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	<updated>2026-05-15T03:09:57Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Pathfinder_2_Surviving_the_Apocalypse&amp;diff=409257</id>
		<title>Pathfinder 2 Surviving the Apocalypse</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Pathfinder_2_Surviving_the_Apocalypse&amp;diff=409257"/>
		<updated>2021-10-28T10:26:30Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Manual edit due to conflicts in approval queue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wiki page for PF2 Surviving the Apocalypse&lt;br /&gt;
&lt;br /&gt;
Recruitment thread: https://forum.rpg.net/index.php?threads/recruitment-pathfinder-2-surviving-the-apocalypse.888739/&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player Characters ==&lt;br /&gt;
&lt;br /&gt;
Please create a page for your character and link to them from here&lt;br /&gt;
&lt;br /&gt;
[[Pathfinder_2_Surviving_the_Apocalypse/Alghorn|Alghorn]]&lt;br /&gt;
&lt;br /&gt;
[[Pathfinder_2_Surviving_the_Apocalypse:Corinna_Ironheart|Corinna Ironheart]]&lt;br /&gt;
&lt;br /&gt;
== Coming Soon ==&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403124</id>
		<title>Exploring the Halls of Arden Vul</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Exploring_the_Halls_of_Arden_Vul&amp;diff=403124"/>
		<updated>2021-07-23T18:49:01Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Manual edit due to conflicts in approval queue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[File:Arden Vul waterfall.png]]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-semi-open-exploring-the-halls-of-arden-vul-ose-advanced-fantasy-b-x-osr.884290/ Recruitment] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884458/ OOC] | [https://forum.rpg.net/index.php?threads/ose-advanced-fantasy-exploring-the-halls-of-arden-vul.884517/ IC]&lt;br /&gt;
&lt;br /&gt;
=Player Characters=&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maiandros | Maiandros Kurkuas]]&#039;&#039;&#039; (Naburimannu) &#039;&#039;&#039;Archontean Fighter L2&#039;&#039;&#039; | HP: 16/16, AC: 17, Init: +1, bowyer/fletcher&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aloc | Aloc of Bilsham]]&#039;&#039;&#039; (Brittonica) &#039;&#039;&#039;Thorcin Warden L2&#039;&#039;&#039; | HP: 10/10, AC: 14/15, Init: +0, woodcutter&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Tanrik | Tanrik]]&#039;&#039;&#039; (sirjolt) &#039;&#039;&#039;Archontean Thief L2&#039;&#039;&#039; | HP: 9/9, AC: 14, Init: +2, roper&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Talia | Talia]]&#039;&#039;&#039; (Falkus) &#039;&#039;&#039;Thorcin Cleric of Mitra L2&#039;&#039;&#039; | HP: 5/5, AC: 16, Init: -2, bookbinder &lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Aelfric the Cheerful | Aelfric the Cheerful]]&#039;&#039;&#039; (thirdkingdom) &#039;&#039;&#039;Thorcin Bard L2&#039;&#039;&#039; | HP: 7/7, AC: 14, Init: +0, shipwright&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Eusebia | Eusebia Tagaris]]&#039;&#039;&#039; (Lysus) &#039;&#039;&#039;Half-Wiskin/Half-Archontean Magic-User L1&#039;&#039;&#039; | HP: 6/6, AC: 8, Init: -2, vintner&lt;br /&gt;
*&#039;&#039;&#039;[[Exploring_the_Halls_of_Arden_Vul:Maeraphin | Maeraphin Sifas]]&#039;&#039;&#039; (Aesthete) &#039;&#039;&#039;Sylvari/Acrobat L1/L1&#039;&#039;&#039; | HP: 8/8, AC: 16, Init: +2, animal trainer&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_sample-charsheet | Sample Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
===Character Generation Guidelines===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_chargen | Character Generation Guidelines]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_equipment | Expanded OSE Equipment List]]&lt;br /&gt;
&lt;br /&gt;
===Encumbrance Ape===&lt;br /&gt;
&lt;br /&gt;
*Maiandros Kurkuas&lt;br /&gt;
**Gear: 784&lt;br /&gt;
**Treasure: 0&lt;br /&gt;
**Total Encumbrance: 784&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aloc of Bilsham&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Tanrik&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: &lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Talia&lt;br /&gt;
**Gear: 713&lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance: 713&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
*Aelfric&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Movement:&lt;br /&gt;
&lt;br /&gt;
*Eusebia Tagaris&lt;br /&gt;
**Gear: &lt;br /&gt;
**Treasure:  &lt;br /&gt;
**Total Encumbrance:&lt;br /&gt;
**Movement: &lt;br /&gt;
&lt;br /&gt;
*Maeraphin Sifas&lt;br /&gt;
**Gear: 550&lt;br /&gt;
**Treasure: 3&lt;br /&gt;
**Total Encumbrance: 553&lt;br /&gt;
**Movement: 90&#039; (30&#039;)&lt;br /&gt;
&lt;br /&gt;
*Basil&lt;br /&gt;
**Gear: 20&lt;br /&gt;
**Treasure: &lt;br /&gt;
**Total Encumbrance: 20&lt;br /&gt;
**Movement: 60&#039;(20&#039;)&lt;br /&gt;
&lt;br /&gt;
==Dungeoneering==&lt;br /&gt;
&lt;br /&gt;
===Light Sources===&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
===Rations===&lt;br /&gt;
*Maiandros Kurkuas: Standard, 7 days&lt;br /&gt;
*Aloc of Bilsham: Iron, 7 days&lt;br /&gt;
*Tanrik: Standard, 7 days&lt;br /&gt;
*Talia: Standard, 7 days&lt;br /&gt;
*Aelfric the Cheerful: Iron, 7 days&lt;br /&gt;
*Eusebia Tagaris: Iron, 7 days&lt;br /&gt;
*Maeraphin Sifas: Standard, 7 days&lt;br /&gt;
&lt;br /&gt;
===Marching Order===&lt;br /&gt;
&lt;br /&gt;
===Watch Order===&lt;br /&gt;
&lt;br /&gt;
==XP Awards==&lt;br /&gt;
*start with 2000 XP, unmodified by class bonuses&lt;br /&gt;
&lt;br /&gt;
=Playing in a game with roots in Colonialism=&lt;br /&gt;
The valley in which play will be centered has seen over 3000 years of colonial history, which includes the domination of the region by a colonial empire. That empire collapsed and left the region for 820 years before returning nearly 350 years ago. Three cultural groups (two non-human and foreign to the region, one human and native to the region) have been assimilated into the dominant culture and possess citizenship, though are denied the highest echelons of political power. The human cultural group native to the region has a resistance movement. &lt;br /&gt;
&lt;br /&gt;
The &#039;ruins&#039; we will be exploring contain a number of factions and cultures of various descent. The majority of wealth extraction that occurs in the game will be directed at the ancient ancestors of the dominant colonial power, though some will be of other foreign, non-native cultures (though they now make this place their home). We will not be stealing cultural artifacts or wealth from the native population.&lt;br /&gt;
&lt;br /&gt;
The history of this sort of game is rooted in unexamined privilege and the oppression of native peoples. We will make a conscious effort to conduct our play with intent to dismantle the worst of that. To that effect, I have made some alterations to the module, and am open to your ideas of other alterations that we should employ.&lt;br /&gt;
&lt;br /&gt;
=The Archontean Empire=&lt;br /&gt;
The Archontean Empire was formed nearly 3000 years ago on the island of Mithruin with the Compact of Ennius (0 AEP), and colonized lands east to the Grain Islands, north to a foothold in the Borealios islands, and west to the continent of Irthuin.&lt;br /&gt;
&lt;br /&gt;
Its first period of colonization was from 850 AEP to 1680 AEP, thirteen hundred years ago, before the Empire retracted into a dark age from 1900 AEP to 2400 AEP after a civil war. It shrunk its holdings back to Mithruin and the Grain Islands, losing much of its ancient knowledge in the process. A period of military expansion in 2450 AEP saw it re-enter a colonial period, returning to the Irthuin continent in 2639 AEP and re-establishing its dominance in Arcturos and Narsileon. &lt;br /&gt;
&lt;br /&gt;
The year is now 2993 AEP (AEP = &#039;from the pact of Ennius&#039;), 350 years after the Archontean return to the continent.&lt;br /&gt;
&lt;br /&gt;
===Greater Detail===&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Archontean_Empire | People and Cultures]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Institutions | Institutions and Organizations]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Exarchates | Exarchates of the Empire]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Titles | Hierarchies &amp;amp; Titles]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Deities | Deities]]&lt;br /&gt;
*[[Exploring_the_Halls_of_Arden_Vul:_Writing | Languages &amp;amp; Writing systems]]&lt;br /&gt;
&lt;br /&gt;
==Burdock&#039;s Valley==&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Burdocks_Valley | the Geography of Burdock&#039;s Valley]]&lt;br /&gt;
&lt;br /&gt;
===Gosterwick (Vetucaster)===&lt;br /&gt;
The tiny Thorcin community of Gosterwick located at the base of the cliff and falls of Arden Vul was claimed by Lady Alexia Basileon and a sept of the Knights of the Azure Shield in 2968 AEP (25 years ago). The knights restored an ancient fortress, naming it the Azure Keep. Lady Alexia renamed the community Vetucaster and expanded it rapidly, offering residence, citizenship, and services to merchants, craftsmen, and adventurers. The current population bears a high proportion of adventurer-oriented businesses: sellers and buyers of curios, general sutlers, trainers, etc. &lt;br /&gt;
&lt;br /&gt;
Population: 2,211 (40% Archontean, 40% Thorcin, 15% Wiskin, and 5% demi-human [primarily halflings and imperial goblins]).&lt;br /&gt;
&lt;br /&gt;
[[Exploring_the_Halls_of_Arden_Vul:_Gosterwick | Gosterwick map and key]]&lt;br /&gt;
&lt;br /&gt;
=Important NPCs=&lt;br /&gt;
==Neutral==&lt;br /&gt;
==Allies==&lt;br /&gt;
==Enemies==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Rumors and Leads=&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
=Notable Posts=&lt;br /&gt;
*&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Goon_Deeps_of_Sargolis&amp;diff=403024</id>
		<title>Goon Deeps of Sargolis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Goon_Deeps_of_Sargolis&amp;diff=403024"/>
		<updated>2021-07-22T00:34:45Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by Tanka (talk) to last revision by Tibbius&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The [https://levikornelsen.itch.io/goondeeps Goon Deeps of Sargolis] are a rule/setting combo focused on a procedurally generated catacomb haunted by undead and evil cultists.&lt;br /&gt;
&lt;br /&gt;
In [https://forum.rpg.net/index.php?threads/game-thread-into-the-goon-deeps-of-sargolis.872985/ our current game] the players are thenorm42 and tibbius. We conquered the Deeps, killed/released the arch lich boss, found and spoke with his vampire ex-wife (the &amp;quot;God Queen&amp;quot; Ostienne), looted the throne room, and started exploring the ruined city above the catacomb. Our base camp was partially looted, and Jhula summoned a construct to track down some of the stolen goods. We got into an altercation with a sorcerer who purchased one of our stolen spellbooks and whose front door the colossus broke, made peace, Jhula swapped spells with him, we tracked down the original thieves and punished them. We headed out on the southward road to Saray&#039;s indebted demesne, but took a detour to the city Naltis/Nalastis to get more information about how her cousin took over the place and also to gather alchemic ingredients for a potion to free Jhula&#039;s boss of his addiction. Now we&#039;ve entered another labyrinth of twisty passages and ominous rooms, in search of an elder vampire whom we will cajole or threaten into helping us.&lt;br /&gt;
&lt;br /&gt;
== In the Vault at Loom Street ==&lt;br /&gt;
Jhula&#039;s Sack 2 (containing &amp;lt;br /&amp;gt;&lt;br /&gt;
a. Book #5. shimmering iridescent fish-scale binding. Serene Mysteries of the Unperceiving Psyche&amp;lt;br /&amp;gt;&lt;br /&gt;
b. Book #1. pale grey leather binding with pink and purple flowers and skulls inlaid. The Book of Bones and Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
c. Book #3. silver-hinged cover of smoothly polished beech wood. The Ineluctable Movement of Volcanic Glasses&amp;lt;br /&amp;gt;&lt;br /&gt;
d. Book #4. tattered green cloth cover, rebound. Enwiddle&#039;s Blossoming Cone&amp;lt;br /&amp;gt;&lt;br /&gt;
e. Packet of green spice&lt;br /&gt;
f. Book #12. weirdly trifolded parchment pamphlet. Send a Bolt of Tar Afar&amp;lt;br /&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Saray&#039;s Sack 3 (containing &amp;lt;br /&amp;gt;&lt;br /&gt;
a. Book #6. black burlap. The Soul and Other Deceptions&amp;lt;br /&amp;gt;&lt;br /&gt;
b. Book #7. brown leather with red-inked lettering. Potent Wine of Enervation&amp;lt;br /&amp;gt;&lt;br /&gt;
c. Book #8. faded red-pink cloth with oily stains. It&#039;s another copy of  The Transcendent Beam of Loathsome Oil&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saray&#039;s Sack 4 (containing &amp;lt;br /&amp;gt;&lt;br /&gt;
a. rope&amp;lt;br /&amp;gt;&lt;br /&gt;
b. gold&amp;lt;br /&amp;gt;&lt;br /&gt;
c. gold&amp;lt;br /&amp;gt;&lt;br /&gt;
d. gold). &lt;br /&gt;
&lt;br /&gt;
stakes&lt;br /&gt;
a silver dagger&lt;br /&gt;
a sharpened gravedigger&#039;s spade&lt;br /&gt;
box of matches&lt;br /&gt;
box of matches&lt;br /&gt;
earthenware jars&lt;br /&gt;
&lt;br /&gt;
== Current characters ==&lt;br /&gt;
=== Jhula: rogueish jack of all trades ===&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; Brute 1, Skulker 2, Erudite 2, Health 11 of 11, Breath 10&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1. Throwing knives; 2. Vicious, jagged shortsword; 3. Brass Armour (2); 4. Sack 1 (containing a. Rope; b. Lantern; c. ---; d. Lockpicks; e. pamphlet #12), 5. Leather armour, 6. Hot. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;4&#039;&#039;&#039; fresh Breath. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat bonus:&#039;&#039;&#039; +3. &#039;&#039;&#039;Throwing bonus:&#039;&#039;&#039; +3.&amp;lt;br /&amp;gt;&lt;br /&gt;
Jhula has briefly reviewed &#039;&#039;&#039;numerous books of power&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
She&#039;s got in her mind&amp;lt;br /&amp;gt;&lt;br /&gt;
1. The Book of Bones and Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
2. cast-iron hinged cover with embossed man-figure. Pursuing Colossus&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Silent Song of Choking Flowers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Jhula grew up on the streets of Antali, a city on the coast over a hundred miles from Sargolis. Orphaned young by the last war, she fell in with the local Legitimate Businessperson&#039;s Mutually Agreeable Cooperative (a brutally run thieves&#039; guild and crime syndicate also known as the Mackers). She graduated from petty larceny to head-cracking and enforcement, then finally organisation, strategy and problem-solving. She&#039;s one of the lieutenants of the First of the Mackers, who is gradually dying from the effects of the spices he&#039;s addicted to.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;She has been sent to Sargolis in search of anything that might hold back the reaper, whether ancient healing alchemy or blasphemous necromantic tome. Privately, she&#039;s happy to be on the road and away from the pressures of her work.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Looking at Ricky&#039;s vacant bedroll, she feels guilt, something she hasn&#039;t felt in a long time. She resolves to see if she can put another team together in Sargolis and retrieve his body, perhaps even complete their mission?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Saray: indebted lady knight ===&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; 8 of 9 Health, 9 Breath, 3 Brute, 1 Skulker.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1. backpack(a. Torch, b. ---, c. gold, d. rope), 2. mace, 3. shield, 4. Hot. &#039;&#039;&#039;5&#039;&#039;&#039; Fresh Breath.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat bonus:&#039;&#039;&#039; +4 with torch, +5 with shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Saray is a knight of moderate age, skilled in battle and accustomed to comfort. She&#039;s the Lady of House Rannier, an estate south of Sargolis on the northern frontier of the southern city states. Recently rents have been short and her comfortable life (plus a gambling problem) has brought debt. She had planned to plunder the Deeps to get funds to get the lenders off her. Munson looked like a potential patsy, someone she could use and drop ... but she wanted a third to round out a crew. She had heard the Deeps were deadly.&lt;br /&gt;
&lt;br /&gt;
Now after plundering the Deeps under Jhula&#039;s leadership, Saray has returned to Naltis with her new crew to learn that her cousin has overtaken her indebted estates.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Munson: down-at-heels adventurer ===&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; 11 Health, 7 Breath, 2 Brute, 1 Skulker, 1 Erudite.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1. Breastplate, 2. axe, 3. backpack(a. rations, b. torch, c. gold, d. gold), 4. Hot. &#039;&#039;&#039;3&#039;&#039;&#039; Fresh Breath.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat bonus:&#039;&#039;&#039; +2 Brute +2 (breastplate, axe) = &#039;&#039;&#039;+4&#039;&#039;&#039; total.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Munson is an adventurer with a dented breastplate, a notched axe, and a sound shield. He spent a while loitering in Sargolis, waiting for someone with whom he could enter the Deeps - he was wise enough to know it was suicide to go down there by himself. After encountering Jhula and Saray, he assisted the two ladies in plundering the catacombs, dispatching the lich king, and interviewing the vampire God Queen of ruined Sargolis. Then he guided the group to his old home village, where they visited with his ghostly parents. Now they&#039;re in Naltis, exploring an ancient vampire&#039;s Catacombs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
In addition to the basic rules of Life and Breath and so forth, here&#039;s a few specific ones about combat and magic and loads.&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&#039;&#039;&#039;Multiple opponents:&#039;&#039;&#039; When fighting multiple opponents, &amp;lt;Del&amp;gt;only your highest roll can do damage.&amp;lt;/del&amp;gt; This &amp;lt;del&amp;gt;may be&amp;lt;/del&amp;gt; &amp;lt;u&amp;gt;has been&amp;lt;/u&amp;gt; revisited ... &amp;lt;u&amp;gt;roll once against each opponent.&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantage / Disadvantage:&#039;&#039;&#039; When otherwise at an advantage, you suffer injury on a failure only if you rolled doubles. Conversely, if disadvantaged, you inflict injury on a success only if you rolled doubles.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&#039;&#039;&#039;Learning a spell:&#039;&#039;&#039; Spells are learned from tomes. Each tome holds one spell, which is somewhat defined by the GM rolling randomly for a topic, and is somewhat defined by the player&#039;s interpretation of that topic when they study the tome. Once a spell is learned, it sticks in the character&#039;s head until forgotten. Forgetting a spell is a deliberate action. A character can hold Erudite + 1 spells in their head. If they hold more than that, they suffer -1 to all rolls for each additional spell. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Casting a spell:&#039;&#039;&#039; Casting a spell costs 1 Breath, which is invested in the spell until it concludes. Casting a spell does not cause the spell to be forgotten. Each time a spell is cast, the player must roll against DS of the spell&#039;s target. Many spells do not have &amp;quot;targets&amp;quot; that oppose them. For these spells, the GM and player set the DS collaboratively based on how cool the spell is. ((The GM would prefer a rule where it costs 1 Breath to hold a spell in your head and no additional Breath to cast it, but this is a collaborative game so we will go with what we agreed to.))&lt;br /&gt;
=== Loads ===&lt;br /&gt;
Each container counts as one item and can hold any four items at no cost. So a backpack could hold a sack of gold, rations, a book, and a torch. ((The GM is ambivalent about this rule.)) Only items that are worn or held in hand can add to rolls. It takes an action to remove an item from a container.&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
[[File:Narm_globe2.png]]&lt;br /&gt;
&#039;&#039;&#039;Sargolis:&#039;&#039;&#039; The ancient ruined and partly-rebuilt city under which the Goon Deeps are delved.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Antali:&#039;&#039;&#039; The somewhat distance city whence Jhula came to Sargolis in search of a cure for her boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;the Mackers&#039;&#039;&#039; are the criminal bosses of Antali, and Jhula&#039;s spice-addicted boss is boss of bosses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ostienne:&#039;&#039;&#039; The vampiric former ruler of Sargolis, once venerated as the God-Queen but now her temple is ruined (it gives access to the first level of the Deeps).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;unliving:&#039;&#039;&#039; Creatures that don&#039;t breathe but move around. Often vampiric, but not obligate vampires.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Louras&#039;&#039;&#039; is one of the western principalities, in among the dozens of city states that vie for dominance over on that side of the mountains.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;southern city states&#039;&#039;&#039;, a few decades ago, fought a vicious war with the &#039;&#039;&#039;merchant cities of the northeast.&#039;&#039;&#039; The war ruined Sargolis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Saray&#039;s &#039;&#039;&#039;indebted demesne&#039;&#039;&#039; (House Rannier) is in the northern frontier of the southern city states.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Kendos&#039;&#039;&#039; is the demesne of Saray&#039;s cousin Hania, a gullible younger woman under the thumb of her husband and Saray&#039;s former seneschal Albert.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nalastis&#039;&#039;&#039; or &#039;&#039;&#039;Naltis&#039;&#039;&#039; is the southern free city nearest to Saray&#039;s demesne.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;the Harsh Lady Gang&#039;&#039;&#039; run rackets in Naltis.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Goon Deeps of Sargolis:Narm|Narm]]&#039;&#039;&#039; is the general region where all these places are found.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Goon_Deeps_of_Sargolis&amp;diff=403023</id>
		<title>Goon Deeps of Sargolis</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Goon_Deeps_of_Sargolis&amp;diff=403023"/>
		<updated>2021-07-22T00:34:23Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Manual edit due to conflicts in approval queue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Overview ==&lt;br /&gt;
The [https://levikornelsen.itch.io/goondeeps Goon Deeps of Sargolis] are a rule/setting combo focused on a procedurally generated catacomb haunted by undead and evil cultists.&lt;br /&gt;
&lt;br /&gt;
In [https://forum.rpg.net/index.php?threads/game-thread-into-the-goon-deeps-of-sargolis.872985/ our current game] the players are thenorm42 and tibbius. We conquered the Deeps, killed/released the arch lich boss, found and spoke with his vampire ex-wife (the &amp;quot;God Queen&amp;quot; Ostienne), looted the throne room, and started exploring the ruined city above the catacomb. Our base camp was partially looted, and Jhula summoned a construct to track down some of the stolen goods. We got into an altercation with a sorcerer who purchased one of our stolen spellbooks and whose front door the colossus broke, made peace, Jhula swapped spells with him, we tracked down the original thieves and punished them. We headed out on the southward road to Saray&#039;s indebted demesne, but took a detour to the city Naltis/Nalastis to get more information about how her cousin took over the place and also to gather alchemic ingredients for a potion to free Jhula&#039;s boss of his addiction. Now we&#039;ve entered another labyrinth of twisty passages and ominous rooms, in search of an elder vampire whom we will cajole or threaten into helping us.&lt;br /&gt;
&lt;br /&gt;
== In the Vault at Loom Street ==&lt;br /&gt;
Jhula&#039;s Sack 2 (containing &amp;lt;br /&amp;gt;&lt;br /&gt;
a. Book #5. shimmering iridescent fish-scale binding. Serene Mysteries of the Unperceiving Psyche&amp;lt;br /&amp;gt;&lt;br /&gt;
b. Book #1. pale grey leather binding with pink and purple flowers and skulls inlaid. The Book of Bones and Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
c. Book #3. silver-hinged cover of smoothly polished beech wood. The Ineluctable Movement of Volcanic Glasses&amp;lt;br /&amp;gt;&lt;br /&gt;
d. Book #4. tattered green cloth cover, rebound. Enwiddle&#039;s Blossoming Cone&amp;lt;br /&amp;gt;&lt;br /&gt;
e. Packet of green spice&lt;br /&gt;
f. Book #12. weirdly trifolded parchment pamphlet. Send a Bolt of Tar Afar&amp;lt;br /&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
Saray&#039;s Sack 3 (containing &amp;lt;br /&amp;gt;&lt;br /&gt;
a. Book #6. black burlap. The Soul and Other Deceptions&amp;lt;br /&amp;gt;&lt;br /&gt;
b. Book #7. brown leather with red-inked lettering. Potent Wine of Enervation&amp;lt;br /&amp;gt;&lt;br /&gt;
c. Book #8. faded red-pink cloth with oily stains. It&#039;s another copy of  The Transcendent Beam of Loathsome Oil&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Saray&#039;s Sack 4 (containing &amp;lt;br /&amp;gt;&lt;br /&gt;
a. rope&amp;lt;br /&amp;gt;&lt;br /&gt;
b. gold&amp;lt;br /&amp;gt;&lt;br /&gt;
c. gold&amp;lt;br /&amp;gt;&lt;br /&gt;
d. gold). &lt;br /&gt;
&lt;br /&gt;
stakes&lt;br /&gt;
a silver dagger&lt;br /&gt;
a sharpened gravedigger&#039;s spade&lt;br /&gt;
box of matches&lt;br /&gt;
box of matches&lt;br /&gt;
earthenware jars&lt;br /&gt;
&lt;br /&gt;
== Current characters ==&lt;br /&gt;
=== Jhula: rogueish jack of all trades ===&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; Brute 1, Skulker 2, Erudite 2, Health 11 of 11, Breath 10&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1. Throwing knives; 2. Vicious, jagged shortsword; 3. Brass Armour (2); 4. Sack 1 (containing a. Rope; b. Lantern; c. ---; d. Lockpicks; e. pamphlet #12), 5. Leather armour, 6. Hot. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;3&#039;&#039;&#039; fresh Breath. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat bonus:&#039;&#039;&#039; +3. &#039;&#039;&#039;Throwing bonus:&#039;&#039;&#039; +3.&amp;lt;br /&amp;gt;&lt;br /&gt;
Jhula has briefly reviewed &#039;&#039;&#039;numerous books of power&#039;&#039;&#039;.&amp;lt;br /&amp;gt;&lt;br /&gt;
She&#039;s got in her mind&amp;lt;br /&amp;gt;&lt;br /&gt;
1. The Book of Bones and Flowers&amp;lt;br /&amp;gt;&lt;br /&gt;
2. cast-iron hinged cover with embossed man-figure. Pursuing Colossus&amp;lt;br /&amp;gt;&lt;br /&gt;
10. Silent Song of Choking Flowers.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Jhula grew up on the streets of Antali, a city on the coast over a hundred miles from Sargolis. Orphaned young by the last war, she fell in with the local Legitimate Businessperson&#039;s Mutually Agreeable Cooperative (a brutally run thieves&#039; guild and crime syndicate also known as the Mackers). She graduated from petty larceny to head-cracking and enforcement, then finally organisation, strategy and problem-solving. She&#039;s one of the lieutenants of the First of the Mackers, who is gradually dying from the effects of the spices he&#039;s addicted to.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;She has been sent to Sargolis in search of anything that might hold back the reaper, whether ancient healing alchemy or blasphemous necromantic tome. Privately, she&#039;s happy to be on the road and away from the pressures of her work.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Looking at Ricky&#039;s vacant bedroll, she feels guilt, something she hasn&#039;t felt in a long time. She resolves to see if she can put another team together in Sargolis and retrieve his body, perhaps even complete their mission?&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Saray: indebted lady knight ===&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; 8 of 9 Health, 9 Breath, 3 Brute, 1 Skulker.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1. backpack(a. Torch, b. ---, c. gold, d. rope), 2. mace, 3. shield, 4. Hot. &#039;&#039;&#039;5&#039;&#039;&#039; Fresh Breath.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat bonus:&#039;&#039;&#039; +4 with torch, +5 with shield.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Saray is a knight of moderate age, skilled in battle and accustomed to comfort. She&#039;s the Lady of House Rannier, an estate south of Sargolis on the northern frontier of the southern city states. Recently rents have been short and her comfortable life (plus a gambling problem) has brought debt. She had planned to plunder the Deeps to get funds to get the lenders off her. Munson looked like a potential patsy, someone she could use and drop ... but she wanted a third to round out a crew. She had heard the Deeps were deadly.&lt;br /&gt;
&lt;br /&gt;
Now after plundering the Deeps under Jhula&#039;s leadership, Saray has returned to Naltis with her new crew to learn that her cousin has overtaken her indebted estates.&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Munson: down-at-heels adventurer ===&lt;br /&gt;
&#039;&#039;&#039;Stats:&#039;&#039;&#039; 11 Health, 7 Breath, 2 Brute, 1 Skulker, 1 Erudite.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; 1. Breastplate, 2. axe, 3. backpack(a. rations, b. torch, c. gold, d. gold), 4. Hot. &#039;&#039;&#039;3&#039;&#039;&#039; Fresh Breath.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Combat bonus:&#039;&#039;&#039; +2 Brute +2 (breastplate, axe) = &#039;&#039;&#039;+4&#039;&#039;&#039; total.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;Munson is an adventurer with a dented breastplate, a notched axe, and a sound shield. He spent a while loitering in Sargolis, waiting for someone with whom he could enter the Deeps - he was wise enough to know it was suicide to go down there by himself. After encountering Jhula and Saray, he assisted the two ladies in plundering the catacombs, dispatching the lich king, and interviewing the vampire God Queen of ruined Sargolis. Then he guided the group to his old home village, where they visited with his ghostly parents. Now they&#039;re in Naltis, exploring an ancient vampire&#039;s Catacombs.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
In addition to the basic rules of Life and Breath and so forth, here&#039;s a few specific ones about combat and magic and loads.&lt;br /&gt;
=== Combat ===&lt;br /&gt;
&#039;&#039;&#039;Multiple opponents:&#039;&#039;&#039; When fighting multiple opponents, &amp;lt;Del&amp;gt;only your highest roll can do damage.&amp;lt;/del&amp;gt; This &amp;lt;del&amp;gt;may be&amp;lt;/del&amp;gt; &amp;lt;u&amp;gt;has been&amp;lt;/u&amp;gt; revisited ... &amp;lt;u&amp;gt;roll once against each opponent.&amp;lt;/u&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Advantage / Disadvantage:&#039;&#039;&#039; When otherwise at an advantage, you suffer injury on a failure only if you rolled doubles. Conversely, if disadvantaged, you inflict injury on a success only if you rolled doubles.&lt;br /&gt;
&lt;br /&gt;
=== Magic ===&lt;br /&gt;
&#039;&#039;&#039;Learning a spell:&#039;&#039;&#039; Spells are learned from tomes. Each tome holds one spell, which is somewhat defined by the GM rolling randomly for a topic, and is somewhat defined by the player&#039;s interpretation of that topic when they study the tome. Once a spell is learned, it sticks in the character&#039;s head until forgotten. Forgetting a spell is a deliberate action. A character can hold Erudite + 1 spells in their head. If they hold more than that, they suffer -1 to all rolls for each additional spell. &amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Casting a spell:&#039;&#039;&#039; Casting a spell costs 1 Breath, which is invested in the spell until it concludes. Casting a spell does not cause the spell to be forgotten. Each time a spell is cast, the player must roll against DS of the spell&#039;s target. Many spells do not have &amp;quot;targets&amp;quot; that oppose them. For these spells, the GM and player set the DS collaboratively based on how cool the spell is. ((The GM would prefer a rule where it costs 1 Breath to hold a spell in your head and no additional Breath to cast it, but this is a collaborative game so we will go with what we agreed to.))&lt;br /&gt;
=== Loads ===&lt;br /&gt;
Each container counts as one item and can hold any four items at no cost. So a backpack could hold a sack of gold, rations, a book, and a torch. ((The GM is ambivalent about this rule.)) Only items that are worn or held in hand can add to rolls. It takes an action to remove an item from a container.&lt;br /&gt;
&lt;br /&gt;
== World ==&lt;br /&gt;
[[File:Narm_globe2.png]]&lt;br /&gt;
&#039;&#039;&#039;Sargolis:&#039;&#039;&#039; The ancient ruined and partly-rebuilt city under which the Goon Deeps are delved.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Antali:&#039;&#039;&#039; The somewhat distance city whence Jhula came to Sargolis in search of a cure for her boss.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;the Mackers&#039;&#039;&#039; are the criminal bosses of Antali, and Jhula&#039;s spice-addicted boss is boss of bosses.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Ostienne:&#039;&#039;&#039; The vampiric former ruler of Sargolis, once venerated as the God-Queen but now her temple is ruined (it gives access to the first level of the Deeps).&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;unliving:&#039;&#039;&#039; Creatures that don&#039;t breathe but move around. Often vampiric, but not obligate vampires.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Louras&#039;&#039;&#039; is one of the western principalities, in among the dozens of city states that vie for dominance over on that side of the mountains.&amp;lt;br /&amp;gt;&lt;br /&gt;
