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	<updated>2026-05-15T04:17:51Z</updated>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mind_King&amp;diff=32863</id>
		<title>Mind King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mind_King&amp;diff=32863"/>
		<updated>2006-09-29T20:34:39Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Mind King (Luthor Hansraj II)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Str 20, &lt;br /&gt;
Dex 18, &lt;br /&gt;
Con 20, &lt;br /&gt;
Int 18, &lt;br /&gt;
Wis 16, &lt;br /&gt;
Cha 20 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dmg Save&#039;&#039;&#039;: +7 (5 from Con, +2 from Toughness)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Fort Save&#039;&#039;&#039;: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflex Save&#039;&#039;&#039;: +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Save&#039;&#039;&#039;: +3  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 20 (Base 6, 4 from Dex, +10),&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: 5 (10 Melee, 9 Ranged) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: Attractive, Connected (Rich and Famous), Infamy (Father&#039;s Name, Powers, Similar Likeness), Psychic Awareness, Toughness &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-Powers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Mental Protection&#039;&#039;&#039;&#039;&#039; 10-&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Flight&#039;&#039;&#039;&#039;&#039; 10-&lt;br /&gt;
 &lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Super-Strength&#039;&#039;&#039;&#039;&#039; 1-&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Telepathy&#039;&#039;&#039;&#039;&#039; 11-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extras&#039;&#039; - Group Link, Illusion (Creatures Only), Mind Control&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills: Rank (Total)&#039;&#039;&#039; - Acrobatics 2 (+6), Diplomacy 8 (+13), Bluff 4 (+9), Computers 1 (+5), Drive 2 (+6), Gather Information 4 (+9), Innuendo 4 (+9), Intimidate 2 (+7), Knowledge (Metacriminals) 2 (+6), Knowledge (Cultures) 2 (+6), Language (French, Spanish, German) 3, Listen 1 (+4), Sense Motive 2 (+5), Spot 1 (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Raised in the lap of luxury, an academic and athletic prodigy, Luthor always knew that his father was a criminal.&lt;br /&gt;
&lt;br /&gt;
Bright from a young age he spotted all the signs, heard the fights between his mother and the powerful figure that was Luthor Hansraj I, saw the various &amp;quot;uncles&amp;quot; and &amp;quot;aunts&amp;quot; that would attend the large parties or the shadowy ones that would show up in the middle of the night. The man was too wealthy, to secretive, and too dark in his moods to be anything but some sort of enigmatic outlaw.&lt;br /&gt;
&lt;br /&gt;
Not that Luthor really minded, as it wasn&#039;t like his father was a killer or a monster; the old man was nearly 50 when Luthor was but 10. Probably retired, if still connected and dangerous. Besides, what 10 year-old doesn&#039;t want to have a father that can give him anything and introduce him to celebrities from the world over?&lt;br /&gt;
&lt;br /&gt;
When he turned 14, it all became even more clear; he realized he could hear their thoughts. Everyone except his father and some of the more terrifying of father&#039;s friends. Supervillains were not to be crossed, not by a 14 year-old boy. Some research and snooping quickly revealed the storied exploits of the criminal Mind King, gone to ground nearly thirty years before after being soundly defeated by several heroes and his network of underlings apparently shattered.&lt;br /&gt;
&lt;br /&gt;
Luthor&#039;s younger brothers Hiram and Faisal thought it was the most amazing and wonderful secret.&lt;br /&gt;
&lt;br /&gt;
That was before their father, King of the Mind, began to lose his sanity. Senility is not something that a powerful mentalist should ever be allowed to experience, and Luthor was lucky that he was away in Europe sampling the finest universities and parties it had to offer when his father began to slip.&lt;br /&gt;
&lt;br /&gt;
He was called back when his mother commited suicide.&lt;br /&gt;
&lt;br /&gt;
His father had fled with his brothers, disappeared and apparently dying, while the eldest son was left to deal with the funeral and the investigators. Luthor watched them bury his mother, then he watched them sell the house and empty the bank accounts. It all came out. It all went away. Of course several million dollars were missing (Luthor himself had siphoned off a good deal before the IRS could touch it and he was sure his father had done the same) but it was still humiliating and eye-opening.&lt;br /&gt;
&lt;br /&gt;
That was five years ago, and Luthor has finally decided that it&#039;s time to give back some of what his father took... from the world, and from his family. Funding charities and public works may have made a bigger difference, but the source of his father&#039;s money and the root of the life that had destroyed Luthor&#039;s family lay in something far more immediate. There was a desire to take what the old man built and turn it back on itself, to fix the greater harms that had been done with his own hand and the abilities he&#039;d inherited from the villain.&lt;br /&gt;
&lt;br /&gt;
It was time for Mind King to return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Standing at about 6&#039;1&amp;quot;, Luthor is of dusky complexion and black hair due to his father&#039;s Indian roots (his mother was of mostly Italian descent, which didn&#039;t change much). Considered by some to be the spitting image of his father he is in incredible shape, with mildly supernatural ability that only raises more questions about the source of his family&#039;s power. He keeps his hair closely cut, a goatee and finely shaped line of hair along his jawline the only facial hair.&lt;br /&gt;
&lt;br /&gt;
His costume is a mirror of his father&#039;s, switching the placement of the primary colors while doing away with the actual crown his father wore: A white cape that falls over the shoulders and down to the backs of his thighs, no mask, a dark blue simple bodysuit with a large white crown on the chest. In emergencies he simply makes himself appear to be in costum, wearing whatever it was he had on to begin with.&lt;br /&gt;
