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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sage+Genesis</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T01:05:02Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shran&amp;diff=398496</id>
		<title>Shran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shran&amp;diff=398496"/>
		<updated>2021-04-05T12:00:32Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: Created page with &amp;quot;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway] right  == Summary ==  &amp;#039;&amp;#039;&amp;#039;Bio:&amp;#039;&amp;#039;&amp;#039; Andorian male&amp;lt;br&amp;gt; &amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
[[File:Shran.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Andorian male&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Executive Officer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 11 / 11&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ushaan-tor Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Vicious 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 4 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 12&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 8&lt;br /&gt;
|Security 3&lt;br /&gt;
|-&lt;br /&gt;
|Insight 9&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 7&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Advisor:&#039;&#039;&#039; Whenever you assist another character using your Command Discipline, the character being assisted may re-roll one d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cautious: Command:&#039;&#039;&#039; Whenever you attempt a Task with Command, and you buy one or more d20s by spending Momentum, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cautious: Conn&#039;&#039;&#039; Whenever you attempt a Task with Conn, and you buy one or more d20s by spending Momentum, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ushaan:&#039;&#039;&#039; You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Flight Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Astronavigation&amp;lt;br&amp;gt;&lt;br /&gt;
Help Operations&amp;lt;br&amp;gt;&lt;br /&gt;
Team Dynamics&amp;lt;br&amp;gt;&lt;br /&gt;
Combat Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
Lead By Example&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
The Unit is the Clan&amp;lt;br&amp;gt;&lt;br /&gt;
Lead by Doing&amp;lt;br&amp;gt;&lt;br /&gt;
Experience is the Best Teacher&amp;lt;br&amp;gt;&lt;br /&gt;
Fight for Friends&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Shran.png&amp;diff=398495</id>
		<title>File:Shran.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Shran.png&amp;diff=398495"/>
		<updated>2021-04-05T11:55:17Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398494</id>
		<title>STA: USS Hathaway</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398494"/>
		<updated>2021-04-05T11:54:51Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures&#039;&#039; game set just after Star Trek V, following the exploits of the USS Hathaway.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
In Character Thread (none yet)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/ooc-sta-uss-hathaway.879566 Out of Character Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-check-movie-era-star-trek-adventures.879341/ Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Characters == &lt;br /&gt;
[[Ananthi &amp;quot;Nan&amp;quot; Kettering]], Commanding Officer, played by squidheadjax&amp;lt;br&amp;gt;&lt;br /&gt;
[[L&#039;Igra]], Head Nurse and First Responder, played by Sage Genesis&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenara Xel]], Communications Officer, played by chrisinpm&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kimiko Sugiyama]], Chief Science Officer, played by Maya Qwan&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rachel Carlyle]], Chief Engineer, played by jmucchiello&amp;lt;br&amp;gt;&lt;br /&gt;
[[Shran]], Executive Officer, played by Meriss&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talla Zh&#039;shran]], Chief of Security, played by Aurebesh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Technical Manual ==&lt;br /&gt;
[[USS Hathaway]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FTL Charts]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398480</id>
		<title>STA: USS Hathaway</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398480"/>
		<updated>2021-04-04T18:52:46Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures&#039;&#039; game set just after Star Trek V, following the exploits of the USS Hathaway.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
In Character Thread (none yet)&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/ooc-sta-uss-hathaway.879566 Out of Character Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-check-movie-era-star-trek-adventures.879341/ Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Player Characters == &lt;br /&gt;
[[Ananthi &amp;quot;Nan&amp;quot; Kettering]], Commanding Officer, played by squidheadjax&amp;lt;br&amp;gt;&lt;br /&gt;
[[L&#039;Igra]], Head Nurse and First Responder, played by Sage Genesis&amp;lt;br&amp;gt;&lt;br /&gt;
[[Lenara Xel]], Communications Officer, played by chrisinpm&amp;lt;br&amp;gt;&lt;br /&gt;
[[Kimiko Sugiyama]], Chief Science Officer, played by Maya Qwan&amp;lt;br&amp;gt;&lt;br /&gt;
[[Rachel Carlyle]], Chief Engineer, played by jmucchiello&amp;lt;br&amp;gt;&lt;br /&gt;
[[Talla Zh&#039;shran]], Chief of Security, played by Aurebesh&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Technical Manual ==&lt;br /&gt;
[[USS Hathaway]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[FTL Charts]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talla_Zh%27shran&amp;diff=398473</id>
		<title>Talla Zh&#039;shran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talla_Zh%27shran&amp;diff=398473"/>
		<updated>2021-04-04T14:14:08Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
[[File:Talla.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Andorian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief of Security&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15 / 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 7 Damage Dice (&#039;&#039;Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ushaan-tor Attack:&#039;&#039;&#039; 7 Damage Dice (&#039;&#039;Vicious 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 11&lt;br /&gt;
|Command 2&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 10&lt;br /&gt;
|Security 5&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 8&lt;br /&gt;
|Medicine 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisor:&#039;&#039;&#039; The ship’s Crew Support increases by one. This increase is cumulative if multiple Main Characters in the group select it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ushaan:&#039;&#039;&#039; You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tough:&#039;&#039;&#039; Whenever you Avoid an Injury, the cost is reduced by 1, to a minimum of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Hand phasers&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to hand combat&amp;lt;br&amp;gt;&lt;br /&gt;
Shipboard tactical systems &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Feral reflexes &amp;lt;br&amp;gt;&lt;br /&gt;
No such thing as overkill &amp;lt;br&amp;gt;&lt;br /&gt;
Connections in all the right places&amp;lt;br&amp;gt;&lt;br /&gt;
Live to fight and fly&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talla_Zh%27shran&amp;diff=398472</id>
		<title>Talla Zh&#039;shran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talla_Zh%27shran&amp;diff=398472"/>
		<updated>2021-04-04T14:03:54Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
[[File:Talla.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Male Andorian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief of Security&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15 / 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 7 Damage Dice (&#039;&#039;Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ushaan-tor Attack:&#039;&#039;&#039; 7 Damage Dice (&#039;&#039;Vicious 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 11&lt;br /&gt;
|Command 2&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 10&lt;br /&gt;
|Security 5&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 8&lt;br /&gt;
|Medicine 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisor:&#039;&#039;&#039; The ship’s Crew Support increases by one. This increase is cumulative if multiple Main Characters in the group select it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ushaan:&#039;&#039;&#039; You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tough:&#039;&#039;&#039; Whenever you Avoid an Injury, the cost is reduced by 1, to a minimum of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Hand phasers&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to hand combat&amp;lt;br&amp;gt;&lt;br /&gt;
Shipboard tactical systems &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Feral reflexes &amp;lt;br&amp;gt;&lt;br /&gt;
No such thing as overkill &amp;lt;br&amp;gt;&lt;br /&gt;
Connections in all the right places&amp;lt;br&amp;gt;&lt;br /&gt;
Live to fight and fly&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talla_Zh%27shran&amp;diff=398471</id>
		<title>Talla Zh&#039;shran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talla_Zh%27shran&amp;diff=398471"/>
		<updated>2021-04-04T14:03:43Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
[[File:Talla.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Male Andorian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief of Security&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15 / 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 7 Damage Dice (&#039;&#039;Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ushaan-tor Attack:&#039;&#039;&#039; 7 Damage Dice (&#039;&#039;Vicious 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 11&lt;br /&gt;
|Command 2&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 10&lt;br /&gt;
|Security 5&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 8&lt;br /&gt;
|Medicine 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisor:&#039;&#039;&#039; The ship’s Crew Support increases by one. This increase is cumulative if multiple Main Characters in the group select it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ushaan:&#039;&#039;&#039; You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tough:&#039;&#039;&#039; Whenever you Avoid an Injury, the cost is reduced by 1, to a minimum of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Hand phasers&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to hand combat&amp;lt;br&amp;gt;&lt;br /&gt;
Shipboard tactical systems &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Feral reflexes &amp;lt;br&amp;gt;&lt;br /&gt;
No such thing as overkill &amp;lt;br&amp;gt;&lt;br /&gt;
Connections in all the right places&amp;lt;br&amp;gt;&lt;br /&gt;
Live to fight and fly&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talla_Zh%27shran&amp;diff=398470</id>
		<title>Talla Zh&#039;shran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talla_Zh%27shran&amp;diff=398470"/>
		<updated>2021-04-04T14:02:39Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
[[File:Talla.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Male Andorian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Chief of Security&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15 / 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 7 Damage Dice (&#039;&#039;Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ushaan-tor Attack:&#039;&#039;&#039; 7 Damage Dice (&#039;&#039;Vicious 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 11&lt;br /&gt;
|Command 2&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 4&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 10&lt;br /&gt;
|Security 5&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 1&lt;br /&gt;
|-&lt;br /&gt;
|Reason 8&lt;br /&gt;
|Medicine 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Supervisor:&#039;&#039;&#039; The ship’s Crew Support increases by one. This increase is cumulative if multiple Main Characters in the group select it.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Ushaan:&#039;&#039;&#039; You are experienced in the tradition of honor-dueling known as the Ushaan, having spilt much blood upon the ice. When you make a melee Attack, or are targeted by a melee Attack, and buy one or more d20s by adding to Threat, you may re-roll the dice pool for the Task. Further, you own an Ushaan-tor, a razor-sharp ice-miner’s tool used in these duels.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tough:&#039;&#039;&#039; Whenever you Avoid an Injury, the cost is reduced by 1, to a minimum of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Hand phasers&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to hand combat&amp;lt;br&amp;gt;&lt;br /&gt;
Shipboard tactical systems &amp;lt;br&amp;gt;&lt;br /&gt;
Interrogation&amp;lt;br&amp;gt;&lt;br /&gt;
Small craft&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Feral reflexes &amp;lt;br&amp;gt;&lt;br /&gt;
No such thing as overkill &amp;lt;br&amp;gt;&lt;br /&gt;
Connections in all the right places&amp;lt;br&amp;gt;&lt;br /&gt;
Live to fight and fly&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Talla.png&amp;diff=398469</id>
		<title>File:Talla.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Talla.png&amp;diff=398469"/>
		<updated>2021-04-04T13:52:55Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FTL_Charts&amp;diff=398466</id>
		<title>FTL Charts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FTL_Charts&amp;diff=398466"/>
		<updated>2021-04-04T11:40:34Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical data for the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Starships are the very heart and soul of Star Trek. Without the ability to travel faster than light, there would be no adventure for us to view each week, and the simple relativistic effects of space travel would preclude any type of understandable action. There are four types of FTL-capable engines that we will discuss.&lt;br /&gt;
&lt;br /&gt;
== FTL PROPULSION SYSTEMS​ ==&lt;br /&gt;
&lt;br /&gt;
In actuality, the ST:TNG Technical Manual released by Paramount in 1992 lists the warp factors as being a semi-logarithmic scale, peaking up in the proverbial &amp;quot;envelope&amp;quot; of 100,000 C (C being defined as the speed of light...or the distance (as defined by Einstein) that light travels in one second-186,000 miles, or about 300,000 km) I will not give the absolutes that have been calculated elsewhere for the distance of a light year, but do keep in mind that a parsec is 3.2 light-years-the distance between Earth and our nearest neighbor, Alpha Centari). I prefer to think of warp as being the cube of the number given, which was the original formula given by Roddenberry himself in &amp;quot;The Making of Star Trek&amp;quot;, by David Gerrold.&lt;br /&gt;
&lt;br /&gt;
Following that logic, TransWarp is to the fourth power, and UltraWarp (that used in &#039;&#039;&#039;THE NEXT GENERATION&#039;&#039;&#039; is calculated as being to the fifth power, at least within this game scenario). To cut back on the amount of time it would take you (even with the ever-present calculator) to figure the actual speeds, I&#039;ve compiled the relative speeds in the following chart. Along the same line, the old Hyperspace Drive is included here, and will be discussed in depth later.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FACTOR&lt;br /&gt;
! HYPERSPACE&lt;br /&gt;
! WARP&lt;br /&gt;
! TRANSWARP&lt;br /&gt;
! ULTRAWARP&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| x1&lt;br /&gt;
| x1&lt;br /&gt;
| x1&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| x2&lt;br /&gt;
| x8&lt;br /&gt;
| x16&lt;br /&gt;
| x32&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| x3&lt;br /&gt;
| x27&lt;br /&gt;
| x81&lt;br /&gt;
| x243&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| x4&lt;br /&gt;
| x64&lt;br /&gt;
| x256&lt;br /&gt;
| x1024&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| x5&lt;br /&gt;
| x125&lt;br /&gt;
| x625&lt;br /&gt;
| x3125&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| x6&lt;br /&gt;
| x216&lt;br /&gt;
| x1296&lt;br /&gt;
| x7776&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| x7&lt;br /&gt;
| x343&lt;br /&gt;
| x2401&lt;br /&gt;
| x16807&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x8&lt;br /&gt;
| x512&lt;br /&gt;
| x4096&lt;br /&gt;
| x32768&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| x9&lt;br /&gt;
| x729&lt;br /&gt;
| x6561&lt;br /&gt;
| x59049&lt;br /&gt;
|-&lt;br /&gt;
| 9.9&lt;br /&gt;
| x9.9&lt;br /&gt;
| x970.299&lt;br /&gt;
| x9605.9601&lt;br /&gt;
| x95099.004&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One constant throughout the entire Star Trek universe is that Warp Factor 10 may never be exceeded. The rational behind this is that 10 is the top end of any form of scale, and that once a speed exceeds Warp 9.999 (as fast as one can get in any one of the three drive styles), the natural laws of the universe takes over again and you enter an unending &amp;quot;loop&amp;quot;. For more specific data on this, refer to the &#039;&#039;&#039;NEXT GENERATION&#039;&#039;&#039; novel, &#039;&#039;Vendetta&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Now, the exception to the &amp;quot;Warp 9.999&amp;quot; rule. Within recent years, there has been a development known as the ICW, or, Improved Conventional Warp engines. Simply put, during the developmental phase of the Transwarp Drive engines, Quantum theorists within the Federation discovered a loophole in the old &amp;quot;Warp Ten&amp;quot; theory, giving them the capability to design standard warp engines that will exceed the old limitations without having to be refitted with the Transwarp drives. Granted, the upper limit on these new motors is but Warp 15, but it is still a considerable improvement over the old engines. Listed below is the ICW scales, taking the speeds to WF 15.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ICW FACTOR&lt;br /&gt;
! SPEED (in C)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| x1000&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| x1331&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| x1728&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| x2197&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| x2744&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| x3375&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why are there the four separate drive systems? Four different ways in harnessing the same technology. The basic idea remains the same between all four, however, TransWarp drive generates a second Warp Field, and by creative use of the Transporter system, beams the Field out in front of the vessel, thus the ship &amp;quot;leaps&amp;quot; from Field to Field and builds up a higher rate of speed. UltraWarp uses the same principle, however, the Transporter has been done away with, and the Warp Field is &amp;quot;layered&amp;quot;, eliminating the &amp;quot;drag time&amp;quot; between hitting each of the Warp Fields and thusly, increasing the overall speed of a Starship. But we won&#039;t get to UW in this campaign.&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=USS_Hathaway&amp;diff=398465</id>
		<title>USS Hathaway</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=USS_Hathaway&amp;diff=398465"/>
		<updated>2021-04-04T11:34:07Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Systems &amp;amp; Disciplines */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The starship in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Registry:&#039;&#039;&#039; NCC-2593&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Service Date:&#039;&#039;&#039; 2285&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frame:&#039;&#039;&#039; Constellation-class &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Profile:&#039;&#039;&#039; Multirole Explorer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Federation Starship &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disciplines &amp;amp; Systems &amp;amp; System Breaches ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Breaches&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Command 2&lt;br /&gt;
|Comms 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Conn 3&lt;br /&gt;
|Computers 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Security 3&lt;br /&gt;
|Engines 9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|Sensors 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Science 2&lt;br /&gt;
|Structure 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medicine 2&lt;br /&gt;
|Weapons 9&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Scale:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crew Support:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&#039;&#039;&#039;Phaser Banks:&#039;&#039;&#039; 8 Damage Dice, Energy, Medium Range (&#039;&#039;Versatile 2&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Photon Torpedoes:&#039;&#039;&#039; 6 Damage Dice, Torpedo, Long Range (&#039;&#039;High-Yield&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tractor Beam:&#039;&#039;&#039; Strength 3&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&#039;&#039;&#039;Extensive Shuttlebays:&#039;&#039;&#039; The vessel’s shuttlebays are large, well-supplied, and able to support a larger number of active shuttle missions simultaneously. The ship may have twice as many small craft active at any one time as it would normally allow, and it may carry up to two Scale 2 small craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Improved Warp Drive:&#039;&#039;&#039; The ship’s warp drive is more efficient, capitalizing on improved field dynamics, better control of antimatter flow rates, or some other advancement that allows the ship to expend less energy when travelling at warp. Whenever the ship spends power to go to warp, roll 1 combat die for each Power spent; for each Effect rolled, that point of Power is not spent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Modular Laboratories:&#039;&#039;&#039; The ship has considerable numbers of empty, multi-purpose compartments that can be converted to laboratories as and when required. At the start of an adventure, the crew may decide how the modular laboratories are configured; this configuration counts as an Advantage which applies to work performed within the laboratories.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rugged Design:&#039;&#039;&#039; The ship is designed with the frontier in mind, with a durable construction and easy access to critical systems that allow repairs to be made easily. Reduce the Difficulty of all Tasks to repair the ship by 1, to a minimum of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Launch Bay ==&lt;br /&gt;
Up to six Small Craft at any one time, and two Scale 2 Small Craft.&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=USS_Hathaway&amp;diff=398464</id>
		<title>USS Hathaway</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=USS_Hathaway&amp;diff=398464"/>
		<updated>2021-04-04T11:33:45Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The starship in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Registry:&#039;&#039;&#039; NCC-2593&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Service Date:&#039;&#039;&#039; 2285&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frame:&#039;&#039;&#039; Constellation-class &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Profile:&#039;&#039;&#039; Multirole Explorer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Federation Starship &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Systems &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Breaches&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Command 2&lt;br /&gt;
|Comms 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Conn 3&lt;br /&gt;
|Computers 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Security 3&lt;br /&gt;
|Engines 9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|Sensors 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Science 2&lt;br /&gt;
|Structure 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medicine 2&lt;br /&gt;
|Weapons 9&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Scale:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crew Support:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&#039;&#039;&#039;Phaser Banks:&#039;&#039;&#039; 8 Damage Dice, Energy, Medium Range (&#039;&#039;Versatile 2&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Photon Torpedoes:&#039;&#039;&#039; 6 Damage Dice, Torpedo, Long Range (&#039;&#039;High-Yield&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tractor Beam:&#039;&#039;&#039; Strength 3&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&#039;&#039;&#039;Extensive Shuttlebays:&#039;&#039;&#039; The vessel’s shuttlebays are large, well-supplied, and able to support a larger number of active shuttle missions simultaneously. The ship may have twice as many small craft active at any one time as it would normally allow, and it may carry up to two Scale 2 small craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Improved Warp Drive:&#039;&#039;&#039; The ship’s warp drive is more efficient, capitalizing on improved field dynamics, better control of antimatter flow rates, or some other advancement that allows the ship to expend less energy when travelling at warp. Whenever the ship spends power to go to warp, roll 1 combat die for each Power spent; for each Effect rolled, that point of Power is not spent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Modular Laboratories:&#039;&#039;&#039; The ship has considerable numbers of empty, multi-purpose compartments that can be converted to laboratories as and when required. At the start of an adventure, the crew may decide how the modular laboratories are configured; this configuration counts as an Advantage which applies to work performed within the laboratories.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rugged Design:&#039;&#039;&#039; The ship is designed with the frontier in mind, with a durable construction and easy access to critical systems that allow repairs to be made easily. Reduce the Difficulty of all Tasks to repair the ship by 1, to a minimum of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Launch Bay ==&lt;br /&gt;
Up to six Small Craft at any one time, and two Scale 2 Small Craft.&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=USS_Hathaway&amp;diff=398463</id>
		<title>USS Hathaway</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=USS_Hathaway&amp;diff=398463"/>
		<updated>2021-04-04T11:33:33Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: Created page with &amp;quot;The starship in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]  == Summary ==  &amp;#039;&amp;#039;&amp;#039;Registry:&amp;#039;&amp;#039;&amp;#039; FNCC-2593&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Service Date:&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The starship in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Registry:&#039;&#039;&#039; FNCC-2593&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Service Date:&#039;&#039;&#039; 2285&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Frame:&#039;&#039;&#039; Constellation-class &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mission Profile:&#039;&#039;&#039; Multirole Explorer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039; Federation Starship &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Systems &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;System&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Breaches&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Command 2&lt;br /&gt;
|Comms 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Conn 3&lt;br /&gt;
|Computers 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Security 3&lt;br /&gt;
|Engines 9&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|Sensors 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Science 2&lt;br /&gt;
|Structure 10&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Medicine 2&lt;br /&gt;
|Weapons 9&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Scale:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Crew Support:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Resistance:&#039;&#039;&#039; 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Power:&#039;&#039;&#039; 9&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields:&#039;&#039;&#039; 13&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attacks ==&lt;br /&gt;
&#039;&#039;&#039;Phaser Banks:&#039;&#039;&#039; 8 Damage Dice, Energy, Medium Range (&#039;&#039;Versatile 2&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Photon Torpedoes:&#039;&#039;&#039; 6 Damage Dice, Torpedo, Long Range (&#039;&#039;High-Yield&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Tractor Beam:&#039;&#039;&#039; Strength 3&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
&#039;&#039;&#039;Extensive Shuttlebays:&#039;&#039;&#039; The vessel’s shuttlebays are large, well-supplied, and able to support a larger number of active shuttle missions simultaneously. The ship may have twice as many small craft active at any one time as it would normally allow, and it may carry up to two Scale 2 small craft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Improved Warp Drive:&#039;&#039;&#039; The ship’s warp drive is more efficient, capitalizing on improved field dynamics, better control of antimatter flow rates, or some other advancement that allows the ship to expend less energy when travelling at warp. Whenever the ship spends power to go to warp, roll 1 combat die for each Power spent; for each Effect rolled, that point of Power is not spent.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Modular Laboratories:&#039;&#039;&#039; The ship has considerable numbers of empty, multi-purpose compartments that can be converted to laboratories as and when required. At the start of an adventure, the crew may decide how the modular laboratories are configured; this configuration counts as an Advantage which applies to work performed within the laboratories.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rugged Design:&#039;&#039;&#039; The ship is designed with the frontier in mind, with a durable construction and easy access to critical systems that allow repairs to be made easily. Reduce the Difficulty of all Tasks to repair the ship by 1, to a minimum of 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Launch Bay ==&lt;br /&gt;
