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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek/Episode_2&amp;diff=174738</id>
		<title>Character:Ralis Bek/Episode 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek/Episode_2&amp;diff=174738"/>
		<updated>2011-03-17T09:01:14Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Character:Ralis Bek|&amp;lt;&amp;lt; Back To Ralis Bek]]&lt;br /&gt;
{|width=100%&lt;br /&gt;
| Mary = Ralis Bek &#039;&#039;&#039;The Hero&#039;&#039;&#039;; miraluka jedi lady || Thomas = Kranith &#039;&#039;&#039;Duke Squidface&#039;&#039;&#039; (Duke); khil noble jedi man&lt;br /&gt;
|-&lt;br /&gt;
|Brad = Nye&#039;lo &#039;&#039;&#039;The Slut&#039;&#039;&#039;; twilek jedi scoundrel lady || Johnny = Jymmi &#039;&#039;&#039;Kareoke Super-Star&#039;&#039;&#039; (Kareoke); ithorian jedi scout man&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Curtain===&lt;br /&gt;
Running away so bravely, we so bravely ran away. Then I promptly enter a healing trance because my life depended upon it. It takes me two days to fully recover. In that time Duke Squidface decided now was a fine time to hustle some local yokels in games of Pokemon. Things get messy when he gets caught cheating. Daryll and his brother Daryl get offended and want all his money and &amp;quot;stuffs&amp;quot;. With help from Kareoke Super-Star and The Slut they manage to kill Daryll and his brother Daryl and take their &amp;quot;stuffs&amp;quot;, then they bravely run away again.&lt;br /&gt;
&lt;br /&gt;
The next few days Duke Squidface and I spend time building, taking apart and rebuilding our very own lightsabers.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek/Episode_2&amp;diff=174736</id>
		<title>Character:Ralis Bek/Episode 2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek/Episode_2&amp;diff=174736"/>
		<updated>2011-03-17T08:45:25Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: Created page with &amp;#039;&amp;lt;&amp;lt; Back To Ralis Bek {|width=100% | Mary = Ralis Bek &amp;#039;&amp;#039;&amp;#039;The Hero&amp;#039;&amp;#039;&amp;#039;; miraluka jedi lady || Thomas = Kranith &amp;#039;&amp;#039;&amp;#039;Duke Squidface&amp;#039;&amp;#039;&amp;#039; (Duke); khil noble jedi m…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Character:Ralis Bek|&amp;lt;&amp;lt; Back To Ralis Bek]]&lt;br /&gt;
{|width=100%&lt;br /&gt;
| Mary = Ralis Bek &#039;&#039;&#039;The Hero&#039;&#039;&#039;; miraluka jedi lady || Thomas = Kranith &#039;&#039;&#039;Duke Squidface&#039;&#039;&#039; (Duke); khil noble jedi man&lt;br /&gt;
|-&lt;br /&gt;
|Brad = Nye&#039;lo &#039;&#039;&#039;The Slut&#039;&#039;&#039;; twilek jedi scoundrel lady || Johnny = Jymmi &#039;&#039;&#039;Kareoke Super-Star&#039;&#039;&#039; (Kareoke); ithorian jedi scout man&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Curtain===&lt;br /&gt;
Running away so bravely, we so bravely ran away. Then I promptly enter a healing trance because my life depended upon it. It takes me two days to fully recover. In that time Duke Squidface decided now was a fine time to hustle some local yokels in games of Pokemon.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=174735</id>
		<title>Character:Ralis Bek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=174735"/>
		<updated>2011-03-17T08:29:59Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name: || Ralis Bek || Race: || Miraluka&lt;br /&gt;
|-&lt;br /&gt;
| Class(s): || Jedi (6) Jedi Knight (1) || Destiny: || Discovery: find my mentor, Embrul Kel-Dul.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Taken into the Jedi academy at a young age, Ralis (pronounced &amp;quot;Rally&amp;quot;) was considered by others to be a promising and good jedi padawan. She and her master Embrul were a good match. For her seven years in the order Embrul became more of a parent figure in her life, everything depended upon his approval. Those feelings moved to adornment and then Embrul was gone. Nothing more, no news, she was only told he was gone, with no expectation of ever coming back. This didn&#039;t sit well with Ralis and she became distant with the order, angry at her new babysitter so-called mentor, and became disobedient. When the order offered to let her out with a free pass she left without looking back. Only looking forward to the day she could find Embrul again.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Calm on the outside, inside she is a boiling pot of mixed emotions mostly springing from her abandonment. Mostly anger and a deep overwhelming sense of abandonment with crippling depression.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
She is of average height and average build. Brown shoulder length hair with long bangs and a long thin (padawan) braid that comes down just behind her right ear and extends to the middle of her back. When incognito she wears the braid wrapped around her head like a headband.&lt;br /&gt;
&lt;br /&gt;
===Session Notes===&lt;br /&gt;
*[[Character:Ralis Bek/Episode 1|Episode 1]]&lt;br /&gt;
*[[Character:Ralis Bek/Episode 2|Episode 2]]&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Strength || 16 || +3 || Intelligence || 18 || +4 || Fortitude || 20 || Speed || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 14 || +2 || Wisdom || 14 || +2 || Reflex || 20 || Hit Points || 106&lt;br /&gt;
|-&lt;br /&gt;
| Constitution || 14 || +2 || Charisma || 15 || +2 || Will || 20 || Attack || +7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; || width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 10 || 2 || 5 || || Climb || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Deception || 5 || 2 || || || Endurance || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gather Information || 5 || 2 || || || Initiative || &amp;lt;span style=&amp;quot;background:#FBB917&amp;quot; &amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;/span&amp;gt; || 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Jump || 6 || 3 || || || Knowledge: Any || 7 || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Perception || 10 || 2 || 5 || || Pilot || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ride || 5 || 2 || || || Stealth || 5 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Survival || 5 || 2 || || || Swim || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Treat Injury || 5 || 2 || || || Use Computer || 7 || 4 || || &lt;br /&gt;
|-&lt;br /&gt;
| Use the Force ||&amp;lt;span style=&amp;quot;background:#FBB917&amp;quot; &amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;/span&amp;gt;|| 2 || 5 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Feat&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatic Strike || (Jedi) Make a successful tumble check and gain +5 attack&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency: Light || (Soldier) Be able to wear light armor&lt;br /&gt;
|-&lt;br /&gt;
| Force Sensitivity || (Racial) Able to use UTF as a trained skill&lt;br /&gt;
|-&lt;br /&gt;
| Force Training || x3 (Racial)(Character) Train in force powers&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw || (Jedi) Draw weapon as a swift action vs a standard action&lt;br /&gt;
|-&lt;br /&gt;
| Shake it off || (Jedi) Use only 2 swift to move down the condition track&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: UTF || (Jedi) Gain +5 to UTF skill checks&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: Initiative || (Bonus) Gain +5 to Initiative checks&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Lightsaber || (Jedi) Use lightsaber without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Simple Weapon || (Jedi) Use simple weapons without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Focus: Lightsaber || (Character) Gain +1 to attack rolls with Lightsaber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Talent&#039;&#039;&#039; ||width=10%| &#039;&#039;&#039;Tree&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Specialization: Lightsaber || Lightsaber Duelist || Add +2 damage with lightsabers&lt;br /&gt;
|-&lt;br /&gt;
| Deflect || Lightsaber Duelist || Roll UTF as a reaction to a ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| Greater Weapon Specialization: Lightsaber || Duelist || &#039;&#039;Another&#039;&#039; +2 damage with lightsabers &lt;br /&gt;
|-&lt;br /&gt;
| Force Perception || Force: Sense || (Racial) Replace perception checks with UTF&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || Force: Sense || Spend 1 FP to reroll initiative, keep the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force Powers===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=20%| &#039;&#039;&#039;Power&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Strike ||&lt;br /&gt;
|-&lt;br /&gt;
| Force Drain ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Trick ||&lt;br /&gt;
|-&lt;br /&gt;
| Move Object || &lt;br /&gt;
|-&lt;br /&gt;
| Negate Energy ||&lt;br /&gt;
|-&lt;br /&gt;
| Rebuke || x3&lt;br /&gt;
|-&lt;br /&gt;
| Surge ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=/Episode_1&amp;diff=174734</id>
		<title>/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=/Episode_1&amp;diff=174734"/>
		<updated>2011-03-17T08:29:19Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: moved /Episode 1 to Character:Ralis Bek/Episode 1:&amp;amp;#32;hmmm. it didn&amp;#039;t create a sub page...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Character:Ralis Bek/Episode 1]]&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek/Episode_1&amp;diff=174733</id>
		<title>Character:Ralis Bek/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek/Episode_1&amp;diff=174733"/>
		<updated>2011-03-17T08:29:19Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: moved /Episode 1 to Character:Ralis Bek/Episode 1:&amp;amp;#32;hmmm. it didn&amp;#039;t create a sub page...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Character:Ralis Bek|&amp;lt;&amp;lt; Back To Ralis Bek]]&lt;br /&gt;
{|width=100%&lt;br /&gt;
| Mary = Ralis Bek; miraluka jedi lady || Thomas = Kranith; khil noble jedi man&lt;br /&gt;
|-&lt;br /&gt;
|Brad = Nye&#039;lo; twilek jedi scoundrel lady || Johnny = Jymmi; ithorian jedi scout man&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curtain==&lt;br /&gt;
The jedi council does a cleaning of all their trouble makers or people who wanted out. Having been freshly released, we are deposited at the closest starport. At the starport &#039;&#039;Kranith&#039;&#039; makes a scene trying to con his way on a ship to anywhere. &#039;&#039;Nye&#039;lo&#039;&#039; preyed upon the drunk flashing his cash. Using the force to steal herself some extra cash. Myself, I choose to &#039;&#039;&#039;legally&#039;&#039;&#039; obtain passage to Narshadaa for the 400 creds. I attempt to convince &#039;&#039;Kranith (AKA Duke Squid Face)&#039;&#039; but fail in favor of his personal pride and vanity. &#039;&#039;Duke Squidface&#039;&#039; forges some paperwork that says the jedi order is fronting the bill for his travel expenses. Passing as his body guards we get to tag along. With everyone agreeing to come with me to find my master &#039;&#039;Embrul&#039;&#039;, it seems this trip is much fortuitus. My mentor and master &#039;&#039;Embrul Kel-Dul&#039;&#039; was separated from me only a year ago. His location was not disclosed and I have had no luck gleaming information from the council. My best bet, I figure is to find information on Narshadaa. Perhaps with my super charismatic companions I will be successful. They are also prone to illgal deals. &lt;br /&gt;
&lt;br /&gt;
Once we establish lodging on Narshadaa I search the force for other force users. I sense one that is familiar, off on their own. I also sense about half a dozen that are spread out around, with two that are together. I suggest to &#039;&#039;Duke Squidface&#039;&#039; and &#039;&#039;Jymmi (AKA Kareoke Super-Star)&#039;&#039; that we collect &#039;&#039;Nye&#039;lo (AKA The Slut)&#039;&#039; from the cantinas and look into these other force users. Particularly the two users together and the one familiar user. Just as we agree to leave we get a distress signal from &#039;&#039;The Slut&#039;&#039; and we respond. Once we are able to determine her location we take off. Just outside the door we feel a &amp;quot;disturbance&amp;quot; in the force... &#039;&#039;The Slut&#039;&#039; is suspiciously quiet.&lt;br /&gt;
&lt;br /&gt;
We catch up with &#039;&#039;Nye&#039;lo&#039;&#039; in the cantina with her suspicious new Datapad. &#039;&#039;Duke Squidface&#039;&#039; easily decripts the datapad and reveals the information about a few locations of weapon deals. They cook up ideas of getting some weapons and money. As this is going down I reach out with the force and feel the two unfamilar force users approach. I carefully move away from the table as the two seem to hone in on our location. With perfect timing the two walk in. &#039;&#039;Twiddle-Dee&#039;&#039; blocks the door and &#039;&#039;Twiddle-Dumb&#039;&#039; moves to flank. My companions stand to leave and the &#039;&#039;Twiddle Twins&#039;&#039; move in. This is where things look bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nye&#039;lo&#039;&#039; refuses their offer/demand flat out and stands. Initiating combat. Deftly I react first with my combat prowess and move up on &#039;&#039;Twiddle-Dumb&#039;&#039;. I however am not stealthy enough and he gets the first strike. This takes me by suprise and I fumble my super awesome attack. &#039;&#039;Twiddle-Dee&#039;&#039; becomes some enraged bull as my companions deal with him. &#039;&#039;Twiddle-Dumb&#039;&#039; has some strange extra long hilt lightsaber that I want to keep when I put down this sith/darksider dog. &#039;&#039;Twiddle-Dumb&#039;&#039; continues to widdle away at me and I tumble past him similar to some nimbly green-skinned jedi I recall from far in the future. Unfortunately, it doesn&#039;t mean I can hit him worth a shit... Then out of nowhere &#039;&#039;Twiddle-Dee&#039;&#039; knocks me down. &#039;&#039;Nye&#039;lo&#039;&#039; then uses the force to toss the two sith around like rag dolls. They get tossed around and I fail to disarm &#039;&#039;Twiddle-Dumb&#039;&#039;. &#039;&#039;Nye&#039;lo&#039;&#039; apparently is proud of her ability to move object so well that she keeps it up, slamming the two into the ciling repeatedly. Between ceiling splats I attempt to force &#039;&#039;Twiddle-Dumb&#039;&#039; to yeild. He doesn&#039;t. He slips out of my reach and cuts me low. &#039;&#039;Nye&#039;lo&#039;&#039; slams him into the ceiling again ans allows me to take the lightsaber from his incompasitated state. Taking the easy out I hold my innards in and make haste for out hotel where I can recover and assess my new lightsaber.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek/Episode_1&amp;diff=174732</id>
		<title>Character:Ralis Bek/Episode 1</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek/Episode_1&amp;diff=174732"/>
		<updated>2011-03-17T08:28:40Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: intial entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Character:Ralis Bek|&amp;lt;&amp;lt; Back To Ralis Bek]]&lt;br /&gt;
{|width=100%&lt;br /&gt;
| Mary = Ralis Bek; miraluka jedi lady || Thomas = Kranith; khil noble jedi man&lt;br /&gt;
|-&lt;br /&gt;
|Brad = Nye&#039;lo; twilek jedi scoundrel lady || Johnny = Jymmi; ithorian jedi scout man&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Curtain==&lt;br /&gt;
The jedi council does a cleaning of all their trouble makers or people who wanted out. Having been freshly released, we are deposited at the closest starport. At the starport &#039;&#039;Kranith&#039;&#039; makes a scene trying to con his way on a ship to anywhere. &#039;&#039;Nye&#039;lo&#039;&#039; preyed upon the drunk flashing his cash. Using the force to steal herself some extra cash. Myself, I choose to &#039;&#039;&#039;legally&#039;&#039;&#039; obtain passage to Narshadaa for the 400 creds. I attempt to convince &#039;&#039;Kranith (AKA Duke Squid Face)&#039;&#039; but fail in favor of his personal pride and vanity. &#039;&#039;Duke Squidface&#039;&#039; forges some paperwork that says the jedi order is fronting the bill for his travel expenses. Passing as his body guards we get to tag along. With everyone agreeing to come with me to find my master &#039;&#039;Embrul&#039;&#039;, it seems this trip is much fortuitus. My mentor and master &#039;&#039;Embrul Kel-Dul&#039;&#039; was separated from me only a year ago. His location was not disclosed and I have had no luck gleaming information from the council. My best bet, I figure is to find information on Narshadaa. Perhaps with my super charismatic companions I will be successful. They are also prone to illgal deals. &lt;br /&gt;
&lt;br /&gt;
Once we establish lodging on Narshadaa I search the force for other force users. I sense one that is familiar, off on their own. I also sense about half a dozen that are spread out around, with two that are together. I suggest to &#039;&#039;Duke Squidface&#039;&#039; and &#039;&#039;Jymmi (AKA Kareoke Super-Star)&#039;&#039; that we collect &#039;&#039;Nye&#039;lo (AKA The Slut)&#039;&#039; from the cantinas and look into these other force users. Particularly the two users together and the one familiar user. Just as we agree to leave we get a distress signal from &#039;&#039;The Slut&#039;&#039; and we respond. Once we are able to determine her location we take off. Just outside the door we feel a &amp;quot;disturbance&amp;quot; in the force... &#039;&#039;The Slut&#039;&#039; is suspiciously quiet.&lt;br /&gt;
&lt;br /&gt;
