by being underestimated.&lt;br /&gt;
Because she is From the Street, once per session she can automatically have some very useful, very illegal item without explanation.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Craig_Alpha&amp;diff=378841</id>
		<title>Battle Club X: Craig Alpha</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Craig_Alpha&amp;diff=378841"/>
		<updated>2020-03-31T19:20:37Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot;Craig Alpha High Concept: Best Bout Machine Trouble: Too Nice For His Own Good Other Aspect: Product of the RSPW Dojo System  APPROACHES Careful +2 Clever +3 Flashy +1 Forcefu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Craig Alpha&lt;br /&gt;
High Concept: Best Bout Machine&lt;br /&gt;
Trouble: Too Nice For His Own Good&lt;br /&gt;
Other Aspect: Product of the RSPW Dojo System&lt;br /&gt;
&lt;br /&gt;
APPROACHES&lt;br /&gt;
Careful +2&lt;br /&gt;
Clever +3&lt;br /&gt;
Flashy +1&lt;br /&gt;
Forceful +1&lt;br /&gt;
Quick +2&lt;br /&gt;
Sneaky +0&lt;br /&gt;
&lt;br /&gt;
STUNTS&lt;br /&gt;
Ultivator: Because I have honed my high knee strike, I gain a +2 to Quickly Attack a single opponent who has been temporarily stunned.&lt;br /&gt;
&lt;br /&gt;
STRESS OOO&lt;br /&gt;
&lt;br /&gt;
CONSEQUENCES&lt;br /&gt;
Mild (2):&lt;br /&gt;
Moderate (4):&lt;br /&gt;
Severe (6):&lt;br /&gt;
&lt;br /&gt;
REFRESH: 3&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Background&amp;diff=378840</id>
		<title>Battle Club X: Background</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Background&amp;diff=378840"/>
		<updated>2020-03-31T19:19:10Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot;The background for Battle Club X is basically our world turned up to 11. &amp;#039;&amp;#039;We’re going to ignore this whole current viral situation, so think of the world as it was before.&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The background for Battle Club X is basically our world turned up to 11. &#039;&#039;We’re going to ignore this whole current viral situation, so think of the world as it was before.&#039;&#039; Characters have recently parted ways with wherever they were wrestling before to join Battle Club X (BCX). They are all founding members of a faction known as the A-List.&lt;br /&gt;
&lt;br /&gt;
One thing about BCX and Gil Pierce that is a little different from the behemoth company is that your contracts allow you to wrestle in other promotions. We will be leaning heavily into that “other promotions” worldwide feel for this campaign.&lt;br /&gt;
&lt;br /&gt;
Characters start off the campaign in Japan, getting ready to wrestle for the largest promotion there called Rising Sun Professional Wrestling (RSPW). Hopefully, some of the characters have wrestled there previously, and were part of a popular faction called the Gun Crew, but this will be the first time they are there as members of Battle Club X and the A-List.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GM Note: If you haven’t been able to tell yet, I’m leaning heavily into the real world AEW and the Elite storylines. Think of the overall story as a combination of both the television broadcasts and the backstage internet programs like Being The Elite (BTE).&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X:_Rules&amp;diff=378839</id>
		<title>Battle Club X: Rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X:_Rules&amp;diff=378839"/>
		<updated>2020-03-31T19:17:17Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot;Category:Fate_Accelerated  Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.  Most s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Fate_Accelerated]]&lt;br /&gt;
&lt;br /&gt;
Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.&lt;br /&gt;
&lt;br /&gt;
Most standard FAE character rules apply. Each character should start out with at least 3 aspects. The High Concept aspect has their wrestling gimmick represented in some way (i.e. High Flying Spot Monkey, Hardcore Rattlesnake, Oldest Ride in the Park-Longest Line Wooooh!) The Trouble aspect is a feud or some other problem. The last required aspect should be something important or interesting about the character. The 2 remaining aspects are developed during play and typically involve connections to other player characters.&lt;br /&gt;
&lt;br /&gt;
The six approaches in FAE work well for Professional Wrestling Characters, and are: Careful, Clever, Flashy, Forceful, Quick, and Sneaky. One should be rated at +3, two at +2, two at +1 and one at +0. These six approaches are good ways to define how a character approaches wrestling when in the ring. For example, an expert technical wrestler might be Clever+3, Careful+2, Forceful+2, Quick+1, Sneaky+1, Flashy+0 while an out-an-out Brawler might be Forceful+3, Flashy+2, Sneaky+2, Clever+1, Quick+1, Careful+0.&lt;br /&gt;
&lt;br /&gt;
Characters are also allowed up to three stunts before it costs refresh. One of them usually relates to their signature move.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378798</id>
		<title>Battle Club X</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Battle_Club_X&amp;diff=378798"/>
		<updated>2020-03-30T01:33:29Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot;This is a page for Battle Club X, a play-by-post game on rpg.net.   In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a page for Battle Club X, a play-by-post game on rpg.net. &lt;br /&gt;
&lt;br /&gt;
In Battle Club X, the players are a professional wrestlers, playing larger-than-life characters that travel all over the globe putting on simulated combat spectacles in front of hordes of rabid fans. They’ve just joined a brand new promotion called Battle Club X. This promotion is owned by Gil Pierce, son of legendary basketball player/owner billionaire. J.C. Pierce. This upstart company has made some definite waves in the wrestling business, which is currently dominated by the behemoth corporation, Wide World Wrestling. Characters need to put on the best show possible and give the fans the portrayals of violence that they crave.&lt;br /&gt;
&lt;br /&gt;
Oh, and one more thing...THEY ALSO FIGHT CRIME!!!&lt;br /&gt;
&lt;br /&gt;
While wrestling performances for championship titles may be the character’s primary goal, there are plenty of adventures and mysteries outside of the ring as well. Whenever and wherever there’s a need for a well-placed superkick or powerful bodyslam (and there always seems to be plenty of opportunities), the characters will be there to deliver it! &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rules:&#039;&#039;&#039; Battle Club X uses the Fate Accelerated Edition (known as FAE). FAE is a very rules light game capable of playing many different genres.&lt;br /&gt;
&lt;br /&gt;
Most standard FAE character rules apply. Each character should start out with at least 3 aspects. The High Concept aspect has their wrestling gimmick represented in some way (i.e. High Flying Spot Monkey, Hardcore Rattlesnake, Oldest Ride in the Park-Longest Line Wooooh!) The Trouble aspect is a feud or some other problem. The last required aspect should be something important or interesting about the character. The 2 remaining aspects are developed during play and typically involve connections to other player characters.&lt;br /&gt;
&lt;br /&gt;
The six approaches in FAE work well for Professional Wrestling Characters, and are: Careful, Clever, Flashy, Forceful, Quick, and Sneaky. One should be rated at +3, two at +2, two at +1 and one at +0. These six approaches are good ways to define how a character approaches wrestling when in the ring. For example, an expert technical wrestler might be Clever+3, Careful+2, Forceful+2, Quick+1, Sneaky+1, Flashy+0 while an out-an-out Brawler might be Forceful+3, Flashy+2, Sneaky+2, Clever+1, Quick+1, Careful+0.&lt;br /&gt;
&lt;br /&gt;
Characters are also allowed up to three stunts before it costs refresh. One of them usually relates to their signature move. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; The background for Battle Club X is basically our world turned up to 11. &#039;&#039;We’re going to ignore this whole current viral situation, so think of the world as it was before.&#039;&#039; Characters have recently parted ways with wherever they were wrestling before to join Battle Club X (BCX). They are all founding members of a faction known as the A-List.&lt;br /&gt;
&lt;br /&gt;
One thing about BCX and Gil Pierce that is a little different from the behemoth company is that your contracts allow you to wrestle in other promotions. We will be leaning heavily into that “other promotions” worldwide feel for this campaign.&lt;br /&gt;
&lt;br /&gt;
Characters start off the campaign in Japan, getting ready to wrestle for the largest promotion there called Rising Sun Professional Wrestling (RSPW). Hopefully, some of the characters have wrestled there previously, and were part of a popular faction called the Gun Crew, but this will be the first time they are there as members of Battle Club X and the A-List.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;GM Note: If you haven’t been able to tell yet, I’m leaning heavily into the real world AEW and the Elite storylines. Think of the overall story as a combination of both the television broadcasts and the backstage internet programs like Being The Elite (BTE).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Example Characters&lt;br /&gt;
&lt;br /&gt;
Craig Alpha&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Craig Alpha&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344217</id>