Up to six Small Craft at any one time, and two Scale 2 Small Craft.&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FTL_Charts&amp;diff=398462</id>
		<title>FTL Charts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FTL_Charts&amp;diff=398462"/>
		<updated>2021-04-04T11:20:05Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Technical data for the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
Starships are the very heart and soul of Star Trek. Without the ability to travel faster than light, there would be no adventure for us to view each week, and the simple relativistic effects of space travel would preclude any type of understandable action. There are four types of FTL-capable engines that we will discuss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FTL PROPULSION SYSTEMS​ ==&lt;br /&gt;
&lt;br /&gt;
In actuality, the ST:TNG Technical Manual released by Paramount in 1992 lists the warp factors as being a semi-logarithmic scale, peaking up in the proverbial &amp;quot;envelope&amp;quot; of 100,000 C (C being defined as the speed of light...or the distance (as defined by Einstein) that light travels in one second-186,000 miles, or about 300,000 km) I will not give the absolutes that have been calculated elsewhere for the distance of a light year, but do keep in mind that a parsec is 3.2 light-years-the distance between Earth and our nearest neighbor, Alpha Centari). I prefer to think of warp as being the cube of the number given, which was the original formula given by Roddenberry himself in &amp;quot;The Making of Star Trek&amp;quot;, by David Gerrold.&lt;br /&gt;
&lt;br /&gt;
Following that logic, TransWarp is to the fourth power, and UltraWarp (that used in &#039;&#039;&#039;THE NEXT GENERATION&#039;&#039;&#039; is calculated as being to the fifth power, at least within this game scenario). To cut back on the amount of time it would take you (even with the ever-present calculator) to figure the actual speeds, I&#039;ve compiled the relative speeds in the following chart. Along the same line, the old Hyperspace Drive is included here, and will be discussed in depth later.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FACTOR&lt;br /&gt;
! HYPERSPACE&lt;br /&gt;
! WARP&lt;br /&gt;
! TRANSWARP&lt;br /&gt;
! ULTRAWARP&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| x1&lt;br /&gt;
| x1&lt;br /&gt;
| x1&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| x2&lt;br /&gt;
| x8&lt;br /&gt;
| x16&lt;br /&gt;
| x32&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| x3&lt;br /&gt;
| x27&lt;br /&gt;
| x81&lt;br /&gt;
| x243&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| x4&lt;br /&gt;
| x64&lt;br /&gt;
| x256&lt;br /&gt;
| x1024&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| x5&lt;br /&gt;
| x125&lt;br /&gt;
| x625&lt;br /&gt;
| x3125&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| x6&lt;br /&gt;
| x216&lt;br /&gt;
| x1296&lt;br /&gt;
| x7776&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| x7&lt;br /&gt;
| x343&lt;br /&gt;
| x2401&lt;br /&gt;
| x16807&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x8&lt;br /&gt;
| x512&lt;br /&gt;
| x4096&lt;br /&gt;
| x32768&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| x9&lt;br /&gt;
| x729&lt;br /&gt;
| x6561&lt;br /&gt;
| x59049&lt;br /&gt;
|-&lt;br /&gt;
| 9.9&lt;br /&gt;
| x9.9&lt;br /&gt;
| x970.299&lt;br /&gt;
| x9605.9601&lt;br /&gt;
| x95099.004&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One constant throughout the entire Star Trek universe is that Warp Factor 10 may never be exceeded. The rational behind this is that 10 is the top end of any form of scale, and that once a speed exceeds Warp 9.999 (as fast as one can get in any one of the three drive styles), the natural laws of the universe takes over again and you enter an unending &amp;quot;loop&amp;quot;. For more specific data on this, refer to the &#039;&#039;&#039;NEXT GENERATION&#039;&#039;&#039; novel, &#039;&#039;Vendetta&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Now, the exception to the &amp;quot;Warp 9.999&amp;quot; rule. Within recent years, there has been a development known as the ICW, or, Improved Conventional Warp engines. Simply put, during the developmental phase of the Transwarp Drive engines, Quantum theorists within the Federation discovered a loophole in the old &amp;quot;Warp Ten&amp;quot; theory, giving them the capability to design standard warp engines that will exceed the old limitations without having to be refitted with the Transwarp drives. Granted, the upper limit on these new motors is but Warp 15, but it is still a considerable improvement over the old engines. Listed below is the ICW scales, taking the speeds to WF 15.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ICW FACTOR&lt;br /&gt;
! SPEED (in C)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| x1000&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| x1331&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| x1728&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| x2197&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| x2744&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| x3375&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why are there the four separate drive systems? Four different ways in harnessing the same technology. The basic idea remains the same between all four, however, TransWarp drive generates a second Warp Field, and by creative use of the Transporter system, beams the Field out in front of the vessel, thus the ship &amp;quot;leaps&amp;quot; from Field to Field and builds up a higher rate of speed. UltraWarp uses the same principle, however, the Transporter has been done away with, and the Warp Field is &amp;quot;layered&amp;quot;, eliminating the &amp;quot;drag time&amp;quot; between hitting each of the Warp Fields and thusly, increasing the overall speed of a Starship. But we won&#039;t get to UW in this campaign.&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FTL_Charts&amp;diff=398461</id>
		<title>FTL Charts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FTL_Charts&amp;diff=398461"/>
		<updated>2021-04-04T11:19:30Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: Created page with &amp;quot;Starships are the very heart and soul of Star Trek. Without the ability to travel faster than light, there would be no adventure for us to view each week, and the simple relat...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Starships are the very heart and soul of Star Trek. Without the ability to travel faster than light, there would be no adventure for us to view each week, and the simple relativistic effects of space travel would preclude any type of understandable action. There are four types of FTL-capable engines that we will discuss.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== FTL PROPULSION SYSTEMS​ ==&lt;br /&gt;
&lt;br /&gt;
In actuality, the ST:TNG Technical Manual released by Paramount in 1992 lists the warp factors as being a semi-logarithmic scale, peaking up in the proverbial &amp;quot;envelope&amp;quot; of 100,000 C (C being defined as the speed of light...or the distance (as defined by Einstein) that light travels in one second-186,000 miles, or about 300,000 km) I will not give the absolutes that have been calculated elsewhere for the distance of a light year, but do keep in mind that a parsec is 3.2 light-years-the distance between Earth and our nearest neighbor, Alpha Centari). I prefer to think of warp as being the cube of the number given, which was the original formula given by Roddenberry himself in &amp;quot;The Making of Star Trek&amp;quot;, by David Gerrold.&lt;br /&gt;
&lt;br /&gt;
Following that logic, TransWarp is to the fourth power, and UltraWarp (that used in &#039;&#039;&#039;THE NEXT GENERATION&#039;&#039;&#039; is calculated as being to the fifth power, at least within this game scenario). To cut back on the amount of time it would take you (even with the ever-present calculator) to figure the actual speeds, I&#039;ve compiled the relative speeds in the following chart. Along the same line, the old Hyperspace Drive is included here, and will be discussed in depth later.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! FACTOR&lt;br /&gt;
! HYPERSPACE&lt;br /&gt;
! WARP&lt;br /&gt;
! TRANSWARP&lt;br /&gt;
! ULTRAWARP&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| x1&lt;br /&gt;
| x1&lt;br /&gt;
| x1&lt;br /&gt;
| x1&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| x2&lt;br /&gt;
| x8&lt;br /&gt;
| x16&lt;br /&gt;
| x32&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| x3&lt;br /&gt;
| x27&lt;br /&gt;
| x81&lt;br /&gt;
| x243&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| x4&lt;br /&gt;
| x64&lt;br /&gt;
| x256&lt;br /&gt;
| x1024&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| x5&lt;br /&gt;
| x125&lt;br /&gt;
| x625&lt;br /&gt;
| x3125&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| x6&lt;br /&gt;
| x216&lt;br /&gt;
| x1296&lt;br /&gt;
| x7776&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| x7&lt;br /&gt;
| x343&lt;br /&gt;
| x2401&lt;br /&gt;
| x16807&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| x8&lt;br /&gt;
| x512&lt;br /&gt;
| x4096&lt;br /&gt;
| x32768&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| x9&lt;br /&gt;
| x729&lt;br /&gt;
| x6561&lt;br /&gt;
| x59049&lt;br /&gt;
|-&lt;br /&gt;
| 9.9&lt;br /&gt;
| x9.9&lt;br /&gt;
| x970.299&lt;br /&gt;
| x9605.9601&lt;br /&gt;
| x95099.004&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
One constant throughout the entire Star Trek universe is that Warp Factor 10 may never be exceeded. The rational behind this is that 10 is the top end of any form of scale, and that once a speed exceeds Warp 9.999 (as fast as one can get in any one of the three drive styles), the natural laws of the universe takes over again and you enter an unending &amp;quot;loop&amp;quot;. For more specific data on this, refer to the &#039;&#039;&#039;NEXT GENERATION&#039;&#039;&#039; novel, &#039;&#039;Vendetta&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Now, the exception to the &amp;quot;Warp 9.999&amp;quot; rule. Within recent years, there has been a development known as the ICW, or, Improved Conventional Warp engines. Simply put, during the developmental phase of the Transwarp Drive engines, Quantum theorists within the Federation discovered a loophole in the old &amp;quot;Warp Ten&amp;quot; theory, giving them the capability to design standard warp engines that will exceed the old limitations without having to be refitted with the Transwarp drives. Granted, the upper limit on these new motors is but Warp 15, but it is still a considerable improvement over the old engines. Listed below is the ICW scales, taking the speeds to WF 15.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ICW FACTOR&lt;br /&gt;
! SPEED (in C)&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| x1000&lt;br /&gt;
|-&lt;br /&gt;
| 11&lt;br /&gt;
| x1331&lt;br /&gt;
|-&lt;br /&gt;
| 12&lt;br /&gt;
| x1728&lt;br /&gt;
|-&lt;br /&gt;
| 13&lt;br /&gt;
| x2197&lt;br /&gt;
|-&lt;br /&gt;
| 14&lt;br /&gt;
| x2744&lt;br /&gt;
|-&lt;br /&gt;
| 15&lt;br /&gt;
| x3375&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Why are there the four separate drive systems? Four different ways in harnessing the same technology. The basic idea remains the same between all four, however, TransWarp drive generates a second Warp Field, and by creative use of the Transporter system, beams the Field out in front of the vessel, thus the ship &amp;quot;leaps&amp;quot; from Field to Field and builds up a higher rate of speed. UltraWarp uses the same principle, however, the Transporter has been done away with, and the Warp Field is &amp;quot;layered&amp;quot;, eliminating the &amp;quot;drag time&amp;quot; between hitting each of the Warp Fields and thusly, increasing the overall speed of a Starship. But we won&#039;t get to UW in this campaign.&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398460</id>
		<title>STA: USS Hathaway</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398460"/>
		<updated>2021-04-04T11:07:47Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures&#039;&#039; game set just after Star Trek V, following the exploits of the USS Hathaway.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
* In Character Thread (none yet)&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ooc-sta-uss-hathaway.879566 Out of Character Thread]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/interest-check-movie-era-star-trek-adventures.879341/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters == &lt;br /&gt;
* [[Ananthi &amp;quot;Nan&amp;quot; Kettering]], Commanding Officer, played by squidheadjax&lt;br /&gt;
* [[L&#039;Igra]], Head Nurse and First Responder, played by Sage Genesis&lt;br /&gt;
* [[Lenara Xel]], Communications Officer, played by chrisinpm&lt;br /&gt;
* [[Kimiko Sugiyama]], Chief Science Officer, played by Maya Qwan&lt;br /&gt;
* [[Rachel Carlyle]], Chief Engineer, played by jmucchiello&lt;br /&gt;
* [[Talla Zh&#039;shran]], Chief of Security, played by Aurebesh&lt;br /&gt;
&lt;br /&gt;
== The Technical Manual ==&lt;br /&gt;
* [[USS Hathaway]]&lt;br /&gt;
* [[FTL Charts]]&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398459</id>
		<title>STA: USS Hathaway</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398459"/>
		<updated>2021-04-04T11:07:35Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures&#039;&#039; game set just after Star Trek V, following the exploits of the USS Hathaway.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
* In Character Thread (none yet)&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ooc-sta-uss-hathaway.879566 Out of Character Thread]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/interest-check-movie-era-star-trek-adventures.879341/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters == &lt;br /&gt;
* [[Ananthi &amp;quot;Nan&amp;quot; Kettering]], Commanding Officer, played by squidheadjax&lt;br /&gt;
* [[L&#039;Igra]], Head Nurse and First Responder, played by Sage Genesis&lt;br /&gt;
* [[Lenara Xel]], Communications Officer, played by chrisinpm&lt;br /&gt;
* [[Kimiko Sugiyama]], Chief Science Officer, played by Maya Qwan&lt;br /&gt;
* [[Rachel Carlyle]], Chief Engineer, played by jmucchiello&lt;br /&gt;
* [[Talla Zh&#039;shran]], Chief of Security, played by Aurebesh&lt;br /&gt;
&lt;br /&gt;
== The Technical Manual ==&lt;br /&gt;
[[USS Hathaway]]&lt;br /&gt;
[[FTL Charts]]&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ananthi_%22Nan%22_Kettering&amp;diff=398458</id>
		<title>Ananthi &quot;Nan&quot; Kettering</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ananthi_%22Nan%22_Kettering&amp;diff=398458"/>
		<updated>2021-04-04T11:03:56Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: Created page with &amp;quot;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway] thumb| thumb|  =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
[[File:Ananthi1.png|200px|thumb|]]&lt;br /&gt;
[[File:Ananthi2.png|200px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Space or Spaceship&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Business or Trade (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Commanding Officer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 54; &#039;&#039;&#039;Height:&#039;&#039;&#039; 160 cm; &#039;&#039;&#039;Weight:&#039;&#039;&#039; 54 kg&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown; &#039;&#039;&#039;Hair:&#039;&#039;&#039; Black; &#039;&#039;&#039;Complexion:&#039;&#039;&#039; Almond&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 10 / 10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 4 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 5&lt;br /&gt;
|-&lt;br /&gt;
|Daring 10&lt;br /&gt;
|Conn 3&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 7&lt;br /&gt;
|Security 3&lt;br /&gt;
|-&lt;br /&gt;
|Insight 10&lt;br /&gt;
|Engineering 2&lt;br /&gt;
|-&lt;br /&gt;
|Presence 11&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 8&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Cautious: Command:&#039;&#039;&#039; Whenever you attempt a Task with Command, and you buy one or more d20s by spending Momentum, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advisor:&#039;&#039;&#039; Whenever you assist another character using your Command Discipline, the character being assisted may re-roll one d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Collaboration: Command:&#039;&#039;&#039; Whenever an ally attempts a Task using Command, you may spend one Momentum (Immediate) to allow them to use your score for that Discipline, and one of your Focuses.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Veteran Officer:&#039;&#039;&#039; The character is wise and experienced, and draws upon inner reserves of willpower and determination in a more measured and considered way. Whenever the character spends a point of Determination, roll 1[D]. If an Effect is rolled, immediately regain that spent point of Determination. The character has a rank of at least Lieutenant Commander.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Astronavigation&amp;lt;br&amp;gt;&lt;br /&gt;
Composure&amp;lt;br&amp;gt;&lt;br /&gt;
Logistics&amp;lt;br&amp;gt;&lt;br /&gt;
Persuasion&amp;lt;br&amp;gt;&lt;br /&gt;
Starship Tactics&amp;lt;br&amp;gt;&lt;br /&gt;
TeamDynamics&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
&amp;quot;One single world can be as big as all of space.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;There&#039;s always another option, until there isn&#039;t.&amp;quot;&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Sacrificing people may be necessary, but never right.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;quot;Yesterday&#039;s enemies can be tomorrow&#039;s friends.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
* Born in 2234 aboard SS Proxima Horizon, a family-run freighter that&#039;s been in mostly-continuous operation (interrupted mainly for upgrades) since 2123&lt;br /&gt;
* Graduated Starfleet Academy 2255, stationed as 3rd shift helmsman aboard USS Europa&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ananthi2.png&amp;diff=398457</id>
		<title>File:Ananthi2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ananthi2.png&amp;diff=398457"/>
		<updated>2021-04-04T11:03:27Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ananthi1.png&amp;diff=398456</id>
		<title>File:Ananthi1.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ananthi1.png&amp;diff=398456"/>
		<updated>2021-04-04T11:02:50Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lenara_Xel&amp;diff=398450</id>
		<title>Lenara Xel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lenara_Xel&amp;diff=398450"/>
		<updated>2021-04-04T00:56:22Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: Created page with &amp;quot;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway] right  == Summary ==  &amp;#039;&amp;#039;&amp;#039;Bio:&amp;#039;&amp;#039;&amp;#039; Female Trill/Hum...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
[[File:Lenaraxel.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Trill/Human Hybrid &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (born 2262) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Business or Trade (Rejected) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Service Record:&#039;&#039;&#039; Graduated from Starfleet Academy as Ensign, 2280. Assigned as Communications Officer to USS Callisto (2280-2285). Promoted to Lieutenant Junior Grade, 2282. Promoted to Lieutenant, 2285.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Communications Officer, USS &#039;&#039;Hathaway&#039;&#039; (2285)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 13 / 13&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal, Vicious 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 4&lt;br /&gt;
|-&lt;br /&gt;
|Daring 9&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 9&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 10&lt;br /&gt;
|Engineering 4&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 9&lt;br /&gt;
|Medicine 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Bold: Engineering:&#039;&#039;&#039; Whenever you attempt a Task with Engineering, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Joined:&#039;&#039;&#039; You have a symbiont, with lifetimes of memories to draw upon. Once per mission, you may declare that a former host had expertise in a relevant skill or field of study; you gain a single Focus for the remainder of the scene, as you draw upon those memories. Additionally, you gain a Trait with the name of the Symbiont; this reflects potential advantages of the Joining, the ability to perform rites and rituals to awaken past hosts’ memories, and the vulnerabilities inherent in the connection. Former Initiate cannot be taken if the character has the Joined Talent — they are mutually exclusive.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mean Right Hook:&#039;&#039;&#039; Your Unarmed Strike Attack has the Vicious 1 Damage Effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Covert Operations&amp;lt;br&amp;gt;&lt;br /&gt;
Cryptography&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy&amp;lt;br&amp;gt;&lt;br /&gt;
Hand-to-Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
Larceny&amp;lt;br&amp;gt;&lt;br /&gt;
Linguisticsy&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
Captain Kettering is my Mentor, and I Won’t Let Her Down&amp;lt;br&amp;gt;&lt;br /&gt;
Communication is the Key to Understanding&amp;lt;br&amp;gt;&lt;br /&gt;
Friends in Low Places&amp;lt;br&amp;gt;&lt;br /&gt;
I Bend, but I Don&#039;t Break&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Anyone would be excused for thinking that Lenara Xel would never be anything but a thief. Her father was a human Starfleet officer who she&#039;d grown up having never met. Her mother Emony was a joined Trill, a talented criminal with the experience of previous lives who specialized in acquiring valuable items for “art lovers” who wanted to expand their collections but didn’t wish to part with their latinum for the privilege. Her first heist with her mother was when she was thirteen, and Lenara proved especially adept at assisting her mother in circumventing security systems and creating technological devices to facilitate their larceny.&lt;br /&gt;
&lt;br /&gt;
It all came crashing down when they made the mistake of stealing the death mask of an ancient Klingon emperor from a Federation museum on Earth. Emony was shot by a security guard as she was escaping over a perimeter wall. Although the phaser was set to stun, Lenara’s mother lost her balance and fell five meters, breaking her neck. She was arrested while weeping over her mother’s body. Because there was no other available bio-compatible Trill available and time was short, the Xel symbiont was implanted into Lenara. As Lenara was half-human and never properly prepared for the experience, this represented considerable risk. The surgery was a success, and she became Lenara Xel. In a real way, she now carries her criminal mother’s mind and soul within her - for better or worse. Because Lenara is a hybrid she sometimes experiences biocompatibility issues with her symbiont, manifesting in the form of migraines and/or nausea. These symptoms can be controlled with medication.&lt;br /&gt;
&lt;br /&gt;
After her recovery from the implantation, Lenara was put on trial. Because of her youth (she was fifteen) the Federation magistrate turned her over to her father in lieu of sentencing her to a juvenile penal complex. Commander Allen Van Nostrand had been in love with Emony Xel but turned away from her when he discovered her past. Now that his daughter was finally in his life, he was determined to turn her down a better path. Her father&#039;s life in Starfleet - one of honor, dedication, and structure - resonated with Lenara, and she applied to the Academy with his blessing when she was old enough.&lt;br /&gt;
&lt;br /&gt;
As a Cadet, she already had a unique skill set that led to her being recruited by Starfleet Intelligence, where she gained supplemental training in covert operations, cryptography, and hand-to-hand combat (&amp;quot;Recruited by Starfleet Intelligence&amp;quot;). She also helped develop the ultra-secret &amp;quot;Veritas-7&amp;quot; cryptographic key sequence, used by Starfleet Intelligence for the most sensitive of communications (&amp;quot;Learned a Unique Language&amp;quot;).&lt;br /&gt;
&lt;br /&gt;
Lenara graduated as an Ensign as was assigned to the USS Callisto under the command of Captain Ananthi Kettering. She served under Kettering for five years, and in her found a nurturing, positive maternal influence that was sorely missing from her life. Under her mentor she prospered and earned a promotion to Lieutenant Junior Grade three years into their five-year mission. Her mentor has been assigned as the captain of the newly commissioned USS Hathaway. Kettering both recommended Lenara for promotion and requested her protégé’s assignment to her ship as its Communications Officer.&lt;br /&gt;
&lt;br /&gt;
Lenara Xel is a competent and flexible officer, able to execute a variety of missions. Though she has left her mother&#039;s criminal legacy behind her, she retains her underworld contacts but eschews using them unless the need is dire.&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Lenaraxel.png&amp;diff=398449</id>
		<title>File:Lenaraxel.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Lenaraxel.png&amp;diff=398449"/>
		<updated>2021-04-04T00:49:53Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kimiko_Sugiyama&amp;diff=398448</id>
		<title>Kimiko Sugiyama</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kimiko_Sugiyama&amp;diff=398448"/>
		<updated>2021-04-04T00:47:58Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: Created page with &amp;quot;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway] right  == Summary ==  &amp;#039;&amp;#039;&amp;#039;Bio:&amp;#039;&amp;#039;&amp;#039; Female Huma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
[[File:Kimikosugiyama.png|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Human (25 years, 5&#039;4&amp;quot;, 100lbs) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Ensign (Acting Lieutenant)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Junior Science Officer (suddenly promoted to acting SO due to untimely death of senior Science Officer). Kimi’s specialty is xeno-biology and xeno-culture/society. She is passionate about discovering and studying alien lifeforms and societies.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 12 / 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 4 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 3 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 8&lt;br /&gt;
|Command 1&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 10&lt;br /&gt;
|Security 2&lt;br /&gt;
|-&lt;br /&gt;
|Insight 10&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
|Presence 7&lt;br /&gt;
|Science 4&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Bold: Science:&#039;&#039;&#039; Whenever you attempt a Task with Science, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spirit of Discovery:&#039;&#039;&#039; You have the drive, spirit, and courage to voyage into the unknown. You may spend one Determination to add three points to the group Momentum pool. The normal conditions for spending Determination still apply.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Studious:&#039;&#039;&#039; Whenever you spend one or more Momentum to Obtain Information, you may ask one additional question (in total, not per Momentum spent on Obtain Information).&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untapped Potential:&#039;&#039;&#039; The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Alien lifeforms, their traits and environments&amp;lt;br&amp;gt;&lt;br /&gt;
Alien cultures and societies&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics&amp;lt;br&amp;gt;&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Astro-physics&amp;lt;br&amp;gt;&lt;br /&gt;
Planetary geology&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
&#039;&#039;&#039;[Culture]&#039;&#039;&#039; All life is beautiful&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Academy]&#039;&#039;&#039; Understanding is more powerful than warfare&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Junior Officer]&#039;&#039;&#039; Spirit of Discovery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Career]&#039;&#039;&#039; I seek the secrets of the cosmic ecosystem&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 1: Re-Discovery of Xeno Species&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While on Planet Ismares with an away team studying an ancient extinct culture, Kimi discovered an energy-based lifeform inside the nearby star. She awoke this lifeform using modulated energy signals to mirror its own apparent attempts to communicate across the stars. These “Star-gods” are in fact an ancient species, spoken of in the Vulcan allegories, and were thought to be extinct.&amp;lt;br&amp;gt;&lt;br /&gt;
