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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SilvercatMoonpaw</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SilvercatMoonpaw"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/SilvercatMoonpaw"/>
	<updated>2026-05-15T10:54:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City&amp;diff=416221</id>
		<title>Supers!RED Gate City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City&amp;diff=416221"/>
		<updated>2022-01-22T15:56:07Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Heroes of Gate City */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Gate_City.jpg|400px|left]]&lt;br /&gt;
&lt;br /&gt;
=Heroes of Gate City=&lt;br /&gt;
&lt;br /&gt;
[[Supers!RED_Gate_City_Emergent|Emergent]]&lt;br /&gt;
&lt;br /&gt;
[[Supers!RED_Gate_City_Madeline Miles|Madeline Miles]]&lt;br /&gt;
&lt;br /&gt;
[[Supers!RED_Gate_City_Example | Example to copy and change]]&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/xx/ IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/xx/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
[https://docs.google.com/document/d/1yQq3huTg8gzkPkJkLwLV42RnY_vDFoFgfcgbJHEyt2Y/view House rules for Supers Red]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416220</id>
		<title>Supers!RED Gate City Madeline Miles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416220"/>
		<updated>2022-01-22T15:55:38Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Supers!RED_Gate_City|Back to the main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Madeline Miles (Rage Machine) ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; height: 14em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resistances (5) !! Aptitudes (5)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
:Composure 1D&lt;br /&gt;
:Fortitude 3D&lt;br /&gt;
:Reaction 3D&lt;br /&gt;
:Will 2D&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
:Academia 1D (Biology +2D)&lt;br /&gt;
:Athleticism 2D&lt;br /&gt;
:Awareness 2D&lt;br /&gt;
:Investigation 2D&lt;br /&gt;
:Technology 2D&lt;br /&gt;
|-&lt;br /&gt;
!Powers (11) !! Adds/Disadds (-3)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
:Regeneration 2D&lt;br /&gt;
:Shape Change 5D [Extra Effect: When in Rage, Complication: Limited Form (animal-shaped machines)]&lt;br /&gt;
:Stretching 3D [Complication: Only in machine form]&lt;br /&gt;
:Super Aptitude (Presence) 2D&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unliving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
:Mental Hindrance (Low Self-Esteem) 1D&lt;br /&gt;
:Social Hindrance, Minor (Disreputable) 1D&lt;br /&gt;
:Social Hindrance, Minor (Strange Look) 1D&lt;br /&gt;
:Rage (Trigger: Stress) 1D&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 2D&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Https---pbs.twimg.com-media-EhqfelOU0AAgc-I.jpg|350px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;There was a party in the GIT tunnels. I tried to go because that&#039;s what my therapist wanted. Stupid idea: too many people there, I slowly started to freak out, I walked down one of the tunnels we weren&#039;t supposed to go in. I sat down to take a breath next to something dripping, then it started dripping on me.......Next thing I know I&#039;m waking up in a containment unit with glowing blue tattoos and grey skin and there&#039;s a cop wanting to know why I smashed up the university.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As best anyone can tell, an old, buried canister of alien micro-machines assimilated Madeline Miles and channeled her stress over college and life in general into a beast-like machine form. Now stuck as a semi-famous figure in the city, superheroing is both about the only thing Maddy can do with her life and her only way to get people to see her as something other than a monster waiting to happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; SilvercatMoonpaw&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416219</id>
		<title>Supers!RED Gate City Madeline Miles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416219"/>
		<updated>2022-01-22T15:55:16Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Madeline Miles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Supers!RED_Gate_City|Back to the main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Madeline Miles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; height: 14em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resistances (5) !! Aptitudes (5)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
:Composure 1D&lt;br /&gt;
:Fortitude 3D&lt;br /&gt;
:Reaction 3D&lt;br /&gt;
:Will 2D&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
:Academia 1D (Biology +2D)&lt;br /&gt;
:Athleticism 2D&lt;br /&gt;
:Awareness 2D&lt;br /&gt;
:Investigation 2D&lt;br /&gt;
:Technology 2D&lt;br /&gt;
|-&lt;br /&gt;
!Powers (11) !! Adds/Disadds (-3)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
:Regeneration 2D&lt;br /&gt;
:Shape Change 5D [Extra Effect: When in Rage, Complication: Limited Form (animal-shaped machines)]&lt;br /&gt;
:Stretching 3D [Complication: Only in machine form]&lt;br /&gt;
:Super Aptitude (Presence) 2D&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unliving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
:Mental Hindrance (Low Self-Esteem) 1D&lt;br /&gt;
:Social Hindrance, Minor (Disreputable) 1D&lt;br /&gt;
:Social Hindrance, Minor (Strange Look) 1D&lt;br /&gt;
:Rage (Trigger: Stress) 1D&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 2D&lt;br /&gt;
|-&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Https---pbs.twimg.com-media-EhqfelOU0AAgc-I.jpg|350px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;There was a party in the GIT tunnels. I tried to go because that&#039;s what my therapist wanted. Stupid idea: too many people there, I slowly started to freak out, I walked down one of the tunnels we weren&#039;t supposed to go in. I sat down to take a breath next to something dripping, then it started dripping on me.......Next thing I know I&#039;m waking up in a containment unit with glowing blue tattoos and grey skin and there&#039;s a cop wanting to know why I smashed up the university.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As best anyone can tell, an old, buried canister of alien micro-machines assimilated Madeline Miles and channeled her stress over college and life in general into a beast-like machine form. Now stuck as a semi-famous figure in the city, superheroing is both about the only thing Maddy can do with her life and her only way to get people to see her as something other than a monster waiting to happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; SilvercatMoonpaw&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416218</id>
		<title>Supers!RED Gate City Madeline Miles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416218"/>
		<updated>2022-01-22T15:54:14Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Madeline Miles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Supers!RED_Gate_City|Back to the main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Madeline Miles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; height: 14em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Resistances (5) !! Aptitudes (5)&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
:Composure 1D&lt;br /&gt;
:Fortitude 3D&lt;br /&gt;
:Reaction 3D&lt;br /&gt;
:Will 2D&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
:Academia 1D (Biology +2D)&lt;br /&gt;
:Athleticism 2D&lt;br /&gt;
:Awareness 2D&lt;br /&gt;
:Investigation 2D&lt;br /&gt;
:Technology 2D&lt;br /&gt;
|-&lt;br /&gt;
!Powers (11) !! Adds/Disadds (-3)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
:Regeneration 2D&lt;br /&gt;
:Shape Change 5D [Extra Effect: When in Rage, Complication: Limited Form (animal-shaped machines)]&lt;br /&gt;
:Stretching 3D [Complication: Only in machine form]&lt;br /&gt;
:Super Aptitude (Presence) 2D&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unliving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
:Mental Hindrance (Low Self-Esteem) 1D&lt;br /&gt;
:Social Hindrance, Minor (Disreputable) 1D&lt;br /&gt;
:Social Hindrance, Minor (Strange Look) 1D&lt;br /&gt;
:Rage (Trigger: Stress) 1D&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 2D&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 350px;&amp;quot;| Image&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Https---pbs.twimg.com-media-EhqfelOU0AAgc-I.jpg|350px]]&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;There was a party in the GIT tunnels. I tried to go because that&#039;s what my therapist wanted. Stupid idea: too many people there, I slowly started to freak out, I walked down one of the tunnels we weren&#039;t supposed to go in. I sat down to take a breath next to something dripping, then it started dripping on me.......Next thing I know I&#039;m waking up in a containment unit with glowing blue tattoos and grey skin and there&#039;s a cop wanting to know why I smashed up the university.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As best anyone can tell, an old, buried canister of alien micro-machines assimilated Madeline Miles and channeled her stress over college and life in general into a beast-like machine form. Now stuck as a semi-famous figure in the city, superheroing is both about the only thing Maddy can do with her life and her only way to get people to see her as something other than a monster waiting to happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; SilvercatMoonpaw&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416217</id>
		<title>Supers!RED Gate City Madeline Miles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416217"/>
		<updated>2022-01-22T15:50:42Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Madeline Miles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Supers!RED_Gate_City|Back to the main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Madeline Miles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; height: 14em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 350px;&amp;quot;| Image !! Resistances (5) !! Aptitudes (5)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Https---pbs.twimg.com-media-EhqfelOU0AAgc-I.jpg|350px]]&lt;br /&gt;
| &lt;br /&gt;
:Composure 1D&lt;br /&gt;
:Fortitude 3D&lt;br /&gt;
:Reaction 3D&lt;br /&gt;
:Will 2D&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
:Academia 1D (Biology +2D)&lt;br /&gt;
:Athleticism 2D&lt;br /&gt;
:Awareness 2D&lt;br /&gt;
:Investigation 2D&lt;br /&gt;
:Technology 2D&lt;br /&gt;
|-&lt;br /&gt;
!Powers (11) !! Adds/Disadds (-1)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
:Regeneration 2D&lt;br /&gt;
:Shape Change 5D [Extra Effect: When in Rage, Complication: Limited Form (animal-shaped machines)]&lt;br /&gt;
:Stretching 3D [Complication: Only in machine form]&lt;br /&gt;
:Super Aptitude (Presence) 2D&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unliving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
:Mental Hindrance (Low Self-Esteem) 1D&lt;br /&gt;
:Social Hindrance, Minor (Disreputable) 1D&lt;br /&gt;
:Social Hindrance, Minor (Strange Look) 1D&lt;br /&gt;
:Rage (Trigger: Stress) 1D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 2D&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;There was a party in the GIT tunnels. I tried to go because that&#039;s what my therapist wanted. Stupid idea: too many people there, I slowly started to freak out, I walked down one of the tunnels we weren&#039;t supposed to go in. I sat down to take a breath next to something dripping, then it started dripping on me.......Next thing I know I&#039;m waking up in a containment unit with glowing blue tattoos and grey skin and there&#039;s a cop wanting to know why I smashed up the university.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As best anyone can tell, an old, buried canister of alien micro-machines assimilated Madeline Miles and channeled her stress over college and life in general into a beast-like machine form. Now stuck as a semi-famous figure in the city, superheroing is both about the only thing Maddy can do with her life and her only way to get people to see her as something other than a monster waiting to happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; SilvercatMoonpaw&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416216</id>
		<title>Supers!RED Gate City Madeline Miles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416216"/>
		<updated>2022-01-22T15:48:59Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Madeline Miles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Supers!RED_Gate_City|Back to the main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Madeline Miles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; height: 14em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 350px;&amp;quot;| Image !! Resistances (X) !! Aptitudes (X)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:Https---pbs.twimg.com-media-EhqfelOU0AAgc-I.jpg|350px]]&lt;br /&gt;
| &lt;br /&gt;
:Composure 1D&lt;br /&gt;
:Fortitude 3D&lt;br /&gt;
:Reaction 3D&lt;br /&gt;
:Will 2D&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
:Academia 1D (Biology +2D)&lt;br /&gt;
:Athleticism 2D&lt;br /&gt;
:Awareness 2D&lt;br /&gt;
:Investigation 2D&lt;br /&gt;
:Technology 2D&lt;br /&gt;
|-&lt;br /&gt;
!Powers (XX) !! Adds/Disadds (XX)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
:Regeneration 2D&lt;br /&gt;
:Shape Change 5D [Extra Effect: When in Rage, Complication: Limited Form (animal-shaped machines)]&lt;br /&gt;
:Stretching 3D [Complication: Only in machine form]&lt;br /&gt;
:Super Aptitude (Presence) 2D&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unliving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
:Mental Hindrance (Low Self-Esteem) 1D&lt;br /&gt;
:Social Hindrance, Minor (Disreputable) 1D&lt;br /&gt;
:Social Hindrance, Minor (Strange Look) 1D&lt;br /&gt;
:Rage (Trigger: Stress) 1D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 2D&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;There was a party in the GIT tunnels. I tried to go because that&#039;s what my therapist wanted. Stupid idea: too many people there, I slowly started to freak out, I walked down one of the tunnels we weren&#039;t supposed to go in. I sat down to take a breath next to something dripping, then it started dripping on me.......Next thing I know I&#039;m waking up in a containment unit with glowing blue tattoos and grey skin and there&#039;s a cop wanting to know why I smashed up the university.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As best anyone can tell, an old, buried canister of alien micro-machines assimilated Madeline Miles and channeled her stress over college and life in general into a beast-like machine form. Now stuck as a semi-famous figure in the city, superheroing is both about the only thing Maddy can do with her life and her only way to get people to see her as something other than a monster waiting to happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; SilvercatMoonpaw&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Https---pbs.twimg.com-media-EhqfelOU0AAgc-I.jpg&amp;diff=416215</id>
		<title>File:Https---pbs.twimg.com-media-EhqfelOU0AAgc-I.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Https---pbs.twimg.com-media-EhqfelOU0AAgc-I.jpg&amp;diff=416215"/>
		<updated>2022-01-22T15:48:42Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416213</id>
		<title>Supers!RED Gate City Madeline Miles</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City_Madeline_Miles&amp;diff=416213"/>
		<updated>2022-01-22T15:47:39Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: Created page with &amp;quot;Back to the main page __NOTOC__ == Madeline Miles == {| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; height: 14em;&amp;quot; |- ! style=&amp;quot;width: 350px;&amp;quot;| Image !! Resis...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Supers!RED_Gate_City|Back to the main page]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Madeline Miles ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 90%; height: 14em;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;width: 350px;&amp;quot;| Image !! Resistances (X) !! Aptitudes (X)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; |[[File:https://pbs.twimg.com/media/EhqfelOU0AAgc-I.jpg|350px]]&lt;br /&gt;
| &lt;br /&gt;
:Composure 1D&lt;br /&gt;
:Fortitude 3D&lt;br /&gt;
:Reaction 3D&lt;br /&gt;
:Will 2D&lt;br /&gt;
&lt;br /&gt;
| &lt;br /&gt;
:Academia 1D (Biology +2D)&lt;br /&gt;
:Athleticism 2D&lt;br /&gt;
:Awareness 2D&lt;br /&gt;
:Investigation 2D&lt;br /&gt;
:Technology 2D&lt;br /&gt;
|-&lt;br /&gt;
!Powers (XX) !! Adds/Disadds (XX)&lt;br /&gt;
|- style=&amp;quot;vertical-align: top;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
:Regeneration 2D&lt;br /&gt;
:Shape Change 5D [Extra Effect: When in Rage, Complication: Limited Form (animal-shaped machines)]&lt;br /&gt;
:Stretching 3D [Complication: Only in machine form]&lt;br /&gt;
:Super Aptitude (Presence) 2D&lt;br /&gt;
|&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;&lt;br /&gt;
:Unliving&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;&lt;br /&gt;
:Mental Hindrance (Low Self-Esteem) 1D&lt;br /&gt;
:Social Hindrance, Minor (Disreputable) 1D&lt;br /&gt;
:Social Hindrance, Minor (Strange Look) 1D&lt;br /&gt;
:Rage (Trigger: Stress) 1D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 2D&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| &#039;&#039;&#039;Background&#039;&#039;&#039;&lt;br /&gt;
&amp;quot;There was a party in the GIT tunnels. I tried to go because that&#039;s what my therapist wanted. Stupid idea: too many people there, I slowly started to freak out, I walked down one of the tunnels we weren&#039;t supposed to go in. I sat down to take a breath next to something dripping, then it started dripping on me.......Next thing I know I&#039;m waking up in a containment unit with glowing blue tattoos and grey skin and there&#039;s a cop wanting to know why I smashed up the university.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
As best anyone can tell, an old, buried canister of alien micro-machines assimilated Madeline Miles and channeled her stress over college and life in general into a beast-like machine form. Now stuck as a semi-famous figure in the city, superheroing is both about the only thing Maddy can do with her life and her only way to get people to see her as something other than a monster waiting to happen.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Played by:&#039;&#039;&#039; SilvercatMoonpaw&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City&amp;diff=416209</id>
		<title>Supers!RED Gate City</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers!RED_Gate_City&amp;diff=416209"/>
		<updated>2022-01-22T15:39:17Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki page for the Gate City game&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
[[Supers!RED_Gate_City_Emergent|Emergent]]&lt;br /&gt;
&lt;br /&gt;
[[Supers!RED_Gate_City_Madeline Miles]]&lt;br /&gt;
&lt;br /&gt;
[[Supers!RED_Gate_City_Example | Example to copy and change]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=407086</id>
		<title>FantasyCraft:Otters Ransom:Navi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=407086"/>
		<updated>2021-10-01T19:08:34Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A warg cub was found abandoned in the Ghibli Hills forests by its native nature spirits.  By her misty blue coat they could tell she had fey ancestry, but beyond that her parentage and how she&#039;d come to the forest so far from warg territory.  The nature spirits raised her, teaching her magic and tricks but little in the way of practical skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once grown, Navi fell into the role of an intermediary between the nature spirits and the mortals around the edge of the forest.  Not entirely comfortable with mortal society, Navi developed a stage persona and employed theatricality in order to throw any mortals off from reading into her.  This eventually brought her to the attention of a con-witch, who enticed Navi into the life of a traveling medium, only to suddenly ditch her at the dungeon town as a scapegoat for some revenge-seeking marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortunately, Navi actually has most of the skills she claims to, so she was off the hook.  Still stranded far from her home, she&#039;s been making money as a &amp;quot;spirit priest&amp;quot;, dealing with disturbed spirits on the surface or in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feminine Warg Sorcerer Mage 1&lt;br /&gt;
&lt;br /&gt;
Medium Fey Beast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Notice +6, Search +5, scent 150 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Blend +2, Sneak +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AD:&#039;&#039;&#039; 3d4, starting 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +3 (+2 Dex + 1 class)&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 12 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; 0 (0 armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; 7 (6 class x 1 + 1 Con x 1); Wounds 13&lt;br /&gt;
&lt;br /&gt;
Fort +1 (+1 Con + 0 class)&lt;br /&gt;
&lt;br /&gt;
Ref +2 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
Will +4 (+2 Wis + 2 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Padded Armor: Cold Resistance 3&lt;br /&gt;
&lt;br /&gt;
* Spirits Step I: Spirit Resistance 1&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 40 ft. (run: 200 ft.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BAB&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; +1 (+0 BAB + 1 Str)&lt;br /&gt;
&lt;br /&gt;
* +2 Bite II: 1d8+1 lethal; crit 17-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; +2 (+0 BAB + 2 Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I: 1 half action; 15 ft. line; Ref 13 (half); 1d6 cold damage&lt;br /&gt;
&lt;br /&gt;
* Flare: 1 half action; 50 ft. range, 20 ft. sphere (visual); Fort 13 (negates); -1 magic penalty to attack for 1d6 rounds&lt;br /&gt;
&lt;br /&gt;
* Dreadful Howl: full action; all enemies up to Large; hearing range; Will 14 / 18 if seen (negates); 2d6+1 stress damage; 3/scene&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 14 (+2), Cha 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; Unarmed (forte)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; (8 class + 1 Int) x [1 + 3] = 36; Bluff 4 (+6, +9 opposed, class), Crafting (class), Impress 4 (+6, class), Intimidate 4 (+6, class), Investigate 4 (+5, class), Medicine (class), Notice 4 (+6, class), Prestidigitation 4 (+6, class), Resolve 4 (+5, class), Search 4 (+5, class), Sense Motive (class), Sneak 4 (+6, origin), Spellcasting 4 (+5, special)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests:&#039;&#039;&#039; Sidhe Language, Noble Language, Traveller Language, La Tierran [Rootwalker] Language, Spirit Language; Ghibli Hills Study, Spirit Intermediary Study, Fey Magic Study, Theatrics Study; The Spirits Alignment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrying Capacity:&#039;&#039;&#039; 13/120 lb; 121-360; 720 dead-lift/drag&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039; Warg (Book of Holding)&lt;br /&gt;
&lt;br /&gt;
Attributes: +2 to the lower of Dexterity or Wisdom, -2 Any&lt;br /&gt;
&lt;br /&gt;
Base Speed: 40 ft.&lt;br /&gt;
&lt;br /&gt;
Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.&lt;br /&gt;
&lt;br /&gt;
Bloodhound: Your base scent rage is equal to your Wisdom score x 10 ft., and you gain a +6 bonus with Track checks.&lt;br /&gt;
&lt;br /&gt;
Sure-footed: Your encumbrance loads are increased by 50%, and when you run your move multiplier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Natural Attack: You gain the Bite II natural attack.&lt;br /&gt;
&lt;br /&gt;
Dreadful Howl: As a full action, you may unleash a dreadful howl.  All enemies up to one size category larger than you able to hear you must make a Will save (DC 10 + the number of species feats you have + half your Intimidate ranks, rounded up) or suffer 2d6 + your Con modifier stress damage.  The DC of this save increases by +4 for enemies able to see and hear you as you howl.  You may use this ability a number of times per scene equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty&#039;&#039;&#039; Sorcerer&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: Any 1 Species feat&lt;br /&gt;
&lt;br /&gt;
Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.&lt;br /&gt;
&lt;br /&gt;
Paired Skills: Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its  maximum rank.&lt;br /&gt;
&lt;br /&gt;
Terrifying Look: The Will save DCs of stress damage you inflict increase by 4.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039; Mage&lt;br /&gt;
&lt;br /&gt;
Arcane Adept: You learn 4 additional Level 0 spells from any School. Also, once per scene as a free action, you may spend and roll up to 3 action dice to gain a number of spell points equal to the result. These action dice cannot explode.&lt;br /&gt;
&lt;br /&gt;
Subtle and Quick to Anger: At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faerie Heritage [bonus]&lt;br /&gt;
&lt;br /&gt;
Unearthly Splendor [bonus]&lt;br /&gt;
&lt;br /&gt;
Hidden Spells&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money and Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; 3 (1 class + 2 Cha)&lt;br /&gt;
&lt;br /&gt;
* Panache 3 (30s/month, +1 Appearance), Prudence 0 (15% savings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +4 (+1 Panache + 2 Cha + 1 feat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stake&#039;&#039;&#039; 42s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Mage&#039;s Pouch: allows Spellcasting; D/2h; Hard 1; 17W; 4 lb; 60s&lt;br /&gt;
&lt;br /&gt;
* Rations: feed 2 Character for 1 day; 7 uses; T/2h; Hard 1; 5D; 5 lb; 5s&lt;br /&gt;
&lt;br /&gt;
* Pouch: hold 50 coins; D/--; Soft 1; 5D; 2s&lt;br /&gt;
&lt;br /&gt;
* Beast Partial Padded Armor: DR 0;Res Cold 3; DP -0; ACP -0; Soft 2; 5D; 4 lb; 30s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039; +1 (1 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prizes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039; Bonus +5 (4 ranks + 1 Int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save DC&#039;&#039;&#039; 13 (10 + 2 Cha + 1 Spellcasting feats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Level&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Spell Level Cast:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Points&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 18 + 4/0th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Create Water (0th)&lt;br /&gt;
&lt;br /&gt;
* Endure Elements (0th)&lt;br /&gt;
&lt;br /&gt;
* Expeditious Retreat (0th)&lt;br /&gt;
&lt;br /&gt;
* Feather Fall (0th)&lt;br /&gt;
&lt;br /&gt;
* Flare (0th)&lt;br /&gt;
&lt;br /&gt;
* Magic Vestment I (0th, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Orient Self (0th)&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I (0th)&lt;br /&gt;
&lt;br /&gt;
* Touch of Light (0th)&lt;br /&gt;
&lt;br /&gt;
* Water Walk (0th)&lt;br /&gt;
&lt;br /&gt;
* Color Spray (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Concealing Countryside I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Conjure Elemental I (1st)&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds I (1st)&lt;br /&gt;
&lt;br /&gt;
* Disguise Self (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Entangle (1st)&lt;br /&gt;
&lt;br /&gt;
* Pass without Trace (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Scare I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Sleep I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Tinker I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Unseen Servant (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Goodberry (2nd, fey magic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paths:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Spirits I [bonus]:&#039;&#039; You gain Spirit Resistance equal to your Spirits Step.  You may also cast Dancing Lights and Whispers at will.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=406900</id>
		<title>FantasyCraft:Otters Ransom:Navi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=406900"/>
		<updated>2021-09-23T20:08:00Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A warg cub was found abandoned in the Ghibli Hills forests by its native nature spirits.  By her misty blue coat they could tell she had fey ancestry, but beyond that her parentage and how she&#039;d come to the forest so far from warg territory.  The nature spirits raised her, teaching her magic and tricks but little in the way of practical skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once grown, Navi fell into the role of an intermediary between the nature spirits and the mortals around the edge of the forest.  Not entirely comfortable with mortal society, Navi developed a stage persona and employed theatricality in order to throw any mortals off from reading into her.  This eventually brought her to the attention of a con-witch, who enticed Navi into the life of a traveling medium, only to suddenly ditch her at the dungeon town as a scapegoat for some revenge-seeking marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortunately, Navi actually has most of the skills she claims to, so she was off the hook.  Still stranded far from her home, she&#039;s been making money as a &amp;quot;spirit priest&amp;quot;, dealing with disturbed spirits on the surface or in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feminine Warg Sorcerer Mage 1&lt;br /&gt;
&lt;br /&gt;
Medium Fey Beast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Notice +6, Search +5, scent 150 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Blend +2, Sneak +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AD:&#039;&#039;&#039; 3d4, starting 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +3 (+2 Dex + 1 class)&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 12 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; 0 (0 armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; 7 (6 class x 1 + 1 Con x 1); Wounds 13&lt;br /&gt;
