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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sachiel</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sachiel"/>
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	<updated>2026-05-15T13:12:37Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raji&amp;diff=293050</id>
		<title>Raji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raji&amp;diff=293050"/>
		<updated>2015-12-08T04:16:17Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* LEGENDARY THIEF */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Yarnell of Kratas&#039;&#039;&lt;br /&gt;
(Of Barsaive, in the Prime Material)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Mystical Creature&lt;br /&gt;
*Pilfered Past&lt;br /&gt;
*Conjoined Spirits&lt;br /&gt;
&lt;br /&gt;
=AL&#039;MI-RAJ=&lt;br /&gt;
Exceptional Senses d10, Teleport d8, Enhanced Speed d8, Enhanced Reflexes d8, Magic Resistance d8, Weapon d6&lt;br /&gt;
&lt;br /&gt;
*SFX: Horn - When making an attack with the Weapon power, add a d6 to the dice pool and reduce the highest die by one step. Step up Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*SFX: Blink - Step up or double Teleport when being used in a reaction roll. Spend 1PP to do both.&lt;br /&gt;
&lt;br /&gt;
*SFX: Poison Immunity - Spend 1PP to ignore Stress or Complications caused by poison or toxins.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Tiny Quadraped - turn an AL&#039;MI-RAJ power into a Complication and gain 1PP. Remove the Complication to restore the Power or spend a Transition Scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=LEGENDARY THIEF=&lt;br /&gt;
Enhanced Reflexes d8, Enhanced Senses d8, Invisibility d8, Telepathy d8, Water-walking d8, Sorcery Control d8 &lt;br /&gt;
&lt;br /&gt;
*SFX: Sneak Attack - Step up any stunt created on an opportunity, or step up Stress inflicted by any opponent that you are currently activating an opportunity in their reaction roll.&lt;br /&gt;
&lt;br /&gt;
*SFX: Trap Sense - Step down any Stress caused by a trap in an exploration scene.&lt;br /&gt;
&lt;br /&gt;
*SFX: Uncanny Dodge - on a successful reaction against an attempt to cause physical stress, convert your opponent&#039;s effect die into a stunt, or step up a LEGENDARY THIEF power for one action.&lt;br /&gt;
&lt;br /&gt;
*SFX: Slippery Mind - before you take an action using a LEGENDARY THIEF power you may move your Mental Stress to the Doom Pool and step up the power trait for the action.&lt;br /&gt;
&lt;br /&gt;
*SFX: Stolen Rings - Step up or double a LEGENDARY THIEF power for one action or spend 1PP to do both. If the roll fails, add a die to the Doom Pool equal to the power&#039;s normal rating.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Exhausted - Shutdown a LEGENDARY THIEF power and gain 1PP. Spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Skullduggery Grandmaster d12&lt;br /&gt;
*Scouting Master d10&lt;br /&gt;
*Acrobatics Expert d8&lt;br /&gt;
*Lore Expert d8&lt;br /&gt;
*Healing Expert d8 &lt;br /&gt;
*Melee Combat Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dath%27til&amp;diff=293047</id>
		<title>Dath&#039;til</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dath%27til&amp;diff=293047"/>
		<updated>2015-12-08T04:08:20Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(of Limbo)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Mental Fist&lt;br /&gt;
*Tattooed by Fell&lt;br /&gt;
*Suffer no being to live in bondage&lt;br /&gt;
&lt;br /&gt;
=GITHZERAI=&lt;br /&gt;
Exceptional Reflexes d10, Enhanced Senses d8, Psionic Potential d8, Magical Resistance d8, Enhanced Speed d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Plane Shift - Spend 1PP to shift planes.&lt;br /&gt;
&lt;br /&gt;
*SFX: Transcendent - 1 PP to ignore complications caused by ageing, sleep, or charm.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Exhausted - Shutdown a GITHZERAI power and gain 1PP. Spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=PSIONIC MONK=&lt;br /&gt;
Enhanced Strength d8, Tekekinetic Control d8, Psionic Blast d8, Telepathy d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Dodge - Spend 1PP to reroll a reaction roll against a sentient opponent and add Telepathy to the roll (or step it up if it was already included).&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Fist - Step up or double Strength for an attack. Discard the highest rolling die and add three dice for your total.&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Focus - When rolling a PSIONIC MONK power in a pool, you may replace any two dice of the same step for 1 die at +1 step.&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Healing - Add Telepathy to any rolls to help an ally recover from Stress or Trauma. You may spend 1 PP to remove your own or someone else&#039;s Stress, or step back your own or someone else&#039;s Trauma.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Conscious Activation - When unconscious or asleep shutdown PSIONIC MONK. Regain consciousness to recover the power set.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Melee Combat Master d10&lt;br /&gt;
*Acrobatics Expert d8 &lt;br /&gt;
*Healing Expert d8 &lt;br /&gt;
*Mystic Expert d8 &lt;br /&gt;
*Lore Expert d8&lt;br /&gt;
*Scouting Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293044</id>
		<title>Planescape Heroic Rolepaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293044"/>
		<updated>2015-12-08T04:02:48Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;Wherein several cutters of questionable morality try to carve out some jink and some glory in The Cage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=FIVE BARMY BASHERS=&lt;br /&gt;
&lt;br /&gt;
*[[Dath&#039;til]], Githzerai Monk Indep&lt;br /&gt;
*[[Jumpstar Jones]], Elf Tomb Raider Indep&lt;br /&gt;
*[[Ragnin Sundarin]], Efreeti Noble Taker&lt;br /&gt;
*[[Shael]], Undead Necromancer Dustman&lt;br /&gt;
*[[Raji]], Thief turned Al&#039;mir-raj &lt;br /&gt;
&lt;br /&gt;
=THE DARK OF THINGS=&lt;br /&gt;
&lt;br /&gt;
*[[PHR NPCs]], including allies, enemies and the uncertain.&lt;br /&gt;
*[[PHR Locations]], kips, keeps, havens and hell holes&lt;br /&gt;
*[[PHR Milestones]], for factotums, planeswalkers, philosophers and mercenary bloods.&lt;br /&gt;
*[[PHR Unlockables]], cause who needs a level system out in the Great Wheel?&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ragnin_Sundarin&amp;diff=293043</id>
		<title>Ragnin Sundarin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ragnin_Sundarin&amp;diff=293043"/>
		<updated>2015-12-08T04:02:00Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(of The Brass City)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Young Efreeti Noble&lt;br /&gt;
*Fiery Passions &lt;br /&gt;
*For fortune and glory!&lt;br /&gt;
&lt;br /&gt;
=EFREETI=&lt;br /&gt;
Exceptional Strength d10, Fire Blast d10, Fire Control d8, Enhanced Senses d8, Enhanced Stamina d8, Flight d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Heat - on a successful reaction roll against an attempt to cause you physical stress you may inflict stress to your opponent equal to your effect die, or spend 1PP to do so even if the reaction roll failed.&lt;br /&gt;
&lt;br /&gt;
*SFX: Pyromancy - When creating fire-based Assets, add a d6 and step up the effect die.&lt;br /&gt;
&lt;br /&gt;
*SFX: Plane Shift - Spend 1PP to shift planes.&lt;br /&gt;
&lt;br /&gt;
*SFX: Immunity - Spend 1PP to ignore stress or complications from fire or heat based sources.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Genie - turn any EFREETI Power into a Complication and gain 1PP. Remove the Complication to restore the Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NOBLE=&lt;br /&gt;
Weapon d8, Enhanced Durability d8, Shapeshift d8, Growth/Shrinking d8, Transmutation d8, Sorcery Expert d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Deadly - When attacking a single target with Weapon, you may add a d6 to the roll and step down the highest die in the pool. Step up Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*SFX: Curses - When using Transmutation or Sorcery to cause Complications, add a d6 and step up the effect die.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Utility Magic - Transmutation and Sorcery can only be used to create Complications or Assets, not Stress.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Melee Combat Master d10&lt;br /&gt;
*Ranged Combat Expert d8&lt;br /&gt;
*Mystic Expert d8 &lt;br /&gt;
*Diplomacy Expert d8&lt;br /&gt;
*Intimidation Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ragnin_Sundarin&amp;diff=293042</id>
		<title>Ragnin Sundarin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ragnin_Sundarin&amp;diff=293042"/>
		<updated>2015-12-08T04:01:16Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;(of The Brass City)  DISTINCTIONS: *Young Efreeti Noble *Fiery Passions  *For fortune and glory!  =EFREETI= Exceptional Strength d10, Fire Blast d10, Fire Control d8, Enhanced...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(of The Brass City)&lt;br /&gt;
&lt;br /&gt;
DISTINCTIONS:&lt;br /&gt;
*Young Efreeti Noble&lt;br /&gt;
*Fiery Passions &lt;br /&gt;
*For fortune and glory!&lt;br /&gt;
&lt;br /&gt;
=EFREETI=&lt;br /&gt;
Exceptional Strength d10, Fire Blast d10, Fire Control d8, Enhanced Senses d8, Enhanced Stamina d8, Flight d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Heat - on a successful reaction roll against an attempt to cause you physical stress you may inflict stress to your opponent equal to your effect die, or spend 1PP to do so even if the reaction roll failed.&lt;br /&gt;
&lt;br /&gt;
*SFX: Pyromancy - When creating fire-based Assets, add a d6 and step up the effect die.&lt;br /&gt;
&lt;br /&gt;
*SFX: Plane Shift - Spend 1PP to shift planes.&lt;br /&gt;
&lt;br /&gt;
*SFX: Immunity - Spend 1PP to ignore stress or complications from fire or heat based sources.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Genie - turn any EFREETI Power into a Complication and gain 1PP. Remove the Complication to restore the Power.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=NOBLE=&lt;br /&gt;
Weapon d8, Enhanced Durability d8, Shapeshift d8, Growth/Shrinking d8, Transmutation d8, Sorcery Expert d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Deadly - When attacking a single target with Weapon, you may add a d6 to the roll and step down the highest die in the pool. Step up Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*SFX: Curses - When using Transmutation or Sorcery to cause Complications, add a d6 and step up the effect die.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Utility Magic - Transmutation and Sorcery can only be used to create Complications or Assets, not Stress.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Melee Combat Master d10&lt;br /&gt;
*Ranged Combat Expert d8&lt;br /&gt;
*Mystic Expert d8 &lt;br /&gt;
*Diplomacy Expert d8&lt;br /&gt;
*Intimidation Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shael&amp;diff=293040</id>
		<title>Shael</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shael&amp;diff=293040"/>
		<updated>2015-12-08T03:58:36Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;(Of the Accordlands)  =DISTINCTIONS= *Gothic Elf Maiden *Eagerly and Foolishly Curious *Undead Necromancer  =NECROPOLITAN= Exceptional Stamina d10, Enhanced Durability d8, Enh...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Of the Accordlands)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Gothic Elf Maiden&lt;br /&gt;
*Eagerly and Foolishly Curious&lt;br /&gt;
*Undead Necromancer&lt;br /&gt;
&lt;br /&gt;
=NECROPOLITAN=&lt;br /&gt;
Exceptional Stamina d10, Enhanced Durability d8, Enhanced Senses d8, Enhanced Reflexes d8, Magical Aptitude d8 &lt;br /&gt;
&lt;br /&gt;
*SFX: Undead Immunities - Spend 1PP to ignore complications caused by ageing, disease, poison, fatigue, sleep, or charm.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Undead Weaknesses - Step up Stress or Complications caused by holy magic.&lt;br /&gt;
&lt;br /&gt;
=NECROMANCER=&lt;br /&gt;
Mystic Blast d10, Sorcery Mastery d10, Mob 3d8, Flight d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Rotten Shield - Spend 1PP to ignore Physical Stress against you and reduce Mob by a d8. Recover Mob dice in the next non combat scene.&lt;br /&gt;
&lt;br /&gt;
*SFX: Horde - When using Mob against multiple opponents you may add a d6 and keep an extra effect die for each target beyond the first.&lt;br /&gt;
&lt;br /&gt;
*SFX: Dark Magic - before making a roll with a NECROMANCER power, you may borrow a die from the Doom Pool. Step it up and return it when you are done.&lt;br /&gt;
&lt;br /&gt;
*SFX: Foul Summons - Spend 1PP to step up a Mystic Resource.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Utility Magic - Sorcery cannot be used to create Stress.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Growing Dread - When using NECROMANCER powers in a die pool, both 1s and 2s count as opportunities (though only 1s cannot be used for total or effect dice.)&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Mystic Master d10&lt;br /&gt;
*Lore Expert d8 &lt;br /&gt;
*Intimidation Expert d8&lt;br /&gt;
*Diplomacy Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jumpstar_Jones&amp;diff=293038</id>
		<title>Jumpstar Jones</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jumpstar_Jones&amp;diff=293038"/>
		<updated>2015-12-08T03:54:15Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;(Brethiliel of the Beast lands)  =DISTINCTIONS= *Interplanar Archaeologist *Beastlands Elf *All these voices, all the time!  =WOOD ELF= Enhanced Reflexes d8, Enhanced Speed d8...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(Brethiliel of the Beast lands)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Interplanar Archaeologist&lt;br /&gt;
*Beastlands Elf&lt;br /&gt;
*All these voices, all the time!&lt;br /&gt;
&lt;br /&gt;
=WOOD ELF=&lt;br /&gt;
