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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=480295</id>
		<title>Kerani Kostelic Hoshino Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=480295"/>
		<updated>2025-04-26T14:02:54Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Focuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the &#039;&#039;USS Hyperion&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Role Benefit:&#039;&#039;&#039; You reduce the opportunity cost of medical equipment and medical teams by 1, to a minimum of 0. Further, when you attempt a task using your Medicine rating, and you have assistance, you generate 1 bonus Momentum (bonus Momentum may not be saved).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 12 / 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 2 (&#039;&#039;Stun, Severity +1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 9&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 12&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 7&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Indefatigable:&#039;&#039;&#039; When you fail a task, and attempt that task again during the same scene, reduce the Difficulty of the second attempt (and any subsequent attempts if you still fail) by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine task, you may ignore any increase in Difficulty or complication range for working without the proper tools or equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Applied Force:&#039;&#039;&#039; When you make a melee attack, you may use Fitness instead of Daring.  In addition, you add 1 to the Severity of your Unarmed attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar practice, technique, or medical procedure, or which is to treat an unfamiliar species,  ignore any Difficulty or complication range increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species Ability - Faith of the Heart:&#039;&#039;&#039; When you use one of your values to spend or gain Determination, you may also add 1 Momentum to the group pool.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History (Earth and Early Federation)&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s heritage is primarily from Southern India, with other parts from all over.  She is very tall, at 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. Her striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
While she prefers wearing clothes, if Kerani was on a planet where nudity was the norm, she would stand out (especially for a human) as being utterly devoid of embarrassment or shame.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
&lt;br /&gt;
As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.  Practically during their first meeting, T&#039;Rea convinced Kerani that, contrary to a lifelong assumption on her part, Kerani wasn’t straight.  Unfortunately for T&#039;Rea, who was hugely attracted to Kerani, the main effect of this was encouraging Kerani to pursue a relationship with a female Andorian cadet named Ishrelia zh&#039;Akmiq, also a gifted athlete and Kerani’s rival.&lt;br /&gt;
&lt;br /&gt;
Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.  But on the mission, T’Rea declared her own romantic interest in Kerani, and the two started a relationship afterward.&lt;br /&gt;
 &lt;br /&gt;
That relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiraled out of control, leading to conflicts involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it also ended like an Elizabethan comedy, not a tragedy, with laughter and two weddings at the end: a traditional four-person Andorian ceremony for Ishrelia, and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
Some years later, Kerani and T&#039;Rea decided to have a daughter together, with T&#039;Rea bearing the child and Kerani providing the DNA.  While Vulcan-Human mating is no longer unheard of in the 24th century, and human females &amp;quot;fathering&amp;quot; children with their own modified DNA is likewise less rare, the combination presented a number of difficulties, including those presented by T&#039;Rea not being a full-blooded Vulcan herself.&lt;br /&gt;
&lt;br /&gt;
Following some difficulties (including apparent resistance from the Vulcan Science Academy to aid a mother who decidedly did not follow Vulcan ways, T&#039;Rea recently became pregnant.  Despite having only minimal OB/GYN experience and less expertise in the specialized biological sciences involved in the pregnancy, Kerani became extremely overprotective of T&#039;Rea&#039;s health, and beginning to drive her insane.&lt;br /&gt;
&lt;br /&gt;
T&#039;Rea suggested that Kerani accept an assignment to the Hyperion, which seemed to be both fairly short-term and a opportunity for Kerani to join a pure exploration mission.  Kerani had a varied background involving various planetside and [REDACTED] assignments, and a long stint in Second Contact on the USS Oxnard, she had never really been on a &amp;quot;seek out new life, and new civilizations&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
Kerani told her wife that was because she hated space travel and preferred working planetside, or at least on [REDACTED] where there was a lot of planetside action.  T&#039;Rea replied &amp;quot;No, you&#039;re fine with space travel, you just love bitching about it.&amp;quot;  Kerani, after a bit of self-reflection, had to agree, and accepted an assignment to USS Hyperion.&lt;br /&gt;
&lt;br /&gt;
She was characteristically NOT aware that T&#039;Rea&#039;s primary motivation was to get her out of the house until the baby was nearly due.  (OOC: Kerani&#039;s player recently discovered that she has some form of Au-ADHD, and even more recently realized that Kerani does as well.  Both can be a little slow of the uptake.)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the still-extant colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population from the Indian diaspora, it&#039;s somewhat popular as an exotic destination for tourism, Big Crazy Indian Weddings, and the occasional Bollywood dramatic production.  However, despite its considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and they&#039;re not wrong.  Kerani, like most &amp;quot;Fivers,&amp;quot; tends to be skeptical of the more utopian attitudes that are prevalent among modern Earthers.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on her planet... but she knew she was just a big fish in a small pond, and wanted more challenges, and therefore was open to recruitment by Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479892</id>
		<title>Star Trek Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Star_Trek_Hyperion&amp;diff=479892"/>
		<updated>2025-04-18T21:47:38Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Player Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;Star Trek Adventures 2e&#039;&#039; game about the USS Hyperion.&lt;br /&gt;
&lt;br /&gt;
== The Pitch ==&lt;br /&gt;
&lt;br /&gt;
The year is 2382. After the Dominion War, after the Battle of Sector 001, after the Nemesis incident. Starfleet is finally catching its breath and shifts some focus back on what it mostly wants to do: peaceful exploration.&lt;br /&gt;
&lt;br /&gt;
This includes looking over some older reports that got ignored during all the mayhem, just gathering dust on the isolinear shelf. Cross-referencing and comparing those, there are hints that there&#039;s something going on with ancient ruins all over known space. A stray subspace signal from an ancient device in one sector of the Alpha quadrant, a door opens in the ruins somewhere in the Beta quadrant. And more like that. Much more. Seemingly random events from malfunctioning ancient machines. But if you put them all together and compare the timing… It all just seems a little bit odd.&lt;br /&gt;
&lt;br /&gt;
Somehow, it seems as if several unexplained phenomena across the Alpha and Beta quadrants are linked. But what for? How? And why does it appear to be increasing in frequency?&lt;br /&gt;
&lt;br /&gt;
These were the kinds of questions a team of researchers asked at the Daystrom Institute. Initially their questions were dismissed by their superiors. We live in a very weird universe. Look at enough data about space phenomena and you&#039;ll find coincidences. Just because some ruins display residual activity doesn&#039;t mean there&#039;s something big going on.&lt;br /&gt;
&lt;br /&gt;
But the reports kept coming. And when a Tal Shiar attempt to steal the team&#039;s data was only narrowly thwarted, it became clear that this was a matter they could not afford to keep ignoring.&lt;br /&gt;
&lt;br /&gt;
After investing a lot of political capital and dealing with obstructionist admirals (aren&#039;t they always?), Starfleet dedicated a vessel for the purpose of looking into the matter, serving as the eyes, ears, and hands of the Institute.&lt;br /&gt;
&lt;br /&gt;
To explore strange old worlds; to seek out extinct life and ancient civilizations; to boldly go where no one ever thought possible.&lt;br /&gt;
&lt;br /&gt;
== Game ==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-star-trek-adventures-2e.927368/ Recruitment Thread]&amp;lt;br&amp;gt;&lt;br /&gt;
IC&amp;lt;br&amp;gt;&lt;br /&gt;
OOC&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Dealu_Konir Dealu Konir], Betazoid Science Officer (Naphthalim)&lt;br /&gt;
*Denria Valencia, Trill Captain (Falkus)	&lt;br /&gt;
*Jukrop Buucesig, Betelgeusian Flight Controller (TorielPadme)&lt;br /&gt;
*[https://wiki.rpg.net/index.php/Kerani_Kostelic_Hoshino_Hyperion Kerani Kostelic Hoshino], Human Chief Medical (suedenim)				&lt;br /&gt;
*Lem Anaphis, Bajoran Chief of Security (strange behaviour)	&lt;br /&gt;
*Sevek, Vulcan XO (BVrtis)&lt;br /&gt;
*Shehl D&#039;ghonsarvi, Klingon X (Seandemonium)			&lt;br /&gt;
*Tolor, Orion Archaeological Expert (Archer)			&lt;br /&gt;
*Valarei Chervan, Romulan Chief Engineer (Kittlefish)&lt;br /&gt;
&lt;br /&gt;
==NPC Crew==&lt;br /&gt;
coming soon...&lt;br /&gt;
&lt;br /&gt;
==Other Characters==&lt;br /&gt;
coming soon...&lt;br /&gt;
&lt;br /&gt;
==Game Info==&lt;br /&gt;
WIP&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Houserules&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Starship combat is unfortunately too deadly in STA 2e. Beam arrays with the Piercing quality (easily obtained through the Scan For Weakness action) can destroy a starship in a single attack. The following houserules are extensive, I know, but are in my opinion necessary to restore game balance, to keep things fun for all involved, and to bring the game closer to the source material.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shields &amp;amp; Hull===&lt;br /&gt;
Instead of giving starships a single Shields track, ships have two tracks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shields:&#039;&#039;&#039; Equal to Structure + Tactical&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Hull:&#039;&#039;&#039; Equal to Structure + Engineering&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Ship Resistance is still calculated as normal and applies to both Shields and Hull. Some talents and effects can modify these values separately though (e.g. Ablative Armor will improve Hull Resistance but not Shield Resistance).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Damage&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
Change the damage steps on page 309 as follows:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 1&#039;&#039;&#039;&lt;br /&gt;
Keep as it is, but make you sure apply the correct kind of Resistance. Damage is first applied to Shields. If Shields are at 0 then apply it to Hull instead.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2A (SHIELDS)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
APPLY DAMAGE: Reduce the target ship&#039;s shields by 1 for each point of damage (after applying Shield Resistance and other modifiers). If the ship&#039;s shields were already 0, skip to Step 2B instead.&lt;br /&gt;
&lt;br /&gt;
SHIELDS AT 50%: Any task to Regenerate Shields (page 303), Modulate Shield (page 305), or otherwise use shields, has its difficulty increased by 1 for as long as this Breakthrough point is crossed out.&lt;br /&gt;
&lt;br /&gt;
SHIELDS AT 25%: The difficulty increase to use shields worsens to 2.&lt;br /&gt;
&lt;br /&gt;
SHIELDS ARE DOWN: If the damage reduces the ship&#039;s shields to 0, the shields are down, and any remaining damage is applied to Hull in step 2B. The ship is Shaken.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Step 2B (Hull)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
APPLY DAMAGE: Reduce the target ship&#039;s hull by 1 for each point of damage (after applying Hull Resistance and other modifiers). If the hull reaches zero, or was already at 0, apply a Breach.&lt;br /&gt;
&lt;br /&gt;
HULL AT 50%: The ship is Shaken and suffers a breach.&lt;br /&gt;
&lt;br /&gt;
HULL AT 25%: The ship is Shaken and suffers a breach.&lt;br /&gt;
&lt;br /&gt;
HULL DAMAGE CRITICAL: The ship suffers a breach.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starship Breaches&#039;&#039;&#039;&lt;br /&gt;
If a single system on your ship suffers a number of breaches exceeding the ship&#039;s Scale, the system has been destroyed. When a system has been destroyed, any task which would be assisted by that system automatically fails.&lt;br /&gt;
&lt;br /&gt;
If your ship suffers a total number of breaches equal to double the ship&#039;s Scale, then the ship has suffered critical damage and can no longer function. If the ship takes any additional breaches, it is destroyed.&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous Changes===&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Devastating Attack&#039;&#039;&#039; Momentum spend (page 307) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
[1 Momentum] If your attack deals 5 or more damage to the target&#039;s Hull (after resistance), you may inflict a Breach.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Modulate Shields&#039;&#039;&#039; action (page 305) now reads:&amp;lt;br&amp;gt;&lt;br /&gt;
This cannot be attempted if the shields are at 0. You try to tune your shields to resist enemy attacks. If you take this action, then until your next turn, increase your Shield Resistance by 2.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Weapon Qualities&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
This describes changed or new qualities. If a quality is not listed here, it works as described on pages 226-227.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DAMPENING:&#039;&#039;&#039; This attack drains the target&#039;s reserve power, causing widespread disruption. If the target has Reserve Power available, it loses Reserve Power. If the target doesn&#039;t have Reserve Power available, the difficulty of the Regain Power task increases by 1 for the rest of the scene, just as if they had attempted to use that action.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEPLETING:&#039;&#039;&#039; Removed from the game, but see Piercing below.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;DEVASTATING:&#039;&#039;&#039; Reduce the Momentum cost of Devastating Attack by 1. Tasks to repair breaches caused by this weapon increase in Difficulty by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;JAMMING:&#039;&#039;&#039; Until the end of the current round, the target increases the Difficulty for all tasks assisted by Communications and Sensors by 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;KINETIC:&#039;&#039;&#039; When this weapon damages the target&#039;s Hull, but the target does not become Shaken, you may spend 1 Momentum to have them become Shaken.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OBSOLETE X:&#039;&#039;&#039; When applying damage (after accounting for Resistance), reduce the damage by X. Note that this can fully negate the damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PERSISTENT X:&#039;&#039;&#039; When this weapon hits, you may spend up to X Momentum. At the end of each round, the target suffers half the weapon&#039;s base damage rating, twice. The first application is normal and the second has the Shield Bypass quality for free. This effect lasts for a number of rounds equal to the Momentum spent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PIERCING (SHIELD/HULL):&#039;&#039;&#039; An attack with this weapon ignores half the target&#039;s Resistance (rounded up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SHIELD BYPASS X:&#039;&#039;&#039; The weapon is effective at bypassing enemy shields. On a hit, you may spend X Momentum to ignore the target&#039;s Shields, applying the damage directly to Hull.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;SPREAD:&#039;&#039;&#039; This weapon gains access to the Saturating Fire minor action.&lt;br /&gt;
*&#039;&#039;Saturating Fire (Tactical Minor Action):&#039;&#039; You prime your weapons for an overwhelming barrage of firepower. Select a single enemy vessel within Long range. On your next attack with this weapon against the target, increase the weapon&#039;s damage by 1 and you may re-roll a d20 on the task.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Starship Energy Weapons&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Antiproton:&#039;&#039;&#039; Piercing (Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disruptor:&#039;&#039;&#039; Intense&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Electromagnetic or Ionic:&#039;&#039;&#039; Dampening, Jamming&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Electron Laser:&#039;&#039;&#039; Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graviton Beam or Kinetic Beam:&#039;&#039;&#039; Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase/Pulse:&#039;&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phased Polaron Beam:&#039;&#039;&#039; Shield Bypass 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phaser:&#039;&#039;&#039; Versatile 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proton Beam:&#039;&#039;&#039; Persistent 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetryon Beam:&#039;&#039;&#039; Piercing (Shield)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cannons&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Close Range / Ship Scale +2 Damage / Devastating quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banks&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium Range / Ship Scale +1 Damage / Versatile 1 quality&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arrays&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Unaltered from core&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spinal Lance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long Range / Ship Scale +3 Damage / Cumbersome, High Yield qualities&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Torpedoes&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Chroniton&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, High Yield, Kinetic, Slowing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gravimetric&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, High Yield, Kinetic, Piercing (Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutronic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, Dampening, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nuclear&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium / 3 Damage / Calibration, Intense, Kinetic, Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photon&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / High Yield, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Photonic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 2 Damage / High Yield, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Plasma&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, Kinetic, Persistent 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Polaron&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, Kinetic, Shield Bypass 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Positron&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 5 Damage / Calibration, Cumbersome, Dampening, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quantum&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, High Yield, Intense, Kinetic&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spatial&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Medium / 3 Damage / Kinetic, Obsolete 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tetryonic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 3 Damage / Calibration, High Yield, Kinetic, Piercing (Shield)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transphasic&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 4 Damage / Calibration, Devastating, Piercing (Shield and Hull)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tricobalt&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Long / 6 Damage / Area, Calibration, Cumbersome, Kinetic&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;Talents&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ablative Armor&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The vessel&#039;s hull plating has an additional ablative layer that disintegrates slowly under extreme temperatures. Increase your Hull Resistance by 2. Reduce this by 1 for each Hull Breakthrough point reached.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Adaptive Shield Modulator&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the Modulate Shields action is taken (page 305), improve your ship&#039;s Shield Resistance by an additional +1, and a further +1 for every 2 Momentum spent. Further, the ship may have its shields raised when operating in silent running (see sidebar opposite).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Backup EPS Conduits&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When the ship loses Reserve Power, roll 1d20; if you roll equal to or under your ship&#039;s Structure, regain Reserve Power.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Improved Hull Integrity&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The ship&#039;s hull has been reinforced to better endure stress and damage. The ship&#039;s maximum Hull Capacity is increased by 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rapid-Fire Torpedo Launcher&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The vessel&#039;s torpedo launchers have been designed to allow the ship to fire multiple torpedoes much more quickly and accurately. When the ship fires a torpedo salvo (page 229), the character at Tactical may either:&lt;br /&gt;
