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	<updated>2026-05-16T01:59:43Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Magic&amp;diff=456086</id>
		<title>Chaos Rising:Partial Powers Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Magic&amp;diff=456086"/>
		<updated>2024-03-18T08:45:20Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= Power Words =&lt;br /&gt;
&lt;br /&gt;
* [10] Five Power Words&lt;br /&gt;
** [01] Each further Power Word&lt;br /&gt;
&lt;br /&gt;
= Sorcery =&lt;br /&gt;
&lt;br /&gt;
* [15] Sorcery&lt;br /&gt;
&lt;br /&gt;
All Magic Spells are base on the four Micro-Spells.&lt;br /&gt;
&lt;br /&gt;
Please check Basic Magic Spells&lt;br /&gt;
&lt;br /&gt;
= Conjuration =&lt;br /&gt;
&lt;br /&gt;
* [05] Conjure Shadow Shape&lt;br /&gt;
* [05] Empowerment&lt;br /&gt;
* [10] Complex Conjuration (Prerequisites: Conjure Shadow Shape and Empowerment)&lt;br /&gt;
&lt;br /&gt;
== Conjure Shadow Shape [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: None&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can build any artifact or creature by using the stuff of a particular Shadow. This take about an hour, but the conjured object exists only in the Shadow of its creation, and quickly fades away, depending on how much Order exists in the environment (Hours in Amber, days Shadows where there is strong magic, weeks in the Courts of Chaos).&lt;br /&gt;
&lt;br /&gt;
== Empowerment [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: None&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can implants some magical power into some mundane object or creature.&lt;br /&gt;
&lt;br /&gt;
Preparing subject takes about thirty minutes, empowering each point of a quality adds ten minutes, and each point of a power adds another hour, multipliers for quantity and form apply to complete conjuring time.&lt;br /&gt;
&lt;br /&gt;
The empowerment will fade away after some time (Hours in Amber, days Shadows where there is strong magic, weeks in the Courts of Chaos).&lt;br /&gt;
&lt;br /&gt;
== Complex Conjuration [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Conjure Shadow Shape and Empowerment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You combining Conjure Shadow Shape and Empowerment to Conjure magical items.&lt;br /&gt;
&lt;br /&gt;
The total point cost for each item represents the amount of time, in hours.&lt;br /&gt;
&lt;br /&gt;
== Combining Conjuration with Shape Shifting. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape shift prerequisite: Shape Shift Wounds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can conjure items, both creatures and artifacts, out of your own blood. These items can be created with a measure of the your character’s powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape shift prerequisite: Shape Shift Others&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can conjuring items from the blood of others.&lt;br /&gt;
&lt;br /&gt;
== Combining Conjuration with Power Words ==&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Most know the Power Word&lt;br /&gt;
&lt;br /&gt;
You can conjure items containing Power Words. The only Power Words available will be those known by you.&lt;br /&gt;
&lt;br /&gt;
Creatures with Power Words can use them independently. Artifacts with Power Words are used by their wielders.&lt;br /&gt;
&lt;br /&gt;
== Combining Conjuration with Sorcery. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisite: Sorcery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can create Spells of Conjuration.&lt;br /&gt;
&lt;br /&gt;
You can prepar, store, and released your Conjuration like other spells. Your spell can be defined with various lynch-pins. The time amount needed for the conjuration is not changed.&lt;br /&gt;
&lt;br /&gt;
You can create items capable of storing spells.&lt;br /&gt;
&lt;br /&gt;
= Return to Partial Powers =&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451760</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451760"/>
		<updated>2024-02-03T16:30:16Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{172}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 111 Stats+45 Powers+ 13 Skills+{0(63)} Items +7/7 allies/Enemies +3 Stuff &#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage.&lt;br /&gt;
*New Years advancement --spend&lt;br /&gt;
**New Years advancement 10 pip &lt;br /&gt;
**New Years advancement 2 pips in Psych &lt;br /&gt;
**New Years advancement 2 pips in Skills&lt;br /&gt;
**New Years advancement 1 pip in Allies&lt;br /&gt;
** New Years advancement 1 pip enemy &lt;br /&gt;
*2023 Anniversary Advancement --spent&lt;br /&gt;
**10 pip Anniversary Advancement&lt;br /&gt;
**3 pips of skills for new skills&lt;br /&gt;
* 15 pips advancement --spend&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33 (New Years 2 points)&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {45}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* 25 (10) Full Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {13}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship (New Years)&lt;br /&gt;
* 1 fighting skill Snikura Star throwing. (New Years)&lt;br /&gt;
* 1 pip dueling&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
*1 pip worth&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
*1 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh. Rapier &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;silver tankard &#039;&#039;&#039;(?)===&lt;br /&gt;
Gift from Hibbit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Normal Items&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Rapier&lt;br /&gt;
* Pair of Mithril daggers&lt;br /&gt;
* Arden Pony&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{3}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 3 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451759</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451759"/>
		<updated>2024-02-03T16:02:07Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{125}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 94 Stats+45 Powers+13 Skills+{0(63)} Items +6/6 allies/Enemies +1 Stuff +2 Storage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage.&lt;br /&gt;
*New Years advancement&lt;br /&gt;
**New Years advancement 10 pip --spend --&amp;gt; shapshifting&lt;br /&gt;
**New Years advancement 2 pips in Psych --spend&lt;br /&gt;
**New Years advancement 2 pips in Skills -spend&lt;br /&gt;
**New Years advancement 1 pip in Allies In Storage.&lt;br /&gt;
** New Years advancement 1 pip enemy In Storage.&lt;br /&gt;
*2023 Anniversary Advancement-spent&lt;br /&gt;
**10 pip Anniversary Advancement  -spend --&amp;gt; shapshifting&lt;br /&gt;
**3 pips of skills for new skills. -spend&lt;br /&gt;
** 15 pips advancement -spend&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33 (New Years 2 points)&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {45}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* 25 (10) Full Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {13}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship (New Years)&lt;br /&gt;
* 1 fighting skill Snikura Star throwing. (New Years)&lt;br /&gt;
* 1 pip dueling&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh. Rapier &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;silver tankard &#039;&#039;&#039;(?)===&lt;br /&gt;
Gift from Hibbit&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Normal Items&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Rapier&lt;br /&gt;
* Pair of Mithril daggers&lt;br /&gt;
* Arden Pony&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{3}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 3 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451758</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451758"/>
		<updated>2024-02-03T15:50:28Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{125}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 94 Stats+45 Powers+13 Skills+{0(63)} Items +6/6 allies/Enemies +1 Stuff +2 Storage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage.&lt;br /&gt;
*New Years advancement&lt;br /&gt;
**New Years advancement 10 pip --spend --&amp;gt; shapshifting&lt;br /&gt;
**New Years advancement 2 pips in Psych --spend&lt;br /&gt;
**New Years advancement 2 pips in Skills -spend&lt;br /&gt;
**New Years advancement 1 pip in Allies In Storage.&lt;br /&gt;
** New Years advancement 1 pip enemy In Storage.&lt;br /&gt;
*2023 Anniversary Advancement-spent&lt;br /&gt;
**10 pip Anniversary Advancement  -spend --&amp;gt; shapshifting&lt;br /&gt;
**3 pips of skills for new skills. -spend&lt;br /&gt;
** 15 pips advancement -spend&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33 (New Years 2 points)&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {45}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* 25 (10) Full Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {13}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship (New Years)&lt;br /&gt;
* 1 fighting skill Snikura Star throwing. (New Years)&lt;br /&gt;
* 1 pip dueling&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Normal Items&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* Rapier&lt;br /&gt;
* Pair of Mithril daggers&lt;br /&gt;
* Arden Pony&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{3}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 3 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451753</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451753"/>
		<updated>2024-02-03T15:40:43Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{125}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 94 Stats+20 Powers+7 Skills+{0(63)} Items +6/6 allies/Enemies +1 Stuff +2 Storage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage.&lt;br /&gt;
*New Years advancement&lt;br /&gt;
**New Years advancement 10 pip --spend --&amp;gt; shapshifting&lt;br /&gt;
**New Years advancement 2 pips in Psych --spend&lt;br /&gt;
**New Years advancement 2 pips in Skills -spend&lt;br /&gt;
**New Years advancement 1 pip in Allies In Storage.&lt;br /&gt;
** New Years advancement 1 pip enemy In Storage.&lt;br /&gt;
*2023 Anniversary Advancement-spent&lt;br /&gt;
**10 pip Anniversary Advancement  -spend --&amp;gt; shapshifting&lt;br /&gt;
**3 pips of skills for new skills. -spend&lt;br /&gt;
** 15 pips advancement -spend&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33 (New Years 2 points)&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {20}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* 25 (10) Full Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {7}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship (New Years)&lt;br /&gt;
* 1 fighting skill Snikura Star throwing. (New Years)&lt;br /&gt;
* 1 pip duelling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{1}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 1 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451752</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451752"/>
		<updated>2024-02-03T15:38:39Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{125}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 94 Stats+20 Powers+7 Skills+{0(63)} Items +6/6 allies/Enemies +1 Stuff +2 Storage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage. &lt;br /&gt;
*New Years advancement 10 pip In Storage.   --spend --&amp;gt; shapshifting&lt;br /&gt;
*New Years advancement 2 pips in Psych In Storage. --spend&lt;br /&gt;
*New Years advancement 2 pips in Skills In Storage. -spend&lt;br /&gt;
*New Years advancement 1 pip in Allies In Storage.&lt;br /&gt;
*New Years advancement 1 pip enemy In Storage.&lt;br /&gt;
*2023 Anniversary Advancement-spent&lt;br /&gt;
**10 pip Anniversary Advancement  -spend --&amp;gt; shapshifting&lt;br /&gt;
**3 pips of skills for new skills. -spend&lt;br /&gt;
** 15 pips advancement -spend&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33 (New Years 2 points)&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {20}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* 25 (10) Full Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {7}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship (New Years)&lt;br /&gt;
* 1 fighting skill Snikura Star throwing. (New Years)&lt;br /&gt;
* 1 pip duelling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{1}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 1 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451750</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451750"/>
		<updated>2024-02-03T15:38:14Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{125}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 94 Stats+20 Powers+7 Skills+{0(63)} Items +6/6 allies/Enemies +1 Stuff +2 Storage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage. &lt;br /&gt;
*New Years advancement 10 pip In Storage.  --&amp;gt; shapshifting&lt;br /&gt;
*New Years advancement 2 pips in Psych In Storage. --spend&lt;br /&gt;
*New Years advancement 2 pips in Skills In Storage. -spend&lt;br /&gt;
*New Years advancement 1 pip in Allies In Storage.&lt;br /&gt;
*New Years advancement 1 pip enemy In Storage.&lt;br /&gt;
*2023 Anniversary Advancement-spent&lt;br /&gt;
**10 pip Anniversary Advancement  -spend --&amp;gt; shapshifting&lt;br /&gt;
**3 pips of skills for new skills. -spend&lt;br /&gt;
** 15 pips advancement -spend&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33 (New Years 2 points)&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {20}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* (35) Full Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {7}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship (New Years)&lt;br /&gt;
* 1 fighting skill Snikura Star throwing. (New Years)&lt;br /&gt;
* 1 pip duelling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{1}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 1 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451749</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451749"/>
		<updated>2024-02-03T15:37:27Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{125}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 94 Stats+20 Powers+7 Skills+{0(63)} Items +6/6 allies/Enemies +1 Stuff +2 Storage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage. &lt;br /&gt;
*New Years advancement 10 pip In Storage.  --&amp;gt; shapshifting&lt;br /&gt;
*New Years advancement 2 pips in Psych In Storage. --spend&lt;br /&gt;
*New Years advancement 2 pips in Skills In Storage. -spend&lt;br /&gt;
*New Years advancement 1 pip in Allies In Storage.&lt;br /&gt;
*New Years advancement 1 pip enemy In Storage.&lt;br /&gt;
*2023 Anniversary Advancement-unspent&lt;br /&gt;
**10 pip Anniversary Advancement  -spend --&amp;gt; shapshifting&lt;br /&gt;
**3 pips of skills for new skills. -spend&lt;br /&gt;
** 15 pips advancement -spend&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33 (New Years 2 points)&lt;br /&gt;
*Strength: 20&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 23&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {20}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* (35) Full Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {7}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship (New Years)&lt;br /&gt;
* 1 fighting skill Snikura Star throwing. (New Years)&lt;br /&gt;
* 1 pip duelling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{1}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 1 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451747</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451747"/>
		<updated>2024-02-03T15:34:40Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{125}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 94 Stats+20 Powers+7 Skills+{0(63)} Items +6/6 allies/Enemies +1 Stuff +2 Storage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage. &lt;br /&gt;
*New Years advancement 10 pip In Storage.  --&amp;gt; shapshifting&lt;br /&gt;
*New Years advancement 2 pips in Psych In Storage. --spend&lt;br /&gt;
*New Years advancement 2 pips in Skills In Storage. -spend&lt;br /&gt;
*New Years advancement 1 pip in Allies In Storage.&lt;br /&gt;
*New Years advancement 1 pip enemy In Storage.&lt;br /&gt;
*2023 Anniversary Advancement-unspent&lt;br /&gt;
**10 pip Anniversary Advancement  -spend --&amp;gt; shapshifting&lt;br /&gt;
**3 pips of skills for new skills. -spend&lt;br /&gt;
** 15 pisp advancement -spend&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33 (New Years 2 points)&lt;br /&gt;
*Strength: 15&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 28&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {20}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* (35) Full Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {7}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship (New Years)&lt;br /&gt;
* 1 fighting skill Snikura Star throwing. (New Years)&lt;br /&gt;
* 1 pip duelling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{1}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 1 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451745</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451745"/>
