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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=130804</id>
		<title>Once more with feeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=130804"/>
		<updated>2009-11-20T12:19:56Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]][[Category:PBP]][[Category:Once_more,_with_feeling!]]&lt;br /&gt;
=Setting=&lt;br /&gt;
*&#039;&#039;&#039;Year:&#039;&#039;&#039; RY 768&lt;br /&gt;
*&#039;&#039;&#039;Month:&#039;&#039;&#039; Ascending Fire&lt;br /&gt;
*&#039;&#039;&#039;Moon Phase&#039;&#039;&#039; Waxing&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
*[http://forum.rpg.net./showthread.php?t=454431 The Recruitment Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456914 The Out-of-Character Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456922 Once More With Feeling! In Character Thread]&lt;br /&gt;
=The Story So Far: A Summary=&lt;br /&gt;
[[Once_more_with_feeling/Story_Summary|The Story So Far: A Summary]]&lt;br /&gt;
=House Rules=&lt;br /&gt;
[[Once more with feeling/CharGenHouse|Character Generation House Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Current House Rules|Gameplay and Other House Rules]]&lt;br /&gt;
=PCs=&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&lt;br /&gt;
==The Solars==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
*Andrensath as [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]], &#039;&#039;Drunken Magitech Wielding Sorcerer&#039;&#039;, bonded to [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
*Dakkareth as [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]], &#039;&#039;Sword Saint&#039;&#039;, bonded to [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]]&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
*Andrensath as [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]], &#039;&#039;Singer, Musician, Fencer, and Lesbian Lecher&#039;&#039;, bonded to [[Character:Venomous Dragon Empress |&#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], [[Character: Li Jin Gang |&#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]] and [[Character: Sakura Tenchi |&#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
*[[Taurus II]] as [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]], &#039;&#039;Ex-Immaculate Monk&#039;&#039;, bonded to [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]]&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
*Axelius as [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]], &#039;&#039;Overconfident Demon Summoner&#039;&#039;, bonded to [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]].&lt;br /&gt;
===Night Caste===&lt;br /&gt;
*Cowboy Energy as [[Character:Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]], &#039;&#039;Crusading Gunslinger&#039;&#039;, bonded to [[Character:Corvid Rasp |&#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]].&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
*Illyceria as [[Character:De’aneir’a_Sera_Vestra|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]], &#039;&#039;Charismatic Negotiator, Sorcerer-Engineer, Pilot&#039;&#039;.  Bonded to [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]].&lt;br /&gt;
*Lost Arts as [[Character:Ziyad Antarah|&#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]], &#039;&#039;Poet and Courtier&#039;&#039;.  Bonded to [[Character:Rhyming Cadence|&#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]] and [[Character:Rhythmic Harmony|&#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]].&lt;br /&gt;
==The Lunars==&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*Axelius as &#039;&#039;&#039;[[Character:Predator_Hound_with_Blooded_Fangs|Predator Hound with Blooded Fangs]]&#039;&#039;&#039;, Full Moon &#039;&#039;Bloodthirsty Martial Artist Raider Silver Pact Drop-out&#039;&#039;&lt;br /&gt;
===Waxing Moon Caste===&lt;br /&gt;
*Andrensath as [[Character:Sun_and_Moon_United_in_Splendor|&#039;&#039;&#039;Sun and Moon United in Splendor&#039;&#039;&#039;]], Waxing Moon &#039;&#039;Last Known First Age Sun King Seneschal&#039;&#039;, bonded to [[Character:Vaarin_Eskrigel|&#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]].&lt;br /&gt;
===Waning Moon Caste===&lt;br /&gt;
===Half Moon Caste===&lt;br /&gt;
===No Moon Caste===&lt;br /&gt;
===Changing Moon Caste===&lt;br /&gt;
*Faustus21 as [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]] Changing Moon &#039;&#039;Silver Tongued Guerrilla Leader&#039;&#039; bonded to [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]].&lt;br /&gt;
*Myllinnia as [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]], Changing Moon &#039;&#039;Beautiful and Awesome Assassin (More like Troubleshooter) for Hire&#039;&#039;, bonded to [[Character:Ta&#039;an Aesin |&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]].&lt;br /&gt;
===Casteless===&lt;br /&gt;
*[[Taurus II]] as [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]], Casteless &#039;&#039;Rescued Slave&#039;&#039;, bonded to [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]]&lt;br /&gt;
*Segev as [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]], Casteless &#039;&#039;Street Urchin&#039;&#039;, bonded to [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]] and [[Character: Rowan Marmalade |&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
==The Sidereals==&lt;br /&gt;
===Chosen of Journeys===&lt;br /&gt;
===Chosen of Serenity===&lt;br /&gt;
===Chosen of Battles===&lt;br /&gt;
*[[Taurus II]] as [[Character:Crimson_Meteor|&#039;&#039;&#039;Crimson Meteor&#039;&#039;&#039;]], Chosen of Battles &#039;&#039;Ace Warstrider Pilot&#039;&#039;&lt;br /&gt;
===Chosen of Secrets===&lt;br /&gt;
===Chosen of Endings===&lt;br /&gt;
&lt;br /&gt;
=[[Once_more_with_feeling/Potential_Circlemembers_and_Allies|Potential Circlemembers and Allies]]=&lt;br /&gt;
=[[Once more with feeling/NPCs|NPCs]]=&lt;br /&gt;
=Logs=&lt;br /&gt;
==Circle Logs==&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.1|Mixed IC and OOC log, 1.1. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.2|Mixed IC and OOC log, 1.2. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.3|Mixed IC and OOC log, 1.3. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.4|Mixed IC and OOC log, 1.4. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.5|Mixed IC and OOC log, 1.5. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.6|Mixed IC and OOC log, 1.6. Long]]&lt;br /&gt;
==Small Group Logs==&lt;br /&gt;
===Travelling to Denandsor===&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Travelling_to_Denandsor/Andrensath,_Segev,_and_Sunrunner|Antonee, Cael, and Rowan (start of the march)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Travelling_to_Denandsor/Aesin,_Li,_Sakura,_Silveria,_and_Solitary Talon_(in_Solitary_Talon&#039;s_palanquin)|Aesin, Li, Sakura, Silveria, and Solitary Talon (in Solitary Talon&#039;s palanquin)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Travelling_to_Denandsor/Dhiren_and_Nuwa_(during_the_march)|Dhiren and Nuwa (during the march)]]&lt;br /&gt;
===In Densandor===&lt;br /&gt;
====Prior to the Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu-Antonee_and_Antonee-Dhiren_(about_Solitary_Talon)|Anshu-Antonee and Antonee-Dhiren (about Solitary Talon)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Antonee_(about_slavery)|Nuwa and Antonee (about slavery)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu_and_Solitary_Talon_(about_transport)|Anshu and Solitary Talon (about transport)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Shining_and_Lilijana_(Private)|Shining Lord and Lilijana (Private chit-chat)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Lilijana_and_Solitary_Talon_(Private)|Lilijana and Solitary Talon (Private)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Virtja!Lilijana_and_the_Solitary_Talon_faction_(introduction)|Virtja!Lilijana and the Solitary Talon faction (introduction)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Crow_(about_revenge_and_life_stories)|Nuwa and Crow (about revenge and life stories)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Dhiren_and_Nuwa_(tattoos_and_family)|Nuwa and Dhiren (about tattoos and family)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Dhiren_and_Nuwa_(while_Dhiren_is_at_the_Palace_of_Infinite_Desire)|Dhiren and Nuwa (while Dhiren is at the Palace of Infinite Desire)]]&lt;br /&gt;
====During the Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Silveria_Arc_and_Solitary_Talon_(Comforting_Solitary_Talon_in_the_Council_Meeting)|Silveria Arc and Solitary Talon (Comforting Solitary Talon in the Council Meeting)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Ziyad_(Discussion_of_Charm_usage_and_Mental_Influence)|Nuwa and Ziyad (Discussing Ziyad&#039;s annoyance at the Council drama)]]&lt;br /&gt;
====After the first Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Lilijana_and_the_Solitary_clique_(Palace_of_Infinite_Desire;_Solitary&#039;s_private discussion_with_Lilijana)|Lilijana and the Solitary clique (Palace of Infinite Desire; Solitary&#039;s private discussion with Lilijana)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu,_De`aneir`a,_Lilijana,_Solitary_Talon&#039;s_Faction,_and_Ziyad_(Ministry_of_Defence_&amp;amp;_Logistics_Arrangements)|Anshu, De`aneir`a, Lilijana, Solitary Talon&#039;s Faction, and Ziyad (Ministry of Defence &amp;amp; Logistics Arrangements)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu,_Antonee,_De`aneir`a,_and_Ziyad_(Ministry_of_Defence_&amp;amp;_Logistics_Arrangements)|Anshu, Antonee, De`aneir`a, and Ziyad (Ministry of Defence &amp;amp; Logistics Arrangements)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Antonee_and_Shining_(Antonee&#039;s_lecture,_Shining_getting_drunk,_and_Shining_visiting_a_Priestess_of_Venus)|Antonee and Shining (Antonee&#039;s lecture, Shining getting drunk, and Shining visiting a Priestess of Venus)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Aninira,_Lilijana,_Shining,_Silveria,_Solitary_Talon,_and_Telareann_((Mis)Adventures_in_the_Palace_of_Infinite_Desire)|Aninira, Lilijana, Shining, Silveria, Solitary Talon, and Telareann ((Mis)Adventures in the Palace of Infinite Desire)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Shining_Lord_and_Invisible_Crow_Hunter|Shining Lord and Invisible Crow Hunter]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Dhiren_and_Invisible_Crow_Hunter|Dhiren and Invisible Crow Hunter]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Lilijana,_Shining,_Silveria,_and_Solitary_Talon_(Hovership_usage_and_staff_joining_negiotations|Lilijana, Shining, Silveria, and Solitary Talon (Hovership usage and staff joining negotiations)]]&lt;br /&gt;
====After the second Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu,_Splendor,_and_Ziyad_(Bullying)|Anshu, Splendor, and Ziyad (Bullying)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Cael,_Silveria,_and_Solitary_Talon_(Varied)|Cael, Silveria, and Solitary Talon (Varied)]]&lt;br /&gt;
&lt;br /&gt;
===Near Denandsor===&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Near_Denandsor/Mnemon_Ai,_Silveria_Arc,_and_Solitary_Talon_(Re-introduction)|Mnemon Ai, Silveria Arc, and Solitary Talon (Re-introduction)]]&lt;br /&gt;
==Trip to the Imperial Manse==&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Cael_and_Splendor_(Private_discussion)|Cael and Splendor (Private discussion)]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
Add links to any cool stuff you think up for the game here.&lt;br /&gt;
==Charms==&lt;br /&gt;
===General===&lt;br /&gt;
*[[Once more with feeling/Custom_Charms|Custom Charms]] - For Charms designed by our players and approved by the ST for use in game.&lt;br /&gt;
*[[Once more with feeling/Custom_Spells|Custom Spells]] - For Spells designed by our players and approved by the ST for use in game.&lt;br /&gt;
*Hundredfold Facets of Enlightenment (Plague of Hats Charm Compendium) - Featuring 164 Solar, 89 Abyssal, 72 Infernal, 80 Lunar, 39 Terrestrial and 29 Fair Folk Charms: &lt;br /&gt;
**All charms contained within are pre-approved for use.&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?t=455823 Page discussing it and containing download links]&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Martial_Arts|Custom Martial Art Styles]] - Contains a variety of Storyteller Approved Custom Styles and Charms.&lt;br /&gt;
====Perfect Lotus, Vols. 1 and 2====&lt;br /&gt;
*[http://lookshy.dk/roots2bulb/ Compilations of Martial Arts Styles]&lt;br /&gt;
**All charms contained within are pre-approved for use.&lt;br /&gt;
===Sidereal===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=472156 Loom 2.0 (Plague of Hats Sidereal Rewrite)]&lt;br /&gt;
**All charms contained within are pre-approved for use.&lt;br /&gt;
**Incompatible with Loom 1.0 (MoEP: Sidereals) charms.  Both charm sets are in play.  Learning a Loom 1.0 charm prohibits the character from learning Loom 2.0 charms, and contrariwise.&lt;br /&gt;
**Also incompatible with the five styles of the Houses Sidereal listed on the [[Once_more_with_feeling/Custom_Martial_Arts|custom MA]] page. These five styles are considered part of Loom 1.0.&lt;br /&gt;
**[http://wiki.white-wolf.com/exalted/index.php?title=Latest_Errata&amp;amp;oldid=75994 Latest Errata] - Fixes to a lot of Sidereal Charms.&lt;br /&gt;
&lt;br /&gt;
==Panoply==&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Artifacts|Custom Artifacts]] - For Artifacts designed by our players and approved by the Storyteller for use in game.&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Hearthstones|Custom Hearthstones]] - For Hearthstones designed by our players and approved by the Storyteller for use in game.&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Manses|Custom Manses]] - For Manses designed by our players but not necessarily approved by the Storyteller or in use yet. In fact feel free to steal them for your own characters if you like and add more.&lt;br /&gt;
==Denandsor Council==&lt;br /&gt;
*[[Once_more_with_feeling/Denandsor_Council/Cabinet|Cabinet]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_&amp;amp;_Logistics|Ministry of Defense &amp;amp; Logistics]]&lt;br /&gt;
***[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_&amp;amp;_Logistics/Army|Army]]&lt;br /&gt;
***[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_&amp;amp;_Logistics/Navy|Navy]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Ministry of Justice]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Magical_Arts|Ministry of Magical Arts]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Religion|Ministry of Religion]]&lt;br /&gt;
==Player information==&lt;br /&gt;
*[[Once_more_with_feeling/XP_Table|Circle XP Table]] - Page to record everyone&#039;s XP.&lt;br /&gt;
*[[Once_more_with feeling/Nominations|Nominations]] Page to record nominations.&lt;br /&gt;
*[[Once_more_with_feeling/playertimezone|Player Timezones]] - With us occasionally using chat programs it is handy to know when other players are up and about thus I have recorded timezones for all the players and the ST in this handy reference.&lt;br /&gt;
*[[Once_more_with_feeling/Character_Diagram|Diagram of Characters]] - a diagram showing all PCs and NPCs (large image)&lt;br /&gt;
==Other==&lt;br /&gt;
*[irc://irc.sandwich.net/OnceMoreWithFeeling IRC channel for OOC discussions about the game]&lt;br /&gt;
*[http://fixalted.bazzalisk.org/index.php?title=Main_Page Fixalted Wiki] : For all your alternate, houserulings and rule fixing needs.&lt;br /&gt;
*[[Once_more_with_feeling/Map_of_Creation|Map of Creation]] (Warning: Big map.)&lt;br /&gt;
*[[Character:Incanudian|Incanudian]] - Unity of the Closed Fist created amalgam of [[Character:Invisible_Crow_Hunter|Invisible Crow Hunter,]] [[Character:Cael|Cael,]] [[Character:Nuwa|Nuwa,]] [[Character:Dhiren|Dhiren,]] and [[Character:Starcc_Antonee%2C_the_Adamant_Man|Starcc Antonee, the Adamant Man.]]&lt;br /&gt;
*[http://www.tektek.org/dream/dream.php Chibi generator]&lt;br /&gt;
*[[Once_more_with_feeling/Ingensyn_the_Blind_Archers|Ingensyn the Blind Archers]] custom Demon of the First Circle by Axelius&lt;br /&gt;
*[[Once_more_with_feeling/Calendar|Calendar]] - A calendar. Includes weekdays and moon phases.&lt;br /&gt;
*[http://www.voidstate.com/name_generator/index.php Generator for Threshold and generally Exalted type names]&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=130803</id>
		<title>Once more with feeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=130803"/>
		<updated>2009-11-20T12:19:31Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Setting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]][[Category:PBP]][[Category:Once_more,_with_feeling!]]&lt;br /&gt;
=Setting=&lt;br /&gt;
*&#039;&#039;&#039;Year:&#039;&#039;&#039; RY 768&lt;br /&gt;
*&#039;&#039;&#039;Month:&#039;&#039;&#039; Ascending Fire&lt;br /&gt;
*&#039;&#039;&#039;Day:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Moon Phase&#039;&#039;&#039; Waxing&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
*[http://forum.rpg.net./showthread.php?t=454431 The Recruitment Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456914 The Out-of-Character Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456922 Once More With Feeling! In Character Thread]&lt;br /&gt;
=The Story So Far: A Summary=&lt;br /&gt;
[[Once_more_with_feeling/Story_Summary|The Story So Far: A Summary]]&lt;br /&gt;
=House Rules=&lt;br /&gt;
[[Once more with feeling/CharGenHouse|Character Generation House Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Current House Rules|Gameplay and Other House Rules]]&lt;br /&gt;
=PCs=&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&lt;br /&gt;
==The Solars==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
*Andrensath as [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]], &#039;&#039;Drunken Magitech Wielding Sorcerer&#039;&#039;, bonded to [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
*Dakkareth as [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]], &#039;&#039;Sword Saint&#039;&#039;, bonded to [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]]&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
*Andrensath as [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]], &#039;&#039;Singer, Musician, Fencer, and Lesbian Lecher&#039;&#039;, bonded to [[Character:Venomous Dragon Empress |&#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], [[Character: Li Jin Gang |&#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]] and [[Character: Sakura Tenchi |&#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
*[[Taurus II]] as [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]], &#039;&#039;Ex-Immaculate Monk&#039;&#039;, bonded to [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]]&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
*Axelius as [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]], &#039;&#039;Overconfident Demon Summoner&#039;&#039;, bonded to [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]].&lt;br /&gt;
===Night Caste===&lt;br /&gt;
*Cowboy Energy as [[Character:Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]], &#039;&#039;Crusading Gunslinger&#039;&#039;, bonded to [[Character:Corvid Rasp |&#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]].&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
*Illyceria as [[Character:De’aneir’a_Sera_Vestra|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]], &#039;&#039;Charismatic Negotiator, Sorcerer-Engineer, Pilot&#039;&#039;.  Bonded to [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]].&lt;br /&gt;
*Lost Arts as [[Character:Ziyad Antarah|&#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]], &#039;&#039;Poet and Courtier&#039;&#039;.  Bonded to [[Character:Rhyming Cadence|&#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]] and [[Character:Rhythmic Harmony|&#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]].&lt;br /&gt;
==The Lunars==&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*Axelius as &#039;&#039;&#039;[[Character:Predator_Hound_with_Blooded_Fangs|Predator Hound with Blooded Fangs]]&#039;&#039;&#039;, Full Moon &#039;&#039;Bloodthirsty Martial Artist Raider Silver Pact Drop-out&#039;&#039;&lt;br /&gt;
===Waxing Moon Caste===&lt;br /&gt;
*Andrensath as [[Character:Sun_and_Moon_United_in_Splendor|&#039;&#039;&#039;Sun and Moon United in Splendor&#039;&#039;&#039;]], Waxing Moon &#039;&#039;Last Known First Age Sun King Seneschal&#039;&#039;, bonded to [[Character:Vaarin_Eskrigel|&#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]].&lt;br /&gt;
===Waning Moon Caste===&lt;br /&gt;
===Half Moon Caste===&lt;br /&gt;
===No Moon Caste===&lt;br /&gt;
===Changing Moon Caste===&lt;br /&gt;
*Faustus21 as [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]] Changing Moon &#039;&#039;Silver Tongued Guerrilla Leader&#039;&#039; bonded to [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]].&lt;br /&gt;
*Myllinnia as [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]], Changing Moon &#039;&#039;Beautiful and Awesome Assassin (More like Troubleshooter) for Hire&#039;&#039;, bonded to [[Character:Ta&#039;an Aesin |&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]].&lt;br /&gt;
===Casteless===&lt;br /&gt;
*[[Taurus II]] as [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]], Casteless &#039;&#039;Rescued Slave&#039;&#039;, bonded to [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]]&lt;br /&gt;
*Segev as [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]], Casteless &#039;&#039;Street Urchin&#039;&#039;, bonded to [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]] and [[Character: Rowan Marmalade |&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
==The Sidereals==&lt;br /&gt;
===Chosen of Journeys===&lt;br /&gt;
===Chosen of Serenity===&lt;br /&gt;
===Chosen of Battles===&lt;br /&gt;
*[[Taurus II]] as [[Character:Crimson_Meteor|&#039;&#039;&#039;Crimson Meteor&#039;&#039;&#039;]], Chosen of Battles &#039;&#039;Ace Warstrider Pilot&#039;&#039;&lt;br /&gt;
===Chosen of Secrets===&lt;br /&gt;
===Chosen of Endings===&lt;br /&gt;
&lt;br /&gt;
=[[Once_more_with_feeling/Potential_Circlemembers_and_Allies|Potential Circlemembers and Allies]]=&lt;br /&gt;
=[[Once more with feeling/NPCs|NPCs]]=&lt;br /&gt;
=Logs=&lt;br /&gt;
==Circle Logs==&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.1|Mixed IC and OOC log, 1.1. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.2|Mixed IC and OOC log, 1.2. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.3|Mixed IC and OOC log, 1.3. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.4|Mixed IC and OOC log, 1.4. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.5|Mixed IC and OOC log, 1.5. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.6|Mixed IC and OOC log, 1.6. Long]]&lt;br /&gt;
==Small Group Logs==&lt;br /&gt;
===Travelling to Denandsor===&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Travelling_to_Denandsor/Andrensath,_Segev,_and_Sunrunner|Antonee, Cael, and Rowan (start of the march)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Travelling_to_Denandsor/Aesin,_Li,_Sakura,_Silveria,_and_Solitary Talon_(in_Solitary_Talon&#039;s_palanquin)|Aesin, Li, Sakura, Silveria, and Solitary Talon (in Solitary Talon&#039;s palanquin)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Travelling_to_Denandsor/Dhiren_and_Nuwa_(during_the_march)|Dhiren and Nuwa (during the march)]]&lt;br /&gt;
===In Densandor===&lt;br /&gt;
====Prior to the Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu-Antonee_and_Antonee-Dhiren_(about_Solitary_Talon)|Anshu-Antonee and Antonee-Dhiren (about Solitary Talon)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Antonee_(about_slavery)|Nuwa and Antonee (about slavery)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu_and_Solitary_Talon_(about_transport)|Anshu and Solitary Talon (about transport)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Shining_and_Lilijana_(Private)|Shining Lord and Lilijana (Private chit-chat)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Lilijana_and_Solitary_Talon_(Private)|Lilijana and Solitary Talon (Private)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Virtja!Lilijana_and_the_Solitary_Talon_faction_(introduction)|Virtja!Lilijana and the Solitary Talon faction (introduction)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Crow_(about_revenge_and_life_stories)|Nuwa and Crow (about revenge and life stories)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Dhiren_and_Nuwa_(tattoos_and_family)|Nuwa and Dhiren (about tattoos and family)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Dhiren_and_Nuwa_(while_Dhiren_is_at_the_Palace_of_Infinite_Desire)|Dhiren and Nuwa (while Dhiren is at the Palace of Infinite Desire)]]&lt;br /&gt;
====During the Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Silveria_Arc_and_Solitary_Talon_(Comforting_Solitary_Talon_in_the_Council_Meeting)|Silveria Arc and Solitary Talon (Comforting Solitary Talon in the Council Meeting)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Ziyad_(Discussion_of_Charm_usage_and_Mental_Influence)|Nuwa and Ziyad (Discussing Ziyad&#039;s annoyance at the Council drama)]]&lt;br /&gt;
====After the first Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Lilijana_and_the_Solitary_clique_(Palace_of_Infinite_Desire;_Solitary&#039;s_private discussion_with_Lilijana)|Lilijana and the Solitary clique (Palace of Infinite Desire; Solitary&#039;s private discussion with Lilijana)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu,_De`aneir`a,_Lilijana,_Solitary_Talon&#039;s_Faction,_and_Ziyad_(Ministry_of_Defence_&amp;amp;_Logistics_Arrangements)|Anshu, De`aneir`a, Lilijana, Solitary Talon&#039;s Faction, and Ziyad (Ministry of Defence &amp;amp; Logistics Arrangements)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu,_Antonee,_De`aneir`a,_and_Ziyad_(Ministry_of_Defence_&amp;amp;_Logistics_Arrangements)|Anshu, Antonee, De`aneir`a, and Ziyad (Ministry of Defence &amp;amp; Logistics Arrangements)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Antonee_and_Shining_(Antonee&#039;s_lecture,_Shining_getting_drunk,_and_Shining_visiting_a_Priestess_of_Venus)|Antonee and Shining (Antonee&#039;s lecture, Shining getting drunk, and Shining visiting a Priestess of Venus)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Aninira,_Lilijana,_Shining,_Silveria,_Solitary_Talon,_and_Telareann_((Mis)Adventures_in_the_Palace_of_Infinite_Desire)|Aninira, Lilijana, Shining, Silveria, Solitary Talon, and Telareann ((Mis)Adventures in the Palace of Infinite Desire)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Shining_Lord_and_Invisible_Crow_Hunter|Shining Lord and Invisible Crow Hunter]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Dhiren_and_Invisible_Crow_Hunter|Dhiren and Invisible Crow Hunter]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Lilijana,_Shining,_Silveria,_and_Solitary_Talon_(Hovership_usage_and_staff_joining_negiotations|Lilijana, Shining, Silveria, and Solitary Talon (Hovership usage and staff joining negotiations)]]&lt;br /&gt;
====After the second Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu,_Splendor,_and_Ziyad_(Bullying)|Anshu, Splendor, and Ziyad (Bullying)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Cael,_Silveria,_and_Solitary_Talon_(Varied)|Cael, Silveria, and Solitary Talon (Varied)]]&lt;br /&gt;
&lt;br /&gt;
===Near Denandsor===&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Near_Denandsor/Mnemon_Ai,_Silveria_Arc,_and_Solitary_Talon_(Re-introduction)|Mnemon Ai, Silveria Arc, and Solitary Talon (Re-introduction)]]&lt;br /&gt;
==Trip to the Imperial Manse==&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Cael_and_Splendor_(Private_discussion)|Cael and Splendor (Private discussion)]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
Add links to any cool stuff you think up for the game here.&lt;br /&gt;
==Charms==&lt;br /&gt;
===General===&lt;br /&gt;
*[[Once more with feeling/Custom_Charms|Custom Charms]] - For Charms designed by our players and approved by the ST for use in game.&lt;br /&gt;
*[[Once more with feeling/Custom_Spells|Custom Spells]] - For Spells designed by our players and approved by the ST for use in game.&lt;br /&gt;
*Hundredfold Facets of Enlightenment (Plague of Hats Charm Compendium) - Featuring 164 Solar, 89 Abyssal, 72 Infernal, 80 Lunar, 39 Terrestrial and 29 Fair Folk Charms: &lt;br /&gt;
**All charms contained within are pre-approved for use.&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?t=455823 Page discussing it and containing download links]&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Martial_Arts|Custom Martial Art Styles]] - Contains a variety of Storyteller Approved Custom Styles and Charms.&lt;br /&gt;
====Perfect Lotus, Vols. 1 and 2====&lt;br /&gt;
*[http://lookshy.dk/roots2bulb/ Compilations of Martial Arts Styles]&lt;br /&gt;
**All charms contained within are pre-approved for use.&lt;br /&gt;
===Sidereal===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=472156 Loom 2.0 (Plague of Hats Sidereal Rewrite)]&lt;br /&gt;
**All charms contained within are pre-approved for use.&lt;br /&gt;
**Incompatible with Loom 1.0 (MoEP: Sidereals) charms.  Both charm sets are in play.  Learning a Loom 1.0 charm prohibits the character from learning Loom 2.0 charms, and contrariwise.&lt;br /&gt;
**Also incompatible with the five styles of the Houses Sidereal listed on the [[Once_more_with_feeling/Custom_Martial_Arts|custom MA]] page. These five styles are considered part of Loom 1.0.&lt;br /&gt;
**[http://wiki.white-wolf.com/exalted/index.php?title=Latest_Errata&amp;amp;oldid=75994 Latest Errata] - Fixes to a lot of Sidereal Charms.&lt;br /&gt;
&lt;br /&gt;
==Panoply==&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Artifacts|Custom Artifacts]] - For Artifacts designed by our players and approved by the Storyteller for use in game.&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Hearthstones|Custom Hearthstones]] - For Hearthstones designed by our players and approved by the Storyteller for use in game.&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Manses|Custom Manses]] - For Manses designed by our players but not necessarily approved by the Storyteller or in use yet. In fact feel free to steal them for your own characters if you like and add more.&lt;br /&gt;
==Denandsor Council==&lt;br /&gt;
*[[Once_more_with_feeling/Denandsor_Council/Cabinet|Cabinet]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_&amp;amp;_Logistics|Ministry of Defense &amp;amp; Logistics]]&lt;br /&gt;
***[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_&amp;amp;_Logistics/Army|Army]]&lt;br /&gt;
***[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_&amp;amp;_Logistics/Navy|Navy]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Ministry of Justice]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Magical_Arts|Ministry of Magical Arts]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Religion|Ministry of Religion]]&lt;br /&gt;
==Player information==&lt;br /&gt;
*[[Once_more_with_feeling/XP_Table|Circle XP Table]] - Page to record everyone&#039;s XP.&lt;br /&gt;
*[[Once_more_with feeling/Nominations|Nominations]] Page to record nominations.&lt;br /&gt;
*[[Once_more_with_feeling/playertimezone|Player Timezones]] - With us occasionally using chat programs it is handy to know when other players are up and about thus I have recorded timezones for all the players and the ST in this handy reference.&lt;br /&gt;
*[[Once_more_with_feeling/Character_Diagram|Diagram of Characters]] - a diagram showing all PCs and NPCs (large image)&lt;br /&gt;
==Other==&lt;br /&gt;
*[irc://irc.sandwich.net/OnceMoreWithFeeling IRC channel for OOC discussions about the game]&lt;br /&gt;
*[http://fixalted.bazzalisk.org/index.php?title=Main_Page Fixalted Wiki] : For all your alternate, houserulings and rule fixing needs.&lt;br /&gt;
*[[Once_more_with_feeling/Map_of_Creation|Map of Creation]] (Warning: Big map.)&lt;br /&gt;
*[[Character:Incanudian|Incanudian]] - Unity of the Closed Fist created amalgam of [[Character:Invisible_Crow_Hunter|Invisible Crow Hunter,]] [[Character:Cael|Cael,]] [[Character:Nuwa|Nuwa,]] [[Character:Dhiren|Dhiren,]] and [[Character:Starcc_Antonee%2C_the_Adamant_Man|Starcc Antonee, the Adamant Man.]]&lt;br /&gt;
*[http://www.tektek.org/dream/dream.php Chibi generator]&lt;br /&gt;
*[[Once_more_with_feeling/Ingensyn_the_Blind_Archers|Ingensyn the Blind Archers]] custom Demon of the First Circle by Axelius&lt;br /&gt;
*[[Once_more_with_feeling/Calendar|Calendar]] - A calendar. Includes weekdays and moon phases.&lt;br /&gt;
*[http://www.voidstate.com/name_generator/index.php Generator for Threshold and generally Exalted type names]&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=130802</id>
		<title>Once more with feeling</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling&amp;diff=130802"/>
		<updated>2009-11-20T12:17:39Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Other */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Exalted]][[Category:PBP]][[Category:Once_more,_with_feeling!]]&lt;br /&gt;
=Setting=&lt;br /&gt;
*&#039;&#039;&#039;Year:&#039;&#039;&#039; RY 768&lt;br /&gt;
*&#039;&#039;&#039;Month:&#039;&#039;&#039; Ascending Fire&lt;br /&gt;
*&#039;&#039;&#039;Day:&#039;&#039;&#039; Marsday the 3rd&lt;br /&gt;
*&#039;&#039;&#039;Moon Phase&#039;&#039;&#039; Waxing&lt;br /&gt;
=Threads=&lt;br /&gt;
*[http://forum.rpg.net./showthread.php?t=454431 The Recruitment Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456914 The Out-of-Character Thread]&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=456922 Once More With Feeling! In Character Thread]&lt;br /&gt;
=The Story So Far: A Summary=&lt;br /&gt;
[[Once_more_with_feeling/Story_Summary|The Story So Far: A Summary]]&lt;br /&gt;
=House Rules=&lt;br /&gt;
[[Once more with feeling/CharGenHouse|Character Generation House Rules]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Anima Banner House Rules|Anima Banner Changes]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Once more with feeling/Current House Rules|Gameplay and Other House Rules]]&lt;br /&gt;
=PCs=&lt;br /&gt;
[[Exalted:Character_Template|Character Template]]&lt;br /&gt;
==The Solars==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
*Andrensath as [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]], &#039;&#039;Drunken Magitech Wielding Sorcerer&#039;&#039;, bonded to [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
*Dakkareth as [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]], &#039;&#039;Sword Saint&#039;&#039;, bonded to [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]]&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
*Andrensath as [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]], &#039;&#039;Singer, Musician, Fencer, and Lesbian Lecher&#039;&#039;, bonded to [[Character:Venomous Dragon Empress |&#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], [[Character: Li Jin Gang |&#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]] and [[Character: Sakura Tenchi |&#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
*[[Taurus II]] as [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]], &#039;&#039;Ex-Immaculate Monk&#039;&#039;, bonded to [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]]&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
*Axelius as [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]], &#039;&#039;Overconfident Demon Summoner&#039;&#039;, bonded to [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]].&lt;br /&gt;
===Night Caste===&lt;br /&gt;
*Cowboy Energy as [[Character:Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]], &#039;&#039;Crusading Gunslinger&#039;&#039;, bonded to [[Character:Corvid Rasp |&#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]].&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
*Illyceria as [[Character:De’aneir’a_Sera_Vestra|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]], &#039;&#039;Charismatic Negotiator, Sorcerer-Engineer, Pilot&#039;&#039;.  Bonded to [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]].&lt;br /&gt;
*Lost Arts as [[Character:Ziyad Antarah|&#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]], &#039;&#039;Poet and Courtier&#039;&#039;.  Bonded to [[Character:Rhyming Cadence|&#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]] and [[Character:Rhythmic Harmony|&#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]].&lt;br /&gt;
==The Lunars==&lt;br /&gt;
===Full Moon Caste===&lt;br /&gt;
*Axelius as &#039;&#039;&#039;[[Character:Predator_Hound_with_Blooded_Fangs|Predator Hound with Blooded Fangs]]&#039;&#039;&#039;, Full Moon &#039;&#039;Bloodthirsty Martial Artist Raider Silver Pact Drop-out&#039;&#039;&lt;br /&gt;
===Waxing Moon Caste===&lt;br /&gt;
*Andrensath as [[Character:Sun_and_Moon_United_in_Splendor|&#039;&#039;&#039;Sun and Moon United in Splendor&#039;&#039;&#039;]], Waxing Moon &#039;&#039;Last Known First Age Sun King Seneschal&#039;&#039;, bonded to [[Character:Vaarin_Eskrigel|&#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]].&lt;br /&gt;
===Waning Moon Caste===&lt;br /&gt;
===Half Moon Caste===&lt;br /&gt;
===No Moon Caste===&lt;br /&gt;
===Changing Moon Caste===&lt;br /&gt;
*Faustus21 as [[Character:Lilijana|&#039;&#039;&#039;Lilijana&#039;&#039;&#039;]] Changing Moon &#039;&#039;Silver Tongued Guerrilla Leader&#039;&#039; bonded to [[Character:The_Shining_Lord_of_Gold_and_Ivory|&#039;&#039;&#039;The Shining Lord of Gold and Ivory&#039;&#039;&#039;]].&lt;br /&gt;
*Myllinnia as [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]], Changing Moon &#039;&#039;Beautiful and Awesome Assassin (More like Troubleshooter) for Hire&#039;&#039;, bonded to [[Character:Ta&#039;an Aesin |&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]].&lt;br /&gt;
===Casteless===&lt;br /&gt;
*[[Taurus II]] as [[Character:Dhiren|&#039;&#039;&#039;Dhiren&#039;&#039;&#039;]], Casteless &#039;&#039;Rescued Slave&#039;&#039;, bonded to [[Character:Nuwa|&#039;&#039;&#039;Nuwa&#039;&#039;&#039;]]&lt;br /&gt;
*Segev as [[Character:Cael|&#039;&#039;&#039;Cael&#039;&#039;&#039;]], Casteless &#039;&#039;Street Urchin&#039;&#039;, bonded to [[Character:Starcc Antonee, the Adamant Man|&#039;&#039;&#039;Starcc Antonee, the Adamant Man&#039;&#039;&#039;]] and [[Character: Rowan Marmalade |&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
==The Sidereals==&lt;br /&gt;
===Chosen of Journeys===&lt;br /&gt;
===Chosen of Serenity===&lt;br /&gt;
===Chosen of Battles===&lt;br /&gt;
*[[Taurus II]] as [[Character:Crimson_Meteor|&#039;&#039;&#039;Crimson Meteor&#039;&#039;&#039;]], Chosen of Battles &#039;&#039;Ace Warstrider Pilot&#039;&#039;&lt;br /&gt;
===Chosen of Secrets===&lt;br /&gt;
===Chosen of Endings===&lt;br /&gt;
&lt;br /&gt;
=[[Once_more_with_feeling/Potential_Circlemembers_and_Allies|Potential Circlemembers and Allies]]=&lt;br /&gt;
=[[Once more with feeling/NPCs|NPCs]]=&lt;br /&gt;
=Logs=&lt;br /&gt;
==Circle Logs==&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.1|Mixed IC and OOC log, 1.1. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.2|Mixed IC and OOC log, 1.2. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.3|Mixed IC and OOC log, 1.3. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.4|Mixed IC and OOC log, 1.4. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.5|Mixed IC and OOC log, 1.5. Long]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Circle/1.6|Mixed IC and OOC log, 1.6. Long]]&lt;br /&gt;
==Small Group Logs==&lt;br /&gt;
===Travelling to Denandsor===&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Travelling_to_Denandsor/Andrensath,_Segev,_and_Sunrunner|Antonee, Cael, and Rowan (start of the march)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Travelling_to_Denandsor/Aesin,_Li,_Sakura,_Silveria,_and_Solitary Talon_(in_Solitary_Talon&#039;s_palanquin)|Aesin, Li, Sakura, Silveria, and Solitary Talon (in Solitary Talon&#039;s palanquin)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Travelling_to_Denandsor/Dhiren_and_Nuwa_(during_the_march)|Dhiren and Nuwa (during the march)]]&lt;br /&gt;
===In Densandor===&lt;br /&gt;
====Prior to the Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu-Antonee_and_Antonee-Dhiren_(about_Solitary_Talon)|Anshu-Antonee and Antonee-Dhiren (about Solitary Talon)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Antonee_(about_slavery)|Nuwa and Antonee (about slavery)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu_and_Solitary_Talon_(about_transport)|Anshu and Solitary Talon (about transport)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Shining_and_Lilijana_(Private)|Shining Lord and Lilijana (Private chit-chat)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Lilijana_and_Solitary_Talon_(Private)|Lilijana and Solitary Talon (Private)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Virtja!Lilijana_and_the_Solitary_Talon_faction_(introduction)|Virtja!Lilijana and the Solitary Talon faction (introduction)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Crow_(about_revenge_and_life_stories)|Nuwa and Crow (about revenge and life stories)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Dhiren_and_Nuwa_(tattoos_and_family)|Nuwa and Dhiren (about tattoos and family)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Dhiren_and_Nuwa_(while_Dhiren_is_at_the_Palace_of_Infinite_Desire)|Dhiren and Nuwa (while Dhiren is at the Palace of Infinite Desire)]]&lt;br /&gt;
====During the Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Silveria_Arc_and_Solitary_Talon_(Comforting_Solitary_Talon_in_the_Council_Meeting)|Silveria Arc and Solitary Talon (Comforting Solitary Talon in the Council Meeting)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Nuwa_and_Ziyad_(Discussion_of_Charm_usage_and_Mental_Influence)|Nuwa and Ziyad (Discussing Ziyad&#039;s annoyance at the Council drama)]]&lt;br /&gt;
====After the first Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Lilijana_and_the_Solitary_clique_(Palace_of_Infinite_Desire;_Solitary&#039;s_private discussion_with_Lilijana)|Lilijana and the Solitary clique (Palace of Infinite Desire; Solitary&#039;s private discussion with Lilijana)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu,_De`aneir`a,_Lilijana,_Solitary_Talon&#039;s_Faction,_and_Ziyad_(Ministry_of_Defence_&amp;amp;_Logistics_Arrangements)|Anshu, De`aneir`a, Lilijana, Solitary Talon&#039;s Faction, and Ziyad (Ministry of Defence &amp;amp; Logistics Arrangements)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu,_Antonee,_De`aneir`a,_and_Ziyad_(Ministry_of_Defence_&amp;amp;_Logistics_Arrangements)|Anshu, Antonee, De`aneir`a, and Ziyad (Ministry of Defence &amp;amp; Logistics Arrangements)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Antonee_and_Shining_(Antonee&#039;s_lecture,_Shining_getting_drunk,_and_Shining_visiting_a_Priestess_of_Venus)|Antonee and Shining (Antonee&#039;s lecture, Shining getting drunk, and Shining visiting a Priestess of Venus)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Aninira,_Lilijana,_Shining,_Silveria,_Solitary_Talon,_and_Telareann_((Mis)Adventures_in_the_Palace_of_Infinite_Desire)|Aninira, Lilijana, Shining, Silveria, Solitary Talon, and Telareann ((Mis)Adventures in the Palace of Infinite Desire)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Shining_Lord_and_Invisible_Crow_Hunter|Shining Lord and Invisible Crow Hunter]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Dhiren_and_Invisible_Crow_Hunter|Dhiren and Invisible Crow Hunter]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Lilijana,_Shining,_Silveria,_and_Solitary_Talon_(Hovership_usage_and_staff_joining_negiotations|Lilijana, Shining, Silveria, and Solitary Talon (Hovership usage and staff joining negotiations)]]&lt;br /&gt;
====After the second Council Meeting====&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Anshu,_Splendor,_and_Ziyad_(Bullying)|Anshu, Splendor, and Ziyad (Bullying)]]&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/In_Denandsor/Cael,_Silveria,_and_Solitary_Talon_(Varied)|Cael, Silveria, and Solitary Talon (Varied)]]&lt;br /&gt;
&lt;br /&gt;
===Near Denandsor===&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Near_Denandsor/Mnemon_Ai,_Silveria_Arc,_and_Solitary_Talon_(Re-introduction)|Mnemon Ai, Silveria Arc, and Solitary Talon (Re-introduction)]]&lt;br /&gt;
==Trip to the Imperial Manse==&lt;br /&gt;
*[[Once_more_with_feeling/Logs/Small_Group/Cael_and_Splendor_(Private_discussion)|Cael and Splendor (Private discussion)]]&lt;br /&gt;
&lt;br /&gt;
=Miscellaneous=&lt;br /&gt;
Add links to any cool stuff you think up for the game here.&lt;br /&gt;
==Charms==&lt;br /&gt;
===General===&lt;br /&gt;
*[[Once more with feeling/Custom_Charms|Custom Charms]] - For Charms designed by our players and approved by the ST for use in game.&lt;br /&gt;
*[[Once more with feeling/Custom_Spells|Custom Spells]] - For Spells designed by our players and approved by the ST for use in game.&lt;br /&gt;
*Hundredfold Facets of Enlightenment (Plague of Hats Charm Compendium) - Featuring 164 Solar, 89 Abyssal, 72 Infernal, 80 Lunar, 39 Terrestrial and 29 Fair Folk Charms: &lt;br /&gt;
**All charms contained within are pre-approved for use.&lt;br /&gt;
**[http://forum.rpg.net/showthread.php?t=455823 Page discussing it and containing download links]&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Martial_Arts|Custom Martial Art Styles]] - Contains a variety of Storyteller Approved Custom Styles and Charms.&lt;br /&gt;
====Perfect Lotus, Vols. 1 and 2====&lt;br /&gt;
