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	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Tedster</id>
	<title>RPGnet - User contributions [en]</title>
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	<updated>2026-05-15T12:21:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAgeSailingtheIronSeas&amp;diff=441800</id>
		<title>13thAgeSailingtheIronSeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAgeSailingtheIronSeas&amp;diff=441800"/>
		<updated>2023-08-10T22:38:06Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Essential Links ==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-13th-age.910667 Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744 OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911743 IC Thread]&lt;br /&gt;
*[https://docs.google.com/presentation/d/1Pg0dwsX39d06wdEAkMapks24Wvnuk04u00BBqU_9K_o/edit?usp=sharing Icon Rolls]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1mScLGf4Ekc7xC5__mUGo20GD0TtB_Pkzfw62gJ3QZn0/edit?usp=sharing Combat Tracker]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24862586 Anastasia Rybokov], The Emperor’s runaway daughter&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24859812 Thistle Thornberry], The Scourge of the Concord Highway, absolved of her crimes against the Empire by the Priestess in exchange for my vow to serve the gods&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24859179 Esthranaeal&#039;s Hope], Ghost Ship with a Cause&lt;br /&gt;
*[https://docs.google.com/document/d/1pC9wVwl7LMgC9ShwuWBImZb3xk3WQ5G6lZN1CuJQ8bk/edit Nemain], the last of the Iernes&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24871510 Ioernuf &amp;quot;Green John&amp;quot; Al-Khafra], Archeologist from Asetia&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24871407 Sarnaris Kaldreth], Charmless Cutpurse&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24871517 Lambert Moustique], Unaging ex-Imperial Spy&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAgeSailingtheIronSeas&amp;diff=441743</id>
		<title>13thAgeSailingtheIronSeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAgeSailingtheIronSeas&amp;diff=441743"/>
		<updated>2023-07-19T15:03:16Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Dramatis Personae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Essential Links ==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-13th-age.910667 Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744 OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911743 IC Thread]&lt;br /&gt;
*[https://docs.google.com/presentation/d/1Pg0dwsX39d06wdEAkMapks24Wvnuk04u00BBqU_9K_o/edit?usp=sharing Icon Rolls]&lt;br /&gt;
*[https://docs.google.com/spreadsheets/d/1mScLGf4Ekc7xC5__mUGo20GD0TtB_Pkzfw62gJ3QZn0/edit?usp=sharing Combat Tracker]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24862586 Anastasia Rybokov], The Emperor’s runaway daughter&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24859812 Thistle Thornberry], The Scourge of the Concord Highway, absolved of her crimes against the Empire by the Priestess in exchange for my vow to serve the gods&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24859179 Esthranaeal&#039;s Hope], Ghost Ship with a Cause&lt;br /&gt;
*[https://docs.google.com/document/d/1pC9wVwl7LMgC9ShwuWBImZb3xk3WQ5G6lZN1CuJQ8bk/edit Nemain], the last of the Iernes&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24871510 Ioernuf &amp;quot;Green John&amp;quot; Al-Khafra], Archeologist from Asetia&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24871407 Sarnaris Kaldreth], Charmless Cutpurse&lt;br /&gt;
*https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24871517 Lambert Moustique], Unaging ex-Imperial Spy&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAgeSailingtheIronSeas&amp;diff=441400</id>
		<title>13thAgeSailingtheIronSeas</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAgeSailingtheIronSeas&amp;diff=441400"/>
		<updated>2023-07-06T22:55:35Z</updated>

		<summary type="html">&lt;p&gt;Tedster: Created page with &amp;quot; == Essential Links == *[https://forum.rpg.net/index.php?threads/recruitment-13th-age.910667 Recruitment Thread] *[https://forum.rpg.net/index.php?threads/13th-age-sailing-the...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Essential Links ==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/recruitment-13th-age.910667 Recruitment Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744 OOC Thread]&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911743 IC Thread]&lt;br /&gt;
*[https://docs.google.com/presentation/d/1Pg0dwsX39d06wdEAkMapks24Wvnuk04u00BBqU_9K_o/edit?usp=sharing Icon Rolls]&lt;br /&gt;
&lt;br /&gt;
== Dramatis Personae ==&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24862586 Anastasia Rybokov], The Emperor’s runaway daughter&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24859812 Thistle Thornberry], The Scourge of the Concord Highway, absolved of her crimes against the Empire by the Priestess in exchange for my vow to serve the gods&lt;br /&gt;
*[https://forum.rpg.net/index.php?threads/13th-age-sailing-the-iron-seas.911744/post-24859179 Esthranaeal&#039;s Hope], Ghost Ship with a Cause&lt;br /&gt;
*Nemain, the last of the Iernes&lt;br /&gt;
*Ioernuf &amp;quot;Green John&amp;quot; Al-Khafra, Archeologist from Asetia&lt;br /&gt;
*Sarnaris Kaldreth, Charmless Cutpurse&lt;br /&gt;
*Lambert Moustique, Unaging ex-Imperial Spy&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371323</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371323"/>
		<updated>2019-09-24T00:15:54Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Voltaire​&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment] | [https://docs.google.com/spreadsheets/d/1sCn_wcYyVN1cz_oFT-XOqDL-MbGp9oMRh6YAfo-ZvxE/edit#gid=494393456 Engine of Ages Summary] |&lt;br /&gt;
[https://docs.google.com/spreadsheets/d/1sFc3Rk5f7iTTnShPrD9eoPoY7KFsJSfSkoqmr6J8eHs/edit#gid=3 Combat Tracker]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371150</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371150"/>
		<updated>2019-09-19T18:16:06Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Icon Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Voltaire​&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment] | [https://docs.google.com/spreadsheets/d/1sCn_wcYyVN1cz_oFT-XOqDL-MbGp9oMRh6YAfo-ZvxE/edit#gid=494393456 Engine of Ages Summary]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371131</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371131"/>
		<updated>2019-09-19T16:25:42Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Voltaire​&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment] | [https://docs.google.com/spreadsheets/d/1sCn_wcYyVN1cz_oFT-XOqDL-MbGp9oMRh6YAfo-ZvxE/edit#gid=494393456 Engine of Ages Summary]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371130</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371130"/>
		<updated>2019-09-19T16:25:28Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment] | [https://docs.google.com/spreadsheets/d/1sCn_wcYyVN1cz_oFT-XOqDL-MbGp9oMRh6YAfo-ZvxE/edit#gid=494393456 Engine of Ages Summary]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371129</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371129"/>
		<updated>2019-09-19T16:25:16Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment] | [https://docs.google.com/spreadsheets/d/1sCn_wcYyVN1cz_oFT-XOqDL-MbGp9oMRh6YAfo-ZvxE/edit#gid=494393456 Engine of Ages Summary]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371128</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371128"/>
		<updated>2019-09-19T16:24:56Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&lt;br /&gt;
&#039;&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment] | [https://docs.google.com/spreadsheets/d/1sCn_wcYyVN1cz_oFT-XOqDL-MbGp9oMRh6YAfo-ZvxE/edit#gid=494393456 Engine of Ages Summary]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371127</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371127"/>
		<updated>2019-09-19T16:24:23Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&amp;lt; /br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment] | [https://docs.google.com/spreadsheets/d/1sCn_wcYyVN1cz_oFT-XOqDL-MbGp9oMRh6YAfo-ZvxE/edit#gid=494393456 Engine of Ages Summary]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371126</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371126"/>
		<updated>2019-09-19T16:24:16Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&amp;lt;/br&amp;gt;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment] | [https://docs.google.com/spreadsheets/d/1sCn_wcYyVN1cz_oFT-XOqDL-MbGp9oMRh6YAfo-ZvxE/edit#gid=494393456 Engine of Ages Summary]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371125</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371125"/>
		<updated>2019-09-19T16:11:48Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Kaara Arradel, the Dusksinger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kaara_400x537.jpg]]r&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 54 [(7 base + 2 con) * (level + 2)]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 20 [Light, 14 base + 2 con + 4 level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 17 [11 + 2 con + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 17 [11 + 2 wis + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +8 [4 dex + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recoveries&#039;&#039;&#039; 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery Dice&#039;&#039;&#039; 4d8+2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&#039;&#039;&#039;+4 The only crime is getting caught&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+4 Even dead, I&#039;m the life of the party&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+5 Only on the hunt am I whole&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&#039;&#039;&#039;Prince of Shadows (Conflicted 2)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diabolist (Negative 1)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Elven Grace (Racial Power)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Songs (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack of Spells (Bard talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker (Ranger talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorta Dead (Bard talent, borrowed from necromancer class)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songs/Spells&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
One Bard Song or Spell up to 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&amp;lt;br /&amp;gt;&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
*&#039;&#039;&#039;Scimitar vs. AC&#039;&#039;&#039;; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
*&#039;&#039;&#039;Longbow vs. AC&#039;&#039;&#039;; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Lyre Harp&lt;br /&gt;
*Finger drums&lt;br /&gt;
*Moonmesh coat (Light armor)&lt;br /&gt;
*Elven scimitar inlaid with onyx&lt;br /&gt;
*Elven longbow&lt;br /&gt;
*25gp&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371124</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371124"/>
		<updated>2019-09-19T16:11:38Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Kaara_400x537.jpg]]&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 54 [(7 base + 2 con) * (level + 2)]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 20 [Light, 14 base + 2 con + 4 level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 17 [11 + 2 con + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 17 [11 + 2 wis + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +8 [4 dex + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recoveries&#039;&#039;&#039; 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery Dice&#039;&#039;&#039; 4d8+2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&#039;&#039;&#039;+4 The only crime is getting caught&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+4 Even dead, I&#039;m the life of the party&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+5 Only on the hunt am I whole&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&#039;&#039;&#039;Prince of Shadows (Conflicted 2)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diabolist (Negative 1)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Elven Grace (Racial Power)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Songs (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack of Spells (Bard talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker (Ranger talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorta Dead (Bard talent, borrowed from necromancer class)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songs/Spells&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
One Bard Song or Spell up to 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&amp;lt;br /&amp;gt;&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
*&#039;&#039;&#039;Scimitar vs. AC&#039;&#039;&#039;; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
*&#039;&#039;&#039;Longbow vs. AC&#039;&#039;&#039;; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Lyre Harp&lt;br /&gt;
*Finger drums&lt;br /&gt;
*Moonmesh coat (Light armor)&lt;br /&gt;
*Elven scimitar inlaid with onyx&lt;br /&gt;
*Elven longbow&lt;br /&gt;
*25gp&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371123</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371123"/>
		<updated>2019-09-19T16:10:52Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:https://wiki.rpg.net/index.php/File:Kaara_400x537.jpg]]&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 54 [(7 base + 2 con) * (level + 2)]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 20 [Light, 14 base + 2 con + 4 level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 17 [11 + 2 con + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 17 [11 + 2 wis + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +8 [4 dex + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recoveries&#039;&#039;&#039; 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery Dice&#039;&#039;&#039; 4d8+2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&#039;&#039;&#039;+4 The only crime is getting caught&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+4 Even dead, I&#039;m the life of the party&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+5 Only on the hunt am I whole&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&#039;&#039;&#039;Prince of Shadows (Conflicted 2)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diabolist (Negative 1)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Elven Grace (Racial Power)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Songs (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack of Spells (Bard talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker (Ranger talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorta Dead (Bard talent, borrowed from necromancer class)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songs/Spells&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
One Bard Song or Spell up to 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&amp;lt;br /&amp;gt;&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
*&#039;&#039;&#039;Scimitar vs. AC&#039;&#039;&#039;; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
*&#039;&#039;&#039;Longbow vs. AC&#039;&#039;&#039;; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Lyre Harp&lt;br /&gt;
*Finger drums&lt;br /&gt;
*Moonmesh coat (Light armor)&lt;br /&gt;
*Elven scimitar inlaid with onyx&lt;br /&gt;
*Elven longbow&lt;br /&gt;
*25gp&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Kaara_400x537.jpg&amp;diff=371122</id>
		<title>File:Kaara 400x537.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Kaara_400x537.jpg&amp;diff=371122"/>
		<updated>2019-09-19T16:10:40Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371121</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371121"/>
		<updated>2019-09-19T16:09:23Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Kaara Arradel, the Dusksinger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#lg=_xfUid-1-1568906558&amp;amp;slide=0]]&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 54 [(7 base + 2 con) * (level + 2)]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 20 [Light, 14 base + 2 con + 4 level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 17 [11 + 2 con + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 17 [11 + 2 wis + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +8 [4 dex + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recoveries&#039;&#039;&#039; 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery Dice&#039;&#039;&#039; 4d8+2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&#039;&#039;&#039;+4 The only crime is getting caught&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+4 Even dead, I&#039;m the life of the party&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+5 Only on the hunt am I whole&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&#039;&#039;&#039;Prince of Shadows (Conflicted 2)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diabolist (Negative 1)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Elven Grace (Racial Power)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Songs (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack of Spells (Bard talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker (Ranger talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorta Dead (Bard talent, borrowed from necromancer class)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songs/Spells&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
One Bard Song or Spell up to 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&amp;lt;br /&amp;gt;&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
*&#039;&#039;&#039;Scimitar vs. AC&#039;&#039;&#039;; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
*&#039;&#039;&#039;Longbow vs. AC&#039;&#039;&#039;; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Lyre Harp&lt;br /&gt;
*Finger drums&lt;br /&gt;
*Moonmesh coat (Light armor)&lt;br /&gt;
*Elven scimitar inlaid with onyx&lt;br /&gt;
*Elven longbow&lt;br /&gt;
*25gp&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371120</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371120"/>
		<updated>2019-09-19T16:06:03Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment] | [https://docs.google.com/spreadsheets/d/1sCn_wcYyVN1cz_oFT-XOqDL-MbGp9oMRh6YAfo-ZvxE/edit#gid=494393456 Engine of Ages Summary]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371119</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371119"/>
		<updated>2019-09-19T16:04:38Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Icon Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371118</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371118"/>
		<updated>2019-09-19T16:04:27Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
==Icon Relationships==&lt;br /&gt;
&lt;br /&gt;
Row has X on Column:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371117</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371117"/>
		<updated>2019-09-19T16:04:11Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Icon Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
===Icon Relationships===&lt;br /&gt;
&lt;br /&gt;