We catch up with &#039;&#039;Nye&#039;lo&#039;&#039; in the cantina with her suspicious new Datapad. &#039;&#039;Duke Squidface&#039;&#039; easily decripts the datapad and reveals the information about a few locations of weapon deals. They cook up ideas of getting some weapons and money. As this is going down I reach out with the force and feel the two unfamilar force users approach. I carefully move away from the table as the two seem to hone in on our location. With perfect timing the two walk in. &#039;&#039;Twiddle-Dee&#039;&#039; blocks the door and &#039;&#039;Twiddle-Dumb&#039;&#039; moves to flank. My companions stand to leave and the &#039;&#039;Twiddle Twins&#039;&#039; move in. This is where things look bad.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Nye&#039;lo&#039;&#039; refuses their offer/demand flat out and stands. Initiating combat. Deftly I react first with my combat prowess and move up on &#039;&#039;Twiddle-Dumb&#039;&#039;. I however am not stealthy enough and he gets the first strike. This takes me by suprise and I fumble my super awesome attack. &#039;&#039;Twiddle-Dee&#039;&#039; becomes some enraged bull as my companions deal with him. &#039;&#039;Twiddle-Dumb&#039;&#039; has some strange extra long hilt lightsaber that I want to keep when I put down this sith/darksider dog. &#039;&#039;Twiddle-Dumb&#039;&#039; continues to widdle away at me and I tumble past him similar to some nimbly green-skinned jedi I recall from far in the future. Unfortunately, it doesn&#039;t mean I can hit him worth a shit... Then out of nowhere &#039;&#039;Twiddle-Dee&#039;&#039; knocks me down. &#039;&#039;Nye&#039;lo&#039;&#039; then uses the force to toss the two sith around like rag dolls. They get tossed around and I fail to disarm &#039;&#039;Twiddle-Dumb&#039;&#039;. &#039;&#039;Nye&#039;lo&#039;&#039; apparently is proud of her ability to move object so well that she keeps it up, slamming the two into the ciling repeatedly. Between ceiling splats I attempt to force &#039;&#039;Twiddle-Dumb&#039;&#039; to yeild. He doesn&#039;t. He slips out of my reach and cuts me low. &#039;&#039;Nye&#039;lo&#039;&#039; slams him into the ceiling again ans allows me to take the lightsaber from his incompasitated state. Taking the easy out I hold my innards in and make haste for out hotel where I can recover and assess my new lightsaber.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=174731</id>
		<title>Character:Ralis Bek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=174731"/>
		<updated>2011-03-17T07:50:13Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name: || Ralis Bek || Race: || Miraluka&lt;br /&gt;
|-&lt;br /&gt;
| Class(s): || Jedi (6) Jedi Knight (1) || Destiny: || Discovery: find my mentor, Embrul Kel-Dul.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Taken into the Jedi academy at a young age, Ralis (pronounced &amp;quot;Rally&amp;quot;) was considered by others to be a promising and good jedi padawan. She and her master Embrul were a good match. For her seven years in the order Embrul became more of a parent figure in her life, everything depended upon his approval. Those feelings moved to adornment and then Embrul was gone. Nothing more, no news, she was only told he was gone, with no expectation of ever coming back. This didn&#039;t sit well with Ralis and she became distant with the order, angry at her new babysitter so-called mentor, and became disobedient. When the order offered to let her out with a free pass she left without looking back. Only looking forward to the day she could find Embrul again.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Calm on the outside, inside she is a boiling pot of mixed emotions mostly springing from her abandonment. Mostly anger and a deep overwhelming sense of abandonment with crippling depression.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
She is of average height and average build. Brown shoulder length hair with long bangs and a long thin (padawan) braid that comes down just behind her right ear and extends to the middle of her back. When incognito she wears the braid wrapped around her head like a headband.&lt;br /&gt;
&lt;br /&gt;
===Session Notes===&lt;br /&gt;
*[[/Episode 1|Episode 1]]&lt;br /&gt;
*[[/Episode 2|Episode 2]]&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Strength || 16 || +3 || Intelligence || 18 || +4 || Fortitude || 20 || Speed || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 14 || +2 || Wisdom || 14 || +2 || Reflex || 20 || Hit Points || 106&lt;br /&gt;
|-&lt;br /&gt;
| Constitution || 14 || +2 || Charisma || 15 || +2 || Will || 20 || Attack || +7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; || width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 10 || 2 || 5 || || Climb || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Deception || 5 || 2 || || || Endurance || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gather Information || 5 || 2 || || || Initiative || &amp;lt;span style=&amp;quot;background:#FBB917&amp;quot; &amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;/span&amp;gt; || 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Jump || 6 || 3 || || || Knowledge: Any || 7 || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Perception || 10 || 2 || 5 || || Pilot || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ride || 5 || 2 || || || Stealth || 5 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Survival || 5 || 2 || || || Swim || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Treat Injury || 5 || 2 || || || Use Computer || 7 || 4 || || &lt;br /&gt;
|-&lt;br /&gt;
| Use the Force ||&amp;lt;span style=&amp;quot;background:#FBB917&amp;quot; &amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;/span&amp;gt;|| 2 || 5 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Feat&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatic Strike || (Jedi) Make a successful tumble check and gain +5 attack&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency: Light || (Soldier) Be able to wear light armor&lt;br /&gt;
|-&lt;br /&gt;
| Force Sensitivity || (Racial) Able to use UTF as a trained skill&lt;br /&gt;
|-&lt;br /&gt;
| Force Training || x3 (Racial)(Character) Train in force powers&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw || (Jedi) Draw weapon as a swift action vs a standard action&lt;br /&gt;
|-&lt;br /&gt;
| Shake it off || (Jedi) Use only 2 swift to move down the condition track&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: UTF || (Jedi) Gain +5 to UTF skill checks&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: Initiative || (Bonus) Gain +5 to Initiative checks&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Lightsaber || (Jedi) Use lightsaber without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Simple Weapon || (Jedi) Use simple weapons without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Focus: Lightsaber || (Character) Gain +1 to attack rolls with Lightsaber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Talent&#039;&#039;&#039; ||width=10%| &#039;&#039;&#039;Tree&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Specialization: Lightsaber || Lightsaber Duelist || Add +2 damage with lightsabers&lt;br /&gt;
|-&lt;br /&gt;
| Deflect || Lightsaber Duelist || Roll UTF as a reaction to a ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| Greater Weapon Specialization: Lightsaber || Duelist || &#039;&#039;Another&#039;&#039; +2 damage with lightsabers &lt;br /&gt;
|-&lt;br /&gt;
| Force Perception || Force: Sense || (Racial) Replace perception checks with UTF&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || Force: Sense || Spend 1 FP to reroll initiative, keep the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force Powers===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=20%| &#039;&#039;&#039;Power&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Strike ||&lt;br /&gt;
|-&lt;br /&gt;
| Force Drain ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Trick ||&lt;br /&gt;
|-&lt;br /&gt;
| Move Object || &lt;br /&gt;
|-&lt;br /&gt;
| Negate Energy ||&lt;br /&gt;
|-&lt;br /&gt;
| Rebuke || x3&lt;br /&gt;
|-&lt;br /&gt;
| Surge ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Star_ORE&amp;diff=174027</id>
		<title>User:StarHawk/Star ORE</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Star_ORE&amp;diff=174027"/>
		<updated>2011-03-07T20:34:56Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: initial entry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Into==&lt;br /&gt;
Star ORE is a great idea. Mixed with what I know of Wild Talents Essential Edition, I think I could certainly turn it into something functional in my group. I have never run a game of ORE, but I have wanted to incorporate some of my favorite settings into it to try it out. I&#039;ve been looking into Exalted ORE, Star ORE, etc. Both are out, kinda, but neither are things I&#039;ve been ready to tackle and make into something playable. So this is my attempt to take the current game I&#039;m playing in, taking the characters and setting them to ORE. I&#039;ve read Star ORE and I&#039;m using that as a basis, also with WT:EE. Here goes nothing...&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
In our game, everyone is some weird race. Near human to squid face to slug people and a twi&#039;lek. According to Star Wars Saga Edition each race has some special ability. From the examples in the Star ORE manual, to build a race is a little more complicated, so here are some ideas I&#039;ve got.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Miraluka&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Gotta have some force ability to allow them to see. Super power style or not.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Khil&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Filters the air&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ithorian&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*Bellows ability, probably gotta be built like a super power from WT:EE&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Twi&#039;lek&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*They&#039;re pretty and prone to slavery?&lt;br /&gt;
&lt;br /&gt;
==Powers==&lt;br /&gt;
Also using some things from Star Wars Saga Edition here, I like having example powers like they have in the book. They do offer some in the manual for Star ORE, here I&#039;d like to place some builds so I know how to do what I wanted to do very easily.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=174026</id>
		<title>User:StarHawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=174026"/>
		<updated>2011-03-07T20:18:00Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introductions =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;Hello. I am Mary. I&#039;m not exactly new to wikis, just this one. One could find me as StarHawk on [http://wiki.white-wolf.com/exalted/index.php?title=User:StarHawk The Exalted Wiki], [http://wiki.white-wolf.com/whitewolf/index.php?title=User:StarHawk The White-Wolf Wiki], and [http://wiki.white-wolf.com/worldofdarkness/index.php?title=User:StarHawk The World of Darkness Wiki]. I am located in Reno, Nevada and part of the effort to bring more players from the area together, so if you&#039;re anywhere near here, leave me a message.&amp;lt;/div&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
This list is still small. Not many of my friends use RPG.net wiki, yet.&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[User:Bill|Bill]] || [[User:Shawn|Shawn]] || [[User:Gadget|Steve]] || [[User:Agatana|Mike]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
Currently I play once a week. I play Star Wars Saga Edition with my friends when I&#039;m not geeking out in video games like Dragon Age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Hypothetical Games&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[/Star ORE|Star ORE]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Old Games&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[/Werewolf|My Future Werewolf project]]&lt;br /&gt;
*[[User:Bill/Shinobi|Naruto themed Shinobi]]&lt;br /&gt;
*[[User:StarHawk/Wild West Werewolf|Cowboy and Indian werewolves]]&lt;br /&gt;
*[[User:Shawn/Underdarks|Drow Game]]&lt;br /&gt;
*[[User:Bill/Awaken to the Forsaken World|Awaken to the Forsaken World]]&lt;br /&gt;
*[[User:Bill/The Last Best Hope|The Last Best Hope]]&lt;br /&gt;
*[[User:Bill/Age of Apocalypse|The Age of Apocalypse]]&lt;br /&gt;
*[[Exorcise Morikage Toshi]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Ralis Bek|Ralis Bek]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Miraluka Jedi Lightsaber Deulist (SW saga)&#039;&#039;&amp;lt;small&amp;gt; || [[Character:Genne Wilkins|Caitlyn MacGregor]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Homid Fianna Galliard&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Kyo Sun|Kyo Sun]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Miraluka Jedi Lightsaber Duelist (d6 SW)&#039;&#039;&amp;lt;/small&amp;gt; || &lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Breakneck|Breakneck]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Scientifically enhanced Speedster&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Star Katchiko|Star Katchico]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Original Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Sakura Hitachi|Harikiri]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Other Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Vera(Rin)|Rin]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;covert special ops&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Ezequiel Decker|Deck]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Construction worker from &amp;lt;br&amp;gt;the mid-west, Nine of Wands&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=174006</id>
		<title>Character:Ralis Bek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=174006"/>
		<updated>2011-03-07T09:18:39Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name: || Ralis Bek || Race: || Miraluka&lt;br /&gt;
|-&lt;br /&gt;
| Class(s): || Jedi (6) Jedi Knight (1) || Destiny: || Discovery: find my mentor, Embrul Kel-Dul.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Taken into the Jedi academy at a young age, Ralis (pronounced &amp;quot;Rally&amp;quot;) was considered by others to be a promising and good jedi padawan. She and her master Embrul were a good match. For her seven years in the order Embrul became more of a parent figure in her life, everything depended upon his approval. Those feelings moved to adornment and then Embrul was gone. Nothing more, no news, she was only told he was gone, with no expectation of ever coming back. This didn&#039;t sit well with Ralis and she became distant with the order, angry at her new babysitter so-called mentor, and became disobedient. When the order offered to let her out with a free pass she left without looking back. Only looking forward to the day she could find Embrul again.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Calm on the outside, inside she is a boiling pot of mixed emotions mostly springing from her abandonment. Mostly anger and a deep overwhelming sense of abandonment with crippling depression.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
She is of average height and average build. Brown shoulder length hair with long bangs and a long thin (padawan) braid that comes down just behind her right ear and extends to the middle of her back. When incognito she wears the braid wrapped around her head like a headband.&lt;br /&gt;
&lt;br /&gt;
*[[Character:Ralis Bek/Session Notes|Session Notes]]&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Strength || 16 || +3 || Intelligence || 18 || +4 || Fortitude || 20 || Speed || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 14 || +2 || Wisdom || 14 || +2 || Reflex || 20 || Hit Points || 106&lt;br /&gt;
|-&lt;br /&gt;
| Constitution || 14 || +2 || Charisma || 15 || +2 || Will || 20 || Attack || +7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; || width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 10 || 2 || 5 || || Climb || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Deception || 5 || 2 || || || Endurance || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gather Information || 5 || 2 || || || Initiative || &amp;lt;span style=&amp;quot;background:#FBB917&amp;quot; &amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;/span&amp;gt; || 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Jump || 6 || 3 || || || Knowledge: Any || 7 || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Perception || 10 || 2 || 5 || || Pilot || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ride || 5 || 2 || || || Stealth || 5 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Survival || 5 || 2 || || || Swim || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Treat Injury || 5 || 2 || || || Use Computer || 7 || 4 || || &lt;br /&gt;
|-&lt;br /&gt;
| Use the Force ||&amp;lt;span style=&amp;quot;background:#FBB917&amp;quot; &amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;/span&amp;gt;|| 2 || 5 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Feat&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatic Strike || (Jedi) Make a successful tumble check and gain +5 attack&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency: Light || (Soldier) Be able to wear light armor&lt;br /&gt;
|-&lt;br /&gt;
| Force Sensitivity || (Racial) Able to use UTF as a trained skill&lt;br /&gt;
|-&lt;br /&gt;
| Force Training || x3 (Racial)(Character) Train in force powers&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw || (Jedi) Draw weapon as a swift action vs a standard action&lt;br /&gt;
|-&lt;br /&gt;
| Shake it off || (Jedi) Use only 2 swift to move down the condition track&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: UTF || (Jedi) Gain +5 to UTF skill checks&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: Initiative || (Bonus) Gain +5 to Initiative checks&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Lightsaber || (Jedi) Use lightsaber without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Simple Weapon || (Jedi) Use simple weapons without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Focus: Lightsaber || (Character) Gain +1 to attack rolls with Lightsaber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Talent&#039;&#039;&#039; ||width=10%| &#039;&#039;&#039;Tree&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Specialization: Lightsaber || Lightsaber Duelist || Add +2 damage with lightsabers&lt;br /&gt;
|-&lt;br /&gt;
| Deflect || Lightsaber Duelist || Roll UTF as a reaction to a ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| Greater Weapon Specialization: Lightsaber || Duelist || &#039;&#039;Another&#039;&#039; +2 damage with lightsabers &lt;br /&gt;
|-&lt;br /&gt;
| Force Perception || Force: Sense || (Racial) Replace perception checks with UTF&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || Force: Sense || Spend 1 FP to reroll initiative, keep the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force Powers===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=20%| &#039;&#039;&#039;Power&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Strike ||&lt;br /&gt;
|-&lt;br /&gt;
| Force Drain ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Trick ||&lt;br /&gt;
|-&lt;br /&gt;
| Move Object || &lt;br /&gt;
|-&lt;br /&gt;
