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	<updated>2026-05-15T13:34:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zephyran&amp;diff=286505</id>
		<title>Zephyran</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zephyran&amp;diff=286505"/>
		<updated>2015-08-01T09:17:35Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Created page with &amp;quot;[QUOTE=Silent Wayfarer;19240392]I rolled Illusion of Normality for Zephyran, so I decided to work it into my backstory.  [B]Name:[/B] &amp;quot;Brother&amp;quot; Zephyran [B]Archetype:[/B] Sorc...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[QUOTE=Silent Wayfarer;19240392]I rolled Illusion of Normality for Zephyran, so I decided to work it into my backstory.&lt;br /&gt;
&lt;br /&gt;
[B]Name:[/B] &amp;quot;Brother&amp;quot; Zephyran&lt;br /&gt;
[B]Archetype:[/B] Sorcerer&lt;br /&gt;
&lt;br /&gt;
A long, long time ago, Zephyran was a Codicier of the Dark Angels. But his soul yearned for freedom, and chafed under the stern, unyielding yoke and self-discipline the sons of Caliban inflicted upon themselves. It made no sense to Zephyran; why did they restrict themselves so, when the glory of the galaxy lay before them? On top of that, the Heresy made no sense to him. In his eyes, Horus was no better than the Emperor he opposed; and he saw no reason to aid either of them. His new patron, the Prince of Pleasure, demanded nothing but that he indulge himself to contention, and live free of the stultifying, close-minded hatred carried by  all those who would use him.&lt;br /&gt;
&lt;br /&gt;
For the longest time thereafter, Zephyran roamed throughout the galaxy, his true identity as a Legionnaire obscured by the wiles of Slaanesh and his own skill and dissembling. He partook of viands and chemicals across all the spans of human civilization and beyond; flew voidships and guncutters and seduced the luminaries of a thousand worlds to the Dark Prince as thanks for his continued survival. But eventually, Slaanesh decided on a whim that it would be more fun for Zephyran to entertain him with his suffering. Thus the two-faced god gave Zephyran unto his enemies, the yapping dogs of the Inquisition, who subsequently incarcerated him in a stasis casket for a grisly fate...&lt;br /&gt;
&lt;br /&gt;
[sblock=Sheet]&lt;br /&gt;
[B][U]Characteristics[/U][/B]&lt;br /&gt;
[B]WS[/B] 50&lt;br /&gt;
[B]BS[/B] 40&lt;br /&gt;
[B]S[/B] 40 (60)&lt;br /&gt;
[B]T[/B] 40&lt;br /&gt;
[B]Ag[/B] 40&lt;br /&gt;
[B]Int[/B] 41&lt;br /&gt;
[B]Per[/B] 30&lt;br /&gt;
[B]WP[/B] 51&lt;br /&gt;
[B]Fel[/B] 50&lt;br /&gt;
[B]Inf[/B] 32&lt;br /&gt;
[B]Crp[/B] 20&lt;br /&gt;
[B]Wounds:[/B] 17&lt;br /&gt;
&lt;br /&gt;
[B]Pride:[/B] Wealth (-3 WP, extra Acquisition with +20 bonus)&lt;br /&gt;
[B]Failing:[/B] Greed (+4 Crp, -10 to Commerce)&lt;br /&gt;
[B]Motivation:[/B] Ascendancy (+5 WP, -2 Wounds)&lt;br /&gt;
&lt;br /&gt;
[B][U]Skills[/U][/B]&lt;br /&gt;
Athletics&lt;br /&gt;
Awareness&lt;br /&gt;
Charm&lt;br /&gt;
Common Lore (War)&lt;br /&gt;
Deceive&lt;br /&gt;
Dodge&lt;br /&gt;
Forbidden Lore (Adeptus Astartes, Daemonology, The Horus Heresy and the Long War)&lt;br /&gt;
Linguistics (Low Gothic)&lt;br /&gt;
Navigate (Surface)&lt;br /&gt;
Operate (Surface)&lt;br /&gt;
Parry&lt;br /&gt;
Psyniscience&lt;br /&gt;
Scholastic Lore (Occult)&lt;br /&gt;
Scrutiny&lt;br /&gt;
&lt;br /&gt;
[U][B]Talents[/B][/U]&lt;br /&gt;
Ambidextrous&lt;br /&gt;
Bulging Biceps&lt;br /&gt;
Legion Weapon Training&lt;br /&gt;
Heightened Senses (Hearing, Sight)&lt;br /&gt;
Hotshot Pilot&lt;br /&gt;
Mimic&lt;br /&gt;
Nerves of Steel&lt;br /&gt;
Quick Draw&lt;br /&gt;
Psy Rating 4 &lt;br /&gt;
Psychic Powers&lt;br /&gt;
Resistance (Cold, Heat, Poisons)&lt;br /&gt;
Unarmed Warrior&lt;br /&gt;
Unremarkable&lt;br /&gt;
&lt;br /&gt;
[U][B]Traits[/B][/U]&lt;br /&gt;
Psyker&lt;br /&gt;
Unnatural Strength (+4)&lt;br /&gt;
Unnatural Toughness (+4)&lt;br /&gt;
&lt;br /&gt;
[U][B]Psychic Powers[/B][/U]&lt;br /&gt;
[B]Psychic Strength:[/B] Bound&lt;br /&gt;
Psy Rating 4&lt;br /&gt;
&lt;br /&gt;
Thought Sending&lt;br /&gt;
Delude&lt;br /&gt;
Compel&lt;br /&gt;
&lt;br /&gt;
Mind Over Matter&lt;br /&gt;
Force Bolt&lt;br /&gt;
Force Storm&lt;br /&gt;
&lt;br /&gt;
[B][U]Gear[/U][/B]&lt;br /&gt;
Legionnaire Power Armour (Careful Maintenance)&lt;br /&gt;
- Auto-senses&lt;br /&gt;
- Biomonitor and Injectors&lt;br /&gt;
- Enhanced Ceramite Plating&lt;br /&gt;
- Osmotic Gill Life Sustainer&lt;br /&gt;
- Sustainable Power Source&lt;br /&gt;
Legionnaire Bolter + four magazines&lt;br /&gt;
Legionnaire Combat Knife&lt;br /&gt;
&lt;br /&gt;
Legion Bolt Pistol&lt;br /&gt;
Force Weapon (&amp;quot;The Agony&amp;quot;, Good Craftsmanship Force Sword with Cursed Metal downgrade)&lt;br /&gt;
&lt;br /&gt;
GC Embedded Auspex&lt;br /&gt;
GC MIU&lt;br /&gt;
GC Jump Pack&lt;br /&gt;
GC Force Sword with Cursed Metal downgrade &amp;quot;The Ecstasy&amp;quot;&lt;br /&gt;
&lt;br /&gt;
[B][U]XP Spending[/U][/B]&lt;br /&gt;
750 - Psy Rating&lt;br /&gt;
750 - Psy Rating&lt;br /&gt;
350 - Force Storm&lt;br /&gt;
200 - Compel &lt;br /&gt;
100 - Charm&lt;br /&gt;
100 - Deceive&lt;br /&gt;
250 - Ancient Warrior&lt;br /&gt;
350 - Fel +10&lt;br /&gt;
250 - Raptor &lt;br /&gt;
500 - Hotshot Pilot&lt;br /&gt;
&lt;br /&gt;
3500/3500xp spent&lt;br /&gt;
&lt;br /&gt;
[/sblock][/QUOTE]&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Oneiros&amp;diff=285828</id>
		<title>Oneiros</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Oneiros&amp;diff=285828"/>
		<updated>2015-07-15T16:10:38Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Nero&amp;#039;&amp;#039;&amp;#039;  N Male Elf &amp;lt;br&amp;gt; Swashbuckler 1 (Inspired Blade) &amp;lt;br&amp;gt; Magus 1 (Bladebound, Hexblade, Staff Magus) &amp;lt;br&amp;gt;  =Abilities= Str 7 (+4) &amp;lt;br&amp;gt; Dex 16 +2 racial (18) &amp;lt;br&amp;gt; Con 1...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Nero&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
N Male Elf &amp;lt;br&amp;gt;&lt;br /&gt;
Swashbuckler 1 (Inspired Blade) &amp;lt;br&amp;gt;&lt;br /&gt;
Magus 1 (Bladebound, Hexblade, Staff Magus) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
Str 7 (+4) &amp;lt;br&amp;gt;&lt;br /&gt;
Dex 16 +2 racial (18) &amp;lt;br&amp;gt;&lt;br /&gt;
Con 14 -2 racial (12) &amp;lt;br&amp;gt;&lt;br /&gt;
Int 16 +2 racial (18) &amp;lt;br&amp;gt;&lt;br /&gt;
Wis 13 &amp;lt;br&amp;gt;&lt;br /&gt;
Cha 7 (+4)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Init: +4&amp;lt;br&amp;gt;&lt;br /&gt;
HP: 17 &amp;lt;br&amp;gt;&lt;br /&gt;
AC: 19 (touch 14 flatfoot 19)&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +1&amp;lt;br&amp;gt;&lt;br /&gt;
CMB: -1 (+5 for disarms/sunders/trips)&amp;lt;br&amp;gt;&lt;br /&gt;
CMD: 14 (+2 vs disarms)&amp;lt;br&amp;gt;&lt;br /&gt;
- melee attack: +7 rapier 1d6+4 piercing 18-20/x2&amp;lt;br&amp;gt;&lt;br /&gt;
- ranged attack: +5 light crossbow 1d8 19-20/x2&amp;lt;br&amp;gt;&lt;br /&gt;
Fort: +3 (+2 Magus +1 Con)&amp;lt;br&amp;gt;&lt;br /&gt;
Ref: +6 (+2 Swashbuckler +4 Dex)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: + 3 (+2 Magus +1 Wis)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
==Defensive Strategist==&lt;br /&gt;
You aren&#039;t flat-footed during a surprise round that you don&#039;t get to act in or before you get to act at the start of a battle.&amp;lt;br&amp;gt;&lt;br /&gt;
==Sword Scion== &lt;br /&gt;
You begin play with a rapier and gain a +1 trait bonus on all attacks and combat maneuvers made with such weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Racial Features=&lt;br /&gt;
==Ability Score Racial Traits== &lt;br /&gt;
Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2 Intelligence, and –2 Constitution. &amp;lt;br&amp;gt;&lt;br /&gt;
==Size== &lt;br /&gt;
Elves are Medium creatures and thus receive no bonuses or penalties due to their size. &amp;lt;br&amp;gt;&lt;br /&gt;
==Type== &lt;br /&gt;
Elves are Humanoids with the elf subtype. &amp;lt;br&amp;gt;&lt;br /&gt;
==Base Speed== &lt;br /&gt;
Elves have a base speed of 30 feet. &amp;lt;br&amp;gt;&lt;br /&gt;
==Languages== &lt;br /&gt;
Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. See the Linguistics skill page for more information about these languages. &amp;lt;br&amp;gt;&lt;br /&gt;
==Elven Immunities== &lt;br /&gt;
Elves are immune to magic sleep effects and gain a +2 racial saving throw bonus against enchantment spells and effects. &amp;lt;br&amp;gt;&lt;br /&gt;
==Keen Senses== &lt;br /&gt;
Elves receive a +2 racial bonus on Perception checks. &amp;lt;br&amp;gt;&lt;br /&gt;
==Envoy== &lt;br /&gt;
Elves often have trouble relating to neighbors of other races, especially those with much shorter lifespans. As a result, some are trained in minor magics that are particularly useful when dealing with non-elves. Elves with this racial trait and an Intelligence score of 11 or higher gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf&#039;s level. This racial trait replaces elven magic. &amp;lt;br&amp;gt;&lt;br /&gt;
==Arcane Focus== &lt;br /&gt;
Some elven families have such long traditions of producing wizards (and other arcane spellcasters) that they raise their children with the assumption each is destined to be a powerful magic-user, with little need for mundane concerns such as skill with weapons. Elves with this racial trait gain a +2 racial bonus on concentration checks made to cast arcane spells defensively. This racial trait replaces weapon familiarity. &amp;lt;br&amp;gt;&lt;br /&gt;
==Low-Light Vision== &lt;br /&gt;
Elves can see twice as far as humans in conditions of dim light. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Class Features=&lt;br /&gt;
&lt;br /&gt;
==Inspired Panache - 5 points (Ex)==&lt;br /&gt;
Each day, an inspired blade gains a number of panache points equal to her Charisma modifier (minimum 1) and Intelligence modifier (minimum 1), instead of just her Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Unlike other swashbucklers, an inspired blade gains no panache from a killing blow. She gains panache only from scoring a critical hit with a rapier.&lt;br /&gt;
&lt;br /&gt;
This ability alters the panache class feature. &lt;br /&gt;
&lt;br /&gt;
==Inspired Finesse (Ex)==&lt;br /&gt;
At 1st level, an inspired blade gains the benefits of Weapon Finesse with the rapier (this ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites) and gains Weapon Focus (rapier) as a bonus feat.&lt;br /&gt;
&lt;br /&gt;
This ability replaces swashbuckler finesse.&lt;br /&gt;
&lt;br /&gt;
==Deeds==&lt;br /&gt;
Swashbucklers spend panache points to accomplish deeds. Most deeds grant the swashbuckler a momentary bonus or effect, but some provide longer-lasting effects. Some deeds remain in effect while the swashbuckler has at least 1 panache point, but do not require expending panache to be maintained. A swashbuckler can only perform deeds of her level or lower. Unless otherwise noted, a deed can be performed multiple successive times, as long as the swashbuckler has or spends the required number of panache points to perform the deed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Derring-Do (Ex):&#039;&#039; At 1st level, a swashbuckler can spend 1 panache point when she makes an Acrobatics, Climb, Escape Artist, Fly, Ride, or Swim check to roll 1d6 and add the result to the check. She can do this after she makes the check but before the result is revealed. If the result of the d6 roll is a natural 6, she rolls another 1d6 and adds it to the check. She can continue to do this as long as she rolls natural 6s, up to a number of times equal to her Dexterity modifier (minimum 1).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Dodging Panache (Ex):&#039;&#039; At 1st level, when an opponent attempts a melee attack against the swashbuckler, the swashbuckler can as an immediate action spend 1 panache point to move 5 feet; doing so grants the swashbuckler a dodge bonus to AC equal to her Charisma modifier (minimum 0) against the triggering attack. This movement doesn&#039;t negate the attack, which is still resolved as if the swashbuckler had not moved from the original square. This movement is not a 5-foot step; it provokes attacks of opportunity from creatures other than the one who triggered this deed. The swashbuckler can only perform this deed while wearing light or no armor, and while carrying no heavier than a light load.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Opportune Parry and Riposte (Ex):&#039;&#039; At 1st level, when an opponent makes a melee attack against the swashbuckler, she can spend 1 panache point and expend a use of an attack of opportunity to attempt to parry that attack. The swashbuckler makes an attack roll as if she were making an attack of opportunity; for each size category the attacking creature is larger than the swashbuckler, the swashbuckler takes a –2 penalty on this roll. If her result is greater than the attacking creature&#039;s result, the creature&#039;s attack automatically misses. The swashbuckler must declare the use of this ability after the creature&#039;s attack is announced, but before its attack roll is made. Upon performing a successful parry and if she has at least 1 panache point, the swashbuckler can as an immediate action make an attack against the creature whose attack she parried, provided that creature is within her reach.&lt;br /&gt;
&lt;br /&gt;
==Quarterstaff Master (Ex)==&lt;br /&gt;
At 1st level, the staff magus gains the Quarterstaff Master feat as a bonus feat, even if he does not meet the normal prerequisites. He only gains the benefit of this feat when wearing no armor or light armor.&lt;br /&gt;
&lt;br /&gt;
==Spells==&lt;br /&gt;
A magus casts arcane spells drawn from the magus spell list. A magus must choose and prepare his spells ahead of time.&lt;br /&gt;
&lt;br /&gt;
To learn, prepare, or cast a spell, the magus must have an Intelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a magus’s spell is 10 + the spell level + the magus’s Intelligence modifier.&lt;br /&gt;
&lt;br /&gt;
A magus can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Magus. In addition, he receives bonus spells per day if he has a high Intelligence score.&lt;br /&gt;
&lt;br /&gt;
A magus may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the magus decides which spells to prepare.&lt;br /&gt;
&lt;br /&gt;
Cantrips: A magus can prepare a number of cantrips, or 0-level spells, each day, as noted on Table: Magus under “Spells per Day.” These spells are cast like any other spell, but they are not expended when cast and may be used again.&lt;br /&gt;
&lt;br /&gt;
Spellbooks: A magus must study his spellbook each day to prepare his spells. He cannot prepare any spell not recorded in his spellbook except for read magic, which all magi can prepare from memory. A magus begins play with a spellbook containing all 0-level magus spells plus three 1st-level magus spells of his choice. The magus also selects a number of additional 1st-level magus spells equal to his Intelligence modifier to add to his spellbook. At each new magus level, he gains two new magus spells of any spell level or levels that he can cast (based on his new magus level) for his spellbook. At any time, a magus can also add spells found in other spellbooks to his own.&lt;br /&gt;
&lt;br /&gt;
A magus can learn spells from a wizard’s spellbook, just as a wizard can from a magus’s spellbook. The spells learned must be on the magus spell list, as normal. An alchemist can learn formulae from a magus’s spellbook, if the spells are also on the alchemist spell list. A magus cannot learn spells from an alchemist.&lt;br /&gt;
&lt;br /&gt;
==Arcane Pool - 5 points(Su)==&lt;br /&gt;
At 1st level, the magus gains a reservoir of mystical arcane energy that he can draw upon to fuel his powers and enhance his weapon. This arcane pool has a number of points equal to 1/2 his magus level (minimum 1) + his Intelligence modifier. The pool refreshes once per day when the magus prepares his spells.&lt;br /&gt;
&lt;br /&gt;
At 1st level, a magus can expend 1 point from his arcane pool as a swift action to grant any weapon he is holding a +1 enhancement bonus for 1 minute. For every four levels beyond 1st, the weapon gains another +1 enhancement bonus, to a maximum of +5 at 17th level. These bonuses can be added to the weapon, stacking with existing weapon enhancement to a maximum of +5. Multiple uses of this ability do not stack with themselves.&lt;br /&gt;
&lt;br /&gt;
At 5th level, these bonuses can be used to add any of the following weapon properties: dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed, or vorpal.&lt;br /&gt;
&lt;br /&gt;
Adding these properties consumes an amount of bonus equal to the property’s base price modifier. These properties are added to any the weapon already has, but duplicates do not stack. If the weapon is not magical, at least a +1 enhancement bonus must be added before any other properties can be added. These bonuses and properties are decided when the arcane pool point is spent and cannot be changed until the next time the magus uses this ability. These bonuses do not function if the weapon is wielded by anyone other than the magus.&lt;br /&gt;
&lt;br /&gt;
A magus can only enhance one weapon in this way at one time. If he uses this ability again, the first use immediately ends.&lt;br /&gt;
&lt;br /&gt;
==Spell Combat (Ex)==&lt;br /&gt;
At 1st level, a magus learns to cast spells and wield his weapons at the same time. This functions much like two-weapon fighting, but the off-hand weapon is a spell that is being cast. To use this ability, the magus must have one hand free (even if the spell being cast does not have somatic components), while wielding a light or one-handed melee weapon in the other hand. As a full-round action, he can make all of his attacks with his melee weapon at a –2 penalty and can also cast any spell from the magus spell list with a casting time of 1 standard action (any attack roll made as part of this spell also takes this penalty). If he casts this spell defensively, he can decide to take an additional penalty on his attack rolls, up to his Intelligence bonus, and add the same amount as a circumstance bonus on his concentration check. If the check fails, the spell is wasted, but the attacks still take the penalty. A magus can choose to cast the spell first or make the weapon attacks first, but if he has more than one attack, he cannot cast the spell between weapon attacks.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Acrobatics 1 rank +4 Dex mod +3 class skill (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (arcana) 2 ranks +4 Int mod +3 class skill (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (dungeoneering) 2 ranks +4 Int mod +3 class skill (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (local) 1 rank +4 Int mod +3 class skill (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (planes) 2 ranks +4 Int mod +3 class skill (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Perception 2 ranks +1 Wis mod +3 class skill +2 racial (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Sense Motive 2 ranks +1 Wis mod +3 class skill (+6)&amp;lt;br&amp;gt;&lt;br /&gt;
Spellcraft 2 ranks +4 Int mod +3 class skill (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Feats=&lt;br /&gt;
Inspired Blade 1: Weapon Focus (Rapier)&amp;lt;br&amp;gt;&lt;br /&gt;
Staff Magus 1: Quarterstaff Master&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1: Fencing Grace&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Magic=&lt;br /&gt;
Save DC 14+ level&lt;br /&gt;
&lt;br /&gt;
==Level 0 - 3/day==&lt;br /&gt;
- Ghost Sound&lt;br /&gt;
- Mage Hand&lt;br /&gt;
- Prestidigitation&lt;br /&gt;
&lt;br /&gt;
==Level 1 - 1+1/day==&lt;br /&gt;
- Color Spray&lt;br /&gt;
- Grease&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Masterwork Copper-Plated Rapier (300gp)&lt;br /&gt;
Chain Shirt (100 gp)&lt;br /&gt;
&lt;br /&gt;
600 gp remaining&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Winter_on_the_Lake&amp;diff=285827</id>
		<title>Winter on the Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Winter_on_the_Lake&amp;diff=285827"/>
		<updated>2015-07-15T16:00:36Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* PCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Basic description ==&lt;br /&gt;
&lt;br /&gt;
GM: JeStor&lt;br /&gt;
System: Pathfinder, 2nd level start&lt;br /&gt;
&lt;br /&gt;
Concept: younger folks living alongside a lake in a isolated area, but only isolated from major population centers. The lake is very dangerous and only the shallower end (the one you&#039;re near) is fished and crossed...and crossed only in the winter when that end of the lake freezes.&lt;br /&gt;
The winter isn&#039;t harsh, but it is long and lots of snow...so think just below freezing for six months with ten foot drifts.&lt;br /&gt;
&lt;br /&gt;
You do among other things gathering from a group of monasteries that are on the far side of lake and that&#039;s where we&#039;d begin.&lt;br /&gt;
&lt;br /&gt;
== PCs ==&lt;br /&gt;
&lt;br /&gt;
20 point buy.&lt;br /&gt;
&lt;br /&gt;
[[Yona Magdadottir]], female human bard 2, player Mindstalk&lt;br /&gt;
&lt;br /&gt;
[[Delorn Sterling]], male human ranger 2, player Mitch&lt;br /&gt;
&lt;br /&gt;
[[Adrakta Silverhair]], male half-orc fighter 2, player Epsion834&lt;br /&gt;
&lt;br /&gt;
[[Chela the Warped]], female half-orc aberrant aegis?, player Unka Josh&lt;br /&gt;
&lt;br /&gt;
[[Oneiros]], male elf swashbuckler 1/magus 1, player Silent Wayfarer&lt;br /&gt;
&lt;br /&gt;
== Events ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s -5 C and there&#039;s 5 feet of snow. Vikens wants us to shift goods for the Weavers Collective.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Long Description ==&lt;br /&gt;
&lt;br /&gt;
The lake is more than twenty five miles long and eight or nine wide at its widest point...less than a quarter of it is safe for travel (the end you are at). Its called &amp;quot;The lake&amp;quot;, by the locals and Lake of the Monks, Monk Lake by those outside of your region. The vast majority of it is either very deep or bottomless, if you believe your grandparents stories...and very dangerous. It shallows out to a more reasonable depth at the end you&#039;re on and its clear and clean, with the limestone bottom visible on a good day in good light. Whatever large creatures exist within they generally avoid the shallow end and shy away from contact, but you&#039;ve all certainly seen creatures you can&#039;t name break the surface out in the lake while you watched through a spyglass safely on shore. Those creatures seem to stay miles out from shore and are only seen by those who spend a great deal of time looking. &lt;br /&gt;
&lt;br /&gt;
I&#039;ll expect all the characters to be part of the local community, so whatever class/race you go with be aware of any strings that might flow out from your choices. That said I&#039;ll welcome all of you on board. I&#039;m thinking the locals (excluding the monks and clerics) would number between 300-500. That&#039;s not a lot of people for the amount of area we are talking (a good chunk taken up by the lake)…that includes the fishing village and as many as two or three other small (10-20) settlements…the rest are families living in a loose group near each other or those with a ranch and a bigger home or lodge type dwelling.&lt;br /&gt;
&lt;br /&gt;
Your end of the lake empties into a river which flows east then turns south and further south which where you&#039;d find the local military and a major network of roads, as that river links into another larger river and the junction is home to the largest local city and the road network allowing the regions influx of trade goods going in and out. That city isn&#039;t huge, but say under 5000 people...so a pretty good sized place. You are living in the high country where the hills across the lake continue back and then become mountains.&lt;br /&gt;
&lt;br /&gt;
The military maintains a very small outpost in the area you&#039;re in, but outside of what you&#039;d expect you&#039;d be a pretty bored solider serving up here. Pack of wolves and the odd group of bandits might come through, but being in a isolated area having to depend on each other has made the people here resourceful and tough. Many of the problems confronting your people, your people clean up the mess themselves. Most can handle a bow, field dress a deer and live off the land if need be. All you&#039;d need to really worry about is if you were alone, and when you&#039;re alone it doesn&#039;t really matter where in the world you are... &lt;br /&gt;
&lt;br /&gt;
In reality the people here are pretty rich, with tons of natural resources and food and little danger…but you have to work hard to get it. Wood is plentiful so folks build with it…stone would be stronger, but it&#039;s farther away and a pain to process and bigger pain to move.&lt;br /&gt;
&lt;br /&gt;
I was of the mind that (for example) if one of you wanted a bow you could either make it yourself or have someone you know make it in exchange for some talent or skill you offered.&lt;br /&gt;
In a small fairly close knit community I&#039;m guessing that&#039;s the way things would go.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=283290</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=283290"/>
		<updated>2015-05-31T00:38:45Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger (Infiltrator, Skirmisher) 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 24/+7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +7, Darkvision 60ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 4d8+12 (30hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 19 (Touch 12 Flatfooted 17) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +9 (+4 BAB +5 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 21 (base 10 +4 BAB +2 Dex +5 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +4 class + 2 con = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +4 class + 2 dex = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +1 class + 0 wis = +1 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +12&#039;&#039;&#039; (2 ranks +7 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Handle Animal +5&#039;&#039;&#039; (4 ranks -2 Cha +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +7&#039;&#039;&#039; (4 ranks +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ride +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +9&#039;&#039;&#039; (4 ranks +0 Wis +3 trained +2 Track) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Swim +12&#039;&#039;&#039; (2 ranks +7 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Quick Draw &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 2:&#039;&#039;&#039; Rapid Shot &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 3:&#039;&#039;&#039; Endurance &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Deadly Aim &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Style Feat:&amp;quot;&#039;&#039;&#039; At 2nd level, a ranger must select one combat style to pursue. The choices depend on if the Advanced Player&#039;s Guide is being used.&lt;br /&gt;
&lt;br /&gt;
If Core Rules only: archery or two-weapon combat.&lt;br /&gt;
If Advanced Player&#039;s Guide allowed: crossbow, mounted combat, natural weapon, two-handed weapon, and weapon and shield).&lt;br /&gt;
The ranger&#039;s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.&lt;br /&gt;
&lt;br /&gt;
The benefits of the ranger&#039;s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is taking the Archery combat style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adaptation (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 3rd level, an infiltrator learns how to copy the unusual abilities of his prey. He chooses one type of creature he has selected as a favored enemy, such as “aberrations.” The Ranger selects one ability or feat from the adaptation list for that type (see below). A Ranger can use adaptations for 10 minutes per day per Ranger level he possesses. This duration does not need to be consecutive, but it must be used in 10-minute increments. If the adaptation requires the Ranger to make a more specific choice (such as what skill to use with Skill Focus), this choice is permanent and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is choosing darkvision 60ft. from the Animals list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;s Bond (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger&#039;s Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.&lt;br /&gt;
&lt;br /&gt;
The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the ranger may choose a shark instead. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger&#039;s animal companion shares his favored enemy and favored terrain bonuses.&lt;br /&gt;
&lt;br /&gt;
This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger&#039;s effective druid level is equal to his ranger level –3.&lt;br /&gt;
&lt;br /&gt;
Heidi is still deciding what to take as a companion.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Animal Companion==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
+2 Greatsword &amp;quot;Wavecutter&amp;quot; (8 lbs.) +13 melee, 2d6+12 S, 19-20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Composite Longbow &amp;quot;Wyvernslayer&amp;quot; (+7 SB) +7 ranged (110 ft.), 1d8+8 P, 20/x3&lt;br /&gt;
Chakram x5 (5 gp, 5 lbs.) +6 ranged (30ft.) 1d8+7 S, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-,-) +6 ranged (50ft.) 1d4+7 B, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
+1 Imperial Knight Breastplate (counts as +1 mithral agile breastplate) &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger&#039;s kit (9 gp, 28 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
- backpack &amp;lt;br&amp;gt;&lt;br /&gt;
- bedroll &amp;lt;br&amp;gt;&lt;br /&gt;
- belt pouch &amp;lt;br&amp;gt;&lt;br /&gt;
- flint and steel &amp;lt;br&amp;gt;&lt;br /&gt;
- iron pot &amp;lt;br&amp;gt;&lt;br /&gt;
- mess kit &amp;lt;br&amp;gt;&lt;br /&gt;
- rope &amp;lt;br&amp;gt;&lt;br /&gt;
- torches (10) &amp;lt;br&amp;gt;&lt;br /&gt;
- trail rations (5 days) &amp;lt;br&amp;gt;&lt;br /&gt;
- waterskin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belt of Strength +4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
264/300 gp spent &amp;lt;br&amp;gt;&lt;br /&gt;
71/233 lbs. (light load) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283197</id>
		<title>CRM Hexcrawl - Miss Kitty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283197"/>
		<updated>2015-05-27T15:08:16Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Calico &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Planeswalking Entrepreneur &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Expand the Operations of the Naraku Nyanko Corporation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Str 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Dex 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Sta 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cha 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Man 3+1 &amp;lt;br&amp;gt;&lt;br /&gt;
App 3+2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Int 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Per 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Wit 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Archery 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Melee  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Thrown 0 &amp;lt;br&amp;gt;&lt;br /&gt;
War 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Integrity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Performance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craft 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Investigate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 3&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bureaucracy 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
*Linguistics 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Sail  1 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
Artifact 3 (Tongue of the Serpent Prince(ss)) &amp;lt;br&amp;gt;&lt;br /&gt;
Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
- Amethyst Awareness&amp;lt;br&amp;gt; &lt;br /&gt;
- Domain Manipulation Scenario&amp;lt;br&amp;gt;&lt;br /&gt;
- Hoodwink&amp;lt;br&amp;gt;&lt;br /&gt;
- Principle of Motion&amp;lt;br&amp;gt;&lt;br /&gt;
- Third Linguistics Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
- Wood Dragon&#039;s Embrace &amp;lt;br&amp;gt;&lt;br /&gt;
Contacts 3 (Verumipra, Makarios, Mysterious Tin Orchid Academy Guy) &amp;lt;br&amp;gt;&lt;br /&gt;
Demonic Patron (Octavian) 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Inheritance 5 (gratis) &amp;lt;br&amp;gt;&lt;br /&gt;
Manse 3 (Style-Emulating Stone) &amp;lt;br&amp;gt;&lt;br /&gt;
Manse 5 (Sign of Chaos) &amp;lt;br&amp;gt;&lt;br /&gt;
Retainer 3 (Naraku Nyanko Corporation) &amp;lt;br&amp;gt;&lt;br /&gt;
Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spiritual=&lt;br /&gt;
Compassion 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Valor 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Essence 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Personal Essence 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence 26 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Destiny 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
01 - Code of Honor (cannot lie to Intimacies or betray them) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Intolerant (bullies) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Permanent Caste Mark&amp;lt;br&amp;gt;&lt;br /&gt;
04 - Phobia (Drowning) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Positive Mutations=&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Essence Abundance &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Transcendent Desert Creature &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Negative Mutations=&lt;br /&gt;
02 - Diet (silk and cooked meat) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Natural Enmity (Erymanthoi)  &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Behavioral Archetype (Feline) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Oathsworn &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Natural Enmity (Dog-type beings) &amp;lt;br&amp;gt;&lt;br /&gt;
04 - The Great Curse &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Creature of Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=BP Spending=&lt;br /&gt;
25 Starting &amp;lt;br&amp;gt;&lt;br /&gt;
10 Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
30 Inheritance &amp;lt;br&amp;gt;&lt;br /&gt;
20 Inheritance Negative Mutations &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
85 Available &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
04 - Man 3 to 4 &amp;lt;br&amp;gt;&lt;br /&gt;
08 - App 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Bureaucracy 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Linguistics 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Manse 3 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Manse 5 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Demonic Patron 5 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Destiny 3 &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Conviction 4 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
05 - Willpower 5 to 10 &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Essence Abundance &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Transcendent Desert Creature &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
78/85&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283166</id>
		<title>CRM Hexcrawl - Miss Kitty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283166"/>
		<updated>2015-05-26T16:23:23Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Spiritual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Calico &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Planeswalking Entrepreneur &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Expand the Operations of the Naraku Nyanko Corporation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Str 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Dex 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Sta 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cha 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Man 3+1 &amp;lt;br&amp;gt;&lt;br /&gt;
App 3+2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Int 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Per 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Wit 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Archery 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Melee  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Thrown 0 &amp;lt;br&amp;gt;&lt;br /&gt;
War 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Integrity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Performance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craft 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Investigate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 3&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bureaucracy 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
*Linguistics 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Sail  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
Artifact 3 (Tongue of the Serpent Prince(ss)) &amp;lt;br&amp;gt;&lt;br /&gt;
Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
- Amethyst Awareness&amp;lt;br&amp;gt; &lt;br /&gt;
- Domain Manipulation Scenario&amp;lt;br&amp;gt;&lt;br /&gt;
- Hoodwink&amp;lt;br&amp;gt;&lt;br /&gt;
- Principle of Motion&amp;lt;br&amp;gt;&lt;br /&gt;
- Third Linguistics Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
- Wood Dragon&#039;s Embrace &amp;lt;br&amp;gt;&lt;br /&gt;
Demonic Patron (Octavian) 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Retainer 3 (Naraku Nyanko Corporation) &amp;lt;br&amp;gt;&lt;br /&gt;
Inheritance 5 (gratis) &amp;lt;br&amp;gt;&lt;br /&gt;
Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spiritual=&lt;br /&gt;
Compassion 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Valor 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Essence 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Personal Essence 14 &amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral Essence 26 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
01 - Code of Honor (cannot lie to Intimacies or betray them) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Intolerant (bullies) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Permanent Caste Mark&amp;lt;br&amp;gt;&lt;br /&gt;
04 - Phobia (Drowning) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Positive Mutations=&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Essence Abundance &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Transcendent Desert Creature &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Negative Mutations=&lt;br /&gt;
02 - Diet (silk and cooked meat) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Natural Enmity (Erymanthoi)  &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Behavioral Archetype (Feline) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Oathsworn &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Natural Enmity (Dog-type beings) &amp;lt;br&amp;gt;&lt;br /&gt;
04 - The Great Curse &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Creature of Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=BP Spending=&lt;br /&gt;
25 Starting &amp;lt;br&amp;gt;&lt;br /&gt;
10 Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
30 Inheritance &amp;lt;br&amp;gt;&lt;br /&gt;
20 Inheritance Negative Mutations &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
85 Available &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
04 - Man 3 to 4 &amp;lt;br&amp;gt;&lt;br /&gt;
08 - App 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Bureaucracy 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Linguistics 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Henchmen 3 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Demonic Patron 5 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Conviction 4 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
05 - Willpower 5 to 10 &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Essence Abundance &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Transcendent Desert Creature &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
68/85&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283165</id>
		<title>CRM Hexcrawl - Miss Kitty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283165"/>
		<updated>2015-05-26T16:19:37Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Calico &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Planeswalking Entrepreneur &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Expand the Operations of the Naraku Nyanko Corporation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Str 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Dex 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Sta 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cha 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Man 3+1 &amp;lt;br&amp;gt;&lt;br /&gt;
App 3+2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Int 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Per 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Wit 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Archery 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Melee  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Thrown 0 &amp;lt;br&amp;gt;&lt;br /&gt;
War 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Integrity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Performance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craft 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Investigate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 3&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bureaucracy 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
*Linguistics 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Sail  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
Artifact 3 (Tongue of the Serpent Prince(ss)) &amp;lt;br&amp;gt;&lt;br /&gt;
Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
- Amethyst Awareness&amp;lt;br&amp;gt; &lt;br /&gt;
- Domain Manipulation Scenario&amp;lt;br&amp;gt;&lt;br /&gt;
- Hoodwink&amp;lt;br&amp;gt;&lt;br /&gt;
- Principle of Motion&amp;lt;br&amp;gt;&lt;br /&gt;
- Third Linguistics Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
- Wood Dragon&#039;s Embrace &amp;lt;br&amp;gt;&lt;br /&gt;
Demonic Patron (Octavian) 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Retainer 3 (Naraku Nyanko Corporation) &amp;lt;br&amp;gt;&lt;br /&gt;
Inheritance 5 (gratis) &amp;lt;br&amp;gt;&lt;br /&gt;
Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spiritual=&lt;br /&gt;
Compassion 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Valor 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Essence 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Personal Essence &amp;lt;br&amp;gt; 14&lt;br /&gt;
Peripheral Essence &amp;lt;br&amp;gt; 26&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
01 - Code of Honor (cannot lie to Intimacies or betray them) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Intolerant (bullies) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Permanent Caste Mark&amp;lt;br&amp;gt;&lt;br /&gt;
04 - Phobia (Drowning) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Positive Mutations=&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Essence Abundance &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Transcendent Desert Creature &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Negative Mutations=&lt;br /&gt;
02 - Diet (silk and cooked meat) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Natural Enmity (Erymanthoi)  &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Behavioral Archetype (Feline) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Oathsworn &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Natural Enmity (Dog-type beings) &amp;lt;br&amp;gt;&lt;br /&gt;
04 - The Great Curse &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Creature of Darkness &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=BP Spending=&lt;br /&gt;
25 Starting &amp;lt;br&amp;gt;&lt;br /&gt;
10 Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
30 Inheritance &amp;lt;br&amp;gt;&lt;br /&gt;
20 Inheritance Negative Mutations &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
85 Available &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
04 - Man 3 to 4 &amp;lt;br&amp;gt;&lt;br /&gt;
08 - App 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Bureaucracy 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Linguistics 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Henchmen 3 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Demonic Patron 5 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Conviction 4 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
05 - Willpower 5 to 10 &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Essence Abundance &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Transcendent Desert Creature &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
68/85&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283109</id>
		<title>CRM Hexcrawl - Miss Kitty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283109"/>
		<updated>2015-05-24T15:59:51Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Calico &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Planeswalking Entrepreneur &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Expand the Operations of the Naraku Nyanko Corporation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Str 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Dex 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Sta 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cha 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Man 3+1 &amp;lt;br&amp;gt;&lt;br /&gt;
App 3+2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Int 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Per 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Wit 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Archery 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Melee  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Thrown 0 &amp;lt;br&amp;gt;&lt;br /&gt;
War 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Integrity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Performance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craft 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Investigate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 3&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bureaucracy 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
*Linguistics 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Sail  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
Artifact 3 (Tongue of the Serpent Prince(ss)) &amp;lt;br&amp;gt;&lt;br /&gt;
Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
- Amethyst Awareness&amp;lt;br&amp;gt; &lt;br /&gt;
- Divine Subordination of Bureaucracy &amp;lt;br&amp;gt;&lt;br /&gt;
- Domain Manipulation Scenario&amp;lt;br&amp;gt;&lt;br /&gt;
- Hoodwink&amp;lt;br&amp;gt;&lt;br /&gt;
- Principle of Motion&amp;lt;br&amp;gt;&lt;br /&gt;
- Third Linguistics Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
Demonic Patron (Octavian) 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Retainer 3 (Naraku Nyanko Corporation) &amp;lt;br&amp;gt;&lt;br /&gt;
Inheritance 5 (gratis) &amp;lt;br&amp;gt;&lt;br /&gt;
Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spiritual=&lt;br /&gt;
Compassion 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Valor 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Essence 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Personal Essence &amp;lt;br&amp;gt; 14&lt;br /&gt;
Peripheral Essence &amp;lt;br&amp;gt; 26&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
01 - Code of Honor (cannot lie to Intimacies or betray them) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Intolerant (bullies) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Permanent Caste Mark&amp;lt;br&amp;gt;&lt;br /&gt;
04 - Phobia (Drowning) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Positive Mutations=&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Essence Abundance &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Negative Mutations=&lt;br /&gt;
02 - Natural Enmity (Erymanthoi)  &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Behavioral Archetype (Feline) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Oathsworn &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Natural Enmity (Dog-type beings) &amp;lt;br&amp;gt;&lt;br /&gt;
04 - The Great Curse &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Walking Nightmare &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=BP Spending=&lt;br /&gt;
25 Starting &amp;lt;br&amp;gt;&lt;br /&gt;
10 Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
30 Inheritance &amp;lt;br&amp;gt;&lt;br /&gt;
20 Inheritance Negative Mutations &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
85 Available &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
04 - Man 3 to 4 &amp;lt;br&amp;gt;&lt;br /&gt;
08 - App 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Bureaucracy 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Linguistics 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Henchmen 3 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Demonic Patron 3 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Temperance 4 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
05 - Willpower 5 to 10 &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Awakened Essence &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
55/85&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283081</id>
		<title>CRM Hexcrawl - Miss Kitty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283081"/>
		<updated>2015-05-24T03:43:13Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Calico &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Planeswalking Entrepreneur &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Expand the Operations of the Naraku Nyanko Corporation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Str 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Dex 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Sta 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cha 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Man 3+1 &amp;lt;br&amp;gt;&lt;br /&gt;
App 3+2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Int 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Per 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Wit 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Archery 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Melee  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Thrown 0 &amp;lt;br&amp;gt;&lt;br /&gt;
War 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Integrity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Performance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craft 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Investigate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 3&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bureaucracy 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
*Linguistics 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Sail  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
Artifact 3 (Tongue of the Serpent Prince(ss)) &amp;lt;br&amp;gt;&lt;br /&gt;
Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
- Amethyst Awareness&amp;lt;br&amp;gt; &lt;br /&gt;
- Divine Subordination of Bureaucracy &amp;lt;br&amp;gt;&lt;br /&gt;
- Domain Manipulation Scenario&amp;lt;br&amp;gt;&lt;br /&gt;
- Hoodwink&amp;lt;br&amp;gt;&lt;br /&gt;
- Principle of Motion&amp;lt;br&amp;gt;&lt;br /&gt;
- Third Linguistics Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
Demonic Patron (Octavian) 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Retainer 3 (Naraku Nyanco Corporation) &amp;lt;br&amp;gt;&lt;br /&gt;
Inheritance 5 (gratis) &amp;lt;br&amp;gt;&lt;br /&gt;
Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spiritual=&lt;br /&gt;
Compassion 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Valor 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower 10 &amp;lt;br&amp;gt;&lt;br /&gt;
Essence 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Personal Essence &amp;lt;br&amp;gt; 12&lt;br /&gt;
Peripheral Essence &amp;lt;br&amp;gt; 23&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
01 - Code of Honor (cannot lie to Intimacies or betray them) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Intolerant (bullies) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Permanent Caste Mark&amp;lt;br&amp;gt;&lt;br /&gt;
04 - Phobia (Drowning) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Positive Mutations=&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Awakened Essence &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Negative Mutations=&lt;br /&gt;
02 - Natural Enmity (Erymanthoi)  &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Behavioral Archetype (Feline) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Oathsworn &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Natural Enmity (Dog-type beings) &amp;lt;br&amp;gt;&lt;br /&gt;
04 - The Great Curse &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Walking Nightmare &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=BP Spending=&lt;br /&gt;
25 Starting &amp;lt;br&amp;gt;&lt;br /&gt;
10 Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
30 Inheritance &amp;lt;br&amp;gt;&lt;br /&gt;
20 Inheritance Negative Mutations &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
85 Available &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
04 - Man 3 to 4 &amp;lt;br&amp;gt;&lt;br /&gt;
