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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24924</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24924"/>
		<updated>2006-06-01T22:22:58Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]],&lt;br /&gt;
[[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], [[Ubantu:Contents:Culture:Clans|Clans]], [[Ubantu:Contents:Culture:Societies|Societies]], Land Ownership, [[Ubantu:Contents:Culture:RecDrugs|Recreational Drugs]]&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
::[[Ubantu:Contents:Culture:Currencies|Currencies]], The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, [[Ubantu:Contents:MagicandTech:Medicine|Medical]], [[Ubantu:Contents:MagicandTech:Communications|Communication]], Maritime, Martial, Transportation, [[Ubantu:Contents:MagicandTech:Agriculture|Agriculture]], Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::[[Ubantu:Contents:Religion:KidiniIntro|Overview of Kidini]], Origins, Cosmology and Mythology, Masafu ya Kidini, [[Ubantu:Contents:Religion:Kanisa|The Kanisa]], [[Ubantu:Contents:MagicandTech:Utawa|Utawa]], [[Ubantu:Contents:MagicandTech:Uguzi|Uguzi]], The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law,[[Ubantu:Contents:Culture:Societies|Hero Societies]], Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, [[Ubantu:Contents:MagicandTech:Uchawi|Witches]] and [[Ubantu:Contents:Culture:Societies:Njama|Njama]]&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - Elephants,  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, [[Ubantu:Contents:Peoples:Wakonyingo|Wakonyingo]] - Heavenpeople, [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24923</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24923"/>
		<updated>2006-06-01T22:18:41Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]],&lt;br /&gt;
[[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], [[Ubantu:Contents:Culture:Clans|Clans]], [[Ubantu:Contents:Culture:Societies|Societies]], Land Ownership, [[Ubantu:Contents:Culture:RecDrugs|Recreational Drugs]]&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
::[[Ubantu:Contents:Culture:Currencies|Currencies]], The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, [[Ubantu:Contents:MagicandTech:Medicine|Medical]], [[Ubantu:Contents:MagicandTech:Communications|Communication]], Maritime, Martial, Transportation, [[Ubantu:Contents:MagicandTech:Agriculture|Agriculture]], Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::[[Ubantu:Contents:Religion:KidiniIntro|Overview of Kidini]], Origins, Cosmology and Mythology, Masafu ya Kidini, [[Ubantu:Contents:Religion:Kanisa|The Kanisa]], [[Ubantu:Contents:MagicandTech:Utawa|Utawa]], [[Ubantu:Contents:MagicandTech:Uguzi|Uguzi]], The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law,[[Ubantu:Contents:Culture:Societies|Hero Societies]], Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, [[Ubantu:Contents:MagicandTech:Uchawi|Witches]] and [[Ubantu:Contents:Culture:Societies:Njama|Njama]]&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Societies:Njama&amp;diff=24922</id>
		<title>Ubantu:Contents:Culture:Societies:Njama</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Societies:Njama&amp;diff=24922"/>
		<updated>2006-06-01T22:17:34Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Njama - the Witchs&#039; Cabal ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Njama is the name of the secret society that includes witches, cannibals, assassins and other evil doers. More than a political party or a simple cult, Njama is like a force of nature, the unavoidable dark side of civilization. The Makodi, the Host of Angry Dead, are ever present, and anyone willing to open his soul to darkness can receive their aid and power. To a certain extent, the power of Njama comes from very real persecution. Witches are mutants, they cannot help the way they are born, and Ubantu society will ruthlessly hunt and kill them even if they do no harm at all. This righteous anger, combined with the ubiquitous fear, creates a very powerful force that is both social and supernatural.&lt;br /&gt;
&lt;br /&gt;
Interestingly, Njama has a very strong code of honor. Witches and cannibals, for all their wholehearted evil, work together and protect each other. They have a sense of common cause and alligence that just makes them more dangerous. In the Amazimu villages there is competition and murder and such, but the plot which destroyed Siyathemba was beautifully and carefully orchestrated.&lt;br /&gt;
&lt;br /&gt;
Wachawi, Awanga, Irimu and Wazimwi are all automatically part of Njama. Thieves can be - the penalties for theft are brutal, and professional thieves lead very dangerous lives, but Njama is not about profit. Wazimwi in Umasha are sleeper agents - expect no aid from an Orge.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Uchawi&amp;diff=24921</id>
		<title>Ubantu:Contents:MagicandTech:Uchawi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Uchawi&amp;diff=24921"/>
		<updated>2006-06-01T22:16:28Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Witchcraft ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A few select people in each generation are born with a special organ, an extension of the brain, that gives them powers beyond those of ordinary humans. These powers are wide ranging:  they can perceive and communicate with the dead and at times they can curse and kill.  In most cases, the power remains subconcious, reaching out to hurt and curse others through dreams. In the worst cases, the unfortunate mutants are contacted by the angry dead, learing the full nature of their powers, and thus becoming witches.&lt;br /&gt;
&lt;br /&gt;
The dividing line between Oracles and Witches is the presence of this special organ, which gives the GURPS advantage Compartmentalized Mind.&lt;br /&gt;
&lt;br /&gt;
Uchawi has the same range/power relationship as Telepathy. To circumvent this restriction, the Mchawi must have a Kiunga, a link, which may be hair or nail clipping or even feces. Kiunga in hand, the witch may defeat many kinds of protection, including the Msomolezi and various effects of sorcery.&lt;br /&gt;
&lt;br /&gt;
Understanding Uchawi involves seeing the soul and mind from an African prespective.&lt;br /&gt;
&lt;br /&gt;
===Character Generation===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Mchawi prerequisite advantage, Compartmentalilzed Mind (50pts) is easily balanced by Secret: Certain Death (-40pts).  Extremely Hazardous Duty:  Njama, destroy the Empire (-20). Disadvantages such as Social Stigma, etc, are superceeded by Secret. Patron: Njama. Second Sight, Medium. Most Witches have DangerSense or Luck&lt;br /&gt;
&lt;br /&gt;
to do:  redefine Second Sight, World Sight and Awareness&lt;br /&gt;
&lt;br /&gt;
Awareness - Sorcery (5pts) - allows you to know when a sorcerous spell is being cast and to sense the mana level of an area. You can see the power of a person&#039;s innate magical gifts.&lt;br /&gt;
&lt;br /&gt;
Awareness - Sanctity (5pts) - allows you to know when a a clerical spell is in effect and to sense the sanctitiy of an area. You can detect whether or not a person is ritually unlcean.&lt;br /&gt;
&lt;br /&gt;
Awareness - Spiritual (5pts) - allows you to sense the working of oracular powers and a general sense for the presence of spirits. This includes a very basic aura reading - you can determine if the person is possessed, dreaming normally or  spirit-dead.&lt;br /&gt;
&lt;br /&gt;
Awareness - Magic (10pts) - combines all of the above. you sometimes react oddly to people for reasons that normal humans can&#039;t see&lt;br /&gt;
&lt;br /&gt;
Second Sight (10pts) - allows you to actually see into the Spirit World, meaning you can see the characteristics of different spirits, what they are doing, etc. This includes Spiritual Awareness, but not the others. You cannot, for instance, see the workings of sorcerors.&lt;br /&gt;
 &lt;br /&gt;
advantages:  autotrance, awareness, channelling, compartmentalized mind (undetectable), faith contrahealing, insubstantiality, medium, patron - njama, ally - makoki, allygroup - mikodi, second sight,true faith, visualization, mystic symbol, spirit advisor, spirit form, spirit projection, spirit warrior&lt;br /&gt;
 &lt;br /&gt;
kuzimu - ancestor&#039;s nation, heaven - where God lives, spirit world - the ethereal, dream world - pure abstraction&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Soulsight&lt;br /&gt;
&lt;br /&gt;
::All Wachawi have soulsight with the always on enhancement. This causes many witches to betray themselves at an early age - the react to things unseen by ordinary people. This power combines Sense Aura and Emotion Sense, allowing the witch to examine and know the spiritual health and surface feelings of a subject - this knowledge comes as a subjective feeling rather than visually.  The person&#039;s Msomolezi (guardian spirit) is seen, as a kind of glow.&lt;br /&gt;
&lt;br /&gt;
Furthermore, the witch can see free roaming spirits such as Dzedzeta and can also detect the working of sorcerous magic.&lt;br /&gt;
&lt;br /&gt;
Speak with Dead&lt;br /&gt;
::Mental communication with any type of spirit&lt;br /&gt;
&lt;br /&gt;
Dream Cabal&lt;br /&gt;
::Allows the witch to communicate with the Njama&lt;br /&gt;
&lt;br /&gt;
Open Soul&lt;br /&gt;
::Once a person&#039;s Msomolezi is defeated, a witch can, if he chooses, simply crack the person&#039;s mind and leave it open to possession by whatever comes by.&lt;br /&gt;
&lt;br /&gt;
Spiritform&lt;br /&gt;
::Out of body experience&lt;br /&gt;
&lt;br /&gt;
Mindshield&lt;br /&gt;
::Resist attack from other minds&lt;br /&gt;
&lt;br /&gt;
Hiding&lt;br /&gt;
::All powers are withdrawn and become inorperative, but witch cannot be detected by any form of magic&lt;br /&gt;
&lt;br /&gt;
Dreamsending&lt;br /&gt;
::Sends a simple message through a dream&lt;br /&gt;
&lt;br /&gt;
Nightmares&lt;br /&gt;
::True debilitating night terrors&lt;br /&gt;
&lt;br /&gt;
Enter Dream&lt;br /&gt;
::Witch will physically appear in another person&#039;s dreams&lt;br /&gt;
&lt;br /&gt;
Aspect&lt;br /&gt;
::Projected charisma, as per Psionics&lt;br /&gt;
&lt;br /&gt;
Mind Blast&lt;br /&gt;
::As per Psionics but also affects spirits and ghosts&lt;br /&gt;
&lt;br /&gt;
Mental Stab&lt;br /&gt;
::As per Psionics but also affects spirits and ghosts&lt;br /&gt;
&lt;br /&gt;
Suggest&lt;br /&gt;
::As per Psionics&lt;br /&gt;
&lt;br /&gt;
Dream Shackles&lt;br /&gt;
::Victim is locked in a dreams and cannot wake up&lt;br /&gt;
&lt;br /&gt;
Malaise&lt;br /&gt;
::Victim suffers from autoimmune disease&lt;br /&gt;
&lt;br /&gt;
Master Spirit&lt;br /&gt;
::Spirit must obey the witch&lt;br /&gt;
&lt;br /&gt;
Enslave&lt;br /&gt;
::Victim&#039;s free will is completely destroyed&lt;br /&gt;
&lt;br /&gt;
Soul Draining&lt;br /&gt;
::Victim&#039;s souls is drained, partially or totally. It may be consumed for power or stored in an object. If half of a soul is consumed, the victim will sicken as half his body rots aways, leaving him a monster.&lt;br /&gt;
&lt;br /&gt;
Jinx&lt;br /&gt;
::Victim is programmed to make mistake and fail at critical times.&lt;br /&gt;
&lt;br /&gt;
Curse&lt;br /&gt;
::Victim will slowly develop a powerful mental disadvantage, such as Sadism.&lt;br /&gt;
&lt;br /&gt;
Command&lt;br /&gt;
::Victim is forced to obey, this is a short term version of telecontrol.&lt;br /&gt;
&lt;br /&gt;
Steal shadow&lt;br /&gt;
::Victim will not cast a shadow or have a reflection. Once the shadow is consumed the witch may use the victim as a conduit for his powers, at any range&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Uguzi&amp;diff=24920</id>
		<title>Ubantu:Contents:MagicandTech:Uguzi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Uguzi&amp;diff=24920"/>
		<updated>2006-06-01T22:09:54Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Uguzi ==&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
Mwaguzi (pl Waguzi) are mediums, people with the Channeling (10pts) and Medium (10pts) advantages. Occasionally there is a Mwaguzi without Medium, who just pretends, but in this setting once you have Channeling you can learn Medium - you almost have to. Being able to channel only one spirit is the Conduit advantage, value dependent on the Reknown of your spirit. In Ubantu, Conduits of the Saints are called Mandwa (pl. Bandwa). Normally a Mabaale has only one Mandwa per temple - being the metranon for a Saint is not the same as being able to contact that being, which many of the Wafuasi of the Saint Society may do. There is almost always a simple ritual for entering the trance. While possessed, the Bandwa are frenzied and mostly unintelligeble (the preist officiating translates), and they may not remember the events of the trance (-25% limitation). Possession is often very fatiguing, this is a -50% limitation, 2dF per hour/event. In Kidini, both the Waguzi of the ancestors and the Bandwa of the saints must be chaste.&lt;br /&gt;
&lt;br /&gt;
Waguzi are usually called at an early age, before morriage. They may be male or female, equally, but often Conduits are female &amp;quot;wives&amp;quot; of the spirits they channel.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Waguzi are central to the Kidini Church.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Utawa&amp;diff=24919</id>
		<title>Ubantu:Contents:MagicandTech:Utawa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Utawa&amp;diff=24919"/>
		<updated>2006-06-01T22:08:52Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ritual Magic ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ritual Magic, Utawa, is the magic of religion and priests. It is found throughout Ubantu and likely in every culture wherever one might go. Functionally, Mtawa perform a variety of ceremonies, not all of which have an obviously magical effect. Together these make up a Path, in the language of Kikoka, a Kidini. A certain amount of confusion is unavoidable here, as the central church calls itself &amp;quot;the Church of the Way&amp;quot;, similar to the Chinese Tao, while priests in various cults and in other cultures have their own Paths (vidini) apart from that of the Kanisi.&lt;br /&gt;
&lt;br /&gt;
The magic used by Watawa has diverged over time from normal ritual magic, as presented in Spirits and Voodoo. Rather than default paths, the rituals default to three different theology skills based around different books. They are Theology Mizimu, Theogoly&lt;br /&gt;
&lt;br /&gt;
The Kanisa Path has over a hundred rituals. Birth, Naming, Circumcision, Marriage, Divorce, House Blessing, Sanctify Ground,  Cleansing, Uguswa (bad news), Usonona (head shaving for mourners), Bless Grave, Inheritance Divination, Seal House (for burning), Seal Grave, Bless Blood-offering (a mourning ritual), Cleanse Mguswa, Open Grave, etc. There are 25 types of funerals: stillbirth/abortion, uncircumsized boy, virgin girl, wife with no children, mother, woman who dies in childbirth, unmarried man, husband with no children, father, male witch, female witch, executed criminal, man who dies in war or violence, village headman, headman&#039;s wife, king, king&#039;s wife, man struck by lightening, victim of violence, death by snakebite, male elder, female elder, priest (any type), blacksmith, and foreigner or stranger.&lt;br /&gt;
&lt;br /&gt;
Utwawa uses a version of Unlimited Mana. The power for their rituals comes from the ancestors, not from within, and using too much of that power can cause the boundaries between world to weaken, letting in evil spirits.&lt;br /&gt;
&lt;br /&gt;
Rituals&lt;br /&gt;
&lt;br /&gt;
Consecrate Salt&lt;br /&gt;
&lt;br /&gt;
::This ritual turns ordinary salt (sea or otherwise) into Sakwele. The cost is one point per ounce, and priest are aware that it costs the ancestors dearly to perform this ritual.&lt;br /&gt;
&lt;br /&gt;
Consecrate Rattle&lt;br /&gt;
&lt;br /&gt;
Consecrate Drum&lt;br /&gt;
&lt;br /&gt;
Soothe&lt;br /&gt;
&lt;br /&gt;
::Restores Hits and eases pain, but does not actually cure disease or close wound. It does alleviate the symptoms of a disease or ailment for a while, depending on how much energy is put into the ritual.&lt;br /&gt;
&lt;br /&gt;
Banish Majikodi&lt;br /&gt;
&lt;br /&gt;
::Majikodi are tiny spirits that cause disease. They can spread from person to person in a variety of ways. If the patient is weak, old or injuried, very often the Majikodi will return. The best cures come from a combination of this ritual along with a sorcerous potion that is administered over a period of days. The ritual can also be cast on an area or objects, which is also a wise precaution.&lt;br /&gt;
&lt;br /&gt;
Succor&lt;br /&gt;
&lt;br /&gt;
Minor healing that requires knowledge of first aid&lt;br /&gt;
&lt;br /&gt;
Excommunicate I&lt;br /&gt;
&lt;br /&gt;
Soul cannot enter Kuzimu&lt;br /&gt;
&lt;br /&gt;
Excommunicate II&lt;br /&gt;
&lt;br /&gt;
::Soul is locked into physical vessel&lt;br /&gt;
&lt;br /&gt;
Excommunicte III&lt;br /&gt;
&lt;br /&gt;
::Person cannot be purified, will always be tainted&lt;br /&gt;
&lt;br /&gt;
Excommunicate IV&lt;br /&gt;
&lt;br /&gt;
::Cuts off all spirituals powers&lt;br /&gt;
&lt;br /&gt;
Excommunicate V&lt;br /&gt;
&lt;br /&gt;
::Banish Msomolezi&lt;br /&gt;
&lt;br /&gt;
Final Rest 1-100&lt;br /&gt;
&lt;br /&gt;
Oath&lt;br /&gt;
&lt;br /&gt;
Summon spirit&lt;br /&gt;
&lt;br /&gt;
Bind Msomolezi&lt;br /&gt;
&lt;br /&gt;
Animal Sacrifice&lt;br /&gt;
::Steal ST/HT to power ritual&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Bless House&lt;br /&gt;
::This is a powerful ritual cast on a newly made home or building, casting out the misambwa that would be associated with the locale or building materials, along with lingering ghosts that might have been associated with the spot. There is an evocation of Iruwa, one of the names of God associated with protection.The effects of the ritual are hard to define in game terms but quite real. Blessed homes are much less likely to leak, get drafts, get infested with pests, etc. The owner or main resident of the house is expected to add the line &amp;quot;Iruwa Umajina, the Protector, Bless this home&amp;quot; to evocation and prayers conducted therein. When a house starts leaking or gets bugs or whatever, the most common cause is an offensive act conducted within. The house must be blessed again (second blessing are expensive) before repairs are started. The cost is 1 point per 1,000 cubic feet, that being a small hut. The ritual is almost always ceremonial, the priest leads and house owners and neighbors and lesser priest, if necessary, join in. An animal must be sacrificed. For a man&#039;s home or the beginning of a new set of homes or just anything important, it takes a cow. For secondary or additional buildings, a goat or sheep will suffice.&lt;br /&gt;
&lt;br /&gt;
Sanctify Ground&lt;br /&gt;
::This ritual is used to purify an area to be used as a church. It must be conducted before breaking ground or beginning any construction. The blood from the sacrificed cow is poured in a line around the perimeter, a part of the ceremony that takes about 10 hours.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Religion:Kanisa&amp;diff=24918</id>
		<title>Ubantu:Contents:Religion:Kanisa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Religion:Kanisa&amp;diff=24918"/>
		<updated>2006-06-01T22:05:27Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kanisa ya Kidini ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;kanisa&amp;quot; used in term of The Church gives an incorrect idea of central organization. Unlike the Abrahamic religions, Kidini evolved in a world where magic is very real, and the will of the ancestors easily known. The authority of Kanisa comes from Mizimu, not from God or the Pope or anything like that. Furthermore a static central religion does not mesh well with the Bantu world of mind. While religion must protect the traditions of the past and revere the ancestors, it must also change and adapt as the people do. Since new people are dying and becoming ancestors daily, it is normal for the views of the ancestors to change over time.&lt;br /&gt;
    &lt;br /&gt;
One way to understand the Kanisa is to trace it&#039;s origin and evolution over time. There were three major traditions and dozens of minor ones at work among the people who chose to remain with Ditaolane. The first were the sorceror-priests from Zimbabwe, who knew the secret of written language and were influenced by the traditions of the Lemba Jews. The second tradition originated in the Kongo kingdom of Vungu, who had a very powerful type of spirit-magic that allowed them to open direct portals to the Realm of the Dead via their Prenda cauldrons. The final tradition came from the Embo kingdom, which had a rich animistic tradition with a vast oral literature of animal archetypes and nature spirits, along with many stories about the First Man, Inkulunkulu. In Embo secular and religious authority were one and the same, the royal clan performing the rituals of marriage, birth and day to day life. The three traditions today manifest themselves in the three basic orders of the Kanisi, priests, oracles and book-sorcerors.&lt;br /&gt;
&lt;br /&gt;
Zimbanje, who later became a kind of scholar-saint, was from the society of sorceror priests in Zimbabwe. He recorded the first verse of the Msafu ya Umajina, the Many Names of God. The Mfuradi ya Majina Mengi, called the Primaverse in modern times, was taught to every priest of every stripe in the first years of Siyathemba in order to unite the various peoples. It was never the custom of Bantu people to call on God directly, but King Ditaolane desperately needed a way to unify his people. The word &amp;quot;Kidini&amp;quot;, the holy way, was coined in this time. The Primaverse itself took on a role like the Islamic Shahada, a way for the priests and oracles and faithful to show their devotion to finding a common path. It is worthwhile to note that the founder of Kidini was neither priest nor oracle, but a sorceror, but then again, this kind of cross-over is par for the course in Bantu religions.&lt;br /&gt;
&lt;br /&gt;
In the early days of Siyathemba, written language was still regarded as sorcery. The followers of Zimbanje took it on themselves to record every single bit of mythology and folklore they could come across, trying as best they could to translate it into the then very rough pidgin of Kiokoka. The sorceror-priests had spells to turn blood into ink and raw hides into something like vellum, but no way to make any real kind of book or mass produced scrolls.&lt;br /&gt;
&lt;br /&gt;
There are three orders of priests within the Kanisi, tracing their origins back to the three traditions in Siyathembe. The first order is that of the Watawa, given the English translation of &amp;quot;cleric&amp;quot; because it has a mild association with clerks and paperwork. Watawa perform the day to day rituals of marriage, birth, etc in addition to their primary job of recording geneologies in the Vitabu vya Mizimu. The most important rituals are funerary rites, which protect the soul until it can be firmly established in Kuzimu. There are five ranks. All initiates to the Kanisi start out as rank 1 Warongo.&lt;br /&gt;
&lt;br /&gt;
The second order is that of the oracles, the Wayombe, who tend the Prenda and channel the spirits. The title of Myombe is specific to the Kanisi, those who channel the spirit in other culture or outside the Church are called Mwaguzi. Most of the power of a Myombe comes from his levels of Initiation and the abilities that come with it.&lt;br /&gt;
&lt;br /&gt;
The third order is that of the Walozi, who are book-sorcerors who use the Masafu to cast spells. Walozi are semi-independent, having their own ranks.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ranks - mrongo rank 1, village kasisi rank 2, local mtawa rank 3, regional mtawa rank 4, master theologian rank 5&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Religion:Kanisa&amp;diff=24917</id>
		<title>Ubantu:Contents:Religion:Kanisa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Religion:Kanisa&amp;diff=24917"/>
		<updated>2006-06-01T22:05:06Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Kanisi ya Kidini ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;kanisi&amp;quot; used in term of The Church gives an incorrect idea of central organization. Unlike the Abrahamic religions, Kidini evolved in a world where magic is very real, and the will of the ancestors easily known. The authority of Kanisa comes from Mizimu, not from God or the Pope or anything like that. Furthermore a static central religion does not mesh well with the Bantu world of mind. While religion must protect the traditions of the past and revere the ancestors, it must also change and adapt as the people do. Since new people are dying and becoming ancestors daily, it is normal for the views of the ancestors to change over time.&lt;br /&gt;
    &lt;br /&gt;
One way to understand the Kanisa is to trace it&#039;s origin and evolution over time. There were three major traditions and dozens of minor ones at work among the people who chose to remain with Ditaolane. The first were the sorceror-priests from Zimbabwe, who knew the secret of written language and were influenced by the traditions of the Lemba Jews. The second tradition originated in the Kongo kingdom of Vungu, who had a very powerful type of spirit-magic that allowed them to open direct portals to the Realm of the Dead via their Prenda cauldrons. The final tradition came from the Embo kingdom, which had a rich animistic tradition with a vast oral literature of animal archetypes and nature spirits, along with many stories about the First Man, Inkulunkulu. In Embo secular and religious authority were one and the same, the royal clan performing the rituals of marriage, birth and day to day life. The three traditions today manifest themselves in the three basic orders of the Kanisi, priests, oracles and book-sorcerors.&lt;br /&gt;
&lt;br /&gt;
Zimbanje, who later became a kind of scholar-saint, was from the society of sorceror priests in Zimbabwe. He recorded the first verse of the Msafu ya Umajina, the Many Names of God. The Mfuradi ya Majina Mengi, called the Primaverse in modern times, was taught to every priest of every stripe in the first years of Siyathemba in order to unite the various peoples. It was never the custom of Bantu people to call on God directly, but King Ditaolane desperately needed a way to unify his people. The word &amp;quot;Kidini&amp;quot;, the holy way, was coined in this time. The Primaverse itself took on a role like the Islamic Shahada, a way for the priests and oracles and faithful to show their devotion to finding a common path. It is worthwhile to note that the founder of Kidini was neither priest nor oracle, but a sorceror, but then again, this kind of cross-over is par for the course in Bantu religions.&lt;br /&gt;
&lt;br /&gt;
In the early days of Siyathemba, written language was still regarded as sorcery. The followers of Zimbanje took it on themselves to record every single bit of mythology and folklore they could come across, trying as best they could to translate it into the then very rough pidgin of Kiokoka. The sorceror-priests had spells to turn blood into ink and raw hides into something like vellum, but no way to make any real kind of book or mass produced scrolls.&lt;br /&gt;
&lt;br /&gt;
There are three orders of priests within the Kanisi, tracing their origins back to the three traditions in Siyathembe. The first order is that of the Watawa, given the English translation of &amp;quot;cleric&amp;quot; because it has a mild association with clerks and paperwork. Watawa perform the day to day rituals of marriage, birth, etc in addition to their primary job of recording geneologies in the Vitabu vya Mizimu. The most important rituals are funerary rites, which protect the soul until it can be firmly established in Kuzimu. There are five ranks. All initiates to the Kanisi start out as rank 1 Warongo.&lt;br /&gt;
&lt;br /&gt;
