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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sepulchritude</id>
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	<updated>2026-05-15T08:47:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=403955</id>
		<title>The Impossibility Seekers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=403955"/>
		<updated>2021-08-07T00:13:16Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* The Investigators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SalemRadoJavor.png]]&lt;br /&gt;
&lt;br /&gt;
== The Investigators ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; player || Parry || Toughness || Bennies || Edges || Hindrances || Attributes || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC1 | &#039;&#039;&#039;A. Ellington Wynne&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || 6 || 6 || 3/3 || Brave &amp;lt;br&amp;gt; Nerves of Steel || Overconfident &amp;lt;br&amp;gt; One Eye &amp;lt;br&amp;gt; Loyal || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d8 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC2 | &#039;&#039;&#039;Vicente Sforza&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym] || 4 || 4 || 3/3 || Alertness &amp;lt;br&amp;gt; Fleet-Footed &amp;lt;br&amp;gt; Streetwise &amp;lt;br&amp;gt; Thief || Anemic &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Vow: Serve the Bureau || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[TIS:_Erin_Winters_::_Hacker | &#039;&#039;&#039;Erin Winters&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin] || 2 || 4(2) || 3/3 || Fleet Footed &amp;lt;br&amp;gt; PSI BG &amp;lt;br&amp;gt; +5PP || Curious &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Habit (cigs) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC4 | &#039;&#039;&#039;Bill &amp;quot;The Brick&amp;quot; Burkowski&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin] || 6 || 8 || 3/3 || AB: Gifted &amp;lt;br&amp;gt; Brawny &amp;lt;br&amp;gt; Brawler || Code of Honor &amp;lt;br&amp;gt; Hesitant &amp;lt;br&amp;gt; Ugly || Agility d4 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Draw 2 action cards, take the lower &amp;lt;br&amp;gt; (except jokers) &amp;lt;br&amp;gt; &#039;&#039;object reading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC5 | &#039;&#039;&#039;Character&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [player] || 4 || 4 || 3/3 || Edge 1 &amp;lt;br&amp;gt; Edge 2 &amp;lt;br&amp;gt; Edge 3 || Hindrance 1 &amp;lt;br&amp;gt; Hindrance 2 &amp;lt;br&amp;gt; Hindrance 3 || Agility d4 &amp;lt;br&amp;gt; Smarts d4 &amp;lt;br&amp;gt; Spirit d4 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || notes&lt;br /&gt;
|-&lt;br /&gt;
/* |[[TIS:_Ygrid_Olchenko,_the_Fixer | &#039;&#039;&#039;Dr. Ygrid Olchenko&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude] || 2 || 4(0) || 3/3 || Psionics &amp;lt;br&amp;gt; Extra powers &amp;lt;br&amp;gt; Power points || All thumbs &amp;lt;br&amp;gt; Bad eyes &amp;lt;br&amp;gt; &#039;Ruthless&#039;? || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;confusion&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;empathy&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;speak language&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;stun&#039;&#039;&lt;br /&gt;
|- */&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Bureau of Paranormal Investigation ==&lt;br /&gt;
&lt;br /&gt;
Known as the BPI or simply the Bureau by those who work there, the Bureau of Paranormal Investigation was founded in 1947 in the wake of the infamous Roswell Incident. The Bureau&#039;s purpose is to investigate anything outside of the ordinary, including but not limited to reports of extraterrestrials, cryptids, psychic phenomena, and anything not explicable to modern science. Put simply, they deal with the weird stuff.&lt;br /&gt;
&lt;br /&gt;
In the decades that followed, the BPI slowly developed a core of talented and dedicated agents, even as it disappeared from public knowledge. It remains little known to this day, and is considered an undignified and low-status agency by its peers, the domain of crackpots and misfits. Nevertheless, it retains its status and government funding, due in part to certain highly-placed individuals who know some of the truth. Although nominally an offshoot of the FBI, the BPI functions as a semi-autonomous agency, coordinating with the FBI only in extreme cases. BPI agents often pass on information regarding mundane crimes to their FBI peers, earning their grudging appreciation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chesed Maestro,&#039;&#039;&#039; head of the BPI&#039;s Welfare Division.&lt;br /&gt;
* &#039;&#039;&#039;Dr. Robert Stoddard,&#039;&#039;&#039; specialist in parapsychology.&lt;br /&gt;
* &#039;&#039;&#039;Peter Daugherty,&#039;&#039;&#039; police detective.&lt;br /&gt;
* &#039;&#039;&#039;Umit Kaplan,&#039;&#039;&#039; Null psychic and combat instructor.&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403954</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403954"/>
		<updated>2021-08-07T00:10:11Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All thumbs&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Bad eyes&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Party line&amp;lt;sub&amp;gt;M&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;: Notice, Occult, Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;: Athletics, Common knowledge, Languages [&#039;&#039;Russian&#039;&#039;, English], Shoot, Stealth&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Powers:&#039;&#039;&#039; Confusion, Empathy, Speak language, Stun&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background [Psionics], Extra Powers, Power Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Call it a derringer over a service pistol, and she has a stun gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; $475&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403953</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403953"/>
		<updated>2021-08-07T00:09:59Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All thumbs&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Bad eyes&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Party line&amp;lt;sub&amp;gt;M&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;: Notice, Occult, Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;: Athletics, Common knowledge, Languages [&#039;&#039;Russian&#039;&#039;, English], Shoot, Stealth&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Powers:&#039;&#039;&#039; Confusion, Empathy, Speak language, Stun&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background [Psionics], Extra Powers, Power Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Gear:&#039;&#039;&#039; Call it a derringer over a service pistol, and she has a stun gun.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; $495&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403881</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403881"/>
		<updated>2021-08-04T23:04:53Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All thumbs&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Bad eyes&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Party line&amp;lt;sub&amp;gt;M&amp;lt;/sub&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;: Notice, Occult, Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;: Athletics, Common knowledge, Languages [&#039;&#039;Russian&#039;&#039;, English], Shoot, Stealth&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Powers:&#039;&#039;&#039; Confusion, Empathy, Speak language, Stun&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background [Psionics], Extra Powers, Power Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; I don&#039;t know what we&#039;re starting with&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=403830</id>
		<title>The Impossibility Seekers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=403830"/>
		<updated>2021-08-04T05:21:33Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* The Investigators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SalemRadoJavor.png]]&lt;br /&gt;
&lt;br /&gt;
== The Investigators ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; player || Parry || Toughness || Bennies || Edges || Hindrances || Attributes || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC1 | &#039;&#039;&#039;A. Ellington Wynne&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || 6 || 6 || 3/3 || Brave &amp;lt;br&amp;gt; Nerves of Steel || Overconfident &amp;lt;br&amp;gt; One Eye &amp;lt;br&amp;gt; Loyal || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d8 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC2 | &#039;&#039;&#039;Vicente Sforza&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym] || 4 || 4 || 3/3 || Alertness &amp;lt;br&amp;gt; Fleet-Footed &amp;lt;br&amp;gt; Streetwise &amp;lt;br&amp;gt; Thief || Anemic &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Vow: Serve the Bureau || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[TIS:_Erin_Winters_::_Hacker | &#039;&#039;&#039;Erin Winters&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin] || 2 || 4(2) || 3/3 || Fleet Footed &amp;lt;br&amp;gt; PSI BG &amp;lt;br&amp;gt; +5PP || Curious &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Habit (cigs) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC4 | &#039;&#039;&#039;Bill &amp;quot;The Brick&amp;quot; Burkowski&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin] || 6 || 8 || 3/3 || AB: Gifted &amp;lt;br&amp;gt; Brawny &amp;lt;br&amp;gt; Brawler || Code of Honor &amp;lt;br&amp;gt; Hesitant &amp;lt;br&amp;gt; Ugly || Agility d4 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Draw 2 action cards, take the lower &amp;lt;br&amp;gt; (except jokers) &amp;lt;br&amp;gt; &#039;&#039;object reading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC5 | &#039;&#039;&#039;Dr. Ygrid Olchenko&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [] || 2 || 4 || 3/3 || AB: Psionics &amp;lt;br&amp;gt; Extra Powers &amp;lt;br&amp;gt; Power Points || Ruthless (major) &amp;lt;br&amp;gt; Bad Eyes (minor) &amp;lt;br&amp;gt; All Thumbs || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;empathy&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;speak language&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;stun&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;confusion&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[TIS:_Ygrid_Olchenko,_the_Fixer | &#039;&#039;&#039;Dr. Ygrid Olchenko&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude] || 2 || 4(0) || 3/3 || Psionics &amp;lt;br&amp;gt; Extra powers &amp;lt;br&amp;gt; Power points || All thumbs &amp;lt;br&amp;gt; Bad eyes &amp;lt;br&amp;gt; &#039;Ruthless&#039;? &amp;lt;br&amp;gt; ??? || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;confusion&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;empathy&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;speak language&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;stun&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Bureau of Paranormal Investigation ==&lt;br /&gt;