The &#039;&#039;&#039;southern city states&#039;&#039;&#039;, a few decades ago, fought a vicious war with the &#039;&#039;&#039;merchant cities of the northeast.&#039;&#039;&#039; The war ruined Sargolis.&amp;lt;br /&amp;gt;&lt;br /&gt;
Saray&#039;s &#039;&#039;&#039;indebted demesne&#039;&#039;&#039; (House Rannier) is in the northern frontier of the southern city states.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;House Kendos&#039;&#039;&#039; is the demesne of Saray&#039;s cousin Hania, a gullible younger woman under the thumb of her husband and Saray&#039;s former seneschal Albert.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Nalastis&#039;&#039;&#039; or &#039;&#039;&#039;Naltis&#039;&#039;&#039; is the southern free city nearest to Saray&#039;s demesne.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;the Harsh Lady Gang&#039;&#039;&#039; run rackets in Naltis.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;[[Goon Deeps of Sargolis:Narm|Narm]]&#039;&#039;&#039; is the general region where all these places are found.&amp;lt;br /&amp;gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thieves_Gold&amp;diff=400304</id>
		<title>Thieves Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thieves_Gold&amp;diff=400304"/>
		<updated>2021-05-29T12:43:15Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Manual edit due to conflicts in approval queue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Map of the Karo Province =&lt;br /&gt;
&lt;br /&gt;
[[File:Karo_Province.png]]&lt;br /&gt;
&lt;br /&gt;
== Guide to the Map ==&lt;br /&gt;
&lt;br /&gt;
The province of Karo is a province of the Kingdom of Neece, a medium-sized kingdom.  In the southwest there is a badlands famous for the ruined settlements that dot its broken landscape.  The northeastern desert is a rocky mix of desert and shrubs where a remarkable canal town has a mix of technology and magic that converts saltwater to freshwater (but no one knows how it works) for its residents.  Large and sometimes huge wildlife populate the western grasslands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The City of Constance (08.06)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A city with a population of about 200,000, it is a major trading and economic hub of the Karo Province.  Precious metals, including gold, are gathered/refined in Barakob and Swampgash and worked into fine products in this city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barakob (03.03) and Swampgash (06.04)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Traders in Swampgash brave the swamps to bring metals from the mining villages to Swampash, where the metals are then processed and delivered to Constance.  Barakob has a similar economy, but it is a much safer business environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rahmsville (06.08)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This town is primarily known as a cattle and agricultural town and does a lot of trade with Constance.  There are rumors of weird cults and supernatural beings making their home in Rahmsville.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mashtas-Ur (08.01&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
This is an ancient, isolated but self-sufficient town home to a system of canals that converts saltwater from the Eregin Ocean into freshwater that the town’s population can drink.  No one who has made themselves known has solved the mystery of its magical technology.  Its only links to the outside world are its harbor and a trail leading to Swampgash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garandel’s Grasslands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named after the person who first discovered it long ago, this is in the western edge of the province between the two mountain ranges.  Massive land beasts graze and hunt here.&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
;Telmar Coppervein, Dwarf Paladin&lt;br /&gt;
:[https://docs.google.com/spreadsheets/d/1ejs61gsQd0PZ9bzJxKYGnhwyLQR9m0zhGsTjCuDLksI/edit?usp=sharing Character sheet]&lt;br /&gt;
:Telmar was a dwarf in Constance who worked as a guard for important clients and goods. One day, while paying his respects to Grundinnar, his deity spoke to Telmar to carry out the tenets of the god, and become a champion for him. Bestowed with the symbol of Grundinnar, a light hammer, he set forth to mediate between any parties in dispute.&lt;br /&gt;
&lt;br /&gt;
[[Thieves&#039; Gold/Plum|Plum]], Sprite Monk&lt;br /&gt;
:[https://www.myth-weavers.com/sheet.html#id=2454951 Character Sheet]&lt;br /&gt;
:Plum did not grow up in any settlement, although it was near Constance. Was it Constance? It was probably Constance. Maybe, definitely. He wasn&#039;t really around people, anyway, and he tended to move around a lot.&lt;br /&gt;
&lt;br /&gt;
:He learned, from his parents and from his own exploration, a lot about nature and a good amount about magic. And some of that came easily to him--he was a sprite, after all, a being practically made of the stuff. Magic, that is. Also nature, sort of. He was never really a spell caster, but a subtler magic fills him and empowers him.&lt;br /&gt;
&lt;br /&gt;
:He was content with that. But his parents had disappeared into the First World years ago, and eventually there wasn&#039;t so much to explore. Occasionally, people from the town did come by his little home. He liked to watch them; people could be interesting. Eventually he decided to pay a visit to the city. He had some coin, mostly picked up here and there after being dropped by travelers. He&#039;d like to see what he could see in the city.&lt;br /&gt;
&lt;br /&gt;
:It was very different! But very busy, and that was fun. There were so many people there, and that was fun too. Plum quickly decided that he liked being around the giant big folk. Some of them took no notice of him at all, and some paid him quite a lot of attention.&lt;br /&gt;
&lt;br /&gt;
:But it was the cat lady who captured his own attention; she looked like she needed help. &lt;br /&gt;
&lt;br /&gt;
[[Thieves&#039; Gold/Zinari Diamonds|Zinari Diamonds]], Catfolk Witch&lt;br /&gt;
:Zinari was a gambler, and good at her job, until she entered the wrong card tournament. The local Thieves Guild had a player in it, and they bet heavily on him to win. They leaned on her to throw the game, but she didn’t. So they had a jinx put on her, to make her an example, and make her life a living hell. She turned to Lady Luck, who offered her the chance to change her fortune, by pushing her jinx onto others. Her future as a professional gambler was still shaky, but as an adventurer, she could make some coin by plying her new abilities.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Thieves_Gold&amp;diff=400239</id>
		<title>Thieves Gold</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Thieves_Gold&amp;diff=400239"/>
		<updated>2021-05-27T21:48:33Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Manual edit due to conflicts in approval queue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Map of the Karo Province =&lt;br /&gt;
&lt;br /&gt;
[[File:Karo_Province.png]]&lt;br /&gt;
&lt;br /&gt;
== Guide to the Map ==&lt;br /&gt;
&lt;br /&gt;
The province of Karo is a province of the Kingdom of Neece, a medium-sized kingdom.  In the southwest there is a badlands famous for the ruined settlements that dot its broken landscape.  The northeastern desert is a rocky mix of desert and shrubs where a remarkable canal town has a mix of technology and magic that converts saltwater to freshwater (but no one knows how it works) for its residents.  Large and sometimes huge wildlife populate the western grasslands.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The City of Constance (08.06)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A city with a population of about 200,000, it is a major trading and economic hub of the Karo Province.  Precious metals, including gold, are gathered/refined in Barakob and Swampgash and worked into fine products in this city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barakob (03.03) and Swampgash (06.04)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Traders in Swampgash brave the swamps to bring metals from the mining villages to Swampash, where the metals are then processed and delivered to Constance.  Barakob has a similar economy, but it is a much safer business environment.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rahmsville (06.08)&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This town is primarily known as a cattle and agricultural town and does a lot of trade with Constance.  There are rumors of weird cults and supernatural beings making their home in Rahmsville.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mashtas-Ur (08.01&#039;&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
This is an ancient, isolated but self-sufficient town home to a system of canals that converts saltwater from the Eregin Ocean into freshwater that the town’s population can drink.  No one who has made themselves known has solved the mystery of its magical technology.  Its only links to the outside world are its harbor and a trail leading to Swampgash.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Garandel’s Grasslands&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Named after the person who first discovered it long ago, this is in the western edge of the province between the two mountain ranges.  Massive land beasts graze and hunt here.&lt;br /&gt;
&lt;br /&gt;
= Player Characters =&lt;br /&gt;
&lt;br /&gt;
;Telmar Coppervein, Dwarf Paladin&lt;br /&gt;
:[https://docs.google.com/spreadsheets/d/1ejs61gsQd0PZ9bzJxKYGnhwyLQR9m0zhGsTjCuDLksI/edit?usp=sharing Character sheet]&lt;br /&gt;
:Telmar was a dwarf in Constance who worked as a guard for important clients and goods. One day, while paying his respects to Grundinnar, his deity spoke to Telmar to carry out the tenets of the god, and become a champion for him. Bestowed with the symbol of Grundinnar, a light hammer, he set forth to mediate between any parties in dispute.&lt;br /&gt;
&lt;br /&gt;
Plum, Sprite Monk&lt;br /&gt;
&lt;br /&gt;
[[Thieves&#039; Gold/Zinari Diamonds|Zinari Diamonds]], Catfolk Witch&lt;br /&gt;
:Zinari was a gambler, and good at her job, until she entered the wrong card tournament. The local Thieves Guild had a player in it, and they bet heavily on him to win. They leaned on her to throw the game, but she didn’t. So they had a jinx put on her, to make her an example, and make her life a living hell. She turned to Lady Luck, who offered her the chance to change her fortune, by pushing her jinx onto others. Her future as a professional gambler was still shaky, but as an adventurer, she could make some coin by plying her new abilities.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=D%26D_5E:_Trickster%27s_Gambit&amp;diff=394323</id>
		<title>D&amp;D 5E: Trickster&#039;s Gambit</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=D%26D_5E:_Trickster%27s_Gambit&amp;diff=394323"/>
		<updated>2021-01-27T14:49:34Z</updated>

		<summary type="html">&lt;p&gt;Tanka: /* Character Table */ - Moderation Queue - Manual edit due to conflicts.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
[[File:dopl0005.png|700px|center]]&lt;br /&gt;
==Character Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; &lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&amp;lt;br&amp;gt; Patron || Player || IN || &#039;&#039;&#039;AC&#039;&#039;&#039; || &#039;&#039;&#039;MX&#039;&#039;&#039;&amp;lt;BR&amp;gt; &#039;&#039;&#039;HP&#039;&#039;&#039; || CR&amp;lt;br&amp;gt; HP || &#039;&#039;&#039;SP&#039;&#039;&#039;&amp;lt;br&amp;gt; &#039;&#039;&#039;DC&#039;&#039;&#039; || Invocations || Resources || &#039;&#039;&#039;Saves&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_1|Catherine]]&#039;&#039;&#039;&amp;lt;br&amp;gt; The Cursed Sword || &#039;&#039;[https://forum.rpg.net/index.php?members/shawn_hagen.16251/ Shawn_Hagen]&#039;&#039; || +2 || &#039;&#039;&#039;17&#039;&#039;&#039; || &#039;&#039;&#039;59&#039;&#039;&#039; || 59 || &#039;&#039;&#039;15&#039;&#039;&#039; || Devil&#039;s Sight&amp;lt;br&amp;gt;  Eyes of the Rune Keeper&amp;lt;br&amp;gt; Improved Pact Weapon&amp;lt;br&amp;gt; Thirsting Blade&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; -1&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +7 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[https://docs.google.com/document/d/1ZjDAgelb9w1aRQ0IVF9ltXchfl9XCjESzBl3LBh1CKw/edit?usp=sharing Tuck Pennyroyal]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Tân Cysgodol, Lord of Everfall || &#039;&#039;[https://forum.rpg.net/index.php?members/talisman.167661/ Talisman]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;45&#039;&#039;&#039; || 45 || &#039;&#039;&#039;17&#039;&#039;&#039; || Book of Ancient Secrets&amp;lt;br&amp;gt;  Mask of Many Faces&amp;lt;br&amp;gt; Misty Visions&amp;lt;br&amp;gt; Sculptor of Flesh&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; -1&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +7 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_4|Urchin &amp;quot;Skip&amp;quot; Sharpstone]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Domiel&amp;lt;br&amp;gt; Bringer of Mercy  || &#039;&#039;[https://forum.rpg.net/index.php?members/tigerwolfe.91766/ TigerWolfe]&#039;&#039; || +3 || &#039;&#039;&#039;15&#039;&#039;&#039; || &#039;&#039;&#039;38&#039;&#039;&#039; || 38 || &#039;&#039;&#039;14&#039;&#039;&#039; || Inv of the CM&amp;lt;br&amp;gt;  Voice of the CM&amp;lt;br&amp;gt; Agonizing Blast&amp;lt;br&amp;gt; Eldritch Spear&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; -1&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +4&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +0&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +6 &lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_3|Finn Fiorsleagh]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Brighde of the Achenium || &#039;&#039;[https://forum.rpg.net/index.php?members/sam-i-am.17480/ Sam I Am]&#039;&#039; || +3 || &#039;&#039;&#039;16&#039;&#039;&#039; || &#039;&#039;&#039;52&#039;&#039;&#039; || 52 || &#039;&#039;&#039;14&#039;&#039;&#039; || Invocation 1&amp;lt;br&amp;gt;  Invocation 2&amp;lt;br&amp;gt; Invocation 3&amp;lt;br&amp;gt; Invocation 4&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; +4&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +3&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +0&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +4&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +6 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_6|Character]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Gyre of the Great Sands  || &#039;&#039;[https://forum.rpg.net/index.php?members/thorya.156264/ thorya]&#039;&#039; || ? || &#039;&#039;&#039;?&#039;&#039;&#039; || &#039;&#039;&#039;?&#039;&#039;&#039; || ? || &#039;&#039;&#039;?&#039;&#039;&#039; || Invocation&amp;lt;br&amp;gt; Invocation&amp;lt;br&amp;gt; Invocation&amp;lt;br&amp;gt; Invocation&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; ?&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; ?&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; ?&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; ?&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; ?&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; ?&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;[[CharacterD&amp;amp;D_5E:_Trickster&#039;s_Gambit_-_5|Keresen Calyer, of the Opalcliff Calyers]]&#039;&#039;&#039;&amp;lt;br&amp;gt; Gibbeth&amp;lt;br&amp;gt; the Dreamsear star&amp;lt;br&amp;gt; Alpha Charybdis Novum || &#039;&#039;[https://forum.rpg.net/index.php?members/sepulchritude.178407/ Sepulchritude]&#039;&#039; || +1 || &#039;&#039;&#039;11&#039;&#039;&#039; || &#039;&#039;&#039;52&#039;&#039;&#039; || 52 || &#039;&#039;&#039;15&#039;&#039;&#039; || Book of Ancient Secrets&amp;lt;br&amp;gt; Dreadful Word&amp;lt;br&amp;gt;  Mire the Mind&amp;lt;br&amp;gt; Vile Corona&amp;lt;br&amp;gt; ||  || &#039;&#039;&#039;ST&#039;&#039;&#039; +0&amp;lt;BR&amp;gt; &#039;&#039;&#039;DX&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;CO&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;IN&#039;&#039;&#039; +1&amp;lt;BR&amp;gt; &#039;&#039;&#039;WS&#039;&#039;&#039; +2&amp;lt;BR&amp;gt; &#039;&#039;&#039;CH&#039;&#039;&#039; +7 &lt;br /&gt;
|- &lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|colspan=&amp;quot;10&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;DM&#039;&#039;&#039; || &#039;&#039;[https://forum.rpg.net/index.php?members/brahnamin.70442/ brahnamin]&#039;&#039; || colspan=&amp;quot;8&amp;quot;| &#039;&#039;&#039;Minister of Misdemeanors, Malfeasance, and Shenanigans&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster%27s_Gambit_-_Setting_Elements | Lands and Locales]]==&lt;br /&gt;
Click on the header to explore the physical gameworld of Trickster&#039;s Gambit.&lt;br /&gt;
&lt;br /&gt;
==[[D%26D_5E:_Trickster%27s_Gambit_-_Societal_Elements | People, Government, &amp;amp; Religion]]==&lt;br /&gt;
Click on the header to explore the social gameworld of Trickster&#039;s Gambit.&lt;br /&gt;
&lt;br /&gt;
== Metagame Tools ==&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Threads&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/closed-development-d-d-5e-all-warlock-game.875691/ Development Thread]&lt;br /&gt;
&lt;br /&gt;
OOC Thread&lt;br /&gt;
&lt;br /&gt;
IC Thread&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Resources&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
[http://orokos.com/roll/?action=roll Orokos] - Online Dice Roller.&lt;br /&gt;
&lt;br /&gt;
[https://roll20.net/compendium/dnd5e/BookIndex Roll 20] - 5e Online.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] - If you can&#039;t post for whatever reason let us know here or in OOC.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;u&amp;gt;Expectations&amp;lt;/u&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Frequency&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*I am asking for a &#039;&#039;daily&#039;&#039; posting commitment for this game as a general rule, with the understanding that posting might be less frequent on weekends and holidays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Post Absences&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*If you will &#039;&#039;not&#039;&#039; be able to post, for whatever reason, please ping us in OOC so we know what is going on or post to the [https://forum.rpg.net/showthread.php?709532-Grand-Central-Absences-Station Absences Thread] (I pretty much check that thing every time it lights up).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Post Formatting&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Please include the following header at the top of each IC Post: &lt;br /&gt;
::&#039;&#039;&#039;Character Name&#039;&#039;&#039; [AC ? | HP Current/&#039;&#039;&#039;Max&#039;&#039;&#039; | Spell DC ?]&lt;br /&gt;
&lt;br /&gt;
*OOC blocks are fine for showing dice rolls and brief OOC comments directly related to a particular post. Please sblock if you need to include large blocks of text related to your IC post. All other OOC content should go in the OOC thread itself.&lt;br /&gt;
&lt;br /&gt;
*Please link your results back to your dice roller.&lt;br /&gt;
&lt;br /&gt;
==Alternates==&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;br /&gt;
:-&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:SomeShitLord&amp;diff=391445</id>
		<title>User talk:SomeShitLord</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:SomeShitLord&amp;diff=391445"/>
		<updated>2020-12-10T20:59:22Z</updated>

		<summary type="html">&lt;p&gt;Tanka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;How do I appeal a forum ban?&lt;br /&gt;
&lt;br /&gt;
::From our Rules, listed on the forums:&lt;br /&gt;
&amp;lt;blockquote&amp;gt;If your question about the rules emerges from red text or an infraction you have just received, it almost certainly should be sent to the admin email. Admin time is limited - your appeal, question, or concern should be stated shortly and plainly. We will ignore wall-of-text emails to the admin without compunction. &amp;lt;u&amp;gt;Admin response times can be lengthy&amp;lt;/u&amp;gt; - it generally isn’t worth your time to appeal short suspensions or thread bans. Things are likely to have moved on by the time we get to it.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The admin email is admin.rpgnet@gmail.com.&lt;br /&gt;
&lt;br /&gt;
-[[User:Tanka|Tanka]] 15:58, 10 December 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Simone&amp;diff=390905</id>
		<title>User talk:Simone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Simone&amp;diff=390905"/>
		<updated>2020-11-21T19:39:27Z</updated>

		<summary type="html">&lt;p&gt;Tanka: /* Welcome! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hi, and welcome to the RPG.net wiki!&lt;br /&gt;
&lt;br /&gt;
You&#039;ve probably noticed your edits getting stuck in a moderation queue. We&#039;ve had problems with some rather persistent spammers in the past that have caused some issues, so we have a little bit of a tighter hold on new accounts until we can verify some information.&lt;br /&gt;
&lt;br /&gt;
It looks like you&#039;re a member of Tolknor&#039;s Amber game? Are you also a user on the RPG.net forums?&lt;br /&gt;
-[[User:Tanka|Tanka]] 01:12, 21 November 2020 (EST)&lt;br /&gt;
&lt;br /&gt;
Hi Tanka,&lt;br /&gt;
&lt;br /&gt;
Yes, I have a new character in Tiny Amber. &lt;br /&gt;
&lt;br /&gt;
I don&#039;t do wikis much, so it is a bit frustrating. I&#039;m used to just coding and being done with it. I&#039;ve been saving a lot because I&#039;ve been working around other commitments. Sorry if that is annoying to the moderators. I think the edits are crossing each other at this point. &lt;br /&gt;
&lt;br /&gt;
Stephanie/Simone&lt;br /&gt;
&lt;br /&gt;
::No worries. Since there were some edit conflicts on your main character page, I rejected your edits from last night, but approved the uploads. You&#039;ll need to re-do your edits. I have, however, added you to our the proper user group, so your edits shouldn&#039;t get stuck in the moderation queue now. -[[User:Tanka|Tanka]] 14:38, 21 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Simone&amp;diff=390873</id>
		<title>User talk:Simone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Simone&amp;diff=390873"/>
		<updated>2020-11-21T06:12:38Z</updated>

		<summary type="html">&lt;p&gt;Tanka: /* Welcome! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hi, and welcome to the RPG.net wiki!&lt;br /&gt;
&lt;br /&gt;
You&#039;ve probably noticed your edits getting stuck in a moderation queue. We&#039;ve had problems with some rather persistent spammers in the past that have caused some issues, so we have a little bit of a tighter hold on new accounts until we can verify some information.&lt;br /&gt;
&lt;br /&gt;
It looks like you&#039;re a member of Tolknor&#039;s Amber game? Are you also a user on the RPG.net forums?&lt;br /&gt;
-[[User:Tanka|Tanka]] 01:12, 21 November 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Simone&amp;diff=390872</id>
		<title>User talk:Simone</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Simone&amp;diff=390872"/>
		<updated>2020-11-21T06:11:55Z</updated>

		<summary type="html">&lt;p&gt;Tanka: /* Welcome! */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
&lt;br /&gt;
Hi, and welcome to the RPG.net wiki!&lt;br /&gt;
&lt;br /&gt;
You&#039;ve probably noticed your edits getting stuck in a moderation queue. We&#039;ve had problems with some rather persistent spammers in the past that have caused some issues, so we have a little bit of a tighter hold on new accounts until we can verify some information.&lt;br /&gt;
&lt;br /&gt;
It looks like you&#039;re a member of Tolknor&#039;s Amber game? Are you also a user on the RPG.net forums?&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=CI-Relmopator&amp;diff=388312</id>
		<title>CI-Relmopator</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=CI-Relmopator&amp;diff=388312"/>
		<updated>2020-09-15T16:47:33Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Manual edit due to moderation queue conflict.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;LIST OF ARMIES &amp;amp; CAST OF NPC&#039;s&lt;br /&gt;
==Adledross==&lt;br /&gt;
AMBERITE Army&lt;br /&gt;
*Kablin; 2nd Cohort Commander; Amber&lt;br /&gt;
*Traxton; 3rd Cohort Commander; Amber&lt;br /&gt;
*Trudeaux; Sub-Commander, Artillery&lt;br /&gt;
*Drishti; Alchemist/Stealth Scout; Amber&lt;br /&gt;
*Dandilar; 4th Cohort Commander; Amber&lt;br /&gt;
*Tasa; Sub-Commander, Stealth Scout; Amber&lt;br /&gt;
*Ranatal; Sub-Commander, Cavalry; Amber/Kashfan&lt;br /&gt;
ANZARA REEN; Dragonriders&lt;br /&gt;
*Talodak; 1st Wing Commander; Anzara Reen&lt;br /&gt;
*Roland; Soldier; Anzara Reen&lt;br /&gt;
KANZARI KZIN; Feline Race&lt;br /&gt;
*T&#039;Fanal; 5th Clan Commander; Kanzari Kzin&lt;br /&gt;
*Reskara; 2 Human, 2 Orc, 1 Elf, 1 Dwarf, 1 Cathar (Feline Race)&lt;br /&gt;
*Twis Andala; First Sword; Human Reskara&lt;br /&gt;
*Feant; Ranger; Half-orc Reskara&lt;br /&gt;
TREBA CURSIS; Horsemen&lt;br /&gt;
*Unnamed Wizard; Human Cursis&lt;br /&gt;
==CHAD==&lt;br /&gt;
*Fortunadus; Sub-Commander, Tactical Advisor &amp;amp; 2nd in Command; Amber/CHAD  Thrice [[Crowned Bard]]&lt;br /&gt;
*Carston; 5th Cohort Commander; Amber/CHAD&lt;br /&gt;
*Alexandir Kos Korag; War God; Amber/CHAD (assigned to Cavalry)&lt;br /&gt;
==Apprentices==&lt;br /&gt;
*Relmopator&#039;s Apprentices: (6)&lt;br /&gt;
**Arnold: Human Ritualist from North Dakota &amp;amp; Vatra: Avasa of Fire&lt;br /&gt;
**Bernard: Human Ritualist from North Dakota&lt;br /&gt;
**Charles: Human Ritualist from North Dakota&lt;br /&gt;
**Darwin: Human Ritualist from North Dakota&lt;br /&gt;
**Albert Ornhurst XVII:  Human/Amberite&lt;br /&gt;
**Ernest Hess: Human/Amberite&lt;br /&gt;
*Fortunadus&#039; Apprentices: (6)&lt;br /&gt;
**Hector: Human Ritualist from North Dakota; Head Mason&lt;br /&gt;
**???: Human Ritualist from North Dakota&lt;br /&gt;
**???: Human Ritualist from North Dakota&lt;br /&gt;
**???: Human Ritualist from North Dakota&lt;br /&gt;
**???:  Human/Amberite&lt;br /&gt;
**???: Human/Amberite&lt;br /&gt;
*Tasa&#039;s Apprentices: (6)&lt;br /&gt;
**???: Human Ritualist from North Dakota&lt;br /&gt;
**???: Human Ritualist from North Dakota&lt;br /&gt;
**???: Human Ritualist from North Dakota&lt;br /&gt;
**???: Human Ritualist from North Dakota&lt;br /&gt;
**???:  Human/Amberite; Thief Skills&lt;br /&gt;
**???: Human/Amberite: Thief Skills&lt;br /&gt;
&lt;br /&gt;
==Adledross Officials==&lt;br /&gt;
*Napoleon Bonaparte&lt;br /&gt;
*Percy&lt;br /&gt;
*Adledrossian Wizard&lt;br /&gt;
&lt;br /&gt;
==Adagalask==&lt;br /&gt;
*Trualta-Horse Lord.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Supers!RED:Legends_of_Etheria&amp;diff=387967</id>
		<title>Supers!RED:Legends of Etheria</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Supers!RED:Legends_of_Etheria&amp;diff=387967"/>
		<updated>2020-09-07T13:58:56Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Manual edit due to merge conflict in moderation queue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:She_ra_LOE.png|800px]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
Etheria has been invaded by the Horde under the leadership of Hordak. Though some kingdoms have fallen and the Horde has an evil reputation most Princesses do not take the threat seriously and resistance is still disorganised and short-handed. In this time of chaos some exceptional individuals have banded together to defend the weak and strengthen those who fight against the Horde. &lt;br /&gt;
&lt;br /&gt;
They will be remembered in the Legends of Etheria.&lt;br /&gt;
&lt;br /&gt;
=Threads=&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/supers-red-legends-of-etheria.869139/ OOC Thread]&lt;br /&gt;
&lt;br /&gt;
= Characters =&lt;br /&gt;
&lt;br /&gt;
[[LOE:Sample_Character | Sample Character to copy and change]]&lt;br /&gt;
&lt;br /&gt;
[[Persia-LOE | Persia Cat Folk]]&lt;br /&gt;
&lt;br /&gt;
[[Solomon Merlyn-LOE | Solomon Merlyn]]&lt;br /&gt;
&lt;br /&gt;
[[Wilde-LOE | Wilde the Beastmaster]]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387586</id>
		<title>Sailing the Silver Seas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Sailing_the_Silver_Seas&amp;diff=387586"/>
		<updated>2020-09-03T02:57:33Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Manual edit due to conflicting edits in moderation queue.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Wiki_Image.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Player Characters and Henchmen=&lt;br /&gt;
Use the following format&lt;br /&gt;
*PC. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
**Henchman. Class/level, AC, HP, Initiative Modifier, Main Weapon THAC0 and attack damage&lt;br /&gt;
*[[Blank Character Sheet]]&lt;br /&gt;
*[[Stakmar]] -- Berserker 6, AC 3, HP 48/48, Initiative +0, Sword THAC0 13 1d8+2 (1d8+8 while raging)&lt;br /&gt;
*[[Cnut]] -- Cleric 6, AC 9, HP 21/21, Initiative -1, Spear THAC0 15 1d6+2&lt;br /&gt;
*[[Loman Greyhair]] -- Cleric 6,  played by MonsterMash&lt;br /&gt;
*[[Sailing_the_Silver_Seas:_Eluan_Maerse_Tevdran  | Eluan Maerse Tevdran of Rhea&#039;s Ford]] -- Assassin 6, AC 3 or 5, HP, Init +1, Sword &amp;amp; dagger THAC0 13 1d8+2 (roll twice, taking best result)&lt;br /&gt;
*[[Samhasnthtoughtofaameyet]] -- Witch 6,  played by Sam I Am&lt;br /&gt;
*[[Kemar]] -- Sorcerer 6 | &lt;br /&gt;
*[[Bardy McBardface]] -- Bard 5,  played by Random Task&lt;br /&gt;
&lt;br /&gt;
==A Watery Grave==&lt;br /&gt;
*[[Sailing_the_Silver_Seas:_Arkraesh | Arkraesh the Bounty Hunter]]&lt;br /&gt;
&lt;br /&gt;
=Watch Order, Marching Order, etc.=&lt;br /&gt;
&lt;br /&gt;
==Character Mounts==&lt;br /&gt;
&lt;br /&gt;
==Ships==&lt;br /&gt;
&lt;br /&gt;
[[File:Horizon Treader.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Treasure and Goods=&lt;br /&gt;
==Carried With Party==&lt;br /&gt;
&lt;br /&gt;
==On the Ship==&lt;br /&gt;
&lt;br /&gt;
==Warehoused==&lt;br /&gt;
&lt;br /&gt;
[[Deepwater Warehouse]]&lt;br /&gt;
&lt;br /&gt;
=Maps=&lt;br /&gt;
&lt;br /&gt;
==Overview Maps==&lt;br /&gt;
&lt;br /&gt;
[[Starting East and Central Maps]]&lt;br /&gt;
&lt;br /&gt;
==Hexes==&lt;br /&gt;
&lt;br /&gt;
==Other Maps==&lt;br /&gt;
&lt;br /&gt;
=Information=&lt;br /&gt;
&lt;br /&gt;
==Trade Info==&lt;br /&gt;
*Each urban center has the following information.&lt;br /&gt;
**Hex and Market Class are given in parenthesis)&lt;br /&gt;
**General Notes.&lt;br /&gt;
**Demand Modifiers.&lt;br /&gt;
**Refer to p. 16 of Domain Building for information about Market Classes and p. 37 of the same for information about Trade modifiers.&lt;br /&gt;
&lt;br /&gt;
===Deepwater===&lt;br /&gt;
*Class 5 market&lt;br /&gt;
**Surplus (3). Hides/Fur -3, Grain/Vegetables -1, Salt -1&lt;br /&gt;
**Demand (1). Wood, common +3&lt;br /&gt;
&lt;br /&gt;
===East Map, North Section===&lt;br /&gt;
*Joruth (04.60, MC 5) &lt;br /&gt;
**Surplus (3) Cloth -1, Hides -2, Weapons/tools -3&lt;br /&gt;
**Demand (3) Monster parts +3, Grain/Vegetables +1, Textiles +3&lt;br /&gt;
*Maar (31.63, MC 6)&lt;br /&gt;
**Surplus (3) Wood (precious) +3, Wine/Spirits +1, Meat (preserved) +3&lt;br /&gt;
**Demand (1) Tea/Coffee +3&lt;br /&gt;
*Sachar (21.53, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (2) Oil +1, Hides/fur +3&lt;br /&gt;
*Grim (26.53. Harbor is too shallow for Horizon Treader, MC 3)&lt;br /&gt;
**Surplus (1) Fish (preserved) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Tachris (31.53. Harbor is too shallow for Horizon Treader, MC 4)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3) Gems +3, Porcelain +1, Beer/ale +1&lt;br /&gt;
*Ankim. (38.53. Dragon controls the waterways), MC 4&lt;br /&gt;
**Surplus (3). Metal (common) -1, Metal (rare) -3, Fish (preserved) -2&lt;br /&gt;
**Demand (1). Wine/Spirits +1&lt;br /&gt;
*Canpher (41.63, MC 5)&lt;br /&gt;
**Surplus (3). Metals (common) -3, Dye/Pigments -2, Wine/spirits -2&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Lastine (18.83, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (3). Hides/furs +1, Pottery +2, Grain/vegetables +3&lt;br /&gt;
*Berric (36.85, MC 6)&lt;br /&gt;
**Surplus (2). Textiles -2, Grain/vegetables -2&lt;br /&gt;
**Demand (1). Weapons/tools +2&lt;br /&gt;
&lt;br /&gt;
===Middle Map, North Section===&lt;br /&gt;
*Phiaric (68.56, MC 5)&lt;br /&gt;
**Surplus (0)&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Pata (68.83, MC 4)&lt;br /&gt;
**Surplus (2) Fish (preserved) -1, Pottery -2&lt;br /&gt;
**Demand (2) Wood (common) +2, Hides/Furs +1&lt;br /&gt;
*Taman (38.76, MC 5)&lt;br /&gt;
**Supply (1). Semi-precious stones -3&lt;br /&gt;
**Demand (2). Metals (common) +3, Dye/Pigments +3&lt;br /&gt;
*Layge (58.26, MC 4)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (3). Weapons/Tools +1, Hides/Furs +2, Grain/Vegetables +3&lt;br /&gt;
*Steste (52.37, MC 3)&lt;br /&gt;
**Supply (0).&lt;br /&gt;
**Demand (2). Weapons/Tools +2, Armor +2&lt;br /&gt;
*Shala (37.24, MC 4)&lt;br /&gt;
**Supply (3). Glassware -2, Wine/Spirits -3, Wood (Precious) -1&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*So (14.54, MC 7)&lt;br /&gt;
**Supply (2). Grain/Vegetables -1, Livestock (cows)-2&lt;br /&gt;
**Demand (2). Textiles +3, Wood (precious) +2&lt;br /&gt;
*Ma (15.58, MC 4)&lt;br /&gt;
**Supply (1). Oil -3&lt;br /&gt;
**Demand (2). Dye/Pigments +3, Pottery +3&lt;br /&gt;
*Heswen (12.35, MC 4)&lt;br /&gt;
**Supply (2). Salt -2, Beer/Wine -3&lt;br /&gt;
**Demand (0)&lt;br /&gt;
*Markdra (08.21, MC 5)&lt;br /&gt;
**Supply (3). Weapons/Tools -1, Hides/Furs -3, Wine/Spirits -3&lt;br /&gt;
**Demand (3). Cloth +2, Beer/Ale +3, Pottery +1&lt;br /&gt;
*Miferd (02.31, MC 3)&lt;br /&gt;
**Supply (1). Weapons/Tools -1 &lt;br /&gt;
**Demand (2). Semi-precious stones +2, Cloth +2&lt;br /&gt;
&lt;br /&gt;
==Rumors==&lt;br /&gt;
&lt;br /&gt;
