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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Techogre</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-16T00:13:32Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75953</id>
		<title>Enigma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75953"/>
		<updated>2008-02-14T14:43:46Z</updated>

		<summary type="html">&lt;p&gt;Techogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;http://tbn0.google.com/images?q=tbn:l9yeT-XwzjQjVM:http://www.nndb.com/people/244/000025169/da-sized.jpg&lt;br /&gt;
&lt;br /&gt;
Enigma&lt;br /&gt;
&lt;br /&gt;
Power Level: 10 (160 power points)&lt;br /&gt;
&lt;br /&gt;
Abilities: STR 12(+1) DEX 12(+1) CON 12(+1) INT 22(+6) WIS 18(+4) CHA 16(+3) &lt;br /&gt;
&lt;br /&gt;
Skills: Climb 4 (+5), Computers 4 (+10), Concentration 4 (+8), Craft (Artistic) 8 (+14), Craft (Electronic) 8 (+14), Craft (Mechanical) 8 (+14), Diplomacy 4 (+7), Disable Device 4 (+10), Gather Information 8 (+11), Investigate 8 (+14), Knowledge (Arcane Lore) 12 (+18), Knowledge (Earth Sciences) 8 (+14), Knowledge (Life Sciences) 4 (+10), Knowledge (Physical Sciences) 12 (+18), Knowledge (Technology) 8 (+14), Notice 4 (+8), Perform (Perform (Comedy)) 8 (+11), Pilot 2 (+3), Profession (Engineer) 8 (+12), Search 4 (+10), Sense Motive 4 (+8), Sleight of Hand 4 (+5), Stealth 4 (+5), Swim 2 (+3)&lt;br /&gt;
&lt;br /&gt;
Feats: Equipment 6, Improvised Tools, Inventor, Luck 3, Well-Informed&lt;br /&gt;
&lt;br /&gt;
Powers: Device (hard to lose) 11&lt;br /&gt;
&lt;br /&gt;
Combat: Attack +12  Defense 16 (Flat-footed: 13)  Initiative +1&lt;br /&gt;
Grapple: +13 (Attack - +12,Strength - +1,Size - +0)&lt;br /&gt;
&lt;br /&gt;
Saves: Toughness +14(+1) Fortitude +1 Reflex +1 Willpower +4 &lt;br /&gt;
&lt;br /&gt;
Lifting: 130 lb.&lt;br /&gt;
Devices: &lt;br /&gt;
      (Hard to Lose): Flight 6&lt;br /&gt;
      (Hard to Lose): Protection 14 (E:Impervious)&lt;br /&gt;
      (Hard to Lose): Super-Senses 18 (Detect Eather Devices (Visual),Extended (Normal sight),&lt;br /&gt;
                      Microscopic Vision (molecule),Radio,Radius (all senses),Time Sense,&lt;br /&gt;
                      Tracking (All-out),Ultravision)&lt;br /&gt;
      (Hard to Lose): Telekinesis 12 (PF:AP-Super-Strength 12 (PF: Thunderclap)),&lt;br /&gt;
                      AP-Telekinesis 8 (E:Damaging))&lt;br /&gt;
Equipment (30 points): &lt;br /&gt;
     Base (flying invisible airship. still designing)&lt;br /&gt;
&lt;br /&gt;
Complications: &lt;br /&gt;
Secret (Identity)&lt;br /&gt;
&lt;br /&gt;
Cost Summary: &lt;br /&gt;
Ability 32 + Skills 36 (144 Ranks) + Feats 12 + Powers 44 + Combat 36 + Saves 0 = 160 / 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just the initial version. The character generator I used (Muta-Gen) seems to have miscalculated the Devices. I will be recalculating by hand, but keeping the same power set. I will also be trading some of the Base Attack for some specialized attack (TK).&lt;br /&gt;
&lt;br /&gt;
His reason for being at the con is that he is the warm up act for the band.&lt;/div&gt;</summary>
		<author><name>Techogre</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75952</id>
		<title>Enigma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75952"/>