&lt;br /&gt;
Known as the BPI or simply the Bureau by those who work there, the Bureau of Paranormal Investigation was founded in 1947 in the wake of the infamous Roswell Incident. The Bureau&#039;s purpose is to investigate anything outside of the ordinary, including but not limited to reports of extraterrestrials, cryptids, psychic phenomena, and anything not explicable to modern science. Put simply, they deal with the weird stuff.&lt;br /&gt;
&lt;br /&gt;
In the decades that followed, the BPI slowly developed a core of talented and dedicated agents, even as it disappeared from public knowledge. It remains little known to this day, and is considered an undignified and low-status agency by its peers, the domain of crackpots and misfits. Nevertheless, it retains its status and government funding, due in part to certain highly-placed individuals who know some of the truth. Although nominally an offshoot of the FBI, the BPI functions as a semi-autonomous agency, coordinating with the FBI only in extreme cases. BPI agents often pass on information regarding mundane crimes to their FBI peers, earning their grudging appreciation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chesed Maestro,&#039;&#039;&#039; head of the BPI&#039;s Welfare Division.&lt;br /&gt;
* &#039;&#039;&#039;Dr. Robert Stoddard,&#039;&#039;&#039; specialist in parapsychology.&lt;br /&gt;
* &#039;&#039;&#039;Peter Daugherty,&#039;&#039;&#039; police detective.&lt;br /&gt;
* &#039;&#039;&#039;Umit Kaplan,&#039;&#039;&#039; Null psychic and combat instructor.&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=403829</id>
		<title>The Impossibility Seekers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Impossibility_Seekers&amp;diff=403829"/>
		<updated>2021-08-04T05:21:19Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* The Investigators */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:SalemRadoJavor.png]]&lt;br /&gt;
&lt;br /&gt;
== The Investigators ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; player || Parry || Toughness || Bennies || Edges || Hindrances || Attributes || Notes &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC1 | &#039;&#039;&#039;A. Ellington Wynne&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/elfwine.167913/ Elfwine] || 6 || 6 || 3/3 || Brave &amp;lt;br&amp;gt; Nerves of Steel || Overconfident &amp;lt;br&amp;gt; One Eye &amp;lt;br&amp;gt; Loyal || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d8 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC2 | &#039;&#039;&#039;Vicente Sforza&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/pandorym.151691/ Pandorym] || 4 || 4 || 3/3 || Alertness &amp;lt;br&amp;gt; Fleet-Footed &amp;lt;br&amp;gt; Streetwise &amp;lt;br&amp;gt; Thief || Anemic &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Vow: Serve the Bureau || Agility d8 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d6 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[TIS:_Erin_Winters_::_Hacker | &#039;&#039;&#039;Erin Winters&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin] || 2 || 4(2) || 3/3 || Fleet Footed &amp;lt;br&amp;gt; PSI BG &amp;lt;br&amp;gt; +5PP || Curious &amp;lt;br&amp;gt; Small &amp;lt;br&amp;gt; Habit (cigs) || Agility d8 &amp;lt;br&amp;gt; Smarts d8 &amp;lt;br&amp;gt; Spirit d6 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d6 || note&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC4 | &#039;&#039;&#039;Bill &amp;quot;The Brick&amp;quot; Burkowski&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/ninjapaladin.150634/ NinjaPaladin] || 6 || 8 || 3/3 || AB: Gifted &amp;lt;br&amp;gt; Brawny &amp;lt;br&amp;gt; Brawler || Code of Honor &amp;lt;br&amp;gt; Hesitant &amp;lt;br&amp;gt; Ugly || Agility d4 &amp;lt;br&amp;gt; Smarts d6 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d8 &amp;lt;br&amp;gt; Vigor d8 || Draw 2 action cards, take the lower &amp;lt;br&amp;gt; (except jokers) &amp;lt;br&amp;gt; &#039;&#039;object reading&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[Impossibility_PC5 | &#039;&#039;&#039;Dr. Ygrid Olchenko&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [] || 2 || 4 || 3/3 || AB: Psionics &amp;lt;br&amp;gt; Extra Powers &amp;lt;br&amp;gt; Power Points || Ruthless (major) &amp;lt;br&amp;gt; Bad Eyes (minor) &amp;lt;br&amp;gt; All Thumbs || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;empathy&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;speak language&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;stun&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;confusion&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[TIS:_Ygrid_Olchenko,_the_Fixer | &#039;&#039;&#039;&#039;Dr. Ygrid Olchenko&#039;&#039;&#039;]] &amp;lt;br&amp;gt; [https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude] || 2 || 4(0) || 3/3 || Psionics &amp;lt;br&amp;gt; Extra powers &amp;lt;br&amp;gt; Power points || All thumbs &amp;lt;br&amp;gt; Bad eyes &amp;lt;br&amp;gt; &#039;Ruthless&#039;? &amp;lt;br&amp;gt; ??? || Agility d6 &amp;lt;br&amp;gt; Smarts d10 &amp;lt;br&amp;gt; Spirit d8 &amp;lt;br&amp;gt; Strength d4 &amp;lt;br&amp;gt; Vigor d4 || &#039;&#039;confusion&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;empathy&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;speak language&#039;&#039; &amp;lt;br&amp;gt; &#039;&#039;stun&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== The Bureau of Paranormal Investigation ==&lt;br /&gt;
&lt;br /&gt;
Known as the BPI or simply the Bureau by those who work there, the Bureau of Paranormal Investigation was founded in 1947 in the wake of the infamous Roswell Incident. The Bureau&#039;s purpose is to investigate anything outside of the ordinary, including but not limited to reports of extraterrestrials, cryptids, psychic phenomena, and anything not explicable to modern science. Put simply, they deal with the weird stuff.&lt;br /&gt;
&lt;br /&gt;
In the decades that followed, the BPI slowly developed a core of talented and dedicated agents, even as it disappeared from public knowledge. It remains little known to this day, and is considered an undignified and low-status agency by its peers, the domain of crackpots and misfits. Nevertheless, it retains its status and government funding, due in part to certain highly-placed individuals who know some of the truth. Although nominally an offshoot of the FBI, the BPI functions as a semi-autonomous agency, coordinating with the FBI only in extreme cases. BPI agents often pass on information regarding mundane crimes to their FBI peers, earning their grudging appreciation.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Notable NPCs ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Chesed Maestro,&#039;&#039;&#039; head of the BPI&#039;s Welfare Division.&lt;br /&gt;
* &#039;&#039;&#039;Dr. Robert Stoddard,&#039;&#039;&#039; specialist in parapsychology.&lt;br /&gt;
* &#039;&#039;&#039;Peter Daugherty,&#039;&#039;&#039; police detective.&lt;br /&gt;
* &#039;&#039;&#039;Umit Kaplan,&#039;&#039;&#039; Null psychic and combat instructor.&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Impossibility_PC6&amp;diff=403828</id>
		<title>Impossibility PC6</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Impossibility_PC6&amp;diff=403828"/>
		<updated>2021-08-04T05:17:40Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: Sepulchritude moved page Impossibility PC6 to TIS: Ygrid Olchenko, the Fixer: improving clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[TIS: Ygrid Olchenko, the Fixer]]&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403827</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403827"/>
		<updated>2021-08-04T05:17:40Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: Sepulchritude moved page Impossibility PC6 to TIS: Ygrid Olchenko, the Fixer: improving clarity&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All thumbs&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Bad eyes&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Ruthless&amp;lt;sub&amp;gt;?&amp;lt;/sub&amp;gt;, ??&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;: Notice, Occult, Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;: Athletics, Common knowledge, Languages [&#039;&#039;Russian&#039;&#039;, English], Shoot, Stealth&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Powers:&#039;&#039;&#039; Confusion, Empathy, Speak language, Stun&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background [Psionics], Extra Powers, Power Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; I don&#039;t know what we&#039;re starting with, and this is the least interesting part of every system.  I&#039;ll get to it.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403826</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403826"/>
		<updated>2021-08-04T05:14:03Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All thumbs&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Bad eyes&amp;lt;sub&amp;gt;m&amp;lt;/sub&amp;gt;, Ruthless&amp;lt;sub&amp;gt;?&amp;lt;/sub&amp;gt;, ??&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;: Notice, Occult, Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;: Athletics, Common knowledge, Languages [&#039;&#039;Russian&#039;&#039;, English], Shoot, Stealth&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Powers:&#039;&#039;&#039; Confusion, Empathy, Speak language, Stun&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background [Psionics], Extra Powers, Power Points&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; I don&#039;t know what we&#039;re starting with, and this is the least interesting part of every system.  I&#039;ll get to it.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403824</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403824"/>