&lt;br /&gt;
His accent is a faint American Northeast which changes slightly based on those he&#039;s conversing with rather easily.&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Gregor_Runarm&amp;diff=32165</id>
		<title>Gregor Runarm</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Gregor_Runarm&amp;diff=32165"/>
		<updated>2006-09-14T22:19:02Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[3-5_Against_the_Giants_Campaign]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name and Race:&#039;&#039;&#039; Gregor Runarm, Male Human&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Class:&#039;&#039;&#039; Ranger (Complete Warrior/No Spells) 11/ Urban Ranger 6&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Alignment:&#039;&#039;&#039; Lawful Good&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;HD:&#039;&#039;&#039; 11d8+22(Ranger (CW)), 6d8+10(Ranger, Urban)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hitpoints:&#039;&#039;&#039; 170&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative:&#039;&#039;&#039; +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Speed:&#039;&#039;&#039; 50&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;STR 19, DEX 16, CON 14, INT 13, WIS 14, CHA 16.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;AC:&#039;&#039;&#039; 22 (Flatfooted:19 Touch:17)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attacks:&#039;&#039;&#039; +21/16/11/6 base melee, +20/15/10/5 base ranged&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;+2 Darkwood Longbow, composite (+2 Str Bonus):&#039;&#039; +25/20/15/10 or +23/+18/+13/+8/+23 with Rapid Shot (1d8+5+1d6)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;+3 Longsword &amp;amp; +4 Intelligent Handaxe:&#039;&#039; +23/18/13/8/+23 (1d8+7 for Sword, 1d6+6 for Axe)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Saves:&#039;&#039;&#039; Fortitude +14, Reflex +15, Willpower +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039; Climb +18, Diplomacy +12, Gather Information +6, Handle Animal +20, Heal +6, Hide +24, Jump +16, Knowledge (Nature) +4, Knowledge (Nobility and Royalty) +2, Listen +16, Move Silently +32, Ride +5, Search +5, Sense Motive +17, Spot +20, Survival +21, Swim +13, Use Rope +6.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats:&#039;&#039;&#039; Armor Proficiency: light, Armor Proficiency: medium, Combat Expertise, Endurance, Endurance, Evasion, Improved Precise Shot, Iron Will, Leadership, Manyshot, Quick Reconnoiter, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track, Two-Weapon Defense, Two-Weapon Fighting, Urban Tracking, Weapon Focus: Longbow, Weapon Focus: Longsword.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Favored Enemies:&#039;&#039;&#039; Animals (+4), Magical Beasts (+4), Giants (+4), Monstrous Humanoids (+4), Undead (+2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranger Abilities:&#039;&#039;&#039; Nature&#039;s Blessing, Wild Empathy (+15), Woodland Stride, Swift Tracker, Move: 10, +1 on Saves vs. Paralysis and Sleep effects&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells Prepared (UrbRgr --/1):&#039;&#039;&#039; 1st - Comprehend Languages.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Possessions:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Weapons:&#039;&#039; Harver the +4 Intelligent Handaxe; Longarm +2 Darkwood Longbow, composite ( +2 Str Bonus): Frost, Seeking; Arrows (60); Trailmaker +3 Longsword: Wounding.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Armor and Worn:&#039;&#039; +3 Leather: Shadow, Improved, Silent Moves, Greater. Belt of Giant Strength +4; Ring: Protection +4; Boots of Striding and Springing; Quiver of Ehlonna (Containts bow and 60 arrows); Goggles of Night; Ring: Climbing; Bracers of Archery, Greater.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Goods:&#039;&#039; 27,156 gp, 2 sp, 2 cp&lt;br /&gt;
&lt;br /&gt;
-In Heward&#039;s Handy Haversack-&lt;br /&gt;
&lt;br /&gt;
Explorer`s outfit; Noble`s outfit (As needed); Bedroll; Blanket, winter; Bottle, wine, glass; Chalk, 1 piece; Fishhook; Fishing Tackle; Flint and steel; Knucklebones; Rope, hemp (50 ft.); Signet ring, gold; Tarp; Waterskin (full); Whetstone . Manual of Quickness of Action +1 (No longer carried); Bag of Tricks, Tan; Murlynd`s Spoon. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Graybeard&#039;&#039;&#039;&lt;br /&gt;
Male Dire Animal, Wolf : CR 4; Large Animal ; HD 10d8+30 ( Animal) ; hp 75; Init + 3; Spd 50; AC 19; Atk + 14 base melee, + 9 base ranged; +15 ( 1d8+12, Bite ); SA: Trip (Ex) ; SQ: Scent (Ex), Low-light Vision (Ex); AL N; SV Fort + 10, Ref + 10, Will + 8; STR 27, DEX 17, CON 17, INT 2, WIS 12, CHA 10.&lt;br /&gt;
&lt;br /&gt;
Skills: Hide +3, Jump +16, Listen +8, Move Silently +6, Spot +8, Survival +5. &lt;br /&gt;
&lt;br /&gt;
Feats: Alertness, Improved Scent, Run, Track, Weapon Focus: Bite.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Notes:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Harver - The +4 Intelligent Handaxe Sheds light, is Lawful Good, Int 13, Wis 10, Cha 13, Ego 7, Empathy, Vision (60 ft.) and hearing, Diplomacy 10 ranks, Knowledge (architecture and engineering) 10 ranks). It was created as a gift to a dwarven scout by a powerful wizard, and sees itself as a champion&#039;s weapon, often feeling the desire to help those being treated unjustly and encouraging rash action. It is also rather interested in dwarven architecture, fascinated by the works of it&#039;s &amp;quot;people,&amp;quot; and an intense dislike of the undead as they are not only unholy but killed its original owner.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Urban Tracking - Uses the Gather Information skill to Track people in urban environments.&lt;br /&gt;
&lt;br /&gt;