*[http://lookshy.dk/roots2bulb/ Compilations of Martial Arts Styles]&lt;br /&gt;
**All charms contained within are pre-approved for use.&lt;br /&gt;
===Sidereal===&lt;br /&gt;
*[http://forum.rpg.net/showthread.php?t=472156 Loom 2.0 (Plague of Hats Sidereal Rewrite)]&lt;br /&gt;
**All charms contained within are pre-approved for use.&lt;br /&gt;
**Incompatible with Loom 1.0 (MoEP: Sidereals) charms.  Both charm sets are in play.  Learning a Loom 1.0 charm prohibits the character from learning Loom 2.0 charms, and contrariwise.&lt;br /&gt;
**Also incompatible with the five styles of the Houses Sidereal listed on the [[Once_more_with_feeling/Custom_Martial_Arts|custom MA]] page. These five styles are considered part of Loom 1.0.&lt;br /&gt;
**[http://wiki.white-wolf.com/exalted/index.php?title=Latest_Errata&amp;amp;oldid=75994 Latest Errata] - Fixes to a lot of Sidereal Charms.&lt;br /&gt;
&lt;br /&gt;
==Panoply==&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Artifacts|Custom Artifacts]] - For Artifacts designed by our players and approved by the Storyteller for use in game.&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Hearthstones|Custom Hearthstones]] - For Hearthstones designed by our players and approved by the Storyteller for use in game.&lt;br /&gt;
*[[Once_more_with_feeling/Custom_Manses|Custom Manses]] - For Manses designed by our players but not necessarily approved by the Storyteller or in use yet. In fact feel free to steal them for your own characters if you like and add more.&lt;br /&gt;
==Denandsor Council==&lt;br /&gt;
*[[Once_more_with_feeling/Denandsor_Council/Cabinet|Cabinet]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_&amp;amp;_Logistics|Ministry of Defense &amp;amp; Logistics]]&lt;br /&gt;
***[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_&amp;amp;_Logistics/Army|Army]]&lt;br /&gt;
***[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Defense_&amp;amp;_Logistics/Navy|Navy]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Ministry of Justice]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Magical_Arts|Ministry of Magical Arts]]&lt;br /&gt;
**[[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Religion|Ministry of Religion]]&lt;br /&gt;
==Player information==&lt;br /&gt;
*[[Once_more_with_feeling/XP_Table|Circle XP Table]] - Page to record everyone&#039;s XP.&lt;br /&gt;
*[[Once_more_with feeling/Nominations|Nominations]] Page to record nominations.&lt;br /&gt;
*[[Once_more_with_feeling/playertimezone|Player Timezones]] - With us occasionally using chat programs it is handy to know when other players are up and about thus I have recorded timezones for all the players and the ST in this handy reference.&lt;br /&gt;
*[[Once_more_with_feeling/Character_Diagram|Diagram of Characters]] - a diagram showing all PCs and NPCs (large image)&lt;br /&gt;
==Other==&lt;br /&gt;
*[irc://irc.sandwich.net/OnceMoreWithFeeling IRC channel for OOC discussions about the game]&lt;br /&gt;
*[http://fixalted.bazzalisk.org/index.php?title=Main_Page Fixalted Wiki] : For all your alternate, houserulings and rule fixing needs.&lt;br /&gt;
*[[Once_more_with_feeling/Map_of_Creation|Map of Creation]] (Warning: Big map.)&lt;br /&gt;
*[[Character:Incanudian|Incanudian]] - Unity of the Closed Fist created amalgam of [[Character:Invisible_Crow_Hunter|Invisible Crow Hunter,]] [[Character:Cael|Cael,]] [[Character:Nuwa|Nuwa,]] [[Character:Dhiren|Dhiren,]] and [[Character:Starcc_Antonee%2C_the_Adamant_Man|Starcc Antonee, the Adamant Man.]]&lt;br /&gt;
*[http://www.tektek.org/dream/dream.php Chibi generator]&lt;br /&gt;
*[[Once_more_with_feeling/Ingensyn_the_Blind_Archers|Ingensyn the Blind Archers]] custom Demon of the First Circle by Axelius&lt;br /&gt;
*[[Once_more_with_feeling/Calendar|Calendar]] - A calendar. Includes weekdays and moon phases.&lt;br /&gt;
*[http://www.voidstate.com/name_generator/index.php Generator for Threshold and generally Exalted type names]&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130753</id>
		<title>Character:The Most Secret Ebon Mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130753"/>
		<updated>2009-11-20T06:37:11Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Day Caste: Awareness (5 Charms) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Most Secret Ebon Mirror&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Midnight Caste, Abyssal Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; The Abyssal Mirror of Surely Refulgent Anshu &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To destroy the Neverborn so that they may fall into Oblivion; into true Death.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Surely Refulgent Anshu (-)&lt;br /&gt;
* Surely Refulgent Anshu, Cult of (-)&lt;br /&gt;
* Surely Refulgent Anshu, Friends and Allies of (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Justice (+)&lt;br /&gt;
* Violent Buddhism (+)&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Lunar Bond:  Cerise of the Rose&#039;s Thorn (Eternal Vow) (True Love) (+/-)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* When the anima becomes iconic, it coalesces into a glittering black set of merchant&#039;s scales, superimposed on a soulsteel straight-sided daiklave.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 3&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 4&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* (F) Martial Arts 6 (Hungry Ghost Style, +3)&lt;br /&gt;
* Melee&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 5&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 6&lt;br /&gt;
* (C) Survival&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation&lt;br /&gt;
* (F) Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* (F) Occult 6&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* Awareness 5&lt;br /&gt;
* (F) Dodge 6 (Untouchable Phantom Mien, +3)&lt;br /&gt;
* Larceny&lt;br /&gt;
* (F) Stealth 6 (Gain Surprise, +3) (Re-Establish Surprise, +3)&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics 2&lt;br /&gt;
** Low Realm (Native), High Realm, Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 4&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 4:  Surely-Refulgent Anshu===&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
&lt;br /&gt;
===Ally 3:  Cerise of the Rose&#039;s Thorn===&lt;br /&gt;
* No Moon Caste, Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Arsenal 5===&lt;br /&gt;
* +4 Might Bonus&lt;br /&gt;
&lt;br /&gt;
===Artifact 5:  Prosthetics of Clockwork Elegance===&lt;br /&gt;
* Extensive Neural Reconstruction;  +6 Dexterity&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  15 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Dexterity;  +6 Dodge&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Strength;  +6 Martial Arts&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Stamina;  +6 Resistance&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Torc of Martial Prowess===&lt;br /&gt;
* (Punch)	Speed 4, Accuracy +5, Damage +9B, Defense +2, Rate 4, M / N&lt;br /&gt;
* (Kick)	Speed 4, Accuracy +4, Damage +10B, Defense -2, Rate 4, M / N&lt;br /&gt;
* (Clinch)	Speed 5, Accuracy +5, Damage +7B, Rate 1,  C / M / N / P&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Hearthstone:  Jewel of the Flying Heart (Martial Arts)&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Soulsteel Vambraces===&lt;br /&gt;
* +4 Dodge;  -1 Speed&lt;br /&gt;
* Attunement:  5 motes&lt;br /&gt;
* Hearthstone:  Stone of Breath&lt;br /&gt;
&lt;br /&gt;
===Command 5 (x5)===&lt;br /&gt;
* Might 3,  Magnitude 7;  Experienced Warrior Ghosts&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* Commands and Followers&lt;br /&gt;
&lt;br /&gt;
===Followers 5 (x5)===&lt;br /&gt;
* 10,000 Ghostly Extras&lt;br /&gt;
&lt;br /&gt;
===Manse 1:  Dojo of the Flying Jewels===&lt;br /&gt;
* Air Aspect;  Hidden Manse (Surely Refulgent Anshu)&lt;br /&gt;
* Hearthstone:  Jewel of the Flying Heart (Martial Arts) (+1 Dodge DV) (+1 Martial Arts)&lt;br /&gt;
&lt;br /&gt;
===Manse 1:  Lung Piercing Spike===&lt;br /&gt;
* Earth Aspect;  Hidden Manse (Surely Refulgent Anshu)&lt;br /&gt;
* Hearthstone:  Stone of Breath (+3 Resistance)&lt;br /&gt;
&lt;br /&gt;
===Wealth 5===&lt;br /&gt;
&lt;br /&gt;
===Whispers 5===&lt;br /&gt;
* Whispers of Oblivion&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dusk Caste:  Martial Arts:  Hungry Ghost Style===&lt;br /&gt;
* Blood Scenting Hunger&lt;br /&gt;
* Leaping Horror Approach&lt;br /&gt;
* Lunging Phantom Method&lt;br /&gt;
* Shrouded Claw Attack&lt;br /&gt;
* Hungry Ghost Form&lt;br /&gt;
* Power Reaping Prana&lt;br /&gt;
* Charm Smothering Technique&lt;br /&gt;
* Unnatural Shambling Deftness&lt;br /&gt;
* Scuttling Apparition Defense&lt;br /&gt;
* Consuming Entropy Strike&lt;br /&gt;
* Blood Freezing Technique&lt;br /&gt;
* Labyrinth Walking Prana&lt;br /&gt;
* Soul Flaying Strike&lt;br /&gt;
* Soul Consuming Transcendence&lt;br /&gt;
&lt;br /&gt;
===Dusk Caste: War===&lt;br /&gt;
* Morale Shattering Method&lt;br /&gt;
* Arise and Slaughter&lt;br /&gt;
* Hive Mind Horror Tactics&lt;br /&gt;
* Glorious Carnage Typhoon&lt;br /&gt;
* Allied in Hate Discernment&lt;br /&gt;
* Hardened Killer Training Style&lt;br /&gt;
* Soul Numbing Prowess&lt;br /&gt;
* All Consuming Encirclement&lt;br /&gt;
* Omnipresent Overlord Technique [3] ((Essence) in Units) (Self as Solo Unit)&lt;br /&gt;
&lt;br /&gt;
* Legion Dispersing Howl&lt;br /&gt;
* Black Sun Horde&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Integrity===&lt;br /&gt;
* Undying Stagnation Defense&lt;br /&gt;
* Blood Before Surrender&lt;br /&gt;
* Heart of Darkness&lt;br /&gt;
* Lesser Horrors Scorned&lt;br /&gt;
* Freedom in Slavery Understanding&lt;br /&gt;
* Unconquered Hero&#039;s Faith&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Performance===&lt;br /&gt;
* Morbid Fascination Style&lt;br /&gt;
* Inescapable Massacre Technique&lt;br /&gt;
* Haunting Apparition Trick&lt;br /&gt;
* Withering Phantasmagoria&lt;br /&gt;
* Soul Desiccating Style&lt;br /&gt;
* Lies That Tell Themselves&lt;br /&gt;
&lt;br /&gt;
* Forum Conquering Rant&lt;br /&gt;
* Secret Heart Iniquity&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Presence===&lt;br /&gt;
* Poisoning the Will&lt;br /&gt;
* Broken Heart Triumph&lt;br /&gt;
* Lurking Malice Insinuation&lt;br /&gt;
* Command the Dead&lt;br /&gt;
* Heartless Fiend Insinuation&lt;br /&gt;
&lt;br /&gt;
* Commanding Whisper [2]&lt;br /&gt;
* Shambling Horde Appropriation&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste:  Resistance===&lt;br /&gt;
* Injury Absorbing Discipline&lt;br /&gt;
* Spirit Hardened Frame&lt;br /&gt;
* Wounds Mean Nothing [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Restless as the Dead (Tainted)&lt;br /&gt;
* Corpse Needs No Food (Tainted)&lt;br /&gt;
* Breathless Ghost Emulation&lt;br /&gt;
&lt;br /&gt;
===Daybreak Caste:  Lore===&lt;br /&gt;
* Essence Draining Touch&lt;br /&gt;
* Will Feasting Onslaught&lt;br /&gt;
* Teaching Incomprehensible Truths&lt;br /&gt;
* Dead Dream Insinuation&lt;br /&gt;
* Essence Engorgement Technique [5]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
===Daybreak Caste:  Occult===&lt;br /&gt;
* Spirit Sensing Meditation&lt;br /&gt;
* Corpus Rending Blow&lt;br /&gt;
* God Slaying Torment&lt;br /&gt;
* Through Dead Eyes&lt;br /&gt;
&lt;br /&gt;
* Divinity Denying Strike [3] (Counter Attack) (Reflexive)&lt;br /&gt;
* Soul Measuring Glance&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Athletics===&lt;br /&gt;
* Raiton&#039;s Nimble Perch&lt;br /&gt;
* Crouching Gargoyle Stance&lt;br /&gt;
* Effortless Unnatural Grace&lt;br /&gt;
* Mist Over Ice&lt;br /&gt;
* Spider Pounce Technique&lt;br /&gt;
* Earth Forsaking Stance [2] (One Scene)&lt;br /&gt;
* Falling Scythe Attack [2] (Reflexive)&lt;br /&gt;
* Shadow Races the Light&lt;br /&gt;
&lt;br /&gt;
* Foe Prostrating Technique&lt;br /&gt;
&lt;br /&gt;
===Day Caste: Awareness===&lt;br /&gt;
* Superior Sense Focus [3]&lt;br /&gt;
* Void Stares Back&lt;br /&gt;
* Ominous Portent Method&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Dodge===&lt;br /&gt;
* Flitting Shadow Form&lt;br /&gt;
* Flickering Wisp Technique [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Uncanny Impulse Evasion&lt;br /&gt;
* Untouchable Phantom Mien&lt;br /&gt;
* Foe Shaming Defense&lt;br /&gt;
* Foe Shaming Defense (Leaping Dodge Method)&lt;br /&gt;
&lt;br /&gt;
* Howling Wind Dance&lt;br /&gt;
* Unfortunate Bystander Maneuver&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Stealth===&lt;br /&gt;
* Shadow Cloak Technique&lt;br /&gt;
* Unseen Wisp Method&lt;br /&gt;
* Atrocity Without Witness&lt;br /&gt;
* Splinter in the Mind&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
* Dark Heart Humility&lt;br /&gt;
* Shadow Lengthening Presence [3]&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
* To Be Determined.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal Motes: 25 motes.&lt;br /&gt;
** Peripheral Motes:  25 (37) of 62.&lt;br /&gt;
** Peripheral Motes:  Essence Engorgement:  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2 (Flawed Virute)&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Resonance==&lt;br /&gt;
* 0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:&lt;br /&gt;
* Dodge DV:&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:&lt;br /&gt;
* Dodge MDV:&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [1] Ambidextrous&lt;br /&gt;
===Mental===&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
* [5] Prodigy:  Martial Arts&lt;br /&gt;
===Background===&lt;br /&gt;
* [2] Hidden Manse&lt;br /&gt;
* [2] Hidden Manse&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon:  Punches&lt;br /&gt;
* [2] Favored Weapon:  Kicks&lt;br /&gt;
* [2] Favored Weapon:  Clinch&lt;br /&gt;
* [3] Improved Join Battle&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130752</id>
		<title>Character:The Most Secret Ebon Mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130752"/>
		<updated>2009-11-20T06:18:42Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Social */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Most Secret Ebon Mirror&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Midnight Caste, Abyssal Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; The Abyssal Mirror of Surely Refulgent Anshu &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To destroy the Neverborn so that they may fall into Oblivion; into true Death.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Surely Refulgent Anshu (-)&lt;br /&gt;
* Surely Refulgent Anshu, Cult of (-)&lt;br /&gt;
* Surely Refulgent Anshu, Friends and Allies of (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Justice (+)&lt;br /&gt;
* Violent Buddhism (+)&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Lunar Bond:  Cerise of the Rose&#039;s Thorn (Eternal Vow) (True Love) (+/-)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* When the anima becomes iconic, it coalesces into a glittering black set of merchant&#039;s scales, superimposed on a soulsteel straight-sided daiklave.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 3&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 4&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* (F) Martial Arts 6 (Hungry Ghost Style, +3)&lt;br /&gt;
* Melee&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 5&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 6&lt;br /&gt;
* (C) Survival&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation&lt;br /&gt;
* (F) Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* (F) Occult 6&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* Awareness 5&lt;br /&gt;
* (F) Dodge 6 (Untouchable Phantom Mien, +3)&lt;br /&gt;
* Larceny&lt;br /&gt;
* (F) Stealth 6 (Gain Surprise, +3) (Re-Establish Surprise, +3)&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics 2&lt;br /&gt;
** Low Realm (Native), High Realm, Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 4&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 4:  Surely-Refulgent Anshu===&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
&lt;br /&gt;
===Ally 3:  Cerise of the Rose&#039;s Thorn===&lt;br /&gt;
* No Moon Caste, Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Arsenal 5===&lt;br /&gt;
* +4 Might Bonus&lt;br /&gt;
&lt;br /&gt;
===Artifact 5:  Prosthetics of Clockwork Elegance===&lt;br /&gt;
* Extensive Neural Reconstruction;  +6 Dexterity&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  15 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Dexterity;  +6 Dodge&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Strength;  +6 Martial Arts&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Stamina;  +6 Resistance&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Torc of Martial Prowess===&lt;br /&gt;
* (Punch)	Speed 4, Accuracy +5, Damage +9B, Defense +2, Rate 4, M / N&lt;br /&gt;
* (Kick)	Speed 4, Accuracy +4, Damage +10B, Defense -2, Rate 4, M / N&lt;br /&gt;
* (Clinch)	Speed 5, Accuracy +5, Damage +7B, Rate 1,  C / M / N / P&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Hearthstone:  Jewel of the Flying Heart (Martial Arts)&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Soulsteel Vambraces===&lt;br /&gt;
* +4 Dodge;  -1 Speed&lt;br /&gt;
* Attunement:  5 motes&lt;br /&gt;
* Hearthstone:  Stone of Breath&lt;br /&gt;
&lt;br /&gt;
===Command 5 (x5)===&lt;br /&gt;
* Might 3,  Magnitude 7;  Experienced Warrior Ghosts&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* Commands and Followers&lt;br /&gt;
&lt;br /&gt;
===Followers 5 (x5)===&lt;br /&gt;
* 10,000 Ghostly Extras&lt;br /&gt;
&lt;br /&gt;
===Manse 1:  Dojo of the Flying Jewels===&lt;br /&gt;
* Air Aspect;  Hidden Manse (Surely Refulgent Anshu)&lt;br /&gt;
* Hearthstone:  Jewel of the Flying Heart (Martial Arts) (+1 Dodge DV) (+1 Martial Arts)&lt;br /&gt;
&lt;br /&gt;
===Manse 1:  Lung Piercing Spike===&lt;br /&gt;
* Earth Aspect;  Hidden Manse (Surely Refulgent Anshu)&lt;br /&gt;
* Hearthstone:  Stone of Breath (+3 Resistance)&lt;br /&gt;
&lt;br /&gt;
===Wealth 5===&lt;br /&gt;
&lt;br /&gt;
===Whispers 5===&lt;br /&gt;
* Whispers of Oblivion&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dusk Caste:  Martial Arts:  Hungry Ghost Style===&lt;br /&gt;
* Blood Scenting Hunger&lt;br /&gt;
* Leaping Horror Approach&lt;br /&gt;
* Lunging Phantom Method&lt;br /&gt;
* Shrouded Claw Attack&lt;br /&gt;
* Hungry Ghost Form&lt;br /&gt;
* Power Reaping Prana&lt;br /&gt;
* Charm Smothering Technique&lt;br /&gt;
* Unnatural Shambling Deftness&lt;br /&gt;
* Scuttling Apparition Defense&lt;br /&gt;
* Consuming Entropy Strike&lt;br /&gt;
* Blood Freezing Technique&lt;br /&gt;
* Labyrinth Walking Prana&lt;br /&gt;
* Soul Flaying Strike&lt;br /&gt;
* Soul Consuming Transcendence&lt;br /&gt;
&lt;br /&gt;
===Dusk Caste: War===&lt;br /&gt;
* Morale Shattering Method&lt;br /&gt;
* Arise and Slaughter&lt;br /&gt;
* Hive Mind Horror Tactics&lt;br /&gt;
* Glorious Carnage Typhoon&lt;br /&gt;
* Allied in Hate Discernment&lt;br /&gt;
* Hardened Killer Training Style&lt;br /&gt;
* Soul Numbing Prowess&lt;br /&gt;
* All Consuming Encirclement&lt;br /&gt;
* Omnipresent Overlord Technique [3] ((Essence) in Units) (Self as Solo Unit)&lt;br /&gt;
&lt;br /&gt;
* Legion Dispersing Howl&lt;br /&gt;
* Black Sun Horde&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Integrity===&lt;br /&gt;
* Undying Stagnation Defense&lt;br /&gt;
* Blood Before Surrender&lt;br /&gt;
* Heart of Darkness&lt;br /&gt;
* Lesser Horrors Scorned&lt;br /&gt;
* Freedom in Slavery Understanding&lt;br /&gt;
* Unconquered Hero&#039;s Faith&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Performance===&lt;br /&gt;
* Morbid Fascination Style&lt;br /&gt;
* Inescapable Massacre Technique&lt;br /&gt;
* Haunting Apparition Trick&lt;br /&gt;
* Withering Phantasmagoria&lt;br /&gt;
* Soul Desiccating Style&lt;br /&gt;
* Lies That Tell Themselves&lt;br /&gt;
&lt;br /&gt;
* Forum Conquering Rant&lt;br /&gt;
* Secret Heart Iniquity&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Presence===&lt;br /&gt;
* Poisoning the Will&lt;br /&gt;
* Broken Heart Triumph&lt;br /&gt;
* Lurking Malice Insinuation&lt;br /&gt;
* Command the Dead&lt;br /&gt;
* Heartless Fiend Insinuation&lt;br /&gt;
&lt;br /&gt;
* Commanding Whisper [2]&lt;br /&gt;
* Shambling Horde Appropriation&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste:  Resistance===&lt;br /&gt;
* Injury Absorbing Discipline&lt;br /&gt;
* Spirit Hardened Frame&lt;br /&gt;
* Wounds Mean Nothing [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Restless as the Dead (Tainted)&lt;br /&gt;
* Corpse Needs No Food (Tainted)&lt;br /&gt;
* Breathless Ghost Emulation&lt;br /&gt;
&lt;br /&gt;
===Daybreak Caste:  Lore===&lt;br /&gt;
* Essence Draining Touch&lt;br /&gt;
* Will Feasting Onslaught&lt;br /&gt;
* Teaching Incomprehensible Truths&lt;br /&gt;
* Dead Dream Insinuation&lt;br /&gt;
* Essence Engorgement Technique [5]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
===Daybreak Caste:  Occult===&lt;br /&gt;
* Spirit Sensing Meditation&lt;br /&gt;
* Corpus Rending Blow&lt;br /&gt;
* God Slaying Torment&lt;br /&gt;
* Through Dead Eyes&lt;br /&gt;
&lt;br /&gt;
* Divinity Denying Strike [3] (Counter Attack) (Reflexive)&lt;br /&gt;
* Soul Measuring Glance&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Athletics===&lt;br /&gt;
* Raiton&#039;s Nimble Perch&lt;br /&gt;
* Crouching Gargoyle Stance&lt;br /&gt;
* Effortless Unnatural Grace&lt;br /&gt;
* Mist Over Ice&lt;br /&gt;
* Spider Pounce Technique&lt;br /&gt;
* Earth Forsaking Stance [2] (One Scene)&lt;br /&gt;
* Falling Scythe Attack [2] (Reflexive)&lt;br /&gt;
* Shadow Races the Light&lt;br /&gt;
&lt;br /&gt;
* Foe Prostrating Technique&lt;br /&gt;
&lt;br /&gt;
===Day Caste: Awareness (5 Charms)===&lt;br /&gt;
* Superior Sense Focus [3]&lt;br /&gt;
* Void Stares Back&lt;br /&gt;
* Ominous Portent Method&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Dodge===&lt;br /&gt;
* Flitting Shadow Form&lt;br /&gt;
* Flickering Wisp Technique [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Uncanny Impulse Evasion&lt;br /&gt;
* Untouchable Phantom Mien&lt;br /&gt;
* Foe Shaming Defense&lt;br /&gt;
* Foe Shaming Defense (Leaping Dodge Method)&lt;br /&gt;
&lt;br /&gt;
* Howling Wind Dance&lt;br /&gt;
* Unfortunate Bystander Maneuver&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Stealth===&lt;br /&gt;
* Shadow Cloak Technique&lt;br /&gt;
* Unseen Wisp Method&lt;br /&gt;
* Atrocity Without Witness&lt;br /&gt;
* Splinter in the Mind&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
* Dark Heart Humility&lt;br /&gt;
* Shadow Lengthening Presence [3]&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
* To Be Determined.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal Motes: 25 motes.&lt;br /&gt;
** Peripheral Motes:  25 (37) of 62.&lt;br /&gt;
** Peripheral Motes:  Essence Engorgement:  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2 (Flawed Virute)&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Resonance==&lt;br /&gt;
* 0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:&lt;br /&gt;
* Dodge DV:&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:&lt;br /&gt;
* Dodge MDV:&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [1] Ambidextrous&lt;br /&gt;
===Mental===&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
* [5] Prodigy:  Martial Arts&lt;br /&gt;
===Background===&lt;br /&gt;
* [2] Hidden Manse&lt;br /&gt;
* [2] Hidden Manse&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon:  Punches&lt;br /&gt;
* [2] Favored Weapon:  Kicks&lt;br /&gt;
* [2] Favored Weapon:  Clinch&lt;br /&gt;
* [3] Improved Join Battle&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130751</id>
		<title>Character:The Most Secret Ebon Mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130751"/>
		<updated>2009-11-20T06:18:28Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Anima */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Most Secret Ebon Mirror&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Midnight Caste, Abyssal Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; The Abyssal Mirror of Surely Refulgent Anshu &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To destroy the Neverborn so that they may fall into Oblivion; into true Death.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Surely Refulgent Anshu (-)&lt;br /&gt;
* Surely Refulgent Anshu, Cult of (-)&lt;br /&gt;
* Surely Refulgent Anshu, Friends and Allies of (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Justice (+)&lt;br /&gt;
* Violent Buddhism (+)&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Lunar Bond:  Cerise of the Rose&#039;s Thorn (Eternal Vow) (True Love) (+/-)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* When the anima becomes iconic, it coalesces into a glittering black set of merchant&#039;s scales, superimposed on a soulsteel straight-sided daiklave.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 4&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* (F) Martial Arts 6 (Hungry Ghost Style, +3)&lt;br /&gt;
* Melee&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 5&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 6&lt;br /&gt;
* (C) Survival&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation&lt;br /&gt;
* (F) Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* (F) Occult 6&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* Awareness 5&lt;br /&gt;
* (F) Dodge 6 (Untouchable Phantom Mien, +3)&lt;br /&gt;
* Larceny&lt;br /&gt;
* (F) Stealth 6 (Gain Surprise, +3) (Re-Establish Surprise, +3)&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics 2&lt;br /&gt;
** Low Realm (Native), High Realm, Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 4&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 4:  Surely-Refulgent Anshu===&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
&lt;br /&gt;
===Ally 3:  Cerise of the Rose&#039;s Thorn===&lt;br /&gt;
* No Moon Caste, Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Arsenal 5===&lt;br /&gt;
* +4 Might Bonus&lt;br /&gt;
&lt;br /&gt;
===Artifact 5:  Prosthetics of Clockwork Elegance===&lt;br /&gt;
* Extensive Neural Reconstruction;  +6 Dexterity&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  15 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Dexterity;  +6 Dodge&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Strength;  +6 Martial Arts&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Stamina;  +6 Resistance&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Torc of Martial Prowess===&lt;br /&gt;
* (Punch)	Speed 4, Accuracy +5, Damage +9B, Defense +2, Rate 4, M / N&lt;br /&gt;
* (Kick)	Speed 4, Accuracy +4, Damage +10B, Defense -2, Rate 4, M / N&lt;br /&gt;
* (Clinch)	Speed 5, Accuracy +5, Damage +7B, Rate 1,  C / M / N / P&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Hearthstone:  Jewel of the Flying Heart (Martial Arts)&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Soulsteel Vambraces===&lt;br /&gt;
* +4 Dodge;  -1 Speed&lt;br /&gt;
* Attunement:  5 motes&lt;br /&gt;
* Hearthstone:  Stone of Breath&lt;br /&gt;
&lt;br /&gt;
===Command 5 (x5)===&lt;br /&gt;
* Might 3,  Magnitude 7;  Experienced Warrior Ghosts&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* Commands and Followers&lt;br /&gt;
&lt;br /&gt;
===Followers 5 (x5)===&lt;br /&gt;
* 10,000 Ghostly Extras&lt;br /&gt;
&lt;br /&gt;
===Manse 1:  Dojo of the Flying Jewels===&lt;br /&gt;
* Air Aspect;  Hidden Manse (Surely Refulgent Anshu)&lt;br /&gt;
* Hearthstone:  Jewel of the Flying Heart (Martial Arts) (+1 Dodge DV) (+1 Martial Arts)&lt;br /&gt;
&lt;br /&gt;
===Manse 1:  Lung Piercing Spike===&lt;br /&gt;
* Earth Aspect;  Hidden Manse (Surely Refulgent Anshu)&lt;br /&gt;
* Hearthstone:  Stone of Breath (+3 Resistance)&lt;br /&gt;
&lt;br /&gt;
===Wealth 5===&lt;br /&gt;
&lt;br /&gt;
===Whispers 5===&lt;br /&gt;
* Whispers of Oblivion&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dusk Caste:  Martial Arts:  Hungry Ghost Style===&lt;br /&gt;
* Blood Scenting Hunger&lt;br /&gt;
* Leaping Horror Approach&lt;br /&gt;
* Lunging Phantom Method&lt;br /&gt;
* Shrouded Claw Attack&lt;br /&gt;
* Hungry Ghost Form&lt;br /&gt;
* Power Reaping Prana&lt;br /&gt;
* Charm Smothering Technique&lt;br /&gt;
* Unnatural Shambling Deftness&lt;br /&gt;
* Scuttling Apparition Defense&lt;br /&gt;
* Consuming Entropy Strike&lt;br /&gt;
* Blood Freezing Technique&lt;br /&gt;
* Labyrinth Walking Prana&lt;br /&gt;
* Soul Flaying Strike&lt;br /&gt;
* Soul Consuming Transcendence&lt;br /&gt;
&lt;br /&gt;
===Dusk Caste: War===&lt;br /&gt;
* Morale Shattering Method&lt;br /&gt;
* Arise and Slaughter&lt;br /&gt;
* Hive Mind Horror Tactics&lt;br /&gt;
* Glorious Carnage Typhoon&lt;br /&gt;
* Allied in Hate Discernment&lt;br /&gt;
* Hardened Killer Training Style&lt;br /&gt;
* Soul Numbing Prowess&lt;br /&gt;
* All Consuming Encirclement&lt;br /&gt;
* Omnipresent Overlord Technique [3] ((Essence) in Units) (Self as Solo Unit)&lt;br /&gt;
&lt;br /&gt;
* Legion Dispersing Howl&lt;br /&gt;
* Black Sun Horde&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Integrity===&lt;br /&gt;
* Undying Stagnation Defense&lt;br /&gt;
* Blood Before Surrender&lt;br /&gt;
* Heart of Darkness&lt;br /&gt;
* Lesser Horrors Scorned&lt;br /&gt;
* Freedom in Slavery Understanding&lt;br /&gt;
* Unconquered Hero&#039;s Faith&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Performance===&lt;br /&gt;
* Morbid Fascination Style&lt;br /&gt;
* Inescapable Massacre Technique&lt;br /&gt;
* Haunting Apparition Trick&lt;br /&gt;
* Withering Phantasmagoria&lt;br /&gt;
* Soul Desiccating Style&lt;br /&gt;
* Lies That Tell Themselves&lt;br /&gt;
&lt;br /&gt;
* Forum Conquering Rant&lt;br /&gt;
* Secret Heart Iniquity&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Presence===&lt;br /&gt;
* Poisoning the Will&lt;br /&gt;
* Broken Heart Triumph&lt;br /&gt;
* Lurking Malice Insinuation&lt;br /&gt;
* Command the Dead&lt;br /&gt;
* Heartless Fiend Insinuation&lt;br /&gt;
&lt;br /&gt;
* Commanding Whisper [2]&lt;br /&gt;
* Shambling Horde Appropriation&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste:  Resistance===&lt;br /&gt;
* Injury Absorbing Discipline&lt;br /&gt;
* Spirit Hardened Frame&lt;br /&gt;
* Wounds Mean Nothing [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Restless as the Dead (Tainted)&lt;br /&gt;
* Corpse Needs No Food (Tainted)&lt;br /&gt;
* Breathless Ghost Emulation&lt;br /&gt;
&lt;br /&gt;
===Daybreak Caste:  Lore===&lt;br /&gt;
* Essence Draining Touch&lt;br /&gt;
* Will Feasting Onslaught&lt;br /&gt;
* Teaching Incomprehensible Truths&lt;br /&gt;
* Dead Dream Insinuation&lt;br /&gt;
* Essence Engorgement Technique [5]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
===Daybreak Caste:  Occult===&lt;br /&gt;
* Spirit Sensing Meditation&lt;br /&gt;
* Corpus Rending Blow&lt;br /&gt;
* God Slaying Torment&lt;br /&gt;
* Through Dead Eyes&lt;br /&gt;
&lt;br /&gt;
* Divinity Denying Strike [3] (Counter Attack) (Reflexive)&lt;br /&gt;
* Soul Measuring Glance&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Athletics===&lt;br /&gt;
* Raiton&#039;s Nimble Perch&lt;br /&gt;
* Crouching Gargoyle Stance&lt;br /&gt;
* Effortless Unnatural Grace&lt;br /&gt;
* Mist Over Ice&lt;br /&gt;
* Spider Pounce Technique&lt;br /&gt;
* Earth Forsaking Stance [2] (One Scene)&lt;br /&gt;
* Falling Scythe Attack [2] (Reflexive)&lt;br /&gt;
* Shadow Races the Light&lt;br /&gt;
&lt;br /&gt;
* Foe Prostrating Technique&lt;br /&gt;
&lt;br /&gt;
===Day Caste: Awareness (5 Charms)===&lt;br /&gt;
* Superior Sense Focus [3]&lt;br /&gt;
* Void Stares Back&lt;br /&gt;
* Ominous Portent Method&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Dodge===&lt;br /&gt;
* Flitting Shadow Form&lt;br /&gt;
* Flickering Wisp Technique [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Uncanny Impulse Evasion&lt;br /&gt;
* Untouchable Phantom Mien&lt;br /&gt;
* Foe Shaming Defense&lt;br /&gt;
* Foe Shaming Defense (Leaping Dodge Method)&lt;br /&gt;
&lt;br /&gt;
* Howling Wind Dance&lt;br /&gt;
* Unfortunate Bystander Maneuver&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Stealth===&lt;br /&gt;
* Shadow Cloak Technique&lt;br /&gt;
* Unseen Wisp Method&lt;br /&gt;
* Atrocity Without Witness&lt;br /&gt;
* Splinter in the Mind&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
* Dark Heart Humility&lt;br /&gt;
* Shadow Lengthening Presence [3]&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
* To Be Determined.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal Motes: 25 motes.&lt;br /&gt;
** Peripheral Motes:  25 (37) of 62.&lt;br /&gt;
** Peripheral Motes:  Essence Engorgement:  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2 (Flawed Virute)&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Resonance==&lt;br /&gt;
* 0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:&lt;br /&gt;
* Dodge DV:&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:&lt;br /&gt;
* Dodge MDV:&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [1] Ambidextrous&lt;br /&gt;
===Mental===&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
* [5] Prodigy:  Martial Arts&lt;br /&gt;
===Background===&lt;br /&gt;
* [2] Hidden Manse&lt;br /&gt;
* [2] Hidden Manse&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon:  Punches&lt;br /&gt;
* [2] Favored Weapon:  Kicks&lt;br /&gt;
* [2] Favored Weapon:  Clinch&lt;br /&gt;
* [3] Improved Join Battle&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130750</id>
		<title>Character:The Most Secret Ebon Mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130750"/>
		<updated>2009-11-20T06:16:05Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Most Secret Ebon Mirror&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Midnight Caste, Abyssal Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; The Abyssal Mirror of Surely Refulgent Anshu &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To destroy the Neverborn so that they may fall into Oblivion; into true Death.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Surely Refulgent Anshu (-)&lt;br /&gt;
* Surely Refulgent Anshu, Cult of (-)&lt;br /&gt;
* Surely Refulgent Anshu, Friends and Allies of (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Justice (+)&lt;br /&gt;
* Violent Buddhism (+)&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Lunar Bond:  Cerise of the Rose&#039;s Thorn (Eternal Vow) (True Love) (+/-)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* X&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 4&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 4&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* (F) Martial Arts 6 (Hungry Ghost Style, +3)&lt;br /&gt;
* Melee&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 5&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 6&lt;br /&gt;
* (C) Survival&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation&lt;br /&gt;
* (F) Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* (F) Occult 6&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* Awareness 5&lt;br /&gt;
* (F) Dodge 6 (Untouchable Phantom Mien, +3)&lt;br /&gt;
* Larceny&lt;br /&gt;
* (F) Stealth 6 (Gain Surprise, +3) (Re-Establish Surprise, +3)&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics 2&lt;br /&gt;
** Low Realm (Native), High Realm, Old Realm&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 4&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 4:  Surely-Refulgent Anshu===&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
&lt;br /&gt;
===Ally 3:  Cerise of the Rose&#039;s Thorn===&lt;br /&gt;
* No Moon Caste, Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Arsenal 5===&lt;br /&gt;
* +4 Might Bonus&lt;br /&gt;
&lt;br /&gt;
===Artifact 5:  Prosthetics of Clockwork Elegance===&lt;br /&gt;
* Extensive Neural Reconstruction;  +6 Dexterity&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  15 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Dexterity;  +6 Dodge&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Strength;  +6 Martial Arts&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Ink Tattoo===&lt;br /&gt;
* +3 Stamina;  +6 Resistance&lt;br /&gt;
* Exceeds dice caps while counting against them.&lt;br /&gt;
* Attunement:  3 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Soulsteel Torc of Martial Prowess===&lt;br /&gt;
* (Punch)	Speed 4, Accuracy +5, Damage +9B, Defense +2, Rate 4, M / N&lt;br /&gt;
* (Kick)	Speed 4, Accuracy +4, Damage +10B, Defense -2, Rate 4, M / N&lt;br /&gt;
* (Clinch)	Speed 5, Accuracy +5, Damage +7B, Rate 1,  C / M / N / P&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Hearthstone:  Jewel of the Flying Heart (Martial Arts)&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Soulsteel Vambraces===&lt;br /&gt;
* +4 Dodge;  -1 Speed&lt;br /&gt;
* Attunement:  5 motes&lt;br /&gt;
* Hearthstone:  Stone of Breath&lt;br /&gt;
&lt;br /&gt;
===Command 5 (x5)===&lt;br /&gt;
* Might 3,  Magnitude 7;  Experienced Warrior Ghosts&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* Commands and Followers&lt;br /&gt;
&lt;br /&gt;
===Followers 5 (x5)===&lt;br /&gt;
* 10,000 Ghostly Extras&lt;br /&gt;
&lt;br /&gt;
===Manse 1:  Dojo of the Flying Jewels===&lt;br /&gt;
* Air Aspect;  Hidden Manse (Surely Refulgent Anshu)&lt;br /&gt;
* Hearthstone:  Jewel of the Flying Heart (Martial Arts) (+1 Dodge DV) (+1 Martial Arts)&lt;br /&gt;
&lt;br /&gt;
===Manse 1:  Lung Piercing Spike===&lt;br /&gt;
* Earth Aspect;  Hidden Manse (Surely Refulgent Anshu)&lt;br /&gt;
* Hearthstone:  Stone of Breath (+3 Resistance)&lt;br /&gt;
&lt;br /&gt;
===Wealth 5===&lt;br /&gt;
&lt;br /&gt;
===Whispers 5===&lt;br /&gt;
* Whispers of Oblivion&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dusk Caste:  Martial Arts:  Hungry Ghost Style===&lt;br /&gt;
* Blood Scenting Hunger&lt;br /&gt;
* Leaping Horror Approach&lt;br /&gt;
* Lunging Phantom Method&lt;br /&gt;
* Shrouded Claw Attack&lt;br /&gt;
* Hungry Ghost Form&lt;br /&gt;
* Power Reaping Prana&lt;br /&gt;
* Charm Smothering Technique&lt;br /&gt;
* Unnatural Shambling Deftness&lt;br /&gt;
* Scuttling Apparition Defense&lt;br /&gt;
* Consuming Entropy Strike&lt;br /&gt;
* Blood Freezing Technique&lt;br /&gt;
* Labyrinth Walking Prana&lt;br /&gt;
* Soul Flaying Strike&lt;br /&gt;
* Soul Consuming Transcendence&lt;br /&gt;
&lt;br /&gt;
===Dusk Caste: War===&lt;br /&gt;
* Morale Shattering Method&lt;br /&gt;
* Arise and Slaughter&lt;br /&gt;
* Hive Mind Horror Tactics&lt;br /&gt;
* Glorious Carnage Typhoon&lt;br /&gt;
* Allied in Hate Discernment&lt;br /&gt;
* Hardened Killer Training Style&lt;br /&gt;
* Soul Numbing Prowess&lt;br /&gt;
* All Consuming Encirclement&lt;br /&gt;
* Omnipresent Overlord Technique [3] ((Essence) in Units) (Self as Solo Unit)&lt;br /&gt;
&lt;br /&gt;
* Legion Dispersing Howl&lt;br /&gt;
* Black Sun Horde&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Integrity===&lt;br /&gt;
* Undying Stagnation Defense&lt;br /&gt;
* Blood Before Surrender&lt;br /&gt;
* Heart of Darkness&lt;br /&gt;
* Lesser Horrors Scorned&lt;br /&gt;
* Freedom in Slavery Understanding&lt;br /&gt;
* Unconquered Hero&#039;s Faith&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Performance===&lt;br /&gt;
* Morbid Fascination Style&lt;br /&gt;
* Inescapable Massacre Technique&lt;br /&gt;
* Haunting Apparition Trick&lt;br /&gt;
* Withering Phantasmagoria&lt;br /&gt;
* Soul Desiccating Style&lt;br /&gt;
* Lies That Tell Themselves&lt;br /&gt;
&lt;br /&gt;
* Forum Conquering Rant&lt;br /&gt;
* Secret Heart Iniquity&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste: Presence===&lt;br /&gt;
* Poisoning the Will&lt;br /&gt;
* Broken Heart Triumph&lt;br /&gt;
* Lurking Malice Insinuation&lt;br /&gt;
* Command the Dead&lt;br /&gt;
* Heartless Fiend Insinuation&lt;br /&gt;
&lt;br /&gt;
* Commanding Whisper [2]&lt;br /&gt;
* Shambling Horde Appropriation&lt;br /&gt;
&lt;br /&gt;
===Midnight Caste:  Resistance===&lt;br /&gt;
* Injury Absorbing Discipline&lt;br /&gt;
* Spirit Hardened Frame&lt;br /&gt;
* Wounds Mean Nothing [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Restless as the Dead (Tainted)&lt;br /&gt;
* Corpse Needs No Food (Tainted)&lt;br /&gt;
* Breathless Ghost Emulation&lt;br /&gt;
&lt;br /&gt;
===Daybreak Caste:  Lore===&lt;br /&gt;
* Essence Draining Touch&lt;br /&gt;
* Will Feasting Onslaught&lt;br /&gt;
* Teaching Incomprehensible Truths&lt;br /&gt;
* Dead Dream Insinuation&lt;br /&gt;
* Essence Engorgement Technique [5]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
===Daybreak Caste:  Occult===&lt;br /&gt;
* Spirit Sensing Meditation&lt;br /&gt;
* Corpus Rending Blow&lt;br /&gt;
* God Slaying Torment&lt;br /&gt;
* Through Dead Eyes&lt;br /&gt;
&lt;br /&gt;
* Divinity Denying Strike [3] (Counter Attack) (Reflexive)&lt;br /&gt;
* Soul Measuring Glance&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Athletics===&lt;br /&gt;
* Raiton&#039;s Nimble Perch&lt;br /&gt;
* Crouching Gargoyle Stance&lt;br /&gt;
* Effortless Unnatural Grace&lt;br /&gt;
* Mist Over Ice&lt;br /&gt;
* Spider Pounce Technique&lt;br /&gt;
* Earth Forsaking Stance [2] (One Scene)&lt;br /&gt;
* Falling Scythe Attack [2] (Reflexive)&lt;br /&gt;
* Shadow Races the Light&lt;br /&gt;
&lt;br /&gt;
* Foe Prostrating Technique&lt;br /&gt;
&lt;br /&gt;
===Day Caste: Awareness (5 Charms)===&lt;br /&gt;
* Superior Sense Focus [3]&lt;br /&gt;
* Void Stares Back&lt;br /&gt;
* Ominous Portent Method&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Dodge===&lt;br /&gt;
* Flitting Shadow Form&lt;br /&gt;
* Flickering Wisp Technique [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Uncanny Impulse Evasion&lt;br /&gt;
* Untouchable Phantom Mien&lt;br /&gt;
* Foe Shaming Defense&lt;br /&gt;
* Foe Shaming Defense (Leaping Dodge Method)&lt;br /&gt;
&lt;br /&gt;
* Howling Wind Dance&lt;br /&gt;
* Unfortunate Bystander Maneuver&lt;br /&gt;
&lt;br /&gt;
===Day Caste:  Stealth===&lt;br /&gt;
* Shadow Cloak Technique&lt;br /&gt;
* Unseen Wisp Method&lt;br /&gt;
* Atrocity Without Witness&lt;br /&gt;
* Splinter in the Mind&#039;s Eye&lt;br /&gt;
&lt;br /&gt;
* Dark Heart Humility&lt;br /&gt;
* Shadow Lengthening Presence [3]&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
* To Be Determined.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal Motes: 25 motes.&lt;br /&gt;
** Peripheral Motes:  25 (37) of 62.&lt;br /&gt;
** Peripheral Motes:  Essence Engorgement:  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2 (Flawed Virute)&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 5&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Resonance==&lt;br /&gt;
* 0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:&lt;br /&gt;
* Dodge DV:&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:&lt;br /&gt;
* Dodge MDV:&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [1] Ambidextrous&lt;br /&gt;
===Mental===&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
* [5] Prodigy:  Martial Arts&lt;br /&gt;
===Background===&lt;br /&gt;
* [2] Hidden Manse&lt;br /&gt;
* [2] Hidden Manse&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon:  Punches&lt;br /&gt;
* [2] Favored Weapon:  Kicks&lt;br /&gt;
* [2] Favored Weapon:  Clinch&lt;br /&gt;
* [3] Improved Join Battle&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
* None&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130747</id>
		<title>Character:The Most Secret Ebon Mirror</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:The_Most_Secret_Ebon_Mirror&amp;diff=130747"/>
		<updated>2009-11-20T05:39:50Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Golden Dust Spider&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* X&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength&lt;br /&gt;
* Dexterity&lt;br /&gt;
* Stamina&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma&lt;br /&gt;
* Manipulation&lt;br /&gt;
* Appearance&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception&lt;br /&gt;
* Intelligence&lt;br /&gt;
* Wits&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* Melee&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* Integrity&lt;br /&gt;
* Performance&lt;br /&gt;
* Presence&lt;br /&gt;
* Resistance&lt;br /&gt;
* Survival&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation&lt;br /&gt;
* Lore&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* Athletics&lt;br /&gt;
* Awareness&lt;br /&gt;
* Dodge&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy&lt;br /&gt;
* Linguistics&lt;br /&gt;
** Flame Tongue (Native),&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
* None.&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Essence: 5&lt;br /&gt;
** Personal Motes:&lt;br /&gt;
** Peripheral Motes:&lt;br /&gt;
** Peripheral Motes:  Immanent Solar Glory:  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:&lt;br /&gt;
* Conviction:&lt;br /&gt;
* Temperance:&lt;br /&gt;
* Valor:&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Flaw===&lt;br /&gt;
====&amp;quot;&amp;quot;====&lt;br /&gt;
* 0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:&lt;br /&gt;
* Dodge DV:&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:&lt;br /&gt;
* Dodge MDV:&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Surely-Refulgent_Anshu&amp;diff=130746</id>
