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	<updated>2026-05-15T07:06:27Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Downside_Kings&amp;diff=375072</id>
		<title>Downside Kings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Downside_Kings&amp;diff=375072"/>
		<updated>2019-12-13T00:19:26Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
* One of the most notorious street gangs on Absalom Station.&lt;br /&gt;
* Gathering information from the Infosphere has concluded that the Downside Kings are a brutal gang that controls several decks of that Absalom Station&#039;s lower levels, or &amp;quot;Downside&amp;quot;, through a combination of intimidation and violence. They are known to engage in a wide variety of illegal activities, from extortion, fraud, robbery, smuggling, and theft, to drug and arms trafficking, kidnapping, murder-for-hire, and trafficking in sentient species.&lt;br /&gt;
* Information gathered from Amira, with assistance from Dargo, within the deeper Levels of the Spike, concludes that the turnover among the Downside Kings&#039; leadership is high, but the gang&#039;s current leader is a barbarous human woman named Ferani Nadaz.&lt;br /&gt;
*Information gathered by Amira within Conduit revealed that Astral Extractions has recruited the Downside Kings to threaten the Hardscrabble Collective and pressure the miners into handing over the Acreon and the Drift Rock to the company without dispute.&lt;br /&gt;
*Amira also uncovered during her investigation inside Conduit that the Downside Kings are known to use a nightclub called the Fusion Queen as a front for their illegal activities. &lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* Ferani Nadaz (Current Leader)&lt;br /&gt;
*&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Incident_at_Absalom_Station&amp;diff=375014</id>
		<title>The Incident at Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Incident_at_Absalom_Station&amp;diff=375014"/>
		<updated>2019-12-11T03:10:02Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:incident.jpeg|800px]]&lt;br /&gt;
&lt;br /&gt;
== PROGRESS REPORT ==&lt;br /&gt;
&lt;br /&gt;
* The crew took the shuttle Okimoro to the Absalom Station in order to meet &#039;&#039;&#039;Duravor Kreel&#039;&#039;&#039;, a Dwarven Starfinder contact, in hopes to gain membership into the Society.&lt;br /&gt;
&lt;br /&gt;
* The crew, as well as &#039;&#039;&#039;Duravor Kreel&#039;&#039;&#039;, was caught in a firefight between two notorious street gangs, the &#039;&#039;&#039;Downside Kings&#039;&#039;&#039; and the &#039;&#039;&#039;Level 21 Crew&#039;&#039;&#039;, upon arrival at Docking Bay 94, leaving several casualties, including Mr. Kreel dead.&lt;br /&gt;
&lt;br /&gt;
* The crew met with &#039;&#039;&#039;Chiskisk&#039;&#039;&#039; of the Starfinder Society within the Lorespire Complex and enlisted into their ranks. In return they were given an enlistment bonus, a team datapad, and the task to investigate the death of Duravor Kreel.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Conduit_(Pipetown)&amp;diff=375011</id>
		<title>Conduit (Pipetown)</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Conduit_(Pipetown)&amp;diff=375011"/>
		<updated>2019-12-10T23:03:50Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: Created page with &amp;quot; == CURRENT INFORMATION == * Officially called Conduit, but referred to by locals as Pipetown. Many residents here proudly bear the kinked-pipe tattoos that proclaim them nati...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== CURRENT INFORMATION ==&lt;br /&gt;
* Officially called Conduit, but referred to by locals as Pipetown. Many residents here proudly bear the kinked-pipe tattoos that proclaim them natives of this district. Even Engineers armed with the best schematics struggle to find their way through the dense, seemingly endless forest of pipes that sometimes create a three-dimensional labyrinth with settlements in their clearings. As such, locals often act as guides, hunting not just for breakages that spill precious water and other resources but also for creatures such as power sucking garmels, ferocious water tigers, and a sewage-drinking colemars that feed on the pipes - and on the local inhabitants.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=375010</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=375010"/>
		<updated>2019-12-10T23:02:13Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE SPIKE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
[[File:Arms.jpg|800px]]&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg|800px]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* [[Conduit (Pipetown)]]&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
[[File:armada.png|800px]]&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Amira_Jumishat&amp;diff=374999</id>
		<title>Amira Jumishat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Amira_Jumishat&amp;diff=374999"/>
		<updated>2019-12-10T17:28:05Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* VITALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Amira_Headshot.png|250px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
*&#039;&#039;&#039;Name:&#039;&#039;&#039; Amira Jumishat&lt;br /&gt;
*&#039;&#039;&#039;Age:&#039;&#039;&#039; 23&lt;br /&gt;
*&#039;&#039;&#039;Birthplace:&#039;&#039;&#039; The Eye&lt;br /&gt;
*&#039;&#039;&#039;Homeworld:&#039;&#039;&#039; Absalom Station&lt;br /&gt;
*&#039;&#039;&#039;Height:&#039;&#039;&#039; 5’5.7” (167cm)&lt;br /&gt;
*&#039;&#039;&#039;Weight:&#039;&#039;&#039; 115.5lbs (52.5kg)&lt;br /&gt;
*&#039;&#039;&#039;Hair:&#039;&#039;&#039; Long and wavy, purple w/ light violet and indigo accents&lt;br /&gt;
*&#039;&#039;&#039;Eyes:&#039;&#039;&#039; Purple w/ blue flecks&lt;br /&gt;
*&#039;&#039;&#039;Skin:&#039;&#039;&#039; Mocha&lt;br /&gt;
*&#039;&#039;&#039;Distinguishing Features:&#039;&#039;&#039; Luminescent tattoo of a constellation on her left cheek.&lt;br /&gt;
*&#039;&#039;&#039;Hand:&#039;&#039;&#039; Right&lt;br /&gt;
*&#039;&#039;&#039;Languages Spoken:&#039;&#039;&#039; Common, Castrovelian/Lashunta, Vercite&lt;br /&gt;
*&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Neutral Good&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Background:&#039;&#039;&#039; Born as the only daughter of a nouveau-rich industrialist and a self-made designer, Amira did not grow up wanting for anything. Her father spent a lot of time away from home, so she spent more time with her mother, who made time for her even with her own workload. From her mother she learned respect, politeness, and decorum, basically everything a little girl needs to become a perfect lady. She also learned her mother’s work ethic, basically a few skills in dealing with people and how to be an honest, hard-working individual. Among her favorite pastimes was singing her favorite songs with her mother, showing the little girl had surprising talent for it.&lt;br /&gt;
&lt;br /&gt;
However, when she was 14, her mother tragically died in an accident. Her father tried to make more time for her, but obligations caused them to drift apart once more, and while she still had a caring and supportive grandfather, he couldn’t bond with the girl the way her mother had. Surrounding her with servants and maids was a temporary respite, and the poor girl found herself feeling alone, something she found unpleasant and unbearable. She soon found expression in a talent show at her private school, and her singing ability quickly became the talk of the student body. Encouraged by this, Amira started singing and performing in whatever venues she could, before auditioning in front of a talent agency. That set her on the path to stardom, and despite initial opposition of her father and grandfather, she quickly started making a name for herself as a rising idol.&lt;br /&gt;
&lt;br /&gt;
One sombre incident early in her early career was when she remembered a young idol from her own past, and wondered whatever happened to her. After some research, she found out the girl, who had not made it far into her career, suffered multiple problems throughout her short career, followed by committing suicide, and she soon was all but forgotten. The idea of someone being forgotten to time after their death scared the young idol, and she swore to work as hard as she can to prove, both to herself and to everyone else, that Amira is not yet another replaceable pretty face, and she’s determined to leave her mark upon the universe.&lt;br /&gt;
&lt;br /&gt;
Amira was always a strong movie buff, even as a child, and she’s managed to collect (and watch) a sizable collection of holovids and grand space opera tales. She analyzes the characters, imitates their actions and styles of speech, and tries to use that to improve her own singing and acting abilities. Learning from the greats has improved her acting and performance skills, but sometimes it helps her form unrealistic expectations of the world outside her little bubble.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Family &amp;amp; Relationships:&#039;&#039;&#039; Amira has one surviving father, Walid Jumishat, and her paternal grandfather, Raed Jumishat, is still alive, though given their work schedules they’ve drifted somewhat apart. Despite this, their relationship remains cordial, and they still love each other. Amira’s maternal grandparents are still alive, but have moved to the Diaspora after their daughter’s death. Amira used to have a Lashunta nanny/babysitter, but the old girl had to return home for personal reasons shortly before Amira’s mother tragic accident.&lt;br /&gt;
&lt;br /&gt;
Amira’s mother, Zumurrud Jumishat (neé Khushal) was the strongest influence on her daughter’s life, and constantly tried to make time for her daughter. She had initially been regarded suspiciously by Walid, her would-be father-in-law, but her warmth, honesty, hard work and ladylike manners soon won him over. Despite this, she still faced problems with higher society within The Eye, regarded as a commoner and potential gold-digger, something which still angers Amira to this day. Any insults aimed at the late Zumurrud are sure to incite a sharp response from Amira.&lt;br /&gt;
&lt;br /&gt;
Amira managed to create a circle of friends at school, but as time passed and she grew more and more busy with her career, she grew more and more isolated from them. They are still ‘friends’, but rarely talk to each other after graduation.&lt;br /&gt;
&lt;br /&gt;
Of her entourage and support crew, Amira is on good terms with them all, and has formed good relations with them. Her manager is helpful and tries to help his career - and with it, his own. Amira’s relationships with other idols is more mixed; while she has formed some decent friendships with some, she has failed to connect with some others, and with yet others she finds herself finding bitter rivals and underhanded adversaries. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Personality:&#039;&#039;&#039; Amira is a proper young girl of good breeding and upbringing, though she can come off as something of a large ham and can be overly dramatic at times. She develops certain quirks that come as part of being a star, mostly a combination of boredom, trying to adapt to work stress, finding what is comfortable, and probably more than a bit of abusing whatever privileges one can get away with. One such example is her dislike of green candy and certain brands of sour candy (tied to a particularly unpleasant childhood memory involving ‘surprise flavors’ jelly beans).&lt;br /&gt;