		<updated>2008-02-14T14:43:19Z</updated>

		<summary type="html">&lt;p&gt;Techogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[Image:http://tbn0.google.com/images?q=tbn:l9yeT-XwzjQjVM:http://www.nndb.com/people/244/000025169/da-sized.jpg]&lt;br /&gt;
Enigma&lt;br /&gt;
&lt;br /&gt;
Power Level: 10 (160 power points)&lt;br /&gt;
&lt;br /&gt;
Abilities: STR 12(+1) DEX 12(+1) CON 12(+1) INT 22(+6) WIS 18(+4) CHA 16(+3) &lt;br /&gt;
&lt;br /&gt;
Skills: Climb 4 (+5), Computers 4 (+10), Concentration 4 (+8), Craft (Artistic) 8 (+14), Craft (Electronic) 8 (+14), Craft (Mechanical) 8 (+14), Diplomacy 4 (+7), Disable Device 4 (+10), Gather Information 8 (+11), Investigate 8 (+14), Knowledge (Arcane Lore) 12 (+18), Knowledge (Earth Sciences) 8 (+14), Knowledge (Life Sciences) 4 (+10), Knowledge (Physical Sciences) 12 (+18), Knowledge (Technology) 8 (+14), Notice 4 (+8), Perform (Perform (Comedy)) 8 (+11), Pilot 2 (+3), Profession (Engineer) 8 (+12), Search 4 (+10), Sense Motive 4 (+8), Sleight of Hand 4 (+5), Stealth 4 (+5), Swim 2 (+3)&lt;br /&gt;
&lt;br /&gt;
Feats: Equipment 6, Improvised Tools, Inventor, Luck 3, Well-Informed&lt;br /&gt;
&lt;br /&gt;
Powers: Device (hard to lose) 11&lt;br /&gt;
&lt;br /&gt;
Combat: Attack +12  Defense 16 (Flat-footed: 13)  Initiative +1&lt;br /&gt;
Grapple: +13 (Attack - +12,Strength - +1,Size - +0)&lt;br /&gt;
&lt;br /&gt;
Saves: Toughness +14(+1) Fortitude +1 Reflex +1 Willpower +4 &lt;br /&gt;
&lt;br /&gt;
Lifting: 130 lb.&lt;br /&gt;
Devices: &lt;br /&gt;
      (Hard to Lose): Flight 6&lt;br /&gt;
      (Hard to Lose): Protection 14 (E:Impervious)&lt;br /&gt;
      (Hard to Lose): Super-Senses 18 (Detect Eather Devices (Visual),Extended (Normal sight),&lt;br /&gt;
                      Microscopic Vision (molecule),Radio,Radius (all senses),Time Sense,&lt;br /&gt;
                      Tracking (All-out),Ultravision)&lt;br /&gt;
      (Hard to Lose): Telekinesis 12 (PF:AP-Super-Strength 12 (PF: Thunderclap)),&lt;br /&gt;
                      AP-Telekinesis 8 (E:Damaging))&lt;br /&gt;
Equipment (30 points): &lt;br /&gt;
     Base (flying invisible airship. still designing)&lt;br /&gt;
&lt;br /&gt;
Complications: &lt;br /&gt;
Secret (Identity)&lt;br /&gt;
&lt;br /&gt;
Cost Summary: &lt;br /&gt;
Ability 32 + Skills 36 (144 Ranks) + Feats 12 + Powers 44 + Combat 36 + Saves 0 = 160 / 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just the initial version. The character generator I used (Muta-Gen) seems to have miscalculated the Devices. I will be recalculating by hand, but keeping the same power set. I will also be trading some of the Base Attack for some specialized attack (TK).&lt;br /&gt;
&lt;br /&gt;
His reason for being at the con is that he is the warm up act for the band.&lt;/div&gt;</summary>
		<author><name>Techogre</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75951</id>
		<title>Enigma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75951"/>
		<updated>2008-02-14T14:42:51Z</updated>

		<summary type="html">&lt;p&gt;Techogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
[[Image:[[Image:http://tbn0.google.com/images?q=tbn:l9yeT-XwzjQjVM:http://www.nndb.com/people/244/000025169/da-sized.jpg]]]]&lt;br /&gt;