		<updated>2024-02-03T15:30:01Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{125}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 94 Stats+20 Powers+7 Skills+{0(63)} Items +6/6 allies/Enemies +1 Stuff +7 Storage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage. &lt;br /&gt;
*New Years advancement 10 pip In Storage.&lt;br /&gt;
*New Years advancement 2 pips in Psych In Storage. --spend&lt;br /&gt;
*New Years advancement 2 pips in Skills In Storage. -spend&lt;br /&gt;
*New Years advancement 1 pip in Allies In Storage.&lt;br /&gt;
*New Years advancement 1 pip enemy In Storage.&lt;br /&gt;
*2023 Anniversary Advancement-unspent&lt;br /&gt;
**10 pip Anniversary Advancement  &lt;br /&gt;
**3 pips of skills for new skills. -spend&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33 (New Years 2 points)&lt;br /&gt;
*Strength: 15&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 13&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {20}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* (10) Limited Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {7}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship (New Years)&lt;br /&gt;
* 1 fighting skill Snikura Star throwing. (New Years)&lt;br /&gt;
* 1 pip duelling&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{1}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 1 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451744</id>
		<title>Running Sheet Silvana</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Running_Sheet_Silvana&amp;diff=451744"/>
		<updated>2024-02-03T15:23:29Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Silvana&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[File:Silvana2.jpg]] &lt;br /&gt;
  &lt;br /&gt;
&#039;&#039;&#039;Father:Martin &#039;&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Mother:Yavanna, Arden Dryad Queen &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Children: None&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description:&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hobbies:Vegan cooking and baking&#039;&#039;&#039;  &lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Ranks&#039;&#039;&#039;==&lt;br /&gt;
*Dryad Princess&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Points{125}&#039;&#039;&#039;==&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Total:125 = 94 Stats+20 Powers+6 Skills+{0(63)} Items +6/6 allies/Enemies +1 Stuff +8 Storage&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
===&#039;&#039;Advancement&#039;&#039;===&lt;br /&gt;
*Quiz 4 Pips. In Storage. &lt;br /&gt;
*New Years advancement 10 pip In Storage.&lt;br /&gt;
*New Years advancement 2 pips in Psych In Storage. --spend&lt;br /&gt;
*New Years advancement 2 pips in Skills In Storage. -spend&lt;br /&gt;
*New Years advancement 1 pip in Allies In Storage.&lt;br /&gt;
*New Years advancement 1 pip enemy In Storage.&lt;br /&gt;
*2023 Anniversary Advancement-unspent&lt;br /&gt;
**10 pip Anniversary Advancement  &lt;br /&gt;
**3 pips of skills for new skills. -spend&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Statistics {64}&#039;&#039;&#039;==&lt;br /&gt;
*Psyche: 33&lt;br /&gt;
*Strength: 15&lt;br /&gt;
*Endurance: 35&lt;br /&gt;
*Warfare: 13&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Powers {20}&#039;&#039;&#039;==&lt;br /&gt;
* (50) Amber Pattern Imprint  &lt;br /&gt;
* (10) Limited Shapechange.  &lt;br /&gt;
* 15 Sorcery&lt;br /&gt;
* 5(5) Advanced Arden Stone Imprint: Hang 2 major and 12 minor spells. Communion with local Nature.&lt;br /&gt;
*(26)[[Fey Powers]]&lt;br /&gt;
&#039;&#039;&#039;General Fey Abilities&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;add more according to the lists  at [[Fey Powers]]&#039;&#039;&lt;br /&gt;
*Sense other Fey&lt;br /&gt;
*Sense Fey influences&lt;br /&gt;
*Find Water&lt;br /&gt;
*[[Cantrip]]s: Fey, being close to nature with magical connections, will have a few Cantrips. &lt;br /&gt;
*Detect Poisons&lt;br /&gt;
&#039;&#039;&#039;Minors&#039;&#039;&#039;&lt;br /&gt;
*Immunity to Sleep magic. This is a general immunity and high power effect can put Fey to sleep. &lt;br /&gt;
*Pass without trace. This is knowing how to move in and environment in a way to not disturb the ground and foliage on it. A skilled tracker might till follow them. &lt;br /&gt;
*Identify plant.  This represents the vat amount of plant lore taught Fey.  If they were on a world where they had no experience they might identify plants in comparison to plants they know.   &lt;br /&gt;
*Sense weather: This is the hairs on the back of the neck feeling when crtain types of weather may occur.  Rises in humidity, oncoming storms.&lt;br /&gt;
*Faerie Fire: &lt;br /&gt;
*Swim as fast as running on land. &lt;br /&gt;
*Blend with plants-Trees.  Oak easiest.&lt;br /&gt;
*Shapeshift to alt form: Among the more powerful 1 pip powers this manifests as a fey having an alternate form as part of their nature.  It may include one elemental form but in that case it is a racial things.&lt;br /&gt;
&#039;&#039;&#039;Advanced Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Rest with nature (recover endurance twice as fast)&lt;br /&gt;
*Spider Climb&lt;br /&gt;
*Speak to Animals-Conversational at the intelligence of the animal.&lt;br /&gt;
*speak with Plants-This is not a conversational Speaking but a sensing of things according to the plant&#039;s level of perception. &lt;br /&gt;
*Life Bond: Fey is bound to some other life Form or place-Oak Tree in Arden&lt;br /&gt;
&#039;&#039;&#039;Master Fey Powers&#039;&#039;&#039;&lt;br /&gt;
*Cause Plant Growth (based on Psyche)&lt;br /&gt;
*Commune with nature.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Skills {7}&#039;&#039;&#039;==&lt;br /&gt;
* 2 Flute and wind instruments.&lt;br /&gt;
* 2 Pips Botany-Beyond Fey plant lore.&lt;br /&gt;
* 1 Pip Medicine-Ranger Training from Emma Hall&lt;br /&gt;
* 1 Pip Pharmacy-Fey oriented understanding of natural healing with herbs&lt;br /&gt;
* 1 Pip Physiotherapy&lt;br /&gt;
* 1 Pip Cooking  (2023)&lt;br /&gt;
* 1 Pip Dancing   (2023)&lt;br /&gt;
* 1 Pip Singing   (2023)&lt;br /&gt;
* 1 Pip Horsemanship&lt;br /&gt;
* 1 fighting skill Snikura Star throwing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Allies &amp;amp; Enemies {6/6 = 0}&#039;&#039;&#039;==&lt;br /&gt;
===Allies===&lt;br /&gt;
*1 Ally in the Fey Court (1 point)&lt;br /&gt;
*3 House support: Circle of Dryads her Mother and her Aunties in the Oak grove who are protecting Silvana&#039;s Oak Tree. (3 points)&lt;br /&gt;
*1 Amber Family friend  (2 points)&lt;br /&gt;
*1 Ranger-Emma Hall.&lt;br /&gt;
===Enemies===&lt;br /&gt;
*6 pips worth&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Companions&#039;&#039;&#039;==&lt;br /&gt;
===Glitterwing===&lt;br /&gt;
[[File:Glitterwing.jpg|150 px]]&lt;br /&gt;
*2 Chaos Vitality	&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*2 double speed&lt;br /&gt;
*1 Combat Training&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*1 Double Damage&lt;br /&gt;
*2 Speak &amp;amp; sing&lt;br /&gt;
*2 Danger Sense&lt;br /&gt;
*2 Rapid heal&lt;br /&gt;
*2 Shadow Path&lt;br /&gt;
*1 Ability-Blink&lt;br /&gt;
*1 Ability	&lt;br /&gt;
**20&lt;br /&gt;
===Haldir===&lt;br /&gt;
[[File:Haldir-elite.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Haldir]] &lt;br /&gt;
&lt;br /&gt;
Haldir of Nargothrond.  &lt;br /&gt;
&lt;br /&gt;
Eldest son of Orodreth, Great,grandson of Finarfin and Eärwen, great,nephew of Finrod, Aegnor, and Galadriel.  Great, Great, grandson of Finwe.  Brother of Finduilas and Gil-galad.(A departure from LotR canon-Canon has Orodreth having only two children.  Haldir comes from an earlier version/shadow then what became canon)&lt;br /&gt;
&lt;br /&gt;
Haldir was the eldest son of Orodreth and he was trapped and hung to a tree by the orcs after the sack of Nargothrond.  Rescued by Marke, son of Fiona.  Brought to Amber on the point of death and healed at Thelusia by Aries Colbresi in 4809.&lt;br /&gt;
&lt;br /&gt;
Joined the Amber military and fought in various wars in Amber&#039;s service.  Became and Elite in 5107.  Fought in the Black Road War.  Served as Marke&#039;s Elite .&lt;br /&gt;
&lt;br /&gt;
===Valhurst===&lt;br /&gt;
&lt;br /&gt;
[[File:Valhurst-rebma1.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Valhurst]]&lt;br /&gt;
*Duke of Rebmaras&lt;br /&gt;
*Past suitor of Llewella&lt;br /&gt;
&lt;br /&gt;
===Hibbit===&lt;br /&gt;
&#039;&#039;&#039;Hibbit of Anacinburg&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Hibbit2.jpg|150 px]] [[https://wiki.rpg.net/index.php/Running_Sheet_Hibbit]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A completely unprincipled reprobate unsuitable for polite company.  Sent by Duke Fortunadus to keep an eye on the recently revealed Princess of Rebma, he took it upon himself to instead attach himself aggressively to her entourage.&lt;br /&gt;
&lt;br /&gt;
===Sigrid Shaw===&lt;br /&gt;
[[File:Sigridshaw.jpg|150 px]][[https://wiki.rpg.net/index.php/Running_Sheet_Sigrid_Shaw]]&lt;br /&gt;
 &lt;br /&gt;
Goodwoman Sigrid Shaw Ji Beaumont is a lady&#039;s Maid from the House of Beaumont, a noble house of Diaga. The Shaw family is part of the Beaumont House and has been supplying maids, butlers, valets, and various staff for over a thousand years.  Sigrid was 5th daughter in her generation and there was no suitable posting existed.  According to tradition a woman of her status unable to find a posting might be relegated to a lesser house, sent into religious service, or released from house duties.  &lt;br /&gt;
&lt;br /&gt;
In her case she was sent to Fantalin to take cooking courses till her family could decide on a suitable service or if they had to release her.  He great grandfather, the current Signor Shaw, was reluctant to release her as it would be seen as a black mark on both the Shaw family and the Beaumont family.  &lt;br /&gt;
&lt;br /&gt;
Luckily for everyone Dean Aries Colbriese took it upon himself to assign her to Lady Silvana.  This posting is much greater then any the family could have hoped for.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Items {0(63)}&#039;&#039;&#039;==&lt;br /&gt;
===&#039;&#039;&#039;Oaken Flute&#039;&#039;&#039;(29)===&lt;br /&gt;
[[File:Flutes-silvana1.jpg|225 px]]&lt;br /&gt;
*2 Chaos Vitality&lt;br /&gt;
*2 Double speed-fly&lt;br /&gt;
*2 Amber Stamina&lt;br /&gt;
*1 Combat Training-Mostly how to dodge&lt;br /&gt;
*8 invulnerable-constructed of oaken heartwood.&lt;br /&gt;
*4 deadly damage-Really doesn&#039;t want to be used as a weapon but if the need is desperate it will.  &lt;br /&gt;
*2 speak&amp;amp; Sing. emphatic. Remembers anything musical played in its presence and can replay them at will. Has a strong sense of self-preservation and will use spells racked on it in its own defense.&lt;br /&gt;
*1 Psychic Sensitive&lt;br /&gt;
*1 Chaos Resistance&lt;br /&gt;
*2 N/N forms: Various Flute sizes.  shillelagh &lt;br /&gt;
*4 Rack &amp;amp; Use 6 spells. &lt;br /&gt;
**29 pips&lt;br /&gt;
Acquired during childhood.  A gift from Yavana and the dryads.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Curved Knife&#039;&#039;&#039;(4)===&lt;br /&gt;
[[File:CURVED KNIFE.jpg|225 px]]&lt;br /&gt;
*4 Deadly Damage- Mithril blade.&lt;br /&gt;
A gift from her ranger friend.  An excellent knife.&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Margot&#039;s Teaching Platter and mug&#039;&#039;&#039;(5)===&lt;br /&gt;
[[File:Silvana plate.jpg|150 px]]&lt;br /&gt;
*4 Invulnerable&lt;br /&gt;
*1 Ability-Produce Item twice a day. &lt;br /&gt;
&lt;br /&gt;
Plate produces Portobello Mushroom Steaks with Peppercorn Sauce [[https://frommybowl.com/portobello-mushroom-steaks-peppercorn-sauce/]]&lt;br /&gt;
&lt;br /&gt;
Mug produces Margot&#039;s sparkling honey wine-4 per day&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Boots&#039;&#039;&#039;(21)===&lt;br /&gt;
*2 Double Speed-5 Transfer&lt;br /&gt;
*2 Combat Reflexes-5 Transfer&lt;br /&gt;
*2 Vs Guns&lt;br /&gt;
*2 Double Damage&lt;br /&gt;
*1 Self Heal.  &lt;br /&gt;
*1 Abilities.Anyone other then Silvana wearing the boots find them uncomfortable like rocks are in them.  If worn in combat by someone else it causes sprains.&lt;br /&gt;
*1 Ability-Can change color at will by owner.  This is not shape shifting, just color change.&lt;br /&gt;
&lt;br /&gt;
Gift from the Brownies out of growing loyalty.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Brownie Fencing Gloves&#039;&#039;&#039;(24)===&lt;br /&gt;
*4 Invulnerable -5 Transfer.  Invulnerability for wearer not against cuts as much as pokes.&lt;br /&gt;
*2 N/N Gloves can hold any one of 12 shapes. Changes to fit wearer.  Can chaange color at the wearers choice.  Useful in tournament fencing.&lt;br /&gt;
*2 Rapid Healing -10 Transfer.  Gloves can reweave fairly quick and will extend healing to wearer.  Healing also acts as a moisturizer.&lt;br /&gt;
*1 Ability: Come to owner&#039;s hand,&lt;br /&gt;
&lt;br /&gt;
Gift from brownies.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Shadows{0}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Stuff{1}&#039;&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
* 1 Good Stuff&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;&#039;Miscellany&#039;&#039;&#039;==&lt;br /&gt;
Character history.  Notes.  Quirks.&lt;br /&gt;
*GMs advancement suggestions.  &lt;br /&gt;
She has been dueling a lot. I suggest raising Str by 10.  Endurance by 10.   Warfare by 10 .  She hasn&#039;t been casting spells so her Psyche is ok.&lt;br /&gt;
&lt;br /&gt;
The brownies gifted her a couple things but they are a great way to spent pips.  Ask for stuff and we&#039;ll see how that works out.  Fighting clothes that shift to day and night clothes.&lt;br /&gt;
&lt;br /&gt;
She might have learned a few skills worth 1 pips.&lt;br /&gt;
&lt;br /&gt;
As for items.  There are a lot of talented merchants in Thelusia.  Many cater to the college crowds&lt;br /&gt;
&lt;br /&gt;
She took a horse from the stable of Castle Amber.  Now these are fine horse, bred and trained originally by Julian.  If you want to claim it, easy enough to do, i&#039;ll write up a 22 or sso pip horse.  Then there are saddle sets that are inexpensive in pips&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Major_Houses_of_Chaos&amp;diff=441859</id>
		<title>Chaos Rising:Major Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Major_Houses_of_Chaos&amp;diff=441859"/>
		<updated>2023-08-15T06:27:10Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Work in progress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Dragora ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Red, Gold and Maroon&lt;br /&gt;
;Crest&lt;br /&gt;
: Flowering vine surrounded by flames&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Rithal Dragora (deceased)&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lady Maja Tesni Dragora&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Torvin Dragora, father of Countess Rithal, abdicated in favor for his daughter after the War.&lt;br /&gt;
&lt;br /&gt;
Lady Grilna Dragora of Sawall, mother of Countess Rithal, sister of Duke Grumble Sawal.&lt;br /&gt;
&lt;br /&gt;
Count Germav Dragora of Guerro, Lady Maja’s father and husband to Countess Rithal.&lt;br /&gt;
&lt;br /&gt;
Countess Yasmine Ardas of Dragora, sister of Countess Rithal Dragora.&lt;br /&gt;
&lt;br /&gt;
== House Ardas ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Red, Black, and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: A gold maned black horse, rampant on a red field&lt;br /&gt;
;Head of House&lt;br /&gt;
: Count Laurent Ardas (deceased)&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Alessio Ardas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Countess Yasmine Ardas of Dragora, Wife of Count Laurent Ardas and mother of Lord Alessio Ardas.&lt;br /&gt;
&lt;br /&gt;
Lady Charlotte of Ardas, sister of Count Laurent Ardas.&lt;br /&gt;
&lt;br /&gt;
Lady Adeline of Ardas, daughter of Lady Charlotte of Ardas and Lord Etienne of Helgram.&lt;br /&gt;
&lt;br /&gt;
Lord Etienne of Helgram, husband of Charlotte of Ardas.&lt;br /&gt;
&lt;br /&gt;
== House Zlatyost ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Green, Red, and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: Two golden sheaves of wheat on a green field&lt;br /&gt;
;Head of House&lt;br /&gt;
: nominal Countess Nina Zlatyost (deceased)&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lady Tolya Zlatyost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Count Eugen Zlatyost of Gurov, husband of Countess Nina Zlatyost, father of Lord Tolya Zlatyost, was the illegetime son of Lord Borel of Hendrake&lt;br /&gt;
and Dame Jelena of Gurov (a minor noble House), died in the war.&lt;br /&gt;
&lt;br /&gt;
Lord Koba Thedred Zlatyost, father of Countess Nina Zlatyosts.&lt;br /&gt;
&lt;br /&gt;
Lord Mika of Zlatyost, brother of Countess Nina Zlatyost.&lt;br /&gt;
&lt;br /&gt;
Lady Dajana of Zlatyost, daughter of Lord Mika of Zlatyost.&lt;br /&gt;
&lt;br /&gt;
== House Vandalia ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Marron and Red&lt;br /&gt;