The second order is that of the oracles, the Wayombe, who tend the Prenda and channel the spirits. The title of Myombe is specific to the Kanisi, those who channel the spirit in other culture or outside the Church are called Mwaguzi. Most of the power of a Myombe comes from his levels of Initiation and the abilities that come with it.&lt;br /&gt;
&lt;br /&gt;
The third order is that of the Walozi, who are book-sorcerors who use the Masafu to cast spells. Walozi are semi-independent, having their own ranks.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ranks - mrongo rank 1, village kasisi rank 2, local mtawa rank 3, regional mtawa rank 4, master theologian rank 5&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Religion:Kanisi&amp;diff=24916</id>
		<title>Ubantu:Contents:Religion:Kanisi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Religion:Kanisi&amp;diff=24916"/>
		<updated>2006-06-01T22:03:03Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Kanisa ya Kidini ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The word &amp;quot;kanisa&amp;quot; used in term of The Church gives an incorrect idea of central organization. Unlike the Abrahamic religions, Kidini evolved in a world where magic is very real, and the will of the ancestors easily known. The authority of Kanisa comes from Mizimu, not from God or the Pope or anything like that. Furthermore a static central religion does not mesh well with the Bantu world of mind. While religion must protect the traditions of the past and revere the ancestors, it must also change and adapt as the people do. Since new people are dying and becoming ancestors daily, it is normal for the views of the ancestors to change over time.&lt;br /&gt;
    &lt;br /&gt;
minor ones at work among the people who chose to remain with Ditaolane. The first were the sorceror-priests from Zimbabwe, who knew the secret of written language and were influenced by the traditions of the Lemba Jews. The second tradition originated in the Kongo kingdom of Vungu, who had a very powerful type of spirit-magic that allowed them to open direct portals to the Realm of the Dead via their Prenda cauldrons. The final tradition came from the Embo kingdom, which had a rich animistic tradition with a vast oral literature of animal archetypes and nature spirits, along with many stories about the First Man, Inkulunkulu. In Embo secular and religious authority were one and the same, the royal clan performing the rituals of marriage, birth and day to day life. The three traditions today manifest themselves in the three basic orders of the Kanisi, priests, oracles and book-sorcerors.&lt;br /&gt;
&lt;br /&gt;
Zimbanje, who later became a kind of scholar-saint, was from the society of sorceror priests in Zimbabwe. He recorded the first verse of the Msafu ya Umajina, the Many Names of God. The Mfuradi ya Majina Mengi, called the Primaverse in modern times, was taught to every priest of every stripe in the first years of Siyathemba in order to unite the various peoples. It was never the custom of Bantu people to call on God directly, but King Ditaolane desperately needed a way to unify his people. The word &amp;quot;Kidini&amp;quot;, the holy way, was coined in this time. The Primaverse itself took on a role like the Islamic Shahada, a way for the priests and oracles and faithful to show their devotion to finding a common path. It is worthwhile to note that the founder of Kidini was neither priest nor oracle, but a sorceror, but then again, this kind of cross-over is par for the course in Bantu religions.&lt;br /&gt;
&lt;br /&gt;
In the early days of Siyathemba, written language was still regarded as sorcery. The followers of Zimbanje took it on themselves to record every single bit of mythology and folklore they could come across, trying as best they could to translate it into the then very rough pidgin of Kiokoka. The sorceror-priests had spells to turn blood into ink and raw hides into something like vellum, but no way to make any real kind of book or mass produced scrolls.&lt;br /&gt;
&lt;br /&gt;
There are three orders of priests within the Kanisi, tracing their origins back to the three traditions in Siyathembe. The first order is that of the Watawa, given the English translation of &amp;quot;cleric&amp;quot; because it has a mild association with clerks and paperwork. Watawa perform the day to day rituals of marriage, birth, etc in addition to their primary job of recording geneologies in the Vitabu vya Mizimu. The most important rituals are funerary rites, which protect the soul until it can be firmly established in Kuzimu. There are five ranks. All initiates to the Kanisi start out as rank 1 Warongo.&lt;br /&gt;
&lt;br /&gt;
The second order is that of the oracles, the Wayombe, who tend the Prenda and channel the spirits. The title of Myombe is specific to the Kanisi, those who channel the spirit in other culture or outside the Church are called Mwaguzi. Most of the power of a Myombe comes from his levels of Initiation and the abilities that come with it.&lt;br /&gt;
&lt;br /&gt;
The third order is that of the Walozi, who are book-sorcerors who use the Masafu to cast spells. Walozi are semi-independent, having their own ranks.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ranks - mrongo rank 1, village kasisi rank 2, local mtawa rank 3, regional mtawa rank 4, master theologian rank 5&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Religion:KidiniIntro&amp;diff=24915</id>
		<title>Ubantu:Contents:Religion:KidiniIntro</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Religion:KidiniIntro&amp;diff=24915"/>
		<updated>2006-06-01T22:01:11Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The following is an attempt to create a religion that can easily withstand contact with other religions, Christianity and Islam in particular. The challenge is to create something that is true to the basic nature of Bantu Traditional Religions, elaborating and expanding without changing the underlying theology. There are several principles that most BTR&#039;s have in common:  the veneration of ancestors, a creator God that is distant, the extensive body of folklore, reverant animism and the tradition of diefied culture heros. As a saving grace, there are several cultures in Ubantu that practice more orthodox Traditional Religions, which are presented separately.&lt;br /&gt;
&lt;br /&gt;
===Kidini cha Misafu===&lt;br /&gt;
&lt;br /&gt;
Kidini is an exercise in syncretism. &amp;quot;Kidini cha Misafu&amp;quot; best translates as &amp;quot;the canonical religious way&amp;quot;, &amp;quot;msafu&amp;quot; being a canon or holy text. Kidini, as it is commonly called, is the dominant religion in Ubantu. Although the texts make up a single book, the Misafu are very unlike the Bible or Koran. It is generally believed to have been written by humans, albeit some of them dead and diefied, and is openly subject to revision and change. Kidini has no concept of heresy or blasphemy, nor does it claim to contain the only Truth - various parts are openly contradictory. The basic texts of Kidini are God (Umajina), Ancestors (Mizimu), Rites (Maadhimisho), Law (Kanuni), Legends (Masimulizi), Spirits (Misambwa) and Heroes (Babaale). Normally the Books of God, Ancestors, Rites and Law are combined into a single volume, the Misafu ya Utawa (the Books of Piety) and the rest go into the Books of Knowledge (Misafu ya Elimu).&lt;br /&gt;
&lt;br /&gt;
When the people of Ubantu were first transported, they were a random mix from dozens of tribes, cities and traditions. St. Zimbanje, the sorceror-hero, set his scribes to recording the knowledge of the peoples, in an effort to see that none of it would be lost. He set in motion the tradition of scholar-priests and the kind of inclusive anthropology that formed the roots of the Misafu. Like so many religious texts, the Misafu are confusing, to say the least, and largely unintelligable outside their cultural context.&lt;br /&gt;
&lt;br /&gt;
The central power structure is the Kanisa ya Kidini, the Church of the Holy Way. Each city has a temple with a printing press (which is considered much more reliabe than magical copying), and every five years there is a conclave of scholars who debate additions and revisions, with the final stamp of approval coming from the channelled spirit of St. Wareru himself. The central text is has been basically static for several centuries, the only additions being to the Umajina Primaverse and translations into new languages.&lt;br /&gt;
&lt;br /&gt;
Central to Kidini is a very elaborate system of ancestor veneration. There are many vocations attached to Kidini. The Wanachuo are heredity scholars who hold the real reigns of power. Those who serve basically ceremonial positions attached to the Kanisa are Watawa - priests.  The primary function of Watawa is recording geneologies and performing ceremonies. Beyond the Watawa, there are also Waguzi, who channel the spirits and Walozi, book sorcerors. Watawa have ritual magic of a rather limited range, Wayombe have psychic abilities that allow them to commune with the dead.&lt;br /&gt;
&lt;br /&gt;
Village priests record geneologies in books call &amp;quot;Visafu&amp;quot;. It is their duty to have a backup copy, and when a book is finished, the backup is sent to one of the central libraries. In addition to the Kanisi libraries, each clan has a library and a staff of dedicated scribes and Waguzi. Social prominent Wakoka are expected to have their own personal pedigree books, nasaba, tracing their ancestry all the way back to Unkulunkintu. When planning a marriage, manasaba are inspected with great care by the parents of the potential couple.&lt;br /&gt;
The Kanisa is flanked by several cults devoted to the various heroes, spirits and/or gods, the most important being the Mother Martyr Cult, the Mjimfu (City of the Dead) Cult and the Zimbanje Cult. Clerics of the peripheral Cults are called Wafuasi, and they have their own Paths and powers of ritual magic.&lt;br /&gt;
&lt;br /&gt;
====Msafu ya Umajina - The Book of the Names of God====&lt;br /&gt;
&lt;br /&gt;
The Umajina text sets out the Kidini cosmology and theology. The word &amp;quot;Umajina&amp;quot; means something like &amp;quot;many namedness&amp;quot;. There are three parts, the Primaverse, Evocations and Stories. The Primaverse deals with the the names of God - the primary incantation lists 26, each with an epithet -  Ngai the Great One, Mulungu the Creator, Nyame the Father, Leza of Heaven, Huveane the Raingiver, Wele the King of the Ancestors, Imana the Merciful, Iruwa the Protector, Dziva the Mother, Dyaweh the Benevolent, Nzambi the Inconquerable, Tilo the Eye of the Sun, Mredana Bride of Creation, Mukuru Lord of the Future , Asa the Seer, Utixo the Omniscient, Tuwatabi the Sky Woman, Chiuta the Great Bow of Heaven, Pamba the Great Warrior, Adroa Lord of the Earth,  Ngazi the Earthmother, Katonda of the Clouds, Ruhanga King of Kings, Khuzwane the Ancient One, Kaluma Worker of Miracles and  Unkulunkintu the First Man. This is an obvious attempt at syncretism - a collection of all the various names from every people,  together in a simple easily recited hymn. Seven of the names are feminine. The Umajina aspect of Kidini has been VERY successful - each time a new people is encountered, a name is added, and the Kanisa gains another people.&lt;br /&gt;
&lt;br /&gt;
The primary characteristic of God in Bantu theology is that he is otiose and distant, taking no part in daily affairs. Other than this simple praise, He features very little in Kidini. On the other hand, the Umajina (many names) are of great import to Walozi (book sorcerors), who take an almost kabbalistic view.&lt;br /&gt;
&lt;br /&gt;
The Evocations are a collection of prayers, each one focusing on one of the aspects of God. Each of the names has several Evocations. The following will serve as an example:&lt;br /&gt;
&lt;br /&gt;
:::&amp;quot;O Imana wa Umajina, if only you would help me!&lt;br /&gt;
:::O Imana of pity, Imana of my father&#039;s home, if only you would help me!&lt;br /&gt;
:::O Imana if only you would help me just this once!&lt;br /&gt;
:::O Imana, if only you would give me a homestead and children!&lt;br /&gt;
:::I prostrate before you, Imana wa Umajina.&lt;br /&gt;
:::I cry to you: Give me offspring, give me as you give to others!&lt;br /&gt;
:::Imana, what shall I do, where shall I go?&lt;br /&gt;
:::I am in distress: where is there room for me?&lt;br /&gt;
:::O Merciful, O Imana of mercy, help this once&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The next sections, Stories, is just that - myths that mention God. There are 46 Stories, gleaned from numerous cultures, all of which refer to God only as Umajina. The myths are inconsist, redundant and mutually contradictory - God is expected to beyond human understanding. It is nowhere clear whether or not Umajina and Unkulunkintu are separate beings. There are, for example,  five creations myths, four concerning the origin of men and two about the origin of death. A few examples:   Umajina vomits up the celestial bodies, the animals and then man. Umajina creates the Moon and the Morning and Evening Stars as his wives, who later give birth to all the plants and animals. Umajina breaks off a reed, which becomes the First Man (Unkulunkintu). Umajina planted the Great Tree of Heaven, the leaves that fell from the tree becames the animals, the seeds fell and broke open and became the first men. Umajina married the Earth and her children crawled up from caves. Umajina created Unkulunkintu and Mbovyajiva, the first woman, in a beautiful garden at the center of which grew the Great Tree of Heaven, guarded by the Serpent. Mbovyajiva tricked the Serpent and tried to climb the Tree to get into Heaven, and was cast down into the sea. Unkulunkintu was then expelled from the garden and given new wives, created to be subservient, and these became the mothers of humanity. The Judaic elements in Kidini come from the Lemba Jews in Uganda, who created one of the original kingdoms swallowed by Kodumodumo and also brought written language.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====Msafu ya Misambwa - The Book of Spirits====&lt;br /&gt;
&lt;br /&gt;
Misambwa are an order of nature spirits apart from the Mizimu. Their Msafu is a collection of verses and evocations praising aspects of nature, both in general and in particular. These spirits were not widely worshipped by the Bantu of Earth, though they are known to the Buganda and Bakongo and other peoples, but they gained much prominence in Ubantu. There are verses for the Lord Sun (Kumwene), the Moon as the Queen of Heaven (Jenkozana), the Earthmother (Nkwoga), the Rainbow (Musoke), the Lightening Birds (Nzazi Ndege), the River Spirits (Misimbi), Mountain Spirits (Mikishi), Ocean Spirits (Migoloko), Wind Spirits (Mikela) and the Forest Spirits (Mijengi). The Sea Queen ( Mbovyajiva) is a little different, and seems to have been recently added. As Mboya she is the wife of Nzambi, one of the Names of God, mentioned in His third evocation, whereas Dziva is one of the feminine Creators. Mbovyajiva, with a slightly different spelling, is the first wife of Unkulunkintu, who is cast into the sea. She has gained a following in the coastal cities as a Sea Goddess, the concept of which is mostly lacking in Earthly Bantu religions.&lt;br /&gt;
&lt;br /&gt;
====Msafu ya Mizimu - The Book of the Ancestors====&lt;br /&gt;
&lt;br /&gt;
The Mizimu canon is the central text of Kidini. It describes 25 mortuary rituals for various types of people - warriors, chiefs, married women, children, criminals, priests, people killed by lightening, etc.  A large part of the rituals come from the Bakongo kingdom, simply because the Nganga cauldrons were the only means of reaching the ancestors while in the belly of Kodumodumo. In general, a body is buried for a year, then dug up and transferred to an urn and taken to the clan mortuary. A village will have a single church with attendent Mtawa and Mwaguzi.  The Mtawa position is hereditary and the priests have a fair amount of power. Wayombe techinically have no power - that is given to the spirits they channel, and are furthermore suspect as they can become possessed by the restless dead. Kidini preists build churches conduct the rituals that keep the ancestors happy. The Ancestors have their own country, Kuzimu, which is described in great detail. The preists also maintain VERY detailed geneologies in their Vitabu vya Mizimu (Books of the Ancestors). Furthermore, they christen babies, using their records to select names for the infants, and rituals which bind the namesake ancestor as a guardian spirit (Msomolezi). The Msafu ya Mizimu contains only the rituals necessary to go from a dead body to an ancestors properly eschonced within Kuzimu. The other rituals performed by Watawa are in a supplimentary text, the Msafu ya Maadhimisho, the Book of Rites.&lt;br /&gt;
&lt;br /&gt;
The details of  the ritual for the death of prominant man with a family will serve as an example. First and foremost, the relatives of the deceased must be notified. Word of mouth is not sufficient - there is a specific ritual conducted by the Mtawa which magically conveys the bad news. Every known relative and associate of the deceased will experience a pall and a chill, and will simply know. These people are the Waguswa, the touched. From the time of this knowledge until the burial, these people are contaminated - they must not have sexual intercourse (for fear of giving birth to a monster) and they must follow specific food taboos. If they cannot attend the burial, after three days of mourning they may be purified by any Mtawa. The man&#039;s brothers, widows, children and grandchildren, to whatever degree through direct patrilineal descent, will shave their heads - this is the public indication that they are in mourning. They are called &amp;quot;Wasonona&amp;quot; and have special duties. The grave is dug by the man&#039;s brothers. If he has no brothers or they cannot attend, any of the Wasonona may, given the Mtawa&#039;s blessing. All of the deceased&#039;s possessions are contaminated and must be purified. The ritual cleansing includes a bit of osteomancy which determines whether each object will go to the eldest son (who redistributes them, he is allowed only one keepsake) or go into the grave. Cemetaries are extremely dangerous areas - one does not enter a graveyard without reason. The graves are shallow and lined with rock, and the barkcloth wrapped body is interred in a cairn of stones. All of the relatives and friends of the deceased bring stones, and there is great lamentation during this part of the ceremony. After the burial the man&#039;s hut is burned, which is followed by a dance of lamentation by the widows. Each widow will cut herself in the groin area and collect some blood in a calabash, which is mixed with palm wine and shared by the Wasonona, uniting them in grief. Thereafter there is a eulogy ceremony in which basically every mourner speaks a few words of encouragement, leading strength to the new mzimu. Afterwards the Waguswa (but not the Wasonona) are cleansed and may leave. On the next day the Wasonona gather at the grave and the Myombe attempts to contact the deceased. In most cases, this works. At this point, the deceased is Mkaburi, and is believed to be in a transitional state somewhat like sleep. The Wasonona will ask questions of the Mwaguzi to confirm that the correct spirit has been contacted,  then it is asked whether or not there was witchcraft or foul play involved in his death. If contact cannot be made, there is an investigation - it may be that the mzimu is angry, or that it has been killed or stolen by witchcraft or any number of things. The Wasonona will stay in mourning for a full year, meaning that the household basically stays intact. The cemetary (maziko) must be guarded - the Wakaburi are very useful to witches and necromancers, not to mention the dangers of hyeanas. After the year has passed, the mourners will disinter the body and assist the village Watawa in transferring it to an urn. This is a festive occasion with drinking and lovemaking. At this time, after the disinterment and before the transferal, the Mzimu is very close to the living and very powerful. It will often briefly possess the drunken revellers. Widows who have been faithful will have their youth and beauty restored for one night, and may make love with whomever they choose. If they become pregnant, the child is considered a legitimate offspring of the deceased. The urn must be taken to the clan mortuarty, carried on the back of a cow of a specific type which is given to the clan priests.&lt;br /&gt;
&lt;br /&gt;
====Msafu ya Babaale - The Book of Saints====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A great deal of Bantu mythology centers around demigods and culture-heroes. Most begin life as magically precocious children - often they speak from the womb and/or are born holding magical tools. Some are descended from powerful spirits, such as Sudika-Mbambi, whose grandparents are the Sun and Moon. After they die, they become powerful leaders in Kuzimu, sometimes going on to have further adventures. The syncretic tradition of Kidini establishes a kind of geneology of these hero-saints, though often incomplete and confusing.&lt;br /&gt;
&lt;br /&gt;
The first man is called Unkulunkintu, who may or may not be the same as Umajina. He had five wives, one for each day of the week, all of whom gave birth at the same time. Sadly, they all died in labor, leaving behind many-many children, far more than the bereaved Unkulunkintu could care for. He entrusted his children to the care of various animals, thereby inspiring the clans of Ubantu, then climbed the Heavenfig and disappeared. Unkulunkintu is not worshipped, but the Mother Matyrs have a powerful following.&lt;br /&gt;
&lt;br /&gt;
Zimbanje, writing, Ditaolane , king of kings, printing press guy, war, Unkulunkulu the first man, the trickster, law giver, Walukaga the blacksmith, plant woman, the hemp smoker (fool)&lt;br /&gt;
Kintu was the first man and with him were created five women, on&lt;br /&gt;
&lt;br /&gt;
Ryangombe and his wife, Nyabingi, are basically the patron saints of cattle and pastoralists. Though there is no centalized Cult for Ryangombe, there are several rituals invoking his name that are used by cattle herders throughout Ubantu. He has a magical horn and a special affinity with dogs.&lt;br /&gt;
&lt;br /&gt;
Sudika-Mbambi (the Thunderbolt) is a powerful warrior-saint who first cleared the land of Amazimu. His treacherous twin brother was called Kabundungulu. Mbega is the hunter hero and also a powerful sorceror, much revered by those who hunt wild game in the bush. Kamau is a legendary king who created the first code of law, creating the Msafu ya Kanuni. Wareru is the scholar-hero who is the central patron of the Kanisa, and the inventor of the printing press. Kwesonyi is the sailor-hero who built the first real ships, and won the love of Mbovajiva, the Sea Queen.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====Msafu ya Venda - The Book of Divination====&lt;br /&gt;
&lt;br /&gt;
There is a secondary part of the text that deals with divination via osteomancy, providing a key similar to the I Ching or Ifa.&lt;br /&gt;
&lt;br /&gt;
====Msafu ya Kanuni - The Book of Law====&lt;br /&gt;
&lt;br /&gt;
The Msafu ya Kanuni is a list of taboos. They are heavily concerned personal cleanliness and with filial piety and obedience to the patriarchy. The regulations are somewhat outlined are different for different people: children, wives, bachelor men, husbands, elders, leaders (the term used is mwami, which can mean anyone from a village headman to a king), widows, slaves and even ancestor spirits. Uncleanliness is called &amp;quot;chafu&amp;quot;. Anything can become chafu, and using or touching such things often spreads it.&lt;br /&gt;
&lt;br /&gt;
The taboos of Kanuni are also lengthy and sometimes strange. Ordinary people have no chance of observing all of them, but ritual purification is readily available. The Watawa of Kidini are paid for this service, which generates the majority of the Church&#039;s income. There are many food taboos:  only ritually slaughtered animals, whose souls go to Kuzimu to feed the ancestors, may be eaten. Anyone who becomes sick or is injured in such a way as to shed blood becomes unclean, as does anyone who touches them. Any food touched by a contaminated person becomes unclean.  Women may not touch cattle, whereas there are several plants that men may not touch. Graveyards are taboo, of course. Anyone stung by a bee or bitten by a snake is unclean. Fortunately, one may be purified by merely undressing and bathing in a rainstorm. The chafu state can be transmitted by sexual contact.&lt;br /&gt;
&lt;br /&gt;
A partial list:  When a child dies, his mother becomes chafu. Everyone witnessing a birth becomes chafu. Anyone touching a corpse becomes chafu. If you cut yourself performing a sacrficice, you and the sacrfice are chafu. All attendents to the circumsicion ceremonies are chafu. Killing a  man makes you chafu, this can be spread by eating with such a person. When a man dies, his sons become chafu. If a father misses his child&#039;s naming ceremony, the child is chafu. When men of the same age-grade fight, both become chafu. Eating food from a cracked pot makes you chafu. Certain sexual positions make both participants chafu. A woman who is menstruating is chafu. Striking your spouse or parent makes both parties chafu. Dropping a baby makes it chafu. Slipping and falling makes you chafu. Touching blood outside a proper sacrifice makes you chafu. If a hyeana is killed in a village or defecates in a village, all the villagers are chafu. Breaking a pot, bed or a calabash makes you chafu. Breaking a pot from rage makes the whole family chafu. Being stung by a bee or bitten by a blooddrinking insect makes you chafu. Touching any kind of fresh/wet animal feces, especially from a bird, makes you chafu. Being bitten by an animal, especially a dog, makes you chafu.&lt;br /&gt;
&lt;br /&gt;
In ordinary villages, the village priest performs a free group purification each morning at sunrise - you need only a pinch of Sakwele.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
The reality of Witchcraft adds a difficult kink to the justice system of Kanisa. Witches can cause harm without knowing, they are sometimes honest men whose unconcious anger can reach out and do damage. The idea of innocence is largely irrelevant in Bantu cultures - there is no evil, only dangers. Nevertheless, Mwavi will not detect witchcraft, and witches can also force men to commit crimes against their will.&lt;br /&gt;
&lt;br /&gt;
The roots of the Msafu ya Kanuni were laid down by Kamau, a culture hero and legendary king featured in the Msafu ya Babaale and further honored in his own Cult.&lt;br /&gt;
&lt;br /&gt;
mwavi - trial by poison&lt;br /&gt;
&lt;br /&gt;
===The Cults: Masonto ya Mjimfu===&lt;br /&gt;
&lt;br /&gt;
The Cult of the City of the Dead is popular in larger cities.&lt;br /&gt;
&lt;br /&gt;
====Kamau Cult====&lt;br /&gt;
&lt;br /&gt;
=The Kamau Cult is dedicated to social purification, particularly as it concerns finding and killing witches. The clerics are called Wapulikizaji - Enforcers, and they are in fact a force of terror throughout Ubantu. The various kings and councils of Ubantu periodically put down the Cult, sometimes violently. The Wapulikizaji have the interesting idea that they, being directly in touch with Kamau, are not bound by ordinary laws.&lt;br /&gt;
&lt;br /&gt;
====The Misimbwa Cult====&lt;br /&gt;
&lt;br /&gt;
The Misimbwa Cult adds and extends the Msafu ya Misimbwa from the basic text. They name hundreds of spirits. Membership is hereditary, and it is the practice of the clerics to offer their daughters first to the Misimbwa, which succeeds fairly often. The Spirit-clerics, who call themselves &amp;quot;Mwasimbwaji&amp;quot;, all have some degree of spirit-blood, which is reflected by magical knacks. In the coastal Wachomba cities, the Mwasimbwaji are fully concerned with the worship of Mbova-Dziva, the Sea Goddess and Wakeso the sailor-hero.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====The Mother Martyr Cult (Ulili ya Wazaa)====&lt;br /&gt;