Enigma&lt;br /&gt;
&lt;br /&gt;
Power Level: 10 (160 power points)&lt;br /&gt;
&lt;br /&gt;
Abilities: STR 12(+1) DEX 12(+1) CON 12(+1) INT 22(+6) WIS 18(+4) CHA 16(+3) &lt;br /&gt;
&lt;br /&gt;
Skills: Climb 4 (+5), Computers 4 (+10), Concentration 4 (+8), Craft (Artistic) 8 (+14), Craft (Electronic) 8 (+14), Craft (Mechanical) 8 (+14), Diplomacy 4 (+7), Disable Device 4 (+10), Gather Information 8 (+11), Investigate 8 (+14), Knowledge (Arcane Lore) 12 (+18), Knowledge (Earth Sciences) 8 (+14), Knowledge (Life Sciences) 4 (+10), Knowledge (Physical Sciences) 12 (+18), Knowledge (Technology) 8 (+14), Notice 4 (+8), Perform (Perform (Comedy)) 8 (+11), Pilot 2 (+3), Profession (Engineer) 8 (+12), Search 4 (+10), Sense Motive 4 (+8), Sleight of Hand 4 (+5), Stealth 4 (+5), Swim 2 (+3)&lt;br /&gt;
&lt;br /&gt;
Feats: Equipment 6, Improvised Tools, Inventor, Luck 3, Well-Informed&lt;br /&gt;
&lt;br /&gt;
Powers: Device (hard to lose) 11&lt;br /&gt;
&lt;br /&gt;
Combat: Attack +12  Defense 16 (Flat-footed: 13)  Initiative +1&lt;br /&gt;
Grapple: +13 (Attack - +12,Strength - +1,Size - +0)&lt;br /&gt;
&lt;br /&gt;
Saves: Toughness +14(+1) Fortitude +1 Reflex +1 Willpower +4 &lt;br /&gt;
&lt;br /&gt;
Lifting: 130 lb.&lt;br /&gt;
Devices: &lt;br /&gt;
      (Hard to Lose): Flight 6&lt;br /&gt;
      (Hard to Lose): Protection 14 (E:Impervious)&lt;br /&gt;
      (Hard to Lose): Super-Senses 18 (Detect Eather Devices (Visual),Extended (Normal sight),&lt;br /&gt;
                      Microscopic Vision (molecule),Radio,Radius (all senses),Time Sense,&lt;br /&gt;
                      Tracking (All-out),Ultravision)&lt;br /&gt;
      (Hard to Lose): Telekinesis 12 (PF:AP-Super-Strength 12 (PF: Thunderclap)),&lt;br /&gt;
                      AP-Telekinesis 8 (E:Damaging))&lt;br /&gt;
Equipment (30 points): &lt;br /&gt;
     Base (flying invisible airship. still designing)&lt;br /&gt;
&lt;br /&gt;
Complications: &lt;br /&gt;
Secret (Identity)&lt;br /&gt;
&lt;br /&gt;
Cost Summary: &lt;br /&gt;
Ability 32 + Skills 36 (144 Ranks) + Feats 12 + Powers 44 + Combat 36 + Saves 0 = 160 / 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just the initial version. The character generator I used (Muta-Gen) seems to have miscalculated the Devices. I will be recalculating by hand, but keeping the same power set. I will also be trading some of the Base Attack for some specialized attack (TK).&lt;br /&gt;
&lt;br /&gt;
His reason for being at the con is that he is the warm up act for the band.&lt;/div&gt;</summary>
		<author><name>Techogre</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75950</id>
		<title>Enigma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75950"/>
		<updated>2008-02-14T13:58:51Z</updated>

		<summary type="html">&lt;p&gt;Techogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enigma&lt;br /&gt;
&lt;br /&gt;
Power Level: 10 (160 power points)&lt;br /&gt;
&lt;br /&gt;
Abilities: STR 12(+1) DEX 12(+1) CON 12(+1) INT 22(+6) WIS 18(+4) CHA 16(+3) &lt;br /&gt;
&lt;br /&gt;