;Crest&lt;br /&gt;
: Burning Lion&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Glaxin Vandalia (deceased)&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Chance Vandalia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Mareta Vandalia of Jesby, mother of Countess Glaxin, Lord Costas, and Lord Xabier.&lt;br /&gt;
&lt;br /&gt;
Lord Costas of Vandalia, brother of Countess Glaxin Vandalia.&lt;br /&gt;
&lt;br /&gt;
Count Xabier Nyborg of Vandalia, brother of Countess Glaxin Vandalia, married into House Nyborg, died in the war.&lt;br /&gt;
&lt;br /&gt;
== House Nyborg ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Silver, Black and Blue&lt;br /&gt;
;Crest&lt;br /&gt;
: Double-headed eagle, half in silver half in black on a blue background&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Yanamari Nyborg (deceased)&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lady Serena Nyborg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Count Xabier Nyborg of Vandalia, father of Lady Serena Nyborg, died in the war.&lt;br /&gt;
&lt;br /&gt;
Lord Alix of Nyborg, brother of Countess Yanamari Nyborg.&lt;br /&gt;
&lt;br /&gt;
Lord Mikel of Nyborg, illegitimate son of Lord Alix of Nyborg, mother was a commoner who died in childbirth.&lt;br /&gt;
&lt;br /&gt;
Lord Itar of Nyborg, son of Lord Alix of Nyborg, mother of Lord Itar was Lady Eiriol of Hendrake who died in the war.&lt;br /&gt;
&lt;br /&gt;
== House Guerro ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Gold, Silver and Black&lt;br /&gt;
;Crest&lt;br /&gt;
: Jaguar stalking a goose before a fern&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Isabella Guerro (deceased)&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Maximo Guerro&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Pedro Guerro of Minobee, father of Countess Isabella, Lord Juan, Lord Germav, died in the war.&lt;br /&gt;
&lt;br /&gt;
Count Sven Guerro of Lykaios, father of Lord Maximo Guerro.&lt;br /&gt;
&lt;br /&gt;
Lord Juan of Guerro, brother of Countess Isabella Guerro.&lt;br /&gt;
&lt;br /&gt;
Lady Isla of Helgram, wife of Lord Juan of Guerro.&lt;br /&gt;
&lt;br /&gt;
Lady Juanita of Guerro, daughter of Lord Juan of Guerro and Lady Isla of Helgram.&lt;br /&gt;
&lt;br /&gt;
Lord Germav of Guerro, brother of Countess Isabella Guerro, married into House Dragora.&lt;br /&gt;
&lt;br /&gt;
== House Lykaios ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Silver, Black and Green&lt;br /&gt;
;Crest&lt;br /&gt;
: Black wolf in front of a silver moon&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Bryna Lykaios (deceased)&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Tristan Lykaios&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Etienne of Helgram, first husband of Countess Bryna Lykaios, divorced, father of Lord Tristan Lykaios, now member of House Ardas.&lt;br /&gt;
&lt;br /&gt;
Count Alaric Lykaios of Minobee, husband of Countess Bryna Lykaios.&lt;br /&gt;
&lt;br /&gt;
Lord Sven Guerro of Lykaios, brother of Countess Bryana, married into House Guerro.&lt;br /&gt;
&lt;br /&gt;
Lady Lioba of Lykaios, mother of Lord Emeric and Lady Falisha, first wife of Lord Alaric, died in the war.&lt;br /&gt;
&lt;br /&gt;
Lord Emeric of Lykaios, cousin of Tristan Lykaios, twin brother of Lady Falisha.&lt;br /&gt;
&lt;br /&gt;
Lady Falisha of Lykaios, cousin of Tristan Lykaios, twin sister of Lord Emeric.&lt;br /&gt;
&lt;br /&gt;
== House Amblerash ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Marron, Black and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: Bat&lt;br /&gt;
;Head of House&lt;br /&gt;
: Count Bances Amblerash&lt;br /&gt;
;Heir of House&lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
Lord Bances, Highpriest of the serpent is the last of his House. If he has chosen an Heir is unknown.&lt;br /&gt;
&lt;br /&gt;
== House Barimen ==&lt;br /&gt;
&lt;br /&gt;
House Barimen, has been extinct in the Courts several millennia ago. The House was dissolved for the crimes committed by Dworkin, their Ways destroyed, all of their holdings returned to the Crown. Dworkin’s relatives died in shame. No one speaks about this extinct House.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Minor_Houses_of_Chaos&amp;diff=441744</id>
		<title>Chaos Rising:Minor Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Minor_Houses_of_Chaos&amp;diff=441744"/>
		<updated>2023-08-04T19:39:05Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= Minor Houses =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Work in progress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobel Houses not of the Blood of the Serpent, created by ennobled commoners, members are not able to traverse the Logrus.&lt;br /&gt;
&lt;br /&gt;
* House Gurov&lt;br /&gt;
* House Serritella (Lady Eginarda of Serritella)&lt;br /&gt;
* House Crellet (Sir Ferran of Vilieu)&lt;br /&gt;
* House Vilieu (Sir Giannis of Crellet)&lt;br /&gt;
* House Ravinac &lt;br /&gt;
* House Nerlon&lt;br /&gt;
* House Lomassier&lt;br /&gt;
* House Abaffe&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Allies&amp;diff=441732</id>
		<title>Chaos Rising:Allies</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Allies&amp;diff=441732"/>
		<updated>2023-08-03T11:40:58Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
* [01] Ally in Chaos&lt;br /&gt;
* [01] Demon Friend&lt;br /&gt;
* [02] Court Friend&lt;br /&gt;
* [04] House Support&lt;br /&gt;
* [06] Chaos Court Devotee&lt;br /&gt;
&lt;br /&gt;
== Ally in Chaos [01] ==&lt;br /&gt;
&lt;br /&gt;
The character has a good friend among the influential folk of Castle Telbane or the City of the Courts of Chaos or someone important from the Black Zone.&lt;br /&gt;
It’s up to the player character to choose.&lt;br /&gt;
Details are subject to the approval of the Game Master, but players should be encouraged to fill in the background of the Ally with descriptions of related characters, possessions, history, or stories about earlier adventures shared by the player character and the Ally.&lt;br /&gt;
&lt;br /&gt;
== Demon Friend [01] ==&lt;br /&gt;
&lt;br /&gt;
A demon has a commitment to the character that obliges Lifetime Servitude.&lt;br /&gt;
The demon friendship was either an inheritance, or set up by some ally of the character, or may even be simply because a family of demons decided to back the character’s chances.&lt;br /&gt;
&lt;br /&gt;
== Court Friend [02] ==&lt;br /&gt;
&lt;br /&gt;
A Court Friend is an Lord of Chaos.&lt;br /&gt;
Friends like these will look out for the character’s best interests, and will attempt to arrange for the character to get needed information or support.&lt;br /&gt;
Player characters can’t name their Court Friend.&lt;br /&gt;
&lt;br /&gt;
== House Support [04] ==&lt;br /&gt;
&lt;br /&gt;
One of the Noble Houses of the Courts of Chaos actively supports the character. Most likely the character will be related to that House. Note that House Support does not mean that everyone in the House supports the character, there are always political factions, and some will break with the official policy of friendship.&lt;br /&gt;
The Game Master decides whether or not the player character will know the identity of the character’s House Support.&lt;br /&gt;
&lt;br /&gt;
== Chaos Court Devotee [06] ==&lt;br /&gt;
&lt;br /&gt;
A Lord of Chaos has a deep interest in the character. The Devotee&lt;br /&gt;
will spend a lot of time and effort watching the character living their life, may arrange for demon guardians, and will try to arrange for things to work out well.&lt;br /&gt;
Rescue of the character from any life-threatening situation is a top priority, even if it means great risk for the Devotee.&lt;br /&gt;
Player character will most likely will not know the identity of their Chaos Court Devotee.&lt;br /&gt;
&lt;br /&gt;
= Return to Partial Powers =&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441731</id>
		<title>Chaos Rising:Partial Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441731"/>
		<updated>2023-08-03T11:40:43Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chaos Rising is using a Partial power system&lt;br /&gt;
&lt;br /&gt;
= Shape Shifting =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Shape_Shifting | Shape Shifting ]]&lt;br /&gt;
&lt;br /&gt;
= Logrus Mastery =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Logrus_Mastery | Logrus Mastery ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Artistry =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Artistry | Trump Artistry ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Tricks =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Tricks | Trump Tricks ]]&lt;br /&gt;
 &lt;br /&gt;
= Magic =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Magic | Magic ]]&lt;br /&gt;
&lt;br /&gt;
== Basic Magic Spells ==&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Basic Magic Spells | Basic Magic Spells ]]&lt;br /&gt;
&lt;br /&gt;
= Allies  =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Allies | Allies ]]&lt;br /&gt;
&lt;br /&gt;
= Return to Main Page =&lt;br /&gt;
[[Chaos_Rising:Main_Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Magic&amp;diff=441730</id>
		<title>Chaos Rising:Partial Powers Magic</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Magic&amp;diff=441730"/>
		<updated>2023-08-03T11:40:26Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= Power Words =&lt;br /&gt;
&lt;br /&gt;
* [10] Five Power Words&lt;br /&gt;
** [01] Each further Power Word&lt;br /&gt;
&lt;br /&gt;
= Sorcery =&lt;br /&gt;
&lt;br /&gt;
* [15] Sorcery&lt;br /&gt;
&lt;br /&gt;
All Magic Spells are base on the four Micro-Spells.&lt;br /&gt;
&lt;br /&gt;
Please check Basic Magic Spells&lt;br /&gt;
&lt;br /&gt;
= Conjuration =&lt;br /&gt;
&lt;br /&gt;
* [05] Conjure Shadow Shape&lt;br /&gt;
* [05] Empowerment&lt;br /&gt;
* [10] Complex Conjuration (Prerequisites: Conjure Shadow Shape and Empowerment)&lt;br /&gt;
&lt;br /&gt;
== Conjure Shadow Shape [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: None&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can build any artifact or creature by using the stuff of a particular Shadow. This take about an hour, but the conjured object exists only in the Shadow of its creation, and quickly fades away, depending on how much Order exists in the environment (Hours in Amber, days Shadows where there is strong magic, weeks in the Courts of Chaos).&lt;br /&gt;
&lt;br /&gt;
== Empowerment [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: None&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can implants some magical power into some mundane object or creature.&lt;br /&gt;
&lt;br /&gt;
Preparing subject takes about thirty minutes, empowering each point of a quality adds ten minutes, and each point of a power adds another hour, multipliers for quantity and form apply to complete conjuring time.&lt;br /&gt;
&lt;br /&gt;
The empowerment will fade away after some time but the items can be taken through Shadow (Hours in Amber, days Shadows where there is strong magic, weeks in the Courts of Chaos).&lt;br /&gt;
&lt;br /&gt;
== Complex Conjuration [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Conjure Shadow Shape and Empowerment&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You combining Conjure Shadow Shape and Empowerment to Conjure permanent items.&lt;br /&gt;
&lt;br /&gt;
Takes up to ten times as long as Empowerment.&lt;br /&gt;
&lt;br /&gt;
Since these items are not bought with points they can be destroyed or lost permanently.&lt;br /&gt;
&lt;br /&gt;
== Combining Conjuration with Shape Shifting. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape shift prerequisite: Shape Shift Wounds&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can conjure items, both creatures and artifacts, out of your own blood. These items can be created with a measure of the your character’s powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape shift prerequisite: Shape Shift Others&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can conjuring items from the blood of others.&lt;br /&gt;
&lt;br /&gt;
== Combining Conjuration with Power Words ==&lt;br /&gt;
&lt;br /&gt;
Prerequisite: Most know the Power Word&lt;br /&gt;
&lt;br /&gt;
You can conjure items containing Power Words. The only Power Words available will be those known by you.&lt;br /&gt;
&lt;br /&gt;
Creatures with Power Words can use them independently. Artifacts with Power Words are used by their wielders.&lt;br /&gt;
&lt;br /&gt;
== Combining Conjuration with Sorcery. ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisite: Sorcery&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can create Spells of Conjuration.&lt;br /&gt;
&lt;br /&gt;
You can prepar, store, and released your Conjuration like other spells. Your spell can be defined with various lynch-pins. The time amount needed for the conjuration is not changed.&lt;br /&gt;
&lt;br /&gt;
You can create items capable of storing spells.&lt;br /&gt;
&lt;br /&gt;
= Return to Partial Powers =&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Trump_Tricks&amp;diff=441729</id>
		<title>Chaos Rising:Partial Powers Trump Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Trump_Tricks&amp;diff=441729"/>
		<updated>2023-08-03T11:40:01Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Trump Tricks =&lt;br /&gt;
&lt;br /&gt;
Anybody can learn these tricks.&lt;br /&gt;
&lt;br /&gt;
* [05] Sensitivity To Your Trump&lt;br /&gt;
* [05] Trump Defense&lt;br /&gt;
* [05] Trump Caller Identification&lt;br /&gt;
** [10] Trump Spying (Prerequisites: Amber level psyche)&lt;br /&gt;
*** [05] Bypass Call Refusal&lt;br /&gt;
** [10] Trump Jamming&lt;br /&gt;
* [05] Block Out Background&lt;br /&gt;
* [05] Trump Gate (Prerequisites: Chaos level endurance)&lt;br /&gt;
&lt;br /&gt;
== Sensitivity To Your Trump [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This trick allows you to sense it whenever someone is handling a trump of you. You don’t know who it is, or what they’re doing with it, but you can sense it.&lt;br /&gt;
&lt;br /&gt;
== Trump Defense [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Trump card (your own card works best) and concentrating on it, you evoke a Trump defense.&lt;br /&gt;
&lt;br /&gt;
As long as you can continue to concentrate, you are protected against intrusions of Pattern, Logrus, Psyche and most Magic. Maintaining a Trump defense depends on the your character’s Endurance. Against major powers, maintaining a Trump defense is just as difficult as a mind to mind battle.&lt;br /&gt;
&lt;br /&gt;
== Trump Identification [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon receiving a Trump Contact check through your Trump Deck.&lt;br /&gt;
&lt;br /&gt;
The card of whoever is making the call will be psychically active.&lt;br /&gt;
&lt;br /&gt;
Obviously, this works only if you happens to have the caller’s Trump.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that also trumps of any other person in a Trump conversation will be active.&lt;br /&gt;
&lt;br /&gt;
This also can be used to monitor trump activities.&lt;br /&gt;
&lt;br /&gt;
== Trump Spying [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Trump Caller Identification, Amber level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is another level of concentration where you can simply observe the operation of Trump.&lt;br /&gt;
&lt;br /&gt;
This allows you to overhear conversations as the Trump is being used.&lt;br /&gt;
&lt;br /&gt;
However, you must actually touch the specific trump.&lt;br /&gt;
&lt;br /&gt;
If you have Trump for only one of the participants in a Trump Contact, you will overhear only what that one person says, and will be unable to &amp;quot;hear&amp;quot; the other end of the conversation.&lt;br /&gt;
&lt;br /&gt;
Be careful a person with a high level psyche might spot you.&lt;br /&gt;
&lt;br /&gt;
== Bypass Call Refusal [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Trump Spying&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the person you are attempting to contact is blocking you, you can attempt to bypass the block and contact them anyway. You spy on their trump and when they accept a call from someone else and their mental Trump &#039;door&#039; is open, you insert yourself into the call. You just add yourself to the conversation as a silent third party, and when they end the call, they’re still in a Trump contact – with you. Drawback at this point, now they notice you and can try via psyche battle to end the contact. Be careful a person with a high level psyche might spot you beforehand.&lt;br /&gt;
&lt;br /&gt;
== Trump Jamming [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Trump Caller Identification&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With intense concentration, you can attempt to jam any one, or any number, of trumps. This requires the actual cards of the subject of the jam.&lt;br /&gt;
&lt;br /&gt;
When you concentrate on a single card the victim will be blocked from sending or receiving trump calls.&lt;br /&gt;
&lt;br /&gt;
