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	<updated>2026-05-15T09:16:22Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arnald&amp;diff=323255</id>
		<title>Arnald</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arnald&amp;diff=323255"/>
		<updated>2017-07-15T18:01:16Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: Created page with &amp;quot;Return to the grogs&amp;#039;s page.  == Description ==  Arnald is a local boy - Gimont born and bred. Since he was young he has explored the forests of Gascony and shown a r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Grogs|grogs]]&#039;s page.&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Arnald is a local boy - Gimont born and bred. Since he was young he has explored the forests of Gascony and shown a remarkable sense for the wilderness. His mother has never told him who his father was, and the other villagers are notably reticent whenever the matter is brought up. The boy has come to what seems to him the obvious conclusion - clearly his father was a faerie prince. He does have some supernatural abilities to bolster the claim, but far more likely it was a passing pilgrim.&lt;br /&gt;
&lt;br /&gt;
He is interested in what the magi can tell him about his supposed fae heritage, but is unlikely to be convinced that he doesn&#039;t actually have any. He dreams of meeting his father some day.&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics:&#039;&#039;&#039; Int-2, Per +3, Pre 0, Com -2, Str 0, Sta +1, Dex +2, Qik +2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; 0 &#039;&#039;&#039;Age:&#039;&#039;&#039; 15(15) &#039;&#039;&#039;Decreptitude:&#039;&#039;&#039; 0 &#039;&#039;&#039;Warping Score&#039;&#039;&#039; 0(0) &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Virtue and Flaws:&#039;&#039;&#039; Covenfolk, Warrior, Wilderness Sense, Delusion (convinced he is half-fae), Optimistic&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Personality Traits:&#039;&#039;&#039; Loyal +0, Brave +3, Adventurous +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputation:&#039;&#039;&#039; Poor deluded boy 1 (local)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat:&#039;&#039;&#039; &#039;&#039;Short Bow:&#039;&#039;  Init -1, Atk +10, Def +7, Dam +6&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak&#039;&#039;&#039; +3 (Heavy Leathers)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, –1, –3, –5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; –1 (1–5), –3 (6–10), –5 (11–15), Incapacitated (16–20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumberance:&#039;&#039;&#039; 2 (2)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
Athletics 2 (running)&lt;br /&gt;
&amp;lt;br /&amp;gt;Awareness 3 (animals)&lt;br /&gt;
&amp;lt;br /&amp;gt;Bows 4 (short bow)&lt;br /&gt;
&amp;lt;br /&amp;gt;Codalet Lore 3 (surrounding area)&lt;br /&gt;
&amp;lt;br /&amp;gt;Catalan 5 (hunting)&lt;br /&gt;
&amp;lt;br /&amp;gt;Hunt 3 (small game)&lt;br /&gt;
&amp;lt;br /&amp;gt;Stealth 2 (wilderness)&lt;br /&gt;
&amp;lt;br /&amp;gt;Survival 4 (forests)&lt;br /&gt;
&amp;lt;br /&amp;gt;Wilderness Sense 3 (weather)&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Grogs&amp;diff=323254</id>
		<title>Grogs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Grogs&amp;diff=323254"/>
		<updated>2017-07-15T17:58:54Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Spring of Hubris Information|information page]].&lt;br /&gt;
&lt;br /&gt;
== Covenfolk of Covenant Gimont ==&lt;br /&gt;
&lt;br /&gt;
* [[Bernard the Elder]], covenant autocrat (Occitan 5, Latin 5)[Cannonball]&lt;br /&gt;
* [[Carolina Redeye]], ward of Faith Redeye (Occitan 5) [mindstalk]&lt;br /&gt;
&lt;br /&gt;
== Grogs ==&lt;br /&gt;
&lt;br /&gt;
* [[AMG-Rachel|Rachel of Beziers]], Jewish scout and hunter (Occitan 5) [mindstalk]&lt;br /&gt;
* [[AMG-Mario|Mario]], guard assigned to Faith (Italian 5, Latin 3, Occitan 1) [mindstalk]&lt;br /&gt;
* [[Arnald]], local guide (Occitan 5)&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Charter_of_Gimont&amp;diff=322571</id>
		<title>Charter of Gimont</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Charter_of_Gimont&amp;diff=322571"/>
		<updated>2017-07-07T13:56:44Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: Created page with &amp;quot;Return to the information page.  == Oath ==  Being the charter of the Covenant of in the twelve hundred and twentieth Year of Our Lord, Jesus...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Spring of Hubris Information|information page]].&lt;br /&gt;
&lt;br /&gt;
== Oath ==&lt;br /&gt;
&lt;br /&gt;
Being the charter of the Covenant of in the twelve hundred and twentieth Year of Our Lord, Jesus Christ.&lt;br /&gt;
&lt;br /&gt;
I pledge my lifelong support and loyalty to the Covenant of , and declare that the trials and fortunes of this covenant are now my own. Just as I am pledged to the Oath of Hermes, so do I pledge the covenant to the Order of Hermes and the authority of the Tribunal of . I swear to uphold and protect this covenant regardless of the personal price. Over all the years of my life and throughout my studies and travels, I will neither betray the covenant nor give aid to its enemies. In times of need, I will aid the covenant in whatever way I am able, and I will devote myself to its service if the need is clear. I will abide by the decisions of the ruling council of this covenant, and I will treat these decisions as if they were my own. I will treat my fellows with respect and fairness, and I will not attempt to harm them in any way. Their blood is my blood. Where the covenant stands, there do I stand; how the covenant grows, so do I grow; should the covenant fall, then do I fall. This I so swear, upon the honor of my house and its Founder.&lt;br /&gt;
&lt;br /&gt;
Given under our hand,&lt;br /&gt;
&lt;br /&gt;
== Membership == &lt;br /&gt;
&lt;br /&gt;
The covenant allows for two types of membership of its council, and recognizes a third status, which it offers to visitors to the covenant.&lt;br /&gt;
The status of Protected Guest may be extended to any person by the formal invitation of a single full member of the covenant. Protected Guests&lt;br /&gt;
are afforded the basic rights detailed by this charter, and are not obligated to the Council of Members, nor are they a member of this council. Protected&lt;br /&gt;
Guests may partake in meetings of the Council of Members should they desire it, but are required to leave if asked to do so by a member of that council, and are afforded no voice nor vote unless granted such by the council’s chairman, the disceptator. The status of Protected Guest may be may be revoked by the member who granted it, or by a vote of the Council of Members.&lt;br /&gt;
&lt;br /&gt;
The status of Probationary Member of the Council may be extended to any magus in good standing of the Order of Hermes, who owes no allegiance nor fealty to any other covenant, and is admitted upon the unanimous approval of the current Council of Members. Provisional members assume the basic and provisional rights detailed by this charter and the duties therein attached. The status of provisional member shall last a period of seven seasons, unless abridged through censure or canceled through expulsion. &lt;br /&gt;
&lt;br /&gt;
The status of Full Member of the Council is extended upon the completion of the duties and obligations of a probationary member, unless testimony is brought against him that proves him unfit to swear the Oath of Covenant in good conscience; in which case all rights of membership will be withdrawn. Should elevation to the role of full member take place, then all rights and duties of probationary membership are shed, to be replaced with the assumption of the basic and full rights detailed by this charter, and the duties therein attached. Full membership persists, unless abridged through censure or canceled through expulsion.&lt;br /&gt;
&lt;br /&gt;
Should a magus ever come to desire release from this covenant, he must renounce his Oath of Covenant in the presence of at least two members of the council, and shall thereby be relieved of all duties and rights, and may not call upon such rights furthermore.&lt;br /&gt;
&lt;br /&gt;
== Governance ==&lt;br /&gt;
&lt;br /&gt;
The members of this covenant are governed by the Council of Members, which shall consist of all probationary and full members of the covenant. This council shall not declare action except on behalf of the entire membership of the covenant; no action may be demanded of individuals by council agreement. Conversely, the rulings of the council cannot be overturned by an individual.&lt;br /&gt;
&lt;br /&gt;
Any member of the covenant shall have the right and duty to convene the Council of Members for consideration of matters justly grave, and all members shall be charged with attendance and diligence in the proceedings. Should it not be possible to convene the full Council of Members, any quorum consisting of more than half of its current members is considered valid; else the discharge of the council’s duty must be delayed until such time as the full council may be convened. The Council of Members shall convene four times each year, one day prior to each equinox and solstice, regardless of call from any member, and all members of the covenant should endeavor to make themselves present.&lt;br /&gt;
&lt;br /&gt;
Motions to be decided upon by the Council of Members must be introduced by a member; debated fully and justly, allowing those who wish to speak to do so; and then proposed for the vote. Proposals must be seconded by another member of the covenant, else no vote can take place. All issues shall be passed by a majority vote of the members there present; excepting that the unanimous opinion of the Council of Members is required for issues involving changes to the charter; expulsion of a member; and acceptance of a new probationary member.&lt;br /&gt;
&lt;br /&gt;
The Council of Members shall confer the office of disceptator to the representative of the covenant in matters of governance and temporal concern. The title of disceptator is a duty of each and every full member of the covenant; this position is cyclical and mandatory, with the responsibility rotating in sequence of Hermetic seniority amongst the full members of the council. Each disceptator serves for a period of seven years, commencing one year following Tribunal. The duties of the disceptator are: to attend regular meetings of the council; to keep order at meetings; to break tied votes with a discretionary casting vote; to determine the yearly surplus of provision and store; and to act as a spokesman for the Council of Members. The disceptator shall not be empowered to rule on matters on the covenant’s behalf, but instead is charged with ensuring that the rulings of the Council of Members are enacted.&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
&lt;br /&gt;
Resources of this covenant are held in common by the Council of Members, and it is the responsibility of this council to maintain and defend them.&lt;br /&gt;
&lt;br /&gt;
This covenant lays claim to all the vis originating from undisputed and unclaimed sources discovered by members of the council; save for the first harvest of a new vis source, which belongs to the finder or finders. This covenant also lays claim to any vis gifted to the Council of Members as a whole. In all other situations, undisputed and unclaimed vis belongs to the finder or finders.&lt;br /&gt;
&lt;br /&gt;
This covenant lays claim to all books obtained by members of the council while acting at the behest of the council, and all books scribed by members of the council where payment was received for this scribing from the covenant’s resources. This covenant also lays claim to any texts gifted to the Council of Members as a whole.&lt;br /&gt;
&lt;br /&gt;
This council lays claim to all magical items obtained by members of the council while acting at the behest of the council; and all magical items made by members of the council where payment was received for this manufacture from the covenant’s resources. This covenant also lays claim to any magical items gifted to the Council of Members as a whole.&lt;br /&gt;
&lt;br /&gt;
This council lays claim to all monies generated using the resources of the covenant. This council also lays claim to all monies obtained by members of the council while acting at the behest of the council. This covenant also lays claim to any monies gifted to the Council of Members as a whole. This council lays claim to the buildings, defenses, chattels, and inhabitants of the covenant. This council also lays claim to any such buildings, defenses, chattels, and inhabitants gifted to the Council of Members as a whole.&lt;br /&gt;
&lt;br /&gt;
Surplus resources of the covenant will be determined at the Winter meeting of the Council of Members. Resources necessary for the continued existence of the covenant and the protection of its members’ rights are accounted for first; this includes payment for seasons of work performed on behalf of the covenant, and a stipend of vis for the casting of the Aegis of the Hearth. Contributions to all debts owed to the covenant are decided by the disceptator, and set aside. The remaining resources are deemed surplus, and shall be allocated to the settlement of requests from each member of the covenant.&lt;br /&gt;
&lt;br /&gt;
== Rights ==&lt;br /&gt;
&lt;br /&gt;
Each and every member of this covenant and protected guests shall be entitled to the basic rights of the covenant; to whit, full and unrestricted access to the protection and support of the covenant within the boundaries of the covenant by all the rights and benefits accorded by the Code of Hermes, the benefit of a sanctum which shall remain inviolate and the supply of materials thereof, access to the library of the covenant, and victuals appropriate to the status of a magus. These basic rights shall not be abridged except by expulsion from the Council of Members.&lt;br /&gt;
&lt;br /&gt;
In furtherance and additional to the basic rights, a full member of the covenant shall be entitled to the full rights of the covenant; to whit, the right to presence and a vote in the Council of Members, which he shall exercise dutifully with due prudence. Further, full and unrestricted access to the services and skills of the servants and covenfolk. Further, an equal right to all surplus provision and store necessary to conduct his studies, or the travel demanded by those studies; such rights to include (but be not limited to) vis, monies, and diverse magical and mundane resources claimed by the covenant. Where a conflict is evident between members of the council over the allotment of surplus resource, distribution is drawn by ballot; excepting that priority claims that have been advanced and agreed by the disceptator are taken into consideration prior to the ballot. These rights shall not be abridged except by decision of the council under conditions of grave concern.&lt;br /&gt;
&lt;br /&gt;
In furtherance and additional to the basic rights of a member of this covenant, a probationary member of the covenant is entitled the probationary rights of the covenant; to whit, a fractional share of those rights and duties offered to a full member of the covenant, such share being equal to half that offered to full members. A probationary member’s vote counts only half of that of a full member, and they may only claim half the share of the surplus provision and store of the covenant’s resources afforded a full member. The services and skills of the servants and covenfolk may not be halved, but the needs of a full member of the covenant take precedence over the needs of a probationary member. Further, a probationary member of the covenant who remains true to his Oath of Covenant has the right to remain at the covenant for a total of seven seasons following the conferral of this status. Further, a probationary member of the covenant has the right to be considered for full membership of this covenant after serving a total of seven seasons as a probationary member. These rights shall not be abridged except by decision of the council under conditions of grave concern.&lt;br /&gt;
&lt;br /&gt;
== Responsibilities ==&lt;br /&gt;
&lt;br /&gt;
Members of this covenant are obligated to obey the Oath of Hermes and the Peripheral Code, as demanded by the Oath of Covenant; failure on this account will not be tolerated by the Council of Members, and the covenant reserves the right to censure those members who are convicted in just Tribunal of an offense against the Order of Hermes.&lt;br /&gt;
&lt;br /&gt;
The responsibility of the members of this covenant towards its lasting success is dependent on service to the covenant. The Council of Members will declare the duties that need to be performed at the regular meetings of the covenant. Such duties include (but are not limited to) the safeguarding and harvesting of the covenant’s claimed vis sources, the safeguarding and harvesting of the covenant’s income, the wellbeing and discipline of the covenant’s employees, the maintenance of the covenant’s resources, the increase of the covenant’s resources, and the maintenance of good relations with the covenant’s allies. Duties that will not entail more than a week of service at low personal risk will be assigned by the council to its members, with no more than one being assigned to each member in each season. Such assigned duties attract no recompense or advantage to the member who discharges them, but cannot be refused without reasonable extenuation.&lt;br /&gt;
&lt;br /&gt;
Duties which will entail a higher investment of time or personal risk will be offered up for service by the covenant. These services will attract a remuneration which shall be commensurate with the time, risk, and potential benefit to the covenant. This remuneration is decided by the disceptator, but maintains a minimum payment which shall be, for a single season of work at low risk with a low gain, two pawns of vis, of the flavor most prevalent in the stores at the time. The disceptator may increase the remuneration to increase the attractiveness of a particular urgent task, for the Council of Members is not empowered to force a member to accept one of these duties unless failure to perform it would be in breach of this covenant, in which case the threat of censure may be employed. All payments will be made in the Spring meeting of the Council. If there is more than one claimant for the service, and each claimant refuses to share the duty, then the disceptator will assign the duty by ballot. If there is insufficient vis to meet the demands of the council, the disceptator may withhold payment for one or more years. Covenant work may be declared such retroactively.&lt;br /&gt;
&lt;br /&gt;
Each probationary member of the covenant is obligated to perform no fewer than one of the tasks under remuneration currently outlined by the Council of Members during his period of probation. For this mandatory service, no payment need be offered by the Council of Members.&lt;br /&gt;
&lt;br /&gt;
== Censure ==&lt;br /&gt;
&lt;br /&gt;
If a member should contravene the decisions of the council, by vote or by charter, then the member may be censured or expelled by a vote of the Council of Members. Censure requires the passing of a motion at a meeting of the Council of Members. The censure of a full member revokes the rights of that status, returning him to probationary status; whereupon he assumes all the duties and rights of that status. Censure must not prejudice the application of a probationary member to the position of full member of the covenant.  &lt;br /&gt;
&lt;br /&gt;
The censure of a probationary member shall abridge the rights of the member to remain a probationary member of the covenant, and shall confer upon him instead the status of Protected Guest. The status of a Protected Guest may be withdrawn at any time by a vote of the Council of Members without need for censure.&lt;br /&gt;
 &lt;br /&gt;
Expulsion is enacted by a unanimous vote of the remaining Council of Members. Expulsion is the only means through which a member of the covenant shall lose his basic rights; and requires that the former member ceases to draw upon those basic rights subsequent to the first full moon after expulsion was enacted. Should a magus be cast out from the Order, it is the duty and obligation of this covenant that he shall also and without delay be expelled from this covenant.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Covenant&amp;diff=322526</id>
		<title>Spring of Hubris Covenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Covenant&amp;diff=322526"/>
		<updated>2017-07-06T19:31:18Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Spring of Hubris Information|information page]].&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Covenant Name:&#039;&#039;&#039; the Covenant of Gimont&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tribunal:&#039;&#039;&#039; Provencal&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Year Founded:&#039;&#039;&#039; 1220      &#039;&#039;&#039;Current Year:&#039;&#039;&#039; 1220&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aura Type:&#039;&#039;&#039; Magic      &#039;&#039;&#039;Aura Level:&#039;&#039;&#039; 5&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Living Conditions modifier (Magi):&#039;&#039;&#039;   &#039;&#039;&#039;Living Conditions modifier (Mundanes):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aegis of the Hearth:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
About 15 miles East of the city of Auch is Gascony sits the small village of Gimont. For decades now the villagers have told passing pilgrims rumors of a magic spring to the south, with reputed healing properties. While the occasional brave traveler dared to strike into the widlerness to bathe in it, most were deterred by fear of the magical beasts (and, it is rumored, worse things) known to haunt these woods. Sensing opportunity, a small group of magi have established a Covenant there.&lt;br /&gt;
&lt;br /&gt;
The spring is indeed real, and indeed has healing properties (Healthy Feature Boon x2). It is also greatly magical, with an powerful aura that covers the surrounding area (Aura Minor Boon x2) - an ideal spot for a covenant. Well placed to take advantage of passing pilgrims by offering hospitality and monetizing the healing waters of the spring, the covenant is off to a good start.&lt;br /&gt;
&lt;br /&gt;
The road between Auch and Gimont is a piece of the Via Tolonosa or Way of Arles, itself a part of the Camino de Santiago - the Way of St James, one of the most major pilgrimage routes in Europe. In fact, the Via Tolonosa attracts pilgrims going in both directions, for while the western end of it joins up with the Way of Saint James to terminate in the Santiago de Compostela in Northwestern Spain, the eastern path leads to the center of the church - Rome. The Via Tolonosa thus sits between the two most important pilgrimage sites in all of Christendom, save only Jerusalem itself. Where there are pilgrims, of course, there are also those who prey on them. Faeries love to challenge pilgrims, while Demons do worse. Gascony is mostly wilderness, in which dwell both bandits and beasts. Of course, where there are pilgrims there are also those who protect them - a number of knightly orders maintain a significant presence in the region, including both the Templars and the Hospitallers. (All of this amounts to the Road Major Hook)&lt;br /&gt;
&lt;br /&gt;
Auch is the major City in this area. It is a &#039;&#039;paréage&#039;&#039; - a city divided between two rulers with equal authority. In the case of Auch these rulers are the Count of Armagnac, the feudal lord of the region, and the Archbiship of Auch. The division is literally carved into the city, with markings on gates and pillars delineating different parts as belonging to one lord or the other. The magi have struck a favorable relationship with the Count, who has granted them land and vineyards under a &#039;&#039;metayage&#039;&#039; contract - meaning they pay him part of the produce as rent rather than money (Secondary Income and Right Boons). While the relationship brings advantages, being overly close to mundane lords can attract the attention of Quaesitores, and the magi risk being drawn into the complicated politics of the divided city (City Minor Hook). &lt;br /&gt;
&lt;br /&gt;
Gascony, and thus Armagnac, is part of the Duchy of Aquitane, and the current Duke of Aquitane is Henry III, the boy king of England. Gascony has thus been spared the chaos that has engulfed most of Southern France - only a couple of dozen miles to the south, the Albigensian Crusade ravages the land. Villages are burned and thousands killed in the name of cleansing heresy (and bringing the often rebellious lords of Toulouse to heel). While Gascony has not been touched by the crusade, refugees and deserters flee the war-torn lands of Toulouse, while soldiers of fortune seek opportunity in the chaos (folded into Road Major Hook). Mindful of the risk that the nearby war represents, the Covenant have hired a group of veteran soldiers to safeguard their covenant (Veteran Fighters Boon).&lt;br /&gt;
&lt;br /&gt;
Gascony is not without its own dangers, however. In 1208, Pope Innocent III placed all of England under interdict to encourage then-excommunicated King John to reconcile with the church. For six full years, the churches in Gascony refused to celebrate mass, weakening the Dominion Aura in already sparsely populated Gascony. Where the Divine is weak, the Infernal is not hard to find - and Gascony is now infested with demons. Some seek to corrupt the pilgrims walking the Way of St James, while others gleefully encourage the worst excesses of crusaders to the south. And, of course, a group of young magi offers a great temptation that no demon would refuse (Demonic Interest Major Hook).&lt;br /&gt;
&lt;br /&gt;
The Autumn Covenant of Castra Solis sponsored the founding of the Covenant. They expect a return on their investment in due time (Favors Minor Hook), but for the most part the young magi have been left to control their own destines. &lt;br /&gt;
&lt;br /&gt;