Quick Reconnoiter - Free action for Spot/Listen Checks, +2 Initiative in area that was reconnoitered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Graybeard - Has Evasion (As the special ability), and Devotion (+4 on Will Saves against enchantment spells and effects). Has 4 bonus HD, +4 Natural Armor Bonus, +2 Str/Dex Adjustment, and 3 Bonus Tricks.&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Mind_King&amp;diff=31366</id>
		<title>Mind King</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Mind_King&amp;diff=31366"/>
		<updated>2006-09-07T21:21:33Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: Mind King (Luthor Hansraj II)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Str 20, &lt;br /&gt;
Dex 18, &lt;br /&gt;
Con 20, &lt;br /&gt;
Int 18, &lt;br /&gt;
Wis 16, &lt;br /&gt;
Cha 20 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dmg Save&#039;&#039;&#039;: +7 (5 from Con, +2 from Toughness)&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Fort Save&#039;&#039;&#039;: +5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflex Save&#039;&#039;&#039;: +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Save&#039;&#039;&#039;: +3  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 20 (Base 6, 4 from Dex, +10),&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: 5 (10 Melee, 9 Ranged) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: Attractive, Connected (Rich and Famous), Infamy (Father&#039;s Name, Powers, Similar Likeness), Psychic Awareness, Toughness &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-Powers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Mental Protection&#039;&#039;&#039;&#039;&#039; 10-&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Flight&#039;&#039;&#039;&#039;&#039; 10-&lt;br /&gt;
 &lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Super-Strength&#039;&#039;&#039;&#039;&#039; 1-&lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Telepathy&#039;&#039;&#039;&#039;&#039; 11-&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Extras&#039;&#039; - Attractive, Connected (Rich and Famous), Infamy (Father&#039;s Name, Powers, Similar Appearance), Psychic Awareness, Toughness&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills: Rank (Total)&#039;&#039;&#039; - Acrobatics 2 (+6), Diplomacy 8 (+13), Bluff 4 (+9), Computers 1 (+5), Drive 2 (+6), Gather Information 4 (+9), Innuendo 4 (+9), Intimidate 2 (+7), Knowledge (Metacriminals) 2 (+6), Knowledge (Cultures) 2 (+6), Language (French, Spanish, German) 3, Listen 1 (+4), Sense Motive 2 (+5), Spot 1 (+4)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Raised in the lap of luxury, an academic and athletic prodigy, Luthor always knew that his father was a criminal.&lt;br /&gt;
&lt;br /&gt;
Bright from a young age he spotted all the signs, heard the fights between his mother and the powerful figure that was Luthor Hansraj I, saw the various &amp;quot;uncles&amp;quot; and &amp;quot;aunts&amp;quot; that would attend the large parties or the shadowy ones that would show up in the middle of the night. The man was too wealthy, to secretive, and too dark in his moods to be anything but some sort of enigmatic outlaw.&lt;br /&gt;
&lt;br /&gt;
Not that Luthor really minded, as it wasn&#039;t like his father was a killer or a monster; the old man was nearly 50 when Luthor was but 10. Probably retired, if still connected and dangerous. Besides, what 10 year-old doesn&#039;t want to have a father that can give him anything and introduce him to celebrities from the world over?&lt;br /&gt;
&lt;br /&gt;
When he turned 14, it all became even more clear; he realized he could hear their thoughts. Everyone except his father and some of the more terrifying of father&#039;s friends. Supervillains were not to be crossed, not by a 14 year-old boy. Some research and snooping quickly revealed the storied exploits of the criminal Mind King, gone to ground nearly thirty years before after being soundly defeated by several heroes and his network of underlings apparently shattered.&lt;br /&gt;
&lt;br /&gt;
Luthor&#039;s younger brothers Hiram and Faisal thought it was the most amazing and wonderful secret.&lt;br /&gt;
&lt;br /&gt;
That was before their father, King of the Mind, began to lose his sanity. Senility is not something that a powerful mentalist should ever be allowed to experience, and Luthor was lucky that he was away in Europe sampling the finest universities and parties it had to offer when his father began to slip.&lt;br /&gt;
&lt;br /&gt;
He was called back when his mother commited suicide.&lt;br /&gt;
&lt;br /&gt;
His father had fled with his brothers, disappeared and apparently dying, while the eldest son was left to deal with the funeral and the investigators. Luthor watched them bury his mother, then he watched them sell the house and empty the bank accounts. It all came out. It all went away. Of course several million dollars were missing (Luthor himself had siphoned off a good deal before the IRS could touch it and he was sure his father had done the same) but it was still humiliating and eye-opening.&lt;br /&gt;
&lt;br /&gt;
That was five years ago, and Luthor has finally decided that it&#039;s time to give back some of what his father took... from the world, and from his family. Funding charities and public works may have made a bigger difference, but the source of his father&#039;s money and the root of the life that had destroyed Luthor&#039;s family lay in something far more immediate. There was a desire to take what the old man built and turn it back on itself, to fix the greater harms that had been done with his own hand and the abilities he&#039;d inherited from the villain.&lt;br /&gt;
&lt;br /&gt;
It was time for Mind King to return.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Appearance:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
Standing at about 6&#039;1&amp;quot;, Luthor is of dusky complexion and black hair due to his father&#039;s Indian roots (his mother was of mostly Italian descent, which didn&#039;t change much). Considered by some to be the spitting image of his father he is in incredible shape, with mildly supernatural ability that only raises more questions about the source of his family&#039;s power. He keeps his hair closely cut, a goatee and finely shaped line of hair along his jawline the only facial hair.&lt;br /&gt;
&lt;br /&gt;
