<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sunhawk</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sunhawk"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/Sunhawk"/>
	<updated>2026-05-15T05:43:38Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255855</id>
		<title>Captain Jestic Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255855"/>
		<updated>2014-01-26T19:21:16Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Dunwich_Dynasty|the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Look, just put them in the cells and I&#039;ll figure out what to do with them later; currently half the starboard air scrubbers are broken, the emergency supply vaults are sealed shut and there&#039;s another group of mutineers wandering the halls of the macrocannon battery.&amp;quot;&#039;&#039; - Newly-appointed Captain Jestic Dunwich, fifth day of his reign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... The Omnissiah must delight in my suffering.&amp;quot;&#039;&#039; - Enginseer Gene Markete Sylas, upon receiving the news of Jestic&#039;s promotion.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To all appearances, Jestic is a rather absent-minded member of the Dunwich dynasty. While technically in the line of succession to the Warrant of Trade, being of the main branch of the family, he was so far down the list that nobody (including himself) expected him to have most anything more important than a position as a planetary agent or the curator of the house&#039;s private library. Perhaps, if his fortune favored it, a job as one of the house&#039;s lord factors after a lifetime as an agent for the same.&lt;br /&gt;
&lt;br /&gt;
And his childhood reflected it. His time was spent with half-hearted tutors and he rarely saw his parents, whom were somewhat more important to the family. But, in a way, such a life offers far more freedom than a more prestigous position; with little expected of him beyond not bringing shame upon House Dunwich, he was free to turn his energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
His teachers noted that he wasn&#039;t a fool or simple-minded, but most certainly lazy and disinclined to pay more than minimal attention to lessons. He was, however, quite gifted at leading groups of his fellow youngsters and the younger servants in a wide variety of games and entertainments, with an occasional flash luck leading to gain for the House - although no doubt by accident.&lt;br /&gt;
&lt;br /&gt;
It was perhaps because of this potential that he was assigned to the officer corp for the new vessel upon which the House set their fortune. As an aide to one of the senior officers, he could be relied upon to be loyal and at least mildly competent.&lt;br /&gt;
&lt;br /&gt;
Like most of the newly-awakened, his memories of anything beyond a few days after the ceremonial launch were vague and fragmentary, but records that still remainedsuggested he had gotten into a certain amount of mischief (resulting in quite a few reprimands and scoldings).&lt;br /&gt;
&lt;br /&gt;
Needless to say, being identified upon awakening as the Heir Primus was quite the shock to him. After retreating to the captain&#039;s quarters for a full day to drinkhimself sober (... it made sense at the time), he emerged to make a worthy attempt at the job.&lt;br /&gt;
&lt;br /&gt;
And has so far succeeded reasonably well. His vague amiability, inflappable manner and mild suggestions quickly turned chaos and panic into order and discipline, and ahandful of moments of ruthless opportunism cemented his grasp upon power.&lt;br /&gt;
&lt;br /&gt;
But now comes the real test - can he take a family all but vanished from even the Administratum&#039;s records and resurrect it, or even forge it into a power known across the sector? Only the Emperor knows, and only time will show what His vision has already seen.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Jestic Bradley Dunwich || Sunhawk || Rogue Trader || Captain || 1 || 5750/5750&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Noble Born || Savant || Duty Bound (Duty to the Throne) || Dark Voyage || Devotion (Loyalty) || Disgraced (The Last Child)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35 || 30 || 40 || 35 || 40 || 30 || 45 || 56 || || 12 || 3 || || 5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Advances:&amp;lt;/b&amp;gt; Intelligence +5, Fellowship (+5), Willpower (+5)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
=== Active Skills ===&lt;br /&gt;
* &#039;&#039;&#039;Barter (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charm (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Command (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Evaluate (Int):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inquiry (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Literacy (Int):&#039;&#039;&#039;&lt;br /&gt;
=== Specialist Skills ===&lt;br /&gt;
* &#039;&#039;&#039;Common Lore (Int):&#039;&#039;&#039; Imperium&lt;br /&gt;
* &#039;&#039;&#039;Scholastic Lore (Int):&#039;&#039;&#039; Astromancy&lt;br /&gt;
* &#039;&#039;&#039;Speak Language (Int):&#039;&#039;&#039; High Gothic, Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Trade (Int):&#039;&#039;&#039; Explorator, Voidfarer&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
===Physical Talents===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; Melee (Universal), Pistol (Universal)&lt;br /&gt;
===Mental Talents===&lt;br /&gt;
* &#039;&#039;&#039;Armour of Contempt:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paranoia:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Fear&lt;br /&gt;
===Social Talents===&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Peer:&#039;&#039;&#039; Academic, Middle Classes, Nobility&lt;br /&gt;
* &#039;&#039;&#039;Renowned Warrant:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
* &#039;&#039;&#039;Etiquette (Trait):&#039;&#039;&#039; &#039;&#039;Like all in the main Dunwich line, Jestic is well-prepared for formal social events.&#039;&#039;&lt;br /&gt;
** +10 on Interaction Skills in formal situations or when dealing with high authority&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Trait):&#039;&#039;&#039; &#039;&#039;No House is without enemies, and Dunwich is undoubtedly no exception to this rule.  As its head, Jestic is liable to the focal point of their hatred.&#039;&#039;&lt;br /&gt;
** Out there is a powerful enemy of the head of the fragile dynasty waiting to learn of his existence...&lt;br /&gt;
* &#039;&#039;&#039;Duty to the Throne (Trait):&#039;&#039;&#039; &#039;&#039;Jestic is well-aware of the somewhat precarious position any sector of the Imperium is in, and how critical the merchant lifeline is to the lives of uncounted trillions of human beings.&#039;&#039;&lt;br /&gt;
** -10 to Interaction Skills with sources outside the Imperium (ie xenos and chaos)&lt;br /&gt;
* &#039;&#039;&#039;Brook No Insult (Trait):&#039;&#039;&#039; &#039;&#039;A combination of a sharpened, condensed and concealed temper, Jestic has a difficult time dealing with those who wrong him... or those that are his, for an offense against those who are loyal to him is an offense against himself.&#039;&#039;&lt;br /&gt;
** Must pass a Willpower Test to allow an offense to honour or a threat to those under aegis to pass unchallenged&lt;br /&gt;
* &#039;&#039;&#039;Loyalty (Trait):&#039;&#039;&#039; &#039;&#039;There is little Jestic has left in the galaxy other than the ratings, passengers and officers of his dynasty&#039;s flagship; he exerts himself mightily on their behalf and they can, in the back of their minds, sense this.&#039;&#039;&lt;br /&gt;
** Gain +5 bonus to Fellowship and Willpower Tests made while aboard the Dunwich flagship.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Enforcer Light Carapace (Best):&#039;&#039;&#039;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Drusian Chainsword (Good):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bolt Pistol (Good):&#039;&#039;&#039;&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* &#039;&#039;&#039;Microbead:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Void Suit:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fine Clothes:&#039;&#039;&#039; &#039;&#039;Done in a Napoleanic style.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xeno-Pelt Cloak:&#039;&#039;&#039;&lt;br /&gt;
===Servitors===&lt;br /&gt;
* &#039;&#039;&#039;Grapplehawk (Good):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Views of PCs==&lt;br /&gt;
&#039;&#039;&#039;As a Whole:&#039;&#039;&#039; &#039;&#039;&amp;quot;I don&#039;t know if I can handle it - I have a whole ship, a whole &#039;&#039;dynasty&#039;&#039; to run, and the best ones to help me do it I know little about.  It&#039;s nothing like the games of my youth - there I knew each of my comrades... what they wanted, the help they needed, what they were good at.  All the things needed to pull off the most marvelous entertainments.  Still, I think I can manage it with them - just a feeling.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Maria Anitova, Seneschal:&#039;&#039;&#039; &#039;&#039;&amp;quot;Maria?  Oh, &#039;&#039;her.&#039;&#039; Yes, I remember her; she was following old &amp;lt;previous spymaster&#039;s name&amp;gt; around, didn&#039;t smile much.  Bright woman, had a way of getting you to open up to her; if you weren&#039;t careful you&#039;d spill your whole life story.  Where she came from?  I don&#039;t recall; she showed up shortly some time after one of our early stops.  Some forge world, I think?&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vance Brillang, Astropath Transcendent:&#039;&#039;&#039; &#039;&#039;&amp;quot;Never really know what to think about astropaths.  On one hand, they&#039;ve been to Terra and stood in front of the Golden Throne - anyone who does that and comes back&#039;s got the Emperor&#039;s approval.  On the other, that visit always seems to have done something to their wits.  But regardless of... eccentricities... I&#039;ve never seen one take a bribe, blaspheme the God-Emperor or being unexcusably rude.  I don&#039;t know much about Vance - psykers seem to prefer to avoid people most of the time - but I&#039;ve heard he&#039;s responsible and quite capable.  They also like to mention his exceptional skill on the shooting range, which is really odd, all... err... things considered.&amp;quot;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Vaun Koleck, Voidmaster:&#039;&#039;&#039; &amp;lt;pending&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Navigatrix Primus Zero Six:&#039;&#039;&#039; &#039;&#039;&amp;quot;Navigators are peculiar people.  Do you know, they say that they can... oh, you&#039;ve heard that one.  Of course you have.  Well, to be frank, she looks like a bleached skeleton from a distance, and seems awful twitchy.  Never really spoke with her, us moving in different circles and all.  Still, I&#039;m sure she&#039;s a credit to her profession and the vessel, and if I can get her to sit down and have a drink I&#039;m sure she&#039;ll unwind and turn out to be a marvelous conversationalist.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==NPCs of Note==&lt;br /&gt;
&#039;&#039;&#039;Leftenant Alice Banthic:&#039;&#039;&#039; Jestic&#039;s personal aide, this highly competent woman is has a no-nonsense attitude and is quite willing to drag her charge from his quarters to perform his various duties. Luckily, it&#039;s rare that she actually needs to go this far these days, but she still recalls the little scamp that gave her so much trouble almost a decade ago. A former guard officer turned child&#039;s bodyguard turned highly-skilled assistant, she still occasionally finds herself uncomfortable when dealing with her charge in formal or &#039;fancy&#039; situations. While many would assume from the scar down her weather-tanned face and the crisp almost-uniform she wears that she has little to offer beyond security, she possesses a great skill for practical logistics that has translated well outside the military supply chain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enginseer Gene Markete Sylas:&#039;&#039;&#039;One of the mid-level priests that service the vessel&#039;s great engines, Gene is more or less indistinguishable from his fellows. He has, however, the unique possession of several aggravating meetings with the at-the-time-not-the captain (aggravating on his part). Something about Jestic really gets to him, and somehow he always seems to end up the worst for their encounters. Oddly enough, this never seems to result in actual loss or danger (in fact, he has tended to benefit; he got his position partially from the fallout of one of the Dunwich scion&#039;s youthful indiscretions), but he&#039;s not sure it&#039;s worth the irritation and frequent humiliation in front of his peers. He&#039;s not entirely sure on the man&#039;s elevation to head of the dynasty; he can readily admit (quietly, to himself, after a bit of alcohol-spiked machine oil) Jestic could make an excellent leader, but he fears the future pains he will no doubt incur.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Commander Eva Hargrave Dunwich:&#039;&#039;&#039; Head of the port macrocannon batteries. A rather distant (several removes) kinswoman, this woman grew up in the same circles as Jestic and was something of a friend of his; in fact, they had a somewhat brief romantic relationship before she got tired of his erratic and seemingly carefree manner. Their history makes relations between them somewhat awkward when they meet in recent months, but they both have independently decided to keep things professional, at least for the time being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Notes==&lt;br /&gt;
* &#039;&#039;&#039;Base:&#039;&#039;&#039; 4500 xp&lt;br /&gt;
* &#039;&#039;&#039;Origin Path:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Motivation: Devotion (Loyalty):&#039;&#039;&#039; 100 xp (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Lineage: Disgraced (The Last Child):&#039;&#039;&#039; 200 xp (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Character Advances:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Fellowship +5&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Intelligence +5&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Willpower +5&#039;&#039;&#039; 250 (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Skill Purchases:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Awareness:&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Speak Language (Trader&#039;s Cant):&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Talent Purchases:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Renowned Warrant:&#039;&#039;&#039; 200 (Rank 1, 1/18/2014)&lt;br /&gt;
&lt;br /&gt;
Back to [[The_Dunwich_Dynasty|the main page]]&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Dunwich_Dynasty&amp;diff=255236</id>
		<title>The Dunwich Dynasty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Dunwich_Dynasty&amp;diff=255236"/>
		<updated>2014-01-19T12:19:55Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: Added links to the IC/OOC threads for convenience&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the page for the game chronicling the rebirth of the Dunwich Dynasty from the ashes, run by the thoroughly evil Harrowed.&lt;br /&gt;
&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?714512-OOC-Rogue-Trader-All-in-The-Name-of-Profit-and-Glory The OOC Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?714513-Rogue-Trader-All-in-The-Name-of-Profit-and-Glory The IC Thread]&lt;br /&gt;
&lt;br /&gt;
==The Dunwich Dynasty==&lt;br /&gt;
&lt;br /&gt;
Not all Rogue Trader Dynasties have tragic backgrounds or nefarious pasts. The Dunwich Dynasty sat in a metaphorical drawer for centuries waiting for a descendant that was predicted by a vast and complex Administratum computer model. &lt;br /&gt;
&lt;br /&gt;
Through some action of the Administratum the Dunwich family was notified of the dusty Warrant&#039;s existence. Funds were gathered, loans were made, and estates were sold to afford the purchase of a void ship. A void ship that would make the Dunwich&#039;s rich beyond their wildest dreams of loot and avarice.  &lt;br /&gt;
&lt;br /&gt;
A mere three generations of the Dunwich&#039;s plied the void before their void ship vanished with all of its crew and the Warrant of Trade. The remaining Dunwich family, used to leeching off the Warrant&#039;s profits, collapsed under the weight of crushing debt and their fall from high society. The fate of the void ship was a whispered subject of gossip for mere weeks until the next garden party wiped memories away. &lt;br /&gt;
&lt;br /&gt;
Hundreds of years later on a dead space station, a sensor was triggered and started a medical subsystem that began the revival from cryogenic sleep of the last members of the Dunwich Dynasty.&lt;br /&gt;
&lt;br /&gt;
==The Dunwich Demesne==&lt;br /&gt;
At the moment, nothing but dust and debts.&lt;br /&gt;
&lt;br /&gt;
== Vessels of the Dynasty ==&lt;br /&gt;
&lt;br /&gt;
[[Sample Ship Template|Primo Victoria]]&lt;br /&gt;
&lt;br /&gt;
==Command Crew==&lt;br /&gt;
=== [[Captain Jestic Dunwich]] ===&lt;br /&gt;
=== [[Navigatrix Primus Zero Six]] ===&lt;br /&gt;
=== [[Vaun Koleck, Voidmaster]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Vance Brillang - The Astropath Transcendent]] ===&lt;br /&gt;
&lt;br /&gt;
=== (The Arch-militant) ===&lt;br /&gt;
=== [[Maria Anitova]] ===&lt;br /&gt;
&lt;br /&gt;
=== [[Dunwich Dynasty Sample Character Page]] ===&lt;br /&gt;
&lt;br /&gt;
==Minions==&lt;br /&gt;
===Jerec the Hatchetman===&lt;br /&gt;
Jerec is a gigantic thug who is Six&#039;s chief enforcer. When Six needs crewmen to messily divine the auguries in preparation for Warp translation, he&#039;s the one who goes out, catches a squealing rating, and drags them up to the Navigator Spire where he is fed, wined, and generally calmed down enough that he can&#039;t resist when Six opens his veins with a stolen psykana mercy blade and reads the future in the life ebbing from his body. The hatchet is just for show, though; he carries a portable webber.&lt;br /&gt;
&lt;br /&gt;
===Six&#039;s Stooges===&lt;br /&gt;
Also known as Boc (the the stupid one),  Pic (the skinny one), and Gorc (the fat one). They serve Six as gofers, comic relief and general servants. Despite their goofy demeanor, they are fiercely loyal to her, for reasons not clearly defined. They generally take orders from Jerec and Six and have a pet animal (Yun), which is absurdly cute and serves to highlight that they&#039;re not exactly horrible people. In other words Harrowed is going to kill it off to show that things are serious.&lt;br /&gt;
&lt;br /&gt;
===Sariss===&lt;br /&gt;
Six&#039;s han&amp;quot;dmaiden (sort of) and personal assistant. She cooks, she cleans, she complains, but she never shirks her duty. Favors shock weapons and frequently shares Six&#039;s bed (the Navigatrix has a thing about being touched, but hates being alone, and Sariss is the only one she trusts to stay near her), though the two always remain fully clothed. She needs someone nearby, but not on the inside.&lt;br /&gt;
&lt;br /&gt;
===Jonas===&lt;br /&gt;
&#039;&#039;Do I know what the planet trades? Of course I do! What do you take me for some wet behind the ear scribe?&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jonas is an old man and one of Maria&#039;s few confidants on the ship, he has perfect recall and so acts as a sort of mobile memory bank for Maria. He will happily supply any information needed.&lt;br /&gt;
&lt;br /&gt;
Unfortunately this information tends to be mixed in with at best tangentially related tall tales, random facts and not a little unneeded advice and sardonic humor. His face is dominated by a rather large beard which more than one scribe has liked to a mobile bush and he favors long flowing robes that seem to have an inordinate amount of pockets. Most seem to contain various scrolls and dataslates that Jonas has deemed useful&lt;br /&gt;
&lt;br /&gt;
===Micha===&lt;br /&gt;
&#039;&#039;&amp;quot;Ah there you are Maria... I was down on the gundeck and I heard...&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
No one is quite sure where Micha came from, its generally assumed that her parents are part of the ships crew. What people do know is she shows an uncanny ability to know pretty much everything that is going on in the ship. Her information network seems vast and despite Maria&#039;s best efforts hse has been unable to uncover it. &lt;br /&gt;
&lt;br /&gt;
Luckily Micha seems to look up to Maria and doesn&#039;t ask for too much in return for the information, which only makes Maria worry even more. More than once Maria has considered eliminating Micha just to be safe but she can never bring herself to do it. Of course if asked she denies its out of any so frivolous as friendship or loyalty and insists its strictly that Micha is too useful to do anything about.&lt;br /&gt;
&lt;br /&gt;
Micha is pale, her hair is white and her eyes a shade of grey just short of being white, even for one of the void born she is odd and the slightly dissociated air about her, as well as her natural flowing grace gives her an almost elfin air. She wears normal ship fatigues and has the habit of appearing out of seeming no-where as if people simply ignore her presence till she does something to draw attention to herself.&lt;br /&gt;
&lt;br /&gt;
===(other minions go here)===&lt;br /&gt;
&lt;br /&gt;
==Allies of the Dynasty==&lt;br /&gt;
(allies and people friendly to us)&lt;br /&gt;
&lt;br /&gt;
==Enemies of the Dynasty==&lt;br /&gt;
(enemies of the Dynasty)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255174</id>
		<title>Captain Jestic Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255174"/>
		<updated>2014-01-18T21:08:18Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Dunwich_Dynasty|the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Look, just put them in the cells and I&#039;ll figure out what to do with them later; currently half the starboard air scrubbers are broken, the emergency supply vaults are sealed shut and there&#039;s another group of mutineers wandering the halls of the macrocannon battery.&amp;quot;&#039;&#039; - Newly-appointed Captain Jestic Dunwich, fifth day of his reign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... The Omnissiah must delight in my suffering.&amp;quot;&#039;&#039; - Enginseer Gene Markete Sylas, upon receiving the news of Jestic&#039;s promotion.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To all appearances, Jestic is a rather absent-minded member of the Dunwich dynasty. While technically in the line of succession to the Warrant of Trade, being of the main branch of the family, he was so far down the list that nobody (including himself) expected him to have most anything more important than a position as a planetary agent or the curator of the house&#039;s private library. Perhaps, if his fortune favored it, a job as one of the house&#039;s lord factors after a lifetime as an agent for the same.&lt;br /&gt;
&lt;br /&gt;
And his childhood reflected it. His time was spent with half-hearted tutors and he rarely saw his parents, whom were somewhat more important to the family. But, in a way, such a life offers far more freedom than a more prestigous position; with little expected of him beyond not bringing shame upon House Dunwich, he was free to turn his energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
His teachers noted that he wasn&#039;t a fool or simple-minded, but most certainly lazy and disinclined to pay more than minimal attention to lessons. He was, however, quite gifted at leading groups of his fellow youngsters and the younger servants in a wide variety of games and entertainments, with an occasional flash luck leading to gain for the House - although no doubt by accident.&lt;br /&gt;
&lt;br /&gt;
It was perhaps because of this potential that he was assigned to the officer corp for the new vessel upon which the House set their fortune. As an aide to one of the senior officers, he could be relied upon to be loyal and at least mildly competent.&lt;br /&gt;
