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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=71161</id>
		<title>Harlan Deephunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=71161"/>
		<updated>2007-12-18T12:59:07Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Character */ Gained 300 xp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harlan Deephunter is a character played by Shantak in Jesse Heinig&#039;s [[Temple of Elemental Evil D&amp;amp;D 3.5]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Harlan Deephunter (played by Shantak)&lt;br /&gt;
* Neutral Good Male Dwarf Ranger 1&lt;br /&gt;
* Experience: 300/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=1&lt;br /&gt;
|-&lt;br /&gt;
! Ability || Score || Modifier || Cost&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Strength&lt;br /&gt;
|| 14 || +2 || 6 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Dexterity&lt;br /&gt;
|| 15 || +2 || 8 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Constitution&lt;br /&gt;
|| 12 || +1 || 2 pts. +2 race&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Intelligence&lt;br /&gt;
|| 12 || +1 || 4 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot;&lt;br /&gt;
! Wisdom&lt;br /&gt;
|| 13 || +1 || 5 pts.&lt;br /&gt;
|- align=&amp;quot;center&amp;quot; style=&amp;quot;background:silver&amp;quot;&lt;br /&gt;
! Charisma&lt;br /&gt;
|| 6 || -2 || 0 pts. -2 race&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 12&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x4)&lt;br /&gt;
* AC 15 (+2 Dex +3 armor), touch 12, flat-footed 13&lt;br /&gt;
* Fort +3, Ref +4, Will +1&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +1&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Dwarven urgrosh: +3 to hit, damage 1d8+3 (slashing) or 1d6+3 (piercing), critical x3&lt;br /&gt;
* Dwarven urgrosh (two-weapon combat): -1/-5 to hit, 1d8+2/1d6+2 damage, critical x3&lt;br /&gt;
* Dagger: +3 to hit, damage 1d4+2, critical 19-20 x2&lt;br /&gt;
* Unarmed: +3 to hit, damage 1d3+2 nonlethal, critical x2&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Crossbow, light: +3 to hit, damage 1d8, critical 19-20 x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 4 ranks + 2 (Str) -1 (armor check penalty) = +5&lt;br /&gt;
* Handle Animal 2 ranks - 2 (Cha) = +0&lt;br /&gt;
* Heal 1 rank + 1 (Wis) = +2&lt;br /&gt;
* Hide 3 ranks + 2 (Dex) -1 (armor check penalty) = +4&lt;br /&gt;
* Jump 1 rank + 2 (Str) -1 (armor check penalty) = +2&lt;br /&gt;
* Knowledge (dungeoneering) 4 ranks + 1 (Int) = +5&lt;br /&gt;
* Listen 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Move Silently 2 ranks + 2 (Dex) -1 (armor check penalty) = +3&lt;br /&gt;
* Search 1 rank + 1 (Int) = +2&lt;br /&gt;
* Spot 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Survival 4 ranks + 1 (Wis) = +5&lt;br /&gt;
* Use Rope 2 ranks + 2 (Dex)= +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Dwarven, Goblin&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Track (automatic)&lt;br /&gt;
* Toughness&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Favored enemy: Humanoid (goblinoid) +2 (on Bluff, Listen, Sense Motive, Survival &amp;amp; damage)&lt;br /&gt;
* Wild Empathy&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Darkvision (60 ft)&lt;br /&gt;
* Stonecutting (+2 search bonus to locate unusual stonework)&lt;br /&gt;
* Stability (+4 bonus against bull rush or tripping when standing on the ground)&lt;br /&gt;
* +2 bonus on saving throws against poison&lt;br /&gt;
* +2 bonus on saving throws against spells and spell-like effects&lt;br /&gt;
* +1 bonus on attack rolls against orcs and goblinoids&lt;br /&gt;
* +4 dodge bonus on AC against giant type creatures&lt;br /&gt;
* +2 bonus on Appraise checks related to stone or metal items&lt;br /&gt;
* +2 bonus on Craft checks related to stone or metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Dwarven urgrosh (50 gp) (12 lb.)&lt;br /&gt;
* Dagger (2 gp) (1 lb.)&lt;br /&gt;
* Light crossbow (35 gp) (4 lb.)&lt;br /&gt;
* 20 bolts (2 gp) (2 lb.)&lt;br /&gt;
* Studded leather armor (25 gp) (20 lb.)&lt;br /&gt;
* Explorer&#039;s outfit (assumed free) (8 lb.)&lt;br /&gt;
* Backpack (2 gp) (2 lb.)&lt;br /&gt;
** Grappling hook (1 gp) (4 lb.)&lt;br /&gt;
** Rope, hempen (50 ft) (1 gp) (10 lb.)&lt;br /&gt;
** Hammer (5 sp) (2 lb.)&lt;br /&gt;
** Shovel (2 gp) (8 lb.)&lt;br /&gt;
** Empty sack (1 sp) (½ lb.)&lt;br /&gt;
** 5 sheets of parchment, though most are scrawled with various dungeon maps (10 sp)&lt;br /&gt;
** Bedroll (1 sp) (5 lb.)&lt;br /&gt;
** Rations for 5 days (25 sp) (5 lb.)&lt;br /&gt;
** Waterskin (1 gp) (4 lb.)&lt;br /&gt;
24 gp 8 sp left (150 gp total)&amp;lt;br&amp;gt;&lt;br /&gt;
87.5 lb. carried (medium load - with Str 14, &amp;lt;59 lb. is light, 59-116 medium and 117-175 heavy load)&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 60&lt;br /&gt;
* Height: 4&#039; 1&amp;quot; &lt;br /&gt;
* Weight: 150 lb. &lt;br /&gt;
* Patron Deity: Dumathoin&lt;br /&gt;
&lt;br /&gt;
The young dwarf named Harlan of the Deephunter clan is slimmer and lither than your average dwarf. His skin has a grey tint and his eyes have dark circles around them, but this is mostly due to him not bothering to wash his face too often. His dark, greasy hair is hidden beneath the hood of his cloak, but his beard - dirty but rather short for a dwarf - shows.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Deephunter clan of dwarves is renowned for patroling the deepest caves and tunnels under the dwarwen strongholds of the Lortmil Mountains, both watching and battling the enemies of dwarfkind that dwell there. Learning from his clan, Harlan chose to follow in his uncle&#039;s footsteps, wanting to become a feared foe-hunter and a ranger. Having chosen that course, Harlan caught his first glimpse of the outside world when he was sent there for a trial: to explore some unknown or forgotten dungeon and return to tell the tale. &amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some twist of fate, young Harlan next heard rumours of a temple of evil that had started to recover from its fall at the Battle of Emridy Meadows...&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=69367</id>
		<title>Bound Devil Chambers Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=69367"/>
		<updated>2007-11-28T09:41:28Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is not an epic of heroics. It is a history. A history of the wondrous, but with the blemishes, and losses and caprices of real history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These are not superheroes or classic demigods. They are rulers- specifically, they are Princes of the Earth. Lords, admirals, artists and innovators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are the figures who shape ideas, most of all, the idea of Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are&#039;&#039; &#039;&#039;&#039; Bound Devil Chambers Conspiracy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There have always been legends surrounding those few Dynasts allowed entry to the Imperial Manse. The one most whispered, and thus least likely to be true, is the legend of the Bound Devil Chambers Conspiracy. They say there are rooms where councils are perfectly warded from prying ears and the ancient Anathemic lords of the Manse plotted and schemed. The story goes that the Scarlet Empress gathers the most luminous and loyal of her descendants within these chambers and makes of them a council to work her will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wise scoff, as what need would the infallible Empress have of another system of control, another wheel within the many wheels of the Dynasty? Anyway, the last name associated with the group died fourteen years ago years ago, and since then, no member of the Host has entered the Manse anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus, you are shocked and awed when you receive a message in the hand of the Empress&#039; seneschal requesting you enter the manse alone on the darkest night of Calibration to discuss matters of grave import...&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Bound Devil Chambers Conspiracy&#039;&#039;&#039;==&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Wiki page for the Exalted play-by-post game featuring Dynastic Illuminati-style High-Stakes Politics&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[V&#039;neef Somat]]: Idealist Renaissance man. Played by Victor Von Villain&lt;br /&gt;
*[[Ledaal Endar]]: Broken hero, now an operator for the All-Seeing Eye. Played by Shantak.&lt;br /&gt;
*[[Nellens Vieu]]: Mysterious super-spy also known as the Blind Wind. Played by chrespo.&lt;br /&gt;
*[[Mnemon Ai]]: General who&#039;s both strategist and provincial administrator. Played by Axelius.&lt;br /&gt;
*[[Peleps Illibe]]: Ascendant naval admiral and hound-dog deliberator. Played by Harsh Grim Con.&lt;br /&gt;
*[[Cynis Magnos]]: Truly pious slaver and procurer. Played by Phantom Grunweasel.&lt;br /&gt;
*[[Sesus Sikandi]]: Elemental hero of epic proportions. Played by Argent.&lt;br /&gt;
*[[Brass Wolf]]: Fanatical super-soldier obsessed with the Empress. Played by Death&#039;s toe.&lt;br /&gt;
*[[Crashing Wave]]: Disciplined traditionalist Immaculate monk. Played by Kaiu Keiichi.&lt;br /&gt;
*[[Ledaal Cordelia]]: Romantic traveler, linguist and author. Played by S7Michelle.&lt;br /&gt;
*[[Tepet Enkada]]: Reputable combat sorcerer. Played by etu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[BDCC character template]]&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
*Scarlet Empress: Her Imperial Majesty. The Eternal Ruler. The nexus that connects us all. &lt;br /&gt;
*Salesben Versen: The Empress&#039; personal seneschal. The last scion of fallen great house.&lt;br /&gt;
*Mnemon Daikanis: Reckless sorcerer and master summoner.&lt;br /&gt;
*Ragara Monchrief: Recently appointed Satrap of the recently defeated mega-island of Dalgotha.&lt;br /&gt;
*Cathak Passada: Seven-foot tall wrestling champion known mainly by his ironical cognomen, Fenrir.&lt;br /&gt;
*Cynis Falen Scorpia: The 33rd Legion&#039;s only warstrider pilot.&lt;br /&gt;
&lt;br /&gt;
==Recruitment Notes==&lt;br /&gt;
The game is going to focus on what the Dynasty is.&lt;br /&gt;
&lt;br /&gt;
I want players interested in playing up the complex nature of being a century-old elemental super-soldiers raised under the assumption that they are enlightened bodhisattvas and indoctrinated to engage in petty battles of one-upmanship to be better prepared to face the coming demons and dangers of the Age of Sorrows.&lt;br /&gt;
&lt;br /&gt;
We’re talking about Grant Morison doing Jane Austin and I, Claudius through the eyes of Jack Vance. We’re talking about complex tea ceremonies involving poisons ground from flowers found only in virgin’s dreams, and duels of honour between mecha-pilots over who may ask Lady Mnemon Tenaka to dance at the Calibration Festival, and kung-fu feuds between dojo’s that support different forms of sculpting. We’re talking about the ancient blood-cult’s ziggurat you purified as a childhood folly being used by your great-grandson raise unicorns and sabre-tooth tigers for competitive shows, or a God-Emperor with fiery eyes and super-strength bending on knee for Imperial sanction because he is your exotic foreigner client.&lt;br /&gt;
&lt;br /&gt;
But I’m rambling, so lets get to the meat of it.&lt;br /&gt;
&lt;br /&gt;
The PC’s will be a secret group reporting directly to the Scarlet Empress, subtly enacting her will. The game is set 2 years before the Fall of Thorns, at the apogee of Imperial power. As such characters will:&lt;br /&gt;
&lt;br /&gt;
*Be very powerful. Character Creation will be: Starting Charms (15, with at least 7 from your Aspect and 3 from your favoured Abilities), Starting Virtues (7), Starting Permanent Essence (3), Bonus Points (45). The Scarlet Empress is seeking those with power and influence, but not too much power and influence. In other words, heroes, legends and leaders, but not possible challengers to her undisputed mastery of all.&lt;br /&gt;
&lt;br /&gt;
*Be at least century old, and under two centuries old. This is non-negotiable, as my vision of the Realm doesn’t allow upstarts to reach the highest peaks of power.&lt;br /&gt;
&lt;br /&gt;
*Must have a bunch of interesting, glorious accomplishments worthy of being a luminary of the Host for decades upon decades. Given I’ll be playing with the fact the entire Host could barely fill a middle-sized Australian mining town, and thus everyone knows everyone, and at the same time everyone is Doc Savage-level cool, I need stuff to work with. Not a long backstory if that’s not your thing, but a clear set of principles to work with when building up the society around you. So be sure to make your guy cool and unique, not “just a typical realm sorcerer with a few demons” or “a fire-aspected melee guy” or whatnot. Not that those ideas are bad, they’re just not enough.&lt;br /&gt;
&lt;br /&gt;
*Be very loyal. Some of you will be ambitious, some will be pragmatists, some will be elemental saints and some will be mindless super-soldiers. All, however, will be the kind of people who will support the Empress above any other interest, at least for now.&lt;br /&gt;
&lt;br /&gt;
*Chosen from all corners of the Realm. Strong shtick protection is built into the conceit. This Illuminati-like Council was meant to be a microcosm of the way the Realm interacts internally, and to add another layer of hidden complexity to her system of control. As such, no 2 PC’s should overlap too much. Claim your shtick along the lines of House/Institution/Personal Skills, and we’ll keep everyone else away. &#039;&#039;Example: Having two soldier-types would okay, if one was a beloved leader of legions from the Army, one a sullen strategist from the Navy. Two monks would be okay, if one was an Earth-Aspected enlightened martial artist and the other a Wood-Aspected politically-minded calligrapher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for play expectations:&lt;br /&gt;
&lt;br /&gt;
*Mechanically, Exalted 2nd Edition. House-rules to be discussed later- but they&#039;ll be for smoothing out Social Combat and Mass Combat mainly. Setting-wise, bits of firsta nd second edititon, plus much more detail we&#039;ll all create as we go.&lt;br /&gt;
&lt;br /&gt;
*I planned to start this game in the next week, but due to minor back surgery, this game won’t start until around November, 14th. Hopefully, this’ll give you guys more time to finesse your ideas and work out backstories.&lt;br /&gt;
&lt;br /&gt;
*Once we get started, I’d like to see decent post rates, but nothing flash needed. Once every two or three days will be fine, though more is of course better.&lt;br /&gt;
&lt;br /&gt;
*That said, don’t post a speed bump- no single paragraphs or lines. Each post should have a bit of meat to it, to let the next guy or myself work with it.&lt;br /&gt;
&lt;br /&gt;
*In keeping with the above principle, please be comfortable with puppeteering. To get graceful dialogue and faster-moving fight scenes, every player will probably use the other characters to some degree or another. The balancing rule, of course, is to be respectful and sensible- we’re not in competition here.&lt;br /&gt;
&lt;br /&gt;
*I have no idea how popular this’ll be, but I won’t be doing first come, first served. I’ll be looking for the best ideas, the most compatible shticks and the basic writing capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
*[[Miliary Affairs]]&lt;br /&gt;
*[[Navy Information]]&lt;br /&gt;
*[[The Arts]] &lt;br /&gt;
*[[ Theology &amp;amp; Kung-fu]]&lt;br /&gt;
*[[5 Heresies]]&lt;br /&gt;
*[[The Occult World]].&lt;br /&gt;
*[[Daily Life]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[The Host’s Hierarch of Nobility]]&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=69366</id>
		<title>Bound Devil Chambers Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=69366"/>
		<updated>2007-11-28T09:41:04Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Non-Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is not an epic of heroics. It is a history. A history of the wondrous, but with the blemishes, and losses and caprices of real history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These are not superheroes or classic demigods. They are rulers- specifically, they are Princes of the Earth. Lords, admirals, artists and innovators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are the figures who shape ideas, most of all, the idea of Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are&#039;&#039; &#039;&#039;&#039; Bound Devil Chambers Conspiracy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There have always been legends surrounding those few Dynasts allowed entry to the Imperial Manse. The one most whispered, and thus least likely to be true, is the legend of the Bound Devil Chambers Conspiracy. They say there are rooms where councils are perfectly warded from prying ears and the ancient Anathemic lords of the Manse plotted and schemed. The story goes that the Scarlet Empress gathers the most luminous and loyal of her descendants within these chambers and makes of them a council to work her will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wise scoff, as what need would the infallible Empress have of another system of control, another wheel within the many wheels of the Dynasty? Anyway, the last name associated with the group died fourteen years ago years ago, and since then, no member of the Host has entered the Manse anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus, you are shocked and awed when you receive a message in the hand of the Empress&#039; seneschal requesting you enter the manse alone on the darkest night of Calibration to discuss matters of grave import...&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Bound Devil Chambers Conspiracy&#039;&#039;&#039;==&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Wiki page for the Exalted play-by-post game featuring Dynastic Illuminati-style High-Stakes Politics&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[V&#039;neef Somat]]: Idealist Renaissance man. Played by Victor Von Villain&lt;br /&gt;
*[[Ledaal Endar]]: Broken hero, now an operator for the All-Seeing Eye. Played by Shantak.&lt;br /&gt;
*[[Nellens Vieu]]: Mysterious super-spy also known as the Blind Wind. Played by chrespo.&lt;br /&gt;
*[[Mnemon Ai]]: General who&#039;s both strategist and provincial administrator. Played by Axelius.&lt;br /&gt;
*[[Peleps Illibe]]: Ascendant naval admiral and hound-dog deliberator. Played by Harsh Grim Con.&lt;br /&gt;
*[[Cynis Magnos]]: Truly pious slaver and procurer. Played by Phantom Grunweasel.&lt;br /&gt;
*[[Sesus Sikandi]]: Elemental hero of epic proportions. Played by Argent.&lt;br /&gt;
*[[Brass Wolf]]: Fanatical super-soldier obsessed with the Empress. Played by Death&#039;s toe.&lt;br /&gt;
*[[Crashing Wave]]: Disciplined traditionalist Immaculate monk. Played by Kaiu Keiichi.&lt;br /&gt;
*[[Ledaal Cordelia]]: Romantic traveler, linguist and author. Played by S7Michelle.&lt;br /&gt;
*[[Tepet Enkada]]: Reputable combat sorcerer. Played by etu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[BDCC character template]]&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
*Scarlet Empress: Her Imperial Majesty. The Eternal Ruler. The Nexus that connects us all. &lt;br /&gt;
*Salesben Versen: The Empress&#039; personal seneschal. The last scion of fallen great house.&lt;br /&gt;
*Mnemon Daikanis: Reckless sorcerer and master summoner.&lt;br /&gt;
*Ragara Monchrief: Recently appointed Satrap of the recently defeated mega-island of Dalgotha.&lt;br /&gt;
*Cathak Passada: Seven-foot tall wrestling champion known mainly by his ironical cognomen, Fenrir.&lt;br /&gt;
*Cynis Falen Scorpia: The 33rd Legion&#039;s only warstrider pilot.&lt;br /&gt;
&lt;br /&gt;
==Recruitment Notes==&lt;br /&gt;
The game is going to focus on what the Dynasty is.&lt;br /&gt;
&lt;br /&gt;
I want players interested in playing up the complex nature of being a century-old elemental super-soldiers raised under the assumption that they are enlightened bodhisattvas and indoctrinated to engage in petty battles of one-upmanship to be better prepared to face the coming demons and dangers of the Age of Sorrows.&lt;br /&gt;
&lt;br /&gt;
We’re talking about Grant Morison doing Jane Austin and I, Claudius through the eyes of Jack Vance. We’re talking about complex tea ceremonies involving poisons ground from flowers found only in virgin’s dreams, and duels of honour between mecha-pilots over who may ask Lady Mnemon Tenaka to dance at the Calibration Festival, and kung-fu feuds between dojo’s that support different forms of sculpting. We’re talking about the ancient blood-cult’s ziggurat you purified as a childhood folly being used by your great-grandson raise unicorns and sabre-tooth tigers for competitive shows, or a God-Emperor with fiery eyes and super-strength bending on knee for Imperial sanction because he is your exotic foreigner client.&lt;br /&gt;
&lt;br /&gt;
But I’m rambling, so lets get to the meat of it.&lt;br /&gt;
&lt;br /&gt;
The PC’s will be a secret group reporting directly to the Scarlet Empress, subtly enacting her will. The game is set 2 years before the Fall of Thorns, at the apogee of Imperial power. As such characters will:&lt;br /&gt;
&lt;br /&gt;
*Be very powerful. Character Creation will be: Starting Charms (15, with at least 7 from your Aspect and 3 from your favoured Abilities), Starting Virtues (7), Starting Permanent Essence (3), Bonus Points (45). The Scarlet Empress is seeking those with power and influence, but not too much power and influence. In other words, heroes, legends and leaders, but not possible challengers to her undisputed mastery of all.&lt;br /&gt;
&lt;br /&gt;
*Be at least century old, and under two centuries old. This is non-negotiable, as my vision of the Realm doesn’t allow upstarts to reach the highest peaks of power.&lt;br /&gt;
&lt;br /&gt;
*Must have a bunch of interesting, glorious accomplishments worthy of being a luminary of the Host for decades upon decades. Given I’ll be playing with the fact the entire Host could barely fill a middle-sized Australian mining town, and thus everyone knows everyone, and at the same time everyone is Doc Savage-level cool, I need stuff to work with. Not a long backstory if that’s not your thing, but a clear set of principles to work with when building up the society around you. So be sure to make your guy cool and unique, not “just a typical realm sorcerer with a few demons” or “a fire-aspected melee guy” or whatnot. Not that those ideas are bad, they’re just not enough.&lt;br /&gt;
&lt;br /&gt;
*Be very loyal. Some of you will be ambitious, some will be pragmatists, some will be elemental saints and some will be mindless super-soldiers. All, however, will be the kind of people who will support the Empress above any other interest, at least for now.&lt;br /&gt;
&lt;br /&gt;
*Chosen from all corners of the Realm. Strong shtick protection is built into the conceit. This Illuminati-like Council was meant to be a microcosm of the way the Realm interacts internally, and to add another layer of hidden complexity to her system of control. As such, no 2 PC’s should overlap too much. Claim your shtick along the lines of House/Institution/Personal Skills, and we’ll keep everyone else away. &#039;&#039;Example: Having two soldier-types would okay, if one was a beloved leader of legions from the Army, one a sullen strategist from the Navy. Two monks would be okay, if one was an Earth-Aspected enlightened martial artist and the other a Wood-Aspected politically-minded calligrapher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for play expectations:&lt;br /&gt;
&lt;br /&gt;
*Mechanically, Exalted 2nd Edition. House-rules to be discussed later- but they&#039;ll be for smoothing out Social Combat and Mass Combat mainly. Setting-wise, bits of firsta nd second edititon, plus much more detail we&#039;ll all create as we go.&lt;br /&gt;
&lt;br /&gt;
*I planned to start this game in the next week, but due to minor back surgery, this game won’t start until around November, 14th. Hopefully, this’ll give you guys more time to finesse your ideas and work out backstories.&lt;br /&gt;
&lt;br /&gt;
*Once we get started, I’d like to see decent post rates, but nothing flash needed. Once every two or three days will be fine, though more is of course better.&lt;br /&gt;
&lt;br /&gt;
*That said, don’t post a speed bump- no single paragraphs or lines. Each post should have a bit of meat to it, to let the next guy or myself work with it.&lt;br /&gt;
&lt;br /&gt;
*In keeping with the above principle, please be comfortable with puppeteering. To get graceful dialogue and faster-moving fight scenes, every player will probably use the other characters to some degree or another. The balancing rule, of course, is to be respectful and sensible- we’re not in competition here.&lt;br /&gt;
&lt;br /&gt;
*I have no idea how popular this’ll be, but I won’t be doing first come, first served. I’ll be looking for the best ideas, the most compatible shticks and the basic writing capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
*[[Miliary Affairs]]&lt;br /&gt;
*[[Navy Information]]&lt;br /&gt;
*[[The Arts]] &lt;br /&gt;
*[[ Theology &amp;amp; Kung-fu]]&lt;br /&gt;
*[[5 Heresies]]&lt;br /&gt;
*[[The Occult World]].&lt;br /&gt;
*[[Daily Life]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[The Host’s Hierarch of Nobility]]&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=69123</id>
		<title>Bound Devil Chambers Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=69123"/>
		<updated>2007-11-27T11:11:12Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added NPCs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is not an epic of heroics. It is a history. A history of the wondrous, but with the blemishes, and losses and caprices of real history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These are not superheroes or classic demigods. They are rulers- specifically, they are Princes of the Earth. Lords, admirals, artists and innovators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are the figures who shape ideas, most of all, the idea of Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are&#039;&#039; &#039;&#039;&#039; Bound Devil Chambers Conspiracy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There have always been legends surrounding those few Dynasts allowed entry to the Imperial Manse. The one most whispered, and thus least likely to be true, is the legend of the Bound Devil Chambers Conspiracy. They say there are rooms where councils are perfectly warded from prying ears and the ancient Anathemic lords of the Manse plotted and schemed. The story goes that the Scarlet Empress gathers the most luminous and loyal of her descendants within these chambers and makes of them a council to work her will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wise scoff, as what need would the infallible Empress have of another system of control, another wheel within the many wheels of the Dynasty? Anyway, the last name associated with the group died fourteen years ago years ago, and since then, no member of the Host has entered the Manse anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus, you are shocked and awed when you receive a message in the hand of the Empress&#039; seneschal requesting you enter the manse alone on the darkest night of Calibration to discuss matters of grave import...&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Bound Devil Chambers Conspiracy&#039;&#039;&#039;==&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Wiki page for the Exalted play-by-post game featuring Dynastic Illuminati-style High-Stakes Politics&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[V&#039;neef Somat]]: Idealist Renaissance man. Played by Victor Von Villain&lt;br /&gt;
*[[Ledaal Endar]]: Broken hero, now an operator for the All-Seeing Eye. Played by Shantak.&lt;br /&gt;
*[[Nellens Vieu]]: Mysterious super-spy also known as the Blind Wind. Played by chrespo.&lt;br /&gt;
*[[Mnemon Ai]]: General who&#039;s both strategist and provincial administrator. Played by Axelius.&lt;br /&gt;
*[[Peleps Illibe]]: Ascendant naval admiral and hound-dog deliberator. Played by Harsh Grim Con.&lt;br /&gt;
*[[Cynis Magnos]]: Truly pious slaver and procurer. Played by Phantom Grunweasel.&lt;br /&gt;
*[[Sesus Sikandi]]: Elemental hero of epic proportions. Played by Argent.&lt;br /&gt;
*[[Brass Wolf]]: Fanatical super-soldier obsessed with the Empress. Played by Death&#039;s toe.&lt;br /&gt;
*[[Crashing Wave]]: Disciplined traditionalist Immaculate monk. Played by Kaiu Keiichi.&lt;br /&gt;
*[[Ledaal Cordelia]]: Romantic traveler, linguist and author. Played by S7Michelle.&lt;br /&gt;
*[[Tepet Enkada]]: Reputable combat sorcerer. Played by etu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[BDCC character template]]&lt;br /&gt;
&lt;br /&gt;
==Non-Player Characters==&lt;br /&gt;
*Scarlet Empress: Her Imperial Majesty. The Eternal Ruler. The Nexus That Connects Us All. &lt;br /&gt;
*Salesben Versen: The Empress&#039; personal seneschal. The last scion of fallen great house.&lt;br /&gt;
*Mnemon Daikanis: Reckless sorcerer and master summoner.&lt;br /&gt;
*Ragara Monchrief: Recently appointed Satrap of the recently defeated mega-island of Dalgotha.&lt;br /&gt;
*Cathak Passada: Seven-foot tall wrestling champion known mainly by his ironical cognomen, Fenrir.&lt;br /&gt;
*Cynis Falen Scorpia: The 33rd Legion&#039;s only warstrider pilot.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recruitment Notes==&lt;br /&gt;
The game is going to focus on what the Dynasty is.&lt;br /&gt;
&lt;br /&gt;
I want players interested in playing up the complex nature of being a century-old elemental super-soldiers raised under the assumption that they are enlightened bodhisattvas and indoctrinated to engage in petty battles of one-upmanship to be better prepared to face the coming demons and dangers of the Age of Sorrows.&lt;br /&gt;
&lt;br /&gt;
We’re talking about Grant Morison doing Jane Austin and I, Claudius through the eyes of Jack Vance. We’re talking about complex tea ceremonies involving poisons ground from flowers found only in virgin’s dreams, and duels of honour between mecha-pilots over who may ask Lady Mnemon Tenaka to dance at the Calibration Festival, and kung-fu feuds between dojo’s that support different forms of sculpting. We’re talking about the ancient blood-cult’s ziggurat you purified as a childhood folly being used by your great-grandson raise unicorns and sabre-tooth tigers for competitive shows, or a God-Emperor with fiery eyes and super-strength bending on knee for Imperial sanction because he is your exotic foreigner client.&lt;br /&gt;
&lt;br /&gt;
But I’m rambling, so lets get to the meat of it.&lt;br /&gt;
&lt;br /&gt;
The PC’s will be a secret group reporting directly to the Scarlet Empress, subtly enacting her will. The game is set 2 years before the Fall of Thorns, at the apogee of Imperial power. As such characters will:&lt;br /&gt;
&lt;br /&gt;
*Be very powerful. Character Creation will be: Starting Charms (15, with at least 7 from your Aspect and 3 from your favoured Abilities), Starting Virtues (7), Starting Permanent Essence (3), Bonus Points (45). The Scarlet Empress is seeking those with power and influence, but not too much power and influence. In other words, heroes, legends and leaders, but not possible challengers to her undisputed mastery of all.&lt;br /&gt;
&lt;br /&gt;
*Be at least century old, and under two centuries old. This is non-negotiable, as my vision of the Realm doesn’t allow upstarts to reach the highest peaks of power.&lt;br /&gt;
&lt;br /&gt;
*Must have a bunch of interesting, glorious accomplishments worthy of being a luminary of the Host for decades upon decades. Given I’ll be playing with the fact the entire Host could barely fill a middle-sized Australian mining town, and thus everyone knows everyone, and at the same time everyone is Doc Savage-level cool, I need stuff to work with. Not a long backstory if that’s not your thing, but a clear set of principles to work with when building up the society around you. So be sure to make your guy cool and unique, not “just a typical realm sorcerer with a few demons” or “a fire-aspected melee guy” or whatnot. Not that those ideas are bad, they’re just not enough.&lt;br /&gt;
&lt;br /&gt;
*Be very loyal. Some of you will be ambitious, some will be pragmatists, some will be elemental saints and some will be mindless super-soldiers. All, however, will be the kind of people who will support the Empress above any other interest, at least for now.&lt;br /&gt;
&lt;br /&gt;
*Chosen from all corners of the Realm. Strong shtick protection is built into the conceit. This Illuminati-like Council was meant to be a microcosm of the way the Realm interacts internally, and to add another layer of hidden complexity to her system of control. As such, no 2 PC’s should overlap too much. Claim your shtick along the lines of House/Institution/Personal Skills, and we’ll keep everyone else away. &#039;&#039;Example: Having two soldier-types would okay, if one was a beloved leader of legions from the Army, one a sullen strategist from the Navy. Two monks would be okay, if one was an Earth-Aspected enlightened martial artist and the other a Wood-Aspected politically-minded calligrapher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for play expectations:&lt;br /&gt;
&lt;br /&gt;
*Mechanically, Exalted 2nd Edition. House-rules to be discussed later- but they&#039;ll be for smoothing out Social Combat and Mass Combat mainly. Setting-wise, bits of firsta nd second edititon, plus much more detail we&#039;ll all create as we go.&lt;br /&gt;
&lt;br /&gt;
*I planned to start this game in the next week, but due to minor back surgery, this game won’t start until around November, 14th. Hopefully, this’ll give you guys more time to finesse your ideas and work out backstories.&lt;br /&gt;
&lt;br /&gt;
*Once we get started, I’d like to see decent post rates, but nothing flash needed. Once every two or three days will be fine, though more is of course better.&lt;br /&gt;
&lt;br /&gt;
*That said, don’t post a speed bump- no single paragraphs or lines. Each post should have a bit of meat to it, to let the next guy or myself work with it.&lt;br /&gt;
&lt;br /&gt;
*In keeping with the above principle, please be comfortable with puppeteering. To get graceful dialogue and faster-moving fight scenes, every player will probably use the other characters to some degree or another. The balancing rule, of course, is to be respectful and sensible- we’re not in competition here.&lt;br /&gt;
&lt;br /&gt;
*I have no idea how popular this’ll be, but I won’t be doing first come, first served. I’ll be looking for the best ideas, the most compatible shticks and the basic writing capacity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Setting Information==&lt;br /&gt;
*[[Miliary Affairs]]&lt;br /&gt;
*[[Navy Information]]&lt;br /&gt;
*[[The Arts]] &lt;br /&gt;
*[[ Theology &amp;amp; Kung-fu]]&lt;br /&gt;
*[[5 Heresies]]&lt;br /&gt;
*[[The Occult World]].&lt;br /&gt;
*[[Daily Life]]&lt;br /&gt;
*[[Languages]]&lt;br /&gt;
*[[The Host’s Hierarch of Nobility]]&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Host%E2%80%99s_Hierarch_of_Nobility&amp;diff=69122</id>
		<title>The Host’s Hierarch of Nobility</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Host%E2%80%99s_Hierarch_of_Nobility&amp;diff=69122"/>
		<updated>2007-11-27T11:00:26Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added a new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
The Host’s Hierarch of Nobility, determining the lowness of bows, honourifics and general matters of prestige are complex. The Realm uses this system to model it’s hierarchy instead of using titles and ranks like Duke, Count, Prince, Lord, Knight, and every citizen of the Realm with socialize 2 or better can do the mental calculations to determine where people fit on this scale and how to act in their presence. Please use this system is guiding your OOC understandings of your relative prestige and importance.&lt;br /&gt;
&lt;br /&gt;
For guidelines, I’ve made a system using a scoring method for the appropriate backgrounds and traits (Reputation, Backing, Breeding, Connections, Essence, Resources and Command, all weighed differently, with bonus point to the score for females, assuredly fertile dynasts and people with Appearances over 4, and penalties for scandals and being a sorcerer, to work the social biases into the game) and then placed you all in a rough hierarchy. Note that from a design perspective, this system is meant to give weight to the abstract qualities like Reputation and Connections, so as to fully integrate their worth, and isn’t meant to be fair so much as to model the unfairness inherent to the system. Mnemon has been added to the scale for an example of where you all fit on an absolute scale.&lt;br /&gt;
&lt;br /&gt;
If people are within a few points of you on either side, you are peers. If they are more than that, they are subtly recognized and inferiors or superiors in the ever-changing ranks of the Terrestrial family.&lt;br /&gt;
&lt;br /&gt;
* 0-4: Don’t really count as Dynasts but as tools of the Realm. &lt;br /&gt;
* 4-8: Dynasts. Usually the young, the lost or the feckless, but not utter nobodies.&lt;br /&gt;
* 8-12: Knights. Here citizens start to really kowtow.&lt;br /&gt;
* 12-16: Nobility. The Special People, who really define the Dynasty. &lt;br /&gt;
* 16-20: Leaders of the Realm. The Realm has these instead of Counts, Dukes, Earls, etc.&lt;br /&gt;
* 20+: Royalty. OMG! Ra! Fear the mighty rulers of all creation!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mnemon&#039;&#039;&#039;-&lt;br /&gt;
* Female 1&lt;br /&gt;
* Fertile 1&lt;br /&gt;
* Appearance 1&lt;br /&gt;
* Breeding 6&lt;br /&gt;
* Command 1&lt;br /&gt;
* House Backing 3&lt;br /&gt;
* Order Connections 4&lt;br /&gt;
