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	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364894</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364894"/>
		<updated>2019-07-02T19:46:37Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13/13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 70&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 04%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    Sing 37%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
&lt;br /&gt;
Destroy spawn of Yig - This song-spell destroys an unhatched or recently hatched spawn of Ylg. The egg or the spawn must have been exposed to sunlight before the spell is sung. It takes one combat round to sing the spell; it costs 2 magic points and 1D4 SAN. A successful Sing roll is needed for the spell to be effective. The caster may attempt the spell as many times as he or she is able.&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364893</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364893"/>
		<updated>2019-07-02T19:42:33Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13/13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 70&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 04%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    Sing 37%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364892</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364892"/>
		<updated>2019-07-02T19:36:01Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13/13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 70&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 04%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364735</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364735"/>
		<updated>2019-06-29T12:01:15Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13/13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 04%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364734</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364734"/>
		<updated>2019-06-29T11:59:54Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039;  &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13/13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 04%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364733</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=364733"/>
		<updated>2019-06-29T11:59:21Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039;  &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; &amp;lt;s&amp;gt;13/13&amp;lt;/s&amp;gt; 12/12&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 04%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362998</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362998"/>
		<updated>2019-06-11T18:32:03Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; &amp;lt;s&amp;gt;13&amp;lt;/s&amp;gt; 11&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039;  &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 7&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; &amp;lt;s&amp;gt;13/13&amp;lt;/s&amp;gt; 12/12&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 04%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362963</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362963"/>
		<updated>2019-06-10T21:47:12Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039;  &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 8&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13/13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 04%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362816</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362816"/>
		<updated>2019-06-08T07:47:10Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039;  &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 8&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13/13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 03%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362815</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362815"/>
		<updated>2019-06-08T07:46:40Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039;  8&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13/13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 03%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362633</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362633"/>
		<updated>2019-06-04T18:02:20Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; &amp;lt;s&amp;gt;13&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 6&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; &amp;lt;s&amp;gt;13/13&amp;lt;/s&amp;gt; 11/11&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 03%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362632</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362632"/>
		<updated>2019-06-04T17:48:21Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; &amp;lt;s&amp;gt;13&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 6&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; &amp;lt;s&amp;gt;13/13&amp;lt;/s&amp;gt; 9/9&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 03%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362631</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362631"/>
		<updated>2019-06-04T17:47:53Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; &amp;lt;s&amp;gt;13&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 6&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; &amp;lt;s&amp;gt;13/13&amp;lt;/s&amp;gt; 11/11&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 03%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362563</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362563"/>
		<updated>2019-06-03T05:26:36Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; &amp;lt;s&amp;gt;13&amp;lt;/s&amp;gt; 9&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 6&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; &amp;lt;s&amp;gt;13/13&amp;lt;/s&amp;gt; 11/11&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 60&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 03%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362539</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=362539"/>
		<updated>2019-06-02T19:42:53Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pilot&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039; Phobia of snakes&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 26&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; &amp;lt;s&amp;gt;13&amp;lt;/s&amp;gt; 11&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; &amp;lt;s&amp;gt;10&amp;lt;/s&amp;gt; 8&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; &amp;lt;s&amp;gt;13/13&amp;lt;/s&amp;gt; 11/11&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 85&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 60&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Algonquin lore 20%&lt;br /&gt;
    Anthropology 21%&lt;br /&gt;
    Archaeology 21%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 20%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos 03%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 45%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45% &lt;br /&gt;
    Locksmith 21%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40% &lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 54%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying) &lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30% &lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Loot ==&lt;br /&gt;
&lt;br /&gt;
    Mountain sheep horns painted blue&lt;br /&gt;
    Feathered spear (magical always hits target when thrown). Feathers from thirty different birds.&lt;br /&gt;
    Souvenier&lt;br /&gt;
    Silver Star&lt;br /&gt;
    Turquoise with Jade pupils from snakeman statue.&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alfred_Bartholomew_Drummond&amp;diff=359787</id>
		<title>Alfred Bartholomew Drummond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alfred_Bartholomew_Drummond&amp;diff=359787"/>
		<updated>2019-04-27T10:54:55Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039;  &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; +1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 70&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 80&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 80&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039;  80&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    Climb 40%&lt;br /&gt;
    Conceal 15%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    Drive Auto 20%&lt;br /&gt;
    Electrical Repair 10%&lt;br /&gt;
    Fast Talk 05%&lt;br /&gt;
    First Aid 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    Hide 10%&lt;br /&gt;
    History 20%&lt;br /&gt;
    Jump 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    Listen 25%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    Mechanical Repair 20%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 20%&lt;br /&gt;
    Navigate 20%&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    Operate Hvy. Machine 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Persuade 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    Photography 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    Pilot 01%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    Psychology 05%&lt;br /&gt;
    Ride 10%&lt;br /&gt;
    Sneak 15%&lt;br /&gt;
    Spot Hidden 25%&lt;br /&gt;
    Swim 25%&lt;br /&gt;
    Throw 25%&lt;br /&gt;
    Track 10% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; dex x2% round up to nearest 5%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 15%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 30%&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alfred_Bartholomew_Drummond&amp;diff=359785</id>
		<title>Alfred Bartholomew Drummond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alfred_Bartholomew_Drummond&amp;diff=359785"/>
		<updated>2019-04-27T10:33:38Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039;  &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; +1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 70&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 65&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 74&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039;  74&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    Climb 40%&lt;br /&gt;
    Conceal 15%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    Drive Auto 20%&lt;br /&gt;
    Electrical Repair 10%&lt;br /&gt;
    Fast Talk 05%&lt;br /&gt;
    First Aid 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    Hide 10%&lt;br /&gt;
    History 20%&lt;br /&gt;
    Jump 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    Listen 25%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    Mechanical Repair 20%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 20%&lt;br /&gt;