&lt;br /&gt;
Her ladylike behavior is somewhere between genuine and exaggerated. She is indeed courteous and polite under the idol facade, and once one manages to get past her prima donna behavior, she can be very helpful. She is very nice and polite to the fans, eager to give out signatures and moral support when she can. If she feels she can do a better job helping others with something, she can be counted on to pull through and be supportive and a good friend.&lt;br /&gt;
&lt;br /&gt;
Deep inside, though, Amira is a lonely little girl, having lost her one close parent and straining her old friendships with her work, leaving her isolated from the outside world. As such, her idol career is mostly meant as a way to force a bond with others, to feel she has made an impact on people’s lives and finding emotional fulfillment in her performances.&lt;br /&gt;
&lt;br /&gt;
Eventually, Amira is going to have to learn to find ways to form friendships despite the strains and stresses of work, and while she will continue to perform for emotional fulfillment, it should develop to be a healthier reason to perform, but will continue to perform because she finds it fun, fulfilling, and because she’s good at it, and because there are many who also find emotional satisfaction and deep enjoyment out of her music.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female    &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Envoy/1&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Icon&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 30ft.&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039;Neutral Good&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039; Absalom Station&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common, Castrovelian/Lashunta, Vercite&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 540&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 1,300&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 5&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 11&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 20&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 10 (+0)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10 (+0)&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 11 (+0)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 14 (+2)&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 10 (+0)&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 18 (+4)&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; 2&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;FEATS&#039;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Great Fortitude:&#039;&#039;&#039; +2 to Fortitude Rolls&lt;br /&gt;
*&#039;&#039;&#039;Diversion:&#039;&#039;&#039; Can create a diversion to hide or to allow allies to hide.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*&#039;&#039;&#039;RANGED COMBAT:&#039;&#039;&#039; Laser Pistol (Azimuth): (BAB+DEX)+1d4 Fire, 80&#039; range, 20 charges, (BAB+DEX) to hit&lt;br /&gt;
*&#039;&#039;&#039;MELEE COMBAT:&#039;&#039;&#039; Tactical Baton: (BAB+STR)+1d4 Bludgeoning, Analog, Operative, (BAB+STR) to hit&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;Acrobatics&#039;&#039; +1	[+4]&lt;br /&gt;
* Athletics +0 [+0]&lt;br /&gt;
* &#039;&#039;Bluff&#039;&#039; +1 [+8]&lt;br /&gt;
* &#039;&#039;Computer&#039;&#039; +1 [+6]&lt;br /&gt;
* &#039;&#039;Culture&#039;&#039; +1 [+6]&lt;br /&gt;
* &#039;&#039;Diplomacy&#039;&#039; +1 [+8]&lt;br /&gt;
* &#039;&#039;Disguise&#039;&#039; +1 [+8]&lt;br /&gt;
* &#039;&#039;Engineering&#039;&#039; +0 [trained]						&lt;br /&gt;
* &#039;&#039;Intimidate&#039;&#039; +1 [+8]&lt;br /&gt;
* Life Science -- [trained]&lt;br /&gt;
* &#039;&#039;Medicine&#039;&#039; +1 [+6]&lt;br /&gt;
* Mysticism +0 [trained]&lt;br /&gt;
* &#039;&#039;Perception&#039;&#039; +1 [+4]&lt;br /&gt;
* Physical Science +0 [trained]&lt;br /&gt;
* &#039;&#039;Piloting&#039;&#039; +1 [+4]&lt;br /&gt;
* &#039;&#039;Profession (Idol)&#039;&#039; +1 [+8]&lt;br /&gt;
* &#039;&#039;Sense Motive&#039;&#039; +1 [+4]&lt;br /&gt;
* &#039;&#039;Sleight of Hand&#039;&#039; +0 [trained]&lt;br /&gt;
* &#039;&#039;Stealth&#039;&#039; +0 [+0]&lt;br /&gt;
* Survival +0 [+0]&lt;br /&gt;
* &#039;&#039;&#039;Total:&#039;&#039;&#039; 12&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Skills in italics are class skills. Scores in brackets are total scores with ability modifiers.&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
* &#039;&#039;&#039;Diversion&#039;&#039;&#039; (Distracts opponent to allow self or to allow allies to hide)&lt;br /&gt;
* &#039;&#039;&#039;Great Fortitude&#039;&#039;&#039; (+2 to Fortitude rolls)&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
*&#039;&#039;&#039;Proficiency:&#039;&#039;&#039;&lt;br /&gt;
**Light Armor&lt;br /&gt;
**Basic Melee&lt;br /&gt;
**Small Arms&lt;br /&gt;
**Grenades&lt;br /&gt;
*&#039;&#039;&#039;Envoy Improvisation:&#039;&#039;&#039; Don&#039;t Quit (EX) [&#039;&#039;&#039;Holding Out For a Hero&#039;&#039;&#039; by Jennifer Saunders]&lt;br /&gt;
*&#039;&#039;&#039;Expertise:&#039;&#039;&#039; +1d6&lt;br /&gt;
*&#039;&#039;&#039;Skill Expertise:&#039;&#039;&#039; Bluff&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 5 (6-10 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 5.7&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 350&lt;br /&gt;
*&#039;&#039;&#039;CARRIED EQUIPMENT:&#039;&#039;&#039;&lt;br /&gt;
**Tactical Baton, 90C, L&lt;br /&gt;
**Laser Pistol (Azimuth), 350C, L &lt;br /&gt;
**Laser Battery X1, 60C, -- (17/20 shots remaining)&lt;br /&gt;
**Second Skin, 210C, L&lt;br /&gt;
**Healing Serums (X2), 100C, L&lt;br /&gt;
**Flashlight, 1C, L&lt;br /&gt;
**Traveling Clothes, 10C, L&lt;br /&gt;
**Professional Clothes, 5C, L&lt;br /&gt;
**Datapad (lvl 1 Computer), 50C, 1&lt;br /&gt;
**Commercial Backpack, 3C, 1 &#039;&#039;(Only counts towards Encumbrance if not worn on back)&#039;&#039;&lt;br /&gt;
**Basic Medkit, 100C, 1&lt;br /&gt;
**Hygiene Kit, 3C, 1&lt;br /&gt;
**Field Rations (2 weeks), 2C, 2&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=374998</id>
		<title>Bela Kozu</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Bela_Kozu&amp;diff=374998"/>
		<updated>2019-12-10T17:27:31Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* VITALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:Starfinder_Mystic.png|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
A tall woman, nearly two meters, her limbs muscular from combat and exercise, not the cut muscles of a show warrior or vid star. Her hair is purple, close cropped on the left, long on the right and her eyes are a light brown. She eschews cosmetics. She wears well-worn Hidden Soldier armor in various shades of blue, with gold trim, the mask often left down and carries a curved greatsword on her back, like a giant scimitar. Sarenrae&#039;s holy symbol is on her shoulders in the style of a unit patch. She usually sports a friendly, caring expression despite her martial attire.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
Born in the squalid central decks of Absalom Station, Bela was orphaned at a young age, losing her parents in an a wrong-way driving accident that left her in a charity hospital. There, she was found by a nun from the Blades of Sarenrae, a martial order serving the goddess of good, and taken in. She was raised with a number of other orphans at a Blades monastery on Akiton, where she discovered a talent for the Connection and for swinging a huge blade. When she came of age, she left the monastery... the order was between crusades at the moment and she wanted to find her own path to serving Sarenrae. Not just with a sweeping movement or as part of a huge order, but on her own, where there might not be any of Sarenrae&#039;s light otherwise. She&#039;s served two terms with mercenary units on outer rim worlds, battling bandits and monsters mostly. Now she&#039;s back on Absalom Station, waiting to see what path will be illuminated next.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Human&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Female      &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mystic 1&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Mercenary&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 25 feet&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; NG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039; Sarenrae&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 440&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 1300&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; None&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 11&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +5&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; 0&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +3&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
*Greatsword 1D12+3 S, Unwieldy &lt;br /&gt;
*Tactical Starknife 1d4+3 P, Thrown&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* &#039;&#039;&#039;[Armor Check Penalty: -2]&#039;&#039;&#039;&lt;br /&gt;
*Athletics (Str) +7&lt;br /&gt;
*Culture (Int) +4&lt;br /&gt;
*Medicine (Int) +4&lt;br /&gt;
*Mysticism (Wis) +7&lt;br /&gt;
*Perception (Wis) +7&lt;br /&gt;
*Sense Motive (Wis) +7&lt;br /&gt;
*Survival (Wis) +7&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Advanced Melee Weapons Proficiency&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (Unlimited) / DC(13)&#039;&#039;&#039;&lt;br /&gt;
*Stabilize&lt;br /&gt;
*Detect Affliction &lt;br /&gt;
*Detect Magic&lt;br /&gt;
*Telekinetic Projectile&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
*Mystic Cure&lt;br /&gt;
*Remove Condition, Lesser&lt;br /&gt;
*Reflecting Armor&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Connection - Healer&lt;br /&gt;
*Healing Touch [SU]: 1/day heals 5 HP/Lvl, takes 10 min.&lt;br /&gt;
*Healing Channel [SU]: Spend 1 Resolve for 2d8 HP healing self as move action, an ally as move action, or all allies within 30&#039; as a full round action.&lt;br /&gt;
* Mercenary Theme Knowledge: reduce DC of Profession Mercenary and Culture checks by 5 when dealing with military subjects.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 4.2&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 405&lt;br /&gt;
*Hidden Soldier Armor &lt;br /&gt;
*Greatsword (as Doshko, Tactical)&lt;br /&gt;
*Starknife, Tactical + Returning Fusion&lt;br /&gt;
*Personal Comm Unit &lt;br /&gt;
*Hygiene Kit&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Zeck-13&amp;diff=374997</id>
		<title>Zeck-13</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Zeck-13&amp;diff=374997"/>
		<updated>2019-12-10T17:26:58Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* VITALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:android_1.jpg|300px]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
*Zeck-13 is 6&amp;quot; tall and weighs 190lbs. He has grey eyes pale skin and is often aloof around people he doesn&#039;t know. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