His costume is a mirror of his father&#039;s, switching the placement of the primary colors while doing away with the actual crown his father wore: A white cape that falls over the shoulders and down to the backs of his thighs, no mask, a dark blue simple bodysuit with a large white crown on the chest. In emergencies he simply makes himself appear to be in costum, wearing whatever it was he had on to begin with.&lt;br /&gt;
&lt;br /&gt;
His accent is a faint American Northeast which changes slightly based on those he&#039;s conversing with rather easily.&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Spook&amp;diff=15104</id>
		<title>The Spook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Spook&amp;diff=15104"/>
		<updated>2005-12-17T16:31:12Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Spook4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Name&#039;&#039;&#039;: The Spook/Samuel O&#039;Brian&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Str 18, &lt;br /&gt;
Dex 18, &lt;br /&gt;
Con 18, &lt;br /&gt;
Int 18, &lt;br /&gt;
Wis 18, &lt;br /&gt;
Cha 18 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dmg Save&#039;&#039;&#039;: +4&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Fort Save&#039;&#039;&#039;: +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflex Save&#039;&#039;&#039;: +4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Save&#039;&#039;&#039;: +6 (4 Wis, +2 from Iron Will) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 22 (Base 8, 4 + Dex, +10),&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 8 (4 Dex, +4 from Improved Init.) &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: 8 (12 Melee, 12 Ranged) &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: Improved Initiative, Iron Will, Power Attack, Takedown, See Invisibility, True Sight, Mystic Awareness, Rapid Strike &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-Powers&#039;&#039;&#039;: &lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Incorporeal&#039;&#039;&#039;&#039;&#039; 13-&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Extras&#039;&#039; - Float, Ghost Touch, Immunity, Phase Attack.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Flaws&#039;&#039; - Perm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Immunity&#039;&#039; - Suffocation, Exhaustion, Starvation, Aging, Disease, Poison, Pressure, Heat, Cold, Critical Hits, Radiation, Electricity, Sonic&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;Can Be Hit By&#039;&#039; - Light Attacks &lt;br /&gt;
&lt;br /&gt;
-&#039;&#039;&#039;&#039;&#039;Invisibility&#039;&#039;&#039;&#039;&#039; 1- &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Flaws&#039;&#039; - Perm.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (ranks only): Bluff 5, Hide 5, Intimidate 10, Knowledge (Occult) 10, Knowledge (Heroes) 5, Knowledge (Secret Organizations/Cults) 5, Listen 5, Move Silently 5, Profession (Writer) 10, Sense Motive 5, Spot 5 &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;: Disturbing (Samuel is now a ghost).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Sammy O&#039;Brian was a writer and amatuer boxer in the 1930s who wrote about a fictional character called &amp;quot;The Spook.&amp;quot; The Spook was a crime fighter and adventurer who took on the criminal element with both fists, and sometimes tangled with some creepy cults and ghosts.&lt;br /&gt;
&lt;br /&gt;
One night a man on the run from a rather nasty cult stumbled onto Sammy&#039;s doorstep. It seems that this man, who had seen his share of real cults and scares, thought that The Spook was real and that Sammy was the best way to get in touch with him. The man died in Sammy&#039;s arms from a gun-shot wound he&#039;d recieved earlier, passing on a ring that he&#039;d wanted to keep from his killers. &lt;br /&gt;
&lt;br /&gt;
The cultists attacked, but Sammy was able to hold them off with the help of the ring and his own skill. Promising to never let the threats of the night harm those around him, Sammy became The Spook in actuality. The ring, called &amp;quot;The Ring of the Just&amp;quot;, allowed the Spook to punch ghosts as if they were real men and a supernatural second sight. Sammy was never able to discover what exactly its true purpose was, but it occassionally revealed other capabilities that he was largely unaware of.&lt;br /&gt;
&lt;br /&gt;
He was always more of a fighter than a thinker, but both his avid reading and his experiences in the field gave him a large body of occult knowledge... and he made quite a name for himself. He wasn&#039;t much for gadgets or the like, but he did sometimes use variations on toy noisemakers and smoke-bombs to help scare his more mortal opponents. Clever, quick, and scary when he wanted to be.&lt;br /&gt;
&lt;br /&gt;
He has no idea how he died or his spirit ended up imprisoned in some strange item a few thugs accidentally broke when stealing it, but is putting his memories back together slowly. That, and being a ghost in a world a good 50+ years past his experience, has kept his plate rather full at the moment...&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Analyst&amp;diff=15097</id>
		<title>The Analyst</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Analyst&amp;diff=15097"/>
