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	<updated>2026-05-15T05:26:18Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369694</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369694"/>
		<updated>2019-08-29T15:18:55Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Hindrances */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg | left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;doesn’t mean I’m unaccustomed to violence.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Secret&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - In the near past, TJ was better know as the Hired gun named Kalas. He had a rep for being cold blooded and efficient when doing his job. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;’TBD&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; -&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369693</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369693"/>
		<updated>2019-08-29T14:29:48Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Reverend Thaddeus James (TJ)  Thornewood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg | left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;doesn’t mean I’m unaccustomed to violence.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369692</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369692"/>
		<updated>2019-08-29T14:28:47Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Reverend Thaddeus James (TJ)  Thornewood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg | left]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;doesn’t mean I’m unaccustomed to violence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369691</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369691"/>
		<updated>2019-08-29T14:28:00Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Reverend Thaddeus James (TJ)  Thornewood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg | right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;doesn’t mean I’m unaccustomed to violence.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369690</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369690"/>
		<updated>2019-08-29T14:24:56Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Reverend Thaddeus James (TJ)  Thornewood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg]]&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that &amp;lt;br /&amp;gt;&lt;br /&gt;
doesn’t mean I’m unaccustomed to violence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369689</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369689"/>
		<updated>2019-08-29T14:23:35Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Reverend Thaddeus James (TJ)  Thornewood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg]]&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that &lt;br /&gt;
doesn’t mean I’m unaccustomed to violence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369688</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369688"/>
		<updated>2019-08-29T14:23:05Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Reverend Thaddeus James (TJ)  Thornewood */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg]]&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that doesn’t mean I’m unaccustomed to violence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369687</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369687"/>
		<updated>2019-08-29T14:22:31Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Reverend Thaddeus James (TJ)  Thornewood, Preacher (Former Gunman) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg|left]]&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that doesn’t mean I’m unaccustomed to violence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369686</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369686"/>
		<updated>2019-08-29T14:21:22Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Reverend Thaddeus James (TJ)  Thornewood, Preacher (Former Gunman) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood, Preacher (Former Gunman)=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg|right]]&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that &lt;br /&gt;
doesn’t mean I’m unaccustomed to violence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369685</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369685"/>
		<updated>2019-08-29T14:17:48Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Reverend Thaddeus James (TJ)  Thornewood, Preacher (Former Gunman)= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood, Preacher (Former Gunman)=&lt;br /&gt;
&lt;br /&gt;
[[File:Rev_Thornewood.jpeg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I may be a man of faith, but that doesn’t mean I’m unaccustomed to violence.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rev_Thornewood.jpeg&amp;diff=369684</id>
		<title>File:Rev Thornewood.jpeg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rev_Thornewood.jpeg&amp;diff=369684"/>
		<updated>2019-08-29T14:11:54Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: SW - Reverend James Thornewood&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SW - Reverend James Thornewood&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations&amp;diff=369681</id>
		<title>TCArknight Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations&amp;diff=369681"/>
		<updated>2019-08-29T03:32:36Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Character Concepts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Misc. thoughts, concepts and other stuff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Concepts ==&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Savage Worlds:&#039;&#039;&#039;&lt;br /&gt;
[https://wiki.rpg.net/index.php/TCArknight_Creations:Rev_Thornewood Rev. James Thornewood]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369657</id>
		<title>TCArknight Creations:Rev Thornewood</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations:Rev_Thornewood&amp;diff=369657"/>
		<updated>2019-08-28T16:21:23Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Created page with &amp;quot;__NOTOC__  &amp;lt; &amp;lt; &amp;lt; Back To Main Page  =Reverend Thaddeus James (TJ)  Thornewood, Preacher (Former Gunman)==  500px  ==&amp;#039;‘ I...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[TCArknight_Creations | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;br /&gt;
&lt;br /&gt;
=Reverend Thaddeus James (TJ)  Thornewood, Preacher (Former Gunman)==&lt;br /&gt;
&lt;br /&gt;
[[File:KIlpatrick002.png|500px]]&lt;br /&gt;
&lt;br /&gt;
==&#039;‘ I may be a man of faith, but that doesn’t mean I’m unaccustomed to violence.&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==Attributes==&lt;br /&gt;
&#039;&#039;&#039;Agility&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smarts&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spirit&#039;&#039;&#039; [[file:d4a.png|24px|46]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strength&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vigor&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Derived Stats==&lt;br /&gt;
Pace 6 || Parry &#039;&#039;&#039;[5]&#039;&#039;&#039; || Size 0 || Toughness &#039;&#039;&#039;[5]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Core Skills==&lt;br /&gt;
&#039;&#039;&#039;Athletics&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Common Knowledge [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion&#039;&#039;&#039; [[file:d4a.png|24px|d4]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
==Other Skills==&lt;br /&gt;
&#039;&#039;&#039;Fighting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Riding&#039;&#039;&#039; [[file:d6a.png|24px|d6]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shooting&#039;&#039;&#039; [[file:d8a.png|24px|d8]]&lt;br /&gt;
&lt;br /&gt;
==Hindrances==&lt;br /&gt;
&#039;&#039;&#039;Tongue Tied&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - After a head wound in the war, Trick struggles with verbal expression that manifests as intermittent dysphasia that will sometimes cause him to substitute languages without realizing it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Curious&#039;&#039;&#039; - &#039;&#039;Major&#039;&#039; - Trick has a hard time letting things go once they catch his attention. He is driven to understand  and without direct intervention will burrow after a thing long after doing so is safe or sane.&lt;br /&gt;
&lt;br /&gt;
==Edges==&lt;br /&gt;
&#039;&#039;&#039;Alertness&#039;&#039;&#039; [+2 Notice]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Fisted&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Two Gun Kid&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Wealth/Gear==&lt;br /&gt;
$85&lt;br /&gt;
&lt;br /&gt;
6 hunting knives&lt;br /&gt;
1 revolver (50 bullets)&lt;br /&gt;
&lt;br /&gt;
Blanket, Flint/Steel, Lantern, Oil, Whetstone, Canteen&lt;br /&gt;
&lt;br /&gt;
[[Brahnamin&#039;s_Characters | &amp;lt; &amp;lt; &amp;lt; Back To Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations&amp;diff=369656</id>
		<title>TCArknight Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations&amp;diff=369656"/>
		<updated>2019-08-28T15:57:44Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Misc. thoughts, concepts and other stuff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Character Concepts ==&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Savage Worlds:&#039;&#039;&#039;&lt;br /&gt;
Rev. James Thornewood&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations&amp;diff=369655</id>
		<title>TCArknight Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations&amp;diff=369655"/>
		<updated>2019-08-28T15:56:34Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== TCArknight Creations ==&lt;br /&gt;
&#039;&#039;Misc. thoughts, concepts and other stuff.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Concepts ==&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;Savage Worlds:&#039;&#039;&#039;&lt;br /&gt;
Rev. James Thornewood&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TCArknight_Creations&amp;diff=369654</id>
		<title>TCArknight Creations</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TCArknight_Creations&amp;diff=369654"/>
		<updated>2019-08-28T15:52:39Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Home base for various creations from the mind of TCArknight&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== TCArknight Creations ==&lt;br /&gt;
&#039;&#039;Misc. thoughts, concepts and other stuff.&#039;&#039;&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345671</id>
		<title>ST Phobos/Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345671"/>
		<updated>2018-10-21T17:32:24Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
= Doomsday Machine =&lt;br /&gt;
Popular name for a robot-controlled, space-going weapon first encountered by the &#039;&#039;USS Constellation&#039;&#039;, Commodore Matthew Decker commanding. Decker&#039;s ship was severely damaged in the encounter. After being beamed to te surface of a nearby planet to escape the failing starship, his crew was killed when the planet itself was destroyed. Decker remained aboard the ship until assistance arrived. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;USS Enterprise&#039;&#039;, Captain James T. Kirk commanding, was dispatched to investigate the &#039;&#039;Constellation&#039;s&#039;&#039; disappearance, and also encountered the weapon. Taken over by Commodore Decker in accordance with Starfleet regulations, the &#039;&#039;Enterprise&#039;&#039; engaged the Machine unsuccessfully, and was caught in a tractor beam. Commodore Decker attempted to use a shuttlecraft as a bomb, but was killed. Kirk followed up on the idea by setting a self-destruct mechanism on board the &#039;&#039;Constellation&#039;&#039; and exploding it inside the Machine, which became deactivated. Unfortunately, the weapon&#039;s course carried it into a nearby sun before a Starfleet salvage operation could be mounted. Thus, all the information available on the Doomsday Machine comes from the report filed by Captain Kirk on stardate 4203.5.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
The Doomsday Machine is an irregularly-shaped cone, 10, 115 meters long. Diameter at the mouth of the cone is 1, 685 meters which tapers to a mere 171 meters at the stern. Approximate weight is 2,352,500,000 metric tons. Its hull is composed entirely of neutronium, the dense material formed out of collapsed stars. Readings taken by the &#039;&#039;USS Enterprise&#039;&#039; during it&#039;s encounter with the Machine suggest that it is some three billion years old and of extra-galactic origins. &lt;br /&gt;
&lt;br /&gt;
The design of the weapon is quite simple. It&#039;s wide end is the Machine&#039;s bow, and open to space. No other openings of any kind were detected. The maw leads directly to a high-energy total-matter-conversion furnace and is also the channel through which an anti-proton energy beam and an extremely powerful tractor field are directed. &lt;br /&gt;
&lt;br /&gt;
The Machine is eveidently computer-controlled, and capable of an indefinitely long period of operations. It is capable of warp speeds, though details of its propulsion system are not known. The conversion furnace powers all systems, and is fed by breaking up planets (using the anti-proton beam) and ingesting the fragments with the tractor beam.&lt;br /&gt;
&lt;br /&gt;
The anti-proton beam is an extremely potent offensive weapon, capable of overcoming any Federation-developed deflector shield. The Kirk Report shows that one shot by this weapon, though partially offset by the shielding aboard the &#039;&#039;Enterprise&#039;&#039;, caused some minor damage. Three shots knocked down the shields and caused heavy damage, while more would have rendered the ship useless, which is what happened to the &#039;&#039;Constellation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No known weaponry is capable of damaging the outer hull of a Doomsday Machine. It is completely impervious to phasers or photon torpedoes. Subsequent studies by Starfleet Command have determined that the neutronium hull can withstand the most powerful, well-placed hit by the Romulan plasma torpedo, which is acknowledged to be the most effective weapon in known space. The interior of the Doomsday Machine is vulnerable to explosions, but required energy outputs for such an explosion are tremendous. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;See also: [[ST_Phobos/KirkDefense | Kirk Defense, The]]&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;WIP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= STARFLEET ADVISORY =&lt;br /&gt;
All ship Captains are advised that the existence of additional examples of the Doomsday Machine is a possibility that cannot be ignored. Standing Orders in the event of contact with a Doomsday Machine are as follows:&lt;br /&gt;
# The primary duty of all Starfleet personnel in the event of encountering a Doomsday Machine shall be to render said Machine harmless through any means at their Disposal.&lt;br /&gt;
# The lives of civilians and the protection of Federation worlds are to be considered of paramount importance.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be kept out of the hands of unfriendly powers capable of profiting from study of the Machine&#039;s technology, except where adherence to this directive would conflict with either of the first two directives.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be preserved for study by Federation scientific teams, except where adherence to this directive would conflict with either of the first three directives.&lt;br /&gt;
# Any ship or vessel that contacts a Doomsday Machine is instructed to gather all possible scientific information regarding the Machine&#039;s origins, capabilities, and behavior, and transmit same to the nearest starbase or other Starfleet facility, except where adherence to this directive would conflict with either of the first four directives.&lt;br /&gt;
# Where possible, the Kirk Defense is to be attempted as a method of deactivating a Doomsday Machine. Starfleet personnel are authorized to use whatever means necessary to carry out these directives, within the limits of judgement, and in accordance with normal Starfleet and Federation laws and procedures governing the use of Starfleet authority with civilian, governmental and foreign persons or bodies. &lt;br /&gt;
# In the event the Kirk Defense proves unfeasible or unsuccessful, and in the absence of other alternatives, Starfleet personnel are ordered to make any sacrifice of equipment, or lives essential to the achievement of the primary duty.&lt;br /&gt;
&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345670</id>
		<title>ST Phobos/Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345670"/>
		<updated>2018-10-21T17:31:59Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Specifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
= Doomsday Machine =&lt;br /&gt;