Enhanced Reflexes d8, Enhanced Speed d8, Enhanced Senses d8, Magical Aptitude d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Elven Grace - Spend 1PP to reroll an attack action and add Senses to the roll or step it up if it was already included.&lt;br /&gt;
&lt;br /&gt;
*SFX: Transcendent - Spend 1PP to ignore complications from sleep, charm or ageing.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Mechanically Inept – Earn 1 PP if you match emotional stress dealt by a mechanical object or machine to physical stress dealt by an object.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=TOMB RAIDER=&lt;br /&gt;
Weapon d8, Exceptional Durability d10, Enhanced Senses d8, Mimic d10&lt;br /&gt;
&lt;br /&gt;
*SFX: Trap Sense - Step back any Stress or Complication caused by a trap in an Exploration Scene.&lt;br /&gt;
&lt;br /&gt;
*SFX: Memory Blade - When using Mimic to create a “soul drain” complication on a target, add a d6 and keep an extra effect die for physical stress.&lt;br /&gt;
&lt;br /&gt;
*SFX: Stolen Knowledge - Spend 1PP to use any Distinction, Specialty or non-equipment based SFX a target suffering a &amp;quot;soul drain&amp;quot; Complication has until the end of the Action Scene. Or spend 1PP to know something known by someone killed by the Memory Blade.&lt;br /&gt;
&lt;br /&gt;
*SFX: Protector Shield - Spend 1PP to add Durability to an ally&#039;s reaction roll. Take a d6 Mental Stress if they fail the reaction.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Uncontrollable - Turn a TOMB RAIDER power into a Complication and gain 1PP. Remove the Complication to regain power.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Zero Sum - Mimic and Stolen Knowledge SFX can only be used to imitate or take the abilities of targets who are killed by Memory or are currently suffering a &amp;quot;soul drain&amp;quot; Complication.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Lore Expert d8&lt;br /&gt;
*Acrobatics Master d10&lt;br /&gt;
*Melee Combat Expert d8 &lt;br /&gt;
*Merchantry Expert d8&lt;br /&gt;
*Skullduggery Expert d8 &lt;br /&gt;
*Mystic Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raji&amp;diff=293037</id>
		<title>Raji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raji&amp;diff=293037"/>
		<updated>2015-12-08T03:50:16Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Yarnell of Kratas&#039;&#039;&lt;br /&gt;
(Of Barsaive, in the Prime Material)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Mystical Creature&lt;br /&gt;
*Pilfered Past&lt;br /&gt;
*Conjoined Spirits&lt;br /&gt;
&lt;br /&gt;
=AL&#039;MI-RAJ=&lt;br /&gt;
Exceptional Senses d10, Teleport d8, Enhanced Speed d8, Enhanced Reflexes d8, Magic Resistance d8, Weapon d6&lt;br /&gt;
&lt;br /&gt;
*SFX: Horn - When making an attack with the Weapon power, add a d6 to the dice pool and reduce the highest die by one step. Step up Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*SFX: Blink - Step up or double Teleport when being used in a reaction roll. Spend 1PP to do both.&lt;br /&gt;
&lt;br /&gt;
*SFX: Poison Immunity - Spend 1PP to ignore Stress or Complications caused by poison or toxins.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Tiny Quadraped - turn an AL&#039;MI-RAJ power into a Complication and gain 1PP. Remove the Complication to restore the Power or spend a Transition Scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=LEGENDARY THIEF=&lt;br /&gt;
Enhanced Reflexes d8, Invisibility d8, Telepathy d8, Water-walking d8, Sorcery Control d8 &lt;br /&gt;
&lt;br /&gt;
*SFX: Sneak Attack - Step up any stunt created on an opportunity, or step up Stress inflicted by any opponent that you are currently activating an opportunity in their reaction roll.&lt;br /&gt;
&lt;br /&gt;
*SFX: Trap Sense - Step down any Stress caused by a trap in an exploration scene.&lt;br /&gt;
&lt;br /&gt;
*SFX: Uncanny Dodge - on a successful reaction against an attempt to cause physical stress, convert your opponent&#039;s effect die into a stunt, or step up a LEGENDARY THIEF power for one action.&lt;br /&gt;
&lt;br /&gt;
*SFX: Slippery Mind - before you take an action using a LEGENDARY THIEF power you may move your Mental Stress to the Doom Pool and step up the power trait for the action.&lt;br /&gt;
&lt;br /&gt;
*SFX: Stolen Rings - Step up or double a LEGENDARY THIEF power for one action or spend 1PP to do both. If the roll fails, add a die to the Doom Pool equal to the power&#039;s normal rating.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Exhausted - Shutdown a LEGENDARY THIEF power and gain 1PP. Spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Skullduggery Grandmaster d12&lt;br /&gt;
*Scouting Master d10&lt;br /&gt;
*Acrobatics Expert d8&lt;br /&gt;
*Lore Expert d8&lt;br /&gt;
*Healing Expert d8 &lt;br /&gt;
*Melee Combat Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dath%27til&amp;diff=293036</id>
		<title>Dath&#039;til</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dath%27til&amp;diff=293036"/>
		<updated>2015-12-08T03:47:25Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(of Limbo)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Mental Fist&lt;br /&gt;
*Tattooed by Fell&lt;br /&gt;
*Self Mastery through Violence&lt;br /&gt;
&lt;br /&gt;
=GITHZERAI=&lt;br /&gt;
Exceptional Reflexes d10, Enhanced Senses d8, Psionic Potential d8, Magical Resistance d8, Enhanced Speed d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Plane Shift - Spend 1PP to shift planes.&lt;br /&gt;
&lt;br /&gt;
*SFX: Transcendent - 1 PP to ignore complications caused by ageing, sleep, or charm.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Exhausted - Shutdown a GITHZERAI power and gain 1PP. Spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=PSIONIC MONK=&lt;br /&gt;
Enhanced Strength d8, Tekekinetic Control d8, Psionic Blast d8, Telepathy d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Dodge - Spend 1PP to reroll a reaction roll against a sentient opponent and add Telepathy to the roll (or step it up if it was already included).&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Fist - Step up or double Strength for an attack. Discard the highest rolling die and add three dice for your total.&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Focus - When rolling a PSIONIC MONK power in a pool, you may replace any two dice of the same step for 1 die at +1 step.&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Healing - Add Telepathy to any rolls to help an ally recover from Stress or Trauma. You may spend 1 PP to remove your own or someone else&#039;s Stress, or step back your own or someone else&#039;s Trauma.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Conscious Activation - When unconscious or asleep shutdown PSIONIC MONK. Regain consciousness to recover the power set.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Melee Combat Master d10&lt;br /&gt;
*Acrobatics Expert d8 &lt;br /&gt;
*Healing Expert d8 &lt;br /&gt;
*Mystic Expert d8 &lt;br /&gt;
*Lore Expert d8&lt;br /&gt;
*Scouting Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dath%27til&amp;diff=293035</id>
		<title>Dath&#039;til</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dath%27til&amp;diff=293035"/>
		<updated>2015-12-08T03:46:35Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;(of Limbo)  =DISTINCTIONS= *Mental Fist *Tattooed by Fell *Self Mastery through Violence  =GITHZERAI= Exceptional Reflexes d10, Enhanced Senses d8, Psionic Potential d8, Magic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(of Limbo)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Mental Fist&lt;br /&gt;
*Tattooed by Fell&lt;br /&gt;
*Self Mastery through Violence&lt;br /&gt;
&lt;br /&gt;
=GITHZERAI=&lt;br /&gt;
Exceptional Reflexes d10, Enhanced Senses d8, Psionic Potential d8, Magical Resistance d8, Enhanced Speed d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Plane Shift - Spend 1PP to shift planes.&lt;br /&gt;
&lt;br /&gt;
*SFX: Transcendent - 1 PP to ignore complications caused by ageing, sleep, or charm.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Exhausted - Shutdown a GITHZERAI power and gain 1PP. Spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=PSIONIC MONK=&lt;br /&gt;
Enhanced Strength d8, Tekekinetic Control d8, Psionic Blast d8, Telepathy d8&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Dodge - Spend 1PP to reroll a reaction roll against a sentient opponent and add Telepathy to the roll (or step it up if it was already included).&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Fist - Step up or double Strength for an attack. Discard the highest rolling die and add three dice for your total.&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Focus - When rolling a PSIONIC MONK power in a pool, you may replace any two dice of the same step for 1 die at +1 step.&lt;br /&gt;
&lt;br /&gt;
*SFX: Psi Healing - Add Telepathy to any rolls to help an ally recover from Stress or Trauma. You may spend 1 PP to remove your own or someone else&#039;s Stress, or step back your own or someone else&#039;s Trauma.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Conscious Activation - When unconscious or asleep shutdown PSIONIC MONK. Regain consciousness to recover the power set.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Melee Combat Master d10&lt;br /&gt;
*Acrobatics Expert d8 &lt;br /&gt;
*Healing Expert d8 &lt;br /&gt;
*Mystic Expert d8 &lt;br /&gt;
*Lore Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293032</id>
		<title>Planescape Heroic Rolepaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293032"/>
		<updated>2015-12-08T03:02:03Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Wherein several cutters of questionable morality try to carve out some jink and some glory in The Cage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=FIVE BARMY BASHERS=&lt;br /&gt;
&lt;br /&gt;
*[[Dath&#039;til]], Githzerai Monk Indep&lt;br /&gt;
*[[Jumpstar Jones]], Elf Tomb Raider Indep&lt;br /&gt;
*[[Ragnin Sundarin]], Efreeti Noble Taker&lt;br /&gt;
*[[Shael]], Undead Necromancer Dustman&lt;br /&gt;
*[[Raji]], Thief turned Al&#039;mir-raj &lt;br /&gt;
&lt;br /&gt;
=THE DARK OF THINGS=&lt;br /&gt;
&lt;br /&gt;
*[[PHR NPCs]], including allies, enemies and the uncertain.&lt;br /&gt;
*[[PHR Locations]], kips, keeps, havens and hell holes&lt;br /&gt;
*[[PHR Milestones]], for factotums, planeswalkers, philosophers and mercenary bloods.&lt;br /&gt;
*[[PHR Unlockables]], cause who needs a level system out in the Great Wheel?&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Raji&amp;diff=293030</id>
		<title>Raji</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Raji&amp;diff=293030"/>
		<updated>2015-12-07T22:00:12Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;RAJI&amp;#039;&amp;#039;&amp;#039; (Of Barsaive, in the Prime Material)  =DISTINCTIONS= *Mystical Creature *Pilfered Past *Conjoined Spirits  =AL&amp;#039;MI-RAJ= Exceptional Senses d10, Teleport d8, Enhanced...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;RAJI&#039;&#039;&#039;&lt;br /&gt;
(Of Barsaive, in the Prime Material)&lt;br /&gt;
&lt;br /&gt;
=DISTINCTIONS=&lt;br /&gt;
*Mystical Creature&lt;br /&gt;
*Pilfered Past&lt;br /&gt;
*Conjoined Spirits&lt;br /&gt;
&lt;br /&gt;
=AL&#039;MI-RAJ=&lt;br /&gt;
Exceptional Senses d10, Teleport d8, Enhanced Speed d8, Enhanced Reflexes d8, Magic Resistance d8, Weapon d6&lt;br /&gt;
&lt;br /&gt;
*SFX: Horn - When making an attack with the Weapon power, add a d6 to the dice pool and reduce the highest die by one step. Step up Physical Stress inflicted.&lt;br /&gt;
&lt;br /&gt;
*SFX: Blink - Step up or double Teleport when being used in a reaction roll. Spend 1PP to do both.&lt;br /&gt;
&lt;br /&gt;
*SFX: Poison Immunity - Spend 1PP to ignore Stress or Complications caused by poison or toxins.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Tiny Quadraped - turn an AL&#039;MI-RAJ power into a Complication and gain 1PP. Remove the Complication to restore the Power or spend a Transition Scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=LEGENDARY THIEF=&lt;br /&gt;
Enhanced Reflexes d8, Invisibility d8, Telepathy d8, Water-walking d8, Sorcery Control d8 &lt;br /&gt;
&lt;br /&gt;
*SFX: Sneak Attack - Step up any stunt created on an opportunity, or step up Stress inflicted by any opponent that you are currently activating an opportunity in their reaction roll.&lt;br /&gt;
&lt;br /&gt;
*SFX: Trap Sense - Step down any Stress caused by a trap in an exploration scene.&lt;br /&gt;
&lt;br /&gt;
*SFX: Uncanny Dodge - on a successful reaction against an attempt to cause physical stress, convert your opponent&#039;s effect die into a stunt, or step up a LEGENDARY THIEF power for one action.&lt;br /&gt;
&lt;br /&gt;
*SFX: Slippery Mind - before you take an action using a LEGENDARY THIEF power you may move your Mental Stress to the Doom Pool and step up the power trait for the action.&lt;br /&gt;
&lt;br /&gt;
*SFX: Stolen Rings - Step up or double a LEGENDARY THIEF power for one action or spend 1PP to do both. If the roll fails, add a die to the Doom Pool equal to the power&#039;s normal rating.&lt;br /&gt;
&lt;br /&gt;
*LIMIT: Exhausted - Shutdown a LEGENDARY THIEF power and gain 1PP. Spend a Transition Scene to recover.&lt;br /&gt;
&lt;br /&gt;
=SPECIALTIES=&lt;br /&gt;
*Skullduggery Grandmaster d12&lt;br /&gt;
*Scouting Master d10&lt;br /&gt;
*Acrobatics Expert d8&lt;br /&gt;
*Lore Expert d8&lt;br /&gt;
*Healing Expert d8 &lt;br /&gt;
*Melee Combat Expert d8&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293029</id>
		<title>Planescape Heroic Rolepaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293029"/>
		<updated>2015-12-07T21:17:08Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Wherein several cutters of questionable morality try to carve out some jink and some glory in The Cage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=FIVE BARMY BASHERS=&lt;br /&gt;
&lt;br /&gt;
*[[Dath&#039;til]], Githzerai Monk Indep&lt;br /&gt;
