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	<updated>2026-05-16T02:59:09Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=T%27Harz&amp;diff=181604</id>
		<title>T&#039;Harz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=T%27Harz&amp;diff=181604"/>
		<updated>2011-05-27T16:37:52Z</updated>

		<summary type="html">&lt;p&gt;T&amp;#039;Harz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==T&#039;Harz==&lt;br /&gt;
&lt;br /&gt;
A rough, quiet voice, a flash of brown or a shimmer in the corner of someone&#039;s eye.  That&#039;s about as much as T&#039;Harz can be described, the Kroot is never truly visible at the best of times, its skin rippling to blend with the area around it.&lt;br /&gt;
&lt;br /&gt;
Stalker:  Can make concealment and silent move checks as free actions, even when being observed.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
WS: 58 * 2&lt;br /&gt;
BS: 33&lt;br /&gt;
S: 48 (8) * 2&lt;br /&gt;
T: 42 * 1&lt;br /&gt;
Agi: 64 * 3&lt;br /&gt;
Int: 23&lt;br /&gt;
Per: 56 (10) * 2&lt;br /&gt;
WP: 33&lt;br /&gt;
Fel: 23&lt;br /&gt;
&lt;br /&gt;
Wounds: 13&lt;br /&gt;
&lt;br /&gt;
Fate points: 3/2&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Acrobatics + 10 (Agi)&lt;br /&gt;
Awareness +20 (Per)&lt;br /&gt;
Climb + 10 (S)&lt;br /&gt;
CL (War) (Int)&lt;br /&gt;
Dodge +20 (Agi)&lt;br /&gt;
Concealment + 20 (Agi)&lt;br /&gt;
Contortionist (Agi)&lt;br /&gt;
Intimidate (S)&lt;br /&gt;
Scrutiny (Per)&lt;br /&gt;
Search +10 (Per)&lt;br /&gt;
Security (Agi)&lt;br /&gt;
Silent Move +10 (Agi)&lt;br /&gt;
Speak language (Kroot, Low Gothic, Tau) (Int)&lt;br /&gt;
Survival (Int)&lt;br /&gt;
Tracking (Int)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Basic Weapon training (Universal)&lt;br /&gt;
Melee Weapon training (Primitive)&lt;br /&gt;
Exotic Weapon training (Kroot rifle, Ghost sword)&lt;br /&gt;
Heightened Senses (Sight, Hearing)&lt;br /&gt;
Mercenary (May roll against profit factor for fear and pinning instead of willpower.)&lt;br /&gt;
Hyperactive Nymure Organ (Two reactions per round, may add base agi bonus to full move, may double run speed for one round.  A fatigue point is gained if this is used two rounds in a row, unless a toughness (+0 test is passed)&lt;br /&gt;
Kroot Leap&lt;br /&gt;
Ambidextrous&lt;br /&gt;
Sound Con * 3&lt;br /&gt;
Assassin strike (May make a half move as a free action after a melee attack, if passing an acrobatics roll.)&lt;br /&gt;
Mimic&lt;br /&gt;
Combat Master&lt;br /&gt;
Bloodtracker&lt;br /&gt;
Berserk Charge&lt;br /&gt;
Catfall&lt;br /&gt;
Counter attack&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Unnatural Strength (X2)&lt;br /&gt;
Unnatural Perception (X2)&lt;br /&gt;
Natural Weapon (Beak)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Kroot rifle, mono-knife, kroot leathers, Kroot void suit, micro bead, Ghost sword, Nepthic acid, preysense goggles&lt;br /&gt;
&lt;br /&gt;
Name: Kroot Rifle&lt;br /&gt;
Class: Basic&lt;br /&gt;
Damage: 1d10+5&lt;br /&gt;
Type: E&lt;br /&gt;
Pen: 1&lt;br /&gt;
Range: 110m&lt;br /&gt;
Rof: S/2&lt;br /&gt;
Clip: 6&lt;br /&gt;
Rld: 2 Full&lt;br /&gt;
Special rules: &lt;br /&gt;
&lt;br /&gt;
Name: Mono knife&lt;br /&gt;
Class: Melee/thrown&lt;br /&gt;
Range: 5m&lt;br /&gt;
Damage: 1d5&lt;br /&gt;
Pen: 2&lt;br /&gt;
Type: R&lt;br /&gt;