    Navigate 20%&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    Operate Hvy. Machine 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Persuade 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    Photography 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    Pilot 01%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    Psychology 05%&lt;br /&gt;
    Ride 10%&lt;br /&gt;
    Sneak 15%&lt;br /&gt;
    Spot Hidden 25%&lt;br /&gt;
    Swim 25%&lt;br /&gt;
    Throw 25%&lt;br /&gt;
    Track 10% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; dex x2% round up to nearest 5%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 15%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 30%&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alfred_Bartholomew_Drummond&amp;diff=359784</id>
		<title>Alfred Bartholomew Drummond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alfred_Bartholomew_Drummond&amp;diff=359784"/>
		<updated>2019-04-27T09:55:02Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039;  &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 0&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 70&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 65&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 74&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039;  74&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    Climb 40%&lt;br /&gt;
    Conceal 15%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    Drive Auto 20%&lt;br /&gt;
    Electrical Repair 10%&lt;br /&gt;
    Fast Talk 05%&lt;br /&gt;
    First Aid 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    Hide 10%&lt;br /&gt;
    History 20%&lt;br /&gt;
    Jump 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    Listen 25%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    Mechanical Repair 20%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 20%&lt;br /&gt;
    Navigate 20%&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    Operate Hvy. Machine 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Persuade 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    Photography 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    Pilot 01%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    Psychology 05%&lt;br /&gt;
    Ride 10%&lt;br /&gt;
    Sneak 15%&lt;br /&gt;
    Spot Hidden 25%&lt;br /&gt;
    Swim 25%&lt;br /&gt;
    Throw 25%&lt;br /&gt;
    Track 10% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; dex x2% round up to nearest 5%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 15%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 30%&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alfred_Bartholomew_Drummond&amp;diff=359783</id>
		<title>Alfred Bartholomew Drummond</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alfred_Bartholomew_Drummond&amp;diff=359783"/>
		<updated>2019-04-27T08:42:19Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039;  &#039;&#039;&#039;Age:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 14&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    Climb 40%&lt;br /&gt;
    Conceal 15%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    Drive Auto 20%&lt;br /&gt;
    Electrical Repair 10%&lt;br /&gt;
    Fast Talk 05%&lt;br /&gt;
    First Aid 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    Hide 10%&lt;br /&gt;
    History 20%&lt;br /&gt;
    Jump 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    Listen 25%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    Mechanical Repair 20%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 20%&lt;br /&gt;
    Navigate 20%&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    Operate Hvy. Machine 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Persuade 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    Photography 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    Pilot 01%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    Psychology 05%&lt;br /&gt;
    Ride 10%&lt;br /&gt;
    Sneak 15%&lt;br /&gt;
    Spot Hidden 25%&lt;br /&gt;
    Swim 25%&lt;br /&gt;
    Throw 25%&lt;br /&gt;
    Track 10% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; dex x2% round up to nearest 5%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 15%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 30%&lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352442</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352442"/>
		<updated>2019-02-09T08:56:31Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Background and Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pvt 13th Cavalry&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 80&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40%&lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying)&lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30%&lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916 in what is now known as the Battle of Columbus.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352441</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352441"/>
		<updated>2019-02-09T08:55:18Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Background and Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pvt 13th Cavalry&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 80&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40%&lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying)&lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30%&lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of 2LT John Lucas M1909 machine-guns defense against of Camp Furlong against Pancho Villa&#039;s raid on the night of 9 March 1916.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352440</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352440"/>
		<updated>2019-02-09T08:50:58Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Background and Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pvt 13th Cavalry&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 80&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40%&lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying)&lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30%&lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they were using airplanes and put his transfer request in pretty much as soon as he finished boot camp!&lt;br /&gt;
&lt;br /&gt;
Not one to shy away from putting his all into any venture though, he has already served the unit well forming part of&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352439</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352439"/>
		<updated>2019-02-09T08:45:08Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Background and Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pvt 13th Cavalry&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 80&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40%&lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying)&lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30%&lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;br /&gt;
James&#039;s father runs an airfield back home, just outside Arkham. It&#039;s a family business, his uncle and father having spotted the potential market with all the rich folk from Arkham wanting quick transport, joyrides, or just to outdo their rich friends. &lt;br /&gt;
&lt;br /&gt;
So uncle Bob and his dad, Ted pooled their saving, took out a loan and brought a small farm with a suitably flat field and a large barn.&lt;br /&gt;
&lt;br /&gt;
Dad is the businessman and Uncle Bob can take apart and reassemble anything he puts his mind too. James learned less of the business side from his father and more from his uncle turning out to be a pretty good mechanic himself. Of course the rich folk don&#039;t want to test repairs themselves and Uncle Bob did this but also taught James to fly the planes, something that he took to like a bird to the wing!&lt;br /&gt;
&lt;br /&gt;
Strangely James&#039;s father, whilst recognising the business potential does not himself hold with the dangers of flying and Uncle Bob&#039;s encouragement of James has always been a bone of contention between the two. This tension boiled over when Uncle Bob was injured in a crash on a test flight for a client who wanted a plane checked over before purchasing it. Against his better judgement Uncle Bob flew the plane without the time to fully check it over first and in the ensuing crash broke both of his legs. From that point forward James&#039;s father refused to let him take any of the planes off the ground again, instead hiring, an incompetent in James&#039;s opinion, test pilot.&lt;br /&gt;
&lt;br /&gt;
James joined the 13th because he heard they&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352438</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352438"/>
		<updated>2019-02-09T08:13:18Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pvt 13th Cavalry&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 17&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 80&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40%&lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying)&lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30%&lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352437</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352437"/>
		<updated>2019-02-09T08:10:11Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Short description: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
James is a fairly average looking young man in most all ways. This eyes though betray his keen intellect, always alert and and he has the kind of mind that just soaks up knowledge.&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pvt 13th Cavalry&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 80&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40%&lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying)&lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30%&lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352436</id>
		<title>James Scott</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=James_Scott&amp;diff=352436"/>
		<updated>2019-02-09T08:07:11Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[It shall be done]]&lt;br /&gt;
&lt;br /&gt;
== Character Name ==&lt;br /&gt;
James Scott&lt;br /&gt;
&lt;br /&gt;
== Short description: ==&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
    &#039;&#039;&#039;Investigator Name:&#039;&#039;&#039; James Scott&lt;br /&gt;
    &#039;&#039;&#039;Occupation:&#039;&#039;&#039; Pvt 13th Cavalry&lt;br /&gt;
    &#039;&#039;&#039;Colleges, Degrees:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Birthplace:&#039;&#039;&#039; Arkham Massachusetts&lt;br /&gt;
