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	<updated>2026-05-16T02:05:22Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200747</id>
		<title>Aldrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200747"/>
		<updated>2012-02-03T21:28:33Z</updated>

		<summary type="html">&lt;p&gt;Ryasin: /* Wealth and items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character for [[Dem Bones]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
* Aldrick Ravenholt &lt;br /&gt;
* LG Human Paladin (6)&lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Background and appearance ==&lt;br /&gt;
Aldrick is a dark haired man with a noble bearing. &lt;br /&gt;
Raised on stories of his ancestors of the now fallen house of Ravenholt as well as the tenents of the goodly gods, he has taken up the mantle of a wandering knight. &lt;br /&gt;
Yet for all the righteous wrath that this youth may rise to when faced with fell creatures, then years of stern upbringing (not to mention a good bit of thrashing)&lt;br /&gt;
has instilled him with quite the courteous manner&#039;s. Even if he has to remind himself of this after a social blunder...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Str:&#039;&#039;&#039;	16 +3 (15 + 1 level)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dex:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Con:&#039;&#039;&#039;	14 +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wis:&#039;&#039;&#039;	12 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cha:&#039;&#039;&#039;	16 +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 30 + 12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 22 (10 + 8 + 3 + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch AC:&#039;&#039;&#039; 10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039;	+10 (+5 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039;	+6   (+2 + 0 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039;	+7   (+2 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Med&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spd:&#039;&#039;&#039; 20 (30 no armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; +9/+4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039;+6/+1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warhammer +1:&#039;&#039;&#039;&lt;br /&gt;
* +10/+5 1d8+4 20/x3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masterwork Lance:&#039;&#039;&#039;&lt;br /&gt;
* +10/+5 1d8+3 20/x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class abilities ==&lt;br /&gt;
* Aura of good, detect evil, aura of courage, divine grace, divine health&lt;br /&gt;
* Smite evil  4/day,  +1d6 damage (improved smite)&lt;br /&gt;
* Lay on hands 18 hp&lt;br /&gt;
* Turn undead 6/day, lvl 3&lt;br /&gt;
* Remove disease 1/week&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* concentration 2 + 1 = 3&lt;br /&gt;
* diplomacy 4 + 3 = 7&lt;br /&gt;
* handle animal 4 + 3 = 7&lt;br /&gt;
* heal 4 + 1 = 5&lt;br /&gt;
* knowlege nobilty 2 + 0 = 2&lt;br /&gt;
* knowledge religion 2 + 0 = 2&lt;br /&gt;
* ride 5 + 0  + 2 for saddle = 7&lt;br /&gt;
* sense motive 2 + 1 = 3&lt;br /&gt;
* spot 1 + 1 = 2&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* 1: Power attack&lt;br /&gt;
* 1 human: Cleave&lt;br /&gt;
* 3: Improved smiting&lt;br /&gt;
* 6: Extra smiting (+2 extra)&lt;br /&gt;
&lt;br /&gt;
== Spells memorized ==&lt;br /&gt;
2 lvl 1 spells&lt;br /&gt;
* Divine favor&lt;br /&gt;
* Protection from Chaos/Evil&lt;br /&gt;
&lt;br /&gt;
== Wealth and items ==&lt;br /&gt;
Money: 2405 gold pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items:&#039;&#039;&#039;&lt;br /&gt;
* Cloak of Resistance +1 &lt;br /&gt;
* Half-Plate +1&lt;br /&gt;
* Shield +1 (Heavy/Metal)&lt;br /&gt;
* 2xWand of Cure Light Wounds (50)&lt;br /&gt;
* Warhammer +1  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Items:&#039;&#039;&#039;&lt;br /&gt;
Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer&#039;s Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask),  Outfit (Explorer&#039;s), Noble&#039;s Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mounts:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Aldricks trusted steed:&lt;br /&gt;
&lt;br /&gt;
Paladin Heavy warhorse &#039;Sirion&#039;. &lt;br /&gt;
&lt;br /&gt;
Barding (Chainmail), military saddle and lance.&lt;br /&gt;
&lt;br /&gt;
Int:6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;	51&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039;	22(10 -1 size, +1 Dex, +3 natural + 4 paladin level adjustment + 5 chain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; 	+6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039;	+3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell resistance:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full attack&#039;&#039;&#039; 2 hooves and 1 bite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoof:&#039;&#039;&#039;&lt;br /&gt;
* +7/+7 1d6+4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bite:&#039;&#039;&#039;&lt;br /&gt;
* +2 1d4+2 20/x2&lt;br /&gt;
&lt;br /&gt;
* Improved evasion&lt;br /&gt;
* Share spell&lt;br /&gt;
* Share saves&lt;br /&gt;
* Scent&lt;br /&gt;
* Improved speed&lt;br /&gt;
* Command other horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rufus the Mule who carries most of Aldrick&#039;s posessions&lt;br /&gt;
&lt;br /&gt;
Tricks: Stay, Heel&lt;/div&gt;</summary>
		<author><name>Ryasin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200744</id>
		<title>Aldrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200744"/>
		<updated>2012-02-03T21:06:07Z</updated>

		<summary type="html">&lt;p&gt;Ryasin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character for [[Dem Bones]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
* Aldrick Ravenholt &lt;br /&gt;
* LG Human Paladin (6)&lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Background and appearance ==&lt;br /&gt;
Aldrick is a dark haired man with a noble bearing. &lt;br /&gt;
Raised on stories of his ancestors of the now fallen house of Ravenholt as well as the tenents of the goodly gods, he has taken up the mantle of a wandering knight. &lt;br /&gt;
Yet for all the righteous wrath that this youth may rise to when faced with fell creatures, then years of stern upbringing (not to mention a good bit of thrashing)&lt;br /&gt;
has instilled him with quite the courteous manner&#039;s. Even if he has to remind himself of this after a social blunder...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Str:&#039;&#039;&#039;	16 +3 (15 + 1 level)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dex:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Con:&#039;&#039;&#039;	14 +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wis:&#039;&#039;&#039;	12 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cha:&#039;&#039;&#039;	16 +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 30 + 12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 22 (10 + 8 + 3 + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch AC:&#039;&#039;&#039; 10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039;	+10 (+5 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039;	+6   (+2 + 0 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039;	+7   (+2 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Med&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spd:&#039;&#039;&#039; 20 (30 no armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; +9/+4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039;+6/+1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warhammer +1:&#039;&#039;&#039;&lt;br /&gt;
* +10/+5 1d8+4 20/x3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masterwork Lance:&#039;&#039;&#039;&lt;br /&gt;
