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	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T06:48:51Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=388005</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=388005"/>
		<updated>2020-09-07T17:57:34Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: 40,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Sailing 5+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 3 (Chain, Shield+1)&lt;br /&gt;
*HP 48&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**2 Hand-axes (30)&lt;br /&gt;
**Shield+1 (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Undead Control&lt;br /&gt;
*On the Ship&lt;br /&gt;
**Longbow + 60 arrows&lt;br /&gt;
**Rations (iron, 14 days)&lt;br /&gt;
*Treasure:&lt;br /&gt;
**10,500 gp&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387849</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387849"/>
		<updated>2020-09-06T13:37:32Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: 40,000&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Sailing 5+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 3 (Chain, Shield+1)&lt;br /&gt;
*HP 48&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**2 Hand-axes (30)&lt;br /&gt;
**Shield+1 (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Undead Control&lt;br /&gt;
*Treasure:&lt;br /&gt;
**10,000 gp&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387848</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387848"/>
		<updated>2020-09-06T13:35:29Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: 48/48&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Sailing 5+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 3 (Chain, Shield+1)&lt;br /&gt;
*HP 48&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**2 Hand-axes (30)&lt;br /&gt;
**Shield+1 (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Undead Control&lt;br /&gt;
*Treasure:&lt;br /&gt;
**10,000 gp&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387497</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387497"/>
		<updated>2020-09-02T13:32:19Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: 48/48&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Sailing 5+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 3 (Chain, Shield+1)&lt;br /&gt;
*HP 48&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**2 Hand-axes (30)&lt;br /&gt;
**Shield+1 (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Undead Control&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387341</id>
		<title>Sailing the Silver Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387341"/>
		<updated>2020-08-31T21:26:13Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki_Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters and Henchmen=&lt;br /&gt;
Use the following format&lt;br /&gt;
*PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
**Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Stakmar]] -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
&lt;br /&gt;
==A Watery Grave==&lt;br /&gt;
&lt;br /&gt;
=Watch Order, Marching Order, etc.=&lt;br /&gt;
&lt;br /&gt;
==Character Mounts==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
=Treasure and Goods=&lt;br /&gt;
==Carried With Party==&lt;br /&gt;
&lt;br /&gt;
==On the Ship==&lt;br /&gt;
&lt;br /&gt;
==In Deepwater Warehouse==&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
&lt;br /&gt;
[[Starting East and Central Maps]]&lt;br /&gt;
&lt;br /&gt;
==Hexes==&lt;br /&gt;
&lt;br /&gt;
==Other Maps==&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
==Trade Info==&lt;br /&gt;
*Each urban center has the following information.&lt;br /&gt;
**Hex and Market Class are given in parenthesis)&lt;br /&gt;
**General Notes.&lt;br /&gt;
**Demand Modifiers.&lt;br /&gt;
**Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
*Class 5 market&lt;br /&gt;
**Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1&lt;br /&gt;
**Demand (1). Wood, common +3&lt;br /&gt;
&lt;br /&gt;
===East Map, North Section===&lt;br /&gt;
*Joruth (04.60, MC 5) &lt;br /&gt;
**Surplus (3) Cloth -1, Hides -2, Weapons/tools -3&lt;br /&gt;
**Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3&lt;br /&gt;
*Maar (31.63, MC 6)&lt;br /&gt;
**Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3&lt;br /&gt;
**Demand (1) Tea/Coffee +3&lt;br /&gt;
*Sachar (21.53, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (2) Oil +1, Hides/fur +3&lt;br /&gt;
*Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)&lt;br /&gt;
**Surplus (1) Fish (preserved) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3) Gems +3, Porcelain +1, Beer/ale +1&lt;br /&gt;
*Ankim. (38.53. Dragon controls the waterways), MC 4&lt;br /&gt;
**Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2&lt;br /&gt;
**Demand (1). Wine/Spirits +1&lt;br /&gt;
*Canpher (41.63, MC 5)&lt;br /&gt;
**Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Lastine (18.83, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3&lt;br /&gt;
*Berric (36.85, MC 6)&lt;br /&gt;
**Surplus (2). Textiles -2, Grain/vegetables -2&lt;br /&gt;
**Demand (1). Weapons/tools +2&lt;br /&gt;
&lt;br /&gt;
===Middle Map, North Section===&lt;br /&gt;
*Phiaric (68.56, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Pata (68.83, MC 4)&lt;br /&gt;
**Surplus (2) Fish (preserved) -1, Pottery -2&lt;br /&gt;
**Demand (2) Wood (common) +2, Hides/Furs +1&lt;br /&gt;
*Taman (38.76, MC 5)&lt;br /&gt;
**Supply (1). Semi-precious stones -3&lt;br /&gt;
**Demand (2). Metals (common) +3, Dye/Pigments +3&lt;br /&gt;
*Layge (58.26, MC 4)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3&lt;br /&gt;
*Steste (52.37, MC 3)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (2). Weapons/Tools +2, Armor +2&lt;br /&gt;
*Shala (37.24, MC 4)&lt;br /&gt;
**Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*So (14.54, MC 7)&lt;br /&gt;
**Supply (2). Grain/Vegetables -1, Livestock (cows)-2&lt;br /&gt;
**Demand (2). Textiles +3, Wood (precious) +2&lt;br /&gt;
*Ma (15.58, MC 4)&lt;br /&gt;
**Supply (1). Oil -3&lt;br /&gt;
**Demand (2). Dye/Pigments +3, Pottery +3&lt;br /&gt;
*Heswen (12.35, MC 4)&lt;br /&gt;
**Supply (2). Salt -2, Beer/Wine -3&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Markdra (08.21, MC 5)&lt;br /&gt;
**Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3&lt;br /&gt;
**Demand (3). Cloth +2, Beer/Ale +3, Pottery +1&lt;br /&gt;
*Miferd (02.31, MC 3)&lt;br /&gt;
**Supply (1). Weapons/Tools -1 &lt;br /&gt;
**Demand (2). Semi-precious stones +2, Cloth +2&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
&lt;br /&gt;
==Important Posts==&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387340</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387340"/>
		<updated>2020-08-31T21:25:25Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: 48/48&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Bargain 9+&lt;br /&gt;
**Sailing 15+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 3 (Chain, Shield+1)&lt;br /&gt;
*HP 48&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**2 Hand-axes (30)&lt;br /&gt;
**Shield+1 (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Elven Cloak and Boots (Move silently, 1/6 chance of being spotted, power unusable for 1 turn after attacking)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Undead Control&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387339</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387339"/>
		<updated>2020-08-31T21:24:08Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: 48/48&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Bargain 9+&lt;br /&gt;