==Important Posts==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/semi-open-recruitment-sailing-the-silver-seas.868695/post-23456880 Outfitting Ships]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/house_rules&amp;diff=386621</id>
		<title>Landsoftheblacksea:Main Page/house rules</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Landsoftheblacksea:Main_Page/house_rules&amp;diff=386621"/>
		<updated>2020-08-21T13:23:15Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Removed line about sharing books. Piracy is not condoned on RPGnet.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Generation ==&lt;br /&gt;
* Start at 2nd level&lt;br /&gt;
* Mages start with 5 spells (players choice, subject to any class constraints, see below)&lt;br /&gt;
* All abilities should sum to 80 or less points (exceptions as authorized by the DM).&lt;br /&gt;
* You can equip your character with any non-magical items that you want, but again, they should fit with the backstory for the character. I will be allowing each character to have 1 non-standard (not magical) item to start with; examples might include a particularly well-made suit a mail, a weapon handed down through the ages, a familiar, a pet or mount (again, normal creatures only, no magical creatures), etc. – use your imagination, but please ensure the item fits into your backstory.&lt;br /&gt;
* Keep in mind that the character will start the campaign travelling across a civilized land, so I would expect to see equipment that is in line with this. There will be opportunities to obtain further equipment in the early stages of the game.&lt;br /&gt;
* Spellcasters - please see attached House Rules for Spellcasting&lt;br /&gt;
* What is the character’s name? What are his/her likes? Dislikes? Why is this character even bothering to leave home to become an adventurer? What does the character want to get out of adventuring? Out of life? What does the character look like? What does her or she like to wear? What special and distinctive mannerisms or quirks does the character have? What has the character done before now? What training or schooling has he or she had? Does he or she belong to any groups? What is his or her membership status (active, former, banished, apprentice, etc.)? What is his or her family situation, home town, and obligations (if any)? What does the character believe in? Reject? Love? Hate?&lt;br /&gt;
&lt;br /&gt;
== Rulebooks ==&lt;br /&gt;
The Lands of the Black Sea campaign uses AD&amp;amp;D 2nd Edition Rulebooks. Rulebooks that will be considered as core rules for the campaign are:&lt;br /&gt;
* Dungeon Master’s Guide&lt;br /&gt;
* Player’s Handbook&lt;br /&gt;
* Monster Manual&lt;br /&gt;
&lt;br /&gt;
Rulebooks that are considered conditionally usable (see below) for the campaign are:&lt;br /&gt;
* Complete Bard’s Handbook&lt;br /&gt;
* Complete Druid’s Handbook&lt;br /&gt;
* Complete Fighter’s Handbook&lt;br /&gt;
* Complete Paladin’s Handbook&lt;br /&gt;
* Complete Priests Handbook&lt;br /&gt;
* Complete Ranger’s Handbook&lt;br /&gt;
* Complete Thief’s Handbook&lt;br /&gt;
* Complete Wizard’s Handbook&lt;br /&gt;
* Complete Book of Elves&lt;br /&gt;
* Complete Book of Dwarves&lt;br /&gt;
* Complete Book of Gnomes &amp;amp; Halflings&lt;br /&gt;
* Tome of Magic&lt;br /&gt;
* Player’s Option Combat &amp;amp; Tactics&lt;br /&gt;
* Player’s Option Skills &amp;amp; Powers&lt;br /&gt;
* Player’s Option Spells &amp;amp; Magic&lt;br /&gt;
* Arms &amp;amp; Equipment Guide&lt;br /&gt;
* Wizard’s Spell Compendium&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Conditionally usable:&#039;&#039; The DM has access to these books; Player’s that want confirmation of a rule from these books being in place should ask before taking an action. I’m open to using the books, but I will need to become familiar with a particular area of them and ensure it fits within the campaign before you exercise rules from them. Lands of the Black Sea is intended to be a plot and character-driven game, not a test of encyclopedic knowledge of rules (I’ll go play Star Fleet Battles if I want that…?), so relax and enjoy!&lt;br /&gt;
&lt;br /&gt;
== Magic Use &amp;amp; Spellcasting ==&lt;br /&gt;
&lt;br /&gt;
Spell users do not have to memorize their spells in advance. Such a character may cast any spell he or she knows at any time, so long as he or she has an available &amp;quot;slot&amp;quot; to cast it. If the character does not have an available slot of the correct level, he or she may use an available higher-level slot instead; this gives no bonus, and is referred to as &amp;quot;demotion&amp;quot;. This applies to all spellcasting classes (Priests, Wizards, Paladins, Rangers, Bards, etc.). &lt;br /&gt;
“Slots” are assigned per the core rules in the PHB (Table 21 for Wizards, Table 24 for Priests, etc. etc.).&lt;br /&gt;
&lt;br /&gt;
=== Magic Users (including Bards &amp;amp; Illusionists) ===&lt;br /&gt;
Mages within the Lands of the Black Sea are typically trained within a Magical School.  These schools are typically located either in large urban settings, or are secreted in inaccessible, difficult to find locales. Some magical schools specialize in certain Schools of Magic (see The Complete Wizard), giving them advantages within that sphere, but restricting them from using spells in the opposition sphere(s).  Illusionists in the Lands of the Black Sea are considered Mages that specialize to the Sphere of Illusion (e.g., no separate class).&lt;br /&gt;
&lt;br /&gt;
Wizards, Bards, and other users of arcane magic still must abide by the core rules that dictate their ability to learn a given spell that is found, based on their intelligence score. An arcane spellcaster must spend some time every day studying from their spell book in order to be able to cast these spells. The amount of time needed for the spellcaster to do so is approximately one hour per day, regardless of the number of spells he has. A simple &amp;quot;I spend some time studying my spell book&amp;quot; announcement by your player is sufficient to consider it done. It can also be divided into many separate sessions of time during the day like in the morning, at lunch, before going to bed, etc. &lt;br /&gt;
&lt;br /&gt;
If 5 days in a row goes by without the player being able to study his spell book, there is a chance that some spells may be forgotten temporarily. This chance is based on the spellcaster&#039;s Intelligence score in the following manner: In this situation, when a spellcaster attempts to cast a spell, a cross-check against the Intelligence of the spellcaster with the &amp;quot;Chance to Learn Spell&amp;quot; column in the AD&amp;amp;D Player&#039;s Handbook is made. The percentage shown is deducted from 100%. The result is the percentage of chance that the spellcaster has forgotten the spell. Spells forgotten in this manner are subject to ruling by the DM – spells’ that are frequently or recently used are less likely to be forgotten than a spell the wizard has never actually cast before. The chance to forget a spell is independent of its level. Each day after the 5th that the spellcaster is unable to study their spell book, the spellcaster adds 5% to his chance of forgetting a spell. Spells that were learned and then forgotten in this manner needs to be relearned, but this in a different way than when the spellcaster first learns them. The spellcaster will always be able to relearn such a spell with a (i.e., chance of 100% - thus there is no chance that the spell will be forgotten forever unless a source, such as the characters spell book or a scroll, etc., cannot be acquired). &lt;br /&gt;
&lt;br /&gt;
Relearning a spell requires a total of 5 hours per spell level must be spent by the spellcaster to relearn a forgotten spell. These hours need not be spent consecutively, but a session of less than 2 hours will not count toward diminishing this time. No more than 10 hours per day can be devoted to relearning spells.&lt;br /&gt;
&lt;br /&gt;
=== Priests (including Druids) ===&lt;br /&gt;
The spells that priests, rangers, druids, and paladins will have access to will depend heavily on the diety they worship.  The DM will provide a list of allowed/disallowed spells to the player as part of the character generation process.&lt;br /&gt;
&lt;br /&gt;
When users of divine magic cast a spell, they invoke a prayer to their patron entity or power; usually the lower the spell level, the lower level of minion or servant of the higher power that will be granting the request. Users of divine magic do not need to spend time studying spell books, as users of arcane magic do, but they do need to spend some time in daily prayer to keep their relations with the higher powers on a sound footing. In game terms, this equates to about an hour per day. Failure to do so for a period of days will eventually manifest itself in the form of spells not being granted – the caster will perform the motions and invoke the words or gestures of power, but no effect will manifest itself, and the “slot” will be used. There are no percentages or rules associated with this effect – it is dependent on deity and situation, and is essentially a DM’s ruling. &lt;br /&gt;
&lt;br /&gt;
=== Spell Failure ===&lt;br /&gt;
When spells fail (due to checks described in the spell description or due to interruption from attack, etc.), the DM will consult rules on what the effects of this are. They can range from nothing, to having the spell effects directed at the caster or a member of their party.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Talk:Open_Game_Systems&amp;diff=385794</id>
		<title>Talk:Open Game Systems</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Talk:Open_Game_Systems&amp;diff=385794"/>
		<updated>2020-08-08T13:43:15Z</updated>

		<summary type="html">&lt;p&gt;Tanka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I removed the following comment from the &amp;quot;Definition&amp;quot; paragraph and replaced it with a note about the fact that many licenses are not compatible:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;(&#039;&#039;There are those who would quibble with the inclusion of Creative Commons here, largely due to issues of possible incompatibility with other free content licenses; this page is not concerned with those issues, but if you are combining content from many different open games, it is worth thinking about.&#039;&#039;)&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I think that &amp;quot;quibbling&amp;quot; should better happen in the Discussion page then at the project page itself. ^_^&lt;br /&gt;
EDIT: Argh, not logged in, dammit.&lt;br /&gt;
&lt;br /&gt;
--[[User:Lord Minx|Lord Minx]] 15:29, 19 October 2007 (PDT)&lt;br /&gt;
&lt;br /&gt;
I suggest you guys look at [[http://www.homebrew.net/games/ this]] collection of freeware RPGs... they don&#039;t all have open lisenses but some do. Also, didn&#039;t I just read on the forums that d6 was being opened up? And what about Tri-Stat DX? --[[User:24.152.203.225|24.152.203.225]] 04:41, 17 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
[[http://www.darkshire.net/jhkim/rpg/freerpgs/bykeyword/open-license.html here&#039;s]] another list of open systems.--[[User:24.152.203.225|24.152.203.225]] 05:51, 17 December 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
I&#039;ve added a few that I know are still reasonably active. If 24.152.203.225 wants to check those liks still work and put more on this page, that would be great. [[User:78.52.194.113|78.52.194.113]] 11:31, 24 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
Removed the broken link to Perfect20. [[User:78.52.194.113|78.52.194.113]] 11:36, 24 May 2008 (PDT)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== 4C System copyright ==&lt;br /&gt;
&lt;br /&gt;
[[4C System]] has twice been removed because it is a &#039;copyright violation&#039;. Please cite evidence that this is the case. The 4C System is readily supported by respected publishers and outside of this page I have never heard this allegation. --[[User:Sanglorian|Sanglorian]] 23:44, 17 September 2009 (PDT)&lt;br /&gt;
:Reed himself said it is a derivative of TSR&#039;s Marvel Superheroes Adventures Game system.  Derivatives of a writen document under copyright is a violation of that copyright.  Other retroclones had the WotC&#039;s OGL to alow them to make it.  No such animal here. --[[User:75.151.7.189|75.151.7.189]] 13:12, 11 October 2009 (PDT)&lt;br /&gt;
::Sorry for the late reply; I thought I had this page bookmarked so I didn&#039;t check for new messages. Game mechanics are not covered by copyright. Derivative game mechanics, provided they do not infringe on trademarks, trade dress or copyright, are perfectly legal. Because Reed rewrote the rules without copying any material directly, he has violated no laws.--[[User:Sanglorian|Sanglorian]] 07:21, 25 January 2010 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Dear Moderators ==&lt;br /&gt;
&lt;br /&gt;
Hi, I&#039;m new to this wiki so I don&#039;t really understand how things work here. I have been making some basic edits largely to fix link rot. I have submitted three edits so far, the first two time I have received a message saying that it has been added to the moderation queue and both times I have been able to see it on the live page within a few hours. This latest time I submitted the edit two days ago and it has not yet gone live. Is there a problem with it and if so how do you suggest I fix it?&lt;br /&gt;
&lt;br /&gt;
[[User:El Drago|El Drago]] ([[User talk:El Drago|talk]]) 06:16, 6 August 2020 (PDT)&lt;br /&gt;
::We were double checking some information to be sure the information you had edited in was correct. Most of the time that&#039;s pretty straight-forward, but verifying licenses can be tricky when it&#039;s just webpages that are only on the Internet Archive. Are you a user on the forums? I&#039;m unable to find an account under your name. --[[User:Tanka|Tanka]] 09:41, 08 August 2020 (EST)&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=L5R:Desire_and_Duty&amp;diff=384661</id>
		<title>L5R:Desire and Duty</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=L5R:Desire_and_Duty&amp;diff=384661"/>
		<updated>2020-07-21T04:09:37Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Edit conflict resolution.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Desire and Duty=&lt;br /&gt;
&lt;br /&gt;
==Player Characters==&lt;br /&gt;
&lt;br /&gt;
[[Kitsu_Aikiro|Kitsu Aikiro]], Kitsu Medium (Lion Clan shugenja)&lt;br /&gt;
&lt;br /&gt;
[[Hida Chuai|Hida Chuai]], Towering Warrior, (Crab Clan bushi)&lt;br /&gt;
&lt;br /&gt;
[[Daidoji Yuri]], Daidoji Iron Warrior (Crane Clan bushi)&lt;br /&gt;
&lt;br /&gt;
==NPC&#039;S==&lt;br /&gt;
&lt;br /&gt;
==Locations==&lt;br /&gt;
&lt;br /&gt;
==Combat Tracker==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
 [https://forum.rpg.net/index.php?threads/legends-of-the-five-rings-fifth-edition-desire-and-duty.867064/ OOC Thread]&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/interest-recruitment-legend-of-the-five-rings-5e.866225/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[ IC Thread]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PotterFAE:_Students&amp;diff=384275</id>
		<title>PotterFAE: Students</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PotterFAE:_Students&amp;diff=384275"/>
		<updated>2020-07-12T04:04:15Z</updated>

		<summary type="html">&lt;p&gt;Tanka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;u&amp;gt;Formatting&amp;lt;/u&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039; [Year] &#039;&#039;High Concept&#039;&#039; &#039;&#039;&#039;[Sibling to PC if applicable]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Brief Description.&lt;br /&gt;
&lt;br /&gt;
[[PotterFAE:_Well_of_Nimue | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Slytherin&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Corben Lassiter&#039;&#039;&#039; [7th Year] &#039;&#039;Level Headed Layabout&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Breanna Birdwhistle&#039;&#039;&#039; [5th Year] &#039;&#039;Slytherin&#039;s Fair Maiden&#039;&#039;&lt;br /&gt;
:Hailing from a not-so-Pureblooded-anymore family, Breanna embodies everything expected of someone from a well-to-do background. A willowy ashen blonde with nary a single blemish, she&#039;s more than aware of her status as one of the prettiest girls in the whole school. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Grace Isley&#039;&#039;&#039; [3rd Year] &#039;&#039;Slytherin with a Secret&#039;&#039; &lt;br /&gt;
:Grace is the Slytherin girl Hekate saved two years back when Grace was just a 1st year who&#039;d managed to avoid getting taken to the Dungeons with the rest of her House. Grace&#039;s secret is that she&#039;s muggle born.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Root&#039;&#039;&#039; [3rd Year] &#039;&#039;Silent Spellslinger&#039;&#039;&lt;br /&gt;
:Mute from birth, Root has learned to pair his wand with WSL (Wizarding Sign Language) somatics to cast spells.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Addison Shaw&#039;&#039;&#039; [2nd Year] &#039;&#039;Budding Arcanologist&#039;&#039; &#039;&#039;&#039;[Sibling to Malcolm]&#039;&#039;&#039;&lt;br /&gt;
:Addie has always loved history and stories of ancient times, so when she was exposed to no-maj movies featuring an English treasure hunter (Lara Croft) she instantly wanted to become an Arcanologist herself, exploring ancient ruins and recovering lost magical spells and items. Her resourcefulness and drive landed her in Slytherin, much to the worry of her parents.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Mary Scott&#039;&#039;&#039; [2nd Year] &#039;&#039;Dances with Brooms&#039;&#039;&lt;br /&gt;
:Though only a second year, Mary is already one of the top fliers at Hogwarts but has zero interest in Quidditch.&lt;br /&gt;
&lt;br /&gt;
[[PotterFAE:_Well_of_Nimue | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Ravenclaw&#039;&#039;==&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Norah Jones&#039;&#039;&#039; [6th Year] &#039;&#039;Keeping it Prefect&#039;&#039;&lt;br /&gt;
:As Ravenclaw&#039;s Quidditch Keeper and a 6th year Prefect, Malcolm ends up spending a lot of time with Norah. There is even a bit of friendly rivalry as to who will become Quidditch Captain next year. A bit of a perfectionist, she&#039;s battling for the top grades in her year and tends to be hard on herself when she doesn&#039;t achieve her goals.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Parse Whitehall&#039;&#039;&#039; [6th Year] &#039;&#039;Hidebound Hindrance&#039;&#039;&lt;br /&gt;
:Sixth year Prefect, doesn&#039;t allow betting during First year Sorting.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Roger Mohr&#039;&#039;&#039; [6th Year] &amp;quot;Bond. James Bond. Wizard Spy&#039;&#039;&lt;br /&gt;
:Roger is not Muggle-born, yet he has a fascination for Muggle movies, and one set of them in particular. Roger even manages to look like he&#039;d fit right in as a Secret Agent - at least according to the Muggle Borns. He&#039;s Ravenclaw, but he at least claims to have seen the inside of more than one of the other Houses&#039; common rooms.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Ruvyen d&#039;Amasku&#039;&#039;&#039; [6th Year] &#039;&#039;Durmstrang&#039;s Seventh Son&#039;&#039;&lt;br /&gt;
:A ward of Professor Mikal Nicolai (Head of Gryffindor House and new Defense Against the Dark Arts teacher) Ruvyen transferred to Hogwarts with his guardian in his fifth year.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Daisy Johnson&#039;&#039;&#039; [1st Year] &#039;&#039;Star Spangled and Under Foot&#039;&#039;&lt;br /&gt;
:An American, Daisy is from the &#039;&#039;greatest country ever!&#039;&#039; (of course), but she is excited to have been accepted to Hogwarts and incessantly into everything. Daisy is the only student to ever have an owl deliver an acceptance letter clear across the pond.&lt;br /&gt;
:Literally &#039;&#039;everyone&#039;&#039; is baffled that the Hat sorted her into Ravenclaw. The joke is that :it&#039;s because she&#039;s really attracted to shiny things.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Deborah Ashford&#039;&#039;&#039; [1st Year] &#039;&#039;???&#039;&#039; &#039;&#039;&#039;[Sister to Clarrisa]&#039;&#039;&#039;&lt;br /&gt;
:A confident 10 year old who her sister Clarissa thought had the &#039;self-involved swagger of a proper Gryffindor.&#039;&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Sebastian Coventry&#039;&#039;&#039; [1st Year] &#039;&#039;Shadow Whisperer&#039;&#039;&lt;br /&gt;
:Sebastian is a new student, shy, with a tendency to obliquely hide or conceal himself around other people. Second cousin to Neville Longbottom.&lt;br /&gt;
&lt;br /&gt;
[[PotterFAE:_Well_of_Nimue | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Hufflepuff&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Allen Quartz&#039;&#039;&#039; [5th Year] &#039;&#039;Hufflepuff Heartthrob&#039;&#039;&lt;br /&gt;
:Allen embodies many of the Hufflepuff stereotypes - strong, gregarious, industrious - and he makes it look &#039;&#039;good&#039;&#039;. He&#039;s rarely found in a social setting without at least one witch - often 6th or 7th years - swooning over him or distracted by his smile. Gillian is a little jealous in a friendly sort of way, and they&#039;re mostly not competing for the same pool of attention, but she rarely passes up an opportunity to remind him that he&#039;s short enough for her to use his head as an armrest.&lt;br /&gt;
:They&#039;ve been friends since first year, when Gillian met him as shy, anxious, &#039;tomboyish&#039; Bethany. She protected his secret during the Year of Darkness under a &#039;&#039;Fidelis&#039;&#039; charm cast by Susan Bones - since magical fascists don&#039;t stick to just one axis of bigotry - and supported him in working up the courage to come out the summer after.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Kelly Smith&#039;&#039;&#039; [4th Year] &#039;&#039;Devil&#039;s Own Luck&#039;&#039;&lt;br /&gt;
:A freckle faced boy of Irish extraction, Kelly can&#039;t catch a break. Odd mishaps and accidents always seem to be happening to him.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Annie Baganna&#039;&#039;&#039; [3rd Year] &#039;&#039;Dreams of Beauxbatons&#039;&#039;&lt;br /&gt;
:Annie spends an inordinate amount of time wishing Hogwarts was not her home, fancying herself to be destined for the more elegant ranks of Beauxbatons Academy of Magic. She&#039;s a little pretentious, adopting a faux french accent that would make a Cajun cringe, and makes such a fuss about elegant french fashion and foods that she&#039;s earned the nickname &#039;&#039;Huffletruffle&#039;&#039; around the school.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Bauxer Smythe&#039;&#039;&#039; [1st Year] &#039;&#039;Studious Student of Studenton&#039;&#039; [Stryx&#039;s Cousin]&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Thaddeus &#039;Thad&#039; Keane&#039;&#039;&#039; [1st Year] &#039;&#039;Not &#039;&#039;Quite&#039;&#039; a Spoiled Twit&#039;&#039; [Gillian&#039;s Cousin]&lt;br /&gt;
:Thad is the son of Gillian&#039;s Uncle Reginald and Aunt Jonquil (née Greengrass), who she mostly remembers as an exquisitely spoiled toddler.  He&#039;s tall for his age, blonde and sharp-featured, with a noticeable family resemblance to Gillian but much more to her brother.  Thad is a Quidditch fanatic, with dreams of being a famous Seeker himself, and spent the past year devouring news of his cousin&#039;s rise on the pitch.  While the piles of unexamined privilege he carries around still try Gillian&#039;s patience, he&#039;s trying to take after her.&lt;br /&gt;
&lt;br /&gt;
[[PotterFAE:_Well_of_Nimue | &amp;lt; &amp;lt; &amp;lt; Back to Main Page]]&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Gryffindor&#039;&#039;==&lt;br /&gt;
:&#039;&#039;&#039;Cyrus Cassowary&#039;&#039;&#039; [5th Year] &#039;&#039;Gryffindor&#039;s Miserly Seeker&#039;&#039;&lt;br /&gt;
:Cyrus is currently House Gryffindor&#039;s best seeker. Though he was only second best compared to Harry Potter in his first three years, he began leaving his mark once Harry graduated. He does not have his own broom, as he feels it wouldn&#039;t be the most efficient use of galleons. Cyrus is often the one dragging Lance into Quidditch escapades, including substituting another player whenever the need arises. &lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Sienna Strix&#039;&#039;&#039; [5th Year] &#039;&#039;A Duelist Most Graceful&#039;&#039;&lt;br /&gt;
:Sienna is one of the most prominent members of Dueling Club. She is known for her graceful movements when dodging parrying spells as if she was in a rapier duel&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Glenn Greenhaim&#039;&#039;&#039; [4th Year] &#039;&#039;Braver than Sensible&#039;&#039;&lt;br /&gt;
:Glenn means well, but when it comes to the concept of measured response, he floats in much the same way that a cannonball doesn&#039;t.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Maire ni Eithne&#039;&#039;&#039; [4th Year] &#039;&#039;A Celtic Warrior in Wizarding School&#039;&#039;&lt;br /&gt;
:As red haired as any Weasley, but stronger than her frame would suggest, no one is surprised that she&#039;s a Gryffindor. Rumor has it that she actually has a sword enchanted as one of her pens, but no one&#039;s seen it.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Wendy Darling&#039;&#039;&#039; [3rd Year] &#039;&#039;No Relation&#039;&#039;&lt;br /&gt;
:Wendy is a little left of focused, a daydreamer and an optimist, and wickedly effective in a duel.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Eleanor Ashford&#039;&#039;&#039; [1st Year] &#039;&#039;???&#039;&#039; &#039;&#039;&#039;[Sibling to Clarissa]&#039;&#039;&#039;&lt;br /&gt;
:Her sister Clarissa thinks she had the self-important swagger of a proper Gryffindor.&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Agatha Silverling&#039;&#039;&#039; [1st Year] &#039;&#039;Starry Eyed Witch&#039;&#039; &#039;&#039;&#039;[Lance&#039;s Cousin(?)]&#039;&#039;&#039;&lt;br /&gt;
:Ever since she was old enough to walk, Agatha&#039;s sleep has been plagued by (possibly prophetic) nightmares. Whenever she awakens from a nightmare, she would look out at the night sky, as the sight of stars would allow her to calm down and lull her back to sleep. Agatha is new to the Wizarding World, having only known its existence a few weeks before coming to Hogwarts. As a result, she believes anything anyone says about the Wizarding World until proven otherwise and she looks at everything in Hogwarts with childish wonder. Despite being a muggleborn with no magical lineage, Agatha&#039;s spells are oddly powerful for her age. As a result, she has some trouble casting spells, as whatever she casts is often stronger than she can control. Her favorite subject is, of course, astronomy, both because of her love of stars and because it doesn&#039;t require any spells. &lt;br /&gt;
&lt;br /&gt;
===Canon Characters===&lt;br /&gt;
:&#039;&#039;&#039;Nigel Wolpert&#039;&#039;&#039; [6th Year] &#039;&#039;Jack of All&#039;&#039;&lt;br /&gt;
:Nigel is obsessed with learning as many things as he can before he leaves Hogwarts and has permission to be taking a total of four extra classes this year as well as permission to audit others in his free time.&lt;br /&gt;
&lt;br /&gt;
==[[PotterFAE:_Well_of_Nimue | Back to Main Page]]==&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Beyond_crisis_ABF:Reika&amp;diff=383060</id>
		<title>Beyond crisis ABF:Reika</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Beyond_crisis_ABF:Reika&amp;diff=383060"/>
		<updated>2020-06-24T14:52:04Z</updated>

		<summary type="html">&lt;p&gt;Tanka: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Reika Kragsdotyr=&lt;br /&gt;
&lt;br /&gt;
==Bio==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Age&#039;&#039;&#039;: XX years&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gender&#039;&#039;&#039;: F&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Home region&#039;&#039;&#039;: Helenia&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Social Status&#039;&#039;&#039;: Middle Class&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Reika is from a homestead in northern Helenia. Her immediate family was killed by raiders a number of years ago, and she barely escaped, tearing herself from a knife pinning hand to tree with a burst of more strength than her childish frame could generate. An uncle in &#039;the south&#039; (ie the area around Farna) reluctantly took her in, but the relationship was always strained due to disapproval of her mother&#039;s choice of husband, Reika&#039;s diminished ability to contribute to the farm due to injury, and the weird stuff that &#039;just happened&#039; around her, especially when upset. When the pox swept through the village, her cousin&#039;s death and her recovery made things worse. Reika went out hunting small game a lot to get away and progressively built up her control over her unusual abilities.&lt;br /&gt;
&lt;br /&gt;
Reika is determined to get revenge and start building a life for herself away from her abusive relatives, and sees joining up with mercenaries flocking to the province as a good way to do both, despite its risk.&lt;br /&gt;
Life on Candy Planet isn&#039;t for the faint of heart.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Sheet=&lt;br /&gt;
&lt;br /&gt;
==Quick reference==&lt;br /&gt;
&lt;br /&gt;
Current &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;LP&#039;&#039;&#039;:115&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AT&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Reserve&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unspent PP&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
==Type/Class/Level==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Type&#039;&#039;&#039;: Human&lt;br /&gt;
&#039;&#039;&#039;Class&#039;&#039;&#039;: Mentalist&lt;br /&gt;
&#039;&#039;&#039;Level&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR&#039;&#039;&#039;: 3&lt;br /&gt;
&#039;&#039;&#039;DEX&#039;&#039;&#039;: 5&lt;br /&gt;
&#039;&#039;&#039;AGI&#039;&#039;&#039;: 8&lt;br /&gt;
&#039;&#039;&#039;CON&#039;&#039;&#039;: 8&lt;br /&gt;
&#039;&#039;&#039;INT&#039;&#039;&#039;: 6&lt;br /&gt;
&#039;&#039;&#039;POW&#039;&#039;&#039;: 4&lt;br /&gt;
&#039;&#039;&#039;WP&#039;&#039;&#039;: 12&lt;br /&gt;
&#039;&#039;&#039;PER&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039;: 5&lt;br /&gt;
&lt;br /&gt;
==Traits==&lt;br /&gt;
&lt;br /&gt;
===Universal Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Move&#039;&#039;&#039;: 6 (70 ft active, 17 ft passive)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Size&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fatigue&#039;&#039;&#039;: 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Life Point&#039;&#039;&#039;: 115&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 30 or +50 unarmed or dagger&lt;br /&gt;
&#039;&#039;&#039;Regeneration&#039;&#039;&#039;: 2: (20/rest day, 10/active, -5 penalties/day)&lt;br /&gt;
&lt;br /&gt;
===Resistances===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Physical Resistance&#039;&#039;&#039;: 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disease Resistance&#039;&#039;&#039;: 20&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poison Resistance&#039;&#039;&#039;: 40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Resistance&#039;&#039;&#039;: 25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychic Resistance&#039;&#039;&#039;: 50&lt;br /&gt;
&lt;br /&gt;
===Martial Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;: xx&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dodge&#039;&#039;&#039;: 10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wear Armor&#039;&#039;&#039;: -10&lt;br /&gt;
&lt;br /&gt;
===Psychic Powers===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PP&#039;&#039;&#039;: 18&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Free PP&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychic Projection&#039;&#039;&#039;: 90&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychic Potential base&#039;&#039;&#039;  +80 3 points -&amp;gt; +100&lt;br /&gt;
&lt;br /&gt;
===Ki Abilities===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki&#039;&#039;&#039;: 56&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ki Accumulation&#039;&#039;&#039;: 1, WP 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Martial knowledge&#039;&#039;&#039;: 10/10&lt;br /&gt;
&lt;br /&gt;
==Advantages/Disadvantages==&lt;br /&gt;
&lt;br /&gt;
===Advantages===&lt;br /&gt;
&lt;br /&gt;
Free Access to Any Psychic Discipline 2, Add One Point to a Characteristic x2: WP, Psychic Inclination&amp;quot;: &amp;quot;Psychokinesis&amp;quot;&lt;br /&gt;
&lt;br /&gt;
===Disadvantages===&lt;br /&gt;
&lt;br /&gt;
Atrophied Limb: Right arm, Deduct Two Points from a Characteristic: &amp;quot;DEX&amp;quot;, Sickly: 1&lt;br /&gt;
&lt;br /&gt;
==Secondary Abilities==&lt;br /&gt;
&lt;br /&gt;
===Athletics===&lt;br /&gt;
&#039;&#039;&#039;Acrobatics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Athleticism:&#039;&#039;&#039; 1 (-9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ride:&#039;&#039;&#039; 0 (-20)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Swim:&#039;&#039;&#039; 8 (+23) NL1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jump:&#039;&#039;&#039; 1 (-9)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Climb:&#039;&#039;&#039; 3 (-7, but often taking limb penalty)&lt;br /&gt;
&lt;br /&gt;
===Vigor===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Composure:&#039;&#039;&#039; 0 -10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats of Strength:&#039;&#039;&#039; 0 -40&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Withstand Pain:&#039;&#039;&#039; 20 (+70 BM, NL1)&lt;br /&gt;
&lt;br /&gt;
===Perception===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notice:&#039;&#039;&#039; 15 +35 NL1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Search:&#039;&#039;&#039; 5 +15&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Track:&#039;&#039;&#039; 15 +35 NL1&lt;br /&gt;