(Picked up the &#039;Alien Lifeforms&#039; Focus.)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 2: Encounter with an alien culture&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As part of an away team researching deuterium mining potential on an apparently uninhabited world, Kimi was frustrated by the lack of lifeforms to study – when she saw something go into a subterranean cave. Following it in, she discovered a cybernetic alien species that had long ago learned to transfer their essence to robotic bodies. These “Cybernauts” were friendly, very technologically advanced, but eccentric and hidden away under the surface of this planet for a long time. They seemed to be functionally immortal. They welcomed the Starfleet personnel, but trapped them and then demanded one of their number agree to be “transferred” to become one of them. &amp;lt;br&amp;gt;&lt;br /&gt;
(Picked up the &#039;Alien Lifeforms&#039; focus.)&lt;br /&gt;
&lt;br /&gt;
Kimi figured out through linguistic study of their names and other clues they were not all different individuals, but digital copies of the same individual. She reasoned that as they could digitally clone a mind, they did not necessarily need to “transfer” and kill the original. She volunteered for the procedure and the Cybernauts agreed reluctantly. They desperately wanted a new consciousness with which to interact (imagine talking to yourself for an eternity). (Picked up the &#039;Xeno-culture/society&#039; and ‘Linguistics’ Focus.)&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kimikosugiyama.png&amp;diff=398447</id>
		<title>File:Kimikosugiyama.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kimikosugiyama.png&amp;diff=398447"/>
		<updated>2021-04-04T00:39:16Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398446</id>
		<title>L&#039;Igra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398446"/>
		<updated>2021-04-04T00:35:41Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
[[File:Ligra.jpg|200px|thumb|]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Caitian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant - junior grade&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Head nurse, although that&#039;s mostly on paper. In practice, L&#039;Igra is something in between a nurse, a redshirt, and a firefighter. She&#039;s an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 14 / 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 9&lt;br /&gt;
|Command 1&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 10&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 9&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 9&lt;br /&gt;
|Medicine 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Bold: Medicine:&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untapped Potential:&#039;&#039;&#039; The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.)&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Repairs&amp;lt;br&amp;gt;&lt;br /&gt;
Handheld Phasers&amp;lt;br&amp;gt;&lt;br /&gt;
Infectious Diseases&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-Theology&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
&#039;&#039;&#039;[Culture]&#039;&#039;&#039; All is fair in Art and War&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Academy]&#039;&#039;&#039; No one gets left behind&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Junior Officer]&#039;&#039;&#039; Ready for adventure!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Career]&#039;&#039;&#039; Every puzzle has its solution&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
L&#039;Igra follows the family tradition of military service, which they trace back all the way to early Caitian-Kzinti conflicts. Inspired from an early age by stories and heirlooms, she knew she wanted to go out there where the adventure is, right there on the frontier. Of course in modern days it&#039;s service in Starfleet that fills that role rather than their old armada.&lt;br /&gt;
&lt;br /&gt;
Given the disastrous reputation of &#039;redshirt&#039; casualty rates in recent years, Starfleet had revitalized a first responder program meant to provide all-round capable emergency crew to ships. Once enrolled at the academy, L&#039;Igra&#039;s talents were recognized soon enough and she was invited to join the program. Although at first reluctant to become a glorified &amp;quot;nurse with a phaser&amp;quot;, she came to see the value of the program and accepted. She passed with exemplary grades.&lt;br /&gt;
&lt;br /&gt;
For the next 18 months she served on the USS Helena, a Soyuz-class vessel on a mission of exploration. As her career events show, things were not exactly uneventful. But L&#039;Igra has learned to roll with the punches and was ready for more. The Soyuz vessels were being phased out and she had made it clear that she felt ready for something more. She should&#039;ve been more careful what she wished for, because they gave it to her...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 1: Dealing with a plague&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L&#039;Igra to figure out a cure.&amp;lt;br&amp;gt;&lt;br /&gt;
(Picked up the &#039;Infectious Diseases&#039; Focus.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 2: Encounter with a truly alien being&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member&#039;s life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won&#039;t-they plots. To ensure that Anubis wouldn&#039;t send them all into the afterlife, L&#039;Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L&#039;Igra came to terms with how fucked up space can get, she vowed to be ready next time.&amp;lt;br&amp;gt;&lt;br /&gt;
(Picked up the &#039;Xeno-Theology&#039; Focus.)&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ligra.jpg&amp;diff=398445</id>
		<title>File:Ligra.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ligra.jpg&amp;diff=398445"/>
		<updated>2021-04-04T00:34:38Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398444</id>
		<title>L&#039;Igra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398444"/>
		<updated>2021-04-04T00:30:47Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Caitian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant - junior grade&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Head nurse, although that&#039;s mostly on paper. In practice, L&#039;Igra is something in between a nurse, a redshirt, and a firefighter. She&#039;s an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 14 / 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 9&lt;br /&gt;
|Command 1&lt;br /&gt;
|-&lt;br /&gt;
|Daring 11&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 10&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 9&lt;br /&gt;
|Engineering 3&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 9&lt;br /&gt;
|Medicine 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Bold: Medicine:&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untapped Potential:&#039;&#039;&#039; The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.)&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Repairs&amp;lt;br&amp;gt;&lt;br /&gt;
Handheld Phasers&amp;lt;br&amp;gt;&lt;br /&gt;
Infectious Diseases&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-Theology&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
&#039;&#039;&#039;[Culture]&#039;&#039;&#039; All is fair in Art and War&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Academy]&#039;&#039;&#039; No one gets left behind&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Junior Officer]&#039;&#039;&#039; Ready for adventure!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Career]&#039;&#039;&#039; Every puzzle has its solution&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
L&#039;Igra follows the family tradition of military service, which they trace back all the way to early Caitian-Kzinti conflicts. Inspired from an early age by stories and heirlooms, she knew she wanted to go out there where the adventure is, right there on the frontier. Of course in modern days it&#039;s service in Starfleet that fills that role rather than their old armada.&lt;br /&gt;
&lt;br /&gt;
Given the disastrous reputation of &#039;redshirt&#039; casualty rates in recent years, Starfleet had revitalized a first responder program meant to provide all-round capable emergency crew to ships. Once enrolled at the academy, L&#039;Igra&#039;s talents were recognized soon enough and she was invited to join the program. Although at first reluctant to become a glorified &amp;quot;nurse with a phaser&amp;quot;, she came to see the value of the program and accepted. She passed with exemplary grades.&lt;br /&gt;
&lt;br /&gt;
For the next 18 months she served on the USS Helena, a Soyuz-class vessel on a mission of exploration. As her career events show, things were not exactly uneventful. But L&#039;Igra has learned to roll with the punches and was ready for more. The Soyuz vessels were being phased out and she had made it clear that she felt ready for something more. She should&#039;ve been more careful what she wished for, because they gave it to her...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 1: Dealing with a plague&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L&#039;Igra to figure out a cure.&amp;lt;br&amp;gt;&lt;br /&gt;
(Picked up the &#039;Infectious Diseases&#039; Focus.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 2: Encounter with a truly alien being&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member&#039;s life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won&#039;t-they plots. To ensure that Anubis wouldn&#039;t send them all into the afterlife, L&#039;Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L&#039;Igra came to terms with how fucked up space can get, she vowed to be ready next time.&amp;lt;br&amp;gt;&lt;br /&gt;
(Picked up the &#039;Xeno-Theology&#039; Focus.)&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398443</id>
		<title>L&#039;Igra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398443"/>
		<updated>2021-04-04T00:23:48Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Caitian &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant - junior grade&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Head nurse, although that&#039;s mostly on paper. In practice, L&#039;Igra is something in between a nurse, a redshirt, and a firefighter. She&#039;s an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 14 / 14&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
Control 9&amp;lt;br&amp;gt;&lt;br /&gt;
Daring 11&amp;lt;br&amp;gt;&lt;br /&gt;
Fitness 10&amp;lt;br&amp;gt;&lt;br /&gt;
Insight 9&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 8&amp;lt;br&amp;gt;&lt;br /&gt;
Reason 9&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
Command 1&amp;lt;br&amp;gt;&lt;br /&gt;
Conn 2&amp;lt;br&amp;gt;&lt;br /&gt;
Security 4&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering 3&amp;lt;br&amp;gt;&lt;br /&gt;
Science 2&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Bold: Medicine:&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Untapped Potential:&#039;&#039;&#039; The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.)&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Repairs&amp;lt;br&amp;gt;&lt;br /&gt;
Handheld Phasers&amp;lt;br&amp;gt;&lt;br /&gt;
Infectious Diseases&amp;lt;br&amp;gt;&lt;br /&gt;
Xeno-Theology&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
&#039;&#039;&#039;[Culture]&#039;&#039;&#039; All is fair in Art and War&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Academy]&#039;&#039;&#039; No one gets left behind&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Junior Officer]&#039;&#039;&#039; Ready for adventure!&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[Career]&#039;&#039;&#039; Every puzzle has its solution&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
L&#039;Igra follows the family tradition of military service, which they trace back all the way to early Caitian-Kzinti conflicts. Inspired from an early age by stories and heirlooms, she knew she wanted to go out there where the adventure is, right there on the frontier. Of course in modern days it&#039;s service in Starfleet that fills that role rather than their old armada.&lt;br /&gt;
&lt;br /&gt;
Given the disastrous reputation of &#039;redshirt&#039; casualty rates in recent years, Starfleet had revitalized a first responder program meant to provide all-round capable emergency crew to ships. Once enrolled at the academy, L&#039;Igra&#039;s talents were recognized soon enough and she was invited to join the program. Although at first reluctant to become a glorified &amp;quot;nurse with a phaser&amp;quot;, she came to see the value of the program and accepted. She passed with exemplary grades.&lt;br /&gt;
&lt;br /&gt;
For the next 18 months she served on the USS Helena, a Soyuz-class vessel on a mission of exploration. As her career events show, things were not exactly uneventful. But L&#039;Igra has learned to roll with the punches and was ready for more. The Soyuz vessels were being phased out and she had made it clear that she felt ready for something more. She should&#039;ve been more careful what she wished for, because they gave it to her...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 1: Dealing with a plague&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L&#039;Igra to figure out a cure.&amp;lt;br&amp;gt;&lt;br /&gt;
(Picked up the &#039;Infectious Diseases&#039; Focus.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 2: Encounter with a truly alien being&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member&#039;s life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won&#039;t-they plots. To ensure that Anubis wouldn&#039;t send them all into the afterlife, L&#039;Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L&#039;Igra came to terms with how fucked up space can get, she vowed to be ready next time.&amp;lt;br&amp;gt;&lt;br /&gt;
(Picked up the &#039;Xeno-Theology&#039; Focus.)&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398442</id>
		<title>L&#039;Igra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398442"/>
		<updated>2021-04-04T00:21:34Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Caitian [br]&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld [br]&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted) [br]&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant - junior grade[br]&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Head nurse, although that&#039;s mostly on paper. In practice, L&#039;Igra is something in between a nurse, a redshirt, and a firefighter. She&#039;s an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan.[br]&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* &#039;&#039;&#039;Stress:&#039;&#039;&#039; 14 / 14&lt;br /&gt;
* &#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&lt;br /&gt;
* &#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* Control 9&lt;br /&gt;
* Daring 11&lt;br /&gt;
* Fitness 10&lt;br /&gt;
* Insight 9&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 9&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
* Command 1&lt;br /&gt;
* Conn 2&lt;br /&gt;
* Security 4&lt;br /&gt;
* Engineering 3&lt;br /&gt;
* Science 2&lt;br /&gt;
* Medicine 4&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
* &#039;&#039;&#039;Bold: Medicine:&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&lt;br /&gt;
* &#039;&#039;&#039;Untapped Potential:&#039;&#039;&#039; The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
* Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.)&lt;br /&gt;
* Emergency Medicine&lt;br /&gt;
* Emergency Repairs&lt;br /&gt;
* Handheld Phasers&lt;br /&gt;
* Infectious Diseases&lt;br /&gt;
* Xeno-Theology&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
* &#039;&#039;&#039;[Culture]&#039;&#039;&#039; All is fair in Art and War&lt;br /&gt;
* &#039;&#039;&#039;[Academy]&#039;&#039;&#039; No one gets left behind&lt;br /&gt;
* &#039;&#039;&#039;[Junior Officer]&#039;&#039;&#039; Ready for adventure!&lt;br /&gt;
* &#039;&#039;&#039;[Career]&#039;&#039;&#039; Every puzzle has its solution&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
L&#039;Igra follows the family tradition of military service, which they trace back all the way to early Caitian-Kzinti conflicts. Inspired from an early age by stories and heirlooms, she knew she wanted to go out there where the adventure is, right there on the frontier. Of course in modern days it&#039;s service in Starfleet that fills that role rather than their old armada.&lt;br /&gt;
&lt;br /&gt;
Given the disastrous reputation of &#039;redshirt&#039; casualty rates in recent years, Starfleet had revitalized a first responder program meant to provide all-round capable emergency crew to ships. Once enrolled at the academy, L&#039;Igra&#039;s talents were recognized soon enough and she was invited to join the program. Although at first reluctant to become a glorified &amp;quot;nurse with a phaser&amp;quot;, she came to see the value of the program and accepted. She passed with exemplary grades.&lt;br /&gt;
&lt;br /&gt;
For the next 18 months she served on the USS Helena, a Soyuz-class vessel on a mission of exploration. As her career events show, things were not exactly uneventful. But L&#039;Igra has learned to roll with the punches and was ready for more. The Soyuz vessels were being phased out and she had made it clear that she felt ready for something more. She should&#039;ve been more careful what she wished for, because they gave it to her...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 1: Dealing with a plague&#039;&#039;&#039;&lt;br /&gt;
 While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L&#039;Igra to figure out a cure.&lt;br /&gt;
 (Picked up the &#039;Infectious Diseases&#039; Focus.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 2: Encounter with a truly alien being&#039;&#039;&#039;&lt;br /&gt;
 An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member&#039;s life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won&#039;t-they plots. To ensure that Anubis wouldn&#039;t send them all into the afterlife, L&#039;Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L&#039;Igra came to terms with how fucked up space can get, she vowed to be ready next time.&lt;br /&gt;
 (Picked up the &#039;Xeno-Theology&#039; Focus.)&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398441</id>
		<title>L&#039;Igra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398441"/>
		<updated>2021-04-04T00:21:05Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
* &#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Caitian&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&lt;br /&gt;
* &#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted)&lt;br /&gt;
* &#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant - junior grade&lt;br /&gt;
* &#039;&#039;&#039;Assignment:&#039;&#039;&#039; Head nurse, although that&#039;s mostly on paper. In practice, L&#039;Igra is something in between a nurse, a redshirt, and a firefighter. She&#039;s an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* &#039;&#039;&#039;Stress:&#039;&#039;&#039; 14 / 14&lt;br /&gt;
* &#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&lt;br /&gt;
* &#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* Control 9&lt;br /&gt;
* Daring 11&lt;br /&gt;
* Fitness 10&lt;br /&gt;
* Insight 9&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 9&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
* Command 1&lt;br /&gt;
* Conn 2&lt;br /&gt;
* Security 4&lt;br /&gt;
* Engineering 3&lt;br /&gt;
* Science 2&lt;br /&gt;
* Medicine 4&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
* &#039;&#039;&#039;Bold: Medicine:&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&lt;br /&gt;
* &#039;&#039;&#039;Untapped Potential:&#039;&#039;&#039; The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
* Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.)&lt;br /&gt;
* Emergency Medicine&lt;br /&gt;
* Emergency Repairs&lt;br /&gt;
* Handheld Phasers&lt;br /&gt;
* Infectious Diseases&lt;br /&gt;
* Xeno-Theology&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
* &#039;&#039;&#039;[Culture]&#039;&#039;&#039; All is fair in Art and War&lt;br /&gt;
* &#039;&#039;&#039;[Academy]&#039;&#039;&#039; No one gets left behind&lt;br /&gt;
* &#039;&#039;&#039;[Junior Officer]&#039;&#039;&#039; Ready for adventure!&lt;br /&gt;
* &#039;&#039;&#039;[Career]&#039;&#039;&#039; Every puzzle has its solution&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
L&#039;Igra follows the family tradition of military service, which they trace back all the way to early Caitian-Kzinti conflicts. Inspired from an early age by stories and heirlooms, she knew she wanted to go out there where the adventure is, right there on the frontier. Of course in modern days it&#039;s service in Starfleet that fills that role rather than their old armada.&lt;br /&gt;
&lt;br /&gt;
Given the disastrous reputation of &#039;redshirt&#039; casualty rates in recent years, Starfleet had revitalized a first responder program meant to provide all-round capable emergency crew to ships. Once enrolled at the academy, L&#039;Igra&#039;s talents were recognized soon enough and she was invited to join the program. Although at first reluctant to become a glorified &amp;quot;nurse with a phaser&amp;quot;, she came to see the value of the program and accepted. She passed with exemplary grades.&lt;br /&gt;
&lt;br /&gt;
For the next 18 months she served on the USS Helena, a Soyuz-class vessel on a mission of exploration. As her career events show, things were not exactly uneventful. But L&#039;Igra has learned to roll with the punches and was ready for more. The Soyuz vessels were being phased out and she had made it clear that she felt ready for something more. She should&#039;ve been more careful what she wished for, because they gave it to her...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 1: Dealing with a plague&#039;&#039;&#039;&lt;br /&gt;
 While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L&#039;Igra to figure out a cure.&lt;br /&gt;
 (Picked up the &#039;Infectious Diseases&#039; Focus.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 2: Encounter with a truly alien being&#039;&#039;&#039;&lt;br /&gt;
 An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member&#039;s life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won&#039;t-they plots. To ensure that Anubis wouldn&#039;t send them all into the afterlife, L&#039;Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L&#039;Igra came to terms with how fucked up space can get, she vowed to be ready next time.&lt;br /&gt;
 (Picked up the &#039;Xeno-Theology&#039; Focus.)&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398439</id>
		<title>L&#039;Igra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398439"/>
		<updated>2021-04-04T00:16:56Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
* &#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Caitian&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&lt;br /&gt;
* &#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted)&lt;br /&gt;
* &#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant - junior grade&lt;br /&gt;
* &#039;&#039;&#039;Assignment:&#039;&#039;&#039; Head nurse, although that&#039;s mostly on paper. In practice, L&#039;Igra is something in between a nurse, a redshirt, and a firefighter. She&#039;s an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* &#039;&#039;&#039;Stress:&#039;&#039;&#039; 14 / 14&lt;br /&gt;
* &#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&lt;br /&gt;
* &#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* Control 9&lt;br /&gt;
* Daring 11&lt;br /&gt;
* Fitness 10&lt;br /&gt;
* Insight 9&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 9&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
* Command 1&lt;br /&gt;
* Conn 2&lt;br /&gt;
* Security 4&lt;br /&gt;
* Engineering 3&lt;br /&gt;
* Science 2&lt;br /&gt;
* Medicine 4&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
* &#039;&#039;&#039;Bold: Medicine:&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&lt;br /&gt;
* &#039;&#039;&#039;Untapped Potential:&#039;&#039;&#039; The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
* Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.)&lt;br /&gt;
* Emergency Medicine&lt;br /&gt;
* Emergency Repairs&lt;br /&gt;
* Handheld Phasers&lt;br /&gt;
* Infectious Diseases&lt;br /&gt;
* Xeno-Theology&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
* &#039;&#039;&#039;[Culture]&#039;&#039;&#039; All is fair in Art and War&lt;br /&gt;
* &#039;&#039;&#039;[Academy]&#039;&#039;&#039; No one gets left behind&lt;br /&gt;
* &#039;&#039;&#039;[Junior Officer]&#039;&#039;&#039; Ready for adventure!&lt;br /&gt;
* &#039;&#039;&#039;[Career]&#039;&#039;&#039; Every puzzle has its solution&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
L&#039;Igra follows the family tradition of military service, which they trace back all the way to early Caitian-Kzinti conflicts. Inspired from an early age by stories and heirlooms, she knew she wanted to go out there where the adventure is, right there on the frontier. Of course in modern days it&#039;s service in Starfleet that fills that role rather than their old armada.&lt;br /&gt;
&lt;br /&gt;
Given the disastrous reputation of &#039;redshirt&#039; casualty rates in recent years, Starfleet had revitalized a first responder program meant to provide all-round capable emergency crew to ships. Once enrolled at the academy, L&#039;Igra&#039;s talents were recognized soon enough and she was invited to join the program. Although at first reluctant to become a glorified &amp;quot;nurse with a phaser&amp;quot;, she came to see the value of the program and accepted. She passed with exemplary grades.&lt;br /&gt;
&lt;br /&gt;
For the next 18 months she served on the USS Helena, a Soyuz-class vessel on a mission of exploration. As her career events show, things were not exactly uneventful. But L&#039;Igra has learned to roll with the punches and was ready for more. The Soyuz vessels were being phased out and she had made it clear that she felt ready for something more. She should&#039;ve been more careful what she wished for, because they gave it to her...&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 1: Dealing with a plague&#039;&#039;&#039;&lt;br /&gt;
While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L&#039;Igra to figure out a cure.&lt;br /&gt;
(Picked up the &#039;Infectious Diseases&#039; Focus.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 2: Encounter with a truly alien being&#039;&#039;&#039;&lt;br /&gt;
An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member&#039;s life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won&#039;t-they plots. To ensure that Anubis wouldn&#039;t send them all into the afterlife, L&#039;Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L&#039;Igra came to terms with how fucked up space can get, she vowed to be ready next time.&lt;br /&gt;
(Picked up the &#039;Xeno-Theology&#039; Focus.)&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398438</id>
		<title>L&#039;Igra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398438"/>
		<updated>2021-04-04T00:16:45Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
* &#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Caitian&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&lt;br /&gt;
* &#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted)&lt;br /&gt;
* &#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant - junior grade&lt;br /&gt;
* &#039;&#039;&#039;Assignment:&#039;&#039;&#039; Head nurse, although that&#039;s mostly on paper. In practice, L&#039;Igra is something in between a nurse, a redshirt, and a firefighter. She&#039;s an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* &#039;&#039;&#039;Stress:&#039;&#039;&#039; 14 / 14&lt;br /&gt;
* &#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&lt;br /&gt;
* &#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* Control 9&lt;br /&gt;
* Daring 11&lt;br /&gt;
* Fitness 10&lt;br /&gt;
* Insight 9&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 9&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
* Command 1&lt;br /&gt;
* Conn 2&lt;br /&gt;
* Security 4&lt;br /&gt;
* Engineering 3&lt;br /&gt;
* Science 2&lt;br /&gt;
* Medicine 4&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
* &#039;&#039;&#039;Bold: Medicine:&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&lt;br /&gt;
* &#039;&#039;&#039;Untapped Potential:&#039;&#039;&#039; The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
* Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.)&lt;br /&gt;
* Emergency Medicine&lt;br /&gt;
* Emergency Repairs&lt;br /&gt;
* Handheld Phasers&lt;br /&gt;
* Infectious Diseases&lt;br /&gt;
* Xeno-Theology&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
* &#039;&#039;&#039;[Culture]&#039;&#039;&#039; All is fair in Art and War&lt;br /&gt;
* &#039;&#039;&#039;[Academy]&#039;&#039;&#039; No one gets left behind&lt;br /&gt;
* &#039;&#039;&#039;[Junior Officer]&#039;&#039;&#039; Ready for adventure!&lt;br /&gt;
* &#039;&#039;&#039;[Career]&#039;&#039;&#039; Every puzzle has its solution&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
L&#039;Igra follows the family tradition of military service, which they trace back all the way to early Caitian-Kzinti conflicts. Inspired from an early age by stories and heirlooms, she knew she wanted to go out there where the adventure is, right there on the frontier. Of course in modern days it&#039;s service in Starfleet that fills that role rather than their old armada.&lt;br /&gt;
&lt;br /&gt;
Given the disastrous reputation of &#039;redshirt&#039; casualty rates in recent years, Starfleet had revitalized a first responder program meant to provide all-round capable emergency crew to ships. Once enrolled at the academy, L&#039;Igra&#039;s talents were recognized soon enough and she was invited to join the program. Although at first reluctant to become a glorified &amp;quot;nurse with a phaser&amp;quot;, she came to see the value of the program and accepted. She passed with exemplary grades.&lt;br /&gt;