08 - App 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Bureaucracy 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Linguistics 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Henchmen 3 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Demonic Patron 3 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Temperance 4 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
05 - Willpower 5 to 10 &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Awakened Essence &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
55/85&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283024</id>
		<title>CRM Hexcrawl - Miss Kitty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283024"/>
		<updated>2015-05-23T10:48:33Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Calico &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Planeswalking Entrepreneur &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Expand the Operations of the Naraku Nyanko Corporation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Str 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Dex 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Sta 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cha 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Man 3+1 &amp;lt;br&amp;gt;&lt;br /&gt;
App 3+2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Int 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Per 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Wit 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Archery 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Melee  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Thrown 0 &amp;lt;br&amp;gt;&lt;br /&gt;
War 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Integrity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Performance 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craft 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Investigate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 3&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Bureaucracy 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
*Linguistics 1+4&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Sail  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
3rd Appearance Excellency (7 BP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
Artifact 3 (Tongue of the Serpent Prince(ss)) &amp;lt;br&amp;gt;&lt;br /&gt;
Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
- Amethyst Awareness&amp;lt;br&amp;gt; &lt;br /&gt;
- Divine Subordination of Bureaucracy &amp;lt;br&amp;gt;&lt;br /&gt;
- Geas&amp;lt;br&amp;gt;&lt;br /&gt;
- Principle of Motion&amp;lt;br&amp;gt;&lt;br /&gt;
- Third Linguistics Excellency&amp;lt;br&amp;gt;&lt;br /&gt;
- Worldly Illusion&amp;lt;br&amp;gt;&lt;br /&gt;
Destiny 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Henchmen or Retainer 3 (Naraku Nyanco Corporation) &amp;lt;br&amp;gt;&lt;br /&gt;
Inheritance 5 (gratis) &amp;lt;br&amp;gt;&lt;br /&gt;
Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spiritual=&lt;br /&gt;
Compassion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Valor 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower 10 (5 BP) &amp;lt;br&amp;gt;&lt;br /&gt;
Essence 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
03 - Phobia (Dogs) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Phobia (Silence) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Intolerant (bullies) &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Code of Honor (cannot lie to Intimacies or betray them) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Positive Mutations=&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Negative Mutations=&lt;br /&gt;
01 - Frail &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Visible Caste Mark&amp;lt;br&amp;gt;&lt;br /&gt;
02 - Natural Enmity (Erymanthoi)  &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Behavioral Archetype (Feline) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Oathsworn &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Natural Enmity (Dog-type beings) &amp;lt;br&amp;gt;&lt;br /&gt;
04 - The Great Curse &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Ongoing Mutation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=BP Spending=&lt;br /&gt;
25 Starting &amp;lt;br&amp;gt;&lt;br /&gt;
10 Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
30 Inheritance &amp;lt;br&amp;gt;&lt;br /&gt;
20 Inheritance Negative Mutations &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
85 Available &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
04 - Man 3 to 4 &amp;lt;br&amp;gt;&lt;br /&gt;
08 - App 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Bureaucracy 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Linguistics 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - 3rd Appearance Excellency &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Sapience 3 &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Henchmen 3 &amp;lt;br&amp;gt;&lt;br /&gt;
07 - Resources 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
05 - Willpower 5 to 10 &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
50/85&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283017</id>
		<title>CRM Hexcrawl - Miss Kitty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=283017"/>
		<updated>2015-05-23T06:08:11Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Calico &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Planeswalking Entrepreneur &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Expand the Operations of the Naraku Nyanko Corporation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Str 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Dex 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Sta 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cha 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Man 2 &amp;lt;br&amp;gt;&lt;br /&gt;
App 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Int 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Per 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Wit 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Archery 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Melee  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Thrown 0 &amp;lt;br&amp;gt;&lt;br /&gt;
War 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Integrity 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Performance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craft 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Investigate 3&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 3&amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 3 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy 3 +2 (4 BP) &amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 3 +2 (4 BP) &amp;lt;br&amp;gt;&lt;br /&gt;
Ride 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Sail  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Charms=&lt;br /&gt;
3rd Appearance Excellency (7 BP)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
Artifact 3 (Tongue of the Serpent Prince(ss)) &amp;lt;br&amp;gt;&lt;br /&gt;
Sapience 3 (3 BP) &amp;lt;br&amp;gt;&lt;br /&gt;
- Amethyst Awareness&amp;lt;br&amp;gt; &lt;br /&gt;
- Divine Subordination of Bureaucracy &amp;lt;br&amp;gt;&lt;br /&gt;
- Principle of Motion&amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;lt;br&amp;gt;&lt;br /&gt;
- &amp;lt;br&amp;gt;&lt;br /&gt;
Destiny 3 &amp;lt;br&amp;gt;&lt;br /&gt;
Inheritance 5 (gratis) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spiritual=&lt;br /&gt;
Compassion 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 2 &amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 4 &amp;lt;br&amp;gt;&lt;br /&gt;
Valor 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower 10 (5 BP) &amp;lt;br&amp;gt;&lt;br /&gt;
Essence 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
03 - Phobia (Dogs) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Phobia (Silence) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Intolerant (bullies) &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Code of Honor (cannot lie to Intimacies or betray them) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Positive Mutations=&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Negative Mutations=&lt;br /&gt;
01 - Frail &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Visible Caste Mark&amp;lt;br&amp;gt;&lt;br /&gt;
02 - Natural Enmity (Erymanthoi)  &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Behavioral Archetype (Feline) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Oathsworn &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Natural Enmity (Dog-type beings) &amp;lt;br&amp;gt;&lt;br /&gt;
04 - The Great Curse &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Ongoing Mutation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=BP Spending=&lt;br /&gt;
25 Starting &amp;lt;br&amp;gt;&lt;br /&gt;
10 Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
30 Inheritance &amp;lt;br&amp;gt;&lt;br /&gt;
20 Inheritance Negative Mutations &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
85 Available &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
04 - Bureaucracy 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Linguistics 3 to 5 &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Enchanting Features &amp;lt;br&amp;gt;&lt;br /&gt;
07 - 3rd Appearance Excellency&lt;br /&gt;
05 - Willpower 5 to 10 &amp;lt;br&amp;gt;&lt;br /&gt;
06 - Great Mien &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Sapience 3 &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282957</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282957"/>
		<updated>2015-05-21T13:42:58Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger (Infiltrator, Skirmisher) 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 24/+7&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +7, Darkvision 60ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 4d8+12 (30hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (Touch 12 Flatfooted 16) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +9 (+4 BAB +5 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 21 (base 10 +4 BAB +2 Dex +5 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +4 class + 2 con = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +4 class + 2 dex = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +1 class + 0 wis = +1 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +12&#039;&#039;&#039; (2 ranks +7 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Handle Animal +5&#039;&#039;&#039; (4 ranks -2 Cha +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +7&#039;&#039;&#039; (4 ranks +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ride +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +9&#039;&#039;&#039; (4 ranks +0 Wis +3 trained +2 Track) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Swim +12&#039;&#039;&#039; (2 ranks +7 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Quick Draw &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 2:&#039;&#039;&#039; Rapid Shot &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 3:&#039;&#039;&#039; Endurance &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Deadly Aim &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Style Feat:&amp;quot;&#039;&#039;&#039; At 2nd level, a ranger must select one combat style to pursue. The choices depend on if the Advanced Player&#039;s Guide is being used.&lt;br /&gt;
&lt;br /&gt;
If Core Rules only: archery or two-weapon combat.&lt;br /&gt;
If Advanced Player&#039;s Guide allowed: crossbow, mounted combat, natural weapon, two-handed weapon, and weapon and shield).&lt;br /&gt;
The ranger&#039;s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.&lt;br /&gt;
&lt;br /&gt;
The benefits of the ranger&#039;s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is taking the Archery combat style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adaptation (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 3rd level, an infiltrator learns how to copy the unusual abilities of his prey. He chooses one type of creature he has selected as a favored enemy, such as “aberrations.” The Ranger selects one ability or feat from the adaptation list for that type (see below). A Ranger can use adaptations for 10 minutes per day per Ranger level he possesses. This duration does not need to be consecutive, but it must be used in 10-minute increments. If the adaptation requires the Ranger to make a more specific choice (such as what skill to use with Skill Focus), this choice is permanent and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is choosing darkvision 60ft. from the Animals list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;s Bond (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger&#039;s Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.&lt;br /&gt;
&lt;br /&gt;
The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the ranger may choose a shark instead. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger&#039;s animal companion shares his favored enemy and favored terrain bonuses.&lt;br /&gt;
&lt;br /&gt;
This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger&#039;s effective druid level is equal to his ranger level –3.&lt;br /&gt;
&lt;br /&gt;
Heidi is still deciding what to take as a companion.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Animal Companion==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
+2 Greatsword &amp;quot;Wavecutter&amp;quot; (8 lbs.) +13 melee, 2d6+12 S, 19-20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
+1 Composite Longbow &amp;quot;Wyvernslayer&amp;quot; (+7 SB) +7 ranged (110 ft.), 1d8+8 P, 20/x3&lt;br /&gt;
Chakram x5 (5 gp, 5 lbs.) +6 ranged (30ft.) 1d8+7 S, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-,-) +6 ranged (50ft.) 1d4+7 B, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breastplate (200 gp, 30 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger&#039;s kit (9 gp, 28 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
- backpack &amp;lt;br&amp;gt;&lt;br /&gt;
- bedroll &amp;lt;br&amp;gt;&lt;br /&gt;
- belt pouch &amp;lt;br&amp;gt;&lt;br /&gt;
- flint and steel &amp;lt;br&amp;gt;&lt;br /&gt;
- iron pot &amp;lt;br&amp;gt;&lt;br /&gt;
- mess kit &amp;lt;br&amp;gt;&lt;br /&gt;
- rope &amp;lt;br&amp;gt;&lt;br /&gt;
- torches (10) &amp;lt;br&amp;gt;&lt;br /&gt;
- trail rations (5 days) &amp;lt;br&amp;gt;&lt;br /&gt;
- waterskin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Belt of Strength +4 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
264/300 gp spent &amp;lt;br&amp;gt;&lt;br /&gt;
71/233 lbs. (light load) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282817</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282817"/>
		<updated>2015-05-17T17:46:41Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger (Infiltrator, Skirmisher) 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 20/+5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +7, Darkvision 60ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 4d8+3 (35hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (Touch 12 Flatfooted 16) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +9 (+4 BAB +5 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 21 (base 10 +4 BAB +2 Dex +5 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +4 class + 2 con = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +4 class + 2 dex = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +1 class + 0 wis = +1 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +10&#039;&#039;&#039; (2 ranks +5 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Handle Animal +5&#039;&#039;&#039; (4 ranks -2 Cha +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +7&#039;&#039;&#039; (4 ranks +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ride +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +9&#039;&#039;&#039; (4 ranks +0 Wis +3 trained +2 Track) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Swim +10&#039;&#039;&#039; (2 ranks +5 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Quick Draw &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 2:&#039;&#039;&#039; Rapid Shot &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 3:&#039;&#039;&#039; Endurance &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 3:&#039;&#039;&#039; ? &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Style Feat:&amp;quot;&#039;&#039;&#039; At 2nd level, a ranger must select one combat style to pursue. The choices depend on if the Advanced Player&#039;s Guide is being used.&lt;br /&gt;
&lt;br /&gt;
If Core Rules only: archery or two-weapon combat.&lt;br /&gt;
If Advanced Player&#039;s Guide allowed: crossbow, mounted combat, natural weapon, two-handed weapon, and weapon and shield).&lt;br /&gt;
The ranger&#039;s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.&lt;br /&gt;
&lt;br /&gt;
The benefits of the ranger&#039;s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is taking the Archery combat style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adaptation (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 3rd level, an infiltrator learns how to copy the unusual abilities of his prey. He chooses one type of creature he has selected as a favored enemy, such as “aberrations.” The Ranger selects one ability or feat from the adaptation list for that type (see below). A Ranger can use adaptations for 10 minutes per day per Ranger level he possesses. This duration does not need to be consecutive, but it must be used in 10-minute increments. If the adaptation requires the Ranger to make a more specific choice (such as what skill to use with Skill Focus), this choice is permanent and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is choosing darkvision 60ft. from the Animals list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;s Bond (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger&#039;s Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.&lt;br /&gt;
&lt;br /&gt;
The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the ranger may choose a shark instead. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger&#039;s animal companion shares his favored enemy and favored terrain bonuses.&lt;br /&gt;
&lt;br /&gt;
This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger&#039;s effective druid level is equal to his ranger level –3.&lt;br /&gt;
&lt;br /&gt;
Heidi is still deciding what to take as a companion.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Animal Companion==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
+2 Greatsword (8 lbs.) +11 melee, 2d6+9 S, 19-20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Composite Longbow (+4 SB) +6 ranged (110 ft.), 1d8+4 P, 20/x3&lt;br /&gt;
Chakram x5 (5 gp, 5 lbs.) +6 ranged (30ft.) 1d8+5 S, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-,-) +4 ranged (50ft.) 1d4+4 B, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breastplate (200 gp, 30 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger&#039;s kit (9 gp, 28 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
- backpack &amp;lt;br&amp;gt;&lt;br /&gt;
- bedroll &amp;lt;br&amp;gt;&lt;br /&gt;
- belt pouch &amp;lt;br&amp;gt;&lt;br /&gt;
- flint and steel &amp;lt;br&amp;gt;&lt;br /&gt;
- iron pot &amp;lt;br&amp;gt;&lt;br /&gt;
- mess kit &amp;lt;br&amp;gt;&lt;br /&gt;
- rope &amp;lt;br&amp;gt;&lt;br /&gt;
- torches (10) &amp;lt;br&amp;gt;&lt;br /&gt;
- trail rations (5 days) &amp;lt;br&amp;gt;&lt;br /&gt;
- waterskin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
264/300 gp spent &amp;lt;br&amp;gt;&lt;br /&gt;
71/133 lbs. (light load) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282816</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282816"/>
		<updated>2015-05-17T17:32:57Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger (Infiltrator, Skirmisher) 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 20/+5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +7, Darkvision 60ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 4d8+3 (35hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (Touch 12 Flatfooted 16) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +9 (+4 BAB +5 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 21 (base 10 +4 BAB +2 Dex +5 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +4 class + 2 con = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +4 class + 2 dex = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +1 class + 0 wis = +1 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +10&#039;&#039;&#039; (2 ranks +5 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Handle Animal +5&#039;&#039;&#039; (4 ranks -2 Cha +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +7&#039;&#039;&#039; (4 ranks +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ride +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +9&#039;&#039;&#039; (4 ranks +0 Wis +3 trained +2 Track) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Swim +10&#039;&#039;&#039; (2 ranks +5 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Quick Draw &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 2:&#039;&#039;&#039; Rapid Shot &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 3:&#039;&#039;&#039; Endurance &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Boon Companion &amp;lt;br&amp;gt;&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Style Feat:&amp;quot;&#039;&#039;&#039; At 2nd level, a ranger must select one combat style to pursue. The choices depend on if the Advanced Player&#039;s Guide is being used.&lt;br /&gt;
&lt;br /&gt;
If Core Rules only: archery or two-weapon combat.&lt;br /&gt;
If Advanced Player&#039;s Guide allowed: crossbow, mounted combat, natural weapon, two-handed weapon, and weapon and shield).&lt;br /&gt;
The ranger&#039;s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.&lt;br /&gt;
&lt;br /&gt;
The benefits of the ranger&#039;s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is taking the Archery combat style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adaptation (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 3rd level, an infiltrator learns how to copy the unusual abilities of his prey. He chooses one type of creature he has selected as a favored enemy, such as “aberrations.” The Ranger selects one ability or feat from the adaptation list for that type (see below). A Ranger can use adaptations for 10 minutes per day per Ranger level he possesses. This duration does not need to be consecutive, but it must be used in 10-minute increments. If the adaptation requires the Ranger to make a more specific choice (such as what skill to use with Skill Focus), this choice is permanent and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is choosing darkvision 60ft. from the Animals list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;s Bond (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger&#039;s Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.&lt;br /&gt;
&lt;br /&gt;
The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the ranger may choose a shark instead. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger&#039;s animal companion shares his favored enemy and favored terrain bonuses.&lt;br /&gt;
&lt;br /&gt;
This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger&#039;s effective druid level is equal to his ranger level –3.&lt;br /&gt;
&lt;br /&gt;
Heidi is still deciding what to take as a companion.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Animal Companion==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
+2 Greatsword (8 lbs.) +11 melee, 2d6+9 S, 19-20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Composite Longbow (+4 SB) +6 ranged (110 ft.), 1d8+4 P, 20/x3&lt;br /&gt;
Chakram x5 (5 gp, 5 lbs.) +6 ranged (30ft.) 1d8+5 S, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-,-) +4 ranged (50ft.) 1d4+4 B, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breastplate (200 gp, 30 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger&#039;s kit (9 gp, 28 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
- backpack &amp;lt;br&amp;gt;&lt;br /&gt;
- bedroll &amp;lt;br&amp;gt;&lt;br /&gt;
- belt pouch &amp;lt;br&amp;gt;&lt;br /&gt;
- flint and steel &amp;lt;br&amp;gt;&lt;br /&gt;
- iron pot &amp;lt;br&amp;gt;&lt;br /&gt;
- mess kit &amp;lt;br&amp;gt;&lt;br /&gt;
- rope &amp;lt;br&amp;gt;&lt;br /&gt;
- torches (10) &amp;lt;br&amp;gt;&lt;br /&gt;
- trail rations (5 days) &amp;lt;br&amp;gt;&lt;br /&gt;
- waterskin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
264/300 gp spent &amp;lt;br&amp;gt;&lt;br /&gt;
71/133 lbs. (light load) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282815</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282815"/>
		<updated>2015-05-17T17:30:41Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger (Infiltrator, Skirmisher) 4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 20/+5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +7, Darkvision 60ft.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 4d8+3 (35hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (Touch 12 Flatfooted 16) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +9 (+4 BAB +5 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 21 (base 10 +4 BAB +2 Dex +5 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +4 class + 2 con = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +4 class + 2 dex = +6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +1 class + 0 wis = +1 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +10&#039;&#039;&#039; (2 ranks +5 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Handle Animal +5&#039;&#039;&#039; (4 ranks -2 Cha +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +5&#039;&#039;&#039; (2 ranks +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +7&#039;&#039;&#039; (4 ranks +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ride +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +9&#039;&#039;&#039; (4 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +9&#039;&#039;&#039; (4 ranks +0 Wis +3 trained +2 Track) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Swim +10&#039;&#039;&#039; (2 ranks +5 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Quick Draw &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 2:&#039;&#039;&#039; Rapid Shot &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 3:&#039;&#039;&#039; Endurance &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Boon Companion &amp;lt;br&amp;gt;&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Style Feat:&amp;quot;&#039;&#039;&#039; At 2nd level, a ranger must select one combat style to pursue. The choices depend on if the Advanced Player&#039;s Guide is being used.&lt;br /&gt;
&lt;br /&gt;
If Core Rules only: archery or two-weapon combat.&lt;br /&gt;
If Advanced Player&#039;s Guide allowed: crossbow, mounted combat, natural weapon, two-handed weapon, and weapon and shield).&lt;br /&gt;
The ranger&#039;s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.&lt;br /&gt;
&lt;br /&gt;
The benefits of the ranger&#039;s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is taking the Archery combat style.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adaptation (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 3rd level, an infiltrator learns how to copy the unusual abilities of his prey. He chooses one type of creature he has selected as a favored enemy, such as “aberrations.” The Ranger selects one ability or feat from the adaptation list for that type (see below). A Ranger can use adaptations for 10 minutes per day per Ranger level he possesses. This duration does not need to be consecutive, but it must be used in 10-minute increments. If the adaptation requires the Ranger to make a more specific choice (such as what skill to use with Skill Focus), this choice is permanent and cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is choosing darkvision 60ft. from the Animals list.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hunter&#039;s Bond (Ex)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger&#039;s Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.&lt;br /&gt;
&lt;br /&gt;
The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf. If the campaign takes place wholly or partly in an aquatic environment, the ranger may choose a shark instead. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. A ranger&#039;s animal companion shares his favored enemy and favored terrain bonuses.&lt;br /&gt;
&lt;br /&gt;
This ability functions like the druid animal companion ability (which is part of the Nature Bond class feature), except that the ranger&#039;s effective druid level is equal to his ranger level –3.&lt;br /&gt;
&lt;br /&gt;
Heidi has chosen a wolf as a companion.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Animal Companion==&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
+2 Greatsword (8 lbs.) +11 melee, 2d6+9 S, 19-20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Composite Longbow (+4 SB) +6 ranged (110 ft.), 1d8+4 P, 20/x3&lt;br /&gt;
Chakram x5 (5 gp, 5 lbs.) +6 ranged (30ft.) 1d8+5 S, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-,-) +4 ranged (50ft.) 1d4+4 B, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breastplate (200 gp, 30 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger&#039;s kit (9 gp, 28 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
- backpack &amp;lt;br&amp;gt;&lt;br /&gt;
- bedroll &amp;lt;br&amp;gt;&lt;br /&gt;
- belt pouch &amp;lt;br&amp;gt;&lt;br /&gt;
- flint and steel &amp;lt;br&amp;gt;&lt;br /&gt;
- iron pot &amp;lt;br&amp;gt;&lt;br /&gt;
- mess kit &amp;lt;br&amp;gt;&lt;br /&gt;
- rope &amp;lt;br&amp;gt;&lt;br /&gt;
- torches (10) &amp;lt;br&amp;gt;&lt;br /&gt;
- trail rations (5 days) &amp;lt;br&amp;gt;&lt;br /&gt;
- waterskin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
264/300 gp spent &amp;lt;br&amp;gt;&lt;br /&gt;
71/133 lbs. (light load) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=282805</id>
		<title>CRM Hexcrawl - Miss Kitty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CRM_Hexcrawl_-_Miss_Kitty&amp;diff=282805"/>
		<updated>2015-05-17T11:25:44Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Created page with &amp;quot; &amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Calico &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Concept:&amp;#039;&amp;#039;&amp;#039; Planeswalking Entrepreneur &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Motivation:&amp;#039;&amp;#039;&amp;#039; Expand the Operations of the Naraku Nyanko Corporation &amp;lt;br&amp;gt;  =Attributes= Str 1 &amp;lt;br&amp;gt; ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Calico &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Planeswalking Entrepreneur &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; Expand the Operations of the Naraku Nyanko Corporation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
Str 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Dex 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Sta 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cha 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Man 1 &amp;lt;br&amp;gt;&lt;br /&gt;
App 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Int 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Per 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Wit 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Archery 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Melee  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Thrown 0 &amp;lt;br&amp;gt;&lt;br /&gt;
War 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Integrity 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Performance 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Survival 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Craft 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Investigate 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Lore 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Medicine 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Occult 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Awareness 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Larceny 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Bureaucracy 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Ride 0 &amp;lt;br&amp;gt;&lt;br /&gt;
Sail  0 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Backgrounds=&lt;br /&gt;
(6 dots remaining)&lt;br /&gt;
&lt;br /&gt;
=Spiritual=&lt;br /&gt;
Compassion 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Conviction 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Temperance 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Valor 1 &amp;lt;br&amp;gt;&lt;br /&gt;
Willpower 5 &amp;lt;br&amp;gt;&lt;br /&gt;
Essence 1 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Merits=&lt;br /&gt;
&lt;br /&gt;
=Flaws=&lt;br /&gt;
03 - Phobia (Dogs) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Phobia (Silence) &amp;lt;br&amp;gt;&lt;br /&gt;
03 - Intolerant (bullies) &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Code of Honor (cannot lie to Intimacies or betray them) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Positive Mutations=&lt;br /&gt;
&lt;br /&gt;
=Negative Mutations=&lt;br /&gt;
01 - Allergy (Iron) &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Frail &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Hungry &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Natural Enmity (Erymanthoi)  &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Diet (Milk) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Behavioral Archetype (Feline) &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Natural Enmity (Dog-type beings) &amp;lt;br&amp;gt;&lt;br /&gt;
04 - The Great Curse &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Ongoing Mutation &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
01 - Temperature Sensitivity (Cold) &amp;lt;br&amp;gt;&lt;br /&gt;
01 - Delusions (Profit sings to her) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Behavioral Archetype (Demonic Bargainer) &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Demon Meat &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Involuntary Medium &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Oathsworn &amp;lt;br&amp;gt;&lt;br /&gt;
02 - Unnatural Being &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Aura of Power &amp;lt;br&amp;gt;&lt;br /&gt;
04 - Vulnerable (Gold) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=BP Spending=&lt;br /&gt;
25 Starting &amp;lt;br&amp;gt;&lt;br /&gt;
10 Flaws &amp;lt;br&amp;gt;&lt;br /&gt;
30 Inheritance &amp;lt;br&amp;gt;&lt;br /&gt;
30 Demonic Inheritance &amp;lt;br&amp;gt;&lt;br /&gt;
20 Inheritance Negative Mutations &amp;lt;br&amp;gt;&lt;br /&gt;
20 Demonic Inheritance Negative Mutations &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
135 Available &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282170</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282170"/>
		<updated>2015-05-04T15:19:34Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 19/+4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 2d8+3 (19hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (Touch 12 Flatfooted 16) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +6 (+2 BAB +4 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 18 (base 10 +2 BAB +2 Dex +4 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +3 class + 2 con = +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +3 class + 2 dex = +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +0 class + 0 wis = +0 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +8&#039;&#039;&#039; (1 rank +4 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Handle Animal +3&#039;&#039;&#039; (2 ranks -2 Cha +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +5&#039;&#039;&#039; (2 ranks +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ride +7&#039;&#039;&#039; (2 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +7&#039;&#039;&#039; (2 ranks +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +5&#039;&#039;&#039; (2 ranks +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Quick Draw &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 2:&#039;&#039;&#039; Rapid Shot &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Style Feat:&amp;quot;&#039;&#039;&#039; At 2nd level, a ranger must select one combat style to pursue. The choices depend on if the Advanced Player&#039;s Guide is being used.&lt;br /&gt;
&lt;br /&gt;
If Core Rules only: archery or two-weapon combat.&lt;br /&gt;
If Advanced Player&#039;s Guide allowed: crossbow, mounted combat, natural weapon, two-handed weapon, and weapon and shield).&lt;br /&gt;
The ranger&#039;s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.&lt;br /&gt;
&lt;br /&gt;
The benefits of the ranger&#039;s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is taking the Archery combat style.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
+2 Greatsword (8 lbs.) +8 melee, 2d6+8 S, 19-20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Composite Longbow (+4 SB) +4 ranged (110 ft.), 1d8+4 P, 20/x3&lt;br /&gt;
Chakram x5 (5 gp, 5 lbs.) +4 ranged (30ft.) 1d8+4 S, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-,-) +4 ranged (50ft.) 1d4+4 B, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Storm Quiver (+3 to first arrow for the day, +1 for subsequent arrows)&amp;lt;br&amp;gt;&lt;br /&gt;
Breastplate (200 gp, 30 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger&#039;s kit (9 gp, 28 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
- backpack &amp;lt;br&amp;gt;&lt;br /&gt;
- bedroll &amp;lt;br&amp;gt;&lt;br /&gt;
- belt pouch &amp;lt;br&amp;gt;&lt;br /&gt;
- flint and steel &amp;lt;br&amp;gt;&lt;br /&gt;
- iron pot &amp;lt;br&amp;gt;&lt;br /&gt;
- mess kit &amp;lt;br&amp;gt;&lt;br /&gt;
- rope &amp;lt;br&amp;gt;&lt;br /&gt;
- torches (10) &amp;lt;br&amp;gt;&lt;br /&gt;
- trail rations (5 days) &amp;lt;br&amp;gt;&lt;br /&gt;
- waterskin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
264/300 gp spent &amp;lt;br&amp;gt;&lt;br /&gt;
71/133 lbs. (light load) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282085</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=282085"/>
		<updated>2015-05-03T03:34:28Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 19/+4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 2d8+3 (19hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (Touch 12 Flatfooted 16) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +6 (+2 BAB +4 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 18 (base 10 +2 BAB +2 Dex +4 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +3 class + 2 con = +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +3 class + 2 dex = +5&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +0 class + 0 wis = +0 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +9&#039;&#039;&#039; (2 rank +4 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +5&#039;&#039;&#039; (2 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +5&#039;&#039;&#039; (2 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +5&#039;&#039;&#039; (2 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +5&#039;&#039;&#039; (2 rank +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +7&#039;&#039;&#039; (2 rank +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +5&#039;&#039;&#039; (2 rank +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Quick Draw &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranger 2:&#039;&#039;&#039; Rapid Shot &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Style Feat:&amp;quot;&#039;&#039;&#039; At 2nd level, a ranger must select one combat style to pursue. The choices depend on if the Advanced Player&#039;s Guide is being used.&lt;br /&gt;
&lt;br /&gt;
If Core Rules only: archery or two-weapon combat.&lt;br /&gt;
If Advanced Player&#039;s Guide allowed: crossbow, mounted combat, natural weapon, two-handed weapon, and weapon and shield).&lt;br /&gt;
The ranger&#039;s expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.&lt;br /&gt;
&lt;br /&gt;
The benefits of the ranger&#039;s chosen style feats apply only when he wears light, medium, or no armor. He loses all benefits of his combat style feats when wearing heavy armor. Once a ranger selects a combat style, it cannot be changed.&lt;br /&gt;
&lt;br /&gt;
Heidi is taking the Archery combat style.&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
+2 Greatsword (8 lbs.) +8 melee, 2d6+8 S, 19-20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Composite Longbow (+4 SB) +4 ranged (110 ft.), 1d8+4 P, 20/x3&lt;br /&gt;
Chakram x5 (5 gp, 5 lbs.) +3 ranged (30ft.) 1d8+4 S, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-,-) +3 ranged (50ft.) 1d4+4 B, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breastplate (200 gp, 30 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger&#039;s kit (9 gp, 28 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
- backpack &amp;lt;br&amp;gt;&lt;br /&gt;
- bedroll &amp;lt;br&amp;gt;&lt;br /&gt;
- belt pouch &amp;lt;br&amp;gt;&lt;br /&gt;
- flint and steel &amp;lt;br&amp;gt;&lt;br /&gt;
- iron pot &amp;lt;br&amp;gt;&lt;br /&gt;
- mess kit &amp;lt;br&amp;gt;&lt;br /&gt;
- rope &amp;lt;br&amp;gt;&lt;br /&gt;
- torches (10) &amp;lt;br&amp;gt;&lt;br /&gt;
- trail rations (5 days) &amp;lt;br&amp;gt;&lt;br /&gt;
- waterskin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
264/300 gp spent &amp;lt;br&amp;gt;&lt;br /&gt;
71/133 lbs. (light load) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=281366</id>
		<title>Niu Pa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=281366"/>
		<updated>2015-04-19T16:43:04Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three_Kingdoms | Return to Main]]&lt;br /&gt;
&lt;br /&gt;
==Ox General Niu==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All soldiers, follow me to glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niu Pa has earned his nickname, being a massive brick of a man. His limbs are strong and his mind is simple, and yet this is strangely endearing to his men, who are perfectly willing to follow him in his fearless charges into the enemy. He is aware that he is not the sharpest knife in the drawer and is quite willing to defer to superior strategists and thinkers. To him, a leader must stand at the front of his men, and that position leaves no time for thinking, only action. &lt;br /&gt;
&lt;br /&gt;
*General 6, Move 120’, AC 9, HD 6d8, hp 82, Att 4+/9+, Saves: Wood 8+, Fire 14+, Earth 15+, Metal 14+, Water 10+, Init -2&lt;br /&gt;
*Dmg: Hammer (2d10+3), Halberd (2d8+3)&lt;br /&gt;
*Str +3 Dex -2 Con +3 Int -1 Wis -1 Cha +3&lt;br /&gt;
*Proficiencies: Command, Endurance, Intimidate, Manual of Arms, Might, Riding, Siege Engineering, Chi Power (Art of War), &lt;br /&gt;
*Weapon Masteries: Expert: (Giant Hammer, Improvised Thrown, Unarmed, Halberd - Ge), Skilled (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Cloak of Chi, Feel No Pain, Cleanse the Blood, Iron Skin x2, Strength of the Mountains)&lt;br /&gt;
**Art of War (Green Bamboo)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality giant hammer, halberd, heavy armor 6/8 Stone&lt;br /&gt;
**Ox-horn Helm: good quality helmet (+1 to reputation, shift head wounds 1 column up)&lt;br /&gt;
*Mount: Good Heavy Warhorse&lt;br /&gt;
*Retainers: See below&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retainers===&lt;br /&gt;
&lt;br /&gt;
====Sun Wensi, Black Mountain Bandit====&lt;br /&gt;
&lt;br /&gt;
*General 5, Move 120’, AC 6, HD 5d8, hp 53, Att 5+/7+, Saves: Wood 10+, Fire 12+, Earth 14+, Metal 13+, Water 11+, Init +0&lt;br /&gt;
*Dmg: Axe (1d10+2)&lt;br /&gt;
*Str +2 Con +1 Cha +2, Morale +5. Loyalty +5&lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance, Naturalism (Forest)&lt;br /&gt;
*Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood, Strong Defense), Lightfoot (Sure-footed, Rock Steady, Sprint/Leap)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: 2 Good quality axes, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: Sun Tong (brother)&lt;br /&gt;
*Other: Sun Wensi&#039;s lungs are damaged. He cannot force march, his overland speed is 80&#039; and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6)&lt;br /&gt;
&lt;br /&gt;
=====Sun Tong, Younger Brother=====&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 6, HD 3d8, hp 38, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0&lt;br /&gt;
*Dmg: Axe (1d8+2)&lt;br /&gt;
*Str +2 Con +2 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking, Naturalism (forest) &lt;br /&gt;
*Weapon Masteries: Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood), Lightfoot (Sure-footed, Rock Steady)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: Axe, shield, heavy armor 7/7 Stone&lt;br /&gt;
*Mount: Light warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gong Zhou, Wise Physician====&lt;br /&gt;
&lt;br /&gt;
Zhou is a middle aged man who only recently unlocked his chi. The transformation has sharpened his intellect and invigorated his body.&lt;br /&gt;
&lt;br /&gt;
*Doctor 3, Move 120’, AC 1, HD 3d8, hp 24, Att 9+/9+, Saves: Wood 12+, Fire 14+, Earth 7+, Metal 13+, Water 10+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Int +2, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x3, +Animal Husbandry x2, Lay On Hands, Knowledge (Natural History), Naturalism (Northern Plains, Forests), Wakefulness&lt;br /&gt;
*Weapon Masteries: Basic (Unarmed, Dagger, Needle))&lt;br /&gt;
*Chi Abilities: Iron Body (Cleanse the Blood) Inner Eye (The Sharp Sense, Resist Chi, Resist Manipulation)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger 1/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 3 that means +2 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
=====Gong Shan, Brave Healer=====&lt;br /&gt;
&lt;br /&gt;
Shan is two years younger than Niu Pa and like his father has just unlocked his chi. The young man shines with inner strength.&lt;br /&gt;
&lt;br /&gt;
*Doctor 1, Move 120’, AC 4, HD 1d8, hp 18, Att 8+/9+, Saves: Wood 11+, Fire 14+, Earth 8+, Metal 14+, Water 13+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Str +2, Dex +1, Con +2, Int +1, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x2, Lay on Hands, Chi Power (Inner Power), Endurance, Naturalism (Northern Plains), Survival&lt;br /&gt;
*Weapon Masteries: Basic (Common, Major, War Sabre)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Strong Defense), Inner Power (Invisible Armor)&lt;br /&gt;
*Languages: Chinese, Xiong Nu&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger, pudao 2/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 1 that means +1 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Zhang Lang, Odious Archer====&lt;br /&gt;
&lt;br /&gt;
Zhang Lang is a skilled archer with immense stamina and no social graces. He is crude and slovenly though once you get to know him he is quite friendly. He has a young, patient, wife and many children.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 9, HD 3d8, hp 33, Att 9+/6+, Saves: Wood 10+, Fire 11+, Earth 16+, Metal 15+, Water 17+, Init +4&lt;br /&gt;
*Dmg: Bow (1d8+1), Sabre (1d10+1), Spear (1d12+1)&lt;br /&gt;
*Str +1, Dex +3, Con +3, Cha -2&lt;br /&gt;
*Proficiencies: Command, Riding, Manual of Arms (Cavalry, Archers), Intimidate, Ambush, Sniper, Skulking, Endurance&lt;br /&gt;
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)&lt;br /&gt;
*Chi Abilities: Lightfoot (Sprint/Leap, Withdraw) Iron Body (Cloak of Chi, Iron Skin) &lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality bow, sabre, spear, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jian Huo, Scandalous Artisan====&lt;br /&gt;
&lt;br /&gt;
Talented with chemicals with a fiery personality to match Jian Huo is not a meek woman. She laughs openly and conducts her affairs with no regard for common norms.&lt;br /&gt;
&lt;br /&gt;
*Strategist 2, Move 120’, AC 2, HD 2d6, hp 12, Att 11+/8+, Saves: Wood 15+, Fire 9+, Earth 12+, Metal 11+, Water 11+, Init +4&lt;br /&gt;
*Dmg: Fire Wheel (1d6-1), Fire Bomb (as oil)&lt;br /&gt;
*Str -1, Dex +2, Int +2, Cha +2&lt;br /&gt;
*Proficiencies: Alchemy x3, Knowledge (Natural Philosophy) x2, Loremastery, Signalling, Soothsaying, Naturalism (Riverlands x2)&lt;br /&gt;
*Weapon Masteries: Basic (Major, Common, Fire Wheel, Bombs)&lt;br /&gt;
*Chi Abilities: Artisan&#039;s Hand (The Hand That Inspires, The Hand That Creates, The Hand That Acts, The Sharp Mind)&lt;br /&gt;
*Languages: Chinese, Di, Nanman&lt;br /&gt;
*Equipment: &lt;br /&gt;
*Mount: &lt;br /&gt;
*Retainers:&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&lt;br /&gt;
====Jianzi, Former Rebel====&lt;br /&gt;
&lt;br /&gt;
Jianzi is a wiry, middle-aged, balding man with a hollow stare. He was once a farmer and joined the Yellow Turbans to fight corrupt officials. &lt;br /&gt;
&lt;br /&gt;
He leads a small faction and when called upon can raise 1 company of light infantry or 2 companies of conscripts in a month.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 5, HD 3d8, hp 33, Att 8+/9+, Saves: Wood 10+, Fire 14+, Earth 15+, Metal 15+, Water 15+, Init +0&lt;br /&gt;
*Dmg: Pudao (1d12+1)&lt;br /&gt;
*Str +1, Con +3, Wis +1 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Alertness, Wakefulness, Labor (farming), Endurance &lt;br /&gt;
*Weapon Masteries: Skilled (Pudao, spear, throwing axe, unarmed), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Feel No Pain, Cloak of Chi, Iron Skin x2)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Pudao, rebel armor 3/7 Stone&lt;br /&gt;
*Mount: None&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Investments: &lt;br /&gt;
*Salary: 5 silver/month&lt;br /&gt;
*Lifestyle: 2.5 silver/month&lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Qi Ma, Battle Butler (Level 3 General)====&lt;br /&gt;
A very minor noble at the onset of the war, Qi Ma (courtesy name Jiaoche) is soon becoming Suoyou Deren&#039;s replacement on the Ox General&#039;s staff. He&#039;s not a fan of political matters, but he knows about them, and he&#039;ll advise Niu about them to keep him out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Ping, Little Miss Firecracker (Level 2 General)====&lt;br /&gt;
A dark-skinned girl with surprising strength for her size, who fights and drinks like one of the lads, and she&#039;s also a dab hand with the catapults. Her small frame and general wriggliness means that she&#039;s the one who teaches raw recruits how to crawl into tunnels and scale ladders. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hong Yu, the Crimson Lance (Level 2 General)====&lt;br /&gt;
The leader of the Five Lances, Niu Pa&#039;s self-proclaimed bodyguards. A hot-blooded idealist, Hong Yu is a strong believer in honor and loyalty.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Lan Yu, the Azure Lance (Level 2 General)====&lt;br /&gt;
Hong Yu&#039;s brother, Lan Yu is the voice of reason to his sibling&#039;s impulsiveness. However, he&#039;s not as different from his brother as he thinks he is.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Tao Shou, the Peach Lance (Level 2 General)====&lt;br /&gt;
A plucky young woman who reminds the others of the things that are worth fighting for; namely, to protect the people and the land. Also serves as the team mom. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hei Zhao, the Black Lance (Level 1 General)====&lt;br /&gt;
Hei Zhao was a former thief who was awakened to justice by Niu Pa&#039;s magnanimity. He remains a playful trickster, though he&#039;s vowed never to do anything which would disgrace his lord.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Huang Pao, the Yellow Lance (Level 1 General)====&lt;br /&gt;
A massive man, almost as large as the Ox General himself, Huang Pao is a gentle giant who attempts to subdue his foe as nonlethally as possible.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Xia, Kid Hero (Level 1 General)====&lt;br /&gt;
Shao Xia is barely of age to join the armies, but he&#039;s enlisted nonetheless to keep his family safe. Fortunately, he&#039;s come under Niu&#039;s tutelage, and it seems to be rubbing off.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039;&lt;br /&gt;
*Niu Lang, Father, Age 38&lt;br /&gt;
** A hardworking man who&#039;s used to shouldering heavy burdens by himself. Taught Niu to be self-sacrificing and care for others.&lt;br /&gt;
*Niu (Zhi) Nu, Mother, Age 34 &lt;br /&gt;
** A caring woman who wept when her son went to join the army. Somewhat overprotective. Best cook. Taught Niu the value of food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;&lt;br /&gt;
*Niu Min, Biggest Sister, Age 16&lt;br /&gt;
** A tomboy who wishes she were born a man. Competitive with her big brother but has a girly interior.&lt;br /&gt;
*Niu Jia, Bigger Sister #2, Age 13&lt;br /&gt;
** Responsible and reserved, she secretly has a crush on her big brother.&lt;br /&gt;
*Niu Xin, Big Sister #3, Age 11&lt;br /&gt;
** A delinquent daughter who crushes on Jia and dotes on her little sisters. Resents Niu (mildly) for &amp;quot;abandoning them&amp;quot;.&lt;br /&gt;
*Niu Lan, Twin Sister 1, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
*Niu Fan, Twin Sister 2, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
&lt;br /&gt;
==Microfictions==&lt;br /&gt;
&lt;br /&gt;
===Brotherhood===&lt;br /&gt;
&lt;br /&gt;
Niu Pa isn&#039;t normally the sort to stand on ceremony, but the rite of brotherhood is serious business, and he&#039;s spared no expense to get it right. For starters, there&#039;s the plates of chicken, pork and goat, freshly slaughtered and giving off a mouth-watering scent after their impromptu roasting. They&#039;re arranged on the table with the two tablets representing both their families and the whole ceremony is being conducted at the local temple to Shen Nong, the god of agriculture. It wasn&#039;t the most appropriate god, but it was the biggest shrine in the village, and Niu figures that as long as a god is watching, he can pass the message on to all of Heaven. There&#039;s jars of wine under the table too; some as an offering to the gods, a couple of dishes for the prospective brothers to drink, and most of the rest goes to the villagers and soldiers who&#039;re gathered round to observe. And of course, there&#039;s the joss sticks to be offered to Shen Nong when the rite is complete.&lt;br /&gt;