When you concentrate on several cards, none of the targets will be able to receive calls.&lt;br /&gt;
&lt;br /&gt;
If the contact to the jammed target is pushed, you will be involved in a Psychic contest.&lt;br /&gt;
&lt;br /&gt;
== Block Out Background [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With this trick, and an effort of will, you can allow a contact without including any visual component, your surroundings, even yourself. This is a taxing effort that must be maintained through the length of the contact.&lt;br /&gt;
&lt;br /&gt;
== Trump Gate [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche, Chaos level endurance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ability to create an open doorway from any one place to any other.&lt;br /&gt;
&lt;br /&gt;
It requires a Trump Sketch or card for the destination point.&lt;br /&gt;
&lt;br /&gt;
It requires tremendous amount of personal energy in order to be opened, and even more for the maintenance of the Trump Gate.&lt;br /&gt;
&lt;br /&gt;
The larger the gate the more energy is needed.&lt;br /&gt;
&lt;br /&gt;
As long as you maintain concentration the trump gate will stay open but this effort quickly drains the endurance of even the most High Ranked person.&lt;br /&gt;
&lt;br /&gt;
It is possible to use other sources of energy like the Jewel of Judgment or a spikard.&lt;br /&gt;
&lt;br /&gt;
= Return to Partial Powers =&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Trump_Tricks&amp;diff=441728</id>
		<title>Chaos Rising:Partial Powers Trump Tricks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Trump_Tricks&amp;diff=441728"/>
		<updated>2023-08-03T11:39:40Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Trump Tricks ==&lt;br /&gt;
&lt;br /&gt;
Anybody can learn these tricks.&lt;br /&gt;
&lt;br /&gt;
* [05] Sensitivity To Your Trump&lt;br /&gt;
* [05] Trump Defense&lt;br /&gt;
* [05] Trump Caller Identification&lt;br /&gt;
** [10] Trump Spying (Prerequisites: Amber level psyche)&lt;br /&gt;
*** [05] Bypass Call Refusal&lt;br /&gt;
** [10] Trump Jamming&lt;br /&gt;
* [05] Block Out Background&lt;br /&gt;
* [05] Trump Gate (Prerequisites: Chaos level endurance)&lt;br /&gt;
&lt;br /&gt;
== Sensitivity To Your Trump [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This trick allows you to sense it whenever someone is handling a trump of you. You don’t know who it is, or what they’re doing with it, but you can sense it.&lt;br /&gt;
&lt;br /&gt;
== Trump Defense [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Using a Trump card (your own card works best) and concentrating on it, you evoke a Trump defense.&lt;br /&gt;
&lt;br /&gt;
As long as you can continue to concentrate, you are protected against intrusions of Pattern, Logrus, Psyche and most Magic. Maintaining a Trump defense depends on the your character’s Endurance. Against major powers, maintaining a Trump defense is just as difficult as a mind to mind battle.&lt;br /&gt;
&lt;br /&gt;
== Trump Identification [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Upon receiving a Trump Contact check through your Trump Deck.&lt;br /&gt;
&lt;br /&gt;
The card of whoever is making the call will be psychically active.&lt;br /&gt;
&lt;br /&gt;
Obviously, this works only if you happens to have the caller’s Trump.&lt;br /&gt;
&lt;br /&gt;
Keep in mind that also trumps of any other person in a Trump conversation will be active.&lt;br /&gt;
&lt;br /&gt;
This also can be used to monitor trump activities.&lt;br /&gt;
&lt;br /&gt;
== Trump Spying [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Trump Caller Identification, Amber level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
There is another level of concentration where you can simply observe the operation of Trump.&lt;br /&gt;
&lt;br /&gt;
This allows you to overhear conversations as the Trump is being used.&lt;br /&gt;
&lt;br /&gt;
However, you must actually touch the specific trump.&lt;br /&gt;
&lt;br /&gt;
If you have Trump for only one of the participants in a Trump Contact, you will overhear only what that one person says, and will be unable to &amp;quot;hear&amp;quot; the other end of the conversation.&lt;br /&gt;
&lt;br /&gt;
Be careful a person with a high level psyche might spot you.&lt;br /&gt;
&lt;br /&gt;
== Bypass Call Refusal [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Trump Spying&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If the person you are attempting to contact is blocking you, you can attempt to bypass the block and contact them anyway. You spy on their trump and when they accept a call from someone else and their mental Trump &#039;door&#039; is open, you insert yourself into the call. You just add yourself to the conversation as a silent third party, and when they end the call, they’re still in a Trump contact – with you. Drawback at this point, now they notice you and can try via psyche battle to end the contact. Be careful a person with a high level psyche might spot you beforehand.&lt;br /&gt;
&lt;br /&gt;
== Trump Jamming [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Trump Caller Identification&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With intense concentration, you can attempt to jam any one, or any number, of trumps. This requires the actual cards of the subject of the jam.&lt;br /&gt;
&lt;br /&gt;
When you concentrate on a single card the victim will be blocked from sending or receiving trump calls.&lt;br /&gt;
&lt;br /&gt;
When you concentrate on several cards, none of the targets will be able to receive calls.&lt;br /&gt;
&lt;br /&gt;
If the contact to the jammed target is pushed, you will be involved in a Psychic contest.&lt;br /&gt;
&lt;br /&gt;
== Block Out Background [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
With this trick, and an effort of will, you can allow a contact without including any visual component, your surroundings, even yourself. This is a taxing effort that must be maintained through the length of the contact.&lt;br /&gt;
&lt;br /&gt;
== Trump Gate [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos level psyche, Chaos level endurance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ability to create an open doorway from any one place to any other.&lt;br /&gt;
&lt;br /&gt;
It requires a Trump Sketch or card for the destination point.&lt;br /&gt;
&lt;br /&gt;
It requires tremendous amount of personal energy in order to be opened, and even more for the maintenance of the Trump Gate.&lt;br /&gt;
&lt;br /&gt;
The larger the gate the more energy is needed.&lt;br /&gt;
&lt;br /&gt;
As long as you maintain concentration the trump gate will stay open but this effort quickly drains the endurance of even the most High Ranked person.&lt;br /&gt;
&lt;br /&gt;
It is possible to use other sources of energy like the Jewel of Judgment or a spikard.&lt;br /&gt;
&lt;br /&gt;
= Return to Partial Powers =&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Trump_Artistry&amp;diff=441727</id>
		<title>Chaos Rising:Partial Powers Trump Artistry</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Trump_Artistry&amp;diff=441727"/>
		<updated>2023-08-03T11:39:20Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Trump Artistry =&lt;br /&gt;
&lt;br /&gt;
There is a distinction between the Power to draw Trumps and various tricks that do no require to be able to draw Trumps.&lt;br /&gt;
&lt;br /&gt;
== Trump Artistry Abilities ==&lt;br /&gt;
&lt;br /&gt;
* [05] Sensing Trump&lt;br /&gt;
** [05] Trump Sketches&lt;br /&gt;
*** [05] Creating Trump&lt;br /&gt;
**** [05] Creating Trump Powered Artifacts&lt;br /&gt;
***** [05] Destroy Trump &amp;amp; Trump Powered Artifacts&lt;br /&gt;
***** [10] Trump Trap&lt;br /&gt;
***** [10] Trump Memory (Prerequisites: Amber Level Psyche, Amber Level Endurance)&lt;br /&gt;
****** [10] Trump Teleport (Prerequisites: High Ranked Level Psyche, Ranked Level Endurance)&lt;br /&gt;
**** [05] Disguise Trump&lt;br /&gt;
**** [05] Fast Draw&lt;br /&gt;
***** [05] Speed Trump (can be taken several times)&lt;br /&gt;
&lt;br /&gt;
== Sensing Trump [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos Level Endurance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can recognize the Trump quality in any object, telling the difference between a normal painting and one with Trump power. You can sense if an object hold the powers of Trump.&lt;br /&gt;
&lt;br /&gt;
== Trump Sketches [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Sensing Trump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can sketch a place from memory and give it some trump qualities. This takes about 30-40 minutes. After some time your sketch will lose its trump quality and turn into a normal drawing. A sketch has the same powers as a full trump but takes more concentration to use it than a Trump card. If the subject of a Trump Sketch changes form the sketch will stop working.&lt;br /&gt;
&lt;br /&gt;
== Creating Trump [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Trump Sketches&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can create a card representing some particular person or place or object. When the user concentrates on the card there will be a psychic bond between the two. Creating a trump takes two days of concentrated work. Working from memory, will double or triple the amount of time.&lt;br /&gt;
&lt;br /&gt;
It is very difficult and take a lot of time to make from descriptions and includes possibility of the trump not working as intended.&lt;br /&gt;
&lt;br /&gt;
== Creating Trump Powered Artifacts [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Creating Trump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can create Artifacts that use the Power of Trump, see Artifact creation.&lt;br /&gt;
&lt;br /&gt;
== Destroy Trump &amp;amp; Trump Powered Artifacts [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Creating Trump Powered Artifacts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Give the Artist the power to destroy the link between Object and Trump or Artifact. Turning the Trump into a normal painting or removing any trump qualities form an item or creature.&lt;br /&gt;
&lt;br /&gt;
(Will not work with items paid for by other characters)&lt;br /&gt;
&lt;br /&gt;
== Trump Trap [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Creating Trump Powered Artifacts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The ability to create trumps that project others persons to places against their wills.&lt;br /&gt;
&lt;br /&gt;
The artist must defeat the victim in a kind psychic contest without actually actively taking part.&lt;br /&gt;
&lt;br /&gt;
== Trump Memory [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Creating Trump, Amber Level Psyche, Amber Level Endurance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
While creating a card, either a new one, or redrawing an old one, you memorize the image, imprinting it permanently on your mind.&lt;br /&gt;
&lt;br /&gt;
You can make contact through a memorized trump.&lt;br /&gt;
&lt;br /&gt;
This is straining and require at last Amber Level Psyche and Amber Level Endurance and you can not do anything else while visualizing. If you loose concentration the trump contact will break.&lt;br /&gt;
&lt;br /&gt;
This does not gives you the ability to make physical contact.&lt;br /&gt;
&lt;br /&gt;
== Trump Teleport [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Trump Memory, High Ranked Amber Level Psyche, Ranked Amber Level Endurance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You now have the ability to step through a memorized trump or pull an item create or person to you.&lt;br /&gt;
&lt;br /&gt;
Highly straining.&lt;br /&gt;
&lt;br /&gt;
== Disguise Trump [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Creating Trump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows the Trump Artist to create „disguised“ Trump, where the image that appears on the card is not the true subject of the Trump.&lt;br /&gt;
&lt;br /&gt;
== Fast Draw [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Creating Trump&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This allows the artist to create a trump sketch in about 5 minutes, or a trump card in less than a day.&lt;br /&gt;
&lt;br /&gt;
== Speed Trump [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Fast Draw&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This cuts the time for making sketches and cards in half. Can be taken several time cost, [05] points each time. There will ever be a certain amount of time left, for simply drawing a picture.&lt;br /&gt;
&lt;br /&gt;
= Return to Partial Powers =&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Logrus_Mastery&amp;diff=441726</id>
		<title>Chaos Rising:Partial Powers Logrus Mastery</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Logrus_Mastery&amp;diff=441726"/>
		<updated>2023-08-03T11:38:58Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Logrus Mastery =&lt;br /&gt;
&lt;br /&gt;
== Logrus Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [00] Summon Logrus&lt;br /&gt;
** [05] Logrus Tendrils – Searching&lt;br /&gt;
*** [05] Logrus Tendrils – Fetching&lt;br /&gt;
**** [05] Logrus Tendrils – Travel&lt;br /&gt;
*** [05] Logrus Tendrils – Combat&lt;br /&gt;
**** [10] Shape Logrus Servants&lt;br /&gt;
*** [05] Logrus Defense – Resistance against Pattern, Logrus, Trump, Magic&lt;br /&gt;
*** [05] Logrus Defense – Shield against attacks physical, energy and magical attacks&lt;br /&gt;
*** [05] Logrus Sight&lt;br /&gt;
**** [05] Spell Storage&lt;br /&gt;
**** [05] Summon and Control Creatures of Chaos&lt;br /&gt;
**** [05] Create Filmies&lt;br /&gt;
*** [10] Manipulate Shadow&lt;br /&gt;
&lt;br /&gt;
* [10] Create Black Trail Prerequisites: Create Filmies, Manipulate Shadow, Shape Logrus Servants&lt;br /&gt;
&lt;br /&gt;
* [20] Summon Primal Chaos (Prerequisites: All other Logrus abilities)&lt;br /&gt;
&lt;br /&gt;
== Summon Logrus [00] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Being of the Blood of the Serpent, essay the Logrus, Chaos level Psyche and Endurance required.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Shape Shifting Prerequisites: Shape Shift Wounds, Chaos Form &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You traversed the Logrus and spent a some time in Chaos recovering.&lt;br /&gt;
&lt;br /&gt;
You can summon the Logrus to your mind with a few moments of concentration. Keeping it up requires continual concentration. If your concentration is broken the Logrus fizzles out.&lt;br /&gt;
&lt;br /&gt;
== Logrus Tendrils – Searching [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Summon Logrus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to locate objects using the Tendrils of the Logrus.&lt;br /&gt;
&lt;br /&gt;
Logrus Tendrils can be used to search selectively, at the direction of the Logrus Master, or automatically, relying on the chaotic movement of the Logrus itself.&lt;br /&gt;
&lt;br /&gt;
This can be done in the same shadow or across shadows.&lt;br /&gt;
&lt;br /&gt;
== Logrus Tendrils – Fetching [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Logrus Tendrils – Searching&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may use the arms of the Logrus to reach out for an item or person inline of sight and pull it towards you. Combine it with Logrus Tendrils – Searching to pull objects cross shadow toward you. A person or animal can resits being pulled towards you.&lt;br /&gt;
&lt;br /&gt;
== Logrus Tendrils – Travel [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Logrus Tendrils – Fetching&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may use the arms of the Logrus to reach out for an object or person inline of sight and pull yourself towards it. Combine it with Logrus Tendrils – Searching to pull yourself cross shadow towards an object or person. A person or animal can contest your attempt to pull yourself towards it.&lt;br /&gt;
&lt;br /&gt;
== Logrus Tendrils Combat [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Summon Logrus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may summon the Logrus and shape its force into powerful flexible extensions. (Similar to the arms of a kraken.) These extensions of Logrus operate with the strength equivalent of the Psyche of the controlling Logrus user.&lt;br /&gt;
&lt;br /&gt;
== Shape Logrus Servants [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Logrus Tendrils Combat&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can separate Logrus Tendrils and create Logrus Servants out of it. A Logrus servant will follow simple instruction given and will perform its duty untended. The number of Logrus servants depends on the Psyche of their creator.&lt;br /&gt;
&lt;br /&gt;
Logrus servants have a Chaos ranked Strength and Psyche, and a Human ranked Warfare. They have tireless Stamina, but can only heal or regenerate at places where Chaos is strong. They are very stupid and can be dispelled by a person with higher Psyche.&lt;br /&gt;
&lt;br /&gt;