		<title>Dominic “Deadlift” Lejardin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344217"/>
		<updated>2018-09-21T02:51:36Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NAME:&#039;&#039;&#039; Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GIMMICK:&#039;&#039;&#039; The Veteran (Heel)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEIGHT:&#039;&#039;&#039; 6&#039;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEIGHT:&#039;&#039;&#039; 265 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATS:&#039;&#039;&#039; Look 0, Power 0, Real -1, Work +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAILING FROM:&#039;&#039;&#039; Montreal, Quebec, Canada&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENTRANCE MUSIC:&#039;&#039;&#039; &#039;&#039;Non, Je Regrette Rien&#039;&#039; by Edith Piaf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;APPEARANCE:&#039;&#039;&#039; Deadlift&#039;s physical appearance is that of a power lifter--very muscular (not ripped) but verging on the bulky side. His hair is buzzed and bleached blonde. This along with his general pudginess make his age hard to determine. Coming to the ring, he wears a traditional light blue satin hooded boxing robe, complete with a white fleur de lis pattern. His in-ring attire is extremely non-tradition, however, since he wears light blue satin karate-styled sweatpants (think Great Muta) with his footwear as white karate &amp;quot;five fingered&amp;quot; shoes (the kind where  you can see the individual toes) with black accents. Completing his attire, he wears a fabric velcro weight training belt (good for hiding his gut) and his hands and elbows are taped in a traditional boxing style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINISHER:&#039;&#039;&#039; The Foreign Lesion--A bear hug transitioned into a spear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MOVES:&#039;&#039;&#039; Finishing Move [10+: Choose you or your opponent to gain +1 Audience] [7-9: CHOOSE ONE;--Force a win, gain + 1 Heat with opponent;--They look strong in defeat, opponent gains +1 Audience] [Botch;--You win by countout, disqualification, or interference, -1 Audience]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES:&#039;&#039;&#039; Veteran Instincts [+ 1 Momentum when starting match]; Put Over, If showing vulnerability in ring, roll + Work [10+: Both gain +1 Audience] [7-9: Opponent chooses, one gains + 1 Audience, Other loses -1 Audience] [Botch: You lose -1 Audience, opponent resents pandering]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IN-RING STYLE:&#039;&#039;&#039; A classically trained wrestler, Deadlift could be best described as a technical brawler. Relying mostly on getting his opponent to the mat via bodyslam or clothesline, Deadlift then wears them down with elbow and leg drops before applying any number of grappling holds. With wrestlers that are bigger than him, he focuses on the knees or shoulders; with smaller wrestlers, the chest and back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OUTSIDE THE RING:&#039;&#039;&#039; Deadlift is a company man through and through. He’s the first one out to meet and greet the fans outside the venue, who appreciate his obnoxious Frenchman gimmick despite his heel standing. He understands the fans are what makes him money.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND:&#039;&#039;&#039; Deadlift gravitated toward power lifting in high school where his remarkable strength was recruited by Saul “The Crippler” Aubois. Aubois was a retired wrestler who ran a wrestling school known as “The Pit” because it was in a below street level warehouse. He also had connections to the French Canadian mob and cigarette smuggling. Deadlift started working as an mob enforcer, but grew weary of carrying around large cases of cigarettes and beating up elderly shopkeepers late on their payments. The only way his organization would let him out is if he represented them in the ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEAT QUESTIONS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who am I keeping out of the spotlight? Troy Owens, whose high flying style is annoying.&lt;br /&gt;
&lt;br /&gt;
Who is my protégé? OPEN&lt;br /&gt;
&lt;br /&gt;
Who is undercutting me? The Yardie, definitely the Yardie. Deadlift is absolutely positive that guy stole his finishing move!!!&lt;br /&gt;
&lt;br /&gt;
Who has no respect for all the work I’ve put into this company? The Yank, who doesn’t seem to respect anything just because he’s big and strong.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344216</id>
		<title>Dominic “Deadlift” Lejardin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344216"/>
		<updated>2018-09-21T02:39:56Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NAME:&#039;&#039;&#039; Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GIMMICK:&#039;&#039;&#039; The Veteran (Heel)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEIGHT:&#039;&#039;&#039; 6&#039;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEIGHT:&#039;&#039;&#039; 265 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATS:&#039;&#039;&#039; Look 0, Power 0, Real -1, Work +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAILING FROM:&#039;&#039;&#039; Montreal, Quebec, Canada&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENTRANCE MUSIC:&#039;&#039;&#039; &#039;&#039;Non, Je Regrette Rien&#039;&#039; by Edith Piaf&lt;br /&gt;
&lt;br /&gt;
APPEARANCE: Deadlift&#039;s physical appearance is that of a power lifter--very muscular (not ripped) but verging on the bulky side. His hair is buzzed and bleached blonde. This along with his general pudginess make his age hard to determine. Coming to the ring, he wears a traditional light blue satin hooded boxing robe, complete with a white fleur de lis pattern. His in-ring attire is extremely non-tradition, however, since he wears light blue satin karate-styled sweatpants (think Great Muta) with his footwear as white karate &amp;quot;five fingered&amp;quot; shoes (the kind where  you can see the individual toes) with black accents. Completing his attire, he wears a fabric velcro weight training belt (good for hiding his gut) and his hands and elbows are taped in a traditional boxing style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINISHER:&#039;&#039;&#039; The Foreign Lesion--A bear hug transitioned into a spear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MOVES:&#039;&#039;&#039; Finishing Move [10+: Choose you or your opponent to gain +1 Audience] [7-9: CHOOSE ONE;--Force a win, gain + 1 Heat with opponent;--They look strong in defeat, opponent gains +1 Audience] [Botch;--You win by countout, disqualification, or interference, -1 Audience]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES:&#039;&#039;&#039; Veteran Instincts [+ 1 Momentum when starting match]; Put Over, If showing vulnerability in ring, roll + Work [10+: Both gain +1 Audience] [7-9: Opponent chooses, one gains + 1 Audience, Other loses -1 Audience] [Botch: You lose -1 Audience, opponent resents pandering]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IN-RING STYLE:&#039;&#039;&#039; A classically trained wrestler, Deadlift could be best described as a technical brawler. Relying mostly on getting his opponent to the mat via bodyslam or clothesline, Deadlift then wears them down with elbow and leg drops before applying any number of grappling holds. With wrestlers that are bigger than him, he focuses on the knees or shoulders; with smaller wrestlers, the chest and back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OUTSIDE THE RING:&#039;&#039;&#039; Deadlift is a company man through and through. He’s the first one out to meet and greet the fans outside the venue, who appreciate his obnoxious Frenchman gimmick despite his heel standing. He understands the fans are what makes him money.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND:&#039;&#039;&#039; Deadlift gravitated toward power lifting in high school where his remarkable strength was recruited by Saul “The Crippler” Aubois. Aubois was a retired wrestler who ran a wrestling school known as “The Pit” because it was in a below street level warehouse. He also had connections to the French Canadian mob and cigarette smuggling. Deadlift started working as an mob enforcer, but grew weary of carrying around large cases of cigarettes and beating up elderly shopkeepers late on their payments. The only way his organization would let him out is if he represented them in the ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEAT QUESTIONS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who am I keeping out of the spotlight? Troy Owens, whose high flying style is annoying.&lt;br /&gt;
&lt;br /&gt;
Who is my protégé? OPEN&lt;br /&gt;
&lt;br /&gt;
Who is undercutting me? The Yardie, definitely the Yardie. Deadlift is absolutely positive that guy stole his finishing move!!!&lt;br /&gt;
&lt;br /&gt;
Who has no respect for all the work I’ve put into this company? The Yank, who doesn’t seem to respect anything just because he’s big and strong.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344215</id>
		<title>Dominic “Deadlift” Lejardin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344215"/>