*If they choose to gain the Area quality, they also gain the Spread quality.&lt;br /&gt;
*If they choose to gain the Spread quality, they may use the Saturating Fire minor action for free.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rugged Design&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Increase your Shield Resistance and Hull Resistance by 1 each.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Covering Advance&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Add the following to the end: &amp;quot;… or the difficulty is +1, whichever would be higher.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glancing Impact&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
This counts for both Shield and Hull Resistance.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Piercing Salvo&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
When you make a Torpedo Attack, you may spend 2 Momentum (Immediate) to gain either the Piercing (Shields) or Piercing (Hull) quality.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;table width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&lt;br /&gt;
	&amp;lt;td&amp;gt;&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed toccolours&amp;quot;&amp;gt; &#039;&#039;&#039;NPC Starship Categories&#039;&#039;&#039;&lt;br /&gt;
	&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Major Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These are for extended fights, probably the culmination of a season or a &amp;quot;movie climax.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: The Reliant, the Scimitar, or any Borg cube outside of Voyager.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Use the rules for starships as described previously. They have 6 or more Personal Threat (page 346).&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the GM Toolkit and use their optional Breach effects, also use them for Major starships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notable Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These ships are often the focus point of a single episode and unlikely to make repeat appearances.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: A single Romulan warbird decloaking to question your presence in the Neutral Zone, a smuggler trying to evade capture, or an Orion pirate vessel.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Reduce Shields and Hull to 75% and give them only a single Breakthrough point in the middle. When the ship has suffered Breaches exceeding its scale, the ship is defeated – either destroyed, surrendering, or retreating, as appropriate to the story.&amp;lt;br&amp;gt;&lt;br /&gt;
They typically have 3 Personal Threat (page 346).&amp;lt;br&amp;gt;&lt;br /&gt;
If you have the GM Toolkit and use their optional Breach effects, don&#039;t use them for Notable starships.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor Starships&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
These ships might be part of a larger attack wing or small fleet. They pose little threat individually. Most minor starships are of scale 4 or lower.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Examples: See those swarms of ships in any of the major battles in DS9? Those are minor starships.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Reduce Shields and Hull to one-half but remove the Breakthrough points. When the ship has suffered any Breach whatsoever, the ship is defeated – either destroyed, surrendering, or retreating, as appropriate to the story.&amp;lt;br&amp;gt;&lt;br /&gt;
Reduce the number of actions the ship can take each round to one-half.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;/div&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
&amp;lt;/tr&amp;gt;&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479891</id>
		<title>Kerani Kostelic Hoshino Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479891"/>
		<updated>2025-04-18T21:41:20Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the U&#039;&#039;SS Hyperion&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 12 / 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 2 (&#039;&#039;Stun, Severity +1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 9&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 12&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 7&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Indefatigable:&#039;&#039;&#039; When you fail a task, and attempt that task again during the same scene, reduce the Difficulty of the second attempt (and any subsequent attempts if you still fail) by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine task, you may ignore any increase in Difficulty or complication range for working without the proper tools or equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Applied Force:&#039;&#039;&#039; When you make a melee attack, you may use Fitness instead of Daring.  In addition, you add 1 to the Severity of your Unarmed attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar practice, technique, or medical procedure, or which is to treat an unfamiliar species,  ignore any Difficulty or complication range increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s heritage is primarily from Southern India, with other parts from all over.  She is very tall, at 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. Her striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
While she prefers wearing clothes, if Kerani was on a planet where nudity was the norm, she would stand out (especially for a human) as being utterly devoid of embarrassment or shame.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
&lt;br /&gt;
As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.  Practically during their first meeting, T&#039;Rea convinced Kerani that, contrary to a lifelong assumption on her part, Kerani wasn’t straight.  Unfortunately for T&#039;Rea, who was hugely attracted to Kerani, the main effect of this was encouraging Kerani to pursue a relationship with a female Andorian cadet named Ishrelia zh&#039;Akmiq, also a gifted athlete and Kerani’s rival.&lt;br /&gt;
&lt;br /&gt;
Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.  But on the mission, T’Rea declared her own romantic interest in Kerani, and the two started a relationship afterward.&lt;br /&gt;
 &lt;br /&gt;
That relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiraled out of control, leading to conflicts involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it also ended like an Elizabethan comedy, not a tragedy, with laughter and two weddings at the end: a traditional four-person Andorian ceremony for Ishrelia, and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
Some years later, Kerani and T&#039;Rea decided to have a daughter together, with T&#039;Rea bearing the child and Kerani providing the DNA.  While Vulcan-Human mating is no longer unheard of in the 24th century, and human females &amp;quot;fathering&amp;quot; children with their own modified DNA is likewise less rare, the combination presented a number of difficulties, including those presented by T&#039;Rea not being a full-blooded Vulcan herself.&lt;br /&gt;
&lt;br /&gt;
Following some difficulties (including apparent resistance from the Vulcan Science Academy to aid a mother who decidedly did not follow Vulcan ways, T&#039;Rea recently became pregnant.  Despite having only minimal OB/GYN experience and less expertise in the specialized biological sciences involved in the pregnancy, Kerani became extremely overprotective of T&#039;Rea&#039;s health, and beginning to drive her insane.&lt;br /&gt;
&lt;br /&gt;
T&#039;Rea suggested that Kerani accept an assignment to the Hyperion, which seemed to be both fairly short-term and a opportunity for Kerani to join a pure exploration mission.  Kerani had a varied background involving various planetside and [REDACTED] assignments, and a long stint in Second Contact on the USS Oxnard, she had never really been on a &amp;quot;seek out new life, and new civilizations&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
Kerani told her wife that was because she hated space travel and preferred working planetside, or at least on [REDACTED] where there was a lot of planetside action.  T&#039;Rea replied &amp;quot;No, you&#039;re fine with space travel, you just love bitching about it.&amp;quot;  Kerani, after a bit of self-reflection, had to agree, and accepted an assignment to USS Hyperion.&lt;br /&gt;
&lt;br /&gt;
She was characteristically NOT aware that T&#039;Rea&#039;s primary motivation was to get her out of the house until the baby was nearly due.  (OOC: Kerani&#039;s player recently discovered that she has some form of Au-ADHD, and even more recently realized that Kerani does as well.  Both can be a little slow of the uptake.)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the still-extant colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population from the Indian diaspora, it&#039;s somewhat popular as an exotic destination for tourism, Big Crazy Indian Weddings, and the occasional Bollywood dramatic production.  However, despite its considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and they&#039;re not wrong.  Kerani, like most &amp;quot;Fivers,&amp;quot; tends to be skeptical of the more utopian attitudes that are prevalent among modern Earthers.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on her planet... but she knew she was just a big fish in a small pond, and wanted more challenges, and therefore was open to recruitment by Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479889</id>
		<title>Kerani Kostelic Hoshino Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479889"/>
		<updated>2025-04-18T21:37:02Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Relationship */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the U&#039;&#039;SS Hyperion&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 12 / 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 2 (&#039;&#039;Stun, Severity +1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 9&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 12&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 7&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Indefatigable:&#039;&#039;&#039; When you fail a task, and attempt that task again during the same scene, reduce the Difficulty of the second attempt (and any subsequent attempts if you still fail) by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine task, you may ignore any increase in Difficulty or complication range for working without the proper tools or equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Applied Force:&#039;&#039;&#039; When you make a melee attack, you may use Fitness instead of Daring.  In addition, you add 1 to the Severity of your Unarmed attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar practice, technique, or medical procedure, or which is to treat an unfamiliar species,  ignore any Difficulty or complication range increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s heritage is primarily from Southern India, with other parts from all over.  She is very tall, at 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. Her striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
While she prefers wearing clothes, if Kerani was on a planet where nudity was the norm, she would stand out (especially for a human) as being utterly devoid of embarrassment or shame.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
&lt;br /&gt;
As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.  Practically during their first meeting, T&#039;Rea convinced Kerani that, contrary to a lifelong assumption on her part, Kerani wasn’t straight.  Unfortunately for T&#039;Rea, who was hugely attracted to Kerani, the main effect of this was encouraging Kerani to pursue a relationship with a female Andorian cadet named Ishrelia zh&#039;Akmiq, also a gifted athlete and Kerani’s rival.&lt;br /&gt;
&lt;br /&gt;
Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.  But on the mission, T’Rea declared her own romantic interest in Kerani, and the two started a relationship afterward.&lt;br /&gt;
 &lt;br /&gt;
That relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiraled out of control, leading to conflicts involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it also ended like an Elizabethan comedy, not a tragedy, with laughter and two weddings at the end: a traditional four-person Andorian ceremony for Ishrelia, and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
Some years later, Kerani and T&#039;Rea decided to have a daughter together, with T&#039;Rea bearing the child and Kerani providing the DNA.  While Vulcan-Human mating is no longer unheard of in the 24th century, and human females &amp;quot;fathering&amp;quot; children with their own modified DNA is likewise less rare, the combination presented a number of difficulties, including those presented by T&#039;Rea not being a full-blooded Vulcan herself.&lt;br /&gt;
&lt;br /&gt;
Following some difficulties (including apparent resistance from the Vulcan Science Academy to aid a mother who decidedly did not follow Vulcan ways, T&#039;Rea recently became pregnant.  Despite having only minimal OB/GYN experience and less expertise in the specialized biological sciences involved in the pregnancy, Kerani became extremely overprotective of T&#039;Rea&#039;s health, and beginning to drive her insane.&lt;br /&gt;
&lt;br /&gt;
T&#039;Rea suggested that Kerani accept an assignment to the Hyperion, which seemed to be both fairly short-term and a opportunity for Kerani to join a pure exploration mission.  Kerani had a varied background involving various planetside and [REDACTED] assignments, and a long stint in Second Contact on the USS Oxnard, she had never really been on a &amp;quot;seek out new life, and new civilizations&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
Kerani told her wife that was because she hated space travel and preferred working planetside, or at least on [REDACTED] where there was a lot of planetside action.  T&#039;Rea replied &amp;quot;No, you&#039;re fine with space travel, you just love bitching about it.&amp;quot;  Kerani, after a bit of self-reflection, had to agree, and accepted an assignment to USS Hyperion.&lt;br /&gt;
&lt;br /&gt;
She was characteristically NOT aware that T&#039;Rea&#039;s primary motivation was to get her out of the house until the baby was nearly due.  (OOC: Kerani&#039;s player recently discovered that she has some form of Au-ADHD, and even more recently realized that Kerani does as well.  Both can be a little slow of the uptake.)&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the (still-extant) colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population with cultural backgrounds from the Indian subcontinent, it&#039;s somewhat popular as an exotic destination for tourism, weddings, and the occasional Bollywood dramatic production.  However, despite considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and this is not inaccurate.  Kerani, like most &amp;quot;Fivers,&amp;quot; is skeptical of the more utopian attitudes that are prevalent in the Federation in the 24th century.&lt;br /&gt;
 &lt;br /&gt;
Despite her lack of training in Engineering, Kerani has occasionally shown a surprising knack for working with machines, whether based on frontier know-how or undeveloped natural potential.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on the planet... but she knew she was just a big fish in a small pond, and wanted more challenges, so responded positively to recruitment from Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479879</id>
		<title>Kerani Kostelic Hoshino Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479879"/>
		<updated>2025-04-18T21:10:17Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Appearance */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the U&#039;&#039;SS Hyperion&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 12 / 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 2 (&#039;&#039;Stun, Severity +1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 9&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 12&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 7&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Indefatigable:&#039;&#039;&#039; When you fail a task, and attempt that task again during the same scene, reduce the Difficulty of the second attempt (and any subsequent attempts if you still fail) by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine task, you may ignore any increase in Difficulty or complication range for working without the proper tools or equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Applied Force:&#039;&#039;&#039; When you make a melee attack, you may use Fitness instead of Daring.  In addition, you add 1 to the Severity of your Unarmed attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar practice, technique, or medical procedure, or which is to treat an unfamiliar species,  ignore any Difficulty or complication range increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s heritage is primarily from Southern India, with other parts from all over.  She is very tall, at 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. Her striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