| Negate Energy ||&lt;br /&gt;
|-&lt;br /&gt;
| Rebuke || x3&lt;br /&gt;
|-&lt;br /&gt;
| Surge ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=174005</id>
		<title>Character:Ralis Bek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=174005"/>
		<updated>2011-03-07T09:16:51Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: minor changes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name: || Ralis Bek || Race: || Miraluka&lt;br /&gt;
|-&lt;br /&gt;
| Class(s): || Jedi (6) Jedi Knight (1) || Destiny: || Discovery: find my mentor, Embrul Kel-Dul.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Taken into the Jedi academy at a young age, Ralis (pronounced &amp;quot;Rally&amp;quot;) was considered by others to be a promising and good jedi padawan. She and her master Embrul were a good match. For her seven years in the order Embrul became more of a parent figure in her life, everything depended upon his approval. Those feelings moved to adornment and then Embrul was gone. Nothing more, no news, she was only told he was gone, with no expectation of ever coming back. This didn&#039;t sit well with Ralis and she became distant with the order, angry at her new babysitter so-called mentor, and became disobedient. When the order offered to let her out with a free pass she left without looking back. Only looking forward to the day she could find Embrul again.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Calm on the outside, inside she is a boiling pot of mixed emotions mostly springing from her abandonment. Mostly anger and a deep overwhelming sense of abandonment with crippling depression.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
She is of average height and average build. Brown shoulder length hair with long bangs and a long thin (padawan) braid that comes down just behind her right ear and extends to the middle of her back. When incognito she wears the braid wrapped around her head like a headband.&lt;br /&gt;
&lt;br /&gt;
*[[/session notes|Session Notes]]&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Strength || 16 || +3 || Intelligence || 18 || +4 || Fortitude || 20 || Speed || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 14 || +2 || Wisdom || 14 || +2 || Reflex || 20 || Hit Points || 106&lt;br /&gt;
|-&lt;br /&gt;
| Constitution || 14 || +2 || Charisma || 15 || +2 || Will || 20 || Attack || +7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; || width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 10 || 2 || 5 || || Climb || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Deception || 5 || 2 || || || Endurance || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gather Information || 5 || 2 || || || Initiative || &amp;lt;span style=&amp;quot;background:#FBB917&amp;quot; &amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;/span&amp;gt; || 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Jump || 6 || 3 || || || Knowledge: Any || 7 || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Perception || 10 || 2 || 5 || || Pilot || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ride || 5 || 2 || || || Stealth || 5 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Survival || 5 || 2 || || || Swim || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Treat Injury || 5 || 2 || || || Use Computer || 7 || 4 || || &lt;br /&gt;
|-&lt;br /&gt;
| Use the Force ||&amp;lt;span style=&amp;quot;background:#FBB917&amp;quot; &amp;gt; &#039;&#039;&#039;15&#039;&#039;&#039; &amp;lt;/span&amp;gt;|| 2 || 5 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Feat&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatic Strike || (Jedi) Make a successful tumble check and gain +5 attack&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency: Light || (Soldier) Be able to wear light armor&lt;br /&gt;
|-&lt;br /&gt;
| Force Sensitivity || (Racial) Able to use UTF as a trained skill&lt;br /&gt;
|-&lt;br /&gt;
| Force Training || x3 (Racial)(Character) Train in force powers&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw || (Jedi) Draw weapon as a swift action vs a standard action&lt;br /&gt;
|-&lt;br /&gt;
| Shake it off || (Jedi) Use only 2 swift to move down the condition track&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: UTF || (Jedi) Gain +5 to UTF skill checks&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: Initiative || (Bonus) Gain +5 to Initiative checks&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Lightsaber || (Jedi) Use lightsaber without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Simple Weapon || (Jedi) Use simple weapons without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Focus: Lightsaber || (Character) Gain +1 to attack rolls with Lightsaber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Talent&#039;&#039;&#039; ||width=10%| &#039;&#039;&#039;Tree&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Specialization: Lightsaber || Lightsaber Duelist || Add +2 damage with lightsabers&lt;br /&gt;
|-&lt;br /&gt;
| Deflect || Lightsaber Duelist || Roll UTF as a reaction to a ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| Greater Weapon Specialization: Lightsaber || Duelist || &#039;&#039;Another&#039;&#039; +2 damage with lightsabers &lt;br /&gt;
|-&lt;br /&gt;
| Force Perception || Force: Sense || (Racial) Replace perception checks with UTF&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || Force: Sense || Spend 1 FP to reroll initiative, keep the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force Powers===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=20%| &#039;&#039;&#039;Power&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Strike ||&lt;br /&gt;
|-&lt;br /&gt;
| Force Drain ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Trick ||&lt;br /&gt;
|-&lt;br /&gt;
| Move Object || &lt;br /&gt;
|-&lt;br /&gt;
| Negate Energy ||&lt;br /&gt;
|-&lt;br /&gt;
| Rebuke || x3&lt;br /&gt;
|-&lt;br /&gt;
| Surge ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=173540</id>
		<title>Character:Ralis Bek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=173540"/>
		<updated>2011-03-01T20:35:53Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name: || Ralis Bek || Race: || Miraluka&lt;br /&gt;
|-&lt;br /&gt;
| Class(s): || Jedi (5) Soldier (1) || Destiny: || Discovery: find my mentor, Embrul Kel-Drul.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Taken into the Jedi academy at a young age, Ralis (pronounced &amp;quot;Rally&amp;quot;) was considered by others to be a promising and good jedi padawan. She and her master Embrul were a good match. For her seven years in the order Embrul became more of a parent figure in her life, everything depended upon his approval. Those feelings moved to adornment and then Embrul was gone. Nothing more, no news, she was only told he was gone, with no expectation of ever coming back. This didn&#039;t sit well with Ralis and she became distant with the order, angry at her new babysitter so-called mentor, and became disobedient. When the order offered to let her out with a free pass she left without looking back. Only looking forward to the day she could find Embrul again.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Calm on the outside, inside she is a boiling pot of mixed emotions mostly springing from her abandonment. Mostly anger and a deep overwhelming sense of abandonment with crippling depression.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
She is of average height and average build. Brown shoulder length hair with long bangs and a long thin (padawan) braid that comes down just behind her right ear and extends to the middle of her back. When incognito she wears the braid wrapped around her head like a headband.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Strength || 16 || +3 || Intelligence || 18 || +4 || Fortitude || 20 || Speed || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 14 || +2 || Wisdom || 14 || +2 || Reflex || 19 || Hit Points || 86&lt;br /&gt;
|-&lt;br /&gt;
| Constitution || 14 || +2 || Charisma || 15 || +2 || Will || 19 || Attack || +6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; || width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 10 || 2 || 5 || || Climb || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Deception || 5 || 2 || || || Endurance || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gather Information || 5 || 2 || || || Initiative || 15 || 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Jump || 6 || 3 || || || Knowledge: Any || 7 || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Perception || 10 || 2 || 5 || || Pilot || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ride || 5 || 2 || || || Stealth || 5 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Survival || 5 || 2 || || || Swim || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Treat Injury || 5 || 2 || || || Use Computer || 7 || 4 || || &lt;br /&gt;
|-&lt;br /&gt;
| Use the Force || 15 || 2 || 5 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Feat&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatic Strike || (Jedi) Make a successful tumble check and gain +5 attack&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency: Light || (Soldier) Be able to wear light armor&lt;br /&gt;
|-&lt;br /&gt;
| Force Sensitivity || (Racial) Able to use UTF as a trained skill&lt;br /&gt;
|-&lt;br /&gt;
| Force Training || x3 (Racial)(Character) Train in force powers&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw || (Jedi) Draw weapon as a swift action vs a standard action&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: UTF || (Jedi) Gain +5 to UTF skill checks&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: Initiative || (Bonus) Gain +5 to Initiative checks&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Lightsaber || (Jedi) Use lightsaber without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Simple Weapon || (Jedi) Use simple weapons without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Focus: Lightsaber || (Character) Gain +1 to attack rolls with Lightsaber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Talent&#039;&#039;&#039; ||width=10%| &#039;&#039;&#039;Tree&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Specialization: Lightsaber || Lightsaber Duelist || Add +2 damage to attacks&lt;br /&gt;
|-&lt;br /&gt;
| Deflect || Lightsaber Duelist || Roll UTF as a reaction to a ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Attack: Lightsaber || || &lt;br /&gt;
|-&lt;br /&gt;
| Force Perception || Force: Sense || (Racial) Replace perception checks with UTF&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || Force: Sense || Spend 1 FP to reroll initiative, keep the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force Powers===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=20%| &#039;&#039;&#039;Power&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Strike ||&lt;br /&gt;
|-&lt;br /&gt;
| Force Drain ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Trick ||&lt;br /&gt;
|-&lt;br /&gt;
| Move Object || &lt;br /&gt;
|-&lt;br /&gt;
| Negate Energy ||&lt;br /&gt;
|-&lt;br /&gt;
| Rebuke || x3&lt;br /&gt;
|-&lt;br /&gt;
| Surge ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=173539</id>
		<title>Character:Ralis Bek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=173539"/>
		<updated>2011-03-01T20:35:12Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: moar fluff!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name: || Ralis Bek || Race: || Miraluka&lt;br /&gt;
|-&lt;br /&gt;
| Class(s): || Jedi (5) Soldier (1) || Destiny: || Discovery: find my mentor, Embrul Kel-Drul.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Taken into the Jedi academy at a young age, Ralis (pronounced &amp;quot;Rally&amp;quot;) was considered by others to be a promising and good jedi padawan. She and her master Embrul were a good match. For her seven years in the order Embrul became more of a parent figure in her life, everything depended upon his approval. Those feelings moved to adornment and then Embrul was gone. Nothing more, no news, she was only told he was gone, with no expectation of ever coming back. This didn&#039;t sit well with Ralis and she became distant with the order, angry at her new babysitter so-called mentor, and became disobedient. When the order offered to let her out with a free pass she left without looking back. Only looking forward to the day she could find Embrul again.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Calm on the outside, inside she is a boiling pot of mixed emotions mostly springing from her abandonment. Mostly anger and a deep overwhelming sense of abandonment with crippling depression.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
She is of average height and average build. Brown shoulder length hair with long bangs and a long thin (padawan) braid that comes down just behind her right ear and extends to the middle of her back. When incognito she wears the braid wrapped around her head like a headband.&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Strength || 16 || +3 || Intelligence || 18 || +4 || Fortitude || 20 || Speed || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 14 || +2 || Wisdom || 14 || +2 || Reflex || 19 || Hit Points || 86&lt;br /&gt;
|-&lt;br /&gt;
| Constitution || 14 || +2 || Charisma || 15 || +2 || Will || 19 || Attack || +6&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; || width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 10 || 2 || 5 || || Climb || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Deception || 5 || 2 || || || Endurance || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gather Information || 5 || 2 || || || Initiative || 15 || 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Jump || 6 || 3 || || || Knowledge: Any || 7 || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Perception || 10 || 2 || 5 || || Pilot || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ride || 5 || 2 || || || Stealth || 5 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Survival || 5 || 2 || || || Swim || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Treat Injury || 5 || 2 || || || Use Computer || 7 || 4 || || &lt;br /&gt;
|-&lt;br /&gt;
| Use the Force || 15 || 2 || 5 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Feat&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatic Strike || (Jedi) Make a successful tumble check and gain +5 attack&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency: Light || (Soldier) Be able to wear light armor&lt;br /&gt;
|-&lt;br /&gt;
| Force Sensitivity || (Racial) Able to use UTF as a trained skill&lt;br /&gt;
|-&lt;br /&gt;
| Force Training || x3 (Racial)(Character) Train in force powers&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw || (Jedi) Draw weapon as a swift action vs a standard action&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: UTF || (Jedi) Gain +5 to UTF skill checks&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: Initiative || (Bonus) Gain +5 to Initiative checks&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Lightsaber || (Jedi) Use lightsaber without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Simple Weapon || (Jedi) Use simple weapons without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Focus: Lightsaber || (Character) Gain +1 to attack rolls with Lightsaber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Talent&#039;&#039;&#039; ||width=10%| &#039;&#039;&#039;Tree&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Specialization: Lightsaber || Lightsaber Duelist || Add +2 damage to attacks&lt;br /&gt;
|-&lt;br /&gt;
| Deflect || Lightsaber Duelist || Roll UTF as a reaction to a ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Attack: Lightsaber || || &lt;br /&gt;
|-&lt;br /&gt;
| Force Perception || Force: Sense || (Racial) Replace perception checks with UTF&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || Force: Sense || Spend 1 FP to reroll initiative, keep the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force Powers===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=20%| &#039;&#039;&#039;Power&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Strike ||&lt;br /&gt;
|-&lt;br /&gt;
| Force Drain ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Trick ||&lt;br /&gt;
|-&lt;br /&gt;
| Move Object || &lt;br /&gt;
|-&lt;br /&gt;
| Negate Energy ||&lt;br /&gt;
|-&lt;br /&gt;
| Rebuke || x3&lt;br /&gt;
|-&lt;br /&gt;
| Surge ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=173442</id>
		<title>Character:Ralis Bek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=173442"/>
		<updated>2011-02-28T23:46:13Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: Stats! Weeee&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name: || Ralis Bek || Race: || Miraluka&lt;br /&gt;
|-&lt;br /&gt;
| Class(s): || Jedi (5) Soldier (1) || Destiny: || Discovery: find my mentor, Embrul Kel-Drul.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Taken into the Jedi academy at a young age, Ralis (pronounced &amp;quot;Rally&amp;quot;) was considered by others to be a promising and good jedi padawan. She and her master Embrul were a good match. For her seven years in the order Embrul became more of a parent figure in her life, everything depended upon his approval. Those feelings moved to adornment and then Embrul was gone. Nothing more, no news, she was only told he was gone, with no expectation of ever coming back. This didn&#039;t sit well with Ralis and she became distant with the order, angry at her new babysitter so-called mentor, and became disobedient. When the order offered to let her out with a free pass she left without looking back. Only looking forward to the day she could find Embrul again.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Calm on the outside, inside she is a boiling pot of mixed emotions mostly springing from her abandonment.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Strength || 16 || +3 || Intelligence || 18 || +4 || Fortitude || 20 || Speed || 6&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 14 || +2 || Wisdom || 14 || +2 || Reflex || 19 || Hit Points || 86&lt;br /&gt;
|-&lt;br /&gt;