* +10/+5 1d8+3 20/x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class abilities ==&lt;br /&gt;
* Aura of good, detect evil, aura of courage, divine grace, divine health&lt;br /&gt;
* Smite evil  4/day,  +1d6 damage (improved smite)&lt;br /&gt;
* Lay on hands 18 hp&lt;br /&gt;
* Turn undead 6/day, lvl 3&lt;br /&gt;
* Remove disease 1/week&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* concentration 2 + 1 = 3&lt;br /&gt;
* diplomacy 4 + 3 = 7&lt;br /&gt;
* handle animal 4 + 3 = 7&lt;br /&gt;
* heal 4 + 1 = 5&lt;br /&gt;
* knowlege nobilty 2 + 0 = 2&lt;br /&gt;
* knowledge religion 2 + 0 = 2&lt;br /&gt;
* ride 5 + 0  + 2 for saddle = 7&lt;br /&gt;
* sense motive 2 + 1 = 3&lt;br /&gt;
* spot 1 + 1 = 2&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* 1: Power attack&lt;br /&gt;
* 1 human: Cleave&lt;br /&gt;
* 3: Improved smiting&lt;br /&gt;
* 6: Extra smiting (+2 extra)&lt;br /&gt;
&lt;br /&gt;
== Spells memorized ==&lt;br /&gt;
2 lvl 1 spells&lt;br /&gt;
* Divine favor&lt;br /&gt;
* Protection from Chaos/Evil&lt;br /&gt;
&lt;br /&gt;
== Wealth and items ==&lt;br /&gt;
Money: 2405 gold pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items:&#039;&#039;&#039;&lt;br /&gt;
Cloak of Resistance +1 , Half-Plate +1 , Shield +1 (Heavy/Metal) , 2xWand of Cure Light Wounds (50), Warhammer +1  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Normal Items:&#039;&#039;&#039;&lt;br /&gt;
Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer&#039;s Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask),  Outfit (Explorer&#039;s), Noble&#039;s Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mounts:&#039;&#039;&#039; &lt;br /&gt;
Aldricks trusted steed:&lt;br /&gt;
&lt;br /&gt;
Paladin Heavy warhorse &#039;Sirion&#039;. &lt;br /&gt;
&lt;br /&gt;
Barding (Chainmail), military saddle and lance.&lt;br /&gt;
&lt;br /&gt;
Int:6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039;	51&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039;	22(10 -1 size, +1 Dex, +3 natural + 4 paladin level adjustment + 5 chain)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; 	+6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039;	+3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell resistance:&#039;&#039;&#039; 11&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Full attack&#039;&#039;&#039; 2 hooves and 1 bite&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hoof:&#039;&#039;&#039;&lt;br /&gt;
* +7/+7 1d6+4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bite:&#039;&#039;&#039;&lt;br /&gt;
* +2 1d4+2 20/x2&lt;br /&gt;
&lt;br /&gt;
* Improved evasion&lt;br /&gt;
* Share spell&lt;br /&gt;
* Share saves&lt;br /&gt;
* Scent&lt;br /&gt;
* Improved speed&lt;br /&gt;
* Command other horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rufus the Mule who carries most of Aldrick&#039;s posessions&lt;br /&gt;
&lt;br /&gt;
Tricks: Stay, Heel&lt;/div&gt;</summary>
		<author><name>Ryasin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200743</id>
		<title>Aldrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200743"/>
		<updated>2012-02-03T20:51:59Z</updated>

		<summary type="html">&lt;p&gt;Ryasin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character for [[Dem Bones]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
* Aldrick Ravenholt &lt;br /&gt;
* LG Human Paladin (6)&lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Background and appearance ==&lt;br /&gt;
Aldrick is a dark haired man with a noble bearing. &lt;br /&gt;
Raised on stories of his ancestors of the now fallen house of Ravenholt as well as the tenents of the goodly gods, he has taken up the mantle of a wandering knight. &lt;br /&gt;
Yet for all the righteous wrath that this youth may rise to when faced with fell creatures, then years of stern upbringing (not to mention a good bit of thrashing)&lt;br /&gt;