Row has X on Column:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ko&#039;&#039;&#039; &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tristan&#039;&#039;&#039;&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Tharkuun&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Kaara&#039;&#039;&#039;&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Ignatz&#039;&#039;&#039;&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371116</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371116"/>
		<updated>2019-09-19T16:03:30Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Icon Relationships */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
===Icon Relationships===&lt;br /&gt;
&lt;br /&gt;
Row has X on Column:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|Ko &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Tristan&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|Tharkuun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaara&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ignatz&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371115</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371115"/>
		<updated>2019-09-19T16:02:48Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Kaara Arradel, the Dusksinger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
==Ability Scores==&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 54 [(7 base + 2 con) * (level + 2)]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 20 [Light, 14 base + 2 con + 4 level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 17 [11 + 2 con + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 17 [11 + 2 wis + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +8 [4 dex + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recoveries&#039;&#039;&#039; 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery Dice&#039;&#039;&#039; 4d8+2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&#039;&#039;&#039;+4 The only crime is getting caught&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+4 Even dead, I&#039;m the life of the party&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+5 Only on the hunt am I whole&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&#039;&#039;&#039;Prince of Shadows (Conflicted 2)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diabolist (Negative 1)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Elven Grace (Racial Power)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Songs (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack of Spells (Bard talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker (Ranger talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorta Dead (Bard talent, borrowed from necromancer class)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songs/Spells&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
One Bard Song or Spell up to 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&amp;lt;br /&amp;gt;&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
*&#039;&#039;&#039;Scimitar vs. AC&#039;&#039;&#039;; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
*&#039;&#039;&#039;Longbow vs. AC&#039;&#039;&#039;; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Lyre Harp&lt;br /&gt;
*Finger drums&lt;br /&gt;
*Moonmesh coat (Light armor)&lt;br /&gt;
*Elven scimitar inlaid with onyx&lt;br /&gt;
*Elven longbow&lt;br /&gt;
*25gp&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371114</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371114"/>
		<updated>2019-09-19T16:01:54Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Attacks */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
*28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 54 [(7 base + 2 con) * (level + 2)]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 20 [Light, 14 base + 2 con + 4 level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 17 [11 + 2 con + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 17 [11 + 2 wis + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +8 [4 dex + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recoveries&#039;&#039;&#039; 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery Dice&#039;&#039;&#039; 4d8+2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&#039;&#039;&#039;+4 The only crime is getting caught&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+4 Even dead, I&#039;m the life of the party&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+5 Only on the hunt am I whole&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&#039;&#039;&#039;Prince of Shadows (Conflicted 2)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diabolist (Negative 1)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Elven Grace (Racial Power)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Songs (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack of Spells (Bard talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker (Ranger talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorta Dead (Bard talent, borrowed from necromancer class)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songs/Spells&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
One Bard Song or Spell up to 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&amp;lt;br /&amp;gt;&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
*&#039;&#039;&#039;Scimitar vs. AC&#039;&#039;&#039;; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
*&#039;&#039;&#039;Longbow vs. AC&#039;&#039;&#039;; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Lyre Harp&lt;br /&gt;
*Finger drums&lt;br /&gt;
*Moonmesh coat (Light armor)&lt;br /&gt;
*Elven scimitar inlaid with onyx&lt;br /&gt;
*Elven longbow&lt;br /&gt;
*25gp&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371113</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371113"/>
		<updated>2019-09-19T16:01:42Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Gear */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
*28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 54 [(7 base + 2 con) * (level + 2)]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 20 [Light, 14 base + 2 con + 4 level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 17 [11 + 2 con + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 17 [11 + 2 wis + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +8 [4 dex + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recoveries&#039;&#039;&#039; 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery Dice&#039;&#039;&#039; 4d8+2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&#039;&#039;&#039;+4 The only crime is getting caught&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+4 Even dead, I&#039;m the life of the party&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+5 Only on the hunt am I whole&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&#039;&#039;&#039;Prince of Shadows (Conflicted 2)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diabolist (Negative 1)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Elven Grace (Racial Power)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Songs (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack of Spells (Bard talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker (Ranger talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorta Dead (Bard talent, borrowed from necromancer class)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songs/Spells&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
One Bard Song or Spell up to 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&amp;lt;br /&amp;gt;&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&#039;&#039;&#039;Scimitar vs. AC&#039;&#039;&#039;; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
&#039;&#039;&#039;Longbow vs. AC&#039;&#039;&#039;; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Lyre Harp&lt;br /&gt;
*Finger drums&lt;br /&gt;
*Moonmesh coat (Light armor)&lt;br /&gt;
*Elven scimitar inlaid with onyx&lt;br /&gt;
*Elven longbow&lt;br /&gt;
*25gp&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371112</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371112"/>
		<updated>2019-09-19T16:01:12Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Kaara Arradel, the Dusksinger */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
*28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HP&#039;&#039;&#039; 54 [(7 base + 2 con) * (level + 2)]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;AC&#039;&#039;&#039; 20 [Light, 14 base + 2 con + 4 level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;PD&#039;&#039;&#039; 17 [11 + 2 con + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MD&#039;&#039;&#039; 17 [11 + 2 wis + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039; +8 [4 dex + level]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recoveries&#039;&#039;&#039; 8&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Recovery Dice&#039;&#039;&#039; 4d8+2&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Backgrounds==&lt;br /&gt;
&#039;&#039;&#039;+4 The only crime is getting caught&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+4 Even dead, I&#039;m the life of the party&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+5 Only on the hunt am I whole&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
==Icons==&lt;br /&gt;
&#039;&#039;&#039;Prince of Shadows (Conflicted 2)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Diabolist (Negative 1)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
==Features==&lt;br /&gt;
&#039;&#039;&#039;Elven Grace (Racial Power)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bardic Songs (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells (Bard feature)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jack of Spells (Bard talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tracker (Ranger talent)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sorta Dead (Bard talent, borrowed from necromancer class)&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
&#039;&#039;&#039;Adventurer feat:&#039;&#039;&#039; You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Battle Cries&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Songs/Spells&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
One Bard Song or Spell up to 1st level&amp;lt;br /&amp;gt;&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&amp;lt;br /&amp;gt;&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
==Cantrips==&lt;br /&gt;
&#039;&#039;&#039;Ghost Sound&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mage Hand&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Prestidigitation&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
==Attacks==&lt;br /&gt;
&#039;&#039;&#039;Scimitar vs. AC&#039;&#039;&#039;; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
&#039;&#039;&#039;Longbow vs. AC&#039;&#039;&#039;; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
Lyre Harp&lt;br /&gt;
Finger drums&lt;br /&gt;
Moonmesh coat (Light armor)&lt;br /&gt;
Elven scimitar inlaid with onyx&lt;br /&gt;
Elven longbow&lt;br /&gt;
25gp&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
==Personality==&lt;br /&gt;
Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
==Background==&lt;br /&gt;
Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371111</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371111"/>
		<updated>2019-09-19T15:57:10Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Str&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Dex&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Con&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Int&#039;&#039;&#039; 08 [-1/+3]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Wis&#039;&#039;&#039; 14 [+2/+6]&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Cha&#039;&#039;&#039; 18 [+4/+8]&amp;lt;br /&amp;gt;&lt;br /&gt;
*28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
HP 54 [(7 base + 2 con) * (level + 2)]&lt;br /&gt;
AC 20 [Light, 14 base + 2 con + 4 level]&lt;br /&gt;
PD 17 [11 + 2 con + level]&lt;br /&gt;
MD 17 [11 + 2 wis + level]&lt;br /&gt;
Initiative +8 [4 dex + level]&lt;br /&gt;
Recoveries 8&lt;br /&gt;
Recovery Dice 4d8+2&lt;br /&gt;
&lt;br /&gt;
Backgrounds&lt;br /&gt;
+4 The only crime is getting caught&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
+4 Even dead, I&#039;m the life of the party&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
+5 Only on the hunt am I whole&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
Icons&lt;br /&gt;
Prince of Shadows (Conflicted 2)&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
Diabolist (Negative 1)&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
Elven Grace (Racial Power)&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
Bardic Songs (Bard feature)&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
Battle Cries (Bard feature)&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
Spells (Bard feature)&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
Jack of Spells (Bard talent)&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
Tracker (Ranger talent)&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&lt;br /&gt;
Adventurer feat: Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
Sorta Dead (Bard talent, borrowed from necromancer class)&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
Adventurer feat: You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
Battle Cries&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Songs/Spells&lt;br /&gt;
One Bard Song or Spell up to 1st level&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Cantrips&lt;br /&gt;
Ghost Sound&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
Mage Hand&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
Prestidigitation&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
Attacks&lt;br /&gt;
Scimitar vs. AC; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
Longbow vs. AC; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
Lyre Harp&lt;br /&gt;
Finger drums&lt;br /&gt;
Moonmesh coat (Light armor)&lt;br /&gt;
Elven scimitar inlaid with onyx&lt;br /&gt;
Elven longbow&lt;br /&gt;
25gp&lt;br /&gt;
&lt;br /&gt;
Description: Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
Personality: Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
Background: Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371110</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371110"/>
		<updated>2019-09-19T15:56:27Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Kaara Arradel, the Dusksinger==&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&amp;lt;br /&amp;gt;&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
Str 08 [-1/+3]&lt;br /&gt;
Dex 18 [+4/+8]&lt;br /&gt;
Con 14 [+2/+6]&lt;br /&gt;
Int 08 [-1/+3]&lt;br /&gt;
Wis 14 [+2/+6]&lt;br /&gt;
Cha 18 [+4/+8]&lt;br /&gt;
*28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
HP 54 [(7 base + 2 con) * (level + 2)]&lt;br /&gt;
AC 20 [Light, 14 base + 2 con + 4 level]&lt;br /&gt;
PD 17 [11 + 2 con + level]&lt;br /&gt;
MD 17 [11 + 2 wis + level]&lt;br /&gt;
Initiative +8 [4 dex + level]&lt;br /&gt;
Recoveries 8&lt;br /&gt;
Recovery Dice 4d8+2&lt;br /&gt;
&lt;br /&gt;
Backgrounds&lt;br /&gt;
+4 The only crime is getting caught&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
+4 Even dead, I&#039;m the life of the party&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
+5 Only on the hunt am I whole&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
Icons&lt;br /&gt;
Prince of Shadows (Conflicted 2)&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
Diabolist (Negative 1)&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
Elven Grace (Racial Power)&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
Bardic Songs (Bard feature)&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
Battle Cries (Bard feature)&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
Spells (Bard feature)&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
Jack of Spells (Bard talent)&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
Tracker (Ranger talent)&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&lt;br /&gt;
Adventurer feat: Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
Sorta Dead (Bard talent, borrowed from necromancer class)&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
Adventurer feat: You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
Battle Cries&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Songs/Spells&lt;br /&gt;
One Bard Song or Spell up to 1st level&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Cantrips&lt;br /&gt;
Ghost Sound&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
Mage Hand&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
Prestidigitation&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
Attacks&lt;br /&gt;
Scimitar vs. AC; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
Longbow vs. AC; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
Lyre Harp&lt;br /&gt;
Finger drums&lt;br /&gt;
Moonmesh coat (Light armor)&lt;br /&gt;
Elven scimitar inlaid with onyx&lt;br /&gt;
Elven longbow&lt;br /&gt;
25gp&lt;br /&gt;
&lt;br /&gt;
Description: Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
Personality: Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
Background: Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371109</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371109"/>
		<updated>2019-09-19T15:55:35Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kaara Arradel, the Dusksinger&lt;br /&gt;
&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&lt;br /&gt;
&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
Str 08 [-1/+3]&lt;br /&gt;
Dex 18 [+4/+8]&lt;br /&gt;
Con 14 [+2/+6]&lt;br /&gt;
Int 08 [-1/+3]&lt;br /&gt;
Wis 14 [+2/+6]&lt;br /&gt;
Cha 18 [+4/+8]&lt;br /&gt;
*28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
HP 54 [(7 base + 2 con) * (level + 2)]&lt;br /&gt;
AC 20 [Light, 14 base + 2 con + 4 level]&lt;br /&gt;
PD 17 [11 + 2 con + level]&lt;br /&gt;
MD 17 [11 + 2 wis + level]&lt;br /&gt;
Initiative +8 [4 dex + level]&lt;br /&gt;
Recoveries 8&lt;br /&gt;
Recovery Dice 4d8+2&lt;br /&gt;
&lt;br /&gt;
Backgrounds&lt;br /&gt;
+4 The only crime is getting caught&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
+4 Even dead, I&#039;m the life of the party&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
+5 Only on the hunt am I whole&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
Icons&lt;br /&gt;
Prince of Shadows (Conflicted 2)&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
Diabolist (Negative 1)&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
Elven Grace (Racial Power)&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
Bardic Songs (Bard feature)&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
Battle Cries (Bard feature)&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
Spells (Bard feature)&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
Jack of Spells (Bard talent)&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
Tracker (Ranger talent)&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&lt;br /&gt;
Adventurer feat: Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
Sorta Dead (Bard talent, borrowed from necromancer class)&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
Adventurer feat: You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
Battle Cries&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Songs/Spells&lt;br /&gt;
One Bard Song or Spell up to 1st level&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Cantrips&lt;br /&gt;
Ghost Sound&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