== Logrus Defense – Resistance [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Summon Logrus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can bring the Logrus to mind, fill yourself with the force of the Logrus and make yourself resistant to the effect of Pattern, Logrus, Trump, Magic, Psyche, or other forces, This gives no physical protection.&lt;br /&gt;
&lt;br /&gt;
== Logrus Defense – Shield [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Summon Logrus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can bring the Logrus to mind, fill yourself with the force of the Logrus and shield yourself against physical, energy and most Magical attacks, blocking them. That gives no protection against Pattern, Logrus, Trump or Psyche.&lt;br /&gt;
&lt;br /&gt;
== Logrus Sight [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Summon Logrus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You may use the Logrus as a sensory lens, scrying through its center.&lt;br /&gt;
&lt;br /&gt;
This will reveal anyone or anything charged with either the Logrus, Pattern, Trump or Magic.&lt;br /&gt;
&lt;br /&gt;
You can see if an item is a thing of Shadow, Order or Chaos.&lt;br /&gt;
&lt;br /&gt;
If you also also know Logrus Tendrils – Searching you can combine the sight with the tendrils and use the Logrus as a sensory input by „touching“ a distant place with a Logrus tendril.&lt;br /&gt;
&lt;br /&gt;
== Spell Storage [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Logrus Sight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can use the Logrus to store of spells. This adds ten minutes to the normal casting time. Spells hung on the Logrus will „decay“ within days or weeks if not tended&lt;br /&gt;
&lt;br /&gt;
== Summon and Control Creatures of Chaos [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Logrus Sight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can Summon and Control Creatures of Chaos.&lt;br /&gt;
&lt;br /&gt;
The rules for creating artifacts are applied and each point converts in one hour searching plus ten minutes for each point for binding and controlling.&lt;br /&gt;
&lt;br /&gt;
== Manipulate Shadow [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Summon Logrus&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can use the Logrus to manipulate the structure of Shadow, changing physical laws, time flow, form of its inhabitants or other simple details.&lt;br /&gt;
&lt;br /&gt;
The Shadow will drift back to its original form if not tended.&lt;br /&gt;
&lt;br /&gt;
The closer to Primal Chaos, the easier a Shadow is to manipulate, and the closer to Amber the harder a Shadow is to manipulate.&lt;br /&gt;
&lt;br /&gt;
== Create Filmies [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Logrus Sight&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can summon threads out of shadow material creating temporary pathways to travel over the Abyss and among the Courts. With a create deal of energy you can extend this threads into shadow. The further away you are from the Courts the more draining the effort. The filimies dissolve fast if not longer used or maintained by its creator.&lt;br /&gt;
&lt;br /&gt;
== Create Black Trail [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Create Filmies, Manipulate Shadow, Shape Logrus Servants&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This Power allows the user to create something like her own temporary Black Road across Shadow, it is very taxing process and requires at last Amber Psyche and Endurance.&lt;br /&gt;
&lt;br /&gt;
Only Creatures of Chaos can use a Black Trail.&lt;br /&gt;
&lt;br /&gt;
A Black Trail is the only way for a Logrus user if they want larger groups to travel with them across shadows. Chaos creatures can travel those Black Trails without the Lord who conjured it.&lt;br /&gt;
&lt;br /&gt;
Black Trails dissolve if not used or maintained, they are also destructible by the use of Pattern.&lt;br /&gt;
&lt;br /&gt;
A Black Trail is everything else then discrete, it is a good way to say &amp;gt;Hello I’m coming&amp;lt; to everybody between the Courts and the End point.&lt;br /&gt;
&lt;br /&gt;
The Black Road to Amber was an overpowered Black Trail made possible by the combined efforts of several powerful Chaos Lord and Ladies, the damaged Primal Pattern and Corwin’s Curse (Thank you Corwin).&lt;br /&gt;
&lt;br /&gt;
== Summon Primal Chaos [20] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: All other Logrus abilities&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can summon „Primal Chaos.“&lt;br /&gt;
&lt;br /&gt;
Primal Chaos is the untamable force of Chaos itself. It will destroy anything and everything in it path, destroying complete shadows, if it gets out of control.&lt;br /&gt;
&lt;br /&gt;
Summing Primal Chaos too close to Amber or Corwin’s Pattern is very very dangerous, as you have little control over it in those places.&lt;br /&gt;
&lt;br /&gt;
Places of true reality like Amber, Rebma, Tir-Na Nog’th, the place of Corwin’s Pattern, the Abyss or Primal Planes are resistant to the effects of Primal Chaos.&lt;br /&gt;
&lt;br /&gt;
= Return to Partial Powers =&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Addressing&amp;diff=441725</id>
		<title>Chaos Rising:Addressing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Addressing&amp;diff=441725"/>
		<updated>2023-08-03T11:36:01Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= Addressing =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Correctly addressing a Lord or Lady of Chaos is complicated.&lt;br /&gt;
&lt;br /&gt;
It depends all on rank and standing and how polite you want to be and if you already have given a greeting or have been given an introduction, if you want to show familiarity, if you are on friendly terms or not.&lt;br /&gt;
After proper greeting is given, excluding the Sovereign, the Head of a House and the children of the Sovereign, usually a Lady Zava is sufficient. Be careful whom you address with a simply cousin Joris, even if Joris happens to be your cousin (first to third grade).&lt;br /&gt;
&lt;br /&gt;
The member of the Major Houses all hold the title of Prince or Princess of Chaos and can be addressed as Prince or Princess or just Your Highness but since there are so many Lords on Ladies of Chaos, that is seldom done.&lt;br /&gt;
&lt;br /&gt;
The King or Queen of Chaos is addressed as Your Majesty or very short Sire (Sire even used for a Queen).&lt;br /&gt;
&lt;br /&gt;
The children of a King or Queen of Chaos hold the title Prince or Princess of the Royal House of Chaos and are addressed as Prince or Princess or Your Royal Highness.&lt;br /&gt;
&lt;br /&gt;
Any other member of the Royal House of Chaos hold the title Lady or Lord of the Royal House of Chaos and are addressed as Lord or Lady or Your Highness.&lt;br /&gt;
&lt;br /&gt;
For a Major House it would be like shown on the example of House Helgram&lt;br /&gt;
&lt;br /&gt;
The Head of House Helgram holds the title Duke and can be addressed as Lord Helgram, Duke Lennox, Lord Lennox Helgram, Duke Lennox Helgram.&lt;br /&gt;
It is never Duke Lennox of Helgram.&lt;br /&gt;
&lt;br /&gt;
The Head of a Major House is the House.&lt;br /&gt;
&lt;br /&gt;
Any member of House Helgram holds the title Lord or Lady of House Helgram and the proper address would be Lady Zava of Helgram, Lady Zava, or Your Highness. Since Lady Zava is also the Heir of House Helgram she also can be adressed as Lady Zava Helgram (But not as Lady Helgram).&lt;br /&gt;
&lt;br /&gt;
For a Minor Houses it would be like shown on the example of House Ravinac.&lt;br /&gt;
&lt;br /&gt;
The Head of House Ravinac holds the title Baroness and is addressed as Baroness Sacha of Ravinac, Lady Sacha of Ravinac or Lady Sacha.&lt;br /&gt;
&lt;br /&gt;
The Head of a Minor House represents the House.&lt;br /&gt;
&lt;br /&gt;
Any member of House Ravinac holds the title Sir or Dame of House Ravinac and is addresses as Sir Veres of Ravinac/Dame Gulya of Ravinac, Sir Veres/Dame Gulya or Sir/Madame.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Succession&amp;diff=441724</id>
		<title>Chaos Rising:Succession</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Succession&amp;diff=441724"/>
		<updated>2023-08-03T11:35:12Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= Succession =&lt;br /&gt;
&lt;br /&gt;
The Succession in the Courts of Chaos is a complicated matter, chaotic in a certain sense.&lt;br /&gt;
&lt;br /&gt;
If the King or Queen of Chaos has no Heir, then the Heir, not the Head, of one of the Great Houses becomes next King or Queen of Chaos. The new King or Queen must denounce the ties to his or her House. The Sovereign of Chaos belongs to none of the Houses of Chaos, his/her House is the Royal House of Chaos.&lt;br /&gt;
&lt;br /&gt;
The Serpent begot several children.&lt;br /&gt;
&lt;br /&gt;
Helgram, Hendrake, Minobee, Chanicat, Jesby, Sawal and several more whose names have been lost to time,&lt;br /&gt;
&lt;br /&gt;
These Princes of Chaos (nobody knows anymore if they had been male or female) founded the Great Houses of Chaos and together formed the Courts of Chaos.&lt;br /&gt;
&lt;br /&gt;
After Centuries had passed and the Houses had grown, they were not longer content to rule as equals together and civil war broke out, complete Houses were lost and the Courts of Chaos were nearly destroyed.&lt;br /&gt;
&lt;br /&gt;
When only six Houses were left, Lord Dakis, Heir of Helgram managed to broker peace and became the first King of Chaos, denouncing his ties to his House.&lt;br /&gt;
&lt;br /&gt;
The Houses codified, if Lord Dakis line should die out, then the next King or Queen of Chaos would be the Heir of another of the six Great Houses, in this order Hendrake, Minobee, Chanicat, Jesby, Sawal, Helgram, cycling through this Houses.&lt;br /&gt;
&lt;br /&gt;
When Dakis line died out, Lord Siner, Heir of House Hendrake, became the new King of Chaos and as written down in the Law of Succession denounced his ties to his House. After his line died out, the next Queen of Chaos, Lady Souran, came from House Minobee, with late King Swayvill being her son.&lt;br /&gt;
&lt;br /&gt;
So after King Swayvill’s death the crown should have gone to Yael Chanicat, followed by Tamsin Jesby and Mandor Sawal.&lt;br /&gt;
&lt;br /&gt;
But it came differently.&lt;br /&gt;
&lt;br /&gt;
By Swayvill’s testament, Lord Merlin of Helgram had been adopted by Swayvill posthumous.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:What_is_a_House&amp;diff=441723</id>
		<title>Chaos Rising:What is a House</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:What_is_a_House&amp;diff=441723"/>
		<updated>2023-08-03T11:34:08Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= What is a House =&lt;br /&gt;
&lt;br /&gt;
A Major House is more then just its ruling family. It is state on its own.&lt;br /&gt;
&lt;br /&gt;
Each Major House has its own Court and its own laws. So the Laws of the Courts of Chaos come first.&lt;br /&gt;
&lt;br /&gt;
Major Houses reign over several shadows, some of them or parts of them forming their Ways. All of the Major House have at last on Primal Plane among their Ways.&lt;br /&gt;
&lt;br /&gt;
They have retainers, staff member that work in the Ways, soldier, residents of their shadows, demons serving them.&lt;br /&gt;
&lt;br /&gt;
The Royal House also holds this kind of Power. All the Ways and Shadows of the extinct House were given over to the King of Chaos.&lt;br /&gt;
&lt;br /&gt;
A Minor Houses does not have an own Court, they have Residents in the Courts of Chaos and hold powers over one shadow or sometimes over several shadows, given to them by the Sovereign. They also do not have their own Laws and have to follow the Laws of the Courts of Chaos.&lt;br /&gt;
&lt;br /&gt;
The Shadows near the Courts drift around, drifting into the Black Zone, drifting inside the Black Zone, to the Courts and back and so on. Shadows that do not have a Black Zone Treaty are free for the taking.&lt;br /&gt;
&lt;br /&gt;
And that is how Houses enlarge their Power Base.&lt;br /&gt;
&lt;br /&gt;
Adding a Shadow to the Power Base of a House is a time consuming effort, not every shadow dweller is overly excited to become subject to a Lord of Chaos.&lt;br /&gt;
&lt;br /&gt;
Wars have to be lead, permanent pathways have to be established, the shadow has to be connected permanently to the Courts, preventing it from drifting way.&lt;br /&gt;
&lt;br /&gt;
For Minor Houses, having no Logrus, this is more difficult but still doable with the means of Magic.&lt;br /&gt;
&lt;br /&gt;
Several Minor House have aggressively enlarged their power base during the reign of Swayvill.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:What_is_a_House&amp;diff=441722</id>
		<title>Chaos Rising:What is a House</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:What_is_a_House&amp;diff=441722"/>
		<updated>2023-08-03T11:33:57Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= What is a House =&#039;&#039;Italic text&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Major House is more then just its ruling family. It is state on its own.&lt;br /&gt;
&lt;br /&gt;
Each Major House has its own Court and its own laws. So the Laws of the Courts of Chaos come first.&lt;br /&gt;
&lt;br /&gt;
Major Houses reign over several shadows, some of them or parts of them forming their Ways. All of the Major House have at last on Primal Plane among their Ways.&lt;br /&gt;
&lt;br /&gt;
They have retainers, staff member that work in the Ways, soldier, residents of their shadows, demons serving them.&lt;br /&gt;
&lt;br /&gt;
The Royal House also holds this kind of Power. All the Ways and Shadows of the extinct House were given over to the King of Chaos.&lt;br /&gt;
&lt;br /&gt;
A Minor Houses does not have an own Court, they have Residents in the Courts of Chaos and hold powers over one shadow or sometimes over several shadows, given to them by the Sovereign. They also do not have their own Laws and have to follow the Laws of the Courts of Chaos.&lt;br /&gt;
&lt;br /&gt;
The Shadows near the Courts drift around, drifting into the Black Zone, drifting inside the Black Zone, to the Courts and back and so on. Shadows that do not have a Black Zone Treaty are free for the taking.&lt;br /&gt;
&lt;br /&gt;
And that is how Houses enlarge their Power Base.&lt;br /&gt;
&lt;br /&gt;
Adding a Shadow to the Power Base of a House is a time consuming effort, not every shadow dweller is overly excited to become subject to a Lord of Chaos.&lt;br /&gt;
&lt;br /&gt;
Wars have to be lead, permanent pathways have to be established, the shadow has to be connected permanently to the Courts, preventing it from drifting way.&lt;br /&gt;
&lt;br /&gt;
For Minor Houses, having no Logrus, this is more difficult but still doable with the means of Magic.&lt;br /&gt;
&lt;br /&gt;
Several Minor House have aggressively enlarged their power base during the reign of Swayvill.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:About_the_Houses_of_Chaos&amp;diff=441721</id>
		<title>Chaos Rising:About the Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:About_the_Houses_of_Chaos&amp;diff=441721"/>
		<updated>2023-08-03T11:33:07Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= About the Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
The Courts of Chaos consist of the Major Houses and the Minor Houses.&lt;br /&gt;
&lt;br /&gt;
Major Houses are Houses with the Blood of the Serpent, tracing their line to the Children of the Serpent.&lt;br /&gt;
&lt;br /&gt;
Minor Houses are Houses without the Blood of the Serpent tracing their line back to ennoble citizens of the Courts of Chaos.&lt;br /&gt;
&lt;br /&gt;
Among the Major Houses stand the Six Great Houses:&lt;br /&gt;
&lt;br /&gt;
House Helgram, House Hendrake, House Minobee, House Chanicat, House Jesby and House Sawal.&lt;br /&gt;
&lt;br /&gt;
The other Major Houses were founded by the sons and daughters of the Kings and Queens of Chaos, by permission of the Sovereign. Founding of a House has a price, renunciation of succession. But some of the children of the Kings and Queens of Chaos preferred to rule a House in their lifetime over the hope for their scions to ascend to the Throne.&lt;br /&gt;
&lt;br /&gt;
There is a great ongoing debate among the Major Houses if all Major Houses should be entered into the cycle of succession or not.&lt;br /&gt;
&lt;br /&gt;
The Heads of the Great House hold the title Duke / Duchess.&lt;br /&gt;
&lt;br /&gt;
The Heads of the other Major Houses hold the title Count / Countess&lt;br /&gt;
&lt;br /&gt;
The Heads of the Minor Houses hold the title of Baron / Baroness.&lt;br /&gt;
&lt;br /&gt;
Minor Houses are not Lords and Ladies of Chaos. They are the lower nobility of the Courts. But Minor Houses have acquired a lot of power in the Courts of Chaos. There number is greater then the number of the Major Houses. The have started to rival them in wealth and political power.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Minor_Houses_of_Chaos&amp;diff=441720</id>
		<title>Chaos Rising:Minor Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Minor_Houses_of_Chaos&amp;diff=441720"/>
		<updated>2023-08-03T11:31:25Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