&lt;br /&gt;
For the next 18 months she served on the USS Helena, a Soyuz-class vessel on a mission of exploration. As her career events show, things were not exactly uneventful. But L&#039;Igra has learned to roll with the punches and was ready for more. The Soyuz vessels were being phased out and she had made it clear that she felt ready for something more. She should&#039;ve been more careful what she wished for, because they gave it to her...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 1: Dealing with a plague&#039;&#039;&#039;&lt;br /&gt;
While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L&#039;Igra to figure out a cure.&lt;br /&gt;
(Picked up the &#039;Infectious Diseases&#039; Focus.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 2: Encounter with a truly alien being&#039;&#039;&#039;&lt;br /&gt;
An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member&#039;s life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won&#039;t-they plots. To ensure that Anubis wouldn&#039;t send them all into the afterlife, L&#039;Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L&#039;Igra came to terms with how fucked up space can get, she vowed to be ready next time.&lt;br /&gt;
(Picked up the &#039;Xeno-Theology&#039; Focus.)&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398437</id>
		<title>L&#039;Igra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L%27Igra&amp;diff=398437"/>
		<updated>2021-04-04T00:16:07Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: Created page with &amp;quot;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]  == Summary ==  * &amp;#039;&amp;#039;&amp;#039;Bio:&amp;#039;&amp;#039;&amp;#039; Female Caitian * &amp;#039;&amp;#039;&amp;#039;Environment:&amp;#039;&amp;#039;&amp;#039; Homewor...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the game [https://wiki.rpg.net/index.php/STA:_USS_Hathaway Star Trek Adventures: USS Hathaway]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
* &#039;&#039;&#039;Bio:&#039;&#039;&#039; Female Caitian&lt;br /&gt;
* &#039;&#039;&#039;Environment:&#039;&#039;&#039; Homeworld&lt;br /&gt;
* &#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Starfleet (accepted)&lt;br /&gt;
* &#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant - junior grade&lt;br /&gt;
* &#039;&#039;&#039;Assignment:&#039;&#039;&#039; Head nurse, although that&#039;s mostly on paper. In practice, L&#039;Igra is something in between a nurse, a redshirt, and a firefighter. She&#039;s an emergency first responder you send on away missions as a general precaution, plus into any place where shit has hit the fan.&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
* &#039;&#039;&#039;Stress:&#039;&#039;&#039; 14 / 14&lt;br /&gt;
* &#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&lt;br /&gt;
* &#039;&#039;&#039;Phaser Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden&#039;&#039;)&lt;br /&gt;
* &#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* Control 9&lt;br /&gt;
* Daring 11&lt;br /&gt;
* Fitness 10&lt;br /&gt;
* Insight 9&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 9&lt;br /&gt;
&lt;br /&gt;
== Disciplines ==&lt;br /&gt;
* Command 1&lt;br /&gt;
* Conn 2&lt;br /&gt;
* Security 4&lt;br /&gt;
* Engineering 3&lt;br /&gt;
* Science 2&lt;br /&gt;
* Medicine 4&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
* &#039;&#039;&#039;Bold: Medicine:&#039;&#039;&#039; Whenever you attempt a Task with Medicine, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Bold: Security:&#039;&#039;&#039; Whenever you attempt a Task with Security, and you buy one or more d20s by adding to Threat, you may re-roll a single d20.&lt;br /&gt;
* &#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine Task, you may ignore any increase in Difficulty for working without the proper tools or equipment.&lt;br /&gt;
* &#039;&#039;&#039;Untapped Potential:&#039;&#039;&#039; The character is inexperienced, but talented and with a bright future in Starfleet. The character may not have or increase any Attribute above 11, or any Discipline above 4 while they have this Talent. Whenever the character succeeds at a Task for which they bought one or more additional dice with either Momentum or Threat, they may roll 1[D]. The character receives bonus Momentum equal to the roll, and adds one point to Threat if an Effect is rolled. The character cannot gain any higher rank than lieutenant (junior grade) while they possess this Talent.&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
* Crisis Response Protocols (e.g. evacuation procedures, firefighting, what to do in case of sudden decompression, etc.)&lt;br /&gt;
* Emergency Medicine&lt;br /&gt;
* Emergency Repairs&lt;br /&gt;
* Handheld Phasers&lt;br /&gt;
* Infectious Diseases&lt;br /&gt;
* Xeno-Theology&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
* &#039;&#039;&#039;[Culture]&#039;&#039;&#039; All is fair in Art and War&lt;br /&gt;
* &#039;&#039;&#039;[Academy]&#039;&#039;&#039; No one gets left behind&lt;br /&gt;
* &#039;&#039;&#039;[Junior Officer]&#039;&#039;&#039; Ready for adventure!&lt;br /&gt;
* &#039;&#039;&#039;[Career]&#039;&#039;&#039; Every puzzle has its solution&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
L&#039;Igra follows the family tradition of military service, which they trace back all the way to early Caitian-Kzinti conflicts. Inspired from an early age by stories and heirlooms, she knew she wanted to go out there where the adventure is, right there on the frontier. Of course in modern days it&#039;s service in Starfleet that fills that role rather than their old armada.&lt;br /&gt;
Given the disastrous reputation of &#039;redshirt&#039; casualty rates in recent years, Starfleet had revitalized a first responder program meant to provide all-round capable emergency crew to ships. Once enrolled at the academy, L&#039;Igra&#039;s talents were recognized soon enough and she was invited to join the program. Although at first reluctant to become a glorified &amp;quot;nurse with a phaser&amp;quot;, she came to see the value of the program and accepted. She passed with exemplary grades.&lt;br /&gt;
For the next 18 months she served on the USS Helena, a Soyuz-class vessel on a mission of exploration. As her career events show, things were not exactly uneventful. But L&#039;Igra has learned to roll with the punches and was ready for more. The Soyuz vessels were being phased out and she had made it clear that she felt ready for something more. She should&#039;ve been more careful what she wished for, because they gave it to her...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 1: Dealing with a plague&#039;&#039;&#039;&lt;br /&gt;
While on a planet with an away team, a lab accident with some of the samples they had sent back exposed the crew to an alien virus. As the medical staff had been hit first, it fell to L&#039;Igra to figure out a cure.&lt;br /&gt;
(Picked up the &#039;Infectious Diseases&#039; Focus.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Career Event 2: Encounter with a truly alien being&#039;&#039;&#039;&lt;br /&gt;
An away team accidentally activated an ancient teleportation system and found themselves in a strange realm where they encountered Anubis, the Egyptian god of the dead. Or rather, the ancient alien which gave rise to that myth. What followed was a clip show tv episode where each crew member&#039;s life was judged in turn, exposing secrets, affirming character growth, and finally revealing that two characters loved one another after two seasons of the writers teasing the fans with their will-they-won&#039;t-they plots. To ensure that Anubis wouldn&#039;t send them all into the afterlife, L&#039;Igra had to trick Anubis into believing she was Bastet and then to judge her heart as well, teaching him that even his judgment was not infallible and the age of gods was over. After the ancient alien released them and L&#039;Igra came to terms with how fucked up space can get, she vowed to be ready next time.&lt;br /&gt;
(Picked up the &#039;Xeno-Theology&#039; Focus.)&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398436</id>
		<title>STA: USS Hathaway</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=STA:_USS_Hathaway&amp;diff=398436"/>
		<updated>2021-04-04T00:01:59Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: Created page with &amp;quot;A &amp;#039;&amp;#039;Star Trek Adventures&amp;#039;&amp;#039; game set just after Star Trek V, following the exploits of the USS Hathaway.  == Game == * In Character Thread (none yet) * [https://forum.rpg.net/i...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures&#039;&#039; game set just after Star Trek V, following the exploits of the USS Hathaway.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
* In Character Thread (none yet)&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/ooc-sta-uss-hathaway.879566 Out of Character Thread]&lt;br /&gt;
* [https://forum.rpg.net/index.php?threads/interest-check-movie-era-star-trek-adventures.879341/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
== Player Characters == &lt;br /&gt;
* [[Ananthi &amp;quot;Nan&amp;quot; Kettering]], Commanding Officer, played by squidheadjax&lt;br /&gt;
* [[L&#039;Igra]], Head Nurse and First Responder, played by Sage Genesis&lt;br /&gt;
* [[Lenara Xel]], Communications Officer, played by chrisinpm&lt;br /&gt;
* [[Kimiko Sugiyama]], Chief Science Officer, played by Maya Qwan&lt;br /&gt;
* [[Rachel Carlyle]], Chief Engineer, played by jmucchiello&lt;br /&gt;
* [[Talla Zh&#039;shran]], Chief of Security, played by Aurebesh&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=391984</id>
		<title>Lancer Suldan:Nergui Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=391984"/>
		<updated>2020-12-31T19:06:42Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Current Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer_Suldan|Return to Lancer: Suldan main page]]&lt;br /&gt;
&lt;br /&gt;
==Callsign: Wolfpack==&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfpack1.jpeg|300px|thumb|Large version: https://wiki.rpg.net/images/9/96/Wolfpack1.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Nergüi Khan, Mk 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Great Khan, Mark Nine, Khan-chan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: &amp;lt;strike&amp;gt;Celebrity&amp;lt;/strike&amp;gt; Former E-Sports Idol Flash Clone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;License Lvl&#039;&#039;&#039;: 1 (Swallowtail 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRIT&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 1 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 10 &#039;&#039;&#039;Armor&#039;&#039;&#039; 0 &#039;&#039;&#039;E-Def&#039;&#039;&#039; 10 &#039;&#039;&#039;Eva&#039;&#039;&#039; 10 &#039;&#039;&#039;Spd&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SKILL TRIGGERS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Assault (+2), Charm (+4), Show Off (+4), Stay Cool (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TALENTS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;DRONE COMMANDER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Shepherd:&#039;&#039;&#039; Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;LEADER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Field Commander:&#039;&#039;&#039; Gain 3 Leadership Dice, which are d6s: 1/turn, on your turn as a free action, you may give an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene.&lt;br /&gt;
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1 Leadership Die when you rest or regain all when you perform a Full Repair.&lt;br /&gt;
Leadership dice are consumed when expended.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Open Channels:&#039;&#039;&#039; Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other player’s turn, any number of times per round.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;SPOTTER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Particularize:&#039;&#039;&#039; When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Panopticon:&#039;&#039;&#039; At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ GEAR ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Light Hardsuit: +3 HP. Armor 0. Evasion 10.&lt;br /&gt;
   Archaic Ranged Weapon (Replica Longbow): Range 5. 1 Kinetic damage. Archaic. &lt;br /&gt;
   Signature Combat Weapon (Modern Basic SMG): Range 5. 2 Kinetic damage.&lt;br /&gt;
   Dataplating, Personal Drone #1, Personal Drone #2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SSC Swallowtail: Loadout &amp;quot;Karakorum&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 2 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0 &#039;&#039;&#039;SIZE&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUCTURE&#039;&#039;&#039;:4  &#039;&#039;&#039;HP&#039;&#039;&#039;:9  &#039;&#039;&#039;ARMOR&#039;&#039;&#039;:0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRESS&#039;&#039;&#039;: 4 &#039;&#039;&#039;HEAT&#039;&#039;&#039;: 4 &#039;&#039;&#039;REPAIR&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATK BONUS&#039;&#039;&#039;: +1 &#039;&#039;&#039;TECH ATK&#039;&#039;&#039;: +3 &#039;&#039;&#039;LTD BONUS&#039;&#039;&#039;: 0 &#039;&#039;&#039;SYSPOINTS&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPD&#039;&#039;&#039;: 7 &#039;&#039;&#039;EVA&#039;&#039;&#039;: 12 &#039;&#039;&#039;EDEF&#039;&#039;&#039;: 12 &#039;&#039;&#039;SENS&#039;&#039;&#039;: 20 &#039;&#039;&#039;SAVE&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TRAITS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Integrated Cloak:&#039;&#039;&#039; At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Scanners:&#039;&#039;&#039; 1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CORE SYSTEM: CLOUDSCOUT TACSIM SWARMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Interjection (Protocol):&#039;&#039;&#039; Gain the Tactical Simulation reaction for the rest of the scene.&amp;lt;/br&amp;gt;&lt;br /&gt;
Tactical Simulation&amp;lt;/br&amp;gt;&lt;br /&gt;
1/round, Reaction&amp;lt;/br&amp;gt;&lt;br /&gt;
Trigger: An allied character in line of sight takes damage from another character in line of sight.&amp;lt;/br&amp;gt;&lt;br /&gt;
Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces.&amp;lt;/br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ WEAPONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Flex Mount&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Main Mount&#039;&#039;&#039;: Assault Rifle: Range 10. 1d6 Kinetic damage. Reliable 2. DESTROYED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SYSTEMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Markerlight&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As a Full Tech action, make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Turret Drones&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drone, Limited 3&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Health 10, Eva 10, E-Def 10&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Expend a charge as a quick action to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Reaction&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Trigger: An allied character within Range 10 of a turret drone makes a successful attack.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Personalizations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Gain +2 HP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Retractable Profile (Protocol)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your mech can retract its major systems to reduce its profile. While active:&lt;br /&gt;
*rolls to locate you receive +1 difficulty while you are Hidden;&lt;br /&gt;
*ranged and tech attacks against you receive +1 difficulty;&lt;br /&gt;
*you become Slowed and can’t make attacks of any kind;&lt;br /&gt;
*you may take other actions (e.g., Hide, Activate, and so on).&lt;br /&gt;
You may end this effect as a quick action.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Combat Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ MECH STATUS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Structure Lost: 1/4 &lt;br /&gt;
   Damage Taken: 1/9&lt;br /&gt;
&lt;br /&gt;
   Stress Lost: 0/4&lt;br /&gt;
   Heat Taken: 1/4&lt;br /&gt;
&lt;br /&gt;
   Repairs Spent: 0/5&lt;br /&gt;
&lt;br /&gt;
   Overcharge: 1&lt;br /&gt;
&lt;br /&gt;
   Leadership Dice Left: 3/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CONDITIONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Imagine on Karrakis some people got bored and decided to mix up Blade Runner, Pokemon, Fate/Grand Order, and pop idol culture. The result was flash clones modeled and cultivated to superficially resemble iconic heroes and villains, so they could compete at various e-sports. You know how in some parts of Asia they breed these highly ornamental fighting fish? Imagine that, except with quasi-famous niche celebrities who enjoy the spotlight for a few years before pop culture moves on and new darlings are embraced - which is convenient because flash clones don&#039;t live all that long anyway. Like a super soldier program for lab-designed sporty waifus.&lt;br /&gt;
&lt;br /&gt;
Now then, this particular clone is based on a sort of Genghis/Kublai Khan, Mongolian conqueror kind of vibe. Except still all cute and ready to be fetishized, of course. But flash cloning is a tad imprecise so she decided DO NOT WANT and escaped as soon as she could. She&#039;s tactically brilliant, in a way, so it turned out to be easier than you&#039;d think. Most of the clones were just designed to not want their own freedom. Her brain is hyper-focused on tactical analysis so she grows bored with normal life, and being a renegade clone of Genghis Khan costs money. So hey ho, it&#039;s the pir- I mean, mercenary life for me!&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page&amp;diff=391875</id>
		<title>Landsoftheblacksea:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page&amp;diff=391875"/>
		<updated>2020-12-29T14:44:22Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Landsoftheblacksea.jpg|thumb|Map of the Lands of the Black Sea]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
For over 100 years, peace has reigned in the Kingdom of Athervon.  After throwing off the yoke of the blasphemous Jhonian invaders from across the Black Sea, the Line of Kings was restored, and the rightful rulers of the Kingdom took their place upon the Throne.  The Holy Orders of the Church of Il Matio, The Father, were of course instrumental in the struggle, and upon this ascension to the throne, the King declared the Holy Faiths as the state religion.  Everywhere one travels in the kingdom, pre-occupation temples as well as the mosques devoted to the heretical worship of the Jhonian God, A’Salam, have been or are being converted to cathedrals and churches for practice of the Holy Faith, to spread the good word. &lt;br /&gt;
&lt;br /&gt;
Most recently, the unruly and barbaric clans to the northeast have finally agreed to align themselves to His Highness, pledging their allegiance to him, and forming the Northern Protectorate of Athervon.  And while other tribes and clans further north yet still remain wild and untamed, no doubt they will see the light of the Holy Faith in time – or will be civilized at the point of the lances of the Order of the Flowering Cross if they cannot.  Other lands that had been subjugated by the Jhonian Emperor’s forces have also begun to rise against their oppressors – far away to the East, Iruzhin’s Tsar is the latest in a string of rebellions to successfully overthrow the Jhonian Emperor’s yoke. But the Empire of the Amir-al-Sultan’s was vast, and he yet still wields more power than any other ruler in the lands.  &lt;br /&gt;
&lt;br /&gt;
It is true that in the aftermath of the occupation, there were reprisals against those unfortunate Jhonian and Issyrian settlers who were unable to flee as their hold on the Kingdom was broken.  But blood cools with time, and while the remaining pockets who descended from these unfortunates will always be second-class citizens within the Kingdom, they are generally left alone to their own business so long as they make no trouble.  Of course, only the Holy Faith can be openly practiced; but the royal administration now rarely prosecutes the minorities of the realm so long as they keep their foreign ways out of sight of the populace.  They far prefer to look the other way as coins are dropped into the royal coffers than incur the expense of trials and executions.&lt;br /&gt;
&lt;br /&gt;
The impact of this permissiveness has even extended beyond humans.  Gnomish caravans have been a regular appearance for over two generations, making circuits around the countryside peddling goods and offering their services as tinkerers, craftsmen, and entertainers before picking up and moving on to the next town.   There have more recently been sightings of Dwarven emissaries on the roads again – a rarity that no one living has seen, given that the falling out between the King of the House of Fyldhrm and the King of Athervon occurred well before the Jhonian occupation.  Elves are still a rarity, they too having retreated to their hidden settlements within the Thornwood and the snow-capped mountains to its north, and ensuring that men who entered their realm told stories that caused others to think twice.  But as the Holy Faith teaches, the Elven ways were debauched and unchaste in the eyes of The Father, so perhaps this if for the best.&lt;br /&gt;
&lt;br /&gt;
None of this is to say that life is without its tribulations and struggles.  Athervon’s historical arch-rival for power, Veniri, the Kingdom of Coin, once again sends its trading ships and caravans out once again to the far-flung limits of a world now free of war, bringing riches to the Merchant Houses and the King that rules them.  In the south, the Kingdom of Anida lost control of a number of their vassal lords as a result of the disruptions caused by the Jhonian threat, and the resulting patchwork of city-states and princedoms that now cover the lands there is aptly named the Wild Coast.&lt;br /&gt;
&lt;br /&gt;
And there are always more sinister threats to the King’s peace, of course.  To the west, the desolate and dangerous hills and plains of Bakuland and Ûgozh have generated only occasional humanoid raiding parties issuing from their loathsome caverns and unclean settlements, and the King’s reprisals have been swift and crushing.  The vast expanse of the marshes and mires of the Dire Fens, blocking off most land routes to southern reaches of the Athernian peninsula, are never without some evil that is ready to prey upon those that stray within its borders – or in some cases, just too close to them.&lt;br /&gt;
But all in all, most say this is a good time to be a subject of Athervon.  The crop yields are high, few go hungry, the King’s justice is deemed fair and quick, and it is possible to raise a family in peace for the first time in many generations.   &lt;br /&gt;
&lt;br /&gt;
Until now.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/adventures | Adventure Info &amp;amp; Summaries]]==&lt;br /&gt;
 &lt;br /&gt;
=== [[Landsoftheblacksea:Main_Page/adventures/one_eyed_kem | One-Eyed Kem]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Landsoftheblacksea:Main_Page/adventures/true_faith_murders | The True Faith Murders]] ===&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
&amp;lt;font size=1&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Max HP !! Current HP !! Max Spells !! Current Spells !! Current Enc !! Funds !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/fariya_mithra_camar | &#039;&#039;&#039;Fariya Mithra Camar&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/sage-genesis.6930/ Sage Genesis] || Ftr 1/Mag 1/Clr 2 || LG || 10 (6) || 8 || 8 || Mag 1 x 1st/Clr 3 x 1st || Mag 1 x 1st/Clr 3 x 1st || U/12&amp;quot; ||  0 gp, 9 sp, 8 cp || 57 sheaf arrows &amp;amp; 3 days rations remaining; Armor last until 10 hp damage received&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/violet_damacio | &#039;&#039;&#039;Violet d&#039;Amacio&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant] || Pal 2 || CG || 3 || 17 || 17 || - || - || L/8&amp;quot; || 0 gp, 9 sp, 10 cp || 1 x Lay Hands; 20 x sheaf arrows &amp;amp; 4 days rations remaining;&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/danithe_thorne | &#039;&#039;&#039;Darithe Thorne&#039;&#039;&#039;]] || [https://forum.rpg.net/index.php?members/darithe.188293/ Darithe] || Thf 2 || CG || 10 or 7 || 8 || 8 || - || - || U/12&amp;quot; || 9 gp, 0 sp, 43 cp || 17 x quarrels &amp;amp; 3 days rations remaining&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/markel_bronik | &#039;&#039;&#039;Markel Bronik&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/karl-green.1907/ Karl Green] || Rgr 2 || CG || 7 or 3 || 13 || 13 || - || - || L/8&amp;quot; || 8 gp, 19 sp, 20 cp || 9 x sheaf arrows, 5 x flight arrows, &amp;amp; 3 days rations remaining&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gabriel_malavielle | &#039;&#039;&#039;Gabriel Malavieille&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am] || Mag 2 || CN || 10 or 6 || 8 || 8 || Mag 3 x 1st || Mag 3 x 1st || L/8&amp;quot; || 1 gp, 19 sp, 20 cp || 1 x 1st must be Invocation; 39 x bullets &amp;amp; 4 days rations remaining&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; &#039;&#039;&#039;Non-Player Characters&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; &#039;&#039;&#039;Thais&#039;&#039;&#039; || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; NPC || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; Pal 5 || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; CG || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 7 || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 30 || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 25 || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; - || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; - || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; U/12&amp;quot; || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; - || &amp;lt;span style=&amp;quot;color: green&amp;quot;&amp;gt; 1 x Lay Hands; max hp 25 (arm); 3 days rations remaining&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/font size&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Inactive/Retired ===&lt;br /&gt;
&lt;br /&gt;
=== Deceased ===&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/house_rules | Campaign House Rules]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/races | Races]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion | Religions]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/realms | Realms]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/geography | Geography]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_page/organizations | Organizations]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_page/languages | Languages]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_page/time_calendars | Time &amp;amp; Calendars]] ==&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=391489</id>
		<title>Lancer Suldan:Nergui Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=391489"/>
		<updated>2020-12-13T00:22:16Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* SSC Swallowtail: Loadout &amp;quot;Karakorum&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer_Suldan|Return to Lancer: Suldan main page]]&lt;br /&gt;
&lt;br /&gt;
==Callsign: Wolfpack==&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfpack1.jpeg|300px|thumb|Large version: https://wiki.rpg.net/images/9/96/Wolfpack1.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Nergüi Khan, Mk 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Great Khan, Mark Nine, Khan-chan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: &amp;lt;strike&amp;gt;Celebrity&amp;lt;/strike&amp;gt; Former E-Sports Idol Flash Clone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;License Lvl&#039;&#039;&#039;: 1 (Swallowtail 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRIT&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 1 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 10 &#039;&#039;&#039;Armor&#039;&#039;&#039; 0 &#039;&#039;&#039;E-Def&#039;&#039;&#039; 10 &#039;&#039;&#039;Eva&#039;&#039;&#039; 10 &#039;&#039;&#039;Spd&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SKILL TRIGGERS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Assault (+2), Charm (+4), Show Off (+4), Stay Cool (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TALENTS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;DRONE COMMANDER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Shepherd:&#039;&#039;&#039; Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;LEADER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Field Commander:&#039;&#039;&#039; Gain 3 Leadership Dice, which are d6s: 1/turn, on your turn as a free action, you may give an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene.&lt;br /&gt;
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1 Leadership Die when you rest or regain all when you perform a Full Repair.&lt;br /&gt;
Leadership dice are consumed when expended.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Open Channels:&#039;&#039;&#039; Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other player’s turn, any number of times per round.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;SPOTTER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Particularize:&#039;&#039;&#039; When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Panopticon:&#039;&#039;&#039; At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ GEAR ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Light Hardsuit: +3 HP. Armor 0. Evasion 10.&lt;br /&gt;