Mage Hand&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
Prestidigitation&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
Attacks&lt;br /&gt;
Scimitar vs. AC; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
Longbow vs. AC; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
Lyre Harp&lt;br /&gt;
Finger drums&lt;br /&gt;
Moonmesh coat (Light armor)&lt;br /&gt;
Elven scimitar inlaid with onyx&lt;br /&gt;
Elven longbow&lt;br /&gt;
25gp&lt;br /&gt;
&lt;br /&gt;
Description: Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
Personality: Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
Background: Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371108</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371108"/>
		<updated>2019-09-19T15:55:19Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kaara Arradel, the Dusksinger&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;One Unique Thing:&#039;&#039;&#039; The Diabolist stole my heart - literally!&lt;br /&gt;
&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
Str 08 [-1/+3]&lt;br /&gt;
Dex 18 [+4/+8]&lt;br /&gt;
Con 14 [+2/+6]&lt;br /&gt;
Int 08 [-1/+3]&lt;br /&gt;
Wis 14 [+2/+6]&lt;br /&gt;
Cha 18 [+4/+8]&lt;br /&gt;
*28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
HP 54 [(7 base + 2 con) * (level + 2)]&lt;br /&gt;
AC 20 [Light, 14 base + 2 con + 4 level]&lt;br /&gt;
PD 17 [11 + 2 con + level]&lt;br /&gt;
MD 17 [11 + 2 wis + level]&lt;br /&gt;
Initiative +8 [4 dex + level]&lt;br /&gt;
Recoveries 8&lt;br /&gt;
Recovery Dice 4d8+2&lt;br /&gt;
&lt;br /&gt;
Backgrounds&lt;br /&gt;
+4 The only crime is getting caught&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
+4 Even dead, I&#039;m the life of the party&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
+5 Only on the hunt am I whole&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
Icons&lt;br /&gt;
Prince of Shadows (Conflicted 2)&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
Diabolist (Negative 1)&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
Elven Grace (Racial Power)&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
Bardic Songs (Bard feature)&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
Battle Cries (Bard feature)&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
Spells (Bard feature)&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
Jack of Spells (Bard talent)&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
Tracker (Ranger talent)&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&lt;br /&gt;
Adventurer feat: Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
Sorta Dead (Bard talent, borrowed from necromancer class)&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
Adventurer feat: You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
Battle Cries&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Songs/Spells&lt;br /&gt;
One Bard Song or Spell up to 1st level&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Cantrips&lt;br /&gt;
Ghost Sound&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
Mage Hand&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
Prestidigitation&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
Attacks&lt;br /&gt;
Scimitar vs. AC; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
Longbow vs. AC; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
Lyre Harp&lt;br /&gt;
Finger drums&lt;br /&gt;
Moonmesh coat (Light armor)&lt;br /&gt;
Elven scimitar inlaid with onyx&lt;br /&gt;
Elven longbow&lt;br /&gt;
25gp&lt;br /&gt;
&lt;br /&gt;
Description: Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
Personality: Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
Background: Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371107</id>
		<title>Kaara Arradel, the Dusksinger</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Kaara_Arradel,_the_Dusksinger&amp;diff=371107"/>
		<updated>2019-09-19T15:54:51Z</updated>

		<summary type="html">&lt;p&gt;Tedster: Created page with &amp;quot;Kaara Arradel, the Dusksinger Level 4 Wood Elf Bard/Ranger  One Unique Thing: The Diabolist stole my heart - literally! When an agent of the Diabolist killed Kaara for helping...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Kaara Arradel, the Dusksinger&lt;br /&gt;
Level 4 Wood Elf Bard/Ranger&lt;br /&gt;
&lt;br /&gt;
One Unique Thing: The Diabolist stole my heart - literally!&lt;br /&gt;
When an agent of the Diabolist killed Kaara for helping herself to one of the Icon&#039;s artifacts, he was petty enough to cut her heart out as a present for his mistress. Luckily for her the Prince of Shadows was nice enough to replace it with a heart made of living shadow.&lt;br /&gt;
&lt;br /&gt;
Str 08 [-1/+3]&lt;br /&gt;
Dex 18 [+4/+8]&lt;br /&gt;
Con 14 [+2/+6]&lt;br /&gt;
Int 08 [-1/+3]&lt;br /&gt;
Wis 14 [+2/+6]&lt;br /&gt;
Cha 18 [+4/+8]&lt;br /&gt;
*28 point buy, +2 dex (wood elf), +2 cha (bard), +1 dex/cha/wis at 4th level&lt;br /&gt;
&lt;br /&gt;
HP 54 [(7 base + 2 con) * (level + 2)]&lt;br /&gt;
AC 20 [Light, 14 base + 2 con + 4 level]&lt;br /&gt;
PD 17 [11 + 2 con + level]&lt;br /&gt;
MD 17 [11 + 2 wis + level]&lt;br /&gt;
Initiative +8 [4 dex + level]&lt;br /&gt;
Recoveries 8&lt;br /&gt;
Recovery Dice 4d8+2&lt;br /&gt;
&lt;br /&gt;
Backgrounds&lt;br /&gt;
+4 The only crime is getting caught&lt;br /&gt;
Having come out of the Queen&#039;s wood many years ago and taken up residence in Glitterhaegen, it wasn&#039;t long before Kaara&#039;s natural thrill seeking and predatory talents led her to Shadow Port and thievery. Within a few years she had become an expert treasure hunter, poaching artifacts along side (and often in competition with) the Prince&#039;s own agents but still a freelancer herself. This somewhat changed after the Prince gifted her with her new heart, creating a debt that haunts her to this day.&lt;br /&gt;
&lt;br /&gt;
+4 Even dead, I&#039;m the life of the party&lt;br /&gt;
Despite her comfort in the wilderness, Kaara is also drawn to all of the opulence and decadence that civilization offers. Her musical talent is without question, and her songs and poems have made her a minor celebrity in Glitterhaegen and the surrounding area. Since she received her new heart, her demeanor has changed somewhat - she is a bit darker and more prone to wild mood swings - but if anything it has increased her charisma and popularity. She is a great lover of conversation, persuasion and gossip, always curious about the goings-on and movers and shakers in a given area.&lt;br /&gt;
&lt;br /&gt;
+5 Only on the hunt am I whole&lt;br /&gt;
The flip side of her seemingly conflicted dichotomy, Kaara is completely at home in the wild - so much so, in fact, that she seems to turn it into the epitome of style. As the glitter of the city hides the dark underbelly of society, so it is that the beauty of the wilderness hides the heart of a predator. Within her lives a great grey beast that only feels alive with the danger and adrenaline that comes from stalking the most dangerous of prey.&lt;br /&gt;
&lt;br /&gt;
Icons&lt;br /&gt;
Prince of Shadows (Conflicted 2)&lt;br /&gt;
She made a number of enemies among the Prince&#039;s following by not only competing with them, but also when she caught his eye. Perhaps it was her involvement with the Diabolist and her audacious ambition rather than her raw talent that brought her to his attention, or maybe he saw an opportunity to user her in some game of his but whatever it was he seems to enjoy stringing Kaara along. Even now, she can&#039;t tell if she&#039;s in his good graces or not.&lt;br /&gt;
&lt;br /&gt;
Diabolist (Negative 1)&lt;br /&gt;
Kaara&#039;s upbringing in the Queen&#039;s Wood had already given her a distaste for the Diabolist&#039;s unnatural handiwork, but her time at the Bardic Colleges only intensified these feelings. There the Diabolist held a kind of mythical sway amongst the most powerful teachers and bards, and Kaara found herself on the outs due to her obvious resentment. In the years since then, she has made it a habit to hoodwink the Diabolist&#039;s agents whenever possible. Since the fiasco with the Crown of Hell and the loss of her own beating heart, however, that disgust has turned to pure hatred.&lt;br /&gt;
&lt;br /&gt;
Features&lt;br /&gt;
Elven Grace (Racial Power)&lt;br /&gt;
At the start of each of your turns, roll a die to see if you get an extra standard action. If your roll is equal to or lower than the escalation die, you get an extra standard action that turn. At the start of battle, you roll a d6. Each time you successfully gain an extra action, the size of the die you roll increases by one step on the following progression: (d4), d6, d8, d10, d12, d20. If you get an extra action after rolling a d20, you can&#039;t get any more extra actions that battle.&lt;br /&gt;
Adventurer feat: (Heritage of the Sword) Use d6 and d8 swords without penalties; or if already able to use such swords without penalties, +2 melee damage.&lt;br /&gt;
&lt;br /&gt;
Bardic Songs (Bard feature)&lt;br /&gt;
Bardic songs are magical moments that last for one or more rounds and end with a final verse that carries an even bigger payoff (unless the bard chooses to abandon the song in the middle). Although magical, bardic songs don&#039;t count as spells. Unlike spells, they don&#039;t force the bard to suffer opportunity attacks from engaged enemies, and they can&#039;t be canceled by effects that can cancel spells. For that matter, bards can even cast spells while in the middle of singing a bardic song.&lt;br /&gt;
&lt;br /&gt;
Battle Cries (Bard feature)&lt;br /&gt;
Bards use battle cries to encourage, inspire, warn, and magically aid their allies. Battle cries are triggered by flexible melee attacks. The bard makes a melee attack and is able to use a battle cry that corresponds to the attack&#039;s natural result, sometimes whether or not the attack hits. See page 167 for the full rules for flexible attacks. As a rule, the bonuses provided by battle cries can help a bard&#039;s allies but not the bard.&lt;br /&gt;
&lt;br /&gt;
Spells (Bard feature)&lt;br /&gt;
Bards use arcane spells that function like those of other spellcasting classes. Some spells are daily, some recharge, and others are at-will. Unlike most character classes, bards use two different ability scores for their attacks. Their melee and ranged weapon attacks use Strength or Dexterity, while their spells use Charisma.&lt;br /&gt;
&lt;br /&gt;
Jack of Spells (Bard talent)&lt;br /&gt;
Choose another spell-casting character class. You can choose one spell from the spell list (but not the talent list) of that class, of your own level or lower, as an extra spell you know how to cast. You can even take its feats up to your tier, if it has any. You may only choose from the spell list—not from talents. This spell is a bonus spell, not included in your bard class count.&lt;br /&gt;
Adventurer feat: You can use your Charisma as the ability score that provides spell’s attack bonus and damage bonus (if any). Other ability score references remain unchanged. If the spell is a wizard spell, you also gain three cantrips of your choice from the wizard. You can cast them like a wizard who lacks the Cantrip Mastery talent.&lt;br /&gt;
&lt;br /&gt;
Tracker (Ranger talent)&lt;br /&gt;
You have the Tracker background (by any name that feels fun, engaging, and correct for your character&#039;s story) at its full possible bonus of +5, without having to spend your normal background points on it. You are an expert wilderness tracker, capable of reading clues from the environment that others can&#039;t perceive. Tracking doesn&#039;t work well, however, in heavily traveled urban environments. In addition, you have the terrain stunt power.&lt;br /&gt;
Adventurer feat: Your grasp of the way the world is put together increases; you now can use terrain stunt in urban environments. Certainly there&#039;s enough options in urban environments to play off of. Now you get it.&lt;br /&gt;
&lt;br /&gt;
Sorta Dead (Bard talent, borrowed from necromancer class)&lt;br /&gt;
In some ways, you&#039;re dead already. You don&#039;t need to eat or sleep or breathe. You can&#039;t drown in normal water/liquid, though magical gas will probably still affect you. When a spell or effect targets or applies to undead, you can decide whether you want to count as undead for that specific effect. The first time you die each level, roll a normal save, adding your Charisma modifier. If you succeed, you heal using a free recovery instead of dying. If you were dying because of last gasp saves, consider yourself saved from the last gasp problem also.&lt;br /&gt;
Adventurer feat: You gain resist poison 16+ and resist negative energy 16+.&lt;br /&gt;
&lt;br /&gt;
Battle Cries&lt;br /&gt;
Three Bard Battle Cries up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Songs/Spells&lt;br /&gt;
One Bard Song or Spell up to 1st level&lt;br /&gt;
Two Bard Songs or Spells up to 3rd level&lt;br /&gt;
One Wizard Spell up to 3rd level&lt;br /&gt;
&lt;br /&gt;
Cantrips&lt;br /&gt;
Ghost Sound&lt;br /&gt;
This spell creates false noises emanating from somewhere nearby. The effect is like an exceptionally good version of throwing your voice, if your voice could create a wide variety of sounds. Attempted distractions with the cantrip are DC 15 challenges in adventurer environments, higher as you move into champion and epic environments. If someone is using ghost sound against the PCs, a Wisdom-based skill check can identify the sound as a magical fake.&lt;br /&gt;
&lt;br /&gt;
Mage Hand&lt;br /&gt;
This cantrip creates a small telekinetic effect that lasts a round at most. At best it’s about half as strong as the wizard’s own strongest hand. At worst it’s half as strong as the wizard when they’re weak from a bad fever.&lt;br /&gt;
&lt;br /&gt;
Prestidigitation&lt;br /&gt;
This cantrip produces magic tricks and small illusions. One casting usually gives you a minute of fun. The magic has nowhere near as much real world force as mage hand.&lt;br /&gt;
&lt;br /&gt;
Attacks&lt;br /&gt;
Scimitar vs. AC; Basic melee; Atk 1d20+9; Dmg 4d8+6; Miss 4&lt;br /&gt;
Longbow vs. AC; Basic ranged; Atk 1d20+8; Dmg 4d8+4; Miss 4&lt;br /&gt;
&lt;br /&gt;
Gear&lt;br /&gt;
Lyre Harp&lt;br /&gt;
Finger drums&lt;br /&gt;
Moonmesh coat (Light armor)&lt;br /&gt;
Elven scimitar inlaid with onyx&lt;br /&gt;
Elven longbow&lt;br /&gt;
25gp&lt;br /&gt;
&lt;br /&gt;
Description: Kaara is taller than average with the lean, lithe build of a hunter and a gaze at once penetrating and unsettling. Her golden eyes are set in a pale oval face, silky dark hair artfully windblown, narrow nose exquisitely placed to balance the hazy power of that too direct stare. A smile quirks lips the color of red grapes, likewise tinted with the silvery patina that fruit seems to hold. When she moves it is a captivating swaying of boughs, when she gestures it is spellbindingly expressive, when she sings it is with the voice of an angel.&lt;br /&gt;
&lt;br /&gt;
There is about her both the wild and the civilized, existing side by side yet unblended, each running deep and pure. She wears simple leggings of silky black and a sleeveless tunic decorated with patterns of the intricate branchwork of great trees. The great cloak she wears is black as night, with trim and hooded of silvery fur and decorated with beautiful feathers. Upon her finger she wears a simple gold ring that sports a large ruby.&lt;br /&gt;
&lt;br /&gt;
Personality: Kaara is surprisingly approachable and pleasant for someone who is not quite alive, chatting easily but rarely superficially. She prefers the juicy heart of a matter to the dry periphery, the truth beneath rather than the surface facade. Deep and spiritual, with an untamed streak and a drive to take risks and reap rewards where others might be timid. Her typical attitude is to seize all there is in life and not waste time worrying overmuch about consequences. Given her partially undead condition, it is possible that she seeks excess in order to bind her to this life.&lt;br /&gt;
&lt;br /&gt;
Background: Kaara drifted into Glitterhaegen after the long, meandering sojourn that followed her departure from the bardic colleges. Though she could feel her mother&#039;s stern will upon her from far away Santa Cora, and likewise intuit her father&#039;s stony, disapproving gaze from his unmarked grave in the Queen&#039;s Wood, and though she kept them both close in her heart, nevertheless she felt no duty to return to either of them. Certainly there was unfinished business, but just as certainly she had never been one to let guilt stain her conscious too deeply.&lt;br /&gt;
&lt;br /&gt;
Glitterhaegen was a world she had dreamed of, with its web of complicated politics, the neverending gossip, the glitz and glamour that came with abundant wealth and the boredom to spend it on frivolities. Not that she possessed such wealth herself, of course, but she insinuated herself through music quite nicely. The lords and ladies, through ancient custom, were more than happy to lavish fine things upon one of her musical talent and charming, exotic allure. In those early days, she wanted only to immerse herself in the constant bacchanalian party that was the playground of the upper echelon of the city. Given her talents, she might have been able to sustain herself on the patronage of others, but that had never been her way. She had other talents, learned in the wild, and she used those ruthlessly, with the cunning of an untamed predator.&lt;br /&gt;
&lt;br /&gt;
For Glitterhaegen lay adjacent the dark haunt of Shadow Port, and there Kaara refined her natural talent with teachings from the best thieves in the business. She flaunted her skills, often working in competition with the Shadow Prince&#039;s agents - freelancing in a city where he held sway. Treasure hunting became her chief business, interspersed with stints back in Glitterhaegen to keep up her reputation. Most often she looked for minor artifacts precious to the Icons, knowing they fetched good prices but also for the fame they brought to her. Of particular satisifaction was tweaking the nose of the Diabolist, for her intrusion upon the purity of music, and for the memory of her dead father.&lt;br /&gt;
&lt;br /&gt;
In another world, one might say she flew too close to the sun in that respect. For she had found clues that led her to the Crown of Hell, the Diabolist&#039;s most powerful artifact. The events surrounding this thing are hazy in her mind, and she cannot recall if she found it or where, or indeed what had become of it if indeed it was in her possession. What she does remember is her heart still beating heart as it was dissected from her chest, and the mocking laughter of the Diabolist. She remembers, too, that laughter dropping deeper in tone as light gave way to darkness, coalesced into hazy masked figure. His fingers laced, gathering the night, hands compressing tightly then opening, a gleaming ebony flower blossoming on those gloved palms until, teeth gleaming with a grin, he thrust that dark heart into her bosom and she knew no more.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371106</id>
		<title>13thAge HistoricalFiction</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=13thAge_HistoricalFiction&amp;diff=371106"/>
		<updated>2019-09-19T15:52:16Z</updated>

		<summary type="html">&lt;p&gt;Tedster: Created page with &amp;quot;&amp;#039;&amp;#039;History is only the register of crimes and misfortunes.&amp;#039; &amp;#039;&amp;#039; Voltaire​  This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Eng...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;History is only the register of crimes and misfortunes.&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Voltaire​&lt;br /&gt;