&lt;br /&gt;
===Intellectual===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animals:&#039;&#039;&#039; 5 +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sciences (Trained only):&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Herbal Lore:&#039;&#039;&#039; 5 +10&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History (Trained only):&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Law (Trained only):&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine (Trained only):&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Memorize:&#039;&#039;&#039; 0 -25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Navigation:&#039;&#039;&#039; 0 -25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Occult:&#039;&#039;&#039; 0 -25&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactic (Trained only):&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appraisal (Trained only):&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic Appraisal (Trained only):&#039;&#039;&#039; x&lt;br /&gt;
&lt;br /&gt;
===Social===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trade:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Streetwise:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Style:&#039;&#039;&#039; 0 -35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Etiquette:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intimidate:&#039;&#039;&#039; 0 (-10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Leadership:&#039;&#039;&#039; 0 -35&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Persuasion:&#039;&#039;&#039; 5 (+10)&lt;br /&gt;
&lt;br /&gt;
===Subterfuge===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lock Picking:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Disguise:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hide:&#039;&#039;&#039; 15 +45 NL1 MB&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Theft:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stealth:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Trap Lore:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Poisons (Trained only):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Creative===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alchemy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Animism:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Art:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dance (Trained only):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ritual Caligraphy:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forging (Trained only):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Music (Trained only):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runes (Trained only):&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sleight of Hand:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Psychic Disciplines=&lt;br /&gt;
&lt;br /&gt;
==Telepathy 1==&lt;br /&gt;
1: Mind Reading&lt;br /&gt;
&lt;br /&gt;
==Psychokinesis 5==&lt;br /&gt;
&lt;br /&gt;
1: Shield, Minor Psychokinesis&lt;br /&gt;
&lt;br /&gt;
2: Ballistics, Organic Psychokinesis&lt;br /&gt;
&lt;br /&gt;
3: Ground Control&lt;br /&gt;
&lt;br /&gt;
==Energy 2==&lt;br /&gt;
&lt;br /&gt;
1: Create Energy&lt;br /&gt;
&lt;br /&gt;
2: Control Energy&lt;br /&gt;
&lt;br /&gt;
Innate Slots 1 (2 point&lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
A pair of stylish clothes, food for a week, a knapsack with various equipment, gray sheepdog: Misty&lt;br /&gt;
&lt;br /&gt;
Decent walking Boots 5. Second set of low quality clothing looks like around 3. Coat+gloves 7. Low quality dagger 25. Blanket 1, Small bag 2.&lt;br /&gt;
&lt;br /&gt;
5 Silver Crowns&lt;br /&gt;
&lt;br /&gt;
18 Coppers&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Beyond_Crisis_ABF]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DFA:_Leylines&amp;diff=377154</id>
		<title>DFA: Leylines</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DFA:_Leylines&amp;diff=377154"/>
		<updated>2020-02-01T13:48:37Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Merge edit by Thorya&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Character Table==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&#039;&#039;&#039;Character&#039;&#039;&#039;&lt;br /&gt;
! FP&lt;br /&gt;
|&#039;&#039;&#039;Stress&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;In Peril&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Doomed&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Indebted&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Other Conditions&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|[[DFA:_Leylines_Character_1|&#039;&#039;&#039;Wright Coventry III&#039;&#039;&#039;]]&lt;br /&gt;
[https://forum.rpg.net/index.php?members/iustum.9231/ &#039;&#039;Iustum&#039;&#039;]&lt;br /&gt;
!&lt;br /&gt;
|☐☐☐☐☐☐&lt;br /&gt;
|☐ x4&lt;br /&gt;
|☐ x6&lt;br /&gt;
|☐☐☐☐☐&lt;br /&gt;
|Mission ☐&lt;br /&gt;
Crisis ☐&lt;br /&gt;
|-&lt;br /&gt;
|[[DFA:_Leylines_Character_2|&#039;&#039;&#039;Jess Leblanc&#039;&#039;&#039;]]&lt;br /&gt;
[https://forum.rpg.net/index.php?members/thorya.156264/ &#039;&#039;thorya&#039;&#039;]&lt;br /&gt;
!&lt;br /&gt;
|☐☐☐☐☐☐&lt;br /&gt;
|☐ x4&lt;br /&gt;
|☐ x6&lt;br /&gt;
|☐☐☐☐☐&lt;br /&gt;
|River Power ☐☐☐☐☐&lt;br /&gt;
Impaled ☐&lt;br /&gt;
&lt;br /&gt;
Disfavor ☐&lt;br /&gt;
|-&lt;br /&gt;
|[[DFA:_Leylines_Lody|&#039;&#039;&#039;Lody&#039;&#039;&#039;]]&lt;br /&gt;
[https://forum.rpg.net/index.php?members/llayne.162426/ &#039;&#039;Llayne&#039;&#039;]&lt;br /&gt;
!&lt;br /&gt;
|☐☐☐☐☐☐&lt;br /&gt;
|☐ x4&lt;br /&gt;
|☐ x6&lt;br /&gt;
|☐☐☐☐☐&lt;br /&gt;
|Hurt ☐&lt;br /&gt;
|-&lt;br /&gt;
|[[DFA:_Leylines_Character_4|&#039;&#039;&#039;Character 4&#039;&#039;&#039;]]&lt;br /&gt;
[https://forum.rpg.net/index.php?members/squidheadjax.62862/ &#039;&#039;squidheadjax&#039;&#039;]&lt;br /&gt;
!&lt;br /&gt;
|☐☐☐☐☐☐&lt;br /&gt;
|☐ x4&lt;br /&gt;
|☐ x6&lt;br /&gt;
|☐☐☐☐☐&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|[[DFA:_Leylines_Character_5|&#039;&#039;&#039;Rhiannon Maire Dulshannen&#039;&#039;&#039;]]&lt;br /&gt;
[https://forum.rpg.net/index.php?members/stormraven.9897/ &#039;&#039;Stormraven&#039;&#039;]&lt;br /&gt;
!&lt;br /&gt;
|☐☐☐☐☐☐&lt;br /&gt;
|☐ x4&lt;br /&gt;
|☐ x6&lt;br /&gt;
|☐☐☐☐☐&lt;br /&gt;
|Exhausted ☐ &lt;br /&gt;
Burned Out ☐ &lt;br /&gt;
&lt;br /&gt;
3rd Eye ☐&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[DFA:_Leylines_Blank_Template|Blank Character Template]]&lt;br /&gt;
&lt;br /&gt;
[[DFA:_Leylines_Alice|Example Character: In the Know Mortal // Changeling]]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Unsat&amp;diff=376611</id>
		<title>Unsat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Unsat&amp;diff=376611"/>
		<updated>2020-01-17T22:25:49Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by BROFLAKE MAD (talk) to last revision by Iustum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A commentary by Prince Bleys on the Unsat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ok, i preface this by saying the Unsat is a thing of Chaos.  I wholeheartedly discourage people from indulging in Unsat experiments how ever useful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;First off the best way i can describe the experience is to relay a conversation heard in Chaos between two Unsat aficionados.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Lord Grxil, you look positively radiant!!  What do you credit your exquisite green pallor too? &lt;br /&gt;
&lt;br /&gt;
Well, Lord FBgytbs, I Unsat as a rainbow for a few turns recently, just to get the color right.  Then i did an Unsat turn as an mushroom. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;I see, were those the giant hopping mushrooms of Ang Ri?  I detect the smell of them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Why yes it was, how observent of you to notice!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;I recently Unsat as a Ang Ri stew pot so im still quite a bit sensitive to smells and tastes.&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Temperatures to I would guess!&amp;quot;&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
So.... to Unsat is to assume emotionally and psychically as a object, animal, vegetable or mineral. One speaks of having Unsat as something, not to have been &#039;&#039;Unsatting&#039;&#039;. Hard to believe but some people in Chaos are picky about their grammar.&lt;br /&gt;
&lt;br /&gt;
The power to Unsat is easy to gain and is easy to transfer the effect to others once someone has gained the power.  Unsat Practitioners are a strange bunch but the practice has much too recommend it.  A person who has Unsat as a particular thing gains certain abilities intrinsic to the item for a short time and gains some residual experiences and appreciations.  Nothing powerful usually.  &lt;br /&gt;
*Usat as a tea kettle and one gains an appreciation of various teas and the effects of various temperatures.&lt;br /&gt;
*Unsat as a rock in a lava flow and one gains a sense of heat and sulfur and the powers of magma. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
You get the point... &lt;br /&gt;
I mention this because the process is extremely popular in [[Ang Ri]] for commercial uses.  As rather suborn bush of a tree, often called an Unsat Tree, grows here, but when an intellect is Unsat in it the plant grows massively, as if an intellect in it makes it want to really give them and experience. The plant is extremely useful in many applications and is a common cooking plant.  Once the plant is totally rendered down the intellect is released unharmed of course. &lt;br /&gt;
&lt;br /&gt;
In Ang Ri, people are paid to do time as Unsat Trees and for many its how they make their living.  &lt;br /&gt;
&lt;br /&gt;
Chaos is weird. &lt;br /&gt;
&lt;br /&gt;
==Powers and Initiations of the Unsat==&lt;br /&gt;
&#039;&#039;&#039;5 Pips:Personal Habitation.  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows a person to Unsat into other objects and maintain sentience and retain the ability to vacate. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;15 Pips: Guided Habitation.  &#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Allows the initiate to guide others into an Unsat habitation.  This skill essentially imprisons a person though some function of will in the individual can break the habitation.  This skill is required of an individual managing an Unsat Tree plantation.&lt;br /&gt;
&lt;br /&gt;
==Common Unsat Forms==&lt;br /&gt;
===&#039;&#039;&#039;Unsat Trees&#039;&#039;&#039;===&lt;br /&gt;
Found in regions close to Chaos the Unsat Trees are a tree that prospers greatly while it is inhabited by someone using the Unsat Power.  Without the habitation the plat is a small ground hugging bush with little value and no fruit.  When inhabited the plant sprouts greatly producing wide leaves used in many culinary manners.  Ang Ri has vast plantation of Unsat Trees and habitation of the trees is a major occupation.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ang_Ri&amp;diff=376610</id>
		<title>Ang Ri</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ang_Ri&amp;diff=376610"/>
		<updated>2020-01-17T22:25:46Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by BROFLAKE MAD (talk) to last revision by Iustum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Jeweled Amber]] file&lt;br /&gt;
-------------&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&#039;&#039;&#039;As discussed in the [[Diners of Amber]] article.&lt;br /&gt;
&lt;br /&gt;
I have visited Ang Ri twice. Both times in order to prepare comments for these decks. That will do.&lt;br /&gt;
&lt;br /&gt;
Ang Ri is a Black Zone world and a signatory kingdom of the [[Black Zone Pact Instrument]]. The kingdom is a vicious, deadly place where life is cheap.&lt;br /&gt;
&lt;br /&gt;
This shadow is in a sword age and a wizard&#039;s age. As with most such places there is a wild danger to traveling here. The predominant life form is human but many humans do not end their lives as human. Lycanthropy is rampant. Magical initiations and chaos effects warp forms. Animals merge with men. Form is mutable. Dragons are a frequent presence and the Council of the Wing oversees and often violently vetoes what governments exist here.&lt;br /&gt;
&lt;br /&gt;
Subsistence farming and isolated enclaves and sparse city-states dot this realm. Trade is dangerous but portal ways provide a degree of security for merchants.&lt;br /&gt;
&lt;br /&gt;
Magic abounds this close to chaos. Everything works.&lt;br /&gt;
&lt;br /&gt;
Here is one comment in favor of the city-state of GjYfil, which is where the trump delivers you. The region around this massive tent city is rolling hills sparsely speckled with the [[Unsat]] trees[[https://wiki.rpg.net/index.php/Unsat#Unsat_Trees]]. There is a cooking area called Ganli&#039;s Pits. They make a weird meal I might have to stop by for again. The trees have a thick, pear like fruit with a distinctively honey taste that are a full yard across. The livestock can be called cow-like, despite their bulbous faces and 20 tiny legs, because the meat is beef-like. When I asked them what they called these animals they said they had no name. Gotta love Chaos for not cluttering up the language.&lt;br /&gt;
&lt;br /&gt;
So what they do is take the fruit and the beef-like things and cut them into 1/2&amp;quot; thick, 1&#039; wide, 3&#039; long slabs. They then marinade them in a vat the contents of which all looked benign enough. Spices, oils, onions, are tossed into the pits to keep the marinade fresh. The slabs stay in them for a day or so. Then they remove them and roll one of each together with marinated onions between the layers. This tube is wrapped in Unsat leaves, which apparently are immune to fire, and they pitch them into a fire pit. Hours later they remove it and slice it to serve.&lt;br /&gt;
&lt;br /&gt;
The result is exotic, but pleasing. Onions add a nice division between meat and fruit. I don&#039;t know if this dish will find its way to Random&#039;s table but I would bet credits to navy beans that Swayvill has eaten it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;I recently had to go here for purposes not necessarily pertinent to this article. Once there I went through a series of trials and tribulations which included an encounter with a weapon-master. This guy used a weapon he called a Deathwheeler. It was a pike on the back end, and on the front business end was three rows of curved knives. 4 curved up and forward, 4 curved down and backward, 4 in the center curved right and 4 in the center curved right. A pike point stuck straight forward. The knives spun somehow. The damn thing looked deadly as all heck. They have ones that don&#039;t magically spin. They have armies using it. Scary...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Another thing i learned about Ang Ri is that it was originally four other worlds, each very different except for having similar lifeforms. Not existing in a rational universe of stars and physics, but in the waves of variations that culminates in the Stuff of Chaos, four separate worlds at various point came into contact and instead of erupting in shards of ruined worlds they melted together like flavored butters. Now, centuries or millennia later, the cultures have grown together too. It explains a lot about the way the people in this world interact.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Conference_in_the_Tower&amp;diff=376609</id>
		<title>Conference in the Tower</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Conference_in_the_Tower&amp;diff=376609"/>
		<updated>2020-01-17T22:25:42Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by BROFLAKE MAD (talk) to last revision by 76.209.99.150&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div class=&amp;quot;center&amp;quot; style=&amp;quot;width: auto; margin-left: auto; margin-right: auto;&amp;quot;&amp;gt;[[File:Confrenceimage.jpg]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Seated in a tall tower used only on rare occasions by the residents of Amber, such as when execution by defenestration is required, the King of Amber, his Marshal, the Ambassador to Amber from Chaos, the unofficial Librarian of Amber, and two princes of Amber sit drinking dark coffee and darker whiskey.  The two princes share a history of  rebellion but one has been pardoned and acts as a Minister without Portfolio when mostly sober and the other is a current resident of the deepest cell in the dungeons below, living under the doom of execution when the king has a mind to attend to it. &lt;br /&gt;
&lt;br /&gt;
Random looks into the spiked coffee with intensity.  &amp;quot;So he&#039;s going to live?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benedict nods, savoring a rare alcoholic beverage and a fine Thelusian cigar. &amp;quot;Yes, it seems so.  Amberites are fairly indestructible and Klingons can take a furious beating as well.  It seems Vance&#039;s son Agrom is tough. Double tough. I&#039;ve not heard of one of our kin being so injured and living except the damage Galvar[[https://wiki.rpg.net/index.php/Galvar%27s_Run]] survived.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Despil adds, &amp;quot;Of course, he had help along the way.  A minor farm wizard used a &amp;quot;Staunch Wounds&amp;quot; spell initially, though why is uncertain. Reflex probably but it might actually have confused the wounds long enough to get him to competent medical wizards without dying. Under normal circumstances he would have declared such a ravaged victim beyond hope and put him in the meat locker with the Unsat residents[[https://wiki.rpg.net/index.php/Unsat#Unsat_Trees]].   Agrom may owe his life to that young wizard. What else he did right was to call his supervisor, who called his, and up the line eventually to a member of the Ang Ri Council of the Wing, one &#039;&#039;&#039;Hontas the Red&#039;&#039;&#039;.  He called me.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Random ponders,&amp;quot;When this is all figured out I may have to visit Ang Ri in person, and thank him.  Think you can clear that with Chaos and the BZPI[[https://wiki.rpg.net/index.php/BZPI]] junta?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despil nod casually, &amp;quot;Already done.  Although Ang Ri has more overlapping practical government then most BZPI[[https://wiki.rpg.net/index.php/BZPI]] worlds.  A state visit to the Council of the Wing would be quite an affair as far as they are concerned. The King of Amber honoring a farm wizard should be quite a spectacle  If you decide to visit expect a lot of...noise and intrigue.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bleys laughs at the characterization. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Noise and Intrigue?  Despil, I so love your soft description of a thousand competing councils and cabals sloppily intermixed by gods opposed to Order.  Everyone there wears a dozen hats and they&#039;ll all want a bite of the credit for this.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bleys refills his cup with twelve ounces of whiskey and an ounce of rich coffee.  he fumbles one of the cigars loose and strikes its self-lighting tip.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Do yourself a favor, oh High King of Kings, either send him a fruit basket filled with apples and cats or invite him here.  Invite Hontas to bring him!  They may be hard on the nerves and hard on the furniture but it will save trying to put together a diplomatic tour group to that messy world unless you are really determined.&amp;quot;  &lt;br /&gt;
&lt;br /&gt;
Brand snorts-&amp;quot;Basket of Apples and Cats?!  So you have been to Ang Ri then, and not just for your [[Diners of Amber]] book?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bleys smirks at his convict brother.&lt;br /&gt;
&lt;br /&gt;
Random looks to Benedict, &amp;quot;Well?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
Ben says, &amp;quot;Bleys isn&#039;t wrong.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Random barks, &amp;quot; I GATHERED THAT!!! By the labia of the Unicorn, can you for once answer a question without me having to drag it out of you? I want to know about Agrom and where he has been and I want to know if giving this farm wizard an honorarium is going to start a war??! &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ben smiles into his coffee, &amp;quot;Alright.  Bleys has given you sound advice.  Ang Ri is a troublesome if not necessarily adversarial world that has much to recommend it but it is overburden with overlapping spheres of influence on all levels that seem designed by proximity to Chaos to mock the concept of Order.   While the council of the Wing is almost certainly the most powerful association on planet it is one of a dozen such council that might claim dominance considering the circumstances.  The Guild of Metal, the Gathering of Fishes, the Knilba of Fire, the Citizen&#039;s Correction Committee, the Leather-worker&#039;s Guild, the Holders of Transport, the Circle of Health, the Grubbers of Greens, the Council of Wyrms, and the Wizard&#039;s Tower might all claim preeminence in the case of the King of Amber making a visit in State. So might the Ang Ri Lords of the Games. And a thousand lesser groups will appeal to their favorite of the top ones to be involved.  Not to mention a dozen different Chaosian religions, including the Church of the Serpent.  You publicly walking the pattern on New Year&#039;s Day in the Hall of Diaga in front of the full assemblage of royals and nobles would be a day at a country faire by comparison.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Random sighs as he refills his own cup, setting aside a deck of cards to do so, &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Its so hard to be generous sometimes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Arloxedra looks up from a printed medical report to add, &amp;quot;So don&#039;t make it all about this dragon or this farm wizard.  Assemble a Royal Progress.  The last one you did was 40 years ago and only went out past Diaga.  The four you have had so far only went to Golden Circle Worlds and their allies, and a few minor enemies.  You&#039;ve made a few visits to Chaos and to a few other worlds that far out but nothing grand. As it stands you have not gone to Mandalay in State and you have a brother who was just crowned king in a strategically located, if small, primal realm.  You have an open invitation from Corwin to visit Avalon. You also have a formal request from the Czar and Czarina of Regor to release...well.....him&#039;&lt;br /&gt;
&lt;br /&gt;
Arlo points to Brand who rolls his eyes and waves his cup but doesn&#039;t spill a drop.&lt;br /&gt;
&lt;br /&gt;
Brand-&amp;quot;Hey! Don&#039;t go to Regor on my account!!!  I only went there because I thought that proximity to the Inscription of Regor might heal my brain damage after my time in the Abyss. Rightly so it turns out.  It was slow but my time sitting below the pattern of Amber is infinitely preferable and more effective.  Besides, I&#039;d rather be a prisoner in Amber then a Courtier in Regor. You&#039;ve met our mother.&amp;quot; Looking to Bleys for his nod of agreement.&lt;br /&gt;
&lt;br /&gt;
Benedict chuckles almost imperceptibly but to the people in the room it might have well have been a belly laugh. &amp;quot;Too large a retinue and it will look like an army.&lt;br /&gt;
&lt;br /&gt;
Arlo adds,&amp;quot; You take a progress past Ygg it had better go heavily armed even if it does look like an army.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bleys stands,extending his cup to make his point, &amp;quot;Let it! Take an army!  Give Martin a Regency, get Osric and Finndo to come out of hiding and they and Margot can hold his hand.  Order us to arm heavy and prepare to march!  Let shadow see what an Army led by you looks like! You, Ben, Me, Gerard, Dalt, Delwin all suit up and we make the rounds! We&#039;ll take our pet warbands, a hundred thousand troops from the army,  a shitload of elites, and a quarter million of those [[CHAD]] maniacs with their rabid elephants! We&#039;ll have frigging Star Fleet fly those big bastard warships of theirs over us as we march down the Jeweled Road.  Let frackin shadow know that&#039;s OUR road.  Julian may be King of Adagalasck and Caine may be quim-drunk and acting as his Marshal but there is no way they would miss that kind of party and pass up a chance to show off their new forces.  Make Fiona the Ambassador to Regor no matter how mad it makes her and let my mother know that their time of isolation is over.  Hell, if Azcala is as crazy as we think maybe they will come out and fight us or lock their doors and not bother us for a thousand years! They have had puma and jaguar cults killing travelers from Cynsure to Amber for 20 years and all we have done is bloody their noses here and there. Lets take the fear to them and see how they like it!!!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aghast at the suggestion, Random looks wide-eyed to Benedict for support.  Ben raises a finger, a sign for a moment&#039;s pause and a moment&#039;s reflection.&lt;br /&gt;
&lt;br /&gt;
The Marshal of Amber tilts his head slightly, tapping off the ash from his stogie, &amp;quot;Its not a terrible idea.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Random tosses his coffee aside, wetting a thousand year old tapestry, and fills the mug with the Whiskey of Amber.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Ok, FOR THE LOVE OF THE UNICORN!!!!..&amp;quot;  taking a deep breath, the monarch sighs and says, &amp;quot;lets table the thank you card for the moment.  We have gotten a bit side-tracked.  What happened to Agrom exactly?  Where is Vance?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despil sighs shallowly, &amp;quot;From what I can tell they entered the Abyss near Zilla. From a point often used by Pit Divers on either side.  I have spoken to Brand about what details he remembers of that path downward and he is better able to address where they went after that.  The fact is I have only ventured a few dozen levels down into the Abyss myself, as have most Chaosians.  Entering the abyss is never done causally even for those who do so frequently. The upper levels are all fairly organized realms that have a lot of interaction with the Ways, the Church,  and people of chaos.  Hell worlds for sure, but...civilized to some degrees.  I can seek out the [[Witnesses of the Abyss]] for more information but that&#039;s likely to get sticky politically.  Technically speaking the Abyss is not part of Chaos but that&#039;s not a technicality you want to hang your hopes on.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brand nods in agreement, &amp;quot;From the refuse embedded in him I&#039;d gather he was deep.  Very deep.  And you can bet cabbages to goldwings that the refuse that was scattered around his landing spot is currently being fought over by whatever wizards had the savvy to gather it up.  That stuff all became Abyssal Artifacts the second they left the hole and scattered across the landscape.  The diamond Ben brought me would make an extremely potent construct if managed right. Trash from that deep rarely makes it to the surface.  The bones of pit divers litter levels of the abyss far higher where they died trying to get items of far less potency.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despil nods. &amp;quot;I hadn&#039;t considered that. I&#039;d have to agree. My guess is that Hontas has already gathered his own gift basket.  I doubt anything was left behind for lesser wizards. That kind of thing could start mage wars.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brand stands and takes the pose of a medical professional; a doctor, psychiatrist, or mortician. &amp;quot;I&#039;d have to see Agrom in person to be sure but there is a good chance I can tell how deep he went.  I have a few Abyssal inscriptions of my own and they will resonate with whatever ones he has.  I&#039;ve never met this kinsman of course.  Nor have I been to Vulsar Base.  How about it, brother mine?  Does Amber have a Work Release program for its prisoners?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Random snorts,  &amp;quot;I don&#039;t like having you this far from your cell and we are still in Amber.  Only the fact that you&#039;ll snap back there if you leave the castle allows you this much liberty.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brand fills his coffee, putting a splash into his cup full of whiskey.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As for Agrom&amp;quot;, Benedict continues unasked,&amp;quot;his skin was flayed loose.  Not by the blade but by flying shards of diamond, many of which were trying to wiggle their way deeper till he was put in stasis.   About half of his bones were broken including a puzzled mess of his cranium.  Klingon skulls are designed to be broken and stay together. Most his internal organs were either burned or frozen and only the Klingon&#039;s redundant organ system kept enough of them working to sustain life.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bleys quips, &amp;quot;That&#039;s interesting... perhaps we should investigate developing extra organs&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Ben gives his brother a rare scowl. &amp;quot;Thanks but regrowing an arm was enough for me.  Anyway, once Agrom got to Vulsar, even in the condition he was in, his chances were excellent.  The thing that surprised me was that once we put him in the kolto tank and removed the stasis field, he opened his eye.  He was probably awake until Hontos put him in stasis. That&#039;s tough.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Despil says, &amp;quot;About the other eye...He lost it and its probably going to stay missing.  I think a carbuncle is growing in the socket.   It looks like a cluster of boils now but will eventually solidify, purify, and clear.  It a common magical infection Pit Divers consider highly valuable. Its a status symbol in certain places in Chaos, sort of like a dueling scar. It comes with its own initiation that he has probably already achieved.   They would consider him lucky though Agrom will probably not like it.  With all do regard, I suggest you let me get a suitable expert in the field and have him examine and monitor the progress of the growth.  I&#039;d suggest my brother, Mandor.  He has an affinity with such stones.  He also has had good relations with Amber over the years.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Bleys quibs softly, &amp;quot;Well, he certain had good relations with Fiona.....They traveled together for a time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brand chuckles.  &amp;quot;Really?  Fiona made the rounds in Chaos once upon a time too.  Nice to see she did so after Patternfall.  People always thought her a frigid fish.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The King nods his head with a little laugh and says, &amp;quot;Lets forget the gossip about dear Fiona.  Alright, Despil.. Present my request for Mandor&#039;s assistance.  I&#039;ll have someone bring him to Vulsar when he is ready.   Now....What about Vance?  I can&#039;t let Ben stay the acting Fleet Admiral for Star Fleet.  I need Vance back.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brand turns his gaze to the king,&amp;quot;You might want to rethink his leading one of your military arms for a time.  Whatever spit Agrom out didn&#039;t include Vance.  He is either dead or still down there.  When he comes out he will be....changed... as I was.  There is too much down there to leave one unaffected, as our Klingon kinsman is finding out. Our first bounce landed us in a hell realm that split Deirdre in two.  That condition may or may not be permanent but it certainly screwed the both of them up pretty seriously. The Deirdre the Unicorn didn&#039;t rescue and I were down there for a century before Fleece rescued her and accidentally freed me as well. Vance may have been down there a month or he may have been down there a million years. There is no way to know till we see him.  You might not want to trust whoever comes out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The Ambassador agrees, &amp;quot;I would second that, your majesty.  Whatever service Lord Vance was to you before he entered the Abyss is over.  Whoever comes out of the Abyss will be a different creature and it may be a millennia before you can be certain of him again, if ever. Frankly, as a Lord of Chaos and citizen of that end of the universe I&#039;m not sure I would recommend extending too much trust to your brother here.  He may seem healed of the effects of his time in the Abyss but those wounds are long to heal and those that gave them hold grudges for eons. Take the lessons of [[Calmir]] and [[Paragon]] to heart. &amp;quot;&lt;br /&gt;
&lt;br /&gt;
Brand scowls at the Ambassador of Chaos, &amp;quot;And here I was starting to like you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Random nods, &amp;quot;Your advice is well-given and understood.  I&#039;ve not granted Brand a fraction more trust then I ever did before Patternfall.   The trick is knowing how hard to bang the drum and not tear it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Standing, the king of Amber nods to Brand.  &amp;quot;Would you like one for the road?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Sighing, the prisoner swallows the last of his mug in a chug and stands, dropping it, a slight bow to his fellows before his jailer Arloxedra nods and sends Brand down to the depths.&lt;br /&gt;
&lt;br /&gt;