* Legion Connections 3&lt;br /&gt;
* Deliberative Connections 2&lt;br /&gt;
* Reputation 6&lt;br /&gt;
* Resources 3&lt;br /&gt;
* Family 7&lt;br /&gt;
* Age 3 &lt;br /&gt;
* Essence 16&lt;br /&gt;
* Immaculate Martial Chain 7&lt;br /&gt;
* Sorcery -1&lt;br /&gt;
Score: 63 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;V’Neef Sodat&#039;&#039;&#039;-&lt;br /&gt;
* Fertile 1&lt;br /&gt;
* House Aspect 1&lt;br /&gt;
* Breeding 4&lt;br /&gt;
* Deliberative Connections 4&lt;br /&gt;
* Thousand Scales Backing 4&lt;br /&gt;
* Reputation 4&lt;br /&gt;
* Resources 2&lt;br /&gt;
Score: 20 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Peleps Illibe&#039;&#039;&#039;-&lt;br /&gt;
* Fertile 1&lt;br /&gt;
* House Aspect 1&lt;br /&gt;
* Navy Backing 5&lt;br /&gt;
* Command 2.5&lt;br /&gt;
* Deliberative Connections 4&lt;br /&gt;
* Reputation 4&lt;br /&gt;
* Resources 1.5&lt;br /&gt;
* Lost Egg -2&lt;br /&gt;
Score- 17&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sesus Sikandi&#039;&#039;&#039;-&lt;br /&gt;
* Female 1&lt;br /&gt;
* Fertile 1&lt;br /&gt;
* Appearance 1&lt;br /&gt;
* House Aspect 1&lt;br /&gt;
* Reputation 5&lt;br /&gt;
* Breeding 4&lt;br /&gt;
* Warstrider 1&lt;br /&gt;
* Resources 1.5&lt;br /&gt;
Score- 16.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mnemon Ai&#039;&#039;&#039;-&lt;br /&gt;
* Fertile 1&lt;br /&gt;
* House Aspect 1&lt;br /&gt;
* Legion Backing 4&lt;br /&gt;
* Command 2.5&lt;br /&gt;
* Breeding 5&lt;br /&gt;
* Reputation 3&lt;br /&gt;
Score- 16.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leedal Cordelia&#039;&#039;&#039;-&lt;br /&gt;
* Female 1&lt;br /&gt;
* Fertile 1&lt;br /&gt;
* Appearance 1&lt;br /&gt;
* House Aspect 1&lt;br /&gt;
* Breeding 3 &lt;br /&gt;
* Resources 2.5&lt;br /&gt;
* Reputation 3&lt;br /&gt;
* Society Connections 3&lt;br /&gt;
Score- 15.5 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Crashing Wave&#039;&#039;&#039;-&lt;br /&gt;
* Order Backing 6&lt;br /&gt;
* Essence 4&lt;br /&gt;
* Immaculate MA Form 3&lt;br /&gt;
* 5-Dragon Mastery 2&lt;br /&gt;
Score: 15 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ragara Monchrief&#039;&#039;&#039;&lt;br /&gt;
* Fertile 1&lt;br /&gt;
* Appearance 1&lt;br /&gt;
* Breeding 3&lt;br /&gt;
* Scales Backing 4&lt;br /&gt;
* House Backing 1&lt;br /&gt;
* Command 2&lt;br /&gt;
* Resources 2&lt;br /&gt;
* Society Connections 1&lt;br /&gt;
Score: 15 points &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynis Magnos&#039;&#039;&#039;-&lt;br /&gt;
* House Backing 2&lt;br /&gt;
* Fertile 1&lt;br /&gt;
* House Aspect 1&lt;br /&gt;
* Order Connections 4&lt;br /&gt;
* Merchant Connections 2&lt;br /&gt;
* Resources 2.5&lt;br /&gt;
* Immaculate M.A 1&lt;br /&gt;
Score: 13.5 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mnemon Daikanis&#039;&#039;&#039;&lt;br /&gt;
* Breeding 5&lt;br /&gt;
* House Aspect 1&lt;br /&gt;
* Academy Backing 3&lt;br /&gt;
* House Backing 2.5&lt;br /&gt;
* Reputation 2&lt;br /&gt;
* Essence 4&lt;br /&gt;
* Demonology -4&lt;br /&gt;
* Never married -1&lt;br /&gt;
Score: 12.5 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cathak “Fenrir” Passada&#039;&#039;&#039;&lt;br /&gt;
* Appearance 1&lt;br /&gt;
* Fertility 2&lt;br /&gt;
* Breeding 4&lt;br /&gt;
* House Backing .5&lt;br /&gt;
* Academy Connections 2 &lt;br /&gt;
* Reputation 1&lt;br /&gt;
* Resources 2&lt;br /&gt;
Score: 12.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepet Enkada&#039;&#039;&#039;-&lt;br /&gt;
* Fertile 1&lt;br /&gt;
* House Backing 1.5&lt;br /&gt;
* House Aspect 1&lt;br /&gt;
* Breeding 4&lt;br /&gt;
* Academy Connections 1.5&lt;br /&gt;
* Family 1&lt;br /&gt;
* Reputation 3&lt;br /&gt;
* Scandals/debts -1&lt;br /&gt;
* Sorcery- -1&lt;br /&gt;
Score: 11 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leedal Endar&#039;&#039;&#039;- &lt;br /&gt;
* Fertile 1&lt;br /&gt;
* House Aspect 1&lt;br /&gt;
* Breeding 1&lt;br /&gt;
* Subtly Understood Connections 2&lt;br /&gt;
* Reputation 2&lt;br /&gt;
* Resources 1.5&lt;br /&gt;
Score- 8.5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynis Falen Scorpia&#039;&#039;&#039;&lt;br /&gt;
* Female 1&lt;br /&gt;
* Sterile -1&lt;br /&gt;
* Legion Backing 2&lt;br /&gt;
* Command 1.5&lt;br /&gt;
* Warstrider 1&lt;br /&gt;
* Reputation 2&lt;br /&gt;
* Resources 1.5&lt;br /&gt;
Score- 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nellens Veiu&#039;&#039;&#039;- Scored for the cover identity only&lt;br /&gt;
* Breeding 3&lt;br /&gt;
* Resources 1&lt;br /&gt;
* Mag Connections 3&lt;br /&gt;
Score: 7 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brass Wolf&#039;&#039;&#039;-&lt;br /&gt;
* Appearance 1 &lt;br /&gt;
Score: 1 point. The price of being a member of a slave-legion.&lt;br /&gt;
&lt;br /&gt;
[[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Languages&amp;diff=69121</id>
		<title>Languages</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Languages&amp;diff=69121"/>
		<updated>2007-11-27T11:00:11Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added a new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
==Old Realm==&lt;br /&gt;
&lt;br /&gt;
The “perfect” language, influenced by the Heavens and the will of the Celestial Incarna. Can accurately and expressively describe any rational concept without any need for redundancy or abstraction. As such, it has a literally infinite number of words- one word for every specific item in Creation, and for each category thereof- and has no use for mortal conceits like synonyms, metaphor or analogy. Old Realm also lacks pronouns and tenses, instead using full names or titles and explicitly declaring the tense of each sentence. While the basic grammar is exceedingly simple, there exist a multitude of alterations and adaptations available to a speaker. Grammar is tightly integrated into the meaning of each sentence. Lacking (or not needing, rather) metaphor, tools like alliteration, rhyme and rhythm differentiate the skilled orator and are the primarily signifiers of elegance. Because of the nature of the vocabulary, speaking Old Realm with low (or no!) occult or lore tends to mark one as a “country bumpkin” more than any accent ever could- especially small gods tend to get by with one to three word exclamations, knowing only the words directly tied to their domain.&lt;br /&gt;
&lt;br /&gt;
Written Old Realm is identical to the spoken tongue, and calligraphy is judged for its clarity and beauty rather than any hidden or extra meanings. &lt;br /&gt;
&lt;br /&gt;
Sounds something like Babylonian, with a whole lot of multisylabic made-up fantasy words. &lt;br /&gt;
&lt;br /&gt;
Good Sentence: [As a generalized comment], the Rain in Spain Falls Mainly in the Planes [present tense].&lt;br /&gt;
Example Sentences: &lt;br /&gt;
*1) [Specific proposal] Bill, the merchant’s [your] vendibles are scrutinized by Hollow Jack, the God of Empty places, unless Bill objects. [immediate future tense]&lt;br /&gt;
*2) [Ambiguity as to relevance] The recalcitrant reap retribution from the revenging receiver of offence [immediate future tense]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==High Realm==&lt;br /&gt;
&lt;br /&gt;
The most direct descendant of Old Realm in Creation, touched lightly by the stable Elemental Pole of Earth, carefully and deliberately altered for human use and human minds by the master linguists and refined through two millennia of cautious practice. The language is officiated and centralized through the Practicable and Pertinent Guide to the Perfected and Infallible Language as Spoken by the Scarlet Court (Forever May It’s Words be Recalled), a subdivision of the Insightful Observers Office.&lt;br /&gt;
&lt;br /&gt;
High Realm focused exclusively on the more complex and formal grammatical variants of Old Realm, and is the first introducer and primary user of tense, complex punctuation, metaphor and simile. While pronouns exist, they remain unvalued. The language has one vowel sound for each vowel, and only the rarest word varies from this. Adapted for noble use, syllables require careful pronunciation as little to no space between the words and the language is incredibly modulated and subtle, to the point of each sentence sounding like a monotonous and toneless run-on-word to outsiders who cannot detect the intricacies. The end result sounds something between high-speed Japanese (with the vowel limits) and BBC English (with the class associations for modulation and vocabulary).&lt;br /&gt;
&lt;br /&gt;
The written language is significantly different from Old Realm, using an alphabet- consisting of selected old realm glyphs- in which each symbol represents a consonant and a choice of two possible vowels. As such, writing a letter is a complex matter, often involving choosing the right letters of two or three options to best represent the tone and hidden meanings, allowing for a plenitude of puns and allusions.&lt;br /&gt;
&lt;br /&gt;
Good sentence: This humble officiary [allusion to both the word for “friend” and “tool”] apologizes profusely [written to indicate “not too profusely”] to the eminent reader for any residual errors in this simple sentence.&lt;br /&gt;
&lt;br /&gt;
Example Sentences:&lt;br /&gt;
*1) “Chi-sih-shu-peh-rah-woo-doo-la-yee-kee-too-peh-roo-zoo-yo-ro-weh-reh-zeh&amp;quot; (This shopper would like to peruse your wares.)&lt;br /&gt;
*2) &amp;quot;Yoo-wih-lih-suh-fuh-ruh-foro-chih-sih-ini-fireh-keh-shuh-nuh.&amp;quot; (You will suffer for this infraction.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Low Realm==&lt;br /&gt;
&lt;br /&gt;
Earth is dirty, practical and slow. The language of the common folk of the Blessed Isle has had over a thousand yeas of drift away from the tightly regulated formalism of Old and High Realm, and for the past six-hundred years has been clearly recognizable as its own language. &lt;br /&gt;
&lt;br /&gt;
The slow elemental pull of earth and the regularity of interaction with High Realm speakers has kept the range of vowel-sounds similar and left many shared words. Nonetheless, the simplification of grammar and vocabulary, the increase in available pitch and the increased gutterality of the words and phrases are the critical differences. Also, words no longer run together, instead being separated by a full moments pause, and clear, crystalline changes in pitch are used to differentiate meaning between the imposing number of single-syllable words.&lt;br /&gt;
&lt;br /&gt;
Low Realm sounds like Chinese played in slow-motion from a bad cassette. &lt;br /&gt;
&lt;br /&gt;
Being purely a language for the lower classes, there is no written form of Low Realm. &lt;br /&gt;
&lt;br /&gt;
Sentence: Me don’t want to fuck that whore, boss, when me got wifey at home.&lt;br /&gt;
&lt;br /&gt;
Example Sentences:&lt;br /&gt;
*1) &amp;quot;SHO mee wah-choo GAH-toh&amp;quot; (&amp;quot;Show me what you got&amp;quot;)&lt;br /&gt;
*2) &amp;quot;Fo da-tuh, yoRO ah-SAH ee-ZEE gah-rah-SAH&amp;quot; (&amp;quot;For that, your ass is grass&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
[[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Daily_Life&amp;diff=69120</id>
		<title>Daily Life</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Daily_Life&amp;diff=69120"/>
		<updated>2007-11-27T10:59:37Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added a new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
We all know how Dynasts name themselves. Patricians use the same model, though the breadth of family numbers increases by a factor of about 50. Slaves have names from all over Creation and are hard to pin down. Peasants tend to have simple one-word names in High Realm. These sound descriptive and special to the parents, but to Dynasts, every farm thrall seems to be named something random and badly pronounced, like &amp;quot;Razzit&amp;quot;, &amp;quot;Bussoyness Cycle&amp;quot; or &amp;quot;Fishstick&amp;quot;. Most citizens tend to do the same thing, but they consult an astrologer or midwife before picking the words used. As such, they end up with names expected to describe them, like &amp;quot;Talented Smith&amp;quot;, &amp;quot;Three Horses Bowing&amp;quot;, &amp;quot;Lord&#039;s Crossing&#039;s Hopeful Promise&amp;quot; or &amp;quot;Cherry Blossom from Lesser South Arjuf&amp;quot;. Some citizens mimic their betters and take the name of their clan (Blackthunder, say, or Ardensia).&lt;br /&gt;
&lt;br /&gt;
Of course, outside the legions and the order, Dynasts never interact with peasants and rarely with civilians. The patrician class exists for the very purpose of acting as the relevant intermediatary. The idea of speaking to a peasant directly is a risque personal liberty or a strange quirk, mainly because of its inefficiency- your average Dynastic merchant-prince doesn&#039;t know what their clothes or food cost, and the average slave overseer has only the vaguest idea of what any hundred slaves did with their day. &lt;br /&gt;
&lt;br /&gt;
The most visible instance of this is meeting etiquette- slaves and peasants must grovel when within twenty feet of a Prince of the Earth, and a civilian kneel within 10. Patricians and dynasts can stay on their feet and show respect with a very low bow. &lt;br /&gt;
&lt;br /&gt;
For the dynast, no outfit can be more fashionable for daily use than armor. The appropriate colors, cuts and styles of a given season are decided by a complex system involving house, season, age and aspect, requiring a Diff 2 Socialize roll to dress appropriately. Legs and torsos are covered by social convention, but the youth of House Sesus and Nellens seem to be dismissing this tradition in preparation for summer.&lt;br /&gt;
&lt;br /&gt;
The basic foods for the rich are dishes like stir-fried vegetables and chickens in sauces, spiced breads with dipping sauces, pickled or sugared fruits, sushi and vegetable curries with rice. Generally, the method of serving is to prepare a mix of large bowls of simple fair from which everyone takes their fill mixed with a series of courses of very small specially prepared dishes that are delivered hot and are to be eaten in a prearranged order. These small dishes are the standard by which the mean is judged by and every decent chef should have a signature dish that they serve with every meal. As a dragonblood, the only way to escape eating your chef&#039;s specialty without insulting your own household-keeping skills is to dine out or hire multiple chefs.&lt;br /&gt;
&lt;br /&gt;
Everyone under Resources 4, even the Dynasts, treats meat as rare. Patricians and unexalted dynasts have it once or twice per week at the largest family gatherings, while Exalts (expected to eat meat once a day as a sign of draconic unity) make do with a nominal serving of something cheap, such as a sliver of venison or a specially prepared nugget of pork in special herb breads dipped in wine. Those with Resources 3 can afford to have real rather than nominal amounts meat at every meal without giving their seneschals stress migraines. Beef, river dragon, siaka and condor are all considered noble delicacies and are prices accordingly. One the signs of extreme wealth is to keep a master chef who specializes in a beef or siaka dish on retainer and House Catahk&#039;s makes as much money importing beef as they do slaves from Harbourhead.&lt;br /&gt;
&lt;br /&gt;
Much more important than food is drinks. The social rules regarding drinks are very complex, and most dynasts spend a year of their primary school education being forced to fetch drinks for an older relative or family friend attending their school, risking teasing or beatings until they learn the social customs without being explicitly told. Some sample rules include:&lt;br /&gt;
- A tea ceremony is the most important unofficial social ceremony in the Realm, and to mispour or misdrink is an immense disgrace&lt;br /&gt;
- Green, brown and blue teas are never to be had with food&lt;br /&gt;
- Blue teas are only to be made in china kettles&lt;br /&gt;
- If tea is offered, no other drink can be offered along with it&lt;br /&gt;
- Beer is never to be drunk or offered to a dynast unless they are wearing their armor&lt;br /&gt;
&lt;br /&gt;
House V&#039;Neef has rendered all the classic guides to wise drinking obsolete with the extremely successful introduction of wine- an alcoholic beverage with a variety of tastes rivaling those of tea, with a wide range of prices and an associated attitude of refinement.&lt;br /&gt;
&lt;br /&gt;
Cats, rats, peregrines and very large lizards are commonly kept as pets, while dogs, horses and austriches are considered to noble to be treated as playthings in that manner. Instead, these grand beasts are bred and sold for great sums as bodyguards, hunters and mounts, companions not allowed to go to waste. Blackstaff mastiffs are the most popular hunting dogs at the moment, while the fireman and thunderstride horses of Cynis Four-Hoof Glory Rider are peers of the elite nomadic horses used by the Lookshy legions. &lt;br /&gt;
&lt;br /&gt;
Similarly, portee ivory dogs, songbirds and monkeys are kept by dynasts of a non-military bent and there is a growing subculture of salons held by dynasts devoted to these creatures. It is noted that Sesus Nagezzer is very, very fond of his four tiny simian companions.&lt;br /&gt;
&lt;br /&gt;
[[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Occult_World&amp;diff=69119</id>
		<title>The Occult World</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Occult_World&amp;diff=69119"/>
		<updated>2007-11-27T10:59:26Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added a new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
Three Mountain Folk have recently emerged from the Imperial Mountain and into the light, opening a small store in an expensive corner location in Aerulius Avenue in the Imperial City. This incredible boutique store specializes in china tea sets, plates and the like and the products are of superlative quality. The merchandise is expensive beyond the income of even most patrician families. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mnemon Daikanis&#039;&#039;&#039; has released a series of encrypted tablets known as the Daikanis Diablos Codex. He has promised that these tablets contain death for the unworthy, and the true names and potent summoning circles for the scholar who deciphers them. One of these secrets is supposed to turn crossroads into a trap for demons of the First Circle. Interest is high in this work from the grandson of the Empress herself!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sesus Sikandi&#039;&#039;&#039; has slain the unslayable Coral Harrower! This horrid behemoth, thought to be unstoppable because of it&#039;s bizarre ability to absorb and internalize any weapon it was hit with, including essence energy and jade, will no longer plague the shipping passages south of Arjuf!&lt;br /&gt;
&lt;br /&gt;
The Most Numinous Jagalza, Diefied Overseer of the Realm and Patron of Provincial Governors, has begun the Dance of Fluttering Bladed Eyelashes with Sesus Sereda, Seneschal of the Honorable and Humble Caretakers of the Common Folk. The pair is engaging in monthly tea ceremonies, with invitations to Sereda&#039;s manse being matched with those to Jagalza&#039;s sanctum, games of Gateway, and gift-giving sessions of mutual admiration, respect and love. This relationship is the greatest favor Jagalza has shown to a Dynast in over 500 years, and the growing respect and appreciation will grow to it&#039;s proper and assigned climax, with one party assassinating the other without feeling the slightest hesitation, guilt or hostility.&lt;br /&gt;
&lt;br /&gt;
In the foothills of Chorry, in the there lives on the urban legend of the Nightingale Demon, a impossibly beautiful and seductive creature known to seduce and devour traveling singers to improve the quality of her own voice. The leader of the local cloister, Abbot Mourning Gust, has denied the existence of such a monster, but at least six singers have vanished in the past month.&lt;br /&gt;
&lt;br /&gt;
The Salt Rate was recently lowered to 2.75%, increasing market activity and speculation (more on this in another entry). This has agitated the Small Gods of Salt, requiring increased activity from the appropriate monks and sorcerers in keeping them placate and dominated, but is a strong indicator of the economic and spiritual stability of the Isle.&lt;br /&gt;
&lt;br /&gt;
Cynis Mond, the Windtamer, is said to have been himself tamed. The Home Office has finally persuaded the man to perform maintenance on the somewhat erratic weather devices on the North-East of the Isle and to subdue the sky gods that recklessly caused the damage without requiring the Empress to call in her service. It is rumored they offered to use their influence to make his niece, Cynis Trepeka, a Prefect. Next year should be a wonderful year for agriculture and yachting near the isle!&lt;br /&gt;
&lt;br /&gt;
The Cleansing Dagger, a moderately important river in the Sdoia Prefecture, has found itself a &amp;quot;defender&amp;quot; in the strange draconic creature calling itself the Daggerlord. The Daggerlord is an immensely potent elemental, probably of Wood, and has set itself to guarding over ships coming up or down the river for the price of a single dagger. Unfortunately, an aspect of this &amp;quot;guardianship&amp;quot; is to challenge any Prince of the Earth to journey down the river to single combat. If defeated, it would let them pass, but if victorious, they must surrender any jade they are carrying to the beast&#039;s horde. This has been worked around by traders, who simply don&#039;t carry jade down the river, but it is a growing problem for the Wood Fleet, who have had seven Exalted commanders and captains loose their amour and weapons in this manner. House Peleps is subtly seeking a Sworn Brotherhood to engage in an &amp;quot;adventure&amp;quot; to fix this and return the goods.&lt;br /&gt;
&lt;br /&gt;
Ragoly Aglde of the Wings Conjoined in Flames has struck down Impious Manosque Rivaldi, last of the Manosque family, for daring to summon his seneschal, Broken Wood Splutters for the Inferno, for a months service. This brutal and public slaying- the smell of burnt flesh would not leave the Lord&#039;s Crossing Eastern Plaza for days- has been kept quiet by the instructors from the Heptagram, to the point of bribing the Immaculate Order, and they have sent their own emissaries to speak with Ragoly. &lt;br /&gt;
&lt;br /&gt;
Yesterday, the Pillar Hall of the Righteous has dispatched a Wyld Hunt to deal with a potent Ghost- presumed to be the Hungry Ghost- of an Anathema that has escaped from the cursed city on the slopes on the Immaculate Mountain and overcome the Mandate-Keepers that attempted to engage it. This creature burst from the Ruined City on the first day of Calibration, armed with a shadowy diaklave in each of it&#039;s four arms, and has stayed alive by avoiding the Imperial City and the local cloisters and temples and attacking only lone figures. Most horrifically, it is being served by the hungry ghosts of two Fire-Aspected Mandate-Keepers, increasing its power and danger.&lt;br /&gt;
&lt;br /&gt;
[[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=5_Heresies&amp;diff=69118</id>
		<title>5 Heresies</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=5_Heresies&amp;diff=69118"/>
		<updated>2007-11-27T10:59:08Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added a new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
1) Mnemon Drogan, the satrap over the Five Dragon&#039;s Island Chain, has taken &amp;quot;honoring&amp;quot; his ancestors, living and dead, to a new extreme. He has forced the people of the island chain to form ritualized and formalized cults performing &amp;quot;honorariums&amp;quot; to Mnemon, the Empress and his dead father and grandfather. The Order has condemned these honorariums as being far, far too close to ancestor worship. There is even a rumor that he has lain with his dead wife, Tepet Kassanda, and that she has given birth to a ghost-blooded child that acts as the high priest of this group. However, Drogan seems to currently have Mnemon&#039;s protection, and the Order has been compelled to leave him alone and to keep their mouths shut. Unofficially, the Paragon&#039;s are thinking of dispatching wandering itinerants from the Scavenger Lands to deal with the problem without having any evidence lead back to them. &lt;br /&gt;
&lt;br /&gt;
2) The lama, Master Forgotten Shogun Shrouded in Flames, has recently been declared apostate for preaching that Dragonbloods and Elementals are of a kind. At first, this was subtle, with Shogun arguing that elementals were the most pure and righteous of all spiritual beings, and with his development of Fire Dragon style to enhance and emphasize the Claw, Breath and other such movements by copying the natural grace of Lesser Elemental Dragons of Fire. Now, booted from the Order and exiled from the Isle, he has taken residence in the Tri-Khans court and claims openly that Exalts and Elementals are brothers. He recently defeated the three martial scholars dispatched to expose the flaws in his dogma, making him a minor threat to the martial supremacy of orthodoxy.&lt;br /&gt;
&lt;br /&gt;
3) The mystical cloister of Sacred Scales on Crowberry Isle, just off the Jade Coast, believe that only Dragonbloods are real people, and everyone else is an illusion. They also believe the human bodies and histories of the Dragonbloods are illusory, and that each Prince of the Earth is an incarnation of the Elemental Dragons. As the group keep to themselves, do not recruit or proselytize and have deeply pacifistic philosophies, the Order is treating them with kid gloves for now, trying to return them to the faith quietly. &lt;br /&gt;
&lt;br /&gt;
4) There is a growing group of young secular theologians, attached loosely to House Leedal and to the Curse le&#039;Grande artistic movement, that argue that the Unconquered Sun should be penalized for his failure to protect his power from theft by the Anathemic blasphemers. They especially point to the campaign against Jarrack, the Bloody, and claim the hundreds of thousands of lives he claimed can be traced back to the Sun&#039;s failure. There is disagreement as to exactly what sanctions should be taken against the Sun by the bodies that assign worship. &lt;br /&gt;
&lt;br /&gt;
5) There is a rapidly growing cult of Invisible Cricket Practitioners (think a Terrestrial style that carries the vibe of Mantis Style and Ebon Shadows Style) in Tuchara. This hidden cult utilize the new forbidden art to emulate and pay homage to a mysterious figure known as the Invisibles Embodiment of Justice Black. This figure is usually portrayed as a tall black clad man in a black cloak, wearing a Black helm&#039;s helmet modified with the visage of a praying mantis. He is beloved for having brought down the Red River of Laugher gang (opium smugglers led by a faeblood), the Monarchi family (a patrician clan heavily involved in extortion and supported by House Peleps) and the Abbot Dandelion (who was subsequently shown to be using his temple as a brothel). As such, the Order has so far made little headway against his growing support and no headway in even proving the existence of this man.&lt;br /&gt;
&lt;br /&gt;
[[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Theology_%26_Kung-fu&amp;diff=69117</id>
		<title>Theology &amp; Kung-fu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Theology_%26_Kung-fu&amp;diff=69117"/>
		<updated>2007-11-27T10:58:48Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added a new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
The Empress invented Five-Dragon&#039;s Style in 62 RY, and despite the fact the 700 year commemorative event is two years away, the series of secular martial arts tournaments are well under way. Likely contestants include &#039;&#039;&#039;Sesus Sikandi&#039;&#039;&#039;, Ragara Topek, Peleps Sariad and the entireties of the Heaven Fist Clan and the Followers Wise Warrior Way. It is rumored that the Empress herself will adjudicate the final match, and is taking lessons in the style she invented from the current &#039;&#039;&#039;Censor of Upright Martial Philosophy&#039;&#039;&#039; to ensure her currency and dogmatic purity.&lt;br /&gt;
&lt;br /&gt;
Speculation still rages in the salons, in the Deliberative and in the halls of the Order about the Most Capable &amp;amp; Liberated Paragon of Daana&#039;d. The Bride of Justice, once especially firm in her upbraidings of the Great Houses (especially House Cynis) has become increasingly unwilling to instigate the Blossoming of Sorrowful Violence since 707 RY and the Bloodied Scythe Rebellion. Given recent changes to the tax laws and the horrid rumors about the ongoing depravity of Mnemon Doran, the Black Jade Butcher of the Dragonswrath Plains, nobody can explain her reluctance to act. &lt;br /&gt;
&lt;br /&gt;
Seven euromathoi trained in the Infernal Ape Uplifted Style were released by the mad sorcerer, Leedal Cuntunal, to test this esoteric variant on Celestial Monkey designed for rapid and gruesome dismemberment. Luckily for the peasants of the Corinda Satrapy, they found their Grinding Mill Claw-Slash to be no match for the Fox Among the Lambs Prana of the enlightened mortal, Honored Reverend Kind Snowfall. Despite being merely an awakened essence-user, she handily defeated all the demons with the loss of only her left hand.&lt;br /&gt;
&lt;br /&gt;
Master Vision of the True Temple, formerly Ragara Toketi, the current Paragon of Pasiap will die in exactly seven months, one week, three days and fourteen hours. This was revealed to the master in a vision from the Dragons themselves. While Paragons are &amp;quot;revealed&amp;quot; rather than &amp;quot;chosen/elected&amp;quot;, it is clear that the only viable candidates are Master Mnemon Harasa and Master Pillar of Prosperous Halls. Hasara is the better martial artist. Better still, she was a Master of the Wyld Hunt for decades and slew an Anathema personally. Some reckon her attendance at the Heptagram as a girl and her record of using demons against the Fair Folk and the beastmen hordes will cost her. Master Pillar, however, shows the signs of the Earth Aspect more clearly, and is the better architect and geomancer. He has built close to a thousand temples across the Blessed Isle and in the Northern wastes. Scandalously, it is whispered that Mnemon&#039;s offer of a sizable donation may tip the scales in her granddaughter&#039;s ascension.&lt;br /&gt;
&lt;br /&gt;
In the docks at Arjuf, hostilities have erupted between the Hill-Shattering Heroes of Habru and both the Thrice-Victorious Sky Clan and the students of the Crouching Griffon Resplendent Dojo. Blackhelms suspect the three-way feud started as a turf war between the two criminal opium-trading gangs. When Habru, the midget sifu of Jade Mountain Style locally beloved for carrying a goremaul five times his size, was killed in the &#039;crossfire&#039; trying to save a hapless dockworker from an exploding jetty, his students declared soul-vengeance against all those responsible for his death. Now, the Dragoncatchers are being sent in to deal with this rapidly escalating situation.&lt;br /&gt;
&lt;br /&gt;
The ascetic hermit, Cat-Sparrow-Cricket, has written another &amp;quot;living sutra&amp;quot;. This piece is written on the trunks of over 600 trees in the Garranth forest. The work, done in perfected golden calligraphy that moves and shifts with the season and grows along with the trees, starts as a paean to Sextus Jyles and his work, planting the forests of the Blessed Isle so very long ago. It then becomes a denunciation of city-dwellers and a treatise on how unplanned urban development is a guaranteed method of turning citizens into slaves of the Inconsiderate Horseman. It then praises the Elemental Wood Dragon&#039;s wonderful ability to make love to the cosmos, impregnating the earth, the stars and the hearts of men and women. It concludes by acknowledging Cat-Sparrow-Cricket&#039;s dragon-nature, exalting in the fact that can emulate Jyles&#039; teachings by pleasing himself erotically while looking at instances of nature. Members of the Order are petitioning Cathak Trepitus, the owner of the woodlands, to declare the area a sacred sight free of logging and some are considering submitting the book for consideration as an Immaculate Text.&lt;br /&gt;
&lt;br /&gt;
Peleps Deham, respected theologian and one of the subtler sifus of the Soft Marsh variant of the Drowning-in-Water Technique, has recently gained prestige within the Order when his nephew, Peleps Deled became the third-fastest exalt on record to ever reach the Water Dragon Form. There was a terrible tragedy within this glorious moment. As Deled&#039;s supine blows suddenly became supernal unavoidable and his speed enhanced, he accidentally killed the three unexalted tutor-monks he was training with in the very moment he achieved ascendant mastery. &lt;br /&gt;
&lt;br /&gt;
Ten years ago, wizened and honored Immaculate scholars laughed fondly at students debating whether exaltation was of the Dragons (Azaiuki) or from the Dragons (Tassussuki). It wasn&#039;t that the theological question was a joke, per se, but rather that given the Elemental Dragons unknowable nature and the sheer vastness and complexity of the question, it was something to be treated more like a koan than a matter of dogma.&lt;br /&gt;
&lt;br /&gt;
That, however, has changed. Now, this question is forming the central hub of a growing bitter theological divide between the Temple Tradition (who tend towards azaiuki to more strongly emphasize the worth of the Dynastic Host) and the Ascetic Tradition (whose humility and mysticism lends them towards tassussuki. The question of whether terrestrial exaltation is a trait that rests within a Prince of the Earth (making him unto the Immaculate Dragons) or is a condition that is granted to worthy souls by the Elemental Dragons (making them akin to the Immaculate Dragons) is something that needs to be dealt with. The feud is now causing differences in practice in issues as wide-ranging as:&lt;br /&gt;
&lt;br /&gt;
*The degree of the Orders charity work to reflect gift-giving as a key principle&lt;br /&gt;
* The advised size and cultural weight of wedding gifts&lt;br /&gt;
* The manner in which the Order views and interacts with elementals&lt;br /&gt;
* The rights and responsibilities of non-Dynastic terrestrial exalts, such as the Northern cadet houses.&lt;br /&gt;
&lt;br /&gt;
Ragara Myrron, the living bodhisattva and the greatest Follower of the Lotus Path in all Creation bar none, has created a new Precept for Earth Dragon Form, accessible only to those with the a mastery of essence refined beyond the Seventh Ring. This is an undreamt of glory for this entire age, but as the charm is too complex to be scribed, Myrron has no students currently capable of learning the refinement and it is feared it will be lost shortly after it was found. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cynos Magnos&#039;&#039;&#039; has been declared a Prince Among Princes for his charitable donation of the time of his slave-gangs for the repairs to the Palace Sublime needed to resist decay and coloration during Descending Water. This donation is considered to be equivalent to seven talents of jade, meaning that Magnos out donated even Mnemon herself this season.&lt;br /&gt;
&lt;br /&gt;
In a battle raging over six nights (with both participants resting in death-like comas during the daylight hours), Nellens Sumatra, bounty-hunting cowboy and defrocked monk of the Second Coil, broke every finger of the ghost-blooded nobleman, Prince Champion-of-Fifty-Shy, and rendered the deadly ninja master incapable of ever utilizing his more advanced techniques again. The battle incidentally destroyed the Immaculate Temple in Harbourhead, ruining the area&#039;s geomantic flows, along with much of the neighboring enclave. This battle seems to have clearly established the supremacy of the wood-aspected variant of Shadow of Plum-Blossom form over the air-aspected variant, overturning a thousand years of established doctrine and causing a rushed conclave of Southern lamas, to be overseen by Master Crushing Wave himself.&lt;br /&gt;
&lt;br /&gt;
[[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Arts&amp;diff=69116</id>
		<title>The Arts</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Arts&amp;diff=69116"/>
		<updated>2007-11-27T10:58:32Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added a new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
==The Arts==&lt;br /&gt;
&lt;br /&gt;
An outbreak of hypnotic dances, injury-causing artworks and disease-ridden poetry has caused hundreds of deaths, as the duel of &amp;quot;honor&amp;quot; between the Flowing Rhythm Clan and the New Artistic Martials mars the Lord&#039;s Crossing Bicentennial Celebration of Pasiap. The duel was ended by the unaffiliated Lord Mnemon Darryn of Vuchar, who challenged all comers to find a subject or pentameter that he couldn&#039;t work into an epic-form poem. The victorious end result, Night Faeries, is set some decades ago and tells of the nightly march of the Fair Folk through the lands of man. A sweeping cast of satyrs, nymphs, dark sprites, and elves torment the peasant hero, Tomass. Eventually, Thomas is brought before Slaugh, the dark queen of the faerie court, and is about to be enslaved as her consort when he is rescued by &#039;&#039;&#039;Leedal Endar&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The grand old man of the Imperialist Revival School, &#039;&#039;&#039;V&#039;Neef Somat&#039;&#039;&#039;, has had an unusually quietyear, producing only 16 sculptures, 48 landscapes, 2 portraits of close personal friends, a restricted report titled A Study of Whispers: Investigations through conversation into the Unbroken Rushes, five books containing 16,000 haiku, each reflecting on social harmony during the different seasons, and the usual yearly updates to his collections of legal precedents, key decisions of the Deliberative and official changes to the calligraphy for the Empress&#039; High Realm. He also extensively annotated the critically acknowledged historical work of his former apprentice, Cathak Goffrey, The People of the Monolith. &lt;br /&gt;