		<updated>2005-12-16T23:17:47Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Analyst/Daniel Banks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Str 16, Dex 16, Con 16, Int 20, Wis 18, Cha 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dmg Save&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort Save&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflex Save&#039;&#039;&#039;: 5 (3 Dex, +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Save&#039;&#039;&#039;: 5 (4 Wis, +2)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 21 (Base 8, +3 Dex, +10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 7 (3 Dex, +4 from Improved Init.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: 3 (6 Melee, 6 Ranged)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: Assessment, Accurate Attack, Blind-Fight, Lightning Reflexes, Evaluate, Dodge, Expertise, Improved Initiative, Photographic Memory, Track, Improved Disarm, Improved Grapple, Improved Pin, Improved Trip, Leadership, Iron Will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-Powers&#039;&#039;&#039;: Super-Intelligence (12), Analytical Leap (aka, &amp;quot;Luck&amp;quot;) (10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (ranks only): Acrobatics 1, Computers 1, Demolitions 1, Diplomacy 2, Disable Device 1, Drive 1, Innuendo 2, Jump 1, Knowledge (Tactics) 5, Knowledge (Criminal Psychology) 5, Knowledge (History) 5, Knowledge (Law) 5, Knowledge (Forensics) 5, Language 2 (Spanish, Sign), Listen 2, Medicine 1, Open Lock 1, Profession (PI) 6, Read Lips 1, Repair 1, Search 3, Sense Motive 3, Sleight of Hand 1, Spot 3, Swim 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;: Code of Behavior... after being exposed to the worst the world has had to show him, Daniel has sworn (and taken to heart) an oath that he will not add to its problems.&lt;br /&gt;
&lt;br /&gt;
1) Never take a life. &#039;&#039;Ever&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
2) Never strike another person unless it is a matter of self-defense... even if someone must be restrained, there are better ways to handle things if you are not in immediate danger (which is why he studies martial arts that focus on subduing your oponent, re: his feats).&lt;br /&gt;
&lt;br /&gt;
3) Never close a case until every avenue of investigation is exhausted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: 175lbs, 6&#039;1&amp;quot;, blonde-reddish hair and green eyes. He wears a very out-dated detective&#039;s outfit complete with a wide-brimmed hat, trenchcoat, tie, and a small black mask around his eyes. Daniel had a healthy build, but obviously not too bulked up, and was usually in good spirits unless distracted by a puzzling problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Brought up to the stories of his heroic father, who served the people as a police detective and later as a private investigator that specialized in finding lost loved ones or important items, Daniel Banks knew what he wanted to be his entire life. He idolized child detectives in books, studied the way television investigators asked questions, and was even reading actual case logs from his father&#039;s files by the time he was a teenager. His mother, who was brilliant in her own right and had spent much of her life dealing in investments, was worried for him after what had happened to her husband but loathe to stand between her son and his dreams.&lt;br /&gt;
&lt;br /&gt;
When Daniel realized that his interests were causing his mother stress he tried to conceal them, at least in part, but in the end he couldn&#039;t deny his driving goals. In college he collected degrees in Criminal Justice, Sociology, and Psychology in the hopes of not just understanding crime, or even criminals, but understanding the causes of crime and the best ways to deal with it. Upon graduation he opened up a private investigation firm that specialized in cases that had been unsolved by the police and the same sorts of stories his father had dealt with. Feeling that he was still not doing enough he early on adopted a crime-fighting identity, The Analyst, that he maintained off and on until his mother&#039;s death in a car accident. Feeling that he no longer needed to protect anyone close to him, he revealed his identity to the public, although many didn&#039;t even notice.&lt;br /&gt;
&lt;br /&gt;
A firm believer in rehabilitation and community action, he wrote papers for professional trade journals and consulted with police departments as well as prisons. His work, on the streets and off, was the majority of his life and it was reflected in his ever-growing intellect and encyclopedic knowledge of the law and those who break it.&lt;br /&gt;
&lt;br /&gt;
The offer from the city, to take part in a new initiative (or super-team), actually came as a little surprise... but it was a welcome one, and he adapted quickly. Although his time was not long on the team, he did accomplish some great things before a mind-controlled Dannings shot and killed him during the Lunar invasion.&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Analyst&amp;diff=15085</id>
		<title>The Analyst</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Analyst&amp;diff=15085"/>
		<updated>2005-12-16T22:58:52Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Analyst/Daniel Banks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Str 16, Dex 16, Con 16, Int 20, Wis 18, Cha 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dmg Save&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort Save&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflex Save&#039;&#039;&#039;: 5 (3 Dex, +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Save&#039;&#039;&#039;: 5 (4 Wis, +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 21 (Base 8, +3 Dex, +10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 7 (3 Dex, +4 from Improved Init.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: 3 (6 Melee, 6 Ranged)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: Assessment, Accurate Attack, Blind-Fight, Lightning Reflexes, Evaluate, Dodge, Expertise, Improved Initiative, Photographic Memory, Track, Improved Disarm, Improved Grapple, Improved Pin, Improved Trip, Leadership, Iron Will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-Powers&#039;&#039;&#039;: Super-Intelligence (12), Analytical Leap (aka, &amp;quot;Luck&amp;quot;) (10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills&#039;&#039;&#039; (ranks only): Acrobatics 1, Computers 1, Demolitions 1, Diplomacy 2, Disable Device 1, Drive 1, Innuendo 2, Jump 1, Knowledge (Tactics) 5, Knowledge (Criminal Psychology) 5, Knowledge (History) 5, Knowledge (Law) 5, Knowledge (Forensics) 5, Language 2 (Spanish, Sign), Listen 2, Medicine 1, Open Lock 1, Profession (PI) 6, Read Lips 1, Repair 1, Search 3, Sense Motive 3, Sleight of Hand 1, Spot 3, Swim 2&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;: Code of Behavior... after being exposed to the worst the world has had to show him, Daniel has sworn (and taken to heart) an oath that he will not add to its problems.&lt;br /&gt;
&lt;br /&gt;
