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		<id>https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=341944</id>
		<title>Doom of Daruma</title>
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		<updated>2018-08-04T03:45:34Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* T’chyck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fate Accelerated]]&lt;br /&gt;
[[File:Doom_of_Daruma-Artifact.jpg|500px|right]]&lt;br /&gt;
Doom of Daruma is a re-imagined [https://www.drivethrurpg.com/product/155458/Masters-of-Umdaar-o-A-World-of-Adventure-for-Fate-Core? Masters of Umdaar] play by post for [https://www.evilhat.com/home/fae/ Fate Accelerated]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#Severin Severin]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?151691-Pandorym Pandorym]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;amp;action=submit#Kora Kora]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?62042-roryb roryb]&#039;&#039;&#039; acting as &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?87241-spaceranger spaceranger]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#T.E2.80.99chyck T’chyck]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830256-Doom-of-Daruma-FAE IC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830255-Doom-of-Daruma-FAE OOC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta) Recruitment thread.]&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Doom_of_Daruma.jpg|650px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Kora===&lt;br /&gt;
[[File:Doom_of_Daruma-Kora.png|right|300px]]&lt;br /&gt;
A female member of the bioforms called the &#039;&#039;&#039;Eldyr&#039;&#039;&#039;, or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She&#039;s soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gentle Eldyr Strike-Sorceress&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Discover the Ancient Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; A Love of the Beautiful and Wondrous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; You Wouldn&#039;t Like Me When I&#039;m Angry...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; The Mother They Never Knew They Needed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Forceful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Clever, Quick&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws that Rend Metal.&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elements Heed My Summons.&#039;&#039;&#039; You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Severin===&lt;br /&gt;
[[File:Doom_of_Daruma-Severin.png|right|300px]]&lt;br /&gt;
Severin is a bipedal humanoid of average human height. Like most of his people, he is covered in dark green, gray, and brown scales and has a lithe figure. He has large, black, pupil-less eyes that bear out from his face. His fangs retract into his upper jaw, but extend well below his chin when released. Severin typically wears plain traveling clothing of intentionally vague vintage and age - all the better for disguising himself when necessary. His traveling gear is likewise nondescript, with the exception that he always carries a leather-bound journal in which he takes copious notes and records newfound knowledge. The knowledge, of course, is the important part: Severin is happy to steal it when it is not freely given.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Sagacious Snakeman Scoundrel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I must learn how to control the power of the Demiurges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The blood of the Illusionist is in my veins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Study before striking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Clever&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Careful, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Flashy, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit Attack.&#039;&#039;&#039; You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shapeshift.&#039;&#039;&#039; You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===T’chyck===&lt;br /&gt;
[[File:Doom_of_Daruma-Tchyck.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Alacritous Aerii Wild-Runner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Bring the Gods Back to Daruma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The Wilds Are My Home, But My Home Is Far Away&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Secret Songs of Yore Hold Both Truth and Mystery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Careful&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Quick, Sneaky&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Clever, Flashy&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preternatural Senses.&#039;&#039;&#039; The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles to find persons or things hidden near you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protean Feathers.&#039;&#039;&#039; The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychic Acoustics.&#039;&#039;&#039; You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Diadem of Felemos.&#039;&#039;&#039; The wearer of this headpiece may make Clever overcome rolls unimpeded by aspects mundane or magical representing deceptions, illusions or the like.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore of Daruma==&lt;br /&gt;
&lt;br /&gt;
The demiurges arrived thousands of years ago and sealed off the original gods from the world. They ruled and pillaged for millennia. The world needs divine energy, however, and eventually things began to fall apart without it. The demiurges realized this, and moved on. Now the world is free of their rule, but is still collapsing. The only way to reconnect this realm with the realm of the gods is by collecting enough (and the right type) of the demiurge&#039;s weapons and artifacts to force a way through the barrier that they made between this world and the divine.&lt;br /&gt;
&lt;br /&gt;
The departure of the demiurges left a substantial power vacuum that is still being filled. Demiurge artifacts are powerful and useful, so the people and organizations looking to establish their own cities/kingdoms/churches/universities/power bases are in direct competition with the Seekers for the artifacts. Some factions would even work to pervert these relics to bring back the demiurges themselves. &#039;&#039;&#039;Contributor:&#039;&#039;&#039;[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21951883#post21951883 Iustum]&lt;br /&gt;
&lt;br /&gt;
===War of Splintered Bone===&lt;br /&gt;
&lt;br /&gt;
Devastating war marking the end of the Age of Prophets. The last battle saw King Orseez fall. Legend maintains he bore a map to the ancient relics of the demiurges that has remained undiscovered since his fall. None know the location of the final battle of the war. Should anyone find Orseez’s map, it might unlock access to great troves of powerful artifacts for good or ill.&lt;br /&gt;
&lt;br /&gt;
==Folk of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Aerii===&lt;br /&gt;
&#039;&#039;Doesn&#039;t Miss a Thing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Quick&lt;br /&gt;
&lt;br /&gt;
The ancient ancestors of the Aerii were a graceful humanoid people who dwelt in high forested valleys of the mightiest mountain ranges of Daruma. These Ancestors were a sublime and erudite people who knew the Gods well, and were favored by them. When the Demiurges came, the Ancestors faithfully aided the Gods in their war, and lost. The Demiurges drove the Gods away from their mountain lands, and subjugated the Ancestors, twisting and punishing them to spite the Gods they once served so well. Using their sorcery, the Demiurges mutated the Ancestors with raptors, and made them serve as scouts, spies, and assassins. They became the Aerii.&lt;br /&gt;
&lt;br /&gt;
But the Aerii were not willing slaves. Rebellions were quickly put down, but the Aerii learned subtlety. Over the centuries, they kept what they could of their lost culture and knowledge through oral traditions, secret songs encoded with hidden meaning, but overlooked by the Demiurges as mundane or innocuous sing-song speech. Much of their ancient knowledge was still lost over time, or changed, but within their limericks and hymns are nuggets of lost truths nestled within shrouds of mystery, innuendo, and oblique references. Not even the most sagely Aerii can all agree what the &#039;real&#039; truths are in the corpus anymore.&lt;br /&gt;
&lt;br /&gt;
There were many wars when the Demiurges left, and most Aerii withdrew to remote tall mountains and forested valleys. But the wars did not spare them. Their many centuries of service to the Demiurges, however reluctant, caused many of the other subjected peoples to fear or mistrust them. Their numbers have dwindled and their children are few. There are now some people who no longer even have tales about them, or only old stories that have drifted over time.&lt;br /&gt;
&lt;br /&gt;
The Aerii people are humanoid-looking, slim and lithe, but their eyes are those of raptors and their bodies have feathers instead of hair. Long feathers crest their heads, shoulders, forearms, and lower legs. The Aerii can flex these feathers to lay flat against their skin or flare out when alarmed, provoked, emotional, or just too warm. The rest of their bodies are densely covered with feathers almost as fine as the hair on human arms and legs. But what is most striking about Aerii feathers are their properties of color changing and camouflage, and how quickly they heal and regrow. Aerii people seem to melt into woodlands, rocky terrain, stone walls, even tapestries. They are a reserved and studious people, observing everything around them. All qualities fostered by the mutations of the Demiurges. The perfect scouts. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21959420#post21959420 spaceranger]&lt;br /&gt;
&lt;br /&gt;
===The Eldyr===&lt;br /&gt;
&#039;&#039;We Were Here First&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
The Eldyr consider themselves the first race of true beings to exist since the time of the demiurges, and as a result carry that racial pride into everything they do or accomplish. Many are perfectionists, satisfied with their accomplishments and pursuits only at their absolute pinnacle - whether that be cooking, mysticism, or even architecture is irrelevant. Most eldyr stand at around seven feet tall, with males slightly taller and heavier. Both genders are equally adept at both warrior trials and mystic arts, as the eldyr see no point in enforced roles amongst their kind. You are either great, or you are not. Ritual tattooing is a central part of their elaborate ceremonies beneath great statues and temples dedicated to their mythical progenitors, with the markings denoting both renown and the life story of the one bearing them. The eldyr are very Forceful in their ways - they will see their wills done, and woe betide those who try to stop them. To enter one of the nature-incorporating cities of the eldyr is to constantly feel small and weak beneath their glorious power, a sense of complete insignificance only exacerbated by the constant rigorous demand to prove oneself or submit. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21955666#post21955666 Pandorym]&lt;br /&gt;
&lt;br /&gt;
===The Sarpa===&lt;br /&gt;
&#039;&#039;Venom in Mind as Well as In Fang&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Clever&lt;br /&gt;
&lt;br /&gt;
The great illusionist Visuki always hated snakes; they were the only thing that she really feared. So, centuries ago when the great Illusionist attempted to raise an army to contest the rule of the Demiurges, they expressed their displeasure by magically fusing her, her family, and her entire home village with the snakes that inhabited their region. &lt;br /&gt;
&lt;br /&gt;
Since then, the Sarpa (as the snake people became known) have slowly increased their numbers and spread out from their jungle home. Many Sarpa inherited an innate facility with illusion magic thanks to the strength of the magical talent in Visuki&#039;s line. All are taught from birth of the importance of gaining knowledge about the world and leveraging that knowledge to improve the condition of their people. Of course, not all of the Sarpa agree with that view - after all, they wouldn&#039;t exist were it not for the Demiurges. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21956694#post21956694 Iustum]&lt;br /&gt;
&lt;br /&gt;
==Places of Daruma==&lt;br /&gt;
&lt;br /&gt;
===Khalek&#039;s Tooth===&lt;br /&gt;
&lt;br /&gt;
A massive natural obelisk arising at the southern end of the Seer&#039;s Cliffs near Khem-Akka.&lt;br /&gt;
&lt;br /&gt;
===Khem-Akka===&lt;br /&gt;
&lt;br /&gt;
The City of Soothsayers sits atop an ancient ruin near the Seer’s Cliffs. It is a haven for clairvoyants, refugees from usurped lands, and the home of the Seekers. Here, healing is dispensed to the stricken, and Seeker expeditions reprovision and launch.&lt;br /&gt;
&lt;br /&gt;
===Lumewood===&lt;br /&gt;
&lt;br /&gt;
The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth.&lt;br /&gt;
&lt;br /&gt;
===Myrdon’s Temple===&lt;br /&gt;
&lt;br /&gt;
Myrdon’s Temple is the name given to a lone mountain at the center of the mysterious Lumewood.&lt;br /&gt;
&lt;br /&gt;
===Seer’s Cliffs===&lt;br /&gt;
&lt;br /&gt;
The up-thrusting crags neighboring the City of Soothsayers where the oracle lives. The oracle, reputed to be a venerable hermit of indeterminate age, has not been seen leaving his cave at its height and is attended by his priests. These priests record and store the oracle’s prognostications and serve as lore masters, stargazers, and healers, directing many of the Seekers to uncover relics of the demiurges.&lt;br /&gt;
&lt;br /&gt;
==Factions of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Seekers===&lt;br /&gt;
&lt;br /&gt;
The Seekers are what remain of the true lore masters of Daruma. Little more than a handful of daring adventurers, they listen to the oracle and strive to collect the artifacts of the demiurges to stave off the doom. They alone possess the knowledge, albeit in riddles and stories about which they debate amongst one another, of the true gods who were banished. The demiurges locked away the gods, stealing the very divinity of Daruma, which the wise agree is the cause of the Falling. The moon’s course is now altered. Tempests surge and the earth trembles in protest. The Doom will yield to the Unmaking unless the wisdom and artifacts are unlocked to return divinity to the realms.&lt;br /&gt;
&lt;br /&gt;
The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from Seeker Temples for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21954645#post21954645 roryb]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Kelorn Tusk===&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs.&lt;br /&gt;
&lt;br /&gt;
===Tamusz===&lt;br /&gt;
[[File:Doom_of_Daruma-Tamusz.jpg|right|300px]]&lt;br /&gt;
A massive bear man contracted warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects.&#039;&#039;&#039; Powerful Ursine Beastman Champion; I Must Repay My Debt to Kelorn; Measured Words Before Rending Claws; In the Company of Remorseless, Craven Thugs&amp;lt;br&amp;gt;&lt;br /&gt;
Approaches. Great (+4) Forceful; Good (+3) Careful; Fair (+2) Clever, Flashy; Average (+1) Sneaky; Mediocre (+0) Quick&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claws (Forceful).&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become Unarmed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Nose Knows (Careful).&#039;&#039;&#039; You can track prey over great distances by scent. Once per scene when you successfully create a Got the Scent aspect with Careful, outcome surge the result.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rage (Flashy).&#039;&#039;&#039; You can make a fearsome roar, rattle, hiss, or similar threatening sound. +2 when Flashily attacking in mental conflicts if the attack is based on causing fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stress.&#039;&#039;&#039; ☐ ☐ ☐&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consequences.&#039;&#039;&#039;&lt;br /&gt;
*Mild.&lt;br /&gt;
*Moderate.&lt;br /&gt;
*Severe.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Under the Shadow of Myrdon’s Temple==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;oracle&#039;&#039;&#039; has given a rare public prognostication for those gathered among the broken streets at the foot of the &#039;&#039;&#039;Seer’s Cliffs&#039;&#039;&#039; in &#039;&#039;&#039;Khem-Akka, the City of Soothsayers&#039;&#039;&#039;. This town exists atop an ancient ruin and is known as the habitation of the secretive but disorganized &#039;&#039;&#039;Seekers&#039;&#039;&#039;. Among the oracle’s cryptic rantings was mention of the &#039;&#039;“Last word of Orseez upon the sunken throne under the shadow of Myrdon’s Temple.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the Seekers know &#039;&#039;&#039;King Orseez&#039;&#039;&#039; as an ancient disciple of the demiurges and hero. Bits of copied writings have always pointed to some of the old artifacts that still remain undiscovered. Such items were hidden and scattered from his enemies. Legend has maintained that a map to a great number of these fell with Orseez during the &#039;&#039;&#039;War of Splintered Bone&#039;&#039;&#039; at the end of the last age. However, the location of the final battle has always been debated and any exploration of its proposed site never yielded evidence of his presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrdon’s Temple&#039;&#039;&#039; is the name given to a lone mountain at the center of the mysterious &#039;&#039;&#039;Lumewood&#039;&#039;&#039;. The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth. If it is the site of the final battle of the legendary king, it has remained unexplored for an age.&lt;br /&gt;
&lt;br /&gt;
This gives the Seekers a new direction in their search for ancient wisdom and salvation. The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from &#039;&#039;&#039;Seeker Temples&#039;&#039;&#039; for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines.&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs. Kelorn’s expedition set out yesterday. No doubt they are anticipating the heroes’ next move. The protagonists can expect not only dangers from crossing an expansive uncharted forest through hostile territory, but Kelorn’s own tricks.&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=341943</id>
		<title>Doom of Daruma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=341943"/>
		<updated>2018-08-04T03:44:59Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* T’chyck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fate Accelerated]]&lt;br /&gt;
[[File:Doom_of_Daruma-Artifact.jpg|500px|right]]&lt;br /&gt;
Doom of Daruma is a re-imagined [https://www.drivethrurpg.com/product/155458/Masters-of-Umdaar-o-A-World-of-Adventure-for-Fate-Core? Masters of Umdaar] play by post for [https://www.evilhat.com/home/fae/ Fate Accelerated]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#Severin Severin]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?151691-Pandorym Pandorym]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;amp;action=submit#Kora Kora]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?62042-roryb roryb]&#039;&#039;&#039; acting as &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?87241-spaceranger spaceranger]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#T.E2.80.99chyck T’chyck]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830256-Doom-of-Daruma-FAE IC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830255-Doom-of-Daruma-FAE OOC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta) Recruitment thread.]&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Doom_of_Daruma.jpg|650px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Kora===&lt;br /&gt;
[[File:Doom_of_Daruma-Kora.png|right|300px]]&lt;br /&gt;
A female member of the bioforms called the &#039;&#039;&#039;Eldyr&#039;&#039;&#039;, or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She&#039;s soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gentle Eldyr Strike-Sorceress&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Discover the Ancient Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; A Love of the Beautiful and Wondrous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; You Wouldn&#039;t Like Me When I&#039;m Angry...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; The Mother They Never Knew They Needed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Forceful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Clever, Quick&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws that Rend Metal.&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elements Heed My Summons.&#039;&#039;&#039; You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Severin===&lt;br /&gt;
[[File:Doom_of_Daruma-Severin.png|right|300px]]&lt;br /&gt;
Severin is a bipedal humanoid of average human height. Like most of his people, he is covered in dark green, gray, and brown scales and has a lithe figure. He has large, black, pupil-less eyes that bear out from his face. His fangs retract into his upper jaw, but extend well below his chin when released. Severin typically wears plain traveling clothing of intentionally vague vintage and age - all the better for disguising himself when necessary. His traveling gear is likewise nondescript, with the exception that he always carries a leather-bound journal in which he takes copious notes and records newfound knowledge. The knowledge, of course, is the important part: Severin is happy to steal it when it is not freely given.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Sagacious Snakeman Scoundrel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I must learn how to control the power of the Demiurges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The blood of the Illusionist is in my veins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Study before striking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Clever&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Careful, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Flashy, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit Attack.&#039;&#039;&#039; You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shapeshift.&#039;&#039;&#039; You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===T’chyck===&lt;br /&gt;
[[File:Doom_of_Daruma-Tchyck.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Alacritous Aerii Wild-Runner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Bring the Gods Back to Daruma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The Wilds Are My Home, But My Home Is Far Away&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Secret Songs of Yore Hold Both Truth and Mystery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Refresh:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Careful&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Quick, Sneaky&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Clever, Flashy&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preternatural Senses.&#039;&#039;&#039; The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles to find persons or things hidden near you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protean Feathers.&#039;&#039;&#039; The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychic Acoustics.&#039;&#039;&#039; You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&#039;&#039;&#039;The Diadem of Felemos.&#039;&#039;&#039; The wearer of this headpiece may make Clever overcome rolls unimpeded by aspects mundane or magical representing deceptions, illusions or the like.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Lore of Daruma==&lt;br /&gt;
&lt;br /&gt;
The demiurges arrived thousands of years ago and sealed off the original gods from the world. They ruled and pillaged for millennia. The world needs divine energy, however, and eventually things began to fall apart without it. The demiurges realized this, and moved on. Now the world is free of their rule, but is still collapsing. The only way to reconnect this realm with the realm of the gods is by collecting enough (and the right type) of the demiurge&#039;s weapons and artifacts to force a way through the barrier that they made between this world and the divine.&lt;br /&gt;
&lt;br /&gt;
The departure of the demiurges left a substantial power vacuum that is still being filled. Demiurge artifacts are powerful and useful, so the people and organizations looking to establish their own cities/kingdoms/churches/universities/power bases are in direct competition with the Seekers for the artifacts. Some factions would even work to pervert these relics to bring back the demiurges themselves. &#039;&#039;&#039;Contributor:&#039;&#039;&#039;[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21951883#post21951883 Iustum]&lt;br /&gt;
&lt;br /&gt;
===War of Splintered Bone===&lt;br /&gt;
&lt;br /&gt;
Devastating war marking the end of the Age of Prophets. The last battle saw King Orseez fall. Legend maintains he bore a map to the ancient relics of the demiurges that has remained undiscovered since his fall. None know the location of the final battle of the war. Should anyone find Orseez’s map, it might unlock access to great troves of powerful artifacts for good or ill.&lt;br /&gt;
&lt;br /&gt;
==Folk of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Aerii===&lt;br /&gt;
&#039;&#039;Doesn&#039;t Miss a Thing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Quick&lt;br /&gt;
&lt;br /&gt;
The ancient ancestors of the Aerii were a graceful humanoid people who dwelt in high forested valleys of the mightiest mountain ranges of Daruma. These Ancestors were a sublime and erudite people who knew the Gods well, and were favored by them. When the Demiurges came, the Ancestors faithfully aided the Gods in their war, and lost. The Demiurges drove the Gods away from their mountain lands, and subjugated the Ancestors, twisting and punishing them to spite the Gods they once served so well. Using their sorcery, the Demiurges mutated the Ancestors with raptors, and made them serve as scouts, spies, and assassins. They became the Aerii.&lt;br /&gt;
&lt;br /&gt;
But the Aerii were not willing slaves. Rebellions were quickly put down, but the Aerii learned subtlety. Over the centuries, they kept what they could of their lost culture and knowledge through oral traditions, secret songs encoded with hidden meaning, but overlooked by the Demiurges as mundane or innocuous sing-song speech. Much of their ancient knowledge was still lost over time, or changed, but within their limericks and hymns are nuggets of lost truths nestled within shrouds of mystery, innuendo, and oblique references. Not even the most sagely Aerii can all agree what the &#039;real&#039; truths are in the corpus anymore.&lt;br /&gt;
&lt;br /&gt;
There were many wars when the Demiurges left, and most Aerii withdrew to remote tall mountains and forested valleys. But the wars did not spare them. Their many centuries of service to the Demiurges, however reluctant, caused many of the other subjected peoples to fear or mistrust them. Their numbers have dwindled and their children are few. There are now some people who no longer even have tales about them, or only old stories that have drifted over time.&lt;br /&gt;
&lt;br /&gt;
The Aerii people are humanoid-looking, slim and lithe, but their eyes are those of raptors and their bodies have feathers instead of hair. Long feathers crest their heads, shoulders, forearms, and lower legs. The Aerii can flex these feathers to lay flat against their skin or flare out when alarmed, provoked, emotional, or just too warm. The rest of their bodies are densely covered with feathers almost as fine as the hair on human arms and legs. But what is most striking about Aerii feathers are their properties of color changing and camouflage, and how quickly they heal and regrow. Aerii people seem to melt into woodlands, rocky terrain, stone walls, even tapestries. They are a reserved and studious people, observing everything around them. All qualities fostered by the mutations of the Demiurges. The perfect scouts. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21959420#post21959420 spaceranger]&lt;br /&gt;
&lt;br /&gt;
===The Eldyr===&lt;br /&gt;
&#039;&#039;We Were Here First&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
The Eldyr consider themselves the first race of true beings to exist since the time of the demiurges, and as a result carry that racial pride into everything they do or accomplish. Many are perfectionists, satisfied with their accomplishments and pursuits only at their absolute pinnacle - whether that be cooking, mysticism, or even architecture is irrelevant. Most eldyr stand at around seven feet tall, with males slightly taller and heavier. Both genders are equally adept at both warrior trials and mystic arts, as the eldyr see no point in enforced roles amongst their kind. You are either great, or you are not. Ritual tattooing is a central part of their elaborate ceremonies beneath great statues and temples dedicated to their mythical progenitors, with the markings denoting both renown and the life story of the one bearing them. The eldyr are very Forceful in their ways - they will see their wills done, and woe betide those who try to stop them. To enter one of the nature-incorporating cities of the eldyr is to constantly feel small and weak beneath their glorious power, a sense of complete insignificance only exacerbated by the constant rigorous demand to prove oneself or submit. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21955666#post21955666 Pandorym]&lt;br /&gt;
&lt;br /&gt;
===The Sarpa===&lt;br /&gt;
&#039;&#039;Venom in Mind as Well as In Fang&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Clever&lt;br /&gt;
&lt;br /&gt;
The great illusionist Visuki always hated snakes; they were the only thing that she really feared. So, centuries ago when the great Illusionist attempted to raise an army to contest the rule of the Demiurges, they expressed their displeasure by magically fusing her, her family, and her entire home village with the snakes that inhabited their region. &lt;br /&gt;
&lt;br /&gt;
Since then, the Sarpa (as the snake people became known) have slowly increased their numbers and spread out from their jungle home. Many Sarpa inherited an innate facility with illusion magic thanks to the strength of the magical talent in Visuki&#039;s line. All are taught from birth of the importance of gaining knowledge about the world and leveraging that knowledge to improve the condition of their people. Of course, not all of the Sarpa agree with that view - after all, they wouldn&#039;t exist were it not for the Demiurges. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21956694#post21956694 Iustum]&lt;br /&gt;
&lt;br /&gt;
==Places of Daruma==&lt;br /&gt;
&lt;br /&gt;
===Khalek&#039;s Tooth===&lt;br /&gt;
&lt;br /&gt;
A massive natural obelisk arising at the southern end of the Seer&#039;s Cliffs near Khem-Akka.&lt;br /&gt;
&lt;br /&gt;
===Khem-Akka===&lt;br /&gt;
&lt;br /&gt;
The City of Soothsayers sits atop an ancient ruin near the Seer’s Cliffs. It is a haven for clairvoyants, refugees from usurped lands, and the home of the Seekers. Here, healing is dispensed to the stricken, and Seeker expeditions reprovision and launch.&lt;br /&gt;
&lt;br /&gt;
===Lumewood===&lt;br /&gt;
&lt;br /&gt;
The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth.&lt;br /&gt;
&lt;br /&gt;
===Myrdon’s Temple===&lt;br /&gt;
&lt;br /&gt;
Myrdon’s Temple is the name given to a lone mountain at the center of the mysterious Lumewood.&lt;br /&gt;
&lt;br /&gt;
===Seer’s Cliffs===&lt;br /&gt;
&lt;br /&gt;
The up-thrusting crags neighboring the City of Soothsayers where the oracle lives. The oracle, reputed to be a venerable hermit of indeterminate age, has not been seen leaving his cave at its height and is attended by his priests. These priests record and store the oracle’s prognostications and serve as lore masters, stargazers, and healers, directing many of the Seekers to uncover relics of the demiurges.&lt;br /&gt;
&lt;br /&gt;
==Factions of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Seekers===&lt;br /&gt;
&lt;br /&gt;
The Seekers are what remain of the true lore masters of Daruma. Little more than a handful of daring adventurers, they listen to the oracle and strive to collect the artifacts of the demiurges to stave off the doom. They alone possess the knowledge, albeit in riddles and stories about which they debate amongst one another, of the true gods who were banished. The demiurges locked away the gods, stealing the very divinity of Daruma, which the wise agree is the cause of the Falling. The moon’s course is now altered. Tempests surge and the earth trembles in protest. The Doom will yield to the Unmaking unless the wisdom and artifacts are unlocked to return divinity to the realms.&lt;br /&gt;