		<updated>2021-08-04T04:55:41Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All thumbs, Bad eyes, ??&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 10&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;: Notice&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;, Occult, Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;: Athletics&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;, Common knowledge&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;, Languages [&#039;&#039;Russian&#039;&#039;, English], Shoot, Stealth&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Powers:&#039;&#039;&#039; Confusion, Empathy, Speak language, Stun&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background [Psionics], Extra Powers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; I don&#039;t know what we&#039;re starting with, and this is the least interesting part of every system.  I&#039;ll get to it.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403823</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403823"/>
		<updated>2021-08-04T04:55:27Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All thumbs, Bad eyes, ??&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;: Notice&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;, Occult, Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;: Athletics&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;, Common knowledge&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;, Languages [&#039;&#039;Russian&#039;&#039;, English], Shoot, Stealth&amp;lt;sup&amp;gt;*&amp;lt;/sup&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Powers:&#039;&#039;&#039; Confusion, Empathy, Speak language, Stun&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background [Psionics], Extra Powers&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; I don&#039;t know what we&#039;re starting with, and this is the least interesting part of every system.  I&#039;ll get to it.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403822</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403822"/>
		<updated>2021-08-04T04:48:50Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All Thumbs, Bad Eyes, ??&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;: Notice, Occult, Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;: Athletics, Common knowledge, Languages (&#039;&#039;Russian&#039;&#039;, English), Shoot, Stealth&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background (Psionics), Extra Powers (conf/stun)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; I honestly don&#039;t know, and this is the least interesting part of every system.  I&#039;ll get to it.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403821</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403821"/>
		<updated>2021-08-04T04:48:37Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All Thumbs, Bad Eyes, ??&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;: Notice, Occult, Research&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;Athletics, Common knowledge, Languages (&#039;&#039;Russian&#039;&#039;, English), Shoot, Stealth&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background (Psionics), Extra Powers (conf/stun)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; I honestly don&#039;t know, and this is the least interesting part of every system.  I&#039;ll get to it.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403820</id>
		<title>TIS: Ygrid Olchenko, the Fixer</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TIS:_Ygrid_Olchenko,_the_Fixer&amp;diff=403820"/>
		<updated>2021-08-04T04:47:20Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: Created page with &amp;quot;&amp;lt; &amp;lt; &amp;lt; Back to Main Page {| class=&amp;quot;wikitable&amp;quot; |- ! Ygrid Olchenko, Ph.D. |-  |&amp;#039;&amp;#039;&amp;#039;Hindrances:&amp;#039;&amp;#039;&amp;#039; All Thumbs, Bad Eyes, ?? |-  |&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[The_Impossibility_Seekers#The_Investigators|&amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Ygrid Olchenko, Ph.D.&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Hindrances:&#039;&#039;&#039; All Thumbs, Bad Eyes, ??&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Pace:&#039;&#039;&#039; 6, &#039;&#039;&#039;Size:&#039;&#039;&#039; 0; &#039;&#039;&#039;Parry:&#039;&#039;&#039; 2; &#039;&#039;&#039;Toughness:&#039;&#039;&#039; 4(0); &#039;&#039;&#039;PP:&#039;&#039;&#039; 15&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Attributes:&#039;&#039;&#039; Agility d6, Smarts d10, Spirit d8, Strength d4, Vigor d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;u&amp;gt;d10&amp;lt;/u&amp;gt;: Psionics&lt;br /&gt;
&amp;lt;u&amp;gt;d8&amp;lt;/u&amp;gt;: Academics, Persuasion&lt;br /&gt;
&amp;lt;u&amp;gt;d6&amp;lt;/u&amp;gt;&lt;br /&gt;
&amp;lt;u&amp;gt;d4&amp;lt;/u&amp;gt;&lt;br /&gt;
Academics d8, Athletics* d4, Common Knowledge* d4, Languages (&#039;&#039;Russian&#039;&#039;, English) d4, Notice* d6, Occult d6, Persuasion* d8, Psionics d10; Research d6, Shoot d4, Stealth d4&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|&#039;&#039;&#039;Edges:&#039;&#039;&#039; Arcane Background (Psionics), Extra Powers (conf/stun)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Wealth:&#039;&#039;&#039; I honestly don&#039;t know, and this is the least interesting part of every system.  I&#039;ll get to it.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=400583</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=400583"/>
		<updated>2021-06-06T03:13:45Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Classy Warlock - Great Old One :: False Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File:Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 43/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7/&#039;&#039;&#039;7d8&#039;&#039;&#039;&lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: &amp;lt;b&amp;gt;Faded Memories&amp;lt;/b&amp;gt; - Int(Arcana) DC 10 to cast an unknown cantrip [1/long]&lt;br /&gt;
:: &amp;lt;b&amp;gt;Enter the Dream&amp;lt;/b&amp;gt; - 1d4+1 rounds of opting for the unknowable [1/short]&lt;br /&gt;
:: &amp;lt;b&amp;gt;External Perspective&amp;lt;/b&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do [1/short]&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner) [1/long]&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=399190</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=399190"/>
		<updated>2021-04-24T21:33:21Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: False Neutral */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Classy Warlock - Great Old One :: False Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File:Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7/&#039;&#039;&#039;7d8&#039;&#039;&#039;&lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: &amp;lt;b&amp;gt;Faded Memories&amp;lt;/b&amp;gt; - Int(Arcana) DC 10 to cast an unknown cantrip [1/long]&lt;br /&gt;
:: &amp;lt;b&amp;gt;Enter the Dream&amp;lt;/b&amp;gt; - 1d4+1 rounds of opting for the unknowable [1/short]&lt;br /&gt;
:: &amp;lt;b&amp;gt;External Perspective&amp;lt;/b&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do [1/short]&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner) [1/long]&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=399189</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=399189"/>
		<updated>2021-04-24T21:32:26Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: False Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File:Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7/&#039;&#039;&#039;7d8&#039;&#039;&#039;&lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: &amp;lt;b&amp;gt;Faded Memories&amp;lt;/b&amp;gt; - Int(Arcana) DC 10 to cast an unknown cantrip [1/long]&lt;br /&gt;
:: &amp;lt;b&amp;gt;Enter the Dream&amp;lt;/b&amp;gt; - 1d4+1 rounds of opting for the unknowable [1/short]&lt;br /&gt;
:: &amp;lt;b&amp;gt;External Perspective&amp;lt;/b&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do [1/short]&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner) [1/long]&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=399186</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=399186"/>
		<updated>2021-04-24T18:34:12Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: False Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File:Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: &amp;lt;b&amp;gt;Faded Memories&amp;lt;/b&amp;gt; - Int(Arcana) DC 10 to cast an unknown cantrip [1/long]&lt;br /&gt;
:: &amp;lt;b&amp;gt;Enter the Dream&amp;lt;/b&amp;gt; - 1d4+1 rounds of opting for the unknowable [1/short]&lt;br /&gt;
:: &amp;lt;b&amp;gt;External Perspective&amp;lt;/b&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do [1/short]&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner) [1/long]&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Children_of_the_Sea:Couwrodilin_of_Thavrador&amp;diff=399095</id>
		<title>Children of the Sea:Couwrodilin of Thavrador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Children_of_the_Sea:Couwrodilin_of_Thavrador&amp;diff=399095"/>
		<updated>2021-04-21T19:41:47Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Couwrodilin (Barges if you&#039;re not a cop) :: Level 1 :: Eladrin :: Rogue :: Barely aligned==&lt;br /&gt;
&lt;br /&gt;
[[File: Barges.jpg|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oh, now don&#039;t be that way.  I even used your deck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 10 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 +&#039;&#039;&#039;3&#039;&#039;&#039; Save (+3)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Athletics, Deception(E), Insight, Perception, Sleight of Hand(E)&lt;br /&gt;