&lt;br /&gt;
Like most of the newly-awakened, his memories of anything beyond a few days after the ceremonial launch were vague and fragmentary, but records that still remainedsuggested he had gotten into a certain amount of mischief (resulting in quite a few reprimands and scoldings).&lt;br /&gt;
&lt;br /&gt;
Needless to say, being identified upon awakening as the Heir Primus was quite the shock to him. After retreating to the captain&#039;s quarters for a full day to drinkhimself sober (... it made sense at the time), he emerged to make a worthy attempt at the job.&lt;br /&gt;
&lt;br /&gt;
And has so far succeeded reasonably well. His vague amiability, inflappable manner and mild suggestions quickly turned chaos and panic into order and discipline, and ahandful of moments of ruthless opportunism cemented his grasp upon power.&lt;br /&gt;
&lt;br /&gt;
But now comes the real test - can he take a family all but vanished from even the Administratum&#039;s records and resurrect it, or even forge it into a power known across the sector? Only the Emperor knows, and only time will show what His vision has already seen.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Jestic Bradley Dunwich || Sunhawk || Rogue Trader || Captain || 1 || 5750/5750&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Noble Born || Savant || Duty Bound (Duty to the Throne) || Dark Voyage || Devotion (Loyalty) || Disgraced (The Last Child)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35 || 30 || 40 || 35 || 40 || 30 || 45 || 56 || || TB+TB+1d5 || ? || || 1d5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Advances:&amp;lt;/b&amp;gt; Intelligence +5, Fellowship (+5), Willpower (+5)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
=== Active Skills ===&lt;br /&gt;
* &#039;&#039;&#039;Barter (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charm (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Command (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Evaluate (Int):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inquiry (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Literacy (Int):&#039;&#039;&#039;&lt;br /&gt;
=== Specialist Skills ===&lt;br /&gt;
* &#039;&#039;&#039;Common Lore (Int):&#039;&#039;&#039; Imperium&lt;br /&gt;
* &#039;&#039;&#039;Scholastic Lore (Int):&#039;&#039;&#039; Astromancy&lt;br /&gt;
* &#039;&#039;&#039;Speak Language (Int):&#039;&#039;&#039; High Gothic, Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Trade (Int):&#039;&#039;&#039; Explorator, Voidfarer&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
===Physical Talents===&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; Melee (Universal), Pistol (Universal)&lt;br /&gt;
===Mental Talents===&lt;br /&gt;
* &#039;&#039;&#039;Armour of Contempt:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paranoia:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Resistance:&#039;&#039;&#039; Fear&lt;br /&gt;
===Social Talents===&lt;br /&gt;
* &#039;&#039;&#039;Air of Authority:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Peer:&#039;&#039;&#039; Academic, Middle Classes, Nobility&lt;br /&gt;
* &#039;&#039;&#039;Renowned Warrant:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Traits===&lt;br /&gt;
* &#039;&#039;&#039;Etiquette (Trait):&#039;&#039;&#039; &#039;&#039;Like all in the main Dunwich line, Jestic is well-prepared for formal social events.&#039;&#039;&lt;br /&gt;
** +10 on Interaction Skills in formal situations or when dealing with high authority&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Trait):&#039;&#039;&#039; &#039;&#039;No House is without enemies, and Dunwich is undoubtedly no exception to this rule.  As its head, Jestic is liable to the focal point of their hatred.&#039;&#039;&lt;br /&gt;
** Out there is a powerful enemy of the head of the fragile dynasty waiting to learn of his existence...&lt;br /&gt;
* &#039;&#039;&#039;Duty to the Throne (Trait):&#039;&#039;&#039; &#039;&#039;Jestic is well-aware of the somewhat precarious position any sector of the Imperium is in, and how critical the merchant lifeline is to the lives of uncounted trillions of human beings.&#039;&#039;&lt;br /&gt;
** -10 to Interaction Skills with sources outside the Imperium (ie xenos and chaos)&lt;br /&gt;
* &#039;&#039;&#039;Brook No Insult (Trait):&#039;&#039;&#039; &#039;&#039;A combination of a sharpened, condensed and concealed temper, Jestic has a difficult time dealing with those who wrong him... or those that are his, for an offense against those who are loyal to him is an offense against himself.&#039;&#039;&lt;br /&gt;
** Must pass a Willpower Test to allow an offense to honour or a threat to those under aegis to pass unchallenged&lt;br /&gt;
* &#039;&#039;&#039;Loyalty (Trait):&#039;&#039;&#039; &#039;&#039;There is little Jestic has left in the galaxy other than the ratings, passengers and officers of his dynasty&#039;s flagship; he exerts himself mightily on their behalf and they can, in the back of their minds, sense this.&#039;&#039;&lt;br /&gt;
** Gain +5 bonus to Fellowship and Willpower Tests made while aboard the Dunwich flagship.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Enforcer Light Carapace (Best):&#039;&#039;&#039;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Drusian Chainsword (Good):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Bolt Pistol (Good):&#039;&#039;&#039;&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* &#039;&#039;&#039;Microbead:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Void Suit:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Fine Clothes:&#039;&#039;&#039; &#039;&#039;Done in a Napoleanic style.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Xeno-Pelt Cloak:&#039;&#039;&#039;&lt;br /&gt;
===Servitors===&lt;br /&gt;
* &#039;&#039;&#039;Grapplehawk (Good):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Views of PCs==&lt;br /&gt;
&lt;br /&gt;
==NPCs of Note==&lt;br /&gt;
&#039;&#039;&#039;Leftenant Alice Banthic:&#039;&#039;&#039; Jestic&#039;s personal aide, this highly competent woman is has a no-nonsense attitude and is quite willing to drag her charge from his quarters to perform his various duties. Luckily, it&#039;s rare that she actually needs to go this far these days, but she still recalls the little scamp that gave her so much trouble almost a decade ago. A former guard officer turned child&#039;s bodyguard turned highly-skilled assistant, she still occasionally finds herself uncomfortable when dealing with her charge in formal or &#039;fancy&#039; situations. While many would assume from the scar down her weather-tanned face and the crisp almost-uniform she wears that she has little to offer beyond security, she possesses a great skill for practical logistics that has translated well outside the military supply chain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enginseer Gene Markete Sylas:&#039;&#039;&#039;One of the mid-level priests that service the vessel&#039;s great engines, Gene is more or less indistinguishable from his fellows. He has, however, the unique possession of several aggravating meetings with the at-the-time-not-the captain (aggravating on his part). Something about Jestic really gets to him, and somehow he always seems to end up the worst for their encounters. Oddly enough, this never seems to result in actual loss or danger (in fact, he has tended to benefit; he got his position partially from the fallout of one of the Dunwich scion&#039;s youthful indiscretions), but he&#039;s not sure it&#039;s worth the irritation and frequent humiliation in front of his peers. He&#039;s not entirely sure on the man&#039;s elevation to head of the dynasty; he can readily admit (quietly, to himself, after a bit of alcohol-spiked machine oil) Jestic could make an excellent leader, but he fears the future pains he will no doubt incur.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Commander Eva Hargrave Dunwich:&#039;&#039;&#039; Head of the port macrocannon batteries. A rather distant (several removes) kinswoman, this woman grew up in the same circles as Jestic and was something of a friend of his; in fact, they had a somewhat brief romantic relationship before she got tired of his erratic and seemingly carefree manner. Their history makes relations between them somewhat awkward when they meet in recent months, but they both have independently decided to keep things professional, at least for the time being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Notes==&lt;br /&gt;
* &#039;&#039;&#039;Base:&#039;&#039;&#039; 4500 xp&lt;br /&gt;
* &#039;&#039;&#039;Origin Path:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Motivation: Devotion (Loyalty):&#039;&#039;&#039; 100 xp (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Lineage: Disgraced (The Last Child):&#039;&#039;&#039; 200 xp (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Character Advances:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Fellowship +5&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Intelligence +5&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Willpower +5&#039;&#039;&#039; 250 (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Skill Purchases:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Awareness:&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Speak Language (Trader&#039;s Cant):&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Talent Purchases:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Renowned Warrant:&#039;&#039;&#039; 200 (Rank 1, 1/18/2014)&lt;br /&gt;
&lt;br /&gt;
Back to [[The_Dunwich_Dynasty|the main page]]&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255172</id>
		<title>Captain Jestic Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255172"/>
		<updated>2014-01-18T21:01:14Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Dunwich_Dynasty|the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Look, just put them in the cells and I&#039;ll figure out what to do with them later; currently half the starboard air scrubbers are broken, the emergency supply vaults are sealed shut and there&#039;s another group of mutineers wandering the halls of the macrocannon battery.&amp;quot;&#039;&#039; - Newly-appointed Captain Jestic Dunwich, fifth day of his reign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... The Omnissiah must delight in my suffering.&amp;quot;&#039;&#039; - Enginseer Gene Markete Sylas, upon receiving the news of Jestic&#039;s promotion.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To all appearances, Jestic is a rather absent-minded member of the Dunwich dynasty. While technically in the line of succession to the Warrant of Trade, being of the main branch of the family, he was so far down the list that nobody (including himself) expected him to have most anything more important than a position as a planetary agent or the curator of the house&#039;s private library. Perhaps, if his fortune favored it, a job as one of the house&#039;s lord factors after a lifetime as an agent for the same.&lt;br /&gt;
&lt;br /&gt;
And his childhood reflected it. His time was spent with half-hearted tutors and he rarely saw his parents, whom were somewhat more important to the family. But, in a way, such a life offers far more freedom than a more prestigous position; with little expected of him beyond not bringing shame upon House Dunwich, he was free to turn his energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
His teachers noted that he wasn&#039;t a fool or simple-minded, but most certainly lazy and disinclined to pay more than minimal attention to lessons. He was, however, quite gifted at leading groups of his fellow youngsters and the younger servants in a wide variety of games and entertainments, with an occasional flash luck leading to gain for the House - although no doubt by accident.&lt;br /&gt;
&lt;br /&gt;
It was perhaps because of this potential that he was assigned to the officer corp for the new vessel upon which the House set their fortune. As an aide to one of the senior officers, he could be relied upon to be loyal and at least mildly competent.&lt;br /&gt;
&lt;br /&gt;
Like most of the newly-awakened, his memories of anything beyond a few days after the ceremonial launch were vague and fragmentary, but records that still remainedsuggested he had gotten into a certain amount of mischief (resulting in quite a few reprimands and scoldings).&lt;br /&gt;
&lt;br /&gt;
Needless to say, being identified upon awakening as the Heir Primus was quite the shock to him. After retreating to the captain&#039;s quarters for a full day to drinkhimself sober (... it made sense at the time), he emerged to make a worthy attempt at the job.&lt;br /&gt;
&lt;br /&gt;
And has so far succeeded reasonably well. His vague amiability, inflappable manner and mild suggestions quickly turned chaos and panic into order and discipline, and ahandful of moments of ruthless opportunism cemented his grasp upon power.&lt;br /&gt;
&lt;br /&gt;
But now comes the real test - can he take a family all but vanished from even the Administratum&#039;s records and resurrect it, or even forge it into a power known across the sector? Only the Emperor knows, and only time will show what His vision has already seen.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Jestic Bradley Dunwich || Sunhawk || Rogue Trader || Captain || 1 || 5750/5750&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Noble Born || Savant || Duty Bound (Duty to the Throne) || Dark Voyage || Devotion (Loyalty) || Disgraced (The Last Child)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35 || 30 || 40 || 35 || 40 || 30 || 45 || 56 || || TB+TB+1d5 || ? || || 1d5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Advances:&amp;lt;/b&amp;gt; Intelligence +5, Fellowship (+5), Willpower (+5)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
=== Active Skills ===&lt;br /&gt;
* &#039;&#039;&#039;Barter (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Charm (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Command (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Evaluate (Int):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inquiry (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Literacy (Int):&#039;&#039;&#039;&lt;br /&gt;
=== Specialist Skills ===&lt;br /&gt;
* &#039;&#039;&#039;Common Lore (Int):&#039;&#039;&#039; Imperium&lt;br /&gt;
* &#039;&#039;&#039;Scholastic Lore (Int):&#039;&#039;&#039; Astromancy&lt;br /&gt;
* &#039;&#039;&#039;Speak Language (Int):&#039;&#039;&#039; High Gothic, Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Trade (Int):&#039;&#039;&#039; Explorator, Voidfarer&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
===Physical Talents===&lt;br /&gt;
===Mental Talents===&lt;br /&gt;
===Social Talents===&lt;br /&gt;
===Traits===&lt;br /&gt;
* &#039;&#039;&#039;Etiquette (Trait):&#039;&#039;&#039; &#039;&#039;Like all in the main Dunwich line, Jestic is well-prepared for formal social events.&#039;&#039;&lt;br /&gt;
** +10 on Interaction Skills in formal situations or when dealing with high authority&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Trait):&#039;&#039;&#039; &#039;&#039;No House is without enemies, and Dunwich is undoubtedly no exception to this rule.  As its head, Jestic is liable to the focal point of their hatred.&#039;&#039;&lt;br /&gt;
** Out there is a powerful enemy of the head of the fragile dynasty waiting to learn of his existence...&lt;br /&gt;
* &#039;&#039;&#039;Duty to the Throne (Trait):&#039;&#039;&#039; &#039;&#039;Jestic is well-aware of the somewhat precarious position any sector of the Imperium is in, and how critical the merchant lifeline is to the lives of uncounted trillions of human beings.&#039;&#039;&lt;br /&gt;
** -10 to Interaction Skills with sources outside the Imperium (ie xenos and chaos)&lt;br /&gt;
* &#039;&#039;&#039;Brook No Insult (Trait):&#039;&#039;&#039; &#039;&#039;A combination of a sharpened, condensed and concealed temper, Jestic has a difficult time dealing with those who wrong him... or those that are his, for an offense against those who are loyal to him is an offense against himself.&#039;&#039;&lt;br /&gt;
** Must pass a Willpower Test to allow an offense to honour or a threat to those under aegis to pass unchallenged&lt;br /&gt;
* &#039;&#039;&#039;Loyalty (Trait):&#039;&#039;&#039; &#039;&#039;There is little Jestic has left in the galaxy other than the ratings, passengers and officers of his dynasty&#039;s flagship; he exerts himself mightily on their behalf and they can, in the back of their minds, sense this.&#039;&#039;&lt;br /&gt;
** Gain +5 bonus to Fellowship and Willpower Tests made while aboard the Dunwich flagship.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Other Gear===&lt;br /&gt;
===Non-Portable===&lt;br /&gt;
&lt;br /&gt;
==NPCs of Note==&lt;br /&gt;
&#039;&#039;&#039;Leftenant Alice Banthic:&#039;&#039;&#039; Jestic&#039;s personal aide, this highly competent woman is has a no-nonsense attitude and is quite willing to drag her charge from his quarters to perform his various duties. Luckily, it&#039;s rare that she actually needs to go this far these days, but she still recalls the little scamp that gave her so much trouble almost a decade ago. A former guard officer turned child&#039;s bodyguard turned highly-skilled assistant, she still occasionally finds herself uncomfortable when dealing with her charge in formal or &#039;fancy&#039; situations. While many would assume from the scar down her weather-tanned face and the crisp almost-uniform she wears that she has little to offer beyond security, she possesses a great skill for practical logistics that has translated well outside the military supply chain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enginseer Gene Markete Sylas:&#039;&#039;&#039;One of the mid-level priests that service the vessel&#039;s great engines, Gene is more or less indistinguishable from his fellows. He has, however, the unique possession of several aggravating meetings with the at-the-time-not-the captain (aggravating on his part). Something about Jestic really gets to him, and somehow he always seems to end up the worst for their encounters. Oddly enough, this never seems to result in actual loss or danger (in fact, he has tended to benefit; he got his position partially from the fallout of one of the Dunwich scion&#039;s youthful indiscretions), but he&#039;s not sure it&#039;s worth the irritation and frequent humiliation in front of his peers. He&#039;s not entirely sure on the man&#039;s elevation to head of the dynasty; he can readily admit (quietly, to himself, after a bit of alcohol-spiked machine oil) Jestic could make an excellent leader, but he fears the future pains he will no doubt incur.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Commander Eva Hargrave Dunwich:&#039;&#039;&#039; Head of the port macrocannon batteries. A rather distant (several removes) kinswoman, this woman grew up in the same circles as Jestic and was something of a friend of his; in fact, they had a somewhat brief romantic relationship before she got tired of his erratic and seemingly carefree manner. Their history makes relations between them somewhat awkward when they meet in recent months, but they both have independently decided to keep things professional, at least for the time being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Notes==&lt;br /&gt;
* &#039;&#039;&#039;Base:&#039;&#039;&#039; 4500 xp&lt;br /&gt;
* &#039;&#039;&#039;Origin Path:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Motivation: Devotion (Loyalty):&#039;&#039;&#039; 100 xp (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Lineage: Disgraced (The Last Child):&#039;&#039;&#039; 200 xp (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Character Advances:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Fellowship +5&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Intelligence +5&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Willpower +5&#039;&#039;&#039; 250 (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Skill Purchases:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Awareness:&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Dodge:&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Speak Language (Trader&#039;s Cant):&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Talent Purchases:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Renowned Warrant:&#039;&#039;&#039; 200 (Rank 1, 1/18/2014)&lt;br /&gt;
&lt;br /&gt;
Back to [[The_Dunwich_Dynasty|the main page]]&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255169</id>
		<title>Captain Jestic Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255169"/>
		<updated>2014-01-18T20:47:24Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Dunwich_Dynasty|the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Look, just put them in the cells and I&#039;ll figure out what to do with them later; currently half the starboard air scrubbers are broken, the emergency supply vaults are sealed shut and there&#039;s another group of mutineers wandering the halls of the macrocannon battery.&amp;quot;&#039;&#039; - Newly-appointed Captain Jestic Dunwich, fifth day of his reign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... The Omnissiah must delight in my suffering.&amp;quot;&#039;&#039; - Enginseer Gene Markete Sylas, upon receiving the news of Jestic&#039;s promotion.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To all appearances, Jestic is a rather absent-minded member of the Dunwich dynasty. While technically in the line of succession to the Warrant of Trade, being of the main branch of the family, he was so far down the list that nobody (including himself) expected him to have most anything more important than a position as a planetary agent or the curator of the house&#039;s private library. Perhaps, if his fortune favored it, a job as one of the house&#039;s lord factors after a lifetime as an agent for the same.&lt;br /&gt;
&lt;br /&gt;
And his childhood reflected it. His time was spent with half-hearted tutors and he rarely saw his parents, whom were somewhat more important to the family. But, in a way, such a life offers far more freedom than a more prestigous position; with little expected of him beyond not bringing shame upon House Dunwich, he was free to turn his energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
His teachers noted that he wasn&#039;t a fool or simple-minded, but most certainly lazy and disinclined to pay more than minimal attention to lessons. He was, however, quite gifted at leading groups of his fellow youngsters and the younger servants in a wide variety of games and entertainments, with an occasional flash luck leading to gain for the House - although no doubt by accident.&lt;br /&gt;
&lt;br /&gt;
It was perhaps because of this potential that he was assigned to the officer corp for the new vessel upon which the House set their fortune. As an aide to one of the senior officers, he could be relied upon to be loyal and at least mildly competent.&lt;br /&gt;
&lt;br /&gt;
Like most of the newly-awakened, his memories of anything beyond a few days after the ceremonial launch were vague and fragmentary, but records that still remainedsuggested he had gotten into a certain amount of mischief (resulting in quite a few reprimands and scoldings).&lt;br /&gt;
&lt;br /&gt;
Needless to say, being identified upon awakening as the Heir Primus was quite the shock to him. After retreating to the captain&#039;s quarters for a full day to drinkhimself sober (... it made sense at the time), he emerged to make a worthy attempt at the job.&lt;br /&gt;
&lt;br /&gt;
And has so far succeeded reasonably well. His vague amiability, inflappable manner and mild suggestions quickly turned chaos and panic into order and discipline, and ahandful of moments of ruthless opportunism cemented his grasp upon power.&lt;br /&gt;
&lt;br /&gt;