Random finishes his mug as well.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Alright.  Benedict, check on Agrom and see to his honorable discharge from Star Fleet.  Give him a suitable separation rank...admiral maybe.  Let him know its nothing personal but until Vance returns and until we know how badly both of them are effected he is going to have to consider this a sabbatical.  Oh... Get the Borg stuff out of him while you are at it.  I don&#039;t trust that crap either.  I will speak to Mandor myself and send him along to you when he is ready.  Find a new Fleet Admiral for Star Fleet.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Benedict nods, removing a trump deck.  &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Bleys, establish a suitable army and prepare it for the march.  Let Benedict approve it.   Speak to Lord Fortunadas about the [[CHAD]] contingents and make sure he understands no Savior/Slayers will be coming. Have it ready in two weeks.  Don&#039;t tell the officers.  Lets consider this a surprise dress rehearsal for serious trouble in the future.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Arlo, contact Julian and Corwin, let them know we would like to make a State Visit. I will await their trump calls.  Talk to that Regorian prince, Alexei is it? Tell him I will be making a visit to pay my respects to the Czar of Regor and his Czarina, the former Queen of Amber. I will be bringing at least two of her children and will be ready to discuss the third.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Lord Despil, ask your liege if we may meet him at Theldane.   We will leave the army east of the Abyss.  If I&#039;m going to lead this circus across shadow I&#039;m going all the way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;As for myself, I&#039;m going to talk to Adrian of Mandalay.  I have not seen the place since it was created.  Its about time i saw how it was decorated.&amp;quot;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vulsar_Series&amp;diff=376608</id>
		<title>Vulsar Series</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vulsar_Series&amp;diff=376608"/>
		<updated>2020-01-17T22:21:49Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Undo revision 376352 by Apathy Is Murder (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a series of Articles relating to the Vulsara Galaxy and Shadow of Amber&lt;br /&gt;
&lt;br /&gt;
[[Randal_in_the_Vulsara_Galaxy]]&lt;br /&gt;
&lt;br /&gt;
[[The Journey of Vance and the creation of the Kingdom of Vulsara]]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Vulsar_Series&amp;diff=376607</id>
		<title>Vulsar Series</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Vulsar_Series&amp;diff=376607"/>
		<updated>2020-01-17T22:20:25Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by BROFLAKE MAD (talk) to last revision by Iustum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Not all Conservatives are transphobes, some of them just stand idly by as Republican legislators legalize mass genocide of trans children, like you hypocritical Liberals and all the great people in the Third Reich who looked the other way as the Jews were put on trains for concentration camps.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Journey_of_Vance_and_the_creation_of_the_Kingdom_of_Vulsara&amp;diff=376606</id>
		<title>The Journey of Vance and the creation of the Kingdom of Vulsara</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Journey_of_Vance_and_the_creation_of_the_Kingdom_of_Vulsara&amp;diff=376606"/>
		<updated>2020-01-17T22:20:19Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by BROFLAKE MAD (talk) to last revision by Tolknor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===&#039;&#039;&#039;Vance Looking Down&#039;&#039;&#039;===&lt;br /&gt;
He walked to the edge and looked down into the dark clouds below. Drawing his blade, he looked down its edge. Drawing out the ring borrowed from vault on the world of his charge, he placed it on his finger. Sighting down its lines of power he saw that in the land he meant to explore it would function well, as if it had been created there.&lt;br /&gt;
&lt;br /&gt;
He had visited the Fane of Zilla and sat in his alcove for a time. He spoke to the Chaosians who frequented that place and enticed a few to advocate for him, one way or the other.&lt;br /&gt;
&lt;br /&gt;
His son came up beside him, clad in magical harness, and it artifacts of power, yet uncomfortable besides. Looking to him he remembered the dark skin and the ridged forehead of this proud man&#039;s mother&lt;br /&gt;
&lt;br /&gt;
“Father, are you sure about this? It seems folly.”&lt;br /&gt;
&lt;br /&gt;
Nodding, “Yes, the elders have might you and I never shall possess unless we take great risks. I&#039;ve no intention to go to the bottom. We&#039;ve trumped there after all. But there Is much to be learned of Pattern and Chaos below. A shadow of the pattern is but a short distance from here. A few hundred levels downward. And it floats unchained... I mean to claim it and bring it home. That is a great risk the elders will respect. Will go with me still?”&lt;br /&gt;
&lt;br /&gt;
Frowning, “You question my honor? One thing, if I die, I would prefer my soul went to Sto Vo Kor then to be trapped down there. Do you think that possible?”&lt;br /&gt;
&lt;br /&gt;
Laughing, “If it is, then mine will go there with you. Let us find out together, son”&lt;br /&gt;
&lt;br /&gt;
Stepping forward, he felt the air around him cry out madness.&lt;br /&gt;
&lt;br /&gt;
His son followed.&lt;br /&gt;
&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
Tucked beneath a Waderly Tree&#039;s huge bloodred-vine leaves with the screaming fruit, Vance and Agrom gnawed jerky of some thing that hopefully hadn&#039;t been sentient. The city they had recently left had been less of a horrorshow then the ones higher up the levels of the abyss. That lives of misery were born and lived and died in such realms was a testament to the resilience of life. The things they had seen in reaching the shade of the trees of death had been beyond his imaginations.&lt;br /&gt;
&lt;br /&gt;
Now he knew where nightmares grew.&lt;br /&gt;
&lt;br /&gt;
“Father, I can&#039;t tell, how long have we been down here?”&lt;br /&gt;
&lt;br /&gt;
Withdrawing a pocket watch from the small pocket of his levis, he looked at the stacks of spinning arms.&lt;br /&gt;
&lt;br /&gt;
“Its hard to say... This thing usually works everywhere. Here...the best I can say is it looks like it balances out. A thousand years on one level, a week on another, back in time for a century. So we could leave the Abyss and no time has past and pass ourselves going down as we go up, or we could come out for Random&#039;s 1000 year Jubilee. Fifty-Fifty, place your bets.”&lt;br /&gt;
&lt;br /&gt;
“Mothers going to be really angry.”, slapping away a thumbsized biting fly with canine teeth.&lt;br /&gt;
&lt;br /&gt;
“That&#039;s ok. She was really angry the night you were conceived. Good times” Vance chuckled at the memory.&lt;br /&gt;
&lt;br /&gt;
Agrom lowered his wrinkled brow at his father, a gesture akin to humans rolling their eyes.&lt;br /&gt;
&lt;br /&gt;
“We have three paths onward. Level through the Waderly Forest of killing trees. Down the crevice on the left with the razor rock fragments. Or up and over the rise to the right, which I think puts us back up to the level with the twisters of razor flies and mustard sauce.” Agrom growled out. “When the beasts get back, hopefully they will tell us which hell we plan to die on.”&lt;br /&gt;
&lt;br /&gt;
“Ya, it will be awhile before I order mustard on my mystery meat dogs after that village. I&#039;m not sure we didn&#039;t eat the residents.”&lt;br /&gt;
&lt;br /&gt;
Agrom growled out. “I can see where that would be a problem for you. As far as i&#039;m concerned they were just talking food the moment we got there. Huge pig snails with legs and tenticles. There was noway we were going to survive this journey without eating demon of one kind or another.”&lt;br /&gt;
&lt;br /&gt;
Nodding, Vance stood and shouldered his pack. Magic and electronics being falable here it had been nessesary to replicate camping supplies before the powers of the replicator and the Mandalayan production plates failed them. The trumps didn&#039;t function here either. Since the food ran out they had had to survive on local provender.&lt;br /&gt;
&lt;br /&gt;
Looking up through the leaves Vance spots two tiny spots in the sky flying to them.&lt;br /&gt;
&lt;br /&gt;
“They are coming.” Agrom nods, seeing them as well.&lt;br /&gt;
&lt;br /&gt;
Two tiny dragons, a palm&#039;s span each, fly down to land on a palm each. Vance&#039;s tiny red-black dragon smells vaugly of scalding acid as it looks up in silent communication. The blue beast landing on Agrom&#039;s hands chills it despite the frightful heat of the land. Tucking its head beneath a wing it quickly goes to sleep. After sliding the beast into protective coat pocket, he looks to his father.&lt;br /&gt;
&lt;br /&gt;
“Well?”&lt;br /&gt;
&lt;br /&gt;
Vance nods, letting the beast crawl from his palm into a coat pocket.&lt;br /&gt;
&lt;br /&gt;
“He says the floating pattern is just past the razor realm downward. Its guarded by Agalxaxs, ice demons of some kind for the most part, a warrior race. There are several Ava Durfiro of Guard and by Majosa Dufiro of Warfare. Worst of all is a Lord of some kind, bearing the Logrus imprint and the imprint of the Abyss. Any way around it thats a hard fight. “&lt;br /&gt;
&lt;br /&gt;
“Aye, tis true. The Logrus wielder is your business. I can manage the Warfare Dufiro. As for the rest....”&lt;br /&gt;
&lt;br /&gt;
Nodding Vance agrees. “The Lord of Chaos is mine. You take out the Masoja... We have to hope Caxtl and Grali can handle the Ice Demons till we pitch in. The Dufiro of Guard are not typically warriors unless attacked. We clear the rest then recover, then deal with the Gaurds. Going to be messy. Have your death curse rehearsed son, just in case.”&lt;br /&gt;
&lt;br /&gt;
Grinning, unsheathing his bat&#039;leth, running a thumb along the edge, “I wish I knew what day it was, so I could know if its a good day to die or not. I&#039;ll just assume it is.”&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Agrom&#039;s Arrival in Ang Ri&#039;&#039;&#039;===&lt;br /&gt;
The land was rolling in the way a land might be considered rolling if endless soup bowls were placed side by side, row after row, alternating up and down. Yet coming upon the land one would not notice the uneven condition of the ground because of the forest of thick leaved inhabited Unsat trees.&lt;br /&gt;
&lt;br /&gt;
The forest stretched from horizon to horizon only broken up by the buildings where harvested tree leaves were stored and packaged and the one rather commercial looking building that housed the administrators of the farm as well as the immature and uninhabited Unsat bushes. In that building residents of Ang Ri arrived and took service as resident intellects in the stubborn little bushes allowing them to grow quickly to be great and useful trees towering thirty feet or more.&lt;br /&gt;
&lt;br /&gt;
Such things happen in many place but certainly under the purplish sky of the world of Ang Ri; a member world of the Black Zone Pack Instrument that defines the worlds in alliance with the Coeurt of Chaos and a world represented by a card in King Random&#039;s Trump deck.&lt;br /&gt;
&lt;br /&gt;
The flying workers flit among the trees checking them for progress, tagging them for harvest or for a tending by a Unsat practitioner if one of the resident intellects decided to end his service early. Light skinned, ethereal, 6 armed fey, they handle the plants with care usually, but can be rough on them in need. They direct the harvester birds that crouch over the trees to be harvested. The birds rip them stalk and root from the ground and deposit them for processing. The farm, while massive, is typical of its kind and unremarkable except for the occurrence that shocks the valley this particular morning.&lt;br /&gt;
&lt;br /&gt;
Into the light purple sky erupts a noise like unto the end of worlds.&lt;br /&gt;
&lt;br /&gt;
Mighty and shaking, an earthquake in the air, come tongues of red fires and flows of black ice and avalanches of green diamonds the size of grapefruits as well as other clutter and refuse drawn from a level of the Abyss far below the levels even Lords of Chaos usually do business with. These things come from hellish lands and crash in the silent air of dawn. The deluge gouges a swath out of the trees whose inhabitants gain a different experience then they expected and signed up for as the trees burn in instantaneous glory.&lt;br /&gt;
&lt;br /&gt;
From the eruption is spit a rolling figure at terminal velocity as if it had been falling a great distance among the rubble and finally leveled out and gravity betrayed it. Rolling, tearing trees in his passage he lands face down, his cloth a torn shambles and his body the bearer of thousands of cuts and scrapes. Skin torn loose flapping in the air, bones exposed, a wrecked rag-doll of meat and blood. That he breathed still does not mean he won&#039;t die soon.&lt;br /&gt;
&lt;br /&gt;
The ripping birds and tending fey wove over to the still form and grabbed him up and taking him to the processing plant. Encrusted with chaos refuse he moans in agony, if not yet in death.&lt;br /&gt;
&lt;br /&gt;
The crew laid him out on a pile of harvested leaves. Soon the administrator arrived and used his magics to determine what he could of the stranger. A minor corporate sorcerer, he quickly decided whatever this rumpled creature was this was far above his pay grade. Removing a contact stone he called his superior.&lt;br /&gt;
&lt;br /&gt;
Outside help arrived in the form of a wizard of the Ninth Circuit who quickly determined this was no mere traveler. Whisking him away to the Capital Hall, he presented the still form to the Council of Grasbi. whose senior member, Hontas the Red, a great wyrm of the Council of the Wing, examined the creature with his arcane powers he put the form in stasis and decided to pass this along as others before him had done. He shifted to his orcish form and withdrew a set of trumps and drew one from a land to the West.&lt;br /&gt;
&lt;br /&gt;
Speaking to the card a man steps through quickly. His human form is unfamiliar to Hontas but his power signature as a Lord of Chaos is clear.&lt;br /&gt;
&lt;br /&gt;
Speaking softly to the Dragonlord, the Lord of Chaos thanks him and levitates the form, tethering it to his hip. The dapper dressed Chaosian pulls a card from his own deck; one he has never used before and is somewhat curious how he will be received upon arrival.&lt;br /&gt;
&lt;br /&gt;
Stepping through the card, well within his rights to do so as a member of the bloodline of Amber as well as the houses of Sawall, Helgram and Hendrake of Chaos, he is greeted politely by the staff on Trump duty. The ever-ready medical staff quickly moved to tend the barely alive floating passenger, establishing a stasis field around him.&lt;br /&gt;
&lt;br /&gt;
Officers come to greet the Lord of Chaos, noting the novel situation and passing word up their own chain of command. Moments later Prince Benedict arrived, in a Star Fleet admiral&#039;s uniform. Examining the form he approved treatment.&lt;br /&gt;
&lt;br /&gt;
Hours later, after a tour and a lunch with friendly officers, Prince Benedict, the Acting Commander of Star Fleet, and Prince Despil Sawall, the Ambassador of Chaos to Amber, looked over the Klingon body buoyant in the healing liquids, attached to a collection of wires and drouds.&lt;br /&gt;
&lt;br /&gt;
Thus did Captain Agrom, a Lord of Amber, the son of Lord Vance of Amber, come to survive his ordeal in the Abyss before Chaos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
------&lt;br /&gt;
===&#039;&#039;&#039;Conference in the Tower&#039;&#039;&#039;===&lt;br /&gt;
[[Conference_in_the_Tower]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Coincidence of Birth&#039;&#039;&#039;===&lt;br /&gt;
[[Coincidence of Birth]]&lt;br /&gt;
&lt;br /&gt;
===&#039;&#039;&#039;Kingdom of Vulsara&#039;&#039;&#039;===&lt;br /&gt;
[[Kingdom of Vulsara]]&lt;br /&gt;
&lt;br /&gt;
===1===&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Coincidence_of_Birth&amp;diff=376605</id>
		<title>Coincidence of Birth</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Coincidence_of_Birth&amp;diff=376605"/>
		<updated>2020-01-17T22:20:16Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by BROFLAKE MAD (talk) to last revision by Tolknor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sometimes there are coincidences and sometimes things are manipulated. Time flows fast and slow and it depends on if one knows such things if it matters which is which. What is known is that all these things occurred at the same instant, time and speed not withstanding and the vision they shared was the same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brand&#039;&#039;&#039; sat in the chair in his cell in the Dungeons of Amber, drinking brandy and smoking a cigar, reading a book of poetry sent to him by his mother. Looking up he saw....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Arloxedra&#039;&#039;&#039; was laying on the top of a stack in the Library of Amber, &#039;&#039;&#039;Cat&#039;&#039;&#039; beside him, sharing a tin of sardines, looking over an ancient map of Azcala. The silvered tray became a mirror and he saw...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Truman&#039;&#039;&#039; was jamming with several Lords of Mandalay, among them &#039;&#039;&#039;David&#039;&#039;&#039; and &#039;&#039;&#039;Wolfgang&#039;&#039;&#039;, both of whom had brilliant careers on Earth, centuries and shadows apart. &#039;&#039;&#039;Houk&#039;&#039;&#039; kept the hooka filled and &#039;&#039;&#039;Mars&#039;&#039;&#039; manned the barbecue. They felt it and closing their eyes, they all saw...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Macsen&#039;&#039;&#039; sat with old friends drinking strong coffee and eating fruits under the bright Trasdian sun. His friends thought him drunk when he looked off into space and saw...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Delwin&#039;&#039;&#039; and &#039;&#039;&#039;Pierre&#039;&#039;&#039; sat over absinthe talking of the fall of kings and the deaths of Napoleons. The green haze of the thyme cigars forms a view and they saw....&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Carissa&#039;&#039;&#039; and &#039;&#039;&#039;Vander&#039;&#039;&#039; floated in a zero-G bed chamber, aboard the Cerbrus, in orbit around Randal. Irritation over the prolonged unexplained absence of their friend &#039;&#039;&#039;Nala&#039;&#039;&#039; and the Prince of Regor still a sensitive topic between them. Drastic changes in Star Fleet had made &#039;&#039;&#039;Benedict&#039;&#039;&#039; insist he return to his post for a short time at least while &#039;&#039;&#039;Agrom&#039;&#039;&#039; recovered from his injuries. Waking, the scene portrayed on the mirrored ceiling above the chamber and they saw...&lt;br /&gt;
&lt;br /&gt;
Floating in his healing tank, &#039;&#039;&#039;Agrom&#039;&#039;&#039; himself saw as well. Unlike the others, he understood and was not surprised.&lt;br /&gt;
&lt;br /&gt;
Others saw as well. The &#039;&#039;&#039;King of Amber&#039;&#039;&#039;, the &#039;&#039;&#039;King of York&#039;&#039;&#039;, the &#039;&#039;&#039;Czarina of Regor&#039;&#039;&#039;, and the &#039;&#039;&#039;Emperor of Tosa&#039;&#039;&#039; saw. A pair of thrice crowned bards with a collection of notables look up and saw.&lt;br /&gt;
&lt;br /&gt;
Deep in Chaos &#039;&#039;&#039;Swayvil&#039;&#039;&#039; and the &#039;&#039;&#039;Duke of Hendrake&#039;&#039;&#039; saw. Neither were concerned since the loss was not theirs nor would be the battle. The Duke did decide to release his servant from fealty rather then make an enemy of one so young and so skilled in the carving of meat. He decided to let the forces of Order kill him if they chose to do so.&lt;br /&gt;
&lt;br /&gt;
This is what they saw:&lt;br /&gt;
&lt;br /&gt;
An extraordinarily hairy man delivered a child of &#039;&#039;&#039;Deirdre&#039;&#039;&#039;, with &#039;&#039;&#039;Corwin&#039;&#039;&#039; and &#039;&#039;&#039;Warwick&#039;&#039;&#039; in attendance.&lt;br /&gt;
&lt;br /&gt;
A priest of the &#039;&#039;&#039;Tiger&#039;&#039;&#039; delivered a slightly green skinned child of &#039;&#039;&#039;Nala Moir Tral&#039;&#039;&#039; as her husband &#039;&#039;&#039;Alexei&#039;&#039;&#039; stood by.&lt;br /&gt;
&lt;br /&gt;
The blue skinned adask ruler of the North Wind delivered the glowing child of &#039;&#039;&#039;Emile&#039;&#039;&#039; as her husband &#039;&#039;&#039;Caine&#039;&#039;&#039; and his brother &#039;&#039;&#039;King Julian&#039;&#039;&#039; stood by. A &#039;&#039;&#039;squirrel&#039;&#039;&#039; looked on from the rafters, a tiny red blade on its belt shivering before it flees into shadow ahead of recognition.&lt;br /&gt;
&lt;br /&gt;
In a clean bed under bright hospital lights, &#039;&#039;&#039;Queen Rilga&#039;&#039;&#039; delivered the daughter of &#039;&#039;&#039;Florimel&#039;&#039;&#039; as &#039;&#039;&#039;Prince Gerard&#039;&#039;&#039; stood by. The staff of the hospital in the coastal city on Randal were unaware of the importance of their patient. Nor did they know that as the forces of the universe bound the scions of great houses together it drew a child born to a poor couple with no other family into the mixtures of powers and destiny.&lt;br /&gt;
&lt;br /&gt;
Amid the blood of a grand sacrifice, the feathers of dancers, and the fires of worshipers eating the dead, the high priest of Azcala pulls a pair of twins from &#039;&#039;&#039;Cihuacoa&#039;&#039;&#039;, his queen. Her husband &#039;&#039;&#039;Tonacat&#039;&#039;&#039; points to one that is quickly placed on the alter and its heart ripped from its chest. The other is wrapped in swaddling clothes and placed on the breast of its mother, soon to nurse.&lt;br /&gt;
&lt;br /&gt;
A &#039;&#039;&#039;partially winged Lord of Chaos&#039;&#039;&#039;, dressed in a shark-skinned suit smelling of cigarettes like the dangling from his lip, kneels beside a creature whose shape is in flux, and draws from its body a child as above them Vance weaves waves of power drawn from a shadow of the Pattern of Amber, reversed, upside down and in vividly pastel contrasting colors, while the powers of the Abyss assail them shouting cries of folly and damnation.&lt;br /&gt;
&lt;br /&gt;
The vision comes from the calling of powers and the portal that opens goes from a land of raging fires and stone to a land under a calm night sky. Babe, mother, and lords of Chaos and Amber draw the Sigil of Order through its working portal to a flat plain where the Unicorn and her husband wait to nail the construct in place.&lt;br /&gt;
&lt;br /&gt;
These things come to pass and the moment is done.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Apathy_Is_Murder&amp;diff=376604</id>
		<title>User talk:Apathy Is Murder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Apathy_Is_Murder&amp;diff=376604"/>
		<updated>2020-01-17T22:18:33Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Protected &amp;quot;User talk:Apathy Is Murder&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User_talk:Apathy_Is_Murder&amp;diff=376603</id>
		<title>User talk:Apathy Is Murder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User_talk:Apathy_Is_Murder&amp;diff=376603"/>
		<updated>2020-01-17T22:18:26Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Apathy_Is_Murder&amp;diff=376602</id>
		<title>User:Apathy Is Murder</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Apathy_Is_Murder&amp;diff=376602"/>
		<updated>2020-01-17T22:18:12Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Protected &amp;quot;User:Apathy Is Murder&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:NOT_ALL_TRUMPERS&amp;diff=376272</id>
		<title>User:NOT ALL TRUMPERS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:NOT_ALL_TRUMPERS&amp;diff=376272"/>
		<updated>2020-01-12T13:34:46Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Protected &amp;quot;User:NOT ALL TRUMPERS&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:NOT_ALL_TRUMPERS&amp;diff=376271</id>
		<title>User:NOT ALL TRUMPERS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:NOT_ALL_TRUMPERS&amp;diff=376271"/>
		<updated>2020-01-12T13:34:37Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:NOT_ALL_NAZIS&amp;diff=376148</id>
		<title>User:NOT ALL NAZIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:NOT_ALL_NAZIS&amp;diff=376148"/>
		<updated>2020-01-10T11:19:56Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Protected &amp;quot;User:NOT ALL NAZIS&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:NOT_ALL_NAZIS&amp;diff=376147</id>
		<title>User:NOT ALL NAZIS</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:NOT_ALL_NAZIS&amp;diff=376147"/>
		<updated>2020-01-10T11:19:47Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=TangenT&amp;diff=376146</id>
		<title>TangenT</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=TangenT&amp;diff=376146"/>
		<updated>2020-01-10T11:19:28Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by Nyarlthotep&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=THE STORY=&lt;br /&gt;
You wake up...&lt;br /&gt;
...on a sailing ship...&lt;br /&gt;
...in a hotel room...&lt;br /&gt;
...on a slab of metal...&lt;br /&gt;
...on a train...&lt;br /&gt;
&lt;br /&gt;
Wherever it is that you wake up, you wake up without any memories. You know the basics. Who is president. Who won and lost WWII. Who the Yankees are (if you ever followed that sort of thing), what cars, boats, puppies, and candy bars are. And so on and so forth. &lt;br /&gt;
You also have a name rattling around in your head that might be your name. Then again, it might not be it really is hard to say. &lt;br /&gt;
How did you get here? Where is here? And what is happening? &lt;br /&gt;
These are the first questions to answer in the TangenT game. And the answers may be very surprising. &lt;br /&gt;
&lt;br /&gt;
=THE DISCOVERY=&lt;br /&gt;
Character creation for TangenT is about as easy as it can be. You simply describe what your character looks like and sounds like (any accents they might have, etc) any scars or tattoos they have, what kind of clothes they are wearing (top, bottom (or all in one if a dress, etc and shoes). &lt;br /&gt;
You possess no wallet. No purse. No watch or other items. No money. &lt;br /&gt;
Why? That is what you are going to find out. &lt;br /&gt;
&lt;br /&gt;
As the game progresses, you will be given opportunities to &amp;quot;build&amp;quot; your character (you see a baseball bat, are you drawn to that or the computer in the other corner of the room?) and similar situations. &lt;br /&gt;
As you pick up the Skills to use these items, you also begin to unlock memories, just minor flashes until you begin to piece them together. &lt;br /&gt;
If more than one of your decide you are attracted to the same item because you are attracted to that Skill don&#039;t worry, more than one person can know the same thing. &lt;br /&gt;
The higher the Skill level you pick (1-5), the stronger the flash of memory will be linked to that Skill. &lt;br /&gt;
You have 15 points total so be careful how many Skills you pick up right away and how high you rank them. &lt;br /&gt;
&lt;br /&gt;
=TAKING ACTION=&lt;br /&gt;
As with any game, you will want to take Action. Though TangenT is a lot more about unlocking mysteries and making discoveries about yourself and those aorund you than actually jumping into action constantly, there are still those moments and those moments need dice to roll so here is the run down. &lt;br /&gt;
&lt;br /&gt;
TangenT uses a fairly straight forward 20-sided dice mechanic to take actions that require rolls. Each Skill you possess will have a rank of 1-5 which is the Bonus you add to your dice rolls to accomplish the task you are trying to accomplish. In some circumstances and through special abilities you uncover in the game, you may roll Bonus Dice (BD). When you roll BD, you take the best number out of the dice rolled to use for your Skill roll. So if you roll you standard roll +2BD, you roll three 20-sided dice altogether and keep the best roll out of the three. &lt;br /&gt;
&lt;br /&gt;
And that&#039;s about it for how to roll Skills. &lt;br /&gt;
&lt;br /&gt;
==Actons in Combat==&lt;br /&gt;
Though Combat is not necessarily the main focus of TangenT, it is bound to happen in a RPG. The main thing to remember in Combat is that your attacks do damage depending on what you are using as a weapon and, most importantly, you take damage when you are attacks. &lt;br /&gt;
&lt;br /&gt;
Characters in TangenT begin play with 15 Life Points. If you reach 0 Life Points then you are &#039;&#039;dying&#039;&#039; and will die if no one patches you up or uses some means of bringing you back from the brink. When you bring someone (or some thing) else down to 0 Life Points, they are also &#039;&#039;dying&#039;&#039; or you have the option of killing them outright.&lt;br /&gt;
&lt;br /&gt;
=THE MYSTERY=&lt;br /&gt;
So you might already be asking what could possibly be behind a group of people waking up in a place with no memory? Well that literally might have any answer and you should expect the unexpected but I shan&#039;t ruin any surprises here. The journey is just as fun as the destination, but the destination in this case is also meant to be quite fun.&lt;br /&gt;
&lt;br /&gt;
The first mystery is one you wake up with in your head. A single name. But is this name yours? It feels like it might be or a name that is very well known to you at least. Unraveling this mystery will be as intriguing as the other mysteries you will encounter in TangenT.&lt;br /&gt;
&lt;br /&gt;
=The Mysterious=&lt;br /&gt;
These are those unfortunates who have awoken without memory and have begun on their search of discovery, both to find their pasts and, perhaps, to learn new things that didn&#039;t exist before in themselves...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mlindeli&#039;&#039;&#039; means &#039;Guardian&#039;. I know this. It is an honorable name, a righteous name. I think it is my name. This face in the mirror does not look like my face, though. It is too old, holds too many years, and my hands are too wrinkled. Strong hands; a worker&#039;s hands, with the callouses of a laborer. But I have the long, sensitive fingers of an artist. I&#039;m skinny, but not from hunger. I have honest, black skin; close-cropped, tightly curled grey hair; an old burn scar on my left cheek that I can&#039;t remember the cause of. I look like I&#039;m in my sixties, but I feel like I&#039;m in my forties, and my body is used to activity.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Vincent Tubor&#039;&#039;&#039;. Is it an odd name? Part of me says yes, but when I interrogate that instinct I come back with... nothing. Is it my name? It sounds like a slick name and I look like a slick man. Not tall, but thin in a way that makes me seem taller, with smooth, long fingers and aquiline features. It&#039;s a bit like if you took a regular person and rolled them out thinner. My hair is dark and curly and reaches down to my shoulders. My eyes are blue-gray and inconstant. I don&#039;t have very many scars, aside from what looks like a nasty surgery scar on my abdomen. I might be in my thirties, or maybe in my forties or fifties if I take care of myself. I don&#039;t feel old, but then I don&#039;t feel like a liar, either. And I certainly don&#039;t have a trustworthy face.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lily&#039;&#039;&#039;. It is a name, but it&#039;s also a delicate flower. Delicate is a very kind word for how I look, though fragile would be more accurate. I&#039;m small of stature, pretty and brittle like a porcelain doll, and my skin is tan but more pale than it should be. There is an old surgery scar above my heart, never a good thing. I think I could be in my late twenties, and I think I should consider myself lucky for getting to be that old. I have hazel eyes, and dark, straight hair cut in a jaw-length bob. My slender fingers are surprisingly callused, at odds with the rest of my appearance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The tall woman with long, nearly-white blonde hair whispered a single word to herself - &#039;&#039;&#039;Ciara&#039;&#039;&#039;. A tear ran down her cheek, but why she cried, or for whom, she cannot say.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
He looks down at himself. He&#039;s wearing a blue, short-sleeve sport uniform top, with a number 7 in white emblazoned on the front. Black shorts, with a little shield crest on them reading SCUFC. Proper studded soccer boots.&lt;br /&gt;
He himself is lean, not muscular, but fit. Feeling the top of his head reveals he’s got a marine-style buzz cut. He has some eerily straight scars going across both knees, another more jagged one from his middle knuckle running down the back of his hand. He&#039;s young, he knows that, 20 max, but this isn&#039;t his first time in a hospital.&lt;br /&gt;
That&#039;s when the last bit comes into place. What&#039;s his name? Who is he?&lt;br /&gt;
The name... or something... jumps into his head. &#039;&#039;&#039;Spike&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=The Journal=&lt;br /&gt;
Entry: Alpha 1&lt;br /&gt;
Entry ID : A01052022&lt;br /&gt;
&lt;br /&gt;
Note this is to be considered First Report for Mission Exception 15-01&lt;br /&gt;
&lt;br /&gt;
As we know the five subjects have gone off schedule. As with any unscheduled and unauthorized Area we are generating a route cause analysis, an immediate investigation of the Area details, as well as Subversion Determination and Deterrent protocols if deemed necessary. &lt;br /&gt;
&lt;br /&gt;
The subjects have awoken in the Tangent Area. It appears to have simple hospital equipment such as BP, Heart Rate, and Oxygen level machine and the hospital beds appear standard issue. We are not assuming they are in the same Area as we are, however, as we have learned through the course of this project that just because appearances would lead us to judge a place to be a certain Area that there are too many variables to ever be certain of this without Tracking Information. &lt;br /&gt;
Tracking is off for the subjects. &lt;br /&gt;
&lt;br /&gt;