   Archaic Ranged Weapon (Replica Longbow): Range 5. 1 Kinetic damage. Archaic. &lt;br /&gt;
   Signature Combat Weapon (Modern Basic SMG): Range 5. 2 Kinetic damage.&lt;br /&gt;
   Dataplating, Personal Drone #1, Personal Drone #2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SSC Swallowtail: Loadout &amp;quot;Karakorum&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 2 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0 &#039;&#039;&#039;SIZE&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUCTURE&#039;&#039;&#039;:4  &#039;&#039;&#039;HP&#039;&#039;&#039;:9  &#039;&#039;&#039;ARMOR&#039;&#039;&#039;:0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRESS&#039;&#039;&#039;: 4 &#039;&#039;&#039;HEAT&#039;&#039;&#039;: 4 &#039;&#039;&#039;REPAIR&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATK BONUS&#039;&#039;&#039;: +1 &#039;&#039;&#039;TECH ATK&#039;&#039;&#039;: +3 &#039;&#039;&#039;LTD BONUS&#039;&#039;&#039;: 0 &#039;&#039;&#039;SYSPOINTS&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPD&#039;&#039;&#039;: 7 &#039;&#039;&#039;EVA&#039;&#039;&#039;: 12 &#039;&#039;&#039;EDEF&#039;&#039;&#039;: 12 &#039;&#039;&#039;SENS&#039;&#039;&#039;: 20 &#039;&#039;&#039;SAVE&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TRAITS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Integrated Cloak:&#039;&#039;&#039; At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Scanners:&#039;&#039;&#039; 1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CORE SYSTEM: CLOUDSCOUT TACSIM SWARMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Interjection (Protocol):&#039;&#039;&#039; Gain the Tactical Simulation reaction for the rest of the scene.&amp;lt;/br&amp;gt;&lt;br /&gt;
Tactical Simulation&amp;lt;/br&amp;gt;&lt;br /&gt;
1/round, Reaction&amp;lt;/br&amp;gt;&lt;br /&gt;
Trigger: An allied character in line of sight takes damage from another character in line of sight.&amp;lt;/br&amp;gt;&lt;br /&gt;
Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces.&amp;lt;/br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ WEAPONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Flex Mount&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Main Mount&#039;&#039;&#039;: Assault Rifle: Range 10. 1d6 Kinetic damage. Reliable 2. DESTROYED&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SYSTEMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Markerlight&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As a Full Tech action, make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Turret Drones&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drone, Limited 3&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Health 10, Eva 10, E-Def 10&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Expend a charge as a quick action to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Reaction&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Trigger: An allied character within Range 10 of a turret drone makes a successful attack.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Personalizations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Gain +2 HP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Retractable Profile (Protocol)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your mech can retract its major systems to reduce its profile. While active:&lt;br /&gt;
*rolls to locate you receive +1 difficulty while you are Hidden;&lt;br /&gt;
*ranged and tech attacks against you receive +1 difficulty;&lt;br /&gt;
*you become Slowed and can’t make attacks of any kind;&lt;br /&gt;
*you may take other actions (e.g., Hide, Activate, and so on).&lt;br /&gt;
You may end this effect as a quick action.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Combat Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ MECH STATUS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Structure Lost: 1/4 &lt;br /&gt;
   Damage Taken: 1/9&lt;br /&gt;
&lt;br /&gt;
   Stress Lost: 0/4&lt;br /&gt;
   Heat Taken: 0/4&lt;br /&gt;
&lt;br /&gt;
   Repairs Spent: 0/5&lt;br /&gt;
&lt;br /&gt;
   Overcharge: 1&lt;br /&gt;
&lt;br /&gt;
   Leadership Dice Left: 3/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CONDITIONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Imagine on Karrakis some people got bored and decided to mix up Blade Runner, Pokemon, Fate/Grand Order, and pop idol culture. The result was flash clones modeled and cultivated to superficially resemble iconic heroes and villains, so they could compete at various e-sports. You know how in some parts of Asia they breed these highly ornamental fighting fish? Imagine that, except with quasi-famous niche celebrities who enjoy the spotlight for a few years before pop culture moves on and new darlings are embraced - which is convenient because flash clones don&#039;t live all that long anyway. Like a super soldier program for lab-designed sporty waifus.&lt;br /&gt;
&lt;br /&gt;
Now then, this particular clone is based on a sort of Genghis/Kublai Khan, Mongolian conqueror kind of vibe. Except still all cute and ready to be fetishized, of course. But flash cloning is a tad imprecise so she decided DO NOT WANT and escaped as soon as she could. She&#039;s tactically brilliant, in a way, so it turned out to be easier than you&#039;d think. Most of the clones were just designed to not want their own freedom. Her brain is hyper-focused on tactical analysis so she grows bored with normal life, and being a renegade clone of Genghis Khan costs money. So hey ho, it&#039;s the pir- I mean, mercenary life for me!&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=391488</id>
		<title>Lancer Suldan:Nergui Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=391488"/>
		<updated>2020-12-13T00:17:53Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Current Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer_Suldan|Return to Lancer: Suldan main page]]&lt;br /&gt;
&lt;br /&gt;
==Callsign: Wolfpack==&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfpack1.jpeg|300px|thumb|Large version: https://wiki.rpg.net/images/9/96/Wolfpack1.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Nergüi Khan, Mk 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Great Khan, Mark Nine, Khan-chan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: &amp;lt;strike&amp;gt;Celebrity&amp;lt;/strike&amp;gt; Former E-Sports Idol Flash Clone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;License Lvl&#039;&#039;&#039;: 1 (Swallowtail 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRIT&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 1 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 10 &#039;&#039;&#039;Armor&#039;&#039;&#039; 0 &#039;&#039;&#039;E-Def&#039;&#039;&#039; 10 &#039;&#039;&#039;Eva&#039;&#039;&#039; 10 &#039;&#039;&#039;Spd&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SKILL TRIGGERS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Assault (+2), Charm (+4), Show Off (+4), Stay Cool (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TALENTS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;DRONE COMMANDER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Shepherd:&#039;&#039;&#039; Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;LEADER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Field Commander:&#039;&#039;&#039; Gain 3 Leadership Dice, which are d6s: 1/turn, on your turn as a free action, you may give an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene.&lt;br /&gt;
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1 Leadership Die when you rest or regain all when you perform a Full Repair.&lt;br /&gt;
Leadership dice are consumed when expended.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Open Channels:&#039;&#039;&#039; Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other player’s turn, any number of times per round.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;SPOTTER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Particularize:&#039;&#039;&#039; When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Panopticon:&#039;&#039;&#039; At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ GEAR ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Light Hardsuit: +3 HP. Armor 0. Evasion 10.&lt;br /&gt;
   Archaic Ranged Weapon (Replica Longbow): Range 5. 1 Kinetic damage. Archaic. &lt;br /&gt;
   Signature Combat Weapon (Modern Basic SMG): Range 5. 2 Kinetic damage.&lt;br /&gt;
   Dataplating, Personal Drone #1, Personal Drone #2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SSC Swallowtail: Loadout &amp;quot;Karakorum&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 2 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0 &#039;&#039;&#039;SIZE&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUCTURE&#039;&#039;&#039;:4  &#039;&#039;&#039;HP&#039;&#039;&#039;:9  &#039;&#039;&#039;ARMOR&#039;&#039;&#039;:0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRESS&#039;&#039;&#039;: 4 &#039;&#039;&#039;HEAT&#039;&#039;&#039;: 4 &#039;&#039;&#039;REPAIR&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATK BONUS&#039;&#039;&#039;: +1 &#039;&#039;&#039;TECH ATK&#039;&#039;&#039;: +3 &#039;&#039;&#039;LTD BONUS&#039;&#039;&#039;: 0 &#039;&#039;&#039;SYSPOINTS&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPD&#039;&#039;&#039;: 7 &#039;&#039;&#039;EVA&#039;&#039;&#039;: 12 &#039;&#039;&#039;EDEF&#039;&#039;&#039;: 12 &#039;&#039;&#039;SENS&#039;&#039;&#039;: 20 &#039;&#039;&#039;SAVE&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TRAITS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Integrated Cloak:&#039;&#039;&#039; At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Scanners:&#039;&#039;&#039; 1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CORE SYSTEM: CLOUDSCOUT TACSIM SWARMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Interjection (Protocol):&#039;&#039;&#039; Gain the Tactical Simulation reaction for the rest of the scene.&amp;lt;/br&amp;gt;&lt;br /&gt;
Tactical Simulation&amp;lt;/br&amp;gt;&lt;br /&gt;
1/round, Reaction&amp;lt;/br&amp;gt;&lt;br /&gt;
Trigger: An allied character in line of sight takes damage from another character in line of sight.&amp;lt;/br&amp;gt;&lt;br /&gt;
Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces.&amp;lt;/br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ WEAPONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Flex Mount&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Main Mount&#039;&#039;&#039;: Assault Rifle: Range 10. 1d6 Kinetic damage. Reliable 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SYSTEMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Markerlight&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As a Full Tech action, make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Turret Drones&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drone, Limited 3&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Health 10, Eva 10, E-Def 10&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Expend a charge as a quick action to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Reaction&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Trigger: An allied character within Range 10 of a turret drone makes a successful attack.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Personalizations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Gain +2 HP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Retractable Profile (Protocol)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your mech can retract its major systems to reduce its profile. While active:&lt;br /&gt;
*rolls to locate you receive +1 difficulty while you are Hidden;&lt;br /&gt;
*ranged and tech attacks against you receive +1 difficulty;&lt;br /&gt;
*you become Slowed and can’t make attacks of any kind;&lt;br /&gt;
*you may take other actions (e.g., Hide, Activate, and so on).&lt;br /&gt;
You may end this effect as a quick action.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Combat Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ MECH STATUS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Structure Lost: 1/4 &lt;br /&gt;
   Damage Taken: 1/9&lt;br /&gt;
&lt;br /&gt;
   Stress Lost: 0/4&lt;br /&gt;
   Heat Taken: 0/4&lt;br /&gt;
&lt;br /&gt;
   Repairs Spent: 0/5&lt;br /&gt;
&lt;br /&gt;
   Overcharge: 1&lt;br /&gt;
&lt;br /&gt;
   Leadership Dice Left: 3/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CONDITIONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Imagine on Karrakis some people got bored and decided to mix up Blade Runner, Pokemon, Fate/Grand Order, and pop idol culture. The result was flash clones modeled and cultivated to superficially resemble iconic heroes and villains, so they could compete at various e-sports. You know how in some parts of Asia they breed these highly ornamental fighting fish? Imagine that, except with quasi-famous niche celebrities who enjoy the spotlight for a few years before pop culture moves on and new darlings are embraced - which is convenient because flash clones don&#039;t live all that long anyway. Like a super soldier program for lab-designed sporty waifus.&lt;br /&gt;
&lt;br /&gt;
Now then, this particular clone is based on a sort of Genghis/Kublai Khan, Mongolian conqueror kind of vibe. Except still all cute and ready to be fetishized, of course. But flash cloning is a tad imprecise so she decided DO NOT WANT and escaped as soon as she could. She&#039;s tactically brilliant, in a way, so it turned out to be easier than you&#039;d think. Most of the clones were just designed to not want their own freedom. Her brain is hyper-focused on tactical analysis so she grows bored with normal life, and being a renegade clone of Genghis Khan costs money. So hey ho, it&#039;s the pir- I mean, mercenary life for me!&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=390459</id>
		<title>Lancer Suldan:Nergui Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=390459"/>
		<updated>2020-11-12T19:27:20Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Current Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer_Suldan|Return to Lancer: Suldan main page]]&lt;br /&gt;
&lt;br /&gt;
==Callsign: Wolfpack==&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfpack1.jpeg|300px|thumb|Large version: https://wiki.rpg.net/images/9/96/Wolfpack1.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Nergüi Khan, Mk 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Great Khan, Mark Nine, Khan-chan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: &amp;lt;strike&amp;gt;Celebrity&amp;lt;/strike&amp;gt; Former E-Sports Idol Flash Clone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;License Lvl&#039;&#039;&#039;: 1 (Swallowtail 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRIT&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 1 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 10 &#039;&#039;&#039;Armor&#039;&#039;&#039; 0 &#039;&#039;&#039;E-Def&#039;&#039;&#039; 10 &#039;&#039;&#039;Eva&#039;&#039;&#039; 10 &#039;&#039;&#039;Spd&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SKILL TRIGGERS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Assault (+2), Charm (+4), Show Off (+4), Stay Cool (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TALENTS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;DRONE COMMANDER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Shepherd:&#039;&#039;&#039; Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;LEADER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Field Commander:&#039;&#039;&#039; Gain 3 Leadership Dice, which are d6s: 1/turn, on your turn as a free action, you may give an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene.&lt;br /&gt;
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1 Leadership Die when you rest or regain all when you perform a Full Repair.&lt;br /&gt;
Leadership dice are consumed when expended.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Open Channels:&#039;&#039;&#039; Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other player’s turn, any number of times per round.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;SPOTTER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Particularize:&#039;&#039;&#039; When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Panopticon:&#039;&#039;&#039; At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ GEAR ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Light Hardsuit: +3 HP. Armor 0. Evasion 10.&lt;br /&gt;
   Archaic Ranged Weapon (Replica Longbow): Range 5. 1 Kinetic damage. Archaic. &lt;br /&gt;
   Signature Combat Weapon (Modern Basic SMG): Range 5. 2 Kinetic damage.&lt;br /&gt;
   Dataplating, Personal Drone #1, Personal Drone #2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SSC Swallowtail: Loadout &amp;quot;Karakorum&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 2 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0 &#039;&#039;&#039;SIZE&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUCTURE&#039;&#039;&#039;:4  &#039;&#039;&#039;HP&#039;&#039;&#039;:9  &#039;&#039;&#039;ARMOR&#039;&#039;&#039;:0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRESS&#039;&#039;&#039;: 4 &#039;&#039;&#039;HEAT&#039;&#039;&#039;: 4 &#039;&#039;&#039;REPAIR&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATK BONUS&#039;&#039;&#039;: +1 &#039;&#039;&#039;TECH ATK&#039;&#039;&#039;: +3 &#039;&#039;&#039;LTD BONUS&#039;&#039;&#039;: 0 &#039;&#039;&#039;SYSPOINTS&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPD&#039;&#039;&#039;: 7 &#039;&#039;&#039;EVA&#039;&#039;&#039;: 12 &#039;&#039;&#039;EDEF&#039;&#039;&#039;: 12 &#039;&#039;&#039;SENS&#039;&#039;&#039;: 20 &#039;&#039;&#039;SAVE&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TRAITS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Integrated Cloak:&#039;&#039;&#039; At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Scanners:&#039;&#039;&#039; 1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CORE SYSTEM: CLOUDSCOUT TACSIM SWARMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Interjection (Protocol):&#039;&#039;&#039; Gain the Tactical Simulation reaction for the rest of the scene.&amp;lt;/br&amp;gt;&lt;br /&gt;
Tactical Simulation&amp;lt;/br&amp;gt;&lt;br /&gt;
1/round, Reaction&amp;lt;/br&amp;gt;&lt;br /&gt;
Trigger: An allied character in line of sight takes damage from another character in line of sight.&amp;lt;/br&amp;gt;&lt;br /&gt;
Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces.&amp;lt;/br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ WEAPONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Flex Mount&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Main Mount&#039;&#039;&#039;: Assault Rifle: Range 10. 1d6 Kinetic damage. Reliable 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SYSTEMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Markerlight&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As a Full Tech action, make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Turret Drones&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drone, Limited 3&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Health 10, Eva 10, E-Def 10&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Expend a charge as a quick action to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Reaction&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Trigger: An allied character within Range 10 of a turret drone makes a successful attack.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Personalizations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Gain +2 HP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Retractable Profile (Protocol)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your mech can retract its major systems to reduce its profile. While active:&lt;br /&gt;
*rolls to locate you receive +1 difficulty while you are Hidden;&lt;br /&gt;
*ranged and tech attacks against you receive +1 difficulty;&lt;br /&gt;
*you become Slowed and can’t make attacks of any kind;&lt;br /&gt;
*you may take other actions (e.g., Hide, Activate, and so on).&lt;br /&gt;
You may end this effect as a quick action.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Combat Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ MECH STATUS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Structure Lost: 0/4 &lt;br /&gt;
   Damage Taken: 4/9&lt;br /&gt;
&lt;br /&gt;
   Stress Lost: 0/4&lt;br /&gt;
   Heat Taken: 0/4&lt;br /&gt;
&lt;br /&gt;
   Repairs Spent: 0/5&lt;br /&gt;
&lt;br /&gt;
   Overcharge: 1&lt;br /&gt;
&lt;br /&gt;
   Leadership Dice Left: 3/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CONDITIONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Imagine on Karrakis some people got bored and decided to mix up Blade Runner, Pokemon, Fate/Grand Order, and pop idol culture. The result was flash clones modeled and cultivated to superficially resemble iconic heroes and villains, so they could compete at various e-sports. You know how in some parts of Asia they breed these highly ornamental fighting fish? Imagine that, except with quasi-famous niche celebrities who enjoy the spotlight for a few years before pop culture moves on and new darlings are embraced - which is convenient because flash clones don&#039;t live all that long anyway. Like a super soldier program for lab-designed sporty waifus.&lt;br /&gt;
&lt;br /&gt;
Now then, this particular clone is based on a sort of Genghis/Kublai Khan, Mongolian conqueror kind of vibe. Except still all cute and ready to be fetishized, of course. But flash cloning is a tad imprecise so she decided DO NOT WANT and escaped as soon as she could. She&#039;s tactically brilliant, in a way, so it turned out to be easier than you&#039;d think. Most of the clones were just designed to not want their own freedom. Her brain is hyper-focused on tactical analysis so she grows bored with normal life, and being a renegade clone of Genghis Khan costs money. So hey ho, it&#039;s the pir- I mean, mercenary life for me!&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page&amp;diff=386974</id>
		<title>Landsoftheblacksea:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page&amp;diff=386974"/>
		<updated>2020-08-26T18:16:29Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Landsoftheblacksea.jpg|thumb|Map of the Lands of the Black Sea]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
For over 100 years, peace has reigned in the Kingdom of Athervon.  After throwing off the yoke of the blasphemous Jhonian invaders from across the Black Sea, the Line of Kings was restored, and the rightful rulers of the Kingdom took their place upon the Throne.  The Holy Orders of the Church of Il Matio, The Father, were of course instrumental in the struggle, and upon this ascension to the throne, the King declared the Holy Faiths as the state religion.  Everywhere one travels in the kingdom, pre-occupation temples as well as the mosques devoted to the heretical worship of the Jhonian God, A’Salam, have been or are being converted to cathedrals and churches for practice of the Holy Faith, to spread the good word. &lt;br /&gt;
&lt;br /&gt;
Most recently, the unruly and barbaric clans to the northeast have finally agreed to align themselves to His Highness, pledging their allegiance to him, and forming the Northern Protectorate of Athervon.  And while other tribes and clans further north yet still remain wild and untamed, no doubt they will see the light of the Holy Faith in time – or will be civilized at the point of the lances of the Order of the Flowering Cross if they cannot.  Other lands that had been subjugated by the Jhonian Emperor’s forces have also begun to rise against their oppressors – far away to the East, Iruzhin’s Tsar is the latest in a string of rebellions to successfully overthrow the Jhonian Emperor’s yoke. But the Empire of the Amir-al-Sultan’s was vast, and he yet still wields more power than any other ruler in the lands.  &lt;br /&gt;
&lt;br /&gt;
It is true that in the aftermath of the occupation, there were reprisals against those unfortunate Jhonian and Issyrian settlers who were unable to flee as their hold on the Kingdom was broken.  But blood cools with time, and while the remaining pockets who descended from these unfortunates will always be second-class citizens within the Kingdom, they are generally left alone to their own business so long as they make no trouble.  Of course, only the Holy Faith can be openly practiced; but the royal administration now rarely prosecutes the minorities of the realm so long as they keep their foreign ways out of sight of the populace.  They far prefer to look the other way as coins are dropped into the royal coffers than incur the expense of trials and executions.&lt;br /&gt;
&lt;br /&gt;
The impact of this permissiveness has even extended beyond humans.  Gnomish caravans have been a regular appearance for over two generations, making circuits around the countryside peddling goods and offering their services as tinkerers, craftsmen, and entertainers before picking up and moving on to the next town.   There have more recently been sightings of Dwarven emissaries on the roads again – a rarity that no one living has seen, given that the falling out between the King of the House of Fyldhrm and the King of Athervon occurred well before the Jhonian occupation.  Elves are still a rarity, they too having retreated to their hidden settlements within the Thornwood and the snow-capped mountains to its north, and ensuring that men who entered their realm told stories that caused others to think twice.  But as the Holy Faith teaches, the Elven ways were debauched and unchaste in the eyes of The Father, so perhaps this if for the best.&lt;br /&gt;
&lt;br /&gt;
None of this is to say that life is without its tribulations and struggles.  Athervon’s historical arch-rival for power, Veniri, the Kingdom of Coin, once again sends its trading ships and caravans out once again to the far-flung limits of a world now free of war, bringing riches to the Merchant Houses and the King that rules them.  In the south, the Kingdom of Anida lost control of a number of their vassal lords as a result of the disruptions caused by the Jhonian threat, and the resulting patchwork of city-states and princedoms that now cover the lands there is aptly named the Wild Coast.&lt;br /&gt;
&lt;br /&gt;
And there are always more sinister threats to the King’s peace, of course.  To the west, the desolate and dangerous hills and plains of Bakuland and Ûgozh have generated only occasional humanoid raiding parties issuing from their loathsome caverns and unclean settlements, and the King’s reprisals have been swift and crushing.  The vast expanse of the marshes and mires of the Dire Fens, blocking off most land routes to southern reaches of the Athernian peninsula, are never without some evil that is ready to prey upon those that stray within its borders – or in some cases, just too close to them.&lt;br /&gt;
But all in all, most say this is a good time to be a subject of Athervon.  The crop yields are high, few go hungry, the King’s justice is deemed fair and quick, and it is possible to raise a family in peace for the first time in many generations.   &lt;br /&gt;
&lt;br /&gt;
Until now.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/adventures | Adventure Info &amp;amp; Summaries]]==&lt;br /&gt;
 &lt;br /&gt;
=== [[Landsoftheblacksea:Main_Page/adventures/one_eyed_kem | One-Eyed Kem]] ===&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Max HP !! Current HP !! Current Enc !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/fariya_mithra_camar | &#039;&#039;&#039;Fariya Mithra Camar&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/sage-genesis.6930/ Sage Genesis] || Ftr 1/Mag 1/Clr 2 || LG || 10 || 8 || 8 || Unencumbered ||  AC6 w/ Armor spell &lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/violet_damacio | &#039;&#039;&#039;Violet d&#039;Amacio&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant] || Pal 2 || CG || 3 || 17 || 17 || Unencumbered ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/danithe_thorne | &#039;&#039;&#039;Darithe Thorne&#039;&#039;&#039;]] || [https://forum.rpg.net/index.php?members/darithe.188293/ Darithe] || Thf 2 || CG || 7 || 8 || 8 || Unencumbered ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/markel_bronik | &#039;&#039;&#039;Markel Bronik&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/karl-green.1907/ Karl Green] || Rng 2 || CG || 7 or 3 || 13 || 13 || Light ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gabriel_malavielle | &#039;&#039;&#039;Gabriel Malavieille&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am] || Mag 2 || CN || 6 || 8 || 8 || Light ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inactive/Retired ===&lt;br /&gt;
&lt;br /&gt;
=== Deceased ===&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/npcs | Non-Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/house_rules | Campaign House Rules]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/races | Races of The Lands]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion | Religions of the Lands]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/realms | Realms of the Lands]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/geography | Geography of the Lands]] ==&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/fariya_mithra_camar&amp;diff=386973</id>
		<title>Landsoftheblacksea:Main Page/players/fariya mithra camar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players/fariya_mithra_camar&amp;diff=386973"/>
		<updated>2020-08-26T18:16:08Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ Landsoftheblacksea:Main_Page#Player_Characters | &#039;&#039;&#039;Return to the Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
A half-elf fighter-mage-cleric from the distant land of Jhon&lt;br /&gt;
&lt;br /&gt;