* Zeck-13 was created on Aballon and is the last of his model. Upon awakening he felt the need to travel the star&#039;s. &lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Android&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039; Male     &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Technomancer/1&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Spacefarer&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 30 ft.&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; Chaotic Good&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039; Aballon&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 440&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 1,300&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 9&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 4&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 21&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; none&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 11&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 10&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +2&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +2&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
* +2 Tactical semi-automatic pistol, 30ft., 1d6 (P)&lt;br /&gt;
* +1 Survival Knife, 1d4+1 (S)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
* Computers +7&lt;br /&gt;
* Engineering +7&lt;br /&gt;
* Life Sciences +7&lt;br /&gt;
* Mysticism +4&lt;br /&gt;
* Physical Science +8&lt;br /&gt;
* Piloting +6&lt;br /&gt;
* Sleight of Hand +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
* Mystic Strike&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPELLS==&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 0 / PER DAY (unlimited) / DC (13)&#039;&#039;&#039;&lt;br /&gt;
* Detect Magic&lt;br /&gt;
* Daze&lt;br /&gt;
* Detect Affliction&lt;br /&gt;
* Mending&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;LEVEL 1 / PER DAY (3) / DC (14)&#039;&#039;&#039;&lt;br /&gt;
* Magic Missile&lt;br /&gt;
* Jolting Surge&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
*Constructed &lt;br /&gt;
*Darkvision &amp;amp; Low-Light Vision&lt;br /&gt;
*Flat Affect&lt;br /&gt;
*Upgrade Slot&lt;br /&gt;
*Light Armor Proficiency&lt;br /&gt;
*Basic Melee Weapons Proficiency&lt;br /&gt;
*Small Arms Proficiency&lt;br /&gt;
*Spell Cache (tattoo of a scarab on forearm)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 6 (7-12 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 461&lt;br /&gt;
* Estex Suit 1, Armor Upgrade: Quick-release Sheath&lt;br /&gt;
* 60-rounds, small arm &lt;br /&gt;
* Cable Line, titanium alloy 50ft.&lt;br /&gt;
* Personal comm unit &lt;br /&gt;
* Starstone compass &lt;br /&gt;
* Backpack, Industrial &lt;br /&gt;
* Clothing: Environmental, Everyday, Professional&lt;br /&gt;
* Hygiene kit&lt;br /&gt;
* Space suit&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doubledown&amp;diff=374996</id>
		<title>Doubledown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doubledown&amp;diff=374996"/>
		<updated>2019-12-10T17:26:21Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* VITALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
*Doubledown is an Ysoki, visually there&#039;s not much to say about him. He looks like a rat, a brown one, with hair that lightens to greyish white on his face. He&#039;s pretty meticulous about his cleanliness when not actively wrenching and as such has a flight suit he wears to fly/travel/etc, and coveralls he wears to work in. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
*Born on Riven Shroud, Doubledown like much of the Ysoki diaspora didn&#039;t have much as a child, however he was smart, and could get in and out of places. These traits allowed him to have his choice of the great ship graveyard. As a young adult he got one of the wrecked starships up and running and headed towards Akiton, with his family aboard. The ship held up just long enough but had a &amp;quot;rough&amp;quot; landing at one of Akiton&#039;s spaceports. Having safely deposited his family at their new home, Doubledown proceeded to seek more adventures and shortly found himself seeking out the Starfinder Society.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Ysoki&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039;       &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mechanic/1st&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Ace Pilot&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 20 ft.&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; Chaotic Good&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039; Riven Shroud&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 440&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 1,300&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 5&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 23&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; none&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039;  8&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 11&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 10&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +7&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; -1&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
* +3 Tactical Semi-auto pistol,30ft.,1d6 (P)&lt;br /&gt;
* -1 Survival Knife, 1d4-1 (S)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Computers: +8&lt;br /&gt;
*Engineering: +8&lt;br /&gt;
*Medicine: +8	&lt;br /&gt;
*Perception: +4	&lt;br /&gt;
*Phys. Science:	+8	&lt;br /&gt;
*Piloting: +7	&lt;br /&gt;
*Stealth: +5&lt;br /&gt;
*Survival: +2&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Improved Initiative&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Ace Pilot Theme Knowledge&lt;br /&gt;
* Artificial Intelligence&lt;br /&gt;
* Bypass &lt;br /&gt;
* Custom Rig&lt;br /&gt;
* Cheek Pouches&lt;br /&gt;
* Darkvision&lt;br /&gt;
* Moxie&lt;br /&gt;
* Scrounger&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 4(5-8 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; .7&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 382&lt;br /&gt;
* Second Skin Armor&lt;br /&gt;
* Personal Comm&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Tool Kit&lt;br /&gt;
* Clear Spindle&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPANNER==&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;COMBAT DRONE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039;10&lt;br /&gt;
* &#039;&#039;&#039;SPEED&#039;&#039;&#039;: 30 ft.&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 14 &lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; --&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 6 &lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +2 &lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;SKILLS:&#039;&#039;&#039;&lt;br /&gt;
* Perception +1&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
* +2 Needler Rifle,60ft.,1d6 injection (P)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;TRAITS:&#039;&#039;&#039; Skill Unit&lt;br /&gt;
* &#039;&#039;&#039;MODS:&#039;&#039;&#039; Reductive Plating, Weapon Mount, Weapon Proficiency: Longarms.&lt;br /&gt;
* &#039;&#039;&#039;SPECIAL ABILITIES:&#039;&#039;&#039; Limited AI, Master Control, Skill Unit.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dargojiraa_Starscale&amp;diff=374995</id>
		<title>Dargojiraa Starscale</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dargojiraa_Starscale&amp;diff=374995"/>
		<updated>2019-12-10T17:25:52Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* VITALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:dargo.jpg]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Dargojiraa stands 6&#039; 6&amp;quot; in height, with leaf-green scales and topaz-yellow eyes. He is short and slender by vesk standards, serious and polite but with a ready smile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
*Always curious about other races and other planets, Dargojiraa found the solarian&#039;s philosophy utterly fascinating. Not for him the dull life of a soldier; he is eager to explore the &#039;verse and meet strange places and stranger people.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Vesk&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039;   Male    &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Solarian 1&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Spacefarer&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 30&#039; (25&#039; in armor)&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; LG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039; Vesk-9&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common, Vesk, Signed Vesk, Triaxian&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 540&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 1,300&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 24&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; n/a&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16 (+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 14 (+2)&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +2 (+4 vs fear)&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
* +4 solar weapon (damage 1d6+3)&lt;br /&gt;
* +4 Assault hammer (damage 1d6+3,B)&lt;br /&gt;
* +1 Tactical pistol, semi-auto (9 round, damage 1d6)&lt;br /&gt;
* +4 Claws (damage 1d3+3 lethal)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
*Athletics +6&lt;br /&gt;
*Bluff +2&lt;br /&gt;
*Culture +4&lt;br /&gt;
*Diplomacy +2&lt;br /&gt;
*Intimidate +2&lt;br /&gt;
*Perception +4&lt;br /&gt;
*Physical science +5 (Reduce the DC of checks to recall knowledge about strange new worlds or features of space by 5)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
*Armor Savant (+1 AC when wearing armor, check penalty is 1 less)&lt;br /&gt;
*Skill Adept: Culture, Medicine&lt;br /&gt;
*Solar weapon 1d6&lt;br /&gt;
*Stellar Mode (graviton +1 Reflex; photon +1 damage)&lt;br /&gt;
*Stellar Revelation: Black Hole. Pull any creatures within 20&#039; ten feet toward you; Fort DC 13 negates.&lt;br /&gt;
*Stellar Revelation: Supernova. Deal 2d6 fire damage to all within 10&#039;, Ref DC 13 half.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 6.4&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 357&lt;br /&gt;
*Hidden soldier armor (+3 EAC, +5 KAC, max Dex +2, check penalty -2)&lt;br /&gt;
*Assault hammer&lt;br /&gt;
*Tactical pistol&lt;br /&gt;
*Pistol rounds (60)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Computer (tier 1)&lt;br /&gt;
*Clothing, travel&lt;br /&gt;
*Clothing, formal&lt;br /&gt;
*Hygiene kit&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Dargojiraa_Starscale&amp;diff=374994</id>
		<title>Dargojiraa Starscale</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Dargojiraa_Starscale&amp;diff=374994"/>
		<updated>2019-12-10T17:25:31Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* VITALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
[[File:dargo.jpg]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Dargojiraa stands 6&#039; 6&amp;quot; in height, with leaf-green scales and topaz-yellow eyes. He is short and slender by vesk standards, serious and polite but with a ready smile.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