    &#039;&#039;&#039;Mental Disorders:&#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Sex:&#039;&#039;&#039; Male &#039;&#039;&#039;Age:&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;Family &amp;amp; Friends:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Wounds &amp;amp; Injuries:&#039;&#039;&#039; &lt;br /&gt;
    &#039;&#039;&#039;Marks &amp;amp; Scars:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Characteristics ==&lt;br /&gt;
&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039;STR&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;CON&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;SIZ&#039;&#039;&#039; 12&lt;br /&gt;
    &#039;&#039;&#039;INT&#039;&#039;&#039; 18&lt;br /&gt;
    &#039;&#039;&#039;POW&#039;&#039;&#039; 11&lt;br /&gt;
    &#039;&#039;&#039;DEX&#039;&#039;&#039; 15&lt;br /&gt;
    &#039;&#039;&#039;APP&#039;&#039;&#039; 10&lt;br /&gt;
    &#039;&#039;&#039;EDU&#039;&#039;&#039; 16&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;HP:&#039;&#039;&#039; 13&lt;br /&gt;
    &#039;&#039;&#039;Damage bonus&#039;&#039;&#039; 1d4&lt;br /&gt;
    &#039;&#039;&#039;Idea:&#039;&#039;&#039; 90&lt;br /&gt;
    &#039;&#039;&#039;Know:&#039;&#039;&#039; 80&lt;br /&gt;
    &#039;&#039;&#039;Luck:&#039;&#039;&#039; 55&lt;br /&gt;
    &#039;&#039;&#039;SAN:&#039;&#039;&#039; 55&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
    Accounting 10%&lt;br /&gt;
    Anthropology 01%&lt;br /&gt;
    Archaeology 01%&lt;br /&gt;
    Astronomy 01%&lt;br /&gt;
    Bargain 05%&lt;br /&gt;
    Biology 01%&lt;br /&gt;
    Chemistry 01%&lt;br /&gt;
    &#039;&#039;&#039;Climb&#039;&#039;&#039; 40%&lt;br /&gt;
    &#039;&#039;&#039;Conceal&#039;&#039;&#039; 35%&lt;br /&gt;
    Craft 05%&lt;br /&gt;
    Credit Rating 15%&lt;br /&gt;
    Cthulhu Mythos xx%&lt;br /&gt;
    Disguise 01%&lt;br /&gt;
    &#039;&#039;&#039;Drive Auto&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Electrical Repair&#039;&#039;&#039; 10%&lt;br /&gt;
    &#039;&#039;&#039;Fast Talk&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;First Aid&#039;&#039;&#039; 30%&lt;br /&gt;
    Geology 01%&lt;br /&gt;
    &#039;&#039;&#039;Hide&#039;&#039;&#039; 40%&lt;br /&gt;
    History 20%&lt;br /&gt;
    &#039;&#039;&#039;Jump&#039;&#039;&#039; 25%&lt;br /&gt;
    Law 05%&lt;br /&gt;
    Library Use 25%&lt;br /&gt;
    &#039;&#039;&#039;Listen&#039;&#039;&#039; 45%&lt;br /&gt;
    Locksmith 01%&lt;br /&gt;
    &#039;&#039;&#039;Mechanical Repair&#039;&#039;&#039; 50%&lt;br /&gt;
    Medicine 01%&lt;br /&gt;
    Natural History 40%&lt;br /&gt;
    &#039;&#039;&#039;Navigate&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Air Navigate&#039;&#039;&#039; half of pilot skill&lt;br /&gt;
    Occult 20%&lt;br /&gt;
    &#039;&#039;&#039;Operate Hvy. Machine&#039;&#039;&#039; 20%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    Other Language xx%&lt;br /&gt;
    &#039;&#039;&#039;Persuade&#039;&#039;&#039; 15%&lt;br /&gt;
    Pharmacy 01%&lt;br /&gt;
    &#039;&#039;&#039;Photography&#039;&#039;&#039; 10%&lt;br /&gt;
    Physics 01%&lt;br /&gt;
    &#039;&#039;&#039;Pilot&#039;&#039;&#039; 70%&lt;br /&gt;
    Psychoanalysis 01%&lt;br /&gt;
    &#039;&#039;&#039;Psychology&#039;&#039;&#039; 05%&lt;br /&gt;
    &#039;&#039;&#039;Ride&#039;&#039;&#039; 60%&lt;br /&gt;
    &#039;&#039;&#039;Sneak&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Spot Hidden&#039;&#039;&#039; 45% (+20% spot hidden when flying)&lt;br /&gt;
    &#039;&#039;&#039;Swim&#039;&#039;&#039; 45%&lt;br /&gt;
    &#039;&#039;&#039;Throw&#039;&#039;&#039; 25%&lt;br /&gt;
    &#039;&#039;&#039;Track&#039;&#039;&#039; 50% &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Unarmed&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    Martial Arts 01%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Dodge&#039;&#039;&#039; 90%&lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Handgun&#039;&#039;&#039; 20%&lt;br /&gt;
    &#039;&#039;&#039;Machine Gun&#039;&#039;&#039; 75%&lt;br /&gt;
    &#039;&#039;&#039;Rifle/shotgun&#039;&#039;&#039; 50%&lt;br /&gt;
    &#039;&#039;&#039;Rifle combat&#039;&#039;&#039; 30%&lt;br /&gt;
    &#039;&#039;&#039;Combat knife&#039;&#039;&#039; 55%&lt;br /&gt;
    &#039;&#039;&#039;Cavalry Sabre&#039;&#039;&#039; 20%&lt;br /&gt;
    &lt;br /&gt;
    &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
    &#039;&#039;&#039;Languages:&#039;&#039;&#039; (50 set aside)&lt;br /&gt;
&lt;br /&gt;
== Weapons ==&lt;br /&gt;
*M1911 colt 45  1d10+2 15yds 7rounds 94malfunction 1 shot per round&lt;br /&gt;
*M1903 Springfield rifle 2d6+4 110yds  5rounds 12hp 00malfunction 1 shot per round&lt;br /&gt;
*Winchester M1897 12G shotgun 4d6/2d6/1d6 pump action 10/20/50yds 5rounds 10hp 00malfunction 1 shot per round&lt;br /&gt;
*Bayonet 1d6+1+dmb &lt;br /&gt;
*Rifle Butt 1d8+dmb&lt;br /&gt;
*Sabre 1d8+1+dmb 20hp&lt;br /&gt;
*Combat Knife 1d4+2+dmb 15hp&lt;br /&gt;
&lt;br /&gt;
== Clothing ==&lt;br /&gt;
&lt;br /&gt;
== Kit ==&lt;br /&gt;
&lt;br /&gt;
== Background and Notes ==&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gilgrim_Thornak&amp;diff=296194</id>
		<title>Gilgrim Thornak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gilgrim_Thornak&amp;diff=296194"/>
		<updated>2016-02-09T19:23:28Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Character Details */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gilgrim Thornak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A brief background here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People you know.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Gilgrim Thornak&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Mostali&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;Flintnail and Pavis&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039;Opili the Warriors (Pavis)&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Civilized&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Temple Guard (Dwarf Soldier + Initiate) 9 years, Watch (Civilized Noble + Initiate) 5 years&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;19&#039;&#039;&#039;, Con: &#039;&#039;&#039;17&#039;&#039;&#039;, Siz: &#039;&#039;&#039;8&#039;&#039;&#039;, Int: &#039;&#039;&#039;15&#039;&#039;&#039;, Pow: &#039;&#039;&#039;13&#039;&#039;&#039;, &lt;br /&gt;
Dex: &#039;&#039;&#039;14&#039;&#039;&#039;:, App: &#039;&#039;&#039;9&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: xx Encumbrance.&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Agility: +10%&#039;&#039;&#039;&lt;br /&gt;
**Boat (05): xx%&lt;br /&gt;
**Climb (40): xx%&lt;br /&gt;
**Dodge (05): xx%&lt;br /&gt;
**Jump (25): xx%&lt;br /&gt;
**Ride (05): 35%&lt;br /&gt;
**Swim (15): xx%&lt;br /&gt;
**Throw (25): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Animal Lore (05): xx%&lt;br /&gt;
**Craft Mason (10): xx%&lt;br /&gt;
**Craft armourer (10): 54%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Evaluate (05): 20%&lt;br /&gt;
**First Aid (10) : 28%&lt;br /&gt;
**Dwarf Lore (05): xx%&lt;br /&gt;
**Human Lore (05): 25%&lt;br /&gt;
**Martial Arts (00): xx%&lt;br /&gt;
**Mineral Lore (05): 49%&lt;br /&gt;
**Plant Lore (05) : xx%&lt;br /&gt;
**Read/Write Pavic (00) : 21%&lt;br /&gt;
**Read/Write Mostali : 21%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Shiphandling (00): xx%&lt;br /&gt;
**World Lore (05): 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +13%&#039;&#039;&#039;&lt;br /&gt;
**Conceal (05): 44%&lt;br /&gt;
**Devise (05): 57%&lt;br /&gt;
**Sleight (05): xx%&lt;br /&gt;
**Play Instrument (00): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +9%&#039;&#039;&#039;&lt;br /&gt;
**Listen (05): 40%&lt;br /&gt;
**Earthsense Scan (25): 60%&lt;br /&gt;
**Earthsense Search (25): xx%&lt;br /&gt;
**Scan (25): 60%&lt;br /&gt;
**Search (25): xx%&lt;br /&gt;
**Track (05): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +3%&#039;&#039;&#039;&lt;br /&gt;
**Hide (10): xx%&lt;br /&gt;
**Sneak (10): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +6%&#039;&#039;&#039;&lt;br /&gt;
**Fast Talk (05): 26%&lt;br /&gt;
**Orate (05): 54%&lt;br /&gt;
**Sing (05): xx%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;Mostali&amp;lt;/i&amp;gt; (30): 41%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;Old Pavic&amp;lt;/i&amp;gt;: 21%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;New Pavic&amp;lt;/i&amp;gt;: 21%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15): xx%&lt;br /&gt;
**Speak Pavic Argot: xx%&lt;br /&gt;
**Speak: xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || bronze helm || &#039;&#039;&#039;5&#039;&#039;&#039; || 5 || 1 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Cuirboilli|| &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || .5 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||Cuirboilli || &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || .5 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||Cuirboilli || &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Cuirboilli|| &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Cuirboilli || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Cuirboilli || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;13 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +13%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz: 3 +Dex: 3 = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|RH Weapon Club || 1d6|| x || x || xx% || xx% || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|RH Warhammer || 1d6+2 || 2 || 8 || 50% || 20% || xxm || 2&lt;br /&gt;
|-&lt;br /&gt;
|2H Great Hammer || 2d6+2 || 1 || 10 || 60% || +52% || xxm || 2.5&lt;br /&gt;
|-&lt;br /&gt;
|RH Hurled Stone || 1d4 || x || -- ||xx % || -- || 20m || xx&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crossbow|| 2d6+2 || 1/3MR || xx || 65% || xx% || 55m || .1&lt;br /&gt;
|-&lt;br /&gt;
|LH Shield Target || 1d6 || x|| xx || xx% || 62% || xxm || 3&lt;br /&gt;
|-&lt;br /&gt;
|RH Dagger || 1d4+2 ||x || x || +33% ||xx % || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8|| xx || 48% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || xx || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || x||  || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || x || special || xx% || xx% || xx || xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Magic Skills:+12%*&#039;&#039;&#039;&lt;br /&gt;
** Ceremony (05) 17%&lt;br /&gt;
** Summon (00) 26%&lt;br /&gt;
** Enchant (00) 26%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: 9 + 2&lt;br /&gt;
** Current Available POW: 8&lt;br /&gt;
** Current Stored POW: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
** Heal 2&lt;br /&gt;
** Glue 1&lt;br /&gt;
** Repair 1&lt;br /&gt;
** Befuddle 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** Heal Body 2&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons: &lt;br /&gt;
Heavy Crossbow&lt;br /&gt;