1) Never take a life. &#039;&#039;Ever&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
2) Never strike another person unless it is a matter of self-defense... even if someone must be restrained, there are better ways to handle things if you are not in immediate danger (which is why he studies martial arts that focus on subduing your oponent, re: his feats).&lt;br /&gt;
&lt;br /&gt;
3) Never close a case until every avenue of investigation is exhausted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: 175lbs, 6&#039;1&amp;quot;, blonde-reddish hair and green eyes. He wears a very out-dated detective&#039;s outfit complete with a wide-brimmed hat, trenchcoat, tie, and a small black mask around his eyes. Daniel had a healthy build, but obviously not too bulked up, and was usually in good spirits unless distracted by a puzzling problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Brought up to the stories of his heroic father, who served the people as a police detective and later as a private investigator that specialized in finding lost loved ones or important items, Daniel Banks knew what he wanted to be his entire life. He idolized child detectives in books, studied the way television investigators asked questions, and was even reading actual case logs from his father&#039;s files by the time he was a teenager. His mother, who was brilliant in her own right and had spent much of her life dealing in investments, was worried for him after what had happened to her husband but loathe to stand between her son and his dreams.&lt;br /&gt;
&lt;br /&gt;
When Daniel realized that his interests were causing his mother stress he tried to conceal them, at least in part, but in the end he couldn&#039;t deny his driving goals. In college he collected degrees in Criminal Justice, Sociology, and Psychology in the hopes of not just understanding crime, or even criminals, but understanding the causes of crime and the best ways to deal with it. Upon graduation he opened up a private investigation firm that specialized in cases that had been unsolved by the police and the same sorts of stories his father had dealt with. Feeling that he was still not doing enough he early on adopted a crime-fighting identity, The Analyst, that he maintained off and on until his mother&#039;s death in a car accident. Feeling that he no longer needed to protect anyone close to him, he revealed his identity to the public, although many didn&#039;t even notice.&lt;br /&gt;
&lt;br /&gt;
A firm believer in rehabilitation and community action, he wrote papers for professional trade journals and consulted with police departments as well as prisons. His work, on the streets and off, was the majority of his life and it was reflected in his ever-growing intellect and encyclopedic knowledge of the law and those who break it.&lt;br /&gt;
&lt;br /&gt;
The offer from the city, to take part in a new initiative (or super-team), actually came as a little surprise... but it was a welcome one, and he adapted quickly. Although his time was not long on the team, he did accomplish some great things before a mind-controlled Dannings shot and killed him during the Lunar invasion.&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Analyst&amp;diff=15083</id>
		<title>The Analyst</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Analyst&amp;diff=15083"/>
		<updated>2005-12-16T22:58:25Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Analyst/Daniel Banks&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;: 13&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ablities&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
Str 16, Dex 16, Con 16, Int 20, Wis 18, Cha 16&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dmg Save&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fort Save&#039;&#039;&#039;: 3&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Reflex Save&#039;&#039;&#039;: 5 (3 Dex, +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Will Save&#039;&#039;&#039;: 5 (4 Wis, +2)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defense&#039;&#039;&#039;: 21 (Base 8, +3 Dex, +10)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Initiative&#039;&#039;&#039;: 7 (3 Dex, +4 from Improved Init.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Attack&#039;&#039;&#039;: 3 (6 Melee, 6 Ranged)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feats&#039;&#039;&#039;: Assessment, Accurate Attack, Blind-Fight, Lightning Reflexes, Evaluate, Dodge, Expertise, Improved Initiative, Photographic Memory, Track, Improved Disarm, Improved Grapple, Improved Pin, Improved Trip, Leadership, Iron Will&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super-Powers&#039;&#039;&#039;: Super-Intelligence (12), Analytical Leap (aka, &amp;quot;Luck&amp;quot;) (10)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Skills (ranks only): Acrobatics 1, Computers 1, Demolitions 1, Diplomacy 2, Disable Device 1, Drive 1, Innuendo 2, Jump 1, Knowledge (Tactics) 5, Knowledge (Criminal Psychology) 5, Knowledge (History) 5, Knowledge (Law) 5, Knowledge (Forensics) 5, Language 2 (Spanish, Sign), Listen 2, Medicine 1, Open Lock 1, Profession (PI) 6, Read Lips 1, Repair 1, Search 3, Sense Motive 3, Sleight of Hand 1, Spot 3, Swim 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weakness&#039;&#039;&#039;: Code of Behavior... after being exposed to the worst the world has had to show him, Daniel has sworn (and taken to heart) an oath that he will not add to its problems.&lt;br /&gt;
&lt;br /&gt;
1) Never take a life. &#039;&#039;Ever&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
2) Never strike another person unless it is a matter of self-defense... even if someone must be restrained, there are better ways to handle things if you are not in immediate danger (which is why he studies martial arts that focus on subduing your oponent, re: his feats).&lt;br /&gt;
&lt;br /&gt;