But now comes the real test - can he take a family all but vanished from even the Administratum&#039;s records and resurrect it, or even forge it into a power known across the sector? Only the Emperor knows, and only time will show what His vision has already seen.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Jestic Bradley Dunwich || Sunhawk || Rogue Trader || Captain || 1 || 5000/5000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Noble Born || Savant || Duty Bound (Duty to the Throne) || Dark Voyage || Devotion (Loyalty) || Disgraced (The Last Child)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35 || 35 || 30 || 35 || 35 || 35 || 40 || 56 || || TB+TB+1d5 || ? || || 1d5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Advances:&amp;lt;/b&amp;gt; Fellowship (+5)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
=== Active Skills ===&lt;br /&gt;
* &#039;&#039;&#039;Charm (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Command (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Evaluate (Int):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Inquiry (Fel):&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Literacy (Int):&#039;&#039;&#039;&lt;br /&gt;
=== Specialist Skills ===&lt;br /&gt;
* &#039;&#039;&#039;Common Lore (Int):&#039;&#039;&#039; Imperium&lt;br /&gt;
* &#039;&#039;&#039;Scholastic Lore (Int):&#039;&#039;&#039; Astromancy&lt;br /&gt;
* &#039;&#039;&#039;Speak Language (Int):&#039;&#039;&#039; High Gothic, Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Trade (Int):&#039;&#039;&#039; Voidfarer&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
===Physical Talents===&lt;br /&gt;
===Mental Talents===&lt;br /&gt;
===Social Talents===&lt;br /&gt;
===Traits===&lt;br /&gt;
* &#039;&#039;&#039;Etiquette (Trait):&#039;&#039;&#039; &#039;&#039;Like all in the main Dunwich line, Jestic is well-prepared for formal social events.&#039;&#039;&lt;br /&gt;
** +10 on Interaction Skills in formal situations or when dealing with high authority&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Trait):&#039;&#039;&#039; &#039;&#039;No House is without enemies, and Dunwich is undoubtedly no exception to this rule.  As its head, Jestic is liable to the focal point of their hatred.&#039;&#039;&lt;br /&gt;
** Out there is a powerful enemy of the head of the fragile dynasty waiting to learn of his existence...&lt;br /&gt;
* &#039;&#039;&#039;Duty to the Throne (Trait):&#039;&#039;&#039; &#039;&#039;Jestic is well-aware of the somewhat precarious position any sector of the Imperium is in, and how critical the merchant lifeline is to the lives of uncounted trillions of human beings.&#039;&#039;&lt;br /&gt;
** -10 to Interaction Skills with sources outside the Imperium (ie xenos and chaos)&lt;br /&gt;
* &#039;&#039;&#039;Brook No Insult (Trait):&#039;&#039;&#039; &#039;&#039;A combination of a sharpened, condensed and concealed temper, Jestic has a difficult time dealing with those who wrong him... or those that are his, for an offense against those who are loyal to him is an offense against himself.&#039;&#039;&lt;br /&gt;
** Must pass a Willpower Test to allow an offense to honour or a threat to those under aegis to pass unchallenged&lt;br /&gt;
* &#039;&#039;&#039;Loyalty (Trait):&#039;&#039;&#039; &#039;&#039;There is little Jestic has left in the galaxy other than the ratings, passengers and officers of his dynasty&#039;s flagship; he exerts himself mightily on their behalf and they can, in the back of their minds, sense this.&#039;&#039;&lt;br /&gt;
** Gain +5 bonus to Fellowship and Willpower Tests made while aboard the Dunwich flagship.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Other Gear===&lt;br /&gt;
===Non-Portable===&lt;br /&gt;
&lt;br /&gt;
==NPCs of Note==&lt;br /&gt;
&#039;&#039;&#039;Leftenant Alice Banthic:&#039;&#039;&#039; Jestic&#039;s personal aide, this highly competent woman is has a no-nonsense attitude and is quite willing to drag her charge from his quarters to perform his various duties. Luckily, it&#039;s rare that she actually needs to go this far these days, but she still recalls the little scamp that gave her so much trouble almost a decade ago. A former guard officer turned child&#039;s bodyguard turned highly-skilled assistant, she still occasionally finds herself uncomfortable when dealing with her charge in formal or &#039;fancy&#039; situations. While many would assume from the scar down her weather-tanned face and the crisp almost-uniform she wears that she has little to offer beyond security, she possesses a great skill for practical logistics that has translated well outside the military supply chain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enginseer Gene Markete Sylas:&#039;&#039;&#039;One of the mid-level priests that service the vessel&#039;s great engines, Gene is more or less indistinguishable from his fellows. He has, however, the unique possession of several aggravating meetings with the at-the-time-not-the captain (aggravating on his part). Something about Jestic really gets to him, and somehow he always seems to end up the worst for their encounters. Oddly enough, this never seems to result in actual loss or danger (in fact, he has tended to benefit; he got his position partially from the fallout of one of the Dunwich scion&#039;s youthful indiscretions), but he&#039;s not sure it&#039;s worth the irritation and frequent humiliation in front of his peers. He&#039;s not entirely sure on the man&#039;s elevation to head of the dynasty; he can readily admit (quietly, to himself, after a bit of alcohol-spiked machine oil) Jestic could make an excellent leader, but he fears the future pains he will no doubt incur.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Commander Eva Hargrave Dunwich:&#039;&#039;&#039; Head of the port macrocannon batteries. A rather distant (several removes) kinswoman, this woman grew up in the same circles as Jestic and was something of a friend of his; in fact, they had a somewhat brief romantic relationship before she got tired of his erratic and seemingly carefree manner. Their history makes relations between them somewhat awkward when they meet in recent months, but they both have independently decided to keep things professional, at least for the time being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Notes==&lt;br /&gt;
* &#039;&#039;&#039;Base:&#039;&#039;&#039; 4500 xp&lt;br /&gt;
* &#039;&#039;&#039;Origin Path:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Motivation: Devotion (Loyalty):&#039;&#039;&#039; 100 xp (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Lineage: Disgraced (The Last Child):&#039;&#039;&#039; 300 xp (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Character Advances:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Fellowship +5&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Skill Purchases:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Talent Purchases:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Experience Remaining:&#039;&#039;&#039; 0 xp&lt;br /&gt;
&lt;br /&gt;
Back to [[The_Dunwich_Dynasty|the main page]]&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255166</id>
		<title>Captain Jestic Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255166"/>
		<updated>2014-01-18T20:40:55Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Dunwich_Dynasty|the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Look, just put them in the cells and I&#039;ll figure out what to do with them later; currently half the starboard air scrubbers are broken, the emergency supply vaults are sealed shut and there&#039;s another group of mutineers wandering the halls of the macrocannon battery.&amp;quot;&#039;&#039; - Newly-appointed Captain Jestic Dunwich, fifth day of his reign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... The Omnissiah must delight in my suffering.&amp;quot;&#039;&#039; - Enginseer Gene Markete Sylas, upon receiving the news of Jestic&#039;s promotion.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To all appearances, Jestic is a rather absent-minded member of the Dunwich dynasty. While technically in the line of succession to the Warrant of Trade, being of the main branch of the family, he was so far down the list that nobody (including himself) expected him to have most anything more important than a position as a planetary agent or the curator of the house&#039;s private library. Perhaps, if his fortune favored it, a job as one of the house&#039;s lord factors after a lifetime as an agent for the same.&lt;br /&gt;
&lt;br /&gt;
And his childhood reflected it. His time was spent with half-hearted tutors and he rarely saw his parents, whom were somewhat more important to the family. But, in a way, such a life offers far more freedom than a more prestigous position; with little expected of him beyond not bringing shame upon House Dunwich, he was free to turn his energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
His teachers noted that he wasn&#039;t a fool or simple-minded, but most certainly lazy and disinclined to pay more than minimal attention to lessons. He was, however, quite gifted at leading groups of his fellow youngsters and the younger servants in a wide variety of games and entertainments, with an occasional flash luck leading to gain for the House - although no doubt by accident.&lt;br /&gt;
&lt;br /&gt;
It was perhaps because of this potential that he was assigned to the officer corp for the new vessel upon which the House set their fortune. As an aide to one of the senior officers, he could be relied upon to be loyal and at least mildly competent.&lt;br /&gt;
&lt;br /&gt;
Like most of the newly-awakened, his memories of anything beyond a few days after the ceremonial launch were vague and fragmentary, but records that still remainedsuggested he had gotten into a certain amount of mischief (resulting in quite a few reprimands and scoldings).&lt;br /&gt;
&lt;br /&gt;
Needless to say, being identified upon awakening as the Heir Primus was quite the shock to him. After retreating to the captain&#039;s quarters for a full day to drinkhimself sober (... it made sense at the time), he emerged to make a worthy attempt at the job.&lt;br /&gt;
&lt;br /&gt;
And has so far succeeded reasonably well. His vague amiability, inflappable manner and mild suggestions quickly turned chaos and panic into order and discipline, and ahandful of moments of ruthless opportunism cemented his grasp upon power.&lt;br /&gt;
&lt;br /&gt;
But now comes the real test - can he take a family all but vanished from even the Administratum&#039;s records and resurrect it, or even forge it into a power known across the sector? Only the Emperor knows, and only time will show what His vision has already seen.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Jestic Bradley Dunwich || Sunhawk || Rogue Trader || Captain || 1 || 5000/5000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Noble Born || Savant || Duty Bound (Duty to the Throne) || Dark Voyage || Devotion (Loyalty) || Disgraced (The Last Child)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35 || 35 || 30 || 35 || 35 || 35 || 40 || 56 || || TB+TB+1d5 || ? || || 1d5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Advances:&amp;lt;/b&amp;gt; Fellowship (+5)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
=== Active Skills ===&lt;br /&gt;
=== Specialist Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
===Physical Talents===&lt;br /&gt;
===Mental Talents===&lt;br /&gt;
===Social Talents===&lt;br /&gt;
===Traits===&lt;br /&gt;
* &#039;&#039;&#039;Etiquette (Trait):&#039;&#039;&#039; &#039;&#039;Like all in the main Dunwich line, Jestic is well-prepared for formal social events.&#039;&#039;&lt;br /&gt;
** +10 on Interaction Skills in formal situations or when dealing with high authority&lt;br /&gt;
* &#039;&#039;&#039;Vendetta (Trait):&#039;&#039;&#039; &#039;&#039;No House is without enemies, and Dunwich is undoubtedly no exception to this rule.  As its head, Jestic is liable to the focal point of their hatred.&#039;&#039;&lt;br /&gt;
** Out there is a powerful enemy of the head of the fragile dynasty waiting to learn of his existence...&lt;br /&gt;
* &#039;&#039;&#039;Duty to the Throne (Trait):&#039;&#039;&#039; &#039;&#039;Jestic is well-aware of the somewhat precarious position any sector of the Imperium is in, and how critical the merchant lifeline is to the lives of uncounted trillions of human beings.&#039;&#039;&lt;br /&gt;
** -10 to Interaction Skills with sources outside the Imperium (ie xenos and chaos)&lt;br /&gt;
* &#039;&#039;&#039;Brook No Insult (Trait):&#039;&#039;&#039; &#039;&#039;A combination of a sharpened, condensed and concealed temper, Jestic has a difficult time dealing with those who wrong him... or those that are his, for an offense against those who are loyal to him is an offense against himself.&#039;&#039;&lt;br /&gt;
** Must pass a Willpower Test to allow an offense to honour or a threat to those under aegis to pass unchallenged&lt;br /&gt;
* &#039;&#039;&#039;Loyalty (Trait):&#039;&#039;&#039; &#039;&#039;There is little Jestic has left in the galaxy other than the ratings, passengers and officers of his dynasty&#039;s flagship; he exerts himself mightily on their behalf and they can, in the back of their minds, sense this.&#039;&#039;&lt;br /&gt;
** Gain +5 bonus to Fellowship and Willpower Tests made while aboard the Dunwich flagship.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Other Gear===&lt;br /&gt;
===Non-Portable===&lt;br /&gt;
&lt;br /&gt;
==NPCs of Note==&lt;br /&gt;
&#039;&#039;&#039;Leftenant Alice Banthic:&#039;&#039;&#039; Jestic&#039;s personal aide, this highly competent woman is has a no-nonsense attitude and is quite willing to drag her charge from his quarters to perform his various duties. Luckily, it&#039;s rare that she actually needs to go this far these days, but she still recalls the little scamp that gave her so much trouble almost a decade ago. A former guard officer turned child&#039;s bodyguard turned highly-skilled assistant, she still occasionally finds herself uncomfortable when dealing with her charge in formal or &#039;fancy&#039; situations. While many would assume from the scar down her weather-tanned face and the crisp almost-uniform she wears that she has little to offer beyond security, she possesses a great skill for practical logistics that has translated well outside the military supply chain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enginseer Gene Markete Sylas:&#039;&#039;&#039;One of the mid-level priests that service the vessel&#039;s great engines, Gene is more or less indistinguishable from his fellows. He has, however, the unique possession of several aggravating meetings with the at-the-time-not-the captain (aggravating on his part). Something about Jestic really gets to him, and somehow he always seems to end up the worst for their encounters. Oddly enough, this never seems to result in actual loss or danger (in fact, he has tended to benefit; he got his position partially from the fallout of one of the Dunwich scion&#039;s youthful indiscretions), but he&#039;s not sure it&#039;s worth the irritation and frequent humiliation in front of his peers. He&#039;s not entirely sure on the man&#039;s elevation to head of the dynasty; he can readily admit (quietly, to himself, after a bit of alcohol-spiked machine oil) Jestic could make an excellent leader, but he fears the future pains he will no doubt incur.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Commander Eva Hargrave Dunwich:&#039;&#039;&#039; Head of the port macrocannon batteries. A rather distant (several removes) kinswoman, this woman grew up in the same circles as Jestic and was something of a friend of his; in fact, they had a somewhat brief romantic relationship before she got tired of his erratic and seemingly carefree manner. Their history makes relations between them somewhat awkward when they meet in recent months, but they both have independently decided to keep things professional, at least for the time being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Notes==&lt;br /&gt;
* &#039;&#039;&#039;Base:&#039;&#039;&#039; 4500 xp&lt;br /&gt;
* &#039;&#039;&#039;Origin Path:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Motivation: Devotion (Loyalty):&#039;&#039;&#039; 100 xp (Rank 1, 1/18/2014)&lt;br /&gt;
** &#039;&#039;&#039;Lineage: Disgraced (The Last Child):&#039;&#039;&#039; 300 xp (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Character Advances:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Fellowship +5&#039;&#039;&#039; 100 (Rank 1, 1/18/2014)&lt;br /&gt;
* &#039;&#039;&#039;Skill Purchases:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Talent Purchases:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Experience Remaining:&#039;&#039;&#039; 0 xp&lt;br /&gt;
&lt;br /&gt;
Back to [[The_Dunwich_Dynasty|the main page]]&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255162</id>
		<title>Captain Jestic Dunwich</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Captain_Jestic_Dunwich&amp;diff=255162"/>
		<updated>2014-01-18T20:32:03Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Back to [[The_Dunwich_Dynasty|the main page]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Look, just put them in the cells and I&#039;ll figure out what to do with them later; currently half the starboard air scrubbers are broken, the emergency supply vaults are sealed shut and there&#039;s another group of mutineers wandering the halls of the macrocannon battery.&amp;quot;&#039;&#039; - Newly-appointed Captain Jestic Dunwich, fifth day of his reign.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;... The Omnissiah must delight in my suffering.&amp;quot;&#039;&#039; - Enginseer Gene Markete Sylas, upon receiving the news of Jestic&#039;s promotion.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
To all appearances, Jestic is a rather absent-minded member of the Dunwich dynasty. While technically in the line of succession to the Warrant of Trade, being of the main branch of the family, he was so far down the list that nobody (including himself) expected him to have most anything more important than a position as a planetary agent or the curator of the house&#039;s private library. Perhaps, if his fortune favored it, a job as one of the house&#039;s lord factors after a lifetime as an agent for the same.&lt;br /&gt;
&lt;br /&gt;
And his childhood reflected it. His time was spent with half-hearted tutors and he rarely saw his parents, whom were somewhat more important to the family. But, in a way, such a life offers far more freedom than a more prestigous position; with little expected of him beyond not bringing shame upon House Dunwich, he was free to turn his energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
His teachers noted that he wasn&#039;t a fool or simple-minded, but most certainly lazy and disinclined to pay more than minimal attention to lessons. He was, however, quite gifted at leading groups of his fellow youngsters and the younger servants in a wide variety of games and entertainments, with an occasional flash luck leading to gain for the House - although no doubt by accident.&lt;br /&gt;
&lt;br /&gt;
It was perhaps because of this potential that he was assigned to the officer corp for the new vessel upon which the House set their fortune. As an aide to one of the senior officers, he could be relied upon to be loyal and at least mildly competent.&lt;br /&gt;
&lt;br /&gt;
Like most of the newly-awakened, his memories of anything beyond a few days after the ceremonial launch were vague and fragmentary, but records that still remainedsuggested he had gotten into a certain amount of mischief (resulting in quite a few reprimands and scoldings).&lt;br /&gt;
&lt;br /&gt;
Needless to say, being identified upon awakening as the Heir Primus was quite the shock to him. After retreating to the captain&#039;s quarters for a full day to drinkhimself sober (... it made sense at the time), he emerged to make a worthy attempt at the job.&lt;br /&gt;
&lt;br /&gt;
And has so far succeeded reasonably well. His vague amiability, inflappable manner and mild suggestions quickly turned chaos and panic into order and discipline, and ahandful of moments of ruthless opportunism cemented his grasp upon power.&lt;br /&gt;
&lt;br /&gt;
But now comes the real test - can he take a family all but vanished from even the Administratum&#039;s records and resurrect it, or even forge it into a power known across the sector? Only the Emperor knows, and only time will show what His vision has already seen.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Jestic Bradley Dunwich || Sunhawk || Rogue Trader || Captain || 1 || 5000/5000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Noble Born || Savant || Duty Bound (Duty to the Throne) || Dark Voyage || Devotion (Loyalty) || Disgraced (The Last Child)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 35 || 35 || 30 || 35 || 35 || 35 || 40 || 56 || || TB+TB+1d5 || ? || || 1d5 || 0&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Advances:&amp;lt;/b&amp;gt; Fellowship (+5)&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
=== Active Skills ===&lt;br /&gt;
=== Specialist Skills ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
===Physical Talents===&lt;br /&gt;
===Mental Talents===&lt;br /&gt;
===Social Talents===&lt;br /&gt;
===Traits===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Other Gear===&lt;br /&gt;
===Non-Portable===&lt;br /&gt;
&lt;br /&gt;
==NPCs of Note==&lt;br /&gt;
&#039;&#039;&#039;Leftenant Alice Banthic:&#039;&#039;&#039; Jestic&#039;s personal aide, this highly competent woman is has a no-nonsense attitude and is quite willing to drag her charge from his quarters to perform his various duties. Luckily, it&#039;s rare that she actually needs to go this far these days, but she still recalls the little scamp that gave her so much trouble almost a decade ago. A former guard officer turned child&#039;s bodyguard turned highly-skilled assistant, she still occasionally finds herself uncomfortable when dealing with her charge in formal or &#039;fancy&#039; situations. While many would assume from the scar down her weather-tanned face and the crisp almost-uniform she wears that she has little to offer beyond security, she possesses a great skill for practical logistics that has translated well outside the military supply chain.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Enginseer Gene Markete Sylas:&#039;&#039;&#039;One of the mid-level priests that service the vessel&#039;s great engines, Gene is more or less indistinguishable from his fellows. He has, however, the unique possession of several aggravating meetings with the at-the-time-not-the captain (aggravating on his part). Something about Jestic really gets to him, and somehow he always seems to end up the worst for their encounters. Oddly enough, this never seems to result in actual loss or danger (in fact, he has tended to benefit; he got his position partially from the fallout of one of the Dunwich scion&#039;s youthful indiscretions), but he&#039;s not sure it&#039;s worth the irritation and frequent humiliation in front of his peers. He&#039;s not entirely sure on the man&#039;s elevation to head of the dynasty; he can readily admit (quietly, to himself, after a bit of alcohol-spiked machine oil) Jestic could make an excellent leader, but he fears the future pains he will no doubt incur.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039; Commander Eva Hargrave Dunwich:&#039;&#039;&#039; Head of the port macrocannon batteries. A rather distant (several removes) kinswoman, this woman grew up in the same circles as Jestic and was something of a friend of his; in fact, they had a somewhat brief romantic relationship before she got tired of his erratic and seemingly carefree manner. Their history makes relations between them somewhat awkward when they meet in recent months, but they both have independently decided to keep things professional, at least for the time being.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Experience Notes==&lt;br /&gt;
* &#039;&#039;&#039;Base:&#039;&#039;&#039; 4500 xp&lt;br /&gt;
* &#039;&#039;&#039;Origin Path:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Motivation:&#039;&#039;&#039; Devotion (Loyalty) - 100 xp&lt;br /&gt;