: Playing cards, Thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, +1 from gambler, Cant&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 14 | &#039;&#039;&#039;HP&#039;&#039;&#039; 8/8 | &#039;&#039;&#039;HD&#039;&#039;&#039; 1d8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +0&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shortsword&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+3&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shortbow&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+3&lt;br /&gt;
| 80/320&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
: Darkvision 60&#039;, Resist charm, Immune to sleep, Trance, Fey step 30&#039; 1/short rest&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Sneak attack 1d6&lt;br /&gt;
: Expertise (sleight of hand, deception)&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Gambler&#039;&#039;&#039;&lt;br /&gt;
: Deception, Insight&lt;br /&gt;
: Playing cards&lt;br /&gt;
: One language (???)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Don&#039;t tell me the odds!&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Daggers (2)&lt;br /&gt;
: Shortsword&lt;br /&gt;
: Shortbow, Q20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Leather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Burglar&#039;s pack&lt;br /&gt;
: Thieves&#039; tools&lt;br /&gt;
: Purse (10gp)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
  Barges, or Coral, or Mark-out, or whatever nickname she&#039;d picked up most recently, has been haunting the archipelago off and on for at least two centuries now, and records that old often are not detailed enough for anyone to say it&#039;s been &#039;&#039;only&#039;&#039; two.  She was gay and adventurous, once; she sought out the most dangerous beasts, the most treacherous waters, for their own sakes.  She was a terrible influence on several generations of the islands&#039; youths, but the ones she traveled with made it back.  She would come for a few years, vanish for a few more, and tell wild stories of adventure to anyone who caught up with her to ask.&amp;lt;br&amp;gt;&lt;br /&gt;
  Then she stopped coming back.  Ten years, twenty, thirty: half a century later, an elf fitting her description sailed a dinghy into Corcraven, started three bar fights that merged into a small riot, and sailed away on a yacht.  A crew came along later, and the vessel became a menace to any merchant ships risking the trip out from the mainland.  After three years of this, the &#039;&#039;Gyrfalcon&#039;&#039; continued to be spotted, but the elf was gone, and they raided under a new captain until eventually forced aground in a storm and captured.  All were hanged.&amp;lt;br&amp;gt;&lt;br /&gt;
  It was close to a decade more before the merry thrill-seeker began to show up again, making short visits and mostly to the larger communities.  She didn&#039;t gamble with her life anymore, just coin, and the ebullient wonder had become a sharper cockiness.  And she was reduced in body as in spirit—still nimble and fast, but with a weary slump when she was distracted enough.  That was thirty years ago, and she hasn&#039;t stayed put more than three seasons in one spot, or laid hand on a rope, in all that time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: &lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: &lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: &lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
==[[Children_of_the_Sea|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Children_of_the_Sea:Couwrodilin_of_Thavrador&amp;diff=399094</id>
		<title>Children of the Sea:Couwrodilin of Thavrador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Children_of_the_Sea:Couwrodilin_of_Thavrador&amp;diff=399094"/>
		<updated>2021-04-21T19:40:33Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Couwrodilin (Barges if you&#039;re not a cop) :: Level 1 :: Eladrin :: Rogue :: Barely aligned==&lt;br /&gt;
&lt;br /&gt;
[[File: Barges.jpg|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oh, now don&#039;t be that way.  I even used your deck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 10 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 +&#039;&#039;&#039;3&#039;&#039;&#039; Save (+3)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Athletics, Deception(E), Insight, Perception, Sleight of Hand(E)&lt;br /&gt;
: Playing cards, Thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, +1 from gambler, Cant&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 14 | &#039;&#039;&#039;HP&#039;&#039;&#039; 8/8 | &#039;&#039;&#039;HD&#039;&#039;&#039; 1d8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +0&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shortsword&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+3&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shortbow&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+3&lt;br /&gt;
| 80/320&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
: Darkvision 60&#039;, Resist charm, Immune to sleep, Trance, Fey step 30&#039; 1/short rest&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Sneak attack 1d6&lt;br /&gt;
: Expertise (sleight of hand, deception)&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Gambler&#039;&#039;&#039;&lt;br /&gt;
: Deception, Insight&lt;br /&gt;
: Playing cards&lt;br /&gt;
: One language (???)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Don&#039;t tell me the odds!&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Daggers (2)&lt;br /&gt;
: Shortsword&lt;br /&gt;
: Shortbow, Q20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Leather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Burglar&#039;s pack&lt;br /&gt;
: Thieves&#039; tools&lt;br /&gt;
: Purse (10gp)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
  Barges, or Coral, or Mark-out, or whatever nickname she&#039;d picked up most recently, has been haunting the archipelago off and on for at least two centuries now, and records that old often are not detailed enough for anyone to say it&#039;s been &#039;&#039;only&#039;&#039; two.  She was gay and adventurous, once; she sought out the most dangerous beasts, the most treacherous waters, for their own sakes.  She was a terrible influence on several generations of the islands&#039; youths, but the ones she traveled with made it back.  She would come for a few years, vanish for a few more, and tell wild stories of adventure to anyone who caught up with her to ask.&amp;lt;br&amp;gt;&lt;br /&gt;
  Then she stopped coming back.  Ten years, twenty, thirty: half a century later, an elf fitting her description sailed a dinghy into Corcraven, started three bar fights that merged into a small riot, and sailed away on a yacht.  A crew came along later, and the vessel became a menace to any merchant ships risking the trip out from the mainland.  After three years of this, the &#039;&#039;Gyrfalcon&#039;&#039; continued to be spotted, but the elf was gone, and they raided under a new captain until eventually forced aground in a storm and captured.  All were hanged.&amp;lt;br&amp;gt;&lt;br /&gt;
  It was close to a decade more before the merry thrill-seeker began to show up again, making short visits and mostly to the larger communities.  She didn&#039;t gamble with her life anymore, just coin, and the ebullient wonder had become a sharper cockiness.  And she was reduced in body as in spirit—still nimble and fast, but with a weary slump when she was distracted enough.  That was thirty years ago, and she hasn&#039;t stayed put more than three seasons in one spot in all that time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: &lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: &lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: &lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;:&lt;br /&gt;
&lt;br /&gt;
==[[Children_of_the_Sea|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Children_of_the_Sea:Couwrodilin_of_Thavrador&amp;diff=398698</id>
		<title>Children of the Sea:Couwrodilin of Thavrador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Children_of_the_Sea:Couwrodilin_of_Thavrador&amp;diff=398698"/>
		<updated>2021-04-12T06:03:12Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Couwrodilin (Barges if you&#039;re not a cop) :: Level 1 :: Eladrin :: Rogue :: Barely aligned==&lt;br /&gt;
&lt;br /&gt;
[[File: Barges.jpg|500px]]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Oh, now don&#039;t be that way.  I even used your deck.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 10 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 +&#039;&#039;&#039;3&#039;&#039;&#039; Save (+3)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Athletics, Deception(E), Insight, Perception, Sleight of Hand(E)&lt;br /&gt;
: Playing cards, Thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, +1 from gambler, Cant&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 14 | &#039;&#039;&#039;HP&#039;&#039;&#039; 8/8 | &#039;&#039;&#039;HD&#039;&#039;&#039; 1d8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +0&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shortsword&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+3&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shortbow&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+3&lt;br /&gt;
| 80/320&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
: Darkvision 60&#039;, Resist charm, Immune to sleep, Trance, Fey step 30&#039; 1/short rest&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Sneak attack 1d6&lt;br /&gt;
: Expertise (sleight of hand, deception)&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Gambler&#039;&#039;&#039;&lt;br /&gt;
: Deception, Insight&lt;br /&gt;
: Playing cards&lt;br /&gt;
: One language (???)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Don&#039;t tell me the odds!&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Daggers (2)&lt;br /&gt;
: Shortsword&lt;br /&gt;
: Shortbow, Q20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Leather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Burglar&#039;s pack&lt;br /&gt;
: Thieves&#039; tools&lt;br /&gt;
: Purse (10gp)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
==[[Children_of_the_Sea|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Children_of_the_Sea:Couwrodilin_of_Thavrador&amp;diff=398697</id>