3) Never close a case until every avenue of investigation is exhausted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Description&#039;&#039;&#039;: 175lbs, 6&#039;1&amp;quot;, blonde-reddish hair and green eyes. He wears a very out-dated detective&#039;s outfit complete with a wide-brimmed hat, trenchcoat, tie, and a small black mask around his eyes. Daniel had a healthy build, but obviously not too bulked up, and was usually in good spirits unless distracted by a puzzling problem.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History&#039;&#039;&#039;: Brought up to the stories of his heroic father, who served the people as a police detective and later as a private investigator that specialized in finding lost loved ones or important items, Daniel Banks knew what he wanted to be his entire life. He idolized child detectives in books, studied the way television investigators asked questions, and was even reading actual case logs from his father&#039;s files by the time he was a teenager. His mother, who was brilliant in her own right and had spent much of her life dealing in investments, was worried for him after what had happened to her husband but loathe to stand between her son and his dreams.&lt;br /&gt;
&lt;br /&gt;
When Daniel realized that his interests were causing his mother stress he tried to conceal them, at least in part, but in the end he couldn&#039;t deny his driving goals. In college he collected degrees in Criminal Justice, Sociology, and Psychology in the hopes of not just understanding crime, or even criminals, but understanding the causes of crime and the best ways to deal with it. Upon graduation he opened up a private investigation firm that specialized in cases that had been unsolved by the police and the same sorts of stories his father had dealt with. Feeling that he was still not doing enough he early on adopted a crime-fighting identity, The Analyst, that he maintained off and on until his mother&#039;s death in a car accident. Feeling that he no longer needed to protect anyone close to him, he revealed his identity to the public, although many didn&#039;t even notice.&lt;br /&gt;
&lt;br /&gt;
A firm believer in rehabilitation and community action, he wrote papers for professional trade journals and consulted with police departments as well as prisons. His work, on the streets and off, was the majority of his life and it was reflected in his ever-growing intellect and encyclopedic knowledge of the law and those who break it.&lt;br /&gt;
&lt;br /&gt;
The offer from the city, to take part in a new initiative (or super-team), actually came as a little surprise... but it was a welcome one, and he adapted quickly. Although his time was not long on the team, he did accomplish some great things before a mind-controlled Dannings shot and killed him during the Lunar invasion.&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Analyst&amp;diff=15081</id>
		<title>The Analyst</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Analyst&amp;diff=15081"/>
		<updated>2005-12-16T22:42:11Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Name&#039;&#039;&#039;: The Analyst/Daniel Banks&lt;br /&gt;
&#039;&#039;&#039;PL&#039;&#039;&#039;: 13&lt;br /&gt;
&#039;&#039;&#039;Hero Points&#039;&#039;&#039;: 7&lt;br /&gt;
&lt;br /&gt;
Str 16&lt;br /&gt;
&lt;br /&gt;
Dex 16&lt;br /&gt;
&lt;br /&gt;
Con 16&lt;br /&gt;
&lt;br /&gt;
Int 20&lt;br /&gt;
&lt;br /&gt;
Wis 18&lt;br /&gt;
&lt;br /&gt;
Cha 16&lt;br /&gt;
&lt;br /&gt;
Dmg Save: 3&lt;br /&gt;
Fort Save: 3&lt;br /&gt;
Reflex Save: 5 (3 Dex, +2)&lt;br /&gt;
Will Save: 5 (4 Wis, +2)&lt;br /&gt;
&lt;br /&gt;
Defense: 21 (Base 8, +3 Dex, +10)&lt;br /&gt;
Initiative: 7 (3 Dex, +4 from Improved Init.)&lt;br /&gt;
&lt;br /&gt;
Attack: 3 (6 Melee, 6 Ranged)&lt;br /&gt;
&lt;br /&gt;
Feats: Assessment, Accurate Attack, Blind-Fight, Lightning Reflexes, Evaluate, Dodge, Expertise, Improved Initiative, Photographic Memory, Track, Improved Disarm, Improved Grapple, Improved Pin, Improved Trip, Leadership, Iron Will&lt;br /&gt;
&lt;br /&gt;
Super-Powers: Super-Intelligence (12), Analytical Leap (aka, &amp;quot;Luck&amp;quot;) (10)&lt;br /&gt;
&lt;br /&gt;
Skills (ranks only): Acrobatics 1, Computers 1, Demolitions 1, Diplomacy 2, Disable Device 1, Drive 1, Innuendo 2, Jump 1, Knowledge (Tactics) 5, Knowledge (Criminal Psychology) 5, Knowledge (History) 5, Knowledge (Law) 5, Knowledge (Forensics) 5, Language 2 (Spanish, Sign), Listen 2, Medicine 1, Open Lock 1, Profession (PI) 6, Read Lips 1, Repair 1, Search 3, Sense Motive 3, Sleight of Hand 1, Spot 3, Swim 2&lt;br /&gt;
&lt;br /&gt;
Weakness: Code of Behavior... after being exposed to the worst the world has had to show him, Daniel has sworn (and taken to heart) an oath that he will not add to its problems.&lt;br /&gt;
1) Never take a life. Ever.&lt;br /&gt;
2) Never strike another person unless it is a matter of self-defense... even if someone must be restrained, there are better ways to handle things if you are not in immediate danger (which is why he studies martial arts that focus on subduing your oponent, re: his feats).&lt;br /&gt;
3) Never close a case until every avenue of investigation is exhausted.&lt;br /&gt;
&lt;br /&gt;
Description: 175lbs, 6&#039;1&amp;quot;, blonde-reddish hair and green eyes. He wears a very out-dated detective&#039;s outfit complete with a wide-brimmed hat, trenchcoat, tie, and a small black mask around his eyes. Daniel has a healthy build, but obviously not too bulked up, and is usually in good spirits unless distracted by a puzzling problem.&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Freedomcityduo:Main_page&amp;diff=15080</id>
		<title>Freedomcityduo:Main page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Freedomcityduo:Main_page&amp;diff=15080"/>
		<updated>2005-12-16T22:41:40Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to Freedom City.&lt;br /&gt;
&lt;br /&gt;
Shoot for the Stars ([http://forum.rpg.net/showthread.php?t=205859]) (The adventures of the Redeemers)&lt;br /&gt;
&lt;br /&gt;
Teen Freedom ([http://forum.rpg.net/showthread.php?t=229593]) (The adventures of the Prometheans)&lt;br /&gt;
&lt;br /&gt;
These games coexist in the same version of the Freedom City universe. This subsection of the wiki is intended to make life easier for GMs and players by providing up-to-date character sheet records, NPC information, and public notes - as well as timelines - for both games, allowing players to keep up to date.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Redeemers PCs:&lt;br /&gt;