&lt;br /&gt;
Suoyou&#039;s been amazingly helpful for this. The oath he wrote down looks like it&#039;s been planned for years and years, even though Niu came up to him about an hour ago with his request. The poor kid looked kind of disappointed, but he still came through, big-time. He&#039;s even coached Niu on how to pronounce some of the harder words. And there he is, at the head of the crowd, with Sun Wensi and his brother, Laughing Blade, and Niu and Jing Li&#039;s mingled followers, who are cracking jokes and getting to know each other.&lt;br /&gt;
&lt;br /&gt;
Standing before them, the Ox General is suddenly aware of an unusual feeling. Is it fear? No, Niu&#039;s not the sort to be frightened by such a petty thing, or to let being scared bother him. But he&#039;s definitely nervous. Still, he manages to make his voice heard over that of a hundred other gossips, and the crowd soon comes to order.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... good afternoon, friends and brothers. Captain Jing Li and I have come together today to pledge brotherhood before the eyes of men and god. Let&#039;s see how this goes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He squeezes one eye shut as he tries to remember the words that Suoyou was trying to get him to memorize. &#039;&#039;It would be unsightly to have to read off a scrap of paper,&#039;&#039; Suoyou said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though the surnames of Niu and Jing are different, though we be born of different parents and different families, yet today under the eyes of Heaven, Earth and Man, we stand together as brothers. From this day forth, we shall join forces and unite for a common purpose, to bring peace to the land, to drive out the rebels that plague its people, and to aid the endangered. We shall do justice on heaven&#039;s behalf and labor industriously for the nation. Though we were not born on the same year, the same month and the same day, ever will we hope to perish on the same year, same month and the same day. May the gods of Heaven and Earth and our fellow men bear witness to this vow, and attest to what is in our hearts. If we should ever do anything to betray our friendship, may heaven and the people of the earth both strike us dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he reaches for the ceremonial knife and bares a wrist, then nicks a vein lightly before offering the blade to Jing Li. Once the Swift General is similarly wounded, they press the two bleeds together, so the blood from one may flow into the body of another. Thus, with the two of them sharing the same blood, are the two of them brothers in flesh as well as in word and deed. After a few moments, Niu reaches for a cup of wine and offers it to Jing Li, before taking one for himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Heaven,&amp;quot; Suoyou says from the side, and Niu bows to the tablet of Lei Gong, the Thunder God. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Earth,&amp;quot; and then he bows to the tablet of Shen Nong, god of the fields. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Man,&amp;quot; and then Niu turns to Jing Li, bowing to him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big Brother, it is good to meet you,&amp;quot; Niu says, offering a toast. &amp;quot;Please advise your Second Brother in the way he should go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Morning Ride===&lt;br /&gt;
It&#039;s been days since they left Yuan Shao&#039;s palatial estate, but Niu still recalls the splendor of the Duke&#039;s palace in his dreams. Everything is gold, and everything is silk, and when he wakes, sometimes he imagines that he&#039;s still dressed in the fine robes he was provided as a guest.&lt;br /&gt;
&lt;br /&gt;
Duke Yuan had made Niu a gift of the set, saying that he should be &amp;quot;clothed in raiments befitting of his station&amp;quot;. Niu spent half a day wondering what the man was saying before Lieutenant Qi, sensing the large man&#039;s distress, quietly whispered that it meant he should dress like a hero. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But a hero wears armor,&amp;quot; Niu said. &amp;quot;I wear armor. Lots of it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duke Yuan is a man of the courts, and believes the best armor is fine clothing, to improve others&#039; impressions of you.&amp;quot; He does not elaborate on the implied insult, that Yuan Shao considers Niu Pa unsophisticated and clumsy enough that he needs to be clothed and trained by his betters. He&#039;s not sure if Niu would mind anyway - the Ox General is keenly aware of his lack of intellect and gladly follows anyone with a better idea than himself. Granted, with his strength, he doesn&#039;t exactly need tactics... but it is possible to win most of the battles and still lose the war, so Qi Ma is eager to keep that from happening.&lt;br /&gt;
&lt;br /&gt;
All that is several days in the past, however, and as Niu rises, the only thing on his mind is how cold it is, and if Blacky was cold. Xiaobai&#039;s home is around his neck - the kitten enjoys basking in the Ox General&#039;s body heat - but Blacky is far too large to fit in a guesthouse&#039;s room and it won&#039;t do for Niu to sleep in a stable. &lt;br /&gt;
&lt;br /&gt;
However, those thoughts go out the window as soon as he hears a familiar whickering. Rouyuan lumbers toward Blacky&#039;s stall, just in time to see te stable door open, and a shape silhouetted in its frame. Honed instinct kicks in, and he evaluates the situation. Someone was approaching Blacky. Normally he wouldn&#039;t be worried, because Blacky is as stable as a mountain and as strong as a storm; a mere horse thief would be slaughtered before he could even lay a hand on the horse&#039;s hide. Yet, the horse seems to be receptive to the intruder&#039;s attentions.&lt;br /&gt;
&lt;br /&gt;
Niu&#039;s not sure if his decision is driven by caution or jealousy, but he does adopt a fighting stance, shunning weapons and armor for his elephantine might and constitution provide a sword and hauberk in their own right.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ox General, Niu Pa,&amp;quot; he announces. &amp;quot;If you are a thief, begone immediately and you will not be pursued. Persist, and you will be rewarded in accordance to your wickedness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is silence for a while, broken only by the wind rushing through the open stable door. Then, there is a laugh. A soft, tinkling laugh, one which makes all the strength flee his mighty body.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what if I was not a thief, dear General?&amp;quot; Zhang Jia replies. She turns, and even in silhouette and wearing a coat, she cuts a fetching figure, one slim hand stroking Blacky&#039;s face. Niu doesn&#039;t know how to respond, but he tries anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... ah... well... I... good morning, Lady Zhang? Have you eaten yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good morning, Colonel. No, I have not eaten; actually, I was thinking of a quick ride out in the country while the staff prepare breakfast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But... but it&#039;s dark out, and while there haven&#039;t been any bandits sighted, it would be dangerous to go alone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I am well aware of that fact. But I won&#039;t be going alone... will I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even in the pre-dawn darkness, Niu can tell Zhang Jia is looking right at him. Looking at him, and waiting for an answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;d like nothing more than to escort you, Lady Zhang,&amp;quot; Niu says. As the words hit the breeze, a tension he didn&#039;t know he had slowly seeps out of him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I would gladly accept a bodyguard of the General of Iron Might,&amp;quot; she replies. &amp;quot;Come with me, then. The sun will be up soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
This is an unusual situation for Niu Pa, the General of Iron Might, who typically stands at the head of his forces and fearlessly leads them into the thick of the battle so that they might emerge triumphant. He&#039;s following behind Zhang Jia, a willowy young woman in surprisingly sensible riding clothes - this must be the outfit her mother doesn&#039;t let her wear normally -  listening to the sound of gentle hoofbeats in the freshly fallen snow, drowned out by the sound of Ziyan humming a tune to herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She&#039;s pretty,&#039;&#039; he thinks. &#039;&#039;But I&#039;ve seen prettier. She has a nice voice, but others can sing better. She can ride, but I know women who ride - and better than me too.&lt;br /&gt;
&lt;br /&gt;
So why am I thinking about her so much?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colonel,&amp;quot; she calls out in a sing-song voice. &amp;quot;We&#039;re here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here? Um... where&#039;s here?&amp;quot; He barely needs to touch the reins before Blacky&#039;s halted himself. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll need to leave the horses behind for this,&amp;quot; she says. &amp;quot;The path&#039;s too narrow for them. Butterfly will do fine by herself; how about... Blacky, was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The horse in question neighs in assent, and against the white of the snow Niu can see the stallion flicking his head toward the dismounted Ziyan, as though to say &amp;quot;go on, big guy, I&#039;ve got you covered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh... ah, Blacky will be fine. Be good now, you hear?&amp;quot; the Ox General says as he lands on the ground with nary a sound. The wind picks up and he knows he should feel cold, but strangely, his face is hot and his skin is tingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Am I getting sick?&#039;&#039; he thinks, and then Zhang Jia speaks up again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, this way!&amp;quot; she enthuses, and before he can reply, he feels a small hand (relative to his own monstrous paw) grabbing his and tugging him along. Niu allows himself to be led like a puppy, and snow crunches under his boots as they begin ascending a rocky trail that leads up the side of a hill. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So tell me,&amp;quot; Niu says as they&#039;re clambering up some rocks. &amp;quot;What&#039;s so special about this place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That... is a secret~&amp;quot; Zhang Jia replies. &amp;quot;You&#039;ll find out when you get the-argh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instantly, Niu is on his guard, and one hand slams into the sandstone like a piton while the other shoots down to grab Ziyan, who&#039;s sliding down the trail. She yelps in pain, but clings tightly to Niu&#039;s arm and chokes back her agony as she pulls herself up his muscled limb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang! Are you all right?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... I&#039;m fine, Colonel. Thank you. My foot slipped, but I twisted it on the way down, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her voice trails off, but Niu doesn&#039;t have to look at her face to tell that she&#039;s in no state to climb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s no good. I guess we&#039;ll just have to-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang, if you wish to go back, I will gladly bear you down,&amp;quot; Niu replies. &amp;quot;But... I think that if you wanted to show me this place, it must be a very special one; and if you&#039;ll allow me, I can take you up. Compared to the walls of Bei Ye and Ping Yuan, this hill is nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is... very kind of you, Colonel,&amp;quot; she says softly. &amp;quot;Then, if you would help me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Certainly,&amp;quot; he says, lifting her up by one arm until she&#039;s positioned over his back. Zhang Jia doesn&#039;t need further prompting to drop down onto him, locking her arms around his shoulders the way he saw soldiers on the river clinging to driftwood. He can feel her warm breath against his ear and the side of his neck, smell the perfume she uses, hear her slightly labored breathing and the sound of the fabric of her clothes brushing against his as she adjusts herself so she can hang on as best as she can.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You okay back there?&amp;quot; he asks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmhm,&amp;quot; she nods, and electricity runs through his spine as he feels her chin against his shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All right,&amp;quot; he says. &amp;quot;Hang on tight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the Ox General&#039;s hands are not hammers or axes, but with his strength, they might as well be. Iron-hard fingers sink into the hillside, gouging out solid bucket holds before mighty-thewed arms and legs propel him up against gravity, without any strain even with Zhang Jia hanging off his back. Indeed, he might be able to carry her horse as well on his journey up the side of the hill, but his strength is hardly so tested as he manages to reach the top in minutes, and as he scrambles to the top, Zhang Jia slides off his back, only to whimper in pain as she lands on her injured foot and sprawls onto the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang!&amp;quot; he exclaims, going to her side. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m fine,&amp;quot; she gasps, her hands going down to investigate her injured limb. She winces as she touches it. It&#039;s not broken, but it&#039;s pretty swollen. Niu will definitely need to carry her down again after this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re hurt,&amp;quot; he says forlornly. It might not have been his doing, but she was still in his care, and he was supposed to keep her safe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And it wasn&#039;t your fault, Colonel,&amp;quot; she says, squeezing his wrist. &amp;quot;But now is not the time. Look!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She points to the distance, and Niu suddenly realises that the silhouette of her hand appears clearer than before. That&#039;s because the sky is... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it&#039;s beautiful,&amp;quot; he breathes, deflecting his gaze to avoid looking directly into the sun as it comes up. That brings his vision to rest on Zhang Jia, whose enraptured face is stunningly beautiful in the light of dawn, with the wind playing through her hair and cooling his burning face. Niu notices she&#039;s propping herself up on her elbows to watch the sunrise, and reaches his arm down to support her back. No words are exchanged, but he feels her lean in on his proffered appendage, and soon she&#039;s leaning against him. The feeling of her weight against his side is soothing; his heart soars and flutters like the flock of birds roused to wakeful flight by the morning and up here, alone with her, he wonders if this is the kind of moment the writers and artists want to capture with their books and paintings. &lt;br /&gt;
&lt;br /&gt;
They sit like this for a while, Niu&#039;s supporting arm now gathering her close to him. He flinches as she speaks, and there&#039;s a beatific smile on her face as she looks up to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, how was it? Did you like it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sunrise? It was... nice, I guess,&amp;quot; he mutters. &amp;quot;I&#039;m sorry, I was looking at you, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His voice trails off as he realises her cheeks have turned pink. Must be the cold... or was it?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That won&#039;t do,&amp;quot; she chides. &amp;quot;I brought you up here to watch the sun rise. You have to look at it too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... I&#039;m sorry, Lady Zhang-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s my mother&#039;s name,&amp;quot; she scolds, before her stern expression changes to an impish grin. &amp;quot;Call me Ziyan,&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady- sorry, Ziyan, my name is Rouyuan,&amp;quot; he says, voice infused with quiet sincerity. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s a cute name,&amp;quot; she giggles. &amp;quot;Well then, Rouyuan. Next time, you&#039;ll have to pay proper attention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, ma&#039;am!&amp;quot; he replies.&lt;br /&gt;
&lt;br /&gt;
===Homecoming===&lt;br /&gt;
The small village of Buluo is nestled in the mountains, amidst large fields walled off from the rest of the world by the ridges around them. Said fields have just been harvested, but the festival the villagers are hosting is not simply to celebrate bringing in the crops, but also to hail the return of sons once thought lost, but come back to rejoin their families. Indeed, the entire detail (with the exception of Lieutenant Qima and Gong Shan) he brought with him to his home is composed of the surviving veterans who were conscripted from the village to aid in the war effort; it is a testament to Niu&#039;s care and concern for his men that he managed to return with all but five of the two dozen men he left Buluo with. &lt;br /&gt;
&lt;br /&gt;
Gong Shan has followed his father to the countryside on occasion and is somewhat used to their rustic ways, but Qima&#039;s still somewhat stiff among the smiling, happy villagers. He&#039;s not used to the owner of the house personally coming out to welcome him and offer him local snacks, though a keen sense for politeness compels him to swiftly consume it and keep it down, regardless of how exotic it seems to him. But Qima and Gong Shan are left behind in the center of the village, while the Ox General returns home at last.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big Brother!&amp;quot; Niu Jia breathes, touching her suddenly pink cheeks. &amp;quot;You came back...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Almost didn&#039;t recognize him,&amp;quot; Niu Min grins, trying to reach up to his shoulder and not quite succeeding; he must have put on a growth spurt during the war because now he&#039;s much taller than she remembers, and when he walks face first into a doorframe that used to be a good foot over his head, the house trembles and threatens to collapse.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Took him long enough,&amp;quot; Niu Xin mutters. &amp;quot;Must have been fun killing and fighting and-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Now, A-Xin, is that any way to talk to your brother?&amp;quot; Niu Nu chides as she smiles up to her big son. Instinctively, Niu drops to one knee, so his mother can reach her arms around his neck. His little sisters take the chance to climb up Niu&#039;s coat of plates and fasten themselves to his pauldrons.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big bro, big bro, which of us is A-Fan?&amp;quot; the twins giggle. Of course Niu has no clue, given that he hasn&#039;t seen them in years, when they were still hanging on to Big Sister Xin&#039;s hands. Carefully, he reaches his hands up to lightly pat their heads with hands that are easily the size of their torsoes. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;It doesn&#039;t matter, I&#039;ll dote on you both just the same,&amp;quot; he smiles.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Awwww, that&#039;s not fair, you didn&#039;t answer us!&amp;quot; they reply in unison. Still, it seems to satisfy them, and they drop off his shoulder and run out the door. No doubt they&#039;ll be telling the stories of their gigantic brother to all the other kids in no time. Before that, however, they find the man Niu most wants to see; his father, Niu Lang, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;A-Pa, my boy! Heavens, you&#039;ve grown! Guess it makes sense though, you go out into the big open world, and you expand to fill it. And I saw one of your boys by the big fire just now; he was telling us that he was your assistant. Imagine that, a farmboy with a nobby young man as a squire! Come, tell us all about it... no, better yet - the headman&#039;s going to have a big feast. We can have storytime there!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Much like everything in Niu&#039;s life, when he feasts, he feasts - it&#039;s as though he&#039;s determined to make up for three years of missed dinners here - and when he&#039;s invited to tell his tales, he gives it his all. His fellow soldiers, all village natives at well, chip in to corroborate his accounts too; from his impressing and intimidation of the nasty sergeants at boot camp, to his staunch, unyielding strength and stamina that promoted him to an officer, Niu&#039;s glory is spread not by the man himself, but by the ones he carried along with him. Of course, it falls to him to narrate the great battles that established him as one of the San Jie; the taking of Huan Ford, the siege of Ping Yuan, the treacherous attack before and the great victory of Ping Yuan. The tale seems almost too unreal to believe, but the Ox General stands before them, and every man who came back with him swears upon their family altars that Niu Rouyuan speaks the truth.&lt;br /&gt;
&lt;br /&gt;
Loud cheering echoes up from the villagers, and soon the festivities begin in earnest, with dancing, singing, and the like. It&#039;s also the time for young lovers to separate from the pack and confess their affection to each other - and Ni finds a familiar face pulling him away...&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=281353</id>
		<title>Niu Pa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=281353"/>
		<updated>2015-04-19T14:05:42Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three_Kingdoms | Return to Main]]&lt;br /&gt;
&lt;br /&gt;
==Ox General Niu==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All soldiers, follow me to glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niu Pa has earned his nickname, being a massive brick of a man. His limbs are strong and his mind is simple, and yet this is strangely endearing to his men, who are perfectly willing to follow him in his fearless charges into the enemy. He is aware that he is not the sharpest knife in the drawer and is quite willing to defer to superior strategists and thinkers. To him, a leader must stand at the front of his men, and that position leaves no time for thinking, only action. &lt;br /&gt;
&lt;br /&gt;
*General 6, Move 120’, AC 9, HD 6d8, hp 82, Att 4+/9+, Saves: Wood 8+, Fire 14+, Earth 15+, Metal 14+, Water 10+, Init -2&lt;br /&gt;
*Dmg: Hammer (2d10+3), Halberd (2d8+3)&lt;br /&gt;
*Str +3 Dex -2 Con +3 Int -1 Wis -1 Cha +3&lt;br /&gt;
*Proficiencies: Command, Endurance, Intimidate, Manual of Arms, Might, Riding, Siege Engineering, Chi Power (Art of War), &lt;br /&gt;
*Weapon Masteries: Expert: (Giant Hammer, Improvised Thrown, Unarmed, Halberd - Ge), Skilled (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Cloak of Chi, Feel No Pain, Cleanse the Blood, Iron Skin x2, Strength of the Mountains)&lt;br /&gt;
**Art of War (Green Bamboo)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality giant hammer, halberd, heavy armor 6/8 Stone&lt;br /&gt;
**Ox-horn Helm: good quality helmet (+1 to reputation, shift head wounds 1 column up)&lt;br /&gt;
*Mount: Good Heavy Warhorse&lt;br /&gt;
*Retainers: See below&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retainers===&lt;br /&gt;
&lt;br /&gt;
====Sun Wensi, Black Mountain Bandit====&lt;br /&gt;
&lt;br /&gt;
*General 5, Move 120’, AC 6, HD 5d8, hp 53, Att 5+/7+, Saves: Wood 10+, Fire 12+, Earth 14+, Metal 13+, Water 11+, Init +0&lt;br /&gt;
*Dmg: Axe (1d10+2)&lt;br /&gt;
*Str +2 Con +1 Cha +2, Morale +5. Loyalty +5&lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance, Naturalism (Forest)&lt;br /&gt;
*Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood, Strong Defense), Lightfoot (Sure-footed, Rock Steady, Sprint/Leap)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: 2 Good quality axes, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: Sun Tong (brother)&lt;br /&gt;
*Other: Sun Wensi&#039;s lungs are damaged. He cannot force march, his overland speed is 80&#039; and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6)&lt;br /&gt;
&lt;br /&gt;
=====Sun Tong, Younger Brother=====&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 6, HD 3d8, hp 38, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0&lt;br /&gt;
*Dmg: Axe (1d8+2)&lt;br /&gt;
*Str +2 Con +2 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking, Naturalism (forest) &lt;br /&gt;
*Weapon Masteries: Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood), Lightfoot (Sure-footed, Rock Steady)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: Axe, shield, heavy armor 7/7 Stone&lt;br /&gt;
*Mount: Light warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gong Zhou, Wise Physician====&lt;br /&gt;
&lt;br /&gt;
Zhou is a middle aged man who only recently unlocked his chi. The transformation has sharpened his intellect and invigorated his body.&lt;br /&gt;
&lt;br /&gt;
*Doctor 3, Move 120’, AC 1, HD 3d8, hp 24, Att 9+/9+, Saves: Wood 12+, Fire 14+, Earth 7+, Metal 13+, Water 10+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Int +2, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x3, +Animal Husbandry x2, Lay On Hands, Knowledge (Natural History), Naturalism (Northern Plains, Forests), Wakefulness&lt;br /&gt;
*Weapon Masteries: Basic (Unarmed, Dagger, Needle))&lt;br /&gt;
*Chi Abilities: Iron Body (Cleanse the Blood) Inner Eye (The Sharp Sense, Resist Chi, Resist Manipulation)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger 1/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 3 that means +2 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
=====Gong Shan, Brave Healer=====&lt;br /&gt;
&lt;br /&gt;
Shan is two years younger than Niu Pa and like his father has just unlocked his chi. The young man shines with inner strength.&lt;br /&gt;
&lt;br /&gt;
*Doctor 1, Move 120’, AC 4, HD 1d8, hp 18, Att 8+/9+, Saves: Wood 11+, Fire 14+, Earth 8+, Metal 14+, Water 13+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Str +2, Dex +1, Con +2, Int +1, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x2, Lay on Hands, Chi Power (Inner Power), Endurance, Naturalism (Northern Plains), Survival&lt;br /&gt;
*Weapon Masteries: Basic (Common, Major, War Sabre)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Strong Defense), Inner Power (Invisible Armor)&lt;br /&gt;
*Languages: Chinese, Xiong Nu&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger, pudao 2/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 1 that means +1 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Zhang Lang, Odious Archer====&lt;br /&gt;
&lt;br /&gt;
Zhang Lang is a skilled archer with immense stamina and no social graces. He is crude and slovenly though once you get to know him he is quite friendly. He has a young, patient, wife and many children.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 9, HD 3d8, hp 33, Att 9+/6+, Saves: Wood 10+, Fire 11+, Earth 16+, Metal 15+, Water 17+, Init +4&lt;br /&gt;
*Dmg: Bow (1d8+1), Sabre (1d10+1), Spear (1d12+1)&lt;br /&gt;
*Str +1, Dex +3, Con +3, Cha -2&lt;br /&gt;
*Proficiencies: Command, Riding, Manual of Arms (Cavalry, Archers), Intimidate, Ambush, Sniper, Skulking, Endurance&lt;br /&gt;
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)&lt;br /&gt;
*Chi Abilities: Lightfoot (Sprint/Leap, Withdraw) Iron Body (Cloak of Chi, Iron Skin) &lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality bow, sabre, spear, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jian Huo, Scandalous Artisan====&lt;br /&gt;
&lt;br /&gt;
Talented with chemicals with a fiery personality to match Jian Huo is not a meek woman. She laughs openly and conducts her affairs with no regard for common norms.&lt;br /&gt;
&lt;br /&gt;
*Strategist 2, Move 120’, AC 2, HD 2d6, hp 12, Att 11+/8+, Saves: Wood 15+, Fire 9+, Earth 12+, Metal 11+, Water 11+, Init +4&lt;br /&gt;
*Dmg: Fire Wheel (1d6-1), Fire Bomb (as oil)&lt;br /&gt;
*Str -1, Dex +2, Int +2, Cha +2&lt;br /&gt;
*Proficiencies: Alchemy x3, Knowledge (Natural Philosophy) x2, Loremastery, Signalling, Soothsaying, Naturalism (Riverlands x2)&lt;br /&gt;
*Weapon Masteries: Basic (Major, Common, Fire Wheel, Bombs)&lt;br /&gt;
*Chi Abilities: Artisan&#039;s Hand (The Hand That Inspires, The Hand That Creates, The Hand That Acts, The Sharp Mind)&lt;br /&gt;
*Languages: Chinese, Di, Nanman&lt;br /&gt;
*Equipment: &lt;br /&gt;
*Mount: &lt;br /&gt;
*Retainers:&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&lt;br /&gt;
====Jianzi, Former Rebel====&lt;br /&gt;
&lt;br /&gt;
Jianzi is a wiry, middle-aged, balding man with a hollow stare. He was once a farmer and joined the Yellow Turbans to fight corrupt officials. &lt;br /&gt;
&lt;br /&gt;
He leads a small faction and when called upon can raise 1 company of light infantry or 2 companies of conscripts in a month.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 5, HD 3d8, hp 33, Att 8+/9+, Saves: Wood 10+, Fire 14+, Earth 15+, Metal 15+, Water 15+, Init +0&lt;br /&gt;
*Dmg: Pudao (1d12+1)&lt;br /&gt;
*Str +1, Con +3, Wis +1 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Alertness, Wakefulness, Labor (farming), Endurance &lt;br /&gt;
*Weapon Masteries: Skilled (Pudao, spear, throwing axe, unarmed), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Feel No Pain, Cloak of Chi, Iron Skin x2)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Pudao, rebel armor 3/7 Stone&lt;br /&gt;
*Mount: None&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Investments: &lt;br /&gt;
*Salary: 5 silver/month&lt;br /&gt;
*Lifestyle: 2.5 silver/month&lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Qi Ma, Battle Butler (Level 3 General)====&lt;br /&gt;
A very minor noble at the onset of the war, Qi Ma (courtesy name Jiaoche) is soon becoming Suoyou Deren&#039;s replacement on the Ox General&#039;s staff. He&#039;s not a fan of political matters, but he knows about them, and he&#039;ll advise Niu about them to keep him out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Ping, Little Miss Firecracker (Level 2 General)====&lt;br /&gt;
A dark-skinned girl with surprising strength for her size, who fights and drinks like one of the lads, and she&#039;s also a dab hand with the catapults. Her small frame and general wriggliness means that she&#039;s the one who teaches raw recruits how to crawl into tunnels and scale ladders. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hong Yu, the Crimson Lance (Level 2 General)====&lt;br /&gt;
The leader of the Five Lances, Niu Pa&#039;s self-proclaimed bodyguards. A hot-blooded idealist, Hong Yu is a strong believer in honor and loyalty.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Lan Yu, the Azure Lance (Level 2 General)====&lt;br /&gt;
Hong Yu&#039;s brother, Lan Yu is the voice of reason to his sibling&#039;s impulsiveness. However, he&#039;s not as different from his brother as he thinks he is.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Tao Shou, the Peach Lance (Level 2 General)====&lt;br /&gt;
A plucky young woman who reminds the others of the things that are worth fighting for; namely, to protect the people and the land. Also serves as the team mom. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hei Zhao, the Black Lance (Level 1 General)====&lt;br /&gt;
Hei Zhao was a former thief who was awakened to justice by Niu Pa&#039;s magnanimity. He remains a playful trickster, though he&#039;s vowed never to do anything which would disgrace his lord.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Huang Pao, the Yellow Lance (Level 1 General)====&lt;br /&gt;
A massive man, almost as large as the Ox General himself, Huang Pao is a gentle giant who attempts to subdue his foe as nonlethally as possible.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Xia, Kid Hero (Level 1 General)====&lt;br /&gt;
Shao Xia is barely of age to join the armies, but he&#039;s enlisted nonetheless to keep his family safe. Fortunately, he&#039;s come under Niu&#039;s tutelage, and it seems to be rubbing off.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039;&lt;br /&gt;
*Niu Lang, Father, Age 38&lt;br /&gt;
** A hardworking man who&#039;s used to shouldering heavy burdens by himself. Taught Niu to be self-sacrificing and care for others.&lt;br /&gt;
*Niu (Zhi) Nu, Mother, Age 34 &lt;br /&gt;
** A caring woman who wept when her son went to join the army. Somewhat overprotective. Best cook. Taught Niu the value of food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;&lt;br /&gt;
*Niu Min, Biggest Sister, Age 16&lt;br /&gt;
** A tomboy who wishes she were born a man. Competitive with her big brother but has a girly interior.&lt;br /&gt;
*Niu Jia, Bigger Sister #2, Age 13&lt;br /&gt;
** Responsible and reserved, she secretly has a crush on her big brother.&lt;br /&gt;
*Niu Xin, Big Sister #3, Age 11&lt;br /&gt;
** A delinquent daughter who crushes on Jia and dotes on her little sisters. Resents Niu (mildly) for &amp;quot;abandoning them&amp;quot;.&lt;br /&gt;
*Niu Lan, Twin Sister 1, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
*Niu Fan, Twin Sister 2, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
&lt;br /&gt;
==Microfictions==&lt;br /&gt;
&lt;br /&gt;
===Brotherhood===&lt;br /&gt;
&lt;br /&gt;
Niu Pa isn&#039;t normally the sort to stand on ceremony, but the rite of brotherhood is serious business, and he&#039;s spared no expense to get it right. For starters, there&#039;s the plates of chicken, pork and goat, freshly slaughtered and giving off a mouth-watering scent after their impromptu roasting. They&#039;re arranged on the table with the two tablets representing both their families and the whole ceremony is being conducted at the local temple to Shen Nong, the god of agriculture. It wasn&#039;t the most appropriate god, but it was the biggest shrine in the village, and Niu figures that as long as a god is watching, he can pass the message on to all of Heaven. There&#039;s jars of wine under the table too; some as an offering to the gods, a couple of dishes for the prospective brothers to drink, and most of the rest goes to the villagers and soldiers who&#039;re gathered round to observe. And of course, there&#039;s the joss sticks to be offered to Shen Nong when the rite is complete.&lt;br /&gt;
&lt;br /&gt;
Suoyou&#039;s been amazingly helpful for this. The oath he wrote down looks like it&#039;s been planned for years and years, even though Niu came up to him about an hour ago with his request. The poor kid looked kind of disappointed, but he still came through, big-time. He&#039;s even coached Niu on how to pronounce some of the harder words. And there he is, at the head of the crowd, with Sun Wensi and his brother, Laughing Blade, and Niu and Jing Li&#039;s mingled followers, who are cracking jokes and getting to know each other.&lt;br /&gt;
&lt;br /&gt;
Standing before them, the Ox General is suddenly aware of an unusual feeling. Is it fear? No, Niu&#039;s not the sort to be frightened by such a petty thing, or to let being scared bother him. But he&#039;s definitely nervous. Still, he manages to make his voice heard over that of a hundred other gossips, and the crowd soon comes to order.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... good afternoon, friends and brothers. Captain Jing Li and I have come together today to pledge brotherhood before the eyes of men and god. Let&#039;s see how this goes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He squeezes one eye shut as he tries to remember the words that Suoyou was trying to get him to memorize. &#039;&#039;It would be unsightly to have to read off a scrap of paper,&#039;&#039; Suoyou said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though the surnames of Niu and Jing are different, though we be born of different parents and different families, yet today under the eyes of Heaven, Earth and Man, we stand together as brothers. From this day forth, we shall join forces and unite for a common purpose, to bring peace to the land, to drive out the rebels that plague its people, and to aid the endangered. We shall do justice on heaven&#039;s behalf and labor industriously for the nation. Though we were not born on the same year, the same month and the same day, ever will we hope to perish on the same year, same month and the same day. May the gods of Heaven and Earth and our fellow men bear witness to this vow, and attest to what is in our hearts. If we should ever do anything to betray our friendship, may heaven and the people of the earth both strike us dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he reaches for the ceremonial knife and bares a wrist, then nicks a vein lightly before offering the blade to Jing Li. Once the Swift General is similarly wounded, they press the two bleeds together, so the blood from one may flow into the body of another. Thus, with the two of them sharing the same blood, are the two of them brothers in flesh as well as in word and deed. After a few moments, Niu reaches for a cup of wine and offers it to Jing Li, before taking one for himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Heaven,&amp;quot; Suoyou says from the side, and Niu bows to the tablet of Lei Gong, the Thunder God. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Earth,&amp;quot; and then he bows to the tablet of Shen Nong, god of the fields. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Man,&amp;quot; and then Niu turns to Jing Li, bowing to him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big Brother, it is good to meet you,&amp;quot; Niu says, offering a toast. &amp;quot;Please advise your Second Brother in the way he should go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Morning Ride===&lt;br /&gt;
It&#039;s been days since they left Yuan Shao&#039;s palatial estate, but Niu still recalls the splendor of the Duke&#039;s palace in his dreams. Everything is gold, and everything is silk, and when he wakes, sometimes he imagines that he&#039;s still dressed in the fine robes he was provided as a guest.&lt;br /&gt;
&lt;br /&gt;
Duke Yuan had made Niu a gift of the set, saying that he should be &amp;quot;clothed in raiments befitting of his station&amp;quot;. Niu spent half a day wondering what the man was saying before Lieutenant Qi, sensing the large man&#039;s distress, quietly whispered that it meant he should dress like a hero. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But a hero wears armor,&amp;quot; Niu said. &amp;quot;I wear armor. Lots of it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duke Yuan is a man of the courts, and believes the best armor is fine clothing, to improve others&#039; impressions of you.&amp;quot; He does not elaborate on the implied insult, that Yuan Shao considers Niu Pa unsophisticated and clumsy enough that he needs to be clothed and trained by his betters. He&#039;s not sure if Niu would mind anyway - the Ox General is keenly aware of his lack of intellect and gladly follows anyone with a better idea than himself. Granted, with his strength, he doesn&#039;t exactly need tactics... but it is possible to win most of the battles and still lose the war, so Qi Ma is eager to keep that from happening.&lt;br /&gt;
&lt;br /&gt;
All that is several days in the past, however, and as Niu rises, the only thing on his mind is how cold it is, and if Blacky was cold. Xiaobai&#039;s home is around his neck - the kitten enjoys basking in the Ox General&#039;s body heat - but Blacky is far too large to fit in a guesthouse&#039;s room and it won&#039;t do for Niu to sleep in a stable. &lt;br /&gt;
&lt;br /&gt;
However, those thoughts go out the window as soon as he hears a familiar whickering. Rouyuan lumbers toward Blacky&#039;s stall, just in time to see te stable door open, and a shape silhouetted in its frame. Honed instinct kicks in, and he evaluates the situation. Someone was approaching Blacky. Normally he wouldn&#039;t be worried, because Blacky is as stable as a mountain and as strong as a storm; a mere horse thief would be slaughtered before he could even lay a hand on the horse&#039;s hide. Yet, the horse seems to be receptive to the intruder&#039;s attentions.&lt;br /&gt;
&lt;br /&gt;
Niu&#039;s not sure if his decision is driven by caution or jealousy, but he does adopt a fighting stance, shunning weapons and armor for his elephantine might and constitution provide a sword and hauberk in their own right.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ox General, Niu Pa,&amp;quot; he announces. &amp;quot;If you are a thief, begone immediately and you will not be pursued. Persist, and you will be rewarded in accordance to your wickedness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is silence for a while, broken only by the wind rushing through the open stable door. Then, there is a laugh. A soft, tinkling laugh, one which makes all the strength flee his mighty body.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what if I was not a thief, dear General?&amp;quot; Zhang Jia replies. She turns, and even in silhouette and wearing a coat, she cuts a fetching figure, one slim hand stroking Blacky&#039;s face. Niu doesn&#039;t know how to respond, but he tries anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... ah... well... I... good morning, Lady Zhang? Have you eaten yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good morning, Colonel. No, I have not eaten; actually, I was thinking of a quick ride out in the country while the staff prepare breakfast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But... but it&#039;s dark out, and while there haven&#039;t been any bandits sighted, it would be dangerous to go alone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I am well aware of that fact. But I won&#039;t be going alone... will I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even in the pre-dawn darkness, Niu can tell Zhang Jia is looking right at him. Looking at him, and waiting for an answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;d like nothing more than to escort you, Lady Zhang,&amp;quot; Niu says. As the words hit the breeze, a tension he didn&#039;t know he had slowly seeps out of him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I would gladly accept a bodyguard of the General of Iron Might,&amp;quot; she replies. &amp;quot;Come with me, then. The sun will be up soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
This is an unusual situation for Niu Pa, the General of Iron Might, who typically stands at the head of his forces and fearlessly leads them into the thick of the battle so that they might emerge triumphant. He&#039;s following behind Zhang Jia, a willowy young woman in surprisingly sensible riding clothes - this must be the outfit her mother doesn&#039;t let her wear normally -  listening to the sound of gentle hoofbeats in the freshly fallen snow, drowned out by the sound of Ziyan humming a tune to herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She&#039;s pretty,&#039;&#039; he thinks. &#039;&#039;But I&#039;ve seen prettier. She has a nice voice, but others can sing better. She can ride, but I know women who ride - and better than me too.&lt;br /&gt;
&lt;br /&gt;
So why am I thinking about her so much?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colonel,&amp;quot; she calls out in a sing-song voice. &amp;quot;We&#039;re here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here? Um... where&#039;s here?&amp;quot; He barely needs to touch the reins before Blacky&#039;s halted himself. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll need to leave the horses behind for this,&amp;quot; she says. &amp;quot;The path&#039;s too narrow for them. Butterfly will do fine by herself; how about... Blacky, was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The horse in question neighs in assent, and against the white of the snow Niu can see the stallion flicking his head toward the dismounted Ziyan, as though to say &amp;quot;go on, big guy, I&#039;ve got you covered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh... ah, Blacky will be fine. Be good now, you hear?&amp;quot; the Ox General says as he lands on the ground with nary a sound. The wind picks up and he knows he should feel cold, but strangely, his face is hot and his skin is tingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Am I getting sick?&#039;&#039; he thinks, and then Zhang Jia speaks up again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, this way!&amp;quot; she enthuses, and before he can reply, he feels a small hand (relative to his own monstrous paw) grabbing his and tugging him along. Niu allows himself to be led like a puppy, and snow crunches under his boots as they begin ascending a rocky trail that leads up the side of a hill. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So tell me,&amp;quot; Niu says as they&#039;re clambering up some rocks. &amp;quot;What&#039;s so special about this place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That... is a secret~&amp;quot; Zhang Jia replies. &amp;quot;You&#039;ll find out when you get the-argh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instantly, Niu is on his guard, and one hand slams into the sandstone like a piton while the other shoots down to grab Ziyan, who&#039;s sliding down the trail. She yelps in pain, but clings tightly to Niu&#039;s arm and chokes back her agony as she pulls herself up his muscled limb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang! Are you all right?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... I&#039;m fine, Colonel. Thank you. My foot slipped, but I twisted it on the way down, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her voice trails off, but Niu doesn&#039;t have to look at her face to tell that she&#039;s in no state to climb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s no good. I guess we&#039;ll just have to-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang, if you wish to go back, I will gladly bear you down,&amp;quot; Niu replies. &amp;quot;But... I think that if you wanted to show me this place, it must be a very special one; and if you&#039;ll allow me, I can take you up. Compared to the walls of Bei Ye and Ping Yuan, this hill is nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is... very kind of you, Colonel,&amp;quot; she says softly. &amp;quot;Then, if you would help me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Certainly,&amp;quot; he says, lifting her up by one arm until she&#039;s positioned over his back. Zhang Jia doesn&#039;t need further prompting to drop down onto him, locking her arms around his shoulders the way he saw soldiers on the river clinging to driftwood. He can feel her warm breath against his ear and the side of his neck, smell the perfume she uses, hear her slightly labored breathing and the sound of the fabric of her clothes brushing against his as she adjusts herself so she can hang on as best as she can.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You okay back there?&amp;quot; he asks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmhm,&amp;quot; she nods, and electricity runs through his spine as he feels her chin against his shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All right,&amp;quot; he says. &amp;quot;Hang on tight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the Ox General&#039;s hands are not hammers or axes, but with his strength, they might as well be. Iron-hard fingers sink into the hillside, gouging out solid bucket holds before mighty-thewed arms and legs propel him up against gravity, without any strain even with Zhang Jia hanging off his back. Indeed, he might be able to carry her horse as well on his journey up the side of the hill, but his strength is hardly so tested as he manages to reach the top in minutes, and as he scrambles to the top, Zhang Jia slides off his back, only to whimper in pain as she lands on her injured foot and sprawls onto the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang!&amp;quot; he exclaims, going to her side. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m fine,&amp;quot; she gasps, her hands going down to investigate her injured limb. She winces as she touches it. It&#039;s not broken, but it&#039;s pretty swollen. Niu will definitely need to carry her down again after this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re hurt,&amp;quot; he says forlornly. It might not have been his doing, but she was still in his care, and he was supposed to keep her safe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And it wasn&#039;t your fault, Colonel,&amp;quot; she says, squeezing his wrist. &amp;quot;But now is not the time. Look!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She points to the distance, and Niu suddenly realises that the silhouette of her hand appears clearer than before. That&#039;s because the sky is... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it&#039;s beautiful,&amp;quot; he breathes, deflecting his gaze to avoid looking directly into the sun as it comes up. That brings his vision to rest on Zhang Jia, whose enraptured face is stunningly beautiful in the light of dawn, with the wind playing through her hair and cooling his burning face. Niu notices she&#039;s propping herself up on her elbows to watch the sunrise, and reaches his arm down to support her back. No words are exchanged, but he feels her lean in on his proffered appendage, and soon she&#039;s leaning against him. The feeling of her weight against his side is soothing; his heart soars and flutters like the flock of birds roused to wakeful flight by the morning and up here, alone with her, he wonders if this is the kind of moment the writers and artists want to capture with their books and paintings. &lt;br /&gt;
&lt;br /&gt;
They sit like this for a while, Niu&#039;s supporting arm now gathering her close to him. He flinches as she speaks, and there&#039;s a beatific smile on her face as she looks up to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, how was it? Did you like it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sunrise? It was... nice, I guess,&amp;quot; he mutters. &amp;quot;I&#039;m sorry, I was looking at you, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His voice trails off as he realises her cheeks have turned pink. Must be the cold... or was it?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That won&#039;t do,&amp;quot; she chides. &amp;quot;I brought you up here to watch the sun rise. You have to look at it too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... I&#039;m sorry, Lady Zhang-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s my mother&#039;s name,&amp;quot; she scolds, before her stern expression changes to an impish grin. &amp;quot;Call me Ziyan,&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady- sorry, Ziyan, my name is Rouyuan,&amp;quot; he says, voice infused with quiet sincerity. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s a cute name,&amp;quot; she giggles. &amp;quot;Well then, Rouyuan. Next time, you&#039;ll have to pay proper attention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, ma&#039;am!&amp;quot; he replies.&lt;br /&gt;
&lt;br /&gt;
===Homecoming===&lt;br /&gt;
The wiry young lookout squints at the column of approaching figures from behind his grazing cow. It&#039;s a small entourage, not more than twenty riders... but they looked like they were armed, and there was a pair of finely-decorated carriages behind them. He tsks in disgust. Carriages were always bad news. They meant someone who couldn&#039;t ride a horse or walk or trail, which meant officials, which meant tax collectors. And the tax collectors &#039;&#039;always&#039;&#039; tried to take more than their share. Sometimes, they tried to lay their hands on the animals. Other times, on the girls.&lt;br /&gt;
&lt;br /&gt;
But the one which stood out clearest the boy&#039;s mind wasn&#039;t the most recent one, but rather the one where they&#039;d taken his big brother, and many of the able young men of the village. He&#039;d been too young to be called up at the time, but he still remembered his brother, waving farewell to them and promising he&#039;d return.&lt;br /&gt;
&lt;br /&gt;
That had been years ago. If he was returning, he&#039;d have come back by now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards,&amp;quot; he spits. &lt;br /&gt;
&lt;br /&gt;
The sentry looks closer at the formation. He didn&#039;t recognize the man riding at its head; if it was even a man. For a moment, he&#039;d taken him to be some sort of cow that had learned to ride, from the points of his helm to the coat of blackened plates that made him look like a statue of black iron. Equally dark was the mighty steed he rode, save for a white spot on its forehead that... was moving?&lt;br /&gt;
&lt;br /&gt;
He rubs his eyes. The sun was playing tricks on them.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=281274</id>
		<title>Niu Pa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=281274"/>
		<updated>2015-04-16T16:42:58Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three_Kingdoms | Return to Main]]&lt;br /&gt;
&lt;br /&gt;
