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	<updated>2026-05-16T11:16:37Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=188988</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=188988"/>
		<updated>2011-08-17T17:04:34Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574032-Cuddlesaurus-Wrath-of-the-Lobster-King In-Character Thread 2]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 23 || 20 || 22 || 18 || 44 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 25 || 17 || 23 || 18 || 47 || +5 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Ebola Joe | Ebola Joe]]&lt;br /&gt;
| 25 || 21 || 20 || 18 || 53 || +10 || Necrotic 10, Immune to disease||  || Reduce push, pull slide by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Silver 5I | Silver 5I]]&lt;br /&gt;
| 27 || 24 || 21 || 21 || 65 || +12 || Radiation 15||  || resist 3 to all damage while not granting combat advantage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://www.pathguy.com/gammawor.htm Javascript Gamma World (D&amp;amp;D 4E / GW 7E) Character Generator]&lt;br /&gt;
 &lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery]&lt;br /&gt;
&lt;br /&gt;
[https://spreadsheets.google.com/spreadsheet/ccc?key=0AtK3RZolTFEZdG5iMXM2SGtzSHhWWEJXRFdHQ2tFVmc&amp;amp;hl=en_US#gid=0 Google Docs Spreadsheet with All Mutations and Tech]&lt;br /&gt;
&lt;br /&gt;
==Adventure Ideas==&lt;br /&gt;
&lt;br /&gt;
* Help the Zombie Princess recapture her throne from the so-called &amp;quot;Barnyard 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=515481 101 Things To Do In Gamma World]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562543 Fantasy World Map]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=551217&amp;amp;page=31 Gamma Heroes]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=188987</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=188987"/>
		<updated>2011-08-17T17:03:35Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574032-Cuddlesaurus-Wrath-of-the-Lobster-King In-Character Thread 2]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-|&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 23 || 20 || 22 || 18 || 44 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 25 || 17 || 23 || 18 || 47 || +5 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Ebola Joe | Ebola Joe]]&lt;br /&gt;
| 25 || 21 || 20 || 18 || 53 || +10 || Necrotic 10, Immune to disease||  || Reduce push, pull slide by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Silver 5I | Silver 5I]]&lt;br /&gt;
| 27 || 24 || 21 || 21 || 65 || +12 || Radiation 15||  || resist 3 to all damage while not granting combat advantage&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://www.pathguy.com/gammawor.htm Javascript Gamma World (D&amp;amp;D 4E / GW 7E) Character Generator]&lt;br /&gt;
 &lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery]&lt;br /&gt;
&lt;br /&gt;
[https://spreadsheets.google.com/spreadsheet/ccc?key=0AtK3RZolTFEZdG5iMXM2SGtzSHhWWEJXRFdHQ2tFVmc&amp;amp;hl=en_US#gid=0 Google Docs Spreadsheet with All Mutations and Tech]&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Key Card Ring| Cobb&#039;s Key Card Ring]]&lt;br /&gt;
&lt;br /&gt;
==Adventure Ideas==&lt;br /&gt;
&lt;br /&gt;
* Help the Zombie Princess recapture her throne from the so-called &amp;quot;Barnyard 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=515481 101 Things To Do In Gamma World]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562543 Fantasy World Map]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=551217&amp;amp;page=31 Gamma Heroes]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=184799</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=184799"/>
		<updated>2011-06-29T02:53:33Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574032-Cuddlesaurus-Wrath-of-the-Lobster-King In-Character Thread 2]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 23 || 20 || 22 || 18 || 44 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 25 || 17 || 23 || 18 || 47 || +5 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 20 || 20 || 17 || 18 || 47 || +4 || Resist 5 while bloodied, Resist cold 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabby]]&lt;br /&gt;
| 20 || 17 || 17 || 18 || 43 || +7 || Fire 10, Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone, Aura 1: Fire 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Archane | Archane]]&lt;br /&gt;
| 20 || 13 || 20 || 15 || 38 || +8 || ||  || Reduce push, pull, slide by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Ebola Joe | Ebola Joe]]&lt;br /&gt;
| 25 || 21 || 20 || 18 || 53 || +10 || Necrotic 10, Immune to disease||  || Reduce push, pull slide by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://www.pathguy.com/gammawor.htm Javascript Gamma World (D&amp;amp;D 4E / GW 7E) Character Generator]&lt;br /&gt;
 &lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery]&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Key Card Ring| Cobb&#039;s Key Card Ring]]&lt;br /&gt;
&lt;br /&gt;
==Adventure Ideas==&lt;br /&gt;
&lt;br /&gt;
* Help the Zombie Princess recapture her throne from the so-called &amp;quot;Barnyard 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=515481 101 Things To Do In Gamma World]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562543 Fantasy World Map]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=551217&amp;amp;page=31 Gamma Heroes]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=184798</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=184798"/>
		<updated>2011-06-29T02:24:51Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574032-Cuddlesaurus-Wrath-of-the-Lobster-King In-Character Thread 2]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 23 || 20 || 22 || 18 || 44 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 25 || 17 || 23 || 18 || 47 || +5 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 20 || 16 || 17 || 32 || +1 || Resist 5 while bloodied, Resist cold 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabby]]&lt;br /&gt;
| 20 || 17 || 17 || 18 || 43 || +7 || Fire 10, Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone, Aura 1: Fire 5&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Archane | Archane]]&lt;br /&gt;
| 20 || 13 || 20 || 15 || 38 || +8 || ||  || Reduce push, pull, slide by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Ebola Joe | Ebola Joe]]&lt;br /&gt;
| 25 || 21 || 20 || 18 || 53 || +10 || Necrotic 10, Immune to disease||  || Reduce push, pull slide by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://www.pathguy.com/gammawor.htm Javascript Gamma World (D&amp;amp;D 4E / GW 7E) Character Generator]&lt;br /&gt;
 &lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery]&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Key Card Ring| Cobb&#039;s Key Card Ring]]&lt;br /&gt;
&lt;br /&gt;
==Adventure Ideas==&lt;br /&gt;
&lt;br /&gt;
* Help the Zombie Princess recapture her throne from the so-called &amp;quot;Barnyard 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=515481 101 Things To Do In Gamma World]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562543 Fantasy World Map]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=551217&amp;amp;page=31 Gamma Heroes]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=182829</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=182829"/>
		<updated>2011-06-10T00:43:48Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Threads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?574032-Cuddlesaurus-Wrath-of-the-Lobster-King In-Character Thread 2]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 23 || 20 || 22 || 18 || 44 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 25 || 17 || 23 || 18 || 47 || +5 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 20 || 16 || 17 || 32 || +1 || Resist 5 while bloodied, Resist cold 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Archane | Archane]]&lt;br /&gt;
| 20 || 13 || 20 || 15 || 38 || +8 || ||  || Reduce push, pull, slide by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabby]]&lt;br /&gt;
| 20 || 17 || 17 || 18 || 43 || +7 || Fire 10, Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone, Aura 1: Fire 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://www.pathguy.com/gammawor.htm Javascript Gamma World (D&amp;amp;D 4E / GW 7E) Character Generator]&lt;br /&gt;
 &lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery]&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Key Card Ring| Cobb&#039;s Key Card Ring]]&lt;br /&gt;
&lt;br /&gt;
==Adventure Ideas==&lt;br /&gt;
&lt;br /&gt;
* Help the Zombie Princess recapture her throne from the so-called &amp;quot;Barnyard 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=515481 101 Things To Do In Gamma World]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562543 Fantasy World Map]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=551217&amp;amp;page=31 Gamma Heroes]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Key_Card_Ring&amp;diff=178331</id>
		<title>Cuddlesaurus and the Jellybean of Destiny Key Card Ring</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Key_Card_Ring&amp;diff=178331"/>
		<updated>2011-05-06T21:21:19Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Created page with &amp;#039;Captain Cobb&amp;#039;s key card ring has seven cards. They are labelled as follows:  * Chrono Ship Apostrophe * Carnivale Cruiser * Project Cuddlesaurus * Project Eldabroom * Project esq…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Captain Cobb&#039;s key card ring has seven cards. They are labelled as follows:&lt;br /&gt;
&lt;br /&gt;
* Chrono Ship Apostrophe&lt;br /&gt;
* Carnivale Cruiser&lt;br /&gt;
* Project Cuddlesaurus&lt;br /&gt;
* Project Eldabroom&lt;br /&gt;
* Project esque&lt;br /&gt;
* Project Uncrouton&lt;br /&gt;
* Executive Bathroom&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=175006</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=175006"/>
		<updated>2011-03-21T02:09:42Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Adventure Ideas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 21 || 16 || 20 || 16 || 34 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 24 || 16 || 22 || 17 || 42 || +4 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 19 || 16 || 17 || 32 || +1 || Resist 5 while bloodied || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Archane | Archane]]&lt;br /&gt;
| 20 || 13 || 20 || 15 || 38 || +8 || ||  || Reduce push, pull, slide by 1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabby]]&lt;br /&gt;
| 20 || 17 || 17 || 18 || 43 || +7 || Fire 10, Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone, Aura 1: Fire 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://www.pathguy.com/gammawor.htm Javascript Gamma World (D&amp;amp;D 4E / GW 7E) Character Generator]&lt;br /&gt;
 &lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery]&lt;br /&gt;
&lt;br /&gt;
==Adventure Ideas==&lt;br /&gt;
&lt;br /&gt;
* Help the Zombie Princess recapture her throne from the so-called &amp;quot;Barnyard 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=515481 101 Things To Do In Gamma World]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562543 Fantasy World Map]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=551217&amp;amp;page=31 Gamma Heroes]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174990</id>
		<title>Mu Town Mutant Mutiny Trag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174990"/>
		<updated>2011-03-20T20:36:05Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* GEAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tragicus &amp;quot;Trag&amp;quot; Abstrong is a character played by Snarf in [[Megazver&#039;s_Gamma_World_Game| Megazver&#039;s Gamma World Campaign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BASIC STATISTICS ==&lt;br /&gt;
&lt;br /&gt;
XP: 0 (Level 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP/Bloodied:&#039;&#039;&#039; 25/12&lt;br /&gt;
&lt;br /&gt;
Initiative: +0&lt;br /&gt;
&lt;br /&gt;
Speed: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fortitute: 15&lt;br /&gt;
&lt;br /&gt;
Reflex: 13&lt;br /&gt;
&lt;br /&gt;
Will: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRAITS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reanimated:&#039;&#039;&#039; Strength; Dark; &lt;br /&gt;
&lt;br /&gt;
* +2 to dark overcharge.&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Athletics checks&lt;br /&gt;
&lt;br /&gt;
* Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level. &lt;br /&gt;
&lt;br /&gt;
* Slow: -1 Speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electrokinetic:&#039;&#039;&#039; Wisdom; Dark; &lt;br /&gt;
&lt;br /&gt;
* +2 to dark overcharge&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Mechanics checks&lt;br /&gt;
&lt;br /&gt;
* +2 to Reflex Defense&lt;br /&gt;
&lt;br /&gt;
* Resist Electricity 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POWERS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Primary:&#039;&#039;&#039; Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Secondary:&#039;&#039;&#039; Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ABILITY SCORES ==&lt;br /&gt;
&lt;br /&gt;
Str 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Dex 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Int 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Cha 16 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
 &lt;br /&gt;
