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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=138305</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=138305"/>
		<updated>2010-02-22T18:25:36Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: /* Synagarian */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;5 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from there were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Breathes Chlorine) [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Enhanced Move (Water, x2) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
No Legs (Aquatic) [0]&lt;br /&gt;
&lt;br /&gt;
==== Synagarian (Armored) ====&lt;br /&gt;
&#039;&#039;&#039;15 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Breathes Chlorine) [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&lt;br /&gt;
&lt;br /&gt;
=== Pedrassa ===&lt;br /&gt;
&#039;&#039;&#039;28 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The pedrassi (plural of pedrassa) are very tall, four-legged mammals from the planet Pard. Pedrassi have very long necks, elongated, triple-jointed arms, and four clawed legs. Pedrassi are often seen as strange and philosophical; often times their thoughts seem to be on a different plane than other sentients. However, pedrassi are also very practical, and while they are usually regarded as diplomatic and peaceful, they have been known to be stirred to acts of war and make formidable opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier +1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST (SM +1, -10%) [18]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
+3 Basic Move [15]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (4 Legs) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Fur [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Longevity [2]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=138304</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=138304"/>
		<updated>2010-02-22T18:24:43Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: /* Synagarian (Armored) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;-25 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from there were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Enhanced Move (Water, x2) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
No Legs (Aquatic) [0]&lt;br /&gt;
&lt;br /&gt;
==== Synagarian (Armored) ====&lt;br /&gt;
&#039;&#039;&#039;15 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Breathes Chlorine) [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&lt;br /&gt;
&lt;br /&gt;
=== Pedrassa ===&lt;br /&gt;
&#039;&#039;&#039;28 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The pedrassi (plural of pedrassa) are very tall, four-legged mammals from the planet Pard. Pedrassi have very long necks, elongated, triple-jointed arms, and four clawed legs. Pedrassi are often seen as strange and philosophical; often times their thoughts seem to be on a different plane than other sentients. However, pedrassi are also very practical, and while they are usually regarded as diplomatic and peaceful, they have been known to be stirred to acts of war and make formidable opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier +1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST (SM +1, -10%) [18]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
+3 Basic Move [15]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (4 Legs) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Fur [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Longevity [2]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=138303</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=138303"/>
		<updated>2010-02-22T18:24:22Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: /* Synagarian (Armored) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;-25 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from there were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Enhanced Move (Water, x2) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
No Legs (Aquatic) [0]&lt;br /&gt;
&lt;br /&gt;
==== Synagarian (Armored) ====&lt;br /&gt;
&#039;&#039;&#039;15 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Breathes Chlorine) [0]&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&lt;br /&gt;
&lt;br /&gt;
=== Pedrassa ===&lt;br /&gt;
&#039;&#039;&#039;28 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The pedrassi (plural of pedrassa) are very tall, four-legged mammals from the planet Pard. Pedrassi have very long necks, elongated, triple-jointed arms, and four clawed legs. Pedrassi are often seen as strange and philosophical; often times their thoughts seem to be on a different plane than other sentients. However, pedrassi are also very practical, and while they are usually regarded as diplomatic and peaceful, they have been known to be stirred to acts of war and make formidable opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier +1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST (SM +1, -10%) [18]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
+3 Basic Move [15]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (4 Legs) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Fur [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Longevity [2]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=138111</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=138111"/>