		<title>Character:Surely-Refulgent Anshu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Surely-Refulgent_Anshu&amp;diff=130746"/>
		<updated>2009-11-20T05:39:22Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Throwback */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Player_character]]&lt;br /&gt;
Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Anshu.png|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Anshu with one razor claw extended &amp;lt;/div&amp;gt;]]&lt;br /&gt;
Caste: Zenith&amp;lt;br&amp;gt;&lt;br /&gt;
Concept: Immaculate monk turned Anathema&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Anshu is an attractive but unremarkable-looking man in his late 20s. He continues to dress as a First Coil Immaculate Monk, in a worn but well-cared-for hemp robe minimally adorned with black trim and belted with a simple length of rope, along with a simple pair of sandals and a rice hat. He has gray eyes, is clean shaven and possesses the requisite shaved head of the Order. His claws he hides in the sleeves of his robe, wrapping them with cloth to help conceal their shape; his armor he rolls into a relatively inconspicuous bundle, which he carries with him wherever he goes. His only other possession is a simple wooden begging bowl.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Character Song: [http://www.youtube.com/watch?v=0bOhI-P6de4&amp;amp;feature=related Origa - Rise]|[http://www.aeriagloris.com/lyrics/Rise.htm Lyrics]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
Discover the cause of the madness of the Anathema.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
&lt;br /&gt;
*Justice (Belief, Duty) (+)&lt;br /&gt;
*[[Character:_Cerise_Rose_Thorn|Cerise]] (Lunar Mate, True Love) (+)&lt;br /&gt;
*The people of Denandsor (Duty, Loyalty) (+)&lt;br /&gt;
*[[Character:Dhiren|Dhiren]] (Duty, Friendship) (+)&lt;br /&gt;
*His vows of diet and personal hygiene (Duty) (+)&lt;br /&gt;
*It is the duty of the Exalted to protect Creation and its people (Duty) (+)&lt;br /&gt;
*The Unconquered Sun (Faith, Loyalty) (+)&lt;br /&gt;
*[[Character:Solitary Talon of the Veiled Silverhawk Lady|Solitary Talon]] (Contempt) (-)&lt;br /&gt;
*&#039;&#039;&#039;[[Character:Cael|Cael]] (Paternal Concern) (+) (Elusive Dream Defense)&#039;&#039;&#039;&lt;br /&gt;
*Discussion and Compromise (1/5 scenes built) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
Burn a corpse for 1m (free at 11+ anima flare). For 10m, glow with the power of the UCS, illuminating the area as if it was noon out to 50 yards. For the remainder of the scene, gain 10B/10L/10A soak vs. attacks from creatures of darkness and add 5 to the minimum damage dice rolled for attacks made on creatures of darkness (automatically activates at 11+ anima flare).&lt;br /&gt;
&lt;br /&gt;
When Anshu&#039;s anima becomes iconic, it coalesces into a brilliant gold set of merchant&#039;s scales, superimposed on an orichalcum straight-sided daiklave.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&lt;br /&gt;
PHYSICAL: Strength 4, Dexterity 4, Stamina 4&amp;lt;br&amp;gt;&lt;br /&gt;
SOCIAL: Charisma 4, Manipulation 3, Appearance 3&amp;lt;br&amp;gt;&lt;br /&gt;
MENTAL: Perception 5, Intelligence 4, Wits 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
&lt;br /&gt;
===Caste Abilities===&lt;br /&gt;
Integrity 5&amp;lt;br&amp;gt;&lt;br /&gt;
Performance 5 (7xp to raise from 4)&amp;lt;br&amp;gt;&lt;br /&gt;
Presence 5&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance 5&amp;lt;br&amp;gt;&lt;br /&gt;
Survival 4&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Favored Abilities===&lt;br /&gt;
Awareness 5&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge 5&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation 5&amp;lt;br&amp;gt;&lt;br /&gt;
Lore 5 (7xp to raise from 4)&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts 5&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth 4&amp;lt;br&amp;gt;&lt;br /&gt;
War 5 (7xp to raise from 4)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Unfavored Abilities===&lt;br /&gt;
Athletics 4&amp;lt;br&amp;gt;&lt;br /&gt;
Linguistics 3 (High &amp;amp; &#039;&#039;Low Realm&#039;&#039;, Riverspeak, Forest-tongue)&amp;lt;br&amp;gt;&lt;br /&gt;
Sail 4&amp;lt;br&amp;gt;&lt;br /&gt;
Thrown 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Artifact • (orichalcum hearthstone amulet)===&lt;br /&gt;
Attune cost: 1m&lt;br /&gt;
===Artifact • (green jade [[Once_more_with_feeling/Custom_Artifacts#Infinite_Resonance_Rings|Intimate Resonance Rings]])===&lt;br /&gt;
Attune cost: 2m (from Cerise&#039;s mote pools)&amp;lt;br&amp;gt;&lt;br /&gt;
This artifact is a set of genital piercings, permanently locked in place in various erogenous zones on Anshu&#039;s body.&lt;br /&gt;
&lt;br /&gt;
Cerise can play the link of Essence like a snare, gently strumming to make the rings resonate with the attunement and vibrate against the delicate places in which they are set. This is effectively a medium for Performance-based social attacks to make Anshu indulge in the inevitably resulting physical needs.&lt;br /&gt;
&lt;br /&gt;
===Artifact •• (The Mighty Claws of Rumasa Lanan)===&lt;br /&gt;
Attune Cost: 6m&amp;lt;br&amp;gt;&lt;br /&gt;
This set of razor claws, crafted entirely from orichalcum, belonged to a First Age Solar, Rumasa Lanan, who created a martial arts style now lost to the mists of time. An Old Realm inscription along the vambraces reads “The Mighty Claws of Rumasa Lanan”; if his (or her, the inscription gives no clues) tomb or manse could be found, perhaps some of the secrets of the lost style could be rediscovered, but the claws themselves give no clue to the tomb&#039;s location.&lt;br /&gt;
&lt;br /&gt;
The razor claws themselves are exquisitely crafted, and the blades can be retracted or extended as a miscellaneous action (as drawing or readying a weapon, both sets of blades can be extended in a single such action), seeming to melt fluidly into the vambraces when not needed.&lt;br /&gt;
&lt;br /&gt;
When the blades are in the extended position, an attuned wielder of the claws can spend 1 mote of Essence to fire one of the blades at an enemy, using the higher of the character&#039;s Thrown or Archery abilities. The blades then regrow themselves in the extended position. The fired blades use the same statistics as perfect-quality shuriken with the orichalcum material bonus.&lt;br /&gt;
&lt;br /&gt;
===Artifact •• (orichalcum reinforced buff jacket)===&lt;br /&gt;
Attune Cost: 3m - currently deattuned&lt;br /&gt;
&lt;br /&gt;
===Artifact •• (orichalcum hearthstone bracers)===&lt;br /&gt;
Attune Cost: 4m&lt;br /&gt;
&lt;br /&gt;
===Artifact •••• (orichalcum perfected kata bracers)===&lt;br /&gt;
Attune Cost: 8m&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected kata bracers are prayer strips crafted of a single magical material and curled into bracers. The strips’ sutras are starmetal engravings. When the character activates a Form-type Charm, the sutras inscribed on the bracers glow and lift from the artifact to engulf the character in light for a brief moment. For the rest of the scene, she gains several benefits.&lt;br /&gt;
&lt;br /&gt;
She adds her Essence to the accuracy, damage and defense of her unarmed attacks and of attacks made with the active Form-type Charm’s particular weapons. She may choose to inflict bashing or lethal damage at will and she may parry lethal attacks unarmed. In addition, orichalcum bracers let Solars inflict aggravated damage on creatures of darkness.&lt;br /&gt;
&lt;br /&gt;
===Artifact N/A (DCS &#039;&#039;Defiance in the Night&#039;&#039;)===&lt;br /&gt;
&#039;&#039;Kireeki&#039;&#039;-class skyreme, Denandsor Council Ship &#039;&#039;Defiance in the Night&#039;&#039;, shared purchase with [[Character:Ziyad_Antarah|Ziyad]]. Has a crew of [[Character:Surely-Refulgent_Anshu/Enlightened_Naval_Ratings|Enlightened Naval Ratings]].&lt;br /&gt;
&lt;br /&gt;
===Backing ••••• (Denandsor Council)===&lt;br /&gt;
&lt;br /&gt;
===Command • (Pathwalker Disciples)===&lt;br /&gt;
25 [[Character:Surely-Refulgent_Anshu/Pathwalker_Disciple|Pathwalkers]] serving the Ministry of Justice.&lt;br /&gt;
===Command ••• (Navy Personnel)===&lt;br /&gt;
250 ratings, marines, and pilots serving in the Denandsor Navy.&lt;br /&gt;
&lt;br /&gt;
===Contacts ••••• (Denandsor Council)===&lt;br /&gt;
&lt;br /&gt;
===Cult ••• (cells of the Cult of the Illuminated)===&lt;br /&gt;
Anshu is worshiped by a most of Denandsor&#039;s farmers, and a not-insignificant portion of worshipers among the city&#039;s craftspeople, especially members of the Auxiliaries.&lt;br /&gt;
&lt;br /&gt;
===Influence ••••• (Denandsor Council)===&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (Stone of Judgement)===&lt;br /&gt;
The bearer of this smooth cabochon of the finest lapis lazuli gains an uncanny sense for when people lie. If he asks someone whether they committed a crime or other harmful act, the bearer’s player reduces the difficulty of the (Perception + [Investigation or Socialize]) roll to determine the truth of any answer is reduced by -4 (to a minimum of 1). (&#039;&#039;Oadenol&#039;s Codex&#039;&#039;, pp. 97-98)&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Anshu.27s_Temple|Anshu&#039;s Temple]].&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (Gem of Sorcery)===&lt;br /&gt;
Though transparent, this many-pointed crystal has an oily golden sheen and glows with inner light. Once per day, its bearer can reduce the cost of casting a spell by 10 motes.&lt;br /&gt;
&lt;br /&gt;
This manse is called the [[Once_more_with_feeling/Custom_Manses#Tabernacle_of_the_Sun_.E2.88.82|Tabernacle of the Sun]], and the hearthstone is plugged into [[Character:Surely-Refulgent_Anshu#Artifact_N.2FA_.28DCS_Defiance_in_the_Night.29|DCS &#039;&#039;Defiance in the Night&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
===Manse •••• (Stone of Airwalking)===&lt;br /&gt;
This spherical white stone looks like a tiny, solidified cloud. Whenever the bearer of this stone desires, he can walk upon the air instead of the ground. Although he still moves at his normal movement rate, the character can walk safely across water or quicksand by walking on a layer of air lying above the surface. In addition, the character can walk up or down the air as easily as others walk up or down a staircase. With sufficient climbing, the character can walk along miles above the ground. If the character trips or is knocked down, however, he can still fall to her death unless he can get her feet under her; his player must successfully roll (Dexterity + Athletics) at difficulty 3. Also, the stone only allows the character himself to move in this fashion. Any steed he rides must still travel along the ground.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#The_Harmonious_Loft_.E2.88.82|The Harmonious Loft]].&lt;br /&gt;
&lt;br /&gt;
===Lunar Bond ••••• (Eternal Vow, True Love)===&lt;br /&gt;
Anshu is bonded with [[Character:_Cerise_Rose_Thorn|Cerise]], a No Moon Lunar.&lt;br /&gt;
&lt;br /&gt;
===Sifu ••••===&lt;br /&gt;
Five Days Darkness has agreed to become Anshu&#039;s teacher.&lt;br /&gt;
&lt;br /&gt;
===Whispers ••••===&lt;br /&gt;
Anshu has achieved communion with the Neverborn, and they are not happy with him. However, some of their secrets may yet slip into his mind...&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
&lt;br /&gt;
===Athletics===&lt;br /&gt;
First Athletics Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Athletics Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Athletics Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Athletics Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Athletics ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Awareness===&lt;br /&gt;
First Awareness Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Awareness Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Awareness Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Awareness Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Awareness ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of Awareness ([[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Awareness Essence Flow (&#039;&#039;Exalted&#039;&#039;, p. 187)&amp;lt;br&amp;gt;&lt;br /&gt;
Surprise Anticipation Method (p. 226)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Dodge===&lt;br /&gt;
First Dodge Excellency (pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Dodge Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Dodge Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Dodge Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Dodge ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of Dodge ([[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Dodge Essence Flow (&#039;&#039;Exalted&#039;&#039;, p. 187)&amp;lt;br&amp;gt;&lt;br /&gt;
Shadow Over Water (p. 227)&amp;lt;br&amp;gt;&lt;br /&gt;
Reflex Sidestep Technique (p. 227)&amp;lt;br&amp;gt;&lt;br /&gt;
Seven Shadow Evasion (p. 227)&amp;lt;br&amp;gt;&lt;br /&gt;
Leaping Dodge Method (p. 227)&amp;lt;br&amp;gt;&lt;br /&gt;
Flow Like Blood (p. 227)&amp;lt;br&amp;gt;&lt;br /&gt;
Dancing Shadow Evasion (&#039;&#039;Hundredfold Facets&#039;&#039;, p. So:25)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Investigation===&lt;br /&gt;
First Investigation Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Investigation Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Investigation Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Investigation Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Investigation ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of Investigation ([[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation Essence Flow (&#039;&#039;Exalted&#039;&#039;, p. 187)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Integrity===&lt;br /&gt;
First Integrity Excellency (pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Integrity Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Integrity Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Integrity Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Integrity ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of Integrity ([[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity Essence Flow (&#039;&#039;Exalted&#039;&#039;, p. 187)&amp;lt;br&amp;gt;&lt;br /&gt;
Integrity-Protecting Prana (p. 199)&amp;lt;br&amp;gt;&lt;br /&gt;
Temptation-Resisting Stance (p. 200, permanent upgrade: add WP to DMDV instead of Temp)&amp;lt;br&amp;gt;&lt;br /&gt;
Elusive Dream Defense (pp. 200-201)&amp;lt;br&amp;gt;&lt;br /&gt;
Transcendent Hero&#039;s Meditation (p. 201)&amp;lt;br&amp;gt;&lt;br /&gt;
Liberating Hero&#039;s Devotion ([[Once_more_with_feeling/Custom_Charms#Liberating_Hero.27s_Devotion|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Sunlight Banishes the Void&#039;s Wrath ([[Once_more_with_feeling/Custom_Charms#Sunlight_Banishes_the_Void.27s_Wrath|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Phoenix Renewal Tactic (Conviction, &#039;&#039;Exalted&#039;&#039;, p. 200)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Linguistics===&lt;br /&gt;
First Linguistics Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Linguistics Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Linguistics Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Lore===&lt;br /&gt;
First Lore Excellency (pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Lore Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Lore Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Lore Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Lore ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of Lore ([[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Immanent Solar Glory (&#039;&#039;Exalted&#039;&#039;, p. 218)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Martial Arts===&lt;br /&gt;
First Martial Arts Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Martial Arts Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Martial Arts Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Martial Arts Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Martial Arts ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of Martial Arts (8m committed, [[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Martial Arts Essence Flow (&#039;&#039;Exalted&#039;&#039;, p. 187)&amp;lt;br&amp;gt;&lt;br /&gt;
Pasiap&#039;s Humility (&#039;&#039;Dragon-Blooded&#039;&#039;, p. 194)&amp;lt;br&amp;gt;&lt;br /&gt;
Moment of Daana&#039;d (p. 194)&amp;lt;br&amp;gt;&lt;br /&gt;
Flowing Water Defense ([[Once_more_with_feeling/Custom_Martial_Arts#Flowing_Water_Defense|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Rippling Water Strike (&#039;&#039;Dragon-Blooded&#039;&#039;, p. 207)&amp;lt;br&amp;gt;&lt;br /&gt;
Drowning-in-Blood Technique ([[Once_more_with_feeling/Custom_Martial_Arts#Flowing_Water_Defense|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Shrugging Water Dragon Escape (&#039;&#039;Dragon-Blooded&#039;&#039;, p. 207-208)&amp;lt;br&amp;gt;&lt;br /&gt;
Water Dragon Form (p. 208)&amp;lt;br&amp;gt;&lt;br /&gt;
Flow Reversal Strike ([[Once_more_with_feeling/Custom_Martial_Arts#Flow_Reversal_Strike|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Performance===&lt;br /&gt;
First Performance Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Performance Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Performance Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Performance Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Performance ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of Performance (18m committed, [[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Performance Essence Flow (&#039;&#039;Exalted&#039;&#039;, p. 187)&amp;lt;br&amp;gt;&lt;br /&gt;
Phantom-Conjuring Performance (p. 202)&amp;lt;br&amp;gt;&lt;br /&gt;
Demon-Wracking Glory (&#039;&#039;Abyssals&#039;&#039;, pp. 141-142, mirror Withering Phantasmagoria)&lt;br /&gt;
*Continuing area effect&lt;br /&gt;
*Continuing single target&lt;br /&gt;
*Instant single target&lt;br /&gt;
Crowd-Commanding Spirit ([[Once_more_with_feeling/Custom_Charms#Crowd_Commanding_Spirit|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Presence===&lt;br /&gt;
First Presence Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Presence Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Presence Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Presence Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Presence ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of Presence ([[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Presence Essence Flow (&#039;&#039;Exalted&#039;&#039;, p. 187)&amp;lt;br&amp;gt;&lt;br /&gt;
Irresistible Salesman Spirit (p. 204)&amp;lt;br&amp;gt;&lt;br /&gt;
Enemy-Castigating Solar Judgement (p. 205)&amp;lt;br&amp;gt;&lt;br /&gt;
Hypnotic Tongue Technique (p. 203)&amp;lt;br&amp;gt;&lt;br /&gt;
You Can Be More (&#039;&#039;Abyssals&#039;&#039;, p. 143, mirror Broken Heart Triumph)&amp;lt;br&amp;gt;&lt;br /&gt;
Transcendant Inspiration-Sparking Method ([[Once_more_with_feeling/Custom_Charms#Transcendant_Inspiration-Sparking_Method|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Resistance===&lt;br /&gt;
First Resistance Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Resistance Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Resistance Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Resistance Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Resistance ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of Resistance ([[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Resistance Essence Flow (&#039;&#039;Exalted&#039;&#039;, p. 187)&amp;lt;br&amp;gt;&lt;br /&gt;
Whirlwind Armor-Donning Prana (p. 205)&amp;lt;br&amp;gt;&lt;br /&gt;
Ox-Body Technique (x2, p. 208)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Sail===&lt;br /&gt;
First Sail Excellency (pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Sail Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Sail Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Sail Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Sail ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Stealth===&lt;br /&gt;
First Stealth Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Stealth Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Stealth Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Stealth Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Stealth ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Easily Overlooked Presence Method (&#039;&#039;Exalted&#039;&#039;, p. 230)&amp;lt;br&amp;gt;&lt;br /&gt;
Shadow Evades Notice ([[Once_more_with_feeling/Custom_Charms#Shadow_Evades_Notice|OMWF Custom]])&lt;br /&gt;
&lt;br /&gt;
===Survival===&lt;br /&gt;
First Survival Excellency (&#039;&#039;Exalted&#039;&#039;, pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Survival Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Survival Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Survival Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on Survival ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Trackless Region Navigation (&#039;&#039;Exalted&#039;&#039;, p. 211)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Thrown===&lt;br /&gt;
First Thrown Excellency (pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second Thrown Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third Thrown Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===War===&lt;br /&gt;
First War Excellency (pp. 183-184)&amp;lt;br&amp;gt;&lt;br /&gt;
Second War Excellency (pp. 184-185)&amp;lt;br&amp;gt;&lt;br /&gt;
Third War Excellency (p. 185)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite War Mastery (pp. 185-187)&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Meditation on War ([[Once_more_with_feeling/Custom_Charms#Infinite_Meditation_on_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Infinite Well of War ([[Once_more_with_feeling/Custom_Charms#Infinite_Well_of_.28Ability.29_.CA.8A|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
War Essence Flow (&#039;&#039;Exalted&#039;&#039;, p. 187)&amp;lt;br&amp;gt;&lt;br /&gt;
Mob-Dispersing Rebuke (p. 197)&amp;lt;br&amp;gt;&lt;br /&gt;
Fury Inciting Presence (p. 197)&amp;lt;br&amp;gt;&lt;br /&gt;
Forging of the Sun&#039;s Legions Practice (&#039;&#039;DotFA2: Lords&#039;&#039;, p. 58)&amp;lt;br&amp;gt;&lt;br /&gt;
General of the All-Seeing Sun (&#039;&#039;Exalted&#039;&#039;, p. 197)&amp;lt;br&amp;gt;&lt;br /&gt;
Cloud-Piercing Sun&#039;s Gaze ([[Once_more_with_feeling/Custom_Charms#Cloud-Piercing_Sun.27s_Gaze|OMWF Custom]])&amp;lt;br&amp;gt;&lt;br /&gt;
Rout-Stemming Gesture (&#039;&#039;Exalted&#039;&#039;, p. 197)&amp;lt;br&amp;gt;&lt;br /&gt;
Heroism-Encouraging Presence (pp. 197-198)&amp;lt;br&amp;gt;&lt;br /&gt;
Tiger Warrior Training Technique (p. 198)&amp;lt;br&amp;gt;&lt;br /&gt;
Legendary Warrior Curriculum (pp. 198-199)&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;strike&amp;gt;Commanding the Ideal Celestial Army (p. 197)&amp;lt;br&amp;gt;&lt;br /&gt;
Perfected Tiger Claw Arrangement (&#039;&#039;Hundredfold Facets&#039;&#039;, p. So:8)&amp;lt;br&amp;gt;&amp;lt;/strike&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
===Unyielding Judgement of the Glorious Sun (5m, 1wp, 5xp)===&lt;br /&gt;
*Enemy-Castigating Solar Judgement&lt;br /&gt;
*Irresistible Salesman Spirit&lt;br /&gt;
===Darkness-Banishing Invocation of the Sun&#039;s Glory (variable +1wp, 10xp)===&lt;br /&gt;
*Demon-Wracking Glory&lt;br /&gt;
**Continuing area effect (2m+, 1wp to activate, 2m+ to continue)&lt;br /&gt;
**Continuing single target (3m, 1wp to activate, 3m to continue)&lt;br /&gt;
**Instant single target (up to 9m, 1wp)&lt;br /&gt;
*Crowd-Commanding Spirit (4m)&lt;br /&gt;
*Enemy-Castigating Solar Judgement (2m)&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
Essence: 5&amp;lt;br&amp;gt;&lt;br /&gt;
Personal: 16/23&amp;lt;br&amp;gt;&lt;br /&gt;
Peripheral: 21/56 + 10 (Immanent Solar Glory)&amp;lt;br&amp;gt;&lt;br /&gt;
Committed: 45 (from Peripheral)&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
8&amp;lt;br&amp;gt;&lt;br /&gt;
Temporary: 2 spent&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
Compassion: 2 (Resonance Flaw)&amp;lt;br&amp;gt;&lt;br /&gt;
Conviction: 5 (Limit Flaw, 1 channel spent)&amp;lt;br&amp;gt;&lt;br /&gt;
Temperance: 3&amp;lt;br&amp;gt;&lt;br /&gt;
Valor: 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Limit Break: Terrible Zeal (Conviction)===&lt;br /&gt;
Anshu flies into a zealous rage at being stymied in his goals, attempting to kill or destroy whoever or whatever is immediately obstructing his progress, without regard for collateral damage - for example, burning an entire First Age library because it sheds no light on the cause of the Solars&#039; madness, or killing a valuable contact for failing to provide needed information.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Partial Control:&#039;&#039;&#039; Anshu satisfies himself with merely wounding the offending person or destroying one of the offending objects without causing any collateral damage - for example, destroying only &#039;&#039;one&#039;&#039; of the books in the First Age library, or cutting off one of the contact&#039;s hands or limbs.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Duration:&#039;&#039;&#039; One scene&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Limit Break Condition:&#039;&#039;&#039; Being prevented in achieving or making significant progress towards a goal (either long-term or immediate) just when all seemed to be going well.&lt;br /&gt;
&lt;br /&gt;
8 Limit&lt;br /&gt;
&lt;br /&gt;
==Combat==&lt;br /&gt;
Join Battle: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mighty Claws&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blades: Spd 4/Acc +10/Dmg +12L/Def +10/Rate 4&amp;lt;br&amp;gt;&lt;br /&gt;
Shuriken: Spd 4/Acc +3/Dmg +5L/Rng 40/Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unarmed&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Clinch: Spd 6/Acc +5/Dmg +7B/Def ~/Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Kick: Spd 5/Acc +5/Dmg +10B/Def +3/Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Punch: Spd 5/Acc +6/Dmg +7B/Def +7/Rate 3&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dodge DV: 9/8 (orichalcum reinforced buff jacket)&amp;lt;br&amp;gt;&lt;br /&gt;
Parry DV: 10 (Mighty Claws)/8 (unarmed)/12 (Mighty Claws, Water Dragon Form)/11 (unarmed, Water Dragon Form)&amp;lt;br&amp;gt;&lt;br /&gt;
Hardness (from armor): 6B/6L&amp;lt;br&amp;gt;&lt;br /&gt;
Natural Soak: 4B/2L&amp;lt;br&amp;gt;&lt;br /&gt;
Armored Soak: +12B/+9L/+9A&amp;lt;br&amp;gt;&lt;br /&gt;
Water Dragon Form Soak: +5B/+7L&amp;lt;br&amp;gt;&lt;br /&gt;
Anima Soak: +10B/+10L/+10A&amp;lt;br&amp;gt;&lt;br /&gt;
Total Soak: 31B/28L/19A&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
-0 [ ]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 [ ][ ][ ][ ]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 [ ][ ][ ][ ][ ][ ]&amp;lt;br&amp;gt;&lt;br /&gt;
-4 [ ]&amp;lt;br&amp;gt;&lt;br /&gt;
In [ ]&amp;lt;br&amp;gt;&lt;br /&gt;
Dy [ ][ ][ ][ ]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Social Combat==&lt;br /&gt;
Join Debate: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Charisma/Manipulation&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Performance: Spd 6/Rate 1&amp;lt;br&amp;gt;&lt;br /&gt;
Presence: Spd 4/Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
Investigation: Spd 5/Rate 2&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Dodge MDV: 9&amp;lt;br&amp;gt;&lt;br /&gt;
Parry MDV: 5&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Backstory for Anshu and Dhiren]]&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Anshu tends to be very serious in his day-to-day life - he isn&#039;t humorless, he just has a hard time figuring out when he can go &amp;quot;off-duty&amp;quot;. He&#039;s very dedicated to his goals, but can be persuaded to set them aside temporarily. He&#039;s very protective of those whom he has sworn himself to protect.&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
&lt;br /&gt;
===Resonance===&lt;br /&gt;
Anshu has a Resonance track. (Flaw, 10pts)&amp;lt;br&amp;gt;&lt;br /&gt;
5 Resonance&lt;br /&gt;
====Current Resonance Effects====&lt;br /&gt;
* &#039;&#039;&#039;Blight 0:&#039;&#039;&#039; No effect.&lt;br /&gt;
* &#039;&#039;&#039;Branding 5:&#039;&#039;&#039; Anshu gains glowing red eyes and a deathly pallor, and is followed by cold winds carrying the scent of decay within 100 yards, all natural animals within that radius must flee unless handlers make Difficulty 5 (Charisma + [Ride or Survival]) rolls. His presence is unbearable to mortals, costing them 1wp per scene or they develop a negative intimacy toward him. This effect will last for 3 days.&lt;br /&gt;
* &#039;&#039;&#039;Conduit 0:&#039;&#039;&#039; No effect.&lt;br /&gt;
* &#039;&#039;&#039;Stigmata 0:&#039;&#039;&#039; No effect.&lt;br /&gt;
&lt;br /&gt;
===Throwback===&lt;br /&gt;
Anshu sometimes succumbs to the influence of the Neverborn and acts like the Abyssal servant they wish he was. (Flaw, 5pts)&lt;br /&gt;
&lt;br /&gt;
[[Character:The Most Secret Ebon Mirror| &#039;&#039;&#039;The Most Secret Ebon Mirror&#039;&#039;&#039;]], Midnight Caste, Abyssal Exalted, Loyal to Oblivion.  A what-might-have-been if the Surely Refulgent Anshu had Exalted as an Abyssal rather than a Solar.&lt;br /&gt;
&lt;br /&gt;
==Goals and Motivations==&lt;br /&gt;
* See Dhiren and the other kidnapped children home - &#039;&#039;&#039;COMPLETED&#039;&#039;&#039;&lt;br /&gt;
* Turn the ragtag band of refugees into [[Character:Surely-Refulgent_Anshu/Anshu&#039;s_Army|Anshu&#039;s Army]] - &#039;&#039;&#039;COMPLETED&#039;&#039;&#039;&lt;br /&gt;
* Establish the [[Character:Surely-Refulgent_Anshu/Pathwalker_Disciple|Pathwalkers]] as an arm of the [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Denandsor Ministry of Justice]] - &#039;&#039;&#039;COMPLETED&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Unspent Experience==&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
==Gallery==&lt;br /&gt;
[[Image:Anshu2.png|left|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Anshu, in formal robes &amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[Image:Anshu3.png|left|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Anshu, in priestly robes &amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[Image:Anshu4.png|left|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Anshu, venting Resonance &amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[Image:Refugee.png|left|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Refugee, after Anshu&#039;s training &amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[Image:Refugee_Soldier.png|left|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Forging of the Sun&#039;s Legion Practice &amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[Image:Disciple1.png|left|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Pathwalker&amp;lt;br&amp;gt;Disciple &amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[Image:Disciple2.png|left|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Pathwalker Disciple, Form Charm active &amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[Image:Disciple3.png|left|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Hooded Pathwalker Disciple &amp;lt;/div&amp;gt;]]&lt;br /&gt;
[[Image:Disciple4.png|left|frame|&amp;lt;div style=&amp;quot;text-align: center;&amp;quot;&amp;gt; Hooded Pathwalker Disciple, Form Charm &amp;lt;/div&amp;gt;]]&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=129789</id>
		<title>Character: Rowan Marmalade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=129789"/>
		<updated>2009-11-16T11:43:20Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Dawn Caste:  Melee Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Shounen-Ai &amp;quot;Magical Boy&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Rowan_Marmalade.png|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To ease the Neverborn back into their slumber, defeating the Deathlords and ...&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Positive====&lt;br /&gt;
* The City of Denandsor (+)&lt;br /&gt;
* The Exalted of Denandsor (+)&lt;br /&gt;
====Negative====&lt;br /&gt;
* The Deathlords, The Abyssal Exalted and their servants (-)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* True Love (Righteous Lion Defense) (+)&lt;br /&gt;
* Never Surrender (Righteous Lion Defense) (+)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Bond:&#039;&#039;&#039; [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* The warm brilliance of the evening sun, sunset orange and glittering black, with a crescent moon visible from the corners of one&#039;s eyes.  His eyes turn shining peridot, illuminated from within.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
* (F) Archery  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
* (F) Integrity 6 (Monstrance of Celestial Portion, +3)&lt;br /&gt;
* Performance 2&lt;br /&gt;
* Presence 4&lt;br /&gt;
* Resistance 5&lt;br /&gt;
* Survival&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
* (C) Craft&lt;br /&gt;
* (C) Investigation 2&lt;br /&gt;
* (C) Lore  5&lt;br /&gt;
* (C) Medicine 5&lt;br /&gt;
* (C) Occult  5&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 5&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics  3&lt;br /&gt;
*** River Speak (Native), Forest Tongue, Old Realm, Guild Cant&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 3:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]===&lt;br /&gt;
* Casteless Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Backing 5:  The City of Denandsor===&lt;br /&gt;
* Rowan Marmalade is one of the most important figures in the city.  While his authority is not absolute, he can influence the activities of the entire group in important ways.&lt;br /&gt;
&lt;br /&gt;
===Command 3===&lt;br /&gt;
* Magnitude 3 (125), Might 3, Heroic Mortals, Solar Half-Caste&lt;br /&gt;
====Arsenal 4====&lt;br /&gt;
* +3 Might Bonus&lt;br /&gt;
====Henchmen 5====&lt;br /&gt;
* 15 Heroic Mortals, Solar Half-Castes.&lt;br /&gt;
====Retainers 5====&lt;br /&gt;
* Twenty Retainers, including everything from secretaries to bodyguards, from cooks to body servants.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
====Connections 5:  The City of Denandsor====&lt;br /&gt;
* Rowan Marmalade knows all the major power players in his area of influence, and they all acknowledge his importance and at least consider his advise.&lt;br /&gt;
====Connections 3:  The Cult of the Illuminated====&lt;br /&gt;
* Three major contacts, and a large number of minor ones.  He is a personal of regional importance.&lt;br /&gt;
&lt;br /&gt;
===Cults===&lt;br /&gt;
====Cult 3:  The City of Denandsor====&lt;br /&gt;
====Cult 3:  The Cult of the Illuminated====&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manses 3:  The City of Denandsor====&lt;br /&gt;
* He holds six dots of hearthstones.&lt;br /&gt;
** Mind-Cleansing Gem (2) (Water)&lt;br /&gt;
** Cold Iron Bauble (2) (Earth)&lt;br /&gt;
** Jewel of the Graceful Courtier (2) (Lunar)&lt;br /&gt;
&lt;br /&gt;
====Manse 4:  Pagoda of Healing ∂====&lt;br /&gt;
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.&lt;br /&gt;
*&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ???&lt;br /&gt;
*&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
** Comfort Zone (1pt)&lt;br /&gt;
** Network Node (1pt)&lt;br /&gt;
** Geometric Relay (1pt)&lt;br /&gt;
** Living Manse (1pt)&lt;br /&gt;
** Archive: Known Diseases (2pts)&lt;br /&gt;
** Subtle Breath of Sextes Jylis (2pt, Wood Favoured)&lt;br /&gt;
** Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
** Zone of Influence (3pts)&lt;br /&gt;
&lt;br /&gt;
===Mentor 4===&lt;br /&gt;
* Celestial Censor (Ally of the Gold Faction Sidereals)&lt;br /&gt;
* Communicates via spell, letter and prayers.&lt;br /&gt;
&lt;br /&gt;
===Panoply 4===&lt;br /&gt;
&lt;br /&gt;
===Resources 8 (Legendary)===&lt;br /&gt;
* Equivalent of Wealth 6 (Legendary)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Trance of Unhesitating Speed [4] (5m, 1wp for (Essence x2), +1 Attack)&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
** Dazzling Flare;  Righteous Judgment Arrow&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5,  Accuracy +20, Damage +20L, Rate 20, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [2] (+Dexterity in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber [2] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5, Accuracy +24,  Damage +0L, Defense +24, Rate (Infinite)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
* Bulwark Stance&lt;br /&gt;
* Heavenly Guardian Defense [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Fivefold Bulwark Stance [2] (Removes coordinated attack penalties as well as inflicted onslaught attack penalties)&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [3]&lt;br /&gt;
* Gilded Champion Refuge [2]&lt;br /&gt;
* Indomitable Puissance [2]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Righteous Lion Defense [2] (Never Surrender) (True Love)&lt;br /&gt;
* Phoenix Renewal Tactic [4]&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
* Unhesitating Dedication&lt;br /&gt;
&lt;br /&gt;
* Lamp of Unyielding Faith&lt;br /&gt;
* Inviolable Edicts of the Sun&lt;br /&gt;
* Hero’s Purpose Meditation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment [2] (Reflexive)&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Essence Lending Method&lt;br /&gt;
* Will Bolstering Method&lt;br /&gt;
* Immanent Solar Glory [5]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [2]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
* Investiture of Solar Glory (Custom Charm)&lt;br /&gt;
*** (&#039;&#039;&#039;Cost:&#039;&#039;&#039;  50m, 2wp)&lt;br /&gt;
*** (&#039;&#039;&#039;Minimums:&#039;&#039;&#039;  Lore 5, Essence 5)&lt;br /&gt;
*** (&#039;&#039;&#039;Type:&#039;&#039;&#039;  Simple, Dramatic Action&lt;br /&gt;
*** (&#039;&#039;&#039;Keywords:&#039;&#039;&#039;  Enlightening, Training, Obvious, Touch)&lt;br /&gt;
*** (&#039;&#039;&#039;Duration:&#039;&#039;&#039;  Instant)&lt;br /&gt;
*** (&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039;  Will Bolstering Method, Soul Enlightening Beneficence)&lt;br /&gt;
*** Imbues the selected mortal with Inheritance (Solar Half-Caste) as a training effect, up to (Solar&#039;s Essence/2) background dots.&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Medicine Charms===&lt;br /&gt;
* Touch of Blissful Release&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Ailment Rectifying Method&lt;br /&gt;
* Body Purifying Admonitions&lt;br /&gt;
* Wholeness Restoring Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
* Perfected Lustration Methodologies&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
* Essential Nature Discovery&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
* Eagle Wing Style [4]&lt;br /&gt;
** Both hands are available for use.&lt;br /&gt;
** Does not require movement to sustain flight.&lt;br /&gt;
** Multiply Move and Dash flight movement by (Essence) when figuring maximum distance covered by those actions.&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Remove Sickness, Poison or Crippling)&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Restores Bashing and Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Converts Aggravated Damage to Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039;  5&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039;  25 of Twenty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039;  52 (11) of Sixty-Three.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039;  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 6 motes -- Glorious Solar Saber (Sorcerer&#039;s Staff)&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow  (Sorcerer&#039;s Staff)&lt;br /&gt;
** In addition to the above committed motes, Rowan must spend 2wp as a reflexive diceless action to activate his Sorcerer&#039;s Staff for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 5&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Compassion Flaw===&lt;br /&gt;
====&amp;quot;Compassionate Martyrdom&amp;quot;====&lt;br /&gt;
* 0 of 10&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:  19&lt;br /&gt;
* Dodge DV:  8&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV: 5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
** Dodge MDV 12 Vs Monstrances of Celestial Portion.&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Sorcerer&#039;s Staff====&lt;br /&gt;
* (Archery) Speed 5, Accuracy 34, Damage 22L, Rate 20, Range 600 yards&lt;br /&gt;
* (Melee) Speed 5, Accuracy 38, Damage 2L, Defense +24, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Social===&lt;br /&gt;
* [2] Born to Rule&lt;br /&gt;
* [4] Enchanting Features&lt;br /&gt;
===Mental===&lt;br /&gt;
* [1] Common Sense&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [6] Virtue Specialty:  Valor (Never Surrender) +3&lt;br /&gt;
===Background===&lt;br /&gt;
* [+] Favors&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon: Sorcerer&#039;s Staff&lt;br /&gt;
* [3] Improved Join Battle +3&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
===Stunt===&lt;br /&gt;
* [4] Daredevil&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [3] Climate Sensitivity&lt;br /&gt;
===Social===&lt;br /&gt;
* [5] Child&lt;br /&gt;
* [+] Enemy&lt;br /&gt;
* [4] Obligation:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [2] Code of Honor&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Taurus_II/Panoply_of_the_Maiden_of_Battles_Style&amp;diff=129159</id>
		<title>User talk:Taurus II/Panoply of the Maiden of Battles Style</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Taurus_II/Panoply_of_the_Maiden_of_Battles_Style&amp;diff=129159"/>
		<updated>2009-11-10T04:17:04Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Comments==&lt;br /&gt;
* If it is a native style for Loom 2.0 Sidereals, then any Loom 2.0 Sidereal would be able to create custom charms for the style.&lt;br /&gt;
* Shield of the Battle Maiden should be (+Essence) to Parry DV, and with no mobility penalty.&lt;br /&gt;
* Guise of the Judge Form:  No botches.  Try external penalty of &amp;quot;number&amp;quot; for &amp;quot;number&amp;quot; actions.&lt;br /&gt;
* Panoply of the Maiden of Battles Form:  Instead of free weapons, weapons without willpower cost.&lt;br /&gt;
-[[User:Sunrunner|sunrunner]] 20:17, 9 November 2009 (PST)&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Taurus_II/Panoply_of_the_Maiden_of_Battles_Style&amp;diff=129156</id>
		<title>User talk:Taurus II/Panoply of the Maiden of Battles Style</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Taurus_II/Panoply_of_the_Maiden_of_Battles_Style&amp;diff=129156"/>
		<updated>2009-11-10T04:02:02Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shield of the Battle Maiden should be (+Essence, to a maximum of 5) to Parry DV, and with no mobility penalty.&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=128551</id>
		<title>Once more with feeling/NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=128551"/>
		<updated>2009-11-06T10:54:44Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Solar Exalted */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once more with feeling | &#039;&#039;&#039;Once more, with feeling!&#039;&#039;&#039;]]&lt;br /&gt;
==Friendly NPCs==&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Waxing Moon Caste====&lt;br /&gt;
* [[Character:Rhyming Cadence | &#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Right Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -14:38, 24 October 2009 (PDT))&lt;br /&gt;
* [[Character:Rhythmic Harmony | &#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Left Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -15:39, 24 October 2009 (PDT))&lt;br /&gt;
&lt;br /&gt;
====Half Moon Caste====&lt;br /&gt;
* [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]], &#039;&#039;Supernatural Martial Artist&#039;&#039;, Half Moon Caste, Lunar Exalt.  Bonded to [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Waning Moon Caste====&lt;br /&gt;
* [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]], &#039;&#039;Social Mover and Shaker&#039;&#039;, Waning Moon Caste, Lunar Exalted.  Bonded to [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
====No Moon Caste====&lt;br /&gt;
* [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]], &#039;&#039;First Age Engineer-Technician, Hot Shot Pilot, Gunner&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:De’aneir’a|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
* [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]], &#039;&#039;Eater of Souls, Ghost Walker&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Corvid Rasp | &#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]], &#039;&#039;Wandering Sorcerer&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
&lt;br /&gt;
===Solar Exalted===&lt;br /&gt;
====Zenith Caste====&lt;br /&gt;
* [[Character:Ta&#039;an Aesin | &#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]], &#039;&#039;Redeemed Servant of Oblivion.&#039;&#039;  Zenith Caste, Solar Exalt.  Bonded to [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (542.5 BP of 585 BP)&lt;br /&gt;
====Twilight Caste====&lt;br /&gt;