*[[Jumpstar Jones]], Elf Tomb Raider Indep&lt;br /&gt;
*[[Ragnin Sundarin]], Efreeti Noble Taker&lt;br /&gt;
*[[Shael]], Undead Necromancer Dustman&lt;br /&gt;
*[[Raji]], Thief turned Al&#039;mir-raj &lt;br /&gt;
&lt;br /&gt;
=THE DARK OF THINGS=&lt;br /&gt;
&lt;br /&gt;
*[[PHR NPCs]], including allies, enemies and the uncertain.&lt;br /&gt;
*[[PHR Locations]], kips, keeps, havens and he&#039;ll holes&lt;br /&gt;
*[[PHR Milestones]], for factotums, planeswalkers, philosophers and mercenary bloods.&lt;br /&gt;
*[[PHR Unlockables]], cause who needs a level system out in the Great Wheel?&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293028</id>
		<title>Planescape Heroic Rolepaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293028"/>
		<updated>2015-12-07T21:16:28Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Lady of pain.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wherein several cutters of questionable morality try to carve out some jink and some glory in The Cage.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=FIVE BARMY BASHERS=&lt;br /&gt;
&lt;br /&gt;
*[[Dath&#039;til]], Githzerai Monk Indep&lt;br /&gt;
*[[Jumpstar Jones]], Elf Tomb Raider Indep&lt;br /&gt;
*[[Ragnin Sundarin]], Efreeti Noble Taker&lt;br /&gt;
*[[Shael]], Undead Necromancer Dustman&lt;br /&gt;
*[[Raji]], Thief turned Al&#039;mir-raj &lt;br /&gt;
&lt;br /&gt;
=THE DARK OF THINGS=&lt;br /&gt;
&lt;br /&gt;
*[[PHR NPCs]], including allies, enemies and the uncertain.&lt;br /&gt;
*[[PHR Locations]], kips, keeps, havens and he&#039;ll holes&lt;br /&gt;
*[[PHR Milestones]], for factotums, planeswalkers, philosophers and mercenary bloods.&lt;br /&gt;
*[[PHR Unlockables]], cause who needs a level system out in the Great Wheel?&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ladyofpain.jpg&amp;diff=293027</id>
		<title>File:Ladyofpain.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ladyofpain.jpg&amp;diff=293027"/>
		<updated>2015-12-07T21:14:45Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293026</id>
		<title>Planescape Heroic Rolepaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293026"/>
		<updated>2015-12-07T21:11:09Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;Wherein several cutters of questionable morality try to carve out some jink and some glory in The Cage.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=FIVE BARMY BASHERS=&lt;br /&gt;
&lt;br /&gt;
*[[Dath&#039;til]], Githzerai Monk Indep&lt;br /&gt;
*[[Jumpstar Jones]], Elf Tomb Raider Indep&lt;br /&gt;
*[[Ragnin Sundarin]], Efreeti Noble Taker&lt;br /&gt;
*[[Shael]], Undead Necromancer Dustman&lt;br /&gt;
*[[Raji]], Thief turned Al&#039;mir-raj &lt;br /&gt;
&lt;br /&gt;
=THE DARK OF THINGS=&lt;br /&gt;
&lt;br /&gt;
*[[PHR NPCs]], including allies, enemies and the uncertain.&lt;br /&gt;
*[[PHR Locations]], kips, keeps, havens and he&#039;ll holes&lt;br /&gt;
*[[PHR Milestones]], for factotums, planeswalkers, philosophers and mercenary bloods.&lt;br /&gt;
*[[PHR Unlockables]], cause who needs a level system out in the Great Wheel?&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293025</id>
		<title>Planescape Heroic Rolepaying</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Planescape_Heroic_Rolepaying&amp;diff=293025"/>
		<updated>2015-12-07T21:03:02Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;=DRAMATIS PERSONAE=  *Dath&amp;#039;til, Githzerai Monk *Jumpstar Jones, Elf Tomb Raider *Ragnin Sundarin, Efreeti Noble *Shael, Undead Necromancer  *Raji, Thief-tu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=DRAMATIS PERSONAE=&lt;br /&gt;
&lt;br /&gt;
*[[Dath&#039;til]], Githzerai Monk&lt;br /&gt;
*[[Jumpstar Jones]], Elf Tomb Raider&lt;br /&gt;
*[[Ragnin Sundarin]], Efreeti Noble&lt;br /&gt;
*[[Shael]], Undead Necromancer &lt;br /&gt;
*[[Raji]], Thief-turned-Al&#039;mi-raj&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=UnfathomableDistractions&amp;diff=252723</id>
		<title>UnfathomableDistractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=UnfathomableDistractions&amp;diff=252723"/>
		<updated>2013-12-11T05:57:50Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A Graceful Wicked Masques Chronicle&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;or more precisely,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;A Fair Folk game of Exalted (2.5 Edition)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==The Ring==&lt;br /&gt;
[[Severer of Distastefully Elongated Existences]] played by &#039;&#039;&#039;Baeraad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Freehold==&lt;br /&gt;
[[The Skylands of Aeolia]]&lt;br /&gt;
&lt;br /&gt;
==A Cast of Thousands==&lt;br /&gt;
[[Unfathomable Distractions NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[RakshaTemplate]] for making character sheets&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Skylands_of_Aeolia&amp;diff=252722</id>
		<title>The Skylands of Aeolia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Skylands_of_Aeolia&amp;diff=252722"/>
		<updated>2013-12-11T05:56:30Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skylands2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Floating between the Bordermarches and the Middlemarches, between the North and the East, there is a curious collection of islands in the sky, a Freehold of the Raksha beholden to no major Court. There, among the many and varied flying islands, the Raksha of the Freehold dance, mine, hunt, play and shape for their amusement. Each island can be an oasis of one&#039;s own imagination, a singular place where one&#039;s dreams (or nightmares) can come true. Only the largest island is under the protection of the Sky King and his Ruling Ring. Though they claim all of the skylands within their territory they leave them to be shaped and altered by the whims of the Nobles. Only on the massive central island is kept stable, an enormous tower of ice, feathersteel, silver and sapphires overlooking the Sky King&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Most of the commoners here don Assumptions of Air or of birds or other flying creatures. This is not a solid rule though; the personal retinues of Nobles vary greatly, and the Sky King considers individuality the most important trait a Raksha can espouse. So there are many unique and varied creatures that live here, treasured and marveled at because of their uniqueness. The Entertainers sing songs of Raksha who made lasting names for themselves, the Workers craft creative works of art, each trying to outdo each other. The Diplomats are pawns in the chess games of the King, Queen and Pope of Chaos, while the Warriors strut and prepare for a crusade against Creation that may never come.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The Freehold consists of 30 Waypoints. 9 of those waypoints, in the very center of the Freehold, make up the nearly continent-sized central island. There lay the Throne Room, the Fountainhead, the Stronghold, the Glory, and the Arcane Redoubt of the Freehold. Floating nearby, on the second largest island in the chain, is the four waypoint large domain of the Church of Balor, led by the Unquestioned One, and his legion of commoner parishioners, priests and paladins. The other 17 waypoints in the Chancel make up smaller islands, or clusters of even smaller islands. The distance journeys between them are usually accomplished by riding flying beasts, growing wings on your own, or finding the magical invisible ziplines that connected each island in ages long past. These islands alter themselves frequently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;For now the Island is in the Middlemarches near the North-East tip of the map of Creation.&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Skylands2.jpg&amp;diff=252721</id>
		<title>File:Skylands2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Skylands2.jpg&amp;diff=252721"/>
		<updated>2013-12-11T05:56:00Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Skylands_of_Aeolia&amp;diff=252720</id>
		<title>The Skylands of Aeolia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Skylands_of_Aeolia&amp;diff=252720"/>
		<updated>2013-12-11T05:53:20Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;File:Skylands.jpg  Floating between the Bordermarches and the Middlemarches, between the North and the East, there is a curious collection of islands in the sky, a Freehol...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Skylands.jpg]]&lt;br /&gt;
&lt;br /&gt;
Floating between the Bordermarches and the Middlemarches, between the North and the East, there is a curious collection of islands in the sky, a Freehold of the Raksha beholden to no major Court. There, among the many and varied flying islands, the Raksha of the Freehold dance, mine, hunt, play and shape for their amusement. Each island can be an oasis of one&#039;s own imagination, a singular place where one&#039;s dreams (or nightmares) can come true. Only the largest island is under the protection of the Sky King and his Ruling Ring. Though they claim all of the skylands within their territory they leave them to be shaped and altered by the whims of the Nobles. Only on the massive central island is kept stable, an enormous tower of ice, feathersteel, silver and sapphires overlooking the Sky King&#039;s domain.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Most of the commoners here don Assumptions of Air or of birds or other flying creatures. This is not a solid rule though; the personal retinues of Nobles vary greatly, and the Sky King considers individuality the most important trait a Raksha can espouse. So there are many unique and varied creatures that live here, treasured and marveled at because of their uniqueness. The Entertainers sing songs of Raksha who made lasting names for themselves, the Workers craft creative works of art, each trying to outdo each other. The Diplomats are pawns in the chess games of the King, Queen and Pope of Chaos, while the Warriors strut and prepare for a crusade against Creation that may never come.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The Freehold consists of 30 Waypoints. 9 of those waypoints, in the very center of the Freehold, make up the nearly continent-sized central island. There lay the Throne Room, the Fountainhead, the Stronghold, the Glory, and the Arcane Redoubt of the Freehold. Floating nearby, on the second largest island in the chain, is the four waypoint large domain of the Church of Balor, led by the Unquestioned One, and his legion of commoner parishioners, priests and paladins. The other 17 waypoints in the Chancel make up smaller islands, or clusters of even smaller islands. The distance journeys between them are usually accomplished by riding flying beasts, growing wings on your own, or finding the magical invisible ziplines that connected each island in ages long past. These islands alter themselves frequently.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;For now the Island is in the Middlemarches near the North-East tip of the map of Creation.&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=UnfathomableDistractions&amp;diff=252719</id>
		<title>UnfathomableDistractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=UnfathomableDistractions&amp;diff=252719"/>
		<updated>2013-12-11T05:40:40Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* The Freehold */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A Graceful Wicked Masques Chronicle&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;or more precisely,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;An Fair Folk game of Exalted (2.5 Edition)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==The Ring==&lt;br /&gt;
[[Severer of Distastefully Elongated Existences]] played by &#039;&#039;&#039;Baeraad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Freehold==&lt;br /&gt;
[[The Skylands of Aeolia]]&lt;br /&gt;
&lt;br /&gt;
==A Cast of Thousands==&lt;br /&gt;
[[Unfathomable Distractions NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[RakshaTemplate]] for making character sheets&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Skylands.jpg&amp;diff=252718</id>
		<title>File:Skylands.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Skylands.jpg&amp;diff=252718"/>
		<updated>2013-12-11T05:39:39Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Unfathomable_Distractions_NPCs&amp;diff=252717</id>
		<title>Unfathomable Distractions NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Unfathomable_Distractions_NPCs&amp;diff=252717"/>
		<updated>2013-12-11T05:37:40Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;==The Sky-King Aeolius Qetzlcatl==  Master of the Freehold &amp;lt;br&amp;gt;Courtier (Diplomat/Entertainer)  &amp;lt;br&amp;gt;The Sky-King crafted the Freehold with his bare hands, gathering his allies...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Sky-King Aeolius Qetzlcatl== &lt;br /&gt;
Master of the Freehold&lt;br /&gt;
&amp;lt;br&amp;gt;Courtier (Diplomat/Entertainer)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;The Sky-King crafted the Freehold with his bare hands, gathering his allies from across the Wyld to make a haven for their internal politics. He conquered the sky islands and shaped them into a paradise for dramatics, expressions of creativity, individuality, and epic tales. He sacrificed allies and made great enemies in rival courts, but he has weathered a thousand years of dangerous rule. He is wise, charismatic, mischievous, a deft manipulator and a fierce shaper.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Blue Queen, Sujarvera== &lt;br /&gt;
Pride of the Freehold&lt;br /&gt;