| Constitution || 14 || +2 || Charisma || 15 || +2 || Will || 19 || Attack || +6&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; || width=&amp;quot;30%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; ||width=5%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Ability&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Trained&#039;&#039;&#039; ||width=2%| &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 10 || 2 || 5 || || Climb || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Deception || 5 || 2 || || || Endurance || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Gather Information || 5 || 2 || || || Initiative || 15 || 2 || 5 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Jump || 6 || 3 || || || Knowledge: Any || 7 || 4 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Perception || 10 || 2 || 5 || || Pilot || 10 || 2 || 5 ||&lt;br /&gt;
|-&lt;br /&gt;
| Ride || 5 || 2 || || || Stealth || 5 || 2 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Survival || 5 || 2 || || || Swim || 6 || 3 || ||&lt;br /&gt;
|-&lt;br /&gt;
| Treat Injury || 5 || 2 || || || Use Computer || 7 || 4 || || &lt;br /&gt;
|-&lt;br /&gt;
| Use the Force || 15 || 2 || 5 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Feat&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Acrobatic Strike || (Jedi) Make a successful tumble check and gain +5 attack&lt;br /&gt;
|-&lt;br /&gt;
| Armor Proficiency: Light || (Soldier) Be able to wear light armor&lt;br /&gt;
|-&lt;br /&gt;
| Force Sensitivity || (Racial) Able to use UTF as a trained skill&lt;br /&gt;
|-&lt;br /&gt;
| Force Training || x3 (Racial)(Character) Train in force powers&lt;br /&gt;
|-&lt;br /&gt;
| Quick Draw || (Jedi) Draw weapon as a swift action vs a standard action&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: UTF || (Jedi) Gain +5 to UTF skill checks&lt;br /&gt;
|-&lt;br /&gt;
| Skill Focus: Initiative || (Bonus) Gain +5 to Initiative checks&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Lightsaber || (Jedi) Use lightsaber without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Proficiency: Simple Weapon || (Jedi) Use simple weapons without penalty&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Focus: Lightsaber || (Character) Gain +1 to attack rolls with Lightsaber&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Talent&#039;&#039;&#039; ||width=10%| &#039;&#039;&#039;Tree&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Weapon Specialization: Lightsaber || Lightsaber Duelist || Add +2 damage to attacks&lt;br /&gt;
|-&lt;br /&gt;
| Deflect || Lightsaber Duelist || Roll UTF as a reaction to a ranged attack&lt;br /&gt;
|-&lt;br /&gt;
| Devastating Attack: Lightsaber || || &lt;br /&gt;
|-&lt;br /&gt;
| Force Perception || Force: Sense || (Racial) Replace perception checks with UTF&lt;br /&gt;
|-&lt;br /&gt;
| Foresight || Force: Sense || Spend 1 FP to reroll initiative, keep the better.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Force Powers===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|width=20%| &#039;&#039;&#039;Power&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| Battle Strike ||&lt;br /&gt;
|-&lt;br /&gt;
| Force Drain ||&lt;br /&gt;
|-&lt;br /&gt;
| Mind Trick ||&lt;br /&gt;
|-&lt;br /&gt;
| Move Object || &lt;br /&gt;
|-&lt;br /&gt;
| Negate Energy ||&lt;br /&gt;
|-&lt;br /&gt;
| Rebuke || x3&lt;br /&gt;
|-&lt;br /&gt;
| Surge ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=173418</id>
		<title>Character:Ralis Bek</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ralis_Bek&amp;diff=173418"/>
		<updated>2011-02-28T20:10:03Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: New character excitement.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Name: || Ralis Bek || Race: || Miraluka&lt;br /&gt;
|-&lt;br /&gt;
| Class(s): || Jedi (5) Soldier (1) || Destiny: || Discovery: find my mentor, Embrul Kel-Drul.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Background===&lt;br /&gt;
Taken into the Jedi academy at a young age, Ralis (pronounced &amp;quot;Rally&amp;quot;) was considered by others to be a promising and good jedi padawan. She and her master Embrul were a good match. For her seven years in the order Embrul became more of a parent figure in her life, everything depended upon his approval. Those feelings moved to adornment and then Embrul was gone. Nothing more, no news, she was only told he was gone, with no expectation of ever coming back. This didn&#039;t sit well with Ralis and she became distant with the order, angry at her new babysitter so-called mentor, and became disobedient. When the order offered to let her out with a free pass she left without looking back. Only looking forward to the day she could find Embrul again.&lt;br /&gt;
&lt;br /&gt;
===Personality===&lt;br /&gt;
Calm on the outside, inside she is a boiling pot of mixed emotions mostly springing from her abandonment.&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Abilities===&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;3&amp;quot; width=&amp;quot;33%&amp;quot; | || align=&amp;quot;center&amp;quot; colspan=&amp;quot;4&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| Strength || 18 || +4 || Intelligence || 16 || +3 || Fortitude || +11 || Toughness || 8/5/3&lt;br /&gt;
|-&lt;br /&gt;
| Dexterity || 18 || +4 || Wisdom || 16 || +3 || Reflex || +13 || Defense || 22&lt;br /&gt;
|-&lt;br /&gt;
| Constitution || 16 || +3 || Charisma || 18 || +4 || Will || +11 || Attack || +12/+16 Grapple&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Ranks&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; || width=&amp;quot;15%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Skill&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Total&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Ranks&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Bonus&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| Acrobatics || 12 || 8 || 4 || Bluff || 12 || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Climb || 12 || 8 || 4 || Computers || 7 || 4 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Disable Device || 11 || 8 || 3 || Escape Artist || 12 || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Gather Information || 12 || 8 || 4 || Intimidate || 12 || 8 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Investigate || 11 || 8 || 3 || Knowledge: Streetwise || 11 || 8 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Notice || 11 || 8 || 3 || Search || 11 || 8 || 3&lt;br /&gt;
|-&lt;br /&gt;
| Sense Motive || 11 || 8 || 3 || Stealth || 12 || 8 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Feats===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;20%&amp;quot; |&#039;&#039;&#039;Feat&#039;&#039;&#039; || &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Powers/Devices===&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;2&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Action&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Range&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Save&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| Device: Costume (Protection) || Device || None || None || None || None&lt;br /&gt;
|-&lt;br /&gt;
| || &amp;lt;small&amp;gt;&#039;&#039;&#039;Power Feats&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Extras&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Flaws&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Cost/Ranks&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ||  || || || || (/level)/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; || colspan=&amp;quot;5&amp;quot; | A protective costume with armored hardpoints.&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Action&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Range&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Save&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| Device: Grapple Gun (Supermovement) ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| || &amp;lt;small&amp;gt;&#039;&#039;&#039;Power Feats&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Extras&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Flaws&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Cost/Ranks&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ||  ||  ||  || || (/level)/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; || colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Action&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Range&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Save&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
| Device: Bolas (Snare) || Device ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| || &amp;lt;small&amp;gt;&#039;&#039;&#039;Power Feats&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Extras&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Flaws&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Cost/Ranks&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| ||  || || || ||  (/level)/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; || colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;15%&amp;quot; | &amp;lt;small&amp;gt;&#039;&#039;&#039;Effect&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Type&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Action&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Range&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Duration&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Save&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|  ||  ||  ||  ||  || &lt;br /&gt;
|-&lt;br /&gt;
| || &amp;lt;small&amp;gt;&#039;&#039;&#039;Power Feats&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Extras&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Flaws&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Drawbacks&#039;&#039;&#039; || &amp;lt;small&amp;gt;&#039;&#039;&#039;Cost/Ranks&#039;&#039;&#039;&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| || || || || ||  (/level)/&lt;br /&gt;
|-valign=&amp;quot;top&amp;quot;&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;&#039;Description:&#039;&#039;&#039; || colspan=&amp;quot;5&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=173414</id>
		<title>User:StarHawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=173414"/>
		<updated>2011-02-28T19:46:15Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Characters */ Moar characters!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introductions =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;Hello. I am Mary. I&#039;m not exactly new to wikis, just this one. One could find me as StarHawk on [http://wiki.white-wolf.com/exalted/index.php?title=User:StarHawk The Exalted Wiki], [http://wiki.white-wolf.com/whitewolf/index.php?title=User:StarHawk The White-Wolf Wiki], and [http://wiki.white-wolf.com/worldofdarkness/index.php?title=User:StarHawk The World of Darkness Wiki]. I am located in Reno, Nevada and part of the effort to bring more players from the area together, so if you&#039;re anywhere near here, leave me a message.&amp;lt;/div&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
This list is still small. Not many of my friends use RPG.net wiki, yet.&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[User:Bill|Bill]] || [[User:Shawn|Shawn]] || [[User:Gadget|Steve]] || [[User:Agatana|Mike]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
Currently I play once a week. I play Star Wars Saga Edition with my friends when I&#039;m not geeking out in video games like Dragon Age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Old Games&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[/Werewolf|My Future Werewolf project]]&lt;br /&gt;
*[[User:Bill/Shinobi|Naruto themed Shinobi]]&lt;br /&gt;
*[[User:StarHawk/Wild West Werewolf|Cowboy and Indian werewolves]]&lt;br /&gt;
*[[User:Shawn/Underdarks|Drow Game]]&lt;br /&gt;
*[[User:Bill/Awaken to the Forsaken World|Awaken to the Forsaken World]]&lt;br /&gt;
*[[User:Bill/The Last Best Hope|The Last Best Hope]]&lt;br /&gt;
*[[User:Bill/Age of Apocalypse|The Age of Apocalypse]]&lt;br /&gt;
*[[Exorcise Morikage Toshi]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Ralis Bek|Ralis Bek]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Miraluka Jedi Lightsaber Deulist (SW saga)&#039;&#039;&amp;lt;small&amp;gt; || [[Character:Genne Wilkins|Caitlyn MacGregor]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Homid Fianna Galliard&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Kyo Sun|Kyo Sun]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Miraluka Jedi Lightsaber Duelist (d6 SW)&#039;&#039;&amp;lt;/small&amp;gt; || &lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Breakneck|Breakneck]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Scientifically enhanced Speedster&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Star Katchiko|Star Katchico]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Original Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Sakura Hitachi|Harikiri]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;The Other Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Vera(Rin)|Rin]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;covert special ops&#039;&#039;&amp;lt;/small&amp;gt; || [[Character:Ezequiel Decker|Deck]]&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;&#039;&#039;Construction worker from &amp;lt;br&amp;gt;the mid-west, Nine of Wands&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=173413</id>
		<title>User:StarHawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=173413"/>
		<updated>2011-02-28T19:10:51Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Games */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introductions =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;Hello. I am Mary. I&#039;m not exactly new to wikis, just this one. One could find me as StarHawk on [http://wiki.white-wolf.com/exalted/index.php?title=User:StarHawk The Exalted Wiki], [http://wiki.white-wolf.com/whitewolf/index.php?title=User:StarHawk The White-Wolf Wiki], and [http://wiki.white-wolf.com/worldofdarkness/index.php?title=User:StarHawk The World of Darkness Wiki]. I am located in Reno, Nevada and part of the effort to bring more players from the area together, so if you&#039;re anywhere near here, leave me a message.&amp;lt;/div&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
This list is still small. Not many of my friends use RPG.net wiki, yet.&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[User:Bill|Bill]] || [[User:Shawn|Shawn]] || [[User:Gadget|Steve]] || [[User:Agatana|Mike]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
Currently I play once a week. I play Star Wars Saga Edition with my friends when I&#039;m not geeking out in video games like Dragon Age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Old Games&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[/Werewolf|My Future Werewolf project]]&lt;br /&gt;
*[[User:Bill/Shinobi|Naruto themed Shinobi]]&lt;br /&gt;
*[[User:StarHawk/Wild West Werewolf|Cowboy and Indian werewolves]]&lt;br /&gt;
*[[User:Shawn/Underdarks|Drow Game]]&lt;br /&gt;
*[[User:Bill/Awaken to the Forsaken World|Awaken to the Forsaken World]]&lt;br /&gt;
*[[User:Bill/The Last Best Hope|The Last Best Hope]]&lt;br /&gt;
*[[User:Bill/Age of Apocalypse|The Age of Apocalypse]]&lt;br /&gt;
*[[Exorcise Morikage Toshi]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Genne Wilkins|Caitlyn MacGregor]] || [[Character:Kyo Sun|Kyo Sun]] || [[Character:Rose Stardragon|Rose Stardragon]]&lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;Homid Fianna Galliard&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Miraluka Jedi Lightsaber Duelist&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Human Monk&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Breakneck|Breakneck]] || [[Character:Star Katchiko|Star Katchico]] || [[Character:Sakura Hitachi|Harikiri]] || [[Character:Vera(Rin)|Rin]] || [[Character:Ezequiel Decker|Deck]] &lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;Scientifically enhanced Speedster&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;The Original Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;The Other Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;covert special ops&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Construction worker from &amp;lt;br&amp;gt;the mid-west, Nine of Wands&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=143691</id>
		<title>User:StarHawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=143691"/>
		<updated>2010-05-09T16:31:30Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introductions =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;Hello. I am Mary. I&#039;m not exactly new to wikis, just this one. One could find me as StarHawk on [http://wiki.white-wolf.com/exalted/index.php?title=User:StarHawk The Exalted Wiki], [http://wiki.white-wolf.com/whitewolf/index.php?title=User:StarHawk The White-Wolf Wiki], and [http://wiki.white-wolf.com/worldofdarkness/index.php?title=User:StarHawk The World of Darkness Wiki]. I am located in Reno, Nevada and part of the effort to bring more players from the area together, so if you&#039;re anywhere near here, leave me a message.&amp;lt;/div&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
This list is still small. Not many of my friends use RPG.net wiki, yet.&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[User:Bill|Bill]] || [[User:Shawn|Shawn]] || [[User:Gadget|Steve]] || [[User:Agatana|Mike]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
Currently I play twice a week, with a third game in the works. I play Pathfinder, Exalted, and soon I will be trying out Dragon Age.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Old Games&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[/Werewolf|My Future Werewolf project]]&lt;br /&gt;
*[[User:Bill/Shinobi|Naruto themed Shinobi]]&lt;br /&gt;
*[[User:StarHawk/Wild West Werewolf|Cowboy and Indian werewolves]]&lt;br /&gt;
*[[User:Shawn/Underdarks|Drow Game]]&lt;br /&gt;
*[[User:Bill/Awaken to the Forsaken World|Awaken to the Forsaken World]]&lt;br /&gt;
*[[User:Bill/The Last Best Hope|The Last Best Hope]]&lt;br /&gt;
*[[User:Bill/Age of Apocalypse|The Age of Apocalypse]]&lt;br /&gt;
*[[Exorcise Morikage Toshi]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Genne Wilkins|Caitlyn MacGregor]] || [[Character:Kyo Sun|Kyo Sun]] || [[Character:Rose Stardragon|Rose Stardragon]]&lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;Homid Fianna Galliard&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Miraluka Jedi Lightsaber Duelist&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Human Monk&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Breakneck|Breakneck]] || [[Character:Star Katchiko|Star Katchico]] || [[Character:Sakura Hitachi|Harikiri]] || [[Character:Vera(Rin)|Rin]] || [[Character:Ezequiel Decker|Deck]] &lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;Scientifically enhanced Speedster&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;The Original Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;The Other Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;covert special ops&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Construction worker from &amp;lt;br&amp;gt;the mid-west, Nine of Wands&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=143097</id>