&lt;br /&gt;
This is a 13th Age game, set in a Dragon Empire with a collaboratively created history using the Engine of Ages.&lt;br /&gt;
&lt;br /&gt;
[https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852686/ IC] | [https://forum.rpg.net/index.php?threads/13th-age-historical-fiction.852685/ OOC] | [https://forum.rpg.net/index.php?threads/recruitment-13th-age-dragon-empire-created-using-engine-of-the-ages.850125/#post-22831511/ Recruitment]&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Ko Hano]], Born of a River Rock | Wood Elf Druid (Shifter Adept/Warrior Initiate)&lt;br /&gt;
*[[Tristan Cimmeron]], Stamped by the Seal of Galadfil | Human Wizard&lt;br /&gt;
*[[Tharkuun Oakenbeard]], Living Child of Undead Parents | Dwarf Cleric&lt;br /&gt;
*[[Kaara Arradel, the Dusksinger]], The Diabolist stole my heart - literally! | Wood Elf Bard/Ranger&lt;br /&gt;
*[[Ignatz Tightfist]], Beat a Balor in a Bathhouse Butt-naked | Half-Orc Barbarian&lt;br /&gt;
&lt;br /&gt;
===Icon Relationships===&lt;br /&gt;
&lt;br /&gt;
Row has X on Column:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!Help/Hurt&lt;br /&gt;
!The Archmage&lt;br /&gt;
!The Diabolist&lt;br /&gt;
!The Dwarf King&lt;br /&gt;
!The Elf Queen&lt;br /&gt;
!The Emperor&lt;br /&gt;
!The Lich King&lt;br /&gt;
!The Priestess&lt;br /&gt;
!The Prince of Shadows&lt;br /&gt;
!The Three&lt;br /&gt;
|-&lt;br /&gt;
|Ko &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|&lt;br /&gt;
| Positive 1&lt;br /&gt;
|  &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Tristan&lt;br /&gt;
| Positive 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Negative 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 1&lt;br /&gt;
|-&lt;br /&gt;
|Tharkuun&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Positive 1&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Kaara&lt;br /&gt;
| &lt;br /&gt;
| Negative 1 &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Conflicted 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|Ignatz&lt;br /&gt;
|&lt;br /&gt;
| Negative 1&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| Positive 2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caldwell_Ulverman&amp;diff=357316</id>
		<title>Caldwell Ulverman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caldwell_Ulverman&amp;diff=357316"/>
		<updated>2019-03-29T21:06:43Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Notes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[https://wiki.rpg.net/index.php/Byzantium:_Nightmares_Undreamed_Of Byzantium: Nightmares Undreamed Of]&lt;br /&gt;
&lt;br /&gt;
==Caldwell Ulverman==&lt;br /&gt;
&lt;br /&gt;
[[File:CaldwellUlvermann.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Cultist L2&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
Caldwell cuts an otherwise unimposing figure until you catch hold of his cold, sullen eyes. Tinted a unique golden-brown, they are accentuated by the dark clothes the bookhound prefers and are framed strikingly by his unkempt black hair and pale, almost luminous skin. He is more graceful than muscular, and strays toward the gaunt side of lean. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; &lt;br /&gt;
For some reason, the incursions from beyond have stoked the flames of urgency for Yuhannah the Revealer. Whereas before she contented herself with the recovery of ancient tomes and uncovering the secrets of the powerful, she has been moved to mobilize seven agents — her Argent Keys, she called them — and dispatching them to locate and decipher the Seven Enigmas before it is too late.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: Health and Willpower&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health*&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower*&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|6 (-1)&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|15 (+1)&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&lt;br /&gt;
====Bookhound for the Theosophical Society (Background)====&lt;br /&gt;
&lt;br /&gt;
Caldwell was a professional &#039;acquisitionist&#039; for the Theosophical Society, the gathering place for the cult of Yuhannah in Byzantium. Those who were curious about ancient religions, the occult, and hidden knowledge were welcome to peruse their archives, where they would be evaluated for recruitment. Many of the volumes in the Society were brought in by Caldwell and his mentor, Johann Borges, through means both legal and unscrupulous.&lt;br /&gt;
&lt;br /&gt;
====Argent Key of Yuhannah (Defining Aspect)====&lt;br /&gt;
&lt;br /&gt;
Yuhannah in her sacred wisdom has deemed Caldwell worthy of her blessing and divine appointment. His devotion to his patron is unwavering, his commitment to her cause resolute...until he learned about...&lt;br /&gt;
&lt;br /&gt;
====Yuhannah the Unrevealed (Secret Aspect)====&lt;br /&gt;
&lt;br /&gt;
Caldwell earned the enmity of his mentor when he beat him in acquiring the journal of the infamous occultist Aleister Branagh, eventually leading to the junior Bookhound being selected over Johann to become an Argent Key. In their cat and mouse dance of wresting ownership of the journal from each other, a page tore from the manuscript, which contained a revelation that sent Caldwell reeling. &lt;br /&gt;
In it, Branagh speculated that Yulhannah was actually a servant of Mog-Mnogoth, and that her efforts to unearth the lost secrets of this world are simply the means by which the final gate for the Opener of Ways to enter into this realm permanently. Could this be true? Is the self-proclaimed Unearther of Secrets suppressing an inconceivable secret herself? &lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die: 1d6&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Speed: 7&lt;br /&gt;
*AC: 13&lt;br /&gt;
*Disposition: 6/6&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Battleaxe +2 to hit&lt;br /&gt;
*Dagger +2 to hit&lt;br /&gt;
*Throwing knives (x4) +3 to hit, 10 yards&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
*You can’t be of lawful alignment. &lt;br /&gt;
*You may fight with your bare hands, throw things at people, use shields, and wear light armour, plus blades and missile weapons. The ones you do not choose are restricted by your cult precepts or you are not skilled at using them. While using restricted weapons or armour, you get no attack bonus, you may not banish your spiritual enemies, and you may not cast spells.&lt;br /&gt;
*You must surrender half your income to your cult, in order to gain experience points from recovering it. You may send this money as a tithe to your superiors, or spend it on establishing a shrine or temple of your own.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Cultists are skilled at practicing their religion and learned in the ways of cult doctrines. When you use your skills and knowledge in a risky manner, you must roll equal to or lower than one of your attribute scores on a d20 to successfully perform your task. The GM will tell you which attribute score to use. Caldwell is also a trained Bibliographist.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Add your level to your attack rolls (unless you are using a restricted weapon or wearing restricted armour)&lt;br /&gt;
*Spiritual enemy: Dwellers in the Deep. &lt;br /&gt;
*You have mastery of 2 spells per level, plus additional spells equal to your Willpower modifier. If the total of your level and modifier is less than 1, you have mastery of no spells.&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
#Studious. You get +1 Intelligence but -1 Ferocity.&lt;br /&gt;
#Ugly Truths. You get advantage on rolls to search or to perceive hidden things, but you have disadvantage on rolls to influence hirelings.&lt;br /&gt;
&lt;br /&gt;
===Boons===&lt;br /&gt;
#Crow Messengers. Whenever you want a crow to carry a message to someone, you have but to call out and one (or a pair) will arrive as soon as possible. You can only send a crow away with something it can actually carry. The goddess sustains these crows during this task.&lt;br /&gt;
#Spells Revealed. Yuhannah grants you mastery of 1 additional spell per level. Roll on her table above to determine each additional spell. You may select this boon multiple times.&lt;br /&gt;
&lt;br /&gt;
===Taboos===&lt;br /&gt;
#Invasive Truth. You are unable to cast, master, or memorize spells from the Abjuration or Illusion schools, and you have disadvantage to saves you make against them. If you miscast and the result is a spell from either school, ignore it and roll two other spells instead.&lt;br /&gt;
#The Scribe. You cannot willingly destroy a piece of text. If you do so accidentally, you suffer wounds and lose 1d6 points of Health. If you destroy a magical formula while casting a spell, you take no damage, but the spell does not leave the material plane. Instead, it lodges itself in the memory of some random person within a hundred miles. This may cause them problems if they cast it unwittingly.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
&#039;&#039;Memorized 2/2&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;Currently Memorized:&#039;&#039; Identify, Tongues&lt;br /&gt;
*&#039;&#039;&#039;Find Poison&#039;&#039;&#039;, L1 Divination spell | Range: Senses | Duration: 1 day/CL | Effect: Caster only&lt;br /&gt;
For the duration of the spell, you can tell if anything that you can see, hear, or touch is poisonous and how strong that poison is. You can find poisonous plants in the woods, or determine if food is poisoned. &#039;&#039;Variations:&#039;&#039; • &#039;&#039;&#039;Level 3.&#039;&#039;&#039; Effect: 1 creature. Range: Touch. • &#039;&#039;&#039;Level 5.&#039;&#039;&#039; Effect: 1 creature. Range: Senses, 50 feet per caster level.&lt;br /&gt;
*&#039;&#039;&#039;Read Languages&#039;&#039;&#039;, L1 Manipulation/Wards and Runes spell | Range: Touch | Duration: Special | Effect: 1 long text or several short texts&lt;br /&gt;
The target may read directions, instructions, and similar notations written in unfamiliar or even unknown languages. This spell is good for several short pieces of text, one long reading, or one spell formula.&lt;br /&gt;
*&#039;&#039;&#039;Divine Guidance&#039;&#039;&#039;, L7 Revelation spell | Range: None | Duration: Instantaneous | Effect: Caster only&lt;br /&gt;
When you cast this spell, ask a particular deity or supernatural power for guidance. It sends you an omen or sign regarding its wishes. Roll 2d6 plus your Intelligence modifier. Add +1 if you worship this deity, +1 if you sacrifice something of value to it, and +1 if you cast this spell in a location sacred to it. [see table on TNG 236]&lt;br /&gt;
*&#039;&#039;&#039;Message Ward&#039;&#039;&#039;, L3 Wards and Runes spell | Range: Senses | Duration: Until dispelled | Effect: 1 item or location&lt;br /&gt;
This spell leaves a magical message on a specific item or location, which is triggered whenever someone touches the item or enters the location. The message can be writing that appears, a spoken message accompanied by an illusion of a mouth that delivers it, or images of things seen by the caster. The message may be as long as you want, but if it is more than a few moments long, the spell cannot be cast in a single round.&lt;br /&gt;
*&#039;&#039;&#039;Identify&#039;&#039;&#039;, L3 Divination spell | Range: Senses | Duration: Instantaneous | Effect: 1 creature, item, or location&lt;br /&gt;
This spell identifies a single creature, item, or location. It gives you a person’s name and what they are best known for. It gives you a location’s name, and who owns or occupies it, if anyone. Cast upon items and built environments, the spell identifies the maker and owner. Cast upon magical items, this spell reveals what the item does and how to use it. &#039;&#039;Variations:&#039;&#039; • &#039;&#039;&#039;Level 2.&#039;&#039;&#039; Range: Touch. • &#039;&#039;&#039;Level 6.&#039;&#039;&#039; Effect: 1 creature, item, or location per caster level.&lt;br /&gt;
*&#039;&#039;&#039;Locate Object&#039;&#039;&#039;, L3 Divination spell | Range: 50 feet/CL | Duration: 1 turn/CL | Effect: Caster only&lt;br /&gt;
Name a specific object or a type of object and this spell informs you how far away it is and in what direction, if it is within the range of the spell. If you choose a type of object, you become aware of the closest item of that type in whatever direction you face (within range). &lt;br /&gt;
*&#039;&#039;&#039;Clairaudience&#039;&#039;&#039;, L3 Divination spell | Range: Infinite | Duration: 1 hour/CL | Effect: Caster only&lt;br /&gt;
Name a location and for the duration of the spell, you can hear it as if you were there. You can only name locations you know exist, although you can use this spell to hear what is beyond a door you know of. &#039;&#039;Variations:&#039;&#039; • &#039;&#039;&#039;Level 6.&#039;&#039;&#039; The sounds of the location you name also occur at your location, so that anyone present may hear them as well.&lt;br /&gt;
*&#039;&#039;&#039;Tongues&#039;&#039;&#039;, L2 Mind spell | Range: Touch | Duration: 1 hour/CL | Effect: 1 person&lt;br /&gt;
For the duration of this spell, the target may converse in unfamiliar or even unknown languages. This does not grant any ability to communicate with creatures that do not use language, or the ability to read writings in a foreign language. &#039;&#039;Variations:&#039;&#039; • &#039;&#039;&#039;Level 4.&#039;&#039;&#039; Range: Senses. • &#039;&#039;&#039;Level 5.&#039;&#039;&#039; Effect: 1 person per caster level. Range: Senses.&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: 5/6 | Small Items 3/16&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**Light Armor&lt;br /&gt;
**a waterproof woolen cloak&lt;br /&gt;
**1 pouch attached to a belt&lt;br /&gt;
**a dagger, and four throwing daggers&lt;br /&gt;
**a key-shaped battleaxe (1 handed) (r)&lt;br /&gt;
**an amulet that is a piece of amber with a fly preserved inside it&lt;br /&gt;
**holy symbol on chain around neck - metal disk with stylized bison&lt;br /&gt;
&lt;br /&gt;
*Backpack (r)&lt;br /&gt;
**50 feet of twine cord&lt;br /&gt;
**a strong magnet&lt;br /&gt;
**a bouncy rubber ball&lt;br /&gt;
**a cigar cutter&lt;br /&gt;
**a drinking vessel made from a bison horn&lt;br /&gt;
**a jar of pickled vegetables&lt;br /&gt;
**a lantern that has run out of oil&lt;br /&gt;
**a dubious university degree&lt;br /&gt;
**a jar of glowing insects&lt;br /&gt;
**a purse with 25 cyphers worth of foreign coins in it&lt;br /&gt;
**a weird skull mask embellished with locks and key motif&lt;br /&gt;
**2 flasks of oil&lt;br /&gt;
**Scribe&#039;s kit&lt;br /&gt;
&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**22 cyphers + 25 cyphers worth of foreign coins&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
Amata assisted Caldwell in beating Johann to the journal of Aleister Branagh. She was also privy to Caldwell&#039;s personal breakdown after reading the page.&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357299</id>
		<title>Evelard Severstern</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357299"/>
		<updated>2019-03-29T16:25:33Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Opportune Advisor | Subversion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evelard Severstern==&lt;br /&gt;
&#039;&#039;&#039;Logos:&#039;&#039;&#039; Last of an English Bloodline&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythos:&#039;&#039;&#039; The Merlin&lt;br /&gt;
&lt;br /&gt;
===Gentleman Advocate | Routine===&lt;br /&gt;
&#039;&#039;&amp;quot;I lend my aid, that I might retain my humanity.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Fixer (A)&lt;br /&gt;
*Exclusive Friends (B) &lt;br /&gt;
*Sword and Pistol (C) &lt;br /&gt;
*Ancestral Library (I) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Class Barrier&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Relic - The Oaken Staff]&lt;br /&gt;
&lt;br /&gt;
===High Druid | Adaptation===&lt;br /&gt;
&#039;&#039;&amp;quot;In whom are the sleeping members of my Circle hidden?&#039;&#039;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Druidic Magic (A) &lt;br /&gt;
*Traits of Beasts (J) &lt;br /&gt;
*Under the Open Sky (D) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Inscrutable&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Defining Event - My Father&#039;s Death]&lt;br /&gt;
&lt;br /&gt;
===Blood of Demons | Bastion===&lt;br /&gt;
&#039;&#039;&amp;quot;How do I become an Angel again?&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*Immortality(A)&lt;br /&gt;
*Drop of Blood (I) &lt;br /&gt;
*Unholy Demeanor (G) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Anger Unleashed&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Personality - Engaged Socialite]&lt;br /&gt;
&lt;br /&gt;
===Opportune Advisor | Subversion===&lt;br /&gt;
&#039;&#039;&amp;quot;What Thrones are already under the control of Advisors?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*1000 Faces (A) &lt;br /&gt;
*Let Me Whisper in Your Ear(D) &lt;br /&gt;
*Your Mind is an Open Book (F) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Love for Humanity&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Training - Investigative Spy]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Gentleman Advocate&#039;&#039;&#039;, Evelard solves problems for his &#039;&#039;&#039;Exclusive Friends&#039;&#039;&#039;. He&#039;s a &#039;&#039;&#039;Fixer&#039;&#039;&#039;, someone with connections and the ability to organize operations and wheel and deal. When worst comes to worst, he can rely on his training with &#039;&#039;&#039;Sword and Pistol&#039;&#039;&#039;, and his sanctuary is the &#039;&#039;&#039;Ancestral Library&#039;&#039;&#039; he inherited. He can be overcome by the &#039;&#039;&#039;Barriers of Class,&#039;&#039;&#039; though those specific barriers will vary as he varies the class that he appears to belong to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The High Druid&#039;&#039;&#039;, Evelard searches for his lost Circle, as he needs allies for his cause. They are sleeping somewhere in Britain, resting beneath the souls of the men and women of the isles. He confers unto his allies the &#039;&#039;&#039;Traits of Beasts&#039;&#039;&#039;, and his &#039;&#039;&#039;Druidic Magic&#039;&#039;&#039; is most potent &#039;&#039;&#039;Under the Open Sky&#039;&#039;&#039;, but his undoing is his &#039;&#039;&#039;Inscrutability&#039;&#039;&#039;; when his schemes and devices are too convoluted and opaque, he loses the trust of his allies and his powers work against him.&lt;br /&gt;
&lt;br /&gt;
Tormented with the &#039;&#039;&#039;Blood of Demons&#039;&#039;&#039;, Evelard&#039;s &#039;&#039;&#039;Immortality&#039;&#039;&#039; makes less relevant many wounds. &#039;&#039;&#039;A Drop of his Blood&#039;&#039;&#039; can empower many of his abilities, but shed too freely, his &#039;&#039;&#039;Anger will be Unleashed,&#039;&#039;&#039; and his nightmares are filled with terrors of unleashed moments past. While Evelard prefers negotiation and influence, revealing his &#039;&#039;&#039;Unholy Demeanor&#039;&#039;&#039; will hasten the compliance of a reluctant foe.&lt;br /&gt;
&lt;br /&gt;