&lt;br /&gt;
The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from Seeker Temples for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21954645#post21954645 roryb]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Kelorn Tusk===&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs.&lt;br /&gt;
&lt;br /&gt;
===Tamusz===&lt;br /&gt;
[[File:Doom_of_Daruma-Tamusz.jpg|right|300px]]&lt;br /&gt;
A massive bear man contracted warrior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects.&#039;&#039;&#039; Powerful Ursine Beastman Champion; I Must Repay My Debt to Kelorn; Measured Words Before Rending Claws; In the Company of Remorseless, Craven Thugs&amp;lt;br&amp;gt;&lt;br /&gt;
Approaches. Great (+4) Forceful; Good (+3) Careful; Fair (+2) Clever, Flashy; Average (+1) Sneaky; Mediocre (+0) Quick&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Claws (Forceful).&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become Unarmed.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Nose Knows (Careful).&#039;&#039;&#039; You can track prey over great distances by scent. Once per scene when you successfully create a Got the Scent aspect with Careful, outcome surge the result.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rage (Flashy).&#039;&#039;&#039; You can make a fearsome roar, rattle, hiss, or similar threatening sound. +2 when Flashily attacking in mental conflicts if the attack is based on causing fear.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stress.&#039;&#039;&#039; ☐ ☐ ☐&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Consequences.&#039;&#039;&#039;&lt;br /&gt;
*Mild.&lt;br /&gt;
*Moderate.&lt;br /&gt;
*Severe.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Under the Shadow of Myrdon’s Temple==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;oracle&#039;&#039;&#039; has given a rare public prognostication for those gathered among the broken streets at the foot of the &#039;&#039;&#039;Seer’s Cliffs&#039;&#039;&#039; in &#039;&#039;&#039;Khem-Akka, the City of Soothsayers&#039;&#039;&#039;. This town exists atop an ancient ruin and is known as the habitation of the secretive but disorganized &#039;&#039;&#039;Seekers&#039;&#039;&#039;. Among the oracle’s cryptic rantings was mention of the &#039;&#039;“Last word of Orseez upon the sunken throne under the shadow of Myrdon’s Temple.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the Seekers know &#039;&#039;&#039;King Orseez&#039;&#039;&#039; as an ancient disciple of the demiurges and hero. Bits of copied writings have always pointed to some of the old artifacts that still remain undiscovered. Such items were hidden and scattered from his enemies. Legend has maintained that a map to a great number of these fell with Orseez during the &#039;&#039;&#039;War of Splintered Bone&#039;&#039;&#039; at the end of the last age. However, the location of the final battle has always been debated and any exploration of its proposed site never yielded evidence of his presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrdon’s Temple&#039;&#039;&#039; is the name given to a lone mountain at the center of the mysterious &#039;&#039;&#039;Lumewood&#039;&#039;&#039;. The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth. If it is the site of the final battle of the legendary king, it has remained unexplored for an age.&lt;br /&gt;
&lt;br /&gt;
This gives the Seekers a new direction in their search for ancient wisdom and salvation. The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from &#039;&#039;&#039;Seeker Temples&#039;&#039;&#039; for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines.&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs. Kelorn’s expedition set out yesterday. No doubt they are anticipating the heroes’ next move. The protagonists can expect not only dangers from crossing an expansive uncharted forest through hostile territory, but Kelorn’s own tricks.&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339906</id>
		<title>Doom of Daruma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339906"/>
		<updated>2018-06-23T17:34:07Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* T’chyck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fate Accelerated]]&lt;br /&gt;
[[File:Doom_of_Daruma-Artifact.jpg|500px|right]]&lt;br /&gt;
Doom of Daruma is a re-imagined [https://www.drivethrurpg.com/product/155458/Masters-of-Umdaar-o-A-World-of-Adventure-for-Fate-Core? Masters of Umdaar] play by post for [https://www.evilhat.com/home/fae/ Fate Accelerated]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#Severin Severin]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?151691-Pandorym Pandorym]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;amp;action=submit#Kora Kora]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?62042-roryb roryb]&#039;&#039;&#039; acting as &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?87241-spaceranger spaceranger]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#T.E2.80.99chyck T’chyck]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830256-Doom-of-Daruma-FAE IC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830255-Doom-of-Daruma-FAE OOC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta) Recruitment thread.]&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Doom_of_Daruma.jpg|650px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Kora===&lt;br /&gt;
[[File:Doom_of_Daruma-Kora.png|right|300px]]&lt;br /&gt;
A female member of the bioforms called the &#039;&#039;&#039;Eldyr&#039;&#039;&#039;, or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She&#039;s soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gentle Eldyr Strike-Sorcerer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Discover the Ancient Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; A Love of the Beautiful and Wondrous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; You Wouldn&#039;t Like Me When I&#039;m Angry...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; The Mother They Never Knew They Needed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Forceful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Clever, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws that Rend Metal.&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elements Heed My Summons.&#039;&#039;&#039; You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Severin===&lt;br /&gt;
[[File:Doom_of_Daruma-Severin.png|right|300px]]&lt;br /&gt;
Severin is a bipedal humanoid of average human height. Like most of his people, he is covered in dark green, gray, and brown scales and has a lithe figure. He has large, black, pupil-less eyes that bear out from his face. His fangs retract into his upper jaw, but extend well below his chin when released. Severin typically wears plain traveling clothing of intentionally vague vintage and age - all the better for disguising himself when necessary. His traveling gear is likewise nondescript, with the exception that he always carries a leather-bound journal in which he takes copious notes and records newfound knowledge. The knowledge, of course, is the important part: Severin is happy to steal it when it is not freely given.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Sagacious Snakeman Scoundrel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I must learn how to control the power of the Demiurges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The blood of the Illusionist is in my veins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Study before striking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Clever&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Careful, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Flashy, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit Attack.&#039;&#039;&#039; You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shapeshift.&#039;&#039;&#039; You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===T’chyck===&lt;br /&gt;
[[File:Doom_of_Daruma-Tchyck.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Alacritous Aerii Wild-Runner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Bring the Gods Back to Daruma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The Wilds Are My Home, But My Home Is Far Away&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Secret Songs of Yore Hold Both Truth and Mystery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Careful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Quick, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Clever, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preternatural Senses.&#039;&#039;&#039; The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles&lt;br /&gt;
to find persons or things hidden near you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protean Feathers.&#039;&#039;&#039; The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychic Acoustics.&#039;&#039;&#039; You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lore of Daruma==&lt;br /&gt;
&lt;br /&gt;
The demiurges arrived thousands of years ago and sealed off the original gods from the world. They ruled and pillaged for millennia. The world needs divine energy, however, and eventually things began to fall apart without it. The demiurges realized this, and moved on. Now the world is free of their rule, but is still collapsing. The only way to reconnect this realm with the realm of the gods is by collecting enough (and the right type) of the demiurge&#039;s weapons and artifacts to force a way through the barrier that they made between this world and the divine.&lt;br /&gt;
&lt;br /&gt;
The departure of the demiurges left a substantial power vacuum that is still being filled. Demiurge artifacts are powerful and useful, so the people and organizations looking to establish their own cities/kingdoms/churches/universities/power bases are in direct competition with the Seekers for the artifacts. Some factions would even work to pervert these relics to bring back the demiurges themselves. &#039;&#039;&#039;Contributor:&#039;&#039;&#039;[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21951883#post21951883 Iustum]&lt;br /&gt;
&lt;br /&gt;
===War of Splintered Bone===&lt;br /&gt;
&lt;br /&gt;
Devastating war marking the end of the Age of Prophets. The last battle saw King Orseez fall. Legend maintains he bore a map to the ancient relics of the demiurges that has remained undiscovered since his fall. None know the location of the final battle of the war. Should anyone find Orseez’s map, it might unlock access to great troves of powerful artifacts for good or ill.&lt;br /&gt;
&lt;br /&gt;
==Folk of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Aerii===&lt;br /&gt;
&#039;&#039;Doesn&#039;t Miss a Thing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Quick&lt;br /&gt;
&lt;br /&gt;
The ancient ancestors of the Aerii were a graceful humanoid people who dwelt in high forested valleys of the mightiest mountain ranges of Daruma. These Ancestors were a sublime and erudite people who knew the Gods well, and were favored by them. When the Demiurges came, the Ancestors faithfully aided the Gods in their war, and lost. The Demiurges drove the Gods away from their mountain lands, and subjugated the Ancestors, twisting and punishing them to spite the Gods they once served so well. Using their sorcery, the Demiurges mutated the Ancestors with raptors, and made them serve as scouts, spies, and assassins. They became the Aerii.&lt;br /&gt;
&lt;br /&gt;
But the Aerii were not willing slaves. Rebellions were quickly put down, but the Aerii learned subtlety. Over the centuries, they kept what they could of their lost culture and knowledge through oral traditions, secret songs encoded with hidden meaning, but overlooked by the Demiurges as mundane or innocuous sing-song speech. Much of their ancient knowledge was still lost over time, or changed, but within their limericks and hymns are nuggets of lost truths nestled within shrouds of mystery, innuendo, and oblique references. Not even the most sagely Aerii can all agree what the &#039;real&#039; truths are in the corpus anymore.&lt;br /&gt;
&lt;br /&gt;
There were many wars when the Demiurges left, and most Aerii withdrew to remote tall mountains and forested valleys. But the wars did not spare them. Their many centuries of service to the Demiurges, however reluctant, caused many of the other subjected peoples to fear or mistrust them. Their numbers have dwindled and their children are few. There are now some people who no longer even have tales about them, or only old stories that have drifted over time.&lt;br /&gt;
&lt;br /&gt;
The Aerii people are humanoid-looking, slim and lithe, but their eyes are those of raptors and their bodies have feathers instead of hair. Long feathers crest their heads, shoulders, forearms, and lower legs. The Aerii can flex these feathers to lay flat against their skin or flare out when alarmed, provoked, emotional, or just too warm. The rest of their bodies are densely covered with feathers almost as fine as the hair on human arms and legs. But what is most striking about Aerii feathers are their properties of color changing and camouflage, and how quickly they heal and regrow. Aerii people seem to melt into woodlands, rocky terrain, stone walls, even tapestries. They are a reserved and studious people, observing everything around them. All qualities fostered by the mutations of the Demiurges. The perfect scouts. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21959420#post21959420 spaceranger]&lt;br /&gt;
&lt;br /&gt;
===The Eldyr===&lt;br /&gt;
&#039;&#039;We Were Here First&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
The Eldyr consider themselves the first race of true beings to exist since the time of the demiurges, and as a result carry that racial pride into everything they do or accomplish. Many are perfectionists, satisfied with their accomplishments and pursuits only at their absolute pinnacle - whether that be cooking, mysticism, or even architecture is irrelevant. Most eldyr stand at around seven feet tall, with males slightly taller and heavier. Both genders are equally adept at both warrior trials and mystic arts, as the eldyr see no point in enforced roles amongst their kind. You are either great, or you are not. Ritual tattooing is a central part of their elaborate ceremonies beneath great statues and temples dedicated to their mythical progenitors, with the markings denoting both renown and the life story of the one bearing them. The eldyr are very Forceful in their ways - they will see their wills done, and woe betide those who try to stop them. To enter one of the nature-incorporating cities of the eldyr is to constantly feel small and weak beneath their glorious power, a sense of complete insignificance only exacerbated by the constant rigorous demand to prove oneself or submit. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21955666#post21955666 Pandorym]&lt;br /&gt;
&lt;br /&gt;
===The Sarpa===&lt;br /&gt;
&#039;&#039;Venom in Mind as Well as In Fang&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Clever&lt;br /&gt;
&lt;br /&gt;
The great illusionist Visuki always hated snakes; they were the only thing that she really feared. So, centuries ago when the great Illusionist attempted to raise an army to contest the rule of the Demiurges, they expressed their displeasure by magically fusing her, her family, and her entire home village with the snakes that inhabited their region. &lt;br /&gt;
&lt;br /&gt;
Since then, the Sarpa (as the snake people became known) have slowly increased their numbers and spread out from their jungle home. Many Sarpa inherited an innate facility with illusion magic thanks to the strength of the magical talent in Visuki&#039;s line. All are taught from birth of the importance of gaining knowledge about the world and leveraging that knowledge to improve the condition of their people. Of course, not all of the Sarpa agree with that view - after all, they wouldn&#039;t exist were it not for the Demiurges. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21956694#post21956694 Iustum]&lt;br /&gt;
&lt;br /&gt;
==Places of Daruma==&lt;br /&gt;
&lt;br /&gt;
===Khalek&#039;s Tooth===&lt;br /&gt;
&lt;br /&gt;
A massive natural obelisk arising at the southern end of the Seer&#039;s Cliffs near Khem-Akka.&lt;br /&gt;
&lt;br /&gt;
===Khem-Akka===&lt;br /&gt;
&lt;br /&gt;
The City of Soothsayers sits atop an ancient ruin near the Seer’s Cliffs. It is a haven for clairvoyants, refugees from usurped lands, and the home of the Seekers. Here, healing is dispensed to the stricken, and Seeker expeditions reprovision and launch.&lt;br /&gt;
&lt;br /&gt;
===Lumewood===&lt;br /&gt;
&lt;br /&gt;
The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth.&lt;br /&gt;
&lt;br /&gt;
===Myrdon’s Temple===&lt;br /&gt;
&lt;br /&gt;
Myrdon’s Temple is the name given to a lone mountain at the center of the mysterious Lumewood.&lt;br /&gt;
&lt;br /&gt;
===Seer’s Cliffs===&lt;br /&gt;
&lt;br /&gt;
The up-thrusting crags neighboring the City of Soothsayers where the oracle lives. The oracle, reputed to be a venerable hermit of indeterminate age, has not been seen leaving his cave at its height and is attended by his priests. These priests record and store the oracle’s prognostications and serve as lore masters, stargazers, and healers, directing many of the Seekers to uncover relics of the demiurges.&lt;br /&gt;
&lt;br /&gt;
==Factions of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Seekers===&lt;br /&gt;
&lt;br /&gt;
The Seekers are what remain of the true lore masters of Daruma. Little more than a handful of daring adventurers, they listen to the oracle and strive to collect the artifacts of the demiurges to stave off the doom. They alone possess the knowledge, albeit in riddles and stories about which they debate amongst one another, of the true gods who were banished. The demiurges locked away the gods, stealing the very divinity of Daruma, which the wise agree is the cause of the Falling. The moon’s course is now altered. Tempests surge and the earth trembles in protest. The Doom will yield to the Unmaking unless the wisdom and artifacts are unlocked to return divinity to the realms.&lt;br /&gt;
&lt;br /&gt;
The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from Seeker Temples for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21954645#post21954645 roryb]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Kelorn Tusk===&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Under the Shadow of Myrdon’s Temple==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;oracle&#039;&#039;&#039; has given a rare public prognostication for those gathered among the broken streets at the foot of the &#039;&#039;&#039;Seer’s Cliffs&#039;&#039;&#039; in &#039;&#039;&#039;Khem-Akka, the City of Soothsayers&#039;&#039;&#039;. This town exists atop an ancient ruin and is known as the habitation of the secretive but disorganized &#039;&#039;&#039;Seekers&#039;&#039;&#039;. Among the oracle’s cryptic rantings was mention of the &#039;&#039;“Last word of Orseez upon the sunken throne under the shadow of Myrdon’s Temple.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the Seekers know &#039;&#039;&#039;King Orseez&#039;&#039;&#039; as an ancient disciple of the demiurges and hero. Bits of copied writings have always pointed to some of the old artifacts that still remain undiscovered. Such items were hidden and scattered from his enemies. Legend has maintained that a map to a great number of these fell with Orseez during the &#039;&#039;&#039;War of Splintered Bone&#039;&#039;&#039; at the end of the last age. However, the location of the final battle has always been debated and any exploration of its proposed site never yielded evidence of his presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrdon’s Temple&#039;&#039;&#039; is the name given to a lone mountain at the center of the mysterious &#039;&#039;&#039;Lumewood&#039;&#039;&#039;. The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth. If it is the site of the final battle of the legendary king, it has remained unexplored for an age.&lt;br /&gt;
&lt;br /&gt;
This gives the Seekers a new direction in their search for ancient wisdom and salvation. The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from &#039;&#039;&#039;Seeker Temples&#039;&#039;&#039; for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines.&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs. Kelorn’s expedition set out yesterday. No doubt they are anticipating the heroes’ next move. The protagonists can expect not only dangers from crossing an expansive uncharted forest through hostile territory, but Kelorn’s own tricks.&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339896</id>
		<title>Doom of Daruma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339896"/>
		<updated>2018-06-23T01:47:06Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* T’chyck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fate Accelerated]]&lt;br /&gt;
[[File:Doom_of_Daruma-Artifact.jpg|650px|right]]&lt;br /&gt;
Doom of Daruma is a re-imagined [https://www.drivethrurpg.com/product/155458/Masters-of-Umdaar-o-A-World-of-Adventure-for-Fate-Core? Masters of Umdaar] play by post for [https://www.evilhat.com/home/fae/ Fate Accelerated]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#Severin Severin]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?151691-Pandorym Pandorym]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;amp;action=submit#Kora Kora]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?62042-roryb roryb]&#039;&#039;&#039; acting as &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?87241-spaceranger spaceranger]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#T.E2.80.99chyck T’chyck]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830256-Doom-of-Daruma-FAE IC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830255-Doom-of-Daruma-FAE OOC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta) Recruitment thread.]&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Doom_of_Daruma.jpg|650px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Kora===&lt;br /&gt;
[[File:Doom_of_Daruma-Kora.png|right|300px]]&lt;br /&gt;
A female member of the bioforms called the &#039;&#039;&#039;Eldyr&#039;&#039;&#039;, or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She&#039;s soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gentle Eldyr Strike-Sorcerer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Discover the Ancient Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; A Love of the Beautiful and Wondrous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; You Wouldn&#039;t Like Me When I&#039;m Angry...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; The Mother They Never Knew They Needed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Forceful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Clever, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws that Rend Metal.&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elements Heed My Summons.&#039;&#039;&#039; You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Severin===&lt;br /&gt;
[[File:Doom_of_Daruma-Severin.png|right|300px]]&lt;br /&gt;
Severin is a bipedal humanoid of average human height. Like most of his people, he is covered in dark green, gray, and brown scales and has a lithe figure. He has large, black, pupil-less eyes that bear out from his face. His fangs retract into his upper jaw, but extend well below his chin when released. Severin typically wears plain traveling clothing of intentionally vague vintage and age - all the better for disguising himself when necessary. His traveling gear is likewise nondescript, with the exception that he always carries a leather-bound journal in which he takes copious notes and records newfound knowledge. The knowledge, of course, is the important part: Severin is happy to steal it when it is not freely given.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Sagacious Snakeman Scoundrel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I must learn how to control the power of the Demiurges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The blood of the Illusionist is in my veins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Study before striking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Clever&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Careful, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Flashy, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit Attack.&#039;&#039;&#039; You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shapeshift.&#039;&#039;&#039; You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===T’chyck===&lt;br /&gt;
[[File:Doom_of_Daruma-Tchyck.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Alacritous Aerii Wild-Runner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Bring the Gods Back to Daruma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The Wilds Are My Home, But My Home Is Far Away&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Secret Songs of Yore Hold Both Truth and Mystery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Quick, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Clever&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preternatural Senses.&#039;&#039;&#039; The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles&lt;br /&gt;
to find persons or things hidden near you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protean Feathers.&#039;&#039;&#039; The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychic Acoustics.&#039;&#039;&#039; You can manipulate sound psychically upon self or at range, to Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lore of Daruma==&lt;br /&gt;
&lt;br /&gt;
The demiurges arrived thousands of years ago and sealed off the original gods from the world. They ruled and pillaged for millennia. The world needs divine energy, however, and eventually things began to fall apart without it. The demiurges realized this, and moved on. Now the world is free of their rule, but is still collapsing. The only way to reconnect this realm with the realm of the gods is by collecting enough (and the right type) of the demiurge&#039;s weapons and artifacts to force a way through the barrier that they made between this world and the divine.&lt;br /&gt;
&lt;br /&gt;
The departure of the demiurges left a substantial power vacuum that is still being filled. Demiurge artifacts are powerful and useful, so the people and organizations looking to establish their own cities/kingdoms/churches/universities/power bases are in direct competition with the Seekers for the artifacts. Some factions would even work to pervert these relics to bring back the demiurges themselves. &#039;&#039;&#039;Contributor:&#039;&#039;&#039;[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21951883#post21951883 Iustum]&lt;br /&gt;
&lt;br /&gt;
===War of Splintered Bone===&lt;br /&gt;
&lt;br /&gt;
Devastating war marking the end of the Age of Prophets. The last battle saw King Orseez fall. Legend maintains he bore a map to the ancient relics of the demiurges that has remained undiscovered since his fall. None know the location of the final battle of the war. Should anyone find Orseez’s map, it might unlock access to great troves of powerful artifacts for good or ill.&lt;br /&gt;
&lt;br /&gt;
==Folk of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Aerii===&lt;br /&gt;
&#039;&#039;Doesn&#039;t Miss a Thing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Quick&lt;br /&gt;
&lt;br /&gt;
The ancient ancestors of the Aerii were a graceful humanoid people who dwelt in high forested valleys of the mightiest mountain ranges of Daruma. These Ancestors were a sublime and erudite people who knew the Gods well, and were favored by them. When the Demiurges came, the Ancestors faithfully aided the Gods in their war, and lost. The Demiurges drove the Gods away from their mountain lands, and subjugated the Ancestors, twisting and punishing them to spite the Gods they once served so well. Using their sorcery, the Demiurges mutated the Ancestors with raptors, and made them serve as scouts, spies, and assassins. They became the Aerii.&lt;br /&gt;
&lt;br /&gt;
But the Aerii were not willing slaves. Rebellions were quickly put down, but the Aerii learned subtlety. Over the centuries, they kept what they could of their lost culture and knowledge through oral traditions, secret songs encoded with hidden meaning, but overlooked by the Demiurges as mundane or innocuous sing-song speech. Much of their ancient knowledge was still lost over time, or changed, but within their limericks and hymns are nuggets of lost truths nestled within shrouds of mystery, innuendo, and oblique references. Not even the most sagely Aerii can all agree what the &#039;real&#039; truths are in the corpus anymore.&lt;br /&gt;
&lt;br /&gt;
There were many wars when the Demiurges left, and most Aerii withdrew to remote tall mountains and forested valleys. But the wars did not spare them. Their many centuries of service to the Demiurges, however reluctant, caused many of the other subjected peoples to fear or mistrust them. Their numbers have dwindled and their children are few. There are now some people who no longer even have tales about them, or only old stories that have drifted over time.&lt;br /&gt;
&lt;br /&gt;
The Aerii people are humanoid-looking, slim and lithe, but their eyes are those of raptors and their bodies have feathers instead of hair. Long feathers crest their heads, shoulders, forearms, and lower legs. The Aerii can flex these feathers to lay flat against their skin or flare out when alarmed, provoked, emotional, or just too warm. The rest of their bodies are densely covered with feathers almost as fine as the hair on human arms and legs. But what is most striking about Aerii feathers are their properties of color changing and camouflage, and how quickly they heal and regrow. Aerii people seem to melt into woodlands, rocky terrain, stone walls, even tapestries. They are a reserved and studious people, observing everything around them. All qualities fostered by the mutations of the Demiurges. The perfect scouts. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21959420#post21959420 spaceranger]&lt;br /&gt;
&lt;br /&gt;
===The Eldyr===&lt;br /&gt;
&#039;&#039;We Were Here First&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
The Eldyr consider themselves the first race of true beings to exist since the time of the demiurges, and as a result carry that racial pride into everything they do or accomplish. Many are perfectionists, satisfied with their accomplishments and pursuits only at their absolute pinnacle - whether that be cooking, mysticism, or even architecture is irrelevant. Most eldyr stand at around seven feet tall, with males slightly taller and heavier. Both genders are equally adept at both warrior trials and mystic arts, as the eldyr see no point in enforced roles amongst their kind. You are either great, or you are not. Ritual tattooing is a central part of their elaborate ceremonies beneath great statues and temples dedicated to their mythical progenitors, with the markings denoting both renown and the life story of the one bearing them. The eldyr are very Forceful in their ways - they will see their wills done, and woe betide those who try to stop them. To enter one of the nature-incorporating cities of the eldyr is to constantly feel small and weak beneath their glorious power, a sense of complete insignificance only exacerbated by the constant rigorous demand to prove oneself or submit. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21955666#post21955666 Pandorym]&lt;br /&gt;
&lt;br /&gt;
===The Sarpa===&lt;br /&gt;
&#039;&#039;Venom in Mind as Well as In Fang&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Clever&lt;br /&gt;
&lt;br /&gt;
The great illusionist Visuki always hated snakes; they were the only thing that she really feared. So, centuries ago when the great Illusionist attempted to raise an army to contest the rule of the Demiurges, they expressed their displeasure by magically fusing her, her family, and her entire home village with the snakes that inhabited their region. &lt;br /&gt;
&lt;br /&gt;