		<updated>2010-02-18T20:16:04Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: /* Fighter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Rank 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [60]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -25 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -35 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Technician ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a mechanic, a computer programmer, a hacker, an engineer, an inventor, or a tinkerer of some kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 20 points from among Artificer 1-2 [10 to 20]; Eidetic Memory [5]; Gizmos 1-4 [5 to 20]; High Manual Dexterity 1-4 [5 to 20]; Intuitive Mathematician [5]; Mathematical Ability 1-2 [10 to 20]; Single-Minded [5]; Versatile [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Absent-Mindedness [-15]; Clueless [-10]; Curious [-5*]; Greed [-15*]; Klutz [-5]; Loner [-5*]; Oblivious [-5]; Workaholic [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Armoury (A) IQ+2 [8]-15; Electrician (A) IQ+2 [8]-15; Electronics Repair (A) IQ+2 [8]-15; Explosives (A) IQ+2 [8]-15; Mechanic (A) IQ+2 [8]-15; Computer Programming (H) IQ+1 [8]-14; Engineer (H) IQ+1 [4]-14; Computer Hacking (VH) IQ+0 [8]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Computer Operation (E) IQ+2 [4]-15; Electronics Operation (A) IQ+1 [4]-14; Machinist (A) IQ+1 [4]-14; Chemistry (H) IQ+0 [4]-13; Mathematics (H) IQ+0 [4]-13; Weird Science (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-10; Typing (E) DX+0 [1]-10; Piloting (A) DX-1 [1]-9; Research (A) IQ-1 [1]-12; Cryptography (H) IQ-2 [1]-11; Metallurgy (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=138110</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=138110"/>
		<updated>2010-02-18T20:15:41Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: /* Diplomat */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [40]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Rank 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -25 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -35 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Technician ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a mechanic, a computer programmer, a hacker, an engineer, an inventor, or a tinkerer of some kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 20 points from among Artificer 1-2 [10 to 20]; Eidetic Memory [5]; Gizmos 1-4 [5 to 20]; High Manual Dexterity 1-4 [5 to 20]; Intuitive Mathematician [5]; Mathematical Ability 1-2 [10 to 20]; Single-Minded [5]; Versatile [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Absent-Mindedness [-15]; Clueless [-10]; Curious [-5*]; Greed [-15*]; Klutz [-5]; Loner [-5*]; Oblivious [-5]; Workaholic [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Armoury (A) IQ+2 [8]-15; Electrician (A) IQ+2 [8]-15; Electronics Repair (A) IQ+2 [8]-15; Explosives (A) IQ+2 [8]-15; Mechanic (A) IQ+2 [8]-15; Computer Programming (H) IQ+1 [8]-14; Engineer (H) IQ+1 [4]-14; Computer Hacking (VH) IQ+0 [8]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Computer Operation (E) IQ+2 [4]-15; Electronics Operation (A) IQ+1 [4]-14; Machinist (A) IQ+1 [4]-14; Chemistry (H) IQ+0 [4]-13; Mathematics (H) IQ+0 [4]-13; Weird Science (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-10; Typing (E) DX+0 [1]-10; Piloting (A) DX-1 [1]-9; Research (A) IQ-1 [1]-12; Cryptography (H) IQ-2 [1]-11; Metallurgy (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=138109</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=138109"/>
		<updated>2010-02-18T20:09:14Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: /* Pilot */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -25 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -35 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Technician ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a mechanic, a computer programmer, a hacker, an engineer, an inventor, or a tinkerer of some kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 20 points from among Artificer 1-2 [10 to 20]; Eidetic Memory [5]; Gizmos 1-4 [5 to 20]; High Manual Dexterity 1-4 [5 to 20]; Intuitive Mathematician [5]; Mathematical Ability 1-2 [10 to 20]; Single-Minded [5]; Versatile [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Absent-Mindedness [-15]; Clueless [-10]; Curious [-5*]; Greed [-15*]; Klutz [-5]; Loner [-5*]; Oblivious [-5]; Workaholic [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Armoury (A) IQ+2 [8]-15; Electrician (A) IQ+2 [8]-15; Electronics Repair (A) IQ+2 [8]-15; Explosives (A) IQ+2 [8]-15; Mechanic (A) IQ+2 [8]-15; Computer Programming (H) IQ+1 [8]-14; Engineer (H) IQ+1 [4]-14; Computer Hacking (VH) IQ+0 [8]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Computer Operation (E) IQ+2 [4]-15; Electronics Operation (A) IQ+1 [4]-14; Machinist (A) IQ+1 [4]-14; Chemistry (H) IQ+0 [4]-13; Mathematics (H) IQ+0 [4]-13; Weird Science (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-10; Typing (E) DX+0 [1]-10; Piloting (A) DX-1 [1]-9; Research (A) IQ-1 [1]-12; Cryptography (H) IQ-2 [1]-11; Metallurgy (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=138071</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=138071"/>
		<updated>2010-02-17T22:35:28Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: /* Sneak */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -35 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Technician ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a mechanic, a computer programmer, a hacker, an engineer, an inventor, or a tinkerer of some kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 20 points from among Artificer 1-2 [10 to 20]; Eidetic Memory [5]; Gizmos 1-4 [5 to 20]; High Manual Dexterity 1-4 [5 to 20]; Intuitive Mathematician [5]; Mathematical Ability 1-2 [10 to 20]; Single-Minded [5]; Versatile [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Absent-Mindedness [-15]; Clueless [-10]; Curious [-5*]; Greed [-15*]; Klutz [-5]; Loner [-5*]; Oblivious [-5]; Workaholic [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Armoury (A) IQ+2 [8]-15; Electrician (A) IQ+2 [8]-15; Electronics Repair (A) IQ+2 [8]-15; Explosives (A) IQ+2 [8]-15; Mechanic (A) IQ+2 [8]-15; Computer Programming (H) IQ+1 [8]-14; Engineer (H) IQ+1 [4]-14; Computer Hacking (VH) IQ+0 [8]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Computer Operation (E) IQ+2 [4]-15; Electronics Operation (A) IQ+1 [4]-14; Machinist (A) IQ+1 [4]-14; Chemistry (H) IQ+0 [4]-13; Mathematics (H) IQ+0 [4]-13; Weird Science (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-10; Typing (E) DX+0 [1]-10; Piloting (A) DX-1 [1]-9; Research (A) IQ-1 [1]-12; Cryptography (H) IQ-2 [1]-11; Metallurgy (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137232</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137232"/>