&lt;br /&gt;
Fort +1 (+1 Con + 0 class)&lt;br /&gt;
&lt;br /&gt;
Ref +2 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
Will +4 (+2 Wis + 2 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Padded Armor: Cold Resistance 3&lt;br /&gt;
&lt;br /&gt;
* Spirits Step I: Spirit Resistance 1&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 40 ft. (run: 200 ft.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BAB&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; +1 (+0 BAB + 1 Str)&lt;br /&gt;
&lt;br /&gt;
* +2 Bite II: 1d8+1 lethal; crit 17-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; +2 (+0 BAB + 2 Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I: 1 half action; 15 ft. line; Ref 13 (half); 1d6 cold damage&lt;br /&gt;
&lt;br /&gt;
* Flare: 1 half action; 50 ft. range, 20 ft. sphere (visual); Fort 13 (negates); -1 magic penalty to attack for 1d6 rounds&lt;br /&gt;
&lt;br /&gt;
* Dreadful Howl: full action; all enemies up to Large; hearing range; Will 14 / 18 if seen (negates); 2d6+1 stress damage; 3/scene&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 14 (+2), Cha 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; Unarmed (forte)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; (8 class + 1 Int) x [1 + 3] = 36; Bluff 4 (+6, +9 opposed, class), Crafting (class), Impress 4 (+6, class), Intimidate 4 (+6, class), Investigate 4 (+5, class), Medicine (class), Notice 4 (+6, class), Prestidigitation 4 (+6, class), Resolve 4 (+5, class), Search 4 (+5, class), Sense Motive (class), Sneak 4 (+6, origin), Spellcasting 4 (+5, special)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests:&#039;&#039;&#039; Sidhe Language, Noble Language, Traveller Language, La Tierran [Rootwalker] Language, Spirit Language; Ghibli Hills Study, Spirit Intermediary Study, Fey Magic Study, Theatrics Study; The Spirits Alignment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrying Capacity:&#039;&#039;&#039; 13/120 lb; 121-360; 720 dead-lift/drag&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039; Warg (Book of Holding)&lt;br /&gt;
&lt;br /&gt;
Attributes: +2 to the lower of Dexterity or Wisdom, -2 Any&lt;br /&gt;
&lt;br /&gt;
Base Speed: 40 ft.&lt;br /&gt;
&lt;br /&gt;
Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.&lt;br /&gt;
&lt;br /&gt;
Bloodhound: Your base scent rage is equal to your Wisdom score x 10 ft., and you gain a +6 bonus with Track checks.&lt;br /&gt;
&lt;br /&gt;
Sure-footed: Your encumbrance loads are increased by 50%, and when you run your move multiplier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Natural Attack: You gain the Bite II natural attack.&lt;br /&gt;
&lt;br /&gt;
Dreadful Howl: As a full action, you may unleash a dreadful howl.  All enemies up to one size category larger than you able to hear you must make a Will save (DC 10 + the number of species feats you have + half your Intimidate ranks, rounded up) or suffer 2d6 + your Con modifier stress damage.  The DC of this save increases by +4 for enemies able to see and hear you as you howl.  You may use this ability a number of times per scene equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty&#039;&#039;&#039; Sorcerer&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: Any 1 Species feat&lt;br /&gt;
&lt;br /&gt;
Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.&lt;br /&gt;
&lt;br /&gt;
Paired Skills: Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its  maximum rank.&lt;br /&gt;
&lt;br /&gt;
Terrifying Look: The Will save DCs of stress damage you inflict increase by 4.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039; Mage&lt;br /&gt;
&lt;br /&gt;
Arcane Adept: You learn 4 additional Level 0 spells from any School. Also, once per scene as a free action, you may spend and roll up to 3 action dice to gain a number of spell points equal to the result. These action dice cannot explode.&lt;br /&gt;
&lt;br /&gt;
Subtle and Quick to Anger: At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faerie Heritage [bonus]&lt;br /&gt;
&lt;br /&gt;
Unearthly Splendor [bonus]&lt;br /&gt;
&lt;br /&gt;
Hidden Spells&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money and Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; 3 (1 class + 2 Cha)&lt;br /&gt;
&lt;br /&gt;
* Panache 3 (30s/month, +1 Appearance), Prudence 0 (15% savings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +4 (+1 Panache + 2 Cha + 1 feat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stake&#039;&#039;&#039; 10s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Mage&#039;s Pouch: allows Spellcasting; D/2h; Hard 1; 17W; 4 lb; 60s&lt;br /&gt;
&lt;br /&gt;
* Rations: feed 2 Character for 1 day; 7 uses; T/2h; Hard 1; 5D; 5 lb; 5s&lt;br /&gt;
&lt;br /&gt;
* Pouch: hold 50 coins; D/--; Soft 1; 5D; 2s&lt;br /&gt;
&lt;br /&gt;
* Beast Partial Padded Armor: DR 0;Res Cold 3; DP -0; ACP -0; Soft 2; 5D; 4 lb; 30s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039; +1 (1 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prizes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039; Bonus +5 (4 ranks + 1 Int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save DC&#039;&#039;&#039; 13 (10 + 2 Cha + 1 Spellcasting feats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Level&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Spell Level Cast:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Points&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 18 + 4/0th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Create Water (0th)&lt;br /&gt;
&lt;br /&gt;
* Endure Elements (0th)&lt;br /&gt;
&lt;br /&gt;
* Expeditious Retreat (0th)&lt;br /&gt;
&lt;br /&gt;
* Feather Fall (0th)&lt;br /&gt;
&lt;br /&gt;
* Flare (0th)&lt;br /&gt;
&lt;br /&gt;
* Magic Vestment I (0th, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Orient Self (0th)&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I (0th)&lt;br /&gt;
&lt;br /&gt;
* Touch of Light (0th)&lt;br /&gt;
&lt;br /&gt;
* Water Walk (0th)&lt;br /&gt;
&lt;br /&gt;
* Color Spray (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Concealing Countryside I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Conjure Elemental I (1st)&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds I (1st)&lt;br /&gt;
&lt;br /&gt;
* Disguise Self (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Entangle (1st)&lt;br /&gt;
&lt;br /&gt;
* Pass without Trace (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Scare I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Sleep I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Tinker I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Unseen Servant (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Goodberry (2nd, fey magic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paths:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Spirits I [bonus]:&#039;&#039; You gain Spirit Resistance equal to your Spirits Step.  You may also cast Dancing Lights and Whispers at will.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=406472</id>
		<title>FantasyCraft:Otters Ransom:Navi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=406472"/>
		<updated>2021-09-13T20:53:26Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A warg cub was found abandoned in the Ghibli Hills forests by its native nature spirits.  By her misty blue coat they could tell she had fey ancestry, but beyond that her parentage and how she&#039;d come to the forest so far from warg territory.  The nature spirits raised her, teaching her magic and tricks but little in the way of practical skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once grown, Navi fell into the role of an intermediary between the nature spirits and the mortals around the edge of the forest.  Not entirely comfortable with mortal society, Navi developed a stage persona and employed theatricality in order to throw any mortals off from reading into her.  This eventually brought her to the attention of a con-witch, who enticed Navi into the life of a traveling medium, only to suddenly ditch her at the dungeon town as a scapegoat for some revenge-seeking marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortunately, Navi actually has most of the skills she claims to, so she was off the hook.  Still stranded far from her home, she&#039;s been making money as a &amp;quot;spirit priest&amp;quot;, dealing with disturbed spirits on the surface or in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feminine Warg Sorcerer Mage 1&lt;br /&gt;
&lt;br /&gt;
Medium Fey Beast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Notice +6, Search +5, scent 150 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Blend +2, Sneak +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AD:&#039;&#039;&#039; 3d4, starting 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +3 (+2 Dex + 1 class)&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 12 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; 0 (0 armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; 7 (6 class x 1 + 1 Con x 1); Wounds 13&lt;br /&gt;
&lt;br /&gt;
Fort +1 (+1 Con + 0 class)&lt;br /&gt;
&lt;br /&gt;
Ref +2 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
Will +4 (+2 Wis + 2 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Padded Armor: Cold Resistance 3&lt;br /&gt;
&lt;br /&gt;
* Spirits Step I: Spirit Resistance 1&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 40 ft. (run: 200 ft.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BAB&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; +1 (+0 BAB + 1 Str)&lt;br /&gt;
&lt;br /&gt;
* +2 Bite II: 1d8+1 lethal; crit 17-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; +2 (+0 BAB + 2 Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I: 1 half action; 15 ft. line; Ref 13 (half); 1d6 cold damage&lt;br /&gt;
&lt;br /&gt;
* Flare: 1 half action; 50 ft. range, 20 ft. sphere (visual); Fort 13 (negates); -1 magic penalty to attack for 1d6 rounds&lt;br /&gt;
&lt;br /&gt;
* Dreadful Howl: full action; all enemies up to Large; hearing range; Will 14 / 18 if seen (negates); 2d6+1 stress damage; 3/scene&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 14 (+2), Cha 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; Unarmed (forte)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; (8 class + 1 Int) x [1 + 3] = 36; Bluff 4 (+6, +9 opposed, class), Crafting (class), Impress 4 (+6, class), Intimidate 4 (+6, class), Investigate 4 (+5, class), Medicine (class), Notice 4 (+6, class), Prestidigitation 4 (+6, class), Resolve 4 (+5, class), Search 4 (+5, class), Sense Motive (class), Sneak 4 (+6, origin), Spellcasting 4 (+5, special)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests:&#039;&#039;&#039; Sidhe Language, Noble Language, Traveller Language, La Tierran [Rootwalker] Language, Spirit Language; Ghibli Hills Study, Spirit Intermediary Study, Fey Magic Study, Theatrics Study; The Spirits Alignment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrying Capacity:&#039;&#039;&#039; 13/120 lb; 121-360; 720 dead-lift/drag&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039; Warg (Book of Holding)&lt;br /&gt;
&lt;br /&gt;
Attributes: +2 to the lower of Dexterity or Wisdom, -2 Any&lt;br /&gt;
&lt;br /&gt;
Base Speed: 40 ft.&lt;br /&gt;
&lt;br /&gt;
Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.&lt;br /&gt;
&lt;br /&gt;
Bloodhound: Your base scent rage is equal to your Wisdom score x 10 ft., and you gain a +6 bonus with Track checks.&lt;br /&gt;
&lt;br /&gt;
Sure-footed: Your encumbrance loads are increased by 50%, and when you run your move multiplier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Natural Attack: You gain the Bite II natural attack.&lt;br /&gt;
&lt;br /&gt;
Dreadful Howl: As a full action, you may unleash a dreadful howl.  All enemies up to one size category larger than you able to hear you must make a Will save (DC 10 + the number of species feats you have + half your Intimidate ranks, rounded up) or suffer 2d6 + your Con modifier stress damage.  The DC of this save increases by +4 for enemies able to see and hear you as you howl.  You may use this ability a number of times per scene equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty&#039;&#039;&#039; Sorcerer&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: Any 1 Species feat&lt;br /&gt;
&lt;br /&gt;
Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.&lt;br /&gt;
&lt;br /&gt;
Paired Skills: Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its  maximum rank.&lt;br /&gt;
&lt;br /&gt;
Terrifying Look: The Will save DCs of stress damage you inflict increase by 4.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039; Mage&lt;br /&gt;
&lt;br /&gt;
Arcane Adept: You learn 4 additional Level 0 spells from any School. Also, once per scene as a free action, you may spend and roll up to 3 action dice to gain a number of spell points equal to the result. These action dice cannot explode.&lt;br /&gt;
&lt;br /&gt;
Subtle and Quick to Anger: At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faerie Heritage [bonus]&lt;br /&gt;
&lt;br /&gt;
Unearthly Splendor [bonus]&lt;br /&gt;
&lt;br /&gt;
Hidden Spells&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money and Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; 3 (1 class + 2 Cha)&lt;br /&gt;
&lt;br /&gt;
* Panache 3 (30s/month, +1 Appearance), Prudence 0 (15% savings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +4 (+1 Panache + 2 Cha + 1 feat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stake&#039;&#039;&#039; 10s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Mage&#039;s Pouch: allows Spellcasting; D/2h; Hard 1; 17W; 4 lb; 60s&lt;br /&gt;
&lt;br /&gt;
* Rations: feed 2 Character for 1 day; 7 uses; T/2h; Hard 1; 5D; 5 lb; 5s&lt;br /&gt;
&lt;br /&gt;
* Pouch: hold 50 coins; D/--; Soft 1; 5D; 2s&lt;br /&gt;
&lt;br /&gt;
* Beast Partial Padded Armor: DR 0;Res Cold 3; DP -0; ACP -0; Soft 2; 5D; 4 lb; 30s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039; +1 (1 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prizes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039; Bonus +5 (4 ranks + 1 Int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save DC&#039;&#039;&#039; 13 (10 + 2 Cha + 1 Spellcasting feats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Level&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Spell Level Cast:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Points&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 18 + 4/0th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Create Water (0th)&lt;br /&gt;
&lt;br /&gt;
* Endure Elements (0th)&lt;br /&gt;
&lt;br /&gt;
* Expeditious Retreat (0th)&lt;br /&gt;
&lt;br /&gt;
* Feather Fall (0th)&lt;br /&gt;
&lt;br /&gt;
* Flare (0th)&lt;br /&gt;
&lt;br /&gt;
* Magic Vestment I (0th, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Orient Self (0th)&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I (0th)&lt;br /&gt;
&lt;br /&gt;
* Touch of Light (0th)&lt;br /&gt;
&lt;br /&gt;
* Water Walk (0th)&lt;br /&gt;
&lt;br /&gt;
* Color Spray (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Concealing Countryside I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Conjure Elemental I (1st)&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds I (1st)&lt;br /&gt;
&lt;br /&gt;
* Disguise Self (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Entangle (1st)&lt;br /&gt;
&lt;br /&gt;
* Pass without Trace (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Scare I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Sleep I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Tinker I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Unseen Servant (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Goodberry (2nd, fey magic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paths:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Spirits I [bonus]:&#039;&#039; You gain Spirit Resistance equal to your Spirits Step.  You may also cast Dancing Lights and Whispers at will.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=406316</id>
		<title>FantasyCraft:Otters Ransom:Navi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=406316"/>
		<updated>2021-09-10T20:27:35Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A warg cub was found abandoned in the Ghibli Hills forests by its native nature spirits.  By her misty blue coat they could tell she had fey ancestry, but beyond that her parentage and how she&#039;d come to the forest so far from warg territory.  The nature spirits raised her, teaching her magic and tricks but little in the way of practical skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once grown, Navi fell into the role of an intermediary between the nature spirits and the mortals around the edge of the forest.  Not entirely comfortable with mortal society, Navi developed a stage persona and employed theatricality in order to throw any mortals off from reading into her.  This eventually brought her to the attention of a con-witch, who enticed Navi into the life of a traveling medium, only to suddenly ditch her at the dungeon town as a scapegoat for some revenge-seeking marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortunately, Navi actually has most of the skills she claims to, so she was off the hook.  Still stranded far from her home, she&#039;s been making money as a &amp;quot;spirit priest&amp;quot;, dealing with disturbed spirits on the surface or in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feminine Warg Sorcerer Mage 1&lt;br /&gt;
&lt;br /&gt;
Medium Fey Beast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Notice +6, Search +5, scent 150 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Blend +2, Sneak +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AD:&#039;&#039;&#039; 3d4, starting 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +3 (+2 Dex + 1 class)&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 12 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; 0 (0 armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; 7 (6 class x 1 + 1 Con x 1); Wounds 13&lt;br /&gt;
&lt;br /&gt;
Fort +1 (+1 Con + 0 class)&lt;br /&gt;
&lt;br /&gt;
Ref +2 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
Will +4 (+2 Wis + 2 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Padded Armor: Cold Resistance 3&lt;br /&gt;
&lt;br /&gt;
* Spirits Step I: Spirit Resistance 1&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 40 ft. (run: 200 ft.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BAB&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; +1 (+0 BAB + 1 Str)&lt;br /&gt;
&lt;br /&gt;
* +2 Bite II: 1d8+1 lethal; crit 17-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; +2 (+0 BAB + 2 Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I: 1 half action; 15 ft. line; Ref 13 (half); 1d6 cold damage&lt;br /&gt;
&lt;br /&gt;
* Flare: 1 half action; 50 ft. range, 20 ft. sphere (visual); Fort 13 (negates); -1 magic penalty to attack for 1d6 rounds&lt;br /&gt;
&lt;br /&gt;
* Dreadful Howl: full action; all enemies up to Large; hearing range; Will 14 / 18 if seen (negates); 2d6+1 stress damage; 3/scene&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 14 (+2), Cha 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; Unarmed (forte)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; (8 class + 1 Int) x [1 + 3] = 36; Bluff 4 (+6, +9 opposed, class), Crafting (class), Impress 4 (+6, class), Intimidate 4 (+6, class), Investigate 4 (+5, class), Medicine (class), Notice 4 (+6, class), Prestidigitation 4 (+6, class), Resolve 4 (+5, class), Search 4 (+5, class), Sense Motive (class), Sneak 4 (+6, origin), Spellcasting 4 (+5, special)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests:&#039;&#039;&#039; Sidhe Language, Noble Language, Traveller Language, La Tierran [Rootwalker] Language, Spirit Language; Ghibli Hills Study, Spirit Intermediary Study, Fey Magic Study, Theatrics Study; The Spirits Alignment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrying Capacity:&#039;&#039;&#039; 13/120 lb; 121-360; 720 dead-lift/drag&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039; Warg (Book of Holding)&lt;br /&gt;
&lt;br /&gt;
Attributes: +2 to the lower of Dexterity or Wisdom, -2 Any&lt;br /&gt;
&lt;br /&gt;
Base Speed: 40 ft.&lt;br /&gt;
&lt;br /&gt;
Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.&lt;br /&gt;
&lt;br /&gt;
Bloodhound: Your base scent rage is equal to your Wisdom score x 10 ft., and you gain a +6 bonus with Track checks.&lt;br /&gt;
&lt;br /&gt;
Sure-footed: Your encumbrance loads are increased by 50%, and when you run your move multiplier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Natural Attack: You gain the Bite II natural attack.&lt;br /&gt;
&lt;br /&gt;
Dreadful Howl: As a full action, you may unleash a dreadful howl.  All enemies up to one size category larger than you able to hear you must make a Will save (DC 10 + the number of species feats you have + half your Intimidate ranks, rounded up) or suffer 2d6 + your Con modifier stress damage.  The DC of this save increases by +4 for enemies able to see and hear you as you howl.  You may use this ability a number of times per scene equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty&#039;&#039;&#039; Sorcerer&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: Any 1 Species feat&lt;br /&gt;
&lt;br /&gt;
Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.&lt;br /&gt;
&lt;br /&gt;
Paired Skills: Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its  maximum rank.&lt;br /&gt;
&lt;br /&gt;
Terrifying Look: The Will save DCs of stress damage you inflict increase by 4.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039; Mage&lt;br /&gt;
&lt;br /&gt;
Arcane Adept: You learn 4 additional Level 0 spells from any School. Also, once per scene as a free action, you may spend and roll up to 3 action dice to gain a number of spell points equal to the result. These action dice cannot explode.&lt;br /&gt;
&lt;br /&gt;
Subtle and Quick to Anger: At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faerie Heritage [bonus]&lt;br /&gt;
&lt;br /&gt;
Unearthly Splendor [bonus]&lt;br /&gt;
&lt;br /&gt;
Hidden Spells&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money and Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; 3 (1 class + 2 Cha)&lt;br /&gt;
&lt;br /&gt;
* Panache 3 (30s/month, +1 Appearance), Prudence 0 (15% savings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +4 (+1 Panache + 2 Cha + 1 feat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stake&#039;&#039;&#039; 70s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Mage&#039;s Pouch: allows Spellcasting; D/2h; Hard 1; 17W; 4 lb; 60s&lt;br /&gt;
&lt;br /&gt;
* Rations: feed 2 Character for 1 day; 7 uses; T/2h; Hard 1; 5D; 5 lb; 5s&lt;br /&gt;
&lt;br /&gt;
* Pouch: hold 50 coins; D/--; Soft 1; 5D; 2s&lt;br /&gt;
&lt;br /&gt;
* Beast Partial Padded Armor: DR 0;Res Cold 3; DP -0; ACP -0; Soft 2; 5D; 4 lb; 30s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039; +1 (1 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prizes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039; Bonus +5 (4 ranks + 1 Int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save DC&#039;&#039;&#039; 13 (10 + 2 Cha + 1 Spellcasting feats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Level&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Spell Level Cast:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Points&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 18 + 4/0th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Create Water (0th)&lt;br /&gt;
&lt;br /&gt;
* Endure Elements (0th)&lt;br /&gt;
&lt;br /&gt;
* Expeditious Retreat (0th)&lt;br /&gt;
&lt;br /&gt;
* Feather Fall (0th)&lt;br /&gt;
&lt;br /&gt;
* Flare (0th)&lt;br /&gt;
&lt;br /&gt;
* Magic Vestment I (0th, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Orient Self (0th)&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I (0th)&lt;br /&gt;
&lt;br /&gt;
* Touch of Light (0th)&lt;br /&gt;
&lt;br /&gt;
* Water Walk (0th)&lt;br /&gt;
&lt;br /&gt;
* Color Spray (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Concealing Countryside I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Conjure Elemental I (1st)&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds I (1st)&lt;br /&gt;
&lt;br /&gt;
* Disguise Self (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Entangle (1st)&lt;br /&gt;
&lt;br /&gt;
* Pass without Trace (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Scare I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Sleep I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Tinker I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Unseen Servant (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Goodberry (2nd, fey magic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paths:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Spirits I [bonus]:&#039;&#039; You gain Spirit Resistance equal to your Spirits Step.  You may also cast Dancing Lights and Whispers at will.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=401808</id>
		<title>FantasyCraft:Otters Ransom:Navi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=401808"/>
		<updated>2021-07-04T13:43:40Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A warg cub was found abandoned in the Ghibli Hills forests by its native nature spirits.  By her misty blue coat they could tell she had fey ancestry, but beyond that her parentage and how she&#039;d come to the forest so far from warg territory.  The nature spirits raised her, teaching her magic and tricks but little in the way of practical skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once grown, Navi fell into the role of an intermediary between the nature spirits and the mortals around the edge of the forest.  Not entirely comfortable with mortal society, Navi developed a stage persona and employed theatricality in order to throw any mortals off from reading into her.  This eventually brought her to the attention of a con-witch, who enticed Navi into the life of a traveling medium, only to suddenly ditch her at the dungeon town as a scapegoat for some revenge-seeking marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortunately, Navi actually has most of the skills she claims to, so she was off the hook.  Still stranded far from her home, she&#039;s been making money as a &amp;quot;spirit priest&amp;quot;, dealing with disturbed spirits on the surface or in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feminine Warg Sorcerer Mage 1&lt;br /&gt;
&lt;br /&gt;
Medium Fey Beast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Notice +6, Search +5, scent 150 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Blend +2, Sneak +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AD:&#039;&#039;&#039; 3d4, starting 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +3 (+2 Dex + 1 class)&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 12 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; 0 (0 armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; 7 (6 class x 1 + 1 Con x 1); Wounds 13&lt;br /&gt;
&lt;br /&gt;
Fort +1 (+1 Con + 0 class)&lt;br /&gt;
&lt;br /&gt;
Ref +2 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
Will +4 (+2 Wis + 2 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Padded Armor: Cold Resistance 3&lt;br /&gt;
&lt;br /&gt;
* Spirits Step I: Spirit Resistance 1&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 40 ft. (run: 200 ft.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BAB&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; +1 (+0 BAB + 1 Str)&lt;br /&gt;
&lt;br /&gt;
* +2 Bite II: 1d8+1 lethal; crit 17-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; +2 (+0 BAB + 2 Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I: 1 half action; 15 ft. line; Ref 13 (half); 1d6 cold damage&lt;br /&gt;
&lt;br /&gt;
* Flare: 1 half action; 50 ft. range, 20 ft. sphere (visual); Fort 13 (negates); -1 magic penalty to attack for 1d6 rounds&lt;br /&gt;
&lt;br /&gt;
* Dreadful Howl: full action; all enemies up to Large; hearing range; Will 14 / 18 if seen (negates); 2d6+1 stress damage; 3/scene&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 14 (+2), Cha 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; Unarmed (forte)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; (8 class + 1 Int) x [1 + 3] = 36; Bluff 4 (+6, +9 opposed, class), Crafting (class), Impress 4 (+6, class), Intimidate 4 (+6, class), Investigate 4 (+5, class), Medicine (class), Notice 4 (+6, class), Prestidigitation 4 (+6, class), Resolve 4 (+5, class), Search 4 (+5, class), Sense Motive (class), Sneak 4 (+6, origin), Spellcasting 4 (+5, special)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests:&#039;&#039;&#039; Sidhe Language, Noble Language, Traveller Language, La Tierran [Rootwalker] Language, Spirit Language; Ghibli Hills Study, Spirit Intermediary Study, Fey Magic Study, Theatrics Study; The Spirits Alignment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrying Capacity:&#039;&#039;&#039; 13/120 lb; 121-360; 720 dead-lift/drag&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039; Warg (Book of Holding)&lt;br /&gt;
&lt;br /&gt;
Attributes: +2 to the lower of Dexterity or Wisdom, -2 Any&lt;br /&gt;
&lt;br /&gt;
Base Speed: 40 ft.&lt;br /&gt;
&lt;br /&gt;
Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.&lt;br /&gt;
&lt;br /&gt;
Bloodhound: Your base scent rage is equal to your Wisdom score x 10 ft., and you gain a +6 bonus with Track checks.&lt;br /&gt;
&lt;br /&gt;
Sure-footed: Your encumbrance loads are increased by 50%, and when you run your move multiplier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Natural Attack: You gain the Bite II natural attack.&lt;br /&gt;
&lt;br /&gt;
Dreadful Howl: As a full action, you may unleash a dreadful howl.  All enemies up to one size category larger than you able to hear you must make a Will save (DC 10 + the number of species feats you have + half your Intimidate ranks, rounded up) or suffer 2d6 + your Con modifier stress damage.  The DC of this save increases by +4 for enemies able to see and hear you as you howl.  You may use this ability a number of times per scene equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty&#039;&#039;&#039; Sorcerer&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: Any 1 Species feat&lt;br /&gt;