Since then, the Sarpa (as the snake people became known) have slowly increased their numbers and spread out from their jungle home. Many Sarpa inherited an innate facility with illusion magic thanks to the strength of the magical talent in Visuki&#039;s line. All are taught from birth of the importance of gaining knowledge about the world and leveraging that knowledge to improve the condition of their people. Of course, not all of the Sarpa agree with that view - after all, they wouldn&#039;t exist were it not for the Demiurges. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21956694#post21956694 Iustum]&lt;br /&gt;
&lt;br /&gt;
==Places of Daruma==&lt;br /&gt;
&lt;br /&gt;
===Khem-Akka===&lt;br /&gt;
&lt;br /&gt;
The City of Soothsayers sits atop an ancient ruin near the Seer’s Cliffs. It is a haven for clairvoyants, refugees from usurped lands, and the home of the Seekers. Here, healing is dispensed to the stricken, and Seeker expeditions reprovision and launch.&lt;br /&gt;
&lt;br /&gt;
===Lumewood===&lt;br /&gt;
&lt;br /&gt;
The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth.&lt;br /&gt;
&lt;br /&gt;
===Myrdon’s Temple===&lt;br /&gt;
&lt;br /&gt;
Myrdon’s Temple is the name given to a lone mountain at the center of the mysterious Lumewood.&lt;br /&gt;
&lt;br /&gt;
===Seer’s Cliffs===&lt;br /&gt;
&lt;br /&gt;
The up-thrusting crags neighboring the City of Soothsayers where the oracle lives. The oracle, reputed to be a venerable hermit of indeterminate age, has not been seen leaving his cave at its height and is attended by his priests. These priests record and store the oracle’s prognostications and serve as lore masters, stargazers, and healers, directing many of the Seekers to uncover relics of the demiurges.&lt;br /&gt;
&lt;br /&gt;
==Factions of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Seekers===&lt;br /&gt;
&lt;br /&gt;
The Seekers are what remain of the true lore masters of Daruma. Little more than a handful of daring adventurers, they listen to the oracle and strive to collect the artifacts of the demiurges to stave off the doom. They alone possess the knowledge, albeit in riddles and stories about which they debate amongst one another, of the true gods who were banished. The demiurges locked away the gods, stealing the very divinity of Daruma, which the wise agree is the cause of the Falling. The moon’s course is now altered. Tempests surge and the earth trembles in protest. The Doom will yield to the Unmaking unless the wisdom and artifacts are unlocked to return divinity to the realms.&lt;br /&gt;
&lt;br /&gt;
The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from Seeker Temples for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21954645#post21954645 roryb]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Kelorn Tusk===&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Under the Shadow of Myrdon’s Temple==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;oracle&#039;&#039;&#039; has given a rare public prognostication for those gathered among the broken streets at the foot of the &#039;&#039;&#039;Seer’s Cliffs&#039;&#039;&#039; in &#039;&#039;&#039;Khem-Akka, the City of Soothsayers&#039;&#039;&#039;. This town exists atop an ancient ruin and is known as the habitation of the secretive but disorganized &#039;&#039;&#039;Seekers&#039;&#039;&#039;. Among the oracle’s cryptic rantings was mention of the &#039;&#039;“Last word of Orseez upon the sunken throne under the shadow of Myrdon’s Temple.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the Seekers know &#039;&#039;&#039;King Orseez&#039;&#039;&#039; as an ancient disciple of the demiurges and hero. Bits of copied writings have always pointed to some of the old artifacts that still remain undiscovered. Such items were hidden and scattered from his enemies. Legend has maintained that a map to a great number of these fell with Orseez during the &#039;&#039;&#039;War of Splintered Bone&#039;&#039;&#039; at the end of the last age. However, the location of the final battle has always been debated and any exploration of its proposed site never yielded evidence of his presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrdon’s Temple&#039;&#039;&#039; is the name given to a lone mountain at the center of the mysterious &#039;&#039;&#039;Lumewood&#039;&#039;&#039;. The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth. If it is the site of the final battle of the legendary king, it has remained unexplored for an age.&lt;br /&gt;
&lt;br /&gt;
This gives the Seekers a new direction in their search for ancient wisdom and salvation. The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from &#039;&#039;&#039;Seeker Temples&#039;&#039;&#039; for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines.&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs. Kelorn’s expedition set out yesterday. No doubt they are anticipating the heroes’ next move. The protagonists can expect not only dangers from crossing an expansive uncharted forest through hostile territory, but Kelorn’s own tricks.&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339895</id>
		<title>Doom of Daruma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339895"/>
		<updated>2018-06-23T01:46:39Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* T’chyck */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fate Accelerated]]&lt;br /&gt;
[[File:Doom_of_Daruma-Artifact.jpg|650px|right]]&lt;br /&gt;
Doom of Daruma is a re-imagined [https://www.drivethrurpg.com/product/155458/Masters-of-Umdaar-o-A-World-of-Adventure-for-Fate-Core? Masters of Umdaar] play by post for [https://www.evilhat.com/home/fae/ Fate Accelerated]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#Severin Severin]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?151691-Pandorym Pandorym]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;amp;action=submit#Kora Kora]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?62042-roryb roryb]&#039;&#039;&#039; acting as &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?87241-spaceranger spaceranger]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#T.E2.80.99chyck T’chyck]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830256-Doom-of-Daruma-FAE IC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830255-Doom-of-Daruma-FAE OOC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta) Recruitment thread.]&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Doom_of_Daruma.jpg|650px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Kora===&lt;br /&gt;
[[File:Doom_of_Daruma-Kora.png|right|300px]]&lt;br /&gt;
A female member of the bioforms called the &#039;&#039;&#039;Eldyr&#039;&#039;&#039;, or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She&#039;s soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gentle Eldyr Strike-Sorcerer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Discover the Ancient Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; A Love of the Beautiful and Wondrous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; You Wouldn&#039;t Like Me When I&#039;m Angry...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; The Mother They Never Knew They Needed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Forceful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Clever, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws that Rend Metal.&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elements Heed My Summons.&#039;&#039;&#039; You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Severin===&lt;br /&gt;
[[File:Doom_of_Daruma-Severin.png|right|300px]]&lt;br /&gt;
Severin is a bipedal humanoid of average human height. Like most of his people, he is covered in dark green, gray, and brown scales and has a lithe figure. He has large, black, pupil-less eyes that bear out from his face. His fangs retract into his upper jaw, but extend well below his chin when released. Severin typically wears plain traveling clothing of intentionally vague vintage and age - all the better for disguising himself when necessary. His traveling gear is likewise nondescript, with the exception that he always carries a leather-bound journal in which he takes copious notes and records newfound knowledge. The knowledge, of course, is the important part: Severin is happy to steal it when it is not freely given.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Sagacious Snakeman Scoundrel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I must learn how to control the power of the Demiurges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The blood of the Illusionist is in my veins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Study before striking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Clever&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Careful, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Flashy, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit Attack.&#039;&#039;&#039; You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shapeshift.&#039;&#039;&#039; You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===T’chyck===&lt;br /&gt;
[[File:Doom_of_Daruma-Tchyck.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Alacritous Aerii Wild-Runner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Bring the Gods Back to Daruma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The Wilds Are My Home, But My Home Is Far Away&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Secret Songs of Yore Hold Both Truth and Mystery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Quick, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Clever&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preternatural Senses.&#039;&#039;&#039; The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles&lt;br /&gt;
to find persons or things hidden near you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protean Feathers.&#039;&#039;&#039; The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychic Acoustics.&#039;&#039;&#039; You can manipulate sound psychically upon self or at range. Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lore of Daruma==&lt;br /&gt;
&lt;br /&gt;
The demiurges arrived thousands of years ago and sealed off the original gods from the world. They ruled and pillaged for millennia. The world needs divine energy, however, and eventually things began to fall apart without it. The demiurges realized this, and moved on. Now the world is free of their rule, but is still collapsing. The only way to reconnect this realm with the realm of the gods is by collecting enough (and the right type) of the demiurge&#039;s weapons and artifacts to force a way through the barrier that they made between this world and the divine.&lt;br /&gt;
&lt;br /&gt;
The departure of the demiurges left a substantial power vacuum that is still being filled. Demiurge artifacts are powerful and useful, so the people and organizations looking to establish their own cities/kingdoms/churches/universities/power bases are in direct competition with the Seekers for the artifacts. Some factions would even work to pervert these relics to bring back the demiurges themselves. &#039;&#039;&#039;Contributor:&#039;&#039;&#039;[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21951883#post21951883 Iustum]&lt;br /&gt;
&lt;br /&gt;
===War of Splintered Bone===&lt;br /&gt;
&lt;br /&gt;
Devastating war marking the end of the Age of Prophets. The last battle saw King Orseez fall. Legend maintains he bore a map to the ancient relics of the demiurges that has remained undiscovered since his fall. None know the location of the final battle of the war. Should anyone find Orseez’s map, it might unlock access to great troves of powerful artifacts for good or ill.&lt;br /&gt;
&lt;br /&gt;
==Folk of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Aerii===&lt;br /&gt;
&#039;&#039;Doesn&#039;t Miss a Thing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Quick&lt;br /&gt;
&lt;br /&gt;
The ancient ancestors of the Aerii were a graceful humanoid people who dwelt in high forested valleys of the mightiest mountain ranges of Daruma. These Ancestors were a sublime and erudite people who knew the Gods well, and were favored by them. When the Demiurges came, the Ancestors faithfully aided the Gods in their war, and lost. The Demiurges drove the Gods away from their mountain lands, and subjugated the Ancestors, twisting and punishing them to spite the Gods they once served so well. Using their sorcery, the Demiurges mutated the Ancestors with raptors, and made them serve as scouts, spies, and assassins. They became the Aerii.&lt;br /&gt;
&lt;br /&gt;
But the Aerii were not willing slaves. Rebellions were quickly put down, but the Aerii learned subtlety. Over the centuries, they kept what they could of their lost culture and knowledge through oral traditions, secret songs encoded with hidden meaning, but overlooked by the Demiurges as mundane or innocuous sing-song speech. Much of their ancient knowledge was still lost over time, or changed, but within their limericks and hymns are nuggets of lost truths nestled within shrouds of mystery, innuendo, and oblique references. Not even the most sagely Aerii can all agree what the &#039;real&#039; truths are in the corpus anymore.&lt;br /&gt;
&lt;br /&gt;
There were many wars when the Demiurges left, and most Aerii withdrew to remote tall mountains and forested valleys. But the wars did not spare them. Their many centuries of service to the Demiurges, however reluctant, caused many of the other subjected peoples to fear or mistrust them. Their numbers have dwindled and their children are few. There are now some people who no longer even have tales about them, or only old stories that have drifted over time.&lt;br /&gt;
&lt;br /&gt;
The Aerii people are humanoid-looking, slim and lithe, but their eyes are those of raptors and their bodies have feathers instead of hair. Long feathers crest their heads, shoulders, forearms, and lower legs. The Aerii can flex these feathers to lay flat against their skin or flare out when alarmed, provoked, emotional, or just too warm. The rest of their bodies are densely covered with feathers almost as fine as the hair on human arms and legs. But what is most striking about Aerii feathers are their properties of color changing and camouflage, and how quickly they heal and regrow. Aerii people seem to melt into woodlands, rocky terrain, stone walls, even tapestries. They are a reserved and studious people, observing everything around them. All qualities fostered by the mutations of the Demiurges. The perfect scouts. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21959420#post21959420 spaceranger]&lt;br /&gt;
&lt;br /&gt;
===The Eldyr===&lt;br /&gt;
&#039;&#039;We Were Here First&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
The Eldyr consider themselves the first race of true beings to exist since the time of the demiurges, and as a result carry that racial pride into everything they do or accomplish. Many are perfectionists, satisfied with their accomplishments and pursuits only at their absolute pinnacle - whether that be cooking, mysticism, or even architecture is irrelevant. Most eldyr stand at around seven feet tall, with males slightly taller and heavier. Both genders are equally adept at both warrior trials and mystic arts, as the eldyr see no point in enforced roles amongst their kind. You are either great, or you are not. Ritual tattooing is a central part of their elaborate ceremonies beneath great statues and temples dedicated to their mythical progenitors, with the markings denoting both renown and the life story of the one bearing them. The eldyr are very Forceful in their ways - they will see their wills done, and woe betide those who try to stop them. To enter one of the nature-incorporating cities of the eldyr is to constantly feel small and weak beneath their glorious power, a sense of complete insignificance only exacerbated by the constant rigorous demand to prove oneself or submit. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21955666#post21955666 Pandorym]&lt;br /&gt;
&lt;br /&gt;
===The Sarpa===&lt;br /&gt;
&#039;&#039;Venom in Mind as Well as In Fang&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Clever&lt;br /&gt;
&lt;br /&gt;
The great illusionist Visuki always hated snakes; they were the only thing that she really feared. So, centuries ago when the great Illusionist attempted to raise an army to contest the rule of the Demiurges, they expressed their displeasure by magically fusing her, her family, and her entire home village with the snakes that inhabited their region. &lt;br /&gt;
&lt;br /&gt;
Since then, the Sarpa (as the snake people became known) have slowly increased their numbers and spread out from their jungle home. Many Sarpa inherited an innate facility with illusion magic thanks to the strength of the magical talent in Visuki&#039;s line. All are taught from birth of the importance of gaining knowledge about the world and leveraging that knowledge to improve the condition of their people. Of course, not all of the Sarpa agree with that view - after all, they wouldn&#039;t exist were it not for the Demiurges. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21956694#post21956694 Iustum]&lt;br /&gt;
&lt;br /&gt;
==Places of Daruma==&lt;br /&gt;
&lt;br /&gt;
===Khem-Akka===&lt;br /&gt;
&lt;br /&gt;
The City of Soothsayers sits atop an ancient ruin near the Seer’s Cliffs. It is a haven for clairvoyants, refugees from usurped lands, and the home of the Seekers. Here, healing is dispensed to the stricken, and Seeker expeditions reprovision and launch.&lt;br /&gt;
&lt;br /&gt;
===Lumewood===&lt;br /&gt;
&lt;br /&gt;
The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth.&lt;br /&gt;
&lt;br /&gt;
===Myrdon’s Temple===&lt;br /&gt;
&lt;br /&gt;
Myrdon’s Temple is the name given to a lone mountain at the center of the mysterious Lumewood.&lt;br /&gt;
&lt;br /&gt;
===Seer’s Cliffs===&lt;br /&gt;
&lt;br /&gt;
The up-thrusting crags neighboring the City of Soothsayers where the oracle lives. The oracle, reputed to be a venerable hermit of indeterminate age, has not been seen leaving his cave at its height and is attended by his priests. These priests record and store the oracle’s prognostications and serve as lore masters, stargazers, and healers, directing many of the Seekers to uncover relics of the demiurges.&lt;br /&gt;
&lt;br /&gt;
==Factions of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Seekers===&lt;br /&gt;
&lt;br /&gt;
The Seekers are what remain of the true lore masters of Daruma. Little more than a handful of daring adventurers, they listen to the oracle and strive to collect the artifacts of the demiurges to stave off the doom. They alone possess the knowledge, albeit in riddles and stories about which they debate amongst one another, of the true gods who were banished. The demiurges locked away the gods, stealing the very divinity of Daruma, which the wise agree is the cause of the Falling. The moon’s course is now altered. Tempests surge and the earth trembles in protest. The Doom will yield to the Unmaking unless the wisdom and artifacts are unlocked to return divinity to the realms.&lt;br /&gt;
&lt;br /&gt;
The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from Seeker Temples for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21954645#post21954645 roryb]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Kelorn Tusk===&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Under the Shadow of Myrdon’s Temple==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;oracle&#039;&#039;&#039; has given a rare public prognostication for those gathered among the broken streets at the foot of the &#039;&#039;&#039;Seer’s Cliffs&#039;&#039;&#039; in &#039;&#039;&#039;Khem-Akka, the City of Soothsayers&#039;&#039;&#039;. This town exists atop an ancient ruin and is known as the habitation of the secretive but disorganized &#039;&#039;&#039;Seekers&#039;&#039;&#039;. Among the oracle’s cryptic rantings was mention of the &#039;&#039;“Last word of Orseez upon the sunken throne under the shadow of Myrdon’s Temple.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the Seekers know &#039;&#039;&#039;King Orseez&#039;&#039;&#039; as an ancient disciple of the demiurges and hero. Bits of copied writings have always pointed to some of the old artifacts that still remain undiscovered. Such items were hidden and scattered from his enemies. Legend has maintained that a map to a great number of these fell with Orseez during the &#039;&#039;&#039;War of Splintered Bone&#039;&#039;&#039; at the end of the last age. However, the location of the final battle has always been debated and any exploration of its proposed site never yielded evidence of his presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrdon’s Temple&#039;&#039;&#039; is the name given to a lone mountain at the center of the mysterious &#039;&#039;&#039;Lumewood&#039;&#039;&#039;. The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth. If it is the site of the final battle of the legendary king, it has remained unexplored for an age.&lt;br /&gt;
&lt;br /&gt;
This gives the Seekers a new direction in their search for ancient wisdom and salvation. The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from &#039;&#039;&#039;Seeker Temples&#039;&#039;&#039; for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines.&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs. Kelorn’s expedition set out yesterday. No doubt they are anticipating the heroes’ next move. The protagonists can expect not only dangers from crossing an expansive uncharted forest through hostile territory, but Kelorn’s own tricks.&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339894</id>
		<title>Doom of Daruma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339894"/>
		<updated>2018-06-23T01:45:20Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fate Accelerated]]&lt;br /&gt;
[[File:Doom_of_Daruma-Artifact.jpg|650px|right]]&lt;br /&gt;
Doom of Daruma is a re-imagined [https://www.drivethrurpg.com/product/155458/Masters-of-Umdaar-o-A-World-of-Adventure-for-Fate-Core? Masters of Umdaar] play by post for [https://www.evilhat.com/home/fae/ Fate Accelerated]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#Severin Severin]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?151691-Pandorym Pandorym]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;amp;action=submit#Kora Kora]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?62042-roryb roryb]&#039;&#039;&#039; acting as &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?87241-spaceranger spaceranger]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#T.E2.80.99chyck T’chyck]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830256-Doom-of-Daruma-FAE IC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830255-Doom-of-Daruma-FAE OOC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta) Recruitment thread.]&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Doom_of_Daruma.jpg|650px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Kora===&lt;br /&gt;
[[File:Doom_of_Daruma-Kora.png|right|300px]]&lt;br /&gt;
A female member of the bioforms called the &#039;&#039;&#039;Eldyr&#039;&#039;&#039;, or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She&#039;s soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gentle Eldyr Strike-Sorcerer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Discover the Ancient Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; A Love of the Beautiful and Wondrous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; You Wouldn&#039;t Like Me When I&#039;m Angry...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; The Mother They Never Knew They Needed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Forceful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Clever, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws that Rend Metal.&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elements Heed My Summons.&#039;&#039;&#039; You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Severin===&lt;br /&gt;
[[File:Doom_of_Daruma-Severin.png|right|300px]]&lt;br /&gt;
Severin is a bipedal humanoid of average human height. Like most of his people, he is covered in dark green, gray, and brown scales and has a lithe figure. He has large, black, pupil-less eyes that bear out from his face. His fangs retract into his upper jaw, but extend well below his chin when released. Severin typically wears plain traveling clothing of intentionally vague vintage and age - all the better for disguising himself when necessary. His traveling gear is likewise nondescript, with the exception that he always carries a leather-bound journal in which he takes copious notes and records newfound knowledge. The knowledge, of course, is the important part: Severin is happy to steal it when it is not freely given.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Sagacious Snakeman Scoundrel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I must learn how to control the power of the Demiurges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The blood of the Illusionist is in my veins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Study before striking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Clever&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Careful, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Flashy, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit Attack.&#039;&#039;&#039; You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shapeshift.&#039;&#039;&#039; You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===T’chyck===&lt;br /&gt;
[[File:Doom_of_Daruma-Tchyck.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Alacritous Aerii Wild-Runner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Bring the Gods Back to Daruma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The Wilds Are My Home, But My Home Is Far Away&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Secret Songs of Yore Hold Both Truth and Mystery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Quick, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Clever&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preternatural Senses.&#039;&#039;&#039; The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 when Quickly overcoming aspects representing obstacles&lt;br /&gt;
to find people or items hiding near you.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protean Feathers.&#039;&#039;&#039; The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychic Acoustics.&#039;&#039;&#039; You can manipulate sound psychically upon self or at range. Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lore of Daruma==&lt;br /&gt;
&lt;br /&gt;
The demiurges arrived thousands of years ago and sealed off the original gods from the world. They ruled and pillaged for millennia. The world needs divine energy, however, and eventually things began to fall apart without it. The demiurges realized this, and moved on. Now the world is free of their rule, but is still collapsing. The only way to reconnect this realm with the realm of the gods is by collecting enough (and the right type) of the demiurge&#039;s weapons and artifacts to force a way through the barrier that they made between this world and the divine.&lt;br /&gt;
&lt;br /&gt;
The departure of the demiurges left a substantial power vacuum that is still being filled. Demiurge artifacts are powerful and useful, so the people and organizations looking to establish their own cities/kingdoms/churches/universities/power bases are in direct competition with the Seekers for the artifacts. Some factions would even work to pervert these relics to bring back the demiurges themselves. &#039;&#039;&#039;Contributor:&#039;&#039;&#039;[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21951883#post21951883 Iustum]&lt;br /&gt;
&lt;br /&gt;
===War of Splintered Bone===&lt;br /&gt;
&lt;br /&gt;
Devastating war marking the end of the Age of Prophets. The last battle saw King Orseez fall. Legend maintains he bore a map to the ancient relics of the demiurges that has remained undiscovered since his fall. None know the location of the final battle of the war. Should anyone find Orseez’s map, it might unlock access to great troves of powerful artifacts for good or ill.&lt;br /&gt;
&lt;br /&gt;
==Folk of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Aerii===&lt;br /&gt;
&#039;&#039;Doesn&#039;t Miss a Thing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Quick&lt;br /&gt;
&lt;br /&gt;
The ancient ancestors of the Aerii were a graceful humanoid people who dwelt in high forested valleys of the mightiest mountain ranges of Daruma. These Ancestors were a sublime and erudite people who knew the Gods well, and were favored by them. When the Demiurges came, the Ancestors faithfully aided the Gods in their war, and lost. The Demiurges drove the Gods away from their mountain lands, and subjugated the Ancestors, twisting and punishing them to spite the Gods they once served so well. Using their sorcery, the Demiurges mutated the Ancestors with raptors, and made them serve as scouts, spies, and assassins. They became the Aerii.&lt;br /&gt;
&lt;br /&gt;
But the Aerii were not willing slaves. Rebellions were quickly put down, but the Aerii learned subtlety. Over the centuries, they kept what they could of their lost culture and knowledge through oral traditions, secret songs encoded with hidden meaning, but overlooked by the Demiurges as mundane or innocuous sing-song speech. Much of their ancient knowledge was still lost over time, or changed, but within their limericks and hymns are nuggets of lost truths nestled within shrouds of mystery, innuendo, and oblique references. Not even the most sagely Aerii can all agree what the &#039;real&#039; truths are in the corpus anymore.&lt;br /&gt;
&lt;br /&gt;
There were many wars when the Demiurges left, and most Aerii withdrew to remote tall mountains and forested valleys. But the wars did not spare them. Their many centuries of service to the Demiurges, however reluctant, caused many of the other subjected peoples to fear or mistrust them. Their numbers have dwindled and their children are few. There are now some people who no longer even have tales about them, or only old stories that have drifted over time.&lt;br /&gt;
&lt;br /&gt;
The Aerii people are humanoid-looking, slim and lithe, but their eyes are those of raptors and their bodies have feathers instead of hair. Long feathers crest their heads, shoulders, forearms, and lower legs. The Aerii can flex these feathers to lay flat against their skin or flare out when alarmed, provoked, emotional, or just too warm. The rest of their bodies are densely covered with feathers almost as fine as the hair on human arms and legs. But what is most striking about Aerii feathers are their properties of color changing and camouflage, and how quickly they heal and regrow. Aerii people seem to melt into woodlands, rocky terrain, stone walls, even tapestries. They are a reserved and studious people, observing everything around them. All qualities fostered by the mutations of the Demiurges. The perfect scouts. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21959420#post21959420 spaceranger]&lt;br /&gt;
&lt;br /&gt;
===The Eldyr===&lt;br /&gt;
&#039;&#039;We Were Here First&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
The Eldyr consider themselves the first race of true beings to exist since the time of the demiurges, and as a result carry that racial pride into everything they do or accomplish. Many are perfectionists, satisfied with their accomplishments and pursuits only at their absolute pinnacle - whether that be cooking, mysticism, or even architecture is irrelevant. Most eldyr stand at around seven feet tall, with males slightly taller and heavier. Both genders are equally adept at both warrior trials and mystic arts, as the eldyr see no point in enforced roles amongst their kind. You are either great, or you are not. Ritual tattooing is a central part of their elaborate ceremonies beneath great statues and temples dedicated to their mythical progenitors, with the markings denoting both renown and the life story of the one bearing them. The eldyr are very Forceful in their ways - they will see their wills done, and woe betide those who try to stop them. To enter one of the nature-incorporating cities of the eldyr is to constantly feel small and weak beneath their glorious power, a sense of complete insignificance only exacerbated by the constant rigorous demand to prove oneself or submit. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21955666#post21955666 Pandorym]&lt;br /&gt;
&lt;br /&gt;
===The Sarpa===&lt;br /&gt;
&#039;&#039;Venom in Mind as Well as In Fang&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Clever&lt;br /&gt;
&lt;br /&gt;
The great illusionist Visuki always hated snakes; they were the only thing that she really feared. So, centuries ago when the great Illusionist attempted to raise an army to contest the rule of the Demiurges, they expressed their displeasure by magically fusing her, her family, and her entire home village with the snakes that inhabited their region. &lt;br /&gt;