&amp;lt;br&amp;gt;Luminary (Entertainer/Diplomat)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;A beautiful ice-flower, Sujarvera is a cunning schemer. She loves Aeolius only in so far as he continues to be her greatest challenge. She puts everything she can into overthrowing him, betraying him, flaunting her dalliances and finding ways to be personally cruel to him. She is casually contemptuous to all but herself and her husband, everyone else is just a pawn in their long game. She is forgiven all of her crimes, inevitably, for she is the most beautiful creature in The Wyld (by her own, and many within the Freehold&#039;s, estimation).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Unquestioned One, The Pope of Chaos==&lt;br /&gt;
Vizier of the Freehold&lt;br /&gt;
&amp;lt;br&amp;gt;Imperial Raksha (Diplomat/Warrior)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;Self-proclaimed high priest of the Church of Balor, The Unquestioned One enforces a medieval religious hegemony among the Commoners, and actively preaches its faith in the absolute eradication of Creation to the Nobility. Genderless, mysterious, The Pope of Chaos follows many taboos and keeps much of its nature deliberately vague. Nonetheless, he is a spider in a web of faith, loyalty and lies that hold the entire Freehold in his grip.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Lady Wormwood, The Falling Key-Star== &lt;br /&gt;
General of the Freehold&lt;br /&gt;
&amp;lt;br&amp;gt;Cataphract (Warrior/Worker)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;A burning red sigil in the sky signaling the end of the world, Lady Wormwood is a paladin in the religion of the Church of Balor. Nominally loyal to The Unquestioned One, the Lady gathers her army for a so-called &amp;quot;Second Balorian Crusade&amp;quot; sometime in the near future. In truth, she much prefers to enjoy her leisure, indulging in violent and lustful appetites with purchased Thralls and challenge visiting and resident Nobles to Shaping duels. Preparing and showing off is much more satisfying to her sensibilities than an actual campaign of annihilation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Fujin, Sage of Winds== &lt;br /&gt;
Keeper of the Freehold&lt;br /&gt;
&amp;lt;br&amp;gt;Artisan (Worker/Entertainer)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;A mystic, a monk, a shaman, a visionary, a madman, a champion, a storyteller, a trickster, the Sage of Winds who goes by the name Fujin is many things, depending on the moment and the direction of the wind. Fujin opposes the Church of Balor, spreading riddles that incite heresy, uprisings and reformations. A long time advisor of the Aeolius Qetzlcatl, Fujin is said to be the only person in the world the Sky King trusts. Oaths binding them together are the backbone of the Freehold.&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252716</id>
		<title>RakshaTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252716"/>
		<updated>2013-12-11T05:31:37Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Physical Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Caste (Ascended/Shadowed)&lt;br /&gt;
&amp;lt;br&amp;gt;Concept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Impression Text&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;PHYSICAL: Strength, Dexterity, Stamina&lt;br /&gt;
&amp;lt;br&amp;gt;SOCIAL: Charisma, Manipulation, Appearance&lt;br /&gt;
&amp;lt;br&amp;gt;MENTAL: Perception, Intelligence, Wits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
How much you have in it, and describe it a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Grace===&lt;br /&gt;
&amp;lt;br&amp;gt;Charm Name: include short description and page # (GWM &amp;amp; SoE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intimicies==&lt;br /&gt;
&lt;br /&gt;
*One Intimacy&lt;br /&gt;
*Another&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: #&lt;br /&gt;
&amp;lt;br&amp;gt;Personal: #&lt;br /&gt;
&amp;lt;br&amp;gt;Committed: #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
How much?&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Conscience:&lt;br /&gt;
&amp;lt;br&amp;gt;Conviction:&lt;br /&gt;
&amp;lt;br&amp;gt;Temperance:&lt;br /&gt;
&amp;lt;br&amp;gt;Valor: (Lure: Include the trigger)&lt;br /&gt;
&lt;br /&gt;
==Graces==&lt;br /&gt;
The Heart:&lt;br /&gt;
&amp;lt;br&amp;gt;The Cup:&lt;br /&gt;
&amp;lt;br&amp;gt;The Staff:&lt;br /&gt;
&amp;lt;br&amp;gt;The Ring:&lt;br /&gt;
&amp;lt;br&amp;gt;The Sword:&lt;br /&gt;
&lt;br /&gt;
==Shaping Combat==&lt;br /&gt;
Heart DV: Half of (Dodge + Essence + 1/2 of Willpower)&lt;br /&gt;
&lt;br /&gt;
===Cup Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Attack: [Manipulation]+[Highest Cup Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Damage: [Manipulation]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup DV: Half of [Manipulation + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Staff Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Attack: [Intelligence]+[Highest Staff Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Damage: [Charisma]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff DV: Half of [Intelligence + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Ring Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Attack: [Intelligence]+[Highest Ring Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Damage: [Perception]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring DV: Half of [Intelligence + Highest Ring Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Soak: [Wits] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Sword Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Attack: [Dexterity]+[Highest Sword Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Damage: [Strength]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword DV: Half of [Dexterity+ Highest Sword Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Soak: [Stamina] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
==Physical Combat==&lt;br /&gt;
Dodge DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Parry DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Bashing Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Lethal Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Aggravated Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Health Levels: -0, -1, -1, -2, -2, -4, Incap&lt;br /&gt;
&lt;br /&gt;
==Calcification==&lt;br /&gt;
&lt;br /&gt;
==Property==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons, and magical descriptions (including Charms for glamour sorcery). Remember to include descriptions of your five Graces, each are a physical artifact.&lt;br /&gt;
&lt;br /&gt;
==Retinue==&lt;br /&gt;
Include stats or a link to stats as we make them for any commoner raksha, behemoths, or servants you possess&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Give at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252715</id>
		<title>RakshaTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252715"/>
		<updated>2013-12-11T05:30:48Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Shaping Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Caste (Ascended/Shadowed)&lt;br /&gt;
&amp;lt;br&amp;gt;Concept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Impression Text&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;PHYSICAL: Strength, Dexterity, Stamina&lt;br /&gt;
&amp;lt;br&amp;gt;SOCIAL: Charisma, Manipulation, Appearance&lt;br /&gt;
&amp;lt;br&amp;gt;MENTAL: Perception, Intelligence, Wits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
How much you have in it, and describe it a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Grace===&lt;br /&gt;
&amp;lt;br&amp;gt;Charm Name: include short description and page # (GWM &amp;amp; SoE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intimicies==&lt;br /&gt;
&lt;br /&gt;
*One Intimacy&lt;br /&gt;
*Another&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: #&lt;br /&gt;
&amp;lt;br&amp;gt;Personal: #&lt;br /&gt;
&amp;lt;br&amp;gt;Committed: #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
How much?&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Conscience:&lt;br /&gt;
&amp;lt;br&amp;gt;Conviction:&lt;br /&gt;
&amp;lt;br&amp;gt;Temperance:&lt;br /&gt;
&amp;lt;br&amp;gt;Valor: (Lure: Include the trigger)&lt;br /&gt;
&lt;br /&gt;
==Graces==&lt;br /&gt;
The Heart:&lt;br /&gt;
&amp;lt;br&amp;gt;The Cup:&lt;br /&gt;
&amp;lt;br&amp;gt;The Staff:&lt;br /&gt;
&amp;lt;br&amp;gt;The Ring:&lt;br /&gt;
&amp;lt;br&amp;gt;The Sword:&lt;br /&gt;
&lt;br /&gt;
==Shaping Combat==&lt;br /&gt;
Heart DV: Half of (Dodge + Essence + 1/2 of Willpower)&lt;br /&gt;
&lt;br /&gt;
===Cup Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Attack: [Manipulation]+[Highest Cup Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Damage: [Manipulation]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup DV: Half of [Manipulation + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Staff Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Attack: [Intelligence]+[Highest Staff Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Damage: [Charisma]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff DV: Half of [Intelligence + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Ring Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Attack: [Intelligence]+[Highest Ring Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Damage: [Perception]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring DV: Half of [Intelligence + Highest Ring Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Soak: [Wits] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Sword Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Attack: [Dexterity]+[Highest Sword Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Damage: [Strength]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword DV: Half of [Dexterity+ Highest Sword Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Soak: [Stamina] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
==Physical Combat==&lt;br /&gt;
&amp;lt;br&amp;gt;Dodge DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Parry DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Bashing Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Lethal Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Aggravated Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Health Levels: -0, -1, -1, -2, -2, -4, Incap&lt;br /&gt;
&lt;br /&gt;
==Calcification==&lt;br /&gt;
&lt;br /&gt;
==Property==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons, and magical descriptions (including Charms for glamour sorcery). Remember to include descriptions of your five Graces, each are a physical artifact.&lt;br /&gt;
&lt;br /&gt;
==Retinue==&lt;br /&gt;
Include stats or a link to stats as we make them for any commoner raksha, behemoths, or servants you possess&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Give at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252714</id>
		<title>RakshaTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252714"/>
		<updated>2013-12-11T05:30:00Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Graces */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Caste (Ascended/Shadowed)&lt;br /&gt;
&amp;lt;br&amp;gt;Concept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Impression Text&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;PHYSICAL: Strength, Dexterity, Stamina&lt;br /&gt;
&amp;lt;br&amp;gt;SOCIAL: Charisma, Manipulation, Appearance&lt;br /&gt;
&amp;lt;br&amp;gt;MENTAL: Perception, Intelligence, Wits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
How much you have in it, and describe it a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Grace===&lt;br /&gt;
&amp;lt;br&amp;gt;Charm Name: include short description and page # (GWM &amp;amp; SoE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intimicies==&lt;br /&gt;
&lt;br /&gt;
*One Intimacy&lt;br /&gt;
*Another&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: #&lt;br /&gt;
&amp;lt;br&amp;gt;Personal: #&lt;br /&gt;
&amp;lt;br&amp;gt;Committed: #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
How much?&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Conscience:&lt;br /&gt;
&amp;lt;br&amp;gt;Conviction:&lt;br /&gt;
&amp;lt;br&amp;gt;Temperance:&lt;br /&gt;
&amp;lt;br&amp;gt;Valor: (Lure: Include the trigger)&lt;br /&gt;
&lt;br /&gt;
==Graces==&lt;br /&gt;
The Heart:&lt;br /&gt;
&amp;lt;br&amp;gt;The Cup:&lt;br /&gt;
&amp;lt;br&amp;gt;The Staff:&lt;br /&gt;
&amp;lt;br&amp;gt;The Ring:&lt;br /&gt;
&amp;lt;br&amp;gt;The Sword:&lt;br /&gt;
&lt;br /&gt;
==Shaping Combat==&lt;br /&gt;
&amp;lt;br&amp;gt;Heart DV: Half of (Dodge + Essence + 1/2 of Willpower)&lt;br /&gt;
&lt;br /&gt;
===Cup Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Attack: [Manipulation]+[Highest Cup Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Damage: [Manipulation]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup DV: Half of [Manipulation + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Staff Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Attack: [Intelligence]+[Highest Staff Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Damage: [Charisma]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff DV: Half of [Intelligence + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Ring Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Attack: [Intelligence]+[Highest Ring Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Damage: [Perception]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring DV: Half of [Intelligence + Highest Ring Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Soak: [Wits] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Sword Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Attack: [Dexterity]+[Highest Sword Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Damage: [Strength]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword DV: Half of [Dexterity+ Highest Sword Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Soak: [Stamina] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
==Physical Combat==&lt;br /&gt;
&amp;lt;br&amp;gt;Dodge DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Parry DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Bashing Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Lethal Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Aggravated Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Health Levels: -0, -1, -1, -2, -2, -4, Incap&lt;br /&gt;