&lt;br /&gt;
Name: Ghost sword&lt;br /&gt;
Class: Melee&lt;br /&gt;
Damage: 1d10+3&lt;br /&gt;
Pen: 6&lt;br /&gt;
Type: 3&lt;br /&gt;
Special rules: Power field, balanced (+15 to parry)&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
50 to spend&lt;br /&gt;
14,950 spent&lt;br /&gt;
&lt;br /&gt;
500: Hyperactive Nymure Organ&lt;br /&gt;
350: Agility + 10&lt;br /&gt;
100: Strength + 5&lt;br /&gt;
100: WS + 5&lt;br /&gt;
100: Per + 5&lt;br /&gt;
250: Toughness + 5&lt;br /&gt;
100: Climb&lt;br /&gt;
100: CL (War)&lt;br /&gt;
100: Intimidate&lt;br /&gt;
100: Tracking&lt;br /&gt;
100: Survival&lt;br /&gt;
400: Security &lt;br /&gt;
250: Strength + 10&lt;br /&gt;
200: Acrobatics&lt;br /&gt;
200: Contortionist&lt;br /&gt;
500: Kroot Leap&lt;br /&gt;
500: Unnatural perception X2&lt;br /&gt;
600: Sound con * 3 (Rank 2)&lt;br /&gt;
200: Exotic weapon training (Ghost sword)&lt;br /&gt;
200: Concealment + 10&lt;br /&gt;
200: Dodge + 10&lt;br /&gt;
200: Search&lt;br /&gt;
200: Silent Move + 10&lt;br /&gt;
200: Ambidextrous&lt;br /&gt;
200: Assassin strike&lt;br /&gt;
200: Climb + 10&lt;br /&gt;
200: Scrutiny &lt;br /&gt;
200: Mimic&lt;br /&gt;
200: Acrobatics + 10&lt;br /&gt;
200: Awareness + 10&lt;br /&gt;
200: Concealment + 20&lt;br /&gt;
200: Dodge + 20&lt;br /&gt;
200: Shadowing&lt;br /&gt;
500: Agi + 15&lt;br /&gt;
250: Perception + 10&lt;br /&gt;
250: WS + 10&lt;br /&gt;
500: Combat Master&lt;br /&gt;
200: Bloodtracker&lt;br /&gt;
200: Berserk Charge&lt;br /&gt;
200: Catfall&lt;br /&gt;
200: Search + 10&lt;br /&gt;
200: Awareness + 20&lt;br /&gt;
500: Counter attack&lt;/div&gt;</summary>
		<author><name>T&#039;Harz</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gravitas&amp;diff=180939</id>
		<title>Gravitas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gravitas&amp;diff=180939"/>
		<updated>2011-05-22T06:27:10Z</updated>

		<summary type="html">&lt;p&gt;T&amp;#039;Harz: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Or rather, the lack of it. This is the wiki page for Silent Wayfarer&#039;s poorly managed RT campaign, featuring love, passion and xeno encounters in a galaxy gone mad.&lt;br /&gt;
&lt;br /&gt;
=The Threads=&lt;br /&gt;
&lt;br /&gt;
Recruitment Thread: http://forum.rpg.net/showthread.php?575862-Rogue-Trader-Recruitment-Definite-Lack-of-Gravitas &amp;lt;br&amp;gt;&lt;br /&gt;
IC Thread: http://forum.rpg.net/showthread.php?576362-Rogue-Trader-Definite-Lack-of-Gravitas &amp;lt;br&amp;gt;&lt;br /&gt;
OOC Thread: http://forum.rpg.net/showthread.php?576360-Rogue-Trader-Definite-Lack-of-Gravitas &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Story So Far=&lt;br /&gt;
&lt;br /&gt;
=The Cast=&lt;br /&gt;
&lt;br /&gt;
[[Character:Navigatrix Eliza | Lady Navigatrix Eliza]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[SISTER OSNATE HEROUTA OF HIS FIERY WRATH, ORDO SABINE|Sister Osnate Herouta of His Fiery Wrath, Ordo Sabine]]&lt;br /&gt;
&lt;br /&gt;
[[Lady Ranina| Lady-Captain Ranina Anastia Sonia Matilda Lafollet]]&lt;br /&gt;
&lt;br /&gt;
[[Sansha Kuvakei| Sansha Kuvakei: Astropath Transcendant, Transubstantial Initiate]]&lt;br /&gt;
&lt;br /&gt;
[[T&#039;Harz| T&#039;Harz: Kroot stalker]]&lt;br /&gt;
&lt;br /&gt;
== The Ship ==&lt;br /&gt;