The room they are in has no windows and not even a bathroom available. It is entered and exited through one set of double doors which appear to require a key card. The security is simplistic and it is likely that it will be bypassed before the subjects locate locals. &lt;br /&gt;
&lt;br /&gt;
The room is quite white, perhaps even an unnaturally clean white that is not concurrent with this Area. It is also a very white room and much too large and irregularly equipped to be a simple triage facility. &lt;br /&gt;
&lt;br /&gt;
I would have waited for more information before making the first report but I know that Operations has classed this a High Risk through the basic circumstances and I wish to report as much detail as quickly as possible as is protocol with High Risk level situations. &lt;br /&gt;
&lt;br /&gt;
Currently the subjects seem confused as would be normal under their circumstances. Without being able to do a proper update this may persist for some time and may create unreliable and unexpected responses. This is the primary concern currently but despite this phase of their regaining consciousness they do seem to be in good health. &lt;br /&gt;
&lt;br /&gt;
More details to follow in sequential reports.&lt;br /&gt;
&lt;br /&gt;
Entry: Alpha 2 Entry ID : A01082022&lt;br /&gt;
The subjects have made first contact with what appears to be the walking dead. &lt;br /&gt;
Suspected that they may have awoken on Tepes but the locals do not seem to display the characteristics of Nos. They are something else entirely but not breathing, nor sweating. First conversation suggests androids or artificial beings. &lt;br /&gt;
&lt;br /&gt;
No. It is much worse. This is an entirely new species of undead that call themselves the Wendigo. A full report will be comprised separately for the species team. &lt;br /&gt;
Important facts for the moment is this is a cloning level tech world and the Weendigo use the cloning technology to produce food. &lt;br /&gt;
The Wendigo&#039;s Earth apparently possesses or possessed native indigenous peoples at one time with similar legends to those found on Prime as the Wendigo name for the remaining humans on this world seems to indicate a similarity in those legends originating as cannibal spirits. &lt;br /&gt;
Immediate threat is not high but if the Wendigo representatives can be trusted, the subjects are in danger with a time frame and risk level ranging from imminent to eventual. &lt;br /&gt;
Efforts to completely locate the Tangent Earth have been, thus far, unsuccessful. Threat is compacted by apparent complete identity shutdown for the subjects meaning they will not be able to follow mission parameters. &lt;br /&gt;
It is unknown if Tangent Earth Wendigo (working name for report only) is subject to term or not. Cannot activate detection of Dark. Dark Factor is unknown. &lt;br /&gt;
&lt;br /&gt;
Location of Subjects: Designation: White Tower, Unknown location on unknown Tangent&lt;br /&gt;
&lt;br /&gt;
Directive: Operations: Level: High&lt;br /&gt;
Subjects are crucial to Mission: Final Strike as Lightbringers. Expend whatever resources necessary to locate and extract. Term of Tangent Earth should follow protocols but loss of human life should be considered negligible.&lt;br /&gt;
End of Directive&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lysus&amp;diff=376145</id>
		<title>Lysus</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lysus&amp;diff=376145"/>
		<updated>2020-01-10T11:19:26Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by 141.126.135.134&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Games&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[In_The_Shadow_of_the_Spire:Main_Page|In the Shadow of the Spire]] playing [[In_The_Shadow_of_the_Spire:Silence_Information|Silence]]&lt;br /&gt;
&lt;br /&gt;
[[Death%27s_Children|Death&#039;s Children]] playing [[Death%27s_Children:Yseult|Yseult]]&lt;br /&gt;
&lt;br /&gt;
[[The_Liberation_of_Husbaleve|The Liberation of Husbaleve]] playing [[Quarta]]&lt;br /&gt;
&lt;br /&gt;
[[https://forum.rpg.net/index.php?threads/13th-age-hard-save.857218/ Hard Save]] playing [[https://forum.rpg.net/index.php?threads/13th-age-hard-save.857217/post-23024130 Jerivan]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hiatus&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[The_Edge_of_Rebellious_Destiny|The Edge of Rebellious Destiny]] playing [[Juna_Kast|Juna Kast]]&lt;br /&gt;
&lt;br /&gt;
[[https://drive.google.com/drive/folders/1cuJZnyX-LDxLApJo49PjscxtY2H7v7Nl The Requiem of Orpheus Kho-Gaya]] playing [[https://docs.google.com/document/d/1IRi7nrLh73zWNKUBnSCjynA9L8wlXIsidr_FPfrLm94 Zazzaphel]]&lt;br /&gt;
&lt;br /&gt;
[[https://forum.rpg.net/showthread.php?828571-Thus-All-Men-Live-In-Darkness-(BTW)-IC Thus All Men Live in Darkness]] playing [[https://docs.google.com/spreadsheets/d/1Vbp4oVyLtHIDo4dZv7l9W91ScWlt4o_nyI2TEILYv-Y/edit?usp=sharing Cynewyn Ashby]]&lt;br /&gt;
&lt;br /&gt;
[[AfterRagnarok:Main_Page|After Ragnarok]] playing [[AfterRagnarok:Solveig|Solveig]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lapsed&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[The_Fallen_Kingdom|The Fallen Kingdom]] GMing&lt;br /&gt;
&lt;br /&gt;
[[The_Lost_City_Lab_Lord|The Lost City]] playing [[Despina_the_Indomitable|Despina]]&lt;br /&gt;
&lt;br /&gt;
[[The_One_Ring:_Fellowship_of_The_White_Hand|Fellowship of the White Hand]] playing [[TOR:_Zimraphêl|Zimraphêl]]&lt;br /&gt;
&lt;br /&gt;
[[Strange_Highways|Strange Highways]] playing [[Shevassk_(Strange_Highways)|Shevassk]]&lt;br /&gt;
&lt;br /&gt;
[[Godbound:_Heaven_Has_Fallen:_Main_Page|Godbound: Heaven Has Fallen]] playing Shepset&lt;br /&gt;
&lt;br /&gt;
[[Myosho-Shintar_Experiment|Myosho-Shintar Experiment]] playing [[Nasweret]]&lt;br /&gt;
&lt;br /&gt;
[[DRYH:_Ashes_of_Gods_-_Main_Page|Ashes of Gods]] playing [[DRYH:_Ashes_of_Gods_-_Character_5|Layla &amp;quot;LC&amp;quot; Chambers]]&lt;br /&gt;
&lt;br /&gt;
[[Star_Wars_Desperate_Times|Desperate Times]] playing [[Kenna_Cychu|Kenna Cychu]]&lt;br /&gt;
&lt;br /&gt;
[[The_Climb|The Climb]] playing [[Dr. Gulbahar Arikan]]&lt;br /&gt;
&lt;br /&gt;
[[Last_Requests_ACKS|Last Requests]] playing [[Vasha]]&lt;br /&gt;
&lt;br /&gt;
[[https://forum.rpg.net/index.php?threads/fellowship-blade-of-ruin.836397/ Blade of Ruin]] playing [[https://forum.rpg.net/index.php?threads/recruitment-fellowship-pbta-rpg-the-legend-of-zelda.835423/#post-22187016 Ereash]]&lt;br /&gt;
&lt;br /&gt;
[[AnotherDayAnotherDelve|Another Day, Another Delve]] playing [[Yula_Cindersoul|Yula Cindersoul]]&lt;br /&gt;
&lt;br /&gt;
[[Bounty_Hunter_Blues|Bounty Hunter Blues]] playing [[Bounty_Hunter_Blues:Io|Io]]&lt;br /&gt;
&lt;br /&gt;
[[The_Gate|The Gate]] playing [[Gulyás_Veronika|Veronika the Devilfish]]&lt;br /&gt;
&lt;br /&gt;
[[Hero_Wars|Hero Wars]] playing [[Hero_Wars:_Serzeen|Serzeen]]&lt;br /&gt;
&lt;br /&gt;
[[Byzantium:_Nightmares_Undreamed_Of|Byzantium: Nightmares Undreamed Of]] playing [[Byzantium:_Nightmares_Undreamed_Of:Amata|Amata]]&lt;br /&gt;
&lt;br /&gt;
[[City_of_Necromancers:_Renewing_Compacts_&amp;amp;_Treaties|City of Necromancers]] playing [[City_of_Necromancers:_Renewing_Compacts_&amp;amp;_Treaties:Myrineth|Myrineth]]&lt;br /&gt;
&lt;br /&gt;
[[Etiology]] playing [[Etiology:Sofia_Sokolova|Sofia Sokolova]]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Firefly_PotR:Main_Page&amp;diff=376144</id>
		<title>Firefly PotR:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Firefly_PotR:Main_Page&amp;diff=376144"/>
		<updated>2020-01-10T11:19:22Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by 76.209.99.150&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==The Righteous==&lt;br /&gt;
&lt;br /&gt;
[[File:Dragonfly_Transport.jpeg]]&lt;br /&gt;
&lt;br /&gt;
===Crew===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Meizhi | Meizhi Lindquist ]] - Mechanic and Captain&#039;&#039;&#039; Played by Muskrat&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:_Genevieve | Genevieve Nguyen]] - PR Liason&#039;&#039;&#039; Played by squidheadjax&lt;br /&gt;
*&#039;&#039;&#039;[[Trân Vân Olufemi]] - Reader/Information Broker&#039;&#039;&#039; Played by Atlictoatl&lt;br /&gt;
*&#039;&#039;&#039;[[Kennith Karatoma]] - Former Marine and Improvisational Pilot&#039;&#039;&#039; Played by Aliexster&lt;br /&gt;
*&#039;&#039;&#039;[[Bella Mason]]&#039;&#039;&#039; - &#039;&#039;&#039;Former Captain, Pilot, and part-time Ace Reporter&#039;&#039;&#039; Played by Xadun&lt;br /&gt;
&lt;br /&gt;
===The Ship Herself===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Righteous | Zhèngyí Zh Nù ]] - Dragonfly Class Transport&#039;&#039;&#039;&lt;br /&gt;
*Shuttles (2): Engines d8, Systems d8, Hull d4&lt;br /&gt;
*Banked Episode Points: 0&lt;br /&gt;
&lt;br /&gt;
===Thread Links===&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?831871-Firefly-The-Path-of-the-Righteous-(Thread-2) Current IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?819626-Firefly-The-Path-of-the-Righteous-Second-Thread Current OOC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?761980-Firefly-The-Path-of-the-Righteous-Episode-2 First IC Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/showthread.php?761979-Firefly-The-Path-of-the-Righteous-Episode-2 First OOC Thread]&lt;br /&gt;
&lt;br /&gt;
==Current Episode Information==&lt;br /&gt;
===Assets===&lt;br /&gt;
====Episode====&lt;br /&gt;
&lt;br /&gt;
====Scene====&lt;br /&gt;
*Weaponized Humility [Tran] d6&lt;br /&gt;
&lt;br /&gt;
===Complications===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Plot Points and BDH Dice===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Player&lt;br /&gt;
! Plot Points&lt;br /&gt;
! BDH Dice&lt;br /&gt;
|-&lt;br /&gt;
| Meizhi&lt;br /&gt;
| 2&lt;br /&gt;
| d12&lt;br /&gt;
|-&lt;br /&gt;
| Bella&lt;br /&gt;
| 3&lt;br /&gt;
| d12&lt;br /&gt;
|-&lt;br /&gt;
| Genevieve&lt;br /&gt;
| 1&lt;br /&gt;
| d12&lt;br /&gt;
|-&lt;br /&gt;
| Kennith&lt;br /&gt;
| 1&lt;br /&gt;
| 2xd12&lt;br /&gt;
|-&lt;br /&gt;
| Trân&lt;br /&gt;
| 2&lt;br /&gt;
| d12&lt;br /&gt;
|-&lt;br /&gt;
| GM&lt;br /&gt;
| 6&lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Episode Rules===&lt;br /&gt;
&#039;&#039;&#039;All Good Things&#039;&#039;&#039;: Gain 1 PP whenever you close off a plotline or hit a character beat that&#039;s been on your to do list.  You can gain up to 3 PP over the course of the Episode from this rule.&lt;br /&gt;
&lt;br /&gt;
==Other Folks==&lt;br /&gt;
&lt;br /&gt;
===Former Ship Owner===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Mattie | Mattie Sullivan Ross ]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Former Crew===&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Chet | Chet Maxim ]] - Mechanic&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Nicholas | Nicholas Woodruff Jr ]] - Doctor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Temperance | Temperance Queen ]] - Crew&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Augustus | Augustus Quentin]] - Duelist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Amelia | Amelia Chen ]] - Anthropologist&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Magda | Magda Jefferson ]] - Acquisitions&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Ward | Ward Pearson ]] - Ship&#039;s Doctor&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Sam | Samuel Wade Garrett ]] - First Mate&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Quentin Wright]]&#039;&#039;&#039; - &#039;&#039;&#039;Pilot and ex-Prospector&#039;&#039;&#039; Played by Skydigger&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Brianna | Brianna O&#039;Sullivan ]] - Pilot&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Doc | Doc Huang ]]&#039;&#039;&#039; - &#039;&#039;&#039;Alliance Veteran Combat Medic&#039;&#039;&#039; Played by Bobknob&lt;br /&gt;
*&#039;&#039;&#039;[[Marcus Willifred Zebediah Burke Jr]]&#039;&#039;&#039; - &#039;&#039;&#039;Rim Drifter Handyman&#039;&#039;&#039; Played by Anders&lt;br /&gt;
*&#039;&#039;&#039;[[Ching Shih]]&#039;&#039;&#039; - &#039;&#039;&#039;Captain&#039;&#039;&#039; Played by WTND&lt;br /&gt;
*&#039;&#039;&#039;[[Jian Van Jensen]]&#039;&#039;&#039; - &#039;&#039;&#039;Sawbones @ Large&#039;&#039;&#039; Played by brahnamin&lt;br /&gt;
*&#039;&#039;&#039;[[Wiley Hoop]]&#039;&#039;&#039; - &#039;&#039;&#039;Public Relations&#039;&#039;&#039; Played by spaceranger&lt;br /&gt;
*&#039;&#039;&#039;[[Zāihài Jane]]&#039;&#039;&#039; - &#039;&#039;&#039;Backwoods Sniper&#039;&#039;&#039; Played by Aikireikinu&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:_Erin_MacAran | Erin &amp;quot;Mac&amp;quot; MacAran]] - Medic // Infiltration&#039;&#039;&#039; Played by brahnamin&lt;br /&gt;
*&#039;&#039;&#039;[[Lazarus Jones]]&#039;&#039;&#039; - &#039;&#039;&#039;Scrounger &amp;amp; Faceman&#039;&#039;&#039; Played by Jonesy64&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:Brahnamin | Kiko]] - Pool Hustler/Passenger&#039;&#039;&#039; Played by brahnamin&lt;br /&gt;
*&#039;&#039;&#039;Doctor [[Firefly PotR:Dr Coppelia | Charity Coppelia]] - &#039;&#039;&#039; Played by Aikireikinu&lt;br /&gt;
*&#039;&#039;&#039;[[Firefly_PotR:_Dimitri_Lev | Dimitri Lev]] - Ship&#039;s Pilot // Hacker&#039;&#039;&#039; - Played by [https://forum.rpg.net/member.php?70442-brahnamin brahnamin]&lt;br /&gt;
&lt;br /&gt;
===Friendly-ish Types===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Othais Heelburg&#039;&#039; - former owner/operator of the vidzu farm in Sackett Valley; family friend of Mattie Ross &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Raj Heelburg&#039;&#039; - Othais&#039;s husband &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Hiko Van Allen&#039;&#039; - Sihnon businesswoman&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Ghalid and Amal Tawfeek&#039;&#039; - family friends of Meizhi &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Carmen Ibanez&#039;&#039; - independent reporter; anchor of &#039;&#039;Eyes Open&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;&amp;quot;Blue Eyes&amp;quot; Singh&#039;&#039;- Carmen&#039;s right-hand woman &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Ivan&#039;&#039; - Carmen&#039;s technical support/Alliance war hero &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Betances&#039;&#039; - security chief on Kaituo; dead in suspicious circumstances&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Marshal Rogers&#039;&#039; - Town marshal of Whitman on Proust; friend of &#039;&#039;Betances&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Davey&#039;&#039; - Big fan of Bella&#039;s from Verbena &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;John Kraig&#039;&#039; - mathematics professor with contacts in the communications field; crew helped him find his watch &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Philippe Mahlouf&#039;&#039;: Second engineering mate on the &#039;&#039;Thaddeus.&#039;&#039;  Took the picture of the three girls at the botanical gardens.&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Beauregard Chen&#039;&#039;: Shih&#039;s ex-brother-in-law; good for nothing gambler and grifter. &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Eleanor&#039;&#039;: Alliance navy undercover operative&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Abdul O&#039;Shaughnessy-Ruiz&#039;&#039;: trafficking victim of the Verbena Syndicate/stowaway rescued by the crew&amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Qin&#039;&#039;: Captain of the Ross Transport ship [https://wiki.rpg.net/index.php/Firefly_PotR:Kairali_Data_File Kairali].&lt;br /&gt;
&lt;br /&gt;
===Not Exactly Friends===&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;Lynch&#039;&#039;: Alliance Intelligence operative &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Adelai Niska&#039;&#039;: Notorious crime boss; currently owns the moon Shalako &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Charlie Wangzi&#039;&#039;: Rim outlaw and gunfighter; right-hand man of Benjamina Wade &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Benjamina Wade&#039;&#039;: Rim outlaw queen &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Telemacha&#039;&#039;: media personality &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Wetteland&#039;&#039;: gigantic former cop; now works for Lynch &amp;lt;br&amp;gt;&lt;br /&gt;
*&#039;&#039;Flora Qin&#039;&#039;: Captain of the Pirate Cruiser &#039;&#039;Read&#039;&#039;; the crew of the &#039;&#039;Righteous&#039;&#039; killed her sister, Captain of the &#039;&#039;Bonney&#039;&#039;&lt;br /&gt;
*&#039;&#039;Charlotte Jianguo&#039;&#039;: Brothel owner/Human trafficker on Ilat that the crew tricked and double-crossed&lt;br /&gt;
*&#039;&#039;Redfern&#039;&#039;: suspicious type met about the &#039;Kairali&#039;&lt;br /&gt;
*&#039;&#039;Blue Sun&#039;&#039;: Largest megacorp in the &#039;Verse; the crew busted into their research facility on Tiantan and destroyed a valuable research project&lt;br /&gt;
*&#039;&#039;Caduceus Ltd.&#039;&#039;: biomedical research company involved in some sort of shady research and organ transportation on the Rim&lt;br /&gt;
*&#039;&#039;Blue Hands&#039;&#039;: scary operative types chasing down the crew&lt;br /&gt;
&lt;br /&gt;
==Previously On==&lt;br /&gt;
&#039;&#039;&#039;Episode 1&#039;&#039;&#039;: &#039;&#039;The Wedding&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous carried a young woman to an arranged Tong-related marriage. For purposes of the series, we&#039;ll treat this like an unaired pilot.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 2&#039;&#039;&#039;: &#039;&#039;Except for all the Others, pt. 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous accepts a simple transport job and proceeds to become embroiled in the contentious politics of a mining colony and make a few powerful enemies (the political operative/crimelord/all around scumbag Goodman and his hired gun Calvin Bell). The crew at this point consists of Mattie (captain), Sam (first mate), Brianna (pilot), Magda (information technology), and Meizhi (engineer).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 3&#039;&#039;&#039;: &#039;&#039;Except for all the Others, pt. 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Continuation/finale of Episode 2. Shih (public relations) and Ward (medic) join the crew. Sam leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 4&#039;&#039;&#039;: &#039;&#039;Clearing the Air&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The Righteous takes a simple salvage job and ends up fighting both a crazed life support AI and its corporate masters. Magda and Ward leave the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 5&#039;&#039;&#039;: &#039;&#039;Hair in the Butter&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mattie gets information from an old friend (Sam) as to the location of Tom Chaney, the man who killed her father. The crew heads off after him to the border planet of New Kasmir. They run into an old enemy (Calvin Bell), who snatches Chaney from their grasp. Ward leaves the crew; Wiley (wily) and Quentin (pilot) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 6&#039;&#039;&#039;: &#039;&#039;Remember the Alamo&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew guards the Kaituo ship repair station from Reaver attack. Quentin and Mattie leave the crew. Bella (pilot), Doc (doc), and Will (fancy vest wearer) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 7&#039;&#039;&#039;: &#039;&#039;Fact Checking, pt. 1&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew revealed an Alliance intelligence operations to fund both sides of an insurgency on the planet Proust.  They also got entangled with Alliance intelligence officer Lynch, who definitely will not show up in the future.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 8&#039;&#039;&#039;: &#039;&#039;Fact Checking, pt. 2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
And now, the conclusion...  Will leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 9&#039;&#039;&#039;: &#039;&#039;Sin City&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew successfully stole the Nokia from the Penthouse at the Mount Nysa hotel on Dionysia.  We meet Shih&#039;s ex-husband Beauregard Chen and Wiley&#039;s new friend Chef Maisie Ryback.  Lazarus (businessman) and Jian (doctor/hacker) join the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 10&#039;&#039;&#039;: &#039;&#039;The Kalidasa Main&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew successfully fought their way out of an ambush by the pirate ships &#039;&#039;Bonny&#039;&#039; and &#039;&#039;Read.&#039;&#039;  The &#039;&#039;Read&#039;&#039; survived, the &#039;&#039;Bonny&#039;&#039; did not. The crew used Lynch&#039;s cruiser&#039;s name as part of a bluff, and Lynch noticed.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 11&#039;&#039;&#039;: &#039;&#039;Help Wanted&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
The crew makes it to Verbena to find that Wiley&#039;s cousins and another young woman were kidnapped by corrupt local cops and sold off to be used as labor in Rim colonies.  The crew breaks up the kidnapping ring with help from Lynch, who puts it out that the crew are Alliance Intelligence agents.  Lynch also hires one of the corrupt cops, an unscrupulous giant of a man named Wetteland.  Shih leaves the crew.  Wiley leaves the crew (to search for his cousins).  Jane (backwoods sniper) joins the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 12&#039;&#039;&#039;: &#039;&#039;Go West, Young Man&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew helped out Othais Heelburg, an old friend of the Ross family, and his husband Raj.  Adlai Niska wanted possession of the moon Shalako and exploited his hold over Sihnon magnate Hiko Van Allen to get it.  The crew got Heelburg and his folks away from Niska&#039;s mercenaries and helped get Van Allen&#039;s son released.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 13&#039;&#039;&#039;: &#039;&#039;Your Last Battlefield&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew helped John Kraig, Browncoat war hero, inventor, and rich guy, find a watch that he had lost on the moon Berrimend during the war.  The watch contained pictures of his wife and kids from before the war, and for some reasons somebody didn&#039;t want him to have it.  That somebody was probably Constantine Chen, member of the System Council, but the crew chose not to poke that bear and find out for sure.  The crew was opposed by &#039;&#039;a crack commando unit [that] was sent to prison by a military court for a crime they didn&#039;t commit,&#039;&#039; who, among other things, published a video impersonating Bella and claiming she worked for Alliance intelligence.  Jian left the crew.  Genevieve and Mac joined the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 14&#039;&#039;&#039;: &#039;&#039;Heads Up&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew traveled to Brunson Station to help Wiley and Philippe retrieve a server full of information related to the Verbena Syndicate&#039;s people-trafficking operation, which should allow the pair to track down Wiley&#039;s cousins.  Wetteland showed up, and is now convinced that the crew owes him one.  Chen showed up, as well.  The crew also received a gift from Shih - a small box with a human hand inside, still clad in a bright blue neoprene glove.  Kennith and Trân joined the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 15&#039;&#039;&#039;: &#039;&#039;Where the Game is, there will the Vermin be&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew discovered that many of the Verbena Syndicate&#039;s human trafficking victims were being routed through Ilat to a pirate repair ship, the &#039;&#039;Libertatia.&#039;&#039;  The crew infiltrated and disabled the ship, called in the Navy, and headed out.  Jane leaves the crew and Charity joins the crew.  &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 16&#039;&#039;&#039;: &#039;&#039;Adrift&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew encounters the disabled Ross Transport ship &#039;Kairali&#039; and solves the mystery of who sabotaged it: it&#039;s first mate Calliope Drakewell.  They also meet a suspicious traveler named Redfern, who refused to involve the authorities despite a violent confrontation with Trân.  Laz leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 17&#039;&#039;&#039;: &#039;&#039;Coreporate&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
It must have been sweeps week.  The crew transports Kraig to the Core to stop a Blue Sun research program that would give the corporation even more power over the Rim.  The crew also gets caught up in some sort of biomedical research/organ transportation with Caduceus Ltd.  They fight with corporate security and the blue hands.  Jenny gets publicly labeled as a terrorist.  Mattie fires the crew, and the crew proceeds to steal the &#039;&#039;Righteous.&#039;&#039;  Kiko sort of joins the crew and then leaves it.  Bella leaves the crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Episode 18&#039;&#039;&#039;: &#039;&#039;Against the Middle&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The crew gets caught up in the violent political machinations in a small town in a way that is in no way just a rip off of Yojimbo/Red Harvest/A Fistful of Dollars/Last Man Standing.&lt;br /&gt;
&lt;br /&gt;
==Advancement Rules Summary==&lt;br /&gt;
&lt;br /&gt;
===For Characters===&lt;br /&gt;
&lt;br /&gt;
*Turn an Asset from an Episode into a d6 Signature Asset: 1 Episode&lt;br /&gt;
*Switch out a Distinction for a new Distinction: 1 Episode&lt;br /&gt;
*Add a Signature Asset trigger: 1 Episode&lt;br /&gt;
*Add a new specialty to a d6 or higher Skill: 1 Episode&lt;br /&gt;
*Step up a d6 Signature Asset to a d8: 2 Episodes&lt;br /&gt;
*Unlock a new Distinction trigger: 2 Episodes&lt;br /&gt;
*Step up a Skill from a d4 to a d6: 2 Episodes&lt;br /&gt;
*Step up a Skill to a d8 or higher: 3 Episodes&lt;br /&gt;
*Step up one Attribute and step back another: 3 Episodes&lt;br /&gt;
&lt;br /&gt;
Note: No stat can be stepped up beyond d12; no Signature Asset can be stepped up higher than d8&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===For the Ship===&lt;br /&gt;
&lt;br /&gt;
*Turn a ship Asset from an Episode into a d6 ship Signature Asset: 2 Episodes&lt;br /&gt;
*Add a Signature Asset trigger: 3 Episodes&lt;br /&gt;
*Step up a Signature Asset from d6 to d8: 3 Episodes&lt;br /&gt;
*Unlock a new ship Distinction trigger: 4 Episodes&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lancer_Suldan&amp;diff=376143</id>
		<title>Lancer Suldan</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lancer_Suldan&amp;diff=376143"/>
		<updated>2020-01-10T11:19:19Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by Falkus&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Lancer: Suldan ==&lt;br /&gt;
&lt;br /&gt;
On a planet recently liberated from the fifty year rule of a maniacal dictator, a group of professional mech pilots, or Lancers as they&#039;re known, will soon arrive. As varying factions vie for dominance in the wake of the change, while the loyalist remnants launch a spree of terror across the planet, these pilots will provide instrumental in the shaping of what comes next.&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-interest-suldan-lancer.855173 Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/suldan-lancer.855548 OOC]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/suldan-the-first-days-of-arrival-lancer.855547/ IC]&lt;br /&gt;
&lt;br /&gt;
==The Setting==&lt;br /&gt;
&lt;br /&gt;
The setting for this game is located in the [https://drive.google.com/file/d/1Uuxa6ieJoomaTbeM1UxHt-S3ixi7Oshu/view Field Guide to Suldan]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Suldan is a settled planet off of Mahendragiri Station on the Vindhya line which is in the process of transitioning from Colony to Core World status. An arid planet orbiting a G-type main sequence star, Suldan required only modest terraforming to be comfortably habitable. Settlement is focused primarily around the &amp;quot;oasis zone&amp;quot; of the northern hemisphere which contains the majority of the planet&#039;s surface bodies of liquid water (comprising around 12% of the planet&#039;s total surface area) while the southern hemisphere is largely wasteland ranging from the equatorial deserts down to the landlocked ice caps at the southern pole. The planet has two moons in orbit, Akaya and Neru, as well as an asteroid field which was presumably a third lunar body that suffered a cataclysmic event at some point in the distant past. A Suldani day is roughly 27 Cradle Standard hours long.&lt;br /&gt;
&lt;br /&gt;
The current planetary population is approximately 20 million natives, centered primarily around the colonial capital city of Hadiqa, along with various minor settlements further out. Suldan was originally flagged as being a rich source of mineral wealth and its foremost industry is mining the planet&#039;s substantial deposits of osmium, titanium, platinum, tantalum, uranium, and various lanthanides. Other exports include valuable native crops such as incense grass and Suldani peppercorns along with entertainment media, primarily sports and gladiatorial competitions. In addition, the galactic-tier corporation Chandrasekhar &amp;amp; Herschel Ltd. has its headquarters on Suldan.&lt;br /&gt;
&lt;br /&gt;
Suldan is, depending on one&#039;s perspective, either recovering from or still embroiled in civil war. For the last 50 years of the planet&#039;s 250 year settlement history it was ruled by self-appointed Emir Julian Ambrose Khan, who seized power in a bloody coup that deposed the incorporate administrative council that had previously governed the planet. The Emir&#039;s tyrannical rule was characterized by a massive widening in the already significant gap between Suldan&#039;s socioeconomic classes, a substantial increase in military allocations far beyond what was necessary for the world&#039;s population numbers and strategic value, oppressive and exploitative civic policies, as well as endemic corruption, decadence, and brutality. The Emir&#039;s court was a never-ending bacchanal catering to the jaded whims of those that had supported his rise to power while the rest of the populace was forced to meet increasingly demanding production quotas to fuel this opulent lifestyle as well as participate in ever more bloody gladiatorial spectacles for the Emir&#039;s entertainment. The Union Administrator for Suldan at the time, Miranda Cortez, was complicit in this, preferring to support and subtly manipulate the Emir&#039;s reign over the world while exploiting the situation for Union&#039;s gain as well as her own.&lt;br /&gt;
&lt;br /&gt;
The situation eventually came to a head when a gladiator named Jun Chandreskhar won the quinquennial Grand Games, rising above every other challenge and competitor the arena had to offer and awarding her the prize of any boon she wished to be granted by the Emir. To his surprise and amusement, rather than ask for wealth as so many champions often did she instead demanded a license of incorporation, granting her the right to create, distribute, and profit from printer licenses both on-world as well as off. This unusual request tickled the Emir&#039;s fancy and it was granted. Under the guise of establishing a corporation for custom designed mech frames and weaponry for specialized purposes, Chandrasekhar began covertly supplying beleaguered rebels opposing the Emir with arms and equipment. In time Chandrasekhar would become a unifying figure of the rebel movement, bringing the scattered cells and cadres together under a common banner.&lt;br /&gt;
&lt;br /&gt;
However the tipping point came when the Emir died from a narcotics overdose during his birthday celebration, his 17th death in fact. Unknown to all but a select few, the Emir had been perpetuating his reign indefinitely by cloning himself. Repeated deaths and resurrections had done little for his already tenuous mental stability, but it ensured the primacy of his rule not only due to his indifference to death but due to the fact that he had encrypted much of Suldan&#039;s civil and planetary defense systems using his own genetic sequence as the key. Without his biometric authorization Suldan would be crippled and vulnerable, and thus it was in the best interests of those who enjoyed the decadent life his rule afforded them to allow him to retain the throne.&lt;br /&gt;
&lt;br /&gt;
Unfortunately for the Emir&#039;s supporters this wasn&#039;t to last, as it was discovered only too late into the process of reviving him that someone had managed to sabotage his personal genebank with a mutagenic viral agent. The Emir&#039;s clonal stock was tainted beyond repair, and the body that decanted was twisted and deformed, but the greater problem was that his geneprint had been irrevocably altered beyond established parameters, locking him out of the security system that he himself had established. It was at this time that the rebellion began launching a full-scale uprising, targeting key installations across the city in a series of coordinated attacks. In a panic, several of the Emir&#039;s retainers attempted to bypass the security protocols to bring the idle defense systems online in order to save themselves.&lt;br /&gt;
&lt;br /&gt;
Their mistake would prove to be a short-lived one. Upon detecting the intrusion the defense system locked itself down before launching a retributive strike against the source of the unauthorized access attempt. Within minutes the royal palace was obliterated by an orbital kinetic payload, decapitating Suldan&#039;s government and military in one fell swoop. The system then launched punitive strikes against randomly selected targets within Hadiqa and its outskirts as a &amp;quot;warning&amp;quot; against further intrusion attempts resulting in widespread destruction and loss of life. By the time the dust settled and the system entered into a standby state over 100,000 people had been killed, but the rebellion had at last successfully overthrown the Emir and seized what remained of the palace. For the moment victory was theirs.&lt;br /&gt;
&lt;br /&gt;