has instilled him with quite the courteous manner&#039;s. Even if he has to remind himself of this after a social blunder...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Str:&#039;&#039;&#039;	16 +3 (15 + 1 level)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dex:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Con:&#039;&#039;&#039;	14 +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Int:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wis:&#039;&#039;&#039;	12 +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cha:&#039;&#039;&#039;	16 +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 30 + 12)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 22 (10 + 8 + 3 + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch AC:&#039;&#039;&#039; 10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039;	+10 (+5 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039;	+6   (+2 + 0 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039;	+7   (+2 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Med&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spd:&#039;&#039;&#039; 20 (30 no armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; +9/+4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039;+6/+1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warhammer +1:&#039;&#039;&#039;&lt;br /&gt;
* +10/+5 1d8+4 20/x3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Masterwork Lance:&#039;&#039;&#039;&lt;br /&gt;
* +10/+5 1d8+3 20/x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class abilities ==&lt;br /&gt;
* Aura of good, detect evil, aura of courage, divine grace, divine health&lt;br /&gt;
* Smite evil  4/day,  +1d6 damage (improved smite)&lt;br /&gt;
* Lay on hands 18 hp&lt;br /&gt;
* Turn undead 6/day, lvl 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* concentration 2 + 1 = 3&lt;br /&gt;
* diplomacy 4 + 3 = 7&lt;br /&gt;
* handle animal 4 + 3 = 7&lt;br /&gt;
* heal 4 + 1 = 5&lt;br /&gt;
* knowlege nobilty 2 + 0 = 2&lt;br /&gt;
* knowledge religion 2 + 0 = 2&lt;br /&gt;
* ride 5 + 0  + 2 for saddle = 7&lt;br /&gt;
* sense motive 2 + 1 = 3&lt;br /&gt;
* spot 1 + 1 = 2&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* 1: Power attack&lt;br /&gt;
* 1 human: Cleave&lt;br /&gt;
* 3: Improved smiting&lt;br /&gt;
* 6: Extra smiting (+2 extra)&lt;br /&gt;
&lt;br /&gt;
== Spells memorized ==&lt;br /&gt;
2 lvl 1 spells&lt;br /&gt;
* Divine favor&lt;br /&gt;
* Protection from Chaos/Evil&lt;br /&gt;
&lt;br /&gt;
== Wealth and items ==&lt;br /&gt;
Money: 2405 gold pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items:&#039;&#039;&#039;&lt;br /&gt;
Cloak of Resistance +1 , Half-Plate +1 , Shield +1 (Heavy/Metal) , 2xWand of Cure Light Wounds (50), Warhammer +1  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Normal Items:&#039;&#039;&#039;&lt;br /&gt;
Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer&#039;s Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask),  Outfit (Explorer&#039;s), Noble&#039;s Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mounts:&#039;&#039;&#039; &lt;br /&gt;
Aldricks trusted steed:&lt;br /&gt;
Paladin Heavy warhorse &#039;Sirion&#039;. &lt;br /&gt;
Barding (Chainmail)&lt;br /&gt;
Military saddle and lance.&lt;br /&gt;
Tricks? Attack&lt;br /&gt;
&lt;br /&gt;
Int:6&lt;br /&gt;
&lt;br /&gt;
HP:	51&lt;br /&gt;
AC:	22(10 -1 size, +1 Dex, +3 natural + 4 paladin level adjustment + 5 chain)&lt;br /&gt;
Fort: +8&lt;br /&gt;
Ref: 	+6&lt;br /&gt;
Will:	+3&lt;br /&gt;
&lt;br /&gt;
spell resistance: 11&lt;br /&gt;
&lt;br /&gt;
Full attack, 2 hooves and 1 bite&lt;br /&gt;
Hoof:&lt;br /&gt;
+7/+7 1d6+4&lt;br /&gt;
&lt;br /&gt;
Bite:&lt;br /&gt;
+2	1d4+2	20/x2&lt;br /&gt;
&lt;br /&gt;
Improved evasion&lt;br /&gt;
Share spell&lt;br /&gt;
Share saves&lt;br /&gt;
Scent&lt;br /&gt;
improved speed&lt;br /&gt;