&lt;br /&gt;
Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.&lt;br /&gt;
&lt;br /&gt;
Paired Skills: Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its  maximum rank.&lt;br /&gt;
&lt;br /&gt;
Terrifying Look: The Will save DCs of stress damage you inflict increase by 4.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039; Mage&lt;br /&gt;
&lt;br /&gt;
Arcane Adept: You learn 4 additional Level 0 spells from any School. Also, once per scene as a free action, you may spend and roll up to 3 action dice to gain a number of spell points equal to the result. These action dice cannot explode.&lt;br /&gt;
&lt;br /&gt;
Subtle and Quick to Anger: At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faerie Heritage [bonus]&lt;br /&gt;
&lt;br /&gt;
Unearthly Splendor [bonus]&lt;br /&gt;
&lt;br /&gt;
Hidden Spells&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money and Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; 3 (1 class + 2 Cha)&lt;br /&gt;
&lt;br /&gt;
* Panache 3 (30s/month, +1 Appearance), Prudence 0 (15% savings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +4 (+1 Panache + 2 Cha + 1 feat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stake&#039;&#039;&#039; 3s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Mage&#039;s Pouch: allows Spellcasting; D/2h; Hard 1; 17W; 4 lb; 60s&lt;br /&gt;
&lt;br /&gt;
* Rations: feed 2 Character for 1 day; 7 uses; T/2h; Hard 1; 5D; 5 lb; 5s&lt;br /&gt;
&lt;br /&gt;
* Pouch: hold 50 coins; D/--; Soft 1; 5D; 2s&lt;br /&gt;
&lt;br /&gt;
* Beast Partial Padded Armor: DR 0;Res Cold 3; DP -0; ACP -0; Soft 2; 5D; 4 lb; 30s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039; +1 (1 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prizes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039; Bonus +5 (4 ranks + 1 Int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save DC&#039;&#039;&#039; 13 (10 + 2 Cha + 1 Spellcasting feats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Level&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Spell Level Cast:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Points&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 18 + 4/0th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Create Water (0th)&lt;br /&gt;
&lt;br /&gt;
* Endure Elements (0th)&lt;br /&gt;
&lt;br /&gt;
* Expeditious Retreat (0th)&lt;br /&gt;
&lt;br /&gt;
* Feather Fall (0th)&lt;br /&gt;
&lt;br /&gt;
* Flare (0th)&lt;br /&gt;
&lt;br /&gt;
* Magic Vestment I (0th, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Orient Self (0th)&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I (0th)&lt;br /&gt;
&lt;br /&gt;
* Touch of Light (0th)&lt;br /&gt;
&lt;br /&gt;
* Water Walk (0th)&lt;br /&gt;
&lt;br /&gt;
* Color Spray (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Concealing Countryside I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Conjure Elemental I (1st)&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds I (1st)&lt;br /&gt;
&lt;br /&gt;
* Disguise Self (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Entangle (1st)&lt;br /&gt;
&lt;br /&gt;
* Pass without Trace (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Scare I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Sleep I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Tinker I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Unseen Servant (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Goodberry (2nd, fey magic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paths:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Spirits I [bonus]:&#039;&#039; You gain Spirit Resistance equal to your Spirits Step.  You may also cast Dancing Lights and Whispers at will.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Mushka&amp;diff=401741</id>
		<title>FantasyCraft:Otters Ransom:Mushka</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Mushka&amp;diff=401741"/>
		<updated>2021-07-03T12:58:36Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Mushka=&lt;br /&gt;
&lt;br /&gt;
Male Drake-blooded Human  Charismatic Corsair and Captain lvl 1 &amp;lt;Br/&amp;gt;&lt;br /&gt;
Medium Folk &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Physical Description==&lt;br /&gt;
&lt;br /&gt;
==Backstory and personality==&lt;br /&gt;
&lt;br /&gt;
: From Region 3 Tujaalbahr, 28 y.o.&lt;br /&gt;
: Born 4th of Air 5313 an hour after midnight. Sign is Ascending ceri the mountain: Those born under the ascending ceri shall be strong of body and calm of mind, the bounty of earth&#039;s depths shall be theirs. &lt;br /&gt;
: Major moon signs include Buried Sandy ecnis The campfire: You shall find your self hindered and blinded by time, Expect your inheritance to be lost.&lt;br /&gt;
: I figured he was a thug more than an out and out pirate, so working more out of a port than aboard ship. That business went under (maybe due to a rival operation) so he left for another life. Perhaps he hooked up with Michael.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
===Quick reference===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Notice +4, Search +0 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Blend +3, Sneak +1 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AD&#039;&#039;&#039;: 3d4, starting 3 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +2 (+1 Dex + 1 class) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Defense===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 12 (+1 Dex + 0 class + 1 Specialty) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; 3 (3 Thick hide) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; 10 (9 class x 1 + 1 Con x 1); Wounds 13 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Fort&#039;&#039;&#039; +2 (+1 Con + 1 class) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ref&#039;&#039;&#039; +1 (+1 Dex + 0 class) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Will&#039;&#039;&#039; +4 (+2 Wis + 2 class) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039; &amp;lt;Br/&amp;gt;&lt;br /&gt;
::Thick hide: Partial Dr 3 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Offense===&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 30 ft. &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;BAB&#039;&#039;&#039; +0 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; +2 (+0 BAB + 2 Str) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::[name] [stats] &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; +1 (+0 BAB + 1 Dex) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::[name] [stats] &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039; &amp;lt;Br/&amp;gt;&lt;br /&gt;
::[name] [stats] &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Statistics===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 14 (+2)&amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 12 (+1)&amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 13 (+1)&amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 10 (+0)&amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 (+2)&amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 16 (+3)&amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies&#039;&#039;&#039;: 4 &amp;lt;Br/&amp;gt;&lt;br /&gt;
::Proficiency 1 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;: (6 class + 0 Int) x [1 + 3] = 24; &lt;br /&gt;
::&#039;&#039;&#039;Acrobatics&#039;&#039;&#039; +1 (+1 dex +ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Athletics*&#039;&#039;&#039; +7 (+2 str +4ranks +other) &amp;lt;Br/&amp;gt; &lt;br /&gt;
::&#039;&#039;&#039;Blend&#039;&#039;&#039; +3 (+3 cha +ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Bluff&#039;&#039;&#039; +3 (+3 cha +ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Crafting&#039;&#039;&#039; +0 (+0 int +ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Disguise&#039;&#039;&#039; +3 (+3 cha +ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Haggle&#039;&#039;&#039; +2 (+2 wis +ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Impress*&#039;&#039;&#039; +4 (+3 cha +1ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Intimidate*&#039;&#039;&#039; +8 (+2 wis +4ranks +2 insight) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Investigate&#039;&#039;&#039; +2 (+2 wis +ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Medicine*&#039;&#039;&#039; +1 (+0 int +1ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Notice*&#039;&#039;&#039; +4 (+2 wis +2ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039; +1 (+1 dex +ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Resolve*&#039;&#039;&#039; +3 (+1 con +2ranks +other) &amp;lt;Br/&amp;gt; &lt;br /&gt;
::&#039;&#039;&#039;Ride (Water vehicle, ???, ???)*&#039;&#039;&#039; +5 (+1 dex +4ranks +other) &amp;lt;Br/&amp;gt; &lt;br /&gt;
::&#039;&#039;&#039;Search&#039;&#039;&#039; +0 (+0 int +ranks +other) &amp;lt;Br/&amp;gt; &lt;br /&gt;
::&#039;&#039;&#039;Sense Motive*&#039;&#039;&#039; +2 (+1 wis +1ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Sneak&#039;&#039;&#039; +1 (+1 dex +ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Survival*&#039;&#039;&#039; +3 (+2 wis +1ranks +other) &amp;lt;Br/&amp;gt;&lt;br /&gt;
::&#039;&#039;&#039;Tactics*&#039;&#039;&#039; +6 (+0 int +4ranks +2 insight) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Interests&#039;&#039;&#039;: Nat lang:Arfordir (drake language), Lang:Traveller/Trade, Lang:Alignment Fire, Lang:Taleless (Tujaalbahr), Home Study:Tujaalbahr, Career Study: Criminal, Alignment: A brutal fire and strength god, Free 2, Free 3, Free 4 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Carrying Capacity&#039;&#039;&#039;: 0/90lb; 91-270; 540 lift/drag; 810 clear &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039; Human Charismatic (Drake-blooded)&lt;br /&gt;
::Charming:once per session in crease of 1 non hostile NPC by 5&lt;br /&gt;
::Double boost (Charisma): May spent and roll 2 action dice to boost skills of listed stat&lt;br /&gt;
::Encouragement: once per scene for one scene give +1 morale bonus to saves to teammate&lt;br /&gt;
::Draconic heritage: &lt;br /&gt;
:::Menacing Threat: May threaten 3 targets with one roll&lt;br /&gt;
:::Thick hide 3: have base Dr 3 that doesn&#039;t stack with armour.&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speciality&#039;&#039;&#039; (Corsair)&lt;br /&gt;
::&#039;&#039;&#039;Bonus feat&#039;&#039;&#039;: Basic skill mastery (officer)&lt;br /&gt;
::Agile Defence: basic defence raised by 1&lt;br /&gt;
::Flashy: Panache increases by 2&lt;br /&gt;
::Terrifying look:will saves of inflicted stress damage to enemies increases by 4&lt;br /&gt;
::Water vehicle focus: what it says in the name.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039; (Captain)&lt;br /&gt;
::&#039;&#039;&#039;Core&#039;&#039;&#039;:Cadre: once per scene grant teammates one of your basic combat feats&lt;br /&gt;
::&#039;&#039;&#039;Level 1&#039;&#039;&#039;:Right hand Man: gain the personal lieutenant feat and basic combat feats count as style feats.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
::&#039;&#039;&#039;Species&#039;&#039;&#039;: Draconic Heritage&lt;br /&gt;
::&#039;&#039;&#039;Specialty&#039;&#039;&#039;: Basic skill mastery (officer) intimidate &amp;amp; Tactics&lt;br /&gt;
::&#039;&#039;&#039;Level 1&#039;&#039;&#039;: Combat Instincts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
::Trick 1&lt;br /&gt;
&lt;br /&gt;
===Money and Gear===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle&#039;&#039;&#039;: 4 (1 class + 3 Cha) &amp;lt;Br/&amp;gt;&lt;br /&gt;
:Panache 0 (0s/month, +0 Appearance), Prudence 0 (0% savings) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +3 (+0 Panache + 3 Cha) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stake&#039;&#039;&#039; 100 &#039;&#039;&#039;Hand&#039;&#039;&#039; 0 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear&#039;&#039;&#039;: &amp;lt;Br/&amp;gt;&lt;br /&gt;
:Item 1 &amp;lt;Br/&amp;gt;&lt;br /&gt;
:Item 2 &amp;lt;Br/&amp;gt;&lt;br /&gt;
:Item 3 &amp;lt;Br/&amp;gt;&lt;br /&gt;
:Item 4 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039; +0 (0 class) &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Reputation&#039;&#039;&#039;: 10 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renown&#039;&#039;&#039;: 0 &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trinkets&#039;&#039;&#039;: &amp;lt;Br/&amp;gt;&lt;br /&gt;
:[name]: [effect] :cost &amp;lt;Br/&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Prizes&#039;&#039;&#039;: &amp;lt;Br/&amp;gt;&lt;br /&gt;
:[name]: [effect] :cost &amp;lt;Br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Companion===&lt;br /&gt;
&lt;br /&gt;
Personal Lieutenant 60 XP&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=401427</id>
		<title>FantasyCraft:Otters Ransom:Navi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=401427"/>
		<updated>2021-06-26T18:21:29Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A warg cub was found abandoned in the Ghibli Hills forests by its native nature spirits.  By her misty blue coat they could tell she had fey ancestry, but beyond that her parentage and how she&#039;d come to the forest so far from warg territory.  The nature spirits raised her, teaching her magic and tricks but little in the way of practical skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once grown, Navi fell into the role of an intermediary between the nature spirits and the mortals around the edge of the forest.  Not entirely comfortable with mortal society, Navi developed a stage persona and employed theatricality in order to throw any mortals off from reading into her.  This eventually brought her to the attention of a con-witch, who enticed Navi into the life of a traveling medium, only to suddenly ditch her at the dungeon town as a scapegoat for some revenge-seeking marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortunately, Navi actually has most of the skills she claims to, so she was off the hook.  Still stranded far from her home, she&#039;s been making money as a &amp;quot;spirit priest&amp;quot;, dealing with disturbed spirits on the surface or in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feminine Warg Sorcerer Mage 1&lt;br /&gt;
&lt;br /&gt;
Medium Fey Beast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Notice +6, Search +5, scent 150 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Blend +1, Sneak +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AD:&#039;&#039;&#039; 3d4, starting 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +3 (+2 Dex + 1 class)&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 12 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; 0 (0 armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; 7 (6 class x 1 + 1 Con x 1); Wounds 13&lt;br /&gt;
&lt;br /&gt;
Fort +1 (+1 Con + 0 class)&lt;br /&gt;
&lt;br /&gt;
Ref +2 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
Will +4 (+2 Wis + 2 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Padded Armor: Cold Resistance 3&lt;br /&gt;
&lt;br /&gt;
* Spirits Step I: Spirit Resistance 1&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 40 ft. (run: 200 ft.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BAB&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; +1 (+0 BAB + 1 Str)&lt;br /&gt;
&lt;br /&gt;
* +2 Bite II: 1d8+1 lethal; crit 17-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; +2 (+0 BAB + 2 Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I: 1 half action; 15 ft. line; Ref 13 (half); 1d6 cold damage&lt;br /&gt;
&lt;br /&gt;
* Flare: 1 half action; 50 ft. range, 20 ft. sphere (visual); Fort 13 (negates); -1 magic penalty to attack for 1d6 rounds&lt;br /&gt;
&lt;br /&gt;
* Dreadful Howl: full action; all enemies up to Large; hearing range; Will 14 / 18 if seen (negates); 2d6+1 stress damage; 3/scene&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 14 (+2), Cha 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; Unarmed (forte)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; (8 class + 1 Int) x [1 + 3] = 36; Bluff 4 (+5, +9 opposed, class), Crafting (class), Impress 4 (+5, class), Intimidate 4 (+5, class), Investigate 4 (+5, class), Medicine (class), Notice 4 (+6, class), Prestidigitation 4 (+5, class), Resolve 4 (+5, class), Search 4 (+5, class), Sense Motive (class), Sneak 4 (+5, origin), Spellcasting 4 (+5, special)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests:&#039;&#039;&#039; Sidhe Language, Noble Language, Traveller Language, La Tierran [Rootwalker] Language, Spirit Language; Ghibli Hills Study, Spirit Intermediary Study, Fey Magic Study, Theatrics Study; The Spirits Alignment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrying Capacity:&#039;&#039;&#039; 13/120 lb; 121-360; 720 dead-lift/drag&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039; Warg (Book of Holding)&lt;br /&gt;
&lt;br /&gt;
Attributes: +2 to the lower of Dexterity or Wisdom, -2 Any&lt;br /&gt;
&lt;br /&gt;
Base Speed: 40 ft.&lt;br /&gt;
&lt;br /&gt;
Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.&lt;br /&gt;
&lt;br /&gt;
Bloodhound: Your base scent rage is equal to your Wisdom score x 10 ft., and you gain a +6 bonus with Track checks.&lt;br /&gt;
&lt;br /&gt;
Sure-footed: Your encumbrance loads are increased by 50%, and when you run your move multiplier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Natural Attack: You gain the Bite II natural attack.&lt;br /&gt;
&lt;br /&gt;
Dreadful Howl: As a full action, you may unleash a dreadful howl.  All enemies up to one size category larger than you able to hear you must make a Will save (DC 10 + the number of species feats you have + half your Intimidate ranks, rounded up) or suffer 2d6 + your Con modifier stress damage.  The DC of this save increases by +4 for enemies able to see and hear you as you howl.  You may use this ability a number of times per scene equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty&#039;&#039;&#039; Sorcerer&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: Any 1 Species feat&lt;br /&gt;
&lt;br /&gt;
Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.&lt;br /&gt;
&lt;br /&gt;
Paired Skills: Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its  maximum rank.&lt;br /&gt;
&lt;br /&gt;
Terrifying Look: The Will save DCs of stress damage you inflict increase by 4.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039; Mage&lt;br /&gt;
&lt;br /&gt;
Arcane Adept: You learn 4 additional Level 0 spells from any School. Also, once per scene as a free action, you may spend and roll up to 3 action dice to gain a number of spell points equal to the result. These action dice cannot explode.&lt;br /&gt;
&lt;br /&gt;
Subtle and Quick to Anger: At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faerie Heritage [bonus]&lt;br /&gt;
&lt;br /&gt;
Unearthly Splendor [bonus]&lt;br /&gt;
&lt;br /&gt;
Hidden Spells&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money and Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; 3 (1 class + 2 Cha)&lt;br /&gt;
&lt;br /&gt;
* Panache 3 (30s/month, +1 Appearance), Prudence 0 (15% savings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +4 (+1 Panache + 2 Cha + 1 feat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stake&#039;&#039;&#039; 3s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Mage&#039;s Pouch: allows Spellcasting; D/2h; Hard 1; 17W; 4 lb; 60s&lt;br /&gt;
&lt;br /&gt;
* Rations: feed 2 Character for 1 day; 7 uses; T/2h; Hard 1; 5D; 5 lb; 5s&lt;br /&gt;
&lt;br /&gt;
* Pouch: hold 50 coins; D/--; Soft 1; 5D; 2s&lt;br /&gt;
&lt;br /&gt;
* Beast Partial Padded Armor: DR 0;Res Cold 3; DP -0; ACP -0; Soft 2; 5D; 4 lb; 30s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039; +1 (1 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prizes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039; Bonus +5 (4 ranks + 1 Int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save DC&#039;&#039;&#039; 13 (10 + 2 Cha + 1 Spellcasting feats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Level&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Spell Level Cast:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Points&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 18 + 4/0th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Create Water (0th)&lt;br /&gt;
&lt;br /&gt;
* Endure Elements (0th)&lt;br /&gt;
&lt;br /&gt;
* Expeditious Retreat (0th)&lt;br /&gt;
&lt;br /&gt;
* Feather Fall (0th)&lt;br /&gt;
&lt;br /&gt;
* Flare (0th)&lt;br /&gt;
&lt;br /&gt;
* Magic Vestment I (0th, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Orient Self (0th)&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I (0th)&lt;br /&gt;
&lt;br /&gt;
* Touch of Light (0th)&lt;br /&gt;
&lt;br /&gt;
* Water Walk (0th)&lt;br /&gt;
&lt;br /&gt;
* Color Spray (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Concealing Countryside I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Conjure Elemental I (1st)&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds I (1st)&lt;br /&gt;
&lt;br /&gt;
* Disguise Self (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Entangle (1st)&lt;br /&gt;
&lt;br /&gt;
* Pass without Trace (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Scare I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Sleep I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Tinker I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Unseen Servant (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Goodberry (2nd, fey magic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paths:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Spirits I [bonus]:&#039;&#039; You gain Spirit Resistance equal to your Spirits Step.  You may also cast Dancing Lights and Whispers at will.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=401176</id>
		<title>FantasyCraft:Otters Ransom:Navi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=FantasyCraft:Otters_Ransom:Navi&amp;diff=401176"/>
		<updated>2021-06-21T11:26:01Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: Created page with &amp;quot;A warg cub was found abandoned in the Ghibli Hills forests by its native nature spirits.  By her misty blue coat they could tell she had fey ancestry, but beyond that her pare...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A warg cub was found abandoned in the Ghibli Hills forests by its native nature spirits.  By her misty blue coat they could tell she had fey ancestry, but beyond that her parentage and how she&#039;d come to the forest so far from warg territory.  The nature spirits raised her, teaching her magic and tricks but little in the way of practical skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Once grown, Navi fell into the role of an intermediary between the nature spirits and the mortals around the edge of the forest.  Not entirely comfortable with mortal society, Navi developed a stage persona and employed theatricality in order to throw any mortals off from reading into her.  This eventually brought her to the attention of a con-witch, who enticed Navi into the life of a traveling medium, only to suddenly ditch her at the dungeon town as a scapegoat for some revenge-seeking marks.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortunately, Navi actually has most of the skills she claims to, so she was off the hook.  Still stranded far from her home, she&#039;s been making money as a &amp;quot;spirit priest&amp;quot;, dealing with disturbed spirits on the surface or in the dungeon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Feminine Warg Sorcerer Mage 1&lt;br /&gt;
&lt;br /&gt;
Medium Fey Beast&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Senses&#039;&#039;&#039; Notice +6, Search +5, scent 150 ft.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; Blend +1, Sneak +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AD:&#039;&#039;&#039; 3d4, starting 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +3 (+2 Dex + 1 class)&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039; 12 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DR&#039;&#039;&#039; 0 (0 armor)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vitality&#039;&#039;&#039; 7 (6 class x 1 + 1 Con x 1); Wounds 13&lt;br /&gt;
&lt;br /&gt;
Fort +1 (+1 Con + 0 class)&lt;br /&gt;
&lt;br /&gt;
Ref +2 (+2 Dex + 0 class)&lt;br /&gt;
&lt;br /&gt;
Will +4 (+2 Wis + 2 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defensive Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Padded Armor: Cold Resistance 3&lt;br /&gt;
&lt;br /&gt;
* Spirits Step I: Spirit Resistance 1&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Offense&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed&#039;&#039;&#039; 40 ft. (run: 200 ft.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BAB&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee&#039;&#039;&#039; +1 (+0 BAB + 1 Str)&lt;br /&gt;
&lt;br /&gt;
* +2 Bite II: 1d8+1 lethal; crit 17-20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged&#039;&#039;&#039; +2 (+0 BAB + 2 Dex)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Attacks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I: 1 half action; 15 ft. line; Ref 13 (half); 1d6 cold damage&lt;br /&gt;
&lt;br /&gt;
* Flare: 1 half action; 50 ft. range, 20 ft. sphere (visual); Fort 13 (negates); -1 magic penalty to attack for 1d6 rounds&lt;br /&gt;
&lt;br /&gt;
* Dreadful Howl: full action; all enemies up to Large; hearing range; Will 14 / 18 if seen (negates); 2d6+1 stress damage; 3/scene&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Statistics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 14 (+2), Con 13 (+1), Int 12 (+1), Wis 14 (+2), Cha 14 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; Unarmed (forte)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; (8 class + 1 Int) x [1 + 3] = 36; Bluff 4 (+5, +9 opposed, class), Crafting (class), Impress 4 (+5, class), Intimidate 4 (+5, class), Investigate 4 (+5, class), Medicine (class), Notice 4 (+6, class), Prestidigitation 4 (+5, class), Resolve 4 (+5, class), Search 4 (+5, class), Sense Motive (class), Sneak 4 (+5, origin), Spellcasting 4 (+5, special)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Interests:&#039;&#039;&#039; Sidhe Language, Noble Language, Traveller Language, La Tierran [Rootwalker] Language, Spirit Language; Ghibli Hills Study, Spirit Intermediary Study, Fey Magic Study; The Spirits Alignment&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carrying Capacity:&#039;&#039;&#039; 13/120 lb; 121-360; 720 dead-lift/drag&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039; Warg (Book of Holding)&lt;br /&gt;
&lt;br /&gt;
Attributes: +2 to the lower of Dexterity or Wisdom, -2 Any&lt;br /&gt;
&lt;br /&gt;
Base Speed: 40 ft.&lt;br /&gt;
&lt;br /&gt;
Aloof: Your error range increases by 2 when making Impress and Sense Motive checks targeting characters of other species.&lt;br /&gt;
&lt;br /&gt;
Bloodhound: Your base scent rage is equal to your Wisdom score x 10 ft., and you gain a +6 bonus with Track checks.&lt;br /&gt;
&lt;br /&gt;
Sure-footed: Your encumbrance loads are increased by 50%, and when you run your move multiplier is increased by 1.&lt;br /&gt;
&lt;br /&gt;
Natural Attack: You gain the Bite II natural attack.&lt;br /&gt;
&lt;br /&gt;
Dreadful Howl: As a full action, you may unleash a dreadful howl.  All enemies up to one size category larger than you able to hear you must make a Will save (DC 10 + the number of species feats you have + half your Intimidate ranks, rounded up) or suffer 2d6 + your Con modifier stress damage.  The DC of this save increases by +4 for enemies able to see and hear you as you howl.  You may use this ability a number of times per scene equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Specialty&#039;&#039;&#039; Sorcerer&lt;br /&gt;
&lt;br /&gt;
Bonus Feat: Any 1 Species feat&lt;br /&gt;
&lt;br /&gt;
Charming: Once per session, you may improve the Disposition of any 1 non-adversary NPC by 5.&lt;br /&gt;
&lt;br /&gt;
Paired Skills: Each time you gain 1 or more ranks in the Spellcasting skill, you gain equal ranks in the Intimidate skill. This may not increase your Intimidate skill beyond its  maximum rank.&lt;br /&gt;
&lt;br /&gt;
Terrifying Look: The Will save DCs of stress damage you inflict increase by 4.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039; Mage&lt;br /&gt;
&lt;br /&gt;
Arcane Adept: You learn 4 additional Level 0 spells from any School. Also, once per scene as a free action, you may spend and roll up to 3 action dice to gain a number of spell points equal to the result. These action dice cannot explode.&lt;br /&gt;
&lt;br /&gt;
Subtle and Quick to Anger: At Level 1, you may purchase ranks in the Spellcasting skill, learn spells from any School, and cast Level 0 spells you know.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faerie Heritage [bonus]&lt;br /&gt;
&lt;br /&gt;
Unearthly Splendor [bonus]&lt;br /&gt;
&lt;br /&gt;
Hidden Spells&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricks&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money and Gear&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lifestyle:&#039;&#039;&#039; 3 (1 class + 2 Cha)&lt;br /&gt;
&lt;br /&gt;
* Panache 3 (30s/month, +1 Appearance), Prudence 0 (15% savings)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; +4 (+1 Panache + 2 Cha + 1 feat)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stake&#039;&#039;&#039; 3s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Beast Mage&#039;s Pouch: allows Spellcasting; D/2h; Hard 1; 17W; 4 lb; 60s&lt;br /&gt;
&lt;br /&gt;
* Rations: feed 2 Character for 1 day; 7 uses; T/2h; Hard 1; 5D; 5 lb; 5s&lt;br /&gt;
&lt;br /&gt;
* Pouch: hold 50 coins; D/--; Soft 1; 5D; 2s&lt;br /&gt;
&lt;br /&gt;
* Beast Partial Padded Armor: DR 0;Res Cold 3; DP -0; ACP -0; Soft 2; 5D; 4 lb; 30s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Legend&#039;&#039;&#039; +1 (1 class)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reputation:&#039;&#039;&#039; 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prizes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