&lt;br /&gt;
==Calcification==&lt;br /&gt;
&lt;br /&gt;
==Property==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons, and magical descriptions (including Charms for glamour sorcery). Remember to include descriptions of your five Graces, each are a physical artifact.&lt;br /&gt;
&lt;br /&gt;
==Retinue==&lt;br /&gt;
Include stats or a link to stats as we make them for any commoner raksha, behemoths, or servants you possess&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Give at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252713</id>
		<title>RakshaTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252713"/>
		<updated>2013-12-11T05:29:25Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Virtues */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Caste (Ascended/Shadowed)&lt;br /&gt;
&amp;lt;br&amp;gt;Concept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Impression Text&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;PHYSICAL: Strength, Dexterity, Stamina&lt;br /&gt;
&amp;lt;br&amp;gt;SOCIAL: Charisma, Manipulation, Appearance&lt;br /&gt;
&amp;lt;br&amp;gt;MENTAL: Perception, Intelligence, Wits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
How much you have in it, and describe it a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Grace===&lt;br /&gt;
&amp;lt;br&amp;gt;Charm Name: include short description and page # (GWM &amp;amp; SoE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intimicies==&lt;br /&gt;
&lt;br /&gt;
*One Intimacy&lt;br /&gt;
*Another&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: #&lt;br /&gt;
&amp;lt;br&amp;gt;Personal: #&lt;br /&gt;
&amp;lt;br&amp;gt;Committed: #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
How much?&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Conscience:&lt;br /&gt;
&amp;lt;br&amp;gt;Conviction:&lt;br /&gt;
&amp;lt;br&amp;gt;Temperance:&lt;br /&gt;
&amp;lt;br&amp;gt;Valor: (Lure: Include the trigger)&lt;br /&gt;
&lt;br /&gt;
==Graces==&lt;br /&gt;
&amp;lt;br&amp;gt;The Heart:&lt;br /&gt;
&amp;lt;br&amp;gt;The Cup:&lt;br /&gt;
&amp;lt;br&amp;gt;The Staff:&lt;br /&gt;
&amp;lt;br&amp;gt;The Ring:&lt;br /&gt;
&amp;lt;br&amp;gt;The Sword:&lt;br /&gt;
&lt;br /&gt;
==Shaping Combat==&lt;br /&gt;
&amp;lt;br&amp;gt;Heart DV: Half of (Dodge + Essence + 1/2 of Willpower)&lt;br /&gt;
&lt;br /&gt;
===Cup Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Attack: [Manipulation]+[Highest Cup Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Damage: [Manipulation]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup DV: Half of [Manipulation + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Staff Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Attack: [Intelligence]+[Highest Staff Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Damage: [Charisma]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff DV: Half of [Intelligence + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Ring Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Attack: [Intelligence]+[Highest Ring Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Damage: [Perception]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring DV: Half of [Intelligence + Highest Ring Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Soak: [Wits] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Sword Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Attack: [Dexterity]+[Highest Sword Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Damage: [Strength]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword DV: Half of [Dexterity+ Highest Sword Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Soak: [Stamina] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
==Physical Combat==&lt;br /&gt;
&amp;lt;br&amp;gt;Dodge DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Parry DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Bashing Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Lethal Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Aggravated Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Health Levels: -0, -1, -1, -2, -2, -4, Incap&lt;br /&gt;
&lt;br /&gt;
==Calcification==&lt;br /&gt;
&lt;br /&gt;
==Property==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons, and magical descriptions (including Charms for glamour sorcery). Remember to include descriptions of your five Graces, each are a physical artifact.&lt;br /&gt;
&lt;br /&gt;
==Retinue==&lt;br /&gt;
Include stats or a link to stats as we make them for any commoner raksha, behemoths, or servants you possess&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Give at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252712</id>
		<title>RakshaTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252712"/>
		<updated>2013-12-11T05:28:49Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Caste (Ascended/Shadowed)&lt;br /&gt;
&amp;lt;br&amp;gt;Concept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Impression Text&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;PHYSICAL: Strength, Dexterity, Stamina&lt;br /&gt;
&amp;lt;br&amp;gt;SOCIAL: Charisma, Manipulation, Appearance&lt;br /&gt;
&amp;lt;br&amp;gt;MENTAL: Perception, Intelligence, Wits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
How much you have in it, and describe it a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Grace===&lt;br /&gt;
&amp;lt;br&amp;gt;Charm Name: include short description and page # (GWM &amp;amp; SoE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intimicies==&lt;br /&gt;
&lt;br /&gt;
*One Intimacy&lt;br /&gt;
*Another&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: #&lt;br /&gt;
&amp;lt;br&amp;gt;Personal: #&lt;br /&gt;
&amp;lt;br&amp;gt;Committed: #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
How much?&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;br&amp;gt;Conscience:&lt;br /&gt;
&amp;lt;br&amp;gt;Conviction:&lt;br /&gt;
&amp;lt;br&amp;gt;Temperance:&lt;br /&gt;
&amp;lt;br&amp;gt;Valor: (Lure: Include the trigger)&lt;br /&gt;
&lt;br /&gt;
==Graces==&lt;br /&gt;
&amp;lt;br&amp;gt;The Heart:&lt;br /&gt;
&amp;lt;br&amp;gt;The Cup:&lt;br /&gt;
&amp;lt;br&amp;gt;The Staff:&lt;br /&gt;
&amp;lt;br&amp;gt;The Ring:&lt;br /&gt;
&amp;lt;br&amp;gt;The Sword:&lt;br /&gt;
&lt;br /&gt;
==Shaping Combat==&lt;br /&gt;
&amp;lt;br&amp;gt;Heart DV: Half of (Dodge + Essence + 1/2 of Willpower)&lt;br /&gt;
&lt;br /&gt;
===Cup Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Attack: [Manipulation]+[Highest Cup Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Damage: [Manipulation]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup DV: Half of [Manipulation + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Staff Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Attack: [Intelligence]+[Highest Staff Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Damage: [Charisma]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff DV: Half of [Intelligence + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Ring Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Attack: [Intelligence]+[Highest Ring Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Damage: [Perception]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring DV: Half of [Intelligence + Highest Ring Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Soak: [Wits] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Sword Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Attack: [Dexterity]+[Highest Sword Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Damage: [Strength]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword DV: Half of [Dexterity+ Highest Sword Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Soak: [Stamina] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
==Physical Combat==&lt;br /&gt;
&amp;lt;br&amp;gt;Dodge DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Parry DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Bashing Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Lethal Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Aggravated Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Health Levels: -0, -1, -1, -2, -2, -4, Incap&lt;br /&gt;
&lt;br /&gt;
==Calcification==&lt;br /&gt;
&lt;br /&gt;
==Property==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons, and magical descriptions (including Charms for glamour sorcery). Remember to include descriptions of your five Graces, each are a physical artifact.&lt;br /&gt;
&lt;br /&gt;
==Retinue==&lt;br /&gt;
Include stats or a link to stats as we make them for any commoner raksha, behemoths, or servants you possess&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Give at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=UnfathomableDistractions&amp;diff=252711</id>
		<title>UnfathomableDistractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=UnfathomableDistractions&amp;diff=252711"/>
		<updated>2013-12-11T05:28:10Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A Graceful Wicked Masques Chronicle&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;or more precisely,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;An Fair Folk game of Exalted (2.5 Edition)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==The Ring==&lt;br /&gt;
[[Severer of Distastefully Elongated Existences]] played by &#039;&#039;&#039;Baeraad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Freehold==&lt;br /&gt;
[[The Skylands of Aeolius]]&lt;br /&gt;
&lt;br /&gt;
==A Cast of Thousands==&lt;br /&gt;
[[Unfathomable Distractions NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[RakshaTemplate]] for making character sheets&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=UnfathomableDistractions&amp;diff=252710</id>
		<title>UnfathomableDistractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=UnfathomableDistractions&amp;diff=252710"/>
		<updated>2013-12-11T05:27:37Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;&amp;#039;&amp;#039;A Graceful Wicked Masques Chronicle&amp;#039;&amp;#039; &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;or more precisely, &amp;lt;br&amp;gt; &amp;lt;br&amp;gt;&amp;#039;&amp;#039;An Fair Folk game of Exalted (2.5 Edition)&amp;#039;&amp;#039;   ==The Ring== &amp;lt;br&amp;gt;Severer of Distastefully Elong...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;A Graceful Wicked Masques Chronicle&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;or more precisely,&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;An Fair Folk game of Exalted (2.5 Edition)&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
==The Ring==&lt;br /&gt;
&amp;lt;br&amp;gt;[[Severer of Distastefully Elongated Existences]] played by &#039;&#039;&#039;Baeraad&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==The Freehold==&lt;br /&gt;
[[The Skylands of Aeolius]]&lt;br /&gt;
&lt;br /&gt;
==A Cast of Thousands==&lt;br /&gt;
[[Unfathomable Distractions NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[[RakshaTemplate]] for making character sheets&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252709</id>
		<title>RakshaTemplate</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=RakshaTemplate&amp;diff=252709"/>
		<updated>2013-12-11T05:19:55Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: Created page with &amp;quot;This template gives a place to start making your character&amp;#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes.  &amp;#039;&amp;#039;&amp;#039;Character Name&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;Caste (Ascended/Shadowed) &amp;lt;br&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This template gives a place to start making your character&#039;s page. Hit &amp;quot;view source&amp;quot; to get the wiki formatting codes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;Caste (Ascended/Shadowed)&lt;br /&gt;
&amp;lt;br&amp;gt;Concept&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First Impression Text&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;PHYSICAL: Strength, Dexterity, Stamina&lt;br /&gt;
&amp;lt;br&amp;gt;SOCIAL: Charisma, Manipulation, Appearance&lt;br /&gt;
&amp;lt;br&amp;gt;MENTAL: Perception, Intelligence, Wits&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3)&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
For Example, Melee 5 (Swords +3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
===Each Background===&lt;br /&gt;
How much you have in it, and describe it a bit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Grace===&lt;br /&gt;
&amp;lt;br&amp;gt;Charm Name: include short description and page # (GWM &amp;amp; SoE)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Intimicies==&lt;br /&gt;
&lt;br /&gt;
*One Intimacy&lt;br /&gt;
*Another&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
&amp;lt;br&amp;gt;Essence: #&lt;br /&gt;
&amp;lt;br&amp;gt;Personal: #&lt;br /&gt;
&amp;lt;br&amp;gt;Committed: #&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
How much?&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
&amp;lt;br&amp;gt;Conscience:&lt;br /&gt;
&amp;lt;br&amp;gt;Conviction:&lt;br /&gt;
&amp;lt;br&amp;gt;Temperance:&lt;br /&gt;
&amp;lt;br&amp;gt;Valor: (Lure: Include the trigger)&lt;br /&gt;
&lt;br /&gt;
==Graces==&lt;br /&gt;
&amp;lt;br&amp;gt;The Heart:&lt;br /&gt;
&amp;lt;br&amp;gt;The Cup:&lt;br /&gt;
&amp;lt;br&amp;gt;The Staff:&lt;br /&gt;
&amp;lt;br&amp;gt;The Ring:&lt;br /&gt;
&amp;lt;br&amp;gt;The Sword:&lt;br /&gt;
&lt;br /&gt;
==Shaping Combat==&lt;br /&gt;
&amp;lt;br&amp;gt;Heart DV: Half of (Dodge + Essence + 1/2 of Willpower)&lt;br /&gt;
&lt;br /&gt;