Athletics +9&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Mechanics +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Sweet Tattoos (Heavy, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; Sledgehammer (Two-Handed Heavy, +7, 2d8+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega Tech:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma Sword (O; C; Area 52) When you trigger the hit, a blade of magnetically contained plasma extends from it. Weapon: 1-hand melee; Power: Encounter: Encounter Electricity, Fire; Standard Action, Melee 1; Target: One creature; Attack: Level + 8 vs. AC; Hit: 3d10 + Strength modifier + twice your level electricity and fire damage.; Salvage 6: A 6th-level character can salvage the plasma sword. It becomes a heavy 1-hand melee weapon: Str/Con; +2 accuracy; 2d10 electricity and fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Sonic Screech (A; U; Bio, Sonic) You screech with the hunting call of a hawk, magnified 500 times by mutant cords in your throat. Standard Action, Close Blast 3; Target: Each enemy in blast; Attack: Level + Constitution vs. Reflex; Hit: 4d6 + Constitution modifier + twice your level sonic damage, and the target is deafened and weakened (save ends both).; Overcharge: When you use this power, you can roll a d20.; 10+: The attack deals 2d6 extra sonic damage, and you deal half damage on a miss.; 9 or less: You hit yourself with the attack. In addition, you can’t speak while this card is readied.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=174595</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=174595"/>
		<updated>2011-03-14T22:29:36Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 21 || 16 || 20 || 16 || 34 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 24 || 16 || 22 || 17 || 42 || +4 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 19 || 16 || 17 || 32 || +1 || Resist 5 while bloodied || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || 32 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Archane | Archane]]&lt;br /&gt;
| 20 || 13 || 20 || 15 || 38 || +8 || ||  || Reduce push, pull, slide by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[http://www.pathguy.com/gammawor.htm Javascript Gamma World (D&amp;amp;D 4E / GW 7E) Character Generator]&lt;br /&gt;
 &lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery]&lt;br /&gt;
&lt;br /&gt;
==Adventure Ideas==&lt;br /&gt;
&lt;br /&gt;
* Help the Zombie Princess recapture her throne from the so-called &amp;quot;Barnyard 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=515481 101 Things To Do In Gamma World]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562543 Fantasy World Map]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174426</id>
		<title>Mu Town Mutant Mutiny Trag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174426"/>
		<updated>2011-03-11T20:40:03Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* GEAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tragicus &amp;quot;Trag&amp;quot; Abstrong is a character played by Snarf in [[Megazver&#039;s_Gamma_World_Game| Megazver&#039;s Gamma World Campaign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BASIC STATISTICS ==&lt;br /&gt;
&lt;br /&gt;
XP: 0 (Level 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP/Bloodied:&#039;&#039;&#039; 25/12&lt;br /&gt;
&lt;br /&gt;
Initiative: +0&lt;br /&gt;
&lt;br /&gt;
Speed: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fortitute: 15&lt;br /&gt;
&lt;br /&gt;
Reflex: 13&lt;br /&gt;
&lt;br /&gt;
Will: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRAITS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reanimated:&#039;&#039;&#039; Strength; Dark; &lt;br /&gt;
&lt;br /&gt;
* +2 to dark overcharge.&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Athletics checks&lt;br /&gt;
&lt;br /&gt;
* Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level. &lt;br /&gt;
&lt;br /&gt;
* Slow: -1 Speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electrokinetic:&#039;&#039;&#039; Wisdom; Dark; &lt;br /&gt;
&lt;br /&gt;
* +2 to dark overcharge&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Mechanics checks&lt;br /&gt;
&lt;br /&gt;
* +2 to Reflex Defense&lt;br /&gt;
&lt;br /&gt;
* Resist Electricity 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POWERS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Primary:&#039;&#039;&#039; Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Secondary:&#039;&#039;&#039; Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ABILITY SCORES ==&lt;br /&gt;
&lt;br /&gt;
Str 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Dex 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Int 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Cha 16 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
 &lt;br /&gt;
Athletics +9&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Mechanics +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Sweet Tattoos (Heavy, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; Sledgehammer (Two-Handed Heavy, +7, 2d8+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega Tech:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Plasma Sword (O; C; Area 52) When you trigger the hit, a blade of magnetically contained plasma extends from it. Weapon: 1-hand melee; Power: Encounter: Encounter Electricity, Fire; Standard Action, Melee 1; Target: One creature; Attack: Level + 8 vs. AC; Hit: 3d10 + Strength modifier + twice your level electricity and fire damage.; Salvage 6: A 6th-level character can salvage the plasma sword. It becomes a heavy 1-hand melee weapon: Str/Con; +2 accuracy; 2d10 electricity and fire damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Narcolepsy (A; C; Psi) Nighty-night! Standard action, ranged 10; Target: One creature; Attack: Level+3 vs. Will; Hit: You inflict narcolepsy on the target (save ends). While under this effect, whenever an attack hits the target, it falls unconscious until the start of its next turn; Overcharge: When you hit with this power, you can roll a d20; 10+: Your target takes a -5 penalty to saving throws against this power; 9 or less: You fall unconscious (save ends). You can&#039;t save against this effect during the turn you overcharge it.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174164</id>
		<title>Mu Town Mutant Mutiny Trag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174164"/>
		<updated>2011-03-09T07:12:02Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tragicus &amp;quot;Trag&amp;quot; Abstrong is a character played by Snarf in [[Megazver&#039;s_Gamma_World_Game| Megazver&#039;s Gamma World Campaign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BASIC STATISTICS ==&lt;br /&gt;
&lt;br /&gt;
XP: 0 (Level 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP/Bloodied:&#039;&#039;&#039; 25/12&lt;br /&gt;
&lt;br /&gt;
Initiative: +0&lt;br /&gt;
&lt;br /&gt;
Speed: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fortitute: 15&lt;br /&gt;
&lt;br /&gt;
Reflex: 13&lt;br /&gt;
&lt;br /&gt;
Will: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRAITS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reanimated:&#039;&#039;&#039; Strength; Dark; &lt;br /&gt;
&lt;br /&gt;
* +2 to dark overcharge.&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Athletics checks&lt;br /&gt;
&lt;br /&gt;
* Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level. &lt;br /&gt;
&lt;br /&gt;
* Slow: -1 Speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electrokinetic:&#039;&#039;&#039; Wisdom; Dark; &lt;br /&gt;
&lt;br /&gt;
* +2 to dark overcharge&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Mechanics checks&lt;br /&gt;
&lt;br /&gt;
* +2 to Reflex Defense&lt;br /&gt;
&lt;br /&gt;
* Resist Electricity 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POWERS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Primary:&#039;&#039;&#039; Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Secondary:&#039;&#039;&#039; Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ABILITY SCORES ==&lt;br /&gt;
&lt;br /&gt;
Str 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Dex 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Int 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Cha 16 (+3)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
 &lt;br /&gt;
Athletics +9&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Mechanics +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Sweet Tattoos (Heavy, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; Sledgehammer (Two-Handed Heavy, +7, 2d8+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega Tech:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Mutations:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174163</id>
		<title>Mu Town Mutant Mutiny Trag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174163"/>
		<updated>2011-03-09T07:10:51Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tragicus &amp;quot;Trag&amp;quot; Abstrong is a character played by Snarf in [[Megazver&#039;s_Gamma_World_Game| Megazver&#039;s Gamma World Campaign]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== BASIC STATISTICS ==&lt;br /&gt;
&lt;br /&gt;
XP: 0 (Level 1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP/Bloodied:&#039;&#039;&#039; 25/12&lt;br /&gt;
&lt;br /&gt;
Initiative: +0&lt;br /&gt;
&lt;br /&gt;
Speed: 4&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fortitute: 15&lt;br /&gt;
&lt;br /&gt;
Reflex: 13&lt;br /&gt;
&lt;br /&gt;
Will: 14&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRAITS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reanimated:&#039;&#039;&#039; Strength; Dark; &lt;br /&gt;
&lt;br /&gt;
* +2 to dark overcharge.&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Athletics checks&lt;br /&gt;
&lt;br /&gt;
* Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level. &lt;br /&gt;
&lt;br /&gt;
* Slow: -1 Speed&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electrokinetic:&#039;&#039;&#039; Wisdom; Dark; &lt;br /&gt;
&lt;br /&gt;
* +2 to dark overcharge&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Mechanics checks&lt;br /&gt;
&lt;br /&gt;
* +2 to Reflex Defense&lt;br /&gt;
&lt;br /&gt;
* Resist Electricity 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== POWERS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Primary:&#039;&#039;&#039; Nasty Bite, At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit: 2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Secondary:&#039;&#039;&#039; Electric Boogaloo, At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit: 1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
== ABILITY SCORES ==&lt;br /&gt;
&lt;br /&gt;
Str 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Dex 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Int 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Cha 16 (+3)&lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
 &lt;br /&gt;
Athletics +9&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Mechanics +6&lt;br /&gt;
&lt;br /&gt;
== GEAR ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Sweet Tattoos (Heavy, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; Sledgehammer (Two-Handed Heavy, +7, 2d8+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Big Shotgun (Two-Handed Heavy Gun, range 10, +7, 2d10+5)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; Fishing Pole, Matches x2, Portable Stove, Crowbar x2, Motorcycle, Supercrazy Glue&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega Tech:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Mutations:&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174162</id>
		<title>Mu Town Mutant Mutiny Trag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=174162"/>
		<updated>2011-03-09T06:59:41Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tragicus &amp;quot;Trag&amp;quot; Abstrong&lt;br /&gt;
&lt;br /&gt;
Reanimated/Electrokinetic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con: 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Dex: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Int: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 4 (6, -1 Heavy Armor, -1 Slow)&lt;br /&gt;
&lt;br /&gt;
Init: +0&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fort: 15&lt;br /&gt;
&lt;br /&gt;
Ref: 13 (+2 Electrokinetic)&lt;br /&gt;
&lt;br /&gt;
Will: 14&lt;br /&gt;
&lt;br /&gt;
HP: 25  Bloodied:  12&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.&lt;br /&gt;
&lt;br /&gt;
Resist 10 Electricity&lt;br /&gt;
&lt;br /&gt;
Nasty Bite:  At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit:  2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.&lt;br /&gt;
&lt;br /&gt;
Electric Boogaloo:  At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit:  1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Athletics +9&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Mechanics +6&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Fishing Pole&lt;br /&gt;
&lt;br /&gt;
Matches x2&lt;br /&gt;
&lt;br /&gt;
Portable Stove&lt;br /&gt;
&lt;br /&gt;
Crowbar x2&lt;br /&gt;
&lt;br /&gt;
Motorcycle&lt;br /&gt;
&lt;br /&gt;
Supercrazy Glue&lt;br /&gt;
&lt;br /&gt;
Sweet Tattoos (Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
Sledgehammer (Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage)&lt;br /&gt;
&lt;br /&gt;
Bigass Shotgun (Two-Handed Heavy Gun, +7 vs. AC, 2d10+5 Damage, range 20)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=174002</id>
		<title>Megazver&#039;s Gamma World Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=174002"/>
		<updated>2011-03-07T06:20:17Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Megazver&#039;s Gamma World Campaign, The Mu Town Mutant Mutiny!&lt;br /&gt;
&lt;br /&gt;