[[File:Overlord-class.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BATTLECRUISER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; : &#039;&#039;Forlorn Hope&#039;&#039;&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Past History :&#039;&#039;&#039; Wrestled From A Space Hulk.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Machine Spirit Oddities :&#039;&#039;&#039; Ancient &amp;amp; Wise&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hull :&#039;&#039;&#039; OVERLORD&lt;br /&gt;
&lt;br /&gt;
SP cost : 90.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed :&#039;&#039;&#039; 6 &#039;&#039;&#039;Manoeuvrability :&#039;&#039;&#039; +10 &#039;&#039;&#039;Detection :&#039;&#039;&#039; +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armour :&#039;&#039;&#039; 21 &#039;&#039;&#039;Turrets:&#039;&#039;&#039; 2 &#039;&#039;&#039;Shields :&#039;&#039;&#039; 2&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Hull points :&#039;&#039;&#039; 66&#039;&#039;&#039; Space&#039;&#039;&#039; 78/78 &#039;&#039;&#039;Power&#039;&#039;&#039; :90/90&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crew&#039;&#039;&#039; : 102/102. &#039;&#039;&#039;Morale&#039;&#039;&#039; 102/102&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Essential Components&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Saturnine Class 4a plasma Drive, Miroslav H-616 b. warp drive, Warpsbane Hull, Repulsor Double Void Shield Array, Ship&#039;s master Bridge ; Voidsmen Quarters ; M1r pattern life Sustainer, BG15 Assault Scanners.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armement&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
1 Port Lathes Launch Bays ; 1 Squadron of Starhawks, 1 Squadron of Fury, rooms left for 4 other squadrons.&lt;br /&gt;
&lt;br /&gt;
1 Starboard Lathes Launch Bays ; 1 Squadron of Support, 1 Squadron of Aeronautica (I suggest a mix of Vendettas/Vultures), room left for 4 other squadrons.&lt;br /&gt;
&lt;br /&gt;
1 port Hecutor Plasma Broadside ; Strengh 5, Range 11, Crit 4, Vapourisation&lt;br /&gt;
&lt;br /&gt;
1 starboard Hecutor Plasma Broadside; Strengh 5, Range 11, Crit 4, Vapourisation&lt;br /&gt;
&lt;br /&gt;
1 Prow Hecutor Plasma Battery ; Strengh 3, Range 11, Crit 4, Vapourisation&lt;br /&gt;
&lt;br /&gt;
1 Dorsal Hecutor Plasma Battery; Strengh 3, Range 11, Crit 4, Vapourisation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Supplemental Components&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Arboretum, Barracks, Cargo Hold &amp;amp; Lighter Bay, Luxury Passenger Quarters, Melodium, Observation Dome, Power Ram, Small Craft repair Decks, Temple Shrine of the God Emperor, Trophy Room.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Achievement Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;TRADE&#039;&#039;&#039; :50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200, +100 if Support aircraft is involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;WAR&#039;&#039;&#039; : 100 (Barracks), +50 if planetary targets, +100 if Aeronautica involved.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CRIME&#039;&#039;&#039; : 50 (Trophy Room)+50 (Cargo Hold)+ 100 (Luxury Passengers Quarters) = 200&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;EXPLORATION&#039;&#039;&#039; : 50 (Trophy Room) +50 (Observation Dome)= 100.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;CREED&#039;&#039;&#039; : 100 (Luxury Passenger Quarters)+100 (temple Shrine) = 200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bonus &amp;amp; Notes&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