&lt;br /&gt;
His position is being challenged by Captain Tepet Urbensi, unofficial leader of the Curse L&#039;Grande School. Refusing to officially retire and still serving his tenure as a mere scalelord in the 34th Legion, Captain Arnhold is famous for disturbingly evocative depictions of the members of the Wyld Hunt dying at the hands of shining anathema. His series of Jarrack, the Bloody slowly bleeding out among the corpses of over 300 imperial troops, mere steps away from the tomb of his earlier reincarnation, known as “The Greatest Threat”, was especially popular among certain sections of the Dynasty, and especially House Leedal.&lt;br /&gt;
&lt;br /&gt;
Urbensi&#039;s dragon-sister, Cynis Falen Chervail, has sponsored turning the semi-autobiographical work of unExalted dynast, Mnemon Ghou&#039;la, The Tales of a Gentleman&#039;s Gentleman: Stories from a Brother&#039;s Keeper into a prose theatrical performance. This satirical and sly tale of a dynastic scion watching his Exalted brother loose the family fortunes while making his own fortune on the side the work is borderline scandalous, but it is careful always to focus it&#039;s criticisms and to end with an almost mockingly metatextual variant on the classical ending, where the exalt saves the family and the upstart suffers for his presumption. Like the book the play derives from, it is incredibly popular among the patrician class, quoted to the point of exhaustion.&lt;br /&gt;
&lt;br /&gt;
Beyond his evocative paintings, Urbensi has shown himself this year to be a master composer and musician with a new Eastern-style opera. His work, Der Tragedaire dre&#039; Pantheus Hereticora, written in Hundred Kingdom five-four-five time, spoken in Wood Tongue and telling the story of the death of a local pantheon at the hands of ignorant Scavenger Lords with a First-Age weapon, is self-described as &amp;quot;a tragic novel writ in music,&amp;quot; and is so moving, an instant legend has arisen that he sold his soul to some Eastern devil so that he could compose it.&lt;br /&gt;
&lt;br /&gt;
In writing this piece and performing it for the Empress with the help of sixteen Angyalka, he clearly triumphed over his rival, Cynis Meris Yvandi of the Imperialist Revival School. Yvandi&#039;s four-hundred piece orchestra, Symphony Draconis was well-received, but was quickly forgotten after Urbensi&#039;s friend, Nellens Hylion, criticized it as lacking everything except technical merit.&lt;br /&gt;
&lt;br /&gt;
Yvandi recovered face somewhat by sponsoring &#039;&#039;&#039;Leedal Catala Cordelia&#039;s&#039;&#039;&#039; lateral move into sepia-colored landscapes as the budding new talent took a short break from her travel-guides to prove her skill at the other Sixteen Inkstained Arts.&lt;br /&gt;
&lt;br /&gt;
In something closer to her traditional works, &#039;&#039;&#039;Leedal Catala Cordelia&#039;s&#039;&#039;&#039; edited the book, Love Songs, by Cathak Zemora&#039;s Lost Egg wife, Lady Yakanti Blackstone of Bergovista. This anthology of popular works is dedicated by Cordelia to a mystery lover, and by Blackstone to her former lover, the archon, Rowan of Bergovista. Rowan died while assisting the city militia in attempting to apprehend the still-free murderer, Hamilken. Despite the public disapprobation, Blackstone visits her loves grave in Sijan regularly, and claim that Rowan sometimes speaks new verses to her from the afterlife.&lt;br /&gt;
&lt;br /&gt;
This subtle and heady battle between the Imperial Revival School and the Curse l&#039;Grande School is, as always, completely lost on the peasants and citizenry but, also as always, the movements of the dynasts utterly shape their loves through their entertainers stealing off their betters and dumbing the work down. As such, the marketplace jugglers, the kintraki dancers (traditional face-paint mime show actors) and wandering balladeers seem to vacillate between the newer works set in the East, starring moody tragedies and ironic comedies about glorious and beautiful young things fucking, making mistakes and dying and the last decades staples of warm-hearted pastoral comedies and morality plays.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, several Immaculate monks have co-written a public decree decrying the waste, hubris and disrespect for the Empress found within the masterpiece of Ragara Calel Porthello, current genius of the Juche&#039; School. At Qwan Falls, outside Juche, now stands the single-largest statue in the lands, rising eight-hundred feet from the local lake. Carved in it&#039;s entirety from Porthello&#039;s own fists, the perfectly lifelike statue is of the legendary Shogun Aelluvian at his most vital, his blade and armor plated in real black jade.&lt;br /&gt;
&lt;br /&gt;
Also, though it barely qualifies as art, the latest in The Battle for the Threshold series by the anonymous Passionate Rose- The Thunder of the Gods- has been released. Along with the Sijanese Romances (including The Dead Travel Fast, Dead But Not Forgotten, and Love Lies Dying); the Glorious &amp;amp; Inimitable Adventures of &#039;&#039;&#039;Sikandi&#039;&#039;&#039;, Scion of Sesus (including Sikandi in the Nameless City, The Armor of Hesiash, Danger in the Skies! and Sikandi &amp;amp; the Blood-Apes of Bythria), these novels are tawdry and of no use to serious scholars. They are, however, beloved by the slowly growing semi-literate classes of the major cities.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Rules about Representational Art==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That is one of the areas the books have contradicted themselves on more than a few times. Originally, the faith was described as completely aniconic- no images or sculptures of any thing unless you were a dynast, and even then only if you were a risk-taker or it was a special circumstance. The editions vary over whether it is very good or very bad to make an icon of the Immaculate Dragons.&lt;br /&gt;
&lt;br /&gt;
As such, I&#039;m making my own rules based on pieces from both editions and the other books, mixed with some classy Byzantine history lessons.&lt;br /&gt;
&lt;br /&gt;
Slaves cannot make any representational art whatsoever. There is a catch pushed through the Deliberative and through the Order&#039;s orthodoxy cops, however, to make artisan-slaves retain full value- a slave that works under the instruction of a master is not considered to be making the art. Instead, they are the tools of the master, and can make what he would be allowed to make.&lt;br /&gt;
&lt;br /&gt;
Peasants are allowed practically no representational art- animals, gods, monsters, landscapes and people are all prohibited by law and tradition. To make or even look at an image of any being or creature (which includes places clearly associated with creatures) is to venerate the being, and thus is improper worship. They may own representations of the Elemental Dragons, and can receive special dispensations from a monk or a dragonblood to own an image of the Empress or of their direct dragonblooded master. Such requests are granted as a matter of policy, assuming the image is properly respectful. Similarly, on religious festivals, they may be granted special dispensations to watch morality plays where actors take on the roles of gods or famous people, and they may be briefly shown statues or paintings of the patron deity of the day. Some very rare works of art are considered national treasures, and every peasant is considered to have dispensation to see them. This category is meant for large statues of the five immaculate dragons inside immaculate temples, but over the centuries, the rules have been twisted so that the upper classes use this loophole to put their art where the peasants might see it without worrying about a heresy charge.&lt;br /&gt;
&lt;br /&gt;
Citizens are allowed to make no representational art, but have limited access to limited forms of representational art. However, the rules regarding landscapes and portraits are not enforced at all, and every citizen is considered to have full dispensation to watch all plays and performances that have the Order censorship board&#039;s seal of approval. Similar rules apply for paintings and statues. Basically, they can look at the art the monks approve- this means that if they can afford a patrician artist, citizens can have a painting of a boat in their office, or a picture of their wife and kids. They&#039;ll never see a picture of a man on a horse, or of a leviathan crashing down on a ship, but they can have some few dabs of color and talent in their lives. Also, one of the inalienable rights of citizenship is the right to see and make icons of the Immaculate Dragons as well as the Elemental ones. &lt;br /&gt;
&lt;br /&gt;
What this censorship also means is what citizens can&#039;t have is pornography, excessive violence or excitement in their art. This is one of the main drives behind the burgeoning literacy of the peasant classes- the only secure way to get a hold of exciting images is to read them, and so young boys buy your pulp novels and read it to their friends while they all jerk off or cheer or whatnot. Text isn&#039;t a representation, after all.&lt;br /&gt;
&lt;br /&gt;
Patricians are prevented from having icons of any kind, but because they are considered to have the good sense to be able to distinguish a representation from an icon, they can make representational art that is not iconic. Therefore, they can make and own pretty much any kind of art, as long as it doesn&#039;t involve directly representing a god, monster or animal. The prohibition against representing or owning a representation of animals and monsters causes all kinds of problems for patrician artists and art collectors, for sure, but they&#039;ve found tricks to get by. Patricians can also observe plays, operas, paintings and sculptures of gods, monsters and the like, with appropriate dragonblooded supervision. The core philosophical difference between Sodat&#039;s Imperialist Revival School and the young Turks is over what sort of stuff patricians are exposed to. The Imperial Revivalists focus on showing patricians the Immaculate Dragons in action against evil-looking hook-nosed Anathema and showing the Empress save the Realm in all sorts of fights, while the new bloods show gods, monsters and demons in all their horror and gory glory without making much of a moral point, bending the rules to best express their themes and motifs.&lt;br /&gt;
&lt;br /&gt;
Dynasts are is a weird middle ground between Dragonbloods and patricians, as they are neither fish nor foul. They often live with the Host, and thus will see what the Host see, but they lack the enlightened minds of Princes of the Earth. The case law for what is blasphemy in their case is rare and confusing, and when it comes up, someone is usually truing to hurt an enemy.&lt;br /&gt;
&lt;br /&gt;
Dragonbloods can make representational art of anything. They and they alone can make art including animals, demons and gods. However, they are duty-bound not to venerate any such beings, and it is up to the Order, the Empress and the Incorruptible Observers of Spiritual and Cultural Integrity (the Imperial Censors of the Thousand Scales) to decide what counts as appropriate and what doesn&#039;t. More leeway is granted for operas only dragonbloods and dynasts will ever see than for a statue intended for the citizens, say. Armor is a key example, since it is worn everywhere and seen by everyone from the troops through to the slaves- Devout and traditional dragonblooded use abstract images representing the elements or the houses on their armor, for example, while wild and hedonistic young rebels wear armors shaped to look like gryphons and manticores armors. Meanwhile, a helmet shaped like a wolf&#039;s head with glowing red eyes would get you arrested. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
So, to answer your actual question: As a Dragonblooded artist, Lady Cordellia can paint just about anything she wants. The basic day-today rules are:&lt;br /&gt;
&lt;br /&gt;
* She needs to be very careful that when painting the Empress, the Immaculate Dragons and the Elemental Dragons, she shows proper respect and enlightenment. No parody or even realism here, only devotion.&lt;br /&gt;
&lt;br /&gt;
* She can freely make landscapes and portraits, but she needs to show basic diligence in keeping peasants away from them altogether unless she has special dispensation from the Incorruptible Observers&lt;br /&gt;
&lt;br /&gt;
* She can make works involving gods and animals, but she must be very careful, both in how she represents them and in who she lets see them. Such works could only be sold to another dragonblood, and only with the incorruptible Observer&#039;s approval.&lt;br /&gt;
&lt;br /&gt;
I didn&#039;t realize this till just now, but in 2nd Ed, it seems that painting has been clearly moved out of the grasp of Performance and into the world of Craft. Now, the question is, which Craft? Obviously, painting is either a matter of Air (which already covers Calligraphy, certainly) or Wood (which covers flower-arranging and knitting). I&#039;d allow a practioner of either Craft to paint, though stylistically it&#039;d be different.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Sixteen Inkstained Arts==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The theory of the Sixteen Inkstained Arts was invented by the Empress&#039; former favored child, Iselsi in 167 RY and has been part of Realm culture ever since. The theory states that 16 specific noble activities divided into four subgroups are actually different expressions of the same basic principles. Basically, the theory suggests that the ink and quill are means of making static incarnations of arrangements within the soul. The arts are, therefore, about learning to hold an emotional state or mindset for the duration of ones work, and how to accurately imprint that mindset into the paper so that readers will be guided to attain the state themselves. The four substates are the basic mindsets. It is a very popular theory, and has been employed in the development of Charms, in texts and treatises on the duties of the higher classes and, most critically to it&#039;s success, it is fully incorporated into both the structure of the Spiral Academy&#039;s syllabus and the organization of the relevant divinities in the Department of Humanity. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Arts of Character&lt;br /&gt;
* Writing formal critiques of other works of art&lt;br /&gt;
* Writing histories, records and accounts&lt;br /&gt;
* Clear calligraphy&lt;br /&gt;
* Writing personal letters&lt;br /&gt;
&lt;br /&gt;
The Arts of Duty&lt;br /&gt;
* Formal Accounting Practices. Included accounting ledgers, business reports and business proposals. This doesn&#039;t cover bureaucratic comprehension so much as strong mental arithmetics, clear expression, honesty, where headings go and even drawing neat and aesthetically pleasing balance sheets in the ledger.&lt;br /&gt;
* Writing legal pleas and legal motions for the courts or the Deliberative&lt;br /&gt;
* Writing instructional and informational texts&lt;br /&gt;
* Drawing technical plans (for everything from First-Age manses to the internal organs of a sick cow)&lt;br /&gt;
&lt;br /&gt;
The Arts of Focus&lt;br /&gt;
* Painting iconic subjects (includes portraits)&lt;br /&gt;
* Painting abstract works&lt;br /&gt;
* Formalized poems, usually short in nature. Includes the haiku, obviously, but also all other such styles&lt;br /&gt;
* Translating things into High Realm or Old Realm (translating from those languages, or between other languages, isn&#039;t considered an art. It&#039;s a trade.)&lt;br /&gt;
&lt;br /&gt;
The Arts of Passion&lt;br /&gt;
* Writing Epic Poetry (including free-verse epic poetry, which replaces/includes novels, and most classic forms of theatre, bardic performance)&lt;br /&gt;
* Writing sheet music and lyrics and personally conducting groups of musicians&lt;br /&gt;
* Writing scripts for plays, kabuki dances and comedies (blurry line between this and some kinds of epic poetry. As a rule of thumb, this is for the lower classes while epic poetry is for the higher classes) &lt;br /&gt;
* Stylized calligraphy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Navy_Information&amp;diff=69115</id>
		<title>Navy Information</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Navy_Information&amp;diff=69115"/>
		<updated>2007-11-27T10:58:12Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added a new category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Bound_Devil_Chambers_Conspiracy]]&lt;br /&gt;
After almost two centuries of constant warfare with the 13 major naval powers of the West and the 6 major naval powers of the South, House Peleps finally has the navy exactly where it wants it- the navy is a stable, exceedingly profitable enterprise conducting relatively secure raids on relatively weak powers in the South and West, needing to spend those profits only on patrolling the waters for pirates and maintaining vigilance against the unlikely prospect of action by Lookshy. Further, House Peleps has the Lord High Admiral in the top spot, supported by 3 of the 5 Elemental Admirals and 12 of the 17 other admirals (not counting the 4 that have spouses in House Peleps). So House Peleps controls the Navy, and the Navy is making money without losses. What could be better? &lt;br /&gt;
&lt;br /&gt;
Well, according to most of the captains, a bloody war! Raiding may be where the money is, but only for the guys at the top, not the officers who seek the slaughter or capture bonus, and there is certainly no glory in fighting savages in tricked-out kayaks. The feelings of the common men and the officers match up, and the Deliberative- speaking here for the naval officers for every house but Peleps agree.&lt;br /&gt;
&lt;br /&gt;
It has become something of a game. The senators from House V&#039;Neef and House Sesus- Sesus Alon Milander, Sesus Alon Vespar, Mnemon Fujanti, &#039;&#039;&#039;V&#039;Neef Somat&#039;&#039;&#039;, and their allies- vote to advise the Empress in favor of a major naval action in the North-West, and &#039;&#039;&#039;Peleps Illibe&#039;&#039;&#039;, supported by Peleps Najalin and her cronies, filibuster the motion until the water Fleet has been assigned to an engagement of House Pelep&#039;s choosing, rendering the matter moot. This practice is very expensive and time-consuming for the senators in question, and is said to have seriously hurt Peleps Illibe&#039;s personal coffers.&lt;br /&gt;
&lt;br /&gt;
Lord High Admiral Peleps Sorugan is planning to stay this legally dubious course unless he is directly ordered to do otherwise by the Empress, or at least until House V&#039;Neef is put in its place. &lt;br /&gt;
&lt;br /&gt;
Captain Leedal Kraoutin of the Shogunate-technology ship, The Scarlet Vision, has already defected from the Air Fleet and become a privateer (rumored to have an unannounced imperial letter of marquee). He has been attacking the black tomb-ships of the Skullstone Archipelago, causing the mysterious Silver Prince to complain to the Deliberative (who of course deny all knowledge of his actions). Captain Kraoutin has returned last month with a vast amount of soulsteel, sold on to the Heptagram, and making himself and his crew a vast profit. How the navy will react to this breach of military discipline (possibly endorsed by the Empress) is yet to be seen, but the precedent is dangerous.&lt;br /&gt;
&lt;br /&gt;
As such, the only fleet seeing any action at all is the Water Fleet, which has recently had a very significant victory against the Trappulga Archipelago and is gearing up to crush the growing Lintha power-base within the next decade.&lt;br /&gt;
&lt;br /&gt;
Recently, there have been complaints from three separate Southern satrapies, plus a complaint from the Wood-Aspected Prefect of the Pangu Prefecture that the Fire Fleet has started using a very suspect form of press-ganging, in which a Dynast attends a Immaculate Temple and demands devout young men and women take the Empress&#039; script or be damned to a lesser reincarnation for denying their rightful lord asking properly and before the Dragons for service to the Realm. This practice will soon have given the Fire Fleet more marines and sailors than any other fleet, but whether it will become acceptable practice is the question of the day.&lt;br /&gt;
&lt;br /&gt;
[[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=68300</id>
		<title>Ledaal Endar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=68300"/>
		<updated>2007-11-21T21:26:12Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Intimacies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ledaal Endar is a character played by Shantak in [[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;br /&gt;
&lt;br /&gt;
==Ledaal Endar==&lt;br /&gt;
*Aspect: Water&lt;br /&gt;
*Concept: Broken magistrate-hero turned into spymaster bureaucrat and operator of the All-Seeing Eye&lt;br /&gt;
*Motivation: Discover and destroy the traitors hiding under the Scarlett Empress&#039;s eyes.&lt;br /&gt;
*Anima: Formerly a blue waterspout, but after Endar&#039;s injury, his anima has turned into a dark whirlpool that&#039;s completely silent, even on the higher levels when it looks to be raging.&lt;br /&gt;
*Anima power: Spend 5m to get complete water freedom, plus the ability to walk on water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Endar&#039;s dark hair is kept short, and it is already beginning to show signs of graying. His jaw is angular and his deep blue eyes often scowl at those he doesn&#039;t know well. He was once more muscular, but has let himself somewhat out of shape after losing his leg. Though his prosthesis leg is well adjusted, he still limps while walking and makes a distinct noise unless he concentrates on avoiding it.&lt;br /&gt;
&lt;br /&gt;
He dresses simply, favoring darker colors, and usually wears a long, short-collared coat on top. His daiklave, the Ebony Bane Blade, is often with him unless it really doesn&#039;t suit the occasion. Likewise, he keeps his bracers with him to have access to all his hearthstones. Despite all this caution, he&#039;s never been assaulted or targeted by an assassination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength 2, Dexterity 2, Stamina 3&lt;br /&gt;
*Charisma 3, Manipulation 4, Appearance 2&lt;br /&gt;
*Perception 3, Intelligence 5, Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Bureaucracy 3&lt;br /&gt;
*Investigation 5 (Interviewing suspects +2)&lt;br /&gt;
*Larceny 3&lt;br /&gt;
*Martial Arts 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Integrity 4 (Against Terrestrial charms +2)&lt;br /&gt;
*Linguistics 4 (High Realm (native), Low Realm, Skytongue, Riverspeak, Old Realm (still learning))&lt;br /&gt;
*Lore 3 (The Realm +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Others&#039;&#039;&lt;br /&gt;
*Archery 1&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Stealth 1&lt;br /&gt;
*Melee 1&lt;br /&gt;
*Occult 3&lt;br /&gt;
*Performance 1&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Socialize 1&lt;br /&gt;
*Survival 1&lt;br /&gt;
*War 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Allies 1 (Ragara Sera, Endar&#039;s wife)&lt;br /&gt;
*Artifact 3 (6 dots: 3-dot, 2-dot and 1-dot artifacts, described below)&lt;br /&gt;
*Backing (All-Seeing Eye) 3&lt;br /&gt;
*Breeding 1 (born to a Dragon-Blooded father and mortal mother (both dead by now)&lt;br /&gt;
*Connections (All-Seeing Eye) 4&lt;br /&gt;
*Connections (Magistracy) 1&lt;br /&gt;
*Manse 3 (6 dots: 3-dot, 2-dot and 1-dot manses available, described below) &lt;br /&gt;
*Reputation 2 (Known from his time as a magistrate)&lt;br /&gt;
*Resources 3 ((not especially wealthy for a dynast)&lt;br /&gt;
*Retainers 1 (a steward and an adjutant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Artifact details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Ebony Bane Blade (black jade daiklave, Artifact 3)&#039;&#039;&lt;br /&gt;
This dark sword is narrower than usual daiklaves. The black blade looks like it&#039;s shining when light hits it. The Ebony Bane Blade has been bestowed an enchantment that allows it to penetrate armor more easily than a regular daiklave. The blade has a hearthstone setting and the hilt is hollow and can be opened to store small items (Endar keeps a vial of Arrow Frog poison here).&lt;br /&gt;
Speed 5, Accuracy +3, Damage +6L, Defense +2, Rate 3, Attune 5, Tags: Piercing&lt;br /&gt;
Additional bonuses (Jade): -1 Speed, +1 Damage&lt;br /&gt;
&lt;br /&gt;
(So it&#039;s basically a daiklave that does piercing damage, and has one extra dot in cost. I figured that should be okay, as all the Grand Something weapons do pierced as well and are Artifact 3.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Blue Jade Hearthstone Bracers (Artifact 2)&#039;&#039;&lt;br /&gt;
Commitment 4 motes, provide 3-die bonus to dodge attempts, give -1 Speed to attacks, have a hearthstone setting&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Exquisite Prosthesis Leg (Artifact 1)&#039;&#039;&lt;br /&gt;
An artificial leg made of feathersteel and jade alloy. Gives no actual bonuses over a mundane peg leg, but I figured that this could basically act as a hearthstone amulet at the same time. Due to the unusual design, the commitment cost could be double (2) what a simple amulet has. The hearthstone setting is hidden under a cap covering the knee part.&lt;br /&gt;
&lt;br /&gt;
=====Hearthstone and manse details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodstone (Manse 3, Oadenol&#039;s Codex p96)&#039;&#039;&lt;br /&gt;
Hearthstone of Water. Gives the bearer immunity against all non-magical diseases and poisons. The bearer also automatically resists all magical poisons. In addition, the bearer never bleeds.&lt;br /&gt;
The bloodstone comes from a manse belonging to the All-Seeing Eye, and is often granted to operatives who need immunity to poison when being in danger of being poisoned or when they themselves are using poison and want to avoid accidental mishaps. Endar is in the possession of the stone, but often lends it to the assassins of the Eye.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jewel of Swift Comprehension (Manse 2, Oadenol&#039;s Codex p86)&#039;&#039;&lt;br /&gt;
Hearthstone of Air. Enables the bearer to read text and conduct searches Essence + 1 times fater than normal. Also reduces the difficulty of all Lore and Investigation rolls involving reading or visual observation by 2.&lt;br /&gt;
The jewel was granted to Endar by the House Iselsi when he first started as a magistrate, and it comes from a manse in the Scavenger Lands. It&#039;s been in his possession ever since, though at one time when an earthquake caused damage to the manse, he had to return there to attune to the building again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stone of the Emerald Rooster (Manse 1, Oadenol&#039;s Codex p99)&#039;&#039;&lt;br /&gt;
Hearthstone of Wood. Gives the bearer a bonus on all Survival and Resistance rolls equal to one-hald his Valor, rounded up. This hearthstone was probably one of the reasons Endar survived after losing his leg.&lt;br /&gt;
The stone comes from the manse serving as Endar&#039;s home when he&#039;s not in the Imperial City. The manse is located a few days journey south of the Imperial City, and it was granted to him by House Ledaal when he married Ragara Sera to serve as the household for the couple. The gesture was not done for pure kindness, as by doing this House Ledaal managed direct the new family to live in a place of their choosing.&lt;br /&gt;
&lt;br /&gt;
The manse is called the Emerald Roost, and it was constructed by a Ledaal manse architect as his first work after graduating from the House of Well-Favored Aspect. The building is basically a two-story villa made of wood, with the essence channeled through the wooden frame, occasionally causing sprouts to grow from the walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normally, Endar has the Bloodstone in his daiklave, Jewel of Swift Comprehension in his leg and Stone of the Emerald Rooster in his hearthstone bracers.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&#039;&#039;Investigation&#039;&#039;&lt;br /&gt;
*First Investigation Excellency [1m/2dice dice adder]&lt;br /&gt;
*Scent-of-Crime Method [2m finds greatest guilt present with Man + Investigation]&lt;br /&gt;
*Falsehood Unearthing Attitude [5m 1wp detects lies from someone for one scene]&lt;br /&gt;
*Tampering Detection Technique [2m detects if an object has been tampered with during the last year]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larceny&#039;&#039;&lt;br /&gt;
*Observer Awareness Method [1m notices if watched with Per + Larceny]&lt;br /&gt;
*Precise Ink Technique [3m copies handwriting and style for one task]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Martial Arts&#039;&#039;&lt;br /&gt;
*Five-Dragon Fortitude [1m/2B or 1L increases soak against an attack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;&lt;br /&gt;
*Second Integrity Excellency [2m/success or DV booster]&lt;br /&gt;
*Oath of the Ten-Thousand Dragons (devoted to the Scarlet Empress) [when devotion challenged, boosts DV by Integrity]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*Third Lore Excellency [3m allows a reroll]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique [extra -1/-2 health levels]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Language-Learning Ritual [5m 1wp learns a new language after listening and meditating for an hour]&lt;br /&gt;
*Cipher Missive [3m creates a coded message that can be read by selected individuals]&lt;br /&gt;
*Wind-Carried Words Technique [1m per message plus distance, sends a private message to a range]&lt;br /&gt;
*Voices on the Wind [3+ motes can listen to speech within Essence x 100 feet]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*Terrestrial Circle Sorcery [1wp can cast sorcery]&lt;br /&gt;
*Emerald Countermagic [10m or 20m, can protect against or shatter sorcery]&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 2&lt;br /&gt;
*Conviction 4&lt;br /&gt;
*Temperance 3&lt;br /&gt;
*Valor 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Amputee [2 pt. Flaw for Exalted, 1e Player&#039;s Guide p31] (left leg replaced with a prosthesis, half movement rate, -3 to Athletics rolls involving footwork)&lt;br /&gt;
&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 11&lt;br /&gt;
*Peripheral motes 32&lt;br /&gt;
*Committed motes (peripheral) 11&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Incap&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*House Iselsi&lt;br /&gt;
*Scarlet Throne&lt;br /&gt;
&lt;br /&gt;
(Not Intimacies, but moderately important things that might become intimacies in the future:&lt;br /&gt;
*Ragara Sera&lt;br /&gt;
*Ragara Parik&lt;br /&gt;
*All-Seeing Eye&lt;br /&gt;
*Emerald Roost)&lt;br /&gt;
&lt;br /&gt;
==The Four Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) Why are you more loyal to the Empress and/or the Realm than the average Dynast?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From young age, I was conditioned to serve the Scarlet Empress and to stay faithful to her. All Iselsi owe it to her, as if it wasn&#039;t for her benevolence, our house would be in the same state as the Manosque, all because of a few traitors to the Empire.&lt;br /&gt;
&lt;br /&gt;
I have the Empress to thank for my past appointment to a magistrate, and I have her to thank me for my current position with the All-Seeing Eye. She has so proved that she respects the work I do, and it is a matter of personal honor for me to be loyal to her.&lt;br /&gt;
&lt;br /&gt;
Moreover, she is the sole reason the Realm is where it is now, at the height of its power. She is the sole reason all the Creation exists at the moment. I would die for her cause, and so should every other dynast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Who do you serve, apart from the Empress? Who else constitutes a superior?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I serve the All-Seeing Eye, which serves the Empress. I also serve my original house, the Iselsi, which also serves the Empress. My elders in House Ledaal are knowledgeable, even more so than the Iselsi, but I only pay them lip service unless their wants converge with those of the Empress and the Eye.&lt;br /&gt;
&lt;br /&gt;
However, I have doubts abouts those behind the All-Seeing Eye, the secret masters who control it. The Empress must know of them, I realize, but I do not yet know how she can trust them. I must investigate these faceless figures behind the Eye to know who they are and if they really should be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) What did you openly achieve in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I worked as a magistrate for nearly fifty years. During this time, I have purged the Realm of many traitors and conspirators who have sought to hurt the Realm.&lt;br /&gt;
&lt;br /&gt;
The dim-witted fools who tried to sell information of our navy to Lookshy were uncovered by my skills, and I defeated their leader - a Lost Egg adopted to a Great House but faithful to Lookshy - in a fight atop of a First Age Shipyard.&lt;br /&gt;
&lt;br /&gt;
The hiding place of the leaders of the Bloodied Scythe Uprising was found by me, and I lead the troop that went there to subdue the rebellion. During the battle, I saved the life of a favored grandson of the Empress by slaying the the one threatening his life - an Outcaste working with the rebels and using a stolen Dragon Armor.&lt;br /&gt;
&lt;br /&gt;
I have tried, judged and sometimes executed many corrupt officials who have been preying on the poor. During my tour in the north-western coast of the Blessed Isle, my name became so known that officials with things to hide have even fled when they&#039;ve heard that I was coming to their town.&lt;br /&gt;
&lt;br /&gt;
Then... I had started a tour in the Northern Threshold, and I fought the Lunar Anathema called Roaming Moonstone Axe. I had the... debatable honor of being the only Dragon-Blooded who has survived a battle with him... I guess that&#039;s an achievement... but not one I wanted to sacrifice my left leg for.&lt;br /&gt;
&lt;br /&gt;
For the past decades, I have worked for the Eye, and my accomplishments have been more... clandestine. Directing spies against foreign nations and planning assassinations even within the Realm... That&#039;s not something they tell tales of. So my fame has diminished, and I&#039;m probably not even know to this generation the Realm&#039;s populace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4) What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A part of me died when I was mauled by the Anathema. I never fully recovered, even though I know those who have remained worthy warriors even though they have lost a leg. It is a shame to me, that I wasn&#039;t able to recover like I wanted. Or maybe I didn&#039;t want, after being in that fight.&lt;br /&gt;
&lt;br /&gt;
I still long for action. My daiklave hasn&#039;t dulled with my skills, and I still want to believe that I could best another Dragon-Blood in a fight. I still want to believe that I could carry out the same missions as my operatives do. I even want to believe that I might be secretly attacked, forced to defend myself and then triumph, even if I&#039;m not sure of the outcome.&lt;br /&gt;
&lt;br /&gt;
I was once a proud man. While I still have some pride and honor, I am not above using deception or poison if I were in a fight. In fact, some parts of me are waiting for it.&lt;br /&gt;
&lt;br /&gt;
While I am loyal to the All-Seeign Eye, I have my doubts about who really controls the Eye and for what cause. If I investigate, if I find out things I don&#039;t like... What will I do then? What if I find that the interests of the Empress, of the Eye, of the Iselsi... if they don&#039;t agree with one another. Who will I be faithful in the end? I... I don&#039;t know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ledaal Endar (born Iselsi Radu) was integrated into House Ledaal under an invented identity with the help of another Iselsi hiding within the other house. This happened after Radu&#039;s early exaltation and after the boy was properly conditioned to never reveal his secret and to stay faithful to the Iselsi and the Scarlet Throne.&lt;br /&gt;
&lt;br /&gt;
Radu, now Endar, studied in the Spiral Academy, but didn&#039;t find the bureaucratic life right for him. So he went to tour the Threshold after graduating, doing some soul-searching, he claimed. Actually, he went to a satrapy secretly ruled by the Iselsi to discuss where the future would take him.&lt;br /&gt;
&lt;br /&gt;
There, Endar received an intensive combat training with promises that he was on his way to become a magistrate once they would orchestrate an incident that brings him to the Scarlett Empress&#039; attention in a good way. This incident took place ten years later, when Endar exposed a traitor to the Empire in the presence of the Empress. In fact, the Empress might have been playing along in the plot, wanting a good reason to appoint a young magistrate who would be loyal to her and the Scarlet Throne in the way only an Iselsi can. Even this day, Endar doesn&#039;t know the truth behind this intrigue.&lt;br /&gt;
&lt;br /&gt;
However, Endar became a magistrate, most often traveling alone and rooting out corruption and keeping his eyes open for dangers to the Realm. During his years, Endar revealed a conspiracy of dynasts selling information to Lookshy, investigated many corrupt officials (often finding guilt if there was any) and uncovered evidence that enabled the Empire to subdue the Bloodied Scythe Uprising before it grew too large.&lt;br /&gt;
&lt;br /&gt;