* [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]].  &#039;&#039;Shounen-Ai &amp;quot;Magical Boy&amp;quot;&#039;&#039;  Twilight Caste, Solar Exalt.  Bonded to [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (? BP of 585 BP) (Need to recalculate.)&lt;br /&gt;
&lt;br /&gt;
==Neutral NPCs==&lt;br /&gt;
===Denandsor===&lt;br /&gt;
====Abyssal Exalted====&lt;br /&gt;
=====Midnight Caste=====&lt;br /&gt;
* [[Character:Unspeakable Rite of the Lady of Words| &#039;&#039;&#039;Unspeakable Rite of the Lady of Words&#039;&#039;&#039;]]. Midnight Caste, Abyssal Exalted.  Renegade; once loyal to the Mask of Winters.  [[Character:Cael|&#039;&#039;&#039;Cael&#039;s&#039;&#039;&#039;]] Friend.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character: Leinhart|&#039;&#039;&#039;Leinhart&#039;&#039;&#039;]], &#039;&#039;Haltan Commando&#039;&#039;, Night Caste, Solar Exalted.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Rathess===&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Dawn Caste=====&lt;br /&gt;
* [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]]. Dawn Caste, Solar Exalted. &#039;&#039;Immaculate Swordsman, Master of War&#039;&#039;. Bonded to [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
=====Zenith Caste=====&lt;br /&gt;
* [[Character:Golden_Dust_Spider|&#039;&#039;&#039;Golden Dust Spider&#039;&#039;&#039;]]. Zenith Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Twilight Caste=====&lt;br /&gt;
* [[Character:Iron_Lightning_Sage|&#039;&#039;&#039;Iron Lightning Sage&#039;&#039;&#039;]]. Twilight Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character:Forsaken_Starfall|&#039;&#039;&#039;Forsaken Starfall&#039;&#039;&#039;]]. Night Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Eclipse Caste=====&lt;br /&gt;
* [[Character:Auspicious_Blood_Prince|&#039;&#039;&#039;Auspicious Blood Prince&#039;&#039;&#039;]]. Eclipse Caste, Solar Exalted. &#039;&#039;Hundred Kingdoms Nobleman, Guild Hierarch&#039;&#039;. Bonded to ...&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]]. No Moon Caste, Tattooed Lunar Exalted. &#039;&#039;Spear Dancer, Genesis Savant&#039;&#039;. Bonded to [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Dancing_Wraith_of_the_Shimmering_Flute|&#039;&#039;&#039;Dancing Wraith of the Shimmering Flute&#039;&#039;&#039;]], &#039;&#039;Malfean Dancer, Sublime Singer, Yozi Sorceress&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Character:Mendicant_Bias_of_a_Forgotten_Era|&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Infernal Exalted====&lt;br /&gt;
=====Defiler Caste=====&lt;br /&gt;
* [[Character:Mendicant_Bias_of_a_Forgotten_Era|&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;]], Defiler Caste &#039;&#039;devil&#039;s advocate and telekinetic tinkerer&#039;&#039;, bonded to [[Character:Dancing_Wraith_of_the_Shimmering_Flute|&#039;&#039;&#039;Dancing Wraith of the Shimmering Flute&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Unfriendly NPCS==&lt;br /&gt;
===Abyssal Exalted===&lt;br /&gt;
====Dusk Caste====&lt;br /&gt;
* [[Character:Evocation of the Twelve Fallen Beasts | &#039;&#039;&#039;Evocation of the Twelve Fallen Beasts&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Banes&#039; Conjuration of the Abyss of Doom | &#039;&#039;&#039;Banes&#039; Conjuration of the Abyss of Doom&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Infernal Exalted===&lt;br /&gt;
====Slayer Caste====&lt;br /&gt;
* [[Character:Vaarin Eskrigel | &#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]], &#039;&#039;Warrior-Priest of the Yozi&#039;&#039;, Slayer Caste, Infernal Exalted.&lt;br /&gt;
**(Ally 3)&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Full Moon Caste====&lt;br /&gt;
* [[Character:Venomous Dragon Empress | &#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], &#039;&#039;Warrior-Daughter of Luna&#039;&#039;, bonded to [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128550</id>
		<title>Character:Ta&#039;an Aesin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128550"/>
		<updated>2009-11-06T10:53:42Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Hardness Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Redeemed Servant of Oblivion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ta&#039;an_Aesin.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative Intimacies====&lt;br /&gt;
* The Deathlords, The Abyssals (-)&lt;br /&gt;
* Those Dead who abuse the persons and worship of the Living. (-)&lt;br /&gt;
====Positive Intimacies====&lt;br /&gt;
* Felines, Cats, Tigers (+)&lt;br /&gt;
* The Exalted of the Denandsor Circles (+)&lt;br /&gt;
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]] (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Familiar: [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]] (+)&lt;br /&gt;
* Lunar Mate: [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body.  Its&#039; eyes express great sadness even as they promise annihilation to those who would harm those under her protection.  The raptor&#039;s wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* (F) Archery 7 (Immaculate Golden Bow, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 7 (Glorious Solar Saber, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 6&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)&lt;br /&gt;
* (C) Survival 4&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult 4&lt;br /&gt;
&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 7&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 3&lt;br /&gt;
* Linguistics 1&lt;br /&gt;
*** River Speak (Native), Old Realm&lt;br /&gt;
* (F) Ride 5 (Familiar, +3)&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 4:  [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]]====&lt;br /&gt;
* Changing Moon Caste, Tattooed Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]]====&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 2:  The Ancestor Cults of Creation====&lt;br /&gt;
* Priest, Worshiper, Opposed to the Deathlords&lt;br /&gt;
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====&lt;br /&gt;
* Minister of Justice.&lt;br /&gt;
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===&lt;br /&gt;
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
===Cult 3:  The City of Denandsor===&lt;br /&gt;
&lt;br /&gt;
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]]===&lt;br /&gt;
* Gargantuan Black Tiger, Solar Half-Caste&lt;br /&gt;
===Henchmen 5===&lt;br /&gt;
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.&lt;br /&gt;
===Influences===&lt;br /&gt;
====Influence 1====&lt;br /&gt;
* The Forces of the Mask of Winters&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 3: Salar Novo&#039;s Last Rest ∂====&lt;br /&gt;
* Wood Aspected&lt;br /&gt;
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gemstone of Mental Health&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Nodes&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Comfort Zone (1pt)&lt;br /&gt;
**Magical Convinences (1pt)&lt;br /&gt;
**Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
**Workshop Manse: Wood (3pt)&lt;br /&gt;
&lt;br /&gt;
====Manse 3: Hall of Justice ∂====&lt;br /&gt;
* Water Aspect&lt;br /&gt;
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.&lt;br /&gt;
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. &lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Magical Conviniences (1pt)&lt;br /&gt;
***Abjured Cells that are magically reinforced&lt;br /&gt;
***Special Interrogation Rooms&lt;br /&gt;
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.&lt;br /&gt;
**Archive: The Law&lt;br /&gt;
**One Mind Within: Those within must confess any crime they have committed. (5pts)&lt;br /&gt;
&lt;br /&gt;
===Resources 5 (Wealth 3)===&lt;br /&gt;
* Derived from the wealth and resources of the City of Denandsor.&lt;br /&gt;
===Retainers 5===&lt;br /&gt;
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4]&lt;br /&gt;
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
* Illimitable Righteous Missiles&lt;br /&gt;
&lt;br /&gt;
* Lambent Bolt of Annihilation&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
* Iron Raptor Technique [2] (Supplemental)&lt;br /&gt;
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [4]&lt;br /&gt;
* Sharp Light of Judgment&lt;br /&gt;
* Whirling Dervish Method [2]&lt;br /&gt;
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)&lt;br /&gt;
* Steel Curtain Dance&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  War Charms===&lt;br /&gt;
* Rout Stemming Gesture&lt;br /&gt;
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)&lt;br /&gt;
* Mob Dispersing Rebuke&lt;br /&gt;
* Fury Inciting Presence&lt;br /&gt;
* General of the All Seeing Sun&lt;br /&gt;
* Heroism Encouraging Presence&lt;br /&gt;
* Tiger Warrior Training Technique&lt;br /&gt;
* Legendary Warrior Curriculum&lt;br /&gt;
* Ideal Battle Knowledge Prana&lt;br /&gt;
&lt;br /&gt;
* Swift Solar Strategy&lt;br /&gt;
* Incontestable Solar Strategy&lt;br /&gt;
* Perfected Tiger Claw Arrangement&lt;br /&gt;
* Bronze Tiger Litter Technique&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Sun King Radiance&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Performance Charms===&lt;br /&gt;
* Respect Commanding Attitude&lt;br /&gt;
* Phantom Conjuring Performance&lt;br /&gt;
&lt;br /&gt;
* Creation Spanning Whisper&lt;br /&gt;
&lt;br /&gt;
* Demon Wracking Glory&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment&lt;br /&gt;
&lt;br /&gt;
* Devil Flaying Proclamation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Resistance Charms===&lt;br /&gt;
* Whirlwind Armor Donning Prana&lt;br /&gt;
* Hauberk Lightening Gesture&lt;br /&gt;
* Glorious Solar Plate [4]&lt;br /&gt;
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)&lt;br /&gt;
* Armored Scout’s Invigoration&lt;br /&gt;
&lt;br /&gt;
* Golden Purity Bulwark [4]&lt;br /&gt;
&lt;br /&gt;
* Incomparable Soul Born Warstrider [2]&lt;br /&gt;
** Soak 68, Hardness 58, -0 Mobility, 0 Fatigue&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Immanent Solar Glory [6]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [3]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Lightning Speed&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
* Sunbeam Pursuing Alacrity [2]&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039; 6&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039; 26 of Twenty-Six.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039; 12 (53) of Sixty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039; 60 of Sixty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 8 motes -- Inexhaustible Bolts of Solar Fire&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Sabers&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Plate&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 20 motes -- Incomparable Soul Born Warstrider&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Conviction Flaw===&lt;br /&gt;
====&amp;quot;Heart of Flint&amp;quot;====&lt;br /&gt;
0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 20 (31 w/ Dipping Swallow Defense)&lt;br /&gt;
* Dodge DV: 10&lt;br /&gt;
* Armored:  +2 DV vs Close Attacks, +6 DV vs Ranged Attacks&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated&lt;br /&gt;
* Soak, Warstrider: 74 Bashing, 71 Lethal, 68 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated&lt;br /&gt;
* Hardness, Warstrider: 58 Bashing, 58 Lethal, 58 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Glorious Solar Sabers (2)====&lt;br /&gt;
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
====Immaculate Golden Bow====&lt;br /&gt;
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Glorious Solar Plate====&lt;br /&gt;
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (3) Tactical Instincts&lt;br /&gt;
&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of the Unconquered Sun&lt;br /&gt;
* (1) Priest of the Ancestor Cults&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128549</id>
		<title>Character:Ta&#039;an Aesin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128549"/>
		<updated>2009-11-06T10:53:29Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Soak Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Redeemed Servant of Oblivion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ta&#039;an_Aesin.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative Intimacies====&lt;br /&gt;
* The Deathlords, The Abyssals (-)&lt;br /&gt;
* Those Dead who abuse the persons and worship of the Living. (-)&lt;br /&gt;
====Positive Intimacies====&lt;br /&gt;
* Felines, Cats, Tigers (+)&lt;br /&gt;
* The Exalted of the Denandsor Circles (+)&lt;br /&gt;
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]] (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Familiar: [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]] (+)&lt;br /&gt;
* Lunar Mate: [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body.  Its&#039; eyes express great sadness even as they promise annihilation to those who would harm those under her protection.  The raptor&#039;s wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* (F) Archery 7 (Immaculate Golden Bow, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 7 (Glorious Solar Saber, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 6&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)&lt;br /&gt;
* (C) Survival 4&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult 4&lt;br /&gt;
&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 7&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 3&lt;br /&gt;
* Linguistics 1&lt;br /&gt;
*** River Speak (Native), Old Realm&lt;br /&gt;
* (F) Ride 5 (Familiar, +3)&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 4:  [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]]====&lt;br /&gt;
* Changing Moon Caste, Tattooed Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]]====&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 2:  The Ancestor Cults of Creation====&lt;br /&gt;
* Priest, Worshiper, Opposed to the Deathlords&lt;br /&gt;
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====&lt;br /&gt;
* Minister of Justice.&lt;br /&gt;
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===&lt;br /&gt;
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
===Cult 3:  The City of Denandsor===&lt;br /&gt;
&lt;br /&gt;
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]]===&lt;br /&gt;
* Gargantuan Black Tiger, Solar Half-Caste&lt;br /&gt;
===Henchmen 5===&lt;br /&gt;
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.&lt;br /&gt;
===Influences===&lt;br /&gt;
====Influence 1====&lt;br /&gt;
* The Forces of the Mask of Winters&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 3: Salar Novo&#039;s Last Rest ∂====&lt;br /&gt;
* Wood Aspected&lt;br /&gt;
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gemstone of Mental Health&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Nodes&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Comfort Zone (1pt)&lt;br /&gt;
**Magical Convinences (1pt)&lt;br /&gt;
**Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
**Workshop Manse: Wood (3pt)&lt;br /&gt;
&lt;br /&gt;
====Manse 3: Hall of Justice ∂====&lt;br /&gt;
* Water Aspect&lt;br /&gt;
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.&lt;br /&gt;
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. &lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Magical Conviniences (1pt)&lt;br /&gt;
***Abjured Cells that are magically reinforced&lt;br /&gt;
***Special Interrogation Rooms&lt;br /&gt;
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.&lt;br /&gt;
**Archive: The Law&lt;br /&gt;
**One Mind Within: Those within must confess any crime they have committed. (5pts)&lt;br /&gt;
&lt;br /&gt;
===Resources 5 (Wealth 3)===&lt;br /&gt;
* Derived from the wealth and resources of the City of Denandsor.&lt;br /&gt;
===Retainers 5===&lt;br /&gt;
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4]&lt;br /&gt;
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
* Illimitable Righteous Missiles&lt;br /&gt;
&lt;br /&gt;
* Lambent Bolt of Annihilation&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
* Iron Raptor Technique [2] (Supplemental)&lt;br /&gt;
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [4]&lt;br /&gt;
* Sharp Light of Judgment&lt;br /&gt;
* Whirling Dervish Method [2]&lt;br /&gt;
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)&lt;br /&gt;
* Steel Curtain Dance&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  War Charms===&lt;br /&gt;
* Rout Stemming Gesture&lt;br /&gt;
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)&lt;br /&gt;
* Mob Dispersing Rebuke&lt;br /&gt;
* Fury Inciting Presence&lt;br /&gt;
* General of the All Seeing Sun&lt;br /&gt;
* Heroism Encouraging Presence&lt;br /&gt;
* Tiger Warrior Training Technique&lt;br /&gt;
* Legendary Warrior Curriculum&lt;br /&gt;
* Ideal Battle Knowledge Prana&lt;br /&gt;
&lt;br /&gt;
* Swift Solar Strategy&lt;br /&gt;
* Incontestable Solar Strategy&lt;br /&gt;
* Perfected Tiger Claw Arrangement&lt;br /&gt;
* Bronze Tiger Litter Technique&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Sun King Radiance&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Performance Charms===&lt;br /&gt;
* Respect Commanding Attitude&lt;br /&gt;
* Phantom Conjuring Performance&lt;br /&gt;
&lt;br /&gt;
* Creation Spanning Whisper&lt;br /&gt;
&lt;br /&gt;
* Demon Wracking Glory&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment&lt;br /&gt;
&lt;br /&gt;
* Devil Flaying Proclamation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Resistance Charms===&lt;br /&gt;
* Whirlwind Armor Donning Prana&lt;br /&gt;
* Hauberk Lightening Gesture&lt;br /&gt;
* Glorious Solar Plate [4]&lt;br /&gt;
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)&lt;br /&gt;
* Armored Scout’s Invigoration&lt;br /&gt;
&lt;br /&gt;
* Golden Purity Bulwark [4]&lt;br /&gt;
&lt;br /&gt;
* Incomparable Soul Born Warstrider [2]&lt;br /&gt;
** Soak 68, Hardness 58, -0 Mobility, 0 Fatigue&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Immanent Solar Glory [6]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [3]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Lightning Speed&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
* Sunbeam Pursuing Alacrity [2]&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039; 6&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039; 26 of Twenty-Six.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039; 12 (53) of Sixty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039; 60 of Sixty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 8 motes -- Inexhaustible Bolts of Solar Fire&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Sabers&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Plate&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 20 motes -- Incomparable Soul Born Warstrider&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Conviction Flaw===&lt;br /&gt;
====&amp;quot;Heart of Flint&amp;quot;====&lt;br /&gt;
0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 20 (31 w/ Dipping Swallow Defense)&lt;br /&gt;
* Dodge DV: 10&lt;br /&gt;
* Armored:  +2 DV vs Close Attacks, +6 DV vs Ranged Attacks&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated&lt;br /&gt;
* Soak, Warstrider: 74 Bashing, 71 Lethal, 68 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated&lt;br /&gt;
* Hardness, Warstrider: 12 Bashing, 12 Lethal, 12 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Glorious Solar Sabers (2)====&lt;br /&gt;
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
====Immaculate Golden Bow====&lt;br /&gt;
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Glorious Solar Plate====&lt;br /&gt;
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (3) Tactical Instincts&lt;br /&gt;
&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of the Unconquered Sun&lt;br /&gt;
* (1) Priest of the Ancestor Cults&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128548</id>
		<title>Character:Ta&#039;an Aesin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128548"/>
		<updated>2009-11-06T10:52:54Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Zenith Caste:  Resistance Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Redeemed Servant of Oblivion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ta&#039;an_Aesin.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative Intimacies====&lt;br /&gt;
* The Deathlords, The Abyssals (-)&lt;br /&gt;
* Those Dead who abuse the persons and worship of the Living. (-)&lt;br /&gt;
====Positive Intimacies====&lt;br /&gt;
* Felines, Cats, Tigers (+)&lt;br /&gt;
* The Exalted of the Denandsor Circles (+)&lt;br /&gt;
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]] (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Familiar: [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]] (+)&lt;br /&gt;
* Lunar Mate: [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body.  Its&#039; eyes express great sadness even as they promise annihilation to those who would harm those under her protection.  The raptor&#039;s wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* (F) Archery 7 (Immaculate Golden Bow, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 7 (Glorious Solar Saber, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 6&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)&lt;br /&gt;
* (C) Survival 4&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult 4&lt;br /&gt;
&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 7&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 3&lt;br /&gt;
* Linguistics 1&lt;br /&gt;
*** River Speak (Native), Old Realm&lt;br /&gt;
* (F) Ride 5 (Familiar, +3)&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 4:  [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]]====&lt;br /&gt;
* Changing Moon Caste, Tattooed Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]]====&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 2:  The Ancestor Cults of Creation====&lt;br /&gt;
* Priest, Worshiper, Opposed to the Deathlords&lt;br /&gt;
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====&lt;br /&gt;
* Minister of Justice.&lt;br /&gt;
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===&lt;br /&gt;
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
===Cult 3:  The City of Denandsor===&lt;br /&gt;
&lt;br /&gt;
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]]===&lt;br /&gt;
* Gargantuan Black Tiger, Solar Half-Caste&lt;br /&gt;
===Henchmen 5===&lt;br /&gt;
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.&lt;br /&gt;
===Influences===&lt;br /&gt;
====Influence 1====&lt;br /&gt;
* The Forces of the Mask of Winters&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 3: Salar Novo&#039;s Last Rest ∂====&lt;br /&gt;
* Wood Aspected&lt;br /&gt;
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gemstone of Mental Health&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Nodes&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Comfort Zone (1pt)&lt;br /&gt;
**Magical Convinences (1pt)&lt;br /&gt;
**Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
**Workshop Manse: Wood (3pt)&lt;br /&gt;
&lt;br /&gt;
====Manse 3: Hall of Justice ∂====&lt;br /&gt;
* Water Aspect&lt;br /&gt;
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.&lt;br /&gt;
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. &lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Magical Conviniences (1pt)&lt;br /&gt;
***Abjured Cells that are magically reinforced&lt;br /&gt;
***Special Interrogation Rooms&lt;br /&gt;
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.&lt;br /&gt;
**Archive: The Law&lt;br /&gt;
**One Mind Within: Those within must confess any crime they have committed. (5pts)&lt;br /&gt;
&lt;br /&gt;
===Resources 5 (Wealth 3)===&lt;br /&gt;
* Derived from the wealth and resources of the City of Denandsor.&lt;br /&gt;
===Retainers 5===&lt;br /&gt;
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4]&lt;br /&gt;
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
* Illimitable Righteous Missiles&lt;br /&gt;
&lt;br /&gt;
* Lambent Bolt of Annihilation&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
* Iron Raptor Technique [2] (Supplemental)&lt;br /&gt;
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [4]&lt;br /&gt;
* Sharp Light of Judgment&lt;br /&gt;
* Whirling Dervish Method [2]&lt;br /&gt;
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)&lt;br /&gt;
* Steel Curtain Dance&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  War Charms===&lt;br /&gt;
* Rout Stemming Gesture&lt;br /&gt;
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)&lt;br /&gt;
* Mob Dispersing Rebuke&lt;br /&gt;
* Fury Inciting Presence&lt;br /&gt;
* General of the All Seeing Sun&lt;br /&gt;
* Heroism Encouraging Presence&lt;br /&gt;
* Tiger Warrior Training Technique&lt;br /&gt;
* Legendary Warrior Curriculum&lt;br /&gt;
* Ideal Battle Knowledge Prana&lt;br /&gt;
&lt;br /&gt;
* Swift Solar Strategy&lt;br /&gt;
* Incontestable Solar Strategy&lt;br /&gt;
* Perfected Tiger Claw Arrangement&lt;br /&gt;
* Bronze Tiger Litter Technique&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Sun King Radiance&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Performance Charms===&lt;br /&gt;
* Respect Commanding Attitude&lt;br /&gt;
* Phantom Conjuring Performance&lt;br /&gt;
&lt;br /&gt;
* Creation Spanning Whisper&lt;br /&gt;
&lt;br /&gt;
* Demon Wracking Glory&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment&lt;br /&gt;
&lt;br /&gt;
* Devil Flaying Proclamation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Resistance Charms===&lt;br /&gt;
* Whirlwind Armor Donning Prana&lt;br /&gt;
* Hauberk Lightening Gesture&lt;br /&gt;
* Glorious Solar Plate [4]&lt;br /&gt;
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)&lt;br /&gt;
* Armored Scout’s Invigoration&lt;br /&gt;
&lt;br /&gt;
* Golden Purity Bulwark [4]&lt;br /&gt;
&lt;br /&gt;
* Incomparable Soul Born Warstrider [2]&lt;br /&gt;
** Soak 68, Hardness 58, -0 Mobility, 0 Fatigue&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Immanent Solar Glory [6]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [3]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Lightning Speed&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
* Sunbeam Pursuing Alacrity [2]&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039; 6&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039; 26 of Twenty-Six.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039; 12 (53) of Sixty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039; 60 of Sixty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 8 motes -- Inexhaustible Bolts of Solar Fire&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Sabers&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Plate&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 20 motes -- Incomparable Soul Born Warstrider&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Conviction Flaw===&lt;br /&gt;
====&amp;quot;Heart of Flint&amp;quot;====&lt;br /&gt;
0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 20 (31 w/ Dipping Swallow Defense)&lt;br /&gt;
* Dodge DV: 10&lt;br /&gt;
* Armored:  +2 DV vs Close Attacks, +6 DV vs Ranged Attacks&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated&lt;br /&gt;
* Soak, Warstrider: 24 Bashing, 24 Lethal, 24 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated&lt;br /&gt;
* Hardness, Warstrider: 12 Bashing, 12 Lethal, 12 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Glorious Solar Sabers (2)====&lt;br /&gt;
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
====Immaculate Golden Bow====&lt;br /&gt;
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Glorious Solar Plate====&lt;br /&gt;
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (3) Tactical Instincts&lt;br /&gt;
&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of the Unconquered Sun&lt;br /&gt;
* (1) Priest of the Ancestor Cults&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128547</id>
		<title>Character:Ta&#039;an Aesin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128547"/>
		<updated>2009-11-06T10:51:46Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Zenith Caste:  Resistance Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Redeemed Servant of Oblivion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ta&#039;an_Aesin.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative Intimacies====&lt;br /&gt;
* The Deathlords, The Abyssals (-)&lt;br /&gt;
* Those Dead who abuse the persons and worship of the Living. (-)&lt;br /&gt;
====Positive Intimacies====&lt;br /&gt;
* Felines, Cats, Tigers (+)&lt;br /&gt;
* The Exalted of the Denandsor Circles (+)&lt;br /&gt;
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]] (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Familiar: [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]] (+)&lt;br /&gt;
* Lunar Mate: [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body.  Its&#039; eyes express great sadness even as they promise annihilation to those who would harm those under her protection.  The raptor&#039;s wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* (F) Archery 7 (Immaculate Golden Bow, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 7 (Glorious Solar Saber, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 6&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)&lt;br /&gt;
* (C) Survival 4&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult 4&lt;br /&gt;
&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 7&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 3&lt;br /&gt;
* Linguistics 1&lt;br /&gt;
*** River Speak (Native), Old Realm&lt;br /&gt;
* (F) Ride 5 (Familiar, +3)&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 4:  [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]]====&lt;br /&gt;
* Changing Moon Caste, Tattooed Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]]====&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 2:  The Ancestor Cults of Creation====&lt;br /&gt;
* Priest, Worshiper, Opposed to the Deathlords&lt;br /&gt;
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====&lt;br /&gt;
* Minister of Justice.&lt;br /&gt;
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===&lt;br /&gt;
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
===Cult 3:  The City of Denandsor===&lt;br /&gt;
&lt;br /&gt;
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]]===&lt;br /&gt;
* Gargantuan Black Tiger, Solar Half-Caste&lt;br /&gt;
===Henchmen 5===&lt;br /&gt;
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.&lt;br /&gt;
===Influences===&lt;br /&gt;
====Influence 1====&lt;br /&gt;
* The Forces of the Mask of Winters&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 3: Salar Novo&#039;s Last Rest ∂====&lt;br /&gt;
* Wood Aspected&lt;br /&gt;
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gemstone of Mental Health&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Nodes&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Comfort Zone (1pt)&lt;br /&gt;
**Magical Convinences (1pt)&lt;br /&gt;
**Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
**Workshop Manse: Wood (3pt)&lt;br /&gt;
&lt;br /&gt;
====Manse 3: Hall of Justice ∂====&lt;br /&gt;
* Water Aspect&lt;br /&gt;
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.&lt;br /&gt;
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. &lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Magical Conviniences (1pt)&lt;br /&gt;
***Abjured Cells that are magically reinforced&lt;br /&gt;
***Special Interrogation Rooms&lt;br /&gt;
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.&lt;br /&gt;
**Archive: The Law&lt;br /&gt;
**One Mind Within: Those within must confess any crime they have committed. (5pts)&lt;br /&gt;
&lt;br /&gt;
===Resources 5 (Wealth 3)===&lt;br /&gt;
* Derived from the wealth and resources of the City of Denandsor.&lt;br /&gt;
===Retainers 5===&lt;br /&gt;
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4]&lt;br /&gt;
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
* Illimitable Righteous Missiles&lt;br /&gt;
&lt;br /&gt;
* Lambent Bolt of Annihilation&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
* Iron Raptor Technique [2] (Supplemental)&lt;br /&gt;
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [4]&lt;br /&gt;
* Sharp Light of Judgment&lt;br /&gt;
* Whirling Dervish Method [2]&lt;br /&gt;
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)&lt;br /&gt;
* Steel Curtain Dance&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  War Charms===&lt;br /&gt;
* Rout Stemming Gesture&lt;br /&gt;
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)&lt;br /&gt;
* Mob Dispersing Rebuke&lt;br /&gt;
* Fury Inciting Presence&lt;br /&gt;
* General of the All Seeing Sun&lt;br /&gt;
* Heroism Encouraging Presence&lt;br /&gt;
* Tiger Warrior Training Technique&lt;br /&gt;
* Legendary Warrior Curriculum&lt;br /&gt;
* Ideal Battle Knowledge Prana&lt;br /&gt;
&lt;br /&gt;
* Swift Solar Strategy&lt;br /&gt;
* Incontestable Solar Strategy&lt;br /&gt;
* Perfected Tiger Claw Arrangement&lt;br /&gt;
* Bronze Tiger Litter Technique&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Sun King Radiance&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Performance Charms===&lt;br /&gt;
* Respect Commanding Attitude&lt;br /&gt;
* Phantom Conjuring Performance&lt;br /&gt;
&lt;br /&gt;
* Creation Spanning Whisper&lt;br /&gt;
&lt;br /&gt;
* Demon Wracking Glory&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment&lt;br /&gt;
&lt;br /&gt;
* Devil Flaying Proclamation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Resistance Charms===&lt;br /&gt;
* Whirlwind Armor Donning Prana&lt;br /&gt;
* Hauberk Lightening Gesture&lt;br /&gt;
* Glorious Solar Plate [4]&lt;br /&gt;
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)&lt;br /&gt;
* Armored Scout’s Invigoration&lt;br /&gt;
&lt;br /&gt;
* Golden Purity Bulwark [4]&lt;br /&gt;
&lt;br /&gt;
* Incomparable Soul Born Warstrider [2]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Immanent Solar Glory [6]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [3]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Lightning Speed&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
* Sunbeam Pursuing Alacrity [2]&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039; 6&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039; 26 of Twenty-Six.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039; 12 (53) of Sixty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039; 60 of Sixty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 8 motes -- Inexhaustible Bolts of Solar Fire&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Sabers&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Plate&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 20 motes -- Incomparable Soul Born Warstrider&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Conviction Flaw===&lt;br /&gt;
====&amp;quot;Heart of Flint&amp;quot;====&lt;br /&gt;
0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 20 (31 w/ Dipping Swallow Defense)&lt;br /&gt;
* Dodge DV: 10&lt;br /&gt;
* Armored:  +2 DV vs Close Attacks, +6 DV vs Ranged Attacks&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated&lt;br /&gt;
* Soak, Warstrider: 24 Bashing, 24 Lethal, 24 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated&lt;br /&gt;
* Hardness, Warstrider: 12 Bashing, 12 Lethal, 12 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Glorious Solar Sabers (2)====&lt;br /&gt;
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
====Immaculate Golden Bow====&lt;br /&gt;
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Glorious Solar Plate====&lt;br /&gt;
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (3) Tactical Instincts&lt;br /&gt;
&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of the Unconquered Sun&lt;br /&gt;
* (1) Priest of the Ancestor Cults&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128545</id>
		<title>Character:Ta&#039;an Aesin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128545"/>
		<updated>2009-11-06T10:48:57Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Defense Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Redeemed Servant of Oblivion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ta&#039;an_Aesin.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative Intimacies====&lt;br /&gt;
* The Deathlords, The Abyssals (-)&lt;br /&gt;
* Those Dead who abuse the persons and worship of the Living. (-)&lt;br /&gt;
====Positive Intimacies====&lt;br /&gt;
* Felines, Cats, Tigers (+)&lt;br /&gt;
* The Exalted of the Denandsor Circles (+)&lt;br /&gt;
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]] (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Familiar: [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]] (+)&lt;br /&gt;
* Lunar Mate: [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body.  Its&#039; eyes express great sadness even as they promise annihilation to those who would harm those under her protection.  The raptor&#039;s wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* (F) Archery 7 (Immaculate Golden Bow, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 7 (Glorious Solar Saber, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 6&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)&lt;br /&gt;
* (C) Survival 4&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult 4&lt;br /&gt;
&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 7&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 3&lt;br /&gt;
* Linguistics 1&lt;br /&gt;
*** River Speak (Native), Old Realm&lt;br /&gt;
* (F) Ride 5 (Familiar, +3)&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 4:  [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]]====&lt;br /&gt;
* Changing Moon Caste, Tattooed Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]]====&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 2:  The Ancestor Cults of Creation====&lt;br /&gt;
* Priest, Worshiper, Opposed to the Deathlords&lt;br /&gt;
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====&lt;br /&gt;
* Minister of Justice.&lt;br /&gt;
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===&lt;br /&gt;
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
===Cult 3:  The City of Denandsor===&lt;br /&gt;
&lt;br /&gt;
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]]===&lt;br /&gt;
* Gargantuan Black Tiger, Solar Half-Caste&lt;br /&gt;
===Henchmen 5===&lt;br /&gt;
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.&lt;br /&gt;
===Influences===&lt;br /&gt;
====Influence 1====&lt;br /&gt;
* The Forces of the Mask of Winters&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 3: Salar Novo&#039;s Last Rest ∂====&lt;br /&gt;
* Wood Aspected&lt;br /&gt;
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gemstone of Mental Health&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Nodes&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Comfort Zone (1pt)&lt;br /&gt;
**Magical Convinences (1pt)&lt;br /&gt;
**Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
**Workshop Manse: Wood (3pt)&lt;br /&gt;
&lt;br /&gt;
====Manse 3: Hall of Justice ∂====&lt;br /&gt;
* Water Aspect&lt;br /&gt;
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.&lt;br /&gt;
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. &lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Magical Conviniences (1pt)&lt;br /&gt;
***Abjured Cells that are magically reinforced&lt;br /&gt;
***Special Interrogation Rooms&lt;br /&gt;
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.&lt;br /&gt;
**Archive: The Law&lt;br /&gt;
**One Mind Within: Those within must confess any crime they have committed. (5pts)&lt;br /&gt;
&lt;br /&gt;
===Resources 5 (Wealth 3)===&lt;br /&gt;
* Derived from the wealth and resources of the City of Denandsor.&lt;br /&gt;
===Retainers 5===&lt;br /&gt;
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4]&lt;br /&gt;
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
* Illimitable Righteous Missiles&lt;br /&gt;
&lt;br /&gt;
* Lambent Bolt of Annihilation&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
* Iron Raptor Technique [2] (Supplemental)&lt;br /&gt;
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [4]&lt;br /&gt;
* Sharp Light of Judgment&lt;br /&gt;
* Whirling Dervish Method [2]&lt;br /&gt;
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)&lt;br /&gt;
* Steel Curtain Dance&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  War Charms===&lt;br /&gt;
* Rout Stemming Gesture&lt;br /&gt;
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)&lt;br /&gt;
* Mob Dispersing Rebuke&lt;br /&gt;
* Fury Inciting Presence&lt;br /&gt;
* General of the All Seeing Sun&lt;br /&gt;
* Heroism Encouraging Presence&lt;br /&gt;
* Tiger Warrior Training Technique&lt;br /&gt;
* Legendary Warrior Curriculum&lt;br /&gt;
* Ideal Battle Knowledge Prana&lt;br /&gt;
&lt;br /&gt;
* Swift Solar Strategy&lt;br /&gt;
* Incontestable Solar Strategy&lt;br /&gt;
* Perfected Tiger Claw Arrangement&lt;br /&gt;
* Bronze Tiger Litter Technique&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Sun King Radiance&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Performance Charms===&lt;br /&gt;
* Respect Commanding Attitude&lt;br /&gt;
* Phantom Conjuring Performance&lt;br /&gt;
&lt;br /&gt;
* Creation Spanning Whisper&lt;br /&gt;
&lt;br /&gt;
* Demon Wracking Glory&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment&lt;br /&gt;
&lt;br /&gt;
* Devil Flaying Proclamation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Resistance Charms===&lt;br /&gt;
* Whirlwind Armor Donning Prana&lt;br /&gt;
* Hauberk Lightening Gesture&lt;br /&gt;
* Glorious Solar Plate [4]&lt;br /&gt;
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)&lt;br /&gt;
* Armored Scout’s Invigoration&lt;br /&gt;
&lt;br /&gt;
* Golden Purity Bulwark [4]&lt;br /&gt;
&lt;br /&gt;
* Incomparable Soul Born Warstrider&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Immanent Solar Glory [6]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [3]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Lightning Speed&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
* Sunbeam Pursuing Alacrity [2]&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039; 6&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039; 26 of Twenty-Six.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039; 12 (53) of Sixty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039; 60 of Sixty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 8 motes -- Inexhaustible Bolts of Solar Fire&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Sabers&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Plate&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 20 motes -- Incomparable Soul Born Warstrider&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Conviction Flaw===&lt;br /&gt;
====&amp;quot;Heart of Flint&amp;quot;====&lt;br /&gt;
0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 20 (31 w/ Dipping Swallow Defense)&lt;br /&gt;
* Dodge DV: 10&lt;br /&gt;
* Armored:  +2 DV vs Close Attacks, +6 DV vs Ranged Attacks&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated&lt;br /&gt;
* Soak, Warstrider: 24 Bashing, 24 Lethal, 24 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated&lt;br /&gt;
* Hardness, Warstrider: 12 Bashing, 12 Lethal, 12 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Glorious Solar Sabers (2)====&lt;br /&gt;
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
====Immaculate Golden Bow====&lt;br /&gt;
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Glorious Solar Plate====&lt;br /&gt;
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (3) Tactical Instincts&lt;br /&gt;
&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of the Unconquered Sun&lt;br /&gt;
* (1) Priest of the Ancestor Cults&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128544</id>
		<title>Character:Ta&#039;an Aesin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128544"/>
		<updated>2009-11-06T10:48:38Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Defense Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Redeemed Servant of Oblivion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ta&#039;an_Aesin.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative Intimacies====&lt;br /&gt;
* The Deathlords, The Abyssals (-)&lt;br /&gt;
* Those Dead who abuse the persons and worship of the Living. (-)&lt;br /&gt;
====Positive Intimacies====&lt;br /&gt;
* Felines, Cats, Tigers (+)&lt;br /&gt;
* The Exalted of the Denandsor Circles (+)&lt;br /&gt;
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]] (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Familiar: [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]] (+)&lt;br /&gt;
* Lunar Mate: [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body.  Its&#039; eyes express great sadness even as they promise annihilation to those who would harm those under her protection.  The raptor&#039;s wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* (F) Archery 7 (Immaculate Golden Bow, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 7 (Glorious Solar Saber, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 6&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)&lt;br /&gt;
* (C) Survival 4&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult 4&lt;br /&gt;
&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 7&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 3&lt;br /&gt;