But the Emir continues to haunt the people of Suldan. Managing to escape the palace before its destruction accompanied by Miranda Cortez and a sizable contingent of his personal guard and retainers, they fled Hadiqa to an undisclosed location, an emergency command bunker far from the capital, unfinished and consequently unaffected by the security lockdown. From there the deposed Emir in exile has gathered those forces still loyal to him and begun a campaign of terror attacks against the nascent transitional government, hijacking shipments of raw materials to fuel their efforts. Due to this ongoing instability as well as the planet&#039;s Administrator having gone off the grid, a Union Naval Expeditionary Force has recently been dispatched to Suldan under the command of Captain Yusef Oshana to assess the situation and determine the appropriate level of intervention necessary to restore order to the region.&lt;br /&gt;
&lt;br /&gt;
The matter of restoring stability is further complicated by the addition of a secondary conflict playing out across the planet between PMC forces under the employ of Arclight TransColonial, one of the original participating corporations in the Suldan Colonial Venture, and the Suldani Independence Front, the newly formed militia assembled by the clans of settlers and miners who fled into the badlands to escape the Emir&#039;s reach. Arclight is determined to begin aggressively making up for the financial losses they incurred when the Emir&#039;s coup resulted in illegal export sanctions against the other members of the Colonial Venture before anyone else can, and their reclamation teams have been drawn into an increasingly bloody asymmetrical war with SIF forces defending their homes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
The current cast and their currently printed mechs&lt;br /&gt;
&lt;br /&gt;
[[Lancer_Suldan:Kien_su|Kien-Su, played by Old Kentucky Shark]]&lt;br /&gt;
&lt;br /&gt;
[[Lancer_Marilu_Hun|Marilu Hun, played by KreenWarrior]]&lt;br /&gt;
&lt;br /&gt;
[[Lancer_Suldan:Reza_kaddoumi|Reza Kaddoumi, played by WoolishlyGrim]]&lt;br /&gt;
&lt;br /&gt;
[[Lancer_Suldan:Mattias_Virtanen|Mattias Virtanen, played by Solarious]]&lt;br /&gt;
&lt;br /&gt;
[[Lancer_Suldan:Ling_Yi_Shen|Ling Yi Shen played by GaoGaiGar]]&lt;br /&gt;
&lt;br /&gt;
[[Lancer_Suldan:Nergui_Khan|Nergui Khan Mark 9, played by Sage Genesis]]&lt;br /&gt;
&lt;br /&gt;
==Notable Factions==&lt;br /&gt;
Important factions that the PCs have interacted with&lt;br /&gt;
*The Provisional Government of Suldan: The current rulers of Suldan, a former revolutionary group that was making significant strides against the Emir until his most recent death. Following the chaos that resulted from the corruption of his cloning system, Jun Chandreskhar and her rebellion were able to seize power. The government presently consists of a council of delegates, former revolutionaries, who are overseeing the various administrative functions and civil services they&#039;ve inherited. They are presently in the process of transitioning from a revolutionary movement to a full government, though that has come with its own difficulties.&lt;br /&gt;
&lt;br /&gt;
*Loyalists to the Emir: Marching under the symbol of a pair of crossed, golden sword; the force of his His Most Royal Highness, Julian Ambrose Khan, Emir of Suldan (In Exile) represent a motley crew of insurgents ranging from fanatical rebels, hired guns, former members of the Royal Army and the elite personal guard of Julian Amrose Khan. Their goal is to return the Emir to the throne they believe (or have been paid to believe) is rightfully his. Due to the nature of Suldan&#039;s military build up under the Emir and the nature of his deposal, the insurgents have access to rather more military gear than most rebellions typically have; and the Emir is capable of putting powerful forces in the field. At present, his forces are using this gear to commit waves of terrorist attacks across the inhabited portion of the planet, aimed at collapsing the provisional government.&lt;br /&gt;
&lt;br /&gt;
*Arclight Transcolonial: &lt;br /&gt;
&lt;br /&gt;
*The Union: &lt;br /&gt;
&lt;br /&gt;
*The Red Circle: A criminal outfit in Hadiqa City that runs a high tech black market. They predate the revolution, and they predate the Emir. Secrecy and paranoia have long been their watch words, clients very rarely directly contact them. Cut outs and anonymous messages are their preferred means of contact. Their prices are high, but they offer rare technology stolen from the Emir&#039;s research labs and weapons stolen from military stockpiles. They&#039;re also willing to trade favors for clients with certain skillsets.&lt;br /&gt;
&lt;br /&gt;
==Notable NPCs==&lt;br /&gt;
Key figures that the PCs have met&lt;br /&gt;
*Colonel Joumari: A high ranking member of the provisional government&#039;s military, Colonel Joumari is the primary contact point between the hired freelancers and the mercenaries being employed by the government. A rebel soldier from the days under the Emir, Joumari nonetheless seems to have an excellent understanding of the exigencies and twists of mercenary work; this likely being the reason why he was given this job in the first place.&lt;br /&gt;
&lt;br /&gt;
*Captain Mason&lt;br /&gt;
&lt;br /&gt;
*Lieuteant Said:&lt;br /&gt;
&lt;br /&gt;
*The Lancer in Red Armor and a Horus Insignia: ?????????????????????????????????????????????????????????????&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Slate_Ebankh&amp;diff=376142</id>
		<title>Blank Slate Ebankh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Slate_Ebankh&amp;diff=376142"/>
		<updated>2020-01-10T11:19:16Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by Inoshiroan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Character Sheet&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stats&#039;&#039;&#039;&lt;br /&gt;
&#039;&#039;&#039;Strength:&#039;&#039;&#039; 14 = 13 +1 Undead Strength&lt;br /&gt;
&#039;&#039;&#039;Dexterity:&#039;&#039;&#039; 11 = 10 + 1 Attribute Increase&lt;br /&gt;
&#039;&#039;&#039;Constitution:&#039;&#039;&#039; 16 = 14 + 2 Undead Resilience&lt;br /&gt;
&#039;&#039;&#039;Intelligence:&#039;&#039;&#039; 18 = 15 + 3 Attribute Increase&lt;br /&gt;
&#039;&#039;&#039;Wisdom:&#039;&#039;&#039; 12 = 12&lt;br /&gt;
&#039;&#039;&#039;Charisma:&#039;&#039;&#039; 8&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Proficiencies:&#039;&#039;&#039; Light Armor, Simple Weapons, Intelligence, Constitution, History, Investigation, Arcana, &#039;&#039;One other skill, One tool&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class Abilities:&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Otherworldly Patron:&#039;&#039;&#039; Queen of Ice (Working from Base of Undying)&lt;br /&gt;
*&#039;&#039;&#039;Expanded Spell List:&#039;&#039;&#039; If you want to swap some of these for cold spells that’s fine with me. Cone of Cold for example feels naturally.&lt;br /&gt;
*&#039;&#039;&#039;Among the Dead:&#039;&#039;&#039; Same.&lt;br /&gt;
*&#039;&#039;&#039;Defy Death:&#039;&#039;&#039; How about instead we put something called Former Life here. You can roll a Wisdom check to recall some skill or information from your former life that would be useful to you, granting you advantage on an ability check. Usable 1/short rest. Alternately, maybe the former life stuff is a racial ability and we keep this or put something in its place?&lt;br /&gt;
*&#039;&#039;&#039;Undying Nature:&#039;&#039;&#039; Same.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pact Magic:&#039;&#039;&#039; Same, but Intelligence caster. Probably modified spell list. To start with Ray of Frost is on your list and you have it. We can handle other spells on a case by case basis.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eldritch Invocations&#039;&#039;&#039;- Same, but mostly custom/modified ones.&lt;br /&gt;
* &#039;&#039;&#039;Eldritch Sight&#039;&#039;&#039; (Detect Magic at will)&lt;br /&gt;
* &#039;&#039;&#039;Eldritch Insight&#039;&#039;&#039; (custom) (increased supernatural senses, some version of detect evil/enemies)- As an action you can detect creatures or effects that intend you harm within 60 feet of you.&lt;br /&gt;
* &#039;&#039;&#039;Deepest Winter&#039;&#039;&#039; (custom)- When you deal cold damage, your magic ignores cold resistance. You can reroll 1s on cold damage dice. You must keep the new result.&lt;br /&gt;
* &#039;&#039;&#039;Agonizing Cold&#039;&#039;&#039; (custom) (applied to Ray of Frost)- Your ray of frost sends a creature 10 ft away from you and you can apply your Intelligence modifier to the damage. (This is Agonizing Blast and Repelling Blast invocations combined and put on Ray of Frost. Ray of Frost is a single attack unlike Eldritch Blast, so I stacked both since you’ll only be able to get the modifier to damage once and repel one creature)&lt;br /&gt;
* &#039;&#039;&#039;Danger Sense&#039;&#039;&#039; (custom)&#039;&#039;&#039;- You have advantage on Dexterity saving throws from effects you can see.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Subclass/Pact Boon:&#039;&#039;&#039; The Lycanthrope Subclass from the Bloodhunter, to represent the beast within. (https://www.dndbeyond.com/classes/blood-hunter)&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Heightened Senses&#039;&#039;&#039; – You have advantage on Wisdom (Perception) checks that rely on hearing or smell. (Not sure if this quite fits)&lt;br /&gt;
* &#039;&#039;&#039;Hybrid Transformation:&#039;&#039;&#039; Beast Transformation, same as described.&lt;br /&gt;
&lt;br /&gt;
Cantrips: 3&lt;br /&gt;
* Ray of Frost (enhanced with invocations)&lt;br /&gt;
* Encode Thoughts?&lt;br /&gt;
* +1&lt;br /&gt;
&lt;br /&gt;
Spells Known:10&lt;br /&gt;
* Grease (reskinned as covering an area with ice)&lt;br /&gt;
* Protection from Evil&lt;br /&gt;
* Knock (talking the door open)&lt;br /&gt;
* +7&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Inoshiro&#039;s character notes:&#039;&#039;&#039; &lt;br /&gt;
*Apparently not one of the living: heart unbeating, smells vaguely of gravesoil, vinegar, and regret. (Needs perfume to cover up the smell.) &lt;br /&gt;
*Loves books and libraries, for reasons he cannot recall. &lt;br /&gt;
*Companion (?) of Lannax&#039;s.&lt;br /&gt;
*Onetime member of House Natiu: married into the family, was slain by _____?______ in the Great Massacre a generation ago.&lt;br /&gt;
*Unaffected by alcohol, but drinks Tsevos out of habit. &lt;br /&gt;
* Has a supernatural, animalistic voice within him that demands to be released under pressure or threat of violence. Its name is Ghauragat. &lt;br /&gt;
* Partial memory loss, but tied somehow to House Natiu.&lt;br /&gt;
* Menaced by a dark-haired, apparently-long-lived woman of the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
*Has a preternatural sense of others (or the minds of others?) in his surroundings: +++++&lt;br /&gt;
*Can sometimes remember Lore in this setting by involuntarily attempting to remember things from its original lifetime. +&lt;br /&gt;
*Sneaking -&lt;br /&gt;
*Invocations of divine protection: +&lt;br /&gt;
*Transmit thoughts/memories via touch: +&lt;br /&gt;
* Channel energies from the world of the dead (cold) ++&lt;br /&gt;
* Dodging attacks ++&lt;br /&gt;
* Investigation ++&lt;br /&gt;
* Can talk inanimate objects into &amp;quot;doing&amp;quot; things (?)&lt;br /&gt;
* Ritual spellcasting (sight) -&lt;br /&gt;
* Resist Spirit possession: -&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Thorya&#039;s Notes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Undead. Tied to the central plot. Doesn&#039;t remember life.&lt;br /&gt;
&lt;br /&gt;
* Preternatural sense (magic sense) +++++&lt;br /&gt;
* Historical knowledge (from living it) +&lt;br /&gt;
* Perceptiveness: /&lt;br /&gt;
* Disguise: /&lt;br /&gt;
* Sneaking -&lt;br /&gt;
* Divine Protection (invocation) against Evil +&lt;br /&gt;
* Thought transmission via touch (memory transfer) +&lt;br /&gt;
* Magic open a lock, talked to it.&lt;br /&gt;
* Dodge +&lt;br /&gt;
* Cold Magic +++&lt;br /&gt;
* Investigation ++&lt;br /&gt;
* Claw attack +&lt;br /&gt;
* Ritual of true seeing -&lt;br /&gt;
* Resisting possession (Charisma or Wisdom Save) -&lt;br /&gt;
* Save Against a mind effect -&lt;br /&gt;
* Physical Strength (fighting through) ++&lt;br /&gt;
* Recall things from past life: /&lt;br /&gt;
* Sense Danger: /&lt;br /&gt;
&lt;br /&gt;
* Warlock Level 10- (maybe intelligence based?)&lt;br /&gt;
* Moderate Wisdom (But not proficient in proficiency or wisdom saves, weird for a warlock) or Low Wisdom?&lt;br /&gt;
* Low Charisma&lt;br /&gt;
* High Intelligence (Maybe an intelligence warlock instead of a charisma based warlock?)&lt;br /&gt;
* Patron Undying&lt;br /&gt;
* High Strength?&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Slate_Team2&amp;diff=376141</id>
		<title>Blank Slate Team2</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Slate_Team2&amp;diff=376141"/>
		<updated>2020-01-10T11:19:12Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by Inoshiroan&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
= Blank Slate 5e =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is for keeping track of characters as they develop throughout the game as well as setting elements. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
These will grow with time. &lt;br /&gt;
&lt;br /&gt;
=== Group ===&lt;br /&gt;
&lt;br /&gt;
=== Tigerwolfe ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Stormraven ===&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Araine&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance&#039;&#039;&#039; Charcoal colored skin, bone-white hair, silvery-steel eyes, no pupils or irises. Tall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality&#039;&#039;&#039; Fond of steamy romance stories. Only eats Fruits and Nuts. Pacifistic, prefers not to use lethal force, except in very specific cases.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mental Powers&#039;&#039;&#039;&lt;br /&gt;
*Telekinesis&lt;br /&gt;
*&#039;Augury&#039; +&lt;br /&gt;
*Icicle Blast (Area Effect) +&lt;br /&gt;
*Mystical Tracking +&lt;br /&gt;
*Banishment +&lt;br /&gt;
*Multi-Target Ice Chain +&lt;br /&gt;
*Alchemy - A Recipe for Light +&lt;br /&gt;
*Astral Sight / Attack +&lt;br /&gt;
*Physical Attack +&lt;br /&gt;
*Modify Temperature&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Character Sheet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Race: Ariane Sex: F Age: ???&lt;br /&gt;
&lt;br /&gt;
Sorcerer Level 10&lt;br /&gt;
&lt;br /&gt;
Str 8 (-1) Dex 12 (+1) Con 14 (+2) Int 10 (+0) Wis 15 (+2) Cha 20 (+5)&lt;br /&gt;
&lt;br /&gt;
HP: 62 (10d6)&lt;br /&gt;
&lt;br /&gt;
AC:&lt;br /&gt;
&lt;br /&gt;
Proficiencies: Simple Weapons, Saving Throws Constitution, Charisma, Arcana, Religion, Alchemy Tools, Perception, Persuasion, Nature, Medicine&lt;br /&gt;
&lt;br /&gt;
Class Abilities:&lt;br /&gt;
*Origin – Cryomancer (Pyromancer switched for cold damage)&lt;br /&gt;
*Heart of Fire = Heart of Ice, Cold damage, but otherwise the same. (i.e. Whenever you cast a spell that deals ice damage you can send out a blast of cold that hits any creature you wish within 10 feet of you. Deals damage equal to sorcerer level/2.&lt;br /&gt;
*Fire in the Veins = Ice in the Veins, Gain cold resistance. Your spells ignore cold resistance.&lt;br /&gt;
*Spellcasting = DC 17, Spell Attack +9&lt;br /&gt;
*Font of Magic = 10 Sorcery Points, Metamagic: Subtle Spell, Twinned Spell, Spellweaver (You can spend a sorcery point to cast a cantrip and use a higher level spell slot to accomplish something normally beyond the capabilities of the spell, but within the same sort of themes.)&lt;br /&gt;
&lt;br /&gt;
Cantrips&lt;br /&gt;
*Ray of Frost&lt;br /&gt;
*Astral Touch (Shocking Grasp re-skinned for Radiant damage)&lt;br /&gt;
*Mending&lt;br /&gt;
*Mage Hand&lt;br /&gt;
*Mold Earth&lt;br /&gt;
*Message&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Spell Slots: 1st (4) 2nd (3) 3rd (3) 4th (3) 5th (2)&lt;br /&gt;
&lt;br /&gt;
Spells Known: 11&lt;br /&gt;
&lt;br /&gt;
1st Level&lt;br /&gt;
*Detect Thoughts&lt;br /&gt;
*Ice Knife&lt;br /&gt;
*Sleep&lt;br /&gt;
&lt;br /&gt;
2nd Level&lt;br /&gt;
*Augury&lt;br /&gt;
*Astral Reading&lt;br /&gt;
&lt;br /&gt;
3rd Level&lt;br /&gt;
*Hold Person&lt;br /&gt;
*Ice Blast (Re-Skinned Fireball)&lt;br /&gt;
*Sleet Storm&lt;br /&gt;
&lt;br /&gt;
4th Level&lt;br /&gt;
*Banishment&lt;br /&gt;
*Dimension Door&lt;br /&gt;
&lt;br /&gt;
5th Level&lt;br /&gt;
*Telekinesis&lt;br /&gt;
&lt;br /&gt;
=== Llayne ===&lt;br /&gt;
[[Blank_Slate_Lannax|Lannax&#039;s Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
=== inoshiro ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name:&#039;&#039;&#039; Ebankh &lt;br /&gt;
&lt;br /&gt;
[[Blank_Slate_Ebankh|Ebankh&#039;s Character Sheet]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Characteristics:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
*Apparently not one of the living: heart unbeating, smells vaguely of gravesoil, vinegar, and regret. (Needs perfume to cover up the smell.) &lt;br /&gt;
*Loves books and libraries, for reasons he cannot recall. &lt;br /&gt;
*Companion (?) of Lannax&#039;s.&lt;br /&gt;
*Onetime member of House Natiu: married into the family, was slain by _____?______ in the Great Massacre a generation ago.&lt;br /&gt;
*Unaffected by alcohol, but drinks Tsevos out of habit. &lt;br /&gt;
* Has a supernatural, animalistic voice within him that demands to be released under pressure or threat of violence. Its name is Ghauragat. &lt;br /&gt;
* Partial memory loss, but tied somehow to House Natiu.&lt;br /&gt;
* Menaced by a dark-haired, apparently-long-lived woman of the city.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities:&#039;&#039;&#039;&lt;br /&gt;
*Has a preternatural sense of others (or the minds of others?) in his surroundings: +++++&lt;br /&gt;
*Can sometimes remember Lore in this setting by involuntarily attempting to remember things from its original lifetime. +&lt;br /&gt;
*Sneaking -&lt;br /&gt;
*Invocations of divine protection: +&lt;br /&gt;
*Transmit thoughts/memories via touch: +&lt;br /&gt;
* Channel energies from the world of the dead (cold) ++&lt;br /&gt;
* Dodging attacks ++&lt;br /&gt;
* Investigation ++&lt;br /&gt;
* Can talk inanimate objects into &amp;quot;doing&amp;quot; things (?)&lt;br /&gt;
* Ritual spellcasting (sight) -&lt;br /&gt;
* Resist Spirit possession: -&lt;br /&gt;
&lt;br /&gt;
=== Aliexster ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting ==&lt;br /&gt;
(combined with the other game)&lt;br /&gt;
&lt;br /&gt;
[[Blank_Slate_Joint_Setting]]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Project_Kerberos&amp;diff=376140</id>
		<title>Project Kerberos</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Project_Kerberos&amp;diff=376140"/>
		<updated>2020-01-10T11:19:09Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by Stattick&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to the wiki for the D&amp;amp;D fifth edition game Project Kerberos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Run by: [https://forum.rpg.net/index.php?members/aikireikinu.13029/ Aikireikinu]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/recruitment-d-d5-x-x-com-project-kerberos.855055/ Recruitment Thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/d-d5-project-kerberos.855520/ OOC thread]&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/d-d5-project-kerberos.855454/ IC thread]&lt;br /&gt;
&lt;br /&gt;
=Characters=&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Devon_Ayukawa_3rd_Level Devon Ayukawa] (3rd level)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Devon_Ayukawa_11th_Level Devon Ayukawa] (11th level)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jensen_Hawkins_(Jay)_3rd_Level Jensen Hawkins] (3rd level)&lt;br /&gt;
&lt;br /&gt;
[https://wiki.rpg.net/index.php/Jensen_Hawkins_(Jay)_11th_Level Jensen Hawkins] (11th level)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1RUovuV5pP1HezO1ZAl59L4b0Ie7C_ajSLr9WQoJkRcw/edit?usp=drivesdk/ Karen Krieger] (3rd level)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/16M1oMGyOh8q7G2BGKlLYjz3blI4bsVINB7X5l-bI2jw/edit?usp=drivesdk/ Karen Krieger] (11th level)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1dcP87SIntFJFSI88Mlwk4VP-wIgMbgDu3CLgOwTcSlc/edit?usp=drivesdk/ Lan Franklin] (3rd level/11th level)&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1nTNiYciCYsyZwHyFfXEIOg4xN7YdKWIz/view?usp=sharing Charles Fortescue] (3rd level)&lt;br /&gt;
&lt;br /&gt;
[https://drive.google.com/file/d/1Oz4H7PvR0Q3D76vd5hIg7L_dPb03ffxC/view?usp=sharing Charles Fortescue] (11th level)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1bSlSIi2lmtKfKW2ThD6LWgaB0fjEk7dlpeV8Rfb8bl8/edit?usp=drivesdk Sharon Krieger] (3rd level)&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/19G8VGGdiaAmIw2g_oBhO_JPb4RUSqYNTJSq4cN_BfhY/edit?usp=drivesdk Sharon Krieger] (11th level)&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Marshal Boxer Testament&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Commanding Officer, North American Operation&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A distinguished looking African-American man in is mid 50s. Formerly a US Army special forces officer, and US Army liaison to Project Kerberos. When he retired from the Army, Project Kerberos hired him to oversee the North American theater.&lt;br /&gt;
&lt;br /&gt;
He&#039;s stern but fair, and a bit of a stickler for following proper procedures. That said, he&#039;s aware that Returned are, in many cases, civilians and wild cards, and tries to manage them as such.  Serious breaches of military discipline will be dealt with, but as long as the Returned under his command treat their mission seriously, he&#039;s willing to overlook minor issues.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Dr. Fiona O&#039;Wari&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Head of Research and Development, Detroit Base&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A slight Irish woman in her mid 30s. She&#039;s a Cassandra, and is in charge of researching any clues that might lead to identifying the source of the DUNGEONs, as well as developing new magic tools for use by field agents. Her Cassandra powers are more focused on enchantment and manipulation of objects than clairvoyance and communication. She&#039;s fairly easy going, almost sloppy, about anything but her work, and cheerfully as non-military as she can get away with. She returned about 5 years ago.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Director Larry Marx&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Head of Information Control, Detroit Base&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
An portly white man in his late 40s with a nervous disposition, not made calmer by his constant attempts to quit smoking. Despite that, he&#039;s the head MIB on base, and very good at what he does. The general opinion on base is that everything about him is an act, and only Marshal Testament has the clearance to know his background.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Operator Yelena Galkin&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A grandmotherly Belarusian-American woman in her early 60s. She&#039;s a Cassandra, and the most senior of the Operators at the Detroit base. She provides remote assistance  and support to Drakon teams in the field, usually the Alpha Team (the Player&#039;s team). Her Cassandra powers are focused on communication and  enhancement of others. She tends to dote on the teams in her charge, knitting them little presents and baking cookies. She returned over a decade ago, and has supported many Drakon teams over the years.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Drakon Beta Team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A mid-level Drakon team assigned to Detroit. They&#039;re 9th level. The team consists of Fran Katz (commander, wizard), Joachim Martinez (barbarian), Prince Dubois (cleric), Apple Fairchild (monk), Harry West (rogue), and Rachel Fontaine (ranger).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Drakon Gamma Team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A lower-level Drakon team assigned to Detroit. Most are fairly recent Returned and are part of the Gamma Team for training and evaluation. On average they&#039;re 7th level. The team consists of Yuuki Abe (druid), Nigel Chang (sorcerer), Billy Barnes (fighter),  Dana Moreau (bard), and Leslie Park (warlock). As a training team, they&#039;re usually not deployed as a team, but rather seconded to the Beta or Alpha team on missions against lower level DUNGEONs where they can safely get some experience.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&#039;&#039;&#039;Drakon Alpha Team&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This is your team. It&#039;s fairly rare for a number of higher level Returned to show up in a short time, so your team was assigned to the most senior North American commander. You&#039;re the second highest level team in the North America theater, just behind the Birmingham, Alabama base&#039;s Alpha team (level 13).&lt;br /&gt;
&lt;br /&gt;
The highest level team that Project Kerberos has is the Cairo, Egypt base&#039;s Alpha Team (level 15).&lt;br /&gt;
&lt;br /&gt;
=Notable Locations=&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kerberos: Detroit&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Situated in a former industrial area of the city, under the guise of an industrial research company Obsidian Monolith New Industrial Technology (OMNITech). The public stance of OMNITech leans into the conspiracy theories that pop up about OMNITech (many started by Dolos Divison MIBs), as a distraction from the actual secret.&lt;br /&gt;
&lt;br /&gt;
=House Rules=&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1vX5YV_xja1AW8zJkuBHnKV2CAYrVamcUf-b5zgh78hY/edit?usp=drivesdk/ Setting]&lt;br /&gt;
&lt;br /&gt;
[https://docs.google.com/document/d/1hmp24dXYH1tGhkc1KECwCKS40j-rrj4ZGgCyGl4xPVQ/edit?usp=drivesdk/ Optional Rules]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Husbaleve:_Combat_Tracker&amp;diff=376139</id>
		<title>Husbaleve: Combat Tracker</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Husbaleve:_Combat_Tracker&amp;diff=376139"/>
		<updated>2020-01-10T11:19:06Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by Hituro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[The Liberation of Husbaleve]]&lt;br /&gt;
&lt;br /&gt;
    Character:           Total  Current  Armor  Initiative  Movement  Melee   Primary     Ranged    Primary            &lt;br /&gt;
                          HP      HP     Class     Bonus      Rate    Bonus   Melee       Bonus     Ranged            &lt;br /&gt;
    &#039;&#039;&#039;[[Azure Sky]]&#039;&#039;&#039;              6       6       4        +1         6&amp;quot;     0     SSword 1d6      +1     Longbow 1d6&lt;br /&gt;
    &#039;&#039;&#039;[[Barstuhl the Tall]]&#039;&#039;&#039;     10      10       0        +2         6&amp;quot;    +1     Sword 1d8+1     +2     Hand axe 1d6+1  &lt;br /&gt;
    &#039;&#039;&#039;[[Geris Trocken]]&#039;&#039;&#039;          6       4       9        +0        12&amp;quot;     0     Dagger 1d4      +0     Dagger 1d4&lt;br /&gt;
    &#039;&#039;&#039;[[Quarta]]&#039;&#039;&#039;                 6       4       2        +0         9&amp;quot;    +1     Spatha 1d8+1    +0     Sling 1d4&lt;br /&gt;
    &#039;&#039;&#039;[[Tival Orlen]]&#039;&#039;&#039;            6       6       2        +0         9&amp;quot;    +1     Sword 1d8+1     +0     Longbow 1d8&lt;br /&gt;
&lt;br /&gt;
Geris Fatigue: 1&lt;br /&gt;
&lt;br /&gt;
Azure: Castings - 1xCLW&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bludstein_Player_Characters&amp;diff=376138</id>
		<title>Bludstein Player Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bludstein_Player_Characters&amp;diff=376138"/>
		<updated>2020-01-10T11:19:02Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by 50.92.102.94&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This page is reserved for players to provide a brief description and backstory of their character. If you don&#039;t like editing wikis, simply send your info to Kevan and he will post it for you.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dav the Swordsman:&#039;&#039;&#039; Dav is humble, intelligent, inquisitive, and usually very soft-spoken. The undeniably talented swordsman seems to propel himself &lt;br /&gt;
into battle as much through force of will as strength of arm, and is equally ready with a pearl of wisdom as he is with his blade. A devout follower of Kelanen, the Prince of Swords, Dav is a member of the Order of the Star - a mercenary holy order who practice their sword skills assiduously and spend much of their time teaching others. Like all members of his faith, Dav strives to preserve the balance between Law, Chaos, Good, and Evil (the &amp;quot;Four Dooms&amp;quot;). &lt;br /&gt;
&lt;br /&gt;
Dogma of the Order of the Star: Mastery of the sword is the path to mastery of the self. Relentlessly practice your skills with all kinds of blades until you are competent with them all. Eschew all extremes, for only when you are in the center are you truly balanced and at your best. Bring down those in power who carry too strongly the taint of the Four Dooms: Chaos, Evil, Good, and Law, for the Balance is the true ideal.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Brother Solomon of the Order of the Silver Cudgel:&#039;&#039;&#039; Brother Solomon has passed his trials. He has sworn his Oath, and the Order of the Silver Cudgel has initiated him as a Hunter among their ranks. Now, he has been sent out into the world to spread St. Cuthbert’s justice and His rule of law to those who would deny it.&lt;br /&gt;
&lt;br /&gt;
Members of the Order of the Silver Cudgel (sometimes seen as little more than mercenaries, bounty hunters, and monster slayers by other factions of the Church of St. Cuthbert) often feel drawn to the fringes and ragged edges of civilization, providing their service to those in need for a fair tithe. Ultimately, though, they seek the destruction of chaos, corruption, and evil, in that order and care for little else. Solomon, though fresh in the field, zealously shares those priorities. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Loke.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loke Adigard, Human Cleric of Hieronymus:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Dorro.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dorro BarrelBelly, Dwarven Druid:&#039;&#039;&#039; &lt;br /&gt;
Dorro serves as &lt;br /&gt;
both religious advisor&lt;br /&gt;
and also one of the &lt;br /&gt;
bodyguards employed&lt;br /&gt;
under the dwarven merchant&lt;br /&gt;
Pekka Silvertoungue.&lt;br /&gt;
His love for his Goddess &lt;br /&gt;
Ulaa is evident in the &lt;br /&gt;
various carved stones &lt;br /&gt;
he wears as a necklace &lt;br /&gt;
around his neck.&lt;br /&gt;
Each of these are carved &lt;br /&gt;
with a different word in &lt;br /&gt;
Terran - the language of &lt;br /&gt;
the earth&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Cora.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cora Goodcut, Halfling Ranger:&#039;&#039;&#039; A quiet but confidant young halfling woman who works as a game hunter for her families butcher shop, &amp;quot;GoodCuts butcher&amp;quot; owned and operated by her eldest brother. she came to Bludstein with her many siblings (4 brothers and 2 sisters), sent by her father who wanted them to expand the family business. She has spent her life learning to hunt, how to track and move without sound. If some people have a sweet tooth than Cora has a meat tooth, and revels in discovering new and strange cuts of meat from places and creatures no one else might think to try, and has a vivacious appetite that could rival even the biggest carnivore.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Florian.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Florian Shortsail, Halfling Fighter:&#039;&#039;&#039;  Florian was born to a lady of the evening in a halfling village. Florians father Fairin was young and sailing under a pirate captain at the time but quickly left the life behind when Florians mother abandoned him in Fairins arms at only a few days old. Fairin found work as a bargeman shortly after and Florian grew up on the decks of cargo vessels chasing rats and seagulls around, and learning all about traversing the water. Fairin never wanted his son to know he had been abandoned by his mother, so he always told him his mother was a beautiful water fey, who had to return to the sea. He made Florian a small conch shell necklace but told him that it was left to him by his mother. Being left without his mother milk as a baby resulted in Florian being Stunted and skinny. But what he lacked in size and strength he made up for in dexterity and courage. when he was about 16 he and his father took up a job hauling building materials and the like to a new settlement in the sepia uplands, a place called Bludstein. Exhilarated by the prospects of adventure in a new and wild frontier, Florian set out with high hopes. He had heard tales of the Iron mountain Raiders and their prowess and quickly decided that impressing Lodevik, the captain of the Raiders, would be his best opportunity to see some real action and learn how to be the powerful warrior he dreams of being.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Valiand.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valiand the Mage, human...magic user?:&#039;&#039;&#039; Valiand Parnassis Lechance, or Valiand the Mage, had been running his scams for years; fleecing marks with slight of hand, deception and misdirection. He made a decent living at it, too, until one day, quite suddenly, Valiand had real power. True to his nature, he has concocted a two-fold tale involving his formerly faux spells begining to work, and having no idea why. In this version of events, out of equal parts fear and a desire to become more powerful, Valiand sought out a wizard to train under. In reality, Valiand had grown tired of faking the part, and when one of his cons took a sour turn he was approached in a moment of weakness by a trio of what appeared to be old witches, offering him power in exchange for acting as their agent on the new frontier. It was at their insistence that Val saught out Sarula, and it is through his dreams that the coven control and direct him. Maybe Sarula knows that he isn&#039;t quite what he appears, maybe she doesn&#039;t - either way she has agreed to take him on as an apprentice.&lt;br /&gt;