Warhammer&lt;br /&gt;
Great Hammer&lt;br /&gt;
Dagger.&lt;br /&gt;
&lt;br /&gt;
*Armour: &lt;br /&gt;
Ringmail&lt;br /&gt;
Bronze helm&lt;br /&gt;
&lt;br /&gt;
*Other: &lt;br /&gt;
Linen and wool clothes&lt;br /&gt;
Knife&lt;br /&gt;
Sack&lt;br /&gt;
Pack&lt;br /&gt;
Water skin&lt;br /&gt;
Sleeping roll&lt;br /&gt;
Firemaker and tinder&lt;br /&gt;
Writing kit&lt;br /&gt;
100L in gems&lt;br /&gt;
23L.&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gilgrim_Thornak&amp;diff=296151</id>
		<title>Gilgrim Thornak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gilgrim_Thornak&amp;diff=296151"/>
		<updated>2016-02-08T21:05:26Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Weapons and Shields */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gilgrim Thornak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A brief background here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People you know.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Gilgrim Thornak&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Mostali&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;Flintnail and Pavis&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Civilized&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Temple Guard (Dwarf Soldier + Initiate) 9 years, Watch (Civilized Noble + Initiate) 5 years&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;19&#039;&#039;&#039;, Con: &#039;&#039;&#039;17&#039;&#039;&#039;, Siz: &#039;&#039;&#039;8&#039;&#039;&#039;, Int: &#039;&#039;&#039;15&#039;&#039;&#039;, Pow: &#039;&#039;&#039;13&#039;&#039;&#039;, &lt;br /&gt;
Dex: &#039;&#039;&#039;14&#039;&#039;&#039;:, App: &#039;&#039;&#039;9&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: xx Encumbrance.&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Agility: +10%&#039;&#039;&#039;&lt;br /&gt;
**Boat (05): xx%&lt;br /&gt;
**Climb (40): xx%&lt;br /&gt;
**Dodge (05): xx%&lt;br /&gt;
**Jump (25): xx%&lt;br /&gt;
**Ride (05): 35%&lt;br /&gt;
**Swim (15): xx%&lt;br /&gt;
**Throw (25): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Animal Lore (05): xx%&lt;br /&gt;
**Craft Mason (10): xx%&lt;br /&gt;
**Craft armourer (10): 54%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Evaluate (05): 20%&lt;br /&gt;
**First Aid (10) : 28%&lt;br /&gt;
**Dwarf Lore (05): xx%&lt;br /&gt;
**Human Lore (05): 25%&lt;br /&gt;
**Martial Arts (00): xx%&lt;br /&gt;
**Mineral Lore (05): 49%&lt;br /&gt;
**Plant Lore (05) : xx%&lt;br /&gt;
**Read/Write Pavic (00) : 21%&lt;br /&gt;
**Read/Write Mostali : 21%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Shiphandling (00): xx%&lt;br /&gt;
**World Lore (05): 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +13%&#039;&#039;&#039;&lt;br /&gt;
**Conceal (05): 44%&lt;br /&gt;
**Devise (05): 57%&lt;br /&gt;
**Sleight (05): xx%&lt;br /&gt;
**Play Instrument (00): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +9%&#039;&#039;&#039;&lt;br /&gt;
**Listen (05): 40%&lt;br /&gt;
**Earthsense Scan (25): 60%&lt;br /&gt;
**Earthsense Search (25): xx%&lt;br /&gt;
**Scan (25): 60%&lt;br /&gt;
**Search (25): xx%&lt;br /&gt;
**Track (05): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +3%&#039;&#039;&#039;&lt;br /&gt;
**Hide (10): xx%&lt;br /&gt;
**Sneak (10): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +6%&#039;&#039;&#039;&lt;br /&gt;
**Fast Talk (05): 26%&lt;br /&gt;
**Orate (05): 54%&lt;br /&gt;
**Sing (05): xx%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;Mostali&amp;lt;/i&amp;gt; (30): 41%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;Old Pavic&amp;lt;/i&amp;gt;: 21%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;New Pavic&amp;lt;/i&amp;gt;: 21%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15): xx%&lt;br /&gt;
**Speak Pavic Argot: xx%&lt;br /&gt;
**Speak: xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || bronze helm || &#039;&#039;&#039;5&#039;&#039;&#039; || 5 || 1 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Cuirboilli|| &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || .5 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||Cuirboilli || &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || .5 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||Cuirboilli || &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Cuirboilli|| &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Cuirboilli || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Cuirboilli || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;13 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +13%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz: 3 +Dex: 3 = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|RH Weapon Club || 1d6|| x || x || xx% || xx% || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|RH Warhammer || 1d6+2 || 2 || 8 || 50% || 20% || xxm || 2&lt;br /&gt;
|-&lt;br /&gt;
|2H Great Hammer || 2d6+2 || 1 || 10 || 60% || +52% || xxm || 2.5&lt;br /&gt;
|-&lt;br /&gt;
|RH Hurled Stone || 1d4 || x || -- ||xx % || -- || 20m || xx&lt;br /&gt;
|-&lt;br /&gt;
|Heavy Crossbow|| 2d6+2 || 1/3MR || xx || 65% || xx% || 55m || .1&lt;br /&gt;
|-&lt;br /&gt;
|LH Shield Target || 1d6 || x|| xx || xx% || 62% || xxm || 3&lt;br /&gt;
|-&lt;br /&gt;
|RH Dagger || 1d4+2 ||x || x || +33% ||xx % || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8|| xx || 48% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || xx || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || x||  || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || x || special || xx% || xx% || xx || xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Magic Skills:+12%*&#039;&#039;&#039;&lt;br /&gt;
** Ceremony (05) 17%&lt;br /&gt;
** Summon (00) 26%&lt;br /&gt;
** Enchant (00) 26%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: 9 + 2&lt;br /&gt;
** Current Available POW: 8&lt;br /&gt;
** Current Stored POW: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
** Heal 2&lt;br /&gt;
** Glue 1&lt;br /&gt;
** Repair 1&lt;br /&gt;
** Befuddle 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** Heal Body 2&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons: &lt;br /&gt;
Heavy Crossbow&lt;br /&gt;
Warhammer&lt;br /&gt;
Great Hammer&lt;br /&gt;
Dagger.&lt;br /&gt;
&lt;br /&gt;
*Armour: &lt;br /&gt;
Ringmail&lt;br /&gt;
Bronze helm&lt;br /&gt;
&lt;br /&gt;
*Other: &lt;br /&gt;
Linen and wool clothes&lt;br /&gt;
Knife&lt;br /&gt;
Sack&lt;br /&gt;
Pack&lt;br /&gt;
Water skin&lt;br /&gt;
Sleeping roll&lt;br /&gt;
Firemaker and tinder&lt;br /&gt;
Writing kit&lt;br /&gt;
100L in gems&lt;br /&gt;
23L.&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gilgrim_Thornak&amp;diff=296150</id>
		<title>Gilgrim Thornak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gilgrim_Thornak&amp;diff=296150"/>
		<updated>2016-02-08T20:56:32Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Characteristics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gilgrim Thornak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A brief background here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People you know.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Gilgrim Thornak&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Mostali&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;Flintnail and Pavis&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Civilized&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Temple Guard (Dwarf Soldier + Initiate) 9 years, Watch (Civilized Noble + Initiate) 5 years&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;19&#039;&#039;&#039;, Con: &#039;&#039;&#039;17&#039;&#039;&#039;, Siz: &#039;&#039;&#039;8&#039;&#039;&#039;, Int: &#039;&#039;&#039;15&#039;&#039;&#039;, Pow: &#039;&#039;&#039;13&#039;&#039;&#039;, &lt;br /&gt;
Dex: &#039;&#039;&#039;14&#039;&#039;&#039;:, App: &#039;&#039;&#039;9&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: xx Encumbrance.&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Agility: +10%&#039;&#039;&#039;&lt;br /&gt;
**Boat (05): xx%&lt;br /&gt;
**Climb (40): xx%&lt;br /&gt;
**Dodge (05): xx%&lt;br /&gt;
**Jump (25): xx%&lt;br /&gt;
**Ride (05): 35%&lt;br /&gt;
**Swim (15): xx%&lt;br /&gt;
**Throw (25): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Animal Lore (05): xx%&lt;br /&gt;
**Craft Mason (10): xx%&lt;br /&gt;
**Craft armourer (10): 54%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Evaluate (05): 20%&lt;br /&gt;
**First Aid (10) : 28%&lt;br /&gt;
**Dwarf Lore (05): xx%&lt;br /&gt;
**Human Lore (05): 25%&lt;br /&gt;
**Martial Arts (00): xx%&lt;br /&gt;
**Mineral Lore (05): 49%&lt;br /&gt;
**Plant Lore (05) : xx%&lt;br /&gt;
**Read/Write Pavic (00) : 21%&lt;br /&gt;
**Read/Write Mostali : 21%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Shiphandling (00): xx%&lt;br /&gt;
**World Lore (05): 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +13%&#039;&#039;&#039;&lt;br /&gt;
**Conceal (05): 44%&lt;br /&gt;
**Devise (05): 57%&lt;br /&gt;
**Sleight (05): xx%&lt;br /&gt;
**Play Instrument (00): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +9%&#039;&#039;&#039;&lt;br /&gt;
**Listen (05): 40%&lt;br /&gt;
**Earthsense Scan (25): 60%&lt;br /&gt;
**Earthsense Search (25): xx%&lt;br /&gt;
**Scan (25): 60%&lt;br /&gt;
**Search (25): xx%&lt;br /&gt;
**Track (05): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +3%&#039;&#039;&#039;&lt;br /&gt;
**Hide (10): xx%&lt;br /&gt;
**Sneak (10): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +6%&#039;&#039;&#039;&lt;br /&gt;
**Fast Talk (05): 26%&lt;br /&gt;
**Orate (05): 54%&lt;br /&gt;
**Sing (05): xx%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;Mostali&amp;lt;/i&amp;gt; (30): 41%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;Old Pavic&amp;lt;/i&amp;gt;: 21%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;New Pavic&amp;lt;/i&amp;gt;: 21%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15): xx%&lt;br /&gt;
**Speak Pavic Argot: xx%&lt;br /&gt;
**Speak: xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || bronze helm || &#039;&#039;&#039;5&#039;&#039;&#039; || 5 || 1 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Cuirboilli|| &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || .5 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||Cuirboilli || &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || .5 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||Cuirboilli || &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Cuirboilli|| &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Cuirboilli || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Cuirboilli || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;13 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +13%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz: 3 +Dex: 3 = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|RH Weapon Club || 1d6|| x || x || xx% || xx% || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|RH Warhammer || 1d6+2 || 2 || 8 || 50% || 20% || xxm || 2&lt;br /&gt;
|-&lt;br /&gt;