* Linguistics 1&lt;br /&gt;
*** River Speak (Native), Old Realm&lt;br /&gt;
* (F) Ride 5 (Familiar, +3)&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 4:  [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]]====&lt;br /&gt;
* Changing Moon Caste, Tattooed Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]]====&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 2:  The Ancestor Cults of Creation====&lt;br /&gt;
* Priest, Worshiper, Opposed to the Deathlords&lt;br /&gt;
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====&lt;br /&gt;
* Minister of Justice.&lt;br /&gt;
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===&lt;br /&gt;
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
===Cult 3:  The City of Denandsor===&lt;br /&gt;
&lt;br /&gt;
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]]===&lt;br /&gt;
* Gargantuan Black Tiger, Solar Half-Caste&lt;br /&gt;
===Henchmen 5===&lt;br /&gt;
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.&lt;br /&gt;
===Influences===&lt;br /&gt;
====Influence 1====&lt;br /&gt;
* The Forces of the Mask of Winters&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 3: Salar Novo&#039;s Last Rest ∂====&lt;br /&gt;
* Wood Aspected&lt;br /&gt;
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gemstone of Mental Health&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Nodes&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Comfort Zone (1pt)&lt;br /&gt;
**Magical Convinences (1pt)&lt;br /&gt;
**Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
**Workshop Manse: Wood (3pt)&lt;br /&gt;
&lt;br /&gt;
====Manse 3: Hall of Justice ∂====&lt;br /&gt;
* Water Aspect&lt;br /&gt;
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.&lt;br /&gt;
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. &lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Magical Conviniences (1pt)&lt;br /&gt;
***Abjured Cells that are magically reinforced&lt;br /&gt;
***Special Interrogation Rooms&lt;br /&gt;
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.&lt;br /&gt;
**Archive: The Law&lt;br /&gt;
**One Mind Within: Those within must confess any crime they have committed. (5pts)&lt;br /&gt;
&lt;br /&gt;
===Resources 5 (Wealth 3)===&lt;br /&gt;
* Derived from the wealth and resources of the City of Denandsor.&lt;br /&gt;
===Retainers 5===&lt;br /&gt;
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4]&lt;br /&gt;
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
* Illimitable Righteous Missiles&lt;br /&gt;
&lt;br /&gt;
* Lambent Bolt of Annihilation&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
* Iron Raptor Technique [2] (Supplemental)&lt;br /&gt;
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [4]&lt;br /&gt;
* Sharp Light of Judgment&lt;br /&gt;
* Whirling Dervish Method [2]&lt;br /&gt;
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)&lt;br /&gt;
* Steel Curtain Dance&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  War Charms===&lt;br /&gt;
* Rout Stemming Gesture&lt;br /&gt;
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)&lt;br /&gt;
* Mob Dispersing Rebuke&lt;br /&gt;
* Fury Inciting Presence&lt;br /&gt;
* General of the All Seeing Sun&lt;br /&gt;
* Heroism Encouraging Presence&lt;br /&gt;
* Tiger Warrior Training Technique&lt;br /&gt;
* Legendary Warrior Curriculum&lt;br /&gt;
* Ideal Battle Knowledge Prana&lt;br /&gt;
&lt;br /&gt;
* Swift Solar Strategy&lt;br /&gt;
* Incontestable Solar Strategy&lt;br /&gt;
* Perfected Tiger Claw Arrangement&lt;br /&gt;
* Bronze Tiger Litter Technique&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Sun King Radiance&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Performance Charms===&lt;br /&gt;
* Respect Commanding Attitude&lt;br /&gt;
* Phantom Conjuring Performance&lt;br /&gt;
&lt;br /&gt;
* Creation Spanning Whisper&lt;br /&gt;
&lt;br /&gt;
* Demon Wracking Glory&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment&lt;br /&gt;
&lt;br /&gt;
* Devil Flaying Proclamation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Resistance Charms===&lt;br /&gt;
* Whirlwind Armor Donning Prana&lt;br /&gt;
* Hauberk Lightening Gesture&lt;br /&gt;
* Glorious Solar Plate [4]&lt;br /&gt;
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)&lt;br /&gt;
* Armored Scout’s Invigoration&lt;br /&gt;
&lt;br /&gt;
* Golden Purity Bulwark [4]&lt;br /&gt;
&lt;br /&gt;
* Incomparable Soul Born Warstrider&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Immanent Solar Glory [6]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [3]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Lightning Speed&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
* Sunbeam Pursuing Alacrity [2]&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039; 6&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039; 26 of Twenty-Six.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039; 12 (53) of Sixty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039; 60 of Sixty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 8 motes -- Inexhaustible Bolts of Solar Fire&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Sabers&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Plate&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 20 motes -- Incomparable Soul Born Warstrider&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Conviction Flaw===&lt;br /&gt;
====&amp;quot;Heart of Flint&amp;quot;====&lt;br /&gt;
0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 20 (31 w/ Dipping Swallow Defense)&lt;br /&gt;
* Dodge DV: 10&lt;br /&gt;
* +2 DV vs Close Attacks, +6 DV vs Ranged Attacks&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated&lt;br /&gt;
* Soak, Warstrider: 24 Bashing, 24 Lethal, 24 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated&lt;br /&gt;
* Hardness, Warstrider: 12 Bashing, 12 Lethal, 12 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Glorious Solar Sabers (2)====&lt;br /&gt;
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
====Immaculate Golden Bow====&lt;br /&gt;
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Glorious Solar Plate====&lt;br /&gt;
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (3) Tactical Instincts&lt;br /&gt;
&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of the Unconquered Sun&lt;br /&gt;
* (1) Priest of the Ancestor Cults&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128543</id>
		<title>Character:Ta&#039;an Aesin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128543"/>
		<updated>2009-11-06T10:47:46Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Hardness Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Redeemed Servant of Oblivion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ta&#039;an_Aesin.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative Intimacies====&lt;br /&gt;
* The Deathlords, The Abyssals (-)&lt;br /&gt;
* Those Dead who abuse the persons and worship of the Living. (-)&lt;br /&gt;
====Positive Intimacies====&lt;br /&gt;
* Felines, Cats, Tigers (+)&lt;br /&gt;
* The Exalted of the Denandsor Circles (+)&lt;br /&gt;
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]] (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Familiar: [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]] (+)&lt;br /&gt;
* Lunar Mate: [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body.  Its&#039; eyes express great sadness even as they promise annihilation to those who would harm those under her protection.  The raptor&#039;s wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* (F) Archery 7 (Immaculate Golden Bow, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 7 (Glorious Solar Saber, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 6&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)&lt;br /&gt;
* (C) Survival 4&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult 4&lt;br /&gt;
&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 7&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 3&lt;br /&gt;
* Linguistics 1&lt;br /&gt;
*** River Speak (Native), Old Realm&lt;br /&gt;
* (F) Ride 5 (Familiar, +3)&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 4:  [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]]====&lt;br /&gt;
* Changing Moon Caste, Tattooed Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]]====&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 2:  The Ancestor Cults of Creation====&lt;br /&gt;
* Priest, Worshiper, Opposed to the Deathlords&lt;br /&gt;
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====&lt;br /&gt;
* Minister of Justice.&lt;br /&gt;
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===&lt;br /&gt;
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
===Cult 3:  The City of Denandsor===&lt;br /&gt;
&lt;br /&gt;
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]]===&lt;br /&gt;
* Gargantuan Black Tiger, Solar Half-Caste&lt;br /&gt;
===Henchmen 5===&lt;br /&gt;
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.&lt;br /&gt;
===Influences===&lt;br /&gt;
====Influence 1====&lt;br /&gt;
* The Forces of the Mask of Winters&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 3: Salar Novo&#039;s Last Rest ∂====&lt;br /&gt;
* Wood Aspected&lt;br /&gt;
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gemstone of Mental Health&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Nodes&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Comfort Zone (1pt)&lt;br /&gt;
**Magical Convinences (1pt)&lt;br /&gt;
**Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
**Workshop Manse: Wood (3pt)&lt;br /&gt;
&lt;br /&gt;
====Manse 3: Hall of Justice ∂====&lt;br /&gt;
* Water Aspect&lt;br /&gt;
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.&lt;br /&gt;
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. &lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Magical Conviniences (1pt)&lt;br /&gt;
***Abjured Cells that are magically reinforced&lt;br /&gt;
***Special Interrogation Rooms&lt;br /&gt;
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.&lt;br /&gt;
**Archive: The Law&lt;br /&gt;
**One Mind Within: Those within must confess any crime they have committed. (5pts)&lt;br /&gt;
&lt;br /&gt;
===Resources 5 (Wealth 3)===&lt;br /&gt;
* Derived from the wealth and resources of the City of Denandsor.&lt;br /&gt;
===Retainers 5===&lt;br /&gt;
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4]&lt;br /&gt;
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
* Illimitable Righteous Missiles&lt;br /&gt;
&lt;br /&gt;
* Lambent Bolt of Annihilation&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
* Iron Raptor Technique [2] (Supplemental)&lt;br /&gt;
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [4]&lt;br /&gt;
* Sharp Light of Judgment&lt;br /&gt;
* Whirling Dervish Method [2]&lt;br /&gt;
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)&lt;br /&gt;
* Steel Curtain Dance&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  War Charms===&lt;br /&gt;
* Rout Stemming Gesture&lt;br /&gt;
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)&lt;br /&gt;
* Mob Dispersing Rebuke&lt;br /&gt;
* Fury Inciting Presence&lt;br /&gt;
* General of the All Seeing Sun&lt;br /&gt;
* Heroism Encouraging Presence&lt;br /&gt;
* Tiger Warrior Training Technique&lt;br /&gt;
* Legendary Warrior Curriculum&lt;br /&gt;
* Ideal Battle Knowledge Prana&lt;br /&gt;
&lt;br /&gt;
* Swift Solar Strategy&lt;br /&gt;
* Incontestable Solar Strategy&lt;br /&gt;
* Perfected Tiger Claw Arrangement&lt;br /&gt;
* Bronze Tiger Litter Technique&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Sun King Radiance&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Performance Charms===&lt;br /&gt;
* Respect Commanding Attitude&lt;br /&gt;
* Phantom Conjuring Performance&lt;br /&gt;
&lt;br /&gt;
* Creation Spanning Whisper&lt;br /&gt;
&lt;br /&gt;
* Demon Wracking Glory&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment&lt;br /&gt;
&lt;br /&gt;
* Devil Flaying Proclamation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Resistance Charms===&lt;br /&gt;
* Whirlwind Armor Donning Prana&lt;br /&gt;
* Hauberk Lightening Gesture&lt;br /&gt;
* Glorious Solar Plate [4]&lt;br /&gt;
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)&lt;br /&gt;
* Armored Scout’s Invigoration&lt;br /&gt;
&lt;br /&gt;
* Golden Purity Bulwark [4]&lt;br /&gt;
&lt;br /&gt;
* Incomparable Soul Born Warstrider&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Immanent Solar Glory [6]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [3]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Lightning Speed&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
* Sunbeam Pursuing Alacrity [2]&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039; 6&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039; 26 of Twenty-Six.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039; 12 (53) of Sixty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039; 60 of Sixty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 8 motes -- Inexhaustible Bolts of Solar Fire&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Sabers&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Plate&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 20 motes -- Incomparable Soul Born Warstrider&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Conviction Flaw===&lt;br /&gt;
====&amp;quot;Heart of Flint&amp;quot;====&lt;br /&gt;
0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 20 (31 w/ Dipping Swallow Defense)&lt;br /&gt;
* Dodge DV: 10&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated&lt;br /&gt;
* Soak, Warstrider: 24 Bashing, 24 Lethal, 24 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Armored: 20 Bashing, 20 Lethal, 20 Aggravated&lt;br /&gt;
* Hardness, Warstrider: 12 Bashing, 12 Lethal, 12 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Glorious Solar Sabers (2)====&lt;br /&gt;
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
====Immaculate Golden Bow====&lt;br /&gt;
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Glorious Solar Plate====&lt;br /&gt;
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (3) Tactical Instincts&lt;br /&gt;
&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of the Unconquered Sun&lt;br /&gt;
* (1) Priest of the Ancestor Cults&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128542</id>
		<title>Character:Ta&#039;an Aesin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128542"/>
		<updated>2009-11-06T10:47:31Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Soak Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Redeemed Servant of Oblivion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ta&#039;an_Aesin.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative Intimacies====&lt;br /&gt;
* The Deathlords, The Abyssals (-)&lt;br /&gt;
* Those Dead who abuse the persons and worship of the Living. (-)&lt;br /&gt;
====Positive Intimacies====&lt;br /&gt;
* Felines, Cats, Tigers (+)&lt;br /&gt;
* The Exalted of the Denandsor Circles (+)&lt;br /&gt;
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]] (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Familiar: [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]] (+)&lt;br /&gt;
* Lunar Mate: [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body.  Its&#039; eyes express great sadness even as they promise annihilation to those who would harm those under her protection.  The raptor&#039;s wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* (F) Archery 7 (Immaculate Golden Bow, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 7 (Glorious Solar Saber, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 6&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)&lt;br /&gt;
* (C) Survival 4&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult 4&lt;br /&gt;
&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 7&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 3&lt;br /&gt;
* Linguistics 1&lt;br /&gt;
*** River Speak (Native), Old Realm&lt;br /&gt;
* (F) Ride 5 (Familiar, +3)&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 4:  [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]]====&lt;br /&gt;
* Changing Moon Caste, Tattooed Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]]====&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 2:  The Ancestor Cults of Creation====&lt;br /&gt;
* Priest, Worshiper, Opposed to the Deathlords&lt;br /&gt;
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====&lt;br /&gt;
* Minister of Justice.&lt;br /&gt;
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===&lt;br /&gt;
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
===Cult 3:  The City of Denandsor===&lt;br /&gt;
&lt;br /&gt;
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]]===&lt;br /&gt;
* Gargantuan Black Tiger, Solar Half-Caste&lt;br /&gt;
===Henchmen 5===&lt;br /&gt;
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.&lt;br /&gt;
===Influences===&lt;br /&gt;
====Influence 1====&lt;br /&gt;
* The Forces of the Mask of Winters&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 3: Salar Novo&#039;s Last Rest ∂====&lt;br /&gt;
* Wood Aspected&lt;br /&gt;
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gemstone of Mental Health&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Nodes&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Comfort Zone (1pt)&lt;br /&gt;
**Magical Convinences (1pt)&lt;br /&gt;
**Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
**Workshop Manse: Wood (3pt)&lt;br /&gt;
&lt;br /&gt;
====Manse 3: Hall of Justice ∂====&lt;br /&gt;
* Water Aspect&lt;br /&gt;
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.&lt;br /&gt;
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. &lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Magical Conviniences (1pt)&lt;br /&gt;
***Abjured Cells that are magically reinforced&lt;br /&gt;
***Special Interrogation Rooms&lt;br /&gt;
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.&lt;br /&gt;
**Archive: The Law&lt;br /&gt;
**One Mind Within: Those within must confess any crime they have committed. (5pts)&lt;br /&gt;
&lt;br /&gt;
===Resources 5 (Wealth 3)===&lt;br /&gt;
* Derived from the wealth and resources of the City of Denandsor.&lt;br /&gt;
===Retainers 5===&lt;br /&gt;
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4]&lt;br /&gt;
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
* Illimitable Righteous Missiles&lt;br /&gt;
&lt;br /&gt;
* Lambent Bolt of Annihilation&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
* Iron Raptor Technique [2] (Supplemental)&lt;br /&gt;
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [4]&lt;br /&gt;
* Sharp Light of Judgment&lt;br /&gt;
* Whirling Dervish Method [2]&lt;br /&gt;
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)&lt;br /&gt;
* Steel Curtain Dance&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  War Charms===&lt;br /&gt;
* Rout Stemming Gesture&lt;br /&gt;
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)&lt;br /&gt;
* Mob Dispersing Rebuke&lt;br /&gt;
* Fury Inciting Presence&lt;br /&gt;
* General of the All Seeing Sun&lt;br /&gt;
* Heroism Encouraging Presence&lt;br /&gt;
* Tiger Warrior Training Technique&lt;br /&gt;
* Legendary Warrior Curriculum&lt;br /&gt;
* Ideal Battle Knowledge Prana&lt;br /&gt;
&lt;br /&gt;
* Swift Solar Strategy&lt;br /&gt;
* Incontestable Solar Strategy&lt;br /&gt;
* Perfected Tiger Claw Arrangement&lt;br /&gt;
* Bronze Tiger Litter Technique&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Sun King Radiance&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Performance Charms===&lt;br /&gt;
* Respect Commanding Attitude&lt;br /&gt;
* Phantom Conjuring Performance&lt;br /&gt;
&lt;br /&gt;
* Creation Spanning Whisper&lt;br /&gt;
&lt;br /&gt;
* Demon Wracking Glory&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment&lt;br /&gt;
&lt;br /&gt;
* Devil Flaying Proclamation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Resistance Charms===&lt;br /&gt;
* Whirlwind Armor Donning Prana&lt;br /&gt;
* Hauberk Lightening Gesture&lt;br /&gt;
* Glorious Solar Plate [4]&lt;br /&gt;
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)&lt;br /&gt;
* Armored Scout’s Invigoration&lt;br /&gt;
&lt;br /&gt;
* Golden Purity Bulwark [4]&lt;br /&gt;
&lt;br /&gt;
* Incomparable Soul Born Warstrider&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Immanent Solar Glory [6]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [3]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Lightning Speed&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
* Sunbeam Pursuing Alacrity [2]&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039; 6&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039; 26 of Twenty-Six.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039; 12 (53) of Sixty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039; 60 of Sixty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 8 motes -- Inexhaustible Bolts of Solar Fire&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Sabers&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Plate&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 20 motes -- Incomparable Soul Born Warstrider&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Conviction Flaw===&lt;br /&gt;
====&amp;quot;Heart of Flint&amp;quot;====&lt;br /&gt;
0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 20 (31 w/ Dipping Swallow Defense)&lt;br /&gt;
* Dodge DV: 10&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Soak, Armored: 46 Bashing, 43 Lethal, 40 Aggravated&lt;br /&gt;
* Soak, Warstrider: 24 Bashing, 24 Lethal, 24 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Armored: 10 Bashing, 10 Lethal, 10 Aggravated&lt;br /&gt;
* Hardness, Warstrider: 12 Bashing, 12 Lethal, 12 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Glorious Solar Sabers (2)====&lt;br /&gt;
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
====Immaculate Golden Bow====&lt;br /&gt;
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Glorious Solar Plate====&lt;br /&gt;
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (3) Tactical Instincts&lt;br /&gt;
&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of the Unconquered Sun&lt;br /&gt;
* (1) Priest of the Ancestor Cults&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128541</id>
		<title>Character:Ta&#039;an Aesin</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Ta%27an_Aesin&amp;diff=128541"/>
		<updated>2009-11-06T10:46:49Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Social Defense Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Zenith Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Redeemed Servant of Oblivion.&lt;br /&gt;
&lt;br /&gt;
[[Image:Ta&#039;an_Aesin.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the servants of Oblivion from Creation; To banish them from Creation;  To bind them to the Underworld and the Labyrinth so that they may never leave.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative Intimacies====&lt;br /&gt;
* The Deathlords, The Abyssals (-)&lt;br /&gt;
* Those Dead who abuse the persons and worship of the Living. (-)&lt;br /&gt;
====Positive Intimacies====&lt;br /&gt;
* Felines, Cats, Tigers (+)&lt;br /&gt;
* The Exalted of the Denandsor Circles (+)&lt;br /&gt;
* [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]] (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Familiar: [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]] (+)&lt;br /&gt;
* Lunar Mate: [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A gentle warmth radiating from her being, even as a spiritual bird of prey surrounds and surmounts her body.  Its&#039; eyes express great sadness even as they promise annihilation to those who would harm those under her protection.  The raptor&#039;s wings are expressive, defaulting to a protective stance as they interpose themselves between Aesin and every attack coming her way.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 4&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 4&lt;br /&gt;
* Intelligence 3&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste Abilities===&lt;br /&gt;
* (F) Archery 7 (Immaculate Golden Bow, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee 7 (Glorious Solar Saber, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* (F) War 6&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste Abilities===&lt;br /&gt;
* (C) Integrity 6&lt;br /&gt;
* (C) Performance 6&lt;br /&gt;
* (C) Presence 5&lt;br /&gt;
* (C) Resistance 7 (Incomparable Soul-Born Warstrider, +3)&lt;br /&gt;
* (C) Survival 4&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 5&lt;br /&gt;
* Medicine&lt;br /&gt;
* Occult 4&lt;br /&gt;
&lt;br /&gt;
===Night Caste Abilities===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 7&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste Abilities===&lt;br /&gt;
* Bureaucracy 3&lt;br /&gt;
* Linguistics 1&lt;br /&gt;
*** River Speak (Native), Old Realm&lt;br /&gt;
* (F) Ride 5 (Familiar, +3)&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 3&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 4:  [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]]====&lt;br /&gt;
* Changing Moon Caste, Tattooed Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
====Ally 4:  [[Character:Solitary Talon of the Veiled Silverhawk Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]]====&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 2:  The Ancestor Cults of Creation====&lt;br /&gt;
* Priest, Worshiper, Opposed to the Deathlords&lt;br /&gt;
====Backing 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet|The Exalted Council of Denandsor]]====&lt;br /&gt;
* Minister of Justice.&lt;br /&gt;
===Command 2:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]===&lt;br /&gt;
* A mostly-mortal police force, personally loyal to herself and to the Ministry in abstract.&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor:  The Ministry of Justice]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 5:  [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Public_Services|The City of Denandsor:  The Ministry of Public Services]]====&lt;br /&gt;
* Familiar with all of the major players within the Ministry, with minor contacts spread throughout the city in all areas.&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
===Cult 3:  The City of Denandsor===&lt;br /&gt;
&lt;br /&gt;
===Familiar 3 (+ Ally 2):  [[Character:Familiar:Ashke | &#039;&#039;&#039;Ashke&#039;&#039;&#039;]]===&lt;br /&gt;
* Gargantuan Black Tiger, Solar Half-Caste&lt;br /&gt;
===Henchmen 5===&lt;br /&gt;
* Ten young Dragon-Blooded Exalts, each personally loyal to her and to the Ministry in abstract.&lt;br /&gt;
===Influences===&lt;br /&gt;
====Influence 1====&lt;br /&gt;
* The Forces of the Mask of Winters&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Thorns, living and dead.&lt;br /&gt;
====Influence 2:  The East====&lt;br /&gt;
* The City of Sijan, living and dead.&lt;br /&gt;
====Influence 2====&lt;br /&gt;
* [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|The City of Denandsor, The Ministry of Justice]]&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 3: Salar Novo&#039;s Last Rest ∂====&lt;br /&gt;
* Wood Aspected&lt;br /&gt;
* A small multistoried house in the Northern Section of the city. This artistic wooden home is surrounded by a fair sized garden, containing a pond, paths and neat flowerbeds. The entire place radiates peace. It was constructed late in the Shogunate as a retirement home for one of the Greatest Artists and Doctors of that Age, the Wood Aspected Terrestrial Salar Novo. Salar himself carved many of the beautiful scenes into the beams and walls of his home, making the place not only a manse but his final masterpiece. A single grave marker lies in the centre of the garden, belonging to Salar himself which is where the manse acquired its name.&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Gemstone of Mental Health&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 1&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Nodes&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Comfort Zone (1pt)&lt;br /&gt;
**Magical Convinences (1pt)&lt;br /&gt;
**Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
**Workshop Manse: Wood (3pt)&lt;br /&gt;
&lt;br /&gt;
====Manse 3: Hall of Justice ∂====&lt;br /&gt;
* Water Aspect&lt;br /&gt;
* The location from which she governs as a [[Once_more_with_feeling/Denandsor_Council/Cabinet/Ministry/Justice|Minister of Justice]], full of bureaucrats, police, gods and the people of Denandsor; all going about their own business within it.&lt;br /&gt;
*The building was a grand stone building with sheets of water streaming down the large glass windows that occupy the front face. The building has existed since the mid the First Age when a Night Caste with an interest in Manse constuction took interest in building for the Dragonblooded Magistrates. &lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Stone of Judgement&lt;br /&gt;
*&#039;&#039;&#039;Maintainence:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Magical Conviniences (1pt)&lt;br /&gt;
***Abjured Cells that are magically reinforced&lt;br /&gt;
***Special Interrogation Rooms&lt;br /&gt;
***Moniters and Recording Equipment that watch the enterance, the cells, and the interrogation rooms.&lt;br /&gt;
**Archive: The Law&lt;br /&gt;
**One Mind Within: Those within must confess any crime they have committed. (5pts)&lt;br /&gt;
&lt;br /&gt;
===Resources 5 (Wealth 3)===&lt;br /&gt;
* Derived from the wealth and resources of the City of Denandsor.&lt;br /&gt;
===Retainers 5===&lt;br /&gt;
* Twenty retainers, including everything from secretaries and bodyguards, to cooks and body-servants.  This is the retinue of a Minister.&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4]&lt;br /&gt;
** Speed 5, Accuracy +24, Damage +24L, Rate 24, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
* Illimitable Righteous Missiles&lt;br /&gt;
&lt;br /&gt;
* Lambent Bolt of Annihilation&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [3] (+Willpower in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
** Speed 3, Accuracy +10, Damage +0L, Defense +23, Rate (Infinite)&lt;br /&gt;
* Iron Raptor Technique [2] (Supplemental)&lt;br /&gt;
* Blazing Solar Bolt [3] (7m Cost) (Supplemental)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [4]&lt;br /&gt;
* Sharp Light of Judgment&lt;br /&gt;
* Whirling Dervish Method [2]&lt;br /&gt;
* Petal Strewn Warrior Path [2] (5m, 1wp Cost)&lt;br /&gt;
* Steel Curtain Dance&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  War Charms===&lt;br /&gt;
* Rout Stemming Gesture&lt;br /&gt;
* Commanding the Ideal Celestial Army [2] (Essence x10 in miles)&lt;br /&gt;
* Mob Dispersing Rebuke&lt;br /&gt;
* Fury Inciting Presence&lt;br /&gt;
* General of the All Seeing Sun&lt;br /&gt;
* Heroism Encouraging Presence&lt;br /&gt;
* Tiger Warrior Training Technique&lt;br /&gt;
* Legendary Warrior Curriculum&lt;br /&gt;
* Ideal Battle Knowledge Prana&lt;br /&gt;
&lt;br /&gt;
* Swift Solar Strategy&lt;br /&gt;
* Incontestable Solar Strategy&lt;br /&gt;
* Perfected Tiger Claw Arrangement&lt;br /&gt;
* Bronze Tiger Litter Technique&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Sun King Radiance&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Performance Charms===&lt;br /&gt;
* Respect Commanding Attitude&lt;br /&gt;
* Phantom Conjuring Performance&lt;br /&gt;
&lt;br /&gt;
* Creation Spanning Whisper&lt;br /&gt;
&lt;br /&gt;
* Demon Wracking Glory&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment&lt;br /&gt;
&lt;br /&gt;
* Devil Flaying Proclamation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Resistance Charms===&lt;br /&gt;
* Whirlwind Armor Donning Prana&lt;br /&gt;
* Hauberk Lightening Gesture&lt;br /&gt;
* Glorious Solar Plate [4]&lt;br /&gt;
** Soak 40, Hardness 20, -0 Mobility, 0 Fatigue, +2 DV (Close Combat Attacks), +6 DV (Ranged Attacks)&lt;br /&gt;
* Armored Scout’s Invigoration&lt;br /&gt;
&lt;br /&gt;
* Golden Purity Bulwark [4]&lt;br /&gt;
&lt;br /&gt;
* Incomparable Soul Born Warstrider&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Immanent Solar Glory [6]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [3]&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Lightning Speed&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
* Sunbeam Pursuing Alacrity [2]&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039; 6&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039; 26 of Twenty-Six.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039; 12 (53) of Sixty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039; 60 of Sixty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 8 motes -- Inexhaustible Bolts of Solar Fire&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Sabers&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 10 motes -- Glorious Solar Plate&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
* 20 motes -- Incomparable Soul Born Warstrider&lt;br /&gt;
** 1wp to activate for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 2&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Conviction Flaw===&lt;br /&gt;
====&amp;quot;Heart of Flint&amp;quot;====&lt;br /&gt;
0 of 10.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 20 (31 w/ Dipping Swallow Defense)&lt;br /&gt;
* Dodge DV: 10&lt;br /&gt;
&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Soak, Armored: 26 Bashing, 23 Lethal, 20 Aggravated&lt;br /&gt;
* Soak, Warstrider: 24 Bashing, 24 Lethal, 24 Aggravated&lt;br /&gt;
===Hardness Values===&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Armored: 10 Bashing, 10 Lethal, 10 Aggravated&lt;br /&gt;
* Hardness, Warstrider: 12 Bashing, 12 Lethal, 12 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Glorious Solar Sabers (2)====&lt;br /&gt;
* Speed 3, Accuracy 26, Damage 4L, Defense +23, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
====Immaculate Golden Bow====&lt;br /&gt;
* Speed 5, Accuracy 40, Damage 28L, Defense --, Rate 24, Range 600 yards&lt;br /&gt;
&lt;br /&gt;
===Armor===&lt;br /&gt;
====Glorious Solar Plate====&lt;br /&gt;
* Soak 40B / 40L / 40A, Hardness 20B / 20B / 20A, Mobility -0, Fatigue 0&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (3) Tactical Instincts&lt;br /&gt;
&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of the Unconquered Sun&lt;br /&gt;
* (1) Priest of the Ancestor Cults&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=128540</id>
		<title>Once more with feeling/NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=128540"/>
		<updated>2009-11-06T10:44:19Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Twilight Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once more with feeling | &#039;&#039;&#039;Once more, with feeling!&#039;&#039;&#039;]]&lt;br /&gt;
==Friendly NPCs==&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Waxing Moon Caste====&lt;br /&gt;
* [[Character:Rhyming Cadence | &#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Right Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -14:38, 24 October 2009 (PDT))&lt;br /&gt;
* [[Character:Rhythmic Harmony | &#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Left Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -15:39, 24 October 2009 (PDT))&lt;br /&gt;
&lt;br /&gt;
====Half Moon Caste====&lt;br /&gt;
* [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]], &#039;&#039;Supernatural Martial Artist&#039;&#039;, Half Moon Caste, Lunar Exalt.  Bonded to [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Waning Moon Caste====&lt;br /&gt;
* [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]], &#039;&#039;Social Mover and Shaker&#039;&#039;, Waning Moon Caste, Lunar Exalted.  Bonded to [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
====No Moon Caste====&lt;br /&gt;
* [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]], &#039;&#039;First Age Engineer-Technician, Hot Shot Pilot, Gunner&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:De’aneir’a|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
* [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]], &#039;&#039;Eater of Souls, Ghost Walker&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Corvid Rasp | &#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]], &#039;&#039;Wandering Sorcerer&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
&lt;br /&gt;
===Solar Exalted===&lt;br /&gt;
====Zenith Caste====&lt;br /&gt;
* [[Character:Ta&#039;an Aesin | &#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]], &#039;&#039;Redeemed Servant of Oblivion.&#039;&#039;  Zenith Caste, Solar Exalt.  Bonded to [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (538.5 BP of 585 BP)&lt;br /&gt;
====Twilight Caste====&lt;br /&gt;
* [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]].  &#039;&#039;Shounen-Ai &amp;quot;Magical Boy&amp;quot;&#039;&#039;  Twilight Caste, Solar Exalt.  Bonded to [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (? BP of 585 BP) (Need to recalculate.)&lt;br /&gt;
&lt;br /&gt;
==Neutral NPCs==&lt;br /&gt;
===Denandsor===&lt;br /&gt;
====Abyssal Exalted====&lt;br /&gt;
=====Midnight Caste=====&lt;br /&gt;
* [[Character:Unspeakable Rite of the Lady of Words| &#039;&#039;&#039;Unspeakable Rite of the Lady of Words&#039;&#039;&#039;]]. Midnight Caste, Abyssal Exalted.  Renegade; once loyal to the Mask of Winters.  [[Character:Cael|&#039;&#039;&#039;Cael&#039;s&#039;&#039;&#039;]] Friend.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character: Leinhart|&#039;&#039;&#039;Leinhart&#039;&#039;&#039;]], &#039;&#039;Haltan Commando&#039;&#039;, Night Caste, Solar Exalted.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Rathess===&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Dawn Caste=====&lt;br /&gt;
* [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]]. Dawn Caste, Solar Exalted. &#039;&#039;Immaculate Swordsman, Master of War&#039;&#039;. Bonded to [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
=====Zenith Caste=====&lt;br /&gt;
* [[Character:Golden_Dust_Spider|&#039;&#039;&#039;Golden Dust Spider&#039;&#039;&#039;]]. Zenith Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Twilight Caste=====&lt;br /&gt;
* [[Character:Iron_Lightning_Sage|&#039;&#039;&#039;Iron Lightning Sage&#039;&#039;&#039;]]. Twilight Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character:Forsaken_Starfall|&#039;&#039;&#039;Forsaken Starfall&#039;&#039;&#039;]]. Night Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Eclipse Caste=====&lt;br /&gt;
* [[Character:Auspicious_Blood_Prince|&#039;&#039;&#039;Auspicious Blood Prince&#039;&#039;&#039;]]. Eclipse Caste, Solar Exalted. &#039;&#039;Hundred Kingdoms Nobleman, Guild Hierarch&#039;&#039;. Bonded to ...&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]]. No Moon Caste, Tattooed Lunar Exalted. &#039;&#039;Spear Dancer, Genesis Savant&#039;&#039;. Bonded to [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Dancing_Wraith_of_the_Shimmering_Flute|&#039;&#039;&#039;Dancing Wraith of the Shimmering Flute&#039;&#039;&#039;]], &#039;&#039;Malfean Dancer, Sublime Singer, Yozi Sorceress&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Character:Mendicant_Bias_of_a_Forgotten_Era|&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Infernal Exalted====&lt;br /&gt;
=====Defiler Caste=====&lt;br /&gt;
* [[Character:Mendicant_Bias_of_a_Forgotten_Era|&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;]], Defiler Caste &#039;&#039;devil&#039;s advocate and telekinetic tinkerer&#039;&#039;, bonded to [[Character:Dancing_Wraith_of_the_Shimmering_Flute|&#039;&#039;&#039;Dancing Wraith of the Shimmering Flute&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Unfriendly NPCS==&lt;br /&gt;
===Abyssal Exalted===&lt;br /&gt;
====Dusk Caste====&lt;br /&gt;
* [[Character:Evocation of the Twelve Fallen Beasts | &#039;&#039;&#039;Evocation of the Twelve Fallen Beasts&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Banes&#039; Conjuration of the Abyss of Doom | &#039;&#039;&#039;Banes&#039; Conjuration of the Abyss of Doom&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Infernal Exalted===&lt;br /&gt;
====Slayer Caste====&lt;br /&gt;
* [[Character:Vaarin Eskrigel | &#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]], &#039;&#039;Warrior-Priest of the Yozi&#039;&#039;, Slayer Caste, Infernal Exalted.&lt;br /&gt;
**(Ally 3)&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Full Moon Caste====&lt;br /&gt;
* [[Character:Venomous Dragon Empress | &#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], &#039;&#039;Warrior-Daughter of Luna&#039;&#039;, bonded to [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128539</id>
		<title>Character: Rowan Marmalade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128539"/>
		<updated>2009-11-06T10:43:42Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Spiritual */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Shounen-Ai &amp;quot;Magical Boy&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Rowan_Marmalade.png|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To ease the Neverborn back into their slumber, defeating the Deathlords and ...&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Positive====&lt;br /&gt;
* The City of Denandsor (+)&lt;br /&gt;
* The Exalted of Denandsor (+)&lt;br /&gt;
====Negative====&lt;br /&gt;
* The Deathlords, The Abyssal Exalted and their servants (-)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* True Love (Righteous Lion Defense) (+)&lt;br /&gt;
* Never Surrender (Righteous Lion Defense) (+)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Bond:&#039;&#039;&#039; [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* The warm brilliance of the evening sun, sunset orange and glittering black, with a crescent moon visible from the corners of one&#039;s eyes.  His eyes turn shining peridot, illuminated from within.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
* (F) Archery  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
* (F) Integrity 6 (Monstrance of Celestial Portion, +3)&lt;br /&gt;
* Performance 2&lt;br /&gt;
* Presence 4&lt;br /&gt;
* Resistance 5&lt;br /&gt;
* Survival&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
* (C) Craft&lt;br /&gt;
* (C) Investigation 2&lt;br /&gt;
* (C) Lore  5&lt;br /&gt;
* (C) Medicine 5&lt;br /&gt;
* (C) Occult  5&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 5&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics  3&lt;br /&gt;
*** River Speak (Native), Forest Tongue, Old Realm, Guild Cant&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 3:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]===&lt;br /&gt;
* Casteless Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Backing 5:  The City of Denandsor===&lt;br /&gt;
* Rowan Marmalade is one of the most important figures in the city.  While his authority is not absolute, he can influence the activities of the entire group in important ways.&lt;br /&gt;
&lt;br /&gt;
===Command 3===&lt;br /&gt;
* Magnitude 3 (125), Might 3, Heroic Mortals, Solar Half-Caste&lt;br /&gt;
====Arsenal 4====&lt;br /&gt;
* +3 Might Bonus&lt;br /&gt;
====Henchmen 5====&lt;br /&gt;
* 15 Heroic Mortals, Solar Half-Castes.&lt;br /&gt;
====Retainers 5====&lt;br /&gt;
* Twenty Retainers, including everything from secretaries to bodyguards, from cooks to body servants.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
====Connections 5:  The City of Denandsor====&lt;br /&gt;
* Rowan Marmalade knows all the major power players in his area of influence, and they all acknowledge his importance and at least consider his advise.&lt;br /&gt;
====Connections 3:  The Cult of the Illuminated====&lt;br /&gt;
* Three major contacts, and a large number of minor ones.  He is a personal of regional importance.&lt;br /&gt;
&lt;br /&gt;
===Cults===&lt;br /&gt;
====Cult 3:  The City of Denandsor====&lt;br /&gt;
====Cult 3:  The Cult of the Illuminated====&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manses 3:  The City of Denandsor====&lt;br /&gt;
* He holds six dots of hearthstones.&lt;br /&gt;
** Mind-Cleansing Gem (2) (Water)&lt;br /&gt;
** Cold Iron Bauble (2) (Earth)&lt;br /&gt;
** Jewel of the Graceful Courtier (2) (Lunar)&lt;br /&gt;
&lt;br /&gt;
====Manse 4:  Pagoda of Healing ∂====&lt;br /&gt;
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.&lt;br /&gt;
*&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ???&lt;br /&gt;
*&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
** Comfort Zone (1pt)&lt;br /&gt;
** Network Node (1pt)&lt;br /&gt;
** Geometric Relay (1pt)&lt;br /&gt;
** Living Manse (1pt)&lt;br /&gt;
** Archive: Known Diseases (2pts)&lt;br /&gt;
** Subtle Breath of Sextes Jylis (2pt, Wood Favoured)&lt;br /&gt;
** Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
** Zone of Influence (3pts)&lt;br /&gt;
&lt;br /&gt;
===Mentor 4===&lt;br /&gt;
* Celestial Censor (Ally of the Gold Faction Sidereals)&lt;br /&gt;
* Communicates via spell, letter and prayers.&lt;br /&gt;
&lt;br /&gt;
===Panoply 4===&lt;br /&gt;
&lt;br /&gt;
===Resources 8 (Legendary)===&lt;br /&gt;
* Equivalent of Wealth 6 (Legendary)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Trance of Unhesitating Speed [4] (5m, 1wp for (Essence x2), +1 Attack)&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