==Ox General Niu==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All soldiers, follow me to glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niu Pa has earned his nickname, being a massive brick of a man. His limbs are strong and his mind is simple, and yet this is strangely endearing to his men, who are perfectly willing to follow him in his fearless charges into the enemy. He is aware that he is not the sharpest knife in the drawer and is quite willing to defer to superior strategists and thinkers. To him, a leader must stand at the front of his men, and that position leaves no time for thinking, only action. &lt;br /&gt;
&lt;br /&gt;
*General 6, Move 120’, AC 9, HD 6d8, hp 82, Att 4+/9+, Saves: Wood 8+, Fire 14+, Earth 15+, Metal 14+, Water 10+, Init -2&lt;br /&gt;
*Dmg: Hammer (2d10+3), Halberd (2d8+3)&lt;br /&gt;
*Str +3 Dex -2 Con +3 Int -1 Wis -1 Cha +3&lt;br /&gt;
*Proficiencies: Command, Endurance, Intimidate, Manual of Arms, Might, Riding, Siege Engineering, Chi Power (Art of War), &lt;br /&gt;
*Weapon Masteries: Expert: (Giant Hammer, Improvised Thrown, Unarmed, Halberd - Ge), Skilled (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Cloak of Chi, Feel No Pain, Cleanse the Blood, Iron Skin x2, Strength of the Mountains)&lt;br /&gt;
**Art of War (Green Bamboo)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality giant hammer, halberd, heavy armor 6/8 Stone&lt;br /&gt;
**Ox-horn Helm: good quality helmet (+1 to reputation, shift head wounds 1 column up)&lt;br /&gt;
*Mount: Good Heavy Warhorse&lt;br /&gt;
*Retainers: See below&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retainers===&lt;br /&gt;
&lt;br /&gt;
====Sun Wensi, Black Mountain Bandit====&lt;br /&gt;
&lt;br /&gt;
*General 5, Move 120’, AC 6, HD 5d8, hp 53, Att 5+/7+, Saves: Wood 10+, Fire 12+, Earth 14+, Metal 13+, Water 11+, Init +0&lt;br /&gt;
*Dmg: Axe (1d10+2)&lt;br /&gt;
*Str +2 Con +1 Cha +2, Morale +5. Loyalty +5&lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance, Naturalism (Forest)&lt;br /&gt;
*Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood, Strong Defense), Lightfoot (Sure-footed, Rock Steady, Sprint/Leap)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: 2 Good quality axes, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: Sun Tong (brother)&lt;br /&gt;
*Other: Sun Wensi&#039;s lungs are damaged. He cannot force march, his overland speed is 80&#039; and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6)&lt;br /&gt;
&lt;br /&gt;
=====Sun Tong, Younger Brother=====&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 6, HD 3d8, hp 38, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0&lt;br /&gt;
*Dmg: Axe (1d8+2)&lt;br /&gt;
*Str +2 Con +2 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking, Naturalism (forest) &lt;br /&gt;
*Weapon Masteries: Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood), Lightfoot (Sure-footed, Rock Steady)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: Axe, shield, heavy armor 7/7 Stone&lt;br /&gt;
*Mount: Light warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gong Zhou, Wise Physician====&lt;br /&gt;
&lt;br /&gt;
Zhou is a middle aged man who only recently unlocked his chi. The transformation has sharpened his intellect and invigorated his body.&lt;br /&gt;
&lt;br /&gt;
*Doctor 3, Move 120’, AC 1, HD 3d8, hp 24, Att 9+/9+, Saves: Wood 12+, Fire 14+, Earth 7+, Metal 13+, Water 10+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Int +2, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x3, +Animal Husbandry x2, Lay On Hands, Knowledge (Natural History), Naturalism (Northern Plains, Forests), Wakefulness&lt;br /&gt;
*Weapon Masteries: Basic (Unarmed, Dagger, Needle))&lt;br /&gt;
*Chi Abilities: Iron Body (Cleanse the Blood) Inner Eye (The Sharp Sense, Resist Chi, Resist Manipulation)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger 1/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 3 that means +2 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
=====Gong Shan, Brave Healer=====&lt;br /&gt;
&lt;br /&gt;
Shan is two years younger than Niu Pa and like his father has just unlocked his chi. The young man shines with inner strength.&lt;br /&gt;
&lt;br /&gt;
*Doctor 1, Move 120’, AC 4, HD 1d8, hp 18, Att 8+/9+, Saves: Wood 11+, Fire 14+, Earth 8+, Metal 14+, Water 13+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Str +2, Dex +1, Con +2, Int +1, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x2, Lay on Hands, Chi Power (Inner Power), Endurance, Naturalism (Northern Plains), Survival&lt;br /&gt;
*Weapon Masteries: Basic (Common, Major, War Sabre)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Strong Defense), Inner Power (Invisible Armor)&lt;br /&gt;
*Languages: Chinese, Xiong Nu&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger, pudao 2/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 1 that means +1 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Zhang Lang, Odious Archer====&lt;br /&gt;
&lt;br /&gt;
Zhang Lang is a skilled archer with immense stamina and no social graces. He is crude and slovenly though once you get to know him he is quite friendly. He has a young, patient, wife and many children.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 9, HD 3d8, hp 33, Att 9+/6+, Saves: Wood 10+, Fire 11+, Earth 16+, Metal 15+, Water 17+, Init +4&lt;br /&gt;
*Dmg: Bow (1d8+1), Sabre (1d10+1), Spear (1d12+1)&lt;br /&gt;
*Str +1, Dex +3, Con +3, Cha -2&lt;br /&gt;
*Proficiencies: Command, Riding, Manual of Arms (Cavalry, Archers), Intimidate, Ambush, Sniper, Skulking, Endurance&lt;br /&gt;
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)&lt;br /&gt;
*Chi Abilities: Lightfoot (Sprint/Leap, Withdraw) Iron Body (Cloak of Chi, Iron Skin) &lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality bow, sabre, spear, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jian Huo, Scandalous Artisan====&lt;br /&gt;
&lt;br /&gt;
Talented with chemicals with a fiery personality to match Jian Huo is not a meek woman. She laughs openly and conducts her affairs with no regard for common norms.&lt;br /&gt;
&lt;br /&gt;
*Strategist 2, Move 120’, AC 2, HD 2d6, hp 12, Att 11+/8+, Saves: Wood 15+, Fire 9+, Earth 12+, Metal 11+, Water 11+, Init +4&lt;br /&gt;
*Dmg: Fire Wheel (1d6-1), Fire Bomb (as oil)&lt;br /&gt;
*Str -1, Dex +2, Int +2, Cha +2&lt;br /&gt;
*Proficiencies: Alchemy x3, Knowledge (Natural Philosophy) x2, Loremastery, Signalling, Soothsaying, Naturalism (Riverlands x2)&lt;br /&gt;
*Weapon Masteries: Basic (Major, Common, Fire Wheel, Bombs)&lt;br /&gt;
*Chi Abilities: Artisan&#039;s Hand (The Hand That Inspires, The Hand That Creates, The Hand That Acts, The Sharp Mind)&lt;br /&gt;
*Languages: Chinese, Di, Nanman&lt;br /&gt;
*Equipment: &lt;br /&gt;
*Mount: &lt;br /&gt;
*Retainers:&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&lt;br /&gt;
====Jianzi, Former Rebel====&lt;br /&gt;
&lt;br /&gt;
Jianzi is a wiry, middle-aged, balding man with a hollow stare. He was once a farmer and joined the Yellow Turbans to fight corrupt officials. &lt;br /&gt;
&lt;br /&gt;
He leads a small faction and when called upon can raise 1 company of light infantry or 2 companies of conscripts in a month.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 5, HD 3d8, hp 33, Att 8+/9+, Saves: Wood 10+, Fire 14+, Earth 15+, Metal 15+, Water 15+, Init +0&lt;br /&gt;
*Dmg: Pudao (1d12+1)&lt;br /&gt;
*Str +1, Con +3, Wis +1 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Alertness, Wakefulness, Labor (farming), Endurance &lt;br /&gt;
*Weapon Masteries: Skilled (Pudao, spear, throwing axe, unarmed), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Feel No Pain, Cloak of Chi, Iron Skin x2)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Pudao, rebel armor 3/7 Stone&lt;br /&gt;
*Mount: None&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Investments: &lt;br /&gt;
*Salary: 5 silver/month&lt;br /&gt;
*Lifestyle: 2.5 silver/month&lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Qi Ma, Battle Butler (Level 3 General)====&lt;br /&gt;
A very minor noble at the onset of the war, Qi Ma (courtesy name Jiaoche) is soon becoming Suoyou Deren&#039;s replacement on the Ox General&#039;s staff. He&#039;s not a fan of political matters, but he knows about them, and he&#039;ll advise Niu about them to keep him out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Ping, Little Miss Firecracker (Level 2 General)====&lt;br /&gt;
A dark-skinned girl with surprising strength for her size, who fights and drinks like one of the lads, and she&#039;s also a dab hand with the catapults. Her small frame and general wriggliness means that she&#039;s the one who teaches raw recruits how to crawl into tunnels and scale ladders. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hong Yu, the Crimson Lance (Level 2 General)====&lt;br /&gt;
The leader of the Five Lances, Niu Pa&#039;s self-proclaimed bodyguards. A hot-blooded idealist, Hong Yu is a strong believer in honor and loyalty.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Lan Yu, the Azure Lance (Level 2 General)====&lt;br /&gt;
Hong Yu&#039;s brother, Lan Yu is the voice of reason to his sibling&#039;s impulsiveness. However, he&#039;s not as different from his brother as he thinks he is.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Tao Shou, the Peach Lance (Level 2 General)====&lt;br /&gt;
A plucky young woman who reminds the others of the things that are worth fighting for; namely, to protect the people and the land. Also serves as the team mom. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hei Zhao, the Black Lance (Level 1 General)====&lt;br /&gt;
Hei Zhao was a former thief who was awakened to justice by Niu Pa&#039;s magnanimity. He remains a playful trickster, though he&#039;s vowed never to do anything which would disgrace his lord.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Huang Pao, the Yellow Lance (Level 1 General)====&lt;br /&gt;
A massive man, almost as large as the Ox General himself, Huang Pao is a gentle giant who attempts to subdue his foe as nonlethally as possible.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Xia, Kid Hero (Level 1 General)====&lt;br /&gt;
Shao Xia is barely of age to join the armies, but he&#039;s enlisted nonetheless to keep his family safe. Fortunately, he&#039;s come under Niu&#039;s tutelage, and it seems to be rubbing off.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039;&lt;br /&gt;
*Niu Lang, Father, Age 38&lt;br /&gt;
** A hardworking man who&#039;s used to shouldering heavy burdens by himself. Taught Niu to be self-sacrificing and care for others.&lt;br /&gt;
*Niu (Zhi) Nu, Mother, Age 34 &lt;br /&gt;
** A caring woman who wept when her son went to join the army. Somewhat overprotective. Best cook. Taught Niu the value of food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;&lt;br /&gt;
*Niu Yinglan, Biggest Sister, Age 16&lt;br /&gt;
** A tomboy who wishes she were born a man. Competitive with her big brother but has a girly interior.&lt;br /&gt;
*Niu Guilan, Bigger Sister #2, Age 13&lt;br /&gt;
** Responsible and reserved, she secretly has a crush on her big brother.&lt;br /&gt;
*Niu Qilan, Big Sister #3, Age 11&lt;br /&gt;
** A delinquent daughter who nevertheless dotes on her little sisters. Jealous of Niu for &amp;quot;abandoning them&amp;quot;.&lt;br /&gt;
*Niu Yufan, Twin Sister 1, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
*Niu Yulan, Twin Sister 2, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
&lt;br /&gt;
==Microfictions==&lt;br /&gt;
&lt;br /&gt;
===Brotherhood===&lt;br /&gt;
&lt;br /&gt;
Niu Pa isn&#039;t normally the sort to stand on ceremony, but the rite of brotherhood is serious business, and he&#039;s spared no expense to get it right. For starters, there&#039;s the plates of chicken, pork and goat, freshly slaughtered and giving off a mouth-watering scent after their impromptu roasting. They&#039;re arranged on the table with the two tablets representing both their families and the whole ceremony is being conducted at the local temple to Shen Nong, the god of agriculture. It wasn&#039;t the most appropriate god, but it was the biggest shrine in the village, and Niu figures that as long as a god is watching, he can pass the message on to all of Heaven. There&#039;s jars of wine under the table too; some as an offering to the gods, a couple of dishes for the prospective brothers to drink, and most of the rest goes to the villagers and soldiers who&#039;re gathered round to observe. And of course, there&#039;s the joss sticks to be offered to Shen Nong when the rite is complete.&lt;br /&gt;
&lt;br /&gt;
Suoyou&#039;s been amazingly helpful for this. The oath he wrote down looks like it&#039;s been planned for years and years, even though Niu came up to him about an hour ago with his request. The poor kid looked kind of disappointed, but he still came through, big-time. He&#039;s even coached Niu on how to pronounce some of the harder words. And there he is, at the head of the crowd, with Sun Wensi and his brother, Laughing Blade, and Niu and Jing Li&#039;s mingled followers, who are cracking jokes and getting to know each other.&lt;br /&gt;
&lt;br /&gt;
Standing before them, the Ox General is suddenly aware of an unusual feeling. Is it fear? No, Niu&#039;s not the sort to be frightened by such a petty thing, or to let being scared bother him. But he&#039;s definitely nervous. Still, he manages to make his voice heard over that of a hundred other gossips, and the crowd soon comes to order.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... good afternoon, friends and brothers. Captain Jing Li and I have come together today to pledge brotherhood before the eyes of men and god. Let&#039;s see how this goes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He squeezes one eye shut as he tries to remember the words that Suoyou was trying to get him to memorize. &#039;&#039;It would be unsightly to have to read off a scrap of paper,&#039;&#039; Suoyou said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though the surnames of Niu and Jing are different, though we be born of different parents and different families, yet today under the eyes of Heaven, Earth and Man, we stand together as brothers. From this day forth, we shall join forces and unite for a common purpose, to bring peace to the land, to drive out the rebels that plague its people, and to aid the endangered. We shall do justice on heaven&#039;s behalf and labor industriously for the nation. Though we were not born on the same year, the same month and the same day, ever will we hope to perish on the same year, same month and the same day. May the gods of Heaven and Earth and our fellow men bear witness to this vow, and attest to what is in our hearts. If we should ever do anything to betray our friendship, may heaven and the people of the earth both strike us dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he reaches for the ceremonial knife and bares a wrist, then nicks a vein lightly before offering the blade to Jing Li. Once the Swift General is similarly wounded, they press the two bleeds together, so the blood from one may flow into the body of another. Thus, with the two of them sharing the same blood, are the two of them brothers in flesh as well as in word and deed. After a few moments, Niu reaches for a cup of wine and offers it to Jing Li, before taking one for himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Heaven,&amp;quot; Suoyou says from the side, and Niu bows to the tablet of Lei Gong, the Thunder God. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Earth,&amp;quot; and then he bows to the tablet of Shen Nong, god of the fields. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Man,&amp;quot; and then Niu turns to Jing Li, bowing to him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big Brother, it is good to meet you,&amp;quot; Niu says, offering a toast. &amp;quot;Please advise your Second Brother in the way he should go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Morning Ride===&lt;br /&gt;
It&#039;s been days since they left Yuan Shao&#039;s palatial estate, but Niu still recalls the splendor of the Duke&#039;s palace in his dreams. Everything is gold, and everything is silk, and when he wakes, sometimes he imagines that he&#039;s still dressed in the fine robes he was provided as a guest.&lt;br /&gt;
&lt;br /&gt;
Duke Yuan had made Niu a gift of the set, saying that he should be &amp;quot;clothed in raiments befitting of his station&amp;quot;. Niu spent half a day wondering what the man was saying before Lieutenant Qi, sensing the large man&#039;s distress, quietly whispered that it meant he should dress like a hero. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But a hero wears armor,&amp;quot; Niu said. &amp;quot;I wear armor. Lots of it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duke Yuan is a man of the courts, and believes the best armor is fine clothing, to improve others&#039; impressions of you.&amp;quot; He does not elaborate on the implied insult, that Yuan Shao considers Niu Pa unsophisticated and clumsy enough that he needs to be clothed and trained by his betters. He&#039;s not sure if Niu would mind anyway - the Ox General is keenly aware of his lack of intellect and gladly follows anyone with a better idea than himself. Granted, with his strength, he doesn&#039;t exactly need tactics... but it is possible to win most of the battles and still lose the war, so Qi Ma is eager to keep that from happening.&lt;br /&gt;
&lt;br /&gt;
All that is several days in the past, however, and as Niu rises, the only thing on his mind is how cold it is, and if Blacky was cold. Xiaobai&#039;s home is around his neck - the kitten enjoys basking in the Ox General&#039;s body heat - but Blacky is far too large to fit in a guesthouse&#039;s room and it won&#039;t do for Niu to sleep in a stable. &lt;br /&gt;
&lt;br /&gt;
However, those thoughts go out the window as soon as he hears a familiar whickering. Rouyuan lumbers toward Blacky&#039;s stall, just in time to see te stable door open, and a shape silhouetted in its frame. Honed instinct kicks in, and he evaluates the situation. Someone was approaching Blacky. Normally he wouldn&#039;t be worried, because Blacky is as stable as a mountain and as strong as a storm; a mere horse thief would be slaughtered before he could even lay a hand on the horse&#039;s hide. Yet, the horse seems to be receptive to the intruder&#039;s attentions.&lt;br /&gt;
&lt;br /&gt;
Niu&#039;s not sure if his decision is driven by caution or jealousy, but he does adopt a fighting stance, shunning weapons and armor for his elephantine might and constitution provide a sword and hauberk in their own right.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ox General, Niu Pa,&amp;quot; he announces. &amp;quot;If you are a thief, begone immediately and you will not be pursued. Persist, and you will be rewarded in accordance to your wickedness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is silence for a while, broken only by the wind rushing through the open stable door. Then, there is a laugh. A soft, tinkling laugh, one which makes all the strength flee his mighty body.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what if I was not a thief, dear General?&amp;quot; Zhang Jia replies. She turns, and even in silhouette and wearing a coat, she cuts a fetching figure, one slim hand stroking Blacky&#039;s face. Niu doesn&#039;t know how to respond, but he tries anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... ah... well... I... good morning, Lady Zhang? Have you eaten yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good morning, Colonel. No, I have not eaten; actually, I was thinking of a quick ride out in the country while the staff prepare breakfast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But... but it&#039;s dark out, and while there haven&#039;t been any bandits sighted, it would be dangerous to go alone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I am well aware of that fact. But I won&#039;t be going alone... will I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even in the pre-dawn darkness, Niu can tell Zhang Jia is looking right at him. Looking at him, and waiting for an answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;d like nothing more than to escort you, Lady Zhang,&amp;quot; Niu says. As the words hit the breeze, a tension he didn&#039;t know he had slowly seeps out of him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I would gladly accept a bodyguard of the General of Iron Might,&amp;quot; she replies. &amp;quot;Come with me, then. The sun will be up soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
This is an unusual situation for Niu Pa, the General of Iron Might, who typically stands at the head of his forces and fearlessly leads them into the thick of the battle so that they might emerge triumphant. He&#039;s following behind Zhang Jia, a willowy young woman in surprisingly sensible riding clothes - this must be the outfit her mother doesn&#039;t let her wear normally -  listening to the sound of gentle hoofbeats in the freshly fallen snow, drowned out by the sound of Ziyan humming a tune to herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She&#039;s pretty,&#039;&#039; he thinks. &#039;&#039;But I&#039;ve seen prettier. She has a nice voice, but others can sing better. She can ride, but I know women who ride - and better than me too.&lt;br /&gt;
&lt;br /&gt;
So why am I thinking about her so much?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colonel,&amp;quot; she calls out in a sing-song voice. &amp;quot;We&#039;re here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here? Um... where&#039;s here?&amp;quot; He barely needs to touch the reins before Blacky&#039;s halted himself. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll need to leave the horses behind for this,&amp;quot; she says. &amp;quot;The path&#039;s too narrow for them. Butterfly will do fine by herself; how about... Blacky, was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The horse in question neighs in assent, and against the white of the snow Niu can see the stallion flicking his head toward the dismounted Ziyan, as though to say &amp;quot;go on, big guy, I&#039;ve got you covered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh... ah, Blacky will be fine. Be good now, you hear?&amp;quot; the Ox General says as he lands on the ground with nary a sound. The wind picks up and he knows he should feel cold, but strangely, his face is hot and his skin is tingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Am I getting sick?&#039;&#039; he thinks, and then Zhang Jia speaks up again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, this way!&amp;quot; she enthuses, and before he can reply, he feels a small hand (relative to his own monstrous paw) grabbing his and tugging him along. Niu allows himself to be led like a puppy, and snow crunches under his boots as they begin ascending a rocky trail that leads up the side of a hill. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So tell me,&amp;quot; Niu says as they&#039;re clambering up some rocks. &amp;quot;What&#039;s so special about this place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That... is a secret~&amp;quot; Zhang Jia replies. &amp;quot;You&#039;ll find out when you get the-argh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instantly, Niu is on his guard, and one hand slams into the sandstone like a piton while the other shoots down to grab Ziyan, who&#039;s sliding down the trail. She yelps in pain, but clings tightly to Niu&#039;s arm and chokes back her agony as she pulls herself up his muscled limb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang! Are you all right?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... I&#039;m fine, Colonel. Thank you. My foot slipped, but I twisted it on the way down, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her voice trails off, but Niu doesn&#039;t have to look at her face to tell that she&#039;s in no state to climb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s no good. I guess we&#039;ll just have to-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang, if you wish to go back, I will gladly bear you down,&amp;quot; Niu replies. &amp;quot;But... I think that if you wanted to show me this place, it must be a very special one; and if you&#039;ll allow me, I can take you up. Compared to the walls of Bei Ye and Ping Yuan, this hill is nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is... very kind of you, Colonel,&amp;quot; she says softly. &amp;quot;Then, if you would help me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Certainly,&amp;quot; he says, lifting her up by one arm until she&#039;s positioned over his back. Zhang Jia doesn&#039;t need further prompting to drop down onto him, locking her arms around his shoulders the way he saw soldiers on the river clinging to driftwood. He can feel her warm breath against his ear and the side of his neck, smell the perfume she uses, hear her slightly labored breathing and the sound of the fabric of her clothes brushing against his as she adjusts herself so she can hang on as best as she can.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You okay back there?&amp;quot; he asks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmhm,&amp;quot; she nods, and electricity runs through his spine as he feels her chin against his shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All right,&amp;quot; he says. &amp;quot;Hang on tight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the Ox General&#039;s hands are not hammers or axes, but with his strength, they might as well be. Iron-hard fingers sink into the hillside, gouging out solid bucket holds before mighty-thewed arms and legs propel him up against gravity, without any strain even with Zhang Jia hanging off his back. Indeed, he might be able to carry her horse as well on his journey up the side of the hill, but his strength is hardly so tested as he manages to reach the top in minutes, and as he scrambles to the top, Zhang Jia slides off his back, only to whimper in pain as she lands on her injured foot and sprawls onto the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang!&amp;quot; he exclaims, going to her side. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m fine,&amp;quot; she gasps, her hands going down to investigate her injured limb. She winces as she touches it. It&#039;s not broken, but it&#039;s pretty swollen. Niu will definitely need to carry her down again after this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re hurt,&amp;quot; he says forlornly. It might not have been his doing, but she was still in his care, and he was supposed to keep her safe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And it wasn&#039;t your fault, Colonel,&amp;quot; she says, squeezing his wrist. &amp;quot;But now is not the time. Look!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She points to the distance, and Niu suddenly realises that the silhouette of her hand appears clearer than before. That&#039;s because the sky is... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it&#039;s beautiful,&amp;quot; he breathes, deflecting his gaze to avoid looking directly into the sun as it comes up. That brings his vision to rest on Zhang Jia, whose enraptured face is stunningly beautiful in the light of dawn, with the wind playing through her hair and cooling his burning face. Niu notices she&#039;s propping herself up on her elbows to watch the sunrise, and reaches his arm down to support her back. No words are exchanged, but he feels her lean in on his proffered appendage, and soon she&#039;s leaning against him. The feeling of her weight against his side is soothing; his heart soars and flutters like the flock of birds roused to wakeful flight by the morning and up here, alone with her, he wonders if this is the kind of moment the writers and artists want to capture with their books and paintings. &lt;br /&gt;
&lt;br /&gt;
They sit like this for a while, Niu&#039;s supporting arm now gathering her close to him. He flinches as she speaks, and there&#039;s a beatific smile on her face as she looks up to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, how was it? Did you like it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sunrise? It was... nice, I guess,&amp;quot; he mutters. &amp;quot;I&#039;m sorry, I was looking at you, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His voice trails off as he realises her cheeks have turned pink. Must be the cold... or was it?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That won&#039;t do,&amp;quot; she chides. &amp;quot;I brought you up here to watch the sun rise. You have to look at it too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... I&#039;m sorry, Lady Zhang-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s my mother&#039;s name,&amp;quot; she scolds, before her stern expression changes to an impish grin. &amp;quot;Call me Ziyan,&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady- sorry, Ziyan, my name is Rouyuan,&amp;quot; he says, voice infused with quiet sincerity. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s a cute name,&amp;quot; she giggles. &amp;quot;Well then, Rouyuan. Next time, you&#039;ll have to pay proper attention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, ma&#039;am!&amp;quot; he replies.&lt;br /&gt;
&lt;br /&gt;
===Homecoming===&lt;br /&gt;
The wiry young lookout squints at the column of approaching figures from behind his grazing cow. It&#039;s a small entourage, not more than twenty riders... but they looked like they were armed, and there was a pair of finely-decorated carriages behind them. He tsks in disgust. Carriages were always bad news. They meant someone who couldn&#039;t ride a horse or walk or trail, which meant officials, which meant tax collectors. And the tax collectors &#039;&#039;always&#039;&#039; tried to take more than their share. Sometimes, they tried to lay their hands on the animals. Other times, on the girls.&lt;br /&gt;
&lt;br /&gt;
But the one which stood out clearest the boy&#039;s mind wasn&#039;t the most recent one, but rather the one where they&#039;d taken his big brother, and many of the able young men of the village. He&#039;d been too young to be called up at the time, but he still remembered his brother, waving farewell to them and promising he&#039;d return.&lt;br /&gt;
&lt;br /&gt;
That had been years ago. If he was returning, he&#039;d have come back by now.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bastards,&amp;quot; he spits. &lt;br /&gt;
&lt;br /&gt;
The sentry looks closer at the formation. He didn&#039;t recognize the man riding at its head; if it was even a man. For a moment, he&#039;d taken him to be some sort of cow that had learned to ride, from the points of his helm to the coat of blackened plates that made him look like a statue of black iron. Equally dark was the mighty steed he rode, save for a white spot on its forehead that... was moving?&lt;br /&gt;
&lt;br /&gt;
He rubs his eyes. The sun was playing tricks on them.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=280761</id>
		<title>Niu Pa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=280761"/>
		<updated>2015-04-05T12:37:56Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Morning Ride */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three_Kingdoms | Return to Main]]&lt;br /&gt;
&lt;br /&gt;
==Ox General Niu==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All soldiers, follow me to glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niu Pa has earned his nickname, being a massive brick of a man. His limbs are strong and his mind is simple, and yet this is strangely endearing to his men, who are perfectly willing to follow him in his fearless charges into the enemy. He is aware that he is not the sharpest knife in the drawer and is quite willing to defer to superior strategists and thinkers. To him, a leader must stand at the front of his men, and that position leaves no time for thinking, only action. &lt;br /&gt;
&lt;br /&gt;
*General 6, Move 120’, AC 9, HD 6d8, hp 82, Att 4+/9+, Saves: Wood 8+, Fire 14+, Earth 15+, Metal 14+, Water 10+, Init -2&lt;br /&gt;
*Dmg: Hammer (2d10+3), Halberd (2d8+3)&lt;br /&gt;
*Str +3 Dex -2 Con +3 Int -1 Wis -1 Cha +3&lt;br /&gt;
*Proficiencies: Command, Endurance, Intimidate, Manual of Arms, Might, Riding, Siege Engineering, Chi Power (Art of War), &lt;br /&gt;
*Weapon Masteries: Expert: (Giant Hammer, Improvised Thrown, Unarmed, Halberd - Ge), Skilled (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Cloak of Chi, Feel No Pain, Cleanse the Blood, Iron Skin x2, Strength of the Mountains)&lt;br /&gt;
**Art of War (Green Bamboo)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality giant hammer, halberd, heavy armor 6/8 Stone&lt;br /&gt;
**Ox-horn Helm: good quality helmet (+1 to reputation, shift head wounds 1 column up)&lt;br /&gt;
*Mount: Good Heavy Warhorse&lt;br /&gt;
*Retainers: See below&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retainers===&lt;br /&gt;
&lt;br /&gt;
====Sun Wensi, Black Mountain Bandit====&lt;br /&gt;
&lt;br /&gt;
*General 5, Move 120’, AC 6, HD 5d8, hp 53, Att 5+/7+, Saves: Wood 10+, Fire 12+, Earth 14+, Metal 13+, Water 11+, Init +0&lt;br /&gt;
*Dmg: Axe (1d10+2)&lt;br /&gt;
*Str +2 Con +1 Cha +2, Morale +5. Loyalty +5&lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance, Naturalism (Forest)&lt;br /&gt;
*Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood, Strong Defense), Lightfoot (Sure-footed, Rock Steady, Sprint/Leap)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: 2 Good quality axes, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: Sun Tong (brother)&lt;br /&gt;
*Other: Sun Wensi&#039;s lungs are damaged. He cannot force march, his overland speed is 80&#039; and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6)&lt;br /&gt;
&lt;br /&gt;
=====Sun Tong, Younger Brother=====&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 6, HD 3d8, hp 38, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0&lt;br /&gt;
*Dmg: Axe (1d8+2)&lt;br /&gt;
*Str +2 Con +2 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking, Naturalism (forest) &lt;br /&gt;
*Weapon Masteries: Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood), Lightfoot (Sure-footed, Rock Steady)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: Axe, shield, heavy armor 7/7 Stone&lt;br /&gt;
*Mount: Light warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gong Zhou, Wise Physician====&lt;br /&gt;
&lt;br /&gt;
Zhou is a middle aged man who only recently unlocked his chi. The transformation has sharpened his intellect and invigorated his body.&lt;br /&gt;
&lt;br /&gt;
*Doctor 3, Move 120’, AC 1, HD 3d8, hp 24, Att 9+/9+, Saves: Wood 12+, Fire 14+, Earth 7+, Metal 13+, Water 10+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Int +2, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x3, +Animal Husbandry x2, Lay On Hands, Knowledge (Natural History), Naturalism (Northern Plains, Forests), Wakefulness&lt;br /&gt;
*Weapon Masteries: Basic (Unarmed, Dagger, Needle))&lt;br /&gt;
*Chi Abilities: Iron Body (Cleanse the Blood) Inner Eye (The Sharp Sense, Resist Chi, Resist Manipulation)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger 1/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 3 that means +2 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
=====Gong Shan, Brave Healer=====&lt;br /&gt;
&lt;br /&gt;
Shan is two years younger than Niu Pa and like his father has just unlocked his chi. The young man shines with inner strength.&lt;br /&gt;
&lt;br /&gt;
*Doctor 1, Move 120’, AC 4, HD 1d8, hp 18, Att 8+/9+, Saves: Wood 11+, Fire 14+, Earth 8+, Metal 14+, Water 13+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Str +2, Dex +1, Con +2, Int +1, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x2, Lay on Hands, Chi Power (Inner Power), Endurance, Naturalism (Northern Plains), Survival&lt;br /&gt;
*Weapon Masteries: Basic (Common, Major, War Sabre)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Strong Defense), Inner Power (Invisible Armor)&lt;br /&gt;
*Languages: Chinese, Xiong Nu&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger, pudao 2/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 1 that means +1 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Zhang Lang, Odious Archer====&lt;br /&gt;
&lt;br /&gt;
Zhang Lang is a skilled archer with immense stamina and no social graces. He is crude and slovenly though once you get to know him he is quite friendly. He has a young, patient, wife and many children.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 9, HD 3d8, hp 33, Att 9+/6+, Saves: Wood 10+, Fire 11+, Earth 16+, Metal 15+, Water 17+, Init +4&lt;br /&gt;
*Dmg: Bow (1d8+1), Sabre (1d10+1), Spear (1d12+1)&lt;br /&gt;
*Str +1, Dex +3, Con +3, Cha -2&lt;br /&gt;
*Proficiencies: Command, Riding, Manual of Arms (Cavalry, Archers), Intimidate, Ambush, Sniper, Skulking, Endurance&lt;br /&gt;
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)&lt;br /&gt;
*Chi Abilities: Lightfoot (Sprint/Leap, Withdraw) Iron Body (Cloak of Chi, Iron Skin) &lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality bow, sabre, spear, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jian Huo, Scandalous Artisan====&lt;br /&gt;
&lt;br /&gt;
Talented with chemicals with a fiery personality to match Jian Huo is not a meek woman. She laughs openly and conducts her affairs with no regard for common norms.&lt;br /&gt;
&lt;br /&gt;
*Strategist 2, Move 120’, AC 2, HD 2d6, hp 12, Att 11+/8+, Saves: Wood 15+, Fire 9+, Earth 12+, Metal 11+, Water 11+, Init +4&lt;br /&gt;
*Dmg: Fire Wheel (1d6-1), Fire Bomb (as oil)&lt;br /&gt;
*Str -1, Dex +2, Int +2, Cha +2&lt;br /&gt;
*Proficiencies: Alchemy x3, Knowledge (Natural Philosophy) x2, Loremastery, Signalling, Soothsaying, Naturalism (Riverlands x2)&lt;br /&gt;
*Weapon Masteries: Basic (Major, Common, Fire Wheel, Bombs)&lt;br /&gt;
*Chi Abilities: Artisan&#039;s Hand (The Hand That Inspires, The Hand That Creates, The Hand That Acts, The Sharp Mind)&lt;br /&gt;
*Languages: Chinese, Di, Nanman&lt;br /&gt;
*Equipment: &lt;br /&gt;
*Mount: &lt;br /&gt;
*Retainers:&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&lt;br /&gt;
====Jianzi, Former Rebel====&lt;br /&gt;
&lt;br /&gt;
Jianzi is a wiry, middle-aged, balding man with a hollow stare. He was once a farmer and joined the Yellow Turbans to fight corrupt officials. &lt;br /&gt;
&lt;br /&gt;
He leads a small faction and when called upon can raise 1 company of light infantry or 2 companies of conscripts in a month.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 5, HD 3d8, hp 33, Att 8+/9+, Saves: Wood 10+, Fire 14+, Earth 15+, Metal 15+, Water 15+, Init +0&lt;br /&gt;
*Dmg: Pudao (1d12+1)&lt;br /&gt;
*Str +1, Con +3, Wis +1 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Alertness, Wakefulness, Labor (farming), Endurance &lt;br /&gt;
*Weapon Masteries: Skilled (Pudao, spear, throwing axe, unarmed), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Feel No Pain, Cloak of Chi, Iron Skin x2)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Pudao, rebel armor 3/7 Stone&lt;br /&gt;
*Mount: None&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Investments: &lt;br /&gt;
*Salary: 5 silver/month&lt;br /&gt;
*Lifestyle: 2.5 silver/month&lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Qi Ma, Battle Butler (Level 3 General)====&lt;br /&gt;
A very minor noble at the onset of the war, Qi Ma (courtesy name Jiaoche) is soon becoming Suoyou Deren&#039;s replacement on the Ox General&#039;s staff. He&#039;s not a fan of political matters, but he knows about them, and he&#039;ll advise Niu about them to keep him out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Ping, Little Miss Firecracker (Level 2 General)====&lt;br /&gt;
A dark-skinned girl with surprising strength for her size, who fights and drinks like one of the lads, and she&#039;s also a dab hand with the catapults. Her small frame and general wriggliness means that she&#039;s the one who teaches raw recruits how to crawl into tunnels and scale ladders. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hong Yu, the Crimson Lance (Level 2 General)====&lt;br /&gt;
The leader of the Five Lances, Niu Pa&#039;s self-proclaimed bodyguards. A hot-blooded idealist, Chi Qiang is a strong believer in honor and loyalty.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Lan Yu, the Azure Lance (Level 2 General)====&lt;br /&gt;
Hong Yu&#039;s brother, Lan Yu is the voice of reason to his sibling&#039;s impulsiveness. However, he&#039;s not as different from his brother as he thinks he is.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Tao Shou, the Peach Lance (Level 2 General)====&lt;br /&gt;
A plucky young woman who reminds the others of the things that are worth fighting for; namely, to protect the people and the land. Also serves as the team mom. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hei Zhao, the Black Lance (Level 1 General)====&lt;br /&gt;
Hei Zhao was a former thief who was awakened to justice by Niu Pa&#039;s magnanimity. He remains a playful trickster, though he&#039;s vowed never to do anything which would disgrace his lord.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Huang Pao, the Yellow Lance (Level 1 General)====&lt;br /&gt;
A massive man, almost as large as the Ox General himself, Huang Pao is a gentle giant who attempts to subdue his foe as nonlethally as possible.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Xia, Kid Hero (Level 1 General)====&lt;br /&gt;
Shao Xia is barely of age to join the armies, but he&#039;s enlisted nonetheless to keep his family safe. Fortunately, he&#039;s come under Niu&#039;s tutelage, and it seems to be rubbing off.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039;&lt;br /&gt;
*Niu Lang, Father, Age 38&lt;br /&gt;
** A hardworking man who&#039;s used to shouldering heavy burdens by himself. Taught Niu to be self-sacrificing and care for others.&lt;br /&gt;
*Niu (Zhi) Nu, Mother, Age 34 &lt;br /&gt;
** A caring woman who wept when her son went to join the army. Somewhat overprotective. Best cook. Taught Niu the value of food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;&lt;br /&gt;
*Niu Zhangnǚ, Biggest Sister, Age 16&lt;br /&gt;
** A tomboy who wishes she were born a man. Competitive with her big brother but has a girly interior.&lt;br /&gt;
*Niu Cinǚ, Bigger Sister #2, Age 13&lt;br /&gt;
** Responsible and reserved, she secretly has a crush on her big brother.&lt;br /&gt;
*Niu Sannǚ, Big Sister #3, Age 11&lt;br /&gt;
** A delinquent daughter who nevertheless dotes on her little sisters. Jealous of Niu for &amp;quot;abandoning them&amp;quot;.&lt;br /&gt;
*Niu Yufan, Twin Sister 1, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
*Niu Yulan, Twin Sister 2, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
&lt;br /&gt;
==Microfictions==&lt;br /&gt;
&lt;br /&gt;
===Brotherhood===&lt;br /&gt;
&lt;br /&gt;
Niu Pa isn&#039;t normally the sort to stand on ceremony, but the rite of brotherhood is serious business, and he&#039;s spared no expense to get it right. For starters, there&#039;s the plates of chicken, pork and goat, freshly slaughtered and giving off a mouth-watering scent after their impromptu roasting. They&#039;re arranged on the table with the two tablets representing both their families and the whole ceremony is being conducted at the local temple to Shen Nong, the god of agriculture. It wasn&#039;t the most appropriate god, but it was the biggest shrine in the village, and Niu figures that as long as a god is watching, he can pass the message on to all of Heaven. There&#039;s jars of wine under the table too; some as an offering to the gods, a couple of dishes for the prospective brothers to drink, and most of the rest goes to the villagers and soldiers who&#039;re gathered round to observe. And of course, there&#039;s the joss sticks to be offered to Shen Nong when the rite is complete.&lt;br /&gt;
&lt;br /&gt;
Suoyou&#039;s been amazingly helpful for this. The oath he wrote down looks like it&#039;s been planned for years and years, even though Niu came up to him about an hour ago with his request. The poor kid looked kind of disappointed, but he still came through, big-time. He&#039;s even coached Niu on how to pronounce some of the harder words. And there he is, at the head of the crowd, with Sun Wensi and his brother, Laughing Blade, and Niu and Jing Li&#039;s mingled followers, who are cracking jokes and getting to know each other.&lt;br /&gt;
&lt;br /&gt;
Standing before them, the Ox General is suddenly aware of an unusual feeling. Is it fear? No, Niu&#039;s not the sort to be frightened by such a petty thing, or to let being scared bother him. But he&#039;s definitely nervous. Still, he manages to make his voice heard over that of a hundred other gossips, and the crowd soon comes to order.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... good afternoon, friends and brothers. Captain Jing Li and I have come together today to pledge brotherhood before the eyes of men and god. Let&#039;s see how this goes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He squeezes one eye shut as he tries to remember the words that Suoyou was trying to get him to memorize. &#039;&#039;It would be unsightly to have to read off a scrap of paper,&#039;&#039; Suoyou said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though the surnames of Niu and Jing are different, though we be born of different parents and different families, yet today under the eyes of Heaven, Earth and Man, we stand together as brothers. From this day forth, we shall join forces and unite for a common purpose, to bring peace to the land, to drive out the rebels that plague its people, and to aid the endangered. We shall do justice on heaven&#039;s behalf and labor industriously for the nation. Though we were not born on the same year, the same month and the same day, ever will we hope to perish on the same year, same month and the same day. May the gods of Heaven and Earth and our fellow men bear witness to this vow, and attest to what is in our hearts. If we should ever do anything to betray our friendship, may heaven and the people of the earth both strike us dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he reaches for the ceremonial knife and bares a wrist, then nicks a vein lightly before offering the blade to Jing Li. Once the Swift General is similarly wounded, they press the two bleeds together, so the blood from one may flow into the body of another. Thus, with the two of them sharing the same blood, are the two of them brothers in flesh as well as in word and deed. After a few moments, Niu reaches for a cup of wine and offers it to Jing Li, before taking one for himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Heaven,&amp;quot; Suoyou says from the side, and Niu bows to the tablet of Lei Gong, the Thunder God. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Earth,&amp;quot; and then he bows to the tablet of Shen Nong, god of the fields. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Man,&amp;quot; and then Niu turns to Jing Li, bowing to him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big Brother, it is good to meet you,&amp;quot; Niu says, offering a toast. &amp;quot;Please advise your Second Brother in the way he should go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Morning Ride===&lt;br /&gt;
It&#039;s been days since they left Yuan Shao&#039;s palatial estate, but Niu still recalls the splendor of the Duke&#039;s palace in his dreams. Everything is gold, and everything is silk, and when he wakes, sometimes he imagines that he&#039;s still dressed in the fine robes he was provided as a guest.&lt;br /&gt;
&lt;br /&gt;
Duke Yuan had made Niu a gift of the set, saying that he should be &amp;quot;clothed in raiments befitting of his station&amp;quot;. Niu spent half a day wondering what the man was saying before Lieutenant Qi, sensing the large man&#039;s distress, quietly whispered that it meant he should dress like a hero. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But a hero wears armor,&amp;quot; Niu said. &amp;quot;I wear armor. Lots of it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duke Yuan is a man of the courts, and believes the best armor is fine clothing, to improve others&#039; impressions of you.&amp;quot; He does not elaborate on the implied insult, that Yuan Shao considers Niu Pa unsophisticated and clumsy enough that he needs to be clothed and trained by his betters. He&#039;s not sure if Niu would mind anyway - the Ox General is keenly aware of his lack of intellect and gladly follows anyone with a better idea than himself. Granted, with his strength, he doesn&#039;t exactly need tactics... but it is possible to win most of the battles and still lose the war, so Qi Ma is eager to keep that from happening.&lt;br /&gt;
&lt;br /&gt;
All that is several days in the past, however, and as Niu rises, the only thing on his mind is how cold it is, and if Blacky was cold. Xiaobai&#039;s home is around his neck - the kitten enjoys basking in the Ox General&#039;s body heat - but Blacky is far too large to fit in a guesthouse&#039;s room and it won&#039;t do for Niu to sleep in a stable. &lt;br /&gt;
&lt;br /&gt;
However, those thoughts go out the window as soon as he hears a familiar whickering. Rouyuan lumbers toward Blacky&#039;s stall, just in time to see te stable door open, and a shape silhouetted in its frame. Honed instinct kicks in, and he evaluates the situation. Someone was approaching Blacky. Normally he wouldn&#039;t be worried, because Blacky is as stable as a mountain and as strong as a storm; a mere horse thief would be slaughtered before he could even lay a hand on the horse&#039;s hide. Yet, the horse seems to be receptive to the intruder&#039;s attentions.&lt;br /&gt;
&lt;br /&gt;
Niu&#039;s not sure if his decision is driven by caution or jealousy, but he does adopt a fighting stance, shunning weapons and armor for his elephantine might and constitution provide a sword and hauberk in their own right.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ox General, Niu Pa,&amp;quot; he announces. &amp;quot;If you are a thief, begone immediately and you will not be pursued. Persist, and you will be rewarded in accordance to your wickedness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is silence for a while, broken only by the wind rushing through the open stable door. Then, there is a laugh. A soft, tinkling laugh, one which makes all the strength flee his mighty body.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what if I was not a thief, dear General?&amp;quot; Zhang Jia replies. She turns, and even in silhouette and wearing a coat, she cuts a fetching figure, one slim hand stroking Blacky&#039;s face. Niu doesn&#039;t know how to respond, but he tries anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... ah... well... I... good morning, Lady Zhang? Have you eaten yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good morning, Colonel. No, I have not eaten; actually, I was thinking of a quick ride out in the country while the staff prepare breakfast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But... but it&#039;s dark out, and while there haven&#039;t been any bandits sighted, it would be dangerous to go alone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I am well aware of that fact. But I won&#039;t be going alone... will I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even in the pre-dawn darkness, Niu can tell Zhang Jia is looking right at him. Looking at him, and waiting for an answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;d like nothing more than to escort you, Lady Zhang,&amp;quot; Niu says. As the words hit the breeze, a tension he didn&#039;t know he had slowly seeps out of him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I would gladly accept a bodyguard of the General of Iron Might,&amp;quot; she replies. &amp;quot;Come with me, then. The sun will be up soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
This is an unusual situation for Niu Pa, the General of Iron Might, who typically stands at the head of his forces and fearlessly leads them into the thick of the battle so that they might emerge triumphant. He&#039;s following behind Zhang Jia, a willowy young woman in surprisingly sensible riding clothes - this must be the outfit her mother doesn&#039;t let her wear normally -  listening to the sound of gentle hoofbeats in the freshly fallen snow, drowned out by the sound of Ziyan humming a tune to herself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;She&#039;s pretty,&#039;&#039; he thinks. &#039;&#039;But I&#039;ve seen prettier. She has a nice voice, but others can sing better. She can ride, but I know women who ride - and better than me too.&lt;br /&gt;
&lt;br /&gt;