=== Summary of Hooks and Boons ===&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; Aura (minor) x2, Healthy Feature (minor) x2, Secondary Income (minor), Right (minor), Veteran Fighters (minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Free Choices:&#039;&#039;&#039; Peasants, Democracy (Magi), Autocracy (Covenfolk)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Hooks:&#039;&#039;&#039; Road (major), Daemonic Interest (major), City (minor), Favours (minor)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Land and Buildings ===&lt;br /&gt;
&lt;br /&gt;
=== Magic Items and other possessions of note ===&lt;br /&gt;
&lt;br /&gt;
The covenant owns no magic items, nor any other possessions of great note.&lt;br /&gt;
&lt;br /&gt;
=== Vis Sources ===&lt;br /&gt;
&lt;br /&gt;
The volcanic hot springs of Southern France were well-beloved by the Romans for their healing properties - this one is a particularly extraordinary example. Anyone suffering from disease who spends at least an hour each day in these waters during the recovery period gets a +3 to the Recovery roll. A piece of cloth may be hung over the pool to shade the bathers and collect the rising steam. At the end of each season, if the cloth is washed and the collected water is evaporated, Corpus vis may be harvested from the residue, amounting to 2 pawns of Vis per year. (Based on an example in &#039;&#039;Covenants&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Rego Vos, 2 pawns per year (Details to come)&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Rules for defining books in play: When someone wants a specific something, roll a stress die. If it succeeds, add the text to the library and subtract the required number of levels from the remaining available. If the roll fails, the book is not in the library and must be obtained through other means. &lt;br /&gt;
&lt;br /&gt;
Spell from core book: 3+&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell from non-core book: 6+&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell you made up: 6+ - 9+ (depending on the weirdness of the spell)&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell based on a mystery cult or virtue requirement: 12+ or higher, or maybe simply unavailable&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell of over level 50: 9+ or higher, or maybe simply unavailable&lt;br /&gt;
&lt;br /&gt;
Tractatus on an art, arcane ability or academic ability: 3+&lt;br /&gt;
&amp;lt;br /&amp;gt;Tractatus on a supernatural ability: 9+ or higher&lt;br /&gt;
&amp;lt;br /&amp;gt;tractatus on any other ability: 6+ &lt;br /&gt;
&lt;br /&gt;
==== Lab Texts====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aegis of the Hearth&#039;&#039; ReVi 20&lt;br /&gt;
&lt;br /&gt;
Undefined Lab Texts (240 levels remaining)&lt;br /&gt;
&lt;br /&gt;
==== Magic Books ====&lt;br /&gt;
&lt;br /&gt;
==== Mundane Books ====&lt;br /&gt;
&lt;br /&gt;
Magic Theory Level 5, Quality 11&lt;br /&gt;
&lt;br /&gt;
=== Stocks ===&lt;br /&gt;
&lt;br /&gt;
Money: &lt;br /&gt;
&lt;br /&gt;
Vis:&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magi:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Companions:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Specialists:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Grogs:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Dependants:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039; Servants&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039; Teamsters&#039;&#039;&#039; (At least one of these is effectively the surcharge [[Eulàlia de Barcelona|Eulàlia]] charges for her merchandise, but counts as an inhabitant for cost purposes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; points of inhabitants (from people)&lt;br /&gt;
&lt;br /&gt;
=== Loyalty ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Loyalty Points (due to the Gift):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Familiarity:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Living Conditions Modifier:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wages Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Specialists:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Loyalty Points:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Prevailing Loyalty Score:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Potential Trouble ===.&lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
=== Income ===&lt;br /&gt;
&lt;br /&gt;
=== Expenditure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category of Expenditure&lt;br /&gt;
!Amount&lt;br /&gt;
!Cost Saving Limit&lt;br /&gt;
!Cost Saving&lt;br /&gt;
!Total&lt;br /&gt;
|-&lt;br /&gt;
|Buildings&lt;br /&gt;
|0&lt;br /&gt;
|(50% per craft)&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Consumables&lt;br /&gt;
|&lt;br /&gt;
|(2 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inflation&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Laboratories&lt;br /&gt;
|0&lt;br /&gt;
|(20% per craft)&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Provisions&lt;br /&gt;
|&lt;br /&gt;
|(16 by Laborers + 6 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wages&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapons and Armor&lt;br /&gt;
|&lt;br /&gt;
|(0.5 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Writing Materials&lt;br /&gt;
|&lt;br /&gt;
|(3 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sundry&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundry Expenses so far:&#039;&#039;&#039; None&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Covenant&amp;diff=322524</id>
		<title>Spring of Hubris Covenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Covenant&amp;diff=322524"/>
		<updated>2017-07-06T19:06:25Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Spring of Hubris Information|information page]].&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Covenant Name:&#039;&#039;&#039; the Covenant of Gimont&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tribunal:&#039;&#039;&#039; Provencal&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Year Founded:&#039;&#039;&#039; 1220      &#039;&#039;&#039;Current Year:&#039;&#039;&#039; 1220&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aura Type:&#039;&#039;&#039; Magic      &#039;&#039;&#039;Aura Level:&#039;&#039;&#039; 5&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Living Conditions modifier (Magi):&#039;&#039;&#039;   &#039;&#039;&#039;Living Conditions modifier (Mundanes):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aegis of the Hearth:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
About 15 miles East of the city of Auch is Gascony sits the small village of Gimont. For decades now the villagers have told passing pilgrims rumors of a magic spring to the south, with reputed healing properties. While the occasional brave traveler dared to strike into the widlerness to bathe in it, most were deterred by fear of the magical beasts (and, it is rumored, worse things) known to haunt these woods. Sensing opportunity, a small group of magi have established a Covenant there.&lt;br /&gt;
&lt;br /&gt;
The spring is indeed real, and indeed has healing properties (Healthy Feature Boon x2). It is also greatly magical, with an powerful aura that covers the surrounding area (Aura Minor Boon x2) - an ideal spot for a covenant. Well placed to take advantage of passing pilgrims by offering hospitality and monetizing the healing waters of the spring, the covenant is off to a good start.&lt;br /&gt;
&lt;br /&gt;
The road between Auch and Gimont is a piece of the Via Tolonosa or Way of Arles, itself a part of the Camino de Santiago - the Way of St James, one of the most major pilgrimage routes in Europe. In fact, the Via Tolonosa attracts pilgrims going in both directions, for while the western end of it joins up with the Way of Saint James to terminate in the Santiago de Compostela in Northwestern Spain, the eastern path leads to the center of the church - Rome. The Via Tolonosa thus sits between the two most important pilgrimage sites in all of Christendom, save only Jerusalem itself. Where there are pilgrims, of course, there are also those who prey on them. Faeries love to challenge pilgrims, while Demons do worse. Gascony is mostly wilderness, in which dwell both bandits and beasts. Of course, where there are pilgrims there are also those who protect them - a number of knightly orders maintain a significant presence in the region, including both the Templars and the Hospitallers. (All of this amounts to the Road Major Hook)&lt;br /&gt;
&lt;br /&gt;
Auch is the major City in this area. It is a &#039;&#039;paréage&#039;&#039; - a city divided between two rulers with equal authority. In the case of Auch these rulers are the Count of Armagnac, the feudal lord of the region, and the Archbiship of Auch. The division is literally carved into the city, with markings on gates and pillars delineating different parts as belonging to one lord or the other. The magi have struck a favorable relationship with the Count, who has granted them land and vineyards under a &#039;&#039;metayage&#039;&#039; contract - meaning they pay him part of the produce as rent rather than money (Secondary Income and Right Boons). While the relationship brings advantages, being overly close to mundane lords can attract the attention of Quaesitores, and the magi risk being drawn into the complicated politics of the divided city (City Minor Hook). &lt;br /&gt;
&lt;br /&gt;
Gascony, and thus Armagnac, is part of the Duchy of Aquitane, and the current Duke of Aquitane is Henry III, the boy king of England. Gascony has thus been spared the chaos that has engulfed most of Southern France - only a couple of dozen miles to the south, the Albigensian Crusade ravages the land. Villages are burned and thousands killed in the name of cleansing heresy (and bringing the often rebellious lords of Toulouse to heel). While Gascony has not been touched by the crusade, refugees and deserters flee the war-torn lands of Toulouse, while soldiers of fortune seek opportunity in the chaos (folded into Road Major Hook). Mindful of the risk that the nearby war represents, the Covenant have hired a group of veteran soldiers to safeguard their covenant (Veteran Fighters Boon).&lt;br /&gt;
&lt;br /&gt;
Gascony is not without its own dangers, however. In 1208, Pope Innocent III placed all of England under interdict to encourage then-excommunicated King John to reconcile with the church. For six full years, the churches in Gascony refused to celebrate mass, weakening the Dominion Aura in already sparsely populated Gascony. Where the Divine is weak, the Infernal is not hard to find - and Gascony is now infested with demons. Some seek to corrupt the pilgrims walking the Way of St James, while others gleefully encourage the worst excesses of crusaders to the south. And, of course, a group of young magi offers a great temptation that no demon would refuse (Demonic Interest Major Hook).&lt;br /&gt;
&lt;br /&gt;
The Autumn Covenant of Castra Solis sponsored the founding of the Covenant. They expect a return on their investment in due time (Favors Minor Hook), but for the most part the young magi have been left to control their own destines. &lt;br /&gt;
&lt;br /&gt;
=== Summary of Hooks and Boons ===&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; Aura (minor) x2, Healthy Feature (minor) x2, Secondary Income (minor), Right (minor), Veteran Fighters (minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Free Choices:&#039;&#039;&#039; Peasants, Democracy (Magi), Autocracy (Covenfolk)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Hooks:&#039;&#039;&#039; Road (major), Daemonic Interest (major), City (minor), Favours (minor)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Land and Buildings ===&lt;br /&gt;
&lt;br /&gt;
=== Magic Items and other possessions of note ===&lt;br /&gt;
&lt;br /&gt;
The covenant owns no magic items, nor any other possessions of great note.&lt;br /&gt;
&lt;br /&gt;
=== Vis Sources ===&lt;br /&gt;
&lt;br /&gt;
The volcanic hot springs of Southern France were well-beloved by the Romans for their healing properties - this one is a particularly extraordinary example. Anyone suffering from disease who spends at least an hour each day in these waters during the recovery period gets a +3 to the Recovery roll. A piece of cloth may be hung over the pool to shade the bathers and collect the rising steam. At the end of each season, if the cloth is washed and the collected water is evaporated, Corpus vis may be harvested from the residue, amounting to 2 pawns of Vis per year. (Based on an example in &#039;&#039;Covenants&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Rules for defining books in play: When someone wants a specific something, roll a stress die. If it succeeds, add the text to the library and subtract the required number of levels from the remaining available. If the roll fails, the book is not in the library and must be obtained through other means. &lt;br /&gt;
&lt;br /&gt;
Spell from core book: 3+&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell from non-core book: 6+&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell you made up: 6+ - 9+ (depending on the weirdness of the spell)&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell based on a mystery cult or virtue requirement: 12+ or higher, or maybe simply unavailable&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell of over level 50: 9+ or higher, or maybe simply unavailable&lt;br /&gt;
&lt;br /&gt;
Tractatus on an art, arcane ability or academic ability: 3+&lt;br /&gt;
&amp;lt;br /&amp;gt;Tractatus on a supernatural ability: 9+ or higher&lt;br /&gt;
&amp;lt;br /&amp;gt;tractatus on any other ability: 6+ &lt;br /&gt;
&lt;br /&gt;
==== Lab Texts====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aegis of the Hearth&#039;&#039; ReVi 20&lt;br /&gt;
&lt;br /&gt;
Undefined Lab Texts (200 levels remaining)&lt;br /&gt;
&lt;br /&gt;
==== Magic Books ====&lt;br /&gt;
&lt;br /&gt;
==== Mundane Books ====&lt;br /&gt;
&lt;br /&gt;
Magic Theory Level 5, Quality 11&lt;br /&gt;
&lt;br /&gt;
=== Stocks ===&lt;br /&gt;
&lt;br /&gt;
Money: &lt;br /&gt;
&lt;br /&gt;
Vis:&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magi:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Companions:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Specialists:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Grogs:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Dependants:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039; Servants&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039; Teamsters&#039;&#039;&#039; (At least one of these is effectively the surcharge [[Eulàlia de Barcelona|Eulàlia]] charges for her merchandise, but counts as an inhabitant for cost purposes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; points of inhabitants (from people)&lt;br /&gt;
&lt;br /&gt;
=== Loyalty ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Loyalty Points (due to the Gift):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Familiarity:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Living Conditions Modifier:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wages Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Specialists:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Loyalty Points:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Prevailing Loyalty Score:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Potential Trouble ===.&lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
=== Income ===&lt;br /&gt;
&lt;br /&gt;
=== Expenditure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category of Expenditure&lt;br /&gt;
!Amount&lt;br /&gt;
!Cost Saving Limit&lt;br /&gt;
!Cost Saving&lt;br /&gt;
!Total&lt;br /&gt;
|-&lt;br /&gt;
|Buildings&lt;br /&gt;
|0&lt;br /&gt;
|(50% per craft)&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Consumables&lt;br /&gt;
|&lt;br /&gt;
|(2 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inflation&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Laboratories&lt;br /&gt;
|0&lt;br /&gt;
|(20% per craft)&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Provisions&lt;br /&gt;
|&lt;br /&gt;
|(16 by Laborers + 6 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wages&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapons and Armor&lt;br /&gt;
|&lt;br /&gt;
|(0.5 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Writing Materials&lt;br /&gt;
|&lt;br /&gt;
|(3 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sundry&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundry Expenses so far:&#039;&#039;&#039; None&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Covenant&amp;diff=322523</id>
		<title>Spring of Hubris Covenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Covenant&amp;diff=322523"/>
		<updated>2017-07-06T19:04:54Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Spring of Hubris Information|information page]].&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Covenant Name:&#039;&#039;&#039; the Covenant of Gimont&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tribunal:&#039;&#039;&#039; Provencal&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Year Founded:&#039;&#039;&#039; 1220      &#039;&#039;&#039;Current Year:&#039;&#039;&#039; 1220&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aura Type:&#039;&#039;&#039; Magic      &#039;&#039;&#039;Aura Level:&#039;&#039;&#039; 5&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Living Conditions modifier (Magi):&#039;&#039;&#039;   &#039;&#039;&#039;Living Conditions modifier (Mundanes):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aegis of the Hearth:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
About 15 miles East of the city of Auch is Gascony sits the small village of Gimont. For decades now the villagers have told passing pilgrims rumors of a magic spring to the south, with reputed healing properties. While the occasional brave traveler dared to strike into the widlerness to bathe in it, most were deterred by fear of the magical beasts (and, it is rumored, worse things) known to haunt these woods. Sensing opportunity, a small group of magi have established a Covenant there.&lt;br /&gt;
&lt;br /&gt;
The spring is indeed real, and indeed has healing properties (Healthy Feature Boon x2). It is also greatly magical, with an powerful aura that covers the surrounding area (Aura Minor Boon x2) - an ideal spot for a covenant. Well placed to take advantage of passing pilgrims by offering hospitality and monetizing the healing waters of the spring, the covenant is off to a good start.&lt;br /&gt;
&lt;br /&gt;
The road between Auch and Gimont is a piece of the Via Tolonosa or Way of Arles, itself a part of the Camino de Santiago - the Way of St James, one of the most major pilgrimage routes in Europe. In fact, the Via Tolonosa attracts pilgrims going in both directions, for while the western end of it joins up with the Way of Saint James to terminate in the Santiago de Compostela in Northwestern Spain, the eastern path leads to the center of the church - Rome. The Via Tolonosa thus sits between the two most important pilgrimage sites in all of Christendom, save only Jerusalem itself. Where there are pilgrims, of course, there are also those who prey on them. Faeries love to challenge pilgrims, while Demons do worse. Gascony is mostly wilderness, in which dwell both bandits and beasts. Of course, where there are pilgrims there are also those who protect them - a number of knightly orders maintain a significant presence in the region, including both the Templars and the Hospitallers. (All of this amounts to the Road Major Hook)&lt;br /&gt;
&lt;br /&gt;
Auch is the major City in this area. It is a &#039;&#039;paréage&#039;&#039; - a city divided between two rulers with equal authority. In the case of Auch these rulers are the Count of Armagnac, the feudal lord of the region, and the Archbiship of Auch. The division is literally carved into the city, with markings on gates and pillars delineating different parts as belonging to one lord or the other. The magi have struck a favorable relationship with the Count, who has granted them land and vineyards under a &#039;&#039;metayage&#039;&#039; contract - meaning they pay him part of the produce as rent rather than money (Secondary Income and Right Boons). While the relationship brings advantages, being overly close to mundane lords can attract the attention of Quaesitores, and the magi risk being drawn into the complicated politics of the divided city (City Minor Hook). &lt;br /&gt;
&lt;br /&gt;
Gascony, and thus Armagnac, is part of the Duchy of Aquitane, and the current Duke of Aquitane is Henry III, the boy king of England. Gascony has thus been spared the chaos that has engulfed most of Southern France - only a couple of dozen miles to the south, the Albigensian Crusade ravages the land. Villages are burned and thousands killed in the name of cleansing heresy (and bringing the often rebellious lords of Toulouse to heel). While Gascony has not been touched by the crusade, refugees and deserters flee the war-torn lands of Toulouse, while soldiers of fortune seek opportunity in the chaos (folded into Road Major Hook). Mindful of the risk that the nearby war represents, the Covenant have hired a group of veteran soldiers to safeguard their covenant (Veteran Fighters Boon).&lt;br /&gt;
&lt;br /&gt;
Gascony is not without its own dangers, however. In 1208, Pope Innocent III placed all of England under interdict to encourage then-excommunicated King John to reconcile with the church. For six full years, the churches in Gascony refused to celebrate mass, weakening the Dominion Aura in already sparsely populated Gascony. Where the Divine is weak, the Infernal is not hard to find - and Gascony is now infested with demons. Some seek to corrupt the pilgrims walking the Way of St James, while others gleefully encourage the worst excesses of crusaders to the south. And, of course, a group of young magi offers a great temptation that no demon would refuse (Demonic Interest Major Hook).&lt;br /&gt;
&lt;br /&gt;
The Autumn Covenant of Castra Solis sponsored the founding of the Covenant. They expect a return on their investment in due time (Favors Minor Hook), but for the most part the young magi have been left to control their own destines. &lt;br /&gt;
&lt;br /&gt;
=== Summary of Hooks and Boons ===&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; Aura (minor) x2, Healthy Feature (minor) x2, Secondary Income (minor), Right (minor), Veteran Fighters (minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Free Choices:&#039;&#039;&#039; Peasants, Democracy (Magi), Autocracy (Covenfolk)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Hooks:&#039;&#039;&#039; Road (major), Daemonic Interest (major), City (minor), Favours (minor)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Land and Buildings ===&lt;br /&gt;
&lt;br /&gt;
=== Magic Items and other possessions of note ===&lt;br /&gt;
&lt;br /&gt;
The covenant owns no magic items, nor any other possessions of great note.&lt;br /&gt;
&lt;br /&gt;
=== Vis Sources ===&lt;br /&gt;
&lt;br /&gt;
The volcanic hot springs of Southern France were well-beloved by the Romans for their healing properties - this one is a particularly extraordinary example. Anyone suffering from disease who spends at least an hour each day in these waters during the recovery period gets a +3 to the Recovery roll. A piece of cloth may be hung over the pool to shade the bathers and collect the rising steam. At the end of each season, if the cloth is washed and the collected water is evaporated, Corpus vis may be harvested from the residue, amounting to 4 pawns of Vis per year. (Based on an example in &#039;&#039;Covenants&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
&lt;br /&gt;
Rules for defining books in play: When someone wants a specific something, roll a stress die. If it succeeds, add the text to the library and subtract the required number of levels from the remaining available. If the roll fails, the book is not in the library and must be obtained through other means. &lt;br /&gt;
&lt;br /&gt;
Spell from core book: 3+&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell from non-core book: 6+&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell you made up: 6+ - 9+ (depending on the weirdness of the spell)&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell based on a mystery cult or virtue requirement: 12+ or higher, or maybe simply unavailable&lt;br /&gt;
&amp;lt;br /&amp;gt;Spell of over level 50: 9+ or higher, or maybe simply unavailable&lt;br /&gt;
&lt;br /&gt;
Tractatus on an art, arcane ability or academic ability: 3+&lt;br /&gt;
&amp;lt;br /&amp;gt;Tractatus on a supernatural ability: 9+ or higher&lt;br /&gt;
&amp;lt;br /&amp;gt;tractatus on any other ability: 6+ &lt;br /&gt;
&lt;br /&gt;
==== Lab Texts====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Aegis of the Hearth&#039;&#039; ReVi 20&lt;br /&gt;
&lt;br /&gt;
Undefined Lab Texts (200 levels remaining)&lt;br /&gt;
&lt;br /&gt;
==== Magic Books ====&lt;br /&gt;
&lt;br /&gt;
==== Mundane Books ====&lt;br /&gt;
&lt;br /&gt;
Magic Theory Level 5, Quality 11&lt;br /&gt;
&lt;br /&gt;
=== Stocks ===&lt;br /&gt;
&lt;br /&gt;
Money: &lt;br /&gt;
&lt;br /&gt;
Vis:&lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magi:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Companions:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Specialists:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Grogs:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Dependants:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039; Servants&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039; Teamsters&#039;&#039;&#039; (At least one of these is effectively the surcharge [[Eulàlia de Barcelona|Eulàlia]] charges for her merchandise, but counts as an inhabitant for cost purposes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; points of inhabitants (from people)&lt;br /&gt;
&lt;br /&gt;
=== Loyalty ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Loyalty Points (due to the Gift):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Familiarity:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Living Conditions Modifier:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wages Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Specialists:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Loyalty Points:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Prevailing Loyalty Score:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Potential Trouble ===.&lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
=== Income ===&lt;br /&gt;