**Sailing 15+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 3 (Chain, Shield+1)&lt;br /&gt;
*HP 48&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**2 Hand-axes (30)&lt;br /&gt;
**Shield+1 (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Elven Cloak&lt;br /&gt;
**Elven Boots&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Potion of Invisibility&lt;br /&gt;
***Potion of Undead Control&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387338</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387338"/>
		<updated>2020-08-31T21:23:06Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: 48/48&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Bargain 9+&lt;br /&gt;
**Sailing 15+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 3 (Chain, Shield+1)&lt;br /&gt;
*HP 48&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**2 Hand-axes (30)&lt;br /&gt;
**Shield (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387337</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387337"/>
		<updated>2020-08-31T21:22:46Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: 48/48&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Bargain 9+&lt;br /&gt;
**Sailing 15+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 4 (Chain+Shield)&lt;br /&gt;
*HP ???&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**2 Hand-axes (30)&lt;br /&gt;
**Shield (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387335</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387335"/>
		<updated>2020-08-31T20:59:00Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: ???/6d8+18&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Bargain 9+&lt;br /&gt;
**Sailing 15+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 4 (Chain+Shield)&lt;br /&gt;
*HP ???&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**2 Hand-axes (30)&lt;br /&gt;
**Shield (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387334</id>
		<title>Sailing the Silver Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387334"/>
		<updated>2020-08-31T20:58:05Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki_Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters and Henchmen=&lt;br /&gt;
Use the following format&lt;br /&gt;
*PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
**Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Stakmar]] -- Berserker 6, AC 4, HP ???, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
=Watch Order, Marching Order, etc.=&lt;br /&gt;
&lt;br /&gt;
==Character Mounts==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
=Treasure and Goods=&lt;br /&gt;
==Carried With Party==&lt;br /&gt;
&lt;br /&gt;
==On the Ship==&lt;br /&gt;
&lt;br /&gt;
==In Deepwater Warehouse==&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
&lt;br /&gt;
[[Starting East and Central Maps]]&lt;br /&gt;
&lt;br /&gt;
==Hexes==&lt;br /&gt;
&lt;br /&gt;
==Other Maps==&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
==Trade Info==&lt;br /&gt;
*Each urban center has the following information.&lt;br /&gt;
**Hex and Market Class are given in parenthesis)&lt;br /&gt;
**General Notes.&lt;br /&gt;
**Demand Modifiers.&lt;br /&gt;
**Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
*Class 5 market&lt;br /&gt;
**Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1&lt;br /&gt;
**Demand (1). Wood, common +3&lt;br /&gt;
&lt;br /&gt;
===East Map, North Section===&lt;br /&gt;
*Joruth (04.60, MC 5) &lt;br /&gt;
**Surplus (3) Cloth -1, Hides -2, Weapons/tools -3&lt;br /&gt;
**Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3&lt;br /&gt;
*Maar (31.63, MC 6)&lt;br /&gt;
**Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3&lt;br /&gt;
**Demand (1) Tea/Coffee +3&lt;br /&gt;
*Sachar (21.53, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (2) Oil +1, Hides/fur +3&lt;br /&gt;
*Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)&lt;br /&gt;
**Surplus (1) Fish (preserved) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3) Gems +3, Porcelain +1, Beer/ale +1&lt;br /&gt;
*Ankim. (38.53. Dragon controls the waterways), MC 4&lt;br /&gt;
**Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2&lt;br /&gt;
**Demand (1). Wine/Spirits +1&lt;br /&gt;
*Canpher (41.63, MC 5)&lt;br /&gt;
**Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Lastine (18.83, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3&lt;br /&gt;
*Berric (36.85, MC 6)&lt;br /&gt;
**Surplus (2). Textiles -2, Grain/vegetables -2&lt;br /&gt;
**Demand (1). Weapons/tools +2&lt;br /&gt;
&lt;br /&gt;
===Middle Map, North Section===&lt;br /&gt;
*Phiaric (68.56, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Pata (68.83, MC 4)&lt;br /&gt;
**Surplus (2) Fish (preserved) -1, Pottery -2&lt;br /&gt;
**Demand (2) Wood (common) +2, Hides/Furs +1&lt;br /&gt;
*Taman (38.76, MC 5)&lt;br /&gt;
**Supply (1). Semi-precious stones -3&lt;br /&gt;
**Demand (2). Metals (common) +3, Dye/Pigments +3&lt;br /&gt;
*Layge (58.26, MC 4)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3&lt;br /&gt;
*Steste (52.37, MC 3)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (2). Weapons/Tools +2, Armor +2&lt;br /&gt;
*Shala (37.24, MC 4)&lt;br /&gt;
**Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*So (14.54, MC 7)&lt;br /&gt;
**Supply (2). Grain/Vegetables -1, Livestock (cows)-2&lt;br /&gt;
**Demand (2). Textiles +3, Wood (precious) +2&lt;br /&gt;
*Ma (15.58, MC 4)&lt;br /&gt;
**Supply (1). Oil -3&lt;br /&gt;
**Demand (2). Dye/Pigments +3, Pottery +3&lt;br /&gt;
*Heswen (12.35, MC 4)&lt;br /&gt;
**Supply (2). Salt -2, Beer/Wine -3&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Markdra (08.21, MC 5)&lt;br /&gt;
**Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3&lt;br /&gt;
**Demand (3). Cloth +2, Beer/Ale +3, Pottery +1&lt;br /&gt;
*Miferd (02.31, MC 3)&lt;br /&gt;
**Supply (1). Weapons/Tools -1 &lt;br /&gt;
**Demand (2). Semi-precious stones +2, Cloth +2&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
&lt;br /&gt;
==Important Posts==&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387333</id>
		<title>Sailing the Silver Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387333"/>
		<updated>2020-08-31T20:57:23Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki_Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters and Henchmen=&lt;br /&gt;
Use the following format&lt;br /&gt;
*PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
**Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Stakmar]] Berserker 6&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
=Watch Order, Marching Order, etc.=&lt;br /&gt;
&lt;br /&gt;
==Character Mounts==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
=Treasure and Goods=&lt;br /&gt;
==Carried With Party==&lt;br /&gt;
&lt;br /&gt;
==On the Ship==&lt;br /&gt;
&lt;br /&gt;
==In Deepwater Warehouse==&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
&lt;br /&gt;
[[Starting East and Central Maps]]&lt;br /&gt;
&lt;br /&gt;
==Hexes==&lt;br /&gt;
&lt;br /&gt;
==Other Maps==&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
==Trade Info==&lt;br /&gt;
*Each urban center has the following information.&lt;br /&gt;
**Hex and Market Class are given in parenthesis)&lt;br /&gt;
**General Notes.&lt;br /&gt;
**Demand Modifiers.&lt;br /&gt;
**Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
*Class 5 market&lt;br /&gt;
**Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1&lt;br /&gt;
**Demand (1). Wood, common +3&lt;br /&gt;
&lt;br /&gt;
===East Map, North Section===&lt;br /&gt;
*Joruth (04.60, MC 5) &lt;br /&gt;
**Surplus (3) Cloth -1, Hides -2, Weapons/tools -3&lt;br /&gt;
**Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3&lt;br /&gt;
*Maar (31.63, MC 6)&lt;br /&gt;
**Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3&lt;br /&gt;
**Demand (1) Tea/Coffee +3&lt;br /&gt;
*Sachar (21.53, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (2) Oil +1, Hides/fur +3&lt;br /&gt;
*Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)&lt;br /&gt;
**Surplus (1) Fish (preserved) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3) Gems +3, Porcelain +1, Beer/ale +1&lt;br /&gt;
*Ankim. (38.53. Dragon controls the waterways), MC 4&lt;br /&gt;
**Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2&lt;br /&gt;
**Demand (1). Wine/Spirits +1&lt;br /&gt;
*Canpher (41.63, MC 5)&lt;br /&gt;
**Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Lastine (18.83, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3&lt;br /&gt;
*Berric (36.85, MC 6)&lt;br /&gt;
**Surplus (2). Textiles -2, Grain/vegetables -2&lt;br /&gt;
**Demand (1). Weapons/tools +2&lt;br /&gt;
&lt;br /&gt;
===Middle Map, North Section===&lt;br /&gt;
*Phiaric (68.56, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Pata (68.83, MC 4)&lt;br /&gt;
**Surplus (2) Fish (preserved) -1, Pottery -2&lt;br /&gt;
**Demand (2) Wood (common) +2, Hides/Furs +1&lt;br /&gt;
*Taman (38.76, MC 5)&lt;br /&gt;
**Supply (1). Semi-precious stones -3&lt;br /&gt;
**Demand (2). Metals (common) +3, Dye/Pigments +3&lt;br /&gt;
*Layge (58.26, MC 4)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3&lt;br /&gt;
*Steste (52.37, MC 3)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (2). Weapons/Tools +2, Armor +2&lt;br /&gt;
*Shala (37.24, MC 4)&lt;br /&gt;
**Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*So (14.54, MC 7)&lt;br /&gt;
**Supply (2). Grain/Vegetables -1, Livestock (cows)-2&lt;br /&gt;
**Demand (2). Textiles +3, Wood (precious) +2&lt;br /&gt;
*Ma (15.58, MC 4)&lt;br /&gt;
**Supply (1). Oil -3&lt;br /&gt;
**Demand (2). Dye/Pigments +3, Pottery +3&lt;br /&gt;
*Heswen (12.35, MC 4)&lt;br /&gt;
**Supply (2). Salt -2, Beer/Wine -3&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Markdra (08.21, MC 5)&lt;br /&gt;
**Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3&lt;br /&gt;
**Demand (3). Cloth +2, Beer/Ale +3, Pottery +1&lt;br /&gt;
*Miferd (02.31, MC 3)&lt;br /&gt;
**Supply (1). Weapons/Tools -1 &lt;br /&gt;
**Demand (2). Semi-precious stones +2, Cloth +2&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
&lt;br /&gt;
==Important Posts==&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387332</id>
		<title>Sailing the Silver Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387332"/>
		<updated>2020-08-31T20:57:05Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Player Characters and Henchmen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki_Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters and Henchmen=&lt;br /&gt;
Use the following format&lt;br /&gt;
*PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
**Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Stakmar]] test&lt;br /&gt;
&lt;br /&gt;
==The Ossuary==&lt;br /&gt;
&lt;br /&gt;
=Watch Order, Marching Order, etc.=&lt;br /&gt;
&lt;br /&gt;
==Character Mounts==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
=Treasure and Goods=&lt;br /&gt;
==Carried With Party==&lt;br /&gt;
&lt;br /&gt;
==On the Ship==&lt;br /&gt;
&lt;br /&gt;
==In Deepwater Warehouse==&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
&lt;br /&gt;
[[Starting East and Central Maps]]&lt;br /&gt;
&lt;br /&gt;
==Hexes==&lt;br /&gt;
&lt;br /&gt;
==Other Maps==&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
==Trade Info==&lt;br /&gt;
*Each urban center has the following information.&lt;br /&gt;
**Hex and Market Class are given in parenthesis)&lt;br /&gt;
**General Notes.&lt;br /&gt;
**Demand Modifiers.&lt;br /&gt;
**Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
*Class 5 market&lt;br /&gt;
**Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1&lt;br /&gt;
**Demand (1). Wood, common +3&lt;br /&gt;
&lt;br /&gt;
===East Map, North Section===&lt;br /&gt;
*Joruth (04.60, MC 5) &lt;br /&gt;
**Surplus (3) Cloth -1, Hides -2, Weapons/tools -3&lt;br /&gt;
**Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3&lt;br /&gt;
*Maar (31.63, MC 6)&lt;br /&gt;
**Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3&lt;br /&gt;
**Demand (1) Tea/Coffee +3&lt;br /&gt;
*Sachar (21.53, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (2) Oil +1, Hides/fur +3&lt;br /&gt;
*Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)&lt;br /&gt;
**Surplus (1) Fish (preserved) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3) Gems +3, Porcelain +1, Beer/ale +1&lt;br /&gt;
*Ankim. (38.53. Dragon controls the waterways), MC 4&lt;br /&gt;
**Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2&lt;br /&gt;
**Demand (1). Wine/Spirits +1&lt;br /&gt;
*Canpher (41.63, MC 5)&lt;br /&gt;
**Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Lastine (18.83, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3&lt;br /&gt;
*Berric (36.85, MC 6)&lt;br /&gt;
**Surplus (2). Textiles -2, Grain/vegetables -2&lt;br /&gt;
**Demand (1). Weapons/tools +2&lt;br /&gt;
&lt;br /&gt;
===Middle Map, North Section===&lt;br /&gt;
*Phiaric (68.56, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Pata (68.83, MC 4)&lt;br /&gt;
**Surplus (2) Fish (preserved) -1, Pottery -2&lt;br /&gt;
**Demand (2) Wood (common) +2, Hides/Furs +1&lt;br /&gt;
*Taman (38.76, MC 5)&lt;br /&gt;
**Supply (1). Semi-precious stones -3&lt;br /&gt;
**Demand (2). Metals (common) +3, Dye/Pigments +3&lt;br /&gt;
*Layge (58.26, MC 4)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3&lt;br /&gt;
*Steste (52.37, MC 3)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (2). Weapons/Tools +2, Armor +2&lt;br /&gt;
*Shala (37.24, MC 4)&lt;br /&gt;
**Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*So (14.54, MC 7)&lt;br /&gt;
**Supply (2). Grain/Vegetables -1, Livestock (cows)-2&lt;br /&gt;
**Demand (2). Textiles +3, Wood (precious) +2&lt;br /&gt;
*Ma (15.58, MC 4)&lt;br /&gt;
**Supply (1). Oil -3&lt;br /&gt;
**Demand (2). Dye/Pigments +3, Pottery +3&lt;br /&gt;
*Heswen (12.35, MC 4)&lt;br /&gt;
**Supply (2). Salt -2, Beer/Wine -3&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Markdra (08.21, MC 5)&lt;br /&gt;
**Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3&lt;br /&gt;
**Demand (3). Cloth +2, Beer/Ale +3, Pottery +1&lt;br /&gt;
*Miferd (02.31, MC 3)&lt;br /&gt;
**Supply (1). Weapons/Tools -1 &lt;br /&gt;
**Demand (2). Semi-precious stones +2, Cloth +2&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
&lt;br /&gt;
==Important Posts==&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387318</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387318"/>
		<updated>2020-08-31T14:33:11Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: ???/6d8+18&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Bargain 9+&lt;br /&gt;
**Sailing 15+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***Exit Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 4 (Chain+Shield)&lt;br /&gt;
*HP ???&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**Hand-axes (30)&lt;br /&gt;
**Shield (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387317</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387317"/>
		<updated>2020-08-31T14:32:51Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: ???/6d8+18&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Bargain 9+&lt;br /&gt;
**Sailing 15+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***End Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 4 (Chain+Shield)&lt;br /&gt;
*HP ???&lt;br /&gt;
*Movement Rate 60&#039; (+30&#039; with no pack, +30&#039; while Raging)&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**Hand-axes (30)&lt;br /&gt;