|2H Great Hammer || 2d6+2 || 1 || 10 || 60% || +52% || xxm || 2.5&lt;br /&gt;
|-&lt;br /&gt;
|RH Hurled Stone || 1d4 || x || -- ||xx % || -- || 20m || xx&lt;br /&gt;
|-&lt;br /&gt;
|2H Missile Weapon|| xdx || x || xx || 35% || xx% || 100m || .1&lt;br /&gt;
|-&lt;br /&gt;
|LH Shield Target || 1d6 || x|| xx || xx% || 62% || xxm || 3&lt;br /&gt;
|-&lt;br /&gt;
|RH Dagger || 1d4+2 ||x || x || +33% ||xx % || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8|| xx || 48% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || xx || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || x||  || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || x || special || xx% || xx% || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow || Special || x || special || 65% || xx% || xx || xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Magic Skills:+12%*&#039;&#039;&#039;&lt;br /&gt;
** Ceremony (05) 17%&lt;br /&gt;
** Summon (00) 26%&lt;br /&gt;
** Enchant (00) 26%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: 9 + 2&lt;br /&gt;
** Current Available POW: 8&lt;br /&gt;
** Current Stored POW: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
** Heal 2&lt;br /&gt;
** Glue 1&lt;br /&gt;
** Repair 1&lt;br /&gt;
** Befuddle 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** Heal Body 2&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons: &lt;br /&gt;
Heavy Crossbow&lt;br /&gt;
Warhammer&lt;br /&gt;
Great Hammer&lt;br /&gt;
Dagger.&lt;br /&gt;
&lt;br /&gt;
*Armour: &lt;br /&gt;
Ringmail&lt;br /&gt;
Bronze helm&lt;br /&gt;
&lt;br /&gt;
*Other: &lt;br /&gt;
Linen and wool clothes&lt;br /&gt;
Knife&lt;br /&gt;
Sack&lt;br /&gt;
Pack&lt;br /&gt;
Water skin&lt;br /&gt;
Sleeping roll&lt;br /&gt;
Firemaker and tinder&lt;br /&gt;
Writing kit&lt;br /&gt;
100L in gems&lt;br /&gt;
23L.&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gilgrim_Thornak&amp;diff=296149</id>
		<title>Gilgrim Thornak</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gilgrim_Thornak&amp;diff=296149"/>
		<updated>2016-02-08T20:54:42Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: Created page with &amp;quot;- Main Page; Parade Way Blues ==Background== &amp;#039;&amp;#039;&amp;#039;Gilgrim Thornak&amp;#039;&amp;#039;&amp;#039;   A brief background here  &amp;#039;&amp;#039;&amp;#039;Contacts&amp;#039;&amp;#039;&amp;#039;  People you know.  ==Character Details==  * Name: &amp;#039;&amp;#039;&amp;#039;Gilgrim T...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[Parade Way Blues]]&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Gilgrim Thornak&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A brief background here&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contacts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
People you know.&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &#039;&#039;&#039;Gilgrim Thornak&#039;&#039;&#039;&lt;br /&gt;
* Race: &#039;&#039;&#039;Mostali&#039;&#039;&#039;&lt;br /&gt;
* Cults:- &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;Flintnail and Pavis&#039;&#039;&#039;&lt;br /&gt;
***Sub Cults: &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Social Condition: &#039;&#039;&#039;Civilized&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;Temple Guard (Dwarf Soldier + Initiate) 9 years, Watch (Civilized Noble + Initiate) 5 years&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;19&#039;&#039;&#039;, Con: &#039;&#039;&#039;17&#039;&#039;&#039;, Siz: &#039;&#039;&#039;8&#039;&#039;&#039;, Int: &#039;&#039;&#039;15&#039;&#039;, Pow: &#039;&#039;&#039;13&#039;&#039;&#039;, &lt;br /&gt;
Dex: &#039;&#039;&#039;14&#039;&#039;&#039;:, App: &#039;&#039;&#039;9&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+1d4&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: xx Encumbrance.&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Agility: +10%&#039;&#039;&#039;&lt;br /&gt;
**Boat (05): xx%&lt;br /&gt;
**Climb (40): xx%&lt;br /&gt;
**Dodge (05): xx%&lt;br /&gt;
**Jump (25): xx%&lt;br /&gt;
**Ride (05): 35%&lt;br /&gt;
**Swim (15): xx%&lt;br /&gt;
**Throw (25): 45%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +5%&#039;&#039;&#039;&lt;br /&gt;
**Animal Lore (05): xx%&lt;br /&gt;
**Craft Mason (10): xx%&lt;br /&gt;
**Craft armourer (10): 54%&lt;br /&gt;
**Craft  --- (10): xx%&lt;br /&gt;
**Evaluate (05): 20%&lt;br /&gt;
**First Aid (10) : 28%&lt;br /&gt;
**Dwarf Lore (05): xx%&lt;br /&gt;
**Human Lore (05): 25%&lt;br /&gt;
**Martial Arts (00): xx%&lt;br /&gt;
**Mineral Lore (05): 49%&lt;br /&gt;
**Plant Lore (05) : xx%&lt;br /&gt;
**Read/Write Pavic (00) : 21%&lt;br /&gt;
**Read/Write Mostali : 21%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Read/Write : xx%&lt;br /&gt;
**Shiphandling (00): xx%&lt;br /&gt;
**World Lore (05): 25%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: +13%&#039;&#039;&#039;&lt;br /&gt;
**Conceal (05): 44%&lt;br /&gt;
**Devise (05): 57%&lt;br /&gt;
**Sleight (05): xx%&lt;br /&gt;
**Play Instrument (00): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +9%&#039;&#039;&#039;&lt;br /&gt;
**Listen (05): 40%&lt;br /&gt;
**Earthsense Scan (25): 60%&lt;br /&gt;
**Earthsense Search (25): xx%&lt;br /&gt;
**Scan (25): 60%&lt;br /&gt;
**Search (25): xx%&lt;br /&gt;
**Track (05): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: +3%&#039;&#039;&#039;&lt;br /&gt;
**Hide (10): xx%&lt;br /&gt;
**Sneak (10): xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Communication: +6%&#039;&#039;&#039;&lt;br /&gt;
**Fast Talk (05): 26%&lt;br /&gt;
**Orate (05): 54%&lt;br /&gt;
**Sing (05): xx%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;Mostali&amp;lt;/i&amp;gt; (30): 41%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;Old Pavic&amp;lt;/i&amp;gt;: 21%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;New Pavic&amp;lt;/i&amp;gt;: 21%&lt;br /&gt;
**Speak &amp;lt;i&amp;gt;TradeTalk&amp;lt;/i&amp;gt; (15): xx%&lt;br /&gt;
**Speak Pavic Argot: xx%&lt;br /&gt;
**Speak: xx%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039; || bronze helm || &#039;&#039;&#039;5&#039;&#039;&#039; || 5 || 1 || 19-20&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Arm&#039;&#039;&#039; || Cuirboilli|| &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || .5 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Arm&#039;&#039;&#039; ||Cuirboilli || &#039;&#039;&#039;4&#039;&#039;&#039; || 3 || .5 || 13-15&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Chest&#039;&#039;&#039; ||Cuirboilli || &#039;&#039;&#039;6&#039;&#039;&#039; || 3 || 2 || 12&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Abdomen&#039;&#039;&#039; ||Cuirboilli|| &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Left Leg&#039;&#039;&#039; || Cuirboilli || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Right Leg&#039;&#039;&#039; || Cuirboilli || &#039;&#039;&#039;5&#039;&#039;&#039; || 3 || 1 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: &#039;&#039;&#039;13 HP&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +13%&lt;br /&gt;
* Parry Bonus/Minus: +10%&lt;br /&gt;
*Strike Ranks: Siz: 3 +Dex: 3 = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|RH Weapon Club || 1d6|| x || x || xx% || xx% || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|RH Warhammer || 1d6+2 || 2 || 8 || 50% || 20% || xxm || 2&lt;br /&gt;
|-&lt;br /&gt;
|2H Great Hammer || 2d6+2 || 1 || 10 || 60% || +52% || xxm || 2.5&lt;br /&gt;
|-&lt;br /&gt;
|RH Hurled Stone || 1d4 || x || -- ||xx % || -- || 20m || xx&lt;br /&gt;
|-&lt;br /&gt;
|2H Missile Weapon|| xdx || x || xx || 35% || xx% || 100m || .1&lt;br /&gt;
|-&lt;br /&gt;
|LH Shield Target || 1d6 || x|| xx || xx% || 62% || xxm || 3&lt;br /&gt;
|-&lt;br /&gt;
|RH Dagger || 1d4+2 ||x || x || +33% ||xx % || xxm || .5&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 8|| xx || 48% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 8 || xx || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || x||  || xx% || xx% || xxm || xx&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || x || special || xx% || xx% || xx || xx&lt;br /&gt;
|-&lt;br /&gt;
|Light Crossbow || Special || x || special || 65% || xx% || xx || xx&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Magic Skills:+12%*&#039;&#039;&#039;&lt;br /&gt;
** Ceremony (05) 17%&lt;br /&gt;
** Summon (00) 26%&lt;br /&gt;
** Enchant (00) 26%&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: 9 + 2&lt;br /&gt;
** Current Available POW: 8&lt;br /&gt;
** Current Stored POW: 0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
** Heal 2&lt;br /&gt;
** Glue 1&lt;br /&gt;
** Repair 1&lt;br /&gt;
** Befuddle 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** Heal Body 2&lt;br /&gt;
&lt;br /&gt;
==Mounts==&lt;br /&gt;
* Name: &#039;&#039;xx&#039;&#039;&lt;br /&gt;
* Breed: xx&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;xx&#039;&#039;&#039;, Con: &#039;&#039;&#039;xx&#039;&#039;&#039;, Siz: &#039;&#039;&#039;xx&#039;&#039;&#039;,  Int: &#039;&#039;&#039;xx&#039;&#039;&#039;, Pow: &#039;&#039;&#039;xx&#039;&#039;&#039;, Dex: &#039;&#039;&#039;xx&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;/-xx&#039;&#039;&#039;&lt;br /&gt;
*Move Rate: xx&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || hide || &#039;&#039;x&#039;&#039; || x || xx || 17-20&lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || hide || &#039;&#039;x&#039;&#039; ||x|| xx || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || hide || &#039;&#039;x&#039;&#039; || x || xx || 11-13&lt;br /&gt;
|-&lt;br /&gt;
|Forequarters ||hide || &#039;&#039;xx&#039;&#039; || x || xx || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || hide || &#039;&#039;xx&#039;&#039; ||x || xx || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || hide|| &#039;&#039;x&#039;&#039;&#039; || x || xx || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || hide || &#039;&#039;&#039;x&#039;&#039;&#039; || x || xx || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: xxHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-xx%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|bite || 1d8 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|kick || 1d6+3d6 || x || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|-&lt;br /&gt;
|Attack Type || Damage ||  || xx%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons: &lt;br /&gt;
Heavy Crossbow&lt;br /&gt;
Warhammer&lt;br /&gt;
Great Hammer&lt;br /&gt;
Dagger.&lt;br /&gt;
&lt;br /&gt;
*Armour: &lt;br /&gt;
Ringmail&lt;br /&gt;
Bronze helm&lt;br /&gt;
&lt;br /&gt;
*Other: &lt;br /&gt;
Linen and wool clothes&lt;br /&gt;