&lt;br /&gt;
The History of the Five Mothers is one of the most important myths in the Book of Legends. Umajina, the Creator God, made for the first man, Unkulunkintu, five wives, one for each day of the week. They are Mosi (the first), Massassi  (morning star), Morongo  (evening star), Mbongwe (tree),  and Sela (singer) - these are the days of the Ubantun calander: Jumamosi, Jumazuhuru, etc. Each Mother gave birth to &amp;quot;many&amp;quot; children, and died in the process..&lt;br /&gt;
&lt;br /&gt;
The Mother Martyrs are the sole voice of female power in Ubantu. The Makasisi of the Cult have a very unique status. They are unmarried, but may take lovers and have children. They are essential as midwives and have powerful healing magic along with an understanding of disease that far exceeds the general level of technology. They understand germ theory, can create herbal antiseptics and anesthetics. Though the don&#039;t do real surgery, they can patch almost any wound.  In addition to medical/herbal technology and the healing powers of ritual magic, they actively seek out young women with the Gift of psychic healing and keep these &amp;quot;true daughters&amp;quot; safe and secure.&lt;br /&gt;
&lt;br /&gt;
Offending the Makasisi Wazaa is a very bad idea. The least punishment is impotence and sterility. Beyond that, they have their cadre of ancestors, and, as a last resort, the favor of Ngai himself.&lt;br /&gt;
    The Mother Martyr Cult extends through all levels of Ubantun society.&lt;br /&gt;
&lt;br /&gt;
====The Zimbanje Cult====&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zimbanje is the sorceror-hero who invented written language and wrote the original Misafu. Though he is still worshipped by the Kanisa and its scholars, there is a separate Cult that has made a religion out of the collection of knowledge. The Cult clearly has the blessing of Zimbanje and they have their own Wayombe. The Cult has built real schools and universities, and is especially lively in the dynamic coastal cities.&lt;br /&gt;
&lt;br /&gt;
====The Snake Cult====&lt;br /&gt;
&lt;br /&gt;
The Msafu ya Mizimu makes several mentions of snakes. In particular, snakes found in graveyards are believed to be ancestors who have business that can&#039;t wait the normal year. Likewise, people who die in the bush but don&#039;t wish to harm the living often become snakes. In the same vein, vipers often avenge forgotten wrongs - victims of snakebite are suspect, though exonerated by suffering if they survive. There are also several myths in the Book of Legends, all of them giving snakes wisdom and secret knowledge.&lt;br /&gt;
&lt;br /&gt;
The Snake Cult takes most of its knowledge from the Book of Legends, which deals with animals. Though snakes are central, they seek out all kinds of spirit animals and are known to be shape changers.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Agriculture&amp;diff=24913</id>
		<title>Ubantu:Contents:MagicandTech:Agriculture</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Agriculture&amp;diff=24913"/>
		<updated>2006-06-01T21:52:19Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Agriculture ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Few fantasy gamers have any interest in agriculture, but in reality an understanding of the methods of food production is essential to understanding a culture.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The crops of Ubantu can be divided into several catagories. The first is native African crops that were brought into Ubantu in the original or subsequent transfers. The most common native grain is sorghum, which is used to make porridges  and flour. In Ubantu sorghum is used to make a variety of flat breads. Sorghum beer is muched loved. Sorgum is notably drought resistant. Semi-fermented sorghum gruel, with added milk, resists spoilage in the same manner as yoghurt. Finger and pearl millet follow in importance as grains, followed by tef and African red rice. The word &amp;quot;corn&amp;quot; refers to sorghum, whereas maize proper is called &amp;quot;mealie&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Yams are probably the single most imporant noncereal crop, occuring in a wide variety of forms including the undomesticated varieties in the Ugenji Jungle which are one of the staple foods of the Wagenji Pygmies. Other native noncereal crops include cowpeas and the familiar black-eyed peas, along with okra and a huge variety of melons including watermelons and tsama melons beloved of the Bushmen. There are many varieties of gourds, which can be used for food, containers (the ubiquitous calabash) or as a source of flour from their seeds. Cotton is another African native. Cotton seed oil fills lamps throughout Eastern Ubantu. The plant called &amp;quot;groundnut&amp;quot; is a much valued source of protein and oil. On Earth the native African bambara groundnut has been replaced by the New World peanut, whereas in Ubantu the bambara groundnut has been much improved by selective breeding. Likewise the spice commonly called &amp;quot;pepper&amp;quot; refers to melegueta pepper (Aframomun melegueta), not black pepper. Greens from a large variety of plants, both imported and native, are found in basically every Ubantu meal. Sesame seeds, paste and oil are a favorite gourmet item, though expensive.&lt;br /&gt;
&lt;br /&gt;
There are also quite a few domestic plants native to Ubantu. Coffee was first cultivated circa 500UB from a shrub growing in the northern part of the Katigongo range, and is now grown in plantation there and in Ukayeso. Paper is made from the fiber of the barkcloth tree (Ficus lutea), which comes in dozens of varieties. Every farm has it&#039;s barkcloth trees, by tradition and royal decree. Lower quality paper is made from hemp fiber.  Coconut palms grow naturally on the coasts of Ubantu, and have become a favored domesticate.&lt;br /&gt;
&lt;br /&gt;
The Wakayesa people cultivate a wide variety of fruits. Most occur naturally in both East Africa and Ubantu, but other than the tamarind, wild mango and a type of breadfruit, few are regonizable to nonbotanists. For the sake of simplicity these are refered to with common Earthly names:  Kayesa papaya, Kayesa guava, etc. Dengomga, the patroness of agriculture, brought in bananas and plaintains in the golden age of Siyathemba, and these in their many varieties are now the main staple in Ukayesa. St. Degnomga likewise brought in citrus fruits and rubber trees. The Wakayesa forest-gardens produce many unique spices and biologicals used in magic.&lt;br /&gt;
&lt;br /&gt;
St. Degnomga is the third source of Ubantu crops. In addition to the aforementioned bananas, citrus and rubbertrees, she brought sugarcane, cassava/manioc, mealies, many varieties of legumes, tomatoes, new types of greens and her signature and still deeply magical chilis. In addition to foods, her cornicopea included medicinal herbs and spices, which in Ubantu are largely one and the same. Cloves are grown on the spice islands in the Chomba Bay, just are they are in Zanzibar.&lt;br /&gt;
&lt;br /&gt;
The most common spice and medicine used in the Empire comes from the scented pelargoniums, native to Usakara in Ubantu and South Africa on Earth. These &amp;quot;scented geraniums&amp;quot; come in a truely huge range of scents and flavors, from lemon and rose to mint and cinnamon. They are grown in herb gardens all over Eastern Ubantu, but research adventures to find new types are ongoing.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Mopane worms, actually large caterpillars, lives exclusively on the Mopane tree. The worms are 60% protein and require no care other than scaring off birds and thus are common on farms. For preservation, they may have their innards squeezed out and dried, or pickled in brine. Mopane stews are a common protein source for the poor in the cities of Milikyunjovu.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Communications&amp;diff=24912</id>
		<title>Ubantu:Contents:MagicandTech:Communications</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Communications&amp;diff=24912"/>
		<updated>2006-06-01T21:49:31Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Communications Technology ==&lt;br /&gt;
&lt;br /&gt;
The Chama cha Ngoma, the Drum Society, controls most of the communications technology in Ubantu. The signalling drum, Chondo (pl. Vyondo) functions very much like a telegraph. The drums are made in linked pairs, so that drumming on one causes both to reverbrate. The drums are capable of two tones (edge and center), permitting something very like Morse code. Initially the Society keep the secrets tight, allowing only their own Mfuasi to operate the Vyondo, but in recent decades, with the advent of more advanced technology, Vyondo have been &amp;quot;declassified&amp;quot; and can now be simply bought and used by anyone. Mvyondoji, the spec_ialists who send and receive messages, along with the expected bevy of apprentices, are still commonly members of the Society, but clans, other Societies, even nations may have their own message centers which can be expected to keep their information private. Miniturized versions, Kigoma/Vigoma, aka &amp;quot;finger drums&amp;quot; are now available, albeit at a high price, but much more practical for individuals.  The code used is Kichondo and is a M/A skill.&lt;br /&gt;
&lt;br /&gt;
About twenty years ago the Drum Society perfected a new marvel of communications, the talking horn. Baraguma (pl. mabaraguma) are made from hollowed water buffalo horns. Once a link is established, one speaks into the open tip of the horn, and the voice travels and is heard from the end of it&#039;s mate. The receiving horn simply starts talking (no ring) and anyone can pick it up and use it, with no spell needed. Unlike Vyondo, a baraguma can connect with any other baraguma anywhere. Also unlike Vyondo, the mabaraguma require a spell to open communications, and that spell is a society secret. When a baraguma is made, it is given a unique identifier. To establish a link, the user must know both the spell and the identifier of the destination horn. Once the link is made, the horn can be passed to another, drawing a small amount of mana from the user. Baraguma technology is still &amp;quot;buggy&amp;quot; - not all the kinks have been worked out. There is, for instance, nothing like a busy signal - an incoming call to an active horn disrupts the ongoing call and itself fails. The identifier system is also clumbsy. Each horn is inscribed with a number which can be looked up in a secret society phonebook, but keeping these up to date and organized will soon be imposible.&lt;br /&gt;
&lt;br /&gt;
baraguma horns&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24911</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24911"/>
		<updated>2006-06-01T21:43:17Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]],&lt;br /&gt;
[[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], [[Ubantu:Contents:Culture:Clans|Clans]], [[Ubantu:Contents:Culture:Societies|Societies]], Land Ownership, [[Ubantu:Contents:Culture:RecDrugs|Recreational Drugs]]&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
::[[Ubantu:Contents:Culture:Currencies|Currencies]], The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, [[Ubantu:Contents:MagicandTech:Medicine|Medical]], Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Medicine&amp;diff=24910</id>
		<title>Ubantu:Contents:MagicandTech:Medicine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:MagicandTech:Medicine&amp;diff=24910"/>
		<updated>2006-06-01T21:42:40Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Medical Technology ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The advancing wave of magicotechnology in central Ubantu has made some of its greatest advances in medicine. True, in the old days, it was believed that witchcraft was the cause of all diseases. In Kisasa, it is known that although witchcraft may be the origin of all disease, some of them propigate on their own. Hosts of tiny spirits, majikodi (germs), invade the body and breed and then spread to others, in a way heavily tied to climate. Religious purification will weaken them, but when they come back, and they always do, they are stronger than ever.&lt;br /&gt;
&lt;br /&gt;
The first thing to do when you&#039;re sick is to get purified. Low fever and nausea are often the symptons of chafu, and mucus production may result from the consumption of something tainted or haramu. If you can&#039;t get to an Mtawa, chew a fignut. Immediately thereafter, test yourself with some Holy Salt - if the taste is bitter, the purification didn&#039;t work, meaning something more serious is wrong. At that point it would be wise to have a Mwaguzi contact your Msomolezi, who generally knows the details of your spiritual health.&lt;br /&gt;
&lt;br /&gt;
If the purification works, but your symptoms return (purification almost always provides a reprieve the first time it&#039;s applied), you need Uganga. You may consult an Mganga, of any stripe, and have a healing spell cast, or buy an ushombwe from the Medicine Society. If one doesn&#039;t work, try the other. If neither works, you&#039;d best promptly get to a Royal Hospital, where a team of Watawa (priests), Waguzi(mediums), Wauzizaji(nutritionists), Waganga(doctors) and Wafuasi(spec_ialists) can treat you. Royal Hospitals work on credit - if you don&#039;t pay, it comes back.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24909</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24909"/>
		<updated>2006-06-01T21:39:29Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]],&lt;br /&gt;
[[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], [[Ubantu:Contents:Culture:Clans|Clans]], [[Ubantu:Contents:Culture:Societies|Societies]], Land Ownership, [[Ubantu:Contents:Culture:RecDrugs|Recreational Drugs]]&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
::[[Ubantu:Contents:Culture:Currencies|Currencies]], The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Currencies&amp;diff=24908</id>
		<title>Ubantu:Contents:Culture:Currencies</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Currencies&amp;diff=24908"/>
		<updated>2006-06-01T21:38:43Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Currencies ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is no standard of currency in Ubantu - the idea of centrally minted coins never caught on. The most basic problem is the enduring idea that wealth comes in the form of livestock. The word for &amp;quot;wealthy&amp;quot;, meaning having lots of cattle and being secure, is unrelated to &amp;quot;rich&amp;quot;, having lots of currency. &amp;quot;Rich&amp;quot; is false security - gold does not produce milk and blood to feed you, and should there be hunger, no one will trade a cow for metal.&lt;br /&gt;
&lt;br /&gt;
The most common means of exchange involves rings, called hishi, made from various metals. Gold, copper, silver and iron rings are used. Open bracelets, called nila, are also used. Various kinds of beads are also popular. Beautiful ceramic trade beads are the most common and least valuable. Beyond those, there are 25 types of magical beads which can be used in the construction of enchanted beadwork.  Various gemstones are also made into beads. Malachite disks are used, as are amber, garnet, ruby, sapphire, tanzanite, tourmaline and tanzasun beads. Cowrie shells, which come in variety of patterns and sizes, are also common. An entirely separate form of currency occurs in the form of magically useful animal products. Elephant ivory is utterly taboo, of course, and all the more valuable for it. Hippopotamus ivory, giant warthog teeth, the saberteeth of morou-nguou and rhino horns are all used. Rhino horns are used to make a recreational aphrodesiac and are generally in the form of 5mm thin disks with central holes. The pits of the heavenfig are also used, as chewing them has the same effect as a ritual purification. Conducting any type of trade and not getting skinned involves the Money Appraisal M/A skill.&lt;br /&gt;
&lt;br /&gt;
1cow = 10 goats = 300 baskets of grain; 3 goats = 1 ox&lt;br /&gt;
&lt;br /&gt;
if gold is $350/oz and silver is $35/oz and copper is $2.5/oz and iron is $.50/oz&lt;br /&gt;
&lt;br /&gt;
goldcow is 2oz gold worth $750,  a silvergoat is 2oz silver worth $75, a copperbushel is 2oz worth $5&lt;br /&gt;
&lt;br /&gt;
so 5 hishi/2oz ergo copper hishi = $1, silver hishi = $15, gold hishi = $150&lt;br /&gt;
&lt;br /&gt;
(1 oz iron = $1 , 2 oz iron = $2 = 5 iron hishi ergo one iron hishi = $.40)&lt;br /&gt;
&lt;br /&gt;
change to one iron hishi = $.01, five hishi = $.05&lt;br /&gt;
&lt;br /&gt;
if one goat = $75 = 500 cowry, one cowry = $.15&lt;br /&gt;
&lt;br /&gt;
common currency is cowries ($.15), iron hishi ($.01), copper hishi ($1), coppercoins ($5), and silver hishi ($15)&lt;br /&gt;
&lt;br /&gt;
also mint copper chickens = $3.75&lt;br /&gt;
&lt;br /&gt;
1 goat is 500 cowry,&lt;br /&gt;
1 cock 50 cowry,&lt;br /&gt;
1 fowl 25 cowry&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24907</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24907"/>
		<updated>2006-06-01T21:37:04Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]],&lt;br /&gt;
[[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], [[Ubantu:Contents:Culture:Clans|Clans]], [[Ubantu:Contents:Culture:Societies|Societies]], Land Ownership, [[Ubantu:Contents:Culture:RecDrugs|Recreational Drugs]]&lt;br /&gt;
&lt;br /&gt;
===Trade===&lt;br /&gt;
Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:RecDrugs&amp;diff=24906</id>
		<title>Ubantu:Contents:Culture:RecDrugs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:RecDrugs&amp;diff=24906"/>
		<updated>2006-06-01T21:36:12Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Recreational Drugs ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As for recreational drugs, coffee and ethanol predominate (big surprise). There are many varieties of alcoholic beverages, mostly similar to beer. There is sorghum beer, banana beer, sugarcane beer, millet beer, coconut palm and honey wine, etc. Beer is served with every meal outside of breakfast.  (NB - when referring to milk, &amp;quot;ferment&amp;quot; involves the production of yoghurt, etc, not alcohol) Brandies from Ukayeso, made from exotic fruits and spices, are expensive luxuries.  Despite the ubiquity of alcohol use, public drunkness is heavily disapproved of, generating a -2 to any reation roll. Frequent drunkness quickly results in a -5pt Social Stigma, in addition to the possible disadvantage of Alcoholism. Not using coffee or beer are  -1pt Quirks apiece. Using no form of recreational drug is a -5 disadvantage due to social isolation.&lt;br /&gt;
&lt;br /&gt;
Distillation of grain alcohol via magic is known, but pure alcohol is mostly used in potions or as part of the alchemical process. Certain plant products, for instance, can be extracted into alcohol and then boiled down..&lt;br /&gt;
&lt;br /&gt;
The fresh leaves of Catha edulis are chewed as a stimulent, the active drug being similar to amphetamine. When used medicinally it is mixed with coffee. 50% of the population of Eastern Ubantu chew khat at least once a week, the percentage being much higher in urban areas. Khat is mildly addictive. Users become loquacious and thus it is often used in social settings. It is also used as an aphrodesiac and for a variety of medical purposes. True abuse is rare, mainly due to the difficulting in ingesting large doses. Serious khat abuse (12+HT hours or more than two doses per day for 5+HT days) for results in anorexia, prolonged insomnia and the On the Edge disadvantage. Khat is cheap, mildly addictive and legal, a 0pt disadvantage. A dose gives +1 to Speed, the Chummy disadvange, +1 to Fast Talk rolls and instantly restores 1d Fatigue. Duration is 2 +1/2d hours, after which all gained fatigue plus 2 more is restored.  For each dose taken after the first, duration is one hour less, minimum 30mins. If Fatigue goes below zero, all lost Fatigue translates into lost Hits. If Hits reach zero, the user has a heart attack, taking 3d damage and blacking out for 1d minutes. Withdrawal results in temporary Sleepiness and Depression  (see Manic Depression) for 1--HT days, minimum one day. The folk cure for khat addiction is locking the addict in his home for a week, though a potion made from the rare and expensive ngoze (iboga) plant is more effective, often giving a permanent cure.&lt;br /&gt;
&lt;br /&gt;
Wild dagga (which is not cannibas) flowers are commonly smoked as a euphoric relaxant. It is nonaddictive, cheap and legal (0pts). A dose gives the user -1 IQ, two levels of Fearlessness and the short attention span disadvantage and lasts for 1-2 hours. A concentrated form, dagga hash, is mildly addictive, mildly expensive, legal and incapacitating. (-15pt). Dagga hash has the additional effects -3 IQ and the Unfazeable advantage for the duration.&lt;br /&gt;
&lt;br /&gt;
Rather than taverns, large cities in Ubantu feature ubangi, which are basically drug dens. Coffee, beers and other alcoholic beverages, khat and dagga are all served, in addition to more exotic drugs (Voacanga africana seeds, rhinocerous horn, kwashi, mamba venom, ad nauseum). Grain-based beers are made in house, with each ubangi having secret recipes. Ubangi-tenders always know the Sober spell, which is offered at a minimal cost. In better quality ubangi there are sorcerors with a variety of intoxicating spells. Illusionists and musicians also ply their trades therein, with generous results. To complete the iniquity, the owner will have slave prostitutes and private quarters.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24905</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24905"/>
		<updated>2006-06-01T21:34:57Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]],&lt;br /&gt;
[[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], [[Ubantu:Contents:Culture:Clans|Clans]], [[Ubantu:Contents:Culture:Societies|Societies]], Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24904</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24904"/>
		<updated>2006-06-01T21:34:39Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]],&lt;br /&gt;
[[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], [[Ubantu:Contents:Culture:Clans|Clans]], Ubantu:Contents:Culture:Societies|Societies]], Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Societies&amp;diff=24903</id>
		<title>Ubantu:Contents:Culture:Societies</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Societies&amp;diff=24903"/>
		<updated>2006-06-01T21:34:10Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Societies of Ubantu ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The concept of an organized Society, sometimes secret, sometimes not, is present in almost all Ubantu cultures. Usually they form a kind a cross cultural grouping adjacent to the clan groupings. That is to say, societies represent a separate meaning of social organization which along with the clan system makes up the matrix of most Ubantu cultures.&lt;br /&gt;
&lt;br /&gt;
Many Societies cross borders between the Empire, it&#039;s client states, and the Confederacy.&lt;br /&gt;
&lt;br /&gt;
The actual function of the various Societies ranges from religious institutions to trade guilds to protoclans, and everything inbetween. In this text, &amp;quot;Society&amp;quot; with a capital is a translation of the Kikoka word &amp;quot;Chama&amp;quot;, which means all those things and more.  People who are involved with a Society as more than just admirers or affiliates are called &amp;quot;Wafuasi&amp;quot; &amp;quot;followers&amp;quot;. An mfuasi of a specific Society is called by the construction &amp;quot;m/mw&amp;quot; + &amp;quot;Society name&amp;quot; +&amp;quot;ji&amp;quot;, similar to the English &amp;quot;-ist&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
There are many Societies devoted to the worship, or at least emulation, of various hero-saints (Babaale). The scholars of the Kanisi try to print at least one story devoted to each hero with an active society in their kingdom, but they don&#039;t always keep up. These Vyama vya Babaale always have their own holy books, which are basically biographies of their patrons. In some cases, they patrons themselves wrote or used books, and these are also revered. The hero-saints should not be thought of as gods. Even though some of them have areas of specilization, there is plenty of overlap and attached esoterica.&lt;br /&gt;
&lt;br /&gt;
====Ditaolane====&lt;br /&gt;
The Ditaolane Society revers the hero who killed the swallowing monster and founded the first city in Ubantu. His Wafuasi are very into monster slaying, as could be expected, and major monsters get their own shrines complete with throphies and relics (ie, the weapons used to kill them). They are also very concerned with antiquities and traditional values, along with just rulership. High level initiation involves a sojourn into Kizimu. The Ditaolane Society provides a traditional honor guard/secret service for the kings of th Empire.&lt;br /&gt;
&lt;br /&gt;
====Untombine====&lt;br /&gt;
The Untombine Society is fairly new, and closely related to the Ditaolane Society. Untombine, in addition to being the mother of Ditaolane, has the reputation of being the most beautiful woman in history, a kind of Helen of Ubantu. The mothers and maternal grandmothers of the kings of Milikyunjovu are the high priestesses of the Society, which recruits the wives and mothers of powerful men throughout the Empire. The Wutombineji are the sole guardians of the secrets of the erotics arts. Speaking about sex is utterly taboo in Bantu society, but nevertheless, everyone knows that the Followers of Untombine know &amp;quot;things&amp;quot; that can make a man very, very happy. This is one of the priviledges of wealth and power, and encourages men to send their wives for devotional training. Note that these arts are purely the province of first wives and never, ever shared with virgins or practiced with unmarried men.&lt;br /&gt;
&lt;br /&gt;
====Ryangombe====&lt;br /&gt;
In Ngumoga the Ryangombe Society of the pastoralist Wangumbi is countered by the Dengomga Society, which is matriarchical and devoted to agriculture. Like the Ryangombe Society, the Chama cha Dengomga is found throughout the Empire, having originated in Siyathemba.  Dengomga rode a giant owl into Heaven and brought back all the many species of domesticated plants used in Ubantu. As an aside, there seems to be some truth to this as there are many plants grown in Ubantu that where unknown in Africa at the time of the Swallowing, including such staples as groundnuts, chilis and corn.&lt;br /&gt;
&lt;br /&gt;
====Sudikambambi====&lt;br /&gt;
The Sudikambambi Society has some widespread and divergent beliefs. Membership is open only to twins, be they male, female, identical or fraternal. Sudikambambi and his twin brother Kabundungulu are responsible for clearing the land of Amazimu, with the aid of a few magical servents. Kabundungulu was sometimes treacherous, but also raised his brother from the dead. Twin Society Wafuasi have some odd, distinct and somewhat random powers. They have some degree of second sight, and when they join, they plant a scion of Heavenfig and water it with their blood, etc, which cements their supernatural bond. The Society is also known for odd marriage customs - jealousy caused the namesake twins to quarrel, and this is resolved by encouraging pairs of twins to marry each other.&lt;br /&gt;
&lt;br /&gt;
====Mukasa====&lt;br /&gt;