		<updated>2018-09-21T02:38:41Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NAME:&#039;&#039;&#039; Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GIMMICK:&#039;&#039;&#039; The Veteran (Heel)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEIGHT:&#039;&#039;&#039; 6&#039;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEIGHT:&#039;&#039;&#039; 265 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATS:&#039;&#039;&#039; Look 0, Power 0, Real -1, Work +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAILING FROM:&#039;&#039;&#039; Montreal, Quebec, Canada&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENTRANCE MUSIC:&#039;&#039;&#039; Non, Je Regrette Rien by Edith Piaf&lt;br /&gt;
&lt;br /&gt;
APPEARANCE: Deadlift&#039;s physical appearance is that of a power lifter--very muscular (not ripped) but verging on the bulky side. His hair is buzzed and bleached blonde. This along with his general pudginess make his age hard to determine. Coming to the ring, he wears a traditional light blue satin hooded boxing robe, complete with a white fleur de lis pattern. His in-ring attire is extremely non-tradition, however, since he wears light blue satin karate-styled sweatpants (think Great Muta) with his footwear as white karate &amp;quot;five fingered&amp;quot; shoes (the kind where  you can see the individual toes) with black accents. Completing his attire, he wears a fabric velcro weight training belt (good for hiding his gut) and his hands and elbows are taped in a traditional boxing style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINISHER:&#039;&#039;&#039; The Foreign Lesion--A bear hug transitioned into a spear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MOVES:&#039;&#039;&#039; Finishing Move [10+: Choose you or your opponent to gain +1 Audience] [7-9: CHOOSE ONE;--Force a win, gain + 1 Heat with opponent;--They look strong in defeat, opponent gains +1 Audience] [Botch;--You win by countout, disqualification, or interference, -1 Audience]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES:&#039;&#039;&#039; Veteran Instincts [+ 1 Momentum when starting match]; Put Over, If showing vulnerability in ring, roll + Work [10+: Both gain +1 Audience] [7-9: Opponent chooses, one gains + 1 Audience, Other loses -1 Audience] [Botch: You lose -1 Audience, opponent resents pandering]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IN-RING STYLE:&#039;&#039;&#039; A classically trained wrestler, Deadlift could be best described as a technical brawler. Relying mostly on getting his opponent to the mat via bodyslam or clothesline, Deadlift then wears them down with elbow and leg drops before applying any number of grappling holds. With wrestlers that are bigger than him, he focuses on the knees or shoulders; with smaller wrestlers, the chest and back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OUTSIDE THE RING:&#039;&#039;&#039; Deadlift is a company man through and through. He’s the first one out to meet and greet the fans outside the venue, who appreciate his obnoxious Frenchman gimmick despite his heel standing. He understands the fans are what makes him money.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND:&#039;&#039;&#039; Deadlift gravitated toward power lifting in high school where his remarkable strength was recruited by Saul “The Crippler” Aubois. Aubois was a retired wrestler who ran a wrestling school known as “The Pit” because it was in a below street level warehouse. He also had connections to the French Canadian mob and cigarette smuggling. Deadlift started working as an mob enforcer, but grew weary of carrying around large cases of cigarettes and beating up elderly shopkeepers late on their payments. The only way his organization would let him out is if he represented them in the ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEAT QUESTIONS:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Who am I keeping out of the spotlight? Troy Owens&lt;br /&gt;
&lt;br /&gt;
Who is my protégé? OPEN&lt;br /&gt;
&lt;br /&gt;
Who is undercutting me? The Yardie, definitely the Yardie. Deadlift is absolutely positive that guy stole his finishing move!!!&lt;br /&gt;
&lt;br /&gt;
Who has no respect for all the work I’ve put into this company? The Yank, who doesn’t seem to respect anything just because he’s big and strong.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344214</id>
		<title>Dominic “Deadlift” Lejardin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344214"/>
		<updated>2018-09-21T02:38:02Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NAME:&#039;&#039;&#039; Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GIMMICK:&#039;&#039;&#039; The Veteran (Heel)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEIGHT:&#039;&#039;&#039; 6&#039;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEIGHT:&#039;&#039;&#039; 265 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATS:&#039;&#039;&#039; Look 0, Power 0, Real -1, Work +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAILING FROM:&#039;&#039;&#039; Montreal, Quebec, Canada&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENTRANCE MUSIC:&#039;&#039;&#039; Non, Je Regrette Rien by Edith Piaf&lt;br /&gt;
&lt;br /&gt;
APPEARANCE: Deadlift&#039;s physical appearance is that of a power lifter--very muscular (not ripped) but verging on the bulky side. His hair is buzzed and bleached blonde. This along with his general pudginess make his age hard to determine. Coming to the ring, he wears a traditional light blue satin hooded boxing robe, complete with a white fleur de lis pattern. His in-ring attire is extremely non-tradition, however, since he wears light blue satin karate-styled sweatpants (think Great Muta) with his footwear as white karate &amp;quot;five fingered&amp;quot; shoes (the kind where  you can see the individual toes) with black accents. Completing his attire, he wears a fabric velcro weight training belt (good for hiding his gut) and his hands and elbows are taped in a traditional boxing style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINISHER:&#039;&#039;&#039; The Foreign Lesion--A bear hug transitioned into a spear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MOVES:&#039;&#039;&#039; Finishing Move [10+: Choose you or your opponent to gain +1 Audience] [7-9: CHOOSE ONE;--Force a win, gain + 1 Heat with opponent;--They look strong in defeat, opponent gains +1 Audience] [Botch;--You win by countout, disqualification, or interference, -1 Audience]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES:&#039;&#039;&#039; Veteran Instincts [+ 1 Momentum when starting match]; Put Over, If showing vulnerability in ring, roll + Work [10+: Both gain +1 Audience] [7-9: Opponent chooses, one gains + 1 Audience, Other loses -1 Audience] [Botch: You lose -1 Audience, opponent resents pandering]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IN-RING STYLE:&#039;&#039;&#039; A classically trained wrestler, Deadlift could be best described as a technical brawler. Relying mostly on getting his opponent to the mat via bodyslam or clothesline, Deadlift then wears them down with elbow and leg drops before applying any number of grappling holds. With wrestlers that are bigger than him, he focuses on the knees or shoulders; with smaller wrestlers, the chest and back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OUTSIDE THE RING:&#039;&#039;&#039; Deadlift is a company man through and through. He’s the first one out to meet and greet the fans outside the venue, who appreciate his obnoxious Frenchman gimmick despite his heel standing. He understands the fans are what makes him money.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND:&#039;&#039;&#039; Deadlift gravitated toward power lifting in high school where his remarkable strength was recruited by Saul “The Crippler” Aubois. Aubois was a retired wrestler who ran a wrestling school known as “The Pit” because it was in a below street level warehouse. He also had connections to the French Canadian mob and cigarette smuggling. Deadlift started working as an mob enforcer, but grew weary of carrying around large cases of cigarettes and beating up elderly shopkeepers late on their payments. The only way his organization would let him out is if he represented them in the ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEAT QUESTIONS:&#039;&#039;&#039;&lt;br /&gt;
Who am I keeping out of the spotlight? Troy Owens&lt;br /&gt;
&lt;br /&gt;
Who is my protégé? OPEN&lt;br /&gt;
&lt;br /&gt;
Who is undercutting me? The Yardie, definitely the Yardie. Deadlift is absolutely positive that guy stole his finishing move!!!&lt;br /&gt;
&lt;br /&gt;
Who has no respect for all the work I’ve put into this company? The Yank, who doesn’t seem to respect anything just because he’s big and strong.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344213</id>
		<title>Dominic “Deadlift” Lejardin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344213"/>
		<updated>2018-09-21T02:37:21Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NAME:&#039;&#039;&#039; Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GIMMICK:&#039;&#039;&#039; The Veteran (Heel)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEIGHT:&#039;&#039;&#039; 6&#039;1&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WEIGHT:&#039;&#039;&#039; 265 lbs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STATS:&#039;&#039;&#039; Look 0, Power 0, Real -1, Work +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HAILING FROM:&#039;&#039;&#039; Montreal, Quebec, Canada&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ENTRANCE MUSIC:&#039;&#039;&#039; Non, Je Regrette Rien by Edith Piaf&lt;br /&gt;
&lt;br /&gt;