Popular name for a robot-controlled, space-going weapon first encountered by the &#039;&#039;USS Constellation&#039;&#039;, Commodore Matthew Decker commanding. Decker&#039;s ship was severely damaged in the encounter. After being beamed to te surface of a nearby planet to escape the failing starship, his crew was killed when the planet itself was destroyed. Decker remained aboard the ship until assistance arrived. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;USS Enterprise&#039;&#039;, Captain James T. Kirk commanding, was dispatched to investigate the &#039;&#039;Constellation&#039;s&#039;&#039; disappearance, and also encountered the weapon. Taken over by Commodore Decker in accordance with Starfleet regulations, the &#039;&#039;Enterprise&#039;&#039; engaged the Machine unsuccessfully, and was caught in a tractor beam. Commodore Decker attempted to use a shuttlecraft as a bomb, but was killed. Kirk followed up on the idea by setting a self-destruct mechanism on board the &#039;&#039;Constellation&#039;&#039; and exploding it inside the Machine, which became deactivated. Unfortunately, the weapon&#039;s course carried it into a nearby sun before a Starfleet salvage operation could be mounted. Thus, all the information available on the Doomsday Machine comes from the report filed by Captain Kirk on stardate 4203.5.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
The Doomsday Machine is an irregularly-shaped cone, 10, 115 meters long. Diameter at the mouth of the cone is 1, 685 meters which tapers to a mere 171 meters at the stern. Approximate weight is 2,352,500,000 metric tons. Its hull is composed entirely of neutronium, the dense material formed out of collapsed stars. Readings taken by the &#039;&#039;USS Enterprise&#039;&#039; during it&#039;s encounter with the Machine suggest that it is some three billion years old and of extra-galactic origins. &lt;br /&gt;
&lt;br /&gt;
The design of the weapon is quite simple. It&#039;s wide end is the Machine&#039;s bow, and open to space. No other openings of any kind were detected. The maw leads directly to a high-energy total-matter-conversion furnace and is also the channel through which an anti-proton energy beam and an extremely powerful tractor field are directed. &lt;br /&gt;
&lt;br /&gt;
The Machine is eveidently computer-controlled, and capable of an indefinitely long period of operations. It is capable of warp speeds, though details of its propulsion system are not known. The conversion furnace powers all systems, and is fed by breaking up planets (using the anti-proton beam) and ingesting the fragments with the tractor beam.&lt;br /&gt;
&lt;br /&gt;
The anti-proton beam is an extremely potent offensive weapon, capable of overcoming any Federation-developed deflector shield. The Kirk Report shows that one shot by this weapon, though partially offset by the shielding aboard the &#039;&#039;Enterprise&#039;&#039;, caused some minor damage. Three shots knocked down the shields and caused heavy damage, while more would have rendered the ship useless, which is what happened to the &#039;&#039;Constellation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No known weaponry is capable of damaging the outer hull of a Doomsday Machine. It is completely impervious to phasers or photon torpedoes. Subsequent studies by Starfleet Command have determined that the neutronium hull can withstand the most powerful, well-placed hit by the Romulan plasma torpedo, which is acknowledged to be the most effective weapon in known space. The interior of the Doomsday Machine is vulnerable to explosions, but required energy outputs for such an explosion are tremendous. &amp;lt;See also: [[ST_Phobos/KirkDefense | Kirk Defense, The]]&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;WIP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= STARFLEET ADVISORY =&lt;br /&gt;
All ship Captains are advised that the existence of additional examples of the Doomsday Machine is a possibility that cannot be ignored. Standing Orders in the event of contact with a Doomsday Machine are as follows:&lt;br /&gt;
# The primary duty of all Starfleet personnel in the event of encountering a Doomsday Machine shall be to render said Machine harmless through any means at their Disposal.&lt;br /&gt;
# The lives of civilians and the protection of Federation worlds are to be considered of paramount importance.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be kept out of the hands of unfriendly powers capable of profiting from study of the Machine&#039;s technology, except where adherence to this directive would conflict with either of the first two directives.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be preserved for study by Federation scientific teams, except where adherence to this directive would conflict with either of the first three directives.&lt;br /&gt;
# Any ship or vessel that contacts a Doomsday Machine is instructed to gather all possible scientific information regarding the Machine&#039;s origins, capabilities, and behavior, and transmit same to the nearest starbase or other Starfleet facility, except where adherence to this directive would conflict with either of the first four directives.&lt;br /&gt;
# Where possible, the Kirk Defense is to be attempted as a method of deactivating a Doomsday Machine. Starfleet personnel are authorized to use whatever means necessary to carry out these directives, within the limits of judgement, and in accordance with normal Starfleet and Federation laws and procedures governing the use of Starfleet authority with civilian, governmental and foreign persons or bodies. &lt;br /&gt;
# In the event the Kirk Defense proves unfeasible or unsuccessful, and in the absence of other alternatives, Starfleet personnel are ordered to make any sacrifice of equipment, or lives essential to the achievement of the primary duty.&lt;br /&gt;
&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/KirkDefense&amp;diff=345669</id>
		<title>ST Phobos/KirkDefense</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/KirkDefense&amp;diff=345669"/>
		<updated>2018-10-21T17:30:40Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Created page with &amp;quot;Star Trek:Phobos - Main Page = Kirk Defense, The = This is the name given to the maneuver used by Captain James T. Kirk of the &amp;#039;&amp;#039;USS Enterprise&amp;#039;&amp;#039; to de...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
= Kirk Defense, The =&lt;br /&gt;
This is the name given to the maneuver used by Captain James T. Kirk of the &#039;&#039;USS Enterprise&#039;&#039; to defeat a Doomsday Machine on Stardate 4202. This maneuver prescribes tactical doctrine for Starfleet Commanders faced with a similar situation.&lt;br /&gt;
&lt;br /&gt;
The Kirk Defense calls for the use of two vessels, starship class at the least. One ship is used strictly as a command and recovery vessel. The other ship, stripped of all crew members and rigged for fusion-triggerred engine of self-destruction, is to be piloted so that it is caught in the Doomsday Machine&#039;s tractor beam and pulled into the weapon&#039;s interior. The destruct sequence is completed at this time, and the ship detonates. Vital non-neutronium components within the Doomsday Machine are consumed by this blast, deactivating the weapon. &lt;br /&gt;
&lt;br /&gt;
The Kirk Defense was proven to work by the detonation of the engines of the &#039;&#039;USS Constellation&#039;&#039;, which deactivated the first Machine. However, subsequent analysis of &#039;&#039;Enterprise&#039;&#039; data and science logs indicate the possibility tha tthe explosion os even moderately-sized vessels inside a Machine may not always be sufficient. Size of tngines used (in power output) is very likely directly linked to effectiveness, and Starfleet recommends that the largest possible ship be used in any situation of this type. &lt;br /&gt;
&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345668</id>
		<title>ST Phobos/Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345668"/>
		<updated>2018-10-21T17:21:26Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Doomsday Machine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
= Doomsday Machine =&lt;br /&gt;
Popular name for a robot-controlled, space-going weapon first encountered by the &#039;&#039;USS Constellation&#039;&#039;, Commodore Matthew Decker commanding. Decker&#039;s ship was severely damaged in the encounter. After being beamed to te surface of a nearby planet to escape the failing starship, his crew was killed when the planet itself was destroyed. Decker remained aboard the ship until assistance arrived. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;USS Enterprise&#039;&#039;, Captain James T. Kirk commanding, was dispatched to investigate the &#039;&#039;Constellation&#039;s&#039;&#039; disappearance, and also encountered the weapon. Taken over by Commodore Decker in accordance with Starfleet regulations, the &#039;&#039;Enterprise&#039;&#039; engaged the Machine unsuccessfully, and was caught in a tractor beam. Commodore Decker attempted to use a shuttlecraft as a bomb, but was killed. Kirk followed up on the idea by setting a self-destruct mechanism on board the &#039;&#039;Constellation&#039;&#039; and exploding it inside the Machine, which became deactivated. Unfortunately, the weapon&#039;s course carried it into a nearby sun before a Starfleet salvage operation could be mounted. Thus, all the information available on the Doomsday Machine comes from the report filed by Captain Kirk on stardate 4203.5.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
The Doomsday Machine is an irregularly-shaped cone, 10, 115 meters long. Diameter at the mouth of the cone is 1, 685 meters which tapers to a mere 171 meters at the stern. Approximate weight is 2,352,500,000 metric tons. Its hull is composed entirely of neutronium, the dense material formed out of collapsed stars. Readings taken by the &#039;&#039;USS Enterprise&#039;&#039; during it&#039;s encounter with the Machine suggest that it is some three billion years old and of extra-galactic origins. &lt;br /&gt;
&lt;br /&gt;
The design of the weapon is quite simple. It&#039;s wide end is the Machine&#039;s bow, and open to space. No other openings of any kind were detected. The maw leads directly to a high-energy total-matter-conversion furnace and is also the channel through which an anti-proton energy beam and an extremely powerful tractor field are directed. &lt;br /&gt;
&lt;br /&gt;
The Machine is eveidently computer-controlled, and capable of an indefinitely long period of operations. It is capable of warp speeds, though details of its propulsion system are not known. The conversion furnace powers all systems, and is fed by breaking up planets (using the anti-proton beam) and ingesting the fragments with the tractor beam.&lt;br /&gt;
&lt;br /&gt;
The anti-proton beam is an extremely potent offensive weapon, capable of overcoming any Federation-developed deflector shield. The Kirk Report shows that one shot by this weapon, though partially offset by the shielding aboard the &#039;&#039;Enterprise&#039;&#039;, caused some minor damage. Three shots knocked down the shields and caused heavy damage, while more would have rendered the ship useless, which is what happened to the &#039;&#039;Constellation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No known weaponry is capable of damaging the outer hull of a Doomsday Machine. It is completely impervious to phasers or photon torpedoes. Subsequent studies by Starfleet Command have determined that the neutronium hull can withstand the most powerful, well-placed hit by the Romulan plasma torpedo, which is acknowledged to be the most effective weapon in known space. The interior of the Doomsday Machine is vulnerable to explosions, but required energy outputs for such an explosion are tremendous. &amp;lt;See also files regarding the so-called Kirk Defense&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;WIP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= STARFLEET ADVISORY =&lt;br /&gt;
All ship Captains are advised that the existence of additional examples of the Doomsday Machine is a possibility that cannot be ignored. Standing Orders in the event of contact with a Doomsday Machine are as follows:&lt;br /&gt;
# The primary duty of all Starfleet personnel in the event of encountering a Doomsday Machine shall be to render said Machine harmless through any means at their Disposal.&lt;br /&gt;
# The lives of civilians and the protection of Federation worlds are to be considered of paramount importance.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be kept out of the hands of unfriendly powers capable of profiting from study of the Machine&#039;s technology, except where adherence to this directive would conflict with either of the first two directives.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be preserved for study by Federation scientific teams, except where adherence to this directive would conflict with either of the first three directives.&lt;br /&gt;
# Any ship or vessel that contacts a Doomsday Machine is instructed to gather all possible scientific information regarding the Machine&#039;s origins, capabilities, and behavior, and transmit same to the nearest starbase or other Starfleet facility, except where adherence to this directive would conflict with either of the first four directives.&lt;br /&gt;
# Where possible, the Kirk Defense is to be attempted as a method of deactivating a Doomsday Machine. Starfleet personnel are authorized to use whatever means necessary to carry out these directives, within the limits of judgement, and in accordance with normal Starfleet and Federation laws and procedures governing the use of Starfleet authority with civilian, governmental and foreign persons or bodies. &lt;br /&gt;
# In the event the Kirk Defense proves unfeasible or unsuccessful, and in the absence of other alternatives, Starfleet personnel are ordered to make any sacrifice of equipment, or lives essential to the achievement of the primary duty.&lt;br /&gt;
&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345667</id>
		<title>ST Phobos/Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345667"/>
		<updated>2018-10-21T17:20:55Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
= Doomsday Machine =&lt;br /&gt;
Popular name for a robot-controlled, space-going weapon first encountered by the &#039;&#039;USS Constellation&#039;&#039;, COmmodore Matthew Decker commanding. Decker&#039;s ship was severely damaged in the encounter. After being beamed to te surface of a nearby planet to escape the failing starship, his crew was killed when the planet itself was destroyed. Decker remained aboard the ship until assistance arrived. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;USS Enterprise&#039;&#039;, Captain James T. Kirk commanding, was dispatched to investigate the &#039;&#039;Constellation&#039;s&#039;&#039; disappearance, and also encountered the weapon. Taken over by Commodore Decker in accordance with Starfleet regulations, the &#039;&#039;Enterprise&#039;&#039; engaged the Machine unsuccessfully, and was caught in a tractor beam. Commodore Decker attempted to use a shuttlecraft as a bomb, but was killed. Kirk followed up on the idea by setting a self-destruct mechanism on board the &#039;&#039;Constellation&#039;&#039; and exploding it inside the Machine, which became deactivated. Unfortunately, the weapon&#039;s course carried it into a nearby sun before a Starfleet salvage operation could be mounted. Thus, all the information available on the Doomsday Machine comes from the report filed by Captain Kirk on stardate 4203.5.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
The Doomsday Machine is an irregularly-shaped cone, 10, 115 meters long. Diameter at the mouth of the cone is 1, 685 meters which tapers to a mere 171 meters at the stern. Approximate weight is 2,352,500,000 metric tons. Its hull is composed entirely of neutronium, the dense material formed out of collapsed stars. Readings taken by the &#039;&#039;USS Enterprise&#039;&#039; during it&#039;s encounter with the Machine suggest that it is some three billion years old and of extra-galactic origins. &lt;br /&gt;
&lt;br /&gt;
The design of the weapon is quite simple. It&#039;s wide end is the Machine&#039;s bow, and open to space. No other openings of any kind were detected. The maw leads directly to a high-energy total-matter-conversion furnace and is also the channel through which an anti-proton energy beam and an extremely powerful tractor field are directed. &lt;br /&gt;
&lt;br /&gt;
The Machine is eveidently computer-controlled, and capable of an indefinitely long period of operations. It is capable of warp speeds, though details of its propulsion system are not known. The conversion furnace powers all systems, and is fed by breaking up planets (using the anti-proton beam) and ingesting the fragments with the tractor beam.&lt;br /&gt;
&lt;br /&gt;
The anti-proton beam is an extremely potent offensive weapon, capable of overcoming any Federation-developed deflector shield. The Kirk Report shows that one shot by this weapon, though partially offset by the shielding aboard the &#039;&#039;Enterprise&#039;&#039;, caused some minor damage. Three shots knocked down the shields and caused heavy damage, while more would have rendered the ship useless, which is what happened to the &#039;&#039;Constellation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No known weaponry is capable of damaging the outer hull of a Doomsday Machine. It is completely impervious to phasers or photon torpedoes. Subsequent studies by Starfleet Command have determined that the neutronium hull can withstand the most powerful, well-placed hit by the Romulan plasma torpedo, which is acknowledged to be the most effective weapon in known space. The interior of the Doomsday Machine is vulnerable to explosions, but required energy outputs for such an explosion are tremendous. &amp;lt;See also files regarding the so-called Kirk Defense&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;WIP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= STARFLEET ADVISORY =&lt;br /&gt;