		<updated>2010-02-11T00:15:17Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -35 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Technician ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a mechanic, a computer programmer, a hacker, an engineer, an inventor, or a tinkerer of some kind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 13 [0]; Per 13 [0]; FP 10 [0]; Basic Speed 5 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 20 points from among Artificer 1-2 [10 to 20]; Eidetic Memory [5]; Gizmos 1-4 [5 to 20]; High Manual Dexterity 1-4 [5 to 20]; Intuitive Mathematician [5]; Mathematical Ability 1-2 [10 to 20]; Single-Minded [5]; Versatile [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Absent-Mindedness [-15]; Clueless [-10]; Curious [-5*]; Greed [-15*]; Klutz [-5]; Loner [-5*]; Oblivious [-5]; Workaholic [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Armoury (A) IQ+2 [8]-15; Electrician (A) IQ+2 [8]-15; Electronics Repair (A) IQ+2 [8]-15; Explosives (A) IQ+2 [8]-15; Mechanic (A) IQ+2 [8]-15; Computer Programming (H) IQ+1 [8]-14; Engineer (H) IQ+1 [4]-14; Computer Hacking (VH) IQ+0 [8]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Computer Operation (E) IQ+2 [4]-15; Electronics Operation (A) IQ+1 [4]-14; Machinist (A) IQ+1 [4]-14; Chemistry (H) IQ+0 [4]-13; Mathematics (H) IQ+0 [4]-13; Weird Science (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-10; Typing (E) DX+0 [1]-10; Piloting (A) DX-1 [1]-9; Research (A) IQ-1 [1]-12; Cryptography (H) IQ-2 [1]-11; Metallurgy (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137224</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137224"/>
		<updated>2010-02-10T21:01:17Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -35 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137223</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137223"/>
		<updated>2010-02-10T21:00:50Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -35 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137222</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137222"/>
		<updated>2010-02-10T20:58:17Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Traps (A) IQ+1 [4]-13; Pickpocket (H) DX+0 [4]-13; Computer Hacking (VH) IQ-1 [4]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14; Knife (E) DX+1 [2]-14; Acting (A) IQ+0 [2]-12; Fast-Talk (A) IQ+0 [2]-12; Search (A) Per+0 [2]-13; Acrobatics (H) DX-1 [2]-12; Escape (H) DX-1 [2]-12; Sleight of Hand (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among Computer Operation (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Piloting (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-11; Urban Survival (A) Per-1 [1]-12; Computer Programming (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137216</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137216"/>
		<updated>2010-02-10T20:06:33Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among Disguise (A) IQ+1 [4]-13; Electronics Operation (A) IQ+1 [4]-13; Filch (A) DX+1 [4]-14; Holdout (A) IQ+1 [4]-13; Lockpicking (A) IQ+1 [4]-13; Observation (A) Per+1 [4]-14; Shadowing (A) IQ+1 [4]-13; Stealth (A) DX+1 [4]-14; Pickpocket (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (Pistol) (E) DX+1 [2]-14; Fast-Draw (E) DX+1 [2]-14; Forced Entry (E) DX+1 [2]-14;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137214</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137214"/>
		<updated>2010-02-10T19:11:44Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;br /&gt;
&lt;br /&gt;
=== Sneak ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;100 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You know how to succeed through wits and stealth. You could be a thief, a bounty hunter, a spy, or criminal.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 9 [-10]; DX 13 [60]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d-1; BL 16; HP 10 [2]; Will 12 [0]; Per 13 [5]; FP 10 [0]; Basic Speed 5.75 [0]; Basic Move 5 [0].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 15 points from among Alternate Identity [5 or 15]; Ambidexterity [5]; Danger Sense [15]; Flexibility [5]; High Manual Dexterity 1-3 [5 to 15]; Luck [15]; Night Vision 5 [5]; Smooth Operator 1 [15]; Zeroed [10]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Curious [-5*]; Callous [-5]; Compulsive Gambling [-5*]; Enemies [-5 to -30]; Greed [-15*]; Jealousy [-10]; Light Sleeper [-5]; Overconfidence [-5*]; Secret [-5 to -30]; Social Stigma (Criminal Record) [-5]; Stubbornness [-5]; Trademark [-5 to -15]; Trickster [-15*]; Wealth (Struggling) [-10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;four&#039;&#039; skills from among&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;one&#039;&#039; skill from among&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137212</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137212"/>
		<updated>2010-02-10T18:44:12Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You could be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137211</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137211"/>
		<updated>2010-02-10T18:41:42Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You may be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; 3D Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3D Spatial Sense.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137210</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137210"/>