APPEARANCE: Deadlift&#039;s physical appearance is that of a power lifter--very muscular (not ripped) but verging on the bulky side. His hair is buzzed and bleached blonde. This along with his general pudginess make his age hard to determine. Coming to the ring, he wears a traditional light blue satin hooded boxing robe, complete with a white fleur de lis pattern. His in-ring attire is extremely non-tradition, however, since he wears light blue satin karate-styled sweatpants (think Great Muta) with his footwear as white karate &amp;quot;five fingered&amp;quot; shoes (the kind where  you can see the individual toes) with black accents. Completing his attire, he wears a fabric velcro weight training belt (good for hiding his gut) and his hands and elbows are taped in a traditional boxing style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;FINISHER:&#039;&#039;&#039; The Foreign Lesion--A bear hug transitioned into a spear&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;MOVES:&#039;&#039;&#039; Finishing Move [10+: Choose you or your opponent to gain +1 Audience] [7-9: CHOOSE ONE;--Force a win, gain + 1 Heat with opponent;--They look strong in defeat, opponent gains +1 Audience] [Botch;--You win by countout, disqualification, or interference, -1 Audience]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES:&#039;&#039;&#039; Veteran Instincts [+ 1 Momentum when starting match]; Put Over, If showing vulnerability in ring, roll + Work [10+: Both gain +1 Audience] [7-9: Opponent chooses, one gains + 1 Audience, Other loses -1 Audience] [Botch: You lose -1 Audience, opponent resents pandering]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;IN-RING STYLE:&#039;&#039;&#039; A classically trained wrestler, Deadlift could be best described as a technical brawler. Relying mostly on getting his opponent to the mat via bodyslam or clothesline, Deadlift then wears them down with elbow and leg drops before applying any number of grappling holds. With wrestlers that are bigger than him, he focuses on the knees or shoulders; with smaller wrestlers, the chest and back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OUTSIDE THE RING:&#039;&#039;&#039; Deadlift is a company man through and through. He’s the first one out to meet and greet the fans outside the venue, who appreciate his obnoxious Frenchman gimmick despite his heel standing. He understands the fans are what makes him money.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND:&#039;&#039;&#039; Deadlift gravitated toward power lifting in high school where his remarkable strength was recruited by Saul “The Crippler” Aubois. Aubois was a retired wrestler who ran a wrestling school known as “The Pit” because it was in a below street level warehouse. He also had connections to the French Canadian mob and cigarette smuggling. Deadlift started working as an mob enforcer, but grew weary of carrying around large cases of cigarettes and beating up elderly shopkeepers late on their payments. The only way his organization would let him out is if he represented them in the ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEAT QUESTIONS:&#039;&#039;&#039;&lt;br /&gt;
Who am I keeping out of the spotlight? Troy Owens&lt;br /&gt;
Who is my protégé? OPEN&lt;br /&gt;
Who is undercutting me? The Yardie, definitely the Yardie. Deadlift is absolutely positive that guy stole his finishing move!!!&lt;br /&gt;
Who has no respect for all the work I’ve put into this company? The Yank, who doesn’t seem to respect anything just because he’s big and strong.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344212</id>
		<title>Dominic “Deadlift” Lejardin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344212"/>
		<updated>2018-09-21T02:36:28Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NAME:&#039;&#039;&#039; Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GIMMICK:&#039;&#039;&#039; The Veteran (Heel)&lt;br /&gt;
&#039;&#039;&#039;HEIGHT:&#039;&#039;&#039; 6&#039;1&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;WEIGHT:&#039;&#039;&#039; 265 lbs&lt;br /&gt;
&#039;&#039;&#039;STATS:&#039;&#039;&#039; Look 0, Power 0, Real -1, Work +1&lt;br /&gt;
&#039;&#039;&#039;HAILING FROM:&#039;&#039;&#039; Montreal, Quebec, Canada&lt;br /&gt;
&#039;&#039;&#039;ENTRANCE MUSIC:&#039;&#039;&#039; Non, Je Regrette Rien by Edith Piaf&lt;br /&gt;
APPEARANCE: Deadlift&#039;s physical appearance is that of a power lifter--very muscular (not ripped) but verging on the bulky side. His hair is buzzed and bleached blonde. This along with his general pudginess make his age hard to determine. Coming to the ring, he wears a traditional light blue satin hooded boxing robe, complete with a white fleur de lis pattern. His in-ring attire is extremely non-tradition, however, since he wears light blue satin karate-styled sweatpants (think Great Muta) with his footwear as white karate &amp;quot;five fingered&amp;quot; shoes (the kind where  you can see the individual toes) with black accents. Completing his attire, he wears a fabric velcro weight training belt (good for hiding his gut) and his hands and elbows are taped in a traditional boxing style.&lt;br /&gt;
&#039;&#039;&#039;FINISHER:&#039;&#039;&#039; The Foreign Lesion--A bear hug transitioned into a spear&lt;br /&gt;
&#039;&#039;&#039;MOVES:&#039;&#039;&#039; Finishing Move [10+: Choose you or your opponent to gain +1 Audience] [7-9: CHOOSE ONE;--Force a win, gain + 1 Heat with opponent;--They look strong in defeat, opponent gains +1 Audience] [Botch;--You win by countout, disqualification, or interference, -1 Audience]&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES:&#039;&#039;&#039; Veteran Instincts [+ 1 Momentum when starting match]; Put Over, If showing vulnerability in ring, roll + Work [10+: Both gain +1 Audience] [7-9: Opponent chooses, one gains + 1 Audience, Other loses -1 Audience] [Botch: You lose -1 Audience, opponent resents pandering]&lt;br /&gt;
&#039;&#039;&#039;IN-RING STYLE:&#039;&#039;&#039; A classically trained wrestler, Deadlift could be best described as a technical brawler. Relying mostly on getting his opponent to the mat via bodyslam or clothesline, Deadlift then wears them down with elbow and leg drops before applying any number of grappling holds. With wrestlers that are bigger than him, he focuses on the knees or shoulders; with smaller wrestlers, the chest and back.&lt;br /&gt;
&#039;&#039;&#039;OUTSIDE THE RING:&#039;&#039;&#039; Deadlift is a company man through and through. He’s the first one out to meet and greet the fans outside the venue, who appreciate his obnoxious Frenchman gimmick despite his heel standing. He understands the fans are what makes him money.&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND:&#039;&#039;&#039; Deadlift gravitated toward power lifting in high school where his remarkable strength was recruited by Saul “The Crippler” Aubois. Aubois was a retired wrestler who ran a wrestling school known as “The Pit” because it was in a below street level warehouse. He also had connections to the French Canadian mob and cigarette smuggling. Deadlift started working as an mob enforcer, but grew weary of carrying around large cases of cigarettes and beating up elderly shopkeepers late on their payments. The only way his organization would let him out is if he represented them in the ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEAT QUESTIONS:&#039;&#039;&#039;&lt;br /&gt;
Who am I keeping out of the spotlight? Troy Owens&lt;br /&gt;
Who is my protégé? OPEN&lt;br /&gt;
Who is undercutting me? The Yardie, definitely the Yardie. Deadlift is absolutely positive that guy stole his finishing move!!!&lt;br /&gt;
Who has no respect for all the work I’ve put into this company? The Yank, who doesn’t seem to respect anything just because he’s big and strong.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344211</id>
		<title>Dominic “Deadlift” Lejardin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dominic_%E2%80%9CDeadlift%E2%80%9D_Lejardin&amp;diff=344211"/>
		<updated>2018-09-21T02:36:00Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;NAME:&amp;#039;&amp;#039;&amp;#039; Dominic “Deadlift” Lejardin &amp;#039;&amp;#039;&amp;#039;GIMMICK:&amp;#039;&amp;#039;&amp;#039; The Veteran (Heel) &amp;#039;&amp;#039;&amp;#039;HEIGHT:&amp;#039;&amp;#039;&amp;#039; 6&amp;#039;1&amp;quot; &amp;#039;&amp;#039;&amp;#039;WEIGHT:&amp;#039;&amp;#039;&amp;#039; 265 lbs &amp;#039;&amp;#039;&amp;#039;STATS:&amp;#039;&amp;#039;&amp;#039; Look 0, Power 0, Real -1, Work +1 &amp;#039;&amp;#039;&amp;#039;HAILIN...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;NAME:&#039;&#039;&#039; Dominic “Deadlift” Lejardin&lt;br /&gt;
&#039;&#039;&#039;GIMMICK:&#039;&#039;&#039; The Veteran (Heel)&lt;br /&gt;
&#039;&#039;&#039;HEIGHT:&#039;&#039;&#039; 6&#039;1&amp;quot;&lt;br /&gt;
&#039;&#039;&#039;WEIGHT:&#039;&#039;&#039; 265 lbs&lt;br /&gt;
&#039;&#039;&#039;STATS:&#039;&#039;&#039; Look 0, Power 0, Real -1, Work +1&lt;br /&gt;
&#039;&#039;&#039;HAILING FROM:&#039;&#039;&#039; Montreal, Quebec, Canada&lt;br /&gt;
&#039;&#039;&#039;ENTRANCE MUSIC:&#039;&#039;&#039; Non, Je Regrette Rien by Edith Piaf&lt;br /&gt;
APPEARANCE: Deadlift&#039;s physical appearance is that of a power lifter--very muscular (not ripped) but verging on the bulky side. His hair is buzzed and bleached blonde. This along with his general pudginess make his age hard to determine. Coming to the ring, he wears a traditional light blue satin hooded boxing robe, complete with a white fleur de lis pattern. His in-ring attire is extremely non-tradition, however, since he wears light blue satin karate-styled sweatpants (think Great Muta) with his footwear as white karate &amp;quot;five fingered&amp;quot; shoes (the kind where  you can see the individual toes) with black accents. Completing his attire, he wears a fabric velcro weight training belt (good for hiding his gut) and his hands and elbows are taped in a traditional boxing style.&lt;br /&gt;