The Mukasa Society is dedicated to the culture hero of the Watsima people. His central shrine is on an island in the Nyasa Sea, but the Society also has shrines at riverdocks throughout the Empire. He was a friend of the riverspirits (misimbi) and his Wafuasi make sacrifices to them, and can gain their aid or even service.&lt;br /&gt;
&lt;br /&gt;
====Kwesonyi====&lt;br /&gt;
The Kwesonyi Society prevalent throughout the Confederacry is a thin veil for sea-goddess worship. The culture-hero Kwesonyi wooed the seamother Mbovajiva and wed her. Their children are the dolphins, great friend of the Wachomba. Kwesonyi also invented the ocean-going ship and sailed to many distant lands, in a kind of Sinbad/Columbus mixture. His life was saved by a !Tshab slave, who became his sidekick and eventually freed all !Tshab slaves in the Confederacy. There is a kind of subsociety devoted to Go//qan, the slave cum sidekick, by means of which !Tshab participate in the Society.&lt;br /&gt;
&lt;br /&gt;
====Zimbanje====&lt;br /&gt;
The Zimbanje Society is devoted to the collection of knowledge. They have libraries and universities throughout central Ubantu. Zimbanje himself invented written language and record the first verse of what became the Masafu ya Kidini. These days Zimbanje Wafuasi are interested in everything except religion, which they leave to the scholars of the Kanisi. This Society is very wealthy - they have no compunctions about charging for access to their knowledge, but they tend to use the money well, in copying books, building libraries and financing research. The Zimbanje Society is multiracial - they actively recruit foreign scholars, and such are generallly granted amnesty. There are Wazimwi, !Tsharg, Bushmen, Simbrimu, and Misambwe scholars, along with not a few Wazungu and numerous Dzedzeta ghosts and other spirits. Zimbanje scholars use a form of book sorcery based on their &amp;quot;perfect&amp;quot; tomes, written by famous Sages, rather than the Masafu. Becoming a Sage is purely posthumous - there are WaZimbanjeji sorceror-scientist who pour over old books, reading select paragraphs aloud in search of that magical resonance that indicates potential.&lt;br /&gt;
&lt;br /&gt;
====Kamau====&lt;br /&gt;
Kamau was one of the descendents of Ditaolane. While he as king of Siyathemba, he created the first written code of law in Ubantu. The Code was long but not very complex, rather like the code of Hammurabi. The Laws of Kamau were Draconian, as is to be expected, but they did create a certain amount of rights for women, slaves, etc. The Kamau Society enforces those basic laws, and many more he has created since his death. There are 2,487 Laws, and for 995 of them the only punishment is death. Modern legal codes in the Empire and the Confederacy are much less harsh, and are encoded in their own Vitabu vya Kanuni, one for each country updated and approved by parliamentary bodies. In the times of Siyathemba, the Laws of Kamau were part of the Masafu, the Msafu ya Kanuni. In modern times, the Msafu ya Kanuni deals with ritual taboos and superstitions (that work), leaving the laws in the hands of the kings. The Kamau Society regards this as a grave mistake, part of a general slide down towards immorality and evil that will end in witchcraft and cannibalism.&lt;br /&gt;
&lt;br /&gt;
====Mbega====&lt;br /&gt;
The Mbega Society trains mercenary warrior-sorcerors&lt;br /&gt;
 &lt;br /&gt;
To do:&lt;br /&gt;
*Mbega - hunter sorceror&lt;br /&gt;
*Kamau - law&lt;br /&gt;
*nyamazimu&lt;br /&gt;
*ngoma - drums&lt;br /&gt;
*heavenfig&lt;br /&gt;
*mothermartyrs fertiliy and midwives&lt;br /&gt;
*misabwe&lt;br /&gt;
*albinos&lt;br /&gt;
*uziza&lt;br /&gt;
*nkuso parrots&lt;br /&gt;
*sorcerors 1&lt;br /&gt;
*sorcerors 2&lt;br /&gt;
*alchemists&lt;br /&gt;
*female plant healers&lt;br /&gt;
*blacksmiths&lt;br /&gt;
*beadmakers&lt;br /&gt;
*paper grower, maker and binder&lt;br /&gt;
*leathersmiths - taboo&lt;br /&gt;
*potters&lt;br /&gt;
*weavers and dyers - cotton, flax and jute&lt;br /&gt;
*woolweavers and cashmere&lt;br /&gt;
*merchants society - general&lt;br /&gt;
*miners&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24902</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24902"/>
		<updated>2006-06-01T21:29:20Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]],&lt;br /&gt;
[[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], [[Ubantu:Contents:Culture:Clans|Clans]], Societies, Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Clans&amp;diff=24901</id>
		<title>Ubantu:Contents:Culture:Clans</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Clans&amp;diff=24901"/>
		<updated>2006-06-01T21:28:39Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Wakoka Clans ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Clans are the axis of Imperial society. They are very extended families, but the clan libraries can trace exactly how any one individual is related to another. Each clan traces it&#039;s lineage back to a common ancestor, the Muumba. For most the Muumba is said to be one of the children of Inkulunkintu. When Inkulunkintu climbed back into Heaven, his children were nursed by animals, and thus these animals are the clans&#039; totems. Each Muumba has a shrine and priests in the clan freeholds. Wakoka clans are patrilineal but exogamous. Each clan has a limited pool of names selected from those of their ancestors. When a child is born he received a name and a guardian spirit, a Msomolezi, from clan Watawa.&lt;br /&gt;
&lt;br /&gt;
Beyond the core clans that came into being along with Siyathemba, there are several others with varied origins. Some were natives found in Ubantu, barely surviving the raids of the Cannibal Tribes, and some have split off from the original clans in the intervening millenium. Several of the powerful clans have coopted similar clans in other nations and tribes, extending their boundaries, while others have remained exclusive. The non-Wakoka nations in Umasha have their own clans.&lt;br /&gt;
&lt;br /&gt;
The Kabaka of a clan is the Mjaja, who is the eldest of the primal line(s). In addtional to the primal family line, there are major (Masiga), minor (Matuba) and minimal (Manyiriri) family lines. Thus, for instance, in the Kasimba (genet) clan, the primal line is the Zinga family. The Zinga family is the family of Walukaga, the forefather of the clan.  It&#039;s elder is the Mjaja of the clan. There are three major lines, the Bwanga, Kalala and Atama families. The Kasolya distinction is only relevant when there are two subbranches of the same importance. Thus Bwanga line is the Kasolya (roof) line of the major lines.  The elders of these lines are Wasiga. In the Bwanga line there are two minor lines, the Serubona (Kasolya of a minor line) and Kyango. Their elders are Watuba. Also within the Bwanga line is one minimal line, the Magonga family. Within the Kyango line there are two minimal lines, the Kyaboza (the Kasolya of a minimal line) and the Ekwate lines, whose elders are Wanyiriri. In total there are 22 family lines in the Kasimba clan, with six Kasolya lines. There are three major lines, six minor lines and twelve minimal lines (1+3+6+12=22).&lt;br /&gt;
&lt;br /&gt;
Historically, the majority of the clans originated in the early years of Siyathemba. The 22 core clans all trace their origins much farther back into Uhenga, but it was in Siyathemba that they first came together as cohesive social units. The city of Siyathemba was populated primarily by the people who lived in one of the four great cities swallowed by Kodumodumo. In the process of rebuilding, they united themselves into  groups based on some common factor, so that their elders could petition Ditaolane directly. The original rulers of the four cities grouped themselves in the four most powerful clan, though the least in number. The Vungu royal family is thus the seed of the Hippo Clan, the Embo royalty became the Otter Clan, the BassoNgo royalty became the Impala Clan and the Zimababwe royalty the Cheetah Clan.&lt;br /&gt;
&lt;br /&gt;
The Vungu peoples generated three other clans. The Vungu farmers became the Rhinocerous Clan, which specialized in yams. The Vungu hunters took the Duiker totem. The remaining nonnoble Vungu became the Eland Clan.&lt;br /&gt;
&lt;br /&gt;
The Embo peoples generated four additional clans. Their farmers united into the Buffalo Clan, who specialized in millet farming. Their herders, with their own breed of cattle, became the Pangolin Clan and the Embo hunters became the Hunting Dog Clan. The nonnoble folk of Embo became the Caracal Clan.&lt;br /&gt;
&lt;br /&gt;
The Zimbabwe peoples generated three additional clans. Their farmers becaome the Reedbuck Clan. Thier herders became the Genet Clan and the rest became the Jackal Clan.&lt;br /&gt;
&lt;br /&gt;
The Basso peoples also generated three additional clans. Their farmers became the Civet Clan. Their herders, who preferred sheep to cattle, becaome the Sable Clan. The Bassos masses leftover formed the Bushbuck Clan.&lt;br /&gt;
&lt;br /&gt;
Five of the original clans in Siyathemba evolved from transtribal groups centered around certain technologies. They were the Serval Clan, who were leatherworkers, the Waterbuck Clan, who were masons and stone workers, the Honeybadger Clan, who were sorcerors, and the Genet Clan, who were blacksmiths. The potters formed the Bushpig Clan. The Honeybadger Clan of sorcerors did not include Zimbanje, who was of the Cheetah Clan.&lt;br /&gt;
&lt;br /&gt;
The Lungfish Clan is the group name given by the people of Siyathemba to the various Pygmy tribes they found in Ubantu. All of them lived underground and were terrific survivors, thus the name. The Lungfish Clan is a different kettle of fish from the ordinary stew of Wakoka clans. They are endogamous and have their own separate lineages and totems.&lt;br /&gt;
&lt;br /&gt;
Full list of clans:  Colobus, Hippopotamus, Civet, Impala, Buffalo, Bushbuck, Genet, Mbwa, Otter, Jackal, Duiker, Reedbuck, Cheetah, Rhinoceros, Pangolin, Sable, Quagga, Eland, Caracal, Serval, Waterbuck, Honeybadger, Genet, Mushroom, Lungfish&lt;br /&gt;
&lt;br /&gt;
hippo*, cheetah* (Acinonyx jubatus), , hunting dog*,  colobus* monkey, civet cat* (Civettictis civetta), , genet cat*, buffalo* (Syncerus caffer), plains zebra* (Equus burchelli), black rhino* (Diceros bicornis), bushpig*,golden jackal(Canis aureus), serval cat* (Felis serval), girrafe*, honey badger (Mellivora capensis), caracal* (Felis caracal), bat-eared fox* (Otocyon megalotis), Quagga, River sabretooth, , eland* (Taurotragus oryx),  topi* (Damaliscus lunatus), waterbuck* (Kobus ellipsiprymnus) ,Coke’s hartebeest* (Alcelaphus buselaphus), impala* (Aepyceros melampus), Duiker, Pangolin&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Technically Ditaolane is from the Otter clan, but is now the head of the Balingira (noble) clan, whose totem is the eagle&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====Colobus====&lt;br /&gt;
The Colobus (Colobus guereza) clan is one of the oldest. They already existed in the area around Siyathemba when Ditaolane came. They supplied him with his first wife, Nambi. Their Muumba is Kyesimba Kasuja, and the nominal office of Kasuja still heads the clan. Traditionally they supplied Ditaolane with his chief butler, the Kalinda. Family names:  Busuja, Busiro. Male names:  Kasule, Kokanda, Mpona, Kabude. Female names: Nanfuka, Namuga, Nanungi, Nambi. (Luganda = Ngeye)&lt;br /&gt;
&lt;br /&gt;
====Hippopotamus====&lt;br /&gt;
The Hippopotamus (Hippopotamus amphibius) clan is one of the old royal clans. Their Muumba is Kaita, one of the sons of Unkulunkintu. All of their estates border on rivers, and they have merged with one of the most important clans in Utsimba. (Luganda=Nvubu) They were the royal shield makers. Two species, pygmy is in west africa, possibly in part of Ubantu. Specialized healers who could translocate wounds. Family names:  Ntonyeze, Mengo, Bugole, Mbazi, Bugala, Bulemba, Damba, Kome, Bwenda, Mutanga. Male names:  Semeere, Sejengo, Ndira, Mugambwa, Serufusa, Mukoza, Serumaga, Kiyimba, Serubiri, Kavubu, Kasato, Senungi, Kibengo, Kiyini, Sango, Sebabi, Mbuge, Semengo, Mpeke. Female names:  Nambi, Naluma, Nakonde, Nalumaga, Nkangabwa, Nakangu, Nakirya, Namyalo, Nalubiri, Naluwoza, Najengo, Nakiyini, Nasango, Nakibengo&lt;br /&gt;
&lt;br /&gt;
====Civet====&lt;br /&gt;
The Civet (Civettictis civetta) clan is one of the Basso origin clans, and thus they share the epicanthic folds and thin noses. They are also noted for producing female beauties with true ebony skin. Their Muumba is Ntege, one of the sons of Unkulunkintu. This clan provided the Magunda, who was the High Justice in Siyathemba. He was the first to compound the potion used in the trial by poison. The Civet clan supplied one of the traditional brides to Ditaolane, the Naku. Civets are easily domesticated and farmed for their musk. Family names:  Baka, Lunyo, Dambwe, Bigo, Gulumba, Nsazi, Mbule, Kikuta, Dogi, Kirinyumbu. Male names: Balimwezo, Kasolo, Kisasazi, Lunjabwa, Nagay, Twerwanire, Balinda, Kigumba, Kitengejja, Lutwama, Namagoye, Wakibe. Females names:  Luzi, Nakindi, Nanvule, Nabaka, Naku, Nawakoonyi, Nabwami, Namamonde, Nabawesi, Nakafumbe, Nanteza, Zawede&lt;br /&gt;
&lt;br /&gt;
====Impala====&lt;br /&gt;
The Impala (Aepyceros melampus) clan is another of the Basso clans, with the same almond eyes and thin noses. They have some Egyptian blood, showing in their high cheekbones and sienna skin tones. Their Muumba is the Kaimyebutega, one of Unkulunkintu&#039;s sons. In the days of Siyathemba one of their clan was the closest friend of Ditaolane and thus the nominal office of Kibare, who is the Ditao&#039;s representative. (based on Luganda Oribi=mpeewo). They created several import artifact fetishes, including the royal spear, Nalawangala, and their clan fetish, Nyonyane Kikulu. Family names:  Kunga, Bulyankole, Kibone, Kiriowa, Bugamba, Nakukuba, Kiwangazi, Mawoto, Nganje.&lt;br /&gt;
&lt;br /&gt;
====Buffalo====&lt;br /&gt;
The Buffalo (Syncerus caffer) clan were originally farmers. Their founder was Nabuguyu, one of the children of Unkulunkintu. They provided the king with bearers, also for the Lubuga and Namasole. The Buffalo clan supplied the king with his Nanzigu wife. Family names:  Senge, Busamba, Bugabo, Tyabira, Manyaga, Magya, Jali. Male names:  Manzi, Mafumiro, Kaira, Sekisambu, Kabugo, Bukyakoye, Lutakoma, Temba, Jamba, Kabunga, Kinabira. Female names:  Nantume, Nanyanzi, Nabanja, Nalugembe, Namawagi, Bubukiba, Nankunja. (Luganda=Mbogo)&lt;br /&gt;
&lt;br /&gt;
====Bushbuck====&lt;br /&gt;
The Bushbuck (Tragelaphus scriptus) clan is of Basso descent, thus having the almond eyes and narrow noses. Their Muumba is Nsamba, one of the sons of Unkulunkintu. They provided Ditaolane with the Musenero, the Chief Brewer. Family names:  Njalamba, Masike, Lusundu, Kigwa, Buwanda. Male names:   Lubega, Iga, Matovu, Bukenya,Muyomba, Kasozi, Sebyala, Kagugube, Lubyayi, Muwonge, Mulika, Seguya, Wamala, Katugga, Kaluma, Mukumbya, Njuka, Kabito, Sagala, Matega, Mulindwa, Saka, Jengo, Lubade, Kasana, Lubogo, Mpuga, Bomboka, Ssemuganyi, Mirimu, Kasanya, Kamoga, Katalo, Mbazi, Sejulu, Semaganye . Female names:   Nalubega, Nayiga, Namatovu, Nabukenya, Nabukekenyi, Namuyomba, Nabukeera, Lwensisi, Namaganda, Nabunje, Nakakwa, Nanjala, Ndibalekera, Nakanwagi, Namirimu, Nabiryo, Namuyiga. (Luganda=Ngabi)&lt;br /&gt;
&lt;br /&gt;
====Genet====&lt;br /&gt;
The Genet (Genetta genetta) clan were the blacksmiths of Siyathemba. Their Muumba was Walukaga, one of the sons of Unkulunkintu. Family names:  Zinga, Bwanga, Kayemba, Sango, Serubona, Kyango, Bujajo, Magongo, Bulyowa. Male names:  Bazira, Bakulumpagi, Mazi, Musisi. Female names:  Nakawunga, Nakalanga, Namisango. (Luganda=kasimba, Sw=Kanu). Genets are long domesticated animals that strongly bond to a single person.&lt;br /&gt;
&lt;br /&gt;
====Hunting Dogs====&lt;br /&gt;
The Mbwa clan are the Embo hunters. The animal is the Cape Hunting Dog (Lycaon pictus).  They were charged with guarding the Namasole. Their Muumba is Mutasingwa, his fetish is called Mulindwa. Family names:  Bulindwa, Kikaka, Guludene, Kisugu, Zimude, Nagambwa. Male names:  Baguludene, Kironde, Mukasa, Mwanga, Lusundu, Kakenge. Female names:  Nakitende, Nakazi.&lt;br /&gt;
&lt;br /&gt;
====Otter====&lt;br /&gt;
The Otter (Aonyx capensis) clan is descended from the royal line of Embo. Their Muumba was Kisole, one of the sons of Unkulunkintu.  The first first Katikiro (Prime Minister) to Ditaolane was from the Otter clan, his name was Mawanga. Family names:  Lukwage, Maguluka, Bujaju, Bukabi, Bengela, Nsoke, Kyanja, Nsangwe, Funvu, Busungu, Madu. Male names:  Lutaya, Mwanga, Senke, Senkugnu, Mutumba, Kivumbi, Muka, Kimbea, Muganga, Kalibu, Maite. Female names:  Nakiwala, Mpalikanya, Nakirija, Lunguse, Mpalikiraba, Bekyalya, Kabatanya, Najemba, Ziribagwa (Luganda=Ng&#039;onge). Otters are charming pets that can easily be trained to catch and retreive fish.&lt;br /&gt;
&lt;br /&gt;
====Jackal====&lt;br /&gt;
The Jackal (Canis aureus) clan is of Zimbabwen descent. Their Muumba was Muyige, son of Unkulunkintu. They were entrusted with the royal canoe, Namwige. Jackals are easily domesticated, behaving more or less like dog with the exception of a strong fear of strangers. Family names:  Wantai, Wambogo, Kigaya, Nagoloma, Masa, Kabire, Namukono, Keketera, Namubiru, Koba, Luwembe, Kisasi, Nantovu, Buwilwi. Male names:  Sembuya, Gombya, Kyegera, Senyumba, Gombe, Kinyamye, Mayimbo, Semuwemba, Kabega, Kimpi, Kaziro, Kibe, Sekasula, Konde, Gebukoba, Kagi, Tonsakula, Mujere, Mbuzimulanga, Kitogo. Female names:  Nambuya, Namuyige, Naluvuma, Nakangu, Bulya, Nalube, Nalubega. (Luganda=Kibe)&lt;br /&gt;
&lt;br /&gt;
====Duiker====&lt;br /&gt;
The Duiker (&amp;quot;DIKE-er&amp;quot;) (Cephalophus monticola) clan is descended from Vungu hunters. Their Mumba was Bambaga, one of the sons of Unkulunkintu. Their clan fetish is called Lugala, which is a gourd with a crown of iron hoe blades. They were entrusted with Ditaolane&#039;s hunting dogs, for which they made a kind of magical bell, a sirilwamagamba. They were also the caretakers of a sacred drum, the Nakanguzi, which had the power of being heard throughout the kingdom. Family names:  Bugala, Bambalubugo, Ensolo, Kakiri, Namutimba, Luzira, Bunya, Masambira, Namboya, Dumu, Singo. Male names:  Bambaga, Kazala, Nalumenya, Balamage, Kiribata, Masikura, Wakinenya, Dindi, Kawagama, Setoke, Nanjwenge, Sensamba, Wagula. Female Names:  Namugamba, Nakangubi, Nabunya, Mwene, Ndibuzi, Nabaterega, Nampera, Kifamusiri, Nakanyiga. (Luganga=Ntalaganya)&lt;br /&gt;
&lt;br /&gt;
====Reedbuck====&lt;br /&gt;
The Reedbuck (Redunca arundinum) clan are descended from Zimbabwean farmers. Their forefather was Lutimba, a son of Unkulunkintu. In Siyathemba, the office of Waguma, chief rhinocerous hunter, belonged to this clan. Family names:  Ekirungu, Konko, Nwenge, Nyenge, Gulano, Bugabo. Male names:  Luyinda, Lukanda, Kayiza, Kafuma, Sewagaba, Mulyanti, Kyaze, Lugumya, Masanso, Kasaja, Wagaba, Malwade, Nayoga, Bengo, Kitanda, Kibebefu, Kibirango, Waguma, Lukoya, Ndalu, Nkambo, Kisule, Nkambwe. Female names:  Kanabesa, Namuga, Nakyaze, Nabulo, Netese, Nanjego, Nawaguma, Nabengo, Nakitanda, Nakalyowa, Nabulo, Nalugo, Nakangu, Bakwanye. (Luganda=Njaza)&lt;br /&gt;
&lt;br /&gt;
====Cheetah====&lt;br /&gt;
The Cheetah clan is descended from Zimbabwean royalty. Their forefather was Sebugana, son of Unkulunkintu. Zimbanje, who invented written language, came from this clan. By tradition no member of this clan can ever be king of any country. Family names:  Luwada, Kasalirwe, Namataba, Gungu, Lizebwe, Lubengwa, Kalwe, Bukima. Male names:  Kiseke, Mululu, Selwada, Kasawe, Segamwenge, Ntale, Kimu, Semwubi, Nsege, Luwaga. Female names:  Nantale, Nakisozi, Nalwada, Nakalemba, Nabuguzi, Senyiwa, Zawade, Ndagira. (based on the lion clan Luganda=Mpologama)&lt;br /&gt;
&lt;br /&gt;
====Rhinocerous====&lt;br /&gt;
The Rhinocerous (Diceros bicornis) clan is descended from Vungu farmers. Their founder is Sedumi, son of Unkulunkintu. Their clan fetish is a magical hoe, the Nainda, with is used to break the ground in digging the graves of kings. They also hold Ditaolane&#039;s flute, the Kanga, and one of his shields, the Kamanya. Thanks to their totem they are known far and wide for their sexual prowness. Family names: Magala, Magya, Tekwate, Wasozi, Jalamba, Bongole, Bugwere, Nkasi, Busiwa, Butenda, Kiwumu, Ngongolo. Male names:  Kayonge, Male, Nkugoye, Nsereke, Sekamata, Mabarizi, Sebakinyanga, Kitunzi, Nakwejake. Female names: Nakawa, Namboza, Naabi, Nasimbwa, Nakalembi, Nabira, Mpona, Nantumbi, Nabanoba, Mbatude. (from the Luganda yam clan, kobe and rhino clan, Nkula). Rhinos are reasonably farmable - male rhinos grow 1.3kg of horn each year, females half of that.&lt;br /&gt;
&lt;br /&gt;
====Pangolin====&lt;br /&gt;
The Pangolin (Manis gigantea),  clan is descended from Embo herders. Their Mumba was Mukibe Sekiwunga, son of Unkulunkintu. They royal rug, Kiyu, was confided in this clan. Family names:  Wasozi, Bundu, Kapeka, Ganda, Nanziri, Sekiunga, Bukwere, Magala, Tama Male names:  Semakula, Katente, Luika, Kavuma, Damulira, Serinyange, Mukwaba, Ndugwa, Nyanja, Migade, Luima, Sikayanira, Masoma, Joga, Simwogerera, Setimba, Lutamuguzi, Kirinya, Malagala, Kasi. Female names: Namakula, Najuma, Nabatanzi, Nakiremba, Namigade, Nakasi, Nakamwa, Namakibozi. Although they have an unpleasant smell, pangolins make good pets. They will readily eat gruel and ground fresh meat, and become very attached to their owners. (Sw=Kakakuona, Luganda = Lugave)&lt;br /&gt;
&lt;br /&gt;
====Sable====&lt;br /&gt;
The Sable (Hippotragus niger) clan is descended from Basso herders. They have almond eyes and thin noses. Their Mumba was Kirobozi, son of Unkulunkintu. Their clan fetish is called the Kyalikitaluzi, which protected the clan from plagues. One of the Ditao&#039;s wives, the Nakimera, came from this clan. The office of Masembe was one of the Ditao&#039;s chief herdsmen, who had charge of the Nnamala, a sacred cow. Family names:  Maya, Senge, Bujubi, Lugo, Kalamba, Kayemba, Bukandaganyi, Kifamba, Zwungwe, Magya, Namugogo. Male names:  Masembe, Kalanzi, Kalibala, Busonga, Mwebe, Mujabi, Kabali, Serabe, Kajubi, Batoma, Mpagi. Female names:  Wanyana, Nabagesera, Nanduala, Ndwezibwa, Namasange, Sasikimba, Nakyonge, Nambasa (based on Luganda clan of Nsenene, grasshopper, Sw=Mparapi). The clan estates keep a few herds of Sables for show, but they are not really domesticated.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
  &lt;br /&gt;
Variations&lt;br /&gt;
skin tone - black, dark brown, umber&lt;br /&gt;
eye color - hazel, light brown, brown, black&lt;br /&gt;
hair color&lt;br /&gt;
hair type&lt;br /&gt;
eye shape&lt;br /&gt;
nose shape&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
====The naming conventions of the Quagga Clan====&lt;br /&gt;
&lt;br /&gt;
A child gets a name from the ancestral pool, subject to the approval of that ancestor. A secret name is given by the mother, who offers various choices to the crying baby and selects the one that stops the baby from crying. Traditionally this is weather condition + day of the week (the current day, not the birthday) for girls and tool + animal for boys. Cloudymonday and Monkeyhammer are typical examples. The child also has a patryonymic based on the *mother&#039;s* maiden name in the form of first two syllables + &amp;quot;mya&amp;quot;. Then the father&#039;s family name, followed by &amp;quot;ja&amp;quot; and &amp;quot;Kwaga&amp;quot; (Quagga). Thus a young girl might be Gilikyani (the ancestor) Sawamya (patryonym) Shikyaana (family) ja Kwaga (clan). The secret name, Breezythursday, is not given out lightly. When she is circumcised, she will add &amp;quot;kwarika&amp;quot; and the title of her age grade. When she marries a man of the giraffe clan (which uses basically the same conventions) whose family name is Ganyi, she changes her name to Gilikyani  Shikyaba (a new patronym based on her maiden name) Ganyi kwarika Kamualinyi (age-grade) za (za instead of ja because she married into the clan) Twiga. Her unmarried children will construct their patryonym based on &amp;quot;Shikyaba&amp;quot;, becoming &amp;quot;so-and-so Shikyamya Ganyi ja Twiga&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Gilikyani Shikyaba Ganyi kwarika Kamualinyi za Twiga&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
hippo, cheetah (Acinonyx jubatus), , hunting dog,  colobus monkey, civet cat (Civettictis civetta), , genet cat, buffalo (Syncerus caffer), plains zebra (Equus burchelli), black rhino (Diceros bicornis), bushpig,golden jackal(Canis aureus), serval cat (Felis serval), girrafe, honey badger (Mellivora capensis), caracal (Felis caracal), bat-eared fox (Otocyon megalotis), Quagga, River sabretooth, Thomson’s gazelle (Gazella thomsoni), eland (Taurotragus oryx), Grant’s gazelles (Gazella granti), topi (Damaliscus lunatus), waterbuck (Kobus ellipsiprymnus) ,Coke’s hartebeest (Alcelaphus buselaphus), impala (Aepyceros melampus)&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24900</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24900"/>
		<updated>2006-06-01T21:19:25Z</updated>

		<summary type="html">&lt;p&gt;Tantric: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]],&lt;br /&gt;
[[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], Clans, Societies, Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24899</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24899"/>
		<updated>2006-06-01T21:18:43Z</updated>

		<summary type="html">&lt;p&gt;Tantric: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]], [[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], Clans, Societies, Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24898</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24898"/>
		<updated>2006-06-01T21:18:15Z</updated>

		<summary type="html">&lt;p&gt;Tantric: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]], Government, Clans, Societies, Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24897</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24897"/>
		<updated>2006-06-01T21:17:28Z</updated>

		<summary type="html">&lt;p&gt;Tantric: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]], [[Ubantu:Contents:Culture:MilikyunjovjuGov|Government]], Clans, Societies, Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:MilikyunjovjuGov&amp;diff=24896</id>
		<title>Ubantu:Contents:Culture:MilikyunjovjuGov</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:MilikyunjovjuGov&amp;diff=24896"/>
		<updated>2006-06-01T21:16:56Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Government of Milikyunjovu ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
NB - This is VERY complex - but the ranking system is true to that of the Buganda people&lt;br /&gt;
&lt;br /&gt;
Milikyunjovu is a collection of five nations and several protectorates ruling the central and eastern parts of Ubantu. Politically, it resembles an alliance of  constitutional monarchies with more than a few important differences. There are five kingdoms and one empire, but five emperors, who are the co-husbands of the Empress, who is the Allmother of the Elephants. In the Milikyu world of mind, the Allmother is rather like the Motherland, a figurehead rather than a being. She takes almost no part in rulership, and even her husbands are mostly ceremonial rulers.&lt;br /&gt;
&lt;br /&gt;
The Banjovu royal family was once a clan, but has been altered by the influence of elephantine values and the role of leadership. The Banjovu are now fully matrilineal. The children of the wife of one of the emperors belongs to the clan of his mother. Only the kings and their living and adopted brothers are actually Banjovu. Within each kingdom the Banjovu clan has freeholds which belong only to the king, or more correctly, to the kingdom. The rules of these holding are appointed, but most often fall to the children of the previous ruler. Only the holding rulers themselves are Banjovu - their wives and children are not. The major result of this is that they are buried on their holdings.&lt;br /&gt;