** &#039;&#039;&#039;Lineage:&#039;&#039;&#039; Disgraced (The Last Child) - 300 xp&lt;br /&gt;
* &#039;&#039;&#039;Character Advances:&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; +5 - 100 xp&lt;br /&gt;
* &#039;&#039;&#039;Skill Purchases:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Talent Purchases:&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Experience Remaining:&#039;&#039;&#039; 0 xp&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218718</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218718"/>
		<updated>2012-11-20T02:38:40Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: Undo revision 218652 by Carwyn (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from. &amp;lt;maybe Betrayal would work better?&amp;gt;&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 26 || 30 || 40 || 30 || 55 || 45 || 45 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Machine (1):&#039;&#039;&#039;&lt;br /&gt;
** No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour)&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039;&lt;br /&gt;
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Embedded Auspex (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use&lt;br /&gt;
** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m&lt;br /&gt;
* &#039;&#039;&#039;Flesh Replentishment (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &#039;&#039;&#039;Mechanicum Assimilation 1 (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Gain the Machine (1) Trait&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039; &amp;lt;trade-in from weapons&amp;gt;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Long-Las, Auspex/Scanner (+20 to Awareness Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit (+20 to Medicae Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Multikey (+20 to Security Tests)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Combi-tool&lt;br /&gt;
** +10 to Tech-Use Tests&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218717</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218717"/>
		<updated>2012-11-20T02:38:17Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: Undo revision 218659 by Carwyn (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Passions (Logic):&#039;&#039;&#039;&lt;br /&gt;
** +5 Intteligence, -5 Perception&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Destruction):&#039;&#039;&#039; &lt;br /&gt;
** +2 Infamy, -4 Fellowship&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Arcane):&#039;&#039;&#039; &lt;br /&gt;
** +4 Corruption, +2 Intelligence, -3 Strength&lt;br /&gt;
&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 26 || 30 || 40 || 30 || 55 || 45 || 45 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Machine (1):&#039;&#039;&#039;&lt;br /&gt;
** No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour)&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039;&lt;br /&gt;
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Embedded Auspex (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use&lt;br /&gt;
** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m&lt;br /&gt;
* &#039;&#039;&#039;Flesh Replentishment (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &#039;&#039;&#039;Mechanicum Assimilation 1 (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Gain the Machine (1) Trait&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039; &amp;lt;trade-in from weapons&amp;gt;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Long-Las, Auspex/Scanner (+20 to Awareness Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit (+20 to Medicae Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Multikey (+20 to Security Tests)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Combi-tool&lt;br /&gt;
** +10 to Tech-Use Tests&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218645</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218645"/>
		<updated>2012-11-19T23:41:51Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: Finalizing stats; character (starting with no weapons) probably is a crappy shot anyway...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from. &amp;lt;maybe Betrayal would work better?&amp;gt;&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 26 || 30 || 40 || 30 || 55 || 45 || 45 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Machine (1):&#039;&#039;&#039;&lt;br /&gt;
** No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour)&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039;&lt;br /&gt;
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Embedded Auspex (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use&lt;br /&gt;
** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m&lt;br /&gt;
* &#039;&#039;&#039;Flesh Replentishment (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &#039;&#039;&#039;Mechanicum Assimilation 1 (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Gain the Machine (1) Trait&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039; &amp;lt;trade-in from weapons&amp;gt;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Long-Las, Auspex/Scanner (+20 to Awareness Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit (+20 to Medicae Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Multikey (+20 to Security Tests)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Combi-tool&lt;br /&gt;
** +10 to Tech-Use Tests&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218644</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218644"/>
		<updated>2012-11-19T23:36:15Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Personality */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from. &amp;lt;maybe Betrayal would work better?&amp;gt;&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 30 || 27 || 40 || 30 || 55 || 45 || 40 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Machine (1):&#039;&#039;&#039;&lt;br /&gt;
** No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour)&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039;&lt;br /&gt;
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Embedded Auspex (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use&lt;br /&gt;
** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m&lt;br /&gt;
* &#039;&#039;&#039;Flesh Replentishment (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &#039;&#039;&#039;Mechanicum Assimilation 1 (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Gain the Machine (1) Trait&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039; &amp;lt;trade-in from weapons&amp;gt;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Long-Las, Auspex/Scanner (+20 to Awareness Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit (+20 to Medicae Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Multikey (+20 to Security Tests)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Combi-tool&lt;br /&gt;
** +10 to Tech-Use Tests&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218643</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218643"/>
		<updated>2012-11-19T23:32:38Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 30 || 27 || 40 || 30 || 55 || 45 || 40 || 45&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Machine (1):&#039;&#039;&#039;&lt;br /&gt;
** No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour)&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039;&lt;br /&gt;
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Embedded Auspex (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use&lt;br /&gt;
** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m&lt;br /&gt;
* &#039;&#039;&#039;Flesh Replentishment (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &#039;&#039;&#039;Mechanicum Assimilation 1 (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Gain the Machine (1) Trait&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039; &amp;lt;trade-in from weapons&amp;gt;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Long-Las, Auspex/Scanner (+20 to Awareness Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit (+20 to Medicae Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Multikey (+20 to Security Tests)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Combi-tool&lt;br /&gt;
** +10 to Tech-Use Tests&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218641</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218641"/>
		<updated>2012-11-19T23:25:32Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Machine (1):&#039;&#039;&#039;&lt;br /&gt;
** No need to actually breathe, ignore extremes of cold, ignore mind-influencing psychic effect, Armour Points apply towards fire damage, +1 to Armour (stacks with worn armour)&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039;&lt;br /&gt;
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Embedded Auspex (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use&lt;br /&gt;
** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m&lt;br /&gt;
* &#039;&#039;&#039;Flesh Replentishment (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &#039;&#039;&#039;Mechanicum Assimilation 1 (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Gain the Machine (1) Trait&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039; &amp;lt;trade-in from weapons&amp;gt;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Long-Las, Auspex/Scanner (+20 to Awareness Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit (+20 to Medicae Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Multikey (+20 to Security Tests)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Combi-tool&lt;br /&gt;
** +10 to Tech-Use Tests&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218640</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218640"/>
		<updated>2012-11-19T23:23:21Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039;&lt;br /&gt;
** Locations (Arms, Body, Legs), AP 5, 15 kg, Rare&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Embedded Auspex (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Acts as a full Auspex with a Half-Action to activate, allows a re-roll for all Perception-based Tests when in use&lt;br /&gt;
** +30 to Awareness Tests, make Tech-Use to detect many things, range 50m&lt;br /&gt;
* &#039;&#039;&#039;Flesh Replentishment (Good):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Make a Toughness +10 Test to remove fatigue (one level, plus one per degree of success) or recharge an Internal Reservoir.&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039; &amp;lt;free&amp;gt;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &#039;&#039;&#039;Mechanicum Assimilation 1 (Good):&#039;&#039;&#039; &amp;lt;acquisition&amp;gt;&lt;br /&gt;
** Gain the Machine (1) Trait&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039; &amp;lt;trade-in from weapons&amp;gt;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Long-Las, Auspex/Scanner (+20 to Awareness Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit (+20 to Medicae Tests)&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Multikey (+20 to Security Tests)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Combi-tool&lt;br /&gt;
** +10 to Tech-Use Tests&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218631</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218631"/>
		<updated>2012-11-19T22:10:19Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Servo-skull &amp;#039;Wayfarer&amp;#039; (Lesser) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &amp;lt;&amp;gt;&lt;br /&gt;
** &amp;lt;&amp;gt;&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;A scouting and sniping model, the Wayfarer chassis has an enhanced sensor suite that allows multiple levels of visual and acoustic analysis.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Long-Las, Auspex/Scanner&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Multikey&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218630</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218630"/>
		<updated>2012-11-19T22:06:39Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Minions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &amp;lt;&amp;gt;&lt;br /&gt;
** &amp;lt;&amp;gt;&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Hearing, Vision), Sound Constitution, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Long-Las, Auspex/Scanner&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 1 || 1 || 10 || 1 || 30 || 1 || 30 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Speak Language (Low Gothic), Trade (Chymist)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 30 || 10 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Multikey&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218629</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218629"/>
		<updated>2012-11-19T22:00:01Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Minions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &amp;lt;&amp;gt;&lt;br /&gt;
** &amp;lt;&amp;gt;&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Heightened Senses (Hearing, Vision), Sound Constitution, Mimic, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Laspistol, Auspex/Scanner&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 1 || 1 || 10 || 10 || 30 || 15 || 2 || 1 || 30 || 2&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039; A dual-purpose model used both for capture and medical/interrogative purposes, the affectionately-named &amp;quot;Fleshtender&amp;quot; servo-skull has enhanced cognitive circuits and adaptive learning patterns that are quite on the wrong side of orthodox.  The metal tentacles danging from its jaw are quite effective as a weapon on their own&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Interrogation, Intimidation, Medicae, Scrutiny, Speak Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Disturbing Voice, Mimic, Sure Strike, Takedown, Weapon Training (Shock)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Neural Whip, Medi-kit&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamestealer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 20 || 30 || 20 || 20 || 7 || 1 || 30 || 4&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;This servo-skull has been optimized for scouting and stealth operations.  Elusive and with both kleptomanic and pyromanic routines, it can sneak up on a target and either burn it to the ground or steal it away.&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Dodge, Security, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Auspex/Scanner&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218628</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218628"/>
		<updated>2012-11-19T21:39:27Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Minions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &amp;lt;&amp;gt;&lt;br /&gt;
** &amp;lt;&amp;gt;&lt;br /&gt;
===Minions===&lt;br /&gt;
==== Servo-skull &#039;Wayfarer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 10 || 30 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Heightened Senses (Hearing, Vision), Sound Constitution, Mimic, Weapon Training (Las)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Laspistol, Auspex/Scanner&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Fleshtender&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 30 || 1 || 10 || 10 || 20 || 20 || 7 || 1 || 30 || 3&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Medicae, Scrutiny, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Weapon Training (Solid)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Autopistol, Medi-kit&lt;br /&gt;
&lt;br /&gt;
==== Servo-skull &#039;Flamegazer&#039; (Lesser) ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! Loyalty !! Wounds&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 1 || 1 || 30 || 20 || 10 || 30 || 7 || 1 || 30 || 5&lt;br /&gt;
|}&lt;br /&gt;
* &#039;&#039;&#039;Skills:&#039;&#039;&#039; Awareness, Dodge, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
* &#039;&#039;&#039;Talents:&#039;&#039;&#039; Heightened Senses (Hearing, Vision), Light Sleeper, Sound Constitution, Weapon Training (Flame)&lt;br /&gt;
* &#039;&#039;&#039;Traits:&#039;&#039;&#039; Hoverer 4, Machine 2, Size 2&lt;br /&gt;
* &#039;&#039;&#039;Equipment:&#039;&#039;&#039; Hand Flamer, Hallucinogen Grenades (3)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218587</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218587"/>
		<updated>2012-11-19T04:57:42Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &amp;lt;&amp;gt;&lt;br /&gt;
** &amp;lt;&amp;gt;&lt;br /&gt;
===Minions===&lt;br /&gt;
* &#039;&#039;&#039;Servo-skull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** Characteristics: WS 1, BS 30, ST 1, AG 10, TO 10, IN 10, PE 30, WI 7, FE 1, wounds 3, hover 4, loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
** Talents: Heightened Senses (Hearing, Vision), Sound Constitution, Mimic, Weapon Training (Las)&lt;br /&gt;
** Traits: Hoverer 4, Machine 2, Size 2&lt;br /&gt;
** Equipment: Laspistol, Auspex/Scanner&lt;br /&gt;
* &#039;&#039;&#039;Servo-skull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** Characteristics: WS 1, BS 30, ST 1, AG 10, TO 10, IN 20, PE 20, WI 7, FE 1, wounds 3, hover 4, loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Medicae, Scrutiny, Language (Low Gothic)&lt;br /&gt;
** Talents: Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Weapon Training (Solid)&lt;br /&gt;
** Traits: Hoverer 4, Machine 2, Size 2&lt;br /&gt;
** Equipment: Autopistol, Medi-kit&lt;br /&gt;
* &#039;&#039;&#039;Servo-skull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** Characteristics: WS 1, BS 1, ST 1, AG 30, TO 20, IN 10, PE 30, WI 6, FE 1, wounds 5, hover 4, loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
** Talents: Heightened Senses (Hearing, Vision), Light Sleeper, Sound Constitution, Weapon Training (Flame)&lt;br /&gt;
** Traits: Hoverer 4, Machine 2, Size 2&lt;br /&gt;
** Equipment: Hand Flamer, Hallucinogen Grenades (3)&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
* &amp;lt;any of aquisition of -10&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218586</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218586"/>
		<updated>2012-11-19T04:55:07Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 15 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &amp;lt;&amp;gt;&lt;br /&gt;
** &amp;lt;&amp;gt;&lt;br /&gt;
===Minions===&lt;br /&gt;
* &#039;&#039;&#039;Servo-skull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** Characteristics: WS 1, BS 30, ST 1, AG 10, TO 10, IN 10, PE 30, WI 7, FE 1, wounds 3, hover 4, loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
** Talents: Heightened Senses (Hearing, Vision), Sound Constitution, Mimic, Weapon Training (Las)&lt;br /&gt;
** Traits: Hoverer 4, Machine 2, Size 2&lt;br /&gt;
** Equipment: Laspistol, Auspex/Scanner&lt;br /&gt;
* &#039;&#039;&#039;Servo-skull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** Characteristics: WS 1, BS 30, ST 1, AG 10, TO 10, IN 20, PE 20, WI 7, FE 1, wounds 3, hover 4, loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Medicae, Scrutiny, Language (Low Gothic)&lt;br /&gt;
** Talents: Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Weapon Training (Solid)&lt;br /&gt;
** Traits: Hoverer 4, Machine 2, Size 2&lt;br /&gt;
** Equipment: Autopistol, Medi-kit&lt;br /&gt;
* &#039;&#039;&#039;Servo-skull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** Characteristics: WS 1, BS 1, ST 1, AG 30, TO 20, IN 10, PE 30, WI 6, FE 1, wounds 5, hover 4, loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
** Talents: Heightened Senses (Hearing, Vision), Light Sleeper, Sound Constitution, Weapon Training (Flame)&lt;br /&gt;
** Traits: Hoverer 4, Machine 2, Size 2&lt;br /&gt;
** Equipment: Hand Flamer, Hallucinogen Grenades (3)&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218584</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218584"/>
		<updated>2012-11-19T04:51:15Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
* &amp;lt;&amp;gt;&lt;br /&gt;
** &amp;lt;&amp;gt;&lt;br /&gt;
===Minions===&lt;br /&gt;
* &#039;&#039;&#039;Servo-skull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** Characteristics: WS 1, BS 30, ST 1, AG 10, TO 10, IN 10, PE 30, WI 7, FE 1, wounds 3, hover 4, loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
** Talents: Heightened Senses (Hearing, Vision), Sound Constitution, Mimic, Weapon Training (Las)&lt;br /&gt;
** Traits: Hoverer 4, Machine 2, Size 2&lt;br /&gt;
** Equipment: Laspistol, Auspex/Scanner&lt;br /&gt;
* &#039;&#039;&#039;Servo-skull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** Characteristics: WS 1, BS 30, ST 1, AG 10, TO 10, IN 20, PE 20, WI 7, FE 1, wounds 3, hover 4, loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Medicae, Scrutiny, Language (Low Gothic)&lt;br /&gt;
** Talents: Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Weapon Training (Solid)&lt;br /&gt;
** Traits: Hoverer 4, Machine 2, Size 2&lt;br /&gt;
** Equipment: Autopistol, Medi-kit&lt;br /&gt;
* &#039;&#039;&#039;Servo-skull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** Characteristics: WS 1, BS 1, ST 1, AG 30, TO 20, IN 10, PE 30, WI 6, FE 1, wounds 5, hover 4, loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Stealth, Sleight of Hand, Language (Low Gothic)&lt;br /&gt;
** Talents: Heightened Senses (Hearing, Vision), Light Sleeper, Sound Constitution, Weapon Training (Flame)&lt;br /&gt;
** Traits: Hoverer 4, Machine 2, Size 2&lt;br /&gt;
** Equipment: Hand Flamer, Hallucinogen Grenades (3)&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218582</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218582"/>
		<updated>2012-11-19T04:21:41Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos (x3):&#039;&#039;&#039; &#039;&#039;Archaeus favors the humble servo-skull for many tasks, from scouting to housing cogitator banks to defense.&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
===Minions===&lt;br /&gt;
* &#039;&#039;&#039;Servoskull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** WS 01, BS 30, ST 02, AG 10, TO 10, IN 10, PE 30, WI 06, FE 01, 3 wounds, hover at 4, Loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
** Talents: Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Orthoproxy&lt;br /&gt;
** Traits: Hoverer 4, Size 2, Machine 2&lt;br /&gt;
** Equip: 1 Scarce or lower weapon, 1 armour or other&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218502</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218502"/>
		<updated>2012-11-18T05:54:29Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Minions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Use (Utility):&#039;&#039;&#039; &#039;&#039;Archaeus disdains the use of weapon-bearing mechadendrites - that&#039;s what servitors are for - but finds value in more utilitarian mechanical tentacles&#039;&#039;&lt;br /&gt;
** Allows the use of Manipulation, Medical and Optical Mechadendrites.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
===Minions===&lt;br /&gt;
* &#039;&#039;&#039;Servoskull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** WS 01, BS 30, ST 02, AG 10, TO 10, IN 10, PE 30, WI 06, FE 01, 3 wounds, hover at 4, Loyalty 30&lt;br /&gt;
** Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
** Talents: Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Orthoproxy&lt;br /&gt;
** Traits: Hoverer 4, Size 2, Machine 2&lt;br /&gt;
** Equip: 1 Scarce or lower weapon, 1 armour or other&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218501</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218501"/>
		<updated>2012-11-18T05:54:01Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Equipment */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Use (Utility):&#039;&#039;&#039; &#039;&#039;Archaeus disdains the use of weapon-bearing mechadendrites - that&#039;s what servitors are for - but finds value in more utilitarian mechanical tentacles&#039;&#039;&lt;br /&gt;
** Allows the use of Manipulation, Medical and Optical Mechadendrites.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
===Minions===&lt;br /&gt;
* &#039;&#039;&#039;Servoskull (Lesser):&#039;&#039;&#039;&lt;br /&gt;