His success earned Endar jade and fame, and he eventually married an Air-aspected dynast from House Ragara. Endar&#039;s wife, Ragara Sera, is a sorceress, and while they later had one Exalted and one un-Exalted child, there isn&#039;t really actual love between the couple, but some genuine affection nonetheless.&lt;br /&gt;
&lt;br /&gt;
Still continuing his tasks as a magistrate, Endar had the misfortune of confronting a Lunar Anathema while traveling in the Northern Threshold. The beast slew his few men, and the two fought fiercely. The battle ended when the Anathema had gravely wounded Endar and severed his left leg above the knee, and Endar done the same to the Lunar&#039;s weapon arm with his daiklave. As Endar was lying in the ground, near death, the Anathema sneered and nearly instantly regenerated its missing arm back. It likely then made a remark of Endar&#039;s lost leg in Old Realm, but the Terrestrial didn&#039;t fully comprehend it. However, the way the Dragon-Blooded had fought had impressed the beast, and so it left him alive (though near death), leg amputated with a Grimcleaver.&lt;br /&gt;
&lt;br /&gt;
It took weeks of crawling and fighting wild animals, but Endar managed to drag himself close enough to Cherak to get help. However, the stump where his leg had been had remained untreated for so long that not even medical charms could restore the leg again. He returned to the Realm as a cripple who was no longer fit for a magistrate.&lt;br /&gt;
&lt;br /&gt;
After Sera claimed back a favor from an artificer she had studied with in the Heptagram, Endar was fitted with an artificial leg that allowed him to walk, even if this was slow. Then, the Scarlet Empress herself let Endar know that he would not be wasted in some pen-pusher job, but he would join the All-Seeing Eye on the administrative level. Whether it was the Empress herself deciding, or if this was a proposal from the Iselsi running the Eye, Endar was now in deep debt to both parties.&lt;br /&gt;
&lt;br /&gt;
This was fifty years from now. Endar has advanced far within the hierarchy of the Eye, becoming an operator and overseeing numerous spies and managing operatives of his own. Though much of his work is administrative, he still longs for to do field work himself even though he knows that his disability makes him unfit for such work. His loyalties still lie with the Scarlet Throne and his original house, the Iselsi, like they do with so many other members of the All-Seeing Eye. However, the years and his work have made him more paranoid than before. He knows the Eye has secret masters of its own, and he is not sure they share his own loyalties.&lt;br /&gt;
&lt;br /&gt;
Recently, the house elders have informed him that someone close to the Scarlet Empress is plotting an assassination or even a coup. Then, just afterwards, comes the mysterious invitation hinting of the Bound Devil Chambers Conspiracy. Is it a coincidence? Even if not, it could offer the chance of finding out the potential assassin and counter-assassinate the traitor, no matter the cost to Endar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Ragara Sera, Endar&#039;s wife, is an Air-aspected sorceress few years shy of her first century. They have been married for sixty years and were brought together by a Ragara matchmaker after the house had some problem arranging a suitable marriage for Sera due to her being a sorceress. There was little love between the two at first, and it has never flamed passionately, but they have learned to respect and care for each other. Sera, strangely for one with her education, works in the Thousand Scales under Bal Keraz as a junior minister, assisting in matters requiring sorcery.&lt;br /&gt;
&lt;br /&gt;
Ragara Maya, Endar&#039;s daughter and first child, never Exalted. As a result, Endar hasn&#039;t had much to do with her. Maya is now married to another Ragara patrician from another branch of the family, and while their son, Karuma, is already past the age to Exalt, they have high hopes for their daughter, Sini.&lt;br /&gt;
&lt;br /&gt;
Ragara Parik, Endar&#039;s son, has recently Exalted - as an Earth aspect. At Sera&#039;s insistence, she and Endar have arranged Parik a place in the Heptagram, where he will be leaving soon. Parik has shown some sadistic tendencies during his time in the primary school, but Endar believes these will go away once he grows up a bit.&lt;br /&gt;
&lt;br /&gt;
Endar&#039;s mother - the woman who gave him birth and raised him - was named Vysia, but she was a mortal and is already long gone. His father was an Iselsi, but one who he never knew or never even learned his name. Endar think that Ledaal Elias - the Iselsi already hiding within House Ledaal and who helped to created Endar&#039;s identity - might have been his father. The rare times they met, Elias seemed to treat Endar with regard one might give his own son. Endar never managed to ask him about it, as he disappeared already during Endar&#039;s time as a magistrate, thought to have met his fate somewhere in the Threshold.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=68298</id>
		<title>Ledaal Endar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=68298"/>
		<updated>2007-11-21T21:25:24Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Other traits */ Brought Willpower from 7 to 8 (2 bp)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ledaal Endar is a character played by Shantak in [[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;br /&gt;
&lt;br /&gt;
==Ledaal Endar==&lt;br /&gt;
*Aspect: Water&lt;br /&gt;
*Concept: Broken magistrate-hero turned into spymaster bureaucrat and operator of the All-Seeing Eye&lt;br /&gt;
*Motivation: Discover and destroy the traitors hiding under the Scarlett Empress&#039;s eyes.&lt;br /&gt;
*Anima: Formerly a blue waterspout, but after Endar&#039;s injury, his anima has turned into a dark whirlpool that&#039;s completely silent, even on the higher levels when it looks to be raging.&lt;br /&gt;
*Anima power: Spend 5m to get complete water freedom, plus the ability to walk on water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Endar&#039;s dark hair is kept short, and it is already beginning to show signs of graying. His jaw is angular and his deep blue eyes often scowl at those he doesn&#039;t know well. He was once more muscular, but has let himself somewhat out of shape after losing his leg. Though his prosthesis leg is well adjusted, he still limps while walking and makes a distinct noise unless he concentrates on avoiding it.&lt;br /&gt;
&lt;br /&gt;
He dresses simply, favoring darker colors, and usually wears a long, short-collared coat on top. His daiklave, the Ebony Bane Blade, is often with him unless it really doesn&#039;t suit the occasion. Likewise, he keeps his bracers with him to have access to all his hearthstones. Despite all this caution, he&#039;s never been assaulted or targeted by an assassination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength 2, Dexterity 2, Stamina 3&lt;br /&gt;
*Charisma 3, Manipulation 4, Appearance 2&lt;br /&gt;
*Perception 3, Intelligence 5, Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Bureaucracy 3&lt;br /&gt;
*Investigation 5 (Interviewing suspects +2)&lt;br /&gt;
*Larceny 3&lt;br /&gt;
*Martial Arts 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Integrity 4 (Against Terrestrial charms +2)&lt;br /&gt;
*Linguistics 4 (High Realm (native), Low Realm, Skytongue, Riverspeak, Old Realm (still learning))&lt;br /&gt;
*Lore 3 (The Realm +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Others&#039;&#039;&lt;br /&gt;
*Archery 1&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Stealth 1&lt;br /&gt;
*Melee 1&lt;br /&gt;
*Occult 3&lt;br /&gt;
*Performance 1&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Socialize 1&lt;br /&gt;
*Survival 1&lt;br /&gt;
*War 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Allies 1 (Ragara Sera, Endar&#039;s wife)&lt;br /&gt;
*Artifact 3 (6 dots: 3-dot, 2-dot and 1-dot artifacts, described below)&lt;br /&gt;
*Backing (All-Seeing Eye) 3&lt;br /&gt;
*Breeding 1 (born to a Dragon-Blooded father and mortal mother (both dead by now)&lt;br /&gt;
*Connections (All-Seeing Eye) 4&lt;br /&gt;
*Connections (Magistracy) 1&lt;br /&gt;
*Manse 3 (6 dots: 3-dot, 2-dot and 1-dot manses available, described below) &lt;br /&gt;
*Reputation 2 (Known from his time as a magistrate)&lt;br /&gt;
*Resources 3 ((not especially wealthy for a dynast)&lt;br /&gt;
*Retainers 1 (a steward and an adjutant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Artifact details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Ebony Bane Blade (black jade daiklave, Artifact 3)&#039;&#039;&lt;br /&gt;
This dark sword is narrower than usual daiklaves. The black blade looks like it&#039;s shining when light hits it. The Ebony Bane Blade has been bestowed an enchantment that allows it to penetrate armor more easily than a regular daiklave. The blade has a hearthstone setting and the hilt is hollow and can be opened to store small items (Endar keeps a vial of Arrow Frog poison here).&lt;br /&gt;
Speed 5, Accuracy +3, Damage +6L, Defense +2, Rate 3, Attune 5, Tags: Piercing&lt;br /&gt;
Additional bonuses (Jade): -1 Speed, +1 Damage&lt;br /&gt;
&lt;br /&gt;
(So it&#039;s basically a daiklave that does piercing damage, and has one extra dot in cost. I figured that should be okay, as all the Grand Something weapons do pierced as well and are Artifact 3.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Blue Jade Hearthstone Bracers (Artifact 2)&#039;&#039;&lt;br /&gt;
Commitment 4 motes, provide 3-die bonus to dodge attempts, give -1 Speed to attacks, have a hearthstone setting&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Exquisite Prosthesis Leg (Artifact 1)&#039;&#039;&lt;br /&gt;
An artificial leg made of feathersteel and jade alloy. Gives no actual bonuses over a mundane peg leg, but I figured that this could basically act as a hearthstone amulet at the same time. Due to the unusual design, the commitment cost could be double (2) what a simple amulet has. The hearthstone setting is hidden under a cap covering the knee part.&lt;br /&gt;
&lt;br /&gt;
=====Hearthstone and manse details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodstone (Manse 3, Oadenol&#039;s Codex p96)&#039;&#039;&lt;br /&gt;
Hearthstone of Water. Gives the bearer immunity against all non-magical diseases and poisons. The bearer also automatically resists all magical poisons. In addition, the bearer never bleeds.&lt;br /&gt;
The bloodstone comes from a manse belonging to the All-Seeing Eye, and is often granted to operatives who need immunity to poison when being in danger of being poisoned or when they themselves are using poison and want to avoid accidental mishaps. Endar is in the possession of the stone, but often lends it to the assassins of the Eye.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jewel of Swift Comprehension (Manse 2, Oadenol&#039;s Codex p86)&#039;&#039;&lt;br /&gt;
Hearthstone of Air. Enables the bearer to read text and conduct searches Essence + 1 times fater than normal. Also reduces the difficulty of all Lore and Investigation rolls involving reading or visual observation by 2.&lt;br /&gt;
The jewel was granted to Endar by the House Iselsi when he first started as a magistrate, and it comes from a manse in the Scavenger Lands. It&#039;s been in his possession ever since, though at one time when an earthquake caused damage to the manse, he had to return there to attune to the building again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stone of the Emerald Rooster (Manse 1, Oadenol&#039;s Codex p99)&#039;&#039;&lt;br /&gt;
Hearthstone of Wood. Gives the bearer a bonus on all Survival and Resistance rolls equal to one-hald his Valor, rounded up. This hearthstone was probably one of the reasons Endar survived after losing his leg.&lt;br /&gt;
The stone comes from the manse serving as Endar&#039;s home when he&#039;s not in the Imperial City. The manse is located a few days journey south of the Imperial City, and it was granted to him by House Ledaal when he married Ragara Sera to serve as the household for the couple. The gesture was not done for pure kindness, as by doing this House Ledaal managed direct the new family to live in a place of their choosing.&lt;br /&gt;
&lt;br /&gt;
The manse is called the Emerald Roost, and it was constructed by a Ledaal manse architect as his first work after graduating from the House of Well-Favored Aspect. The building is basically a two-story villa made of wood, with the essence channeled through the wooden frame, occasionally causing sprouts to grow from the walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normally, Endar has the Bloodstone in his daiklave, Jewel of Swift Comprehension in his leg and Stone of the Emerald Rooster in his hearthstone bracers.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&#039;&#039;Investigation&#039;&#039;&lt;br /&gt;
*First Investigation Excellency [1m/2dice dice adder]&lt;br /&gt;
*Scent-of-Crime Method [2m finds greatest guilt present with Man + Investigation]&lt;br /&gt;
*Falsehood Unearthing Attitude [5m 1wp detects lies from someone for one scene]&lt;br /&gt;
*Tampering Detection Technique [2m detects if an object has been tampered with during the last year]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larceny&#039;&#039;&lt;br /&gt;
*Observer Awareness Method [1m notices if watched with Per + Larceny]&lt;br /&gt;
*Precise Ink Technique [3m copies handwriting and style for one task]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Martial Arts&#039;&#039;&lt;br /&gt;
*Five-Dragon Fortitude [1m/2B or 1L increases soak against an attack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;&lt;br /&gt;
*Second Integrity Excellency [2m/success or DV booster]&lt;br /&gt;
*Oath of the Ten-Thousand Dragons (devoted to the Scarlet Empress) [when devotion challenged, boosts DV by Integrity]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*Third Lore Excellency [3m allows a reroll]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique [extra -1/-2 health levels]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Language-Learning Ritual [5m 1wp learns a new language after listening and meditating for an hour]&lt;br /&gt;
*Cipher Missive [3m creates a coded message that can be read by selected individuals]&lt;br /&gt;
*Wind-Carried Words Technique [1m per message plus distance, sends a private message to a range]&lt;br /&gt;
*Voices on the Wind [3+ motes can listen to speech within Essence x 100 feet]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*Terrestrial Circle Sorcery [1wp can cast sorcery]&lt;br /&gt;
*Emerald Countermagic [10m or 20m, can protect against or shatter sorcery]&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 2&lt;br /&gt;
*Conviction 4&lt;br /&gt;
*Temperance 3&lt;br /&gt;
*Valor 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Amputee [2 pt. Flaw for Exalted, 1e Player&#039;s Guide p31] (left leg replaced with a prosthesis, half movement rate, -3 to Athletics rolls involving footwork)&lt;br /&gt;
&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 11&lt;br /&gt;
*Peripheral motes 32&lt;br /&gt;
*Committed motes (peripheral) 11&lt;br /&gt;
&lt;br /&gt;
Willpower 8&lt;br /&gt;
&lt;br /&gt;
Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Incap&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*House Iselsi&lt;br /&gt;
*Scarlet Throne&lt;br /&gt;
&lt;br /&gt;
(if more than Compassion (2) are allowed without using bonus points, then at least also:&lt;br /&gt;
*Ragara Sera&lt;br /&gt;
*Ragara Parik&lt;br /&gt;
*All-Seeing Eye&lt;br /&gt;
*Emerald Roost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Four Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) Why are you more loyal to the Empress and/or the Realm than the average Dynast?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From young age, I was conditioned to serve the Scarlet Empress and to stay faithful to her. All Iselsi owe it to her, as if it wasn&#039;t for her benevolence, our house would be in the same state as the Manosque, all because of a few traitors to the Empire.&lt;br /&gt;
&lt;br /&gt;
I have the Empress to thank for my past appointment to a magistrate, and I have her to thank me for my current position with the All-Seeing Eye. She has so proved that she respects the work I do, and it is a matter of personal honor for me to be loyal to her.&lt;br /&gt;
&lt;br /&gt;
Moreover, she is the sole reason the Realm is where it is now, at the height of its power. She is the sole reason all the Creation exists at the moment. I would die for her cause, and so should every other dynast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Who do you serve, apart from the Empress? Who else constitutes a superior?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I serve the All-Seeing Eye, which serves the Empress. I also serve my original house, the Iselsi, which also serves the Empress. My elders in House Ledaal are knowledgeable, even more so than the Iselsi, but I only pay them lip service unless their wants converge with those of the Empress and the Eye.&lt;br /&gt;
&lt;br /&gt;
However, I have doubts abouts those behind the All-Seeing Eye, the secret masters who control it. The Empress must know of them, I realize, but I do not yet know how she can trust them. I must investigate these faceless figures behind the Eye to know who they are and if they really should be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) What did you openly achieve in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I worked as a magistrate for nearly fifty years. During this time, I have purged the Realm of many traitors and conspirators who have sought to hurt the Realm.&lt;br /&gt;
&lt;br /&gt;
The dim-witted fools who tried to sell information of our navy to Lookshy were uncovered by my skills, and I defeated their leader - a Lost Egg adopted to a Great House but faithful to Lookshy - in a fight atop of a First Age Shipyard.&lt;br /&gt;
&lt;br /&gt;
The hiding place of the leaders of the Bloodied Scythe Uprising was found by me, and I lead the troop that went there to subdue the rebellion. During the battle, I saved the life of a favored grandson of the Empress by slaying the the one threatening his life - an Outcaste working with the rebels and using a stolen Dragon Armor.&lt;br /&gt;
&lt;br /&gt;
I have tried, judged and sometimes executed many corrupt officials who have been preying on the poor. During my tour in the north-western coast of the Blessed Isle, my name became so known that officials with things to hide have even fled when they&#039;ve heard that I was coming to their town.&lt;br /&gt;
&lt;br /&gt;
Then... I had started a tour in the Northern Threshold, and I fought the Lunar Anathema called Roaming Moonstone Axe. I had the... debatable honor of being the only Dragon-Blooded who has survived a battle with him... I guess that&#039;s an achievement... but not one I wanted to sacrifice my left leg for.&lt;br /&gt;
&lt;br /&gt;
For the past decades, I have worked for the Eye, and my accomplishments have been more... clandestine. Directing spies against foreign nations and planning assassinations even within the Realm... That&#039;s not something they tell tales of. So my fame has diminished, and I&#039;m probably not even know to this generation the Realm&#039;s populace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4) What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A part of me died when I was mauled by the Anathema. I never fully recovered, even though I know those who have remained worthy warriors even though they have lost a leg. It is a shame to me, that I wasn&#039;t able to recover like I wanted. Or maybe I didn&#039;t want, after being in that fight.&lt;br /&gt;
&lt;br /&gt;
I still long for action. My daiklave hasn&#039;t dulled with my skills, and I still want to believe that I could best another Dragon-Blood in a fight. I still want to believe that I could carry out the same missions as my operatives do. I even want to believe that I might be secretly attacked, forced to defend myself and then triumph, even if I&#039;m not sure of the outcome.&lt;br /&gt;
&lt;br /&gt;
I was once a proud man. While I still have some pride and honor, I am not above using deception or poison if I were in a fight. In fact, some parts of me are waiting for it.&lt;br /&gt;
&lt;br /&gt;
While I am loyal to the All-Seeign Eye, I have my doubts about who really controls the Eye and for what cause. If I investigate, if I find out things I don&#039;t like... What will I do then? What if I find that the interests of the Empress, of the Eye, of the Iselsi... if they don&#039;t agree with one another. Who will I be faithful in the end? I... I don&#039;t know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ledaal Endar (born Iselsi Radu) was integrated into House Ledaal under an invented identity with the help of another Iselsi hiding within the other house. This happened after Radu&#039;s early exaltation and after the boy was properly conditioned to never reveal his secret and to stay faithful to the Iselsi and the Scarlet Throne.&lt;br /&gt;
&lt;br /&gt;
Radu, now Endar, studied in the Spiral Academy, but didn&#039;t find the bureaucratic life right for him. So he went to tour the Threshold after graduating, doing some soul-searching, he claimed. Actually, he went to a satrapy secretly ruled by the Iselsi to discuss where the future would take him.&lt;br /&gt;
&lt;br /&gt;
There, Endar received an intensive combat training with promises that he was on his way to become a magistrate once they would orchestrate an incident that brings him to the Scarlett Empress&#039; attention in a good way. This incident took place ten years later, when Endar exposed a traitor to the Empire in the presence of the Empress. In fact, the Empress might have been playing along in the plot, wanting a good reason to appoint a young magistrate who would be loyal to her and the Scarlet Throne in the way only an Iselsi can. Even this day, Endar doesn&#039;t know the truth behind this intrigue.&lt;br /&gt;
&lt;br /&gt;
However, Endar became a magistrate, most often traveling alone and rooting out corruption and keeping his eyes open for dangers to the Realm. During his years, Endar revealed a conspiracy of dynasts selling information to Lookshy, investigated many corrupt officials (often finding guilt if there was any) and uncovered evidence that enabled the Empire to subdue the Bloodied Scythe Uprising before it grew too large.&lt;br /&gt;
&lt;br /&gt;
His success earned Endar jade and fame, and he eventually married an Air-aspected dynast from House Ragara. Endar&#039;s wife, Ragara Sera, is a sorceress, and while they later had one Exalted and one un-Exalted child, there isn&#039;t really actual love between the couple, but some genuine affection nonetheless.&lt;br /&gt;
&lt;br /&gt;
Still continuing his tasks as a magistrate, Endar had the misfortune of confronting a Lunar Anathema while traveling in the Northern Threshold. The beast slew his few men, and the two fought fiercely. The battle ended when the Anathema had gravely wounded Endar and severed his left leg above the knee, and Endar done the same to the Lunar&#039;s weapon arm with his daiklave. As Endar was lying in the ground, near death, the Anathema sneered and nearly instantly regenerated its missing arm back. It likely then made a remark of Endar&#039;s lost leg in Old Realm, but the Terrestrial didn&#039;t fully comprehend it. However, the way the Dragon-Blooded had fought had impressed the beast, and so it left him alive (though near death), leg amputated with a Grimcleaver.&lt;br /&gt;
&lt;br /&gt;
It took weeks of crawling and fighting wild animals, but Endar managed to drag himself close enough to Cherak to get help. However, the stump where his leg had been had remained untreated for so long that not even medical charms could restore the leg again. He returned to the Realm as a cripple who was no longer fit for a magistrate.&lt;br /&gt;
&lt;br /&gt;
After Sera claimed back a favor from an artificer she had studied with in the Heptagram, Endar was fitted with an artificial leg that allowed him to walk, even if this was slow. Then, the Scarlet Empress herself let Endar know that he would not be wasted in some pen-pusher job, but he would join the All-Seeing Eye on the administrative level. Whether it was the Empress herself deciding, or if this was a proposal from the Iselsi running the Eye, Endar was now in deep debt to both parties.&lt;br /&gt;
&lt;br /&gt;
This was fifty years from now. Endar has advanced far within the hierarchy of the Eye, becoming an operator and overseeing numerous spies and managing operatives of his own. Though much of his work is administrative, he still longs for to do field work himself even though he knows that his disability makes him unfit for such work. His loyalties still lie with the Scarlet Throne and his original house, the Iselsi, like they do with so many other members of the All-Seeing Eye. However, the years and his work have made him more paranoid than before. He knows the Eye has secret masters of its own, and he is not sure they share his own loyalties.&lt;br /&gt;
&lt;br /&gt;
Recently, the house elders have informed him that someone close to the Scarlet Empress is plotting an assassination or even a coup. Then, just afterwards, comes the mysterious invitation hinting of the Bound Devil Chambers Conspiracy. Is it a coincidence? Even if not, it could offer the chance of finding out the potential assassin and counter-assassinate the traitor, no matter the cost to Endar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Ragara Sera, Endar&#039;s wife, is an Air-aspected sorceress few years shy of her first century. They have been married for sixty years and were brought together by a Ragara matchmaker after the house had some problem arranging a suitable marriage for Sera due to her being a sorceress. There was little love between the two at first, and it has never flamed passionately, but they have learned to respect and care for each other. Sera, strangely for one with her education, works in the Thousand Scales under Bal Keraz as a junior minister, assisting in matters requiring sorcery.&lt;br /&gt;
&lt;br /&gt;
Ragara Maya, Endar&#039;s daughter and first child, never Exalted. As a result, Endar hasn&#039;t had much to do with her. Maya is now married to another Ragara patrician from another branch of the family, and while their son, Karuma, is already past the age to Exalt, they have high hopes for their daughter, Sini.&lt;br /&gt;
&lt;br /&gt;
Ragara Parik, Endar&#039;s son, has recently Exalted - as an Earth aspect. At Sera&#039;s insistence, she and Endar have arranged Parik a place in the Heptagram, where he will be leaving soon. Parik has shown some sadistic tendencies during his time in the primary school, but Endar believes these will go away once he grows up a bit.&lt;br /&gt;
&lt;br /&gt;
Endar&#039;s mother - the woman who gave him birth and raised him - was named Vysia, but she was a mortal and is already long gone. His father was an Iselsi, but one who he never knew or never even learned his name. Endar think that Ledaal Elias - the Iselsi already hiding within House Ledaal and who helped to created Endar&#039;s identity - might have been his father. The rare times they met, Elias seemed to treat Endar with regard one might give his own son. Endar never managed to ask him about it, as he disappeared already during Endar&#039;s time as a magistrate, thought to have met his fate somewhere in the Threshold.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=68297</id>
		<title>Ledaal Endar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=68297"/>
		<updated>2007-11-21T21:24:47Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Backgrounds */ Dropped Resources from 4 -&amp;gt; 3 (-2 bp)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ledaal Endar is a character played by Shantak in [[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;br /&gt;
&lt;br /&gt;
==Ledaal Endar==&lt;br /&gt;
*Aspect: Water&lt;br /&gt;
*Concept: Broken magistrate-hero turned into spymaster bureaucrat and operator of the All-Seeing Eye&lt;br /&gt;
*Motivation: Discover and destroy the traitors hiding under the Scarlett Empress&#039;s eyes.&lt;br /&gt;
*Anima: Formerly a blue waterspout, but after Endar&#039;s injury, his anima has turned into a dark whirlpool that&#039;s completely silent, even on the higher levels when it looks to be raging.&lt;br /&gt;
*Anima power: Spend 5m to get complete water freedom, plus the ability to walk on water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Endar&#039;s dark hair is kept short, and it is already beginning to show signs of graying. His jaw is angular and his deep blue eyes often scowl at those he doesn&#039;t know well. He was once more muscular, but has let himself somewhat out of shape after losing his leg. Though his prosthesis leg is well adjusted, he still limps while walking and makes a distinct noise unless he concentrates on avoiding it.&lt;br /&gt;
&lt;br /&gt;
He dresses simply, favoring darker colors, and usually wears a long, short-collared coat on top. His daiklave, the Ebony Bane Blade, is often with him unless it really doesn&#039;t suit the occasion. Likewise, he keeps his bracers with him to have access to all his hearthstones. Despite all this caution, he&#039;s never been assaulted or targeted by an assassination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength 2, Dexterity 2, Stamina 3&lt;br /&gt;
*Charisma 3, Manipulation 4, Appearance 2&lt;br /&gt;
*Perception 3, Intelligence 5, Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Bureaucracy 3&lt;br /&gt;
*Investigation 5 (Interviewing suspects +2)&lt;br /&gt;
*Larceny 3&lt;br /&gt;
*Martial Arts 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Integrity 4 (Against Terrestrial charms +2)&lt;br /&gt;
*Linguistics 4 (High Realm (native), Low Realm, Skytongue, Riverspeak, Old Realm (still learning))&lt;br /&gt;
*Lore 3 (The Realm +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Others&#039;&#039;&lt;br /&gt;
*Archery 1&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Stealth 1&lt;br /&gt;
*Melee 1&lt;br /&gt;
*Occult 3&lt;br /&gt;
*Performance 1&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Socialize 1&lt;br /&gt;
*Survival 1&lt;br /&gt;
*War 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Allies 1 (Ragara Sera, Endar&#039;s wife)&lt;br /&gt;
*Artifact 3 (6 dots: 3-dot, 2-dot and 1-dot artifacts, described below)&lt;br /&gt;
*Backing (All-Seeing Eye) 3&lt;br /&gt;
*Breeding 1 (born to a Dragon-Blooded father and mortal mother (both dead by now)&lt;br /&gt;
*Connections (All-Seeing Eye) 4&lt;br /&gt;
*Connections (Magistracy) 1&lt;br /&gt;
*Manse 3 (6 dots: 3-dot, 2-dot and 1-dot manses available, described below) &lt;br /&gt;
*Reputation 2 (Known from his time as a magistrate)&lt;br /&gt;
*Resources 3 ((not especially wealthy for a dynast)&lt;br /&gt;
*Retainers 1 (a steward and an adjutant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Artifact details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Ebony Bane Blade (black jade daiklave, Artifact 3)&#039;&#039;&lt;br /&gt;
This dark sword is narrower than usual daiklaves. The black blade looks like it&#039;s shining when light hits it. The Ebony Bane Blade has been bestowed an enchantment that allows it to penetrate armor more easily than a regular daiklave. The blade has a hearthstone setting and the hilt is hollow and can be opened to store small items (Endar keeps a vial of Arrow Frog poison here).&lt;br /&gt;
Speed 5, Accuracy +3, Damage +6L, Defense +2, Rate 3, Attune 5, Tags: Piercing&lt;br /&gt;
Additional bonuses (Jade): -1 Speed, +1 Damage&lt;br /&gt;
&lt;br /&gt;
(So it&#039;s basically a daiklave that does piercing damage, and has one extra dot in cost. I figured that should be okay, as all the Grand Something weapons do pierced as well and are Artifact 3.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Blue Jade Hearthstone Bracers (Artifact 2)&#039;&#039;&lt;br /&gt;
Commitment 4 motes, provide 3-die bonus to dodge attempts, give -1 Speed to attacks, have a hearthstone setting&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Exquisite Prosthesis Leg (Artifact 1)&#039;&#039;&lt;br /&gt;
An artificial leg made of feathersteel and jade alloy. Gives no actual bonuses over a mundane peg leg, but I figured that this could basically act as a hearthstone amulet at the same time. Due to the unusual design, the commitment cost could be double (2) what a simple amulet has. The hearthstone setting is hidden under a cap covering the knee part.&lt;br /&gt;
&lt;br /&gt;
=====Hearthstone and manse details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodstone (Manse 3, Oadenol&#039;s Codex p96)&#039;&#039;&lt;br /&gt;
Hearthstone of Water. Gives the bearer immunity against all non-magical diseases and poisons. The bearer also automatically resists all magical poisons. In addition, the bearer never bleeds.&lt;br /&gt;
The bloodstone comes from a manse belonging to the All-Seeing Eye, and is often granted to operatives who need immunity to poison when being in danger of being poisoned or when they themselves are using poison and want to avoid accidental mishaps. Endar is in the possession of the stone, but often lends it to the assassins of the Eye.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jewel of Swift Comprehension (Manse 2, Oadenol&#039;s Codex p86)&#039;&#039;&lt;br /&gt;
Hearthstone of Air. Enables the bearer to read text and conduct searches Essence + 1 times fater than normal. Also reduces the difficulty of all Lore and Investigation rolls involving reading or visual observation by 2.&lt;br /&gt;
The jewel was granted to Endar by the House Iselsi when he first started as a magistrate, and it comes from a manse in the Scavenger Lands. It&#039;s been in his possession ever since, though at one time when an earthquake caused damage to the manse, he had to return there to attune to the building again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stone of the Emerald Rooster (Manse 1, Oadenol&#039;s Codex p99)&#039;&#039;&lt;br /&gt;
Hearthstone of Wood. Gives the bearer a bonus on all Survival and Resistance rolls equal to one-hald his Valor, rounded up. This hearthstone was probably one of the reasons Endar survived after losing his leg.&lt;br /&gt;
The stone comes from the manse serving as Endar&#039;s home when he&#039;s not in the Imperial City. The manse is located a few days journey south of the Imperial City, and it was granted to him by House Ledaal when he married Ragara Sera to serve as the household for the couple. The gesture was not done for pure kindness, as by doing this House Ledaal managed direct the new family to live in a place of their choosing.&lt;br /&gt;
&lt;br /&gt;
The manse is called the Emerald Roost, and it was constructed by a Ledaal manse architect as his first work after graduating from the House of Well-Favored Aspect. The building is basically a two-story villa made of wood, with the essence channeled through the wooden frame, occasionally causing sprouts to grow from the walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normally, Endar has the Bloodstone in his daiklave, Jewel of Swift Comprehension in his leg and Stone of the Emerald Rooster in his hearthstone bracers.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&#039;&#039;Investigation&#039;&#039;&lt;br /&gt;
*First Investigation Excellency [1m/2dice dice adder]&lt;br /&gt;
*Scent-of-Crime Method [2m finds greatest guilt present with Man + Investigation]&lt;br /&gt;
*Falsehood Unearthing Attitude [5m 1wp detects lies from someone for one scene]&lt;br /&gt;
*Tampering Detection Technique [2m detects if an object has been tampered with during the last year]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larceny&#039;&#039;&lt;br /&gt;
*Observer Awareness Method [1m notices if watched with Per + Larceny]&lt;br /&gt;
*Precise Ink Technique [3m copies handwriting and style for one task]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Martial Arts&#039;&#039;&lt;br /&gt;
*Five-Dragon Fortitude [1m/2B or 1L increases soak against an attack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;&lt;br /&gt;
*Second Integrity Excellency [2m/success or DV booster]&lt;br /&gt;
*Oath of the Ten-Thousand Dragons (devoted to the Scarlet Empress) [when devotion challenged, boosts DV by Integrity]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*Third Lore Excellency [3m allows a reroll]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique [extra -1/-2 health levels]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Language-Learning Ritual [5m 1wp learns a new language after listening and meditating for an hour]&lt;br /&gt;
*Cipher Missive [3m creates a coded message that can be read by selected individuals]&lt;br /&gt;
*Wind-Carried Words Technique [1m per message plus distance, sends a private message to a range]&lt;br /&gt;
*Voices on the Wind [3+ motes can listen to speech within Essence x 100 feet]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*Terrestrial Circle Sorcery [1wp can cast sorcery]&lt;br /&gt;
*Emerald Countermagic [10m or 20m, can protect against or shatter sorcery]&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 2&lt;br /&gt;
*Conviction 4&lt;br /&gt;
*Temperance 3&lt;br /&gt;
*Valor 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Amputee [2 pt. Flaw for Exalted, 1e Player&#039;s Guide p31] (left leg replaced with a prosthesis, half movement rate, -3 to Athletics rolls involving footwork)&lt;br /&gt;
&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 11&lt;br /&gt;
*Peripheral motes 32&lt;br /&gt;
*Committed motes (peripheral) 11&lt;br /&gt;
&lt;br /&gt;
Willpower 7&lt;br /&gt;
&lt;br /&gt;
Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Incap&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*House Iselsi&lt;br /&gt;
*Scarlet Throne&lt;br /&gt;
&lt;br /&gt;
(if more than Compassion (2) are allowed without using bonus points, then at least also:&lt;br /&gt;