== Basics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Fariya Mithra Camar || Sage Genesis || Fighter 1 / Mage 1 / Cleric 2 || Lawful Good || 10 (6 with Armor spell) || 1500/1500/1500 || 8 (26 before division)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Physical ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Age !! Height !! Weight !! Eye Colour !! Hair Colour &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5&#039;3&amp;quot; || 1302 lbs || Brown || Black &lt;br /&gt;
|}&lt;br /&gt;
== Stats ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma &lt;br /&gt;
|-&lt;br /&gt;
| 10|| 8 || 13 || 18 || 16 || 15 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;THAC0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Probability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+0&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+0&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight Allowed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;40&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Press&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;115&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Doors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bend Bars / Lift Gates&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Shock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;85%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resurrection Survival&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;90%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magical Defense Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bonus Spells&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 1 2 2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;# of Henchmen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;7&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loyalty Base&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reaction Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Saving Throws ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Paralyzation/Poison/Death Magic !! Rod, Staff or Wand !! Petrification or Plymorph !! Breath Weapon !! Spell &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 11 || 13 || 15 || 12 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Proficiencies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scimitar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jambiya (dagger)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Nonweapon Proficiencies ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ancient History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artistic Ability (poetry)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Astrology&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dancing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reading/Writing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding (land)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Languages ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Common&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jhonian&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Encumbrance ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Unencumbered&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0-40&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;41-58&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;59-76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;77-96&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;97-110&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Equipment ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scimitar&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short sword&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jambiya&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short bow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiver with 60 sheaf arrows&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Backpack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Belt pouch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flint and steel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy symbol&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hourglass&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooded lantern&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lamp oil x5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Map case&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perfume&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rope, 50&#039; silk&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;8 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small mirror&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whetstone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Waterskin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Writing ink and pen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;36 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Spell Book ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Armor&#039;&#039;&#039; (pre-cast since it lasts quasi-indefinitely)&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Cantrip&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Comprehend Languages&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Identify&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Unseen Servant&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page&amp;diff=386972</id>
		<title>Landsoftheblacksea:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page&amp;diff=386972"/>
		<updated>2020-08-26T18:14:48Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Active */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Landsoftheblacksea.jpg|thumb|Map of the Lands of the Black Sea]]&lt;br /&gt;
&lt;br /&gt;
== Introduction ==&lt;br /&gt;
For over 100 years, peace has reigned in the Kingdom of Athervon.  After throwing off the yoke of the blasphemous Jhonian invaders from across the Black Sea, the Line of Kings was restored, and the rightful rulers of the Kingdom took their place upon the Throne.  The Holy Orders of the Church of Il Matio, The Father, were of course instrumental in the struggle, and upon this ascension to the throne, the King declared the Holy Faiths as the state religion.  Everywhere one travels in the kingdom, pre-occupation temples as well as the mosques devoted to the heretical worship of the Jhonian God, A’Salam, have been or are being converted to cathedrals and churches for practice of the Holy Faith, to spread the good word. &lt;br /&gt;
&lt;br /&gt;
Most recently, the unruly and barbaric clans to the northeast have finally agreed to align themselves to His Highness, pledging their allegiance to him, and forming the Northern Protectorate of Athervon.  And while other tribes and clans further north yet still remain wild and untamed, no doubt they will see the light of the Holy Faith in time – or will be civilized at the point of the lances of the Order of the Flowering Cross if they cannot.  Other lands that had been subjugated by the Jhonian Emperor’s forces have also begun to rise against their oppressors – far away to the East, Iruzhin’s Tsar is the latest in a string of rebellions to successfully overthrow the Jhonian Emperor’s yoke. But the Empire of the Amir-al-Sultan’s was vast, and he yet still wields more power than any other ruler in the lands.  &lt;br /&gt;
&lt;br /&gt;
It is true that in the aftermath of the occupation, there were reprisals against those unfortunate Jhonian and Issyrian settlers who were unable to flee as their hold on the Kingdom was broken.  But blood cools with time, and while the remaining pockets who descended from these unfortunates will always be second-class citizens within the Kingdom, they are generally left alone to their own business so long as they make no trouble.  Of course, only the Holy Faith can be openly practiced; but the royal administration now rarely prosecutes the minorities of the realm so long as they keep their foreign ways out of sight of the populace.  They far prefer to look the other way as coins are dropped into the royal coffers than incur the expense of trials and executions.&lt;br /&gt;
&lt;br /&gt;
The impact of this permissiveness has even extended beyond humans.  Gnomish caravans have been a regular appearance for over two generations, making circuits around the countryside peddling goods and offering their services as tinkerers, craftsmen, and entertainers before picking up and moving on to the next town.   There have more recently been sightings of Dwarven emissaries on the roads again – a rarity that no one living has seen, given that the falling out between the King of the House of Fyldhrm and the King of Athervon occurred well before the Jhonian occupation.  Elves are still a rarity, they too having retreated to their hidden settlements within the Thornwood and the snow-capped mountains to its north, and ensuring that men who entered their realm told stories that caused others to think twice.  But as the Holy Faith teaches, the Elven ways were debauched and unchaste in the eyes of The Father, so perhaps this if for the best.&lt;br /&gt;
&lt;br /&gt;
None of this is to say that life is without its tribulations and struggles.  Athervon’s historical arch-rival for power, Veniri, the Kingdom of Coin, once again sends its trading ships and caravans out once again to the far-flung limits of a world now free of war, bringing riches to the Merchant Houses and the King that rules them.  In the south, the Kingdom of Anida lost control of a number of their vassal lords as a result of the disruptions caused by the Jhonian threat, and the resulting patchwork of city-states and princedoms that now cover the lands there is aptly named the Wild Coast.&lt;br /&gt;
&lt;br /&gt;
And there are always more sinister threats to the King’s peace, of course.  To the west, the desolate and dangerous hills and plains of Bakuland and Ûgozh have generated only occasional humanoid raiding parties issuing from their loathsome caverns and unclean settlements, and the King’s reprisals have been swift and crushing.  The vast expanse of the marshes and mires of the Dire Fens, blocking off most land routes to southern reaches of the Athernian peninsula, are never without some evil that is ready to prey upon those that stray within its borders – or in some cases, just too close to them.&lt;br /&gt;
But all in all, most say this is a good time to be a subject of Athervon.  The crop yields are high, few go hungry, the King’s justice is deemed fair and quick, and it is possible to raise a family in peace for the first time in many generations.   &lt;br /&gt;
&lt;br /&gt;
Until now.&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/adventures | Adventure Info &amp;amp; Summaries]]==&lt;br /&gt;
 &lt;br /&gt;
=== [[Landsoftheblacksea:Main_Page/adventures/one_eyed_kem | One-Eyed Kem]] ===&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
=== Active ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Max HP !! Current HP !! Current Enc !! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/fariya_mithra_camar | &#039;&#039;&#039;Fariya Mithra Camar&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/sage-genesis.6930/ Sage Genesis] || Ftr 1/Mag 1/Clr 2 || LG || 10 || 10 || 10 || Unencumbered ||  AC6 w/ Armor spell &lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/violet_damacio | &#039;&#039;&#039;Violet d&#039;Amacio&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/potted-plant.24190/ Potted Plant] || Pal 2 || CG || 3 || 17 || 17 || Unencumbered ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/danithe_thorne | &#039;&#039;&#039;Darithe Thorne&#039;&#039;&#039;]] || [https://forum.rpg.net/index.php?members/darithe.188293/ Darithe] || Thf 2 || CG || 7 || 8 || 8 || Unencumbered ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/markel_bronik | &#039;&#039;&#039;Markel Bronik&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/karl-green.1907/ Karl Green] || Rng 2 || CG || 7 or 3 || 13 || 13 || Light ||&lt;br /&gt;
|- &lt;br /&gt;
| [[Landsoftheblacksea:Main_Page/players/gabriel_malavielle | &#039;&#039;&#039;Gabriel Malavieille&#039;&#039;&#039; ]] || [https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am] || Mag 2 || CN || 6 || 8 || 8 || Light ||&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Inactive/Retired ===&lt;br /&gt;
&lt;br /&gt;
=== Deceased ===&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/npcs | Non-Player Characters]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/house_rules | Campaign House Rules]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/races | Races of The Lands]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/religion | Religions of the Lands]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/realms | Realms of the Lands]] ==&lt;br /&gt;
&lt;br /&gt;
== [[Landsoftheblacksea:Main_Page/geography | Geography of the Lands]] ==&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players&amp;diff=386741</id>
		<title>Landsoftheblacksea:Main Page/players</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players&amp;diff=386741"/>
		<updated>2020-08-23T10:53:29Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Fariya Mithra Camar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active ==&lt;br /&gt;
&lt;br /&gt;
=== Darithe Thorne ===&lt;br /&gt;
A woman running from her past and perhaps seeking redemption.&lt;br /&gt;
&lt;br /&gt;
=== Fariya Mithra Camar ===&lt;br /&gt;
A half-elf fighter-mage-cleric from the distant land of Jhon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Fariya Mithra Camar || Sage Genesis || Fighter 2 / Mage 1 / Cleric 2 || Lawful Good || 10 (6 with Armor spell) || 2250|| 10 (31 before division)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Age !! Height !! Weight !! Eye Colour !! Hair Colour &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5&#039;3&amp;quot; || 1302 lbs || Brown || Black &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma &lt;br /&gt;
|-&lt;br /&gt;
| 10|| 8 || 13 || 18 || 16 || 15 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Saving Throws&lt;br /&gt;
! Paralyzation/Poison/Death Magic !! Rod, Staff or Wand !! Petrification or Plymorph !! Breath Weapon !! Spell &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 11 || 13 || 15 || 12 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;THAC0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;19&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Probability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+0&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+0&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight Allowed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;40&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Press&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;115&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Doors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bend Bars / Lift Gates&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Shock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;85%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resurrection Survival&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;90%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magical Defense Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bonus Spells&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 1 2 2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;# of Henchmen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;7&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loyalty Base&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reaction Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scimitar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jambiya (dagger)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nonweapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ancient History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artistic Ability (poetry)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Astrology&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dancing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reading/Writing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding (land)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Common&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jhonian&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encumbrance&lt;br /&gt;
|&#039;&#039;&#039;Unencumbered&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0-40&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;41-58&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;59-76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;77-96&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;97-110&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scimitar&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short sword&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jambiya&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short bow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiver with 60 sheaf arrows&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Backpack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Belt pouch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flint and steel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy symbol&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hourglass&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooded lantern&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lamp oil x5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Map case&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perfume&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rope, 50&#039; silk&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;8 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small mirror&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whetstone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Waterskin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Writing ink and pen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;36 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Violet ===&lt;br /&gt;
A noble born girl who rejected her gilded cage in favor of a membership in a warrior order rejected by the Church hierarchy.&lt;br /&gt;
&lt;br /&gt;
Appearance: Violet is a youthful, blue-eyed blonde who has a compact build despite her exceptional strength.&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Violet|Background]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Levels !! Hit Dice !! Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Violet d&#039;Amacio || Potted Plant || Champion || Chaotic Good || 3 || 2250 || Champion 2 || 2D10 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Age !! Height !! Weight !! Eye Colour !! Hair Colour &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 5&#039;5&amp;quot; || 135 lbs || Blue || Blonde &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma &lt;br /&gt;
|-&lt;br /&gt;
| 18/34 || 10 || 12 || 10 || 16 || 14 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Saving Throws&lt;br /&gt;
! Paralyzation/Poison/Death Magic !! Rod, Staff or Wand !! Petrification or Plymorph !! Breath Weapon !! Spell &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 16 || 15 || 17 || 17 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;THAC0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;19&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Probability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight Allowed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;135&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Press&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;280&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Doors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bend Bars / Lift Gates&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Shock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;80%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resurrection Survival&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;85%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magical Defense Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;# of Henchmen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loyalty Base&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reaction Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footman&#039;s mace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Two-handed sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nonweapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heraldry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reading/Writing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veniri&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vox Mercanti&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Âzhaghû&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encumbrance&lt;br /&gt;
|&#039;&#039;&#039;Unencumbered&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0-135&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;136-174&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;175-213&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;214-252&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;253-280&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banded mail + medium shield&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;35 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footman&#039;s mace&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;10 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short bow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20 arrows&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Backpack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small pouch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pouch of hard-shelled nuts&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooded lantern&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;lamp oil&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiver&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whetstone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wineskin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blanket&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flint and Steel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keepsake locket with family crest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;72 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gabriel Malavieille ===&lt;br /&gt;
A mysterious young mage from parts unknown.&lt;br /&gt;
&lt;br /&gt;
=== Markel Bronik ===&lt;br /&gt;
A good but unrefined ranger from the Thornwood Forest.&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Index.php/Landsoftheblacksea:Main_Page/players_MarkelBronik Markel Bronik]]&lt;br /&gt;
&lt;br /&gt;
== Deceased == &lt;br /&gt;
&lt;br /&gt;
== Inactive/Retired ==&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players&amp;diff=386740</id>
		<title>Landsoftheblacksea:Main Page/players</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players&amp;diff=386740"/>
		<updated>2020-08-23T10:52:36Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Fariya Mithra Camar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active ==&lt;br /&gt;
&lt;br /&gt;
=== Darithe Thorne ===&lt;br /&gt;
A woman running from her past and perhaps seeking redemption.&lt;br /&gt;
&lt;br /&gt;
=== Fariya Mithra Camar ===&lt;br /&gt;
A half-elf fighter-mage-cleric from the distant land of Jhon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Fariya Mithra Camar || Sage Genesis || Fighter 2 / Mage 1 / Cleric 2 || Lawful Good || 10 (6 with Armor spell) || 2250|| 10 (31 before division)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Age !! Height !! Weight !! Eye Colour !! Hair Colour &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5&#039;3&amp;quot; || 1302 lbs || Brown || Black &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma &lt;br /&gt;
|-&lt;br /&gt;
| 10|| 8 || 13 || 18 || 16 || 15 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Saving Throws&lt;br /&gt;
! Paralyzation/Poison/Death Magic !! Rod, Staff or Wand !! Petrification or Plymorph !! Breath Weapon !! Spell &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 11 || 13 || 15 || 12 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;THAC0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;19&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Probability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+0&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+0&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight Allowed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;40&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Press&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;115&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Doors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bend Bars / Lift Gates&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Shock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;85%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resurrection Survival&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;90%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magical Defense Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bonus Spells&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 1 2 2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;# of Henchmen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;7&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loyalty Base&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reaction Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scimitar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jambiya (dagger)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nonweapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ancient History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artistic Ability (poetry)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Astrology&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dancing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reading/Writing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding (land)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Common&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jhonian&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encumbrance&lt;br /&gt;
|&#039;&#039;&#039;Unencumbered&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0-40&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;41-58&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;59-76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;77-96&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;97-110&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scimitar&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short sword&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jambiya&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short bow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiver with 60 sheaf arrows&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Backpack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Belt pouch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flint and steel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy symbol&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hourglass&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooded lantern&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lamp oil x5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Map case&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perfume&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rope, 50&#039; silk&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;8 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small mirror&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whetstone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Waterskin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Writing ink and pen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;36 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Violet ===&lt;br /&gt;
A noble born girl who rejected her gilded cage in favor of a membership in a warrior order rejected by the Church hierarchy.&lt;br /&gt;
&lt;br /&gt;
Appearance: Violet is a youthful, blue-eyed blonde who has a compact build despite her exceptional strength.&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Violet|Background]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Levels !! Hit Dice !! Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Violet d&#039;Amacio || Potted Plant || Champion || Chaotic Good || 3 || 2250 || Champion 2 || 2D10 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Age !! Height !! Weight !! Eye Colour !! Hair Colour &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 5&#039;5&amp;quot; || 135 lbs || Blue || Blonde &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma &lt;br /&gt;
|-&lt;br /&gt;
| 18/34 || 10 || 12 || 10 || 16 || 14 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Saving Throws&lt;br /&gt;
! Paralyzation/Poison/Death Magic !! Rod, Staff or Wand !! Petrification or Plymorph !! Breath Weapon !! Spell &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 16 || 15 || 17 || 17 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;THAC0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;19&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Probability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight Allowed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;135&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Press&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;280&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Doors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bend Bars / Lift Gates&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Shock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;80%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resurrection Survival&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;85%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magical Defense Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;# of Henchmen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loyalty Base&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reaction Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footman&#039;s mace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Two-handed sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nonweapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heraldry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reading/Writing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veniri&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vox Mercanti&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Âzhaghû&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encumbrance&lt;br /&gt;