** WS 01, BS 30, ST 02, AG 10, TO 10, IN 10, PE 30, WI 06, FE 01, 100 points for characteristics, 3 wounds, hover at 4, Loyalty (Fellowship)&lt;br /&gt;
** Skills: Awareness, Dodge, Inquiry, Scrutiny, Language (Low Gothic)&lt;br /&gt;
** Talents: Deadeye Shot, Heightened Senses (Vision), Sound Constitution, Mimic, Orthoproxy&lt;br /&gt;
** Traits: Hoverer 4, Size 2, Machine 2&lt;br /&gt;
** Equip: 1 Scarce or lower weapon, 1 armour or other&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218500</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218500"/>
		<updated>2012-11-18T05:32:30Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Use (Utility):&#039;&#039;&#039; &#039;&#039;Archaeus disdains the use of weapon-bearing mechadendrites - that&#039;s what servitors are for - but finds value in more utilitarian mechanical tentacles&#039;&#039;&lt;br /&gt;
** Allows the use of Manipulation, Medical and Optical Mechadendrites.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039; &#039;&#039;Archaeus is a genius at commanding servitors of all kinds, and is able to easily slip into the binary linguistic codes used to efficiently communicate with them.&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; &#039;&#039;A squishy (or slightly crunchy, as it may be) human in the vortex must react fast to live.&#039;&#039;&lt;br /&gt;
** +2 to Initiative rolls.&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218499</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218499"/>
		<updated>2012-11-18T05:31:03Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039; &#039;&#039;Archaeus is stubborn - he refused to die in the Inquisitor-ordered bombardment, and he has refused to die many times since.&#039;&#039;&lt;br /&gt;
** When suffering from blood loss, roll twice to avoid death.&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039; &#039;&#039;Even with his disdain for the members of the Priesthood of Mars hidden, the subtleties of his true flesh repel his former fellows.&#039;&#039;&lt;br /&gt;
** Suffers a -10 to Fellowship Tests with loyal members of the Adeptus Mechanicus.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; &#039;&#039;Long practice and cybernetic enhancements allow Archaeus to, when at leisure, refine his calculations and plans to an inhuman level of precision.&#039;&#039;&lt;br /&gt;
** Given ten minutes of contemplation, gain +10 to a single Intelligence Test.&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** Possesses a servo-skull as a minion.&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039; &#039;&#039;Archaeus, like many other former Tech-Priests, learned to short-cut the Rites of Maintenance when in desperate combat.&#039;&#039;&lt;br /&gt;
** Can un-jam a weapon as a Half Action once per round.&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; &#039;&#039;Archaeus&#039; excellent memory is reinforced by the cogitator systems embedded in his cranial circuitry and redundant data stores.&#039;&#039;&lt;br /&gt;
** Nigh-perfect recall of any events or information learned.  For extreme cases, an Intelligence Test may be called for.&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &#039;&#039;Archaeus has used a wide variety of weaponry in his lifetime, from the standard laser weaponry to exotic plasma guns.&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Use (Utility):&#039;&#039;&#039; &#039;&#039;Archaeus disdains the use of weapon-bearing mechadendrites - that&#039;s what servitors are for - but finds value in more utilitarian mechanical tentacles&#039;&#039;&lt;br /&gt;
** Allows the use of Manipulation, Medical and Optical Mechadendrites.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218498</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218498"/>
		<updated>2012-11-18T05:15:27Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Tier Two */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039; &#039;&#039;Archaeus knows well the value of protecting his remaining flesh and his precious implants, and spends time every day in a meditative trance, working over plans and ruminating over past events as he lovingly cares for his armour almost without conscious thought.&#039;&#039;&lt;br /&gt;
** Worn armour gains +2 Armour Points on all locations, provided that an hour is spent each day upon maintaining it.&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Use (Utility):&#039;&#039;&#039; &#039;&#039;Archaeus disdains the use of weapon-bearing mechadendrites - that&#039;s what servitors are for - but finds value in more utilitarian mechanical tentacles&#039;&#039;&lt;br /&gt;
** Allows the use of Manipulation, Medical and Optical Mechadendrites.&lt;br /&gt;
&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218497</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218497"/>
		<updated>2012-11-18T05:12:03Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Use (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Allows the use of Manipulation, Medical and Optical Mechadendrites.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; &#039;&#039;Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&#039;&#039;&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218496</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218496"/>
		<updated>2012-11-18T05:11:48Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Use (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Allows the use of Manipulation, Medical and Optical Mechadendrites.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
== Traits ==&lt;br /&gt;
=== Traits ===&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to tasks that involve ordering or communicating with servitors&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
=== Mutations ===&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218495</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218495"/>
		<updated>2012-11-18T05:10:30Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Talents */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
=== Tier One ===&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Las, Plasma, Primary, Shock&lt;br /&gt;
=== Tier Two ===&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Use (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Allows the use of Manipulation, Medical and Optical Mechadendrites.&lt;br /&gt;
=== Tier Three ===&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218494</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218494"/>
		<updated>2012-11-18T05:05:25Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 23 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Plasma, Las, Primary, Shock&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Can use non-weapon mechadendrites&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218493</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218493"/>
		<updated>2012-11-18T05:05:11Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Infamy !! Wounds !! Corruption !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 22 || 10+1d5 || 6 || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Plasma, Las, Primary, Shock&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Can use non-weapon mechadendrites&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218492</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218492"/>
		<updated>2012-11-18T05:03:50Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 10+1d5 || || 0 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
** &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Plasma, Las, Primary, Shock&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Can use non-weapon mechadendrites&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218491</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218491"/>
		<updated>2012-11-18T05:03:29Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 10+1d5 || || 0 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
&#039;&#039;Archaeus has spent his life creating and repairing technological devices, although his greed for knowledge has led him to a practiced habit of robbing graves and looting ruins.  Using a network of servitors and sensors to do the work of many surveyers, he is skilled at operating sensors and interpreting their returns.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Plasma, Las, Primary, Shock&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Can use non-weapon mechadendrites&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218489</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218489"/>
		<updated>2012-11-18T04:30:25Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Traits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 10+1d5 || || 0 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Plasma, Las, Primary, Shock&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Can use non-weapon mechadendrites&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218488</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218488"/>
		<updated>2012-11-18T04:29:15Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Profile */ Made stat decisions (100-point point buy)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 26 || 35 || 27 || 40 || 40 || 55 || 45 || 40 || 30&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 10+1d5 || || 0 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Plasma, Las, Primary, Shock&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Can use non-weapon mechadendrites&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;trait name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218476</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218476"/>
		<updated>2012-11-18T02:01:09Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 7000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 22+? || 22+? || 25+? || 25+? || 28+? || 36+? || 25+? || 25+? || 25+?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 10+1d5 || || 0 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Imperial Guard, Screaming Vortex, Tech&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Adeptus Mechanicus, Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness, Scrutiny&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039;&lt;br /&gt;
** Plasma, Las, Primary, Shock&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training (Utility):&#039;&#039;&#039;&lt;br /&gt;
** Can use non-weapon mechadendrites&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;trait name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Cerebral Implant (Good):&#039;&#039;&#039;&lt;br /&gt;
** Gain Unnatural Intelligence (+2), +20 to Logic and Lore Tests&lt;br /&gt;
* &#039;&#039;&#039;Mind Impulse Unit (Good):&#039;&#039;&#039;&lt;br /&gt;
** +10 to Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skills Tests (when interfaced)&lt;br /&gt;
* &#039;&#039;&#039;Optical Mechadendrite (Common):&#039;&#039;&#039;&lt;br /&gt;
** Gain +10 to Perception Test, +20 to vision-based at night, no darkness penalties, counts as a telescopic sight, can illuminate with a light at the end&lt;br /&gt;
* &#039;&#039;&#039;Luminen Capacitor (Common):&#039;&#039;&#039;&lt;br /&gt;
** Can recharge powered systems with a Toughness Test or as an offensive weapon&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
== Alignment ==&lt;br /&gt;
* Khorne: 0&lt;br /&gt;
* Nurgle: 0&lt;br /&gt;
* Slaanesh: 0&lt;br /&gt;
* Tzeentch: 3&lt;br /&gt;
** Scrutiny, Forbidden Lore (Adeptus Mechanicus), Foresight&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 6000-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness (200)&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Forbidden Lore: Adeptus Mechanicus (200)&lt;br /&gt;
* Talent: Foresight (200)&lt;br /&gt;
* Skill: Interrogation (200)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218457</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218457"/>
		<updated>2012-11-17T23:20:54Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Pride (Craftsmanship):&#039;&#039;&#039;&lt;br /&gt;
** +1 Infamy, +3 Agility, +3 Intelligence, -3 Weapon Skill, -3 Ballistic Skill&lt;br /&gt;
* &#039;&#039;&#039;Disgrace (Greed):&#039;&#039;&#039; Things as of yet unseen invoke in Archaeus a desire to possess, to disassemble, to learn from.&lt;br /&gt;
** +4 Corruption, -10 to all Commerce Tests&lt;br /&gt;
* &#039;&#039;&#039;Motivation (Innovation):&#039;&#039;&#039; Discarding the strictures against innovation, Archaeus has embraced it.&lt;br /&gt;
** +2 Corruption, +3 Intelligence, -2 Wounds&lt;br /&gt;
=== Why Chaos? ===&lt;br /&gt;
=== Desires and Goals ===&lt;br /&gt;
=== Enemies and Hatreds ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 6000/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 22+? || 22+? || 25+? || 25+? || 28+? || 36+? || 25+? || 25+? || 25+?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 23 || 10+1d5 || || 0 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Tech, &amp;lt;1&amp;gt;, &amp;lt;2&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
*** Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Performer:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** Plasma, Las, Primary, Shock&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training:&#039;&#039;&#039;&lt;br /&gt;
** (weapon or utility)&lt;br /&gt;
* &#039;&#039;&#039;(Meditation OR Total Recall):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;trait name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;(Good)&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;(Good)&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* (optical or ballistic mechadendrite)&lt;br /&gt;
* (luminen capacitors or maglev coils or ferric lure implants)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience ????-????&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;item&amp;gt; (cost)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218456</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218456"/>
		<updated>2012-11-17T22:55:46Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 0/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 25+? || 25+? || 25+? || 25+? || 25+? || 30+? || 25+? || 25+? || 25+?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 22 || 12+1d5 || ?? || || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Dodge&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Logic, Tech Use +10&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Adeptus Mechanicus, Tech, &amp;lt;1&amp;gt;, &amp;lt;2&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Archeotech&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
*** Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Performer:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Weapon Training:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** Plasma, Las, Primary, Shock&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Die Hard:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Technical Knock:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Mechadendrite Training:&#039;&#039;&#039;&lt;br /&gt;
** (weapon or utility)&lt;br /&gt;
* &#039;&#039;&#039;(Meditation OR Total Recall):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Armour-Monger:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Lesser Minion of Chaos:&#039;&#039;&#039;&lt;br /&gt;
** (servo-skull)&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Adeptus Mechanicus):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Binary Chatter:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;The Quick and the Dead:&#039;&#039;&#039; A squishy (or crunchy, as it may be) human in the vortex must react fast to live.&lt;br /&gt;
** +2 to Initiative rolls&lt;br /&gt;
* &#039;&#039;&#039;Mechanicus Implants:&#039;&#039;&#039; Archaeus, as a former member of the Adeptus Mechanicus, still possesses the cybernetic implants that are the hallmark of that organization.&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;trait name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Light Carapace Armour:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Lascarbine (Best):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Power Axe (Common):&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;(Good)&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;(Good)&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* (optical or ballistic mechadendrite)&lt;br /&gt;
* (luminen capacitors or maglev coils or ferric lure implants)&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Unholy unguents&lt;br /&gt;
* Combi-tool&lt;br /&gt;
* dataslate&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience ????-????&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;item&amp;gt; (cost)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218454</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218454"/>
		<updated>2012-11-17T22:45:40Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 0/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 22 || ?? || ?? || || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039;&lt;br /&gt;
*** &amp;lt;1&amp;gt;, &amp;lt;2&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039;&lt;br /&gt;
*** Low Gothic&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Performer:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039;&lt;br /&gt;
** &amp;lt;1&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;talent name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;trait name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;Item name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
===Other Gear===&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience ????-????&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;item&amp;gt; (cost)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218453</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218453"/>
		<updated>2012-11-17T22:43:45Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 0/7000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 22 || ?? || ?? || || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Performer:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;talent name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;trait name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;Item name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
===Other Gear===&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience ????-????&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;item&amp;gt; (cost)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218452</id>
		<title>Archaeus Brevas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Archaeus_Brevas&amp;diff=218452"/>
		<updated>2012-11-17T22:43:11Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: Creating the character&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to (&amp;lt;main&amp;gt;|the main page)&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;character quote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== History ===&lt;br /&gt;
=== Personality ===&lt;br /&gt;
=== Views ===&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Race || Archetype !! Party Role !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Archaeus Brevas || Sunhawk || Human || Heretek || Scout/Augur || 0/?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship&lt;br /&gt;
|-&lt;br /&gt;
| 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+? || 25+?&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Infamy !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 22 || ?? || ?? || || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Performer:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;talent name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;trait name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mutations:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;&amp;lt;Item name&amp;gt;:&#039;&#039;&#039; &amp;lt;descript&amp;gt;&lt;br /&gt;
** &amp;lt;effects&amp;gt;&lt;br /&gt;
===Weapons===&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
===Other Gear===&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience ????-????&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;item&amp;gt; (cost)&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TAND:Mordecai&amp;diff=218247</id>
		<title>TAND:Mordecai</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TAND:Mordecai&amp;diff=218247"/>
		<updated>2012-11-14T23:59:36Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Profile */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to [[TAND:Main_Page|the main page]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
&#039;&#039;&#039;Navigators of the Fleet&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
House Aulus is a small House, as the Navis Nobilite go, and a relatively new one, being an off-shoot of House Gorgonius for a mere four hundred years. Rather than its&#039; ancestral house&#039;s tendency to spend their lives until their mastery on a handful of Imperial core-worlds (and returning to the House&#039;s holdings after a century or so of service on the ships of the Imperium), member of House Aulus spend their whole lives on ships of the Imperial Navy; family units of navigators are kept together on the same ship while the young are raised, and are responsible for education and training - the young go from ship to ship to further their education until they are ready to assist in their elders&#039; job of navigation through the Empyrean. All members, without exception, serve on Naval vessels for their entire lives, save for only a few who are dedicated to the management of the House.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;An Inconvenience to the House&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mordecai was born on the fleet battleship &amp;quot;Saint Alestine&amp;quot; to two navigators of little consequence - at least, that&#039;s how he remembers it. He spent the first half-dozen years of his life under their tutelege and care, and then moved on to a series of other teachers, none of whom he stayed with for more than a handful of years. By the age of 16 he had developed what was seen as moderately promising talent... and an unfortunate reputation for causing trouble for other members of the House. Whether it was by forging love letters between a particularly strict teacher and the chief gunnery officer (the latter of which was horrified and spent much of her time over the next dozen years seeking solace in the ship&#039;s shrine) or whether it was his delving into some of the less desirable deeds of his ancestors, he had made a name for himself as something of an inconvenience. By the age of 24, when his training was officially done, he had managed to alienate most of the more experienced navigators... none of whom wanted him anywhere on &amp;quot;their&amp;quot; ships.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free Thinker, Free of Responsibilities&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Perhaps the most appalling for the dignity of the House was his views on the Imperial Cult and the Ecclesiarchy, which he was quite fond of expressing in ways both subtle and anything but. &amp;quot;Shepherds...&amp;quot; (which clerics sometimes liked) &amp;quot;... shearing the flock&amp;quot; was the least of his views. Corrupt, decadent, next to useless, pedantic, dull, slack-jawed fools - Mordecai thought of the members of the Ministrorum as all of these and more; a view that hasn&#039;t yet changed. The Emperor is, of course, holy (about the only thing the cassocked asses got right) - anyone who can see the eternal beacon of the Astronomicon can agree with that. But if He were to waken today (and he had to be sleeping - else He would no doubt have torched all those self-righteous pricks in a moment... Emperor knows Mordecai sometimes wished he could do so), simply seeing what the Ecclesiarchy had done to Humanity in His Name would probably put Him right back to sleep... permanently. It probably hasn&#039;t helped that most clergy he&#039;s interacted with see him as less than human, of course.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Dismaying Post&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