&lt;br /&gt;
Since then, the Sarpa (as the snake people became known) have slowly increased their numbers and spread out from their jungle home. Many Sarpa inherited an innate facility with illusion magic thanks to the strength of the magical talent in Visuki&#039;s line. All are taught from birth of the importance of gaining knowledge about the world and leveraging that knowledge to improve the condition of their people. Of course, not all of the Sarpa agree with that view - after all, they wouldn&#039;t exist were it not for the Demiurges. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21956694#post21956694 Iustum]&lt;br /&gt;
&lt;br /&gt;
==Places of Daruma==&lt;br /&gt;
&lt;br /&gt;
===Khem-Akka===&lt;br /&gt;
&lt;br /&gt;
The City of Soothsayers sits atop an ancient ruin near the Seer’s Cliffs. It is a haven for clairvoyants, refugees from usurped lands, and the home of the Seekers. Here, healing is dispensed to the stricken, and Seeker expeditions reprovision and launch.&lt;br /&gt;
&lt;br /&gt;
===Lumewood===&lt;br /&gt;
&lt;br /&gt;
The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth.&lt;br /&gt;
&lt;br /&gt;
===Myrdon’s Temple===&lt;br /&gt;
&lt;br /&gt;
Myrdon’s Temple is the name given to a lone mountain at the center of the mysterious Lumewood.&lt;br /&gt;
&lt;br /&gt;
===Seer’s Cliffs===&lt;br /&gt;
&lt;br /&gt;
The up-thrusting crags neighboring the City of Soothsayers where the oracle lives. The oracle, reputed to be a venerable hermit of indeterminate age, has not been seen leaving his cave at its height and is attended by his priests. These priests record and store the oracle’s prognostications and serve as lore masters, stargazers, and healers, directing many of the Seekers to uncover relics of the demiurges.&lt;br /&gt;
&lt;br /&gt;
==Factions of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Seekers===&lt;br /&gt;
&lt;br /&gt;
The Seekers are what remain of the true lore masters of Daruma. Little more than a handful of daring adventurers, they listen to the oracle and strive to collect the artifacts of the demiurges to stave off the doom. They alone possess the knowledge, albeit in riddles and stories about which they debate amongst one another, of the true gods who were banished. The demiurges locked away the gods, stealing the very divinity of Daruma, which the wise agree is the cause of the Falling. The moon’s course is now altered. Tempests surge and the earth trembles in protest. The Doom will yield to the Unmaking unless the wisdom and artifacts are unlocked to return divinity to the realms.&lt;br /&gt;
&lt;br /&gt;
The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from Seeker Temples for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21954645#post21954645 roryb]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Kelorn Tusk===&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Under the Shadow of Myrdon’s Temple==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;oracle&#039;&#039;&#039; has given a rare public prognostication for those gathered among the broken streets at the foot of the &#039;&#039;&#039;Seer’s Cliffs&#039;&#039;&#039; in &#039;&#039;&#039;Khem-Akka, the City of Soothsayers&#039;&#039;&#039;. This town exists atop an ancient ruin and is known as the habitation of the secretive but disorganized &#039;&#039;&#039;Seekers&#039;&#039;&#039;. Among the oracle’s cryptic rantings was mention of the &#039;&#039;“Last word of Orseez upon the sunken throne under the shadow of Myrdon’s Temple.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the Seekers know &#039;&#039;&#039;King Orseez&#039;&#039;&#039; as an ancient disciple of the demiurges and hero. Bits of copied writings have always pointed to some of the old artifacts that still remain undiscovered. Such items were hidden and scattered from his enemies. Legend has maintained that a map to a great number of these fell with Orseez during the &#039;&#039;&#039;War of Splintered Bone&#039;&#039;&#039; at the end of the last age. However, the location of the final battle has always been debated and any exploration of its proposed site never yielded evidence of his presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrdon’s Temple&#039;&#039;&#039; is the name given to a lone mountain at the center of the mysterious &#039;&#039;&#039;Lumewood&#039;&#039;&#039;. The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth. If it is the site of the final battle of the legendary king, it has remained unexplored for an age.&lt;br /&gt;
&lt;br /&gt;
This gives the Seekers a new direction in their search for ancient wisdom and salvation. The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from &#039;&#039;&#039;Seeker Temples&#039;&#039;&#039; for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines.&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs. Kelorn’s expedition set out yesterday. No doubt they are anticipating the heroes’ next move. The protagonists can expect not only dangers from crossing an expansive uncharted forest through hostile territory, but Kelorn’s own tricks.&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339893</id>
		<title>Doom of Daruma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339893"/>
		<updated>2018-06-23T01:41:02Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fate Accelerated]]&lt;br /&gt;
[[File:Doom_of_Daruma-Artifact.jpg|650px|right]]&lt;br /&gt;
Doom of Daruma is a re-imagined [https://www.drivethrurpg.com/product/155458/Masters-of-Umdaar-o-A-World-of-Adventure-for-Fate-Core? Masters of Umdaar] play by post for [https://www.evilhat.com/home/fae/ Fate Accelerated]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#Severin Severin]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?151691-Pandorym Pandorym]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;amp;action=submit#Kora Kora]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?62042-roryb roryb]&#039;&#039;&#039; acting as &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?87241-spaceranger spaceranger]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#T.E2.80.99chyck T’chyck]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830256-Doom-of-Daruma-FAE IC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830255-Doom-of-Daruma-FAE OOC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta) Recruitment thread.]&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Doom_of_Daruma.jpg|650px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Kora===&lt;br /&gt;
[[File:Doom_of_Daruma-Kora.png|right|300px]]&lt;br /&gt;
A female member of the bioforms called the &#039;&#039;&#039;Eldyr&#039;&#039;&#039;, or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She&#039;s soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gentle Eldyr Strike-Sorcerer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Discover the Ancient Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; A Love of the Beautiful and Wondrous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; You Wouldn&#039;t Like Me When I&#039;m Angry...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; The Mother They Never Knew They Needed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Forceful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Clever, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws that Rend Metal.&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elements Heed My Summons.&#039;&#039;&#039; You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Severin===&lt;br /&gt;
[[File:Doom_of_Daruma-Severin.png|right|300px]]&lt;br /&gt;
Severin is a bipedal humanoid of average human height. Like most of his people, he is covered in dark green, gray, and brown scales and has a lithe figure. He has large, black, pupil-less eyes that bear out from his face. His fangs retract into his upper jaw, but extend well below his chin when released. Severin typically wears plain traveling clothing of intentionally vague vintage and age - all the better for disguising himself when necessary. His traveling gear is likewise nondescript, with the exception that he always carries a leather-bound journal in which he takes copious notes and records newfound knowledge. The knowledge, of course, is the important part: Severin is happy to steal it when it is not freely given.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Sagacious Snakeman Scoundrel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I must learn how to control the power of the Demiurges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The blood of the Illusionist is in my veins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Study before striking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Clever&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Careful, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Flashy, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit Attack.&#039;&#039;&#039; You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shapeshift.&#039;&#039;&#039; You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===T’chyck===&lt;br /&gt;
[[File:Doom_of_Daruma-Tchyck.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Alacritous Aerii Wild-Runner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Bring the Gods Back to Daruma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The Wilds Are My Home, But My Home Is Far Away&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Secret Songs of Yore Hold Both Truth and Mystery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Quick, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Clever&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preternatural Senses.&#039;&#039;&#039; The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 to Overcome sensory challenges with Quick.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protean Feathers.&#039;&#039;&#039; The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychic Acoustics.&#039;&#039;&#039; You can manipulate sound psychically upon self or at range. Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Lore of Daruma==&lt;br /&gt;
&lt;br /&gt;
The demiurges arrived thousands of years ago and sealed off the original gods from the world. They ruled and pillaged for millennia. The world needs divine energy, however, and eventually things began to fall apart without it. The demiurges realized this, and moved on. Now the world is free of their rule, but is still collapsing. The only way to reconnect this realm with the realm of the gods is by collecting enough (and the right type) of the demiurge&#039;s weapons and artifacts to force a way through the barrier that they made between this world and the divine.&lt;br /&gt;
&lt;br /&gt;
The departure of the demiurges left a substantial power vacuum that is still being filled. Demiurge artifacts are powerful and useful, so the people and organizations looking to establish their own cities/kingdoms/churches/universities/power bases are in direct competition with the Seekers for the artifacts. Some factions would even work to pervert these relics to bring back the demiurges themselves. &#039;&#039;&#039;Contributor:&#039;&#039;&#039;[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21951883#post21951883 Iustum]&lt;br /&gt;
&lt;br /&gt;
===War of Splintered Bone===&lt;br /&gt;
&lt;br /&gt;
Devastating war marking the end of the Age of Prophets. The last battle saw King Orseez fall. Legend maintains he bore a map to the ancient relics of the demiurges that has remained undiscovered since his fall. None know the location of the final battle of the war. Should anyone find Orseez’s map, it might unlock access to great troves of powerful artifacts for good or ill.&lt;br /&gt;
&lt;br /&gt;
==Folk of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Aerii===&lt;br /&gt;
&#039;&#039;Doesn&#039;t Miss a Thing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Quick&lt;br /&gt;
&lt;br /&gt;
The ancient ancestors of the Aerii were a graceful humanoid people who dwelt in high forested valleys of the mightiest mountain ranges of Daruma. These Ancestors were a sublime and erudite people who knew the Gods well, and were favored by them. When the Demiurges came, the Ancestors faithfully aided the Gods in their war, and lost. The Demiurges drove the Gods away from their mountain lands, and subjugated the Ancestors, twisting and punishing them to spite the Gods they once served so well. Using their sorcery, the Demiurges mutated the Ancestors with raptors, and made them serve as scouts, spies, and assassins. They became the Aerii.&lt;br /&gt;
&lt;br /&gt;
But the Aerii were not willing slaves. Rebellions were quickly put down, but the Aerii learned subtlety. Over the centuries, they kept what they could of their lost culture and knowledge through oral traditions, secret songs encoded with hidden meaning, but overlooked by the Demiurges as mundane or innocuous sing-song speech. Much of their ancient knowledge was still lost over time, or changed, but within their limericks and hymns are nuggets of lost truths nestled within shrouds of mystery, innuendo, and oblique references. Not even the most sagely Aerii can all agree what the &#039;real&#039; truths are in the corpus anymore.&lt;br /&gt;
&lt;br /&gt;
There were many wars when the Demiurges left, and most Aerii withdrew to remote tall mountains and forested valleys. But the wars did not spare them. Their many centuries of service to the Demiurges, however reluctant, caused many of the other subjected peoples to fear or mistrust them. Their numbers have dwindled and their children are few. There are now some people who no longer even have tales about them, or only old stories that have drifted over time.&lt;br /&gt;
&lt;br /&gt;
The Aerii people are humanoid-looking, slim and lithe, but their eyes are those of raptors and their bodies have feathers instead of hair. Long feathers crest their heads, shoulders, forearms, and lower legs. The Aerii can flex these feathers to lay flat against their skin or flare out when alarmed, provoked, emotional, or just too warm. The rest of their bodies are densely covered with feathers almost as fine as the hair on human arms and legs. But what is most striking about Aerii feathers are their properties of color changing and camouflage, and how quickly they heal and regrow. Aerii people seem to melt into woodlands, rocky terrain, stone walls, even tapestries. They are a reserved and studious people, observing everything around them. All qualities fostered by the mutations of the Demiurges. The perfect scouts. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21959420#post21959420 spaceranger]&lt;br /&gt;
&lt;br /&gt;
===The Eldyr===&lt;br /&gt;
&#039;&#039;We Were Here First&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
The Eldyr consider themselves the first race of true beings to exist since the time of the demiurges, and as a result carry that racial pride into everything they do or accomplish. Many are perfectionists, satisfied with their accomplishments and pursuits only at their absolute pinnacle - whether that be cooking, mysticism, or even architecture is irrelevant. Most eldyr stand at around seven feet tall, with males slightly taller and heavier. Both genders are equally adept at both warrior trials and mystic arts, as the eldyr see no point in enforced roles amongst their kind. You are either great, or you are not. Ritual tattooing is a central part of their elaborate ceremonies beneath great statues and temples dedicated to their mythical progenitors, with the markings denoting both renown and the life story of the one bearing them. The eldyr are very Forceful in their ways - they will see their wills done, and woe betide those who try to stop them. To enter one of the nature-incorporating cities of the eldyr is to constantly feel small and weak beneath their glorious power, a sense of complete insignificance only exacerbated by the constant rigorous demand to prove oneself or submit. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21955666#post21955666 Pandorym]&lt;br /&gt;
&lt;br /&gt;
===The Sarpa===&lt;br /&gt;
&#039;&#039;Venom in Mind as Well as In Fang&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Clever&lt;br /&gt;
&lt;br /&gt;
The great illusionist Visuki always hated snakes; they were the only thing that she really feared. So, centuries ago when the great Illusionist attempted to raise an army to contest the rule of the Demiurges, they expressed their displeasure by magically fusing her, her family, and her entire home village with the snakes that inhabited their region. &lt;br /&gt;
&lt;br /&gt;
Since then, the Sarpa (as the snake people became known) have slowly increased their numbers and spread out from their jungle home. Many Sarpa inherited an innate facility with illusion magic thanks to the strength of the magical talent in Visuki&#039;s line. All are taught from birth of the importance of gaining knowledge about the world and leveraging that knowledge to improve the condition of their people. Of course, not all of the Sarpa agree with that view - after all, they wouldn&#039;t exist were it not for the Demiurges. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21956694#post21956694 Iustum]&lt;br /&gt;
&lt;br /&gt;
==Places of Daruma==&lt;br /&gt;
&lt;br /&gt;
===Khem-Akka===&lt;br /&gt;
&lt;br /&gt;
The City of Soothsayers sits atop an ancient ruin near the Seer’s Cliffs. It is a haven for clairvoyants, refugees from usurped lands, and the home of the Seekers. Here, healing is dispensed to the stricken, and Seeker expeditions reprovision and launch.&lt;br /&gt;
&lt;br /&gt;
===Lumewood===&lt;br /&gt;
&lt;br /&gt;
The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth.&lt;br /&gt;
&lt;br /&gt;
===Myrdon’s Temple===&lt;br /&gt;
&lt;br /&gt;
Myrdon’s Temple is the name given to a lone mountain at the center of the mysterious Lumewood.&lt;br /&gt;
&lt;br /&gt;
===Seer’s Cliffs===&lt;br /&gt;
&lt;br /&gt;
The up-thrusting crags neighboring the City of Soothsayers where the oracle lives. The oracle, reputed to be a venerable hermit of indeterminate age, has not been seen leaving his cave at its height and is attended by his priests. These priests record and store the oracle’s prognostications and serve as lore masters, stargazers, and healers, directing many of the Seekers to uncover relics of the demiurges.&lt;br /&gt;
&lt;br /&gt;
==Factions of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Seekers===&lt;br /&gt;
&lt;br /&gt;
The Seekers are what remain of the true lore masters of Daruma. Little more than a handful of daring adventurers, they listen to the oracle and strive to collect the artifacts of the demiurges to stave off the doom. They alone possess the knowledge, albeit in riddles and stories about which they debate amongst one another, of the true gods who were banished. The demiurges locked away the gods, stealing the very divinity of Daruma, which the wise agree is the cause of the Falling. The moon’s course is now altered. Tempests surge and the earth trembles in protest. The Doom will yield to the Unmaking unless the wisdom and artifacts are unlocked to return divinity to the realms.&lt;br /&gt;
&lt;br /&gt;
The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from Seeker Temples for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21954645#post21954645 roryb]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Kelorn Tusk===&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Under the Shadow of Myrdon’s Temple==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;oracle&#039;&#039;&#039; has given a rare public prognostication for those gathered among the broken streets at the foot of the &#039;&#039;&#039;Seer’s Cliffs&#039;&#039;&#039; in &#039;&#039;&#039;Khem-Akka, the City of Soothsayers&#039;&#039;&#039;. This town exists atop an ancient ruin and is known as the habitation of the secretive but disorganized &#039;&#039;&#039;Seekers&#039;&#039;&#039;. Among the oracle’s cryptic rantings was mention of the &#039;&#039;“Last word of Orseez upon the sunken throne under the shadow of Myrdon’s Temple.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the Seekers know &#039;&#039;&#039;King Orseez&#039;&#039;&#039; as an ancient disciple of the demiurges and hero. Bits of copied writings have always pointed to some of the old artifacts that still remain undiscovered. Such items were hidden and scattered from his enemies. Legend has maintained that a map to a great number of these fell with Orseez during the &#039;&#039;&#039;War of Splintered Bone&#039;&#039;&#039; at the end of the last age. However, the location of the final battle has always been debated and any exploration of its proposed site never yielded evidence of his presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrdon’s Temple&#039;&#039;&#039; is the name given to a lone mountain at the center of the mysterious &#039;&#039;&#039;Lumewood&#039;&#039;&#039;. The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth. If it is the site of the final battle of the legendary king, it has remained unexplored for an age.&lt;br /&gt;
&lt;br /&gt;
This gives the Seekers a new direction in their search for ancient wisdom and salvation. The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from &#039;&#039;&#039;Seeker Temples&#039;&#039;&#039; for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines.&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs. Kelorn’s expedition set out yesterday. No doubt they are anticipating the heroes’ next move. The protagonists can expect not only dangers from crossing an expansive uncharted forest through hostile territory, but Kelorn’s own tricks.&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339892</id>
		<title>Doom of Daruma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339892"/>
		<updated>2018-06-23T01:38:22Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fate Accelerated]]&lt;br /&gt;
[[File:Doom_of_Daruma-Artifact.jpg|650px|right]]&lt;br /&gt;
Doom of Daruma is a re-imagined [https://www.drivethrurpg.com/product/155458/Masters-of-Umdaar-o-A-World-of-Adventure-for-Fate-Core? Masters of Umdaar] play by post for [https://www.evilhat.com/home/fae/ Fate Accelerated]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#Severin Severin]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?151691-Pandorym Pandorym]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;amp;action=submit#Kora Kora]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?62042-roryb roryb]&#039;&#039;&#039; acting as &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?87241-spaceranger spaceranger]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#T.E2.80.99chyck T’chyck]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830256-Doom-of-Daruma-FAE IC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830255-Doom-of-Daruma-FAE OOC thread.]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta) Recruitment thread.]&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Doom_of_Daruma.jpg|650px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Kora===&lt;br /&gt;
[[File:Doom_of_Daruma-Kora.png|right|300px]]&lt;br /&gt;
A female member of the bioforms called the &#039;&#039;&#039;Eldyr&#039;&#039;&#039;, or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She&#039;s soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gentle Eldyr Strike-Sorcerer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Discover the Ancient Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; A Love of the Beautiful and Wondrous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; You Wouldn&#039;t Like Me When I&#039;m Angry...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; The Mother They Never Knew They Needed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Forceful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Clever, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws that Rend Metal.&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elements Heed My Summons.&#039;&#039;&#039; You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Severin===&lt;br /&gt;
[[File:Doom_of_Daruma-Severin.png|right|300px]]&lt;br /&gt;
Severin is a bipedal humanoid of average human height. Like most of his people, he is covered in dark green, gray, and brown scales and has a lithe figure. He has large, black, pupil-less eyes that bear out from his face. His fangs retract into his upper jaw, but extend well below his chin when released. Severin typically wears plain traveling clothing of intentionally vague vintage and age - all the better for disguising himself when necessary. His traveling gear is likewise nondescript, with the exception that he always carries a leather-bound journal in which he takes copious notes and records newfound knowledge. The knowledge, of course, is the important part: Severin is happy to steal it when it is not freely given.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Sagacious Snakeman Scoundrel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I must learn how to control the power of the Demiurges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The blood of the Illusionist is in my veins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Study before striking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Clever&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Careful, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Flashy, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit Attack.&#039;&#039;&#039; You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shapeshift.&#039;&#039;&#039; You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===T’chyck===&lt;br /&gt;
[[File:Doom_of_Daruma-Tchyck.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Alacritous Aerii Wild-Runner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Bring the Gods Back to Daruma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The Wilds Are My Home, But My Home Is Far Away&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Secret Songs of Yore Hold Both Truth and Mystery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Quick, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Clever&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preternatural Senses.&#039;&#039;&#039; The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 to Overcome sensory challenges with Quick.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protean Feathers.&#039;&#039;&#039; The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Gain +2 to Sneakily create advantages to remain hidden and still in dense natural environments.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychic Acoustics.&#039;&#039;&#039; You can manipulate sound psychically upon self or at range. Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never be Unarmed&lt;br /&gt;
&lt;br /&gt;
==Lore of Daruma==&lt;br /&gt;
&lt;br /&gt;
The demiurges arrived thousands of years ago and sealed off the original gods from the world. They ruled and pillaged for millennia. The world needs divine energy, however, and eventually things began to fall apart without it. The demiurges realized this, and moved on. Now the world is free of their rule, but is still collapsing. The only way to reconnect this realm with the realm of the gods is by collecting enough (and the right type) of the demiurge&#039;s weapons and artifacts to force a way through the barrier that they made between this world and the divine.&lt;br /&gt;
&lt;br /&gt;
The departure of the demiurges left a substantial power vacuum that is still being filled. Demiurge artifacts are powerful and useful, so the people and organizations looking to establish their own cities/kingdoms/churches/universities/power bases are in direct competition with the Seekers for the artifacts. Some factions would even work to pervert these relics to bring back the demiurges themselves. &#039;&#039;&#039;Contributor:&#039;&#039;&#039;[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21951883#post21951883 Iustum]&lt;br /&gt;
&lt;br /&gt;
===War of Splintered Bone===&lt;br /&gt;
&lt;br /&gt;
Devastating war marking the end of the Age of Prophets. The last battle saw King Orseez fall. Legend maintains he bore a map to the ancient relics of the demiurges that has remained undiscovered since his fall. None know the location of the final battle of the war. Should anyone find Orseez’s map, it might unlock access to great troves of powerful artifacts for good or ill.&lt;br /&gt;
&lt;br /&gt;
==Folk of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Aerii===&lt;br /&gt;
&#039;&#039;Doesn&#039;t Miss a Thing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Quick&lt;br /&gt;
&lt;br /&gt;
The ancient ancestors of the Aerii were a graceful humanoid people who dwelt in high forested valleys of the mightiest mountain ranges of Daruma. These Ancestors were a sublime and erudite people who knew the Gods well, and were favored by them. When the Demiurges came, the Ancestors faithfully aided the Gods in their war, and lost. The Demiurges drove the Gods away from their mountain lands, and subjugated the Ancestors, twisting and punishing them to spite the Gods they once served so well. Using their sorcery, the Demiurges mutated the Ancestors with raptors, and made them serve as scouts, spies, and assassins. They became the Aerii.&lt;br /&gt;
&lt;br /&gt;
But the Aerii were not willing slaves. Rebellions were quickly put down, but the Aerii learned subtlety. Over the centuries, they kept what they could of their lost culture and knowledge through oral traditions, secret songs encoded with hidden meaning, but overlooked by the Demiurges as mundane or innocuous sing-song speech. Much of their ancient knowledge was still lost over time, or changed, but within their limericks and hymns are nuggets of lost truths nestled within shrouds of mystery, innuendo, and oblique references. Not even the most sagely Aerii can all agree what the &#039;real&#039; truths are in the corpus anymore.&lt;br /&gt;
&lt;br /&gt;
There were many wars when the Demiurges left, and most Aerii withdrew to remote tall mountains and forested valleys. But the wars did not spare them. Their many centuries of service to the Demiurges, however reluctant, caused many of the other subjected peoples to fear or mistrust them. Their numbers have dwindled and their children are few. There are now some people who no longer even have tales about them, or only old stories that have drifted over time.&lt;br /&gt;
&lt;br /&gt;
The Aerii people are humanoid-looking, slim and lithe, but their eyes are those of raptors and their bodies have feathers instead of hair. Long feathers crest their heads, shoulders, forearms, and lower legs. The Aerii can flex these feathers to lay flat against their skin or flare out when alarmed, provoked, emotional, or just too warm. The rest of their bodies are densely covered with feathers almost as fine as the hair on human arms and legs. But what is most striking about Aerii feathers are their properties of color changing and camouflage, and how quickly they heal and regrow. Aerii people seem to melt into woodlands, rocky terrain, stone walls, even tapestries. They are a reserved and studious people, observing everything around them. All qualities fostered by the mutations of the Demiurges. The perfect scouts. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21959420#post21959420 spaceranger]&lt;br /&gt;
&lt;br /&gt;
===The Eldyr===&lt;br /&gt;
&#039;&#039;We Were Here First&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
The Eldyr consider themselves the first race of true beings to exist since the time of the demiurges, and as a result carry that racial pride into everything they do or accomplish. Many are perfectionists, satisfied with their accomplishments and pursuits only at their absolute pinnacle - whether that be cooking, mysticism, or even architecture is irrelevant. Most eldyr stand at around seven feet tall, with males slightly taller and heavier. Both genders are equally adept at both warrior trials and mystic arts, as the eldyr see no point in enforced roles amongst their kind. You are either great, or you are not. Ritual tattooing is a central part of their elaborate ceremonies beneath great statues and temples dedicated to their mythical progenitors, with the markings denoting both renown and the life story of the one bearing them. The eldyr are very Forceful in their ways - they will see their wills done, and woe betide those who try to stop them. To enter one of the nature-incorporating cities of the eldyr is to constantly feel small and weak beneath their glorious power, a sense of complete insignificance only exacerbated by the constant rigorous demand to prove oneself or submit. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21955666#post21955666 Pandorym]&lt;br /&gt;