*Always curious about other races and other planets, Dargojiraa found the solarian&#039;s philosophy utterly fascinating. Not for him the dull life of a soldier; he is eager to explore the &#039;verse and meet strange places and stranger people.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Vesk&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039;   Male    &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Solarian 1&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Spacefarer&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Medium&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 30&#039; (25&#039; in armor)&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; LG&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039; Vesk-9&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039; Common, Vesk, Signed Vesk, Triaxian&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 440&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 1,300&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 13&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 3&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 24&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; n/a&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 16 (+3)&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 13 (+1)&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 14 (+2)&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +2 (+4 vs fear)&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; +4&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +1&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; +4&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
* +4 solar weapon (damage 1d6+3)&lt;br /&gt;
* +4 Assault hammer (damage 1d6+3,B)&lt;br /&gt;
* +1 Tactical pistol, semi-auto (9 round, damage 1d6)&lt;br /&gt;
* +4 Claws (damage 1d3+3 lethal)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
*Athletics +6&lt;br /&gt;
*Bluff +2&lt;br /&gt;
*Culture +4&lt;br /&gt;
*Diplomacy +2&lt;br /&gt;
*Intimidate +2&lt;br /&gt;
*Perception +4&lt;br /&gt;
*Physical science +5 (Reduce the DC of checks to recall knowledge about strange new worlds or features of space by 5)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Heavy Armor Proficiency&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Low-Light Vision&lt;br /&gt;
*Armor Savant (+1 AC when wearing armor, check penalty is 1 less)&lt;br /&gt;
*Skill Adept: Culture, Medicine&lt;br /&gt;
*Solar weapon 1d6&lt;br /&gt;
*Stellar Mode (graviton +1 Reflex; photon +1 damage)&lt;br /&gt;
*Stellar Revelation: Black Hole. Pull any creatures within 20&#039; ten feet toward you; Fort DC 13 negates.&lt;br /&gt;
*Stellar Revelation: Supernova. Deal 2d6 fire damage to all within 10&#039;, Ref DC 13 half.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 8 (9-16 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; 6.4&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 357&lt;br /&gt;
*Hidden soldier armor (+3 EAC, +5 KAC, max Dex +2, check penalty -2)&lt;br /&gt;
*Assault hammer&lt;br /&gt;
*Tactical pistol&lt;br /&gt;
*Pistol rounds (60)&lt;br /&gt;
*Backpack&lt;br /&gt;
*Computer (tier 1)&lt;br /&gt;
*Clothing, travel&lt;br /&gt;
*Clothing, formal&lt;br /&gt;
*Hygiene kit&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Doubledown&amp;diff=374993</id>
		<title>Doubledown</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Doubledown&amp;diff=374993"/>
		<updated>2019-12-10T17:24:53Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* VITALS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
&lt;br /&gt;
==STARFINDER SOCIETY PERSONNEL FILE==&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
*Doubledown is an Ysoki, visually there&#039;s not much to say about him. He looks like a rat, a brown one, with hair that lightens to greyish white on his face. He&#039;s pretty meticulous about his cleanliness when not actively wrenching and as such has a flight suit he wears to fly/travel/etc, and coveralls he wears to work in. &lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==BACKSTORY==&lt;br /&gt;
*Born on Riven Shroud, Doubledown like much of the Ysoki diaspora didn&#039;t have much as a child, however he was smart, and could get in and out of places. These traits allowed him to have his choice of the great ship graveyard. As a young adult he got one of the wrecked starships up and running and headed towards Akiton, with his family aboard. The ship held up just long enough but had a &amp;quot;rough&amp;quot; landing at one of Akiton&#039;s spaceports. Having safely deposited his family at their new home, Doubledown proceeded to seek more adventures and shortly found himself seeking out the Starfinder Society.&lt;br /&gt;
&lt;br /&gt;
-------&lt;br /&gt;
&lt;br /&gt;
==VITALS==&lt;br /&gt;
* &#039;&#039;&#039;RACE:&#039;&#039;&#039; Ysoki&lt;br /&gt;
* &#039;&#039;&#039;GENDER:&#039;&#039;&#039;       &lt;br /&gt;
* &#039;&#039;&#039;CLASS/LEVEL:&#039;&#039;&#039; Mechanic/1st&lt;br /&gt;
* &#039;&#039;&#039;THEME:&#039;&#039;&#039; Ace Pilot&lt;br /&gt;
* &#039;&#039;&#039;SIZE:&#039;&#039;&#039; Small&lt;br /&gt;
* &#039;&#039;&#039;SPEED:&#039;&#039;&#039; 20 ft.&lt;br /&gt;
* &#039;&#039;&#039;ALIGNMENT:&#039;&#039;&#039; Chaotic Good&lt;br /&gt;
* &#039;&#039;&#039;DEITY:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HOMEWORLD:&#039;&#039;&#039; Riven Shroud&lt;br /&gt;
* &#039;&#039;&#039;LANGUAGES:&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE EARNED:&#039;&#039;&#039; 340&lt;br /&gt;
* &#039;&#039;&#039;EXPERIENCE NEEDED FOR NEXT LEVEL:&#039;&#039;&#039; 1,300&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==STATISTICS==&lt;br /&gt;
* &#039;&#039;&#039;STAMINA POINTS:&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039; 8&lt;br /&gt;
* &#039;&#039;&#039;RESOLVE POINTS:&#039;&#039;&#039; 5&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;ENERGY ARMOR CLASS:&#039;&#039;&#039; 14&lt;br /&gt;
* &#039;&#039;&#039;KINETIC ARMOR CLASS:&#039;&#039;&#039; 15&lt;br /&gt;
* &#039;&#039;&#039;AC vs. COMBAT MANEUVERS:&#039;&#039;&#039; 23&lt;br /&gt;
* &#039;&#039;&#039;DAMAGE REDUCTION:&#039;&#039;&#039; n/a&lt;br /&gt;
* &#039;&#039;&#039;RESISTANCES:&#039;&#039;&#039; none&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039;  8&lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 16&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; 11&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 18&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 10&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; 2&lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; 5&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; 0&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;INITIATIVE:&#039;&#039;&#039; +7&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;MELEE ATTACK:&#039;&#039;&#039; -1&lt;br /&gt;
* &#039;&#039;&#039;RANGED ATTACK:&#039;&#039;&#039; +3&lt;br /&gt;
* &#039;&#039;&#039;THROWN ATTACK:&#039;&#039;&#039; -1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
* +3 Tactical Semi-auto pistol,30ft.,1d6 (P)&lt;br /&gt;
* -1 Survival Knife, 1d4-1 (S)&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SKILLS==&lt;br /&gt;
*Athletics: +3&lt;br /&gt;
*Computers: +8&lt;br /&gt;
*Engineering: +8&lt;br /&gt;
*Medicine: +8	&lt;br /&gt;
*Perception: +4	&lt;br /&gt;
*Phys. Science:	+8	&lt;br /&gt;
*Piloting: +7	&lt;br /&gt;
*Stealth: +5&lt;br /&gt;
*Survival: +2&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
==FEATS==&lt;br /&gt;
*Improved Initiative&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
==SPECIAL ABILITIES &amp;amp; PROFICIENCIES==&lt;br /&gt;
* Ace Pilot Theme Knowledge&lt;br /&gt;
* Artificial Intelligence&lt;br /&gt;
* Bypass &lt;br /&gt;
* Custom Rig&lt;br /&gt;
* Cheek Pouches&lt;br /&gt;
* Darkvision&lt;br /&gt;
* Moxie&lt;br /&gt;
* Scrounger&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==EQUIPMENT &amp;amp; WEALTH==&lt;br /&gt;
* &#039;&#039;&#039;CARRYING CAPACITY:&#039;&#039;&#039; 4(5-8 Encumbered)&lt;br /&gt;
* &#039;&#039;&#039;TOTAL BULK:&#039;&#039;&#039; .7&lt;br /&gt;
* &#039;&#039;&#039;CREDITS:&#039;&#039;&#039; 382&lt;br /&gt;
* Second Skin Armor&lt;br /&gt;
* Personal Comm&lt;br /&gt;
* Fire Extinguisher&lt;br /&gt;
* Flashlight&lt;br /&gt;
* Tool Kit&lt;br /&gt;
* Clear Spindle&lt;br /&gt;
*&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==SPANNER==&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;COMBAT DRONE&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;HIT POINTS:&#039;&#039;&#039;10&lt;br /&gt;
* &#039;&#039;&#039;SPEED&#039;&#039;&#039;: 30 ft.&lt;br /&gt;
* &#039;&#039;&#039;BASE ATTACK BONUS:&#039;&#039;&#039; +1&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;STR:&#039;&#039;&#039; 14 &lt;br /&gt;
* &#039;&#039;&#039;DEX:&#039;&#039;&#039; 12&lt;br /&gt;
* &#039;&#039;&#039;CON:&#039;&#039;&#039; --&lt;br /&gt;
* &#039;&#039;&#039;INT:&#039;&#039;&#039; 6&lt;br /&gt;
* &#039;&#039;&#039;WIS:&#039;&#039;&#039; 10&lt;br /&gt;
* &#039;&#039;&#039;CHA:&#039;&#039;&#039; 6 &lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;FOR:&#039;&#039;&#039; +2 &lt;br /&gt;
* &#039;&#039;&#039;REF:&#039;&#039;&#039; +0&lt;br /&gt;
* &#039;&#039;&#039;WIL:&#039;&#039;&#039; +0&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;SKILLS:&#039;&#039;&#039;&lt;br /&gt;
* Perception +1&lt;br /&gt;
&lt;br /&gt;
==WEAPONS &amp;amp; COMBAT==&lt;br /&gt;
* +2 Needler Rifle,60ft.,1d6 injection (P)&lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
* &#039;&#039;&#039;TRAITS:&#039;&#039;&#039; Skill Unit&lt;br /&gt;
* &#039;&#039;&#039;MODS:&#039;&#039;&#039; Reductive Plating, Weapon Mount, Weapon Proficiency: Longarms.&lt;br /&gt;
* &#039;&#039;&#039;SPECIAL ABILITIES:&#039;&#039;&#039; Limited AI, Master Control, Skill Unit.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Downside_Kings&amp;diff=374992</id>
		<title>Downside Kings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Downside_Kings&amp;diff=374992"/>
		<updated>2019-12-10T17:22:31Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
* One of the most notorious street gangs on Absalom Station.&lt;br /&gt;
* Gathering information from the Infosphere has concluded that the Downside Kings are a brutal gang that controls several decks of that Absalom Station&#039;s lower levels, or &amp;quot;Downside&amp;quot;, through a combination of intimidation and violence. They are known to engage in a wide variety of illegal activities, from extortion, fraud, robbery, smuggling, and theft, to drug and arms trafficking, kidnapping, murder-for-hire, and trafficking in sentient species.&lt;br /&gt;
* Information gathered from Amira, with assistance from Dargo, within the deeper Levels of the Spike, concludes that the turnover among the Downside Kings&#039; leadership is high, but the gang&#039;s current leader is a barbarous human woman named Ferani Nadaz.&lt;br /&gt;
*Information gathered by Amira within Conduit revealed that Astral Extractions has recruited the Downside Kings to threaten the Hardscrabble Collective and pressure the miners into handing over the Acreon and the Drift Rock to the company without dispute.&lt;br /&gt;
*Amira also uncovered during her investigation inside Conduit that the Downside Kings are known to use a nightclub called the Fusion Queen as a front for their illegal activities. &lt;br /&gt;
---&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* Ferani Nadaz (Current Leader)&lt;br /&gt;
*&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Downside_Kings&amp;diff=374883</id>
		<title>Downside Kings</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Downside_Kings&amp;diff=374883"/>
		<updated>2019-12-07T22:53:59Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: Undo revision 374826 by 118.167.130.10 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
* One of the most notorious street gangs on Absalom Station.&lt;br /&gt;