At about this time, the pirate raider &amp;quot;Widowed Mother&#039;s Tears&amp;quot; came across a rather hard-to-explain set of documents penned perhaps a dozen decades ago by a young Navigator by the name of Titus Aulus, who had since become the head of the House. Desiring that the unfortunate documents not fall into the hands of the Inquisition, the Ministrorum or (worst of all) a rival House, Titus arranged a trade - a moderately inconvenient member of his house for the pirates, and peace and tranquility for Titus in the form of burnt parchment.&lt;br /&gt;
This arrangement, while imminently suitable both to Titus and to Arsen, captain of the Tears, was most definitely not to young Mordecai Aulus&#039; liking at all. He spent several years chafing at the &amp;quot;contract&amp;quot; and plotting both escape and revenge (whether upon Arsen or Titus he was most undecided).&lt;br /&gt;
His chance came when the Tears took on a Naval logistics vessel that was carrying several smaller scouting vessels and fighters - including two warp-capable vessels little larger than shuttles. While the loot piled up and gathered dust, he carefully acquired and studied piloting manuals, systems&#039; records and even such things as the habits and patrol patterns of the fighters that guarded the hollow asteroid where Arsen kept his findings.&lt;br /&gt;
Taking advantage of a layover to drop off the cargo of an unfortunate free trader, he slipped through the guards patrolling the inside of the base, killing them with his deadly eye whenever he could, seized the small vessel and drove out a hole in the hanger bay door made with a torpedo from the small craft. He escaped the patrolling fighters and immediately entered the warp as soon as he could, making it all the way to Footfall, where he quietly looked for a ship that would take him on.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Never Again&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To Mordecai, what will bring him out of his trials and above his enemies is knowledge; both of the power of the Navigator genes and of whatever he can find to wield against them. He desires to know more of ancient legends and hidden treasures not just for the lust for discovery, but for the power and wealth they can bring... power he can use to protect himself or even, one day, to topple those who have wronged him.&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Mordecai Aulus || Sunhawk || Navigator || Navigator Prime || 4 || 13950/14000&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Battlefleet || Scapegrace || Renegade (Free Thinker) || Press-Ganged || Knowledge (Knowledge is Life) ||  A Long and Glorious History (A Dark Secret)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 30 || 25 || 50 || 40 || 50(x2) || 60 || 55 || 35 || || 4/9 || 3/4 || || 6 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Strength:&#039;&#039;&#039; Intimidate&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Contortionist, Dodge, Pilot (Spacecraft +10), Sleight of Hand&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Navigation (Stellar, Warp), Secret Tongue (Rogue Trader), Literacy&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Common Lores (Int):&#039;&#039;&#039; Imperial Navy, Koronus Expanse, Navis Nobilite&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Archaic, Astromancy, Legend, Occult&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Mutants, Navigators, Warp&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic, High Gothic, Ship Dialect&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Ciphers:&#039;&#039;&#039; Nobilite&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness +20, Psyniscience +20, Scrutiny&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; Deceive&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039; Astrographer, Scrimshawer&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Navigator Powers:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(Novice) Disrupting the Empyrean (Willpower):&#039;&#039;&#039; &#039;&#039;The boundary between Materium and Immaterium is the Navigator&#039;s to pierce.  Likewise, if he so wills it, it is an impenetrable barrier to his enemies.&#039;&#039;&lt;br /&gt;
** Upset ships entering/leaving the Warp; -10 to Piloting Tests to do so for each degrees of success, and an unsuccessful transition does 1 Hull Damage.&lt;br /&gt;
* &#039;&#039;&#039;(Adept) Gaze into the Abyss (Perception +10):&#039;&#039;&#039; &#039;&#039;Mordecai&#039;s vision pierces earth, sky, warp and flesh to perceive the underlying truth of the universe.&#039;&#039;&lt;br /&gt;
** Determine if a target holds the tain of the warp (psy-rating, 20+ corruption, posessed, etc).  Can be used for psychic Tracking of such.&lt;br /&gt;
** Can detect major disturbances in the warp (such as a ship entering/exiting or a warp portal) within 100km * PB, or within Perception Bonus in VU in Starship Combat.&lt;br /&gt;
* &#039;&#039;&#039;(Adept) Held in My Gaze (opp Willpower +10):&#039;&#039;&#039; &#039;&#039;Honed against daemonic beings and used to lock a captured Chaos Space Marine in place, Mordecai&#039;s eye can force immobility upon a target&#039;s body and soul.&#039;&#039;&lt;br /&gt;
** Target within 120m, on a success target is locked and will remain so until another power is used and must beat Navigator to use powers.  Daemons take 2d10 damage from Warp Instability.&lt;br /&gt;
* &#039;&#039;&#039;(Master) Immolate the Soul (no Test):&#039;&#039;&#039; &#039;&#039;The soul of the righteous scorches that of the corrupt; nowhere is this more evident when Mordecai unleashes the heat of his rage through his pineal eye upon those in his path.&#039;&#039;&lt;br /&gt;
** (acts as a flamer) Range 30m, Damage 2d10+4E, Penetration 4, Flame quality, does +4 damage per 10 Corruption Points a target has.&lt;br /&gt;
* &#039;&#039;&#039;(Novice) Stripping the Husk (opp Willpower):&#039;&#039;&#039; &#039;&#039;Practiced as a method of narrowing the focus of the lethal pineal eye to a single target; a whiplash of warp-borne energy rips apart flesh and bone.&#039;&#039;&lt;br /&gt;
** On a success do 1d10 R damage that ignores non-warded Armour; target is automatically Knocked Prone.&lt;br /&gt;
* &#039;&#039;&#039;(Novice) The Lidless Stare (opp Willpower):&#039;&#039;&#039; &#039;&#039;A dangerous and fatiguing ability, Mordecai rarely unleashes the full force of his warp powers for fear of collateral damage.&#039;&#039;&lt;br /&gt;
** Attack against all within 15 metres, any who fail take 1d10 + WB Energy damage (ignores non-warded armour and toughness) and is Stunned for 1 round.  Costs 1 Fatigue.&lt;br /&gt;
* &#039;&#039;&#039;(Master) Void Watcher (Perception +20):&#039;&#039;&#039;  &#039;&#039;The eye of a skilled Navigator is hard to evade indeed; even uncounted kilometers from his ship, Mordecai can detect ships and asteroids and knows far too much about them for anyone&#039;s comfort...&#039;&#039;&lt;br /&gt;
** Detect objects within 30 VU (600k km) and be able to observe them.  Willpower +10 Test to gain information about the nature of the object (minerals, nature of crew, etc).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Talents:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Enemy (Ecclesiarchy):&#039;&#039;&#039; -10 to Interaction Tests with members of the Ecclesiarchy.&lt;br /&gt;
* &#039;&#039;&#039;Foresight:&#039;&#039;&#039; Can gain +10 to Intelligence Tests with ten minutes of analysis.&lt;br /&gt;
* &#039;&#039;&#039;Jaded:&#039;&#039;&#039; Does not gain Insanity Points from non-warp events and visages.&lt;br /&gt;
* &#039;&#039;&#039;Meditation:&#039;&#039;&#039; Can restore fatigue with extended concentration.&lt;br /&gt;
* &#039;&#039;&#039;Talented:&#039;&#039;&#039; Gain +10 to Tests for the following skills: Contortionist, Psyniscience&lt;br /&gt;
* &#039;&#039;&#039;Total Recall:&#039;&#039;&#039; Has perfect memory.&lt;br /&gt;
* &#039;&#039;&#039;Warp Sense (Improved):&#039;&#039;&#039; Psyniscience Tests are now Free Actions to perform.&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* Void Accustomed&lt;br /&gt;
* Ship-bound Fighter&lt;br /&gt;
* Jealous Freedom&lt;br /&gt;
* Warp Eye&lt;br /&gt;
* Unnatural Intelligence (x2)&lt;br /&gt;
* Regeneration&lt;br /&gt;
* Natural Weapons (teeth, 1d5 damage)&lt;br /&gt;
&#039;&#039;&#039;Navigator Mutations:&#039;&#039;&#039;&lt;br /&gt;
* Eyes as Dark as Void&lt;br /&gt;
** &#039;&#039;Almost all Navigators are born with a third eye, but all carry some sign of the stable mutability of their ancestors.  Since the very first, Mordecai&#039;s eyes were naught but iris-less ebony orbs, although there is a red ring that resembles dancing flames that appears in his pineal eye.&#039;&#039;&lt;br /&gt;
* Teeth as Sharp as Needles&lt;br /&gt;
** &#039;&#039;After probing strange ape-like xeno creatures that appeared to possess no eyes for signs of Warp contamination, Mordecai collapsed, waking up with a mouthful of needle-like teeth very like the ones the bizarre creatures themselves had, as well an enhanced ability to examine the gravitic impressions of space around a vessel, which can even allow him to examine a planet&#039;s surface (albeit with difficulty).&#039;&#039;&lt;br /&gt;
* Strange Vitality&lt;br /&gt;
** &#039;&#039;Delving into the transformation of raw warp energy into purifying flame caused Mordecai significant agony as, time after time, his form sizzled and burned with uncontrolled energies.  Perhaps as a defensive measure, his body learned to quickly heal broken and burned skin and bruised organs.&#039;&#039;&lt;br /&gt;
* Strangely-Jointed Limbs&lt;br /&gt;
** &#039;&#039;The unleashing of warp-fire upon a group of servitors summoned forth an inferno like unto a sun, scouring them down to scorched components and sizzling flesh, but there were consequences other than the dancing tongues of flame that lingered for a few minutes in front of Mordecai&#039;s face.  While his ability to call forth cleansing fire upon his foes broadened to forever after contain a hint of that sunfire, his bones liquified and re-solidified in the backlash, sending him to the ground in agony and leaving his joints unnaturally pliable.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Cadian-Pattern Storm Trooper Carapace w/ Hexagrammatic Wards:&#039;&#039;&#039; &#039;&#039;A prize from a pirate station, this immaculate silver-on-purple armour has been inscribed by the servants of the Ordo Malleus with countless hexagrammatic warding symbols and with a modified helmet for Mordecai&#039;s pineal eye.&#039;&#039;&lt;br /&gt;
** AP 6, all locations, 15 kg, implanted devices (wrist auspex, rebreather, photo-visor, encrypted micro-bead).&lt;br /&gt;
* &#039;&#039;&#039;Refractor Field:&#039;&#039;&#039; &#039;&#039;A prize from a pirate station, this basic defensive field is implanted in a small gorget embossed with the sign of the aquila.&#039;&#039;&lt;br /&gt;
** Protection Rating 30, 2 kg&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;(Common) Inferno Pistol:&#039;&#039;&#039; Pistol, 10m range, S/-/- RoF, 2d10+8 E damage, 13 penetration, 3 clip, full reload, 2.5 kg&lt;br /&gt;
** &#039;&#039;&#039;Laser Sight:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(Best) Hellpistol:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Laser Sight:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;(Best) Staff:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;(Good) Cortex Implants:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;(Good) Augur Array:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;(Good) Mind-Impulse Unit:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* Nobilite Robes, Silk Headscarf&lt;br /&gt;
* Charm, Emperor&#039;s Tarot&lt;br /&gt;
* Void Suit&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
Path: Lineage, Motivation (300 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Awareness (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Characteristic: Intelligence +5 (100 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Intelligence +10 (250 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Perception +5 (100 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Willpower +5 (100 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Willpower +10 (250 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Characteristic: Perception +10 (250 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Toughness +5 (250 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Characteristic: Perception +15 (500 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Talent: Navigator Power (200 xp) - Held In My Gaze&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Navigation (Warp) +10 (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Talent: Navigator Power (200 xp) - Gaze Into the Abyss&amp;lt;br&amp;gt;&lt;br /&gt;
EA: Talent: Navigator Power (200 xp) - Stripping the Husk&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Talent: Jaded (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Psyniscience +10 (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Talent: Warp Sense (500 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
EA: Talent: Navigator Power (200 xp) - Void Watcher&amp;lt;br&amp;gt;&lt;br /&gt;
EA: Talent: Navigator Power (300 xp) - Held in My Gaze+&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Talent: Meditation (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Dodge (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Awareness +10 (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Trade Scrimshawer (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Psyniscience +10 (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Skill: Awareness +20 (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Psyniscience +20 (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Intimidate (100 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Cipher Nobilite (100 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Forbidden Lore Mutants (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Talent: Foresight (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Characteristic: Toughness +5 (250 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Talent: Navigator Power (200 xp) - Disrupting the Empyrean&amp;lt;br&amp;gt;&lt;br /&gt;
EA: Talent: Navigator Power (300 xp) - Void Watcher+&amp;lt;br&amp;gt;&lt;br /&gt;
EA: Talent: Navigator Power (200 xp) - Immolate the Soul&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
EA: Talent: Navigator Power (400 xp) - Void Watcher++&amp;lt;br&amp;gt;&lt;br /&gt;
EA: Talent: Navigator Power (300 xp) - Immolate the Soul+&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
EA: Talent: Navigator Power (400 xp) - Immolate the Soul++&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Contortionist (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;br /&gt;
Talent: Talented (Psyniscience) (200 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
Talent: Improved Warp Sense (500 xp)&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Back to [[TAND:Main_Page|the main page]]&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Orelius_Wadsworth&amp;diff=217490</id>
		<title>Orelius Wadsworth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Orelius_Wadsworth&amp;diff=217490"/>
		<updated>2012-11-03T23:23:31Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to [[Horizon&#039;s_Edge_Wiki|the main page]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;It&#039;s been taken care of, sir.  Would you like some tea?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;Devotion to the House of the Peregrine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To be a Wadsworth is to serve the Peregrine Dynasty; this is the truth that each generation is born with, and this is the truth that each generation dies upon.  Every holder of the Warrant of Trade has been accompanied by a Wadsworth, and none that carry the name have betrayed the house.&lt;br /&gt;
&lt;br /&gt;
Each member of Orelius&#039; family has served the Peregrines in one way or another; while by tradition the position of manservant and seneschal has been taken by a direct descendent of the last to serve in that capacity, the dynasty requires many trusted agents, clerks and heralds.  While not all factors and representatives of the house have been Wadsworths, a majority have.&lt;br /&gt;
&lt;br /&gt;
Orelius himself was born the grandson of Marcus Wadsworth, the previous manservant of the Peregrine and the son of Augusta Wadsworth, who held the position of steward of the main estates upon the world of &amp;lt;originating world of the Peregrine&amp;gt;.  One of five grandchildren groomed to replace the Wadsworth, Orelius was selected to accompany the Peregrine when his grandfather retired to tend to the Dynasty&#039;s finances in more detail.  He has now served in this role for over nine decades and four Peregrines; Victoris will be the fifth he has tended to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protecting the Honour of the Dynasty&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Proper Servant is Rarely Noticed&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Place is by his Master&#039;s Side&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Orelius performs a number of duties on behalf of his charge.  Perhaps the most important is the manager of the finances of the ship and, ultimately, the entire Dynasty.  Other members of the Wadsworth family ensure solid long-term investments and monitor the webwork of funds and favors, but to Orelius falls the roll of ensuring that the Peregrine&#039;s decisions and needs are reflected in the House&#039;s investments.  In this role the ship&#039;s young Purser, Exalion Relyth, reports directly to him on the state of the vessel&#039;s liquid funds, as does the experienced Steward, Wycliff Wadsworth.  &lt;br /&gt;
&lt;br /&gt;
While there is no formal (or informal) Master of Whispers, Orelius has several individuals among the crew that keep him abreast of the state of morale and loyalty.  If there is crew unrest, Orelius will no doubt shortly learn of it... and usually equally promptly deal with it (diplomatically if possible, violently if not) without bothering Captain Victoris over such inconsequentials.&lt;br /&gt;
&lt;br /&gt;
While he usually tends to his charge&#039;s personal needs, when on bridge during battle Orelius is liable to be found managing the sensors of the great vessel.  Out of battle, he tends to leave the operations of the augurs and the vox to specialists.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== History ===&lt;br /&gt;
* &#039;&#039;&#039;Birth:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Training:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manservant:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Family Man:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Old Man:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Polite Facade:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Unobtrusive Presence:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Guide to Life:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Come What May:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Views ===&lt;br /&gt;
* &#039;&#039;&#039;On the House of Peregrine:&#039;&#039;&#039; (Peregrine Dynasty)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;On the Techpriests of Mars:&#039;&#039;&#039; (Adeptus Mechanicus)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;On the Ruinous Powers:&#039;&#039;&#039; (Chaos, Heretics)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;On the Common People:&#039;&#039;&#039; (Imperium, Humans)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Alien Views:&#039;&#039;&#039; (Xenos)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Orelius Wadsworth || Sunhawk || Seneschal || High Factorum || 3 || 11000/11800&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Noble Born || Service || Chosen by Destiny || High Vendetta || Devotion (Loyalty) ||  Proud Tradition&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 45 || 30 || 40 || 40 || 50 || 58 || 40 || 50 || || 13 || 2/3 || || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics, Concealment, Dodge, Security, Silent Move, Sleight of Hand&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Evaluate, Gamble, Literacy +10, Tech-Use&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Administratum, Imperium, Koronus Expanse, Underworld&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Archaic, Astromancy, Bureaucracy, Legend&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Archeotech, Pirates, Xenos&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; High Gothic, Low Gothic +10, Secret (Rogue Trader), Trader&#039;s Cant, Eldar&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness +10, Scrutiny, Search&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; Barter +20, Charm, Commerce +20, Deceive, Disguise, Inquiry +10&lt;br /&gt;
** &#039;&#039;&#039;Performer:&#039;&#039;&#039; Storyteller&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist, Astrographer, Voidfarer&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (Universal):&#039;&#039;&#039;&lt;br /&gt;
** Proficient in the normal range of Basic weaponry found in Imperial space.&lt;br /&gt;
* &#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039;&lt;br /&gt;
** Proficient in the normal range of Pistol weaponry found in Imperial space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paranoia:&#039;&#039;&#039; While outwardly impassive and calm, Orelius is well-practiced at perceiving hidden threats to his charge and no hesitation in reaction to them.&lt;br /&gt;
** +2 on Initiative rolls, can test Peception to detect hidden threats.&lt;br /&gt;
* &#039;&#039;&#039;Peer:&#039;&#039;&#039; Orelius has learned the slight behavioral ticks of the high nobility and the functionaries of the Imperial bureaucracy over his many years of dealing with both groups.&lt;br /&gt;
** +10 on Interaction Skill Tests with the following groups: Nobility, Administratum&lt;br /&gt;
* &#039;&#039;&#039;Talented:&#039;&#039;&#039; (three)&lt;br /&gt;
** +10 when using the following Skills: Awareness, Inquiry, Scrutiny&lt;br /&gt;
* &#039;&#039;&#039;Unremarkable:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Etiquette:&#039;&#039;&#039;&lt;br /&gt;
** +10 on Interaction Skill Tests when dealing with authority or formal situations.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta:&#039;&#039;&#039;&lt;br /&gt;
** As servants of the Peregrine dynasty, the Wadsworths share in their enemies.&lt;br /&gt;
* &#039;&#039;&#039;Brook no Insult:&#039;&#039;&#039; No serious offenses against the Dynasty or the honour of the Wadsworth is allowed.  Test Willpower to let one pass.&lt;br /&gt;
* &#039;&#039;&#039;Devotion (Loyalty):&#039;&#039;&#039;&lt;br /&gt;
** +5 to Willpower and Fellowship Tests while aboard the Peregrine&#039;s ship.&lt;br /&gt;
* &#039;&#039;&#039;Seeker of Lore:&#039;&#039;&#039;&lt;br /&gt;
** Can spend a fate point to automatically succeed at any Ciphers, Lore or Logic Test in the minimum time required.&lt;br /&gt;
** Gain an additional degree of success on any successful Commerce, Inquiry or Evaluate Test.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Xeno-Mesh Armour:&#039;&#039;&#039; Has a compact synskin layer bonded with the mesh, has the appearance of formalwear&lt;br /&gt;
** &amp;lt;as per armour and synskin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Inferno Pistol:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** Pistol, 10m range, S/-/- RoF, 2d10+8 E damage, 13 penetration, 3 clip, full reload, 2.5 kg&lt;br /&gt;
* &#039;&#039;&#039;Boltgun:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** Basic, 90m range, S/2/4 RoF, 1d10+5 X damage, 4 penetration, 24 clip, full reload, tearing, 7 kg&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Augur Array (Good):&#039;&#039;&#039; Implanted full auspex system.  Almost completely unobtrusive, aside from two nodules that rest behind Orelius&#039; ears.&lt;br /&gt;