&lt;br /&gt;
The office of emperor does not fall directly to the emperor&#039;s children. When an emperor dies, all his bachelor children and grandchildren of adult age are gathered together  along with all the unmarried adult male descendents of all four of the other emperoros who wish to participate (see Flying Boats). These men are called &amp;quot;suitors&amp;quot; and the bride they seek is the great Allmother of the Wanjovu race. (There is a certain of understandable humor in this, especially amoung the lower classes, most in regards to the basis for selecting the husband. This sedition is not really discouraged - the kings regard the belief in their elephantine proportions amusing.) The minds of the candidates are probed and examined in great detail, commonly under the influence of a sedative. When each has been examined the Allmother makes her choice. The suitors are lined up and the husand-to-be is revealed (the local matriarch touches him with her trunk). There is a great deal of celebration followed by a mock wedding cum coronation, and the matter is done.&lt;br /&gt;
&lt;br /&gt;
There are many similarities between the governments of the five kingdoms, enough to present a generalized sketch then to note individual exceptions. Very few members of the central government are actually Banjovu. The Emperor, the Queen (the Lubuga, one of the Emperor&#039;s sisters), the Queen-Mother (the Namasole), the Kimbugwe (the Emperor&#039;s &amp;quot;twin&amp;quot;, who is in charge of the royal umbilicus), the Sabaganzi (one of the Emperor&#039;s uncles, head of the Secret Police), the Kiwewa (Emperor&#039;s eldest son, who rides herd on the unmarried male children and grandchildren of the Emperor), the Nasolo (the female version of the Kiwewa), the Nabikande (one of the Namasole&#039;s sisters, the royal midwife), the Basemba (the Imperial drummers, at least five, the drums also have names and are part of the Banjovu clan), the Mugema (prime minister to the dead (and thus a Church offical), the Emperor&#039;s adopted father and the chief of one of the national masaza ) and a few others with local specializations.&lt;br /&gt;
&lt;br /&gt;
The recursive ranking system is used throughout the Empire. The ranks are:  Kabaka, Mumyuka, Sabadu, Sabagado, Sabawali, Mwogozi, Musale, Mutua, Second Mutua (wa Wili), Third Mutua (wa Tatu), etc. The Kibugwe is Kabaka to the Mliki (Emperor). Next is the Prime Minister, the Katikiro, who is Mumyuka to the Mliki. Third is the Kago, the clanchief of the Balingira clan within that kingdom. He is often called the Kabaka of the Kingdom. The Kago is Sabadu to the Mliki.&lt;br /&gt;
&lt;br /&gt;
The descendents of Ditaolane form the Royal clan Balingira. The Imperial clan is the Banjove. Imperial and Royal are different things.&lt;br /&gt;
&lt;br /&gt;
The Kingdoms are divided into administrative districts called Saza, then subdivided into Gambolola then again into Muluka. As for standardized translations, a saza is a district, a gombolola is a county and a muluka is an estate. The lands owned directly by the Emperor usually constitute a fifth to a third of the land area within the Kingdom. Another fraction is owned by the Balingira clan, then the major part is owned by other clans. The Emperor&#039;s own estates are called Makira, these are controlled by chiefs adopted into the Banjovu clan and hold the royal herds and fields. Note that there are National masaza and Royal/Balingira masaza. There are many Imperial freehold estates - these are the same size-unit as counties, existing surrounded by National or Royal districts.  Imperial estates can be owned by the Emperor, the Kibugwe, the Namasole, the Lubuga or the Katikiro or some other member of the Banjovu clan. Likewise there are numerous Kanisi holdings - each district, whether National or Royal, must contain one and only one estate owned by the Church, this is the soul-estate. Other holdings belong to temple-societies and thus the Vyama. Each deceased Emperor has an estate, wherein his wives take up nominal offices and become his preistesses. There are estates for retired officers. There are many Pygmy estates, since the promises made by the forefathers and leader of Siyathemba cannot be abbrogated. Each estate or holding has a charter that very specifically details it&#039;s obligations to the Kingdom, the Empire and it&#039;s leige lords, should it have any. In each county, National or Royal, there is a Capitol Estate owned by the Emperor. There are both District and County Capitols - the District Capitol is also a County Capitol in most cases. Don&#039;t forget the Preserves, each as large as a major district, owned only by the Elephants.&lt;br /&gt;
&lt;br /&gt;
Within a Kingdom there are between four (Ameru) and seven (Mbolu) national districts (masaza). The chiefs of these are called Owesaza and are appointed by the Emperor. An Owesaza is the Kabaka of a district/saza, if that helps. The Owesaza of the first national district is the Sabawali to the Mliki, and this continues. Each of these has a nominal office, distinct in each kingdom. In Mbolu, the first district is called Singo. It&#039;s Owesaza is the Mukwenda, who is Sabadago the the Mliki of Mbolu. The Singo district is subdivided into five counties (magombololola). As an example, the Mwemba, chief of the first county, is the Mumyuka to the Mukwenda, who is Sabagado to the Mliki. Often, land area are named for their chief, so that the area ruled by the Mwemba is the Umweba county. Umweba has five national estates. The chief of the largest of these is the Mulere, Kabaka of the Umulere Muluku, who is Mutua to the Mukwenda, NOT Mumyuka to the Mwemba. This system is very organic, and changes with the favor of the chiefs. Such changes are not done lightly, as it requires an ENORMOUS amount of paperwork. In most instances, for a Kabaka of an area to change the ranking of his subordiants requires the approval of his Kabaka, which is not likely.&lt;br /&gt;
&lt;br /&gt;
There are many handy reference books describing, organizing and charting these relationships, for sale throughout the Kingdoms. These Vitabu Masenzi are vital to the function of the Kingdom, and thus may have the royal seal of approval, along with the date. If it isn&#039;t of the current year, it isn&#039;t official. Using a Vitabu Masenzi is an IQ/A skill that defaults to Heraldry/Kingdom-4. &amp;quot;Heraldry&amp;quot; is the skill of understanding these rankings, IQ/VH, there are not acutally heralds, though the shorthand notational system developed by the Vitabu Masenzi is in common use.&lt;br /&gt;
&lt;br /&gt;
The Kago of each kingdom is the head of the Baringira clan, which is the older royal family of Ditaolane and Siyathemba. The Kago has his own court which more or less mimics the court of the Emperor, with the exception that all the Owesaza are members of the Baringira clan. These positions are hereditary and the system much more closely resembles feudalism. The clan is patrilineal with many family branches within each Kingdom. This will be described in more detail later.&lt;br /&gt;
&lt;br /&gt;
In the court of an Emperor there are three overlapping groups of chiefs. The Batongole are appointed nominal officers, usually having a single estate. The Bataka are the Wajaja of the clans. The Bakungu are the chiefs of the national district. Note that the Kago is a Mutongole, and that all chiefs and other members of the Banjovu clan are considered Batongole.&lt;br /&gt;
&lt;br /&gt;
Each Kingdom has a Lukiko council. This is staffed by the ranks directly below the Mliki, starting with the Kimbugwe and ending with the chief of the least ranking national district. This includes, always, the Katikiro, the Kimbugwe, and the Kago. This is the basic roster, which changes from Kingdom to Kingdom - after the least Owesaza, each kingdom appends several extras.  The Lukiko votes to ratify laws. The lowest ranking member has one vote, each above him has one more, with a majority of votes ratifing a law. The structure of each kingdom&#039;s Lukiko is recorded in the Constitution, along with the proceedure for amending it.&lt;br /&gt;
&lt;br /&gt;
Each Kingdom also has a second body of legislature, for simplicity&#039;s sake, the Parliament. The formation of this Parliament varies a LOT from kingdom to kingdom - this is part of the purpose of having different kingdoms. In Mbolu, the Parliament is of the Emperor&#039;s chief wives, one from each clan. In Sarawe, the Parliament is formed from the age-grades, with the number of votes given to each representative based on the seniority of the age-grade.&lt;br /&gt;
&lt;br /&gt;
The techniques for ratifing a law vary. Generally, a majority of the votes of both Houses or a unanimous vote from one House will do the trick, subject to Imperial veto.&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
All kingdoms are constitutional monarchies with one to three of these groups as legislative and/or judicial branches. Typically the age-groups are judicial, as a part of the bueracracy. Clan council via the wives of the king. Senate where the seats are auctioned off to Societies. Total bureaucracy with ministries and ministers.  Age-grade parliament of some form. Partial theocracry with elders/preists as judicial. All have a written constitution, which is co-signed by other kingdoms (or not). Plutocracy, Gerontacracy, Oligarchy, Bureaucracy, Meritocracy, Monarchy. Seats and positions are often bought by payment of cattle to king, which adds to the king&#039;s herds and thus the national wealth.&lt;br /&gt;
&lt;br /&gt;
Ameru - king and two houses, one his wives via clans, other senate bought by societies, judgeship is part of age-group system, pay for position but must be invited. Limited bureaucracy of elders.&lt;br /&gt;
&lt;br /&gt;
Kaagwe - judicial branch is tied to church, adding a kind of extra vocation to Kanisi, areas are localized, with semi-elected judges, like bishops. One two hundred seat parliament where seat are bought by clans or societies. Another is House of Lords by nobility.&lt;br /&gt;
&lt;br /&gt;
House of Lords vs House of Commons Clans. Lords are usually backed by alliances of societies. Judges as elderclass. Local judicial councils that come from each clan represented.&lt;br /&gt;
&lt;br /&gt;
Clans have their own judges, separate laws, also elder interclan judges and juries. One council, based on elders from societies with church getting 50%.  Sep Council based on merit, federal/district representationals, where districts can come in a variety of forms.&lt;br /&gt;
&lt;br /&gt;
The Balangira clan, the descendents of Ditaolane, make up the royal family outside the Banjovu clan. These head the feudal territories lying within each kingdom. The ranks are Mukungu=Rank 6, Mumyuka=Rank 5, Sabadu=Rank 4, Sabagado=Rank 3, Musale=Rank 2, Mutua=Rank 1 (rank of Sabawali is not used). Commoners are bukopi, Rank 0. Serfs are Basenze. Thus a Mukungu is basically a Duke, ruling over a Umukungu, ie, a Duchy.&lt;br /&gt;
&lt;br /&gt;
By contrast, the lands now owned directly by the Kabaka are divided only into districts (masaza), counties (magombolola) and holdings (makira) in which there are villages with headmen. These position are semihereditary in that the Kabaka almost always accepts the primogenitor as the new ruler. The rulers of these areas are named by changing &amp;quot;ma-&amp;quot; (plural marker) to &amp;quot;mwami-&amp;quot; (ruler). The person in charge of a gombolola is a mwamigombolola.&lt;br /&gt;
&lt;br /&gt;
Being as how this is Bantu system, it is to be expected that the two systems of division overlap and have complex systems of subservience. An Umukungu has a single Mukungu, who is the Kago to the Kabaka of that kingdom. Th&lt;br /&gt;
&lt;br /&gt;
Council with hereditary seats from each district opposed to an age-grade of adults council. Judges are local elders.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
how many estates in the empire? how big is the empire?&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Sidebar&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Milikyunjovu is the most fantastical and distant from real Bantu element in Ubantu. Sentient elephants, the integration of Palo, the subhuman slaves and the magicotechnology are all pure invention. GMs who want a more authentic Bantu world have the option of the Beta Map, which completely omits the Empire and Confederacy.&lt;br /&gt;
&lt;br /&gt;
The noble ranks are based on those of Uganda. Therein, the largest unit of land is a ssaza, it&#039;s ruler the mukungu. There below are the mumyuka (&amp;quot;second in command&amp;quot;), ssaabaddu (&amp;quot;head of those who serve&amp;quot;), ssabagado (&amp;quot;head of shield bearers&amp;quot;), ssabawaali (&amp;quot;head of slaves&amp;quot;), musaale (&amp;quot;arrow&amp;quot;), and mutuba (&amp;quot;fig tree&amp;quot;). From this we extrapolate &amp;quot;U-&amp;quot;, meaning land + title = district. Thus an mumyuka controls a umumyuka. The plurals are mu-/ba- and sa-/masa-.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Owesaza=Rank 7, Mumyuka=Rank 6, Sabadu=Rank 5, Sabagabo = Rank 4, Sabawali= Rank 3, Mutaba Mukulu= Rank 2, Mutaba Muto=Rank 1&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24894</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24894"/>
		<updated>2006-06-01T21:12:55Z</updated>

		<summary type="html">&lt;p&gt;Tantric: /* Culture */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Language|Languages]], Government, Clans, Societies, Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24893</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24893"/>
		<updated>2006-06-01T21:12:13Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, [[Ubantu:Contents:Culture:Languages|Languages]], Government, Clans, Societies, Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Language&amp;diff=24892</id>
		<title>Ubantu:Contents:Culture:Language</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Culture:Language&amp;diff=24892"/>
		<updated>2006-06-01T21:11:32Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Kikoka Language ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The author made a deliberate choice to use as much Kiswahili as possible rather than inventing a new language for Kikoka, the lingua franca of Ubantu. The reason for this is simple and practical - if players are going to be forced to learn a new vocabulary, it&#039;s better for it to have some relation to the real world, as opposed to something totally fantastic and thereby useless. Some compromises have been made, especially in taking words from other Bantu languages and giving them Kiswahili prefixes and plurals, but these are noted. This text also uses Kiswahili plurals whenever possible. In Modern English, the plural of &amp;quot;hippopatomus&amp;quot; is &amp;quot;hippopatomi&amp;quot; - there is no real reason not to extend this to new imports. Moreover, the system of noun classes is fundamental to Bantu world view, and the author feels that retaining it is justified for the sake of favor.  It is recommended that the GM use plurals appropriately and let the players do as they see fit. The following is VERY simplified, for all that it may seem bewildering to the casual reader. Note that in Bantu linguistics, &amp;quot;class&amp;quot; is used instead of &amp;quot;group&amp;quot; - class 1 and class 2 are the singular and plural of group 1 as it is presented here.&lt;br /&gt;
&lt;br /&gt;
The written script of Ubantu is derived from both Hebrew, via the Lemba Jews, and from the script developed by the Bassa people, who originated in Mozambique and (eventually) founded a kingdom in the Congo.&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
====Group 1====&lt;br /&gt;
Nouns in group 1 refer mostly to people. Singular nouns have the m- prefix:  mtu=person. Plurals take wa- . Thus watu=people. Animals are treated as group 1 but the prefixes are not used unless one is refering the to the entire species. Thus chui=leopard or leopards, wachui=leopard race. In Luganda words, this becomes ma-/ba-.&lt;br /&gt;
&lt;br /&gt;
Practical examples:&lt;br /&gt;
&lt;br /&gt;
*Mtawa/Watawa = priests (Swahili)&lt;br /&gt;
*Mwaguzi/Waguzi = mediums&lt;br /&gt;
*Mfuasi/Wafuasi = priests, followers, disciples&lt;br /&gt;
*Mchawi/Wachawi = witches&lt;br /&gt;
*Njovu = elephant(s), Wajovu = elephant race (Swahili and Luganda)&lt;br /&gt;
*Mguswa/Waguswa - the touched (mortuary ref)&lt;br /&gt;
*Msonona/Wasonona = mourners&lt;br /&gt;
*Mzimwi/Wazimwi = Ogres&lt;br /&gt;
*Mkonyingo/Wakonyingo = heaven people, elves&lt;br /&gt;
*Mganga/Waganga = sorceror (Isizulu, Inyanga)&lt;br /&gt;
*Mabaale/Babaale = heroes/saints&lt;br /&gt;
*Mandwa/Bandwa = mediums devoted to Babaale&lt;br /&gt;
&lt;br /&gt;
====Group 2====&lt;br /&gt;
&lt;br /&gt;
Group 2 nouns often have some sense of animation, but this is not always true. Geographical features, parts of the body, fire, plants and plant products and nonhuman spiritual beings and aspects are all Group 2, but so is &amp;quot;bread&amp;quot; (mkate/mikate), &amp;quot;moon&amp;quot; (mwezi/miezi), and &amp;quot;year&amp;quot; (mwaka/miaka). They have the singular m- prefix and the plural mi-.&lt;br /&gt;
&lt;br /&gt;
*Msafu/Misafu = canons (Swahili, holy book)&lt;br /&gt;
*Msambwa/Misambwa = nature spirits, elementals (Luganda misambwa = nature spirit)&lt;br /&gt;
*Mkodi/Mikodi = evil spirits (Swahili kodi = evil spirit)&lt;br /&gt;
*Msimbi/Misimbi, Mkishi/Mikishi, Mgoloko/Migoloko, Mkela/Mikela, Mjengi/Mijengi = various types of spirits&lt;br /&gt;
*Mti/Miti = trees&lt;br /&gt;
*Mwavi/Miwavi = a type of tree with poisonous bark, also trial by poison&lt;br /&gt;
*Msomolezi/Misomolezi = guardian spirit (Swahili somo=namesake, lezi=guardian)&lt;br /&gt;
*Mji/Miji = city&lt;br /&gt;
*Mzimu/Mizimu = ancestor spirits&lt;br /&gt;
 &lt;br /&gt;
====Class 3====&lt;br /&gt;
Class 3 nouns are often things that come in groups. In the singular they have no prefix or ji-, which may be retained in the plural, whereas the plural is ma-. Ji-/ma- is also an augumentive, meaning big or large.&lt;br /&gt;
&lt;br /&gt;
*Jina/Majina = names (Swahili, name)&lt;br /&gt;
*Simulizi/Masimulizi = legends (Swahili simulizi = legend)&lt;br /&gt;
*Makodi = evil spirits, Legion (Swahili, Kodi = evil spirit)&lt;br /&gt;
*Kafara/Makafara = charm (Sesotho modingwa= idol or fetish)&lt;br /&gt;
*Jiji/Maji = metropolis (Swahili, mji/miji = cities)&lt;br /&gt;
*Jiti la Mbingu = Great Tree of Heaven (Swahili, mti = tree)&lt;br /&gt;
*Maji = water&lt;br /&gt;
*Subiani/Masubiani = evil spirit (Swahili, kusubi = to curse or afflict&lt;br /&gt;
*Izimu/Amazimu = cannibal (this is a loan from Isizulu that has retained it&#039;s original forms in Kikoka)&lt;br /&gt;
 &lt;br /&gt;
====Class 4====&lt;br /&gt;
Group 4 nouns are mostly artifacts. They have the singular ki- prefix and the plural vi- prefix. Ki-/vi- or kiji-/viji- functions as a diminuative&lt;br /&gt;
&lt;br /&gt;
*Kidini = the way&lt;br /&gt;
*Kitabu/Vitabu = books&lt;br /&gt;
*Kisafu/Visafu = texts, supplements to Masafu&lt;br /&gt;
*Kiunga/Viunga = links, part of Uchawi&lt;br /&gt;
*Chama/Vyama = sect, party&lt;br /&gt;
*Kijiji/Vijiji = village(s) (Swahili mji=town)&lt;br /&gt;
&lt;br /&gt;
====Group 5====&lt;br /&gt;
Group 5 nouns are exceptions, often words from other languages. They have no prefixes, singular or plural.&lt;br /&gt;
&lt;br /&gt;
*Nganga - cauldron(s) used by Wayombe&lt;br /&gt;
*Dzedzeta - wandering ghost(s)&lt;br /&gt;
*Nasaba = pedigree(s) (Swahili nasaba = family tree)&lt;br /&gt;
*Luja = thought (swahili, deep thought)&lt;br /&gt;
&lt;br /&gt;
In addition, the Ki- prefix is used to indicate a language (Kikova), U- indicates an abstraction (Umajina) or a country/land (Ukoka). In Kikoka (not in Kiswahili) the I-/A- prefixes means something like anti- or xeno-, leading to Izimu/Amazimu = cannibals, unsouls and Imnga/Awanga = necromancers, antidoctors.&lt;br /&gt;
&lt;br /&gt;
notes:&lt;br /&gt;
&lt;br /&gt;
place where offerings are made to spirits, pl offering places { Swahili: muzimu , ( pl muzimu )&lt;br /&gt;
drum for warding off such a spirit { Swahili: dungumaro&lt;br /&gt;
evil spirit { Swahili: dungumaro }&lt;br /&gt;
dance (used for exorcism of spirits) { Swahili: kaputa , ( pl kaputa )&lt;br /&gt;
kind of dance used in exorcism of spirits { Swahili: kibwengo , ( pl vibwengo )&lt;br /&gt;
evil spirit living in big trees or sea { Swahili: kibwengo , ( pl vibwengo )&lt;br /&gt;
name of evil spirit { Swahili: kitimiri , ( pl vitimiri )&lt;br /&gt;
freeing someone from an evil spirit (act of) { Swahili: komoo , ( pl komoo&lt;br /&gt;
kind of evil spirit { Swahili: milihoi , ( pl milihoi )&lt;br /&gt;
making an offering to propitiate the spirits of the dead (act of) { Swahili: mtambiko , (&lt;br /&gt;
assistant of the mganga (in exorcising spirits) { Swahili: mteja , ( pl wateja )&lt;br /&gt;
be possessed (by a spirit) { Swahili: -pagaa }  [Terminology: anthropology]&lt;br /&gt;
verb - [ edit entry ] [ photos: upload ]&lt;br /&gt;
He is possessed by a spirit. : amepagawa na pepo&lt;br /&gt;
charm (against evil spirits or dangers) { Swahili: pagao , ( pl mapagao )&lt;br /&gt;
abode of the dead (spirits of ancestors) { Swahili: pepo , ( pl pepo )&lt;br /&gt;
cause someone to be possessed by an evil spirit { Swahili: -pagaza&lt;br /&gt;
shrine where offerings are made to spirits. { Swahili: ulili , ( pl malili ) }  &lt;br /&gt;
prepare magical charms (against the evil eye) { Swahili: -adua&lt;br /&gt;
protective magic { Swahili: -kago [derived: kaga, ukago]&lt;br /&gt;
black magic { Swahili: kipapae , ( pl vipapae )&lt;br /&gt;
magician { Swahili: mfumbaji , ( pl wafumbaji ) ] } - secrets&lt;br /&gt;
magic for identifying a wrongdoer { Swahili: mburuga , ( pl miburuga )&lt;br /&gt;
magican { Swahili: mjusi , ( pl wajusi ) - astrologer&lt;br /&gt;
taboo (for medical or magical reasons) { Swahili: mzio , ( pl mizio ) [&lt;br /&gt;
pronounce magic formulas (in preparing medicines) { Swahili: -tabana&lt;br /&gt;
calabash containing magic potion { Swahili: tumba , ( pl matumba&lt;br /&gt;
magic potion { Swahili: uganguzi }&lt;br /&gt;
black magic { Swahili: ulamali }&lt;br /&gt;
magic potion { Swahili: ushombwe   [Dialect: archaic]&lt;br /&gt;
ancient times (history of) { Swahili: uhenga   [Dialect: archaic]&lt;br /&gt;
dried and powdered skin of animal or reptile used as a charm or medicine { Swahili: usira&lt;br /&gt;
enchant { Swahili: -roga   [Dialect: archaic] }&lt;br /&gt;
horn (of wood or ivory that is the emblem of a chief) { Swahili: siwa , ( pl masiwa )  [Dialect: archaic&lt;br /&gt;
person of ill omen (one for whom an unfortunate life was foretold at his birth) { Swahili: mchimbi [derived: chimba V]  [Dialect: archaic] }&lt;br /&gt;
Swahili (language) { Swahili: Kijomba [derived: mjomba, Ujomba N]  [Dialect: archaic] }&lt;br /&gt;
witch doctor { Swahili: mganguzi , ( pl waganguzi ) [derived: ganga]  [Dialect: archaic] }&lt;br /&gt;
noun - [ edit entry ] [ photos: upload ]&lt;br /&gt;
charm { Swahili: sihiri , ( pl sihiri ) [derived: usihiri N] }&lt;br /&gt;
doctors believe in charms : Waganga wanaamini dawa za sihiri&lt;br /&gt;
kafara { English: amulet } makafara&lt;br /&gt;
-sihiri { English: enchant } [derived: usihiri N&lt;br /&gt;
sihiri - charm&lt;br /&gt;
secret society { Swahili: njama , ( pl njama )&lt;br /&gt;
chama/vyama - society, party, organization, club&lt;br /&gt;
mfuasi/wafuasi - supporter, adherent, disciple&lt;br /&gt;
uninhabited wild land { Swahili: pori , ( pl mapori )&lt;br /&gt;
Lukansi, which gives the drinker &amp;quot;invulnerability, superhuman strength, and the power to know and see things withheld from ordinary people.&amp;quot;&lt;br /&gt;
wamukamwami - seer&lt;br /&gt;
fly-switch { Swahili: mgwisho , ( pl migwisho ) }&lt;br /&gt;
pure person, pl pure people { Swahili: mtakatifu , ( pl watakatifu&lt;br /&gt;
pure { Swahili: safi } - clear, fresh, genuine, honest, real, pure&lt;br /&gt;
pure { Swahili: takatifu }&lt;br /&gt;
ritual uncleanliness (after sexual intercourse) { Swahili: chanaba }  [Terminology: Islamic&lt;br /&gt;
chafu - dirty, indecent, obscene, unclean&lt;br /&gt;
taka/mataka = dirt, filth garbage, junk&lt;br /&gt;
from Luganda - gu/ga prefixes to mean big and ugly&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24889</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24889"/>
		<updated>2006-06-01T20:57:06Z</updated>

		<summary type="html">&lt;p&gt;Tantric: /* Domesticated Animals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, Languages, Government, Clans, Societies, Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::[[Ubantu:Contents:Domesticates|Overview of Species]], Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24813</id>
		<title>Ubantu:Contents</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents&amp;diff=24813"/>
		<updated>2006-05-31T23:44:32Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Contents Page==&lt;br /&gt;
&lt;br /&gt;
MAP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
[[Ubantu:History:History|Historical Overview]], The Swallowing, The Rescue, The Golden Age of Siyathemba, The Witchking and Mjimfu, The Dark Ages, The Rise of Milikyunjovu, The Empire Today&lt;br /&gt;
&lt;br /&gt;
==Culture==&lt;br /&gt;
Imperial Society, Languages, Government, Clans, Societies, Land Ownership, Recreational Drugs&lt;br /&gt;
Trade:  Currencies, The Economy, Trade Routes&lt;br /&gt;
&lt;br /&gt;
===Technology===  &lt;br /&gt;
::Magic and Technology, Medical, Communication, Maritime, Martial, Transportation,Agriculture, Building and Architechture,  Consumer&lt;br /&gt;
&lt;br /&gt;
===Religion===&lt;br /&gt;
::  Overview of Kidini, Origins, Cosmology and Mythology, Masafu ya Kidini, The Kanisi, Utawa, Uguzi, The Ancestors, God of Many Names, The Saints, The Legends, The Spirits, The Law, Hero Societies: Ryangombe , Cult Societies (Nyamazimu - SpiritAnimals), Trade Societies, Witches and Njama&lt;br /&gt;
&lt;br /&gt;
===Regional Variations===  &lt;br /&gt;
::Confederacy, Wakayesa, Wangumbi, Wakomoga&lt;br /&gt;
&lt;br /&gt;
===Nonhumans in the Empire===&lt;br /&gt;
::Wajovu - Elephants,  Wazimwi - Ogres, Wakonyingo - Heavenpeople, !Tsharg - the People who Sit on their Hands,  Spirit Animals,  Integrating Yrth Races&lt;br /&gt;
&lt;br /&gt;
==Kingdoms of Ubantu==&lt;br /&gt;
====Milikyunjovu====&lt;br /&gt;
::Welcome to Milikyunjovu, the Empire of the Elephant&lt;br /&gt;
::The Governing of the Empire&lt;br /&gt;
::Ameru, Transmontane Colonies, Cities, King&lt;br /&gt;
::Kaagwe, Ukayesa, Cities&lt;br /&gt;
::Mbolu, Utsima, Cities&lt;br /&gt;
::Newara, Ngumoga, Cities&lt;br /&gt;
::Serawe, Transmontane Colonies and the War, Cities&lt;br /&gt;
::The Confederacy, City1, City2, City3, City4, Kabakaswa, Mshabeleswa, Other islands, Port Colonies&lt;br /&gt;
&lt;br /&gt;
====The South====&lt;br /&gt;
::Wasakara Kingdoms&lt;br /&gt;
====The North====&lt;br /&gt;
::The Umugombe Kingdom, Othamaki, The Oregi League&lt;br /&gt;
====The East====&lt;br /&gt;
::USimbrimu&lt;br /&gt;
&lt;br /&gt;
==Places and Geography==&lt;br /&gt;
Geographical Overview,  MAP&lt;br /&gt;
====The East====&lt;br /&gt;
::Nyasa Sea, Bay of Chomba, Katigongo Range, Mountains of Heaven&lt;br /&gt;
====The West====&lt;br /&gt;
::Ugenji, Ipori, Borderlands&lt;br /&gt;
====The North====&lt;br /&gt;
::Gwanyija Jungles, Ulangwa Savannah&lt;br /&gt;
====The South====&lt;br /&gt;
::Khoinama Steppes, Xang/a Desert, //Tane Swamp&lt;br /&gt;
&lt;br /&gt;
==Magic==&lt;br /&gt;
Magic Intro,  MaUtawa - Preists, Uganga - Sorcery, Uguzi - Channeling, Uchawi - Witchcraft, Unga - Necromancy, Beads,&lt;br /&gt;
&lt;br /&gt;
==Peoples==&lt;br /&gt;
[[Ubantu:Contents:Peoples|Overview of the Peoples]]&lt;br /&gt;
====Waokoka====&lt;br /&gt;
::The Wadiningwayo - tropical slash and burn horticulturalists, The Walangwa - semiarid temperate mixed agarian/pastoralists, The Wachomba - sailors and fishers, The Wakoka - modern pseudofeudalists, The Watsima - lake dwellers and rivermen, The Wamugombe - tropical savannah agarians, The Wakayeso - tropical silvaculturalists, The Wakomoga - tropical agarians, The Wangumbi - tropical sedentary pastoralists, The Wasakara - savannah nomadic pastoralists&lt;br /&gt;