**Shield (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387316</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387316"/>
		<updated>2020-08-31T14:32:22Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: ???/6d8+18&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Bargain 9+&lt;br /&gt;
**Sailing 15+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per round, +1 if injured&lt;br /&gt;
***End Rage: Roll under Wisdom on 3d6 each round after all enemies defeated&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 4 (Chain+Shield)&lt;br /&gt;
*HP ???&lt;br /&gt;
*Movement Rate 90&#039;&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**Hand-axes (30)&lt;br /&gt;
**Shield (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387303</id>
		<title>Stakmar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Stakmar&amp;diff=387303"/>
		<updated>2020-08-31T01:29:24Z</updated>

		<summary type="html">&lt;p&gt;Safid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sailing_the_Silver_Seas]]&lt;br /&gt;
&lt;br /&gt;
Stakmar is an unscrupulous raider and trader from the far north, known for his great mirth and tremendous temper.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Berserker 6 (full PC)&lt;br /&gt;
*XP: ???/6d8+18&lt;br /&gt;
*Alignment: Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 16 (+2)&lt;br /&gt;
*INT 9  (+0)&lt;br /&gt;
*WIS 12 (+0)&lt;br /&gt;
*DEX 11 (+0)&lt;br /&gt;
*CON 18 (+3)&lt;br /&gt;
*CHA 14 (+1)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages: Common&lt;br /&gt;
&lt;br /&gt;
*General Skills&lt;br /&gt;
**Jump 8+&lt;br /&gt;
**Climb 13+&lt;br /&gt;
**Swimming 13+&lt;br /&gt;
**Bargain 9+&lt;br /&gt;
**Sailing 15+&lt;br /&gt;
&lt;br /&gt;
*Class Abilities&lt;br /&gt;
**Weapon Proficiency: Sword, Hand-axe, Longbow&lt;br /&gt;
**Cleave (6/round, if Stakmar attacks and kills something within 5&#039;, he can make another attack)&lt;br /&gt;
**Overrun Maneuver&lt;br /&gt;
**Rage (take 1/2 physical damage, advantage on saves against fear, +2 AC, +6 damage, +30&#039; move, must attack nearest target)&lt;br /&gt;
***Enter Rage: 1/6 each round, +1 per turn, +1 if injured&lt;br /&gt;
***End Rage: Roll under Wisdom on 3d6&lt;br /&gt;
&lt;br /&gt;
*Knacks&lt;br /&gt;
**Self Improvement (+1 Str/Con)&lt;br /&gt;
**Controlled Rage (roll twice to Enter or Exit Rage)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 4 (Chain+Shield)&lt;br /&gt;
*HP ???&lt;br /&gt;
*Movement Rate 90&#039;&lt;br /&gt;
*Initiative Modifier 0&lt;br /&gt;
&lt;br /&gt;
*Attacks&lt;br /&gt;
**Sword: THACO 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
**Hand-axe: THACO 13 1d6+2 (1d6+8 while raging), range 10/20/30 thrown&lt;br /&gt;
**Longbow: THACO 15 1d6, range 70/140/210&lt;br /&gt;
&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 11&lt;br /&gt;
**Poison &amp;amp; Death 9&lt;br /&gt;
**Blast &amp;amp; Breath 11&lt;br /&gt;
**Staves &amp;amp; Wands 10&lt;br /&gt;
**Spells 13&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Encumbrance: 670 (590 without pack = 90&#039; move)&lt;br /&gt;
**Sword (60)&lt;br /&gt;
**Hand-axes (30)&lt;br /&gt;
**Shield (100)&lt;br /&gt;
**Chain Mail (400)&lt;br /&gt;
**Backpack (80)&lt;br /&gt;
***Hammer + 12 Iron Spikes&lt;br /&gt;
***Mirror&lt;br /&gt;
***Rations (iron, 7 days)&lt;br /&gt;
***Sack (large)&lt;br /&gt;
***Water skin&lt;br /&gt;
***Torch (6)&lt;br /&gt;
***Flint&amp;amp;Steel&lt;br /&gt;
***Rope 50&#039;&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=313409</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=313409"/>
		<updated>2017-01-31T00:26:25Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Emelarn Stormcandle]] | AC 7 HP 7/7 Init +0 | Sword 7+, 1d6+3 dmg&lt;br /&gt;
*[[Clodia]] | AC 0 HP 4/4 Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
**[[Abelia]] | AC 6 HP 3/3 Init -1 | 9+ Mace 1d6+1 | 11+ Short Bow 1d6+1&lt;br /&gt;
*[[Hamish the Hairy]] | AC 5 HP 14/14 Init. +0, Surprise +1. | Halberd 8+, 1d10+2 dmg&lt;br /&gt;
*[[Shael the Sullen]] | AC 4 HP 8/8 Init. +1 | Sword 9+, 1d6 dmg | Crossbow 9+, 1d6 dmg&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Dead PCs==&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 5 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Shael 90/30/90&lt;br /&gt;
**Total Encumbrance: 6&lt;br /&gt;
**Gear: 6&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: .5 stone 3 items (500gp + 2 gems + 1 potion)&lt;br /&gt;
*Emelarn 60/20/60&lt;br /&gt;
**Total Encumbrance: 9 stone 5 items&lt;br /&gt;
**Gear: 9+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Hamish 60/20/60&lt;br /&gt;
**Total Encumbrance: 7 stone 5 items&lt;br /&gt;
**Gear: 7+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Abelia 60/20/60&lt;br /&gt;
**Total Encumbrance: 7 stone 5 items&lt;br /&gt;
**Gear: 7+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;br /&gt;
&lt;br /&gt;
=Party Treasury=&lt;br /&gt;
12 gold&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[https://docs.google.com/drawings/d/1pHH0QzbKOl-8-Ekqd8X13WxEtXWivX9RVYH_IIGra9k/edit?usp=sharing Google Doc of Buried Temple Map (WIP)]&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Kobold Map.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Turos Tem Plan View.png]]&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abelia&amp;diff=312645</id>
		<title>Abelia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abelia&amp;diff=312645"/>
		<updated>2017-01-19T03:28:58Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Level 0&lt;br /&gt;
*XP: 3/3&lt;br /&gt;
*Henchman of Clodia&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 +1&lt;br /&gt;
*INT 6  -2&lt;br /&gt;
*WIS 12 0&lt;br /&gt;
*DEX 8  -1&lt;br /&gt;
*CON 15 +1&lt;br /&gt;
*CHA 6  -2&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 6 (Plate + Shield - Dex)&lt;br /&gt;
*HP 3&lt;br /&gt;
*Movement Rate 60/20/60&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Primary Melee Attack: Mace 9+ 1d6+1&lt;br /&gt;
**Primary Ranged Attack: Shortbow 11+ 1d6+1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 16&lt;br /&gt;
**Poison &amp;amp; Death 15 &lt;br /&gt;
**Blast &amp;amp; Breath 17&lt;br /&gt;
**Staves &amp;amp; Wands 17&lt;br /&gt;
**Spells 18&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*7s 5i &lt;br /&gt;
**Plate&lt;br /&gt;
**Shield&lt;br /&gt;
**Mace&lt;br /&gt;
**Shortbow + Arrows&lt;br /&gt;
**Backpack&lt;br /&gt;
**Iron Rations&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=312634</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=312634"/>
		<updated>2017-01-19T00:34:15Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
&lt;br /&gt;
Clodia comes from a family of middling patricians of no special connections whatsoever and was sold to the Sisters of Morning to avoid her father having to pay her dowry. Though she took well to the monastic life, her most recent Cloistered Mother took a dislike to her out of petty jealousy. Clodia was dispatched on a pointless errand to recover a lost text of the Lady of Fortune which almost certainly does not exist and from which she is not expected to return.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2212/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Turn Undead (as Cleric of same level)&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 4&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 11+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves (not including Wisdom bonus):&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Dagger&lt;br /&gt;