&lt;br /&gt;
=== Expenditure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category of Expenditure&lt;br /&gt;
!Amount&lt;br /&gt;
!Cost Saving Limit&lt;br /&gt;
!Cost Saving&lt;br /&gt;
!Total&lt;br /&gt;
|-&lt;br /&gt;
|Buildings&lt;br /&gt;
|0&lt;br /&gt;
|(50% per craft)&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Consumables&lt;br /&gt;
|&lt;br /&gt;
|(2 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inflation&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Laboratories&lt;br /&gt;
|0&lt;br /&gt;
|(20% per craft)&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Provisions&lt;br /&gt;
|&lt;br /&gt;
|(16 by Laborers + 6 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wages&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapons and Armor&lt;br /&gt;
|&lt;br /&gt;
|(0.5 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Writing Materials&lt;br /&gt;
|&lt;br /&gt;
|(3 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sundry&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundry Expenses so far:&#039;&#039;&#039; None&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Covenant&amp;diff=322522</id>
		<title>Spring of Hubris Covenant</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Covenant&amp;diff=322522"/>
		<updated>2017-07-06T18:46:44Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Spring of Hubris Information|information page]].&lt;br /&gt;
&lt;br /&gt;
== Basic Stats ==&lt;br /&gt;
&#039;&#039;&#039;Covenant Name:&#039;&#039;&#039; the Covenant of Gimont&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Tribunal:&#039;&#039;&#039; Provencal&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Year Founded:&#039;&#039;&#039; 1220      &#039;&#039;&#039;Current Year:&#039;&#039;&#039; 1220&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aura Type:&#039;&#039;&#039; Magic      &#039;&#039;&#039;Aura Level:&#039;&#039;&#039; 5&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Living Conditions modifier (Magi):&#039;&#039;&#039;   &#039;&#039;&#039;Living Conditions modifier (Mundanes):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Aegis of the Hearth:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Reputations:&#039;&#039;&#039; None&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
About 15 miles East of the city of Auch is Gascony sits the small village of Gimont. For decades now the villagers have told passing pilgrims rumors of a magic spring to the south, with reputed healing properties. While the occasional brave traveler dared to strike into the widlerness to bathe in it, most were deterred by fear of the magical beasts (and, it is rumored, worse things) known to haunt these woods. Sensing opportunity, a small group of magi have established a Covenant there.&lt;br /&gt;
&lt;br /&gt;
The spring is indeed real, and indeed has healing properties (Healthy Feature Boon x2). It is also greatly magical, with an powerful aura that covers the surrounding area (Aura Minor Boon x2) - an ideal spot for a covenant. Well placed to take advantage of passing pilgrims by offering hospitality and monetizing the healing waters of the spring, the covenant is off to a good start.&lt;br /&gt;
&lt;br /&gt;
The road between Auch and Gimont is a piece of the Via Tolonosa or Way of Arles, itself a part of the Camino de Santiago - the Way of St James, one of the most major pilgrimage routes in Europe. In fact, the Via Tolonosa attracts pilgrims going in both directions, for while the western end of it joins up with the Way of Saint James to terminate in the Santiago de Compostela in Northwestern Spain, the eastern path leads to the center of the church - Rome. The Via Tolonosa thus sits between the two most important pilgrimage sites in all of Christendom, save only Jerusalem itself. Where there are pilgrims, of course, there are also those who prey on them. Faeries love to challenge pilgrims, while Demons do worse. Gascony is mostly wilderness, in which dwell both bandits and beasts. Of course, where there are pilgrims there are also those who protect them - a number of knightly orders maintain a significant presence in the region, including both the Templars and the Hospitallers. (All of this amounts to the Road Major Hook)&lt;br /&gt;
&lt;br /&gt;
Auch is the major City in this area. It is a &#039;&#039;paréage&#039;&#039; - a city divided between two rulers with equal authority. In the case of Auch these rulers are the Count of Armagnac, the feudal lord of the region, and the Archbiship of Auch. The division is literally carved into the city, with markings on gates and pillars delineating different parts as belonging to one lord or the other. The magi have struck a favorable relationship with the Count, who has granted them land and vineyards under a &#039;&#039;metayage&#039;&#039; contract - meaning they pay him part of the produce as rent rather than money (Secondary Income and Right Boons). While the relationship brings advantages, being overly close to mundane lords can attract the attention of Quaesitores, and the magi risk being drawn into the complicated politics of the divided city (City Minor Hook). &lt;br /&gt;
&lt;br /&gt;
Gascony, and thus Armagnac, is part of the Duchy of Aquitane, and the current Duke of Aquitane is Henry III, the boy king of England. Gascony has thus been spared the chaos that has engulfed most of Southern France - only a couple of dozen miles to the south, the Albigensian Crusade ravages the land. Villages are burned and thousands killed in the name of cleansing heresy (and bringing the often rebellious lords of Toulouse to heel). While Gascony has not been touched by the crusade, refugees and deserters flee the war-torn lands of Toulouse, while soldiers of fortune seek opportunity in the chaos (folded into Road Major Hook). Mindful of the risk that the nearby war represents, the Covenant have hired a group of veteran soldiers to safeguard their covenant (Veteran Fighters Boon).&lt;br /&gt;
&lt;br /&gt;
Gascony is not without its own dangers, however. In 1208, Pope Innocent III placed all of England under interdict to encourage then-excommunicated King John to reconcile with the church. For six full years, the churches in Gascony refused to celebrate mass, weakening the Dominion Aura in already sparsely populated Gascony. Where the Divine is weak, the Infernal is not hard to find - and Gascony is now infested with demons. Some seek to corrupt the pilgrims walking the Way of St James, while others gleefully encourage the worst excesses of crusaders to the south. And, of course, a group of young magi offers a great temptation that no demon would refuse (Demonic Interest Major Hook).&lt;br /&gt;
&lt;br /&gt;
The Autumn Covenant of Castra Solis sponsored the founding of the Covenant. They expect a return on their investment in due time (Favors Minor Hook), but for the most part the young magi have been left to control their own destines. &lt;br /&gt;
&lt;br /&gt;
=== Summary of Hooks and Boons ===&lt;br /&gt;
&#039;&#039;&#039;Boons:&#039;&#039;&#039; Aura (minor) x2, Healthy Feature (minor) x2, Secondary Income (minor), Right (minor), Veteran Fighters (minor)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Free Choices:&#039;&#039;&#039; Peasants, Democracy (Magi), Autocracy (Covenfolk)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Hooks:&#039;&#039;&#039; Road (major), Daemonic Interest (major), City (minor), Favours (minor)&lt;br /&gt;
&lt;br /&gt;
== Resources ==&lt;br /&gt;
=== Land and Buildings ===&lt;br /&gt;
&lt;br /&gt;
=== Magic Items and other possessions of note ===&lt;br /&gt;
&lt;br /&gt;
The covenant owns no magic items, nor any other possessions of great note.&lt;br /&gt;
&lt;br /&gt;
=== Vis Sources ===&lt;br /&gt;
&lt;br /&gt;
=== Library ===&lt;br /&gt;
==== Lab Texts====&lt;br /&gt;
&lt;br /&gt;
==== Magic Books ====&lt;br /&gt;
&lt;br /&gt;
==== Mundane Books ====&lt;br /&gt;
&lt;br /&gt;
=== Stocks ===&lt;br /&gt;
&lt;br /&gt;
Money: &lt;br /&gt;
&lt;br /&gt;
Vis: &lt;br /&gt;
&lt;br /&gt;
== Inhabitants ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magi:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Companions:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Specialists:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Grogs:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Dependants:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039; Servants&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039; Teamsters&#039;&#039;&#039; (At least one of these is effectively the surcharge [[Eulàlia de Barcelona|Eulàlia]] charges for her merchandise, but counts as an inhabitant for cost purposes)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total:&#039;&#039;&#039; points of inhabitants (from people)&lt;br /&gt;
&lt;br /&gt;
=== Loyalty ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Loyalty Points (due to the Gift):&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Familiarity:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Living Conditions Modifier:&#039;&#039;&#039; &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wages Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment Modifier:&#039;&#039;&#039; 0&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Specialists:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Loyalty Points:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Prevailing Loyalty Score:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Potential Trouble ===.&lt;br /&gt;
&lt;br /&gt;
== Finances ==&lt;br /&gt;
=== Income ===&lt;br /&gt;
&lt;br /&gt;
=== Expenditure ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Category of Expenditure&lt;br /&gt;
!Amount&lt;br /&gt;
!Cost Saving Limit&lt;br /&gt;
!Cost Saving&lt;br /&gt;
!Total&lt;br /&gt;
|-&lt;br /&gt;
|Buildings&lt;br /&gt;
|0&lt;br /&gt;
|(50% per craft)&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Consumables&lt;br /&gt;
|&lt;br /&gt;
|(2 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Inflation&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Laboratories&lt;br /&gt;
|0&lt;br /&gt;
|(20% per craft)&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Provisions&lt;br /&gt;
|&lt;br /&gt;
|(16 by Laborers + 6 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Wages&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Weapons and Armor&lt;br /&gt;
|&lt;br /&gt;
|(0.5 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Writing Materials&lt;br /&gt;
|&lt;br /&gt;
|(3 per craft)&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Sundry&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|0&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sundry Expenses so far:&#039;&#039;&#039; None&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tyngyr&amp;diff=321709</id>
		<title>Tyngyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tyngyr&amp;diff=321709"/>
		<updated>2017-06-23T13:38:43Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Glory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Knight in [[ScariksGPC]]&lt;br /&gt;
&lt;br /&gt;
== Glory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Glory:&#039;&#039;&#039; 15,550&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Annual Glory:&#039;&#039;&#039; 369 + income and upkeep bonuses&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Glory earned so far this year:&#039;&#039;&#039; 35&lt;br /&gt;
&lt;br /&gt;
== Personal Data ==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 334 &#039;&#039;&#039;Son Number:&#039;&#039;&#039; 1 &#039;&#039;&#039;Born:&#039;&#039;&#039; 464 &#039;&#039;&#039;Squired:&#039;&#039;&#039; 479 &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Salisbury &#039;&#039;&#039;Culture:&#039;&#039;&#039; Cymric &#039;&#039;&#039;Religion:&#039;&#039;&#039; British Christian&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Liege Lord:&#039;&#039;&#039; Sir Roderick, Earl of Salisbury &#039;&#039;&#039;Current Class:&#039;&#039;&#039; Banneret Knight &#039;&#039;&#039;Current Home:&#039;&#039;&#039; Falt&lt;br /&gt;
&lt;br /&gt;
Tyngyr, now lord of Falt since the death of his father, is a strikingly handsome young man with scruffy red hair and a bright smile. Since childhood an avid hunter, Tyngyr prides himself on his great skill with the bow. His father Uren impressed upon him the duties that come with being a Noble and the importance of taking care of those in your charge, and Tyngyr has taken those words to heart. He is often found talking with the people of his fief, mediating their disputes and doing his best to better their lives. He is well-spoken enough but tends to be intimidated in more formal settings. These traits are unusual in a Knight, at least in these times, but Tyngyr is noted for not seeming to care much about his reputation. His chief concern is only the safety and prosperity of his family and the people under his care&lt;br /&gt;
&lt;br /&gt;
[[File:Tyngyr Coat of Arms.png||thumb|Coat of Arms]]&lt;br /&gt;
&lt;br /&gt;
== Personality Traits ==&lt;br /&gt;
&#039;&#039;Chaste&#039;&#039; 16/4 Lustful&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Energetic&#039;&#039; 17/3 Lazy&lt;br /&gt;
&amp;lt;br /&amp;gt;Forgiving 10/10 Vengeful&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Generous&#039;&#039; 18/2 Selfish&lt;br /&gt;
&amp;lt;br /&amp;gt;Honest 13/7 Deceitful&lt;br /&gt;
&amp;lt;br /&amp;gt;Just 18/2 Arbitrary&lt;br /&gt;
&amp;lt;br /&amp;gt;Merciful 14/6 Cruel&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Modest&#039;&#039; 17/3 Proud&lt;br /&gt;
&amp;lt;br /&amp;gt;Pious 8/12 Worldly&lt;br /&gt;
&amp;lt;br /&amp;gt;Prudent 12/8 Reckless&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Temperate&#039;&#039; 16/4 Indulgent&lt;br /&gt;
&amp;lt;br /&amp;gt;Trusting 10/10 Suspicious&lt;br /&gt;
&amp;lt;br /&amp;gt;Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
Directed Traits: Suspicion of Silchester +3, Suspicion of Ygraine +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Bonus:&#039;&#039;&#039; +3 HP, +2 Damage&lt;br /&gt;
&#039;&#039;&#039;Chivalrous Bonus:&#039;&#039;&#039; +3 Armor. NO GLORY&lt;br /&gt;
&lt;br /&gt;
== Passions ==&lt;br /&gt;
Amor (Adwen) 23&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Earl Robert) 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Vassals) 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Love (family) 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Hospitality 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Honor 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Hate (Saxons) 8&lt;br /&gt;
&amp;lt;br /&amp;gt;Concern (My Commoners) 19&lt;br /&gt;
&amp;lt;br /&amp;gt;Love (Christ) 12&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Order of the Grey Wolf) 24&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
SIZ: 13 (Knockdown)&lt;br /&gt;
&amp;lt;br /&amp;gt;DEX: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;STR: 12&lt;br /&gt;
&amp;lt;br /&amp;gt;CON: 14 (Major Wound)&lt;br /&gt;
&amp;lt;br /&amp;gt;APP: 16&lt;br /&gt;
&lt;br /&gt;
Damage: 4d6+2&lt;br /&gt;
&amp;lt;br /&amp;gt;Healing Rate: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Movement Rate: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Distinctive Features: Red hair, nice smile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Hit Points:&#039;&#039;&#039; 29  &#039;&#039;&#039;Unconscious:&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wounds:&#039;&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Chirurgery Needed:&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Awareness: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Boating: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Common Touch (Folklore + Recognize): 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Compose: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Courtesy: 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Dancing: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Faerie Lore: 6&lt;br /&gt;
&amp;lt;br /&amp;gt;Falconry: 17&lt;br /&gt;
&amp;lt;br /&amp;gt;First Aid: 10&lt;br /&gt;
&amp;lt;br /&amp;gt;Flirting: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Gaming: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Heraldry: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Hunting: 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Intrigue: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Orate: 8&lt;br /&gt;
&amp;lt;br /&amp;gt;Play (harp): 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Read (Latin): 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Religion (British Christian): 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Romance: 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Singing: 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Stewardship: 11&lt;br /&gt;
&amp;lt;br /&amp;gt;Swimming: 7&lt;br /&gt;
&amp;lt;br /&amp;gt;Tourney: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Battle: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Siege: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Horsemanship: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Sword: 10&lt;br /&gt;
&amp;lt;br /&amp;gt;Spear Expertise: 20&lt;br /&gt;
&amp;lt;br /&amp;gt;Dagger: 5&lt;br /&gt;
&amp;lt;br /&amp;gt;Bow: 25&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Chain mail and nasal helm (14 points)&lt;br /&gt;
&amp;lt;br /&amp;gt;Shield (6)&lt;br /&gt;
&amp;lt;br /&amp;gt;Sword,&lt;br /&gt;
&amp;lt;br /&amp;gt;Heirloom Bow (4d6 damage),&lt;br /&gt;
&amp;lt;br /&amp;gt;5 Spears,&lt;br /&gt;
&amp;lt;br /&amp;gt;Dagger&lt;br /&gt;
&amp;lt;br /&amp;gt;Charger, 2 rouncys, sumpter&lt;br /&gt;
&lt;br /&gt;
49L, 180 d&lt;br /&gt;
&lt;br /&gt;
Blessing of Saint Patrick (one use): When you wound or are wounded by a Fabulous Beast you may drive it away. It never returns to plague the place from which it is driven. If it is a serpent you may invoke this power with a successful Valorous roll without needing to enter combat.&lt;br /&gt;
&lt;br /&gt;
== Manor and Holdings ==&lt;br /&gt;
Falt: &#039;&#039;Caput Major.&#039;&#039; 1 Large Wooden Manor (Glory 3) with Assized Rent 10L.&lt;br /&gt;
* Motte and Bailey Castle (DV  6/11/2, Glory 18)&lt;br /&gt;
* Enclosure with Gateworks (DV 4/3, Gate -1. Glory 4)&lt;br /&gt;
* Chase (Income 3L, Check Hunting or Falconry)&lt;br /&gt;
* Cherry Orchard (Income 0L. Uses up space)&lt;br /&gt;
* Almoner (Maintenance 1L+ at least 5L, Check Generous, Glory=Maintenance)&lt;br /&gt;
* Enlarged Kennels. (4L Maintanence, +3 to hunting. 5 Glory.)&lt;br /&gt;
* Normal road to the King&#039;s Road&lt;br /&gt;
* Hate (Landlord) -14&lt;br /&gt;
&lt;br /&gt;
Other Manors Stewarded by Adwen (Stewardship 20):&lt;br /&gt;
* Upperchute (enfeoffed, income 10L)&lt;br /&gt;
* Coombe Bisset (enfeoffed, income 10L)&lt;br /&gt;
* Stratford (enfeoffed, income 10L)&lt;br /&gt;
&lt;br /&gt;
Other manors Stewarded by Professional Steward Cilydd (Stewardship 17)&lt;br /&gt;
* Barford (enfeoffed, income 12.5L, Horse Herd, Adwen&#039;s home)&lt;br /&gt;
* Teffort (enfeoffed, income 10L)&lt;br /&gt;
* Tytherington (enfeoffed, income 10l)&lt;br /&gt;
** Woods (2L sustainable)&lt;br /&gt;
&lt;br /&gt;
Sub-infuediated manors:&lt;br /&gt;
* Seend (income 10L)&lt;br /&gt;
&lt;br /&gt;
== Knights ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Squires&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; Son of the holder of Hook in Titchfield Hundred, Hantonne. Age -11.&lt;br /&gt;
&amp;lt;br /&amp;gt; Florence, the eldest son of Elias the Red of Ebbesbourne Wake. Age -16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Household Knights: 7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Older illegitimate brother Talan. Age +3. Famous. Honest. Horsemanship. Constable.&lt;br /&gt;
&amp;lt;br /&amp;gt;Maternal first cousin Cynrain. Age +2. Notable. Energetic. Awareness. Master of the Hunt (Deputized)&lt;br /&gt;
&amp;lt;br /&amp;gt;Maternal first cousin Gwrien. Age -2. Notable. Generous. Faerie Lore. Sheriff&#039;s Deputy.&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Lanholt. Age +10. Notable. Reckless. Orate. Sheriff (Deputized)&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Aglanet. Age +8. Notable. Valorous. Gambling. Castellan.&lt;br /&gt;
&amp;lt;br /&amp;gt;Gwili. Age -6. Notable. Temperate. Heraldry. Forrester (Deputized).&lt;br /&gt;
&amp;lt;br /&amp;gt;Moren. Age -2. Notable. Vengeful. Hunting. Forrester (Deputized).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Vassal Knights: 1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Llewren. Age +5. Famous. Valorous. Courtesy. Marshal. Forrester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follower Average Skills:&#039;&#039;&#039; Lance 17, Sword 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Retired&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s grand uncle Gingsor. Age +32. Notable. Prudent. Intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Lineage Men:&#039;&#039;&#039; 11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Levy:&#039;&#039;&#039; 43&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Family Characteristic: Know the Commoners (+5 to Common Touch, which combines Folklore and Recognize)&lt;br /&gt;
&amp;lt;br /&amp;gt;Grandfather: Geriant (Deceased. 1287 Glory)&lt;br /&gt;
&amp;lt;br /&amp;gt;Father: Uren (Deceased. 1926 Glory)&lt;br /&gt;
&amp;lt;br /&amp;gt;Mother: Leri (Deceased)&lt;br /&gt;
&amp;lt;br /&amp;gt;Brother: Aeron (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Brother in-law Gwres&lt;br /&gt;
&amp;lt;br /&amp;gt;Sister: Eleri Age -4 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Meleri Age -24 (10)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Annest Age -25 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Meiron Age -31 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Wil Age -32 (2)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Gwen Age -34 (0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Half-Sister-in-Law: Glesni Age -7 (26)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Collwen Age -25 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Cledwyn Age -27 (7)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Delwen Age -30 (4)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Will Age -33 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Cousin-Sister-in-Law: Gwenith Age -10 (24)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Edwyn Age -33 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Wife: [[Sacrik&#039;sGPC_Adwen| Adwen]] Age -4 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Amlyn Age -24 (10)&lt;br /&gt;
&amp;lt;br /&amp;gt;Daughter: Leri Age -26 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Daughter: Nia Age -29 (5)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Aeron Age -33 (1)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Wynn Age -34 (0)&lt;br /&gt;
&lt;br /&gt;
== Squired Under ==&lt;br /&gt;
&lt;br /&gt;
Tyngyr squired under Sir Briant of Grately. A stern, no-nonsense knight, he and Tyngyr got on well enough but were not particularly close. Briant did make sure that his squire had some skill with lance, spear, and sword, even if he was never able to break his preference with the bow. Tyngyr is meek, but stubborn in his own way, and while he respects Sir Briant&#039;s skill and courage they do not share ideals. Briant, for his part, thinks less of Tyngyr for his tendency to avoid direct conflict with his foes. Neither man had a personality where this difference would lead to problems in their relationship, but there was and probably will remain a certain polite distance between them.&lt;br /&gt;
&lt;br /&gt;
== Experience Checks ==&lt;br /&gt;
&#039;&#039;&#039;Passions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Concern (Commoners)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common Touch, Courtesy, Intrigue, Orate, Stewardship,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horsemanship&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tyngyr&amp;diff=321708</id>
		<title>Tyngyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tyngyr&amp;diff=321708"/>
		<updated>2017-06-23T13:38:31Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Experience Checks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Knight in [[ScariksGPC]]&lt;br /&gt;
&lt;br /&gt;
== Glory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Glory:&#039;&#039;&#039; 15,550&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Annual Glory:&#039;&#039;&#039; 369 + income and upkeep bonuses&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Glory earned so far this year:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Personal Data ==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 334 &#039;&#039;&#039;Son Number:&#039;&#039;&#039; 1 &#039;&#039;&#039;Born:&#039;&#039;&#039; 464 &#039;&#039;&#039;Squired:&#039;&#039;&#039; 479 &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Salisbury &#039;&#039;&#039;Culture:&#039;&#039;&#039; Cymric &#039;&#039;&#039;Religion:&#039;&#039;&#039; British Christian&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Liege Lord:&#039;&#039;&#039; Sir Roderick, Earl of Salisbury &#039;&#039;&#039;Current Class:&#039;&#039;&#039; Banneret Knight &#039;&#039;&#039;Current Home:&#039;&#039;&#039; Falt&lt;br /&gt;
&lt;br /&gt;
Tyngyr, now lord of Falt since the death of his father, is a strikingly handsome young man with scruffy red hair and a bright smile. Since childhood an avid hunter, Tyngyr prides himself on his great skill with the bow. His father Uren impressed upon him the duties that come with being a Noble and the importance of taking care of those in your charge, and Tyngyr has taken those words to heart. He is often found talking with the people of his fief, mediating their disputes and doing his best to better their lives. He is well-spoken enough but tends to be intimidated in more formal settings. These traits are unusual in a Knight, at least in these times, but Tyngyr is noted for not seeming to care much about his reputation. His chief concern is only the safety and prosperity of his family and the people under his care&lt;br /&gt;
&lt;br /&gt;
[[File:Tyngyr Coat of Arms.png||thumb|Coat of Arms]]&lt;br /&gt;
&lt;br /&gt;
== Personality Traits ==&lt;br /&gt;
&#039;&#039;Chaste&#039;&#039; 16/4 Lustful&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Energetic&#039;&#039; 17/3 Lazy&lt;br /&gt;