&lt;br /&gt;
::[[Ubantu:Contents:Peoples:Wakonyingo|Heavenpeople:  the Wakonyingo]]&lt;br /&gt;
&lt;br /&gt;
::Pygmies and Others:  The Massai - warrior pastoralists, The [[Ubantu:Contents:Peoples:Twafwe|Twafwe]] - jungle hunter-gatherers, The Tsan - desert hunter-gatherers, the Khoinama - semiarid pastoralists, The Wagumba - burrowing agarians in the Empire&lt;br /&gt;
&lt;br /&gt;
::Amazimu:  [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi]] - Ogres, Churimu - Leopardweres, Simbrimu - Lionpeople, Fisrimu - Hyeanaweres, Chiwandrimu - twofaced Cannibals, Watabele - Halfmen&lt;br /&gt;
&lt;br /&gt;
::Sentient Animals:  The [[Ubantu:Contents:Peoples:Tsharg|!Tsharg]] - baboonlike slaves, The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] - psychic elephants, Spiritanimals - Nyamazimu&lt;br /&gt;
&lt;br /&gt;
::Variant Births:  Albinos, Twins, Breachbirths&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
==Bestiary==&lt;br /&gt;
====Domesticated Animals====&lt;br /&gt;
::Overview of Species, Cows, Other Ruminants, Walangwa Domesticates, Oryx, Quagga, Fowls, Dogs, Cheetahs, Apiculture, Rodent Control, Parrots, Monkeys, Rainbowsnakes,Totempets&lt;br /&gt;
====Wild Animals====&lt;br /&gt;
::New Animals, Inanimals, Heavenfigs&lt;br /&gt;
&lt;br /&gt;
==Characters==&lt;br /&gt;
Advantages Old and New, Disadvantages Old and New, Skills Old and New, Character Types&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples&amp;diff=24812</id>
		<title>Ubantu:Contents:Peoples</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples&amp;diff=24812"/>
		<updated>2006-05-31T23:41:36Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===An Overview of the Races and Sentients of Ubantu===&lt;br /&gt;
&lt;br /&gt;
:From an outsider&#039;s eye, it is easy to divide the races of Ubantu into human and nonhuman. This conflicts strongly with the native viewpoint that our-people are humans and everyone else is a cannibal, an idea that is nearly universal in preliterate cultures. The most widespread peoples are the ten tribes descended from the Waokoka:  the Wakoka themselves (not the slight spelling change for the modern people), the Wachomba, the Wamugombe, the [[Ubantu:Contents:Peoples:Walangwa|Walangwa]], the Wakomoga, the Wangumbi, the Watsimba, the Wasakara, the Wadingiswayo, and the Wakayesa. All of these are Bantu peoples with similar languages and roughly similar religious practices, though their cultures vary greatly.&lt;br /&gt;
&lt;br /&gt;
:In addition there are three other groups that seem to be trasported tribes from the same regions in east and southern Africa - the Masai, the Bushmen and the [[Ubantu:Contents:Peoples:Twafwe|Twafwe Pygmies]]. All of these have changed and developed in the thousand years of separation. Of the three, the Masai are the most similar their Earthly relations. The Bushmen are a mixture of people from pre-Bantu Southern Africa. There are three distinct Bushmen groups, the Khoinama pastoralists, the Dxekwe peoples in the //Tane Swamp and the Tsan hunter-gatherers in the Xang/a Desert, which they share with the People-who-sit-on-their-hands (aka the !Tshab). The Twafwe are also an amalgam of several groups, particularly the Mbuti, the Twa and the Aka (all Pygmies) who developed in isolation whereas their Earthy counterparts mixed and merged with their Bantu neighbors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There is another type of human that has made significant gains in the transition to Ubantu -  albinos.  In Earthly East and Southern African, albino humans are oddly common, around 1 in 5000, and suffer greatly from discrimination and prejudice, not to mention skin cancer. In modern times the particular the belief that raping an albino woman will cure HIV is widespread.  In Ubantu, however, the powers of Wazeru are quite real. Wazeru are antipsi &amp;quot;screamers&amp;quot; who block and disrupt witchcraft (and Uyombe), though they have the touch only limitation. They cannot actively detect witchraft, but it is well known that witches avoid Wazeru. As a consequence they have become symbols of good luck - women will even hold out their babies to be kissed.  In Ukoka they have formed their own clan/society and are rather wealthy, though they have a strong ethic of humility and public service. Twins, especially identical ones, also have magical powers in the form of a link and are considered lucky and fortuitous. They have their own organization, the Sudikambambi Society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There are three commonly known humanoid races in Ubantu: the [[Ubantu:Contents:Peoples:Tsharg|!Tsharg//hauim/goab]], the People-who- sit-on-their-hands, the [[Ubantu:Contents:Peoples:Wakonyingo|Wakonyingo Heavenpeople]] and the [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi ogres]]. The !Tsharg (for the sake of brevity) are sentient baboons who originally shared the Xang/a desert with the Tsan and now are found throughout Milikyunjovu as slaves. The Wazimwi are native to the Ipori badlands but are also now found in large cities in Ukoka and Uchomba areas, being tolerated for their great strength and general utility. The Wakonyingo, on the other hand, are deeply admired and even venerated. Their generousity saved the Waokoka from famine and their occasional visits are cause for great celebration. There is a fourth race of gnomelike beings, the Ngojama or Utuchekulu, small in stature with iron claws and a fondness for poison darts, but these are very reclusive and more properly considered monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] are a class of beings all their own. Elephants are the living embodiment of nobility. They are wise beyond human understanding, they have memories and minds that literallly dwarf those of mankind and are throughly benign, kind and uncorruptable beings. Elephants are telepathic and telekinetic. They have joined with human in the Milikyunjovu to form a civilization more capable of resisting the corruption of witchcraft, and young bulls now are found wandering throughout civilized area, visiting human villages and &amp;quot;blessing&amp;quot; children.&lt;br /&gt;
:While all elephants are sentient, talking animals are the exception rather than the rule. It is not a cause for alarm, but they do  tend to be remembered in legends. All Bantu languages treat nonfood animals as people, and it generally assumed that they talk to each other. Animals that learn human speech are often the embodiment of ancestors and are thus accredited wisdom. Such animals are called &amp;quot;nyamazimu&amp;quot;, and they have their own Society of protectors. In the Ukoka lands, each clan has a totem animal and clan temple where representatives of the totem species are kept as pampered pets with dedicated priests who consult them.&lt;br /&gt;
&lt;br /&gt;
:There is another class of sentient being beyond mankind:  the Amazimu. The best translation of &amp;quot;Amazimu&amp;quot; is &amp;quot;unpeople&amp;quot;. The best  known Amazimu are the Irimu (pl Amarimu) shapechangers. In modern Kikoka, &amp;quot;irimu&amp;quot; has become a suffix meaning something like &amp;quot;were-&amp;quot; with the important distinction that Irimu are animals that can change into humans, not the other way around. There are leopard (Churimu), hyena (Fisrimu) and lion (Simbrimu) lycanthropes. All are maneaters, but Simbrimu at least are honorable and, in their own fashion, noble. Churimu are assassins and murderers who hunt and kill humans for fun, whereas Fisrimu are wicked and vile beyond description and universally witches. There are villages of these monsters in the Ipori and the Simbrimu have their own kingdom. All are also known to infiltrate human cities. There is fourth type of cannibal montser of this type, the Chiwandrimu, which has a mouth in the back of its head, one designed to bite through bones. Except for this feature, which is easily hidden, Chiwandrimu are very handsome and notoriously charming.&lt;br /&gt;
&lt;br /&gt;
:Like many things in Ubantu, the definition of Amazimu is blurred. There is another class of being, not properly a race, which may or may not be Amazimu. The Matebele are half-men, and while certainly horrific in appearance, they are not always malicious and not generally considered cannibals. Matebele are victims of witchcraft, a particularly nasty hex that steals half a man&#039;s soul and thereby causes half of his body to rot away. The same hex that destroys their bodies also renders them immortal, and they often outlive their creators. While enslaved they must do the will of their masters, of course, but once freed they often become the tireless enemies of witches everywhere. They often voluntarily serve those who kill their witch creators. Others simply become insane, which is perhaps understandable. There are legends of giant Matebele, probably made from Mzimzi, and even dwarfish ones of unknown origin. Matebele can leap great distances and often choose to flee rather than fight.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Walangwa&amp;diff=24811</id>
		<title>Ubantu:Contents:Peoples:Walangwa</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Walangwa&amp;diff=24811"/>
		<updated>2006-05-31T23:40:46Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Walangwa ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Appearance===&lt;br /&gt;
&lt;br /&gt;
The Walangwa have medium brown skin with a slight variance in shades, women tending to be a little paler than men. Walangwa have normal African hair, and both sexes take a no nonsense, close cut approach. They have broad noses set on narrow faces with notably high foreheads. Their approach to fashion is very restrained. Necklaces, earrings (women only) and bracelets made from copper wire, cowries and beads all exist, and usually have some significance in terms of age grade or group, but are never extravagent. The Walangwa wear only leather and skins&lt;br /&gt;
&lt;br /&gt;
There are nine Walangwa clans, named for the nine daughters of Langwa. They are Acheera, Agachiko, Airimo, Aitherando, Amboi, Angare, Anjiro, Angoi, and Aethaga&lt;br /&gt;
&lt;br /&gt;
There is a single large Walangwa kingdom, Othamaki, basically a puppet government put in place by Milikyunjovu. The King takes the name Morolangwa, and is a descent of the tribal founder. Othamaki is divided into four districts, each with a Duke who is some relation to the king. The districts are subdivided into counties, each with a Baron, then into villages, each with a landed Lord. Under the influence of the Empire, Othamaki is moving into a feudal system, wherein the Lord of the village owns the ngu herds and the rest are farmers. Nobles have some of their wealth in the form of Imperial style coins, which makes trade and taxes much simpler, but commoners still rely strictly on barter, beads and iron hishi and manela.  The capital city is Itoorathaai, City of Peace. There is a thriving coastal city which is actually a part of the Uchomba Confederation, Kehuroko (resting place), very much a thorn in the side of King Morolangwa the 43rd.&lt;br /&gt;
&lt;br /&gt;
The rest of Ulangwa is the Oregi League, from &amp;quot;rega&amp;quot; &amp;quot;to refuse&amp;quot;. There are six Oregi nations, though they are all governed basically the same way and share a written constitution.  They are:  Embu (Monyaka - goodluck), Meru (Morurutora - honeycity), Nyeri (Nyeritora), Kiambu (Orori - wanderers), Thika (Itwekatora - revolutioncity) and Nanyuki (Gekamati - irontree). Each has a bit of coast, and, for the sake of fairness, a Confederacy port colony (Embuji, Meruji, etc). In terms of area, the Oregi League is twice the size of Othamaki, but also poorer and having a smaller population density.&lt;br /&gt;
&lt;br /&gt;
The Walangwa have a different conception of witch and witchcraft from the paranoia that rules Umasha. For the Walangwa, witchery is about poisons, magical and mundane, not evil mind invading magic. To determine if a mondomogo is dabbling in witchcraft, he is forced to taste his own medicines. If he refuses or dies, well, then, he&#039;s a witch. This kind of distinction means that Walangwa seers (arathi) to use some of the powers and advantages that Wamasha attribute soley to witches. The power of the arathi is guarded by the ancestors, it is unheard of for one to be accused of evildoing, though they are quite capable of cursing, which they use to enforce the desicions of the elders.&lt;br /&gt;
&lt;br /&gt;
Ulangwa is nowhere near as populated as Umasha. There are still herds of gazelles, zebras, etc roaming the northern savannahs, along with lions and other predators. The Walangwa have very little interest in hunting. The great herds belong to Ngai, and killing one of his animals is a grave offense. Elephants are notable for their abscence, though ibwutembo Inanimals are known. Maneaters will be tracked down and killed, of course, and the people have the same hatred of hyeanas found throughout the continent. The Ulangwa savannah has steadier rains but fewer rivers, compared to the Eastern grasslands. ndorome&lt;br /&gt;
&lt;br /&gt;
There are several plants native to the northern savannahs that are poisonous to Earthly domesticated ruminates. The Walangwa deal with this by using native animals as domesticates, the ngu (a type of bluish wildebeest), the ndorome (woolens) and thenge (hardings).&lt;br /&gt;
&lt;br /&gt;
In some cases, upon the death of a head of the household, the first wife will take up the role. This is considered most appropriate when the first wife is post-menopausal and has only married children, but there are other wives with young children. The senior wife for all intents and purposes becomes a man, dressing as a man, serving on the various councils, etc. If there are young wives who still wish to have children, the husband-wife selects a man from her age-grade to father the children.&lt;br /&gt;
&lt;br /&gt;
JUST NOTES&lt;br /&gt;
&lt;br /&gt;
model on gikuyu. use ngu, hardings and woolens as domesticates. limited by lack of horses. written constitution and government. kinda democrasy/gerentocracy. several walangwa nations, nations come and go. over government like iroqouis leguage. iron age iron sands. only currency are local ruminants, will not accept imperial forms. impire has puppet kingdom. others are nuetral or anti-. witches are poisoners, not psychics. morathi medicine men are real &amp;quot;witch doctors&amp;quot; Mgangachawi&amp;quot; in Kikoka. Mgangachawi have more psychic powers available. No sorcerors. Elders have priest spells and rituals. Paths for ancestors, community, blacksmiths, purification, death-curses and God. Age-groups wakamba style. Age-grades divided into generations with alternating government - traditional form. Nine clans, span the nations, with names from daughters of founder Langwa.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
seers:  morathi/arathi&lt;br /&gt;
medicine man:  mondo mogo&lt;br /&gt;
heavenfig:  mogumo&lt;br /&gt;
cow:  ng&#039;ombe&lt;br /&gt;
coomba:  wazungu&lt;br /&gt;
ewe mwate/meate&lt;br /&gt;
fat ram: ndorome&lt;br /&gt;
fat sheep ngoima&lt;br /&gt;
he goat thenge&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
funeral notes: pay the elders an ndorome, wait three days, cleanse village, sons shave their heads. if old man dies, poor member of same clan is married to widows&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
principles of government&lt;br /&gt;
1.freedom for people to aquire and develop land under family ownership&lt;br /&gt;
2.universal citizenship based on maturity. males go thru init 16-18, females 10-14&lt;br /&gt;
3.all initiated men and women are full members of the tribe, there are no kings or nobles&lt;br /&gt;
4.the government is in the hands of a council of elders, determined by age-grades&lt;br /&gt;
5.all men between 18-40 are part of the standing militia&lt;br /&gt;
6.in times of need the government can ask the people for ngu, maete or thenge in rotation for sacrifices&lt;br /&gt;
7.the community is divided into alternating generations, mwangi and maina, which hold power of government for 30 yrs&lt;br /&gt;
8.all men and women must marry, unmarried men may not be elders. women have the same social status as their husbands.&lt;br /&gt;
9.rules and regulations are clearly defined and written down.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Walangwa Bill of Rights:&lt;br /&gt;
1. all land is owned by families. each family has the right to buy and develop land. no family may own more land that they can tend and develop - no absentee landlords and no underdeveloped land.&lt;br /&gt;
2.everyone who has passed the circumcision ritual is a full and equal member of the tribe. no one man may be set above another. there are no nobles or slaves&lt;br /&gt;
3.the government of the land is entrusted to the elders&lt;br /&gt;
4.all men of the warrior grades must serve in the national militia&lt;br /&gt;
5.the government has the right of taxation in the form of animals to be used for sacrifice ONLY. these animals cannot be held in reserve and there is not national herd&lt;br /&gt;
6.the people will be divided into alternating generations of mwangi and maina. this is related to age-grade, alternating every 30 yrs. only those of the ruling generation may serve on district or national councils.&lt;br /&gt;
7.all men and women must married. unmarried men may not become elders. when an elected elder dies his senior wife takes his role and becomes head of the household. such elder-wives may be reelcted and continue to serve&lt;br /&gt;
8.a woman has the same status as her husband. the women&#039;s council has the power to adjucate matter related to women, with the same enforcement found in the normal councils. the women&#039;s council will hear and decide cases of divorce.&lt;br /&gt;
&lt;br /&gt;
national council of junior warriors njama ya anake a mumo 1 thenge leaders from each agegrade&lt;br /&gt;
/senior maybe 6 yrs njama ya ita (war) 2 thenge leaders from each agegrade&lt;br /&gt;
&lt;br /&gt;
each council has village, district and national leaders, chosen by general assembly&lt;br /&gt;
first grade of elders kiama kia kamatino, married men who stil fight, messengers&lt;br /&gt;
second grade kiama kia mataathi, council of peace, a child old enough for circ, gets mothegi staff of office and bunch of sacred leaves mataathi&lt;br /&gt;
last stage kiama kia maturanguru, religious council, costs a maete, all children are cicr and wives are menopaused, dedicated to god and country&lt;br /&gt;
&lt;br /&gt;
agegroups break down into:  junior warrior, senior warrior, family elder, peace elder, shrine elder&lt;br /&gt;
 &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
from FMntK:  1-family council, father president, 2-village council kiama kia itora from heads of several families, senior elder as pres 3-district council kiama kia rogongo, all elders of district 4-district committee kiama kia ndundu of senior elders from each village elect judge/president mothamaki or mociiri. 5-national council from all ndundu president is elected nationally&lt;br /&gt;
&lt;br /&gt;
kiama kia itora is city council of all male elders of mataathi or maturanguru group, elect representative&lt;br /&gt;
kiama kia rogongo is the district council&lt;br /&gt;
KK Ndundu is committee of senior elders - elect a mothamaki, who is a governer&lt;br /&gt;
KK Rorere elect a president - Moigwithania&lt;br /&gt;
KK Kerera?&lt;br /&gt;
&lt;br /&gt;
Njama - committee - selected&lt;br /&gt;
&lt;br /&gt;
Ndundu ya atumia - women&#039;s council&lt;br /&gt;
&lt;br /&gt;
motiiri - sponser, supporter&lt;br /&gt;
&lt;br /&gt;
Kiama - council - open&lt;br /&gt;
&lt;br /&gt;
mothuri/athuri - elder&lt;br /&gt;
&lt;br /&gt;
mothamaki/athamaki - judge/ruler/&#039;spokesman (of riika, of country = wa borori)&lt;br /&gt;
&lt;br /&gt;
morogi/arogi - witch&lt;br /&gt;
&lt;br /&gt;
monene - chief, ruler&lt;br /&gt;
&lt;br /&gt;
moroko - senior&lt;br /&gt;
&lt;br /&gt;
mociiri - judge, spokesman with legal training&lt;br /&gt;
&lt;br /&gt;
gethuuri - rev elder,mnt&lt;br /&gt;
&lt;br /&gt;
pattern is rule by committee consensus. pres is mostly a figurehead. need national parliament - kiama kia ndundu also elect a represent for national council,  kiama kia rorere&lt;br /&gt;
&lt;br /&gt;
moigwithania the uniter&lt;br /&gt;
minister of war elected from warrior grades&lt;br /&gt;
chief morathi and mongomogo&lt;br /&gt;
&lt;br /&gt;
each district chooses one elder from the maturanguru stage to send to national council. must be from the current ruling generation.&lt;br /&gt;
&lt;br /&gt;
village elected leaders for each council, junior warrior to matu, meaning 5 reps to district council&lt;br /&gt;
district has sen warr rep and matu rep of gen sent to national&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
regiments based on age grades, each has a leader&lt;br /&gt;
&lt;br /&gt;
mbari family&lt;br /&gt;
family council of arbitrators&lt;br /&gt;
format:  plaint states case, twigs represent individual complaints, defendt states cases, also with twigs, council of elders cross examine witness, apoint a committee (ndundu) - immediate family excluded to decide in private, come back and announce, appoint to elder to see it thru&lt;br /&gt;
&lt;br /&gt;
larger cases is tried before local kiama, ndundu is 10 elders, plaint and defendt choose 2 each, rest appointed&lt;br /&gt;
&lt;br /&gt;
types of oath: muuma: like swearing on bible, limited duraction, kills mwate and wears on wrist for duration, lie=kill, falsely accuse=die, claim property not owned=death&lt;br /&gt;
&lt;br /&gt;
goat-oath, koringathenge to seal a settlement, if what i&#039;m claiming is not mine, may my limbs be brokens as i break these&lt;br /&gt;
&lt;br /&gt;
gethathi - magic stone, makes a statement while holding stone then swallows it, if lied, dies, usually &amp;quot;I swear by the stone that I did not kill the man, Genyani&amp;quot;&lt;br /&gt;
&lt;br /&gt;
fines, murder man, 10ngu, woman, 3 ngu, personal injury - from one thenge for a tooth to thirty for a hand, theft is twice what was stolen&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples&amp;diff=24810</id>
		<title>Ubantu:Contents:Peoples</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples&amp;diff=24810"/>
		<updated>2006-05-31T23:35:03Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===An Overview of the Races and Sentients of Ubantu===&lt;br /&gt;
&lt;br /&gt;
:From an outsider&#039;s eye, it is easy to divide the races of Ubantu into human and nonhuman. This conflicts strongly with the native viewpoint that our-people are humans and everyone else is a cannibal, an idea that is nearly universal in preliterate cultures. The most widespread peoples are the ten tribes descended from the Waokoka:  the Wakoka themselves (not the slight spelling change for the modern people), the Wachomba, the Wamugombe, the Walangwa, the Wakomoga, the Wangumbi, the Watsimba, the Wasakara, the Wadingiswayo, and the Wakayesa. All of these are Bantu peoples with similar languages and roughly similar religious practices, though their cultures vary greatly.&lt;br /&gt;
&lt;br /&gt;
:In addition there are three other groups that seem to be trasported tribes from the same regions in east and southern Africa - the Masai, the Bushmen and the [[Ubantu:Contents:Peoples:Twafwe|Twafwe Pygmies]]. All of these have changed and developed in the thousand years of separation. Of the three, the Masai are the most similar their Earthly relations. The Bushmen are a mixture of people from pre-Bantu Southern Africa. There are three distinct Bushmen groups, the Khoinama pastoralists, the Dxekwe peoples in the //Tane Swamp and the Tsan hunter-gatherers in the Xang/a Desert, which they share with the People-who-sit-on-their-hands (aka the !Tshab). The Twafwe are also an amalgam of several groups, particularly the Mbuti, the Twa and the Aka (all Pygmies) who developed in isolation whereas their Earthy counterparts mixed and merged with their Bantu neighbors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There is another type of human that has made significant gains in the transition to Ubantu -  albinos.  In Earthly East and Southern African, albino humans are oddly common, around 1 in 5000, and suffer greatly from discrimination and prejudice, not to mention skin cancer. In modern times the particular the belief that raping an albino woman will cure HIV is widespread.  In Ubantu, however, the powers of Wazeru are quite real. Wazeru are antipsi &amp;quot;screamers&amp;quot; who block and disrupt witchcraft (and Uyombe), though they have the touch only limitation. They cannot actively detect witchraft, but it is well known that witches avoid Wazeru. As a consequence they have become symbols of good luck - women will even hold out their babies to be kissed.  In Ukoka they have formed their own clan/society and are rather wealthy, though they have a strong ethic of humility and public service. Twins, especially identical ones, also have magical powers in the form of a link and are considered lucky and fortuitous. They have their own organization, the Sudikambambi Society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There are three commonly known humanoid races in Ubantu: the [[Ubantu:Contents:Peoples:Tsharg|!Tsharg//hauim/goab]], the People-who- sit-on-their-hands, the [[Ubantu:Contents:Peoples:Wakonyingo|Wakonyingo Heavenpeople]] and the [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi ogres]]. The !Tsharg (for the sake of brevity) are sentient baboons who originally shared the Xang/a desert with the Tsan and now are found throughout Milikyunjovu as slaves. The Wazimwi are native to the Ipori badlands but are also now found in large cities in Ukoka and Uchomba areas, being tolerated for their great strength and general utility. The Wakonyingo, on the other hand, are deeply admired and even venerated. Their generousity saved the Waokoka from famine and their occasional visits are cause for great celebration. There is a fourth race of gnomelike beings, the Ngojama or Utuchekulu, small in stature with iron claws and a fondness for poison darts, but these are very reclusive and more properly considered monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] are a class of beings all their own. Elephants are the living embodiment of nobility. They are wise beyond human understanding, they have memories and minds that literallly dwarf those of mankind and are throughly benign, kind and uncorruptable beings. Elephants are telepathic and telekinetic. They have joined with human in the Milikyunjovu to form a civilization more capable of resisting the corruption of witchcraft, and young bulls now are found wandering throughout civilized area, visiting human villages and &amp;quot;blessing&amp;quot; children.&lt;br /&gt;
:While all elephants are sentient, talking animals are the exception rather than the rule. It is not a cause for alarm, but they do  tend to be remembered in legends. All Bantu languages treat nonfood animals as people, and it generally assumed that they talk to each other. Animals that learn human speech are often the embodiment of ancestors and are thus accredited wisdom. Such animals are called &amp;quot;nyamazimu&amp;quot;, and they have their own Society of protectors. In the Ukoka lands, each clan has a totem animal and clan temple where representatives of the totem species are kept as pampered pets with dedicated priests who consult them.&lt;br /&gt;
&lt;br /&gt;