|&#039;&#039;&#039;Unencumbered&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0-135&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;136-174&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;175-213&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;214-252&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;253-280&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banded mail + medium shield&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;35 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footman&#039;s mace&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;10 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short bow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20 arrows&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Backpack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small pouch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pouch of hard-shelled nuts&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooded lantern&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;lamp oil&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiver&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whetstone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wineskin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blanket&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flint and Steel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keepsake locket with family crest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;72 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gabriel Malavieille ===&lt;br /&gt;
A mysterious young mage from parts unknown.&lt;br /&gt;
&lt;br /&gt;
=== Markel Bronik ===&lt;br /&gt;
A good but unrefined ranger from the Thornwood Forest.&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Index.php/Landsoftheblacksea:Main_Page/players_MarkelBronik Markel Bronik]]&lt;br /&gt;
&lt;br /&gt;
== Deceased == &lt;br /&gt;
&lt;br /&gt;
== Inactive/Retired ==&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players&amp;diff=386739</id>
		<title>Landsoftheblacksea:Main Page/players</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players&amp;diff=386739"/>
		<updated>2020-08-23T10:50:53Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Fariya Mithra Camar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active ==&lt;br /&gt;
&lt;br /&gt;
=== Darithe Thorne ===&lt;br /&gt;
A woman running from her past and perhaps seeking redemption.&lt;br /&gt;
&lt;br /&gt;
=== Fariya Mithra Camar ===&lt;br /&gt;
A half-elf fighter-mage-cleric from the distant land of Jhon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Fariya Mithra Camar || Sage Genesis || Fighter 2 / Mage 1 / Cleric 2 || Lawful Good || 10 (6 with Armor spell) || 2250|| 10 (31 before division)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Age !! Height !! Weight !! Eye Colour !! Hair Colour &lt;br /&gt;
|-&lt;br /&gt;
| 20 || 5&#039;3&amp;quot; || 1302 lbs || Brown || Black &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma &lt;br /&gt;
|-&lt;br /&gt;
| 10|| 8 || 13 || 18 || 16 || 15 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Saving Throws&lt;br /&gt;
! Paralyzation/Poison/Death Magic !! Rod, Staff or Wand !! Petrification or Plymorph !! Breath Weapon !! Spell &lt;br /&gt;
|-&lt;br /&gt;
| 10 || 11 || 13 || 15 || 12 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;THAC0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;19&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Probability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+0&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+0&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight Allowed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;40&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Press&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;115&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Doors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bend Bars / Lift Gates&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Shock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;85%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resurrection Survival&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;90%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magical Defense Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bonus Spells&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 1 2 2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;# of Henchmen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;67&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loyalty Base&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reaction Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scimitar&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jambiya (dagger)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nonweapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ancient History&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Artistic Ability (poetry)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Astrology&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dancing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reading/Writing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Religion&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Riding (land)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Common&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Elven&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jhonian&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encumbrance&lt;br /&gt;
|&#039;&#039;&#039;Unencumbered&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0-40&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;41-58&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;59-76&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;77-96&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;97-110&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Scimitar&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;4 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short sword&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Jambiya&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short bow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiver with 60 sheaf arrows&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Backpack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Belt pouch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flint and steel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Holy symbol&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hourglass&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooded lantern&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Lamp oil x5&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Map case&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Perfume&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rope, 50&#039; silk&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;8 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small mirror&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;*&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whetstone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Waterskin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Writing ink and pen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lb&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;36 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Violet ===&lt;br /&gt;
A noble born girl who rejected her gilded cage in favor of a membership in a warrior order rejected by the Church hierarchy.&lt;br /&gt;
&lt;br /&gt;
Appearance: Violet is a youthful, blue-eyed blonde who has a compact build despite her exceptional strength.&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Violet|Background]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Levels !! Hit Dice !! Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Violet d&#039;Amacio || Potted Plant || Champion || Chaotic Good || 3 || 2250 || Champion 2 || 2D10 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Age !! Height !! Weight !! Eye Colour !! Hair Colour &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 5&#039;5&amp;quot; || 135 lbs || Blue || Blonde &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma &lt;br /&gt;
|-&lt;br /&gt;
| 18/34 || 10 || 12 || 10 || 16 || 14 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Saving Throws&lt;br /&gt;
! Paralyzation/Poison/Death Magic !! Rod, Staff or Wand !! Petrification or Plymorph !! Breath Weapon !! Spell &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 16 || 15 || 17 || 17 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;THAC0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;19&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Probability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight Allowed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;135&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Press&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;280&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Doors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bend Bars / Lift Gates&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Shock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;80%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resurrection Survival&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;85%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magical Defense Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;# of Henchmen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loyalty Base&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reaction Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footman&#039;s mace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Two-handed sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nonweapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heraldry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reading/Writing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veniri&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vox Mercanti&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Âzhaghû&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encumbrance&lt;br /&gt;
|&#039;&#039;&#039;Unencumbered&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0-135&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;136-174&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;175-213&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;214-252&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;253-280&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banded mail + medium shield&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;35 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footman&#039;s mace&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;10 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short bow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20 arrows&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Backpack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small pouch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pouch of hard-shelled nuts&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooded lantern&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;lamp oil&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiver&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whetstone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wineskin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blanket&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flint and Steel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keepsake locket with family crest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;72 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gabriel Malavieille ===&lt;br /&gt;
A mysterious young mage from parts unknown.&lt;br /&gt;
&lt;br /&gt;
=== Markel Bronik ===&lt;br /&gt;
A good but unrefined ranger from the Thornwood Forest.&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Index.php/Landsoftheblacksea:Main_Page/players_MarkelBronik Markel Bronik]]&lt;br /&gt;
&lt;br /&gt;
== Deceased == &lt;br /&gt;
&lt;br /&gt;
== Inactive/Retired ==&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players&amp;diff=386686</id>
		<title>Landsoftheblacksea:Main Page/players</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/players&amp;diff=386686"/>
		<updated>2020-08-22T08:22:05Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Fariya Mithra Camar */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Active ==&lt;br /&gt;
&lt;br /&gt;
=== Darithe Thorne ===&lt;br /&gt;
A woman running from her past and perhaps seeking redemption.&lt;br /&gt;
&lt;br /&gt;
=== Fariya Mithra Camar ===&lt;br /&gt;
A half-elf fighter-mage-cleric from the distant land of Jhon&lt;br /&gt;
&lt;br /&gt;
=== Violet ===&lt;br /&gt;
A noble born girl who rejected her gilded cage in favor of a membership in a warrior order rejected by the Church hierarchy.&lt;br /&gt;
&lt;br /&gt;
Appearance: Violet is a youthful, blue-eyed blonde who has a compact build despite her exceptional strength.&lt;br /&gt;
&lt;br /&gt;
[[Landsoftheblacksea:Violet|Background]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Class !! Alignment !! AC !! Experience !! Levels !! Hit Dice !! Hit Points&lt;br /&gt;
|-&lt;br /&gt;
| Violet d&#039;Amacio || Potted Plant || Champion || Chaotic Good || 3 || 2250 || Champion 2 || 2D10 || 17&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Age !! Height !! Weight !! Eye Colour !! Hair Colour &lt;br /&gt;
|-&lt;br /&gt;
| 19 || 5&#039;5&amp;quot; || 135 lbs || Blue || Blonde &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Strength !! Dexterity !! Constitution !! Intelligence !! Wisdom !! Charisma &lt;br /&gt;
|-&lt;br /&gt;
| 18/34 || 10 || 12 || 10 || 16 || 14 &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|+Saving Throws&lt;br /&gt;
! Paralyzation/Poison/Death Magic !! Rod, Staff or Wand !! Petrification or Plymorph !! Breath Weapon !! Spell &lt;br /&gt;
|-&lt;br /&gt;
| 14 || 16 || 15 || 17 || 17 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;THAC0&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;19&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Probability&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Damage Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+3&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Weight Allowed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;135&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Max Press&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;280&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Open Doors&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Bend Bars / Lift Gates&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Movement&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;12&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;System Shock&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;80%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Resurrection Survival&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;85%&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Magical Defense Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;# of Henchmen&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;6&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Loyalty Base&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+1&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reaction Adjustment&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;+2&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Weapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Shortbow&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footman&#039;s mace&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Long sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Two-handed sword&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Nonweapon proficiencies&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Etiquette&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heraldry&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Reading/Writing&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Languages&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Veniri&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Vox Mercanti&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Âzhaghû&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
| width=&amp;quot;10%&amp;quot; valign=&amp;quot;top&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Encumbrance&lt;br /&gt;
|&#039;&#039;&#039;Unencumbered&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0-135&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Light&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;136-174&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moderate&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;175-213&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Heavy&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;214-252&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Severe&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;253-280&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+Equipment&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Clothing&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Banded mail + medium shield&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;35 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Spear&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Footman&#039;s mace&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;10 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Short bow&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;20 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;20 arrows&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Backpack&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Small pouch&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;pouch of hard-shelled nuts&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;0.5 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hooded lantern&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;2 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;lamp oil&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiver&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Soap&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Whetstone&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wineskin&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;1 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blanket&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;3 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Flint and Steel&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Keepsake locket with family crest&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;-&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Total&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;72 lbs&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Gabriel Malavieille ===&lt;br /&gt;
A mysterious young mage from parts unknown.&lt;br /&gt;
&lt;br /&gt;
=== Markel Bronik ===&lt;br /&gt;
A good but unrefined ranger from the Thornwood Forest.&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/Index.php/Landsoftheblacksea:Main_Page/players_MarkelBronik Markel Bronik]]&lt;br /&gt;
&lt;br /&gt;
== Deceased == &lt;br /&gt;
&lt;br /&gt;
== Inactive/Retired ==&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=386402</id>
		<title>Lancer Suldan:Nergui Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=386402"/>
		<updated>2020-08-16T14:40:34Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Current Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer_Suldan|Return to Lancer: Suldan main page]]&lt;br /&gt;
&lt;br /&gt;
==Callsign: Wolfpack==&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfpack1.jpeg|300px|thumb|Large version: https://wiki.rpg.net/images/9/96/Wolfpack1.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Nergüi Khan, Mk 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Great Khan, Mark Nine, Khan-chan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: &amp;lt;strike&amp;gt;Celebrity&amp;lt;/strike&amp;gt; Former E-Sports Idol Flash Clone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;License Lvl&#039;&#039;&#039;: 1 (Swallowtail 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRIT&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 1 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 10 &#039;&#039;&#039;Armor&#039;&#039;&#039; 0 &#039;&#039;&#039;E-Def&#039;&#039;&#039; 10 &#039;&#039;&#039;Eva&#039;&#039;&#039; 10 &#039;&#039;&#039;Spd&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SKILL TRIGGERS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Assault (+2), Charm (+4), Show Off (+4), Stay Cool (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TALENTS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;DRONE COMMANDER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Shepherd:&#039;&#039;&#039; Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;LEADER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Field Commander:&#039;&#039;&#039; Gain 3 Leadership Dice, which are d6s: 1/turn, on your turn as a free action, you may give an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene.&lt;br /&gt;
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1 Leadership Die when you rest or regain all when you perform a Full Repair.&lt;br /&gt;
Leadership dice are consumed when expended.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Open Channels:&#039;&#039;&#039; Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other player’s turn, any number of times per round.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;SPOTTER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Particularize:&#039;&#039;&#039; When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Panopticon:&#039;&#039;&#039; At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ GEAR ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Light Hardsuit: +3 HP. Armor 0. Evasion 10.&lt;br /&gt;
   Archaic Ranged Weapon (Replica Longbow): Range 5. 1 Kinetic damage. Archaic. &lt;br /&gt;
   Signature Combat Weapon (Modern Basic SMG): Range 5. 2 Kinetic damage.&lt;br /&gt;
   Dataplating, Personal Drone #1, Personal Drone #2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SSC Swallowtail: Loadout &amp;quot;Karakorum&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 2 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0 &#039;&#039;&#039;SIZE&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUCTURE&#039;&#039;&#039;:4  &#039;&#039;&#039;HP&#039;&#039;&#039;:9  &#039;&#039;&#039;ARMOR&#039;&#039;&#039;:0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRESS&#039;&#039;&#039;: 4 &#039;&#039;&#039;HEAT&#039;&#039;&#039;: 4 &#039;&#039;&#039;REPAIR&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATK BONUS&#039;&#039;&#039;: +1 &#039;&#039;&#039;TECH ATK&#039;&#039;&#039;: +3 &#039;&#039;&#039;LTD BONUS&#039;&#039;&#039;: 0 &#039;&#039;&#039;SYSPOINTS&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPD&#039;&#039;&#039;: 7 &#039;&#039;&#039;EVA&#039;&#039;&#039;: 12 &#039;&#039;&#039;EDEF&#039;&#039;&#039;: 12 &#039;&#039;&#039;SENS&#039;&#039;&#039;: 20 &#039;&#039;&#039;SAVE&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TRAITS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Integrated Cloak:&#039;&#039;&#039; At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Scanners:&#039;&#039;&#039; 1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CORE SYSTEM: CLOUDSCOUT TACSIM SWARMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Interjection (Protocol):&#039;&#039;&#039; Gain the Tactical Simulation reaction for the rest of the scene.&amp;lt;/br&amp;gt;&lt;br /&gt;
Tactical Simulation&amp;lt;/br&amp;gt;&lt;br /&gt;
1/round, Reaction&amp;lt;/br&amp;gt;&lt;br /&gt;
Trigger: An allied character in line of sight takes damage from another character in line of sight.&amp;lt;/br&amp;gt;&lt;br /&gt;
Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces.&amp;lt;/br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ WEAPONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Flex Mount&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Main Mount&#039;&#039;&#039;: Assault Rifle: Range 10. 1d6 Kinetic damage. Reliable 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SYSTEMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Markerlight&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As a Full Tech action, make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Turret Drones&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drone, Limited 3&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Health 10, Eva 10, E-Def 10&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Expend a charge as a quick action to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Reaction&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Trigger: An allied character within Range 10 of a turret drone makes a successful attack.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Personalizations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Gain +2 HP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Retractable Profile (Protocol)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your mech can retract its major systems to reduce its profile. While active:&lt;br /&gt;
*rolls to locate you receive +1 difficulty while you are Hidden;&lt;br /&gt;
*ranged and tech attacks against you receive +1 difficulty;&lt;br /&gt;
*you become Slowed and can’t make attacks of any kind;&lt;br /&gt;
*you may take other actions (e.g., Hide, Activate, and so on).&lt;br /&gt;
You may end this effect as a quick action.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Combat Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ MECH STATUS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Structure Lost: 0/4 &lt;br /&gt;
   Damage Taken: 0/9&lt;br /&gt;
&lt;br /&gt;
   Stress Lost: 0/4&lt;br /&gt;
   Heat Taken: 0/4&lt;br /&gt;
&lt;br /&gt;
   Repairs Spent: 0/5&lt;br /&gt;
&lt;br /&gt;
   Overcharge: 1&lt;br /&gt;
&lt;br /&gt;
   Leadership Dice Left: 3/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CONDITIONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Imagine on Karrakis some people got bored and decided to mix up Blade Runner, Pokemon, Fate/Grand Order, and pop idol culture. The result was flash clones modeled and cultivated to superficially resemble iconic heroes and villains, so they could compete at various e-sports. You know how in some parts of Asia they breed these highly ornamental fighting fish? Imagine that, except with quasi-famous niche celebrities who enjoy the spotlight for a few years before pop culture moves on and new darlings are embraced - which is convenient because flash clones don&#039;t live all that long anyway. Like a super soldier program for lab-designed sporty waifus.&lt;br /&gt;
&lt;br /&gt;
Now then, this particular clone is based on a sort of Genghis/Kublai Khan, Mongolian conqueror kind of vibe. Except still all cute and ready to be fetishized, of course. But flash cloning is a tad imprecise so she decided DO NOT WANT and escaped as soon as she could. She&#039;s tactically brilliant, in a way, so it turned out to be easier than you&#039;d think. Most of the clones were just designed to not want their own freedom. Her brain is hyper-focused on tactical analysis so she grows bored with normal life, and being a renegade clone of Genghis Khan costs money. So hey ho, it&#039;s the pir- I mean, mercenary life for me!&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=XCOM:_At_Any_Cost&amp;diff=385491</id>
		<title>XCOM: At Any Cost</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=XCOM:_At_Any_Cost&amp;diff=385491"/>
		<updated>2020-08-03T21:50:56Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:XCOM squad.jpeg]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-semi-open-recruitment-cortex-prime-xcom-war-of-the-chosen.863904/ Recruitment] | [https://docs.google.com/spreadsheets/d/1W0kv8IEYXKNXjquLh1bVY1micw8SkA0nV3k0_qmc5nY/edit?usp=sharing Pathways Tracker] | [https://docs.google.com/drawings/d/1APo-d2sXNoF3BW8mbuWHEGOmRePQWqxIatRklYzanA8/edit?usp=sharing Pathways mind map] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864426/ OOC] | [https://forum.rpg.net/index.php?threads/cortex-xcom-at-any-cost.864563/ IC]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
*[[XCOM:_At_Any_Cost:_Elizabeth_Jacqueline_Ripley_Whitechapel | FOXHUNT]]&lt;br /&gt;
*[[XCOM:_At_Any_Cost:_Diana_Knight | OUTLAW]]&lt;br /&gt;
*[[XCOM:_At_Any_Cost:_Kurogane_Miyuki | SNOW]]&lt;br /&gt;
*[[XCOM:_At_Any_Cost:_Rix_Pren | RISKER]]&lt;br /&gt;
*[[XCOM:_At_Any_Cost:_Faidon_Pan | CATHAR]]&lt;br /&gt;
**[[XCOM:_At_Any_Cost:_Sample | Sample Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
==Scene Mechanics==&lt;br /&gt;
&lt;br /&gt;
===Assets===&lt;br /&gt;
*&#039;&#039;Approached From Behind the Lines d6&#039;&#039; (now compromised)&lt;br /&gt;
*&#039;&#039;Concealed d8&#039;&#039; (FOXHUNT)&lt;br /&gt;
*&#039;&#039;Battlefield Tactics d6&#039;&#039; (all XCOM)&lt;br /&gt;