[[Image:Duck.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13608814 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=564748 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
(Just edit your stats and names in, dudefellas. Or just edit your names in and I can add the stats myself, &#039;&#039;I guess&#039;&#039;. Jerks.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lovely And Talented Miss Aminita| Aminita]]&lt;br /&gt;
| 18 || 18 || 13 || 14 || 35 || +0 || Necrotic 10 ||  || Immune to Disease&lt;br /&gt;
|-&lt;br /&gt;
| [[The One, The Only: Tex A. Callahan| Tex A. Callahan]]&lt;br /&gt;
| 19 || 16 || 16 || 16 || 28 || +4 || || || Shift 1 as minor action&lt;br /&gt;
|-&lt;br /&gt;
| [[The One, The Only: Tex A. Callahan&#039;s Ego| Tex&#039;s Ego]]&lt;br /&gt;
| ++ || ++ || ++ || ++ || ++ || ++ || || || Immune to all damage and status effects&lt;br /&gt;
|-&lt;br /&gt;
| [[Mu Town Mutant Mutiny Trag| Tragicus Abstrong]]&lt;br /&gt;
| 18 || 15 || 13 || 14 || 25 || +0 || Electricity 10 || || Immune to Disease&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cute and Cuddly super vampire catgirl Mi-Mi | Mi-Mi]]&lt;br /&gt;
| 17 || 12 || 17 || 16 || 23 || +4 || ||  || Land on feet when falling less than 50ft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mu Town Mutant Mutiny Pizzazz| Pizzazz Plum]]&lt;br /&gt;
| 21 || 11 || 14 || 15 || 16 || +2 || Necrotic 15 || || When regaining HP, -2 to defenses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Duck.jpg&amp;diff=174001</id>
		<title>File:Duck.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Duck.jpg&amp;diff=174001"/>
		<updated>2011-03-07T06:18:20Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Baby duck?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Baby duck?&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=173984</id>
		<title>Mu Town Mutant Mutiny Trag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=173984"/>
		<updated>2011-03-07T01:59:28Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tragicus &amp;quot;Trag&amp;quot; Abstrong&lt;br /&gt;
&lt;br /&gt;
Reanimated/Electrokinetic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con: 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Dex: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Int: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 4 (6, -1 Heavy Armor, -1 Slow)&lt;br /&gt;
&lt;br /&gt;
Init: +0&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fort: 15&lt;br /&gt;
&lt;br /&gt;
Ref: 13 (+2 Electrokinetic)&lt;br /&gt;
&lt;br /&gt;
Will: 14&lt;br /&gt;
&lt;br /&gt;
HP: 25  Bloodied:  12&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.&lt;br /&gt;
&lt;br /&gt;
Resist 10 Electricity&lt;br /&gt;
&lt;br /&gt;
Nasty Bite:  At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit:  2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.&lt;br /&gt;
&lt;br /&gt;
Electric Boogaloo:  At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit:  1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Athletics +9&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Mechanics +6&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Matches x2&lt;br /&gt;
&lt;br /&gt;
Portable Stove&lt;br /&gt;
&lt;br /&gt;
Crowbar x2&lt;br /&gt;
&lt;br /&gt;
Motorcycle&lt;br /&gt;
&lt;br /&gt;
Supercrazy Glue&lt;br /&gt;
&lt;br /&gt;
Sweet Tattoos (Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
Sledgehammer (Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage)&lt;br /&gt;
&lt;br /&gt;
Bigass Shotgun (Two-Handed Heavy Gun, +7 vs. AC, 2d10+5 Damage, range 20)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=173983</id>
		<title>Mu Town Mutant Mutiny Trag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=173983"/>
		<updated>2011-03-07T01:52:52Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tragicus &amp;quot;Trag&amp;quot; Abstrong&lt;br /&gt;
&lt;br /&gt;
Reanimated/Electrokinetic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con: 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Dex: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Int: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 4 (6, -1 Heavy Armor, -1 Slow)&lt;br /&gt;
&lt;br /&gt;
Init: +0&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fort: 15&lt;br /&gt;
&lt;br /&gt;
Ref: 13 (+2 Electrokinetic)&lt;br /&gt;
&lt;br /&gt;
Will: 14&lt;br /&gt;
&lt;br /&gt;
HP: 25  Bloodied:  12&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.&lt;br /&gt;
&lt;br /&gt;
Resist 10 Electricity&lt;br /&gt;
&lt;br /&gt;
Nasty Bite:  At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit:  2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.&lt;br /&gt;
&lt;br /&gt;
Electric Boogaloo:  At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit:  1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Athletics +9&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Mechanics +6&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Matches x2&lt;br /&gt;
&lt;br /&gt;
Portable Stove&lt;br /&gt;
&lt;br /&gt;
Crowbar x2&lt;br /&gt;
&lt;br /&gt;
Motorcycle&lt;br /&gt;
&lt;br /&gt;
Supercrazy Glue&lt;br /&gt;
&lt;br /&gt;
Sweet Tattoos (Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
Sledgehammer (Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage)&lt;br /&gt;
&lt;br /&gt;
Double-Barreled Shotgun (Two-Handed Heavy Gun, +7 vs. AC, 2d10+5 Damage, range 20)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Pizzazz&amp;diff=173982</id>
		<title>Mu Town Mutant Mutiny Pizzazz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Pizzazz&amp;diff=173982"/>
		<updated>2011-03-07T01:40:17Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pizzazz Plum&lt;br /&gt;
&lt;br /&gt;
Temporal/Entropic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Con: 4 (-3)&lt;br /&gt;
&lt;br /&gt;
Dex: 3 (-3)&lt;br /&gt;
&lt;br /&gt;
Int: 15 (+2)&lt;br /&gt;
&lt;br /&gt;
Wis: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 5 (6, -1 Heavy Armor)&lt;br /&gt;
&lt;br /&gt;
Init: +2 (+5 temporal)&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 21 (+7 Heavy Armor, +2 Temporal, +1 Entropic, +1 Level)&lt;br /&gt;
&lt;br /&gt;
Fort: 11&lt;br /&gt;
&lt;br /&gt;
Ref: 14 (+1 Entropic)&lt;br /&gt;
&lt;br /&gt;
Will: 15&lt;br /&gt;
&lt;br /&gt;
HP: 16  Bloodied:  8&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Disordered: Resist 15 Necrotic. In addition, whenever you regain hit points, you take a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Disrupting Touch:  At-Will, Std Action, Melee touch, +4 vs Fortitude, Hit:  2d8+5 necrotic damage and your attacks deal 5 extra necrotic damage to the target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Temporal Fugue:  At-Will, Std Action, Melee or Ranged Weapon, 8 vs. Reflex, Hit: 1d12+5 physical damage, you teleport the target 4 squares, and the target is dazed until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Conspiracy +7&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Science +7&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Handcuffs&lt;br /&gt;
&lt;br /&gt;
Duct Tape&lt;br /&gt;
&lt;br /&gt;
Pickup Truck x2&lt;br /&gt;
&lt;br /&gt;
Riding Horse&lt;br /&gt;
&lt;br /&gt;
Heavily Patched Bio-Hazard Suit(Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
Collapsible Baton Pen (Two-Handed Light Melee, +6 vs. AC, 1d12+3 damage)&lt;br /&gt;
&lt;br /&gt;
Bottle Launcher (Two-Handed Light Ranged, +6 vs. AC, 1d12+3 Damage, range 10)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Pizzazz&amp;diff=173981</id>
		<title>Mu Town Mutant Mutiny Pizzazz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Pizzazz&amp;diff=173981"/>
		<updated>2011-03-07T01:39:16Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Created page with &amp;#039;Pizzazz Plum  Temporal/Entropic  Lv 1  =Stats=  Str: 10 (+0)  Con: 4 (-3)  Dex: 3 (-3)  Int: 15 (+2)  Wis: 18 (+4)  Cha: 16 (+3)  Speed: 5 (6, -1 Heavy Armor)  Init: +2 (+5 tempo…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pizzazz Plum&lt;br /&gt;
&lt;br /&gt;
Temporal/Entropic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Con: 4 (-3)&lt;br /&gt;
&lt;br /&gt;
Dex: 3 (-3)&lt;br /&gt;
&lt;br /&gt;
Int: 15 (+2)&lt;br /&gt;
&lt;br /&gt;
Wis: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 5 (6, -1 Heavy Armor)&lt;br /&gt;
&lt;br /&gt;
Init: +2 (+5 temporal)&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 21 (+7 Heavy Armor, +2 Temporal, +1 Entropic, +1 Level)&lt;br /&gt;
&lt;br /&gt;
Fort: 11&lt;br /&gt;
&lt;br /&gt;
Ref: 14 (+1 Entropic)&lt;br /&gt;
&lt;br /&gt;
Will: 15&lt;br /&gt;
&lt;br /&gt;
HP: 16  Bloodied:  8&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Disordered: Resist 15 Necrotic. In addition, whenever you regain hit points, you take a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Disrupting Touch:  At-Will, Std Action, Melee touch, +4 vs Fortitude, Hit:  2d8+5 necrotic damage and your attacks deal 5 extra necrotic damage to the target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Temporal Fugue:  At-Will, Std Action, Melee or Ranged Weapon, 8 vs. Reflex, Hit: 1d12+5 physical damage, you teleport the target 4 squares, and the target is dazed until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Conspiracy +7&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Science +7&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Handcuffs&lt;br /&gt;
&lt;br /&gt;
Duct Tape&lt;br /&gt;
&lt;br /&gt;
Pickup Truck x2&lt;br /&gt;
&lt;br /&gt;
Riding Horse&lt;br /&gt;
&lt;br /&gt;
(Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
Collapsible Baton Pen (Two-Handed Light Melee, +6 vs. AC, 1d12+3 damage)&lt;br /&gt;
&lt;br /&gt;
Bottle Launcher (Two-Handed Light Ranged, +6 vs. AC, 1d12+3 Damage, range 10)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=173980</id>
		<title>Megazver&#039;s Gamma World Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=173980"/>
		<updated>2011-03-07T01:38:51Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Megazver&#039;s Gamma World Campaign, The Mu Town Mutant Mutiny!&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13608814 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=564748 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
(Just edit your stats and names in, dudefellas. Or just edit your names in and I can add the stats myself, &#039;&#039;I guess&#039;&#039;. Jerks.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lovely And Talented Miss Aminita| Aminita]]&lt;br /&gt;
| 18 || 18 || 13 || 14 || 35 || +0 || Necrotic 10 ||  || Immune to Disease&lt;br /&gt;
|-&lt;br /&gt;
| [[The One, The Only: Tex A. Callahan| Tex A. Callahan]]&lt;br /&gt;
| 19 || 16 || 16 || 16 || 28 || +4 || || || Shift 1 as minor action&lt;br /&gt;
|-&lt;br /&gt;
| [[The One, The Only: Tex A. Callahan&#039;s Ego| Tex&#039;s Ego]]&lt;br /&gt;
| ++ || ++ || ++ || ++ || ++ || ++ || || || Immune to all damage and status effects&lt;br /&gt;
|-&lt;br /&gt;
| [[Mu Town Mutant Mutiny Trag| Tragicus Abstrong]]&lt;br /&gt;
| 18 || 15 || 13 || 14 || 25 || +0 || Electricity 10 || || Immune to Disease&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cute and Cuddly super vampire catgirl Mi-Mi | Mi-Mi]]&lt;br /&gt;
| 17 || 12 || 17 || 16 || 23 || +4 || ||  || Land on feet when falling less than 50ft&lt;br /&gt;
|-&lt;br /&gt;
| [[Mu Town Mutant Mutiny Pizzazz| Pizzazz Plum]]&lt;br /&gt;
| 21 || 11 || 14 || 15 || 16 || +2 || Necrotic 15 || || When regaining HP, -2 to defenses&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pizzazz&amp;diff=173958</id>
		<title>Pizzazz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pizzazz&amp;diff=173958"/>
		<updated>2011-03-06T22:19:35Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pizzazz Plum&lt;br /&gt;
&lt;br /&gt;
Temporal/Entropic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Con: 4 (-3)&lt;br /&gt;
&lt;br /&gt;
Dex: 3 (-3)&lt;br /&gt;
&lt;br /&gt;
Int: 15 (+2)&lt;br /&gt;
&lt;br /&gt;
Wis: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 5 (6, -1 Heavy Armor)&lt;br /&gt;
&lt;br /&gt;
Init: +2 (+5 temporal)&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 21 (+7 Heavy Armor, +2 Temporal, +1 Entropic, +1 Level)&lt;br /&gt;
&lt;br /&gt;
Fort: 11&lt;br /&gt;
&lt;br /&gt;
Ref: 14 (+1 Entropic)&lt;br /&gt;
&lt;br /&gt;
Will: 15&lt;br /&gt;
&lt;br /&gt;
HP: 16  Bloodied:  8&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Disordered: Resist 15 Necrotic. In addition, whenever you regain hit points, you take a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Disrupting Touch:  At-Will, Std Action, Melee touch, +4 vs Fortitude, Hit:  2d8+5 necrotic damage and your attacks deal 5 extra necrotic damage to the target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Temporal Fugue:  At-Will, Std Action, Melee or Ranged Weapon, 8 vs. Reflex, Hit: 1d12+5 physical damage, you teleport the target 4 squares, and the target is dazed until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Conspiracy +7&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Science +7&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Handcuffs&lt;br /&gt;
&lt;br /&gt;
Duct Tape&lt;br /&gt;
&lt;br /&gt;
Pickup Truck x2&lt;br /&gt;
&lt;br /&gt;
Riding Horse&lt;br /&gt;
&lt;br /&gt;
(Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
Collapsible Baton Pen (Two-Handed Light Melee, +6 vs. AC, 1d12+3 damage)&lt;br /&gt;
&lt;br /&gt;
Bottle Launcher (Two-Handed Light Ranged, +6 vs. AC, 1d12+3 Damage, range 10)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pizzazz&amp;diff=173957</id>
		<title>Pizzazz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pizzazz&amp;diff=173957"/>