--------------------&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting&#039;&#039;&#039; Bonus +5 (4 ranks + 1 Int)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Save DC&#039;&#039;&#039; 13 (10 + 2 Cha + 1 Spellcasting feats)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Casting Level&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximum Spell Level Cast:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spell Points&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Known&#039;&#039;&#039; 18 + 4/0th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Create Water (0th)&lt;br /&gt;
&lt;br /&gt;
* Endure Elements (0th)&lt;br /&gt;
&lt;br /&gt;
* Expeditious Retreat (0th)&lt;br /&gt;
&lt;br /&gt;
* Feather Fall (0th)&lt;br /&gt;
&lt;br /&gt;
* Flare (0th)&lt;br /&gt;
&lt;br /&gt;
* Magic Vestment I (0th, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Orient Self (0th)&lt;br /&gt;
&lt;br /&gt;
* Polar Ray I (0th)&lt;br /&gt;
&lt;br /&gt;
* Touch of Light (0th)&lt;br /&gt;
&lt;br /&gt;
* Water Walk (0th)&lt;br /&gt;
&lt;br /&gt;
* Color Spray (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Concealing Countryside I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Conjure Elemental I (1st)&lt;br /&gt;
&lt;br /&gt;
* Cure Wounds I (1st)&lt;br /&gt;
&lt;br /&gt;
* Disguise Self (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Entangle (1st)&lt;br /&gt;
&lt;br /&gt;
* Pass without Trace (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Scare I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Sleep I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Tinker I (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Unseen Servant (1st, fey magic)&lt;br /&gt;
&lt;br /&gt;
* Goodberry (2nd, fey magic)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Paths:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Spirits I [bonus]:&#039;&#039; You gain Spirit Resistance equal to your Spirits Step.  You may also cast Dancing Lights and Whispers at will.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=399252</id>
		<title>MnM3E Freedomverse The Replacements/Midnight Sprite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=399252"/>
		<updated>2021-04-27T12:39:04Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Midnight Sprite&lt;br /&gt;
PL 10, 150 pp&lt;br /&gt;
&lt;br /&gt;
==Background== &lt;br /&gt;
A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can&#039;t hear or reproduce) from her shadow dimension home.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a &amp;quot;bad situation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Quirk -- Bat in the Day: Used to a place that&#039;s basically always night and also a giant forest, MS doesn&#039;t always &amp;quot;get&amp;quot; Earth.&lt;br /&gt;
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she&#039;s from a shadow dimension.&lt;br /&gt;
&lt;br /&gt;
Power Loss -- Lack of a Shadow: While MS doesn&#039;t need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can&#039;t cast a shadow (e.g. some vampires).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Str +0; Sta +2; Agl +4; Dex +3; Fgt +3; Int +2; Awe +3; Pre +0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
Accurate Attack, Precise Attack (Ranged: Cover), Startle&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Insight 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Intimidation 7 (+7)&lt;br /&gt;
&lt;br /&gt;
Investigation 4 (+6)&lt;br /&gt;
&lt;br /&gt;
Perception 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: Darkness Control 5 (+8)&lt;br /&gt;
&lt;br /&gt;
Stealth 4 (+7, +11 w/Shadow Speed)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Darkness Control: Array [26 points, AE 3] * 29 points&lt;br /&gt;
&lt;br /&gt;
---E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
---E2: Conjure Darkness: Cloud Area Obscure 2 [visual, 60 ft] * 6 points&lt;br /&gt;
&lt;br /&gt;
---E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
---E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points&lt;br /&gt;
&lt;br /&gt;
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points&lt;br /&gt;
&lt;br /&gt;
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points&lt;br /&gt;
&lt;br /&gt;
---AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points&lt;br /&gt;
&lt;br /&gt;
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Initiative +4&lt;br /&gt;
&lt;br /&gt;
close +3&lt;br /&gt;
&lt;br /&gt;
ranged +3&lt;br /&gt;
&lt;br /&gt;
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Dodge +13 (4 points)&lt;br /&gt;
&lt;br /&gt;
Parry +9 (1 points)&lt;br /&gt;
&lt;br /&gt;
Fortitude +7 (5 points)&lt;br /&gt;
&lt;br /&gt;
Toughness +7 (Impervious 5)&lt;br /&gt;
&lt;br /&gt;
Will +9 (6 points)&lt;br /&gt;
&lt;br /&gt;
==Totals== &lt;br /&gt;
Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=399251</id>
		<title>MnM3E Freedomverse The Replacements/Midnight Sprite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=399251"/>
		<updated>2021-04-27T12:04:58Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Midnight Sprite&lt;br /&gt;
PL 10, 150 pp&lt;br /&gt;
&lt;br /&gt;
==Background== &lt;br /&gt;
A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can&#039;t hear or reproduce) from her shadow dimension home.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a &amp;quot;bad situation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Quirk -- Bat in the Day: Used to a place that&#039;s basically always night and also a giant forest, MS doesn&#039;t always &amp;quot;get&amp;quot; Earth.&lt;br /&gt;
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she&#039;s from a shadow dimension.&lt;br /&gt;
&lt;br /&gt;
Power Loss -- Lack of a Shadow: While MS doesn&#039;t need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can&#039;t cast a shadow (e.g. some vampires).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Str +0; Sta +2; Agl +4; Dex +3; Fgt +3; Int +2; Awe +3; Pre +0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
Accurate Attack, Precise Attack (Ranged: Cover), Startle&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Insight 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Intimidation 7 (+7)&lt;br /&gt;
&lt;br /&gt;
Investigation 4 (+6)&lt;br /&gt;
&lt;br /&gt;
Perception 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: Darkness Control 5 (+8)&lt;br /&gt;
&lt;br /&gt;
Stealth 4 (+7, +11 w/Shadow Speed)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Darkness Control: Array [26 points, AE 3] * 29 points&lt;br /&gt;
&lt;br /&gt;
---E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
---E2: Conjure Darkness: Obscure 2 [visual, 60 ft] * 4 points&lt;br /&gt;
&lt;br /&gt;
---E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
---E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points&lt;br /&gt;
&lt;br /&gt;
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points&lt;br /&gt;
&lt;br /&gt;
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points&lt;br /&gt;
&lt;br /&gt;
---AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points&lt;br /&gt;
&lt;br /&gt;
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Initiative +4&lt;br /&gt;
&lt;br /&gt;
close +3&lt;br /&gt;
&lt;br /&gt;
ranged +3&lt;br /&gt;
&lt;br /&gt;
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Dodge +13 (4 points)&lt;br /&gt;
&lt;br /&gt;
Parry +9 (1 points)&lt;br /&gt;
&lt;br /&gt;
Fortitude +7 (5 points)&lt;br /&gt;
&lt;br /&gt;
Toughness +7 (Impervious 5)&lt;br /&gt;
&lt;br /&gt;
Will +9 (6 points)&lt;br /&gt;
&lt;br /&gt;
==Totals== &lt;br /&gt;
Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=398870</id>
		<title>MnM3E Freedomverse The Replacements/Midnight Sprite</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3E_Freedomverse_The_Replacements/Midnight_Sprite&amp;diff=398870"/>
		<updated>2021-04-17T01:28:31Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[MnM3E_Freedomverse_The_Replacements | &#039;&#039;&#039;Back to The Replacements Main Page&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
Midnight Sprite&lt;br /&gt;
PL 10, 150 pp&lt;br /&gt;
&lt;br /&gt;
==Background== &lt;br /&gt;
A scientist studying gravity and its ability to travel interdimensionally, accidentally pulled MS (her real name requires frequencies humans can&#039;t hear or reproduce) from her shadow dimension home.&lt;br /&gt;
&lt;br /&gt;
==Complications==&lt;br /&gt;
Motivation -- Sucker for a story: Far from her home, with no known way to get back, MS tends to fall for any sob story about being in a &amp;quot;bad situation&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Quirk -- Bat in the Day: Used to a place that&#039;s basically always night and also a giant forest, MS doesn&#039;t always &amp;quot;get&amp;quot; Earth.&lt;br /&gt;
Prejudice -- Creature of Darkness: In addition to just looking weird among humans, some humans and other beings judge MS because she&#039;s from a shadow dimension.&lt;br /&gt;
&lt;br /&gt;
Power Loss -- Lack of a Shadow: While MS doesn&#039;t need existing shadows/darkness for most of her powers to work, her Snare and Tendrils do not work on any being that can&#039;t cast a shadow (e.g. some vampires).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
Str +0; Sta +2; Agl +4; Dex +3; Fgt +3; Int +2; Awe +3; Pre +0&lt;br /&gt;
&lt;br /&gt;
==Advantages==&lt;br /&gt;
Accurate Attack, Precise Attack (Ranged: Cover), Startle&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Insight 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Intimidation 7 (+7)&lt;br /&gt;
&lt;br /&gt;
Investigation 4 (+6)&lt;br /&gt;
&lt;br /&gt;
Perception 4 (+7)&lt;br /&gt;
&lt;br /&gt;
Ranged Combat: Darkness Control 5 (+8)&lt;br /&gt;
&lt;br /&gt;
Stealth 4 (+7, +11 w/Shadow Speed)&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Darkness Control: Array [26 points, AE 3] * 29 points&lt;br /&gt;
&lt;br /&gt;
---E1: Shadow Attack: Ranged Damage 12 (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
---E2: Conjure Darkness: Cloud Area Ranged Concealment Attack 4 [Visual] (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
---E3: Shadow Snare: Cumulative Ranged Affliction 8 (Resisted/Overcome by Dodge; Hindered + Vulnerable, Defenseless + Immobile)(Extra Condition, Limited to Two Degrees) (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
---E4: Shadow Tendrils: Move Object 12 (Indirect 2) * 26 points&lt;br /&gt;
&lt;br /&gt;
See In Darkness: Senses 5 (counters concealment [visual, darkness], ultrahearing, accurate ultrahearing) * 5 points&lt;br /&gt;
&lt;br /&gt;
Darkness Shield: Enhanced Defenses 10 (Dodge +5, Parry +5); Impervious Protection 5 (Sustained) * 20 points&lt;br /&gt;
&lt;br /&gt;
Shadow Walk: Teleport 14 [60 miles](Medium: presence of shadows, AE 1) * 15 points&lt;br /&gt;
&lt;br /&gt;
---AE: Shadow Speed: Speed 9 [1,000 MPH](Subtle); Movement 1 [Wall-Crawling 1]; Enhanced Stealth +4 * 14 points&lt;br /&gt;
&lt;br /&gt;
Shadow Form: Insubstantial 3 [darkness](Activation: Move Action, -1 pp) * 14 points&lt;br /&gt;
&lt;br /&gt;
==Offense==&lt;br /&gt;
Initiative +4&lt;br /&gt;
&lt;br /&gt;
close +3&lt;br /&gt;
&lt;br /&gt;
ranged +3&lt;br /&gt;
&lt;br /&gt;
Shadow Attack, ranged +8 -- damage 27 Tgh (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
Conjure Darkness, ranged +8 -- concealment attack 14 Will (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
Shadow Snare, ranged +8 -- affliction 18 Dodge vs Hindered + Vulnerable, Defenseless + Immobile (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
Shadow Tendrils, ranged +8 -- grab 22 vs Str/Dodge (Indirect 2)&lt;br /&gt;
&lt;br /&gt;
==Defense==&lt;br /&gt;
Dodge +13 (4 points)&lt;br /&gt;
&lt;br /&gt;
Parry +9 (1 points)&lt;br /&gt;
&lt;br /&gt;
Fortitude +7 (5 points)&lt;br /&gt;
&lt;br /&gt;
Toughness +7 (Impervious 5)&lt;br /&gt;
&lt;br /&gt;
Will +9 (6 points)&lt;br /&gt;
&lt;br /&gt;
==Totals== &lt;br /&gt;
Abilities 34 + Advantages 3 + Skills 14 + Powers 83 + Defense 16 = 150 pp&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Super!RED_CenturyCity_Slime&amp;diff=387004</id>
		<title>Super!RED CenturyCity Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Super!RED_CenturyCity_Slime&amp;diff=387004"/>
		<updated>2020-08-27T14:02:31Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Super!RED_CenturyCity|Return to main page]]&lt;br /&gt;
== SLIME ==&lt;br /&gt;
:Archetype: &amp;quot;Elastic&amp;quot;&lt;br /&gt;
:Origin: &amp;quot;Non-Human&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| [[File:Slime2.png]]&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Resistances&#039;&#039;&#039;: [6D]&lt;br /&gt;
:Composure 3D&lt;br /&gt;
:Fortitude 2D (4D vs Crushing)&lt;br /&gt;
:Reaction 2D&lt;br /&gt;
:Will 3D&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Aptitudes&#039;&#039;&#039;: [3D]&lt;br /&gt;
:Academia 2D&lt;br /&gt;
:Performance 2D&lt;br /&gt;
:Sleight of Hand 2D&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039;: [11D]&lt;br /&gt;
:Fortitude 2D (Complication: Only vs Crushing)&lt;br /&gt;
:Invulnerability (Piercing) 3D&lt;br /&gt;
:Shape Change 3D (Limited Form: Humanoids)&lt;br /&gt;
:Stretching 3D (Boost: Multipower [Additional Limbs], Multipower [Wall Crawling])&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Advantages&#039;&#039;&#039;: [1D]&lt;br /&gt;
:Water Breathing&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;: [-3D]&lt;br /&gt;
:Major Vulnerability [Cold] -2D&lt;br /&gt;
:Secret (true origins) -1D&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 2D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Background: Slime (real name: Green; alias name: Cyan Stavros) and her mother (real name: Yellow; alias name: Xanthe Stavros; not actually related) are shapeshifting slimes -- &amp;quot;slimeshifters&amp;quot; -- from the multidimensional Zenny Empire. Life in the &amp;quot;Zen&amp;quot; is actually pretty good compared to what a lot of people have to put up with on Earth, but the empire is not above using underhanded tactics to keep itself afloat and take over new dimensions.&lt;br /&gt;
&lt;br /&gt;
Green&#039;s track into superheroism got started when she was accidentally exposed by a group of young &amp;quot;liminals&amp;quot; (i.e. young urban fantasy creatures) who fought crime mainly as a way to deal with boredom. They semi-blackmailed her into joining their team, but she eventually decided they were a bunch of self-righteous jerks and turned them in, even if that meant more of her secret got out. For the time being she&#039;s managed to convince people her powers are a natural mutation.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Super!RED_CenturyCity_Slime&amp;diff=385847</id>
		<title>Super!RED CenturyCity Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Super!RED_CenturyCity_Slime&amp;diff=385847"/>
		<updated>2020-08-09T12:38:31Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Super!RED_CenturyCity|Return to main page]]&lt;br /&gt;
== SLIME ==&lt;br /&gt;
:Archetype: &amp;quot;Elastic&amp;quot;&lt;br /&gt;
:Origin: &amp;quot;Non-Human&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot;| &lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Resistances&#039;&#039;&#039;: [6D]&lt;br /&gt;
:Composure 3D&lt;br /&gt;
:Fortitude 2D (4D vs Crushing)&lt;br /&gt;
:Reaction 2D&lt;br /&gt;
:Will 3D&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Aptitudes&#039;&#039;&#039;: [3D]&lt;br /&gt;
:Academia 2D&lt;br /&gt;
:Performance 2D&lt;br /&gt;
:Sleight of Hand 2D&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Powers&#039;&#039;&#039;: [11D]&lt;br /&gt;
:Fortitude 2D (Complication: Only vs Crushing)&lt;br /&gt;
:Invulnerability (Piercing) 3D&lt;br /&gt;
:Shape Change 3D (Limited Form: Humanoids)&lt;br /&gt;
:Stretching 3D (Boost: Multipower [Additional Limbs], Multipower [Wall Crawling])&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Advantages&#039;&#039;&#039;: [1D]&lt;br /&gt;
:Water Breathing&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;: [-3D]&lt;br /&gt;
:Major Vulnerability [Cold] -2D&lt;br /&gt;
:Secret (true origins) -1D&lt;br /&gt;
|&lt;br /&gt;
:&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 2D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Background: Slime (real name: Green; alias name: Cyan Stavros) and her mother (real name: Yellow; alias name: Xanthe Stavros; not actually related) are shapeshifting slimes -- &amp;quot;slimeshifters&amp;quot; -- from the multidimensional Zenny Empire. Life in the &amp;quot;Zen&amp;quot; is actually pretty good compared to what a lot of people have to put up with on Earth, but the empire is not above using underhanded tactics to keep itself afloat and take over new dimensions. Several years ago they dispatched Yellow to gather intel on Earth to figure out how to acquire it; Yellow brought along Green.&lt;br /&gt;
&lt;br /&gt;
Green&#039;s track into superheroism got started when she was accidentally exposed by a group of young &amp;quot;liminals&amp;quot; (i.e. young urban fantasy creatures) who fought crime mainly as a way to deal with boredom. They semi-blackmailed her into joining their team, but she eventually decided they were a bunch of self-righteous jerks and turned them in, even if that meant more of her secret got out. For the time being she&#039;s managed to convince people her powers are a natural mutation.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Super!RED_CenturyCity_Slime&amp;diff=385326</id>
		<title>Super!RED CenturyCity Slime</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Super!RED_CenturyCity_Slime&amp;diff=385326"/>
		<updated>2020-08-01T20:18:23Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to main page[https://wiki.rpg.net/index.php/Super!RED_CenturyCity]&lt;br /&gt;
== SLIME ==&lt;br /&gt;
:Archetype: &amp;quot;Elastic&amp;quot;&lt;br /&gt;
:Origin: &amp;quot;Non-Human&amp;quot;&lt;br /&gt;
Background: Slime (real name: Green; alias name: Cyan Stavros) and her mother (real name: Yellow; alias name: Xanthe Stavros; not actually related) are shapeshifting slimes -- &amp;quot;slimeshifters&amp;quot; -- from the multidimensional Zenny Empire. Life in the &amp;quot;Zen&amp;quot; is actually pretty good compared to what a lot of people have to put up with on Earth, but the empire is not above using underhanded tactics to keep itself afloat and take over new dimensions. Several years ago they dispatched Yellow to gather intel on Earth to figure out how to acquire it; Yellow brought along Green.&lt;br /&gt;
&lt;br /&gt;
Green&#039;s track into superheroism got started when she was accidentally exposed by a group of young &amp;quot;liminals&amp;quot; (i.e. young urban fantasy creatures) who fought crime mainly as a way to deal with boredom. They semi-blackmailed her into joining their team, but she eventually decided they were a bunch of self-righteous jerks and turned them in, even if that meant more of her secret got out. For the time being she&#039;s managed to convince people her powers are a natural mutation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Resistances&#039;&#039;&#039;: [6D]&lt;br /&gt;
:Composure 3D&lt;br /&gt;
:Fortitude 2D (4D vs Crushing)&lt;br /&gt;
:Reaction 2D&lt;br /&gt;
:Will 3D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aptitudes&#039;&#039;&#039;: [3D]&lt;br /&gt;
:Academia 2D&lt;br /&gt;
:Performance 2D&lt;br /&gt;
:Sleight of Hand 2D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Powers&#039;&#039;&#039;: [11D]&lt;br /&gt;
:Fortitude 2D (Complication: Only vs Crushing)&lt;br /&gt;
:Invulnerability (Piercing) 3D&lt;br /&gt;
:Shape Change 3D (Limited Form: Humanoids)&lt;br /&gt;
:Stretching 3D (Boost: Multipower [Additional Limbs], Multipower [Wall Crawling])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Advantages&#039;&#039;&#039;: [1D]&lt;br /&gt;
:Water Breathing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disadvantages&#039;&#039;&#039;: [-3D]&lt;br /&gt;
:Major Vulnerability [Cold] -2D&lt;br /&gt;
:Secret (true origins) -1D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Competency Pool&#039;&#039;&#039;: 2D&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Background&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Plato&amp;diff=384797</id>
		<title>Plato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Plato&amp;diff=384797"/>
		<updated>2020-07-23T21:53:25Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====&lt;br /&gt;
&lt;br /&gt;
Back to the Main Page [[https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs]]&lt;br /&gt;
&lt;br /&gt;
==PLATO==&lt;br /&gt;
&lt;br /&gt;
PL 6/92 pp&lt;br /&gt;
&lt;br /&gt;
Uplift: Bull&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stamina&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Agility&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Fighting&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; +1&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Awareness&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Presence&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Close Combat: Unarmed 2 (+4)&lt;br /&gt;
:Expertise: Cooking 2 (+3)&lt;br /&gt;
:Expertise: History 2 (+3)&lt;br /&gt;
:Expertise: Psychology 2 (+3)&lt;br /&gt;
:Expertise: Science 2 (+3)&lt;br /&gt;
:Ranged Attack: Heavy Guns 4 (+6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANTAGES&#039;&#039;&#039;&lt;br /&gt;
:Equipment 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;&lt;br /&gt;
:Berserker Rage: Enhanced Advantages 2 (Fearless, Power Attack), Enhanced Strength 4 (Sustained, Quirk [-1 Dodge + Parry]) * 10 point&lt;br /&gt;
:Bull Senses: Senses 4 (acute olfactory, danger sense [olfactory], danger sense [hearing]) * 4 points&lt;br /&gt;
:Power Charge: Speed 2 [8 MPH], Enhanced Advantages 1 (Move-by Action) * 3 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSIVE&#039;&#039;&#039;: Initiative +0, Unarmed +4 (Close, Damage +4), Unarmed Rage +4 (Close, Damage +8), Pitchfork +2 (Close, Damage +7), Grab +2 (Close, Grapple DC 14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE&#039;&#039;&#039;: Dodge 13 (+3), Parry 14 (+4), Fortitude +6, Toughness +6, Will +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&lt;br /&gt;
:Scavenged metal armor: Protection 3, Cost 3&lt;br /&gt;
:Stop-sign shield: Enhanced Defense 2 (+1 Dodge, +1 Parry), Cost 2&lt;br /&gt;
:Reinforced Pitchfork: Str-based Damage 3 (Improved Crit 1 [19-20], Disarming, Reach [10 ft]), Cost 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Point Totals&#039;&#039;&#039; 90PP = Abilities 24 + Advantages 2 + Skills 7 + Powers 17 + Defense 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bovine Rage:&#039;&#039;&#039; Plato flips out if he gets too stressed.&lt;br /&gt;
:&#039;&#039;&#039;Hunted: Road Hogs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Plato&amp;diff=382069</id>
		<title>Plato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Plato&amp;diff=382069"/>
		<updated>2020-06-11T23:27:26Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: Created page with &amp;quot;====  Back to the Main Page https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs  ==PLATO==  Uplift: Bull  :&amp;#039;&amp;#039;&amp;#039;Strength&amp;#039;&amp;#039;&amp;#039; +4  :&amp;#039;&amp;#039;&amp;#039;Stamina&amp;#039;&amp;#039;&amp;#039; +3  :&amp;#039;&amp;#039;&amp;#039;Agility&amp;#039;&amp;#039;&amp;#039; +0  :&amp;#039;&amp;#039;&amp;#039;Dexte...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;====&lt;br /&gt;
&lt;br /&gt;
Back to the Main Page [[https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs]]&lt;br /&gt;
&lt;br /&gt;
==PLATO==&lt;br /&gt;
&lt;br /&gt;
Uplift: Bull&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Strength&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Stamina&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Agility&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dexterity&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Fighting&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Intellect&#039;&#039;&#039; +1&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Awareness&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Presence&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SKILLS&#039;&#039;&#039;&lt;br /&gt;
:Close Combat: Unarmed 2 (+4)&lt;br /&gt;
:Expertise: Cooking 2 (+3)&lt;br /&gt;
:Expertise: History 2 (+3)&lt;br /&gt;
:Expertise: Psychology 2 (+3)&lt;br /&gt;
:Expertise: Science 2 (+3)&lt;br /&gt;
:Ranged Attack: Heavy Guns 4 (+6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ADVANTAGES&#039;&#039;&#039;&lt;br /&gt;
:Equipment 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;POWERS&#039;&#039;&#039;&lt;br /&gt;
:Berserker Rage: Enhanced Advantages 2 (Fearless, Power Attack), Enhanced Strength 4 (Sustained, Quirk [-1 Dodge + Parry]) * 10 point&lt;br /&gt;
:Bull Senses: Senses 4 (acute olfactory, danger sense [olfactory], danger sense [hearing]) * 4 points&lt;br /&gt;
:Power Charge: Speed 2 [8 MPH], Enhanced Advantages 1 (Move-by Action) * 3 points&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OFFENSIVE&#039;&#039;&#039;: Initiative +0, Unarmed +4 (Close, Damage +4), Unarmed Rage +4 (Close, Damage +8), Pitchfork +2 (Close, Damage +7), Grab +2 (Close, Grapple DC 14)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEFENSIVE&#039;&#039;&#039;: Dodge 13 (+3), Parry 14 (+4), Fortitude +6, Toughness +6, Will +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EQUIPMENT&#039;&#039;&#039;&lt;br /&gt;
:Scavenged metal armor: Protection 3, Cost 3&lt;br /&gt;
:Stop-sign shield: Enhanced Defense 2 (+1 Dodge, +1 Parry), Cost 2&lt;br /&gt;
:Reinforced Pitchfork: Str-based Damage 3 (Improved Crit 1 [19-20], Disarming, Reach [10 ft]), Cost 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Point Totals&#039;&#039;&#039; 90PP = Abilities 24 + Advantages 2 + Skills 7 + Powers 17 + Defense 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;COMPLICATIONS&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;Bovine Rage:&#039;&#039;&#039; Plato flips out if he gets too stressed.&lt;br /&gt;
:&#039;&#039;&#039;Hunted: Road Hogs&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MnM3_ATB_Road_Hogs&amp;diff=382068</id>
		<title>MnM3 ATB Road Hogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MnM3_ATB_Road_Hogs&amp;diff=382068"/>
		<updated>2020-06-11T23:21:25Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* The Heroes of our game */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Heroes of our game ==&lt;br /&gt;
:&#039;&#039;&#039;Chucklehead aka &amp;quot;Charles&amp;quot;&#039;&#039;&#039;[[https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs_-_Chucklehead]]; a Catfish uplift and muscle; played by Funkadelic&lt;br /&gt;
:&#039;&#039;&#039;Izzy&#039;&#039;&#039;[[https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs_-_Izzy]]; a Snake uplift; played by DragonJAW&lt;br /&gt;
:&#039;&#039;&#039;XX&#039;&#039;&#039; a ninja Cat uplift and main driver of the Big Boss; played by GaoGaiGar&lt;br /&gt;
:&#039;&#039;&#039;Plato&#039;&#039;&#039; [[https://wiki.rpg.net/index.php/MnM3_ATB_Road_-_Plato]]a Bull uplift with a bit of a temper; played by Silvercat Moonpaw &lt;br /&gt;
:&#039;&#039;&#039;Grease-Eye Grala&#039;&#039;&#039; [[https://wiki.rpg.net/index.php/MnM3_ATB_Road_Hogs_-_Grease-Eye_Graia]] a Hyena uplift mechanic; played by Unka Josh&lt;br /&gt;
:[[Plato]] gentle bull with a berserk fury&lt;br /&gt;
&lt;br /&gt;
== Intro Speech to the Newest Class of State Troopers ==&lt;br /&gt;
It is now 100 yeas after the Big Death, when the last of Humankind disappeared from our world. Now the only sapient to walk the Earth are we uplifted animals and mutants. None are alive today who knew what the world was like before the Big Death. It was said to be a Golden Age of technology and wonder. But the hubris of Humanity ended all that. In their attempt to hold off the inevitable Humans dropped their Nukes on the soils of their own lands but it only spread the virus faster. We still live with the Red Zones even now, after all this time. But we also are free. And you are the newest defenders of that freedom.&lt;br /&gt;
&lt;br /&gt;
You are a members of the State Troopers. For many of you, your families have served this great institute for generations and we hope your decedents serve us for many generations to come. You reflect the best of the citizens of the Free State of Cally. And as for your newcomers, those who have no family ties with us I except no less dedication and courage to duty and to the Troopers. We must all remain ever vigilant from the gangs and marauders from the so-called Road Hogs. But they are not the only treat to our lands. Invaders and bandits have plagued our highways since we took over for the last Human Troopers. We alone maintained the roads the rule of law. But our laws, not Humankind. &lt;br /&gt;
&lt;br /&gt;
From these traditions I except the highest levels of respect and courage from each and every one of you. We are all that stands between the peace loving folks over this state the the lawlessness of the north and south, or the invasion dictatorships of the East. That badge you wear must reflect these ideals. Good luck out there Troopers!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Captain Diggerson&#039;&#039;&#039;, north regional Captain of the State Troopers of Free California (Badger uplift)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Common Motto of the troopers - &amp;quot;Once a Trooper, always a Trooper&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== SETTING RULES AND CHARACTER CREATION ==&lt;br /&gt;
This setting using M&amp;amp;M 3rd ed. The players are all uplifted Animals and Mutants working for the &amp;quot;State Troopers&amp;quot; in State of Free Cally. Characters mostly likely had parents whom also served or serve now in this official law enforcement agency on the Old California Highway system that they maintain for trade and movement in the southern part of the state. The northern part of the state is over run by the so-called Road Hog gangs. These gangs are dominated by the Swing Gangs but most other animals are part of these gangs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Soft PL6 (90 points)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The games base is Power Level 6 but I am not enforcing these limits on the characters. They have 90 power points to spend on their characters as they wish. The PL6 is a soft target they can exceed (but not too much). Characters should buy their animal traits and stats with these points and any personal gear with Equipment Points per M&amp;amp;M3. Each player should haev a number of animal &amp;quot;powers&amp;quot; built into their character as they see fit. &lt;br /&gt;