===Cup Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Attack: [Manipulation]+[Highest Cup Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Damage: [Manipulation]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup DV: Half of [Manipulation + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Cup Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Staff Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Attack: [Intelligence]+[Highest Staff Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Damage: [Charisma]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff DV: Half of [Intelligence + Highest Cup Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Soak: [Appearance] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Staff Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Ring Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Attack: [Intelligence]+[Highest Ring Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Damage: [Perception]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring DV: Half of [Intelligence + Highest Ring Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Soak: [Wits] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Ring Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
===Sword Combat===&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Attack: [Dexterity]+[Highest Sword Ability]+[Weapon Accuracy]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Damage: [Strength]+[Weapon Damage]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword DV: Half of [Dexterity+ Highest Sword Ability + Weapon Defense]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Soak: [Stamina] + [Willpower]&lt;br /&gt;
&amp;lt;br&amp;gt;Sword Health Levels: (Virtue+Grace)&lt;br /&gt;
&lt;br /&gt;
==Physical Combat==&lt;br /&gt;
&amp;lt;br&amp;gt;Dodge DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Parry DV:&lt;br /&gt;
&amp;lt;br&amp;gt;Bashing Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Lethal Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Aggravated Soak:&lt;br /&gt;
&amp;lt;br&amp;gt;Health Levels: -0, -1, -1, -2, -2, -4, Incap&lt;br /&gt;
&lt;br /&gt;
==Calcification==&lt;br /&gt;
&lt;br /&gt;
==Property==&lt;br /&gt;
List your stuff here, including combat stats if you have weapons, and magical descriptions (including Charms for glamour sorcery). Remember to include descriptions of your five Graces, each are a physical artifact.&lt;br /&gt;
&lt;br /&gt;
==Retinue==&lt;br /&gt;
Include stats or a link to stats as we make them for any commoner raksha, behemoths, or servants you possess&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
Give us at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Give at least one short paragraph&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Watch&amp;diff=249207</id>
		<title>The Watch</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Watch&amp;diff=249207"/>
		<updated>2013-09-22T04:03:23Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setting==&lt;br /&gt;
[[The Multiverse]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
[[The Watch Changing Stats Tracker]]&lt;br /&gt;
&lt;br /&gt;
[[The Watch Character Sheet Template]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
KingDobbs as [[Sterling Archer|&#039;&#039;&#039;Sterling Archer&#039;&#039;&#039;]], the world&#039;s deadliest secret agent&lt;br /&gt;
&lt;br /&gt;
Arvaundil as [[Chase McCain|&#039;&#039;&#039;Chase McCain&#039;&#039;&#039;]], LEGO City&#039;s finest&lt;br /&gt;
&lt;br /&gt;
13thApoc as [[Rosalita &amp;quot;Roberta&amp;quot; Cisneros|&#039;&#039;&#039;Rosalita &amp;quot;Roberta&amp;quot; Cisneros&#039;&#039;&#039;]], the Killer Maid&lt;br /&gt;
&lt;br /&gt;
Neonchameleon as [[Jessica Hamby|&#039;&#039;&#039;Jessica Hamby&#039;&#039;&#039;]], a young vampire&lt;br /&gt;
&lt;br /&gt;
Tarren as [[Vi|&#039;&#039;&#039;Vi&#039;&#039;&#039;]], the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Shawn Hagen as [[Ahsoka|&#039;&#039;&#039;Ahsoka&#039;&#039;&#039;]], young Jedi Knight&lt;br /&gt;
&lt;br /&gt;
Kaiju Keiichi as [[The Eleventh Doctor|&#039;&#039;&#039;The Eleventh Doctor&#039;&#039;&#039;]], Last of the Timelords&lt;br /&gt;
&lt;br /&gt;
Random_Encounter as [[Alex Mercer|&#039;&#039;&#039;Alex Mercer&#039;&#039;&#039;]], man or monster?&lt;br /&gt;
&lt;br /&gt;
Unka Josh as [[Thaddeus Bach|&#039;&#039;&#039;Thaddeus Bach&#039;&#039;&#039;]], aka Space Ghost!&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[The Watch NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?701368-Marvel-Heroic-Roleplaying-Recruitment/page2]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?703063-MHR-The-Watch&amp;amp;p=17203885#post17203885]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?703064-MHR-The-Watch&amp;amp;p=17203894#post17203894&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Watch&amp;diff=249187</id>
		<title>The Watch</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Watch&amp;diff=249187"/>
		<updated>2013-09-21T20:53:28Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setting==&lt;br /&gt;
[[The Multiverse]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
[[The Watch Changing Stats Tracker]]&lt;br /&gt;
&lt;br /&gt;
[[The Watch Character Sheet Template]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
KingDobbs as [[Sterling Archer|&#039;&#039;&#039;Sterling Archer&#039;&#039;&#039;]], the world&#039;s deadliest secret agent&lt;br /&gt;
&lt;br /&gt;
Arvaundil as [[Chase McCain|&#039;&#039;&#039;Chase McCain&#039;&#039;&#039;]], LEGO City&#039;s finest&lt;br /&gt;
&lt;br /&gt;
13thApoc as [[Rosalita &amp;quot;Roberta&amp;quot; Cisneros|&#039;&#039;&#039;Rosalita &amp;quot;Roberta&amp;quot; Cisneros&#039;&#039;&#039;]], the Killer Maid&lt;br /&gt;
&lt;br /&gt;
Neonchameleon as [[Jessica Hamby|&#039;&#039;&#039;Jessica Hamby&#039;&#039;&#039;]], a young vampire&lt;br /&gt;
&lt;br /&gt;
Tarren as [[Vi|&#039;&#039;&#039;Vi&#039;&#039;&#039;]], the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Shawn Hagen Meriss as [[Ahsoka|&#039;&#039;&#039;Ahsoka&#039;&#039;&#039;]], young Jedi Knight&lt;br /&gt;
&lt;br /&gt;
Kaiju Keiichi as [[The Eleventh Doctor|&#039;&#039;&#039;The Eleventh Doctor&#039;&#039;&#039;]], Last of the Timelords&lt;br /&gt;
&lt;br /&gt;
Random_Encounter as [[Alex Mercer|&#039;&#039;&#039;Alex Mercer&#039;&#039;&#039;]], man or monster?&lt;br /&gt;
&lt;br /&gt;
Unka Josh as [[Thaddeus Bach|&#039;&#039;&#039;Thaddeus Bach&#039;&#039;&#039;]], aka Space Ghost!&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[The Watch NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?701368-Marvel-Heroic-Roleplaying-Recruitment/page2]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?703063-MHR-The-Watch&amp;amp;p=17203885#post17203885]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread [http://forum.rpg.net/showthread.php?703064-MHR-The-Watch&amp;amp;p=17203894#post17203894&lt;br /&gt;
]&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Watch&amp;diff=249184</id>
		<title>The Watch</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Watch&amp;diff=249184"/>
		<updated>2013-09-21T20:52:29Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Setting==&lt;br /&gt;
[[The Multiverse]]&lt;br /&gt;
&lt;br /&gt;
==PCs==&lt;br /&gt;
[[The Watch Changing Stats Tracker]]&lt;br /&gt;
&lt;br /&gt;
[[The Watch Character Sheet Template]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
KingDobbs as [[Sterling Archer|&#039;&#039;&#039;Sterling Archer&#039;&#039;&#039;]], the world&#039;s deadliest secret agent&lt;br /&gt;
&lt;br /&gt;
Arvaundil as [[Chase McCain|&#039;&#039;&#039;Chase McCain&#039;&#039;&#039;]], LEGO City&#039;s finest&lt;br /&gt;
&lt;br /&gt;
13thApoc as [[Rosalita &amp;quot;Roberta&amp;quot; Cisneros|&#039;&#039;&#039;Rosalita &amp;quot;Roberta&amp;quot; Cisneros&#039;&#039;&#039;]], the Killer Maid&lt;br /&gt;
&lt;br /&gt;
Neonchameleon as [[Jessica Hamby|&#039;&#039;&#039;Jessica Hamby&#039;&#039;&#039;]], a young vampire&lt;br /&gt;
&lt;br /&gt;
Tarren as [[Vi|&#039;&#039;&#039;Vi&#039;&#039;&#039;]], the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Shawn Hagen Meriss as [[Ahsoka|&#039;&#039;&#039;Ahsoka&#039;&#039;&#039;]], young Jedi Knight&lt;br /&gt;
&lt;br /&gt;
Kaiju Keiichi as [[The Eleventh Doctor|&#039;&#039;&#039;The Eleventh Doctor&#039;&#039;&#039;]], Last of the Timelords&lt;br /&gt;
&lt;br /&gt;
Random_Encounter as [[Alex Mercer|&#039;&#039;&#039;Alex Mercer&#039;&#039;&#039;]], man or monster?&lt;br /&gt;
&lt;br /&gt;
Unka Josh as [[Thaddeus Bach|&#039;&#039;&#039;Thaddeus Bach&#039;&#039;&#039;]], aka Space Ghost!&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
[[The Watch NPCs]]&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
Recruitment Thread [http://forum.rpg.net/showthread.php?701368-Marvel-Heroic-Roleplaying-Recruitment/page2]&lt;br /&gt;
&lt;br /&gt;
In Character Thread [http://forum.rpg.net/showthread.php?703063-MHR-The-Watch&amp;amp;p=17203885#post17203885]&lt;br /&gt;
&lt;br /&gt;
Out of Character Thread&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thaddeus_Bach&amp;diff=249116</id>
		<title>Thaddeus Bach</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thaddeus_Bach&amp;diff=249116"/>
		<updated>2013-09-19T04:53:02Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Thaddeus Bach */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Thaddeus Bach=&lt;br /&gt;
&lt;br /&gt;
played by Unka Josh&lt;br /&gt;
&lt;br /&gt;
  [[file:Spaceghost.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Aliases==&lt;br /&gt;
&lt;br /&gt;
Space Ghost&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d10, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*Renegade Lawman&lt;br /&gt;
*Grim Determination&lt;br /&gt;
*A Heart Sealed Away&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Power Bands&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Superhuman Strength d10; Superhuman Durability d10; Stun Ray d10; Force Ray d10; Freeze Ray d10&lt;br /&gt;
&lt;br /&gt;
*SFX: &#039;&#039;Frozen Solid&#039;&#039; (Add a d6 to the pool and Step Up the Effect die when creating a Frozen Complication)&lt;br /&gt;
*SFX: &#039;&#039;Dangerous&#039;&#039; (Add a d6 to the pool and Step Down the highest-rolling die, then Step Up the Effect die when causing Physical Stress)&lt;br /&gt;
*SFX: &#039;&#039;Super-Power&#039;&#039; (Step Up or Double any Power Bands power, or spend 1 PP to do both.  Then move the die to the Doom Pool)&lt;br /&gt;
*Limit: &#039;&#039;&#039;Gear&#039;&#039;&#039; (Shut Down Power Bands and gain 1 PP.  Take an action vs the Doom Pool to recover.)&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;&#039;Inviso-Belt&#039;&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
*SFX: &#039;&#039;Inviso-Power&#039;&#039; (Add a d6 to the pool and Step Up the Effect die when creating a Stealth Asset)&lt;br /&gt;
*SFX: &#039;&#039;Life Suppor&#039;t&#039;&#039; (Spend 1 PP to ignore Stress, Complications or Effects from environmental hazards such as lack of air, radiation, heat, cold, etc)&lt;br /&gt;
*Limit: &#039;&#039;Overload&#039;&#039; (Shutdown an Iviso-Belt Power and gain 1 PP.  Recover by activating an opportunity or during a Transition Scene.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Combat Master d10, Cosmic Expert d8, Covert Master d10, Crime Expert d8, Vehicle Expert d8, Tech Expert d8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Too Much Power!&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
-- 1 XP when you first use Super-Power in a scene&lt;br /&gt;
&lt;br /&gt;
-- 3 XP when if your use of Super-Power causes the scene to end due to 2d12 in the Doom Pool&lt;br /&gt;
&lt;br /&gt;
--10 XP when you give up the Power Bands as too dangerous a tool, or choose to accept the danger of using them in a life-or-death battle.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Surrogate Family&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
--1 XP when you treat another character as a surrogate child, trying to protect and mentor them&lt;br /&gt;
&lt;br /&gt;
--3 XP when you attempt to formally adopt an NPC into a family situation with you&lt;br /&gt;
&lt;br /&gt;
--10 XP when you form an actual family with real bonds and love, or give up your quest for one for the sake of a higher cause&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Spaceghost.jpg&amp;diff=249115</id>
		<title>File:Spaceghost.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Spaceghost.jpg&amp;diff=249115"/>
		<updated>2013-09-19T04:52:37Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Alex_Mercer&amp;diff=249114</id>
		<title>Alex Mercer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Alex_Mercer&amp;diff=249114"/>
		<updated>2013-09-19T04:42:01Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Alexander J. Mercer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Alexander J. Mercer==&lt;br /&gt;
&lt;br /&gt;
played by Random_Encounter&lt;br /&gt;
&lt;br /&gt;
  [[file:Rsz_gwpprototype17.jpg]]&lt;br /&gt;
&lt;br /&gt;
Alex Mercer A.K.A. Zeus &lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d10, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*If I&#039;m not Alex Mercer, Who Am I?&lt;br /&gt;
*Infected, Evolved&lt;br /&gt;
*They have no idea what I&#039;m capable of &lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Blacklight Virus&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Melee Attack D8; Superhuman Strength D10; Enhanced Durability D8; Leaping/Gliding D8; Thermal Vision D6; Assimilate D8; Enhanced Movement d6&lt;br /&gt;
&lt;br /&gt;
*SFX: &#039;&#039;Claws&#039;&#039; - add a D6 to your dice pool, step back highest die in your pool by -1, step up effect die +1&lt;br /&gt;
*SFX: &#039;&#039;Blade&#039;&#039; - Double Melee Attack, if action fails, add a die to the Doom Pool equal to your normal Melee Attack&lt;br /&gt;
*SFX: &#039;&#039;Hammerfist&#039;&#039; - Add a D6 and keep an extra effect die for each additional target&lt;br /&gt;
*SFX: &#039;&#039;Musclemass&#039;&#039; - add a D6 and step up effect die +1 when creating an asset related to using the scenery as a weapon&lt;br /&gt;
*SFX: &#039;&#039;Whipfist&#039;&#039; - add an additional die to your total and step back your effect die -1.&lt;br /&gt;