**Darts (5)&lt;br /&gt;
**Holy Symbol (7 pointed wheel)&lt;br /&gt;
**Backpack&lt;br /&gt;
***Comfrey (3) &lt;br /&gt;
***Hammer and Spikes (12)&lt;br /&gt;
***Mirror&lt;br /&gt;
***Lantern&lt;br /&gt;
***Iron Rations (2 weeks)&lt;br /&gt;
***Tinder Box&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Lantern Oil (3)&lt;br /&gt;
***Military Oil (2)&lt;br /&gt;
***Large Sack (2)&lt;br /&gt;
**Belt Pouch&lt;br /&gt;
***Holy Water (1)&lt;br /&gt;
***3 gp 6 sp&lt;br /&gt;
**Light Riding Horse&lt;br /&gt;
***Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=312633</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=312633"/>
		<updated>2017-01-19T00:33:15Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Emelarn Stormcandle]] | AC 7 HP 7/7 Init +0 | Sword 7+, 1d6+3 dmg&lt;br /&gt;
*[[Clodia]] | AC 0 HP 4/4 Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
**[[Abelia]] | AC 6 HP 3/3 Init -1 | 9+ Mace 1d6+1 | 11+ Short Bow 1d6+1&lt;br /&gt;
*[[Hamish the Hairy]] | AC 5 HP 14/14 Init. +0, Surprise +1. | Halberd 8+, 1d10+2 dmg&lt;br /&gt;
*[[Shael the Sullen]] | AC 4 HP 8/8 Init. +1 | Sword 9+, 1d6 dmg | Crossbow 9+, 1d6 dmg&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Dead PCs==&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 5 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Shael 90/30/90&lt;br /&gt;
**Total Encumbrance: 5+2&lt;br /&gt;
**Gear: 5+2&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Emelarn 60/20/60&lt;br /&gt;
**Total Encumbrance: 9 stone 5 items&lt;br /&gt;
**Gear: 9+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Hamish 60/20/60&lt;br /&gt;
**Total Encumbrance: 7 stone 5 items&lt;br /&gt;
**Gear: 7+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Abelia 60/20/60&lt;br /&gt;
**Total Encumbrance: 7 stone 5 items&lt;br /&gt;
**Gear: 7+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[https://docs.google.com/drawings/d/1pHH0QzbKOl-8-Ekqd8X13WxEtXWivX9RVYH_IIGra9k/edit?usp=sharing Google Doc of Buried Temple Map (WIP)]&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Turos Tem Plan View.png]]&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=312632</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=312632"/>
		<updated>2017-01-19T00:28:53Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Emelarn Stormcandle]] | AC 7 HP 7/7 Init +0 | Sword 7+, 1d6+3 dmg&lt;br /&gt;
*[[Clodia]] | AC 0 HP 4/4 Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
**[[Abelia]] | AC 6 HP 3/3 Init -1 | 9+ Mace 1d6+1 | 11+ Short Bow 1d6+1&lt;br /&gt;
*[[Hamish the Hairy]] | AC 5 HP 14/14 Init. +0, Surprise +1. | Halberd 8+, 1d10+2 dmg&lt;br /&gt;
*[[Shael the Sullen]] | AC 4 HP 8/8 Init. +1 | Sword 9+, 1d6 dmg | Crossbow 9+, 1d6 dmg&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Dead PCs==&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 5 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Shael 90/30/90&lt;br /&gt;
**Total Encumbrance: 5+2&lt;br /&gt;
**Gear: 5+2&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Emelarn 60/20/60&lt;br /&gt;
**Total Encumbrance: 9 stone 5 items&lt;br /&gt;
**Gear: 9+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Hamish 60/20/60&lt;br /&gt;
**Total Encumbrance: 7 stone 5 items&lt;br /&gt;
**Gear: 7+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[https://docs.google.com/drawings/d/1pHH0QzbKOl-8-Ekqd8X13WxEtXWivX9RVYH_IIGra9k/edit?usp=sharing Google Doc of Buried Temple Map (WIP)]&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Turos Tem Plan View.png]]&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=312631</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=312631"/>
		<updated>2017-01-19T00:28:28Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Emelarn Stormcandle]] | AC 7 HP 7/7 Init +0 | Sword 7+, 1d6+3 dmg&lt;br /&gt;
*[[Clodia]] | AC 0 HP 4/4 Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
**[Abelia]] | AC 6 HP 3/3 Init -1 | 9+ Mace 1d6+1 | 11+ Short Bow 1d6+1&lt;br /&gt;
*[[Hamish the Hairy]] | AC 5 HP 14/14 Init. +0, Surprise +1. | Halberd 8+, 1d10+2 dmg&lt;br /&gt;
*[[Shael the Sullen]] | AC 4 HP 8/8 Init. +1 | Sword 9+, 1d6 dmg | Crossbow 9+, 1d6 dmg&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Dead PCs==&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 5 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Shael 90/30/90&lt;br /&gt;
**Total Encumbrance: 5+2&lt;br /&gt;
**Gear: 5+2&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Emelarn 60/20/60&lt;br /&gt;
**Total Encumbrance: 9 stone 5 items&lt;br /&gt;
**Gear: 9+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Hamish 60/20/60&lt;br /&gt;
**Total Encumbrance: 7 stone 5 items&lt;br /&gt;
**Gear: 7+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[https://docs.google.com/drawings/d/1pHH0QzbKOl-8-Ekqd8X13WxEtXWivX9RVYH_IIGra9k/edit?usp=sharing Google Doc of Buried Temple Map (WIP)]&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Turos Tem Plan View.png]]&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Abelia&amp;diff=312630</id>
		<title>Abelia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Abelia&amp;diff=312630"/>
		<updated>2017-01-19T00:27:50Z</updated>

		<summary type="html">&lt;p&gt;Safid: Created page with &amp;quot;Sinister Stone == Rank == *Human Level 0 *XP: 3/3 *Henchman of Clodia  == Attributes == *STR 13 +1 *INT 6  -2 *WIS 12 0 *DEX 8  -1 *CON 15 +1 *CHA 6  -2  == Combat == *AC...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Level 0&lt;br /&gt;
*XP: 3/3&lt;br /&gt;
*Henchman of Clodia&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 13 +1&lt;br /&gt;
*INT 6  -2&lt;br /&gt;
*WIS 12 0&lt;br /&gt;
*DEX 8  -1&lt;br /&gt;
*CON 15 +1&lt;br /&gt;
*CHA 6  -2&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 6 (Plate + Shield - Dex)&lt;br /&gt;
*HP 3&lt;br /&gt;
*Movement Rate 60/20/60&lt;br /&gt;
*Initiative Modifier -1&lt;br /&gt;
*Attacks&lt;br /&gt;
**Primary Melee Attack: Mace 9+ 1d6+1&lt;br /&gt;
**Primary Ranged Attack: Shortbow 11+ 1d6+1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*7s 5i &lt;br /&gt;
**Plate&lt;br /&gt;
**Shield&lt;br /&gt;
**Mace&lt;br /&gt;
**Shortbow + Arrows&lt;br /&gt;
**Backpack&lt;br /&gt;
**Iron Rations&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=312602</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=312602"/>
		<updated>2017-01-18T02:24:06Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Emelarn Stormcandle]] | AC 7 HP 7/7 Init +0 | Sword 7+, 1d6+3 dmg&lt;br /&gt;
*[[Clodia]] | AC 0 HP 4/4 Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
*[[Hamish the Hairy]] | AC 5 HP 14/14 Init. +0, Surprise +1. | Halberd 8+, 1d10+2 dmg&lt;br /&gt;
*[[Shael the Sullen]] | AC 4 HP 8/8 Init. +1 | Sword 9+, 1d6 dmg | Crossbow 9+, 1d6 dmg&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Dead PCs==&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 5 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Shael 90/30/90&lt;br /&gt;
**Total Encumbrance: 5+2&lt;br /&gt;
**Gear: 5+2&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Emelarn 60/20/60&lt;br /&gt;
**Total Encumbrance: 9 stone 5 items&lt;br /&gt;
**Gear: 9+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Hamish 60/20/60&lt;br /&gt;
**Total Encumbrance: 7 stone 5 items&lt;br /&gt;
**Gear: 7+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[https://docs.google.com/drawings/d/1pHH0QzbKOl-8-Ekqd8X13WxEtXWivX9RVYH_IIGra9k/edit?usp=sharing Google Doc of Buried Temple Map (WIP)]&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance.png]]&lt;br /&gt;
&lt;br /&gt;
[[File:Turos Tem Plan View.png]]&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311574</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311574"/>
		<updated>2017-01-10T01:22:17Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 5 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