&amp;lt;br /&amp;gt;Forgiving 10/10 Vengeful&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Generous&#039;&#039; 18/2 Selfish&lt;br /&gt;
&amp;lt;br /&amp;gt;Honest 13/7 Deceitful&lt;br /&gt;
&amp;lt;br /&amp;gt;Just 18/2 Arbitrary&lt;br /&gt;
&amp;lt;br /&amp;gt;Merciful 14/6 Cruel&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Modest&#039;&#039; 17/3 Proud&lt;br /&gt;
&amp;lt;br /&amp;gt;Pious 8/12 Worldly&lt;br /&gt;
&amp;lt;br /&amp;gt;Prudent 12/8 Reckless&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Temperate&#039;&#039; 16/4 Indulgent&lt;br /&gt;
&amp;lt;br /&amp;gt;Trusting 10/10 Suspicious&lt;br /&gt;
&amp;lt;br /&amp;gt;Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
Directed Traits: Suspicion of Silchester +3, Suspicion of Ygraine +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Bonus:&#039;&#039;&#039; +3 HP, +2 Damage&lt;br /&gt;
&#039;&#039;&#039;Chivalrous Bonus:&#039;&#039;&#039; +3 Armor. NO GLORY&lt;br /&gt;
&lt;br /&gt;
== Passions ==&lt;br /&gt;
Amor (Adwen) 23&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Earl Robert) 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Vassals) 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Love (family) 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Hospitality 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Honor 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Hate (Saxons) 8&lt;br /&gt;
&amp;lt;br /&amp;gt;Concern (My Commoners) 19&lt;br /&gt;
&amp;lt;br /&amp;gt;Love (Christ) 12&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Order of the Grey Wolf) 24&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
SIZ: 13 (Knockdown)&lt;br /&gt;
&amp;lt;br /&amp;gt;DEX: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;STR: 12&lt;br /&gt;
&amp;lt;br /&amp;gt;CON: 14 (Major Wound)&lt;br /&gt;
&amp;lt;br /&amp;gt;APP: 16&lt;br /&gt;
&lt;br /&gt;
Damage: 4d6+2&lt;br /&gt;
&amp;lt;br /&amp;gt;Healing Rate: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Movement Rate: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Distinctive Features: Red hair, nice smile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Hit Points:&#039;&#039;&#039; 29  &#039;&#039;&#039;Unconscious:&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wounds:&#039;&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Chirurgery Needed:&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Awareness: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Boating: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Common Touch (Folklore + Recognize): 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Compose: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Courtesy: 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Dancing: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Faerie Lore: 6&lt;br /&gt;
&amp;lt;br /&amp;gt;Falconry: 17&lt;br /&gt;
&amp;lt;br /&amp;gt;First Aid: 10&lt;br /&gt;
&amp;lt;br /&amp;gt;Flirting: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Gaming: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Heraldry: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Hunting: 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Intrigue: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Orate: 8&lt;br /&gt;
&amp;lt;br /&amp;gt;Play (harp): 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Read (Latin): 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Religion (British Christian): 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Romance: 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Singing: 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Stewardship: 11&lt;br /&gt;
&amp;lt;br /&amp;gt;Swimming: 7&lt;br /&gt;
&amp;lt;br /&amp;gt;Tourney: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Battle: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Siege: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Horsemanship: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Sword: 10&lt;br /&gt;
&amp;lt;br /&amp;gt;Spear Expertise: 20&lt;br /&gt;
&amp;lt;br /&amp;gt;Dagger: 5&lt;br /&gt;
&amp;lt;br /&amp;gt;Bow: 25&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Chain mail and nasal helm (14 points)&lt;br /&gt;
&amp;lt;br /&amp;gt;Shield (6)&lt;br /&gt;
&amp;lt;br /&amp;gt;Sword,&lt;br /&gt;
&amp;lt;br /&amp;gt;Heirloom Bow (4d6 damage),&lt;br /&gt;
&amp;lt;br /&amp;gt;5 Spears,&lt;br /&gt;
&amp;lt;br /&amp;gt;Dagger&lt;br /&gt;
&amp;lt;br /&amp;gt;Charger, 2 rouncys, sumpter&lt;br /&gt;
&lt;br /&gt;
49L, 180 d&lt;br /&gt;
&lt;br /&gt;
Blessing of Saint Patrick (one use): When you wound or are wounded by a Fabulous Beast you may drive it away. It never returns to plague the place from which it is driven. If it is a serpent you may invoke this power with a successful Valorous roll without needing to enter combat.&lt;br /&gt;
&lt;br /&gt;
== Manor and Holdings ==&lt;br /&gt;
Falt: &#039;&#039;Caput Major.&#039;&#039; 1 Large Wooden Manor (Glory 3) with Assized Rent 10L.&lt;br /&gt;
* Motte and Bailey Castle (DV  6/11/2, Glory 18)&lt;br /&gt;
* Enclosure with Gateworks (DV 4/3, Gate -1. Glory 4)&lt;br /&gt;
* Chase (Income 3L, Check Hunting or Falconry)&lt;br /&gt;
* Cherry Orchard (Income 0L. Uses up space)&lt;br /&gt;
* Almoner (Maintenance 1L+ at least 5L, Check Generous, Glory=Maintenance)&lt;br /&gt;
* Enlarged Kennels. (4L Maintanence, +3 to hunting. 5 Glory.)&lt;br /&gt;
* Normal road to the King&#039;s Road&lt;br /&gt;
* Hate (Landlord) -14&lt;br /&gt;
&lt;br /&gt;
Other Manors Stewarded by Adwen (Stewardship 20):&lt;br /&gt;
* Upperchute (enfeoffed, income 10L)&lt;br /&gt;
* Coombe Bisset (enfeoffed, income 10L)&lt;br /&gt;
* Stratford (enfeoffed, income 10L)&lt;br /&gt;
&lt;br /&gt;
Other manors Stewarded by Professional Steward Cilydd (Stewardship 17)&lt;br /&gt;
* Barford (enfeoffed, income 12.5L, Horse Herd, Adwen&#039;s home)&lt;br /&gt;
* Teffort (enfeoffed, income 10L)&lt;br /&gt;
* Tytherington (enfeoffed, income 10l)&lt;br /&gt;
** Woods (2L sustainable)&lt;br /&gt;
&lt;br /&gt;
Sub-infuediated manors:&lt;br /&gt;
* Seend (income 10L)&lt;br /&gt;
&lt;br /&gt;
== Knights ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Squires&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; Son of the holder of Hook in Titchfield Hundred, Hantonne. Age -11.&lt;br /&gt;
&amp;lt;br /&amp;gt; Florence, the eldest son of Elias the Red of Ebbesbourne Wake. Age -16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Household Knights: 7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Older illegitimate brother Talan. Age +3. Famous. Honest. Horsemanship. Constable.&lt;br /&gt;
&amp;lt;br /&amp;gt;Maternal first cousin Cynrain. Age +2. Notable. Energetic. Awareness. Master of the Hunt (Deputized)&lt;br /&gt;
&amp;lt;br /&amp;gt;Maternal first cousin Gwrien. Age -2. Notable. Generous. Faerie Lore. Sheriff&#039;s Deputy.&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Lanholt. Age +10. Notable. Reckless. Orate. Sheriff (Deputized)&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Aglanet. Age +8. Notable. Valorous. Gambling. Castellan.&lt;br /&gt;
&amp;lt;br /&amp;gt;Gwili. Age -6. Notable. Temperate. Heraldry. Forrester (Deputized).&lt;br /&gt;
&amp;lt;br /&amp;gt;Moren. Age -2. Notable. Vengeful. Hunting. Forrester (Deputized).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Vassal Knights: 1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Llewren. Age +5. Famous. Valorous. Courtesy. Marshal. Forrester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follower Average Skills:&#039;&#039;&#039; Lance 17, Sword 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Retired&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s grand uncle Gingsor. Age +32. Notable. Prudent. Intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Lineage Men:&#039;&#039;&#039; 11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Levy:&#039;&#039;&#039; 43&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Family Characteristic: Know the Commoners (+5 to Common Touch, which combines Folklore and Recognize)&lt;br /&gt;
&amp;lt;br /&amp;gt;Grandfather: Geriant (Deceased. 1287 Glory)&lt;br /&gt;
&amp;lt;br /&amp;gt;Father: Uren (Deceased. 1926 Glory)&lt;br /&gt;
&amp;lt;br /&amp;gt;Mother: Leri (Deceased)&lt;br /&gt;
&amp;lt;br /&amp;gt;Brother: Aeron (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Brother in-law Gwres&lt;br /&gt;
&amp;lt;br /&amp;gt;Sister: Eleri Age -4 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Meleri Age -24 (10)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Annest Age -25 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Meiron Age -31 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Wil Age -32 (2)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Gwen Age -34 (0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Half-Sister-in-Law: Glesni Age -7 (26)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Collwen Age -25 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Cledwyn Age -27 (7)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Delwen Age -30 (4)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Will Age -33 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Cousin-Sister-in-Law: Gwenith Age -10 (24)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Edwyn Age -33 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Wife: [[Sacrik&#039;sGPC_Adwen| Adwen]] Age -4 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Amlyn Age -24 (10)&lt;br /&gt;
&amp;lt;br /&amp;gt;Daughter: Leri Age -26 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Daughter: Nia Age -29 (5)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Aeron Age -33 (1)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Wynn Age -34 (0)&lt;br /&gt;
&lt;br /&gt;
== Squired Under ==&lt;br /&gt;
&lt;br /&gt;
Tyngyr squired under Sir Briant of Grately. A stern, no-nonsense knight, he and Tyngyr got on well enough but were not particularly close. Briant did make sure that his squire had some skill with lance, spear, and sword, even if he was never able to break his preference with the bow. Tyngyr is meek, but stubborn in his own way, and while he respects Sir Briant&#039;s skill and courage they do not share ideals. Briant, for his part, thinks less of Tyngyr for his tendency to avoid direct conflict with his foes. Neither man had a personality where this difference would lead to problems in their relationship, but there was and probably will remain a certain polite distance between them.&lt;br /&gt;
&lt;br /&gt;
== Experience Checks ==&lt;br /&gt;
&#039;&#039;&#039;Passions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Concern (Commoners)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common Touch, Courtesy, Intrigue, Orate, Stewardship,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horsemanship&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tyngyr&amp;diff=321706</id>
		<title>Tyngyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tyngyr&amp;diff=321706"/>
		<updated>2017-06-23T12:30:13Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Knight in [[ScariksGPC]]&lt;br /&gt;
&lt;br /&gt;
== Glory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Glory:&#039;&#039;&#039; 15,550&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Annual Glory:&#039;&#039;&#039; 369 + income and upkeep bonuses&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Glory earned so far this year:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Personal Data ==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 334 &#039;&#039;&#039;Son Number:&#039;&#039;&#039; 1 &#039;&#039;&#039;Born:&#039;&#039;&#039; 464 &#039;&#039;&#039;Squired:&#039;&#039;&#039; 479 &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Salisbury &#039;&#039;&#039;Culture:&#039;&#039;&#039; Cymric &#039;&#039;&#039;Religion:&#039;&#039;&#039; British Christian&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Liege Lord:&#039;&#039;&#039; Sir Roderick, Earl of Salisbury &#039;&#039;&#039;Current Class:&#039;&#039;&#039; Banneret Knight &#039;&#039;&#039;Current Home:&#039;&#039;&#039; Falt&lt;br /&gt;
&lt;br /&gt;
Tyngyr, now lord of Falt since the death of his father, is a strikingly handsome young man with scruffy red hair and a bright smile. Since childhood an avid hunter, Tyngyr prides himself on his great skill with the bow. His father Uren impressed upon him the duties that come with being a Noble and the importance of taking care of those in your charge, and Tyngyr has taken those words to heart. He is often found talking with the people of his fief, mediating their disputes and doing his best to better their lives. He is well-spoken enough but tends to be intimidated in more formal settings. These traits are unusual in a Knight, at least in these times, but Tyngyr is noted for not seeming to care much about his reputation. His chief concern is only the safety and prosperity of his family and the people under his care&lt;br /&gt;
&lt;br /&gt;
[[File:Tyngyr Coat of Arms.png||thumb|Coat of Arms]]&lt;br /&gt;
&lt;br /&gt;
== Personality Traits ==&lt;br /&gt;
&#039;&#039;Chaste&#039;&#039; 16/4 Lustful&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Energetic&#039;&#039; 17/3 Lazy&lt;br /&gt;
&amp;lt;br /&amp;gt;Forgiving 10/10 Vengeful&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Generous&#039;&#039; 18/2 Selfish&lt;br /&gt;
&amp;lt;br /&amp;gt;Honest 13/7 Deceitful&lt;br /&gt;
&amp;lt;br /&amp;gt;Just 18/2 Arbitrary&lt;br /&gt;
&amp;lt;br /&amp;gt;Merciful 14/6 Cruel&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Modest&#039;&#039; 17/3 Proud&lt;br /&gt;
&amp;lt;br /&amp;gt;Pious 8/12 Worldly&lt;br /&gt;
&amp;lt;br /&amp;gt;Prudent 12/8 Reckless&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Temperate&#039;&#039; 16/4 Indulgent&lt;br /&gt;
&amp;lt;br /&amp;gt;Trusting 10/10 Suspicious&lt;br /&gt;
&amp;lt;br /&amp;gt;Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
Directed Traits: Suspicion of Silchester +3, Suspicion of Ygraine +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Bonus:&#039;&#039;&#039; +3 HP, +2 Damage&lt;br /&gt;
&#039;&#039;&#039;Chivalrous Bonus:&#039;&#039;&#039; +3 Armor. NO GLORY&lt;br /&gt;
&lt;br /&gt;
== Passions ==&lt;br /&gt;
Amor (Adwen) 23&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Earl Robert) 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Vassals) 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Love (family) 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Hospitality 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Honor 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Hate (Saxons) 8&lt;br /&gt;
&amp;lt;br /&amp;gt;Concern (My Commoners) 19&lt;br /&gt;
&amp;lt;br /&amp;gt;Love (Christ) 12&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Order of the Grey Wolf) 24&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
SIZ: 13 (Knockdown)&lt;br /&gt;
&amp;lt;br /&amp;gt;DEX: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;STR: 12&lt;br /&gt;
&amp;lt;br /&amp;gt;CON: 14 (Major Wound)&lt;br /&gt;
&amp;lt;br /&amp;gt;APP: 16&lt;br /&gt;
&lt;br /&gt;
Damage: 4d6+2&lt;br /&gt;
&amp;lt;br /&amp;gt;Healing Rate: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Movement Rate: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Distinctive Features: Red hair, nice smile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Hit Points:&#039;&#039;&#039; 29  &#039;&#039;&#039;Unconscious:&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wounds:&#039;&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Chirurgery Needed:&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Awareness: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Boating: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Common Touch (Folklore + Recognize): 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Compose: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Courtesy: 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Dancing: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Faerie Lore: 6&lt;br /&gt;
&amp;lt;br /&amp;gt;Falconry: 17&lt;br /&gt;
&amp;lt;br /&amp;gt;First Aid: 10&lt;br /&gt;
&amp;lt;br /&amp;gt;Flirting: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Gaming: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Heraldry: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Hunting: 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Intrigue: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Orate: 8&lt;br /&gt;
&amp;lt;br /&amp;gt;Play (harp): 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Read (Latin): 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Religion (British Christian): 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Romance: 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Singing: 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Stewardship: 11&lt;br /&gt;
&amp;lt;br /&amp;gt;Swimming: 7&lt;br /&gt;
&amp;lt;br /&amp;gt;Tourney: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Battle: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Siege: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Horsemanship: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Sword: 10&lt;br /&gt;
&amp;lt;br /&amp;gt;Spear Expertise: 20&lt;br /&gt;
&amp;lt;br /&amp;gt;Dagger: 5&lt;br /&gt;
&amp;lt;br /&amp;gt;Bow: 25&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Chain mail and nasal helm (14 points)&lt;br /&gt;
&amp;lt;br /&amp;gt;Shield (6)&lt;br /&gt;
&amp;lt;br /&amp;gt;Sword,&lt;br /&gt;
&amp;lt;br /&amp;gt;Heirloom Bow (4d6 damage),&lt;br /&gt;
&amp;lt;br /&amp;gt;5 Spears,&lt;br /&gt;
&amp;lt;br /&amp;gt;Dagger&lt;br /&gt;
&amp;lt;br /&amp;gt;Charger, 2 rouncys, sumpter&lt;br /&gt;
&lt;br /&gt;
49L, 180 d&lt;br /&gt;
&lt;br /&gt;
Blessing of Saint Patrick (one use): When you wound or are wounded by a Fabulous Beast you may drive it away. It never returns to plague the place from which it is driven. If it is a serpent you may invoke this power with a successful Valorous roll without needing to enter combat.&lt;br /&gt;
&lt;br /&gt;
== Manor and Holdings ==&lt;br /&gt;
Falt: &#039;&#039;Caput Major.&#039;&#039; 1 Large Wooden Manor (Glory 3) with Assized Rent 10L.&lt;br /&gt;
* Motte and Bailey Castle (DV  6/11/2, Glory 18)&lt;br /&gt;
* Enclosure with Gateworks (DV 4/3, Gate -1. Glory 4)&lt;br /&gt;
* Chase (Income 3L, Check Hunting or Falconry)&lt;br /&gt;
* Cherry Orchard (Income 0L. Uses up space)&lt;br /&gt;
* Almoner (Maintenance 1L+ at least 5L, Check Generous, Glory=Maintenance)&lt;br /&gt;
* Enlarged Kennels. (4L Maintanence, +3 to hunting. 5 Glory.)&lt;br /&gt;
* Normal road to the King&#039;s Road&lt;br /&gt;
* Hate (Landlord) -14&lt;br /&gt;
&lt;br /&gt;
Other Manors Stewarded by Adwen (Stewardship 20):&lt;br /&gt;
* Upperchute (enfeoffed, income 10L)&lt;br /&gt;
* Coombe Bisset (enfeoffed, income 10L)&lt;br /&gt;
* Stratford (enfeoffed, income 10L)&lt;br /&gt;
&lt;br /&gt;
Other manors Stewarded by Professional Steward Cilydd (Stewardship 17)&lt;br /&gt;
* Barford (enfeoffed, income 12.5L, Horse Herd, Adwen&#039;s home)&lt;br /&gt;
* Teffort (enfeoffed, income 10L)&lt;br /&gt;
* Tytherington (enfeoffed, income 10l)&lt;br /&gt;
** Woods (2L sustainable)&lt;br /&gt;
&lt;br /&gt;
Sub-infuediated manors:&lt;br /&gt;
* Seend (income 10L)&lt;br /&gt;
&lt;br /&gt;
== Knights ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Squires&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; Son of the holder of Hook in Titchfield Hundred, Hantonne. Age -11.&lt;br /&gt;
&amp;lt;br /&amp;gt; Florence, the eldest son of Elias the Red of Ebbesbourne Wake. Age -16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Household Knights: 7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Older illegitimate brother Talan. Age +3. Famous. Honest. Horsemanship. Constable.&lt;br /&gt;
&amp;lt;br /&amp;gt;Maternal first cousin Cynrain. Age +2. Notable. Energetic. Awareness. Master of the Hunt (Deputized)&lt;br /&gt;
&amp;lt;br /&amp;gt;Maternal first cousin Gwrien. Age -2. Notable. Generous. Faerie Lore. Sheriff&#039;s Deputy.&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Lanholt. Age +10. Notable. Reckless. Orate. Sheriff (Deputized)&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Aglanet. Age +8. Notable. Valorous. Gambling. Castellan.&lt;br /&gt;
&amp;lt;br /&amp;gt;Gwili. Age -6. Notable. Temperate. Heraldry. Forrester (Deputized).&lt;br /&gt;
&amp;lt;br /&amp;gt;Moren. Age -2. Notable. Vengeful. Hunting. Forrester (Deputized).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Vassal Knights: 1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Llewren. Age +5. Famous. Valorous. Courtesy. Marshal. Forrester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follower Average Skills:&#039;&#039;&#039; Lance 17, Sword 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Retired&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s grand uncle Gingsor. Age +32. Notable. Prudent. Intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Lineage Men:&#039;&#039;&#039; 11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Levy:&#039;&#039;&#039; 43&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Family Characteristic: Know the Commoners (+5 to Common Touch, which combines Folklore and Recognize)&lt;br /&gt;
&amp;lt;br /&amp;gt;Grandfather: Geriant (Deceased. 1287 Glory)&lt;br /&gt;
&amp;lt;br /&amp;gt;Father: Uren (Deceased. 1926 Glory)&lt;br /&gt;
&amp;lt;br /&amp;gt;Mother: Leri (Deceased)&lt;br /&gt;
&amp;lt;br /&amp;gt;Brother: Aeron (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Brother in-law Gwres&lt;br /&gt;
&amp;lt;br /&amp;gt;Sister: Eleri Age -4 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Meleri Age -24 (10)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Annest Age -25 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Meiron Age -31 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Wil Age -32 (2)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Gwen Age -34 (0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Half-Sister-in-Law: Glesni Age -7 (26)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Collwen Age -25 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Cledwyn Age -27 (7)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Delwen Age -30 (4)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Will Age -33 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Cousin-Sister-in-Law: Gwenith Age -10 (24)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Edwyn Age -33 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Wife: [[Sacrik&#039;sGPC_Adwen| Adwen]] Age -4 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Amlyn Age -24 (10)&lt;br /&gt;
&amp;lt;br /&amp;gt;Daughter: Leri Age -26 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Daughter: Nia Age -29 (5)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Aeron Age -33 (1)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Wynn Age -34 (0)&lt;br /&gt;
&lt;br /&gt;
== Squired Under ==&lt;br /&gt;
&lt;br /&gt;
Tyngyr squired under Sir Briant of Grately. A stern, no-nonsense knight, he and Tyngyr got on well enough but were not particularly close. Briant did make sure that his squire had some skill with lance, spear, and sword, even if he was never able to break his preference with the bow. Tyngyr is meek, but stubborn in his own way, and while he respects Sir Briant&#039;s skill and courage they do not share ideals. Briant, for his part, thinks less of Tyngyr for his tendency to avoid direct conflict with his foes. Neither man had a personality where this difference would lead to problems in their relationship, but there was and probably will remain a certain polite distance between them.&lt;br /&gt;
&lt;br /&gt;
== Experience Checks ==&lt;br /&gt;
&#039;&#039;&#039;Passions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Concern (Commoners)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common Touch, Stewardship,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horsemanship&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Tyngyr&amp;diff=321705</id>
		<title>Tyngyr</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Tyngyr&amp;diff=321705"/>
		<updated>2017-06-23T12:29:51Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Family */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Player Knight in [[ScariksGPC]]&lt;br /&gt;
&lt;br /&gt;
== Glory ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Current Glory:&#039;&#039;&#039; 15,550&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Annual Glory:&#039;&#039;&#039; 369 + income and upkeep bonuses&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Glory earned so far this year:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Personal Data ==&lt;br /&gt;
&#039;&#039;&#039;Age:&#039;&#039;&#039; 334 &#039;&#039;&#039;Son Number:&#039;&#039;&#039; 1 &#039;&#039;&#039;Born:&#039;&#039;&#039; 464 &#039;&#039;&#039;Squired:&#039;&#039;&#039; 479 &lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Salisbury &#039;&#039;&#039;Culture:&#039;&#039;&#039; Cymric &#039;&#039;&#039;Religion:&#039;&#039;&#039; British Christian&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Liege Lord:&#039;&#039;&#039; Sir Roderick, Earl of Salisbury &#039;&#039;&#039;Current Class:&#039;&#039;&#039; Banneret Knight &#039;&#039;&#039;Current Home:&#039;&#039;&#039; Falt&lt;br /&gt;
&lt;br /&gt;
Tyngyr, now lord of Falt since the death of his father, is a strikingly handsome young man with scruffy red hair and a bright smile. Since childhood an avid hunter, Tyngyr prides himself on his great skill with the bow. His father Uren impressed upon him the duties that come with being a Noble and the importance of taking care of those in your charge, and Tyngyr has taken those words to heart. He is often found talking with the people of his fief, mediating their disputes and doing his best to better their lives. He is well-spoken enough but tends to be intimidated in more formal settings. These traits are unusual in a Knight, at least in these times, but Tyngyr is noted for not seeming to care much about his reputation. His chief concern is only the safety and prosperity of his family and the people under his care&lt;br /&gt;
&lt;br /&gt;
[[File:Tyngyr Coat of Arms.png||thumb|Coat of Arms]]&lt;br /&gt;
&lt;br /&gt;
== Personality Traits ==&lt;br /&gt;
&#039;&#039;Chaste&#039;&#039; 16/4 Lustful&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Energetic&#039;&#039; 17/3 Lazy&lt;br /&gt;
&amp;lt;br /&amp;gt;Forgiving 10/10 Vengeful&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Generous&#039;&#039; 18/2 Selfish&lt;br /&gt;