While she prefers wearing clothes, if Kerani was on a planet where nudity was the norm, she would stand out (especially for a human) as being utterly devoid of embarrassment or shame.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
* A female Andorian named Ishrelia zh&#039;Akmiq, also a gifted athlete, became Kerani’s rival.&amp;lt;br&amp;gt;&lt;br /&gt;
*Rivals not only in sports, but seemingly in all other aspects of life.&amp;lt;br&amp;gt;&lt;br /&gt;
*As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.&amp;lt;br&amp;gt;&lt;br /&gt;
*Her teammates helped Kerani figure out some things:&amp;lt;br&amp;gt;&lt;br /&gt;
**Ish&#039;relia&#039;s behavior was consistent with Andorian courtship rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
**Contrary to a lifelong assumption on her part, Kerani wasn’t straight.&amp;lt;br&amp;gt;&lt;br /&gt;
*Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.&amp;lt;br&amp;gt;&lt;br /&gt;
*But on the mission, T’Rea made her own romantic interest in Kerani clear, and they started a relationship afterward.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Their relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiralled out of control, involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it all ended like an Elizabethan comedy rather than a tragedy, with laughter and two weddings at the end: a traditional 4 person Andorian ceremony and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the (still-extant) colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population with cultural backgrounds from the Indian subcontinent, it&#039;s somewhat popular as an exotic destination for tourism, weddings, and the occasional Bollywood dramatic production.  However, despite considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and this is not inaccurate.  Kerani, like most &amp;quot;Fivers,&amp;quot; is skeptical of the more utopian attitudes that are prevalent in the Federation in the 24th century.&lt;br /&gt;
 &lt;br /&gt;
Despite her lack of training in Engineering, Kerani has occasionally shown a surprising knack for working with machines, whether based on frontier know-how or undeveloped natural potential.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on the planet... but she knew she was just a big fish in a small pond, and wanted more challenges, so responded positively to recruitment from Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479874</id>
		<title>Kerani Kostelic Hoshino Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479874"/>
		<updated>2025-04-18T21:05:05Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the U&#039;&#039;SS Hyperion&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 12 / 12&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-2 Attack:&#039;&#039;&#039; 4 (&#039;&#039;Stun/Deadly, Charge&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 2 (&#039;&#039;Stun, Severity +1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 3&lt;br /&gt;
|-&lt;br /&gt;
|Daring 9&lt;br /&gt;
|Conn 1&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 12&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 7&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 8&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Indefatigable:&#039;&#039;&#039; When you fail a task, and attempt that task again during the same scene, reduce the Difficulty of the second attempt (and any subsequent attempts if you still fail) by 1.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Field Medicine:&#039;&#039;&#039; When attempting a Medicine task, you may ignore any increase in Difficulty or complication range for working without the proper tools or equipment.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Applied Force:&#039;&#039;&#039; When you make a melee attack, you may use Fitness instead of Daring.  In addition, you add 1 to the Severity of your Unarmed attacks.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar practice, technique, or medical procedure, or which is to treat an unfamiliar species,  ignore any Difficulty or complication range increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s family has bits from just about every corner of the human gene pool, but the medium-brown skin color, black hair, and facial features of her South Indian heritage dominate.&lt;br /&gt;
 &lt;br /&gt;
Kerani is very tall, about 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. &lt;br /&gt;
 &lt;br /&gt;
Kerani&#039;s striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
* A female Andorian named Ishrelia zh&#039;Akmiq, also a gifted athlete, became Kerani’s rival.&amp;lt;br&amp;gt;&lt;br /&gt;
*Rivals not only in sports, but seemingly in all other aspects of life.&amp;lt;br&amp;gt;&lt;br /&gt;
*As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.&amp;lt;br&amp;gt;&lt;br /&gt;
*Her teammates helped Kerani figure out some things:&amp;lt;br&amp;gt;&lt;br /&gt;
**Ish&#039;relia&#039;s behavior was consistent with Andorian courtship rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
**Contrary to a lifelong assumption on her part, Kerani wasn’t straight.&amp;lt;br&amp;gt;&lt;br /&gt;
*Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.&amp;lt;br&amp;gt;&lt;br /&gt;
*But on the mission, T’Rea made her own romantic interest in Kerani clear, and they started a relationship afterward.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Their relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiralled out of control, involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it all ended like an Elizabethan comedy rather than a tragedy, with laughter and two weddings at the end: a traditional 4 person Andorian ceremony and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the (still-extant) colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population with cultural backgrounds from the Indian subcontinent, it&#039;s somewhat popular as an exotic destination for tourism, weddings, and the occasional Bollywood dramatic production.  However, despite considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and this is not inaccurate.  Kerani, like most &amp;quot;Fivers,&amp;quot; is skeptical of the more utopian attitudes that are prevalent in the Federation in the 24th century.&lt;br /&gt;
 &lt;br /&gt;
Despite her lack of training in Engineering, Kerani has occasionally shown a surprising knack for working with machines, whether based on frontier know-how or undeveloped natural potential.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on the planet... but she knew she was just a big fish in a small pond, and wanted more challenges, so responded positively to recruitment from Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479870</id>
		<title>Kerani Kostelic Hoshino Hyperion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino_Hyperion&amp;diff=479870"/>
		<updated>2025-04-18T20:48:42Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: Created page with &amp;quot;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion] right  == Summary ==  &amp;#039;&amp;#039;&amp;#039;Bio:&amp;#039;&amp;#039;&amp;#039; Female human &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Environment:&amp;#039;&amp;#039;&amp;#039; Frontier Colony&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Upbringing:&amp;#039;&amp;#039;&amp;#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Rank:&amp;#039;&amp;#039;&amp;#039; Lieutenant-Commander&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Assignment:&amp;#039;&amp;#039;&amp;#039; Medical specialist on the U&amp;#039;&amp;#039;SS Eclipse&amp;#039;&amp;#039;&amp;lt;br&amp;gt;  == Stats == &amp;#039;&amp;#039;&amp;#039;Stress:&amp;#039;&amp;#039;&amp;#039; 15 / 15&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Determination:&amp;#039;&amp;#039;&amp;#039; 0 / 3&amp;lt;br&amp;gt; &amp;#039;&amp;#039;&amp;#039;Phaser Type-1 Attack:&amp;#039;&amp;#039;&amp;#039; 6 Dam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Hyperion]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the U&#039;&#039;SS Eclipse&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15 / 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-1 Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal, Vicious-1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 4&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 11&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;I&#039;m a Doctor, not an Engineer:&#039;&#039;&#039; Once per scene, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering. This does not have to be linked to a Value.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Response:&#039;&#039;&#039; Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mean Right Hook:&#039;&#039;&#039; Your Unarmed Strike Attack has the Vicious 1 Damage Effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Team Dynamics&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s family has bits from just about every corner of the human gene pool, but the medium-brown skin color, black hair, and facial features of her South Indian heritage dominate.&lt;br /&gt;
 &lt;br /&gt;
Kerani is very tall, about 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. &lt;br /&gt;
 &lt;br /&gt;
Kerani&#039;s striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
* A female Andorian named Ishrelia zh&#039;Akmiq, also a gifted athlete, became Kerani’s rival.&amp;lt;br&amp;gt;&lt;br /&gt;
*Rivals not only in sports, but seemingly in all other aspects of life.&amp;lt;br&amp;gt;&lt;br /&gt;
*As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.&amp;lt;br&amp;gt;&lt;br /&gt;
*Her teammates helped Kerani figure out some things:&amp;lt;br&amp;gt;&lt;br /&gt;
**Ish&#039;relia&#039;s behavior was consistent with Andorian courtship rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
**Contrary to a lifelong assumption on her part, Kerani wasn’t straight.&amp;lt;br&amp;gt;&lt;br /&gt;
*Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.&amp;lt;br&amp;gt;&lt;br /&gt;
*But on the mission, T’Rea made her own romantic interest in Kerani clear, and they started a relationship afterward.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Their relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiralled out of control, involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it all ended like an Elizabethan comedy rather than a tragedy, with laughter and two weddings at the end: a traditional 4 person Andorian ceremony and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the (still-extant) colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population with cultural backgrounds from the Indian subcontinent, it&#039;s somewhat popular as an exotic destination for tourism, weddings, and the occasional Bollywood dramatic production.  However, despite considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and this is not inaccurate.  Kerani, like most &amp;quot;Fivers,&amp;quot; is skeptical of the more utopian attitudes that are prevalent in the Federation in the 24th century.&lt;br /&gt;
 &lt;br /&gt;
Despite her lack of training in Engineering, Kerani has occasionally shown a surprising knack for working with machines, whether based on frontier know-how or undeveloped natural potential.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on the planet... but she knew she was just a big fish in a small pond, and wanted more challenges, so responded positively to recruitment from Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=469843</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=469843"/>
		<updated>2024-09-16T10:53:52Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary Mexican luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;You’ve got a bard that chronicles your daring adventures. They are useless in a fight, but their help grants a +1 Enhancement on Presence rolls and, once per session, your bard regales the rowdy tavern with your glory, moving the crowd to provide you the financial means or items necessary for the next leg of your journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;No one remembers when the weapon appeared in the stone, but rumors claim that whoever pulled it free would lead the oppressed to victory. Centuries passed, and no other has managed to budge it from its place of rest — except for you. The weapon grants you a +1 Enhancement to Close Combat rolls. When you hold your weapon aloft, you feel the power of the gods coursing through you when you call its name. Once per story, raise your weapon and call its name to gain +2 Enhancement to Might or Dexterity rolls until the scene ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;Your body is your pride; you’ve devoted years of training to put yourself in peak condition. An appropriately ripped wet tunic accentuates your physique. When you want to show off,&lt;br /&gt;
your well-oiled form grants you a +1 Enhancement on seduction, evasion, and rolls to escape from grapples. Additionally, once per story, entice any opponent once they admire your well-sculpted body, making them unable to take any action until you regain Focus in the following round or until they take damage from any source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; &#039;&#039;Not sure what to make of this guy:&#039;&#039; He&#039;s a male, but from a matriarchy and apparently understands the proper place of males in society. She doesn&#039;t quite &amp;quot;get&amp;quot; most Inhumans, but values their different abilities and perspectives. &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kore&#039;&#039;&#039; &#039;&#039;Strong admiration:&#039;&#039; An independent and strong-willed woman, in a culture that doesn&#039;t nurture and respect that. And she knows Sappho! Personally! Upon learning that, Aziva briefly regressed ten years ago, when she and her girlfriends avidly read and discussed every scrap of poetry from Sappho that they could get their hands on. When in foreign waters, being on the same side as a priestess of an Eastern goddess is always wise. &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Melia&#039;&#039;&#039; &#039;&#039;Support the princess:&#039;&#039; Aziva instinctively respects and shows some deference to a female noble who appears to be deserving of that word and who tries to shape her own destiny.. &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balmuas&#039;&#039;&#039; &#039;&#039;Wary rivalry:&#039;&#039; He&#039;s a male, and subject to the whims of his loins. Physically formidable, though that also means &amp;quot;sword-measuring contests&amp;quot; among his kind (and Aziva is not so immune to the same.) &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Scythian horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;br /&gt;
&lt;br /&gt;
Aziva has been a trusted member of several crews, but now, accompanied by her trusted Azorean friend Elissa the Bard, is looking forward to leading her first expedition.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=469842</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=469842"/>
		<updated>2024-09-16T10:50:23Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary Mexican luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;You’ve got a bard that chronicles your daring adventures. They are useless in a fight, but their help grants a +1 Enhancement on Presence rolls and, once per session, your bard regales the rowdy tavern with your glory, moving the crowd to provide you the financial means or items necessary for the next leg of your journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;No one remembers when the weapon appeared in the stone, but rumors claim that whoever pulled it free would lead the oppressed to victory. Centuries passed, and no other has managed to budge it from its place of rest — except for you. The weapon grants you a +1 Enhancement to Close Combat rolls. When you hold your weapon aloft, you feel the power of the gods coursing through you when you call its name. Once per story, raise your weapon and call its name to gain +2 Enhancement to Might or Dexterity rolls until the scene ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;Your body is your pride; you’ve devoted years of training to put yourself in peak condition. An appropriately ripped wet tunic accentuates your physique. When you want to show off,&lt;br /&gt;
your well-oiled form grants you a +1 Enhancement on seduction, evasion, and rolls to escape from grapples. Additionally, once per story, entice any opponent once they admire your well-sculpted body, making them unable to take any action until you regain Focus in the following round or until they take damage from any source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; &#039;&#039;Not sure what to make of this guy:&#039;&#039; He&#039;s a male, but from a matriarchy and apparently understands the proper place of males in society. She doesn&#039;t quite &amp;quot;get&amp;quot; most Inhumans, but values their different abilities and perspectives. &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; &#039;&#039;Not sure what to make of this guy:&#039;&#039; He&#039;s a male, but from a matriarchy and apparently understands the proper place of males in society. She doesn&#039;t quite &amp;quot;get&amp;quot; most Inhumans, but values their different abilities and perspectives. &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; &#039;&#039;Not sure what to make of this guy:&#039;&#039; He&#039;s a male, but from a matriarchy and apparently understands the proper place of males in society. She doesn&#039;t quite &amp;quot;get&amp;quot; most Inhumans, but values their different abilities and perspectives. &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; &#039;&#039;Not sure what to make of this guy:&#039;&#039; He&#039;s a male, but from a matriarchy and apparently understands the proper place of males in society. She doesn&#039;t quite &amp;quot;get&amp;quot; most Inhumans, but values their different abilities and perspectives. &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Scythian horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;br /&gt;
&lt;br /&gt;
Aziva has been a trusted member of several crews, but now, accompanied by her trusted Azorean friend Elissa the Bard, is looking forward to leading her first expedition.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCFtCC_Heroes_of_Hellas:_Main_Page&amp;diff=469819</id>
		<title>TCFtCC Heroes of Hellas: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCFtCC_Heroes_of_Hellas:_Main_Page&amp;diff=469819"/>
		<updated>2024-09-15T22:57:22Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Heroes of Hellas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=They Came From the Cyclops&#039;s Cave: Heroes of Hellas=&lt;br /&gt;
&lt;br /&gt;
==Heroes of Hellas==&lt;br /&gt;
&lt;br /&gt;
*[[AzivatheAzorean]], played by suedenim&lt;br /&gt;
*Kore, played by Kittlefish&lt;br /&gt;
*Melia, played by Jeremy Kopczynski&lt;br /&gt;
*Balmuas, played by Aliexster&lt;br /&gt;
*[[Phrixi Euterpos]], played by Leliel&lt;br /&gt;
&lt;br /&gt;
==Quests==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Individuals of Note==&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=469102</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=469102"/>