		<updated>2011-03-06T22:18:25Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pizzazz Plum&lt;br /&gt;
&lt;br /&gt;
Temporal/Entropic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Con: 4 (-3)&lt;br /&gt;
&lt;br /&gt;
Dex: 3 (-3)&lt;br /&gt;
&lt;br /&gt;
Int: 15 (+2)&lt;br /&gt;
&lt;br /&gt;
Wis: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 5 (6, -1 Heavy Armor)&lt;br /&gt;
&lt;br /&gt;
Init: +2 (+5 temporal)&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 21 (+7 Heavy Armor, +2 Temporal, +1 Entropic, +1 Level)&lt;br /&gt;
&lt;br /&gt;
Fort: 11&lt;br /&gt;
&lt;br /&gt;
Ref: 14 (+1 Entropic)&lt;br /&gt;
&lt;br /&gt;
Will: 15&lt;br /&gt;
&lt;br /&gt;
HP: 16  Bloodied:  8&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Disordered: Resist 15 Necrotic. In addition, whenever you regain hit points, you take a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Disrupting Touch:  At-Will, Std Action, Melee touch, +4 vs Fortitude, Hit:  2d8+5 necrotic damage and your attacks deal 5 extra necrotic damage to the target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Temporal Fugue:  At-Will, Std Action, Melee or Ranged Weapon, [Wis + Weapon Acc + Level] vs. Reflex, Hit: [1W + Wis + Level] physical damage, you teleport the target 4 squares, and the target is dazed until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Conspiracy +7&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Science +7&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Handcuffs&lt;br /&gt;
&lt;br /&gt;
Duct Tape&lt;br /&gt;
&lt;br /&gt;
Pickup Truck x2&lt;br /&gt;
&lt;br /&gt;
Riding Horse&lt;br /&gt;
&lt;br /&gt;
(Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
Collapsible Baton Pen (Two-Handed Light Melee, +6 vs. AC, 1d12+3 damage)&lt;br /&gt;
&lt;br /&gt;
Bottle Launcher (Two-Handed Light Ranged, +6 vs. AC, 1d12+3 Damage, range 10)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pizzazz&amp;diff=173956</id>
		<title>Pizzazz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pizzazz&amp;diff=173956"/>
		<updated>2011-03-06T22:13:23Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Powers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pizzazz Plum&lt;br /&gt;
&lt;br /&gt;
Temporal/Entropic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Con: 4 (-3)&lt;br /&gt;
&lt;br /&gt;
Dex: 3 (-3)&lt;br /&gt;
&lt;br /&gt;
Int: 15 (+2)&lt;br /&gt;
&lt;br /&gt;
Wis: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 5 (6, -1 Heavy Armor)&lt;br /&gt;
&lt;br /&gt;
Init: +2 (+5 temporal)&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 21 (+7 Heavy Armor, +2 Temporal, +1 Entropic, +1 Level)&lt;br /&gt;
&lt;br /&gt;
Fort: 11&lt;br /&gt;
&lt;br /&gt;
Ref: 14 (+1 Entropic)&lt;br /&gt;
&lt;br /&gt;
Will: 15&lt;br /&gt;
&lt;br /&gt;
HP: 16  Bloodied:  8&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Disordered: Resist 15 Necrotic. In addition, whenever you regain hit points, you take a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Disrupting Touch:  At-Will, Std Action, Melee touch, +4 vs Fortitude, Hit:  2d8+5 necrotic damage and your attacks deal 5 extra necrotic damage to the target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Temporal Fugue:  At-Will, Std Action, Melee or Ranged Weapon, [Wis + Weapon Acc + Level] vs. Reflex, Hit: [1W + Wis + Level] physical damage, you teleport the target 4 squares, and the target is dazed until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Conspiracy +7&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Science +7&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Handcuffs&lt;br /&gt;
&lt;br /&gt;
Duct Tape&lt;br /&gt;
&lt;br /&gt;
Pickup Truck x2&lt;br /&gt;
&lt;br /&gt;
Riding Horse&lt;br /&gt;
&lt;br /&gt;
(Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
(Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage)&lt;br /&gt;
&lt;br /&gt;
(Two-Handed Heavy Ranged, +7 vs. AC, 2d8+5 Damage, range 10)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pizzazz&amp;diff=173955</id>
		<title>Pizzazz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pizzazz&amp;diff=173955"/>
		<updated>2011-03-06T22:12:46Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Created page with &amp;#039;Pizzazz Plum  Temporal/Entropic  Lv 1  =Stats=  Str: 10 (+0)  Con: 4 (-3)  Dex: 3 (-3)  Int: 15 (+2)  Wis: 18 (+4)  Cha: 16 (+3)  Speed: 5 (6, -1 Heavy Armor)  Init: +2 (+5 tempo…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Pizzazz Plum&lt;br /&gt;
&lt;br /&gt;
Temporal/Entropic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Con: 4 (-3)&lt;br /&gt;
&lt;br /&gt;
Dex: 3 (-3)&lt;br /&gt;
&lt;br /&gt;
Int: 15 (+2)&lt;br /&gt;
&lt;br /&gt;
Wis: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 5 (6, -1 Heavy Armor)&lt;br /&gt;
&lt;br /&gt;
Init: +2 (+5 temporal)&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 21 (+7 Heavy Armor, +2 Temporal, +1 Entropic, +1 Level)&lt;br /&gt;
&lt;br /&gt;
Fort: 11&lt;br /&gt;
&lt;br /&gt;
Ref: 14 (+1 Entropic)&lt;br /&gt;
&lt;br /&gt;
Will: 15&lt;br /&gt;
&lt;br /&gt;
HP: 16  Bloodied:  8&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Disordered: Resist 15 Necrotic. In addition, whenever you regain hit points, you take a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Disrupting Touch:  At-Will, Std Action, Melee touch, +4 vs Fortitude, Hit:  2d8+5 necrotic damage and your attacks deal 5 extra necrotic damage to the target until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
Electric Boogaloo:  At-Will, Std Action, Melee or Ranged Weapon, [Wis + Weapon Acc + Level] vs. Reflex, Hit: [1W + Wis + Level] physical damage, you teleport the target 4 squares, and the target is dazed until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Conspiracy +7&lt;br /&gt;
&lt;br /&gt;
Perception +9&lt;br /&gt;
&lt;br /&gt;
Science +7&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Explorer&#039;s Kit&lt;br /&gt;
&lt;br /&gt;
Handcuffs&lt;br /&gt;
&lt;br /&gt;
Duct Tape&lt;br /&gt;
&lt;br /&gt;
Pickup Truck x2&lt;br /&gt;
&lt;br /&gt;
Riding Horse&lt;br /&gt;
&lt;br /&gt;
(Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
(Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage)&lt;br /&gt;
&lt;br /&gt;
(Two-Handed Heavy Ranged, +7 vs. AC, 2d8+5 Damage, range 10)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=173916</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=173916"/>
		<updated>2011-03-06T07:46:38Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 21 || 16 || 20 || 16 || 34 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 24 || 16 || 22 || 17 || 42 || +4 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 14 || 18 || 15 || 16 || 32 || +1 || Resist 5 while bloodied || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || 32 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Archane | Archane]]&lt;br /&gt;
| 20 || 13 || 20 || 15 || 38 || +8 || ||  || Reduce push, pull, slide by 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery]&lt;br /&gt;
&lt;br /&gt;
==Adventure Ideas==&lt;br /&gt;
&lt;br /&gt;
* Help the Zombie Princess recapture her throne from the so-called &amp;quot;Barnyard 6.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=515481 101 Things To Do In Gamma World]&lt;br /&gt;
&lt;br /&gt;
* [http://forum.rpg.net/showthread.php?t=562543 Fantasy World Map]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=173914</id>
		<title>Mu Town Mutant Mutiny Trag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=173914"/>
		<updated>2011-03-06T05:33:05Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tragicus &amp;quot;Trag&amp;quot; Abstrong&lt;br /&gt;
&lt;br /&gt;
Reanimated/Electrokinetic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con: 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Dex: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Int: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 4 (6, -1 Heavy Armor, -1 Slow)&lt;br /&gt;
&lt;br /&gt;
Init: +0&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fort: 15&lt;br /&gt;
&lt;br /&gt;
Ref: 13 (+2 Electrokinetic)&lt;br /&gt;
&lt;br /&gt;
Will: 14&lt;br /&gt;
&lt;br /&gt;
HP: 25  Bloodied:  12&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.&lt;br /&gt;
&lt;br /&gt;
Resist 10 Electricity&lt;br /&gt;
&lt;br /&gt;
Nasty Bite:  At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit:  2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.&lt;br /&gt;
&lt;br /&gt;
Electric Boogaloo:  At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit:  1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Athletics +9&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Mechanics +6&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Matches x2&lt;br /&gt;
&lt;br /&gt;
Portable Stove&lt;br /&gt;
&lt;br /&gt;
Crowbar x2&lt;br /&gt;
&lt;br /&gt;
Motorcycle&lt;br /&gt;
&lt;br /&gt;
Supercrazy Glue&lt;br /&gt;
&lt;br /&gt;
Sweet Tattoos (Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
Sledgehammer (Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage)&lt;br /&gt;
&lt;br /&gt;
T-Shirt Launcher (Two-Handed Heavy Ranged, +7 vs. AC, 2d8+5 Damage, range 10)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=173913</id>
		<title>Megazver&#039;s Gamma World Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=173913"/>
		<updated>2011-03-06T05:31:32Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Megazver&#039;s Gamma World Campaign, The Mu Town Mutant Mutiny!&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13608814 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=564748 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
(Just edit your stats and names in, dudefellas. Or just edit your names in and I can add the stats myself, &#039;&#039;I guess&#039;&#039;. Jerks.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lovely And Talented Miss Aminita| Aminita]]&lt;br /&gt;
| 18 || 18 || 13 || 14 || 35 || +0 || Necrotic 10 ||  || Immune to Disease&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 14 || 18 || 15 || 16 || 32 || +1 || Resist 5 while bloodied || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mu Town Mutant Mutiny Trag| Tragicus Abstrong]]&lt;br /&gt;
| 18 || 15 || 13 || 14 || 25 || +0 || Electricity 10 || || Immune to Disease&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cute and Cuddly super vampire catgirl Mi-Mi | Mi-Mi]]&lt;br /&gt;
| 17 || 12 || 17 || 16 || 23 || +4 || ||  || Land on feet when falling less than 50ft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=173912</id>
		<title>Mu Town Mutant Mutiny Trag</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mu_Town_Mutant_Mutiny_Trag&amp;diff=173912"/>
		<updated>2011-03-06T05:29:05Z</updated>

		<summary type="html">&lt;p&gt;Snarf: Created page with &amp;#039;Tragicus &amp;quot;Trag&amp;quot; Abstrong  Reanimated/Electrokinetic  Lv 1  =Origins=  Reanimated: Strength; Dark; +2 to dark overcharge; +4 bonus to Athletics checks; Immune to disease, regain h…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tragicus &amp;quot;Trag&amp;quot; Abstrong&lt;br /&gt;
&lt;br /&gt;
Reanimated/Electrokinetic&lt;br /&gt;
&lt;br /&gt;
Lv 1&lt;br /&gt;
&lt;br /&gt;
=Origins=&lt;br /&gt;
&lt;br /&gt;
Reanimated: Strength; Dark; +2 to dark overcharge; +4 bonus to Athletics checks; Immune to disease, regain hit points equal to your level at start of turn; Reduce speed by one.&lt;br /&gt;
&lt;br /&gt;
Electrokinetic: Wisdom; Dark; +2 to dark overcharge; +4 bonus to Mechanics checks; +2 bonus to Reflex; Resist 10 electricity.&lt;br /&gt;
&lt;br /&gt;
=Stats=&lt;br /&gt;
&lt;br /&gt;
Str: 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Con: 13 (+1)&lt;br /&gt;
&lt;br /&gt;
Dex: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
Int: 8 (-1)&lt;br /&gt;
&lt;br /&gt;
Wis: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Cha: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Speed: 4 (6, -1 Heavy Armor, -1 Slow)&lt;br /&gt;
&lt;br /&gt;
Init: +0&lt;br /&gt;
&lt;br /&gt;
=Defenses=&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fort: 15&lt;br /&gt;
&lt;br /&gt;
Ref: 13&lt;br /&gt;
&lt;br /&gt;
Will: 14&lt;br /&gt;
&lt;br /&gt;
HP: 25  Bloodied:  12&lt;br /&gt;
&lt;br /&gt;
=Powers=&lt;br /&gt;
&lt;br /&gt;
+4 to Dark Overcharge&lt;br /&gt;
&lt;br /&gt;
Undead Recuperation: Immune to Disease. Whenever you start your turn and have at least 1 hit point, you regain hit points equal to your level.&lt;br /&gt;
&lt;br /&gt;
Resist 10 Electricity&lt;br /&gt;
&lt;br /&gt;
Nasty Bite:  At-Will, Std Action, Melee 1, +5 vs Fortitude, Hit:  2d6+7 physical damage. If you score a critical hit, you also regain 6 hit points.&lt;br /&gt;
&lt;br /&gt;
Electric Boogaloo:  At-Will, Std Action, Melee 1, +4 vs Fortitude, Hit:  1d10+5 electricity damage, and the target takes a -2 penalty to all defenses until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Athletics +9&lt;br /&gt;
&lt;br /&gt;
Insight +8&lt;br /&gt;
&lt;br /&gt;
Mechanics +6&lt;br /&gt;
&lt;br /&gt;
=Gear=&lt;br /&gt;
&lt;br /&gt;
Matches x2&lt;br /&gt;
&lt;br /&gt;
Portable Stove&lt;br /&gt;
&lt;br /&gt;
Crowbar x2&lt;br /&gt;
&lt;br /&gt;
Motorcycle&lt;br /&gt;
&lt;br /&gt;
Supercrazy Glue&lt;br /&gt;
&lt;br /&gt;
Sweet Tattoos (Heavy Armor, +7 AC, -1 Speed)&lt;br /&gt;
&lt;br /&gt;
Sledgehammer (Two-Handed Heavy Melee, +7 vs. AC, 2d8+5 damage)&lt;br /&gt;
&lt;br /&gt;
T-Shirt Launcher (Two-Handed Heavy Ranged, +7 vs. AC, 2d8+5 Damage, range 10)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=173910</id>
		<title>Megazver&#039;s Gamma World Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=173910"/>