		<title>User:StarHawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=143097"/>
		<updated>2010-04-25T06:53:51Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introductions =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;Hello. I am Mary. I&#039;m not exactly new to wikis, just this one. One could find me as StarHawk on [http://wiki.white-wolf.com/exalted/index.php?title=User:StarHawk The Exalted Wiki], [http://wiki.white-wolf.com/whitewolf/index.php?title=User:StarHawk The White-Wolf Wiki], and [http://wiki.white-wolf.com/worldofdarkness/index.php?title=User:StarHawk The World of Darkness Wiki]. I am located in Reno, Nevada and part of the effort to bring more players from the area together, so if you&#039;re anywhere near here, leave me a message.&amp;lt;/div&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
This list is still small. Not many of my friends use RPG.net wiki, yet.&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[User:Bill|Bill]] || [[User:Shawn|Shawn]] || [[User:Gadget|Steve]] || [[User:Agatana|Mike]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
*[[/Werewolf|My Future Werewolf project]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Old Games&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[User:Bill/Shinobi|Naruto themed Shinobi]]&lt;br /&gt;
*[[User:StarHawk/Wild West Werewolf|Cowboy and Indian werewolves]]&lt;br /&gt;
*[[User:Shawn/Underdarks|Drow Game]]&lt;br /&gt;
*[[User:Bill/Awaken to the Forsaken World|Awaken to the Forsaken World]]&lt;br /&gt;
*[[User:Bill/The Last Best Hope|The Last Best Hope]]&lt;br /&gt;
*[[User:Bill/Age of Apocalypse|The Age of Apocalypse]]&lt;br /&gt;
*[[Exorcise Morikage Toshi]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Genne Wilkins|Caitlyn MacGregor]] || [[Character:Kyo Sun|Kyo Sun]] || [[Character:Rose Stardragon|Rose Stardragon]]&lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;Homid Fianna Galliard&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Miraluka Jedi Lightsaber Duelist&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Human Monk&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Breakneck|Breakneck]] || [[Character:Star Katchiko|Star Katchico]] || [[Character:Sakura Hitachi|Harikiri]] || [[Character:Vera(Rin)|Rin]] || [[Character:Ezequiel Decker|Deck]] &lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;Scientifically enhanced Speedster&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;The Original Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;The Other Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;covert special ops&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Construction worker from &amp;lt;br&amp;gt;the mid-west, Nine of Wands&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=135440</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=135440"/>
		<updated>2010-01-22T00:47:59Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Gatekeeper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paw He You Egg-O Pah&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Say E say&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Walks the Line&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;James &amp;quot;Jimmy Little Brother&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Fostern of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Henry and James are brothers, though James is the older brother, he is smaller in stature than Henry. The two are warders because they continue to make a good match for each other, keeping balances in each other and also in the caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge Adren of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf, eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the O&#039;Brien Brewery in the VC foothills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Jonas &amp;quot;Downcast Eyes&amp;quot; Mason&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Thrurge Fostern of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jonas is still learning the ways of the rites master, he is apprentice to Noni and stands in her place when Noni is away.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eye of the Maelstrom&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Fostern of the Uktena Tribe&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Oak Mother&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge Fostern of the Uktena Tribe&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;King&#039;s Falling&amp;quot; Simon Lancer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=135439</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=135439"/>
		<updated>2010-01-22T00:43:37Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Keeper of the Land */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paw He You Egg-O Pah&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Say E say&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Walks the Line&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;James &amp;quot;Jimmy Little Brother&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Fostern of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Henry and James are brothers, though James is the older brother, he is smaller in stature than Henry. The two are warders because they continue to make a good match for each other, keeping balances in each other and also in the caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge Adren of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf, eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the O&#039;Brien Brewery in the VC foothills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Jonas &amp;quot;Downcast Eyes&amp;quot; Mason&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Thrurge Fostern of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jonas is still learning the ways of the rites master, he is apprentice to Noni and stands in her place when Noni is away.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Oak Mother&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge Fostern of the Uktena Tribe&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;King&#039;s Falling&amp;quot; Simon Lancer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=135438</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=135438"/>
		<updated>2010-01-22T00:42:15Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Master of the Challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paw He You Egg-O Pah&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Say E say&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Walks the Line&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;James &amp;quot;Jimmy Little Brother&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Fostern of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Henry and James are brothers, though James is the older brother, he is smaller in stature than Henry. The two are warders because they continue to make a good match for each other, keeping balances in each other and also in the caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge Adren of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf, eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the O&#039;Brien Brewery in the VC foothills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Jonas &amp;quot;Downcast Eyes&amp;quot; Mason&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Thrurge Fostern of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jonas is still learning the ways of the rites master, he is apprentice to Noni and stands in her place when Noni is away.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;King&#039;s Falling&amp;quot; Simon Lancer&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Kyo_Sun&amp;diff=135090</id>
		<title>Character:Kyo Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Kyo_Sun&amp;diff=135090"/>
		<updated>2010-01-16T21:01:17Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=100%&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:|| Kyo Sün ||Player Name:|| Mary&lt;br /&gt;
|-&lt;br /&gt;
|Type:|| Lightsaber Duelist ||Species:|| Miraluka&lt;br /&gt;
|-&lt;br /&gt;
|Sex:||Female||Age:||Approx. 19 years&lt;br /&gt;
|-&lt;br /&gt;
|Height:||5&#039;11&amp;quot;||Weight:||150lbs&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot; style=&amp;quot;border: thin solid black&amp;quot;&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=12%|Physical Description:||Red shoulder length hair, fleshed over eye sockets, and still expressive eye-ridges. She wears simple black shirt and pants under her simple brown robes.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|Background:|| She moved from her home planet at a young age to a human dominated planet. There she was tortured as a child for gender and racial differences. This caused her to grow up angsty and mean. She strives for power, both personal and physical. Her enjoys watching others suffering under her power and enjoys controlling situations.&lt;br /&gt;
|-valign=top&lt;br /&gt;
|Personality:||&lt;br /&gt;
|-valign=top&lt;br /&gt;
|Objectives:||&lt;br /&gt;
|-valign=top&lt;br /&gt;
|Quote:||&lt;br /&gt;
|-valign=top&lt;br /&gt;
|Connections:||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|align=left|&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-&lt;br /&gt;
|DEXTERITY||4d||KNOWLEDGE||2d||MECHANICAL||2d&lt;br /&gt;
|-&lt;br /&gt;
|Lightsaber||7d&lt;br /&gt;
|-&lt;br /&gt;
|PERCEPTION||5d||STRENGTH||3d||TECHNICAL||2d&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||7d&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion||7d&lt;br /&gt;
|-&lt;br /&gt;
|Search||7d&lt;br /&gt;
|-&lt;br /&gt;
|CONTROL||5d||ALTER||3d||SENSE||4d&lt;br /&gt;
|}&lt;br /&gt;
|align=right|&lt;br /&gt;
{|width=100%&lt;br /&gt;
|SPECIAL ABILITIES&lt;br /&gt;
|-&lt;br /&gt;
|Life Detect&lt;br /&gt;
|-&lt;br /&gt;
|Lightsaber Combat&lt;br /&gt;
|-&lt;br /&gt;
|Telekinesis&lt;br /&gt;
|-&lt;br /&gt;
|Danger Sense&lt;br /&gt;
|-&lt;br /&gt;
|EQUIPMENT&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Jedi Robe&lt;br /&gt;
*Jedi Boots&lt;br /&gt;
*Jedi Belt&lt;br /&gt;
*&amp;quot;Space Watch&amp;quot;&lt;br /&gt;
*&amp;quot;Pocket Secretary&amp;quot;&lt;br /&gt;
*Datapad&lt;br /&gt;
*Personal Comlink&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134983</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134983"/>
		<updated>2010-01-14T20:44:06Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Council Elders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paw He You Egg-O Pah&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Say E say&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Walks the Line&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;James &amp;quot;Jimmy Little Brother&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Fostern of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Henry and James are brothers, though James is the older brother, he is smaller in stature than Henry. The two are warders because they continue to make a good match for each other, keeping balances in each other and also in the caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge Adren of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf, eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the O&#039;Brien Brewery in the VC foothills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Jonas &amp;quot;Downcast Eyes&amp;quot; Mason&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Thrurge Fostern of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jonas is still learning the ways of the rites master, he is apprentice to Noni and stands in her place when Noni is away.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Kyo_Sun&amp;diff=134455</id>
		<title>Character:Kyo Sun</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Kyo_Sun&amp;diff=134455"/>
		<updated>2010-01-10T10:42:56Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: grrr blarg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-valign=top&lt;br /&gt;
|align=left|&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-&lt;br /&gt;
|Character Name:|| Kyo Sün ||Player Name:|| Mary&lt;br /&gt;
|-&lt;br /&gt;
|Type:|| Lightsaber Duelist ||Species:|| Miraluka&lt;br /&gt;
|-&lt;br /&gt;
|Sex:||Female||Age:||Approx. 19 years&lt;br /&gt;
|-&lt;br /&gt;
|Height:||5&#039;11&amp;quot;||Weight:||150lbs&lt;br /&gt;
|}&lt;br /&gt;
|align=right|&lt;br /&gt;
{|width=&amp;quot;100%&amp;quot;&lt;br /&gt;
|-valign=top&lt;br /&gt;
|width=25%|Physical Description:||width=75%|Red shoulder length hair, fleshed over eye sockets.&lt;br /&gt;
|-&lt;br /&gt;
|Background:||&lt;br /&gt;
|-&lt;br /&gt;
|Personality:||&lt;br /&gt;
|-&lt;br /&gt;
|Objectives:||&lt;br /&gt;
|-&lt;br /&gt;
|Quote:||&lt;br /&gt;
|-&lt;br /&gt;
|Connections:||&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
----&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-valign=top&lt;br /&gt;
|align=left|&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-&lt;br /&gt;
|DEXTERITY||4d||KNOWLEDGE||2d||MECHANICAL||2d&lt;br /&gt;
|-&lt;br /&gt;
|Lightsaber||7d&lt;br /&gt;
|-&lt;br /&gt;
|PERCEPTION||5d||STRENGTH||3d||TECHNICAL||2d&lt;br /&gt;
|-&lt;br /&gt;
|Investigate||7d&lt;br /&gt;
|-&lt;br /&gt;
|Persuasion||7d&lt;br /&gt;
|-&lt;br /&gt;
|Search||7d&lt;br /&gt;
|-&lt;br /&gt;
|CONTROL||5d||ALTER||3d||SENSE||4d&lt;br /&gt;
|}&lt;br /&gt;
|align=right|&lt;br /&gt;
{|width=100%&lt;br /&gt;
|SPECIAL ABILITIES&lt;br /&gt;
|-&lt;br /&gt;
|Life Detect&lt;br /&gt;
|-&lt;br /&gt;
|Lightsaber Combat&lt;br /&gt;
|-&lt;br /&gt;
|Telekinesis&lt;br /&gt;
|-&lt;br /&gt;
|Danger Sense&lt;br /&gt;
|-&lt;br /&gt;
|EQUIPMENT&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
*Jedi Robe&lt;br /&gt;
*Jedi Boots&lt;br /&gt;
*Jedi Belt&lt;br /&gt;
*&amp;quot;Space Watch&amp;quot;&lt;br /&gt;
*&amp;quot;Pocket Secretary&amp;quot;&lt;br /&gt;
*Datapad&lt;br /&gt;
*Personal Comlink&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=134449</id>
		<title>User:StarHawk</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk&amp;diff=134449"/>
		<updated>2010-01-10T09:16:31Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Introductions =&lt;br /&gt;
&amp;lt;div class=&amp;quot;plainlinks&amp;quot;&amp;gt;Hello. I am Mary. I&#039;m not exactly new to wikis, just this one. One could find me as StarHawk on [http://wiki.white-wolf.com/exalted/index.php?title=User:StarHawk The Exalted Wiki], [http://wiki.white-wolf.com/whitewolf/index.php?title=User:StarHawk The White-Wolf Wiki], and [http://wiki.white-wolf.com/worldofdarkness/index.php?title=User:StarHawk The World of Darkness Wiki]. I am located in Reno, Nevada and part of the effort to bring more players from the area together, so if you&#039;re anywhere near here, leave me a message.&amp;lt;/div&amp;gt; __NOTOC__&lt;br /&gt;
&lt;br /&gt;
=== Friends ===&lt;br /&gt;
This list is still small. Not many of my friends use RPG.net wiki, yet.&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[User:Bill|Bill]] || [[User:Shawn|Shawn]] || [[User:Gadget|Steve]] || [[User:Agatana|Mike]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Games ===&lt;br /&gt;
*[[/Werewolf|My Future Werewolf project]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Old Games&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
*[[User:Bill/Shinobi|Naruto themed Shinobi]]&lt;br /&gt;
*[[User:StarHawk/Wild West Werewolf|Cowboy and Indian werewolves]]&lt;br /&gt;
*[[User:Shawn/Underdarks|Drow Game]]&lt;br /&gt;
*[[User:Bill/Awaken to the Forsaken World|Awaken to the Forsaken World]]&lt;br /&gt;
*[[User:Bill/The Last Best Hope|The Last Best Hope]]&lt;br /&gt;
*[[User:Bill/Age of Apocalypse|The Age of Apocalypse]]&lt;br /&gt;
*[[Exorcise Morikage Toshi]]&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
{|width=100%&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Genne Wilkins|Caitlyn MacGregor]] || [[Character:Kyo Sun|Kyo Sun]]&lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;Homid Fianna Galliard&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Miraluka Jedi Lightsaber Duelist&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
|-align=center&lt;br /&gt;
| [[Character:Breakneck|Breakneck]] || [[Character:Star Katchiko|Star Katchico]] || [[Character:Sakura Hitachi|Harikiri]] || [[Character:Vera(Rin)|Rin]] || [[Character:Ezequiel Decker|Deck]] &lt;br /&gt;
|-align=center&lt;br /&gt;
| &amp;lt;small&amp;gt;&#039;&#039;Scientifically enhanced Speedster&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;The Original Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;The Other Lesbian Ninja Stripper&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;covert special ops&#039;&#039;&amp;lt;/small&amp;gt; || &amp;lt;small&amp;gt;&#039;&#039;Construction worker from &amp;lt;br&amp;gt;the mid-west, Nine of Wands&#039;&#039;&amp;lt;/small&amp;gt; &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134136</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134136"/>
		<updated>2010-01-07T00:45:03Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Council of Elders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Black Betty&amp;quot; Keisha Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Trekkie&amp;quot; Charmaine Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Small Thunder&amp;quot; Tobias Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent &amp;quot;Full Metal Jacket&amp;quot; Emily Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Squiggy&amp;quot; Ray Adkins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Wes &amp;quot;Gimp&amp;quot; Lane&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern. In the Silver Legacy Housekeeping is a job for the three, they oversee not only the caern but the housekeeping of all the casino/hotel. They also have an abundance of information that they provide for the board of directors and head of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Turk&amp;quot; John Levine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Constance &amp;quot;Bullet-Dodger&amp;quot; Mosely&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lilly &amp;quot;Without Pause&amp;quot; Hash&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Bullet Tooth Tony&amp;quot; Anthony Jones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134135</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134135"/>