		<updated>2024-09-09T18:08:34Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary Mexican luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;You’ve got a bard that chronicles your daring adventures. They are useless in a fight, but their help grants a +1 Enhancement on Presence rolls and, once per session, your bard regales the rowdy tavern with your glory, moving the crowd to provide you the financial means or items necessary for the next leg of your journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;No one remembers when the weapon appeared in the stone, but rumors claim that whoever pulled it free would lead the oppressed to victory. Centuries passed, and no other has managed to budge it from its place of rest — except for you. The weapon grants you a +1 Enhancement to Close Combat rolls. When you hold your weapon aloft, you feel the power of the gods coursing through you when you call its name. Once per story, raise your weapon and call its name to gain +2 Enhancement to Might or Dexterity rolls until the scene ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;Your body is your pride; you’ve devoted years of training to put yourself in peak condition. An appropriately ripped wet tunic accentuates your physique. When you want to show off,&lt;br /&gt;
your well-oiled form grants you a +1 Enhancement on seduction, evasion, and rolls to escape from grapples. Additionally, once per story, entice any opponent once they admire your well-sculpted body, making them unable to take any action until you regain Focus in the following round or until they take damage from any source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; - &#039;&#039;Understands matriarchy, but still a male, and thus inherently deserving of wariness&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Scythian horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;br /&gt;
&lt;br /&gt;
Aziva has been a trusted member of several crews, but now, accompanied by her trusted Azorean friend Elissa the Bard, is looking forward to leading her first expedition.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468272</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468272"/>
		<updated>2024-08-27T17:52:45Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary Mexican luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;You’ve got a bard that chronicles your daring adventures. They are useless in a fight, but their help grants a +1 Enhancement on Presence rolls and, once per session, your bard regales the rowdy tavern with your glory, moving the crowd to provide you the financial means or items necessary for the next leg of your journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;No one remembers when the weapon appeared in the stone, but rumors claim that whoever pulled it free would lead the oppressed to victory. Centuries passed, and no other has managed to budge it from its place of rest — except for you. The weapon grants you a +1 Enhancement to Close Combat rolls. When you hold your weapon aloft, you feel the power of the gods coursing through you when you call its name. Once per story, raise your weapon and call its name to gain +2 Enhancement to Might or Dexterity rolls until the scene ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;Your body is your pride; you’ve devoted years of training to put yourself in peak condition. An appropriately ripped wet tunic accentuates your physique. When you want to show off,&lt;br /&gt;
your well-oiled form grants you a +1 Enhancement on seduction, evasion, and rolls to escape from grapples. Additionally, once per story, entice any opponent once they admire your well-sculpted body, making them unable to take any action until you regain Focus in the following round or until they take damage from any source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; - &#039;&#039;Understands matriarchy, but still a male, and thus inherently deserving of wariness&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Scythian horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;br /&gt;
&lt;br /&gt;
Aziva has been a trusted member of several crews, but now, accompanied by her trusted Azorean friend Melita the Bard, is looking forward to leading her first expedition.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468271</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468271"/>
		<updated>2024-08-27T17:51:23Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;You’ve got a bard that chronicles your daring adventures. They are useless in a fight, but their help grants a +1 Enhancement on Presence rolls and, once per session, your bard regales the rowdy tavern with your glory, moving the crowd to provide you the financial means or items necessary for the next leg of your journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;No one remembers when the weapon appeared in the stone, but rumors claim that whoever pulled it free would lead the oppressed to victory. Centuries passed, and no other has managed to budge it from its place of rest — except for you. The weapon grants you a +1 Enhancement to Close Combat rolls. When you hold your weapon aloft, you feel the power of the gods coursing through you when you call its name. Once per story, raise your weapon and call its name to gain +2 Enhancement to Might or Dexterity rolls until the scene ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;Your body is your pride; you’ve devoted years of training to put yourself in peak condition. An appropriately ripped wet tunic accentuates your physique. When you want to show off,&lt;br /&gt;
your well-oiled form grants you a +1 Enhancement on seduction, evasion, and rolls to escape from grapples. Additionally, once per story, entice any opponent once they admire your well-sculpted body, making them unable to take any action until you regain Focus in the following round or until they take damage from any source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; - &#039;&#039;Understands matriarchy, but still a male, and thus inherently deserving of wariness&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Scythian horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;br /&gt;
&lt;br /&gt;
Aziva has been a trusted member of several crews, but now, accompanied by her trusted Azorean friend Melita the Bard, is looking forward to leading her first expedition.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468270</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468270"/>
		<updated>2024-08-27T17:49:54Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Tropes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;You’ve got a bard that chronicles your daring adventures. They are useless in a fight, but their help grants a +1 Enhancement on Presence rolls and, once per session, your bard regales the rowdy tavern with your glory, moving the crowd to provide you the financial means or items necessary for the next leg of your journey.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;No one remembers when the weapon appeared in the stone, but rumors claim that whoever pulled it free would lead the oppressed to victory. Centuries passed, and no other has managed to budge it from its place of rest — except for you. The weapon grants you a +1 Enhancement to Close Combat rolls. When you hold your weapon aloft, you feel the power of the gods coursing through you when you call its name. Once per story, raise your weapon and call its name to gain +2 Enhancement to Might or Dexterity rolls until the scene ends.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;Your body is your pride; you’ve devoted years of training to put yourself in peak condition. An appropriately ripped wet tunic accentuates your physique. When you want to show off,&lt;br /&gt;
your well-oiled form grants you a +1 Enhancement on seduction, evasion, and rolls to escape from grapples. Additionally, once per story, entice any opponent once they admire your well-sculpted body, making them unable to take any action until you regain Focus in the following round or until they take damage from any source.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; - &#039;&#039;Understands matriarchy, but still a male, and thus inherently deserving of wariness&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Scythian horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;br /&gt;
&lt;br /&gt;
Aziva has been a trusted member of several crews, but is now looking forward to leading her first expedition.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468269</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468269"/>
		<updated>2024-08-27T17:44:21Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Backstory */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; - &#039;&#039;Understands matriarchy, but still a male, and thus inherently deserving of wariness&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Scythian horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;br /&gt;
&lt;br /&gt;
Aziva has been a trusted member of several crews, but is now looking forward to leading her first expedition.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468268</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468268"/>
		<updated>2024-08-27T17:42:38Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; - &#039;&#039;Understands matriarchy, but still a male, and thus inherently deserving of wariness&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Scythian horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468267</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468267"/>
		<updated>2024-08-27T17:41:38Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Connections */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; - &#039;&#039;Understands matriarchy, but still a male&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Scythian horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468266</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468266"/>
		<updated>2024-08-27T17:41:05Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Toss a Coin to Your...&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Old (Xiphas, &amp;quot;Vigor of Astarte&amp;quot;)&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Well-Oiled Abs&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;Phrixi&#039;&#039;&#039; - &#039;&#039;Understands matriarchy, but still a male&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Grizzled Veteran&#039;&#039;&#039; - &#039;&#039;Champion&#039;&#039; - (Integrity) Birkana the Steadfast, Azorean lady warrior always ready to give her honest opinion. (For example: &amp;quot;Amazons? Horse-f***ers, I calls &#039;em. Do they even know how to use boats?&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Azoreans&#039;&#039;&#039; - &#039;&#039;Seaborn&#039;&#039; - (Proliferated) Adventurous Azoreans turn up (albeit inconsistently and in small numbers) almost anywhere in the known world.&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Secret Island Base&#039;&#039;&#039; - &#039;&#039;Thrill-Seeker&#039;&#039; - Little-known island that offers a potential place of refuge&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
&lt;br /&gt;
Aziva is a young but seasoned adventurer, about 25 years old, from the Azores, a Phoenician colony that developed into a female-dominated matriarchal republic.  Tall, beautiful, and possessing a stunning physique and amazing hair that even the goddesses may envy.  Aziva has a variety of masks in different shapes but all in the same green, white, and red colors, and is never seen without one.&lt;br /&gt;
&lt;br /&gt;
When young Azorean ladies set off on their very first sea voyage, they visit the Temple of Astarte to seek the goddess&#039;s blessing.  By tradition, they also are invited to attempt to draw &amp;quot;The Vigor of Astarte,&amp;quot; a shining masterwork xiphos, from its receptacle, a recessed sculpture that resembles a flower.  (The presence of the goddess&#039;s &amp;quot;vigor&amp;quot; penetrating such a stone has almost universally been interpreted among Azoreans as Astarte&#039;s endorsement of Sapphic love.)  By the time of Aziva&#039;s blessing, many hundreds of Azorean women had tried and failed to extract it, but the Vigor of Astarte slid out easily for her, at the first tug.  An auspicious omen, indeed!&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468265</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468265"/>
		<updated>2024-08-27T17:14:09Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Name == Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468264</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468264"/>
		<updated>2024-08-27T17:13:58Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name== Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468263</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468263"/>
		<updated>2024-08-27T17:13:34Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name:== Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer played by legendary luchadora Lady Atómica &lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468262</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468262"/>
		<updated>2024-08-27T17:12:48Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name:== Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer&lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Awe a crowd with a display of might, athleticism, and abs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039; Lead a successful sea voyage&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039; Discover a new land, unknown to the civilized world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; Champion (Athletics*, Close Combat*, Technology*, Command)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; Seaborn (Athletics*, Command*, Survival*, Ride)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; Thrill-Seeker (Culture*, Medicine*, Ride, Survival*)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach: Force&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;You Think THIS is a Long Journey?&#039;&#039; (&#039;&#039;&#039;Stamina&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Fortune Favors the Bold&#039;&#039; (&#039;&#039;&#039;Presence&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Ancient Art of Training Montage&#039;&#039; (&#039;&#039;&#039;Close Combat&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;These Forests Are No Stranger to Me&#039;&#039; (&#039;&#039;&#039;Survival&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468261</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468261"/>
		<updated>2024-08-27T17:02:53Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name:== Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer&lt;br /&gt;
&lt;br /&gt;
[[File:Aziva.jpg|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; (Skills)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; (Skills)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; (Skills)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach:&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Aziva.jpg&amp;diff=468260</id>
		<title>File:Aziva.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Aziva.jpg&amp;diff=468260"/>
		<updated>2024-08-27T17:02:08Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: Aziva the Azorean&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Aziva the Azorean&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468259</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468259"/>
		<updated>2024-08-27T17:00:27Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Name: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name:== Aziva the Azorean&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Amazon-esque Azorean Explorer&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; (Skills)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; (Skills)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; (Skills)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach:&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468258</id>
		<title>AzivatheAzorean</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=AzivatheAzorean&amp;diff=468258"/>
		<updated>2024-08-27T16:59:16Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: Created page with &amp;quot;==Name:==  &amp;#039;&amp;#039;&amp;#039;Concept:&amp;#039;&amp;#039;&amp;#039;  300px  == Aspirations == &amp;#039;&amp;#039;&amp;#039;Short-Term Aspiration:&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Short-Term Aspiration:&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Long-Term Aspiration:&amp;#039;&amp;#039;&amp;#039;   == P...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Name:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[File:Avatar Icon 001.png|300px]]&lt;br /&gt;
&lt;br /&gt;
== Aspirations ==&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Short-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Long-Term Aspiration:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Paths ==&lt;br /&gt;
&#039;&#039;&#039;Archetype&#039;&#039;&#039; (Skills)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Origin&#039;&#039;&#039; (Skills)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Quest&#039;&#039;&#039; (Skills)&lt;br /&gt;
&lt;br /&gt;
== Attributes ==&lt;br /&gt;
&lt;br /&gt;
Intellect: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Cunning: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Resolve: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Might:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Dexterity:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Stamina: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Presence: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Manipulation:  &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Composure: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Favored Approach:&lt;br /&gt;
== Skills ==&lt;br /&gt;
Aim: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Academics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Athletics: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Close Combat: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Command: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Culture: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Empathy: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Enigmas: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Integrity: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Larceny: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Medicine: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mysticism: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Persuasion: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ride: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Survival: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Technology: &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Other Traits ==&lt;br /&gt;
&lt;br /&gt;
===Trademarks===&lt;br /&gt;
Origin: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Quest: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Archetype: &#039;&#039;Phrase&#039;&#039; (&#039;&#039;&#039;Skills &amp;amp; Attribute&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
===Tropes===&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trope&#039;&#039;&#039; &#039;&#039;effects&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Relationships===&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PC&#039;&#039;&#039; - &#039;&#039;Feeling&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
Contact: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Faction: &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
Access:  &#039;&#039;&#039;Name&#039;&#039;&#039; - &#039;&#039;Path&#039;&#039; - Description&lt;br /&gt;
&lt;br /&gt;
===Quips===&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Quip&#039;&#039;&lt;br /&gt;
==Backstory==&lt;br /&gt;