		<updated>2011-03-06T04:44:20Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Megazver&#039;s Gamma World Campaign, The Mu Town Mutant Mutiny!&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13608814 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=564748 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
(Just edit your stats and names in, dudefellas. Or just edit your names in and I can add the stats myself, &#039;&#039;I guess&#039;&#039;. Jerks.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lovely And Talented Miss Aminita| Aminita]]&lt;br /&gt;
| 18 || 18 || 13 || 14 || 35 || +0 || Necrotic 10 ||  || Immune to Disease&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 24 || 16 || 22 || 17 || 42 || +4 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 14 || 18 || 15 || 16 || 32 || +1 || Resist 5 while bloodied || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mu Town Mutant Mutiny Trag| Tragicus Abstrong]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || 32 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cute and Cuddly super vampire catgirl Mi-Mi | Mi-Mi]]&lt;br /&gt;
| 17 || 12 || 17 || 16 || 23 || +4 || ||  || Land on feet when falling less than 50ft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=173909</id>
		<title>Megazver&#039;s Gamma World Game</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Megazver%27s_Gamma_World_Game&amp;diff=173909"/>
		<updated>2011-03-06T04:43:56Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Megazver&#039;s Gamma World Campaign, The Mu Town Mutant Mutiny!&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13608814 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=564748 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
(Just edit your stats and names in, dudefellas. Or just edit your names in and I can add the stats myself, &#039;&#039;I guess&#039;&#039;. Jerks.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[The Lovely And Talented Miss Aminita| Aminita]]&lt;br /&gt;
| 18 || 18 || 13 || 14 || 35 || +0 || Necrotic 10 ||  || Immune to Disease&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 24 || 16 || 22 || 17 || 42 || +4 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 14 || 18 || 15 || 16 || 32 || +1 || Resist 5 while bloodied || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Mu Town Mutant Mutiny Trag| He-Who-Hits]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || 32 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
| 20 || 18 || 14 || 19 || 38 || +3 || ||  || Aura 1: Fire/sonic 3 while bloodied&lt;br /&gt;
|-&lt;br /&gt;
| [[Cute and Cuddly super vampire catgirl Mi-Mi | Mi-Mi]]&lt;br /&gt;
| 17 || 12 || 17 || 16 || 23 || +4 || ||  || Land on feet when falling less than 50ft&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=172602</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=172602"/>
		<updated>2011-02-19T03:16:02Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 21 || 16 || 20 || 16 || 34 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 23 || 15 || 21 || 16 || 37 || +3 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 20 || 14 || 21 || 16 || 34 || +15 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || 25 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || 32 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tali| Talinum]]&lt;br /&gt;
|  ||  ||  ||  ||  ||  || ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 21 || 19 || 14 || 16 || 40 || +3 || || Fire 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 19 || 16 || 16 || 17 || 38 || +6 || Fire 10; Melee/Ranged 5 || Area/Close 5  || Aura 1: Fire 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d4d06f9aa55f Test Map]&lt;br /&gt;
&lt;br /&gt;
==Adventure Ideas==&lt;br /&gt;
&lt;br /&gt;
* Help the Zombie Princess recapture her throne from the so-called &amp;quot;Barnyard 6.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=171236</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=171236"/>
		<updated>2011-02-05T08:15:16Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 21 || 16 || 20 || 16 || 34 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 23 || 15 || 21 || 16 || 37 || +3 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 20 || 14 || 21 || 16 || 34 || +15 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || 25 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || 32 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 21 || 19 || 14 || 16 || 40 || +3 || || Fire 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 19 || 16 || 16 || 17 || 38 || +6 || Fire 10; Melee/Ranged 5 || Area/Close 5  || Aura 1: Fire 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d4d06f9aa55f Test Map]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=171234</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=171234"/>
		<updated>2011-02-05T08:10:16Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 21 || 16 || 20 || 16 || 34 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Goldie| Goldie]]&lt;br /&gt;
| 23 || 15 || 21 || 16 || 37 || +3 || || || &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 20 || 14 || 21 || 16 || 34 || +15 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || 25 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || 32 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 21 || 19 || 14 || 16 || 40 || +3 || || Fire 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 19 || 16 || 16 || 17 || 38 || +6 || Fire 10; Melee/Ranged 5 || Area/Close 5  || Aura 1: Fire 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d4d05d05ba93 Test Map]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Gabada_DeMonestra&amp;diff=171004</id>
		<title>Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Gabada_DeMonestra&amp;diff=171004"/>
		<updated>2011-02-03T21:17:46Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* GEAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Gaia_succubus_and_cute_bat_by_FyredrakeMagick.jpg]]&lt;br /&gt;
==Gabada (Gabby) DeMonestra==&lt;br /&gt;
&lt;br /&gt;
== BASIC STATISTICS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP/Blooded:&#039;&#039;&#039; 38/19&lt;br /&gt;
&lt;br /&gt;
Initiative: +6&lt;br /&gt;
&lt;br /&gt;
Speed: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC: 19&lt;br /&gt;
&lt;br /&gt;
Fortitute: 16&lt;br /&gt;
&lt;br /&gt;
Reflex: 16&lt;br /&gt;
&lt;br /&gt;
Will: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRAITS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyrokinetic:&#039;&#039;&#039; Wisdom; Psi; &lt;br /&gt;
&lt;br /&gt;
* +2 to PSI overcharge.&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Interaction checks.&lt;br /&gt;
&lt;br /&gt;
* Fire Resistance: Gain resist 10 fire.&lt;br /&gt;
&lt;br /&gt;
* Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.&lt;br /&gt;
&lt;br /&gt;
* Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Swarm:&#039;&#039;&#039; Dexterity; Bio; &lt;br /&gt;
&lt;br /&gt;
* +2 to BIO overcharge&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Stealth checks&lt;br /&gt;
&lt;br /&gt;
* Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.&lt;br /&gt;
&lt;br /&gt;
* Crawling Mass: You can&#039;t be knocked prone.&lt;br /&gt;
&lt;br /&gt;
== POWERS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Primary:&#039;&#039;&#039; Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +7 vs Reflex, 2d8+4+6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Secondary:&#039;&#039;&#039; Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +6 vs Reflex, 1d8+3+6 and the target is immobilized until the end of your next turn.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyrokinetic Utility&#039;&#039;&#039; Blazing Rocket (Encounter, Psi, Personal, Minor Action; Effect: You gain a fly speed of 10 until the end of your next turn.  If you don&#039;t land before this effect ends, you fall.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ABILITY SCORES ==&lt;br /&gt;
Str 17 (+3)&lt;br /&gt;
&lt;br /&gt;
Con 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Dex 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Int 11 (0)&lt;br /&gt;
&lt;br /&gt;
Wis 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha 11 (0)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
 &lt;br /&gt;
Acrobatics +6&lt;br /&gt;
&lt;br /&gt;
Athletics* +6&lt;br /&gt;
&lt;br /&gt;
Conspiracy +3+4=+7&lt;br /&gt;
&lt;br /&gt;
Insight +7&lt;br /&gt;
&lt;br /&gt;
Interaction +3+4=+7&lt;br /&gt;
&lt;br /&gt;
Mechanics +3&lt;br /&gt;
&lt;br /&gt;
Nature +7&lt;br /&gt;
&lt;br /&gt;
Perception +7&lt;br /&gt;
&lt;br /&gt;
Science +3&lt;br /&gt;
&lt;br /&gt;
Stealth +6+4=+10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  All of Gabby&#039;s personal belongings are lined with fire resistant materials.  She will not assume responsibility for the loss of items and/or limbs belonging to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light Armor (Leather coat and excessive amounts of body jewelry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; Light 2-Handed Melee (Ornate broadsword)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Light 2-Handed Gun (Laser sniper rifle)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc/Unequipped Omega Tech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
70. Servo-Assist Armor (O; U; Ishtar)  This form-fitting armor jerks you out of harm&#039;s way. Occasionally, it will jerk you around for no reason, usually when you&#039;re holding a drink.  Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor.  It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.&lt;br /&gt;
&lt;br /&gt;
Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Pressure Gauge, Electric Blender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega Tech:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.&lt;br /&gt;
&lt;br /&gt;
79. Marauder Armor (O; U; Xi) This sleek suit of powered armor gives you limited flight, making it perfect for scouting. Armor: Light; Power: Encounter; Move Action, Personal; Effect: You gain a fly speed equal to your speed until the end of the encounter. You must land at the end of your turn, or you crash.; Salvage 8: An 8th-level character can salvage the marauder armor. It becomes light armor: +4 armor bonus to AC; you can fly your speed as a move action once during each of your turns.&lt;br /&gt;
&lt;br /&gt;
108. Phase Cape (O; R; Ishtar) Your molecules shift of out phase when you swirl this cape around yourself, allowing you to pass through walls and other solid objects. Neck; Power: Encounter; Minor Action, Personal; Effect: Until the end of your next turn you can move through walls and other blocking terrain, as well as through squares occupied by enemies. If you end this movement inside a solid object or creature, you return to the last unoccupied square you came from and are stunned until the end of your next turn.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
23. Machine Command (A; C; Psi) You telepathically seize control of a robot, computer, or similar device. Standard Action Ranged 10; Target: One android, robot, computer, or vehicle; Attack: level + 3 vs Will; Hit: You dominate the target (save ends).; Aftereffect: The target is dazed (save ends).; Special: You can cause a target that does not normally take actions, such as a vehicle or excavator, to operate as you direct - for example, you could order a robot excavator to dig a trench. Overcharge: When you use this power, you can roll a d20; 10+: The target takes a -5 penalty to saving throws against this power; 9 or less: The target gets a +5 bonus to attack rolls against you while this card is readied.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170775</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170775"/>
		<updated>2011-01-31T08:57:25Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 21 || 16 || 20 || 16 || 34 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 21 || 15 || 19 || 18 || 37 || +7 || || || Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 20 || 14 || 21 || 16 || 34 || +15 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || 25 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || 32 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 21 || 19 || 14 || 16 || 40 || +3 || || Fire 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 19 || 16 || 16 || 17 || 38 || +6 || Fire 10; Melee/Ranged 5 || Area/Close 5  || Aura 1: Fire 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d40fc2a820f6 Test Map]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170758</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170758"/>
		<updated>2011-01-30T21:22:36Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | HP&lt;br /&gt;
! width=&amp;quot;25&amp;quot; | Init&lt;br /&gt;
! Resistance&lt;br /&gt;
! Vulnerability&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 21 || 16 || 20 || 16 || 34 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 21 || 15 || 19 || 18 || 37 || +7 || || || Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 20 || 14 || 21 || 16 || 34 || +15 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || 25 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || 32 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 21 || 19 || 14 || 16 || 40 || +3 || Fire 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 19 || 16 || 16 || 17 || 38 || +6 || Fire 10; Melee/Ranged 5 || Area/Close 5  || Aura 1: Fire 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d40fc2a820f6 Test Map]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170757</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170757"/>
