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	<updated>2026-05-16T11:16:41Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Six_Elements:Main_Page&amp;diff=10310</id>
		<title>Six Elements:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Six_Elements:Main_Page&amp;diff=10310"/>
		<updated>2005-06-14T03:34:13Z</updated>

		<summary type="html">&lt;p&gt;Shieldhaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Six Elements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the main page for the Six Elements campaign, which is admittedly in need of a more clever name.  The setting is intended for use with the D&amp;amp;D 3.5 rules, though there are major changes in everything from the character classes to the magic system.&lt;br /&gt;
&lt;br /&gt;
The setting&#039;s basic conceit is that there are six elements rather than four, and these six elements can be combined in all sorts of interesting ways.  This idea is shamelessly lifted from Chimera Interactive&#039;s basic cosmology, and in particular the work of Quintus Servilius, a PC in Chimera&#039;s Shattered Isles campaign.&lt;br /&gt;
&lt;br /&gt;
The six elements are Air, Fire, Metal, Stone, Water, and Wood.  There are, accordingly, three pairs of opposition: Air and Stone, Fire and Water, Metal and Wood.&lt;/div&gt;</summary>
		<author><name>Shieldhaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Six_Elements:Main_Page&amp;diff=2187</id>
		<title>Six Elements:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Six_Elements:Main_Page&amp;diff=2187"/>
		<updated>2005-06-14T03:31:36Z</updated>

		<summary type="html">&lt;p&gt;Shieldhaven: Shieldhaven&amp;#039;s Campaign Setting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Six Elements ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is the main page for the Six Elements campaign, which is admittedly in need of a more clever name.  The setting is intended for use with the D&amp;amp;D 3.5 rules, though there are major changes in everything from the character classes to the magic system.&lt;br /&gt;
&lt;br /&gt;
The setting&#039;s basic conceit is that there are six elements rather than four, and these six elements can be combined in all sorts of interesting ways.  This idea is shamelessly lifted from Chimera Interactive&#039;s basic cosmology.&lt;/div&gt;</summary>
		<author><name>Shieldhaven</name></author>
	</entry>
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