		<updated>2010-01-07T00:44:00Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Warder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Keisha &amp;quot;Black Betty&amp;quot; Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charmaine &amp;quot;Trekkie&amp;quot; Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tobias &amp;quot;Small Thunder&amp;quot; Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent &amp;quot;Full Metal Jacket&amp;quot; Emily Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Squiggy&amp;quot; Ray Adkins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Wes &amp;quot;Gimp&amp;quot; Lane&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern. In the Silver Legacy Housekeeping is a job for the three, they oversee not only the caern but the housekeeping of all the casino/hotel. They also have an abundance of information that they provide for the board of directors and head of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Turk&amp;quot; John Levine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Constance &amp;quot;Bullet-Dodger&amp;quot; Mosely&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lilly &amp;quot;Without Pause&amp;quot; Hash&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Bullet Tooth Tony&amp;quot; Anthony Jones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134134</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134134"/>
		<updated>2010-01-07T00:43:37Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Master of the Challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Keisha &amp;quot;Black Betty&amp;quot; Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charmaine &amp;quot;Trekkie&amp;quot; Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tobias &amp;quot;Small Thunder&amp;quot; Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent Emily &amp;quot;Full Metal Jacket&amp;quot; Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Squiggy&amp;quot; Ray Adkins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Wes &amp;quot;Gimp&amp;quot; Lane&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern. In the Silver Legacy Housekeeping is a job for the three, they oversee not only the caern but the housekeeping of all the casino/hotel. They also have an abundance of information that they provide for the board of directors and head of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Turk&amp;quot; John Levine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Constance &amp;quot;Bullet-Dodger&amp;quot; Mosely&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lilly &amp;quot;Without Pause&amp;quot; Hash&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Bullet Tooth Tony&amp;quot; Anthony Jones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134133</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134133"/>
		<updated>2010-01-07T00:43:24Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Keeper of the Land */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Keisha &amp;quot;Black Betty&amp;quot; Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charmaine &amp;quot;Trekkie&amp;quot; Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tobias &amp;quot;Small Thunder&amp;quot; Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent Emily &amp;quot;Full Metal Jacket&amp;quot; Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Squiggy&amp;quot; Ray Adkins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Wes &amp;quot;Gimp&amp;quot; Lane&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern. In the Silver Legacy Housekeeping is a job for the three, they oversee not only the caern but the housekeeping of all the casino/hotel. They also have an abundance of information that they provide for the board of directors and head of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Turk&amp;quot; John Levine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Constance &amp;quot;Bullet-Dodger&amp;quot; Mosely&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lilly &amp;quot;Without Pause&amp;quot; Hash&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Anthony &amp;quot;Bullet Tooth Tony&amp;quot; Jones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134132</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=134132"/>
		<updated>2010-01-07T00:42:57Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Master of the Rite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Keisha &amp;quot;Black Betty&amp;quot; Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charmaine &amp;quot;Trekkie&amp;quot; Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tobias &amp;quot;Small Thunder&amp;quot; Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent Emily &amp;quot;Full Metal Jacket&amp;quot; Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Squiggy&amp;quot; Ray Adkins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Wes &amp;quot;Gimp&amp;quot; Lane&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern. In the Silver Legacy Housekeeping is a job for the three, they oversee not only the caern but the housekeeping of all the casino/hotel. They also have an abundance of information that they provide for the board of directors and head of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Turk&amp;quot; Levine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Constance &amp;quot;Bullet-Dodger&amp;quot; Mosely&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lilly &amp;quot;Without Pause&amp;quot; Hash&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Anthony &amp;quot;Bullet Tooth Tony&amp;quot; Jones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134131</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134131"/>
		<updated>2010-01-07T00:41:26Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Master of the Rite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paa Hee Yoo Egg Ow Paa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Sa Esa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Walks the Line&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;James &amp;quot;Jimmy Little Brother&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Fostern of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Henry and James are brothers, though James is the older brother, he is smaller in stature than Henry. The two are warders because they continue to make a good match for each other, keeping balances in each other and also in the caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge Adren of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf, eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the O&#039;Brien Brewery in the VC foothills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Jonas &amp;quot;Downcast Eyes&amp;quot; Mason&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Thrurge Fostern of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jonas is still learning the ways of the rites master, he is apprentice to Noni and stands in her place when Noni is away.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134130</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134130"/>
		<updated>2010-01-07T00:41:14Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Master of the Rite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paa Hee Yoo Egg Ow Paa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Sa Esa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Walks the Line&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;James &amp;quot;Jimmy Little Brother&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Fostern of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Henry and James are brothers, though James is the older brother, he is smaller in stature than Henry. The two are warders because they continue to make a good match for each other, keeping balances in each other and also in the caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge Adren of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf, eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the O&#039;Brien Brewery in the VC foothills.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Jonas &amp;quot;Downcast Eyes&amp;quot; Mason&#039;&#039;&#039;&amp;lt;big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Thrurge Fostern of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Jonas is still learning the ways of the rites master, he is apprentice to Noni and stands in her place when Noni is away.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134129</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134129"/>
		<updated>2010-01-07T00:39:29Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Master of the Rite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paa Hee Yoo Egg Ow Paa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Sa Esa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Walks the Line&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;James &amp;quot;Jimmy Little Brother&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Fostern of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Henry and James are brothers, though James is the older brother, he is smaller in stature than Henry. The two are warders because they continue to make a good match for each other, keeping balances in each other and also in the caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge Adren of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf, eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the O&#039;Brien Brewery in the VC foothills.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134128</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134128"/>
		<updated>2010-01-07T00:36:55Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Warder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paa Hee Yoo Egg Ow Paa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Sa Esa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Walks the Line&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;James &amp;quot;Jimmy Little Brother&amp;quot; Shaw&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Fostern of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Henry and James are brothers, though James is the older brother, he is smaller in stature than Henry. The two are warders because they continue to make a good match for each other, keeping balances in each other and also in the caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134126</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134126"/>
		<updated>2010-01-07T00:31:49Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Council Elders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paa Hee Yoo Egg Ow Paa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Sa Esa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134125</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134125"/>
		<updated>2010-01-07T00:31:16Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Council Elders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paa Hee Yoo Egg Ow Paa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Sa Esa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Tall Standing Stone&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Leon &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Sings With the Mother&#039;s Voice&amp;quot; Leola Manning&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134123</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=134123"/>
		<updated>2010-01-07T00:27:14Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Council Elders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paa Hee Yoo Egg Ow Paa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Sa Esa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Second Stone&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near her alpha Second Stone.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Painted Horse&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=133662</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=133662"/>
		<updated>2009-12-31T04:43:02Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Council Elders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paa Hee Yoo Egg Ow Paa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Sa Esa&#039;&#039;&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Second Stone&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near Second Stone.&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=133661</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=133661"/>
		<updated>2009-12-31T04:42:33Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Council Elders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Pahe&#039;yoo Eggowpa&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;Paa Hee Yoo Egg Ow Paa&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Philodox Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Atsaesa&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;&#039;&#039;At Sa Esa&#039;&#039;&amp;lt;/small&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Uktena Tribe&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Second Stone&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Mina &amp;quot;Forever Breath&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Wendigo Tribe&amp;lt;/small&amp;gt;&lt;br /&gt;
She used to be of the Fianna Tribe, after a severe falling out with her tribe she found a home among the Wendigo to be near Second Stone.&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/O%27Brien_Brewery&amp;diff=133506</id>
		<title>User:StarHawk/Werewolf/O&#039;Brien Brewery</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/O%27Brien_Brewery&amp;diff=133506"/>
		<updated>2009-12-27T22:22:33Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totems:&#039;&#039;&#039; Dana&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Brewery:&#039;&#039;&#039; The brewery itself is a building about fifty or so feet from the road, its hard packed dirt parking lot always half full. The building is squat looking, with casual entrances, one business facing another a large roll up door for the company truck to make picks ups and drop offs. The sign is old and faded and sits precariously on the edge of the roof. Not many from the road notice the building, and fewer care.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bawn:&#039;&#039;&#039; There is a large white-washed fence that lines the grounds around and behind the brewery. A quaint gate is set up off to the side of the hard packed dirt parking lot that permits a form of entrance. The gate is under lock and key, normally one would need permission from those inside the brewery to have access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; On the eastern face of the brewery is another large squat looking building, this one obviously a home. The O&#039;Brien home houses some kin and some garou. The house is run by &amp;quot;Mama&amp;quot; O&#039;Brien, a retired garou that still isn&#039;t up for taking lip from pups, or those she sees a pups. The O&#039;Brien&#039;s put up a dozen garou year round, with five or six that float, with room for a few more. The living space is tight, but there is always a roof over one&#039;s head, and a meal on the table three times a day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caern Heart:&#039;&#039;&#039; Deep in the hills, far from the eyes of the road, is a tall tree standing since the opening of the caern, carved into the bark is the old garou tales of Dana, Luna, and the caern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; In easy viewing distance from the tree of Dana, is a long gazebo building. Surrounding the area is dirt-built steps which double as seating area when the need comes up. The gazebo has seating inside. Primarily around a permanent fire pit, there is room for two dozen garou, with open room around for more to find a place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graves of the Hallowed Heroes:&#039;&#039;&#039; In a thicket of trees stands a rock mound. Each rock is marked with a name of a fallen garou, and there the rocks continue to pile up as years go on. The largest rocks, standing in the ground behind the growing pile one has the name &amp;quot;Father&amp;quot; plainly on the front, the other has &amp;quot;Mother&amp;quot; on it. They stand watching over the other deceased garou.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrine:&#039;&#039;&#039; Not far from the grave site is a den burrowed into the earth. Accessible in Lupus form one can enter and witness the trinkets of power gathered for Dana. Inside the walls are carved with dirt shelves lined with random jelwery, rocks, metals, feathers, bits of cloth. At the far end of the burrow on the opposite end of the entrance is a mirror, signifying the greatest gift to the all mother is her garou.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. At this time of year there are only five, though there is an additional elder that has residence in the caern when he comes by.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Levi &amp;quot;Guinness&amp;quot; O&#039;Brien&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard &#039;&#039;Athro&#039;&#039; of the Fianna Tribe &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direct decedent of Rory O&#039;Brien the line has stayed true and now decades later the O&#039;Briens still have an elder on the council at their home caern. Levi is a Fianna Galliard like his father before him, and his father before that. The O&#039;Briens carry a deep seated line of tales that date back to their homes in Dublin and before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Collin &amp;quot;Silver-Tongued Son&amp;quot; Wyrmfoe Smith&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox &#039;&#039;Elder&#039;&#039; of the Silver Fang Tribe &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another old line among those in the caern, Collin Smith is a decedent from the House of Wyrmfoe, his mother the Silver Fang Ahroun Debbie Minced Meat Wyrmfoe married kin, and Collin now steps in her place as council member. He is a Philodox of the tribe, and carries the weight of the Law and Litany heavily on his shoulders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Big&amp;gt;&#039;&#039;&#039;Katiana &amp;quot;Hell-Bent&amp;quot; Rominov&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge &#039;&#039;Athro&#039;&#039; of the Shadow Lords Tribe &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps less known, Katiana is no less intimidating with her strict ways of Shadow Lords and her sway with the spirits. This Theurge is both council member and oversees many of the rites, when allowed by the rite master.