So why am I thinking about her so much?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Colonel,&amp;quot; she calls out in a sing-song voice. &amp;quot;We&#039;re here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Here? Um... where&#039;s here?&amp;quot; He barely needs to touch the reins before Blacky&#039;s halted himself. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;We&#039;ll need to leave the horses behind for this,&amp;quot; she says. &amp;quot;The path&#039;s too narrow for them. Butterfly will do fine by herself; how about... Blacky, was it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The horse in question neighs in assent, and against the white of the snow Niu can see the stallion flicking his head toward the dismounted Ziyan, as though to say &amp;quot;go on, big guy, I&#039;ve got you covered.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh... ah, Blacky will be fine. Be good now, you hear?&amp;quot; the Ox General says as he lands on the ground with nary a sound. The wind picks up and he knows he should feel cold, but strangely, his face is hot and his skin is tingly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Am I getting sick?&#039;&#039; he thinks, and then Zhang Jia speaks up again.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, this way!&amp;quot; she enthuses, and before he can reply, he feels a small hand (relative to his own monstrous paw) grabbing his and tugging him along. Niu allows himself to be led like a puppy, and snow crunches under his boots as they begin ascending a rocky trail that leads up the side of a hill. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;So tell me,&amp;quot; Niu says as they&#039;re clambering up some rocks. &amp;quot;What&#039;s so special about this place?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That... is a secret~&amp;quot; Zhang Jia replies. &amp;quot;You&#039;ll find out when you get the-argh!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Instantly, Niu is on his guard, and one hand slams into the sandstone like a piton while the other shoots down to grab Ziyan, who&#039;s sliding down the trail. She yelps in pain, but clings tightly to Niu&#039;s arm and chokes back her agony as she pulls herself up his muscled limb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang! Are you all right?!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... I&#039;m fine, Colonel. Thank you. My foot slipped, but I twisted it on the way down, so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Her voice trails off, but Niu doesn&#039;t have to look at her face to tell that she&#039;s in no state to climb.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;It&#039;s no good. I guess we&#039;ll just have to-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang, if you wish to go back, I will gladly bear you down,&amp;quot; Niu replies. &amp;quot;But... I think that if you wanted to show me this place, it must be a very special one; and if you&#039;ll allow me, I can take you up. Compared to the walls of Bei Ye and Ping Yuan, this hill is nothing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That is... very kind of you, Colonel,&amp;quot; she says softly. &amp;quot;Then, if you would help me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Certainly,&amp;quot; he says, lifting her up by one arm until she&#039;s positioned over his back. Zhang Jia doesn&#039;t need further prompting to drop down onto him, locking her arms around his shoulders the way he saw soldiers on the river clinging to driftwood. He can feel her warm breath against his ear and the side of his neck, smell the perfume she uses, hear her slightly labored breathing and the sound of the fabric of her clothes brushing against his as she adjusts herself so she can hang on as best as she can.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You okay back there?&amp;quot; he asks. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Mmhm,&amp;quot; she nods, and electricity runs through his spine as he feels her chin against his shoulder.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All right,&amp;quot; he says. &amp;quot;Hang on tight...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Perhaps the Ox General&#039;s hands are not hammers or axes, but with his strength, they might as well be. Iron-hard fingers sink into the hillside, gouging out solid bucket holds before mighty-thewed arms and legs propel him up against gravity, without any strain even with Zhang Jia hanging off his back. Indeed, he might be able to carry her horse as well on his journey up the side of the hill, but his strength is hardly so tested as he manages to reach the top in minutes, and as he scrambles to the top, Zhang Jia slides off his back, only to whimper in pain as she lands on her injured foot and sprawls onto the ground.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady Zhang!&amp;quot; he exclaims, going to her side. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I&#039;m fine,&amp;quot; she gasps, her hands going down to investigate her injured limb. She winces as she touches it. It&#039;s not broken, but it&#039;s pretty swollen. Niu will definitely need to carry her down again after this. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;You&#039;re hurt,&amp;quot; he says forlornly. It might not have been his doing, but she was still in his care, and he was supposed to keep her safe.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And it wasn&#039;t your fault, Colonel,&amp;quot; she says, squeezing his wrist. &amp;quot;But now is not the time. Look!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
She points to the distance, and Niu suddenly realises that the silhouette of her hand appears clearer than before. That&#039;s because the sky is... &lt;br /&gt;
&lt;br /&gt;
&amp;quot;...it&#039;s beautiful,&amp;quot; he breathes, deflecting his gaze to avoid looking directly into the sun as it comes up. That brings his vision to rest on Zhang Jia, whose enraptured face is stunningly beautiful in the light of dawn, with the wind playing through her hair and cooling his burning face. Niu notices she&#039;s propping herself up on her elbows to watch the sunrise, and reaches his arm down to support her back. No words are exchanged, but he feels her lean in on his proffered appendage, and soon she&#039;s leaning against him. The feeling of her weight against his side is soothing; his heart soars and flutters like the flock of birds roused to wakeful flight by the morning and up here, alone with her, he wonders if this is the kind of moment the writers and artists want to capture with their books and paintings. &lt;br /&gt;
&lt;br /&gt;
They sit like this for a while, Niu&#039;s supporting arm now gathering her close to him. He flinches as she speaks, and there&#039;s a beatific smile on her face as she looks up to him.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;So, how was it? Did you like it?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The sunrise? It was... nice, I guess,&amp;quot; he mutters. &amp;quot;I&#039;m sorry, I was looking at you, and...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
His voice trails off as he realises her cheeks have turned pink. Must be the cold... or was it?&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That won&#039;t do,&amp;quot; she chides. &amp;quot;I brought you up here to watch the sun rise. You have to look at it too!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... I&#039;m sorry, Lady Zhang-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s my mother&#039;s name,&amp;quot; she scolds, before her stern expression changes to an impish grin. &amp;quot;Call me Ziyan,&amp;quot; she says softly.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lady- sorry, Ziyan, my name is Rouyuan,&amp;quot; he says, voice infused with quiet sincerity. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;That&#039;s a cute name,&amp;quot; she giggles. &amp;quot;Well then, Rouyuan. Next time, you&#039;ll have to pay proper attention!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Yes, ma&#039;am!&amp;quot; he replies. &lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
After what seems like forever but is only about half an hour, Rouyuan and Ziyan are descending the hill when Ziyan calls out, &amp;quot;Oh my! Butterfly, what are you and Blacky... oh, &#039;&#039;my&#039;&#039;.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niu looks down and sees that his horse is... well, he&#039;s doing his part to increase the equine population of China - and in a most vigorous fashion, too.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Heavens, Blacky,&amp;quot; Niu mutters, and continues climbing down. The ebon stallion finishes just as they reach the ground, and Niu knuckles his head in reproach.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Come on, Blacky, why&#039;re you embarrassing me in front of her...&amp;quot; he hisses.&lt;br /&gt;
&lt;br /&gt;
Blacky merely neighs in contentment, then baps Niu on the head and flicks his head toward Ziyan, as though to say, &amp;quot;go on, you&#039;re next&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Absolutely not, you randy animal, Ziyan&#039;s a pure and-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... Colonel? Could I borrow a cloth of some kind? Butterfly&#039;s a little... well, wet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Blacky&#039;s whinnying sounds almost like laughter as Niu goes for the blanket from the saddlebags.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=280750</id>
		<title>Niu Pa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=280750"/>
		<updated>2015-04-04T17:25:50Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three_Kingdoms | Return to Main]]&lt;br /&gt;
&lt;br /&gt;
==Ox General Niu==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All soldiers, follow me to glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niu Pa has earned his nickname, being a massive brick of a man. His limbs are strong and his mind is simple, and yet this is strangely endearing to his men, who are perfectly willing to follow him in his fearless charges into the enemy. He is aware that he is not the sharpest knife in the drawer and is quite willing to defer to superior strategists and thinkers. To him, a leader must stand at the front of his men, and that position leaves no time for thinking, only action. &lt;br /&gt;
&lt;br /&gt;
*General 6, Move 120’, AC 9, HD 6d8, hp 82, Att 4+/9+, Saves: Wood 8+, Fire 14+, Earth 15+, Metal 14+, Water 10+, Init -2&lt;br /&gt;
*Dmg: Hammer (2d10+3), Halberd (2d8+3)&lt;br /&gt;
*Str +3 Dex -2 Con +3 Int -1 Wis -1 Cha +3&lt;br /&gt;
*Proficiencies: Command, Endurance, Intimidate, Manual of Arms, Might, Riding, Siege Engineering, Chi Power (Art of War), &lt;br /&gt;
*Weapon Masteries: Expert: (Giant Hammer, Improvised Thrown, Unarmed, Halberd - Ge), Skilled (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Cloak of Chi, Feel No Pain, Cleanse the Blood, Iron Skin x2, Strength of the Mountains)&lt;br /&gt;
**Art of War (Green Bamboo)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality giant hammer, halberd, heavy armor 6/8 Stone&lt;br /&gt;
**Ox-horn Helm: good quality helmet (+1 to reputation, shift head wounds 1 column up)&lt;br /&gt;
*Mount: Good Heavy Warhorse&lt;br /&gt;
*Retainers: See below&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retainers===&lt;br /&gt;
&lt;br /&gt;
====Sun Wensi, Black Mountain Bandit====&lt;br /&gt;
&lt;br /&gt;
*General 5, Move 120’, AC 6, HD 5d8, hp 53, Att 5+/7+, Saves: Wood 10+, Fire 12+, Earth 14+, Metal 13+, Water 11+, Init +0&lt;br /&gt;
*Dmg: Axe (1d10+2)&lt;br /&gt;
*Str +2 Con +1 Cha +2, Morale +5. Loyalty +5&lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance, Naturalism (Forest)&lt;br /&gt;
*Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood, Strong Defense), Lightfoot (Sure-footed, Rock Steady, Sprint/Leap)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: 2 Good quality axes, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: Sun Tong (brother)&lt;br /&gt;
*Other: Sun Wensi&#039;s lungs are damaged. He cannot force march, his overland speed is 80&#039; and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6)&lt;br /&gt;
&lt;br /&gt;
=====Sun Tong, Younger Brother=====&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 6, HD 3d8, hp 38, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0&lt;br /&gt;
*Dmg: Axe (1d8+2)&lt;br /&gt;
*Str +2 Con +2 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking, Naturalism (forest) &lt;br /&gt;
*Weapon Masteries: Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood), Lightfoot (Sure-footed, Rock Steady)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: Axe, shield, heavy armor 7/7 Stone&lt;br /&gt;
*Mount: Light warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gong Zhou, Wise Physician====&lt;br /&gt;
&lt;br /&gt;
Zhou is a middle aged man who only recently unlocked his chi. The transformation has sharpened his intellect and invigorated his body.&lt;br /&gt;
&lt;br /&gt;
*Doctor 3, Move 120’, AC 1, HD 3d8, hp 24, Att 9+/9+, Saves: Wood 12+, Fire 14+, Earth 7+, Metal 13+, Water 10+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Int +2, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x3, +Animal Husbandry x2, Lay On Hands, Knowledge (Natural History), Naturalism (Northern Plains, Forests), Wakefulness&lt;br /&gt;
*Weapon Masteries: Basic (Unarmed, Dagger, Needle))&lt;br /&gt;
*Chi Abilities: Iron Body (Cleanse the Blood) Inner Eye (The Sharp Sense, Resist Chi, Resist Manipulation)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger 1/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 3 that means +2 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
=====Gong Shan, Brave Healer=====&lt;br /&gt;
&lt;br /&gt;
Shan is two years younger than Niu Pa and like his father has just unlocked his chi. The young man shines with inner strength.&lt;br /&gt;
&lt;br /&gt;
*Doctor 1, Move 120’, AC 4, HD 1d8, hp 18, Att 8+/9+, Saves: Wood 11+, Fire 14+, Earth 8+, Metal 14+, Water 13+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Str +2, Dex +1, Con +2, Int +1, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x2, Lay on Hands, Chi Power (Inner Power), Endurance, Naturalism (Northern Plains), Survival&lt;br /&gt;
*Weapon Masteries: Basic (Common, Major, War Sabre)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Strong Defense), Inner Power (Invisible Armor)&lt;br /&gt;
*Languages: Chinese, Xiong Nu&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger, pudao 2/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 1 that means +1 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Zhang Lang, Odious Archer====&lt;br /&gt;
&lt;br /&gt;
Zhang Lang is a skilled archer with immense stamina and no social graces. He is crude and slovenly though once you get to know him he is quite friendly. He has a young, patient, wife and many children.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 9, HD 3d8, hp 33, Att 9+/6+, Saves: Wood 10+, Fire 11+, Earth 16+, Metal 15+, Water 17+, Init +4&lt;br /&gt;
*Dmg: Bow (1d8+1), Sabre (1d10+1), Spear (1d12+1)&lt;br /&gt;
*Str +1, Dex +3, Con +3, Cha -2&lt;br /&gt;
*Proficiencies: Command, Riding, Manual of Arms (Cavalry, Archers), Intimidate, Ambush, Sniper, Skulking, Endurance&lt;br /&gt;
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)&lt;br /&gt;
*Chi Abilities: Lightfoot (Sprint/Leap, Withdraw) Iron Body (Cloak of Chi, Iron Skin) &lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality bow, sabre, spear, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jian Huo, Scandalous Artisan====&lt;br /&gt;
&lt;br /&gt;
Talented with chemicals with a fiery personality to match Jian Huo is not a meek woman. She laughs openly and conducts her affairs with no regard for common norms.&lt;br /&gt;
&lt;br /&gt;
*Strategist 2, Move 120’, AC 2, HD 2d6, hp 12, Att 11+/8+, Saves: Wood 15+, Fire 9+, Earth 12+, Metal 11+, Water 11+, Init +4&lt;br /&gt;
*Dmg: Fire Wheel (1d6-1), Fire Bomb (as oil)&lt;br /&gt;
*Str -1, Dex +2, Int +2, Cha +2&lt;br /&gt;
*Proficiencies: Alchemy x3, Knowledge (Natural Philosophy) x2, Loremastery, Signalling, Soothsaying, Naturalism (Riverlands x2)&lt;br /&gt;
*Weapon Masteries: Basic (Major, Common, Fire Wheel, Bombs)&lt;br /&gt;
*Chi Abilities: Artisan&#039;s Hand (The Hand That Inspires, The Hand That Creates, The Hand That Acts, The Sharp Mind)&lt;br /&gt;
*Languages: Chinese, Di, Nanman&lt;br /&gt;
*Equipment: &lt;br /&gt;
*Mount: &lt;br /&gt;
*Retainers:&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&lt;br /&gt;
====Jianzi, Former Rebel====&lt;br /&gt;
&lt;br /&gt;
Jianzi is a wiry, middle-aged, balding man with a hollow stare. He was once a farmer and joined the Yellow Turbans to fight corrupt officials. &lt;br /&gt;
&lt;br /&gt;
He leads a small faction and when called upon can raise 1 company of light infantry or 2 companies of conscripts in a month.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 5, HD 3d8, hp 33, Att 8+/9+, Saves: Wood 10+, Fire 14+, Earth 15+, Metal 15+, Water 15+, Init +0&lt;br /&gt;
*Dmg: Pudao (1d12+1)&lt;br /&gt;
*Str +1, Con +3, Wis +1 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Alertness, Wakefulness, Labor (farming), Endurance &lt;br /&gt;
*Weapon Masteries: Skilled (Pudao, spear, throwing axe, unarmed), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Feel No Pain, Cloak of Chi, Iron Skin x2)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Pudao, rebel armor 3/7 Stone&lt;br /&gt;
*Mount: None&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Investments: &lt;br /&gt;
*Salary: 5 silver/month&lt;br /&gt;
*Lifestyle: 2.5 silver/month&lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Qi Ma, Battle Butler (Level 3 General)====&lt;br /&gt;
A very minor noble at the onset of the war, Qi Ma (courtesy name Jiaoche) is soon becoming Suoyou Deren&#039;s replacement on the Ox General&#039;s staff. He&#039;s not a fan of political matters, but he knows about them, and he&#039;ll advise Niu about them to keep him out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Ping, Little Miss Firecracker (Level 2 General)====&lt;br /&gt;
A dark-skinned girl with surprising strength for her size, who fights and drinks like one of the lads, and she&#039;s also a dab hand with the catapults. Her small frame and general wriggliness means that she&#039;s the one who teaches raw recruits how to crawl into tunnels and scale ladders. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hong Yu, the Crimson Lance (Level 2 General)====&lt;br /&gt;
The leader of the Five Lances, Niu Pa&#039;s self-proclaimed bodyguards. A hot-blooded idealist, Chi Qiang is a strong believer in honor and loyalty.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Lan Yu, the Azure Lance (Level 2 General)====&lt;br /&gt;
Hong Yu&#039;s brother, Lan Yu is the voice of reason to his sibling&#039;s impulsiveness. However, he&#039;s not as different from his brother as he thinks he is.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Tao Shou, the Peach Lance (Level 2 General)====&lt;br /&gt;
A plucky young woman who reminds the others of the things that are worth fighting for; namely, to protect the people and the land. Also serves as the team mom. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hei Zhao, the Black Lance (Level 1 General)====&lt;br /&gt;
Hei Zhao was a former thief who was awakened to justice by Niu Pa&#039;s magnanimity. He remains a playful trickster, though he&#039;s vowed never to do anything which would disgrace his lord.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Huang Pao, the Yellow Lance (Level 1 General)====&lt;br /&gt;
A massive man, almost as large as the Ox General himself, Huang Pao is a gentle giant who attempts to subdue his foe as nonlethally as possible.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Xia, Kid Hero (Level 1 General)====&lt;br /&gt;
Shao Xia is barely of age to join the armies, but he&#039;s enlisted nonetheless to keep his family safe. Fortunately, he&#039;s come under Niu&#039;s tutelage, and it seems to be rubbing off.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039;&lt;br /&gt;
*Niu Lang, Father, Age 38&lt;br /&gt;
** A hardworking man who&#039;s used to shouldering heavy burdens by himself. Taught Niu to be self-sacrificing and care for others.&lt;br /&gt;
*Niu (Zhi) Nu, Mother, Age 34 &lt;br /&gt;
** A caring woman who wept when her son went to join the army. Somewhat overprotective. Best cook. Taught Niu the value of food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;&lt;br /&gt;
*Niu Zhangnǚ, Biggest Sister, Age 16&lt;br /&gt;
** A tomboy who wishes she were born a man. Competitive with her big brother but has a girly interior.&lt;br /&gt;
*Niu Cinǚ, Bigger Sister #2, Age 13&lt;br /&gt;
** Responsible and reserved, she secretly has a crush on her big brother.&lt;br /&gt;
*Niu Sannǚ, Big Sister #3, Age 11&lt;br /&gt;
** A delinquent daughter who nevertheless dotes on her little sisters. Jealous of Niu for &amp;quot;abandoning them&amp;quot;.&lt;br /&gt;
*Niu Yufan, Twin Sister 1, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
*Niu Yulan, Twin Sister 2, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
&lt;br /&gt;
==Microfictions==&lt;br /&gt;
&lt;br /&gt;
===Brotherhood===&lt;br /&gt;
&lt;br /&gt;
Niu Pa isn&#039;t normally the sort to stand on ceremony, but the rite of brotherhood is serious business, and he&#039;s spared no expense to get it right. For starters, there&#039;s the plates of chicken, pork and goat, freshly slaughtered and giving off a mouth-watering scent after their impromptu roasting. They&#039;re arranged on the table with the two tablets representing both their families and the whole ceremony is being conducted at the local temple to Shen Nong, the god of agriculture. It wasn&#039;t the most appropriate god, but it was the biggest shrine in the village, and Niu figures that as long as a god is watching, he can pass the message on to all of Heaven. There&#039;s jars of wine under the table too; some as an offering to the gods, a couple of dishes for the prospective brothers to drink, and most of the rest goes to the villagers and soldiers who&#039;re gathered round to observe. And of course, there&#039;s the joss sticks to be offered to Shen Nong when the rite is complete.&lt;br /&gt;
&lt;br /&gt;
Suoyou&#039;s been amazingly helpful for this. The oath he wrote down looks like it&#039;s been planned for years and years, even though Niu came up to him about an hour ago with his request. The poor kid looked kind of disappointed, but he still came through, big-time. He&#039;s even coached Niu on how to pronounce some of the harder words. And there he is, at the head of the crowd, with Sun Wensi and his brother, Laughing Blade, and Niu and Jing Li&#039;s mingled followers, who are cracking jokes and getting to know each other.&lt;br /&gt;
&lt;br /&gt;
Standing before them, the Ox General is suddenly aware of an unusual feeling. Is it fear? No, Niu&#039;s not the sort to be frightened by such a petty thing, or to let being scared bother him. But he&#039;s definitely nervous. Still, he manages to make his voice heard over that of a hundred other gossips, and the crowd soon comes to order.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... good afternoon, friends and brothers. Captain Jing Li and I have come together today to pledge brotherhood before the eyes of men and god. Let&#039;s see how this goes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He squeezes one eye shut as he tries to remember the words that Suoyou was trying to get him to memorize. &#039;&#039;It would be unsightly to have to read off a scrap of paper,&#039;&#039; Suoyou said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though the surnames of Niu and Jing are different, though we be born of different parents and different families, yet today under the eyes of Heaven, Earth and Man, we stand together as brothers. From this day forth, we shall join forces and unite for a common purpose, to bring peace to the land, to drive out the rebels that plague its people, and to aid the endangered. We shall do justice on heaven&#039;s behalf and labor industriously for the nation. Though we were not born on the same year, the same month and the same day, ever will we hope to perish on the same year, same month and the same day. May the gods of Heaven and Earth and our fellow men bear witness to this vow, and attest to what is in our hearts. If we should ever do anything to betray our friendship, may heaven and the people of the earth both strike us dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he reaches for the ceremonial knife and bares a wrist, then nicks a vein lightly before offering the blade to Jing Li. Once the Swift General is similarly wounded, they press the two bleeds together, so the blood from one may flow into the body of another. Thus, with the two of them sharing the same blood, are the two of them brothers in flesh as well as in word and deed. After a few moments, Niu reaches for a cup of wine and offers it to Jing Li, before taking one for himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Heaven,&amp;quot; Suoyou says from the side, and Niu bows to the tablet of Lei Gong, the Thunder God. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Earth,&amp;quot; and then he bows to the tablet of Shen Nong, god of the fields. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Man,&amp;quot; and then Niu turns to Jing Li, bowing to him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big Brother, it is good to meet you,&amp;quot; Niu says, offering a toast. &amp;quot;Please advise your Second Brother in the way he should go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Morning Ride===&lt;br /&gt;
It&#039;s been days since they left Yuan Shao&#039;s palatial estate, but Niu still recalls the splendor of the Duke&#039;s palace in his dreams. Everything is gold, and everything is silk, and when he wakes, sometimes he imagines that he&#039;s still dressed in the fine robes he was provided as a guest.&lt;br /&gt;
&lt;br /&gt;
Duke Yuan had made Niu a gift of the set, saying that he should be &amp;quot;clothed in raiments befitting of his station&amp;quot;. Niu spent half a day wondering what the man was saying before Lieutenant Qi, sensing the large man&#039;s distress, quietly whispered that it meant he should dress like a hero. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But a hero wears armor,&amp;quot; Niu said. &amp;quot;I wear armor. Lots of it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duke Yuan is a man of the courts, and believes the best armor is fine clothing, to improve others&#039; impressions of you.&amp;quot; He does not elaborate on the implied insult, that Yuan Shao considers Niu Pa unsophisticated and clumsy enough that he needs to be clothed and trained by his betters. He&#039;s not sure if Niu would mind anyway - the Ox General is keenly aware of his lack of intellect and gladly follows anyone with a better idea than himself. Granted, with his strength, he doesn&#039;t exactly need tactics... but it is possible to win most of the battles and still lose the war, so Qi Ma is eager to keep that from happening.&lt;br /&gt;
&lt;br /&gt;
All that is several days in the past, however, and as Niu rises, the only thing on his mind is how cold it is, and if Blacky was cold. Xiaobai&#039;s home is around his neck - the kitten enjoys basking in the Ox General&#039;s body heat - but Blacky is far too large to fit in a guesthouse&#039;s room and it won&#039;t do for Niu to sleep in a stable. &lt;br /&gt;
&lt;br /&gt;
However, those thoughts go out the window as soon as he hears a familiar whickering. Rouyuan lumbers toward Blacky&#039;s stall, just in time to see te stable door open, and a shape silhouetted in its frame. Honed instinct kicks in, and he evaluates the situation. Someone was approaching Blacky. Normally he wouldn&#039;t be worried, because Blacky is as stable as a mountain and as strong as a storm; a mere horse thief would be slaughtered before he could even lay a hand on the horse&#039;s hide. Yet, the horse seems to be receptive to the intruder&#039;s attentions.&lt;br /&gt;
&lt;br /&gt;
Niu&#039;s not sure if his decision is driven by caution or jealousy, but he does adopt a fighting stance, shunning weapons and armor for his elephantine might and constitution provide a sword and hauberk in their own right.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ox General, Niu Pa,&amp;quot; he announces. &amp;quot;If you are a thief, begone immediately and you will not be pursued. Persist, and you will be rewarded in accordance to your wickedness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is silence for a while, broken only by the wind rushing through the open stable door. Then, there is a laugh. A soft, tinkling laugh, one which makes all the strength flee his mighty body.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what if I was not a thief, dear General?&amp;quot; Zhang Ziyan replies. She turns, and even in silhouette and wearing a coat, she cuts a fetching figure, one slim hand stroking Blacky&#039;s face. Niu doesn&#039;t know how to respond, but he tries anyway.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I... ah... well... I... good morning, Lady Zhang? Have you eaten yet?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Good morning, Colonel. No, I have not eaten; actually, I was thinking of a quick ride out in the country while the staff prepare breakfast.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But... but it&#039;s dark out, and while there haven&#039;t been any bandits sighted, it would be dangerous to go alone...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Oh, I am well aware of that fact. But I won&#039;t be going alone... will I?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Even in the pre-dawn darkness, Niu can tell Ziyan is looking right at him. Looking at him, and waiting for an answer.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;...I&#039;d like nothing more than to escort you, Lady Zhang,&amp;quot; Niu says. As the words hit the breeze, a tension he didn&#039;t know he had slowly seeps out of him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;And I would gladly accept a bodyguard of the General of Iron Might,&amp;quot; she replies. &amp;quot;Come with me, then. The sun will be up soon.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
--&lt;br /&gt;
&lt;br /&gt;
Niu Pa isn&#039;t used to being led. Normally he&#039;s the one doing the leading, even if his assistants have to whisper which way to go. Now, however, he&#039;s mounted astride Blacky, who&#039;s obediently following Ziyan on her own brown yearling. That too is a surprise; Blacky typically ignores everyone who isn&#039;t Niu, Xiaobai, or very close friends.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=280741</id>
		<title>Niu Pa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=280741"/>
		<updated>2015-04-04T04:06:30Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Morning Ride */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three_Kingdoms | Return to Main]]&lt;br /&gt;
&lt;br /&gt;
==Ox General Niu==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All soldiers, follow me to glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niu Pa has earned his nickname, being a massive brick of a man. His limbs are strong and his mind is simple, and yet this is strangely endearing to his men, who are perfectly willing to follow him in his fearless charges into the enemy. He is aware that he is not the sharpest knife in the drawer and is quite willing to defer to superior strategists and thinkers. To him, a leader must stand at the front of his men, and that position leaves no time for thinking, only action. &lt;br /&gt;
&lt;br /&gt;
*General 6, Move 120’, AC 9, HD 6d8, hp 82, Att 4+/9+, Saves: Wood 8+, Fire 14+, Earth 15+, Metal 14+, Water 10+, Init -2&lt;br /&gt;
*Dmg: Hammer (2d10+3), Halberd (2d8+3)&lt;br /&gt;
*Str +3 Dex -2 Con +3 Int -1 Wis -1 Cha +3&lt;br /&gt;
*Proficiencies: Command, Endurance, Intimidate, Manual of Arms, Might, Riding, Siege Engineering, Chi Power (Art of War), &lt;br /&gt;
*Weapon Masteries: Expert: (Giant Hammer, Improvised Thrown, Unarmed, Halberd - Ge), Skilled (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Cloak of Chi, Feel No Pain, Cleanse the Blood, Iron Skin x2, Strength of the Mountains)&lt;br /&gt;
**Art of War (Green Bamboo)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality giant hammer, halberd, heavy armor 6/8 Stone&lt;br /&gt;
**Ox-horn Helm: good quality helmet (+1 to reputation, shift head wounds 1 column up)&lt;br /&gt;
*Mount: Good Heavy Warhorse&lt;br /&gt;
*Retainers: See below&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retainers===&lt;br /&gt;
&lt;br /&gt;
====Sun Wensi, Black Mountain Bandit====&lt;br /&gt;
&lt;br /&gt;
*General 5, Move 120’, AC 6, HD 5d8, hp 53, Att 5+/7+, Saves: Wood 10+, Fire 12+, Earth 14+, Metal 13+, Water 11+, Init +0&lt;br /&gt;
*Dmg: Axe (1d10+2)&lt;br /&gt;
*Str +2 Con +1 Cha +2, Morale +5. Loyalty +5&lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance, Naturalism (Forest)&lt;br /&gt;
*Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood, Strong Defense), Lightfoot (Sure-footed, Rock Steady, Sprint/Leap)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: 2 Good quality axes, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: Sun Tong (brother)&lt;br /&gt;
*Other: Sun Wensi&#039;s lungs are damaged. He cannot force march, his overland speed is 80&#039; and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6)&lt;br /&gt;
&lt;br /&gt;
=====Sun Tong, Younger Brother=====&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 6, HD 3d8, hp 38, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0&lt;br /&gt;
*Dmg: Axe (1d8+2)&lt;br /&gt;
*Str +2 Con +2 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking, Naturalism (forest) &lt;br /&gt;
*Weapon Masteries: Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood), Lightfoot (Sure-footed, Rock Steady)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: Axe, shield, heavy armor 7/7 Stone&lt;br /&gt;
*Mount: Light warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gong Zhou, Wise Physician====&lt;br /&gt;
&lt;br /&gt;
Zhou is a middle aged man who only recently unlocked his chi. The transformation has sharpened his intellect and invigorated his body.&lt;br /&gt;
&lt;br /&gt;
*Doctor 3, Move 120’, AC 1, HD 3d8, hp 24, Att 9+/9+, Saves: Wood 12+, Fire 14+, Earth 7+, Metal 13+, Water 10+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Int +2, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x3, +Animal Husbandry x2, Lay On Hands, Knowledge (Natural History), Naturalism (Northern Plains, Forests), Wakefulness&lt;br /&gt;
*Weapon Masteries: Basic (Unarmed, Dagger, Needle))&lt;br /&gt;
*Chi Abilities: Iron Body (Cleanse the Blood) Inner Eye (The Sharp Sense, Resist Chi, Resist Manipulation)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger 1/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 3 that means +2 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
=====Gong Shan, Brave Healer=====&lt;br /&gt;
&lt;br /&gt;
Shan is two years younger than Niu Pa and like his father has just unlocked his chi. The young man shines with inner strength.&lt;br /&gt;
&lt;br /&gt;
*Doctor 1, Move 120’, AC 4, HD 1d8, hp 18, Att 8+/9+, Saves: Wood 11+, Fire 14+, Earth 8+, Metal 14+, Water 13+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Str +2, Dex +1, Con +2, Int +1, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x2, Lay on Hands, Chi Power (Inner Power), Endurance, Naturalism (Northern Plains), Survival&lt;br /&gt;
*Weapon Masteries: Basic (Common, Major, War Sabre)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Strong Defense), Inner Power (Invisible Armor)&lt;br /&gt;
*Languages: Chinese, Xiong Nu&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger, pudao 2/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 1 that means +1 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Zhang Lang, Odious Archer====&lt;br /&gt;
&lt;br /&gt;
Zhang Lang is a skilled archer with immense stamina and no social graces. He is crude and slovenly though once you get to know him he is quite friendly. He has a young, patient, wife and many children.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 9, HD 3d8, hp 33, Att 9+/6+, Saves: Wood 10+, Fire 11+, Earth 16+, Metal 15+, Water 17+, Init +4&lt;br /&gt;
*Dmg: Bow (1d8+1), Sabre (1d10+1), Spear (1d12+1)&lt;br /&gt;
*Str +1, Dex +3, Con +3, Cha -2&lt;br /&gt;
*Proficiencies: Command, Riding, Manual of Arms (Cavalry, Archers), Intimidate, Ambush, Sniper, Skulking, Endurance&lt;br /&gt;
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)&lt;br /&gt;
*Chi Abilities: Lightfoot (Sprint/Leap, Withdraw) Iron Body (Cloak of Chi, Iron Skin) &lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality bow, sabre, spear, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jian Huo, Scandalous Artisan====&lt;br /&gt;
&lt;br /&gt;
Talented with chemicals with a fiery personality to match Jian Huo is not a meek woman. She laughs openly and conducts her affairs with no regard for common norms.&lt;br /&gt;
&lt;br /&gt;
*Strategist 2, Move 120’, AC 2, HD 2d6, hp 12, Att 11+/8+, Saves: Wood 15+, Fire 9+, Earth 12+, Metal 11+, Water 11+, Init +4&lt;br /&gt;
*Dmg: Fire Wheel (1d6-1), Fire Bomb (as oil)&lt;br /&gt;
*Str -1, Dex +2, Int +2, Cha +2&lt;br /&gt;
*Proficiencies: Alchemy x3, Knowledge (Natural Philosophy) x2, Loremastery, Signalling, Soothsaying, Naturalism (Riverlands x2)&lt;br /&gt;
*Weapon Masteries: Basic (Major, Common, Fire Wheel, Bombs)&lt;br /&gt;
*Chi Abilities: Artisan&#039;s Hand (The Hand That Inspires, The Hand That Creates, The Hand That Acts, The Sharp Mind)&lt;br /&gt;
*Languages: Chinese, Di, Nanman&lt;br /&gt;
*Equipment: &lt;br /&gt;
*Mount: &lt;br /&gt;
*Retainers:&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&lt;br /&gt;
====Jianzi, Former Rebel====&lt;br /&gt;
&lt;br /&gt;
Jianzi is a wiry, middle-aged, balding man with a hollow stare. He was once a farmer and joined the Yellow Turbans to fight corrupt officials. &lt;br /&gt;
&lt;br /&gt;
He leads a small faction and when called upon can raise 1 company of light infantry or 2 companies of conscripts in a month.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 5, HD 3d8, hp 33, Att 8+/9+, Saves: Wood 10+, Fire 14+, Earth 15+, Metal 15+, Water 15+, Init +0&lt;br /&gt;
*Dmg: Pudao (1d12+1)&lt;br /&gt;
*Str +1, Con +3, Wis +1 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Alertness, Wakefulness, Labor (farming), Endurance &lt;br /&gt;
*Weapon Masteries: Skilled (Pudao, spear, throwing axe, unarmed), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Feel No Pain, Cloak of Chi, Iron Skin x2)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Pudao, rebel armor 3/7 Stone&lt;br /&gt;
*Mount: None&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Investments: &lt;br /&gt;
*Salary: 5 silver/month&lt;br /&gt;
*Lifestyle: 2.5 silver/month&lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Qi Ma, Battle Butler (Level 3 General)====&lt;br /&gt;
A very minor noble at the onset of the war, Qi Ma (courtesy name Jiaoche) is soon becoming Suoyou Deren&#039;s replacement on the Ox General&#039;s staff. He&#039;s not a fan of political matters, but he knows about them, and he&#039;ll advise Niu about them to keep him out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Ping, Little Miss Firecracker (Level 2 General)====&lt;br /&gt;
A dark-skinned girl with surprising strength for her size, who fights and drinks like one of the lads, and she&#039;s also a dab hand with the catapults. Her small frame and general wriggliness means that she&#039;s the one who teaches raw recruits how to crawl into tunnels and scale ladders. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hong Yu, the Crimson Lance (Level 2 General)====&lt;br /&gt;
The leader of the Five Lances, Niu Pa&#039;s self-proclaimed bodyguards. A hot-blooded idealist, Chi Qiang is a strong believer in honor and loyalty.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Lan Yu, the Azure Lance (Level 2 General)====&lt;br /&gt;
Hong Yu&#039;s brother, Lan Yu is the voice of reason to his sibling&#039;s impulsiveness. However, he&#039;s not as different from his brother as he thinks he is.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Tao Shou, the Peach Lance (Level 2 General)====&lt;br /&gt;
A plucky young woman who reminds the others of the things that are worth fighting for; namely, to protect the people and the land. Also serves as the team mom. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hei Zhao, the Black Lance (Level 1 General)====&lt;br /&gt;
Hei Zhao was a former thief who was awakened to justice by Niu Pa&#039;s magnanimity. He remains a playful trickster, though he&#039;s vowed never to do anything which would disgrace his lord.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Huang Pao, the Yellow Lance (Level 1 General)====&lt;br /&gt;
A massive man, almost as large as the Ox General himself, Huang Pao is a gentle giant who attempts to subdue his foe as nonlethally as possible.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Xia, Kid Hero (Level 1 General)====&lt;br /&gt;
Shao Xia is barely of age to join the armies, but he&#039;s enlisted nonetheless to keep his family safe. Fortunately, he&#039;s come under Niu&#039;s tutelage, and it seems to be rubbing off.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039;&lt;br /&gt;
*Niu Lang, Father, Age 38&lt;br /&gt;
** A hardworking man who&#039;s used to shouldering heavy burdens by himself. Taught Niu to be self-sacrificing and care for others.&lt;br /&gt;
*Niu (Zhi) Nu, Mother, Age 34 &lt;br /&gt;
** A caring woman who wept when her son went to join the army. Somewhat overprotective. Best cook. Taught Niu the value of food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;&lt;br /&gt;
*Niu Zhangnǚ, Biggest Sister, Age 16&lt;br /&gt;
** A tomboy who wishes she were born a man. Competitive with her big brother but has a girly interior.&lt;br /&gt;
*Niu Cinǚ, Bigger Sister #2, Age 13&lt;br /&gt;
** Responsible and reserved, she secretly has a crush on her big brother.&lt;br /&gt;
*Niu Sannǚ, Big Sister #3, Age 11&lt;br /&gt;
** A delinquent daughter who nevertheless dotes on her little sisters. Jealous of Niu for &amp;quot;abandoning them&amp;quot;.&lt;br /&gt;
*Niu Yufan, Twin Sister 1, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
*Niu Yulan, Twin Sister 2, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
&lt;br /&gt;
==Microfictions==&lt;br /&gt;
&lt;br /&gt;
===Brotherhood===&lt;br /&gt;
&lt;br /&gt;
Niu Pa isn&#039;t normally the sort to stand on ceremony, but the rite of brotherhood is serious business, and he&#039;s spared no expense to get it right. For starters, there&#039;s the plates of chicken, pork and goat, freshly slaughtered and giving off a mouth-watering scent after their impromptu roasting. They&#039;re arranged on the table with the two tablets representing both their families and the whole ceremony is being conducted at the local temple to Shen Nong, the god of agriculture. It wasn&#039;t the most appropriate god, but it was the biggest shrine in the village, and Niu figures that as long as a god is watching, he can pass the message on to all of Heaven. There&#039;s jars of wine under the table too; some as an offering to the gods, a couple of dishes for the prospective brothers to drink, and most of the rest goes to the villagers and soldiers who&#039;re gathered round to observe. And of course, there&#039;s the joss sticks to be offered to Shen Nong when the rite is complete.&lt;br /&gt;
&lt;br /&gt;
Suoyou&#039;s been amazingly helpful for this. The oath he wrote down looks like it&#039;s been planned for years and years, even though Niu came up to him about an hour ago with his request. The poor kid looked kind of disappointed, but he still came through, big-time. He&#039;s even coached Niu on how to pronounce some of the harder words. And there he is, at the head of the crowd, with Sun Wensi and his brother, Laughing Blade, and Niu and Jing Li&#039;s mingled followers, who are cracking jokes and getting to know each other.&lt;br /&gt;
&lt;br /&gt;
Standing before them, the Ox General is suddenly aware of an unusual feeling. Is it fear? No, Niu&#039;s not the sort to be frightened by such a petty thing, or to let being scared bother him. But he&#039;s definitely nervous. Still, he manages to make his voice heard over that of a hundred other gossips, and the crowd soon comes to order.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... good afternoon, friends and brothers. Captain Jing Li and I have come together today to pledge brotherhood before the eyes of men and god. Let&#039;s see how this goes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He squeezes one eye shut as he tries to remember the words that Suoyou was trying to get him to memorize. &#039;&#039;It would be unsightly to have to read off a scrap of paper,&#039;&#039; Suoyou said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though the surnames of Niu and Jing are different, though we be born of different parents and different families, yet today under the eyes of Heaven, Earth and Man, we stand together as brothers. From this day forth, we shall join forces and unite for a common purpose, to bring peace to the land, to drive out the rebels that plague its people, and to aid the endangered. We shall do justice on heaven&#039;s behalf and labor industriously for the nation. Though we were not born on the same year, the same month and the same day, ever will we hope to perish on the same year, same month and the same day. May the gods of Heaven and Earth and our fellow men bear witness to this vow, and attest to what is in our hearts. If we should ever do anything to betray our friendship, may heaven and the people of the earth both strike us dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he reaches for the ceremonial knife and bares a wrist, then nicks a vein lightly before offering the blade to Jing Li. Once the Swift General is similarly wounded, they press the two bleeds together, so the blood from one may flow into the body of another. Thus, with the two of them sharing the same blood, are the two of them brothers in flesh as well as in word and deed. After a few moments, Niu reaches for a cup of wine and offers it to Jing Li, before taking one for himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Heaven,&amp;quot; Suoyou says from the side, and Niu bows to the tablet of Lei Gong, the Thunder God. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Earth,&amp;quot; and then he bows to the tablet of Shen Nong, god of the fields. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Man,&amp;quot; and then Niu turns to Jing Li, bowing to him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big Brother, it is good to meet you,&amp;quot; Niu says, offering a toast. &amp;quot;Please advise your Second Brother in the way he should go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Morning Ride===&lt;br /&gt;
It&#039;s been days since they left Yuan Shao&#039;s palatial estate, but Niu still recalls the splendor of the Duke&#039;s palace in his dreams. Everything is gold, and everything is silk, and when he wakes, sometimes he imagines that he&#039;s still dressed in the fine robes he was provided as a guest.&lt;br /&gt;
&lt;br /&gt;
Duke Yuan had made Niu a gift of the set, saying that he should be &amp;quot;clothed in raiments befitting of his station&amp;quot;. Niu spent half a day wondering what the man was saying before Lieutenant Qi, sensing the large man&#039;s distress, quietly whispered that it meant he should dress like a hero. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But a hero wears armor,&amp;quot; Niu said. &amp;quot;I wear armor. Lots of it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duke Yuan is a man of the courts, and believes the best armor is fine clothing, to improve others&#039; impressions of you.&amp;quot; He does not elaborate on the implied insult, that Yuan Shao considers Niu Pa unsophisticated and clumsy enough that he needs to be clothed and trained by his betters. He&#039;s not sure if Niu would mind anyway - the Ox General is keenly aware of his lack of intellect and gladly follows anyone with a better idea than himself. Granted, with his strength, he doesn&#039;t exactly need tactics... but it is possible to win most of the battles and still lose the war, so Qi Ma is eager to keep that from happening.&lt;br /&gt;
&lt;br /&gt;
All that is several days in the past, however, and as Niu rises, the only thing on his mind is how cold it is, and if Blacky was cold. Xiaobai&#039;s home is around his neck - the kitten enjoys basking in the Ox General&#039;s body heat - but Blacky is far too large to fit in a guesthouse&#039;s room and it won&#039;t do for Niu to sleep in a stable. &lt;br /&gt;
&lt;br /&gt;
However, those thoughts go out the window as soon as he hears a familiar whickering. Rouyuan lumbers toward Blacky&#039;s stall, just in time to see te stable door open, and a shape silhouetted in its frame. Honed instinct kicks in, and he evaluates the situation. Someone was approaching Blacky. Normally he wouldn&#039;t be worried, because Blacky is as stable as a mountain and as strong as a storm; a mere horse thief would be slaughtered before he could even lay a hand on the horse&#039;s hide. Yet, the horse seems to be receptive to the intruder&#039;s attentions.&lt;br /&gt;
&lt;br /&gt;
Niu&#039;s not sure if his decision is driven by caution or jealousy, but he does adopt a fighting stance, shunning weapons and armor for his elephantine might and constitution provide a sword and hauberk in their own right.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I am the Ox General, Niu Pa,&amp;quot; he announces. &amp;quot;If you are a thief, begone immediately and you will not be pursued. Persist, and you will be rewarded in accordance to your wickedness!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
There is silence for a while, broken only by the wind rushing through the open stable door. Then, there is a laugh. A soft, tinkling laugh, one which makes all the strength flee his mighty body.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;And what if I was not a thief, dear General?&amp;quot; Zhang Ziyan replies. She turns, and even in silhouette and wearing a coat, she cuts a fetching figure, one slim hand stroking Blacky&#039;s face. Well, no wonder he wasn&#039;t making a ruckus; the horse knew a good person when he saw one.&lt;br /&gt;
&lt;br /&gt;
===A Cordial Visit===&lt;br /&gt;
Lieutenant Qi Ma is not a man who loses his balance (physical or mental) easily. As an elite horseman, he&#039;s used to being the one frightening people from atop his steed. As a minor lord, he knows he&#039;s better than the rank and file, and he carries himself thusly. And as an officer, he knows he must keep his wits about him, to keep an unlucky turn of events from becoming a disastrous rout, or more plainly, a slaughter.&lt;br /&gt;
&lt;br /&gt;
However, even he is ill-prepared for the sight of the Ox General approaching him with a veritable bush of ginkgo flowers in hand. It would be a comic sight if only he didn&#039;t have such an earnest expression on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about these, Qima?&amp;quot; he asks. &amp;quot;Are these good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They look pretty,&amp;quot; the cavalry captain nods. &amp;quot;I&#039;m sure she&#039;ll like them. But...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s almost heartbreaking to see how his face lights up, then falls at the last word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, to begin with, I&#039;d strongly suggest the male flowers; the female ones bear rather... stinky fruit. And with women, one should remember that excessiveness can be frightening. For instance, this... impressive bush-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you said a handful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed I did, Colonel; however, I hadn&#039;t reckoned on the size of your hands. Perhaps... fewer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The look on Niu&#039;s face is so forlorn that Qi Ma finds himself continuing on his own.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why don&#039;t I help you pick them out? You&#039;ll have to select the best, of course, since it&#039;s your gift, but I could provide a second opinion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You would? Oh, thank you, Qi Ma! I honestly don&#039;t know anyone I could trust with this; Big Brother and Xiao Chi are too busy for these things, and Suoyou&#039;s long gone, while Zhang Lang and the Sun Brothers don&#039;t know anything, and - Qi Ma?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The horse officer isn&#039;t responding; being caught on the receiving end of a crushing hug will do that to you. A quick movement later, he&#039;s dusting himself off and catching his breath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No worries, sir - we&#039;ll solve this. Count on it!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=280688</id>
		<title>Niu Pa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Niu_Pa&amp;diff=280688"/>
		<updated>2015-04-02T18:00:54Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Three_Kingdoms | Return to Main]]&lt;br /&gt;
&lt;br /&gt;
==Ox General Niu==&lt;br /&gt;
&lt;br /&gt;
&amp;quot;All soldiers, follow me to glory!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Niu Pa has earned his nickname, being a massive brick of a man. His limbs are strong and his mind is simple, and yet this is strangely endearing to his men, who are perfectly willing to follow him in his fearless charges into the enemy. He is aware that he is not the sharpest knife in the drawer and is quite willing to defer to superior strategists and thinkers. To him, a leader must stand at the front of his men, and that position leaves no time for thinking, only action. &lt;br /&gt;
&lt;br /&gt;
*General 6, Move 120’, AC 9, HD 6d8, hp 82, Att 4+/9+, Saves: Wood 8+, Fire 14+, Earth 15+, Metal 14+, Water 10+, Init -2&lt;br /&gt;
*Dmg: Hammer (2d10+3), Halberd (2d8+3)&lt;br /&gt;
*Str +3 Dex -2 Con +3 Int -1 Wis -1 Cha +3&lt;br /&gt;
*Proficiencies: Command, Endurance, Intimidate, Manual of Arms, Might, Riding, Siege Engineering, Chi Power (Art of War), &lt;br /&gt;
*Weapon Masteries: Expert: (Giant Hammer, Improvised Thrown, Unarmed, Halberd - Ge), Skilled (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Cloak of Chi, Feel No Pain, Cleanse the Blood, Iron Skin x2, Strength of the Mountains)&lt;br /&gt;