		<title>Children of the Sea:Couwrodilin of Thavrador</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Children_of_the_Sea:Couwrodilin_of_Thavrador&amp;diff=398697"/>
		<updated>2021-04-12T05:59:05Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: Created page with &amp;quot;==Couwrodilin (Barges if you&amp;#039;re not a cop) :: Level 1 :: Eladrin :: Rogue :: Barely aligned==  500px  ====&amp;#039;&amp;#039;Oh, now don&amp;#039;t be that way.  I even used your d...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Couwrodilin (Barges if you&#039;re not a cop) :: Level 1 :: Eladrin :: Rogue :: Barely aligned==&lt;br /&gt;
&lt;br /&gt;
[[File: Barges.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
====&#039;&#039;Oh, now don&#039;t be that way.  I even used your deck.&#039;&#039;====&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 16 &#039;&#039;&#039;+3&#039;&#039;&#039; Save (+3) || &#039;&#039;&#039;CON&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 10 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 13 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 16 +&#039;&#039;&#039;3&#039;&#039;&#039; Save (+3)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Athletics, Deception(E), Insight, Perception, Sleight of Hand&lt;br /&gt;
: Playing cards, Thieves&#039; tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Common, Elvish, +1 from gambler, Cant&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 14 | &#039;&#039;&#039;HP&#039;&#039;&#039; 8/8 | &#039;&#039;&#039;HD&#039;&#039;&#039; 1d8 &lt;br /&gt;
:Initiative Modifier +3&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +0&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shortsword&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+3&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
! &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Shortbow&lt;br /&gt;
! +5&lt;br /&gt;
| 1d6+3&lt;br /&gt;
| 80/320&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
: Darkvision 60&#039;, Resist charm, Immune to sleep, Trance, Fey step 30&#039; 1/short rest&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Sneak attack 1d6&lt;br /&gt;
: Expertise (sleight of hand, deception)&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
&#039;&#039;&#039;Gambler&#039;&#039;&#039;&lt;br /&gt;
: Deception, Insight&lt;br /&gt;
: Playing cards&lt;br /&gt;
: One language (???)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Don&#039;t tell me the odds!&amp;lt;/u&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Daggers (2)&lt;br /&gt;
: Shortsword&lt;br /&gt;
: Shortbow, Q20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Leather&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Burglar&#039;s pack&lt;br /&gt;
: Thieves&#039; tools&lt;br /&gt;
: Purse (10gp)&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: &lt;br /&gt;
&lt;br /&gt;
==[[Children_of_the_Sea|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Barges.jpg&amp;diff=398687</id>
		<title>File:Barges.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Barges.jpg&amp;diff=398687"/>
		<updated>2021-04-12T01:10:41Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: Attribution in image&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Attribution in image&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398684</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398684"/>
		<updated>2021-04-12T00:50:18Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File:Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: &amp;lt;b&amp;gt;Faded Memories&amp;lt;/b&amp;gt; - Int(Arcana) DC 10 to cast an unknown cantrip [1/long]&lt;br /&gt;
:: &amp;lt;b&amp;gt;Enter the Dream&amp;lt;/b&amp;gt; - 1d4+1 rounds of opting for the unknowable [1/short]&lt;br /&gt;
:: &amp;lt;b&amp;gt;External Perspective&amp;lt;/b&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do [1/short]&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner) [1/long]&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Children_of_the_Sea&amp;diff=398683</id>
		<title>Children of the Sea</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Children_of_the_Sea&amp;diff=398683"/>
		<updated>2021-04-12T00:47:42Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Synopsis =&lt;br /&gt;
&lt;br /&gt;
Sorcerer Merchants once reigned over the many island and island chains across the world. But as can happen in the pursuit of power and wealth, the Merchants warred against each other leaving many islands ruined and eventually toppling their own prominence in the world. Some descendants remain to this day, however, trying to make things right and work to restore some of the former beauty of the earth their ancestors devastated. Others have maintained new or former positions of power, but with less of the influence they once had.&lt;br /&gt;
&lt;br /&gt;
You find yourselves in the town of Cliffcove. Not far away is a charred island containing a menacing structure, Blunderbuss Keep. A dark magical sphere hangs over the entire roof of the place, and since that appeared the surrounding islands have seen their vegetation withered and their creatures warped by some magical force. A group of druids have held the magics back from spreading its corruption further, but the progression of the corruption has merely been slowed and is sure to bring the taint to Cliffcove itself if left unchecked.&lt;br /&gt;
&lt;br /&gt;
Among the island world are a number of local Kaiju cults.  These Kaiju are of various temperaments and some have an agenda and more organization within their cult.  Most Kaiju revered and sometimes worshipped by the local cults grant power similar to how a standard D&amp;amp;D deity might.  On certain occasions and with the correct incantations, they can even be summoned for whatever purpose the cult leadership have in mind.  But there is danger here.  Some Kaiju are opposed to other Kaiju, risking destructive fights between them when summoned.&lt;br /&gt;
&lt;br /&gt;
= System =&lt;br /&gt;
&lt;br /&gt;
The system used is Dungeons and Dragons 5th Edition.  Characters start at 1st level with the standard point buy method with the standard starting points.&lt;br /&gt;
&lt;br /&gt;
= Map of the Arkages Archipelago =&lt;br /&gt;
&lt;br /&gt;
== Towns and Villages ==&lt;br /&gt;
&lt;br /&gt;
=== Dundleworth Island ===&lt;br /&gt;
&lt;br /&gt;
Cliffcove&lt;br /&gt;
&lt;br /&gt;
Inkleton&lt;br /&gt;
&lt;br /&gt;
Lorling&lt;br /&gt;
&lt;br /&gt;
=== Ages Harbor Island ===&lt;br /&gt;
&lt;br /&gt;
Koto&lt;br /&gt;
&lt;br /&gt;
= Kaiju =&lt;br /&gt;
&lt;br /&gt;
[[Scylla]]&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Basics || Player || INIT || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Children_of_the_Sea:Falas|Falas]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Wood Elf Rogue || &#039;&#039;[https://forum.rpg.net/index.php?members/ Appleciders]&#039;&#039; || +# || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;##&#039;&#039;&#039; || ## || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;ST&#039;&#039;&#039; +#  &#039;&#039;&#039;DX&#039;&#039;&#039; +#  &#039;&#039;&#039;CO&#039;&#039;&#039; +#&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +#  &#039;&#039;&#039;WS&#039;&#039;&#039; +#  &#039;&#039;&#039;CH&#039;&#039;&#039; +# &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Children_of_the_Sea:Sufthis|Sufthis]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Lizardfolk Druid || &#039;&#039;[https://forum.rpg.net/index.php?members/ Sam I Am]&#039;&#039; || +# || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;##&#039;&#039;&#039; || ## || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;ST&#039;&#039;&#039; +#  &#039;&#039;&#039;DX&#039;&#039;&#039; +#  &#039;&#039;&#039;CO&#039;&#039;&#039; +#&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +#  &#039;&#039;&#039;WS&#039;&#039;&#039; +#  &#039;&#039;&#039;CH&#039;&#039;&#039; +# &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Children_of_the_Sea:Anzhela|Anzhela]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Human Warlock || &#039;&#039;[https://forum.rpg.net/index.php?members/ Potted Plant]&#039;&#039; || +# || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;##&#039;&#039;&#039; || ## || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;ST&#039;&#039;&#039; +#  &#039;&#039;&#039;DX&#039;&#039;&#039; +#  &#039;&#039;&#039;CO&#039;&#039;&#039; +#&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +#  &#039;&#039;&#039;WS&#039;&#039;&#039; +#  &#039;&#039;&#039;CH&#039;&#039;&#039; +# &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Children_of_the_Sea:Couwrodilin_of_Thavrador|Barges]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Eladrin Rogue || &#039;&#039;[https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude]&#039;&#039; || +3 || &#039;&#039;&#039;14&#039;&#039;&#039; || &#039;&#039;&#039; 8&#039;&#039;&#039; ||  8 || &#039;&#039;&#039;--&#039;&#039;&#039; || &#039;&#039;&#039;ST&#039;&#039;&#039; +0  &#039;&#039;&#039;DX&#039;&#039;&#039; +5  &#039;&#039;&#039;CO&#039;&#039;&#039; +0&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +2  &#039;&#039;&#039;WS&#039;&#039;&#039; +1  &#039;&#039;&#039;CH&#039;&#039;&#039; +3 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Children_of_the_Sea:Claira_Raithran|Claira]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Half-elf Sorcerer  || &#039;&#039;[https://forum.rpg.net/index.php?members/ Stormraven]&#039;&#039; || +# || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;##&#039;&#039;&#039; || ## || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;ST&#039;&#039;&#039; +#  &#039;&#039;&#039;DX&#039;&#039;&#039; +#  &#039;&#039;&#039;CO&#039;&#039;&#039; +#&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +#  &#039;&#039;&#039;WS&#039;&#039;&#039; +#  &#039;&#039;&#039;CH&#039;&#039;&#039; +# &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[Children_of_the_Sea:Kreelis|Kreelis]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Lizardfolk Cleric || &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039; || +# || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;##&#039;&#039;&#039; || ## || &#039;&#039;&#039;##&#039;&#039;&#039; || &#039;&#039;&#039;ST&#039;&#039;&#039; +#  &#039;&#039;&#039;DX&#039;&#039;&#039; +#  &#039;&#039;&#039;CO&#039;&#039;&#039; +#&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +#  &#039;&#039;&#039;WS&#039;&#039;&#039; +#  &#039;&#039;&#039;CH&#039;&#039;&#039; +# &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;8&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;[https://forum.rpg.net/index.php?members/ Hammel]&#039;&#039; || colspan=&amp;quot;8&amp;quot;| &#039;&#039;&#039;?&#039;&#039;&#039;&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398505</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398505"/>