stuff&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=431743</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=431743"/>
		<updated>2022-12-13T14:31:30Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Attributes/Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato_2.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trader Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has dark brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Reach 2, Size 1H, Damage 4, Qualities (Parrying), Loads N/A&lt;br /&gt;
*Dagger: Reach 1, Size 1H, Damage 3, Qualities (Hidden 1, Parrying, Thrown, Unforgiving 1), Loads N/A&lt;br /&gt;
*Steely Glare: Close Range, Damage 2+2, Qualities: Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: 1/0&lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 1/1&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: 1/1&lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery:&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Tier 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Tier 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
*&#039;&#039;&#039;A Modicum of Comfort&#039;&#039;&#039; (Society Tier 1): You have a legacy of wealth or substantial funds available to you, and can leverage old debts into sustaining you. Reduce your Upkeep by 1, to a minimum of 1.&lt;br /&gt;
*&#039;&#039;&#039;Wealthy&#039;&#039;&#039; (Society Tier 2): You have squirreled away significant resources in longterm investments with multiple merchant families. Each rank of Wealthy grants 1 bonus Momentum for the express purpose of reducing the cost of any purchase, to a minimum of 1 Gold.&lt;br /&gt;
*&#039;&#039;&#039;Deflection&#039;&#039;&#039; (Parry Tier 1): You know the importance of keeping your weapons up and ready to defend. When making a Defend Reaction using the Parry skill, you can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying Quality.&lt;br /&gt;
*&#039;&#039;&#039;Force of Presence&#039;&#039;&#039; (Persuade Tier 1): Your damage bonus on mental attacks is increased by +1§.&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: 2&lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
OOC Default Block:&lt;br /&gt;
&lt;br /&gt;
[ooc]Vigor: 7/7 Wounds: 0 | Resolve: 9/9 Trauma: 0 | Conditions: none | Langs: Argossean, Aquilonean, Kushite, Vendhyan  | MP # DP ##[/ooc]&lt;br /&gt;
&lt;br /&gt;
===Character Questions===&lt;br /&gt;
*&#039;&#039;How long ago was the It Walked the Decks scenario, Captain Scato?&#039;&#039;&lt;br /&gt;
&amp;quot;Well, I can&#039;t in all candor use the title of Captain just yet, unless being the last surviving crew member ten minutes before a ship sinks counts. I was first officer, and my brother held the office of Captain on the Lady Caprenia. Those events occurred two years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Are you currently the captain of a ship, or trying to get back to that?&#039;&#039;&lt;br /&gt;
&amp;quot;I&#039;m trying to get back to that now. I&#039;ve spent the last two years putting my father&#039;s estate in order. I am the sole heir, but our last voyage was highly leveraged, and both my family and its fortune now lie at the bottom of the sea. So most of the estate had to be sold to pay off creditors. Which wasn&#039;t easy, but the Scatos always pay their debts, and I&#039;m fairly well placed to make my own fortune now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Was that share in a watercraft something you inherited, earned, or won? Is there a short tale there?&#039;&#039;&lt;br /&gt;
&amp;quot;Inherited, the last substantial piece of the estate, and the one with the greatest profit potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Is this your sea-book, built through hard labor on the water passages, or did it fall into your hands through a less noble route?&#039;&#039;&lt;br /&gt;
&amp;quot;The Scatos have always been men and women of honor, sir. The sea-book is mine, though most of the hard labor was my father&#039;s, over many years. I was just able to save it and some other important papers in an oilcloth case before the Lady Caprenia vanished beneath the waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;One of the investors you know is trying to buy you out of your share of the ship, and using strongarm tactics to do so. What&#039;s the last failed attempt they made, Verania?&#039;&#039;&lt;br /&gt;
&amp;quot;Oh, Alexis Manatos? I just explained to him that I don&#039;t have any desire to sell, and made my position clear to him. I also mentioned that the Scato name still means something in this town, and that, hypothetically, should trouble arise from whatever corner, my family has a number of favors that could be called in. Alexis wasn&#039;t happy, but I think we now understand each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Another of the investors owes your parents a debt that cannot be repaid. Why is that?&#039;&#039;&lt;br /&gt;
&amp;quot;Yes, Minas Zannides. He&#039;s an old friend of the family, invested in both this ship and in the last voyage of the Lady Caprenia. He was also over-leveraged as a result. Given our other ties, I decided that preserving our business relationship was more important than being a stickler over the debt. And he&#039;s known me since I was a baby. Not that I would let sentiment intrude, of course. It&#039;s simply a sound business decision in the long term to keep a valuable partner solvent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Homeland and Caste talents don&#039;t have ranks, so there&#039;s no stacking on Sea Raider. The advantage to you is that your family is known as talented shipbuilders, with secrets of the craft. Additionally, while all Argosseans have that Sea-Raider talent, the Scato&#039;s are known even in Argos for their sailing ability.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=431742</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=431742"/>
		<updated>2022-12-13T14:30:44Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato_2.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trader Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has dark brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Reach 2, Size 1H, Damage 4, Qualities (Parrying), Loads N/A&lt;br /&gt;
*Dagger: Reach 1, Size 1H, Damage 3, Qualities (Hidden 1, Parrying, Thrown, Unforgiving 1), Loads N/A&lt;br /&gt;
*Steely Glare: Close Range, Damage 2+2, Qualities: Stun&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 1/1&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: 1/1&lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Tier 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Tier 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
*&#039;&#039;&#039;A Modicum of Comfort&#039;&#039;&#039; (Society Tier 1): You have a legacy of wealth or substantial funds available to you, and can leverage old debts into sustaining you. Reduce your Upkeep by 1, to a minimum of 1.&lt;br /&gt;
*&#039;&#039;&#039;Wealthy&#039;&#039;&#039; (Society Tier 2): You have squirreled away significant resources in longterm investments with multiple merchant families. Each rank of Wealthy grants 1 bonus Momentum for the express purpose of reducing the cost of any purchase, to a minimum of 1 Gold.&lt;br /&gt;
*&#039;&#039;&#039;Deflection&#039;&#039;&#039; (Parry Tier 1): You know the importance of keeping your weapons up and ready to defend. When making a Defend Reaction using the Parry skill, you can reduce the number of points added to Doom by 1, to a minimum of 0. This stacks with the weapon’s Parrying Quality.&lt;br /&gt;
*&#039;&#039;&#039;Force of Presence&#039;&#039;&#039; (Persuade Tier 1): Your damage bonus on mental attacks is increased by +1§.&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: 2&lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
OOC Default Block:&lt;br /&gt;
&lt;br /&gt;
[ooc]Vigor: 7/7 Wounds: 0 | Resolve: 9/9 Trauma: 0 | Conditions: none | Langs: Argossean, Aquilonean, Kushite, Vendhyan  | MP # DP ##[/ooc]&lt;br /&gt;
&lt;br /&gt;
===Character Questions===&lt;br /&gt;
*&#039;&#039;How long ago was the It Walked the Decks scenario, Captain Scato?&#039;&#039;&lt;br /&gt;
&amp;quot;Well, I can&#039;t in all candor use the title of Captain just yet, unless being the last surviving crew member ten minutes before a ship sinks counts. I was first officer, and my brother held the office of Captain on the Lady Caprenia. Those events occurred two years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Are you currently the captain of a ship, or trying to get back to that?&#039;&#039;&lt;br /&gt;
&amp;quot;I&#039;m trying to get back to that now. I&#039;ve spent the last two years putting my father&#039;s estate in order. I am the sole heir, but our last voyage was highly leveraged, and both my family and its fortune now lie at the bottom of the sea. So most of the estate had to be sold to pay off creditors. Which wasn&#039;t easy, but the Scatos always pay their debts, and I&#039;m fairly well placed to make my own fortune now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Was that share in a watercraft something you inherited, earned, or won? Is there a short tale there?&#039;&#039;&lt;br /&gt;
&amp;quot;Inherited, the last substantial piece of the estate, and the one with the greatest profit potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Is this your sea-book, built through hard labor on the water passages, or did it fall into your hands through a less noble route?&#039;&#039;&lt;br /&gt;
&amp;quot;The Scatos have always been men and women of honor, sir. The sea-book is mine, though most of the hard labor was my father&#039;s, over many years. I was just able to save it and some other important papers in an oilcloth case before the Lady Caprenia vanished beneath the waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;One of the investors you know is trying to buy you out of your share of the ship, and using strongarm tactics to do so. What&#039;s the last failed attempt they made, Verania?&#039;&#039;&lt;br /&gt;
&amp;quot;Oh, Alexis Manatos? I just explained to him that I don&#039;t have any desire to sell, and made my position clear to him. I also mentioned that the Scato name still means something in this town, and that, hypothetically, should trouble arise from whatever corner, my family has a number of favors that could be called in. Alexis wasn&#039;t happy, but I think we now understand each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Another of the investors owes your parents a debt that cannot be repaid. Why is that?&#039;&#039;&lt;br /&gt;
&amp;quot;Yes, Minas Zannides. He&#039;s an old friend of the family, invested in both this ship and in the last voyage of the Lady Caprenia. He was also over-leveraged as a result. Given our other ties, I decided that preserving our business relationship was more important than being a stickler over the debt. And he&#039;s known me since I was a baby. Not that I would let sentiment intrude, of course. It&#039;s simply a sound business decision in the long term to keep a valuable partner solvent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Homeland and Caste talents don&#039;t have ranks, so there&#039;s no stacking on Sea Raider. The advantage to you is that your family is known as talented shipbuilders, with secrets of the craft. Additionally, while all Argosseans have that Sea-Raider talent, the Scato&#039;s are known even in Argos for their sailing ability.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino&amp;diff=425682</id>
		<title>Kerani Kostelic Hoshino</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino&amp;diff=425682"/>
		<updated>2022-08-16T14:04:31Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: Determination spent in big Talking Computer to Death scene&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Eclipse Star Trek Eclipse]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the U&#039;&#039;SS Eclipse&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15 / 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 0 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-1 Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal, Vicious-1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 4&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 11&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;I&#039;m a Doctor, not an Engineer:&#039;&#039;&#039; Once per scene, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering. This does not have to be linked to a Value.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Response:&#039;&#039;&#039; Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mean Right Hook:&#039;&#039;&#039; Your Unarmed Strike Attack has the Vicious 1 Damage Effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Team Dynamics&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s family has bits from just about every corner of the human gene pool, but the medium-brown skin color, black hair, and facial features of her South Indian heritage dominate.&lt;br /&gt;
 &lt;br /&gt;
Kerani is very tall, about 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. &lt;br /&gt;
 &lt;br /&gt;
Kerani&#039;s striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
* A female Andorian named Ishrelia zh&#039;Akmiq, also a gifted athlete, became Kerani’s rival.&amp;lt;br&amp;gt;&lt;br /&gt;
*Rivals not only in sports, but seemingly in all other aspects of life.&amp;lt;br&amp;gt;&lt;br /&gt;
*As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.&amp;lt;br&amp;gt;&lt;br /&gt;
*Her teammates helped Kerani figure out some things:&amp;lt;br&amp;gt;&lt;br /&gt;
**Ish&#039;relia&#039;s behavior was consistent with Andorian courtship rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
**Contrary to a lifelong assumption on her part, Kerani wasn’t straight.&amp;lt;br&amp;gt;&lt;br /&gt;
*Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.&amp;lt;br&amp;gt;&lt;br /&gt;
*But on the mission, T’Rea made her own romantic interest in Kerani clear, and they started a relationship afterward.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Their relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiralled out of control, involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it all ended like an Elizabethan comedy rather than a tragedy, with laughter and two weddings at the end: a traditional 4 person Andorian ceremony and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the (still-extant) colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population with cultural backgrounds from the Indian subcontinent, it&#039;s somewhat popular as an exotic destination for tourism, weddings, and the occasional Bollywood dramatic production.  However, despite considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and this is not inaccurate.  Kerani, like most &amp;quot;Fivers,&amp;quot; is skeptical of the more utopian attitudes that are prevalent in the Federation in the 24th century.&lt;br /&gt;
 &lt;br /&gt;
Despite her lack of training in Engineering, Kerani has occasionally shown a surprising knack for working with machines, whether based on frontier know-how or undeveloped natural potential.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on the planet... but she knew she was just a big fish in a small pond, and wanted more challenges, so responded positively to recruitment from Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=424330</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=424330"/>
		<updated>2022-07-07T13:36:26Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato_2.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trader Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has dark brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Reach 4, Grip X, Size 1H, Damage 4, Qualities (Parrying), Loads N/A&lt;br /&gt;
*Dagger: Reach 1, Grip X, Size 1H, Damage 3, Qualities (Hidden 1, Parrying, Thrown, Unforgiving 1), Loads N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 1/1&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: 1/1&lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Tier 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Tier 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: 2&lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
OOC Default Block:&lt;br /&gt;
&lt;br /&gt;
[ooc]Vigor: 7/7 Wounds: 0 | Resolve: 9/9 Trauma: 0 | Conditions: none | Langs: Argossean, Aquilonean, Kushite, Vendhyan  | MP # DP ##[/ooc]&lt;br /&gt;
&lt;br /&gt;
===Character Questions===&lt;br /&gt;
*&#039;&#039;How long ago was the It Walked the Decks scenario, Captain Scato?&#039;&#039;&lt;br /&gt;
&amp;quot;Well, I can&#039;t in all candor use the title of Captain just yet, unless being the last surviving crew member ten minutes before a ship sinks counts. I was first officer, and my brother held the office of Captain on the Lady Caprenia. Those events occurred two years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Are you currently the captain of a ship, or trying to get back to that?&#039;&#039;&lt;br /&gt;
&amp;quot;I&#039;m trying to get back to that now. I&#039;ve spent the last two years putting my father&#039;s estate in order. I am the sole heir, but our last voyage was highly leveraged, and both my family and its fortune now lie at the bottom of the sea. So most of the estate had to be sold to pay off creditors. Which wasn&#039;t easy, but the Scatos always pay their debts, and I&#039;m fairly well placed to make my own fortune now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Was that share in a watercraft something you inherited, earned, or won? Is there a short tale there?&#039;&#039;&lt;br /&gt;
&amp;quot;Inherited, the last substantial piece of the estate, and the one with the greatest profit potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Is this your sea-book, built through hard labor on the water passages, or did it fall into your hands through a less noble route?&#039;&#039;&lt;br /&gt;
&amp;quot;The Scatos have always been men and women of honor, sir. The sea-book is mine, though most of the hard labor was my father&#039;s, over many years. I was just able to save it and some other important papers in an oilcloth case before the Lady Caprenia vanished beneath the waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;One of the investors you know is trying to buy you out of your share of the ship, and using strongarm tactics to do so. What&#039;s the last failed attempt they made, Verania?&#039;&#039;&lt;br /&gt;
&amp;quot;Oh, Alexis Manatos? I just explained to him that I don&#039;t have any desire to sell, and made my position clear to him. I also mentioned that the Scato name still means something in this town, and that, hypothetically, should trouble arise from whatever corner, my family has a number of favors that could be called in. Alexis wasn&#039;t happy, but I think we now understand each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Another of the investors owes your parents a debt that cannot be repaid. Why is that?&#039;&#039;&lt;br /&gt;
&amp;quot;Yes, Minas Zannides. He&#039;s an old friend of the family, invested in both this ship and in the last voyage of the Lady Caprenia. He was also over-leveraged as a result. Given our other ties, I decided that preserving our business relationship was more important than being a stickler over the debt. And he&#039;s known me since I was a baby. Not that I would let sentiment intrude, of course. It&#039;s simply a sound business decision in the long term to keep a valuable partner solvent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Homeland and Caste talents don&#039;t have ranks, so there&#039;s no stacking on Sea Raider. The advantage to you is that your family is known as talented shipbuilders, with secrets of the craft. Additionally, while all Argosseans have that Sea-Raider talent, the Scato&#039;s are known even in Argos for their sailing ability.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=424329</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=424329"/>