= Minor Houses =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Work in progress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobel Houses not of the Blood of the Serpent, created by ennobled commoners, members are not able to traverse the Logrus.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Minor_Houses_of_Chaos&amp;diff=441719</id>
		<title>Chaos Rising:Minor Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Minor_Houses_of_Chaos&amp;diff=441719"/>
		<updated>2023-08-03T11:30:39Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Minor Houses =&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Work in progress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobel Houses not of the Blood of the Serpent, created by ennobled commoners, members are not able to traverse the Logrus.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Minor_Houses_of_Chaos&amp;diff=441718</id>
		<title>Chaos Rising:Minor Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Minor_Houses_of_Chaos&amp;diff=441718"/>
		<updated>2023-08-03T11:30:09Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&#039;&#039;Work in progress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Nobel Houses not of the Blood of the Serpent, created by ennobled commoners, members are not able to traverse the Logrus.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Major_Houses_of_Chaos&amp;diff=441717</id>
		<title>Chaos Rising:Major Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Major_Houses_of_Chaos&amp;diff=441717"/>
		<updated>2023-08-03T11:29:45Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Work in progress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== House Dragora ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Red, Gold and Maroon&lt;br /&gt;
;Crest&lt;br /&gt;
: Flowering vine surrounded by flames&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Rithal Dragora&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lady Maja Tesni Dragora&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Torvin Dragora, father of Countess Rithal, abdicated in favor for his daughter after the War.&lt;br /&gt;
&lt;br /&gt;
Lady Grilna Dragora of Sawall, mother of Countess Rithal, sister of Duke Grumble Sawal.&lt;br /&gt;
&lt;br /&gt;
Count Germav Dragora of Guerro, Lady Maja’s father and husband to Countess Rithal.&lt;br /&gt;
&lt;br /&gt;
Countess Yasmine Ardas of Dragora, sister of Countess Rithal Dragora.&lt;br /&gt;
&lt;br /&gt;
== House Ardas ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Red, Black, and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: A gold maned black horse, rampant on a red field&lt;br /&gt;
;Head of House&lt;br /&gt;
: Count Laurent Ardas&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Alessio Ardas&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Countess Yasmine Ardas of Dragora, Wife of Count Laurent Ardas and mother of Lord Alessio Ardas.&lt;br /&gt;
&lt;br /&gt;
Lady Charlotte of Ardas, sister of Count Laurent Ardas.&lt;br /&gt;
&lt;br /&gt;
Lady Adeline of Ardas, daughter of Lady Charlotte of Ardas and Lord Etienne of Helgram.&lt;br /&gt;
&lt;br /&gt;
Lord Etienne of Helgram, husband of Charlotte of Ardas.&lt;br /&gt;
&lt;br /&gt;
== House Zlatyost ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Green, Red, and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: Two golden sheaves of wheat on a green field&lt;br /&gt;
;Head of House&lt;br /&gt;
: nominal Countess Nina Zlatyost, acting old Lord Koba Thedred Zlatyost&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Tolya Zlatyost&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Count Eugen Zlatyost of Gurov, husband of Countess Nina Zlatyost, father of Lord Tolya Zlatyost, was the illegetime son of Lord Borel of Hendrake&lt;br /&gt;
and Dame Jelena of Gurov (a minor noble House), died in the war.&lt;br /&gt;
&lt;br /&gt;
Lord Koba Thedred Zlatyost, father of Countess Nina Zlatyosts.&lt;br /&gt;
&lt;br /&gt;
Lord Mika of Zlatyost, brother of Countess Nina Zlatyost.&lt;br /&gt;
&lt;br /&gt;
Lady Dajana of Zlatyost, daughter of Lord Mika of Zlatyost.&lt;br /&gt;
&lt;br /&gt;
== House Vandalia ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Marron and Red&lt;br /&gt;
;Crest&lt;br /&gt;
: Burning Lion&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Glaxin Vandalia&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Chance Vandalia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lady Mareta Vandalia of Jesby, mother of Countess Glaxin, Lord Costas, and Lord Xabier.&lt;br /&gt;
&lt;br /&gt;
Lord Costas of Vandalia, brother of Countess Glaxin Vandalia.&lt;br /&gt;
&lt;br /&gt;
Count Xabier Nyborg of Vandalia, brother of Countess Glaxin Vandalia, married into House Nyborg, died in the war.&lt;br /&gt;
&lt;br /&gt;
== House Nyborg ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Silver, Black and Blue&lt;br /&gt;
;Crest&lt;br /&gt;
: Double-headed eagle, half in silver half in black on a blue background&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Yanamari Nyborg&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lady Serena Nyborg&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Count Xabier Nyborg of Vandalia, father of Lady Serena Nyborg, died in the war.&lt;br /&gt;
&lt;br /&gt;
Lord Alix of Nyborg, brother of Countess Yanamari Nyborg.&lt;br /&gt;
&lt;br /&gt;
Lord Mikel of Nyborg, illegitimate son of Lord Alix of Nyborg, mother was a commoner who died in childbirth.&lt;br /&gt;
&lt;br /&gt;
Lord Itar of Nyborg, son of Lord Alix of Nyborg, mother of Lord Itar was Lady Eiriol of Hendrake who died in the war.&lt;br /&gt;
&lt;br /&gt;
== House Guerro ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Tan, Ivory, Black (Gold, Silver and Black)&lt;br /&gt;
;Crest&lt;br /&gt;
: Jaguar stalking a goose befor a fern&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Isabella Guerro&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Maximo Guerro&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Pedro Guerro of Minobee, father of Countess Isabella, Lord Juan, Lord Germav, died in the war.&lt;br /&gt;
&lt;br /&gt;
Count Sven Guerro of Lykaios, father of Lord Maximo Guerro.&lt;br /&gt;
&lt;br /&gt;
Lord Juan of Guerro, brother of Countess Isabella Guerro.&lt;br /&gt;
&lt;br /&gt;
Lady Isla of Helgram, wife of Lord Juan of Guerro.&lt;br /&gt;
&lt;br /&gt;
Lady Juanita of Guerro, daughter of Lord Juan of Guerro and Lady Isla of Helgram.&lt;br /&gt;
&lt;br /&gt;
Lord Germav of Guerro, brother of Countess Isabella Guerro, married into House Dragora.&lt;br /&gt;
&lt;br /&gt;
== House Lykaios ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Silver, Black and Green&lt;br /&gt;
;Crest&lt;br /&gt;
: Black wolf in front of a silver moon&lt;br /&gt;
;Head of House&lt;br /&gt;
: Countess Bryna Lykaios&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Tristan Lykaios&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Members:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lord Etienne of Helgram, first husband of Countess Bryna Lykaios, divorced, father of Lord Tristan Lykaios, now member of House Ardas.&lt;br /&gt;
&lt;br /&gt;
Count Alaric Lykaios of Minobee, husband of Countess Bryna Lykaios.&lt;br /&gt;
&lt;br /&gt;
Lord Sven Guerro of Lykaios, brother of Countess Bryana, married into House Guerro.&lt;br /&gt;
&lt;br /&gt;
Lady Lioba of Lykaios, mother of Lord Emeric and Lady Falisha, first wife of Lord Alaric, died in the war.&lt;br /&gt;
&lt;br /&gt;
Lord Emeric of Lykaios, cousin of Tristan Lykaios, twin brother of Lady Falisha.&lt;br /&gt;
&lt;br /&gt;
Lady Falisha of Lykaios, cousin of Tristan Lykaios, twin sister of Lord Emeric.&lt;br /&gt;
&lt;br /&gt;
== House Amblerash ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Marron, Black and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: Bat&lt;br /&gt;
;Head of House&lt;br /&gt;
: Count Bances Amblerash&lt;br /&gt;
;Heir of House&lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
Lord Bances, Highpriest of the serpent is the last of his House. If he has chosen an Heir is unknown.&lt;br /&gt;
&lt;br /&gt;
== House Barimen ==&lt;br /&gt;
&lt;br /&gt;
House Barimen, has been extinct in the Courts several millennia ago. The House was dissolved for the crimes committed by Dworkin, their Ways destroyed, all of their holdings returned to the Crown. Dworkin’s relatives died in shame. No one speaks about this extinct House.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Great_Houses_of_Chaos&amp;diff=441716</id>
		<title>Chaos Rising:Great Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Great_Houses_of_Chaos&amp;diff=441716"/>
		<updated>2023-08-03T11:29:25Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Work in Progress&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Royal House of Chaos ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Black, Purple and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: The Serpent of Chaos&lt;br /&gt;
;Head of House&lt;br /&gt;
: His Majesty King Merlin&lt;br /&gt;
;Heir to the Throne&lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
== House Helgram ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Orange and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: Fox&lt;br /&gt;
;Head of House&lt;br /&gt;
: Duke Lennox Helgram&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lady Zava Helgram (send as hostage to Amber)&lt;br /&gt;
&lt;br /&gt;
== House Hendrake ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Blue, Red and Silver&lt;br /&gt;
;Crest&lt;br /&gt;
: Sword flanked by two wings&lt;br /&gt;
;Head of House&lt;br /&gt;
: ?&lt;br /&gt;
;Heir of House&lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
Hendrake is the House with greatest number of Family members. They are a warlike House and proud about it.&lt;br /&gt;
&lt;br /&gt;
After the Patternfall War complete House Hendrake went into exile, whereabouts unknown, unwilling to turn over one of them as hostage. The Gates of the Ways of Hendrake are closed since this day.&lt;br /&gt;
&lt;br /&gt;
Since Duke Larsus was killed during the Patternfall War, it is not known who is the momentary Head of the House, it can only be assumed that it is his oldest living child Lord Hanno.&lt;br /&gt;
&lt;br /&gt;
== House Minobee: ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Green, Blue and Silver&lt;br /&gt;
;Crest&lt;br /&gt;
: Stag&lt;br /&gt;
;Head of House&lt;br /&gt;
: Duchess Sabit Minobee&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Jonte Minobee (send as hostage to Amber)&lt;br /&gt;
&lt;br /&gt;
== House Chanicat ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Orange, Maroon and Silver&lt;br /&gt;
;Crest&lt;br /&gt;
: Sea Lion&lt;br /&gt;
;Head of House&lt;br /&gt;
: Duke Tubble Chanicat&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Yael Chanicat (send as hostage to Amber)&lt;br /&gt;
&lt;br /&gt;
== House Jesby ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Maroon and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: Tower&lt;br /&gt;
;Head of House&lt;br /&gt;
: Duke Tmer Jesby&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lady Tamsin Jesby (send as hostage to Amber)&lt;br /&gt;
&lt;br /&gt;
== House Sawal ==&lt;br /&gt;
&lt;br /&gt;
;Colors&lt;br /&gt;
: Blue and Gold&lt;br /&gt;
;Crest&lt;br /&gt;
: Sphinx&lt;br /&gt;
;Head of House&lt;br /&gt;
: Duke Grumble Sawal&lt;br /&gt;
;Heir of House&lt;br /&gt;
: Lord Mandor Sawal&lt;br /&gt;
&lt;br /&gt;
Lord Mandor is under House Arrest after spending several decades of &amp;quot;protective&amp;quot; Custody in Thelbane.&lt;br /&gt;
&lt;br /&gt;
;Other Members&lt;br /&gt;
: Despil of Helgram and Jurt of Helgram, sons of Lady Dara and Duke Grumble, both have disappeared into Shadow and might have joined their Hendrake cousins. Duchess Dara Sawall of Helgram, Lady Dara married Lord Grumble after the Patternfall War, she was &amp;quot;accidently&amp;quot; killed when the Lord Protector’s guards tried to arrest her.&lt;br /&gt;
&lt;br /&gt;
= Return to Houses of Chaos =&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Houses_of_Chaos&amp;diff=441715</id>
		<title>Chaos Rising:Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Houses_of_Chaos&amp;diff=441715"/>
		<updated>2023-08-03T11:28:25Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= The Great Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Great_Houses_of_Chaos | The Great Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= The Major Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Major_Houses_of_Chaos | The Major Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= The Minor Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Minor_Houses_of_Chaos | The Minor Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= About the Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:About_the_Houses_of_Chaos | About the Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= What is a House =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:What_is_a_House | What is a House ]]&lt;br /&gt;
&lt;br /&gt;
= Succession =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Succession | Succession ]]&lt;br /&gt;
&lt;br /&gt;
= Addressing =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Addressing | Addressing ]]&lt;br /&gt;
&lt;br /&gt;
= Return to Main Page =&lt;br /&gt;
[[Chaos_Rising:Main_Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Houses_of_Chaos&amp;diff=441714</id>
		<title>Chaos Rising:Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Houses_of_Chaos&amp;diff=441714"/>
		<updated>2023-08-03T11:27:52Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= The Great Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Great_Houses_of_Chaos | The Great Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= The Major Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Major_Houses_of_Chaos | The Major Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= The Minor Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Minor_Houses_of_Chaos | The Minor Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= About the Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:About_the_Houses_of_Chaos | About the Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= What is a House =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:What_is_a_House | What is a House ]]&lt;br /&gt;
&lt;br /&gt;
= Succession =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Succession | Succession ]]&lt;br /&gt;
&lt;br /&gt;
= Addressing =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Addressing | Addressing ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Return to Main Page =&lt;br /&gt;
[[Chaos_Rising:Main_Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441713</id>
		<title>Chaos Rising:Partial Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441713"/>
		<updated>2023-08-03T11:27:17Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chaos Rising is using a Partial power system&lt;br /&gt;
&lt;br /&gt;
= Shape Shifting =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Shape_Shifting | Shape Shifting ]]&lt;br /&gt;
&lt;br /&gt;
= Logrus Mastery =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Logrus_Mastery | Logrus Mastery ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Artistry =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Artistry | Trump Artistry ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Tricks =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Tricks | Trump Tricks ]]&lt;br /&gt;
 &lt;br /&gt;
= Magic =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Magic | Magic ]]&lt;br /&gt;
&lt;br /&gt;
== Basic Magic Spells ==&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Basic Magic Spells | Basic Magic Spells ]]&lt;br /&gt;
&lt;br /&gt;
= Allies  =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Allies | Allies ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Return to Main Page =&lt;br /&gt;
[[Chaos_Rising:Main_Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Shape_Shifting&amp;diff=441712</id>
		<title>Chaos Rising:Partial Powers Shape Shifting</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Shape_Shifting&amp;diff=441712"/>
		<updated>2023-08-03T11:26:48Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shape Shifting =&lt;br /&gt;
&lt;br /&gt;
== Shape Shifting Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [00] Human/Base Form&lt;br /&gt;
** [05] Primal Form &amp;amp; Automatic Shape Shift&lt;br /&gt;
*** [05] Shape Shift Body Parts&lt;br /&gt;
**** [05] Shape Shift Wounds&lt;br /&gt;
**** [05] Chaos Form&lt;br /&gt;
**** [05] Avatar Form&lt;br /&gt;
***** [05] Shape Shift Animal Forms&lt;br /&gt;
****** [05] Shape Shift to Animal Abilities&lt;br /&gt;
***** [05] Shape Shift Internal Structures&lt;br /&gt;
****** [10] Shape Shift Blood&lt;br /&gt;
***** [05] Shape Shift Facial Features&lt;br /&gt;
****** [05] Impersonate Person&lt;br /&gt;
******* [10] Shape Shift Others&lt;br /&gt;
***** [05] Shape Shift Aura&lt;br /&gt;
****** [10] Shape Shift Persona&lt;br /&gt;
&lt;br /&gt;