All ship Captains are advised that the existence of additional examples of the Doomsday Machine is a possibility that cannot be ignored. Standing Orders in the event of contact with a Doomsday Machine are as follows:&lt;br /&gt;
# The primary duty of all Starfleet personnel in the event of encountering a Doomsday Machine shall be to render said Machine harmless through any means at their Disposal.&lt;br /&gt;
# The lives of civilians and the protection of Federation worlds are to be considered of paramount importance.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be kept out of the hands of unfriendly powers capable of profiting from study of the Machine&#039;s technology, except where adherence to this directive would conflict with either of the first two directives.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be preserved for study by Federation scientific teams, except where adherence to this directive would conflict with either of the first three directives.&lt;br /&gt;
# Any ship or vessel that contacts a Doomsday Machine is instructed to gather all possible scientific information regarding the Machine&#039;s origins, capabilities, and behavior, and transmit same to the nearest starbase or other Starfleet facility, except where adherence to this directive would conflict with either of the first four directives.&lt;br /&gt;
# Where possible, the Kirk Defense is to be attempted as a method of deactivating a Doomsday Machine. Starfleet personnel are authorized to use whatever means necessary to carry out these directives, within the limits of judgement, and in accordance with normal Starfleet and Federation laws and procedures governing the use of Starfleet authority with civilian, governmental and foreign persons or bodies. &lt;br /&gt;
# In the event the Kirk Defense proves unfeasible or unsuccessful, and in the absence of other alternatives, Starfleet personnel are ordered to make any sacrifice of equipment, or lives essential to the achievement of the primary duty.&lt;br /&gt;
&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:Main_Page&amp;diff=345666</id>
		<title>ST Phobos:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:Main_Page&amp;diff=345666"/>
		<updated>2018-10-21T17:20:23Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Starships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Trek Adventures]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Star Trek: Phobos&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; ==&lt;br /&gt;
This is the wiki for the Star Trek: Phobos Play-by-Post. This chronicles the journeys of the &#039;&#039;Luna-&#039;&#039;class USS Phobos as it discovers new life and new civilizations. It&#039;s tour of service with the current crew began in 2382. The rules system used for this campaign is Star Trek Adventures by Modiphius.&lt;br /&gt;
&lt;br /&gt;
[[File:Phobos Arrival.jpg|center|500px]]&lt;br /&gt;
&lt;br /&gt;
== Cast ==&lt;br /&gt;
* Bruce Boxleitner as [[ST_Phobos/Sinclair | Captain John Sinclair]], Captain&lt;br /&gt;
* Kit Harrington as [[ST_Phobos/Darak | Lieutenant Commander Terel Darak]] - Executive Officer (played by Hyena_Creative)&lt;br /&gt;
* Maisie Williams as [[ST_Phobos/Sahen | Centurion Kamara Toreth Sahen]] - Chief Flight Control Officer (played by Gamer940)&lt;br /&gt;
* Nathalie Emmanuel as[[ST_Phobos/Koras | Lieutenant Ariana Koras]] - Chief Operations Manager (played by QuZi)&lt;br /&gt;
* Michelle Rodriguez as [[ST_Phobos/Ramirez | Lieutenant Jovelina Ramirez]] - Chief Tactical Officer / Chief Of Security (played by Dudley Do-Right)&lt;br /&gt;
* Claudia Kim as [[ST_Phobos/Hekat | Lieutenant Naya Hekat]], Chief Science Officer (played by Sage Genesis)&lt;br /&gt;
* Stanley Tucci as [[ST_Phobos/Tolek | Lieutenant Tolek]], Chief Medical Officer (played by Propagandor)&lt;br /&gt;
* XXX as XXX, Chief Engineer (played by Tadhg Greene)&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
* [[ST_Phobos/Shran | Lieutenant Taryh Shran]] - Flight Control Officer - Andorian&lt;br /&gt;
* [[ST_Phobos/Haye | Lieutenant Gregory Haye]] - Science Officer&lt;br /&gt;
* [[ST_Phobos/Haye | Lieutenant, J.G. Sheiva Kouwux]] - Security - exofemale Rigelian Jelna.&lt;br /&gt;
&lt;br /&gt;
== U.S.S. Phobos ==&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* [[ST_Phobos/USS_Phobos|USS Phobos]]&lt;br /&gt;
&lt;br /&gt;
== Database == &lt;br /&gt;
=== Planets ===&lt;br /&gt;
* [[ST_Phobos/Planets:Ectair | Ectair]]&lt;br /&gt;
=== Starships ===&lt;br /&gt;
==== Civilian ====&lt;br /&gt;
==== Federation ====&lt;br /&gt;
==== Klingon ====&lt;br /&gt;
==== Romulan ====&lt;br /&gt;
* [[ST_Phobos/Starships:Valdore | Warbird (Valdore)]]&lt;br /&gt;
=== Other ===&lt;br /&gt;
* [[ST_Phobos/Doomsday | Doomsday Machine]]&lt;br /&gt;
* [[ST_Phobos/KirkDefense | Kirk Defense, The]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
=== Game Threads ===&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?834596-Recruitment-Star-Trek-Phobos Recruitment thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?835071-Star-Trek-Phobos-Behind-The-Scenes OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?835248-Star-Trek-Phobos-Episode-1 IC Thread]&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
*[http://trekguide.com/Stardates.htm#TNGcalculator Stardate Calculator (TNG)]&lt;br /&gt;
*[https://www.modiphius.net/collections/star-trek-adventures/products/star-trek-adventures-core-rulebook Game System Homepage]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/222948/Star-Trek-Adventures-Quickstart Quickstart Guide]&lt;br /&gt;
*[https://sta.modiphiusapps.hostinguk.org/ Online Character Generator]&lt;br /&gt;
*[http://memory-alpha.wikia.com/wiki/Portal:Main Memory Alpha] (for &#039;canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[http://memory-beta.wikia.com/wiki/Main_Page Memory Beta] (for &#039;non-canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[[ST_Phobos:Blank_Character_Sheet|Blank, wiki-formatted character sheet]]&lt;br /&gt;
*[[ST_Phobos:_24C_Station_Tasks|Standard 24th Century Station Setup]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345665</id>
		<title>ST Phobos/Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345665"/>
		<updated>2018-10-21T17:18:17Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* STARFLEET ADVISORY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Doomsday Machine =&lt;br /&gt;
Popular name for a robot-controlled, space-going weapon first encountered by the &#039;&#039;USS Constellation&#039;&#039;, COmmodore Matthew Decker commanding. Decker&#039;s ship was severely damaged in the encounter. After being beamed to te surface of a nearby planet to escape the failing starship, his crew was killed when the planet itself was destroyed. Decker remained aboard the ship until assistance arrived. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;USS Enterprise&#039;&#039;, Captain James T. Kirk commanding, was dispatched to investigate the &#039;&#039;Constellation&#039;s&#039;&#039; disappearance, and also encountered the weapon. Taken over by Commodore Decker in accordance with Starfleet regulations, the &#039;&#039;Enterprise&#039;&#039; engaged the Machine unsuccessfully, and was caught in a tractor beam. Commodore Decker attempted to use a shuttlecraft as a bomb, but was killed. Kirk followed up on the idea by setting a self-destruct mechanism on board the &#039;&#039;Constellation&#039;&#039; and exploding it inside the Machine, which became deactivated. Unfortunately, the weapon&#039;s course carried it into a nearby sun before a Starfleet salvage operation could be mounted. Thus, all the information available on the Doomsday Machine comes from the report filed by Captain Kirk on stardate 4203.5.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
The Doomsday Machine is an irregularly-shaped cone, 10, 115 meters long. Diameter at the mouth of the cone is 1, 685 meters which tapers to a mere 171 meters at the stern. Approximate weight is 2,352,500,000 metric tons. Its hull is composed entirely of neutronium, the dense material formed out of collapsed stars. Readings taken by the &#039;&#039;USS Enterprise&#039;&#039; during it&#039;s encounter with the Machine suggest that it is some three billion years old and of extra-galactic origins. &lt;br /&gt;
&lt;br /&gt;
The design of the weapon is quite simple. It&#039;s wide end is the Machine&#039;s bow, and open to space. No other openings of any kind were detected. The maw leads directly to a high-energy total-matter-conversion furnace and is also the channel through which an anti-proton energy beam and an extremely powerful tractor field are directed. &lt;br /&gt;
&lt;br /&gt;
The Machine is eveidently computer-controlled, and capable of an indefinitely long period of operations. It is capable of warp speeds, though details of its propulsion system are not known. The conversion furnace powers all systems, and is fed by breaking up planets (using the anti-proton beam) and ingesting the fragments with the tractor beam.&lt;br /&gt;
&lt;br /&gt;
The anti-proton beam is an extremely potent offensive weapon, capable of overcoming any Federation-developed deflector shield. The Kirk Report shows that one shot by this weapon, though partially offset by the shielding aboard the &#039;&#039;Enterprise&#039;&#039;, caused some minor damage. Three shots knocked down the shields and caused heavy damage, while more would have rendered the ship useless, which is what happened to the &#039;&#039;Constellation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No known weaponry is capable of damaging the outer hull of a Doomsday Machine. It is completely impervious to phasers or photon torpedoes. Subsequent studies by Starfleet Command have determined that the neutronium hull can withstand the most powerful, well-placed hit by the Romulan plasma torpedo, which is acknowledged to be the most effective weapon in known space. The interior of the Doomsday Machine is vulnerable to explosions, but required energy outputs for such an explosion are tremendous. &amp;lt;See also files regarding the so-called Kirk Defense&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;WIP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= STARFLEET ADVISORY =&lt;br /&gt;
All ship Captains are advised that the existence of additional examples of the Doomsday Machine is a possibility that cannot be ignored. Standing Orders in the event of contact with a Doomsday Machine are as follows:&lt;br /&gt;
# The primary duty of all Starfleet personnel in the event of encountering a Doomsday Machine shall be to render said Machine harmless through any means at their Disposal.&lt;br /&gt;
# The lives of civilians and the protection of Federation worlds are to be considered of paramount importance.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be kept out of the hands of unfriendly powers capable of profiting from study of the Machine&#039;s technology, except where adherence to this directive would conflict with either of the first two directives.&lt;br /&gt;
# When encountered and rendered harmless, the Doomsday Machine is to be preserved for study by Federation scientific teams, except where adherence to this directive would conflict with either of the first three directives.&lt;br /&gt;
# Any ship or vessel that contacts a Doomsday Machine is instructed to gather all possible scientific information regarding the Machine&#039;s origins, capabilities, and behavior, and transmit same to the nearest starbase or other Starfleet facility, except where adherence to this directive would conflict with either of the first four directives.&lt;br /&gt;
# Where possible, the Kirk Defense is to be attempted as a method of deactivating a Doomsday Machine. Starfleet personnel are authorized to use whatever means necessary to carry out these directives, within the limits of judgement, and in accordance with normal Starfleet and Federation laws and procedures governing the use of Starfleet authority with civilian, governmental and foreign persons or bodies. &lt;br /&gt;
# In the event the Kirk Defense proves unfeasible or unsuccessful, and in the absence of other alternatives, Starfleet personnel are ordered to make any sacrifice of equipment, or lives essential to the achievement of the primary duty.&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345664</id>
		<title>ST Phobos/Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345664"/>
		<updated>2018-10-21T16:38:37Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* STARFLEET ADVISORY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Doomsday Machine =&lt;br /&gt;
Popular name for a robot-controlled, space-going weapon first encountered by the &#039;&#039;USS Constellation&#039;&#039;, COmmodore Matthew Decker commanding. Decker&#039;s ship was severely damaged in the encounter. After being beamed to te surface of a nearby planet to escape the failing starship, his crew was killed when the planet itself was destroyed. Decker remained aboard the ship until assistance arrived. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;USS Enterprise&#039;&#039;, Captain James T. Kirk commanding, was dispatched to investigate the &#039;&#039;Constellation&#039;s&#039;&#039; disappearance, and also encountered the weapon. Taken over by Commodore Decker in accordance with Starfleet regulations, the &#039;&#039;Enterprise&#039;&#039; engaged the Machine unsuccessfully, and was caught in a tractor beam. Commodore Decker attempted to use a shuttlecraft as a bomb, but was killed. Kirk followed up on the idea by setting a self-destruct mechanism on board the &#039;&#039;Constellation&#039;&#039; and exploding it inside the Machine, which became deactivated. Unfortunately, the weapon&#039;s course carried it into a nearby sun before a Starfleet salvage operation could be mounted. Thus, all the information available on the Doomsday Machine comes from the report filed by Captain Kirk on stardate 4203.5.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
The Doomsday Machine is an irregularly-shaped cone, 10, 115 meters long. Diameter at the mouth of the cone is 1, 685 meters which tapers to a mere 171 meters at the stern. Approximate weight is 2,352,500,000 metric tons. Its hull is composed entirely of neutronium, the dense material formed out of collapsed stars. Readings taken by the &#039;&#039;USS Enterprise&#039;&#039; during it&#039;s encounter with the Machine suggest that it is some three billion years old and of extra-galactic origins. &lt;br /&gt;
&lt;br /&gt;
The design of the weapon is quite simple. It&#039;s wide end is the Machine&#039;s bow, and open to space. No other openings of any kind were detected. The maw leads directly to a high-energy total-matter-conversion furnace and is also the channel through which an anti-proton energy beam and an extremely powerful tractor field are directed. &lt;br /&gt;
&lt;br /&gt;
The Machine is eveidently computer-controlled, and capable of an indefinitely long period of operations. It is capable of warp speeds, though details of its propulsion system are not known. The conversion furnace powers all systems, and is fed by breaking up planets (using the anti-proton beam) and ingesting the fragments with the tractor beam.&lt;br /&gt;
&lt;br /&gt;
The anti-proton beam is an extremely potent offensive weapon, capable of overcoming any Federation-developed deflector shield. The Kirk Report shows that one shot by this weapon, though partially offset by the shielding aboard the &#039;&#039;Enterprise&#039;&#039;, caused some minor damage. Three shots knocked down the shields and caused heavy damage, while more would have rendered the ship useless, which is what happened to the &#039;&#039;Constellation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No known weaponry is capable of damaging the outer hull of a Doomsday Machine. It is completely impervious to phasers or photon torpedoes. Subsequent studies by Starfleet Command have determined that the neutronium hull can withstand the most powerful, well-placed hit by the Romulan plasma torpedo, which is acknowledged to be the most effective weapon in known space. The interior of the Doomsday Machine is vulnerable to explosions, but required energy outputs for such an explosion are tremendous. &amp;lt;See also files regarding the so-called Kirk Defense&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;WIP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= STARFLEET ADVISORY =&lt;br /&gt;
All ship Captains are advised that the existence of additional examples of the Doomsday Machine is a possibility that cannot be ignored. Standing Orders in the event of contact with a Doomsday Machine are as follows:&lt;br /&gt;
# The primary duty of all Starfleet personnel in the event of encountering a Doomsday Machine shall be to render said Machine harmless through any means at their Disposal.&lt;br /&gt;
# The lives of civilians and the protection of Federation worlds are to be considered of paramount importance.&lt;br /&gt;
# test&lt;br /&gt;
# test&lt;br /&gt;
# test&lt;br /&gt;
# test&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345663</id>
		<title>ST Phobos/Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345663"/>
		<updated>2018-10-21T16:36:17Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* STARFLEET ADVISORY */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Doomsday Machine =&lt;br /&gt;