*[[Emelarn Stormcandle]] | AC 7 HP 7 Init +0 | Sword 7+, 1d6+3 dmg&lt;br /&gt;
*[[Clodia]] | AC 0 HP 4/4 Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
*[[Hamish the Hairy]] | AC 5 HP 14/14 Init. +0, Surprise +1. | Halberd 8+, 1d10+2 dmg.&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Erwin 120/40/120&lt;br /&gt;
**Total Encumbrance: 4+4&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Emelarn 60/20/60&lt;br /&gt;
**Total Encumbrance: 9 stone 5 items&lt;br /&gt;
**Gear: 9+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Hamish 60/20/60&lt;br /&gt;
**Total Encumbrance: 7 stone 5 items&lt;br /&gt;
**Gear: 7+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[https://docs.google.com/drawings/d/1pHH0QzbKOl-8-Ekqd8X13WxEtXWivX9RVYH_IIGra9k/edit?usp=sharing Google Doc of Snake Temple Map (WIP)]&lt;br /&gt;
&lt;br /&gt;
[[File:Entrance.png]]&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311573</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311573"/>
		<updated>2017-01-10T01:22:06Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Maps */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 5 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
*[[Emelarn Stormcandle]] | AC 7 HP 7 Init +0 | Sword 7+, 1d6+3 dmg&lt;br /&gt;
*[[Clodia]] | AC 0 HP 4/4 Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
*[[Hamish the Hairy]] | AC 5 HP 14/14 Init. +0, Surprise +1. | Halberd 8+, 1d10+2 dmg.&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Erwin 120/40/120&lt;br /&gt;
**Total Encumbrance: 4+4&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Emelarn 60/20/60&lt;br /&gt;
**Total Encumbrance: 9 stone 5 items&lt;br /&gt;
**Gear: 9+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Hamish 60/20/60&lt;br /&gt;
**Total Encumbrance: 7 stone 5 items&lt;br /&gt;
**Gear: 7+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
[https://docs.google.com/drawings/d/1pHH0QzbKOl-8-Ekqd8X13WxEtXWivX9RVYH_IIGra9k/edit?usp=sharing Google Doc of Snake Temple Map (WIP)]&lt;br /&gt;
[[File:Entrance.png]]&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311510</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311510"/>
		<updated>2017-01-09T00:28:11Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 4 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
*[[Emelarn Stormcandle]] | AC 6 HP 7 Init +0 | Two-handed sword 7+, 1d10+3 dmg&lt;br /&gt;
*[[Clodia]] | AC 0 HP 4/4 Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Erwin 120/40/120&lt;br /&gt;
**Total Encumbrance: 4+4&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Emelarn 60/20/60&lt;br /&gt;
**Total Encumbrance: 9 stone 5 items&lt;br /&gt;
**Gear: 9+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311509</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311509"/>
		<updated>2017-01-09T00:27:58Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
&lt;br /&gt;
Clodia comes from a family of middling patricians of no special connections whatsoever and was sold to the Sisters of Morning to avoid her father having to pay her dowry. Though she took well to the monastic life, her most recent Cloistered Mother took a dislike to her out of petty jealousy. Clodia was dispatched on a pointless errand to recover a lost text of the Lady of Fortune which almost certainly does not exist and from which she is not expected to return.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Turn Undead (as Cleric of same level)&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 4&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 11+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves (not including Wisdom bonus):&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Dagger&lt;br /&gt;
**Darts (5)&lt;br /&gt;
**Holy Symbol (7 pointed wheel)&lt;br /&gt;
**Backpack&lt;br /&gt;
***Comfrey (3) &lt;br /&gt;
***Hammer and Spikes (12)&lt;br /&gt;
***Mirror&lt;br /&gt;
***Lantern&lt;br /&gt;
***Iron Rations (2 weeks)&lt;br /&gt;
***Tinder Box&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Lantern Oil (3)&lt;br /&gt;
***Military Oil (2)&lt;br /&gt;
***Large Sack (2)&lt;br /&gt;
**Belt Pouch&lt;br /&gt;
***Holy Water (1)&lt;br /&gt;
***3 gp 6 sp&lt;br /&gt;
**Light Riding Horse&lt;br /&gt;
***Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311505</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311505"/>
		<updated>2017-01-08T23:59:51Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
&lt;br /&gt;
Clodia comes from a family of middling patricians of no special connections whatsoever and was sold to the Sisters of Morning to avoid her father having to pay her dowry. Though she took well to the monastic life, her most recent Cloistered Mother took a dislike to her out of petty jealousy. Clodia was dispatched on a pointless errand to recover a lost text of the Lady of Fortune which almost certainly does not exist and from which she is not expected to return.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Turn Undead (as Cleric of same level)&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 11+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves (not including Wisdom bonus):&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Dagger&lt;br /&gt;
**Darts (5)&lt;br /&gt;
**Holy Symbol (7 pointed wheel)&lt;br /&gt;
**Backpack&lt;br /&gt;
***Comfrey (3) &lt;br /&gt;
***Hammer and Spikes (12)&lt;br /&gt;
***Mirror&lt;br /&gt;
***Lantern&lt;br /&gt;
***Iron Rations (2 weeks)&lt;br /&gt;
***Tinder Box&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Lantern Oil (3)&lt;br /&gt;
***Military Oil (2)&lt;br /&gt;
***Large Sack (2)&lt;br /&gt;
**Belt Pouch&lt;br /&gt;
***Holy Water (1)&lt;br /&gt;
***3 gp 6 sp&lt;br /&gt;
**Light Riding Horse&lt;br /&gt;
***Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311502</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311502"/>
		<updated>2017-01-08T23:52:40Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
&lt;br /&gt;
Clodia comes from a family of middling patricians of no special connections whatsoever and was sold to the Sisters of Morning to avoid her father having to pay her dowry. Though she took well to the monastic life, her most recent Cloistered Mother took a dislike to her out of petty jealousy. Clodia was dispatched on a pointless errand to recover a lost text of the Lady of Fortune which almost certainly does not exist and from which she is not expected to return.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 11+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves (not including Wisdom bonus):&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Dagger&lt;br /&gt;
**Darts (5)&lt;br /&gt;
**Holy Symbol (7 pointed wheel)&lt;br /&gt;
**Backpack&lt;br /&gt;
***Comfrey (3) &lt;br /&gt;
***Hammer and Spikes (12)&lt;br /&gt;
***Mirror&lt;br /&gt;
***Lantern&lt;br /&gt;
***Iron Rations (2 weeks)&lt;br /&gt;
***Tinder Box&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Lantern Oil (3)&lt;br /&gt;
***Military Oil (2)&lt;br /&gt;
***Large Sack (2)&lt;br /&gt;
**Belt Pouch&lt;br /&gt;
***Holy Water (1)&lt;br /&gt;
***3 gp 6 sp&lt;br /&gt;
**Light Riding Horse&lt;br /&gt;
***Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311501</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311501"/>
		<updated>2017-01-08T23:51:36Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 4 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
*[[Emelarn Stormcandle]] | AC 6 HP 7 Init +0 | Two-handed sword 7+, 1d10+3 dmg&lt;br /&gt;
*[[Clodia]] | AC 0 HP X Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Erwin 120/40/120&lt;br /&gt;