**Art of War (Green Bamboo)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality giant hammer, halberd, heavy armor 6/8 Stone&lt;br /&gt;
**Ox-horn Helm: good quality helmet (+1 to reputation, shift head wounds 1 column up)&lt;br /&gt;
*Mount: Good Heavy Warhorse&lt;br /&gt;
*Retainers: See below&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Retainers===&lt;br /&gt;
&lt;br /&gt;
====Sun Wensi, Black Mountain Bandit====&lt;br /&gt;
&lt;br /&gt;
*General 5, Move 120’, AC 6, HD 5d8, hp 53, Att 5+/7+, Saves: Wood 10+, Fire 12+, Earth 14+, Metal 13+, Water 11+, Init +0&lt;br /&gt;
*Dmg: Axe (1d10+2)&lt;br /&gt;
*Str +2 Con +1 Cha +2, Morale +5. Loyalty +5&lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Trapping, Wakefulness, Tracking, Endurance, Naturalism (Forest)&lt;br /&gt;
*Weapon Masteries: Skilled: (Axe, Unarmed, Spear, Crossbow), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood, Strong Defense), Lightfoot (Sure-footed, Rock Steady, Sprint/Leap)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: 2 Good quality axes, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: Sun Tong (brother)&lt;br /&gt;
*Other: Sun Wensi&#039;s lungs are damaged. He cannot force march, his overland speed is 80&#039; and he must rest 2 turns every 6 instead of 1. He may expend 1 use of Cleanse the Blood to negate this penalty for 1 hour. (The Endurance proficiency returns the rest requirement to 1 turn per 6)&lt;br /&gt;
&lt;br /&gt;
=====Sun Tong, Younger Brother=====&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 6, HD 3d8, hp 38, Att 6+/8+, Saves: Wood 11+, Fire 13+, Earth 15+, Metal 14+, Water 12+, Init +0&lt;br /&gt;
*Dmg: Axe (1d8+2)&lt;br /&gt;
*Str +2 Con +2 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Riding, Language (Buyeo), Alertness, Wakefulness, Tracking, Naturalism (forest) &lt;br /&gt;
*Weapon Masteries: Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Cleanse the Blood), Lightfoot (Sure-footed, Rock Steady)&lt;br /&gt;
*Languages: Chinese, Buyeo&lt;br /&gt;
*Equipment: Axe, shield, heavy armor 7/7 Stone&lt;br /&gt;
*Mount: Light warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Gong Zhou, Wise Physician====&lt;br /&gt;
&lt;br /&gt;
Zhou is a middle aged man who only recently unlocked his chi. The transformation has sharpened his intellect and invigorated his body.&lt;br /&gt;
&lt;br /&gt;
*Doctor 3, Move 120’, AC 1, HD 3d8, hp 24, Att 9+/9+, Saves: Wood 12+, Fire 14+, Earth 7+, Metal 13+, Water 10+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Int +2, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x3, +Animal Husbandry x2, Lay On Hands, Knowledge (Natural History), Naturalism (Northern Plains, Forests), Wakefulness&lt;br /&gt;
*Weapon Masteries: Basic (Unarmed, Dagger, Needle))&lt;br /&gt;
*Chi Abilities: Iron Body (Cleanse the Blood) Inner Eye (The Sharp Sense, Resist Chi, Resist Manipulation)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger 1/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 3 that means +2 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
=====Gong Shan, Brave Healer=====&lt;br /&gt;
&lt;br /&gt;
Shan is two years younger than Niu Pa and like his father has just unlocked his chi. The young man shines with inner strength.&lt;br /&gt;
&lt;br /&gt;
*Doctor 1, Move 120’, AC 4, HD 1d8, hp 18, Att 8+/9+, Saves: Wood 11+, Fire 14+, Earth 8+, Metal 14+, Water 13+&lt;br /&gt;
*Dmg: Unarmed (1d2), Dagger (1d4)&lt;br /&gt;
*Str +2, Dex +1, Con +2, Int +1, Wis +2&lt;br /&gt;
*Proficiencies: +Healing x2, Lay on Hands, Chi Power (Inner Power), Endurance, Naturalism (Northern Plains), Survival&lt;br /&gt;
*Weapon Masteries: Basic (Common, Major, War Sabre)&lt;br /&gt;
*Chi Abilities: Iron Body (Cloak of Chi, Strong Defense), Inner Power (Invisible Armor)&lt;br /&gt;
*Languages: Chinese, Xiong Nu&lt;br /&gt;
*Equipment: Robes, healer&#039;s tools, prepared herbs, dagger, pudao 2/6 Stone&lt;br /&gt;
*Mount: Light Horse and cart.&lt;br /&gt;
*Retainers: Gong Shan (son)&lt;br /&gt;
*Followers: None&lt;br /&gt;
*Other: Doctors treat medicine as a Strategist&#039;s expertise. At level 1 that means +1 to all proficiency checks in Healing and Husbandry.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Zhang Lang, Odious Archer====&lt;br /&gt;
&lt;br /&gt;
Zhang Lang is a skilled archer with immense stamina and no social graces. He is crude and slovenly though once you get to know him he is quite friendly. He has a young, patient, wife and many children.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 9, HD 3d8, hp 33, Att 9+/6+, Saves: Wood 10+, Fire 11+, Earth 16+, Metal 15+, Water 17+, Init +4&lt;br /&gt;
*Dmg: Bow (1d8+1), Sabre (1d10+1), Spear (1d12+1)&lt;br /&gt;
*Str +1, Dex +3, Con +3, Cha -2&lt;br /&gt;
*Proficiencies: Command, Riding, Manual of Arms (Cavalry, Archers), Intimidate, Ambush, Sniper, Skulking, Endurance&lt;br /&gt;
*Weapon Masteries: Skilled (Spear, Sabre, Horsebow, dagger), Basic (Major, Common, Military)&lt;br /&gt;
*Chi Abilities: Lightfoot (Sprint/Leap, Withdraw) Iron Body (Cloak of Chi, Iron Skin) &lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Good quality bow, sabre, spear, heavy armor 6/8 Stone&lt;br /&gt;
*Mount: Medium warhorse&lt;br /&gt;
*Retainers: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Jian Huo, Scandalous Artisan====&lt;br /&gt;
&lt;br /&gt;
Talented with chemicals with a fiery personality to match Jian Huo is not a meek woman. She laughs openly and conducts her affairs with no regard for common norms.&lt;br /&gt;
&lt;br /&gt;
*Strategist 2, Move 120’, AC 2, HD 2d6, hp 12, Att 11+/8+, Saves: Wood 15+, Fire 9+, Earth 12+, Metal 11+, Water 11+, Init +4&lt;br /&gt;
*Dmg: Fire Wheel (1d6-1), Fire Bomb (as oil)&lt;br /&gt;
*Str -1, Dex +2, Int +2, Cha +2&lt;br /&gt;
*Proficiencies: Alchemy x3, Knowledge (Natural Philosophy) x2, Loremastery, Signalling, Soothsaying, Naturalism (Riverlands x2)&lt;br /&gt;
*Weapon Masteries: Basic (Major, Common, Fire Wheel, Bombs)&lt;br /&gt;
*Chi Abilities: Artisan&#039;s Hand (The Hand That Inspires, The Hand That Creates, The Hand That Acts, The Sharp Mind)&lt;br /&gt;
*Languages: Chinese, Di, Nanman&lt;br /&gt;
*Equipment: &lt;br /&gt;
*Mount: &lt;br /&gt;
*Retainers:&lt;br /&gt;
&lt;br /&gt;
===Followers===&lt;br /&gt;
&lt;br /&gt;
====Jianzi, Former Rebel====&lt;br /&gt;
&lt;br /&gt;
Jianzi is a wiry, middle-aged, balding man with a hollow stare. He was once a farmer and joined the Yellow Turbans to fight corrupt officials. &lt;br /&gt;
&lt;br /&gt;
He leads a small faction and when called upon can raise 1 company of light infantry or 2 companies of conscripts in a month.&lt;br /&gt;
&lt;br /&gt;
*General 3, Move 120’, AC 5, HD 3d8, hp 33, Att 8+/9+, Saves: Wood 10+, Fire 14+, Earth 15+, Metal 15+, Water 15+, Init +0&lt;br /&gt;
*Dmg: Pudao (1d12+1)&lt;br /&gt;
*Str +1, Con +3, Wis +1 &lt;br /&gt;
*Proficiencies: Command, Intimidate, Manual of Arms (Infantry), Alertness, Wakefulness, Labor (farming), Endurance &lt;br /&gt;
*Weapon Masteries: Skilled (Pudao, spear, throwing axe, unarmed), Basic (All Common, Major, Military)&lt;br /&gt;
*Chi Abilities&lt;br /&gt;
**Iron Body (Feel No Pain, Cloak of Chi, Iron Skin x2)&lt;br /&gt;
*Languages: Chinese&lt;br /&gt;
*Equipment: Pudao, rebel armor 3/7 Stone&lt;br /&gt;
*Mount: None&lt;br /&gt;
*Retainers: &lt;br /&gt;
*Investments: &lt;br /&gt;
*Salary: 5 silver/month&lt;br /&gt;
*Lifestyle: 2.5 silver/month&lt;br /&gt;
*Other: Minor Scarring&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Qi Ma, Battle Butler (Level 3 General)====&lt;br /&gt;
A very minor noble at the onset of the war, Qi Ma (courtesy name Jiaoche) is soon becoming Suoyou Deren&#039;s replacement on the Ox General&#039;s staff. He&#039;s not a fan of political matters, but he knows about them, and he&#039;ll advise Niu about them to keep him out of harm&#039;s way.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Ping, Little Miss Firecracker (Level 2 General)====&lt;br /&gt;
A dark-skinned girl with surprising strength for her size, who fights and drinks like one of the lads, and she&#039;s also a dab hand with the catapults. Her small frame and general wriggliness means that she&#039;s the one who teaches raw recruits how to crawl into tunnels and scale ladders. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hong Yu, the Crimson Lance (Level 2 General)====&lt;br /&gt;
The leader of the Five Lances, Niu Pa&#039;s self-proclaimed bodyguards. A hot-blooded idealist, Chi Qiang is a strong believer in honor and loyalty.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Lan Yu, the Azure Lance (Level 2 General)====&lt;br /&gt;
Hong Yu&#039;s brother, Lan Yu is the voice of reason to his sibling&#039;s impulsiveness. However, he&#039;s not as different from his brother as he thinks he is.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Tao Shou, the Peach Lance (Level 2 General)====&lt;br /&gt;
A plucky young woman who reminds the others of the things that are worth fighting for; namely, to protect the people and the land. Also serves as the team mom. &lt;br /&gt;
&lt;br /&gt;
====Lieutenant Hei Zhao, the Black Lance (Level 1 General)====&lt;br /&gt;
Hei Zhao was a former thief who was awakened to justice by Niu Pa&#039;s magnanimity. He remains a playful trickster, though he&#039;s vowed never to do anything which would disgrace his lord.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Huang Pao, the Yellow Lance (Level 1 General)====&lt;br /&gt;
A massive man, almost as large as the Ox General himself, Huang Pao is a gentle giant who attempts to subdue his foe as nonlethally as possible.&lt;br /&gt;
&lt;br /&gt;
====Lieutenant Shao Xia, Kid Hero (Level 1 General)====&lt;br /&gt;
Shao Xia is barely of age to join the armies, but he&#039;s enlisted nonetheless to keep his family safe. Fortunately, he&#039;s come under Niu&#039;s tutelage, and it seems to be rubbing off.&lt;br /&gt;
&lt;br /&gt;
==Family==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Parents:&#039;&#039;&#039;&lt;br /&gt;
*Niu Lang, Father, Age 38&lt;br /&gt;
** A hardworking man who&#039;s used to shouldering heavy burdens by himself. Taught Niu to be self-sacrificing and care for others.&lt;br /&gt;
*Niu (Zhi) Nu, Mother, Age 34 &lt;br /&gt;
** A caring woman who wept when her son went to join the army. Somewhat overprotective. Best cook. Taught Niu the value of food.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Siblings:&#039;&#039;&#039;&lt;br /&gt;
*Niu Zhangnǚ, Biggest Sister, Age 16&lt;br /&gt;
** A tomboy who wishes she were born a man. Competitive with her big brother but has a girly interior.&lt;br /&gt;
*Niu Cinǚ, Bigger Sister #2, Age 13&lt;br /&gt;
** Responsible and reserved, she secretly has a crush on her big brother.&lt;br /&gt;
*Niu Sannǚ, Big Sister #3, Age 11&lt;br /&gt;
** A delinquent daughter who nevertheless dotes on her little sisters. Jealous of Niu for &amp;quot;abandoning them&amp;quot;.&lt;br /&gt;
*Niu Yufan, Twin Sister 1, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
*Niu Yulan, Twin Sister 2, Age 8&lt;br /&gt;
** Ridiculously adorable and playful, pranks people by disguising herself as her sister.&lt;br /&gt;
&lt;br /&gt;
==Microfictions==&lt;br /&gt;
&lt;br /&gt;
===Brotherhood===&lt;br /&gt;
&lt;br /&gt;
Niu Pa isn&#039;t normally the sort to stand on ceremony, but the rite of brotherhood is serious business, and he&#039;s spared no expense to get it right. For starters, there&#039;s the plates of chicken, pork and goat, freshly slaughtered and giving off a mouth-watering scent after their impromptu roasting. They&#039;re arranged on the table with the two tablets representing both their families and the whole ceremony is being conducted at the local temple to Shen Nong, the god of agriculture. It wasn&#039;t the most appropriate god, but it was the biggest shrine in the village, and Niu figures that as long as a god is watching, he can pass the message on to all of Heaven. There&#039;s jars of wine under the table too; some as an offering to the gods, a couple of dishes for the prospective brothers to drink, and most of the rest goes to the villagers and soldiers who&#039;re gathered round to observe. And of course, there&#039;s the joss sticks to be offered to Shen Nong when the rite is complete.&lt;br /&gt;
&lt;br /&gt;
Suoyou&#039;s been amazingly helpful for this. The oath he wrote down looks like it&#039;s been planned for years and years, even though Niu came up to him about an hour ago with his request. The poor kid looked kind of disappointed, but he still came through, big-time. He&#039;s even coached Niu on how to pronounce some of the harder words. And there he is, at the head of the crowd, with Sun Wensi and his brother, Laughing Blade, and Niu and Jing Li&#039;s mingled followers, who are cracking jokes and getting to know each other.&lt;br /&gt;
&lt;br /&gt;
Standing before them, the Ox General is suddenly aware of an unusual feeling. Is it fear? No, Niu&#039;s not the sort to be frightened by such a petty thing, or to let being scared bother him. But he&#039;s definitely nervous. Still, he manages to make his voice heard over that of a hundred other gossips, and the crowd soon comes to order.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ah... good afternoon, friends and brothers. Captain Jing Li and I have come together today to pledge brotherhood before the eyes of men and god. Let&#039;s see how this goes...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
He squeezes one eye shut as he tries to remember the words that Suoyou was trying to get him to memorize. &#039;&#039;It would be unsightly to have to read off a scrap of paper,&#039;&#039; Suoyou said.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Though the surnames of Niu and Jing are different, though we be born of different parents and different families, yet today under the eyes of Heaven, Earth and Man, we stand together as brothers. From this day forth, we shall join forces and unite for a common purpose, to bring peace to the land, to drive out the rebels that plague its people, and to aid the endangered. We shall do justice on heaven&#039;s behalf and labor industriously for the nation. Though we were not born on the same year, the same month and the same day, ever will we hope to perish on the same year, same month and the same day. May the gods of Heaven and Earth and our fellow men bear witness to this vow, and attest to what is in our hearts. If we should ever do anything to betray our friendship, may heaven and the people of the earth both strike us dead.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With that, he reaches for the ceremonial knife and bares a wrist, then nicks a vein lightly before offering the blade to Jing Li. Once the Swift General is similarly wounded, they press the two bleeds together, so the blood from one may flow into the body of another. Thus, with the two of them sharing the same blood, are the two of them brothers in flesh as well as in word and deed. After a few moments, Niu reaches for a cup of wine and offers it to Jing Li, before taking one for himself.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Heaven,&amp;quot; Suoyou says from the side, and Niu bows to the tablet of Lei Gong, the Thunder God. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Earth,&amp;quot; and then he bows to the tablet of Shen Nong, god of the fields. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;One bow to Man,&amp;quot; and then Niu turns to Jing Li, bowing to him. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Big Brother, it is good to meet you,&amp;quot; Niu says, offering a toast. &amp;quot;Please advise your Second Brother in the way he should go.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Morning Ride===&lt;br /&gt;
It&#039;s been days since they left Yuan Shao&#039;s palatial estate, but Niu still recalls the splendor of the Duke&#039;s palace in his dreams. Everything is gold, and everything is silk, and when he wakes, sometimes he imagines that he&#039;s still dressed in the fine robes he was provided as a guest.&lt;br /&gt;
&lt;br /&gt;
Duke Yuan had made Niu a gift of the set, saying that he should be &amp;quot;clothed in raiments befitting of his station&amp;quot;. Niu spent half a day wondering what the man was saying before Lieutenant Qi, sensing the large man&#039;s distress, quietly whispered that it meant he should dress like a hero. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But a hero wears armor,&amp;quot; Niu said. &amp;quot;I wear armor. Lots of it!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Duke Yuan is a man of the courts, and believes the best armor is fine clothing, to improve others&#039; impressions of you.&amp;quot; He does not elaborate on the implied insult, that Yuan Shao considers Niu Pa unsophisticated and clumsy enough that he needs to be clothed and trained by his betters. He&#039;s not sure if Niu would mind anyway - the Ox General is keenly aware of his lack of intellect and gladly follows anyone with a better idea than himself. Granted, with his strength, he doesn&#039;t exactly need tactics... but it is possible to win most of the battles and still lose the war, so Qi Ma is eager to keep that from happening.&lt;br /&gt;
&lt;br /&gt;
All that is several days in the past, however, and as Niu rises, the only thing on his mind is how cold it is, and if Blacky was cold. Xiaobai&#039;s home is around his neck - the kitten enjoys basking in the Ox General&#039;s body heat - but Blacky is far too large to fit in a guesthouse&#039;s room and it won&#039;t do for Niu to sleep in a stable. &lt;br /&gt;
&lt;br /&gt;
However, those thoughts go out the window as soon as he hears a familiar whickering. Rouyuan lumbers toward Blacky&#039;s stall, just in time to see a shape silhouetted in the frame of the stable&#039;s door. Immediately, he drops into a battle stance; he needs no arms or armor, for his elephantine strength and toughness provide both in abundance.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Who&#039;s there?&amp;quot; he asks, advancing slowly toward the shape. &amp;quot;I am the Ox General, Niu Pa. If you&#039;re a thief, leave your spoils behind and depart, and that will be the end of it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
(TBC)&lt;br /&gt;
&lt;br /&gt;
===A Cordial Visit===&lt;br /&gt;
Lieutenant Qi Ma is not a man who loses his balance (physical or mental) easily. As an elite horseman, he&#039;s used to being the one frightening people from atop his steed. As a minor lord, he knows he&#039;s better than the rank and file, and he carries himself thusly. And as an officer, he knows he must keep his wits about him, to keep an unlucky turn of events from becoming a disastrous rout, or more plainly, a slaughter.&lt;br /&gt;
&lt;br /&gt;
However, even he is ill-prepared for the sight of the Ox General approaching him with a veritable bush of ginkgo flowers in hand. It would be a comic sight if only he didn&#039;t have such an earnest expression on his face.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;How about these, Qima?&amp;quot; he asks. &amp;quot;Are these good?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;They look pretty,&amp;quot; the cavalry captain nods. &amp;quot;I&#039;m sure she&#039;ll like them. But...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
It&#039;s almost heartbreaking to see how his face lights up, then falls at the last word.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Well, to begin with, I&#039;d strongly suggest the male flowers; the female ones bear rather... stinky fruit. And with women, one should remember that excessiveness can be frightening. For instance, this... impressive bush-&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;But you said a handful!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Indeed I did, Colonel; however, I hadn&#039;t reckoned on the size of your hands. Perhaps... fewer?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The look on Niu&#039;s face is so forlorn that Qi Ma finds himself continuing on his own.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why don&#039;t I help you pick them out? You&#039;ll have to select the best, of course, since it&#039;s your gift, but I could provide a second opinion.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;You would? Oh, thank you, Qi Ma! I honestly don&#039;t know anyone I could trust with this; Big Brother and Xiao Chi are too busy for these things, and Suoyou&#039;s long gone, while Zhang Lang and the Sun Brothers don&#039;t know anything, and - Qi Ma?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The horse officer isn&#039;t responding; being caught on the receiving end of a crushing hug will do that to you. A quick movement later, he&#039;s dusting himself off and catching his breath.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No worries, sir - we&#039;ll solve this. Count on it!&amp;quot;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=280331</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=280331"/>
		<updated>2015-03-29T02:04:43Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Feats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 19/+4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 1d8+3 (11hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (Touch 12 Flatfooted 16) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +5 (+1 BAB +4 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 17 (base 10 +1 BAB +2 Dex +4 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +2 class + 2 con = +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +2 class + 2 dex = +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +0 class + 0 wis = +0 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +8&#039;&#039;&#039; (1 rank +4 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +4&#039;&#039;&#039; (1 rank +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +6&#039;&#039;&#039; (1 rank +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +4&#039;&#039;&#039; (1 rank +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Quick Draw &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Greatsword (50 gp, 8 lbs.) +5 melee, 2d6+6 S, 19-20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Chakram x5 (5 gp, 5 lbs.) +3 ranged (30ft.) 1d8+4 S, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-,-) +3 ranged (50ft.) 1d4+4 B, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breastplate (200 gp, 30 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger&#039;s kit (9 gp, 28 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
- backpack &amp;lt;br&amp;gt;&lt;br /&gt;
- bedroll &amp;lt;br&amp;gt;&lt;br /&gt;
- belt pouch &amp;lt;br&amp;gt;&lt;br /&gt;
- flint and steel &amp;lt;br&amp;gt;&lt;br /&gt;
- iron pot &amp;lt;br&amp;gt;&lt;br /&gt;
- mess kit &amp;lt;br&amp;gt;&lt;br /&gt;
- rope &amp;lt;br&amp;gt;&lt;br /&gt;
- torches (10) &amp;lt;br&amp;gt;&lt;br /&gt;
- trail rations (5 days) &amp;lt;br&amp;gt;&lt;br /&gt;
- waterskin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
264/300 gp spent &amp;lt;br&amp;gt;&lt;br /&gt;
71/133 lbs. (light load) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=280330</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=280330"/>
		<updated>2015-03-29T02:04:24Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 19/+4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 1d8+3 (11hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (Touch 12 Flatfooted 16) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +5 (+1 BAB +4 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 17 (base 10 +1 BAB +2 Dex +4 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +2 class + 2 con = +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +2 class + 2 dex = +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +0 class + 0 wis = +0 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +8&#039;&#039;&#039; (1 rank +4 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +4&#039;&#039;&#039; (1 rank +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +6&#039;&#039;&#039; (1 rank +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +4&#039;&#039;&#039; (1 rank +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Greatsword (50 gp, 8 lbs.) +5 melee, 2d6+6 S, 19-20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Chakram x5 (5 gp, 5 lbs.) +3 ranged (30ft.) 1d8+4 S, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-,-) +3 ranged (50ft.) 1d4+4 B, 20/x2 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Breastplate (200 gp, 30 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
Ranger&#039;s kit (9 gp, 28 lbs.) &amp;lt;br&amp;gt;&lt;br /&gt;
- backpack &amp;lt;br&amp;gt;&lt;br /&gt;
- bedroll &amp;lt;br&amp;gt;&lt;br /&gt;
- belt pouch &amp;lt;br&amp;gt;&lt;br /&gt;
- flint and steel &amp;lt;br&amp;gt;&lt;br /&gt;
- iron pot &amp;lt;br&amp;gt;&lt;br /&gt;
- mess kit &amp;lt;br&amp;gt;&lt;br /&gt;
- rope &amp;lt;br&amp;gt;&lt;br /&gt;
- torches (10) &amp;lt;br&amp;gt;&lt;br /&gt;
- trail rations (5 days) &amp;lt;br&amp;gt;&lt;br /&gt;
- waterskin &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
264/300 gp spent &amp;lt;br&amp;gt;&lt;br /&gt;
71/133 lbs. (light load) &amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=280312</id>
		<title>&quot;Heidi&quot; Mooskind</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%22Heidi%22_Mooskind&amp;diff=280312"/>
		<updated>2015-03-28T19:08:41Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Personal Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[East_March]]&lt;br /&gt;
&lt;br /&gt;
==Personal Data==&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Heidekraut &amp;quot;Heidi&amp;quot; Mosskind &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Female &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Class/Level:&#039;&#039;&#039; Ranger 1&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Description/Background:&#039;&#039;&#039; It&#039;s hard to believe that a tiny baby could have grown up into a red-haired giantess like Heidi, but she did! Dressed in sensible chainmail and sporting a plethora of weapons, Heidi is a slayer through and through.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:TaMJX2L.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; 19/+4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dexterity&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Constitution&#039;&#039;&#039; 14/+2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; 11/+0&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; 10/+0 &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Charisma&#039;&#039;&#039; 07/-2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
&#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +4 (+2 Dex +2 trait) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;HP:&#039;&#039;&#039; 1d8+3 (11hp) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 18 (Touch 12 Flatfooted 16) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMB:&#039;&#039;&#039; +5 (+1 BAB +4 Str)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;CMD:&#039;&#039;&#039; 17 (base 10 +1 BAB +2 Dex +4 Str) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort:&#039;&#039;&#039; +2 class + 2 con = +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref:&#039;&#039;&#039; +2 class + 2 dex = +4&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will:&#039;&#039;&#039; +0 class + 0 wis = +0 (+2 vs charms and compulsions)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;&#039;Climb +8&#039;&#039;&#039; (1 rank +4 Str +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (dungeoneering) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (geography) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowledge (nature) +4&#039;&#039;&#039; (1 rank +0 Int +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Perception +4&#039;&#039;&#039; (1 rank +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth +6&#039;&#039;&#039; (1 rank +2 Dex +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Survival +4&#039;&#039;&#039; (1 rank +0 Wis +3 trained) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Feats==&lt;br /&gt;
&#039;&#039;&#039;Human 1:&#039;&#039;&#039; Power Attack&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level 1:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Birthmark: Counts as divine focus and grants +2 vs charms and compulsions. &amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 Initiative &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Class Features==&lt;br /&gt;
&#039;&#039;&#039;Weapon/Armor Proficiencies:&#039;&#039;&#039; A ranger is proficient with all simple and martial weapons and with light armor, medium armor, and shields (except tower shields). &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Favored Enemy (Ex):&#039;&#039;&#039; At 1st level, a ranger selects a creature type from the ranger favored enemies table. He gains a +2 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against creatures of his selected type. Likewise, he gets a +2 bonus on weapon attack and damage rolls against them. A ranger may make Knowledge skill checks untrained when attempting to identify these creatures. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heidi has Animals as a Favored Enemy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track (Ex):&#039;&#039;&#039; A ranger adds half his level (minimum 1) to Survival skill checks made to follow tracks. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Racial Features==&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Humanoid (Human) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Size:&#039;&#039;&#039; Medium &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 30 feet &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonus Feat:&#039;&#039;&#039; Humans select one extra feat at 1st level. &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skilled:&#039;&#039;&#039; Humans gain an additional skill rank at first level and one additional rank whenever they gain a level. &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Greatsword (50 gp) &amp;lt;br&amp;gt;&lt;br /&gt;
Chakram x5 (5 gp) &amp;lt;br&amp;gt;&lt;br /&gt;
Sling (-) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Chainmail (150 gp) &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
205/300 gp spent.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TaMJX2L.jpg&amp;diff=280311</id>
		<title>File:TaMJX2L.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TaMJX2L.jpg&amp;diff=280311"/>
		<updated>2015-03-28T19:08:14Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Silent Wayfarer uploaded a new version of &amp;amp;quot;File:TaMJX2L.jpg&amp;amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Totally not Red Sonja.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:TaMJX2L.jpg&amp;diff=280310</id>
		<title>File:TaMJX2L.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:TaMJX2L.jpg&amp;diff=280310"/>
		<updated>2015-03-28T19:08:13Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Totally not Red Sonja.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Totally not Red Sonja.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=WH40K_Live_To_Serve_CharacterAnastasia&amp;diff=262501</id>
		<title>WH40K Live To Serve CharacterAnastasia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=WH40K_Live_To_Serve_CharacterAnastasia&amp;diff=262501"/>
		<updated>2014-04-17T12:34:55Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Anastasia Zeronoff, the Iron Maiden&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Crowns are for the valiant, sceptres for the bold!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Thrones and powers for mighty men who dare to take and hold!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nay!&amp;quot; said the Baron, kneeling in his hall,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;But Iron — Cold Iron — is master of men all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Archetype: Heretek&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Pride: Craftsmanship&lt;br /&gt;
&lt;br /&gt;
Disgrace: Greed&lt;br /&gt;
&lt;br /&gt;
Motivation: Innovation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Weapon Skill 25&lt;br /&gt;
&lt;br /&gt;
Ballistic Skill 40&lt;br /&gt;
&lt;br /&gt;
Strength 30&lt;br /&gt;
&lt;br /&gt;
Toughness 40&lt;br /&gt;
&lt;br /&gt;
Agility 40&lt;br /&gt;
&lt;br /&gt;
Intelligence 60&lt;br /&gt;
&lt;br /&gt;
Perception 40&lt;br /&gt;
&lt;br /&gt;
Willpower 40&lt;br /&gt;
&lt;br /&gt;
Fellowship 40&lt;br /&gt;
&lt;br /&gt;
Infamy 28 + 3 + 1 = 32&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Corruption: 22&lt;br /&gt;
&lt;br /&gt;
Infamy Points: 4&lt;br /&gt;
&lt;br /&gt;
Wounds: 17&lt;br /&gt;
&lt;br /&gt;
Experience Points:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Logic&lt;br /&gt;
&lt;br /&gt;
Common Lore (Adeptus Mechanicus, Administratum, Tech, War)&lt;br /&gt;
&lt;br /&gt;
Tech Use +10&lt;br /&gt;
&lt;br /&gt;
Dodge&lt;br /&gt;
&lt;br /&gt;
Linguistics (Low Gothic)&lt;br /&gt;
&lt;br /&gt;
Forbidden Lore (Archeotech)&lt;br /&gt;
&lt;br /&gt;
Scholastic Lore (Chymistry)&lt;br /&gt;
&lt;br /&gt;
Trade (Armorer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Armour-Monger&lt;br /&gt;
&lt;br /&gt;
Die Hard&lt;br /&gt;
&lt;br /&gt;
Iron Jaw&lt;br /&gt;
&lt;br /&gt;
Technical Knock&lt;br /&gt;
&lt;br /&gt;
Weapon Training (Las, Plasma, Primary, Shock)&lt;br /&gt;
&lt;br /&gt;
Mechadendrite Training (Utility)&lt;br /&gt;
&lt;br /&gt;
Total Recall&lt;br /&gt;
&lt;br /&gt;
Cold Hearted&lt;br /&gt;
&lt;br /&gt;
Enemy (Adeptus Mechanicus)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mechanicus Assimilation 4&lt;br /&gt;
&lt;br /&gt;
Mechanicus Implants&lt;br /&gt;
&lt;br /&gt;
The Quick And The Dead&lt;br /&gt;
&lt;br /&gt;
Traitor to Mars&lt;br /&gt;
&lt;br /&gt;
Unnatural Infamy (+1)&lt;br /&gt;
&lt;br /&gt;
Unnatural Intelligence (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unholy unguents&lt;br /&gt;
&lt;br /&gt;
Combi-tool&lt;br /&gt;
&lt;br /&gt;
Dataslate&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Acquisitions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Poor Craftsmanship Noxious Discharge Hellhammer Lascannon with Suspensors&lt;br /&gt;
&lt;br /&gt;
Mechanicus Assimilation 4&lt;br /&gt;
&lt;br /&gt;
Light Power Armor (Auto-Senses, Osmotic Gill Life Sustainer, Magnetized Boot Soles, Vox-Link, Sustainable Power Source)&lt;br /&gt;
- Armor History: Careful Maintenance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Implants&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
GC Cortex Implants&lt;br /&gt;
&lt;br /&gt;
GC Embedded Auspex&lt;br /&gt;
&lt;br /&gt;
Optical Mechadendrite&lt;br /&gt;
&lt;br /&gt;
Luminen Capacitors&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons and Armour&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Best-Craftsmanship Lascarbine&lt;br /&gt;
&lt;br /&gt;
Common-Craftsmanship Power Axe&lt;br /&gt;
&lt;br /&gt;
Light Carapace Armour (traded for Interface Port)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gifts&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Illusion of Normalcy&lt;br /&gt;
&lt;br /&gt;
Chaos Organ&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advances Purchased&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Hotshot Pilot (500)&lt;br /&gt;
&lt;br /&gt;
Intelligence +10 (750)&lt;br /&gt;
&lt;br /&gt;
Infused Knowledge (750)&lt;br /&gt;
&lt;br /&gt;
Awareness (Per) (200)&lt;br /&gt;
&lt;br /&gt;
Charm (Fel) (200)&lt;br /&gt;
&lt;br /&gt;
Commerce (Int) (200)&lt;br /&gt;
&lt;br /&gt;
Deceive (Fel) (200)&lt;br /&gt;
&lt;br /&gt;
Medicae (Int) (200)&lt;br /&gt;
&lt;br /&gt;
Forbidden Lore (Daemonology) (Int) (200)&lt;br /&gt;
&lt;br /&gt;
Forbidden Lore (Xenos) (Int) (200)&lt;br /&gt;
&lt;br /&gt;
Navigate (Stellar) (Int) (200)&lt;br /&gt;
&lt;br /&gt;
Operate (Voidship) (Int) (200)&lt;br /&gt;
&lt;br /&gt;
Scrutiny (Per) (200)&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Virgilia_Kalar&amp;diff=245479</id>
		<title>Virgilia Kalar</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Virgilia_Kalar&amp;diff=245479"/>
		<updated>2013-07-03T13:46:20Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Created page with &amp;quot;Back to the main page.  &amp;#039;&amp;#039;&amp;#039;Virgilia Kalar&amp;#039;&amp;#039;&amp;#039;&amp;lt;br&amp;gt; N Female Tiefling Magus (Bladebound, Fiend Flayer, Kensai) 6  =Abilities= Str 8&amp;lt;br&amp;gt; Dex 14 +2 racia...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Not_Quite_Zero_Anymore|the main page]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Virgilia Kalar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
N Female Tiefling Magus (Bladebound, Fiend Flayer, Kensai) 6&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
Str 8&amp;lt;br&amp;gt;&lt;br /&gt;
Dex 14 +2 racial +2 item (18)&amp;lt;br&amp;gt;&lt;br /&gt;
Con 12&amp;lt;br&amp;gt;&lt;br /&gt;
Int 15 +4 racial +1 level +2 item (22)&amp;lt;br&amp;gt;&lt;br /&gt;
Wis 10&amp;lt;br&amp;gt; &lt;br /&gt;
Cha 13 -2 racial (11)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Init: +6 (+4 Dex +2 reactionary)&amp;lt;br&amp;gt;&lt;br /&gt;
AC: 21 (base 10 + 4 Dex +6 Int +1 armor) &amp;lt;br&amp;gt;&lt;br /&gt;
HP: 8 + 4d8 + 5 (33 hp)&amp;lt;br&amp;gt;&lt;br /&gt;
BAB: +4&amp;lt;br&amp;gt;&lt;br /&gt;
Attacks: Black Blade Katana +11, 1d8+6 S, 18-20/x2&amp;lt;br&amp;gt;&lt;br /&gt;
CMB: +2&amp;lt;br&amp;gt;&lt;br /&gt;
CMD: 16&amp;lt;br&amp;gt;&lt;br /&gt;
Fort: +6 (+5 Magus +1 Con mod)&amp;lt;br&amp;gt;&lt;br /&gt;
Ref: +6 (+2 Magus +4 Dex mod)&amp;lt;br&amp;gt;&lt;br /&gt;
Will: +5 (+5 Magus +0 Wis mod)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Magical Lineage (Shocking Grasp): when applying metamagic feats to Shocking Grasp, reduce the final adjusted level by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
Reactionary: +2 initiative checks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Acrobatics 5 ranks +4 Dex mod (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Bluff 5 ranks +2 racial +0 Cha mod +2 racial (+9)&amp;lt;br&amp;gt;&lt;br /&gt;
Intimidate 5 ranks +3 class skill +0 Cha mod (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (arcana) 5 ranks +3 class skill +6 Int mod (+14)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (dungeoneering) 1 rank +3 class skill +6 Int mod (+10)&amp;lt;br&amp;gt;&lt;br /&gt;
Knowledge (the planes) 1 rank +3 class skill +6 Int mod (+10)&amp;lt;br&amp;gt;&lt;br /&gt;
Perform (dance) 2 ranks +0 Cha mod (+2)&amp;lt;br&amp;gt;&lt;br /&gt;
Ride 1 rank +3 class skill +4 Dex mod (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
Spellcraft 5 ranks +3 class skill +6 Int mod (+14)&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 5 ranks +4 Dex mod +2 racial (+11)&amp;lt;br&amp;gt;&lt;br /&gt;
Use Magic Device 5 ranks +3 class skill +0 Cha mod (+8)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Feats=&lt;br /&gt;
Kensai 1: Weapon Focus (katana)&amp;lt;br&amp;gt;&lt;br /&gt;
Level 1: Fiendish Heritage&amp;lt;br&amp;gt;&lt;br /&gt;
Level 3: Weapon Finesse&amp;lt;br&amp;gt;&lt;br /&gt;
Level 5: Dervish Dance/Heart Moves The Blade Style&amp;lt;br&amp;gt;&lt;br /&gt;
Magus 5: Craft Wondrous Item&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Racial Features=&lt;br /&gt;
Fiendish resistance: cold/electricity/fire 5&amp;lt;br&amp;gt;&lt;br /&gt;
Skilled: +2 racial bonus to Bluff and Stealth&amp;lt;br&amp;gt;&lt;br /&gt;
Spell-like ability: Death knell 1/day (replaced by +2 racial bonus to Int)&amp;lt;br&amp;gt;&lt;br /&gt;
Senses: 60ft Darkvision&amp;lt;br&amp;gt;&lt;br /&gt;
Fiendish Sorcery: +2 to Cha mod for Abyssal/Infernal bloodline abilities (replaced by prehensile tail: remove small objects on one&#039;s person as a swift action&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Class Features=&lt;br /&gt;
8 arcane points (spend 1p to add +1 enhancement bonus for 1 minute, stacks with existing bonus to +5. May also add dancing, flaming, flaming burst, frost, icy burst, keen, shock, shocking burst, speed or vorpal for 1 minute, by spending APP equal to the enhancement bonus equivalent)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Fiend Flayer 1: Take 2 Con damage and gain +1 APP until you next prepare spells&amp;lt;br&amp;gt;&lt;br /&gt;
Magus 1: Spell Combat (cast spell as part of full attack, take -2 on all attacks)&amp;lt;br&amp;gt;&lt;br /&gt;
Kensai 1: Canny Defense (add lower of Int mod or kensai class level to AC)&amp;lt;br&amp;gt;&lt;br /&gt;
Magus 2: Spellstrike (deliver touch spell through melee attack, use weapon threat range)&amp;lt;br&amp;gt;&lt;br /&gt;
Kensai 3: Black Blade (+2 enhancement bonus, 2 arcane pool, Alertness, black blade strike, t&amp;lt;br&amp;gt;elepathy, unbreakable, energy attunement, Int 12 Wis/Cha 8)&amp;lt;br&amp;gt;&lt;br /&gt;
Kensai 4: Perfect Strike (spend 1 APP to maximize base weapon damage; on crit, instead spend 2 APP to increase crit multiplier by 1)&amp;lt;br&amp;gt;&lt;br /&gt;
Magus 6: Magus Arcana (Spell Shield: as an imm. action, spend 1 APP to gain a +6 shield bonus to AC until the end of her next turn)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Spells=&lt;br /&gt;
DC 16 + spell level&lt;br /&gt;
==Level 0: 3==&lt;br /&gt;
Arcane Mark*&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic*&amp;lt;br&amp;gt;&lt;br /&gt;
Prestidigitation*&amp;lt;br&amp;gt;&lt;br /&gt;
Ghost Sound*&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 1: 3+2==&lt;br /&gt;
Color Spray *&amp;lt;br&amp;gt;&lt;br /&gt;
Grease *&amp;lt;br&amp;gt;&lt;br /&gt;
Shocking Grasp ****&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Level 2: 1+2==&lt;br /&gt;
Glitterdust*&amp;lt;br&amp;gt;&lt;br /&gt;
Invisibility*&amp;lt;br&amp;gt;&lt;br /&gt;
Mirror Image **&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Silken Ceremonial Armor (30gp)&lt;br /&gt;
+2 Dex Belt (2k)*&lt;br /&gt;
+2 Int headband (2k)*&lt;br /&gt;
Boots of the Cat (0.5k)*&lt;br /&gt;
&lt;br /&gt;
Asterisked items were self-constructed&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danae_Kalar,_Female_Aasimar_Gunslinger/Paladin&amp;diff=245478</id>
		<title>Danae Kalar, Female Aasimar Gunslinger/Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danae_Kalar,_Female_Aasimar_Gunslinger/Paladin&amp;diff=245478"/>
		<updated>2013-07-03T13:36:52Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Not_Quite_Zero_Anymore|the main page]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danae Kalar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
LG Female Azata-Blooded Aasimar Gunslinger (Mysterious Stranger, Pistolero) 5 / Paladin (Sacred Servant, Oath of Vengeance) 3&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
Str 7&amp;lt;br&amp;gt; &lt;br /&gt;
Dex 17 +4 racial +2 level +2 item (25/+7)&amp;lt;br&amp;gt; &lt;br /&gt;
Con 14 +2 item (14/+2)&amp;lt;br&amp;gt; &lt;br /&gt;
Int 12/+1&amp;lt;br&amp;gt; &lt;br /&gt;
Wis 12/+1&amp;lt;br&amp;gt; &lt;br /&gt;
Cha 16 +2 racial +2 item (20/+5)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Init: +9 (+7 Dex +2 Gunslinger&#039;s Initiative)&amp;lt;br&amp;gt; &lt;br /&gt;
AC: 22 (base 10 +7 Dex +1 buckler +4 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
HP: 10 + 7d10 + 14 (70 hp)&amp;lt;br&amp;gt; &lt;br /&gt;
BAB: +8&amp;lt;br&amp;gt; &lt;br /&gt;
Attacks: +1 revolver +16/+11, 1d8+8 B/P, 20/x4, range 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
CMB: +5&amp;lt;br&amp;gt; &lt;br /&gt;
CMD: 22&amp;lt;br&amp;gt; &lt;br /&gt;
Fort: +15 (+4 Gunslinger +3 Paladin +5 Divine Grace +2 Con mod +1 resistance)&amp;lt;br&amp;gt; &lt;br /&gt;
Ref: +18 (+4 Gunslinger +1 Paladin +5 Divine Grace +7 Dex mod +1 resistance)&amp;lt;br&amp;gt; &lt;br /&gt;
Will: +12/+14 (+1 Gunslinger +3 Paladin +5 Divine Grace +1 Wis mod +1 lucky +2 vs charms and compulsions +1 resistance)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Birthmark: Skin-based holy symbol, +2 saves vs charms and compulsions.&amp;lt;br&amp;gt; &lt;br /&gt;
Magical Knack (Paladin): +2 CL for paladin, may not increase CL above your HD)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Acrobatics 8 ranks +7 Dex mod +3 class skill (+18)&amp;lt;br&amp;gt; &lt;br /&gt;
Bluff 1 rank + 5 Cha mod (+6)&amp;lt;br&amp;gt; &lt;br /&gt;
Craft (alchemy) 1 rank +1 Int mod (+2)&amp;lt;br&amp;gt; &lt;br /&gt;
Diplomacy 8 ranks +2 racial +5 Cha mod +3 class skill (+18)&amp;lt;br&amp;gt; &lt;br /&gt;
Handle Animal 1 rank +5 Cha mod +3 class skill (+9)&amp;lt;br&amp;gt; &lt;br /&gt;
Perception 7 ranks +2 Wis mod +3 class skill (+12)&amp;lt;br&amp;gt; &lt;br /&gt;
Perform (sing) 1 rank +2 racial +5 Cha mod (+8)&amp;lt;br&amp;gt; &lt;br /&gt;
Ride 1 rank +7 Dex mod +3 class skill (+11)&amp;lt;br&amp;gt; &lt;br /&gt;
Sense Motive 8 ranks +2 Wis mod +3 class skill (+13)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Feats=&lt;br /&gt;
Gunslinger 1: Gunsmithing&amp;lt;br&amp;gt; &lt;br /&gt;
Level 1: Point Blank Shot&amp;lt;br&amp;gt; &lt;br /&gt;
Level 3: Rapid Shot&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 4: Precise Shot&amp;lt;br&amp;gt; &lt;br /&gt;
Level 5: Deadly Aim&amp;lt;br&amp;gt; &lt;br /&gt;
Level 7: Leadership&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Racial Features=&lt;br /&gt;
Celestial Resistance: acid/cold/electricity resistance 5&amp;lt;br&amp;gt; &lt;br /&gt;
Skilled: +2 racial bonus to Diplomacy, +2 Perform&amp;lt;br&amp;gt; &lt;br /&gt;
Spell-like Ability (Sp): Glitterdust 1/day (replaced by +2 Dex)&amp;lt;br&amp;gt; &lt;br /&gt;
Senses: 60ft. Darkvision&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Class Features=&lt;br /&gt;
Gunslinger 2: Lucky +1 (+1 luck bonus to Will saves)&amp;lt;br&amp;gt; &lt;br /&gt;
Pistolero 5: Pistol Training (+Dex mod to damage with pistols, pistol misfires only increase misfire value by 2 instead of 4)&amp;lt;br&amp;gt; &lt;br /&gt;
Mysterious Stranger 5: Ignore up to 3 firearms misfires/day as a free action&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Paladin 1: Aura of Good (2 HD)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 1: Detect Evil (at will)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 1: Smite Evil (+3 hit, +2 damage) 1/day&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 2: Divine Grace&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 2: Lay On Hands 1d6, 6/day&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 3: Aura of Courage (immune to fear, people around her get +4 morale bonus to saves vs fear)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 3: Divine Health (immune to disease)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 3: Mercy (?)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Deeds/Grit=&lt;br /&gt;
Daily grit: 4&amp;lt;br&amp;gt; &lt;br /&gt;
Pistolero 1: Up Close And Deadly (before making attack roll, spend 1 GP to deal +2d6 precision damage on a hit. On a miss do half the extra damafe anyway)&amp;lt;br&amp;gt; &lt;br /&gt;
Mysterious Stranger 1: Focused Aim (for 1 GP as a swift action, add +4 to all firearms damage rolls until the end of the turn)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 1: Gunslinger&#039;s Dodge (imm action when targeted by a ranged attack: spend 1 GP to move 5ft. This grants +2 AC vs the triggering attack. Alternatively may drop prone and gain +4 AC instead. Can only be done in light/medium armor)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 3: Gunslinger Initiative (with at least 1 GP, gain +2 init. With Quick Draw fear and both hands free, draw one firearm as part of the init check)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 3: Pistol Whip (std action; spend 1 GP to use firearm as melee bludgeon, on hit make CMB check to knock target prone as free action)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 3: Utility Shot (with at least 1 GP, may perform the Blast Lock, Scoot Unattended Object and Stop Bleeding utility shots)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Battered dragon pistol (gratis)&amp;lt;br&amp;gt; &lt;br /&gt;
+1 Revolver (self-made) (4150 gp)*&amp;lt;br&amp;gt; &lt;br /&gt;
100 metal cartridges (750gp)*&amp;lt;br&amp;gt; &lt;br /&gt;
20 dragonsbreath cartridges (400gp)&amp;lt;br&amp;gt; &lt;br /&gt;
20 alchemical paper cartridges (100gp)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunsmith&#039;s kit (15gp)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
+2 Dex Belt (2k)*&amp;lt;br&amp;gt; &lt;br /&gt;
+2 Cha Headband (2k)*&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
+1 mithril parade armor (2175k)&amp;lt;br&amp;gt; &lt;br /&gt;
Masterwork Buckler (155 gp)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Beneficial Bandolier (500)*&amp;lt;br&amp;gt; &lt;br /&gt;
Cloak of the Hedge Wizard (Abjuration) (1250)*&amp;lt;br&amp;gt; &lt;br /&gt;
Boots of Speed+Cat (6750)*&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dashie&amp;quot;, Mega-Pegasus Mount (2000 from egg; she hand-raised him)&amp;lt;br&amp;gt; &lt;br /&gt;
Masterwork chain shirt (550gp)&amp;lt;br&amp;gt; &lt;br /&gt;
Exotic saddle (60 gp)&amp;lt;br&amp;gt; &lt;br /&gt;
Masterwork Handle Animal Tool (Manual: How To Train Your Pegasus) (50gp)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danae_Kalar,_Female_Aasimar_Gunslinger/Paladin&amp;diff=245477</id>
		<title>Danae Kalar, Female Aasimar Gunslinger/Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danae_Kalar,_Female_Aasimar_Gunslinger/Paladin&amp;diff=245477"/>
		<updated>2013-07-03T13:28:19Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Not_Quite_Zero_Anymore|the main page]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danae Kalar&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
LG Female Azata-Blooded Aasimar Gunslinger (Mysterious Stranger, Pistolero) 5 / Paladin (Sacred Servant, Oath of Vengeance) 3&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
Str 7&amp;lt;br&amp;gt; &lt;br /&gt;
Dex 17 +4 racial +2 level +2 item (25/+7)&amp;lt;br&amp;gt; &lt;br /&gt;
Con 14 +2 item (14/+2)&amp;lt;br&amp;gt; &lt;br /&gt;
Int 12/+1&amp;lt;br&amp;gt; &lt;br /&gt;
Wis 12/+1&amp;lt;br&amp;gt; &lt;br /&gt;
Cha 16 +2 racial +2 item (20/+5)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Init: +9 (+7 Dex +2 Gunslinger&#039;s Initiative)&amp;lt;br&amp;gt; &lt;br /&gt;
AC: 22 (base 10 +7 Dex +1 buckler +4 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
HP: 10 + 7d10 + 14 (70 hp)&amp;lt;br&amp;gt; &lt;br /&gt;
BAB: +8&amp;lt;br&amp;gt; &lt;br /&gt;
Attacks: +1 revolver +16/+11, 1d8+8 B/P, 20/x4, range 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
CMB: +5&amp;lt;br&amp;gt; &lt;br /&gt;
CMD: 22&amp;lt;br&amp;gt; &lt;br /&gt;
Fort: +15 (+4 Gunslinger +3 Paladin +5 Divine Grace +2 Con mod +1 resistance)&amp;lt;br&amp;gt; &lt;br /&gt;
Ref: +17 (+4 Gunslinger +5 Divine Grace +7 Dex mod +1 resistance)&amp;lt;br&amp;gt; &lt;br /&gt;
Will: +12/+14 (+1 Gunslinger +4 Paladin +5 Divine Grace +1 Wis mod +1 lucky +2 vs charms and compulsions +1 resistance)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Birthmark: Skin-based holy symbol, +2 saves vs charms and compulsions.&amp;lt;br&amp;gt; &lt;br /&gt;
Magical Knack (Paladin): +2 CL for paladin, may not increase CL above your HD)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Acrobatics 8 ranks +7 Dex mod +3 class skill (+18)&amp;lt;br&amp;gt; &lt;br /&gt;
Bluff 1 rank + 5 Cha mod (+6)&amp;lt;br&amp;gt; &lt;br /&gt;
Craft (alchemy) 1 rank +1 Int mod (+2)&amp;lt;br&amp;gt; &lt;br /&gt;
Diplomacy 8 ranks +2 racial +5 Cha mod +3 class skill (+18)&amp;lt;br&amp;gt; &lt;br /&gt;
Handle Animal 1 rank +5 Cha mod +3 class skill (+9)&amp;lt;br&amp;gt; &lt;br /&gt;
Perception 7 ranks +2 Wis mod +3 class skill (+12)&amp;lt;br&amp;gt; &lt;br /&gt;
Perform (sing) 1 rank +2 racial +5 Cha mod (+8)&amp;lt;br&amp;gt; &lt;br /&gt;
Ride 1 rank +7 Dex mod +3 class skill (+11)&amp;lt;br&amp;gt; &lt;br /&gt;
Sense Motive 8 ranks +2 Wis mod +3 class skill (+13)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Feats=&lt;br /&gt;
Gunslinger 1: Gunsmithing&amp;lt;br&amp;gt; &lt;br /&gt;
Level 1: Point Blank Shot&amp;lt;br&amp;gt; &lt;br /&gt;
Level 3: Rapid Shot&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 4: Precise Shot&amp;lt;br&amp;gt; &lt;br /&gt;
Level 5: Deadly Aim&amp;lt;br&amp;gt; &lt;br /&gt;
Level 7: Leadership&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Racial Features=&lt;br /&gt;
Celestial Resistance: acid/cold/electricity resistance 5&amp;lt;br&amp;gt; &lt;br /&gt;
Skilled: +2 racial bonus to Diplomacy, +2 Perform&amp;lt;br&amp;gt; &lt;br /&gt;
Spell-like Ability (Sp): Glitterdust 1/day (replaced by +2 Dex)&amp;lt;br&amp;gt; &lt;br /&gt;
Senses: 60ft. Darkvision&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Class Features=&lt;br /&gt;
Gunslinger 2: Lucky +1 (+1 luck bonus to Will saves)&amp;lt;br&amp;gt; &lt;br /&gt;
Pistolero 5: Pistol Training (+Dex mod to damage with pistols, pistol misfires only increase misfire value by 2 instead of 4)&amp;lt;br&amp;gt; &lt;br /&gt;
Mysterious Stranger 5: Ignore up to 3 firearms misfires/day as a free action&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Paladin 1: Aura of Good (2 HD)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 1: Detect Evil (at will)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 1: Smite Evil (+3 hit, +2 damage) 1/day&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 2: Divine Grace&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 2: Lay On Hands 1d6, 6/day&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 3: Aura of Courage (immune to fear, people around her get +4 morale bonus to saves vs fear)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 3: Divine Health (immune to disease)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 3: Mercy (?)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Deeds/Grit=&lt;br /&gt;
Daily grit: 4&amp;lt;br&amp;gt; &lt;br /&gt;
Pistolero 1: Up Close And Deadly (before making attack roll, spend 1 GP to deal +2d6 precision damage on a hit. On a miss do half the extra damafe anyway)&amp;lt;br&amp;gt; &lt;br /&gt;