The Merlin is ever and always an &#039;&#039;&#039;Opportune Advisor&#039;&#039;&#039;. What Evelard understands is that there are hidden Thrones, people of power, and Advisors not unlike himself are positioning themselves in a Great Game to control them. In his quest to ensure the Game progresses in the manner best for England, Evelard &#039;&#039;&#039;Whispers in Ears&#039;&#039;&#039; while wearing one of &#039;&#039;&#039;1000 Faces&#039;&#039;&#039;, through which he can reach any subject in need of his advice. No secret or piece of knowledge can hide from him long; to him &#039;&#039;&#039;Your Mind is an Open Book.&#039;&#039;&#039; He has to exercise caution, however, as he falls in &#039;&#039;&#039;Love with Humanity&#039;&#039;&#039; too easily, and can quickly turn from benevolent predator to stricken prey.&lt;br /&gt;
&lt;br /&gt;
==A Day in the Life==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Evelard stepped from the carriage and regarded the country mansion, composing his thoughts before embarking up the marble steps. His mission here was to put a word of caution into the Duke&#039;s ear, staying the signing of the treaty at least until word from Evelard&#039;s compatriots across the Channel had arrived. A few days, perhaps. A week would be too long. But the Club needed to know what was happening in the Blue Forest before they could allow any diplomatic action to be taken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name would get him into the ball, but it would not grant him access to the inner chambers where the Duke&#039;s advisors would gather. For that, he would need to adopt the face of Viscount Tremaine, and that would require a bit of derring-do to get the Viscount alone in the sitting room where Evelard&#039;s accomplice both waited and would stand watch. It wasn&#039;t going to be an impossible evening, but by the Oak it would be a viper&#039;s nest. He wasn&#039;t certain of the number of agents from the Nations Seen and Unseen who would be in attendance on this Solstice Moon, each seeking to influence the course of modern events. But there was no question the place would be full of observers, each reporting to their secret lord. Some, no doubt, looking to interfere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Well. Nothing was accomplished from hesitation. Best to walk through the door and start the dance than get lost in the endless permutations of an imperfect plan. He made his way to the ornate doors.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ah. Lord Severstern,&amp;quot; a familiar voice drolled as he stepped through the foyer. &amp;quot;How excellent. And here I thought the night was going to be one of tedium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;By the Seven Storms. What was the Count of Ravens doing here? Had the Night Court broken their cypher? Evelard gave the hawk-nosed man a courageous smile, but he knew from looking into the necromancer&#039;s eyes that the spiderweb was already drawn tight around him. The trap was sprung, and he&#039;d never seen it coming. He could only hope that the others would see it for what it was and make rapid alterations. But the treaty&#039;s delay was lost.&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357298</id>
		<title>Evelard Severstern</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357298"/>
		<updated>2019-03-29T16:25:25Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Blood of Demons | Bastion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evelard Severstern==&lt;br /&gt;
&#039;&#039;&#039;Logos:&#039;&#039;&#039; Last of an English Bloodline&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythos:&#039;&#039;&#039; The Merlin&lt;br /&gt;
&lt;br /&gt;
===Gentleman Advocate | Routine===&lt;br /&gt;
&#039;&#039;&amp;quot;I lend my aid, that I might retain my humanity.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Fixer (A)&lt;br /&gt;
*Exclusive Friends (B) &lt;br /&gt;
*Sword and Pistol (C) &lt;br /&gt;
*Ancestral Library (I) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Class Barrier&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Relic - The Oaken Staff]&lt;br /&gt;
&lt;br /&gt;
===High Druid | Adaptation===&lt;br /&gt;
&#039;&#039;&amp;quot;In whom are the sleeping members of my Circle hidden?&#039;&#039;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Druidic Magic (A) &lt;br /&gt;
*Traits of Beasts (J) &lt;br /&gt;
*Under the Open Sky (D) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Inscrutable&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Defining Event - My Father&#039;s Death]&lt;br /&gt;
&lt;br /&gt;
===Blood of Demons | Bastion===&lt;br /&gt;
&#039;&#039;&amp;quot;How do I become an Angel again?&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*Immortality(A)&lt;br /&gt;
*Drop of Blood (I) &lt;br /&gt;
*Unholy Demeanor (G) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Anger Unleashed&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Personality - Engaged Socialite]&lt;br /&gt;
&lt;br /&gt;
===Opportune Advisor | Subversion===&lt;br /&gt;
&#039;&#039;&amp;quot;What Thrones are already under the control of Advisors?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*1000 Faces (A) &lt;br /&gt;
*Let Me Whisper in Your Ear(D) &lt;br /&gt;
*Your Mind is an Open Book (F) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Love for Humanity&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Training - Investigative Spy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Gentleman Advocate&#039;&#039;&#039;, Evelard solves problems for his &#039;&#039;&#039;Exclusive Friends&#039;&#039;&#039;. He&#039;s a &#039;&#039;&#039;Fixer&#039;&#039;&#039;, someone with connections and the ability to organize operations and wheel and deal. When worst comes to worst, he can rely on his training with &#039;&#039;&#039;Sword and Pistol&#039;&#039;&#039;, and his sanctuary is the &#039;&#039;&#039;Ancestral Library&#039;&#039;&#039; he inherited. He can be overcome by the &#039;&#039;&#039;Barriers of Class,&#039;&#039;&#039; though those specific barriers will vary as he varies the class that he appears to belong to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The High Druid&#039;&#039;&#039;, Evelard searches for his lost Circle, as he needs allies for his cause. They are sleeping somewhere in Britain, resting beneath the souls of the men and women of the isles. He confers unto his allies the &#039;&#039;&#039;Traits of Beasts&#039;&#039;&#039;, and his &#039;&#039;&#039;Druidic Magic&#039;&#039;&#039; is most potent &#039;&#039;&#039;Under the Open Sky&#039;&#039;&#039;, but his undoing is his &#039;&#039;&#039;Inscrutability&#039;&#039;&#039;; when his schemes and devices are too convoluted and opaque, he loses the trust of his allies and his powers work against him.&lt;br /&gt;
&lt;br /&gt;
Tormented with the &#039;&#039;&#039;Blood of Demons&#039;&#039;&#039;, Evelard&#039;s &#039;&#039;&#039;Immortality&#039;&#039;&#039; makes less relevant many wounds. &#039;&#039;&#039;A Drop of his Blood&#039;&#039;&#039; can empower many of his abilities, but shed too freely, his &#039;&#039;&#039;Anger will be Unleashed,&#039;&#039;&#039; and his nightmares are filled with terrors of unleashed moments past. While Evelard prefers negotiation and influence, revealing his &#039;&#039;&#039;Unholy Demeanor&#039;&#039;&#039; will hasten the compliance of a reluctant foe.&lt;br /&gt;
&lt;br /&gt;
The Merlin is ever and always an &#039;&#039;&#039;Opportune Advisor&#039;&#039;&#039;. What Evelard understands is that there are hidden Thrones, people of power, and Advisors not unlike himself are positioning themselves in a Great Game to control them. In his quest to ensure the Game progresses in the manner best for England, Evelard &#039;&#039;&#039;Whispers in Ears&#039;&#039;&#039; while wearing one of &#039;&#039;&#039;1000 Faces&#039;&#039;&#039;, through which he can reach any subject in need of his advice. No secret or piece of knowledge can hide from him long; to him &#039;&#039;&#039;Your Mind is an Open Book.&#039;&#039;&#039; He has to exercise caution, however, as he falls in &#039;&#039;&#039;Love with Humanity&#039;&#039;&#039; too easily, and can quickly turn from benevolent predator to stricken prey.&lt;br /&gt;
&lt;br /&gt;
==A Day in the Life==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Evelard stepped from the carriage and regarded the country mansion, composing his thoughts before embarking up the marble steps. His mission here was to put a word of caution into the Duke&#039;s ear, staying the signing of the treaty at least until word from Evelard&#039;s compatriots across the Channel had arrived. A few days, perhaps. A week would be too long. But the Club needed to know what was happening in the Blue Forest before they could allow any diplomatic action to be taken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name would get him into the ball, but it would not grant him access to the inner chambers where the Duke&#039;s advisors would gather. For that, he would need to adopt the face of Viscount Tremaine, and that would require a bit of derring-do to get the Viscount alone in the sitting room where Evelard&#039;s accomplice both waited and would stand watch. It wasn&#039;t going to be an impossible evening, but by the Oak it would be a viper&#039;s nest. He wasn&#039;t certain of the number of agents from the Nations Seen and Unseen who would be in attendance on this Solstice Moon, each seeking to influence the course of modern events. But there was no question the place would be full of observers, each reporting to their secret lord. Some, no doubt, looking to interfere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Well. Nothing was accomplished from hesitation. Best to walk through the door and start the dance than get lost in the endless permutations of an imperfect plan. He made his way to the ornate doors.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ah. Lord Severstern,&amp;quot; a familiar voice drolled as he stepped through the foyer. &amp;quot;How excellent. And here I thought the night was going to be one of tedium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;By the Seven Storms. What was the Count of Ravens doing here? Had the Night Court broken their cypher? Evelard gave the hawk-nosed man a courageous smile, but he knew from looking into the necromancer&#039;s eyes that the spiderweb was already drawn tight around him. The trap was sprung, and he&#039;d never seen it coming. He could only hope that the others would see it for what it was and make rapid alterations. But the treaty&#039;s delay was lost.&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357297</id>
		<title>Evelard Severstern</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357297"/>
		<updated>2019-03-29T16:25:15Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* High Druid | Adaptation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evelard Severstern==&lt;br /&gt;
&#039;&#039;&#039;Logos:&#039;&#039;&#039; Last of an English Bloodline&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythos:&#039;&#039;&#039; The Merlin&lt;br /&gt;
&lt;br /&gt;
===Gentleman Advocate | Routine===&lt;br /&gt;
&#039;&#039;&amp;quot;I lend my aid, that I might retain my humanity.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Fixer (A)&lt;br /&gt;
*Exclusive Friends (B) &lt;br /&gt;
*Sword and Pistol (C) &lt;br /&gt;
*Ancestral Library (I) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Class Barrier&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Relic - The Oaken Staff]&lt;br /&gt;
&lt;br /&gt;
===High Druid | Adaptation===&lt;br /&gt;
&#039;&#039;&amp;quot;In whom are the sleeping members of my Circle hidden?&#039;&#039;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Druidic Magic (A) &lt;br /&gt;
*Traits of Beasts (J) &lt;br /&gt;
*Under the Open Sky (D) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Inscrutable&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Defining Event - My Father&#039;s Death]&lt;br /&gt;
&lt;br /&gt;
===Blood of Demons | Bastion===&lt;br /&gt;
&#039;&#039;&amp;quot;How do I become an Angel again?&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*Immortality(A)&lt;br /&gt;
*Drop of Blood (I) &lt;br /&gt;
*Unholy Demeanor (G) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Anger Unleashed&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Personality - Engaged Socialite&lt;br /&gt;
&lt;br /&gt;
===Opportune Advisor | Subversion===&lt;br /&gt;
&#039;&#039;&amp;quot;What Thrones are already under the control of Advisors?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*1000 Faces (A) &lt;br /&gt;
*Let Me Whisper in Your Ear(D) &lt;br /&gt;
*Your Mind is an Open Book (F) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Love for Humanity&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Training - Investigative Spy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Gentleman Advocate&#039;&#039;&#039;, Evelard solves problems for his &#039;&#039;&#039;Exclusive Friends&#039;&#039;&#039;. He&#039;s a &#039;&#039;&#039;Fixer&#039;&#039;&#039;, someone with connections and the ability to organize operations and wheel and deal. When worst comes to worst, he can rely on his training with &#039;&#039;&#039;Sword and Pistol&#039;&#039;&#039;, and his sanctuary is the &#039;&#039;&#039;Ancestral Library&#039;&#039;&#039; he inherited. He can be overcome by the &#039;&#039;&#039;Barriers of Class,&#039;&#039;&#039; though those specific barriers will vary as he varies the class that he appears to belong to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The High Druid&#039;&#039;&#039;, Evelard searches for his lost Circle, as he needs allies for his cause. They are sleeping somewhere in Britain, resting beneath the souls of the men and women of the isles. He confers unto his allies the &#039;&#039;&#039;Traits of Beasts&#039;&#039;&#039;, and his &#039;&#039;&#039;Druidic Magic&#039;&#039;&#039; is most potent &#039;&#039;&#039;Under the Open Sky&#039;&#039;&#039;, but his undoing is his &#039;&#039;&#039;Inscrutability&#039;&#039;&#039;; when his schemes and devices are too convoluted and opaque, he loses the trust of his allies and his powers work against him.&lt;br /&gt;
&lt;br /&gt;
Tormented with the &#039;&#039;&#039;Blood of Demons&#039;&#039;&#039;, Evelard&#039;s &#039;&#039;&#039;Immortality&#039;&#039;&#039; makes less relevant many wounds. &#039;&#039;&#039;A Drop of his Blood&#039;&#039;&#039; can empower many of his abilities, but shed too freely, his &#039;&#039;&#039;Anger will be Unleashed,&#039;&#039;&#039; and his nightmares are filled with terrors of unleashed moments past. While Evelard prefers negotiation and influence, revealing his &#039;&#039;&#039;Unholy Demeanor&#039;&#039;&#039; will hasten the compliance of a reluctant foe.&lt;br /&gt;
&lt;br /&gt;
The Merlin is ever and always an &#039;&#039;&#039;Opportune Advisor&#039;&#039;&#039;. What Evelard understands is that there are hidden Thrones, people of power, and Advisors not unlike himself are positioning themselves in a Great Game to control them. In his quest to ensure the Game progresses in the manner best for England, Evelard &#039;&#039;&#039;Whispers in Ears&#039;&#039;&#039; while wearing one of &#039;&#039;&#039;1000 Faces&#039;&#039;&#039;, through which he can reach any subject in need of his advice. No secret or piece of knowledge can hide from him long; to him &#039;&#039;&#039;Your Mind is an Open Book.&#039;&#039;&#039; He has to exercise caution, however, as he falls in &#039;&#039;&#039;Love with Humanity&#039;&#039;&#039; too easily, and can quickly turn from benevolent predator to stricken prey.&lt;br /&gt;
&lt;br /&gt;
==A Day in the Life==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Evelard stepped from the carriage and regarded the country mansion, composing his thoughts before embarking up the marble steps. His mission here was to put a word of caution into the Duke&#039;s ear, staying the signing of the treaty at least until word from Evelard&#039;s compatriots across the Channel had arrived. A few days, perhaps. A week would be too long. But the Club needed to know what was happening in the Blue Forest before they could allow any diplomatic action to be taken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name would get him into the ball, but it would not grant him access to the inner chambers where the Duke&#039;s advisors would gather. For that, he would need to adopt the face of Viscount Tremaine, and that would require a bit of derring-do to get the Viscount alone in the sitting room where Evelard&#039;s accomplice both waited and would stand watch. It wasn&#039;t going to be an impossible evening, but by the Oak it would be a viper&#039;s nest. He wasn&#039;t certain of the number of agents from the Nations Seen and Unseen who would be in attendance on this Solstice Moon, each seeking to influence the course of modern events. But there was no question the place would be full of observers, each reporting to their secret lord. Some, no doubt, looking to interfere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Well. Nothing was accomplished from hesitation. Best to walk through the door and start the dance than get lost in the endless permutations of an imperfect plan. He made his way to the ornate doors.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ah. Lord Severstern,&amp;quot; a familiar voice drolled as he stepped through the foyer. &amp;quot;How excellent. And here I thought the night was going to be one of tedium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;By the Seven Storms. What was the Count of Ravens doing here? Had the Night Court broken their cypher? Evelard gave the hawk-nosed man a courageous smile, but he knew from looking into the necromancer&#039;s eyes that the spiderweb was already drawn tight around him. The trap was sprung, and he&#039;d never seen it coming. He could only hope that the others would see it for what it was and make rapid alterations. But the treaty&#039;s delay was lost.&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357296</id>
		<title>Evelard Severstern</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357296"/>
		<updated>2019-03-29T16:25:05Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Gentleman Advocate | Routine */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evelard Severstern==&lt;br /&gt;
&#039;&#039;&#039;Logos:&#039;&#039;&#039; Last of an English Bloodline&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythos:&#039;&#039;&#039; The Merlin&lt;br /&gt;
&lt;br /&gt;
===Gentleman Advocate | Routine===&lt;br /&gt;
&#039;&#039;&amp;quot;I lend my aid, that I might retain my humanity.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Fixer (A)&lt;br /&gt;
*Exclusive Friends (B) &lt;br /&gt;
*Sword and Pistol (C) &lt;br /&gt;
*Ancestral Library (I) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Class Barrier&#039;&#039;&#039;&lt;br /&gt;
*[Flipside: Relic - The Oaken Staff]&lt;br /&gt;
&lt;br /&gt;
===High Druid | Adaptation===&lt;br /&gt;
&#039;&#039;&amp;quot;In whom are the sleeping members of my Circle hidden?&#039;&#039;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Druidic Magic (A) &lt;br /&gt;
*Traits of Beasts (J) &lt;br /&gt;
*Under the Open Sky (D) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Inscrutable&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Defining Event - My Father&#039;s Death&lt;br /&gt;
&lt;br /&gt;
===Blood of Demons | Bastion===&lt;br /&gt;
&#039;&#039;&amp;quot;How do I become an Angel again?&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*Immortality(A)&lt;br /&gt;