&amp;lt;br /&amp;gt;Honest 13/7 Deceitful&lt;br /&gt;
&amp;lt;br /&amp;gt;Just 18/2 Arbitrary&lt;br /&gt;
&amp;lt;br /&amp;gt;Merciful 14/6 Cruel&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Modest&#039;&#039; 17/3 Proud&lt;br /&gt;
&amp;lt;br /&amp;gt;Pious 8/12 Worldly&lt;br /&gt;
&amp;lt;br /&amp;gt;Prudent 12/8 Reckless&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Temperate&#039;&#039; 16/4 Indulgent&lt;br /&gt;
&amp;lt;br /&amp;gt;Trusting 10/10 Suspicious&lt;br /&gt;
&amp;lt;br /&amp;gt;Valorous 15/5 Cowardly&lt;br /&gt;
&lt;br /&gt;
Directed Traits: Suspicion of Silchester +3, Suspicion of Ygraine +6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Religious Bonus:&#039;&#039;&#039; +3 HP, +2 Damage&lt;br /&gt;
&#039;&#039;&#039;Chivalrous Bonus:&#039;&#039;&#039; +3 Armor. NO GLORY&lt;br /&gt;
&lt;br /&gt;
== Passions ==&lt;br /&gt;
Amor (Adwen) 23&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Earl Robert) 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Vassals) 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Love (family) 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Hospitality 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Honor 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Hate (Saxons) 8&lt;br /&gt;
&amp;lt;br /&amp;gt;Concern (My Commoners) 19&lt;br /&gt;
&amp;lt;br /&amp;gt;Love (Christ) 12&lt;br /&gt;
&amp;lt;br /&amp;gt;Loyalty (Order of the Grey Wolf) 24&lt;br /&gt;
&lt;br /&gt;
== Statistics ==&lt;br /&gt;
SIZ: 13 (Knockdown)&lt;br /&gt;
&amp;lt;br /&amp;gt;DEX: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;STR: 12&lt;br /&gt;
&amp;lt;br /&amp;gt;CON: 14 (Major Wound)&lt;br /&gt;
&amp;lt;br /&amp;gt;APP: 16&lt;br /&gt;
&lt;br /&gt;
Damage: 4d6+2&lt;br /&gt;
&amp;lt;br /&amp;gt;Healing Rate: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Movement Rate: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Distinctive Features: Red hair, nice smile&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Total Hit Points:&#039;&#039;&#039; 29  &#039;&#039;&#039;Unconscious:&#039;&#039;&#039; 7&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wounds:&#039;&#039;&#039; None&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Chirurgery Needed:&#039;&#039;&#039; No&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
Awareness: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Boating: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Common Touch (Folklore + Recognize): 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Compose: 1&lt;br /&gt;
&amp;lt;br /&amp;gt;Courtesy: 15&lt;br /&gt;
&amp;lt;br /&amp;gt;Dancing: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Faerie Lore: 6&lt;br /&gt;
&amp;lt;br /&amp;gt;Falconry: 17&lt;br /&gt;
&amp;lt;br /&amp;gt;First Aid: 10&lt;br /&gt;
&amp;lt;br /&amp;gt;Flirting: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Gaming: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Heraldry: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Hunting: 18&lt;br /&gt;
&amp;lt;br /&amp;gt;Intrigue: 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Orate: 8&lt;br /&gt;
&amp;lt;br /&amp;gt;Play (harp): 3&lt;br /&gt;
&amp;lt;br /&amp;gt;Read (Latin): 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Religion (British Christian): 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Romance: 0&lt;br /&gt;
&amp;lt;br /&amp;gt;Singing: 4&lt;br /&gt;
&amp;lt;br /&amp;gt;Stewardship: 11&lt;br /&gt;
&amp;lt;br /&amp;gt;Swimming: 7&lt;br /&gt;
&amp;lt;br /&amp;gt;Tourney: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Battle: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Siege: 2&lt;br /&gt;
&amp;lt;br /&amp;gt;Horsemanship: 16&lt;br /&gt;
&amp;lt;br /&amp;gt;Sword: 10&lt;br /&gt;
&amp;lt;br /&amp;gt;Spear Expertise: 20&lt;br /&gt;
&amp;lt;br /&amp;gt;Dagger: 5&lt;br /&gt;
&amp;lt;br /&amp;gt;Bow: 25&lt;br /&gt;
&lt;br /&gt;
== Equipment ==&lt;br /&gt;
Chain mail and nasal helm (14 points)&lt;br /&gt;
&amp;lt;br /&amp;gt;Shield (6)&lt;br /&gt;
&amp;lt;br /&amp;gt;Sword,&lt;br /&gt;
&amp;lt;br /&amp;gt;Heirloom Bow (4d6 damage),&lt;br /&gt;
&amp;lt;br /&amp;gt;5 Spears,&lt;br /&gt;
&amp;lt;br /&amp;gt;Dagger&lt;br /&gt;
&amp;lt;br /&amp;gt;Charger, 2 rouncys, sumpter&lt;br /&gt;
&lt;br /&gt;
74L, 180 d&lt;br /&gt;
&lt;br /&gt;
Blessing of Saint Patrick (one use): When you wound or are wounded by a Fabulous Beast you may drive it away. It never returns to plague the place from which it is driven. If it is a serpent you may invoke this power with a successful Valorous roll without needing to enter combat.&lt;br /&gt;
&lt;br /&gt;
== Manor and Holdings ==&lt;br /&gt;
Falt: &#039;&#039;Caput Major.&#039;&#039; 1 Large Wooden Manor (Glory 3) with Assized Rent 10L.&lt;br /&gt;
* Motte and Bailey Castle (DV  6/11/2, Glory 18)&lt;br /&gt;
* Enclosure with Gateworks (DV 4/3, Gate -1. Glory 4)&lt;br /&gt;
* Chase (Income 3L, Check Hunting or Falconry)&lt;br /&gt;
* Cherry Orchard (Income 0L. Uses up space)&lt;br /&gt;
* Almoner (Maintenance 1L+ at least 5L, Check Generous, Glory=Maintenance)&lt;br /&gt;
* Enlarged Kennels. (4L Maintanence, +3 to hunting. 5 Glory.)&lt;br /&gt;
* Normal road to the King&#039;s Road&lt;br /&gt;
* Hate (Landlord) -14&lt;br /&gt;
&lt;br /&gt;
Other Manors Stewarded by Adwen (Stewardship 20):&lt;br /&gt;
* Upperchute (enfeoffed, income 10L)&lt;br /&gt;
* Coombe Bisset (enfeoffed, income 10L)&lt;br /&gt;
* Stratford (enfeoffed, income 10L)&lt;br /&gt;
&lt;br /&gt;
Other manors Stewarded by Professional Steward Cilydd (Stewardship 17)&lt;br /&gt;
* Barford (enfeoffed, income 12.5L, Horse Herd, Adwen&#039;s home)&lt;br /&gt;
* Teffort (enfeoffed, income 10L)&lt;br /&gt;
* Tytherington (enfeoffed, income 10l)&lt;br /&gt;
** Woods (2L sustainable)&lt;br /&gt;
&lt;br /&gt;
Sub-infuediated manors:&lt;br /&gt;
* Seend (income 10L)&lt;br /&gt;
&lt;br /&gt;
== Knights ==&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Squires&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt; Son of the holder of Hook in Titchfield Hundred, Hantonne. Age -11.&lt;br /&gt;
&amp;lt;br /&amp;gt; Florence, the eldest son of Elias the Red of Ebbesbourne Wake. Age -16.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Household Knights: 7&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Older illegitimate brother Talan. Age +3. Famous. Honest. Horsemanship. Constable.&lt;br /&gt;
&amp;lt;br /&amp;gt;Maternal first cousin Cynrain. Age +2. Notable. Energetic. Awareness. Master of the Hunt (Deputized)&lt;br /&gt;
&amp;lt;br /&amp;gt;Maternal first cousin Gwrien. Age -2. Notable. Generous. Faerie Lore. Sheriff&#039;s Deputy.&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Lanholt. Age +10. Notable. Reckless. Orate. Sheriff (Deputized)&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Aglanet. Age +8. Notable. Valorous. Gambling. Castellan.&lt;br /&gt;
&amp;lt;br /&amp;gt;Gwili. Age -6. Notable. Temperate. Heraldry. Forrester (Deputized).&lt;br /&gt;
&amp;lt;br /&amp;gt;Moren. Age -2. Notable. Vengeful. Hunting. Forrester (Deputized).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Vassal Knights: 1&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s paternal cousin Llewren. Age +5. Famous. Valorous. Courtesy. Marshal. Forrester.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Follower Average Skills:&#039;&#039;&#039; Lance 17, Sword 21&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;br /&amp;gt;Retired&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;Adwen&#039;s grand uncle Gingsor. Age +32. Notable. Prudent. Intrigue.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Lineage Men:&#039;&#039;&#039; 11&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Levy:&#039;&#039;&#039; 43&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Family Characteristic: Know the Commoners (+5 to Common Touch, which combines Folklore and Recognize)&lt;br /&gt;
&amp;lt;br /&amp;gt;Grandfather: Geriant (Deceased. 1287 Glory)&lt;br /&gt;
&amp;lt;br /&amp;gt;Father: Uren (Deceased. 1926 Glory)&lt;br /&gt;
&amp;lt;br /&amp;gt;Mother: Leri (Deceased)&lt;br /&gt;
&amp;lt;br /&amp;gt;Brother: Aeron (Deceased)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Brother in-law Gwres&lt;br /&gt;
&amp;lt;br /&amp;gt;Sister: Eleri Age -4 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Meleri Age -24 (10)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Annest Age -25 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Meiron Age -31 (3)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Wil Age -32 (2)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Gwen Age -34 (0)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Half-Sister-in-Law: Glesni Age -7 (26)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Collwen Age -25 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Cledwyn Age -27 (7)&lt;br /&gt;
&amp;lt;br /&amp;gt;Niece: Delwen Age -30 (4)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Will Age -33 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Cousin-Sister-in-Law: Gwenith Age -10 (24)&lt;br /&gt;
&amp;lt;br /&amp;gt;Nephew: Edwyn Age -33 (1)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;Wife: [[Sacrik&#039;sGPC_Adwen| Adwen]] Age -4 (30)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Amlyn Age -24 (10)&lt;br /&gt;
&amp;lt;br /&amp;gt;Daughter: Leri Age -26 (9)&lt;br /&gt;
&amp;lt;br /&amp;gt;Daughter: Nia Age -29 (5)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Aeron Age -33 (1)&lt;br /&gt;
&amp;lt;br /&amp;gt;Son: Wynn Age -34 (0)&lt;br /&gt;
&lt;br /&gt;
== Squired Under ==&lt;br /&gt;
&lt;br /&gt;
Tyngyr squired under Sir Briant of Grately. A stern, no-nonsense knight, he and Tyngyr got on well enough but were not particularly close. Briant did make sure that his squire had some skill with lance, spear, and sword, even if he was never able to break his preference with the bow. Tyngyr is meek, but stubborn in his own way, and while he respects Sir Briant&#039;s skill and courage they do not share ideals. Briant, for his part, thinks less of Tyngyr for his tendency to avoid direct conflict with his foes. Neither man had a personality where this difference would lead to problems in their relationship, but there was and probably will remain a certain polite distance between them.&lt;br /&gt;
&lt;br /&gt;
== Experience Checks ==&lt;br /&gt;
&#039;&#039;&#039;Passions&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Concern (Commoners)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Generous&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Non-Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Common Touch, Stewardship,&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Combat Skills&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Horsemanship&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320699</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320699"/>
		<updated>2017-06-05T15:14:03Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3) - can only be spent while protecting her master (Eulàlia)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -4&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Anna&#039;s base stats are Int 0, Per +2, Pre -3, Com 0, Str 0, Sta +3, Dex +2, Qik +1. These are then modified by Size and Animal Qualities)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
=== Animal Qualities ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Domesticated:&#039;&#039;&#039; The beast loses any Survival Ability that it might have, but gains 1 point of Communication, if currently negative. (Anna gains nothing)&lt;br /&gt;
* &#039;&#039;&#039;Keen Sense of Smell:&#039;&#039;&#039; Add 1 to Perception, +3 to all rolls using the sense of smell, and +2 to all Hunt rolls. (Per goes to +3)&lt;br /&gt;
* &#039;&#039;&#039;Pack Animal:&#039;&#039;&#039; These creatures may fight as a Trained Group when a Pack Leader is present. If the Pack Leader is not present, they may still fight as an Untrained Group. (dogs specifically can fight under a human with Animal Handling instead, though I don&#039;t expect that to be relevant for Anna)&lt;br /&gt;
* &#039;&#039;&#039;Pursuit Predator:&#039;&#039;&#039; The beast actively hunts for its prey, either tracking its scent or chasing it down. Grants Hunt 4 (prey) and an extra Fatigue level. The beast’s Specialization for Brawl changes to one of the beast’s natural weapons.&lt;br /&gt;
* &#039;&#039;&#039;Vocal:&#039;&#039;&#039; The creature can produce impressive vocalizations, such as a powerful roar or howl, beautiful birdsong, or the like. Communication is raised to 0 (if negative) or increased by 1: gain Music 3. (Raises Anna&#039;s Com to +1, but I haven&#039;t given her Music 3 cause that seems more for birds and the like)&lt;br /&gt;
&lt;br /&gt;
These are the Qualities of the Hound in the Book of Mundane Beasts, which I take to be the norm for dogs in general.&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +10, Def +9, Dam -3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk +12, Def +7, Dam +3&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Catalan &lt;br /&gt;
| commands&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| track by scent&lt;br /&gt;
| 4(3)&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 4 (Animal)&lt;br /&gt;
* &#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Unaffected by the Gift), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduced Might&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2). Her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Well, technically she can but her Magic Might is high enough that it basically doesn&#039;t happen, and as she&#039;s a grog for simplicity&#039;s sake I think it&#039;s easiest to say she just doesn&#039;t get any XP. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320698</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320698"/>
		<updated>2017-06-05T15:01:18Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Virtues and Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3) - can only be spent while protecting her master (Eulàlia)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -4&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Anna&#039;s base stats are Int 0, Per +2, Pre -3, Com 0, Str 0, Sta +3, Dex +2, Qik +1. These are then modified by Size and Animal Qualities)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
=== Animal Qualities ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Domesticated:&#039;&#039;&#039; The beast loses any Survival Ability that it might have, but gains 1 point of Communication, if currently negative. (Anna gains nothing)&lt;br /&gt;
* &#039;&#039;&#039;Keen Sense of Smell:&#039;&#039;&#039; Add 1 to Perception, +3 to all rolls using the sense of smell, and +2 to all Hunt rolls. (Per goes to +3)&lt;br /&gt;
* &#039;&#039;&#039;Pack Animal:&#039;&#039;&#039; These creatures may fight as a Trained Group when a Pack Leader is present. If the Pack Leader is not present, they may still fight as an Untrained Group. (dogs specifically can fight under a human with Animal Handling instead, though I don&#039;t expect that to be relevant for Anna)&lt;br /&gt;
* &#039;&#039;&#039;Pursuit Predator:&#039;&#039;&#039; The beast actively hunts for its prey, either tracking its scent or chasing it down. Grants Hunt 4 (prey) and an extra Fatigue level. The beast’s Specialization for Brawl changes to one of the beast’s natural weapons.&lt;br /&gt;
* &#039;&#039;&#039;Vocal:&#039;&#039;&#039; The creature can produce impressive vocalizations, such as a powerful roar or howl, beautiful birdsong, or the like. Communication is raised to 0 (if negative) or increased by 1: gain Music 3. (Raises Anna&#039;s Com to +1, but I haven&#039;t given her Music 3 cause that seems more for birds and the like)&lt;br /&gt;
&lt;br /&gt;
These are the Qualities of the Hound in the Book of Mundane Beasts, which I take to be the norm for dogs in general.&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +10, Def +9, Dam -3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk +12, Def +7, Dam +3&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Catalan &lt;br /&gt;
| commands&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| track by scent&lt;br /&gt;
| 4(3)&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 4 (Animal)&lt;br /&gt;
* &#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Unaffected by the Gift), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduced Might&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2). Her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Well, technically she can but her Magic Might is high enough that it basically doesn&#039;t happen, and as she&#039;s a grog for simplicity&#039;s sake I think it&#039;s easiest to say she just doesn&#039;t get any XP. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320696</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320696"/>
		<updated>2017-06-05T15:00:49Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3) - can only be spent while protecting her master (Eulàlia)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -4&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
(Anna&#039;s base stats are Int 0, Per +2, Pre -3, Com 0, Str 0, Sta +3, Dex +2, Qik +1. These are then modified by Size and Animal Qualities)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
=== Animal Qualities ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Domesticated:&#039;&#039;&#039; The beast loses any Survival Ability that it might have, but gains 1 point of Communication, if currently negative. (Anna gains nothing)&lt;br /&gt;
* &#039;&#039;&#039;Keen Sense of Smell:&#039;&#039;&#039; Add 1 to Perception, +3 to all rolls using the sense of smell, and +2 to all Hunt rolls. (Per goes to +3)&lt;br /&gt;
* &#039;&#039;&#039;Pack Animal:&#039;&#039;&#039; These creatures may fight as a Trained Group when a Pack Leader is present. If the Pack Leader is not present, they may still fight as an&lt;br /&gt;
Untrained Group. (dogs specifically can fight under a human with Animal Handling instead, though I don&#039;t expect that to be relevant for Anna)&lt;br /&gt;
* &#039;&#039;&#039;Pursuit Predator:&#039;&#039;&#039; The beast actively hunts for its prey, either tracking its scent or chasing it down. Grants Hunt 4 (prey) and an extra Fatigue level. The beast’s Specialization for Brawl changes to one of the beast’s natural weapons.&lt;br /&gt;
* &#039;&#039;&#039;Vocal:&#039;&#039;&#039; The creature can produce impressive vocalizations, such as a powerful roar or howl, beautiful birdsong, or the like. Communication is raised to 0 (if negative) or increased by 1: gain Music 3. (Raises Anna&#039;s Com to +1, but I haven&#039;t given her Music 3 cause that seems more for birds and the like)&lt;br /&gt;
&lt;br /&gt;
These are the Qualities of the Hound in the Book of Mundane Beasts, which I take to be the norm for dogs in general.&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +10, Def +9, Dam -3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk +12, Def +7, Dam +3&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Catalan &lt;br /&gt;
| commands&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| track by scent&lt;br /&gt;
| 4(3)&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 4 (Animal)&lt;br /&gt;
* &#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Unaffected by the Gift), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduced Might&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2). Her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Well, technically she can but her Magic Might is high enough that it basically doesn&#039;t happen, and as she&#039;s a grog for simplicity&#039;s sake I think it&#039;s easiest to say she just doesn&#039;t get any XP. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320693</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320693"/>
		<updated>2017-06-05T14:33:17Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3) - can only be spent while protecting her master (Eulàlia)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 4 (Animal)&lt;br /&gt;
* &#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Unaffected by the Gift), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reduced Might&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2). Her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320692</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320692"/>
		<updated>2017-06-05T14:14:24Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3) - can only be spent while protecting her master (Eulàlia)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
* &#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2). Her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320691</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320691"/>
		<updated>2017-06-05T14:10:36Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3) - can only be spent while protecting her master (Eulàlia)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2). Her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320690</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320690"/>
		<updated>2017-06-05T13:31:08Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3) - can only be spent while protecting her master (Eulàlia)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2). Her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320689</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320689"/>
		<updated>2017-06-05T13:20:36Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3) - can only be spent while protecting her master (Eulàlia)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Unaffected by the Gift), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x3 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2). Her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320688</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320688"/>
		<updated>2017-06-05T13:18:57Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3) - can only be spent while protecting her master (Eulàlia)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Unaffected by the Gift), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x3 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320687</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320687"/>
		<updated>2017-06-05T13:18:07Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Magic */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Unaffected by the Gift), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x3 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320686</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320686"/>
		<updated>2017-06-05T13:17:18Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Virtues and Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Ferocity&#039;&#039;&#039; (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320685</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320685"/>
		<updated>2017-06-05T13:17:03Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), Ferocity (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320684</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320684"/>
		<updated>2017-06-05T13:16:49Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), Ferocity (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320683</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320683"/>
		<updated>2017-06-05T13:16:16Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), Ferocity (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
* &#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
* &amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
* &amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
* &amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
* &amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
* &amp;lt;br /&amp;gt;&#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320682</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320682"/>
		<updated>2017-06-05T13:15:39Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), Ferocity (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320681</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320681"/>
		<updated>2017-06-05T13:15:09Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Virtues and Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Virtue: Loyal&#039;&#039;&#039; (Minor, General), Ferocity (Minor, Beasts only), &#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magical Friend&#039;&#039;&#039; (Minor, Social Status), &#039;&#039;&#039;Reckless&#039;&#039;&#039; (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320680</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320680"/>
		<updated>2017-06-05T13:13:06Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special), &#039;&#039;&#039;Unaffected by the Gift&#039;&#039;&#039; (Minor, Supernatural), Essential Virtue: Loyal (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
Magical Friend (Minor, Social Status), Reckless (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320679</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320679"/>
		<updated>2017-06-05T13:09:14Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia de Barcelona - Laia for short - is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on; it&#039;s just easier to pretend to be a man. &lt;br /&gt;
&lt;br /&gt;
Laia has striking green eyes and fair skin, and is fairly diminuitive. She keeps her black hair at a length that is short for a woman and long for a man, but not unduly so in either case. As Laius, she hides some of the length of it under a cap, wears a heavy jacket that conceals her bosom and neck, and alters her posture and behavior. No amount of disguise can cover up her beauty, however - Eulàlia is &#039;&#039;startlingly&#039;&#039; attractive, whether dressed as a woman or a man. In many ways she cross-dresses because it is a lot safer to be a handsome man traveling alone than to be a beautiful woman doing so.&lt;br /&gt;
&lt;br /&gt;