		<updated>2022-07-07T13:35:18Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato_2.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trader Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has dark brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 1&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Reach 4, Grip X, Size 1H, Damage 4, Qualities (Parrying), Loads N/A&lt;br /&gt;
*Dagger: Reach 1, Grip X, Size 1H, Damage 3, Qualities (Hidden 1, Parrying, Thrown, Unforgiving 1), Loads N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 1/1&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: 1/1&lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Tier 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Tier 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: 2&lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
OOC Default Block:&lt;br /&gt;
[ooc]Vigor: 7/7 Wounds: 0 | Resolve: 9/9 Trauma: 0 | Conditions: none | Langs: Argossean, Aquilonean, Kushite, Vendhyan  | MP # DP ##[/ooc]&lt;br /&gt;
&lt;br /&gt;
===Character Questions===&lt;br /&gt;
*&#039;&#039;How long ago was the It Walked the Decks scenario, Captain Scato?&#039;&#039;&lt;br /&gt;
&amp;quot;Well, I can&#039;t in all candor use the title of Captain just yet, unless being the last surviving crew member ten minutes before a ship sinks counts. I was first officer, and my brother held the office of Captain on the Lady Caprenia. Those events occurred two years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Are you currently the captain of a ship, or trying to get back to that?&#039;&#039;&lt;br /&gt;
&amp;quot;I&#039;m trying to get back to that now. I&#039;ve spent the last two years putting my father&#039;s estate in order. I am the sole heir, but our last voyage was highly leveraged, and both my family and its fortune now lie at the bottom of the sea. So most of the estate had to be sold to pay off creditors. Which wasn&#039;t easy, but the Scatos always pay their debts, and I&#039;m fairly well placed to make my own fortune now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Was that share in a watercraft something you inherited, earned, or won? Is there a short tale there?&#039;&#039;&lt;br /&gt;
&amp;quot;Inherited, the last substantial piece of the estate, and the one with the greatest profit potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Is this your sea-book, built through hard labor on the water passages, or did it fall into your hands through a less noble route?&#039;&#039;&lt;br /&gt;
&amp;quot;The Scatos have always been men and women of honor, sir. The sea-book is mine, though most of the hard labor was my father&#039;s, over many years. I was just able to save it and some other important papers in an oilcloth case before the Lady Caprenia vanished beneath the waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;One of the investors you know is trying to buy you out of your share of the ship, and using strongarm tactics to do so. What&#039;s the last failed attempt they made, Verania?&#039;&#039;&lt;br /&gt;
&amp;quot;Oh, Alexis Manatos? I just explained to him that I don&#039;t have any desire to sell, and made my position clear to him. I also mentioned that the Scato name still means something in this town, and that, hypothetically, should trouble arise from whatever corner, my family has a number of favors that could be called in. Alexis wasn&#039;t happy, but I think we now understand each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Another of the investors owes your parents a debt that cannot be repaid. Why is that?&#039;&#039;&lt;br /&gt;
&amp;quot;Yes, Minas Zannides. He&#039;s an old friend of the family, invested in both this ship and in the last voyage of the Lady Caprenia. He was also over-leveraged as a result. Given our other ties, I decided that preserving our business relationship was more important than being a stickler over the debt. And he&#039;s known me since I was a baby. Not that I would let sentiment intrude, of course. It&#039;s simply a sound business decision in the long term to keep a valuable partner solvent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Homeland and Caste talents don&#039;t have ranks, so there&#039;s no stacking on Sea Raider. The advantage to you is that your family is known as talented shipbuilders, with secrets of the craft. Additionally, while all Argosseans have that Sea-Raider talent, the Scato&#039;s are known even in Argos for their sailing ability.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=424016</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=424016"/>
		<updated>2022-06-27T14:53:15Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato_2.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trader Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has dark brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Reach 4, Grip X, Size 1H, Damage 4, Qualities (Parrying), Loads N/A&lt;br /&gt;
*Dagger: Reach 1, Grip X, Size 1H, Damage 3, Qualities (Hidden 1, Parrying,&lt;br /&gt;
Thrown, Unforgiving 1), Loads N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 1/1&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: 1/1&lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Tier 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Tier 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: 2&lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
OOC Default Block:&lt;br /&gt;
[ooc]Vigor: 7/7 Wounds: 0 | Resolve: 9/9 Trauma: 0 | Conditions: none | Langs: Argossean, Aquilonean, Kushite, Vendhyan  | MP # DP ##[/ooc]&lt;br /&gt;
&lt;br /&gt;
===Character Questions===&lt;br /&gt;
*&#039;&#039;How long ago was the It Walked the Decks scenario, Captain Scato?&#039;&#039;&lt;br /&gt;
&amp;quot;Well, I can&#039;t in all candor use the title of Captain just yet, unless being the last surviving crew member ten minutes before a ship sinks counts. I was first officer, and my brother held the office of Captain on the Lady Caprenia. Those events occurred two years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Are you currently the captain of a ship, or trying to get back to that?&#039;&#039;&lt;br /&gt;
&amp;quot;I&#039;m trying to get back to that now. I&#039;ve spent the last two years putting my father&#039;s estate in order. I am the sole heir, but our last voyage was highly leveraged, and both my family and its fortune now lie at the bottom of the sea. So most of the estate had to be sold to pay off creditors. Which wasn&#039;t easy, but the Scatos always pay their debts, and I&#039;m fairly well placed to make my own fortune now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Was that share in a watercraft something you inherited, earned, or won? Is there a short tale there?&#039;&#039;&lt;br /&gt;
&amp;quot;Inherited, the last substantial piece of the estate, and the one with the greatest profit potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Is this your sea-book, built through hard labor on the water passages, or did it fall into your hands through a less noble route?&#039;&#039;&lt;br /&gt;
&amp;quot;The Scatos have always been men and women of honor, sir. The sea-book is mine, though most of the hard labor was my father&#039;s, over many years. I was just able to save it and some other important papers in an oilcloth case before the Lady Caprenia vanished beneath the waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;One of the investors you know is trying to buy you out of your share of the ship, and using strongarm tactics to do so. What&#039;s the last failed attempt they made, Verania?&#039;&#039;&lt;br /&gt;
&amp;quot;Oh, Alexis Manatos? I just explained to him that I don&#039;t have any desire to sell, and made my position clear to him. I also mentioned that the Scato name still means something in this town, and that, hypothetically, should trouble arise from whatever corner, my family has a number of favors that could be called in. Alexis wasn&#039;t happy, but I think we now understand each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Another of the investors owes your parents a debt that cannot be repaid. Why is that?&#039;&#039;&lt;br /&gt;
&amp;quot;Yes, Minas Zannides. He&#039;s an old friend of the family, invested in both this ship and in the last voyage of the Lady Caprenia. He was also over-leveraged as a result. Given our other ties, I decided that preserving our business relationship was more important than being a stickler over the debt. And he&#039;s known me since I was a baby. Not that I would let sentiment intrude, of course. It&#039;s simply a sound business decision in the long term to keep a valuable partner solvent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Homeland and Caste talents don&#039;t have ranks, so there&#039;s no stacking on Sea Raider. The advantage to you is that your family is known as talented shipbuilders, with secrets of the craft. Additionally, while all Argosseans have that Sea-Raider talent, the Scato&#039;s are known even in Argos for their sailing ability.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino&amp;diff=424013</id>
		<title>Kerani Kostelic Hoshino</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino&amp;diff=424013"/>
		<updated>2022-06-27T14:35:25Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Eclipse Star Trek Eclipse]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the U&#039;&#039;SS Eclipse&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15 / 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-1 Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal, Vicious-1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 4&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 11&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;I&#039;m a Doctor, not an Engineer:&#039;&#039;&#039; Once per scene, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering. This does not have to be linked to a Value.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Response:&#039;&#039;&#039; Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mean Right Hook:&#039;&#039;&#039; Your Unarmed Strike Attack has the Vicious 1 Damage Effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Team Dynamics&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s family has bits from just about every corner of the human gene pool, but the medium-brown skin color, black hair, and facial features of her South Indian heritage dominate.&lt;br /&gt;
 &lt;br /&gt;
Kerani is very tall, about 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. &lt;br /&gt;
 &lt;br /&gt;
Kerani&#039;s striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
* A female Andorian named Ishrelia zh&#039;Akmiq, also a gifted athlete, became Kerani’s rival.&amp;lt;br&amp;gt;&lt;br /&gt;
*Rivals not only in sports, but seemingly in all other aspects of life.&amp;lt;br&amp;gt;&lt;br /&gt;
*As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.&amp;lt;br&amp;gt;&lt;br /&gt;
*Her teammates helped Kerani figure out some things:&amp;lt;br&amp;gt;&lt;br /&gt;
**Ish&#039;relia&#039;s behavior was consistent with Andorian courtship rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
**Contrary to a lifelong assumption on her part, Kerani wasn’t straight.&amp;lt;br&amp;gt;&lt;br /&gt;
*Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.&amp;lt;br&amp;gt;&lt;br /&gt;
*But on the mission, T’Rea made her own romantic interest in Kerani clear, and they started a relationship afterward.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Their relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiralled out of control, involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it all ended like an Elizabethan comedy rather than a tragedy, with laughter and two weddings at the end: a traditional 4 person Andorian ceremony and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the (still-extant) colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population with cultural backgrounds from the Indian subcontinent, it&#039;s somewhat popular as an exotic destination for tourism, weddings, and the occasional Bollywood dramatic production.  However, despite considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and this is not inaccurate.  Kerani, like most &amp;quot;Fivers,&amp;quot; is skeptical of the more utopian attitudes that are prevalent in the Federation in the 24th century.&lt;br /&gt;
 &lt;br /&gt;
Despite her lack of training in Engineering, Kerani has occasionally shown a surprising knack for working with machines, whether based on frontier know-how or undeveloped natural potential.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on the planet... but she knew she was just a big fish in a small pond, and wanted more challenges, so responded positively to recruitment from Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino&amp;diff=424012</id>
		<title>Kerani Kostelic Hoshino</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino&amp;diff=424012"/>
		<updated>2022-06-27T12:50:38Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Eclipse Star Trek Eclipse]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the U&#039;&#039;SS Eclipse&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15 / 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-1 Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 4&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 11&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;I&#039;m a Doctor, not an Engineer:&#039;&#039;&#039; Once per scene, before attempting a Task using Engineering, a point of Determination may be spent to substitute the character’s Medicine Score in place of Engineering. This does not have to be linked to a Value.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Response:&#039;&#039;&#039; Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mean Right Hook:&#039;&#039;&#039; Your Unarmed Strike Attack has the Vicious 1 Damage Effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Team Dynamics&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s family has bits from just about every corner of the human gene pool, but the medium-brown skin color, black hair, and facial features of her South Indian heritage dominate.&lt;br /&gt;
 &lt;br /&gt;
Kerani is very tall, about 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. &lt;br /&gt;
 &lt;br /&gt;
Kerani&#039;s striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
* A female Andorian named Ishrelia zh&#039;Akmiq, also a gifted athlete, became Kerani’s rival.&amp;lt;br&amp;gt;&lt;br /&gt;
*Rivals not only in sports, but seemingly in all other aspects of life.&amp;lt;br&amp;gt;&lt;br /&gt;
*As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.&amp;lt;br&amp;gt;&lt;br /&gt;
*Her teammates helped Kerani figure out some things:&amp;lt;br&amp;gt;&lt;br /&gt;
**Ish&#039;relia&#039;s behavior was consistent with Andorian courtship rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
**Contrary to a lifelong assumption on her part, Kerani wasn’t straight.&amp;lt;br&amp;gt;&lt;br /&gt;
*Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.&amp;lt;br&amp;gt;&lt;br /&gt;
*But on the mission, T’Rea made her own romantic interest in Kerani clear, and they started a relationship afterward.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Their relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiralled out of control, involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it all ended like an Elizabethan comedy rather than a tragedy, with laughter and two weddings at the end: a traditional 4 person Andorian ceremony and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the (still-extant) colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population with cultural backgrounds from the Indian subcontinent, it&#039;s somewhat popular as an exotic destination for tourism, weddings, and the occasional Bollywood dramatic production.  However, despite considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and this is not inaccurate.  Kerani, like most &amp;quot;Fivers,&amp;quot; is skeptical of the more utopian attitudes that are prevalent in the Federation in the 24th century.&lt;br /&gt;
 &lt;br /&gt;
Despite her lack of training in Engineering, Kerani has occasionally shown a surprising knack for working with machines, whether based on frontier know-how or undeveloped natural potential.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on the planet... but she knew she was just a big fish in a small pond, and wanted more challenges, so responded positively to recruitment from Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=422953</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=422953"/>
		<updated>2022-06-06T14:45:52Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato_2.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trader Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has dark brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Reach 4, Grip X, Size 1H, Damage 4, Qualities (Parrying), Loads N/A&lt;br /&gt;
*Dagger: Reach 1, Grip X, Size 1H, Damage 3, Qualities (Hidden 1, Parrying,&lt;br /&gt;
Thrown, Unforgiving 1), Loads N/A&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 1/1&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: 1/1&lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Tier 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Tier 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Tier 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: 2&lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Questions===&lt;br /&gt;
*&#039;&#039;How long ago was the It Walked the Decks scenario, Captain Scato?&#039;&#039;&lt;br /&gt;
&amp;quot;Well, I can&#039;t in all candor use the title of Captain just yet, unless being the last surviving crew member ten minutes before a ship sinks counts. I was first officer, and my brother held the office of Captain on the Lady Caprenia. Those events occurred two years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Are you currently the captain of a ship, or trying to get back to that?&#039;&#039;&lt;br /&gt;
&amp;quot;I&#039;m trying to get back to that now. I&#039;ve spent the last two years putting my father&#039;s estate in order. I am the sole heir, but our last voyage was highly leveraged, and both my family and its fortune now lie at the bottom of the sea. So most of the estate had to be sold to pay off creditors. Which wasn&#039;t easy, but the Scatos always pay their debts, and I&#039;m fairly well placed to make my own fortune now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Was that share in a watercraft something you inherited, earned, or won? Is there a short tale there?&#039;&#039;&lt;br /&gt;
&amp;quot;Inherited, the last substantial piece of the estate, and the one with the greatest profit potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Is this your sea-book, built through hard labor on the water passages, or did it fall into your hands through a less noble route?&#039;&#039;&lt;br /&gt;
&amp;quot;The Scatos have always been men and women of honor, sir. The sea-book is mine, though most of the hard labor was my father&#039;s, over many years. I was just able to save it and some other important papers in an oilcloth case before the Lady Caprenia vanished beneath the waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;One of the investors you know is trying to buy you out of your share of the ship, and using strongarm tactics to do so. What&#039;s the last failed attempt they made, Verania?&#039;&#039;&lt;br /&gt;