:There is another class of sentient being beyond mankind:  the Amazimu. The best translation of &amp;quot;Amazimu&amp;quot; is &amp;quot;unpeople&amp;quot;. The best  known Amazimu are the Irimu (pl Amarimu) shapechangers. In modern Kikoka, &amp;quot;irimu&amp;quot; has become a suffix meaning something like &amp;quot;were-&amp;quot; with the important distinction that Irimu are animals that can change into humans, not the other way around. There are leopard (Churimu), hyena (Fisrimu) and lion (Simbrimu) lycanthropes. All are maneaters, but Simbrimu at least are honorable and, in their own fashion, noble. Churimu are assassins and murderers who hunt and kill humans for fun, whereas Fisrimu are wicked and vile beyond description and universally witches. There are villages of these monsters in the Ipori and the Simbrimu have their own kingdom. All are also known to infiltrate human cities. There is fourth type of cannibal montser of this type, the Chiwandrimu, which has a mouth in the back of its head, one designed to bite through bones. Except for this feature, which is easily hidden, Chiwandrimu are very handsome and notoriously charming.&lt;br /&gt;
&lt;br /&gt;
:Like many things in Ubantu, the definition of Amazimu is blurred. There is another class of being, not properly a race, which may or may not be Amazimu. The Matebele are half-men, and while certainly horrific in appearance, they are not always malicious and not generally considered cannibals. Matebele are victims of witchcraft, a particularly nasty hex that steals half a man&#039;s soul and thereby causes half of his body to rot away. The same hex that destroys their bodies also renders them immortal, and they often outlive their creators. While enslaved they must do the will of their masters, of course, but once freed they often become the tireless enemies of witches everywhere. They often voluntarily serve those who kill their witch creators. Others simply become insane, which is perhaps understandable. There are legends of giant Matebele, probably made from Mzimzi, and even dwarfish ones of unknown origin. Matebele can leap great distances and often choose to flee rather than fight.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Twafwe&amp;diff=24809</id>
		<title>Ubantu:Contents:Peoples:Twafwe</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Twafwe&amp;diff=24809"/>
		<updated>2006-05-31T23:34:08Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Twafwe Pygmies ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Physical Nature===&lt;br /&gt;
&lt;br /&gt;
The Twafwe are a small people, males around three and half feet tall, females closer to three (two feet shorter than a nonpygmy Human of their ST). Their weight is normal for their height, average weight being less than eighty pounds. Their skin tone is chocolate brown with a slight reddish tint. Their hair is black, crisp and cut very short. Their noses are broad at the base with wide nostrils. Their chins are small and their arms are somewhat longer in proportion to their bodies than those of the Bantu peoples. Their toes are quite long and the big toe diverges noticable from the rest. Men have wooly beards, also close cropped. They mature at 10 years and marry soon thereafter. Twafwe rarely live more than 50yrs.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Culture===&lt;br /&gt;
&lt;br /&gt;
The Twafwe live in nomadic bands of 60-100 people. Temporary village have approximately 10 huts woven from saplings and leaves. The huts are circular and are arranged in a circle. Villages usually last a few months, until the game and vegetal resources of the area are exhausted. Bands of male hunters go on weeklong hunts, building simple camps deep in the jungle. They hunt deer, pigs, hippos, crocodiles and birds, frequently using poisons. Nethunting invovles the whole village, the women and children holding the nets and the men drive the game. Damfishing involves damming streams then catching the fish in the resulting pools downstream. Women gather berries, fruits, tubers (especially the forest yam), insects (termites are favorites), reptiles and bird eggs. Honey gathering is in the domain of men.&lt;br /&gt;
&lt;br /&gt;
Twafwe bands have no central leader, though elders are respected. Issues are settled by prolonged relentless arguements, which are also a form of entertainment. If there can be no agreement, a ngoze ceremony is required (see below). The Twafwe are generally monogamous. Alloparenting, meaning that the children are raised by member of the band other than their parents, is the norm.&lt;br /&gt;
&lt;br /&gt;
Despite the dangers of the jungle, the Twafwe actually spend much less time providing for themselves than peoples from agarian or pastorlist cultures. There is plenty of time for songs, stories and other entertainments, meaning that talented performers are highly esteemed. As a people, they are good-natured, optimistic and generally happy. Mental illness amoung the Twafwe is totally unknown.&lt;br /&gt;
&lt;br /&gt;
Men wear leather lioncloths, women make theirs daily from leaves. Men often pierce their septums, women prefer necklaces with teeth and wooden beads. Both sexes wear headbands made from colorful reptile skins as a kind of &amp;quot;formal&amp;quot; wear.&lt;br /&gt;
&lt;br /&gt;
Music, singing and dancing are vital parts of Twafwe culture. Outside the sacred molimo, they use tall membrane drums, harps, flutes, rattles, lamellaphones and two string bows (women only). Twafwe singing is legendary, especially the choral songs of the children. Adults sing alone, with a kind of yodeling. Dancing and music are the main forms of magic in Twafwe culture. There are specific dances and song for different diseases, and these are quite efficacious.&lt;br /&gt;
&lt;br /&gt;
Molimo ceremonies are specific to men. While the women stay in their huts, the men dance and sing until it is time to retreive the molimo, which is special type of horn normally hidden in the forest. There are many molimo ceremonies, concerning death, poor hunting, etc. They may last for one night or for weeks. The elima ceremony is the female analogue, used for the death of women, fertility, birth, etc. Male and female initiation ceremonies are distinct and very secret.&lt;br /&gt;
&lt;br /&gt;
The Twafwe have no equivalent of sorcerors or priests, and do not belief in witchcraft. Although the women are very adept at herbalism, all Twafwe magic is done cooperatively in the form of musical ceremonies. Unforetunately, the GURPS magic systems are almost useless in this case. Disease-specific cures (including snake bite, etc), minor healing, major healing, birthing, summon game,&lt;br /&gt;
&lt;br /&gt;
The most powerful and central ceremony is that of the ngoze. Ngoze is shrub whose roots produce a powerful hallucinogen. One of the most noticable effects of the drug is a kind of pseudotelepathy that persists into normal life. This is called nlem myore (&amp;quot;one heart only&amp;quot;). All of the Twafwe in the band are immediately aware when one them is injured or in need. Likewise they are empathically bonded, easily sharing their joys and griefs. When two bands meet, there is an inevitable ngoze ceremony that often results members changing bands. Interband warfare is unknown. This effect also aids greatly in cooperative hunting.&lt;br /&gt;
&lt;br /&gt;
Ngoze is used to commune with the forest and with the ancestors. The Twafwe are very aware that the Ugenji Jungle is a sentient being. During the ceremonies, Migenji spirits come and dance with the people. After the sex-specific initiation ceremony, a young Twafwe has a  more generaly initiation with ngoze, where he alone takes a large dose and the Mother Jungle gives him his spirit name. Following the mourning rituals of death, the entire band has a ngoze ceremony by means of which they visit with the newly departed and with other ancestors, who live in a village in the Heart of Ugenji.&lt;br /&gt;
 &lt;br /&gt;
Ngoze is NOT a recreational drug. That role is served by the duna mushrooms, which are mildly euphoric. In the typical communal way, all of the duna mushroom found in a patch are made into a drink and shared by the band. The duna ceremony, which is mostly about fun and wild dancing, is followed by lucid dreams which are given greap import.&lt;br /&gt;
 &lt;br /&gt;
The Twafwe are unlike Earthly Pygmies in that they are totally isolated, having never encountered the Bantu. As an example, they speak a language completely unrelated to anything else on Ubantu, whereas their Earthly relations speak the languages of the neighboring Congo or Sudanic peoples.&lt;br /&gt;
&lt;br /&gt;
====Advantages and Disadvantages====&lt;br /&gt;
&lt;br /&gt;
ST-2 (-15), DX+1 (10), Fit (5pts), Silence x1 (5pts), Primative TL0 (from TL3, -15pts), Poverty: Poor (-15), Illiteracy (-5 - half value, largely irrelevant), Short Lifespan (1 lvl, -10), Communal Empathy (5pts see below)&lt;br /&gt;
&lt;br /&gt;
Racially learned skills Stealth at DX+1 (4pts), Rituals and Ceremonies (M/H male and female skills are distinct, see below), Camouflage, Bow and Palette Firemaking +2, Climbing, Survival, Ugenji +4 (this includes sheltermaking), Naturalist +2, Men have Tracking +2, Spear+2 or Bow+2 (4pts). Women have Herbalism at IQ. The Survival and Naturalist skills are sex based. Women have a +2 in relation to plants, -2 for animals, vice versa for men.&lt;br /&gt;
&lt;br /&gt;
Other common skills are Netmaking (P/E), Tanning (P/A), Dancing, Singing,  Bardic Lore (oral mythohistory M/H), Basketweaving (P/A - NB, weaving is NOT easy, women only), Mimicracy, First Aid, Diagnosis, Instrument Making (P/A men only)and Damfishing (P/H women only)&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Wakonyingo&amp;diff=24808</id>
		<title>Ubantu:Contents:Peoples:Wakonyingo</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Wakonyingo&amp;diff=24808"/>
		<updated>2006-05-31T23:30:32Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
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&lt;div&gt;== Wakonyingo ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Wakonyingo or Wakyambi are the Heavenpeople who live on the summits of mountains and in their own magical country (Ukonyingo, of course).  They have the same ebon skin as other peoples in Ubantu, but have long, straight hair. Their trademark feature is their tails, which are very animate and expressive, and fully prehensile. They are somewhat shorter than humans and lithe.&lt;br /&gt;
&lt;br /&gt;
The Wakonyingo have taken a very different approach to the human invasion. By means of a simple Intervention, which in their terms cost them almost nothing, they have earned the permanent respect and almost veneration of all humans living in Ubantu. Their mountains and sacred valleys are taboo and no sane human would think of trespassing. In addition, they have access to eager volunteers, the most capable young warriors from every human tribe to aid them in their mysterious War.&lt;br /&gt;
&lt;br /&gt;
In addition to compassion and mystery, the primary trait of the Wakonyingo is curiousity. It is common for their youths to magically transform themselves and wander through human lands. They Wakonyingo call these students of life &amp;quot;Seekers&amp;quot; and they are required to take a special vow of noninterference - meddling in the destinies of other races is something best left to the elders. The Seekers&#039; Vow is comprehensive - they must maintain their disguise and do nothing to change the general course of a race&#039;s future. This can be very mentally stressful for a young Mkonyingo, such as tolerating slavery and other human institution the compassionate heavenfolk find deplorable. Most Humans in Ubantu, for their part, are aware of this wanderjahr tradition and it is considered very rude and unwise to attempt to penetrate the Seekers&#039; disguise.&lt;br /&gt;
&lt;br /&gt;
Wakonyingo begin their lives in their sacred valleys in the Mountains of God. There are six such valleys, Uulanthir, Manjelesi, Tharian, Ilia, Vaal and Yu, from north to south, each holding around 5,000 Wakonyingo. The valleys are connected to each other by tunnels but totally inaccessible to the outside world. This is as much a matter of magic as of steep mountains and sheer cliffs, not to mention protective Mikishi. The vocation of Ranger is very popular with Wakonyingo youths and quite romantized in their culture. The duties of Rangers are more concerned with protective travellers from the dangers of the Mountains, rather than protecting the secret valleys.&lt;br /&gt;
&lt;br /&gt;
Wakonyingo technology is 100% magical. Every productive activity is accomplished via magic. As an example, they have no means whatsoever for making fire or heat without magic - the skill of flint and steel, etc, is not known. Fire is in fact almost unused, as magical heat is much safer and more controllable. There are no tools or artifacts of any kind that are not enchanted. Their building are living trees and their fabrics are transformed flower petals.&lt;br /&gt;
&lt;br /&gt;
In some ways Wakonyingo are base primitives. They do not use written language, the entirety of their mythohistory being in the form of ballads, the complexity of which dwarfs anything found in human oral traditions. They do not use iron or any other metals, prefering enchanted wood or stone. The wheel is unknown and they have not even the simplest machines. They have no practice of agriculture - they are exclusive vegetarians and gather what they need.&lt;br /&gt;
&lt;br /&gt;
Wakonyingo magic, and, indeed, all of their civilization, comes from language. Kikonyingo is, by itself, magic. Once the language is mastered, anything is possible. They have no need to be taught spells or to record them, they can simply create them with about the same amount of effort as human would put in creating a simple poem. When first made, the spell may take a minute or so of speech, of poetic urging and shaping, but with practice it becomes a purely mental effort. As might be expected, learning Kikonyingo is a massive effort that makes nuclear physics look simple. To take this into account, the skill has it&#039;s own learning curve:  IQ-10 1/2pt, IQ-9 1pt, IQ-8 2pts, IQ-7 4pts, IQ-6 8pts, IQ-5 12pts, IQ-4 16pts, IQ-3 20pts, IQ-4 24pts, IQ-3 28pts, IQ-2 32pts, IQ-1 36pts, IQ 40pts, etc. From a human point of view, Kikonyingo is hopeless. Where a human language will have one word, Kikonyingo will have hundreds, reflecting minute differences in form and variety that a human might not even be capable of understanding, not to mention agglutinations, conjugations and declensions that involve a world view that is starkly alien. Wakonyingo spent at least their first hundred years learning to be conversant in their own language, and are not considered adults until they have mastered it at IQ level.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
After the languages comes the legends. Adult Wakonyingo must master all 512 Sagas, each the length of &amp;quot;War and Peace&amp;quot; in a language that encodes a staggering amount of detail. Given the Eidetic Memory advantage, this is at least possible, though even hearing an entire Saga may take a year. Once these are learned, the adult becomes an Elder, and then spends an unspecified amount of time teaching before leaving for the mountaintop monasteries.&lt;br /&gt;
&lt;br /&gt;
Wakonyingo born without Eidetic Memory are considered crippled. They are not persecuted, of course, but they are pitied and many choose to leave and live in the outside world.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ST-1 (-10), DX+1 (10), IQ+1(10), Attractive Appearance (5), Magical Aptitude (15), Unaging (15), Charitable (-15), Total Truthfulness (-10), Curious (-5), Prehensile Tail (10), Reputation+4 (20), Eidetic Memory (60) - optional, see text. Seekers don&#039;t pay for the reputation and have a -15 Vow.&lt;br /&gt;
&lt;br /&gt;
Yrth Sidebar&lt;br /&gt;
&lt;br /&gt;
On Yrth, the Wakonyingo are a type of Elf, but they don&#039;t have tails. This perception is caused by a peculiarity in their mode of dress, which uses woven ropelike belts ending in tassels, tied in the rear. This cultural artifact is a deliberate mock-up of a tail, it is even called &amp;quot;tail&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Kikonyingo is the ultimate &amp;quot;Old Elvish&amp;quot; for Elves everywhere on Yrth. Most Elves on other continents use the language only in their traditional magic, which is rarely taught to other races. Nevertheless, the language is not lost, being preserved by Elven archmages&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Wazimwi&amp;diff=24807</id>
		<title>Ubantu:Contents:Peoples:Wazimwi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Wazimwi&amp;diff=24807"/>
		<updated>2006-05-31T23:28:49Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
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&lt;div&gt;== Wazimwi:  Ogres ==&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
The Wazimwi are similar to the standard Ogres in GURPS Fantasy Folk. They have black skin, straight or kinky black hair, which is braided in females, red eyes and protruding canines. Males are 10&#039; tall, females around 8&#039;, both sexes dense with muscle. Wazimwi traditionally practice ritual scarification, adding lines and chevrons on their cheeks and whorls on their foreheads. They are not as ugly as standard Ogres - their features are regular and they lack body hair, but they do have a distinct musky odor (the pheromones of young Ogresses can have a powerful effect on human males). Ogre-maidens are sometimes even beautiful by human standards, but the two races seem to be infertile. The telling difference between Wazimwi and Yrth Ogres is that the female Wazimwi are of average or better intelligence and practice magic. Their culture is deeply matriarchical and they are practitioners of polyandry, males being born in a 2 to 1 ratio with females.&lt;br /&gt;
&lt;br /&gt;
The Wazimwi have their own villages in the hinterlands of Ubantu, often magically hidden. These villages are ruled by ancient Hags with powerful magic. These Hags gain power from eating Humans and other sentients - they are very fond of elephants.&lt;br /&gt;
&lt;br /&gt;
The Ogre Hags are wise and foresightful. They have no intention of being left behind or crushed by advancing civilization. There are long established Wazimwi families in all of the large cities throughout the Empire, where the males serve as prestige bodyguards and caravan escorts. Young females, while still beautiful, are highly paid dancers. . Civilized Ogres are just that:  civilized. They are well-spoken, immaculately clean and polite, and even courteous and respectful. They are known to sometimes eat people, but never at random. Their cannibal urges are satisfied by condemned criminals, and it has been found that the threat of being eaten alive by Ogres is a powerful deterrent. Wazimwi don&#039;t lie, cheat or steal. They are not, in short, openly dangerous. On the other hand, one doesn&#039;t cheat an Ogre, and trying to steal from them is recklessly insane. Wazimwi are not interested in human justice - people who die from poison trials are foul tasting, and anyone stupid enough to wrong an Ogre gets when they deserve.  Ogres are also fond of gambling with humans, and if at the end of the game the human can&#039;t pay up, the Ogre will cheerfully take an arm or leg.&lt;br /&gt;
&lt;br /&gt;
Male Wazimwi who commit crimes or somehow get lost or isolated go feral, turning into wandering monsters that terrorize the countryside until they are hunted down. Some are born as Atavisms - these mutants are even larger than regular Mzimwi and are forced to knucklewalk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Males: Enhanced ST 20/12 (74), DX-1(-10), IQ-3(-20), HT+4(45), DR+3(9), Odious Racial Habit, cannibal (-15), Musk (-5), Inconvenient Size, Cast Iron Stomach, Appearance:  Scary (-10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females:  Enhances ST 16/12 (50), HT+3, DR+3, Odious Racial Habit, cannibal (-15), Musk (-5), Inconvienent Size, Cast Iron Stomach, Appearance - Ogresses start out as Attractive until they reach age 30, then loose one level every ten years until they reach Hideous - and then keep going.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Wazimwi&amp;diff=24806</id>
		<title>Ubantu:Contents:Peoples:Wazimwi</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Wazimwi&amp;diff=24806"/>
		<updated>2006-05-31T23:28:31Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wazimwi:  Ogres ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Wazimwi are similar to the standard Ogres in GURPS Fantasy Folk. They have black skin, straight or kinky black hair, which is braided in females, red eyes and protruding canines. Males are 10&#039; tall, females around 8&#039;, both sexes dense with muscle. Wazimwi traditionally practice ritual scarification, adding lines and chevrons on their cheeks and whorls on their foreheads. They are not as ugly as standard Ogres - their features are regular and they lack body hair, but they do have a distinct musky odor (the pheromones of young Ogresses can have a powerful effect on human males). Ogre-maidens are sometimes even beautiful by human standards, but the two races seem to be infertile. The telling difference between Wazimwi and Yrth Ogres is that the female Wazimwi are of average or better intelligence and practice magic. Their culture is deeply matriarchical and they are practitioners of polyandry, males being born in a 2 to 1 ratio with females.&lt;br /&gt;
&lt;br /&gt;
he Wazimwi have their own villages in the hinterlands of Ubantu, often magically hidden. These villages are ruled by ancient Hags with powerful magic. These Hags gain power from eating Humans and other sentients - they are very fond of elephants.&lt;br /&gt;
&lt;br /&gt;
The Ogre Hags are wise and foresightful. They have no intention of being left behind or crushed by advancing civilization. There are long established Wazimwi families in all of the large cities throughout the Empire, where the males serve as prestige bodyguards and caravan escorts. Young females, while still beautiful, are highly paid dancers. . Civilized Ogres are just that:  civilized. They are well-spoken, immaculately clean and polite, and even courteous and respectful. They are known to sometimes eat people, but never at random. Their cannibal urges are satisfied by condemned criminals, and it has been found that the threat of being eaten alive by Ogres is a powerful deterrent. Wazimwi don&#039;t lie, cheat or steal. They are not, in short, openly dangerous. On the other hand, one doesn&#039;t cheat an Ogre, and trying to steal from them is recklessly insane. Wazimwi are not interested in human justice - people who die from poison trials are foul tasting, and anyone stupid enough to wrong an Ogre gets when they deserve.  Ogres are also fond of gambling with humans, and if at the end of the game the human can&#039;t pay up, the Ogre will cheerfully take an arm or leg.&lt;br /&gt;
&lt;br /&gt;
Male Wazimwi who commit crimes or somehow get lost or isolated go feral, turning into wandering monsters that terrorize the countryside until they are hunted down. Some are born as Atavisms - these mutants are even larger than regular Mzimwi and are forced to knucklewalk.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Males: Enhanced ST 20/12 (74), DX-1(-10), IQ-3(-20), HT+4(45), DR+3(9), Odious Racial Habit, cannibal (-15), Musk (-5), Inconvenient Size, Cast Iron Stomach, Appearance:  Scary (-10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Females:  Enhances ST 16/12 (50), HT+3, DR+3, Odious Racial Habit, cannibal (-15), Musk (-5), Inconvienent Size, Cast Iron Stomach, Appearance - Ogresses start out as Attractive until they reach age 30, then loose one level every ten years until they reach Hideous - and then keep going.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Tsharg&amp;diff=24805</id>
		<title>Ubantu:Contents:Peoples:Tsharg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Tsharg&amp;diff=24805"/>
		<updated>2006-05-31T23:27:02Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
== The !Tsharg ==&lt;br /&gt;
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&amp;quot;!Tsharg//hauim/goab&amp;quot; is a Tsan phrase meaning &amp;quot;the people who sit on their hands&amp;quot;. On Earth, the San peoples have always accredited baboons with full intelligence, and thus those transferred to Ubantu were not suprised by the indigenous race they found, which strongly resembles a baboon in form. !Tsharg faces, in particular, are mandrill-like, including the bright colors. !Tsharg noses extend out to a muzzle. The median of the nose and the flaring nostrils are red, the sides of the nose a ridged hairless portion of the cheeks polychromic, changing rapidly and vibrantly.  Males have a mane. Despite appearances. they are not actually especially closely related to baboon, being in fact a member of a line of primates that gave rise to several species unique to Ubantu, including the Aigamuxa and the Ikimizi.&lt;br /&gt;
&lt;br /&gt;
In terms of social organization, !Tsharg bear a close resemblence to Bonobo chimpanzees, a species not found on Ubantu. !Tsharg dietary preferences often disgust humans. In particular, the like freshly killed small rodents, which are eaten as is. Disgusting as it may be, !Tsharg rat-traps have basically spared the Uchomba cities from plague, and their ships are always rodent-free. Other rats they are not fond of meat, especially cooked meat. They love eggs.&lt;br /&gt;
&lt;br /&gt;
Natural !Tsharg languages are very different from human languages. The first barrier is phonemics - !Tsharg languages have several sounds humans can&#039;t reproduce and vice versa. The !Tsharg vocal apparatus doesn&#039;t do /b/, /p/, /v/, /m/, or /f/. Silibants (s,z,sh,etc), nasals (n,ng) and dentals (d,t) are shared, but there is an entire class of consonants in !Tsharg languages not found in human speech. !Tsharg languages usually have very few vowels - one dialect has only two, but may have up to four vowel lengths. !Tsharg also uses a wide variety of clicks, up to 10 in some dialects. Humans can approximate these, but only Bushmen can do it well. !Tsharg languages also use tones suited to their acute hearing, up to twenty-four different tones, and in addition use volume accents, meaning the relative difference in volume from one syllable to the next. The latter concept is alien to Bantu and Bushmen alike. In the &amp;quot;high&amp;quot; version of a typical !Tsharg language, speakers are face to face and there is an additional level of body language that goes far beyond the kind used by humans. When speaking in high form, the !Tsharg&#039;s face is intensely animated with twitches and subtle movements, along with head movements and body posturings. The upside of this is speed:  !Tsharg language convey large amounts of information is a very short amount of time. The downside is that it is difficult or impossible to encode in written language. Zimbanje scholars in Uchomba have developed a few preliminary versions of the !Tsharg languaged used there, but there is no standard, and few !Tsharg ever master any form of literacy.&lt;br /&gt;
&lt;br /&gt;
The !Tsharg living in the Uchomba Confederacy have developed a new language, shared by humans but enriched with !Tsharg concepts. Originating in the Kikitwana slave language, which is a simplified version of Kikoka stripped of all conjugations and agglutinations, the Uchomba !Tsharg have added some of the features that come naturally to them, but in a way humans can share. The resulting pidgin, Ki!shang, uses three tones, two clicks, simple volume-accents, vowel lengths and very basic body language. Ki!shang is faddishly popular throughout the Confederacy, even spoken from one human to another. It has a uniqueness that appeals to the Wachomba, along with a sense of cultural identity, and, as a bonus, it annoys the uppity Imperial citizens.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
ST+1, DX+2, manual dex -2, IQ-1, HT+2&lt;br /&gt;
Easy to read -10, Gregarious -10, Social status, slave -20, social stigma, valuable property -10, Primitive TL0 -20,&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples&amp;diff=24804</id>