&lt;br /&gt;
===The Sarpa===&lt;br /&gt;
&#039;&#039;Venom in Mind as Well as In Fang&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Clever&lt;br /&gt;
&lt;br /&gt;
The great illusionist Visuki always hated snakes; they were the only thing that she really feared. So, centuries ago when the great Illusionist attempted to raise an army to contest the rule of the Demiurges, they expressed their displeasure by magically fusing her, her family, and her entire home village with the snakes that inhabited their region. &lt;br /&gt;
&lt;br /&gt;
Since then, the Sarpa (as the snake people became known) have slowly increased their numbers and spread out from their jungle home. Many Sarpa inherited an innate facility with illusion magic thanks to the strength of the magical talent in Visuki&#039;s line. All are taught from birth of the importance of gaining knowledge about the world and leveraging that knowledge to improve the condition of their people. Of course, not all of the Sarpa agree with that view - after all, they wouldn&#039;t exist were it not for the Demiurges. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21956694#post21956694 Iustum]&lt;br /&gt;
&lt;br /&gt;
==Places of Daruma==&lt;br /&gt;
&lt;br /&gt;
===Khem-Akka===&lt;br /&gt;
&lt;br /&gt;
The City of Soothsayers sits atop an ancient ruin near the Seer’s Cliffs. It is a haven for clairvoyants, refugees from usurped lands, and the home of the Seekers. Here, healing is dispensed to the stricken, and Seeker expeditions reprovision and launch.&lt;br /&gt;
&lt;br /&gt;
===Lumewood===&lt;br /&gt;
&lt;br /&gt;
The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth.&lt;br /&gt;
&lt;br /&gt;
===Myrdon’s Temple===&lt;br /&gt;
&lt;br /&gt;
Myrdon’s Temple is the name given to a lone mountain at the center of the mysterious Lumewood.&lt;br /&gt;
&lt;br /&gt;
===Seer’s Cliffs===&lt;br /&gt;
&lt;br /&gt;
The up-thrusting crags neighboring the City of Soothsayers where the oracle lives. The oracle, reputed to be a venerable hermit of indeterminate age, has not been seen leaving his cave at its height and is attended by his priests. These priests record and store the oracle’s prognostications and serve as lore masters, stargazers, and healers, directing many of the Seekers to uncover relics of the demiurges.&lt;br /&gt;
&lt;br /&gt;
==Factions of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Seekers===&lt;br /&gt;
&lt;br /&gt;
The Seekers are what remain of the true lore masters of Daruma. Little more than a handful of daring adventurers, they listen to the oracle and strive to collect the artifacts of the demiurges to stave off the doom. They alone possess the knowledge, albeit in riddles and stories about which they debate amongst one another, of the true gods who were banished. The demiurges locked away the gods, stealing the very divinity of Daruma, which the wise agree is the cause of the Falling. The moon’s course is now altered. Tempests surge and the earth trembles in protest. The Doom will yield to the Unmaking unless the wisdom and artifacts are unlocked to return divinity to the realms.&lt;br /&gt;
&lt;br /&gt;
The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from Seeker Temples for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21954645#post21954645 roryb]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Kelorn Tusk===&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Under the Shadow of Myrdon’s Temple==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;oracle&#039;&#039;&#039; has given a rare public prognostication for those gathered among the broken streets at the foot of the &#039;&#039;&#039;Seer’s Cliffs&#039;&#039;&#039; in &#039;&#039;&#039;Khem-Akka, the City of Soothsayers&#039;&#039;&#039;. This town exists atop an ancient ruin and is known as the habitation of the secretive but disorganized &#039;&#039;&#039;Seekers&#039;&#039;&#039;. Among the oracle’s cryptic rantings was mention of the &#039;&#039;“Last word of Orseez upon the sunken throne under the shadow of Myrdon’s Temple.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the Seekers know &#039;&#039;&#039;King Orseez&#039;&#039;&#039; as an ancient disciple of the demiurges and hero. Bits of copied writings have always pointed to some of the old artifacts that still remain undiscovered. Such items were hidden and scattered from his enemies. Legend has maintained that a map to a great number of these fell with Orseez during the &#039;&#039;&#039;War of Splintered Bone&#039;&#039;&#039; at the end of the last age. However, the location of the final battle has always been debated and any exploration of its proposed site never yielded evidence of his presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrdon’s Temple&#039;&#039;&#039; is the name given to a lone mountain at the center of the mysterious &#039;&#039;&#039;Lumewood&#039;&#039;&#039;. The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth. If it is the site of the final battle of the legendary king, it has remained unexplored for an age.&lt;br /&gt;
&lt;br /&gt;
This gives the Seekers a new direction in their search for ancient wisdom and salvation. The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from &#039;&#039;&#039;Seeker Temples&#039;&#039;&#039; for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines.&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs. Kelorn’s expedition set out yesterday. No doubt they are anticipating the heroes’ next move. The protagonists can expect not only dangers from crossing an expansive uncharted forest through hostile territory, but Kelorn’s own tricks.&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339856</id>
		<title>Doom of Daruma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;diff=339856"/>
		<updated>2018-06-22T15:35:52Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* The Aerii */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category: Fate Accelerated]]&lt;br /&gt;
&lt;br /&gt;
Doom of Daruma is a re-imagined [https://www.drivethrurpg.com/product/155458/Masters-of-Umdaar-o-A-World-of-Adventure-for-Fate-Core? Masters of Umdaar] play by post for [https://www.evilhat.com/home/fae/ Fate Accelerated]&lt;br /&gt;
&lt;br /&gt;
==Players==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?9231-Iustum Iustum]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#Severin Severin]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?151691-Pandorym Pandorym]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php?title=Doom_of_Daruma&amp;amp;action=submit#Kora Kora]&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?62042-roryb roryb]&#039;&#039;&#039; acting as &#039;&#039;&#039;GM&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[https://forum.rpg.net/member.php?87241-spaceranger spaceranger]&#039;&#039;&#039; playing &#039;&#039;&#039;[https://wiki.rpg.net/index.php/Doom_of_Daruma#T.E2.80.99chyck T’chyck]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==World Map==&lt;br /&gt;
&lt;br /&gt;
[[File:Doom_of_Daruma.jpg|650px]]&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
===Kora===&lt;br /&gt;
[[File:Doom_of_Daruma-Kora.png|right|300px]]&lt;br /&gt;
A female member of the bioforms called the &#039;&#039;&#039;Eldyr&#039;&#039;&#039;, or “First” in their tongue. Eld for short. Very tall, immensely strong, steeped in traditions both warrior and mystical along with an inimitable pride that colors every action they do. Said to carry the blood of the mythological dragons! Kora herself stands at 7’8”, weighs just over 270 pounds, and is a complete sucker for pretty things. She&#039;s soft, sweet, and capable of using her claws to splatter your skull like an overripe melon if you incur her wrath. The magic luminescent tattoos on her body are not only sacred runes of protection stemming from the time of the demiurges, but elemental conduits granting access to various channels of raw energy, along with indicators of renown.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Gentle Eldyr Strike-Sorcerer&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Discover the Ancient Dragons&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; A Love of the Beautiful and Wondrous&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; You Wouldn&#039;t Like Me When I&#039;m Angry...&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; The Mother They Never Knew They Needed&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Forceful&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Clever, Flashy&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Sneaky&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Claws that Rend Metal.&#039;&#039;&#039; You have vicious claws or talons. Whenever you Forcefully attack and succeed, you deal an additional stress. Also, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;The Elements Heed My Summons.&#039;&#039;&#039; You can move and manipulate air. Whenever this element is present in a scene, you can attack without a weapon at range. If the source of the element is abundant—air in an open space, or fire from a torch in the wall—you also gain +2 when Cleverly creating advantages using that element.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Severin===&lt;br /&gt;
[[File:Doom_of_Daruma-Severin.png|right|300px]]&lt;br /&gt;
Severin is a bipedal humanoid of average human height. Like most of his people, he is covered in dark green, gray, and brown scales and has a lithe figure. He has large, black, pupil-less eyes that bear out from his face. His fangs retract into his upper jaw, but extend well below his chin when released. Severin typically wears plain traveling clothing of intentionally vague vintage and age - all the better for disguising himself when necessary. His traveling gear is likewise nondescript, with the exception that he always carries a leather-bound journal in which he takes copious notes and records newfound knowledge. The knowledge, of course, is the important part: Severin is happy to steal it when it is not freely given.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Sagacious Snakeman Scoundrel&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I must learn how to control the power of the Demiurges&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The blood of the Illusionist is in my veins&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Study before striking&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Clever&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Careful, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Flashy, Quick&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spit Attack.&#039;&#039;&#039; You can surprise an enemy with your hidden ability to spit venom. You may Cleverly attack opponents up to two zones away with this stunt. The first time during a scene that you attack in this way, add +2 to the attack. In addition, you can never become &#039;&#039;&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shapeshift.&#039;&#039;&#039; You can use illusions to change your appearance. You can Sneakily create an advantage to give yourself a disguise aspect. If you opponent attempts to overcome this aspect to see past it, you can Sneakily oppose their attempt.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Stunt Slot.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===T’chyck===&lt;br /&gt;
[[File:Doom_of_Daruma-Tchyck.jpg|right|300px]]&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Alacritous Aerii Wild-Runner&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; I Must Bring the Gods Back to Daruma&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; The Wilds Are My Home, But My Home Is Far Away&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Personal:&#039;&#039;&#039; Secret Songs of Yore Hold Both Truth and Mystery&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shared:&#039;&#039;&#039; [Saved]&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Good (+3)&#039;&#039;&#039; Flashy&lt;br /&gt;
*&#039;&#039;&#039;Fair (+2)&#039;&#039;&#039; Quick, Sneaky&lt;br /&gt;
*&#039;&#039;&#039;Average (+1)&#039;&#039;&#039; Careful, Clever&lt;br /&gt;
*&#039;&#039;&#039;Mediocre (+0)&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Preternatural Senses.&#039;&#039;&#039; The Aerii have extraordinary senses of sight, smell, taste, hearing, and touch. +2 to Overcome sensory challenges with Quick.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Protean Feathers.&#039;&#039;&#039; The feathers of the Aerii are imminently mutable in shade and color, for camouflage or, much more rarely, scintillating displays of emotion. Create Advantages with Flashy for being seen or unseen.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Psychic Acoustics.&#039;&#039;&#039; You can manipulate sound psychically upon self or at range. Create Advantages or Attack with Flashy. Attacks with sonic blasts are blatant and obvious, but can only frighten, stun, or knockout. You can never be Unarmed&lt;br /&gt;
&lt;br /&gt;
==Lore of Daruma==&lt;br /&gt;
&lt;br /&gt;
The demiurges arrived thousands of years ago and sealed off the original gods from the world. They ruled and pillaged for millennia. The world needs divine energy, however, and eventually things began to fall apart without it. The demiurges realized this, and moved on. Now the world is free of their rule, but is still collapsing. The only way to reconnect this realm with the realm of the gods is by collecting enough (and the right type) of the demiurge&#039;s weapons and artifacts to force a way through the barrier that they made between this world and the divine.&lt;br /&gt;
&lt;br /&gt;
The departure of the demiurges left a substantial power vacuum that is still being filled. Demiurge artifacts are powerful and useful, so the people and organizations looking to establish their own cities/kingdoms/churches/universities/power bases are in direct competition with the Seekers for the artifacts. Some factions would even work to pervert these relics to bring back the demiurges themselves. &#039;&#039;&#039;Contributor:&#039;&#039;&#039;[https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21951883#post21951883 Iustum]&lt;br /&gt;
&lt;br /&gt;
===War of Splintered Bone===&lt;br /&gt;
&lt;br /&gt;
Devastating war marking the end of the Age of Prophets. The last battle saw King Orseez fall. Legend maintains he bore a map to the ancient relics of the demiurges that has remained undiscovered since his fall. None know the location of the final battle of the war. Should anyone find Orseez’s map, it might unlock access to great troves of powerful artifacts for good or ill.&lt;br /&gt;
&lt;br /&gt;
==Folk of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Aerii===&lt;br /&gt;
&#039;&#039;Doesn&#039;t Miss a Thing&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Quick&lt;br /&gt;
&lt;br /&gt;
The ancient ancestors of the Aerii were a graceful humanoid people who dwelt in high forested valleys of the mightiest mountain ranges of Daruma. These Ancestors were a sublime and erudite people who knew the Gods well, and were favored by them. When the Demiurges came, the Ancestors faithfully aided the Gods in their war, and lost. The Demiurges drove the Gods away from their mountain lands, and subjugated the Ancestors, twisting and punishing them to spite the Gods they once served so well. Using their sorcery, the Demiurges mutated the Ancestors with raptors, and made them serve as scouts, spies, and assassins. They became the Aerii.&lt;br /&gt;
&lt;br /&gt;
But the Aerii were not willing slaves. Rebellions were quickly put down, but the Aerii learned subtlety. Over the centuries, they kept what they could of their lost culture and knowledge through oral traditions, secret songs encoded with hidden meaning, but overlooked by the Demiurges as mundane or innocuous sing-song speech. Much of their ancient knowledge was still lost over time, or changed, but within their limericks and hymns are nuggets of lost truths nestled within shrouds of mystery, innuendo, and oblique references. Not even the most sagely Aerii can all agree what the &#039;real&#039; truths are in the corpus anymore.&lt;br /&gt;
&lt;br /&gt;
There were many wars when the Demiurges left, and most Aerii withdrew to remote tall mountains and forested valleys. But the wars did not spare them. Their many centuries of service to the Demiurges, however reluctant, caused many of the other subjected peoples to fear or mistrust them. Their numbers have dwindled and their children are few. There are now some people who no longer even have tales about them, or only old stories that have drifted over time.&lt;br /&gt;
&lt;br /&gt;
The Aerii people are humanoid-looking, slim and lithe, but their eyes are those of raptors and their bodies have feathers instead of hair. Long feathers crest their heads, shoulders, forearms, and lower legs. The Aerii can flex these feathers to lay flat against their skin or flare out when alarmed, provoked, emotional, or just too warm. The rest of their bodies are densely covered with feathers almost as fine as the hair on human arms and legs. But what is most striking about Aerii feathers are their properties of color changing and camouflage, and how quickly they heal and regrow. Aerii people seem to melt into woodlands, rocky terrain, stone walls, even tapestries. They are a reserved and studious people, observing everything around them. All qualities fostered by the mutations of the Demiurges. The perfect scouts. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21959420#post21959420 spaceranger]&lt;br /&gt;
&lt;br /&gt;
===The Eldyr===&lt;br /&gt;
&#039;&#039;We Were Here First&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Forceful&lt;br /&gt;
&lt;br /&gt;
The Eldyr consider themselves the first race of true beings to exist since the time of the demiurges, and as a result carry that racial pride into everything they do or accomplish. Many are perfectionists, satisfied with their accomplishments and pursuits only at their absolute pinnacle - whether that be cooking, mysticism, or even architecture is irrelevant. Most eldyr stand at around seven feet tall, with males slightly taller and heavier. Both genders are equally adept at both warrior trials and mystic arts, as the eldyr see no point in enforced roles amongst their kind. You are either great, or you are not. Ritual tattooing is a central part of their elaborate ceremonies beneath great statues and temples dedicated to their mythical progenitors, with the markings denoting both renown and the life story of the one bearing them. The eldyr are very Forceful in their ways - they will see their wills done, and woe betide those who try to stop them. To enter one of the nature-incorporating cities of the eldyr is to constantly feel small and weak beneath their glorious power, a sense of complete insignificance only exacerbated by the constant rigorous demand to prove oneself or submit. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21955666#post21955666 Pandorym]&lt;br /&gt;
&lt;br /&gt;
===The Sarpa===&lt;br /&gt;
&#039;&#039;Venom in Mind as Well as In Fang&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Typical Lead Approach:&#039;&#039;&#039; Clever&lt;br /&gt;
&lt;br /&gt;
The great illusionist Visuki always hated snakes; they were the only thing that she really feared. So, centuries ago when the great Illusionist attempted to raise an army to contest the rule of the Demiurges, they expressed their displeasure by magically fusing her, her family, and her entire home village with the snakes that inhabited their region. &lt;br /&gt;
&lt;br /&gt;
Since then, the Sarpa (as the snake people became known) have slowly increased their numbers and spread out from their jungle home. Many Sarpa inherited an innate facility with illusion magic thanks to the strength of the magical talent in Visuki&#039;s line. All are taught from birth of the importance of gaining knowledge about the world and leveraging that knowledge to improve the condition of their people. Of course, not all of the Sarpa agree with that view - after all, they wouldn&#039;t exist were it not for the Demiurges. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21956694#post21956694 Iustum]&lt;br /&gt;
&lt;br /&gt;
==Places of Daruma==&lt;br /&gt;
&lt;br /&gt;
===Khem-Akka===&lt;br /&gt;
&lt;br /&gt;
The City of Soothsayers sits atop an ancient ruin near the Seer’s Cliffs. It is a haven for clairvoyants, refugees from usurped lands, and the home of the Seekers. Here, healing is dispensed to the stricken, and Seeker expeditions reprovision and launch.&lt;br /&gt;
&lt;br /&gt;
===Lumewood===&lt;br /&gt;
&lt;br /&gt;
The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth.&lt;br /&gt;
&lt;br /&gt;
===Myrdon’s Temple===&lt;br /&gt;
&lt;br /&gt;
Myrdon’s Temple is the name given to a lone mountain at the center of the mysterious Lumewood.&lt;br /&gt;
&lt;br /&gt;
===Seer’s Cliffs===&lt;br /&gt;
&lt;br /&gt;
The up-thrusting crags neighboring the City of Soothsayers where the oracle lives. The oracle, reputed to be a venerable hermit of indeterminate age, has not been seen leaving his cave at its height and is attended by his priests. These priests record and store the oracle’s prognostications and serve as lore masters, stargazers, and healers, directing many of the Seekers to uncover relics of the demiurges.&lt;br /&gt;
&lt;br /&gt;
==Factions of Daruma==&lt;br /&gt;
&lt;br /&gt;
===The Seekers===&lt;br /&gt;
&lt;br /&gt;
The Seekers are what remain of the true lore masters of Daruma. Little more than a handful of daring adventurers, they listen to the oracle and strive to collect the artifacts of the demiurges to stave off the doom. They alone possess the knowledge, albeit in riddles and stories about which they debate amongst one another, of the true gods who were banished. The demiurges locked away the gods, stealing the very divinity of Daruma, which the wise agree is the cause of the Falling. The moon’s course is now altered. Tempests surge and the earth trembles in protest. The Doom will yield to the Unmaking unless the wisdom and artifacts are unlocked to return divinity to the realms.&lt;br /&gt;
&lt;br /&gt;
The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from Seeker Temples for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines. &#039;&#039;&#039;Contributor:&#039;&#039;&#039; [https://forum.rpg.net/showthread.php?830056-Closed-Recruitment-Meta-Masters-of-Umdaar-(sorta)&amp;amp;p=21954645#post21954645 roryb]&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
===Kelorn Tusk===&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs.&lt;br /&gt;
&lt;br /&gt;
==Episode 1: Under the Shadow of Myrdon’s Temple==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Setup&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;oracle&#039;&#039;&#039; has given a rare public prognostication for those gathered among the broken streets at the foot of the &#039;&#039;&#039;Seer’s Cliffs&#039;&#039;&#039; in &#039;&#039;&#039;Khem-Akka, the City of Soothsayers&#039;&#039;&#039;. This town exists atop an ancient ruin and is known as the habitation of the secretive but disorganized &#039;&#039;&#039;Seekers&#039;&#039;&#039;. Among the oracle’s cryptic rantings was mention of the &#039;&#039;“Last word of Orseez upon the sunken throne under the shadow of Myrdon’s Temple.”&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Most of the Seekers know &#039;&#039;&#039;King Orseez&#039;&#039;&#039; as an ancient disciple of the demiurges and hero. Bits of copied writings have always pointed to some of the old artifacts that still remain undiscovered. Such items were hidden and scattered from his enemies. Legend has maintained that a map to a great number of these fell with Orseez during the &#039;&#039;&#039;War of Splintered Bone&#039;&#039;&#039; at the end of the last age. However, the location of the final battle has always been debated and any exploration of its proposed site never yielded evidence of his presence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Myrdon’s Temple&#039;&#039;&#039; is the name given to a lone mountain at the center of the mysterious &#039;&#039;&#039;Lumewood&#039;&#039;&#039;. The primordial forest is perilous and known to be home of a reclusive but ill-natured folk. Honest people give its eaves wide berth. If it is the site of the final battle of the legendary king, it has remained unexplored for an age.&lt;br /&gt;
&lt;br /&gt;
This gives the Seekers a new direction in their search for ancient wisdom and salvation. The beleaguered organization has been stymied by not only outside influences — the fall of many of its hereos, incursions by warlords, tyrants and usurpers who destroy or grasp antiquities from &#039;&#039;&#039;Seeker Temples&#039;&#039;&#039; for their own evil uses — but also from within. Spies from despotic realms undermine their efforts. The Seekers have dwindled to a miserable fraction of its once esteemed membership. The group now dances on the margin of oblivion. Furthermore, even the Seekers themselves sabotage one another’s efforts arising from a dissonance between a growing number of doctrines.&lt;br /&gt;
&lt;br /&gt;
A talented and charismatic Seeker, &#039;&#039;&#039;Kelorn Tusk&#039;&#039;&#039; has for years now been chief among the heroes’ dissenters and saboteurs. Kelorn’s expedition set out yesterday. No doubt they are anticipating the heroes’ next move. The protagonists can expect not only dangers from crossing an expansive uncharted forest through hostile territory, but Kelorn’s own tricks.&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315607</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315607"/>
		<updated>2017-03-10T04:09:09Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
XP: 20 (spent: 19)&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 2&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 171 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Appearance: Tall, tattooed, head shaved but for a shock of pink (or green. or white. or...) mohawk, outfitted in torn nets and biker jacket, she ought to be intimidating. But she comes at the world with arms open and a ready smile, pushing her big hipster glasses back up into place; and the bruises heal quick when you&#039;re quick to forgive.&lt;br /&gt;
&lt;br /&gt;
Gisa Amsel came to Arkham from Zurich, Switzerland, when her dad got a job in the engineering team at Black Pharaoh. They left in a bit of a hurry, and she&#039;s trying not to think about it too much.&lt;br /&gt;
&lt;br /&gt;
Because this is America! Land of the brave, home of the free, or something. And more importantly, NYC - birthplace of punk, no matter what London says - is just down the coast!&lt;br /&gt;
&lt;br /&gt;
Gisa loves life; loves people, their stories, and especially their music. She loves to dance, the badlier the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 3&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3 (-1 emotions, immune to fear, +4 vs extreme fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 21&lt;br /&gt;
• Life Points: 29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +6 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (singer) 2&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Empathy 2&lt;br /&gt;
• Hard to kill 1&lt;br /&gt;
• Natural Toughness 2&lt;br /&gt;
• Nerves of steel 3&lt;br /&gt;
• Resistance: demonic powers 1&lt;br /&gt;
• The Sight 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Dependent: Dad 2 (an engineer at Black Pharaoh)&lt;br /&gt;
• Impaired Sense: Sight 1 (Glasses/Contacts)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Mental problems: Reckless 1 (mild: primarily emotionally)&lt;br /&gt;
• Secret 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Drawbacks, +1 from Artist Quality)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 1&lt;br /&gt;
• Art 3&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Influence 3&lt;br /&gt;
• Kung fu 2&lt;br /&gt;
• Languages 1 (german)&lt;br /&gt;
• Mr. fix-it 3&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315606</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315606"/>
		<updated>2017-03-10T04:08:48Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
XP: 20 (spent: 19)&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 2&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 171 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Appearance: Tall, tattooed, head shaved but for a shock of pink (or green. or white. or...) mohawk, outfitted in torn nets and biker jacket, she ought to be intimidating. But she comes at the world with arms open and a ready smile, pushing her big hipster glasses back up into place; and the bruises heal quick when you&#039;re quick to forgive.&lt;br /&gt;
&lt;br /&gt;
Gisa Amsel came to Arkham from Zurich, Switzerland, when her dad got a job in the engineering team at Black Pharaoh. They left in a bit of a hurry, and she&#039;s trying not to think about it too much.&lt;br /&gt;
&lt;br /&gt;
Because this is America! Land of the brave, home of the free, or something. And more importantly, NYC - birthplace of punk, no matter what London says - is just down the coast!&lt;br /&gt;
&lt;br /&gt;
Gisa loves life; loves people, their stories, and especially their music. She loves to dance, the badlier the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 3&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3 (-1 emotions, immune to fear, +4 vs extreme fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 21&lt;br /&gt;
• Life Points: 29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +6 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (singer) 2&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Empathy 2&lt;br /&gt;
• Hard to kill 1&lt;br /&gt;
• Natural Toughness 2&lt;br /&gt;
• Nerves of steel 3&lt;br /&gt;
• Resistance: demonic powers 1&lt;br /&gt;
• The Sight 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Dependent: Dad 2 (an engineer at Black Pharaoh)&lt;br /&gt;
• Impaired Sense: Sight 1 (Glasses/Contacts)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Mental problems: Reckless 1 (mild: primarily emotionally)&lt;br /&gt;
• Secret 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Drawbacks, +1 from Artist Quality)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 1&lt;br /&gt;
• Art 3&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Influence 3&lt;br /&gt;
• Kung fu 2&lt;br /&gt;
• Languages 1 (german)&lt;br /&gt;
• Mr. fix-it 3&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315605</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315605"/>
		<updated>2017-03-10T04:08:12Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
XP: 20 (spent: 19)&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 2&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 171 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Appearance: Tall, tattooed, head shaved but for a shock of pink (or green. or white. or...) mohawk, outfitted in torn nets and biker jacket, she ought to be intimidating. But she comes at the world with arms open and a ready smile, pushing her big hipster glasses back up into place; and the bruises heal quick when you&#039;re quick to forgive.&lt;br /&gt;
&lt;br /&gt;
Gisa Amsel came to Arkham from Zurich, Switzerland, when her dad got a job in the engineering team at Black Pharaoh. They left in a bit of a hurry, and she&#039;s trying not to think about it too much.&lt;br /&gt;
&lt;br /&gt;
Because this is America! Land of the brave, home of the free, or something. And more importantly, NYC - birthplace of punk, no matter what London says - is just down the coast!&lt;br /&gt;
&lt;br /&gt;
Gisa loves life; loves people, their stories, and especially their music. She loves to dance, the badlier the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 3&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3 (-1 emotions, immune to fear, +4 vs extreme fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 21&lt;br /&gt;
• Life Points: 29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +6 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (singer) 2&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Empathy 2&lt;br /&gt;
• Hard to kill 1&lt;br /&gt;
• Natural Toughness 2&lt;br /&gt;
• Nerves of steel 3&lt;br /&gt;
• Resistance: demonic powers 1&lt;br /&gt;
• The Sight 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Dependent: Dad 2 (an engineer at Black Pharaoh)&lt;br /&gt;
• Impaired Sense: Sight 1 (Glasses/Contacts)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Mental problems: Reckless 1 (mild: primarily emotionally)&lt;br /&gt;
• Secret 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Drawbacks, +1 from Artist Quality)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 1&lt;br /&gt;