Knife&lt;br /&gt;
Sack&lt;br /&gt;
Pack&lt;br /&gt;
Water skin&lt;br /&gt;
Sleeping roll&lt;br /&gt;
Firemaker and tinder&lt;br /&gt;
Writing kit&lt;br /&gt;
100L in gems&lt;br /&gt;
23L.&lt;br /&gt;
&lt;br /&gt;
*Magic Items:&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[Parade Way Blues]]&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Parade_Way_Blues&amp;diff=296148</id>
		<title>Parade Way Blues</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Parade_Way_Blues&amp;diff=296148"/>
		<updated>2016-02-08T20:54:03Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chalkline&#039;s Rune Quest 3 &#039;&#039;City of Pavis&#039;&#039; game [http://forum.rpg.net/showthread.php?t=483931 Recruitment], [http://forum.rpg.net/showthread.php?t=487704 In Character], [http://forum.rpg.net/showthread.php?t=487698 Out of Character]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Pavis Street.jpg|200px|thumb|Right|]]&lt;br /&gt;
&lt;br /&gt;
=Pavis Constabulary Information=&lt;br /&gt;
&lt;br /&gt;
=Dramatis Personae=&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
[[Acyls]] played by Shadowjack&lt;br /&gt;
&lt;br /&gt;
[[Jawad]] played by Asen_G&lt;br /&gt;
&lt;br /&gt;
[[Hastur Lilmer]] played by Bulya&lt;br /&gt;
&lt;br /&gt;
[[Berdan Strongbreeze]] played by MonsterMash&lt;br /&gt;
&lt;br /&gt;
[[Vinyarazelm]] played by Uqbarian.&lt;br /&gt;
&lt;br /&gt;
[[Askul Garhound]] played by Mandacaru&lt;br /&gt;
&lt;br /&gt;
[[Alse Britigne]] played by Drifter&lt;br /&gt;
&lt;br /&gt;
[[Endorl Karchian]] played by Bandos&lt;br /&gt;
&lt;br /&gt;
[[Gilgrim Thornak]] played by RuneMagus&lt;br /&gt;
&lt;br /&gt;
==[http://wiki.rpg.net/index.php/Parade_Way_Blues/Non-Characters Non Player Characters]==&lt;br /&gt;
&lt;br /&gt;
== PCs on hold==&lt;br /&gt;
&lt;br /&gt;
[[Indulis Massancar]] played by seasparrow&lt;br /&gt;
&lt;br /&gt;
[[Makao Tapia]] played by Ninevehn.&lt;br /&gt;
&lt;br /&gt;
[[Bredant Vadrek]] &lt;br /&gt;
&lt;br /&gt;
[[Marilla]] played by Jane&lt;br /&gt;
&lt;br /&gt;
[[Tor Arl]] played by Akula&lt;br /&gt;
&lt;br /&gt;
[[Saskia]] played by Deamon&lt;br /&gt;
&lt;br /&gt;
[[Psamanthe (&#039;Sam&#039;)]] played by t@nya&lt;br /&gt;
&lt;br /&gt;
[[Minartyr Cleareyes]] played by Nexus Indivulsus&lt;br /&gt;
&lt;br /&gt;
=Pavic Law and Customs=&lt;br /&gt;
&lt;br /&gt;
[[Pavic Law and Customs]]&lt;br /&gt;
&lt;br /&gt;
[[Spirits]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
[[Parade Way Blues Maps]]&lt;br /&gt;
&lt;br /&gt;
=Pavis Price List=&lt;br /&gt;
[[Pavis Price List]]&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
*[[Gloranthan Spells]]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
==Character Generation==&lt;br /&gt;
&lt;br /&gt;
Character Generation Instructions:&lt;br /&gt;
&lt;br /&gt;
PCs are rolled as normal, but skills are allotted slightly differently.&lt;br /&gt;
&lt;br /&gt;
1)	Roll normally for your parent’s occupation, but apply 2d4 years rather than 2d6.&lt;br /&gt;
&lt;br /&gt;
2)	Now add four years again of your parent’s occupation, but do not add any weapon skills (apart from Fist Attack), magic or equipment increments for these four years. This reflects your childhood skills.&lt;br /&gt;
&lt;br /&gt;
3)	Now add up to five years of ‘civilised noble’ career to reflect your time in the watch. Do not use the equipment from this term of experience; use the equipment from your parent’s occupation. Do not alter your magic system from your parent’s occupation, it continues into this period of experience.&lt;br /&gt;
&lt;br /&gt;
4)	When rolling ‘initiate’ experience, you do not include your childhood skill period in calculating how long you have been an initiate.&lt;br /&gt;
&lt;br /&gt;
5)	The only change to skills is ‘Fist Attack’. Instead of ‘Fist Attack x (years in occupation)’, read ‘Fist Attack or Grapple Attack or Grapple Parry x (years in occupation)’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
What we need from PCs:&lt;br /&gt;
&lt;br /&gt;
	A family and a circle of friends, just a bunch of names or just descriptions of who/what the are.&lt;br /&gt;
&lt;br /&gt;
	An address, to be a citizen of Pavis (and this is prerequisite of Watch membership) you must &#039;live in your own house&#039;. This can be, and usually is, that you live in your family&#039;s home. I also need who lives with you, in fact if you want to go all out and list favourite bars, hang outs etc, that&#039;d be great!&lt;br /&gt;
&lt;br /&gt;
	A kit list, there&#039;s a Pavis Prices List in the Files section. Remember that your PC is an established *citizen*, some of your stuff you&#039;ve had for years. While wearing non-leather armour is prohibited within Pavis, your PC can own their own armour if they must (and occasionally will be called on to) leave Pavis on a mission.&lt;br /&gt;
&lt;br /&gt;
	A brief history, we need to know who you are, where you spent your youth and why you joined the Watch.&lt;br /&gt;
&lt;br /&gt;
	Finally, you should be happy with your PC, if you want to make a change or add something special - just run it past me and we should be fine!&lt;br /&gt;
&lt;br /&gt;
===Issue Equipment===&lt;br /&gt;
&lt;br /&gt;
Issue Equipment&lt;br /&gt;
&lt;br /&gt;
- Padded tunic, faded blue.&lt;br /&gt;
&lt;br /&gt;
- Padded hood also faded blue.&lt;br /&gt;
&lt;br /&gt;
- [http://museum.ici.ro/muntenia/braila/images/arheologie/03.jpg Light bronze helm with short blue crest.]&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli breastplate.&lt;br /&gt;
&lt;br /&gt;
- Leather boots.&lt;br /&gt;
&lt;br /&gt;
- Leather gauntlets.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli bracers.&lt;br /&gt;
&lt;br /&gt;
- Cuirboilli greaves.&lt;br /&gt;
&lt;br /&gt;
- Blue cloak.&lt;br /&gt;
&lt;br /&gt;
- Oil lantern.&lt;br /&gt;
&lt;br /&gt;
- Targe shield.&lt;br /&gt;
&lt;br /&gt;
Also available at the watch house are various lengths of rope, leather buckets, leather hides (for beating out fires), manacles and keys, fire axes, stretchers, winches, pulleys and a few corroded tools.&lt;br /&gt;
The watch house generally has a few cots available for naps; writing tools for those with the skill, various other equipment that sensibly would be there but these are not available for removal.&lt;br /&gt;
&lt;br /&gt;
This equipment is in addition to the equipment you receive from your parent’s occupation years.&lt;br /&gt;
&lt;br /&gt;
[[Standard PWB Character Sheet Format]]&lt;br /&gt;
&lt;br /&gt;
==Combat Rules==&lt;br /&gt;
&lt;br /&gt;
* Shortswords, Broadswords, Scimitars, Bastard Swords and Greatswords all do 1d8+1 damage on a thrusting attack, they retain their existing damage for cutting attacks.&lt;br /&gt;
&lt;br /&gt;
* All spears do 1d8+1 damage.&lt;br /&gt;
&lt;br /&gt;
* Any Two Handed Weapon uses the next higher Damage Bonus.&lt;br /&gt;
&lt;br /&gt;
* At Negative Fatigue Points the next lower Damage Bonus is used.&lt;br /&gt;
&lt;br /&gt;
* Pila (the plural of Pilum) are Javelins that have 15AP, but cannot be used as melee weapons.&lt;br /&gt;
&lt;br /&gt;
Special Attacks:&lt;br /&gt;
RuneQuest 2 Slashes, Impales, and Crushes can be declared instead of a knockback on a Special Attack roll. Shield or Weapon Special Parry rolls Bind the parried object for 10 Strike Ranks, but the parrying weapon may not be used in that time, nor may the attacker or parrier close or lengthen range in that time.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AllTheDukesMen:Qarang%C4%B1l&amp;diff=294747</id>
		<title>AllTheDukesMen:Qarangıl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AllTheDukesMen:Qarang%C4%B1l&amp;diff=294747"/>
		<updated>2016-01-18T22:06:17Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: Created page with &amp;quot;*[http://wiki.rpg.net/index.php/Five_go_mad_in_Ginijji wiki]  ==Background==   ==Character Details==  * Name:  * Race: &amp;#039;&amp;#039;&amp;#039;Uz&amp;#039;&amp;#039;&amp;#039; * Cults:  ** Rune Level:  ** Initiate: &amp;#039;&amp;#039;&amp;#039;----&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*[http://wiki.rpg.net/index.php/Five_go_mad_in_Ginijji wiki]&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Details==&lt;br /&gt;
&lt;br /&gt;
* Name: &lt;br /&gt;
* Race: &#039;&#039;&#039;Uz&#039;&#039;&#039;&lt;br /&gt;
* Cults: &lt;br /&gt;
** Rune Level: &lt;br /&gt;
** Initiate: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
** Lay Member: &#039;&#039;&#039;Xiola Umbra&#039;&#039;&#039; &lt;br /&gt;
* Social Condition: &#039;&#039;&#039;----&#039;&#039;&#039;&lt;br /&gt;
* Sex: &#039;&#039;&#039;Male&#039;&#039;&#039;&lt;br /&gt;
* Previous Experience: &#039;&#039;&#039;---&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characteristics==&lt;br /&gt;
Str: &#039;&#039;&#039;18&#039;&#039;&#039;, Con: &#039;&#039;&#039;12&#039;&#039;&#039;, Siz: &#039;&#039;&#039;18&#039;&#039;&#039;, Int: &#039;&#039;&#039;18&#039;&#039;&#039;, Pow: &#039;&#039;&#039;13&#039;&#039;&#039;, Dex: &#039;&#039;&#039;17&#039;&#039;&#039;:, Cha: &#039;&#039;&#039;15&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;1d6&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;14 HPs&#039;&#039;&#039;&lt;br /&gt;
*Experience bonus: &#039;&#039;&#039;+--%&#039;&#039;&#039;&lt;br /&gt;
*Encumbrance limit: -- Enc.&lt;br /&gt;
*DEF &#039;&#039;+/-&#039;%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skill Groups==&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:2;-moz-column-count:2;-webkit-column-count:2&amp;quot;&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Knowledge: +--%&#039;&#039;&#039;&lt;br /&gt;
**Bargain (10%): -%&lt;br /&gt;
**Evaluate (5%):-%&lt;br /&gt;
**Read/Write Language (10%):-%&lt;br /&gt;
**First Aid (5) -%&lt;br /&gt;
**Speak Lang. (Int x 5)-%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Manipulation: --%&#039;&#039;&#039;&lt;br /&gt;
**Climb (15)&lt;br /&gt;
**Conceal item (10): %&lt;br /&gt;
**Climb (15%): %&lt;br /&gt;
**Jump (15%): %&lt;br /&gt;
**Throw (15%): %&lt;br /&gt;
**Map Making (10)-%&lt;br /&gt;
**Ride (5)-%&lt;br /&gt;
**Swim (15)-%&lt;br /&gt;
**Set Disarm trap (5)-%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Perception: +--%&#039;&#039;&#039;&lt;br /&gt;
**Listen (25)%: %&lt;br /&gt;
**Spot Hidden items(5): -%&lt;br /&gt;
**Spot Trap (5): -%&lt;br /&gt;
**Track(10)-%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Stealth: -%&#039;&#039;&#039;&lt;br /&gt;
**Camouflage (10%): 5%&lt;br /&gt;
**Hide (15%): %&lt;br /&gt;
**Move quietly (15%): %&lt;br /&gt;
**Pick Pocket (5)-%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*Orate (10%): -%&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || None || 0 || 0 || 0 || 19-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Arm || None || 0 || 0 || 0 || 16-18&lt;br /&gt;
|-&lt;br /&gt;
|Right Arm || None || 0 || 0 || 0 || 13-15 &lt;br /&gt;