**Total Encumbrance: 4+4&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Emelarn 60/20/60&lt;br /&gt;
**Total Encumbrance: 9 stone 5 items&lt;br /&gt;
**Gear: 9+5&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311500</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311500"/>
		<updated>2017-01-08T23:51:20Z</updated>

		<summary type="html">&lt;p&gt;Safid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
&lt;br /&gt;
Clodia comes from a family of middling patricians of no special connections whatsoever and was sold to the Sisters of Morning to avoid her father having to pay her dowry. Though she took well to the monastic life, her most recent Cloistered Mother took a dislike to her out of petty jealousy. Clodia was dispatched on a pointless errand to recover a lost text of the Lady of Fortune which almost certainly does not exist and from which she is not expected to return.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 11+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 4 stone 1 items&lt;br /&gt;
**Dagger&lt;br /&gt;
**Darts (5)&lt;br /&gt;
**Holy Symbol (7 pointed wheel)&lt;br /&gt;
**Backpack&lt;br /&gt;
***Comfrey (3) &lt;br /&gt;
***Hammer and Spikes (12)&lt;br /&gt;
***Mirror&lt;br /&gt;
***Lantern&lt;br /&gt;
***Iron Rations (2 weeks)&lt;br /&gt;
***Tinder Box&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Lantern Oil (3)&lt;br /&gt;
***Military Oil (2)&lt;br /&gt;
***Large Sack (2)&lt;br /&gt;
**Belt Pouch&lt;br /&gt;
***Holy Water (1)&lt;br /&gt;
***3 gp 6 sp&lt;br /&gt;
**Light Riding Horse&lt;br /&gt;
***Saddle and Tack&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311495</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311495"/>
		<updated>2017-01-08T23:47:05Z</updated>

		<summary type="html">&lt;p&gt;Safid: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
&lt;br /&gt;
Clodia comes from a family of middling patricians of no special connections whatsoever and was sold to the Sisters of Morning to avoid her father having to pay her dowry. Though she took well to the monastic life, her most recent Cloistered Mother took a dislike to her out of petty jealousy. Clodia was dispatched on a pointless errand to recover a lost text of the Lady of Fortune which almost certainly does not exist and from which she is not expected to return.&lt;br /&gt;
&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 11+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 4 stone 5 items&lt;br /&gt;
**Dagger&lt;br /&gt;
**Darts (5)&lt;br /&gt;
**Holy Symbol (7 pointed wheel)&lt;br /&gt;
**Backpack&lt;br /&gt;
***Comfrey (5) &lt;br /&gt;
***Hammer and Spikes (12)&lt;br /&gt;
***Mirror&lt;br /&gt;
***Lantern&lt;br /&gt;
***Iron Rations (2 weeks)&lt;br /&gt;
***Tinder Box&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Lantern Oil (3)&lt;br /&gt;
***Military Oil (2)&lt;br /&gt;
***Large Sack (2)&lt;br /&gt;
**Belt Pouch&lt;br /&gt;
***Holy Water (2)&lt;br /&gt;
***8 gp 6 sp&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311494</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311494"/>
		<updated>2017-01-08T23:43:02Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 11+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 4 stone 5 items&lt;br /&gt;
**Dagger&lt;br /&gt;
**Darts (5)&lt;br /&gt;
**Holy Symbol (7 pointed wheel)&lt;br /&gt;
**Backpack&lt;br /&gt;
***Comfrey (5) &lt;br /&gt;
***Hammer and Spikes (12)&lt;br /&gt;
***Mirror&lt;br /&gt;
***Lantern&lt;br /&gt;
***Iron Rations (2 weeks)&lt;br /&gt;
***Tinder Box&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Lantern Oil (3)&lt;br /&gt;
***Military Oil (2)&lt;br /&gt;
***Large Sack (2)&lt;br /&gt;
**Belt Pouch&lt;br /&gt;
***Holy Water (2)&lt;br /&gt;
***8 gp 6 sp&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311493</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311493"/>
		<updated>2017-01-08T23:40:48Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 4 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
*[[Emelarn Stormcandle]] AC&lt;br /&gt;
*[[Clodia]] | AC 0 HP X Init 0 | 10+ Dart 1d4-1&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Erwin 120/40/120&lt;br /&gt;
**Total Encumbrance: 4+4&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 5 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311492</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311492"/>
		<updated>2017-01-08T23:40:34Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Encumbrance Ape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 4 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
*[[Emelarn Stormcandle]] AC&lt;br /&gt;
*[[Clodia]] | AC 0 HP X Init 0 | x Main Weapon Attack and Damage&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Erwin 120/40/120&lt;br /&gt;
**Total Encumbrance: 4+4&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Clodia 120/40/120&lt;br /&gt;
**Total Encumbrance: 4 stone 5 items&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311491</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311491"/>
		<updated>2017-01-08T23:38:46Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 11+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 4 stone 5 items&lt;br /&gt;
**Dagger&lt;br /&gt;
**Darts (10)&lt;br /&gt;
**Holy Symbol (7 pointed wheel)&lt;br /&gt;
**Backpack&lt;br /&gt;
***Comfrey (5) &lt;br /&gt;
***Hammer and Spikes (12)&lt;br /&gt;
***Mirror&lt;br /&gt;
***Lantern&lt;br /&gt;
***Iron Rations (2 weeks)&lt;br /&gt;
***Tinder Box&lt;br /&gt;
***Rope 50&#039;&lt;br /&gt;
***Waterskin&lt;br /&gt;
***Lantern Oil (3)&lt;br /&gt;
***Military Oil (2)&lt;br /&gt;
***Large Sack (2)&lt;br /&gt;
**Belt Pouch&lt;br /&gt;
***Holy Water (2)&lt;br /&gt;
***6 gp 6 sp&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311490</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311490"/>
		<updated>2017-01-08T23:27:38Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 11+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 0 stone 0 items&lt;br /&gt;
**Backpack&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holy symbol (white lady of Mityara), slender&lt;br /&gt;
whitewood staff, white silk chiton, gold silk&lt;br /&gt;
sash, high boots, backpack, 1lb birthwort, 1lb&lt;br /&gt;
comfrey, 1lb goldenrod, 1lb woundwort, flask&lt;br /&gt;
of holy water, 2 weeks’ iron rations, 1gp&lt;br /&gt;
&lt;br /&gt;
Gold used:&lt;br /&gt;
2&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311489</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311489"/>
		<updated>2017-01-08T23:27:24Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 10+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Total Encumbrance: 0 stone 0 items&lt;br /&gt;
**Backpack&lt;br /&gt;
***&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Holy symbol (white lady of Mityara), slender&lt;br /&gt;
whitewood staff, white silk chiton, gold silk&lt;br /&gt;
sash, high boots, backpack, 1lb birthwort, 1lb&lt;br /&gt;
comfrey, 1lb goldenrod, 1lb woundwort, flask&lt;br /&gt;
of holy water, 2 weeks’ iron rations, 1gp&lt;br /&gt;
&lt;br /&gt;
Gold used:&lt;br /&gt;
2&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311488</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311488"/>
		<updated>2017-01-08T23:24:59Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 4 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
*[[Emelarn Stormcandle]] AC&lt;br /&gt;
*[[Clodia]] | AC 0 HP X Init 0 | x Main Weapon Attack and Damage&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Erwin 120/40/120&lt;br /&gt;
**Total Encumbrance: 4+4&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311487</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311487"/>
		<updated>2017-01-08T23:24:18Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate (explore/combat/run) 120/40/120&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 10+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311486</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311486"/>