Update: currently deceased.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Return to [[Bludstein Campaign]]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Quarta&amp;diff=376137</id>
		<title>Quarta</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Quarta&amp;diff=376137"/>
		<updated>2020-01-10T11:18:55Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by 141.126.135.134&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[The Liberation of Husbaleve]]&lt;br /&gt;
&lt;br /&gt;
A centurion cashiered out following a disabling injury.  After convalescing, she is now seeking to make her own way in the world.&lt;br /&gt;
&lt;br /&gt;
Skills: Leadership, Tactics&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Quarta&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Class&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Fighter&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Level&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;1 (Veteran)&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Experience Points&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;708&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Total Hit Points&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;6&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Armor Class&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;2 (Plate and Shield)&#039;&#039;&#039; &lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Movement&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;9&amp;quot; (Light Encumbrance)&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Attributes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;STR&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;INT&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;WIS&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;DEX&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CON&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;CHA&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|15|| 7|| 10|| 9|| 13|| 13&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+0&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;+1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;display: inline-table;&amp;quot;&lt;br /&gt;
|+ align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Equipment&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Item&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Location&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Notes&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Spatha&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Right Hand&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;1d8+1 Damage&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Shield&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Left Hand&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Plate&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Body&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Three Locations&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Plate&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Body&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Plate&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Body&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Sling&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Belt&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Sometimes Right Hand&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Backpack&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Back&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;Food and Water&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;Gem (100gp)&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;0 cp&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;1308 sp&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;|&#039;&#039;&#039;0 gp&#039;&#039;&#039; || align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039;&#039;&#039;&#039;  ||align=&amp;quot;center&amp;quot; style=&amp;quot;background:#f0f0f0;&amp;quot;| &#039;&#039;&#039; &#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;column-count:3;-moz-column-count:3;-webkit-column-count:3&amp;quot;&amp;gt;&lt;br /&gt;
    &#039;&#039;&#039;Quarta&#039;&#039;&#039;&lt;br /&gt;
        Class:             Fighter&lt;br /&gt;
        Level:                  1 (Veteran)&lt;br /&gt;
        Experience Points:      0&lt;br /&gt;
        Total Hit Points:       6&lt;br /&gt;
        Armor Class:            2&lt;br /&gt;
        Movement:               9&amp;quot;&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Attributes:&#039;&#039;&#039;&lt;br /&gt;
        Strength       &#039;&#039;&#039;15&#039;&#039;&#039;   +1&lt;br /&gt;
        Intelligence   &#039;&#039;&#039;7&#039;&#039;&#039;    -1&lt;br /&gt;
        Wisdom         &#039;&#039;&#039;10&#039;&#039;&#039;      &lt;br /&gt;
        Dexterity      &#039;&#039;&#039;9&#039;&#039;&#039;   &lt;br /&gt;
        Constitution   &#039;&#039;&#039;13&#039;&#039;&#039;   +1&lt;br /&gt;
        Charisma       &#039;&#039;&#039;13&#039;&#039;&#039;   +1&lt;br /&gt;
&lt;br /&gt;
    &#039;&#039;&#039;Equipment:&#039;&#039;&#039;&lt;br /&gt;
        Item           ENC    &lt;br /&gt;
        Spatha          1&lt;br /&gt;
        Shield          1&lt;br /&gt;
        Plate Mail      3     &lt;br /&gt;
        Sling w/ stones 1    &lt;br /&gt;
        Backpack        1&lt;br /&gt;
        Total           7&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Liberation of Husbaleve]]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Wade_Bannerman&amp;diff=376136</id>
		<title>Wade Bannerman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Wade_Bannerman&amp;diff=376136"/>
		<updated>2020-01-10T11:18:52Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by Pstjmack&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Agent Name: Wade Bannerman&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Code Name:&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Profession: FBI Special Agent &#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Nationality: US&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&#039;&#039;&#039;Sex (Age): Male (32)&#039;&#039;&#039; &lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &#039;&#039;&#039;Education: Cornell University MSc&#039;&#039;&#039;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Statistics=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
!x5&lt;br /&gt;
!What Others Notice&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Strength&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|Skinny&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Constitution&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|45&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Dexterity&#039;&#039;&#039;&lt;br /&gt;
|11&lt;br /&gt;
|55&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Intelligence&#039;&#039;&#039;&lt;br /&gt;
|16&lt;br /&gt;
|80&lt;br /&gt;
|Penetrating&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Power&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|70&lt;br /&gt;
|Persistent&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Charisma&#039;&#039;&#039;&lt;br /&gt;
|13&lt;br /&gt;
|65&lt;br /&gt;
|Quiet charm&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Derived Attributes==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Current&lt;br /&gt;
!Maximum&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hit Points (HP)&#039;&#039;&#039;&lt;br /&gt;
|9&lt;br /&gt;
|9&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Willpower (WP)&#039;&#039;&#039;&lt;br /&gt;
|14&lt;br /&gt;
|14&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Sanity (SAN)&#039;&#039;&#039;&lt;br /&gt;
|70&lt;br /&gt;
|70&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Breaking Point (BP)&#039;&#039;&#039;&lt;br /&gt;
|56&lt;br /&gt;
|56&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Incidents of SAN loss without going insane==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Violence&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Helplessness&#039;&#039;&#039;&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|O&lt;br /&gt;
|&#039;&#039;adapted&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Bonds=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Score&lt;br /&gt;
|-&lt;br /&gt;
|Parents (Walter &amp;amp; Meredith Bannerman)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|Wife (Ruth)&lt;br /&gt;
|13&lt;br /&gt;
|-&lt;br /&gt;
|The Catskills 3500 Club&lt;br /&gt;
|13 &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Motivations and Mental Disorders==&lt;br /&gt;
*Unearthing old mysteries												&lt;br /&gt;
*Bringing the guilty to justice												&lt;br /&gt;
*Protecting the place and its people&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|&lt;br /&gt;
|Total&lt;br /&gt;
|-&lt;br /&gt;
|Accounting (10%)&lt;br /&gt;
|30&lt;br /&gt;
|First Aid (10%)&lt;br /&gt;
|30&lt;br /&gt;
|Science (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Alertness (20%) &lt;br /&gt;
|50&lt;br /&gt;
|Forensics (0%) &lt;br /&gt;
|60&lt;br /&gt;
|Search (20%) &lt;br /&gt;
|50&lt;br /&gt;
|-&lt;br /&gt;
|Anthropology (0%)&lt;br /&gt;
|40&lt;br /&gt;
|Heavy Weapons (0%)&lt;br /&gt;
|&lt;br /&gt;
|SIGINT (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Archaeology (0%)&lt;br /&gt;
|&lt;br /&gt;
|History (10%)&lt;br /&gt;
|30&lt;br /&gt;
|Stealth (10%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Art (0%):&lt;br /&gt;
|&lt;br /&gt;
|HUMINT (10%) &lt;br /&gt;
|60&lt;br /&gt;
|Surgery (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Artillery (0%)&lt;br /&gt;
|&lt;br /&gt;
|Law (0%) &lt;br /&gt;
|40&lt;br /&gt;
|Survival (10%) &lt;br /&gt;
|30&lt;br /&gt;
|-&lt;br /&gt;
|Athletics (30%) &lt;br /&gt;
|&lt;br /&gt;
|Medicine (0%)&lt;br /&gt;
|&lt;br /&gt;
|Swim (20%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Bureaucracy (10%) &lt;br /&gt;
|40&lt;br /&gt;
|Melee Weapons (30%)&lt;br /&gt;
|&lt;br /&gt;
|Unarmed Combat (40%) &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Computer Science (0%)&lt;br /&gt;
|50&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot;|Military Science (0%):&lt;br /&gt;
|rowspan=&amp;quot;2&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;|&lt;br /&gt;
|Unnatural (0%)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Craft&lt;br /&gt;
|&lt;br /&gt;
|colspan=&amp;quot;2&amp;quot;|&#039;&#039;Foreign Languages and Other Skills:&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Criminology (10%) &lt;br /&gt;
|50&lt;br /&gt;
|Navigate (10%) &lt;br /&gt;
|30&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Demolitions (0%)&lt;br /&gt;
|&lt;br /&gt;
|Occult (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Disguise (10%)&lt;br /&gt;
|&lt;br /&gt;
|Persuade (20%) &lt;br /&gt;
|50&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Dodge (30%) &lt;br /&gt;
|&lt;br /&gt;
|Pharmacy (0%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive (20%) &lt;br /&gt;
|40&lt;br /&gt;
|Pilot (0%):&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Drive Heavy Machine (10%)&lt;br /&gt;
|&lt;br /&gt;
|Psychotherapy (10%)&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Firearms (20%) &lt;br /&gt;
|50&lt;br /&gt;
|Ride (10%) &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Physical Injuries and Ailments=&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;Has First Aid been attempted since your last injury? If yes, only Medicine, Surgery, or long-term rest can help further&lt;br /&gt;
&lt;br /&gt;
=Armor and Equipment=&lt;br /&gt;
&amp;lt;br&amp;gt;Badge and identification card, reinforced Kevlar vest (hardly ever worn), duty belt, Glock 17M 9x19mm medium pistol with two spare magazines in belt pouch, hunting knife, hand cuffs with cuff key, flashlight, mobile phone, handheld radio, pen &amp;amp; pocket notebook. backup, SCCY CPX-II light pistol in ankle holster (hardly ever worn), extra pistol magazine, leather gloves, multitool. Beige Chevy Suburban 2500 HD car with police radio, hunting rifle, shotgun, boxes of spare ammunition, windcheater with &amp;quot;FBI&amp;quot; on back, first aid kit (hemostatic gel, antibacterial gel, emergency bandages, self-applying tourniquet), rugged all-weather evidence kit (powders, evidence bags, LED &amp;amp; UV lights, goggles, shoe covers, photo scale, tape measure, photo numbers), Olympus TG-8010 Tough 14MP Digital Camera, crime scene tape &amp;amp; poles, road flares, traffic cones, entrenching spade, fire extinguisher, laptop computer, driver’s-license scanner, crowbar, bad-weather gear, clipboard, forms and paperwork, map books and reference books (drug identification, HAZMAT codes, terrorism response), bottled water, energy bars, pup tent, emergency blanket, sleeping bag. Membership in ViCAP (Violent Criminal Apprehension Program), access to cutting edge criminological software/databases.&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&#039;&#039;Body armor reduces the damage of all attacks except Called Shots and successful Kill Damage.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=Weapons=&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
|Skill%&lt;br /&gt;
|Base Range&lt;br /&gt;
|Damage&lt;br /&gt;
|Armor Piercing&lt;br /&gt;
|Lethality&lt;br /&gt;
|Kill Radius&lt;br /&gt;
|Shots&lt;br /&gt;
|-&lt;br /&gt;
|Medium pistol (Glock 17M 9x19mm)&lt;br /&gt;
|50&lt;br /&gt;
|15&lt;br /&gt;
|1d10&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|17&lt;br /&gt;
|-&lt;br /&gt;
|Light pistol (backup, SCCY CPX-II)&lt;br /&gt;
|50&lt;br /&gt;
|10&lt;br /&gt;
|1d8&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|11&lt;br /&gt;
|-&lt;br /&gt;
|Shotgun (Remington 870)&lt;br /&gt;
|50&lt;br /&gt;
|50&lt;br /&gt;
|2d10&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|7&lt;br /&gt;
|-&lt;br /&gt;
|Hunting rifle (Sako Finnlight .308)&lt;br /&gt;
|50&lt;br /&gt;
|100&lt;br /&gt;
|1d12&lt;br /&gt;
|n/a&lt;br /&gt;
|10%&lt;br /&gt;
|n/a&lt;br /&gt;
|5&lt;br /&gt;
|-&lt;br /&gt;
|Hunting knife&lt;br /&gt;
|30&lt;br /&gt;
|n/a&lt;br /&gt;
|1d6&lt;br /&gt;
|3&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|n/a&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=Personal Details, Work Performance, Special Training and Other Notes=&lt;br /&gt;
Appearance: Preppy, tweedy, droll.&lt;br /&gt;
&lt;br /&gt;
Wade is a child of artistic parents from Woodstock, who fell in love early with his native environment, and devoted himself to unearthing and cleansing its darker secrets. He almost flunked the physical side of Special Agent training, but made it through on his forensic acumen. He&#039;s much happier with a compass or magnifying glass in hand than a gun, but can shoot like a backwoodsman when he needs to.&lt;br /&gt;
&lt;br /&gt;
Wade has unearthed plenty of horrible mysteries in the New York backwoods, including many involving perps who believe weird shit and even kill for it. He&#039;s been tapped for his knowledge by DG before, albeit always through aliases and cut-outs. He&#039;s just never suspected that there really might be something behind these crazy beliefs and lone fanatics.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Blank_Slate_Joint_Setting&amp;diff=376135</id>
		<title>Blank Slate Joint Setting</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Blank_Slate_Joint_Setting&amp;diff=376135"/>
		<updated>2020-01-10T11:18:50Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by 172.58.207.12&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Setting =&lt;br /&gt;
&lt;br /&gt;
==Species==&lt;br /&gt;
This world is filled with and dominated by many non-human species. Many races have a strong inherent connection  to magic. This could be specific types or part of their natures letting them do seemingly impossible things. The exception to this is humans, who have no magic of their own, but can acquire it through mixing with other species. This has led to many other races tormenting humans or feeling that they were lesser, but this has morphed into some of the more powerful species viewing them as a threat, as humans can learn and mix magics from a variety of sources, potentially making them very powerful. It also means that their own bloodlines might not be as pure as they imagine and they may become hyper focused on their own inherent magics rather than let any suggestion that they have a human ancestor somewhere back in their line to introduce a different strain of magic.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
(Many of these are unnamed and they could be overlapping)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Humans&#039;&#039;&#039; (Zahlia?)&lt;br /&gt;
Pure humans are extremely rare in this world, even if someone looks entirely human there&#039;s a good chance that hundreds of generation back a least one ancestor was something not human, and are looked down in many places because they no magic of their own. But unlike the other races, humans have the unique ability to mix with just about anyone or anything else (like dragons) to produce offspring. This means that they can access magic from a variety of ancestors. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Half-Xs&#039;&#039;&#039; (Yancy, Lannax)&lt;br /&gt;
A misnomer, these are humans where all of their non-human ancestory comes from a single non-human species. But they the actual portion of their ancestory does not have to be 50/50 and frequently isn&#039;t.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mixed Humans&#039;&#039;&#039;  (Zafraga?)&lt;br /&gt;
The majority of the humans in the setting. Typically they&#039;re 75% or more human, but they have visible traits from two or more different other species. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Risus&#039;&#039;&#039; &lt;br /&gt;
*Black skin with splits in it showing streaks of glowing material below. The streaks are usually, blue, red, or purple. The pattern is unique to each creature. &lt;br /&gt;
*Their hair is either black or glows the color of their streaks. &lt;br /&gt;
*Their eyes glow as well. &lt;br /&gt;
*They have a connection with light and evocations.   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Areens&#039;&#039;&#039; (Teuthis)&lt;br /&gt;
*Tails&lt;br /&gt;
*Skin color: purple, blue, grey&lt;br /&gt;
*Small horns&lt;br /&gt;
*Solid, pupil less eyes. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Belsheer&#039;&#039;&#039; (Lannax&#039;s Lineage)&lt;br /&gt;
*Golden skin&lt;br /&gt;
*Extended canines&lt;br /&gt;
*Four-arms&lt;br /&gt;
*A connection with abjuration magic?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Contarry&#039;&#039;&#039; (Valashir)&lt;br /&gt;
*Pale skin&lt;br /&gt;
*Pointed ears&lt;br /&gt;
*Completely black eyes. &lt;br /&gt;
*Black hair&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species D&#039;&#039;&#039;&lt;br /&gt;
*Green scaled &lt;br /&gt;
*Very strong&lt;br /&gt;
*Solid white hair&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species E&#039;&#039;&#039; (Kyris)&lt;br /&gt;
*Large &lt;br /&gt;
*Horns&lt;br /&gt;
*Bull like&lt;br /&gt;
*Basically Gaelic Minotaurs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Species F&#039;&#039;&#039; (possibly the same as Species C) (Araine)&lt;br /&gt;
*Charcoal colored skin&lt;br /&gt;
*White hair&lt;br /&gt;
*Silvery-steel eyes, no pupils/irises&lt;br /&gt;
&lt;br /&gt;
==Religion==&lt;br /&gt;
The stone goddesses - &lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Most species learn magic connected with an inherent talent and this can be quite powerful. There are of course other options. Some gain magic from pacts with otherworldly creatures. Some through places or items of powers and connections there. Etc. (Basically, don&#039;t want to prematurely shut things down).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Things Magic Can Do:&lt;br /&gt;
*illusions used in plays and entertainment&lt;br /&gt;
*make an &#039;oversoul&#039;&lt;br /&gt;
*turn incorporeal&lt;br /&gt;
*weird spirit creature familiars?&lt;br /&gt;
*acid attack (may be racial &amp;quot;copper dragon&amp;quot; ability)&lt;br /&gt;
*teleportation cloud?&lt;br /&gt;
*orb of violet fire&lt;br /&gt;
*Power word - Terror (?)&lt;br /&gt;
*illusion duplicates for defense&lt;br /&gt;
*Sleep spell&lt;br /&gt;
&lt;br /&gt;
Things Magic Can Do:&lt;br /&gt;
&lt;br /&gt;
*charm spells or mind control magic&lt;br /&gt;
*make homunculus&lt;br /&gt;
*detect itself (magic)&lt;br /&gt;
*cancel itself (magic) tough or area&lt;br /&gt;
*illusions and oufs of wind (Warriors)&lt;br /&gt;
*flying icicles of death&lt;br /&gt;
*some kind of heals&lt;br /&gt;
*telekinesis &lt;br /&gt;
*augery&lt;br /&gt;
*divine invocation against evil&lt;br /&gt;
*though transmission (touch)&lt;br /&gt;
*telepathy (Team 1)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==World==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Places==&lt;br /&gt;
&lt;br /&gt;
====Bar Kesh====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
====Galgian Kingdom(?)====&lt;br /&gt;
&lt;br /&gt;
(Galgian could be the name of ruling family?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;bigotry is a thing.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Has laws&#039;&#039;&#039;&lt;br /&gt;
*Lord Magistrate - high crimes/big cases?&lt;br /&gt;
*Magistrate - normal stuff?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Has nobles Houses:&#039;&#039;&#039;&lt;br /&gt;
*House Atinh - Lannax suspects them of &#039;ilicit dealings&#039; Rose to great power after the Succession war&lt;br /&gt;
**Lady Sabva has ruled the house for the last 25 years. Still looks young. Old Memoir suggests she had impure blood. &amp;quot;The offspring of such a thing&amp;quot;&lt;br /&gt;
**Passage Ebankh found: &#039;&#039;Argued today that the line of descent must exclude those of divergent heritage, for the sake of the House, and my argument was upheld. Poor Sabva, but what could I do? To be the offspring of such a thing... she could never lead House Atinh, the risk would be too great. Had to console myself with an hour of the Street of Veils, so that I would not lie in my bed weeping for the fate of the little one.&#039;&#039;&lt;br /&gt;
**a history from about 10 years ago. &#039;&#039;&amp;quot;I had to check, but this says that it is the very same Lady Sabva that still leads House Atinh today... and has for the last 25 years. It also claims her blood is &#039;as pure as the king&#039;s.&#039;&amp;quot;&#039;&#039;&lt;br /&gt;
*House Burtau - grudge against Atinh? &lt;br /&gt;
*House Shantial - grudge against Atinh? loyalist house?&lt;br /&gt;
*House Naitu (Natiu?)- died off during the Succession War. Loyalist house... ties to Shantial? Ebankh may have married in to this House. Matriarchal House always ruled by a woman.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Galgian War of Succession&#039;&#039;&#039;&lt;br /&gt;
*almost 40 years ago&lt;br /&gt;
*Many houses were founded then... some existing became much more powerful&lt;br /&gt;
*The old King lost (what was the war over? Choice of heir?)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dark Wind - a shadow guild&#039;&#039;&#039;&lt;br /&gt;
*power spreads through the Kingdom and beyond&lt;br /&gt;
*has ties with House Atinh (controlled by House Atinh?&lt;br /&gt;
&lt;br /&gt;
====Other Countries====&lt;br /&gt;
Tartan kilts are a thing, at least somewhere in the world&lt;br /&gt;
*Green and blue for Kyris&#039; clan&lt;br /&gt;
*Red and black - mentioned in Team 1&#039;s story&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Daxivilian &amp;quot;Dax&amp;quot; Jhorroe&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
Of House Jhorroe. The family has a lofty title but has very little in the way of money. Became very good at Warriors to earn money of his own. Dax has pale skin, black hair, glowing lavender eyes and a smile that seemed to work magic on men and women a like. Friend of Lann&#039;s... the two hustle other Warriors players and split the take.&lt;br /&gt;
*can probably change eyes to solid black and make Species C with minimal fuss.&lt;br /&gt;
&lt;br /&gt;
===Items===&lt;br /&gt;
*Sword of Seven Storms - not a magical one (save that it has an enchantment cast upon it that while the sword is in its scabbard both are invisible). When it is drawn, both sword and scabbared can be seen and will be immediately recognizable, and the office of the one who holds it will be plain to most - at least in this neck of the world&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Locations===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Places===&lt;br /&gt;
&lt;br /&gt;
* A Catacombs with a familiar-to-Ebankh crest on the door. (Lady Natiu&#039;s personal crest)&lt;br /&gt;
&lt;br /&gt;
* The city library.&lt;br /&gt;
&lt;br /&gt;
*Madeth&#039;s Tavern. Nice... but not too nice. Frequented by Lann and Dax. Has a Warriors table.&lt;br /&gt;
&lt;br /&gt;
*Tavern Risus. Nice... perhaps too nice for the group. Fine wine selection. Mild discrimination against humans? Has a 4 man Warriors Table.&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=EaterOfTrees&amp;diff=376134</id>
		<title>EaterOfTrees</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=EaterOfTrees&amp;diff=376134"/>
		<updated>2020-01-10T11:18:25Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by NOT ALL NAZIS (talk) to last revision by Iustum&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Resources==&lt;br /&gt;
&lt;br /&gt;
===Threads===&lt;br /&gt;
&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-modern-day-delta-green-one-shot.857092/ Recruitment]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-eater-of-trees.857362/ IC]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/delta-green-eater-of-trees.857348/ OOC]&lt;br /&gt;
&lt;br /&gt;
===Character Aids===&lt;br /&gt;
&lt;br /&gt;
*[[Blank Investigator Sheet]]&lt;br /&gt;
*[https://drive.google.com/file/d/0B0NZYPhTQdtVZE1IWFZ3RG1FdEE/view 800 Pregenerated Characters]&lt;br /&gt;
*[https://apa.ny.gov/gis/ Various maps of the Adirondack Park]&lt;br /&gt;
&lt;br /&gt;
==Mechanical Character Information==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Investigator&lt;br /&gt;
! Player&lt;br /&gt;
! Hit Points&lt;br /&gt;
! Sanity&lt;br /&gt;
! Willpower&lt;br /&gt;
! Violence Adaptation&lt;br /&gt;
! Helplessness Adaptation&lt;br /&gt;
! Wounds&lt;br /&gt;
! Disorders&lt;br /&gt;
|-&lt;br /&gt;
| [[Billy Baughn]]&lt;br /&gt;
| Regular Guy&lt;br /&gt;
| 12&lt;br /&gt;
| 65&lt;br /&gt;
| 13&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Henry Fischer]]&lt;br /&gt;
| Atlictoatl&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Wade Bannerman]]&lt;br /&gt;
| pstjmack&lt;br /&gt;
| 9&lt;br /&gt;
| 70&lt;br /&gt;
| 14&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Brendan Smith]]&lt;br /&gt;
| stinkyfool&lt;br /&gt;
| 11&lt;br /&gt;
| 60&lt;br /&gt;
| 12&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| [[Amy Vanderberg]]&lt;br /&gt;
| Neaden&lt;br /&gt;
| 10&lt;br /&gt;
| 60&lt;br /&gt;
| 12&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Name&lt;br /&gt;
| Maledicta&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Operation BLIND SNAKE==&lt;br /&gt;
===Investigative Leads===&lt;br /&gt;
*[https://imgur.com/a/XwOJ14N Hayleigh&#039;s Report]&lt;br /&gt;
&lt;br /&gt;
===Important NPCs===&lt;br /&gt;
*&#039;&#039;Montgomery Hahm&#039;&#039;: Delta Green case handler for operation BLIND SNAKE. [https://imgur.com/a/f4jIa76 Image]&lt;br /&gt;
*&#039;&#039;Hayleigh Kowalcyzk&#039;&#039;: Delta Green friendly making the initial report of suspected hypergeometrical incident [https://imgur.com/a/dFrXIfE Image]&lt;br /&gt;
*&#039;&#039;Vincent E. Carruthers&#039;&#039;: semi-popular Northern New York radio talk show host/conspiracy theorist [https://imgur.com/a/k47mBr2 Image]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Fuck_Liberuh&amp;diff=375995</id>
		<title>User:Fuck Liberuh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Fuck_Liberuh&amp;diff=375995"/>
		<updated>2020-01-07T11:25:15Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Protected &amp;quot;User:Fuck Liberuh&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=User:Fuck_Liberuh&amp;diff=375994</id>
		<title>User:Fuck Liberuh</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=User:Fuck_Liberuh&amp;diff=375994"/>
		<updated>2020-01-07T11:25:09Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Azure_Sky&amp;diff=375993</id>
		<title>Azure Sky</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Azure_Sky&amp;diff=375993"/>
		<updated>2020-01-07T11:24:28Z</updated>

		<summary type="html">&lt;p&gt;Tanka: Reverted edits by Fuck Liberuh (talk) to last revision by Hituro&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;- Main Page; [[The Liberation of Husbaleve]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Blue Elf Mystagogue of the Night Vigil&#039;&#039;&lt;br /&gt;
==Statistics==&lt;br /&gt;
*Class:              Blue Elf&lt;br /&gt;
*Level:                  2 (Acolyte)&lt;br /&gt;
*Experience Points:   1598  &lt;br /&gt;
*Total Hit Points:       6&lt;br /&gt;
*Armor Class:            4 (Moon Mail, Dex)&lt;br /&gt;
*Movement:               6&amp;quot; (Encumbered 7/9)&lt;br /&gt;
*Gold:                   101 (15sp)&lt;br /&gt;
&lt;br /&gt;
==Attributes:==&lt;br /&gt;
*Strength       &#039;&#039;&#039; 9&#039;&#039;&#039;    &lt;br /&gt;
*Intelligence   &#039;&#039;&#039;10&#039;&#039;&#039; &lt;br /&gt;
*Wisdom         &#039;&#039;&#039;15&#039;&#039;&#039;  +1&lt;br /&gt;
*Dexterity      &#039;&#039;&#039;13&#039;&#039;&#039;  +1&lt;br /&gt;
*Constitution   &#039;&#039;&#039; 7&#039;&#039;&#039;  -1&lt;br /&gt;
*Charisma       &#039;&#039;&#039;13&#039;&#039;&#039;  +1&lt;br /&gt;
&lt;br /&gt;
==Special Abilities==&lt;br /&gt;
===Skills===&lt;br /&gt;
* Astrology +0&lt;br /&gt;
===Languages===&lt;br /&gt;
* Common&lt;br /&gt;
* Blue Elf&lt;br /&gt;
* Goblin&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Azure Sky is a Mystagogue, one who initiates others into the mysteries. This isn&#039;t a missionary role, rather she is a guide to those who seek wisdom, while at the same time being on a quest for wisdom herself. The principle of the Night Vigil teaches that wisdom is to be found in dark places. This is both allegorical — insight lies in the uncomfortable places of the psyche and the soul — and physical — insight can be found in dark places within the earth, where secrets are hidden. Her own initiation, conducted in the shadows of the Telesterion when the Blue Moon was full, allows her to channel her own psyche into certain mystical powers, but she is by no means a healer, nor a priest.&lt;br /&gt;
&lt;br /&gt;
Azure Sky is a slight women, short, almost delicate. Like most of her people her skin is pale, but marked with the blue tattoos of her initiation. She is either the youngest of the mystics in Husbaleve, or the eldest, it is not clear. The others, seven in number, are initiates of different aspects of the Blue Moon, and apparently do not share her desire to enter dungeons.&lt;br /&gt;
&lt;br /&gt;
==Valuables==&lt;br /&gt;
&lt;br /&gt;
==Equipment==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot;&lt;br /&gt;
!width=&amp;quot;250&amp;quot;|Item&lt;br /&gt;
!width=&amp;quot;100&amp;quot;|Location&lt;br /&gt;
!width=&amp;quot;500&amp;quot;|Notes&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Silver Shortsword&#039;&#039;&#039; ||&#039;&#039;&#039;Right Hand&#039;&#039;&#039;  || 1d6 Damage&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Longbow&#039;&#039;&#039; || &#039;&#039;&#039;Back&#039;&#039;&#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Longbow&#039;&#039;&#039; || &#039;&#039;&#039;Back&#039;&#039;&#039; ||  &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moon Mail&#039;&#039;&#039; || &#039;&#039;&#039;Body&#039;&#039;&#039; ||    &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Moon Mail&#039;&#039;&#039; || &#039;&#039;&#039;Body&#039;&#039;&#039; ||    &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Blue Moon Rock&#039;&#039;&#039; || &#039;&#039;&#039;Belt&#039;&#039;&#039; ||  Mystic Focus (0 Encumbrance)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tinder Box&#039;&#039;&#039; || &#039;&#039;&#039;Belt&#039;&#039;&#039; || (0 Encumbrance)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Quiver of Arrows&#039;&#039;&#039; || &#039;&#039;&#039;Belt&#039;&#039;&#039; ||  20/20 arrows (0 Encumbrance)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Purse&#039;&#039;&#039; || &#039;&#039;&#039;Belt&#039;&#039;&#039; || 100gp (0 Encumbrance)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rope&#039;&#039;&#039; || &#039;&#039;&#039;Waist&#039;&#039;&#039; ||&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Backpack&#039;&#039;&#039; || &#039;&#039;&#039;Back&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; &#039;&#039;&#039; || &#039;&#039;&#039;Backpack&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039; &#039;&#039;&#039; || &#039;&#039;&#039;Backpack&#039;&#039;&#039; || &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Rations&#039;&#039;&#039; || &#039;&#039;&#039;Backpack&#039;&#039;&#039; || 1 week&#039;s food (0 Encumbrance)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Water Skin&#039;&#039;&#039; || &#039;&#039;&#039;Backpack&#039;&#039;&#039; || (0 Encumbrance)&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Necklace&#039;&#039;&#039; || &#039;&#039;&#039;Backpack&#039;&#039;&#039; || 1000gp (0 Encumbrance)&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
- Main Page; [[The Liberation of Husbaleve]]&lt;/div&gt;</summary>
		<author><name>Tanka</name></author>
	</entry>
</feed>