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Darcy &amp;quot;Pen&amp;quot; Krogen&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash &#039;&#039;Athro&#039;&#039; of the Black Fury Tribes &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To further impress the diversity Darcy stands as a representative of the Black Furies. She moved to Nevada from her home in Louisiana, and took an instant liking to Levi. The two have an unspoken agreement to never mate, though they keep extremely close. This has made &amp;quot;Pen&amp;quot; a great number of enemies in the caern, she refuses to care, and no one is especially eager to stand in the Ragabash&#039;s way. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Robert &amp;quot;Washichu&amp;quot; Irving&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Ahroun &#039;&#039;Athro&#039;&#039; of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Robbie is unique to the caern as he is the only representative of the Wendigo tribe here. Though one wouldn&#039;t consider it uncommon with a Wendigo and Uktena caern within a few hours of travel. Robbie is here though where he is respected and appreciated, he would not have it any other way. His short fuse and american ways have caused a rift between him and his people, one he does not wish to increase in their presence so he is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Kaleb &amp;quot;Roar of Sekhmet&amp;quot; Halloran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox &#039;&#039;Elder&#039;&#039; of the Silent Strider Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kaleb is away traveling to assist his tribe, and while he travels often he leaves matters in the trusting hands of Collin in his absence. When he is at the caern, Kaleb is the Grand Elder, being the eldest and highest ranked werewolf. He is the alpha of the elders and has the most say among them. He is calm and respectful to all, but cross the litany and you will have hell to pay.&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Cleaver&amp;quot; Dawson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun &#039;&#039;Adren&#039;&#039; of the Get of Fenris Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleaver is a large man that carries a large silver axe, and is covered in anti-semitic tattoos. While he doesn&#039;t have many friends for his human past, he still holds respect as a garou. On the outside he is a calm and collected man, he keeps to himself and rarely speaks unless spoken to. On the inside he is a twisted tortured man full of supernatural rage that is always on the edge of his mind, the only thing keeping him from being an unhinged ball of death is his guilt.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge &#039;&#039;Adren&#039;&#039; of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the Reservation caern out by Pyramid Lake.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Fenced in Fury&amp;quot; O&#039;Driscoll&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge &#039;&#039;Fostern&#039;&#039; of the Fianna Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Billy &amp;quot;Pees in Trees&amp;quot; Gallagher&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Ragabash &#039;&#039;Adren&#039;&#039; of the Fianna Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Billy takes great pride in his work, and while he wanders around in a janitor&#039;s coveralls with a bucket and mop more commonly than not, others take his station seriously too. Billy is a good natured soul who believes it is his duty to Gaia to be a teacher, despite his auspice and nature of birth.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eddie &amp;quot;Checker Head&amp;quot; McGinnley&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox &#039;&#039;Adren&#039;&#039; of the Fianna Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eddie is a jolly fellow, he speaks in such a thick accent that many have a hard time understanding him but he is a great guy to have around. He is a scrawny fellow lean in build with a big heart.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/O%27Brien_Brewery&amp;diff=133505</id>
		<title>User:StarHawk/Werewolf/O&#039;Brien Brewery</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/O%27Brien_Brewery&amp;diff=133505"/>
		<updated>2009-12-27T22:20:55Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totems:&#039;&#039;&#039; Dana&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Brewery:&#039;&#039;&#039; The brewery itself is a building about fifty or so feet from the road, its hard packed dirt parking lot always half full. The building is squat looking, with casual entrances, one business facing another a large roll up door for the company truck to make picks ups and drop offs. The sign is old and faded and sits precariously on the edge of the roof. Not many from the road notice the building, and fewer care.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bawn:&#039;&#039;&#039; There is a large white-washed fence that lines the grounds around and behind the brewery. A quaint gate is set up off to the side of the hard packed dirt parking lot that permits a form of entrance. The gate is under lock and key, normally one would need permission from those inside the brewery to have access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; On the eastern face of the brewery is another large squat looking building, this one obviously a home. The O&#039;Brien home houses some kin and some garou. The house is run by &amp;quot;Mama&amp;quot; O&#039;Brien, a retired garou that still isn&#039;t up for taking lip from pups, or those she sees a pups. The O&#039;Brien&#039;s put up a dozen garou year round, with five or six that float, with room for a few more. The living space is tight, but there is always a roof over one&#039;s head, and a meal on the table three times a day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caern Heart:&#039;&#039;&#039; Deep in the hills, far from the eyes of the road, is a tall tree standing since the opening of the caern, carved into the bark is the old garou tales of Dana, Luna, and the caern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; In easy viewing distance from the tree of Dana, is a long gazebo building. Surrounding the area is dirt-built steps which double as seating area when the need comes up. The gazebo has seating inside. Primarily around a permanent fire pit, there is room for two dozen garou, with open room around for more to find a place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graves of the Hallowed Heroes:&#039;&#039;&#039; In a thicket of trees stands a rock mound. Each rock is marked with a name of a fallen garou, and there the rocks continue to pile up as years go on. The largest rocks, standing in the ground behind the growing pile one has the name &amp;quot;Father&amp;quot; plainly on the front, the other has &amp;quot;Mother&amp;quot; on it. They stand watching over the other deceased garou.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrine:&#039;&#039;&#039; Not far from the grave site is a den burrowed into the earth. Accessible in Lupus form one can enter and witness the trinkets of power gathered for Dana. Inside the walls are carved with dirt shelves lined with random jelwery, rocks, metals, feathers, bits of cloth. At the far end of the burrow on the opposite end of the entrance is a mirror, signifying the greatest gift to the all mother is her garou.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. At this time of year there are only five, though there is an additional elder that has residence in the caern when he comes by.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Levi &amp;quot;Guinness&amp;quot; O&#039;Brien&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard &#039;&#039;Athro&#039;&#039; of the Fianna Tribe &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direct decedent of Rory O&#039;Brien the line has stayed true and now decades later the O&#039;Briens still have an elder on the council at their home caern. Levi is a Fianna Galliard like his father before him, and his father before that. The O&#039;Briens carry a deep seated line of tales that date back to their homes in Dublin and before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Collin &amp;quot;Silver-Tongued Son&amp;quot; Wyrmfoe Smith&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox &#039;&#039;Elder&#039;&#039; of the Silver Fang Tribe &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another old line among those in the caern, Collin Smith is a decedent from the House of Wyrmfoe, his mother the Silver Fang Ahroun Debbie Minced Meat Wyrmfoe married kin, and Collin now steps in her place as council member. He is a Philodox of the tribe, and carries the weight of the Law and Litany heavily on his shoulders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Big&amp;gt;&#039;&#039;&#039;Katiana &amp;quot;Hell-Bent&amp;quot; Rominov&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge &#039;&#039;Athro&#039;&#039; of the Shadow Lords Tribe &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps less known, Katiana is no less intimidating with her strict ways of Shadow Lords and her sway with the spirits. This Theurge is both council member and oversees many of the rites, when allowed by the rite master.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Darcy &amp;quot;Pen&amp;quot; Krogen&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash &#039;&#039;Athro&#039;&#039; of the Black Fury Tribes &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To further impress the diversity Darcy stands as a representative of the Black Furies. She moved to Nevada from her home in Louisiana, and took an instant liking to Levi. The two have an unspoken agreement to never mate, though they keep extremely close. This has made &amp;quot;Pen&amp;quot; a great number of enemies in the caern, she refuses to care, and no one is especially eager to stand in the Ragabash&#039;s way. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Robert &amp;quot;Washichu&amp;quot; Irving&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Ahroun &#039;&#039;Athro&#039;&#039; of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Robbie is unique to the caern as he is the only representative of the Wendigo tribe here. Though one wouldn&#039;t consider it uncommon with a Wendigo and Uktena caern within a few hours of travel. Robbie is here though where he is respected and appreciated, he would not have it any other way. His short fuse and american ways have caused a rift between him and his people, one he does not wish to increase in their presence so he is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Kaleb &amp;quot;Roar of Sekhmet&amp;quot; Halloran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox &#039;&#039;Elder&#039;&#039; of the Silent Strider Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kaleb is away traveling to assist his tribe, and while he travels often he leaves matters in the trusting hands of Collin in his absence. When he is at the caern, Kaleb is the Grand Elder, being the eldest and highest ranked werewolf. He is the alpha of the elders and has the most say among them. He is calm and respectful to all, but cross the litany and you will have hell to pay.&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Cleaver&amp;quot; Dawson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun &#039;&#039;Adren&#039;&#039; of the Get of Fenris Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleaver is a large man that carries a large silver axe, and is covered in anti-semitic tattoos. While he doesn&#039;t have many friends for his human past, he still holds respect as a garou. On the outside he is a calm and collected man, he keeps to himself and rarely speaks unless spoken to. On the inside he is a twisted tortured man full of supernatural rage that is always on the edge of his mind, the only thing keeping him from being an unhinged ball of death is his guilt.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge &#039;&#039;Adren&#039;&#039; of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the Reservation caern out by Pyramid Lake.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;&amp;quot;Fenced in Fury&amp;quot; O&#039;Driscoll&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge &#039;&#039;Fostern&#039;&#039; of the Fianna Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian is a bright and young apprentice to Noni. While she and many others don&#039;t love his heritage and means of birth, the garou is a good tool and worthy weapon of Gaia. His parents were put to death or exiled shortly after his birth so he is attached to his elders as parental figures. Noni, Katiana, and Levi especially.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Billy &amp;quot;Pees in Trees&amp;quot; Gallagher&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Ragabash &#039;&#039;Adren&#039;&#039; of the Fianna Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Billy takes great pride in his work, and while he wanders around in a janitor&#039;s coveralls with a bucket and mop more commonly than not, others take his station seriously too. Billy is a good natured soul who believes it is his duty to Gaia to be a teacher, despite his auspice. He and Cleaver are actually best friends, though one might wonder if Cleaver always is chasing down Billy with his axe.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eddie &amp;quot;Checker Head&amp;quot; McGinnley&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox &#039;&#039;Adren&#039;&#039; of the Fianna Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eddie is a jolly fellow, he speaks in such a thick accent that many have a hard time understanding him but he is a great guy to have around. He is a scrawny fellow lean in build with a big heart.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=133423</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=133423"/>
		<updated>2009-12-23T21:55:58Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; The assembly area is a large shallow pit, in the center there is a log used for the center point, all around the slope is the seating area. This area easily accommodates everyone at the sept as well as quite a few kinfolk. The area has trees surrounding it blocking out the sky and providing ample cover in poor weather and cold. The center most point can also be used for a large fire for moots.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; The Pyramid Lake Sept don&#039;t bury their dead, they usually cremate and spread the ashes in the forests around the caern to fertilize the land for more life to grow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Fire Dance&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Galliard Elder of the Uktena Tribe&amp;lt;/small&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=133377</id>
		<title>User:StarHawk/Werewolf/Pyramid Lake</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Pyramid_Lake&amp;diff=133377"/>
		<updated>2009-12-21T23:52:18Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: fluffing out. I ran out of fuel. Will come back&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; Raccoon&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Cunning&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bawn:&#039;&#039;&#039; Through the mountains surrounding the lake, off the Lake Range where one is prohibited from entering, in a line of trees and rocks, passing there leaves the intruder with a sense of &amp;quot;someone is watching&amp;quot; them. Garou and the like are urged to howl greeting, which is returned. Those that don&#039;t are quickly discovered by the large unhappy Native American Warder.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; About half a mile beyond the edge of the bon is a ring of semi permanent and permanent homes for garou and some kin. These range from small personal homes, to tents, to ti-pis and such. There is a central fire area where people gather on a casual level away from the assembly area, and a building made of stone and wood that houses the elders, their kin, and the libraries of garou stemmed tales, most of which are in process of being backed up with modern technology by some trusted galliards.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carern Heart:&#039;&#039;&#039; Tall standing stones in a semi circle around a fire pit marks the heart. The stones are blank faced, naturally cut and standing, the fire pit is lit through moots and other times of importance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; &#039;&#039;to be determined&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Grave:&#039;&#039;&#039; &#039;&#039;To be determined&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrines:&#039;&#039;&#039; Through a small thicket of trees, in the branches are shiny bits collected and placed in the trees to honor the great spirit, other smaller trees hold items of importance to other spirits as well.&lt;br /&gt;
&lt;br /&gt;
==Council Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. This caern varies in size as the weather permits, as does the number of Elders.&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/O%27Brien_Brewery&amp;diff=133374</id>
		<title>User:StarHawk/Werewolf/O&#039;Brien Brewery</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/O%27Brien_Brewery&amp;diff=133374"/>