** Dazzling Flare;  Righteous Judgment Arrow&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5,  Accuracy +20, Damage +20L, Rate 20, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [2] (+Dexterity in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber [2] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5, Accuracy +24,  Damage +0L, Defense +24, Rate (Infinite)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
* Bulwark Stance&lt;br /&gt;
* Heavenly Guardian Defense [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Fivefold Bulwark Stance [2] (Removes all penalties)&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [3]&lt;br /&gt;
* Gilded Champion Refuge [2]&lt;br /&gt;
* Indomitable Puissance [2]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Righteous Lion Defense [2] (Never Surrender) (True Love)&lt;br /&gt;
* Phoenix Renewal Tactic [4]&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
* Unhesitating Dedication&lt;br /&gt;
&lt;br /&gt;
* Lamp of Unyielding Faith&lt;br /&gt;
* Inviolable Edicts of the Sun&lt;br /&gt;
* Hero’s Purpose Meditation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment [2] (Reflexive)&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Essence Lending Method&lt;br /&gt;
* Will Bolstering Method&lt;br /&gt;
* Immanent Solar Glory [5]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [2]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
* Investiture of Solar Glory (Custom Charm)&lt;br /&gt;
*** (&#039;&#039;&#039;Cost:&#039;&#039;&#039;  50m, 2wp)&lt;br /&gt;
*** (&#039;&#039;&#039;Minimums:&#039;&#039;&#039;  Lore 5, Essence 5)&lt;br /&gt;
*** (&#039;&#039;&#039;Type:&#039;&#039;&#039;  Simple, Dramatic Action&lt;br /&gt;
*** (&#039;&#039;&#039;Keywords:&#039;&#039;&#039;  Enlightening, Training, Obvious, Touch)&lt;br /&gt;
*** (&#039;&#039;&#039;Duration:&#039;&#039;&#039;  Instant)&lt;br /&gt;
*** (&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039;  Will Bolstering Method, Soul Enlightening Beneficence)&lt;br /&gt;
*** Imbues the selected mortal with Inheritance (Solar Half-Caste) as a training effect, up to (Solar&#039;s Essence/2) background dots.&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Medicine Charms===&lt;br /&gt;
* Touch of Blissful Release&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Ailment Rectifying Method&lt;br /&gt;
* Body Purifying Admonitions&lt;br /&gt;
* Wholeness Restoring Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
* Perfected Lustration Methodologies&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
* Essential Nature Discovery&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
* Eagle Wing Style [4]&lt;br /&gt;
** Both hands are available for use.&lt;br /&gt;
** Does not require movement to sustain flight.&lt;br /&gt;
** Multiply Move and Dash flight movement by (Essence) when figuring maximum distance covered by those actions.&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Remove Sickness, Poison or Crippling)&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Restores Bashing and Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Converts Aggravated Damage to Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039;  5&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039;  25 of Twenty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039;  52 (11) of Sixty-Three.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039;  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 6 motes -- Glorious Solar Saber (Sorcerer&#039;s Staff)&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow  (Sorcerer&#039;s Staff)&lt;br /&gt;
** In addition to the above committed motes, Rowan must spend 2wp as a reflexive diceless action to activate his Sorcerer&#039;s Staff for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 5&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Compassion Flaw===&lt;br /&gt;
====&amp;quot;Compassionate Martyrdom&amp;quot;====&lt;br /&gt;
* 0 of 10&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:  19&lt;br /&gt;
* Dodge DV:  8&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV: 5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
** Dodge MDV 12 Vs Monstrances of Celestial Portion.&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Sorcerer&#039;s Staff====&lt;br /&gt;
* (Archery) Speed 5, Accuracy 34, Damage 22L, Rate 20, Range 600 yards&lt;br /&gt;
* (Melee) Speed 5, Accuracy 38, Damage 2L, Defense +24, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Social===&lt;br /&gt;
* [2] Born to Rule&lt;br /&gt;
* [4] Enchanting Features&lt;br /&gt;
===Mental===&lt;br /&gt;
* [1] Common Sense&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [6] Virtue Specialty:  Valor (Never Surrender) +3&lt;br /&gt;
===Background===&lt;br /&gt;
* [+] Favors&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon: Sorcerer&#039;s Staff&lt;br /&gt;
* [3] Improved Join Battle +3&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
===Stunt===&lt;br /&gt;
* [4] Daredevil&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [3] Climate Sensitivity&lt;br /&gt;
===Social===&lt;br /&gt;
* [5] Child&lt;br /&gt;
* [+] Enemy&lt;br /&gt;
* [4] Obligation:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [2] Code of Honor&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128538</id>
		<title>Character: Rowan Marmalade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128538"/>
		<updated>2009-11-06T10:43:24Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Social */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Shounen-Ai &amp;quot;Magical Boy&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Rowan_Marmalade.png|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To ease the Neverborn back into their slumber, defeating the Deathlords and ...&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Positive====&lt;br /&gt;
* The City of Denandsor (+)&lt;br /&gt;
* The Exalted of Denandsor (+)&lt;br /&gt;
====Negative====&lt;br /&gt;
* The Deathlords, The Abyssal Exalted and their servants (-)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* True Love (Righteous Lion Defense) (+)&lt;br /&gt;
* Never Surrender (Righteous Lion Defense) (+)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Bond:&#039;&#039;&#039; [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* The warm brilliance of the evening sun, sunset orange and glittering black, with a crescent moon visible from the corners of one&#039;s eyes.  His eyes turn shining peridot, illuminated from within.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
* (F) Archery  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
* (F) Integrity 6 (Monstrance of Celestial Portion, +3)&lt;br /&gt;
* Performance 2&lt;br /&gt;
* Presence 4&lt;br /&gt;
* Resistance 5&lt;br /&gt;
* Survival&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
* (C) Craft&lt;br /&gt;
* (C) Investigation 2&lt;br /&gt;
* (C) Lore  5&lt;br /&gt;
* (C) Medicine 5&lt;br /&gt;
* (C) Occult  5&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 5&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics  3&lt;br /&gt;
*** River Speak (Native), Forest Tongue, Old Realm, Guild Cant&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 3:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]===&lt;br /&gt;
* Casteless Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Backing 5:  The City of Denandsor===&lt;br /&gt;
* Rowan Marmalade is one of the most important figures in the city.  While his authority is not absolute, he can influence the activities of the entire group in important ways.&lt;br /&gt;
&lt;br /&gt;
===Command 3===&lt;br /&gt;
* Magnitude 3 (125), Might 3, Heroic Mortals, Solar Half-Caste&lt;br /&gt;
====Arsenal 4====&lt;br /&gt;
* +3 Might Bonus&lt;br /&gt;
====Henchmen 5====&lt;br /&gt;
* 15 Heroic Mortals, Solar Half-Castes.&lt;br /&gt;
====Retainers 5====&lt;br /&gt;
* Twenty Retainers, including everything from secretaries to bodyguards, from cooks to body servants.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
====Connections 5:  The City of Denandsor====&lt;br /&gt;
* Rowan Marmalade knows all the major power players in his area of influence, and they all acknowledge his importance and at least consider his advise.&lt;br /&gt;
====Connections 3:  The Cult of the Illuminated====&lt;br /&gt;
* Three major contacts, and a large number of minor ones.  He is a personal of regional importance.&lt;br /&gt;
&lt;br /&gt;
===Cults===&lt;br /&gt;
====Cult 3:  The City of Denandsor====&lt;br /&gt;
====Cult 3:  The Cult of the Illuminated====&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manses 3:  The City of Denandsor====&lt;br /&gt;
* He holds six dots of hearthstones.&lt;br /&gt;
** Mind-Cleansing Gem (2) (Water)&lt;br /&gt;
** Cold Iron Bauble (2) (Earth)&lt;br /&gt;
** Jewel of the Graceful Courtier (2) (Lunar)&lt;br /&gt;
&lt;br /&gt;
====Manse 4:  Pagoda of Healing ∂====&lt;br /&gt;
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.&lt;br /&gt;
*&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ???&lt;br /&gt;
*&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
** Comfort Zone (1pt)&lt;br /&gt;
** Network Node (1pt)&lt;br /&gt;
** Geometric Relay (1pt)&lt;br /&gt;
** Living Manse (1pt)&lt;br /&gt;
** Archive: Known Diseases (2pts)&lt;br /&gt;
** Subtle Breath of Sextes Jylis (2pt, Wood Favoured)&lt;br /&gt;
** Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
** Zone of Influence (3pts)&lt;br /&gt;
&lt;br /&gt;
===Mentor 4===&lt;br /&gt;
* Celestial Censor (Ally of the Gold Faction Sidereals)&lt;br /&gt;
* Communicates via spell, letter and prayers.&lt;br /&gt;
&lt;br /&gt;
===Panoply 4===&lt;br /&gt;
&lt;br /&gt;
===Resources 8 (Legendary)===&lt;br /&gt;
* Equivalent of Wealth 6 (Legendary)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Trance of Unhesitating Speed [4] (5m, 1wp for (Essence x2), +1 Attack)&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
** Dazzling Flare;  Righteous Judgment Arrow&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5,  Accuracy +20, Damage +20L, Rate 20, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [2] (+Dexterity in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber [2] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5, Accuracy +24,  Damage +0L, Defense +24, Rate (Infinite)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
* Bulwark Stance&lt;br /&gt;
* Heavenly Guardian Defense [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Fivefold Bulwark Stance [2] (Removes all penalties)&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [3]&lt;br /&gt;
* Gilded Champion Refuge [2]&lt;br /&gt;
* Indomitable Puissance [2]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Righteous Lion Defense [2] (Never Surrender) (True Love)&lt;br /&gt;
* Phoenix Renewal Tactic [4]&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
* Unhesitating Dedication&lt;br /&gt;
&lt;br /&gt;
* Lamp of Unyielding Faith&lt;br /&gt;
* Inviolable Edicts of the Sun&lt;br /&gt;
* Hero’s Purpose Meditation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment [2] (Reflexive)&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Essence Lending Method&lt;br /&gt;
* Will Bolstering Method&lt;br /&gt;
* Immanent Solar Glory [5]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [2]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
* Investiture of Solar Glory (Custom Charm)&lt;br /&gt;
*** (&#039;&#039;&#039;Cost:&#039;&#039;&#039;  50m, 2wp)&lt;br /&gt;
*** (&#039;&#039;&#039;Minimums:&#039;&#039;&#039;  Lore 5, Essence 5)&lt;br /&gt;
*** (&#039;&#039;&#039;Type:&#039;&#039;&#039;  Simple, Dramatic Action&lt;br /&gt;
*** (&#039;&#039;&#039;Keywords:&#039;&#039;&#039;  Enlightening, Training, Obvious, Touch)&lt;br /&gt;
*** (&#039;&#039;&#039;Duration:&#039;&#039;&#039;  Instant)&lt;br /&gt;
*** (&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039;  Will Bolstering Method, Soul Enlightening Beneficence)&lt;br /&gt;
*** Imbues the selected mortal with Inheritance (Solar Half-Caste) as a training effect, up to (Solar&#039;s Essence/2) background dots.&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Medicine Charms===&lt;br /&gt;
* Touch of Blissful Release&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Ailment Rectifying Method&lt;br /&gt;
* Body Purifying Admonitions&lt;br /&gt;
* Wholeness Restoring Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
* Perfected Lustration Methodologies&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
* Essential Nature Discovery&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
* Eagle Wing Style [4]&lt;br /&gt;
** Both hands are available for use.&lt;br /&gt;
** Does not require movement to sustain flight.&lt;br /&gt;
** Multiply Move and Dash flight movement by (Essence) when figuring maximum distance covered by those actions.&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Remove Sickness, Poison or Crippling)&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Restores Bashing and Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Converts Aggravated Damage to Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039;  5&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039;  25 of Twenty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039;  52 (11) of Sixty-Three.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039;  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 6 motes -- Glorious Solar Saber (Sorcerer&#039;s Staff)&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow  (Sorcerer&#039;s Staff)&lt;br /&gt;
** In addition to the above committed motes, Rowan must spend 2wp as a reflexive diceless action to activate his Sorcerer&#039;s Staff for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 5&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Compassion Flaw===&lt;br /&gt;
====&amp;quot;Compassionate Martyrdom&amp;quot;====&lt;br /&gt;
* 0 of 10&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:  19&lt;br /&gt;
* Dodge DV:  8&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV: 5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
** Dodge MDV 12 Vs Monstrances of Celestial Portion.&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Sorcerer&#039;s Staff====&lt;br /&gt;
* (Archery) Speed 5, Accuracy 34, Damage 22L, Rate 20, Range 600 yards&lt;br /&gt;
* (Melee) Speed 5, Accuracy 38, Damage 2L, Defense +24, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Social===&lt;br /&gt;
* [2] Born to Rule&lt;br /&gt;
* [4] Enchanting Features&lt;br /&gt;
===Mental===&lt;br /&gt;
* [1] Common Sense&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [6] Virtue Specialty:  Valor (Never Surrender) +3&lt;br /&gt;
===Background===&lt;br /&gt;
* [+] Favors&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon: Sorcerer&#039;s Staff&lt;br /&gt;
* [3] Improved Join Battle +3&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
===Stunt===&lt;br /&gt;
* [4] Daredevil&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [3] Climate Sensitivity&lt;br /&gt;
===Social===&lt;br /&gt;
* [5] Child&lt;br /&gt;
* [+] Enemy&lt;br /&gt;
* [4] Obligation:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [2] Code of Honor&lt;br /&gt;
* [5] Nightmares&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128537</id>
		<title>Character: Rowan Marmalade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128537"/>
		<updated>2009-11-06T10:41:32Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Weapons */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Shounen-Ai &amp;quot;Magical Boy&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Rowan_Marmalade.png|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To ease the Neverborn back into their slumber, defeating the Deathlords and ...&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Positive====&lt;br /&gt;
* The City of Denandsor (+)&lt;br /&gt;
* The Exalted of Denandsor (+)&lt;br /&gt;
====Negative====&lt;br /&gt;
* The Deathlords, The Abyssal Exalted and their servants (-)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* True Love (Righteous Lion Defense) (+)&lt;br /&gt;
* Never Surrender (Righteous Lion Defense) (+)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Bond:&#039;&#039;&#039; [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* The warm brilliance of the evening sun, sunset orange and glittering black, with a crescent moon visible from the corners of one&#039;s eyes.  His eyes turn shining peridot, illuminated from within.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
* (F) Archery  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
* (F) Integrity 6 (Monstrance of Celestial Portion, +3)&lt;br /&gt;
* Performance 2&lt;br /&gt;
* Presence 4&lt;br /&gt;
* Resistance 5&lt;br /&gt;
* Survival&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
* (C) Craft&lt;br /&gt;
* (C) Investigation 2&lt;br /&gt;
* (C) Lore  5&lt;br /&gt;
* (C) Medicine 5&lt;br /&gt;
* (C) Occult  5&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 5&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics  3&lt;br /&gt;
*** River Speak (Native), Forest Tongue, Old Realm, Guild Cant&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 3:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]===&lt;br /&gt;
* Casteless Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Backing 5:  The City of Denandsor===&lt;br /&gt;
* Rowan Marmalade is one of the most important figures in the city.  While his authority is not absolute, he can influence the activities of the entire group in important ways.&lt;br /&gt;
&lt;br /&gt;
===Command 3===&lt;br /&gt;
* Magnitude 3 (125), Might 3, Heroic Mortals, Solar Half-Caste&lt;br /&gt;
====Arsenal 4====&lt;br /&gt;
* +3 Might Bonus&lt;br /&gt;
====Henchmen 5====&lt;br /&gt;
* 15 Heroic Mortals, Solar Half-Castes.&lt;br /&gt;
====Retainers 5====&lt;br /&gt;
* Twenty Retainers, including everything from secretaries to bodyguards, from cooks to body servants.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
====Connections 5:  The City of Denandsor====&lt;br /&gt;
* Rowan Marmalade knows all the major power players in his area of influence, and they all acknowledge his importance and at least consider his advise.&lt;br /&gt;
====Connections 3:  The Cult of the Illuminated====&lt;br /&gt;
* Three major contacts, and a large number of minor ones.  He is a personal of regional importance.&lt;br /&gt;
&lt;br /&gt;
===Cults===&lt;br /&gt;
====Cult 3:  The City of Denandsor====&lt;br /&gt;
====Cult 3:  The Cult of the Illuminated====&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manses 3:  The City of Denandsor====&lt;br /&gt;
* He holds six dots of hearthstones.&lt;br /&gt;
** Mind-Cleansing Gem (2) (Water)&lt;br /&gt;
** Cold Iron Bauble (2) (Earth)&lt;br /&gt;
** Jewel of the Graceful Courtier (2) (Lunar)&lt;br /&gt;
&lt;br /&gt;
====Manse 4:  Pagoda of Healing ∂====&lt;br /&gt;
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.&lt;br /&gt;
*&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ???&lt;br /&gt;
*&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
** Comfort Zone (1pt)&lt;br /&gt;
** Network Node (1pt)&lt;br /&gt;
** Geometric Relay (1pt)&lt;br /&gt;
** Living Manse (1pt)&lt;br /&gt;
** Archive: Known Diseases (2pts)&lt;br /&gt;
** Subtle Breath of Sextes Jylis (2pt, Wood Favoured)&lt;br /&gt;
** Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
** Zone of Influence (3pts)&lt;br /&gt;
&lt;br /&gt;
===Mentor 4===&lt;br /&gt;
* Celestial Censor (Ally of the Gold Faction Sidereals)&lt;br /&gt;
* Communicates via spell, letter and prayers.&lt;br /&gt;
&lt;br /&gt;
===Panoply 4===&lt;br /&gt;
&lt;br /&gt;
===Resources 8 (Legendary)===&lt;br /&gt;
* Equivalent of Wealth 6 (Legendary)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Trance of Unhesitating Speed [4] (5m, 1wp for (Essence x2), +1 Attack)&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
** Dazzling Flare;  Righteous Judgment Arrow&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5,  Accuracy +20, Damage +20L, Rate 20, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [2] (+Dexterity in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber [2] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5, Accuracy +24,  Damage +0L, Defense +24, Rate (Infinite)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
* Bulwark Stance&lt;br /&gt;
* Heavenly Guardian Defense [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Fivefold Bulwark Stance [2] (Removes all penalties)&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [3]&lt;br /&gt;
* Gilded Champion Refuge [2]&lt;br /&gt;
* Indomitable Puissance [2]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Righteous Lion Defense [2] (Never Surrender) (True Love)&lt;br /&gt;
* Phoenix Renewal Tactic [4]&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
* Unhesitating Dedication&lt;br /&gt;
&lt;br /&gt;
* Lamp of Unyielding Faith&lt;br /&gt;
* Inviolable Edicts of the Sun&lt;br /&gt;
* Hero’s Purpose Meditation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment [2] (Reflexive)&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Essence Lending Method&lt;br /&gt;
* Will Bolstering Method&lt;br /&gt;
* Immanent Solar Glory [5]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [2]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
* Investiture of Solar Glory (Custom Charm)&lt;br /&gt;
*** (&#039;&#039;&#039;Cost:&#039;&#039;&#039;  50m, 2wp)&lt;br /&gt;
*** (&#039;&#039;&#039;Minimums:&#039;&#039;&#039;  Lore 5, Essence 5)&lt;br /&gt;
*** (&#039;&#039;&#039;Type:&#039;&#039;&#039;  Simple, Dramatic Action&lt;br /&gt;
*** (&#039;&#039;&#039;Keywords:&#039;&#039;&#039;  Enlightening, Training, Obvious, Touch)&lt;br /&gt;
*** (&#039;&#039;&#039;Duration:&#039;&#039;&#039;  Instant)&lt;br /&gt;
*** (&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039;  Will Bolstering Method, Soul Enlightening Beneficence)&lt;br /&gt;
*** Imbues the selected mortal with Inheritance (Solar Half-Caste) as a training effect, up to (Solar&#039;s Essence/2) background dots.&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Medicine Charms===&lt;br /&gt;
* Touch of Blissful Release&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Ailment Rectifying Method&lt;br /&gt;
* Body Purifying Admonitions&lt;br /&gt;
* Wholeness Restoring Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
* Perfected Lustration Methodologies&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
* Essential Nature Discovery&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
* Eagle Wing Style [4]&lt;br /&gt;
** Both hands are available for use.&lt;br /&gt;
** Does not require movement to sustain flight.&lt;br /&gt;
** Multiply Move and Dash flight movement by (Essence) when figuring maximum distance covered by those actions.&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Remove Sickness, Poison or Crippling)&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Restores Bashing and Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Converts Aggravated Damage to Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039;  5&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039;  25 of Twenty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039;  52 (11) of Sixty-Three.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039;  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 6 motes -- Glorious Solar Saber (Sorcerer&#039;s Staff)&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow  (Sorcerer&#039;s Staff)&lt;br /&gt;
** In addition to the above committed motes, Rowan must spend 2wp as a reflexive diceless action to activate his Sorcerer&#039;s Staff for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 5&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Compassion Flaw===&lt;br /&gt;
====&amp;quot;Compassionate Martyrdom&amp;quot;====&lt;br /&gt;
* 0 of 10&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:  19&lt;br /&gt;
* Dodge DV:  8&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV: 5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
** Dodge MDV 12 Vs Monstrances of Celestial Portion.&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Sorcerer&#039;s Staff====&lt;br /&gt;
* (Archery) Speed 5, Accuracy 34, Damage 22L, Rate 20, Range 600 yards&lt;br /&gt;
* (Melee) Speed 5, Accuracy 38, Damage 2L, Defense +24, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Social===&lt;br /&gt;
* [2] Born to Rule&lt;br /&gt;
* [4] Enchanting Features&lt;br /&gt;
===Mental===&lt;br /&gt;
* [1] Common Sense&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [6] Virtue Specialty:  Valor (Never Surrender) +3&lt;br /&gt;
===Background===&lt;br /&gt;
* [+] Favors&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon: Sorcerer&#039;s Staff&lt;br /&gt;
* [3] Improved Join Battle +3&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
===Stunt===&lt;br /&gt;
* [4] Daredevil&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [3] Climate Sensitivity&lt;br /&gt;
===Social===&lt;br /&gt;
* [5] Child&lt;br /&gt;
* [+] Enemy&lt;br /&gt;
* [4] Obligation:  The Cult of the Illuminated&lt;br /&gt;
* [4] Obligation:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
* [3] Amnesia:  His time within Juggernaut&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [2] Code of Honor&lt;br /&gt;
* [5] Nightmares&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128536</id>
		<title>Character: Rowan Marmalade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128536"/>
		<updated>2009-11-06T10:40:00Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Night Caste:  Athletics Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Shounen-Ai &amp;quot;Magical Boy&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Rowan_Marmalade.png|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To ease the Neverborn back into their slumber, defeating the Deathlords and ...&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Positive====&lt;br /&gt;
* The City of Denandsor (+)&lt;br /&gt;
* The Exalted of Denandsor (+)&lt;br /&gt;
====Negative====&lt;br /&gt;
* The Deathlords, The Abyssal Exalted and their servants (-)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* True Love (Righteous Lion Defense) (+)&lt;br /&gt;
* Never Surrender (Righteous Lion Defense) (+)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Bond:&#039;&#039;&#039; [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* The warm brilliance of the evening sun, sunset orange and glittering black, with a crescent moon visible from the corners of one&#039;s eyes.  His eyes turn shining peridot, illuminated from within.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
* (F) Archery  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
* (F) Integrity 6 (Monstrance of Celestial Portion, +3)&lt;br /&gt;
* Performance 2&lt;br /&gt;
* Presence 4&lt;br /&gt;
* Resistance 5&lt;br /&gt;
* Survival&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
* (C) Craft&lt;br /&gt;
* (C) Investigation 2&lt;br /&gt;
* (C) Lore  5&lt;br /&gt;
* (C) Medicine 5&lt;br /&gt;
* (C) Occult  5&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 5&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics  3&lt;br /&gt;
*** River Speak (Native), Forest Tongue, Old Realm, Guild Cant&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 3:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]===&lt;br /&gt;
* Casteless Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Backing 5:  The City of Denandsor===&lt;br /&gt;
* Rowan Marmalade is one of the most important figures in the city.  While his authority is not absolute, he can influence the activities of the entire group in important ways.&lt;br /&gt;
&lt;br /&gt;
===Command 3===&lt;br /&gt;
* Magnitude 3 (125), Might 3, Heroic Mortals, Solar Half-Caste&lt;br /&gt;
====Arsenal 4====&lt;br /&gt;
* +3 Might Bonus&lt;br /&gt;
====Henchmen 5====&lt;br /&gt;
* 15 Heroic Mortals, Solar Half-Castes.&lt;br /&gt;
====Retainers 5====&lt;br /&gt;
* Twenty Retainers, including everything from secretaries to bodyguards, from cooks to body servants.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
====Connections 5:  The City of Denandsor====&lt;br /&gt;
* Rowan Marmalade knows all the major power players in his area of influence, and they all acknowledge his importance and at least consider his advise.&lt;br /&gt;
====Connections 3:  The Cult of the Illuminated====&lt;br /&gt;
* Three major contacts, and a large number of minor ones.  He is a personal of regional importance.&lt;br /&gt;
&lt;br /&gt;
===Cults===&lt;br /&gt;
====Cult 3:  The City of Denandsor====&lt;br /&gt;
====Cult 3:  The Cult of the Illuminated====&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manses 3:  The City of Denandsor====&lt;br /&gt;
* He holds six dots of hearthstones.&lt;br /&gt;
** Mind-Cleansing Gem (2) (Water)&lt;br /&gt;
** Cold Iron Bauble (2) (Earth)&lt;br /&gt;
** Jewel of the Graceful Courtier (2) (Lunar)&lt;br /&gt;
&lt;br /&gt;
====Manse 4:  Pagoda of Healing ∂====&lt;br /&gt;
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.&lt;br /&gt;
*&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ???&lt;br /&gt;
*&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
** Comfort Zone (1pt)&lt;br /&gt;
** Network Node (1pt)&lt;br /&gt;
** Geometric Relay (1pt)&lt;br /&gt;
** Living Manse (1pt)&lt;br /&gt;
** Archive: Known Diseases (2pts)&lt;br /&gt;
** Subtle Breath of Sextes Jylis (2pt, Wood Favoured)&lt;br /&gt;
** Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
** Zone of Influence (3pts)&lt;br /&gt;
&lt;br /&gt;
===Mentor 4===&lt;br /&gt;
* Celestial Censor (Ally of the Gold Faction Sidereals)&lt;br /&gt;
* Communicates via spell, letter and prayers.&lt;br /&gt;
&lt;br /&gt;
===Panoply 4===&lt;br /&gt;
&lt;br /&gt;
===Resources 8 (Legendary)===&lt;br /&gt;
* Equivalent of Wealth 6 (Legendary)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Trance of Unhesitating Speed [4] (5m, 1wp for (Essence x2), +1 Attack)&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
** Dazzling Flare;  Righteous Judgment Arrow&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5,  Accuracy +20, Damage +20L, Rate 20, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [2] (+Dexterity in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber [2] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5, Accuracy +24,  Damage +0L, Defense +24, Rate (Infinite)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
* Bulwark Stance&lt;br /&gt;
* Heavenly Guardian Defense [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Fivefold Bulwark Stance [2] (Removes all penalties)&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [3]&lt;br /&gt;
* Gilded Champion Refuge [2]&lt;br /&gt;
* Indomitable Puissance [2]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Righteous Lion Defense [2] (Never Surrender) (True Love)&lt;br /&gt;
* Phoenix Renewal Tactic [4]&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
* Unhesitating Dedication&lt;br /&gt;
&lt;br /&gt;
* Lamp of Unyielding Faith&lt;br /&gt;
* Inviolable Edicts of the Sun&lt;br /&gt;
* Hero’s Purpose Meditation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment [2] (Reflexive)&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Essence Lending Method&lt;br /&gt;
* Will Bolstering Method&lt;br /&gt;
* Immanent Solar Glory [5]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [2]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
* Investiture of Solar Glory (Custom Charm)&lt;br /&gt;
*** (&#039;&#039;&#039;Cost:&#039;&#039;&#039;  50m, 2wp)&lt;br /&gt;
*** (&#039;&#039;&#039;Minimums:&#039;&#039;&#039;  Lore 5, Essence 5)&lt;br /&gt;
*** (&#039;&#039;&#039;Type:&#039;&#039;&#039;  Simple, Dramatic Action&lt;br /&gt;
*** (&#039;&#039;&#039;Keywords:&#039;&#039;&#039;  Enlightening, Training, Obvious, Touch)&lt;br /&gt;
*** (&#039;&#039;&#039;Duration:&#039;&#039;&#039;  Instant)&lt;br /&gt;
*** (&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039;  Will Bolstering Method, Soul Enlightening Beneficence)&lt;br /&gt;
*** Imbues the selected mortal with Inheritance (Solar Half-Caste) as a training effect, up to (Solar&#039;s Essence/2) background dots.&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Medicine Charms===&lt;br /&gt;
* Touch of Blissful Release&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Ailment Rectifying Method&lt;br /&gt;
* Body Purifying Admonitions&lt;br /&gt;
* Wholeness Restoring Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
* Perfected Lustration Methodologies&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
* Essential Nature Discovery&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
* Eagle Wing Style [4]&lt;br /&gt;
** Both hands are available for use.&lt;br /&gt;
** Does not require movement to sustain flight.&lt;br /&gt;
** Multiply Move and Dash flight movement by (Essence) when figuring maximum distance covered by those actions.&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Remove Sickness, Poison or Crippling)&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Restores Bashing and Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Converts Aggravated Damage to Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039;  5&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039;  25 of Twenty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039;  52 (11) of Sixty-Three.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039;  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 6 motes -- Glorious Solar Saber (Sorcerer&#039;s Staff)&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow  (Sorcerer&#039;s Staff)&lt;br /&gt;
** In addition to the above committed motes, Rowan must spend 2wp as a reflexive diceless action to activate his Sorcerer&#039;s Staff for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 5&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Compassion Flaw===&lt;br /&gt;
====&amp;quot;Compassionate Martyrdom&amp;quot;====&lt;br /&gt;
* 0 of 10&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:  19&lt;br /&gt;
* Dodge DV:  8&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV: 5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
** Dodge MDV 12 Vs Monstrances of Celestial Portion.&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Sorcerer&#039;s Staff====&lt;br /&gt;
* (Archery) Speed 5, Accuracy 29, Damage 17L, Rate 15, Range 400 yards&lt;br /&gt;
* (Melee) Speed 5, Accuracy 38, Damage 2L, Defense +24, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Social===&lt;br /&gt;
* [2] Born to Rule&lt;br /&gt;
* [4] Enchanting Features&lt;br /&gt;
===Mental===&lt;br /&gt;
* [1] Common Sense&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [6] Virtue Specialty:  Valor (Never Surrender) +3&lt;br /&gt;
===Background===&lt;br /&gt;
* [+] Favors&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon: Sorcerer&#039;s Staff&lt;br /&gt;
* [3] Improved Join Battle +3&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
===Stunt===&lt;br /&gt;
* [4] Daredevil&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [3] Climate Sensitivity&lt;br /&gt;
===Social===&lt;br /&gt;
* [5] Child&lt;br /&gt;
* [+] Enemy&lt;br /&gt;
* [4] Obligation:  The Cult of the Illuminated&lt;br /&gt;
* [4] Obligation:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
* [3] Amnesia:  His time within Juggernaut&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [2] Code of Honor&lt;br /&gt;
* [5] Nightmares&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128532</id>
		<title>Character: Rowan Marmalade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128532"/>
		<updated>2009-11-06T10:15:25Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Zenith Caste:  Integrity Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Shounen-Ai &amp;quot;Magical Boy&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Rowan_Marmalade.png|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To ease the Neverborn back into their slumber, defeating the Deathlords and ...&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Positive====&lt;br /&gt;
* The City of Denandsor (+)&lt;br /&gt;
* The Exalted of Denandsor (+)&lt;br /&gt;
====Negative====&lt;br /&gt;
* The Deathlords, The Abyssal Exalted and their servants (-)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* True Love (Righteous Lion Defense) (+)&lt;br /&gt;
* Never Surrender (Righteous Lion Defense) (+)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Bond:&#039;&#039;&#039; [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* The warm brilliance of the evening sun, sunset orange and glittering black, with a crescent moon visible from the corners of one&#039;s eyes.  His eyes turn shining peridot, illuminated from within.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
* (F) Archery  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
* (F) Integrity 6 (Monstrance of Celestial Portion, +3)&lt;br /&gt;
* Performance 2&lt;br /&gt;
* Presence 4&lt;br /&gt;
* Resistance 5&lt;br /&gt;
* Survival&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
* (C) Craft&lt;br /&gt;
* (C) Investigation 2&lt;br /&gt;
* (C) Lore  5&lt;br /&gt;
* (C) Medicine 5&lt;br /&gt;
* (C) Occult  5&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 5&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics  3&lt;br /&gt;
*** River Speak (Native), Forest Tongue, Old Realm, Guild Cant&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 3:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]===&lt;br /&gt;
* Casteless Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Backing 5:  The City of Denandsor===&lt;br /&gt;
* Rowan Marmalade is one of the most important figures in the city.  While his authority is not absolute, he can influence the activities of the entire group in important ways.&lt;br /&gt;
&lt;br /&gt;
===Command 3===&lt;br /&gt;
* Magnitude 3 (125), Might 3, Heroic Mortals, Solar Half-Caste&lt;br /&gt;
====Arsenal 4====&lt;br /&gt;
* +3 Might Bonus&lt;br /&gt;
====Henchmen 5====&lt;br /&gt;
* 15 Heroic Mortals, Solar Half-Castes.&lt;br /&gt;
====Retainers 5====&lt;br /&gt;
* Twenty Retainers, including everything from secretaries to bodyguards, from cooks to body servants.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
====Connections 5:  The City of Denandsor====&lt;br /&gt;
* Rowan Marmalade knows all the major power players in his area of influence, and they all acknowledge his importance and at least consider his advise.&lt;br /&gt;
====Connections 3:  The Cult of the Illuminated====&lt;br /&gt;
* Three major contacts, and a large number of minor ones.  He is a personal of regional importance.&lt;br /&gt;
&lt;br /&gt;
===Cults===&lt;br /&gt;
====Cult 3:  The City of Denandsor====&lt;br /&gt;
====Cult 3:  The Cult of the Illuminated====&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manses 3:  The City of Denandsor====&lt;br /&gt;
* He holds six dots of hearthstones.&lt;br /&gt;
** Mind-Cleansing Gem (2) (Water)&lt;br /&gt;
** Cold Iron Bauble (2) (Earth)&lt;br /&gt;
** Jewel of the Graceful Courtier (2) (Lunar)&lt;br /&gt;
&lt;br /&gt;
====Manse 4:  Pagoda of Healing ∂====&lt;br /&gt;
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.&lt;br /&gt;
*&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ???&lt;br /&gt;
*&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
** Comfort Zone (1pt)&lt;br /&gt;
** Network Node (1pt)&lt;br /&gt;
** Geometric Relay (1pt)&lt;br /&gt;
** Living Manse (1pt)&lt;br /&gt;
** Archive: Known Diseases (2pts)&lt;br /&gt;
** Subtle Breath of Sextes Jylis (2pt, Wood Favoured)&lt;br /&gt;
** Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
** Zone of Influence (3pts)&lt;br /&gt;
&lt;br /&gt;
===Mentor 4===&lt;br /&gt;
* Celestial Censor (Ally of the Gold Faction Sidereals)&lt;br /&gt;
* Communicates via spell, letter and prayers.&lt;br /&gt;
&lt;br /&gt;
===Panoply 4===&lt;br /&gt;
&lt;br /&gt;
===Resources 8 (Legendary)===&lt;br /&gt;
* Equivalent of Wealth 6 (Legendary)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Trance of Unhesitating Speed [4] (5m, 1wp for (Essence x2), +1 Attack)&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
** Dazzling Flare;  Righteous Judgment Arrow&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5,  Accuracy +20, Damage +20L, Rate 20, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [2] (+Dexterity in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber [2] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5, Accuracy +24,  Damage +0L, Defense +24, Rate (Infinite)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
* Bulwark Stance&lt;br /&gt;
* Heavenly Guardian Defense [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Fivefold Bulwark Stance [2] (Removes all penalties)&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [3]&lt;br /&gt;
* Gilded Champion Refuge [2]&lt;br /&gt;
* Indomitable Puissance [2]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Righteous Lion Defense [2] (Never Surrender) (True Love)&lt;br /&gt;
* Phoenix Renewal Tactic [4]&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
* Unhesitating Dedication&lt;br /&gt;
&lt;br /&gt;
* Lamp of Unyielding Faith&lt;br /&gt;
* Inviolable Edicts of the Sun&lt;br /&gt;
* Hero’s Purpose Meditation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment [2] (Reflexive)&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Essence Lending Method&lt;br /&gt;
* Will Bolstering Method&lt;br /&gt;
* Immanent Solar Glory [5]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [2]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
* Investiture of Solar Glory (Custom Charm)&lt;br /&gt;
*** (&#039;&#039;&#039;Cost:&#039;&#039;&#039;  50m, 2wp)&lt;br /&gt;
*** (&#039;&#039;&#039;Minimums:&#039;&#039;&#039;  Lore 5, Essence 5)&lt;br /&gt;
*** (&#039;&#039;&#039;Type:&#039;&#039;&#039;  Simple, Dramatic Action&lt;br /&gt;
*** (&#039;&#039;&#039;Keywords:&#039;&#039;&#039;  Enlightening, Training, Obvious, Touch)&lt;br /&gt;
*** (&#039;&#039;&#039;Duration:&#039;&#039;&#039;  Instant)&lt;br /&gt;
*** (&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039;  Will Bolstering Method, Soul Enlightening Beneficence)&lt;br /&gt;
*** Imbues the selected mortal with Inheritance (Solar Half-Caste) as a training effect, up to (Solar&#039;s Essence/2) background dots.&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Medicine Charms===&lt;br /&gt;
* Touch of Blissful Release&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Ailment Rectifying Method&lt;br /&gt;
* Body Purifying Admonitions&lt;br /&gt;
* Wholeness Restoring Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
* Perfected Lustration Methodologies&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
* Essential Nature Discovery&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
* Eagle Wing Style [3]&lt;br /&gt;
** Both hands are available for use.&lt;br /&gt;
** Does not require movement to sustain flight.&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Remove Sickness, Poison or Crippling)&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Restores Bashing and Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Converts Aggravated Damage to Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039;  5&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039;  25 of Twenty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039;  52 (11) of Sixty-Three.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039;  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 6 motes -- Glorious Solar Saber (Sorcerer&#039;s Staff)&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow  (Sorcerer&#039;s Staff)&lt;br /&gt;
** In addition to the above committed motes, Rowan must spend 2wp as a reflexive diceless action to activate his Sorcerer&#039;s Staff for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 5&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Compassion Flaw===&lt;br /&gt;
====&amp;quot;Compassionate Martyrdom&amp;quot;====&lt;br /&gt;
* 0 of 10&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:  19&lt;br /&gt;
* Dodge DV:  8&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV: 5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
** Dodge MDV 12 Vs Monstrances of Celestial Portion.&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Sorcerer&#039;s Staff====&lt;br /&gt;
* (Archery) Speed 5, Accuracy 29, Damage 17L, Rate 15, Range 400 yards&lt;br /&gt;
* (Melee) Speed 5, Accuracy 38, Damage 2L, Defense +24, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Social===&lt;br /&gt;
* [2] Born to Rule&lt;br /&gt;
* [4] Enchanting Features&lt;br /&gt;
===Mental===&lt;br /&gt;
* [1] Common Sense&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [6] Virtue Specialty:  Valor (Never Surrender) +3&lt;br /&gt;
===Background===&lt;br /&gt;
* [+] Favors&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon: Sorcerer&#039;s Staff&lt;br /&gt;
* [3] Improved Join Battle +3&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
===Stunt===&lt;br /&gt;
* [4] Daredevil&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [3] Climate Sensitivity&lt;br /&gt;
===Social===&lt;br /&gt;
* [5] Child&lt;br /&gt;
* [+] Enemy&lt;br /&gt;
* [4] Obligation:  The Cult of the Illuminated&lt;br /&gt;
* [4] Obligation:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
* [3] Amnesia:  His time within Juggernaut&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [2] Code of Honor&lt;br /&gt;
* [5] Nightmares&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128531</id>