** &#039;&#039;Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;MIU Implant (Good):&#039;&#039;&#039; A system for interfacing directly with machines.  Touch-sensitive and aether-communications ports rest on the palms, and a pair of silver plugs rest beneath the shoulders on the chest.&lt;br /&gt;
** &#039;&#039;Gain +10 to  Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits.  Can share senses of cyber-familiars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* &#039;&#039;&#039;Targeting Monocle:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Camoleoline Cloak:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* Autoquill, Dataslate, Microbead, Multikey, Chrono&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 4501-5000&#039;&#039;&#039;&lt;br /&gt;
* Motivation: Devotion/Loyalty (100)&lt;br /&gt;
* Lineage: Proud Tradition/Heir Apparent (100)&lt;br /&gt;
* Skill: Awareness (100)&lt;br /&gt;
* Skill: Charm (100)&lt;br /&gt;
* Skill: Performer (Storyteller) (100)&lt;br /&gt;
&#039;&#039;&#039;Experience 5001-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Disguise (100)&lt;br /&gt;
* Skill: Secret Tongue/Rogue Trader (100)&lt;br /&gt;
* Advance: +10 Intelligence (350)&lt;br /&gt;
* Advance: +10 Perception (350)&lt;br /&gt;
* Advance: +10 Fellowship (350)&lt;br /&gt;
* Advance: +5 Ballistic Skill (250)&lt;br /&gt;
* Talent: Unremarkable--&amp;gt;Talented (200)&lt;br /&gt;
* Skill: Security (100)&lt;br /&gt;
* Skill: Dodge (100)&lt;br /&gt;
* Skill: Silent Move (100)&lt;br /&gt;
&#039;&#039;&#039;Experience 7001-10000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Tech-Use (200)&lt;br /&gt;
* Skill: Common Lore/Administratum (200)&lt;br /&gt;
* Skill: Common Lore/Koronus Expanse (200)&lt;br /&gt;
* Skill: Scholastic Lore/Bureaucracy (200)&lt;br /&gt;
* Skill: Barter +10 (200)&lt;br /&gt;
* Skill: Commerce +10 (200)&lt;br /&gt;
* Skill: Gamble (200)&lt;br /&gt;
* Skill: Scholastic Lore/Archaic (200)&lt;br /&gt;
* Skill: Scholastic Lore/Legend (200)&lt;br /&gt;
* Skill: Sleight of Hand (200)&lt;br /&gt;
* Skill: Concealment (200)&lt;br /&gt;
* Skill: Acrobatics (200)&lt;br /&gt;
* Skill: Forbidden Lore/Xenos (200)&lt;br /&gt;
* Skill: Trade/Archaeologist (200)&lt;br /&gt;
&#039;&#039;&#039;Experience 10001-11000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness +10 (200)&lt;br /&gt;
* Skill: Barter +20 (200)&lt;br /&gt;
* Skill: Commerce +20 (200)&lt;br /&gt;
* Skill: Common Lore (Imperium) (200)&lt;br /&gt;
* Skill: Search (200)&lt;br /&gt;
&#039;&#039;&#039;Experience 11001-11800&#039;&#039;&#039;&lt;br /&gt;
* Skill: Speak Language/Eldar (200)&lt;br /&gt;
* Skill: Trade/Astrographer (200)&lt;br /&gt;
* Skill: Scholastic Lore/Astromancy (200)&lt;br /&gt;
* Skill: Forbidden Lore/Pirates (200)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Horizon&#039;s_Edge_Wiki|the main page]]&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Orelius_Wadsworth&amp;diff=217489</id>
		<title>Orelius Wadsworth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Orelius_Wadsworth&amp;diff=217489"/>
		<updated>2012-11-03T23:22:52Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Experience */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to [[Horizon&#039;s_Edge_Wiki|the main page]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;It&#039;s been taken care of, sir.  Would you like some tea?&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
=== Overview ===&lt;br /&gt;
&#039;&#039;&#039;Devotion to the House of the Peregrine&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
To be a Wadsworth is to serve the Peregrine Dynasty; this is the truth that each generation is born with, and this is the truth that each generation dies upon.  Every holder of the Warrant of Trade has been accompanied by a Wadsworth, and none that carry the name have betrayed the house.&lt;br /&gt;
&lt;br /&gt;
Each member of Orelius&#039; family has served the Peregrines in one way or another; while by tradition the position of manservant and seneschal has been taken by a direct descendent of the last to serve in that capacity, the dynasty requires many trusted agents, clerks and heralds.  While not all factors and representatives of the house have been Wadsworths, a majority have.&lt;br /&gt;
&lt;br /&gt;
Orelius himself was born the grandson of Marcus Wadsworth, the previous manservant of the Peregrine and the son of Augusta Wadsworth, who held the position of steward of the main estates upon the world of &amp;lt;originating world of the Peregrine&amp;gt;.  One of five grandchildren groomed to replace the Wadsworth, Orelius was selected to accompany the Peregrine when his grandfather retired to tend to the Dynasty&#039;s finances in more detail.  He has now served in this role for over nine decades and four Peregrines; Victoris will be the fifth he has tended to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Protecting the Honour of the Dynasty&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Proper Servant is Rarely Noticed&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;His Place is by his Master&#039;s Side&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Orelius performs a number of duties on behalf of his charge.  Perhaps the most important is the manager of the finances of the ship and, ultimately, the entire Dynasty.  Other members of the Wadsworth family ensure solid long-term investments and monitor the webwork of funds and favors, but to Orelius falls the roll of ensuring that the Peregrine&#039;s decisions and needs are reflected in the House&#039;s investments.  In this role the ship&#039;s young Purser, Exalion Relyth, reports directly to him on the state of the vessel&#039;s liquid funds, as does the experienced Steward, Wycliff Wadsworth.  &lt;br /&gt;
&lt;br /&gt;
While there is no formal (or informal) Master of Whispers, Orelius has several individuals among the crew that keep him abreast of the state of morale and loyalty.  If there is crew unrest, Orelius will no doubt shortly learn of it... and usually equally promptly deal with it (diplomatically if possible, violently if not) without bothering Captain Victoris over such inconsequentials.&lt;br /&gt;
&lt;br /&gt;
While he usually tends to his charge&#039;s personal needs, when on bridge during battle Orelius is liable to be found managing the sensors of the great vessel.  Out of battle, he tends to leave the operations of the augurs and the vox to specialists.&lt;br /&gt;
&lt;br /&gt;
=== Appearance ===&lt;br /&gt;
=== History ===&lt;br /&gt;
* &#039;&#039;&#039;Birth:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Training:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Manservant:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Family Man:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Old Man:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Personality ===&lt;br /&gt;
* &#039;&#039;&#039;Polite Facade:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Unobtrusive Presence:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Guide to Life:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Come What May:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Views ===&lt;br /&gt;
* &#039;&#039;&#039;On the House of Peregrine:&#039;&#039;&#039; (Peregrine Dynasty)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;On the Techpriests of Mars:&#039;&#039;&#039; (Adeptus Mechanicus)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;On the Ruinous Powers:&#039;&#039;&#039; (Chaos, Heretics)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;On the Common People:&#039;&#039;&#039; (Imperium, Humans)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Alien Views:&#039;&#039;&#039; (Xenos)&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Profile==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Ship&#039;s Role !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Orelius Wadsworth || Sunhawk || Seneschal || High Factorum || 3 || 11000/11800&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
! Home World !! Birthright !! Lure of the Void !! Trials and Travails !! Motivation !! Lineage&lt;br /&gt;
|-&lt;br /&gt;
| Noble Born || Service || Chosen by Destiny || High Vendetta || Devotion (Loyalty) ||  Proud Tradition&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 45 || 30 || 40 || 40 || 50 || 58 || 40 || 50 || || 13 || 2/3 || || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Acrobatics, Concealment, Dodge, Security, Silent Move, Sleight of Hand&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Evaluate, Gamble, Literacy +10, Tech-Use&lt;br /&gt;
** &#039;&#039;&#039;Common Lores:&#039;&#039;&#039; Administratum, Imperium, Koronus Expanse, Underworld&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Archaic, Bureaucracy, Legend&lt;br /&gt;
** &#039;&#039;&#039;Forbidden Lores:&#039;&#039;&#039; Archeotech, Xenos&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; High Gothic, Low Gothic +10, Secret (Rogue Trader), Trader&#039;s Cant, Eldar&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness +10, Scrutiny, Search&lt;br /&gt;
* &#039;&#039;&#039;Fellowship:&#039;&#039;&#039; Barter +20, Charm, Commerce +20, Deceive, Disguise, Inquiry +10&lt;br /&gt;
** &#039;&#039;&#039;Performer:&#039;&#039;&#039; Storyteller&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039; Archaeologist, Voidfarer&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
&#039;&#039;&#039;Weapon Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Basic Weapon Training (Universal):&#039;&#039;&#039;&lt;br /&gt;
** Proficient in the normal range of Basic weaponry found in Imperial space.&lt;br /&gt;
* &#039;&#039;&#039;Pistol Weapon Training (Universal):&#039;&#039;&#039;&lt;br /&gt;
** Proficient in the normal range of Pistol weaponry found in Imperial space.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Talents&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Paranoia:&#039;&#039;&#039; While outwardly impassive and calm, Orelius is well-practiced at perceiving hidden threats to his charge and no hesitation in reaction to them.&lt;br /&gt;
** +2 on Initiative rolls, can test Peception to detect hidden threats.&lt;br /&gt;
* &#039;&#039;&#039;Peer:&#039;&#039;&#039; Orelius has learned the slight behavioral ticks of the high nobility and the functionaries of the Imperial bureaucracy over his many years of dealing with both groups.&lt;br /&gt;
** +10 on Interaction Skill Tests with the following groups: Nobility, Administratum&lt;br /&gt;
* &#039;&#039;&#039;Talented:&#039;&#039;&#039; (three)&lt;br /&gt;
** +10 when using the following Skills: Awareness, Inquiry, Scrutiny&lt;br /&gt;
* &#039;&#039;&#039;Unremarkable:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Etiquette:&#039;&#039;&#039;&lt;br /&gt;
** +10 on Interaction Skill Tests when dealing with authority or formal situations.&lt;br /&gt;
* &#039;&#039;&#039;Vendetta:&#039;&#039;&#039;&lt;br /&gt;
** As servants of the Peregrine dynasty, the Wadsworths share in their enemies.&lt;br /&gt;
* &#039;&#039;&#039;Brook no Insult:&#039;&#039;&#039; No serious offenses against the Dynasty or the honour of the Wadsworth is allowed.  Test Willpower to let one pass.&lt;br /&gt;
* &#039;&#039;&#039;Devotion (Loyalty):&#039;&#039;&#039;&lt;br /&gt;
** +5 to Willpower and Fellowship Tests while aboard the Peregrine&#039;s ship.&lt;br /&gt;
* &#039;&#039;&#039;Seeker of Lore:&#039;&#039;&#039;&lt;br /&gt;
** Can spend a fate point to automatically succeed at any Ciphers, Lore or Logic Test in the minimum time required.&lt;br /&gt;
** Gain an additional degree of success on any successful Commerce, Inquiry or Evaluate Test.&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
===Armour===&lt;br /&gt;
* &#039;&#039;&#039;Xeno-Mesh Armour:&#039;&#039;&#039; Has a compact synskin layer bonded with the mesh, has the appearance of formalwear&lt;br /&gt;
** &amp;lt;as per armour and synskin&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
* &#039;&#039;&#039;Inferno Pistol:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** Pistol, 10m range, S/-/- RoF, 2d10+8 E damage, 13 penetration, 3 clip, full reload, 2.5 kg&lt;br /&gt;
* &#039;&#039;&#039;Boltgun:&#039;&#039;&#039; &amp;lt;&amp;gt;&lt;br /&gt;
** Basic, 90m range, S/2/4 RoF, 1d10+5 X damage, 4 penetration, 24 clip, full reload, tearing, 7 kg&lt;br /&gt;
&lt;br /&gt;
===Cybernetics===&lt;br /&gt;
* &#039;&#039;&#039;Augur Array (Good):&#039;&#039;&#039; Implanted full auspex system.  Almost completely unobtrusive, aside from two nodules that rest behind Orelius&#039; ears.&lt;br /&gt;
** &#039;&#039;Range 50m, +20 to Awareness Tests, make Tech-Use to detect biosigns and the like, allows rerolls for all Perception-based Tests that use it.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;MIU Implant (Good):&#039;&#039;&#039; A system for interfacing directly with machines.  Touch-sensitive and aether-communications ports rest on the palms, and a pair of silver plugs rest beneath the shoulders on the chest.&lt;br /&gt;
** &#039;&#039;Gain +10 to  Tech-Use, Pilot, Drive, Logic, Inquiry and Ballistic Skill Tests, as well as to communicate with machine spirits.  Can share senses of cyber-familiars.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Other Gear===&lt;br /&gt;
* &#039;&#039;&#039;Targeting Monocle:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* &#039;&#039;&#039;Camoleoline Cloak:&#039;&#039;&#039;&lt;br /&gt;
**&lt;br /&gt;
* Autoquill, Dataslate, Microbead, Multikey, Chrono&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&#039;&#039;&#039;Experience 4501-5000&#039;&#039;&#039;&lt;br /&gt;
* Motivation: Devotion/Loyalty (100)&lt;br /&gt;
* Lineage: Proud Tradition/Heir Apparent (100)&lt;br /&gt;
* Skill: Awareness (100)&lt;br /&gt;
* Skill: Charm (100)&lt;br /&gt;
* Skill: Performer (Storyteller) (100)&lt;br /&gt;
&#039;&#039;&#039;Experience 5001-7000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Disguise (100)&lt;br /&gt;
* Skill: Secret Tongue/Rogue Trader (100)&lt;br /&gt;
* Advance: +10 Intelligence (350)&lt;br /&gt;
* Advance: +10 Perception (350)&lt;br /&gt;
* Advance: +10 Fellowship (350)&lt;br /&gt;
* Advance: +5 Ballistic Skill (250)&lt;br /&gt;
* Talent: Unremarkable--&amp;gt;Talented (200)&lt;br /&gt;
* Skill: Security (100)&lt;br /&gt;
* Skill: Dodge (100)&lt;br /&gt;
* Skill: Silent Move (100)&lt;br /&gt;
&#039;&#039;&#039;Experience 7001-10000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Scrutiny (200)&lt;br /&gt;
* Skill: Tech-Use (200)&lt;br /&gt;
* Skill: Common Lore/Administratum (200)&lt;br /&gt;
* Skill: Common Lore/Koronus Expanse (200)&lt;br /&gt;
* Skill: Scholastic Lore/Bureaucracy (200)&lt;br /&gt;
* Skill: Barter +10 (200)&lt;br /&gt;
* Skill: Commerce +10 (200)&lt;br /&gt;
* Skill: Gamble (200)&lt;br /&gt;
* Skill: Scholastic Lore/Archaic (200)&lt;br /&gt;
* Skill: Scholastic Lore/Legend (200)&lt;br /&gt;
* Skill: Sleight of Hand (200)&lt;br /&gt;
* Skill: Concealment (200)&lt;br /&gt;
* Skill: Acrobatics (200)&lt;br /&gt;
* Skill: Forbidden Lore/Xenos (200)&lt;br /&gt;
* Skill: Trade/Archaeologist (200)&lt;br /&gt;
&#039;&#039;&#039;Experience 10001-11000&#039;&#039;&#039;&lt;br /&gt;
* Skill: Awareness +10 (200)&lt;br /&gt;
* Skill: Barter +20 (200)&lt;br /&gt;
* Skill: Commerce +20 (200)&lt;br /&gt;
* Skill: Common Lore (Imperium) (200)&lt;br /&gt;
* Skill: Search (200)&lt;br /&gt;
&#039;&#039;&#039;Experience 11001-11800&#039;&#039;&#039;&lt;br /&gt;
* Skill: Speak Language/Eldar (200)&lt;br /&gt;
* Skill: Trade/Astrographer (200)&lt;br /&gt;
* Skill: Scholastic Lore/Astromancy (200)&lt;br /&gt;
* Skill: Forbidden Lore/Pirates (200)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Back to [[Horizon&#039;s_Edge_Wiki|the main page]]&#039;&#039;&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCT:Icarius&amp;diff=212698</id>
		<title>TCT:Icarius</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCT:Icarius&amp;diff=212698"/>
		<updated>2012-09-04T23:09:39Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: Added skills&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to [[ToCrushThoseNotInHisSight|the main page]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Icarius began his service to the Holy Ordos and Inquisitor Mahias Kruta in particular at a quite young age, being little more than a novice in the Priesthood of Mars when he stumbled upon a heretek cult, a plot to twist an entire forge (perhaps the entire forge world) to the service of Chaos and (fortunately or unfortunately), a dedicated Inquisitor and his most trusted throne agents on a mission to find and destroy the aforementioned cult and stop the aforementioned armaggeddon. While many of the details are (as much of what goes on in the Ordos&#039; business) &#039;need to know&#039; (and nobody needs to know), the entire episode ended with a thoroughly purged and cleansed forge, a singular lack of cult members among the living (or much of anyone else in the vicinity), and a new recruit to the Inquisitor&#039;s network.&lt;br /&gt;
&lt;br /&gt;
Perhaps as a consequence of so many years in the Inquisition and so few in the Priesthood proper, Icarius is hardly the most dutiful of techpriests. While he finds a fascination with the Search for Knowledge within himself, he has no loyalty to the hierarchy or the principles of the Mechanicum. This could potentially be a very dangerous flaw (resulting in very heretical research, silica anima, and other abominations)... if he wasn&#039;t polished to maturity in an equally forbidding (of things dangerous to Mankind) environment.&lt;br /&gt;
&lt;br /&gt;
The particular focus of Icarius&#039; interests lie in the Holy Forces of Electricity (thus his moniker) and Magnetism (mostly as an effect of the former). He has grown to a singular mastery of electrical systems, which has allowed him to disadvantage many a cult in a &#039;civilized&#039; environment as lights go out or explode in incandescent fury, cogitator systems and data slates betray their masters&#039; secrets, and even weapons themselves can fly from enemies&#039; hands at Icarius&#039; coaxing (ie, Ferric Lure used as a stunty disarm). In combat he uses a whip of lightning-clad alloy to significant effect, often taking as many prisoners as corpses. Afterwards he is adept at scavenging cults&#039; resources to further the team&#039;s investigations and assists with both medical skill and electrical shocks interrogations of prisoners.&lt;br /&gt;
&lt;br /&gt;
When not on an investigation, the Galvanist is quite friendly and human to his team-mates or to others he interacts with. His (mostly) subtle implants are often either hidden under flesh or fit the lines of his body under his clothes well enough that he is difficult to identy as a techpriest - something which he cultivates, as he secretly cherishes his connections to the rest of humanity as he feels alienated from his cybernetic fellows. He wears a cloth half-mask that hides the smooth surface of his vox and respiratory filters, and often accompanies it with a nondescript brown hood and cloak. If he were to strip off his armour and clothes, his torso would be covered in flexible metal alloy bands that trace his ribs (part of his new mantle, after his previous one was severely damaged in an investigation a year back). Through the skin a faint amethyst glow can sometimes be seen when his potentia coil stores or discharges a significant amount of power, and his palms contain conductive cog-wheels made of warm copper that allow him to draw or discharge sacred electrical power through contact. His completely (including eyebrows) hairless head has no particularly startling features (aside from the concealed metal jaw), and emotions are often eloquently expressed with tilts of his head or the movement of his eyes. With his dark skin and brown cloak, he often fades into darkness - however, stealth is somewhat ruined by the luminosity of his electoos and potentia coil.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Icarius || Sunhawk || Tech-Priest || 5 || 3000/3000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 30 || 25 || 30 || 25 || 58 || 40 || 33 || 30 || || 12/12 || 1 || || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
* &#039;&#039;&#039;Agility:&#039;&#039;&#039; Security&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; Demolition, Evaluate, Literacy, Logic, Tech-Use +10&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Common Lores (Int):&#039;&#039;&#039; Imperium, Machine Cult, Tech, War&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Scholastic Lores:&#039;&#039;&#039; Astromancy, Chymistry&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Languages:&#039;&#039;&#039; Low Gothic, High Gothic, Secret (Tech)&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Perception:&#039;&#039;&#039; Awareness&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Trades:&#039;&#039;&#039; Scrimshawer, Technomat&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Talents ==&lt;br /&gt;
== Traits ==&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Armour ===&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
=== Tools ===&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
=== Others ===&lt;br /&gt;
== Experience ==&lt;br /&gt;
Characteristic: Weapon Skill +5 (250)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Intelligence +5 (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Intelligence +10 (250)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Willpower +5 (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Speak Language (High Gothic) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Trade (Technomat) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Scholastic Lore (Astromancy) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Scholastic Lore (Chymistry) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Common Lore (Imperium) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Common Lore (Machine Cult) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Common Lore (Tech) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Common Lore (War) (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Tech-Use +10 (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Security (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Awareness (200)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Demolition (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Evaluate (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Skill: Logic (100)&amp;lt;br&amp;gt;&lt;br /&gt;
--------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCT:Icarius&amp;diff=212695</id>
		<title>TCT:Icarius</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCT:Icarius&amp;diff=212695"/>
		<updated>2012-09-04T23:02:47Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: Sticking up the template from Mordecai, one of my RT characters&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to [[ToCrushThoseNotInHisSight|the main page]]&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
Icarius began his service to the Holy Ordos and Inquisitor Mahias Kruta in particular at a quite young age, being little more than a novice in the Priesthood of Mars when he stumbled upon a heretek cult, a plot to twist an entire forge (perhaps the entire forge world) to the service of Chaos and (fortunately or unfortunately), a dedicated Inquisitor and his most trusted throne agents on a mission to find and destroy the aforementioned cult and stop the aforementioned armaggeddon. While many of the details are (as much of what goes on in the Ordos&#039; business) &#039;need to know&#039; (and nobody needs to know), the entire episode ended with a thoroughly purged and cleansed forge, a singular lack of cult members among the living (or much of anyone else in the vicinity), and a new recruit to the Inquisitor&#039;s network.&lt;br /&gt;
&lt;br /&gt;
Perhaps as a consequence of so many years in the Inquisition and so few in the Priesthood proper, Icarius is hardly the most dutiful of techpriests. While he finds a fascination with the Search for Knowledge within himself, he has no loyalty to the hierarchy or the principles of the Mechanicum. This could potentially be a very dangerous flaw (resulting in very heretical research, silica anima, and other abominations)... if he wasn&#039;t polished to maturity in an equally forbidding (of things dangerous to Mankind) environment.&lt;br /&gt;