Laia is not entirely alone, however - she travels with a dog, [[Spring of Hubris Anna|Anna]], a healthy looking spaniel. Anna is a magical beast, a Dog of Virtue, though you wouldn&#039;t know it to look at her. She is Laia&#039;s constant companion and her closest friend. Anna is as intelligent as a human, and Laia can speak to animals almost as well as people, so they are almost more like sisters than a woman and her pet.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is passionate, charismatic, and ambitious. She wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Laia will &#039;&#039;never&#039;&#039; do something that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge and even to some degree making friends as &amp;quot;profit&amp;quot;. She is well aware that there are many valuable things in this world that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
&lt;br /&gt;
And friendship and love and stuff, I &#039;&#039;guess&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is highly confident in herself and her abilities, but has a tendency to overestimate herself and is completely unsuited for any kind of physical exertion. She would honestly probably be dead by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 22 (16)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Animal Handling&lt;br /&gt;
| dogs&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Animal Ken&lt;br /&gt;
| dogs&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| arithmetic&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| hard sell&lt;br /&gt;
| 4+2&lt;br /&gt;
| 35/53&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| business dealings&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Catalonia Lore&lt;br /&gt;
| Barcelona&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| staying sober&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| being witty&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Chirurgy&lt;br /&gt;
| binding wounds&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Southern France&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| townsfolk&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| merchants&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Gascony Lore&lt;br /&gt;
| geography&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| disguise&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| trade&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| mundane relations&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| Gascony&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320678</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320678"/>
		<updated>2017-06-05T13:08:03Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia de Barcelona - Laia for short - is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on; it&#039;s just easier to pretend to be a man. &lt;br /&gt;
&lt;br /&gt;
Laia has striking green eyes and fair skin, and is fairly diminuitive. She keeps her black hair at a length that is short for a woman and long for a man, but not unduly so in either case. As Laius, she hides some of the length of it under a cap, wears a heavy jacket that conceals her bosom and neck, and alters her posture and behavior. No amount of disguise can cover up her beauty, however - Eulàlia is &#039;&#039;startlingly&#039;&#039; attractive, whether dressed as a woman or a man. In many ways she cross-dresses because it is a lot safer to be a handsome man traveling alone than to be a beautiful woman doing so.&lt;br /&gt;
&lt;br /&gt;
Laia is not entirely alone, however - she travels with a dog, [[Spring of Hubris Anna|Anna]], a healthy looking spaniel. Anna is a magical beast, a Dog of Virtue, though you wouldn&#039;t know it to look at her. She is Laia&#039;s constant companion and her closest friend.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is passionate, charismatic, and ambitious. She wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Laia will &#039;&#039;never&#039;&#039; do something that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge and even to some degree making friends as &amp;quot;profit&amp;quot;. She is well aware that there are many valuable things in this world that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
&lt;br /&gt;
And friendship and love and stuff, I &#039;&#039;guess&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is highly confident in herself and her abilities, but has a tendency to overestimate herself and is completely unsuited for any kind of physical exertion. She would honestly probably be dead by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 22 (16)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Animal Handling&lt;br /&gt;
| dogs&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Animal Ken&lt;br /&gt;
| dogs&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| arithmetic&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| hard sell&lt;br /&gt;
| 4+2&lt;br /&gt;
| 35/53&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| business dealings&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Catalonia Lore&lt;br /&gt;
| Barcelona&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| staying sober&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| being witty&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Chirurgy&lt;br /&gt;
| binding wounds&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Southern France&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| townsfolk&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| merchants&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Gascony Lore&lt;br /&gt;
| geography&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| disguise&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| trade&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| mundane relations&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| Gascony&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320677</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320677"/>
		<updated>2017-06-05T13:07:41Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia de Barcelona - Laia for short - is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on; it&#039;s just easier to pretend to be a man. &lt;br /&gt;
&lt;br /&gt;
Laia has striking green eyes and fair skin, and is fairly diminuitive. She keeps her black hair at a length that is short for a woman and long for a man, but not unduly so in either case. As Laius, she hides some of the length of it under a cap, wears a heavy jacket that conceals her bosom and neck, and alters her posture and behavior. No amount of disguise can cover up her beauty, however - Eulàlia is &#039;&#039;startlingly&#039;&#039; attractive, whether dressed as a woman or a man. In many ways she cross-dresses because it is a lot safer to be a handsome man traveling alone than a beautiful woman doing so.&lt;br /&gt;
&lt;br /&gt;
Laia is not entirely alone, however - she travels with a dog, [[Spring of Hubris Anna|Anna]], a healthy looking spaniel. Anna is a magical beast, a Dog of Virtue, though you wouldn&#039;t know it to look at her. She is Laia&#039;s constant companion and her closest friend.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is passionate, charismatic, and ambitious. She wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Laia will &#039;&#039;never&#039;&#039; do something that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge and even to some degree making friends as &amp;quot;profit&amp;quot;. She is well aware that there are many valuable things in this world that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
&lt;br /&gt;
And friendship and love and stuff, I &#039;&#039;guess&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is highly confident in herself and her abilities, but has a tendency to overestimate herself and is completely unsuited for any kind of physical exertion. She would honestly probably be dead by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 22 (16)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Animal Handling&lt;br /&gt;
| dogs&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Animal Ken&lt;br /&gt;
| dogs&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| arithmetic&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| hard sell&lt;br /&gt;
| 4+2&lt;br /&gt;
| 35/53&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| business dealings&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Catalonia Lore&lt;br /&gt;
| Barcelona&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| staying sober&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| being witty&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Chirurgy&lt;br /&gt;
| binding wounds&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Southern France&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| townsfolk&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| merchants&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Gascony Lore&lt;br /&gt;
| geography&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| disguise&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| trade&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| mundane relations&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| Gascony&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320676</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320676"/>
		<updated>2017-06-05T12:59:00Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special), &#039;&#039;&#039;Unaffected by the Gift&#039;&#039;&#039; (Minor, Supernatural), Essential Virtue: Loyal (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
Magical Friend (Minor, Social Status), Reckless (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Personal Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Lesser Power&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Virtue&#039;&#039;&#039; (Second Sight), &#039;&#039;&#039;Improved Abilities&#039;&#039;&#039;x2 (Minor)&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Susceptibility to Deprivation&#039;&#039;&#039; (Minor), &#039;&#039;&#039;Minor Flaw&#039;&#039;&#039; (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320675</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320675"/>
		<updated>2017-06-05T12:57:03Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special), &#039;&#039;&#039;Unaffected by the Gift&#039;&#039;&#039; (Minor, Supernatural), Essential Virtue: Loyal (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
Magical Friend (Minor, Social Status), Reckless (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
Susceptibility to Deprivation (Minor), Minor Flaw (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Magic Dependency&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320674</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320674"/>
		<updated>2017-06-05T12:56:49Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special), &#039;&#039;&#039;Unaffected by the Gift&#039;&#039;&#039; (Minor, Supernatural), Essential Virtue: Loyal (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
Magical Friend (Minor, Social Status), Reckless (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
Susceptibility to Deprivation (Minor), Minor Flaw (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;Magic Dependency&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320673</id>
		<title>Spring of Hubris Anna</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Anna&amp;diff=320673"/>
		<updated>2017-06-05T12:56:37Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: Created page with &amp;quot;Return to  Eulàlia&amp;#039;s main page   == Description ==  Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant s...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Anna is a spaniel with light brown fur. She looks like an exceptionally healthy and vibrant specimen, but is otherwise not obviously magical. She is roughly as intelligent as an adolescent human, and can understand human languages but, of course, cannot speak. Laia and her communicate just fine, though, thanks to Animal Ken.&lt;br /&gt;
&lt;br /&gt;
Like all Dogs of Virtue, Anna is &#039;&#039;quintessentially&#039;&#039; a dog: curious, playful, affectionate, brave to the point of recklessness, and unfailingly, unquestionably loyal. She is entirely unaffected by the Gift, and is in fact quite fond of magi. She is attracted, indeed, to all Magic things, and requires a certain amount of magic to survive.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Size:&#039;&#039;&#039; -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Age:&#039;&#039;&#039; n/a (appears to be full grown)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; n/a&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Season:&#039;&#039;&#039; Spring&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -2&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Dog*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Loyal*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Reckless*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Brave&lt;br /&gt;
| +2&lt;br /&gt;
|- &lt;br /&gt;
| Friendly&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Animal&#039;&#039;&#039; (Free, Special), &#039;&#039;&#039;Unaffected by the Gift&#039;&#039;&#039; (Minor, Supernatural), Essential Virtue: Loyal (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
Magical Friend (Minor, Social Status), Reckless (Minor, Personality)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Combat:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;Bite:&#039;&#039; Init +3, Atk +7, Def +8, Dam -2&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Bite, when transformed:&#039;&#039; Init +1, Atk + 9, Def + 6, Dam +4&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+4 when transformed)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0/0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-3), -3 (4-6), -5 (7-9), Incapacitated (10-12), Dead (13+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties, when transformed:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Natural Weapons:&#039;&#039;&#039; A dog&#039;s bite is Init +0, Atk +3, Def +1, Dam +1&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| distance running&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| alertness&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| bite&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 2&lt;br /&gt;
| commands&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Hunt&lt;br /&gt;
| tracking by scent&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Second Sight&lt;br /&gt;
| invisible things&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| forests&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Might:&#039;&#039;&#039; 5 (Animal)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Vis:&#039;&#039;&#039; Anna&#039;s hide can be rendered into 1 pawn of Animal Vis. You monster.&lt;br /&gt;
&lt;br /&gt;
=== Magical Qualities ===&lt;br /&gt;
&lt;br /&gt;
=== Magical Inferiorities ===&lt;br /&gt;
&lt;br /&gt;
Susceptibility to Deprivation (Minor), Minor Flaw (Magic Dependency [[#Notes|3]])&lt;br /&gt;
&lt;br /&gt;
=== Powers ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Surpassing Hound of War&#039;&#039;, 1 point, Init +1, Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Per, D: Diam, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;When she uses this power, Anna transforms into a large hound, increasing her Size by 2 (which increases her Strength by 4 and the range for each wound level by two, and decreases her Quickness by 2), her teeth grow longer and sharper (increasing her Atk and Dam by 2), and her fur grows thicker (increasing her Soak by 1). When she is like this, she is obviously an awe inspiring magical dog.&lt;br /&gt;
&amp;lt;br /&amp;gt;MuAn 20 (Base 15, +1 Diameter) and 5 levels spent to reduce Might cost by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Lick the Wounds of the Master&#039;&#039;, 5 points, Init -7, Corpus or Animal&lt;br /&gt;
&amp;lt;br /&amp;gt;R: Touch, D: Moon, T: Ind&lt;br /&gt;
&amp;lt;br /&amp;gt;The saliva of Dogs of Virtue often has healing powers. By licking the wounds, or sores, or whatever, of another, Anna can grant a +12 to Recovery rolls.&lt;br /&gt;
&amp;lt;br /&amp;gt;CrCo or CrAn 25 (Base 5, +1 Touch, +3 Moon)&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
Here&#039;s the relevant stuff summarized from ROP:M -&lt;br /&gt;
&amp;lt;br /&amp;gt;1) Anna is about as intelligent as an adolescent human, but cannot speak and can only understand a smattering of human languages. Laia and her can communicate just fine, though, thanks to Animal Ken&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;2) Anna needs to eat, drink and sleep, but does not age. On the flip side, she cannot gain experience points. Extended time exposed to magic might lead to new abilities, but that is largely GM&#039;s discretion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;3) Magic Dependency is a custom Flaw I made up (though it is based on a major flaw from RoP:M) that works like so:&lt;br /&gt;
&amp;lt;br /&amp;gt;Magic Dependency&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;Minor, Supernatural&#039;&#039;&lt;br /&gt;
&amp;lt;br /&amp;gt;You require a certain amount of magic to survive. You can get what you need by living in a magic aura, having spells or magic powers used on you, or by consuming vis. If you want precise details, I can easily rig them up, but roughly: Anna needs to spend 1/4 of her time (i.e. a Season a Year, but it can be spread out) in a magic aura of at least 1 (Would be higher if her Magic Might was higher), or have spells of any magnitude cast on her about once a week, or consume 2 pawns of Animal vis a year, or some combination of the above. I figure specifics are not necessary because this is meant to be an easy goal to meet, being largely an impetus to get involved with magi and magical stuff.&lt;br /&gt;
&lt;br /&gt;
4) Anna is entirely unaffected to the Gift, which also helps Laia get along better with magi then she otherwise might (Anna likes magi, and you can&#039;t help liking people your dog likes, just a little)&lt;br /&gt;
&lt;br /&gt;
5) Also, as a magical dog, Anna gets a number of bonuses. For instance, she has an extra Fatigue level, and an innate +3 to Fatigue rolls, hearing, and smell. These bonuses have nothing to do with being magical, and everything to do with being a dog.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320672</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320672"/>
		<updated>2017-06-05T12:09:33Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia de Barcelona - Laia for short - is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on; it&#039;s just easier to pretend to be a man. &lt;br /&gt;
&lt;br /&gt;
Laia has striking green eyes and fair skin. She keeps her black hair at a length that is short for a woman and long for a man, but not unduly so in either case. As Laius, she hides some of the length of it under a cap, wears a heavy jacket that conceals her bosom and neck, and alters her posture and behavior. No amount of disguise can cover up her beauty, however - Eulàlia is &#039;&#039;startlingly&#039;&#039; attractive, whether dressed as a woman or a man. In many ways she cross-dresses because it is a lot safer to be a handsome man traveling alone than a beautiful woman doing so.&lt;br /&gt;
&lt;br /&gt;
Laia is not entirely alone, however - she travels with a dog, [[Spring of Hubris Anna|Anna]], a healthy looking spaniel. Anna is a magical beast, a Dog of Virtue, though you wouldn&#039;t know it to look at her. She is Laia&#039;s constant companion and her closest friend.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is passionate, charismatic, and ambitious. She wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Laia will &#039;&#039;never&#039;&#039; do something that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge and even to some degree making friends as &amp;quot;profit&amp;quot;. She is well aware that there are many valuable things in this world that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
&lt;br /&gt;
And friendship and love and stuff, I &#039;&#039;guess&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is highly confident in herself and her abilities, but has a tendency to overestimate herself and is completely unsuited for any kind of physical exertion. She would honestly probably be dead by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 22 (16)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Animal Handling&lt;br /&gt;
| dogs&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Animal Ken&lt;br /&gt;
| dogs&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| arithmetic&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| hard sell&lt;br /&gt;
| 4+2&lt;br /&gt;
| 35/53&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| business dealings&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Catalonia Lore&lt;br /&gt;
| Barcelona&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| staying sober&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| being witty&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Chirurgy&lt;br /&gt;
| binding wounds&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Southern France&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| townsfolk&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| merchants&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Gascony Lore&lt;br /&gt;
| geography&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| disguise&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| trade&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| mundane relations&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| Gascony&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320671</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320671"/>
		<updated>2017-06-05T12:07:37Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia de Barcelona - Laia for short - is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on; it&#039;s just easier to pretend to be a man. &lt;br /&gt;
&lt;br /&gt;
Laia has striking green eyes and fair skin. She keeps her black hair at a length that is short for a woman and long for a man, but not unduly so in either case. As Laius, she hides some of the length of it under a cap, wears a heavy jacket that conceals her bosom and neck, and alters her posture and behavior. No amount of disguise can cover up her beauty, however - Eulàlia is &#039;&#039;startlingly&#039;&#039; attractive, whether dressed as a woman or a man. In many ways she cross-dresses because it is a lot safer to be a handsome man traveling alone than a beautiful woman doing so.&lt;br /&gt;
&lt;br /&gt;
Laia is not entirely alone, however - she travels with a dog, [[Spring of Hubris Anna|Anna]], a healthy looking spaniel. Anna is a magical beast, a Dog of Virtue, though you wouldn&#039;t know it to look at her. She is Laia&#039;s constant companion and her closest friend.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is passionate, charismatic, and ambitious. She wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Laia will &#039;&#039;never&#039;&#039; do something that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge and even to some degree making friends as &amp;quot;profit&amp;quot;. She is well aware that there are many valuable things in this world that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
&lt;br /&gt;
And friendship and love and stuff, I &#039;&#039;guess&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is highly confident in herself and her abilities, but has a tendency to overestimate herself and is completely unsuited for any kind of physical exertion. She would honestly probably be dead by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Animal Handling&lt;br /&gt;
| dogs&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Animal Ken&lt;br /&gt;
| dogs&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| arithmetic&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| hard sell&lt;br /&gt;
| 4+2&lt;br /&gt;
| 35/53&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| business dealings&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Catalonia Lore&lt;br /&gt;
| Barcelona&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Carouse&lt;br /&gt;
| staying sober&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| being witty&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Chirurgy&lt;br /&gt;
| binding wounds&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Southern France&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| townsfolk&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| merchants&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Gascony Lore&lt;br /&gt;
| geography&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| disguise&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| trade&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| mundane relations&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| Gascony&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320670</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320670"/>
		<updated>2017-06-05T12:07:04Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia de Barcelona - Laia for short - is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on; it&#039;s just easier to pretend to be a man. &lt;br /&gt;
&lt;br /&gt;
Laia has striking green eyes and fair skin. She keeps her black hair at a length that is short for a woman and long for a man, but not unduly so in either case. As Laius, she hides some of the length of it under a cap, wears a heavy jacket that conceals her bosom and neck, and alters her posture and behavior. No amount of disguise can cover up her beauty, however - Eulàlia is &#039;&#039;startlingly&#039;&#039; attractive, whether dressed as a woman or a man. In many ways she cross-dresses because it is a lot safer to be a handsome man traveling alone than a beautiful woman doing so.&lt;br /&gt;
&lt;br /&gt;
Laia is not entirely alone, however - she travels with a dog, [[Spring of Hubris Anna|Anna]], a healthy looking spaniel. Anna is a magical beast, a Dog of Virtue, though you wouldn&#039;t know it to look at her. She is Laia&#039;s constant companion and her closest friend.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is passionate, charismatic, and ambitious. She wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Laia will &#039;&#039;never&#039;&#039; do something that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge and even to some degree making friends as &amp;quot;profit&amp;quot;. She is well aware that there are many valuable things in this world that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