		<updated>2010-02-10T18:36:00Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of among Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You may be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pilot ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You were born to fly. You are a professional pilot, a smuggler, a mudlark, cadet, space pirate, or explorer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 12 [40]; IQ 12 [40]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [0]; Per 12 [0]; FP 10 [0]; Basic Speed 5.50 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039;3d Spatial Sense [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -15 points from among Chummy [-5]; Curious [-5*]; Duty [-5 to -15]; Greed [-15*]; Impulsiveness [-10*]; Loner [-5*]; On the Edge [-15*]; Overconfidence [-5*]; Social Stigma (Criminal Record) [-5]; -1 Will or Per [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Piloting (A) DX+3 [8]-15&amp;amp;dagger;. Select &#039;&#039;two&#039;&#039; skills from among Gunner (Beams) DX+2 [4]-14; Spacer (E) IQ+2 [4]-14; Smuggling (A) IQ+1 [4]-13; Navigation (Space) (A) IQ+3 [4]-15&amp;amp;dagger;; Shiphandling (H) IQ+0 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Artillery (Guided Missiles) (A) IQ+0 [2]-12; Free Fall (A) DX+2 [2]-14&amp;amp;dagger;; Freight Handling (A) IQ+0 [2]-12; Electronics Operation (Sensors) IQ+0 [2]-12; Mechanic (A) IQ+0 [2]-12; Strategy (Space) (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Beam Weapons (E) DX+0 [1]-12; Computer Operation (E) IQ+0 [1]-12; Scrounging (E) Per+0 [1]-12; Driving (A) DX-1 [1]-11; Electrician (A) IQ-1 [1]-11; Electronics Repair (A) IQ-1 [1]-11; Merchant (A) IQ-1 [1]-11; Soldier (A) IQ-1 [1]-11; Streetwise (A) IQ-1 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the bonus for 3d Spatial Sense.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137207</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137207"/>
		<updated>2010-02-10T17:45:14Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;br /&gt;
&lt;br /&gt;
=== Medic ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;90 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You have skill in healing people. You may be a doctor, a surgeon, a battlefield medic, or psychologist.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 11 [20]; IQ 13 [60]; HT 10 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20; HP 10 [0]; Will 12 [-5]; Per 12 [-5]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Select 10 points from among Eidetic Memory [5]; Healer 1 [10]; High Manual Dexterity 1-2 [5 to 10]; Single-Minded [5]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -20 points from among Bad Sight (Mitigator, glasses, -60%) [-10]; Charitable [-15*]; Easy to Read [-10]; Curious [-5*]; Oblivious [-5]; Stubbornness [-5]; Workaholic [-5]; -1 to Per or Will [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+2 [4]-15; Physician (H) IQ+1 [8]-14. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+1 [8]-14; Pharmacy (H) IQ+1 [8]-14; Psychology (H) IQ+1 [8]-14; Surgery (VH) IQ+0 [8]-13. Select &#039;&#039;one&#039;&#039; skill from among Diagnosis (H) IQ+0 [4]-13; Pharmacy (H) IQ+0 [4]-13; Psychology (H) IQ+0 [4]-13; Surgery (VH) IQ-1 [4]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Electronics Operation (Medical) (A) IQ+0 [2]-13; Bioengineering (H) IQ-1 [2]-12; Chemistry (H) IQ-1 [2]-12; Hypnotism (H) IQ-1 [2]-12; Physiology (H) IQ-1 [2]-12; Biology (VH) IQ-2 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Research (A) IQ-1 [1]-12; Forensics (H) IQ-2 [1]-11; Mathematics (H) IQ-2 [1]-11; Poisons (H) IQ-2 [1]-11; Veterinary (H) IQ-2 [1]-11.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137201</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137201"/>
		<updated>2010-02-10T16:08:24Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137200</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137200"/>
		<updated>2010-02-10T16:06:58Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137199</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=137199"/>
		<updated>2010-02-10T16:06:06Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;br /&gt;
&lt;br /&gt;
=== Fighter ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;80 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a warrior of some kind, be that a soldier, a fistfighter, a mercenary, or anyone else who excels in combat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 11 [10]; DX 13 [40]; IQ 10 [0]; HT 11 [10].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-1/1d+1; BL 24; HP 11 [0]; Will 10 [0]; Per 10 [0]; FP 11 [0]; Basic Speed 6 [0]; Basic Move 6 [0].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Combat Reflexes [15] and &#039;&#039;one&#039;&#039; of Ambidexterity [5]; Charisma 1 [5]; Fit [5]; Military Rank 1 [5]; Rapid Healing [5]; +1 Per [5].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; Select -30 points from among Alcoholism [-15]; Bad Temper [-10*]; Bloodlust [-10*]; Bully [-10*]; Code of Honor [-5 to -15]; Compulsive Carousing [-5*]; Duty [-5 to -15]; Greed [-15*]; Honesty [-10*]; Lecherousness [-15*]; Impulsiveness [-10*]; Overconfidence [-5*]; Sense of Duty [-5]; Social Stigma (Criminal Record) [-5]; Trademark (Simple) [-5].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Beam Weapons (E) DX+2 [4]-15; Brawling (E) DX+2 [4]-15; Broadsword (A) DX+1 [4]-14; Karate (H) DX+0 [4]-13.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Fast-Draw (E) DX+2 [2]-15&amp;amp;dagger;; Gunner (E) DX+1 [2]-14; Crewman (E) IQ+1 [2]-11; Driving (A) DX+0 [2]-13; Environment Suit (A) DX+0 [2]-13; Soldier (A) IQ+0 [2]; Acrobatics (H) DX-1 [2]-12.&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; First Aid (E) IQ+0 [1]. Select &#039;&#039;two&#039;&#039; skills from among Camouflage (E) IQ+0 [1]-10; Carousing (E) HT+0 [1]-11; Computer Operation (E) IQ+0 [1]-10; Swimming (E) HT+0 [1]-11; Free Fall (A) DX-1 [1]-12; Stealth (A) DX-1 [1]-12; Streetwise (A) IQ-1 [1]-9.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Combat Reflexes.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136939</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136939"/>
		<updated>2010-02-08T23:11:34Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;-25 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from there were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Enhanced Move (Water, x2) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
No Legs (Aquatic) [0]&lt;br /&gt;
&lt;br /&gt;
==== Synagarian (Armored) ====&lt;br /&gt;
&#039;&#039;&#039;-15 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pedrassa ===&lt;br /&gt;