&lt;br /&gt;
[[Black Dragon - Sion Yu]]&lt;br /&gt;
&lt;br /&gt;
[[Catalyst]]&lt;br /&gt;
&lt;br /&gt;
[[Dr. Q]]&lt;br /&gt;
&lt;br /&gt;
[[Fearmonger]]&lt;br /&gt;
&lt;br /&gt;
[[Jester]]&lt;br /&gt;
&lt;br /&gt;
[[Lady Lupus]]&lt;br /&gt;
&lt;br /&gt;
[[Loras]]&lt;br /&gt;
&lt;br /&gt;
[[Miss Liberty]]&lt;br /&gt;
&lt;br /&gt;
[[Star Knight - Mark Templar]]&lt;br /&gt;
&lt;br /&gt;
[[The Spook]]&lt;br /&gt;
&lt;br /&gt;
Teen Freedom PCs:&lt;br /&gt;
&lt;br /&gt;
[[Trip|Bastion]]&lt;br /&gt;
&lt;br /&gt;
[[Beastgirl]]&lt;br /&gt;
&lt;br /&gt;
[[Champion]]&lt;br /&gt;
&lt;br /&gt;
[[Dude Leet]]&lt;br /&gt;
&lt;br /&gt;
[[Kid Liberty]]&lt;br /&gt;
&lt;br /&gt;
[[Mr. Dark]]&lt;br /&gt;
&lt;br /&gt;
[[Pink Pistol]]&lt;br /&gt;
&lt;br /&gt;
[[Pounce]]&lt;br /&gt;
&lt;br /&gt;
[[Scrapper - Michael Fawkes]]&lt;br /&gt;
&lt;br /&gt;
[[Syphon]]&lt;br /&gt;
&lt;br /&gt;
[[Telegram Sam]]&lt;br /&gt;
&lt;br /&gt;
[[Zany]]&lt;br /&gt;
&lt;br /&gt;
Retired/Deceased PCs:&lt;br /&gt;
&lt;br /&gt;
[[The Analyst]] - killed during Lady Lunar&#039;s invasion of Earth.&lt;br /&gt;
&lt;br /&gt;
Rumble Grrl - resigned from Redeemers, joined Next-Gen.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Supporting Cast:&lt;br /&gt;
&lt;br /&gt;
(Redeemers)&lt;br /&gt;
&lt;br /&gt;
Alyssa Harkins - Mayoral aide, PR rep&lt;br /&gt;
&lt;br /&gt;
Charles Dannings - Mayoral aide, Finance&lt;br /&gt;
&lt;br /&gt;
Matthew Burke - Mayoral aide, background checks&lt;br /&gt;
&lt;br /&gt;
Art Reilly - Mayoral aide, other&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
Issue Breakdowns:&lt;br /&gt;
[[Redeemers]]&lt;br /&gt;
&lt;br /&gt;
[[Prometheans]]&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=The_Spook&amp;diff=15079</id>
		<title>The Spook</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=The_Spook&amp;diff=15079"/>
		<updated>2005-12-16T20:58:17Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Spook4.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;History:&#039;&#039;&#039; Sammy O&#039;Brian was a writer and amatuer boxer in the 1930s who wrote about a fictional character called &amp;quot;The Spook.&amp;quot; The Spook was a crime fighter and adventurer who took on the criminal element with both fists, and sometimes tangled with some creepy cults and ghosts.&lt;br /&gt;
&lt;br /&gt;
One night a man on the run from a rather nasty cult stumbled onto Sammy&#039;s doorstep. It seems that this man, who had seen his share of real cults and scares, thought that The Spook was real and that Sammy was the best way to get in touch with him. The man died in Sammy&#039;s arms from a gun-shot wound he&#039;d recieved earlier, passing on a ring that he&#039;d wanted to keep from his killers. &lt;br /&gt;
&lt;br /&gt;
The cultists attacked, but Sammy was able to hold them off with the help of the ring and his own skill. Promising to never let the threats of the night harm those around him, Sammy became The Spook in actuality. The ring, called &amp;quot;The Ring of the Just&amp;quot;, allowed the Spook to punch ghosts as if they were real men and a supernatural second sight. Sammy was never able to discover what exactly its true purpose was, but it occassionally revealed other capabilities that he was largely unaware of.&lt;br /&gt;
&lt;br /&gt;
He was always more of a fighter than a thinker, but both his avid reading and his experiences in the field gave him a large body of occult knowledge... and he made quite a name for himself. He wasn&#039;t much for gadgets or the like, but he did sometimes use variations on toy noisemakers and smoke-bombs to help scare his more mortal opponents. Clever, quick, and scary when he wanted to be.&lt;br /&gt;
&lt;br /&gt;
He has no idea how he died or his spirit ended up imprisoned in some strange item a few thugs accidentally broke when stealing it, but is putting his memories back together slowly. That, and being a ghost in a world a good 50+ years past his experience, has kept his plate rather full at the moment...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sheet:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Name: The Spook/Samuel O&#039;Brian, &lt;br /&gt;
PL: 13, &lt;br /&gt;
Hero Points: 7, &lt;br /&gt;
&lt;br /&gt;
Str 18, &lt;br /&gt;
Dex 18, &lt;br /&gt;
Con 18, &lt;br /&gt;
Int 18, &lt;br /&gt;
Wis 18, &lt;br /&gt;
Cha 18 &lt;br /&gt;
&lt;br /&gt;
Dmg Save: +4, &lt;br /&gt;
Fort Save: +4, &lt;br /&gt;
Reflex Save: +4, &lt;br /&gt;
Will Save: +6 (4 Wis, +2 from Iron Will) &lt;br /&gt;
&lt;br /&gt;
Defense: 22 (Base 8, 4 + Dex, +10), &lt;br /&gt;
Initiative: 8 (4 Dex, +4 from Improved Init.) &lt;br /&gt;
&lt;br /&gt;
Attack: 8 (12 Melee, 12 Ranged) &lt;br /&gt;
&lt;br /&gt;
Feats: Improved Initiative, Iron Will, Power Attack, Takedown, See Invisibility, True Sight, Mystic Awareness, Rapid Strike &lt;br /&gt;
&lt;br /&gt;
Super-Powers: &lt;br /&gt;
-Incorporeal 13- &lt;br /&gt;
&#039;&#039;Extras&#039;&#039; - Float, Ghost Touch, Immunity, Phase Attack. &lt;br /&gt;
&#039;&#039;Flaws&#039;&#039; - Perm.&lt;br /&gt;
&#039;&#039;Immunity&#039;&#039; - Suffocation, Exhaustion, Starvation, Aging, Disease, Poison, Pressure, Heat, Cold, Critical Hits, Radiation, Electricity, Sonic &lt;br /&gt;
&#039;&#039;Can Be Hit By&#039;&#039; - Light Attacks &lt;br /&gt;
&lt;br /&gt;
-Invisibility 1- &lt;br /&gt;
&#039;&#039;Flaws&#039;&#039; - Perm. &lt;br /&gt;
&lt;br /&gt;
Skills (ranks only): Bluff 5, Hide 5, Intimidate 10, Knowledge (Occult) 10, Knowledge (Heroes) 5, Knowledge (Secret Organizations/Cults) 5, Listen 5, Move Silently 5, Profession (Writer) 10, Sense Motive 5, Spot 5 &lt;br /&gt;
&lt;br /&gt;
Weakness: Disturbing (Samuel is now a ghost).&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Spook4.jpg&amp;diff=15078</id>
		<title>File:Spook4.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Spook4.jpg&amp;diff=15078"/>
		<updated>2005-12-16T20:56:57Z</updated>

		<summary type="html">&lt;p&gt;The Scribbler: A picture of The Spook in life.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A picture of The Spook in life.&lt;/div&gt;</summary>
		<author><name>The Scribbler</name></author>
	</entry>
</feed>