• Art 3&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Influence 3&lt;br /&gt;
• Kung fu 2&lt;br /&gt;
• Languages 1 (german)&lt;br /&gt;
• Mr. fix-it 3&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315604</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315604"/>
		<updated>2017-03-10T04:07:45Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Drama: 20&lt;br /&gt;
&lt;br /&gt;
XP: 20 (spent: 19)&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 2&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 171 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Appearance: Tall, tattooed, head shaved but for a shock of pink (or green. or white. or...) mohawk, outfitted in torn nets and biker jacket, she ought to be intimidating. But she comes at the world with arms open and a ready smile, pushing her big hipster glasses back up into place; and the bruises heal quick when you&#039;re quick to forgive.&lt;br /&gt;
&lt;br /&gt;
Gisa Amsel came to Arkham from Zurich, Switzerland, when her dad got a job in the engineering team at Black Pharaoh. They left in a bit of a hurry, and she&#039;s trying not to think about it too much.&lt;br /&gt;
&lt;br /&gt;
Because this is America! Land of the brave, home of the free, or something. And more importantly, NYC - birthplace of punk, no matter what London says - is just down the coast!&lt;br /&gt;
&lt;br /&gt;
Gisa loves life; loves people, their stories, and especially their music. She loves to dance, the badlier the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 3&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3 (-1 emotions, immune to fear, +4 vs extreme fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 21&lt;br /&gt;
• Life Points: 29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +6 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (singer) 2&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Empathy 2&lt;br /&gt;
• Hard to kill 1&lt;br /&gt;
• Natural Toughness 2&lt;br /&gt;
• Nerves of steel 3&lt;br /&gt;
• Resistance: demonic powers 1&lt;br /&gt;
• The Sight 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Dependent: Dad 2 (an engineer at Black Pharaoh)&lt;br /&gt;
• Impaired Sense: Sight 1 (Glasses/Contacts)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Mental problems: Reckless 1 (mild: primarily emotionally)&lt;br /&gt;
• Secret 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Drawbacks, +1 from Artist Quality)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 1&lt;br /&gt;
• Art 3&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Influence 3&lt;br /&gt;
• Kung fu 2&lt;br /&gt;
• Languages 1 (german)&lt;br /&gt;
• Mr. fix-it 3&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315603</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315603"/>
		<updated>2017-03-10T04:07:11Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
XP: 20 (spent: 19)&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 2&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 171 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Appearance: Tall, tattooed, head shaved but for a shock of pink (or green. or white. or...) mohawk, outfitted in torn nets and biker jacket, she ought to be intimidating. But she comes at the world with arms open and a ready smile, pushing her big hipster glasses back up into place; and the bruises heal quick when you&#039;re quick to forgive.&lt;br /&gt;
&lt;br /&gt;
Gisa Amsel came to Arkham from Zurich, Switzerland, when her dad got a job in the engineering team at Black Pharaoh. They left in a bit of a hurry, and she&#039;s trying not to think about it too much.&lt;br /&gt;
&lt;br /&gt;
Because this is America! Land of the brave, home of the free, or something. And more importantly, NYC - birthplace of punk, no matter what London says - is just down the coast!&lt;br /&gt;
&lt;br /&gt;
Gisa loves life; loves people, their stories, and especially their music. She loves to dance, the badlier the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 3&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3 (-1 emotions, immune to fear, +4 vs extreme fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 21&lt;br /&gt;
• Life Points: 29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +6 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (singer) 2&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Empathy 2&lt;br /&gt;
• Hard to kill 1&lt;br /&gt;
• Natural Toughness 2&lt;br /&gt;
• Nerves of steel 3&lt;br /&gt;
• Resistance: demonic powers 1&lt;br /&gt;
• The Sight 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Dependent: Dad 2 (an engineer at Black Pharaoh)&lt;br /&gt;
• Impaired Sense: Sight 1 (Glasses/Contacts)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Mental problems: Reckless 1 (mild: primarily emotionally)&lt;br /&gt;
• Secret 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Drawbacks, +1 from Artist Quality)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 1&lt;br /&gt;
• Art 3&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Influence 3&lt;br /&gt;
• Kung fu 2&lt;br /&gt;
• Languages 1 (german)&lt;br /&gt;
• Mr. fix-it 3&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315599</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=315599"/>
		<updated>2017-03-10T03:46:01Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
XP: 20 (spent: 0)&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 171 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Appearance: Tall, tattooed, head shaved but for a shock of pink (or green. or white. or...) mohawk, outfitted in torn nets and biker jacket, she ought to be intimidating. But she comes at the world with arms open and a ready smile, pushing her big hipster glasses back up into place; and the bruises heal quick when you&#039;re quick to forgive.&lt;br /&gt;
&lt;br /&gt;
Gisa Amsel came to Arkham from Zurich, Switzerland, when her dad got a job in the engineering team at Black Pharaoh. They left in a bit of a hurry, and she&#039;s trying not to think about it too much.&lt;br /&gt;
&lt;br /&gt;
Because this is America! Land of the brave, home of the free, or something. And more importantly, NYC - birthplace of punk, no matter what London says - is just down the coast!&lt;br /&gt;
&lt;br /&gt;
Gisa loves life; loves people, their stories, and especially their music. She loves to dance, the badlier the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 3&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3 (-1 emotions, immune to fear, +4 vs extreme fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 21&lt;br /&gt;
• Life Points: 29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +6 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (singer) 2&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Empathy 2&lt;br /&gt;
• Hard to kill 1&lt;br /&gt;
• Natural Toughness 2&lt;br /&gt;
• Nerves of steel 3&lt;br /&gt;
• Resistance: demonic powers 1&lt;br /&gt;
• The Sight 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Dependent: Dad 2 (an engineer at Black Pharaoh)&lt;br /&gt;
• Impaired Sense: Sight 1 (Glasses/Contacts)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Mental problems: Reckless 1 (mild: primarily emotionally)&lt;br /&gt;
• Secret 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Drawbacks, +1 from Artist Quality)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 1&lt;br /&gt;
• Art 3&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Influence 3&lt;br /&gt;
• Kung fu 2&lt;br /&gt;
• Languages 1 (german)&lt;br /&gt;
• Mr. fix-it 3&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley_Hoop&amp;diff=314846</id>
		<title>Wiley Hoop</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley_Hoop&amp;diff=314846"/>
		<updated>2017-02-21T04:07:39Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ Firefly_PotR:Main_Page | Back to Main Page ]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;William &amp;quot;Wiley&amp;quot; Hoop&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Mental d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Physical d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Social d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Drive d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Fight d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Influence d8 &#039;&#039;Disarming Charm&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Know d6 &#039;&#039;Disreputable Folk&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Move d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Notice d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Operate d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Shoot d12&amp;lt;br&amp;gt;&lt;br /&gt;
:Sneak d10 &#039;&#039;Slipping Away&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Trick d10 &#039;&#039;Distraction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:All others skills at d4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dead Eye d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Take Aim&#039;&#039;: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lifetime of Misdeeds d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Trick of the Trade&#039;&#039;: Spend 1 PP to create an Operate or Sneak Specialty for the rest of the session.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Smooth Talker d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Gift of Gab&#039;&#039;: Spend 1 PP to double your Influence die for your next roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Signature Assets&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Pistol &amp;quot;Gloria&amp;quot; d8&amp;lt;br&amp;gt;&lt;br /&gt;
:A Fine Gorram Hat d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Birthplace: Silverhold&amp;lt;br&amp;gt;&lt;br /&gt;
:Age: 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiley was born on Silverhold to a family of struggling prospectors. When the silver mine rush went bust, Wiley was recruited into the browncoat militia toward the end of the Independence War, as things were getting last ditch and desperate. There wasn&#039;t much discipline or training, he and his fellow recruits were just given some surplus guns and pointed into battles. He was lucky not to see much action (though he did see some action as a sharpshooter) and got out with his skin intact.&lt;br /&gt;
&lt;br /&gt;
Since the war ended, Wiley&#039;s been a hustler and hired-gun across a dozen border and rim worlds. He&#039;s rustled cattle, smuggled contraband, was a card shark and pool sharpie on Paquin for some years, got going in some places riding on charm and a bit of talent, but wore out his welcome one way or another, seen more than a few local jails, and always been on the move. Wiley&#039;s a dreaming schemer with lots of big plans that have gone south, and very little to show for it, except some bad reps.&lt;br /&gt;
&lt;br /&gt;
He&#039;s recently hit rock bottom and is having a change of heart about his lowlife scamming and scheming. He&#039;s got some talent and Wiley wants to do something better by it, somehow, to show up his siblings (who have a low opinion of him) and impress his mom (who&#039;s been a bit heartbroken and disappointed but they still keep in touch).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cocksure gunslinger with rusty hair, bright blue eyes, and an easy smile.&lt;br /&gt;
&lt;br /&gt;
http://brolo.deviantart.com/art/Paul-colour-comission-134823674&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=313451</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=313451"/>
		<updated>2017-01-31T16:58:51Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Schoolmates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’ll be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Arkham_Nights_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible, level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bobby Blake - guitarist, deceased&amp;lt;br&amp;gt;&lt;br /&gt;
Sonia Waite - quiet, studious girl&amp;lt;br&amp;gt;&lt;br /&gt;
Nick Armitage - English transfer student&amp;lt;br&amp;gt;&lt;br /&gt;
Anna Armitage - Nick&#039;s twin sister&amp;lt;br&amp;gt;&lt;br /&gt;
Charlie Ward - hipster&amp;lt;br&amp;gt;&lt;br /&gt;
Walt Gilman -math prodigy&amp;lt;br&amp;gt;&lt;br /&gt;
Natalie Wingate - golden girl student&amp;lt;br&amp;gt;&lt;br /&gt;
Steven &amp;quot;Skids&amp;quot; Brewer - hipster pot dealer and passive-aggressive/brown-nosing academic high achiever, his dad&#039;s a local cop&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Keziah Mason - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Randy Carter - Physics &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
Father Merluzzo - idealistic, leftist young Catholic priest&amp;lt;br&amp;gt;&lt;br /&gt;
Ted &amp;amp; Rosemary - aging hippy proprietors of the Lucky Pig, Arkham&#039;s first vegetarian restaurant&amp;lt;br&amp;gt;&lt;br /&gt;
Rami Peace - energetic young CEO of the Arkham-based tech company Black Pharaoh &amp;lt;br&amp;gt;&lt;br /&gt;
Rich Pickman - reclusive underground comix artist &amp;lt;br&amp;gt;&lt;br /&gt;
Julian Karswell - the elderly English proprietor of the Witch House, Arkham&#039;s best occult bookstore&amp;lt;br&amp;gt;&lt;br /&gt;
Thomas Malone - Arkham police officer and aspiring detective &amp;lt;br&amp;gt;&lt;br /&gt;
Ali - a mysterious boy &amp;lt;br&amp;gt;&lt;br /&gt;
Eddie Derby - proprietor of the Crown and Shield, a local pub &amp;lt;br&amp;gt;&lt;br /&gt;
Asenath Derby - Eddie&#039;s much younger wife &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Pilot&amp;quot; Episode archive:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IC thread: https://forum.rpg.net/showthread.php?725800-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
OC thread: https://forum.rpg.net/showthread.php?725789-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
Wiki: https://wiki.rpg.net/index.php/Julie_the_Vampire_Slayer&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=313450</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=313450"/>
		<updated>2017-01-31T16:58:30Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Schoolmates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’ll be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Arkham_Nights_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible, level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bobby Blake - guitarist, deceased&amp;lt;br&amp;gt;&lt;br /&gt;
Sonia Waite - quiet, studious girl&amp;lt;br&amp;gt;&lt;br /&gt;
Nick Armitage - English transfer student&amp;lt;br&amp;gt;&lt;br /&gt;
Anna Armitage - Nick&#039;s twin sister&amp;lt;br&amp;gt;&lt;br /&gt;
Charlie Ward - hipster&amp;lt;br&amp;gt;&lt;br /&gt;
Walt Gilman -math prodigy&amp;lt;br&amp;gt;&lt;br /&gt;
Natalie Wingate - golden girl student&amp;lt;br&amp;gt;&lt;br /&gt;
Steven &amp;quot;Skids&amp;quot; Brewer - hipster pot dealer and passive-aggressive/brown-nosing academic high achiever&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Keziah Mason - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Randy Carter - Physics &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
Father Merluzzo - idealistic, leftist young Catholic priest&amp;lt;br&amp;gt;&lt;br /&gt;
Ted &amp;amp; Rosemary - aging hippy proprietors of the Lucky Pig, Arkham&#039;s first vegetarian restaurant&amp;lt;br&amp;gt;&lt;br /&gt;
Rami Peace - energetic young CEO of the Arkham-based tech company Black Pharaoh &amp;lt;br&amp;gt;&lt;br /&gt;
Rich Pickman - reclusive underground comix artist &amp;lt;br&amp;gt;&lt;br /&gt;
Julian Karswell - the elderly English proprietor of the Witch House, Arkham&#039;s best occult bookstore&amp;lt;br&amp;gt;&lt;br /&gt;
Thomas Malone - Arkham police officer and aspiring detective &amp;lt;br&amp;gt;&lt;br /&gt;
Ali - a mysterious boy &amp;lt;br&amp;gt;&lt;br /&gt;
Eddie Derby - proprietor of the Crown and Shield, a local pub &amp;lt;br&amp;gt;&lt;br /&gt;
Asenath Derby - Eddie&#039;s much younger wife &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Pilot&amp;quot; Episode archive:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IC thread: https://forum.rpg.net/showthread.php?725800-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
OC thread: https://forum.rpg.net/showthread.php?725789-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
Wiki: https://wiki.rpg.net/index.php/Julie_the_Vampire_Slayer&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=313449</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=313449"/>
		<updated>2017-01-31T16:58:02Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Schoolmates */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’ll be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Arkham_Nights_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible, level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bobby Blake - guitarist, deceased&amp;lt;br&amp;gt;&lt;br /&gt;
Sonia Waite - quiet, studious girl&amp;lt;br&amp;gt;&lt;br /&gt;
Nick Armitage - English transfer student&amp;lt;br&amp;gt;&lt;br /&gt;
Anna Armitage - Nick&#039;s twin sister&amp;lt;br&amp;gt;&lt;br /&gt;
Charlie Ward - hipster&amp;lt;br&amp;gt;&lt;br /&gt;
Walt Gilman -math prodigy&amp;lt;br&amp;gt;&lt;br /&gt;
Natalie Wingate - golden girl student&amp;lt;br&amp;gt;&lt;br /&gt;
Steven &amp;quot;Skids&amp;quot; Brewer - hipster pot dealer and passive-aggressive brown-nosing academic high achiever&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Keziah Mason - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Randy Carter - Physics &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
Father Merluzzo - idealistic, leftist young Catholic priest&amp;lt;br&amp;gt;&lt;br /&gt;
Ted &amp;amp; Rosemary - aging hippy proprietors of the Lucky Pig, Arkham&#039;s first vegetarian restaurant&amp;lt;br&amp;gt;&lt;br /&gt;
Rami Peace - energetic young CEO of the Arkham-based tech company Black Pharaoh &amp;lt;br&amp;gt;&lt;br /&gt;
Rich Pickman - reclusive underground comix artist &amp;lt;br&amp;gt;&lt;br /&gt;
Julian Karswell - the elderly English proprietor of the Witch House, Arkham&#039;s best occult bookstore&amp;lt;br&amp;gt;&lt;br /&gt;
Thomas Malone - Arkham police officer and aspiring detective &amp;lt;br&amp;gt;&lt;br /&gt;
Ali - a mysterious boy &amp;lt;br&amp;gt;&lt;br /&gt;
Eddie Derby - proprietor of the Crown and Shield, a local pub &amp;lt;br&amp;gt;&lt;br /&gt;
Asenath Derby - Eddie&#039;s much younger wife &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Pilot&amp;quot; Episode archive:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IC thread: https://forum.rpg.net/showthread.php?725800-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
OC thread: https://forum.rpg.net/showthread.php?725789-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
Wiki: https://wiki.rpg.net/index.php/Julie_the_Vampire_Slayer&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=311105</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=311105"/>
		<updated>2017-01-04T03:37:13Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 171 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Appearance: Tall, tattooed, head shaved but for a shock of pink (or green. or white. or...) mohawk, outfitted in torn nets and biker jacket, she ought to be intimidating. But she comes at the world with arms open and a ready smile, pushing her big hipster glasses back up into place; and the bruises heal quick when you&#039;re quick to forgive.&lt;br /&gt;
&lt;br /&gt;
Gisa Amsel came to Arkham from Zurich, Switzerland, when her dad got a job in the engineering team at Black Pharaoh. They left in a bit of a hurry, and she&#039;s trying not to think about it too much.&lt;br /&gt;
&lt;br /&gt;
Because this is America! Land of the brave, home of the free, or something. And more importantly, NYC - birthplace of punk, no matter what London says - is just down the coast!&lt;br /&gt;
&lt;br /&gt;
Gisa loves life; loves people, their stories, and especially their music. She loves to dance, the badlier the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 3&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3 (-1 emotions, immune to fear, +4 vs extreme fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 21&lt;br /&gt;
• Life Points: 29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +6 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (singer) 2&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Empathy 2&lt;br /&gt;
• Hard to kill 1&lt;br /&gt;
• Natural Toughness 2&lt;br /&gt;
• Nerves of steel 3&lt;br /&gt;
• Resistance: demonic powers 1&lt;br /&gt;
• The Sight 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Dependent: Dad 2 (an engineer at Black Pharaoh)&lt;br /&gt;
• Impaired Sense: Sight 1 (Glasses/Contacts)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Mental problems: Reckless 1 (mild: primarily emotionally)&lt;br /&gt;
• Secret 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Drawbacks, +1 from Artist Quality)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 1&lt;br /&gt;
• Art 3&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Influence 3&lt;br /&gt;
• Kung fu 2&lt;br /&gt;
• Languages 1 (german)&lt;br /&gt;
• Mr. fix-it 3&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley_Hoop&amp;diff=310119</id>
		<title>Wiley Hoop</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley_Hoop&amp;diff=310119"/>
		<updated>2016-12-06T05:25:53Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ Firefly_PotR:Main_Page | Back to Main Page ]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;William &amp;quot;Wiley&amp;quot; Hoop&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Mental d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Physical d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Social d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Drive d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Fight d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Influence d8 &#039;&#039;Disarming Charm&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Know d6 &#039;&#039;Disreputable Folk&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Move d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Notice d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Operate d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Shoot d12&amp;lt;br&amp;gt;&lt;br /&gt;
:Sneak d10 &#039;&#039;Slipping Away&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Trick d10 &#039;&#039;Distraction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:All others skills at d4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dead Eye d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Take Aim&#039;&#039;: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lifetime of Misdeeds d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Trick of the Trade&#039;&#039;: Spend 1 PP to create an Operate or Sneak Specialty for the rest of the session.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Smooth Talker d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Gift of Gab&#039;&#039;: Spend 1 PP to double your Influence die for your next roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Signature Assets&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Pistol &amp;quot;Gloria&amp;quot; d8&amp;lt;br&amp;gt;&lt;br /&gt;
:A Fine Gorram Hat d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Birthplace: Silverhold&amp;lt;br&amp;gt;&lt;br /&gt;
:Age: 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiley was born on Silverhold to a family of struggling prospectors. When the silver mine rush went bust, Wiley was recuited into the browncoat militia toward the end of the Independence War, when things were getting last ditch and desperate. There wasn&#039;t much discipline or training, he and his fellow recuits were just given some surplus guns and pointed into battles. He was lucky not to see much action (though he did see some action as a sharpshooter) and got out with his skin intact.&lt;br /&gt;
&lt;br /&gt;
Since the war ended, Wiley&#039;s been a hustler and hired-gun across a dozen border and rim worlds. He&#039;s rustled cattle, smuggled contraband, was a card shark and pool sharpie on Paquin for some years, got going in some places riding on charm and a bit of talent, but wore out his welcome one way or another, seen more than a few local jails, and always been on the move. Wiley&#039;s a dreaming schemer with lots of big plans that have gone south, and very little to show for it, except some bad reps.&lt;br /&gt;
&lt;br /&gt;
He&#039;s recently hit rock bottom and is having a change of heart about his lowlife scamming and scheming. He&#039;s got some talent and Wiley wants to do something better by it, somehow, to show up his siblings (who have a low opinion of him) and impress his mom (who&#039;s been a bit heartbroken and disappointed but they still keep in touch).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cocksure gunslinger with rusty hair, bright blue eyes, and an easy smile.&lt;br /&gt;
&lt;br /&gt;
http://brolo.deviantart.com/art/Paul-colour-comission-134823674&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley_Hoop&amp;diff=310118</id>
		<title>Wiley Hoop</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley_Hoop&amp;diff=310118"/>
		<updated>2016-12-06T05:25:27Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ Firefly_PotR:Main_Page | Back to Main Page ]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;William &amp;quot;Wiley&amp;quot; Hoop&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Mental d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Physical d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Social d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Drive d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Fight d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Influence d8 &#039;&#039;Disarming Charm&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Know d6 &#039;&#039;Disreputable Folk&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Move d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Notice d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Operate d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Shoot d12&amp;lt;br&amp;gt;&lt;br /&gt;
:Sneak d10 &#039;&#039;Slipping Away&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Trick d10 &#039;&#039;Distraction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:All others skills at d4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dead Eye d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Take Aim&#039;&#039;: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lifetime of Misdeeds d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Trick of the Trade&#039;&#039;: Spend 1 PP to create an Operate or Sneak Specialty for the rest of the session.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Smooth Talker d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Gift of Gab&#039;&#039;: Spend 1 PP to double your Influence die for your next roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Signature Assets&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Pistol &amp;quot;Gloria&amp;quot; d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Hat &amp;quot;A Fine Gorram Hat&amp;quot; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Birthplace: Silverhold&amp;lt;br&amp;gt;&lt;br /&gt;
:Age: 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiley was born on Silverhold to a family of struggling prospectors. When the silver mine rush went bust, Wiley was recuited into the browncoat militia toward the end of the Independence War, when things were getting last ditch and desperate. There wasn&#039;t much discipline or training, he and his fellow recuits were just given some surplus guns and pointed into battles. He was lucky not to see much action (though he did see some action as a sharpshooter) and got out with his skin intact.&lt;br /&gt;
&lt;br /&gt;
Since the war ended, Wiley&#039;s been a hustler and hired-gun across a dozen border and rim worlds. He&#039;s rustled cattle, smuggled contraband, was a card shark and pool sharpie on Paquin for some years, got going in some places riding on charm and a bit of talent, but wore out his welcome one way or another, seen more than a few local jails, and always been on the move. Wiley&#039;s a dreaming schemer with lots of big plans that have gone south, and very little to show for it, except some bad reps.&lt;br /&gt;
&lt;br /&gt;
He&#039;s recently hit rock bottom and is having a change of heart about his lowlife scamming and scheming. He&#039;s got some talent and Wiley wants to do something better by it, somehow, to show up his siblings (who have a low opinion of him) and impress his mom (who&#039;s been a bit heartbroken and disappointed but they still keep in touch).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cocksure gunslinger with rusty hair, bright blue eyes, and an easy smile.&lt;br /&gt;
&lt;br /&gt;
http://brolo.deviantart.com/art/Paul-colour-comission-134823674&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wiley_Hoop&amp;diff=310117</id>
		<title>Wiley Hoop</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wiley_Hoop&amp;diff=310117"/>
		<updated>2016-12-06T05:25:07Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ Firefly_PotR:Main_Page | Back to Main Page ]]&lt;br /&gt;
&lt;br /&gt;
=== &#039;&#039;&#039;William &amp;quot;Wiley&amp;quot; Hoop&#039;&#039;&#039; ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Mental d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Physical d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Social d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Drive d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Fight d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Influence d8 &#039;&#039;Disarming Charm&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Know d6 &#039;&#039;Disreputable Folk&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Move d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Notice d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Operate d6&amp;lt;br&amp;gt;&lt;br /&gt;
:Shoot d12&amp;lt;br&amp;gt;&lt;br /&gt;
:Sneak d10 &#039;&#039;Slipping Away&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
:Trick d10 &#039;&#039;Distraction&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:All others skills at d4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Distinctions&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Dead Eye d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Take Aim&#039;&#039;: Step back Move until the end of the scene to create an In My Crosshairs d8 Asset.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Lifetime of Misdeeds d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Trick of the Trade&#039;&#039;: Spend 1 PP to create an Operate or Sneak Specialty for the rest of the session.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Smooth Talker d8&amp;lt;br&amp;gt;&lt;br /&gt;
::&#039;&#039;Gift of Gab&#039;&#039;: Spend 1 PP to double your Influence die for your next roll.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Signature Assets&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Pistol &amp;quot;Gloria&amp;quot; d8&amp;lt;br&amp;gt;&lt;br /&gt;
:Pistol &amp;quot;A Fine Gorram Hat&amp;quot; d8&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:Birthplace: Silverhold&amp;lt;br&amp;gt;&lt;br /&gt;
:Age: 27&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Wiley was born on Silverhold to a family of struggling prospectors. When the silver mine rush went bust, Wiley was recuited into the browncoat militia toward the end of the Independence War, when things were getting last ditch and desperate. There wasn&#039;t much discipline or training, he and his fellow recuits were just given some surplus guns and pointed into battles. He was lucky not to see much action (though he did see some action as a sharpshooter) and got out with his skin intact.&lt;br /&gt;
&lt;br /&gt;
Since the war ended, Wiley&#039;s been a hustler and hired-gun across a dozen border and rim worlds. He&#039;s rustled cattle, smuggled contraband, was a card shark and pool sharpie on Paquin for some years, got going in some places riding on charm and a bit of talent, but wore out his welcome one way or another, seen more than a few local jails, and always been on the move. Wiley&#039;s a dreaming schemer with lots of big plans that have gone south, and very little to show for it, except some bad reps.&lt;br /&gt;
&lt;br /&gt;