+ 5 to all Piloting &amp;amp; Navigation tests on the bridge.&lt;br /&gt;
&lt;br /&gt;
+10 to Warp Navigation tests. the Warp encounter table is rolled twice, and the Navigator choose which one happens. The time spent in the Warp is reduced by half. Warp encounters happens every three days instead of 5.&lt;br /&gt;
&lt;br /&gt;
+10 BS to fire shipboard weapons ; +5 BS (total +15) against planetary targets.&lt;br /&gt;
&lt;br /&gt;
+10 to any manoeuvre Action (including out of combat &amp;amp; ramming)&lt;br /&gt;
&lt;br /&gt;
+10 to all Social Skill tests on board (melodium)&lt;br /&gt;
&lt;br /&gt;
+ 20 to all command Tests involving Boarding actions and Hit &amp;amp; Run.&lt;br /&gt;
&lt;br /&gt;
Increases all Morale loss by 1.&lt;br /&gt;
&lt;br /&gt;
no penalties to Manoeuvers actions when travelling through Nebulae, ice rings, plasma clouds, and other celestial phenomena consisting primarily of small particules.&lt;br /&gt;
&lt;br /&gt;
the ship may remain at void for a year without suffering Crew population or Morale Loss.&lt;br /&gt;
&lt;br /&gt;
Inflict 3D10+21 when ramming.&lt;br /&gt;
&lt;br /&gt;
when suffering a Misfortune, the GM rolls twice &amp;amp; choose the worse.&lt;/div&gt;</summary>
		<author><name>T&#039;Harz</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=T%27Harz&amp;diff=180891</id>
		<title>T&#039;Harz</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=T%27Harz&amp;diff=180891"/>
		<updated>2011-05-21T18:44:54Z</updated>

		<summary type="html">&lt;p&gt;T&amp;#039;Harz: Created page with &amp;#039;==T&amp;#039;Harz==  A rough, quiet voice, a flash of brown or a shimmer in the corner of someone&amp;#039;s eye.  That&amp;#039;s about as much as T&amp;#039;Harz can be described, the Kroot is never truly visible…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==T&#039;Harz==&lt;br /&gt;
&lt;br /&gt;
A rough, quiet voice, a flash of brown or a shimmer in the corner of someone&#039;s eye.  That&#039;s about as much as T&#039;Harz can be described, the Kroot is never truly visible at the best of times, its skin rippling to blend with the area around it.&lt;br /&gt;
&lt;br /&gt;
Stalker:  Can make concealment and silent move checks as free actions, even when being observed.&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
WS: 58 * 2&lt;br /&gt;
BS: 33&lt;br /&gt;
S: 48 (8) * 2&lt;br /&gt;
T: 42 * 1&lt;br /&gt;
Agi: 64 * 3&lt;br /&gt;
Int: 23&lt;br /&gt;
Per: 56 (10) * 2&lt;br /&gt;
WP: 33&lt;br /&gt;
Fel: 23&lt;br /&gt;
&lt;br /&gt;
Wounds: 13&lt;br /&gt;
&lt;br /&gt;
Fate points: 3&lt;br /&gt;
&lt;br /&gt;
==Skills==&lt;br /&gt;
Acrobatics + 10 (Agi)&lt;br /&gt;
Awareness +20 (Per)&lt;br /&gt;
Climb + 10 (S)&lt;br /&gt;
CL (War) (Int)&lt;br /&gt;
Dodge +20 (Agi)&lt;br /&gt;
Concealment + 20 (Agi)&lt;br /&gt;
Contortionist (Agi)&lt;br /&gt;
Intimidate (S)&lt;br /&gt;
Scrutiny (Per)&lt;br /&gt;
Search +10 (Per)&lt;br /&gt;
Security (Agi)&lt;br /&gt;
Silent Move +10 (Agi)&lt;br /&gt;
Speak language (Kroot, Low Gothic, Tau) (Int)&lt;br /&gt;
Survival (Int)&lt;br /&gt;
Tracking (Int)&lt;br /&gt;
&lt;br /&gt;