Command other horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rufus the Mule who carries most of Aldrick&#039;s posessions&lt;br /&gt;
&#039;Rufus&#039;. Tricks: Stay, Heel&lt;/div&gt;</summary>
		<author><name>Ryasin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200742</id>
		<title>Aldrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200742"/>
		<updated>2012-02-03T20:47:55Z</updated>

		<summary type="html">&lt;p&gt;Ryasin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character for [[Dem Bones]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
* Aldrick Ravenholt &lt;br /&gt;
* LG Human Paladin (6)&lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Background and appearance ==&lt;br /&gt;
Aldrick is a dark haired man with a noble bearing. &lt;br /&gt;
Raised on stories of his ancestors of the now fallen house of Ravenholt as well as the tenents of the goodly gods, he has taken up the mantle of a wandering knight. &lt;br /&gt;
Yet for all the righteous wrath that this youth may rise to when faced with fell creatures, then years of stern upbringing (not to mention a good bit of thrashing)&lt;br /&gt;
has instilled him with quite the courteous manner&#039;s. Even if he has to remind himself of this after a social blunder...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Str:&#039;&#039;&#039;	16 +3 (15 + 1 level)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dex:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Con:&#039;&#039;&#039;	14 +2&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Int:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wis:&#039;&#039;&#039;	12 +1&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Cha:&#039;&#039;&#039;	16 +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 30 + 12)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
AC:&#039;&#039;&#039; 22 (10 + 8 + 3 + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch AC:&#039;&#039;&#039; 10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Fort:&#039;&#039;&#039;	+10 (+5 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Ref:&#039;&#039;&#039;	+6   (+2 + 0 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039;	+7   (+2 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Med&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spd:&#039;&#039;&#039; 20 (30 no armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; 		+9/+4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039;	+6/+1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Warhammer +1:&lt;br /&gt;
&lt;br /&gt;
+10/+5	1d8+4 20/x3&lt;br /&gt;
&lt;br /&gt;
Masterwork Lance:&lt;br /&gt;
+10/+5 1d8+3 20/x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class abilities ==&lt;br /&gt;
* Aura of good, detect evil, aura of courage, divine grace, divine health&lt;br /&gt;
* Smite evil  4/day,  +1d6 damage (improved smite)&lt;br /&gt;
* Lay on hands 18 hp&lt;br /&gt;
* Turn undead 6/day, lvl 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* concentration 2 + 1 = 3&lt;br /&gt;
* diplomacy 4 + 3 = 7&lt;br /&gt;
* handle animal 4 + 3 = 7&lt;br /&gt;
* heal 4 + 1 = 5&lt;br /&gt;
* knowlege nobilty 2 + 0 = 2&lt;br /&gt;
* knowledge religion 2 + 0 = 2&lt;br /&gt;
* ride 5 + 0  + 2 for saddle = 7&lt;br /&gt;
* sense motive 2 + 1 = 3&lt;br /&gt;
* spot 1 + 1 = 2&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* 1: Power attack&lt;br /&gt;
* 1 human: Cleave&lt;br /&gt;
* 3: Improved smiting&lt;br /&gt;
* 6: Extra smiting (+2 extra)&lt;br /&gt;
&lt;br /&gt;
== Spells memorized ==&lt;br /&gt;
2 lvl 1 spells&lt;br /&gt;
* Divine favor&lt;br /&gt;
* Protection from Chaos/Evil&lt;br /&gt;
&lt;br /&gt;
== Wealth and items ==&lt;br /&gt;
Money: 2405 gold pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items:&#039;&#039;&#039;&lt;br /&gt;