* Gathering information from the Infosphere has concluded that the Downside Kings are a brutal gang that controls several decks of that Absalom Station&#039;s lower levels, or &amp;quot;Downside&amp;quot;, through a combination of intimidation and violence. They are known to engage in a wide variety of illegal activities, from extortion, fraud, robbery, smuggling, and theft, to drug and arms trafficking, kidnapping, murder-for-hire, and trafficking in sentient species.&lt;br /&gt;
* Information gathered from Amira, with assistance from Dargo, within the deeper Levels of the Spike, concludes that the turnover among the Downside Kings&#039; leadership is high, but the gang&#039;s current leader is a barbarous human woman named Ferani Nadaz.&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* Ferani Nadaz (Current Leader)&lt;br /&gt;
*&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374718</id>
		<title>Hamisfore Theatorium</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374718"/>
		<updated>2019-12-04T23:40:54Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
*Renowned throughout the Pact Worlds, the Hamisfore Theatorium is the premier venue for performers of all sorts on Absalom Station. It draws its unique name from the fact that the entire building can reconfigure itself, drawing back its roof and adding seats as a transforms from a traditional theater to a massive stadium. In it&#039;s theater form, it host everything from zero-g dance troupes and laser-lit euphonics raves to the screaming theritars of the latest eyebite rock, while it&#039;s stadium form fills with cheers for the local brutaris team, the Absalom Assailants, or for the best warriors in carefully regulated gladiatorial exhibitions and private security talent searches. &lt;br /&gt;
&lt;br /&gt;
* The owner of the theatorium, &#039;&#039;&#039;Jebediah Hamisfore&#039;&#039;&#039; [N male feychild gnome envoy] is the third member of his family to own the theatorium and is constantly for searching for his next great act. He&#039;s particularly known for his love of alien art forms never before seen in The Pact Worlds, and he pays handsome &amp;quot;talent scout&amp;quot; fees to anyone who can introduce him to truly novel performances.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374717</id>
		<title>Hamisfore Theatorium</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374717"/>
		<updated>2019-12-04T23:40:41Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:hamisfore.png]]&lt;br /&gt;
*Renowned throughout the Pact Worlds, the Hamisfore Theatorium is the premier venue for performers of all sorts on Absalom Station. It draws its unique name from the fact that the entire building can reconfigure itself, drawing back its roof and adding seats as a transforms from a traditional theater to a massive stadium. In it&#039;s theater form, it host everything from zero-g dance troupes and laser-lit euphonics raves to the screaming theritars of the latest eyebite rock, while it&#039;s stadium form fills with cheers for the local brutaris team, the Absalom Assailants, or for the best warriors in carefully regulated gladiatorial exhibitions and private security talent searches. &lt;br /&gt;
&lt;br /&gt;
* The owner of the theatorium, &#039;&#039;&#039;Jebediah Hamisfore&#039;&#039;&#039; [N male feychild gnome envoy] is the third member of his family to own the theatorium and is constantly for searching for his next great act. He&#039;s particularly known for his love of alien art forms never before seen in The Pact Worlds, and he pays handsome &amp;quot;talent scout&amp;quot; fees to anyone who can introduce him to truly novel performances.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374716</id>
		<title>Hamisfore Theatorium</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374716"/>
		<updated>2019-12-04T23:40:22Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:hamisfore.jpeg]]&lt;br /&gt;
*Renowned throughout the Pact Worlds, the Hamisfore Theatorium is the premier venue for performers of all sorts on Absalom Station. It draws its unique name from the fact that the entire building can reconfigure itself, drawing back its roof and adding seats as a transforms from a traditional theater to a massive stadium. In it&#039;s theater form, it host everything from zero-g dance troupes and laser-lit euphonics raves to the screaming theritars of the latest eyebite rock, while it&#039;s stadium form fills with cheers for the local brutaris team, the Absalom Assailants, or for the best warriors in carefully regulated gladiatorial exhibitions and private security talent searches. &lt;br /&gt;
&lt;br /&gt;
* The owner of the theatorium, &#039;&#039;&#039;Jebediah Hamisfore&#039;&#039;&#039; [N male feychild gnome envoy] is the third member of his family to own the theatorium and is constantly for searching for his next great act. He&#039;s particularly known for his love of alien art forms never before seen in The Pact Worlds, and he pays handsome &amp;quot;talent scout&amp;quot; fees to anyone who can introduce him to truly novel performances.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374715</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374715"/>
		<updated>2019-12-04T23:37:32Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE ARMADA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
[[File:Arms.jpg|800px]]&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg|800px]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
[[File:armada.png|800px]]&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374714</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374714"/>
		<updated>2019-12-04T23:36:59Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE ARMADA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
[[File:Arms.jpg|800px]]&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg|800px]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
[[File:armada.png|600px]]&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374713</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374713"/>
		<updated>2019-12-04T23:36:16Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE ARMADA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
[[File:Arms.jpg|800px]]&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg|800px]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
[[File:armada.png]]&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374712</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374712"/>
		<updated>2019-12-04T23:35:57Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE ARMADA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
[[File:Arms.jpg|800px]]&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg|800px]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
[[File:armada.jpeg]]&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374711</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374711"/>
		<updated>2019-12-04T23:35:34Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE ARMADA */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
[[File:Arms.jpg|800px]]&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg|800px]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
[[File:armada.jpg]]&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374710</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374710"/>
		<updated>2019-12-04T23:33:13Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE ARMS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
[[File:Arms.jpg|800px]]&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg|800px]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374709</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374709"/>
		<updated>2019-12-04T23:32:48Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE ARMS */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
[[File:Arms.jpg]]&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg|800px]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374708</id>
		<title>The Hardscrabble Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374708"/>
		<updated>2019-12-04T23:19:30Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
* The Hardscrabble Collective is a clan of stubborn asteroid miners that operates primarily among the scattered planetoids of the Diaspora. It has no offices or base of operations, but the clan members usually view the Armada, the ever-changing fleet of ships that orbit Absalom station, as a central gathering place. Collective crews hire their ships out to a wide variety of business concerns, including Astral Extractions, which recently employed the Collective ship Acreon to scout for new mining prospects in the Vast.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* None.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374707</id>
		<title>The Hardscrabble Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374707"/>
		<updated>2019-12-04T23:19:09Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:hardscrabble.png]]&lt;br /&gt;
&lt;br /&gt;
* The Hardscrabble Collective is a clan of stubborn asteroid miners that operates primarily among the scattered planetoids of the Diaspora. It has no offices or base of operations, but the clan members usually view the Armada, the ever-changing fleet of ships that orbit Absalom station, as a central gathering place. Collective crews hire their ships out to a wide variety of business concerns, including Astral Extractions, which recently employed the Collective ship Acreon to scout for new mining prospects in the Vast.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* None.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374706</id>
		<title>The Hardscrabble Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374706"/>
		<updated>2019-12-04T23:18:52Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:hardscrabble.jpg]]&lt;br /&gt;
&lt;br /&gt;
* The Hardscrabble Collective is a clan of stubborn asteroid miners that operates primarily among the scattered planetoids of the Diaspora. It has no offices or base of operations, but the clan members usually view the Armada, the ever-changing fleet of ships that orbit Absalom station, as a central gathering place. Collective crews hire their ships out to a wide variety of business concerns, including Astral Extractions, which recently employed the Collective ship Acreon to scout for new mining prospects in the Vast.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* None.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374705</id>
		<title>The Hardscrabble Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374705"/>
		<updated>2019-12-04T23:18:36Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:hardscrabble.jpeg]]&lt;br /&gt;
&lt;br /&gt;
* The Hardscrabble Collective is a clan of stubborn asteroid miners that operates primarily among the scattered planetoids of the Diaspora. It has no offices or base of operations, but the clan members usually view the Armada, the ever-changing fleet of ships that orbit Absalom station, as a central gathering place. Collective crews hire their ships out to a wide variety of business concerns, including Astral Extractions, which recently employed the Collective ship Acreon to scout for new mining prospects in the Vast.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* None.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374704</id>
		<title>The Hardscrabble Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374704"/>
		<updated>2019-12-04T23:18:08Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:download_(2).jpeg]]&lt;br /&gt;
&lt;br /&gt;