&lt;br /&gt;
The particular focus of Icarius&#039; interests lie in the Holy Forces of Electricity (thus his moniker) and Magnetism (mostly as an effect of the former). He has grown to a singular mastery of electrical systems, which has allowed him to disadvantage many a cult in a &#039;civilized&#039; environment as lights go out or explode in incandescent fury, cogitator systems and data slates betray their masters&#039; secrets, and even weapons themselves can fly from enemies&#039; hands at Icarius&#039; coaxing (ie, Ferric Lure used as a stunty disarm). In combat he uses a whip of lightning-clad alloy to significant effect, often taking as many prisoners as corpses. Afterwards he is adept at scavenging cults&#039; resources to further the team&#039;s investigations and assists with both medical skill and electrical shocks interrogations of prisoners.&lt;br /&gt;
&lt;br /&gt;
When not on an investigation, the Galvanist is quite friendly and human to his team-mates or to others he interacts with. His (mostly) subtle implants are often either hidden under flesh or fit the lines of his body under his clothes well enough that he is difficult to identy as a techpriest - something which he cultivates, as he secretly cherishes his connections to the rest of humanity as he feels alienated from his cybernetic fellows. He wears a cloth half-mask that hides the smooth surface of his vox and respiratory filters, and often accompanies it with a nondescript brown hood and cloak. If he were to strip off his armour and clothes, his torso would be covered in flexible metal alloy bands that trace his ribs (part of his new mantle, after his previous one was severely damaged in an investigation a year back). Through the skin a faint amethyst glow can sometimes be seen when his potentia coil stores or discharges a significant amount of power, and his palms contain conductive cog-wheels made of warm copper that allow him to draw or discharge sacred electrical power through contact. His completely (including eyebrows) hairless head has no particularly startling features (aside from the concealed metal jaw), and emotions are often eloquently expressed with tilts of his head or the movement of his eyes. With his dark skin and brown cloak, he often fades into darkness - however, stealth is somewhat ruined by the luminosity of his electoos and potentia coil.&lt;br /&gt;
&lt;br /&gt;
== Profile ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Character Name !! Player Name !! Career Path !! Rank !! Experience&lt;br /&gt;
|-&lt;br /&gt;
| Icarius || Sunhawk || Tech-Priest || 5 || 3000/3000&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Weapon Skill !! Ballistic Skill !! Strength !! Toughness !! Agility !! Intelligence !! Perception !! Willpower !! Fellowship !! !! Wounds !! Fate Points !! !! Insanity !! Corruption&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 30 || 25 || 30 || 25 || 58 || 40 || 33 || 30 || || 12/12 || 1 || || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Skills ==&lt;br /&gt;
== Talents ==&lt;br /&gt;
== Traits ==&lt;br /&gt;
== Equipment ==&lt;br /&gt;
=== Armour ===&lt;br /&gt;
=== Weapons ===&lt;br /&gt;
=== Tools ===&lt;br /&gt;
=== Cybernetics ===&lt;br /&gt;
=== Others ===&lt;br /&gt;
== Experience ==&lt;br /&gt;
Characteristic: Weapon Skill +5 (250)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Intelligence +5 (100)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Intelligence +10 (250)&amp;lt;br&amp;gt;&lt;br /&gt;
Characteristic: Willpower +5 (100)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
--------------------------------------------------&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToCrushThoseNotInHisSight&amp;diff=212559</id>
		<title>ToCrushThoseNotInHisSight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToCrushThoseNotInHisSight&amp;diff=212559"/>
		<updated>2012-09-01T09:01:41Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Regulations of Access */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=To Crush Those Not In His Sight=&lt;br /&gt;
Hear ye, hear ye, hear ye!  Herein lies the classified chronicles of some of the many brave servants of the Inquisition, with particular attention paid to [censored by order of Lord Inquisitor (classified] and [censored by order of Inquistor (classified)].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archival Footage&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?645118-(IC)-To-Crush-Those-Not-in-His-Site Archival Footage I (IC Thread)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Analysis&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?642505-Recruitment-Dark-Heresy Rumors (Recruitment Thread)]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?645115-(OOC)-To-Crush-Those-Not-in-His-Site Analytical Responses I (OOC Thread)]&lt;br /&gt;
&lt;br /&gt;
=Regulations of Access=&lt;br /&gt;
&#039;&#039;Any individual who removes these texts and pict-casts from this secured archival vault face summary execution.&#039;&#039;&lt;br /&gt;
* Headers show up in the top of the page index, and are signified by equals signs - one for the largest, two for sub-headers, and then down to three and four.&lt;br /&gt;
* &#039;&#039;&#039;Bolding&#039;&#039;&#039; is done with three quote marks, &#039;&#039;italics&#039;&#039; with two quote marks&lt;br /&gt;
* Lists use asterisks, such as this one.  Tiered lists use multiple asterisks, similar to how headers are done.&lt;br /&gt;
* External links are made with square brackets, with the first token the link and the rest the visible text.  Internal (in the wiki) links are made similarly.&lt;br /&gt;
* Note that spacing of paragraphs and empty lines are not automatic.  If you need extra spacing, you can put &amp;lt;br&amp;gt; on an empty line.&lt;br /&gt;
&lt;br /&gt;
=Lord Inquisitor Donikage=&lt;br /&gt;
&#039;&#039;The Lord Inquisitor Donikage must be consulted for access to this vault.  Please insert your credentials within ten seconds or be removed.&#039;&#039;&lt;br /&gt;
&#039;&#039;(whine of lasers charging up) Ten.  Nine.  Eight.  Seven.  Six.  Fi- thank you, Interrogator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cool guy. Stunningly handsome. Women want him, men want to be him. Humble too.&amp;quot; - Donikage&lt;br /&gt;
&lt;br /&gt;
==Donikage OOC Post==&lt;br /&gt;
Does this make sense? Let me know if you have something to add.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like it will work. I like the idea of keeping our character sheets here as well as using it like a quest journal. So we&#039;ll IC in IC, ask questions and strategize in OOC, and keep track on the wiki. Sound good?&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ToCrushThoseNotInHisSight&amp;diff=212558</id>
		<title>ToCrushThoseNotInHisSight</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ToCrushThoseNotInHisSight&amp;diff=212558"/>
		<updated>2012-09-01T09:00:53Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: Fluffed things out a bit, added links to the Recruitment, OOC and IC threads.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=To Crush Those Not In His Sight=&lt;br /&gt;
Hear ye, hear ye, hear ye!  Herein lies the classified chronicles of some of the many brave servants of the Inquisition, with particular attention paid to [censored by order of Lord Inquisitor (classified] and [censored by order of Inquistor (classified)].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archival Footage&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?645118-(IC)-To-Crush-Those-Not-in-His-Site Archival Footage I (IC Thread)]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Analysis&#039;&#039;&#039;&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?642505-Recruitment-Dark-Heresy Rumors (Recruitment Thread)]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?645115-(OOC)-To-Crush-Those-Not-in-His-Site Analytical Responses I (OOC Thread)]&lt;br /&gt;
&lt;br /&gt;
=Regulations of Access=&lt;br /&gt;
&#039;&#039;Any individual who removes these texts and pict-casts from this secured archival vault face summary execution.&#039;&#039;&lt;br /&gt;
* Headers show up in the top of the page index, and are signified by equals signs - one for the largest, two for sub-headers, and then down to three and four.&lt;br /&gt;
* &#039;&#039;&#039;Bolding&#039;&#039;&#039; is done with three quote marks, &#039;&#039;italics&#039;&#039; with two quote marks&lt;br /&gt;
* Lists use asterisks, such as this one.&lt;br /&gt;
* External links are made with square brackets, with the first token the link and the rest the visible text.  Internal (in the wiki) links are made similarly.&lt;br /&gt;
* Note that spacing of paragraphs and empty lines are not automatic.  If you need extra spacing, you can put &amp;lt;br&amp;gt; on an empty line.&lt;br /&gt;
&lt;br /&gt;
=Lord Inquisitor Donikage=&lt;br /&gt;
&#039;&#039;The Lord Inquisitor Donikage must be consulted for access to this vault.  Please insert your credentials within ten seconds or be removed.&#039;&#039;&lt;br /&gt;
&#039;&#039;(whine of lasers charging up) Ten.  Nine.  Eight.  Seven.  Six.  Fi- thank you, Interrogator.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Cool guy. Stunningly handsome. Women want him, men want to be him. Humble too.&amp;quot; - Donikage&lt;br /&gt;
&lt;br /&gt;
==Donikage OOC Post==&lt;br /&gt;
Does this make sense? Let me know if you have something to add.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Looks like it will work. I like the idea of keeping our character sheets here as well as using it like a quest journal. So we&#039;ll IC in IC, ask questions and strategize in OOC, and keep track on the wiki. Sound good?&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:MaskofBenevolence&amp;diff=211280</id>
		<title>Character:MaskofBenevolence</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:MaskofBenevolence&amp;diff=211280"/>
		<updated>2012-08-06T13:04:42Z</updated>

		<summary type="html">&lt;p&gt;Sunhawk: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Back to [[Sands_of_Their_Demise|the main page]]&#039;&#039;&amp;lt;br&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ghenja&#039;&#039;&#039;, the Mask of Benevolence, the Seed of Ambition, the Corrupting Whisper of the Verdant Wilderness&lt;br /&gt;
* &#039;&#039;&#039;Caste:&#039;&#039;&#039;   Ophidian Fiend (Infernal)&lt;br /&gt;
* &#039;&#039;&#039;Concept:&#039;&#039;&#039; Spymaster of Malfeas&lt;br /&gt;
&lt;br /&gt;
= Appearance and Presentation =&lt;br /&gt;
== Appearance ==&lt;br /&gt;
== Interaction ==&lt;br /&gt;
== History ==&lt;br /&gt;
== Goals ==&lt;br /&gt;
== Views ==&lt;br /&gt;
== Anima &amp;amp; Supernatural Displays ==&lt;br /&gt;
&lt;br /&gt;
= Mechanics =&lt;br /&gt;
== Attributes ==&lt;br /&gt;
* &#039;&#039;&#039;Physical Attributes&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Strength:&#039;&#039;&#039;     2&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Dexterity:&#039;&#039;&#039;    3&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Stamina:&#039;&#039;&#039;      2&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Social Attributes&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Charisma:&#039;&#039;&#039;     2&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Manipulation:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Appearance:&#039;&#039;&#039;   2&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Mental Attributes&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Perception:&#039;&#039;&#039;   5&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
** &#039;&#039;&#039;Wits:&#039;&#039;&#039;         2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Abilities ==&lt;br /&gt;
* &#039;&#039;&#039;Slayer Caste&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Martial Arts:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;Malefactor Caste&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Integrity:&#039;&#039;&#039; 5&lt;br /&gt;
** &#039;&#039;&#039;Presence:&#039;&#039;&#039; 5&lt;br /&gt;
*** &#039;&#039;Persuasion +3&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Resistance:&#039;&#039;&#039; 5&lt;br /&gt;
** &#039;&#039;&#039;Survival:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Defiler Caste&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Investigation:&#039;&#039;&#039; 5&lt;br /&gt;
** &#039;&#039;&#039;Lore:&#039;&#039;&#039; 5&lt;br /&gt;
** &#039;&#039;&#039;Occult:&#039;&#039;&#039; 5&lt;br /&gt;
*** Art of Demon Summoning (Master)&lt;br /&gt;
*** Art of the Dead (Master)&lt;br /&gt;
*** Art of Warding &amp;amp; Exorcism (Master)&lt;br /&gt;
* &#039;&#039;&#039;Scourge Caste&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Athletics:&#039;&#039;&#039; 1&lt;br /&gt;
** &#039;&#039;&#039;Awareness:&#039;&#039;&#039; 5&lt;br /&gt;
** &#039;&#039;&#039;Larceny:&#039;&#039;&#039; 1&lt;br /&gt;
** &#039;&#039;&#039;Stealth:&#039;&#039;&#039; 1&lt;br /&gt;
* &#039;&#039;&#039;Fiend Caste&#039;&#039;&#039;&lt;br /&gt;
** &#039;&#039;&#039;Bureaucracy:&#039;&#039;&#039; 5&lt;br /&gt;
** &#039;&#039;&#039;Linguistics:&#039;&#039;&#039; 5&lt;br /&gt;
*** Languages: Flametongue, Old Realm, Realm, Malfean, Rivertongue&lt;br /&gt;
** &#039;&#039;&#039;Socialize:&#039;&#039;&#039; 5&lt;br /&gt;
*** &#039;&#039;Discern Motivation +2&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Backgrounds ==&lt;br /&gt;
*&#039;&#039;&#039;Infamy:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Cult:&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Spies:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Unwoven Coadjutor:&#039;&#039;&#039; 5&lt;br /&gt;
*&#039;&#039;&#039;Influence (Ophidian Demons):&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Backing (Ophidian Demons):&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Familiar (Sesseljae):&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Familiar (Passion Moray):&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Manse (Air):&#039;&#039;&#039; 2&lt;br /&gt;
** &#039;&#039;Detect Surface Thoughts (Air 2 Hearthstone)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Charms ==&lt;br /&gt;
* Cecelynian Charms&lt;br /&gt;
** First Cecelynian Excellency&lt;br /&gt;
*** So Speaks Cecelyne&lt;br /&gt;
** Transcendent Desert Creature&lt;br /&gt;
** Sands Through Fingers Defense&lt;br /&gt;
** Soul-Siege Transmutation&lt;br /&gt;
** Soul-Sand Devil Shintai&lt;br /&gt;
* Pyrian Charms&lt;br /&gt;
** Factual Determination Analysis&lt;br /&gt;
** Essence-Dissecting Stare&lt;br /&gt;
** Counter-Conceptual Interposition&lt;br /&gt;
** Mind-Hand Manipulation&lt;br /&gt;
** Will-Crushing Force&lt;br /&gt;
** Principle-Invoking Onslaught&lt;br /&gt;
* Ophidian Charms&lt;br /&gt;
** First Ophidian Excellency&lt;br /&gt;
** Loom-Snarling Deception&lt;br /&gt;
** Eldritch Secrets Mastery&lt;br /&gt;
** Corrosive Pattern Infliction&lt;br /&gt;
&lt;br /&gt;
= Motivation and Virtues =&lt;br /&gt;
&lt;br /&gt;
== Motivation ==&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; To spread his information network throughout the nation-state of Paragon&amp;lt;br&amp;gt;&lt;br /&gt;
Ghenja&#039;s spy network is present throughout the breadth of the South, from Lap to Gem to the farthest reaches of the southern desert.  Assisted by demonic servants and numerous cultists, there is little of interest that occurs in the whole of the Direction that Ghenja cannot learn of through the compiled reports.&amp;lt;br&amp;gt;&lt;br /&gt;
Except for Paragon.  While he has access to what information other nations possess on the city-state of the Perfect, the city itself has so far defied his efforts to infiltrate.&lt;br /&gt;
&lt;br /&gt;
== Urge ==&lt;br /&gt;
* &#039;&#039;&#039;Coadjutor:&#039;&#039;&#039; Crysongae, the Crying Woman (Ophidian Urge)&lt;br /&gt;
** &#039;&#039;&#039;Advantages:&#039;&#039;&#039;&lt;br /&gt;
(notes on the Coadjutor)&lt;br /&gt;
* &#039;&#039;&#039;Urge:&#039;&#039;&#039; To enable self-destruction through the fulfillment of desires.&lt;br /&gt;
That is, to find a way to grant someone what they most desire, but in a way that leads inevitably to their own self-destruction.  While initially he exercised this Urge by granting desires and then taking them away, now he seeks to have the whole process appear to happen entirely at the target&#039;s will and through the target&#039;s action.  A man who desires to marry the beautiful daughter of the local magistrate will find himself in a successful courtship, only to wake up before the wedding with a hangover and learning he had mortally insulted the father of the bride-to-be and had publicly attempted to force himself on her.  A woman who desires wealth will perhaps discover a hidden cache of money, but rapidly will become so paranoid about losing it that she kills her family to prevent them from spreading rumors of her new-found wealth and is subsequently tried for murder and executed.&amp;lt;br&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Torment:&#039;&#039;&#039;&lt;br /&gt;
(notes on the Torment)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Intimacies ==&lt;br /&gt;
* &#039;&#039;&#039;Revolutionaries (positive)&#039;&#039;&#039;&lt;br /&gt;
Ghenja has a fondness for revolutionaries and mutineers.  They combine ambition with desperate determination in a way that draws his attention and favor.&lt;br /&gt;
* &#039;&#039;&#039;The Immaculate Order (negative)&#039;&#039;&#039;&lt;br /&gt;
The Immaculate Order, aside from all its other flaws, seeks to force everyone into particular roles, regardless of power or ambition.  That they are rooted in deception and would seek Ghenja out to slay him only reinforces his negative view of the monks.&lt;br /&gt;
* &#039;&#039;&#039;Honesty about others (positive)&#039;&#039;&#039;&lt;br /&gt;
While it is not difficult to destroy others with deception upon deception, leading them to suicide or worse, it is far more satisfying to enact destruction or fashion suffering through the truth.  While a lie can trick one, the truth can bring on insanity and a much more thorough ruin.  Framing a virtuous man for a murder can lead them to the gallows, but causing a virtuous man to commit the crime can lead a broken and disillusioned soul to walk to it themselves.&lt;br /&gt;
* &#039;&#039;&#039;Slavery (negative)&#039;&#039;&#039;&lt;br /&gt;
There is little less interesting to Ghenja, who likes to foster ambition, then one without any ambition or drive at all - that is, a slave.  A system that creates such individuals is one he would seek to destroy, for the removal of ambition and free will is anathema to him.  An unbroken slave, however, who has the determination for freedom or revenge, may catch his interest.&lt;br /&gt;
&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
== Virtues, Willpower &amp;amp; Essence ==&lt;br /&gt;
While Ghenja has those urges and habits that mark one that is virtuous, the virtues in question are perhaps not as much of Creation would recognize them.  He doesn&#039;t care; he is virtuous according to his own lights, and that&#039;s all that matters to him.  Interestingly enough, these drives and urges balance each other fairly well - coupled with an extreme self-control, this allows him to channel the strength of his virtues towards his goals.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Compassion:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
Individuals should be free to fulfill their ambitions - it is his compassion that drives Ghenja to enable such fulfillment.  And, of course, once they have fulfilled them the passionate thing is to eliminate them.  That his means of doing so are often the cruelest of tortures he doesn&#039;t mind - that moment of exultation is the greatest gift he can give others; that it does not last does not diminish the worth.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Conviction:&#039;&#039;&#039; 5&amp;lt;br&amp;gt;&lt;br /&gt;
Ghenja often seeks to destroy or simply undermine the barriers in a society that restrict ambition and limit power.  Those who desire have the freedom to achieve those desires in whatever ways they choose - if others object to their goals or means, then those others are free to interfere... if they possess the power and drive to do so.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Temperance:&#039;&#039;&#039; 5 (Primary virtue)&amp;lt;br&amp;gt;&lt;br /&gt;
Ghenja often comes across and calm and collected, regardless of how powerfully emotions and urges roil in his mind.  He prides himself on his control and on subjugating his emotions to his goals and less-immediate desires - there is a time and place to indulge, of course.  Wound up in his fairly strong self-control and ability to ignore temptations when necessary is the constant desire to bring out ambition in others; for an ideal society is full of grand goals and ambitions, tempered and countered only by one another.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valor:&#039;&#039;&#039;      5&amp;lt;br&amp;gt;&lt;br /&gt;
Aside from a sense of personal bravery and, under his masks, a torrent of emotional power, Ghenja&#039;s drives and desires roil in constant conflict with one another.  He seeks to personally tear down individuals and societies, yet also seeks to encourage self destruction; this is a constant internal fight, but one he finds comforting.  And regardless of which wins, he is often satisfied with the results.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Willpower:&#039;&#039;&#039;  10&amp;lt;br&amp;gt;&lt;br /&gt;
It is through the constant struggle between control and emotion, between enabling the greatest ambitions of others and their utter destruction that Ghenja&#039;s determination to follow his own path, uncaring of opposition or difficulty, arises.  Over the years of his service to the imprisoned architects of Creation and, in particular, the most treacherous and invirtous of them all, the Ebon Dragon, he has learned to see all, from mortal to Yozi, with equanimity.  He works as his Urge and his Patron desires because it amuses him and because it gives him opportunity for power and destruction.  Once he has decided on a course of action, few arguments can successfully sway him if he so chooses.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essence:&#039;&#039;&#039;    4 (?/? personal motes, ?/? peripheral motes)&amp;lt;br&amp;gt;&lt;br /&gt;
(fluff)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Equipment &amp;amp; Minions =&lt;br /&gt;
&lt;br /&gt;
== Artifact Equipment ==&lt;br /&gt;
== Familiars ==&lt;br /&gt;
&lt;br /&gt;
= Actions in Conflict =&lt;br /&gt;
&lt;br /&gt;
== Physical Combat ==&lt;br /&gt;
* &#039;&#039;&#039;Join Battle:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dodge DV:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Parry DV:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Soak:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Movement:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Health Levels:&#039;&#039;&#039; -0, -1, -1, -2, -2, -4, Incapacitated&lt;br /&gt;
** (wounds are designated as &#039;&#039;bashing&#039;&#039;, &#039;&#039;&#039;lethal&#039;&#039;&#039; or &amp;lt;strike&amp;gt;aggravated&amp;lt;/strike&amp;gt;)&lt;br /&gt;
(typical actions in combat)&lt;br /&gt;
&lt;br /&gt;
== Social Combat ==&lt;br /&gt;
* &#039;&#039;&#039;Join Debate:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Dodge MDV:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Parry MDV:&#039;&#039;&#039;&lt;br /&gt;
(typical actions in debate)&lt;br /&gt;
&lt;br /&gt;
== Other Conflict ==&lt;br /&gt;
&lt;br /&gt;
= Experience Points =&lt;br /&gt;
* &#039;&#039;&#039;Total Experience:&#039;&#039;&#039; 0&lt;br /&gt;
** &#039;&#039;&#039;Spent Experience:&#039;&#039;&#039; 0&lt;br /&gt;
** &#039;&#039;&#039;Unspent Experience:&#039;&#039;&#039; 0&lt;br /&gt;
&lt;br /&gt;
== Experience Purchases ==&lt;br /&gt;
* (entry) - 0 xp&lt;/div&gt;</summary>
		<author><name>Sunhawk</name></author>
	</entry>
</feed>