&#039;&#039;&#039;28 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The pedrassi (plural of pedrassa) are very tall, four-legged mammals from the planet Pard. Pedrassi have very long necks, elongated, triple-jointed arms, and four clawed legs. Pedrassi are often seen as strange and philosophical; often times their thoughts seem to be on a different plane than other sentients. However, pedrassi are also very practical, and while they are usually regarded as diplomatic and peaceful, they have been known to be stirred to acts of war and make formidable opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier +1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST (SM +1, -10%) [18]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
+3 Basic Move [15]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (4 Legs) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Fur [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Longevity [2]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136873</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136873"/>
		<updated>2010-02-07T21:06:32Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 points chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136872</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136872"/>
		<updated>2010-02-07T21:06:00Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12 [20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 point chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136871</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136871"/>
		<updated>2010-02-07T21:05:32Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12[20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 point chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136870</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136870"/>
		<updated>2010-02-07T21:05:16Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12[20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 point chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Multiplied for self-control number; see p. 120 of &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039;.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;dagger; Includes the +1 bonus for Smooth Operator.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136869</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136869"/>
		<updated>2010-02-07T21:01:08Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12[20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 point chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Carousing (E) HT+2 [2]-13&amp;amp;dagger;; Administration (A) IQ+0 [2]-12; Disguise (A) IQ+0 [2]-12; Gambling (A) IQ+0 [2]-12; Merchant (A) IQ+0 [2]-12; Performance (A) IQ+0 [2]-12; Propaganda (A) IQ+0 [2]-12; Sex Appeal (A) HT+1 [2]-12&amp;amp;dagger;; Law (H) IQ-1 [2]-11.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Background Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;two&#039;&#039; skills from among Current Affairs (E) IQ+0 [1]-12; Savoir-Faire (E) IQ+0 [1]-12; Connoisseur (A) IQ-1 [1]-11; Intimidation (A) Will+0 [1]-12&amp;amp;dagger;; Streetwise (A) IQ+0 [1]-12&amp;amp;dagger;; Writing (A) IQ-1 [1]-11; Psychology (H) IQ-2 [1]-10.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136868</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136868"/>
		<updated>2010-02-07T20:43:26Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12[20]; HT 11 [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 point chosen from among Administrative Ran 1-4 [5 to 20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5 to 20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5 to 15]; Sensitive [5]; Smooth Operator 2 [15]; Status 1-4 [5 to 20]; Voice [10]; Wealth (Comfortable) [10].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Disadvantages:&#039;&#039;&#039;&#039;&#039; -20 points from among Duty [-5 to -20]; Enemies [-5 to -20]; Fanaticism [-15*]; Greed [-15*]; Honesty [-10*]; Jealousy [-10]; Lecherousness [-15*]; Secret [-5 to -20]; Selfish [-5*]; Selfless [-5*].&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Primary Skills:&#039;&#039;&#039;&#039;&#039; Select &#039;&#039;three&#039;&#039; skills from among Acting (A) IQ+2 [4]-14&amp;amp;dagger;; Fast-Talk (A) IQ+2 [4]-14&amp;amp;dagger;; Leadership (A) IQ+2 [4]-14&amp;amp;dagger;; Politics (A) IQ+2 [4]-14&amp;amp;dagger;; Public Speaking (A) IQ+2 [4]-14&amp;amp;dagger;; Detect Lies (H) Per+1 [4]-13&amp;amp;dagger;; Diplomacy (H) IQ+1 [4]-13&amp;amp;dagger;.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136867</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136867"/>
		<updated>2010-02-07T20:27:03Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;br /&gt;
&lt;br /&gt;
==Templates==&lt;br /&gt;
&lt;br /&gt;
=== Diplomat ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;85 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are a senator, ambassador, businessman, con artist, actor, or some other sort of smooth operator. You have a way with people and can often negotiate around a situation through words and charm.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Attributes:&#039;&#039;&#039;&#039;&#039; ST 10 [0]; DX 10 [0]; IQ 12[20]; HT 11 [10].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Secondary Characteristics:&#039;&#039;&#039;&#039;&#039; Dmg 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 12 [0]; Per 12 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Advantages:&#039;&#039;&#039;&#039;&#039; Smooth Operator 1 [15]. 20 point chosen from among Administrative Ran 1-4 [5-20]; Appearance (Attractive or Handsome/Beautiful) [4 or 12]; Charisma 1-4 [5-20]; Empathy [15]; Fashion Sense [5]; Legal Immunity [5-15]; Smooth Operator 2 [15]; Status 1-4 [5-20]; Voice [10]; Wealth (Comfortable) [10].&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136866</id>
		<title>Arcadia: Templates</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Templates&amp;diff=136866"/>