* The Hardscrabble Collective is a clan of stubborn asteroid miners that operates primarily among the scattered planetoids of the Diaspora. It has no offices or base of operations, but the clan members usually view the Armada, the ever-changing fleet of ships that orbit Absalom station, as a central gathering place. Collective crews hire their ships out to a wide variety of business concerns, including Astral Extractions, which recently employed the Collective ship Acreon to scout for new mining prospects in the Vast.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* None.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374703</id>
		<title>The Hardscrabble Collective</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Hardscrabble_Collective&amp;diff=374703"/>
		<updated>2019-12-04T23:17:40Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:download(2).jpeg]]&lt;br /&gt;
&lt;br /&gt;
* The Hardscrabble Collective is a clan of stubborn asteroid miners that operates primarily among the scattered planetoids of the Diaspora. It has no offices or base of operations, but the clan members usually view the Armada, the ever-changing fleet of ships that orbit Absalom station, as a central gathering place. Collective crews hire their ships out to a wide variety of business concerns, including Astral Extractions, which recently employed the Collective ship Acreon to scout for new mining prospects in the Vast.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* None.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374702</id>
		<title>Astral Extractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374702"/>
		<updated>2019-12-04T23:11:19Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:astral.png|300px]]&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374701</id>
		<title>Astral Extractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374701"/>
		<updated>2019-12-04T23:10:49Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:astral.png|800px]]&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374700</id>
		<title>Astral Extractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374700"/>
		<updated>2019-12-04T23:10:17Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:astral.png]]&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374699</id>
		<title>Astral Extractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374699"/>
		<updated>2019-12-04T23:10:03Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:astral.jpeg]]&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374698</id>
		<title>Astral Extractions</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Astral_Extractions&amp;diff=374698"/>
		<updated>2019-12-04T23:09:45Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:astral.jpg]]&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;&#039;KNOWN MEMBERS&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
* NONE.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374697</id>
		<title>Hamisfore Theatorium</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374697"/>
		<updated>2019-12-04T23:07:19Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
*Renowned throughout the Pact Worlds, the Hamisfore Theatorium is the premier venue for performers of all sorts on Absalom Station. It draws its unique name from the fact that the entire building can reconfigure itself, drawing back its roof and adding seats as a transforms from a traditional theater to a massive stadium. In it&#039;s theater form, it host everything from zero-g dance troupes and laser-lit euphonics raves to the screaming theritars of the latest eyebite rock, while it&#039;s stadium form fills with cheers for the local brutaris team, the Absalom Assailants, or for the best warriors in carefully regulated gladiatorial exhibitions and private security talent searches. &lt;br /&gt;
&lt;br /&gt;
* The owner of the theatorium, &#039;&#039;&#039;Jebediah Hamisfore&#039;&#039;&#039; [N male feychild gnome envoy] is the third member of his family to own the theatorium and is constantly for searching for his next great act. He&#039;s particularly known for his love of alien art forms never before seen in The Pact Worlds, and he pays handsome &amp;quot;talent scout&amp;quot; fees to anyone who can introduce him to truly novel performances.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374696</id>
		<title>Hamisfore Theatorium</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374696"/>
		<updated>2019-12-04T23:06:54Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:Hamisfore_theatorium.jpeg]]&lt;br /&gt;
&lt;br /&gt;
*Renowned throughout the Pact Worlds, the Hamisfore Theatorium is the premier venue for performers of all sorts on Absalom Station. It draws its unique name from the fact that the entire building can reconfigure itself, drawing back its roof and adding seats as a transforms from a traditional theater to a massive stadium. In it&#039;s theater form, it host everything from zero-g dance troupes and laser-lit euphonics raves to the screaming theritars of the latest eyebite rock, while it&#039;s stadium form fills with cheers for the local brutaris team, the Absalom Assailants, or for the best warriors in carefully regulated gladiatorial exhibitions and private security talent searches. &lt;br /&gt;
&lt;br /&gt;
* The owner of the theatorium, &#039;&#039;&#039;Jebediah Hamisfore&#039;&#039;&#039; [N male feychild gnome envoy] is the third member of his family to own the theatorium and is constantly for searching for his next great act. He&#039;s particularly known for his love of alien art forms never before seen in The Pact Worlds, and he pays handsome &amp;quot;talent scout&amp;quot; fees to anyone who can introduce him to truly novel performances.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374695</id>
		<title>Hamisfore Theatorium</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374695"/>
		<updated>2019-12-04T23:06:40Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:Hamisfore_theatorium.png]]&lt;br /&gt;
&lt;br /&gt;
*Renowned throughout the Pact Worlds, the Hamisfore Theatorium is the premier venue for performers of all sorts on Absalom Station. It draws its unique name from the fact that the entire building can reconfigure itself, drawing back its roof and adding seats as a transforms from a traditional theater to a massive stadium. In it&#039;s theater form, it host everything from zero-g dance troupes and laser-lit euphonics raves to the screaming theritars of the latest eyebite rock, while it&#039;s stadium form fills with cheers for the local brutaris team, the Absalom Assailants, or for the best warriors in carefully regulated gladiatorial exhibitions and private security talent searches. &lt;br /&gt;
&lt;br /&gt;
* The owner of the theatorium, &#039;&#039;&#039;Jebediah Hamisfore&#039;&#039;&#039; [N male feychild gnome envoy] is the third member of his family to own the theatorium and is constantly for searching for his next great act. He&#039;s particularly known for his love of alien art forms never before seen in The Pact Worlds, and he pays handsome &amp;quot;talent scout&amp;quot; fees to anyone who can introduce him to truly novel performances.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374694</id>
		<title>Hamisfore Theatorium</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Hamisfore_Theatorium&amp;diff=374694"/>
		<updated>2019-12-04T23:05:42Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* CURRENT INFORMATION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== CURRENT INFORMATION ==&lt;br /&gt;
[[File:Hamisfore_theatorium.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Renowned throughout the Pact Worlds, the Hamisfore Theatorium is the premier venue for performers of all sorts on Absalom Station. It draws its unique name from the fact that the entire building can reconfigure itself, drawing back its roof and adding seats as a transforms from a traditional theater to a massive stadium. In it&#039;s theater form, it host everything from zero-g dance troupes and laser-lit euphonics raves to the screaming theritars of the latest eyebite rock, while it&#039;s stadium form fills with cheers for the local brutaris team, the Absalom Assailants, or for the best warriors in carefully regulated gladiatorial exhibitions and private security talent searches. &lt;br /&gt;
&lt;br /&gt;
* The owner of the theatorium, &#039;&#039;&#039;Jebediah Hamisfore&#039;&#039;&#039; [N male feychild gnome envoy] is the third member of his family to own the theatorium and is constantly for searching for his next great act. He&#039;s particularly known for his love of alien art forms never before seen in The Pact Worlds, and he pays handsome &amp;quot;talent scout&amp;quot; fees to anyone who can introduce him to truly novel performances.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374693</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374693"/>
		<updated>2019-12-04T23:04:43Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE EYE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg|800px]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374692</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374692"/>
		<updated>2019-12-04T23:04:13Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE EYE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
[[File:eye.jpg]]&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374691</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374691"/>
		<updated>2019-12-04T23:03:41Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE RING */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
[[File:ring.jpg]]&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374690</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374690"/>
		<updated>2019-12-04T23:02:50Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE SPIKE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:spike.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374689</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374689"/>
		<updated>2019-12-04T23:02:28Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE SPIKE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:tumblr_n19pbhB2LF1qdkeiao1_1280.jpg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374688</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374688"/>
		<updated>2019-12-04T23:01:50Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE SPIKE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:tumblr_n19pbhB2LF1qdkeiao1_1280.jpeg]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374687</id>
		<title>Absalom Station</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Absalom_Station&amp;diff=374687"/>
		<updated>2019-12-04T23:01:33Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* THE SPIKE */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[file:Absalom.jpg]]&lt;br /&gt;
==DESCRIPTION==&lt;br /&gt;
* Absalom Station is a sprawling, densely inhabited space station filling a similar orbit that the forgotten planet Golarion once held around its sun. Its inhabitants include races native to, or descended from natives of, Golarion, making the station the last relic of the lost planet remaining in the Pact Worlds system. The station is also a focal point of the galaxy due to the Starstone, which makes the station effectively near every place in the galaxy via the Drift.&lt;br /&gt;
&lt;br /&gt;
*At five miles in diameter, Absalom Station is a tiny structure compared to the planets and moons of other worlds. It has artificial gravity and relies heavily on recycling. However, it is also a densely populated place that more than 2 million people call home. From above, it is shaped like an asymmetrical six-pointed star, spread across a flat disk with the central habitation zone covered in a dome.&lt;br /&gt;