*SFX: &#039;&#039;Devastator&#039;&#039; - add a die from the Doom Pool to your attack; step up die and return to the Doom Pool&lt;br /&gt;
*SFX: &#039;&#039;Armor Carapace&#039;&#039; - spend a PP to ignore Physical Stress or Trauma unless caused by chemical attacks&lt;br /&gt;
*SFX: &#039;&#039;Regeneration&#039;&#039; - On a successful attack against an organic target that includes Assimilate in the dice pool, spend 1 PP to recover your Physical Stress or step back Physical Trauma by -1&lt;br /&gt;
*SFX: &#039;&#039;Disguise&#039;&#039; - Upon stressing out a human character with a dice pool that includes Assimilate, shutdown &#039;&#039;&#039;BLACKLIGHT VIRUS&#039;&#039;&#039; and activate &#039;&#039;&#039;PHAGIC ADAPTATION&#039;&#039;&#039;. Shutdown &#039;&#039;&#039;PHAGIC ADAPTATION&#039;&#039;&#039; to recover &#039;&#039;&#039;BLACKLIGHT VIRUS&#039;&#039;&#039;&lt;br /&gt;
*Limit: Feeding - Assimilation may only be used to stress out an organic target. If Mercer fails to stress out his target with a dice pool that includes Assimilate, the target gets to apply their effect die as Physical Stress against Mercer, even if his total was higher&lt;br /&gt;
*Limit: Exhausted - Shutdown &#039;&#039;&#039;BLACKLIGHT VIRUS&#039;&#039;&#039; and gain +1 PP. Spend a transition scene to recover &#039;&#039;&#039;BLACKLIGHT VIRUS&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Phagic Adaptation&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Shapeshift D8; Mind Reading D10; Mimic D8&lt;br /&gt;
&lt;br /&gt;
*SFX: -Blank-&lt;br /&gt;
*Limit: &#039;&#039;Genetic Memory&#039;&#039; - Mind Reading only works upon the human whose form Alex Mercer has assimilated, and Mimic may only be used to copy Specialties or Physical Powers his target possessed&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Acrobatics Master, Combat Expert, Menace Master, Vehicle Expert&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Who is Alex Mercer?&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 XP when you consume someone and assume their identity.&lt;br /&gt;
&lt;br /&gt;
3 XP when you uncover secrets about Alex Mercer.&lt;br /&gt;
&lt;br /&gt;
10 XP when you take responsibility for Alex Mercer&#039;s friends and family or destroy any links to that identity.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Heroic Monster&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 XP When your actions cause another hero to confront you.&lt;br /&gt;
&lt;br /&gt;
3 XP When you aid another hero or convince them to aid you.&lt;br /&gt;
&lt;br /&gt;
10 XP When you officially join a team or reject an offer to do so.&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rsz_gwpprototype17.jpg&amp;diff=249113</id>
		<title>File:Rsz gwpprototype17.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rsz_gwpprototype17.jpg&amp;diff=249113"/>
		<updated>2013-09-19T04:41:52Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vi&amp;diff=249112</id>
		<title>Vi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vi&amp;diff=249112"/>
		<updated>2013-09-19T04:18:26Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Vi==&lt;br /&gt;
&lt;br /&gt;
played by Tarren&lt;br /&gt;
&lt;br /&gt;
 [[File:Vi.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://i470.photobucket.com/albums/rr61/Pug89/felicia_day_zps16daa239.jpg]&lt;br /&gt;
[http://i470.photobucket.com/albums/rr61/Pug89/Vi_zps04be26b3.jpg]&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d6, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d10&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*The Chosen Many&lt;br /&gt;
*Combat Medic&lt;br /&gt;
*Unsure of Herself&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Slayer&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enhanced Strength d8; Enhanced Durability d8 ;Enhanced Reflexes d8 ;Enhanced Stamina d8 ;Sense Vampires d6 ;Prophetic Dreams d6 &lt;br /&gt;
&lt;br /&gt;
*SFX: &#039;&#039;Focus&#039;&#039;; If a pool includes a Slayer power Vi may replace two dice of equal size with one die +1 step larger &lt;br /&gt;
*SFX: &#039;&#039;Second Wind&#039;&#039;; Before Vi makes an action including a Slayer power, she may move her Physical Stress die to the doom pool and step up the Slayer power by +1 for this action. &lt;br /&gt;
*Limit: &#039;&#039;Difficult Recovery&#039;&#039;; Add Enhanced Durability to the opposing die roll when others try to recover Buffy&#039;s Emotional Stress.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Potential Training&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Weapons d6&lt;br /&gt;
&lt;br /&gt;
*SFX: &#039;&#039;Vampire Slayer&#039;&#039;; Vi&#039;s training in hunting demons (Vampires Specifically) means she knows the best way to take them down.  Step up a die when facing a vampire.&lt;br /&gt;
*Limit: &#039;&#039;Gear&#039;&#039;; Shutdown Potential Training and gain 1 PP. Take an action vs. doom pool to recover.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
Combat Expert d8, Mystic Expert d8, Medical Expert d8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Chosen One&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When Vi uses the Vampire Slayer SFX.&lt;br /&gt;
&lt;br /&gt;
3 xp - When Vi confronts an enemy solo.&lt;br /&gt;
&lt;br /&gt;
10 xp - When Vi fully embraces her status as Slayer and kills a vampire or demon on her own.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Combat Medic&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 xp - When Vi uses her Medical Expert to help one of her comrades recover stress.&lt;br /&gt;
&lt;br /&gt;
3 xp - When Vi removes herself from combat to help a wounded comrade&lt;br /&gt;
&lt;br /&gt;
10 xp - When Vi either allows someone to die or lets an enemy to escape or accomplish its goal to save them.&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Vi.jpg&amp;diff=249111</id>
		<title>File:Vi.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Vi.jpg&amp;diff=249111"/>
		<updated>2013-09-19T04:17:04Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Jessica_Hamby&amp;diff=249110</id>
		<title>Jessica Hamby</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Jessica_Hamby&amp;diff=249110"/>
		<updated>2013-09-19T04:15:11Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jessica Hamby==&lt;br /&gt;
&lt;br /&gt;
 [[File:JessicaHamby.jpg]]&lt;br /&gt;
&lt;br /&gt;
Jessica was homeschooled with devoutly Christian parents, and to hear her tell it nothing much ever happened to her before she was turned by Bill Compton at the age of 17. And if he wasn&#039;t the worst maker ever (he was never actively malicious), he was certainly an extremely inept one, meaning Jessica knows a lot less about being a vampire than she ought to. This double inexperience gives her confidence issues even if she&#039;s been in a perfect position to watch cutthroat politics first hand as the progeny of the King of Louisiana and right in the centre of the schemes of the two most effective politicians in the South Eastern United States (Bill and Eric), and the biggest spoiler/Mary Sue vampires have known in a thousand years (Sookie). Still, she&#039;s young, impulsive, and not entirely sure who she is.&lt;br /&gt;
&lt;br /&gt;
Powers: Other than being able to fly or change into a wolf she has most mythical vampiric powers, from being able to cross a room before most people can blink to regenerating to being able to hypnotise people with eye contact. She&#039;s also very (comparatively) weak in the day time and might as well be dead when she&#039;s asleep and is both weakened and burned by silver. &lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
====Affiliations====&lt;br /&gt;
* Solo d10&lt;br /&gt;
* Buddy d6 &lt;br /&gt;
* Team d8&lt;br /&gt;
&lt;br /&gt;
====Distinctions====&lt;br /&gt;
* I can eat who I want!&lt;br /&gt;
* Just a small town girl&lt;br /&gt;
* I am a freak of fucking nature!&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Neonate Vampire&amp;lt;/u&amp;gt;====&lt;br /&gt;
* Superhuman Strength d10&lt;br /&gt;
* Superhuman Speed d10&lt;br /&gt;
* Superhuman Reflexes d10&lt;br /&gt;
* Enhanced Durability d8&lt;br /&gt;
* Superhuman Senses d10&lt;br /&gt;
* Psychic Resistance d10&lt;br /&gt;
* Mind Control d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sfx: Vampire Immunities:&#039;&#039;&#039; Spend 1pp to be immune to gasses, poisons, and anything else a vampire might be.&lt;br /&gt;
* &#039;&#039;&#039;Sfx: All at once.&#039;&#039;&#039; Add a d6 to the dice pool and keep an additional effect die for each target.&lt;br /&gt;
* &#039;&#039;&#039;Sfx: Blood Drinker.&#039;&#039;&#039; Optionally add a d6 to the dice pool for an attack action and step back highest die in the pool by -1. Step up physical stress inflicted by +1 and step back a complication that affects her if the attack succeeds.&lt;br /&gt;
* &#039;&#039;&#039;Sfx: Vampiric Endurance.&#039;&#039;&#039; Before making an action including Neonate Vampire you may move your Physical Stress to the Doom Pool and step up a Neonate Vampire power&lt;br /&gt;
* &#039;&#039;&#039;Limit: Vampire.&#039;&#039;&#039; Earn 1PP when affected by vampire-specific weapons (like silver or necromancy) or limitations (like needing to be invited or direct sunlight).&lt;br /&gt;
* &#039;&#039;&#039;Limit: The Bleeds.&#039;&#039;&#039; Being awake in the day time counts as a d6 complication in addition to problems with direct sunlight.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;The Blood is Sacred&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
* Godlike Stamina d12&lt;br /&gt;
* Telepathy d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sfx: Healing blood.&#039;&#039;&#039; Either she or someone who has just drunk her blood may add Stamina d10 to their dice pool to recover Physical Stress spend 1PP to recover Physical Stress or step back Trauma bby 1 step per PP spent&lt;br /&gt;
* &#039;&#039;&#039;Sfx: Potent.&#039;&#039;&#039; When creating an asset or a complication using her blood add d6 to the dice pool and step up the effect dice by +1&lt;br /&gt;
* &#039;&#039;&#039;Limit: Blood born.&#039;&#039;&#039; To use these powers on others they must have ingested her blood.&lt;br /&gt;
* &#039;&#039;&#039;Limit: Receptive empathy&#039;&#039;&#039; only from telepathy (oh, and some very interesting dreams coming the other way).&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
* Menace Expert d8&lt;br /&gt;
* Covert Expert d8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====Babyvamp====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1XP:&#039;&#039;&#039; Whenever you feed&lt;br /&gt;
* &#039;&#039;&#039;3XP:&#039;&#039;&#039; When either your fangs slip out accidentally or you are accused of staring at someone&#039;s neck or wanting to drink their blood&lt;br /&gt;
* &#039;&#039;&#039;10XP:&#039;&#039;&#039; When someone either accepts you barely conditionally as a vampire or rejects you for being a monster &lt;br /&gt;
&lt;br /&gt;
====Never have happened if I hadn&#039;t been turned====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;1XP:&#039;&#039;&#039; When you notice or mention something you&#039;d never have seen had you stayed either as a human or in Bon Temps&lt;br /&gt;
* &#039;&#039;&#039;3XP:&#039;&#039;&#039; When you empathise with someone from another group being persecuted for who they are (probably Mutants)&lt;br /&gt;
* &#039;&#039;&#039;10XP:&#039;&#039;&#039; When you either embrace your dark side or being a vampire, or grasp an opportunity to become human or otherwise atone for actions as a vampire.&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:JessicaHamby.jpg&amp;diff=249109</id>
		<title>File:JessicaHamby.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:JessicaHamby.jpg&amp;diff=249109"/>
		<updated>2013-09-19T04:14:04Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Rosalita_%22Roberta%22_Cisneros&amp;diff=249108</id>
		<title>Rosalita &quot;Roberta&quot; Cisneros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Rosalita_%22Roberta%22_Cisneros&amp;diff=249108"/>
		<updated>2013-09-19T04:11:24Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rosarita Cisneros&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Played by 13thapoc&lt;br /&gt;
&lt;br /&gt;
 [[File:Roberta.jpg]]&lt;br /&gt;
&lt;br /&gt;
[http://www.flickr.com/photos/24813641@N04/9692727884/][http://www.flickr.com/photos/24813641@N04/9766888194/]&lt;br /&gt;
&lt;br /&gt;
Alias&lt;br /&gt;
&#039;&#039;&#039;Roberta&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affiliations&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d10, &#039;&#039;&#039;Team&#039;&#039;&#039; d8, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Protecting the Young Master&lt;br /&gt;
*Bloodhound of Florencia&lt;br /&gt;
*Unstoppable Force&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Power Set&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defending Her Charge(s)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enhanced Reflexes d8; Enhanced Durability d8; Superhuman Stamina d10; Grenades d10; Firearms d8&lt;br /&gt;
&lt;br /&gt;
*SFX; &#039;&#039;Take the Shot&#039;&#039;; Against a single target step up or double the Firearms die. Remove the highest rolling die and add three dice for your total&lt;br /&gt;
*SFX: &#039;&#039;Hail of Bullets&#039;&#039;; Step up or double Firearms die for one action. Then step back Firearms to 2d6. Activate an opportunity to recover.&lt;br /&gt;
*SFX: &#039;&#039;Knee Capped&#039;&#039;; Step back the highest die in the attack pool to add a d6 and step up inflicted physical stress.&lt;br /&gt;
*SFX: &#039;&#039;Grenades&#039;&#039;; Against multiple opponents, for every additional target, add a d6 and keep an additional effect die.&lt;br /&gt;
*SFX: &#039;&#039;Cover Fire&#039;&#039;; Against multiple opponents, for every additional target, add a d6 and keep a additional effect die.&lt;br /&gt;
*Immunity: &#039;&#039;Unstoppable&#039;&#039;: Spend 1PP to ignore stress, trauma, or complications from fatigue, physical or mental stress.&lt;br /&gt;