Skills: Climb 4 (+5), Computers 4 (+10), Concentration 4 (+8), Craft (Artistic) 8 (+14), Craft (Electronic) 8 (+14), Craft (Mechanical) 8 (+14), Diplomacy 4 (+7), Disable Device 4 (+10), Gather Information 8 (+11), Investigate 8 (+14), Knowledge (Arcane Lore) 12 (+18), Knowledge (Earth Sciences) 8 (+14), Knowledge (Life Sciences) 4 (+10), Knowledge (Physical Sciences) 12 (+18), Knowledge (Technology) 8 (+14), Notice 4 (+8), Perform (Perform (Comedy)) 8 (+11), Pilot 2 (+3), Profession (Engineer) 8 (+12), Search 4 (+10), Sense Motive 4 (+8), Sleight of Hand 4 (+5), Stealth 4 (+5), Swim 2 (+3)&lt;br /&gt;
&lt;br /&gt;
Feats: Equipment 6, Improvised Tools, Inventor, Luck 3, Well-Informed&lt;br /&gt;
&lt;br /&gt;
Powers: Device (hard to lose) 11&lt;br /&gt;
&lt;br /&gt;
Combat: Attack +12  Defense 16 (Flat-footed: 13)  Initiative +1&lt;br /&gt;
Grapple: +13 (Attack - +12,Strength - +1,Size - +0)&lt;br /&gt;
&lt;br /&gt;
Saves: Toughness +14(+1) Fortitude +1 Reflex +1 Willpower +4 &lt;br /&gt;
&lt;br /&gt;
Lifting: 130 lb.&lt;br /&gt;
Devices: &lt;br /&gt;
      (Hard to Lose): Flight 6&lt;br /&gt;
      (Hard to Lose): Protection 14 (E:Impervious)&lt;br /&gt;
      (Hard to Lose): Super-Senses 18 (Detect Eather Devices (Visual),Extended (Normal sight),&lt;br /&gt;
                      Microscopic Vision (molecule),Radio,Radius (all senses),Time Sense,&lt;br /&gt;
                      Tracking (All-out),Ultravision)&lt;br /&gt;
      (Hard to Lose): Telekinesis 12 (PF:AP-Super-Strength 12 (PF: Thunderclap)),&lt;br /&gt;
                      AP-Telekinesis 8 (E:Damaging))&lt;br /&gt;
Equipment (30 points): &lt;br /&gt;
     Base (flying invisible airship. still designing)&lt;br /&gt;
&lt;br /&gt;
Complications: &lt;br /&gt;
Secret (Identity)&lt;br /&gt;
&lt;br /&gt;
Cost Summary: &lt;br /&gt;
Ability 32 + Skills 36 (144 Ranks) + Feats 12 + Powers 44 + Combat 36 + Saves 0 = 160 / 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just the initial version. The character generator I used (Muta-Gen) seems to have miscalculated the Devices. I will be recalculating by hand, but keeping the same power set. I will also be trading some of the Base Attack for some specialized attack (TK).&lt;br /&gt;
&lt;br /&gt;
His reason for being at the con is that he is the warm up act for the band.&lt;/div&gt;</summary>
		<author><name>Techogre</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75949</id>
		<title>Enigma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75949"/>
		<updated>2008-02-14T13:52:12Z</updated>

		<summary type="html">&lt;p&gt;Techogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enigma&lt;br /&gt;
&lt;br /&gt;
Power Level: 10 (160 power points)&lt;br /&gt;
&lt;br /&gt;
Abilities: STR 12(+1) DEX 12(+1) CON 12(+1) INT 22(+6) WIS 18(+4) CHA 16(+3) &lt;br /&gt;
&lt;br /&gt;
Skills: Climb 4 (+5), Computers 4 (+10), Concentration 4 (+8), Craft (Artistic) 8 (+14), Craft (Electronic) 8 (+14), Craft (Mechanical) 8 (+14), Diplomacy 4 (+7), Disable Device 4 (+10), Gather Information 8 (+11), Investigate 8 (+14), Knowledge (Arcane Lore) 12 (+18), Knowledge (Earth Sciences) 8 (+14), Knowledge (Life Sciences) 4 (+10), Knowledge (Physical Sciences) 12 (+18), Knowledge (Technology) 8 (+14), Notice 4 (+8), Perform (Perform (Comedy)) 8 (+11), Pilot 2 (+3), Profession (Engineer) 8 (+12), Search 4 (+10), Sense Motive 4 (+8), Sleight of Hand 4 (+5), Stealth 4 (+5), Swim 2 (+3)&lt;br /&gt;
&lt;br /&gt;