		<updated>2010-02-07T20:09:03Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: Created page with &amp;#039;These are some heroic templates for characters in the &amp;#039;&amp;#039;Arcadia&amp;#039;&amp;#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Al…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These are some heroic templates for characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting. Remember, no player has to choose a template, but it makes character creation much simpler. Also note that heroic templates are not &amp;quot;jobs;&amp;quot; rather they define what kind of role a character plays in a party. Many &amp;quot;jobs&amp;quot; fit easily into a heroic template: soldiers and mercenaries might be Fighters; but so also might be the tough farmer who hunts alien beasts, or the shady street knife fighter, or the arena wrestler.&lt;br /&gt;
&lt;br /&gt;
Heroic templates never expend all of your character points, so there&#039;s always room to customize further. There is also quite a deal of flexibility within the actual templates themselves.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136717</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136717"/>
		<updated>2010-02-06T15:56:22Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;-25 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from there were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Enhanced Move (Water, x2) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
No Legs (Aquatic) [0]&lt;br /&gt;
&lt;br /&gt;
==== Synagarian (Armored) ====&lt;br /&gt;
&#039;&#039;&#039;-15 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pedrassa ===&lt;br /&gt;
&#039;&#039;&#039;28 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The pedrassi (plural of pedrassa) are very tall, four-legged mammals from the planet Pard. Pedrassi have very long necks, elongated, triple-jointed arms, and four clawed legs. Pedrassi are often seen as strange and philosophical; often times their thoughts seem to be on a different plane than other sentients. However, pedrassi are also very practical, and while they are usually regarded as diplomatic and peaceful, they have been known to be stirred to acts of war and make formidable opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier +1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST (SM +1, -10%) [18]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
+3 Basic Move [15]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (4 Legs) [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Fur [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Longevity [2]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136714</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136714"/>
		<updated>2010-02-06T15:27:53Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;-25 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from there were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Enhanced Move (Water, x2) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
No Legs (Aquatic) [0]&lt;br /&gt;
&lt;br /&gt;
==== Synagarian (Armored) ====&lt;br /&gt;
&#039;&#039;&#039;-15 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Pedrassa ===&lt;br /&gt;
&#039;&#039;&#039;18 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
The pedrassi (plural of pedrassa) are very tall, four-legged mammals from the planet Pard. Pedrassi have very long necks, elongated, triple-jointed arms, and four clawed legs. Pedrassi are often seen as strange and philosophical; often times their thoughts seem to be on a different plane than other sentients. However, pedrassi are also very practical, and while they are usually regarded as diplomatic and peaceful, they have been known to be stirred to acts of war and make formidable opponents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier +1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST (SM +1, -10%) [18]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Basic Move [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (4 Legs) [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Fur [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Longevity [2]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136685</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136685"/>
		<updated>2010-02-06T04:15:35Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;-25 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from there were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
ST -1 [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
DX +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
IQ +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Enhanced Move (Water, x2) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
No Legs (Aquatic) [0]&lt;br /&gt;
&lt;br /&gt;
==== Synagarian (Armored) ====&lt;br /&gt;
&#039;&#039;&#039;-15 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
ST -1 [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
DX +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
IQ +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136684</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136684"/>
		<updated>2010-02-06T04:12:45Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;-25 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from their were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
ST -1 [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
DX +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
IQ +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Enhanced Move (Water, x2) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
No Legs (Aquatic) [0]&lt;br /&gt;
&lt;br /&gt;
==== Synagarian (Armored) ====&lt;br /&gt;
&#039;&#039;&#039;-15 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
ST -1 [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
DX +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
IQ +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136683</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136683"/>
		<updated>2010-02-06T04:12:13Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;-25 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from their were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
ST -1 [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
DX +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
IQ +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Enhanced Move (Water, x2) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
No Legs (Aquatic) [0]&lt;br /&gt;
&lt;br /&gt;