		<updated>2011-01-30T21:14:49Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Init&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Resistance&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vulnerability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 21 || 16 || 20 || 16 || +8 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 21 || 15 || 19 || 18 || +7 || || || Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 20 || 14 || 21 || 16 || +15 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 18 || 16 || 14 || 19 || +4 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 21 || 19 || 14 || 16 || +3 || || Fire 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 19 || 16 || 16 || 17 || +6 || Fire 10; Melee/Ranged 5 || Area/Close 5  || Aura 1: Fire 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d40fc2a820f6 Test Map]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170417</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170417"/>
		<updated>2011-01-27T05:02:26Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Init&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Resistance&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vulnerability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 20 || 15 || 19 || 15 || +7 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 20 || 14 || 18 || 17 || +6 || || || Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 13 || 20 || 15 || +14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 17 || 15 || 13 || 18 || +3 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 20 || 18 || 13 || 15 || +2 || || Fire 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 18 || 15 || 15 || 16 || +5 || Fire 10; Melee/Ranged 5 || Area/Close 5  || Aura 1: Fire 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d40fc2a820f6 Test Map]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170407</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170407"/>
		<updated>2011-01-27T04:12:09Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Init&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Resistance&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vulnerability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 20 || 15 || 19 || 15 || +7 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 20 || 14 || 18 || 17 || +6 || || || Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 13 || 20 || 15 || +14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 17 || 15 || 13 || 18 || +3 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 20 || 18 || 13 || 15 || +2 || || Fire 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 18 || 15 || 15 || 16 || +5 || Fire 10; Melee/Ranged 5 || Area/Close 5  || Aura 1: Fire 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;br /&gt;
&lt;br /&gt;
[http://beta.ditzie.com/rdeese Ditzie Gallery] - [http://beta.ditzie.com/10565/4d40f0246a506 Test Map]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Gabada_DeMonestra&amp;diff=170318</id>
		<title>Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Gabada_DeMonestra&amp;diff=170318"/>
		<updated>2011-01-26T09:08:32Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Gaia_succubus_and_cute_bat_by_FyredrakeMagick.jpg]]&lt;br /&gt;
==Gabada (Gabby) DeMonestra==&lt;br /&gt;
&lt;br /&gt;
== BASIC STATISTICS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP/Blooded:&#039;&#039;&#039; 38/19&lt;br /&gt;
&lt;br /&gt;
Initiative: +6&lt;br /&gt;
&lt;br /&gt;
Speed: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC: 19&lt;br /&gt;
&lt;br /&gt;
Fortitute: 16&lt;br /&gt;
&lt;br /&gt;
Reflex: 16&lt;br /&gt;
&lt;br /&gt;
Will: 17&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRAITS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyrokinetic:&#039;&#039;&#039; Wisdom; Psi; &lt;br /&gt;
&lt;br /&gt;
* +2 to PSI overcharge.&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Interaction checks.&lt;br /&gt;
&lt;br /&gt;
* Fire Resistance: Gain resist 10 fire.&lt;br /&gt;
&lt;br /&gt;
* Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.&lt;br /&gt;
&lt;br /&gt;
* Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Swarm:&#039;&#039;&#039; Dexterity; Bio; &lt;br /&gt;
&lt;br /&gt;
* +2 to BIO overcharge&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Stealth checks&lt;br /&gt;
&lt;br /&gt;
* Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.&lt;br /&gt;
&lt;br /&gt;
* Crawling Mass: You can&#039;t be knocked prone.&lt;br /&gt;
&lt;br /&gt;
== POWERS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Primary:&#039;&#039;&#039; Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +7 vs Reflex, 2d8+4+6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Secondary:&#039;&#039;&#039; Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +6 vs Reflex, 1d8+3+6 and the target is immobilized until the end of your next turn.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyrokinetic Utility&#039;&#039;&#039; Blazing Rocket (Encounter, Psi, Personal, Minor Action; Effect: You gain a fly speed of 10 until the end of your next turn.  If you don&#039;t land before this effect ends, you fall.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ABILITY SCORES ==&lt;br /&gt;
Str 17 (+3)&lt;br /&gt;
&lt;br /&gt;
Con 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Dex 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Int 11 (0)&lt;br /&gt;
&lt;br /&gt;
Wis 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha 11 (0)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
 &lt;br /&gt;
Acrobatics +6&lt;br /&gt;
&lt;br /&gt;
Athletics* +6&lt;br /&gt;
&lt;br /&gt;
Conspiracy +3+4=+7&lt;br /&gt;
&lt;br /&gt;
Insight +7&lt;br /&gt;
&lt;br /&gt;
Interaction +3+4=+7&lt;br /&gt;
&lt;br /&gt;
Mechanics +3&lt;br /&gt;
&lt;br /&gt;
Nature +7&lt;br /&gt;
&lt;br /&gt;
Perception +7&lt;br /&gt;
&lt;br /&gt;
Science +3&lt;br /&gt;
&lt;br /&gt;
Stealth +6+4=+10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  All of Gabby&#039;s personal belongings are lined with fire resistant materials.  She will not assume responsibility for the loss of items and/or limbs belonging to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light Armor (Leather coat and excessive amounts of body jewelry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; Light 2-Handed Melee (Ornate broadsword)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Light 2-Handed Gun (Laser sniper rifle)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc/Unequipped Omega Tech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
70. Servo-Assist Armor (O; U; Ishtar)  This form-fitting armor jerks you out of harm&#039;s way. Occasionally, it will jerk you around for no reason, usually when you&#039;re holding a drink.  Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor.  It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.&lt;br /&gt;
&lt;br /&gt;
Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Pressure Gauge, Electric Blender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega Tech:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.&lt;br /&gt;
&lt;br /&gt;
79. Marauder Armor (O; U; Xi) This sleek suit of powered armor gives you limited flight, making it perfect for scouting. Armor: Light; Power: Encounter; Move Action, Personal; Effect: You gain a fly speed equal to your speed until the end of the encounter. You must land at the end of your turn, or you crash.; Salvage 8: An 8th-level character can salvage the marauder armor. It becomes light armor: +4 armor bonus to AC; you can fly your speed as a move action once during each of your turns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
23. Machine Command (A; C; Psi) You telepathically seize control of a robot, computer, or similar device. Standard Action Ranged 10; Target: One android, robot, computer, or vehicle; Attack: level + 3 vs Will; Hit: You dominate the target (save ends).; Aftereffect: The target is dazed (save ends).; Special: You can cause a target that does not normally take actions, such as a vehicle or excavator, to operate as you direct - for example, you could order a robot excavator to dig a trench. Overcharge: When you use this power, you can roll a d20; 10+: The target takes a -5 penalty to saving throws against this power; 9 or less: The target gets a +5 bonus to attack rolls against you while this card is readied.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Gabada_DeMonestra&amp;diff=170315</id>
		<title>Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Gabada_DeMonestra&amp;diff=170315"/>
		<updated>2011-01-26T08:08:49Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* GEAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Gaia_succubus_and_cute_bat_by_FyredrakeMagick.jpg]]&lt;br /&gt;
==Gabada (Gabby) DeMonestra==&lt;br /&gt;
&lt;br /&gt;
== BASIC STATISTICS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP/Blooded:&#039;&#039;&#039; 33/16&lt;br /&gt;
&lt;br /&gt;
Initiative: +5&lt;br /&gt;
&lt;br /&gt;
Speed: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fortitute: 15&lt;br /&gt;
&lt;br /&gt;
Reflex: 15&lt;br /&gt;
&lt;br /&gt;
Will: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRAITS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyrokinetic:&#039;&#039;&#039; Wisdom; Psi; &lt;br /&gt;
&lt;br /&gt;
* +2 to PSI overcharge.&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Interaction checks.&lt;br /&gt;
&lt;br /&gt;
* Fire Resistance: Gain resist 10 fire.&lt;br /&gt;
&lt;br /&gt;
* Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.&lt;br /&gt;
&lt;br /&gt;
* Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Swarm:&#039;&#039;&#039; Dexterity; Bio; &lt;br /&gt;
&lt;br /&gt;
* +2 to BIO overcharge&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Stealth checks&lt;br /&gt;
&lt;br /&gt;
* Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.&lt;br /&gt;
&lt;br /&gt;
* Crawling Mass: You can&#039;t be knocked prone.&lt;br /&gt;
&lt;br /&gt;
== POWERS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Primary:&#039;&#039;&#039; Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +6 vs Reflex, 2d8+4+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Secondary:&#039;&#039;&#039; Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +5 vs Reflex, 1d8+3+4 and the target is immobilized until the end of your next turn.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ABILITY SCORES ==&lt;br /&gt;
Str 17 (+3)&lt;br /&gt;
&lt;br /&gt;
Con 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Dex 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Int 11 (0)&lt;br /&gt;
&lt;br /&gt;
Wis 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha 11 (0)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
 &lt;br /&gt;
Acrobatics +5&lt;br /&gt;
&lt;br /&gt;
Athletics* +5&lt;br /&gt;
&lt;br /&gt;
Conspiracy +2+4=+6&lt;br /&gt;
&lt;br /&gt;
Insight +6&lt;br /&gt;
&lt;br /&gt;
Interaction +2+4=+6&lt;br /&gt;
&lt;br /&gt;
Mechanics +2&lt;br /&gt;
&lt;br /&gt;
Nature +6&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Science +2&lt;br /&gt;
&lt;br /&gt;
Stealth +5+4=+9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  All of Gabby&#039;s personal belongings are lined with fire resistant materials.  She will not assume responsibility for the loss of items and/or limbs belonging to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light Armor (Leather coat and excessive amounts of body jewelry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; Light 2-Handed Melee (Ornate broadsword)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Light 2-Handed Gun (Laser sniper rifle)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Misc/Unequipped Omega Tech&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
70. Servo-Assist Armor (O; U; Ishtar)  This form-fitting armor jerks you out of harm&#039;s way. Occasionally, it will jerk you around for no reason, usually when you&#039;re holding a drink.  Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor.  It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.&lt;br /&gt;
&lt;br /&gt;
Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Pressure Gauge, Electric Blender&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega Tech:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.&lt;br /&gt;
&lt;br /&gt;
79. Marauder Armor (O; U; Xi) This sleek suit of powered armor gives you limited flight, making it perfect for scouting. Armor: Light; Power: Encounter; Move Action, Personal; Effect: You gain a fly speed equal to your speed until the end of the encounter. You must land at the end of your turn, or you crash.; Salvage 8: An 8th-level character can salvage the marauder armor. It becomes light armor: +4 armor bonus to AC; you can fly your speed as a move action once during each of your turns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
23. Machine Command (A; C; Psi) You telepathically seize control of a robot, computer, or similar device. Standard Action Ranged 10; Target: One android, robot, computer, or vehicle; Attack: level + 3 vs Will; Hit: You dominate the target (save ends).; Aftereffect: The target is dazed (save ends).; Special: You can cause a target that does not normally take actions, such as a vehicle or excavator, to operate as you direct - for example, you could order a robot excavator to dig a trench. Overcharge: When you use this power, you can roll a d20; 10+: The target takes a -5 penalty to saving throws against this power; 9 or less: The target gets a +5 bonus to attack rolls against you while this card is readied.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170077</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170077"/>