		<updated>2021-04-05T15:39:38Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File: Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: &amp;lt;b&amp;gt;Faded Memories&amp;lt;/b&amp;gt; - Int(Arcana) DC 10 to cast an unknown cantrip [1/long]&lt;br /&gt;
:: &amp;lt;b&amp;gt;Enter the Dream&amp;lt;/b&amp;gt; - 1d4+1 rounds of opting for the unknowable [1/short]&lt;br /&gt;
:: &amp;lt;b&amp;gt;External Perspective&amp;lt;/b&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do [1/short]&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner) [1/long]&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398504</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398504"/>
		<updated>2021-04-05T15:39:11Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File: Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: &amp;lt;U&amp;gt;Faded Memories&amp;lt;/U&amp;gt; - Int(Arcana) DC 10 to cast an unknown cantrip [1/long]&lt;br /&gt;
:: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable [1/short]&lt;br /&gt;
:: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do [1/short]&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner) [1/long]&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398503</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398503"/>
		<updated>2021-04-05T15:24:59Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File: Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398501</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398501"/>
		<updated>2021-04-05T14:50:02Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File: Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| ranged 60&#039; or as sling&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398500</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=398500"/>
		<updated>2021-04-05T14:49:46Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Magic - Saving Throw 15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File: Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| ranged 60&#039; or as sling&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 0/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Chill Touch&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397610</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397610"/>
		<updated>2021-03-16T19:02:17Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File: Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| ranged 60&#039; or as sling&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: &amp;lt;S&amp;gt;Magic Stone&amp;lt;/s&amp;gt; Chill Touch would be really awesome...? &lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
: Including this platinum ampoule worth 400gp&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397606</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397606"/>
		<updated>2021-03-16T18:52:49Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Magic - Saving Throw 15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File: Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| ranged 60&#039; or as sling&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 1/2 P4&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: &amp;lt;S&amp;gt;Magic Stone&amp;lt;/s&amp;gt; Chill Touch would be really awesome...? &lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397605</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397605"/>
		<updated>2021-03-16T18:52:22Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File: Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 45/52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| ranged 60&#039; or as sling&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: &amp;lt;S&amp;gt;Magic Stone&amp;lt;/s&amp;gt; Chill Touch would be really awesome...? &lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397599</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397599"/>
		<updated>2021-03-16T06:49:55Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]][[File: Toxic.jpg|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| ranged 60&#039; or as sling&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: &amp;lt;S&amp;gt;Magic Stone&amp;lt;/s&amp;gt; Chill Touch would be really awesome...? &lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Toxic.jpg&amp;diff=397598</id>
		<title>File:Toxic.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Toxic.jpg&amp;diff=397598"/>
		<updated>2021-03-16T06:47:22Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397595</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397595"/>
		<updated>2021-03-16T01:01:55Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Magic - Save DC 15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| ranged 60&#039; or as sling&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: &amp;lt;S&amp;gt;Magic Stone&amp;lt;/s&amp;gt; Chill Touch would be really awesome...? &lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397594</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397594"/>
		<updated>2021-03-16T00:58:43Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Spell&#039;&#039;&#039;&lt;br /&gt;
!To Hit/Save&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Target&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| ranged 60&#039; or as sling&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Vitality-sapping long-range unarmed (?)&lt;br /&gt;
! +7&lt;br /&gt;
| 2d8 Nc&lt;br /&gt;
| 120&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397400</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=397400"/>
		<updated>2021-03-12T20:40:06Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| 60&#039; or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt; - 1d4+1 rounds of opting for the unknowable&lt;br /&gt;
::: &amp;lt;U&amp;gt;External Perspective&amp;lt;/u&amp;gt; - {prof} rounds of awareness with advantage to attack, defend, do&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396606</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396606"/>
		<updated>2021-02-20T17:08:33Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| 60&#039; or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396604</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396604"/>
		<updated>2021-02-20T16:52:55Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep Speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10 Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4 mB&lt;br /&gt;
| 60&#039; or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396509</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396509"/>
		<updated>2021-02-19T09:04:09Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Languages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Deep Speech, Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4mB&lt;br /&gt;
| 60&#039; or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396508</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396508"/>
		<updated>2021-02-19T09:03:47Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit, Navigator&#039;s tools&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child (Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
: &amp;lt;s&amp;gt;Fey-touched&amp;lt;/s&amp;gt; Scion of the Dreaming God (Misty step, Command +1/day each; +1 Charisma)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4mB&lt;br /&gt;
| 60&#039; or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396507</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396507"/>
		<updated>2021-02-19T08:57:42Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &#039;Fey&#039;-touched&lt;br /&gt;
:: Well, &#039;&#039;something&#039;&#039; has certainly touched her.  She can slice gaps in perception and reality with the same knife.  Misty Step and Command with a daily freebie each, +1 Charisma.&lt;br /&gt;
: &amp;lt;s&amp;gt;Prodigy&amp;lt;/s&amp;gt; Star-child&lt;br /&gt;
:: Intimidation proficiency, Insight expertise, Navigator&#039;s tools, Deep Speech)&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4mB&lt;br /&gt;
| 60&#039; or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396506</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396506"/>
		<updated>2021-02-19T08:44:56Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 18 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &#039;Fey&#039;-touched&lt;br /&gt;
:: Well, &#039;&#039;something&#039;&#039; has certainly touched her.  She can slice gaps in perception and reality with the same knife.  Misty Step and Command with a daily freebie each, +1 Charisma.&lt;br /&gt;
: &amp;lt;s&amp;gt;Skill expert&amp;lt;/s&amp;gt; Psionizing radiation&lt;br /&gt;
:: Intimidation proficiency, Insight expertise, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4mB&lt;br /&gt;
| 60&#039; or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396505</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396505"/>
		<updated>2021-02-19T07:11:24Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Combat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 19 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &#039;Fey&#039;-touched&lt;br /&gt;
:: Well, &#039;&#039;something&#039;&#039; has certainly touched her.  She can slice gaps in perception and reality with the same knife.  Misty Step and Command with a daily freebie each, +1 Charisma.&lt;br /&gt;
: &amp;lt;s&amp;gt;Skill expert&amp;lt;/s&amp;gt; Psionizing radiation&lt;br /&gt;
:: Intimidation proficiency, Insight expertise, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4mB&lt;br /&gt;
| 60&#039; or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5E:_Trickster%27s_Gambit&amp;diff=396387</id>
		<title>D&amp;D 5E: Trickster&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5E:_Trickster%27s_Gambit&amp;diff=396387"/>