==== Synagarian (Armored) ====&lt;br /&gt;
&#039;&#039;&#039;-15 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -1 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
ST -1 [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
DX +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
IQ +1 [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Native Atmosphere, constantly) [-50]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136681</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136681"/>
		<updated>2010-02-06T03:34:23Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Synagarian ===&lt;br /&gt;
&#039;&#039;&#039;-25 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Synagarians are a race from the moon of Synagaria. Synagaria was the last place humans expected to find life, as the atmosphere appeared to be inhospitable and toxic. But the synagarians found the humans as it happened. Out of all the other species, synagarians were the only ones to develop spaceflight parallel to humans. Synagarians developed in the liquid hydril oceans of synagaria as an aquatic species. Their bodies consist largely of cartilage with a simple skeletal structure. They have large, elongated heads and possess dorsal, tail, and side fins. Synagarians quickly made their way onto the land, as they are largely amphibious apart from the fact that they lack real legs. Most synagarians believe in a philosophy called &amp;quot;adaptive evolution,&amp;quot; where they actually surgically alter their bodies to adapt. Synagarians quickly found that by quartering the ends of their fins, they were able to use them as manipulators and from their were able to develop more rapidly. Some synagarians make further adaptations, allowing them to stand on two &amp;quot;legs&amp;quot; as well as leave their home world in armored suits.&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136679</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136679"/>
		<updated>2010-02-06T03:12:54Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%C3%86ther:_Races&amp;diff=136678</id>
		<title>Æther: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%C3%86ther:_Races&amp;diff=136678"/>
		<updated>2010-02-06T03:12:45Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many fantastical races in Æther, many of whom appear in our own myths and folklore from their brief stint on Earth. Below are the races most appropriate for play by PCs. Other races may be found in [[The World of Æther]]. Traits marked with a star are not in &#039;&#039;&#039;GURPS Basic Set&#039;&#039;&#039;, but can be found [[Æther: Additional Traits| here]].&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans are the most common race on both Earth and Æther. They are considered the &amp;quot;base&amp;quot; race.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
==== Troglodyte ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Troglodytes are a subrace of humans who moved underground and evolved to accommodate. Troglodytes have very pale skin that is often smudged with dirt and their hair is often white, pale pink or black. Troglodytes have yellow eyes and very sharp teeth, but loath to venture to the surface as they have become very susceptible to sunlight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance (Unattractive) [-4]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Colorblindness [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Distinctive Features (Pale skin, yellow eyes) [-2]&amp;lt;br&amp;gt;&lt;br /&gt;
Flexibility [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Nictitating Membrane 1 [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 9 [9]&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth (A) DX+0 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Underground) (A) Per+0 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Weakness (Sunlight, 1d/30 minutes; Fatigue only, -50%; Variable, -40%) [-3]&lt;br /&gt;
&lt;br /&gt;
=== Arena ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arenas are human-spider hybrids with the torso of a human and the eight legs and abdomen of a spider. Arenas are a slightly mysterious race who keep to themselves for the most part, usually dwelling in forests or in subterranean caves. Arenas are highly intelligent having the ability to climb on walls and spin webs, but have weak eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight (Nearsighted) [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Clinging [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (8 legs; Long, +100%) [30]&amp;lt;br&amp;gt;&lt;br /&gt;
Hemophilia [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Nictitating Membrane 1 [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Spider Silk* [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
=== Behemoth ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Behemoths are very large, very strong reptilian creatures. They have four arms and usually orange or reddish scales. They hail from the Far West of Æther, and come from a very rigid, honor-driven culture. While they may be prone to violence (being a good warrior is held in higher esteem than all else), they are quite civilized and have strict laws governing such things. Behemoths make formidable foes and powerful allies, but their hulking forms and warlike dispositions generally make them feared and discriminated against by most other races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+6 ST (SM +1, -10%) [54]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Colorblindness [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Arms (4 arms) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Ham-Fisted [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Social Stigma (Minority Group) [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dwarfs are stout, bearded creatures measuring a tad less than three feet tall. But they lack in stature they make up for in skill and sheer grit. They are excellent miners, smiths, and metal-workers, and surprisingly tough for their size. Dwarfs usually live underground and make nasty fighters when forced to defend their subterranean homes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-2 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 ST [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 HT [10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Will [5]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Basic Move [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Detect (Gold, vague, -50%) [3]&amp;lt;br&amp;gt;&lt;br /&gt;