Popular name for a robot-controlled, space-going weapon first encountered by the &#039;&#039;USS Constellation&#039;&#039;, COmmodore Matthew Decker commanding. Decker&#039;s ship was severely damaged in the encounter. After being beamed to te surface of a nearby planet to escape the failing starship, his crew was killed when the planet itself was destroyed. Decker remained aboard the ship until assistance arrived. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;USS Enterprise&#039;&#039;, Captain James T. Kirk commanding, was dispatched to investigate the &#039;&#039;Constellation&#039;s&#039;&#039; disappearance, and also encountered the weapon. Taken over by Commodore Decker in accordance with Starfleet regulations, the &#039;&#039;Enterprise&#039;&#039; engaged the Machine unsuccessfully, and was caught in a tractor beam. Commodore Decker attempted to use a shuttlecraft as a bomb, but was killed. Kirk followed up on the idea by setting a self-destruct mechanism on board the &#039;&#039;Constellation&#039;&#039; and exploding it inside the Machine, which became deactivated. Unfortunately, the weapon&#039;s course carried it into a nearby sun before a Starfleet salvage operation could be mounted. Thus, all the information available on the Doomsday Machine comes from the report filed by Captain Kirk on stardate 4203.5.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
The Doomsday Machine is an irregularly-shaped cone, 10, 115 meters long. Diameter at the mouth of the cone is 1, 685 meters which tapers to a mere 171 meters at the stern. Approximate weight is 2,352,500,000 metric tons. Its hull is composed entirely of neutronium, the dense material formed out of collapsed stars. Readings taken by the &#039;&#039;USS Enterprise&#039;&#039; during it&#039;s encounter with the Machine suggest that it is some three billion years old and of extra-galactic origins. &lt;br /&gt;
&lt;br /&gt;
The design of the weapon is quite simple. It&#039;s wide end is the Machine&#039;s bow, and open to space. No other openings of any kind were detected. The maw leads directly to a high-energy total-matter-conversion furnace and is also the channel through which an anti-proton energy beam and an extremely powerful tractor field are directed. &lt;br /&gt;
&lt;br /&gt;
The Machine is eveidently computer-controlled, and capable of an indefinitely long period of operations. It is capable of warp speeds, though details of its propulsion system are not known. The conversion furnace powers all systems, and is fed by breaking up planets (using the anti-proton beam) and ingesting the fragments with the tractor beam.&lt;br /&gt;
&lt;br /&gt;
The anti-proton beam is an extremely potent offensive weapon, capable of overcoming any Federation-developed deflector shield. The Kirk Report shows that one shot by this weapon, though partially offset by the shielding aboard the &#039;&#039;Enterprise&#039;&#039;, caused some minor damage. Three shots knocked down the shields and caused heavy damage, while more would have rendered the ship useless, which is what happened to the &#039;&#039;Constellation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No known weaponry is capable of damaging the outer hull of a Doomsday Machine. It is completely impervious to phasers or photon torpedoes. Subsequent studies by Starfleet Command have determined that the neutronium hull can withstand the most powerful, well-placed hit by the Romulan plasma torpedo, which is acknowledged to be the most effective weapon in known space. The interior of the Doomsday Machine is vulnerable to explosions, but required energy outputs for such an explosion are tremendous. &amp;lt;See also files regarding the so-called Kirk Defense&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;WIP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= STARFLEET ADVISORY =&lt;br /&gt;
All ship Captains are advised that the existence of additional examples of the Doomsday Machine is a possibility that cannot be ignored. Standing Orders in the event of contact with a Doomsday Machine are as follows:&lt;br /&gt;
# test&lt;br /&gt;
# test&lt;br /&gt;
# test&lt;br /&gt;
# test&lt;br /&gt;
# test&lt;br /&gt;
# test&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345662</id>
		<title>ST Phobos/Doomsday</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Doomsday&amp;diff=345662"/>
		<updated>2018-10-21T16:33:36Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Created page with &amp;quot;= Doomsday Machine = Popular name for a robot-controlled, space-going weapon first encountered by the &amp;#039;&amp;#039;USS Constellation&amp;#039;&amp;#039;, COmmodore Matthew Decker commanding. Decker&amp;#039;s ship...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Doomsday Machine =&lt;br /&gt;
Popular name for a robot-controlled, space-going weapon first encountered by the &#039;&#039;USS Constellation&#039;&#039;, COmmodore Matthew Decker commanding. Decker&#039;s ship was severely damaged in the encounter. After being beamed to te surface of a nearby planet to escape the failing starship, his crew was killed when the planet itself was destroyed. Decker remained aboard the ship until assistance arrived. &lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;USS Enterprise&#039;&#039;, Captain James T. Kirk commanding, was dispatched to investigate the &#039;&#039;Constellation&#039;s&#039;&#039; disappearance, and also encountered the weapon. Taken over by Commodore Decker in accordance with Starfleet regulations, the &#039;&#039;Enterprise&#039;&#039; engaged the Machine unsuccessfully, and was caught in a tractor beam. Commodore Decker attempted to use a shuttlecraft as a bomb, but was killed. Kirk followed up on the idea by setting a self-destruct mechanism on board the &#039;&#039;Constellation&#039;&#039; and exploding it inside the Machine, which became deactivated. Unfortunately, the weapon&#039;s course carried it into a nearby sun before a Starfleet salvage operation could be mounted. Thus, all the information available on the Doomsday Machine comes from the report filed by Captain Kirk on stardate 4203.5.&lt;br /&gt;
&lt;br /&gt;
== Specifications ==&lt;br /&gt;
The Doomsday Machine is an irregularly-shaped cone, 10, 115 meters long. Diameter at the mouth of the cone is 1, 685 meters which tapers to a mere 171 meters at the stern. Approximate weight is 2,352,500,000 metric tons. Its hull is composed entirely of neutronium, the dense material formed out of collapsed stars. Readings taken by the &#039;&#039;USS Enterprise&#039;&#039; during it&#039;s encounter with the Machine suggest that it is some three billion years old and of extra-galactic origins. &lt;br /&gt;
&lt;br /&gt;
The design of the weapon is quite simple. It&#039;s wide end is the Machine&#039;s bow, and open to space. No other openings of any kind were detected. The maw leads directly to a high-energy total-matter-conversion furnace and is also the channel through which an anti-proton energy beam and an extremely powerful tractor field are directed. &lt;br /&gt;
&lt;br /&gt;
The Machine is eveidently computer-controlled, and capable of an indefinitely long period of operations. It is capable of warp speeds, though details of its propulsion system are not known. The conversion furnace powers all systems, and is fed by breaking up planets (using the anti-proton beam) and ingesting the fragments with the tractor beam.&lt;br /&gt;
&lt;br /&gt;
The anti-proton beam is an extremely potent offensive weapon, capable of overcoming any Federation-developed deflector shield. The Kirk Report shows that one shot by this weapon, though partially offset by the shielding aboard the &#039;&#039;Enterprise&#039;&#039;, caused some minor damage. Three shots knocked down the shields and caused heavy damage, while more would have rendered the ship useless, which is what happened to the &#039;&#039;Constellation&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
No known weaponry is capable of damaging the outer hull of a Doomsday Machine. It is completely impervious to phasers or photon torpedoes. Subsequent studies by Starfleet Command have determined that the neutronium hull can withstand the most powerful, well-placed hit by the Romulan plasma torpedo, which is acknowledged to be the most effective weapon in known space. The interior of the Doomsday Machine is vulnerable to explosions, but required energy outputs for such an explosion are tremendous. &amp;lt;See also files regarding the so-called Kirk Defense&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&amp;lt;WIP&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= STARFLEET ADVISORY =&lt;br /&gt;
All ship Captains are advised that the existence of additional examples of the Doomsday Machine is a possibility that cannot be ignored. Standing Orders in the event of contact with a Doomsday Machine are as follows:&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:Main_Page&amp;diff=345661</id>
		<title>ST Phobos:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:Main_Page&amp;diff=345661"/>
		<updated>2018-10-21T16:31:26Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Database */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Trek Adventures]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Star Trek: Phobos&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; ==&lt;br /&gt;
This is the wiki for the Star Trek: Phobos Play-by-Post. This chronicles the journeys of the &#039;&#039;Luna-&#039;&#039;class USS Phobos as it discovers new life and new civilizations. It&#039;s tour of service with the current crew began in 2382. The rules system used for this campaign is Star Trek Adventures by Modiphius.&lt;br /&gt;
&lt;br /&gt;
[[File:Phobos Arrival.jpg|center|500px]]&lt;br /&gt;
&lt;br /&gt;
== Cast ==&lt;br /&gt;
* Bruce Boxleitner as [[ST_Phobos/Sinclair | Captain John Sinclair]], Captain&lt;br /&gt;
* Kit Harrington as [[ST_Phobos/Darak | Lieutenant Commander Terel Darak]] - Executive Officer (played by Hyena_Creative)&lt;br /&gt;
* Maisie Williams as [[ST_Phobos/Sahen | Centurion Kamara Toreth Sahen]] - Chief Flight Control Officer (played by Gamer940)&lt;br /&gt;
* Nathalie Emmanuel as[[ST_Phobos/Koras | Lieutenant Ariana Koras]] - Chief Operations Manager (played by QuZi)&lt;br /&gt;
* Michelle Rodriguez as [[ST_Phobos/Ramirez | Lieutenant Jovelina Ramirez]] - Chief Tactical Officer / Chief Of Security (played by Dudley Do-Right)&lt;br /&gt;
* Claudia Kim as [[ST_Phobos/Hekat | Lieutenant Naya Hekat]], Chief Science Officer (played by Sage Genesis)&lt;br /&gt;
* Stanley Tucci as [[ST_Phobos/Tolek | Lieutenant Tolek]], Chief Medical Officer (played by Propagandor)&lt;br /&gt;
* XXX as XXX, Chief Engineer (played by Tadhg Greene)&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
* [[ST_Phobos/Shran | Lieutenant Taryh Shran]] - Flight Control Officer - Andorian&lt;br /&gt;
* [[ST_Phobos/Haye | Lieutenant Gregory Haye]] - Science Officer&lt;br /&gt;
* [[ST_Phobos/Haye | Lieutenant, J.G. Sheiva Kouwux]] - Security - exofemale Rigelian Jelna.&lt;br /&gt;
&lt;br /&gt;
== U.S.S. Phobos ==&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* [[ST_Phobos/USS_Phobos|USS Phobos]]&lt;br /&gt;
&lt;br /&gt;
== Database == &lt;br /&gt;
=== Planets ===&lt;br /&gt;
* [[ST_Phobos/Planets:Ectair | Ectair]]&lt;br /&gt;
=== Starships ===&lt;br /&gt;
==== Civilian ====&lt;br /&gt;
==== Federation ====&lt;br /&gt;
==== Klingon ====&lt;br /&gt;
==== Romulan ====&lt;br /&gt;
* [[ST_Phobos/Starships:Valdore | Warbird (Valdore)]]&lt;br /&gt;
==== Other ====&lt;br /&gt;
* [[ST_Phobos/Doomsday| Doomsday Machine]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
=== Game Threads ===&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?834596-Recruitment-Star-Trek-Phobos Recruitment thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?835071-Star-Trek-Phobos-Behind-The-Scenes OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?835248-Star-Trek-Phobos-Episode-1 IC Thread]&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
*[http://trekguide.com/Stardates.htm#TNGcalculator Stardate Calculator (TNG)]&lt;br /&gt;
*[https://www.modiphius.net/collections/star-trek-adventures/products/star-trek-adventures-core-rulebook Game System Homepage]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/222948/Star-Trek-Adventures-Quickstart Quickstart Guide]&lt;br /&gt;
*[https://sta.modiphiusapps.hostinguk.org/ Online Character Generator]&lt;br /&gt;
*[http://memory-alpha.wikia.com/wiki/Portal:Main Memory Alpha] (for &#039;canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[http://memory-beta.wikia.com/wiki/Main_Page Memory Beta] (for &#039;non-canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[[ST_Phobos:Blank_Character_Sheet|Blank, wiki-formatted character sheet]]&lt;br /&gt;
*[[ST_Phobos:_24C_Station_Tasks|Standard 24th Century Station Setup]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Planet_killer.jpg&amp;diff=345568</id>
		<title>File:Planet killer.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Planet_killer.jpg&amp;diff=345568"/>
		<updated>2018-10-17T22:19:04Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Doomsday Machine&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Doomsday Machine&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:Main_Page&amp;diff=345555</id>
		<title>ST Phobos:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:Main_Page&amp;diff=345555"/>
		<updated>2018-10-16T19:55:36Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Trek Adventures]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Star Trek: Phobos&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; ==&lt;br /&gt;
This is the wiki for the Star Trek: Phobos Play-by-Post. This chronicles the journeys of the &#039;&#039;Luna-&#039;&#039;class USS Phobos as it discovers new life and new civilizations. It&#039;s tour of service with the current crew began in 2382. The rules system used for this campaign is Star Trek Adventures by Modiphius.&lt;br /&gt;
&lt;br /&gt;
[[File:Phobos Arrival.jpg|center|500px]]&lt;br /&gt;
&lt;br /&gt;
== Cast ==&lt;br /&gt;
* Bruce Boxleitner as [[ST_Phobos/Sinclair | Captain John Sinclair]], Captain&lt;br /&gt;
* Kit Harrington as [[ST_Phobos/Darak | Lieutenant Commander Terel Darak]] - Executive Officer (played by Hyena_Creative)&lt;br /&gt;
* Maisie Williams as [[ST_Phobos/Sahen | Centurion Kamara Toreth Sahen]] - Chief Flight Control Officer (played by Gamer940)&lt;br /&gt;
* Nathalie Emmanuel as[[ST_Phobos/Koras | Lieutenant Ariana Koras]] - Chief Operations Manager (played by QuZi)&lt;br /&gt;
* Michelle Rodriguez as [[ST_Phobos/Ramirez | Lieutenant Jovelina Ramirez]] - Chief Tactical Officer / Chief Of Security (played by Dudley Do-Right)&lt;br /&gt;
* Claudia Kim as [[ST_Phobos/Hekat | Lieutenant Naya Hekat]], Chief Science Officer (played by Sage Genesis)&lt;br /&gt;
* Stanley Tucci as [[ST_Phobos/Tolek | Lieutenant Tolek]], Chief Medical Officer (played by Propagandor)&lt;br /&gt;
* XXX as XXX, Chief Engineer (played by Tadhg Greene)&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
* [[ST_Phobos/Shran | Lieutenant Taryh Shran]] - Flight Control Officer - Andorian&lt;br /&gt;
* [[ST_Phobos/Haye | Lieutenant Gregory Haye]] - Science Officer&lt;br /&gt;
* [[ST_Phobos/Haye | Lieutenant, J.G. Sheiva Kouwux]] - Security - exofemale Rigelian Jelna.&lt;br /&gt;
&lt;br /&gt;
== U.S.S. Phobos ==&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* [[ST_Phobos/USS_Phobos|USS Phobos]]&lt;br /&gt;
&lt;br /&gt;
== Database == &lt;br /&gt;
=== Planets ===&lt;br /&gt;
* [[ST_Phobos/Planets:Ectair | Ectair]]&lt;br /&gt;
=== Starships ===&lt;br /&gt;
==== Civilian ====&lt;br /&gt;
==== Federation ====&lt;br /&gt;
==== Klingon ====&lt;br /&gt;
==== Romulan ====&lt;br /&gt;
* [[ST_Phobos/Starships:Valdore | Warbird (Valdore)]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
=== Game Threads ===&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?834596-Recruitment-Star-Trek-Phobos Recruitment thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?835071-Star-Trek-Phobos-Behind-The-Scenes OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?835248-Star-Trek-Phobos-Episode-1 IC Thread]&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
*[http://trekguide.com/Stardates.htm#TNGcalculator Stardate Calculator (TNG)]&lt;br /&gt;
*[https://www.modiphius.net/collections/star-trek-adventures/products/star-trek-adventures-core-rulebook Game System Homepage]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/222948/Star-Trek-Adventures-Quickstart Quickstart Guide]&lt;br /&gt;
*[https://sta.modiphiusapps.hostinguk.org/ Online Character Generator]&lt;br /&gt;
*[http://memory-alpha.wikia.com/wiki/Portal:Main Memory Alpha] (for &#039;canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[http://memory-beta.wikia.com/wiki/Main_Page Memory Beta] (for &#039;non-canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[[ST_Phobos:Blank_Character_Sheet|Blank, wiki-formatted character sheet]]&lt;br /&gt;
*[[ST_Phobos:_24C_Station_Tasks|Standard 24th Century Station Setup]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Sahen&amp;diff=345539</id>
		<title>ST Phobos/Sahen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Sahen&amp;diff=345539"/>
		<updated>2018-10-15T23:19:16Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Personal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Kamara Sahen.jpg|350px]]&lt;br /&gt;
|&lt;br /&gt;
* Name: Kamara Toreth Sahen&lt;br /&gt;
* Species: Romulan&lt;br /&gt;
* Rank: Centurion (Starfleet equivalent: Lieutenant Commander)&lt;br /&gt;
* Role: Flight Control Officer&lt;br /&gt;
* Assignment: USS Phobos (NCC-80115)&lt;br /&gt;
* Stress: 11&lt;br /&gt;