Feats: Equipment 6, Improvised Tools, Inventor, Luck 3, Well-Informed&lt;br /&gt;
&lt;br /&gt;
Powers: Device (hard to lose) 11&lt;br /&gt;
&lt;br /&gt;
Combat: Attack +12  Defense 16 (Flat-footed: 13)  Initiative +1&lt;br /&gt;
Grapple: +13 (Attack - +12,Strength - +1,Size - +0)&lt;br /&gt;
&lt;br /&gt;
Saves: Toughness +14(+1) Fortitude +1 Reflex +1 Willpower +4 &lt;br /&gt;
&lt;br /&gt;
Lifting: 130 lb.&lt;br /&gt;
Devices: &lt;br /&gt;
      (Hard to Lose): Flight 6&lt;br /&gt;
      (Hard to Lose): Protection 14 (E:Impervious)&lt;br /&gt;
      (Hard to Lose): Super-Senses 18 (Detect Eather Devices (Visual),Extended (Normal sight),&lt;br /&gt;
                      Microscopic Vision (molecule),Radio,Radius (all senses),Time Sense,&lt;br /&gt;
                      Tracking (All-out),Ultravision)&lt;br /&gt;
      (Hard to Lose): Telekinesis 12 (PF:AP-Super-Strength 12 (PF: Thunderclap)),&lt;br /&gt;
                      AP-Telekinesis 8 (E:Damaging))&lt;br /&gt;
Equipment (30 points): &lt;br /&gt;
     Base (flying invisible airship. still designing)&lt;br /&gt;
&lt;br /&gt;
Complications: &lt;br /&gt;
Secret (Identity)&lt;br /&gt;
&lt;br /&gt;
Cost Summary: &lt;br /&gt;
Ability 32 + Skills 36 (144 Ranks) + Feats 12 + Powers 44 + Combat 36 + Saves 0 = 160 / 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just the initial version. The character generator I used (Muta-Gen) seems to have miscalculated the Devices. I will be recalculating by hand, but keeping the same power set. I will also be trading some of the Base Attack for some specialized attack (TK).&lt;/div&gt;</summary>
		<author><name>Techogre</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75948</id>
		<title>Enigma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75948"/>
		<updated>2008-02-14T13:50:56Z</updated>

		<summary type="html">&lt;p&gt;Techogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enigma&lt;br /&gt;
&lt;br /&gt;
Power Level: 10 (160 power points)&lt;br /&gt;
&lt;br /&gt;
Abilities: STR 12(+1) DEX 12(+1) CON 12(+1) INT 22(+6) WIS 18(+4) CHA 16(+3) &lt;br /&gt;
&lt;br /&gt;
Skills: Climb 4 (+5), Computers 4 (+10), Concentration 4 (+8), Craft (Artistic) 8 (+14), Craft (Electronic) 8 (+14), Craft (Mechanical) 8 (+14), Diplomacy 4 (+7), Disable Device 4 (+10), Gather Information 8 (+11), Investigate 8 (+14), Knowledge (Arcane Lore) 12 (+18), Knowledge (Earth Sciences) 8 (+14), Knowledge (Life Sciences) 4 (+10), Knowledge (Physical Sciences) 12 (+18), Knowledge (Technology) 8 (+14), Notice 4 (+8), Perform (Perform (Comedy)) 8 (+11), Pilot 2 (+3), Profession (Engineer) 8 (+12), Search 4 (+10), Sense Motive 4 (+8), Sleight of Hand 4 (+5), Stealth 4 (+5), Swim 2 (+3)&lt;br /&gt;
&lt;br /&gt;
Feats: Equipment 6, Improvised Tools, Inventor, Luck 3, Well-Informed&lt;br /&gt;
&lt;br /&gt;
Powers: Device (hard to lose) 11&lt;br /&gt;
&lt;br /&gt;
Combat: Attack +12  Defense 16 (Flat-footed: 13)  Initiative +1&lt;br /&gt;
Grapple: +13 (Attack - +12,Strength - +1,Size - +0)&lt;br /&gt;
&lt;br /&gt;
Saves: Toughness +14(+1) Fortitude +1 Reflex +1 Willpower +4 &lt;br /&gt;
&lt;br /&gt;
Lifting: 130 lb.&lt;br /&gt;
Devices: &lt;br /&gt;
      (Hard to Lose): Flight 6&lt;br /&gt;