He&#039;s recently hit rock bottom and is having a change of heart about his lowlife scamming and scheming. He&#039;s got some talent and Wiley wants to do something better by it, somehow, to show up his siblings (who have a low opinion of him) and impress his mom (who&#039;s been a bit heartbroken and disappointed but they still keep in touch).&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;:&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Cocksure gunslinger with rusty hair, bright blue eyes, and an easy smile.&lt;br /&gt;
&lt;br /&gt;
http://brolo.deviantart.com/art/Paul-colour-comission-134823674&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309633</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309633"/>
		<updated>2016-11-23T23:15:27Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Episode Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’ll be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Arkham_Nights_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible, level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bobby Blake - guitarist&amp;lt;br&amp;gt;&lt;br /&gt;
Sonia Waite - quiet, studious girl&amp;lt;br&amp;gt;&lt;br /&gt;
Nick Armitage - English transfer student&amp;lt;br&amp;gt;&lt;br /&gt;
Anna Armitage - Nick&#039;s twin sister&amp;lt;br&amp;gt;&lt;br /&gt;
Charlie Ward - hipster&amp;lt;br&amp;gt;&lt;br /&gt;
Walt Gilman -math prodigy&amp;lt;br&amp;gt;&lt;br /&gt;
Dean - linebacker&amp;lt;br&amp;gt;&lt;br /&gt;
Doyle - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Chastity - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Ed - popular kid, older brother in the Army&amp;lt;br&amp;gt;&lt;br /&gt;
Emma Pfeiffer- Student Council Secretary, welcome wagon&amp;lt;br&amp;gt;&lt;br /&gt;
Gretchen - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Sherry Crawford - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Meghan - a missing girl, volleyball team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Keziah Mason - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Randy Carter - Physics &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
Father Merluzzo - idealistic, leftist young Catholic priest&amp;lt;br&amp;gt;&lt;br /&gt;
Ted &amp;amp; Rosemary - aging hippy proprietors of Arkham&#039;s first vegetarian restaurant&amp;lt;br&amp;gt;&lt;br /&gt;
Rami Peace - energetic young CEO of the Arkham-based tech company Black Pharaoh &amp;lt;br&amp;gt;&lt;br /&gt;
Rich Pickman - reclusive underground comix artist &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;&amp;quot;Pilot&amp;quot; Episode archive:&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
IC thread: https://forum.rpg.net/showthread.php?725800-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
OC thread: https://forum.rpg.net/showthread.php?725789-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
Wiki: https://wiki.rpg.net/index.php/Julie_the_Vampire_Slayer&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309632</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309632"/>
		<updated>2016-11-23T23:14:52Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Episode Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’ll be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Arkham_Nights_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible, level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Bobby Blake - guitarist&amp;lt;br&amp;gt;&lt;br /&gt;
Sonia Waite - quiet, studious girl&amp;lt;br&amp;gt;&lt;br /&gt;
Nick Armitage - English transfer student&amp;lt;br&amp;gt;&lt;br /&gt;
Anna Armitage - Nick&#039;s twin sister&amp;lt;br&amp;gt;&lt;br /&gt;
Charlie Ward - hipster&amp;lt;br&amp;gt;&lt;br /&gt;
Walt Gilman -math prodigy&amp;lt;br&amp;gt;&lt;br /&gt;
Dean - linebacker&amp;lt;br&amp;gt;&lt;br /&gt;
Doyle - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Chastity - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Ed - popular kid, older brother in the Army&amp;lt;br&amp;gt;&lt;br /&gt;
Emma Pfeiffer- Student Council Secretary, welcome wagon&amp;lt;br&amp;gt;&lt;br /&gt;
Gretchen - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Sherry Crawford - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Meghan - a missing girl, volleyball team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Keziah Mason - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Randy Carter - Physics &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
Father Merluzzo - idealistic, leftist young Catholic priest&amp;lt;br&amp;gt;&lt;br /&gt;
Ted &amp;amp; Rosemary - aging hippy proprietors of Arkham&#039;s first vegetarian restaurant&amp;lt;br&amp;gt;&lt;br /&gt;
Rami Peace - energetic young CEO of the Arkham-based tech company Black Pharaoh &amp;lt;br&amp;gt;&lt;br /&gt;
Rich Pickman - reclusive underground comix artist &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Pilot&amp;quot; Episode archive:&lt;br /&gt;
&lt;br /&gt;
IC thread: https://forum.rpg.net/showthread.php?725800-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
OC thread: https://forum.rpg.net/showthread.php?725789-Julie-the-Vampire-Slayer-Season-1&lt;br /&gt;
&lt;br /&gt;
Wiki: https://wiki.rpg.net/index.php/Julie_the_Vampire_Slayer&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309462</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309462"/>
		<updated>2016-11-19T10:25:38Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’ll be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Arkham_Nights_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible, level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dean - linebacker&amp;lt;br&amp;gt;&lt;br /&gt;
Doyle - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Chastity - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Ed - popular kid, older brother in the Army&amp;lt;br&amp;gt;&lt;br /&gt;
Emma Pfeiffer- Student Council Secretary, welcome wagon&amp;lt;br&amp;gt;&lt;br /&gt;
Gretchen - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Sherry Crawford - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Meghan - a missing girl, volleyball team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Noah Howell - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309461</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309461"/>
		<updated>2016-11-19T10:16:12Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Gisa Amsel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 171 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 17&lt;br /&gt;
&lt;br /&gt;
Appearance: Tall, tattooed, head shaved but for a shock of pink (or green. or white. or...) mohawk, outfitted in torn nets and biker jacket, she ought to be intimidating. But she comes at the world with arms open and a ready smile, pushing her big hipster glasses back up into place; and the bruises heal quick when you&#039;re quick to forgive.&lt;br /&gt;
&lt;br /&gt;
Gisa Amsel came to Arkham from Zurich, Switzerland, when her dad got a job in the engineering department at Miskatonic U. They left in a bit of a hurry, and she&#039;s trying not to think about it too much.&lt;br /&gt;
&lt;br /&gt;
Because this is America! Land of the brave, home of the free, or something. And more importantly, NYC - birthplace of punk, no matter what London says - is just down the coast!&lt;br /&gt;
&lt;br /&gt;
Gisa loves life; loves people, their stories, and especially their music. She loves to dance, the badlier the better.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 3&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 3 (-1 emotions, immune to fear, +4 vs extreme fear)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 29&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +6 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (singer) 2&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Empathy 2&lt;br /&gt;
• Hard to kill 1&lt;br /&gt;
• Natural Toughness 2&lt;br /&gt;
• Nerves of steel 3&lt;br /&gt;
• Resistance: demonic powers 1&lt;br /&gt;
• The Sight 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-8)&amp;lt;br&amp;gt;&lt;br /&gt;
• Dependent: Dad 2 (an engineering tech at Miskatonic U)&lt;br /&gt;
• Impaired Sense: Sight 1 (Glasses/Contacts)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Mental problems: Reckless 1 (mild: primarily emotionally)&lt;br /&gt;
• Secret 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 1&lt;br /&gt;
• Art 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Influence 3&lt;br /&gt;
• Kung fu 2&lt;br /&gt;
• Languages 1 (german)&lt;br /&gt;
• Mr. fix-it 3&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309460</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309460"/>
		<updated>2016-11-19T10:05:27Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Gisa Amsel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: #&lt;br /&gt;
• Dexterity: #&lt;br /&gt;
• Constitution: #&lt;br /&gt;
• Intelligence: #&lt;br /&gt;
• Perception: #&lt;br /&gt;
• Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&amp;lt;br&amp;gt;&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309459</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309459"/>
		<updated>2016-11-19T10:05:13Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Sera */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: #&lt;br /&gt;
• Dexterity: #&lt;br /&gt;
• Constitution: #&lt;br /&gt;
• Intelligence: #&lt;br /&gt;
• Perception: #&lt;br /&gt;
• Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&amp;lt;br&amp;gt;&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: Acerbic sorceress&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: 16&lt;br /&gt;
&lt;br /&gt;
Appearance: Sera has mixed Indian-Caucasian ancestry (her family on her father´s side are Kashmiri), her red hair a pleasing contrast to her darker skin tone. She´s lost count of how many times she has had to hear that she´d be really pretty if she just smiled once in a while, ugh. She tends to go for a &amp;quot;gloomy school uniform with a hoodie&amp;quot; look, with a stylish yet worn back pack with her essentials (tablet with stylus for notes and basic occulty tasks, lots of handscribbled notebooks).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 1&lt;br /&gt;
• Dexterity: 2&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 4 (+1 from Weirdo)&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 5 (+1 from Weirdo)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +10 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Occult Library 2&lt;br /&gt;
• Sorcery 2&lt;br /&gt;
• Nerves of Steel 3&lt;br /&gt;
• Weirdo 3 (Basically Nerd with add to Occult instead of Science and the social handicap attributed to her odd slightly foreboding aura)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary 2 (TBD - probably relating to background/Secret or episode one)&lt;br /&gt;
• Bad Luck 1 (Marked)&lt;br /&gt;
• Love 2 (Whomever it seems most complicated to crush on - maybe Sam or Julie?)&lt;br /&gt;
• Recurring Nightmares 1 (from her dark dark Secret)&lt;br /&gt;
• Secret 2 (Contemplating this - I have an idea but would like to bring it up with PG first)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +2 from Weirdo)&amp;lt;br&amp;gt;&lt;br /&gt;
• Computers 1&lt;br /&gt;
• Driving 2&lt;br /&gt;
• Influence 1&lt;br /&gt;
• Knowledge 2&lt;br /&gt;
• Languages 2&lt;br /&gt;
• Notice 3&lt;br /&gt;
• Occultism 4&lt;br /&gt;
• Science 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• TBD&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309458</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309458"/>
		<updated>2016-11-19T09:53:16Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength 7&lt;br /&gt;
• Dexterity 7&lt;br /&gt;
• Constitution 6&lt;br /&gt;
• Intelligence 3&lt;br /&gt;
• Perception 3&lt;br /&gt;
• Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: &lt;br /&gt;
• Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 2&lt;br /&gt;
• Perception: 3&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Claudia Butler - Lil Sis&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: 2&lt;br /&gt;
• Dexterity: 4&lt;br /&gt;
• Constitution: 2&lt;br /&gt;
• Intelligence: 3 (+1 from Artist)&lt;br /&gt;
• Perception: 4 (+1 from Artist)&lt;br /&gt;
• Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Samantha Butler - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: #&lt;br /&gt;
• Dexterity: #&lt;br /&gt;
• Constitution: #&lt;br /&gt;
• Intelligence: #&lt;br /&gt;
• Perception: #&lt;br /&gt;
• Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&amp;lt;br&amp;gt;&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
• Strength: #&lt;br /&gt;
• Dexterity: #&lt;br /&gt;
• Constitution: #&lt;br /&gt;
• Intelligence: #&lt;br /&gt;
• Perception: #&lt;br /&gt;
• Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Drama Points: 20&lt;br /&gt;
• Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&amp;lt;br&amp;gt;&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• &lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309457</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309457"/>
		<updated>2016-11-19T09:49:24Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: &lt;br /&gt;
Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 2&lt;br /&gt;
Perception: 3&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&amp;lt;br&amp;gt;&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&amp;lt;br&amp;gt;&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: #&lt;br /&gt;
Dexterity: #&lt;br /&gt;
Constitution: #&lt;br /&gt;
Intelligence: #&lt;br /&gt;
Perception: #&lt;br /&gt;
Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&amp;lt;br&amp;gt;&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&amp;lt;br&amp;gt;&lt;br /&gt;
Strength: #&lt;br /&gt;
Dexterity: #&lt;br /&gt;
Constitution: #&lt;br /&gt;
Intelligence: #&lt;br /&gt;
Perception: #&lt;br /&gt;
Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&amp;lt;br&amp;gt;&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&amp;lt;br&amp;gt;&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309456</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309456"/>
		<updated>2016-11-19T09:47:47Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: &lt;br /&gt;
Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 2&lt;br /&gt;
Perception: 3&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: #&lt;br /&gt;
Dexterity: #&lt;br /&gt;
Constitution: #&lt;br /&gt;
Intelligence: #&lt;br /&gt;
Perception: #&lt;br /&gt;
Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: #&lt;br /&gt;
Dexterity: #&lt;br /&gt;
Constitution: #&lt;br /&gt;
Intelligence: #&lt;br /&gt;
Perception: #&lt;br /&gt;
Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309455</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309455"/>
		<updated>2016-11-19T09:45:02Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: &lt;br /&gt;
Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Player: jamieth&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 2&lt;br /&gt;
Perception: 3&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
Player: MysteryCat&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: #&lt;br /&gt;
Dexterity: #&lt;br /&gt;
Constitution: #&lt;br /&gt;
Intelligence: #&lt;br /&gt;
Perception: #&lt;br /&gt;
Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
Player: Argent&lt;br /&gt;
&lt;br /&gt;
Character Concept: &lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: &lt;br /&gt;
&lt;br /&gt;
Weight: &lt;br /&gt;
&lt;br /&gt;
Age: &lt;br /&gt;
&lt;br /&gt;
Appearance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;lt;backstory&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: #&lt;br /&gt;
Dexterity: #&lt;br /&gt;
Constitution: #&lt;br /&gt;
Intelligence: #&lt;br /&gt;
Perception: #&lt;br /&gt;
Willpower: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +# from Drawbacks)&lt;br /&gt;
• Quality #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-#)&lt;br /&gt;
• Drawback #&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +# from Drawbacks)&lt;br /&gt;
• Skill: #&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309454</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309454"/>
		<updated>2016-11-19T09:40:09Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Julie Connolly */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: &lt;br /&gt;
Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
• Acrobatics 2&lt;br /&gt;
• Crime 1&lt;br /&gt;
• Doctor 1&lt;br /&gt;
• Driving 1&lt;br /&gt;
• Getting Medieval 4&lt;br /&gt;
• Influence 2&lt;br /&gt;
• Knowledge 2 &lt;br /&gt;
• Kung Fu 4&lt;br /&gt;
• Notice 2&lt;br /&gt;
• Occultism 2&lt;br /&gt;
• Sports 2&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 2&lt;br /&gt;
Perception: 3&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309453</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309453"/>
		<updated>2016-11-19T09:39:35Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Samantha Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: &lt;br /&gt;
Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Sports 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 2&lt;br /&gt;
Perception: 3&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents)&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309452</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309452"/>
		<updated>2016-11-19T09:39:11Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Samantha Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: &lt;br /&gt;
Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Sports 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 2&lt;br /&gt;
Perception: 3&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents) 2&lt;br /&gt;
• Hard to kill 2&lt;br /&gt;
• Good luck 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309451</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309451"/>
		<updated>2016-11-19T09:38:41Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039;&lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: &lt;br /&gt;
Life Points: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
• Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
• Attractiveness 3&lt;br /&gt;
• Hard To Kill 7 (+2)&lt;br /&gt;
• Psychic Visions&lt;br /&gt;
• Resistance (Demonic Powers) 2&lt;br /&gt;
• Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
• Adversary (Slayer) &lt;br /&gt;
• Love&lt;br /&gt;
• Obligation (Slayer)&lt;br /&gt;
• Secret 2&lt;br /&gt;
• Teenager&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Sports 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 2&lt;br /&gt;
Perception: 3&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +2 from Drawbacks)&lt;br /&gt;
• Attractiveness 2&lt;br /&gt;
• Acute hearing 2&lt;br /&gt;
• Fast reaction time 2&lt;br /&gt;
• Resources 2 (Parents) 2&lt;br /&gt;
• Hard to kill 2 +2&lt;br /&gt;
• Good luck 2 +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
• Teenager 2&lt;br /&gt;
• Honourable 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +1 from Drawbacks)&lt;br /&gt;
• Acrobatics: 5&lt;br /&gt;
• Art (Dancing): 3&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Kung Fu: 2&lt;br /&gt;
• Notice: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
• Artist (drummer): 2&lt;br /&gt;
• Attractiveness: 2&lt;br /&gt;
• Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
• Fast Reaction Time: 2&lt;br /&gt;
• Hard to Kill: 2&lt;br /&gt;
• Nerves of Steel: 3&lt;br /&gt;
• Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
• Addiction (light use of marijuana): 2&lt;br /&gt;
• Adversary (TBD): 2&lt;br /&gt;
• Clown: 1&lt;br /&gt;
• Mental Problems: Recklessness (mild): 1&lt;br /&gt;
• Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
• Acrobatics: 1&lt;br /&gt;
• Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
• Computers: 1&lt;br /&gt;
• Crime: 3&lt;br /&gt;
• Getting Medieval: 1&lt;br /&gt;
• Influence: 3&lt;br /&gt;
• Notice: 2&lt;br /&gt;
• Occultism: 1&lt;br /&gt;
• Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309450</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309450"/>
		<updated>2016-11-19T09:24:22Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; &lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Art &lt;br /&gt;
Computers &lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Gun Fu &lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Languages &lt;br /&gt;
Mr. Fix-It &lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Science &lt;br /&gt;
Sports 2&lt;br /&gt;
Wild Card &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
Attractiveness 3&lt;br /&gt;
Hard To Kill 7 (+2)&lt;br /&gt;
Psychic Visions&lt;br /&gt;
Resistance (Demonic Powers) 2&lt;br /&gt;
Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
Adversary (Slayer) &lt;br /&gt;
Love&lt;br /&gt;
Obligation (Slayer)&lt;br /&gt;
Secret 2&lt;br /&gt;
Teenager&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
Strength: 2 Dexterity: 4 Constitution: 2 Intelligence: 2 Perception: 3 Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Attractiveness (+2), Acute hearing (+2), Fast reaction time (+2), Resources 2 (Parents) (+2), Hard to kill 2 (+2), Good luck 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
Teenager (-2), Honourable (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Acrobatics: 5, Art (Dancing): 3, Influence: 3, Kung Fu: 2, Notice: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
•	Artist (drummer): 2&lt;br /&gt;
•	Attractiveness: 2&lt;br /&gt;
•	Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
•	Fast Reaction Time: 2&lt;br /&gt;
•	Hard to Kill: 2&lt;br /&gt;
•	Nerves of Steel: 3&lt;br /&gt;
•	Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
•	Addiction (light use of marijuana): 2&lt;br /&gt;
•	Adversary (TBD): 2&lt;br /&gt;
•	Clown: 1&lt;br /&gt;
•	Mental Problems: Recklessness (mild): 1&lt;br /&gt;
•	Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
Acrobatics: 1, &lt;br /&gt;
Art (Drumming): 4 (+1 from Artist), &lt;br /&gt;
Computers: 1, &lt;br /&gt;
Crime: 3, &lt;br /&gt;
Getting Medieval: 1, &lt;br /&gt;
Influence: 3, &lt;br /&gt;
Notice: 2, &lt;br /&gt;
Occultism: 1, &lt;br /&gt;
Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309449</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309449"/>
		<updated>2016-11-19T09:23:48Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; &lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Art &lt;br /&gt;
Computers &lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Gun Fu &lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Languages &lt;br /&gt;
Mr. Fix-It &lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Science &lt;br /&gt;
Sports 2&lt;br /&gt;
Wild Card &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
Attractiveness 3&lt;br /&gt;
Hard To Kill 7 (+2)&lt;br /&gt;
Psychic Visions&lt;br /&gt;
Resistance (Demonic Powers) 2&lt;br /&gt;
Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
Adversary (Slayer) &lt;br /&gt;
Love&lt;br /&gt;
Obligation (Slayer)&lt;br /&gt;
Secret 2&lt;br /&gt;
Teenager&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
Strength: 2 Dexterity: 4 Constitution: 2 Intelligence: 2 Perception: 3 Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Attractiveness (+2), Acute hearing (+2), Fast reaction time (+2), Resources 2 (Parents) (+2), Hard to kill 2 (+2), Good luck 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
Teenager (-2), Honourable (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Acrobatics: 5, Art (Dancing): 3, Influence: 3, Kung Fu: 2, Notice: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
•	Artist (drummer): 2, &lt;br /&gt;
•	Attractiveness: 2, &lt;br /&gt;
•	Contacts: 2 (counter-culture types and general weirdos across Arkham), &lt;br /&gt;
•	Fast Reaction Time: 2, &lt;br /&gt;
•	Hard to Kill: 2, &lt;br /&gt;
•	Nerves of Steel: 3, &lt;br /&gt;
•	Resources (middle class parents): 2, &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
•	Addiction (light use of marijuana): 2, &lt;br /&gt;
•	Adversary (TBD): 2, &lt;br /&gt;
•	Clown: 1, &lt;br /&gt;
•	Mental Problems: Recklessness (mild): 1, &lt;br /&gt;
•	Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
Acrobatics: 1, &lt;br /&gt;
Art (Drumming): 4 (+1 from Artist), &lt;br /&gt;
Computers: 1, &lt;br /&gt;
Crime: 3, &lt;br /&gt;
Getting Medieval: 1, &lt;br /&gt;
Influence: 3, &lt;br /&gt;
Notice: 2, &lt;br /&gt;
Occultism: 1, &lt;br /&gt;
Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309448</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309448"/>
		<updated>2016-11-19T09:22:57Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; &lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Art &lt;br /&gt;
Computers &lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Gun Fu &lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Languages &lt;br /&gt;
Mr. Fix-It &lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Science &lt;br /&gt;
Sports 2&lt;br /&gt;
Wild Card &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
Attractiveness 3&lt;br /&gt;
Hard To Kill 7 (+2)&lt;br /&gt;
Psychic Visions&lt;br /&gt;
Resistance (Demonic Powers) 2&lt;br /&gt;
Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
Adversary (Slayer) &lt;br /&gt;
Love&lt;br /&gt;
Obligation (Slayer)&lt;br /&gt;
Secret 2&lt;br /&gt;
Teenager&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
Strength: 2 Dexterity: 4 Constitution: 2 Intelligence: 2 Perception: 3 Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Attractiveness (+2), Acute hearing (+2), Fast reaction time (+2), Resources 2 (Parents) (+2), Hard to kill 2 (+2), Good luck 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
Teenager (-2), Honourable (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Acrobatics: 5, Art (Dancing): 3, Influence: 3, Kung Fu: 2, Notice: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
Since the &#039;Hastur&#039; incident, Claudia has been thrilled and excited to be in on the Slayer&#039;s gig, but her homework has suffered. Samantha and Julie have had to ram it into her head that she cannot talk about this stuff with ANYONE AT ALL, because Claudia is just not as frightened about it, or as mature about it, as she should be. Claudia has the glimmer of a sense of responsibility, but it&#039;s not really weighing on her yet, it&#039;s just giving her a sense of importance and even a sense of power. They&#039;ve saved people! But she really doesn&#039;t know or appreciate what she&#039;s getting into yet. Sam&#039;s had to reign her in and be even more big-sisterly than she was before they discovered the dark, supernatural side of Arkham.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
•	Artist (drummer): 2&lt;br /&gt;
•	Attractiveness: 2&lt;br /&gt;
•	Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
•	Fast Reaction Time: 2&lt;br /&gt;
•	Hard to Kill: 2&lt;br /&gt;
•	Nerves of Steel: 3&lt;br /&gt;
•	Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
•	Addiction (light use of marijuana): 2&lt;br /&gt;
•	Adversary (TBD): 2&lt;br /&gt;
•	Clown: 1&lt;br /&gt;
•	Mental Problems: Recklessness (mild): 1&lt;br /&gt;
•	Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
Acrobatics: 1&lt;br /&gt;
Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
Computers: 1&lt;br /&gt;
Crime: 3&lt;br /&gt;
Getting Medieval: 1&lt;br /&gt;
Influence: 3&lt;br /&gt;
Notice: 2&lt;br /&gt;
Occultism: 1&lt;br /&gt;
Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309447</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309447"/>
		<updated>2016-11-19T09:16:18Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Claudia Butler */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; &lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Art &lt;br /&gt;
Computers &lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Gun Fu &lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Languages &lt;br /&gt;
Mr. Fix-It &lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Science &lt;br /&gt;
Sports 2&lt;br /&gt;
Wild Card &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
Attractiveness 3&lt;br /&gt;
Hard To Kill 7 (+2)&lt;br /&gt;
Psychic Visions&lt;br /&gt;
Resistance (Demonic Powers) 2&lt;br /&gt;
Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
Adversary (Slayer) &lt;br /&gt;
Love&lt;br /&gt;
Obligation (Slayer)&lt;br /&gt;
Secret 2&lt;br /&gt;
Teenager&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
Strength: 2 Dexterity: 4 Constitution: 2 Intelligence: 2 Perception: 3 Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Attractiveness (+2), Acute hearing (+2), Fast reaction time (+2), Resources 2 (Parents) (+2), Hard to kill 2 (+2), Good luck 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
Teenager (-2), Honourable (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Acrobatics: 5, Art (Dancing): 3, Influence: 3, Kung Fu: 2, Notice: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
•	Artist (drummer): 2&lt;br /&gt;
•	Attractiveness: 2&lt;br /&gt;
•	Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
•	Fast Reaction Time: 2&lt;br /&gt;
•	Hard to Kill: 2&lt;br /&gt;
•	Nerves of Steel: 3&lt;br /&gt;
•	Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
•	Addiction (light use of marijuana): 2&lt;br /&gt;
•	Adversary (TBD): 2&lt;br /&gt;
•	Clown: 1&lt;br /&gt;
•	Mental Problems: Recklessness (mild): 1&lt;br /&gt;
•	Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +3 from Drawbacks)&lt;br /&gt;
Acrobatics: 1&lt;br /&gt;
Art (Drumming): 4 (+1 from Artist)&lt;br /&gt;
Computers: 1&lt;br /&gt;
Crime: 3&lt;br /&gt;
Getting Medieval: 1&lt;br /&gt;
Influence: 3&lt;br /&gt;
Notice: 2&lt;br /&gt;
Occultism: 1&lt;br /&gt;
Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309446</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309446"/>
		<updated>2016-11-19T09:12:13Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; &lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Art &lt;br /&gt;
Computers &lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Gun Fu &lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Languages &lt;br /&gt;
Mr. Fix-It &lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Science &lt;br /&gt;
Sports 2&lt;br /&gt;
Wild Card &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
Attractiveness 3&lt;br /&gt;
Hard To Kill 7 (+2)&lt;br /&gt;
Psychic Visions&lt;br /&gt;
Resistance (Demonic Powers) 2&lt;br /&gt;
Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
Adversary (Slayer) &lt;br /&gt;
Love&lt;br /&gt;
Obligation (Slayer)&lt;br /&gt;
Secret 2&lt;br /&gt;
Teenager&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
Strength: 2 Dexterity: 4 Constitution: 2 Intelligence: 2 Perception: 3 Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Attractiveness (+2), Acute hearing (+2), Fast reaction time (+2), Resources 2 (Parents) (+2), Hard to kill 2 (+2), Good luck 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
Teenager (-2), Honourable (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Acrobatics: 5, Art (Dancing): 3, Influence: 3, Kung Fu: 2, Notice: 3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
•	Artist (drummer): 2&lt;br /&gt;
•	Attractiveness: 2&lt;br /&gt;
•	Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
•	Fast Reaction Time: 2&lt;br /&gt;
•	Hard to Kill: 2&lt;br /&gt;
•	Nerves of Steel: 3&lt;br /&gt;
•	Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
•	Addiction (light use of marijuana): 2&lt;br /&gt;
•	Clown: 1&lt;br /&gt;
•	Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15)&lt;br /&gt;
Acrobatics: 1,&lt;br /&gt;
Art (Drumming): 4 (+1 from Artist),&lt;br /&gt;
Computers: 1,&lt;br /&gt;
Crime: 1,&lt;br /&gt;
Influence: 3,&lt;br /&gt;
Notice: 2,&lt;br /&gt;
Occultism: 2,&lt;br /&gt;
Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Gisa Amsel ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Sera ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309445</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309445"/>
		<updated>2016-11-19T09:09:43Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; &lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Art &lt;br /&gt;
Computers &lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Gun Fu &lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Languages &lt;br /&gt;
Mr. Fix-It &lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Science &lt;br /&gt;
Sports 2&lt;br /&gt;
Wild Card &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
Attractiveness 3&lt;br /&gt;
Hard To Kill 7 (+2)&lt;br /&gt;
Psychic Visions&lt;br /&gt;
Resistance (Demonic Powers) 2&lt;br /&gt;
Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
Adversary (Slayer) &lt;br /&gt;
Love&lt;br /&gt;
Obligation (Slayer)&lt;br /&gt;
Secret 2&lt;br /&gt;
Teenager&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
Strength: 2 Dexterity: 4 Constitution: 2 Intelligence: 2 Perception: 3 Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Attractiveness (+2), Acute hearing (+2), Fast reaction time (+2), Resources 2 (Parents) (+2), Hard to kill 2 (+2), Good luck 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