&amp;quot;Oh, Alexis Manatos? I just explained to him that I don&#039;t have any desire to sell, and made my position clear to him. I also mentioned that the Scato name still means something in this town, and that, hypothetically, should trouble arise from whatever corner, my family has a number of favors that could be called in. Alexis wasn&#039;t happy, but I think we now understand each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Another of the investors owes your parents a debt that cannot be repaid. Why is that?&#039;&#039;&lt;br /&gt;
&amp;quot;Yes, Minas Zannides. He&#039;s an old friend of the family, invested in both this ship and in the last voyage of the Lady Caprenia. He was also over-leveraged as a result. Given our other ties, I decided that preserving our business relationship was more important than being a stickler over the debt. And he&#039;s known me since I was a baby. Not that I would let sentiment intrude, of course. It&#039;s simply a sound business decision in the long term to keep a valuable partner solvent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Homeland and Caste talents don&#039;t have ranks, so there&#039;s no stacking on Sea Raider. The advantage to you is that your family is known as talented shipbuilders, with secrets of the craft. Additionally, while all Argosseans have that Sea-Raider talent, the Scato&#039;s are known even in Argos for their sailing ability.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino&amp;diff=422148</id>
		<title>Kerani Kostelic Hoshino</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kerani_Kostelic_Hoshino&amp;diff=422148"/>
		<updated>2022-05-22T16:38:17Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A PC in the Star Trek Adventures game [https://wiki.rpg.net/index.php/Star_Trek_Eclipse Star Trek Eclipse]&lt;br /&gt;
[[File:Kerani_Kostelic_sm.PNG|200px|right]]&lt;br /&gt;
&lt;br /&gt;
== Summary == &lt;br /&gt;
&#039;&#039;&#039;Bio:&#039;&#039;&#039; Female human &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Environment:&#039;&#039;&#039; Frontier Colony&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Upbringing:&#039;&#039;&#039; Agricultural/Rural (accepted) &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; Lieutenant-Commander&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Assignment:&#039;&#039;&#039; Medical specialist on the U&#039;&#039;SS Eclipse&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Stats ==&lt;br /&gt;
&#039;&#039;&#039;Stress:&#039;&#039;&#039; 15 / 15&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Determination:&#039;&#039;&#039; 1 / 3&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Phaser Type-1 Attack:&#039;&#039;&#039; 6 Damage Dice (&#039;&#039;Charge, Hidden 1&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Unarmed Attack:&#039;&#039;&#039; 5 Damage Dice (&#039;&#039;Knockdown, Nonlethal&#039;&#039;)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Attributes &amp;amp; Disciplines ==&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &#039;&#039;&#039;Attribute&#039;&#039;&#039;&lt;br /&gt;
! &#039;&#039;&#039;Discipline&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Control 10&lt;br /&gt;
|Command 4&lt;br /&gt;
|-&lt;br /&gt;
|Daring 8&lt;br /&gt;
|Conn 2&lt;br /&gt;
|-&lt;br /&gt;
|Fitness 11&lt;br /&gt;
|Security 4&lt;br /&gt;
|-&lt;br /&gt;
|Insight 8&lt;br /&gt;
|Engineering 1&lt;br /&gt;
|-&lt;br /&gt;
|Presence 9&lt;br /&gt;
|Science 2&lt;br /&gt;
|-&lt;br /&gt;
|Reason 10&lt;br /&gt;
|Medicine 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Talents== &lt;br /&gt;
&#039;&#039;&#039;Doctor&#039;s Orders:&#039;&#039;&#039; When you attempt a Task to coordinate others, or to coerce someone into taking or refraining from a specific course of action, you may use your Medicine Discipline instead of Command.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;First Response:&#039;&#039;&#039; Whenever you attempt the First Aid Task during combat, you gain a bonus d20. Further, you may always Succeed at a Cost, with each Complication you suffer adding +1 to the Difficulty of healing the patient’s Injury subsequently.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mean Right Hook:&#039;&#039;&#039; Your Unarmed Strike Attack has the Vicious 1 Damage Effect.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Quick Study:&#039;&#039;&#039; When attempting a Task that will involve an unfamiliar medical procedure, or which is to treat an unfamiliar species, ignore any Difficulty increase stemming from your unfamiliarity.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Focuses ==&lt;br /&gt;
Athletics&amp;lt;br&amp;gt;&lt;br /&gt;
Emergency Medicine&amp;lt;br&amp;gt;&lt;br /&gt;
Frontier Survival&amp;lt;br&amp;gt;&lt;br /&gt;
Hand to Hand Combat&amp;lt;br&amp;gt;&lt;br /&gt;
History&amp;lt;br&amp;gt;&lt;br /&gt;
Team Dynamics&amp;lt;br&amp;gt;&lt;br /&gt;
Botany&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Values ==&lt;br /&gt;
I don&#039;t give a damn what others might think of me&amp;lt;br&amp;gt;&lt;br /&gt;
I&#039;ll do anything for my family&amp;lt;br&amp;gt;&lt;br /&gt;
Sound Body, Sound Mind&amp;lt;br&amp;gt;&lt;br /&gt;
Times change, people don&#039;t&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Kerani&#039;s family has bits from just about every corner of the human gene pool, but the medium-brown skin color, black hair, and facial features of her South Indian heritage dominate.&lt;br /&gt;
 &lt;br /&gt;
Kerani is very tall, about 6&#039;3&amp;quot;, and has the physique of a fitness model.  While not conventionally &amp;quot;beautiful,&amp;quot; she has striking features that, combined with her physicality and poise, many find attractive. &lt;br /&gt;
 &lt;br /&gt;
Kerani&#039;s striking appearance is amplified by her penchant for wearing exotic &amp;quot;updo&amp;quot; hairstyles of the sort that were most popular for women in the mid-23rd century. Off duty, she also likes to wear clothing similar to that era, that shows off her body to the fullest, and is often considered immodest by modern standards.&lt;br /&gt;
&lt;br /&gt;
==Relationship==&lt;br /&gt;
[https://wiki.rpg.net/index.php/T&#039;Rea_Kostelic-Hoshino T&#039;Rea Hoshino], a Vulcan-Human Starfleet officer who favors her human side, is Kerani&#039;s wife and the love of her life... though it didn&#039;t always look that way. &lt;br /&gt;
* A female Andorian named Ishrelia zh&#039;Akmiq, also a gifted athlete, became Kerani’s rival.&amp;lt;br&amp;gt;&lt;br /&gt;
*Rivals not only in sports, but seemingly in all other aspects of life.&amp;lt;br&amp;gt;&lt;br /&gt;
*As senior cadets, T’Rea and Kerani were both assigned to an experimental “Reaction Force” team.&amp;lt;br&amp;gt;&lt;br /&gt;
*Her teammates helped Kerani figure out some things:&amp;lt;br&amp;gt;&lt;br /&gt;
**Ish&#039;relia&#039;s behavior was consistent with Andorian courtship rituals.&amp;lt;br&amp;gt;&lt;br /&gt;
**Contrary to a lifelong assumption on her part, Kerani wasn’t straight.&amp;lt;br&amp;gt;&lt;br /&gt;
*Prior to shipping out on their first assignment, Kerani made her romantic interest to Ish’relia clear.&amp;lt;br&amp;gt;&lt;br /&gt;
*But on the mission, T’Rea made her own romantic interest in Kerani clear, and they started a relationship afterward.&amp;lt;br&amp;gt;&lt;br /&gt;
 &lt;br /&gt;
Their relationship ended a few years later, when they were given different assignments. Kerani was posted with Ish&#039;relia, and they inevitably hooked up again. T&#039;Rea found a new girlfriend, too. It all got rather messy, and no one really handled it well. Things then spiralled out of control, involving Andorian clan politics, tears, icepicks, and lots of drama, like a big Andorian epic or something out of Shakespeare.&lt;br /&gt;
&lt;br /&gt;
Fortunately it all ended like an Elizabethan comedy rather than a tragedy, with laughter and two weddings at the end: a traditional 4 person Andorian ceremony and a decidedly non-traditional one for Kerani and T&#039;Rea. Today it all makes for a great story, and the two families get along great.&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
&lt;br /&gt;
Kerani&#039;s family are ranchers on Earth Colony Alpha 5, one of the oldest colony worlds in the Federation.  In fact, it was colonized several decades before the birth of the Federation, and is one of the smallest of the (still-extant) colony worlds from that time period, with under 2 million people.  Colony Alpha 5&#039;s rich soil makes it well-suited for agriculture, but it has no mineral wealth to speak of, little strategic value, and is on no significant trade routes. &lt;br /&gt;
 &lt;br /&gt;
Colony Alpha 5 has a small tourism industry, mostly catering to &amp;quot;adventure tourists&amp;quot; drawn to the planet&#039;s plentiful still-untamed wilderness regions.  Due to a substantial population with cultural backgrounds from the Indian subcontinent, it&#039;s somewhat popular as an exotic destination for tourism, weddings, and the occasional Bollywood dramatic production.  However, despite considerable natural beauty, Colony Alpha 5 never took off as a mainstream tourist destination - and most of the people there like it that way.&lt;br /&gt;
 &lt;br /&gt;
Many consider Colony Alpha 5 to be &amp;quot;behind the times,&amp;quot; and this is not inaccurate.  Kerani, like most &amp;quot;Fivers,&amp;quot; is skeptical of the more utopian attitudes that are prevalent in the Federation in the 24th century.&lt;br /&gt;
 &lt;br /&gt;
Despite her lack of training in Engineering, Kerani has occasionally shown a surprising knack for working with machines, whether based on frontier know-how or undeveloped natural potential.&lt;br /&gt;
 &lt;br /&gt;
A hardy &amp;quot;space cowgirl,&amp;quot; Kerani grew to be a natural athlete, mostly in individual and/or combat sports, unquestionably the most talented athlete on the planet... but she knew she was just a big fish in a small pond, and wanted more challenges, so responded positively to recruitment from Starfleet Academy. Kerani had never been an especially good student, but to her own surprise found that she took naturally to the intellectual demands of an Academy education, and that intellectual stimulation enhanced her athletic efforts, and vice versa.&lt;br /&gt;
 &lt;br /&gt;
She also discovered that growing up on a ranch and working with animals gave her a lot of practical experience that was directly applicable to the Medical discipline.&lt;br /&gt;
&lt;br /&gt;
Success at the Academy led Kerani to embrace her differences and non-conformity.  She does what she likes, and isn&#039;t easily influenced by others, traits that can also come off as stubbornness and abrasiveness.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=422109</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=422109"/>
		<updated>2022-05-21T19:20:51Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato_2.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trader Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Renown:&#039;&#039;&#039; 0 &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has dark brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 1/1&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: 1/1&lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: 2&lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Questions===&lt;br /&gt;
*&#039;&#039;How long ago was the It Walked the Decks scenario, Captain Scato?&#039;&#039;&lt;br /&gt;
&amp;quot;Well, I can&#039;t in all candor use the title of Captain just yet, unless being the last surviving crew member ten minutes before a ship sinks counts. I was first officer, and my brother held the office of Captain on the Lady Caprenia. Those events occurred two years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Are you currently the captain of a ship, or trying to get back to that?&#039;&#039;&lt;br /&gt;
&amp;quot;I&#039;m trying to get back to that now. I&#039;ve spent the last two years putting my father&#039;s estate in order. I am the sole heir, but our last voyage was highly leveraged, and both my family and its fortune now lie at the bottom of the sea. So most of the estate had to be sold to pay off creditors. Which wasn&#039;t easy, but the Scatos always pay their debts, and I&#039;m fairly well placed to make my own fortune now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Was that share in a watercraft something you inherited, earned, or won? Is there a short tale there?&#039;&#039;&lt;br /&gt;
&amp;quot;Inherited, the last substantial piece of the estate, and the one with the greatest profit potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Is this your sea-book, built through hard labor on the water passages, or did it fall into your hands through a less noble route?&#039;&#039;&lt;br /&gt;
&amp;quot;The Scatos have always been men and women of honor, sir. The sea-book is mine, though most of the hard labor was my father&#039;s, over many years. I was just able to save it and some other important papers in an oilcloth case before the Lady Caprenia vanished beneath the waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;One of the investors you know is trying to buy you out of your share of the ship, and using strongarm tactics to do so. What&#039;s the last failed attempt they made, Verania?&#039;&#039;&lt;br /&gt;
&amp;quot;Oh, Alexis Manatos? I just explained to him that I don&#039;t have any desire to sell, and made my position clear to him. I also mentioned that the Scato name still means something in this town, and that, hypothetically, should trouble arise from whatever corner, my family has a number of favors that could be called in. Alexis wasn&#039;t happy, but I think we now understand each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Another of the investors owes your parents a debt that cannot be repaid. Why is that?&#039;&#039;&lt;br /&gt;
&amp;quot;Yes, Minas Zannides. He&#039;s an old friend of the family, invested in both this ship and in the last voyage of the Lady Caprenia. He was also over-leveraged as a result. Given our other ties, I decided that preserving our business relationship was more important than being a stickler over the debt. And he&#039;s known me since I was a baby. Not that I would let sentiment intrude, of course. It&#039;s simply a sound business decision in the long term to keep a valuable partner solvent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Homeland and Caste talents don&#039;t have ranks, so there&#039;s no stacking on Sea Raider. The advantage to you is that your family is known as talented shipbuilders, with secrets of the craft. Additionally, while all Argosseans have that Sea-Raider talent, the Scato&#039;s are known even in Argos for their sailing ability.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:V_Scato_2.png&amp;diff=422108</id>
		<title>File:V Scato 2.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:V_Scato_2.png&amp;diff=422108"/>
		<updated>2022-05-21T19:20:27Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421994</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421994"/>
		<updated>2022-05-18T20:36:55Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trader Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has dark brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 1/1&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: 1/1&lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Questions===&lt;br /&gt;
*&#039;&#039;How long ago was the It Walked the Decks scenario, Captain Scato?&#039;&#039;&lt;br /&gt;
&amp;quot;Well, I can&#039;t in all candor use the title of Captain just yet, unless being the last surviving crew member ten minutes before a ship sinks counts. I was first officer, and my brother held the office of Captain on the Lady Caprenia. Those events occurred two years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Are you currently the captain of a ship, or trying to get back to that?&#039;&#039;&lt;br /&gt;
&amp;quot;I&#039;m trying to get back to that now. I&#039;ve spent the last two years putting my father&#039;s estate in order. I am the sole heir, but our last voyage was highly leveraged, and both my family and its fortune now lie at the bottom of the sea. So most of the estate had to be sold to pay off creditors. Which wasn&#039;t easy, but the Scatos always pay their debts, and I&#039;m fairly well placed to make my own fortune now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Was that share in a watercraft something you inherited, earned, or won? Is there a short tale there?&#039;&#039;&lt;br /&gt;
&amp;quot;Inherited, the last substantial piece of the estate, and the one with the greatest profit potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Is this your sea-book, built through hard labor on the water passages, or did it fall into your hands through a less noble route?&#039;&#039;&lt;br /&gt;
&amp;quot;The Scatos have always been men and women of honor, sir. The sea-book is mine, though most of the hard labor was my father&#039;s, over many years. I was just able to save it and some other important papers in an oilcloth case before the Lady Caprenia vanished beneath the waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;One of the investors you know is trying to buy you out of your share of the ship, and using strongarm tactics to do so. What&#039;s the last failed attempt they made, Verania?&#039;&#039;&lt;br /&gt;
&amp;quot;Oh, Alexis Manatos? I just explained to him that I don&#039;t have any desire to sell, and made my position clear to him. I also mentioned that the Scato name still means something in this town, and that, hypothetically, should trouble arise from whatever corner, my family has a number of favors that could be called in. Alexis wasn&#039;t happy, but I think we now understand each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Another of the investors owes your parents a debt that cannot be repaid. Why is that?&#039;&#039;&lt;br /&gt;
&amp;quot;Yes, Minas Zannides. He&#039;s an old friend of the family, invested in both this ship and in the last voyage of the Lady Caprenia. He was also over-leveraged as a result. Given our other ties, I decided that preserving our business relationship was more important than being a stickler over the debt. And he&#039;s known me since I was a baby. Not that I would let sentiment intrude, of course. It&#039;s simply a sound business decision in the long term to keep a valuable partner solvent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Homeland and Caste talents don&#039;t have ranks, so there&#039;s no stacking on Sea Raider. The advantage to you is that your family is known as talented shipbuilders, with secrets of the craft. Additionally, while all Argosseans have that Sea-Raider talent, the Scato&#039;s are known even in Argos for their sailing ability.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421931</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421931"/>
		<updated>2022-05-17T18:56:07Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Trader Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has dark brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: &lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Character Questions===&lt;br /&gt;
*&#039;&#039;How long ago was the It Walked the Decks scenario, Captain Scato?&#039;&#039;&lt;br /&gt;
&amp;quot;Well, I can&#039;t in all candor use the title of Captain just yet, unless being the last surviving crew member ten minutes before a ship sinks counts. I was first officer, and my brother held the office of Captain on the Lady Caprenia. Those events occurred two years ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Are you currently the captain of a ship, or trying to get back to that?&#039;&#039;&lt;br /&gt;