      (Hard to Lose): Protection 14 (E:Impervious)&lt;br /&gt;
      (Hard to Lose): Super-Senses 18 (Detect Eather Devices (Visual),Extended (Normal sight),&lt;br /&gt;
                      Microscopic Vision (molecule),Radio,Radius (all senses),Time Sense,&lt;br /&gt;
                      Tracking (All-out),Ultravision)&lt;br /&gt;
      (Hard to Lose): Telekinesis 12 (PF:AP-Super-Strength 12 (PF: Thunderclap)),&lt;br /&gt;
                      AP-Telekinesis 8 (E:Damaging))&lt;br /&gt;
Equipment (30 points): &lt;br /&gt;
     Base (flying invisible airship. still designing)&lt;br /&gt;
&lt;br /&gt;
Complications: &lt;br /&gt;
Secret (Identity)&lt;br /&gt;
&lt;br /&gt;
Cost Summary: &lt;br /&gt;
Ability 32 + Skills 36 (144 Ranks) + Feats 12 + Powers 44 + Combat 36 + Saves 0 = 160 / 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just the initial version. The character generator I used (Muta-Gen) seems to have miscalculated the Devices. I will be recalculating, but keeping the same power set. I will also be trading some of the Base Attack for some specialized attack (TK).&lt;/div&gt;</summary>
		<author><name>Techogre</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75947</id>
		<title>Enigma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75947"/>
		<updated>2008-02-14T13:49:17Z</updated>

		<summary type="html">&lt;p&gt;Techogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enigma&lt;br /&gt;
&lt;br /&gt;
Power Level: 10 (160 power points)&lt;br /&gt;
&lt;br /&gt;
Abilities: STR 12(+1) DEX 12(+1) CON 12(+1) INT 22(+6) WIS 18(+4) CHA 16(+3) &lt;br /&gt;
&lt;br /&gt;
Skills: Climb 4 (+5), Computers 4 (+10), Concentration 4 (+8), Craft (Artistic) 8 (+14), Craft (Electronic) 8 (+14), Craft (Mechanical) 8 (+14), Diplomacy 4 (+7), Disable Device 4 (+10), Gather Information 8 (+11), Investigate 8 (+14), Knowledge (Arcane Lore) 12 (+18), Knowledge (Earth Sciences) 8 (+14), Knowledge (Life Sciences) 4 (+10), Knowledge (Physical Sciences) 12 (+18), Knowledge (Technology) 8 (+14), Notice 4 (+8), Perform (Perform (Comedy)) 8 (+11), Pilot 2 (+3), Profession (Engineer) 8 (+12), Search 4 (+10), Sense Motive 4 (+8), Sleight of Hand 4 (+5), Stealth 4 (+5), Swim 2 (+3)&lt;br /&gt;
&lt;br /&gt;
Feats: Equipment 6, Improvised Tools, Inventor, Luck 3, Well-Informed&lt;br /&gt;
&lt;br /&gt;
Powers: Device (hard to lose) 11&lt;br /&gt;
&lt;br /&gt;
Combat: Attack +12  Defense 16 (Flat-footed: 13)  Initiative +1&lt;br /&gt;
Grapple: +13 (Attack - +12,Strength - +1,Size - +0)&lt;br /&gt;
&lt;br /&gt;
Saves: Toughness +14(+1) Fortitude +1 Reflex +1 Willpower +4 &lt;br /&gt;
&lt;br /&gt;
Lifting: 130 lb.&lt;br /&gt;
Devices: &lt;br /&gt;
      (Hard to Lose): Flight 6&lt;br /&gt;
      (Hard to Lose): Protection 14 (E:Impervious)&lt;br /&gt;
      (Hard to Lose): Super-Senses 18 (Detect Eather Devices (Visual),Extended (Normal sight),&lt;br /&gt;
                      Microscopic Vision (molecule),Radio,Radius (all senses),Time Sense,&lt;br /&gt;
                      Tracking (All-out),Ultravision)&lt;br /&gt;
      (Hard to Lose): Telekinesis 12 (PF:AP-Super-Strength 12 (F:Action (Reaction-&amp;gt;Standard)),AP-Telekinesis 8 (E:Damaging))&lt;br /&gt;
Equipment (30 points): &lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