&#039;&#039;&#039;FINISHER:&#039;&#039;&#039; The Foreign Lesion--A bear hug transitioned into a spear&lt;br /&gt;
&#039;&#039;&#039;MOVES:&#039;&#039;&#039; Finishing Move [10+: Choose you or your opponent to gain +1 Audience] [7-9: CHOOSE ONE;--Force a win, gain + 1 Heat with opponent;--They look strong in defeat, opponent gains +1 Audience] [Botch;--You win by countout, disqualification, or interference, -1 Audience]&lt;br /&gt;
&#039;&#039;&#039;OTHER MOVES:&#039;&#039;&#039; Veteran Instincts [+ 1 Momentum when starting match]; Put Over, If showing vulnerability in ring, roll + Work [10+: Both gain +1 Audience] [7-9: Opponent chooses, one gains + 1 Audience, Other loses -1 Audience] [Botch: You lose -1 Audience, opponent resents pandering]&lt;br /&gt;
&#039;&#039;&#039;IN-RING STYLE:&#039;&#039;&#039; A classically trained wrestler, Deadlift could be best described as a technical brawler. Relying mostly on getting his opponent to the mat via bodyslam or clothesline, Deadlift then wears them down with elbow and leg drops before applying any number of grappling holds. With wrestlers that are bigger than him, he focuses on the knees or shoulders; with smaller wrestlers, the chest and back.&lt;br /&gt;
&#039;&#039;&#039;OUTSIDE THE RING:&#039;&#039;&#039; Deadlift is a company man through and through. He’s the first one out to meet and greet the fans outside the venue, who appreciate his obnoxious Frenchman gimmick despite his heel standing. He understands the fans are what makes him money.&lt;br /&gt;
&#039;&#039;&#039;BACKGROUND:&#039;&#039;&#039; Deadlift gravitated toward power lifting in high school where his remarkable strength was recruited by Saul “The Crippler” Aubois. Aubois was a retired wrestler who ran a wrestling school known as “The Pit” because it was in a below street level warehouse. He also had connections to the French Canadian mob and cigarette smuggling. Deadlift started working as an mob enforcer, but grew weary of carrying around large cases of cigarettes and beating up elderly shopkeepers late on their payments. The only way his organization would let him out is if he represented them in the ring.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HEAT QUESTIONS:&#039;&#039;&#039;&lt;br /&gt;
Who am I keeping out of the spotlight? Troy Owens&lt;br /&gt;
Who is my protégé? OPEN&lt;br /&gt;
Who is undercutting me? The Yardie, definitely the Yardie. Deadlift is absolutely positive that guy stole his finishing move!!!&lt;br /&gt;
Who has no respect for all the work I’ve put into this company? The Yank, who doesn’t seem to respect anything just because he’s big and strong.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344205</id>
		<title>PrizeFighters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344205"/>
		<updated>2018-09-21T02:18:12Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: /* The Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prizefighters is a British wrestling promotion, the appeal of which is its strong Kayfabe. The promotion carries a lot of the appearance of British crime movies, complete with all of the tropes associated with it. Within the fiction, Prizefighters is an underground fight club organised by a shadowy criminal organization known only as The Syndicate. The Syndicate is headed by an as-yet-unseen figure known as &amp;quot;The Boss&amp;quot;, while Prizefighters is directly managed by Mickey Church. &lt;br /&gt;
&lt;br /&gt;
== The Roster ==&lt;br /&gt;
&lt;br /&gt;
The Prizefighters roster is comprised of a wide variety of styles and gimmicks, each feeding into the collective mythos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Heels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yank&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;The Yardie&amp;quot; Quincey Cornell]]&lt;br /&gt;
&lt;br /&gt;
[[Dominic “Deadlift” Lejardin]]&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;The Unbreakable&amp;quot; Gino Cervante]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Faces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Troy Owens&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;Knock Out&amp;quot; Phoenix Knig]]ht&lt;br /&gt;
&lt;br /&gt;
[[&amp;quot;The Boys&amp;quot; Anil and Dev Khan]]&lt;br /&gt;
&lt;br /&gt;
[[Nina Crowley]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299590</id>
		<title>Worlds in Peril the Leavening:Caliber</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299590"/>
		<updated>2016-04-07T16:07:35Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: /* Codename: Caliber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Story Points==&lt;br /&gt;
&lt;br /&gt;
== Codename: Caliber ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Ruger Harding&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039; Ruger Harding was a mercenary for a “security consulting” firm called Foray International. He and the rest of his team, known as the Wild Bunch, were sent on a suicide mission to confront the aliens on their crash-landed vessel in Marrakesh. As they were being slaughtered by the strange alien technology, Ruger discovered he could mentally control the microscopic nanotech robots the aliens were using. Using them to create cybernetic enhancements and a really big gun, Ruger was barely able to escape the craft. Now, he’s trying to piece together everything that has happened and try to put his past behind him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis:&#039;&#039;&#039; Obviously there is Augustus Gold, the director of Foray Inc. He has direct links to former Vice President Herb Stabbenar, who still has a lot of political power and connections. Generally, Gold stays out of the day to day operations of Foray, Inc., leaving it to his second in command, Roth Payne, a former Special Forces commando who has plenty of alien tech support as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uniform:&#039;&#039;&#039; When expecting a fight, Caliber dresses the part of a mercenary: khaki cargo pants, olive t-shirt with extra pockets on the sleeves and front, and a tan colored, well-stocked weapon harness (also with lots of pockets!).&lt;br /&gt;
&lt;br /&gt;
===Attributes and Bonds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maneuver&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Investigate&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Protect&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Influence&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Smash&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonds&lt;br /&gt;
! 5 + team mates&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Law Enforcement&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Valerie Dahl (ex-girlfriend who was part of ill-fated security team, now known as superhuman codename:Exit)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Shelly Ferdinand (daughter who barely knows he exists)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cable Company (A bar where mercs hang out looking for work)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Phenom &#039;&#039;&#039;The Girl with the Monkey&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| White Veil &#039;&#039;&#039;Ghost Woman (with guns!)&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Powers: Alien Nanite Cybernetics===&lt;br /&gt;
&lt;br /&gt;
Vulnerable to psychic feedback/takeover&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple (+1):&#039;&#039;&#039; &lt;br /&gt;
*Stronger, faster and tougher than a normal human&lt;br /&gt;
*Acquire a target and fire away with really big gun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult (+1):&#039;&#039;&#039;&lt;br /&gt;
*Create a new firearm if given proper base materials (i.e. metal, potassium nitrate, sulfur, etc.)&lt;br /&gt;
*Use nanites to heal own body&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borderline:&#039;&#039;&#039;&lt;br /&gt;
*Control nanites in other superhumans and alien warriors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible:&#039;&#039;&#039;&lt;br /&gt;
*Locate other nanites in use around the world&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impossible:&#039;&#039;&#039;&lt;br /&gt;
*Control any nanite mass more than double his own size&lt;br /&gt;
&lt;br /&gt;
===Origin : The Accident===&lt;br /&gt;
&lt;br /&gt;
Book opened when Ruger was attacked by an alien weapon meant to destroy him and found he could mentally control the nanites. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Changes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*The accident changed me by...&#039;&#039;allowing me to use the alien nanites to reconstruct my body.&#039;&#039; &lt;br /&gt;
*The future effects on my body are still unknown but what could happen is...&#039;&#039;I could be taken over by the nanites and turned into an alien warrior.&#039;&#039;&lt;br /&gt;
*An enemy I made because of the accident is...&#039;&#039;the aliens obviously, along with my previous employer, Foray International (which claims ownership to the nanites and the tech they represent).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Looking for Answers:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