Teenager (-2), Honourable (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Acrobatics: 5, Art (Dancing): 3, Influence: 3, Kung Fu: 2, Notice: 3&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
•	Artist (drummer): 2&lt;br /&gt;
•	Attractiveness: 2&lt;br /&gt;
•	Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
•	Fast Reaction Time: 2&lt;br /&gt;
•	Hard to Kill: 2&lt;br /&gt;
•	Nerves of Steel: 3&lt;br /&gt;
•	Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
•	Addiction (light use of marijuana): 2&lt;br /&gt;
•	Clown: 1&lt;br /&gt;
•	Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15)&lt;br /&gt;
Acrobatics: 1,&lt;br /&gt;
Art (Drumming): 4 (+1 from Artist),&lt;br /&gt;
Computers: 1,&lt;br /&gt;
Crime: 1,&lt;br /&gt;
Influence: 3,&lt;br /&gt;
Notice: 2,&lt;br /&gt;
Occultism: 2,&lt;br /&gt;
Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309444</id>
		<title>Arkham Nights Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights_Characters&amp;diff=309444"/>
		<updated>2016-11-19T09:08:37Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: Created page with &amp;quot;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]  == Julie Connolly ==  The Vampire Slayer  Played by: Craig Oxbrow  Age: 16 years  Appearance: Quite sma...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Arkham_Nights Arkham Nights Main Page]&lt;br /&gt;
&lt;br /&gt;
== Julie Connolly ==&lt;br /&gt;
&lt;br /&gt;
The Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
Played by: Craig Oxbrow&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: Quite small, 5&#039;2&amp;quot; and slim, with naturally fair hair currently fiery orange.&lt;br /&gt;
&lt;br /&gt;
Julie&#039;s life in Boston was pretty good, now she looks back at it. She wasn&#039;t jockish or nerdy, was part of a small social circle (the indie music scene) which was too smudgy and inclusive to count as a clique, and had a fairly steady boyfriend. Her main source of conflict was arguing with her dad about going to gigs (and formerly mom about her new guy) and arguing with others in her school&#039;s indie music scene about which gigs were worth going to. &lt;br /&gt;
&lt;br /&gt;
Sadly, her boyfriend couldn&#039;t quite deal with the whole &amp;quot;Vampire Slayer&amp;quot; deal - who knew that was a thing, anyway? &lt;br /&gt;
&lt;br /&gt;
So she wasn&#039;t too crushed to have to move to this no-name college town for her junior year when dad got a professorship. &lt;br /&gt;
&lt;br /&gt;
Seems like a nice little town. No monsters so far, anyway. Not that she&#039;s finished unpacking yet...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attributes&#039;&#039;&#039; &lt;br /&gt;
Strength 7&lt;br /&gt;
Dexterity 7&lt;br /&gt;
Constitution 6&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; &lt;br /&gt;
Acrobatics 2&lt;br /&gt;
Art &lt;br /&gt;
Computers &lt;br /&gt;
Crime 1&lt;br /&gt;
Doctor 1&lt;br /&gt;
Driving 1&lt;br /&gt;
Getting Medieval 4&lt;br /&gt;
Gun Fu &lt;br /&gt;
Influence 2&lt;br /&gt;
Knowledge 2 &lt;br /&gt;
Kung Fu 4&lt;br /&gt;
Languages &lt;br /&gt;
Mr. Fix-It &lt;br /&gt;
Notice 2&lt;br /&gt;
Occultism 2&lt;br /&gt;
Science &lt;br /&gt;
Sports 2&lt;br /&gt;
Wild Card &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; &lt;br /&gt;
Slayer (Fast Reaction Time, Hard To Kill 5, Nerves Of Steel, Adversary, Obligation) &lt;br /&gt;
Attractiveness 3&lt;br /&gt;
Hard To Kill 7 (+2)&lt;br /&gt;
Psychic Visions&lt;br /&gt;
Resistance (Demonic Powers) 2&lt;br /&gt;
Situational Awareness &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; &lt;br /&gt;
Adversary (Slayer) &lt;br /&gt;
Love&lt;br /&gt;
Obligation (Slayer)&lt;br /&gt;
Secret 2&lt;br /&gt;
Teenager&lt;br /&gt;
&lt;br /&gt;
== Daniel Goodall ==&lt;br /&gt;
&lt;br /&gt;
== Samantha Butler ==&lt;br /&gt;
&lt;br /&gt;
Height: 5’5”&lt;br /&gt;
&lt;br /&gt;
Weight: 132 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 16 years&lt;br /&gt;
&lt;br /&gt;
Appearance: A slim and fit girl, with healthy tan, chesnut hair and bright blue eyes; takes good care of her body, and is rather proud of it - and not afraid of showing it by wearing shorts and belly-revealing tops.&lt;br /&gt;
&lt;br /&gt;
Sam (she doesn&#039;t really mind being called that) is not your tipycal cheerleader (or, more correctly, not the media image of a typical cheerleader). She isn&#039;t in it just to be popular, or get close to the football players - she just likes the sport for itself. That&#039;s not to say she isn&#039;t popular, or isn&#039;t aware of it - Sam knows her looks are above avarage at least, and years of exersize and healthy lifestyle gave her a figure close to perfection, and she isn&#039;t afraid of showing it off.&lt;br /&gt;
&lt;br /&gt;
One thing besides cheerleading she is concerned with, lately, is drugs. No, Sam never used drugs herself. She also never tried smoking, or tasted alcohol - in fact, she tries to cut on sugar as well and considers turning to vegetarian lifestyle. But drugs already did... something to one of her friends (no matter what everyone says, there&#039;s something &#039;&#039;wrong&#039;&#039; with Joey lately), and Sam isn&#039;t going to let the same happen to her little sister, as well. &lt;br /&gt;
&lt;br /&gt;
Strength: 2 Dexterity: 4 Constitution: 2 Intelligence: 2 Perception: 3 Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Attractiveness (+2), Acute hearing (+2), Fast reaction time (+2), Resources 2 (Parents) (+2), Hard to kill 2 (+2), Good luck 2 (+2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-3)&lt;br /&gt;
Teenager (-2), Honourable (-1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Acrobatics: 5, Art (Dancing): 3, Influence: 3, Kung Fu: 2, Notice: 3&lt;br /&gt;
&lt;br /&gt;
== Claudia Butler ==&lt;br /&gt;
&lt;br /&gt;
[http://creativefan.com/important/cf/2012/03/easy-hairstyles-for-medium-hair/rock-chick.jpg portrait]&lt;br /&gt;
&lt;br /&gt;
Player: spaceranger Concept: Phantom Grumweasel&lt;br /&gt;
&lt;br /&gt;
Character Concept: Drummer, slacker, and girl about town.&lt;br /&gt;
&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’6”&lt;br /&gt;
&lt;br /&gt;
Weight: 138 lbs&lt;br /&gt;
&lt;br /&gt;
Age: 15&lt;br /&gt;
&lt;br /&gt;
Appearance: Claudia&#039;s not strong, but wiry and lithe, she dyes her hair and dresses as much like a rocker as she can get away with.&lt;br /&gt;
&lt;br /&gt;
Claudia would die for her big sister, Samantha, if she doesn&#039;t drive her crazy first. Big sis is a little too protective and Claudia knows how to take care of herself, she thinks. She&#039;d probably be a pro drummer already if she really applied herself, but she&#039;s stopping to sniff the roses and live it up, when she&#039;s not playing video games or hanging out with the freaks at the comic store. She&#039;s thinking about starting a band sometime, again, for real this time, when she gets around to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 2&lt;br /&gt;
Dexterity: 4&lt;br /&gt;
Constitution: 2&lt;br /&gt;
Intelligence: 3 (+1 from Artist)&lt;br /&gt;
Perception: 4 (+1 from Artist)&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: 35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +5 from Drawbacks)&lt;br /&gt;
•	Artist (drummer): 2&lt;br /&gt;
•	Attractiveness: 2&lt;br /&gt;
•	Contacts: 2 (counter-culture types and general weirdos across Arkham)&lt;br /&gt;
•	Fast Reaction Time: 2&lt;br /&gt;
•	Hard to Kill: 2&lt;br /&gt;
•	Nerves of Steel: 3&lt;br /&gt;
•	Resources (middle class parents): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-5)&lt;br /&gt;
•	Addiction (light use of marijuana): 2&lt;br /&gt;
•	Clown: 1&lt;br /&gt;
•	Teenager: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15)&lt;br /&gt;
Acrobatics: 1,&lt;br /&gt;
Art (Drumming): 4 (+1 from Artist),&lt;br /&gt;
Computers: 1,&lt;br /&gt;
Crime: 1,&lt;br /&gt;
Influence: 3,&lt;br /&gt;
Notice: 2,&lt;br /&gt;
Occultism: 2,&lt;br /&gt;
Sports (Track): 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Relationships&#039;&#039;&#039;&lt;br /&gt;
Samantha Bulter - Big Sis&lt;br /&gt;
&lt;br /&gt;
== Jocelyn Greene ==&lt;br /&gt;
&lt;br /&gt;
Player: Muskrat&lt;br /&gt;
Character Concept: Recreated robot daughter&lt;br /&gt;
Character Type: White Hat&lt;br /&gt;
&lt;br /&gt;
Height: 5’8”&lt;br /&gt;
Weight: 145 lbs&lt;br /&gt;
Age: Chronological: 2 months. Appearance: 16 years&lt;br /&gt;
Appearance: Jocelyn is a moderately attractive teenage girl (to at least, that’s what she looks like)--tall, slim but physically fit, with rich brown hair and green eyes and a fair complexion. She dresses in a fairly conservative, modest way.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Primary Attributes&#039;&#039;&#039; (+15)&lt;br /&gt;
Strength: 1 (Robot: +4): 5&lt;br /&gt;
Dexterity: 3 (Robot: +1): 4&lt;br /&gt;
Constitution: 2 (Robot: +2): 4&lt;br /&gt;
Intelligence: 5&lt;br /&gt;
Perception: 2&lt;br /&gt;
Willpower: 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Secondary Attributes&#039;&#039;&#039;&lt;br /&gt;
Drama Points: 20&lt;br /&gt;
Life Points: [(Strength + Constitution) x4] + 10 = 46&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; (+10, +1 from Drawbacks)&lt;br /&gt;
•	Attractiveness (+1): +1 to Persuasion rolls.&lt;br /&gt;
•	Nerves of Steel (+3): Immune to fear from all but the strongest supernatural manifestations; + 4 to resist fear vs. these extreme manifestations.&lt;br /&gt;
•	Photographic Memory (+2): The Director will provide any information the character would remember. + 1 to rolls where memorizing facts is useful. +1-3 to rolls involving memory.&lt;br /&gt;
•	Robot (+5): A robot cannot heal damage normally and must be repaired.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; (-10)&lt;br /&gt;
•	Honorable: Serious (-2): Jocelyn’s mother programmed her with a strict sense of right and wrong.&lt;br /&gt;
•	Mental Problems: Obsession (-1): Please her mother.&lt;br /&gt;
•	Misfit (-2): -2 penalty to Influence Tasks. They also attract the attention of any cruel or abusive character.&lt;br /&gt;
•	Secret (-3): The character is a robot. If the truth was discovered, it is likely that she would be taken away or kidnapped and dismantled for study by any number of groups--various government agencies, corporations, even criminal syndicates--all looking to understand how she works and recreate her.&lt;br /&gt;
•	Talentless (-2): -3 to rolls involving artistic creativity, lying, charming people, or anything where creativity is involved. A maximum of one Success Level on rolls involving creativity.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (+15, +9 from Drawbacks)&lt;br /&gt;
Acrobatics: 3&lt;br /&gt;
Art: 0&lt;br /&gt;
Computers: 5&lt;br /&gt;
Crime: 0&lt;br /&gt;
Doctor: 0&lt;br /&gt;
Driving: 0&lt;br /&gt;
Getting Medieval: 0&lt;br /&gt;
Gun Fu: 0&lt;br /&gt;
Influence: 0&lt;br /&gt;
Knowledge: 5&lt;br /&gt;
Kung Fu: 1&lt;br /&gt;
Language: 0&lt;br /&gt;
Mr. Fix-It: 5&lt;br /&gt;
Notice: 0&lt;br /&gt;
Occultism: 0&lt;br /&gt;
Science: 5&lt;br /&gt;
Sports: 0&lt;br /&gt;
Wild Card: 0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character History&#039;&#039;&#039;&lt;br /&gt;
The original Jocelyn Greene (who went by the nickname “Joey”) was an out-going, hard-partying cheerleader, part of the “popular” (i.e., socially dominant) crowd at school. This all ended when she overdosed on drugs at a party and was rushed to the hospital, where she was pronounced dead. Her widowed mother, Dr. Elise Greene, was unable to accept the death of her only child though. Dr. Greene was a brilliant, workaholic engineer. She should have been highly successful, but many of her inventions simply refused to work when others tried to replicate them. (Unknown to Dr. Greene, she is actually a super-scientist and many of her inventions are, in fact, magical.) Dr. Greene partly blamed herself for Jocelyn’s death. She had always been unsatisfied with the direction her daughter had take, wishing that she had been more into her studies and less into the popular social scene and found her daughter’s pursuit of cheerleading humiliating. She didn’t even like the nickname Joey, which she considered a boy’s name. Dr. Greene decided she had not exercised enough control over Jocelyn and if she had paid more attention to the girl and spent less time working, she would have turned out better and not died from the drug overdose. So Dr. Greene used her connections to cover-up Jocelyn’s death--and then she set about creating a new, better daughter. She created a robot that looked like Jocelyn, but had the priorities Dr. Greene defined as important--academics.&lt;br /&gt;
&lt;br /&gt;
Several months after her drug overdose, Jocelyn returned to school, but she was strangely changed. She dropped out of the cheerleading squad, stopped partying and pursued her studies. She was simultaneously far more ditzy than she had ever been and far more academically adept, acing all her classes (except for art, which she bombed). She had a general knowledge of who others were, but did not remember specific things about them she should have. She even insisted that people call her Jocelyn and not her old nickname of Joey. The official story given out by her mother is that this is the result of brain damage from the drug overdose. Jocelyn’s old friends for the most part have drifted away from her, unable to relate to her any more, and Jocelyn has drifted in with the geeky crowd. She doesn’t quite fit even there, but this group is much more pleasing to her mother.&lt;br /&gt;
&lt;br /&gt;
Jocelyn is aware that she is a robot, something her mother has firmly implanted in her that she must keep secret. She, however, doesn&#039;t herself quite grasp the significance of the fact that she&#039;s a robot. As she sees it, she died, but her mother built another her. She sees herself as continuous with the real person she&#039;s modeled on, not a separate entity. As she spends time at school and with her new friends, her programming is slowly taking on a life of its own and she is gaining more and more free will. She is not yet ready to challenge her mother, but that day may come.&lt;br /&gt;
&lt;br /&gt;
== Jerry Jakes ==&lt;br /&gt;
&lt;br /&gt;
== Karl Giovanni DeMatteis ==&lt;br /&gt;
Karl DeMatteis is Junior Class President, 17 years old. He gets good grades, though as his mother Debbie says they could always be better. To add heft to his school resume, he is heavily involved in many school clubs. As President, he takes it as his sworn responsibility to spearhead school projects. He strongly identifies with and admires nerds, but never invites them to his social functions, because &amp;quot;hello social suicide&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
His father, Dr. Leland DeMatteis, is an anthropology professor at Miskatonic U, and his wife Debbie is a socialite and Ivy Leaguer from a wealthy family. The two have hyperactive social lives (its a wonder Leland has time to grade papers!), and they aren&#039;t home much. Karl is so used to being under his own supervision that it doesn&#039;t bother him too much. He used to use their absences as an excuse to throw wild parties in the mansion to maintain his place among the popular crowd. He was usually an attentive host, but at one of his parties, something slipped past him, and his friend Jocelyn overdosed. Though she survived she was obviously changed, and this scare really affected Karl. He re-dedicated himself to academics and even ran for (and won) a Student Council seat. It was a good while before he even had friends over to his house, but after enough time passed he began throwing small functions for &amp;quot;cool kids&amp;quot;. Now he doesn&#039;t get to relax and enjoy such functions, being far too paranoid to let anything get by him again, but he still gets brownie points for playing host.&lt;br /&gt;
&lt;br /&gt;
He gets along with most of the Student Council, including the representatives from the Freshman and Sophomore Classes, and his fellow reps from the Junior Class. Karl is mildly obsessed with making big public showings, from dances to bake sales to car washes benefitting the football team. He is generally a glad-handing politician when dealing with others, but more charming than smarmy. He gets along with most everyone. The Senior Class President, however, is a total bully. Eddie Rearick does not approve of or go along with most of Karl&#039;s proposed activities. He likes anything sports related, but doesn&#039;t care for school dances or carnivals. He won his appointment on the sheer voting power of the Senior jocks and their friends, who resent the less sporty, more academic popular kids.&lt;br /&gt;
&lt;br /&gt;
Dad is about to begin his sabbatical, and will take time off from teaching to travel the world with Debbie. They will be leaving Karl at home under his Aunt Sharlene&#039;s care, but she&#039;s about as inattentive as Mr. and Mrs. DeMatteis.&lt;br /&gt;
&lt;br /&gt;
Strength: 2 Dexterity: 2 Constitution: 2 Intelligence: 3 Perception: 3 Willpower: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039; Attractiveness (+1), Contacts 2 (Faculty &amp;amp; Staff), Resources (Wealthy) (+6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; Teenager (-2), Honourable (Serious) (-2), Minority (Gay) (-1), Covetous (Conspicuousness, mild) (-1), Obligation (Student Council) (0)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; Computers 1, Driving 2, Influence 4, Knowledge 4, Language (Spanish), Notice 2, Science 2&lt;br /&gt;
&lt;br /&gt;
== Tyree Bush-Kendrick ==&lt;br /&gt;
&lt;br /&gt;
Tyree Bush-Kendrick is an Army brat. Well more specifically he is a son of an engineer employed by the United States Air Force. Tyree&#039;s mom was not in the picture. His father, Samuel, was away in his developmental years.&lt;br /&gt;
&lt;br /&gt;
A lot.&lt;br /&gt;
&lt;br /&gt;
Tyree kid spent his time skateboarding and getting into trouble around the base. Each time more and more pressure was put upon his father by superior officers who were displeased with his boy&#039;s behavior.&lt;br /&gt;
&lt;br /&gt;
And so, what would usually end up happening would be that his father would be reassigned. And they would have to move. Time and time again, Tyree recalls packing up his materials until finally he pared everything down to a single backpack. It was easier that way. Thankfully, the Air Force never fired his father; whatever he did for them was far too important.&lt;br /&gt;
&lt;br /&gt;
Eventually, though, enough was enough. In order to toughen him up a bit and teach some discipline, Tyree&#039;s father put him into a boot camp program that met on the base... the kind for troubled youth from the nearby communities. It straightened him out. It also gave him purpose and a desire to actually join the armed forces. He wants to make his father proud now.&lt;br /&gt;
&lt;br /&gt;
Strange things began happening at the base though just before his father was transferred to Arkham. His dad was still gone for long hours and was stressed out working on projects that he could not discuss. One afternoon even, a soldier lost his temper in a card game and really hurt some of his friends. He did things to the other troops that no one should be able to do... And everyone cleaned it up and looked the other way.&lt;br /&gt;
&lt;br /&gt;
Mere days later, his father was reassigned to Arkham, Massachusetts.&lt;br /&gt;
&lt;br /&gt;
Tyree wants to know why, though. He knows that there was something going on. Things are stressful around the house now, worse than ever. He actually enjoys school because it gets him out of the house.&lt;br /&gt;
&lt;br /&gt;
He&#039;s not the smartest kid in the world. He&#039;s not exactly a jock, either, although he could hold his own; unfortunately the only thing the bases ever had was baseball - nothing that would actually bring about significant physical contact of any kind. He&#039;s a bit socially awkward, but a lot of that stems from moving too many times. He&#039;d really just like to fit in and stop being the &amp;quot;new kid&amp;quot; every where he goes. He really wishes his hair would grow out just a bit, but with the short military style that he was forced to maintain and a mixed heritage (a white mother and a black father), his hair just doesn&#039;t grow as quickly as he&#039;d like - or in the ways he&#039;d like.&lt;br /&gt;
&lt;br /&gt;
Strength 4&lt;br /&gt;
Dexterity 4&lt;br /&gt;
Constitution 5&lt;br /&gt;
Intelligence 3&lt;br /&gt;
Perception 3&lt;br /&gt;
Willpower 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Qualities&#039;&#039;&#039;&lt;br /&gt;
Acute Sense (Hearing) -2&lt;br /&gt;
Attractiveness (the ‘Man in Uniform’ syndrome) -1&lt;br /&gt;
Fast Reaction Time -2 &lt;br /&gt;
Good Luck -4&lt;br /&gt;
Hard to Kill -5&lt;br /&gt;
Blue Ridge Military Academy for Troubled Youth -3 &lt;br /&gt;
Photographic Memory -2 &lt;br /&gt;
Resources (Rich) -4&lt;br /&gt;
Resistance (Pain) -3&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Drawbacks&#039;&#039;&#039;&lt;br /&gt;
Dependent (Father) +2&lt;br /&gt;
Honorable (Serious – ‘A Man’s Word Is His Bond’) +2 &lt;br /&gt;
Obsession (Uncovering the Truth) +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039;&lt;br /&gt;
Acrobatics +2&lt;br /&gt;
Doctor +2&lt;br /&gt;
Driving +1&lt;br /&gt;
Getting Medieval +3&lt;br /&gt;
Gun Fu +3&lt;br /&gt;
Kung Fu +4&lt;br /&gt;
Languages (French) +1&lt;br /&gt;
Mr. Fix-It +2&lt;br /&gt;
Notice +2&lt;br /&gt;
Sports (Baseball) +2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[http://wiki.rpg.net/index.php/Julie_the_Vampire_Slayer Julie the Vampire Slayer Main Page]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309443</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309443"/>
		<updated>2016-11-19T09:07:58Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’d be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Arkham_Nights_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible, level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arkham_Nights_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dean - linebacker&amp;lt;br&amp;gt;&lt;br /&gt;
Doyle - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Chastity - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Ed - popular kid, older brother in the Army&amp;lt;br&amp;gt;&lt;br /&gt;
Emma Pfeiffer- Student Council Secretary, welcome wagon&amp;lt;br&amp;gt;&lt;br /&gt;
Gretchen - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Sherry Crawford - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Meghan - a missing girl, volleyball team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Noah Howell - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309442</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309442"/>
		<updated>2016-11-19T09:03:11Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’d be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible, level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dean - linebacker&amp;lt;br&amp;gt;&lt;br /&gt;
Doyle - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Chastity - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Ed - popular kid, older brother in the Army&amp;lt;br&amp;gt;&lt;br /&gt;
Emma Pfeiffer- Student Council Secretary, welcome wagon&amp;lt;br&amp;gt;&lt;br /&gt;
Gretchen - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Sherry Crawford - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Meghan - a missing girl, volleyball team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Noah Howell - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309441</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309441"/>
		<updated>2016-11-19T09:02:21Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’d be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible and level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dean - linebacker&amp;lt;br&amp;gt;&lt;br /&gt;
Doyle - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Chastity - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Ed - popular kid, older brother in the Army&amp;lt;br&amp;gt;&lt;br /&gt;
Emma Pfeiffer- Student Council Secretary, welcome wagon&amp;lt;br&amp;gt;&lt;br /&gt;
Gretchen - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Sherry Crawford - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Meghan - a missing girl, volleyball team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Noah Howell - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309440</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309440"/>
		<updated>2016-11-19T09:02:08Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’d be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible and level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dean - linebacker&amp;lt;br&amp;gt;&lt;br /&gt;
Doyle - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Chastity - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Ed - popular kid, older brother in the Army&amp;lt;br&amp;gt;&lt;br /&gt;
Emma Pfeiffer- Student Council Secretary, welcome wagon&amp;lt;br&amp;gt;&lt;br /&gt;
Gretchen - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Sherry Crawford - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Meghan - a missing girl, volleyball team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Noah Howell - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309439</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309439"/>
		<updated>2016-11-19T09:01:54Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arkham Nights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’d be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Julie Connolly|Julie Connolly]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Samantha Butler|Samantha Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible and level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Claudia Butler|Claudia Butler]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Gisa Amsel|Gisa Amsel]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Sera|Sera]] : &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dean - linebacker&amp;lt;br&amp;gt;&lt;br /&gt;
Doyle - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Chastity - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Ed - popular kid, older brother in the Army&amp;lt;br&amp;gt;&lt;br /&gt;
Emma Pfeiffer- Student Council Secretary, welcome wagon&amp;lt;br&amp;gt;&lt;br /&gt;
Gretchen - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Sherry Crawford - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Meghan - a missing girl, volleyball team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Noah Howell - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309438</id>
		<title>Arkham Nights</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arkham_Nights&amp;diff=309438"/>
		<updated>2016-11-19T09:01:06Z</updated>

		<summary type="html">&lt;p&gt;Spaceranger: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Arkham Nights&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Our Host&#039;&#039;: Phantom Grunweasel&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Setting:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Buffyverse but also the Cthulhu Mythos&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;System:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Buffy the Vampire Slayer&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Premise:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Slayer has moved to Arkham High, where she has her work cut out for her with haunters in the dark, things on the doorstep, dreams in witch houses, and rats in the walls. A 21st century update on the Mythos, with an undercurrent of self-aware postmodern humour.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mood:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Wise-cracking, deadpan banter shot through with some genuine heart and genuine horror&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Story So Far:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The creator of Julie the Vampire Slayer had a vision for a postmodern comedy/drama/horror/fantasy series set in Lovecraft&#039;s Arkham. It was adapted into a feature-length film, Julie the Vampire Slayer, but was not deemed a commercial success. Our creator managed to persuade a studio to sponsor a TV series that would be something between a sequel and a reboot of the movie - taking some of the things that had happened in it as read, quietly retconning others, and in general just moving forward.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;or&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Julie arrived in town, where she met and befriended Claudia and Sam. A vampiric cult of Hastur turned out to have been kidnapping women for sacrificial purposes, and our heroes sprang into action. They saved the kidnapped women, and kicked much vampire arse. Now they defend Arkham from supernatural terror and also play in a band. Guitarist wanted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Note: It’s the player characters that will make this one. I’d be planning the stories around them.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Julie Connolly|Julie Connolly]], &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Craig Oxbrow&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Our Vampire Slayer. Originally from Boston, Julie is big into the club and indie music scene. Underneath a cool exterior, she may be more troubled than she seems. She moved to Arkham after unfortunate events in Boston related to her parents&#039; divorce and her awakening as a Slayer. Now she leads the fight against evil in Arkham.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Samantha Butler|Samantha Butler]], &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;jamieth&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A cheerleader and a responsible and level-headed girl. Sam is Claudia&#039;s older sister and is always trying to convince her sister to take more care of herself.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Claudia Butler|Claudia Butler]], &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;spaceranger&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A goofy, easy-going drummer, stoner, slacker, and class-clown. Claudia (&#039;Cloud&#039; to some) is Sam&#039;s younger sister and frequently chafes under her sister&#039;s authority.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Gisa Amsel|Gisa Amsel]], &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;MysteryCat&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
A Swiss punk rocker, forced to move to the States after her engineer father was offered a prestigious job in Arkham by Black Pharaoh, the multi-billion dollar tech company.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Julie_the_Vampire_Slayer_Characters#Sera|Sera]], &#039;&#039;played by&#039;&#039; &#039;&#039;&#039;Argent&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
An American-Kashmiri highschooler and acerbic sorceress with a gloomy and sarcastic streak.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Family ==&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
Professor Butler - Claudia and Samantha&#039;s mom&amp;lt;br&amp;gt;&lt;br /&gt;
Stephen Connolly - Julie&#039;s dad&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Schoolmates==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Dean - linebacker&amp;lt;br&amp;gt;&lt;br /&gt;
Doyle - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Chastity - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Ed - popular kid, older brother in the Army&amp;lt;br&amp;gt;&lt;br /&gt;
Emma Pfeiffer- Student Council Secretary, welcome wagon&amp;lt;br&amp;gt;&lt;br /&gt;
Gretchen - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Sherry Crawford - popular kid&amp;lt;br&amp;gt;&lt;br /&gt;
Meghan - a missing girl, volleyball team&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Teachers and Faculty==&lt;br /&gt;
&#039;&#039;&#039;WORK IN PROGRESS NOT FINAL&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Jacquelyn Baker - School Principal &amp;lt;br&amp;gt;&lt;br /&gt;
Hannah Nichols - Biology &amp;lt;br&amp;gt;&lt;br /&gt;
Aaron Evans - English &amp;lt;br&amp;gt;&lt;br /&gt;
Sherman Page - Librarian &amp;lt;br&amp;gt;&lt;br /&gt;
Noah Howell - Mathematics &amp;lt;br&amp;gt;&lt;br /&gt;
Tara Jimenez - Chemistry &amp;lt;br&amp;gt;&lt;br /&gt;
Trevor Watkins - Metalworking &amp;lt;br&amp;gt;&lt;br /&gt;
Olga Pittman - History and German Language &amp;lt;br&amp;gt;&lt;br /&gt;
Margaret - school office administrator&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Townspeople==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
&lt;br /&gt;
==Episode Guide==&lt;br /&gt;
Interest thread: [https://forum.rpg.net/showthread.php?784496-Interest-WFRP-Buffy-OR-Shadowrun]&lt;/div&gt;</summary>
		<author><name>Spaceranger</name></author>
	</entry>
</feed>