		<updated>2011-01-23T23:30:18Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Init&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Resistance&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vulnerability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 20 || 15 || 19 || 15 || +7 || Melee/Ranged 5 || Area/Close 5 || Cannot be knocked prone; Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 20 || 14 || 18 || 17 || +6 || || || Catfall&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 13 || 20 || 15 || +14 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || +1 || || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 17 || 15 || 13 || 18 || +3 || Physical 5 || ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 20 || 18 || 13 || 15 || +2 || || Fire 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 18 || 15 || 15 || 16 || +5 || Fire 10; Melee/Ranged 5 || Area/Close 5  || Aura 1: Fire 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170076</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170076"/>
		<updated>2011-01-23T23:18:09Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Init&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Resistance&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Vulnerability&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 20 || 15 || 19 || 15 || +7 || Resist Melee/Ranged 5 || Vulnerable Area/Close 5 || Cannot be knocked prone&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 20 || 14 || 18 || 17 || +6 &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 13 || 20 || 15 || +14&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 17 || 15 || 13 || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 20 || 18 || 13 || 15 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 18 || 15 || 15 || 16 || +5 || Resist Fire 10; Resist Melee/Ranged 5 || Vulnerable Area/Close 5  || Aura 1: Fire Damage 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170075</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170075"/>
		<updated>2011-01-23T23:11:34Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Init&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 20 || 15 || 19 || 15 || +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 20 || 14 || 18 || 17 || +6 &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 13 || 20 || 15 || +14&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 17 || 15 || 13 || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 20 || 18 || 13 || 15 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 18 || 15 || 15 || 16 || +5 || Resist Fire 10; Aura 1: Fire Damage 5; Resist Melee/Ranged 5; Vulnerable Area/Close 5; Cannot be knocked prone&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170074</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170074"/>
		<updated>2011-01-23T23:10:26Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | AC&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Fort&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Ref&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Will&lt;br /&gt;
! width=&amp;quot;25&amp;quot; align=&amp;quot;center&amp;quot; | Init&lt;br /&gt;
! align=&amp;quot;center&amp;quot; | Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 20 || 15 || 19 || 15 || +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 20 || 14 || 18 || 17 || +6 &lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19 || 13 || 20 || 15 || +14&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15 || 14 || 15 || 14 || +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 17 || 15 || 13 || 18 || +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 20 || 18 || 13 || 15 || +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 18 || 15 || 15 || 16 || +5 || Resist Fire 10; Aura 1: Fire Damage 5; Resist Melee/Ranged 5; Vulnerable Area/Close 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gamma_World_Power_Lists&amp;diff=170064</id>
		<title>Gamma World Power Lists</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gamma_World_Power_Lists&amp;diff=170064"/>
		<updated>2011-01-23T21:46:54Z</updated>

		<summary type="html">&lt;p&gt;Snarf: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These lists can be used to randomly choose power cards in D&amp;amp;D Gamma World.&lt;br /&gt;
&lt;br /&gt;
Roll d100 on the Alpha Mutation table or a d60 on the Omega Tech table to choose a power card. Cards marked &amp;quot;Atom&amp;quot; are from the collectible set. Cards marked &amp;quot;Rad&amp;quot; are from the box set.&lt;br /&gt;
&lt;br /&gt;
==Alpha Mutations==&lt;br /&gt;
&lt;br /&gt;
# Wings (Atom 1)&lt;br /&gt;
# Tentacles (Atom 2)&lt;br /&gt;
# Mind Switch (Atom 3)&lt;br /&gt;
# Radio Head (Atom 4)&lt;br /&gt;
# Narcolepsy (Atom 5)&lt;br /&gt;
# Hyper-Balance (Atom 11)&lt;br /&gt;
# Liquid Bones (Atom 12)&lt;br /&gt;
# Adrenal Rage (Atom 13)&lt;br /&gt;
# Dart Cough (Atom 14)&lt;br /&gt;
# Proboscis (Atom 15)&lt;br /&gt;
# Metal Body (Atom 16)&lt;br /&gt;
# Sensitive Nose (Atom 17)&lt;br /&gt;
# Hands of Time (Atom 18)&lt;br /&gt;
# Hands of Power (Atom 19)&lt;br /&gt;
# Molecular Instability (Atom 20)&lt;br /&gt;
# Huge Arms (Atom 21)&lt;br /&gt;
# Death Reading (Atom 22)&lt;br /&gt;
# Machine Command (Atom 23)&lt;br /&gt;
# Psychic Illusion (Atom 24)&lt;br /&gt;
# Object Reading (Atom 25)&lt;br /&gt;
# Mandibles (Atom 41)&lt;br /&gt;
# Accelerated Claw (Atom 42)&lt;br /&gt;
# Gigantism (Atom 43)&lt;br /&gt;
# Sonic Screech (Atom 44)&lt;br /&gt;
# Healing Roots (Atom 45)&lt;br /&gt;
# Flurry of Bodies (Atom 46)&lt;br /&gt;
# Duality (Atom 47)&lt;br /&gt;
# I, Battery (Atom 48)&lt;br /&gt;
# Phase Strike (Atom 49)&lt;br /&gt;
# Shimmershield (Atom 50)&lt;br /&gt;
# Crushing Graity (Atom 51)&lt;br /&gt;
# Body of Light (Atom 52)&lt;br /&gt;
# Neutron Emission (Atom 53)&lt;br /&gt;
# Strong as Stone (Atom 54)&lt;br /&gt;
# Sympathetic Link (Atom 55)&lt;br /&gt;
# All a Dream (Atom 56)&lt;br /&gt;
# Ultrashriek (Atom 57)&lt;br /&gt;
# Polar Aura (Atom 58)&lt;br /&gt;
# Multiattack (Atom 59)&lt;br /&gt;
# Plaything (Atom 60)&lt;br /&gt;
# Redundant Organs (Atom 81)&lt;br /&gt;
# Invisibility (Atom 82)&lt;br /&gt;
# Density (Atom 83)&lt;br /&gt;
# Fire Wings (Atom 84)&lt;br /&gt;
# Explosive Pods (Atom 85)&lt;br /&gt;
# Center Cannot Hold (Atom 86)&lt;br /&gt;
# Mind Trick (Atom 87)&lt;br /&gt;
# Download Ego (Atom 88)&lt;br /&gt;
# Shadow Person (Atom 89)&lt;br /&gt;
# Static Field (Atom 90)&lt;br /&gt;
# White Dwarf (Atom 91)&lt;br /&gt;
# Pants on Fire (Atom 92)&lt;br /&gt;
# Das Gamma Auge (Atom 93)&lt;br /&gt;
# My Name is Mud (Atom 94)&lt;br /&gt;
# Inhabit Corpse (Atom 95)&lt;br /&gt;
# Know-it-all (Atom 96)&lt;br /&gt;
# Explode! (Atom 97)&lt;br /&gt;
# Mind Killer (Atom 98)&lt;br /&gt;
# Hyperactive (Atom 99)&lt;br /&gt;
# Disintegrating Touch (Atom 100)&lt;br /&gt;
# Accelerated Reflexes (Rad 1)&lt;br /&gt;
# Adaptive Resistance (Rad 2)&lt;br /&gt;
# Psychic Reversal (Rad 3)&lt;br /&gt;
# Anti-Life Leech (Rad 4)&lt;br /&gt;
# Aquatic Adaptation (Rad 5)&lt;br /&gt;
# Carapace (Rad 6)&lt;br /&gt;
# Cloud the Mind (Rad 7)&lt;br /&gt;
# Beguiling (Rad 8)&lt;br /&gt;
# Devolution (Rad 9)&lt;br /&gt;
# Confusion (Rad 10)&lt;br /&gt;
# Light Generation (Rad 11)&lt;br /&gt;
# Empathic Healing (Rad 12)&lt;br /&gt;
# Fast Healing (Rad 13)&lt;br /&gt;
# Feelers (Rad 14)&lt;br /&gt;
# Force Field Generation (Rad 15)&lt;br /&gt;
# Sound Imitation (Rad 16)&lt;br /&gt;
# Footus Ginormicus (Rad 17)&lt;br /&gt;
# Extra Arm (Rad 18)&lt;br /&gt;
# Shaggy Pelt (Rad 19)&lt;br /&gt;
# Infravision (Rad 20)&lt;br /&gt;
# Time Slide (Rad 21)&lt;br /&gt;
# Kinetic Absorption (Rad 22)&lt;br /&gt;
# Levitation (Rad 23)&lt;br /&gt;
# Life Leech (Rad 24)&lt;br /&gt;
# Reflexive Teleport (Rad 25)&lt;br /&gt;
# Gravity Well (Rad 26)&lt;br /&gt;
# LMAO (Rad 27)&lt;br /&gt;
# Phasing (Rad 28)&lt;br /&gt;
# Phobia Projection (Rad 29)&lt;br /&gt;
# Quills (Rad 30)&lt;br /&gt;
# Redirection (Rad 31)&lt;br /&gt;
# Rubbery Skeleton (Rad 32)&lt;br /&gt;
# Amnesia Field (Rad 33)&lt;br /&gt;
# Stink Glands (Rad 34)&lt;br /&gt;
# Super Genius (Rad 35)&lt;br /&gt;
# Teleportation (Rad 36)&lt;br /&gt;
# Vampiric Healing (Rad 37)&lt;br /&gt;
# Venomous Spurs (Rad 38)&lt;br /&gt;
# Stoke Resentment (Rad 39)&lt;br /&gt;
# Hostility (Rad 40)&lt;br /&gt;
&lt;br /&gt;
==Omega Tech==&lt;br /&gt;
&lt;br /&gt;
# The Patch II (Atom 6)&lt;br /&gt;
# Hypno-Ray (Atom 7)&lt;br /&gt;
# Dream Grenade (Atom 8)&lt;br /&gt;
# Hoverboard (Atom 9)&lt;br /&gt;
# Fizz Neurojack (Atom 10)&lt;br /&gt;
# Inertial Armor (Atom 26)&lt;br /&gt;
# Mass Pistol (Atom 27)&lt;br /&gt;
# Mindbore Orbiter (Atom 28)&lt;br /&gt;
# Holoscanner (Atom 29)&lt;br /&gt;
# Plasma Sword (Atom 30)&lt;br /&gt;
# Duralloy Shield (Atom 31)&lt;br /&gt;
# Omniscient Goggles (Atom 32)&lt;br /&gt;
# Disruptor Pike (Atom 33)&lt;br /&gt;
# Enviroboots (Atom 34)&lt;br /&gt;
# Force Axe (Atom 35)&lt;br /&gt;
# Cerametal Armor (Atom 36)&lt;br /&gt;
# Portacomp (Atom 37)&lt;br /&gt;
# Laser Whip (Atom 38)&lt;br /&gt;
# H11 Blaster Rifle (Atom 39)&lt;br /&gt;
# Meltdown Orbiter (Atom 40)&lt;br /&gt;
# Stun Whip (Atom 61)&lt;br /&gt;
# Autodoc (Atom 62)&lt;br /&gt;
# Grav Shield (Atom 63)&lt;br /&gt;
# Gunsight Orbiter (Atom 64)&lt;br /&gt;
# Energized Armor (Atom 65)&lt;br /&gt;
# Thunder Grip (Atom 66)&lt;br /&gt;
# Grav Mortar (Atom 67)&lt;br /&gt;
# Photonic Spear (Atom 68)&lt;br /&gt;
# Hospice Beacon (Atom 69)&lt;br /&gt;
# Servo-assit armor (Atom 70)&lt;br /&gt;
# Diskthrower (Atom 71)&lt;br /&gt;
# Jet Boots (Atom 72)&lt;br /&gt;
# Force Shield (Atom 73)&lt;br /&gt;
# Gravity Hammer (Atom 74)&lt;br /&gt;
# Repeating Gauss Rifle (Atom 75)&lt;br /&gt;
# Power Fist (Atom 76)&lt;br /&gt;
# Artificial Blood (Atom 77)&lt;br /&gt;
# Electrostaff (Atom 78)&lt;br /&gt;
# Marauder Armor (Atom 79)&lt;br /&gt;
# Chameleon Shield (Atom 80)&lt;br /&gt;
# Holoshield (Atom 101)&lt;br /&gt;
# Mini Tank (Atom 102)&lt;br /&gt;
# Neural Baton (Atom 103)&lt;br /&gt;
# Fusion Lance (Atom 104)&lt;br /&gt;
# Teleport Pads (Atom 105)&lt;br /&gt;
# Inviso Armor (Atom 106)&lt;br /&gt;
# Force Field Projector (Atom 107)&lt;br /&gt;
# Phase Cape (Atom 108)&lt;br /&gt;
# Energy Mace (Atom 109)&lt;br /&gt;
# Black Ray Gun (Atom 110)&lt;br /&gt;
# Skycycle (Atom 111)&lt;br /&gt;
# Phoenix Neurojack (Atom 112)&lt;br /&gt;
# Plasma Sphere (Atom 113)&lt;br /&gt;
# Rad Armor (Atom 114)&lt;br /&gt;
# Vibro Sword (Atom 115)&lt;br /&gt;
# Gunport Armor (Atom 116)&lt;br /&gt;
# Heavy-Lift Harness (Atom 117)&lt;br /&gt;
# Interface Goggles (Atom 118)&lt;br /&gt;
# Screaming Meemie (Atom 119)&lt;br /&gt;
# Rifle Hound (Atom 120)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gamma_World_Power_Lists&amp;diff=170062</id>
		<title>Gamma World Power Lists</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gamma_World_Power_Lists&amp;diff=170062"/>
		<updated>2011-01-23T21:45:40Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Alpha Mutations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These lists can be used to randomly choose power cards in D&amp;amp;D Gamma World.&lt;br /&gt;
&lt;br /&gt;
Roll d60 on the Alpha Mutation table or Omega Tech table to choose a power card.&lt;br /&gt;
&lt;br /&gt;
==Alpha Mutations==&lt;br /&gt;
&lt;br /&gt;
# Wings (Atom 1)&lt;br /&gt;
# Tentacles (Atom 2)&lt;br /&gt;
# Mind Switch (Atom 3)&lt;br /&gt;
# Radio Head (Atom 4)&lt;br /&gt;
# Narcolepsy (Atom 5)&lt;br /&gt;
# Hyper-Balance (Atom 11)&lt;br /&gt;
# Liquid Bones (Atom 12)&lt;br /&gt;
# Adrenal Rage (Atom 13)&lt;br /&gt;
# Dart Cough (Atom 14)&lt;br /&gt;
# Proboscis (Atom 15)&lt;br /&gt;
# Metal Body (Atom 16)&lt;br /&gt;
# Sensitive Nose (Atom 17)&lt;br /&gt;
# Hands of Time (Atom 18)&lt;br /&gt;
# Hands of Power (Atom 19)&lt;br /&gt;
# Molecular Instability (Atom 20)&lt;br /&gt;
# Huge Arms (Atom 21)&lt;br /&gt;
# Death Reading (Atom 22)&lt;br /&gt;
# Machine Command (Atom 23)&lt;br /&gt;
# Psychic Illusion (Atom 24)&lt;br /&gt;
# Object Reading (Atom 25)&lt;br /&gt;
# Mandibles (Atom 41)&lt;br /&gt;
# Accelerated Claw (Atom 42)&lt;br /&gt;
# Gigantism (Atom 43)&lt;br /&gt;
# Sonic Screech (Atom 44)&lt;br /&gt;
# Healing Roots (Atom 45)&lt;br /&gt;
# Flurry of Bodies (Atom 46)&lt;br /&gt;
# Duality (Atom 47)&lt;br /&gt;
# I, Battery (Atom 48)&lt;br /&gt;
# Phase Strike (Atom 49)&lt;br /&gt;
# Shimmershield (Atom 50)&lt;br /&gt;
# Crushing Graity (Atom 51)&lt;br /&gt;
# Body of Light (Atom 52)&lt;br /&gt;
# Neutron Emission (Atom 53)&lt;br /&gt;
# Strong as Stone (Atom 54)&lt;br /&gt;
# Sympathetic Link (Atom 55)&lt;br /&gt;
# All a Dream (Atom 56)&lt;br /&gt;
# Ultrashriek (Atom 57)&lt;br /&gt;
# Polar Aura (Atom 58)&lt;br /&gt;
# Multiattack (Atom 59)&lt;br /&gt;
# Plaything (Atom 60)&lt;br /&gt;
# Redundant Organs (Atom 81)&lt;br /&gt;
# Invisibility (Atom 82)&lt;br /&gt;
# Density (Atom 83)&lt;br /&gt;
# Fire Wings (Atom 84)&lt;br /&gt;
# Explosive Pods (Atom 85)&lt;br /&gt;
# Center Cannot Hold (Atom 86)&lt;br /&gt;
# Mind Trick (Atom 87)&lt;br /&gt;
# Download Ego (Atom 88)&lt;br /&gt;
# Shadow Person (Atom 89)&lt;br /&gt;
# Static Field (Atom 90)&lt;br /&gt;
# White Dwarf (Atom 91)&lt;br /&gt;
# Pants on Fire (Atom 92)&lt;br /&gt;
# Das Gamma Auge (Atom 93)&lt;br /&gt;
# My Name is Mud (Atom 94)&lt;br /&gt;
# Inhabit Corpse (Atom 95)&lt;br /&gt;
# Know-it-all (Atom 96)&lt;br /&gt;
# Explode! (Atom 97)&lt;br /&gt;
# Mind Killer (Atom 98)&lt;br /&gt;
# Hyperactive (Atom 99)&lt;br /&gt;
# Disintegrating Touch (Atom 100)&lt;br /&gt;
# Accelerated Reflexes (Rad 1)&lt;br /&gt;
# Adaptive Resistance (Rad 2)&lt;br /&gt;
# Psychic Reversal (Rad 3)&lt;br /&gt;
# Anti-Life Leech (Rad 4)&lt;br /&gt;
# Aquatic Adaptation (Rad 5)&lt;br /&gt;
# Carapace (Rad 6)&lt;br /&gt;
# Cloud the Mind (Rad 7)&lt;br /&gt;
# Beguiling (Rad 8)&lt;br /&gt;
# Devolution (Rad 9)&lt;br /&gt;
# Confusion (Rad 10)&lt;br /&gt;
# Light Generation (Rad 11)&lt;br /&gt;
# Empathic Healing (Rad 12)&lt;br /&gt;
# Fast Healing (Rad 13)&lt;br /&gt;
# Feelers (Rad 14)&lt;br /&gt;
# Force Field Generation (Rad 15)&lt;br /&gt;
# Sound Imitation (Rad 16)&lt;br /&gt;
# Footus Ginormicus (Rad 17)&lt;br /&gt;
# Extra Arm (Rad 18)&lt;br /&gt;
# Shaggy Pelt (Rad 19)&lt;br /&gt;
# Infravision (Rad 20)&lt;br /&gt;
# Time Slide (Rad 21)&lt;br /&gt;
# Kinetic Absorption (Rad 22)&lt;br /&gt;
# Levitation (Rad 23)&lt;br /&gt;
# Life Leech (Rad 24)&lt;br /&gt;
# Reflexive Teleport (Rad 25)&lt;br /&gt;
# Gravity Well (Rad 26)&lt;br /&gt;
# LMAO (Rad 27)&lt;br /&gt;
# Phasing (Rad 28)&lt;br /&gt;
# Phobia Projection (Rad 29)&lt;br /&gt;
# Quills (Rad 30)&lt;br /&gt;
# Redirection (Rad 31)&lt;br /&gt;
# Rubbery Skeleton (Rad 32)&lt;br /&gt;
# Amnesia Field (Rad 33)&lt;br /&gt;
# Stink Glands (Rad 34)&lt;br /&gt;
# Super Genius (Rad 35)&lt;br /&gt;
# Teleportation (Rad 36)&lt;br /&gt;
# Vampiric Healing (Rad 37)&lt;br /&gt;
# Venomous Spurs (Rad 38)&lt;br /&gt;
# Stoke Resentment (Rad 39)&lt;br /&gt;
# Hostility (Rad 40)&lt;br /&gt;
&lt;br /&gt;