Mysterious Stranger 1: Focused Aim (for 1 GP as a swift action, add +4 to all firearms damage rolls until the end of the turn)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 1: Gunslinger&#039;s Dodge (imm action when targeted by a ranged attack: spend 1 GP to move 5ft. This grants +2 AC vs the triggering attack. Alternatively may drop prone and gain +4 AC instead. Can only be done in light/medium armor)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 3: Gunslinger Initiative (with at least 1 GP, gain +2 init. With Quick Draw fear and both hands free, draw one firearm as part of the init check)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 3: Pistol Whip (std action; spend 1 GP to use firearm as melee bludgeon, on hit make CMB check to knock target prone as free action)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 3: Utility Shot (with at least 1 GP, may perform the Blast Lock, Scoot Unattended Object and Stop Bleeding utility shots)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Battered dragon pistol (gratis)&amp;lt;br&amp;gt; &lt;br /&gt;
+1 Revolver (self-made) (4150 gp)*&amp;lt;br&amp;gt; &lt;br /&gt;
100 metal cartridges (750gp)*&amp;lt;br&amp;gt; &lt;br /&gt;
20 dragonsbreath cartridges (400gp)&amp;lt;br&amp;gt; &lt;br /&gt;
20 alchemical paper cartridges (100gp)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunsmith&#039;s kit (15gp)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
+2 Dex Belt (2k)*&amp;lt;br&amp;gt; &lt;br /&gt;
+2 Cha Headband (2k)*&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
+1 mithril parade armor (2175k)&amp;lt;br&amp;gt; &lt;br /&gt;
Masterwork Buckler (155 gp)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Beneficial Bandolier (500)*&amp;lt;br&amp;gt; &lt;br /&gt;
Cloak of the Hedge Wizard (Abjuration) (1250)*&amp;lt;br&amp;gt; &lt;br /&gt;
Boots of Speed+Cat (6750)*&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dashie&amp;quot;, Mega-Pegasus Mount (2000 from egg; she hand-raised him)&amp;lt;br&amp;gt; &lt;br /&gt;
Masterwork chain shirt (550gp)&amp;lt;br&amp;gt; &lt;br /&gt;
Exotic saddle (60 gp)&amp;lt;br&amp;gt; &lt;br /&gt;
Masterwork Handle Animal Tool (Manual: How To Train Your Pegasus) (50gp)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Danae_Kalar,_Female_Aasimar_Gunslinger/Paladin&amp;diff=245476</id>
		<title>Danae Kalar, Female Aasimar Gunslinger/Paladin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Danae_Kalar,_Female_Aasimar_Gunslinger/Paladin&amp;diff=245476"/>
		<updated>2013-07-03T13:27:31Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Created page with &amp;quot;Back to the main page.  &amp;#039;&amp;#039;&amp;#039;Danae Kalar&amp;#039;&amp;#039;&amp;#039; LG Female Azata-Blooded Aasimar Gunslinger (Mysterious Stranger, Pistolero) 5 / Paladin (Sacred Servant, O...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[Not_Quite_Zero_Anymore|the main page]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Danae Kalar&#039;&#039;&#039;&lt;br /&gt;
LG Female Azata-Blooded Aasimar Gunslinger (Mysterious Stranger, Pistolero) 5 / Paladin (Sacred Servant, Oath of Vengeance) 3&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
Str 7&amp;lt;br&amp;gt; &lt;br /&gt;
Dex 17 +4 racial +2 level +2 item (25/+7)&amp;lt;br&amp;gt; &lt;br /&gt;
Con 14 +2 item (14/+2)&amp;lt;br&amp;gt; &lt;br /&gt;
Int 12/+1&amp;lt;br&amp;gt; &lt;br /&gt;
Wis 12/+1&amp;lt;br&amp;gt; &lt;br /&gt;
Cha 16 +2 racial +2 item (20/+5)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
Init: +9 (+7 Dex +2 Gunslinger&#039;s Initiative)&amp;lt;br&amp;gt; &lt;br /&gt;
AC: 22 (base 10 +7 Dex +1 buckler +4 armor)&amp;lt;br&amp;gt; &lt;br /&gt;
HP: 10 + 7d10 + 14 (70 hp)&amp;lt;br&amp;gt; &lt;br /&gt;
BAB: +8&amp;lt;br&amp;gt; &lt;br /&gt;
Attacks: +1 revolver +16/+11, 1d8+8 B/P, 20/x4, range 20ft.&amp;lt;br&amp;gt; &lt;br /&gt;
CMB: +5&amp;lt;br&amp;gt; &lt;br /&gt;
CMD: 22&amp;lt;br&amp;gt; &lt;br /&gt;
Fort: +15 (+4 Gunslinger +3 Paladin +5 Divine Grace +2 Con mod +1 resistance)&amp;lt;br&amp;gt; &lt;br /&gt;
Ref: +17 (+4 Gunslinger +5 Divine Grace +7 Dex mod +1 resistance)&amp;lt;br&amp;gt; &lt;br /&gt;
Will: +12/+14 (+1 Gunslinger +4 Paladin +5 Divine Grace +1 Wis mod +1 lucky +2 vs charms and compulsions +1 resistance)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Traits=&lt;br /&gt;
Birthmark: Skin-based holy symbol, +2 saves vs charms and compulsions.&amp;lt;br&amp;gt; &lt;br /&gt;
Magical Knack (Paladin): +2 CL for paladin, may not increase CL above your HD)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
Acrobatics 8 ranks +7 Dex mod +3 class skill (+18)&amp;lt;br&amp;gt; &lt;br /&gt;
Bluff 1 rank + 5 Cha mod (+6)&amp;lt;br&amp;gt; &lt;br /&gt;
Craft (alchemy) 1 rank +1 Int mod (+2)&amp;lt;br&amp;gt; &lt;br /&gt;
Diplomacy 8 ranks +2 racial +5 Cha mod +3 class skill (+18)&amp;lt;br&amp;gt; &lt;br /&gt;
Handle Animal 1 rank +5 Cha mod +3 class skill (+9)&amp;lt;br&amp;gt; &lt;br /&gt;
Perception 7 ranks +2 Wis mod +3 class skill (+12)&amp;lt;br&amp;gt; &lt;br /&gt;
Perform (sing) 1 rank +2 racial +5 Cha mod (+8)&amp;lt;br&amp;gt; &lt;br /&gt;
Ride 1 rank +7 Dex mod +3 class skill (+11)&amp;lt;br&amp;gt; &lt;br /&gt;
Sense Motive 8 ranks +2 Wis mod +3 class skill (+13)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Feats=&lt;br /&gt;
Gunslinger 1: Gunsmithing&amp;lt;br&amp;gt; &lt;br /&gt;
Level 1: Point Blank Shot&amp;lt;br&amp;gt; &lt;br /&gt;
Level 3: Rapid Shot&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 4: Precise Shot&amp;lt;br&amp;gt; &lt;br /&gt;
Level 5: Deadly Aim&amp;lt;br&amp;gt; &lt;br /&gt;
Level 7: Leadership&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Racial Features=&lt;br /&gt;
Celestial Resistance: acid/cold/electricity resistance 5&amp;lt;br&amp;gt; &lt;br /&gt;
Skilled: +2 racial bonus to Diplomacy, +2 Perform&amp;lt;br&amp;gt; &lt;br /&gt;
Spell-like Ability (Sp): Glitterdust 1/day (replaced by +2 Dex)&amp;lt;br&amp;gt; &lt;br /&gt;
Senses: 60ft. Darkvision&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Class Features=&lt;br /&gt;
Gunslinger 2: Lucky +1 (+1 luck bonus to Will saves)&amp;lt;br&amp;gt; &lt;br /&gt;
Pistolero 5: Pistol Training (+Dex mod to damage with pistols, pistol misfires only increase misfire value by 2 instead of 4)&amp;lt;br&amp;gt; &lt;br /&gt;
Mysterious Stranger 5: Ignore up to 3 firearms misfires/day as a free action&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Paladin 1: Aura of Good (2 HD)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 1: Detect Evil (at will)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 1: Smite Evil (+3 hit, +2 damage) 1/day&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 2: Divine Grace&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 2: Lay On Hands 1d6, 6/day&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 3: Aura of Courage (immune to fear, people around her get +4 morale bonus to saves vs fear)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 3: Divine Health (immune to disease)&amp;lt;br&amp;gt; &lt;br /&gt;
Paladin 3: Mercy (?)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Deeds/Grit=&lt;br /&gt;
Daily grit: 4&amp;lt;br&amp;gt; &lt;br /&gt;
Pistolero 1: Up Close And Deadly (before making attack roll, spend 1 GP to deal +2d6 precision damage on a hit. On a miss do half the extra damafe anyway)&amp;lt;br&amp;gt; &lt;br /&gt;
Mysterious Stranger 1: Focused Aim (for 1 GP as a swift action, add +4 to all firearms damage rolls until the end of the turn)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 1: Gunslinger&#039;s Dodge (imm action when targeted by a ranged attack: spend 1 GP to move 5ft. This grants +2 AC vs the triggering attack. Alternatively may drop prone and gain +4 AC instead. Can only be done in light/medium armor)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 3: Gunslinger Initiative (with at least 1 GP, gain +2 init. With Quick Draw fear and both hands free, draw one firearm as part of the init check)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 3: Pistol Whip (std action; spend 1 GP to use firearm as melee bludgeon, on hit make CMB check to knock target prone as free action)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunslinger 3: Utility Shot (with at least 1 GP, may perform the Blast Lock, Scoot Unattended Object and Stop Bleeding utility shots)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
Battered dragon pistol (gratis)&amp;lt;br&amp;gt; &lt;br /&gt;
+1 Revolver (self-made) (4150 gp)*&amp;lt;br&amp;gt; &lt;br /&gt;
100 metal cartridges (750gp)*&amp;lt;br&amp;gt; &lt;br /&gt;
20 dragonsbreath cartridges (400gp)&amp;lt;br&amp;gt; &lt;br /&gt;
20 alchemical paper cartridges (100gp)&amp;lt;br&amp;gt; &lt;br /&gt;
Gunsmith&#039;s kit (15gp)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
+2 Dex Belt (2k)*&amp;lt;br&amp;gt; &lt;br /&gt;
+2 Cha Headband (2k)*&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
+1 mithril parade armor (2175k)&amp;lt;br&amp;gt; &lt;br /&gt;
Masterwork Buckler (155 gp)&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Beneficial Bandolier (500)*&amp;lt;br&amp;gt; &lt;br /&gt;
Cloak of the Hedge Wizard (Abjuration) (1250)*&amp;lt;br&amp;gt; &lt;br /&gt;
Boots of Speed+Cat (6750)*&amp;lt;br&amp;gt; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Dashie&amp;quot;, Mega-Pegasus Mount (2000 from egg; she hand-raised him)&amp;lt;br&amp;gt; &lt;br /&gt;
Masterwork chain shirt (550gp)&amp;lt;br&amp;gt; &lt;br /&gt;
Exotic saddle (60 gp)&amp;lt;br&amp;gt; &lt;br /&gt;
Masterwork Handle Animal Tool (Manual: How To Train Your Pegasus) (50gp)&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=239509</id>
		<title>Tenra Revenge Story</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tenra_Revenge_Story&amp;diff=239509"/>
		<updated>2013-06-05T11:56:45Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Chidamari Shurin */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Tenra Banshou=&lt;br /&gt;
=A Story of Revenge=&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
==[[Black Lotus]]==&lt;br /&gt;
*16 Aki Chits&lt;br /&gt;
*6 Kiai&lt;br /&gt;
*7 Spent Kiai&lt;br /&gt;
*70 Karma&lt;br /&gt;
&lt;br /&gt;
==Chidamari Shurin==&lt;br /&gt;
*Aki Chits 10+5&lt;br /&gt;
*Kiai 8&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 86&lt;br /&gt;
&lt;br /&gt;
==Tetsujin Chouko==&lt;br /&gt;
*Aki Chits 6&lt;br /&gt;
*Kiai 26&lt;br /&gt;
*Spent Kiai 0&lt;br /&gt;
*Karma 58&lt;br /&gt;
&lt;br /&gt;
==Mitsunari==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 27&lt;br /&gt;
*Spent Kiai 1&lt;br /&gt;
*Karma 90&lt;br /&gt;
&lt;br /&gt;
==[[Karasu Renkuru]]==&lt;br /&gt;
*Aki Chits 0&lt;br /&gt;
*Kiai 2&lt;br /&gt;
*Spent Kiai 25&lt;br /&gt;
*Karma 62&lt;br /&gt;
&lt;br /&gt;
=Non Player Characters=&lt;br /&gt;
==Lady Okuromi==&lt;br /&gt;
*Governor of Umibushi&lt;br /&gt;
*Sword Master&lt;br /&gt;
==Takuan== &lt;br /&gt;
*Wandering Monk&lt;br /&gt;
==Ume==&lt;br /&gt;
*Pretty Girl&lt;br /&gt;
*Associate/advisor of Okuromi&lt;br /&gt;
==Sato==&lt;br /&gt;
*Father in Law&lt;br /&gt;
*Advisor of Okuromi&lt;br /&gt;
==Odana==&lt;br /&gt;
*Admiral of the Umibushi Fleet&lt;br /&gt;
==Piro==&lt;br /&gt;
*Captain of the Pirate Ship &#039;Blood Rose&#039;&lt;br /&gt;
==Kei==&lt;br /&gt;
*Little girl&lt;br /&gt;
*Khon Gohki puppeteer&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Micah_Just_Micah&amp;diff=236367</id>
		<title>Micah Just Micah</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Micah_Just_Micah&amp;diff=236367"/>
		<updated>2013-05-05T16:11:53Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fear and Darkness]]&lt;br /&gt;
&lt;br /&gt;
=== Micah, Just Micah ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Fighting Man &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Unaligned &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*Strength: 11&lt;br /&gt;
*Intelligence: 09&lt;br /&gt;
*Wisdom: 10&lt;br /&gt;
*Constitution: 08&lt;br /&gt;
*Dexterity: 11&lt;br /&gt;
*Charisma: 14   &lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 6 &#039;&#039;&#039;HP:&#039;&#039;&#039; 15/15 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 2  &#039;&#039;&#039;XP Total:&#039;&#039;&#039; 4400  &#039;&#039;&#039;XP Needed:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 3*s with spear (12&amp;quot; move) (4s with crossbow or 5s with crossbow+spear, 9&amp;quot; move)   &#039;&#039;&#039;Encumbrance Total &#039;&#039;&#039;: 9s (6&amp;quot; move)&lt;br /&gt;
#Gear Carried&lt;br /&gt;
* Crossbow quarrels x30 (10g, 1/3s)&lt;br /&gt;
* Rope (1g, 1/3s)&lt;br /&gt;
* Pole (1g, 1s)&lt;br /&gt;
* Spikes (1g, 1/3s)&lt;br /&gt;
* Iron rations (15g, 1s)&lt;br /&gt;
* Waterskin (1g, 1/3s)&lt;br /&gt;
* Oil Flasks x4 (8g, 1*s)&lt;br /&gt;
#Weapons&lt;br /&gt;
* Spear (3g,1s)&lt;br /&gt;
* Heavy Crossbow (25g, 2s)&lt;br /&gt;
#Armor&lt;br /&gt;
* Helmet (10g,1/3s)&lt;br /&gt;
* Shield (10g,1s)&lt;br /&gt;
* Leather Armor (15g, 1s)&lt;br /&gt;
#Treasure &amp;amp; Coinage:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background &amp;amp; Description:&#039;&#039;&#039;&lt;br /&gt;
A rank and file infantryman who got separated from his unit, Micah faces execution for desertion if he returns. Now he&#039;s just looking to survive in a world that wants to eat him.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Style:&#039;&#039;&#039;&lt;br /&gt;
* Hide behind a shield and stab or shoot. Run away from everything that could kill you.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Micah_Just_Micah&amp;diff=236366</id>
		<title>Micah Just Micah</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Micah_Just_Micah&amp;diff=236366"/>
		<updated>2013-05-05T16:09:49Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fear and Darkness]]&lt;br /&gt;
&lt;br /&gt;
=== Micah, Just Micah ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Fighting Man &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Unaligned &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*Strength: 11&lt;br /&gt;
*Intelligence: 09&lt;br /&gt;
*Wisdom: 10&lt;br /&gt;
*Constitution: 08&lt;br /&gt;
*Dexterity: 11&lt;br /&gt;
*Charisma: 14   &lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 6 &#039;&#039;&#039;HP:&#039;&#039;&#039; 15/15 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 2  &#039;&#039;&#039;XP Total:&#039;&#039;&#039; 4400  &#039;&#039;&#039;XP Needed:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 3*s with spear (12&amp;quot; move) (4s with crossbow or 5s with crossbow+spear, 9&amp;quot; move)   &#039;&#039;&#039;Encumbrance Total &#039;&#039;&#039;: 9s (6&amp;quot; move)&lt;br /&gt;
#Gear Carried&lt;br /&gt;
* Crossbow quarrels x30 (10g, 1/3s)&lt;br /&gt;
* Rope (1g, 1/3s)&lt;br /&gt;
* Pole (1g, 1s)&lt;br /&gt;
* Spikes (1g, 1/3s)&lt;br /&gt;
* Iron rations (15g, 1s)&lt;br /&gt;
* Waterskins x3 (3g, 1s)&lt;br /&gt;
#Weapons&lt;br /&gt;
* Spear (3g,1s)&lt;br /&gt;
* Heavy Crossbow (25g, 2s)&lt;br /&gt;
#Armor&lt;br /&gt;
* Helmet (10g,1/3s)&lt;br /&gt;
* Shield (10g,1s)&lt;br /&gt;
* Leather Armor (15g, 1s)&lt;br /&gt;
#Treasure &amp;amp; Coinage:&lt;br /&gt;
6g&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Background &amp;amp; Description:&#039;&#039;&#039;&lt;br /&gt;
A rank and file infantryman who got separated from his unit, Micah faces execution for desertion if he returns. Now he&#039;s just looking to survive in a world that wants to eat him.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Style:&#039;&#039;&#039;&lt;br /&gt;
* Hide behind a shield and stab or shoot. Run away from everything that could kill you.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Micah_Just_Micah&amp;diff=236365</id>
		<title>Micah Just Micah</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Micah_Just_Micah&amp;diff=236365"/>
		<updated>2013-05-05T16:08:14Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fear and Darkness]]&lt;br /&gt;
&lt;br /&gt;
=== Micah, Just Micah ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Fighting Man &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Unaligned &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*Strength: 11&lt;br /&gt;
*Intelligence: 09&lt;br /&gt;
*Wisdom: 10&lt;br /&gt;
*Constitution: 08&lt;br /&gt;
*Dexterity: 11&lt;br /&gt;
*Charisma: 14   &lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 6 &#039;&#039;&#039;HP:&#039;&#039;&#039; 15/15 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 2  &#039;&#039;&#039;XP Total:&#039;&#039;&#039; 4400  &#039;&#039;&#039;XP Needed:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 3*s with spear (12&amp;quot; move) (4s with crossbow or 5s with crossbow+spear, 9&amp;quot; move)   &#039;&#039;&#039;Encumbrance Total &#039;&#039;&#039;: 8s (6&amp;quot; move)&lt;br /&gt;
#Gear Carried&lt;br /&gt;
* Crossbow quarrels x30 (10g, 1/3s)&lt;br /&gt;
* Rope (1g, 1/3s)&lt;br /&gt;
* Pole (1g, 1s)&lt;br /&gt;
* Spikes (1g, 1/3s)&lt;br /&gt;
* Iron rations (15g, 1s)&lt;br /&gt;
#Weapons&lt;br /&gt;
* Spear (3g,1s)&lt;br /&gt;
* Heavy Crossbow (25g, 2s)&lt;br /&gt;
#Armor&lt;br /&gt;
* Helmet (10g,1/3s)&lt;br /&gt;
* Shield (10g,1s)&lt;br /&gt;
* Leather Armor (15g, 1s)&lt;br /&gt;
#Treasure &amp;amp; Coinage:&lt;br /&gt;
&#039;&#039;&#039;Background &amp;amp; Description:&#039;&#039;&#039;&lt;br /&gt;
A rank and file infantryman who got separated from his unit, Micah faces execution for desertion if he returns. Now he&#039;s just looking to survive in a world that wants to eat him.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Style:&#039;&#039;&#039;&lt;br /&gt;
* Hide behind a shield and stab or shoot. Run away from everything that could kill you.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Micah_Just_Micah&amp;diff=236364</id>
		<title>Micah Just Micah</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Micah_Just_Micah&amp;diff=236364"/>
		<updated>2013-05-05T16:06:54Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Created page with &amp;quot;Fear and Darkness  === Micah, Just Micah ===  &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Fighting Man &amp;lt;br/&amp;gt; &amp;#039;&amp;#039;&amp;#039;Alignment:&amp;#039;&amp;#039;&amp;#039; Unaligned &amp;lt;br/&amp;gt; &amp;#039;&amp;#039;&amp;#039;Attributes:&amp;#039;&amp;#039;&amp;#039; *Strength: 11 *Intelligence: 09 *Wisdom: 10 *...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Fear and Darkness]]&lt;br /&gt;
&lt;br /&gt;
=== Micah, Just Micah ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Fighting Man &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Unaligned &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
*Strength: 11&lt;br /&gt;
*Intelligence: 09&lt;br /&gt;
*Wisdom: 10&lt;br /&gt;
*Constitution: 08&lt;br /&gt;
*Dexterity: 11&lt;br /&gt;
*Charisma: 14   &lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 6 &#039;&#039;&#039;HP:&#039;&#039;&#039; 15/15 &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 2  &#039;&#039;&#039;XP Total:&#039;&#039;&#039; 4400  &#039;&#039;&#039;XP Needed:&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Languages&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; 3*s   &#039;&#039;&#039;Encumbrance Total 8s &#039;&#039;&#039;:&lt;br /&gt;
#Gear Carried&lt;br /&gt;
* Crossbow quarrels x30 (10g, 1/3s)&lt;br /&gt;
* Rope (1g, 1/3s)&lt;br /&gt;
* Pole (1g, 1s)&lt;br /&gt;
* Spikes (1g, 1/3s)&lt;br /&gt;
* Iron rations (15g, 1s)&lt;br /&gt;
#Weapons&lt;br /&gt;
* Spear (3g,1s)&lt;br /&gt;
* Heavy Crossbow (25g, 2s)&lt;br /&gt;
#Armor&lt;br /&gt;
* Helmet (10g,1/3s)&lt;br /&gt;
* Shield (10g,1s)&lt;br /&gt;
* Leather Armor (15g, 1s)&lt;br /&gt;
#Treasure &amp;amp; Coinage:&lt;br /&gt;
&#039;&#039;&#039;Background &amp;amp; Description:&#039;&#039;&#039;&lt;br /&gt;
A rank and file infantryman who got separated from his unit, Micah faces execution for desertion if he returns. Now he&#039;s just looking to survive in a world that wants to eat him.  &amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fighting Style:&#039;&#039;&#039;&lt;br /&gt;
* Hide behind a shield and stab or shoot. Run away from everything that could kill you.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Fear_and_Darkness&amp;diff=236354</id>
		<title>Fear and Darkness</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Fear_and_Darkness&amp;diff=236354"/>
		<updated>2013-05-05T15:50:43Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* The Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Introduction ==&lt;br /&gt;
A Wyzard World (tm) Production&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Player Characters ==&lt;br /&gt;
*[[Abelard Trollslayer, Fighter]] 12/12 HP&lt;br /&gt;
*[[Finnegan the Filcher, Magic-User 6/6 HP]]&lt;br /&gt;
*[[Joto the Iceman, Fighter]]&lt;br /&gt;
*[[Shandor the Peddlar, Magic-User 6/6 HP]]&lt;br /&gt;
*[[Klavier the Clever]], Magic User, 7/7 HP&lt;br /&gt;
*[[Posel|Posel Shield-Reader, Fighter]]&lt;br /&gt;
*[[Bagrat the grumpy, Fighter 16/16HP]]&lt;br /&gt;
*[[Micah Just Micah]], Fighter 15/15 HP&lt;br /&gt;
*[[Blank OD&amp;amp;D Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
== The Encumbrance Ape ==&lt;br /&gt;
&lt;br /&gt;
*[[Abelard Trollslayer]]&lt;br /&gt;
**Kit(carried): 6 stone&lt;br /&gt;
**Treasure (carried):&lt;br /&gt;
**Total encumbrance: 6 stone&lt;br /&gt;
**Movement: 9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Klavier the Clever]]&lt;br /&gt;
** Carried Gear: 4 2/3 Stone&lt;br /&gt;
** Treasure (carried):&lt;br /&gt;
** Total Encumbrance: 4 2/3 Stone&lt;br /&gt;
** Movement: 9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*Shandor the Peddlar (9 stone total)&lt;br /&gt;
**Backpack 1 stone&lt;br /&gt;
&lt;br /&gt;
*[[Posel|Posel Shield-Reader]]:&lt;br /&gt;
** Gear: 6 Stones&lt;br /&gt;
** Treasure (Carried): &lt;br /&gt;
** Current Encumbrance: 6&lt;br /&gt;
**Movement: 9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*[[Bagrat the Grumpy]]: &lt;br /&gt;
**Gear 9&lt;br /&gt;
** Treasure:&lt;br /&gt;
**Current Encumbrance: 9&lt;br /&gt;
**Movement 6&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Henchman and Hirelings ==&lt;br /&gt;
&lt;br /&gt;
== Mounts and Beasts of Burden ==&lt;br /&gt;
*Sarah, Abelard&#039;s mule&lt;br /&gt;
**9 days trail rations (Abelard)&lt;br /&gt;
**100&#039; rope (Abelard)&lt;br /&gt;
&lt;br /&gt;
*Uva, Shandor&#039;s donkey (7 stone total)&lt;br /&gt;
**Saddle bag 1/3 stone&lt;br /&gt;
**Wine (common pint) 1/3 stone&lt;br /&gt;
**Rations, preserved (8 days) 1 stone&lt;br /&gt;
**10 ft pole 1 stone&lt;br /&gt;
**4 Torches 4/3 stone&lt;br /&gt;
**Bedroll 1 stone&lt;br /&gt;
**Winter blanket 1 stone&lt;br /&gt;
**3 Oil flasks 1 stone&lt;br /&gt;
&lt;br /&gt;
* Biscuit, Klavier&#039;s Mule (3 1/3 Stone)&lt;br /&gt;
** Saddle Bag (1sp, 1/3 Stone)&lt;br /&gt;
** 10 days of preserved rations (5gp, 1 1/3 Stone)&lt;br /&gt;
** 50 ft. Hemp Rope (1gp, 1/3 Stone)&lt;br /&gt;
** 2 pints wine (2gp 2/3 Stone)&lt;br /&gt;
**10-foot pole (2sp, 2 Stone)&lt;br /&gt;
&lt;br /&gt;
*Samuel the Uncloven, Joto&#039;s Draft Horse (5 1/3 Stones)&amp;lt;br/&amp;gt;&lt;br /&gt;
**Saddle 1&amp;lt;br/&amp;gt;&lt;br /&gt;
**Saddlebag&lt;br /&gt;
***4 days&#039; feed 2/3)&amp;lt;br/&amp;gt;&lt;br /&gt;
**Saddlebag&lt;br /&gt;
***8 torches 1&lt;br /&gt;
**Shovel 1&amp;lt;br/&amp;gt;&lt;br /&gt;
**50&#039; hemp rope w/grappling hook 2/3&amp;lt;br/&amp;gt;&lt;br /&gt;
**Backpack&lt;br /&gt;
***3 days&#039; trail rations 1/3&lt;br /&gt;
***Winter blanket 1/3&lt;br /&gt;
***Bedroll 1/3&lt;br /&gt;
***Flint &amp;amp; steel&lt;br /&gt;
**Short bow 1&amp;lt;br/&amp;gt;&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
== Plot Hooks ==&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
From time to time, the players may map wilderness or dungeon areas.  Links to maps and descriptions of those areas should be placed here.  &lt;br /&gt;
&lt;br /&gt;
== Languages ==&lt;br /&gt;
&lt;br /&gt;
Every PC knows the common tongue as their native language. Below I will list some possible languages; ask if you have other nominations.&lt;br /&gt;
&lt;br /&gt;
*Goblin (Works with any of the goblinoid races)&lt;br /&gt;
*Fey (For fairy and forest type creatures)&lt;br /&gt;
*Draconic (The tongue of dragons.)&lt;br /&gt;
*Giantish&lt;br /&gt;
*Old Amaranthian (Dead language, was spoken in a widespread sorcerous empire)&lt;br /&gt;
*Thracian (Originally Spoken by a widely-traveled group of seafaring kingdoms. Still spoken in some isolated colonies.)&lt;br /&gt;
*Elven &lt;br /&gt;
*Dwarven &lt;br /&gt;
*Primalingua (Spoken most frequently by powerful spirits. Useful in incantations, ambitious players may use Latin to indicate it in IC posts.)&lt;br /&gt;
*Void Speech (A language common to travelers in the infinite black gulfs of the cosmos)&lt;br /&gt;
*Elemental (the various elemental types speak slightly different dialects, but this will allow communication - the PC should pick which dialect they have greatest familiarity with)&lt;br /&gt;
*Reptilian (Language of the degenerate lizardfolk. They had an advanced and powerful civilization in the mists of history, but the tribes still living can no longer even read the writing on the walls of the great ziggurats their ancestors raised.  The written form is incomprehensible to humans.)&lt;br /&gt;
*Necrosian, being the common language of the dead.  Not considered a dead language.&lt;br /&gt;
&lt;br /&gt;
== The Style Guide ==&lt;br /&gt;
&lt;br /&gt;
[[The Campaign&#039;s Style Guide]] is a page subject to further modification and clarification.  I absolutely encourage players to bring up any issue related to the game&#039;s style either in the OOC thread, or with me personally via PM.  These guidelines are designed to make the game fun, comfortable for the players, dramatic, and fast-moving.  If the game is failing in any of those respects, I encourage you to bring it to my attention.  Obviously, we&#039;ve all been playing the game together long enough that we should all be on roughly the same page.  This is more a codification of things I&#039;ve already been encouraging rather than a completely new creation.&lt;br /&gt;
&lt;br /&gt;
== Current House Rules ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Wiki Participation is Mandatory&#039;&#039;&#039;.  This is as much a baseline assumption of the game as it is a house rule.  This game is largely &amp;quot;about&amp;quot; what characters have with them, how much light they have, and how fast they can move.  I expect people to keep their inventories and encumbrance updated.  I reserve the right to declare you don&#039;t have things if they aren&#039;t recorded on the wiki.&lt;br /&gt;
*&#039;&#039;&#039;Encumbrance &amp;amp; Treasure&#039;&#039;&#039;: Think as though there were two categories of &#039;stuff&#039; that your character can have.  The first category is personal gear.  This is your armor, weapons, spellbooks, your personal coin pouch, etc.  This goes on your sheet.  You total up the amount and reach some figure or another, and only that total is on the front page. The second category of stuff is treasure that you pick up in the dungeon, and will later sell and/or divide up for XP. This is only listed on the front page, not on your personal sheet.  The Encumbrance Ape front page is where this gets added together Personal Gear (Just a number) + Treasure Carred (detailed list) = Total Encumbrance.  Run your current movement rate off that last number.  This will become very intuitive after you do it a few times.&lt;br /&gt;
*&#039;&#039;&#039;How Much Does My Shit Weigh?&#039;&#039;&#039; House rules for stone weights to follow.&lt;br /&gt;
**4 Stone: Plate Mail.&lt;br /&gt;
**2 Stone: Chain Mail, most two-handed weapons, longbows &amp;amp; crossbows, 10 foot pole&lt;br /&gt;
**1 Stone: Leather Armor, Shields, Most one-handed weapons, shortbows, quarterstaves, 1 week rations, up to 1000 coins in treasure, lanterns.&lt;br /&gt;
**1/3 stone: Helmet, small weapons like daggers or saps, waterskin, quiver of 20 arrows or bolts, up to two days rations, single torch, flask of oil for a lantern, 50&#039; good rope, 12 iron spikes, small hammer, bedroll, thieve&#039;s tools, almost any small but non-trivial piece of non-combat equipment.&lt;br /&gt;
**Too trivial to count as encumbrance unless you have lots: Small candle, chalk, keyring, whistle, fishing hook, tinderbox, etc.&lt;br /&gt;
*&#039;&#039;&#039;Character Creation&#039;&#039;&#039;: There is a lot of stuff here, so I&#039;m going to list it all at once.&lt;br /&gt;
**Starting Characters are generated 3d6 down the line, with one reroll taking the best result.  PCs start out with 4400XP +/- a prime requisite adjustment.  They receive 4d6x10gp for starting gold.&lt;br /&gt;
** Strength determines XP Adjustments for fighters and the amount of encumbrance you can carry.  Intelligence determines XP adjustments for spellcasters, and number of languages spoken.  Characters of normal intelligence speak Common and one language of choice.  Characters of 15+ intelligence speak an additional language of choice, characters of 6- intelligence speak Common only.  Intelligence also controls a spellcaster&#039;s ability to learn new spells from spellbooks or other sources.&lt;br /&gt;
**Wisdom provides a saving throw adjustment of +/-1 for exceptional scores.  Dexterity provides a +/-1 adjustment to ranged attacks and AC for exceptional scores. Constitution provides a +/-1 adjustment to each hit die for exceptional scores.  Charisma acts per the book.&lt;br /&gt;
**The only two legal character classes are Fighter and Magic User.  Both gain the use of the thief abilities of a thief of equal level.  This includes backstab!  Prison shankings are a thing in this game.&lt;br /&gt;
**Fighters may make a number of attacks per round equal to the factor by which their HD exceeds the opponent&#039;s HD, those attacks being distributed randomly after the first.  If a fighter is fighting a mixed group, they should specify which type of enemies they are attacking if the enemies have different HD amounts.&lt;br /&gt;
**Magic Users may learn and cast spells.  They may not wear armor. They may use any weapon.&lt;br /&gt;
**Hit Dice are all rerolled each level, the new result is taken if it is higher.&lt;br /&gt;
*&#039;&#039;&#039;Character Spells:&#039;&#039;&#039;  All clerical spells will be rolled into the arcane spell list.  Almost all damage-dealing spells are removed from the game.  There will be a separate section of the wiki detailing what spells are available and their game effects, since the spell list from this game will be largely custom.  No character may memorize the same spell more than once per day.  Clerical spells are precisely like magic user spells in terms of research and acquisition, they must be recorded in spellbooks the same way, they are not sourced from deific entities, etc.&lt;br /&gt;
*&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Weapons are broken up into three classifications with only a few deviations.&lt;br /&gt;
**Small hand weapons are things like daggers, saps, etc.  They deal 2d6 drop highest damage for any character. They weigh 1/3 of a stone.&lt;br /&gt;
**Normal hand weapons are things like swords, maces, axes, etc.  They deal 1d6 damage for Fighters and 2d6 drop highest for Magic users.  They weigh one stone.&lt;br /&gt;
**Two-handed weapons are things like two-handed swords, pikes, poleaxes, etc.  They deal 1d6 damage for MUs or 2d6 drop lowest damage for fighters. They weigh two stone.&lt;br /&gt;
**Shortbows are like hand weapons and weigh one stone.  Longbows weigh two stone like a two-handed weapon, but deal damage like a one-handed weapon anyway.  Their advantage is superior range.  Crossbows deal damage like a two-handed weapon and weigh one stone, but may only be fired after a full round spent reloading.&lt;br /&gt;
**Quarterstaves are two-handed weapons that deal 1d6 damage for either fighters or magic users.  They only weigh one stone, and may be easily carried in one hand when not being used as a weapon.&lt;br /&gt;
**Longspears weigh two stone and only deal 1d6 damage, but may attack from the second rank. &lt;br /&gt;
**I do not use critical hits or misses.  However, if you fire through your own front rank, you may hit your allies on very low die results.  You cannot fire from more than one rank back.&lt;br /&gt;
*&#039;&#039;&#039;Turns:&#039;&#039;&#039; The game moves by turns, which represent ten minutes of time, or thereabouts.&lt;br /&gt;
**Fights are rounded up to one turn if they take less than that.  The additional time covers searching enemy corpses, repairing one&#039;s own equipment, bandages, etc.&lt;br /&gt;
**An individual can move their movement rate in one turn.  The party moves at the rate of the slowest member.  This includes mapping and so forth.&lt;br /&gt;
**Searching an area for traps or hidden doors takes one turn.  A character can search a 10x10 area during this period of time.  If the party splits up to search multiple areas, they will obviously work much faster but will then be out of marching order.&lt;br /&gt;
**I check for wandering monsters approximately every other turn, or any time the party causes a disturbance.&lt;br /&gt;
**The party has to rest every sixth turn.&lt;br /&gt;
*&#039;&#039;&#039;Lighting&#039;&#039;&#039;&lt;br /&gt;
**Torches or Lanterns both provide dim illumination in a 30 foot radius.  They can be damaged or put out by falls, water, the bearer being struck in combat, etc.&lt;br /&gt;
**Torches last for one hour apiece, a lantern burns for 4 hours on one flask of oil.&lt;br /&gt;
**Bullseye Lanterns follow the same rules as other lanterns, but illuminate out to 60 feet in a 30 degree arc.  They aren&#039;t much good for lighting up a room, but may be used to look further down a corridor.&lt;br /&gt;
**Light spells have a 60&#039; radius and provide excellent lighting.  They give bonuses to find secret doors or traps.&lt;br /&gt;
*&#039;&#039;&#039;Spacing and so forth in combat:&#039;&#039;&#039; I generally want to know who is in front, who is in the middle, and who is in back.  Other than that, there is a bit of randomness in who gets hit or doesn&#039;t.  Melee is wild and chaotic, things get crazy.  Sometimes bad guys break through the line, sometimes you get a lucky shot in at the leader.  PCs should feel free to try various maneuvers and stratagems.  I don&#039;t usually track precise positions. For reference, though, I assume human-sized characters take up about a 5&#039; space, so two abreast in a normal corridor.  If the PCs spread out to search a room or squeeze through a pipe or whatever, I&#039;ll usually place them by fiat colored with what seems like typical good sense.&lt;br /&gt;
**While a precise marching order is not necessary, I do require an approximate one.  The marching order should include an indication of who is bearing a light source, and what it is!  I will be figuring what the PCs can see by what light sources are available.  If the only torch is in the third rank back, that means the front line can only see twenty feet ahead of them.  This may modify surprise rolls.&lt;br /&gt;
*&#039;&#039;&#039;Initiative:&#039;&#039;&#039; I decide what monsters are going to do, ask PCs for intentions, and roll 1d6 for each side.  Lower acts first.  Spellcasters who get struck before they can cast will lose their spells.  Simultaneous actions means that I roll out attacks and damage for everyone and then apply it.  It is possible for people to kill each other simultaneously.  &lt;br /&gt;
*&#039;&#039;&#039;Morale is vital.&#039;&#039;&#039;  You will want to break enemies if you can rather than kill them, usually.  &lt;br /&gt;
**Morale for enemies will almost always be checked when: The first enemy is killed, half the enemies are killed, the enemy leader (if there is one) is killed.&lt;br /&gt;
**Morale for enemies will often be checked when: The enemies are attacked with magic, the enemy is attacked by surprise or while they are disordered, the PCs do anything particularly intimidating.&lt;br /&gt;
*&#039;&#039;&#039;Mercenaries and Henchmen&#039;&#039;&#039;: These are two different things.&lt;br /&gt;
**Mercenaries are normal toughs or soldiers for hire.  They are cheap, but you have to pay for their food and so forth.  They don&#039;t like to be in groups of less than five or so (Five mercenaries, that is, not five total characters.)  They will not enter dungeons.  They are fairly likely to flee in the face of serious opposition or supernormal threats.  &lt;br /&gt;
**Henchmen are sub-characters following the lead of an individual PC.  They gain experience like a normal character.  Their hire must be negotiated, and they will want a partial share of treasure.  A player whose character dies may be allowed to take over playing a henchman.&lt;br /&gt;
*&#039;&#039;&#039;Law and Chaos:&#039;&#039;&#039; These are cosmic forces wrestling over reality and the multiverse.  Victory for either one would spell the end of the world as we know it.&lt;br /&gt;
**Character Alignment: In the real world, every human being who has ever lived would be unaligned.  The vast majority of PCs should be as well.  To be Aligned with law or chaos indicates a special status.  It is not entirely a choice or even the result of one&#039;s choices; it&#039;s a state of being, like being radioactive.  If a character has an alignment by the choice of the player, it is giving me permission to screw around with them in creative and interesting ways.  Conan was unaligned.  Elric was Chaotic.&lt;br /&gt;
&lt;br /&gt;
== Setting Essays ==&lt;br /&gt;
&lt;br /&gt;
Here will be posted the occasional essay that I write about the setting.  If it seems piecemeal, that&#039;s intentional.  I don&#039;t want to define too much.&lt;br /&gt;
&lt;br /&gt;
[[The_Wyzard_Setting_Essays|I want to read the essays]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Campaign Spells ==&lt;br /&gt;
&lt;br /&gt;
Because I am heavily modifying the list of spells available, and because not every player who wishes to play a magic user has access to the books, I will be listing spells here.  Spell descriptions are intentionally somewhat vague, as I intend their application to be slightly flexible.&lt;br /&gt;
&lt;br /&gt;
*First Level Spells:&lt;br /&gt;
**Detect Magic: This lasts a turn and has a range of 3&amp;quot; at best.  It allows a Magic user to examine an area for any item that has had some enchantment laid on it.  If the Magic user can move freely, they can search a fairly large area with the use of this spell.  If they are undisturbed and can concentrate, they can determine the school of magic used to enchant a thing.&lt;br /&gt;
**Hold Portal: This spell has a range of 3&amp;quot; and a duration of 2d6 turns.  It will cause a door, gate, etc. to slam shut and seal itself.  Dispel Magic can remove this spell, Knock will open it temporarily, and some powerful monstrous creatures might be able to break the door down in any case.&lt;br /&gt;
**Read Magic: This spell lasts for a short duration, enough to read one or two magical incantations.  It is necessary for understanding the magi:cal notation of other magic users, if they are not present to instruct the reader.  A magic user must also typically use this spell to understand the contents of a scroll; although after that first reading the magician will be able to use the scroll at any time.  Any magic user can attempt to prepare this spell without the benefit of a spellbook.  It is unique in that regard.&lt;br /&gt;
**Read Languages: Similar to Read magic, but allows the comprehension of mundane writings in natural language.  Often useful for treasure maps.&lt;br /&gt;
**Protection from Evil: This spell hedges the conjuror round with a magic circle to keep out attacks from enchanted monsters.  It also acts as a kind of armor from various kinds of evil attacks, giving a +1 to all saving throws and a -1 to the hit dice (for purposes of the to-hit matrices) from enchanted monsters.  Lasts for six turns.  At most two other characters may huddle in the circle.  It might also be used to block a hallway, and prevents possession of any kind.&lt;br /&gt;
**Light: This spell, cast on an object, creates a bright light, equal to a magnesium flare or other excellent modern artificial light.  It provides this lighting in a 6&amp;quot; radius, and lasts for 6 turns + the levels of the user.  It may not be used to blind creatures.  However, it cannot be extinguished by water or any other means, and provides a +1 to find secret doors and a +15% to find traps.&lt;br /&gt;
**Charm Person: This spell works on living and substantially humanoid creatures of up to a bit larger than man-sized.  It will cause the Charmed person to believe the caster is their greatest friend, ally, advisor, etc.  It lasts until somehow dispelled or broken by the most egregious and shocking conduct toward the Charmee.  The victim will realize they have been Charmed when the spell breaks.  Use of this spell on any citizen in a civilized land carries severe punishment.&lt;br /&gt;
**Sleep: This spell affects 2d8 hit dice worth of enemies, putting them into an enchanted slumber.  No creature of above 4+1 hit dice can be affected, and then only a single one (presuming the die roll gives at least a result of &#039;5.&#039;)  If not cast on a single entity, it affects enemies from the lowest hit die to the highest.  It has a range of 8&amp;quot; and may be fired blind.&lt;br /&gt;
**Magic Missile: Fires one missile for every two levels of the caster, rounding up.  Missiles can be directed towards multiple different targets.  Each missile deals 1d6+1 damage.  Range: 10&amp;quot;.&lt;br /&gt;
**Cure Light Wounds: This spell cures 1d6+1 damage. It takes one full turn to take effect, and any exertion or combat will prevent the spell from working.&lt;br /&gt;
**Purify Food &amp;amp; Water: Will make spoiled or poisoned food and water usable.  Will work on a quantity of food and water sufficient for up to a dozen people.&lt;br /&gt;
**Detect Evil: Will detect supernatural evils and give some idea of their nature, number, power, etc.  Scans in a 12&amp;quot; radius irrespective of normal barriers, lasts for one turn per level.&lt;br /&gt;
**Shield: Gives all enemies attacking from a single approximate direction -4 to hit, will also give a +4 bonus on certain saving throws, and blocks Magic Missiles.  Touch Range.  Duration of two turns.&lt;br /&gt;
**Ventriloquism: Can make any kind of noise, even very loud noise, within a range of 8&amp;quot;.  Line of sight is helpful but not absolutely necessary. Two turn duration.&lt;br /&gt;
**Turn Undead: Allows a single Turn Undead attempt, as per the rules that a Cleric would normally use to Turn Undead.  The caster is treated as being two levels higher.  2d6 Undead of whatever type are turned.  If used against a mixed group of undead, the caster should choose which type they are targeting.  Extra numbers of undead turned will be applied against lower-HD types of undead than those targeted, but not vice versa.  The ability has a range of 6&amp;quot;.  Undead who are cornered will cower ineffectually, but the effect will be broken if they are attacked in melee.&lt;br /&gt;
**Floating Disk: Creates a floating disk that takes up the same approximate 5&#039; space that a character would.  This will follow the caster around, remaining adjacent.  The Disk can carry up to 500 lbs. or so of weight, and lasts for 12 turns plus one per level.&lt;br /&gt;
&lt;br /&gt;
== Items of Historical Interest ==&lt;br /&gt;
&lt;br /&gt;
Here are maintained an archive of material from the earlier incarnation of the game, when it was being run under OD&amp;amp;D rules.&lt;br /&gt;
&lt;br /&gt;
*Here can be found the original character sheets: [[The Wyzard Runs OD&amp;amp;D: The Slayers]]&lt;br /&gt;
*[[Missing, Retired, or Dead PCs]]&lt;br /&gt;
*[[Campaign Miscellanea]]&lt;br /&gt;
*[[OD&amp;amp;D Rules Material]]&lt;br /&gt;
*A collection of oddments and citations from the various game threads: [[The Wyzardly Encyclopedia]]&lt;br /&gt;
&lt;br /&gt;
== Links to the game-related threads ==&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=555603 IC IV]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=546246 IC III]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=535594 IC II]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=519816 IC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=558518 OOC IV]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=547688 OOC III]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=537072 OOC II]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=519809 OOC]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=519601 Recruitment]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?goto=newpost&amp;amp;t=531009 AP]&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229992</id>
		<title>Pathfinder A World In Ruins:Home Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_A_World_In_Ruins:Home_Page&amp;diff=229992"/>
		<updated>2013-03-13T15:19:47Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Tanya the Pebble - Gunslinger Girl */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==&#039;&#039;&#039;General Overview:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
A World In Ruins is a sandbox campaign set in the ruins of a world ravaged by magic.  The wars lasted long enough for all sides involved, a condition which resulted in the unleashing of hordes of lower planar beings in an effort to end the ongoing conflicts.  The reasoning is not important and most of those people involved in the escalating conflict no longer exist.  What is important is that the world has been left behind in a ruined state.  Small towns surrounded by villages and hamlets tend to have the largest concentration of people.&lt;br /&gt;
&lt;br /&gt;
Beyond the centers of civilization the wilderness is making a determined rush to reclaim what the people of the world had once taken.  Roads, now mostly just paths, wind through dark forests filled with ever watching eyes and silent accusations.  Bandits, monsters, and magically altered animals prowl the land and prey on travelers, traders, and those foolish enough to call themselves adventurers.  The Old Ways spread as the gods of nature grow stronger, bolder.&lt;br /&gt;
&lt;br /&gt;
Within the towns, within the civilized areas, people are suspicious of strangers.  Magic (arcane) is suspect and those who practice the arcane arts are often hunted down.  The gods have undergone a change as the weaker, softer gods lose followers and fade away, leaving room for stronger, more forceful gods to rise.  The priesthoods themselves are beginning to realize the possibilities inherent in this new world.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Characters and Technology:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
As long as it is an official Pathfinder class, ability, spell, whatever, it shall be allowed.  Technology exists up to and including Early Firearms.  As indicated, Arcane casters are discriminated against in the extreme, though there is no rule against using one.  Alchemy and alchemists are on the rise as well as gunsmithing.&lt;br /&gt;
&lt;br /&gt;
Character will be created at first level and built with 25 Points (epic fantasy level) and advance using the fast track.  Two traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Starting Area:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Town of Meros]]===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;The Characters:&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
=== [[Kharag gro-Shurkul - Half Orc Inquisitor]] ===&lt;br /&gt;
&#039;&#039;&#039;Kharag gro-Shurkul&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Half-Orc Inquisitor 1&amp;lt;br/&amp;gt;&lt;br /&gt;
LN Medium Humanoid (human, orc)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init &#039;&#039;&#039;+1; &#039;&#039;&#039;Senses &#039;&#039;&#039;darkvision 60 ft.; Perception +7&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Kess Oddwhiskers - Ratfolk Preservationist Alchemist]]===&lt;br /&gt;
&#039;&#039;&#039;Kess Oddwhiskers&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
N Small Humanoid (Ratfolk)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039;+3; &#039;&#039;&#039;Senses&#039;&#039;&#039; Darkvision 60&#039;; Perception +6&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Tanya the Pebble - Gunslinger Girl]]===&lt;br /&gt;
&#039;&#039;&#039;Watanya &amp;quot;Tanya&amp;quot; Hammerstriker&#039;&#039;&#039; &amp;lt;br/&amp;gt;&lt;br /&gt;
N Medium Humanoid (elf) &amp;lt;br/&amp;gt;&lt;br /&gt;
Init +7, Senses darkvision 120ft, Perception +8 (+7 in bright light)&lt;br /&gt;
&lt;br /&gt;
=== [[Variola - Human Blight Druid]]===&lt;br /&gt;
&#039;&#039;&#039;Init&#039;&#039;&#039;+2; &#039;&#039;&#039;Senses&#039;&#039;&#039; Perception +9&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Kavi - Human Monk]]===&lt;br /&gt;
&lt;br /&gt;
=== [[Korban Ironrock]]===&lt;br /&gt;
=== [[Melfwyn - Human Invulnerable Rager Urban Barbarian]]===&lt;br /&gt;
&#039;&#039;&#039;Melfwyn&#039;&#039;&#039;&amp;lt;br/&amp;gt;&lt;br /&gt;
Invulnerable Rager Urban Barbarian 1&amp;lt;br/&amp;gt;&lt;br /&gt;
NG Medium Humanoid (Human)&amp;lt;br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Init:&#039;&#039;&#039; +2 &#039;&#039;&#039;Senses:&#039;&#039;&#039; Perception +6&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Elf&amp;diff=227518</id>
		<title>The Elf</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Elf&amp;diff=227518"/>
		<updated>2013-02-24T14:43:11Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Created page with &amp;quot;A character in the New Uzume Campaign.  == Vital Statistics == *&amp;#039;&amp;#039;&amp;#039;Name: &amp;#039;&amp;#039;&amp;#039; Lucien Dragonsbane *&amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Elf  *&amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; 14 *&amp;#039;&amp;#039;&amp;#039;XP:&amp;#039;&amp;#039;&amp;#039; 1.2M/150&amp;#039;000 to next level *&amp;#039;&amp;#039;&amp;#039;...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A character in the [[New Uzume]] Campaign.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
*&#039;&#039;&#039;Name: &#039;&#039;&#039; Lucien Dragonsbane&lt;br /&gt;
*&#039;&#039;&#039;Class:&#039;&#039;&#039; Elf &lt;br /&gt;
*&#039;&#039;&#039;Level:&#039;&#039;&#039; 14&lt;br /&gt;
*&#039;&#039;&#039;XP:&#039;&#039;&#039; 1.2M/150&#039;000 to next level&lt;br /&gt;
*&#039;&#039;&#039;Physical Description:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Attributes == &lt;br /&gt;
(For attributes, list the value, the modifier, and any XP adjustment)&lt;br /&gt;
*Strength: 16/+2 (XP Bonus +10%)&lt;br /&gt;
*Intelligence: 14/+1&lt;br /&gt;
*Wisdom: 13/+1&lt;br /&gt;
*Dexterity: 11&lt;br /&gt;
*Constitution: 13/+1&lt;br /&gt;
*Charisma: 18/+3&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
*Racial Abilities:&lt;br /&gt;
**Heatvision (Elves have the ability to see not only the colour of things but also their temperature. When an elf is in the dark (and only then—normal light overloads an elf’s heatvision and prevents it from working) they can use their heatvision to navigate and even to fight. However, heatvision doesn’t allow the elf to see pictures and writing unless they are carved into the surface that the elf is looking at.)&lt;br /&gt;
**Elfsight (Find secret doors on rolls of 5+ on a d6)&lt;br /&gt;
**Ghoul Immunity (Elves are immune to the paralysis caused by the touch of ghouls and ghasts. They are not immune to other forms of paralysis.) &lt;br /&gt;
**Multiple Attacks - 2 (At 11th level, an elf is able to make two attacks per round against any creature that they are able to hit by rolling a 2+ on the attack roll (after modifiers).)&lt;br /&gt;
**Smash (At 11th level, an elf gains the ability to make smash attacks in melee. At the beginning of the round, the elf’s player declares that their character is making a smash attack. The elf automatically loses initiative, and takes a –5 penalty to their attack roll for the attack. However, if the attack hits then the elf gets to add their strength score to the damage done by the attack as well as their strength bonus.)&lt;br /&gt;
**Parry (At 11th level, an elf can choose to use the parry action. The elf’s player declares that their character is parrying at the beginning of the round before initiative is rolled. The elf makes no attacks  during the round (and therefore needs no initiative score), but all incoming attacks are made at a –4 penalty.)&lt;br /&gt;
**Breath Evasion (At 14th level and higher, an elf only takes half damage from all breath weapons such as those used by dragons. If the attack normally allows a saving throw for half damage then the elf only takes a quarter of normal damage if they save successfully.)&lt;br /&gt;
*Languages:&lt;br /&gt;
*Skills:&lt;br /&gt;
*Weapon Proficiencies:&lt;br /&gt;
&lt;br /&gt;
== Combat ==&lt;br /&gt;
*AC:&lt;br /&gt;
*HP: 9d6+9+5&lt;br /&gt;
*BAB: +7&lt;br /&gt;
*Initiative: +1&lt;br /&gt;
*Primary Attack: &#039;&#039;Skyfall&#039;&#039;, longbow +2, dragonslayer, +16/+18 (BAB +7, Dex +1, Skill +6/8, enhancement +2), 1d10+8/4d4+4, Delay s/m, AC -2 vs 2/-, Range 150/200/250&lt;br /&gt;
*Secondary Attack: &#039;&#039;Wolf&#039;s Bane&#039;&#039;, sword +1, +3 vs shapeshifters, +10 (BAB +7, Str +2, +1 enhancement), 1d8+3/1d8+3&lt;br /&gt;
*Special Defenses: N/A&lt;br /&gt;
*Movement Rate:&lt;br /&gt;
*Anything Else I Should Know&lt;br /&gt;
&#039;&#039;&#039;Saving Throws&#039;&#039;&#039;&lt;br /&gt;
*Death/Poison: 2&lt;br /&gt;
*Magic Wands: 3&lt;br /&gt;
*Paralysis/Petrification: 3&lt;br /&gt;
*Breath Weapon: 2&lt;br /&gt;
*Rod/Staff/Spell: 2&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Animal Training 1 rank&amp;lt;br&amp;gt;&lt;br /&gt;
Balance 1 rank&amp;lt;br&amp;gt;&lt;br /&gt;
Diplomacy 1 rank&amp;lt;br&amp;gt;&lt;br /&gt;
Engineering 1 rank&amp;lt;br&amp;gt;&lt;br /&gt;
Jumping 1 rank&amp;lt;br&amp;gt;&lt;br /&gt;
Military Science 1 rank&amp;lt;br&amp;gt;&lt;br /&gt;
Riding 1 rank&amp;lt;br&amp;gt;&lt;br /&gt;
Sense Motive 1 rank&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Adventuring Gear ==&lt;br /&gt;
(This is where we actually use the Slot system for Encumbrance)&lt;br /&gt;
&#039;&#039;&#039;Free Slots&#039;&#039;&#039;&lt;br /&gt;
*Primary Weapon: Skyfall, longbow +2, Dragon Slayer&lt;br /&gt;
*Off-Hand Weapon or Shield: Wolf&#039;s Bane, sword +1 (+3 vs shapeshifters)&lt;br /&gt;
*Armor: plate mail +5&lt;br /&gt;