* Determination: 1&lt;br /&gt;
* Damage Bonus:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
* Romulan&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
* Control 12&lt;br /&gt;
* Daring 9 &lt;br /&gt;
* Fitness 8&lt;br /&gt;
* Insight 10&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 3&lt;br /&gt;
*Conn 5    &lt;br /&gt;
*Security 3&lt;br /&gt;
*Engineering 2   &lt;br /&gt;
*Science 1&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* Family is Everything&lt;br /&gt;
* Peace Protects the Quadrant&lt;br /&gt;
* A Good Crew is a Family&lt;br /&gt;
* War is Hell&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
* Astronavigation&lt;br /&gt;
* Helm Operations&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Small Craft&lt;br /&gt;
* Evasive Action&lt;br /&gt;
* Emergency Medicine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
* Cautious: Conn&lt;br /&gt;
* Mean Right Hook&lt;br /&gt;
* Attack Run&lt;br /&gt;
* Precise Evasion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kamara_Sahen.jpg&amp;diff=345538</id>
		<title>File:Kamara Sahen.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kamara_Sahen.jpg&amp;diff=345538"/>
		<updated>2018-10-15T23:18:32Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Star Trek: Phobos - Centurion Kamara Sahen, part of the Officer Exchange Program&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Trek: Phobos - Centurion Kamara Sahen, part of the Officer Exchange Program&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Koras&amp;diff=345536</id>
		<title>ST Phobos/Koras</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Koras&amp;diff=345536"/>
		<updated>2018-10-15T21:40:05Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Personal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Ariana Koras.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
*Name: Ariana Koras&lt;br /&gt;
*Species: Betazoid&lt;br /&gt;
*Rank: Lieutenant&lt;br /&gt;
*Role: Ops Manager&lt;br /&gt;
*Assignment: USS Phobos (NCC-80115)&lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Betazoid: &#039;&#039;All Betazoids are telepathic to varying degrees, and even when not actively using their abilities, they are highly perceptive of others around them, but also highly sensitive to telepathic disturbances and mental assaults. They have little familiarity with lies and deception, due to their open culture and ability to read the thoughts and emotions of others. As they are sensitive to the minds of other living beings, they tend not to be comfortable around animals, for fear of losing themselves in the minds of wild creatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, I will not adopt your cat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* When people listen to each other, everyone benefits.&lt;br /&gt;
* If you have the time, be perfect. If not, be good enough.&lt;br /&gt;
* Happier working on technology than with people.&lt;br /&gt;
* I trust in the gods, all others must provide data.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10&lt;br /&gt;
*Daring 9&lt;br /&gt;
*Fitness 9&lt;br /&gt;
*Insight 9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason 10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 3&lt;br /&gt;
*Conn 3&lt;br /&gt;
*Security 1&lt;br /&gt;
*Engin 4&lt;br /&gt;
*Science 4&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
* Diagnostics: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Electro-Plasma Systems: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Emergency Repairs: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Team Dynamics: &#039;&#039;The character has a deep understanding of how groups interact and how best to gain the best results through cooperation. This applies to small teams, rather than a starship’s entire crew, as not all team dynamics scale easily. This Focus can activate when laying out a plan for a group working on a complex project (which could be a Challenge or Extended Task), or when assisting or providing a bonus on Tasks towards a group effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mental Discipline: &#039;&#039;The character has learned to control their thoughts, emotions and even parts of their subconscious. Mental discipline is rare and needs considerable effort to learn, but it offers an invaluable defense against telepathic intrusion. It is a bulwark against fear, panic, and despair, aids the recall of details, and allows tasks to be done despite distractions like pain. Vulcans, particularly those who have undergone the ritual of Kolinahr, are likely to have this Focus, but they are not the only ones. Cardassians are often trained in childhood giving them eidetic memories, and allowing them to attempt protection from telepaths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Empathy: &#039;&#039;The character is sensitive to others’ emotions and perspectives, and gains valuable insights into others reactions. Spotting and understanding emotional and personal issues can help them overcome problems. This is a vital part of a Counsellor’s responsibilities, but it is also useful for command officers, as leadership requires an understanding of people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
* Telepathy: &#039;&#039;You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. Surface thoughts are whatever a creature is thinking about at that precise moment. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require effort and a Task to pick out the emotions or thoughts of a specific individual in a crowd, to search a creature’s mind for specific thoughts or memories, or to block out the minds of those nearby. Unwilling targets may resist with an Opposed Task.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technical Expertise: &#039;&#039;Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintenance Specialist: &#039;&#039;You are an expert in conducting and directing normal, day-to-day, maintenance and repairs on Starfleet equipment. Whenever they are required to perform maintenance, reduce the Difficulty by 1, to a minimum of 1, and halve the time required to complete the Task.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Repair Team Leader: &#039;&#039;You are trained to direct and lead damage repair parties during emergencies, giving them guidance and expert knowledge of the ships systems. If you succeed at the Damage Control Task you may spend 3 Momentum (Repeatable) to also repair one Breach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
Betazoid&lt;br /&gt;
*Attributes = Insight/Presence/Reason +1&lt;br /&gt;
*Talent = Telepath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeworld&#039;&#039;&#039;&lt;br /&gt;
*Value = When people listen to each other, everyone benefits.&lt;br /&gt;
*Attribute = Presence +1&lt;br /&gt;
*Discipline = Science +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebelled against Artistic and Creative Upbringing&#039;&#039;&#039;&lt;br /&gt;
*Attributes = Fitness +2, Daring +1&lt;br /&gt;
*Discipline = Engineering +1&lt;br /&gt;
*Focus = Diagnostics&lt;br /&gt;
*Talent = Technical Expertise&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Ops Track&#039;&#039;&#039;&lt;br /&gt;
* Major: Engineering&lt;br /&gt;
* Minors: Command/Science&lt;br /&gt;
* Value: If you have the time, be perfect. If not, be good enough.&lt;br /&gt;
* Attributes: +2 Control, +1 Reason&lt;br /&gt;
* Disciplines: +2 Engineering, +1 Command/Science&lt;br /&gt;
* Focus: Electro-Plasma Systems, Emergency Repair, Team Dynamics&lt;br /&gt;
* Talent: Maintenance Specialist&lt;br /&gt;
&lt;br /&gt;
== Career &amp;amp; Events ==&lt;br /&gt;
&#039;&#039;&#039;Experienced Officer&#039;&#039;&#039;&lt;br /&gt;
*Talent: Repair Team Leader&lt;br /&gt;
*Value: Happier working on technology than with people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
*Attribute: +1 Control&lt;br /&gt;
*Discipline: +1 Conn&lt;br /&gt;
*Focus: Mental Discipline&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter with a Truly Alien Being&#039;&#039;&#039;&lt;br /&gt;
*Attribute: +1 Reason&lt;br /&gt;
*Discipline: +1 Science&lt;br /&gt;
*Focus: Empathy&lt;br /&gt;
&lt;br /&gt;
== Finishing Touches ==&lt;br /&gt;
*Attribute: +1 Daring, Insight&lt;br /&gt;
*Discipline: +1 Command, Conn&lt;br /&gt;
*Value: I trust in the gods, all others must provide data.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Koras&amp;diff=345535</id>
		<title>ST Phobos/Koras</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Koras&amp;diff=345535"/>
		<updated>2018-10-15T21:38:45Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
https://i.pinimg.com/736x/51/37/92/5137922ce97f9c41123e30cfd65430a5.jpg&lt;br /&gt;
|&lt;br /&gt;
*Name: Ariana Koras&lt;br /&gt;
*Species: Betazoid&lt;br /&gt;
*Rank: Lieutenant&lt;br /&gt;
*Role: Ops Manager&lt;br /&gt;
*Assignment: USS Phobos (NCC-80115)&lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Betazoid: &#039;&#039;All Betazoids are telepathic to varying degrees, and even when not actively using their abilities, they are highly perceptive of others around them, but also highly sensitive to telepathic disturbances and mental assaults. They have little familiarity with lies and deception, due to their open culture and ability to read the thoughts and emotions of others. As they are sensitive to the minds of other living beings, they tend not to be comfortable around animals, for fear of losing themselves in the minds of wild creatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, I will not adopt your cat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* When people listen to each other, everyone benefits.&lt;br /&gt;
* If you have the time, be perfect. If not, be good enough.&lt;br /&gt;
* Happier working on technology than with people.&lt;br /&gt;
* I trust in the gods, all others must provide data.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10&lt;br /&gt;
*Daring 9&lt;br /&gt;
*Fitness 9&lt;br /&gt;
*Insight 9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason 10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 3&lt;br /&gt;
*Conn 3&lt;br /&gt;
*Security 1&lt;br /&gt;
*Engin 4&lt;br /&gt;
*Science 4&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
* Diagnostics: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Electro-Plasma Systems: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Emergency Repairs: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Team Dynamics: &#039;&#039;The character has a deep understanding of how groups interact and how best to gain the best results through cooperation. This applies to small teams, rather than a starship’s entire crew, as not all team dynamics scale easily. This Focus can activate when laying out a plan for a group working on a complex project (which could be a Challenge or Extended Task), or when assisting or providing a bonus on Tasks towards a group effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mental Discipline: &#039;&#039;The character has learned to control their thoughts, emotions and even parts of their subconscious. Mental discipline is rare and needs considerable effort to learn, but it offers an invaluable defense against telepathic intrusion. It is a bulwark against fear, panic, and despair, aids the recall of details, and allows tasks to be done despite distractions like pain. Vulcans, particularly those who have undergone the ritual of Kolinahr, are likely to have this Focus, but they are not the only ones. Cardassians are often trained in childhood giving them eidetic memories, and allowing them to attempt protection from telepaths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Empathy: &#039;&#039;The character is sensitive to others’ emotions and perspectives, and gains valuable insights into others reactions. Spotting and understanding emotional and personal issues can help them overcome problems. This is a vital part of a Counsellor’s responsibilities, but it is also useful for command officers, as leadership requires an understanding of people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
* Telepathy: &#039;&#039;You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. Surface thoughts are whatever a creature is thinking about at that precise moment. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require effort and a Task to pick out the emotions or thoughts of a specific individual in a crowd, to search a creature’s mind for specific thoughts or memories, or to block out the minds of those nearby. Unwilling targets may resist with an Opposed Task.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technical Expertise: &#039;&#039;Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintenance Specialist: &#039;&#039;You are an expert in conducting and directing normal, day-to-day, maintenance and repairs on Starfleet equipment. Whenever they are required to perform maintenance, reduce the Difficulty by 1, to a minimum of 1, and halve the time required to complete the Task.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Repair Team Leader: &#039;&#039;You are trained to direct and lead damage repair parties during emergencies, giving them guidance and expert knowledge of the ships systems. If you succeed at the Damage Control Task you may spend 3 Momentum (Repeatable) to also repair one Breach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
Betazoid&lt;br /&gt;
*Attributes = Insight/Presence/Reason +1&lt;br /&gt;
*Talent = Telepath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeworld&#039;&#039;&#039;&lt;br /&gt;
*Value = When people listen to each other, everyone benefits.&lt;br /&gt;
*Attribute = Presence +1&lt;br /&gt;
*Discipline = Science +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebelled against Artistic and Creative Upbringing&#039;&#039;&#039;&lt;br /&gt;
*Attributes = Fitness +2, Daring +1&lt;br /&gt;
*Discipline = Engineering +1&lt;br /&gt;
*Focus = Diagnostics&lt;br /&gt;
*Talent = Technical Expertise&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Ops Track&#039;&#039;&#039;&lt;br /&gt;
* Major: Engineering&lt;br /&gt;
* Minors: Command/Science&lt;br /&gt;
* Value: If you have the time, be perfect. If not, be good enough.&lt;br /&gt;
* Attributes: +2 Control, +1 Reason&lt;br /&gt;
* Disciplines: +2 Engineering, +1 Command/Science&lt;br /&gt;
* Focus: Electro-Plasma Systems, Emergency Repair, Team Dynamics&lt;br /&gt;
* Talent: Maintenance Specialist&lt;br /&gt;
&lt;br /&gt;
== Career &amp;amp; Events ==&lt;br /&gt;
&#039;&#039;&#039;Experienced Officer&#039;&#039;&#039;&lt;br /&gt;
*Talent: Repair Team Leader&lt;br /&gt;
*Value: Happier working on technology than with people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
*Attribute: +1 Control&lt;br /&gt;
*Discipline: +1 Conn&lt;br /&gt;
*Focus: Mental Discipline&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter with a Truly Alien Being&#039;&#039;&#039;&lt;br /&gt;
*Attribute: +1 Reason&lt;br /&gt;
*Discipline: +1 Science&lt;br /&gt;
*Focus: Empathy&lt;br /&gt;
&lt;br /&gt;
== Finishing Touches ==&lt;br /&gt;
*Attribute: +1 Daring, Insight&lt;br /&gt;
*Discipline: +1 Command, Conn&lt;br /&gt;
*Value: I trust in the gods, all others must provide data.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ariana_Koras.jpg&amp;diff=345534</id>
		<title>File:Ariana Koras.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ariana_Koras.jpg&amp;diff=345534"/>
		<updated>2018-10-15T21:36:10Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Star Trek: Phobos - Ariana Koras&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Trek: Phobos - Ariana Koras&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Koras&amp;diff=345533</id>
		<title>ST Phobos/Koras</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Koras&amp;diff=345533"/>
		<updated>2018-10-15T21:09:50Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
*Name: Ariana Koras&lt;br /&gt;
*Species: Betazoid&lt;br /&gt;
*Rank: Lieutenant&lt;br /&gt;
*Role: Ops Manager&lt;br /&gt;
*Assignment: USS Phobos (NCC-80115)&lt;br /&gt;
*Stress: 10&lt;br /&gt;
*Damage Bonus: 1&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
*Betazoid: &#039;&#039;All Betazoids are telepathic to varying degrees, and even when not actively using their abilities, they are highly perceptive of others around them, but also highly sensitive to telepathic disturbances and mental assaults. They have little familiarity with lies and deception, due to their open culture and ability to read the thoughts and emotions of others. As they are sensitive to the minds of other living beings, they tend not to be comfortable around animals, for fear of losing themselves in the minds of wild creatures.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;No, I will not adopt your cat.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* When people listen to each other, everyone benefits.&lt;br /&gt;
* If you have the time, be perfect. If not, be good enough.&lt;br /&gt;
* Happier working on technology than with people.&lt;br /&gt;
* I trust in the gods, all others must provide data.&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Control 10&lt;br /&gt;
*Daring 9&lt;br /&gt;
*Fitness 9&lt;br /&gt;
*Insight 9&lt;br /&gt;
*Presence 9&lt;br /&gt;
*Reason 10&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 3&lt;br /&gt;
*Conn 3&lt;br /&gt;
*Security 1&lt;br /&gt;
*Engin 4&lt;br /&gt;
*Science 4&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