*Drop of Blood (I) &lt;br /&gt;
*Unholy Demeanor (G) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Anger Unleashed&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Personality - Engaged Socialite&lt;br /&gt;
&lt;br /&gt;
===Opportune Advisor | Subversion===&lt;br /&gt;
&#039;&#039;&amp;quot;What Thrones are already under the control of Advisors?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*1000 Faces (A) &lt;br /&gt;
*Let Me Whisper in Your Ear(D) &lt;br /&gt;
*Your Mind is an Open Book (F) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Love for Humanity&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Training - Investigative Spy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Gentleman Advocate&#039;&#039;&#039;, Evelard solves problems for his &#039;&#039;&#039;Exclusive Friends&#039;&#039;&#039;. He&#039;s a &#039;&#039;&#039;Fixer&#039;&#039;&#039;, someone with connections and the ability to organize operations and wheel and deal. When worst comes to worst, he can rely on his training with &#039;&#039;&#039;Sword and Pistol&#039;&#039;&#039;, and his sanctuary is the &#039;&#039;&#039;Ancestral Library&#039;&#039;&#039; he inherited. He can be overcome by the &#039;&#039;&#039;Barriers of Class,&#039;&#039;&#039; though those specific barriers will vary as he varies the class that he appears to belong to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The High Druid&#039;&#039;&#039;, Evelard searches for his lost Circle, as he needs allies for his cause. They are sleeping somewhere in Britain, resting beneath the souls of the men and women of the isles. He confers unto his allies the &#039;&#039;&#039;Traits of Beasts&#039;&#039;&#039;, and his &#039;&#039;&#039;Druidic Magic&#039;&#039;&#039; is most potent &#039;&#039;&#039;Under the Open Sky&#039;&#039;&#039;, but his undoing is his &#039;&#039;&#039;Inscrutability&#039;&#039;&#039;; when his schemes and devices are too convoluted and opaque, he loses the trust of his allies and his powers work against him.&lt;br /&gt;
&lt;br /&gt;
Tormented with the &#039;&#039;&#039;Blood of Demons&#039;&#039;&#039;, Evelard&#039;s &#039;&#039;&#039;Immortality&#039;&#039;&#039; makes less relevant many wounds. &#039;&#039;&#039;A Drop of his Blood&#039;&#039;&#039; can empower many of his abilities, but shed too freely, his &#039;&#039;&#039;Anger will be Unleashed,&#039;&#039;&#039; and his nightmares are filled with terrors of unleashed moments past. While Evelard prefers negotiation and influence, revealing his &#039;&#039;&#039;Unholy Demeanor&#039;&#039;&#039; will hasten the compliance of a reluctant foe.&lt;br /&gt;
&lt;br /&gt;
The Merlin is ever and always an &#039;&#039;&#039;Opportune Advisor&#039;&#039;&#039;. What Evelard understands is that there are hidden Thrones, people of power, and Advisors not unlike himself are positioning themselves in a Great Game to control them. In his quest to ensure the Game progresses in the manner best for England, Evelard &#039;&#039;&#039;Whispers in Ears&#039;&#039;&#039; while wearing one of &#039;&#039;&#039;1000 Faces&#039;&#039;&#039;, through which he can reach any subject in need of his advice. No secret or piece of knowledge can hide from him long; to him &#039;&#039;&#039;Your Mind is an Open Book.&#039;&#039;&#039; He has to exercise caution, however, as he falls in &#039;&#039;&#039;Love with Humanity&#039;&#039;&#039; too easily, and can quickly turn from benevolent predator to stricken prey.&lt;br /&gt;
&lt;br /&gt;
==A Day in the Life==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Evelard stepped from the carriage and regarded the country mansion, composing his thoughts before embarking up the marble steps. His mission here was to put a word of caution into the Duke&#039;s ear, staying the signing of the treaty at least until word from Evelard&#039;s compatriots across the Channel had arrived. A few days, perhaps. A week would be too long. But the Club needed to know what was happening in the Blue Forest before they could allow any diplomatic action to be taken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name would get him into the ball, but it would not grant him access to the inner chambers where the Duke&#039;s advisors would gather. For that, he would need to adopt the face of Viscount Tremaine, and that would require a bit of derring-do to get the Viscount alone in the sitting room where Evelard&#039;s accomplice both waited and would stand watch. It wasn&#039;t going to be an impossible evening, but by the Oak it would be a viper&#039;s nest. He wasn&#039;t certain of the number of agents from the Nations Seen and Unseen who would be in attendance on this Solstice Moon, each seeking to influence the course of modern events. But there was no question the place would be full of observers, each reporting to their secret lord. Some, no doubt, looking to interfere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Well. Nothing was accomplished from hesitation. Best to walk through the door and start the dance than get lost in the endless permutations of an imperfect plan. He made his way to the ornate doors.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ah. Lord Severstern,&amp;quot; a familiar voice drolled as he stepped through the foyer. &amp;quot;How excellent. And here I thought the night was going to be one of tedium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;By the Seven Storms. What was the Count of Ravens doing here? Had the Night Court broken their cypher? Evelard gave the hawk-nosed man a courageous smile, but he knew from looking into the necromancer&#039;s eyes that the spiderweb was already drawn tight around him. The trap was sprung, and he&#039;d never seen it coming. He could only hope that the others would see it for what it was and make rapid alterations. But the treaty&#039;s delay was lost.&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357295</id>
		<title>Evelard Severstern</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357295"/>
		<updated>2019-03-29T16:24:46Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Evelard Severstern */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evelard Severstern==&lt;br /&gt;
&#039;&#039;&#039;Logos:&#039;&#039;&#039; Last of an English Bloodline&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythos:&#039;&#039;&#039; The Merlin&lt;br /&gt;
&lt;br /&gt;
===Gentleman Advocate | Routine===&lt;br /&gt;
&#039;&#039;&amp;quot;I lend my aid, that I might retain my humanity.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Fixer (A)&lt;br /&gt;
*Exclusive Friends (B) &lt;br /&gt;
*Sword and Pistol (C) &lt;br /&gt;
*Ancestral Library (I) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Class Barrier&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Relic - The Oaken Staff&lt;br /&gt;
&lt;br /&gt;
===High Druid | Adaptation===&lt;br /&gt;
&#039;&#039;&amp;quot;In whom are the sleeping members of my Circle hidden?&#039;&#039;&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Druidic Magic (A) &lt;br /&gt;
*Traits of Beasts (J) &lt;br /&gt;
*Under the Open Sky (D) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Inscrutable&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Defining Event - My Father&#039;s Death&lt;br /&gt;
&lt;br /&gt;
===Blood of Demons | Bastion===&lt;br /&gt;
&#039;&#039;&amp;quot;How do I become an Angel again?&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*Immortality(A)&lt;br /&gt;
*Drop of Blood (I) &lt;br /&gt;
*Unholy Demeanor (G) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Anger Unleashed&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Personality - Engaged Socialite&lt;br /&gt;
&lt;br /&gt;
===Opportune Advisor | Subversion===&lt;br /&gt;
&#039;&#039;&amp;quot;What Thrones are already under the control of Advisors?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*1000 Faces (A) &lt;br /&gt;
*Let Me Whisper in Your Ear(D) &lt;br /&gt;
*Your Mind is an Open Book (F) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Love for Humanity&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Training - Investigative Spy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Gentleman Advocate&#039;&#039;&#039;, Evelard solves problems for his &#039;&#039;&#039;Exclusive Friends&#039;&#039;&#039;. He&#039;s a &#039;&#039;&#039;Fixer&#039;&#039;&#039;, someone with connections and the ability to organize operations and wheel and deal. When worst comes to worst, he can rely on his training with &#039;&#039;&#039;Sword and Pistol&#039;&#039;&#039;, and his sanctuary is the &#039;&#039;&#039;Ancestral Library&#039;&#039;&#039; he inherited. He can be overcome by the &#039;&#039;&#039;Barriers of Class,&#039;&#039;&#039; though those specific barriers will vary as he varies the class that he appears to belong to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The High Druid&#039;&#039;&#039;, Evelard searches for his lost Circle, as he needs allies for his cause. They are sleeping somewhere in Britain, resting beneath the souls of the men and women of the isles. He confers unto his allies the &#039;&#039;&#039;Traits of Beasts&#039;&#039;&#039;, and his &#039;&#039;&#039;Druidic Magic&#039;&#039;&#039; is most potent &#039;&#039;&#039;Under the Open Sky&#039;&#039;&#039;, but his undoing is his &#039;&#039;&#039;Inscrutability&#039;&#039;&#039;; when his schemes and devices are too convoluted and opaque, he loses the trust of his allies and his powers work against him.&lt;br /&gt;
&lt;br /&gt;
Tormented with the &#039;&#039;&#039;Blood of Demons&#039;&#039;&#039;, Evelard&#039;s &#039;&#039;&#039;Immortality&#039;&#039;&#039; makes less relevant many wounds. &#039;&#039;&#039;A Drop of his Blood&#039;&#039;&#039; can empower many of his abilities, but shed too freely, his &#039;&#039;&#039;Anger will be Unleashed,&#039;&#039;&#039; and his nightmares are filled with terrors of unleashed moments past. While Evelard prefers negotiation and influence, revealing his &#039;&#039;&#039;Unholy Demeanor&#039;&#039;&#039; will hasten the compliance of a reluctant foe.&lt;br /&gt;
&lt;br /&gt;
The Merlin is ever and always an &#039;&#039;&#039;Opportune Advisor&#039;&#039;&#039;. What Evelard understands is that there are hidden Thrones, people of power, and Advisors not unlike himself are positioning themselves in a Great Game to control them. In his quest to ensure the Game progresses in the manner best for England, Evelard &#039;&#039;&#039;Whispers in Ears&#039;&#039;&#039; while wearing one of &#039;&#039;&#039;1000 Faces&#039;&#039;&#039;, through which he can reach any subject in need of his advice. No secret or piece of knowledge can hide from him long; to him &#039;&#039;&#039;Your Mind is an Open Book.&#039;&#039;&#039; He has to exercise caution, however, as he falls in &#039;&#039;&#039;Love with Humanity&#039;&#039;&#039; too easily, and can quickly turn from benevolent predator to stricken prey.&lt;br /&gt;
&lt;br /&gt;
==A Day in the Life==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Evelard stepped from the carriage and regarded the country mansion, composing his thoughts before embarking up the marble steps. His mission here was to put a word of caution into the Duke&#039;s ear, staying the signing of the treaty at least until word from Evelard&#039;s compatriots across the Channel had arrived. A few days, perhaps. A week would be too long. But the Club needed to know what was happening in the Blue Forest before they could allow any diplomatic action to be taken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name would get him into the ball, but it would not grant him access to the inner chambers where the Duke&#039;s advisors would gather. For that, he would need to adopt the face of Viscount Tremaine, and that would require a bit of derring-do to get the Viscount alone in the sitting room where Evelard&#039;s accomplice both waited and would stand watch. It wasn&#039;t going to be an impossible evening, but by the Oak it would be a viper&#039;s nest. He wasn&#039;t certain of the number of agents from the Nations Seen and Unseen who would be in attendance on this Solstice Moon, each seeking to influence the course of modern events. But there was no question the place would be full of observers, each reporting to their secret lord. Some, no doubt, looking to interfere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Well. Nothing was accomplished from hesitation. Best to walk through the door and start the dance than get lost in the endless permutations of an imperfect plan. He made his way to the ornate doors.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ah. Lord Severstern,&amp;quot; a familiar voice drolled as he stepped through the foyer. &amp;quot;How excellent. And here I thought the night was going to be one of tedium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;By the Seven Storms. What was the Count of Ravens doing here? Had the Night Court broken their cypher? Evelard gave the hawk-nosed man a courageous smile, but he knew from looking into the necromancer&#039;s eyes that the spiderweb was already drawn tight around him. The trap was sprung, and he&#039;d never seen it coming. He could only hope that the others would see it for what it was and make rapid alterations. But the treaty&#039;s delay was lost.&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357294</id>
		<title>Evelard Severstern</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Evelard_Severstern&amp;diff=357294"/>
		<updated>2019-03-29T16:24:30Z</updated>

		<summary type="html">&lt;p&gt;Tedster: Created page with &amp;quot;==Evelard Severstern== &amp;#039;&amp;#039;&amp;#039;Logos:&amp;#039;&amp;#039;&amp;#039; Last of an English Bloodline&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;#039;Mythos:&amp;#039;&amp;#039;&amp;#039; The Merlin  ===Gentleman Advocate | Routine=== &amp;#039;&amp;#039;&amp;quot;I lend my aid, that I might retain my hu...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Evelard Severstern==&lt;br /&gt;
&#039;&#039;&#039;Logos:&#039;&#039;&#039; Last of an English Bloodline&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mythos:&#039;&#039;&#039; The Merlin&lt;br /&gt;
&lt;br /&gt;
===Gentleman Advocate | Routine===&lt;br /&gt;
&#039;&#039;&amp;quot;I lend my aid, that I might retain my humanity.&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Fixer (A)&lt;br /&gt;
*Exclusive Friends (B) &lt;br /&gt;
*Sword and Pistol (C) &lt;br /&gt;
*Ancestral Library (I) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Class Barrier&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Relic - The Oaken Staff&lt;br /&gt;
&lt;br /&gt;
===High Druid | Adaptation===&lt;br /&gt;
&amp;quot;In whom are the sleeping members of my Circle hidden?&amp;quot;&amp;lt;br /&amp;gt;&lt;br /&gt;
*Druidic Magic (A) &lt;br /&gt;
*Traits of Beasts (J) &lt;br /&gt;
*Under the Open Sky (D) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Inscrutable&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Defining Event - My Father&#039;s Death&lt;br /&gt;
&lt;br /&gt;
===Blood of Demons | Bastion===&lt;br /&gt;
&#039;&#039;&amp;quot;How do I become an Angel again?&amp;quot;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
*Immortality(A)&lt;br /&gt;
*Drop of Blood (I) &lt;br /&gt;
*Unholy Demeanor (G) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Anger Unleashed&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Personality - Engaged Socialite&lt;br /&gt;
&lt;br /&gt;
===Opportune Advisor | Subversion===&lt;br /&gt;
&#039;&#039;&amp;quot;What Thrones are already under the control of Advisors?&amp;quot;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
*1000 Faces (A) &lt;br /&gt;
*Let Me Whisper in Your Ear(D) &lt;br /&gt;
*Your Mind is an Open Book (F) &lt;br /&gt;
*&#039;&#039;&#039;Weakness: Love for Humanity&#039;&#039;&#039;&lt;br /&gt;
*Flipside: Training - Investigative Spy&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As a &#039;&#039;&#039;Gentleman Advocate&#039;&#039;&#039;, Evelard solves problems for his &#039;&#039;&#039;Exclusive Friends&#039;&#039;&#039;. He&#039;s a &#039;&#039;&#039;Fixer&#039;&#039;&#039;, someone with connections and the ability to organize operations and wheel and deal. When worst comes to worst, he can rely on his training with &#039;&#039;&#039;Sword and Pistol&#039;&#039;&#039;, and his sanctuary is the &#039;&#039;&#039;Ancestral Library&#039;&#039;&#039; he inherited. He can be overcome by the &#039;&#039;&#039;Barriers of Class,&#039;&#039;&#039; though those specific barriers will vary as he varies the class that he appears to belong to.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The High Druid&#039;&#039;&#039;, Evelard searches for his lost Circle, as he needs allies for his cause. They are sleeping somewhere in Britain, resting beneath the souls of the men and women of the isles. He confers unto his allies the &#039;&#039;&#039;Traits of Beasts&#039;&#039;&#039;, and his &#039;&#039;&#039;Druidic Magic&#039;&#039;&#039; is most potent &#039;&#039;&#039;Under the Open Sky&#039;&#039;&#039;, but his undoing is his &#039;&#039;&#039;Inscrutability&#039;&#039;&#039;; when his schemes and devices are too convoluted and opaque, he loses the trust of his allies and his powers work against him.&lt;br /&gt;
&lt;br /&gt;
Tormented with the &#039;&#039;&#039;Blood of Demons&#039;&#039;&#039;, Evelard&#039;s &#039;&#039;&#039;Immortality&#039;&#039;&#039; makes less relevant many wounds. &#039;&#039;&#039;A Drop of his Blood&#039;&#039;&#039; can empower many of his abilities, but shed too freely, his &#039;&#039;&#039;Anger will be Unleashed,&#039;&#039;&#039; and his nightmares are filled with terrors of unleashed moments past. While Evelard prefers negotiation and influence, revealing his &#039;&#039;&#039;Unholy Demeanor&#039;&#039;&#039; will hasten the compliance of a reluctant foe.&lt;br /&gt;
&lt;br /&gt;
The Merlin is ever and always an &#039;&#039;&#039;Opportune Advisor&#039;&#039;&#039;. What Evelard understands is that there are hidden Thrones, people of power, and Advisors not unlike himself are positioning themselves in a Great Game to control them. In his quest to ensure the Game progresses in the manner best for England, Evelard &#039;&#039;&#039;Whispers in Ears&#039;&#039;&#039; while wearing one of &#039;&#039;&#039;1000 Faces&#039;&#039;&#039;, through which he can reach any subject in need of his advice. No secret or piece of knowledge can hide from him long; to him &#039;&#039;&#039;Your Mind is an Open Book.&#039;&#039;&#039; He has to exercise caution, however, as he falls in &#039;&#039;&#039;Love with Humanity&#039;&#039;&#039; too easily, and can quickly turn from benevolent predator to stricken prey.&lt;br /&gt;
&lt;br /&gt;