		<title>Ubantu:Contents:Peoples</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples&amp;diff=24804"/>
		<updated>2006-05-31T23:25:40Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
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&lt;div&gt;===An Overview of the Races and Sentients of Ubantu===&lt;br /&gt;
&lt;br /&gt;
:From an outsider&#039;s eye, it is easy to divide the races of Ubantu into human and nonhuman. This conflicts strongly with the native viewpoint that our-people are humans and everyone else is a cannibal, an idea that is nearly universal in preliterate cultures. The most widespread peoples are the ten tribes descended from the Waokoka:  the Wakoka themselves (not the slight spelling change for the modern people), the Wachomba, the Wamugombe, the Walangwa, the Wakomoga, the Wangumbi, the Watsimba, the Wasakara, the Wadingiswayo, and the Wakayesa. All of these are Bantu peoples with similar languages and roughly similar religious practices, though their cultures vary greatly.&lt;br /&gt;
&lt;br /&gt;
:In addition there are three other groups that seem to be trasported tribes from the same regions in east and southern Africa - the Masai, the Bushmen and the Twafwe Pygmies. All of these have changed and developed in the thousand years of separation. Of the three, the Masai are the most similar their Earthly relations. The Bushmen are a mixture of people from pre-Bantu Southern Africa. There are three distinct Bushmen groups, the Khoinama pastoralists, the Dxekwe peoples in the //Tane Swamp and the Tsan hunter-gatherers in the Xang/a Desert, which they share with the People-who-sit-on-their-hands (aka the !Tshab). The Twafwe are also an amalgam of several groups, particularly the Mbuti, the Twa and the Aka (all Pygmies) who developed in isolation whereas their Earthy counterparts mixed and merged with their Bantu neighbors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There is another type of human that has made significant gains in the transition to Ubantu -  albinos.  In Earthly East and Southern African, albino humans are oddly common, around 1 in 5000, and suffer greatly from discrimination and prejudice, not to mention skin cancer. In modern times the particular the belief that raping an albino woman will cure HIV is widespread.  In Ubantu, however, the powers of Wazeru are quite real. Wazeru are antipsi &amp;quot;screamers&amp;quot; who block and disrupt witchcraft (and Uyombe), though they have the touch only limitation. They cannot actively detect witchraft, but it is well known that witches avoid Wazeru. As a consequence they have become symbols of good luck - women will even hold out their babies to be kissed.  In Ukoka they have formed their own clan/society and are rather wealthy, though they have a strong ethic of humility and public service. Twins, especially identical ones, also have magical powers in the form of a link and are considered lucky and fortuitous. They have their own organization, the Sudikambambi Society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There are three commonly known humanoid races in Ubantu: the [[Ubantu:Contents:Peoples:Tsharg|!Tsharg//hauim/goab]], the People-who- sit-on-their-hands, the [[Ubantu:Contents:Peoples:Wakonyingo|Wakonyingo Heavenpeople]] and the [[Ubantu:Contents:Peoples:Wazimwi|Wazimwi ogres]]. The !Tsharg (for the sake of brevity) are sentient baboons who originally shared the Xang/a desert with the Tsan and now are found throughout Milikyunjovu as slaves. The Wazimwi are native to the Ipori badlands but are also now found in large cities in Ukoka and Uchomba areas, being tolerated for their great strength and general utility. The Wakonyingo, on the other hand, are deeply admired and even venerated. Their generousity saved the Waokoka from famine and their occasional visits are cause for great celebration. There is a fourth race of gnomelike beings, the Ngojama or Utuchekulu, small in stature with iron claws and a fondness for poison darts, but these are very reclusive and more properly considered monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The [[Ubantu:Contents:Peoples:Wajovu|Wajovu]] are a class of beings all their own. Elephants are the living embodiment of nobility. They are wise beyond human understanding, they have memories and minds that literallly dwarf those of mankind and are throughly benign, kind and uncorruptable beings. Elephants are telepathic and telekinetic. They have joined with human in the Milikyunjovu to form a civilization more capable of resisting the corruption of witchcraft, and young bulls now are found wandering throughout civilized area, visiting human villages and &amp;quot;blessing&amp;quot; children.&lt;br /&gt;
:While all elephants are sentient, talking animals are the exception rather than the rule. It is not a cause for alarm, but they do  tend to be remembered in legends. All Bantu languages treat nonfood animals as people, and it generally assumed that they talk to each other. Animals that learn human speech are often the embodiment of ancestors and are thus accredited wisdom. Such animals are called &amp;quot;nyamazimu&amp;quot;, and they have their own Society of protectors. In the Ukoka lands, each clan has a totem animal and clan temple where representatives of the totem species are kept as pampered pets with dedicated priests who consult them.&lt;br /&gt;
&lt;br /&gt;
:There is another class of sentient being beyond mankind:  the Amazimu. The best translation of &amp;quot;Amazimu&amp;quot; is &amp;quot;unpeople&amp;quot;. The best  known Amazimu are the Irimu (pl Amarimu) shapechangers. In modern Kikoka, &amp;quot;irimu&amp;quot; has become a suffix meaning something like &amp;quot;were-&amp;quot; with the important distinction that Irimu are animals that can change into humans, not the other way around. There are leopard (Churimu), hyena (Fisrimu) and lion (Simbrimu) lycanthropes. All are maneaters, but Simbrimu at least are honorable and, in their own fashion, noble. Churimu are assassins and murderers who hunt and kill humans for fun, whereas Fisrimu are wicked and vile beyond description and universally witches. There are villages of these monsters in the Ipori and the Simbrimu have their own kingdom. All are also known to infiltrate human cities. There is fourth type of cannibal montser of this type, the Chiwandrimu, which has a mouth in the back of its head, one designed to bite through bones. Except for this feature, which is easily hidden, Chiwandrimu are very handsome and notoriously charming.&lt;br /&gt;
&lt;br /&gt;
:Like many things in Ubantu, the definition of Amazimu is blurred. There is another class of being, not properly a race, which may or may not be Amazimu. The Matebele are half-men, and while certainly horrific in appearance, they are not always malicious and not generally considered cannibals. Matebele are victims of witchcraft, a particularly nasty hex that steals half a man&#039;s soul and thereby causes half of his body to rot away. The same hex that destroys their bodies also renders them immortal, and they often outlive their creators. While enslaved they must do the will of their masters, of course, but once freed they often become the tireless enemies of witches everywhere. They often voluntarily serve those who kill their witch creators. Others simply become insane, which is perhaps understandable. There are legends of giant Matebele, probably made from Mzimzi, and even dwarfish ones of unknown origin. Matebele can leap great distances and often choose to flee rather than fight.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Wajovu&amp;diff=24803</id>
		<title>Ubantu:Contents:Peoples:Wajovu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples:Wajovu&amp;diff=24803"/>
		<updated>2006-05-31T23:22:44Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Wajovu ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Wajovu are elephants, which are fully sentient and possess powerful psychic abilities. Wajovu psionics are not distinct from ordinary magic - like the psuedopsionics used by witches, these powers can be blocked and detected by the magic used by sorcerors and others. A newborn Mjovu has 2 levels of Telepathy and 10 levels of Psychokinesis, with the Telesend, Telereceive and Telekinesis skills at IQ. Their Telekinesis has the Touch Only limitation - they must be touching an object with their trunk in order to lift it.  They gain one level in each power until they are mature at 12 years. They may learn additional skills:  PK Shield (the ESP requirement is waived), Emotion Sense, Mental Blow, Mental Stab, Mind Shield, Psi Sense (will detect any type of magic), Sleep and Telescan. A few Wajovu are able to develop Healing and some of the powers of Witchcraft.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples&amp;diff=24802</id>
		<title>Ubantu:Contents:Peoples</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Peoples&amp;diff=24802"/>
		<updated>2006-05-31T23:21:13Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;===An Overview of the Races and Sentients of Ubantu===&lt;br /&gt;
&lt;br /&gt;
:From an outsider&#039;s eye, it is easy to divide the races of Ubantu into human and nonhuman. This conflicts strongly with the native viewpoint that our-people are humans and everyone else is a cannibal, an idea that is nearly universal in preliterate cultures. The most widespread peoples are the ten tribes descended from the Waokoka:  the Wakoka themselves (not the slight spelling change for the modern people), the Wachomba, the Wamugombe, the Walangwa, the Wakomoga, the Wangumbi, the Watsimba, the Wasakara, the Wadingiswayo, and the Wakayesa. All of these are Bantu peoples with similar languages and roughly similar religious practices, though their cultures vary greatly.&lt;br /&gt;
&lt;br /&gt;
:In addition there are three other groups that seem to be trasported tribes from the same regions in east and southern Africa - the Masai, the Bushmen and the Twafwe Pygmies. All of these have changed and developed in the thousand years of separation. Of the three, the Masai are the most similar their Earthly relations. The Bushmen are a mixture of people from pre-Bantu Southern Africa. There are three distinct Bushmen groups, the Khoinama pastoralists, the Dxekwe peoples in the //Tane Swamp and the Tsan hunter-gatherers in the Xang/a Desert, which they share with the People-who-sit-on-their-hands (aka the !Tshab). The Twafwe are also an amalgam of several groups, particularly the Mbuti, the Twa and the Aka (all Pygmies) who developed in isolation whereas their Earthy counterparts mixed and merged with their Bantu neighbors.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There is another type of human that has made significant gains in the transition to Ubantu -  albinos.  In Earthly East and Southern African, albino humans are oddly common, around 1 in 5000, and suffer greatly from discrimination and prejudice, not to mention skin cancer. In modern times the particular the belief that raping an albino woman will cure HIV is widespread.  In Ubantu, however, the powers of Wazeru are quite real. Wazeru are antipsi &amp;quot;screamers&amp;quot; who block and disrupt witchcraft (and Uyombe), though they have the touch only limitation. They cannot actively detect witchraft, but it is well known that witches avoid Wazeru. As a consequence they have become symbols of good luck - women will even hold out their babies to be kissed.  In Ukoka they have formed their own clan/society and are rather wealthy, though they have a strong ethic of humility and public service. Twins, especially identical ones, also have magical powers in the form of a link and are considered lucky and fortuitous. They have their own organization, the Sudikambambi Society.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:There are three commonly known humanoid races in Ubantu: the !Tsharg//hauim/goab, the People-who- sit-on-their-hands, the Wakonyingo Heavenpeople and the Wazimwi ogres. The !Tshab (for the sake of brevity) are sentient baboons who originally shared the Xang/a desert with the Tsan and now are found throughout Milikyunjovu as slaves. The Wazimwi are native to the Ipori badlands but are also now found in large cities in Ukoka and Uchomba areas, being tolerated for their great strength and general utility. The Wakonyingo, on the other hand, are deeply admired and even venerated. Their generousity saved the Waokoka from famine and their occasional visits are cause for great celebration. There is a fourth race of gnomelike beings, the Ngojama or Utuchekulu, small in stature with iron claws and a fondness for poison darts, but these are very reclusive and more properly considered monsters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:The Wajovu are a class of beings all their own. Elephants are the living embodiment of nobility. They are wise beyond human understanding, they have memories and minds that literallly dwarf those of mankind and are throughly benign, kind and uncorruptable beings. Elephants are telepathic and telekinetic. They have joined with human in the Milikyunjovu to form a civilization more capable of resisting the corruption of witchcraft, and young bulls now are found wandering throughout civilized area, visiting human villages and &amp;quot;blessing&amp;quot; children.&lt;br /&gt;
:While all elephants are sentient, talking animals are the exception rather than the rule. It is not a cause for alarm, but they do  tend to be remembered in legends. All Bantu languages treat nonfood animals as people, and it generally assumed that they talk to each other. Animals that learn human speech are often the embodiment of ancestors and are thus accredited wisdom. Such animals are called &amp;quot;nyamazimu&amp;quot;, and they have their own Society of protectors. In the Ukoka lands, each clan has a totem animal and clan temple where representatives of the totem species are kept as pampered pets with dedicated priests who consult them.&lt;br /&gt;
&lt;br /&gt;
:There is another class of sentient being beyond mankind:  the Amazimu. The best translation of &amp;quot;Amazimu&amp;quot; is &amp;quot;unpeople&amp;quot;. The best  known Amazimu are the Irimu (pl Amarimu) shapechangers. In modern Kikoka, &amp;quot;irimu&amp;quot; has become a suffix meaning something like &amp;quot;were-&amp;quot; with the important distinction that Irimu are animals that can change into humans, not the other way around. There are leopard (Churimu), hyena (Fisrimu) and lion (Simbrimu) lycanthropes. All are maneaters, but Simbrimu at least are honorable and, in their own fashion, noble. Churimu are assassins and murderers who hunt and kill humans for fun, whereas Fisrimu are wicked and vile beyond description and universally witches. There are villages of these monsters in the Ipori and the Simbrimu have their own kingdom. All are also known to infiltrate human cities. There is fourth type of cannibal montser of this type, the Chiwandrimu, which has a mouth in the back of its head, one designed to bite through bones. Except for this feature, which is easily hidden, Chiwandrimu are very handsome and notoriously charming.&lt;br /&gt;
&lt;br /&gt;
:Like many things in Ubantu, the definition of Amazimu is blurred. There is another class of being, not properly a race, which may or may not be Amazimu. The Matebele are half-men, and while certainly horrific in appearance, they are not always malicious and not generally considered cannibals. Matebele are victims of witchcraft, a particularly nasty hex that steals half a man&#039;s soul and thereby causes half of his body to rot away. The same hex that destroys their bodies also renders them immortal, and they often outlive their creators. While enslaved they must do the will of their masters, of course, but once freed they often become the tireless enemies of witches everywhere. They often voluntarily serve those who kill their witch creators. Others simply become insane, which is perhaps understandable. There are legends of giant Matebele, probably made from Mzimzi, and even dwarfish ones of unknown origin. Matebele can leap great distances and often choose to flee rather than fight.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24801</id>
		<title>Ubantu:Contents:Bestiary:Domesticates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24801"/>
		<updated>2006-05-31T23:12:47Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The peoples of Ubantu have a wide variety of domestic animals. They have many of the animals found on Earth, along with domesticates of species that are found on Earth but wild, and a few species native to Ubantu. There is a common belief that the meat and other products from animals has a strong effect on those who consume them, culminating in a nutrition science known as Uziza. Various tribes often have pets from species that are believed to allied to their tribe, and there is also a long standing fashion of exotic pets among the upper classes of Milikyunjovu, similar to the fashions of the Greeks and Egyptians.&lt;br /&gt;
&lt;br /&gt;
There is a wide variety of agricultural domesticates in Ubantu, much more so than in Earthly agriculture. There are the stock species of [[Ubantu:Contents:Bestiary:Domesticates:Cows|Cows]], [[Ubantu:Contents:Bestiary:Domesticates:OtherStockRuminants|pigs, goats and sheep]], but also indigenous varieties, such as [[Ubantu:Contents:Bestiary:Domesticates:Quaggas|Quaggas]] in the Empire; thenge, ngu and ndorome in Ulangwa; and [[Ubantu:Contents:Bestiary:Domesticates:Oryx|Oryx]] in the Khoinama Steppes.  Among the [[Ubantu:Contents:Bestiary:Domesticates:Fowls|domestic birds]], guineafowl are ubiquitous, but only the Empire farms ostriches. Rodent control is relegated to [[Ubantu:Contents:Bestiary:Domesticates:Rodentivores|owls and mongooses]]. Wabantu farmers are advanced in the art of [[Ubantu:Contents:Bestiary:Domesticates:Apiculture|Apiculture]]. Some farmers have turned the ultimate agricultural pest into farmers&#039; best friend:  the [[Ubantu:Contents:Bestiary:Domesticates:NjikimaMonkeys|Njikima monkeys]].&lt;br /&gt;
&lt;br /&gt;
Two species are used for hunting, dogs and [[Ubantu:Contents:Bestiary:Domesticates:Cheetahs|Cheetahs]]. In the Empire, wild Cape Hunting Dogs and the domesticated variety are called [[Ubantu:Contents:Bestiary:Domesticates:Dogs|Wabwa]]. Companion animals are very common. Each of the clan with animal totems have made attempts to domesticate that totem. Beyond these, there are also  [[Ubantu:Contents:Bestiary:Domesticates:Njinkonkola|rainbowsnakes]], commonly used as familiars.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24800</id>
		<title>Ubantu:Contents:Bestiary:Domesticates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24800"/>
		<updated>2006-05-31T23:07:59Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The peoples of Ubantu have a wide variety of domestic animals. They have many of the animals found on Earth, along with domesticates of species that are found on Earth but wild, and a few species native to Ubantu. There is a common belief that the meat and other products from animals has a strong effect on those who consume them, culminating in a nutrition science known as Uziza. Various tribes often have pets from species that are believed to allied to their tribe, and there is also a long standing fashion of exotic pets among the upper classes of Milikyunjovu, similar to the fashions of the Greeks and Egyptians.&lt;br /&gt;
&lt;br /&gt;
There is a wide variety of agricultural domesticates in Ubantu, much more so than in Earthly agriculture. There are the stock species of cows, pigs, goats and sheep, but also indigenous varieties, such as [[Ubantu:Contents:Bestiary:Domesticates:Quaggas|Quaggas]] in the Empire; thenge, ngu and ndorome in Ulangwa; and [[Ubantu:Contents:Bestiary:Domesticates:Oryx|Oryx]] in the Khoinama Steppes.  Among the [[Ubantu:Contents:Bestiary:Domesticates:Fowls|domestic birds]], guineafowl are ubiquitous, but only the Empire farms ostriches. Rodent control is relegated to [[Ubantu:Contents:Bestiary:Domesticates:Rodentivores|owls and mongooses]]. Wabantu farmers are advanced in the art of [[Ubantu:Contents:Bestiary:Domesticates:Apiculture|Apiculture]]. Some farmers have turned the ultimate agricultural pest into farmers&#039; best friend:  the [[Ubantu:Contents:Bestiary:Domesticates:NjikimaMonkeys|Njikima monkeys]].&lt;br /&gt;
&lt;br /&gt;
Two species are used for hunting, dogs and [[Ubantu:Contents:Bestiary:Domesticates:Cheetahs|Cheetahs]]. In the Empire, wild Cape Hunting Dogs and the domesticated variety are called [[Ubantu:Contents:Bestiary:Domesticates:Dogs|Wabwa]]. Companion animals are very common. Each of the clan with animal totems have made attempts to domesticate that totem. Beyond these, there are also  [[Ubantu:Contents:Bestiary:Domesticates:Njinkonkola|rainbowsnakes]], commonly used as familiars.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24799</id>
		<title>Ubantu:Contents:Bestiary:Domesticates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24799"/>
		<updated>2006-05-31T23:07:15Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The peoples of Ubantu have a wide variety of domestic animals. They have many of the animals found on Earth, along with domesticates of species that are found on Earth but wild, and a few species native to Ubantu. There is a common belief that the meat and other products from animals has a strong effect on those who consume them, culminating in a nutrition science known as Uziza. Various tribes often have pets from species that are believed to allied to their tribe, and there is also a long standing fashion of exotic pets among the upper classes of Milikyunjovu, similar to the fashions of the Greeks and Egyptians.&lt;br /&gt;
&lt;br /&gt;
There is a wide variety of agricultural domesticates in Ubantu, much more so than in Earthly agriculture. There are the stock species of cows, pigs, goats and sheep, but also indigenous varieties, such as [[Ubantu:Contents:Bestiary:Domesticates:Quaggas|Quaggas]] in the Empire; thenge, ngu and ndorome in Ulangwa; and [[Ubantu:Contents:Bestiary:Domesticates:Oryx|Oryx]] in the Khoinama Steppes.  Among the [[Ubantu:Contents:Bestiary:Domesticates:Fowls|domestic birds]], guineafowl are ubiquitous, but only the Empire farms ostriches. Rodent control is relegated to [[Ubantu:Contents:Bestiary:Domesticates:Rodentivores|owls and mongooses]]. Wabantu farmers are advanced in the art of [[Ubantu:Contents:Bestiary:Domesticates:Apiculture|Apiculture]]. Some farmers have turned the ultimate agricultural pest into farmers&#039; best friend:  the [[Ubantu:Contents:Bestiary:Domesticates:NjikimaMonkeys|Njikima monkeys]].&lt;br /&gt;
&lt;br /&gt;
Two species are used for hunting, dogs and [[Ubantu:Contents:Bestiary:Domesticates:Cheetahs|Cheetahs]]. In the Empire, wild Cape Hunting Dogs and the domesticated variety are called [[Ubantu:Contents:Bestiary:Domesticates:Dogs|Wabwa]]. Companion animals are very common. Each of the clan with animal totems have made attempts to domesticate that totem. Beyond these, there are also  and [[[[Ubantu:Contents:Bestiary:Domesticates:Njinkonkola|rainbowsnakes]], commonly used as familiars.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24796</id>
		<title>Ubantu:Contents:Bestiary:Domesticates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24796"/>
		<updated>2006-05-31T23:00:52Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The peoples of Ubantu have a wide variety of domestic animals. They have many of the animals found on Earth, along with domesticates of species that are found on Earth but wild, and a few species native to Ubantu. There is a common belief that the meat and other products from animals has a strong effect on those who consume them, culminating in a nutrition science known as Uziza. Various tribes often have pets from species that are believed to allied to their tribe, and there is also a long standing fashion of exotic pets among the upper classes of Milikyunjovu, similar to the fashions of the Greeks and Egyptians.&lt;br /&gt;
&lt;br /&gt;
There is a wide variety of agricultural domesticates in Ubantu, much more so than in Earthly agriculture. There are the stock species of cows, pigs, goats and sheep, but also indigenous varieties, such as quaggas in the Empire; thenge, ngu and ndorome in Ulangwa; and oryx in the Khoinama Steppes.  Among the domestic birds, guineafowl are ubiquitous, but only the Empire farms ostriches. Rodent control is relegated to owls and mongooses. Wabantu farmers are advanced in the art of apiculture. Some farmers have turned the ultimate agricultural pest into farmers&#039; best friend:  the Njikima monkeys.&lt;br /&gt;
&lt;br /&gt;
Two species are used for hunting, dogs and [[Ubantu:Contents:Bestiary:Domesticates:Cheetahs|Cheetahs]]. In the Empire, wild Cape Hunting Dogs and the domesticated variety are called Wabwa. Companion animals are very common. Each of the clan with animal totems have made attempts to domesticate that totem. Beyond these, there are also  and rainbowsnakes, commonly used as familiars.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24795</id>
		<title>Ubantu:Contents:Bestiary:Domesticates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates&amp;diff=24795"/>
		<updated>2006-05-31T22:59:54Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The peoples of Ubantu have a wide variety of domestic animals. They have many of the animals found on Earth, along with domesticates of species that are found on Earth but wild, and a few species native to Ubantu. There is a common belief that the meat and other products from animals has a strong effect on those who consume them, culminating in a nutrition science known as Uziza. Various tribes often have pets from species that are believed to allied to their tribe, and there is also a long standing fashion of exotic pets among the upper classes of Milikyunjovu, similar to the fashions of the Greeks and Egyptians.&lt;br /&gt;
&lt;br /&gt;
There is a wide variety of agricultural domesticates in Ubantu, much more so than in Earthly agriculture. There are the stock species of cows, pigs, goats and sheep, but also indigenous varieties, such as quaggas in the Empire; thenge, ngu and ndorome in Ulangwa; and oryx in the Khoinama Steppes.  Among the domestic birds, guineafowl are ubiquitous, but only the Empire farms ostriches. Rodent control is relegated to owls and mongooses. Wabantu farmers are advanced in the art of apiculture. Some farmers have turned the ultimate agricultural pest into farmers&#039; best friend:  the Njikima monkeys.&lt;br /&gt;
&lt;br /&gt;
Two species are used for hunting, dogs and [[Cheetahs]]. In the Empire, wild Cape Hunting Dogs and the domesticated variety are called Wabwa. Companion animals are very common. Each of the clan with animal totems have made attempts to domesticate that totem. Beyond these, there are also  and rainbowsnakes, commonly used as familiars.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates:Cheetahs&amp;diff=24794</id>
		<title>Ubantu:Contents:Bestiary:Domesticates:Cheetahs</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Ubantu:Contents:Bestiary:Domesticates:Cheetahs&amp;diff=24794"/>
		<updated>2006-05-31T22:58:47Z</updated>

		<summary type="html">&lt;p&gt;Tantric: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hunters in Ubantu have successfully domesticated the cheetah, which was never accomplished on Earth. Even though cheetahs train well and tolerate humans, the Earthly species never breed in captivity. The Ubantu domestic cheetah, called &amp;quot;dumaswa&amp;quot; is much hardier. They are favored by hunters in the Marapori and also as status symbols in the cities. Dumaswa come in striped, mottled and solid black morphs. The agouti color morph (that of the wild cheetah) is the totem of the Duma Clan in Ukoka, and is thus not used as a domesticate.&lt;/div&gt;</summary>
		<author><name>Tantric</name></author>
	</entry>
</feed>