		<updated>2009-12-21T22:12:32Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: found a new source book, now I have to elaborate.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totems:&#039;&#039;&#039; Dana&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; Wisdom&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Brewery:&#039;&#039;&#039; The brewery itself is a building about fifty or so feet from the road, its hard packed dirt parking lot always half full. The building is squat looking, with casual entrances, one business facing another a large roll up door for the company truck to make picks ups and drop offs. The sign is old and faded and sits precariously on the edge of the roof. Not many from the road notice the building, and fewer care.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Bawn:&#039;&#039;&#039; There is a large white-washed fence that lines the grounds around and behind the brewery. A quaint gate is set up off to the side of the hard packed dirt parking lot that permits a form of entrance. The gate is under lock and key, normally one would need permission from those inside the brewery to have access.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Living Area:&#039;&#039;&#039; On the eastern face of the brewery is another large squat looking building, this one obviously a home. The O&#039;Brien home houses some kin and some garou. The house is run by &amp;quot;Mama&amp;quot; O&#039;Brien, a retired garou that still isn&#039;t up for taking lip from pups, or those she sees a pups. The O&#039;Brien&#039;s put up a dozen garou year round, with five or six that float, with room for a few more. The living space is tight, but there is always a roof over one&#039;s head, and a meal on the table three times a day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Caern Heart:&#039;&#039;&#039; Deep in the hills, far from the eyes of the road, is a tall tree standing since the opening of the caern, carved into the bark is the old garou tales of Dana, Luna, and the caern.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assembly Area:&#039;&#039;&#039; In easy viewing distance from the tree of Dana, is a long gazebo building. Surrounding the area is dirt-built steps which double as seating area when the need comes up. The gazebo has seating inside. Primarily around a permanent fire pit, there is room for two dozen garou, with open room around for more to find a place.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graves of the Hallowed Heroes:&#039;&#039;&#039; In a thicket of trees stands a rock mound. Each rock is marked with a name of a fallen garou, and there the rocks continue to pile up as years go on. The largest rocks, standing in the ground behind the growing pile one has the name &amp;quot;Father&amp;quot; plainly on the front, the other has &amp;quot;Mother&amp;quot; on it. They stand watching over the other deceased garou.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shrine:&#039;&#039;&#039; Not far from the grave site is a den burrowed into the earth. Accessible in Lupus form one can enter and witness the trinkets of power gathered for Dana. Inside the walls are carved with dirt shelves lined with random jelwery, rocks, metals, feathers, bits of cloth. At the far end of the burrow on the opposite end of the entrance is a mirror, signifying the greatest gift to the all mother is her garou.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept. At this time of year there are only five, though there is an additional elder that has residence in the caern when he comes by.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Levi &amp;quot;Guinness&amp;quot; O&#039;Brien&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard &#039;&#039;Athro&#039;&#039; of the Fianna Tribe &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The direct decedent of Rory O&#039;Brien the line has stayed true and now decades later the O&#039;Briens still have an elder on the council at their home caern. Levi is a Fianna Galliard like his father before him, and his father before that. The O&#039;Briens carry a deep seated line of tales that date back to their homes in Dublin and before.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt; &#039;&#039;&#039;Collin &amp;quot;Silver-Tongued Son&amp;quot; Wyrmfoe Smith&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox &#039;&#039;Elder&#039;&#039; of the Silver Fang Tribe &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Another old line among those in the caern, Collin Smith is a decedent from the House of Wyrmfoe, his mother the Silver Fang Ahroun Debbie Minced Meat Wyrmfoe married kin, and Collin now steps in her place as council member. He is a Philodox of the tribe, and carries the weight of the Law and Litany heavily on his shoulders.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;Big&amp;gt;&#039;&#039;&#039;Katiana &amp;quot;Hell-Bent&amp;quot; Rominov&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge &#039;&#039;Athro&#039;&#039; of the Shadow Lords Tribe &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps less known, Katiana is no less intimidating with her strict ways of Shadow Lords and her sway with the spirits. This Theurge is both council member and oversees many of the rites, when allowed by the rite master.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Darcy &amp;quot;Pen&amp;quot; Krogen&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Ragabash &#039;&#039;Athro&#039;&#039; of the Black Fury Tribes &amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
To further impress the diversity Darcy stands as a representative of the Black Furies. She moved to Nevada from her home in Louisiana, and took an instant liking to Levi. The two have an unspoken agreement to never mate, though they keep extremely close. This has made &amp;quot;Pen&amp;quot; a great number of enemies in the caern, she refuses to care, and no one is especially eager to stand in the Ragabash&#039;s way. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Robert &amp;quot;Washichu&amp;quot; Irving&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Ahroun &#039;&#039;Athro&#039;&#039; of the Wendigo Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Robbie is unique to the caern as he is the only representative of the Wendigo tribe here. Though one wouldn&#039;t consider it uncommon with a Wendigo and Uktena caern within a few hours of travel. Robbie is here though where he is respected and appreciated, he would not have it any other way. His short fuse and american ways have caused a rift between him and his people, one he does not wish to increase in their presence so he is here.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Kaleb &amp;quot;Roar of Sekhmet&amp;quot; Halloran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox &#039;&#039;Elder&#039;&#039; of the Silent Strider Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Kaleb is away traveling to assist his tribe, and while he travels often he leaves matters in the trusting hands of Collin in his absence. When he is at the caern, Kaleb is the Grand Elder, being the eldest and highest ranked werewolf. He is the alpha of the elders and has the most say among them. He is calm and respectful to all, but cross the litany and you will have hell to pay.&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Henry &amp;quot;Cleaver&amp;quot; Dawson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun &#039;&#039;Adren&#039;&#039; of the Get of Fenris Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Cleaver is a large man that carries a large silver axe, and is covered in anti-semitic tattoos. While he doesn&#039;t have many friends for his human past, he still holds respect as a garou. On the outside he is a calm and collected man, he keeps to himself and rarely speaks unless spoken to. On the inside he is a twisted tortured man full of supernatural rage that is always on the edge of his mind, the only thing keeping him from being an unhinged ball of death is his guilt.&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Noni &amp;quot;Eyes of the Moon&amp;quot;&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Lupus Theurge &#039;&#039;Adren&#039;&#039; of the Uktena Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Noni appears as an old wolf eyes cataract and foggy but she gets around just fine. She is rarely outside of her lupus form, when she is, she means business. Her approach to rituals is unique to her tribe, and there is no one better around. She has dual residency both as this caern and at the Reservation caern out by Pyramid Lake.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Brian &amp;quot;Fenced in Fury&amp;quot; O&#039;Driscoll&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Theurge &#039;&#039;Fostern&#039;&#039; of the Fianna Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Brian is a bright and young apprentice to Noni. While she and many others don&#039;t love his heritage and means of birth, the garou is a good tool and worthy weapon of Gaia. His parents were put to death or exiled shortly after his birth so he is attached to his elders as parental figures. Noni, Katiana, and Levi especially.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Billy &amp;quot;Pees in Trees&amp;quot; Gallagher&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash &#039;&#039;Adren&#039;&#039; of the Fianna Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Billy takes great pride in his work, and while he wanders around in a janitor&#039;s coveralls with a bucket and mop more commonly than not, others take his station seriously too. Billy is a good natured soul who believes it is his duty to Gaia to be a teacher, despite his auspice. He and Cleaver are actually best friends, though one might wonder if Cleaver always is chasing down Billy with his axe.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Eddie &amp;quot;Checker Head&amp;quot; McGinnley&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox &#039;&#039;Adren&#039;&#039; of the Fianna Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Eddie is a jolly fellow, he speaks in such a thick accent that many have a hard time understanding him but he is a great guy to have around. He is a scrawny fellow lean in build with a big heart.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133372</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133372"/>
		<updated>2009-12-21T20:44:19Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Master of the Challenge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Keisha &amp;quot;Black Betty&amp;quot; Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charmaine &amp;quot;Trekkie&amp;quot; Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tobias &amp;quot;Small Thunder&amp;quot; Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent Emily &amp;quot;Full Metal Jacket&amp;quot; Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ray &amp;quot;Squiggy&amp;quot; Adkins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Wes &amp;quot;Gimp&amp;quot; Lane&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern. In the Silver Legacy Housekeeping is a job for the three, they oversee not only the caern but the housekeeping of all the casino/hotel. They also have an abundance of information that they provide for the board of directors and head of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Turk&amp;quot; Levine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Constance &amp;quot;Bullet-Dodger&amp;quot; Mosely&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lilly &amp;quot;Without Pause&amp;quot; Hash&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Anthony &amp;quot;Bullet Tooth Tony&amp;quot; Jones&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133368</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133368"/>
		<updated>2009-12-21T20:35:39Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Keeper of the Land */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Keisha &amp;quot;Black Betty&amp;quot; Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charmaine &amp;quot;Trekkie&amp;quot; Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tobias &amp;quot;Small Thunder&amp;quot; Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent Emily &amp;quot;Full Metal Jacket&amp;quot; Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ray &amp;quot;Squiggy&amp;quot; Adkins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Wes &amp;quot;Gimp&amp;quot; Lane&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern. In the Silver Legacy Housekeeping is a job for the three, they oversee not only the caern but the housekeeping of all the casino/hotel. They also have an abundance of information that they provide for the board of directors and head of security.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;John &amp;quot;Turk&amp;quot; Levine&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Constance &amp;quot;Bullet-Dodger&amp;quot; Mosely&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lilly &amp;quot;Without Pause&amp;quot; Hash&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133367</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133367"/>
		<updated>2009-12-21T20:21:10Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Gatekeeper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Keisha &amp;quot;Black Betty&amp;quot; Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charmaine &amp;quot;Trekkie&amp;quot; Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tobias &amp;quot;Small Thunder&amp;quot; Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent Emily &amp;quot;Full Metal Jacket&amp;quot; Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ray &amp;quot;Squiggy&amp;quot; Adkins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Wes &amp;quot;Gimp&amp;quot; Lane&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Galliard Fostern of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133366</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133366"/>
		<updated>2009-12-21T20:17:31Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Master of the Rite */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Keisha &amp;quot;Black Betty&amp;quot; Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charmaine &amp;quot;Trekkie&amp;quot; Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tobias &amp;quot;Small Thunder&amp;quot; Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent Emily &amp;quot;Full Metal Jacket&amp;quot; Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Ray &amp;quot;Squiggy&amp;quot; Adkins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133365</id>
		<title>User:StarHawk/Werewolf/Silver Legacy</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:StarHawk/Werewolf/Silver_Legacy&amp;diff=133365"/>
		<updated>2009-12-21T20:15:51Z</updated>

		<summary type="html">&lt;p&gt;StarHawk: /* Warder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Totem:&#039;&#039;&#039; O&#039;Mighty Dolla&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gauntlet:&#039;&#039;&#039; 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type:&#039;&#039;&#039; War&lt;br /&gt;
&lt;br /&gt;
Established in 1995, the Silver Legacy is the tallest building in Reno. The caern is the top 4 floors of the hotel tower. The only entrances are service elevators on constant security watch reachable from select places through the casino/hotel.&lt;br /&gt;
&lt;br /&gt;
==Council of Elders==&lt;br /&gt;
:Board of Directors&lt;br /&gt;
The elders are a group of three to thirteen Athro (rank 4) or better ranked garou that oversee the spiritual, political and even militant needs of the sept.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Keisha &amp;quot;Black Betty&amp;quot; Collins&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Philodox Elder of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
The Grand Elder in the Silver Legacy, though her business cards will say Board of Directors Chairman. She is ruthless in the board room, but outside she maintains the pleasant motherly act. She genuinely cares about the garou in her caern and believes in showing it.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Johnathan &amp;quot;Number Cruncher&amp;quot; Wilder&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Theurge Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Charmaine &amp;quot;Trekkie&amp;quot; Moran&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Galliard Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Lora &amp;quot;Backhand&amp;quot; Warner&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Katelyn &amp;quot;Desert Eagle .50&amp;quot; Martinez&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ragabash Athro of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Tobias &amp;quot;Small Thunder&amp;quot; Wolfe&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Metis Philodox Athro of the Children of Gaia Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Warder==&lt;br /&gt;
:Head of Security&lt;br /&gt;
The warder is the equivalent of the sept&#039;s head of security. His word is law when it comes to protecting the sept and the immediately surrounding Brewery. The Warder&#039;s words can even override the council&#039;s in time of danger. He can not demand packs to do missions outside the caern, but he can demand they stay behind in times of war.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;Sergent Emily &amp;quot;Full Metal Jacket&amp;quot; Jackson&#039;&#039;&#039;&amp;lt;/big&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;small&amp;gt;Homid Ahroun Adren of the Glass Walker Tribe&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Master of the Rite==&lt;br /&gt;
:Chief Analytics Officer&lt;br /&gt;
The master of the rite monitors all rites performed at the caern; it is her duty to ensure that no one calls upon powers that would be dangerous to unleash within the caern. One would need her permission to do a rite in the caern and she usually is as hand to make sure nothing goes wrong.&lt;br /&gt;
&lt;br /&gt;
==Gatekeeper==&lt;br /&gt;
:Public Relations&lt;br /&gt;
The gatekeeper is in charge of any moon bridges opened in or to the caern. His responsibilities usually means he has to stay in the caern and places him in a unique position that leaves him at the heart of any political machinations involving other septs.&lt;br /&gt;
&lt;br /&gt;
==Keeper of the Land==&lt;br /&gt;
:House Keeping&lt;br /&gt;
The Keeper of the Land is the caern&#039;s caretaker, who is entrusted with the duty of keeping the caern&#039;s lands well maintained. Not all tribes see the need for such office but some spirits value a well tended caern.&lt;br /&gt;
&lt;br /&gt;
==Master of the Challenge==&lt;br /&gt;
:Communications Officer&lt;br /&gt;
Is one sept member challenges another its the Master of the Challenge that oversees the clash. It is his job to ensure no duel goes too far and to impartially judge any challenges of gamecraft, riddles or test of character.&lt;/div&gt;</summary>
		<author><name>StarHawk</name></author>
	</entry>
</feed>