==A Day in the Life==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Evelard stepped from the carriage and regarded the country mansion, composing his thoughts before embarking up the marble steps. His mission here was to put a word of caution into the Duke&#039;s ear, staying the signing of the treaty at least until word from Evelard&#039;s compatriots across the Channel had arrived. A few days, perhaps. A week would be too long. But the Club needed to know what was happening in the Blue Forest before they could allow any diplomatic action to be taken.&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;His name would get him into the ball, but it would not grant him access to the inner chambers where the Duke&#039;s advisors would gather. For that, he would need to adopt the face of Viscount Tremaine, and that would require a bit of derring-do to get the Viscount alone in the sitting room where Evelard&#039;s accomplice both waited and would stand watch. It wasn&#039;t going to be an impossible evening, but by the Oak it would be a viper&#039;s nest. He wasn&#039;t certain of the number of agents from the Nations Seen and Unseen who would be in attendance on this Solstice Moon, each seeking to influence the course of modern events. But there was no question the place would be full of observers, each reporting to their secret lord. Some, no doubt, looking to interfere.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Well. Nothing was accomplished from hesitation. Best to walk through the door and start the dance than get lost in the endless permutations of an imperfect plan. He made his way to the ornate doors.&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Ah. Lord Severstern,&amp;quot; a familiar voice drolled as he stepped through the foyer. &amp;quot;How excellent. And here I thought the night was going to be one of tedium.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
&#039;&#039;By the Seven Storms. What was the Count of Ravens doing here? Had the Night Court broken their cypher? Evelard gave the hawk-nosed man a courageous smile, but he knew from looking into the necromancer&#039;s eyes that the spiderweb was already drawn tight around him. The trap was sprung, and he&#039;d never seen it coming. He could only hope that the others would see it for what it was and make rapid alterations. But the treaty&#039;s delay was lost.&lt;br /&gt;
&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist_Victorian_London&amp;diff=357293</id>
		<title>City of Mist Victorian London</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist_Victorian_London&amp;diff=357293"/>
		<updated>2019-03-29T15:53:08Z</updated>

		<summary type="html">&lt;p&gt;Tedster: /* Dramatis Personae */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;It was by this time about nine in the morning, and the first fog of the season. A great chocolate-coloured pall lowered over heaven, but the wind was continually charging and routing these embattled vapours; so that as the cab crawled from street to street, Mr Utterson beheld a marvellous number of degrees and hues of twilight; for here it would be dark like the back-end of evening; and there would be a glow of a rich, lurid brown, like the light of some strange conflagration; and here, for a moment, the fog would be quite broken up, and a haggard shaft of daylight would glance in between the swirling wreaths. The dismal quarter of Soho seen under these changing glimpses, with its muddy ways, and slatternly passenger, and its lamps, which had never been extinguished or had been kindled afresh to combat this mournful re-invasion of darkness, seemed, in the lawyer&#039;s eyes, like a district of some city in a nightmare.&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Robert Louis Stevenson, The Strange Case of Dr Jekyll and Mr Hyde, 1886​&lt;br /&gt;
&lt;br /&gt;
This is Victorian Noir Superheroes in what can be called the original City of Mist — fog-shrouded London of the mid-1800s in all its squalor and glory. The Mist has descended upon the city, raising up living embodiments of legend and myth to face a brave new century. You are one of these awakened legends, joining forces with others like you to try to make sense of the chaos.&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Evelard Severstern]], Last of an English Bloodline | The Merlin&lt;br /&gt;
*[[Solomon Arbuster]], Half-Maori Solicitor | Tawhiri, God of Weather&lt;br /&gt;
*[[Riana Davis]], Leader of the Urchin Gang | Wulfsarkair&lt;br /&gt;
*[[Rebecca Baines]], Governess | Morgan Le Fey&lt;br /&gt;
*[[Kate Fletcher]], Egyptologist | Sekhmet&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=City_of_Mist_Victorian_London&amp;diff=357292</id>
		<title>City of Mist Victorian London</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=City_of_Mist_Victorian_London&amp;diff=357292"/>
		<updated>2019-03-29T15:48:13Z</updated>

		<summary type="html">&lt;p&gt;Tedster: Created page with &amp;quot;&amp;#039;&amp;#039;It was by this time about nine in the morning, and the first fog of the season. A great chocolate-coloured pall lowered over heaven, but the wind was continually charging an...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;It was by this time about nine in the morning, and the first fog of the season. A great chocolate-coloured pall lowered over heaven, but the wind was continually charging and routing these embattled vapours; so that as the cab crawled from street to street, Mr Utterson beheld a marvellous number of degrees and hues of twilight; for here it would be dark like the back-end of evening; and there would be a glow of a rich, lurid brown, like the light of some strange conflagration; and here, for a moment, the fog would be quite broken up, and a haggard shaft of daylight would glance in between the swirling wreaths. The dismal quarter of Soho seen under these changing glimpses, with its muddy ways, and slatternly passenger, and its lamps, which had never been extinguished or had been kindled afresh to combat this mournful re-invasion of darkness, seemed, in the lawyer&#039;s eyes, like a district of some city in a nightmare.&#039;&lt;br /&gt;
&#039;&#039;&lt;br /&gt;
Robert Louis Stevenson, The Strange Case of Dr Jekyll and Mr Hyde, 1886​&lt;br /&gt;
&lt;br /&gt;
This is Victorian Noir Superheroes in what can be called the original City of Mist — fog-shrouded London of the mid-1800s in all its squalor and glory. The Mist has descended upon the city, raising up living embodiments of legend and myth to face a brave new century. You are one of these awakened legends, joining forces with others like you to try to make sense of the chaos.&lt;br /&gt;
&lt;br /&gt;
==Dramatis Personae==&lt;br /&gt;
*[[Everlard Severstern]], Last of an English Bloodline | The Merlin&lt;br /&gt;
*[[Solomon Arbuster]], Half-Maori Solicitor | Tawhiri, God of Weather&lt;br /&gt;
*[[Riana Davis]], Leader of the Urchin Gang | Wulfsarkair&lt;br /&gt;
*[[Rebecca Baines]], Governess | Morgan Le Fey&lt;br /&gt;
*[[Kate Fletcher]], Egyptologist | Sekhmet&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Caldwell_Ulverman&amp;diff=356355</id>
		<title>Caldwell Ulverman</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Caldwell_Ulverman&amp;diff=356355"/>
		<updated>2019-03-18T20:19:43Z</updated>

		<summary type="html">&lt;p&gt;Tedster: Created page with &amp;quot;==Caldwell Ulverman==  &amp;#039;&amp;#039;&amp;#039;Neutral Cultist L2&amp;#039;&amp;#039;&amp;#039; &amp;lt;br&amp;gt;  &amp;#039;&amp;#039;&amp;#039;Appearance:&amp;#039;&amp;#039;&amp;#039; Caldwell cuts an otherwise unimposing figure until you catch hold of his cold, sullen eyes. Tinted a un...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Caldwell Ulverman==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Neutral Cultist L2&#039;&#039;&#039; &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039;&lt;br /&gt;
Caldwell cuts an otherwise unimposing figure until you catch hold of his cold, sullen eyes. Tinted a unique golden-brown, they are accentuated by the dark clothes the bookhound prefers and are framed strikingly by his unkempt black hair and pale, almost luminous skin. He is more graceful than muscular, and strays toward the gaunt side of lean. &lt;br /&gt;
&lt;br /&gt;
[[File:CaldwellUlvermann.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Motivation:&#039;&#039;&#039; &lt;br /&gt;
For some reason, the incursions from beyond have stoked the flames of urgency for Yuhannah the Revealer. Whereas before she contented herself with the recovery of ancient tomes and uncovering the secrets of the powerful, she has been moved to mobilize seven agents — her Argent Keys, she called them — and dispatching them to locate and decipher the Seven Enigmas before it is too late.&lt;br /&gt;
&lt;br /&gt;
===Attributes===&lt;br /&gt;
Primary Attributes: Health and Charisma&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Charisma&lt;br /&gt;
!Dexterity&lt;br /&gt;
!Ferocity&lt;br /&gt;
!Health*&lt;br /&gt;
!Intelligence&lt;br /&gt;
!Willpower*&lt;br /&gt;
!Social Class&lt;br /&gt;
|-&lt;br /&gt;
|9&lt;br /&gt;
|13 (+1)&lt;br /&gt;
|10&lt;br /&gt;
|10&lt;br /&gt;
|12&lt;br /&gt;
|16 (+2)&lt;br /&gt;
|9&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Aspects===&lt;br /&gt;
&lt;br /&gt;
====Bookhound for the Theosophical Society (Background)====&lt;br /&gt;
&lt;br /&gt;
Caldwell was a professional &#039;acquisitionist&#039; for the Theosophical Society, the gathering place for the cult of Yuhannah in Byzantium. Those who were curious about ancient religions, the occult, and hidden knowledge were welcome to peruse their archives, where they would be evaluated for recruitment. Many of the volumes in the Society were brought in by Caldwell and his mentor, Johann Borges, through means both legal and unscrupulous.&lt;br /&gt;
&lt;br /&gt;
====Argent Key of Yuhannah (Defining Aspect)====&lt;br /&gt;
&lt;br /&gt;
Yuhannah in her sacred wisdom has deemed Caldwell worthy of her blessing and divine appointment. His devotion to his patron is unwavering, his commitment to her cause resolute...until he learned about...&lt;br /&gt;
&lt;br /&gt;
====Yuhannah the Unrevealed (Secret Aspect)====&lt;br /&gt;
&lt;br /&gt;
Caldwell earned the enmity of his mentor when he beat him in acquiring the journal of the infamous occultist Aleister Branagh, eventually leading to the junior Bookhound being selected over Johann to become an Argent Key. In their cat and mouse dance of wresting ownership of the journal from each other, a page tore from the manuscript, which contained a revelation that sent Caldwell reeling. &lt;br /&gt;
In it, Branagh speculated that Yulhannah was actually a servant of Mog-Mnogoth, and that her efforts to unearth the lost secrets of this world are simply the means by which the final gate for the Opener of Ways to enter into this realm permanently. Could this be true? Is the self-proclaimed Unearther of Secrets suppressing an inconceivable secret herself? &lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
*Hit Die: 1d6&lt;br /&gt;
*Initiative: +0&lt;br /&gt;
*Speed: 7&lt;br /&gt;
*AC: 13&lt;br /&gt;
*Disposition: 6/6&lt;br /&gt;
&lt;br /&gt;
====Weapons====&lt;br /&gt;
*Battleaxe +2 to hit&lt;br /&gt;
*Dagger +2 to hit&lt;br /&gt;
*Throwing knives (x4) +3 to hit, 10 yards&lt;br /&gt;
&lt;br /&gt;
===Restrictions===&lt;br /&gt;
*You can’t be of lawful alignment. &lt;br /&gt;
*You may fight with your bare hands, throw things at people, use shields, and wear light armour, plus blades and missile weapons. The ones you do not choose are restricted by your cult precepts or you are not skilled at using them. While using restricted weapons or armour, you get no attack bonus, you may not banish your spiritual enemies, and you may not cast spells.&lt;br /&gt;
*You must surrender half your income to your cult, in order to gain experience points from recovering it. You may send this money as a tithe to your superiors, or spend it on establishing a shrine or temple of your own.&lt;br /&gt;
&lt;br /&gt;
===Skills===&lt;br /&gt;
&lt;br /&gt;
Cultists are skilled at practicing their religion and learned in the ways of cult doctrines. When you use your skills and knowledge in a risky manner, you must roll equal to or lower than one of your attribute scores on a d20 to successfully perform your task. The GM will tell you which attribute score to use. Caldwell is also a trained Bibliographist.&lt;br /&gt;
&lt;br /&gt;
===Special Abilities===&lt;br /&gt;
*Add your level to your attack rolls (unless you are using a restricted weapon or wearing restricted armour)&lt;br /&gt;
*Spiritual enemy: Dwellers in the Deep. &lt;br /&gt;
*You have mastery of 2 spells per level, plus additional spells equal to your Willpower modifier. If the total of your level and modifier is less than 1, you have mastery of no spells.&lt;br /&gt;
&lt;br /&gt;
===Signs===&lt;br /&gt;
#Passive. You get +2 Willpower but -1 Dexterity and -1 Ferocity.&lt;br /&gt;
#Ugly Truths. You get advantage on rolls to search or to perceive hidden things, but you have disadvantage on rolls to influence hirelings.&lt;br /&gt;
&lt;br /&gt;
===Boons===&lt;br /&gt;
#Crow Messengers. Whenever you want a crow to carry a message to someone, you have but to call out and one (or a pair) will arrive as soon as possible. You can only send a crow away with something it can actually carry. The goddess sustains these crows during this task.&lt;br /&gt;
#Spells Revealed. Yuhannah grants you mastery of 1 additional spell per level. Roll on her table above to determine each additional spell. You may select this boon multiple times.&lt;br /&gt;
&lt;br /&gt;
===Taboos===&lt;br /&gt;
#Invasive Truth. You are unable to cast, master, or memorize spells from the Abjuration or Illusion schools, and you have disadvantage to saves you make against them. If you miscast and the result is a spell from either school, ignore it and roll two other spells instead.&lt;br /&gt;
#The Scribe. You cannot willingly destroy a piece of text. If you do so accidentally, you suffer wounds and lose 1d6 points of Health. If you destroy a magical formula while casting a spell, you take no damage, but the spell does not leave the material plane. Instead, it lodges itself in the memory of some random person within a hundred miles. This may cause them problems if they cast it unwittingly.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Find Poison&lt;br /&gt;
Read Languages&lt;br /&gt;
Divine Guidance&lt;br /&gt;
Message Ward&lt;br /&gt;
Identify&lt;br /&gt;
Locate Object&lt;br /&gt;
Clairaudience&lt;br /&gt;
Tongues&lt;br /&gt;
&lt;br /&gt;
===Equipment===&lt;br /&gt;
&#039;&#039;Key: (t)-tiny item, (s)-small encumbering, (r)-regular encumbering, (#)-value of item encumbrance&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Limits: Encumbering Items: 5/6 | Small Items 3/16&lt;br /&gt;
&lt;br /&gt;
*Worn&lt;br /&gt;
**Light Armor&lt;br /&gt;
**a waterproof woolen cloak&lt;br /&gt;
**1 pouch attached to a belt&lt;br /&gt;
**a dagger, and four throwing daggers&lt;br /&gt;
**a key-shaped battleaxe (1 handed) (r)&lt;br /&gt;
**an amulet that is a piece of amber with a fly preserved inside it&lt;br /&gt;
**holy symbol on chain around neck - metal disk with stylized bison&lt;br /&gt;
&lt;br /&gt;
*Backpack (r)&lt;br /&gt;
50 feet of twine cord&lt;br /&gt;
a strong magnet&lt;br /&gt;
a bouncy rubber ball&lt;br /&gt;
a cigar cutter&lt;br /&gt;
a drinking vessel made from a bison horn&lt;br /&gt;
a jar of pickled vegetables&lt;br /&gt;
a lantern that has run out of oil&lt;br /&gt;
a dubious university degree&lt;br /&gt;
a jar of glowing insects&lt;br /&gt;
a purse with 25 cyphers worth of foreign coins in it&lt;br /&gt;
a weird skull mask embellished with locks and key motif&lt;br /&gt;
&lt;br /&gt;
*Coinpurse&lt;br /&gt;
**50 cyphers + 25 cyphers worth of foreign coins&lt;br /&gt;
&lt;br /&gt;
===Special Moves===&lt;br /&gt;
&lt;br /&gt;
===Notes===&lt;br /&gt;
&lt;br /&gt;
===Q&amp;amp;A===&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:CaldwellUlvermann.jpg&amp;diff=356353</id>
		<title>File:CaldwellUlvermann.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:CaldwellUlvermann.jpg&amp;diff=356353"/>
		<updated>2019-03-18T19:24:14Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=MHR_A_New_Dawn:_Main_Page&amp;diff=262943</id>
		<title>MHR A New Dawn: Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=MHR_A_New_Dawn:_Main_Page&amp;diff=262943"/>
		<updated>2014-04-24T19:48:40Z</updated>

		<summary type="html">&lt;p&gt;Tedster: Created page with &amp;quot;This is the wiki for the A New Dawn PbP campaign set in the Old Man Logan-verse using Marvel Heroic Roleplaying.  =Roll Call!= &amp;#039;&amp;#039;MHR_A_New_Dawn/Characters/Emperor|&amp;#039;Emperor&amp;#039; ...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is the wiki for the A New Dawn PbP campaign set in the Old Man Logan-verse using Marvel Heroic Roleplaying.&lt;br /&gt;
&lt;br /&gt;
=Roll Call!=&lt;br /&gt;
&#039;&#039;[[MHR_A_New_Dawn/Characters/Emperor|&#039;Emperor&#039; aka Daniel Gargan]]&#039;&#039;, played by &#039;&#039;&#039;Stattick&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[MHR_A_New_Dawn/Characters/CocoVanDyne|Coco van Dyne]]&#039;&#039;, played by &#039;&#039;&#039;Townswoman&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[MHR_A_New_Dawn/Characters/Hudson|Hudson]]&#039;&#039;, played by &#039;&#039;&#039;blackthought&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[MHR_A_New_Dawn/Characters/Bill|Bill]]&#039;&#039;, played by &#039;&#039;&#039;Captain Astounding&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;[[MHR_A_New_Dawn/Characters/Jackrabbit|Jackrabbit]]&#039;&#039;, played by &#039;&#039;&#039;Kreenwarrior&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=The Setting=&lt;br /&gt;
The campaign map: http://imgur.com/fYNFmEb&lt;br /&gt;
&lt;br /&gt;
==Player Created/Namedropped Setting Elements==&lt;br /&gt;
&lt;br /&gt;
===Factions/Places===&lt;br /&gt;
*Cleveland/Bartertown&lt;br /&gt;
*Oscorp, aka The Goblin Kingdom&lt;br /&gt;
*Pym&#039;s Cross&lt;br /&gt;
*Doom&#039;s Lair&lt;br /&gt;
*The Barony of Zemo&lt;br /&gt;
*The Cult of the River God&lt;br /&gt;
*Power Broker&#039;s Mansion&lt;br /&gt;
&lt;br /&gt;
===People===&lt;br /&gt;
*Madeline Pryor, aka the Goblin Queen&lt;br /&gt;
*Doom&#039;s bailiff, Desmond Pitt, aka Darkoth&lt;br /&gt;
*Mayor Eilhas Starr, aka Egghead&lt;br /&gt;
*Prince Kristoff Vernard, aka the Inhuman Torch&lt;br /&gt;
*Karla Sofen, aka Baroness Zemo&lt;br /&gt;
*Mac Gargan, aka The Scorpion&lt;br /&gt;
*Arnim Zola and his Bio-Sentinels&lt;br /&gt;
*Curtiss Jackson, aka The Power Broker&lt;br /&gt;
*The Power Tools&lt;br /&gt;
*The Ani-Men&lt;br /&gt;
*The Century Gang&lt;br /&gt;
*August Hopper, aka the Locust&lt;br /&gt;
*Eva Scarliotti, aka Blacklash&lt;br /&gt;
&lt;br /&gt;
===Artifacts===&lt;br /&gt;
*Attuma&#039;s Sword&lt;br /&gt;
*Ant-Man&#039;s Helmet&lt;br /&gt;
*Avengers Identi-Card&lt;br /&gt;
&lt;br /&gt;
=House Rules / Clarifications / Expectations =&lt;br /&gt;