When you look for answers to the questions you have about that fateful day in order to learn more about what happened or your feelings about it, ask a question about it and roll+Investigate. On a 10+, the EIC will give you a clear and detailed answer to your question and you take +1 forward to acting on the information. On a 7-9, the EIC will answer your question but the information may be confusing, alarming or suggest a hard choice.&lt;br /&gt;
&lt;br /&gt;
===Drive: Keep the Past At Bay===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book available to open when:&#039;&#039;&#039; Elements of his past or backstory begin rearing their ugly head and disrupting his life for the worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unopened Book Moves&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But He Deserved It:&#039;&#039; Whenever another character is trying to talk or be civil with someone and he interrupts them with an attack, take +1 forward.&lt;br /&gt;
&lt;br /&gt;
Move available to open when: His love of violence and drive to fight makes an enemy of a friend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Checkered Past:&#039;&#039; When he encounters an enemy for the first time, he may detail the last time he saw them and the grudge between him. If he does, roll +Influence. On a 10+, choose one and say how he knows what he knows. On a 7-9, choose one, and the EIC chooses one for them as well. The EIC will ask him how they know what they know.&lt;br /&gt;
&lt;br /&gt;
*He remembers a weakness or Advantage they have.&lt;br /&gt;
*He remembers the way or method they usually fight.&lt;br /&gt;
*He remembers what they care about or their motivation.&lt;br /&gt;
&lt;br /&gt;
Move available to open when: Part of his everyday routine changes to looking for trouble, picking or fighting for fights.&lt;br /&gt;
&lt;br /&gt;
[[Worlds_in_Peril_the_Leavening|Return to Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299589</id>
		<title>Worlds in Peril the Leavening:Caliber</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299589"/>
		<updated>2016-04-07T15:33:38Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: /* Codename: Caliber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Codename: Caliber ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Ruger Harding&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039; Ruger Harding was a mercenary for a “security consulting” firm called Foray International. He and the rest of his team, known as the Wild Bunch, were sent on a suicide mission to confront the aliens on their crash-landed vessel in Marrakesh. As they were being slaughtered by the strange alien technology, Ruger discovered he could mentally control the microscopic nanotech robots the aliens were using. Using them to create cybernetic enhancements and a really big gun, Ruger was barely able to escape the craft. Now, he’s trying to piece together everything that has happened and try to put his past behind him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis:&#039;&#039;&#039; Obviously there is Augustus Gold, the director of Foray Inc. He has direct links to former Vice President Herb Stabbenar, who still has a lot of political power and connections. Generally, Gold stays out of the day to day operations of Foray, Inc., leaving it to his second in command, Roth Payne, a former Special Forces commando who has plenty of alien tech support as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uniform:&#039;&#039;&#039; When expecting a fight, Caliber dresses the part of a mercenary: khaki cargo pants, olive t-shirt with extra pockets on the sleeves and front, and a tan colored, well-stocked weapon harness (also with lots of pockets!).&lt;br /&gt;
&lt;br /&gt;
===Attributes and Bonds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maneuver&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Investigate&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Protect&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Influence&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Smash&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonds&lt;br /&gt;
! 5 + team mates&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Law Enforcement&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Valerie Dahl (ex-girlfriend who was part of ill-fated security team, now known as superhuman codename:Exit)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Shelly Ferdinand (daughter who barely knows he exists)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cable Company (A bar where mercs hang out looking for work)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Phenom &#039;&#039;&#039;The Girl with the Monkey&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| White Veil &#039;&#039;&#039;Ghost Woman (with guns!)&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Powers: Alien Nanite Cybernetics===&lt;br /&gt;
&lt;br /&gt;
Vulnerable to psychic feedback/takeover&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple (+1):&#039;&#039;&#039; &lt;br /&gt;
*Stronger, faster and tougher than a normal human&lt;br /&gt;
*Acquire a target and fire away with really big gun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult (+1):&#039;&#039;&#039;&lt;br /&gt;
*Create a new firearm if given proper base materials (i.e. metal, potassium nitrate, sulfur, etc.)&lt;br /&gt;
*Use nanites to heal own body&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borderline:&#039;&#039;&#039;&lt;br /&gt;
*Control nanites in other superhumans and alien warriors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible:&#039;&#039;&#039;&lt;br /&gt;
*Locate other nanites in use around the world&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impossible:&#039;&#039;&#039;&lt;br /&gt;
*Control any nanite mass more than double his own size&lt;br /&gt;
&lt;br /&gt;
===Origin : What I Carry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The thing that I’ve got that everybody else wants is...&#039;&#039;the alien nanite cybernetics I control.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;To the best of my knowledge, the people that want it are...&#039;&#039;Foray Corporation and its allies in the U.S. government, plus some aliens probably.&lt;br /&gt;
&lt;br /&gt;
===Drive: Keep the Past At Bay===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book available to open when:&#039;&#039;&#039; Elements of his past or backstory begin rearing their ugly head and disrupting his life for the worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But He Deserved It:&#039;&#039; Whenever another character is trying to talk or be civil with someone and you interrupt them with an attack, take +1 forward. Move available to open when: His love of violence and drive to fight makes an enemy of a friend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Checkered Past:&#039;&#039; When he encounters an enemy for the first time, he may detail the last time he saw them and the grudge between him. If he does, roll +Influence. On a 10+, choose one and say how he knows what he knows. On a 7-9, choose one, and the EIC chooses one for them as well. The EIC will ask him how they know what they know.&lt;br /&gt;
&lt;br /&gt;
*He remembers a weakness or Advantage they have.&lt;br /&gt;
*He remembers the way or method they usually fight.&lt;br /&gt;
*He remembers what they care about or their motivation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move available to open when:&#039;&#039;&#039; Part of his everyday routine changes to looking for trouble, picking or fighting for fights.&lt;br /&gt;
&lt;br /&gt;
[[Worlds_in_Peril_the_Leavening|Return to Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299588</id>
		<title>Worlds in Peril the Leavening:Caliber</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299588"/>
		<updated>2016-04-07T15:32:49Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: /* Codename: Caliber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Codename: Caliber ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Ruger Harding&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039; Ruger Harding was a mercenary for a “security consulting” firm called Foray International. He and the rest of his team, known as the Wild Bunch, were sent on a suicide mission to confront the aliens on their crash-landed vessel in Marrakesh. As they were being slaughtered by the strange alien technology, Ruger discovered he could mentally control the microscopic nanotech robots the aliens were using. Using them to create cybernetic enhancements and a really big gun, Ruger was barely able to escape the craft. Now, he’s trying to piece together everything that has happened and try to put his past behind him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis:&#039;&#039;&#039; Obviously there is Augustus Gold, the director of Foray Inc. He has direct links to former Vice President Herb Stabbenar, who still has a lot of political power and connections. Generally, Gold stays out of the day to day operations of Foray, Inc., leaving it to his second in command, Roth Payne, a former Special Forces commando who has plenty of alien tech support as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uniform:&#039;&#039;&#039; When expecting a fight, Caliber dresses the part of a mercenary: khaki cargo pants, olive t-shirt with extra pockets on the sleeves and front, and a tan colored, well-stocked weapon harness (also with lots of pockets!).&lt;br /&gt;
&lt;br /&gt;