&lt;br /&gt;
An example of uplift animals might be...&lt;br /&gt;
:&#039;&#039;&#039;Rabbits&#039;&#039;&#039; -- Animal Senses: Senses 4 [Accurate Hearing, Acute Olfactory, Low-light Vision] {4pp}; Fast Runners: Speed 2 [8 mph]) {2pp}; Great Leap: Leaping 2 [30 feet] {2pp}; Quick: Enhanced Advantage [Improved Initiative] {1pp}&lt;br /&gt;
:&#039;&#039;&#039;Badger&#039;&#039;&#039;-- Animal Senses: Senses 4 (Low-Light Vision, Olfactory [Acute, Extended, Tracking]) {4pp}; Blood Rage: Enhanced Stamina 2 (Fades); Linked Enhanced Strength 2 (Fades) {4pp}; Digging: Burrowing 4 (1 mph) {4}; Natural Weapons: Strength Based Damage 2 {2pp}&lt;br /&gt;
&lt;br /&gt;
I would prefer most players were Mammals and Birds or a Mutant (someone with non-Animal Powers like Psionics, etc.), with the occasional reptile, insect or snake. Most snails, slugs, fish, amphibians, planets and the like are non-sapient. But you could play a unique one-off of these if you really want. Just need permission first please.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Characters also have 20 separate points for a Vehicle using the M&amp;amp;M pg. 224 as a basic for Ground Vehicles. Extra points going for upgraded movement, toughness, weapons, etc. Characters can also invest Equipment Points into their vehicle at the standard rates but these points must be dedicated for vehicles only. Characters can combine their points to get a bigger vehicle with more gear or guns on it. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NOTE that all personal advanced weapons like firearms, machineguns, rocket launchers, etc. all require the Unreliable limitation automatically to reflect the idea of the rarity of ammo and that most guns are pretty old and subject to jamming no matter how well they have been maintained in the past. Weapons like bows and crossbows and even arbalest don&#039;t require this limitation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Some basic assumptions and house-rules include that Recovery time from wounds is slower as this is not really a supers game. The skill Treatment will be more important in this setting, etc. &lt;br /&gt;
&lt;br /&gt;
Firearms, guns, blades, natural weapons that include sharp claws and/or bites all deal &#039;&#039;&#039;Lethal Damage&#039;&#039;&#039; (mod +0).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;*Failure (three degrees)&#039;&#039;&#039;: In addition to being staggered, the target is disabled.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;* Failure (four degrees)&#039;&#039;&#039;: In addition to being incapacitated, the target is dying.&lt;br /&gt;
&lt;br /&gt;
All of the conditions from lethal damage also recover at a slower rate: a base Hit recovers at a rate of one per hour, rather than one minute (Rank 9). The Staggered Condition takes 24 hours to recover (Rank 14) and the Incapacitated one Week (Rank 17). &lt;br /&gt;
:The &#039;&#039;&#039;Treatment&#039;&#039;&#039; skill can used to shorten these times. The base skill roll is 15 and lowers the time required to recover by 1. If the healer made the check by 2 she lowers the time by two and if made by 5 lowers the time by three. Treatment must deal with the worst injury first before the lower injuries can be treated. Remember also that medical equipment and supplies, you take a –5 circumstance penalty on your check. A &#039;&#039;&#039;Medical Kit&#039;&#039;&#039; with just be a 1 point General Gear Feature. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The basic &amp;quot;bar&amp;quot; for &#039;&#039;&#039;Firearm&#039;&#039;&#039; and other advanced weapon damage is...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Firearms&#039;&#039;&#039;&lt;br /&gt;
:Pistol +3, Light Pistol +2, Heavy Pistol +3&lt;br /&gt;
:Machine Pistol +3, SMG +4&lt;br /&gt;
:Assault Carbine +4, Assault Rifle +5, Hunting Rifle +6, Sniper Rifle +7&lt;br /&gt;
:Light Machinegun (SAW) +5&lt;br /&gt;
:Shoulder TOW +8&lt;br /&gt;
:Fragmentation Grenade +5 (AOE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ground Vehicles&#039;&#039;&#039;&lt;br /&gt;
:Machinegun +6, Heavy Machinegun +7 or 8&lt;br /&gt;
:Light Artillery or Tank round +9, Heavy +11 or 12&lt;br /&gt;
:Anti-Air Missile +8 or 9, TOW Anti-Armor Missile +10 or 12&lt;br /&gt;
&lt;br /&gt;
Most of the players vehicle weapons should max out around +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Additional Vehicle Features&#039;&#039;&#039; - these are 1 point features in addition to the ones listed in M&amp;amp;M&lt;br /&gt;
:&#039;&#039;&#039;*CB Radio&#039;&#039;&#039; - standard communication device for State Trooper vehicles&lt;br /&gt;
:&#039;&#039;&#039;*XX&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Repairing Vehicles&#039;&#039;&#039; generally requires a Technology skill check DC 15 and one hour of work (Rank 9). Making it by 2 reduces the time by 1 rank, and making the check 5 either fixes two wounds of damage or reduces the time required by 2 ranks. Without the proper tools this check is at -5. A &#039;&#039;&#039;Tool Kit&#039;&#039;&#039; is a 1 point General Equipment Feature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Feature General Gear&#039;&#039;&#039;&lt;br /&gt;
:Demolitions Kit -- use with Technology skill to set and disarm explosives&lt;br /&gt;
&lt;br /&gt;
== BRIEF HISTORY OF THE WORLD ==&lt;br /&gt;
The game is set in the &#039;&#039;&#039;Free State of Cally&#039;&#039;&#039;. The Free State of Cally was formed about 80 years ago but members of the California State Patrol and the Free City State of Sacramento. Other independent cities and lands joined over the years flocking to the flag of freedom that the Free State promoted. The state now extends from the City State of Barstow in the south to the Old Highway 44 and Redding in the North. The Free State promotes the idea of all sapient have rights and freedom. They work together to promote good will and trade within its borders and free trade with those of similar ideas outside its boards. &lt;br /&gt;
&lt;br /&gt;
The Californian State Patrol (or just the State Patrol) is the official law enforces on the roads and highways of Southern Cally and their work crews maintain the roads to better promote trade. Most have a very good reputation throughout the Free State. They generally don&#039;t enforce the laws within any city&#039;s limits unless specifically asked. They maintain their own fleet of vehicles, most being ground cars of the Old World. They do have a few helicopters in their service but they are hard to maintain and so are used mostly in emergencies. &lt;br /&gt;
&lt;br /&gt;
The Free State of Cally surrounding lands. Of course there is the &#039;&#039;&#039;Road Hog&#039;&#039;&#039; lands of northern California. These lands are dominated by the powerful &#039;&#039;&#039;&#039;&#039;Swine Brotherhood&#039;&#039;&#039;&#039;&#039; a powerful and large Motorcycle Gang but they are made up of numerous other animal tribes. To the west a chain of islands serves as the trading area between the &#039;&#039;&#039;Seals Republic&#039;&#039;&#039; and the waters farther out are the &#039;&#039;&#039;Dolphin Free Seas&#039;&#039;&#039;. Both are allies and trading partners of the Free States of Cally. Towards the northeast is the &#039;&#039;&#039;Horselords Lands&#039;&#039;&#039; and the lands to the east are the very large and expansionist &#039;&#039;&#039;Prairie Dog Imperium&#039;&#039;&#039;. The Horselords are actually a republic and really anti-slavery to the point that they allow no beasts of burdens within their lands, even the non-sapient kind. The Prairie Dogs are a bit xenophobic and wish to rule over all others.&lt;br /&gt;
&lt;br /&gt;
Most of the uplifted are or developed into omnivores. Most meat will probably be fish, snails and slugs (of unusual size of course) or something similar. Reptiles and insect etc. are rarely sapient but it happens enough that most are uncomfortable eating them. At least in the civilized lands.&lt;br /&gt;
&lt;br /&gt;
==TEAM VEHICLES==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;ARMORED BUS&#039;&#039;&#039; - 54 EP&lt;br /&gt;
:8 &#039;&#039;&#039;SIZE&#039;&#039;&#039; (G), &#039;&#039;&#039;STR&#039;&#039;&#039; 12, &#039;&#039;&#039;SPEED&#039;&#039;&#039; 5, &#039;&#039;&#039;DEF&#039;&#039;&#039; 4, &#039;&#039;&#039;TOUGH&#039;&#039;&#039; 11&lt;br /&gt;
:8 &#039;&#039;&#039;Armored Body&#039;&#039;&#039; - Impervious Toughness 8&lt;br /&gt;
:2 &#039;&#039;&#039;Features&#039;&#039;&#039; - Garage, Living Space&lt;br /&gt;
:18 &#039;&#039;&#039;Machinegun turret front&#039;&#039;&#039; Ranged Damage 6&lt;br /&gt;
:18 &#039;&#039;&#039;Machinegun turret rear&#039;&#039;&#039; Ranged Damage 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BASIC DIRT BIKE&#039;&#039;&#039; - 10 EP&lt;br /&gt;
:&#039;&#039;&#039;SIZE&#039;&#039;&#039; medium, &#039;&#039;&#039;STR&#039;&#039;&#039; 1, &#039;&#039;&#039;SPEED&#039;&#039;&#039; 4, &#039;&#039;&#039;DEF&#039;&#039;&#039; 10, &#039;&#039;&#039;TOUGH&#039;&#039;&#039; 8&lt;br /&gt;
:2 &#039;&#039;&#039;Off-Road Tires&#039;&#039;&#039; - Movement 1 - Sure-Footed.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=377228</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=377228"/>
		<updated>2020-02-02T22:01:01Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
N Female Human [Variant] Sage Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 935/2,700&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4, Arcana +4, History +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic, Elvish, Orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, produce flame, druidcraft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Prepared Spells:&#039;&#039;&#039; 1st: cure wounds, entangle, purify food and drink, speak with animals; 2nd: protection from poison, hold person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd, self), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapes:&#039;&#039;&#039;&lt;br /&gt;
* Cr 0: Badger, Cat, Fox, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Tortoise, Weasel&lt;br /&gt;
* CR 1/8: Camel, Small Dog, Mule, Pony, Ostrich&lt;br /&gt;
* CR 1/4: Antelope, Boar, Draft Horse, Giant Lizard, Panther, Poisonous Snake, Giant Wolf Spider, Riding Horse, Wolf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus, 150 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/The_Land_of_Spoils_and_Promised_Danger]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=376905</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=376905"/>
		<updated>2020-01-28T11:32:13Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
N Female Human [Variant] Sage Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 925/2,700&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4, Arcana +4, History +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic, Elvish, Orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, produce flame, druidcraft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Prepared Spells:&#039;&#039;&#039; 1st: cure wounds, entangle, purify food and drink, speak with animals; 2nd: protection from poison, hold person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd, self), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapes:&#039;&#039;&#039;&lt;br /&gt;
* Cr 0: Badger, Cat, Fox, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Tortoise, Weasel&lt;br /&gt;
* CR 1/8: Camel, Small Dog, Mule, Pony, Ostrich&lt;br /&gt;
* CR 1/4: Antelope, Boar, Draft Horse, Giant Lizard, Panther, Poisonous Snake, Giant Wolf Spider, Riding Horse, Wolf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus, 50 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/The_Land_of_Spoils_and_Promised_Danger]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=376255</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=376255"/>
		<updated>2020-01-12T10:38:25Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
N Female Human [Variant] Sage Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; 525/2,700&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4, Arcana +4, History +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic, Elvish, Orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, produce flame, druidcraft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Prepared Spells:&#039;&#039;&#039; 1st: cure wounds, entangle, purify food and drink, speak with animals; 2nd: protection from poison, hold person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd, self), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapes:&#039;&#039;&#039;&lt;br /&gt;
* Cr 0: Badger, Cat, Fox, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Tortoise, Weasel&lt;br /&gt;
* CR 1/8: Camel, Small Dog, Mule, Pony, Ostrich&lt;br /&gt;
* CR 1/4: Antelope, Boar, Draft Horse, Giant Lizard, Panther, Poisonous Snake, Giant Wolf Spider, Riding Horse, Wolf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus, 50 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/The_Land_of_Spoils_and_Promised_Danger]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=375451</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=375451"/>
		<updated>2019-12-24T18:41:31Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
N Female Human [Variant] Sage Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4, Arcana +4, History +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic, Elvish, Orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, produce flame, druidcraft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Prepared Spells:&#039;&#039;&#039; 1st: cure wounds, entangle, purify food and drink, speak with animals; 2nd: protection from poison, hold person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd, self), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapes:&#039;&#039;&#039;&lt;br /&gt;
* Cr 0: Badger, Cat, Fox, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Tortoise, Weasel&lt;br /&gt;
* CR 1/8: Camel, Small Dog, Mule, Pony, Ostrich&lt;br /&gt;
* CR 1/4: Antelope, Boar, Draft Horse, Giant Lizard, Panther, Poisonous Snake, Giant Wolf Spider, Riding Horse, Wolf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus, 50 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/The_Land_of_Spoils_and_Promised_Danger]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=375449</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=375449"/>
		<updated>2019-12-24T17:51:05Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
N Female Human [Variant] Sage Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4, Arcana +4, History +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic, Elvish, Orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, produce flame, druidcraft&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Prepared Spells:&#039;&#039;&#039; 1st: cure wounds, entangle, purify food and drink, speak with animals; 2nd: protection from poison, hold person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd, self), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shapes:&#039;&#039;&#039;&lt;br /&gt;
* Cr 0: Badger, Cat, Deer, Frog, Goat, Hyena, Jackal, Lizard, Rat, Scorpion, Spider, Weasel&lt;br /&gt;
* CR 1/8: Camel, Mastiff, Mule, Poisonous Snake, Pony&lt;br /&gt;
* CR 1/4: Boar, Draft Horse, Giant Lizard, Giant Poisonous Snake, Giant Wolf Spider, Riding Horse, Wolf&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus, 50 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/The_Land_of_Spoils_and_Promised_Danger]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=375448</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=375448"/>
		<updated>2019-12-24T17:38:49Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
N Female Human [Variant] Sage Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4, Arcana +4, History +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic, Elvish, Orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, produce flame, guidance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Prepared Spells:&#039;&#039;&#039; 1st: create or destroy water, entangle, purify food and drink, speak with animals; 2nd: pass without trace, hold person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus, 50 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/The_Land_of_Spoils_and_Promised_Danger]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=375105</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=375105"/>
		<updated>2019-12-14T10:43:11Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
Female Human [Variant] Sage Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4, Arcana +4, History +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic, Elvish, Orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, produce flame, guidance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Prepared Spells:&#039;&#039;&#039; 1st: create or destroy water, entangle, purify food and drink, speak with animals; 2nd: pass without trace, hold person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus, 50 gp&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/The_Land_of_Spoils_and_Promised_Danger]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=375083</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=375083"/>
		<updated>2019-12-13T11:32:28Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
Female Human [Variant] Sage Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4, Arcana +4, History +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic, Elvish, Orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, produce flame, guidance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Prepared Spells:&#039;&#039;&#039; 1st: create or destroy water, entangle, purify food and drink, speak with animals; 2nd: pass without trace, hold person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;br /&gt;
&lt;br /&gt;
[[https://wiki.rpg.net/index.php/The_Land_of_Spoils_and_Promised_Danger]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=375022</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=375022"/>
		<updated>2019-12-11T14:42:51Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
Female Human [Variant] Sage Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4, Arcana +4, History +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic, Elvish, Orc&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cantrips:&#039;&#039;&#039; mending, produce flame, guidance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Typical Prepared Spells:&#039;&#039;&#039; 1st: create or destroy water, entangle, purify food and drink, speak with animals; 2nd: pass without trace, hold person&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=375021</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=375021"/>
		<updated>2019-12-11T12:14:22Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
Female Human [Variant] Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Iman&amp;diff=375020</id>
		<title>Iman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Iman&amp;diff=375020"/>
		<updated>2019-12-11T12:14:06Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: Created page with &amp;quot;== Iman ==  &amp;#039;&amp;#039;&amp;#039;Age:&amp;#039;&amp;#039;&amp;#039; Past middle  &amp;#039;&amp;#039;&amp;#039;Hair:&amp;#039;&amp;#039;&amp;#039; Black  &amp;#039;&amp;#039;&amp;#039;Eyes:&amp;#039;&amp;#039;&amp;#039; Brown  Female Human [Variant] Druid 3 (Circle of the Land [Desert])  Str 13 (+1), Dex 8 (-1), Con 13 (+1), I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Iman ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; Past middle&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hair:&#039;&#039;&#039; Black&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Brown&lt;br /&gt;
&lt;br /&gt;
Female Human [Variant] Druid 3 (Circle of the Land [Desert])&lt;br /&gt;
&lt;br /&gt;
Str 13 (+1), Dex 8 (-1), Con 13 (+1), Int 14 (+2), Wis 16 (+3), Cha 10 (+0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiency:&#039;&#039;&#039; +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor Class:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hit Points:&#039;&#039;&#039; 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light armor, medium armor, shields (druids will not wear armor or use shields made of metal)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons:&#039;&#039;&#039; Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tools:&#039;&#039;&#039; Herbalism kit, Cook&#039;s utensils&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saving Throws:&#039;&#039;&#039; Intelligence +4, Wisdom +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Animal Handling +5, Insight +5, Medicine +5, Perception +5, Survival +7 (Expertise), Nature +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Common, Primordial, Sylvan, Druidic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Prodigy (XGE)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Features:&#039;&#039;&#039; Druidic, Spellcasting, Wild Shape, Druid Circle (Circle of the Land [Bonus Cantrip, Natural Recovery, Circle Spells])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spellcasting:&#039;&#039;&#039; Cntr: 2+1; 1st: 4; 2nd: 2; 8 minutes prep; Save DC: 13; Spell attack: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Circle Spells:&#039;&#039;&#039; blur (2nd), silence (2nd)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wild Shape:&#039;&#039;&#039; Max CR: 1/4; no flying or swimming; 1 hour; 2/rest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Equipment:&#039;&#039;&#039; club, wooden shield, leather armor, an explorer’s pack, a druidic focus&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; +3 attack (melee); +1 attack (ranged); club 1d4+1 B&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Land_of_Spoils_and_Promised_Danger&amp;diff=375019</id>
		<title>The Land of Spoils and Promised Danger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Land_of_Spoils_and_Promised_Danger&amp;diff=375019"/>
		<updated>2019-12-11T12:11:36Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The Background=&lt;br /&gt;
It is the largest unexplored continent in the World (for the World is what the everyday folk call this orb on which life teems while the learned scholars name the place Taermus).&lt;br /&gt;
This great new land is ripe for colonization by the King and Queen of Kingsland but the great minerals and other secrets hidden in the deep woods, mountains, and perhaps even in the swamps or icy glaciers are coveted by not only the throne but others who would seek out this land to plunder its spoils or to set up their own seat of power. &lt;br /&gt;
For those willing to help explore and protect the colonists of this new land, there is good work and spoils to be had for them as well. &lt;br /&gt;
Indeed, this is where we find the Troupe of the Newdawn, named for the new opportunities that await those brave explorers.&lt;br /&gt;
The Troupe has set up a consignment for able bodies explorers who would face the unknowns in this new land. &lt;br /&gt;
&lt;br /&gt;
Camp Newdawn is a modest establishment, having a makeshift &amp;quot;mess tent&amp;quot; that passes for a tavern and place to grab a small meal, the cabins where those of the Troupe and other visitors can get some rest, the Temple which is mostly devoted to Pelor but also holds a host of minor shrines as well, as well as the Officer&#039;s Tent for those of the Troupe who are considered its leaders, and a few storage tents for supplies and equipment. &lt;br /&gt;
&lt;br /&gt;
==The New Land Map==&lt;br /&gt;
As it Stands now: [https://imgur.com/GP45qTT]&lt;br /&gt;
&lt;br /&gt;
==The Explorers==&lt;br /&gt;
These are the brave (or desperate, or insane, or...nevermind) these are the explorers of the New Land. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dancer Under the Crescent Moon (Dancer to Her Allies)&#039;&#039;&#039;&lt;br /&gt;
Dancer is a Tabaxi Hexblade from the &amp;quot;Golden Deserts&amp;quot; of Kabarr in the East who wanders and looks for her next hunt, she especially has a distaste for raiders. &lt;br /&gt;
Played by: Talisman&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dr. Alfans Lunarre&#039;&#039;&#039;&lt;br /&gt;
The Longtooth Shifter Bloodhunter, Alfans is fresh from gaining his doctorate and ready to see the world outside of the tomes (and also a hunter of dark things).&lt;br /&gt;
Played by: Woolishly Grim&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Meiovar&#039;&#039;&#039;&lt;br /&gt;
This Half-Elf Sorceress is a mystery to her peers even in the collegiate realms where she studied. She roams the lands of the World looking for what might be over the next ridge and, especially, what ancient knowledge might be uncovered along the way. &lt;br /&gt;
Played by: Stormraven&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Iman]]&#039;&#039;&#039;&lt;br /&gt;
Iman is a Human druid who began an unremarkable life only to be sought out by her teacher and, she soon found, the World itself. She wanders the ways and wilds offering wisdom to those who seem in need of it.&lt;br /&gt;
Played by: Silvercat Moonpaw&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thol Wolf-Brother, Son of Hrin&#039;&#039;&#039;&lt;br /&gt;
A wandering Human barbarian far from his home and clan in the Great North, Thol has great respect for his axes and his drink. His allies are happy to have him pointed at their enemies.&lt;br /&gt;
Played by: Archer &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Zass&#039;&#039;&#039;&lt;br /&gt;
Zass is a Yuan Ti Pureblood, or perhaps it should be said she was until being cursed by the Fey and bound to them. Now her emotions have been unleashed as she uses stealth and magic as a Thief/Warlock to make her way through the world, lost to her own people. &lt;br /&gt;
Played by: Staatick&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spinner_(BR)&amp;diff=371361</id>
		<title>Spinner (BR)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spinner_(BR)&amp;diff=371361"/>
		<updated>2019-09-24T21:56:52Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Spinner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Rhy-dog&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Non-binary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication:&#039;&#039;&#039; 1&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 3 (+2 race)&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 2 (+1 race)&lt;br /&gt;
* Foci: Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 0&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci: Hearing, Smelling, Tracking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penalty:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 36&lt;br /&gt;
* Current Health: 36&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
* Move: 12&lt;br /&gt;
* Charge: 6&lt;br /&gt;
* Run: 24&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Bite +2, dmg 1d6+1&lt;br /&gt;
&lt;br /&gt;
=Powers, Talents, &amp;amp; Specializations=&lt;br /&gt;
&lt;br /&gt;
Pinpoint Strike: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack.&lt;br /&gt;
&lt;br /&gt;
Stunt Bonus: You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of 2.&lt;br /&gt;
&lt;br /&gt;
Talents:&lt;br /&gt;
&lt;br /&gt;
--Quick Reflexes (Novice): Once per round you can use Ready as a free action on your turn.&lt;br /&gt;
&lt;br /&gt;
--Psychic (Novice): Psychic Contact, Psychic Shield, Second Sight&lt;br /&gt;
&lt;br /&gt;
=Arcana=&lt;br /&gt;
&lt;br /&gt;
Time, Target #, Test, Resistance, Fatigue&lt;br /&gt;
&lt;br /&gt;
--Psychic Contact: Minor, 7 + familiarity, Communication (Animism or Psychic), Psychic Shield or Willpower (Self-Discipline), None&lt;br /&gt;
&lt;br /&gt;
--Psychic Shield: Free, None, None, None, TN 12&lt;br /&gt;
&lt;br /&gt;
--Second Sight: Varies, Varies, Perception (Psychic or Visionary), None, Varies&lt;br /&gt;
&lt;br /&gt;
* Sense Arcana: Free (GM), 11 or Psychic Shield (+1 per 10 ft)&lt;br /&gt;
&lt;br /&gt;
* Sense Psychic Contact: Reaction, Psychic Contact&lt;br /&gt;
&lt;br /&gt;
* Read Arcane Signature: Major, 13 (-2 per 10 minutes), TN 13 fatigue&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
=Persona=&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039; Justice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destiny:&#039;&#039;&#039; Determined&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate:&#039;&#039;&#039; Suspicious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&#039;&#039;&#039;The Sovereign’s Finest raised me.  I owe them everything.&#039;&#039;&#039;&lt;br /&gt;
* Intensity: 2&lt;br /&gt;
* Bond: Sovereign&#039;s Finest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* Intensity: 1&lt;br /&gt;
* Bond: &lt;br /&gt;
&lt;br /&gt;
=Special &amp;amp; Arcane Items=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Titles=&lt;br /&gt;
&lt;br /&gt;
=Notes &amp;amp; Background=&lt;br /&gt;
&lt;br /&gt;
Found at the side of the road as a puppy by Sovereign’s Finest, Spinner was raised by members of the organization and taught a strong sense of heroism and defending the weak.  They have spent most of their life assisting the Finest in police work, so they were a natural choice to ask to help with the Silence of Elsport.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[[In_the_Shadow_of_Elsport|Back to Campaign Page]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spinner_(BR)&amp;diff=371204</id>
		<title>Spinner (BR)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spinner_(BR)&amp;diff=371204"/>
		<updated>2019-09-21T10:23:39Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Spinner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Rhy-dog&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Non-binary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication:&#039;&#039;&#039; 1&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 3 (+2 race)&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 2 (+1 race)&lt;br /&gt;