==Talents==&lt;br /&gt;
Basic Weapon training (Universal)&lt;br /&gt;
Melee Weapon training (Primitive)&lt;br /&gt;
Exotic Weapon training (Kroot rifle, Ghost sword)&lt;br /&gt;
Heightened Senses (Sight, Hearing)&lt;br /&gt;
Mercenary (May roll against profit factor for fear and pinning instead of willpower.)&lt;br /&gt;
Hyperactive Nymure Organ (Two reactions per round, may add base agi bonus to full move, may double run speed for one round.  A fatigue point is gained if this is used two rounds in a row, unless a toughness (+0 test is passed)&lt;br /&gt;
Kroot Leap&lt;br /&gt;
Ambidextrous&lt;br /&gt;
Sound Con * 3&lt;br /&gt;
Assassin strike (May make a half move as a free action after a melee attack, if passing an acrobatics roll.)&lt;br /&gt;
Mimic&lt;br /&gt;
Combat Master&lt;br /&gt;
Bloodtracker&lt;br /&gt;
Berserk Charge&lt;br /&gt;
Catfall&lt;br /&gt;
Counter attack&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
Unnatural Strength (X2)&lt;br /&gt;
Unnatural Perception (X2)&lt;br /&gt;
Natural Weapon (Beak)&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Kroot rifle, mono-knife, kroot leathers, Kroot void suit, micro bead, Ghost sword, Nepthic acid, preysense goggles&lt;br /&gt;
&lt;br /&gt;
Name: Kroot Rifle&lt;br /&gt;
Class: Basic&lt;br /&gt;
Damage: 1d10+5&lt;br /&gt;
Type: E&lt;br /&gt;
Pen: 1&lt;br /&gt;
Range: 110m&lt;br /&gt;
Rof: S/2&lt;br /&gt;
Clip: 6&lt;br /&gt;
Rld: 2 Full&lt;br /&gt;
Special rules: &lt;br /&gt;
&lt;br /&gt;
Name: Mono knife&lt;br /&gt;
Class: Melee/thrown&lt;br /&gt;
Range: 5m&lt;br /&gt;
Damage: 1d5&lt;br /&gt;
Pen: 2&lt;br /&gt;
Type: R&lt;br /&gt;
&lt;br /&gt;
Name: Ghost sword&lt;br /&gt;
Class: Melee&lt;br /&gt;
Damage: 1d10+3&lt;br /&gt;
Pen: 6&lt;br /&gt;
Type: 3&lt;br /&gt;
Special rules: Power field, balanced (+15 to parry)&lt;br /&gt;
&lt;br /&gt;
==Experience==&lt;br /&gt;
&lt;br /&gt;
50 to spend&lt;br /&gt;
14,950 spent&lt;br /&gt;
&lt;br /&gt;
500: Hyperactive Nymure Organ&lt;br /&gt;
350: Agility + 10&lt;br /&gt;
100: Strength + 5&lt;br /&gt;
100: WS + 5&lt;br /&gt;
100: Per + 5&lt;br /&gt;
250: Toughness + 5&lt;br /&gt;
100: Climb&lt;br /&gt;
100: CL (War)&lt;br /&gt;
100: Intimidate&lt;br /&gt;
100: Tracking&lt;br /&gt;
100: Survival&lt;br /&gt;
400: Security &lt;br /&gt;
250: Strength + 10&lt;br /&gt;
200: Acrobatics&lt;br /&gt;
200: Contortionist&lt;br /&gt;
500: Kroot Leap&lt;br /&gt;
500: Unnatural perception X2&lt;br /&gt;
600: Sound con * 3 (Rank 2)&lt;br /&gt;
200: Exotic weapon training (Ghost sword)&lt;br /&gt;
200: Concealment + 10&lt;br /&gt;
200: Dodge + 10&lt;br /&gt;
200: Search&lt;br /&gt;
200: Silent Move + 10&lt;br /&gt;
200: Ambidextrous&lt;br /&gt;
200: Assassin strike&lt;br /&gt;
200: Climb + 10&lt;br /&gt;
200: Scrutiny &lt;br /&gt;
200: Mimic&lt;br /&gt;
200: Acrobatics + 10&lt;br /&gt;
200: Awareness + 10&lt;br /&gt;
200: Concealment + 20&lt;br /&gt;
200: Dodge + 20&lt;br /&gt;
200: Shadowing&lt;br /&gt;
500: Agi + 15&lt;br /&gt;
250: Perception + 10&lt;br /&gt;
250: WS + 10&lt;br /&gt;
500: Combat Master&lt;br /&gt;
200: Bloodtracker&lt;br /&gt;
200: Berserk Charge&lt;br /&gt;
200: Catfall&lt;br /&gt;
200: Search + 10&lt;br /&gt;
200: Awareness + 20&lt;br /&gt;
500: Counter attack&lt;/div&gt;</summary>
		<author><name>T&#039;Harz</name></author>
	</entry>
</feed>