===Attributes and Bonds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maneuver&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Investigate&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Protect&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Influence&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Smash&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonds&lt;br /&gt;
! 5 + team mates&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Law Enforcement&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Valerie Dahl (ex-girlfriend who was part of ill-fated security team, now known as superhuman codename:Exit)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Shelly Ferdinand (daughter who barely knows he exists)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cable Company (A bar where mercs hang out looking for work)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Phenom &#039;&#039;&#039;The Girl with the Monkey&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| White Veil &#039;&#039;&#039;Ghost Woman (with guns!)&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Powers: Alien Nanite Cybernetics===&lt;br /&gt;
&lt;br /&gt;
Vulnerable to psychic feedback/takeover&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple (+1):&#039;&#039;&#039; &lt;br /&gt;
*Stronger, faster and tougher than a normal human&lt;br /&gt;
*Acquire a target and fire away with really big gun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult (+1):&#039;&#039;&#039;&lt;br /&gt;
*Create a new firearm if given proper base materials (i.e. metal, potassium nitrate, sulfur, etc.)&lt;br /&gt;
*Use nanites to heal own body&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borderline:&#039;&#039;&#039;&lt;br /&gt;
*Control nanites in other superhumans and alien warriors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible:&#039;&#039;&#039;&lt;br /&gt;
*Locate other nanites in use around the world&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impossible:&#039;&#039;&#039;&lt;br /&gt;
*Control any nanite mass more than double his own size&lt;br /&gt;
&lt;br /&gt;
===Origin : What I Carry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The thing that I’ve got that everybody else wants is...&#039;&#039;the alien nanite cybernetics I control.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;To the best of my knowledge, the people that want it are...&#039;&#039;Foray Corporation and its allies in the U.S. government, plus some aliens probably.&lt;br /&gt;
&lt;br /&gt;
===Drive: Keep the Past At Bay===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book available to open when:&#039;&#039;&#039; Elements of his past or backstory begin rearing their ugly head and disrupting his life for the worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But He Deserved It:&#039;&#039; Whenever another character is trying to talk or be civil with someone and you interrupt them with an attack, take +1 forward. Move available to open when: His love of violence and drive to fight makes an enemy of a friend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Checkered Past:&#039;&#039; When he encounters an enemy for the first time, he may detail the last time he saw them and the grudge between him. If he does, roll +Influence. On a 10+, choose one and say how he knows what he knows. On a 7-9, choose one, and the EIC chooses one for them as well. The EIC will ask him how they know what they know.&lt;br /&gt;
&lt;br /&gt;
*He remembers a weakness or Advantage they have.&lt;br /&gt;
*He remembers the way or method they usually fight.&lt;br /&gt;
*He remembers what they care about or their motivation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move available to open when:&#039;&#039;&#039; Part of his everyday routine changes to looking for trouble, picking or fighting for fights.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299587</id>
		<title>Worlds in Peril the Leavening:Caliber</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299587"/>
		<updated>2016-04-07T15:31:19Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: /* Codename: Caliber */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Codename: Caliber ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Ruger Harding&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis:&#039;&#039;&#039; Obviously there is Augustus Gold, the director of Foray Inc. He has direct links to former Vice President Herb Stabbenar, who still has a lot of political power and connections. Generally, Gold stays out of the day to day operations of Foray, Inc., leaving it to his second in command, Roth Payne, a former Special Forces commando who has plenty of alien tech support as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uniform:&#039;&#039;&#039; When expecting a fight, Caliber dresses the part of a mercenary: khaki cargo pants, olive t-shirt with extra pockets on the sleeves and front, and a tan colored, well-stocked weapon harness (also with lots of pockets!).&lt;br /&gt;
&lt;br /&gt;
===Attributes and Bonds===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Maneuver&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Investigate&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
| Protect&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Influence&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Smash&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bonds&lt;br /&gt;
! 5 + team mates&lt;br /&gt;
|-&lt;br /&gt;
| City&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Law Enforcement&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Valerie Dahl (ex-girlfriend who was part of ill-fated security team, now known as superhuman codename:Exit)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Shelly Ferdinand (daughter who barely knows he exists)&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
| The Cable Company (A bar where mercs hang out looking for work)&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Phenom &#039;&#039;&#039;The Girl with the Monkey&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| White Veil &#039;&#039;&#039;Ghost Woman (with guns!)&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Powers: Alien Nanite Cybernetics===&lt;br /&gt;
&lt;br /&gt;
Vulnerable to psychic feedback/takeover&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Simple (+1):&#039;&#039;&#039; &lt;br /&gt;
*Stronger, faster and tougher than a normal human&lt;br /&gt;
*Acquire a target and fire away with really big gun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Difficult (+1):&#039;&#039;&#039;&lt;br /&gt;
*Create a new firearm if given proper base materials (i.e. metal, potassium nitrate, sulfur, etc.)&lt;br /&gt;
*Use nanites to heal own body&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Borderline:&#039;&#039;&#039;&lt;br /&gt;
*Control nanites in other superhumans and alien warriors&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possible:&#039;&#039;&#039;&lt;br /&gt;
*Locate other nanites in use around the world&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Impossible:&#039;&#039;&#039;&lt;br /&gt;
*Control any nanite mass more than double his own size&lt;br /&gt;
&lt;br /&gt;
===Origin : What I Carry===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The thing that I’ve got that everybody else wants is...&#039;&#039;the alien nanite cybernetics I control.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;To the best of my knowledge, the people that want it are...&#039;&#039;Foray Corporation and its allies in the U.S. government, plus some aliens probably.&lt;br /&gt;
&lt;br /&gt;
===Drive: Keep the Past At Bay===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Book available to open when:&#039;&#039;&#039; Elements of his past or backstory begin rearing their ugly head and disrupting his life for the worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;But He Deserved It:&#039;&#039; Whenever another character is trying to talk or be civil with someone and you interrupt them with an attack, take +1 forward. Move available to open when: His love of violence and drive to fight makes an enemy of a friend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Checkered Past:&#039;&#039; When he encounters an enemy for the first time, he may detail the last time he saw them and the grudge between him. If he does, roll +Influence. On a 10+, choose one and say how he knows what he knows. On a 7-9, choose one, and the EIC chooses one for them as well. The EIC will ask him how they know what they know.&lt;br /&gt;
&lt;br /&gt;
*He remembers a weakness or Advantage they have.&lt;br /&gt;
*He remembers the way or method they usually fight.&lt;br /&gt;
*He remembers what they care about or their motivation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move available to open when:&#039;&#039;&#039; Part of his everyday routine changes to looking for trouble, picking or fighting for fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039; Ruger Harding was a mercenary for a “security consulting” firm called Foray International. He and the rest of his team, known as the Wild Bunch, were sent on a suicide mission to confront the aliens on their crash-landed vessel in Marrakesh. As they were being slaughtered by the strange alien technology, Ruger discovered he could mentally control the microscopic nanotech robots the aliens were using. Using them to create cybernetic enhancements and a really big gun, Ruger was barely able to escape the craft. Now, he’s trying to piece together everything that has happened and try to put his past behind him.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299578</id>