Complications: &lt;br /&gt;
Secret (Identity)&lt;br /&gt;
&lt;br /&gt;
Cost Summary: &lt;br /&gt;
Ability 32 + Skills 36 (144 Ranks) + Feats 12 + Powers 44 + Combat 36 + Saves 0 = 160 / 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just the initial version. The character generator I used (Muta-Gen) seems to have miscalculated the Devices. I will be recalculating, but keeping the same power set. I will also be trading some of the Base Attack for some specialized attack (TK).&lt;/div&gt;</summary>
		<author><name>Techogre</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75946</id>
		<title>Enigma</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Enigma&amp;diff=75946"/>
		<updated>2008-02-14T13:48:02Z</updated>

		<summary type="html">&lt;p&gt;Techogre: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Enigma&lt;br /&gt;
&lt;br /&gt;
Power Level: 10 (160 power points)&lt;br /&gt;
&lt;br /&gt;
Abilities: STR 12(+1) DEX 12(+1) CON 12(+1) INT 22(+6) WIS 18(+4) CHA 16(+3) &lt;br /&gt;
&lt;br /&gt;
Skills: Climb 4 (+5), Computers 4 (+10), Concentration 4 (+8), Craft (Artistic) 8 (+14), Craft (Electronic) 8 (+14), Craft (Mechanical) 8 (+14), Diplomacy 4 (+7), Disable Device 4 (+10), Gather Information 8 (+11), Investigate 8 (+14), Knowledge (Arcane Lore) 12 (+18), Knowledge (Earth Sciences) 8 (+14), Knowledge (Life Sciences) 4 (+10), Knowledge (Physical Sciences) 12 (+18), Knowledge (Technology) 8 (+14), Notice 4 (+8), Perform (Perform (Comedy)) 8 (+11), Pilot 2 (+3), Profession (Engineer) 8 (+12), Search 4 (+10), Sense Motive 4 (+8), Sleight of Hand 4 (+5), Stealth 4 (+5), Swim 2 (+3)&lt;br /&gt;
&lt;br /&gt;
Feats: Equipment 6, Improvised Tools, Inventor, Luck 3, Well-Informed&lt;br /&gt;
&lt;br /&gt;
Powers: Device (hard to lose) 11&lt;br /&gt;
&lt;br /&gt;
Combat: Attack +12  Defense 16 (Flat-footed: 13)  Initiative +1&lt;br /&gt;
Grapple: +13 (Attack - +12,Strength - +1,Size - +0)&lt;br /&gt;
&lt;br /&gt;
Saves: Toughness +14(+1) Fortitude +1 Reflex +1 Willpower +4 &lt;br /&gt;
&lt;br /&gt;
Lifting: 130 lb.&lt;br /&gt;
Devices: &lt;br /&gt;
      (Hard to Lose): Flight 6&lt;br /&gt;
      (Hard to Lose): Protection 14 (E:Impervious)&lt;br /&gt;
      (Hard to Lose): Super-Senses 18 (Detect Eather Devices (Visual),Extended (Normal sight),Microscopic Vision (molecule),Radio,Radius (all senses),Time Sense,Tracking (All-out),Ultravision)&lt;br /&gt;
      (Hard to Lose): Telekinesis 12 (PF:AP-Super-Strength 12 (F:Action (Reaction-&amp;gt;Standard)),AP-Telekinesis 8 (E:Damaging))&lt;br /&gt;
Equipment (30 points): &lt;br /&gt;
     &lt;br /&gt;
&lt;br /&gt;
Complications: &lt;br /&gt;
Secret (Identity)&lt;br /&gt;
&lt;br /&gt;
Cost Summary: &lt;br /&gt;
Ability 32 + Skills 36 (144 Ranks) + Feats 12 + Powers 44 + Combat 36 + Saves 0 = 160 / 160&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This is just the initial version. The character generator I used (Muta-Gen) seems to have miscalculated the Devices. I will be recalculating, but keeping the same power set. I will also be trading some of the Base Attack for some specialized attack (TK).&lt;/div&gt;</summary>
		<author><name>Techogre</name></author>
	</entry>
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