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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=SimianNym</id>
	<title>RPGnet - User contributions [en]</title>
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	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/SimianNym"/>
	<updated>2026-07-31T15:57:04Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320944</id>
		<title>Ursalaine &quot;Ursa&quot; Galois</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320944"/>
		<updated>2017-06-12T18:55:34Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
Ursalaine Galois (who usually just goes by Ursa... and lives up to her namesake) is in her forties and has spent most of her life aboard ships after running away from an unpleasant home life at a young age. Ursa&#039;s tall and strong, with wavy black hair just touched with gray. She takes her job as first mate seriously enough, and some might even accuse her of enjoying keeping the sailors in line. But the other side of Ursa is a penchant for risky behavior almost as wide as the gulf: her first &amp;quot;love&amp;quot; was a set of loaded dice. The gambling (and the cheating) quickly led to her second love, brawling. From there, the adrenaline junky was born, and even the greenest member of the crew knows to watch when Ursa gets that look in her eye.&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; First Mate of the Maria &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; I&#039;ll Take that Bet... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 3:&#039;&#039;&#039; This Ship is my Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 4:&#039;&#039;&#039; Who Said Fighting is Fair?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 5:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Approaches:===&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Forceful &amp;amp; Clever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Quick &amp;amp; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Careful&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
1: [ ]&lt;br /&gt;
&lt;br /&gt;
2: [ ]&lt;br /&gt;
&lt;br /&gt;
3: [ ]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate: _____________________&lt;br /&gt;
&lt;br /&gt;
Severe: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Stunt 1&#039;&#039; Because I am The &#039;&#039;&#039;First Mate of The Maria&#039;&#039;&#039; I gain a +2 to &#039;&#039;&#039;Forcefully&#039;&#039;&#039; create advantage when commanding a crew member aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 2&#039;&#039; Because &#039;&#039;&#039;Who Said Fighting was Fair&#039;&#039;&#039; anytime I invoke an opponent&#039;s aspect in a no holds barred fight, I gain +1 on the roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 3&#039;&#039; Because &#039;&#039;&#039;I&#039;ll Take that Bet...&#039;&#039;&#039; I gain +2 to overcome actions to &#039;&#039;&#039;Flashily&#039;&#039;&#039; leap between two floating objects.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapons:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.rpg.net/index.php/Empyrean:_Airships_%26_Alchemy Empyrean: Airships &amp;amp; Alchemy]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320943</id>
		<title>Ursalaine &quot;Ursa&quot; Galois</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320943"/>
		<updated>2017-06-12T18:55:09Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: /* Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; First Mate of the Maria &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; I&#039;ll Take that Bet... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 3:&#039;&#039;&#039; This Ship is my Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 4:&#039;&#039;&#039; Who Said Fighting is Fair?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 5:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Approaches:===&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Forceful &amp;amp; Clever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Quick &amp;amp; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Careful&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
1: [ ]&lt;br /&gt;
&lt;br /&gt;
2: [ ]&lt;br /&gt;
&lt;br /&gt;
3: [ ]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate: _____________________&lt;br /&gt;
&lt;br /&gt;
Severe: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Stunt 1&#039;&#039; Because I am The &#039;&#039;&#039;First Mate of The Maria&#039;&#039;&#039; I gain a +2 to &#039;&#039;&#039;Forcefully&#039;&#039;&#039; create advantage when commanding a crew member aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 2&#039;&#039; Because &#039;&#039;&#039;Who Said Fighting was Fair&#039;&#039;&#039; anytime I invoke an opponent&#039;s aspect in a no holds barred fight, I gain +1 on the roll.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 3&#039;&#039; Because &#039;&#039;&#039;I&#039;ll Take that Bet...&#039;&#039;&#039; I gain +2 to overcome actions to &#039;&#039;&#039;Flashily&#039;&#039;&#039; leap between two floating objects.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapons:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.rpg.net/index.php/Empyrean:_Airships_%26_Alchemy Empyrean: Airships &amp;amp; Alchemy]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320530</id>