* [10] Shape Shift to Creatures of Power Prerequisites: Shape Shift to Animal Abilities, Shape Shift Internal Structures, Shape Shift Persona&lt;br /&gt;
&lt;br /&gt;
== Human/Base Form [00] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is your primary form. In this form you have no bonuses and no particular advantages, but there are no drawbacks either.&lt;br /&gt;
&lt;br /&gt;
== Primal Form &amp;amp; Automatic Shape Shift [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos Level Endurance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most dangerous and most durable form is that of the Primal Form. In Primal Form you are a being totally wired in to your Shape Shifting ability. You react on instinct and change instantly to accommodate to anything that you consider a threat.&lt;br /&gt;
&lt;br /&gt;
In Primal Form you always escape a predator, overcome prey, and survive nearly anything.&lt;br /&gt;
&lt;br /&gt;
There is no way to tell how your Primal Form will look, it depends on the situation. Fight or Flight are the most basics reactions to any thread.&lt;br /&gt;
&lt;br /&gt;
When you are falling, drowning, strangling, being poisoned, bleeding to death, or otherwise threatened with immediate death, there is just no time to do a careful, well thought out Shape Shift. These are times when there is no choice but to rely on an automatic shift into Primal Form&lt;br /&gt;
&lt;br /&gt;
Your unconscious part of the brain takes over.&lt;br /&gt;
&lt;br /&gt;
You can try to resist the Automatic Shape Shift, and success depends on your Psyche.&lt;br /&gt;
&lt;br /&gt;
A character in Primal From is always under the control of the GM.&lt;br /&gt;
&lt;br /&gt;
You only wake up from Primal From when you fell completely safe.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Body Parts [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Automatic Shape Shift&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to shape shift parts of body by will. Holding the shaped form requires concentration. Manipulating soft tissue is easier then cartilage, which is still easier then bone. Changing nerves is the most difficult thing.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Wounds [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned how to quickly heal yourself by shifting your body to repair itself.&lt;br /&gt;
&lt;br /&gt;
Open wounds can be closed quickly, even during combat. Repairing flesh, knitting bones, and, worst of all, regrowing nerves, takes more time.&lt;br /&gt;
&lt;br /&gt;
The cost of your increased healing time is your body’s energy.&lt;br /&gt;
&lt;br /&gt;
You are not able to regenerate lost body parts with shape shifting wounds.&lt;br /&gt;
&lt;br /&gt;
== Chaos Form [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to change into your combat form. Generally it looks somehow demonic.&lt;br /&gt;
&lt;br /&gt;
You are naturally armored in this state and equipped with natural weapons like talons, fangs, horns, and even spine tipped tails. Aside from natural armor and a natural nasty amount of pointy spikes and sharp claws there are no Attribute advantages of any kind. Your Chaos From is one of your base forms and hence a from you can hold without concentration.&lt;br /&gt;
&lt;br /&gt;
== Avatar Form [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Avatar form will be of some animal, the same basic size and weight as your human form.&lt;br /&gt;
&lt;br /&gt;
This is one of your base forms and hence a from you can hold without concentration.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Animal Forms [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Avatar Form&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to take on various form of animals. Works best if you study the animal whose from you want to take, even better if you can make Psychic contact with one of the animals.&lt;br /&gt;
&lt;br /&gt;
If you shift into an animal with the capability of flight or gliding it will be a large version of the animal. To really fly in a bird or bat form, you need to have at last Amber Level Strength.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift to Animal Abilities [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Animal Forms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to shift parts of you body to gain the animal’s ability. You change form adding the&lt;br /&gt;
&lt;br /&gt;
ability, like a bird or bat wings, grow gills, or develop claws or armored scales.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Internal Structures [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move around, change, duplicate, and augment your body’s internal organs. Aside from the obvious benefits of generating two hearts, or a sub-brain, you can use this ability to regenerate lost body parts. Regeneration of lost parts takes about a week of total concentration.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Blood [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Internal Structures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a shapeshifter your blood has has very special properties. When you cut yourself you can shape your blood into a creature of your desire. This blood creature has an amount of your powers&lt;br /&gt;
&lt;br /&gt;
Shape shifted creatures of blood are NPCs and under the control of the GM.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Facial Features [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned how to change your facial features, it take some effort and a mirror. This allow you to disguise your true appearance. It requires constant concentration. If you need to concentrate on something else you will shift back to your normal face&lt;br /&gt;
&lt;br /&gt;
== Impersonate Person [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Facial Features&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to take the complete appearance of another person. Works best if you have a mirror an template aka another person appearance to copy. If you impersonate another person that has lower or higher weight than you, you will look like a fatter or skinny version of them. With gaining or losing weight as necessary you can fully adjust in about a week&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Others [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Impersonate Person&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to shift the shape of someone else. You have to make psychic contact. If the subject is not willing you have to best her/him in a psychic contest.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Aura [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to change the appearance of your mind. Some of the possible auras include that of an animal, the lesser Psyche of a normal human, or the imitation of known person’s Psyche. The changed appearance of the mind will not be detected by Psychic touch of someone else.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Persona [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Aura&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to change to change your Persona to really impersonate someone else, you talk like them, you act like them.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift to Creatures of Power [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic text&#039;&#039;Prerequisites: Shape Shift to Animal Abilities, Shape Shift Internal Structures, Shape Shift Persona&lt;br /&gt;
&lt;br /&gt;
You have learned to shape shift into a Creature of power like a manticore or a dragon or what ever (see artifact creation). You gain no weight or size by this. If you weight 80 kilo you will be an 80 kilo manticore.&lt;br /&gt;
&lt;br /&gt;
Warning: A creature of power’s personality can be very different from your own and can cause a loss of identity like Primal Form and may transfer control of your character to the GM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Return to Partial Powers=&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Return to Partial Powers ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Shape_Shifting&amp;diff=441711</id>
		<title>Chaos Rising:Partial Powers Shape Shifting</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers_Shape_Shifting&amp;diff=441711"/>
		<updated>2023-08-03T11:25:56Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Shape Shifting =&lt;br /&gt;
&lt;br /&gt;
== Shape Shifting Abilities ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* [00] Human/Base Form&lt;br /&gt;
** [05] Primal Form &amp;amp; Automatic Shape Shift&lt;br /&gt;
*** [05] Shape Shift Body Parts&lt;br /&gt;
**** [05] Shape Shift Wounds&lt;br /&gt;
**** [05] Chaos Form&lt;br /&gt;
**** [05] Avatar Form&lt;br /&gt;
***** [05] Shape Shift Animal Forms&lt;br /&gt;
****** [05] Shape Shift to Animal Abilities&lt;br /&gt;
***** [05] Shape Shift Internal Structures&lt;br /&gt;
****** [10] Shape Shift Blood&lt;br /&gt;
***** [05] Shape Shift Facial Features&lt;br /&gt;
****** [05] Impersonate Person&lt;br /&gt;
******* [10] Shape Shift Others&lt;br /&gt;
***** [05] Shape Shift Aura&lt;br /&gt;
****** [10] Shape Shift Persona&lt;br /&gt;
&lt;br /&gt;
* [10] Shape Shift to Creatures of Power Prerequisites: Shape Shift to Animal Abilities, Shape Shift Internal Structures, Shape Shift Persona&lt;br /&gt;
&lt;br /&gt;
== Human/Base Form [00] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: none&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is your primary form. In this form you have no bonuses and no particular advantages, but there are no drawbacks either.&lt;br /&gt;
&lt;br /&gt;
== Primal Form &amp;amp; Automatic Shape Shift [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Chaos Level Endurance&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The most dangerous and most durable form is that of the Primal Form. In Primal Form you are a being totally wired in to your Shape Shifting ability. You react on instinct and change instantly to accommodate to anything that you consider a threat.&lt;br /&gt;
&lt;br /&gt;
In Primal Form you always escape a predator, overcome prey, and survive nearly anything.&lt;br /&gt;
&lt;br /&gt;
There is no way to tell how your Primal Form will look, it depends on the situation. Fight or Flight are the most basics reactions to any thread.&lt;br /&gt;
&lt;br /&gt;
When you are falling, drowning, strangling, being poisoned, bleeding to death, or otherwise threatened with immediate death, there is just no time to do a careful, well thought out Shape Shift. These are times when there is no choice but to rely on an automatic shift into Primal Form&lt;br /&gt;
&lt;br /&gt;
Your unconscious part of the brain takes over.&lt;br /&gt;
&lt;br /&gt;
You can try to resist the Automatic Shape Shift, and success depends on your Psyche.&lt;br /&gt;
&lt;br /&gt;
A character in Primal From is always under the control of the GM.&lt;br /&gt;
&lt;br /&gt;
You only wake up from Primal From when you fell completely safe.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Body Parts [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Automatic Shape Shift&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to shape shift parts of body by will. Holding the shaped form requires concentration. Manipulating soft tissue is easier then cartilage, which is still easier then bone. Changing nerves is the most difficult thing.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Wounds [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned how to quickly heal yourself by shifting your body to repair itself.&lt;br /&gt;
&lt;br /&gt;
Open wounds can be closed quickly, even during combat. Repairing flesh, knitting bones, and, worst of all, regrowing nerves, takes more time.&lt;br /&gt;
&lt;br /&gt;
The cost of your increased healing time is your body’s energy.&lt;br /&gt;
&lt;br /&gt;
You are not able to regenerate lost body parts with shape shifting wounds.&lt;br /&gt;
&lt;br /&gt;
== Chaos Form [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to change into your combat form. Generally it looks somehow demonic.&lt;br /&gt;
&lt;br /&gt;
You are naturally armored in this state and equipped with natural weapons like talons, fangs, horns, and even spine tipped tails. Aside from natural armor and a natural nasty amount of pointy spikes and sharp claws there are no Attribute advantages of any kind. Your Chaos From is one of your base forms and hence a from you can hold without concentration.&lt;br /&gt;
&lt;br /&gt;
== Avatar Form [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Your Avatar form will be of some animal, the same basic size and weight as your human form.&lt;br /&gt;
&lt;br /&gt;
This is one of your base forms and hence a from you can hold without concentration.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Animal Forms [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Avatar Form&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to take on various form of animals. Works best if you study the animal whose from you want to take, even better if you can make Psychic contact with one of the animals.&lt;br /&gt;
&lt;br /&gt;
If you shift into an animal with the capability of flight or gliding it will be a large version of the animal. To really fly in a bird or bat form, you need to have at last Amber Level Strength.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift to Animal Abilities [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Animal Forms&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to shift parts of you body to gain the animal’s ability. You change form adding the&lt;br /&gt;
&lt;br /&gt;
ability, like a bird or bat wings, grow gills, or develop claws or armored scales.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Internal Structures [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You can move around, change, duplicate, and augment your body’s internal organs. Aside from the obvious benefits of generating two hearts, or a sub-brain, you can use this ability to regenerate lost body parts. Regeneration of lost parts takes about a week of total concentration.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Blood [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Internal Structures&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
As a shapeshifter your blood has has very special properties. When you cut yourself you can shape your blood into a creature of your desire. This blood creature has an amount of your powers&lt;br /&gt;
&lt;br /&gt;
Shape shifted creatures of blood are NPCs and under the control of the GM.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Facial Features [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned how to change your facial features, it take some effort and a mirror. This allow you to disguise your true appearance. It requires constant concentration. If you need to concentrate on something else you will shift back to your normal face&lt;br /&gt;
&lt;br /&gt;
== Impersonate Person [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Facial Features&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to take the complete appearance of another person. Works best if you have a mirror an template aka another person appearance to copy. If you impersonate another person that has lower or higher weight than you, you will look like a fatter or skinny version of them. With gaining or losing weight as necessary you can fully adjust in about a week&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Others [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Impersonate Person&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to shift the shape of someone else. You have to make psychic contact. If the subject is not willing you have to best her/him in a psychic contest.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Aura [05] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Body Parts&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to change the appearance of your mind. Some of the possible auras include that of an animal, the lesser Psyche of a normal human, or the imitation of known person’s Psyche. The changed appearance of the mind will not be detected by Psychic touch of someone else.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift Persona [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Prerequisites: Shape Shift Aura&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
You have learned to change to change your Persona to really impersonate someone else, you talk like them, you act like them.&lt;br /&gt;
&lt;br /&gt;
== Shape Shift to Creatures of Power [10] ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Italic text&#039;&#039;Prerequisites: Shape Shift to Animal Abilities, Shape Shift Internal Structures, Shape Shift Persona&lt;br /&gt;
&lt;br /&gt;
You have learned to shape shift into a Creature of power like a manticore or a dragon or what ever (see artifact creation). You gain no weight or size by this. If you weight 80 kilo you will be an 80 kilo manticore.&lt;br /&gt;
&lt;br /&gt;