&amp;quot;I&#039;m trying to get back to that now. I&#039;ve spent the last two years putting my father&#039;s estate in order. I am the sole heir, but our last voyage was highly leveraged, and both my family and its fortune now lie at the bottom of the sea. So most of the estate had to be sold to pay off creditors. Which wasn&#039;t easy, but the Scatos always pay their debts, and I&#039;m fairly well placed to make my own fortune now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Was that share in a watercraft something you inherited, earned, or won? Is there a short tale there?&#039;&#039;&lt;br /&gt;
&amp;quot;Inherited, the last substantial piece of the estate, and the one with the greatest profit potential.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Is this your sea-book, built through hard labor on the water passages, or did it fall into your hands through a less noble route?&#039;&#039;&lt;br /&gt;
&amp;quot;The Scatos have always been men and women of honor, sir. The sea-book is mine, though most of the hard labor was my father&#039;s, over many years. I was just able to save it and some other important papers in an oilcloth case before the Lady Caprenia vanished beneath the waves.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;One of the investors you know is trying to buy you out of your share of the ship, and using strongarm tactics to do so. What&#039;s the last failed attempt they made, Verania?&#039;&#039;&lt;br /&gt;
&amp;quot;Oh, Alexis Manatos? I just explained to him that I don&#039;t have any desire to sell, and made my position clear to him. I also mentioned that the Scato name still means something in this town, and that, hypothetically, should trouble arise from whatever corner, my family has a number of favors that could be called in. Alexis wasn&#039;t happy, but I think we now understand each other.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Another of the investors owes your parents a debt that cannot be repaid. Why is that?&#039;&#039;&lt;br /&gt;
&amp;quot;Yes, Minas Zannides. He&#039;s an old friend of the family, invested in both this ship and in the last voyage of the Lady Caprenia. He was also over-leveraged as a result. Given our other ties, I decided that preserving our business relationship was more important than being a stickler over the debt. And he&#039;s known me since I was a baby. Not that I would let sentiment intrude, of course. It&#039;s simply a sound business decision in the long term to keep a valuable partner solvent.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Unfortunately, the Homeland and Caste talents don&#039;t have ranks, so there&#039;s no stacking on Sea Raider. The advantage to you is that your family is known as talented shipbuilders, with secrets of the craft. Additionally, while all Argosseans have that Sea-Raider talent, the Scato&#039;s are known even in Argos for their sailing ability.&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421903</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421903"/>
		<updated>2022-05-17T12:51:37Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
[[File:V_Scato.png|right]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has light brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: &lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:V_Scato.png&amp;diff=421902</id>
		<title>File:V Scato.png</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:V_Scato.png&amp;diff=421902"/>
		<updated>2022-05-17T12:50:44Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421864</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421864"/>
		<updated>2022-05-16T23:24:34Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; Verania has light brown hair and the suntanned skin tone common among Argossians who spend much of their life at sea.  She is slender and of average height, her most notable feature being the prominent aquiline nose common to the Scato family.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Verania has a pleasant demeanor and is generally friendly but business-like, typically deflecting personal questions.&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: &lt;br /&gt;
*Melee: &lt;br /&gt;
*Stealth: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: &lt;br /&gt;
*Thievery: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: &lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: &lt;br /&gt;
*Craft: &lt;br /&gt;
*Healing: &lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: &lt;br /&gt;
*Warfare: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: &lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger: scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421859</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421859"/>
		<updated>2022-05-16T23:08:46Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +3 | Melee +0 | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7/7 | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9/9 | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: 0/0&lt;br /&gt;
*Melee: 0/0&lt;br /&gt;
*Stealth: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: 0/0&lt;br /&gt;
*Thievery: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: 0/0&lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: 0/0&lt;br /&gt;
*Craft: 0/0&lt;br /&gt;
*Healing: 0/0&lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: 0/0&lt;br /&gt;
*Warfare: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: 0/0&lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: 0/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421856</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421856"/>
		<updated>2022-05-16T23:06:24Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Beliefs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
* The vast fortunes of the great trading dynasties and nations of Hyboria should be applied to the complete eradication of sorcery and black magic.&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +X | Melee +Y | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7 X/Y | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9 X/Y | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: 0/0&lt;br /&gt;
*Melee: 0/0&lt;br /&gt;
*Stealth: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: 0/0&lt;br /&gt;
*Thievery: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: 0/0&lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: 0/0&lt;br /&gt;
*Craft: 0/0&lt;br /&gt;
*Healing: 0/0&lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: 0/0&lt;br /&gt;
*Warfare: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: 0/0&lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: 0/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421855</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421855"/>
		<updated>2022-05-16T23:01:47Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pirate Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Story:&#039;&#039;&#039; Shipwrecked&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +X | Melee +Y | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7 X/Y | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9 X/Y | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: 0/0&lt;br /&gt;
*Melee: 0/0&lt;br /&gt;
*Stealth: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: 0/0&lt;br /&gt;
*Thievery: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: 0/0&lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: 0/0&lt;br /&gt;
*Craft: 0/0&lt;br /&gt;
*Healing: 0/0&lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: 0/0&lt;br /&gt;
*Warfare: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: 0/0&lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: 0/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421852</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421852"/>
		<updated>2022-05-16T22:55:16Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 22 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader (Haunted)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste Story:&#039;&#039;&#039; It Walked the Decks &amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Story:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +X | Melee +Y | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7 X/Y | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9 X/Y | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: 0/0&lt;br /&gt;
*Melee: 0/0&lt;br /&gt;
*Stealth: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: 0/0&lt;br /&gt;
*Thievery: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: 0/0&lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: 0/0&lt;br /&gt;
*Craft: 0/0&lt;br /&gt;
*Healing: 0/0&lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: 0/0&lt;br /&gt;
*Warfare: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: 0/0&lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: 0/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421843</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421843"/>
		<updated>2022-05-16T22:08:14Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 25 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Bonds:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*relationships with investors in my home port&lt;br /&gt;
*relationships with merchants, chandlers, and port officials in any of the ports you frequent&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Story:&#039;&#039;&#039; It Walked the Decks&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
-&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +X | Melee +Y | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7 X/Y | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9 X/Y | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: 0/0&lt;br /&gt;
*Melee: 0/0&lt;br /&gt;
*Stealth: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: 0/0&lt;br /&gt;
*Thievery: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: 0/0&lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: 0/0&lt;br /&gt;
*Craft: 0/0&lt;br /&gt;
*Healing: 0/0&lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: 0/0&lt;br /&gt;
*Warfare: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: 0/0&lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: 0/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039; (Argos): The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039; (Trader Caste talent): Due to your familiarity with the coastal trade routes, you’ve developed a network of friends and allies in the various port cities, and know your way around such environments. In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039; (Trader Caste talent): The craft of shipbuilding is zealously guarded by the members of your caste. You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039; (Insight Rank 1): You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039; (Insight Rank 2): Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039; (Insight Rank 3): Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421816</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421816"/>
		<updated>2022-05-16T19:00:22Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: /* Character Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 20 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Story:&#039;&#039;&#039; It Walked the Decks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +X | Melee +Y | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7 X/Y | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9 X/Y | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: 0/0&lt;br /&gt;
*Melee: 0/0&lt;br /&gt;
*Stealth: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: 0/0&lt;br /&gt;
*Thievery: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: 0/0&lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: 0/0&lt;br /&gt;
*Craft: 0/0&lt;br /&gt;
*Healing: 0/0&lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: 0/0&lt;br /&gt;
*Warfare: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: 0/0&lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: 0/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039;, Argos: The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039;, Trader: In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039;, Trader: You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039;, Rank 1: You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039;, Rank 2: Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039;, Rank 3: Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
Verania was the youngest child of a wealthy merchant captain, and her early life was a happy one, travelling with her father, mother, and older brother to distant realms, with just enough adventure to keep things exciting but not especially dangerous.  Until one night on the final leg of a journey from Vendhya, only a few days from home, the ship&#039;s crew was attacked by a wretched horror that began slaying them one by one or driving them to madness.  Somehow Verania thought she knew how the horror could be fought, and worked with her father and brother to set a trap for it.  The unspeakable horror was grievously wounded, but not destroyed.  In its fury, Verania&#039;s family and the remainder of the crew were killed, and the ship itself destroyed.  Verania herself faced the monster with only a dagger, which the creature raked with a claw, causing it to fall.  Verania closed her eyes and prepared for the worst... but when she opened them a minute later, the horror was inexplicably gone.&lt;br /&gt;
&lt;br /&gt;
She saved herself, clinging to a piece of wreckage until it floated to a shore.&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421815</id>
		<title>Verania Scato</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Verania_Scato&amp;diff=421815"/>
		<updated>2022-05-16T18:45:44Z</updated>

		<summary type="html">&lt;p&gt;Suedenim: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Shadow of the Sorcerer|Return to Shadow of the Sorcerer main page]]&lt;br /&gt;
&lt;br /&gt;
==Verania Scato==&lt;br /&gt;
&#039;&#039;&#039;Age (Gender):&#039;&#039;&#039; 20 (female)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Homeland:&#039;&#039;&#039; Argos&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste (Trait):&#039;&#039;&#039; Trader&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Merchant Captain&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nature/Education:&#039;&#039;&#039; Gregarious/Once a Merchant&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;War Story:&#039;&#039;&#039; It Walked the Decks&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039;&amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Languages:&#039;&#039;&#039; Argossean, Aquilonean, Kushite, Vendhyan&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Social Standing:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;XP:&#039;&#039;&#039; &amp;lt;br&amp;gt; &lt;br /&gt;
&#039;&#039;&#039;Fortune Points:&#039;&#039;&#039; 2&lt;br /&gt;
&lt;br /&gt;
====Beliefs====&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
&lt;br /&gt;
Bonus Damage: Ranged +X | Melee +Y | Presence +Z&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
*Sword: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
*Dagger: Range or Reach X, Grip X, Size X, Damage X, Qualities (X, Y), Loads X&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stress &amp;amp; Harm&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vigor: 7 X/Y | Wounds: &amp;lt;br&amp;gt;&lt;br /&gt;
Resolve: 9 X/Y | Trauma:&lt;br /&gt;
&lt;br /&gt;
Courage Soak: X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Soak (Armor Type): Head X, Right Arm X, Left Arm X, Torso X, Right Leg X, Left Leg X&amp;lt;br&amp;gt;&lt;br /&gt;
Armor Qualities:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Attributes/Skills===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agility: 7&#039;&#039;&#039;&lt;br /&gt;
*Acrobatics: 0/0&lt;br /&gt;
*Melee: 0/0&lt;br /&gt;
*Stealth: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Awareness: 12&#039;&#039;&#039;&lt;br /&gt;
*Insight: 3/3&lt;br /&gt;
*Observation: 2/2&lt;br /&gt;
*Survival: 0/0&lt;br /&gt;
*Thievery: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brawn: 7&#039;&#039;&#039;&lt;br /&gt;
*Athletics: 1/1&lt;br /&gt;
*Resistance: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coordination: 9&#039;&#039;&#039;&lt;br /&gt;
*Parry: 3/3&lt;br /&gt;
*Ranged Weapons: 0/0&lt;br /&gt;
*Sailing: 3/3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence: 8&#039;&#039;&#039;&lt;br /&gt;
*Alchemy: 0/0&lt;br /&gt;
*Craft: 0/0&lt;br /&gt;
*Healing: 0/0&lt;br /&gt;
*Linguistics: 1/1&lt;br /&gt;
*Lore: 0/0&lt;br /&gt;
*Warfare: 0/0&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality: 11&#039;&#039;&#039;&lt;br /&gt;
*Animal Handling: 0/0&lt;br /&gt;
*Command: 1/1&lt;br /&gt;
*Counsel: 1/1&lt;br /&gt;
*Persuade: 4/4&lt;br /&gt;
*Society: 5/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower: 8&#039;&#039;&#039;&lt;br /&gt;
*Discipline: 1/1&lt;br /&gt;
*Sorcery: 0/0&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Talents===&lt;br /&gt;
*&#039;&#039;&#039;Sea Raider&#039;&#039;&#039;, Argos: The Difficulty of all Sailing tests made in your homeland’s waters and of Athletics tests related to swimming are reduced by 1.&lt;br /&gt;
*&#039;&#039;&#039;Sea-trader&#039;&#039;&#039;, Trader: In coastal settlements, you gain the Tradesman talent (When Carousing, if you do not have sufficient Gold to pay your Upkeep, you may offer your services to a tradesman or to a guild in order to cover your Upkeep). When engaging in trade, you gain an additional +1d20 when rolling for Persuade or Discipline tests to get the best deals.&lt;br /&gt;
*&#039;&#039;&#039;Shipbuilder&#039;&#039;&#039;, Trader: You gain the Sea Raider talent and +1d20 on any Craft test to repair or maintain a watercraft.&lt;br /&gt;
*&#039;&#039;&#039;Sixth Sense&#039;&#039;&#039;, Rank 1: You may re-roll one d20 when making an Insight test, but you must accept the new result. In the event of an ambush, you gain 1 additional bonus point of Momentum. If the Insight test was requested because of sorcerous or otherwise unnatural phenomena, the gamemaster must reveal this.&lt;br /&gt;
*&#039;&#039;&#039;Pierce the Veil&#039;&#039;&#039;, Rank 2: Whenever you are in the presence of the supernatural or beings with unusual powers — particularly if you are not aware of them — the gamemaster should call for you to attempt an Average (D1) Insight test. On success, you recognize that the other being (or presence) has supernatural abilities, and may spend 2 Momentum to identify the type of abilities &lt;br /&gt;
*&#039;&#039;&#039;Know the Signs&#039;&#039;&#039;, Rank 3: Whenever you are in the presence of a person or object that was affected by supernatural abilities within the last six hours, you may attempt an Insight test, with a Difficulty equal to the number of hours ago the person or object was affected. On success, you can recognize the taint of the supernatural. By spending 2 points of Momentum, you can identify the specific powers in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Spells &amp;amp; Formulae===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Belongings===&lt;br /&gt;
* Several sets of plain traveling clothes&lt;br /&gt;
* Suit of decent clothing&lt;br /&gt;
* Sea chest&lt;br /&gt;
* A share in a small merchant watercraft&lt;br /&gt;
* Sword&lt;br /&gt;
* A leather-bound folio of detailed notes about trade routes&lt;br /&gt;
* A coin of ancient Valusia, stamped with the face of savage king&lt;br /&gt;
* A fine dress&lt;br /&gt;
* Dagger scarred, but holds your family heraldry.&lt;br /&gt;
&lt;br /&gt;
Gold: 16 | Upkeep: 4 (3+2-1) &amp;lt;br&amp;gt;&lt;br /&gt;
Encumbrance: &lt;br /&gt;
&lt;br /&gt;
===Character Story===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;/div&gt;</summary>
		<author><name>Suedenim</name></author>
	</entry>
</feed>