* Foci: Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 0&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 1&lt;br /&gt;
* Foci: Smelling, Tracking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penalty:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 33&lt;br /&gt;
* Current Health: 33&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
* Move: 12&lt;br /&gt;
* Charge: 6&lt;br /&gt;
* Run: 24&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* Bite +2, dmg 1d6+1&lt;br /&gt;
&lt;br /&gt;
=Powers, Talents, &amp;amp; Specializations=&lt;br /&gt;
&lt;br /&gt;
Pinpoint Strike: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack.&lt;br /&gt;
&lt;br /&gt;
Stunt Bonus: You can perform the Pierce Armor or Taunt combat stunts for 1 SP instead of 2.&lt;br /&gt;
&lt;br /&gt;
Talents:&lt;br /&gt;
&lt;br /&gt;
--Quick Reflexes (Novice): Once per round you can use Ready as a free action on your turn.&lt;br /&gt;
&lt;br /&gt;
--Psychic (Novice): Psychic Contact, Psychic Shield, Second Sight&lt;br /&gt;
&lt;br /&gt;
=Arcana=&lt;br /&gt;
&lt;br /&gt;
Time, Target #, Test, Resistance, Fatigue&lt;br /&gt;
&lt;br /&gt;
--Psychic Contact: Minor, 7 + familiarity, Communication (Animism or Psychic), Psychic Shield or Willpower (Self-Discipline), None&lt;br /&gt;
&lt;br /&gt;
--Psychic Shield: Free, None, None, None, TN 12&lt;br /&gt;
&lt;br /&gt;
--Second Sight: Varies, Varies, Perception (Psychic or Visionary), None, Varies&lt;br /&gt;
&lt;br /&gt;
* Sense Arcana: Free (GM), 11 or Psychic Shield (+1 per 10 ft)&lt;br /&gt;
&lt;br /&gt;
* Sense Psychic Contact: Reaction, Psychic Contact&lt;br /&gt;
&lt;br /&gt;
* Read Arcane Signature: Major, 13 (-2 per 10 minutes), TN 13 fatigue&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
=Persona=&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039; Justice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destiny:&#039;&#039;&#039; Determined&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate:&#039;&#039;&#039; Suspicious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&#039;&#039;&#039;The Sovereign’s Finest raised me.  I owe them everything.&#039;&#039;&#039;&lt;br /&gt;
* Intensity: 2&lt;br /&gt;
* Bond: Sovereign&#039;s Finest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* Intensity: 1&lt;br /&gt;
* Bond: &lt;br /&gt;
&lt;br /&gt;
=Special &amp;amp; Arcane Items=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Titles=&lt;br /&gt;
&lt;br /&gt;
=Notes &amp;amp; Background=&lt;br /&gt;
&lt;br /&gt;
Found at the side of the road as a puppy by Sovereign’s Finest, Spinner was raised by members of the organization and taught a strong sense of heroism and defending the weak.  They have spent most of their life assisting the Finest in police work, so they were a natural choice to ask to help with the Silence of Elsport.&lt;br /&gt;
&lt;br /&gt;
=Links=&lt;br /&gt;
[[In_the_Shadow_of_Elsport|Back to Campaign Page]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spinner_(BR)&amp;diff=361808</id>
		<title>Spinner (BR)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spinner_(BR)&amp;diff=361808"/>
		<updated>2019-05-22T21:11:55Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Name:&amp;#039;&amp;#039;&amp;#039; Spinner  &amp;#039;&amp;#039;&amp;#039;Race:&amp;#039;&amp;#039;&amp;#039; Rhy-dog  &amp;#039;&amp;#039;&amp;#039;Gender:&amp;#039;&amp;#039;&amp;#039; Non-binary  &amp;#039;&amp;#039;&amp;#039;Class:&amp;#039;&amp;#039;&amp;#039; Expert  &amp;#039;&amp;#039;&amp;#039;Level:&amp;#039;&amp;#039;&amp;#039; 1  =Stats= &amp;#039;&amp;#039;&amp;#039;Accuracy:&amp;#039;&amp;#039;&amp;#039; 2 * Foci  &amp;#039;&amp;#039;&amp;#039;Communication:&amp;#039;&amp;#039;&amp;#039; 1 * Foci  &amp;#039;&amp;#039;&amp;#039;Co...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name:&#039;&#039;&#039; Spinner&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Race:&#039;&#039;&#039; Rhy-dog&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender:&#039;&#039;&#039; Non-binary&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Expert&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Level:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&#039;&#039;&#039;Accuracy:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Communication:&#039;&#039;&#039; 1&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 3 (+2 race)&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 2 (+1 race)&lt;br /&gt;
* Foci: Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fighting:&#039;&#039;&#039; 0&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Perception:&#039;&#039;&#039; 1&lt;br /&gt;
* Foci: Smelling, Tracking&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039; 2&lt;br /&gt;
* Foci&lt;br /&gt;
&lt;br /&gt;
=Combat=&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Penalty:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatigue:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Health:&#039;&#039;&#039; 33&lt;br /&gt;
* Current Health: 33&lt;br /&gt;
&lt;br /&gt;
==Movement==&lt;br /&gt;
* Move: 12&lt;br /&gt;
* Charge: 6&lt;br /&gt;
* Run: 24&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* List: Bite +2, dmg 1d6+1&lt;br /&gt;
&lt;br /&gt;
=Powers, Talents, &amp;amp; Specializations=&lt;br /&gt;
&lt;br /&gt;
Pinpoint Strike: Once per round, you can add 1d6 damage to a successful attack if your Dexterity is greater than that of the target of the attack.&lt;br /&gt;
&lt;br /&gt;
Talents:&lt;br /&gt;
&lt;br /&gt;
--Quick Reflexes (Novice): Once per round you can use Ready as a free action on your turn.&lt;br /&gt;
&lt;br /&gt;
--Psychic (Novice): Psychic Contact, Psychic Shield, Second Sight&lt;br /&gt;
&lt;br /&gt;
=Arcana=&lt;br /&gt;
&lt;br /&gt;
Time, Target #, Test, Resistance, Fatigue&lt;br /&gt;
&lt;br /&gt;
--Psychic Contact: Minor, 7 + familiarity, Communication (Animism or Psychic), Psychic Shield or Willpower (Self-Discipline), None&lt;br /&gt;
&lt;br /&gt;
--Psychic Shield: Free, None, None, None, TN 12&lt;br /&gt;
&lt;br /&gt;
--Second Sight: Varies, Varies, Perception (Psychic or Visionary), None, Varies&lt;br /&gt;
&lt;br /&gt;
* Sense Arcana: Free (GM), 11 or Psychic Shield (+1 per 10 ft)&lt;br /&gt;
&lt;br /&gt;
* Sense Psychic Contact: Reaction, Psychic Contact&lt;br /&gt;
&lt;br /&gt;
* Read Arcane Signature: Major, 13 (-2 per 10 minutes), TN 13 fatigue&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
=Persona=&lt;br /&gt;
&#039;&#039;&#039;Calling:&#039;&#039;&#039; Justice&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Destiny:&#039;&#039;&#039; Determined&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fate:&#039;&#039;&#039; Suspicious&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corruption:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Goals:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Relationships=&lt;br /&gt;
&#039;&#039;&#039;The Sovereign’s Finest raised me.  I owe them everything.&#039;&#039;&#039;&lt;br /&gt;
* Intensity: 2&lt;br /&gt;
* Bond: Sovereign&#039;s Finest&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;&lt;br /&gt;
* Intensity: 1&lt;br /&gt;
* Bond: &lt;br /&gt;
&lt;br /&gt;
=Special &amp;amp; Arcane Items=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Titles=&lt;br /&gt;
&lt;br /&gt;
=Notes &amp;amp; Background=&lt;br /&gt;
&lt;br /&gt;
Found at the side of the road as a puppy by Sovereign’s Finest, Spinner was raised by members of the organization and taught a strong sense of heroism and defending the weak.  They have spent most of their life assisting the Finest in police work, so they were a natural choice to ask to help with the Silence of Elsport.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_the_Shadow_of_Elsport&amp;diff=361807</id>
		<title>In the Shadow of Elsport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_the_Shadow_of_Elsport&amp;diff=361807"/>
		<updated>2019-05-22T21:04:25Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* The Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elsport_Map.png|750px|right]]&lt;br /&gt;
&lt;br /&gt;
In the Shadow of Elsport is a play-by-post campaign of the RPG Blue Rose.  The GM is Nick the Nevermet.&lt;br /&gt;
&lt;br /&gt;
=Starting Premise=&lt;br /&gt;
The regional noble in Ellsport is looking to recruit individuals to help investigate and neutralize the increasingly powerful gangs that dominate the docks and lower wards.  It is unclear how the Silence, the near-mythical crime syndicate, exists behind the gangs, but it does certainly does.  And what of the lost tomb of Delsha Artanis, slowly poisoning the earth and souls of the city?&lt;br /&gt;
&lt;br /&gt;
=The Player Characters=&lt;br /&gt;
&lt;br /&gt;
* Played by ajdynon&lt;br /&gt;
* [[Shidi|Shidi]], played by DaradZhall&lt;br /&gt;
* Played by Muskrat&lt;br /&gt;
* [[Spinner (BR)|Spinner]], played by Silvercat Moonpaw&lt;br /&gt;
* Played by Stormraven&lt;br /&gt;
* [[Blue_Rose_Blank_Sheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Elsport=&lt;br /&gt;
[[File:Elsport from Witcher3.jpg|500px|right]]&lt;br /&gt;
Elsport is a small city at the southwestern end of Aldis with a deep natural harbour that was enhanced by the Old Kingdom.  If Gernet is the gateway to the Central Valleys from the sea, then Elsport is the gateway to the Scatterstar Archipelago and the oversea routes to Jarzon and the exotic Wyss.  Indeed, many smaller ships constantly dart between Elsport and Garnet, where large ocean-going vessels take advantage of the harbour to prepare for long voyages in open water.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the Old Kingdom, there was a grand city here named Ellendar.  Using shaping arcana, the Old Kingdom create a massive breakwater wall around the harbour, rising at least 20 feet above the waves.  Under the Empire of Thorns, Ellendar was the seat of the Tidewitch, a lieutenant of Delsha who was charged with controlling the Scatterstar Archipelago and the Seafolk.  When Delsha died in -387, the spies of the Tidewitch secured Delsha’s remains and brought them to Ellendar.  It was the Tidewitch who built Delsha’s tomb and created the urn of pure citrine.&lt;br /&gt;
&lt;br /&gt;
For a time, the Tidewitch’s realm did quite well during the Shadow Wars, but eventually she was defeated when a Sorcerer King known as Coombwail attacked Ellendar with an avalanche before attacking with his mountainous darkfiends.  They killed the Tidewitch and her regents, enslaved a portion of the city, and left the rest of starve in the burnt ruins of the city.&lt;br /&gt;
&lt;br /&gt;
For the remainder of the Shadow Wars, the ruins were controlled by a tribe of Merrow who took up residence in the harbour.  During the Great Rebellion, a force of Rhy-fen and Sea Folk laid siege to the Merrow there.  At the same time, Roger Feyfriend and his allies destroyed Coombwail and the Darkfiends of the southern highlands.  &lt;br /&gt;
&lt;br /&gt;
Rikin was the first Sea Folk King of Aldis, and he founded the Guild Council. Late in his reign, he was interested in developing sea trade.  This lead him to an interest in rebuilding Ellendar.  Unfortunately, most of the ruins were a corrupt place, due to the work of the Tidewaitch, the Merrow of the Harbour, and Combwail.  He committed resources and adepts to begin the process of clearing the taint from the land and reclaiming the harbour for a new port.  The Sea Folk adepts were relatively successful at purging the bay of corruption, but the ruins remained in shadow.&lt;br /&gt;
&lt;br /&gt;
The eccentric Queen Larai continued Rikin’s work.  After various negotiations, the Fey Lord of the Peaks agreed to sent Baron Plunge and a contingent of fey down to the ruins of Ellendar to purify it and remove the corruption from the land.  It took a generation, but eventually the ruins of Ellendar had been retaken by nature, and then allowed the mortals to build a new city, Elsport.  In exchange, Larai agreed to cede a portion of the highlands to the Fey, creating the Faerie Peaks.  The small communities at the base of the peaks became masters of understanding the ways of the Fey, and how to appease them.&lt;br /&gt;
&lt;br /&gt;
===Elsport Today===&lt;br /&gt;
Though not as wealthy or as large as Garnit, Elsport is nevertheless an active port city.  It is the political and economic hub for the Scatterstar Archipelago and most of the Southern Coasts.  Additionally, it has become a staging ground for the Kingdom’s navy as it attempts to keep track of threats such as pirates and Jarzoni privateers.&lt;br /&gt;
&lt;br /&gt;
==Neighbourhoods of Elsport==&lt;br /&gt;
[[File:Elsport_City_Map.png|600px|right]]&lt;br /&gt;
* The Castle is the center of Kingdom business, both administrative and military.  The Regional Noble of Elsport has their official quarters here, along with several other high ranking officials.  The Outer Garden is open to the public, and the Ballroom is sufficiently lavish to satisfy most official celebrations.&lt;br /&gt;
&lt;br /&gt;
* Many of the richest Guild families of Aldis keep a presence in Elsport, and most of them have estates within the walls where the scions of trade contemplate new avenues of profit.&lt;br /&gt;
&lt;br /&gt;
* The Docks are always busy, and always well guarded as the city tries to limit crime.  Nothing seems to work, however.&lt;br /&gt;
&lt;br /&gt;
* Sailor Town is the neighbourhood of inns, taverns, and businesses that cater to sailors and travellers.  The streets toward the docks are more affordable (and possibly more dangerous), while the ones closer to the Guild Houses are more opulent.&lt;br /&gt;
&lt;br /&gt;
* The Market is a grand open plaza in the heart of the city.  All but the illegal and excessively expensive are overtly for sale here.&lt;br /&gt;
&lt;br /&gt;
* The Temple is the center of religious life in the city, and it has a large library.  Due to the proximity of the Scatterstar Archipelago, Gaelenir features prominently in its iconography.  The Priests of Gaelenir are the tutors to the elite of Elsport.&lt;br /&gt;
&lt;br /&gt;
* As one moves North through Elsport, the wealth of the citizenry declines.  The poorest of Elsport are pressed against the Northern Wall in cramped, poorly maintained buildings.  More than one epidemic has begun here and swept through the city.&lt;br /&gt;
&lt;br /&gt;
* The small communities outside the walls are often at least as poor as Northern.  One area, often called &amp;quot;Nightville&amp;quot; is a community of Night People who work in Elsport and who live together for community.  While there are no laws separating them from others, enough of them have met prejudice over the years that they have decided living together in an enclave may be safer.&lt;br /&gt;
&lt;br /&gt;
=Other Regions=&lt;br /&gt;
&lt;br /&gt;
==The Scatterstar Archipelago==&lt;br /&gt;
&lt;br /&gt;
Immediately to the west of Elsport is the Scatterstar Archipelago, a vibrant set of countless small islands full of life.  There the Sea Folk thrive and often work with Humans to build communities.  There are also pirate coves and shadow cults hunting for relics from the Old Kingdom.  Elsport serves as the &amp;quot;anchor&amp;quot; for the archipelago to the mainland, a gateway to the rest of Aldis.&lt;br /&gt;
&lt;br /&gt;
==The Steep Coast==&lt;br /&gt;
The Steep Coast is the thin strip of lowlands that stretches west of Elsport between the Western Ocean and the Faerie Highlands.  It is a sparsely populated region of simple fishing villages and ranchers.  If &amp;quot;Going to Garnet&amp;quot; among Elsporters means one is going to seek one&#039;s fortune, &amp;quot;Going along the Steep&amp;quot; means they are going into a realm of profound banality.&lt;br /&gt;
&lt;br /&gt;
==The Feypeak Highlands==&lt;br /&gt;
Called the Crying Highlands during the Shadow Wars, this mountainous area shoots up quickly from the coast around Elsport, and then gives way more gradually as one heads northeast into the Central Valleys.  It was once dominated by the Sorcerer King Coombwail, but much of the unpopulated land was given to the Faerie Lord of the Peakers as part of his assistance in toopling Coombwail and reclaiming what is now Elsport.  It was once known for extensive mining under Coombwail, but that is not allowed in the Faerie lands.  The humans who live in the small communities in the highlands have developed intricate customs for working with and appeasing the Fey.&lt;br /&gt;
&lt;br /&gt;
One significant feature of the Feypeaks is Mooncut Pass, the best route through the mountains from Elsport to the Central Valleys beyond.  It is controlled by Aldis.&lt;br /&gt;
&lt;br /&gt;
==Garnet==&lt;br /&gt;
Garnet is a large, prosperous city at the Mouth of the Rose River.  It is the gateway from the sea to Aldis and the Central Valleys.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=In_the_Shadow_of_Elsport&amp;diff=361806</id>
		<title>In the Shadow of Elsport</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=In_the_Shadow_of_Elsport&amp;diff=361806"/>
		<updated>2019-05-22T21:03:13Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* The Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Elsport_Map.png|750px|right]]&lt;br /&gt;
&lt;br /&gt;
In the Shadow of Elsport is a play-by-post campaign of the RPG Blue Rose.  The GM is Nick the Nevermet.&lt;br /&gt;
&lt;br /&gt;
=Starting Premise=&lt;br /&gt;
The regional noble in Ellsport is looking to recruit individuals to help investigate and neutralize the increasingly powerful gangs that dominate the docks and lower wards.  It is unclear how the Silence, the near-mythical crime syndicate, exists behind the gangs, but it does certainly does.  And what of the lost tomb of Delsha Artanis, slowly poisoning the earth and souls of the city?&lt;br /&gt;
&lt;br /&gt;
=The Player Characters=&lt;br /&gt;
&lt;br /&gt;
* Played by ajdynon&lt;br /&gt;
* [[Shidi|Shidi]], played by DaradZhall&lt;br /&gt;
* Played by Muskrat&lt;br /&gt;
* [[Spinner]], played by Silvercat Moonpaw&lt;br /&gt;
* Played by Stormraven&lt;br /&gt;
* [[Blue_Rose_Blank_Sheet|Blank Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=Elsport=&lt;br /&gt;
[[File:Elsport from Witcher3.jpg|500px|right]]&lt;br /&gt;
Elsport is a small city at the southwestern end of Aldis with a deep natural harbour that was enhanced by the Old Kingdom.  If Gernet is the gateway to the Central Valleys from the sea, then Elsport is the gateway to the Scatterstar Archipelago and the oversea routes to Jarzon and the exotic Wyss.  Indeed, many smaller ships constantly dart between Elsport and Garnet, where large ocean-going vessels take advantage of the harbour to prepare for long voyages in open water.&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
During the Old Kingdom, there was a grand city here named Ellendar.  Using shaping arcana, the Old Kingdom create a massive breakwater wall around the harbour, rising at least 20 feet above the waves.  Under the Empire of Thorns, Ellendar was the seat of the Tidewitch, a lieutenant of Delsha who was charged with controlling the Scatterstar Archipelago and the Seafolk.  When Delsha died in -387, the spies of the Tidewitch secured Delsha’s remains and brought them to Ellendar.  It was the Tidewitch who built Delsha’s tomb and created the urn of pure citrine.&lt;br /&gt;
&lt;br /&gt;
For a time, the Tidewitch’s realm did quite well during the Shadow Wars, but eventually she was defeated when a Sorcerer King known as Coombwail attacked Ellendar with an avalanche before attacking with his mountainous darkfiends.  They killed the Tidewitch and her regents, enslaved a portion of the city, and left the rest of starve in the burnt ruins of the city.&lt;br /&gt;
&lt;br /&gt;
For the remainder of the Shadow Wars, the ruins were controlled by a tribe of Merrow who took up residence in the harbour.  During the Great Rebellion, a force of Rhy-fen and Sea Folk laid siege to the Merrow there.  At the same time, Roger Feyfriend and his allies destroyed Coombwail and the Darkfiends of the southern highlands.  &lt;br /&gt;
&lt;br /&gt;
Rikin was the first Sea Folk King of Aldis, and he founded the Guild Council. Late in his reign, he was interested in developing sea trade.  This lead him to an interest in rebuilding Ellendar.  Unfortunately, most of the ruins were a corrupt place, due to the work of the Tidewaitch, the Merrow of the Harbour, and Combwail.  He committed resources and adepts to begin the process of clearing the taint from the land and reclaiming the harbour for a new port.  The Sea Folk adepts were relatively successful at purging the bay of corruption, but the ruins remained in shadow.&lt;br /&gt;
&lt;br /&gt;
The eccentric Queen Larai continued Rikin’s work.  After various negotiations, the Fey Lord of the Peaks agreed to sent Baron Plunge and a contingent of fey down to the ruins of Ellendar to purify it and remove the corruption from the land.  It took a generation, but eventually the ruins of Ellendar had been retaken by nature, and then allowed the mortals to build a new city, Elsport.  In exchange, Larai agreed to cede a portion of the highlands to the Fey, creating the Faerie Peaks.  The small communities at the base of the peaks became masters of understanding the ways of the Fey, and how to appease them.&lt;br /&gt;
&lt;br /&gt;
===Elsport Today===&lt;br /&gt;
Though not as wealthy or as large as Garnit, Elsport is nevertheless an active port city.  It is the political and economic hub for the Scatterstar Archipelago and most of the Southern Coasts.  Additionally, it has become a staging ground for the Kingdom’s navy as it attempts to keep track of threats such as pirates and Jarzoni privateers.&lt;br /&gt;
&lt;br /&gt;
==Neighbourhoods of Elsport==&lt;br /&gt;
[[File:Elsport_City_Map.png|600px|right]]&lt;br /&gt;
* The Castle is the center of Kingdom business, both administrative and military.  The Regional Noble of Elsport has their official quarters here, along with several other high ranking officials.  The Outer Garden is open to the public, and the Ballroom is sufficiently lavish to satisfy most official celebrations.&lt;br /&gt;
&lt;br /&gt;
* Many of the richest Guild families of Aldis keep a presence in Elsport, and most of them have estates within the walls where the scions of trade contemplate new avenues of profit.&lt;br /&gt;
&lt;br /&gt;
* The Docks are always busy, and always well guarded as the city tries to limit crime.  Nothing seems to work, however.&lt;br /&gt;
&lt;br /&gt;
* Sailor Town is the neighbourhood of inns, taverns, and businesses that cater to sailors and travellers.  The streets toward the docks are more affordable (and possibly more dangerous), while the ones closer to the Guild Houses are more opulent.&lt;br /&gt;
&lt;br /&gt;
* The Market is a grand open plaza in the heart of the city.  All but the illegal and excessively expensive are overtly for sale here.&lt;br /&gt;
&lt;br /&gt;
* The Temple is the center of religious life in the city, and it has a large library.  Due to the proximity of the Scatterstar Archipelago, Gaelenir features prominently in its iconography.  The Priests of Gaelenir are the tutors to the elite of Elsport.&lt;br /&gt;
&lt;br /&gt;
* As one moves North through Elsport, the wealth of the citizenry declines.  The poorest of Elsport are pressed against the Northern Wall in cramped, poorly maintained buildings.  More than one epidemic has begun here and swept through the city.&lt;br /&gt;
&lt;br /&gt;
* The small communities outside the walls are often at least as poor as Northern.  One area, often called &amp;quot;Nightville&amp;quot; is a community of Night People who work in Elsport and who live together for community.  While there are no laws separating them from others, enough of them have met prejudice over the years that they have decided living together in an enclave may be safer.&lt;br /&gt;
&lt;br /&gt;
=Other Regions=&lt;br /&gt;
&lt;br /&gt;
==The Scatterstar Archipelago==&lt;br /&gt;
&lt;br /&gt;
Immediately to the west of Elsport is the Scatterstar Archipelago, a vibrant set of countless small islands full of life.  There the Sea Folk thrive and often work with Humans to build communities.  There are also pirate coves and shadow cults hunting for relics from the Old Kingdom.  Elsport serves as the &amp;quot;anchor&amp;quot; for the archipelago to the mainland, a gateway to the rest of Aldis.&lt;br /&gt;
&lt;br /&gt;
==The Steep Coast==&lt;br /&gt;
The Steep Coast is the thin strip of lowlands that stretches west of Elsport between the Western Ocean and the Faerie Highlands.  It is a sparsely populated region of simple fishing villages and ranchers.  If &amp;quot;Going to Garnet&amp;quot; among Elsporters means one is going to seek one&#039;s fortune, &amp;quot;Going along the Steep&amp;quot; means they are going into a realm of profound banality.&lt;br /&gt;
&lt;br /&gt;
==The Feypeak Highlands==&lt;br /&gt;
Called the Crying Highlands during the Shadow Wars, this mountainous area shoots up quickly from the coast around Elsport, and then gives way more gradually as one heads northeast into the Central Valleys.  It was once dominated by the Sorcerer King Coombwail, but much of the unpopulated land was given to the Faerie Lord of the Peakers as part of his assistance in toopling Coombwail and reclaiming what is now Elsport.  It was once known for extensive mining under Coombwail, but that is not allowed in the Faerie lands.  The humans who live in the small communities in the highlands have developed intricate customs for working with and appeasing the Fey.&lt;br /&gt;
&lt;br /&gt;
One significant feature of the Feypeaks is Mooncut Pass, the best route through the mountains from Elsport to the Central Valleys beyond.  It is controlled by Aldis.&lt;br /&gt;
&lt;br /&gt;
==Garnet==&lt;br /&gt;
Garnet is a large, prosperous city at the Mouth of the Rose River.  It is the gateway from the sea to Aldis and the Central Valleys.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crinoverse&amp;diff=336754</id>
		<title>Crinoverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crinoverse&amp;diff=336754"/>
		<updated>2018-04-02T09:40:49Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Crinoverse Thread 5 Table of Contents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Crinoverse&#039;&#039;&#039; is a shared super hero crossover setting created by the user Crinos for the Mutants and Mastermind setting. Originally created in 2008 as a writing exercise, The Crinoverse has gone on to spawn multiple play by post games, run both by crinos and by various players. Prominent Crinoverse players and DM&#039;s include Crinos himself, Yeoman, Kreuzritter, Silvercatmoonpaw, Kenseido, Arthur Eld, and many others&lt;br /&gt;
&lt;br /&gt;
The Crinoverse uses Green Ronin&#039;s Freedom City as a basis for the setting, however it includes elements and characters from virtually every super hero setting, every cartoon, comic, anime, movie and anything else Crinos has seen and taken a shine to. Its basically the Ultimate showdown of ultimate destiny of rpg settings. &lt;br /&gt;
&lt;br /&gt;
== Crinoverse Thread 5 Table of Contents ==&lt;br /&gt;
&lt;br /&gt;
After experiencing.... difficulties with the current Green Ronin message board, The Crinoverse has been moved to the RPG.net creative opens board. Since RPG.net boards do not allow for the unlimited editing of posts like Green Ronin&#039;s boards do, this wiki page was made for me to add links to. I also encourage my fellow crinoverse players to come in and help me spruce up the place.&lt;br /&gt;
&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?825949-Crinoverse-Thread-5-Now-on-RPG-net!!!!&amp;amp;p=21779453#post21779453 Sentinels of the Multiverse: Mini Nemeses 2]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?825949-Crinoverse-Thread-5-Now-on-RPG-net!!!!&amp;amp;p=21780164#post21780164 Gallery of Evil]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?825949-Crinoverse-Thread-5-Now-on-RPG-net!!!!&amp;amp;p=21783212#post21783212 Icons Adversaries]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?825949-Crinoverse-Thread-5-Now-on-RPG-net!!!!&amp;amp;p=21796052#post21796052 The Colony]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?825949-Crinoverse-Thread-5-Now-on-RPG-net!!!!&amp;amp;p=21796120#post21796120 Canterlot High]&lt;br /&gt;
* [https://forum.rpg.net/showthread.php?825949-Crinoverse-Thread-5-Now-on-RPG-net!!!!&amp;amp;p=21796402#post21796402 Viridian Stones]&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
*[http://www.atomicthinktank.com/viewtopic.php?f=3&amp;amp;t=30830 Original Crinoverse Thread]&lt;br /&gt;
&lt;br /&gt;
*[http://www.atomicthinktank.com/viewtopic.php?f=3&amp;amp;t=36241 Crinoverse Thread 2]&lt;br /&gt;
&lt;br /&gt;
*[http://www.atomicthinktank.com/viewtopic.php?f=3&amp;amp;t=46964 Crinoverse Thread 3]&lt;br /&gt;
&lt;br /&gt;
*[https://roninarmy.com/threads/33-The-Crinoverse-4 Crinoverse Thread 4]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crinoverse&amp;diff=336027</id>
		<title>Crinoverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crinoverse&amp;diff=336027"/>
		<updated>2018-03-24T23:45:04Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Crinoverse&#039;&#039;&#039; is a shared super hero crossover setting created by the user Crinos for the Mutants and Mastermind setting. Originally created in 2008 as a writing exercise, The Crinoverse has gone on to spawn multiple play by post games, run both by crinos and by various players. Prominent Crinoverse players and DM&#039;s include Crinos himself, Yeoman, Kreuzritter, Silvercatmoonpaw, Kenseido, Arthur Eld, and many others&lt;br /&gt;
&lt;br /&gt;
The Crinoverse uses Green Ronin&#039;s Freedom City as a basis for the setting, however it includes elements and characters from virtually every super hero setting, every cartoon, comic, anime, movie and anything else Crinos has seen and taken a shine to. Its basically the Ultimate showdown of ultimate destiny of rpg settings. &lt;br /&gt;
&lt;br /&gt;
== Crinoverse Thread 5 Table of Contents ==&lt;br /&gt;
&lt;br /&gt;
After experiencing.... difficulties with the current Green Ronin message board, The Crinoverse has been moved to the RPG.net creative opens board. Since RPG.net boards do not allow for the unlimited editing of posts like Green Ronin&#039;s boards do, this wiki page was made for me to add links to. I also encourage my fellow crinoverse players to come in and help me spruce up the place.&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