		<title>Ursalaine &quot;Ursa&quot; Galois</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320530"/>
		<updated>2017-06-03T18:11:39Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: /* Stunts: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; First Mate of the Maria &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; I&#039;ll Take that Bet... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 3:&#039;&#039;&#039; This Ship is my Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 4:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 5:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Approaches:===&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Forceful &amp;amp; Clever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Quick &amp;amp; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Careful&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
1: [ ]&lt;br /&gt;
&lt;br /&gt;
2: [ ]&lt;br /&gt;
&lt;br /&gt;
3: [ ]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate: _____________________&lt;br /&gt;
&lt;br /&gt;
Severe: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Stunt 1&#039;&#039; Because I am The &#039;&#039;&#039;First Mate of The Maria&#039;&#039;&#039; I gain a +2 to &#039;&#039;&#039;Forcefully&#039;&#039;&#039; create advantage when commanding a crew member aboard the ship.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapons:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.rpg.net/index.php/Empyrean:_Airships_%26_Alchemy Empyrean: Airships &amp;amp; Alchemy]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320461</id>
		<title>Ursalaine &quot;Ursa&quot; Galois</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320461"/>
		<updated>2017-06-02T20:34:02Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; First Mate of the Maria &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; I&#039;ll Take that Bet... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 3:&#039;&#039;&#039; This Ship is my Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 4:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 5:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Approaches:===&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Forceful &amp;amp; Clever&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Quick &amp;amp; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Careful&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
1: [ ]&lt;br /&gt;
&lt;br /&gt;
2: [ ]&lt;br /&gt;
&lt;br /&gt;
3: [ ]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate: _____________________&lt;br /&gt;
&lt;br /&gt;
Severe: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Stunt 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapons:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.rpg.net/index.php/Empyrean:_Airships_%26_Alchemy Empyrean: Airships &amp;amp; Alchemy]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320460</id>
		<title>Ursalaine &quot;Ursa&quot; Galois</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320460"/>
		<updated>2017-06-02T20:32:20Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: /* Aspects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039;&#039;&#039; First Mate of the Maria &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:&#039;&#039;&#039; I&#039;ll Take that Bet... &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 3:&#039;&#039;&#039; This Ship is my Life&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 4:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 5:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Approaches:===&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
1: [ ]&lt;br /&gt;
&lt;br /&gt;
2: [ ]&lt;br /&gt;
&lt;br /&gt;
3: [ ]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate: _____________________&lt;br /&gt;
&lt;br /&gt;
Severe: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Stunt 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapons:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.rpg.net/index.php/Empyrean:_Airships_%26_Alchemy Empyrean: Airships &amp;amp; Alchemy]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320459</id>
		<title>Ursalaine &quot;Ursa&quot; Galois</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ursalaine_%22Ursa%22_Galois&amp;diff=320459"/>
		<updated>2017-06-02T20:30:18Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: /* Aspects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==History==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Character Sheet==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Aspects:===&lt;br /&gt;