* Diagnostics: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Electro-Plasma Systems: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Emergency Repairs: &#039;&#039;TBD&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Team Dynamics: &#039;&#039;The character has a deep understanding of how groups interact and how best to gain the best results through cooperation. This applies to small teams, rather than a starship’s entire crew, as not all team dynamics scale easily. This Focus can activate when laying out a plan for a group working on a complex project (which could be a Challenge or Extended Task), or when assisting or providing a bonus on Tasks towards a group effort.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Mental Discipline: &#039;&#039;The character has learned to control their thoughts, emotions and even parts of their subconscious. Mental discipline is rare and needs considerable effort to learn, but it offers an invaluable defense against telepathic intrusion. It is a bulwark against fear, panic, and despair, aids the recall of details, and allows tasks to be done despite distractions like pain. Vulcans, particularly those who have undergone the ritual of Kolinahr, are likely to have this Focus, but they are not the only ones. Cardassians are often trained in childhood giving them eidetic memories, and allowing them to attempt protection from telepaths.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Empathy: &#039;&#039;The character is sensitive to others’ emotions and perspectives, and gains valuable insights into others reactions. Spotting and understanding emotional and personal issues can help them overcome problems. This is a vital part of a Counsellor’s responsibilities, but it is also useful for command officers, as leadership requires an understanding of people.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
* Telepathy: &#039;&#039;You can sense the surface thoughts and emotions of most living beings nearby, and can communicate telepathically with other empaths and telepaths, as well as those with whom you are extremely familiar. Surface thoughts are whatever a creature is thinking about at that precise moment. The character cannot choose not to sense the emotions or read the surface thoughts of those nearby, except for those who are resistant to telepathy. It will require effort and a Task to pick out the emotions or thoughts of a specific individual in a crowd, to search a creature’s mind for specific thoughts or memories, or to block out the minds of those nearby. Unwilling targets may resist with an Opposed Task.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Technical Expertise: &#039;&#039;Whenever you attempt a Task assisted by the ship’s Computers or Sensors, you may re-roll one d20 (which may be the ship’s die).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Maintenance Specialist: &#039;&#039;You are an expert in conducting and directing normal, day-to-day, maintenance and repairs on Starfleet equipment. Whenever they are required to perform maintenance, reduce the Difficulty by 1, to a minimum of 1, and halve the time required to complete the Task.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Repair Team Leader: &#039;&#039;You are trained to direct and lead damage repair parties during emergencies, giving them guidance and expert knowledge of the ships systems. If you succeed at the Damage Control Task you may spend 3 Momentum (Repeatable) to also repair one Breach.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
==Home &amp;amp; Upbringing==&lt;br /&gt;
&#039;&#039;&#039;Species&#039;&#039;&#039;&lt;br /&gt;
Betazoid&lt;br /&gt;
*Attributes = Insight/Presence/Reason +1&lt;br /&gt;
*Talent = Telepath&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Homeworld&#039;&#039;&#039;&lt;br /&gt;
*Value = When people listen to each other, everyone benefits.&lt;br /&gt;
*Attribute = Presence +1&lt;br /&gt;
*Discipline = Science +1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rebelled against Artistic and Creative Upbringing&#039;&#039;&#039;&lt;br /&gt;
*Attributes = Fitness +2, Daring +1&lt;br /&gt;
*Discipline = Engineering +1&lt;br /&gt;
*Focus = Diagnostics&lt;br /&gt;
*Talent = Technical Expertise&lt;br /&gt;
&lt;br /&gt;
==Starfleet Academy==&lt;br /&gt;
&#039;&#039;&#039;Ops Track&#039;&#039;&#039;&lt;br /&gt;
* Major: Engineering&lt;br /&gt;
* Minors: Command/Science&lt;br /&gt;
* Value: If you have the time, be perfect. If not, be good enough.&lt;br /&gt;
* Attributes: +2 Control, +1 Reason&lt;br /&gt;
* Disciplines: +2 Engineering, +1 Command/Science&lt;br /&gt;
* Focus: Electro-Plasma Systems, Emergency Repair, Team Dynamics&lt;br /&gt;
* Talent: Maintenance Specialist&lt;br /&gt;
&lt;br /&gt;
== Career &amp;amp; Events ==&lt;br /&gt;
&#039;&#039;&#039;Experienced Officer&#039;&#039;&#039;&lt;br /&gt;
*Talent: Repair Team Leader&lt;br /&gt;
*Value: Happier working on technology than with people.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mentored&#039;&#039;&#039;&lt;br /&gt;
*Attribute: +1 Control&lt;br /&gt;
*Discipline: +1 Conn&lt;br /&gt;
*Focus: Mental Discipline&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Encounter with a Truly Alien Being&#039;&#039;&#039;&lt;br /&gt;
*Attribute: +1 Reason&lt;br /&gt;
*Discipline: +1 Science&lt;br /&gt;
*Focus: Empathy&lt;br /&gt;
&lt;br /&gt;
== Finishing Touches ==&lt;br /&gt;
*Attribute: +1 Daring, Insight&lt;br /&gt;
*Discipline: +1 Command, Conn&lt;br /&gt;
*Value: I trust in the gods, all others must provide data.&lt;br /&gt;
&lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Hekat&amp;diff=345532</id>
		<title>ST Phobos/Hekat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Hekat&amp;diff=345532"/>
		<updated>2018-10-15T21:04:45Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Personal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
Cardassian science officer. She comes from a family with a long military history but after the disastrous Dominion War and understanding what the occupation truly did to Bajor, she pushed herself away from all that and went into scientific research. She is convinced that understanding the universe is better than dominating it. Also, the Cardassian people have done a lot of wrong in the past and the time has come to be a force for good. That said, she hasn&#039;t quite shaken off her upbringing as much as she likes to think and she pursues her calling aggressively, always pushing the envelope or testing some new theory. Sometimes this can blind her to other concerns.&lt;br /&gt;
&lt;br /&gt;
She joined with Starfleet simply because they share her ideal of cooperation and a passion for exploration, whereas Cardassia was mostly concerned with rebuilding during her formative years. Naya doesn&#039;t want to sit still and retreat familiar ground.&lt;br /&gt;
&lt;br /&gt;
Earlier in her career, her ship got caught in a temporal anomaly. Hekat found a way to break the ship out of a paradox-loop and in the process has become, somehow, sensitive to temporal disturbances on an instinctive level. (This did involve a plasma vent which killed the engineering crew, but as is the nature of temporal anomalies, it never happened after all and nobody remembers their screams - except for Naya. Who can live with it so long as she can keep her mind on new puzzles to solve.)&lt;br /&gt;
&lt;br /&gt;
==Personal==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Naya Hekat.jpg|400px]]&lt;br /&gt;
|&lt;br /&gt;
* Name: Naya Hekat&lt;br /&gt;
* Species: Cardassian&lt;br /&gt;
* Rank: Lieutenant&lt;br /&gt;
* Role: Chief Science Officer&lt;br /&gt;
* Assignment: USS Phobos (NCC-80115)&lt;br /&gt;
* Stress: 13&lt;br /&gt;
* Determination: 3&lt;br /&gt;
* Damage Bonus:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
* Cardassian&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
* Control 11&lt;br /&gt;
* Daring 8&lt;br /&gt;
* Fitness 9&lt;br /&gt;
* Insight 8&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 12&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 1&lt;br /&gt;
*Conn 2 &lt;br /&gt;
*Security 4&lt;br /&gt;
*Engineering 3  &lt;br /&gt;
*Science 5&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* The Sins of the Father&lt;br /&gt;
* Knowledge is Power&lt;br /&gt;
* Starfleet is My Family Now&lt;br /&gt;
* The Ends Justify The Means&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
* Computers&lt;br /&gt;
* Mental Discipline&lt;br /&gt;
* Philosophy&lt;br /&gt;
* Particle Physics&lt;br /&gt;
* Subspace Dynamics&lt;br /&gt;
* Temporal Sensitivity&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
* Bold: Science&lt;br /&gt;
* Intense Scrutiny&lt;br /&gt;
* Studius&lt;br /&gt;
* Testing A Theory&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
== Species ==&lt;br /&gt;
Cardassian&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Talent: &lt;br /&gt;
&lt;br /&gt;
== Home ==&lt;br /&gt;
* Homeworld&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Value: &lt;br /&gt;
 &lt;br /&gt;
== Upbringing ==&lt;br /&gt;
* Diplomacy and Politics (R)&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Focus: &lt;br /&gt;
 Talent: &lt;br /&gt;
&lt;br /&gt;
== Starfleet Academy ==&lt;br /&gt;
&amp;lt;division&amp;gt; Track&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Major in &amp;lt;major&amp;gt;&lt;br /&gt;
* Minors in &amp;lt;minor 1&amp;gt; and &amp;lt;minor 2&amp;gt;&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Focuses: &lt;br /&gt;
 Talent: &lt;br /&gt;
 Value:&lt;br /&gt;
 &lt;br /&gt;
== Career &amp;amp; Events ==&lt;br /&gt;
&amp;lt; Career Details &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Talent: &lt;br /&gt;
 Value: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Events&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;Event 1&amp;gt;&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Discipline: &lt;br /&gt;
 Focus: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;Event 2&amp;gt;&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Discipline: &lt;br /&gt;
 Focus: &lt;br /&gt;
&lt;br /&gt;
== Finishing Touches ==&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Value: &lt;br /&gt;
  &lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==  &lt;br /&gt;
&lt;br /&gt;
= Personal Logs =&lt;br /&gt;
&lt;br /&gt;
= Crew Logs =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Hekat&amp;diff=345531</id>
		<title>ST Phobos/Hekat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Hekat&amp;diff=345531"/>
		<updated>2018-10-15T21:04:21Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Personal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
Cardassian science officer. She comes from a family with a long military history but after the disastrous Dominion War and understanding what the occupation truly did to Bajor, she pushed herself away from all that and went into scientific research. She is convinced that understanding the universe is better than dominating it. Also, the Cardassian people have done a lot of wrong in the past and the time has come to be a force for good. That said, she hasn&#039;t quite shaken off her upbringing as much as she likes to think and she pursues her calling aggressively, always pushing the envelope or testing some new theory. Sometimes this can blind her to other concerns.&lt;br /&gt;
&lt;br /&gt;
She joined with Starfleet simply because they share her ideal of cooperation and a passion for exploration, whereas Cardassia was mostly concerned with rebuilding during her formative years. Naya doesn&#039;t want to sit still and retreat familiar ground.&lt;br /&gt;
&lt;br /&gt;
Earlier in her career, her ship got caught in a temporal anomaly. Hekat found a way to break the ship out of a paradox-loop and in the process has become, somehow, sensitive to temporal disturbances on an instinctive level. (This did involve a plasma vent which killed the engineering crew, but as is the nature of temporal anomalies, it never happened after all and nobody remembers their screams - except for Naya. Who can live with it so long as she can keep her mind on new puzzles to solve.)&lt;br /&gt;
&lt;br /&gt;
==Personal==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Naya Hekat.jpg|50%]]&lt;br /&gt;
|&lt;br /&gt;
* Name: Naya Hekat&lt;br /&gt;
* Species: Cardassian&lt;br /&gt;
* Rank: Lieutenant&lt;br /&gt;
* Role: Chief Science Officer&lt;br /&gt;
* Assignment: USS Phobos (NCC-80115)&lt;br /&gt;
* Stress: 13&lt;br /&gt;
* Determination: 3&lt;br /&gt;
* Damage Bonus:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
* Cardassian&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
* Control 11&lt;br /&gt;
* Daring 8&lt;br /&gt;
* Fitness 9&lt;br /&gt;
* Insight 8&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 12&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 1&lt;br /&gt;
*Conn 2 &lt;br /&gt;
*Security 4&lt;br /&gt;
*Engineering 3  &lt;br /&gt;
*Science 5&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* The Sins of the Father&lt;br /&gt;
* Knowledge is Power&lt;br /&gt;
* Starfleet is My Family Now&lt;br /&gt;
* The Ends Justify The Means&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
* Computers&lt;br /&gt;
* Mental Discipline&lt;br /&gt;
* Philosophy&lt;br /&gt;
* Particle Physics&lt;br /&gt;
* Subspace Dynamics&lt;br /&gt;
* Temporal Sensitivity&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
* Bold: Science&lt;br /&gt;
* Intense Scrutiny&lt;br /&gt;
* Studius&lt;br /&gt;
* Testing A Theory&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
== Species ==&lt;br /&gt;
Cardassian&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Talent: &lt;br /&gt;
&lt;br /&gt;
== Home ==&lt;br /&gt;
* Homeworld&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Value: &lt;br /&gt;
 &lt;br /&gt;
== Upbringing ==&lt;br /&gt;
* Diplomacy and Politics (R)&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Focus: &lt;br /&gt;
 Talent: &lt;br /&gt;
&lt;br /&gt;
== Starfleet Academy ==&lt;br /&gt;
&amp;lt;division&amp;gt; Track&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Major in &amp;lt;major&amp;gt;&lt;br /&gt;
* Minors in &amp;lt;minor 1&amp;gt; and &amp;lt;minor 2&amp;gt;&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Focuses: &lt;br /&gt;
 Talent: &lt;br /&gt;
 Value:&lt;br /&gt;
 &lt;br /&gt;
== Career &amp;amp; Events ==&lt;br /&gt;
&amp;lt; Career Details &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Talent: &lt;br /&gt;
 Value: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Events&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;Event 1&amp;gt;&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Discipline: &lt;br /&gt;
 Focus: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;Event 2&amp;gt;&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Discipline: &lt;br /&gt;
 Focus: &lt;br /&gt;
&lt;br /&gt;
== Finishing Touches ==&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Value: &lt;br /&gt;
  &lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==  &lt;br /&gt;
&lt;br /&gt;
= Personal Logs =&lt;br /&gt;
&lt;br /&gt;
= Crew Logs =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Hekat&amp;diff=345530</id>
		<title>ST Phobos/Hekat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Hekat&amp;diff=345530"/>
		<updated>2018-10-15T21:03:54Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* Personal */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
Cardassian science officer. She comes from a family with a long military history but after the disastrous Dominion War and understanding what the occupation truly did to Bajor, she pushed herself away from all that and went into scientific research. She is convinced that understanding the universe is better than dominating it. Also, the Cardassian people have done a lot of wrong in the past and the time has come to be a force for good. That said, she hasn&#039;t quite shaken off her upbringing as much as she likes to think and she pursues her calling aggressively, always pushing the envelope or testing some new theory. Sometimes this can blind her to other concerns.&lt;br /&gt;
&lt;br /&gt;
She joined with Starfleet simply because they share her ideal of cooperation and a passion for exploration, whereas Cardassia was mostly concerned with rebuilding during her formative years. Naya doesn&#039;t want to sit still and retreat familiar ground.&lt;br /&gt;
&lt;br /&gt;
Earlier in her career, her ship got caught in a temporal anomaly. Hekat found a way to break the ship out of a paradox-loop and in the process has become, somehow, sensitive to temporal disturbances on an instinctive level. (This did involve a plasma vent which killed the engineering crew, but as is the nature of temporal anomalies, it never happened after all and nobody remembers their screams - except for Naya. Who can live with it so long as she can keep her mind on new puzzles to solve.)&lt;br /&gt;
&lt;br /&gt;
==Personal==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Naya Hekat.jpg]]&lt;br /&gt;
|&lt;br /&gt;
* Name: Naya Hekat&lt;br /&gt;
* Species: Cardassian&lt;br /&gt;
* Rank: Lieutenant&lt;br /&gt;
* Role: Chief Science Officer&lt;br /&gt;
* Assignment: USS Phobos (NCC-80115)&lt;br /&gt;
* Stress: 13&lt;br /&gt;
* Determination: 3&lt;br /&gt;
* Damage Bonus:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
* Cardassian&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
* Control 11&lt;br /&gt;
* Daring 8&lt;br /&gt;
* Fitness 9&lt;br /&gt;
* Insight 8&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 12&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 1&lt;br /&gt;
*Conn 2 &lt;br /&gt;
*Security 4&lt;br /&gt;
*Engineering 3  &lt;br /&gt;
*Science 5&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* The Sins of the Father&lt;br /&gt;
* Knowledge is Power&lt;br /&gt;