&lt;br /&gt;
*Absalom Station is ruled by the Syndicsguild and its term-limited elected leader, the Prime Executive. The current Prime Executive is Kumara Melacruz. The Syndicsguild is elected to represent electoral districts that are frequently gerrymandered to favor certain factions over others, including some corporations and criminal gangs. The station is a neutral space for the Pact Worlds system&#039;s inhabitants. Security robots manufactured by AbadarCorp help to enforce its laws, though some complain that the best-equipped models patrol only the station&#039;s wealthiest neighborhoods.&lt;br /&gt;
*Demographics:	46% human, 9% android, 9% ysoki, 7% lashunta, 5% shirren, 4% dwarf, 4% halfling, 4% kasatha, 3% vesk, 2% gnome, 1% nuar, 6% other.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMS==&lt;br /&gt;
* Radial arms extend from the station&#039;s center and form its many docking bays.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Fogtown&lt;br /&gt;
* Puddles&lt;br /&gt;
* Vesk Quarter&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Click-clack Club&lt;br /&gt;
* Cosmonastery of the Empty Orbit&lt;br /&gt;
* Eyeswide Agency&lt;br /&gt;
* Fardock&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE EYE==&lt;br /&gt;
*The central dome of the station houses its most upscale residents, largest businesses, and most prominent organizations. The dome is filled with air and bathed in the light of the sun. It is at the same time a civic center and the station&#039;s most exclusive sector. The lush trees and fields of Jatembe Park are open to all citizens and constantly full of young lovers and artists enjoying their splendor under the watchful eyes of the druidic caretakers. At the same time, government buildings rub shoulders with the most expensive residences and corporate offices in the city - the sorts of places where heavily armed guards in the formal armor check identification constantly and the lines between public and private security blurs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Kemanis&lt;br /&gt;
* Nyori Palisades&lt;br /&gt;
* Parkside&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Arcanamirium&lt;br /&gt;
* Bastion&lt;br /&gt;
* [[Hamisfore Theatorium]]&lt;br /&gt;
* Plenara&lt;br /&gt;
* Swordlight Cathedral&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE RING==&lt;br /&gt;
* Corridors connect the Arms to the central Eye, forming a decidedly middle-class neighborhood.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Congregation&lt;br /&gt;
* Drifter&#039;s End&lt;br /&gt;
* [[Freemarkets]]&lt;br /&gt;
* Olensa&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Bluerise Tower&lt;br /&gt;
* Golden Vault&lt;br /&gt;
* [[Lorespire Complex]]&lt;br /&gt;
* Security Resources Pavilion&lt;br /&gt;
* [[Al&#039;s Upstairs]]&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE SPIKE==&lt;br /&gt;
[[File:tumblr_n19pbhB2LF1qdkeiao1_1280.png]]&lt;br /&gt;
&lt;br /&gt;
*Slums and gang warrens fill the space beneath the Eye, extending down to the heavily defended Starstone Reactor. The hundreds of levels extending below Absalon stations radial plane - often collectively referred to as &amp;quot;Downside&amp;quot; - and they are simultaneously the most crucial and least appreciated. Here, sandwiched between other heavy industry in the station&#039;s gritty underbelly, the vast machines in charge of the station&#039;s life support and defenses chug away, some only partially understood by the engineers who maintain them. The poorest classes of Absalom Station&#039;s citizenry live here, gradually tricking down and away from the light and wealth of the upper levels to build slums in former access corridors or venture into the half-explored Ghost Levels, discovered abandoned at the end of the Gap. It is said that monsters of all sorts hunt in the depths of the Spike, from simple criminals to bizarre creatures with no apparent reason to be on the station at all, creating whole ecosystems in the gloom. Politicians occasionally champion purging and resettling everything below to the lowest official neighborhoods, but they are inevitably dissuaded by scholars and experts in both science and magic to posit that the ghost levels and their bizarre ecosystems may contain keys to the stations function or destiny -not to mention mysterious treasures that expeditions into the unmapped levels occasionally bring back.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NEIGHBORHOODS:&#039;&#039;&#039;&lt;br /&gt;
* Botscrap&lt;br /&gt;
* Conduit (Pipetown)&lt;br /&gt;
* Downlow&lt;br /&gt;
* Sparks&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* Diamond Defense and Surplus&lt;br /&gt;
* Rig House&lt;br /&gt;
* Starstone Reactor&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==THE ARMADA==&lt;br /&gt;
* A flotilla of spaceships, many of them semi-permanent structures comprised of several ships rafted together, form a transient and chaotic neighborhood surrounding the station.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTABLE SITES:&#039;&#039;&#039;&lt;br /&gt;
* King Curney&#039;s Kasbah&lt;br /&gt;
* Simar Communion&lt;br /&gt;
* Valor&#039;s Heart&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374686</id>
		<title>The Pact Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374686"/>
		<updated>2019-12-04T22:59:08Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* DESCRIPTION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==DESCRIPTION==&lt;br /&gt;
* The Pact Worlds is a collection of independent governments and associations within the Pact Worlds system, bound together for mutual protection and trade. It was formed in 41 AG by the Absalom Pact in response to the Veskarium&#039;s aggression toward the Golarion System, and has continued for more than 250 years to provide mutual protection from hostile forces, and facilitate interplanetary trade and law enforcement.&lt;br /&gt;
&lt;br /&gt;
* The Pact was created in 41 AG, five years after the Battle of Aledra, a vesk ambush of the Triaxian city of Aledra. Concerned that the disparate worlds of the Golarion System could not defend itself against the Veskarium, officials from Absalom Station, Castrovel, and Verces proposed a system-wide alliance based on Verces&#039;s multilateral Ring of Nations government. Eox quickly agreed to the plan, and the remaining worlds soon fell in line.&lt;br /&gt;
&lt;br /&gt;
* All planets in the Pact Worlds system are members, though not all are considered full members with voting representatives. With few exceptions, such as independent Arkanen, moons are considered part of their parent planet. Planets and bodies with limited civilization, such as Aucturn and Liavara, are considered protectorates with non-voting representatives and limited autonomy.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sun&#039;&#039;&#039; - Protectorate, held in common by Pact World members.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sun&#039;s Burning Archipelago region&#039;&#039;&#039; - Protectorate, independent and self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aballon&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Castrovel&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Absalom Station&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Akiton&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Verces&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The kasathan worldship Idari&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Diaspora (Sarcesian)&#039;&#039;&#039; - Protectorate, self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eox&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triaxus&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Liavara&#039;&#039;&#039; - Protectorate, administered exclusively by Bretheda.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arkanen&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osoro&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nchak&#039;&#039;&#039; - Protectorate (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bretheda&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kalo-Mahoi&#039;&#039;&#039; - Member (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marata&#039;&#039;&#039;- Protectorate (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apostae&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aucturn&#039;&#039;&#039; - Protectorate, self-governed by Carsai the King.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aspis Consortium&#039;&#039;&#039;- Recognized as self-governing entity.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374685</id>
		<title>The Pact Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374685"/>
		<updated>2019-12-04T22:58:44Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* DESCRIPTION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==DESCRIPTION==&lt;br /&gt;
[[File:system.jpg]]&lt;br /&gt;
&lt;br /&gt;
* The Pact Worlds is a collection of independent governments and associations within the Pact Worlds system, bound together for mutual protection and trade. It was formed in 41 AG by the Absalom Pact in response to the Veskarium&#039;s aggression toward the Golarion System, and has continued for more than 250 years to provide mutual protection from hostile forces, and facilitate interplanetary trade and law enforcement.&lt;br /&gt;
&lt;br /&gt;
* The Pact was created in 41 AG, five years after the Battle of Aledra, a vesk ambush of the Triaxian city of Aledra. Concerned that the disparate worlds of the Golarion System could not defend itself against the Veskarium, officials from Absalom Station, Castrovel, and Verces proposed a system-wide alliance based on Verces&#039;s multilateral Ring of Nations government. Eox quickly agreed to the plan, and the remaining worlds soon fell in line.&lt;br /&gt;
&lt;br /&gt;
* All planets in the Pact Worlds system are members, though not all are considered full members with voting representatives. With few exceptions, such as independent Arkanen, moons are considered part of their parent planet. Planets and bodies with limited civilization, such as Aucturn and Liavara, are considered protectorates with non-voting representatives and limited autonomy.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sun&#039;&#039;&#039; - Protectorate, held in common by Pact World members.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sun&#039;s Burning Archipelago region&#039;&#039;&#039; - Protectorate, independent and self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aballon&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Castrovel&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Absalom Station&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Akiton&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Verces&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The kasathan worldship Idari&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Diaspora (Sarcesian)&#039;&#039;&#039; - Protectorate, self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eox&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triaxus&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Liavara&#039;&#039;&#039; - Protectorate, administered exclusively by Bretheda.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arkanen&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osoro&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nchak&#039;&#039;&#039; - Protectorate (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bretheda&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kalo-Mahoi&#039;&#039;&#039; - Member (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marata&#039;&#039;&#039;- Protectorate (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apostae&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aucturn&#039;&#039;&#039; - Protectorate, self-governed by Carsai the King.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aspis Consortium&#039;&#039;&#039;- Recognized as self-governing entity.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374684</id>