&lt;br /&gt;
And friendship and love and stuff, I &#039;&#039;guess&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is highly confident in herself and her abilities, but has a tendency to overestimate herself and is completely unsuited for any kind of physical exertion. She would honestly probably be dead by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Animal Handling&lt;br /&gt;
| dogs&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Animal Ken&lt;br /&gt;
| dogs&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| arithmetic&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| hard sell&lt;br /&gt;
| 4+2&lt;br /&gt;
| 35/53&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| business dealings&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Catalonia Lore&lt;br /&gt;
| Barcelona&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Carouse 2&lt;br /&gt;
| staying sober&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| being witty&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Chirurgy&lt;br /&gt;
| binding wounds&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Southern France&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| townsfolk&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| merchants&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Gascony Lore&lt;br /&gt;
| geography&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| disguise&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| trade&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| mundane relations&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| Gascony&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia_History&amp;diff=320669</id>
		<title>Spring of Hubris Eulalia History</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia_History&amp;diff=320669"/>
		<updated>2017-06-05T12:07:02Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
== Pre-Game Years ==&lt;br /&gt;
&lt;br /&gt;
=== Years 0-5 ===&lt;br /&gt;
&lt;br /&gt;
Eulàlia was born to a wealthy merchant family in Barcelona, and named for one of the patron saints of that city. She was a beautiful child, but also sickly and there were worries she would not survive her first year. While this fear did not materialize, the near miss meant she was greatly pampered as a child. She became less sickly as she reached adulthood, but is still unable to exert herself in significant ways. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elena&#039;s native language is Catalan 5. The 45 XP from childhood is spend on Charm 2 (15), Folk Ken 2 (15), and Guile 2 (15)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Years 6-14 ===&lt;br /&gt;
&lt;br /&gt;
Eulàlia grew up receiving the vernacular education common for the children of merchant households. Her mother tried to teach her social graces and managing the household, but she was much more interested in the family business. Her father was indulgent of her when she was young, and often brought Laia along for his negotiations with merchants, or let her linger in his room while he went over the ledgers. Elena remembers this as a happy time in her life, learning the ins and outs of the trade and playing with the family dogs. As she grew older, though, her parents became less indulgent of her whims, and it was clear that her younger brother would inherit the company. Rather than live in comfort but with no real power over her life, Eulàlia struck out on her own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vernacular Education lets me buy Academic Abilities at character generation and gives me 50 XP which can only be spent on certain things: I spend it on Artes Liberales 1 (5), Civil and Canon Law 1 (5), Chirurgy 1 (5), Latin 3 (30) and Profession: Trader 1 (5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The 135 XP from these nine years is spent on: Animal Handling 2 (15), Bargain 3 (20, becomes 30 thanks to Affinity), raising Charm to 3 (15), Catalonia Lore 1 (5), Etiquette 1 (5), raising Folk Ken to 3 (15), raising Latin to 4 (20), Intrigue 2 (15), raising Profession: Trader to 3 (25)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Years 15-22 ===&lt;br /&gt;
&lt;br /&gt;
Rather than give up on her dream of becoming a merchant adventurer, Eulàlia ran away from home at the age of 15. She cut her hair and dressed as man, confident that she could make her way in the world by herself. Not to put too fine a point on it, she was in for a rude awakening. It took her a long time to learn to convincingly pass as a man, and even longer to survive on her own. Her first couple of years were hard, and for someone used to an easy life the adjustment was painful.&lt;br /&gt;
&lt;br /&gt;
Her luck took a turn one day when she saw a dying dog on the side of the road and took pity on her. She took her in and tried to nurse it back to health, but could not figure out what was wrong with her. The dog didn&#039;t seem ill or hurt: she was simply dying of nothing. It remained a mystery until Elena passed close to a Covenant and the dog became well again seemingly miraculously. Overcoming her reluctance, Elena sought counsel with the local magi. One magus examined the dog and pronounced that she was a magical animal, who needed to regularly visit a magical aura to survive. He offered to take the dog but Elena refused. She named the dog [[Spring of Hubris Anna|Anna]].&lt;br /&gt;
&lt;br /&gt;
Since then, Eulàlia and Anna have been inseparable. after some years, Eulàlia discovered to her astonishment that she had come to understand Anna, and even other animals to a degree - that is, she gained Animal Ken through prolonged interaction with a magical animal. She also became Unaging, but is not in fact aware of it at present. Anna&#039;s magical powers have saved Laia&#039;s life on more than one occasion, and her dependence on magic has meant that Laia has often dealt with the Order of Hermes in the years since, and is familiar with them to some extent. She has not yet interacted with magi enough to be able to recognize and consciously compensate for the effect of the Gift the way a Redcap might, but might plausibly gain such skill in a few more years. It also helps that Anna likes magi and is entirely unaffected by the Gift - it&#039;s hard to completely dislike someone your dog likes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The 120 XP from these eight years is spent on: Animal Ken 3 (30), raising Bargain to 4 (15, becomes 23), Carouse 2 (15), Gascony Lore 2 (15), raising Guile to 3 (15), Order of Hermes Lore 1 (5), raising Profession: trader to 4 (20), Survival 1 (5)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320668</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320668"/>
		<updated>2017-06-05T12:02:24Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia de Barcelona - Laia for short - is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on; it&#039;s just easier to pretend to be a man. &lt;br /&gt;
&lt;br /&gt;
Laia has striking green eyes and fair skin. She keeps her black hair at a length that is short for a woman and long for a man, but not unduly so in either case. As Laius, she hides some of the length of it under a cap, wears a heavy jacket that conceals her bosom and neck, and alters her posture and behavior. No amount of disguise can cover up her beauty, however - Eulàlia is &#039;&#039;startlingly&#039;&#039; attractive, whether dressed as a woman or a man. In many ways she cross-dresses because it is a lot safer to be a handsome man traveling alone than a beautiful woman doing so.&lt;br /&gt;
&lt;br /&gt;
Laia is not entirely alone, however - she travels with a dog, [[Spring of Hubris Anna|Anna]], a healthy looking spaniel. Anna is a magical beast, a Dog of Virtue, though you wouldn&#039;t know it to look at her. She is Laia&#039;s constant companion and her closest friend.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is passionate, charismatic, and ambitious. She wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Laia will &#039;&#039;never&#039;&#039; do something that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge and even to some degree making friends as &amp;quot;profit&amp;quot;. She is well aware that there are many valuable things in this world that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
&lt;br /&gt;
And friendship and love and stuff, I &#039;&#039;guess&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is highly confident in herself and her abilities, but has a tendency to overestimate herself and is completely unsuited for any kind of physical exertion. She would honestly probably be dead by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Animal Handling&lt;br /&gt;
| dogs&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Animal Ken&lt;br /&gt;
| dogs&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| arithmetic&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Bargain&lt;br /&gt;
| hard sell&lt;br /&gt;
| 5+2&lt;br /&gt;
| 50/75&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| business dealings&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Catalonia Lore&lt;br /&gt;
| Barcelona&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Carouse 2&lt;br /&gt;
| staying sober&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Charm&lt;br /&gt;
| being witty&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Chirurgy&lt;br /&gt;
| binidng wounds&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Civil and Canon Law&lt;br /&gt;
| Southern France&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Etiquette&lt;br /&gt;
| townsfolk&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Folk Ken&lt;br /&gt;
| merchants&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Gascony Lore&lt;br /&gt;
| geography&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Guile&lt;br /&gt;
| disguise&lt;br /&gt;
| 3&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| trade&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Order of Hermes Lore&lt;br /&gt;
| mundane relations&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Survival&lt;br /&gt;
| Gascony&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia_History&amp;diff=320667</id>
		<title>Spring of Hubris Eulalia History</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia_History&amp;diff=320667"/>
		<updated>2017-06-05T11:54:04Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
== Pre-Game Years ==&lt;br /&gt;
&lt;br /&gt;
=== Years 0-5 ===&lt;br /&gt;
&lt;br /&gt;
Eulàlia was born to a wealthy merchant family in Barcelona, and named for one of the patron saints of that city. She was a beautiful child, but also sickly and there were worries she would not survive her first year. While this fear did not materialize, the near miss meant she was greatly pampered as a child. She became less sickly as she reached adulthood, but is still unable to exert herself in significant ways. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elena&#039;s native language is Catalan 5. The 45 XP from childhood is spend on Charm 2 (15), Folk Ken 2 (15), and Guile 2 (15)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Years 6-14 ===&lt;br /&gt;
&lt;br /&gt;
Eulàlia grew up receiving the vernacular education common for the children of merchant households. Her mother tried to teach her social graces and managing the household, but she was much more interested in the family business. Her father was indulgent of her when she was young, and often brought Laia along for his negotiations with merchants, or let her linger in his room while he went over the ledgers. Elena remembers this as a happy time in her life, learning the ins and outs of the trade and playing with the family dogs. As she grew older, though, her parents became less indulgent of her whims, and it was clear that her younger brother would inherit the company. Rather than live in comfort but with no real power over her life, Eulàlia struck out on her own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vernacular Education lets me buy Academic Abilities at character generation and gives me 50 XP which can only be spent on certain things: I spend it on Artes Liberales 1 (5), Civil and Canon Law 1 (5), Chirurgy 1 (5), Latin 3 (30) and Profession: Trader 1 (5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The 135 XP from these nine years is spent on: Animal Handling 2 (15), Bargain 3 (20, becomes 30 thanks to Affinity), raising Charm to 3 (15), Catalonia Lore 1 (5), Etiquette 1 (5), raising Folk Ken to 3 (15), raising Latin to 4 (20), Intrigue 2 (15), raising Profession: Trader to 3 (25)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Years 15-23 ===&lt;br /&gt;
&lt;br /&gt;
Rather than give up on her dream of becoming a merchant adventurer, Eulàlia ran away from home at the age of 15. She cut her hair and dressed as man, confident that she could make her way in the world by herself. Not to put too fine a point on it, she was in for a rude awakening. It took her a long time to learn to convincingly pass as a man, and even longer to survive on her own. Her first couple of years were hard, and for someone used to an easy life the adjustment was painful.&lt;br /&gt;
&lt;br /&gt;
Her luck took a turn one day when she saw a dying dog on the side of the road and took pity on her. She took her in and tried to nurse it back to health, but could not figure out what was wrong with her. The dog didn&#039;t seem ill or hurt: she was simply dying of nothing. It remained a mystery until Elena passed close to a Covenant and the dog became well again seemingly miraculously. Overcoming her reluctance, Elena sought counsel with the local magi. One magus examined the dog and pronounced that she was a magical animal, who needed to regularly visit a magical aura to survive. He offered to take the dog but Elena refused. She named the dog [[Spring of Hubris Anna|Anna]].&lt;br /&gt;
&lt;br /&gt;
Since then, Eulàlia and Anna have been inseparable. after some years, Eulàlia discovered to her astonishment that she had come to understand Anna, and even other animals to a degree - that is, she gained Animal Ken through prolonged interaction with a magical animal. She also became Unaging, but is not in fact aware of it at present. Anna&#039;s magical powers have saved Laia&#039;s life on more than one occasion, and her dependence on magic has meant that Laia has often dealt with the Order of Hermes in the years since, and is familiar with them to some extent. She has not yet interacted with magi enough to be able to recognize and consciously compensate for the effect of the Gift the way a Redcap might, but might plausibly gain such skill in a few more years. It also helps that Anna likes magi and is entirely unaffected by the Gift - it&#039;s hard to completely dislike someone your dog likes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The 135 XP from these nine years is spent on: Animal Ken 3 (30), raising Bargain to 5 (30, becomes 45), Carouse 2 (15), Gascony Lore 2 (15), raising Guile to 3 (15), Order of Hermes Lore 1 (5), raising Profession: trader to 4 (20), Survival 1 (5)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia_History&amp;diff=320666</id>
		<title>Spring of Hubris Eulalia History</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia_History&amp;diff=320666"/>
		<updated>2017-06-05T11:52:00Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: Created page with &amp;quot;Return to  Eulàlia&amp;#039;s main page  == Pre-Game Years ==  === Years 0-5 ===  Eulàlia was born to a wealthy merchant family in Barcelona, and named f...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to [[Spring of Hubris Eulalia| Eulàlia&#039;s main page]]&lt;br /&gt;
&lt;br /&gt;
== Pre-Game Years ==&lt;br /&gt;
&lt;br /&gt;
=== Years 0-5 ===&lt;br /&gt;
&lt;br /&gt;
Eulàlia was born to a wealthy merchant family in Barcelona, and named for one of the patron saints of that city. She was a beautiful child, but also sickly and there were worries she would not survive her first year. While this fear did not materialize, the near miss meant she was greatly pampered as a child. She became less sickly as she reached adulthood, but is still unable to exert herself in significant ways. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Elena&#039;s native language is Catalan 5. The 45 XP from childhood is spend on Charm 2 (15), Folk Ken 2 (15), and Guile 2 (15)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Years 6-14 ===&lt;br /&gt;
&lt;br /&gt;
Eulàlia grew up receiving the vernacular education common for the children of merchant households. Her mother tried to teach her social graces and managing the household, but she was much more interested in the family business. Her father was indulgent of her when she was young, and often brought Laia along for his negotiations with merchants, or let her linger in his room while he went over the ledgers. Elena remembers this as a happy time in her life, learning the ins and outs of the trade and playing with the family dogs. As she grew older, though, her parents became less indulgent of her whims, and it was clear that her younger brother would inherit the company. Rather than live in comfort but with no real power over her life, Eulàlia struck out on her own.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Vernacular Education lets me buy Academic Abilities at character generation and gives me 50 XP which can only be spent on certain things: I spend it on Artes Liberales 1 (5), Civil and Canon Law 1 (5), Chirurgy 1 (5), Latin 3 (30) and Profession: Trader 1 (5)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The 135 XP from these nine years is spent on: Animal Handling 2 (15), Bargain 3 (20, becomes 30 thanks to Affinity), raising Charm to 3 (15), Catalonia Lore 1 (5), Etiquette 1 (5), raising Folk Ken to 3 (15), raising Latin to 4 (20), Intrigue 2 (15), raising Profession: Trader to 3 (25)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Years 15-23 ===&lt;br /&gt;
&lt;br /&gt;
Rather than give up on her dream of becoming a merchant adventurer, Eulàlia ran away from home at the age of 15. She cut her hair and dressed as man, confident that she could make her way in the world by herself. Not to put too fine a point on it, she was in for a rude awakening. It took her a long time to learn to convincingly pass as a man, and even longer to survive on her own. Her first couple of years were hard, and for someone used to an easy life the adjustment was painful.&lt;br /&gt;
&lt;br /&gt;
Her luck took a turn one day when she saw a dying dog on the side of the road and took pity on her. She took her in and tried to nurse it back to health, but could not figure out what was wrong with her. The dog didn&#039;t seem ill or hurt: she was simply dying of nothing. It remained a mystery until Elena passed close to a Covenant and the dog became well again seemingly miraculously. Overcoming her reluctance, Elena sought counsel with the local magi. One magus examined the dog and pronounced that she was a magical animal, who needed to regularly visit a magical aura to survive. He offered to take the dog but Elena refused. She named the dog [[Spring of Hubris Anna|Anna]].&lt;br /&gt;
&lt;br /&gt;
Since then, Eulàlia and Anna have been inseparable. after some years, Eulàlia discovered to her astonishment that she had come to understand Anna, and even other animals to a degree - that is, she gained Animal Ken through prolonged interaction with a magical animal. She also became Unaging, but is not in fact aware of it at present. Anna&#039;s magical powers have saved Laia&#039;s life on more than one occasion, and her dependence on magic has meant that Laia has often dealt with the Order of Hermes in the years since, and is familiar with them to some extent. She has not yet interacted with magi enough to be able to recognize and consciously compensate for the effect of the Gift the way a Redcap might, but might plausibly gain such skill in a few more years. It also helps that Anna likes magi and is entirely unaffected by the Gift - it&#039;s hard to completely dislike someone your dog likes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The 135 XP from these nine years is spent on: Animal Ken 3 (30), raising Bargain to 4 (30, becomes 45), Carouse 2 (15), Gascony Lore 2 (15), raising Guile to 3 (15), Order of Hermes Lore 1 (5), raising Profession: trader to 4 (20), Survival 1 (5)&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320656</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320656"/>
		<updated>2017-06-05T11:06:43Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia de Barcelona - Laia for short - is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on; it&#039;s just easier to pretend to be a man. &lt;br /&gt;
&lt;br /&gt;
Laia has striking green eyes and fair skin. She keeps her black hair at a length that is short for a woman and long for a man, but not unduly so in either case. As Laius, she hides some of the length of it under a cap, wears a heavy jacket that conceals her bosom and neck, and alters her posture and behavior. No amount of disguise can cover up her beauty, however - Eulàlia is &#039;&#039;startlingly&#039;&#039; attractive, whether dressed as a woman or a man. In many ways she cross-dresses because it is a lot safer to be a handsome man traveling alone than a beautiful woman doing so.&lt;br /&gt;
&lt;br /&gt;
Laia is not entirely alone, however - she travels with a dog, [[Spring of Hubris Anna|Anna]], a healthy looking spaniel. Anna is a magical beast, a Dog of Virtue, though you wouldn&#039;t know it to look at her. She is Laia&#039;s constant companion and her closest friend.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is passionate, charismatic, and ambitious. She wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Laia will &#039;&#039;never&#039;&#039; do something that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge and even to some degree making friends as &amp;quot;profit&amp;quot;. She is well aware that there are many valuable things in this world that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
&lt;br /&gt;
And friendship and love and stuff, I &#039;&#039;guess&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Eulàlia is highly confident in herself and her abilities, but has a tendency to overestimate herself and is completely unsuited for any kind of physical exertion. She would honestly probably be dead by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| flaws in crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| gauntlet&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| crafting shop talk&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Blacksmith&lt;br /&gt;
| armor&lt;br /&gt;
| 4+2&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Jeweler&lt;br /&gt;
| rings&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Leatherworker&lt;br /&gt;
| armor&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Woodcarver&lt;br /&gt;
| wands and staves&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Finesse&lt;br /&gt;
| precision&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| enchanting items&lt;br /&gt;
| 4+2&lt;br /&gt;
| 33/50&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| Mentem&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Philosophiae&lt;br /&gt;
| Verditius Runes&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Varius&amp;diff=320655</id>
		<title>Spring of Hubris Varius</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Varius&amp;diff=320655"/>
		<updated>2017-06-05T11:04:16Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Vital Statistics */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Magi|magi page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Varius Grimoire|Grimoire]]&lt;br /&gt;
| [[Spring of Hubris Varius Laboratory|Laboratory]]&lt;br /&gt;
| [[Spring of Hubris Varius History|History]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Varius is a short, stocky man with black eyes and close-cropped dark brown hair; his face is clean-shaven but would probably benefit from a beard. Varius tends to hunch in on himself and does not easily open up to others, being too used to being by himself, but is well-spoken enough if you can get past that. His eyes light up when his passion for crafting is brought to the fore, and he can be worryingly enthusiastic about making things that explode, but for the most part he is a calm, stolid individual.&lt;br /&gt;
&lt;br /&gt;
His epithet comes from the open-fingered steel gauntlet that he wears at almost all times. Though lined with leather, it is designed so that the metal touches his skin directly at numerous points - unless touching iron or steel, Varius cannot cast magic. His items similarly share this flaw, though it is generally not difficult for Varius to work some iron into them in an appropriate fashion.&lt;br /&gt;
&lt;br /&gt;
Varius is a fairly un-Verditius Verditius, largely uninterested in fame, glory, or wealth. His chief passion is his research, and he is always on the lookout for new and interesting materials to work with, as well as opportunities to test his latest creation (which he likes to do personally). In truth, Varius finds the arrogance and hubris common to Verditius magi disconcerting, and his secret research project (perhaps no less hubristic) is to overcome the flaws of Verditius magic that lead those of the cult to become so. Varius has not breathed a word of this ultimate end to anyone, however, not even his parens. Especially not his parens.&lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
* &#039;&#039;&#039;Sigil:&#039;&#039;&#039;  Varius&#039; spells are accompanied by the sound of tools being used. This is typically hammers striking in the distance, but often modified by the spell. For instance, a ReAn spell that controls animals (not animal products) would likely be accompanied by the sound of a cracking whip.&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +1&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Curious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Organized&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Helpful*&lt;br /&gt;