*[http://www.atomicthinktank.com/viewtopic.php?f=3&amp;amp;t=30830 Original Crinoverse Thread]&lt;br /&gt;
&lt;br /&gt;
*[http://www.atomicthinktank.com/viewtopic.php?f=3&amp;amp;t=36241 Crinoverse Thread 2]&lt;br /&gt;
&lt;br /&gt;
*[http://www.atomicthinktank.com/viewtopic.php?f=3&amp;amp;t=46964 Crinoverse Thread 3]&lt;br /&gt;
&lt;br /&gt;
*[https://roninarmy.com/threads/33-The-Crinoverse-4 Crinoverse Thread 4]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Crinoverse&amp;diff=336026</id>
		<title>Crinoverse</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Crinoverse&amp;diff=336026"/>
		<updated>2018-03-24T23:43:56Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Relevant Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Crinoverse&#039;&#039;&#039; is a shared super hero crossover setting created by the user Crinos for the Mutants and Mastermind setting. Originally created in 2008 as a writing exercise, The Crinoverse has gone on to spawn multiple play by post games, run both by crinos and by various players. Prominent Crinoverse players and DM&#039;s include Crinos himself, Yeoman, Kreuzritter, Silvercatmoonpaw, Kenseido, Arthur Eld, and many others&lt;br /&gt;
&lt;br /&gt;
The Crinoverse uses Green Ronin&#039;s Freedom City as a basis for the setting, however it includes elements and characters from virtually every super hero setting, every cartoon, comic, anime, movie and anything else Crinos has seen and taken a shine to. Its basically the Ultimate showdown of ultimate destiny of rpg settings. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Relevant Links ==&lt;br /&gt;
*[http://www.atomicthinktank.com/viewtopic.php?f=3&amp;amp;t=30830 Original Crinoverse Thread]&lt;br /&gt;
&lt;br /&gt;
*[http://www.atomicthinktank.com/viewtopic.php?f=3&amp;amp;t=36241 Crinoverse Thread 2]&lt;br /&gt;
&lt;br /&gt;
*[http://www.atomicthinktank.com/viewtopic.php?f=3&amp;amp;t=46964 Crinoverse Thread 3]&lt;br /&gt;
&lt;br /&gt;
*[https://roninarmy.com/threads/33-The-Crinoverse-4 Crinoverse Thread 4]&lt;br /&gt;
&lt;br /&gt;
== Crinoverse Thread 5 Table of Contents ==&lt;br /&gt;
&lt;br /&gt;
After experiencing.... difficulties with the current Green Ronin message board, The Crinoverse has been moved to the RPG.net creative opens board. Since RPG.net boards do not allow for the unlimited editing of posts like Green Ronin&#039;s boards do, this wiki page was made for me to add links to. I also encourage my fellow crinoverse players to come in and help me spruce up the place.&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Menagerie:_The_Beacon&amp;diff=327882</id>
		<title>The Menagerie: The Beacon</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Menagerie:_The_Beacon&amp;diff=327882"/>
		<updated>2017-10-10T22:30:28Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: Created page with &amp;quot; == &amp;#039;&amp;#039;&amp;#039;The Black Cat&amp;#039;&amp;#039;&amp;#039; ==  [http://www.myproana.com/uploads/gallery/album_2230/med_gallery_16267_2230_303208.png/ Civilian]    &amp;#039;&amp;#039;&amp;#039;Playbook:&amp;#039;&amp;#039;&amp;#039; Beacon   &amp;#039;&amp;#039;&amp;#039;Look:&amp;#039;&amp;#039;&amp;#039; Ambiguous,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== &#039;&#039;&#039;The Black Cat&#039;&#039;&#039; ==&lt;br /&gt;
&lt;br /&gt;
[http://www.myproana.com/uploads/gallery/album_2230/med_gallery_16267_2230_303208.png/ Civilian]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Playbook:&#039;&#039;&#039; Beacon&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; Ambiguous, Hispanic/Latino, Smiling Face, Comfortable Clothing, Stylish Costume&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039; Martial Arts, Acrobatics&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Labels:&#039;&#039;&#039; Danger -1, Freak -1, Savior +2, Superior +1, Mundane +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backstory:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;How did you get your skills?:&#039;&#039;&#039;&#039;&#039; A combination of intensive training at local gyms/dojos and natural talent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;When did you first put on your costume?:&#039;&#039;&#039;&#039;&#039; School dance: it was a Halloween party and the costume was supposed to be a surprise, but when a gang decided to raid the place I jumped in and then later never told anyone it was me.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Who, outside of the team, thinks you shouldn&#039;t be a superhero?:&#039;&#039;&#039;&#039;&#039; Local community celebrity and city councilwoman Wendy Rogers: I happen to know her personally via my family, and I think she&#039;s figured out my real identity.  She&#039;s hard on the idea of young heroes in general, but for some reason seems to have it out for me....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Why do you try to be a hero?:&#039;&#039;&#039;&#039;&#039; Community ideals: I grew up around people who were always trying to make the community better.  This is my way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Why do you care about the team?:&#039;&#039;&#039;&#039;&#039; They&#039;re part of my community now.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beacon Moves:&#039;&#039;&#039; Straight. Up. Creepin&#039;.&lt;br /&gt;
&lt;br /&gt;
Pretty much a superhero&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drives:&#039;&#039;&#039; help a teammate when they most need you, pull off a ridiculous stunt, stop a fight with calm words, reject someone who tells you &amp;quot;you shouldn&#039;t be here&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Talon is awesome, and I take every opportunity to hang out with them.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve got to prove myself to Sleepwalker before I feel like a real hero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Influence:&#039;&#039;&#039; Talon, Whisper, Jackal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Masks:_The_Menagerie]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tianxia_Blood_Silk_%26_Jade:Lovely_Fox_Qing&amp;diff=326749</id>
		<title>Tianxia Blood Silk &amp; Jade:Lovely Fox Qing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tianxia_Blood_Silk_%26_Jade:Lovely_Fox_Qing&amp;diff=326749"/>
		<updated>2017-09-14T11:30:21Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Consequences: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lovely Fox Qing ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jianghu Rank:&#039;&#039;&#039; 1 (movement bonus: +1 zone; passive Chi armor opposition: +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Picture:===&lt;br /&gt;
[[File:Lovely Fox.png]]&lt;br /&gt;
&lt;br /&gt;
Theme: &amp;quot;Woo Hoo&amp;quot; - Ke$ha&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
High Concept: &#039;&#039;&#039;&#039;&#039;Rich Bitch with a Heart&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lovely Fox has money.  Lots of money.  And she’s something of a manipulator and troll, enjoying it most heartily.  But unlike a lot of other people who meet that description she does care about people other than tools and playthings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to have a hell&#039;a lot of money, to manipulate people like a magnificent bastard, and to break out the sincerity when needed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compel:&#039;&#039; to target her riches, to entice her to be mean when she could be nice, and to draw her into a sob story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trouble: &#039;&#039;&#039;&#039;&#039;Wine, Women, and Sass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not necessarily in that order.  Lovely Fox is severely attracted to having a good time (and people to have a good time with).  She is also severely attracted to shooting her mouth off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to be a connoisseur of the first two, and a master of the third&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compel:&#039;&#039; to distract her with the first two, and to entice her to shoot her mouth off when she shouldn&#039;t&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Very Secret Agent Hunan Flint&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lovely Fox has convinced various people that she is the Empress&#039;s secret agent Hunan Flint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to pull rank on other agents of the Empire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compel:&#039;&#039; to pull her in to intrigue for which she has no training and no knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The “Best” Kung Fu Money Can Buy&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lovely Fox “donated” her way into a kung fu school taught by a boastful Iron Tiger master.  To say that her sifu was suspect is a bit of an understatement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to be good at boasting, posturing, trash-talking, and fighting dirty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compel:&#039;&#039; when the physical part of her kung fu is inadequate for the situation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Don&#039;t Start the Party Without Me!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lovely Fox is incorrigible and impatient: she sees no point in waiting for fun things to come to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to barge her way in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compell:&#039;&#039; to entice her to barge&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&#039;&#039;&#039;Great (+4)&#039;&#039;&#039; Resources&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Provoke, Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Deceive, Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Contacts, Fight, Notice, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
&#039;&#039;&#039;Physical O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild [2]: &#039;&#039;Bandaged&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Moderate [4]: &#039;&#039;Eyepatch&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Severe [6]: &#039;&#039;Secret Severe Consequence&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Kung Fu:===&lt;br /&gt;
&#039;&#039;&#039;Steel Queen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Form Aspect:&#039;&#039;&#039; Steel Queen Form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Techniques:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queen Rules the Streets:&#039;&#039;&#039; 2 Armor Rating against Provoke Attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will of Unblemished Steel:&#039;&#039;&#039; +2 bonus to Create An Advantages relating to resisting or coping with pain, intimidation, or fear.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;&#039;Lie Whisperer:&#039;&#039;&#039; +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money Talks:&#039;&#039;&#039; You can use Resources instead of Rapport in any situation where ostentatious displays of material wealth might aid your cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Manipulator:&#039;&#039;&#039; When using Deceive to successfully Create an Advantage based on manipulating someone gain a free invocation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crazy Like A Fox:&#039;&#039;&#039; +2 to Defend against attempts to force her to answer direct questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Tianxia_Blood_Silk_%26_Jade Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Everyone&amp;diff=320192</id>
		<title>Everyone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Everyone&amp;diff=320192"/>
		<updated>2017-05-30T00:01:42Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* O */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The list of EVERYONE. A name and a line is enough. Add link to people who got their own page. Sort by first name. In case of a family, add a special &amp;quot;Family&amp;quot; section (for instance &amp;quot;The Dragonslayer/Snarks&amp;quot;) where you repeat the information posted individually. Organizations are treated as families. This list is made for easy access, so don&#039;t be afraid of reposting stuff multiple times, even if it might end up looking a bit silly!&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adam the Witch Doctor&#039;&#039;&#039; - A mysterious individual said to be able to contact the netherworld and bring back the dead, this is the man [[Elias Snark | Elias]] has set his sights on to bring back Elena to life. Elias did finally find Adam when he met the mysterious Vicar (who actually did play a big part in resurrecting Elena), but Elias is not aware of this as of yet. &amp;quot;Adam&amp;quot; and &amp;quot;Vicar&amp;quot; are probably both pseudonyms.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agent 81&#039;&#039;&#039; - A semi-panian squirrel.  CONTROL&#039;s top agent, though he really seems more like their most incompetent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alex Chutney&#039;&#039;&#039; - A black-furred rabbitboy mercenary of extreme skill, especially with terror magic that can make a person a magnet for things trying to kill them.  Employed by Inaffectia as a bodyguard and assassin while she possessed Effective his true motives were more likely a desire to retrieve the wasp summoning gem, ultimately causing Chutney to betray Inaffectia and cause her to fall to her doom.&lt;br /&gt;
&lt;br /&gt;
== B ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;B.A.T.s&#039;&#039;&#039; - Fundamentalist Yarasan terrorists who tried to steal the gift and disrupt the peace process.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;The Bloody Emir&#039;&#039;&#039; - Leader of the B.A.T.s.  Killed by the Vicar.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Black Blood Warband&#039;&#039;&#039; - A famous mercenary company defeated by TIME.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Vera Craft&#039;&#039;&#039; - Last generation Topper who went on a solo career about twenty years ago. Leader of the Black Blood Warband and &amp;quot;killed&amp;quot; in a dramatic battle with TIME inside the Artifact.  Recently was shown to still be alive, and is now free of the energy sourse TIME uses.&lt;br /&gt;
* &#039;&#039;&#039;Budd Weiser&#039;&#039;&#039; - Vera&#039;s second in command, belonging to the species of Long-haired Bipedal Greyhound Racers, known for their extreme speed. Killed when Elias turned his speed against him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blue&#039;&#039;&#039; - Verdant&#039;s girlfriend who calls her &amp;quot;Green&amp;quot;.  She&#039;s a hybrid of horse therianthrope and tiny fairy pony, but normally uses a tall hominid form to avoid her hybrid frailty.  Can enhance her kinetic energy output, though it&#039;s much higher in pony form.  Has a loyal yet open relationship with Verdant.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;bounty hunting mice&#039;&#039;&#039; - Two members of a mouse-like race, one female, one yellow male with long ears, who are trying to capture an unknown female member of TIME described by them as &amp;quot;a tactical genius&amp;quot;.  If we&#039;re to take Betty Jam Rabbit at her word they are both something known as &amp;quot;alchemicals&amp;quot;, by racial slur &amp;quot;lab freaks&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
* It is now known that they are tracking down Winters for a bounty issued by the region of Miststar.&lt;br /&gt;
* Their names are &#039;&#039;&#039;Charge&#039;&#039;&#039; (male yellow one with long ears) and &#039;&#039;&#039;Mousy&#039;&#039;&#039; (female black-and-white one).&lt;br /&gt;
* They are in fact alchemicals from Miststar.  Both had half a dream of trying to earn equal rights for their kind, Charge by being the heroes who captured the Thief of the Source, Mousy just in a vague belief in hard work.&lt;br /&gt;
* Both retired from the business and left Miststar after helping rescue Winters.  Now living in Crosstown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Budd Weiser&#039;&#039;&#039; - Vera&#039;s second in command, belonging to the species of Long-haired Bipedal Greyhound Racers, known for their extreme speed. Killed when Elias turned Budd&#039;s speed against himself.&lt;br /&gt;
&lt;br /&gt;
== C ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cameron and Dragon&#039;&#039;&#039; - A young boy who&#039;s a bit reserved and judgmental. And his arrogant treasure hunting beast.&lt;br /&gt;
* &#039;&#039;&#039;Cameron&#039;&#039;&#039;: Cameron is young, kind of socially awkward and easily persuaded into a number of things. His clothes and his general appearance indicate he came from a relatively low-tech world, which was probably mostly populated by barbarians of some sort. He knows a bit about barbarian culture, but it more or less interested in general zoology and nature. Keeping a journal of plants, animals and various things that interest him. But as far as rangers go, he has a pretty strange mount.&lt;br /&gt;
* &#039;&#039;&#039;Dragon&#039;&#039;&#039;: Dragon is pretty much what you&#039;d expect from a dragon who can&#039;t talk. Arrogant, greedy and with a taste for anything juicy and meaty. Sure all he can do is speak in Patchanese, but he still get across most of his personality traits with little effort. And before you ask: No he doesn&#039;t have a name. Probably because he won&#039;t accept any title other than &#039;His grand Majesty&#039; so Cameron mostly likes to refer to him as simply &#039;the dragon&#039;. How did these two meet? That&#039;s a tale for another time.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charge&#039;&#039;&#039; - Alchemical panian mouse, yellow with long ears and minor electrical powers (especially EMPs when he gets nervous).  Part of the bounty-hunting duo who were tracking Winters and then helped TIME rescue her from Miststar.  The softer, passive part of the team.  Now retired to a life in Crosstown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Clodhopper&#039;&#039;&#039; - Porcine panian Miststar Marshal who finally captured TIME in the Miststar jungle.  Was part of Inafectia&#039;s trap army.  Killed by Cuddles in a duel no one else noticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Commander Packmule of the First Caravantel Defense Legion&#039;&#039;&#039; - Lady Packmule&#039;s sister, constantly suffering for having to clean up after her sibling&#039;s mess so it doesn&#039;t destroy the family name.&lt;br /&gt;
&lt;br /&gt;
[[Cuddles | Cuddles Schrödinger]] - Former cat assassin, now bound by oath to be Elias&#039; servant.&lt;br /&gt;
&lt;br /&gt;
== D ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lord &amp;amp; Lady Day&#039;&#039;&#039; - Winters&#039; parents.  Old-fashioned, believe Winters should be following in the family tradition of bonding with a magical girl.  Winters tried to convince them she already had a partner in Alison during the whole evil high school students episode, only for that scheme to fall apart.  However they misinterpreted Blue&#039;s new magical girl clothes (which had once been the family heirloom indestructible book) as sign that &#039;&#039;she&#039;&#039; was Winters&#039; bonded companion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Household of Darmaru&#039;&#039;&#039;&#039;&#039;  - This is a list of the people working for Darmaru during TIME&#039;s encounter with him.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Darmaru&#039;&#039;&#039;: The man himself. Accidentally defeated by a pissed off Elias after the latter threw the ancestral weapon &amp;quot;Fangs-of-Duty&amp;quot; at him. Darmaru was later beaten to an inch of his death by Melog. As the dying Darmaru tried to do escape he was caught by Vicar and eaten, unbeknown to the other members of TIME. Darmaru was also referred to as Tr-gal&#039;im, meaning something along the lines of &amp;quot;Lord of Hell&amp;quot;. A fitting title.&lt;br /&gt;
*&#039;&#039;&#039;Maria Dorminion&#039;&#039;&#039;: Darmaru&#039;s former Chief-of-maids, a proud warrior woman (like all other maids) turned into a maid. Last seen trapped in Elias&#039; ice prison.&lt;br /&gt;
*&#039;&#039;&#039;Marlene the Death Knight&#039;&#039;&#039;: Darmaru&#039;s fearsome chief-of-guards, a death knight that kept getting resurrected every time she was killed. Presumed to have died for real without Darmaru to control her resurrection.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dew&#039;drin Twink&#039;&#039;&#039;  - Deer satyrette who was trying to use a magic mind-control comb to ensnare Prince Packmule under the orders of someone she only referred to as Sir (later revealed to be Effective).  Dew&#039;drin was again encountered at T.R. Rubble High as the assistant of Class President Effective, coordinating all her evil plans and control of the school.  Dew&#039;drin was loyal to Effective out of friendship with (and a crush on) Effective, and so when it was clear Effective&#039;s evil was the result of being possessed she helped time exorcise the controlling entity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Dragonslayers/Snarks&#039;&#039;&#039;&#039;&#039;  - The Dragonslayers is a family of prestigious adventurers. The Snarks are a family of now famous immigrants in The People&#039;s Republic of Everchill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elena Snark&#039;&#039;&#039;: Elias&#039; dead twin sister. Her body is used as a shell for [[Wisp]].&lt;br /&gt;
* [[Elias Snark]]: Infamous as Elias the Villain, the most wanted man in the Mirrorskies. Member of TIME&lt;br /&gt;
* [[Trailblazing Intrepid Mystery Explorers/The Staff | Gramps]]: Elias granddad on his mother&#039;s side. Longtime member of TIME and possibly a former Topper.&lt;br /&gt;
* &#039;&#039;&#039;Luthor Snark&#039;&#039;&#039;: Elias&#039; dad. A mad scientist who&#039;s the head of the Everchill government&#039;s R&amp;amp;D section.&lt;br /&gt;
* &#039;&#039;&#039;Sonia the Dragonslayer&#039;&#039;&#039;: Elias&#039; mom. Last generation Topper in TIME famous for her swordsmanship.&lt;br /&gt;
&lt;br /&gt;
== E ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Effective&#039;&#039;&#039; - The young girl Inaffectia possessed (due to be an obscure relative) and whom Dew&#039;drin has a crush on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Empress Niko&#039;&#039;&#039; - (family lineage name: Vasuki Stoorwurm) The former president of the People&#039;s Republic of Everchill. Although believed to have been just a powerless puppet to the Government, she was in fact a member of a dragon family that had been manipulating Everchill from the dawn of civilization (it&#039;s kinda hard to tell a big magical dragon &amp;quot;no&amp;quot;). An arrogant and vindictive bitch by nature, she was the one who had Elena assassinated in order to &amp;quot;persuade&amp;quot; Luthor into working on one of her pet projects. She was slain by the TIME adventurers, but only after Elias crippled his magical ability beyond salvaging. Might have gone to the grave with many secrets regarding her motivations. She was actually very young for dragon standards, and had only recently came to power after having assassinated her own father (how she managed to hide the corpse of a gigantic elder patriarch dragon, nobody knows).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Endronikashvili family&#039;&#039;&#039;&#039;&#039; - One of the powerful ruling families in Everchill, Count Endronikashvili is Secretary of State for Education. Luthor Snark first started out as a contractor for this family before moving up in the government hierarchy, but the Endronikashvilis are still considered (correctly) to be a patron for the Snark family. Today, the remaining Endronikashvilis have been exiled from Everchill, and now travel the Mirrorskies as refuges together with the imposing former death knight Marlene and the other former ministers of state from Everchill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Ivan Endronikashvili&#039;&#039;&#039;: The eldest of the siblings, Ivan was the one groomed as the next family head and even held the post as temporary minister of education in Everchill. A man of few passions, Ivan always tried to what was expected of him. In the aftermath of the Everchill incident a few of his already fragile screws came loose.&lt;br /&gt;
* &#039;&#039;&#039;Mihail Endronikashvili&#039;&#039;&#039;: Count Endronikashvili&#039;s second son, Mihail is a childhood friend of [[Elias Snark | Elias&#039;]]. The two grew up together and both attended the same Cadet School, where Mihail was a honor student. Since Elias became charged for high treason (and screwed his precious sister) Mihail has sworn to personally hunt Elias down. Mihail&#039;s sister Rayna is very precious to him, and you might say he has a bit of a sister complex towards her.&lt;br /&gt;
* &#039;&#039;&#039;Rayna Endronikashvili&#039;&#039;&#039;: Mihail&#039;s younger sister by about three years. Saying Rayna got a raging crush for [[Elias Snark | Elias]] is an understatement. Saying she&#039;s raving lunatic psychopath stalker is getting close. When Elias isn&#039;t around though, she&#039;s a sweet innocent girl, really. Her battle prowess is enhanced by the power of &amp;quot;true deep love&amp;quot; as she herself describes it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Elena Snark&#039;&#039;&#039; - Elias&#039; dead twin sister. Her body is used as a shell for [[Wisp.]]&lt;br /&gt;
&lt;br /&gt;
[[Elias Snark]] - Infamous as Elias the Villain, the most wanted man in the Mirrorskies. Member of TIME.&lt;br /&gt;
&lt;br /&gt;
== F ==&lt;br /&gt;
&lt;br /&gt;
== G ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gihane&#039;&#039;&#039; - A lady Raptor samurai who is apparently in the service to a lord still. Much more single-minded and forward about duty than Yuutsume.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;GhostNet&#039;&#039;&#039; - Interactive voice manipulated informations network that can be accessed in the Artifact. (&amp;quot;Ghost&amp;quot; as a prefix is a slang term used to refer device components which are made of a form of raw magic and are thus intangible and invisible to normal senses.  &amp;quot;Net&amp;quot; is simply short of &amp;quot;network&amp;quot;.  A &amp;quot;GhostNet&amp;quot; is an informational network formed of these type of components.  However TIME and its staff also use it to refer to the Artifact&#039;s network, not being very imaginitive people.)&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers/The Staff | Gramps]] - Elias granddad on his mother&#039;s side. Longtime member of TIME and possibly a former Topper.&lt;br /&gt;
&lt;br /&gt;
== H ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Hiccupers&#039;&#039;&#039;&#039;&#039; - A gang of people from different species who all share the same decease, a serious case of chronic hiccups. TIME promised to try to cure them by having them tag along on one of TIME&#039;s adventures, where they&#039;d hopefully be frightened into stop hiccuping. Supposedly cured after the Everchill incident. They apparently forgot they were sick when more important things started happening around them (Kluck never recovered though). &lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Dr Placebo&#039;&#039;&#039;: A renown expert at chronic hiccups. He was the one who contacted TIME, wanting them to try out his new groundbreaking theory about the impact of fear on chronic hiccups.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Asha Stormdaughter&#039;&#039;&#039;: An experimental Daemon summoner. The perceived evil of her occupation is a touchy subject, and she claims that all Daemon summoners are just misunderstood and mistaken for &#039;&#039;demon&#039;&#039; summoners, who are according to Asha something completely else. When her hiccups made it impossible to speak the intricate summoning spells, she was forced to search for medical assistance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bobo&#039;&#039;&#039;: A Grizzled Archerbear and Bork&#039;s animal companion. Grizzled Archerbears are used by Bork&#039;s people as mobile artillery platforms who can shoot and reload their own weapons with unnerving precision. After a friendly fire incident because of hiccups Bork got Bobo into the program while dressing him us as the mysterious &amp;quot;Mr. X&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bork Son of Burk and the Steppes&#039;&#039;&#039;: An orkish man with a deep southern accent. He originally originates from a clan of hunter gatherers who every day roamed the steppes, searching for the biggest and meanest prey to hunt. It was later relieved that he was in fact faking hiccups so he could get Bobo into the program.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Candi Loolipops&#039;&#039;&#039;: A blond human bombshell who used to work as an...actress before a violent case of teeth clenching whenever she hiccuped forced her into an early retirement. Surprisingly, she&#039;s playing against type.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Slashteriantriandro&#039;Kkluck; &amp;quot;Kluck&amp;quot;&#039;&#039;&#039;: A timid amphibian. In his people&#039;s language, &amp;quot;hic&amp;quot; is a very impolite word, and because of this some theorize that his &amp;quot;hiccups&amp;quot; are in fact a case of Tourette&#039;s syndrome.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Two-Blinks Pinks Then Three-Blinks Blue And Then A Drawn-out Yellow; &amp;quot;Crystal&amp;quot;&#039;&#039;&#039;: Belongs to a rare species of sentient crystals. He communicates with the world through shifting colors. Because all his functions are light based, he&#039;s probably extremely intelligent (because his mind is processing at the speed of light). Pity no one understands a word he&#039;s saying.&lt;br /&gt;
&lt;br /&gt;