		<title>Character: Rowan Marmalade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128531"/>
		<updated>2009-11-06T10:14:27Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Dawn Caste:  Archery Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Shounen-Ai &amp;quot;Magical Boy&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Rowan_Marmalade.png|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To ease the Neverborn back into their slumber, defeating the Deathlords and ...&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Positive====&lt;br /&gt;
* The City of Denandsor (+)&lt;br /&gt;
* The Exalted of Denandsor (+)&lt;br /&gt;
====Negative====&lt;br /&gt;
* The Deathlords, The Abyssal Exalted and their servants (-)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* True Love (Righteous Lion Defense) (+)&lt;br /&gt;
* Never Surrender (Righteous Lion Defense) (+)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Bond:&#039;&#039;&#039; [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* The warm brilliance of the evening sun, sunset orange and glittering black, with a crescent moon visible from the corners of one&#039;s eyes.  His eyes turn shining peridot, illuminated from within.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
* (F) Archery  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
* (F) Integrity 6 (Monstrance of Celestial Portion, +3)&lt;br /&gt;
* Performance 2&lt;br /&gt;
* Presence 4&lt;br /&gt;
* Resistance 5&lt;br /&gt;
* Survival&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
* (C) Craft&lt;br /&gt;
* (C) Investigation 2&lt;br /&gt;
* (C) Lore  5&lt;br /&gt;
* (C) Medicine 5&lt;br /&gt;
* (C) Occult  5&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 5&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics  3&lt;br /&gt;
*** River Speak (Native), Forest Tongue, Old Realm, Guild Cant&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 3:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]===&lt;br /&gt;
* Casteless Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Backing 5:  The City of Denandsor===&lt;br /&gt;
* Rowan Marmalade is one of the most important figures in the city.  While his authority is not absolute, he can influence the activities of the entire group in important ways.&lt;br /&gt;
&lt;br /&gt;
===Command 3===&lt;br /&gt;
* Magnitude 3 (125), Might 3, Heroic Mortals, Solar Half-Caste&lt;br /&gt;
====Arsenal 4====&lt;br /&gt;
* +3 Might Bonus&lt;br /&gt;
====Henchmen 5====&lt;br /&gt;
* 15 Heroic Mortals, Solar Half-Castes.&lt;br /&gt;
====Retainers 5====&lt;br /&gt;
* Twenty Retainers, including everything from secretaries to bodyguards, from cooks to body servants.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
====Connections 5:  The City of Denandsor====&lt;br /&gt;
* Rowan Marmalade knows all the major power players in his area of influence, and they all acknowledge his importance and at least consider his advise.&lt;br /&gt;
====Connections 3:  The Cult of the Illuminated====&lt;br /&gt;
* Three major contacts, and a large number of minor ones.  He is a personal of regional importance.&lt;br /&gt;
&lt;br /&gt;
===Cults===&lt;br /&gt;
====Cult 3:  The City of Denandsor====&lt;br /&gt;
====Cult 3:  The Cult of the Illuminated====&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manses 3:  The City of Denandsor====&lt;br /&gt;
* He holds six dots of hearthstones.&lt;br /&gt;
** Mind-Cleansing Gem (2) (Water)&lt;br /&gt;
** Cold Iron Bauble (2) (Earth)&lt;br /&gt;
** Jewel of the Graceful Courtier (2) (Lunar)&lt;br /&gt;
&lt;br /&gt;
====Manse 4:  Pagoda of Healing ∂====&lt;br /&gt;
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.&lt;br /&gt;
*&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ???&lt;br /&gt;
*&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
** Comfort Zone (1pt)&lt;br /&gt;
** Network Node (1pt)&lt;br /&gt;
** Geometric Relay (1pt)&lt;br /&gt;
** Living Manse (1pt)&lt;br /&gt;
** Archive: Known Diseases (2pts)&lt;br /&gt;
** Subtle Breath of Sextes Jylis (2pt, Wood Favoured)&lt;br /&gt;
** Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
** Zone of Influence (3pts)&lt;br /&gt;
&lt;br /&gt;
===Mentor 4===&lt;br /&gt;
* Celestial Censor (Ally of the Gold Faction Sidereals)&lt;br /&gt;
* Communicates via spell, letter and prayers.&lt;br /&gt;
&lt;br /&gt;
===Panoply 4===&lt;br /&gt;
&lt;br /&gt;
===Resources 8 (Legendary)===&lt;br /&gt;
* Equivalent of Wealth 6 (Legendary)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Trance of Unhesitating Speed [4] (5m, 1wp for (Essence x2), +1 Attack)&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
** Dazzling Flare;  Righteous Judgment Arrow&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5,  Accuracy +20, Damage +20L, Rate 20, Range 600 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [2] (+Dexterity in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber [2] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5, Accuracy +24,  Damage +0L, Defense +24, Rate (Infinite)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
* Bulwark Stance&lt;br /&gt;
* Heavenly Guardian Defense [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Fivefold Bulwark Stance [2] (Removes all penalties)&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [3]&lt;br /&gt;
* Gilded Champion Refuge [2]&lt;br /&gt;
* Indomitable Puissance [2]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Righteous Lion Defense [2] () ()&lt;br /&gt;
* Phoenix Renewal Tactic [4]&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
* Unhesitating Dedication&lt;br /&gt;
&lt;br /&gt;
* Lamp of Unyielding Faith&lt;br /&gt;
* Inviolable Edicts of the Sun&lt;br /&gt;
* Hero’s Purpose Meditation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment [2] (Reflexive)&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Essence Lending Method&lt;br /&gt;
* Will Bolstering Method&lt;br /&gt;
* Immanent Solar Glory [5]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [2]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
* Investiture of Solar Glory (Custom Charm)&lt;br /&gt;
*** (&#039;&#039;&#039;Cost:&#039;&#039;&#039;  50m, 2wp)&lt;br /&gt;
*** (&#039;&#039;&#039;Minimums:&#039;&#039;&#039;  Lore 5, Essence 5)&lt;br /&gt;
*** (&#039;&#039;&#039;Type:&#039;&#039;&#039;  Simple, Dramatic Action&lt;br /&gt;
*** (&#039;&#039;&#039;Keywords:&#039;&#039;&#039;  Enlightening, Training, Obvious, Touch)&lt;br /&gt;
*** (&#039;&#039;&#039;Duration:&#039;&#039;&#039;  Instant)&lt;br /&gt;
*** (&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039;  Will Bolstering Method, Soul Enlightening Beneficence)&lt;br /&gt;
*** Imbues the selected mortal with Inheritance (Solar Half-Caste) as a training effect, up to (Solar&#039;s Essence/2) background dots.&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Medicine Charms===&lt;br /&gt;
* Touch of Blissful Release&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Ailment Rectifying Method&lt;br /&gt;
* Body Purifying Admonitions&lt;br /&gt;
* Wholeness Restoring Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
* Perfected Lustration Methodologies&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
* Essential Nature Discovery&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
* Eagle Wing Style [3]&lt;br /&gt;
** Both hands are available for use.&lt;br /&gt;
** Does not require movement to sustain flight.&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Remove Sickness, Poison or Crippling)&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Restores Bashing and Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Converts Aggravated Damage to Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039;  5&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039;  25 of Twenty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039;  52 (11) of Sixty-Three.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039;  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 6 motes -- Glorious Solar Saber (Sorcerer&#039;s Staff)&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow  (Sorcerer&#039;s Staff)&lt;br /&gt;
** In addition to the above committed motes, Rowan must spend 2wp as a reflexive diceless action to activate his Sorcerer&#039;s Staff for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 5&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Compassion Flaw===&lt;br /&gt;
====&amp;quot;Compassionate Martyrdom&amp;quot;====&lt;br /&gt;
* 0 of 10&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:  19&lt;br /&gt;
* Dodge DV:  8&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV: 5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
** Dodge MDV 12 Vs Monstrances of Celestial Portion.&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Sorcerer&#039;s Staff====&lt;br /&gt;
* (Archery) Speed 5, Accuracy 29, Damage 17L, Rate 15, Range 400 yards&lt;br /&gt;
* (Melee) Speed 5, Accuracy 38, Damage 2L, Defense +24, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Social===&lt;br /&gt;
* [2] Born to Rule&lt;br /&gt;
* [4] Enchanting Features&lt;br /&gt;
===Mental===&lt;br /&gt;
* [1] Common Sense&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [6] Virtue Specialty:  Valor (Never Surrender) +3&lt;br /&gt;
===Background===&lt;br /&gt;
* [+] Favors&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon: Sorcerer&#039;s Staff&lt;br /&gt;
* [3] Improved Join Battle +3&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
===Stunt===&lt;br /&gt;
* [4] Daredevil&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [3] Climate Sensitivity&lt;br /&gt;
===Social===&lt;br /&gt;
* [5] Child&lt;br /&gt;
* [+] Enemy&lt;br /&gt;
* [4] Obligation:  The Cult of the Illuminated&lt;br /&gt;
* [4] Obligation:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
* [3] Amnesia:  His time within Juggernaut&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [2] Code of Honor&lt;br /&gt;
* [5] Nightmares&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128530</id>
		<title>Character: Rowan Marmalade</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Rowan_Marmalade&amp;diff=128530"/>
		<updated>2009-11-06T10:12:32Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Allies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;*Game: [[Once_more_with_feeling|Once more, with feeling]].&lt;br /&gt;
&#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; Twilight Caste, Solar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Shounen-Ai &amp;quot;Magical Boy&amp;quot;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Rowan_Marmalade.png|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To ease the Neverborn back into their slumber, defeating the Deathlords and ...&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Positive====&lt;br /&gt;
* The City of Denandsor (+)&lt;br /&gt;
* The Exalted of Denandsor (+)&lt;br /&gt;
====Negative====&lt;br /&gt;
* The Deathlords, The Abyssal Exalted and their servants (-)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* True Love (Righteous Lion Defense) (+)&lt;br /&gt;
* Never Surrender (Righteous Lion Defense) (+)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Solar Bond:&#039;&#039;&#039; [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* The warm brilliance of the evening sun, sunset orange and glittering black, with a crescent moon visible from the corners of one&#039;s eyes.  His eyes turn shining peridot, illuminated from within.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 2&lt;br /&gt;
* Dexterity 5&lt;br /&gt;
* Stamina 5&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 3&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 5&lt;br /&gt;
* Intelligence 5&lt;br /&gt;
* Wits 5&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===Dawn Caste===&lt;br /&gt;
* (F) Archery  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Martial Arts&lt;br /&gt;
* (F) Melee  6  (Sorcerer&#039;s Staff, +3)&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Zenith Caste===&lt;br /&gt;
* (F) Integrity 6 (Monstrance of Celestial Portion, +3)&lt;br /&gt;
* Performance 2&lt;br /&gt;
* Presence 4&lt;br /&gt;
* Resistance 5&lt;br /&gt;
* Survival&lt;br /&gt;
===Twilight Caste===&lt;br /&gt;
* (C) Craft&lt;br /&gt;
* (C) Investigation 2&lt;br /&gt;
* (C) Lore  5&lt;br /&gt;
* (C) Medicine 5&lt;br /&gt;
* (C) Occult  5&lt;br /&gt;
&lt;br /&gt;
===Night Caste===&lt;br /&gt;
* (F) Athletics 5&lt;br /&gt;
* (F) Awareness 5&lt;br /&gt;
* (F) Dodge 5&lt;br /&gt;
* Larceny&lt;br /&gt;
* Stealth&lt;br /&gt;
&lt;br /&gt;
===Eclipse Caste===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Linguistics  3&lt;br /&gt;
*** River Speak (Native), Forest Tongue, Old Realm, Guild Cant&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 2&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 3:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]===&lt;br /&gt;
* Casteless Lunar Exalted&lt;br /&gt;
* Lunar Bond (5), Eternal Vow, True Love&lt;br /&gt;
&lt;br /&gt;
===Backing 5:  The City of Denandsor===&lt;br /&gt;
* Rowan Marmalade is one of the most important figures in the city.  While his authority is not absolute, he can influence the activities of the entire group in important ways.&lt;br /&gt;
&lt;br /&gt;
===Command 3===&lt;br /&gt;
* Magnitude 3 (125), Might 3, Heroic Mortals, Solar Half-Caste&lt;br /&gt;
====Arsenal 4====&lt;br /&gt;
* +3 Might Bonus&lt;br /&gt;
====Henchmen 5====&lt;br /&gt;
* 15 Heroic Mortals, Solar Half-Castes.&lt;br /&gt;
====Retainers 5====&lt;br /&gt;
* Twenty Retainers, including everything from secretaries to bodyguards, from cooks to body servants.&lt;br /&gt;
&lt;br /&gt;
===Connections===&lt;br /&gt;
====Connections 5:  The City of Denandsor====&lt;br /&gt;
* Rowan Marmalade knows all the major power players in his area of influence, and they all acknowledge his importance and at least consider his advise.&lt;br /&gt;
====Connections 3:  The Cult of the Illuminated====&lt;br /&gt;
* Three major contacts, and a large number of minor ones.  He is a personal of regional importance.&lt;br /&gt;
&lt;br /&gt;
===Cults===&lt;br /&gt;
====Cult 3:  The City of Denandsor====&lt;br /&gt;
====Cult 3:  The Cult of the Illuminated====&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manses 3:  The City of Denandsor====&lt;br /&gt;
* He holds six dots of hearthstones.&lt;br /&gt;
** Mind-Cleansing Gem (2) (Water)&lt;br /&gt;
** Cold Iron Bauble (2) (Earth)&lt;br /&gt;
** Jewel of the Graceful Courtier (2) (Lunar)&lt;br /&gt;
&lt;br /&gt;
====Manse 4:  Pagoda of Healing ∂====&lt;br /&gt;
*Comprised of a great tree subtly manipulated into forming a large wooded and paper Pagoda this was one of several such manses scattered throughout the City from the First Age. Those who were sick were brought to the place and examined by the doctors of the place who treated any ailment they had for little or no cost. Most are surrounded by a grove of Aspen trees, those too far gone for the Pagoda and her staff to heal end up buried under a new sapling. Those found in Denandsor today are full of bleached skeletons. Every bed full, unable to cope with the ferocity of the Contagion.&lt;br /&gt;
*&#039;&#039;&#039;Claimed by:&#039;&#039;&#039; [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]]&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; ???&lt;br /&gt;
*&#039;&#039;&#039;Maintenance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Fragility:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
** Comfort Zone (1pt)&lt;br /&gt;
** Network Node (1pt)&lt;br /&gt;
** Geometric Relay (1pt)&lt;br /&gt;
** Living Manse (1pt)&lt;br /&gt;
** Archive: Known Diseases (2pts)&lt;br /&gt;
** Subtle Breath of Sextes Jylis (2pt, Wood Favoured)&lt;br /&gt;
** Life Sustaining (3pts, Wood Favoured)&lt;br /&gt;
** Zone of Influence (3pts)&lt;br /&gt;
&lt;br /&gt;
===Mentor 4===&lt;br /&gt;
* Celestial Censor (Ally of the Gold Faction Sidereals)&lt;br /&gt;
* Communicates via spell, letter and prayers.&lt;br /&gt;
&lt;br /&gt;
===Panoply 4===&lt;br /&gt;
&lt;br /&gt;
===Resources 8 (Legendary)===&lt;br /&gt;
* Equivalent of Wealth 6 (Legendary)&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dawn Caste:  Archery Charms===&lt;br /&gt;
* Trance of Unhesitating Speed [4] (5m, 1wp for (Essence x2), +1 Attack)&lt;br /&gt;
* Essence Arrow Attack&lt;br /&gt;
** Dazzling Flare;  Righteous Judgment Arrow&lt;br /&gt;
* Phantom Arrow Technique&lt;br /&gt;
* Immaculate Golden Bow [4] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5,  Accuracy +15, Damage +15L, Rate 15, Range 400 yards&lt;br /&gt;
* Inexhaustible Bolts of Solar Fire&lt;br /&gt;
&lt;br /&gt;
===Dawn Caste:  Melee Charms===&lt;br /&gt;
* One Weapon, Two Blows&lt;br /&gt;
* Peony Blossom Attack&lt;br /&gt;
* Iron Whirlwind Attack&lt;br /&gt;
* Invincible Fury of the Dawn [2] (+Dexterity in Attacks)&lt;br /&gt;
* Call the Blade&lt;br /&gt;
* Glorious Solar Saber [2] (Sorcerer’s Staff)&lt;br /&gt;
** Speed 5, Accuracy +24,  Damage +0L, Defense +24, Rate (Infinite)&lt;br /&gt;
* Dipping Swallow Defense&lt;br /&gt;
* Bulwark Stance&lt;br /&gt;
* Heavenly Guardian Defense [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Fivefold Bulwark Stance [2] (Removes all penalties)&lt;br /&gt;
&lt;br /&gt;
* Piercing Rays of Dawn Meditation [3]&lt;br /&gt;
* Gilded Champion Refuge [2]&lt;br /&gt;
* Indomitable Puissance [2]&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Integrity Charms===&lt;br /&gt;
* Integrity Protecting Prana&lt;br /&gt;
* Destiny Manifesting Method&lt;br /&gt;
* Righteous Lion Defense [2] () ()&lt;br /&gt;
* Phoenix Renewal Tactic [4]&lt;br /&gt;
* Temptation Resisting Stance&lt;br /&gt;
* Elusive Dream Defense&lt;br /&gt;
* Transcendent Hero’s Meditation&lt;br /&gt;
* Spirit Maintaining Maneuver&lt;br /&gt;
* Unhesitating Dedication&lt;br /&gt;
&lt;br /&gt;
* Lamp of Unyielding Faith&lt;br /&gt;
* Inviolable Edicts of the Sun&lt;br /&gt;
* Hero’s Purpose Meditation&lt;br /&gt;
&lt;br /&gt;
===Zenith Caste:  Presence Charms===&lt;br /&gt;
* Enemy Castigating Solar Judgment [2] (Reflexive)&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Lore Charms===&lt;br /&gt;
* Chaos Repelling Pattern&lt;br /&gt;
* Essence Lending Method&lt;br /&gt;
* Will Bolstering Method&lt;br /&gt;
* Immanent Solar Glory [5]&lt;br /&gt;
&lt;br /&gt;
* Chaos Warding Benison [2]&lt;br /&gt;
&lt;br /&gt;
* Soul Enlightening Beneficence&lt;br /&gt;
&lt;br /&gt;
* Investiture of Solar Glory (Custom Charm)&lt;br /&gt;
*** (&#039;&#039;&#039;Cost:&#039;&#039;&#039;  50m, 2wp)&lt;br /&gt;
*** (&#039;&#039;&#039;Minimums:&#039;&#039;&#039;  Lore 5, Essence 5)&lt;br /&gt;
*** (&#039;&#039;&#039;Type:&#039;&#039;&#039;  Simple, Dramatic Action&lt;br /&gt;
*** (&#039;&#039;&#039;Keywords:&#039;&#039;&#039;  Enlightening, Training, Obvious, Touch)&lt;br /&gt;
*** (&#039;&#039;&#039;Duration:&#039;&#039;&#039;  Instant)&lt;br /&gt;
*** (&#039;&#039;&#039;Prerequisites:&#039;&#039;&#039;  Will Bolstering Method, Soul Enlightening Beneficence)&lt;br /&gt;
*** Imbues the selected mortal with Inheritance (Solar Half-Caste) as a training effect, up to (Solar&#039;s Essence/2) background dots.&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Medicine Charms===&lt;br /&gt;
* Touch of Blissful Release&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Ailment Rectifying Method&lt;br /&gt;
* Body Purifying Admonitions&lt;br /&gt;
* Wholeness Restoring Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
* Perfected Lustration Methodologies&lt;br /&gt;
&lt;br /&gt;
===Twilight Caste:  Occult Charms===&lt;br /&gt;
* Spirit Detecting Glance&lt;br /&gt;
* Spirit Cutting Attack&lt;br /&gt;
* Ghost Eating Technique&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
&lt;br /&gt;
* Holistic Essence Understanding&lt;br /&gt;
* Essential Nature Discovery&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Athletics Charms===&lt;br /&gt;
* Graceful Crane Stance&lt;br /&gt;
* Monkey Leap Technique&lt;br /&gt;
* Soaring Crane Leap [2] (One Scene)&lt;br /&gt;
* Spider Foot Style&lt;br /&gt;
* Feather Foot Style&lt;br /&gt;
* Eagle Wing Style [3]&lt;br /&gt;
** Both hands are available for use.&lt;br /&gt;
** Does not require movement to sustain flight.&lt;br /&gt;
&lt;br /&gt;
* Immovable Righteousness&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Awareness Charms===&lt;br /&gt;
* Keen Sense Technique [3]&lt;br /&gt;
* Surprise Anticipation Method&lt;br /&gt;
&lt;br /&gt;
* Treasure Warding Caution&lt;br /&gt;
* Attentive Courtier Attitude&lt;br /&gt;
&lt;br /&gt;
===Night Caste:  Dodge Charms===&lt;br /&gt;
* Shadow Over Water&lt;br /&gt;
* Seven Shadow Evasion [2] (Compassion Flaw) (Conviction Flaw)&lt;br /&gt;
* Reflex Sidestep Technique&lt;br /&gt;
* Leaping Dodge Method&lt;br /&gt;
&lt;br /&gt;
* Dancing Shadow Evasion&lt;br /&gt;
* Shaded Ally Intercession&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Remove Sickness, Poison or Crippling)&lt;br /&gt;
* Flawless Diagnosis Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Restores Bashing and Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Mending Care Technique&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
===Medicine===&lt;br /&gt;
(Converts Aggravated Damage to Lethal Damage)&lt;br /&gt;
* Contagion Curing Touch&lt;br /&gt;
* Wound Cleansing Meditation&lt;br /&gt;
* Instant Treatment Methodology&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence:&#039;&#039;&#039;  5&lt;br /&gt;
** &#039;&#039;Personal Motes:&#039;&#039;  25 of Twenty-Five.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:&#039;&#039;  52 (11) of Sixty-Three.&lt;br /&gt;
** &#039;&#039;Peripheral Motes:  Immanent Solar Glory:&#039;&#039;  50 of Fifty.&lt;br /&gt;
===Committed Motes===&lt;br /&gt;
* 6 motes -- Glorious Solar Saber (Sorcerer&#039;s Staff)&lt;br /&gt;
* 5 motes -- Immaculate Golden Bow  (Sorcerer&#039;s Staff)&lt;br /&gt;
** In addition to the above committed motes, Rowan must spend 2wp as a reflexive diceless action to activate his Sorcerer&#039;s Staff for the scene.&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 5&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 3&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Compassion Flaw===&lt;br /&gt;
====&amp;quot;Compassionate Martyrdom&amp;quot;====&lt;br /&gt;
* 0 of 10&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV:  19&lt;br /&gt;
* Dodge DV:  8&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV: 5&lt;br /&gt;
* Dodge MDV: 11&lt;br /&gt;
** Dodge MDV 12 Vs Monstrances of Celestial Portion.&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak, Natural: 5 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
* Hardness, Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
===Weapons===&lt;br /&gt;
====Sorcerer&#039;s Staff====&lt;br /&gt;
* (Archery) Speed 5, Accuracy 29, Damage 17L, Rate 15, Range 400 yards&lt;br /&gt;
* (Melee) Speed 5, Accuracy 38, Damage 2L, Defense +24, Rate (Infinite)&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Social===&lt;br /&gt;
* [2] Born to Rule&lt;br /&gt;
* [4] Enchanting Features&lt;br /&gt;
===Mental===&lt;br /&gt;
* [1] Common Sense&lt;br /&gt;
* [3] Eidetic Memory&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [6] Virtue Specialty:  Valor (Never Surrender) +3&lt;br /&gt;
===Background===&lt;br /&gt;
* [+] Favors&lt;br /&gt;
===Combat===&lt;br /&gt;
* [2] Favored Weapon: Sorcerer&#039;s Staff&lt;br /&gt;
* [3] Improved Join Battle +3&lt;br /&gt;
===Supernatural===&lt;br /&gt;
* [5] Past Lives&lt;br /&gt;
===Stunt===&lt;br /&gt;
* [4] Daredevil&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Physical===&lt;br /&gt;
* [3] Climate Sensitivity&lt;br /&gt;
===Social===&lt;br /&gt;
* [5] Child&lt;br /&gt;
* [+] Enemy&lt;br /&gt;
* [4] Obligation:  The Cult of the Illuminated&lt;br /&gt;
* [4] Obligation:  [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]]&lt;br /&gt;
* [3] Amnesia:  His time within Juggernaut&lt;br /&gt;
===Spiritual===&lt;br /&gt;
* [2] Code of Honor&lt;br /&gt;
* [5] Nightmares&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=128054</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=128054"/>
		<updated>2009-11-02T07:38:14Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Limit Break */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution [6]&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Healing Charms===&lt;br /&gt;
* Bruise Relief Method&lt;br /&gt;
* Halting the Scarlet Flow&lt;br /&gt;
&lt;br /&gt;
* Purging the Tarnished Silver&lt;br /&gt;
&lt;br /&gt;
* Lunar Perseverance Infusion&lt;br /&gt;
* Lightning Starfish Concentration&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style [2] (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly [2] (Counter Attack is automatically successful.)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness [2] (Combo-OK)&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 26 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 26 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  60 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  26 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
* 0 of 5.&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=128053</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=128053"/>
		<updated>2009-11-02T07:37:50Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Charms */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution [6]&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Healing Charms===&lt;br /&gt;
* Bruise Relief Method&lt;br /&gt;
* Halting the Scarlet Flow&lt;br /&gt;
&lt;br /&gt;
* Purging the Tarnished Silver&lt;br /&gt;
&lt;br /&gt;
* Lunar Perseverance Infusion&lt;br /&gt;
* Lightning Starfish Concentration&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style [2] (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly [2] (Counter Attack is automatically successful.)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness [2] (Combo-OK)&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 26 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 26 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  60 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  26 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:Corvid_Rasp&amp;diff=128022</id>
		<title>Character:Corvid Rasp</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:Corvid_Rasp&amp;diff=128022"/>
		<updated>2009-11-02T00:40:39Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Supernatural Intimacies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Name:&#039;&#039;&#039;  Corvid Rasp&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039;  No Moon Caste, Tattooed Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Wandering Sorcerer &amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Corvid_Rasp.png|frame]]&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To drive the enemies of Creation back into their own realms.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
* The Seneschals of the Sun Kings (+)&lt;br /&gt;
* The Crossroads Society (+)&lt;br /&gt;
* The Deathlords, The Abyssals, The Dead (-)&lt;br /&gt;
* Ashaven Lure (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond:  [[Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]]  (Eternal Vow) (+)&lt;br /&gt;
&lt;br /&gt;
==Tell==&lt;br /&gt;
* A croaking, cawing laugh.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* A dreamlike veil of dark blue and purple light, with a silver tint along the edges.  A raven sits upon his shoulder, whispering knowledge and power into his ear.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical:===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* Dexterity 6&lt;br /&gt;
* Stamina 5&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 6&lt;br /&gt;
* Manipulation 6&lt;br /&gt;
* Appearance 4&lt;br /&gt;
&lt;br /&gt;
===Mental===&lt;br /&gt;
* Perception 6&lt;br /&gt;
* Intelligence 6&lt;br /&gt;
* Wits 6&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 5 (Unexpected Attacks, +3)&lt;br /&gt;
* Dodge 5&lt;br /&gt;
* Integrity 5&lt;br /&gt;
* Martial Arts 2&lt;br /&gt;
* Melee&lt;br /&gt;
* Resistance&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
** Craft (Water)  5&lt;br /&gt;
** Craft (Genesis)  5&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
* River Speak (Native), Forest Tongue, Old Realm, Claw Speak, (Raven, Crow)&lt;br /&gt;
* Performance 4&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize&lt;br /&gt;
* Stealth 4&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 5 (Research, +3)&lt;br /&gt;
* Lore 5 (Craft, Genesis, +3)&lt;br /&gt;
* (F) Occult 5 (Sorcery, +3) (Necromancy, +3) (Craft, Genesis, +3)&lt;br /&gt;
*** The Art of Alchemy, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Enchantment, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* (F) Medicine 5 (Craft, Genesis, +3)&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 3:  [[Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]]====&lt;br /&gt;
* Night Caste, Solar Exalted&lt;br /&gt;
* Solar Bond (5), Eternal Vow&lt;br /&gt;
====Ally 3:  Ashaven Lure====&lt;br /&gt;
* Full Moon Caste, Lunar Exalted&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 4:  Metasorcerous Phylactery====&lt;br /&gt;
* Hearthstone:  Gem of Sorcery (5)&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
====Artifact 4:  Metanecromantic Phylactery====&lt;br /&gt;
* Hearthstone:  Gem of Necromancy (5)&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Seneschals of the Sun Kings====&lt;br /&gt;
====Backing 4:  The Crossroads Society====&lt;br /&gt;
===Contacts 3:  The Eastern Direction===&lt;br /&gt;
* Academics;  Intelligence;  Outlaws&lt;br /&gt;
===Influence 3===&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5====&lt;br /&gt;
* Lunar Aspected&lt;br /&gt;
* Hearthstone:  Gem of Sorcery (5)&lt;br /&gt;
====Manse 5====&lt;br /&gt;
* Abyssal Aspected&lt;br /&gt;
* Hearthstone:  Gem of Necromancy (5)&lt;br /&gt;
===Mentor 3:  Raksi, the Queen of Fangs===&lt;br /&gt;
===Resources 3===&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Green Sun Child&lt;br /&gt;
* Hearth and Flame Shell&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna’s Champions&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Hybrid Body Rearrangement&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
* Snake Hand Style&lt;br /&gt;
* Hidden Moon Warrior Face&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
===War Form===&lt;br /&gt;
* Deadly Beastman Transformation&lt;br /&gt;
* Perfected Hybrid Interaction&lt;br /&gt;
* Man Animal Perfection&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Crafting===&lt;br /&gt;
* Clay Wetting Practice&lt;br /&gt;
* Lunar Blade Reconfiguration&lt;br /&gt;
&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Method&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
* Ferocious Warrior Approach&lt;br /&gt;
* Mother Bear Attitude:  Invisible Crow Hunter&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x5)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Holy Charms===&lt;br /&gt;
* Outworld Forsaking Stance&lt;br /&gt;
* Foe Turning Rebuke&lt;br /&gt;
* Scathing Lunar Condemnation&lt;br /&gt;
* Lunar Guardian Declaration&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (Effective against UMI)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Face Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Counter Attack Keyword)&lt;br /&gt;
&lt;br /&gt;
===Appearance:  Disguise===&lt;br /&gt;
* Hide of the Cunning Hunter&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* God Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence Attack&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
&lt;br /&gt;
===Perception:  Advantage===&lt;br /&gt;
* Eagle Eye Advantage&lt;br /&gt;
* Wolf Eye Advantage&lt;br /&gt;
* Wolf Ear Advantage&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting====&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Necromancy===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Necromancy:  Shadowlands Circle Necromancy===&lt;br /&gt;
* X&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* X&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* X&lt;br /&gt;
&lt;br /&gt;
===Wits:  Reaction===&lt;br /&gt;
* Meerkat Alertness Practice&lt;br /&gt;
* Furious Unhappy Recourse&lt;br /&gt;
* Hungry Eagle Method&lt;br /&gt;
* Silver Swift Retort&lt;br /&gt;
* Serpent’s Tooth Reply&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* &#039;&#039;&#039;Permanent Essence&#039;&#039;&#039;:  5&lt;br /&gt;
** Personal Motes:  25 of Twenty-Five.&lt;br /&gt;
** Peripheral Motes:  40 (20) of Sixty.&lt;br /&gt;
===Committed Motes:===&lt;br /&gt;
* 10 motes, Peripheral:  Metasorcerous Phylactery&lt;br /&gt;
* 10 motes, Peripheral:  Metanecromantic Phylactery&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion: 3&lt;br /&gt;
* Conviction: 5&lt;br /&gt;
* Temperance: 4&lt;br /&gt;
* Valor: 5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Valor===&lt;br /&gt;
====&amp;quot;The Curse of the Heartless Weasel&amp;quot;====&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
* Parry DV:&lt;br /&gt;
* Dodge DV:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Parry MDV:&lt;br /&gt;
* Dodge MDV:&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Soak, Natural:  4 Bashing, 2 Lethal, 0 Aggravated&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Hardness, Natural:  0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits and Flaws==&lt;br /&gt;
* Priest of Luna, Automatic Merit&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127982</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127982"/>
		<updated>2009-11-01T03:12:48Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Health Levels */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness [2] (Combo-OK)&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 26 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 26 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  60 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  26 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 [], -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127981</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127981"/>
		<updated>2009-11-01T03:07:32Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Social Flaws */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness [2] (Combo-OK)&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 26 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 26 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  60 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  26 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127980</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127980"/>
		<updated>2009-11-01T03:07:01Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Background Merits */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness [2] (Combo-OK)&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 26 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 26 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  60 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  26 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127979</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127979"/>
		<updated>2009-11-01T03:05:59Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Willpower */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness [2] (Combo-OK)&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 26 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 26 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  60 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  26 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
* 10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127978</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127978"/>
		<updated>2009-11-01T03:05:40Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Essence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness [2] (Combo-OK)&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 26 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 26 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  60 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  26 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127977</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127977"/>
		<updated>2009-11-01T03:02:54Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Intelligence:  Crafting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness [2] (Combo-OK)&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 23 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 0 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  0 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  0 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127976</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127976"/>
		<updated>2009-11-01T03:02:30Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Intelligence:  Defensive */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
*** Keyword:  Combo-OK&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 23 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 0 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  0 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  0 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127975</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127975"/>
		<updated>2009-11-01T03:01:53Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Form Acquisition:  Miscellaneous */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
*** Keyword:  Combo-OK&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Defensive===&lt;br /&gt;
* Righteous Lion Defense:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]&lt;br /&gt;
* Righteous Lion Defense:  To be determined.&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 23 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 0 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  0 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  0 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127974</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127974"/>
		<updated>2009-11-01T03:01:37Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Form Acquisition:  Supernatural */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Laurels and Ivy Technique&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
* Root and Branch Mastery&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
*** Keyword:  Combo-OK&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Defensive===&lt;br /&gt;
* Righteous Lion Defense:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]&lt;br /&gt;
* Righteous Lion Defense:  To be determined.&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 23 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 0 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  0 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  0 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=127973</id>
		<title>Once more with feeling/NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=127973"/>
		<updated>2009-11-01T02:42:46Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once more with feeling | &#039;&#039;&#039;Once more, with feeling!&#039;&#039;&#039;]]&lt;br /&gt;
==Friendly NPCs==&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Waxing Moon Caste====&lt;br /&gt;
* [[Character:Rhyming Cadence | &#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Right Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -14:38, 24 October 2009 (PDT))&lt;br /&gt;
* [[Character:Rhythmic Harmony | &#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Left Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -15:39, 24 October 2009 (PDT))&lt;br /&gt;
&lt;br /&gt;
====Half Moon Caste====&lt;br /&gt;
* [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]], &#039;&#039;Supernatural Martial Artist&#039;&#039;, Half Moon Caste, Lunar Exalt.  Bonded to [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Waning Moon Caste====&lt;br /&gt;
* [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]], &#039;&#039;Social Mover and Shaker&#039;&#039;, Waning Moon Caste, Lunar Exalted.  Bonded to [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
====No Moon Caste====&lt;br /&gt;
* [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]], &#039;&#039;First Age Engineer-Technician, Hot Shot Pilot, Gunner&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:De’aneir’a|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
* [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]], &#039;&#039;Eater of Souls, Ghost Walker&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Corvid Rasp | &#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]], &#039;&#039;Wandering Sorcerer&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
&lt;br /&gt;
===Solar Exalted===&lt;br /&gt;
====Zenith Caste====&lt;br /&gt;
* [[Character:Ta&#039;an Aesin | &#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]], &#039;&#039;Redeemed Servant of Oblivion.&#039;&#039;  Zenith Caste, Solar Exalt.  Bonded to [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (538.5 BP of 585 BP)&lt;br /&gt;
====Twilight Caste====&lt;br /&gt;
* [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]].  &#039;&#039;Shounen-Ai &amp;quot;Magical Boy&amp;quot;&#039;&#039;  Twilight Caste, Solar Exalt.  Bonded to [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (489.5 BP of 585 BP)&lt;br /&gt;
&lt;br /&gt;
==Neutral NPCs==&lt;br /&gt;
===Denandsor===&lt;br /&gt;
====Abyssal Exalted====&lt;br /&gt;
=====Midnight Caste=====&lt;br /&gt;
* [[Character:Unspeakable Rite of the Lady of Words| &#039;&#039;&#039;Unspeakable Rite of the Lady of Words&#039;&#039;&#039;]]. Midnight Caste, Abyssal Exalted.  Renegade; once loyal to the Mask of Winters.  [[Character:Cael|&#039;&#039;&#039;Cael&#039;s&#039;&#039;&#039;]] Friend.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character: Leinhart|&#039;&#039;&#039;Leinhart&#039;&#039;&#039;]], &#039;&#039;Haltan Commando&#039;&#039;, Night Caste, Solar Exalted.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Rathess===&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Dawn Caste=====&lt;br /&gt;
* [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]]. Dawn Caste, Solar Exalted. &#039;&#039;Immaculate Swordsman, Master of War&#039;&#039;. Bonded to [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
=====Zenith Caste=====&lt;br /&gt;
* [[Character:Golden_Dust_Spider|&#039;&#039;&#039;Golden Dust Spider&#039;&#039;&#039;]]. Zenith Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Twilight Caste=====&lt;br /&gt;
* [[Character:Iron_Lightning_Sage|&#039;&#039;&#039;Iron Lightning Sage&#039;&#039;&#039;]]. Twilight Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character:Forsaken_Starfall|&#039;&#039;&#039;Forsaken Starfall&#039;&#039;&#039;]]. Night Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Eclipse Caste=====&lt;br /&gt;
* [[Character:Auspicious_Blood_Prince|&#039;&#039;&#039;Auspicious Blood Prince&#039;&#039;&#039;]]. Eclipse Caste, Solar Exalted. &#039;&#039;Hundred Kingdoms Nobleman, Guild Hierarch&#039;&#039;. Bonded to ...&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]]. No Moon Caste, Tattooed Lunar Exalted. &#039;&#039;Spear Dancer, Genesis Savant&#039;&#039;. Bonded to [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
===General===&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Dancing_Wraith_of_the_Shimmering_Flute|&#039;&#039;&#039;Dancing Wraith of the Shimmering Flute&#039;&#039;&#039;]], &#039;&#039;Malfean Dancer, Sublime Singer, Yozi Sorceress&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Character:Mendicant_Bias_of_a_Forgotten_Era|&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Infernal Exalted====&lt;br /&gt;
=====Defiler Caste=====&lt;br /&gt;
* [[Character:Mendicant_Bias_of_a_Forgotten_Era|&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;]], Defiler Caste &#039;&#039;devil&#039;s advocate and telekinetic tinkerer&#039;&#039;, bonded to [[Character:Dancing_Wraith_of_the_Shimmering_Flute|&#039;&#039;&#039;Dancing Wraith of the Shimmering Flute&#039;&#039;&#039;]].&lt;br /&gt;
&lt;br /&gt;
==Unfriendly NPCS==&lt;br /&gt;
===Abyssal Exalted===&lt;br /&gt;
====Dusk Caste====&lt;br /&gt;
* [[Character:Evocation of the Twelve Fallen Beasts | &#039;&#039;&#039;Evocation of the Twelve Fallen Beasts&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Banes&#039; Conjuration of the Abyss of Doom | &#039;&#039;&#039;Banes&#039; Conjuration of the Abyss of Doom&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Infernal Exalted===&lt;br /&gt;
====Slayer Caste====&lt;br /&gt;
* [[Character:Vaarin Eskrigel | &#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]], &#039;&#039;Warrior-Priest of the Yozi&#039;&#039;, Slayer Caste, Infernal Exalted.&lt;br /&gt;
**(Ally 3)&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Full Moon Caste====&lt;br /&gt;
* [[Character:Venomous Dragon Empress | &#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], &#039;&#039;Warrior-Daughter of Luna&#039;&#039;, bonded to [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127972</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127972"/>
		<updated>2009-11-01T02:02:28Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Wisdom Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine 6&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Green Sun Child&lt;br /&gt;