Warning: A creature of power’s personality can be very different from your own and can cause a loss of identity like Primal Form and may transfer control of your character to the GM.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Return to Partial Powers ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Houses_of_Chaos&amp;diff=441710</id>
		<title>Chaos Rising:Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Houses_of_Chaos&amp;diff=441710"/>
		<updated>2023-08-03T11:24:27Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= The Great Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Great_Houses_of_Chaos | The Great Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= The Major Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Major_Houses_of_Chaos | The Major Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= The Minor Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Minor_Houses_of_Chaos | The Minor Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= About the Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:About_the_Houses_of_Chaos | About the Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= What is a House =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:What_is_a_House | What is a House ]]&lt;br /&gt;
&lt;br /&gt;
= Succession =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Succession | Succession ]]&lt;br /&gt;
&lt;br /&gt;
= Addressing =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Addressing | Addressing ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Main_Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Houses_of_Chaos&amp;diff=441709</id>
		<title>Chaos Rising:Houses of Chaos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Houses_of_Chaos&amp;diff=441709"/>
		<updated>2023-08-03T11:22:49Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Chaos_Rising:Great_Houses_of_Chaos | The Great Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Major_Houses_of_Chaos | The Major Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Minor_Houses_of_Chaos | The Minor Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:About_the_Houses_of_Chaos | About the Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:What_is_a_House | What is a House ]]&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Succession | Succession ]]&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Addressing | Addressing ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Main_Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441708</id>
		<title>Chaos Rising:Partial Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441708"/>
		<updated>2023-08-03T11:22:30Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chaos Rising is using a Partial power system&lt;br /&gt;
&lt;br /&gt;
= Shape Shifting =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Shape_Shifting | Shape Shifting ]]&lt;br /&gt;
&lt;br /&gt;
= Logrus Mastery =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Logrus_Mastery | Logrus Mastery ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Artistry =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Artistry | Trump Artistry ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Tricks =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Tricks | Trump Tricks ]]&lt;br /&gt;
 &lt;br /&gt;
= Magic =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Magic | Magic ]]&lt;br /&gt;
&lt;br /&gt;
== Basic Magic Spells ==&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Basic Magic Spells | Basic Magic Spells ]]&lt;br /&gt;
&lt;br /&gt;
= Allies  =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Allies | Allies ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Main_Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Intro&amp;diff=441707</id>
		<title>Chaos Rising:Intro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Intro&amp;diff=441707"/>
		<updated>2023-08-03T11:21:58Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Thelbane.png|512px|512px|center]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The beginning has been lost to time.&lt;br /&gt;
&lt;br /&gt;
History has become Legend.&lt;br /&gt;
&lt;br /&gt;
Once there was a clear distinction between those that were begotten by the Serpent and those born from the land, those that reigned and those that were ruled.&lt;br /&gt;
&lt;br /&gt;
When time went by, the blood of the Serpent became thin. Nobles Houses rose to power that did not bear the blood of the Serpent and Houses that had sprung from the Serpent fell and disappeared.&lt;br /&gt;
&lt;br /&gt;
But one thing did never changed the King of Chaos must be of the Blood of the Serpent, he must have traversed the Logrus. And only those of Blood of the Serpent can traverse the Logrus.&lt;br /&gt;
&lt;br /&gt;
And so the Courts of Chaos prospered for millennia and always the Serpent stood watch.&lt;br /&gt;
&lt;br /&gt;
Then came Dworkin from House Barimen, the Traitor. He stole the left Eye of the Serpent and ran away with Unicorn, the eternal archenemy of the Serpent. And he created a construct called the Pattern, symbol of Order.&lt;br /&gt;
&lt;br /&gt;
All shadow changed.&lt;br /&gt;
&lt;br /&gt;
A new Kingdom rose to power; Amber and together with it, King Oberon.&lt;br /&gt;
&lt;br /&gt;
But the Court of Chaos is the realm of the ever-shifting, the ever-adapting and the Courts waited patiently and when the opportunity arose to topple Amber, it was taken.&lt;br /&gt;
&lt;br /&gt;
Alas all went wrong. In the end the armies of the Courts were defeated at the gates of their ancestral homeland.&lt;br /&gt;
&lt;br /&gt;
The Courts were occupied by troops of Amber with Lord Protector Prince Caine as their Commander, assuring that the Courts do not rise again to contend for power over Shadow.&lt;br /&gt;
&lt;br /&gt;
Young nobles of the Serpent’s Blood had been sent to Amber as hostages.&lt;br /&gt;
&lt;br /&gt;
Now Old King Swayvill has died and Merlin, Son of Prince Corwin of Amber is to be crowned as King of Chaos.&lt;br /&gt;
&lt;br /&gt;
You are sent home … to the Courts.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Main_Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441706</id>
		<title>Chaos Rising:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441706"/>
		<updated>2023-08-03T11:21:10Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=  Chaos Rising Intro =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Intro | Chaos Rising Intro ]]&lt;br /&gt;
&lt;br /&gt;
= Partial Powers System =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;br /&gt;
&lt;br /&gt;
= Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441705</id>
		<title>Chaos Rising:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441705"/>
		<updated>2023-08-03T11:19:38Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=  Chaos Rising Intro =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Intro | Chaos Rising Intro ]]&lt;br /&gt;
&lt;br /&gt;
= Partial Powers System =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;br /&gt;
&lt;br /&gt;
= Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= Return to Main Page =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Main_Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441704</id>
		<title>Chaos Rising:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441704"/>
		<updated>2023-08-03T11:19:07Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=  Chaos Rising Intro =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Intro | Chaos Rising Intro ]]&lt;br /&gt;
&lt;br /&gt;
= Partial Powers System =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;br /&gt;
&lt;br /&gt;
= Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;br /&gt;
&lt;br /&gt;
= Return to Main Page =&lt;br /&gt;
&lt;br /&gt;
[[Chaos Rising:Main Page | Return to Main Page]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441703</id>
		<title>Chaos Rising:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441703"/>
		<updated>2023-08-03T11:17:22Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
=  Chaos Rising Intro =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Intro | Chaos Rising Intro ]]&lt;br /&gt;
&lt;br /&gt;
= Partial Powers System =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;br /&gt;
&lt;br /&gt;
= Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441702</id>
		<title>Chaos Rising:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Main_Page&amp;diff=441702"/>
		<updated>2023-08-03T11:16:52Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=  Chaos Rising Intro =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Intro | Chaos Rising Intro ]]&lt;br /&gt;
&lt;br /&gt;
= Partial Powers System =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers | Partial Powers System ]]&lt;br /&gt;
&lt;br /&gt;
= Houses of Chaos =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Houses_of_Chaos | Houses of Chaos ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441701</id>
		<title>Chaos Rising:Partial Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441701"/>
		<updated>2023-08-03T10:42:03Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Chaos Rising is using a Partial power system&lt;br /&gt;
&lt;br /&gt;
= Shape Shifting =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Shape_Shifting | Shape Shifting ]]&lt;br /&gt;
&lt;br /&gt;
= Logrus Mastery =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Logrus_Mastery | Logrus Mastery ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Artistry =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Artistry | Trump Artistry ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Tricks =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Tricks | Trump Tricks ]]&lt;br /&gt;
 &lt;br /&gt;
= Magic =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Magic | Magic ]]&lt;br /&gt;
&lt;br /&gt;
== Basic Magic Spells ==&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Basic Magic Spells | Basic Magic Spells ]]&lt;br /&gt;
&lt;br /&gt;
= Allies  =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Allies | Allies ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441700</id>
		<title>Chaos Rising:Partial Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441700"/>
		<updated>2023-08-03T10:41:20Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Chaos Rising is using a Partial power system&lt;br /&gt;
&lt;br /&gt;
= Shape Shifting =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Shape_Shifting | Shape Shifting ]]&lt;br /&gt;
&lt;br /&gt;
= Logrus Mastery =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Logrus_Mastery | Logrus Mastery ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Artistry =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Artistry | Trump Artistry ]]&lt;br /&gt;
&lt;br /&gt;
= Trump Tricks =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Tricks | Trump Tricks ]]&lt;br /&gt;
 &lt;br /&gt;
= Magic =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Magic | Magic ]]&lt;br /&gt;
&lt;br /&gt;
== Basic Magic Spells ==&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Basic Magic Spells | Basic Magic Spells ]]&lt;br /&gt;
&lt;br /&gt;
= Allies  =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Allies | Allies ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441699</id>
		<title>Chaos Rising:Partial Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441699"/>
		<updated>2023-08-03T10:40:43Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Chaos Rising is using a Partial power system&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Shape Shifting =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Shape_Shifting | Shape Shifting ]]&lt;br /&gt;
&lt;br /&gt;
= Logrus Mastery =&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Logrus_Mastery | Logrus Mastery ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Trump Artistry =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Artistry | Trump Artistry ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Trump Tricks =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Tricks | Trump Tricks ]]&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
= Magic =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Magic | Magic ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Basic Magic Spells ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Basic Magic Spells | Basic Magic Spells ]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Allies  =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Allies | Allies ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441698</id>
		<title>Chaos Rising:Partial Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441698"/>
		<updated>2023-08-03T10:38:55Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
Chaos Rising is using a Partial power system&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Shape_Shifting | Shape Shifting ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Logrus_Mastery | Logrus Mastery ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Artistry | Trump Artistry ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Tricks | Trump Tricks ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Magic | Magic ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Basic Magic Spells | Basic Magic Spells ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Allies | Allies ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441697</id>
		<title>Chaos Rising:Partial Powers</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Partial_Powers&amp;diff=441697"/>
		<updated>2023-08-03T10:38:11Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Chaos Rising is using a Partial power system&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Shape_Shifting | Shape Shifting ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Logrus_Mastery | Logrus Mastery ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Artistry | Trump Artistry ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Trump_Tricks | Trump Tricks ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Partial_Powers_Magic | Magic ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Basic Magic Spells | Basic Magic Spells ]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Chaos_Rising:Allies | Allies ]]&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Chaos_Rising:Allies&amp;diff=441696</id>
		<title>Chaos Rising:Allies</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Chaos_Rising:Allies&amp;diff=441696"/>
		<updated>2023-08-03T10:35:24Z</updated>

		<summary type="html">&lt;p&gt;Silvana: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Allies =&lt;br /&gt;
&lt;br /&gt;
* [01] Ally in Chaos&lt;br /&gt;
* [01] Demon Friend&lt;br /&gt;
* [02] Court Friend&lt;br /&gt;
* [04] House Support&lt;br /&gt;
* [06] Chaos Court Devotee&lt;br /&gt;
&lt;br /&gt;
== Ally in Chaos [01] ==&lt;br /&gt;
&lt;br /&gt;
The character has a good friend among the influential folk of Castle Telbane or the City of the Courts of Chaos or someone important from the Black Zone.&lt;br /&gt;
It’s up to the player character to choose.&lt;br /&gt;
Details are subject to the approval of the Game Master, but players should be encouraged to fill in the background of the Ally with descriptions of related characters, possessions, history, or stories about earlier adventures shared by the player character and the Ally.&lt;br /&gt;
&lt;br /&gt;
== Demon Friend [01] ==&lt;br /&gt;
&lt;br /&gt;
A demon has a commitment to the character that obliges Lifetime Servitude.&lt;br /&gt;
The demon friendship was either an inheritance, or set up by some ally of the character, or may even be simply because a family of demons decided to back the character’s chances.&lt;br /&gt;
&lt;br /&gt;
== Court Friend [02] ==&lt;br /&gt;
&lt;br /&gt;
A Court Friend is an Lord of Chaos.&lt;br /&gt;
Friends like these will look out for the character’s best interests, and will attempt to arrange for the character to get needed information or support.&lt;br /&gt;
Player characters can’t name their Court Friend.&lt;br /&gt;
&lt;br /&gt;
== House Support [04] ==&lt;br /&gt;
&lt;br /&gt;
One of the Noble Houses of the Courts of Chaos actively supports the character. Most likely the character will be related to that House. Note that House Support does not mean that everyone in the House supports the character, there are always political factions, and some will break with the official policy of friendship.&lt;br /&gt;
The Game Master decides whether or not the player character will know the identity of the character’s House Support.&lt;br /&gt;
&lt;br /&gt;
== Chaos Court Devotee [06] ==&lt;br /&gt;
&lt;br /&gt;
A Lord of Chaos has a deep interest in the character. The Devotee&lt;br /&gt;
will spend a lot of time and effort watching the character living their life, may arrange for demon guardians, and will try to arrange for things to work out well.&lt;br /&gt;
Rescue of the character from any life-threatening situation is a top priority, even if it means great risk for the Devotee.&lt;br /&gt;
Player character will most likely will not know the identity of their Chaos Court Devotee.&lt;/div&gt;</summary>
		<author><name>Silvana</name></author>
	</entry>
</feed>