*Limit: &#039;&#039;Gear&#039;&#039;; Shutdown Firearms or Grenades to gain 1PP. Take an action vs the doom pool to recover.&lt;br /&gt;
*Limit: &#039;&#039;Hidden Past&#039;&#039;; When part of your past comes to light, step up mental or emotional die to gain 1PP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialties&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Acrobatics Expert d8, Combat Master d10, Covert Expert d8, Crime Expert d8, Vehicle Expert d8, Menace Master d10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Milestones&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relentless Hunter&#039;&#039;&#039;&lt;br /&gt;
*1XP; Using a direct, blunt approach to a complicated problem&lt;br /&gt;
*3XP; When you shoot a foe in the arm, leg, or non lethal appendage to get them to stop what they are doing.&lt;br /&gt;
*10XP; When you hunt down a foe tirelessly until they either drop from exhaustion, surrender unconditionally, or turn and fight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defending Ones Charge(s)&#039;&#039;&#039;&lt;br /&gt;
*1XP: Using unarmed physical force to defend her charge(s).&lt;br /&gt;
*3XP; Using armed force and taking minor stress to defend ones charges(s).&lt;br /&gt;
*10XP; Taking massive stress of any kind but still protecting your charge(s) at any cost.&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Roberta.jpg&amp;diff=249107</id>
		<title>File:Roberta.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Roberta.jpg&amp;diff=249107"/>
		<updated>2013-09-19T04:10:18Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sterling_Archer&amp;diff=249106</id>
		<title>Sterling Archer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sterling_Archer&amp;diff=249106"/>
		<updated>2013-09-19T04:04:36Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Sterling Archer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Sterling Archer==&lt;br /&gt;
&lt;br /&gt;
played by KingDobbs&lt;br /&gt;
&lt;br /&gt;
 [[File:Sterling_archer.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Solo&#039;&#039;&#039; d10, &#039;&#039;&#039;Buddy&#039;&#039;&#039; d8, &#039;&#039;&#039;Team&#039;&#039;&#039; d6&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
*World&#039;s Most Dangerous Secret Agent&lt;br /&gt;
*Complete Narcissist&lt;br /&gt;
*Damnit, I Had Something For This...&lt;br /&gt;
&lt;br /&gt;
===Power Sets===&lt;br /&gt;
&lt;br /&gt;
====ISIS Training====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Enhanced Reflexes d8; Enhanced Durability d8; Enhanced Stamina d8; Weapon d8; Animal Control d6, Enhanced Senses d8&lt;br /&gt;
&lt;br /&gt;
*SFX; &#039;&#039;PERFECT Situational Awareness&#039;&#039;; Step up or double Enhanced Senses when rolled in a reaction roll.&lt;br /&gt;
*SFX: &#039;&#039;&amp;quot;Hahaha Brett got shot again...&amp;quot;&#039;&#039;; Add a d6 and keep an additional effect die for each additional target.&lt;br /&gt;
*SFX: &#039;&#039;That was TOTALLY NINJA!&#039;&#039;; Spend 1 PP to reroll when using any ISIS training power.&lt;br /&gt;
*SFX: &#039;&#039;Can&#039;t...or WON&#039;T?&#039;&#039;; Spend 1 PP to step up, add, or double Menace Expert to any dice pool.&lt;br /&gt;
*SFX: &#039;&#039;The Combined Hangover Would Literally Kill Me&#039;&#039;; Spend 1 PP to ignore stress, trauma, or complications from toxins, drugs or alcohol consumption.&lt;br /&gt;
&lt;br /&gt;
*Limit: &#039;&#039;Obviously the Core Concept&#039;&#039;; May not spend PP when making reaction rolls against dice pools that include Science or Tech specialties.&lt;br /&gt;
*Limit: &#039;&#039;That is just...CLASSIC her&#039;&#039;; Gain 1 PP and step up emotional stress by +1 when it relates to a family member or close friend.&lt;br /&gt;
*Limit: &#039;&#039;Conscious Activation&#039;&#039;; When stressed out, asleep, or unconscious, shutdown ISIS Training.  Recover ISIS Training when stress is recovered or you awake.  If Emotional Trauma is taken, shut down ISIS Training until Emotional Trauma is recovered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Combat Master d10, Covert Master d10, Menace Expert d8, Psych Expert d8, Tech Expert d8, Vehicle Expert d10&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;...Danger Zone.&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
…Danger Zone.:&lt;br /&gt;
&lt;br /&gt;
1 XP - When you choose to flirt with a PC or Watcher character. &lt;br /&gt;
 &lt;br /&gt;
3 XP - When you insist the chosen character is obsessed with you and/or in the &amp;quot;Danger Zone&amp;quot; during a tense situation.&lt;br /&gt;
&lt;br /&gt;
10 XP - When you either consummate a relationship with the chosen character, or break one off.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;WOOOOOOOOO!!!!&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 XP - The first time in a scene you reveal a new stunt with Vehicle Expert, or pilot a new kind of vehicle.&lt;br /&gt;
&lt;br /&gt;
3 XP - When you fight with an ally over who gets to lead a mission or drive a particular vehicle.&lt;br /&gt;
&lt;br /&gt;
10 XP - When you agree to tone down your antics for the sake of the team, or your antics lead you to either quit or be kicked off a team.&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Sterling_archer.jpg&amp;diff=249105</id>
		<title>File:Sterling archer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Sterling_archer.jpg&amp;diff=249105"/>
		<updated>2013-09-19T04:04:23Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ahsoka&amp;diff=249104</id>
		<title>Ahsoka</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ahsoka&amp;diff=249104"/>
		<updated>2013-09-19T03:55:44Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* Ahsoka Tano */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Ahsoka Tano==&lt;br /&gt;
&lt;br /&gt;
played by Shawn Hagen&lt;br /&gt;
 [[File:Ahsoka.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo d8, Buddy d10, Team d6&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
Jedi Knight, Commander of Troops, Feisty Troublemaker&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Jedi Knight&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Superhuman Reflexes D10&lt;br /&gt;
&lt;br /&gt;
The Force D8&lt;br /&gt;
&lt;br /&gt;
Force Sense D6&lt;br /&gt;
&lt;br /&gt;
Telekinesis D6&lt;br /&gt;
&lt;br /&gt;
Telepathy D6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX: Call on the Dark Side&#039;&#039; (Unleashed) Step up or double any powerset for one action. If the action fails add a die to the doom pool equal to the normal rating of power die &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX: Jedi Mind Trick&#039;&#039; Spend 1PP to use Telepathy as Mind Control&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Limit: Growing Dread&#039;&#039; (whenever Call on the Dark Side is Used) Both 1 and 2 count as opportunities&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Limit: Exhausted&#039;&#039; - Shut down any power to gain 1PP. Recover power by activating an opportunity or during a transition scene.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Master of Lightsaber Combat&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Lightsaber (Attack) D10&lt;br /&gt;
&lt;br /&gt;
Resistance D10 (energy attacks) (requires a successful reaction roll against an enemy)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX: Counter Attack (Energy Attacks)&#039;&#039; (Tied to the resist energy) Inflict stress type on energy, spend 1PP to step up by +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX: Dangerous&#039;&#039; Add D6 to dice pool for attack action, step highest die  in pool by -1, stress type inflicted by +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Limit: Gear Shutdown&#039;&#039; Lose Ahsoka&#039;s lightsaber shut down master if lightsaber combat and gain 1PP take action vs doom pool to recover grear &lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Acrobatics Master D10, Vehicles Expert D8, Combat Master D10, Tech Expert D8, Covert Expert D8, Menace Expert D8&lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;Seduced by the Dark Side&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Gain 1XP the First Time Call on the Dark Side is Used in a Scene&lt;br /&gt;
&lt;br /&gt;
Gain 3XP if another agent rebukes you for using call on the dark side or you threaten another hero while using it&lt;br /&gt;
&lt;br /&gt;
Gain 10XP By Embracing the Sith Philosophy or By Rejecting it and losing the SFX: Call on the Dark Side&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;I got something to Prove&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Gain 1XP when your young age is brought up&lt;br /&gt;
&lt;br /&gt;
Gain 3XP when you put yourself in danger to prove yourself&lt;br /&gt;
&lt;br /&gt;
Gain 10XP When you consciously reject the need to prove yourself to anyone (including yourself)&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
&lt;br /&gt;
Ahsoka Tano&lt;br /&gt;
&lt;br /&gt;
Togruta Female&lt;br /&gt;
&lt;br /&gt;
At three years old Ahsoka was taken from her home by Jedi Master Plo Koon. He brought her to the Jedi Temple on Coruscant where she would be trained in the ways of the Force and the Jedi. A talented student she was made a Padawan earlier than usual and assigned to Anakin Skywalker. From that point on she was often on the front lines of some of the most pivotol battles of the Clone War. She battled many of the most dangerous personages of the war, saving many, including her master, and even died once. She has operated in the shadows as well, in covert operations. Always surrounded by the powerful individuals, Ahsoka was always trying to prove herself, pushing herself, honing her skills. Several years after being assigned to Skywalker she was framed for a crime, expelled from the Jedi Temple, and came close to a death sentence. Her innocence was proven but she did not return to the temple, feeling she could not trust them or herself any longer.&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ahsoka.jpg&amp;diff=249103</id>
		<title>File:Ahsoka.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ahsoka.jpg&amp;diff=249103"/>
		<updated>2013-09-19T03:55:11Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chase_McCain&amp;diff=249102</id>
		<title>Chase McCain</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chase_McCain&amp;diff=249102"/>
		<updated>2013-09-19T03:19:32Z</updated>

		<summary type="html">&lt;p&gt;Sachiel: /* MAN OF PLASTIC */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Chase McCain==&lt;br /&gt;
&lt;br /&gt;
played by Aurvandil&lt;br /&gt;
&lt;br /&gt;
 [[File:Chase-mccain.jpg]]&lt;br /&gt;
&lt;br /&gt;
===Affiliations===&lt;br /&gt;
&lt;br /&gt;
Solo 1d10, Buddy 1d8, Team 1d6&lt;br /&gt;
&lt;br /&gt;
===Distinctions===&lt;br /&gt;
&lt;br /&gt;
Undercover Supercop&lt;br /&gt;
&lt;br /&gt;
Big Darn Hero&lt;br /&gt;
&lt;br /&gt;
Bring &#039;em Back Alive&lt;br /&gt;
&lt;br /&gt;
===Powers===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;LEGO MAN&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Enhanced Stamina d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX: Invulnerability&#039;&#039; - Spend 1 PP to resist diseases, poisons or other effects that would not harm a man of plastic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX: Builder&#039;&#039; - When building an Asset out of blocks, add an additional d6 to the roll and step up the effect die by +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Limit: Go to Pieces&#039;&#039;- Step up Physical stress and gain +1 PP.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;LEGO CITY&#039;S FINEST&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
Mimic d10, Weapon d8, Enhanced Durability d8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX: Master of Disguise&#039;&#039; - When using Cover Expert to create a &amp;quot;Disguise&amp;quot; Asset, ignore the PP cost to make the Asset permanent and increase the effect die by +1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;SFX: Collateral Damage&#039;&#039; - Borrow a die from the Doom Pool for a single action. Step up that die and return it to the Doom Pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;LIMIT: Clothes Make the Man&#039;&#039; - A trained undercover specialist, McCain&#039;s Mimic power trait can only be used to Mimic Specialties and skill-sets inherent to the disguise he is wearing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;LIMIT: Gear&#039;&#039; - Shut-down LEGO CITY&#039;S FINEST, gain 1 PP. Make an action against the Doom Pool or spend a Transition scene to recover the power-set.&lt;br /&gt;
&lt;br /&gt;
===Specialties===&lt;br /&gt;
&lt;br /&gt;
Acrobatic Master, Combat Expert, Covert Expert, Crime Expert, Vehicle Master &lt;br /&gt;
&lt;br /&gt;
===Milestones===&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;RELENTLESS IN THE PURSUIT OF JUSTICE&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 XP when you first damage the environment in action against an opponent&lt;br /&gt;
&lt;br /&gt;
3 XP when your allies first confront you about your methods or you challenge another ally’s methods.&lt;br /&gt;
&lt;br /&gt;
10 XP when you destroy part of the environment in pursuit of a foe who has inflicted stress on you and at least one other, or you choose not to destroy part of the environment and allow the foe to escape.&lt;br /&gt;
&lt;br /&gt;
====&amp;lt;u&amp;gt;MAN OF PLASTIC&amp;lt;/u&amp;gt;====&lt;br /&gt;
&lt;br /&gt;
1 XP the first time in a scene you or someone else addresses the fact that you are a LEGO man&lt;br /&gt;
&lt;br /&gt;
3 XP when you face prejudice for being a LEGO man or are otherwise targeted by others for your nature&lt;br /&gt;
&lt;br /&gt;
10 XP when you retire to a LEGO dimension to flee the strange worlds of flesh, or find a way to become truly human&lt;/div&gt;</summary>
		<author><name>Sachiel</name></author>
	</entry>
</feed>