Cloak of Resistance +1 , Half-Plate +1 , Shield +1 (Heavy/Metal) , 2xWand of Cure Light Wounds (50), Warhammer +1  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Normal Items:&#039;&#039;&#039;&lt;br /&gt;
Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer&#039;s Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask),  Outfit (Explorer&#039;s), Noble&#039;s Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mounts:&#039;&#039;&#039; &lt;br /&gt;
Aldricks trusted steed:&lt;br /&gt;
Paladin Heavy warhorse &#039;Sirion&#039;. &lt;br /&gt;
Barding (Chainmail)&lt;br /&gt;
Military saddle and lance.&lt;br /&gt;
Tricks? Attack&lt;br /&gt;
&lt;br /&gt;
Int:6&lt;br /&gt;
&lt;br /&gt;
HP:	51&lt;br /&gt;
AC:	22(10 -1 size, +1 Dex, +3 natural + 4 paladin level adjustment + 5 chain)&lt;br /&gt;
Fort: +8&lt;br /&gt;
Ref: 	+6&lt;br /&gt;
Will:	+3&lt;br /&gt;
&lt;br /&gt;
spell resistance: 11&lt;br /&gt;
&lt;br /&gt;
Full attack, 2 hooves and 1 bite&lt;br /&gt;
Hoof:&lt;br /&gt;
+7/+7 1d6+4&lt;br /&gt;
&lt;br /&gt;
Bite:&lt;br /&gt;
+2	1d4+2	20/x2&lt;br /&gt;
&lt;br /&gt;
Improved evasion&lt;br /&gt;
Share spell&lt;br /&gt;
Share saves&lt;br /&gt;
Scent&lt;br /&gt;
improved speed&lt;br /&gt;
Command other horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rufus the Mule who carries most of Aldrick&#039;s posessions&lt;br /&gt;
&#039;Rufus&#039;. Tricks: Stay, Heel&lt;/div&gt;</summary>
		<author><name>Ryasin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200741</id>
		<title>Aldrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200741"/>
		<updated>2012-02-03T20:45:21Z</updated>

		<summary type="html">&lt;p&gt;Ryasin: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character for [[Dem Bones]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
* Aldrick Ravenholt &lt;br /&gt;
* LG Human Paladin (6)&lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Background and appearance ==&lt;br /&gt;
Aldrick is a dark haired man with a noble bearing. &lt;br /&gt;
Raised on stories of his ancestors of the now fallen house of Ravenholt as well as the tenents of the goodly gods, he has taken up the mantle of a wandering knight. &lt;br /&gt;
Yet for all the righteous wrath that this youth may rise to when faced with fell creatures, then years of stern upbringing (not to mention a good bit of thrashing)&lt;br /&gt;
has instilled him with quite the courteous manner&#039;s. Even if he has to remind himself of this after a social blunder...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Str:&#039;&#039;&#039;	16 +3 (15 + 1 level)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dex:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Con:&#039;&#039;&#039;	14 +2&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Int:&#039;&#039;&#039;	10 +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wis:&#039;&#039;&#039;	12 +1&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Cha:&#039;&#039;&#039;	16 +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 52 (10 + 30 + 12)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
AC:&#039;&#039;&#039; 22 (10 + 8 + 3 + 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Touch AC:&#039;&#039;&#039; 10 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +0&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Fort:&#039;&#039;&#039;	+10 (+5 + 1 + 1 + 3)&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Ref:&#039;&#039;&#039;	+6   (+2 + 0 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039;	+7   (+2 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Med&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spd:&#039;&#039;&#039; 20 (30 no armor)&lt;br /&gt;
&lt;br /&gt;
Melee: 		+9/+4&lt;br /&gt;
&lt;br /&gt;
Ranged:	+6/+1&lt;br /&gt;
&lt;br /&gt;
Warhammer +1:&lt;br /&gt;
&lt;br /&gt;
+10/+5	1d8+4 20/x3&lt;br /&gt;
&lt;br /&gt;
Masterwork Lance:&lt;br /&gt;
+10/+5 1d8+3 20/x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class abilities ==&lt;br /&gt;