		<title>Worlds in Peril the Leavening:Caliber</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Worlds_in_Peril_the_Leavening:Caliber&amp;diff=299578"/>
		<updated>2016-04-07T15:08:52Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: Created page with &amp;quot;== Codename: Caliber ==  &amp;#039;&amp;#039;&amp;#039;Real Name:&amp;#039;&amp;#039;&amp;#039; Ruger Harding  &amp;#039;&amp;#039;&amp;#039;Origin:&amp;#039;&amp;#039;&amp;#039; What I Carry  &amp;#039;&amp;#039;The thing that I’ve got that everybody else wants is...&amp;#039;&amp;#039;the alien nanite cybernetics...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Codename: Caliber ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Real Name:&#039;&#039;&#039; Ruger Harding&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin:&#039;&#039;&#039; What I Carry&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The thing that I’ve got that everybody else wants is...&#039;&#039;the alien nanite cybernetics I control.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;To the best of my knowledge, the people that want it are...&#039;&#039;Foray Corporation and its allies in the U.S. government, plus some aliens probably.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drive:&#039;&#039;&#039; Keep the Past At Bay&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Book available to open when:&#039;&#039; Elements of his past or backstory begin rearing their ugly head and disrupting his life for the worse.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;But He Deserved It:&#039;&#039;&#039; Whenever another character is trying to talk or be civil with someone and you interrupt them with an attack, take +1 forward. Move available to open when: His love of violence and drive to fight makes an enemy of a friend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Checkered Past:&#039;&#039;&#039; When he encounters an enemy for the first time, he may detail the last time he saw them and the grudge between him. If he does, roll +Influence. On a 10+, choose one and say how he knows what he knows. On a 7-9, choose one, and the EIC chooses one for them as well. The EIC will ask him how they know what they know.&lt;br /&gt;
&lt;br /&gt;
--He remembers a weakness or Advantage they have.&lt;br /&gt;
--He remembers the way or method they usually fight.&lt;br /&gt;
--He remembers what they care about or their motivation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Move available to open when:&#039;&#039; Part of his everyday routine changes to looking for trouble, picking or fighting for fights.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nemesis:&#039;&#039;&#039; Obviously there is Augustus Gold, the director of Foray Inc. He has direct links to former Vice President Herb Stabbenar, who still has a lot of political power and connections. Generally, Gold stays out of the day to day operations of Foray, Inc., leaving it to his second in command, Roth Payne, a former Special Forces commando who has plenty of alien tech support as well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Uniform:&#039;&#039;&#039; When expecting a fight, Caliber dresses the part of a mercenary: khaki cargo pants, olive t-shirt with extra pockets on the sleeves and front, and a tan colored, well-stocked weapon harness (also with lots of pockets!).&lt;br /&gt;
&lt;br /&gt;
Smash +2&lt;br /&gt;
Influence 0&lt;br /&gt;
Maneuver +1&lt;br /&gt;
Protect +1&lt;br /&gt;
Investigate -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonds&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
City: 1&lt;br /&gt;
The Cable Car Company (A bar where mercs hang out looking for work): 2&lt;br /&gt;
Law Enforcement: 0&lt;br /&gt;
Michelle Fernandez, daughter who doesn’t hardly know he even exists: 1&lt;br /&gt;
Valerie Chang, Ex-Girlfriend who was part of his “Wild Bunch” merc unit, now known as the superhuman teleporter codename Exit: 1&lt;br /&gt;
Other members of the “Wild Bunch”, who may or may not have been lost or altered when they attacked the alien vessel in Marrakesh: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Alien nanite cybernetics&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Simple (+1): Stronger, faster and tougher than a normal human&lt;br /&gt;
Simple (+1): Acquire a target and start firing away with a really big gun&lt;br /&gt;
Difficult (+1): Create a new firearm if given the appropriate base materials (i.e. metal, etc.)&lt;br /&gt;
Difficult (+1): Use nanites to heal own body&lt;br /&gt;
Borderline: Control nanites in other superhumans and alien warriors&lt;br /&gt;
Possible: Locate other nanites in use around the world&lt;br /&gt;
Impossible: Control any nanite mass more than double his own size&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Story:&#039;&#039;&#039; Ruger Harding was a mercenary for a “security consulting” firm called Foray International. He and the rest of his team, known as the Wild Bunch, were sent on a suicide mission to confront the aliens on their crash-landed vessel in Marrakesh. As they were being slaughtered by the strange alien technology, Ruger discovered he could mentally control the microscopic nanotech robots the aliens were using. Using them to create cybernetic enhancements and a really big gun, Ruger was barely able to escape the craft. Now, he’s trying to piece together everything that has happened and try to put his past behind him.&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Save_Game:Filler_Moth&amp;diff=287577</id>
		<title>Save Game:Filler Moth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Save_Game:Filler_Moth&amp;diff=287577"/>
		<updated>2015-08-18T19:47:18Z</updated>

		<summary type="html">&lt;p&gt;Ruckusmanager: /* Aspects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Filler Moth ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From the Game:&#039;&#039;&#039; Batman: The Movie&lt;br /&gt;
&lt;br /&gt;
Filler Moth was part of a game originally entitled Nomad: Desert Son, but a spiffy “hot” movie license caused the game to be changed and reskinned. Unfortunately, Armor-geddon, as he was initially known, was replaced and downgraded to “challenging lackey”. Even worse, he was renamed Killer Moth after some lame comic book villain (“Killer Moth? What kind of idiots write this stuff anyway?”) His chief role in his game now is to scare the bejesus out of any 8 Bit Batman that comes along. (“I knew that punk when he was just Nomad, some happy wandering fool in the post-apocalyptic desert!”) This is, like, just at the 3rd level! He does this by making a big show of firing up the jetpack on his imposing suit of armor, flying into the sky, launching an awesome unstoppable spread of projectiles...and then going down like a ton of bricks after taking just a couple of hits. This has earned him the unfortunate nickname “Filler Moth” (because he’s just “filling” space, hardeharhar!).&lt;br /&gt;
&lt;br /&gt;
Filler Moth has decided that there must be more to his destiny than this fate, even if it lies outside his game, or even (gasp!) outside of villainy!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coins:&#039;&#039;&#039; 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hearts:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lives:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; Downgraded Boss in Power Armor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; Glass Jaw By Design&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Red Guitar Axe of Lost Love - Originally belonging to Marceline the Scream Queen from the game Metal Band, Filler Moth retrieved it from her dying hands in the sewers of Pipe Town. Back when he was still Armor-gedden, he and Marceline had a thing for each other, which he quickly dropped upon being changed to a humiliating lackey. He keeps the guitar not only as a tribute to his fallen love, but as a reminder that he doesn&#039;t have to be what everyone else, including himself, thinks. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Zombie Hand - One of the most concerning aspects of the Glitch’s arrival for Filler Moth is the fact that his hand has decided to become undead for some mysterious reason. It’s not purple exactly…but it is certainly worrisome if it will spread.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Double-barreled Plasma Jetpack from Hell - The most metal thing Filler Moth owns is the massive jetpack welded onto his power armor. He found it deep in the tunnels one day. Even though it might have been some kind of weapon, Filler Moth decided “Hey wouldn’t this be cool strapped onto my back!” He has no idea if its previous owners are looking for it or not. Of course, the fact that they kind of looks like &amp;quot;wings&amp;quot; on his back didn&#039;t help in the whole renaming thing either.&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&lt;br /&gt;
Good (+3): Shoot&lt;br /&gt;
&lt;br /&gt;
Fair (+2): Jump, Punch&lt;br /&gt;
&lt;br /&gt;
Average (+1): Block, Fix, Taunt&lt;br /&gt;
&lt;br /&gt;
===Special Moves:===&lt;br /&gt;
&lt;br /&gt;
Unbeatable: Missile Spread (Shoot) – Create a “Duck and Cover!” Advantage on the Environment with 2 Free Invokes.&lt;br /&gt;
&lt;br /&gt;
Unlock: Bitter Cynicism (Taunt) - Defend&lt;br /&gt;
&lt;br /&gt;
Upgrade: Fire Up The Jets!!! (Jump) - Overcome +2 to move over obstacles&lt;/div&gt;</summary>
		<author><name>Ruckusmanager</name></author>
	</entry>
</feed>