|-&lt;br /&gt;
|Chest || none || 0 || 0 || 0 || 12&lt;br /&gt;
|-&lt;br /&gt;
|Abdomen || none || 0 || 0 || 0 || 09-11&lt;br /&gt;
|-&lt;br /&gt;
|Left Leg || None || 0 || 0 || 0 || 05-08&lt;br /&gt;
|-&lt;br /&gt;
|Right Leg || None || 0 || 0 || 0 || 01-04&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: -- HP&lt;br /&gt;
&lt;br /&gt;
==Weapons and Shields==&lt;br /&gt;
* Attack Bonus/Minus: +-%&lt;br /&gt;
* Parry Bonus/Minus: +-%&lt;br /&gt;
&lt;br /&gt;
*Strike Ranks: Siz:(-)+Dex:-)=&#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Parry %&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Range&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
|-&lt;br /&gt;
|-- || - || - || - ||  ||  || - || -&lt;br /&gt;
|-&lt;br /&gt;
|-- || - || - || - || % || % || - || 0&lt;br /&gt;
|-&lt;br /&gt;
|-- || - || - || - || % || % || - || 0&lt;br /&gt;
|-&lt;br /&gt;
|-- || - || - || - || % || % || - || 0&lt;br /&gt;
|-&lt;br /&gt;
|-- || - || - || - || % || % || - || 0&lt;br /&gt;
|-&lt;br /&gt;
|Fist || 1d3 || 9 || arm || % || % || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Kick || 1d6 || 9 || leg || % || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Head Butt || 1d4 || 9 || head || % || -- || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
|Grapple || Special || 9 || special || % || % || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Power:-&#039;&#039;&#039;&lt;br /&gt;
** Current Characteristic POW: &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
** Current Available POW: &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
** Current Stored POW: &#039;&#039;&#039;-&#039;&#039;&#039; Pow Crystal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirits:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
*Spirit One&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Two&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&lt;br /&gt;
*Spirit Three&lt;br /&gt;
** INT:&lt;br /&gt;
** POW:&lt;br /&gt;
** Where Bound:&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Battle Magic:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Rune Magic:&#039;&#039;&#039;&lt;br /&gt;
** List your Rune Magic Spells here.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
*Weapons:&lt;br /&gt;
**&lt;br /&gt;
*Other:&lt;br /&gt;
**&lt;br /&gt;
*Money:&lt;br /&gt;
**&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140893</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140893"/>
		<updated>2010-03-28T22:16:23Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gambling&#039;&#039;&#039; (INT+POW 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Lance &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Sword &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;31%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140892</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140892"/>
		<updated>2010-03-28T22:15:50Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gambling&#039;&#039;&#039; (INT+POW 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Lance &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Sword &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;31%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;prettytable collapsible collapsed&amp;quot;&lt;br /&gt;
!Always displayed header&lt;br /&gt;
|-&lt;br /&gt;
|Initially hidden text.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140891</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140891"/>
		<updated>2010-03-28T22:05:45Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gambling&#039;&#039;&#039; (INT+POW 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Lance &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Sword &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;31%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;collapsible prettytable&amp;quot;&lt;br /&gt;
!Always displayed header&lt;br /&gt;
|-&lt;br /&gt;
|Optionally displayed text; optionally displayed text&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140890</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140890"/>
		<updated>2010-03-28T21:49:59Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gambling&#039;&#039;&#039; (INT+POW 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Lance &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Sword &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;31%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| {{rh}} | Code&lt;br /&gt;
| &amp;lt;pre&amp;gt;{{hidden|Title text here|Body text line 1&amp;lt;br/&amp;gt;Body text line 2}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| {{rh}} | Result&lt;br /&gt;
| {{hidden|Title text here|Body text line 1&amp;lt;br/&amp;gt;Body text line 2}}&lt;br /&gt;
|}&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140889</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140889"/>
		<updated>2010-03-28T21:43:25Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gambling&#039;&#039;&#039; (INT+POW 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Lance &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Sword &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;31%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
{{hidden|Title text here|Body text line 1&amp;lt;br/&amp;gt;Body text line 2}}&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140888</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=140888"/>
		<updated>2010-03-28T21:35:00Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;13&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gambling&#039;&#039;&#039; (INT+POW 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Lance &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Sword &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;31%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
[[collapsible]]&lt;br /&gt;
Some text to show/hide.&lt;br /&gt;
[[/collapsible]]&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139393</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139393"/>
		<updated>2010-03-06T15:53:37Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Gambling&#039;&#039;&#039; (INT+POW 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Lance &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Sword &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;31%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139392</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139392"/>
		<updated>2010-03-06T15:50:32Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Lance &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Sword &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;52%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;27%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;31%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139103</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139103"/>
		<updated>2010-03-05T20:29:25Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Combat Styles &amp;amp; Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|Bow|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Dagger|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Lance &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|Sword &amp;amp; Shield|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139101</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139101"/>
		<updated>2010-03-05T20:27:56Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Combat Styles &amp;amp; Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139099</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139099"/>
		<updated>2010-03-05T20:23:47Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Evade and Athletics include Critical range bonus from Acrobatics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139097</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139097"/>
		<updated>2010-03-05T20:11:29Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Combat Styles &amp;amp; Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43*%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139096</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139096"/>
		<updated>2010-03-05T20:07:55Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;43*%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +10 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;39%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;44%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;54%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;37%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;50%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) +10 &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;73%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;26%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;24%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139095</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139095"/>
		<updated>2010-03-05T19:41:53Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;48%*&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;21%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;22%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;34%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;38*%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;25%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;20%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;35%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;56%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +15 &#039;&#039;&#039;40%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) +5 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139074</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139074"/>
		<updated>2010-03-05T16:50:17Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +15 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) +5 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Runes: Air, Mastery, Motion&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells: Pathfinder (2)&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139073</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139073"/>
		<updated>2010-03-05T16:40:22Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +15 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) +5 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells:&lt;br /&gt;
&lt;br /&gt;
Spirit Society&lt;br /&gt;
*&#039;&#039;&#039;n/a&#039;&#039;&#039; &lt;br /&gt;
*Spirit walking Pow+Con 24  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spirit Binding Pow+Cha 22  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139071</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139071"/>