&#039;&#039;&#039;Fiction first!&#039;&#039;&#039; It goes without saying, but your post should narratively represent the mechanics, i.e. the dice in your pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Multiple Distinctions in a Pool.&#039;&#039;&#039; You may use both a character Distinction and Scene Distinction in your dice pool, but one of them must be at D4. This grants the player 1PP and the Watcher a D6 to the Doom Pool.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Complication and Stress Dice.&#039;&#039;&#039; You can use a complication dice AND a stress dice from your opponent in a roll without spending a PP.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Descriptive Stress.&#039;&#039;&#039; Just like with Complications, I&#039;d like any Stress received to be given a short description e.g. Nicks and Cuts D4 (Physical), Major Daddy Issues D12 (Emotional)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assets.&#039;&#039;&#039; When creating an asset, a larger reaction die does NOT step down the resulting asset.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Scene Distinctions.&#039;&#039;&#039; Scene distinctions can be set higher or lower than the standard d8. But unless explicitly mentioned, assume all scene distinctions are set at the standard d8.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Area Attack.&#039;&#039;&#039; You have to allocate all of your effect dice BEFORE buying dice to boost your total. This is to prevent the area-attacker from using dice on the total and getting &amp;quot;free&amp;quot; D4 effect dice on the targets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watcher-rolled Opportunities.&#039;&#039;&#039; When the Watcher rolls an opportunity the player they were rolled against has the right of first refusal on activating those opportunities. If that player declines any opportunities any other player can pay to activate those opportunities.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Player-rolled Opportunities.&#039;&#039;&#039; When a player rolls the dice they can automatically assume all opportunities are activated by the Watcher. This is to keep things moving quickly.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Watcher Stress-Changing.&#039;&#039;&#039; The Watcher may spend a doom die  to change the type of stress being inflicted on a Watcher character. Player characters can do it with a PP, so Watchers should be able to also. It does require a Doom die at least as large as the stress being deflected.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Counterattacks.&#039;&#039;&#039; I&#039;m reigning these in a bit. You can only counterattack if the attacker rolled an Opportunity. Also, counterattacks do not get stepped up by extraordinary success.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;No One-Shots.&#039;&#039;&#039; An effect die can never be treated as higher than a D12. You must first inflict a D12 (as stress or complication) and then on a different action get at least a D4 to step it up past a D12.&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=257756</id>
		<title>Lost in Jianghu/Characters/Ga Jie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=257756"/>
		<updated>2014-02-10T19:45:46Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:GaJie2.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Merchant Inspector&lt;br /&gt;
&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
34 (1/14)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning&#039;&#039;&#039; &#039;&#039;(Focus on Breath, Predictions)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039; &#039;&#039;(Economic Climate)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 Chi Threshold vs. Physical Attacks, -0 Footwork/Speed)&lt;br /&gt;
*Staff (+5 Strike, +5 Block, Flood a die or set of dice from the River as the basis for a Secondary Attack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*First Condition&lt;br /&gt;
&lt;br /&gt;
*Second Condition&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===White and Black Stones [5D/C]=== &lt;br /&gt;
(with Staff)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; White and Black Stones laughs at simple styles and straightforwards styles, whose attacks and defenses are easy to predict. It also laughs at trickery, as it’s razor-keen insight penetrates deception with ease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; White and Black Stones fears the passionate and the mad. With its focus on winning strategy, madmen and fools who fight without tactics or technique can confound this style’s many plans. White and Black Stones also knows that even a momentary delay in formulating a counter-tactic can be lethal, so it fears any circumstance of condition that could inhibit its ability to think clearly.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Thousand Strategem Master&#039;&#039; (2): You can use the Learning skill in place of the Tactics skill to evaluate opponent’s external kung-fu styles. You have a +5 bonus to such rolls.		&lt;br /&gt;
*&#039;&#039;Seven Moves Ahead&#039;&#039; (3): You may use your Learning skill to defend against Disrupt and Disorient marvels and to Break your opponents’ Waves, regardless of circumstance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Eight-Learned Gentleman [5D/15C]===&lt;br /&gt;
*&#039;&#039;&#039;A Complicated Life&#039;&#039;&#039; (1) &lt;br /&gt;
**You have a +10 bonus to an End of Battle Rippling Roll.		&lt;br /&gt;
*&#039;&#039;&#039;Unfearing Heart Meditation&#039;&#039;&#039; (2)&lt;br /&gt;
**You have a +5 bonus to your Block. 		&lt;br /&gt;
**You may make a Hard (30) Breath check as a Minor Action on your defense roll.  If you succeed, this technique has a Round-Long Duration, the bonus to your Block increases to +10, and you have a +5 bonus against an opponent&#039;s Disrupts.		&lt;br /&gt;
*&#039;&#039;&#039;Sharp Tools Mean Perfect Work&#039;&#039;&#039; (3)&lt;br /&gt;
**You have a +10 bonus to your Strike.		&lt;br /&gt;
**You can boost this technique by expending additional sets of dice on your attack roll.  Each set of dice you sacrifice grants this technique a further +5 bonus to your Strike.  You are limited to boosting by 5 total points per Rank achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Secret Arts of Prediction [14D/C]=== &lt;br /&gt;
*Understanding the World (0)&lt;br /&gt;
*Secret Art of Prediction (0)&lt;br /&gt;
*Passion and Inspiration Technique (3)&lt;br /&gt;
*Learned Sage Approach (3)&lt;br /&gt;
*Scholar&#039;s Diffidence (3)&lt;br /&gt;
*Story of the Three Arts (3)&lt;br /&gt;
*Wondrous Doors Expertise (2)&lt;br /&gt;
===Square Hole Circle [8E]===&lt;br /&gt;
*Status 2 (2)&lt;br /&gt;
*Bonus: Politics (Economic Climate) (0)&lt;br /&gt;
*Destiny: Adopted son of Merchant-Prince (3)&lt;br /&gt;
===Martial Sages [7E]=== &lt;br /&gt;
*Fortune 4: Rescued a Martial Sage, being considered for membership (4)&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GaJie2.jpg&amp;diff=257755</id>
		<title>File:GaJie2.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GaJie2.jpg&amp;diff=257755"/>
		<updated>2014-02-10T19:45:23Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=257754</id>
		<title>Lost in Jianghu/Characters/Ga Jie</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Lost_in_Jianghu/Characters/Ga_Jie&amp;diff=257754"/>
		<updated>2014-02-10T19:41:03Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Plays in [[Lost_in_Jianghu|Lost in Jianghu]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Rank:&#039;&#039;&#039; 4th &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archetype:&#039;&#039;&#039; Scholar&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Concept:&#039;&#039;&#039; Merchant Inspector&lt;br /&gt;
&lt;br /&gt;
[[File:GaJie.jpg]]&lt;br /&gt;
==Vital Stats==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Chi&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lake&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;River/Aura&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chi Threshold&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;with Armor&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cultivation&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;75px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | 13&lt;br /&gt;
&lt;br /&gt;
7&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
13/26/39&lt;br /&gt;
&lt;br /&gt;
18/36/54&lt;br /&gt;
&lt;br /&gt;
34 (1/14)&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | &#039;&#039;&#039;Awareness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Confidence&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Learning&#039;&#039;&#039; &#039;&#039;(Focus on Breath, Predictions)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medicine&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Politics&#039;&#039;&#039; &#039;&#039;(Economic Climate)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survival&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tactics&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wu Wei&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; | +5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Honor&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Benevolence&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Righteousness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Loyalty&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Force&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
1&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;width:25px&amp;quot; |  &lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  &#039;&#039;&#039;Revenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Individualism&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Obsession&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ruthlessness&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ferocity&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
| style=&amp;quot;vertical-align:top;&amp;quot; |  4&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
3&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
&lt;br /&gt;
2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gear==&lt;br /&gt;
*Light Armor (+5 Chi Threshold vs. Physical Attacks, -0 Footwork/Speed)&lt;br /&gt;
*Staff (+5 Strike, +5 Block, Flood a die or set of dice from the River as the basis for a Secondary Attack)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Chi Conditions==&lt;br /&gt;
===&#039;Natural State&#039; Conditions===&lt;br /&gt;
*First Condition&lt;br /&gt;
&lt;br /&gt;
*Second Condition&lt;br /&gt;
&lt;br /&gt;
===Other Chi Conditions===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External Styles==&lt;br /&gt;
===White and Black Stones [5D/C]=== &lt;br /&gt;
(with Staff)&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;  cellpadding=&amp;quot;10&amp;quot;&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot;| &#039;&#039;&#039;Speed&#039;&#039;&#039;	&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Footwork&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strike&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Damage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Block&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Toughness&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; |+5&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+10 (+15)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
+5 (+10)&lt;br /&gt;
&lt;br /&gt;
+5&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;Laughs At:&#039;&#039;&#039; White and Black Stones laughs at simple styles and straightforwards styles, whose attacks and defenses are easy to predict. It also laughs at trickery, as it’s razor-keen insight penetrates deception with ease.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fears:&#039;&#039;&#039; White and Black Stones fears the passionate and the mad. With its focus on winning strategy, madmen and fools who fight without tactics or technique can confound this style’s many plans. White and Black Stones also knows that even a momentary delay in formulating a counter-tactic can be lethal, so it fears any circumstance of condition that could inhibit its ability to think clearly.&lt;br /&gt;
&lt;br /&gt;
|width=&amp;quot;350px&amp;quot; style=&amp;quot;vertical-align:top&amp;quot; | &#039;&#039;&#039;External Tech&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;Thousand Strategem Master&#039;&#039; (2): You can use the Learning skill in place of the Tactics skill to evaluate opponent’s external kung-fu styles. You have a +5 bonus to such rolls.		&lt;br /&gt;
*&#039;&#039;Seven Moves Ahead&#039;&#039; (3): You may use your Learning skill to defend against Disrupt and Disorient marvels and to Break your opponents’ Waves, regardless of circumstance.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Internal Styles==&lt;br /&gt;
===Eight-Learned Gentleman [5D/15C]===&lt;br /&gt;
*&#039;&#039;&#039;A Complicated Life&#039;&#039;&#039; (1) &lt;br /&gt;
**You have a +10 bonus to an End of Battle Rippling Roll.		&lt;br /&gt;
*&#039;&#039;&#039;Unfearing Heart Meditation&#039;&#039;&#039; (2)&lt;br /&gt;
**You have a +5 bonus to your Block. 		&lt;br /&gt;
**You may make a Hard (30) Breath check as a Minor Action on your defense roll.  If you succeed, this technique has a Round-Long Duration, the bonus to your Block increases to +10, and you have a +5 bonus against an opponent&#039;s Disrupts.		&lt;br /&gt;
*&#039;&#039;&#039;Sharp Tools Mean Perfect Work&#039;&#039;&#039; (3)&lt;br /&gt;
**You have a +10 bonus to your Strike.		&lt;br /&gt;
**You can boost this technique by expending additional sets of dice on your attack roll.  Each set of dice you sacrifice grants this technique a further +5 bonus to your Strike.  You are limited to boosting by 5 total points per Rank achieved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Loresheets==&lt;br /&gt;
===Secret Arts of Prediction [14D/C]=== &lt;br /&gt;
*Understanding the World (0)&lt;br /&gt;
*Secret Art of Prediction (0)&lt;br /&gt;
*Passion and Inspiration Technique (3)&lt;br /&gt;
*Learned Sage Approach (3)&lt;br /&gt;
*Scholar&#039;s Diffidence (3)&lt;br /&gt;
*Story of the Three Arts (3)&lt;br /&gt;
*Wondrous Doors Expertise (2)&lt;br /&gt;
===Square Hole Circle [8E]===&lt;br /&gt;
*Status 2 (2)&lt;br /&gt;
*Bonus: Politics (Economic Climate) (0)&lt;br /&gt;
*Destiny: Adopted son of Merchant-Prince (3)&lt;br /&gt;
===Martial Sages [7E]=== &lt;br /&gt;
*Fortune 4: Rescued a Martial Sage, being considered for membership (4)&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:GaJie.jpg&amp;diff=257753</id>
		<title>File:GaJie.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:GaJie.jpg&amp;diff=257753"/>
		<updated>2014-02-10T19:39:29Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Rook_-_Cry_Havoc/Stella&amp;diff=223280</id>
		<title>The Rook - Cry Havoc/Stella</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Rook_-_Cry_Havoc/Stella&amp;diff=223280"/>
		<updated>2013-01-22T19:48:59Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Emily-sandifer-05.jpg|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stella&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Plays in [[The_Rook_-_Cry_Havoc|The Rook - Cry Havoc]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
&#039;&#039;&#039;Great (+4):&#039;&#039;&#039; Investigation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good (+3):&#039;&#039;&#039; Fighting, Athletics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2):&#039;&#039;&#039; Shooting, Burglary, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1):&#039;&#039;&#039; Physique, Drive, Will, Deceit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==STUNTS==&lt;br /&gt;
===Photographic Reflexes===&lt;br /&gt;
Stella may replace either one of her Good skills with one that she has seen someone perform. She loses the Good skill that has been replaced. The skill must be primarily physical in nature, so skills like Empathy, Contacts, Intimidation, Lore, Notice, Rapport, Resources, and Will can not be replicated. Spending a FP allows her to replicate specific Stunts tied to a target’s skill.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;2 Refresh&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==STRESS==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | Physical&lt;br /&gt;
&lt;br /&gt;
Mental&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |OOO O&lt;br /&gt;
&lt;br /&gt;
OOO&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==REFRESH==&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; = Base 3 - Stunt 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==First Adventure==&lt;br /&gt;
Stella’s first adventure was her most recent one. She cannot recall when she first started working for the Chequy, and in fact only has vague recollections of anything past the last 60 days, a side-effect of the alteration on her brain structure that grants her mimetic muscle memory. The Chequy is assisting her with memory retention training, and so far has only uncovered a horrible memory of an abusive relationship with her father.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; &#039;&#039;The Daughter He Never Wanted&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Emily-sandifer-05.jpg&amp;diff=223279</id>
		<title>File:Emily-sandifer-05.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Emily-sandifer-05.jpg&amp;diff=223279"/>
		<updated>2013-01-22T19:48:00Z</updated>

		<summary type="html">&lt;p&gt;Tedster: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Rook_-_Cry_Havoc/Stella&amp;diff=223278</id>
		<title>The Rook - Cry Havoc/Stella</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Rook_-_Cry_Havoc/Stella&amp;diff=223278"/>
		<updated>2013-01-22T19:46:21Z</updated>

		<summary type="html">&lt;p&gt;Tedster: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Stella&amp;#039;&amp;#039;&amp;#039;&amp;lt;br /&amp;gt; &amp;#039;&amp;#039;&amp;lt;br /&amp;gt; Plays in The Rook - Cry Havoc  ==SKILLS== &amp;#039;&amp;#039;&amp;#039;Great (+4):&amp;#039;&amp;#039;&amp;#039; Investigation  &amp;#039;&amp;#039;&amp;#039;Good (+3):&amp;#039;&amp;#039;&amp;#039; Fighting, Athletics  &amp;#039;&amp;#039;&amp;#039;Fair (+2)...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Stella&#039;&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;lt;br /&amp;gt;&lt;br /&gt;
Plays in [[The_Rook_-_Cry_Havoc|The Rook - Cry Havoc]]&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
&#039;&#039;&#039;Great (+4):&#039;&#039;&#039; Investigation&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Good (+3):&#039;&#039;&#039; Fighting, Athletics&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fair (+2):&#039;&#039;&#039; Shooting, Burglary, Stealth&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Average (+1):&#039;&#039;&#039; Physique, Drive, Will, Deceit&amp;lt;br /&amp;gt;&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==STUNTS==&lt;br /&gt;
===Photographic Reflexes===&lt;br /&gt;
Stella may replace either one of her Good skills with one that she has seen someone perform. She loses the Good skill that has been replaced. The skill must be primarily physical in nature, so skills like Empathy, Contacts, Intimidation, Lore, Notice, Rapport, Resources, and Will can not be replicated. Spending a FP allows her to replicate specific Stunts tied to a target’s skill.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;2 Refresh&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==STRESS==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;10&amp;quot; &lt;br /&gt;
| width=&amp;quot;100px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; | Physical&lt;br /&gt;
&lt;br /&gt;
Mental&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; style=&amp;quot;vertical-align:top;&amp;quot; |OOO O&lt;br /&gt;
&lt;br /&gt;
OOO&lt;br /&gt;
|}&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==REFRESH==&lt;br /&gt;
&#039;&#039;&#039;1&#039;&#039;&#039; = Base 3 - Stunt 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==First Adventure==&lt;br /&gt;
Stella’s first adventure was her most recent one. She cannot recall when she first started working for the Chequy, and in fact only has vague recollections of anything past the last 60 days, a side-effect of the alteration on her brain structure that grants her mimetic muscle memory. The Chequy is assisting her with memory retention training, and so far has only uncovered a horrible memory of an abusive relationship with her father.&amp;lt;br /&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Aspect:&#039;&#039;&#039; &#039;&#039;The Daughter He Never Wanted&lt;/div&gt;</summary>
		<author><name>Tedster</name></author>
	</entry>
</feed>