* Starfleet is My Family Now&lt;br /&gt;
* The Ends Justify The Means&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
* Computers&lt;br /&gt;
* Mental Discipline&lt;br /&gt;
* Philosophy&lt;br /&gt;
* Particle Physics&lt;br /&gt;
* Subspace Dynamics&lt;br /&gt;
* Temporal Sensitivity&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
* Bold: Science&lt;br /&gt;
* Intense Scrutiny&lt;br /&gt;
* Studius&lt;br /&gt;
* Testing A Theory&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
== Species ==&lt;br /&gt;
Cardassian&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Talent: &lt;br /&gt;
&lt;br /&gt;
== Home ==&lt;br /&gt;
* Homeworld&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Value: &lt;br /&gt;
 &lt;br /&gt;
== Upbringing ==&lt;br /&gt;
* Diplomacy and Politics (R)&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Focus: &lt;br /&gt;
 Talent: &lt;br /&gt;
&lt;br /&gt;
== Starfleet Academy ==&lt;br /&gt;
&amp;lt;division&amp;gt; Track&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Major in &amp;lt;major&amp;gt;&lt;br /&gt;
* Minors in &amp;lt;minor 1&amp;gt; and &amp;lt;minor 2&amp;gt;&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Focuses: &lt;br /&gt;
 Talent: &lt;br /&gt;
 Value:&lt;br /&gt;
 &lt;br /&gt;
== Career &amp;amp; Events ==&lt;br /&gt;
&amp;lt; Career Details &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Talent: &lt;br /&gt;
 Value: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Events&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;Event 1&amp;gt;&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Discipline: &lt;br /&gt;
 Focus: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;Event 2&amp;gt;&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Discipline: &lt;br /&gt;
 Focus: &lt;br /&gt;
&lt;br /&gt;
== Finishing Touches ==&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Value: &lt;br /&gt;
  &lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==  &lt;br /&gt;
&lt;br /&gt;
= Personal Logs =&lt;br /&gt;
&lt;br /&gt;
= Crew Logs =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Hekat&amp;diff=345529</id>
		<title>ST Phobos/Hekat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Hekat&amp;diff=345529"/>
		<updated>2018-10-15T21:03:31Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Created page with &amp;quot;Star Trek:Phobos - Main Page &amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt; =Stats= Cardassian science offic...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
Cardassian science officer. She comes from a family with a long military history but after the disastrous Dominion War and understanding what the occupation truly did to Bajor, she pushed herself away from all that and went into scientific research. She is convinced that understanding the universe is better than dominating it. Also, the Cardassian people have done a lot of wrong in the past and the time has come to be a force for good. That said, she hasn&#039;t quite shaken off her upbringing as much as she likes to think and she pursues her calling aggressively, always pushing the envelope or testing some new theory. Sometimes this can blind her to other concerns.&lt;br /&gt;
&lt;br /&gt;
She joined with Starfleet simply because they share her ideal of cooperation and a passion for exploration, whereas Cardassia was mostly concerned with rebuilding during her formative years. Naya doesn&#039;t want to sit still and retreat familiar ground.&lt;br /&gt;
&lt;br /&gt;
Earlier in her career, her ship got caught in a temporal anomaly. Hekat found a way to break the ship out of a paradox-loop and in the process has become, somehow, sensitive to temporal disturbances on an instinctive level. (This did involve a plasma vent which killed the engineering crew, but as is the nature of temporal anomalies, it never happened after all and nobody remembers their screams - except for Naya. Who can live with it so long as she can keep her mind on new puzzles to solve.)&lt;br /&gt;
&lt;br /&gt;
==Personal==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Naya Hekat.jpg|300px]]&lt;br /&gt;
|&lt;br /&gt;
* Name: Naya Hekat&lt;br /&gt;
* Species: Cardassian&lt;br /&gt;
* Rank: Lieutenant&lt;br /&gt;
* Role: Chief Science Officer&lt;br /&gt;
* Assignment: USS Phobos (NCC-80115)&lt;br /&gt;
* Stress: 13&lt;br /&gt;
* Determination: 3&lt;br /&gt;
* Damage Bonus:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
* Cardassian&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
* Control 11&lt;br /&gt;
* Daring 8&lt;br /&gt;
* Fitness 9&lt;br /&gt;
* Insight 8&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 12&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 1&lt;br /&gt;
*Conn 2 &lt;br /&gt;
*Security 4&lt;br /&gt;
*Engineering 3  &lt;br /&gt;
*Science 5&lt;br /&gt;
*Medicine 1&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* The Sins of the Father&lt;br /&gt;
* Knowledge is Power&lt;br /&gt;
* Starfleet is My Family Now&lt;br /&gt;
* The Ends Justify The Means&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
* Computers&lt;br /&gt;
* Mental Discipline&lt;br /&gt;
* Philosophy&lt;br /&gt;
* Particle Physics&lt;br /&gt;
* Subspace Dynamics&lt;br /&gt;
* Temporal Sensitivity&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
* Bold: Science&lt;br /&gt;
* Intense Scrutiny&lt;br /&gt;
* Studius&lt;br /&gt;
* Testing A Theory&lt;br /&gt;
&lt;br /&gt;
=Lifepath=&lt;br /&gt;
== Species ==&lt;br /&gt;
Cardassian&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Talent: &lt;br /&gt;
&lt;br /&gt;
== Home ==&lt;br /&gt;
* Homeworld&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Value: &lt;br /&gt;
 &lt;br /&gt;
== Upbringing ==&lt;br /&gt;
* Diplomacy and Politics (R)&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Focus: &lt;br /&gt;
 Talent: &lt;br /&gt;
&lt;br /&gt;
== Starfleet Academy ==&lt;br /&gt;
&amp;lt;division&amp;gt; Track&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
* Major in &amp;lt;major&amp;gt;&lt;br /&gt;
* Minors in &amp;lt;minor 1&amp;gt; and &amp;lt;minor 2&amp;gt;&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Focuses: &lt;br /&gt;
 Talent: &lt;br /&gt;
 Value:&lt;br /&gt;
 &lt;br /&gt;
== Career &amp;amp; Events ==&lt;br /&gt;
&amp;lt; Career Details &amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Talent: &lt;br /&gt;
 Value: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Events&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* &amp;lt;Event 1&amp;gt;&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Discipline: &lt;br /&gt;
 Focus: &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;Event 2&amp;gt;&lt;br /&gt;
 Attribute: &lt;br /&gt;
 Discipline: &lt;br /&gt;
 Focus: &lt;br /&gt;
&lt;br /&gt;
== Finishing Touches ==&lt;br /&gt;
&amp;lt;details&amp;gt;&lt;br /&gt;
=== Mechanics ===&lt;br /&gt;
 Attributes: &lt;br /&gt;
 Disciplines: &lt;br /&gt;
 Value: &lt;br /&gt;
  &lt;br /&gt;
=Description=&lt;br /&gt;
==Appearance:==&lt;br /&gt;
&lt;br /&gt;
==Personality:==&lt;br /&gt;
&lt;br /&gt;
== Relationships ==  &lt;br /&gt;
&lt;br /&gt;
= Personal Logs =&lt;br /&gt;
&lt;br /&gt;
= Crew Logs =&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Naya_Hekat.jpg&amp;diff=345528</id>
		<title>File:Naya Hekat.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Naya_Hekat.jpg&amp;diff=345528"/>
		<updated>2018-10-15T20:51:18Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Star Trek: Phobos - Lieutenant Naya Hekat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Trek: Phobos - Lieutenant Naya Hekat&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Sahen&amp;diff=345527</id>
		<title>ST Phobos/Sahen</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Sahen&amp;diff=345527"/>
		<updated>2018-10-15T18:53:27Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=Stats=&lt;br /&gt;
==Personal==&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
https://i.pinimg.com/736x/51/37/92/5137922ce97f9c41123e30cfd65430a5.jpg&lt;br /&gt;
|&lt;br /&gt;
* Name: Kamara Toreth Sahen&lt;br /&gt;
* Species: Romulan&lt;br /&gt;
* Rank: Centurion (Starfleet equivalent: Lieutenant Commander)&lt;br /&gt;
* Role: Flight Control Officer&lt;br /&gt;
* Assignment: USS Phobos (NCC-80115)&lt;br /&gt;
* Stress: 11&lt;br /&gt;
* Determination: 1&lt;br /&gt;
* Damage Bonus:&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Traits:==&lt;br /&gt;
* Romulan&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
* Control 12&lt;br /&gt;
* Daring 9 &lt;br /&gt;
* Fitness 8&lt;br /&gt;
* Insight 10&lt;br /&gt;
* Presence 8&lt;br /&gt;
* Reason 9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Disciplines:==&lt;br /&gt;
*Command 3&lt;br /&gt;
*Conn 5    &lt;br /&gt;
*Security 3&lt;br /&gt;
*Engineering 2   &lt;br /&gt;
*Science 1&lt;br /&gt;
*Medicine 2&lt;br /&gt;
&lt;br /&gt;
==Values:==&lt;br /&gt;
* Family is Everything&lt;br /&gt;
* Peace Protects the Quadrant&lt;br /&gt;
* A Good Crew is a Family&lt;br /&gt;
* War is Hell&lt;br /&gt;
&lt;br /&gt;
==Focuses:==&lt;br /&gt;
* Astronavigation&lt;br /&gt;
* Helm Operations&lt;br /&gt;
* Diplomacy&lt;br /&gt;
* Small Craft&lt;br /&gt;
* Evasive Action&lt;br /&gt;
* Emergency Medicine&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Talents:==&lt;br /&gt;
* Cautious: Conn&lt;br /&gt;
* Mean Right Hook&lt;br /&gt;
* Attack Run&lt;br /&gt;
* Precise Evasion&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Scorpion&amp;diff=345526</id>
		<title>ST Phobos/Scorpion</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Scorpion&amp;diff=345526"/>
		<updated>2018-10-15T17:53:23Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Created page with &amp;quot;Star Trek:Phobos - Main Page &amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; &amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt; {| | File:Rom Ship Scorpion.jp...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Rom Ship Scorpion.jpg|400px]]&lt;br /&gt;
|&lt;br /&gt;
= Ship Information =&lt;br /&gt;
* Class: Romulan &amp;quot;Scorpion&amp;quot; Fighter&lt;br /&gt;
* Entered Service: 2372&lt;br /&gt;
&lt;br /&gt;
First deployed with the Scimitar warbird dreadnought in 2372, Scorpion fighters are the premier small attack craft in the Romulan Republic fleet. They are frequently deployed in hangar bays of Scimitars as well as Romulan command battlecruisers, but they may also be seen defending Romulan colony worlds.&lt;br /&gt;
&lt;br /&gt;
The Scorpion fighter seats two crew members. It weapons complement includes a disruptor cannon and a plasma micro-torpedo launcher. Because Scorpions are not meant for long-range missions, they are equipped with fusion power plants and no warp drives. In addition, Scorpions are designed for low-observability operations: while not attacking, they are more difficult for a ship’s sensors to detect.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Scale: 1&lt;br /&gt;
* Power: 4&lt;br /&gt;
* Shields: 4&lt;br /&gt;
* Resistance: 1&lt;br /&gt;
* Crew Complement: 1 or 2&lt;br /&gt;
&lt;br /&gt;
== Systems == &lt;br /&gt;
* Comms 5&lt;br /&gt;
* Engines 8&lt;br /&gt;
* Structure 6&lt;br /&gt;
* Computers 4&lt;br /&gt;
* Sensors 6&lt;br /&gt;
* Weapons 8&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
* Command -&lt;br /&gt;
* Conn 1&lt;br /&gt;
* Security 2&lt;br /&gt;
* Engineering -&lt;br /&gt;
* Science -&lt;br /&gt;
* Medicine -&lt;br /&gt;
&lt;br /&gt;
== Traits: ==&lt;br /&gt;
* Romulan Ship&lt;br /&gt;
* Small Craft&lt;br /&gt;
&lt;br /&gt;
== Talents: ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
* Disruptor Cannons (Energy, Range Close, 4[CD], Vicious 1)&lt;br /&gt;
* Plasma Micro-torpedoes (Torpedo, Range Medium, 4[CD] , Persistent 4, Calibration)&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
Stealth - If the Scorpion has not yet attacked during a scene, it gains the Stealth Trait, making it more difficult to scan or target. Sensor Sweeps and Scan for Weakness have +1 Difficulty against a Scorpion that has not attacked, and Attacks also carry a +1 Difficulty penalty. &lt;br /&gt;
&lt;br /&gt;
The Scorpion loses its Stealth trait upon attacking. It may regain the Stealth trait if it does not make any attacks for two Rounds.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Rom_Ship_Scorpion.jpg&amp;diff=345525</id>
		<title>File:Rom Ship Scorpion.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Rom_Ship_Scorpion.jpg&amp;diff=345525"/>
		<updated>2018-10-15T17:51:33Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Star Trek: Phobos - Romulan Scorpion Fighter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Trek: Phobos - Romulan Scorpion Fighter&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Type11&amp;diff=345524</id>
		<title>ST Phobos/Type11</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Type11&amp;diff=345524"/>
		<updated>2018-10-15T17:23:44Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Ty11Atmos1.jpg|400px]]&lt;br /&gt;
|&lt;br /&gt;
= Ship Information =&lt;br /&gt;
* Class: Type-11 Shuttlecraft&lt;br /&gt;
* Entered Service: 2374&lt;br /&gt;
The Type 11 was a shuttlecraft type used by Starfleet in the latter half of the 24th century. &lt;br /&gt;
&lt;br /&gt;
At 16 meters long, the Type-11 was one of the larger shuttles in use by Starfleet. They were fitted with warp drive and had ejectable warp cores. Some were designed to be reconfigurable for multi-mission profiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Scale: 2&lt;br /&gt;
* Power: 4&lt;br /&gt;
* Shields: 4&lt;br /&gt;
* Resistance: 2&lt;br /&gt;
* Crew Complement: 1 or 2, plus 2 passengers&lt;br /&gt;
&lt;br /&gt;
== Systems == &lt;br /&gt;
* Comms 6&lt;br /&gt;
* Engines 7&lt;br /&gt;
* Structure 7&lt;br /&gt;
* Computers 8&lt;br /&gt;
* Sensors 6&lt;br /&gt;
* Weapons 7&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
* Command -&lt;br /&gt;
* Conn 2&lt;br /&gt;
* Security 1&lt;br /&gt;
* Engineering -&lt;br /&gt;
* Science 1&lt;br /&gt;
* Medicine -&lt;br /&gt;
&lt;br /&gt;
== Traits: ==&lt;br /&gt;
* Federation Ship&lt;br /&gt;
* Small Craft&lt;br /&gt;
&lt;br /&gt;
== Talents: ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
* Phaser Bank (Range: Medium, 3[CD]; Versatile 2)&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
* Reconfigurable - The Type-11 shuttlecraft may be reconfigured for specific missions in a short amount of time. &lt;br /&gt;
 The following configurations are typical:&lt;br /&gt;
 * Aquashuttle - This entails lowering and reconfiguring the warp nacelles to act as pontoons, and &lt;br /&gt;
 fitting stabilizing fins, linear induction thrusters, searchlights, undersea sensor arrays and tractor &lt;br /&gt;
 beam emitters, and extra structural integrity field generators. Sensors to 7, Structure to 8, &lt;br /&gt;
 Weapons to 5, Conn decreased to 1, Science increased to 2&lt;br /&gt;
 * Combat Support (Escalation: 2) - Science decreased to 0, Security increased to 2. Increase Phaser &lt;br /&gt;
 damage by 2 to 5[CD] and add Micro-torpedoes (Range: Long, 5[CD]; High Yield)&lt;br /&gt;
 * Long Range Scout - Sensors increased to 8, Security rating reduced by 1 and Science rating increased &lt;br /&gt;
 by 1; Crew Complement becomes 1 or 2, extra passenger space becomes bunkspace for extended duration missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Type11&amp;diff=345523</id>
		<title>ST Phobos/Type11</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Type11&amp;diff=345523"/>
		<updated>2018-10-15T17:21:25Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Ty11Atmos1.jpg|400px]]&lt;br /&gt;
|&lt;br /&gt;
= Ship Information =&lt;br /&gt;
* Class: Type-11 Shuttlecraft&lt;br /&gt;
* Entered Service: 2374&lt;br /&gt;
The Type 11 was a shuttlecraft type used by Starfleet in the latter half of the 24th century. &lt;br /&gt;
&lt;br /&gt;
At 16 meters long, the Type-11 was one of the larger shuttles in use by Starfleet. They were fitted with warp drive and had ejectable warp cores. Some were designed to be reconfigurable for multi-mission profiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Scale: 2&lt;br /&gt;
* Power: 4&lt;br /&gt;
* Shields: 4&lt;br /&gt;
* Resistance: 2&lt;br /&gt;
* Crew Complement: 1 or 2, plus 2 passengers&lt;br /&gt;
&lt;br /&gt;
== Systems == &lt;br /&gt;
* Comms 6&lt;br /&gt;
* Engines 7&lt;br /&gt;
* Structure 7&lt;br /&gt;
* Computers 8&lt;br /&gt;
* Sensors 6&lt;br /&gt;
* Weapons 7&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
* Command -&lt;br /&gt;
* Conn 2&lt;br /&gt;
* Security 1&lt;br /&gt;
* Engineering -&lt;br /&gt;
* Science 1&lt;br /&gt;
* Medicine -&lt;br /&gt;
&lt;br /&gt;
== Traits: ==&lt;br /&gt;
* Federation Ship&lt;br /&gt;
* Small Craft&lt;br /&gt;
&lt;br /&gt;
== Talents: ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
* Phaser Bank (Range: Medium, 3[CD]; Versatile 2)&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
* Reconfigurable&lt;br /&gt;
 The Type-11 shuttlecraft may be reconfigured for specific missions in a short amount of time. The following configurations are typical:&lt;br /&gt;
 * Aquashuttle - This entails lowering and reconfiguring the warp nacelles to act as pontoons, and fitting stabilizing fins, linear induction thrusters, searchlights, undersea sensor arrays and tractor beam emitters, and extra structural integrity field generators. Sensors to 7, Structure to 8, Weapons to 5, Conn decreased to 1, Science increased to 2&lt;br /&gt;
 * Combat Support (Escalation: 2) - Science decreased to 0, Security increased to 2. Increase Phaser damage by 2 to 5[CD] and add Micro-torpedoes (Range: Long, 5[CD]; High Yield)&lt;br /&gt;