&#039;&#039;&#039;High Concept:&#039; First Mate of the Maria&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trouble:I&#039;ll Take that Bet...&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 3: This Ship is my Life&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 4:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspect 5:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Approaches:===&lt;br /&gt;
&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stress:===&lt;br /&gt;
1: [ ]&lt;br /&gt;
&lt;br /&gt;
2: [ ]&lt;br /&gt;
&lt;br /&gt;
3: [ ]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Consequences:===&lt;br /&gt;
Mild: _________________________&lt;br /&gt;
&lt;br /&gt;
Moderate: _____________________&lt;br /&gt;
&lt;br /&gt;
Severe: _______________________&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Stunts:===&lt;br /&gt;
&#039;&#039;Stunt 1&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Stunt 3&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
===Weapons:===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to &amp;lt;span class=&amp;quot;plainlinks&amp;quot;&amp;gt;[https://wiki.rpg.net/index.php/Empyrean:_Airships_%26_Alchemy Empyrean: Airships &amp;amp; Alchemy]&amp;lt;/span&amp;gt;&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gemisin_Leck&amp;diff=320343</id>
		<title>Gemisin Leck</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gemisin_Leck&amp;diff=320343"/>
		<updated>2017-06-01T19:53:45Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leck was a promising student in Aqua-topological Informatics on his homeworld of Dac when the Clone Wars came. Living in a more isolated sector of the planet, he avoided the worst ravages of the conflict, but he couldn&#039;t ignore it entirely. In fact, he had just developed a thorough distrust for both the Republic and the Separatists when the galaxy changed and the Empire came to Dac. While the occupation boded ill for all of Dac&#039;s inhabitant, Leck&#039;s parents knew that their youngest son would fare worse than most: Leck saw connections with a skill that some found supernatural, and although his talents had never been identified, his parents feared that even his weak connection to the Force would draw the attention of the Empire.&lt;br /&gt;
&lt;br /&gt;
Leck&#039;s parents hired a pair of Quarren ne&#039;er-do-wells to smuggle their son off planet; however, the Quarren were less smugglers than young hooligans with a ship, and the quiet bribe slipped the Imperial customs agents rapidly devolved into a high-orbit chase. Ultimately, they barely escaped-- largely thanks to an innovative suggestion by Leck. Once out of system, the sisters gave him little choice but to join their newly minted smuggling crew. Fortunately, the pair preferred the sort of jobs that stuck one to the Empire. In the intervening decade, Leck supplemented his incomplete education where he could, playing the role of &amp;quot;brains behind the operation&amp;quot;... and occasionally, moral compass. As word of their antics spread, the trio was contacted by the rebel operative going by the moniker &amp;quot;Fulcrum,&amp;quot; who began feeding them jobs of a decidedly more rebellious nature.&lt;br /&gt;
&lt;br /&gt;
most recently, Fulcrum has requested Leck specifically to meet with a &amp;quot;mutual friend&amp;quot; at a rendezvous over an abandoned mining operation on a remote moon...&lt;br /&gt;
&lt;br /&gt;
Gemisin Leck&lt;br /&gt;
&lt;br /&gt;
Species: mon calamari&lt;br /&gt;
Gender: male&lt;br /&gt;
Skin: Blue and White&lt;br /&gt;
Height: 5&#039;8&lt;br /&gt;
Weight: 130&lt;br /&gt;
Career: Diplomat&lt;br /&gt;
Specializations: Analyst, Force Sensitive Exile&lt;br /&gt;
Characteristics:&lt;br /&gt;
Brawn: 3 Agility: 2 Intellect: 4 Cunning: 1 Willpower: 2 Presence: 3&lt;br /&gt;
Wounds: 13 Strain: 12 Soak: 4&lt;br /&gt;
Skills:&lt;br /&gt;
Charm +1, Leadership +1, Negotiation +1, Computers +1, Perception +1, Knowledge (Edu) +1, Knowledge (Outer Rim) +1&lt;br /&gt;
Equipment:&lt;br /&gt;
Vibro knife, heavy clothing, comlink (handheld), datapad, utility belt&lt;br /&gt;
Talents:&lt;br /&gt;
Research: Remove a setback per rank of researcher from Knowledge checks; researching a subject takes half the time&lt;br /&gt;
Uncanny Senses: Add a boost per rank of uncanny senses to all Perception checks&lt;br /&gt;
&lt;br /&gt;
(I&#039;ll finalize this tonight and try to make this prettier when I have some time to sit down with it. I just wanted to get it up for now so that I don&#039;t hold things up)&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gemisin_Leck&amp;diff=320342</id>
		<title>Gemisin Leck</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gemisin_Leck&amp;diff=320342"/>