*Ragara Sera&lt;br /&gt;
*Ragara Parik&lt;br /&gt;
*All-Seeing Eye&lt;br /&gt;
*Emerald Roost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Four Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) Why are you more loyal to the Empress and/or the Realm than the average Dynast?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From young age, I was conditioned to serve the Scarlet Empress and to stay faithful to her. All Iselsi owe it to her, as if it wasn&#039;t for her benevolence, our house would be in the same state as the Manosque, all because of a few traitors to the Empire.&lt;br /&gt;
&lt;br /&gt;
I have the Empress to thank for my past appointment to a magistrate, and I have her to thank me for my current position with the All-Seeing Eye. She has so proved that she respects the work I do, and it is a matter of personal honor for me to be loyal to her.&lt;br /&gt;
&lt;br /&gt;
Moreover, she is the sole reason the Realm is where it is now, at the height of its power. She is the sole reason all the Creation exists at the moment. I would die for her cause, and so should every other dynast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Who do you serve, apart from the Empress? Who else constitutes a superior?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I serve the All-Seeing Eye, which serves the Empress. I also serve my original house, the Iselsi, which also serves the Empress. My elders in House Ledaal are knowledgeable, even more so than the Iselsi, but I only pay them lip service unless their wants converge with those of the Empress and the Eye.&lt;br /&gt;
&lt;br /&gt;
However, I have doubts abouts those behind the All-Seeing Eye, the secret masters who control it. The Empress must know of them, I realize, but I do not yet know how she can trust them. I must investigate these faceless figures behind the Eye to know who they are and if they really should be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) What did you openly achieve in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I worked as a magistrate for nearly fifty years. During this time, I have purged the Realm of many traitors and conspirators who have sought to hurt the Realm.&lt;br /&gt;
&lt;br /&gt;
The dim-witted fools who tried to sell information of our navy to Lookshy were uncovered by my skills, and I defeated their leader - a Lost Egg adopted to a Great House but faithful to Lookshy - in a fight atop of a First Age Shipyard.&lt;br /&gt;
&lt;br /&gt;
The hiding place of the leaders of the Bloodied Scythe Uprising was found by me, and I lead the troop that went there to subdue the rebellion. During the battle, I saved the life of a favored grandson of the Empress by slaying the the one threatening his life - an Outcaste working with the rebels and using a stolen Dragon Armor.&lt;br /&gt;
&lt;br /&gt;
I have tried, judged and sometimes executed many corrupt officials who have been preying on the poor. During my tour in the north-western coast of the Blessed Isle, my name became so known that officials with things to hide have even fled when they&#039;ve heard that I was coming to their town.&lt;br /&gt;
&lt;br /&gt;
Then... I had started a tour in the Northern Threshold, and I fought the Lunar Anathema called Roaming Moonstone Axe. I had the... debatable honor of being the only Dragon-Blooded who has survived a battle with him... I guess that&#039;s an achievement... but not one I wanted to sacrifice my left leg for.&lt;br /&gt;
&lt;br /&gt;
For the past decades, I have worked for the Eye, and my accomplishments have been more... clandestine. Directing spies against foreign nations and planning assassinations even within the Realm... That&#039;s not something they tell tales of. So my fame has diminished, and I&#039;m probably not even know to this generation the Realm&#039;s populace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4) What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A part of me died when I was mauled by the Anathema. I never fully recovered, even though I know those who have remained worthy warriors even though they have lost a leg. It is a shame to me, that I wasn&#039;t able to recover like I wanted. Or maybe I didn&#039;t want, after being in that fight.&lt;br /&gt;
&lt;br /&gt;
I still long for action. My daiklave hasn&#039;t dulled with my skills, and I still want to believe that I could best another Dragon-Blood in a fight. I still want to believe that I could carry out the same missions as my operatives do. I even want to believe that I might be secretly attacked, forced to defend myself and then triumph, even if I&#039;m not sure of the outcome.&lt;br /&gt;
&lt;br /&gt;
I was once a proud man. While I still have some pride and honor, I am not above using deception or poison if I were in a fight. In fact, some parts of me are waiting for it.&lt;br /&gt;
&lt;br /&gt;
While I am loyal to the All-Seeign Eye, I have my doubts about who really controls the Eye and for what cause. If I investigate, if I find out things I don&#039;t like... What will I do then? What if I find that the interests of the Empress, of the Eye, of the Iselsi... if they don&#039;t agree with one another. Who will I be faithful in the end? I... I don&#039;t know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ledaal Endar (born Iselsi Radu) was integrated into House Ledaal under an invented identity with the help of another Iselsi hiding within the other house. This happened after Radu&#039;s early exaltation and after the boy was properly conditioned to never reveal his secret and to stay faithful to the Iselsi and the Scarlet Throne.&lt;br /&gt;
&lt;br /&gt;
Radu, now Endar, studied in the Spiral Academy, but didn&#039;t find the bureaucratic life right for him. So he went to tour the Threshold after graduating, doing some soul-searching, he claimed. Actually, he went to a satrapy secretly ruled by the Iselsi to discuss where the future would take him.&lt;br /&gt;
&lt;br /&gt;
There, Endar received an intensive combat training with promises that he was on his way to become a magistrate once they would orchestrate an incident that brings him to the Scarlett Empress&#039; attention in a good way. This incident took place ten years later, when Endar exposed a traitor to the Empire in the presence of the Empress. In fact, the Empress might have been playing along in the plot, wanting a good reason to appoint a young magistrate who would be loyal to her and the Scarlet Throne in the way only an Iselsi can. Even this day, Endar doesn&#039;t know the truth behind this intrigue.&lt;br /&gt;
&lt;br /&gt;
However, Endar became a magistrate, most often traveling alone and rooting out corruption and keeping his eyes open for dangers to the Realm. During his years, Endar revealed a conspiracy of dynasts selling information to Lookshy, investigated many corrupt officials (often finding guilt if there was any) and uncovered evidence that enabled the Empire to subdue the Bloodied Scythe Uprising before it grew too large.&lt;br /&gt;
&lt;br /&gt;
His success earned Endar jade and fame, and he eventually married an Air-aspected dynast from House Ragara. Endar&#039;s wife, Ragara Sera, is a sorceress, and while they later had one Exalted and one un-Exalted child, there isn&#039;t really actual love between the couple, but some genuine affection nonetheless.&lt;br /&gt;
&lt;br /&gt;
Still continuing his tasks as a magistrate, Endar had the misfortune of confronting a Lunar Anathema while traveling in the Northern Threshold. The beast slew his few men, and the two fought fiercely. The battle ended when the Anathema had gravely wounded Endar and severed his left leg above the knee, and Endar done the same to the Lunar&#039;s weapon arm with his daiklave. As Endar was lying in the ground, near death, the Anathema sneered and nearly instantly regenerated its missing arm back. It likely then made a remark of Endar&#039;s lost leg in Old Realm, but the Terrestrial didn&#039;t fully comprehend it. However, the way the Dragon-Blooded had fought had impressed the beast, and so it left him alive (though near death), leg amputated with a Grimcleaver.&lt;br /&gt;
&lt;br /&gt;
It took weeks of crawling and fighting wild animals, but Endar managed to drag himself close enough to Cherak to get help. However, the stump where his leg had been had remained untreated for so long that not even medical charms could restore the leg again. He returned to the Realm as a cripple who was no longer fit for a magistrate.&lt;br /&gt;
&lt;br /&gt;
After Sera claimed back a favor from an artificer she had studied with in the Heptagram, Endar was fitted with an artificial leg that allowed him to walk, even if this was slow. Then, the Scarlet Empress herself let Endar know that he would not be wasted in some pen-pusher job, but he would join the All-Seeing Eye on the administrative level. Whether it was the Empress herself deciding, or if this was a proposal from the Iselsi running the Eye, Endar was now in deep debt to both parties.&lt;br /&gt;
&lt;br /&gt;
This was fifty years from now. Endar has advanced far within the hierarchy of the Eye, becoming an operator and overseeing numerous spies and managing operatives of his own. Though much of his work is administrative, he still longs for to do field work himself even though he knows that his disability makes him unfit for such work. His loyalties still lie with the Scarlet Throne and his original house, the Iselsi, like they do with so many other members of the All-Seeing Eye. However, the years and his work have made him more paranoid than before. He knows the Eye has secret masters of its own, and he is not sure they share his own loyalties.&lt;br /&gt;
&lt;br /&gt;
Recently, the house elders have informed him that someone close to the Scarlet Empress is plotting an assassination or even a coup. Then, just afterwards, comes the mysterious invitation hinting of the Bound Devil Chambers Conspiracy. Is it a coincidence? Even if not, it could offer the chance of finding out the potential assassin and counter-assassinate the traitor, no matter the cost to Endar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Ragara Sera, Endar&#039;s wife, is an Air-aspected sorceress few years shy of her first century. They have been married for sixty years and were brought together by a Ragara matchmaker after the house had some problem arranging a suitable marriage for Sera due to her being a sorceress. There was little love between the two at first, and it has never flamed passionately, but they have learned to respect and care for each other. Sera, strangely for one with her education, works in the Thousand Scales under Bal Keraz as a junior minister, assisting in matters requiring sorcery.&lt;br /&gt;
&lt;br /&gt;
Ragara Maya, Endar&#039;s daughter and first child, never Exalted. As a result, Endar hasn&#039;t had much to do with her. Maya is now married to another Ragara patrician from another branch of the family, and while their son, Karuma, is already past the age to Exalt, they have high hopes for their daughter, Sini.&lt;br /&gt;
&lt;br /&gt;
Ragara Parik, Endar&#039;s son, has recently Exalted - as an Earth aspect. At Sera&#039;s insistence, she and Endar have arranged Parik a place in the Heptagram, where he will be leaving soon. Parik has shown some sadistic tendencies during his time in the primary school, but Endar believes these will go away once he grows up a bit.&lt;br /&gt;
&lt;br /&gt;
Endar&#039;s mother - the woman who gave him birth and raised him - was named Vysia, but she was a mortal and is already long gone. His father was an Iselsi, but one who he never knew or never even learned his name. Endar think that Ledaal Elias - the Iselsi already hiding within House Ledaal and who helped to created Endar&#039;s identity - might have been his father. The rare times they met, Elias seemed to treat Endar with regard one might give his own son. Endar never managed to ask him about it, as he disappeared already during Endar&#039;s time as a magistrate, thought to have met his fate somewhere in the Threshold.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=68296</id>
		<title>Ledaal Endar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=68296"/>
		<updated>2007-11-21T21:23:54Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Backgrounds */ Dropped Resources from 4 -&amp;gt; 3 (-2 bp)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ledaal Endar is a character played by Shantak in [[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;br /&gt;
&lt;br /&gt;
==Ledaal Endar==&lt;br /&gt;
*Aspect: Water&lt;br /&gt;
*Concept: Broken magistrate-hero turned into spymaster bureaucrat and operator of the All-Seeing Eye&lt;br /&gt;
*Motivation: Discover and destroy the traitors hiding under the Scarlett Empress&#039;s eyes.&lt;br /&gt;
*Anima: Formerly a blue waterspout, but after Endar&#039;s injury, his anima has turned into a dark whirlpool that&#039;s completely silent, even on the higher levels when it looks to be raging.&lt;br /&gt;
*Anima power: Spend 5m to get complete water freedom, plus the ability to walk on water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Endar&#039;s dark hair is kept short, and it is already beginning to show signs of graying. His jaw is angular and his deep blue eyes often scowl at those he doesn&#039;t know well. He was once more muscular, but has let himself somewhat out of shape after losing his leg. Though his prosthesis leg is well adjusted, he still limps while walking and makes a distinct noise unless he concentrates on avoiding it.&lt;br /&gt;
&lt;br /&gt;
He dresses simply, favoring darker colors, and usually wears a long, short-collared coat on top. His daiklave, the Ebony Bane Blade, is often with him unless it really doesn&#039;t suit the occasion. Likewise, he keeps his bracers with him to have access to all his hearthstones. Despite all this caution, he&#039;s never been assaulted or targeted by an assassination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength 2, Dexterity 2, Stamina 3&lt;br /&gt;
*Charisma 3, Manipulation 4, Appearance 2&lt;br /&gt;
*Perception 3, Intelligence 5, Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Bureaucracy 3&lt;br /&gt;
*Investigation 5 (Interviewing suspects +2)&lt;br /&gt;
*Larceny 3&lt;br /&gt;
*Martial Arts 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Integrity 4 (Against Terrestrial charms +2)&lt;br /&gt;
*Linguistics 4 (High Realm (native), Low Realm, Skytongue, Riverspeak, Old Realm (still learning))&lt;br /&gt;
*Lore 3 (The Realm +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Others&#039;&#039;&lt;br /&gt;
*Archery 1&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Stealth 1&lt;br /&gt;
*Melee 1&lt;br /&gt;
*Occult 3&lt;br /&gt;
*Performance 1&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Socialize 1&lt;br /&gt;
*Survival 1&lt;br /&gt;
*War 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Allies 1 (Ragara Sera, Endar&#039;s wife)&lt;br /&gt;
*Artifact 3 (6 dots: 3-dot, 2-dot and 1-dot artifacts, described below)&lt;br /&gt;
*Backing (All-Seeing Eye) 3&lt;br /&gt;
*Breeding 1 (born to a Dragon-Blooded father and mortal mother (both dead by now)&lt;br /&gt;
*Connections (All-Seeing Eye) 4&lt;br /&gt;
*Connections (Magistracy) 1&lt;br /&gt;
*Manse 3 (6 dots: 3-dot, 2-dot and 1-dot manses available, described below) &lt;br /&gt;
*Reputation 2 (Known from his time as a magistrate)&lt;br /&gt;
*Resources 3 (moderately wealthy for a dynast)&lt;br /&gt;
*Retainers 1 (a steward and an adjutant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Artifact details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Ebony Bane Blade (black jade daiklave, Artifact 3)&#039;&#039;&lt;br /&gt;
This dark sword is narrower than usual daiklaves. The black blade looks like it&#039;s shining when light hits it. The Ebony Bane Blade has been bestowed an enchantment that allows it to penetrate armor more easily than a regular daiklave. The blade has a hearthstone setting and the hilt is hollow and can be opened to store small items (Endar keeps a vial of Arrow Frog poison here).&lt;br /&gt;
Speed 5, Accuracy +3, Damage +6L, Defense +2, Rate 3, Attune 5, Tags: Piercing&lt;br /&gt;
Additional bonuses (Jade): -1 Speed, +1 Damage&lt;br /&gt;
&lt;br /&gt;
(So it&#039;s basically a daiklave that does piercing damage, and has one extra dot in cost. I figured that should be okay, as all the Grand Something weapons do pierced as well and are Artifact 3.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Blue Jade Hearthstone Bracers (Artifact 2)&#039;&#039;&lt;br /&gt;
Commitment 4 motes, provide 3-die bonus to dodge attempts, give -1 Speed to attacks, have a hearthstone setting&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Exquisite Prosthesis Leg (Artifact 1)&#039;&#039;&lt;br /&gt;
An artificial leg made of feathersteel and jade alloy. Gives no actual bonuses over a mundane peg leg, but I figured that this could basically act as a hearthstone amulet at the same time. Due to the unusual design, the commitment cost could be double (2) what a simple amulet has. The hearthstone setting is hidden under a cap covering the knee part.&lt;br /&gt;
&lt;br /&gt;
=====Hearthstone and manse details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodstone (Manse 3, Oadenol&#039;s Codex p96)&#039;&#039;&lt;br /&gt;
Hearthstone of Water. Gives the bearer immunity against all non-magical diseases and poisons. The bearer also automatically resists all magical poisons. In addition, the bearer never bleeds.&lt;br /&gt;
The bloodstone comes from a manse belonging to the All-Seeing Eye, and is often granted to operatives who need immunity to poison when being in danger of being poisoned or when they themselves are using poison and want to avoid accidental mishaps. Endar is in the possession of the stone, but often lends it to the assassins of the Eye.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jewel of Swift Comprehension (Manse 2, Oadenol&#039;s Codex p86)&#039;&#039;&lt;br /&gt;
Hearthstone of Air. Enables the bearer to read text and conduct searches Essence + 1 times fater than normal. Also reduces the difficulty of all Lore and Investigation rolls involving reading or visual observation by 2.&lt;br /&gt;
The jewel was granted to Endar by the House Iselsi when he first started as a magistrate, and it comes from a manse in the Scavenger Lands. It&#039;s been in his possession ever since, though at one time when an earthquake caused damage to the manse, he had to return there to attune to the building again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stone of the Emerald Rooster (Manse 1, Oadenol&#039;s Codex p99)&#039;&#039;&lt;br /&gt;
Hearthstone of Wood. Gives the bearer a bonus on all Survival and Resistance rolls equal to one-hald his Valor, rounded up. This hearthstone was probably one of the reasons Endar survived after losing his leg.&lt;br /&gt;
The stone comes from the manse serving as Endar&#039;s home when he&#039;s not in the Imperial City. The manse is located a few days journey south of the Imperial City, and it was granted to him by House Ledaal when he married Ragara Sera to serve as the household for the couple. The gesture was not done for pure kindness, as by doing this House Ledaal managed direct the new family to live in a place of their choosing.&lt;br /&gt;
&lt;br /&gt;
The manse is called the Emerald Roost, and it was constructed by a Ledaal manse architect as his first work after graduating from the House of Well-Favored Aspect. The building is basically a two-story villa made of wood, with the essence channeled through the wooden frame, occasionally causing sprouts to grow from the walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normally, Endar has the Bloodstone in his daiklave, Jewel of Swift Comprehension in his leg and Stone of the Emerald Rooster in his hearthstone bracers.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&#039;&#039;Investigation&#039;&#039;&lt;br /&gt;
*First Investigation Excellency [1m/2dice dice adder]&lt;br /&gt;
*Scent-of-Crime Method [2m finds greatest guilt present with Man + Investigation]&lt;br /&gt;
*Falsehood Unearthing Attitude [5m 1wp detects lies from someone for one scene]&lt;br /&gt;
*Tampering Detection Technique [2m detects if an object has been tampered with during the last year]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larceny&#039;&#039;&lt;br /&gt;
*Observer Awareness Method [1m notices if watched with Per + Larceny]&lt;br /&gt;
*Precise Ink Technique [3m copies handwriting and style for one task]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Martial Arts&#039;&#039;&lt;br /&gt;
*Five-Dragon Fortitude [1m/2B or 1L increases soak against an attack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;&lt;br /&gt;
*Second Integrity Excellency [2m/success or DV booster]&lt;br /&gt;
*Oath of the Ten-Thousand Dragons (devoted to the Scarlet Empress) [when devotion challenged, boosts DV by Integrity]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*Third Lore Excellency [3m allows a reroll]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique [extra -1/-2 health levels]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Language-Learning Ritual [5m 1wp learns a new language after listening and meditating for an hour]&lt;br /&gt;
*Cipher Missive [3m creates a coded message that can be read by selected individuals]&lt;br /&gt;
*Wind-Carried Words Technique [1m per message plus distance, sends a private message to a range]&lt;br /&gt;
*Voices on the Wind [3+ motes can listen to speech within Essence x 100 feet]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*Terrestrial Circle Sorcery [1wp can cast sorcery]&lt;br /&gt;
*Emerald Countermagic [10m or 20m, can protect against or shatter sorcery]&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 2&lt;br /&gt;
*Conviction 4&lt;br /&gt;
*Temperance 3&lt;br /&gt;
*Valor 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Amputee [2 pt. Flaw for Exalted, 1e Player&#039;s Guide p31] (left leg replaced with a prosthesis, half movement rate, -3 to Athletics rolls involving footwork)&lt;br /&gt;
&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 11&lt;br /&gt;
*Peripheral motes 32&lt;br /&gt;
*Committed motes (peripheral) 11&lt;br /&gt;
&lt;br /&gt;
Willpower 7&lt;br /&gt;
&lt;br /&gt;
Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Incap&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*House Iselsi&lt;br /&gt;
*Scarlet Throne&lt;br /&gt;
&lt;br /&gt;
(if more than Compassion (2) are allowed without using bonus points, then at least also:&lt;br /&gt;
*Ragara Sera&lt;br /&gt;
*Ragara Parik&lt;br /&gt;
*All-Seeing Eye&lt;br /&gt;
*Emerald Roost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Four Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) Why are you more loyal to the Empress and/or the Realm than the average Dynast?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From young age, I was conditioned to serve the Scarlet Empress and to stay faithful to her. All Iselsi owe it to her, as if it wasn&#039;t for her benevolence, our house would be in the same state as the Manosque, all because of a few traitors to the Empire.&lt;br /&gt;
&lt;br /&gt;
I have the Empress to thank for my past appointment to a magistrate, and I have her to thank me for my current position with the All-Seeing Eye. She has so proved that she respects the work I do, and it is a matter of personal honor for me to be loyal to her.&lt;br /&gt;
&lt;br /&gt;
Moreover, she is the sole reason the Realm is where it is now, at the height of its power. She is the sole reason all the Creation exists at the moment. I would die for her cause, and so should every other dynast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Who do you serve, apart from the Empress? Who else constitutes a superior?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I serve the All-Seeing Eye, which serves the Empress. I also serve my original house, the Iselsi, which also serves the Empress. My elders in House Ledaal are knowledgeable, even more so than the Iselsi, but I only pay them lip service unless their wants converge with those of the Empress and the Eye.&lt;br /&gt;
&lt;br /&gt;
However, I have doubts abouts those behind the All-Seeing Eye, the secret masters who control it. The Empress must know of them, I realize, but I do not yet know how she can trust them. I must investigate these faceless figures behind the Eye to know who they are and if they really should be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) What did you openly achieve in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I worked as a magistrate for nearly fifty years. During this time, I have purged the Realm of many traitors and conspirators who have sought to hurt the Realm.&lt;br /&gt;
&lt;br /&gt;
The dim-witted fools who tried to sell information of our navy to Lookshy were uncovered by my skills, and I defeated their leader - a Lost Egg adopted to a Great House but faithful to Lookshy - in a fight atop of a First Age Shipyard.&lt;br /&gt;
&lt;br /&gt;
The hiding place of the leaders of the Bloodied Scythe Uprising was found by me, and I lead the troop that went there to subdue the rebellion. During the battle, I saved the life of a favored grandson of the Empress by slaying the the one threatening his life - an Outcaste working with the rebels and using a stolen Dragon Armor.&lt;br /&gt;
&lt;br /&gt;
I have tried, judged and sometimes executed many corrupt officials who have been preying on the poor. During my tour in the north-western coast of the Blessed Isle, my name became so known that officials with things to hide have even fled when they&#039;ve heard that I was coming to their town.&lt;br /&gt;
&lt;br /&gt;
Then... I had started a tour in the Northern Threshold, and I fought the Lunar Anathema called Roaming Moonstone Axe. I had the... debatable honor of being the only Dragon-Blooded who has survived a battle with him... I guess that&#039;s an achievement... but not one I wanted to sacrifice my left leg for.&lt;br /&gt;
&lt;br /&gt;
For the past decades, I have worked for the Eye, and my accomplishments have been more... clandestine. Directing spies against foreign nations and planning assassinations even within the Realm... That&#039;s not something they tell tales of. So my fame has diminished, and I&#039;m probably not even know to this generation the Realm&#039;s populace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4) What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A part of me died when I was mauled by the Anathema. I never fully recovered, even though I know those who have remained worthy warriors even though they have lost a leg. It is a shame to me, that I wasn&#039;t able to recover like I wanted. Or maybe I didn&#039;t want, after being in that fight.&lt;br /&gt;
&lt;br /&gt;
I still long for action. My daiklave hasn&#039;t dulled with my skills, and I still want to believe that I could best another Dragon-Blood in a fight. I still want to believe that I could carry out the same missions as my operatives do. I even want to believe that I might be secretly attacked, forced to defend myself and then triumph, even if I&#039;m not sure of the outcome.&lt;br /&gt;
&lt;br /&gt;
I was once a proud man. While I still have some pride and honor, I am not above using deception or poison if I were in a fight. In fact, some parts of me are waiting for it.&lt;br /&gt;
&lt;br /&gt;
While I am loyal to the All-Seeign Eye, I have my doubts about who really controls the Eye and for what cause. If I investigate, if I find out things I don&#039;t like... What will I do then? What if I find that the interests of the Empress, of the Eye, of the Iselsi... if they don&#039;t agree with one another. Who will I be faithful in the end? I... I don&#039;t know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ledaal Endar (born Iselsi Radu) was integrated into House Ledaal under an invented identity with the help of another Iselsi hiding within the other house. This happened after Radu&#039;s early exaltation and after the boy was properly conditioned to never reveal his secret and to stay faithful to the Iselsi and the Scarlet Throne.&lt;br /&gt;
&lt;br /&gt;
Radu, now Endar, studied in the Spiral Academy, but didn&#039;t find the bureaucratic life right for him. So he went to tour the Threshold after graduating, doing some soul-searching, he claimed. Actually, he went to a satrapy secretly ruled by the Iselsi to discuss where the future would take him.&lt;br /&gt;
&lt;br /&gt;
There, Endar received an intensive combat training with promises that he was on his way to become a magistrate once they would orchestrate an incident that brings him to the Scarlett Empress&#039; attention in a good way. This incident took place ten years later, when Endar exposed a traitor to the Empire in the presence of the Empress. In fact, the Empress might have been playing along in the plot, wanting a good reason to appoint a young magistrate who would be loyal to her and the Scarlet Throne in the way only an Iselsi can. Even this day, Endar doesn&#039;t know the truth behind this intrigue.&lt;br /&gt;
&lt;br /&gt;
However, Endar became a magistrate, most often traveling alone and rooting out corruption and keeping his eyes open for dangers to the Realm. During his years, Endar revealed a conspiracy of dynasts selling information to Lookshy, investigated many corrupt officials (often finding guilt if there was any) and uncovered evidence that enabled the Empire to subdue the Bloodied Scythe Uprising before it grew too large.&lt;br /&gt;
&lt;br /&gt;
His success earned Endar jade and fame, and he eventually married an Air-aspected dynast from House Ragara. Endar&#039;s wife, Ragara Sera, is a sorceress, and while they later had one Exalted and one un-Exalted child, there isn&#039;t really actual love between the couple, but some genuine affection nonetheless.&lt;br /&gt;
&lt;br /&gt;
Still continuing his tasks as a magistrate, Endar had the misfortune of confronting a Lunar Anathema while traveling in the Northern Threshold. The beast slew his few men, and the two fought fiercely. The battle ended when the Anathema had gravely wounded Endar and severed his left leg above the knee, and Endar done the same to the Lunar&#039;s weapon arm with his daiklave. As Endar was lying in the ground, near death, the Anathema sneered and nearly instantly regenerated its missing arm back. It likely then made a remark of Endar&#039;s lost leg in Old Realm, but the Terrestrial didn&#039;t fully comprehend it. However, the way the Dragon-Blooded had fought had impressed the beast, and so it left him alive (though near death), leg amputated with a Grimcleaver.&lt;br /&gt;
&lt;br /&gt;
It took weeks of crawling and fighting wild animals, but Endar managed to drag himself close enough to Cherak to get help. However, the stump where his leg had been had remained untreated for so long that not even medical charms could restore the leg again. He returned to the Realm as a cripple who was no longer fit for a magistrate.&lt;br /&gt;
&lt;br /&gt;
After Sera claimed back a favor from an artificer she had studied with in the Heptagram, Endar was fitted with an artificial leg that allowed him to walk, even if this was slow. Then, the Scarlet Empress herself let Endar know that he would not be wasted in some pen-pusher job, but he would join the All-Seeing Eye on the administrative level. Whether it was the Empress herself deciding, or if this was a proposal from the Iselsi running the Eye, Endar was now in deep debt to both parties.&lt;br /&gt;
&lt;br /&gt;
This was fifty years from now. Endar has advanced far within the hierarchy of the Eye, becoming an operator and overseeing numerous spies and managing operatives of his own. Though much of his work is administrative, he still longs for to do field work himself even though he knows that his disability makes him unfit for such work. His loyalties still lie with the Scarlet Throne and his original house, the Iselsi, like they do with so many other members of the All-Seeing Eye. However, the years and his work have made him more paranoid than before. He knows the Eye has secret masters of its own, and he is not sure they share his own loyalties.&lt;br /&gt;
&lt;br /&gt;
Recently, the house elders have informed him that someone close to the Scarlet Empress is plotting an assassination or even a coup. Then, just afterwards, comes the mysterious invitation hinting of the Bound Devil Chambers Conspiracy. Is it a coincidence? Even if not, it could offer the chance of finding out the potential assassin and counter-assassinate the traitor, no matter the cost to Endar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Ragara Sera, Endar&#039;s wife, is an Air-aspected sorceress few years shy of her first century. They have been married for sixty years and were brought together by a Ragara matchmaker after the house had some problem arranging a suitable marriage for Sera due to her being a sorceress. There was little love between the two at first, and it has never flamed passionately, but they have learned to respect and care for each other. Sera, strangely for one with her education, works in the Thousand Scales under Bal Keraz as a junior minister, assisting in matters requiring sorcery.&lt;br /&gt;
&lt;br /&gt;
Ragara Maya, Endar&#039;s daughter and first child, never Exalted. As a result, Endar hasn&#039;t had much to do with her. Maya is now married to another Ragara patrician from another branch of the family, and while their son, Karuma, is already past the age to Exalt, they have high hopes for their daughter, Sini.&lt;br /&gt;
&lt;br /&gt;
Ragara Parik, Endar&#039;s son, has recently Exalted - as an Earth aspect. At Sera&#039;s insistence, she and Endar have arranged Parik a place in the Heptagram, where he will be leaving soon. Parik has shown some sadistic tendencies during his time in the primary school, but Endar believes these will go away once he grows up a bit.&lt;br /&gt;
&lt;br /&gt;
Endar&#039;s mother - the woman who gave him birth and raised him - was named Vysia, but she was a mortal and is already long gone. His father was an Iselsi, but one who he never knew or never even learned his name. Endar think that Ledaal Elias - the Iselsi already hiding within House Ledaal and who helped to created Endar&#039;s identity - might have been his father. The rare times they met, Elias seemed to treat Endar with regard one might give his own son. Endar never managed to ask him about it, as he disappeared already during Endar&#039;s time as a magistrate, thought to have met his fate somewhere in the Threshold.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=BDCC_character_template&amp;diff=67570</id>
		<title>BDCC character template</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=BDCC_character_template&amp;diff=67570"/>
		<updated>2007-11-17T23:39:51Z</updated>

		<summary type="html">&lt;p&gt;Shantak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;(name) is a character played by (player) in [[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;br /&gt;
&lt;br /&gt;
==name==&lt;br /&gt;
*Aspect: &lt;br /&gt;
*Concept: &lt;br /&gt;
*Motivation: &lt;br /&gt;
*Anima: &lt;br /&gt;
*Anima power: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
text&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength , Dexterity , Stamina &lt;br /&gt;
*Charisma , Manipulation , Appearance &lt;br /&gt;
*Perception , Intelligence , Wits &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Others&#039;&#039;&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
*Ability&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Background&lt;br /&gt;
*Background&lt;br /&gt;
*Background&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Artifact details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Artifact (Artifact X)&#039;&#039;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Hearthstone and manse details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Hearthstone (Manse X, page number)&#039;&#039;&lt;br /&gt;
Description&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&#039;&#039;Ability&#039;&#039;&lt;br /&gt;
*Charm [descrpition]&lt;br /&gt;
*Charm [descrpition]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ability&#039;&#039;&lt;br /&gt;
*Charm [description]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion &lt;br /&gt;
*Conviction &lt;br /&gt;
*Temperance &lt;br /&gt;
*Valor &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Essence X&lt;br /&gt;
*Personal motes X&lt;br /&gt;
*Peripheral motes X&lt;br /&gt;
*Committed motes (peripheral) X&lt;br /&gt;
&lt;br /&gt;
Willpower X&lt;br /&gt;
&lt;br /&gt;
Health Levels: -0/-1/-1/-2/-2/-4/Incap&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*Intimacy&lt;br /&gt;
*Intimacy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Four Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) Why are you more loyal to the Empress and/or the Realm than the average Dynast?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
answer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Who do you serve, apart from the Empress? Who else constitutes a superior?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
answer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) What did you openly achieve in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
answer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4) What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
answer&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Backstory&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67569</id>
		<title>Bound Devil Chambers Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67569"/>