| +2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity With Rego&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Affinity with Magic Theory&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Apt Student&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Cautious Sorcerer&#039;&#039;&#039; (minor, hermetic), &#039;&#039;&#039;Hermetic Magus&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Inventive Genius&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Puissant Craft: Blacksmith&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Finesse&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Magic Theory&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Rego&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Skilled Parens&#039;&#039;&#039; (Minor, Hermetic), &#039;&#039;&#039;Verditius Magic&#039;&#039;&#039; (Free [House], Hermetic)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Deficient Technique (Perdo)&#039;&#039;&#039; (Major, Hermetic), &#039;&#039;&#039;Driven (fixing the flaws of Verditius magic)&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Generous&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Restriction (must be touching iron or steel)&#039;&#039;&#039; (Major, Hermetic)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Gauntlet&#039;&#039; Init -4, Atk +5, Def +1, Dam +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+1 vs animals and human unarmed attacks, +2 vs wooden or metal weapons, heat, and cold)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Gauntlet, Crafting Tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| flaws in crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| gauntlet&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| crafting shop talk&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Blacksmith&lt;br /&gt;
| armor&lt;br /&gt;
| 4+2&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Jeweler&lt;br /&gt;
| rings&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Leatherworker&lt;br /&gt;
| armor&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Woodcarver&lt;br /&gt;
| wands and staves&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Finesse&lt;br /&gt;
| precision&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| enchanting items&lt;br /&gt;
| 4+2&lt;br /&gt;
| 33/50&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| Mentem&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Philosophiae&lt;br /&gt;
| Verditius Runes&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
&lt;br /&gt;
=== Arts ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Art&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Creo&lt;br /&gt;
| 7&lt;br /&gt;
| 28&lt;br /&gt;
|- &lt;br /&gt;
| Intelligo&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|- &lt;br /&gt;
| Muto&lt;br /&gt;
| 5&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Perdo&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|- &lt;br /&gt;
| Rego&lt;br /&gt;
| 10+3&lt;br /&gt;
| 37/55&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Animal&lt;br /&gt;
| 3&lt;br /&gt;
| 6&lt;br /&gt;
|-&lt;br /&gt;
| Aquam&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Auram&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Corpus&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Herbam&lt;br /&gt;
| 6&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Ignem&lt;br /&gt;
| 6&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Imaginem&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
| Mentem&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
| Terram&lt;br /&gt;
| 6&lt;br /&gt;
| 21&lt;br /&gt;
|-&lt;br /&gt;
| Vim&lt;br /&gt;
| 2&lt;br /&gt;
| 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spells ===&lt;br /&gt;
&lt;br /&gt;
Summary of Varius&#039;s spells below. See his[[Spring of Hubris Varius Grimoire | grimoire]] for the full spell descriptions.&lt;br /&gt;
&lt;br /&gt;
==== Animal Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Doublet of Impenetrable Silk&lt;br /&gt;
| +11&lt;br /&gt;
| MuAn 15&lt;br /&gt;
| Touch&lt;br /&gt;
| Sun&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| +3 Soak to armor (or clothing) made from animal materials&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Ignem Spells ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Heat of the Glowing Forge &lt;br /&gt;
| +16&lt;br /&gt;
| CrIg 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Mom&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Heat a piece of metal till glowing. Directly touching it does +10 damage, decreasing by 2 per round.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Terram Spells  ====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| &#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;CT&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Level&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Range&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Duration&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Target&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Mastery&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Short Description&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Invisible Catapult of Vilano&lt;br /&gt;
| +23&lt;br /&gt;
| ReTe 20&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Individual&lt;br /&gt;
| 1 (Multiple Casting)&lt;br /&gt;
| Fling a rock for +10 damage to target. Requires Per+Finesse roll, Range increment of 20, but does not need to penetrate.&lt;br /&gt;
|- &lt;br /&gt;
| The Instant Cavern&lt;br /&gt;
| +22&lt;br /&gt;
| ReTe 25&lt;br /&gt;
| Voice&lt;br /&gt;
| Momentary&lt;br /&gt;
| Part&lt;br /&gt;
| 0&lt;br /&gt;
| Excavate and quarry dirt and stone. Can be used to create pits (+10 damage, Quickness 9+ to avoid, or +5 damage, Quickness 12+ to avoid)&lt;br /&gt;
|- &lt;br /&gt;
| The Unseen Servant&lt;br /&gt;
| +22&lt;br /&gt;
| ReTe 15&lt;br /&gt;
| Voice&lt;br /&gt;
| Concentration&lt;br /&gt;
| Individual&lt;br /&gt;
| 0&lt;br /&gt;
| Telekinetically move and manipulate objects.&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
==== Vis ====&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320651</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320651"/>
		<updated>2017-06-05T05:57:13Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She travels with a dog, Anna, who happens to be magical (though you wouldn&#039;t know it to look at her). She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on - its just easier to pretend to be a man. Also, Eulàlia is stunningly attractive, as a man or woman, and it&#039;s a lot easier to deal with the attention a handsome man gets than that which a beautiful woman traveling alone gets. Eulàlia has found, however, that magi are refreshingly uncaring about that sort of thing.&lt;br /&gt;
&lt;br /&gt;
Eulàlia wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Elena will never do anything that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge, or even to some degree making friends, as &amp;quot;profit&amp;quot;. She is well aware that there are many things that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
And friendship and love and stuff, I guess.&lt;br /&gt;
&lt;br /&gt;
She is highly confident in herself and her abilities, but would honestly probably have died by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| flaws in crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| gauntlet&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| crafting shop talk&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Blacksmith&lt;br /&gt;
| armor&lt;br /&gt;
| 4+2&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Jeweler&lt;br /&gt;
| rings&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Leatherworker&lt;br /&gt;
| armor&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Woodcarver&lt;br /&gt;
| wands and staves&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Finesse&lt;br /&gt;
| precision&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| enchanting items&lt;br /&gt;
| 4+2&lt;br /&gt;
| 33/50&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| Mentem&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Philosophiae&lt;br /&gt;
| Verditius Runes&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320650</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320650"/>
		<updated>2017-06-05T05:56:37Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She travels with a dog, Anna, who happens to be magical (though you wouldn&#039;t know it to look at her). She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on - its just easier to pretend to be a man. Also, Eulàlia is stunningly attractive, as a man or woman, and it&#039;s a lot easier to deal with the attention a handsome man gets than that which a beautiful woman traveling alone gets. Eulàlia has found, however, that magi are refreshingly uncaring about that sort of thing.&lt;br /&gt;
&lt;br /&gt;
Eulàlia wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Elena will never do anything that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge, or even to some degree making friends, as &amp;quot;profit&amp;quot;. She is well aware that there are many things that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
And friendship and love and stuff, I guess.&lt;br /&gt;
&lt;br /&gt;
She is highly confident in herself and her abilities, but would honestly probably have died by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| flaws in crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| gauntlet&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| crafting shop talk&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Blacksmith&lt;br /&gt;
| armor&lt;br /&gt;
| 4+2&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Jeweler&lt;br /&gt;
| rings&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Leatherworker&lt;br /&gt;
| armor&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Woodcarver&lt;br /&gt;
| wands and staves&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Finesse&lt;br /&gt;
| precision&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| enchanting items&lt;br /&gt;
| 4+2&lt;br /&gt;
| 33/50&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| Mentem&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Philosophiae&lt;br /&gt;
| Verditius Runes&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General) HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2:Vernacular Education (Minor, General) C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320649</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320649"/>
		<updated>2017-06-05T05:56:27Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She travels with a dog, Anna, who happens to be magical (though you wouldn&#039;t know it to look at her). She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on - its just easier to pretend to be a man. Also, Eulàlia is stunningly attractive, as a man or woman, and it&#039;s a lot easier to deal with the attention a handsome man gets than that which a beautiful woman traveling alone gets. Eulàlia has found, however, that magi are refreshingly uncaring about that sort of thing.&lt;br /&gt;
&lt;br /&gt;
Eulàlia wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Elena will never do anything that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge, or even to some degree making friends, as &amp;quot;profit&amp;quot;. She is well aware that there are many things that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
And friendship and love and stuff, I guess.&lt;br /&gt;
&lt;br /&gt;
She is highly confident in herself and her abilities, but would honestly probably have died by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| flaws in crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| gauntlet&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| crafting shop talk&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Blacksmith&lt;br /&gt;
| armor&lt;br /&gt;
| 4+2&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Jeweler&lt;br /&gt;
| rings&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Leatherworker&lt;br /&gt;
| armor&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Woodcarver&lt;br /&gt;
| wands and staves&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Finesse&lt;br /&gt;
| precision&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| enchanting items&lt;br /&gt;
| 4+2&lt;br /&gt;
| 33/50&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| Mentem&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Philosophiae&lt;br /&gt;
| Verditius Runes&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General)HoH:MC 86&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2:Vernacular Education (Minor, General)C&amp;amp;G 109&lt;br /&gt;
&amp;lt;br /&amp;gt;This form of secular instruction, given by tutors to the scions of merchant houses, emphasizes practical skills likely to make the student suited to a leadership role in the family business. The character may purchase Academic Abilities during character creation. She also gains 50 additional experience points, which must be spent on Academic Abilities, Bargain, the Organization Lore of the character’s company, Profession Merchant, or the language of trade in the company’s region (usually Latin, Greek, or Arabic).&lt;br /&gt;
&lt;br /&gt;
3: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320648</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320648"/>
		<updated>2017-06-05T05:53:29Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Virtues and Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She travels with a dog, Anna, who happens to be magical (though you wouldn&#039;t know it to look at her). She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on - its just easier to pretend to be a man. Also, Eulàlia is stunningly attractive, as a man or woman, and it&#039;s a lot easier to deal with the attention a handsome man gets than that which a beautiful woman traveling alone gets. Eulàlia has found, however, that magi are refreshingly uncaring about that sort of thing.&lt;br /&gt;
&lt;br /&gt;
Eulàlia wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Elena will never do anything that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge, or even to some degree making friends, as &amp;quot;profit&amp;quot;. She is well aware that there are many things that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
And friendship and love and stuff, I guess.&lt;br /&gt;
&lt;br /&gt;
She is highly confident in herself and her abilities, but would honestly probably have died by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Vernacular Education&#039;&#039;&#039;[[#Notes|2]] (Minor, General), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|3]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| flaws in crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| gauntlet&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| crafting shop talk&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Blacksmith&lt;br /&gt;
| armor&lt;br /&gt;
| 4+2&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Jeweler&lt;br /&gt;
| rings&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Leatherworker&lt;br /&gt;
| armor&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Woodcarver&lt;br /&gt;
| wands and staves&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Finesse&lt;br /&gt;
| precision&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| enchanting items&lt;br /&gt;
| 4+2&lt;br /&gt;
| 33/50&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| Mentem&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Philosophiae&lt;br /&gt;
| Verditius Runes&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General)&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320579</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320579"/>
		<updated>2017-06-04T14:44:53Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Combat Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She travels with a dog, Anna, who happens to be magical (though you wouldn&#039;t know it to look at her). She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on - its just easier to pretend to be a man. Also, Eulàlia is stunningly attractive, as a man or woman, and it&#039;s a lot easier to deal with the attention a handsome man gets than that which a beautiful woman traveling alone gets. Eulàlia has found, however, that magi are refreshingly uncaring about that sort of thing.&lt;br /&gt;
&lt;br /&gt;
Eulàlia wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Elena will never do anything that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge, or even to some degree making friends, as &amp;quot;profit&amp;quot;. She is well aware that there are many things that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
And friendship and love and stuff, I guess.&lt;br /&gt;
&lt;br /&gt;
She is highly confident in herself and her abilities, but would honestly probably have died by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
&lt;br /&gt;
== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Privileged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|2]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Dodging:&#039;&#039; Init -5, Atk N/A, Def -2, Dam N/A&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; -2 (Quilted Fur)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16), Dead (17+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Sling, Dagger, Quilted Fur, Horse and Wagon&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| flaws in crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| gauntlet&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| crafting shop talk&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Blacksmith&lt;br /&gt;
| armor&lt;br /&gt;
| 4+2&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Jeweler&lt;br /&gt;
| rings&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Leatherworker&lt;br /&gt;
| armor&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Woodcarver&lt;br /&gt;
| wands and staves&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Finesse&lt;br /&gt;
| precision&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| enchanting items&lt;br /&gt;
| 4+2&lt;br /&gt;
| 33/50&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| Mentem&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Philosophiae&lt;br /&gt;
| Verditius Runes&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General)&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320578</id>
		<title>Spring of Hubris Eulalia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Spring_of_Hubris_Eulalia&amp;diff=320578"/>
		<updated>2017-06-04T14:44:32Z</updated>

		<summary type="html">&lt;p&gt;Skycroft: /* Virtues and Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Return to the [[Companions of our covenant|companions page]].&lt;br /&gt;
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{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
| [[Spring of Hubris Eulalia History|History]]&lt;br /&gt;
| [[Spring of Hubris Anna|Anna]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
Eulàlia is a traveling merchant who specializes in supplying the Order of Hermes, especially with the rare materials and ingredients magi so often need. She travels with a dog, Anna, who happens to be magical (though you wouldn&#039;t know it to look at her). She usually crossdresses as a man under the name &#039;Laius&#039;, not so much because female merchants are illegal the way a female knight might be - they are rare but not unheard of in this time period - but because they are still discriminated against. Women are taken less seriously, harassed more often, and so on - its just easier to pretend to be a man. Also, Eulàlia is stunningly attractive, as a man or woman, and it&#039;s a lot easier to deal with the attention a handsome man gets than that which a beautiful woman traveling alone gets. Eulàlia has found, however, that magi are refreshingly uncaring about that sort of thing.&lt;br /&gt;
&lt;br /&gt;
Eulàlia wants to be a successful and even legendary merchant, but she does not define success purely in terms of wealth. Elena will never do anything that is unprofitable, but she regards improving her reputation, making connections, gaining knowledge, or even to some degree making friends, as &amp;quot;profit&amp;quot;. She is well aware that there are many things that cannot be bought with money. Longevity Rituals, for instance.&lt;br /&gt;
And friendship and love and stuff, I guess.&lt;br /&gt;
&lt;br /&gt;
She is highly confident in herself and her abilities, but would honestly probably have died by now if she didn&#039;t have a magical dog guarding her. &lt;br /&gt;
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== Vital Statistics ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Size:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Age:&#039;&#039;&#039; 26 (26)&lt;br /&gt;
* &#039;&#039;&#039;Decrepitude:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Warping Score:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;Confidence:&#039;&#039;&#039; 1 (3)&lt;br /&gt;
 &lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Characteristics&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
| Int&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Per&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Pre&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Com&lt;br /&gt;
| +4&lt;br /&gt;
|- &lt;br /&gt;
| Str&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Sta&lt;br /&gt;
| -3&lt;br /&gt;
|- &lt;br /&gt;
| Dex&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Qik&lt;br /&gt;
| -2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Personality&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
| &#039;&#039;&#039;Reputation&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
|- &lt;br /&gt;
| Ambitious*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Confident*&lt;br /&gt;
| +3&lt;br /&gt;
|- &lt;br /&gt;
| Merchant&#039;s Honor&lt;br /&gt;
| +3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Virtues and Flaws ==&lt;br /&gt;
&lt;br /&gt;
=== Virtues ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Affinity with Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Animal Ken&#039;&#039;&#039; (Minor, Supernatural, &#039;&#039;&#039;Great Communication&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Great Presence&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Independent Study&#039;&#039;&#039; [[#Notes|1]] (Minor, General), &#039;&#039;&#039;Merchant&#039;&#039;&#039; (Free, Social Status), &#039;&#039;&#039;Privileged Upbringing&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Puissant Bargain&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Social Contacts (merchants)&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Unaging&#039;&#039;&#039; (Minor, Supernatural), &#039;&#039;&#039;Venus&#039; Blessing&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
=== Flaws ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ambitious&#039;&#039;&#039; (Major, Personality), &#039;&#039;&#039;Curse of Venus&#039;&#039;&#039; (Free, Story) [[#Notes|2]], &#039;&#039;&#039;Enfeebled&#039;&#039;&#039; (Major, General), &#039;&#039;&#039;Magical Animal Companion&#039;&#039;&#039; (Minor, Story), &#039;&#039;&#039;Overconfident&#039;&#039;&#039; (Minor, Personality), &#039;&#039;&#039;Small Frame&#039;&#039;&#039; (Minor, General), &#039;&#039;&#039;Weak Characteristics&#039;&#039;&#039; (Minor, General)&lt;br /&gt;
&lt;br /&gt;
== Combat Stats ==&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Weapons:&#039;&#039;&#039; &#039;&#039;Gauntlet&#039;&#039; Init -4, Atk +5, Def +1, Dam +3&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Soak:&#039;&#039;&#039; +3 (+1 vs animals and human unarmed attacks, +2 vs wooden or metal weapons, heat, and cold)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Fatigue Levels:&#039;&#039;&#039; OK, 0, -1, -3, -5, Unconscious&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Wound Penalties:&#039;&#039;&#039; -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Equipment:&#039;&#039;&#039; Wizardly Robes, Gauntlet, Crafting Tools&lt;br /&gt;
&amp;lt;br /&amp;gt;&#039;&#039;&#039;Encumbrance:&#039;&#039;&#039; 1 (1)&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|+ &lt;br /&gt;
|&#039;&#039;&#039;Name&#039;&#039;&#039; &lt;br /&gt;
| &#039;&#039;&#039;Speciality&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;Score&#039;&#039;&#039;&lt;br /&gt;
| &#039;&#039;&#039;XP&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| Artes Liberales&lt;br /&gt;
| Ritual Casting&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Athletics&lt;br /&gt;
| endurance&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Awareness&lt;br /&gt;
| flaws in crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Brawl&lt;br /&gt;
| gauntlet&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Catalan 5&lt;br /&gt;
| crafting shop talk&lt;br /&gt;
| 5&lt;br /&gt;
| N&lt;br /&gt;
|- &lt;br /&gt;
| Concentration&lt;br /&gt;
| crafting&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Blacksmith&lt;br /&gt;
| armor&lt;br /&gt;
| 4+2&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Jeweler&lt;br /&gt;
| rings&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Leatherworker&lt;br /&gt;
| armor&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Craft: Woodcarver&lt;br /&gt;
| wands and staves&lt;br /&gt;
| 2&lt;br /&gt;
| 15&lt;br /&gt;
|- &lt;br /&gt;
| Finesse&lt;br /&gt;
| precision&lt;br /&gt;
| 3+2&lt;br /&gt;
| 30&lt;br /&gt;
|- &lt;br /&gt;
| Latin &lt;br /&gt;
| Hermetic usage&lt;br /&gt;
| 4&lt;br /&gt;
| 50&lt;br /&gt;
|- &lt;br /&gt;
| Magic Theory&lt;br /&gt;
| enchanting items&lt;br /&gt;
| 4+2&lt;br /&gt;
| 33/50&lt;br /&gt;
|- &lt;br /&gt;
| Parma Magica&lt;br /&gt;
| Mentem&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|- &lt;br /&gt;
| Philosophiae&lt;br /&gt;
| Verditius Runes&lt;br /&gt;
| 1&lt;br /&gt;
| 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Possessions ==&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
&lt;br /&gt;
1: Independent Study (Minor, General)&lt;br /&gt;
&amp;lt;br /&amp;gt;The character develops new skills extremely quickly on his own. When he is studying through Practice, add two to the Source Quality, and add three to the Source Quality of his Adventure experience.&lt;br /&gt;
&lt;br /&gt;
2: The Curse of Venus Story Flaw is being taken for 0 points. It is meant as an indication that the GM is free to introduce complications of that sort if desired, but should not feel obligated to do so.&lt;/div&gt;</summary>
		<author><name>Skycroft</name></author>
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