		<updated>2021-02-16T19:10:27Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:dopl0005.png|700px|center]]&lt;br /&gt;
==Character Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Patron || Player || IN || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || Invocations || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_1|Catherine]]&#039;&#039;&#039;&amp;lt;br&amp;gt; The Cursed Sword || &#039;&#039;[https://forum.rpg.net/index.php?members/shawn_hagen.16251/ Shawn_Hagen]&#039;&#039; || +2 || &#039;&#039;&#039;17&#039;&#039;&#039; || &#039;&#039;&#039;59&#039;&#039;&#039; || 59 || &#039;&#039;&#039;15&#039;&#039;&#039; || Devil&#039;s Sight&amp;lt;br&amp;gt;  Eyes of the Rune Keeper&amp;lt;br&amp;gt; Improved Pact Weapon&amp;lt;br&amp;gt; Thirsting Blade&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; -1&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +7 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[https://docs.google.com/document/d/1ZjDAgelb9w1aRQ0IVF9ltXchfl9XCjESzBl3LBh1CKw/edit?usp=sharing Tuck Pennyroyal]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Tân Cysgodol, Lord of Everfall || &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;45&#039;&#039;&#039; || 45 || &#039;&#039;&#039;17&#039;&#039;&#039; || Book of Ancient Secrets&amp;lt;br&amp;gt;  Mask of Many Faces&amp;lt;br&amp;gt; Misty Visions&amp;lt;br&amp;gt; Sculptor of Flesh&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; -1&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +7 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_4|Urchin &amp;quot;Skip&amp;quot; Sharpstone]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Domiel&amp;lt;br&amp;gt; Bringer of Mercy  || &#039;&#039;[https://forum.rpg.net/index.php?members/tigerwolfe.91766/ TigerWolfe]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;45&#039;&#039;&#039; || 45 || &#039;&#039;&#039;14&#039;&#039;&#039; || Inv of the CM&amp;lt;br&amp;gt;  Voice of the CM&amp;lt;br&amp;gt; Agonizing Blast&amp;lt;br&amp;gt; Eldritch Spear&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; -1&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +4&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +0&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +6 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_3|Finn Fiorsleagh]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Brighde of the Achenium || &#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039; || +3 || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;&#039;52&#039;&#039;&#039; || 52 || &#039;&#039;&#039;14&#039;&#039;&#039; || Eldritch Sight&amp;lt;br&amp;gt;  Lifedrinker&amp;lt;br&amp;gt; Mask of Many Faces&amp;lt;br&amp;gt; Thirsting Blade&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; +4&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +0&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +4&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +6 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_6|Adanh Dunes]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyre of the Great Sands  || &#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;66&#039;&#039;&#039; || 66 || &#039;&#039;&#039;10&#039;&#039;&#039; || Protection of the Talisman&amp;lt;br&amp;gt; Rebuke of the Talisman&amp;lt;br&amp;gt; Misty Visions&amp;lt;br&amp;gt; Devil&#039;s Sight&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +4&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +5&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +7&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +3&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_5|Keresen Calyer, of the Opalcliff Calyers]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Gibbeth&amp;lt;br&amp;gt; the Dreamsear star&amp;lt;br&amp;gt; Alpha Charybdis &#039;&#039;Nov. ex Nih.&#039;&#039; || &#039;&#039;[https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude]&#039;&#039; || +1 || &#039;&#039;&#039;12&#039;&#039;&#039; || &#039;&#039;&#039;52&#039;&#039;&#039; || 52 || &#039;&#039;&#039;15&#039;&#039;&#039; || Book of Ancient Secrets&amp;lt;br&amp;gt; Dreadful Word&amp;lt;br&amp;gt;  Mire the Mind&amp;lt;br&amp;gt; Ghostly Gaze&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; +0&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +7 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039; || colspan=&amp;quot;8&amp;quot;| &#039;&#039;&#039;Minister of Misdemeanors, Malfeasance, and Shenanigans&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster%27s_Gambit_-_Setting_Elements | Lands and Locales]]==&lt;br /&gt;
Click on the header to explore the physical gameworld of Trickster&#039;s Gambit.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster%27s_Gambit_-_Societal_Elements | People, Government, &amp;amp; Religion]]==&lt;br /&gt;
Click on the header to explore the social gameworld of Trickster&#039;s Gambit.&lt;br /&gt;
&lt;br /&gt;
== Metagame Tools ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Threads&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-development-d-d-5e-all-warlock-game.875691/ Development Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/d-d-5e-tricksters-gambit.876234/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/d-d-5e-tricksters-gambit.876238/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Resources&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Expectations&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*I am asking for a &#039;&#039;daily&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Please include the following header at the top of each IC Post: &lt;br /&gt;
::&#039;&#039;&#039;Character Name&#039;&#039;&#039; [AC ? | HP Current/&#039;&#039;&#039;Max&#039;&#039;&#039; | Spell DC ?]&lt;br /&gt;
&lt;br /&gt;
*OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
*Please link your results back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
==Alternates==&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396199</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396199"/>
		<updated>2021-02-14T22:12:09Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Skills and Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 19 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &#039;Fey&#039;-touched&lt;br /&gt;
:: Well, &#039;&#039;something&#039;&#039; has certainly touched her.  She can slice gaps in perception and reality with the same knife.  Misty Step and Command with a daily freebie each, +1 Charisma.&lt;br /&gt;
: &amp;lt;s&amp;gt;Skill expert&amp;lt;/s&amp;gt; Psionizing radiation&lt;br /&gt;
:: Intimidation proficiency, Insight expertise, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4mB&lt;br /&gt;
| 60&#039;or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396198</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=396198"/>
		<updated>2021-02-14T21:53:26Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Attributes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 19 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &#039;Fey&#039;-touched&lt;br /&gt;
:: Well, &#039;&#039;something&#039;&#039; has certainly touched her.  She can slice gaps in space and mind with the same knife.  Misty Step and Command with a daily freebie each, +1 Charisma.&lt;br /&gt;
: &amp;lt;s&amp;gt;Skill expert&amp;lt;/s&amp;gt; Psionizing radiation&lt;br /&gt;
:: Intimidation proficiency, Insight expertise, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4mB&lt;br /&gt;
| 60&#039;or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=395341</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=395341"/>
		<updated>2021-02-04T22:17:48Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Class Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 19 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &#039;Fey&#039;-touched&lt;br /&gt;
:: Well, &#039;&#039;something&#039;&#039; has certainly touched her.  She can slice gaps in space and mind with the same knife.  Misty Step and Command with a daily freebie each, +1 Charisma.&lt;br /&gt;
: &amp;lt;s&amp;gt;Skill expert&amp;lt;/s&amp;gt; Psionizing radiation&lt;br /&gt;
:: Intimidation proficiency, Insight expertise, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4mB&lt;br /&gt;
| 60&#039;or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, guidance)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
&lt;br /&gt;
: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
&lt;br /&gt;
: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=395340</id>
		<title>CharacterD&amp;D 5E: Trickster&#039;s Gambit - 5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CharacterD%26D_5E:_Trickster%27s_Gambit_-_5&amp;diff=395340"/>
		<updated>2021-02-04T22:17:29Z</updated>

		<summary type="html">&lt;p&gt;Sepulchritude: /* Magic - Saving Throw 15 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Keresen Calyer :: Level 7 :: Human, mostly :: Class Warlock - Great Old One :: True Neutral==&lt;br /&gt;
&lt;br /&gt;
[[File:Keresen_Calyer.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Don&#039;t be ridiculous, Oxc&#039;shul.  They&#039;ve been perfect gentlemen!&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
: &#039;&#039;&#039;STR&#039;&#039;&#039; 10 &#039;&#039;&#039;+0&#039;&#039;&#039; Save (+0) || &#039;&#039;&#039;DEX&#039;&#039;&#039; 12 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CON&#039;&#039;&#039; 14 &#039;&#039;&#039;+2&#039;&#039;&#039; Save (+2)&lt;br /&gt;
: &#039;&#039;&#039;INT&#039;&#039;&#039; 12 &#039;&#039;&#039;+1&#039;&#039;&#039; Save (+1) || &#039;&#039;&#039;WIS&#039;&#039;&#039; 9 &#039;&#039;&#039;-1&#039;&#039;&#039; Save (+2) || &#039;&#039;&#039;CHA&#039;&#039;&#039; 19 +&#039;&#039;&#039;4&#039;&#039;&#039; Save (+7)&lt;br /&gt;
&lt;br /&gt;
==Skills and Feats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Proficiencies&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Arcana, History, Religion, Insight(Adv,E), Intimidation, Performance&lt;br /&gt;
: Disguise Kit&lt;br /&gt;
&lt;br /&gt;
: &#039;&#039;&#039;Proficiency Bonus&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Feats&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: &#039;Fey&#039;-touched&lt;br /&gt;
:: Well, &#039;&#039;something&#039;&#039; has certainly touched her.  She can slice gaps in space and mind with the same knife.  Misty Step and Command with a daily freebie each, +1 Charisma.&lt;br /&gt;