* Aura of good, detect evil, aura of courage, divine grace, divine health&lt;br /&gt;
* Smite evil  4/day,  +1d6 damage (improved smite)&lt;br /&gt;
* Lay on hands 18 hp&lt;br /&gt;
* Turn undead 6/day, lvl 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* concentration 2 + 1 = 3&lt;br /&gt;
* diplomacy 4 + 3 = 7&lt;br /&gt;
* handle animal 4 + 3 = 7&lt;br /&gt;
* heal 4 + 1 = 5&lt;br /&gt;
* knowlege nobilty 2 + 0 = 2&lt;br /&gt;
* knowledge religion 2 + 0 = 2&lt;br /&gt;
* ride 5 + 0  + 2 for saddle = 7&lt;br /&gt;
* sense motive 2 + 1 = 3&lt;br /&gt;
* spot 1 + 1 = 2&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* 1: Power attack&lt;br /&gt;
* 1 human: Cleave&lt;br /&gt;
* 3: Improved smiting&lt;br /&gt;
* 6: Extra smiting (+2 extra)&lt;br /&gt;
&lt;br /&gt;
== Spells memorized ==&lt;br /&gt;
2 lvl 1 spells&lt;br /&gt;
* Divine favor&lt;br /&gt;
* Protection from Chaos/Evil&lt;br /&gt;
&lt;br /&gt;
== Wealth and items ==&lt;br /&gt;
Money: 2405 gold pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items:&#039;&#039;&#039;&lt;br /&gt;
Cloak of Resistance +1 , Half-Plate +1 , Shield +1 (Heavy/Metal) , 2xWand of Cure Light Wounds (50), Warhammer +1  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Normal Items:&#039;&#039;&#039;&lt;br /&gt;
Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer&#039;s Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask),  Outfit (Explorer&#039;s), Noble&#039;s Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mounts:&#039;&#039;&#039; &lt;br /&gt;
Aldricks trusted steed:&lt;br /&gt;
Paladin Heavy warhorse &#039;Sirion&#039;. &lt;br /&gt;
Barding (Chainmail)&lt;br /&gt;
Military saddle and lance.&lt;br /&gt;
Tricks? Attack&lt;br /&gt;
&lt;br /&gt;
Int:6&lt;br /&gt;
&lt;br /&gt;
HP:	51&lt;br /&gt;
AC:	22(10 -1 size, +1 Dex, +3 natural + 4 paladin level adjustment + 5 chain)&lt;br /&gt;
Fort: +8&lt;br /&gt;
Ref: 	+6&lt;br /&gt;
Will:	+3&lt;br /&gt;
&lt;br /&gt;
spell resistance: 11&lt;br /&gt;
&lt;br /&gt;
Full attack, 2 hooves and 1 bite&lt;br /&gt;
Hoof:&lt;br /&gt;
+7/+7 1d6+4&lt;br /&gt;
&lt;br /&gt;
Bite:&lt;br /&gt;
+2	1d4+2	20/x2&lt;br /&gt;
&lt;br /&gt;
Improved evasion&lt;br /&gt;
Share spell&lt;br /&gt;
Share saves&lt;br /&gt;
Scent&lt;br /&gt;
improved speed&lt;br /&gt;
Command other horses&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Rufus the Mule who carries most of Aldrick&#039;s posessions&lt;br /&gt;
&#039;Rufus&#039;. Tricks: Stay, Heel&lt;/div&gt;</summary>
		<author><name>Ryasin</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200740</id>
		<title>Aldrick</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Aldrick&amp;diff=200740"/>
		<updated>2012-02-03T20:36:31Z</updated>

		<summary type="html">&lt;p&gt;Ryasin: Created page with &amp;quot;Character for Dem Bones   == Character == * Aldrick Ravenholt  * LG Human Paladin (6) * Age: 21  == Background and appearance == Aldrick is a dark haired man with a noble bea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Character for [[Dem Bones]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
* Aldrick Ravenholt &lt;br /&gt;
* LG Human Paladin (6)&lt;br /&gt;
* Age: 21&lt;br /&gt;
&lt;br /&gt;
== Background and appearance ==&lt;br /&gt;
Aldrick is a dark haired man with a noble bearing. &lt;br /&gt;
Raised on stories of his ancestors of the now fallen house of Ravenholt as well as the tenents of the goodly gods, he has taken up the mantle of a wandering knight. &lt;br /&gt;
Yet for all the righteous wrath that this youth may rise to when faced with fell creatures, then years of stern upbringing (not to mention a good bit of thrashing)&lt;br /&gt;
has instilled him with quite the courteous manner&#039;s. Even if he has to remind himself of this after a social blunder...&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
Str:	16 +3 (15 + 1 level)&lt;br /&gt;
&lt;br /&gt;