		<updated>2010-03-05T16:35:39Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +15 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) +5 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells:&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139070</id>
		<title>Elmund Lightfoot</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Elmund_Lightfoot&amp;diff=139070"/>
		<updated>2010-03-05T16:33:38Z</updated>

		<summary type="html">&lt;p&gt;RuneMagus: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character in Kaiu Keiichi&#039;s MRQ2 Storm Riders game: Back to [[Storm_Riders|wiki]] / IC / OOC&lt;br /&gt;
&lt;br /&gt;
Jump to char char char char char&lt;br /&gt;
&lt;br /&gt;
*Male 17yo&lt;br /&gt;
*Tribe: Pol Joni. Clan: .... &lt;br /&gt;
*Background: Nomad. Profession: Mercenary&lt;br /&gt;
*Magic: Orlanth Adventurous Initiate&lt;br /&gt;
&lt;br /&gt;
==Characteristics and Attributes==&lt;br /&gt;
STR &#039;&#039;&#039;12&#039;&#039;&#039;  &lt;br /&gt;
CON &#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
SIZ  &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
INT &#039;&#039;&#039;13&#039;&#039;&#039;  &lt;br /&gt;
POW &#039;&#039;&#039;12(2 in pact)&#039;&#039;&#039;   &lt;br /&gt;
DEX &#039;&#039;&#039;12&#039;&#039;&#039;    &lt;br /&gt;
CHA &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Combat Actions &#039;&#039;&#039;3+1(Shield)&#039;&#039;&#039;&lt;br /&gt;
*Damage Modifier &#039;&#039;&#039;-&#039;&#039;&#039;&lt;br /&gt;
*Improvement Modifier &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
*Movement &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
*Dedicated POW &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
*Magic Points &#039;&#039;&#039;10&#039;&#039;&#039;&lt;br /&gt;
*Strike Rank (10-#AP)=&#039;&#039;&#039;12&#039;&#039;&#039;&lt;br /&gt;
*Hero Points: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Common (Base + %) background &amp;amp; profession % &lt;br /&gt;
*&#039;&#039;&#039;Athletics&#039;&#039;&#039; (Str+Dex 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Brawn&#039;&#039;&#039; (Str+Siz 21) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Culture&#039;&#039;&#039;(Poljoni)(Intx2 26) +30 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dance&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Drive&#039;&#039;&#039; (Dex+Pow 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evade&#039;&#039;&#039; (Dex2 24)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Evaluate&#039;&#039;&#039; (Int+Cha 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;First Aid&#039;&#039;&#039; (Int+Dex 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Influence&#039;&#039;&#039; (Chax2 20) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Insight&#039;&#039;&#039; (Int+Pow 25)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Prax)&#039;&#039;&#039; (Intx2 26) +30 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Perception&#039;&#039;&#039; (Int+Pow 24) +15 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Persistence&#039;&#039;&#039; (Pow x2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Resilience&#039;&#039;&#039; (Con x2 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Ride&#039;&#039;&#039; (Dex+Pow 24) +20 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sing&#039;&#039;&#039; (Cha+Pow 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sleight&#039;&#039;&#039; (Dex+Cha 22) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Stealth&#039;&#039;&#039; (Dex+Int 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Swim&#039;&#039;&#039; (Str+Con 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 25) +10 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Advanced Skills (Magical below)&lt;br /&gt;
*&#039;&#039;&#039;Speak Praxian&#039;&#039;&#039; (Int+Cha 23) +50 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Survival&#039;&#039;&#039; (Pow+Con 24) +5 &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Track&#039;&#039;&#039; (INT+CON 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lore (Tactics)&#039;&#039;&#039; (INTx2 26) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Craft (fletcher)&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Mechanisms&#039;&#039;&#039; (Dex+Int 25) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Meditation&#039;&#039;&#039; (Powx2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
270 points to spend (p.20)&lt;br /&gt;
&lt;br /&gt;
==Combat Styles &amp;amp; Weapons==&lt;br /&gt;
&lt;br /&gt;
Combat Styles (Base %) %&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bow&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Dagger&#039;&#039;&#039; (DexX2 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Lance and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Sword and Shield&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Unarmed&#039;&#039;&#039; (Str+Dex 24) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Weapon/Shield&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Size &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Reach &lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Damage &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|AP &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|HP &lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Combat % &lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Manoeuvres &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Range &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Load &lt;br /&gt;
!width=&amp;quot;50&amp;quot;|ENC&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ...  || ... || ...&lt;br /&gt;
|-&lt;br /&gt;
|weapon name|| ... || ... || ... || ... || ... || ... || ... || ... || ... || ...&lt;br /&gt;
|}&lt;br /&gt;
*Total weapon ENC: #&lt;br /&gt;
&lt;br /&gt;
==Hit Points and Armour==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;180&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;300&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Max H.P.&lt;br /&gt;
!width=&amp;quot;70&amp;quot;|Damage&lt;br /&gt;
|-&lt;br /&gt;
|19-20 || Head || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|16-18 || Left Arm ||...|| 1 || 4 || -0&lt;br /&gt;
|-&lt;br /&gt;
|13-15 || Right Arm ||...|| 1 || 4 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|10-12 || Chest || ...|| 1 || 7 || -0  &lt;br /&gt;
|-&lt;br /&gt;
|07-09 || Abdomen || ...|| 1 || 6 || -0&lt;br /&gt;
|-&lt;br /&gt;
|04-06 || Left Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|-&lt;br /&gt;
|01-03 || Right Leg || ...|| 1 || 5 || -0 &lt;br /&gt;
|}&lt;br /&gt;
*Total Armour ENC = (Total AP)/5 = #/5 = &#039;&#039;&#039;#&#039;&#039;&#039;&lt;br /&gt;
*Armour Penalty =&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
*&#039;&#039;&#039;Common Magic&#039;&#039;&#039; (Pow+Cha 22) +30glor &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
*Spells:&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@&lt;br /&gt;
** @@@ &lt;br /&gt;
6 points of common magic to buy&lt;br /&gt;
&lt;br /&gt;
Cults:&lt;br /&gt;
*&#039;&#039;&#039;Initiate of Orlanth Adventurous&#039;&#039;&#039; &lt;br /&gt;
**Dedicated Pow: &#039;&#039;&#039;2&#039;&#039;&#039;. &lt;br /&gt;
**Pact (Orlanth Adventurous) (Cha+DedPow 12) &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Lore (Orlanth Adventurous) (Intx2 26)  &#039;&#039;&#039;#%&#039;&#039;&#039;&lt;br /&gt;
**Cult Skills:&lt;br /&gt;
**Specific duties:&lt;br /&gt;
**Gifts/Compulsions:&lt;br /&gt;
**Divine Spells:&lt;br /&gt;
&lt;br /&gt;
==Mount==&lt;br /&gt;
&lt;br /&gt;
Str: &#039;&#039;&#039;Number&#039;&#039;&#039;, Con: &#039;&#039;&#039;Number&#039;&#039;&#039;, Siz: &#039;&#039;&#039;Number&#039;&#039;&#039;,  Pow: &#039;&#039;&#039;Number&#039;&#039;&#039;, Dex: &#039;&#039;&#039;Number&#039;&#039;&#039;.&lt;br /&gt;
*Damage Bonus/Minus: &#039;&#039;&#039;+/- Damage Dice&#039;&#039;&#039;&lt;br /&gt;
*Hit Point Bonus/minus: &#039;&#039;&#039;+/-HPs&#039;&#039;&#039;&lt;br /&gt;
*Move Rate:&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Location Name&lt;br /&gt;
!width=&amp;quot;225&amp;quot;|Armour types&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|H.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|A.P.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Enc.&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
|-&lt;br /&gt;
|Head || Armour Type || number || number || number || 17-20 &lt;br /&gt;
|-&lt;br /&gt;
|Left Foreleg || Armour Type || number || number || number || 14-16&lt;br /&gt;
|-&lt;br /&gt;
|Right foreleg || Armour Type || number || number || number || 11-13 &lt;br /&gt;
|-&lt;br /&gt;
|Forequarters || Armour Type || number || number || number || 08-10&lt;br /&gt;
|-&lt;br /&gt;
|Hindquarters || Armour Type || number || number || number || 05-07&lt;br /&gt;
|-&lt;br /&gt;
|Left Hindleg || Armour Type || number || number || number || 03-04&lt;br /&gt;
|-&lt;br /&gt;
|Right Hindleg || Armour Type || number || number || number || 01-02&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Total Hit Points: nHP&lt;br /&gt;
&lt;br /&gt;
* Attack Bonus/Minus: +/-%&lt;br /&gt;
* Parry Bonus/Minus: +/-%&lt;br /&gt;
* Aim Bonus/Minus: +/-%&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;200&amp;quot;|Attack&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Damage&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|S.R.&lt;br /&gt;
!width=&amp;quot;50&amp;quot;|Attack %&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
|Bite || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Kick || damage || sr || atk%&lt;br /&gt;
|-&lt;br /&gt;
|Rear and plunge || damage || sr || atk%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
Arms&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
Armour&lt;br /&gt;
*&lt;br /&gt;
Equipment&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
Freebies:&lt;br /&gt;
*Clothes they wear and a set of spares.&lt;br /&gt;
*Some personal mementoes, good-luck charms, talismans or similar.&lt;br /&gt;
*1 week’s worth of food, either fresh or preserved.&lt;br /&gt;
*One weapon relevant to their weapon skills and culture.&lt;br /&gt;
&lt;br /&gt;
Money 480L&lt;br /&gt;
Buy:&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Contacts, Friends, Enemies &amp;amp; Rivals==&lt;br /&gt;
&lt;br /&gt;
==Family &amp;amp; Background==&lt;br /&gt;
&lt;br /&gt;
==Notes==&lt;br /&gt;
I&#039;ll rule that as a Pol Joni, you can have Lance and Shield in place of spear and shield. I&#039;ll assume that on the ground you can choke up on the shaft and use the weapons with the same stats as a regular 1H Spear and shield. Pol Joni also use slightly curved cavalry swords (but not curved enough to be confused with scimitars!) Javelins are popular with the Pol Joni as well, as are most skirmisher/scout weapons.&lt;/div&gt;</summary>
		<author><name>RuneMagus</name></author>
	</entry>
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