==Omega Tech==&lt;br /&gt;
&lt;br /&gt;
# The Patch II (Atom 6)&lt;br /&gt;
# Hypno-Ray (Atom 7)&lt;br /&gt;
# Dream Grenade (Atom 8)&lt;br /&gt;
# Hoverboard (Atom 9)&lt;br /&gt;
# Fizz Neurojack (Atom 10)&lt;br /&gt;
# Inertial Armor (Atom 26)&lt;br /&gt;
# Mass Pistol (Atom 27)&lt;br /&gt;
# Mindbore Orbiter (Atom 28)&lt;br /&gt;
# Holoscanner (Atom 29)&lt;br /&gt;
# Plasma Sword (Atom 30)&lt;br /&gt;
# Duralloy Shield (Atom 31)&lt;br /&gt;
# Omniscient Goggles (Atom 32)&lt;br /&gt;
# Disruptor Pike (Atom 33)&lt;br /&gt;
# Enviroboots (Atom 34)&lt;br /&gt;
# Force Axe (Atom 35)&lt;br /&gt;
# Cerametal Armor (Atom 36)&lt;br /&gt;
# Portacomp (Atom 37)&lt;br /&gt;
# Laser Whip (Atom 38)&lt;br /&gt;
# H11 Blaster Rifle (Atom 39)&lt;br /&gt;
# Meltdown Orbiter (Atom 40)&lt;br /&gt;
# Stun Whip (Atom 61)&lt;br /&gt;
# Autodoc (Atom 62)&lt;br /&gt;
# Grav Shield (Atom 63)&lt;br /&gt;
# Gunsight Orbiter (Atom 64)&lt;br /&gt;
# Energized Armor (Atom 65)&lt;br /&gt;
# Thunder Grip (Atom 66)&lt;br /&gt;
# Grav Mortar (Atom 67)&lt;br /&gt;
# Photonic Spear (Atom 68)&lt;br /&gt;
# Hospice Beacon (Atom 69)&lt;br /&gt;
# Servo-assit armor (Atom 70)&lt;br /&gt;
# Diskthrower (Atom 71)&lt;br /&gt;
# Jet Boots (Atom 72)&lt;br /&gt;
# Force Shield (Atom 73)&lt;br /&gt;
# Gravity Hammer (Atom 74)&lt;br /&gt;
# Repeating Gauss Rifle (Atom 75)&lt;br /&gt;
# Power Fist (Atom 76)&lt;br /&gt;
# Artificial Blood (Atom 77)&lt;br /&gt;
# Electrostaff (Atom 78)&lt;br /&gt;
# Marauder Armor (Atom 79)&lt;br /&gt;
# Chameleon Shield (Atom 80)&lt;br /&gt;
# Holoshield (Atom 101)&lt;br /&gt;
# Mini Tank (Atom 102)&lt;br /&gt;
# Neural Baton (Atom 103)&lt;br /&gt;
# Fusion Lance (Atom 104)&lt;br /&gt;
# Teleport Pads (Atom 105)&lt;br /&gt;
# Inviso Armor (Atom 106)&lt;br /&gt;
# Force Field Projector (Atom 107)&lt;br /&gt;
# Phase Cape (Atom 108)&lt;br /&gt;
# Energy Mace (Atom 109)&lt;br /&gt;
# Black Ray Gun (Atom 110)&lt;br /&gt;
# Skycycle (Atom 111)&lt;br /&gt;
# Phoenix Neurojack (Atom 112)&lt;br /&gt;
# Plasma Sphere (Atom 113)&lt;br /&gt;
# Rad Armor (Atom 114)&lt;br /&gt;
# Vibro Sword (Atom 115)&lt;br /&gt;
# Gunport Armor (Atom 116)&lt;br /&gt;
# Heavy-Lift Harness (Atom 117)&lt;br /&gt;
# Interface Goggles (Atom 118)&lt;br /&gt;
# Screaming Meemie (Atom 119)&lt;br /&gt;
# Rifle Hound (Atom 120)&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170007</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170007"/>
		<updated>2011-01-23T06:29:52Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
! AC&lt;br /&gt;
! Fort&lt;br /&gt;
! Ref&lt;br /&gt;
! Will&lt;br /&gt;
! Init&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]]&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| 19&lt;br /&gt;
| 15&lt;br /&gt;
| +7&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]]&lt;br /&gt;
| 20&lt;br /&gt;
| 14&lt;br /&gt;
| 18&lt;br /&gt;
| 17&lt;br /&gt;
| +6&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]]&lt;br /&gt;
| 19&lt;br /&gt;
| 13&lt;br /&gt;
| 20&lt;br /&gt;
| 15&lt;br /&gt;
| +14&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]]&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| 15&lt;br /&gt;
| 14&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]]&lt;br /&gt;
| 17&lt;br /&gt;
| 15&lt;br /&gt;
| 13&lt;br /&gt;
| 18&lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]]&lt;br /&gt;
| 20&lt;br /&gt;
| 18&lt;br /&gt;
| 13&lt;br /&gt;
| 15&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| [[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]]&lt;br /&gt;
| 18&lt;br /&gt;
| 15&lt;br /&gt;
| 15&lt;br /&gt;
| 16&lt;br /&gt;
| +5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170001</id>
		<title>Cuddlesaurus and the Jellybean of Destiny!</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny!&amp;diff=170001"/>
		<updated>2011-01-23T06:00:21Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for Snarf&#039;s Gamma World Campaign, Cuddlesaurus and the Jellybean of Destiny!&lt;br /&gt;
&lt;br /&gt;
[[File:Mao.jpg]]&lt;br /&gt;
&lt;br /&gt;
==Threads==&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=552836 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?t=554307 In-Character Thread]&lt;br /&gt;
&lt;br /&gt;
[http://forum.rpg.net/showthread.php?p=13310488 Out-Of-Character Thread]&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Mao| Mao Whiskerton]] (AC 20, Fort 15, Ref 19, Will 15, Init +7)&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Sharps| Sharps]] (AC 20, Fort 14, Ref 18, Will 17, Init +6)&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Geordy| Geordy]] (AC 19, Fort 13, Ref 20, Will 15, Init +14)&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny ShopCop 6000| ShopCop 6000]] (AC 15, Fort 14, Ref 15, Will 14, Init +1)&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny! He-Who-Hits| He-Who-Hits]] (AC 17, Fort 15, Ref 13, Will 18, Init +3)&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Tara| Taraxacum]] (AC 20, Fort 18, Ref 13, Will 15, Init +2)&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra | Gabada DeMonestra]] (AC 18, Fort 15, Ref 15, Will 16, Init +5)&lt;br /&gt;
&lt;br /&gt;
==D&amp;amp;D4E to Gamma World Cheat Sheet==&lt;br /&gt;
&lt;br /&gt;
* Add +1 per level to d20 rolls, instead of +1 per 2 levels.&lt;br /&gt;
&lt;br /&gt;
* Second Wind is a minor action and restores your bloodied value in hit points.&lt;br /&gt;
&lt;br /&gt;
* You can make someone else use their Second Wind with a standard action. No skill check required.&lt;br /&gt;
&lt;br /&gt;
* Ammunition tracking is abstract. If you fire a gun once an encounter, you are &amp;quot;conserving ammo.&amp;quot; If you fire it more than once, you are &amp;quot;going bananas&amp;quot; and will be out of ammo at the end of the encounter.&lt;br /&gt;
&lt;br /&gt;
==Resources==&lt;br /&gt;
&lt;br /&gt;
[[Gamma World Power Lists]] - Roll on these tables to generate Alpha Mutations and Omega Tech. &lt;br /&gt;
&lt;br /&gt;
[http://community.wizards.com/go/thread/view/75882/26023881/Card_List Gamma World Card List] - The full text of the Gamma World power cards.&lt;br /&gt;
&lt;br /&gt;
[[Cuddlesaurus and the Jellybean of Destiny Treasure Map| Treasure Map]]&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Gabada_DeMonestra&amp;diff=169823</id>
		<title>Cuddlesaurus and the Jellybean of Destiny Gabada DeMonestra</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Cuddlesaurus_and_the_Jellybean_of_Destiny_Gabada_DeMonestra&amp;diff=169823"/>
		<updated>2011-01-21T07:55:55Z</updated>

		<summary type="html">&lt;p&gt;Snarf: /* GEAR */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[image:Gaia_succubus_and_cute_bat_by_FyredrakeMagick.jpg]]&lt;br /&gt;
==Gabada (Gabby) DeMonestra==&lt;br /&gt;
&lt;br /&gt;
== BASIC STATISTICS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP/Blooded:&#039;&#039;&#039; 33/16&lt;br /&gt;
&lt;br /&gt;
Initiative: +5&lt;br /&gt;
&lt;br /&gt;
Speed: 6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defenses&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
AC: 18&lt;br /&gt;
&lt;br /&gt;
Fortitute: 15&lt;br /&gt;
&lt;br /&gt;
Reflex: 15&lt;br /&gt;
&lt;br /&gt;
Will: 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== TRAITS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pyrokinetic:&#039;&#039;&#039; Wisdom; Psi; &lt;br /&gt;
&lt;br /&gt;
* +2 to PSI overcharge.&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Interaction checks.&lt;br /&gt;
&lt;br /&gt;
* Fire Resistance: Gain resist 10 fire.&lt;br /&gt;
&lt;br /&gt;
* Fiery Aura: Whenever a creature ends its turn adjacent to you, it takes 5 fire damage.&lt;br /&gt;
&lt;br /&gt;
* Pyrokinetic Critical: When you score a critical hit, the target gains 10 ongoing fire damage (Save Ends).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rat Swarm:&#039;&#039;&#039; Dexterity; Bio; &lt;br /&gt;
&lt;br /&gt;
* +2 to BIO overcharge&lt;br /&gt;
&lt;br /&gt;
* +4 bonus to Stealth checks&lt;br /&gt;
&lt;br /&gt;
* Swarm Defense: Gain resist 5 to all damage against melee and ranged attacks, and vulnerable 5 to damage from area and close attacks.&lt;br /&gt;
&lt;br /&gt;
* Crawling Mass: You can&#039;t be knocked prone.&lt;br /&gt;
&lt;br /&gt;
== POWERS ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Primary:&#039;&#039;&#039; Fiery Flare (At-Will, Fire/Psi, Range 5, Target: 1 creature; +6 vs Reflex, 2d8+4+4)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Novice Secondary:&#039;&#039;&#039; Swarm! (Encounter, Bio/Physical, Melee 1, Target: 1 creature; +5 vs Reflex, 1d8+3+4 and the target is immobilized until the end of your next turn.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== ABILITY SCORES ==&lt;br /&gt;
Str 17 (+3)&lt;br /&gt;
&lt;br /&gt;
Con 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Dex 16 (+3)&lt;br /&gt;
&lt;br /&gt;
Int 11 (0)&lt;br /&gt;
&lt;br /&gt;
Wis 18 (+4)&lt;br /&gt;
&lt;br /&gt;
Cha 11 (0)&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
== SKILLS ==&lt;br /&gt;
 &lt;br /&gt;
Acrobatics +5&lt;br /&gt;
&lt;br /&gt;
Athletics* +5&lt;br /&gt;
&lt;br /&gt;
Conspiracy +2+4=+6&lt;br /&gt;
&lt;br /&gt;
Insight +6&lt;br /&gt;
&lt;br /&gt;
Interaction +2+4=+6&lt;br /&gt;
&lt;br /&gt;
Mechanics +2&lt;br /&gt;
&lt;br /&gt;
Nature +6&lt;br /&gt;
&lt;br /&gt;
Perception +6&lt;br /&gt;
&lt;br /&gt;
Science +2&lt;br /&gt;
&lt;br /&gt;
Stealth +5+4=+9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== GEAR ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Note:&#039;&#039;&#039;  All of Gabby&#039;s personal belongings are lined with fire resistant materials.  She will not assume responsibility for the loss of items and/or limbs belonging to others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armor:&#039;&#039;&#039; Light Armor (Leather coat and excessive amounts of body jewelry)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melee:&#039;&#039;&#039; Light 2-Handed Melee (Ornate broadsword)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged:&#039;&#039;&#039; Light 2-Handed Gun (Laser sniper rifle)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other:&#039;&#039;&#039; Draft Horse (Nightmare, Fire Resistant), Keelboat, Binoculars, Pickup Truck, Water Purifier, Tire Gauge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Omega Tech:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
70. Servo-Assist Armor (O; U; Ishtar)  This form-fitting armor jerks you out of harm&#039;s way. Occasionally, it will jerk you around for no reason, usually when you&#039;re holding a drink.  Armor: Light; Power: Encounter; Immediate interrupt, Personal; Trigger: You are hit by an attack; Effect: You gain a +4 power bonus to AC and Reflex until the end of your next turn.; Salvage 4: A 4th-level character can salvage the servo-assist armor.  It becomes light armor: +4 armor bonus to AC; +1 bonus to speed.&lt;br /&gt;
&lt;br /&gt;
118. Interface Goggles (O; R: Xi) You’re too cool for school with these styling shades built by machine AI designer known only as “HAL.” Head; Power: Encounter; Standard Action, Ranged 10; Target: One robot creature; Attack: Level + 6 vs. Will.; Hit: The target is dominated(save ends).; Miss: The target gains a +5 bonus to attack rolls and damage rolls against you until the end of the encounter. Salvage 6: A 6th-level character can salvage the interface goggles. It becomes a head item with the following property: You gain a +4 bonus to Interaction checks against robots, computers, and other sentient machines.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alpha Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
22. Death Reading (A; C; Psi) Yes, you have to touch the body. And yes, it is pretty creepy. Standard Action, Melee Touch; Target: One corpse; Effect: You learn the target’s name, how it died, and one thing it thought was important.; Overload: When you use this power, you can roll a d20.; 10+: You also animate the corpse for 1 hour. It carries your stuff and obeys your commands, but it won’t fight and it dies if it takes any damage.; 9 or less: You mentally experience the target’s death (save ends). While under the effect, you fall prone and are dazed. You can’t save against this effect during the turn you overcharge it.&lt;/div&gt;</summary>
		<author><name>Snarf</name></author>
	</entry>
</feed>