		<updated>2007-11-17T23:39:25Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added character sheet template link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is not an epic of heroics. It is a history. A history of the wondrous, but with the blemishes, and losses and caprices of real history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These are not superheroes or classic demigods. They are rulers- specifically, they are Princes of the Earth. Lords, admirals, artists and innovators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are the figures who shape ideas, most of all, the idea of Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are&#039;&#039; &#039;&#039;&#039; Bound Devil Chambers Conspiracy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There have always been legends surrounding those few Dynasts allowed entry to the Imperial Manse. The one most whispered, and thus least likely to be true, is the legend of the Bound Devil Chambers Conspiracy. They say there are rooms where councils are perfectly warded from prying ears and the ancient Anathemic lords of the Manse plotted and schemed. The story goes that the Scarlet Empress gathers the most luminous and loyal of her descendants within these chambers and makes of them a council to work her will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wise scoff, as what need would the infallible Empress have of another system of control, another wheel within the many wheels of the Dynasty? Anyway, the last name associated with the group died fourteen years ago years ago, and since then, no member of the Host has entered the Manse anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus, you are shocked and awed when you receive a message in the hand of the Empress&#039; seneschal requesting you enter the manse alone on the darkest night of Calibration to discuss matters of grave import...&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Bound Devil Chambers Conspiracy&#039;&#039;&#039;==&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
&lt;br /&gt;
The Wiki page for the Exalted play-by-post game featuring Dynastic Illuminati-style High-Stakes Politics&lt;br /&gt;
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==Player Characters==&lt;br /&gt;
*[[V&#039;neef Somat]]: Idealist Renaissance man. Played by Victor Von Villain&lt;br /&gt;
*[[Mnemon Daikanis]]: Reckless sorcerer and master summoner. Played by Gyrfalcon.&lt;br /&gt;
*[[Ledaal Endar]]: Broken hero, now an operator for the All-Seeing Eye. Played by Shantak.&lt;br /&gt;
*[[Nellens Vieu]]: Mysterious super-spy also known as the Blind Wind. Played by chrespo.&lt;br /&gt;
*[[Mnemon Ai]]: General who&#039;s both strategist and provincial administrator. Played by Axelius.&lt;br /&gt;
*[[Peleps Illibe]]: Ascendant naval admiral and hound-dog deliberator. Played by Harsh Grim Con.&lt;br /&gt;
*[[Cynis Magnos]]: Truly pious slaver and procurer. Played by Phantom Grunweasel.&lt;br /&gt;
*[[Sesus Sikandi]]: Elemental hero of epic proportions. Played by Argent.&lt;br /&gt;
*[[Brass Wolf]]: Fanatical super-soldier obsessed with the Empress. Played by Death&#039;s toe.&lt;br /&gt;
*[[Crashing Wave]]: Disciplined traditionalist Immaculate monk. Played by Kaiu Keiichi.&lt;br /&gt;
*[[Ledaal Cordelia]]: Romantic traveler, linguist and author. Played by S7Michelle.&lt;br /&gt;
*[[Tepet Enkada]]: Reputable combat sorcerer. Played by etu.&lt;br /&gt;
&lt;br /&gt;
[[BDCC character template]]&lt;br /&gt;
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==Recruitment Notes==&lt;br /&gt;
The game is going to focus on what the Dynasty is.&lt;br /&gt;
&lt;br /&gt;
I want players interested in playing up the complex nature of being a century-old elemental super-soldiers raised under the assumption that they are enlightened bodhisattvas and indoctrinated to engage in petty battles of one-upmanship to be better prepared to face the coming demons and dangers of the Age of Sorrows.&lt;br /&gt;
&lt;br /&gt;
We’re talking about Grant Morison doing Jane Austin and I, Claudius through the eyes of Jack Vance. We’re talking about complex tea ceremonies involving poisons ground from flowers found only in virgin’s dreams, and duels of honour between mecha-pilots over who may ask Lady Mnemon Tenaka to dance at the Calibration Festival, and kung-fu feuds between dojo’s that support different forms of sculpting. We’re talking about the ancient blood-cult’s ziggurat you purified as a childhood folly being used by your great-grandson raise unicorns and sabre-tooth tigers for competitive shows, or a God-Emperor with fiery eyes and super-strength bending on knee for Imperial sanction because he is your exotic foreigner client.&lt;br /&gt;
&lt;br /&gt;
But I’m rambling, so lets get to the meat of it.&lt;br /&gt;
&lt;br /&gt;
The PC’s will be a secret group reporting directly to the Scarlet Empress, subtly enacting her will. The game is set 2 years before the Fall of Thorns, at the apogee of Imperial power. As such characters will:&lt;br /&gt;
&lt;br /&gt;
*Be very powerful. Character Creation will be: Starting Charms (15, with at least 7 from your Aspect and 3 from your favoured Abilities), Starting Virtues (7), Starting Permanent Essence (3), Bonus Points (45). The Scarlet Empress is seeking those with power and influence, but not too much power and influence. In other words, heroes, legends and leaders, but not possible challengers to her undisputed mastery of all.&lt;br /&gt;
&lt;br /&gt;
*Be at least century old, and under two centuries old. This is non-negotiable, as my vision of the Realm doesn’t allow upstarts to reach the highest peaks of power.&lt;br /&gt;
&lt;br /&gt;
*Must have a bunch of interesting, glorious accomplishments worthy of being a luminary of the Host for decades upon decades. Given I’ll be playing with the fact the entire Host could barely fill a middle-sized Australian mining town, and thus everyone knows everyone, and at the same time everyone is Doc Savage-level cool, I need stuff to work with. Not a long backstory if that’s not your thing, but a clear set of principles to work with when building up the society around you. So be sure to make your guy cool and unique, not “just a typical realm sorcerer with a few demons” or “a fire-aspected melee guy” or whatnot. Not that those ideas are bad, they’re just not enough.&lt;br /&gt;
&lt;br /&gt;
*Be very loyal. Some of you will be ambitious, some will be pragmatists, some will be elemental saints and some will be mindless super-soldiers. All, however, will be the kind of people who will support the Empress above any other interest, at least for now.&lt;br /&gt;
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*Chosen from all corners of the Realm. Strong shtick protection is built into the conceit. This Illuminati-like Council was meant to be a microcosm of the way the Realm interacts internally, and to add another layer of hidden complexity to her system of control. As such, no 2 PC’s should overlap too much. Claim your shtick along the lines of House/Institution/Personal Skills, and we’ll keep everyone else away. &#039;&#039;Example: Having two soldier-types would okay, if one was a beloved leader of legions from the Army, one a sullen strategist from the Navy. Two monks would be okay, if one was an Earth-Aspected enlightened martial artist and the other a Wood-Aspected politically-minded calligrapher.&#039;&#039;&lt;br /&gt;
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As for play expectations:&lt;br /&gt;
&lt;br /&gt;
*Mechanically, Exalted 2nd Edition. House-rules to be discussed later- but they&#039;ll be for smoothing out Social Combat and Mass Combat mainly. Setting-wise, bits of firsta nd second edititon, plus much more detail we&#039;ll all create as we go.&lt;br /&gt;
&lt;br /&gt;
*I planned to start this game in the next week, but due to minor back surgery, this game won’t start until around November, 14th. Hopefully, this’ll give you guys more time to finesse your ideas and work out backstories.&lt;br /&gt;
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*Once we get started, I’d like to see decent post rates, but nothing flash needed. Once every two or three days will be fine, though more is of course better.&lt;br /&gt;
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*That said, don’t post a speed bump- no single paragraphs or lines. Each post should have a bit of meat to it, to let the next guy or myself work with it.&lt;br /&gt;
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*In keeping with the above principle, please be comfortable with puppeteering. To get graceful dialogue and faster-moving fight scenes, every player will probably use the other characters to some degree or another. The balancing rule, of course, is to be respectful and sensible- we’re not in competition here.&lt;br /&gt;
&lt;br /&gt;
*I have no idea how popular this’ll be, but I won’t be doing first come, first served. I’ll be looking for the best ideas, the most compatible shticks and the basic writing capacity.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=67564</id>
		<title>Ledaal Endar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=67564"/>
		<updated>2007-11-17T22:49:50Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Moved description up&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ledaal Endar is a character played by Shantak in [[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;br /&gt;
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==Ledaal Endar==&lt;br /&gt;
*Aspect: Water&lt;br /&gt;
*Concept: Broken magistrate-hero turned into spymaster bureaucrat and operator of the All-Seeing Eye&lt;br /&gt;
*Motivation: Discover and destroy the traitors hiding under the Scarlett Empress&#039;s eyes.&lt;br /&gt;
*Anima: Formerly a blue waterspout, but after Endar&#039;s injury, his anima has turned into a dark whirlpool that&#039;s completely silent, even on the higher levels when it looks to be raging.&lt;br /&gt;
*Anima power: Spend 5m to get complete water freedom, plus the ability to walk on water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Endar&#039;s dark hair is kept short, and it is already beginning to show signs of graying. His jaw is angular and his deep blue eyes often scowl at those he doesn&#039;t know well. He was once more muscular, but has let himself somewhat out of shape after losing his leg. Though his prosthesis leg is well adjusted, he still limps while walking and makes a distinct noise unless he concentrates on avoiding it.&lt;br /&gt;
&lt;br /&gt;
He dresses simply, favoring darker colors, and usually wears a long, short-collared coat on top. His daiklave, the Ebony Bane Blade, is often with him unless it really doesn&#039;t suit the occasion. Likewise, he keeps his bracers with him to have access to all his hearthstones. Despite all this caution, he&#039;s never been assaulted or targeted by an assassination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength 2, Dexterity 2, Stamina 3&lt;br /&gt;
*Charisma 3, Manipulation 4, Appearance 2&lt;br /&gt;
*Perception 3, Intelligence 5, Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Bureaucracy 3&lt;br /&gt;
*Investigation 5 (Interviewing suspects +2)&lt;br /&gt;
*Larceny 3&lt;br /&gt;
*Martial Arts 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Integrity 4 (Against Terrestrial charms +2)&lt;br /&gt;
*Linguistics 4 (High Realm (native), Low Realm, Skytongue, Riverspeak, Old Realm (still learning))&lt;br /&gt;
*Lore 3 (The Realm +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Others&#039;&#039;&lt;br /&gt;
*Archery 1&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Stealth 1&lt;br /&gt;
*Melee 1&lt;br /&gt;
*Occult 3&lt;br /&gt;
*Performance 1&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Socialize 1&lt;br /&gt;
*Survival 1&lt;br /&gt;
*War 1&lt;br /&gt;
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&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Allies 1 (Ragara Sera, Endar&#039;s wife)&lt;br /&gt;
*Artifact 3 (6 dots: 3-dot, 2-dot and 1-dot artifacts, described below)&lt;br /&gt;
*Backing (All-Seeing Eye) 3&lt;br /&gt;
*Breeding 1 (born to a Dragon-Blooded father and mortal mother (both dead by now)&lt;br /&gt;
*Connections (All-Seeing Eye) 4&lt;br /&gt;
*Connections (Magistracy) 1&lt;br /&gt;
*Manse 3 (6 dots: 3-dot, 2-dot and 1-dot manses available, described below) &lt;br /&gt;
*Reputation 2 (Known from his time as a magistrate)&lt;br /&gt;
*Resources 4 (moderately wealthy for a dynast)&lt;br /&gt;
*Retainers 1 (a steward and an adjutant)&lt;br /&gt;
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=====Artifact details=====&lt;br /&gt;
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*&#039;&#039;Ebony Bane Blade (black jade daiklave, Artifact 3)&#039;&#039;&lt;br /&gt;
This dark sword is narrower than usual daiklaves. The black blade looks like it&#039;s shining when light hits it. The Ebony Bane Blade has been bestowed an enchantment that allows it to penetrate armor more easily than a regular daiklave. The blade has a hearthstone setting and the hilt is hollow and can be opened to store small items (Endar keeps a vial of Arrow Frog poison here).&lt;br /&gt;
Speed 5, Accuracy +3, Damage +6L, Defense +2, Rate 3, Attune 5, Tags: Piercing&lt;br /&gt;
Additional bonuses (Jade): -1 Speed, +1 Damage&lt;br /&gt;
&lt;br /&gt;
(So it&#039;s basically a daiklave that does piercing damage, and has one extra dot in cost. I figured that should be okay, as all the Grand Something weapons do pierced as well and are Artifact 3.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Blue Jade Hearthstone Bracers (Artifact 2)&#039;&#039;&lt;br /&gt;
Commitment 4 motes, provide 3-die bonus to dodge attempts, give -1 Speed to attacks, have a hearthstone setting&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Exquisite Prosthesis Leg (Artifact 1)&#039;&#039;&lt;br /&gt;
An artificial leg made of feathersteel and jade alloy. Gives no actual bonuses over a mundane peg leg, but I figured that this could basically act as a hearthstone amulet at the same time. Due to the unusual design, the commitment cost could be double (2) what a simple amulet has. The hearthstone setting is hidden under a cap covering the knee part.&lt;br /&gt;
&lt;br /&gt;
=====Hearthstone and manse details=====&lt;br /&gt;
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*&#039;&#039;Bloodstone (Manse 3, Oadenol&#039;s Codex p96)&#039;&#039;&lt;br /&gt;
Hearthstone of Water. Gives the bearer immunity against all non-magical diseases and poisons. The bearer also automatically resists all magical poisons. In addition, the bearer never bleeds.&lt;br /&gt;
The bloodstone comes from a manse belonging to the All-Seeing Eye, and is often granted to operatives who need immunity to poison when being in danger of being poisoned or when they themselves are using poison and want to avoid accidental mishaps. Endar is in the possession of the stone, but often lends it to the assassins of the Eye.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jewel of Swift Comprehension (Manse 2, Oadenol&#039;s Codex p86)&#039;&#039;&lt;br /&gt;
Hearthstone of Air. Enables the bearer to read text and conduct searches Essence + 1 times fater than normal. Also reduces the difficulty of all Lore and Investigation rolls involving reading or visual observation by 2.&lt;br /&gt;
The jewel was granted to Endar by the House Iselsi when he first started as a magistrate, and it comes from a manse in the Scavenger Lands. It&#039;s been in his possession ever since, though at one time when an earthquake caused damage to the manse, he had to return there to attune to the building again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stone of the Emerald Rooster (Manse 1, Oadenol&#039;s Codex p99)&#039;&#039;&lt;br /&gt;
Hearthstone of Wood. Gives the bearer a bonus on all Survival and Resistance rolls equal to one-hald his Valor, rounded up. This hearthstone was probably one of the reasons Endar survived after losing his leg.&lt;br /&gt;
The stone comes from the manse serving as Endar&#039;s home when he&#039;s not in the Imperial City. The manse is located a few days journey south of the Imperial City, and it was granted to him by House Ledaal when he married Ragara Sera to serve as the household for the couple. The gesture was not done for pure kindness, as by doing this House Ledaal managed direct the new family to live in a place of their choosing.&lt;br /&gt;
&lt;br /&gt;
The manse is called the Emerald Roost, and it was constructed by a Ledaal manse architect as his first work after graduating from the House of Well-Favored Aspect. The building is basically a two-story villa made of wood, with the essence channeled through the wooden frame, occasionally causing sprouts to grow from the walls.&lt;br /&gt;
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Normally, Endar has the Bloodstone in his daiklave, Jewel of Swift Comprehension in his leg and Stone of the Emerald Rooster in his hearthstone bracers.&lt;br /&gt;
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&lt;br /&gt;
==Charms==&lt;br /&gt;
&#039;&#039;Investigation&#039;&#039;&lt;br /&gt;
*First Investigation Excellency [1m/2dice dice adder]&lt;br /&gt;
*Scent-of-Crime Method [2m finds greatest guilt present with Man + Investigation]&lt;br /&gt;
*Falsehood Unearthing Attitude [5m 1wp detects lies from someone for one scene]&lt;br /&gt;
*Tampering Detection Technique [2m detects if an object has been tampered with during the last year]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larceny&#039;&#039;&lt;br /&gt;
*Observer Awareness Method [1m notices if watched with Per + Larceny]&lt;br /&gt;
*Precise Ink Technique [3m copies handwriting and style for one task]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Martial Arts&#039;&#039;&lt;br /&gt;
*Five-Dragon Fortitude [1m/2B or 1L increases soak against an attack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;&lt;br /&gt;
*Second Integrity Excellency [2m/success or DV booster]&lt;br /&gt;
*Oath of the Ten-Thousand Dragons (devoted to the Scarlet Empress) [when devotion challenged, boosts DV by Integrity]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*Third Lore Excellency [3m allows a reroll]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique [extra -1/-2 health levels]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Language-Learning Ritual [5m 1wp learns a new language after listening and meditating for an hour]&lt;br /&gt;
*Cipher Missive [3m creates a coded message that can be read by selected individuals]&lt;br /&gt;
*Wind-Carried Words Technique (5 bp) [1m per message plus distance, sends a private message to a range]&lt;br /&gt;
*Voices on the Wind (5 bp) [3+ motes can listen to speech within Essence x 100 feet]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*Terrestrial Circle Sorcery [1wp can cast sorcery]&lt;br /&gt;
*Emerald Countermagic [10m or 20m, can protect against or shatter sorcery]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 2&lt;br /&gt;
*Conviction 4&lt;br /&gt;
*Temperance 3&lt;br /&gt;
*Valor 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Amputee [2 pt. Flaw for Exalted, 1e Player&#039;s Guide p31] (left leg replaced with a prosthesis, half movement rate, -3 to Athletics rolls involving footwork)&lt;br /&gt;
&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 11&lt;br /&gt;
*Peripheral motes 32&lt;br /&gt;
*Committed motes (peripheral) 11&lt;br /&gt;
&lt;br /&gt;
Willpower 7&lt;br /&gt;
&lt;br /&gt;
Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Incap&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*House Iselsi&lt;br /&gt;
*Scarlet Throne&lt;br /&gt;
&lt;br /&gt;
(if more than Compassion (2) are allowed without using bonus points, then at least also:&lt;br /&gt;
*Ragara Sera&lt;br /&gt;
*Ragara Parik&lt;br /&gt;
*All-Seeing Eye&lt;br /&gt;
*Emerald Roost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Four Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) Why are you more loyal to the Empress and/or the Realm than the average Dynast?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From young age, I was conditioned to serve the Scarlet Empress and to stay faithful to her. All Iselsi owe it to her, as if it wasn&#039;t for her benevolence, our house would be in the same state as the Manosque, all because of a few traitors to the Empire.&lt;br /&gt;
&lt;br /&gt;
I have the Empress to thank for my past appointment to a magistrate, and I have her to thank me for my current position with the All-Seeing Eye. She has so proved that she respects the work I do, and it is a matter of personal honor for me to be loyal to her.&lt;br /&gt;
&lt;br /&gt;
Moreover, she is the sole reason the Realm is where it is now, at the height of its power. She is the sole reason all the Creation exists at the moment. I would die for her cause, and so should every other dynast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Who do you serve, apart from the Empress? Who else constitutes a superior?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I serve the All-Seeing Eye, which serves the Empress. I also serve my original house, the Iselsi, which also serves the Empress. My elders in House Ledaal are knowledgeable, even more so than the Iselsi, but I only pay them lip service unless their wants converge with those of the Empress and the Eye.&lt;br /&gt;
&lt;br /&gt;
However, I have doubts abouts those behind the All-Seeing Eye, the secret masters who control it. The Empress must know of them, I realize, but I do not yet know how she can trust them. I must investigate these faceless figures behind the Eye to know who they are and if they really should be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) What did you openly achieve in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I worked as a magistrate for nearly fifty years. During this time, I have purged the Realm of many traitors and conspirators who have sought to hurt the Realm.&lt;br /&gt;
&lt;br /&gt;
The dim-witted fools who tried to sell information of our navy to Lookshy were uncovered by my skills, and I defeated their leader - a Lost Egg adopted to a Great House but faithful to Lookshy - in a fight atop of a First Age Shipyard.&lt;br /&gt;
&lt;br /&gt;
The hiding place of the leaders of the Bloodied Scythe Uprising was found by me, and I lead the troop that went there to subdue the rebellion. During the battle, I saved the life of a favored grandson of the Empress by slaying the the one threatening his life - an Outcaste working with the rebels and using a stolen Dragon Armor.&lt;br /&gt;
&lt;br /&gt;
I have tried, judged and sometimes executed many corrupt officials who have been preying on the poor. During my tour in the north-western coast of the Blessed Isle, my name became so known that officials with things to hide have even fled when they&#039;ve heard that I was coming to their town.&lt;br /&gt;
&lt;br /&gt;
Then... I had started a tour in the Northern Threshold, and I fought the Lunar Anathema called Roaming Moonstone Axe. I had the... debatable honor of being the only Dragon-Blooded who has survived a battle with him... I guess that&#039;s an achievement... but not one I wanted to sacrifice my left leg for.&lt;br /&gt;
&lt;br /&gt;
For the past decades, I have worked for the Eye, and my accomplishments have been more... clandestine. Directing spies against foreign nations and planning assassinations even within the Realm... That&#039;s not something they tell tales of. So my fame has diminished, and I&#039;m probably not even know to this generation the Realm&#039;s populace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4) What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A part of me died when I was mauled by the Anathema. I never fully recovered, even though I know those who have remained worthy warriors even though they have lost a leg. It is a shame to me, that I wasn&#039;t able to recover like I wanted. Or maybe I didn&#039;t want, after being in that fight.&lt;br /&gt;
&lt;br /&gt;
I still long for action. My daiklave hasn&#039;t dulled with my skills, and I still want to believe that I could best another Dragon-Blood in a fight. I still want to believe that I could carry out the same missions as my operatives do. I even want to believe that I might be secretly attacked, forced to defend myself and then triumph, even if I&#039;m not sure of the outcome.&lt;br /&gt;
&lt;br /&gt;
I was once a proud man. While I still have some pride and honor, I am not above using deception or poison if I were in a fight. In fact, some parts of me are waiting for it.&lt;br /&gt;
&lt;br /&gt;
While I am loyal to the All-Seeign Eye, I have my doubts about who really controls the Eye and for what cause. If I investigate, if I find out things I don&#039;t like... What will I do then? What if I find that the interests of the Empress, of the Eye, of the Iselsi... if they don&#039;t agree with one another. Who will I be faithful in the end? I... I don&#039;t know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ledaal Endar (born Iselsi Radu) was integrated into House Ledaal under an invented identity with the help of another Iselsi hiding within the other house. This happened after Radu&#039;s early exaltation and after the boy was properly conditioned to never reveal his secret and to stay faithful to the Iselsi and the Scarlet Throne.&lt;br /&gt;
&lt;br /&gt;
Radu, now Endar, studied in the Spiral Academy, but didn&#039;t find the bureaucratic life right for him. So he went to tour the Threshold after graduating, doing some soul-searching, he claimed. Actually, he went to a satrapy secretly ruled by the Iselsi to discuss where the future would take him.&lt;br /&gt;
&lt;br /&gt;
There, Endar received an intensive combat training with promises that he was on his way to become a magistrate once they would orchestrate an incident that brings him to the Scarlett Empress&#039; attention in a good way. This incident took place ten years later, when Endar exposed a traitor to the Empire in the presence of the Empress. In fact, the Empress might have been playing along in the plot, wanting a good reason to appoint a young magistrate who would be loyal to her and the Scarlet Throne in the way only an Iselsi can. Even this day, Endar doesn&#039;t know the truth behind this intrigue.&lt;br /&gt;
&lt;br /&gt;
However, Endar became a magistrate, most often traveling alone and rooting out corruption and keeping his eyes open for dangers to the Realm. During his years, Endar revealed a conspiracy of dynasts selling information to Lookshy, investigated many corrupt officials (often finding guilt if there was any) and uncovered evidence that enabled the Empire to subdue the Bloodied Scythe Uprising before it grew too large.&lt;br /&gt;
&lt;br /&gt;
His success earned Endar jade and fame, and he eventually married an Air-aspected dynast from House Ragara. Endar&#039;s wife, Ragara Sera, is a sorceress, and while they later had one Exalted and one un-Exalted child, there isn&#039;t really actual love between the couple, but some genuine affection nonetheless.&lt;br /&gt;
&lt;br /&gt;
Still continuing his tasks as a magistrate, Endar had the misfortune of confronting a Lunar Anathema while traveling in the Northern Threshold. The beast slew his few men, and the two fought fiercely. The battle ended when the Anathema had gravely wounded Endar and severed his left leg above the knee, and Endar done the same to the Lunar&#039;s weapon arm with his daiklave. As Endar was lying in the ground, near death, the Anathema sneered and nearly instantly regenerated its missing arm back. It likely then made a remark of Endar&#039;s lost leg in Old Realm, but the Terrestrial didn&#039;t fully comprehend it. However, the way the Dragon-Blooded had fought had impressed the beast, and so it left him alive (though near death), leg amputated with a Grimcleaver.&lt;br /&gt;
&lt;br /&gt;
It took weeks of crawling and fighting wild animals, but Endar managed to drag himself close enough to Cherak to get help. However, the stump where his leg had been had remained untreated for so long that not even medical charms could restore the leg again. He returned to the Realm as a cripple who was no longer fit for a magistrate.&lt;br /&gt;
&lt;br /&gt;
After Sera claimed back a favor from an artificer she had studied with in the Heptagram, Endar was fitted with an artificial leg that allowed him to walk, even if this was slow. Then, the Scarlet Empress herself let Endar know that he would not be wasted in some pen-pusher job, but he would join the All-Seeing Eye on the administrative level. Whether it was the Empress herself deciding, or if this was a proposal from the Iselsi running the Eye, Endar was now in deep debt to both parties.&lt;br /&gt;
&lt;br /&gt;
This was fifty years from now. Endar has advanced far within the hierarchy of the Eye, becoming an operator and overseeing numerous spies and managing operatives of his own. Though much of his work is administrative, he still longs for to do field work himself even though he knows that his disability makes him unfit for such work. His loyalties still lie with the Scarlet Throne and his original house, the Iselsi, like they do with so many other members of the All-Seeing Eye. However, the years and his work have made him more paranoid than before. He knows the Eye has secret masters of its own, and he is not sure they share his own loyalties.&lt;br /&gt;
&lt;br /&gt;
Recently, the house elders have informed him that someone close to the Scarlet Empress is plotting an assassination or even a coup. Then, just afterwards, comes the mysterious invitation hinting of the Bound Devil Chambers Conspiracy. Is it a coincidence? Even if not, it could offer the chance of finding out the potential assassin and counter-assassinate the traitor, no matter the cost to Endar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Ragara Sera, Endar&#039;s wife, is an Air-aspected sorceress few years shy of her first century. They have been married for sixty years and were brought together by a Ragara matchmaker after the house had some problem arranging a suitable marriage for Sera due to her being a sorceress. There was little love between the two at first, and it has never flamed passionately, but they have learned to respect and care for each other. Sera, strangely for one with her education, works in the Thousand Scales under Bal Keraz as a junior minister, assisting in matters requiring sorcery.&lt;br /&gt;
&lt;br /&gt;
Ragara Maya, Endar&#039;s daughter and first child, never Exalted. As a result, Endar hasn&#039;t had much to do with her. Maya is now married to another Ragara patrician from another branch of the family, and while their son, Karuma, is already past the age to Exalt, they have high hopes for their daughter, Sini.&lt;br /&gt;
&lt;br /&gt;
Ragara Parik, Endar&#039;s son, has recently Exalted - as an Earth aspect. At Sera&#039;s insistence, she and Endar have arranged Parik a place in the Heptagram, where he will be leaving soon. Parik has shown some sadistic tendencies during his time in the primary school, but Endar believes these will go away once he grows up a bit.&lt;br /&gt;
&lt;br /&gt;
Endar&#039;s mother - the woman who gave him birth and raised him - was named Vysia, but she was a mortal and is already long gone. His father was an Iselsi, but one who he never knew or never even learned his name. Endar think that Ledaal Elias - the Iselsi already hiding within House Ledaal and who helped to created Endar&#039;s identity - might have been his father. The rare times they met, Elias seemed to treat Endar with regard one might give his own son. Endar never managed to ask him about it, as he disappeared already during Endar&#039;s time as a magistrate, thought to have met his fate somewhere in the Threshold.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=67563</id>
		<title>Ledaal Endar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ledaal_Endar&amp;diff=67563"/>
		<updated>2007-11-17T22:48:22Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Entered all character data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Ledaal Endar is a character played by Shantak in [[Bound Devil Chambers Conspiracy]] Exalted PbP game in RPG.net&lt;br /&gt;
&lt;br /&gt;
==Ledaal Endar==&lt;br /&gt;
*Aspect: Water&lt;br /&gt;
*Concept: Broken magistrate-hero turned into spymaster bureaucrat and operator of the All-Seeing Eye&lt;br /&gt;
*Motivation: Discover and destroy the traitors hiding under the Scarlett Empress&#039;s eyes.&lt;br /&gt;
*Anima: Formerly a blue waterspout, but after Endar&#039;s injury, his anima has turned into a dark whirlpool that&#039;s completely silent, even on the higher levels when it looks to be raging.&lt;br /&gt;
*Anima power: Spend 5m to get complete water freedom, plus the ability to walk on water.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
*Strength 2, Dexterity 2, Stamina 3&lt;br /&gt;
*Charisma 3, Manipulation 4, Appearance 2&lt;br /&gt;
*Perception 3, Intelligence 5, Wits 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;Caste&#039;&#039;&lt;br /&gt;
*Bureaucracy 3&lt;br /&gt;
*Investigation 5 (Interviewing suspects +2)&lt;br /&gt;
*Larceny 3&lt;br /&gt;
*Martial Arts 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Favored&#039;&#039;&lt;br /&gt;
*Integrity 4 (Against Terrestrial charms +2)&lt;br /&gt;
*Linguistics 4 (High Realm (native), Low Realm, Skytongue, Riverspeak, Old Realm (still learning))&lt;br /&gt;
*Lore 3 (The Realm +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Others&#039;&#039;&lt;br /&gt;
*Archery 1&lt;br /&gt;
*Awareness 2&lt;br /&gt;
*Stealth 1&lt;br /&gt;
*Melee 1&lt;br /&gt;
*Occult 3&lt;br /&gt;
*Performance 1&lt;br /&gt;
*Presence 3&lt;br /&gt;
*Resistance 1&lt;br /&gt;
*Ride 1&lt;br /&gt;
*Socialize 1&lt;br /&gt;
*Survival 1&lt;br /&gt;
*War 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
*Allies 1 (Ragara Sera, Endar&#039;s wife)&lt;br /&gt;
*Artifact 3 (6 dots: 3-dot, 2-dot and 1-dot artifacts, described below)&lt;br /&gt;
*Backing (All-Seeing Eye) 3&lt;br /&gt;
*Breeding 1 (born to a Dragon-Blooded father and mortal mother (both dead by now)&lt;br /&gt;
*Connections (All-Seeing Eye) 4&lt;br /&gt;
*Connections (Magistracy) 1&lt;br /&gt;
*Manse 3 (6 dots: 3-dot, 2-dot and 1-dot manses available, described below) &lt;br /&gt;
*Reputation 2 (Known from his time as a magistrate)&lt;br /&gt;
*Resources 4 (moderately wealthy for a dynast)&lt;br /&gt;
*Retainers 1 (a steward and an adjutant)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=====Artifact details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Ebony Bane Blade (black jade daiklave, Artifact 3)&#039;&#039;&lt;br /&gt;
This dark sword is narrower than usual daiklaves. The black blade looks like it&#039;s shining when light hits it. The Ebony Bane Blade has been bestowed an enchantment that allows it to penetrate armor more easily than a regular daiklave. The blade has a hearthstone setting and the hilt is hollow and can be opened to store small items (Endar keeps a vial of Arrow Frog poison here).&lt;br /&gt;
Speed 5, Accuracy +3, Damage +6L, Defense +2, Rate 3, Attune 5, Tags: Piercing&lt;br /&gt;
Additional bonuses (Jade): -1 Speed, +1 Damage&lt;br /&gt;
&lt;br /&gt;
(So it&#039;s basically a daiklave that does piercing damage, and has one extra dot in cost. I figured that should be okay, as all the Grand Something weapons do pierced as well and are Artifact 3.)&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Blue Jade Hearthstone Bracers (Artifact 2)&#039;&#039;&lt;br /&gt;
Commitment 4 motes, provide 3-die bonus to dodge attempts, give -1 Speed to attacks, have a hearthstone setting&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Exquisite Prosthesis Leg (Artifact 1)&#039;&#039;&lt;br /&gt;
An artificial leg made of feathersteel and jade alloy. Gives no actual bonuses over a mundane peg leg, but I figured that this could basically act as a hearthstone amulet at the same time. Due to the unusual design, the commitment cost could be double (2) what a simple amulet has. The hearthstone setting is hidden under a cap covering the knee part.&lt;br /&gt;
&lt;br /&gt;
=====Hearthstone and manse details=====&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Bloodstone (Manse 3, Oadenol&#039;s Codex p96)&#039;&#039;&lt;br /&gt;
Hearthstone of Water. Gives the bearer immunity against all non-magical diseases and poisons. The bearer also automatically resists all magical poisons. In addition, the bearer never bleeds.&lt;br /&gt;
The bloodstone comes from a manse belonging to the All-Seeing Eye, and is often granted to operatives who need immunity to poison when being in danger of being poisoned or when they themselves are using poison and want to avoid accidental mishaps. Endar is in the possession of the stone, but often lends it to the assassins of the Eye.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Jewel of Swift Comprehension (Manse 2, Oadenol&#039;s Codex p86)&#039;&#039;&lt;br /&gt;
Hearthstone of Air. Enables the bearer to read text and conduct searches Essence + 1 times fater than normal. Also reduces the difficulty of all Lore and Investigation rolls involving reading or visual observation by 2.&lt;br /&gt;
The jewel was granted to Endar by the House Iselsi when he first started as a magistrate, and it comes from a manse in the Scavenger Lands. It&#039;s been in his possession ever since, though at one time when an earthquake caused damage to the manse, he had to return there to attune to the building again.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Stone of the Emerald Rooster (Manse 1, Oadenol&#039;s Codex p99)&#039;&#039;&lt;br /&gt;
Hearthstone of Wood. Gives the bearer a bonus on all Survival and Resistance rolls equal to one-hald his Valor, rounded up. This hearthstone was probably one of the reasons Endar survived after losing his leg.&lt;br /&gt;
The stone comes from the manse serving as Endar&#039;s home when he&#039;s not in the Imperial City. The manse is located a few days journey south of the Imperial City, and it was granted to him by House Ledaal when he married Ragara Sera to serve as the household for the couple. The gesture was not done for pure kindness, as by doing this House Ledaal managed direct the new family to live in a place of their choosing.&lt;br /&gt;
&lt;br /&gt;