== I ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inaffectia, Cliched Evil Queen&#039;&#039;&#039; - Exactly what her name suggests: an evil woman who grabs for power and keeps herself there by the power of narrative cliches of evil.  Was responsible for getting the Source of Miststar stolen so she could kill the royal family, seize power, and turn the place into an even worse hole than it already was.  Supposedly killed by the returning Miststar princess, years later she had her loyalists kidnap Winters in an attempt to find out where she&#039;d hidden the Source.  The reason she was not encountered in person was later discovered to be that she&#039;d possessed an obscure relative of hers: a young girl in Crosstown named Effective.  As Effective Inaffectia took over T.R. Rubble High and used loyal students to steal pieces of a puzzle map (while having hired gun Alex Chutney covertly kill anyone who tried to get in their way) which when assembled lead to an underground pirate treasure store.  Since the last piece was in possession of Winters TIME found out about the plot and tried to beat her to the treasure.  Unfortunately Inaffectia got what she wanted: an amber gem that could summon an unlimited supply of giant, black wasps, which she subsequently used to terrorize Crosstown.  However TIME had learned how to exorcise her from Effective, and she was betrayed by Chutney who caused her to fall to her doom.  Given the cliche of villains returning from the seeming dead that might not be the end of her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ivan Endronikashvili&#039;&#039;&#039; -The eldest of the siblings, Ivan was the one groomed as the next family head and even held the post as temporary minister of education in Everchill. A man of few passions, Ivan always tried to what was expected of him. In the aftermath of the Everchill incident a few of his already fragile screws came loose.&lt;br /&gt;
&lt;br /&gt;
== J ==&lt;br /&gt;
&#039;&#039;&#039;Jim&#039;&#039;&#039; - A very unusual fellow. Jim thus far seems to have no powers aside from his comrades and he seems to be absolutely unfit for leader material. As he is often seen cracking jokes and behaving like a stereotypical comedic relief. As to how he commands respect in his comrades is not yet quite known...&lt;br /&gt;
*&#039;&#039;&#039;Kyle&#039;&#039;&#039;: The most loyal of Jim&#039;s men. Kyle is a young boy, no older than 7 or 8. Yet he displays an unusual amount of training and wisdom. His shy nature counteracts his typically mature posture. Which makes him a good foil for Jim who&#039;s typically loud and rather childish.&lt;br /&gt;
*&#039;&#039;&#039;Hisao&#039;&#039;&#039;: A smooth badass with a gun and a pair of shades. Not much else is known about him.&lt;br /&gt;
*&#039;&#039;&#039;Ardent&#039;&#039;&#039;: A guy with razor sharp shark teeth and a mechanical hand. Again. Not much is known about him.&lt;br /&gt;
&lt;br /&gt;
== K ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kandasekede, Emperor&#039;&#039;&#039; - Zaakuun monarch who was kidnapped by Paul&#039;s lumberjacks, but escaped in time to help TIME defeat the plant demon Trädjätten.&lt;br /&gt;
&lt;br /&gt;
== L ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bfy Liliac&#039;&#039;&#039; - Countess Tepid&#039;s best agent and undead hunter.  (Really the Countess is disguise.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Liches Incorporated&#039;&#039;&#039;&#039;&#039; - Slogan; &amp;quot;Do you want life forever?&amp;quot;. A mysterious insurance firm that offered it&#039;s client certain &amp;quot;benefits&amp;quot; in exchange for a hefty sum. One of the few magical institutions in the Mirrorsky who knows the art of resurrection. Agents of Liches Forever dress sharp and are skilled, both in the area of magic and combat. The company also provides its agents with a very good health insurance.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Bruce Gorgoneion&#039;&#039;&#039;: A great cyclon capable of breathing petrifying gas who worked as an agent for Liches Incorporated. Caused TIME a great deal of trouble by resurrecting their enemy Vera Craft. Managed survive the ensuing battle and escaped the Artifact together with his partner in crime Charmille. Bruce always talks in a very refined and intellectual pattern, and considers himself somewhat of a gentleman.&lt;br /&gt;
*&#039;&#039;&#039;Charmille Cranston&#039;&#039;&#039;: A four-armed reptilian working for Liches Incorporated. Charmille had the ability to create Shadow Gates which you could move through, and was also a very skilled combatant. More simplistic than his colleague Bruce, but no less intelligent. Escaped the Artifact together with Bruce after the battle with TIME.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Lumberjacks&#039;&#039;&#039; - A group of lumberjacks who kidnapped Emperor Kandasekede in order so that they might find the Imperial Throne which was actually the crown of a giant tree demon which they summoned in order to use the Great Vorpal Lumberjack&#039;s Vorpal Axe Axe to kill it and thus destroy the planet thus fulfilling their leader Paul&#039;s dream of destroying a planet after it refused to pay him a ransom.  They were defeated by TIME. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Luthor Snark&#039;&#039;&#039; - Elias&#039; dad. A mad scientist who&#039;s the head of the Everchill government&#039;s R&amp;amp;D section. Fled Everchill during the Everchill incident. Current whereabouts unknown.&lt;br /&gt;
&lt;br /&gt;
== M ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mad Crazy&#039;&#039;&#039; - A crazy hermit living in the jungles of Miststar together with his best friend Coco the sentient Coconut. Helped the adventurers find their way through the jungle before returning back to his hunting grounds.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;[[Trailblazing Intrepid Mystery Explorers/The Staff | The Maids]]&#039;&#039;&#039;&#039;&#039; - The Artifact&#039;s cleaning and maintenance staff.&lt;br /&gt;
* [[Trailblazing Intrepid Mystery Explorers/The Staff | Magdalia]] - Heavy work, cooking, and chemicals.&lt;br /&gt;
* [[Trailblazing Intrepid Mystery Explorers/The Staff | Madhu]] - Laundry and room cleaning.  Has mad ninja skillz.  Is a guy.&lt;br /&gt;
* [[Trailblazing Intrepid Mystery Explorers/The Staff | Mascot]] - Fixing things.  Is clumsy otherwise.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Marauding Maidens&#039;&#039;&#039;&#039;&#039; - The group of women that Verdant and Blue lived with in Sangoshu at the university.  Went on a few minor adventures back in the day.&lt;br /&gt;
* &#039;&#039;&#039;Avarae&#039;&#039;&#039;: A woman and definitely not trying to play it down, Avarae is supremely sure of most everything she does.  This can make her look like she pays no attention to the wishes of others, but in fact she is quite a good judge of what people are feeling and merely appears as if she doesn’t notice because she believes people need to be pushed towards their desires.  This stems from her backstory: where Avarae comes from its actually honored tradition for princesses to go through a rebellious period, essentially finding themselves so they can return and become better rulers.  But Avarae dodged the trend by being such a good people-reader that everyone just assumed she was already prepared and thus didn’t do anything to encourage the normal ritual.  It wasn’t until the motions were made to set her up in a ruling position and arrange a marriage for her that she realized how much she’d missed out on having a part of her life where she was the one in control.  So she skipped kingdom and has been trying to live the life she wants ever since.  She has no powers, but it pretty good with acrobatics and a sword.  She is a bit obsessed over presentation, including fashion.&lt;br /&gt;
* &#039;&#039;&#039;Glory&#039;&#039;&#039;: A street orphan adopted by Avarae after one of her adventures priot to meeting Morgan.  Glory is probably the sanest person in the Marauding Maidens (and that’s counting Morgan), and tends to suffer for it like all good sane men. But like many good sane men she both couldn’t do without the things to complain about and is also the team’s best voice of not doing something completely insane.  She’s also learned a lot about reading people from Avarae.  Combat-wise she’s a thrower: if she can get something small enough in her hand she can throw it to some sort of effect.  She’s also got a few minor magic tricks.&lt;br /&gt;
* &#039;&#039;&#039;Morgan&#039;&#039;&#039;: 8 feet tall, practically all muscle, but really gentle, caring, and understanding.  Unless the patient calls for something else: Morgan is a trained psychiatrist and will listen to the problems of anyone who asks.  She’ll try not to analyze people otherwise, but let’s face it: she’s not any fun if it doesn’t happen.  Also she can transform into a shire horse.  This is a natural ability for her and both forms would be considered “true”.  Related to this she has become quite accomplished in horse-inspired martial arts, and has even come up with a few of her own moves.&lt;br /&gt;
* &#039;&#039;&#039;Noran&#039;&#039;&#039;: Noran likes the simple things in life: punching out people who annoy her, partying it up with good food and even better alcohol, and waking up the next morning next to one (or more) doe-eyed damsels.  Of any gender.  Of course this doesn’t mean she’s stupid: besides necessary street-smarts she’s also reasonably competent in several fields of study.  In short she’s the sort of person Winters would think is an almost perfect Hero example.  Being related to Morgan she does have an animal form, in her case also being a horse.  She has no other powers besides.&lt;br /&gt;
* &#039;&#039;&#039;Winchester&#039;&#039;&#039;: The only male of the Maidens, and so feminine (besides the cross-dressing) most people never notice.  The team “Chick”, but don’t underestimate him: he likes acting that way, but he doesn’t have to.  He’s actually got a variety of ghost-based powers.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Marlene the Death Knight&#039;&#039;&#039; - Darmaru&#039;s fearsome chief-of-guards, a death knight that kept getting resurrected every time she was killed. Presumed to have died for real without Darmaru to control her resurrection. Was in fact brought back by Luthor Snark in an experiment to revive the dead. Nowadays she&#039;s a lot more dangerous and a lot more insane. She travels together with the remnants of the exiled Everchill government.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mihail Endronikashvili&#039;&#039;&#039; - Count Endronikashvili&#039;s second son, Mihail is a childhood friend of [[Elias Snark | Elias&#039;]]. The two grew up together and both attended the same Cadet School, where Mihail was a honor student. Since Elias became charged for high treason (and screwed his precious sister) Mihail has sworn to personally hunt Elias down. Mihail&#039;s sister Rayna is very precious to him, and you might say he has a bit of a sister complex towards her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mousy&#039;&#039;&#039; - Panian black mouse with white ruffs on wrists and ankles.  Part of the bounty-hunting duo who were tracking Winters and then helped TIME rescue her from Miststar.  Terribly bossy and prone to pointing out failures.  Now retired to a life in Crosstown.&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers/The Staff | Ms Ming]] - The one in charge of keeping the Artifact clean and in working order.  The Sergeant of the Maids.&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers/The Staff | Mr M Hatter]] - TIME&#039;s legal consult. A construct in the shape of a hat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mr. Traitor&#039;&#039;&#039; - A traitorous member of Yarasa&#039;s Karanlihk Avkih (secret police) who sought to steal the gift and disrupt the peace process for the benefit of the People&#039;s Republic revolutionaries.  Was killed by B.A.T.s, then vampired and de-vampired by the Doppelganger.&lt;br /&gt;
&lt;br /&gt;
== N ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ninja Clan Generic&#039;&#039;&#039; - A business of ninjas rather than a true clan, though they pretend to be one for the image.  They&#039;re not the greatest ninjas one can hire, but they&#039;re cheaper, not tied up in rivalries and professional honor, and work against your average normal person or politician.&lt;br /&gt;
* &#039;&#039;&#039;Master Noh-bodhi&#039;&#039;&#039;: Leader of clan Generic.&lt;br /&gt;
* &#039;&#039;&#039;Raam&#039;&#039;&#039;: Only in it because his parents insisted he get a part-time job to &amp;quot;teach him responsibility&amp;quot;, and because his uncle owns the business.&lt;br /&gt;
&lt;br /&gt;
== O ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Regicide Ow-my-spleen&#039;&#039;&#039; - One of the Those Two Guys of the Humanitarian Swords.  Compact giraffe-like panian with digging claws.&lt;br /&gt;
&lt;br /&gt;
== P ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lady Packmule&#039;&#039;&#039; - Mature female centaur merchant queen.  Something of an embarrassment to her family as she is constantly going after good-looking men.  Obviously she tried for Elias, with no luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prince Packmule&#039;&#039;&#039; - Lady Packmule&#039;s much more restrained son.  She considers &#039;&#039;him&#039;&#039; an embarrassment for not having gotten laid yet.  Became a hopeless knight-in-shining-armor-romantic under the influence of Sir Effective&#039;s magic comb.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Puffballs&#039;&#039;&#039; - Another strange species that has found its way into the Artifacts. Lives primarily in the Armory.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Princess Samantha&#039;&#039;&#039; - A beautiful and dazzling idol and princess. The envy of every woman around and the desire for the hand of every man in mirrorskies. Once dreamed of being an adventurer, but after having experienced TIME decided it was a bad idea.&lt;br /&gt;
&lt;br /&gt;
== Q ==&lt;br /&gt;
&lt;br /&gt;
== R ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Raam&#039;&#039;&#039; - A Generic clan ninja who tried to steal the final puzzle map piece for an unknown employer.  Later helped TIME by being a source of information on Effective&#039;s evil student council and talking White Jade into switching sides.  In fact he wants to be a diplomat rather than a ninja.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Rabbit Mercenary Bounty Hunters&#039;&#039;&#039;&#039;&#039; - A band of mercenaries entirely consisting out of the last survivors of the Rabbit Kingdom, lead by their former princess Betty Jam Rabbit. The rabbits look like normal humans (but with rabbit ears), but they are considerably more agile and nimble than your average human. They are also considerably more naive and gullible than your average human. The RMBH&#039;s weapon of choice are firearms. Anything ranging from handguns and submachine guns to heavy stationary machine guns will be in use. Because no male rabbits survived the catalyst of their homeworld, the RMBH are the last of their kind.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Betty Jam Rabbit&#039;&#039;&#039;: The leader of the RMBH and former princess of the Rabbit Kingdom. By being ruthless, intelligent and sadistic, she also manages to be the Black sheep amongst rabbits. Because of these traits though she&#039;s also their ideal leader. Betty usually leads her underling through a mix of lies and threats combined with sadistic love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;One-Eye&#039;&#039;&#039;: The one-eyed rabbit that acts as Betty&#039;s second in command. She&#039;s the former captain of the royal guard, and is as such very loyal to her princess.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rayna Endronikashvili&#039;&#039;&#039; - Mihail&#039;s younger sister by about three years. Saying Rayna got a raging crush for  Elias is an understatement. Saying she&#039;s raving lunatic psychopath stalker is getting close. When Elias isn&#039;t around though, she&#039;s a sweet innocent girl, really. Her battle prowess is enhanced by the power of &amp;quot;true deep love&amp;quot; as she herself describes it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Timkin Rumbleguts&#039;&#039;&#039; - One of the Those Two Guys of the Humanitarian Swords.  Hulking wolverine-like panian.&lt;br /&gt;
&lt;br /&gt;
== S ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SCREAMS a LOT rat&#039;&#039;&#039; - Chieftain of the Clan of the Blue Tail, a clan of chaos rats in the library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sees a lot of miracles rat&#039;&#039;&#039; - Warrior priestess and spiritual leader of the Clan of the Red Paw, a clan of chaos rats in the library.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Sol Senshi Academy&#039;&#039;&#039;&#039;&#039; - A school for magical girls with a prodigious past. Responsible for kidnapping Alison while searching for girls with magic potential.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Headmistress Janet&#039;&#039;&#039;: The headmistress of the school. A student of the Dumbledore school of academical education and administration. Had a previous love affair with Headmaster Martin of the SRS Academy but broke up. Has recently rekindled a love-affair with him.&lt;br /&gt;
* &#039;&#039;&#039;Marie Madeleine Samantha Blanchard, or &amp;quot;Sammy&amp;quot;&#039;&#039;&#039;: She too dumb to know she&#039;s stupid, but that doesn&#039;t stop her from kicking ass, Magical Girl style.&lt;br /&gt;
* &#039;&#039;&#039;May Florist&#039;&#039;&#039;: Straight A student and Cute Witch. Polite to a fault.&lt;br /&gt;
* &#039;&#039;&#039;Verdant&#039;&#039;&#039;: A fox girl out of place. Has a one-hundred eighty degrees attitude towards sexuality.  Left the school and joined TIME.&lt;br /&gt;
* &#039;&#039;&#039;Monica&#039;&#039;&#039;: Leader of the school&#039;s dark magical girls.&lt;br /&gt;
* &#039;&#039;&#039;[[Alison Mcartey]]&#039;&#039;&#039;: Recently transferred there after gaining a permanent magical girl costume.  Is now back with TIME.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Super Robot Sentai Academy&#039;&#039;&#039;&#039;&#039; - A school for badass mecha pilots. Well known for their headstrong and rather abrupt nature.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Headmaster Martin:&#039;&#039;&#039; The headmaster of the school. A former hero mecha pilot, he had a love affair with Headmistress Janet of Sol Senshin and it wound up going sour. He took it upon himself to form a mecha school soon after but he remained evasive of Janet until Doug convinced him to give it another shot with her. The two are now enjoying a re-kindling romance together.&lt;br /&gt;
*&#039;&#039;&#039;Dan:&#039;&#039;&#039; A mech pilot who helped Doug. Is currently being dogged by Sammy for attention and her crush.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sonia the Dragonslayer&#039;&#039;&#039; - Elias&#039; mom. Last generation Topper in TIME famous for her swordsmanship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The Snarks/Dragonslayers&#039;&#039;&#039;&#039;&#039; - The Dragonslayers is a family of prestigious adventurers. The Snarks are a family of now famous immigrants in The People&#039;s Republic of Everchill.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Elena Snark&#039;&#039;&#039;: Elias&#039; dead twin sister. Her body is used as a shell for [[Wisp.]]&lt;br /&gt;
* [[Elias Snark]]: Infamous as Elias the Villain, the most wanted man in the Mirrorskies. Member of TIME&lt;br /&gt;
* [[Trailblazing Intrepid Mystery Explorers/The Staff | Gramps]]: Elias granddad on his mother&#039;s side. Longtime member of TIME and possibly a former Topper.&lt;br /&gt;
* &#039;&#039;&#039;Luthor Snark&#039;&#039;&#039;: Elias&#039; dad. A mad scientist who&#039;s the head of the Everchill government&#039;s R&amp;amp;D section.&lt;br /&gt;
* &#039;&#039;&#039;Sonia the Dragonslayer&#039;&#039;&#039;: Elias&#039; mom. Last generation Topper in TIME famous for her swordsmanship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Styly McFashion&#039;&#039;&#039; - Squirrel panian master of all things fashion.  Elena is so much his opposite that she causes him to have crying fits when they aren&#039;t even on the same &#039;&#039;world&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Supervisor&amp;quot;&#039;&#039;&#039; - An unnamed panian cat who looks like an older version of Wizened.  Also a magic-user, also a Miststar Marshal.  Ran the prison where TIME were brought after being captured in the Miststar jungle.  Also one of the leaders of Inafectia&#039;s trap army in the fortress city.  Believed escaped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Syf&#039;&#039;&#039; - Elected queen of Tyroth&#039;s people. Her steadfast companion Myrssil is a dragon.&lt;br /&gt;
&lt;br /&gt;
== T ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tepid, Countess&#039;&#039;&#039; - Ruler of Mochalav.  TIME fangirl.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trädjätten&#039;&#039;&#039; - Giant tree demon who&#039;s crown had been the legendary Zaakuun Imperial Throne.  Was defeated by TIME with the help of Kandasekede.&lt;br /&gt;
&lt;br /&gt;
== U ==&lt;br /&gt;
&lt;br /&gt;
== V ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vera Craft&#039;&#039;&#039; - Last generation Topper who went on a solo career about twenty years ago. Leader of the Black Blood Warband and killed in a dramatic battle with TIME inside the Artifact. A year later she was revived by two gentlemen from the company &amp;quot;Liches Incorporated&amp;quot;. In a dramatic second battle with TIME, she was finally put to death for good.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verdant&#039;&#039;&#039; - A magical creature shapeshifter with a thing for the ladies......and a bit more practical experience than the rest of TIME.  Is in a confirmed, though open, relationship with Blue.  Hates her mother.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vicar&#039;&#039;&#039; - An eccentric young priest that &amp;quot;befriended&amp;quot; Elias by saving his life during the Yarasa express adventure. Vicar is quite likely insane and got a thing for violence and blood sucking. He&#039;s &#039;&#039;supposedly&#039;&#039; friendly though, and is taking a great interest in TIME and Wisp in particular. Disappeared after the Everchill incident. Before he left though, he reveled himself to have been Adam the Witch Doctor (amongst other aliases) to Shire.&lt;br /&gt;
&lt;br /&gt;
== W ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;White Jade&#039;&#039;&#039; - A white panian bunny who infiltrated the Artifact as Moon, a friend of a friend of Winters&#039; parents, in order to steal the final puzzle map piece for possessed Effective.  Was loyal to Effective so long as she was getting enough of a cut of the treasure so that she didn&#039;t have to go back to her ninja clan family, but switched sides at the urging of Raam.  Is currently on employed probation for CONTROL.&lt;br /&gt;
&lt;br /&gt;
[[Winters]] - TIME&#039;s resident enthusiastic expert on all things Pulp.&lt;br /&gt;
&lt;br /&gt;
[[Wisp]] - Elias&#039; humanform construct who acts as his personal servant. Her &amp;quot;shell&amp;quot; is the body of Elias&#039; deceased twin sister, Elena.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wizened&#039;&#039;&#039; - Cat panian Miststar Marshal magic-user who tried to capture TIME when they were bumbling around the Miststar jungle, then later was part of Inafectia&#039;s attempted trap army in the fortress city.  Knocked out by Winters.&lt;br /&gt;
&lt;br /&gt;
== X ==&lt;br /&gt;
&lt;br /&gt;
== Y ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yellow&#039;&#039;&#039; - Verdant&#039;s (aka Green) mother.  She&#039;s very much a seducer and pervert.  This may be why Verdant hates her so much.&lt;br /&gt;
&lt;br /&gt;
[[Yuutsume]] - A Raptor Samurai... well, more accurately a ronin&lt;br /&gt;
&lt;br /&gt;
== Z ==&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers/The Staff | Zhi]] - The straight-backed, proper butler who runs the operations of TIME.&lt;br /&gt;
&lt;br /&gt;
== Numbers ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Trailblazing Intrepid Mystery Explorers]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tianxia_Blood_Silk_%26_Jade:Lovely_Fox_Qing&amp;diff=314457</id>
		<title>Tianxia Blood Silk &amp; Jade:Lovely Fox Qing</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tianxia_Blood_Silk_%26_Jade:Lovely_Fox_Qing&amp;diff=314457"/>
		<updated>2017-02-17T01:39:49Z</updated>

		<summary type="html">&lt;p&gt;SilvercatMoonpaw: /* Kung Fu: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Lovely Fox Qing ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jianghu Rank:&#039;&#039;&#039; 1 (movement bonus: +1 zone; passive Chi armor opposition: +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Picture:===&lt;br /&gt;
[[File:Lovely Fox.png]]&lt;br /&gt;
&lt;br /&gt;
Theme: &amp;quot;Woo Hoo&amp;quot; - Ke$ha&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
High Concept: &#039;&#039;&#039;&#039;&#039;Rich Bitch with a Heart&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lovely Fox has money.  Lots of money.  And she’s something of a manipulator and troll, enjoying it most heartily.  But unlike a lot of other people who meet that description she does care about people other than tools and playthings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to have a hell&#039;a lot of money, to manipulate people like a magnificent bastard, and to break out the sincerity when needed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compel:&#039;&#039; to target her riches, to entice her to be mean when she could be nice, and to draw her into a sob story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Trouble: &#039;&#039;&#039;&#039;&#039;Wine, Women, and Sass&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Not necessarily in that order.  Lovely Fox is severely attracted to having a good time (and people to have a good time with).  She is also severely attracted to shooting her mouth off.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to be a connoisseur of the first two, and a master of the third&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compel:&#039;&#039; to distract her with the first two, and to entice her to shoot her mouth off when she shouldn&#039;t&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Very Secret Agent Hunan Flint&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lovely Fox has convinced various people that she is the Empress&#039;s secret agent Hunan Flint.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to pull rank on other agents of the Empire&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compel:&#039;&#039; to pull her in to intrigue for which she has no training and no knowledge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;The “Best” Kung Fu Money Can Buy&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lovely Fox “donated” her way into a kung fu school taught by a boastful Iron Tiger master.  To say that her sifu was suspect is a bit of an understatement.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to be good at boasting, posturing, trash-talking, and fighting dirty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compel:&#039;&#039; when the physical part of her kung fu is inadequate for the situation&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Don&#039;t Start the Party Without Me!&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Lovely Fox is incorrigible and impatient: she sees no point in waiting for fun things to come to her.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Invoke:&#039;&#039; to barge her way in&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Compell:&#039;&#039; to entice her to barge&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Skills:===&lt;br /&gt;
&#039;&#039;&#039;Great (+4)&#039;&#039;&#039; Resources&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Provoke, Will&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Deceive, Empathy, Investigate&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Contacts, Fight, Notice, Rapport, Stealth&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
&#039;&#039;&#039;Physical O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental O O O O&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild [2]: _______________________&lt;br /&gt;
&lt;br /&gt;
Moderate [4]: _______________________&lt;br /&gt;
&lt;br /&gt;
Severe [6]: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Kung Fu:===&lt;br /&gt;
&#039;&#039;&#039;Steel Queen&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Form Aspect:&#039;&#039;&#039; Steel Queen Form&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Techniques:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Queen Rules the Streets:&#039;&#039;&#039; 2 Armor Rating against Provoke Attacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will of Unblemished Steel:&#039;&#039;&#039; +2 bonus to Create An Advantages relating to resisting or coping with pain, intimidation, or fear.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;&#039;Lie Whisperer:&#039;&#039;&#039; +2 to all Empathy rolls made to discern or discover lies, whether they’re directed at you or someone else.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Money Talks:&#039;&#039;&#039; You can use Resources instead of Rapport in any situation where ostentatious displays of material wealth might aid your cause.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Master Manipulator:&#039;&#039;&#039; When using Deceive to successfully Create an Advantage based on manipulating someone gain a free invocation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crazy Like A Fox:&#039;&#039;&#039; +2 to Defend against attempts to force her to answer direct questions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[http://wiki.rpg.net/index.php/Tianxia_Blood_Silk_%26_Jade Campaign Main Page]]&lt;/div&gt;</summary>
		<author><name>SilvercatMoonpaw</name></author>
	</entry>
</feed>