: &amp;lt;s&amp;gt;Skill expert&amp;lt;/s&amp;gt; Psionizing radiation&lt;br /&gt;
:: Intimidation proficiency, Insight expertise, +1 Charisma&lt;br /&gt;
&lt;br /&gt;
==Languages==&lt;br /&gt;
Dwarven Trade pidgin, Humanese, High Dwarven&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
:&#039;&#039;&#039;AC&#039;&#039;&#039; 12 | &#039;&#039;&#039;HP&#039;&#039;&#039; 52 | &#039;&#039;&#039;HD&#039;&#039;&#039; 7d8 &lt;br /&gt;
:Initiative Modifier +1&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|&lt;br /&gt;
|&#039;&#039;&#039;Weapon&#039;&#039;&#039;&lt;br /&gt;
!To Hit&lt;br /&gt;
|Damage&lt;br /&gt;
|Range/Reach&lt;br /&gt;
|-&lt;br /&gt;
|scope=&amp;quot;row&amp;quot; colspan=&amp;quot;9&amp;quot;|  &lt;br /&gt;
|-&lt;br /&gt;
| Unarmed&lt;br /&gt;
! +3&lt;br /&gt;
| 1B&lt;br /&gt;
| melee 5&#039;&lt;br /&gt;
| &lt;br /&gt;
| Actually serious about it-unarmed&lt;br /&gt;
! +7&lt;br /&gt;
| 2d10Ac&lt;br /&gt;
| spell melee 5&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Shiny rocks&lt;br /&gt;
! +7&lt;br /&gt;
| 1d6+4mB&lt;br /&gt;
| 60&#039;or sling range&lt;br /&gt;
|-&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|&lt;br /&gt;
| Weapon&lt;br /&gt;
! 0&lt;br /&gt;
| 0d0+0&lt;br /&gt;
| 20&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Magic - Saving Throw 15==&lt;br /&gt;
&amp;lt;u&amp;gt;Spell Slots&amp;lt;/u&amp;gt;&lt;br /&gt;
: 2x L4 pact&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Cantrips&amp;lt;/u&amp;gt;&lt;br /&gt;
: Friends&lt;br /&gt;
: Guidance&lt;br /&gt;
: Mage Hand&lt;br /&gt;
: Mold Earth&lt;br /&gt;
: Primal Savagery&lt;br /&gt;
: Magic Stone&lt;br /&gt;
&amp;lt;u&amp;gt;Spells&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dissonant Whispers&lt;br /&gt;
: Unseen Servant (R)&lt;br /&gt;
: Detect Thoughts&lt;br /&gt;
: Counterspell&lt;br /&gt;
: Tongues&lt;br /&gt;
: Dominate Beast&lt;br /&gt;
: Sickening Radiance&lt;br /&gt;
: Summon Aberration&lt;br /&gt;
:: Misty Step +1x&lt;br /&gt;
:: Command +1x&lt;br /&gt;
::: Confusion 1/day&lt;br /&gt;
::: Slow 1/day&lt;br /&gt;
&amp;lt;u&amp;gt;Rituals only&amp;lt;/u&amp;gt;&lt;br /&gt;
: Alarm&lt;br /&gt;
: Divination&lt;br /&gt;
: Find Familiar (currently a bat [&amp;quot;bat&amp;quot;])&lt;br /&gt;
: Locate Animals or Plants&lt;br /&gt;
: Meld into Stone&lt;br /&gt;
: Purify Food or Drink&lt;br /&gt;
: Water Walk&lt;br /&gt;
: Wristpocket&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
Insight proficiency, Bonus feat: &amp;quot;Fey&amp;quot;-touched&lt;br /&gt;
==Class Features==&lt;br /&gt;
: Pact of the Tome (mold earth, primal savagery, magic stone)&lt;br /&gt;
: Eldritch Invocations&lt;br /&gt;
:: Book of Ancient Secrets&lt;br /&gt;
:: Dreadful Word&lt;br /&gt;
:: Mire the Mind&lt;br /&gt;
:: Ghostly Gaze&lt;br /&gt;
: Awakened Mind [30&#039; any-language telepathy]&lt;br /&gt;
: Entropic Ward [parry and counter attack rolls]&lt;br /&gt;
&lt;br /&gt;
==Background Features==&lt;br /&gt;
She was especially fond of the stage and was certainly provided with enough of an education to be a scintillating conversationalist.  Once upon a time, that&#039;s what she used it for.  Really helped when she fled home though.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tainted Heiress&#039;&#039;&#039;&lt;br /&gt;
: History, Performance&lt;br /&gt;
: Disguise kit&lt;br /&gt;
: One language (High Dwarven)&lt;br /&gt;
: Feature: &amp;lt;u&amp;gt;Heart of Darkness&amp;lt;/u&amp;gt; from Haunted One. And let&#039;s just leave unaddressed whether people find themselves helping her more from compassion or compulsion.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Weapons&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: Tacky!&lt;br /&gt;
: That&#039;s what they are.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Armor&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: That&#039;s only for people who get hit with things.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Gear&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
: A&lt;br /&gt;
: Whole&lt;br /&gt;
: Bunch&lt;br /&gt;
: o&#039;&lt;br /&gt;
: Stuff&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;Magic Items&amp;lt;/u&amp;gt;&lt;br /&gt;
: Dream Shard&lt;br /&gt;
:: Passive: advantage on insight rolls, +1 AC&lt;br /&gt;
:: Active, each power is 1/sr&lt;br /&gt;
::: &amp;lt;U&amp;gt;Enter the Dream&amp;lt;/u&amp;gt;&lt;br /&gt;
: Ixilat Brand Tattoo&lt;br /&gt;
:: &#039;&#039;&#039;Gibbering Corona&#039;&#039;&#039; - Shed light 30&#039;/60&#039; at will, advantage on Intimidation whilst (psychic  babble disrupts feelings of certainty)&lt;br /&gt;
:: &#039;&#039;&#039;Unflinching Solipsis&#039;&#039;&#039; - Resistance to one attack per day (4:07:65am refresh and not a second sooner)&lt;br /&gt;
: Coiling Grasp Tattoo (DC14)&lt;br /&gt;
: Chime of Opening (that opens too much)&lt;br /&gt;
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==Backstory==&lt;br /&gt;
: Keresen is the daughter of a wealthy but aging merchant from Opalcliff, in the Underhall, Branok Yorick.  Her mother, Sowena, is missing.  This is important to remember.  Keresen is the &amp;lt;i&amp;gt;only surviving child&amp;lt;/i&amp;gt; of Branok and Sowena (née Akreyn), and that gets even closer to the heart of the thing. Their first child, a boy named Arthek, succumbed to scarlet fever when he was only four, and the grief caused Sowena, then pregnant a second time, to abruptly miscarry. Keresen&#039;s own birth was marked by ill omen: a new, green star appeared in the constellation of the Dreamer almost at the moment of her crowning, surprising sages.  No tragedy immediately struck, but Sowena felt no relief and could not bear what she thought was just awaiting the inevitable. She vanished from her bed one night, not two weeks later. Keresen—or a babe that looked enough like her—turned up in the shop, of all places, nearly two months later.  She needed a new diaper but was contentedly waving a locket containing a faded portrait of her mother.  Sowena herself was never located.&lt;br /&gt;
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: The girl was all that remained of her mother, and she took after Sowena so much that sometimes her father could not look at her for grief.  But she was also all that remained of the family line, and Branok was extremely anxious that she be married into the highest station his money could seduce.  He sank no small portion of his fortune into the salaries of guards, private tutors, a larger household staff, and anything else that might keep her securely at home.  Keresen was attended by &amp;lt;i&amp;gt;someone&amp;lt;/i&amp;gt; responsible at all possible times.  And somehow, she still managed to periodically slip away unseen and get up to trouble. The reminder of her mother&#039;s disappearance aged poor Branok a full three years on the spot, every time it happened.&lt;br /&gt;
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: Her escapades dropped off for a time as she neared eligibility, but as soon as proposals began to actually come in, she disappeared again. She has now been gone a month, although she was first doing being having already gone over a decade ago at least, and she still will be having been.  Poor dad hasn&#039;t come out of his room in a month, and that&#039;s a terrible way to make a new heir.  He&#039;s lucky she&#039;s gone, though.  They all are.  A frightened woman desperate to keep her child safe; a star that no longer shines and never should have; a seed growing in the foreign soil of a mortal soul, the price of a better fate; a dream more real than the dreamer.  She&#039;s coming of age.&lt;br /&gt;
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&amp;lt;u&amp;gt;Personality Traits&amp;lt;/u&amp;gt;: Keresen doesn&#039;t exactly think she knows best.  Rather, her willful drive is strong enough that when she recognizes a path to her goals, she starts moving in the same instant.  She responds well to reasoned exhortations to wait, or revise her plans, but trying to impose unilateral authority on her is like trying to hold a handful of water by squeezing it tightly.&lt;br /&gt;
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&amp;lt;u&amp;gt;Ideal&amp;lt;/u&amp;gt;: Respect. Keresen craves her father&#039;s respect.  She doesn&#039;t realize that&#039;s what it is, but even more than the personal sweetness of having her freedom, &#039;&#039;being trusted with&#039;&#039; her freedom would fill an emotional need she has never really confronted.  Of course, he&#039;s not here.  But that isn&#039;t going to keep her from trying to prove her competence to the critical voice in her head that sounds like him.  At the same time, she is still essentially naïve.  Her life has been safe.  She&#039;s chasing the breathless thrill of adventure, and she&#039;s had about all the For Your Own Good she can stomach.&lt;br /&gt;
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&amp;lt;u&amp;gt;Bond&amp;lt;/u&amp;gt;: Keresen wants to &amp;lt;s&amp;gt;grow up to&amp;lt;/s&amp;gt; be dramatic and important and famous.  Keresen wants adventure and novelty and excitement.  Keresen wants that pastry, and you &amp;lt;i&amp;gt;will&amp;lt;/i&amp;gt; enjoy just giving it to her.  Keresen wants to pick her own suitor, and she has no idea what she wants from &amp;lt;i&amp;gt;that&amp;lt;/i&amp;gt;, but it isn&#039;t hiding away in a gilded cage, permitted no higher ambition than birthing an heir.  Keresen would squeal for joy to become a pirate captain.  Keresen has &amp;lt;u&amp;gt;no&amp;lt;/u&amp;gt; idea what any of these things would actually be like.&lt;br /&gt;
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&amp;lt;u&amp;gt;Flaw&amp;lt;/u&amp;gt;: Keresen has a just atrocious jealous streak.  She doesn&#039;t like having rivals of any kind, for any thing, at any time.  And she&#039;s prone, as you&#039;d expect, to taking action to best them before really considering what &amp;quot;best&amp;quot; means in a given context.&lt;br /&gt;
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==[[D%26D_5E:_Trickster&#039;s_Gambit|Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Sepulchritude</name></author>
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