The manse is called the Emerald Roost, and it was constructed by a Ledaal manse architect as his first work after graduating from the House of Well-Favored Aspect. The building is basically a two-story villa made of wood, with the essence channeled through the wooden frame, occasionally causing sprouts to grow from the walls.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Normally, Endar has the Bloodstone in his daiklave, Jewel of Swift Comprehension in his leg and Stone of the Emerald Rooster in his hearthstone bracers.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&#039;&#039;Investigation&#039;&#039;&lt;br /&gt;
*First Investigation Excellency [1m/2dice dice adder]&lt;br /&gt;
*Scent-of-Crime Method [2m finds greatest guilt present with Man + Investigation]&lt;br /&gt;
*Falsehood Unearthing Attitude [5m 1wp detects lies from someone for one scene]&lt;br /&gt;
*Tampering Detection Technique [2m detects if an object has been tampered with during the last year]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Larceny&#039;&#039;&lt;br /&gt;
*Observer Awareness Method [1m notices if watched with Per + Larceny]&lt;br /&gt;
*Precise Ink Technique [3m copies handwriting and style for one task]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Martial Arts&#039;&#039;&lt;br /&gt;
*Five-Dragon Fortitude [1m/2B or 1L increases soak against an attack]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Integrity&#039;&#039;&lt;br /&gt;
*Second Integrity Excellency [2m/success or DV booster]&lt;br /&gt;
*Oath of the Ten-Thousand Dragons (devoted to the Scarlet Empress) [when devotion challenged, boosts DV by Integrity]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lore&#039;&#039;&lt;br /&gt;
*Third Lore Excellency [3m allows a reroll]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Resistance&#039;&#039;&lt;br /&gt;
*Ox-Body Technique [extra -1/-2 health levels]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Linguistics&#039;&#039;&lt;br /&gt;
*Language-Learning Ritual [5m 1wp learns a new language after listening and meditating for an hour]&lt;br /&gt;
*Cipher Missive [3m creates a coded message that can be read by selected individuals]&lt;br /&gt;
*Wind-Carried Words Technique (5 bp) [1m per message plus distance, sends a private message to a range]&lt;br /&gt;
*Voices on the Wind (5 bp) [3+ motes can listen to speech within Essence x 100 feet]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Occult&#039;&#039;&lt;br /&gt;
*Terrestrial Circle Sorcery [1wp can cast sorcery]&lt;br /&gt;
*Emerald Countermagic [10m or 20m, can protect against or shatter sorcery]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
*Compassion 2&lt;br /&gt;
*Conviction 4&lt;br /&gt;
*Temperance 3&lt;br /&gt;
*Valor 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Other traits==&lt;br /&gt;
Amputee [2 pt. Flaw for Exalted, 1e Player&#039;s Guide p31] (left leg replaced with a prosthesis, half movement rate, -3 to Athletics rolls involving footwork)&lt;br /&gt;
&lt;br /&gt;
Essence 4&lt;br /&gt;
*Personal motes 11&lt;br /&gt;
*Peripheral motes 32&lt;br /&gt;
*Committed motes (peripheral) 11&lt;br /&gt;
&lt;br /&gt;
Willpower 7&lt;br /&gt;
&lt;br /&gt;
Health Levels: -0/-1/-1/-1/-2/-2/-2/-4/Incap&lt;br /&gt;
==Intimacies==&lt;br /&gt;
*House Iselsi&lt;br /&gt;
*Scarlet Throne&lt;br /&gt;
&lt;br /&gt;
(if more than Compassion (2) are allowed without using bonus points, then at least also:&lt;br /&gt;
*Ragara Sera&lt;br /&gt;
*Ragara Parik&lt;br /&gt;
*All-Seeing Eye&lt;br /&gt;
*Emerald Roost)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Endar&#039;s dark hair is kept short, and it is already beginning to show signs of graying. His jaw is angular and his deep blue eyes often scowl at those he doesn&#039;t know well. He was once more muscular, but has let himself somewhat out of shape after losing his leg. Though his prosthesis leg is well adjusted, he still limps while walking and makes a distinct noise unless he concentrates on avoiding it.&lt;br /&gt;
&lt;br /&gt;
He dresses simply, favoring darker colors, and usually wears a long, short-collared coat on top. His daiklave, the Ebony Bane Blade, is often with him unless it really doesn&#039;t suit the occasion. Likewise, he keeps his bracers with him to have access to all his hearthstones. Despite all this caution, he&#039;s never been assaulted or targeted by an assassination.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Four Questions==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1) Why are you more loyal to the Empress and/or the Realm than the average Dynast?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From young age, I was conditioned to serve the Scarlet Empress and to stay faithful to her. All Iselsi owe it to her, as if it wasn&#039;t for her benevolence, our house would be in the same state as the Manosque, all because of a few traitors to the Empire.&lt;br /&gt;
&lt;br /&gt;
I have the Empress to thank for my past appointment to a magistrate, and I have her to thank me for my current position with the All-Seeing Eye. She has so proved that she respects the work I do, and it is a matter of personal honor for me to be loyal to her.&lt;br /&gt;
&lt;br /&gt;
Moreover, she is the sole reason the Realm is where it is now, at the height of its power. She is the sole reason all the Creation exists at the moment. I would die for her cause, and so should every other dynast.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2) Who do you serve, apart from the Empress? Who else constitutes a superior?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I serve the All-Seeing Eye, which serves the Empress. I also serve my original house, the Iselsi, which also serves the Empress. My elders in House Ledaal are knowledgeable, even more so than the Iselsi, but I only pay them lip service unless their wants converge with those of the Empress and the Eye.&lt;br /&gt;
&lt;br /&gt;
However, I have doubts abouts those behind the All-Seeing Eye, the secret masters who control it. The Empress must know of them, I realize, but I do not yet know how she can trust them. I must investigate these faceless figures behind the Eye to know who they are and if they really should be trusted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;3) What did you openly achieve in the past century that makes you a worthy subject for historians of the next Age to investigate thoroughly?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I worked as a magistrate for nearly fifty years. During this time, I have purged the Realm of many traitors and conspirators who have sought to hurt the Realm.&lt;br /&gt;
&lt;br /&gt;
The dim-witted fools who tried to sell information of our navy to Lookshy were uncovered by my skills, and I defeated their leader - a Lost Egg adopted to a Great House but faithful to Lookshy - in a fight atop of a First Age Shipyard.&lt;br /&gt;
&lt;br /&gt;
The hiding place of the leaders of the Bloodied Scythe Uprising was found by me, and I lead the troop that went there to subdue the rebellion. During the battle, I saved the life of a favored grandson of the Empress by slaying the the one threatening his life - an Outcaste working with the rebels and using a stolen Dragon Armor.&lt;br /&gt;
&lt;br /&gt;
I have tried, judged and sometimes executed many corrupt officials who have been preying on the poor. During my tour in the north-western coast of the Blessed Isle, my name became so known that officials with things to hide have even fled when they&#039;ve heard that I was coming to their town.&lt;br /&gt;
&lt;br /&gt;
Then... I had started a tour in the Northern Threshold, and I fought the Lunar Anathema called Roaming Moonstone Axe. I had the... debatable honor of being the only Dragon-Blooded who has survived a battle with him... I guess that&#039;s an achievement... but not one I wanted to sacrifice my left leg for.&lt;br /&gt;
&lt;br /&gt;
For the past decades, I have worked for the Eye, and my accomplishments have been more... clandestine. Directing spies against foreign nations and planning assassinations even within the Realm... That&#039;s not something they tell tales of. So my fame has diminished, and I&#039;m probably not even know to this generation the Realm&#039;s populace.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;4) What weaknesses do you possess that aren&#039;t just personal failings, but could be exploited by your enemies to cost you the Game of Thrones? What are the fields of engagement where you can&#039;t just apply Game Theory analysis, but instead will act against your interests?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A part of me died when I was mauled by the Anathema. I never fully recovered, even though I know those who have remained worthy warriors even though they have lost a leg. It is a shame to me, that I wasn&#039;t able to recover like I wanted. Or maybe I didn&#039;t want, after being in that fight.&lt;br /&gt;
&lt;br /&gt;
I still long for action. My daiklave hasn&#039;t dulled with my skills, and I still want to believe that I could best another Dragon-Blood in a fight. I still want to believe that I could carry out the same missions as my operatives do. I even want to believe that I might be secretly attacked, forced to defend myself and then triumph, even if I&#039;m not sure of the outcome.&lt;br /&gt;
&lt;br /&gt;
I was once a proud man. While I still have some pride and honor, I am not above using deception or poison if I were in a fight. In fact, some parts of me are waiting for it.&lt;br /&gt;
&lt;br /&gt;
While I am loyal to the All-Seeign Eye, I have my doubts about who really controls the Eye and for what cause. If I investigate, if I find out things I don&#039;t like... What will I do then? What if I find that the interests of the Empress, of the Eye, of the Iselsi... if they don&#039;t agree with one another. Who will I be faithful in the end? I... I don&#039;t know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Backstory==&lt;br /&gt;
Ledaal Endar (born Iselsi Radu) was integrated into House Ledaal under an invented identity with the help of another Iselsi hiding within the other house. This happened after Radu&#039;s early exaltation and after the boy was properly conditioned to never reveal his secret and to stay faithful to the Iselsi and the Scarlet Throne.&lt;br /&gt;
&lt;br /&gt;
Radu, now Endar, studied in the Spiral Academy, but didn&#039;t find the bureaucratic life right for him. So he went to tour the Threshold after graduating, doing some soul-searching, he claimed. Actually, he went to a satrapy secretly ruled by the Iselsi to discuss where the future would take him.&lt;br /&gt;
&lt;br /&gt;
There, Endar received an intensive combat training with promises that he was on his way to become a magistrate once they would orchestrate an incident that brings him to the Scarlett Empress&#039; attention in a good way. This incident took place ten years later, when Endar exposed a traitor to the Empire in the presence of the Empress. In fact, the Empress might have been playing along in the plot, wanting a good reason to appoint a young magistrate who would be loyal to her and the Scarlet Throne in the way only an Iselsi can. Even this day, Endar doesn&#039;t know the truth behind this intrigue.&lt;br /&gt;
&lt;br /&gt;
However, Endar became a magistrate, most often traveling alone and rooting out corruption and keeping his eyes open for dangers to the Realm. During his years, Endar revealed a conspiracy of dynasts selling information to Lookshy, investigated many corrupt officials (often finding guilt if there was any) and uncovered evidence that enabled the Empire to subdue the Bloodied Scythe Uprising before it grew too large.&lt;br /&gt;
&lt;br /&gt;
His success earned Endar jade and fame, and he eventually married an Air-aspected dynast from House Ragara. Endar&#039;s wife, Ragara Sera, is a sorceress, and while they later had one Exalted and one un-Exalted child, there isn&#039;t really actual love between the couple, but some genuine affection nonetheless.&lt;br /&gt;
&lt;br /&gt;
Still continuing his tasks as a magistrate, Endar had the misfortune of confronting a Lunar Anathema while traveling in the Northern Threshold. The beast slew his few men, and the two fought fiercely. The battle ended when the Anathema had gravely wounded Endar and severed his left leg above the knee, and Endar done the same to the Lunar&#039;s weapon arm with his daiklave. As Endar was lying in the ground, near death, the Anathema sneered and nearly instantly regenerated its missing arm back. It likely then made a remark of Endar&#039;s lost leg in Old Realm, but the Terrestrial didn&#039;t fully comprehend it. However, the way the Dragon-Blooded had fought had impressed the beast, and so it left him alive (though near death), leg amputated with a Grimcleaver.&lt;br /&gt;
&lt;br /&gt;
It took weeks of crawling and fighting wild animals, but Endar managed to drag himself close enough to Cherak to get help. However, the stump where his leg had been had remained untreated for so long that not even medical charms could restore the leg again. He returned to the Realm as a cripple who was no longer fit for a magistrate.&lt;br /&gt;
&lt;br /&gt;
After Sera claimed back a favor from an artificer she had studied with in the Heptagram, Endar was fitted with an artificial leg that allowed him to walk, even if this was slow. Then, the Scarlet Empress herself let Endar know that he would not be wasted in some pen-pusher job, but he would join the All-Seeing Eye on the administrative level. Whether it was the Empress herself deciding, or if this was a proposal from the Iselsi running the Eye, Endar was now in deep debt to both parties.&lt;br /&gt;
&lt;br /&gt;
This was fifty years from now. Endar has advanced far within the hierarchy of the Eye, becoming an operator and overseeing numerous spies and managing operatives of his own. Though much of his work is administrative, he still longs for to do field work himself even though he knows that his disability makes him unfit for such work. His loyalties still lie with the Scarlet Throne and his original house, the Iselsi, like they do with so many other members of the All-Seeing Eye. However, the years and his work have made him more paranoid than before. He knows the Eye has secret masters of its own, and he is not sure they share his own loyalties.&lt;br /&gt;
&lt;br /&gt;
Recently, the house elders have informed him that someone close to the Scarlet Empress is plotting an assassination or even a coup. Then, just afterwards, comes the mysterious invitation hinting of the Bound Devil Chambers Conspiracy. Is it a coincidence? Even if not, it could offer the chance of finding out the potential assassin and counter-assassinate the traitor, no matter the cost to Endar.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
Ragara Sera, Endar&#039;s wife, is an Air-aspected sorceress few years shy of her first century. They have been married for sixty years and were brought together by a Ragara matchmaker after the house had some problem arranging a suitable marriage for Sera due to her being a sorceress. There was little love between the two at first, and it has never flamed passionately, but they have learned to respect and care for each other. Sera, strangely for one with her education, works in the Thousand Scales under Bal Keraz as a junior minister, assisting in matters requiring sorcery.&lt;br /&gt;
&lt;br /&gt;
Ragara Maya, Endar&#039;s daughter and first child, never Exalted. As a result, Endar hasn&#039;t had much to do with her. Maya is now married to another Ragara patrician from another branch of the family, and while their son, Karuma, is already past the age to Exalt, they have high hopes for their daughter, Sini.&lt;br /&gt;
&lt;br /&gt;
Ragara Parik, Endar&#039;s son, has recently Exalted - as an Earth aspect. At Sera&#039;s insistence, she and Endar have arranged Parik a place in the Heptagram, where he will be leaving soon. Parik has shown some sadistic tendencies during his time in the primary school, but Endar believes these will go away once he grows up a bit.&lt;br /&gt;
&lt;br /&gt;
Endar&#039;s mother - the woman who gave him birth and raised him - was named Vysia, but she was a mortal and is already long gone. His father was an Iselsi, but one who he never knew or never even learned his name. Endar think that Ledaal Elias - the Iselsi already hiding within House Ledaal and who helped to created Endar&#039;s identity - might have been his father. The rare times they met, Elias seemed to treat Endar with regard one might give his own son. Endar never managed to ask him about it, as he disappeared already during Endar&#039;s time as a magistrate, thought to have met his fate somewhere in the Threshold.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67559</id>
		<title>Bound Devil Chambers Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67559"/>
		<updated>2007-11-17T22:17:40Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added recruitment info&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is not an epic of heroics. It is a history. A history of the wondrous, but with the blemishes, and losses and caprices of real history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These are not superheroes or classic demigods. They are rulers- specifically, they are Princes of the Earth. Lords, admirals, artists and innovators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are the figures who shape ideas, most of all, the idea of Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are&#039;&#039; &#039;&#039;&#039; Bound Devil Chambers Conspiracy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There have always been legends surrounding those few Dynasts allowed entry to the Imperial Manse. The one most whispered, and thus least likely to be true, is the legend of the Bound Devil Chambers Conspiracy. They say there are rooms where councils are perfectly warded from prying ears and the ancient Anathemic lords of the Manse plotted and schemed. The story goes that the Scarlet Empress gathers the most luminous and loyal of her descendants within these chambers and makes of them a council to work her will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wise scoff, as what need would the infallible Empress have of another system of control, another wheel within the many wheels of the Dynasty? Anyway, the last name associated with the group died fourteen years ago years ago, and since then, no member of the Host has entered the Manse anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus, you are shocked and awed when you receive a message in the hand of the Empress&#039; seneschal requesting you enter the manse alone on the darkest night of Calibration to discuss matters of grave import...&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Bound Devil Chambers Conspiracy&#039;&#039;&#039;==&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
&lt;br /&gt;
The Wiki page for the Exalted play-by-post game featuring Dynastic Illuminati-style High-Stakes Politics&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[V&#039;neef Somat]]: Idealist Renaissance man. Played by Victor Von Villain&lt;br /&gt;
*[[Mnemon Daikanis]]: Reckless sorcerer and master summoner. Played by Gyrfalcon.&lt;br /&gt;
*[[Ledaal Endar]]: Broken hero, now an operator for the All-Seeing Eye. Played by Shantak.&lt;br /&gt;
*[[Nellens Vieu]]: Mysterious super-spy also known as the Blind Wind. Played by chrespo.&lt;br /&gt;
*[[Mnemon Ai]]: General who&#039;s both strategist and provincial administrator. Played by Axelius.&lt;br /&gt;
*[[Peleps Illibe]]: Ascendant naval admiral and hound-dog deliberator. Played by Harsh Grim Con.&lt;br /&gt;
*[[Cynis Magnos]]: Truly pious slaver and procurer. Played by Phantom Grunweasel.&lt;br /&gt;
*[[Sesus Sikandi]]: Elemental hero of epic proportions. Played by Argent.&lt;br /&gt;
*[[Brass Wolf]]: Fanatical super-soldier obsessed with the Empress. Played by Death&#039;s toe.&lt;br /&gt;
*[[Crashing Wave]]: Disciplined traditionalist Immaculate monk. Played by Kaiu Keiichi.&lt;br /&gt;
*[[Ledaal Cordelia]]: Romantic traveler, linguist and author. Played by S7Michelle.&lt;br /&gt;
*[[Tepet Enkada]]: Reputable combat sorcerer. Played by etu.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Recruitment Notes==&lt;br /&gt;
The game is going to focus on what the Dynasty is.&lt;br /&gt;
&lt;br /&gt;
I want players interested in playing up the complex nature of being a century-old elemental super-soldiers raised under the assumption that they are enlightened bodhisattvas and indoctrinated to engage in petty battles of one-upmanship to be better prepared to face the coming demons and dangers of the Age of Sorrows.&lt;br /&gt;
&lt;br /&gt;
We’re talking about Grant Morison doing Jane Austin and I, Claudius through the eyes of Jack Vance. We’re talking about complex tea ceremonies involving poisons ground from flowers found only in virgin’s dreams, and duels of honour between mecha-pilots over who may ask Lady Mnemon Tenaka to dance at the Calibration Festival, and kung-fu feuds between dojo’s that support different forms of sculpting. We’re talking about the ancient blood-cult’s ziggurat you purified as a childhood folly being used by your great-grandson raise unicorns and sabre-tooth tigers for competitive shows, or a God-Emperor with fiery eyes and super-strength bending on knee for Imperial sanction because he is your exotic foreigner client.&lt;br /&gt;
&lt;br /&gt;
But I’m rambling, so lets get to the meat of it.&lt;br /&gt;
&lt;br /&gt;
The PC’s will be a secret group reporting directly to the Scarlet Empress, subtly enacting her will. The game is set 2 years before the Fall of Thorns, at the apogee of Imperial power. As such characters will:&lt;br /&gt;
&lt;br /&gt;
*Be very powerful. Character Creation will be: Starting Charms (15, with at least 7 from your Aspect and 3 from your favoured Abilities), Starting Virtues (7), Starting Permanent Essence (3), Bonus Points (45). The Scarlet Empress is seeking those with power and influence, but not too much power and influence. In other words, heroes, legends and leaders, but not possible challengers to her undisputed mastery of all.&lt;br /&gt;
&lt;br /&gt;
*Be at least century old, and under two centuries old. This is non-negotiable, as my vision of the Realm doesn’t allow upstarts to reach the highest peaks of power.&lt;br /&gt;
&lt;br /&gt;
*Must have a bunch of interesting, glorious accomplishments worthy of being a luminary of the Host for decades upon decades. Given I’ll be playing with the fact the entire Host could barely fill a middle-sized Australian mining town, and thus everyone knows everyone, and at the same time everyone is Doc Savage-level cool, I need stuff to work with. Not a long backstory if that’s not your thing, but a clear set of principles to work with when building up the society around you. So be sure to make your guy cool and unique, not “just a typical realm sorcerer with a few demons” or “a fire-aspected melee guy” or whatnot. Not that those ideas are bad, they’re just not enough.&lt;br /&gt;
&lt;br /&gt;
*Be very loyal. Some of you will be ambitious, some will be pragmatists, some will be elemental saints and some will be mindless super-soldiers. All, however, will be the kind of people who will support the Empress above any other interest, at least for now.&lt;br /&gt;
&lt;br /&gt;
*Chosen from all corners of the Realm. Strong shtick protection is built into the conceit. This Illuminati-like Council was meant to be a microcosm of the way the Realm interacts internally, and to add another layer of hidden complexity to her system of control. As such, no 2 PC’s should overlap too much. Claim your shtick along the lines of House/Institution/Personal Skills, and we’ll keep everyone else away. &#039;&#039;Example: Having two soldier-types would okay, if one was a beloved leader of legions from the Army, one a sullen strategist from the Navy. Two monks would be okay, if one was an Earth-Aspected enlightened martial artist and the other a Wood-Aspected politically-minded calligrapher.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for play expectations:&lt;br /&gt;
&lt;br /&gt;
*Mechanically, Exalted 2nd Edition. House-rules to be discussed later- but they&#039;ll be for smoothing out Social Combat and Mass Combat mainly. Setting-wise, bits of firsta nd second edititon, plus much more detail we&#039;ll all create as we go.&lt;br /&gt;
&lt;br /&gt;
*I planned to start this game in the next week, but due to minor back surgery, this game won’t start until around November, 14th. Hopefully, this’ll give you guys more time to finesse your ideas and work out backstories.&lt;br /&gt;
&lt;br /&gt;
*Once we get started, I’d like to see decent post rates, but nothing flash needed. Once every two or three days will be fine, though more is of course better.&lt;br /&gt;
&lt;br /&gt;
*That said, don’t post a speed bump- no single paragraphs or lines. Each post should have a bit of meat to it, to let the next guy or myself work with it.&lt;br /&gt;
&lt;br /&gt;
*In keeping with the above principle, please be comfortable with puppeteering. To get graceful dialogue and faster-moving fight scenes, every player will probably use the other characters to some degree or another. The balancing rule, of course, is to be respectful and sensible- we’re not in competition here.&lt;br /&gt;
&lt;br /&gt;
*I have no idea how popular this’ll be, but I won’t be doing first come, first served. I’ll be looking for the best ideas, the most compatible shticks and the basic writing capacity.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67558</id>
		<title>Bound Devil Chambers Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67558"/>
		<updated>2007-11-17T22:14:58Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added game intro text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;This is not an epic of heroics. It is a history. A history of the wondrous, but with the blemishes, and losses and caprices of real history.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;These are not superheroes or classic demigods. They are rulers- specifically, they are Princes of the Earth. Lords, admirals, artists and innovators.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are the figures who shape ideas, most of all, the idea of Imperium.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;They are&#039;&#039; &#039;&#039;&#039; Bound Devil Chambers Conspiracy&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;There have always been legends surrounding those few Dynasts allowed entry to the Imperial Manse. The one most whispered, and thus least likely to be true, is the legend of the Bound Devil Chambers Conspiracy. They say there are rooms where councils are perfectly warded from prying ears and the ancient Anathemic lords of the Manse plotted and schemed. The story goes that the Scarlet Empress gathers the most luminous and loyal of her descendants within these chambers and makes of them a council to work her will.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The wise scoff, as what need would the infallible Empress have of another system of control, another wheel within the many wheels of the Dynasty? Anyway, the last name associated with the group died fourteen years ago years ago, and since then, no member of the Host has entered the Manse anyway.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thus, you are shocked and awed when you receive a message in the hand of the Empress&#039; seneschal requesting you enter the manse alone on the darkest night of Calibration to discuss matters of grave import...&#039;&#039;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Bound Devil Chambers Conspiracy&#039;&#039;&#039;==&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
&lt;br /&gt;
The Wiki page for the Exalted play-by-post game featuring Dynastic Illuminati-style High-Stakes Politics&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[V&#039;neef Somat]]: Idealist Renaissance man. Played by Victor Von Villain&lt;br /&gt;
*[[Mnemon Daikanis]]: Reckless sorcerer and master summoner. Played by Gyrfalcon.&lt;br /&gt;
*[[Ledaal Endar]]: Broken hero, now an operator for the All-Seeing Eye. Played by Shantak.&lt;br /&gt;
*[[Nellens Vieu]]: Mysterious super-spy also known as the Blind Wind. Played by chrespo.&lt;br /&gt;
*[[Mnemon Ai]]: General who&#039;s both strategist and provincial administrator. Played by Axelius.&lt;br /&gt;
*[[Peleps Illibe]]: Ascendant naval admiral and hound-dog deliberator. Played by Harsh Grim Con.&lt;br /&gt;
*[[Cynis Magnos]]: Truly pious slaver and procurer. Played by Phantom Grunweasel.&lt;br /&gt;
*[[Sesus Sikandi]]: Elemental hero of epic proportions. Played by Argent.&lt;br /&gt;
*[[Brass Wolf]]: Fanatical super-soldier obsessed with the Empress. Played by Death&#039;s toe.&lt;br /&gt;
*[[Crashing Wave]]: Disciplined traditionalist Immaculate monk. Played by Kaiu Keiichi.&lt;br /&gt;
*[[Ledaal Cordelia]]: Romantic traveler, linguist and author. Played by S7Michelle.&lt;br /&gt;
*[[Tepet Enkada]]: Reputable combat sorcerer. Played by etu.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67556</id>
		<title>Bound Devil Chambers Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67556"/>
		<updated>2007-11-17T22:11:31Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added player characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Bound Devil Chambers Conspiracy&#039;&#039;&#039;==&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
&lt;br /&gt;
The Wiki page for the Exalted play-by-post game featuring Dynastic Illuminati-style High-Stakes Politics&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[V&#039;neef Somat]]: Idealist Renaissance man. Played by Victor Von Villain&lt;br /&gt;
*[[Mnemon Daikanis]]: Reckless sorcerer and master summoner. Played by Gyrfalcon.&lt;br /&gt;
*[[Ledaal Endar]]: Broken hero, now an operator for the All-Seeing Eye. Played by Shantak.&lt;br /&gt;
*[[Nellens Vieu]]: Mysterious super-spy also known as the Blind Wind. Played by chrespo.&lt;br /&gt;
*[[Mnemon Ai]]: General who&#039;s both strategist and provincial administrator. Played by Axelius.&lt;br /&gt;
*[[Peleps Illibe]]: Ascendant naval admiral and hound-dog deliberator. Played by Harsh Grim Con.&lt;br /&gt;
*[[Cynis Magnos]]: Truly pious slaver and procurer. Played by Phantom Grunweasel.&lt;br /&gt;
*[[Sesus Sikandi]]: Elemental hero of epic proportions. Played by Argent.&lt;br /&gt;
*[[Brass Wolf]]: Fanatical super-soldier obsessed with the Empress. Played by Death&#039;s toe.&lt;br /&gt;
*[[Crashing Wave]]: Disciplined traditionalist Immaculate monk. Played by Kaiu Keiichi.&lt;br /&gt;
*[[Ledaal Cordelia]]: Romantic traveler, linguist and author. Played by S7Michelle.&lt;br /&gt;
*[[Tepet Enkada]]: Reputable combat sorcerer. Played by etu.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67461</id>
		<title>Bound Devil Chambers Conspiracy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bound_Devil_Chambers_Conspiracy&amp;diff=67461"/>
		<updated>2007-11-16T21:20:32Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Created the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Bound Devil Chambers Conspiracy&#039;&#039;&#039;==&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:Exalted]]&lt;br /&gt;
&lt;br /&gt;
The Wiki page for the Exalted play-by-post game featuring Dynastic Illuminati-style High-Stakes Politics&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[[Ledaal Endar]]: Broken hero, now an operator for the All-Seeing Eye. Played by Shantak.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=65570</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=65570"/>
		<updated>2007-11-01T10:34:18Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Locations */ Added trading post&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Named NPCs==&lt;br /&gt;
*Calmert, acolyte in the service of St. Cuthbert&lt;br /&gt;
*Burne, resident mage and protector of Hommlet, partner or Rufus&lt;br /&gt;
*Rufus, partner or Burne&lt;br /&gt;
*Ostler Gundigoot, barkeep (and owner) of Welcome Wench&lt;br /&gt;
*Jaroo, druid and keeper of the Old Faith in Hommlet&lt;br /&gt;
*Rannos, tradesman, friendly but stingy&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*Village of Hommlet - small, quiet village full of decent people&lt;br /&gt;
**Temple of St. Cuthbert&lt;br /&gt;
**Inn of the Welcome Wench&lt;br /&gt;
**Guard tower&lt;br /&gt;
**Keep (under construction)&lt;br /&gt;
**Trading post&lt;br /&gt;
*Moathouse - abandoned building that might have bandits or monsters within&lt;br /&gt;
*Village of Nulb - fishing village of ill repute, full of river pirates and assorted villains&lt;br /&gt;
*Gnarley Forest - monsters lurk there&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=65569</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=65569"/>
		<updated>2007-11-01T10:33:51Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Named NPCs */ Added Rannos&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Named NPCs==&lt;br /&gt;
*Calmert, acolyte in the service of St. Cuthbert&lt;br /&gt;
*Burne, resident mage and protector of Hommlet, partner or Rufus&lt;br /&gt;
*Rufus, partner or Burne&lt;br /&gt;
*Ostler Gundigoot, barkeep (and owner) of Welcome Wench&lt;br /&gt;
*Jaroo, druid and keeper of the Old Faith in Hommlet&lt;br /&gt;
*Rannos, tradesman, friendly but stingy&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*Village of Hommlet - small, quiet village full of decent people&lt;br /&gt;
**Temple of St. Cuthbert&lt;br /&gt;
**Inn of the Welcome Wench&lt;br /&gt;
**Guard tower&lt;br /&gt;
**Keep (under construction)&lt;br /&gt;
*Moathouse - abandoned building that might have bandits or monsters within&lt;br /&gt;
*Village of Nulb - fishing village of ill repute, full of river pirates and assorted villains&lt;br /&gt;
*Gnarley Forest - monsters lurk there&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=64850</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=64850"/>
		<updated>2007-10-24T06:10:46Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Locations */  added locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Named NPCs==&lt;br /&gt;
*Calmert, an acolyte in the service of St. Cuthbert&lt;br /&gt;
*Burne, a resident mage and protector of Hommlet, partner or Rufus&lt;br /&gt;
*Rufus, partner or Burne&lt;br /&gt;
*Ostler Gundigoot, barkeep (and owner) of Welcome Wench&lt;br /&gt;
*Jaroo, druid and keeper of the Old Faith in Hommlet&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*Village of Hommlet - small, quiet village full of decent people&lt;br /&gt;
**Temple of St. Cuthbert&lt;br /&gt;
**Inn of the Welcome Wench&lt;br /&gt;
**Guard tower&lt;br /&gt;
**Keep (under construction)&lt;br /&gt;
*Moathouse - abandoned building that might have bandits or monsters within&lt;br /&gt;
*Village of Nulb - fishing village of ill repute, full of river pirates and assorted villains&lt;br /&gt;
*Gnarley Forest - monsters lurk there&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Petorin_Droverson&amp;diff=64801</id>
		<title>Petorin Droverson</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Petorin_Droverson&amp;diff=64801"/>
		<updated>2007-10-23T07:44:54Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Changed Petorin&amp;#039;s sheet to same format as the others - I hope that&amp;#039;s okay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Petorin Droverson is a character played by tobygrandjean in Jesse Heinig&#039;s Temple of Elemental Evil PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Petorin Droverson (played by tobygrandjean)&lt;br /&gt;
* Neutral Good Male Human Cleric of Pelor 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 10 ( 0) (2 pts.)&lt;br /&gt;
* Dex 10 ( 0) (2 pts.)&lt;br /&gt;
* Con 11 ( 0) (3 pts.)&lt;br /&gt;
* Int 14 (+2) (6 pts.)&lt;br /&gt;
* Wis 14 (+2) (6 pts.)&lt;br /&gt;
* Cha 14 (+2) (6 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 8&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +0&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 20 ft (medium load) (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 15,  touch 10, flat-footed 15&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +2, Ref +0, Will +2 [4]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +0&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Morningstar: +0 to hit, damage 1d8 (bludgeoning and piercing), critical x2&lt;br /&gt;
* Silvered dagger: +0 to hit, damage 1d4 (piercing or slashing), critical 19-20 x2&lt;br /&gt;
&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Light crossbow: +0 to hit, damage 1d8, critical 19-20 x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Concentration 4 ranks + 0 (CON) = +4&lt;br /&gt;
* Diplomacy 4 ranks + 2 (CHA) = +6&lt;br /&gt;
* Knowledge (arcana) 4 ranks + 2 (INT) = +6&lt;br /&gt;
* Knowledge (religion) 4 rank + 2 (INT) = +6&lt;br /&gt;
* Spellcraft 4 ranks + 2 (INT) = +6&lt;br /&gt;
Languages: Common, Celestial, (one more)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Extra Turning (3+2+4=9)&lt;br /&gt;
* Empower Turning (-2 to turning check=+2d6 damage)&lt;br /&gt;
&lt;br /&gt;
== Domains ==&lt;br /&gt;
* Strength&lt;br /&gt;
* Sun&lt;br /&gt;
Prayertime: Sunrise&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
Spells/day: 3/2+1&lt;br /&gt;
&lt;br /&gt;
===Currently memorized===&lt;br /&gt;
* Level 0: Create Water, Detect Magic, Light&lt;br /&gt;
* Level 1: Bless, Shield of Faith, Endure Elements &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Equipment: 90gp&lt;br /&gt;
&lt;br /&gt;
* Morningstar (8lb 8gp)&lt;br /&gt;
* Silvered Dagger (1lb 10gp)&lt;br /&gt;
* Light Crossbow (6lbs 35gp)&lt;br /&gt;
* 20 bolts (2lbs 2gp)&lt;br /&gt;
* Studded Leather armor AC+3 Armor check -1 20lbs&lt;br /&gt;
* Large Wooden Shield AC+2 Armor check -2 10lbs&lt;br /&gt;
* Backpack 3lbs 2gp&lt;br /&gt;
* Waterskin 4lbs 1gp&lt;br /&gt;
* Wooden holy symbol of Pelor 1gp&lt;br /&gt;
3gp in various coinage&lt;br /&gt;
&lt;br /&gt;