		<updated>2017-06-01T19:53:06Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leck was a promising student in Aqua-topological Informatics on his homeworld of Dac when the Clone Wars came. Living in a more isolated sector of the planet, he avoided the worst ravages of the conflict, but he couldn&#039;t ignore it entirely. In fact, he had just developed a thorough distrust for both the Republic and the Separatists when the galaxy changed and the Empire came to Dac. While the occupation boded ill for all of Dac&#039;s inhabitant, Leck&#039;s parents knew that their youngest son would fare worse than most: Leck saw connections with a skill that some found supernatural, and although his talents had never been identified, his parents feared that even his weak connection to the Force would draw the attention of the Empire.&lt;br /&gt;
&lt;br /&gt;
Leck&#039;s parents hired a pair of Quarren ne&#039;er-do-wells to smuggle their son off planet; however, the Quarren were less smugglers than young hooligans with a ship, and the quiet bribe slipped the Imperial customs agents rapidly devolved into a high-orbit chase. Ultimately, they barely escaped-- largely thanks to an innovative suggestion by Leck. Once out of system, the sisters gave him little choice but to join their newly minted smuggling crew. Fortunately, the pair preferred the sort of jobs that stuck one to the Empire. In the intervening decade, Leck supplemented his incomplete education where he could, playing the role of &amp;quot;brains behind the operation&amp;quot;... and occasionally, moral compass. As word of their antics spread, the trio was contacted by the rebel operative going by the moniker &amp;quot;Fulcrum,&amp;quot; who began feeding them jobs of a decidedly more rebellious nature.&lt;br /&gt;
&lt;br /&gt;
most recently, Fulcrum has requested Leck specifically to meet with a &amp;quot;mutual friend&amp;quot; at a rendezvous over an abandoned mining operation on a remote moon...&lt;br /&gt;
&lt;br /&gt;
Gemisin Leck&lt;br /&gt;
&lt;br /&gt;
Species: mon calamari&lt;br /&gt;
Gender: male&lt;br /&gt;
Skin: Blue and White&lt;br /&gt;
Height: 5&#039;8&lt;br /&gt;
Weight: 130&lt;br /&gt;
Career: Diplomat&lt;br /&gt;
Specializations: Analyst, Force Sensitive Exile&lt;br /&gt;
Characteristics:&lt;br /&gt;
Brawn: 3 Agility: 2 Intellect: 4 Cunning: 1 Willpower: 2 Presence: 3&lt;br /&gt;
Wounds: 13 Strain: 12 Soak: 4&lt;br /&gt;
Skills:&lt;br /&gt;
Charm +1, Leadership +1, Negotiation +1, Computers +1, Perception +1, Knowledge (Edu) +1, Knowledge (Outer Rim) +1&lt;br /&gt;
Equipment:&lt;br /&gt;
Vibro knife, heavy clothing, comlink (handheld), datapad, utility belt&lt;br /&gt;
Talents:&lt;br /&gt;
Research: Remove a setback per rank of researcher from Knowledge checks; researching a subject takes half the time&lt;br /&gt;
Uncanny Senses: Add a boost per rank of uncanny senses to all Perception checks&lt;br /&gt;
&lt;br /&gt;
(I&#039;ll finalize this tonight and try to make this prettier when I have some time to sit down with it. I just wanted to get it up for now so that I don&#039;t hold things up)&lt;br /&gt;
&lt;br /&gt;
[[Media:https://www.myth-weavers.com/sheet.html#id=1204334]]&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gemisin_Leck&amp;diff=320341</id>
		<title>Gemisin Leck</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gemisin_Leck&amp;diff=320341"/>
		<updated>2017-06-01T19:52:40Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leck was a promising student in Aqua-topological Informatics on his homeworld of Dac when the Clone Wars came. Living in a more isolated sector of the planet, he avoided the worst ravages of the conflict, but he couldn&#039;t ignore it entirely. In fact, he had just developed a thorough distrust for both the Republic and the Separatists when the galaxy changed and the Empire came to Dac. While the occupation boded ill for all of Dac&#039;s inhabitant, Leck&#039;s parents knew that their youngest son would fare worse than most: Leck saw connections with a skill that some found supernatural, and although his talents had never been identified, his parents feared that even his weak connection to the Force would draw the attention of the Empire.&lt;br /&gt;
&lt;br /&gt;
Leck&#039;s parents hired a pair of Quarren ne&#039;er-do-wells to smuggle their son off planet; however, the Quarren were less smugglers than young hooligans with a ship, and the quiet bribe slipped the Imperial customs agents rapidly devolved into a high-orbit chase. Ultimately, they barely escaped-- largely thanks to an innovative suggestion by Leck. Once out of system, the sisters gave him little choice but to join their newly minted smuggling crew. Fortunately, the pair preferred the sort of jobs that stuck one to the Empire. In the intervening decade, Leck supplemented his incomplete education where he could, playing the role of &amp;quot;brains behind the operation&amp;quot;... and occasionally, moral compass. As word of their antics spread, the trio was contacted by the rebel operative going by the moniker &amp;quot;Fulcrum,&amp;quot; who began feeding them jobs of a decidedly more rebellious nature.&lt;br /&gt;