* Hearth and Flame Shell&lt;br /&gt;
* Luna&#039;s Hidden Face&lt;br /&gt;
* Heavenly Servant Imitation&lt;br /&gt;
* Essential Mirror Form:  Green Sun Child&lt;br /&gt;
* Essential Mirror Form:  Hearth and Flame Shell&lt;br /&gt;
* Essential Mirror Form:  Luna&#039;s Hidden Face&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Essential Mirror Form:  Outward Turmoil Disguise&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
* Outward Turmoil Disguise&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Laurels and Ivy Technique&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
* Root and Branch Mastery&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
*** Keyword:  Combo-OK&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Defensive===&lt;br /&gt;
* Righteous Lion Defense:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]&lt;br /&gt;
* Righteous Lion Defense:  To be determined.&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 23 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 0 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  0 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  0 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127971</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127971"/>
		<updated>2009-11-01T02:02:19Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Wisdom Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 6&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Green Sun Child&lt;br /&gt;
* Hearth and Flame Shell&lt;br /&gt;
* Luna&#039;s Hidden Face&lt;br /&gt;
* Heavenly Servant Imitation&lt;br /&gt;
* Essential Mirror Form:  Green Sun Child&lt;br /&gt;
* Essential Mirror Form:  Hearth and Flame Shell&lt;br /&gt;
* Essential Mirror Form:  Luna&#039;s Hidden Face&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Essential Mirror Form:  Outward Turmoil Disguise&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
* Outward Turmoil Disguise&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Laurels and Ivy Technique&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
* Root and Branch Mastery&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
*** Keyword:  Combo-OK&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Defensive===&lt;br /&gt;
* Righteous Lion Defense:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]&lt;br /&gt;
* Righteous Lion Defense:  To be determined.&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 23 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 0 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  0 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  0 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=127970</id>
		<title>Once more with feeling/NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=127970"/>
		<updated>2009-11-01T01:41:24Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Twilight Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once more with feeling | &#039;&#039;&#039;Once more, with feeling!&#039;&#039;&#039;]]&lt;br /&gt;
==Friendly NPCs==&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Waxing Moon Caste====&lt;br /&gt;
* [[Character:Rhyming Cadence | &#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Right Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -14:38, 24 October 2009 (PDT))&lt;br /&gt;
* [[Character:Rhythmic Harmony | &#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Left Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -15:39, 24 October 2009 (PDT))&lt;br /&gt;
&lt;br /&gt;
====Half Moon Caste====&lt;br /&gt;
* [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]], &#039;&#039;Supernatural Martial Artist&#039;&#039;, Half Moon Caste, Lunar Exalt.  Bonded to [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Waning Moon Caste====&lt;br /&gt;
* [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]], &#039;&#039;Social Mover and Shaker&#039;&#039;, Waning Moon Caste, Lunar Exalted.  Bonded to [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
====No Moon Caste====&lt;br /&gt;
* [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]], &#039;&#039;First Age Engineer-Technician, Hot Shot Pilot, Gunner&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:De’aneir’a|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
* [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]], &#039;&#039;Eater of Souls, Ghost Walker&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
&lt;br /&gt;
===Solar Exalted===&lt;br /&gt;
====Zenith Caste====&lt;br /&gt;
* [[Character:Ta&#039;an Aesin | &#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]], &#039;&#039;Redeemed Servant of Oblivion.&#039;&#039;  Zenith Caste, Solar Exalt.  Bonded to [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (538.5 BP of 585 BP)&lt;br /&gt;
====Twilight Caste====&lt;br /&gt;
* [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]].  &#039;&#039;Shounen-Ai &amp;quot;Magical Boy&amp;quot;&#039;&#039;  Twilight Caste, Solar Exalt.  Bonded to [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (489.5 BP of 585 BP)&lt;br /&gt;
&lt;br /&gt;
==Neutral NPCs==&lt;br /&gt;
===Denandsor===&lt;br /&gt;
====Abyssal Exalted====&lt;br /&gt;
=====Midnight Caste=====&lt;br /&gt;
* [[Character:Unspeakable Rite of the Lady of Words| &#039;&#039;&#039;Unspeakable Rite of the Lady of Words&#039;&#039;&#039;]]. Midnight Caste, Abyssal Exalted.  Renegade; once loyal to the Mask of Winters.  [[Character:Cael|&#039;&#039;&#039;Cael&#039;s&#039;&#039;&#039;]] Friend.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Dancing_Wraith_of_the_Shimmering_Flute|&#039;&#039;&#039;Dancing Wraith of the Shimmering Flute&#039;&#039;&#039;]], &#039;&#039;Malfean Dancer, Sublime Singer, Yozi Sorceress&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Character:Mendicant_Bias_of_a_Forgotten_Era|&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Corvid Rasp | &#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]], &#039;&#039;Wandering Sorcerer&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character: Leinhart|&#039;&#039;&#039;Leinhart&#039;&#039;&#039;]], &#039;&#039;Haltan Commando&#039;&#039;, Night Caste, Solar Exalted.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Rathess===&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Dawn Caste=====&lt;br /&gt;
* [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]]. Dawn Caste, Solar Exalted. &#039;&#039;Immaculate Swordsman, Master of War&#039;&#039;. Bonded to [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
=====Zenith Caste=====&lt;br /&gt;
* [[Character:Golden_Dust_Spider|&#039;&#039;&#039;Golden Dust Spider&#039;&#039;&#039;]]. Zenith Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Twilight Caste=====&lt;br /&gt;
* [[Character:Iron_Lightning_Sage|&#039;&#039;&#039;Iron Lightning Sage&#039;&#039;&#039;]]. Twilight Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character:Forsaken_Starfall|&#039;&#039;&#039;Forsaken Starfall&#039;&#039;&#039;]]. Night Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Eclipse Caste=====&lt;br /&gt;
* [[Character:Auspicious_Blood_Prince|&#039;&#039;&#039;Auspicious Blood Prince&#039;&#039;&#039;]]. Eclipse Caste, Solar Exalted. &#039;&#039;Hundred Kingdoms Nobleman, Guild Hierarch&#039;&#039;. Bonded to ...&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]]. No Moon Caste, Tattooed Lunar Exalted. &#039;&#039;Spear Dancer, Genesis Savant&#039;&#039;. Bonded to [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
==Unfriendly NPCS==&lt;br /&gt;
===Abyssal Exalted===&lt;br /&gt;
====Dusk Caste====&lt;br /&gt;
* [[Character:Evocation of the Twelve Fallen Beasts | &#039;&#039;&#039;Evocation of the Twelve Fallen Beasts&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Banes&#039; Conjuration of the Abyss of Doom | &#039;&#039;&#039;Banes&#039; Conjuration of the Abyss of Doom&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Infernal Exalted===&lt;br /&gt;
====Slayer Caste====&lt;br /&gt;
* [[Character:Vaarin Eskrigel | &#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]], &#039;&#039;Warrior-Priest of the Yozi&#039;&#039;, Slayer Caste, Infernal Exalted.&lt;br /&gt;
**(Ally 3)&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Full Moon Caste====&lt;br /&gt;
* [[Character:Venomous Dragon Empress | &#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], &#039;&#039;Warrior-Daughter of Luna&#039;&#039;, bonded to [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127969</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127969"/>
		<updated>2009-11-01T01:34:27Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Backgrounds */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 2&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Allies===&lt;br /&gt;
====Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]====&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
====Ally 3:  Grave Hound Herself====&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
====Artifact 1: Gravity-Defying Bust Chain (Moonsilver)====&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]====&lt;br /&gt;
====Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)====&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
====Artifact 2:  Skin Mounted Amulet====&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
====Artifact 3:  Cloak of the Silvered Hunter====&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
====Artifact 3:  Silvered Gauntlets of Shattered Steel====&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 3:  Silvered Boots of the Pack and Flock====&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
====Artifact 5:  Prayers of the Defeated====&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing===&lt;br /&gt;
====Backing 3:  The Silver Pact====&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
====Backing 5:  The City of Denandsor====&lt;br /&gt;
&lt;br /&gt;
===Contacts===&lt;br /&gt;
====Contacts 5:  The Eastern Direction====&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
====Contacts 4:  The Eastern Underworld====&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manses===&lt;br /&gt;
====Manse 5: Magic Made Manifest ∂====&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the entrance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumored to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
====Manse 5: Torrent of Flames ∂====&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
====Manse 3: Watchers of the Depths ∂====&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
====Manse 3 (Gem of Desire)====&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
* Wealth 3 equivalent&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Green Sun Child&lt;br /&gt;
* Hearth and Flame Shell&lt;br /&gt;
* Luna&#039;s Hidden Face&lt;br /&gt;
* Heavenly Servant Imitation&lt;br /&gt;
* Essential Mirror Form:  Green Sun Child&lt;br /&gt;
* Essential Mirror Form:  Hearth and Flame Shell&lt;br /&gt;
* Essential Mirror Form:  Luna&#039;s Hidden Face&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Essential Mirror Form:  Outward Turmoil Disguise&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
* Outward Turmoil Disguise&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Laurels and Ivy Technique&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
* Root and Branch Mastery&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
*** Keyword:  Combo-OK&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Defensive===&lt;br /&gt;
* Righteous Lion Defense:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]&lt;br /&gt;
* Righteous Lion Defense:  To be determined.&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 23 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 0 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  0 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  0 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127968</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127968"/>
		<updated>2009-11-01T01:30:38Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* War Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 5&lt;br /&gt;
* Awareness 6&lt;br /&gt;
* Dodge 6&lt;br /&gt;
* Integrity 6&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 5&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 2&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]===&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
&lt;br /&gt;
===Ally 3:  Grave Hound Herself===&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: Gravity-Defying Bust Chain (Moonsilver)===&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]===&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)===&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Skin Mounted Amulet===&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Skin Mounted Amulet===&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Skin Mounted Amulet===&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Cloak of the Silvered Hunter===&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Silvered Gauntlets of Shattered Steel===&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Silvered Boots of the Pack and Flock===&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 5:  Prayers of the Defeated===&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing 3:  The Silver Pact===&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
&lt;br /&gt;
===Contacts 5:  The Eastern Direction===&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Contacts 4:  The Eastern Underworld===&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manse 5: Magic Made Manisfest ∂===&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the enterance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumoured to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
&lt;br /&gt;
===Manse 5: Torrent of Flames ∂===&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
&lt;br /&gt;
===Manse 3: Watchers of the Depths ∂===&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (Gem of Desire)===&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Mentor 2:  [[Character:Sun_and_Moon_United_in_Splendor|&#039;&#039;&#039;Sun and Moon United in Splendor&#039;&#039;&#039;]]===&lt;br /&gt;
* Waxing Moon Caste, Lunar Exalted&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Green Sun Child&lt;br /&gt;
* Hearth and Flame Shell&lt;br /&gt;
* Luna&#039;s Hidden Face&lt;br /&gt;
* Heavenly Servant Imitation&lt;br /&gt;
* Essential Mirror Form:  Green Sun Child&lt;br /&gt;
* Essential Mirror Form:  Hearth and Flame Shell&lt;br /&gt;
* Essential Mirror Form:  Luna&#039;s Hidden Face&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Essential Mirror Form:  Outward Turmoil Disguise&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
* Outward Turmoil Disguise&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Laurels and Ivy Technique&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
* Root and Branch Mastery&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
*** Keyword:  Combo-OK&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Defensive===&lt;br /&gt;
* Righteous Lion Defense:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]&lt;br /&gt;
* Righteous Lion Defense:  To be determined.&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 23 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 0 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  0 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  0 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127967</id>
		<title>Character: Cerise Rose Thorn</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Character:_Cerise_Rose_Thorn&amp;diff=127967"/>
		<updated>2009-11-01T01:28:35Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Natural Intimacies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once_more_with_feeling|Once more, with feeling!]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Caste:&#039;&#039;&#039; No Moon Caste, Lunar Exalted &amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039;  Eater of Souls, Ghost Walker&lt;br /&gt;
&lt;br /&gt;
[[Image:Cerise.png|frame]]&lt;br /&gt;
&lt;br /&gt;
==Motivation==&lt;br /&gt;
* To acquire and master Solar Circle Sorcery, as she has already done with all the circles of Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Intimacies==&lt;br /&gt;
===Natural Intimacies===&lt;br /&gt;
====Negative====&lt;br /&gt;
* Abyssal Exalted (-)&lt;br /&gt;
* The Deathlords (-)&lt;br /&gt;
====Positive====&lt;br /&gt;
* Grave Hounds (+)&lt;br /&gt;
* Roses (+)&lt;br /&gt;
&lt;br /&gt;
===Supernatural Intimacies===&lt;br /&gt;
* Solar Bond: [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]] (Eternal Vow) (True Love) (+)&lt;br /&gt;
&lt;br /&gt;
==Lunar Tell==&lt;br /&gt;
* A blooming rose visible within the eyes of any shape she takes.&lt;br /&gt;
&lt;br /&gt;
==Anima==&lt;br /&gt;
* An opening rose, with bloodied thorns at the base, surrounding her in her power with a pair of grave hounds on each side; illuminated in the moonlit silver of the newest moon, from the anima itself. from within her, from within her hounds.&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
===Physical===&lt;br /&gt;
* Strength 3&lt;br /&gt;
* (F) Dexterity 7 (Martial Arts, +3)&lt;br /&gt;
* (F) Stamina 6&lt;br /&gt;
===Social===&lt;br /&gt;
* Charisma 5&lt;br /&gt;
* Manipulation 5&lt;br /&gt;
* Appearance 5&lt;br /&gt;
===Mental===&lt;br /&gt;
* (C) Perception 7&lt;br /&gt;
* (C) Intelligence 7&lt;br /&gt;
* (C) Wits 7&lt;br /&gt;
&lt;br /&gt;
==Abilities==&lt;br /&gt;
===War Abilities===&lt;br /&gt;
* Archery&lt;br /&gt;
* Athletics 6&lt;br /&gt;
* Awareness 6 (Join Battle!, +3) (Unexpected Attacks, +3)&lt;br /&gt;
* Dodge 6 (Armored, +3)&lt;br /&gt;
* Integrity 6 (Abyssals, +3) (Deathlords, +3) (Ghosts, +3) (Lunars, +3) (Demons, +3) (Gods, +3) (Elementals, +3)&lt;br /&gt;
* (F) Martial Arts 6&lt;br /&gt;
* Melee 6&lt;br /&gt;
* Resistance 4&lt;br /&gt;
* Thrown&lt;br /&gt;
* War&lt;br /&gt;
===Life Abilities===&lt;br /&gt;
* Craft&lt;br /&gt;
* Larceny&lt;br /&gt;
* Linguistics 4&lt;br /&gt;
** River Speak (Native), Forest Tongue, Guild Cant, Claw Speak, Various Tribal Tongues&lt;br /&gt;
* Performance 5&lt;br /&gt;
* Presence 5&lt;br /&gt;
* Ride&lt;br /&gt;
* Sail&lt;br /&gt;
* Socialize 6&lt;br /&gt;
* Stealth 6&lt;br /&gt;
* (C) Survival 3&lt;br /&gt;
===Wisdom Abilities===&lt;br /&gt;
* Bureaucracy 2&lt;br /&gt;
* Investigation 2&lt;br /&gt;
* Lore 2&lt;br /&gt;
* (F) Occult 6 (Sorcery, +3) (Necromancy, +3)&lt;br /&gt;
** The Art of Alchemy, +3;  The Art of the Dead, +3;  The Art of Enchantment, +3;  The Art of Astrology, +3;  The Art of Biothaumaturgy, +3;  The Art of Geomancy, +3;  The Art of Husbandry, +3;  The Art of Warding and Exorcism, +3&lt;br /&gt;
* Medicine&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
===Ally 1:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]===&lt;br /&gt;
* Solar Bond (5), Eternal Vow, True Love&lt;br /&gt;
* Zenith Caste, Solar Exalted&lt;br /&gt;
&lt;br /&gt;
===Ally 3:  Grave Hound Herself===&lt;br /&gt;
* Animal Totem Spirit:  Grave Hound Herself&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: Gravity-Defying Bust Chain (Moonsilver)===&lt;br /&gt;
* Variant of [[Once_more_with_feeling/Custom_Artifacts#Gravity-Defying_Bust_Tattoos|Gravity-Defying Bust Tattoos]] that can be taken off and de-attuned.&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Icicle_Pendant|Icicle Pendant]]===&lt;br /&gt;
&lt;br /&gt;
===Artifact 1: [[Once_more_with_feeling/Custom_Artifacts#Intimate_Resonance_Rings|Intimate Resonance Rings]] (Green Jade)===&lt;br /&gt;
* Worn by [[Character:Surely-Refulgent_Anshu|Surely-Refulgent Anshu]]&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Skin Mounted Amulet===&lt;br /&gt;
* Hearthstone:  Freedom Stone  (Water, 3)&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Skin Mounted Amulet===&lt;br /&gt;
* Hearthstone:  Fire Eating Rock (Fire, 5)&lt;br /&gt;
&lt;br /&gt;
===Artifact 2:  Skin Mounted Amulet===&lt;br /&gt;
* Hearthstone:  Third Hand Orb (Air, 5)&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Cloak of the Silvered Hunter===&lt;br /&gt;
* Soak:  8 Bashing, 8 Lethal, 8 Aggravated; Hardness:  5 Bashing, 5 Lethal, 5 Aggravated; Mobility -0, Fatigue 0; Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation: Frenzied Bear Fortification (Always On)&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Silvered Gauntlets of Shattered Steel===&lt;br /&gt;
* (Attack)  Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Disarming) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* (Clinch)  Speed 4, Accuracy +5, Damage +10B, Rate 3, (Clinch Enhancer) (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Clay Wetting Practice&lt;br /&gt;
* Attunement: 8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 3:  Silvered Boots of the Pack and Flock===&lt;br /&gt;
* Speed 4, Accuracy +5, Damage +10B, Defense +4, Rate 3, (Martial Arts) (Piercing);  Jade, Moonsilver, Starmetal&lt;br /&gt;
* Charm Emulation:  Furious Hound Pursuit, or, Flight of the Sparrow&lt;br /&gt;
* Attunement:  8 motes&lt;br /&gt;
* Activation:  5 motes&lt;br /&gt;
&lt;br /&gt;
===Artifact 5:  Prayers of the Defeated===&lt;br /&gt;
* A necklace of small, finely detailed, moonsilver prayer beads strung along a length of god-hide leather.&lt;br /&gt;
* Charm Emulation:  Defeated Technique Mastery (Defeat Condition:  Successful God Body Dissection).&lt;br /&gt;
* Charm Expansion:  Enables God-Body Dissection to work on any essence user.&lt;br /&gt;
* Attunement:  10 motes&lt;br /&gt;
* Activation:  8 motes&lt;br /&gt;
&lt;br /&gt;
===Backing 3:  The Silver Pact===&lt;br /&gt;
* The Seneschals of the Sun Kings&lt;br /&gt;
&lt;br /&gt;
===Contacts 5:  The Eastern Direction===&lt;br /&gt;
* Academics&lt;br /&gt;
* The Guild&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Contacts 4:  The Eastern Underworld===&lt;br /&gt;
* Academics&lt;br /&gt;
* High Society&lt;br /&gt;
* Merchants&lt;br /&gt;
* Outlaws&lt;br /&gt;
&lt;br /&gt;
===Cult 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Influence 3===&lt;br /&gt;
* The Eastern Direction;  The Eastern Underworld&lt;br /&gt;
&lt;br /&gt;
===Manse 5: Magic Made Manisfest ∂===&lt;br /&gt;
* Air Aspect&lt;br /&gt;
* A twisting changing square cube made of shimmering walls of magic. The Manse is such a puzzle that not even the enterance is obvious. The inside is as much a mystery as the outside the walls changing and twisting with will a of their own. The only stable place in the entire building is the Control Room where one can alter the features to aid in the casting of whatever the user wishes. The manse is also rumoured to have a darker reflection which has not been witnessed since the Usurpation.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Third Hand Orb&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Fragility&#039;&#039;&#039; 3&lt;br /&gt;
*&#039;&#039;&#039;Maintainance:&#039;&#039;&#039; 2&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Control Room (2pts)&lt;br /&gt;
**Dynamic Architecture (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 1:&#039;&#039;&#039;&lt;br /&gt;
****Rainbow Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Iron Circle Feedback (3pts)&lt;br /&gt;
***&#039;&#039;&#039;Build 2:&#039;&#039;&#039;&lt;br /&gt;
****Black Tabernacle (4pts)&lt;br /&gt;
****Puzzle Manse (3pts)&lt;br /&gt;
****Emerald Circle Feedback (3pts)&lt;br /&gt;
&lt;br /&gt;
===Manse 5: Torrent of Flames ∂===&lt;br /&gt;
*Fire Manse&lt;br /&gt;
*This manse was a powerful way of accessing the Pole of Fire for raw materials the Artisan&#039;s of the Empty City required during its life. The Manse travels between several locations where many of the materials demanded by the city can be acquired. The manse itself appears a building covered in rolling waves of volcanic magma. A bridge swings forward and through two of the streams which part to allow enterance. Within the manse is comfortable furnished and not overtly warm at all providing comfort for those it transports from place to place.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; Fire Eating Rock&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features&#039;&#039;&#039;&lt;br /&gt;
**Comfort Zone x2 (2pts)&lt;br /&gt;
**Fire Dragon&#039;s Nest (3pts)&lt;br /&gt;
**Alternate Locations: Pole of Fire (5pts)&lt;br /&gt;
&lt;br /&gt;
===Manse 3: Watchers of the Depths ∂===&lt;br /&gt;
* A Square full of many shaped pools which can be glanced in or queries by the city network for the data they store. Many of the cities Patents are stored within, as well as images of famous forgetten art work lost to the ages.&lt;br /&gt;
*&#039;&#039;&#039;Claimed By:&#039;&#039;&#039; Cerise&lt;br /&gt;
*&#039;&#039;&#039;Hearthstone:&#039;&#039;&#039; The Freedom Stone&lt;br /&gt;
*&#039;&#039;&#039;Attuned Characters:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Features:&#039;&#039;&#039;&lt;br /&gt;
**Network Node&lt;br /&gt;
***Geomantic Relay&lt;br /&gt;
**Archive x3&lt;br /&gt;
&lt;br /&gt;
===Manse ••• (Gem of Desire)===&lt;br /&gt;
This transparent yellow hearthstone is shaped like a faceted heart. Once per day, the bearer can inflame someone with desire for some specific object or person. Such desires can range from a sudden thirst for any strong alcohol to a passion for a specific person. &lt;br /&gt;
&lt;br /&gt;
To inflict this desire on someone, the bearer’s player must succeed in a reflexive, resisted (Willpower + Essence) roll while the character is no more than 10 yards from the target. If the target succeeds, she is unaffected by this desire. If he fails, she feels this until the sun next rises. If he botches this roll, she feels this desire for the next week. For this duration, the target must make a Willpower roll with a difficulty equal to half the bearer’s Essence (round up) to avoid any opportunity to satisfy her desire.&lt;br /&gt;
&lt;br /&gt;
This manse is called [[Once_more_with_feeling/Custom_Manses#Fragrant_Myrrh_Retreat_.E2.88.82|The Fragrant Myrrh Retreat]].&lt;br /&gt;
&lt;br /&gt;
===Mentor 2:  [[Character:Sun_and_Moon_United_in_Splendor|&#039;&#039;&#039;Sun and Moon United in Splendor&#039;&#039;&#039;]]===&lt;br /&gt;
* Waxing Moon Caste, Lunar Exalted&lt;br /&gt;
&lt;br /&gt;
===Resources 5===&lt;br /&gt;
* Cached throughout the Eastern Direction&lt;br /&gt;
&lt;br /&gt;
==Backgrounds:  The Lunars==&lt;br /&gt;
===Reputation 3===&lt;br /&gt;
* Her deeds are such that many of the elders have heard her name as both a sorceress and a necromancer.&lt;br /&gt;
&lt;br /&gt;
==Knacks==&lt;br /&gt;
===Form Acquisition:  Animal===&lt;br /&gt;
* Humble Mouse Shape&lt;br /&gt;
* Towering Beast Form&lt;br /&gt;
===Form Acquisition:  Human===&lt;br /&gt;
* Prey&#039;s Skin Disguise&lt;br /&gt;
* Honing the Stolen Form&lt;br /&gt;
* Intimate Training Recollection&lt;br /&gt;
* Flickering Star Infusion&lt;br /&gt;
* Taste of Like Minds&lt;br /&gt;
===Form Acquisition:  Supernatural===&lt;br /&gt;
* Green Sun Child&lt;br /&gt;
* Hearth and Flame Shell&lt;br /&gt;
* Luna&#039;s Hidden Face&lt;br /&gt;
* Heavenly Servant Imitation&lt;br /&gt;
* Essential Mirror Form:  Green Sun Child&lt;br /&gt;
* Essential Mirror Form:  Hearth and Flame Shell&lt;br /&gt;
* Essential Mirror Form:  Luna&#039;s Hidden Face&lt;br /&gt;
* Essential Mirror Form:  Lost Pet Phantasm&lt;br /&gt;
* Essential Mirror Form:  Stygian Mask&lt;br /&gt;
* Essential Mirror Form:  Outward Turmoil Disguise&lt;br /&gt;
* Lost Pet Phantasm&lt;br /&gt;
* Stygian Mask&lt;br /&gt;
* Outward Turmoil Disguise&lt;br /&gt;
===Form Acquisition:  Miscellaneous===&lt;br /&gt;
* Laurels and Ivy Technique&lt;br /&gt;
* Life of the Hummingbird&lt;br /&gt;
* Taste of Luna&#039;s Champions&lt;br /&gt;
* Root and Branch Mastery&lt;br /&gt;
===Shapeshifting Refinement===&lt;br /&gt;
* Changing Plumage Mastery&lt;br /&gt;
* Internal Form Mastery&lt;br /&gt;
* Subtle Silver Declaration&lt;br /&gt;
===Shapeshifting Speed===&lt;br /&gt;
* Quicksilver Second Face&lt;br /&gt;
* Lightning Change Style&lt;br /&gt;
&lt;br /&gt;
==Charms==&lt;br /&gt;
===Dexterity:  Defensive===&lt;br /&gt;
* Golden Tiger Stance&lt;br /&gt;
* Wary Swallow Method&lt;br /&gt;
* Wind Dancing Spirit&lt;br /&gt;
* Flowing Body Evasion&lt;br /&gt;
* Flowing Body Ascension&lt;br /&gt;
&lt;br /&gt;
===Stamina:  Essence Regaining===&lt;br /&gt;
* Silver Lunar Resolution (x6)&lt;br /&gt;
&lt;br /&gt;
===Charisma:  Interaction===&lt;br /&gt;
* Hard Nosed Denial Style&lt;br /&gt;
* Hard Nosed Denial Style (UMI Applicable)&lt;br /&gt;
&lt;br /&gt;
===Manipulation:  Defense and Dissembling===&lt;br /&gt;
* Mask of White Jade&lt;br /&gt;
* Cat Fae Presentation&lt;br /&gt;
* Labyrinth of the Beast&lt;br /&gt;
* Commanded to Fly&lt;br /&gt;
* Commanded to Fly (Removed Keyword:  Counter-Attack)&lt;br /&gt;
&lt;br /&gt;
===Perception:  Essence===&lt;br /&gt;
* Eye of the Cat&lt;br /&gt;
* Devil Restraining Grip&lt;br /&gt;
* Got Cutting Essence&lt;br /&gt;
* Spirit Maiming Essence&lt;br /&gt;
* Instinctive Essence Prediction&lt;br /&gt;
* All Encompassing Sorcerer’s Sight&lt;br /&gt;
* God Body Dissection&lt;br /&gt;
&lt;br /&gt;
===Perception:  Wyld Perception===&lt;br /&gt;
* Wyld Sensing Instincts&lt;br /&gt;
* Resisting the Lure of Madness&lt;br /&gt;
* Wyld Migration Formation&lt;br /&gt;
* Eagle Fish Transition Prophecy&lt;br /&gt;
* Slippery Reality Escape&lt;br /&gt;
* Waxing Steward Lunacy Conquest&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Crafting===&lt;br /&gt;
* Form Fixing Method&lt;br /&gt;
* Harmony with Reality Technique&lt;br /&gt;
* Ritual of Lunar Stability&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
* Devouring the Fat Belly of Madness&lt;br /&gt;
*** Keyword:  Combo-OK&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Defensive===&lt;br /&gt;
* Righteous Lion Defense:  [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]]&lt;br /&gt;
* Righteous Lion Defense:  To be determined.&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery===&lt;br /&gt;
* Terrestrial Circle Sorcery&lt;br /&gt;
* Celestial Circle Sorcery&lt;br /&gt;
* Million Eye and Hand Virtue&lt;br /&gt;
* Silver Soul Transition&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Terrestrial Circle Sorcery===&lt;br /&gt;
* Burning Eyes of the Offender&lt;br /&gt;
* Commanding Presence of Fire&lt;br /&gt;
* Commanding the Beasts&lt;br /&gt;
* Corrupted Words&lt;br /&gt;
* Curse of Slavish Humility&lt;br /&gt;
* Curtain of Quartz&lt;br /&gt;
* Death of Ice Butterflies&lt;br /&gt;
* Demon of the First Circle&lt;br /&gt;
* Droning Suggestion&lt;br /&gt;
* Emerald Circle Banishment&lt;br /&gt;
* Emerald Counter Magic&lt;br /&gt;
* Impenetrable Frost Barrier&lt;br /&gt;
* Impervious Sphere of Water&lt;br /&gt;
* Incantation of Effective Restoration&lt;br /&gt;
* Infallible Messenger&lt;br /&gt;
* Mists of Eventide&lt;br /&gt;
* Open the Spirit Door&lt;br /&gt;
* Private Plaza of Downcast Eyes&lt;br /&gt;
* River of Blood&lt;br /&gt;
* Sting of the Ice Hornet&lt;br /&gt;
* Storm Wind Rider&lt;br /&gt;
* Summon Elemental&lt;br /&gt;
* The Titan&#039;s Icy Breath&lt;br /&gt;
* Unstoppable Fountains of the Depths&lt;br /&gt;
* The Violent Opening of Closed Portals&lt;br /&gt;
* Viridian Mantle for Underwater Journeys&lt;br /&gt;
* Virtuous Guardian of Water&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Sorcery:  Celestial Circle Sorcery===&lt;br /&gt;
* Demon of the Second Circle&lt;br /&gt;
* Cantata of Empty Voices&lt;br /&gt;
* Dolorous Reflection&lt;br /&gt;
* Eternal Crystalline Encasement&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Raise the Puissant Sanctum&lt;br /&gt;
* Rolling Earth Carpet&lt;br /&gt;
* Sapphire Circle Banishment&lt;br /&gt;
* Sapphire Counter Magic&lt;br /&gt;
* Summon the Heavenly Portal&lt;br /&gt;
* Threefold Binding of the Heart&lt;br /&gt;
* Torrential Cascade&lt;br /&gt;
* Travel Without Distance&lt;br /&gt;
* Whirlwind of Fate&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Thaumaturgy===&lt;br /&gt;
* Silvered Protector Procedures&lt;br /&gt;
** The Art of Alchemy&lt;br /&gt;
** The Art of Enchantment&lt;br /&gt;
** The Art of Astrology&lt;br /&gt;
** The Art of Biothaumaturgy&lt;br /&gt;
** The Art of Geomancy&lt;br /&gt;
** The Art of Husbandry&lt;br /&gt;
** The Art of Warding and Exorcism&lt;br /&gt;
&lt;br /&gt;
===Intelligence:  Wyld===&lt;br /&gt;
* Still Pond Infliction&lt;br /&gt;
* Burgeoning Wyld Infliction&lt;br /&gt;
* Form Fixing Meditation&lt;br /&gt;
* Breathe Deep the World&lt;br /&gt;
* Form Restoring Memory Invocation&lt;br /&gt;
* Eternal Wyld Gift&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Investigation===&lt;br /&gt;
* Corpse Questioning Technique&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult===&lt;br /&gt;
* Shadowlands Circle Necromancy&lt;br /&gt;
* Labyrinth Circle Necromancy&lt;br /&gt;
* Void Circle Necromancy&lt;br /&gt;
* Grave Affinities (+3)&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Shadowlands Circle Necromancy===&lt;br /&gt;
* Banish Ghost&lt;br /&gt;
* Black Candle Visage&lt;br /&gt;
* Bless the Rapine Soul&lt;br /&gt;
* Blessed Dead Fools&lt;br /&gt;
* Blood Mirror Speech&lt;br /&gt;
* Bone Puppet Dance&lt;br /&gt;
* Bonfire Visions&lt;br /&gt;
* Death Inversion Loop&lt;br /&gt;
* Door of the Dead&lt;br /&gt;
* Dusk Eyes&lt;br /&gt;
* Easing the Forsaken Memory&lt;br /&gt;
* Faces of the Dead&lt;br /&gt;
* Five Gifts&lt;br /&gt;
* Gathering a Ghost&#039;s Strings&lt;br /&gt;
* Gentle Call of Lethe&lt;br /&gt;
* Iron Counter Magic&lt;br /&gt;
* Master Puppeteer&#039;s Knife&lt;br /&gt;
* Midnight Shadow Sun&lt;br /&gt;
* Piercing the Shroud&lt;br /&gt;
* Rune of Sweet Passing&lt;br /&gt;
* Shade Prison Amulet&lt;br /&gt;
* Shattering Void Mirror&lt;br /&gt;
* Silent Master&#039;s Pollen&lt;br /&gt;
* Soothing the Crease-Worn Mind&lt;br /&gt;
* Summon Ghost&lt;br /&gt;
* Without Pity, Without Scorn&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Labyrinth Circle Necromancy===&lt;br /&gt;
* Bauble of the Captive Soul&lt;br /&gt;
* Brick-by-Brick Solitude&lt;br /&gt;
* Folding Midnight&lt;br /&gt;
* Golden Shadows Cast in Frieze&lt;br /&gt;
* Infinite Footsteps&lt;br /&gt;
* Onyx Counter Magic&lt;br /&gt;
* Puzzle Box of Love&lt;br /&gt;
* Reaping the Fallen&lt;br /&gt;
* Rebirth Into Darkness&lt;br /&gt;
&lt;br /&gt;
===Abyssals:  Daybreak Caste:  Occult:  Void Circle Necromancy===&lt;br /&gt;
* Abyssal Aegis&lt;br /&gt;
* The Barless Gate&lt;br /&gt;
* Blood from the Slaughter&lt;br /&gt;
* Obsidian Counter Magic&lt;br /&gt;
* Sins of the Father&lt;br /&gt;
* Summon Hekatonkhire&lt;br /&gt;
* (Unique) Naming the Opening of the Fall&lt;br /&gt;
** As per total annihilation, solar circle sorcery, re-envisioned as a pulsing sphere of oblivion, with the modification that it hits the target&#039;s positive intimacies as well as the initial target. (115 motes)&lt;br /&gt;
&lt;br /&gt;
==Combos==&lt;br /&gt;
===To Be Determined===&lt;br /&gt;
&lt;br /&gt;
==Essence==&lt;br /&gt;
* Permanent Essence: 6&lt;br /&gt;
** Personal Motes: 23 of Twenty-Six.&lt;br /&gt;
** Peripheral Motes: 0 (38) of Sixty-Four.&lt;br /&gt;
** Peripheral Motes: Silver Lunar Resolution:  0 of Sixty.&lt;br /&gt;
** Peripheral Motes: Skin Mounted Amulets:  0 of Twenty-Six.&lt;br /&gt;
===Committed Essence===&lt;br /&gt;
* 10 motes, Peripheral -- Prayers of the Defeated&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Gauntlets of Shattered Steel&lt;br /&gt;
*  8 motes, Peripheral -- Silvered Boots of Fallen Leaves&lt;br /&gt;
*  8 motes, Peripheral -- Cloak of the Silvered Hunter&lt;br /&gt;
*  2 motes, Peripheral -- Gravity-Defying Bust Chain&lt;br /&gt;
*  2 motes, Peripheral -- Intimate Resonance Rings&lt;br /&gt;
&lt;br /&gt;
==Willpower==&lt;br /&gt;
10 of Ten.&lt;br /&gt;
&lt;br /&gt;
==Virtues==&lt;br /&gt;
* Compassion:  4&lt;br /&gt;
* Conviction:  5&lt;br /&gt;
* Temperance:  5&lt;br /&gt;
* Valor:  5&lt;br /&gt;
&lt;br /&gt;
==Limit Break==&lt;br /&gt;
===Temperance Flaw===&lt;br /&gt;
====&amp;quot;The Curse of the Drunken Monkey&amp;quot;====&lt;br /&gt;
[], [], [], [], [], [X], [X], [X], [X], [X]&lt;br /&gt;
&lt;br /&gt;
==Combat Values==&lt;br /&gt;
===Defense Values===&lt;br /&gt;
* Parry DV: 10 (Dexterity 7 + Martial Arts 6 + Specialty 3 + Defense 4)&lt;br /&gt;
* Dodge DV: 11 (Dexterity 7 + Dodge 6 + Specialty 3 + Essence 6)&lt;br /&gt;
===Social Defense Values===&lt;br /&gt;
* Parry MDV:  5 (Charisma, Manipulation, Performance, Presence)&lt;br /&gt;
* Dodge MDV: 11 (Willpower 10 + Integrity 6 + Essence 6)&lt;br /&gt;
** +2 MDV vs Abyssals, Deathlords, Ghosts, Lunars, Demons, Gods, Elementals&lt;br /&gt;
&lt;br /&gt;
===Soak Values===&lt;br /&gt;
* Soak&lt;br /&gt;
** Natural: 6 Bashing, 3 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 14 Bashing, 11 Lethal, 8 Aggravated&lt;br /&gt;
* Hardness&lt;br /&gt;
** Natural: 0 Bashing, 0 Lethal, 0 Aggravated&lt;br /&gt;
** Armored: 5 Bashing, 5 Lethal, 5 Aggravated&lt;br /&gt;
&lt;br /&gt;
===Health Levels===&lt;br /&gt;
* -0 []&lt;br /&gt;
* -1 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -2 [], -2 []&lt;br /&gt;
* -4 []&lt;br /&gt;
* Incapacitated []&lt;br /&gt;
&lt;br /&gt;
==Merits==&lt;br /&gt;
===Physical Merits===&lt;br /&gt;
* (1) Ambidextrous&lt;br /&gt;
* (1) Omnidexterity&lt;br /&gt;
* (1) Selective Conception&lt;br /&gt;
===Mental Merits===&lt;br /&gt;
* (3) Eidetic Memory&lt;br /&gt;
* (5) Prodigy:  Occult&lt;br /&gt;
===Background Merits===&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (2) Hidden Manse&lt;br /&gt;
* (5) Cache&lt;br /&gt;
* (+) Favors&lt;br /&gt;
===Combat Merits===&lt;br /&gt;
* (5) Danger Sense&lt;br /&gt;
===Supernatural Merits===&lt;br /&gt;
* (0) Priest of Luna&lt;br /&gt;
* (5) Past Lives&lt;br /&gt;
&lt;br /&gt;
==Flaws==&lt;br /&gt;
===Social Flaws===&lt;br /&gt;
* (+) Enemies&lt;br /&gt;
* (+) Obligations&lt;br /&gt;
===Mental Flaws===&lt;br /&gt;
* (3) Amnesia:  Before Exaltation&lt;br /&gt;
===Supernatural Flaws===&lt;br /&gt;
* (5) Greater Curse (Permanent Limit)&lt;br /&gt;
===Background Flaws===&lt;br /&gt;
* (+) Wanted&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=127966</id>
		<title>Once more with feeling/NPCs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Once_more_with_feeling/NPCs&amp;diff=127966"/>
		<updated>2009-11-01T01:27:41Z</updated>

		<summary type="html">&lt;p&gt;Sunrunner: /* Twilight Caste */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Game: [[Once more with feeling | &#039;&#039;&#039;Once more, with feeling!&#039;&#039;&#039;]]&lt;br /&gt;
==Friendly NPCs==&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Waxing Moon Caste====&lt;br /&gt;
* [[Character:Rhyming Cadence | &#039;&#039;&#039;Rhyming Cadence&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Right Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -14:38, 24 October 2009 (PDT))&lt;br /&gt;
* [[Character:Rhythmic Harmony | &#039;&#039;&#039;Rhythmic Harmony&#039;&#039;&#039;]], &#039;&#039;Shapeshifting Weapon, Auspicious Twins&#039;&#039;, Waxing Moon Caste, Lunar Exalt.  Bonded to [[Character:Ziyad Antarah | &#039;&#039;&#039;Ziyad Antarah&#039;&#039;&#039;]].  Left Hand of Power.&lt;br /&gt;
** (Ally 3) (Updated: -15:39, 24 October 2009 (PDT))&lt;br /&gt;
&lt;br /&gt;
====Half Moon Caste====&lt;br /&gt;
* [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]], &#039;&#039;Supernatural Martial Artist&#039;&#039;, Half Moon Caste, Lunar Exalt.  Bonded to [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Waning Moon Caste====&lt;br /&gt;
* [[Character: Sakura Tenchi | &#039;&#039;&#039;Sakura Tenchi&#039;&#039;&#039;]], &#039;&#039;Social Mover and Shaker&#039;&#039;, Waning Moon Caste, Lunar Exalted.  Bonded to [[Character: Li Jin Gang | &#039;&#039;&#039;Li Jin Gang&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
====No Moon Caste====&lt;br /&gt;
* [[Character: Cinnabar Mantid | &#039;&#039;&#039;Cinnabar Mantid&#039;&#039;&#039;]], &#039;&#039;First Age Engineer-Technician, Hot Shot Pilot, Gunner&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:De’aneir’a|&#039;&#039;&#039;De’aneir’a Sera Vestra&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;br /&gt;
* [[Character: Cerise Rose Thorn | &#039;&#039;&#039;Cerise of the Rose&#039;s Thorn&#039;&#039;&#039;]], &#039;&#039;Eater of Souls, Ghost Walker&#039;&#039;, No Moon Caste, Lunar Exalted.  Bonded to [[Character:Surely-Refulgent Anshu|&#039;&#039;&#039;Surely-Refulgent Anshu&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
&lt;br /&gt;
===Solar Exalted===&lt;br /&gt;
====Zenith Caste====&lt;br /&gt;
* [[Character:Ta&#039;an Aesin | &#039;&#039;&#039;Ta&#039;an Aesin&#039;&#039;&#039;]], &#039;&#039;Redeemed Servant of Oblivion.&#039;&#039;  Zenith Caste, Solar Exalt.  Bonded to [[Character:Silveria Arc|&#039;&#039;&#039;Silveria Arc&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (538.5 BP of 585 BP)&lt;br /&gt;
====Twilight Caste====&lt;br /&gt;
* [[Character: Rowan Marmalade | &#039;&#039;&#039;Rowan Marmalade&#039;&#039;&#039;]].  Twilight Caste, Solar Exalt.  Bonded to [[Character:Cael | &#039;&#039;&#039;Cael&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3) (489.5 BP of 585 BP)&lt;br /&gt;
&lt;br /&gt;
==Neutral NPCs==&lt;br /&gt;
===Denandsor===&lt;br /&gt;
====Abyssal Exalted====&lt;br /&gt;
=====Midnight Caste=====&lt;br /&gt;
* [[Character:Unspeakable Rite of the Lady of Words| &#039;&#039;&#039;Unspeakable Rite of the Lady of Words&#039;&#039;&#039;]]. Midnight Caste, Abyssal Exalted.  Renegade; once loyal to the Mask of Winters.  [[Character:Cael|&#039;&#039;&#039;Cael&#039;s&#039;&#039;&#039;]] Friend.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Dancing_Wraith_of_the_Shimmering_Flute|&#039;&#039;&#039;Dancing Wraith of the Shimmering Flute&#039;&#039;&#039;]], &#039;&#039;Malfean Dancer, Sublime Singer, Yozi Sorceress&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Character:Mendicant_Bias_of_a_Forgotten_Era|&#039;&#039;&#039;Mendicant Bias of a Forgotten Era&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Corvid Rasp | &#039;&#039;&#039;Corvid Rasp&#039;&#039;&#039;]], &#039;&#039;Wandering Sorcerer&#039;&#039;, No Moon Caste, Tattooed Lunar Exalted.  Bonded to [[Invisible_Crow_Hunter|&#039;&#039;&#039;Invisible Crow Hunter&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character: Leinhart|&#039;&#039;&#039;Leinhart&#039;&#039;&#039;]], &#039;&#039;Haltan Commando&#039;&#039;, Night Caste, Solar Exalted.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Rathess===&lt;br /&gt;
====Solar Exalted====&lt;br /&gt;
=====Dawn Caste=====&lt;br /&gt;
* [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]]. Dawn Caste, Solar Exalted. &#039;&#039;Immaculate Swordsman, Master of War&#039;&#039;. Bonded to [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
=====Zenith Caste=====&lt;br /&gt;
* [[Character:Golden_Dust_Spider|&#039;&#039;&#039;Golden Dust Spider&#039;&#039;&#039;]]. Zenith Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Twilight Caste=====&lt;br /&gt;
* [[Character:Iron_Lightning_Sage|&#039;&#039;&#039;Iron Lightning Sage&#039;&#039;&#039;]]. Twilight Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Night Caste=====&lt;br /&gt;
* [[Character:Forsaken_Starfall|&#039;&#039;&#039;Forsaken Starfall&#039;&#039;&#039;]]. Night Caste, Solar Exalted. &#039;&#039;Concept Here&#039;&#039;. Bonded to ...&lt;br /&gt;
=====Eclipse Caste=====&lt;br /&gt;
* [[Character:Auspicious_Blood_Prince|&#039;&#039;&#039;Auspicious Blood Prince&#039;&#039;&#039;]]. Eclipse Caste, Solar Exalted. &#039;&#039;Hundred Kingdoms Nobleman, Guild Hierarch&#039;&#039;. Bonded to ...&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
====Lunar Exalted====&lt;br /&gt;
=====No Moon Caste=====&lt;br /&gt;
* [[Character:Amethyst_Heavens|&#039;&#039;&#039;Amethyst Heavens&#039;&#039;&#039;]]. No Moon Caste, Tattooed Lunar Exalted. &#039;&#039;Spear Dancer, Genesis Savant&#039;&#039;. Bonded to [[Character:_Ascending_Shield_of_the_Sorrowful_Redoubt|&#039;&#039;&#039;Ascending Shield of the Sorrowful Redoubt&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 4)&lt;br /&gt;
&lt;br /&gt;
==Unfriendly NPCS==&lt;br /&gt;
===Abyssal Exalted===&lt;br /&gt;
====Dusk Caste====&lt;br /&gt;
* [[Character:Evocation of the Twelve Fallen Beasts | &#039;&#039;&#039;Evocation of the Twelve Fallen Beasts&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
* [[Character:Banes&#039; Conjuration of the Abyss of Doom | &#039;&#039;&#039;Banes&#039; Conjuration of the Abyss of Doom&#039;&#039;&#039;]], Dusk Caste, Abyssal Exalted, loyal to the Mask of Winters.&lt;br /&gt;
** (Ally 3)&lt;br /&gt;
===Infernal Exalted===&lt;br /&gt;
====Slayer Caste====&lt;br /&gt;
* [[Character:Vaarin Eskrigel | &#039;&#039;&#039;Vaarin Eskrigel&#039;&#039;&#039;]], &#039;&#039;Warrior-Priest of the Yozi&#039;&#039;, Slayer Caste, Infernal Exalted.&lt;br /&gt;
**(Ally 3)&lt;br /&gt;
===Lunar Exalted===&lt;br /&gt;
====Full Moon Caste====&lt;br /&gt;
* [[Character:Venomous Dragon Empress | &#039;&#039;&#039;Venomous Dragon Empress&#039;&#039;&#039;]], &#039;&#039;Warrior-Daughter of Luna&#039;&#039;, bonded to [[Character:Solitary_Talon_of_the_Veiled_Silverhawk_Lady|&#039;&#039;&#039;Solitary Talon of the Veiled Silverhawk Lady&#039;&#039;&#039;]].&lt;br /&gt;
** (Ally 2)&lt;/div&gt;</summary>
		<author><name>Sunrunner</name></author>
	</entry>
</feed>