*Slung Item: shield +3&lt;br /&gt;
*Worn Magical Items: ring of three wishes, ring of mammal control, robe of blending&lt;br /&gt;
*Backpack &amp;amp; Belt Pouches: potion of healing x2, potion of invulnerability&lt;br /&gt;
&#039;&#039;&#039;Encumbrance Slots&#039;&#039;&#039; &lt;br /&gt;
*Wand of illusion&lt;br /&gt;
*Decanter of endless water&lt;br /&gt;
*Quiver with 5 arrows +3&lt;br /&gt;
&lt;br /&gt;
== Other Loot ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot Stored on New Uzume&#039;&#039;&#039;&lt;br /&gt;
*half-plate +1&lt;br /&gt;
*plate +2&lt;br /&gt;
*plate +3&lt;br /&gt;
*axe +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loot Stored Upstream&#039;&#039;&#039;&lt;br /&gt;
*(Whatever, and where you&#039;re keeping it)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Structures&#039;&#039;&#039;&lt;br /&gt;
*Only go into however much detail is necessary here.  Eventually, we&#039;ll want at least some description and a hex number.  It&#039;s up to you if you want to map buildings out.&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Spellbook ==&lt;br /&gt;
(asterisked spells are commonly prepared)&lt;br /&gt;
*First Level Spells (x5)&lt;br /&gt;
Analyse &amp;lt;br&amp;gt;&lt;br /&gt;
Charm Person * &amp;lt;br&amp;gt;&lt;br /&gt;
Detect Magic &amp;lt;br&amp;gt;&lt;br /&gt;
Floating Disc &amp;lt;br&amp;gt;&lt;br /&gt;
Magic Missile * &amp;lt;br&amp;gt;&lt;br /&gt;
Protection From Evil * &amp;lt;br&amp;gt;&lt;br /&gt;
Read Languages * &amp;lt;br&amp;gt;&lt;br /&gt;
Read Magic * &amp;lt;br&amp;gt;&lt;br /&gt;
Sleep &amp;lt;br&amp;gt;&lt;br /&gt;
Ventriloquism &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Second Level Spells (x4)&lt;br /&gt;
Continual Light *&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Evil&amp;lt;br&amp;gt;&lt;br /&gt;
Detect Invisible *&amp;lt;br&amp;gt;&lt;br /&gt;
ESP *&amp;lt;br&amp;gt;&lt;br /&gt;
Invisibility *&amp;lt;br&amp;gt;&lt;br /&gt;
Mirror Image&amp;lt;br&amp;gt;&lt;br /&gt;
Web&amp;lt;br&amp;gt;&lt;br /&gt;
Wizard Lock&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Third Level Spells (x4)&lt;br /&gt;
Clairvoyance * &amp;lt;br&amp;gt;&lt;br /&gt;
Dispel Magic * &amp;lt;br&amp;gt;&lt;br /&gt;
Fireball &amp;lt;br&amp;gt;&lt;br /&gt;
Fly &amp;lt;br&amp;gt;&lt;br /&gt;
Haste * &amp;lt;br&amp;gt;&lt;br /&gt;
Invisibility 10&#039; Radius &amp;lt;br&amp;gt;&lt;br /&gt;
Protection From Normal Missiles &amp;lt;br&amp;gt;&lt;br /&gt;
Water Breathing * &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fourth Level Spells (x4)&lt;br /&gt;
Charm Monster *&amp;lt;br&amp;gt;&lt;br /&gt;
Growth of Plants&amp;lt;br&amp;gt;&lt;br /&gt;
Hallucinatory Terrain&amp;lt;br&amp;gt;&lt;br /&gt;
Ice Storm/Wall of Ice *&amp;lt;br&amp;gt;&lt;br /&gt;
Polymorph Self&amp;lt;br&amp;gt;&lt;br /&gt;
Remove Curse *&amp;lt;br&amp;gt;&lt;br /&gt;
Wall of Fire&amp;lt;br&amp;gt;&lt;br /&gt;
Wizard Eye *&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Fifth Level Spells (x3)&lt;br /&gt;
Cloudkill *&amp;lt;br&amp;gt;&lt;br /&gt;
Conjure Elemental *&amp;lt;br&amp;gt;&lt;br /&gt;
Dissolve&amp;lt;br&amp;gt;&lt;br /&gt;
Passwall&amp;lt;br&amp;gt;&lt;br /&gt;
Teleport *&amp;lt;br&amp;gt;&lt;br /&gt;
Woodform &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Sixth Level Spells (x2)&lt;br /&gt;
Lower Water&amp;lt;br&amp;gt;&lt;br /&gt;
Move Earth *&amp;lt;br&amp;gt;&lt;br /&gt;
Stoneform *&amp;lt;br&amp;gt;&lt;br /&gt;
Weather Control&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Henchmen ==&lt;br /&gt;
*List here any henchmen, and any normal staff you might have.  Include a total monthly upkeep for them.&lt;br /&gt;
&lt;br /&gt;
== Contacts and Favors ==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Lt. Raia&#039;&#039;&#039;, prospective lieutenant.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=New_Uzume&amp;diff=227517</id>
		<title>New Uzume</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=New_Uzume&amp;diff=227517"/>
		<updated>2013-02-24T14:42:39Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A game of Planets, Paladins, and Princesses, run by The Wyzard.&lt;br /&gt;
&lt;br /&gt;
[[File:1fa8U.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
&lt;br /&gt;
The following are the Player Characters in the New Uzume campaign.&lt;br /&gt;
&lt;br /&gt;
*[[Ronis_Barnes|Ronis Barnes, a Mystic of the Widening Circle]], by Caias Ward&lt;br /&gt;
*[[Morgan_Grenross|Morgan Grenross, big game hunter &amp;amp; olympian]], by Kacie&lt;br /&gt;
*[[Lamoret|Lamoret, a Paladin]], by Nick the Nevermet&lt;br /&gt;
*[[The_Elf|Lucien Dragonsbane]], by Silent Wayfarer&lt;br /&gt;
*[[NU Insert Character Name Here]], by Player&lt;br /&gt;
*[[New Uzume Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
== NPCs ==&lt;br /&gt;
*Nordus (pronounced nor-Dooz): Cyclops who lives in the wilderness, he seems to desire solitude but is not hostile&lt;br /&gt;
*Chopsticks: Leader of the Grace Trading Company.  Has cybernetic eyes and always wears her hair done up with you guessed it.  Her right-hand man is James, who is into risk management and the business end of things.  Intends to try and challenge records for tooling up to open ocean voyages the fastest.&lt;br /&gt;
*Gom Baa: A cheerful and efficient functionary in the royal bureaucracy, such as it is.  Male, very tall, hawklike nose.&lt;br /&gt;
*King Julian: is a cleric of the Gaian beacon. He has poured himself into the planning of the community, much as he once poured himself into the Temple business in his former career as patriarch. He has been involved in every aspect of the detail work, and has striven for elegance and efficiency wherever possible. He is therefore taking the process of colonization in an unduly personal way at times. The crown does not sit entirely easily on his head, and he is currently limiting himself to those tasks that the queen delegates to him. Julian is a somewhat corpulent but energetic man with a booming voice and a disarming insight into people&#039;s character.  Picture Brian Blessed.&lt;br /&gt;
*Queen Wendelle: was a former rear admiral in the imperial navy, who rose in the ranks after exemplary service and conspicuous valor as commander of the long-range cruiser Wanderer. She is the big-picture leader of the Cluster, and chairs highly efficient weekly meetings with the other persons of importance in the colony. Wendelle is a severe woman who has attempted to soften her image and appeal to the populace by wearing her hair down to waist length, although this is actually totally unnecessary. The people adore her, pretty much the way her crews did. The way to win her regard is with really exceptional written reports.  Wendelle runs a TEA PARTY every Friday, which is actually a board meeting.  Her theme song is Short Skirt, Long Jacket&lt;br /&gt;
*Serra, Captain of The Guardian Order: There is only one Gatekeeper on Grace, and this means that there are very few members of the Guardian Order. Serra is there leader. She is a Paladin (fighter with chivalric vows) of at least ninth level, but probably slightly higher. Serra is as strong as two full-grown men together despite being petite, and is known for her skill with a two-handed sword. Serra is also known for being short-tempered and a bit of a gambler.  She owes Ronis substantial favors in return for a donation of magical goods.&lt;br /&gt;
*Serra&#039;s second is Bernard. Bernard is also a full paladin, although not as advanced as Serra. He has a vain streak, but is reputed to have no fear of death (something unusual even among the Order.) He handles most of the day to day interactions with the lesser members of the Order (there are about a dozen, the rest of whom are not full paladins and in some cases are merely 1HD normal persons) to free Serra up for more cerebral tasks, and also t protect the lesser guardians from having their heads bitten off. He favors a cestus in his left hand rather than a shield, and is never seen without it.&lt;br /&gt;
*Johann, Seneschal. Johann is a youngish accounting prodigy and a prior associate of the king and queen. He is rumored to have a photographic memory and a savant-like ability with numbers. A substantial portion of the success of the colonization project is owed to his abilities and dedication. The king and queen both rely on him to provide current forecasts of productivity, what resources are needed, what are available, and so on and so forth. Despite his comparatively young age, he is becoming cynical, although he is still dedicated to the kingdom.&lt;br /&gt;
*Marten, Master of the Royal Guard. Because this is actually a modern reinvention of a medieval state, the royal guard is actually similar in function to a modern police force. Marten was a former military police and was brought in by Wendelle. He is arguably too rough around the edges for his job, but he is efficient and has a knack for anticipating trouble.  He seems to have directed that LAMORET be appointed magistrate, without asking first.&lt;br /&gt;
*Brettany, Royal Engineer. Brettany is a very tall, slender woman with busy fingers and a distracted air. She designed Grace and has a number of professional certifications as well as a doctorate in engineering on the outer world of her origin. She answered a call for applicants from the charter organization, and is one of the few major players in the charter government who was not a prior associate of the king and queen. Her work was either hindered or aided by King Julian&#039;s constant involvement, and it is difficult to say from day to day which is the case. Her work is ongoing, as she is in charge of planning (or at least approving the plans for) every major expansion to the colony. Her current challenge, aside from raw infrastructure, is that Grace&#039;s fine stone docks and piers have no sailing vessels to occupy them.  Physically resembles the actress Portia de Rossi.&lt;br /&gt;
*Couriers: Couriers are the traveling agents of the Beacon Worlds.  They have a Portable Hole as standard equipment, which lets them beat the mass restriction on Gates.  That alone makes them influential, aside from the fact that they tend to be &#039;&#039;very&#039;&#039; high level.  Picture the Accountant from Drive Angry (the greatest movie Nicholas Cage has ever made, and I don&#039;t say that lightly.)&lt;br /&gt;
*Trevon: The palace supervisor that Lamoret is intended to report the group&#039;s activities to.  He reports directly to Johann.&lt;br /&gt;
*Lieutenant Commander Raia: Directly below the Queen in commanding the Gracious Army, such as it is.  A former guncycle pilot, highly decorated.  Probably an adrenaline junkie.  Romantically linked to Lucien.  Has fought lots of Neogi, and hates them to death.&lt;br /&gt;
*Detective Dixon: A wiry woman sent by Marten to assist Lamoret.  Currently investigating a murder.  Has her own Continual Light orb.  Comes from a world with a caste system, where she was a police denied promotion due to her low caste.&lt;br /&gt;
*Viktor: Murdered.  The investigation into his death proceeds.  He was a youngish man with long green hair, who had his throat cut with what may have been a straight razor.&lt;br /&gt;
*Maryam.  From a desert world.  Killed by gnolls. &lt;br /&gt;
*Heathye: A gnoll interrogated by Ronis.&lt;br /&gt;
*Norgn: A gnoll Heathye indicated was part of the attacking party, but had not been seen or slain.&lt;br /&gt;
*Refusus: Reputed by Heathye to be the most powerful gnoll warrior in the region.&lt;br /&gt;
&lt;br /&gt;
== Villains ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&lt;br /&gt;
[[File:NewUzume-1.png]]&lt;br /&gt;
&lt;br /&gt;
*Red lines are the borders to Grace Kingdom.  Not that they can realistically held at this point, but that&#039;s what they&#039;re claiming.&lt;br /&gt;
*Black lines are major highways.  These are elevated roads that are well-paved and broad.  There are, of course, many smaller roads going hither and thither.&lt;br /&gt;
*That blue line is the Serenity River.  It&#039;s a pretty major river, redirected from the course it originally took and channeled through fresh-cut, polished irrigation systems and canals.  It comes from springs and glacial melt up in the mountains, and it should make it nearly impossible for the colony to suffer seriously from any kind of drought.&lt;br /&gt;
*Lighthouses are lighthouses.  &lt;br /&gt;
*Single towers are minor fortified keeps.  &lt;br /&gt;
*Grace City, the capitol, is in 06.11.  It&#039;s well-protected from attack geographically, but the city is much too large to be properly defended against a conventional siege.  It has a very substantial system of docks and piers, and also sewage and aqueduct systems.  Gate A sits underneath the palace.&lt;br /&gt;
*Gate B sits under the fortress in 16.17, adjacent to the city of Paris.  &lt;br /&gt;
*Gate C sits under the fortress in 16.05, adjacent to the city of Foundation.&lt;br /&gt;
&lt;br /&gt;
== Other Worlds ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== House Rules ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Timeline ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?671199-Dark-Dungeons-New-Uzume IC Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?670722-Dark-Dungeons-New-Uzume OOC Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://forum.rpg.net/showthread.php?669875-Recruitment-Dark-Dungeons-High-level-P-amp-P-Science-Fantasy Recruitment Thread]&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Temujin&amp;diff=225887</id>
		<title>Gunstar Temujin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Temujin&amp;diff=225887"/>
		<updated>2013-02-12T12:23:19Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Concept */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
Temujin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Thunderball &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Night &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039;Spend 1E to prevent the spending of further Essence from stepping up your Anima Banner for the rest of the scene. While active, step up the lowest die in any stealth actions you take.   &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Themes:&#039;&#039;&#039; &lt;br /&gt;
&#039;Sukiyaki&#039; by 4PM&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;Desperado&#039; by The Eagles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
CLASSIFIED&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Temujin is a borderline sociopath who is so adept at pretending to be other people that he can actually masquerade as a functional human being. What is left of his personality is submerged below a dispassionate devotion to efficiency and results. He socializes with mortals so he does not lose his ability to relate to other human beings, and also as an emergency measure.&lt;br /&gt;
&lt;br /&gt;
He&#039;s taken a shine to a certain Iselsi Dovruna, and wishes the best for her. He&#039;s also entered a relationship with the flirty Rita Silverclaws, though he has to guard against being discovered by General Narikon.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
Essence: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Exaltation Die: d10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
Compassion d8&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction d10 (Heart of Flint)&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance d6&amp;lt;br&amp;gt;&lt;br /&gt;
Valor d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
The Great Pretender (Night)&amp;lt;br&amp;gt;&lt;br /&gt;
Misses Nothing&amp;lt;br&amp;gt;&lt;br /&gt;
Thinks Fast, Acts Faster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Larceny d8&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Gunnery d6&amp;lt;br&amp;gt;&lt;br /&gt;
Presence d10&amp;lt;br&amp;gt;&lt;br /&gt;
Sail d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Class d6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
Presence d8&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness d6&amp;lt;br&amp;gt;&lt;br /&gt;
Gunnery d6&amp;lt;br&amp;gt;&lt;br /&gt;
Sail d8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&#039;&#039;&#039;Perfect Mirror Technique:&#039;&#039;&#039; As Husk-Sculpting Apparatus but on a personal level (spend 1E to alter your ship&#039;s form to perfectly disguise it as another equivalently sized ship or void-creature (the Primordial Host features both Hellstar fighters and Kimbery-spawned demonic monstrosities of equivalent power, like Star Krakens or Devil Wasps) until the end of the scene. This disguise can only be pierced by hostile action or by Essence Sensor Sight or its equivalent. )&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Irresistible Salesman Spirit:&#039;&#039;&#039; This charm enhances an action to persuade someone of a specific course of action; add d6 to your dice pool and step up the effect die +1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Husband Seducing Demon Dance:&#039;&#039;&#039; This charm enhances an attempt to cause a crowd to fall in love with you or something you represent. Spend 1E when creating a Emotional complication to make it an Area effect: add d6 to your pool and keep one effect die per additional target. Or spend 1E to cause a Followers asset to persist indefinitely beyond the current scene: followers Assets creating in this way step down by one at the end of any scene in which they are used.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consumer Evaluating Glance:&#039;&#039;&#039; This charm enhances any die roll to discern intent in a specific social interaction. Step up the lowest die in the pool by 1; if your effect die is greater than the target&#039;s, you clearly perceive their intentions in this social interaction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowing The Rhythm Of The Heart:&#039;&#039;&#039; This charm enhances an attempt to discern a motivation or distinction. Spend 1E to add a d8 Emotional or Mental complication to the target which lasts until the end of the scene. The target can remove this effect by choosing to silently and wordlessly reveal an active Motivation or Distinction to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Letter-Within-A-Letter Technique:&#039;&#039;&#039; This Charm allows Temujin to hide messages within a written or spoken social interaction that can only be perceived by specific individuals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Righteous Lion Defence:&#039;&#039;&#039; This Charm makes Temujin immune to any mental influence which would threaten his loyalty to the Gunstar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Panoply&lt;br /&gt;
&lt;br /&gt;
== Panoply ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact d10 - The Silver Tongue&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The exact details of how Temujin transmuted his tongue into flexible moonsilver remain unknown, but a popular story is that he was permitted a boon of Noi, and chose to claim it with a deep kiss. Evidently, his oral skills pleased the Minister, for he left Temujin with a trace of his own trickster&#039;s nature. It applies its rating in all social rolls involving speech. Its Limit is that it is Uncontrollable; Temujin has not fully mastered the Tongue&#039;s powers, and unwise use has backfired on him in the past.&lt;br /&gt;
&lt;br /&gt;
By spending 1E, Temujin can use the Technique &#039;&#039;&#039;Once More From The Top:&#039;&#039;&#039; reroll a social attack with the Silver Tongue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact d10 - The Golden Gun&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
This shellcaster is simply made, constructed of orichalcum. Its lack of ornamentation belies its potent power. Faced with any adversity, it rises to the challenge; it strikes down every demon charging its user at once, or a series of careful ricochets slays a foe hiding behind a bulwark, or a lucky shot triggers a chain reaction that destroys a war machine from within. This shellcaster&#039;s artifact rating applies to any conceivable combat situation using the gun, the benefit being that it pretty much ignores all external conditions which might affect its shot, but its Limit is that it is Gear: it can run out of ammunition, and Temujin will have to spend time to reload it. &lt;br /&gt;
&lt;br /&gt;
By spending 1E, Temujin can achieve one of the following effects:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Always Outnumbered, Never Outgunned:&#039;&#039;&#039; the next attack is an Area Attack, adding d6 and keeping an extra effect die per target in the area. &amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Magic Bullet Mastery:&#039;&#039;&#039; reroll an attack with the Golden Gun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
Heart of Flint&amp;lt;br&amp;gt;&lt;br /&gt;
1XP: When rejecting or accepting an opportunity to indulge oneself when it would be detrimental to the mission/proper conduct.&amp;lt;br&amp;gt;&lt;br /&gt;
3XP +1 Limit: When defying Compassion in order to further his goals.&amp;lt;br&amp;gt;&lt;br /&gt;
10XP +1 Limit: When sacrificing someone/something personally important (that he cares about) for the sake of the mission.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&lt;br /&gt;
Sleeping with the Enemy&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP: When establishing friendly relations with an NPC who could be useful as a pawn/agent.&amp;lt;br&amp;gt;&lt;br /&gt;
3 XP: When establishing friendly relations with an NPC from a hostile faction who could be useful as a pawn/ agent.&amp;lt;br&amp;gt;&lt;br /&gt;
10 XP: When compromising one&#039;s long-term standing on the Line in order to succour/aid an NPC from a hostile faction (basically, if it could be seen as betrayal to the Line on order to help a hostile).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
10xp - Letter Within A Letter Technique &amp;lt;br&amp;gt;&lt;br /&gt;
10xp - Righteous Lion Defence &amp;lt;br&amp;gt;&lt;br /&gt;
1xp remaining &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Temujin&amp;diff=225886</id>
		<title>Gunstar Temujin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Temujin&amp;diff=225886"/>
		<updated>2013-02-12T12:22:55Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: /* Name */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
Temujin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Thunderball &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Ruthless Spy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Night &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039;Spend 1E to prevent the spending of further Essence from stepping up your Anima Banner for the rest of the scene. While active, step up the lowest die in any stealth actions you take.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
CLASSIFIED&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Temujin is a borderline sociopath who is so adept at pretending to be other people that he can actually masquerade as a functional human being. What is left of his personality is submerged below a dispassionate devotion to efficiency and results. He socializes with mortals so he does not lose his ability to relate to other human beings, and also as an emergency measure.&lt;br /&gt;
&lt;br /&gt;
He&#039;s taken a shine to a certain Iselsi Dovruna, and wishes the best for her. He&#039;s also entered a relationship with the flirty Rita Silverclaws, though he has to guard against being discovered by General Narikon.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
Essence: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Exaltation Die: d10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
Compassion d8&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction d10 (Heart of Flint)&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance d6&amp;lt;br&amp;gt;&lt;br /&gt;
Valor d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
The Great Pretender (Night)&amp;lt;br&amp;gt;&lt;br /&gt;
Misses Nothing&amp;lt;br&amp;gt;&lt;br /&gt;
Thinks Fast, Acts Faster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Larceny d8&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Gunnery d6&amp;lt;br&amp;gt;&lt;br /&gt;
Presence d10&amp;lt;br&amp;gt;&lt;br /&gt;
Sail d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Class d6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
Presence d8&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness d6&amp;lt;br&amp;gt;&lt;br /&gt;
Gunnery d6&amp;lt;br&amp;gt;&lt;br /&gt;
Sail d8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&#039;&#039;&#039;Perfect Mirror Technique:&#039;&#039;&#039; As Husk-Sculpting Apparatus but on a personal level (spend 1E to alter your ship&#039;s form to perfectly disguise it as another equivalently sized ship or void-creature (the Primordial Host features both Hellstar fighters and Kimbery-spawned demonic monstrosities of equivalent power, like Star Krakens or Devil Wasps) until the end of the scene. This disguise can only be pierced by hostile action or by Essence Sensor Sight or its equivalent. )&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Irresistible Salesman Spirit:&#039;&#039;&#039; This charm enhances an action to persuade someone of a specific course of action; add d6 to your dice pool and step up the effect die +1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Husband Seducing Demon Dance:&#039;&#039;&#039; This charm enhances an attempt to cause a crowd to fall in love with you or something you represent. Spend 1E when creating a Emotional complication to make it an Area effect: add d6 to your pool and keep one effect die per additional target. Or spend 1E to cause a Followers asset to persist indefinitely beyond the current scene: followers Assets creating in this way step down by one at the end of any scene in which they are used.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consumer Evaluating Glance:&#039;&#039;&#039; This charm enhances any die roll to discern intent in a specific social interaction. Step up the lowest die in the pool by 1; if your effect die is greater than the target&#039;s, you clearly perceive their intentions in this social interaction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowing The Rhythm Of The Heart:&#039;&#039;&#039; This charm enhances an attempt to discern a motivation or distinction. Spend 1E to add a d8 Emotional or Mental complication to the target which lasts until the end of the scene. The target can remove this effect by choosing to silently and wordlessly reveal an active Motivation or Distinction to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Letter-Within-A-Letter Technique:&#039;&#039;&#039; This Charm allows Temujin to hide messages within a written or spoken social interaction that can only be perceived by specific individuals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Righteous Lion Defence:&#039;&#039;&#039; This Charm makes Temujin immune to any mental influence which would threaten his loyalty to the Gunstar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Panoply&lt;br /&gt;
&lt;br /&gt;
== Panoply ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact d10 - The Silver Tongue&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The exact details of how Temujin transmuted his tongue into flexible moonsilver remain unknown, but a popular story is that he was permitted a boon of Noi, and chose to claim it with a deep kiss. Evidently, his oral skills pleased the Minister, for he left Temujin with a trace of his own trickster&#039;s nature. It applies its rating in all social rolls involving speech. Its Limit is that it is Uncontrollable; Temujin has not fully mastered the Tongue&#039;s powers, and unwise use has backfired on him in the past.&lt;br /&gt;
&lt;br /&gt;
By spending 1E, Temujin can use the Technique &#039;&#039;&#039;Once More From The Top:&#039;&#039;&#039; reroll a social attack with the Silver Tongue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact d10 - The Golden Gun&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
This shellcaster is simply made, constructed of orichalcum. Its lack of ornamentation belies its potent power. Faced with any adversity, it rises to the challenge; it strikes down every demon charging its user at once, or a series of careful ricochets slays a foe hiding behind a bulwark, or a lucky shot triggers a chain reaction that destroys a war machine from within. This shellcaster&#039;s artifact rating applies to any conceivable combat situation using the gun, the benefit being that it pretty much ignores all external conditions which might affect its shot, but its Limit is that it is Gear: it can run out of ammunition, and Temujin will have to spend time to reload it. &lt;br /&gt;
&lt;br /&gt;
By spending 1E, Temujin can achieve one of the following effects:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Always Outnumbered, Never Outgunned:&#039;&#039;&#039; the next attack is an Area Attack, adding d6 and keeping an extra effect die per target in the area. &amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Magic Bullet Mastery:&#039;&#039;&#039; reroll an attack with the Golden Gun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
Heart of Flint&amp;lt;br&amp;gt;&lt;br /&gt;
1XP: When rejecting or accepting an opportunity to indulge oneself when it would be detrimental to the mission/proper conduct.&amp;lt;br&amp;gt;&lt;br /&gt;
3XP +1 Limit: When defying Compassion in order to further his goals.&amp;lt;br&amp;gt;&lt;br /&gt;
10XP +1 Limit: When sacrificing someone/something personally important (that he cares about) for the sake of the mission.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&lt;br /&gt;
Sleeping with the Enemy&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP: When establishing friendly relations with an NPC who could be useful as a pawn/agent.&amp;lt;br&amp;gt;&lt;br /&gt;
3 XP: When establishing friendly relations with an NPC from a hostile faction who could be useful as a pawn/ agent.&amp;lt;br&amp;gt;&lt;br /&gt;
10 XP: When compromising one&#039;s long-term standing on the Line in order to succour/aid an NPC from a hostile faction (basically, if it could be seen as betrayal to the Line on order to help a hostile).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
10xp - Letter Within A Letter Technique &amp;lt;br&amp;gt;&lt;br /&gt;
10xp - Righteous Lion Defence &amp;lt;br&amp;gt;&lt;br /&gt;
1xp remaining &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gunstar_Temujin&amp;diff=225881</id>
		<title>Gunstar Temujin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gunstar_Temujin&amp;diff=225881"/>
		<updated>2013-02-12T11:19:26Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Gunstar_Autochthonia:_Raiton_Wing | Gunstar Autochthonia: Raiton Wing]]&lt;br /&gt;
&lt;br /&gt;
== Name ==&lt;br /&gt;
Temujin&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Callsign:&#039;&#039;&#039; Thunderball &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Theme:&#039;&#039;&#039; &#039;Desperado&#039; by The Eagles&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Concept ==&lt;br /&gt;
Ruthless Spy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste&#039;&#039;&#039;: Night &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039;Spend 1E to prevent the spending of further Essence from stepping up your Anima Banner for the rest of the scene. While active, step up the lowest die in any stealth actions you take.   &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
CLASSIFIED&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Temujin is a borderline sociopath who is so adept at pretending to be other people that he can actually masquerade as a functional human being. What is left of his personality is submerged below a dispassionate devotion to efficiency and results. He socializes with mortals so he does not lose his ability to relate to other human beings, and also as an emergency measure.&lt;br /&gt;
&lt;br /&gt;
He&#039;s taken a shine to a certain Iselsi Dovruna, and wishes the best for her. He&#039;s also entered a relationship with the flirty Rita Silverclaws, though he has to guard against being discovered by General Narikon.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
?&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
Essence: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Exaltation Die: d10&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
Compassion d8&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction d10 (Heart of Flint)&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance d6&amp;lt;br&amp;gt;&lt;br /&gt;
Valor d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[suppress for d4 + 1E + 1 Limit]&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
The Great Pretender (Night)&amp;lt;br&amp;gt;&lt;br /&gt;
Misses Nothing&amp;lt;br&amp;gt;&lt;br /&gt;
Thinks Fast, Acts Faster&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[d8 or d4+1E]&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Larceny d8&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness d10&amp;lt;br&amp;gt;&lt;br /&gt;
Gunnery d6&amp;lt;br&amp;gt;&lt;br /&gt;
Presence d10&amp;lt;br&amp;gt;&lt;br /&gt;
Sail d6&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&#039;&#039;&#039;Class d6&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
Presence d8&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness d6&amp;lt;br&amp;gt;&lt;br /&gt;
Gunnery d6&amp;lt;br&amp;gt;&lt;br /&gt;
Sail d8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Techniques===&lt;br /&gt;
&#039;&#039;&#039;Perfect Mirror Technique:&#039;&#039;&#039; As Husk-Sculpting Apparatus but on a personal level (spend 1E to alter your ship&#039;s form to perfectly disguise it as another equivalently sized ship or void-creature (the Primordial Host features both Hellstar fighters and Kimbery-spawned demonic monstrosities of equivalent power, like Star Krakens or Devil Wasps) until the end of the scene. This disguise can only be pierced by hostile action or by Essence Sensor Sight or its equivalent. )&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Irresistible Salesman Spirit:&#039;&#039;&#039; This charm enhances an action to persuade someone of a specific course of action; add d6 to your dice pool and step up the effect die +1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Husband Seducing Demon Dance:&#039;&#039;&#039; This charm enhances an attempt to cause a crowd to fall in love with you or something you represent. Spend 1E when creating a Emotional complication to make it an Area effect: add d6 to your pool and keep one effect die per additional target. Or spend 1E to cause a Followers asset to persist indefinitely beyond the current scene: followers Assets creating in this way step down by one at the end of any scene in which they are used.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consumer Evaluating Glance:&#039;&#039;&#039; This charm enhances any die roll to discern intent in a specific social interaction. Step up the lowest die in the pool by 1; if your effect die is greater than the target&#039;s, you clearly perceive their intentions in this social interaction.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Knowing The Rhythm Of The Heart:&#039;&#039;&#039; This charm enhances an attempt to discern a motivation or distinction. Spend 1E to add a d8 Emotional or Mental complication to the target which lasts until the end of the scene. The target can remove this effect by choosing to silently and wordlessly reveal an active Motivation or Distinction to you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Letter-Within-A-Letter Technique:&#039;&#039;&#039; This Charm allows Temujin to hide messages within a written or spoken social interaction that can only be perceived by specific individuals.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Righteous Lion Defence:&#039;&#039;&#039; This Charm makes Temujin immune to any mental influence which would threaten his loyalty to the Gunstar.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Panoply&lt;br /&gt;
&lt;br /&gt;
== Panoply ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact d10 - The Silver Tongue&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The exact details of how Temujin transmuted his tongue into flexible moonsilver remain unknown, but a popular story is that he was permitted a boon of Noi, and chose to claim it with a deep kiss. Evidently, his oral skills pleased the Minister, for he left Temujin with a trace of his own trickster&#039;s nature. It applies its rating in all social rolls involving speech. Its Limit is that it is Uncontrollable; Temujin has not fully mastered the Tongue&#039;s powers, and unwise use has backfired on him in the past.&lt;br /&gt;
&lt;br /&gt;
By spending 1E, Temujin can use the Technique &#039;&#039;&#039;Once More From The Top:&#039;&#039;&#039; reroll a social attack with the Silver Tongue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifact d10 - The Golden Gun&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
This shellcaster is simply made, constructed of orichalcum. Its lack of ornamentation belies its potent power. Faced with any adversity, it rises to the challenge; it strikes down every demon charging its user at once, or a series of careful ricochets slays a foe hiding behind a bulwark, or a lucky shot triggers a chain reaction that destroys a war machine from within. This shellcaster&#039;s artifact rating applies to any conceivable combat situation using the gun, the benefit being that it pretty much ignores all external conditions which might affect its shot, but its Limit is that it is Gear: it can run out of ammunition, and Temujin will have to spend time to reload it. &lt;br /&gt;
&lt;br /&gt;
By spending 1E, Temujin can achieve one of the following effects:&amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Always Outnumbered, Never Outgunned:&#039;&#039;&#039; the next attack is an Area Attack, adding d6 and keeping an extra effect die per target in the area. &amp;lt;br&amp;gt;&lt;br /&gt;
- &#039;&#039;&#039;Magic Bullet Mastery:&#039;&#039;&#039; reroll an attack with the Golden Gun.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Milestones ==&lt;br /&gt;
&lt;br /&gt;
===Virtue Flaw===&lt;br /&gt;
Heart of Flint&amp;lt;br&amp;gt;&lt;br /&gt;
1XP: When rejecting or accepting an opportunity to indulge oneself when it would be detrimental to the mission/proper conduct.&amp;lt;br&amp;gt;&lt;br /&gt;
3XP +1 Limit: When defying Compassion in order to further his goals.&amp;lt;br&amp;gt;&lt;br /&gt;
10XP +1 Limit: When sacrificing someone/something personally important (that he cares about) for the sake of the mission.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Milestone===&lt;br /&gt;
&lt;br /&gt;
Sleeping with the Enemy&amp;lt;br&amp;gt;&lt;br /&gt;
1 XP: When establishing friendly relations with an NPC who could be useful as a pawn/agent.&amp;lt;br&amp;gt;&lt;br /&gt;
3 XP: When establishing friendly relations with an NPC from a hostile faction who could be useful as a pawn/ agent.&amp;lt;br&amp;gt;&lt;br /&gt;
10 XP: When compromising one&#039;s long-term standing on the Line in order to succour/aid an NPC from a hostile faction (basically, if it could be seen as betrayal to the Line on order to help a hostile).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== XP ==&lt;br /&gt;
10xp - Letter Within A Letter Technique &amp;lt;br&amp;gt;&lt;br /&gt;
10xp - Righteous Lion Defence &amp;lt;br&amp;gt;&lt;br /&gt;
1xp remaining &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=A_Fistful_Of_Cowries&amp;diff=219861</id>
		<title>A Fistful Of Cowries</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=A_Fistful_Of_Cowries&amp;diff=219861"/>
		<updated>2012-12-11T13:34:33Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Created page with &amp;quot;This is the wiki page for A Fistful of Cowries, an Exalted game run by the almighty Silent Wayfarer.  The recruitment thread is here. The IC thread is here. The OOC thread is her...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki page for A Fistful of Cowries, an Exalted game run by the almighty Silent Wayfarer.&lt;br /&gt;
&lt;br /&gt;
The recruitment thread is here.&lt;br /&gt;
The IC thread is here.&lt;br /&gt;
The OOC thread is here.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
*Victoria, Dawn Caste, played by Gloom&lt;br /&gt;
*Ali, Zenith Caste, played by GaoGaiGar&lt;br /&gt;
*Azura, Twilight Caste, played by Aliexster&lt;br /&gt;
*Makani, Night Caste, played by MarianLH&lt;br /&gt;
*Red Rakhel/Ryan/Whatever, Eclipse Caste, played by Unka Josh&lt;br /&gt;
&lt;br /&gt;
=Allied NPCs=&lt;br /&gt;
*Victoria&#039;s Boys&lt;br /&gt;
*The Scalpers&lt;br /&gt;
*The Tya Girls&lt;br /&gt;
*The Rest&lt;br /&gt;
*Quinn&lt;br /&gt;
*Catua&lt;br /&gt;
*Nijeni&lt;br /&gt;
&lt;br /&gt;
=Other NPCs=&lt;br /&gt;
*Sirocco&lt;br /&gt;
*Taran&lt;br /&gt;
*Xiphe&lt;br /&gt;
&lt;br /&gt;
=Villains=&lt;br /&gt;
*Captain Sharkrider&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Leo-36&amp;diff=218766</id>
		<title>Leo-36</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Leo-36&amp;diff=218766"/>
		<updated>2012-11-20T23:00:36Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: Created page with &amp;quot;==Background== === Overview ===   === Appearance === === Personality === * &amp;#039;&amp;#039;&amp;#039;Wealth:&amp;#039;&amp;#039;&amp;#039; ** Extra Acquisition at +20, -3 WP * &amp;#039;&amp;#039;&amp;#039;Greed:&amp;#039;&amp;#039;&amp;#039;  ** +4 Corruption, -10 Commerce * &amp;#039;&amp;#039;&amp;#039;Pe...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Wealth:&#039;&#039;&#039;&lt;br /&gt;
** Extra Acquisition at +20, -3 WP&lt;br /&gt;
* &#039;&#039;&#039;Greed:&#039;&#039;&#039; &lt;br /&gt;
** +4 Corruption, -10 Commerce&lt;br /&gt;
* &#039;&#039;&#039;Perfection&#039;&#039;&#039; &lt;br /&gt;
** +5 Ag, -3 Per, -3 Fel&lt;br /&gt;
&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Leo-36 || Silent Wayfarer || Human || Heretek || Infiltrator/Melee || 22 || 17 || 5 || 6950/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 41 || 36 || 31 || 41 || 50 || 50 || 22 || 31 || 24&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use, Security&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Adeptus Astra Telepathica, Tech, War&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
* &#039;&#039;&#039;Weapon Skill:&#039;&#039;&#039; Parry&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Cold Hearted:&#039;&#039;&#039; &lt;br /&gt;
** +1 Corruption, immune to seduction, gains +20 on opposed Charm tests.&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training (Utility):&#039;&#039;&#039; &lt;br /&gt;
** Including such varied types as Machine Spirit Interface, Manipulator, Medicae, Utility, Optical and countless others.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &lt;br /&gt;
** Las, Power, Primary, Shock&lt;br /&gt;
&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Armor-Monger:&#039;&#039;&#039; &lt;br /&gt;
** Any armor worn by the character gains +2 AP.&lt;br /&gt;
&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &lt;br /&gt;
** All manner of Mechanicus-related augmentations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Machine (4)&#039;&#039;&#039; &lt;br /&gt;
** Gain 4 points of AP that stack with armor but not Natural Armor. All the creature&#039;s AP count against Fire. Immune to mind-affecting psychic powers, vacuum, cold and breathing effects.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &lt;br /&gt;
** All manner of Mechanicus-related augmentations&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unnatural Intelligence (+2):&#039;&#039;&#039; &lt;br /&gt;
** +2 to Intelligence Bonus, -10 to the difficulty of all Intelligence-based tests.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Unnatural Strength (+4):&#039;&#039;&#039; &lt;br /&gt;
** +4 to Strength Bonus, -20 to the difficulty of all Strength-based tests.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039;&lt;br /&gt;
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Power Axe (Best) w/ Cursed Metal&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability &lt;br /&gt;
|-&lt;br /&gt;
| Melee || N/A || 1d10+15 E || 7 || N/A || N/A || Power Field, Unbalanced || 8 kg || Extremely Rare &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Heirloom Shield (Best) w/Mono and Maglock upgrades&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Range !! RoF !! Dam !! Pen !! Mag !! Reload !! Special !! Weight !! Availability &lt;br /&gt;
|-&lt;br /&gt;
| Melee || N/A || 1d10+7 I || 2 || N/A || N/A || Defensive || 3 kg || Very Rare &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitors (Good):&#039;&#039;&#039; &lt;br /&gt;
** May recharge drained objects with a Toughness test. Gain +10 to this test.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Synthmuscle (Best):&#039;&#039;&#039; &lt;br /&gt;
** Unnatural Strength (4)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Combi-tool&lt;br /&gt;
** &#039;&#039;+10 to Tech-Use Tests&#039;&#039;&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Dataslate&lt;br /&gt;
* Optical Mechadendrite (Good)&lt;br /&gt;
** It grants a +10 bonus to all Perception-based tests and may also be used as a telescopic sight. The infra-red torch and sensors incorporated mean no penalties due to darkness and gains the user a +20 bonus to vision-based Perception Tests at night. Has Glow globe also.&#039;&#039;&lt;br /&gt;
* Luminen Capacitors (Good)&lt;br /&gt;
** &#039;&#039;With a successful Toughness Test, the character may recharge or power machinery. Grant a +10 bonus to all Toughness Tests made to use them (in effect, making the Tests one Degree easier).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 1&lt;br /&gt;
** &#039;&#039;Dodge&#039;&#039;&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** &#039;&#039;Forbidden Lore (2), Logic&#039;&#039;&lt;br /&gt;
*Unaligned: 12  &lt;br /&gt;
** &#039;&#039;Ballistic (1), Intelligence (1), Perception (1), Common Lore (4), Lingustics (1), Scholastic Lore (1), Security, Tech-Use, Trade&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience (Total: 7000, Used: 6950)&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cathak_Shien&amp;diff=218490</id>
		<title>Cathak Shien</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cathak_Shien&amp;diff=218490"/>
		<updated>2012-11-18T05:03:11Z</updated>

		<summary type="html">&lt;p&gt;Silent Wayfarer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A Character in [[House of Bells]].&lt;br /&gt;
&lt;br /&gt;
== Cathak Shien ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Angsty Teen Prodigy&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; Fire &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Anima Banner:&#039;&#039;&#039; Swallows of fire circle him, leaving flaming trails in his wake.&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Shien&#039;s a natural at the martial arts, and being admitted to the House of Bells isn&#039;t anything unusual for a Cathak. He is, however, overly attached to a patrician girl who was sent across the Inland Sea to the North, which was subsequently conquered by the Bull. Though his elders are disappointed by his poor attitude, his natural aptitude is undeniable, and it&#039;s their hope that time spent in the House will improve his disposition. &lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Shien used to be a nice, hardworking kid who was deeply passionate about everything he did. This explains why he&#039;s so good at swordsmanship, the classics and why he&#039;s now so withdrawn from society; he doesn&#039;t want to get hurt any more by being so attached to things. Still, he&#039;s a naturally gregarious sort, and much as he thinks it ruins his image of being a cool guy, he finds himself gravitating to his &amp;quot;stupid&amp;quot; classmates.&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Shien is tall, with handsome features, pale skin and dark hair. His aspect markings manifest as tinges of red in his hair and red-gold pupils which glow softly in the dark. He favors white, the color of death, because he considers himself a dead man walking, and he is never seen without his heirloom daiklave, Crimson Destiny.&lt;br /&gt;
&lt;br /&gt;
=Character Sheet=&lt;br /&gt;
&lt;br /&gt;
== Essence Die: ==&lt;br /&gt;
d6&lt;br /&gt;
&lt;br /&gt;
== Virtues ==&lt;br /&gt;
&#039;&#039;&#039;Compassion:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Conviction:&#039;&#039;&#039; d10&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Temperance:&#039;&#039;&#039; d6&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Valor:&#039;&#039;&#039; d8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Distinctions ==&lt;br /&gt;
100% Committed (Fire) &amp;lt;br&amp;gt;&lt;br /&gt;
Prodigy On Probation &amp;lt;br&amp;gt;&lt;br /&gt;
Smoldering Good Looks &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[D8 or D4+1E]&lt;br /&gt;
&lt;br /&gt;
== Advantages ==&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
Linguistics d6 &amp;lt;br&amp;gt;&lt;br /&gt;
Lore d6 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
War d8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Athletics d8 &amp;lt;br&amp;gt;&lt;br /&gt;
Melee d10 &amp;lt;br&amp;gt;&lt;br /&gt;
Presence d8 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize d8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Backgrounds===&lt;br /&gt;
&lt;br /&gt;
Allies d6 - Tsurugi (Churugi), Small Goddess of Crimson Destiny &amp;lt;br&amp;gt;&lt;br /&gt;
Artifact d10 - Crimson Destiny &amp;lt;br&amp;gt;&lt;br /&gt;
Breeding d10 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
&lt;br /&gt;
===Excellencies===&lt;br /&gt;
&lt;br /&gt;
Melee Excellency d10 &amp;lt;br&amp;gt;&lt;br /&gt;
Socialize Excellency d8 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Melee Techniques===&lt;br /&gt;
&lt;br /&gt;
Blinding Spark Distraction: Spend 1E when you make a successful reaction roll with a melee parry - your opponent gains a Persistent d8 Blinded Complication &amp;lt;br&amp;gt;&lt;br /&gt;
Smoldering Karma Strike: On a successful reaction against a physical attack action, inflict physical stress with your effect die at no cost or spend a 1E to step it up by +1.&amp;lt;br&amp;gt;&lt;br /&gt;
Portentous Comet Deflecting Mode: spend 1 Essence to ignore stress, trauma, or complications from physical attacks unless they are augmented by Charms.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Socialize Techniques===&lt;br /&gt;
&lt;br /&gt;
Warm-Faced Seduction Style: add a d6 and step up your effect die by 1 when creating a Seduced asset.&amp;lt;br&amp;gt;&lt;br /&gt;
Jade Defense: spend 1 Essence to ignore stress, trauma, or complications from emotional attacks made involving awe or fear.&amp;lt;br&amp;gt;&lt;br /&gt;
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== Panoply ==&lt;br /&gt;
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&#039;&#039;&#039;Artifact d10 - Crimson Destiny (Red Jade Reaper Daiklave):&#039;&#039;&#039; Made as an Exaltation gift for Shien, Red Destiny is breathtakingly responsive and agile in his hands, appearing to move with a mind of its own to deflect blows and find holes in enemies&#039; defenses. While most of that can be attributed to his skill with the sword, his constant care and attention to the weapon has awakened the daiklave&#039;s least god, who shows herself when others aren&#039;t looking.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Benefit:&#039;&#039;&#039; Step back the highest die in your opponent&#039;s attack roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Drawback:&#039;&#039;&#039; Shut down Crimson Destiny and gain 1E. Take an action against the Doom Pool to recover it.&amp;lt;br&amp;gt;&lt;br /&gt;
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== Milestones ==&lt;br /&gt;
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&#039;&#039;&#039;I Can Handle This (Conviction)&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;1 XP:&#039;&#039; when ignoring others while considering solutions to a problem.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;3 XP:&#039;&#039; when you publicly reject offers of help or when you admit that a problem is bigger than you can handle.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;10 XP:&#039;&#039; when you work with someone else to solve a big problem or when you reject the help of others to solve said problem by yourself.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Limit Break:&#039;&#039; you shun society and are generally a pain to be around.&lt;br /&gt;
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&#039;&#039;&#039;Grey Sky Morning&#039;&#039;&#039;&lt;br /&gt;
1 XP: when reminded of your lost love.&amp;lt;br&amp;gt;&lt;br /&gt;
3 XP +1 Limit: when you make your lost love the central issue of a conflict or confrontation. &amp;lt;br&amp;gt;&lt;br /&gt;
10 XP + 1 Limit: when you deny your lost love completely or devote yourself to your lost love at the cost of a new lover&#039;s well-being.&amp;lt;br&amp;gt;&lt;br /&gt;
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== XP ==&lt;br /&gt;
9001&lt;br /&gt;
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== Notes ==&lt;br /&gt;
&#039;&#039;&#039;Churugi (Tsurugi):&#039;&#039;&#039; Standing five inches tall on her tippy-toes, Tsurugi is the least god of Shien&#039;s sword. She usually only appears when nobody else is looking and Shien has to keep her a secret lest Immaculate monks decide to smite her (and him) for heresy. Has a major weakness for sweets and tends to fall asleep on Shien&#039;s pillow. She takes offense to being compared to a cute animal mascot carrying strap, which is how Shien thinks of her.&lt;br /&gt;
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&#039;&#039;&#039;Autumn Rain:&#039;&#039;&#039; The girl Shien pines for. She resembles Cynis Emma in spirit, which makes him angst so much more when he is faced with her.&lt;/div&gt;</summary>
		<author><name>Silent Wayfarer</name></author>
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