*&#039;&#039;&#039;3x Opportunity available&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
*&#039;&#039;Target Their Leader! d8&#039;&#039; (OUTLAW)&lt;br /&gt;
&lt;br /&gt;
===Stress===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Scene Distinctions===&lt;br /&gt;
*&#039;&#039;Confusing Pathways d6&#039;&#039;&lt;br /&gt;
*&#039;&#039;Profusion of Obstacles and Hiding Places d8&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Plot Points===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Plot Points&lt;br /&gt;
! Hero Dice&lt;br /&gt;
|-&lt;br /&gt;
| FOXHUNT&lt;br /&gt;
| 0&lt;br /&gt;
| d8&lt;br /&gt;
|-&lt;br /&gt;
| OUTLAW&lt;br /&gt;
| 4&lt;br /&gt;
| d10 x2&lt;br /&gt;
|-&lt;br /&gt;
| SNOW&lt;br /&gt;
| 1&lt;br /&gt;
| d8, d10 x3&lt;br /&gt;
|-&lt;br /&gt;
| RISKER&lt;br /&gt;
| 3&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| CATHAR&lt;br /&gt;
| 2&lt;br /&gt;
| d8 &lt;br /&gt;
|-&lt;br /&gt;
| DOOM POOL&lt;br /&gt;
| 2d8, 2d10&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===NPCs===&lt;br /&gt;
*OPERATION LOST SIGNAL&lt;br /&gt;
**Sectoid 2 (OUTLAW), Stress &#039;&#039;Resistance Bullets d6&#039;&#039; vs d10&lt;br /&gt;
**Muton, Stress &#039;&#039;Perforated Badly d8&#039;&#039; vs d10&lt;br /&gt;
**((Muton, Stress d12 vs d10))&lt;br /&gt;
**((Stun Lancer, Stress d10 vs d8))&lt;br /&gt;
*OPERATION SHADOW SPEAR&lt;br /&gt;
**Viper&lt;br /&gt;
**Man in velvet smoking jacket and slippers&lt;br /&gt;
&lt;br /&gt;
====Enemy SFX====&lt;br /&gt;
*Viper Poison Spit: Spend 1 PP to create a Poisoned 1d6 complication on the Courage of targets that are Close to each other. The complication steps up with repeated exposure.&lt;br /&gt;
*Viper Tongue Pull: Spend 1 PP to pull a target from cover to land directly next to you.&lt;br /&gt;
*Muton Counterattack: Spend 1 PP to launch a melee attack against someone melee attacking you.&lt;br /&gt;
&lt;br /&gt;
===Cleared===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Metrics===&lt;br /&gt;
&lt;br /&gt;
====Affiliations====&lt;br /&gt;
*d4 Poor. Yeah... not good.&lt;br /&gt;
*d6 Disadvantaged: Your character tends to get in more trouble or functions at the lower end of their ability.&lt;br /&gt;
*d8 Stable: Your character is comfortable in these situations and performs neither at their best nor their worst.&lt;br /&gt;
*d10 Advantaged: Your character performs at their best in these situations.&lt;br /&gt;
&lt;br /&gt;
====Relationships====&lt;br /&gt;
*d4: I don’t feel anything for this person.&lt;br /&gt;
*d6: This person matters, but so do a lot of people.&lt;br /&gt;
*d8: I’m invested in this person.&lt;br /&gt;
*d10: This person matters more than most.&lt;br /&gt;
*d12: There’s nobody who matters more than they do.&lt;br /&gt;
&lt;br /&gt;
===Rules===&lt;br /&gt;
&lt;br /&gt;
====Action-Based Resolution (p. 24)====&lt;br /&gt;
Using this mod, anything a player character or GMC does is called an action. If you want to carry out an action, you declare it, gather up your pool, and roll the dice, just as if you were starting a contest. Instead of moving to a back and forth escalation like a contest, the action is opposed by a reaction, which is either the target of the action rolling their own dice, or a difficulty set by the GM rolling difficulty dice. If the reaction beats the action’s total, the action fails.&lt;br /&gt;
&lt;br /&gt;
Because the action’s dice are always rolled first, before difficulty dice or opposing reactions are rolled, action-based resolution can make actions seem chancy. &#039;&#039;Players may not know whether they should include more dice into their totals with PP.&#039;&#039; &#039;&#039;&#039;To offset this somewhat, the GM’s difficulty total or the reaction total must exceed the action’s total for the action to fail.&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Even though we&#039;re not using the italicized section quoted above (I&#039;ll explain in-game), we are using the bolded section. Ties go to the aggressor in Action-Based Resolution.&lt;br /&gt;
&lt;br /&gt;
====Hero Dice (p. 30)====&lt;br /&gt;
Heroic Successes (+5 above difficulty) allow you to bank a die equal to the highest rolling die in the opposing dice pool, while still stepping up the Effect Die. To use a Hero Die, you spend a PP and roll the die, adding it to your total in any test or contest. If you roll a hitch, you can decide to take back the Hero Die instead of using it in order to negate the hitch. You will, however, still expend your activating PP.&lt;br /&gt;
&lt;br /&gt;
====Hero Dice as Effect Dice (p. 31)====&lt;br /&gt;
With this mod, hero dice may also be spent to substitute for low effect dice from dice rolls. Used this way, the player spends a plot point and uses the hero die as the effect die instead of one of the dice from the roll. If this application of hero dice is used in a game, the heroic success does not also step up this new effect die. That only applies to effect dice sourced from the die roll itself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;For example, after winning a contest with a GMC, your player character might only have a d4 left in the dice pool to use as the effect die. If you had a hero die banked, such as a d8, you could spend a plot point to switch out the d4 with the d8.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Multiple effect dice may be created in this fashion for a single outcome by spending more PP.&lt;br /&gt;
&lt;br /&gt;
====Limited (houseruled) Hero Dice as Plot Point Analogues (p. 31)====&lt;br /&gt;
A hero die may be spent in place of a PP in any situation where a PP is applicable.&lt;br /&gt;
&lt;br /&gt;
====Resources====&lt;br /&gt;
A resource is a category of traits that supplements a character’s prime sets in the same manner as signature assets or specialties do. There are four types of resource: extras, locations, organizations, and props. Resources are represented usually by two or more dice of the same size, which may be used to aid a test or contest where that resource is helpful or significant. Players may choose how many resource dice to roll; any that are used are considered spent and recover later during downtime. Thus, if a character has 3d6 in a resource and uses 2d6 to aid in a test or contest, those two dice are spent, and one remains.&lt;br /&gt;
&lt;br /&gt;
Resource dice are not rolled in the dice pool that they are aiding in the test or contest. They are committed before the test or contest dice pool is rolled but rolled separately; if more than one resource die is spent to aid a test or contest, only the highest rolling die is applied. This result is added to the total. Resource dice rolled in this way are spent and recover during the next bridge scene, exploration scene, or at the end of the session.&lt;br /&gt;
&lt;br /&gt;
Every resource has a name, a die rating (in multiples of d6, but sometimes larger dice), and (optionally) some kind of tag or label to indicate what kind of field or quality that resource belongs to, such as Politics, Crime, Academics, or Military. If you’re using tags, each listed resource should have two of them, and they should inform you of the kind of test or contest that the resource might apply to. A GM is also free to invoke GMC resources by spending plot points to add to an opposition dice pool.&lt;br /&gt;
&lt;br /&gt;
====Shaken &amp;amp; Stricken, p. 42====&lt;br /&gt;
Shaken &amp;amp; Stricken is a form of Stress, that applies Stress dice directly to Attributes. &lt;br /&gt;
&lt;br /&gt;
Any time a failure at a test or contest might take you out or cause harm, you take Stress instead, either equal to the Effect Die in the attack or stepping up pre-existing Stress. Stress applied to an Attribute is added to the opposition’s dice pool whenever the player uses that Attribute in a test or contest. If the Stress applied to an Attribute is equal to or greater than the Atttribute it’s assigned to, the PC is considered Shaken. They can only keep one die from their dice pool for their total (barring PP expenditures or SFX). If they’re already Shaken and take Stress to another Attribute that would make them Shaken, they’re considered Stricken and are taken out of the scene until they can recover. A character becomes Stricken as well if any of their Attributes have Stress stepped up beyond d12.&lt;br /&gt;
&lt;br /&gt;
=====Recovering Stress=====&lt;br /&gt;
All Stress die ratings are always stepped down by one during any scene specifically framed to act as a rest period, downtime, or transition between action-heavy scenes. If a character takes Stress in one scene from a battle, and the next scene is another battle soon after the first without any time spent resting up, then no Stress is recovered. &lt;br /&gt;
&lt;br /&gt;
Stress may also be recovered through active efforts by characters within the game, as a rolled Test.&lt;br /&gt;
&lt;br /&gt;
=====Pushing Stress=====&lt;br /&gt;
Character may shoulder through their pain and suffering and use it as a motivator rather than a setback.&lt;br /&gt;
&lt;br /&gt;
Spend a PP, and instead of adding the Stress to the opposing dice pool, you add it to your own dice pool for that test or contest. Using Stress in this fashion has an additional cost. After the test or contest is resolved, the Stress die included in your dice pool is stepped up by one. This may result in the PC being Stressed Out if the die is stepped up past d12.&lt;br /&gt;
&lt;br /&gt;
=====Trauma=====&lt;br /&gt;
Trauma is long-term Stress. Any time a PC’s Stress is stepped up past d12, they’re Stressed Out of the scene, and they gain d6 Trauma of the same type of Stress that just increased. Trauma functions just like Stress but is much harder to recover.&lt;br /&gt;
&lt;br /&gt;
During any scene in which a character is Stressed Out and has taken Trauma, additional Stress to the character goes directly to Trauma. Once Trauma is stepped up beyond d12, the character is permanently out of options — they’re dead, hopelessly incoherent, lost to their own psyche, or whatever seems most appropriate.&lt;br /&gt;
&lt;br /&gt;
If the next scene is a recovery, transition, or otherwise restful scene in which the PC can be taken care of or allowed to recuperate, the PC’s Stress is stepped down by one, but the Trauma remains at the level it was at the end of the previous scene. Recovering Trauma will require narrative conditions and a rolled Test.&lt;br /&gt;
&lt;br /&gt;
===Missions===&lt;br /&gt;
*OPERATION SHADOW SPEAR&lt;br /&gt;
The squad is sent to Ghent, Belgium to recover a VIP and discovers there&#039;s a faction within ADVENT that is taking over, killing other ADVENT troops. Encounter with a Viper. FOXHUNT gets poisoned.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=385485</id>
		<title>Lancer Suldan:Nergui Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=385485"/>
		<updated>2020-08-03T17:43:10Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: /* Current Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer_Suldan|Return to Lancer: Suldan main page]]&lt;br /&gt;
&lt;br /&gt;
==Callsign: Wolfpack==&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfpack1.jpeg|300px|thumb|Large version: https://wiki.rpg.net/images/9/96/Wolfpack1.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Nergüi Khan, Mk 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Great Khan, Mark Nine, Khan-chan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: &amp;lt;strike&amp;gt;Celebrity&amp;lt;/strike&amp;gt; Former E-Sports Idol Flash Clone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;License Lvl&#039;&#039;&#039;: 1 (Swallowtail 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRIT&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 1 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 10 &#039;&#039;&#039;Armor&#039;&#039;&#039; 0 &#039;&#039;&#039;E-Def&#039;&#039;&#039; 10 &#039;&#039;&#039;Eva&#039;&#039;&#039; 10 &#039;&#039;&#039;Spd&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SKILL TRIGGERS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Assault (+2), Charm (+4), Show Off (+4), Stay Cool (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TALENTS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;DRONE COMMANDER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Shepherd:&#039;&#039;&#039; Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;LEADER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Field Commander:&#039;&#039;&#039; Gain 3 Leadership Dice, which are d6s: 1/turn, on your turn as a free action, you may give an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene.&lt;br /&gt;
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1 Leadership Die when you rest or regain all when you perform a Full Repair.&lt;br /&gt;
Leadership dice are consumed when expended.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Open Channels:&#039;&#039;&#039; Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other player’s turn, any number of times per round.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;SPOTTER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Particularize:&#039;&#039;&#039; When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Panopticon:&#039;&#039;&#039; At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ GEAR ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Light Hardsuit: +3 HP. Armor 0. Evasion 10.&lt;br /&gt;
   Archaic Ranged Weapon (Replica Longbow): Range 5. 1 Kinetic damage. Archaic. &lt;br /&gt;
   Signature Combat Weapon (Modern Basic SMG): Range 5. 2 Kinetic damage.&lt;br /&gt;
   Dataplating, Personal Drone #1, Personal Drone #2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SSC Swallowtail: Loadout &amp;quot;Karakorum&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 2 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0 &#039;&#039;&#039;SIZE&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUCTURE&#039;&#039;&#039;:4  &#039;&#039;&#039;HP&#039;&#039;&#039;:9  &#039;&#039;&#039;ARMOR&#039;&#039;&#039;:0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRESS&#039;&#039;&#039;: 4 &#039;&#039;&#039;HEAT&#039;&#039;&#039;: 4 &#039;&#039;&#039;REPAIR&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATK BONUS&#039;&#039;&#039;: +1 &#039;&#039;&#039;TECH ATK&#039;&#039;&#039;: +3 &#039;&#039;&#039;LTD BONUS&#039;&#039;&#039;: 0 &#039;&#039;&#039;SYSPOINTS&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPD&#039;&#039;&#039;: 7 &#039;&#039;&#039;EVA&#039;&#039;&#039;: 12 &#039;&#039;&#039;EDEF&#039;&#039;&#039;: 12 &#039;&#039;&#039;SENS&#039;&#039;&#039;: 20 &#039;&#039;&#039;SAVE&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TRAITS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Integrated Cloak:&#039;&#039;&#039; At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Scanners:&#039;&#039;&#039; 1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CORE SYSTEM: CLOUDSCOUT TACSIM SWARMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Interjection (Protocol):&#039;&#039;&#039; Gain the Tactical Simulation reaction for the rest of the scene.&amp;lt;/br&amp;gt;&lt;br /&gt;
Tactical Simulation&amp;lt;/br&amp;gt;&lt;br /&gt;
1/round, Reaction&amp;lt;/br&amp;gt;&lt;br /&gt;
Trigger: An allied character in line of sight takes damage from another character in line of sight.&amp;lt;/br&amp;gt;&lt;br /&gt;
Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces.&amp;lt;/br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ WEAPONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Flex Mount&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Main Mount&#039;&#039;&#039;: Assault Rifle: Range 10. 1d6 Kinetic damage. Reliable 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SYSTEMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Markerlight&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As a Full Tech action, make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Turret Drones&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drone, Limited 3&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Health 10, Eva 10, E-Def 10&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Expend a charge as a quick action to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Reaction&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Trigger: An allied character within Range 10 of a turret drone makes a successful attack.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Personalizations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Gain +2 HP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Retractable Profile (Protocol)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your mech can retract its major systems to reduce its profile. While active:&lt;br /&gt;
*rolls to locate you receive +1 difficulty while you are Hidden;&lt;br /&gt;
*ranged and tech attacks against you receive +1 difficulty;&lt;br /&gt;
*you become Slowed and can’t make attacks of any kind;&lt;br /&gt;
*you may take other actions (e.g., Hide, Activate, and so on).&lt;br /&gt;
You may end this effect as a quick action.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Combat Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ MECH STATUS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Structure Lost: 0/4 &lt;br /&gt;
   Damage Taken: 0/9&lt;br /&gt;
&lt;br /&gt;
   Stress Lost: 0/4&lt;br /&gt;
   Heat Taken: 0/4&lt;br /&gt;
&lt;br /&gt;
   Repairs Spent: 0/5&lt;br /&gt;
&lt;br /&gt;
   Overcharge: 1&lt;br /&gt;
&lt;br /&gt;
   Leadership Dice Left: 4/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CONDITIONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Imagine on Karrakis some people got bored and decided to mix up Blade Runner, Pokemon, Fate/Grand Order, and pop idol culture. The result was flash clones modeled and cultivated to superficially resemble iconic heroes and villains, so they could compete at various e-sports. You know how in some parts of Asia they breed these highly ornamental fighting fish? Imagine that, except with quasi-famous niche celebrities who enjoy the spotlight for a few years before pop culture moves on and new darlings are embraced - which is convenient because flash clones don&#039;t live all that long anyway. Like a super soldier program for lab-designed sporty waifus.&lt;br /&gt;
&lt;br /&gt;
Now then, this particular clone is based on a sort of Genghis/Kublai Khan, Mongolian conqueror kind of vibe. Except still all cute and ready to be fetishized, of course. But flash cloning is a tad imprecise so she decided DO NOT WANT and escaped as soon as she could. She&#039;s tactically brilliant, in a way, so it turned out to be easier than you&#039;d think. Most of the clones were just designed to not want their own freedom. Her brain is hyper-focused on tactical analysis so she grows bored with normal life, and being a renegade clone of Genghis Khan costs money. So hey ho, it&#039;s the pir- I mean, mercenary life for me!&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=382151</id>
		<title>Lancer Suldan:Nergui Khan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer_Suldan:Nergui_Khan&amp;diff=382151"/>
		<updated>2020-06-12T23:11:35Z</updated>

		<summary type="html">&lt;p&gt;Sage Genesis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Lancer_Suldan|Return to Lancer: Suldan main page]]&lt;br /&gt;
&lt;br /&gt;
==Callsign: Wolfpack==&lt;br /&gt;
&lt;br /&gt;
[[File:Wolfpack1.jpeg|300px|thumb|Large version: https://wiki.rpg.net/images/9/96/Wolfpack1.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;:  Nergüi Khan, Mk 9&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AKA&#039;&#039;&#039;: Great Khan, Mark Nine, Khan-chan&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;: &amp;lt;strike&amp;gt;Celebrity&amp;lt;/strike&amp;gt; Former E-Sports Idol Flash Clone&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;License Lvl&#039;&#039;&#039;: 1 (Swallowtail 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GRIT&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 1 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 10 &#039;&#039;&#039;Armor&#039;&#039;&#039; 0 &#039;&#039;&#039;E-Def&#039;&#039;&#039; 10 &#039;&#039;&#039;Eva&#039;&#039;&#039; 10 &#039;&#039;&#039;Spd&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SKILL TRIGGERS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Assault (+2), Charm (+4), Show Off (+4), Stay Cool (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TALENTS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;DRONE COMMANDER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Shepherd:&#039;&#039;&#039; Your Drone systems gain +5 HP. As a protocol, you may move one Drone that you control and that is within Sensors up to 4 spaces.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;LEADER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Field Commander:&#039;&#039;&#039; Gain 3 Leadership Dice, which are d6s: 1/turn, on your turn as a free action, you may give an order to an allied PC you can communicate with, describing a course of action, and give them a Leadership Die. They may either expend the Leadership Die to gain +1 Accuracy on any action that directly follows from that order, or they may return it to you as a free action. Allies can have one Leadership Die at a time, which lasts until used or until the end of the current scene.&lt;br /&gt;
You can’t use Leadership Dice from other characters as long as you have any remaining. If you have none, you regain 1 Leadership Die when you rest or regain all when you perform a Full Repair.&lt;br /&gt;
Leadership dice are consumed when expended.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Open Channels:&#039;&#039;&#039; Gain 5 Leadership Dice instead of 3; additionally, you can now issue a command as a reaction at the start of any other player’s turn, any number of times per round.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;SPOTTER&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;I Particularize:&#039;&#039;&#039; When an allied character adjacent to you attacks a target and consumes Lock On, they may roll twice and choose either result.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;II Panopticon:&#039;&#039;&#039; At the end of your turn, if you did not move and took the Lock On Quick Tech action, you may Lock On once as a free action. Additionally, when you Lock On, you learn your target’s Armor, Speed, Evasion, E-Defense, Mech Skills, and current HP, and can share this information with allies.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ GEAR ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Light Hardsuit: +3 HP. Armor 0. Evasion 10.&lt;br /&gt;
   Archaic Ranged Weapon (Replica Longbow): Range 5. 1 Kinetic damage. Archaic. &lt;br /&gt;
   Signature Combat Weapon (Modern Basic SMG): Range 5. 2 Kinetic damage.&lt;br /&gt;
   Dataplating, Personal Drone #1, Personal Drone #2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==SSC Swallowtail: Loadout &amp;quot;Karakorum&amp;quot;==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull&#039;&#039;&#039;: 0 &#039;&#039;&#039;Agi&#039;&#039;&#039;: 2 &#039;&#039;&#039;Sys&#039;&#039;&#039;: 2 &#039;&#039;&#039;Eng&#039;&#039;&#039;: 0 &#039;&#039;&#039;SIZE&#039;&#039;&#039;:1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRUCTURE&#039;&#039;&#039;:4  &#039;&#039;&#039;HP&#039;&#039;&#039;:9  &#039;&#039;&#039;ARMOR&#039;&#039;&#039;:0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STRESS&#039;&#039;&#039;: 4 &#039;&#039;&#039;HEAT&#039;&#039;&#039;: 4 &#039;&#039;&#039;REPAIR&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ATK BONUS&#039;&#039;&#039;: +1 &#039;&#039;&#039;TECH ATK&#039;&#039;&#039;: +3 &#039;&#039;&#039;LTD BONUS&#039;&#039;&#039;: 0 &#039;&#039;&#039;SYSPOINTS&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPD&#039;&#039;&#039;: 7 &#039;&#039;&#039;EVA&#039;&#039;&#039;: 12 &#039;&#039;&#039;EDEF&#039;&#039;&#039;: 12 &#039;&#039;&#039;SENS&#039;&#039;&#039;: 20 &#039;&#039;&#039;SAVE&#039;&#039;&#039;: 11&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ TRAITS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Integrated Cloak:&#039;&#039;&#039; At the end of its turn, the Swallowtail becomes Invisible if it hasn’t moved that turn. This lasts until it moves or takes a reaction, or until the start of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Scanners:&#039;&#039;&#039; 1/round, when the Swallowtail inflicts Lock On, its target also becomes Shredded until the end of its next turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CORE SYSTEM: CLOUDSCOUT TACSIM SWARMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&#039;&#039;&#039;Prophetic Interjection (Protocol):&#039;&#039;&#039; Gain the Tactical Simulation reaction for the rest of the scene.&amp;lt;/br&amp;gt;&lt;br /&gt;
Tactical Simulation&amp;lt;/br&amp;gt;&lt;br /&gt;
1/round, Reaction&amp;lt;/br&amp;gt;&lt;br /&gt;
Trigger: An allied character in line of sight takes damage from another character in line of sight.&amp;lt;/br&amp;gt;&lt;br /&gt;
Effect: Roll 1d6. On 4+, the attack was actually a simulation predicted by your processor - your ally gains Resistance to all damage dealt by the attack and may teleport up to 3 spaces, representing their “true” location. On 3 or less, there’s a glitch – your allied doesn’t gain Resistance, but can teleport up to 6 spaces.&amp;lt;/br&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ WEAPONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Flex Mount&#039;&#039;&#039;: &amp;lt;br /&amp;gt;&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
   * Oracle LMG-I: Range 15. 1d3 Kinetic damage. Accurate. Arcing.&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Main Mount&#039;&#039;&#039;: Assault Rifle: Range 10. 1d6 Kinetic damage. Reliable 2.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ SYSTEMS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Markerlight&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;As a Full Tech action, make a tech attack against a character within Sensors and line of sight. On a success, they take 2 heat, Lock On, and cannot benefit from soft cover until the Lock On is cleared; additionally, once before the start of your next turn, when an allied character hits your target, you may declare as a reaction that they have hit a weak spot. If it wasn’t already, the attack becomes a critical hit.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Turret Drones&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Drone, Limited 3&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Health 10, Eva 10, E-Def 10&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Expend a charge as a quick action to deploy a turret drone that attaches to any object or surface within Sensors and line of sight. Gain the Turret Attack reaction, which can be taken once for each deployed turret drone. Turret drones cannot be recalled and expire at the end of the scene.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;u&amp;gt;Reaction&amp;lt;/u&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Trigger: An allied character within Range 10 of a turret drone makes a successful attack.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Effect: The turret drone deals 3 Kinetic damage to their target, as long as it has line of sight to their target.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Personalizations&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Gain +2 HP.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
   &#039;&#039;&#039;Retractable Profile (Protocol)&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Your mech can retract its major systems to reduce its profile. While active:&lt;br /&gt;
*rolls to locate you receive +1 difficulty while you are Hidden;&lt;br /&gt;
*ranged and tech attacks against you receive +1 difficulty;&lt;br /&gt;
*you become Slowed and can’t make attacks of any kind;&lt;br /&gt;
*you may take other actions (e.g., Hide, Activate, and so on).&lt;br /&gt;
You may end this effect as a quick action.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Current Combat Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ MECH STATUS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
   Structure Lost: 0/4 &lt;br /&gt;
   Damage Taken: 0/9&lt;br /&gt;
&lt;br /&gt;
   Stress Lost: 0/4&lt;br /&gt;
   Heat Taken: 1/4&lt;br /&gt;
&lt;br /&gt;
   Repairs Spent: 0/5&lt;br /&gt;
&lt;br /&gt;
   Overcharge: 1&lt;br /&gt;
&lt;br /&gt;
   Leadership Dice Left: 4/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[ CONDITIONS ]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&lt;br /&gt;
Imagine on Karrakis some people got bored and decided to mix up Blade Runner, Pokemon, Fate/Grand Order, and pop idol culture. The result was flash clones modeled and cultivated to superficially resemble iconic heroes and villains, so they could compete at various e-sports. You know how in some parts of Asia they breed these highly ornamental fighting fish? Imagine that, except with quasi-famous niche celebrities who enjoy the spotlight for a few years before pop culture moves on and new darlings are embraced - which is convenient because flash clones don&#039;t live all that long anyway. Like a super soldier program for lab-designed sporty waifus.&lt;br /&gt;
&lt;br /&gt;
Now then, this particular clone is based on a sort of Genghis/Kublai Khan, Mongolian conqueror kind of vibe. Except still all cute and ready to be fetishized, of course. But flash cloning is a tad imprecise so she decided DO NOT WANT and escaped as soon as she could. She&#039;s tactically brilliant, in a way, so it turned out to be easier than you&#039;d think. Most of the clones were just designed to not want their own freedom. Her brain is hyper-focused on tactical analysis so she grows bored with normal life, and being a renegade clone of Genghis Khan costs money. So hey ho, it&#039;s the pir- I mean, mercenary life for me!&lt;/div&gt;</summary>
		<author><name>Sage Genesis</name></author>
	</entry>
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