 * Long Range Scout - Sensors increased to 8, Security rating reduced by 1 and Science rating increased by 1; Crew Complement becomes 1 or 2, extra passenger space becomes bunkspace for extended duration missions.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/Type11&amp;diff=345522</id>
		<title>ST Phobos/Type11</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/Type11&amp;diff=345522"/>
		<updated>2018-10-15T17:17:18Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Created page with &amp;quot;Star Trek:Phobos - Main Page &amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;  {| | 400px | = Ship Information =...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Ty11Atmos1.jpg|400px]]&lt;br /&gt;
|&lt;br /&gt;
= Ship Information =&lt;br /&gt;
* Class: Type-11 Shuttlecraft&lt;br /&gt;
* Entered Service: 2374&lt;br /&gt;
The Type 11 was a shuttlecraft type used by Starfleet in the latter half of the 24th century. &lt;br /&gt;
&lt;br /&gt;
At 16 meters long, the Type-11 was one of the larger shuttles in use by Starfleet. They were fitted with warp drive and had ejectable warp cores. Some were designed to be reconfigurable for multi-mission profiles.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Scale: 2&lt;br /&gt;
* Power: 4&lt;br /&gt;
* Shields: 4&lt;br /&gt;
* Resistance: 2&lt;br /&gt;
* Crew Complement: 1 or 2, plus 2 passengers&lt;br /&gt;
&lt;br /&gt;
== Systems == &lt;br /&gt;
* Comms 6&lt;br /&gt;
* Engines 7&lt;br /&gt;
* Structure 7&lt;br /&gt;
* Computers 8&lt;br /&gt;
* Sensors 6&lt;br /&gt;
* Weapons 7&lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
* Command -&lt;br /&gt;
* Conn 2&lt;br /&gt;
* Security 1&lt;br /&gt;
* Engineering -&lt;br /&gt;
* Science 1&lt;br /&gt;
* Medicine -&lt;br /&gt;
&lt;br /&gt;
== Traits: ==&lt;br /&gt;
* Federation Ship&lt;br /&gt;
* Small Craft&lt;br /&gt;
&lt;br /&gt;
== Talents: ==&lt;br /&gt;
None&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
* Phaser Bank (Range: Medium, 3[CD]; Versatile 2)&lt;br /&gt;
&lt;br /&gt;
== Special Rules ==&lt;br /&gt;
* Reconfigurable - The Type-11 shuttlecraft may be reconfigured for specific missions in a short amount of time. The following configurations are typical:&lt;br /&gt;
 &#039;&#039;&#039;Aquashuttle&#039;&#039;&#039; - This entails lowering and reconfiguring the warp nacelles to act as pontoons, and fitting stabilizing fins, linear induction thrusters, searchlights, undersea sensor arrays and tractor beam emitters, and extra structural integrity field generators. Sensors to 7, Structure to 8, Weapons to 5, Conn decreased to 1, Science increased to 2&lt;br /&gt;
 &#039;&#039;&#039;Combat Support (Escalation: 2)&#039;&#039;&#039; - Science decreased to 0, Security increased to 2. Increase Phaser damage by 2 to 5[CD] and add Micro-torpedoes (Range: Long, 5[CD]; High Yield)&lt;br /&gt;
 &#039;&#039;&#039;Long Range Scout&#039;&#039;&#039; - Sensors increased to 8, Security rating reduced by 1 and Science rating increased by 1; Crew Complement becomes 1 or 2, extra passenger space becomes bunkspace for extended duration missions.&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ty11Atmos1.jpg&amp;diff=345521</id>
		<title>File:Ty11Atmos1.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ty11Atmos1.jpg&amp;diff=345521"/>
		<updated>2018-10-15T16:40:31Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: Star Trek: Phobos - Type 11 Shuttle&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Star Trek: Phobos - Type 11 Shuttle&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=345520</id>
		<title>ST Phobos: 24C Station Tasks</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:_24C_Station_Tasks&amp;diff=345520"/>
		<updated>2018-10-15T15:31:52Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;width: 75%;&amp;quot;&amp;gt;&lt;br /&gt;
=24th Century Station Tasks on the &#039;&#039;Phobos&#039;&#039;=&lt;br /&gt;
&lt;br /&gt;
==Helmsman==&lt;br /&gt;
&#039;&#039;&#039;Helm&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Maneuver&#039;&#039;: Control/Conn + ship&#039;s Engines/Conn with standard Difficulty 0 and power requirement 0 - Moves ship within Medium Range&lt;br /&gt;
*&#039;&#039;Impulse&#039;&#039;: Control/Conn + ship&#039;s Engines/Conn with standard Difficulty 0 and power requirement 1 - Moves ship within Long Range&lt;br /&gt;
*&#039;&#039;Warp&#039;&#039;: Control/Conn + ship&#039;s Engines/Conn with standard Difficulty 0 and power requirement (# of zones) - Moves ship 2 or more zones&lt;br /&gt;
*&#039;&#039;Evasive Action&#039;&#039;: Daring/Conn + ship&#039;s Structure/Conn with standard Difficulty 1 and power requirement 1 - Until Helm&#039;s next turn, all attacks to and from ship @ +1 Difficulty&lt;br /&gt;
*&#039;&#039;Attack Pattern&#039;&#039;: Daring/Conn + ship&#039;s Weapons/Conn with standard Difficulty 2 and power requirement 1 - Until Helm&#039;s next turn, all attacks from ship @ -1 Difficulty, to a min of 1 (if already 1, gain 1 momentum on success)&lt;br /&gt;
*&#039;&#039;Ramming Speed&#039;&#039;: Daring/Conn + ship&#039;s Engines/Conn with standard Difficulty (2 + 1 per range) and power requirement 1 - Rams 1 target within Long Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigator&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Plot Course&#039;&#039;: Reason/Conn + ship&#039;s Computers/Conn with standard Difficulty 3 and power requirement 0 - Reduces difficulty of next Helm action by 1 (then 1 per 2 Momentum)&lt;br /&gt;
*&#039;&#039;Chart Hazard&#039;&#039;: Reason/Conn + ship&#039;s Sensors/Conn with standard Difficulty 3 and power requirement 0 - Reduce difficulty by 2 to avoid 1 hazard (then 1 more hazard per 2 momentum)&lt;br /&gt;
&lt;br /&gt;
==Operations==&lt;br /&gt;
&#039;&#039;&#039;Internal Systems Control&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Power Management&#039;&#039;: (Daring or Control)/Engineering with standard Difficulty 2 (or 1 from Main Engineering) and power requirement 0 - Increases ship&#039;s Power by 1 (+1 per Momentum)&lt;br /&gt;
*&#039;&#039;Regenerate Shields&#039;&#039;: Control/Engineering with standard Difficulty 1 (or 0 from Main Engineering) and power requirement 1 (2 if shields = 0) - Ship regains 2 shields (+2 per Momentum)&lt;br /&gt;
*&#039;&#039;Damage Control&#039;&#039;: Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself&lt;br /&gt;
*&#039;&#039;Transporters&#039;&#039;: Control/Engineering + ship&#039;s Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sensor Operations&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Sensor Sweep&#039;&#039;: Reason/Science + ship&#039;s Sensors/Science with standard Difficulty 0 and power requirement 0 - Searches surrounding area&lt;br /&gt;
*&#039;&#039;Scan for Weakness&#039;&#039;: Control/Science + ship&#039;s Sensors/Security with standard Difficulty 1 (+1 per Range beyond Close) and power requirement 0 - Affects next attack before end of Science Officer&#039;s next turn&lt;br /&gt;
*&#039;&#039;Launch Probe&#039;&#039; - Affects &#039;&#039;Sensor Sweep&#039;&#039; (decreases difficulty near probe) and &#039;&#039;Scan for Weakness&#039;&#039; (creates new source of Ranges)&lt;br /&gt;
&lt;br /&gt;
==Tactical==&lt;br /&gt;
&#039;&#039;&#039;Communications&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Hailing Frequencies Open&#039;&#039;: Control/Engineering + ship&#039;s Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel&lt;br /&gt;
*&#039;&#039;Respond to Hail&#039;&#039;: Control/Engineering + ship&#039;s Communications/Engineering with standard Difficulty 0 and power requirement 0 - Opens communication channel after being hailed&lt;br /&gt;
*&#039;&#039;Intercept&#039;&#039;: Insight/Engineering + ship&#039;s Communications/Security with Difficulty set by GM and power requirement 0 - Listens in on signals from 1 target within Long Range&lt;br /&gt;
*&#039;&#039;Signals Jamming&#039;&#039;: Control/Engineering + ship&#039;s Communications/Security with Difficulty set by player (1-3) and power requirement 1 - Increases target&#039;s difficulty of &#039;&#039;Hailing Frequencies Open&#039;&#039; and &#039;&#039;Respond to Hail&#039;&#039;&lt;br /&gt;
*&#039;&#039;Damage Report&#039;&#039;: Insight/Command + ship&#039;s Communications/Engineering with standard Difficulty 1 and power requirement 0 - Reduce difficulty of repair task(s) by a variable amount&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Security Oversight&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Internal Sensors&#039;&#039;: Reason/Security + ship&#039;s Sensors/Security with standard Difficulty 1 and power requirement 0 - Detect personnel&lt;br /&gt;
*&#039;&#039;Deploy Security&#039;&#039;: After sending security team to location, Security Oversight makes an opposed Role with Presence/Security vs opposition. No power requirement.&lt;br /&gt;
*&#039;&#039;Internal Containment Fields&#039;&#039;: Reason/Security + ship&#039;s Structure/Security with Difficulty set by GM and power requirement 0 - Contain intruders&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactical Systems&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Shields Up/Down&#039;&#039; (Minor Task) - Activates/Deactivates Shields&lt;br /&gt;
*&#039;&#039;Fire Weapon&#039;&#039;: Control/Security + ship&#039;s Weapons/Security with Difficulty defined by Weapon/Range and power requirement 0 - Fires shipboard weapon&lt;br /&gt;
*&#039;&#039;Modulate Shields&#039;&#039;: Control/Security + ship&#039;s Weapons/Security with Difficulty 2 and power requirement 1 - Increase ship&#039;s Resistance by 1 (+1 per 1 Momentum)&lt;br /&gt;
*&#039;&#039;Tractor Beam&#039;&#039;: Control/Security + ship&#039;s Structure/Security with Difficulty 2 and power requirement 0 - Immobilizes enemy vessel&lt;br /&gt;
&lt;br /&gt;
==Main Engineering (station may not actually be on bridge)==&lt;br /&gt;
&#039;&#039;&#039;Internal Systems Control&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Power Management&#039;&#039;: (Daring or Control)/Engineering with standard Difficulty 2 (or 1 from Main Engineering) and power requirement 0 - Increases ship&#039;s Power by 1 (+1 per Momentum)&lt;br /&gt;
*&#039;&#039;Regenerate Shields&#039;&#039;: Control/Engineering with standard Difficulty 1 (or 0 from Main Engineering) and power requirement 1 (2 if shields = 0) - Ship regains 2 shields (+2 per Momentum)&lt;br /&gt;
*&#039;&#039;Damage Control&#039;&#039;: Presence/Engineering with Difficulty set by GM (decreased by 1 from Main Engineering) and power requirement 0 - Repairs effects of 1 Breach, but not the breach itself&lt;br /&gt;
*&#039;&#039;Transporters&#039;&#039;: Control/Engineering + ship&#039;s Sensors/Engineering with Difficulty set by GM (2+, decreased by 1 from Transporter Room) and power requirement 1 - Transport people within close range&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
[[ST_Phobos:Main_Page|Star Trek:Phobos Main Page]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos/USS_Phobos&amp;diff=345519</id>
		<title>ST Phobos/USS Phobos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos/USS_Phobos&amp;diff=345519"/>
		<updated>2018-10-15T14:52:31Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[ST_Phobos:Main_Page|Star Trek:Phobos - Main Page]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
[[File:Titan Luna class.jpg|400px]]&lt;br /&gt;
|&lt;br /&gt;
= Ship Information =&lt;br /&gt;
* Name: &#039;&#039;USS Phobos&#039;&#039;&lt;br /&gt;
* Registry: NCC-80115&lt;br /&gt;
* Class: Luna&lt;br /&gt;
* Year in Service: 2372&lt;br /&gt;
* Role: Pathfinder and Reconnaissance Operations&lt;br /&gt;
&lt;br /&gt;
== Refits ==&lt;br /&gt;
* 2382: +1 Structure&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Stats =&lt;br /&gt;
* Scale: 5&lt;br /&gt;
* Power: 10&lt;br /&gt;
* Shields: 11&lt;br /&gt;
* Resistance: 5&lt;br /&gt;
* Crew Support: 5&lt;br /&gt;
&lt;br /&gt;
== Systems == &lt;br /&gt;
* Comms 10&lt;br /&gt;
* Engines 10&lt;br /&gt;
* Structure 9&lt;br /&gt;
* Computers 11&lt;br /&gt;
* Sensors 11&lt;br /&gt;
* Weapons 9 &lt;br /&gt;
&lt;br /&gt;
== Departments ==&lt;br /&gt;
* Command 2 &lt;br /&gt;
* Conn 3    &lt;br /&gt;
* Security 2&lt;br /&gt;
* Engineering 3 &lt;br /&gt;
* Science 4 &lt;br /&gt;
* Medicine 1&lt;br /&gt;
&lt;br /&gt;
== Traits: ==&lt;br /&gt;
* Federation Ship&lt;br /&gt;
* Legacy Ship&lt;br /&gt;
&lt;br /&gt;
== Talents: ==&lt;br /&gt;
* Advanced Research Facilities&lt;br /&gt;
* Advanced Sensor Suites&lt;br /&gt;
* Emergency Medical Hologram&lt;br /&gt;
* Improved Impulse Drive&lt;br /&gt;
* Improved Warp Drive&lt;br /&gt;
&lt;br /&gt;
== Weaponry ==&lt;br /&gt;
* Phaser Arrays (7[CD], Versatile 2, Area/Spread)&lt;br /&gt;
* Photon Torpedoes (5[CD], High Yield)&lt;br /&gt;
* Tractor Beam (Strength 4)&lt;br /&gt;
&lt;br /&gt;
= Small Craft =&lt;br /&gt;
== Shuttlecraft ==&lt;br /&gt;
[[ST_Phobos/Type11|Type 11 Shuttles]]&lt;br /&gt;
The USS Phobos, atypical of the &#039;&#039;Luna&#039;&#039;-Class, carries only 4 Type-11 Shuttlecraft, all of which are reconfigurable. The Shuttlecraft on the Phobos are named after famous fantasy or science-fiction authors.&lt;br /&gt;
* Adams&lt;br /&gt;
* Brooks&lt;br /&gt;
* Rowling&lt;br /&gt;
* Tolkien&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
The Phobos is equipped with two vessels not typical to the class.&lt;br /&gt;
* [[ST_Phobos/Scorpion|Romulan &#039;Scorpion&#039; fighter]] - the vehicle that brought Centurion Sahen to the ship as part of the officer exchange program.&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=ST_Phobos:Main_Page&amp;diff=345518</id>
		<title>ST Phobos:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=ST_Phobos:Main_Page&amp;diff=345518"/>
		<updated>2018-10-15T14:50:51Z</updated>

		<summary type="html">&lt;p&gt;TCArknight: /* U.S.S. Phobos */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Star Trek Adventures]]&lt;br /&gt;
&amp;lt;div style=&amp;quot;padding: 20px 20px 20px; float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
== &amp;lt;center&amp;gt;&amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Star Trek: Phobos&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; ==&lt;br /&gt;
This is the wiki for the Star Trek: Phobos Play-by-Post. This chronicles the journeys of the &#039;&#039;Luna-&#039;&#039;class USS Phobos as it discovers new life and new civilizations. It&#039;s tour of service with the current crew began in 2382. The rules system used for this campaign is Star Trek Adventures by Modiphius.&lt;br /&gt;
&lt;br /&gt;
[[File:Phobos Arrival.jpg|center|500px]]&lt;br /&gt;
&lt;br /&gt;
== Cast ==&lt;br /&gt;
* Bruce Boxleitner as [[ST_Phobos/Sinclair | Captain John Sinclair]], Captain&lt;br /&gt;
* Kit Harrington as [[ST_Phobos/Darak | Lieutenant Commander Terel Darak]] - Executive Officer (played by Hyena_Creative)&lt;br /&gt;
* Maisie Williams as [[ST_Phobos/Sahen | Centurion Kamara Toreth Sahen]] - Chief Flight Control Officer (played by Gamer940)&lt;br /&gt;
* Nathalie Emmanuel as[[ST_Phobos/Koras | Lieutenant Ariana Koras]] - Chief Operations Manager (played by QuZi)&lt;br /&gt;
* Michelle Rodriguez as [[ST_Phobos/Ramirez | Lieutenant Jovelina Ramirez]] - Chief Tactical Officer / Chief Of Security (played by Dudley Do-Right)&lt;br /&gt;
* Claudia Kim as [[ST_Phobos/Hekat | Lieutenant Naya Hekat]], Chief Science Officer (played by Sage Genesis)&lt;br /&gt;
* Stanley Tucci as [[ST_Phobos/Tolek | Lieutenant Tolek]], Chief Medical Officer (played by Propagandor)&lt;br /&gt;
* XXX as XXX, Chief Engineer (played by Tadhg Greene)&lt;br /&gt;
&lt;br /&gt;
== Crew ==&lt;br /&gt;
* [[ST_Phobos/Shran | Lieutenant Taryh Shran]] - Flight Control Officer - Andorian&lt;br /&gt;
* [[ST_Phobos/Haye | Lieutenant Gregory Haye]] - Science Officer&lt;br /&gt;
* [[ST_Phobos/Haye | Lieutenant, J.G. Sheiva Kouwux]] - Security - exofemale Rigelian Jelna.&lt;br /&gt;
&lt;br /&gt;
== U.S.S. Phobos ==&lt;br /&gt;
=== Ship ===&lt;br /&gt;
* [[ST_Phobos/USS_Phobos|USS Phobos]]&lt;br /&gt;
&lt;br /&gt;
== Other Starships ==&lt;br /&gt;
=== Civilian ===&lt;br /&gt;
=== Federation ===&lt;br /&gt;
=== Klingon ===&lt;br /&gt;
=== Romulan ===&lt;br /&gt;
* [[ST_Phobos/Valdore | Warbird (Valdore)]]&lt;br /&gt;
&lt;br /&gt;
== Important Links ==&lt;br /&gt;
=== Game Threads ===&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?834596-Recruitment-Star-Trek-Phobos Recruitment thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?835071-Star-Trek-Phobos-Behind-The-Scenes OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/showthread.php?835248-Star-Trek-Phobos-Episode-1 IC Thread]&lt;br /&gt;
&lt;br /&gt;
===Other Resources===&lt;br /&gt;
*[http://trekguide.com/Stardates.htm#TNGcalculator Stardate Calculator (TNG)]&lt;br /&gt;
*[https://www.modiphius.net/collections/star-trek-adventures/products/star-trek-adventures-core-rulebook Game System Homepage]&lt;br /&gt;
*[https://www.drivethrurpg.com/product/222948/Star-Trek-Adventures-Quickstart Quickstart Guide]&lt;br /&gt;
*[https://sta.modiphiusapps.hostinguk.org/ Online Character Generator]&lt;br /&gt;
*[http://memory-alpha.wikia.com/wiki/Portal:Main Memory Alpha] (for &#039;canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[http://memory-beta.wikia.com/wiki/Main_Page Memory Beta] (for &#039;non-canon&#039; &#039;&#039;Star Trek&#039;&#039;-related information)&lt;br /&gt;
*[[ST_Phobos:Blank_Character_Sheet|Blank, wiki-formatted character sheet]]&lt;br /&gt;
*[[ST_Phobos:_24C_Station_Tasks|Standard 24th Century Station Setup]]&lt;/div&gt;</summary>
		<author><name>TCArknight</name></author>
	</entry>
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