		<title>The Pact Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374684"/>
		<updated>2019-12-04T22:58:25Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* DESCRIPTION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==DESCRIPTION==&lt;br /&gt;
[[File:system.jpeg]]&lt;br /&gt;
&lt;br /&gt;
* The Pact Worlds is a collection of independent governments and associations within the Pact Worlds system, bound together for mutual protection and trade. It was formed in 41 AG by the Absalom Pact in response to the Veskarium&#039;s aggression toward the Golarion System, and has continued for more than 250 years to provide mutual protection from hostile forces, and facilitate interplanetary trade and law enforcement.&lt;br /&gt;
&lt;br /&gt;
* The Pact was created in 41 AG, five years after the Battle of Aledra, a vesk ambush of the Triaxian city of Aledra. Concerned that the disparate worlds of the Golarion System could not defend itself against the Veskarium, officials from Absalom Station, Castrovel, and Verces proposed a system-wide alliance based on Verces&#039;s multilateral Ring of Nations government. Eox quickly agreed to the plan, and the remaining worlds soon fell in line.&lt;br /&gt;
&lt;br /&gt;
* All planets in the Pact Worlds system are members, though not all are considered full members with voting representatives. With few exceptions, such as independent Arkanen, moons are considered part of their parent planet. Planets and bodies with limited civilization, such as Aucturn and Liavara, are considered protectorates with non-voting representatives and limited autonomy.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sun&#039;&#039;&#039; - Protectorate, held in common by Pact World members.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sun&#039;s Burning Archipelago region&#039;&#039;&#039; - Protectorate, independent and self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aballon&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Castrovel&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Absalom Station&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Akiton&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Verces&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The kasathan worldship Idari&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Diaspora (Sarcesian)&#039;&#039;&#039; - Protectorate, self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eox&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triaxus&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Liavara&#039;&#039;&#039; - Protectorate, administered exclusively by Bretheda.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arkanen&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osoro&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nchak&#039;&#039;&#039; - Protectorate (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bretheda&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kalo-Mahoi&#039;&#039;&#039; - Member (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marata&#039;&#039;&#039;- Protectorate (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apostae&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aucturn&#039;&#039;&#039; - Protectorate, self-governed by Carsai the King.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aspis Consortium&#039;&#039;&#039;- Recognized as self-governing entity.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374683</id>
		<title>The Pact Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374683"/>
		<updated>2019-12-04T22:58:12Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* DESCRIPTION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==DESCRIPTION==&lt;br /&gt;
[[File:solarsystem.jpeg]]&lt;br /&gt;
&lt;br /&gt;
* The Pact Worlds is a collection of independent governments and associations within the Pact Worlds system, bound together for mutual protection and trade. It was formed in 41 AG by the Absalom Pact in response to the Veskarium&#039;s aggression toward the Golarion System, and has continued for more than 250 years to provide mutual protection from hostile forces, and facilitate interplanetary trade and law enforcement.&lt;br /&gt;
&lt;br /&gt;
* The Pact was created in 41 AG, five years after the Battle of Aledra, a vesk ambush of the Triaxian city of Aledra. Concerned that the disparate worlds of the Golarion System could not defend itself against the Veskarium, officials from Absalom Station, Castrovel, and Verces proposed a system-wide alliance based on Verces&#039;s multilateral Ring of Nations government. Eox quickly agreed to the plan, and the remaining worlds soon fell in line.&lt;br /&gt;
&lt;br /&gt;
* All planets in the Pact Worlds system are members, though not all are considered full members with voting representatives. With few exceptions, such as independent Arkanen, moons are considered part of their parent planet. Planets and bodies with limited civilization, such as Aucturn and Liavara, are considered protectorates with non-voting representatives and limited autonomy.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sun&#039;&#039;&#039; - Protectorate, held in common by Pact World members.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sun&#039;s Burning Archipelago region&#039;&#039;&#039; - Protectorate, independent and self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aballon&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Castrovel&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Absalom Station&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Akiton&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Verces&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The kasathan worldship Idari&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Diaspora (Sarcesian)&#039;&#039;&#039; - Protectorate, self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eox&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triaxus&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Liavara&#039;&#039;&#039; - Protectorate, administered exclusively by Bretheda.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arkanen&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osoro&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nchak&#039;&#039;&#039; - Protectorate (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bretheda&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kalo-Mahoi&#039;&#039;&#039; - Member (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marata&#039;&#039;&#039;- Protectorate (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apostae&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aucturn&#039;&#039;&#039; - Protectorate, self-governed by Carsai the King.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aspis Consortium&#039;&#039;&#039;- Recognized as self-governing entity.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374682</id>
		<title>The Pact Worlds</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Pact_Worlds&amp;diff=374682"/>
		<updated>2019-12-04T22:57:54Z</updated>

		<summary type="html">&lt;p&gt;The Discerning Gentleman: /* DESCRIPTION */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==DESCRIPTION==&lt;br /&gt;
[[File:damien-mammoliti-pzo7101-solarsystem.jpeg]]&lt;br /&gt;
&lt;br /&gt;
* The Pact Worlds is a collection of independent governments and associations within the Pact Worlds system, bound together for mutual protection and trade. It was formed in 41 AG by the Absalom Pact in response to the Veskarium&#039;s aggression toward the Golarion System, and has continued for more than 250 years to provide mutual protection from hostile forces, and facilitate interplanetary trade and law enforcement.&lt;br /&gt;
&lt;br /&gt;
* The Pact was created in 41 AG, five years after the Battle of Aledra, a vesk ambush of the Triaxian city of Aledra. Concerned that the disparate worlds of the Golarion System could not defend itself against the Veskarium, officials from Absalom Station, Castrovel, and Verces proposed a system-wide alliance based on Verces&#039;s multilateral Ring of Nations government. Eox quickly agreed to the plan, and the remaining worlds soon fell in line.&lt;br /&gt;
&lt;br /&gt;
* All planets in the Pact Worlds system are members, though not all are considered full members with voting representatives. With few exceptions, such as independent Arkanen, moons are considered part of their parent planet. Planets and bodies with limited civilization, such as Aucturn and Liavara, are considered protectorates with non-voting representatives and limited autonomy.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==Members==&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Sun&#039;&#039;&#039; - Protectorate, held in common by Pact World members.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Sun&#039;s Burning Archipelago region&#039;&#039;&#039; - Protectorate, independent and self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aballon&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Castrovel&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Absalom Station&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Akiton&#039;&#039;&#039; - Member.&lt;br /&gt;
* &#039;&#039;&#039;Verces&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The kasathan worldship Idari&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;The Diaspora (Sarcesian)&#039;&#039;&#039; - Protectorate, self-governing.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Eox&#039;&#039;&#039;- Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Triaxus&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Liavara&#039;&#039;&#039; - Protectorate, administered exclusively by Bretheda.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Arkanen&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Osoro&#039;&#039;&#039; - Member (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Nchak&#039;&#039;&#039; - Protectorate (independent of protectorate administered by Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Bretheda&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Kalo-Mahoi&#039;&#039;&#039; - Member (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Marata&#039;&#039;&#039;- Protectorate (independent of Bretheda).&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Apostae&#039;&#039;&#039; - Member.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aucturn&#039;&#039;&#039; - Protectorate, self-governed by Carsai the King.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Aspis Consortium&#039;&#039;&#039;- Recognized as self-governing entity.&lt;/div&gt;</summary>
		<author><name>The Discerning Gentleman</name></author>
	</entry>
</feed>