&lt;br /&gt;
most recently, Fulcrum has requested Leck specifically to meet with a &amp;quot;mutual friend&amp;quot; at a rendezvous over an abandoned mining operation on a remote moon...&lt;br /&gt;
&lt;br /&gt;
Gemisin Leck&lt;br /&gt;
&lt;br /&gt;
Species: mon calamari&lt;br /&gt;
Gender: male&lt;br /&gt;
Skin: Blue and White&lt;br /&gt;
Height: 5&#039;8&lt;br /&gt;
Weight: 130&lt;br /&gt;
Career: Diplomat&lt;br /&gt;
Specializations: Analyst, Force Sensitive Exile&lt;br /&gt;
Characteristics:&lt;br /&gt;
Brawn: 3 Agility: 2 Intellect: 4 Cunning: 1 Willpower: 2 Presence: 3&lt;br /&gt;
Wounds: 13 Strain: 12 Soak: 4&lt;br /&gt;
Skills:&lt;br /&gt;
Charm +1, Leadership +1, Negotiation +1, Computers +1, Perception +1, Knowledge (Edu) +1, Knowledge (Outer Rim) +1&lt;br /&gt;
Equipment:&lt;br /&gt;
Vibro knife, heavy clothing, comlink (handheld), datapad, utility belt&lt;br /&gt;
Talents:&lt;br /&gt;
Research: Remove a setback per rank of researcher from Knowledge checks; researching a subject takes half the time&lt;br /&gt;
Uncanny Senses: Add a boost per rank of uncanny senses to all Perception checks&lt;br /&gt;
&lt;br /&gt;
(I&#039;ll finalize this tonight and try to make this prettier when I have some time to sit down with it. I just wanted to get it up for now so that I don&#039;t hold things up)&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gemisin_Leck&amp;diff=320340</id>
		<title>Gemisin Leck</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gemisin_Leck&amp;diff=320340"/>
		<updated>2017-06-01T19:51:24Z</updated>

		<summary type="html">&lt;p&gt;SimianNym: Created page with &amp;quot;Leck was a promising student in Aqua-topological Informatics on his homeworld of Dac when the Clone Wars came. Living in a more isolated sector of the planet, he avoided the w...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Leck was a promising student in Aqua-topological Informatics on his homeworld of Dac when the Clone Wars came. Living in a more isolated sector of the planet, he avoided the worst ravages of the conflict, but he couldn&#039;t ignore it entirely. In fact, he had just developed a thorough distrust for both the Republic and the Separatists when the galaxy changed and the Empire came to Dac. While the occupation boded ill for all of Dac&#039;s inhabitant, Leck&#039;s parents knew that their youngest son would fare worse than most: Leck saw connections with a skill that some found supernatural, and although his talents had never been identified, his parents feared that even his weak connection to the Force would draw the attention of the Empire.&lt;br /&gt;
&lt;br /&gt;
Leck&#039;s parents hired a pair of Quarren ne&#039;er-do-wells to smuggle their son off planet; however, the Quarren were less smugglers than young hooligans with a ship, and the quiet bribe slipped the Imperial customs agents rapidly devolved into a high-orbit chase. Ultimately, they barely escaped-- largely thanks to an innovative suggestion by Leck. Once out of system, the sisters gave him little choice but to join their newly minted smuggling crew. Fortunately, the pair preferred the sort of jobs that stuck one to the Empire. In the intervening decade, Leck supplemented his incomplete education where he could, playing the role of &amp;quot;brains behind the operation&amp;quot;... and occasionally, moral compass. As word of their antics spread, the trio was contacted by the rebel operative going by the moniker &amp;quot;Fulcrum,&amp;quot; who began feeding them jobs of a decidedly more rebellious nature.&lt;br /&gt;
&lt;br /&gt;
most recently, Fulcrum has requested Leck specifically to meet with a &amp;quot;mutual friend&amp;quot; at a rendezvous over an abandoned mining operation on a remote moon...&lt;br /&gt;
&lt;br /&gt;
Gemisin Leck&lt;br /&gt;
Species: mon calamari&lt;br /&gt;
Gender: male&lt;br /&gt;
Skin: Blue and White&lt;br /&gt;
Height: 5&#039;8&lt;br /&gt;
Weight: 130&lt;br /&gt;
Career: Diplomat&lt;br /&gt;
Specializations: Analyst, Force Sensitive Exile&lt;br /&gt;
Characteristics:&lt;br /&gt;
Brawn: 3 Agility: 2 Intellect: 4 Cunning: 1 Willpower: 2 Presence: 3&lt;br /&gt;
Wounds: 13 Strain: 12 Soak: 4&lt;br /&gt;
Skills:&lt;br /&gt;
Charm +1, Leadership +1, Negotiation +1, Computers +1, Perception +1, Knowledge (Edu) +1, Knowledge (Outer Rim) +1&lt;br /&gt;
Equipment:&lt;br /&gt;
Vibro knife, heavy clothing, comlink (handheld), datapad, utility belt&lt;br /&gt;
Talents:&lt;br /&gt;
Research: Remove a setback per rank of researcher from Knowledge checks; researching a subject takes half the time&lt;br /&gt;
Uncanny Senses: Add a boost per rank of uncanny senses to all Perception checks&lt;br /&gt;
&lt;br /&gt;
(I&#039;ll finalize this tonight and try to make this prettier when I have some time to sit down with it. I just wanted to get it up for now so that I don&#039;t hold things up)&lt;/div&gt;</summary>
		<author><name>SimianNym</name></author>
	</entry>
</feed>