Dex:	10 +0&lt;br /&gt;
&lt;br /&gt;
Con:	14 +2&lt;br /&gt;
&lt;br /&gt;
Int:	10 +0&lt;br /&gt;
&lt;br /&gt;
Wis:	12 +1&lt;br /&gt;
&lt;br /&gt;
Cha:	16 +3&lt;br /&gt;
&lt;br /&gt;
HP: 52 (10 + 30 + 12)&lt;br /&gt;
&lt;br /&gt;
AC: 22 (10 + 8 + 3 + 1)&lt;br /&gt;
&lt;br /&gt;
Touch AC: 10 &lt;br /&gt;
&lt;br /&gt;
Initiative: +0&lt;br /&gt;
&lt;br /&gt;
Fort:	+10 (+5 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
Ref:	+6   (+2 + 0 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
Will:	+7   (+2 + 1 + 1 + 3)&lt;br /&gt;
&lt;br /&gt;
Size: Med&lt;br /&gt;
&lt;br /&gt;
Spd: 20 (30 no armor)&lt;br /&gt;
&lt;br /&gt;
Melee: 		+9/+4&lt;br /&gt;
&lt;br /&gt;
Ranged:	+6/+1&lt;br /&gt;
&lt;br /&gt;
Warhammer +1:&lt;br /&gt;
&lt;br /&gt;
+10/+5	1d8+4 20/x3&lt;br /&gt;
&lt;br /&gt;
Masterwork Lance:&lt;br /&gt;
+10/+5 1d8+3 20/x3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class abilities ==&lt;br /&gt;
Aura of good, detect evil, aura of courage, divine grace, divine health&lt;br /&gt;
smite evil  4/day,  +1d6 damage (improved smite)&lt;br /&gt;
Lay on hands 18 hp&lt;br /&gt;
Turn undead 6/day, lvl 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
concentration 2 + 1 = 3&lt;br /&gt;
diplomacy 4 + 3 = 7&lt;br /&gt;
handle animal 4 + 3 = 7&lt;br /&gt;
heal 4 + 1 = 5&lt;br /&gt;
knowlege nobilty 2 + 0 = 2&lt;br /&gt;
knowledge religion 2 + 0 = 2&lt;br /&gt;
ride 5 + 0  + 2 for saddle = 7&lt;br /&gt;
sense motive 2 + 1 = 3&lt;br /&gt;
spot 1 + 1 = 2&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
1: Power attack&lt;br /&gt;
1 human: Cleave&lt;br /&gt;
3: Improved smiting&lt;br /&gt;
6: Extra smiting (+2 extra)&lt;br /&gt;
&lt;br /&gt;
== Spells memorized ==&lt;br /&gt;
2 lvl 1 spells&lt;br /&gt;
Divine favor&lt;br /&gt;
Protection from Chaos/Evil&lt;br /&gt;
&lt;br /&gt;
== Wealth and items ==&lt;br /&gt;
Money: 2405 gold pieces&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Items:&#039;&#039;&#039;&lt;br /&gt;
Cloak of Resistance +1 , Half-Plate +1 , Shield +1 (Heavy/Metal) , 2xWand of Cure Light Wounds (50), Warhammer +1  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Normal Items:&#039;&#039;&#039;&lt;br /&gt;
Masterwork Lance, Dagger, Bedroll,Bit and Bridle, Blanket (Winter), Cheese (Hunk), 5 x horse Feed (Per Day), Flint and Steel, Handaxe, Healer&#039;s Kit, Holy Symbol (Silver), Ink (1 Oz. Vial), Inkpen, Lantern (Hooded), 4xOil (1 Pt. Flask),  Outfit (Explorer&#039;s), Noble&#039;s Outfit, 5xParchment (Sheet), Pot (Iron), Rope (Silk/50 Ft.), Saddle (Military), 1xSalt (Per Lb.), 10xTindertwig, Torch, Waterskin, 10xTrail rations, saddlebags, riding saddle (mule), 2xSacks, Barding (Chainmail)&lt;br /&gt;
&lt;br /&gt;
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&#039;&#039;&#039;Mounts:&#039;&#039;&#039; &lt;br /&gt;
Aldricks trusted steed:&lt;br /&gt;
Paladin Heavy warhorse &#039;Sirion&#039;. &lt;br /&gt;
Barding (Chainmail)&lt;br /&gt;
Military saddle and lance.&lt;br /&gt;
Tricks? Attack&lt;br /&gt;
&lt;br /&gt;
Int:6&lt;br /&gt;
&lt;br /&gt;
HP:	51&lt;br /&gt;
AC:	22(10 -1 size, +1 Dex, +3 natural + 4 paladin level adjustment + 5 chain)&lt;br /&gt;
Fort: +8&lt;br /&gt;
Ref: 	+6&lt;br /&gt;
Will:	+3&lt;br /&gt;
&lt;br /&gt;
spell resistance: 11&lt;br /&gt;
&lt;br /&gt;
Full attack, 2 hooves and 1 bite&lt;br /&gt;
Hoof:&lt;br /&gt;
+7/+7 1d6+4&lt;br /&gt;
&lt;br /&gt;
Bite:&lt;br /&gt;
+2	1d4+2	20/x2&lt;br /&gt;
&lt;br /&gt;
Improved evasion&lt;br /&gt;
Share spell&lt;br /&gt;
Share saves&lt;br /&gt;
Scent&lt;br /&gt;
improved speed&lt;br /&gt;
Command other horses&lt;br /&gt;
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&lt;br /&gt;
Rufus the Mule who carries most of Aldrick&#039;s posessions&lt;br /&gt;
&#039;Rufus&#039;. Tricks: Stay, Heel&lt;/div&gt;</summary>
		<author><name>Ryasin</name></author>
	</entry>
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