Fighting weight: 47lbs w/gear: 54lbs =Med encumbrance&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 24&lt;br /&gt;
* Height: 5&#039; 10 &lt;br /&gt;
* Weight: 240 lbs &lt;br /&gt;
* Eyes: Blue&lt;br /&gt;
* Hair: Blonde&lt;br /&gt;
* Patron Deity: Pelor&lt;br /&gt;
&lt;br /&gt;
When Petorin was born his fair skin, blonde hair, and blue eyes marked him for the service of Pelor. Perhaps there was a little more northern blood in him than usual, or perhaps it was due to the northern bard that passed through the village 9 months before his birth, or perhaps it was true that he was touched by Pelor himself. In any case, he does have a knack for channeling the light of the Sun God.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When he was old enough his parents sent him off to better serve his god in the great (well... not so great....) city of Verbobonc.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Now that he has achieved a small grasp of his talents he has been dispatched to deal with the local trouble- something about the village of Hommlet...&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=64721</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=64721"/>
		<updated>2007-10-22T07:24:45Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Named NPCs */ added Ostler and Jaroo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Named NPCs==&lt;br /&gt;
*Calmert, an acolyte in the service of St. Cuthbert&lt;br /&gt;
*Burne, a resident mage and protector of Hommlet, partner or Rufus&lt;br /&gt;
*Rufus, partner or Burne&lt;br /&gt;
*Ostler Gundigoot, barkeep (and owner) of Welcome Wench&lt;br /&gt;
*Jaroo, druid and keeper of the Old Faith in Hommlet&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*Village of Hommlet&lt;br /&gt;
**Temple of St. Cuthbert&lt;br /&gt;
**Inn of the Welcome Wench&lt;br /&gt;
**Guard tower&lt;br /&gt;
**Keep (under construction)&lt;br /&gt;
*Moathouse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=64361</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=64361"/>
		<updated>2007-10-18T10:29:05Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added NPCs and Locations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Named NPCs==&lt;br /&gt;
*Calmert, an acolyte in the service of St. Cuthbert&lt;br /&gt;
*Burne, a resident mage and protector of Hommlet, partner or Rufus&lt;br /&gt;
*Rufus, partner or Burne&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
*Village of Hommlet&lt;br /&gt;
**Temple of St. Cuthbert&lt;br /&gt;
**Inn of the Welcome Wench&lt;br /&gt;
**Guard tower&lt;br /&gt;
**Keep (under construction)&lt;br /&gt;
*Moathouse&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=64358</id>
		<title>Harlan Deephunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=64358"/>
		<updated>2007-10-18T09:27:13Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added link to the main page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harlan Deephunter is a character played by Shantak in Jesse Heinig&#039;s [[Temple of Elemental Evil D&amp;amp;D 3.5]] PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Harlan Deephunter (played by Shantak)&lt;br /&gt;
* Neutral Good Male Dwarf Ranger 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 14 (+2) (6 pts.)&lt;br /&gt;
* Dex 15 (+2) (8 pts.)&lt;br /&gt;
* Con 12 (+1) (2 pts.)&lt;br /&gt;
* Int 12 (+1) (4 pts.)&lt;br /&gt;
* Wis 13 (+1) (5 pts.)&lt;br /&gt;
* Cha  6 (-2) (0 pts.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 12&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x4)&lt;br /&gt;
* AC 15 (+2 Dex +3 armor), touch 12, flat-footed 13&lt;br /&gt;
* Fort +3, Ref +4, Will +1&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +1&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Dwarven urgrosh: +3 to hit, damage 1d8+3 (slashing) or 1d6+3 (piercing), critical x3&lt;br /&gt;
* Dwarven urgrosh (two-weapon combat): -1/-5 to hit, 1d8+2/1d6+2 damage, critical x3&lt;br /&gt;
* Dagger: +3 to hit, damage 1d4+2, critical 19-20 x2&lt;br /&gt;
* Unarmed: +3 to hit, damage 1d3+2 nonlethal, critical x2&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Crossbow, light: +3 to hit, damage 1d8, critical 19-20 x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 4 ranks + 2 (Str) -1 (armor check penalty) = +5&lt;br /&gt;
* Handle Animal 2 ranks - 2 (Cha) = +0&lt;br /&gt;
* Heal 1 rank + 1 (Wis) = +2&lt;br /&gt;
* Hide 3 ranks + 2 (Dex) -1 (armor check penalty) = +4&lt;br /&gt;
* Jump 1 rank + 2 (Str) -1 (armor check penalty) = +2&lt;br /&gt;
* Knowledge (dungeoneering) 4 ranks + 1 (Int) = +5&lt;br /&gt;
* Listen 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Move Silently 2 ranks + 2 (Dex) -1 (armor check penalty) = +3&lt;br /&gt;
* Search 1 rank + 1 (Int) = +2&lt;br /&gt;
* Spot 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Survival 4 ranks + 1 (Wis) = +5&lt;br /&gt;
* Use Rope 2 ranks + 2 (Dex)= +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Dwarven, Goblin&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Track (automatic)&lt;br /&gt;
* Toughness&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Favored enemy: Humanoid (goblinoid) +2 (on Bluff, Listen, Sense Motive, Survival &amp;amp; damage)&lt;br /&gt;
* Wild Empathy&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Darkvision (60 ft)&lt;br /&gt;
* Stonecutting (+2 search bonus to locate unusual stonework)&lt;br /&gt;
* Stability (+4 bonus against bull rush or tripping when standing on the ground)&lt;br /&gt;
* +2 bonus on saving throws against poison&lt;br /&gt;
* +2 bonus on saving throws against spells and spell-like effects&lt;br /&gt;
* +1 bonus on attack rolls against orcs and goblinoids&lt;br /&gt;
* +4 dodge bonus on AC against giant type creatures&lt;br /&gt;
* +2 bonus on Appraise checks related to stone or metal items&lt;br /&gt;
* +2 bonus on Craft checks related to stone or metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Dwarven urgrosh (50 gp) (12 lb.)&lt;br /&gt;
* Dagger (2 gp) (1 lb.)&lt;br /&gt;
* Light crossbow (35 gp) (4 lb.)&lt;br /&gt;
* 20 bolts (2 gp) (2 lb.)&lt;br /&gt;
* Studded leather armor (25 gp) (20 lb.)&lt;br /&gt;
* Explorer&#039;s outfit (assumed free) (8 lb.)&lt;br /&gt;
* Backpack (2 gp) (2 lb.)&lt;br /&gt;
** Grappling hook (1 gp) (4 lb.)&lt;br /&gt;
** Rope, hempen (50 ft) (1 gp) (10 lb.)&lt;br /&gt;
** Hammer (5 sp) (2 lb.)&lt;br /&gt;
** Shovel (2 gp) (8 lb.)&lt;br /&gt;
** Empty sack (1 sp) (½ lb.)&lt;br /&gt;
** 5 sheets of parchment, though most are scrawled with various dungeon maps (10 sp)&lt;br /&gt;
** Bedroll (1 sp) (5 lb.)&lt;br /&gt;
** Rations for 5 days (25 sp) (5 lb.)&lt;br /&gt;
** Waterskin (1 gp) (4 lb.)&lt;br /&gt;
24 gp 8 sp left (150 gp total)&amp;lt;br&amp;gt;&lt;br /&gt;
87.5 lb. carried (medium load - with Str 14, &amp;lt;59 lb. is light, 59-116 medium and 117-175 heavy load)&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 60&lt;br /&gt;
* Height: 4&#039; 1&amp;quot; &lt;br /&gt;
* Weight: 150 lb. &lt;br /&gt;
* Patron Deity: Dumathoin&lt;br /&gt;
&lt;br /&gt;
The young dwarf named Harlan of the Deephunter clan is slimmer and lither than your average dwarf. His skin has a grey tint and his eyes have dark circles around them, but this is mostly due to him not bothering to wash his face too often. His dark, greasy hair is hidden beneath the hood of his cloak, but his beard - dirty but rather short for a dwarf - shows.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Deephunter clan of dwarves is renowned for patroling the deepest caves and tunnels under the dwarwen strongholds of the Lortmil Mountains, both watching and battling the enemies of dwarfkind that dwell there. Learning from his clan, Harlan chose to follow in his uncle&#039;s footsteps, wanting to become a feared foe-hunter and a ranger. Having chosen that course, Harlan caught his first glimpse of the outside world when he was sent there for a trial: to explore some unknown or forgotten dungeon and return to tell the tale. &amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some twist of fate, young Harlan next heard rumours of a temple of evil that had started to recover from its fall at the Battle of Emridy Meadows...&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=64357</id>
		<title>Harlan Deephunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=64357"/>
		<updated>2007-10-18T09:25:05Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Skills */ Fixed wrong value in Search&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harlan Deephunter is a character played by Shantak in Jesse Heinig&#039;s Temple of Elemental Evil PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Harlan Deephunter (played by Shantak)&lt;br /&gt;
* Neutral Good Male Dwarf Ranger 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 14 (+2) (6 pts.)&lt;br /&gt;
* Dex 15 (+2) (8 pts.)&lt;br /&gt;
* Con 12 (+1) (2 pts.)&lt;br /&gt;
* Int 12 (+1) (4 pts.)&lt;br /&gt;
* Wis 13 (+1) (5 pts.)&lt;br /&gt;
* Cha  6 (-2) (0 pts.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 12&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x4)&lt;br /&gt;
* AC 15 (+2 Dex +3 armor), touch 12, flat-footed 13&lt;br /&gt;
* Fort +3, Ref +4, Will +1&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +1&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Dwarven urgrosh: +3 to hit, damage 1d8+3 (slashing) or 1d6+3 (piercing), critical x3&lt;br /&gt;
* Dwarven urgrosh (two-weapon combat): -1/-5 to hit, 1d8+2/1d6+2 damage, critical x3&lt;br /&gt;
* Dagger: +3 to hit, damage 1d4+2, critical 19-20 x2&lt;br /&gt;
* Unarmed: +3 to hit, damage 1d3+2 nonlethal, critical x2&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Crossbow, light: +3 to hit, damage 1d8, critical 19-20 x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 4 ranks + 2 (Str) -1 (armor check penalty) = +5&lt;br /&gt;
* Handle Animal 2 ranks - 2 (Cha) = +0&lt;br /&gt;
* Heal 1 rank + 1 (Wis) = +2&lt;br /&gt;
* Hide 3 ranks + 2 (Dex) -1 (armor check penalty) = +4&lt;br /&gt;
* Jump 1 rank + 2 (Str) -1 (armor check penalty) = +2&lt;br /&gt;
* Knowledge (dungeoneering) 4 ranks + 1 (Int) = +5&lt;br /&gt;
* Listen 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Move Silently 2 ranks + 2 (Dex) -1 (armor check penalty) = +3&lt;br /&gt;
* Search 1 rank + 1 (Int) = +2&lt;br /&gt;
* Spot 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Survival 4 ranks + 1 (Wis) = +5&lt;br /&gt;
* Use Rope 2 ranks + 2 (Dex)= +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Dwarven, Goblin&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Track (automatic)&lt;br /&gt;
* Toughness&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Favored enemy: Humanoid (goblinoid) +2 (on Bluff, Listen, Sense Motive, Survival &amp;amp; damage)&lt;br /&gt;
* Wild Empathy&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Darkvision (60 ft)&lt;br /&gt;
* Stonecutting (+2 search bonus to locate unusual stonework)&lt;br /&gt;
* Stability (+4 bonus against bull rush or tripping when standing on the ground)&lt;br /&gt;
* +2 bonus on saving throws against poison&lt;br /&gt;
* +2 bonus on saving throws against spells and spell-like effects&lt;br /&gt;
* +1 bonus on attack rolls against orcs and goblinoids&lt;br /&gt;
* +4 dodge bonus on AC against giant type creatures&lt;br /&gt;
* +2 bonus on Appraise checks related to stone or metal items&lt;br /&gt;
* +2 bonus on Craft checks related to stone or metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Dwarven urgrosh (50 gp) (12 lb.)&lt;br /&gt;
* Dagger (2 gp) (1 lb.)&lt;br /&gt;
* Light crossbow (35 gp) (4 lb.)&lt;br /&gt;
* 20 bolts (2 gp) (2 lb.)&lt;br /&gt;
* Studded leather armor (25 gp) (20 lb.)&lt;br /&gt;
* Explorer&#039;s outfit (assumed free) (8 lb.)&lt;br /&gt;
* Backpack (2 gp) (2 lb.)&lt;br /&gt;
** Grappling hook (1 gp) (4 lb.)&lt;br /&gt;
** Rope, hempen (50 ft) (1 gp) (10 lb.)&lt;br /&gt;
** Hammer (5 sp) (2 lb.)&lt;br /&gt;
** Shovel (2 gp) (8 lb.)&lt;br /&gt;
** Empty sack (1 sp) (½ lb.)&lt;br /&gt;
** 5 sheets of parchment, though most are scrawled with various dungeon maps (10 sp)&lt;br /&gt;
** Bedroll (1 sp) (5 lb.)&lt;br /&gt;
** Rations for 5 days (25 sp) (5 lb.)&lt;br /&gt;
** Waterskin (1 gp) (4 lb.)&lt;br /&gt;
24 gp 8 sp left (150 gp total)&amp;lt;br&amp;gt;&lt;br /&gt;
87.5 lb. carried (medium load - with Str 14, &amp;lt;59 lb. is light, 59-116 medium and 117-175 heavy load)&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 60&lt;br /&gt;
* Height: 4&#039; 1&amp;quot; &lt;br /&gt;
* Weight: 150 lb. &lt;br /&gt;
* Patron Deity: Dumathoin&lt;br /&gt;
&lt;br /&gt;
The young dwarf named Harlan of the Deephunter clan is slimmer and lither than your average dwarf. His skin has a grey tint and his eyes have dark circles around them, but this is mostly due to him not bothering to wash his face too often. His dark, greasy hair is hidden beneath the hood of his cloak, but his beard - dirty but rather short for a dwarf - shows.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Deephunter clan of dwarves is renowned for patroling the deepest caves and tunnels under the dwarwen strongholds of the Lortmil Mountains, both watching and battling the enemies of dwarfkind that dwell there. Learning from his clan, Harlan chose to follow in his uncle&#039;s footsteps, wanting to become a feared foe-hunter and a ranger. Having chosen that course, Harlan caught his first glimpse of the outside world when he was sent there for a trial: to explore some unknown or forgotten dungeon and return to tell the tale. &amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some twist of fate, young Harlan next heard rumours of a temple of evil that had started to recover from its fall at the Battle of Emridy Meadows...&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=64117</id>
		<title>Harlan Deephunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=64117"/>
		<updated>2007-10-15T07:49:17Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Switched Power Attack to Toughness, added 3 hit points&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harlan Deephunter is a character played by Shantak in Jesse Heinig&#039;s Temple of Elemental Evil PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Harlan Deephunter (played by Shantak)&lt;br /&gt;
* Neutral Good Male Dwarf Ranger 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 14 (+2) (6 pts.)&lt;br /&gt;
* Dex 15 (+2) (8 pts.)&lt;br /&gt;
* Con 12 (+1) (2 pts.)&lt;br /&gt;
* Int 12 (+1) (4 pts.)&lt;br /&gt;
* Wis 13 (+1) (5 pts.)&lt;br /&gt;
* Cha  6 (-2) (0 pts.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 12&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x4)&lt;br /&gt;
* AC 15 (+2 Dex +3 armor), touch 12, flat-footed 13&lt;br /&gt;
* Fort +3, Ref +4, Will +1&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +1&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Dwarven urgrosh: +3 to hit, damage 1d8+3 (slashing) or 1d6+3 (piercing), critical x3&lt;br /&gt;
* Dwarven urgrosh (two-weapon combat): -1/-5 to hit, 1d8+2/1d6+2 damage, critical x3&lt;br /&gt;
* Dagger: +3 to hit, damage 1d4+2, critical 19-20 x2&lt;br /&gt;
* Unarmed: +3 to hit, damage 1d3+2 nonlethal, critical x2&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Crossbow, light: +3 to hit, damage 1d8, critical 19-20 x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 4 ranks + 2 (Str) -1 (armor check penalty) = +5&lt;br /&gt;
* Handle Animal 2 ranks - 2 (Cha) = +0&lt;br /&gt;
* Heal 1 rank + 1 (Wis) = +2&lt;br /&gt;
* Hide 3 ranks + 2 (Dex) -1 (armor check penalty) = +4&lt;br /&gt;
* Jump 1 rank + 2 (Str) -1 (armor check penalty) = +2&lt;br /&gt;
* Knowledge (dungeoneering) 4 ranks + 1 (Int) = +5&lt;br /&gt;
* Listen 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Move Silently 2 ranks + 2 (Dex) -1 (armor check penalty) = +3&lt;br /&gt;
* Search 1 rank + 1 (Int) = +5&lt;br /&gt;
* Spot 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Survival 4 ranks + 1 (Wis) = +5&lt;br /&gt;
* Use Rope 2 ranks + 2 (Dex)= +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Dwarven, Goblin&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Track (automatic)&lt;br /&gt;
* Toughness&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Favored enemy: Humanoid (goblinoid) +2 (on Bluff, Listen, Sense Motive, Survival &amp;amp; damage)&lt;br /&gt;
* Wild Empathy&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Darkvision (60 ft)&lt;br /&gt;
* Stonecutting (+2 search bonus to locate unusual stonework)&lt;br /&gt;
* Stability (+4 bonus against bull rush or tripping when standing on the ground)&lt;br /&gt;
* +2 bonus on saving throws against poison&lt;br /&gt;
* +2 bonus on saving throws against spells and spell-like effects&lt;br /&gt;
* +1 bonus on attack rolls against orcs and goblinoids&lt;br /&gt;
* +4 dodge bonus on AC against giant type creatures&lt;br /&gt;
* +2 bonus on Appraise checks related to stone or metal items&lt;br /&gt;
* +2 bonus on Craft checks related to stone or metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Dwarven urgrosh (50 gp) (12 lb.)&lt;br /&gt;
* Dagger (2 gp) (1 lb.)&lt;br /&gt;
* Light crossbow (35 gp) (4 lb.)&lt;br /&gt;
* 20 bolts (2 gp) (2 lb.)&lt;br /&gt;
* Studded leather armor (25 gp) (20 lb.)&lt;br /&gt;
* Explorer&#039;s outfit (assumed free) (8 lb.)&lt;br /&gt;
* Backpack (2 gp) (2 lb.)&lt;br /&gt;
** Grappling hook (1 gp) (4 lb.)&lt;br /&gt;
** Rope, hempen (50 ft) (1 gp) (10 lb.)&lt;br /&gt;
** Hammer (5 sp) (2 lb.)&lt;br /&gt;
** Shovel (2 gp) (8 lb.)&lt;br /&gt;
** Empty sack (1 sp) (½ lb.)&lt;br /&gt;
** 5 sheets of parchment, though most are scrawled with various dungeon maps (10 sp)&lt;br /&gt;
** Bedroll (1 sp) (5 lb.)&lt;br /&gt;
** Rations for 5 days (25 sp) (5 lb.)&lt;br /&gt;
** Waterskin (1 gp) (4 lb.)&lt;br /&gt;
24 gp 8 sp left (150 gp total)&amp;lt;br&amp;gt;&lt;br /&gt;
87.5 lb. carried (medium load - with Str 14, &amp;lt;59 lb. is light, 59-116 medium and 117-175 heavy load)&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 60&lt;br /&gt;
* Height: 4&#039; 1&amp;quot; &lt;br /&gt;
* Weight: 150 lb. &lt;br /&gt;
* Patron Deity: Dumathoin&lt;br /&gt;
&lt;br /&gt;
The young dwarf named Harlan of the Deephunter clan is slimmer and lither than your average dwarf. His skin has a grey tint and his eyes have dark circles around them, but this is mostly due to him not bothering to wash his face too often. His dark, greasy hair is hidden beneath the hood of his cloak, but his beard - dirty but rather short for a dwarf - shows.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Deephunter clan of dwarves is renowned for patroling the deepest caves and tunnels under the dwarwen strongholds of the Lortmil Mountains, both watching and battling the enemies of dwarfkind that dwell there. Learning from his clan, Harlan chose to follow in his uncle&#039;s footsteps, wanting to become a feared foe-hunter and a ranger. Having chosen that course, Harlan caught his first glimpse of the outside world when he was sent there for a trial: to explore some unknown or forgotten dungeon and return to tell the tale. &amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some twist of fate, young Harlan next heard rumours of a temple of evil that had started to recover from its fall at the Battle of Emridy Meadows...&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=63551</id>
		<title>Harlan Deephunter</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Harlan_Deephunter&amp;diff=63551"/>
		<updated>2007-10-10T09:22:14Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Equipment */ counted total weight&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Harlan Deephunter is a character played by Shantak in Jesse Heinig&#039;s Temple of Elemental Evil PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Harlan Deephunter (played by Shantak)&lt;br /&gt;
* Neutral Good Male Dwarf Ranger 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str 14 (+2) (6 pts.)&lt;br /&gt;
* Dex 15 (+2) (8 pts.)&lt;br /&gt;
* Con 12 (+1) (2 pts.)&lt;br /&gt;
* Int 12 (+1) (4 pts.)&lt;br /&gt;
* Wis 13 (+1) (5 pts.)&lt;br /&gt;
* Cha  6 (-2) (0 pts.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 9&lt;br /&gt;
* Initiative: +2&lt;br /&gt;
* Speed: 20 ft (run x4)&lt;br /&gt;
* AC 15 (+2 Dex +3 armor), touch 12, flat-footed 13&lt;br /&gt;
* Fort +3, Ref +4, Will +1&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +1&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Dwarven urgrosh: +3 to hit, damage 1d8+3 (slashing) or 1d6+3 (piercing), critical x3&lt;br /&gt;
* Dwarven urgrosh (two-weapon combat): -1/-5 to hit, 1d8+2/1d6+2 damage, critical x3&lt;br /&gt;
* Dagger: +3 to hit, damage 1d4+2, critical 19-20 x2&lt;br /&gt;
* Unarmed: +3 to hit, damage 1d3+2 nonlethal, critical x2&lt;br /&gt;
=== Ranged ===&lt;br /&gt;
* Crossbow, light: +3 to hit, damage 1d8, critical 19-20 x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Climb 4 ranks + 2 (Str) -1 (armor check penalty) = +5&lt;br /&gt;
* Handle Animal 2 ranks - 2 (Cha) = +0&lt;br /&gt;
* Heal 1 rank + 1 (Wis) = +2&lt;br /&gt;
* Hide 3 ranks + 2 (Dex) -1 (armor check penalty) = +4&lt;br /&gt;
* Jump 1 rank + 2 (Str) -1 (armor check penalty) = +2&lt;br /&gt;
* Knowledge (dungeoneering) 4 ranks + 1 (Int) = +5&lt;br /&gt;
* Listen 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Move Silently 2 ranks + 2 (Dex) -1 (armor check penalty) = +3&lt;br /&gt;
* Search 1 rank + 1 (Int) = +5&lt;br /&gt;
* Spot 2 ranks + 1 (Wis) = +3&lt;br /&gt;
* Survival 4 ranks + 1 (Wis) = +5&lt;br /&gt;
* Use Rope 2 ranks + 2 (Dex)= +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
Languages: Common, Dwarven, Goblin&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Track (automatic)&lt;br /&gt;
* Power Attack&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
* Favored enemy: Humanoid (goblinoid) +2 (on Bluff, Listen, Sense Motive, Survival &amp;amp; damage)&lt;br /&gt;
* Wild Empathy&lt;br /&gt;
&lt;br /&gt;
== Racial Bonuses ==&lt;br /&gt;
&lt;br /&gt;
* Darkvision (60 ft)&lt;br /&gt;
* Stonecutting (+2 search bonus to locate unusual stonework)&lt;br /&gt;
* Stability (+4 bonus against bull rush or tripping when standing on the ground)&lt;br /&gt;
* +2 bonus on saving throws against poison&lt;br /&gt;
* +2 bonus on saving throws against spells and spell-like effects&lt;br /&gt;
* +1 bonus on attack rolls against orcs and goblinoids&lt;br /&gt;
* +4 dodge bonus on AC against giant type creatures&lt;br /&gt;
* +2 bonus on Appraise checks related to stone or metal items&lt;br /&gt;
* +2 bonus on Craft checks related to stone or metal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Dwarven urgrosh (50 gp) (12 lb.)&lt;br /&gt;
* Dagger (2 gp) (1 lb.)&lt;br /&gt;
* Light crossbow (35 gp) (4 lb.)&lt;br /&gt;
* 20 bolts (2 gp) (2 lb.)&lt;br /&gt;
* Studded leather armor (25 gp) (20 lb.)&lt;br /&gt;
* Explorer&#039;s outfit (assumed free) (8 lb.)&lt;br /&gt;
* Backpack (2 gp) (2 lb.)&lt;br /&gt;
** Grappling hook (1 gp) (4 lb.)&lt;br /&gt;
** Rope, hempen (50 ft) (1 gp) (10 lb.)&lt;br /&gt;
** Hammer (5 sp) (2 lb.)&lt;br /&gt;
** Shovel (2 gp) (8 lb.)&lt;br /&gt;
** Empty sack (1 sp) (½ lb.)&lt;br /&gt;
** 5 sheets of parchment, though most are scrawled with various dungeon maps (10 sp)&lt;br /&gt;
** Bedroll (1 sp) (5 lb.)&lt;br /&gt;
** Rations for 5 days (25 sp) (5 lb.)&lt;br /&gt;
** Waterskin (1 gp) (4 lb.)&lt;br /&gt;
24 gp 8 sp left (150 gp total)&amp;lt;br&amp;gt;&lt;br /&gt;
87.5 lb. carried (medium load - with Str 14, &amp;lt;59 lb. is light, 59-116 medium and 117-175 heavy load)&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
* Age: 60&lt;br /&gt;
* Height: 4&#039; 1&amp;quot; &lt;br /&gt;
* Weight: 150 lb. &lt;br /&gt;
* Patron Deity: Dumathoin&lt;br /&gt;
&lt;br /&gt;
The young dwarf named Harlan of the Deephunter clan is slimmer and lither than your average dwarf. His skin has a grey tint and his eyes have dark circles around them, but this is mostly due to him not bothering to wash his face too often. His dark, greasy hair is hidden beneath the hood of his cloak, but his beard - dirty but rather short for a dwarf - shows.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Deephunter clan of dwarves is renowned for patroling the deepest caves and tunnels under the dwarwen strongholds of the Lortmil Mountains, both watching and battling the enemies of dwarfkind that dwell there. Learning from his clan, Harlan chose to follow in his uncle&#039;s footsteps, wanting to become a feared foe-hunter and a ranger. Having chosen that course, Harlan caught his first glimpse of the outside world when he was sent there for a trial: to explore some unknown or forgotten dungeon and return to tell the tale. &amp;lt;br \&amp;gt;&lt;br /&gt;
&lt;br /&gt;
For some twist of fate, young Harlan next heard rumours of a temple of evil that had started to recover from its fall at the Battle of Emridy Meadows...&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spareth&amp;diff=63520</id>
		<title>Spareth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spareth&amp;diff=63520"/>
		<updated>2007-10-09T20:29:12Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added description&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Spareth is a character played by Psiborg in Jesse Heinig&#039;s Temple of Elemental Evil PbP game on RPG.net.&lt;br /&gt;
&lt;br /&gt;
== Character ==&lt;br /&gt;
&lt;br /&gt;
* Spareth (played by Psiborg)&lt;br /&gt;
* True Neutral Male Elf Soulknife 1&lt;br /&gt;
* Experience: 0/1000&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
* Str	14 (+2) (6 pts.)&lt;br /&gt;
* Dex 	14 (+2) (4 pts.) +2 race&lt;br /&gt;
* Con 	11 (+0) (5 pts.) -2 race&lt;br /&gt;
* Int 	12 (+1) (4 pts.)&lt;br /&gt;
* Wis 	12 (+1) (4 pts.)&lt;br /&gt;
* Cha 	10 (+0) (2 pts.)&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
&lt;br /&gt;
* Hit points: 10&amp;lt;br /&amp;gt;&lt;br /&gt;
* Initiative: +2&amp;lt;br /&amp;gt;&lt;br /&gt;
* Speed: 30 ft (run x4)&amp;lt;br /&amp;gt;&lt;br /&gt;
* AC 16 (+1 Dodge bonus), touch 12, flat-footed 14&amp;lt;br /&amp;gt;&lt;br /&gt;
* Fort +0, Ref +4, Will +3&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +0&lt;br /&gt;
=== Melee ===&lt;br /&gt;
* Mind Blade: +3 to hit, damage 1d6+2, critical 19-20 x2&lt;br /&gt;
* Dagger: +2 to hit, damage 1d4+2 (slashing or piercing), critical 19-20 x2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
&lt;br /&gt;
* Autohypnosis 		4 ranks + 1 (WIS) = +5&lt;br /&gt;
* Concentration		4 ranks + 0 (CON) = +4&lt;br /&gt;
* Listen                0 ranks + 1 (WIS) + 2 (race) = +3&lt;br /&gt;
* Move Silently         4 ranks + 2 (DEX) = +6 &lt;br /&gt;
* Search         	0 ranks + 1 (WIS) + 2 (race) = +3&lt;br /&gt;
* Spot                  4 ranks + 1 (WIS) + 2 (race) = +7&lt;br /&gt;
* Tumble                4 ranks + 2 (DEX) = +6&lt;br /&gt;
&lt;br /&gt;
Languages: Common, Elven, Dwarven&lt;br /&gt;
&lt;br /&gt;
== Feats ==&lt;br /&gt;
* Weapon Focus (Mind Blade)&lt;br /&gt;
* Wild Talent (Power Point Reserve = 2; can take Psionic feats)&lt;br /&gt;
* Dodge (+1 Dodge bonus to AC against selected target)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Class Features ==&lt;br /&gt;
&lt;br /&gt;
*Weapon and Armor Proficiency: Soulknives are proficient with all simple weapons, with their own mind blades, and with light armor and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
*Mind Blade (Su): As a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder. For instance, a Medium soulknife materializes a Medium mind blade that he can wield as a light weapon, and the blade deals 1d6 points of damage (crit 19-20/×2).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Racial bonuses ==&lt;br /&gt;
&lt;br /&gt;
*Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.&amp;lt;br&amp;gt; &lt;br /&gt;
*Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. &amp;lt;br&amp;gt;&lt;br /&gt;
*Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.&amp;lt;br&amp;gt;&lt;br /&gt;
*Skills: +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
&lt;br /&gt;
* Chain shirt (100 gp)&lt;br /&gt;
* Dagger (3) (6 gp)&lt;br /&gt;
&lt;br /&gt;
24 gp left (130 gp total)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Spareth is an elf originally from some distance away; he was originally attached to a diplomatic mission (largely as a spare guard), but the mission was disbanded almost ten years ago. He hasn&#039;t been able to find anything particularly worthwhile to dive into since then, so he has been wandering around the region.&lt;br /&gt;
&lt;br /&gt;
Spareth is approaching 70 years old, just over 5&#039; tall, with red hair and green eyes. His clothing, armor and sparse belongings seem to be in disrepair, but the elf&#039;s eyes make it clear that his mind has not dulled one bit.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63486</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63486"/>
		<updated>2007-10-09T07:35:49Z</updated>

		<summary type="html">&lt;p&gt;Shantak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63485</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63485"/>
		<updated>2007-10-09T07:35:19Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Resources */ added INvisible Castle link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://www.invisiblecastle.com Invisible Castle] (dice roller)&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63484</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63484"/>
		<updated>2007-10-09T07:34:29Z</updated>

		<summary type="html">&lt;p&gt;Shantak: Added Jesse&amp;#039;s notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&lt;br /&gt;
&lt;br /&gt;
==Jesse&#039;s Recruitment Notes==&lt;br /&gt;
&#039;&#039;&#039;Five players, a post a day&#039;&#039;&#039;. That&#039;s it. You must commit to a schedule of a post per day. I want to keep this game hoppin&#039;. If you don&#039;t post or your character dies, I go to the next person on the waitlist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Invisible Castle&#039;&#039;&#039;. Use [http://www.invisiblecastle.com Invisible Castle] for die rolls. Always use your character&#039;s name and action. That way, if I have to search rolls, I can look back at the listing. (Also, this makes sure nobody cheats by rolling a bunch of times and sending the best link, but you wouldn&#039;t do that, right?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;25-point standard buy with Greyhawk setting&#039;&#039;&#039;. Greyhawk is not an especially dangerous setting, nor is the Temple module terribly bad if you&#039;re properly cautious. The world of Greyhawk is used for sample stuff in the Player&#039;s Handbook, so there&#039;s plenty there to give character inspiration. Don&#039;t use materials (such as sourcebooks) specific to Eberron, Forgotten Realms, Ravenloft, or other settings. You may consult the RPGA materials for additional background and deities in Greyhawk, if you wish, and as I am conversant with Greyhawk as a setting, you may certainly use elements from its &amp;quot;classic flavor&amp;quot; (such as a cleric of Heironeous with the War domain using a battle axe instead of a longsword). Your characters are exceptional in their mettle, their decision to pursue adventure, and their class abilities. It&#039;s not the 14 strength that sets you apart from commoners, it&#039;s the fact that you&#039;re willing to take the risks of adventure.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First level characters&#039;&#039;&#039;. Standard rules apply: Maximum hit points at first level. You may take the average gold (from the PHB), or roll on Invisible Castle for starting funds. Don&#039;t forget to decide on appearance, height, weight, age, and background.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cite your sources&#039;&#039;&#039;. I don&#039;t mind other WotC sources such as the Complete books or the Book of Nine Swords, but for characters with such nonstandard options, you must cite book and page number for any feat, skill, power, class, race, item, or other fiddly bit that comes from such. Always use the most recently-published version as updated by WotC errata. Some elements may be barred outright: the Greyhawk setting as envisioned for the Temple era does not have goliaths, raptorans, or elans, for instance. In general, unusual classes are OK, unusual races are not, but if you&#039;re wondering, just ask. Note that Greyhawk does implicitly have psionics, despite what the RPGA might say (see: Zuoken; mind flayers; 1st edition Player&#039;s Handbook). I will allow characters from Tome of Magic, Book of Nine Swords, Dungeonscape (factotum), and Heroes of Horror (archivist and dread necromancer), but I reserve the right to pick and choose rules that I may not want or may decide are unbalanced. I probably won&#039;t take away class abilities but I may limit access to certain feats or choices of powers. If you are worried about it, give me an idea of your prospective build and I will tell you in advance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level adjustments are a special case&#039;&#039;&#039;. If you choose a legal level-adjusted race, such as a half-ogre or aarakocra (not recommended for an adventure largely indoors and underground), I will amortize the level adjustment and give you a special racial progression. This will give you some racial abilities at level 1, and you will gain the remaining abilities as you gain class levels. This way, you are never &amp;quot;behind&amp;quot; the party, you don&#039;t worry about losing caster levels or hit dice, and you start close to par with core races and gain your additional abilities when they are not unbalancing.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Evil beware&#039;&#039;&#039;. Characters from races that are widely known to be evil, such as orcs or dark elves, will suffer extreme prejudice and possibly hostility from the common folk and their leaders. This could backlash on the party as a whole, especially if nobody has good Disguise or Diplomacy skills. Characters of evil alignment will probably be approached by the Temple and asked to betray the party. Since an evil character betraying and killing the party would effectively end the game (and that&#039;s not fun for the players who don&#039;t get to play any more), siding with the Temple makes you an NPC. If you are dead-set on being evil, you should have a reason to work with the rest of the group and to oppose the Temple, such as being from a competing religion or organization (like the Scarlet Brotherhood or church of Wee Jas). I also reserve the right to refuse evil characters that I don&#039;t want, or to arbitrarily limit the amount, just based on how I feel. Additionally, any character who is becoming disruptive to the group may be politely asked to &amp;quot;fit in&amp;quot; a bit more. &amp;quot;I was just playing my character&amp;quot; is not a valid defense for ruining the group&#039;s fun. Repeated trouble-making means I go to the next waitlister.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Roll yer hit points!&#039;&#039;&#039; At each level, you may choose either to roll your hit die with Invisible Castle, or to take half the hit die. If you take half the hit die, you gain half at odd levels, and half +1 at even levels (this moderates the fact that the average roll will generally be something like 2.5, 3.5, 4.5, 5.5, or 6.5). You can switch it up at each level, but once you&#039;ve chosen it, it&#039;s done for that level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Build smart. Play smart&#039;&#039;&#039;. I&#039;m all for good role-playing and telling a story with your character, but you know going into D&amp;amp;D that the Temple is built on a bedrock of game tropes and niche protection. If the party doesn&#039;t have anyone with trapfinding, I&#039;m not going to remove all the traps - I&#039;ll just let them kill people until someone on the waitlist brings in some Disable Device. If nobody in the group has healing magic, well, you&#039;ll be spending a lot of downtime in the inn, hopefully not giving the Temple forces too much opportunity for reinforcements and assassination attempts.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Where do we go from here?&#039;&#039;&#039; If this game really bogs down, nobody has fun, or everyone dies, I&#039;ll probably just throw in the towel. Conversely, if it goes really well, we may keep playing after the Temple.&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63483</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63483"/>
		<updated>2007-10-09T07:27:07Z</updated>

		<summary type="html">&lt;p&gt;Shantak: /* Threads */  Recruitment thread linked&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=357311 Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63482</id>
		<title>Temple of Elemental Evil D&amp;D 3.5</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Temple_of_Elemental_Evil_D%26D_3.5&amp;diff=63482"/>
		<updated>2007-10-09T07:21:53Z</updated>

		<summary type="html">&lt;p&gt;Shantak: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;br&amp;gt;&lt;br /&gt;
==&#039;&#039;&#039;Temple of Elemental Evil&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
[[Category:PBP]]&lt;br /&gt;
[[Category:D20_System]]&lt;br /&gt;
&lt;br /&gt;
This is the Wiki page for Jesse Heinig&#039;s game of The Temple of Elemental Evil played in the Play-by-Post forums of RPGnet.&lt;br /&gt;
&lt;br /&gt;
==The Player Characters==&lt;br /&gt;
*[[Erwilian &amp;quot;Wil&amp;quot; Fletcher]]: Human Factotum played by John_C&lt;br /&gt;
*[[Harlan Deephunter]]: Dwarf Ranger played by Shantak&lt;br /&gt;
*[[Lia Kuryana]]: Human Psion played by Ferrus Animus&lt;br /&gt;
*[[Petorin Droverson]]: Human Cleric played by tobygrandjean&lt;br /&gt;
*[[Spareth]]: Elven Soulknife played by Psiborg&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358188 In-Character]&amp;lt;BR&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=358189 Out Of Character]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=x Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
[http://www.d20srd.org SRD]&lt;/div&gt;</summary>
		<author><name>Shantak</name></author>
	</entry>
</feed>