		<updated>2017-01-08T23:23:04Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
** Adventuring (maintain equipment, ride horse, set up camp, search for secrets, evaluate valuables)&lt;br /&gt;
** Healing (identify disease 11+, use herbs, natural healing +1d3)&lt;br /&gt;
** Profession: Estate Lawyer (expert knowledge 11+, earn 25gp/month practicing)&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
** Contemplation (by spending 1 hour in meditation, may recover 1 spell slot. Can be used multiple times / day but only on different spell levels)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate ???&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 10+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311485</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311485"/>
		<updated>2017-01-08T23:15:16Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Spells */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate ???&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 10+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: 2 / day&lt;br /&gt;
** Angelic Choir (make sweet epic music)&lt;br /&gt;
** Command Word (one word command, range 10&#039;, save only if Int &amp;gt; 12)&lt;br /&gt;
** Cure Light Wounds (heal 1d6+1 or paralysis, touch)&lt;br /&gt;
** Delay Disease (stave off disease effects for 24h)&lt;br /&gt;
** Detect Danger (detect whether object or creature is dangerous, also detects poisons, lasts 6 turns)&lt;br /&gt;
** Detect Evil (detect evil w/i 60&#039;)&lt;br /&gt;
** Detect Magic (detect magic items, invisible)&lt;br /&gt;
** Fellowship (save or treat me as if Cha was +2d4)&lt;br /&gt;
** Light (can blind single target with save or light up area 120&#039;)&lt;br /&gt;
** Protection from Evil (10&#039; radius of +1 AC and +1 saves, keeps enchanted creatures out, must be stationary)&lt;br /&gt;
** Purify Food and Water (poisoned/spoiled food or water potable)&lt;br /&gt;
** Remove Fear (give target new save at +1 to avoid fear)&lt;br /&gt;
** Resist Cold (+2 to saves vs cold, -1 damage to each die)&lt;br /&gt;
** Sanctuary (to attack target must make save vs spells, target can&#039;t take offensive actions)&lt;br /&gt;
** Salving Rest (target heals +1d3 HP for each day of rest until they stop resting)&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311484</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311484"/>
		<updated>2017-01-08T23:13:22Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** Common&lt;br /&gt;
** (left blank)&lt;br /&gt;
&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate ???&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 10+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311483</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311483"/>
		<updated>2017-01-08T23:12:29Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC 0&lt;br /&gt;
*HP 2d4-2&amp;gt;3&lt;br /&gt;
*Movement Rate ???&lt;br /&gt;
*Initiative +0&lt;br /&gt;
*Attacks&lt;br /&gt;
**Dagger 10+ 1d4-1&lt;br /&gt;
**Dart 10+ 1d4-1&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis 13&lt;br /&gt;
**Poison &amp;amp; Death 10&lt;br /&gt;
**Blast &amp;amp; Breath 16&lt;br /&gt;
**Staves &amp;amp; Wands 13&lt;br /&gt;
**Spells 15&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311482</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311482"/>
		<updated>2017-01-08T23:10:29Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: 2000/4000 (+5% bonus)&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311481</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311481"/>
		<updated>2017-01-08T23:09:51Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Rank */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Human Priestess 2&lt;br /&gt;
*XP: x/2d4-2&amp;gt;3&lt;br /&gt;
*Neutral&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311480</id>
		<title>Clodia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Clodia&amp;diff=311480"/>
		<updated>2017-01-08T23:08:56Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Sinister Stone]]&lt;br /&gt;
== Rank ==&lt;br /&gt;
*Race Class Level&lt;br /&gt;
*XP: XX/YY&lt;br /&gt;
*Alignment (note that being chaotic in ACKS is &#039;&#039;&#039;bad&#039;&#039;&#039;, stick to neutral or lawful please.)&lt;br /&gt;
*List whether the character is a full PC or henchman, if the latter list chain of command to a PC.&lt;br /&gt;
*List any titles or holdings&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
*STR 8  (-1)&lt;br /&gt;
*INT 14 (+1)&lt;br /&gt;
*WIS 13 (+1)&lt;br /&gt;
*DEX 10 (0)&lt;br /&gt;
*CON 8  (-1)&lt;br /&gt;
*CHA 12 (0)&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
*Languages&lt;br /&gt;
** &lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*General Proficiencies&lt;br /&gt;
**(please give a very short summary of what your skills do, if they have mechanical effects, if it&#039;s not too much effort. Elsewise, a page number is nice.)&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
*Class Proficiencies&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC&lt;br /&gt;
*HP (just list the max here, list current HP on the front page.)&lt;br /&gt;
*Movement Rate&lt;br /&gt;
*Initiative Modifier&lt;br /&gt;
*Attacks (For the below, write in what it is. Like, &amp;quot;Two-Handed Sword: Stats.&amp;quot;&lt;br /&gt;
**Primary Melee Attack: (List the attack throw with all magical, ability, etc., modifiers, like 5+ or whatever), (Damage.)&lt;br /&gt;
**Secondary Melee Attack:&lt;br /&gt;
**Primary Ranged Attack:&lt;br /&gt;
*Saves:&lt;br /&gt;
**Petrification &amp;amp; Paralysis&lt;br /&gt;
**Poison &amp;amp; Death&lt;br /&gt;
**Blast &amp;amp; Breath&lt;br /&gt;
**Staves &amp;amp; Wands&lt;br /&gt;
**Spells&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
*First Level: Spells Per Day&lt;br /&gt;
**A first level spell in your repertoire&lt;br /&gt;
**Another first-level spell in your repertoire&lt;br /&gt;
**Etc&lt;br /&gt;
*Second Level: Spells Per Day&lt;br /&gt;
**One&lt;br /&gt;
**Two&lt;br /&gt;
**You-know-what-to-do&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
*Gear, Armor, Weapons: Total Encumbrance. Don&#039;t list party treasure here. That&#039;s what the ape is for on the front page. This is to keep track of those things that are relatively permanently staying with your character.&lt;br /&gt;
**Then list&lt;br /&gt;
**Those things&lt;br /&gt;
**Individually&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311479</id>
		<title>Sinister Stone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sinister_Stone&amp;diff=311479"/>
		<updated>2017-01-08T23:07:49Z</updated>

		<summary type="html">&lt;p&gt;Safid: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Sinister Stone.jpg|800px|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
*[[Erwin the Restless]] | AC 4 HP 4 Init +1 | Short bow 9+, 1d6 dmg&lt;br /&gt;
*[[Emelarn Stormcandle]] AC&lt;br /&gt;
*[[Clodia]] | AC X HP X Init X | x Main Weapon Attack and Damage&lt;br /&gt;
*Character Name | AC x HP x Init. x Main Weapon Attack and Damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Encumbrance Ape=&lt;br /&gt;
&lt;br /&gt;
*Erwin 120/40/120&lt;br /&gt;
**Total Encumbrance: 4+4&lt;br /&gt;
**Gear: 4+4&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
*Character Name/Movement Rate&lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Gear:&lt;br /&gt;
**Treasure:&lt;/div&gt;</summary>
		<author><name>Safid</name></author>
	</entry>
</feed>