Longevity [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 8 [8]&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Underground) (A) Per+0 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Talent (Earth Affinity)1* [10]&lt;br /&gt;
&lt;br /&gt;
==== Blood Dwarf ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blood dwarfs are a slightly different breed of dwarfs who have a way with fire. They are marvelous smiths and often live near, or in, volcanoes. Their hair is always brilliantly red and heir eyes are the same color. Blood dwarfs are rash and have hot tempers which are often described as &amp;quot;fiery.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The traits listed here are in addition to those listed under &#039;&#039;Dwarf&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Smith [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Temper (12) [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 (Heat/Fire Only, -40%) [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Immune to Sunburn [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Fire Magic (1d-3 burn; Reduced Range 10, -30%) [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Pyromania (9) [-7]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 (Hot) [4]&lt;br /&gt;
&lt;br /&gt;
=== Giant ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As their name suggests, giants are. . . well, giant. They live in hills, usually secluded from civilized society, perhaps because they are generally looked upon as &amp;quot;savages&amp;quot; or &amp;quot;barbarians.&amp;quot; Not all giants are barbaric, however. While not very intelligent, giants have, upon occasion become --if somewhat grudgingly -- accepted members of society. Giants look like humans for the most part except that they are around fifteen feet tall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+15 ST (SM +2, -20%) [120]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IQ [-40]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Basic Move [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extended Lifespan 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Consumption 1 [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Noisy 2 [-4]&amp;lt;br&amp;gt;&lt;br /&gt;
Social Stigma (Minority Group) [-10]&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;goblin&amp;quot; encompasses any member of the goblin family which includes three main subraces; namely, hobgoblins, redcaps, and bugbears. goblins are not usually well-liked, mostly because of their sneaking, furtive ways, but they are not necessarily &amp;quot;savage&amp;quot; or &amp;quot;bad.&amp;quot; The most commonly encountered species of goblin are hobgoblins, and many time the word &amp;quot;goblin&amp;quot; is used to refer to them only.&lt;br /&gt;
&lt;br /&gt;
==== Bugbear ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-10 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bugbears are the biggest of the goblin family. They usually measure about six feet tall and are very strong and muscular. Bugbears have green skin and coarse hair that covers nearly their entire body except for the top of their head. Bugbears are not very intelligent and hobgoblins generally use this to their advantage as they often need the bugbears&#039; muscle to get things done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+3 ST [30]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Smell [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Blunt Claws) [3]&amp;lt;br&amp;gt;&lt;br /&gt;
Fur [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 5 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
==== Hobgoblin ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-5 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hobgoblins are the most common type of goblin. They are small and furtive, usually with a fiendish disposition. Hobgoblins on average stand about four feet tall. They have squashed, ugly faces, thin, bony limbs, and gleaming black eyes. Their skin is greenish-gray or taupe and they have long, pointy fingers, ears, teeth, noses, and just about everything else. Hobgoblins live in caves or dens usually in large groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 ST [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Per [5]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste and Smell 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Flexibility [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 5 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption (Cast-Iron Stomach, -50%) 1 [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
==== Redcap ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Redcaps are a relative of the goblin family that are more foul and bloodthirsty than all their cousins. Redcaps are goblins that rely on blood to survive. They typically inhabit old castles and battlefields or anywhere else where blood and corpses are to be found. Redcaps are human-sized with red skin and glowing green eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 ST [10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Basic Move [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste and Smell 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Blood, weekly) [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Detect (Blood; Vague, -50%) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Odious Personal Habits (Bloodthirsty) [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 5 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
=== Harpy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Harpies are foul-looking winged creatures that live on high cliff-tops or in mountains. They generally have black hair and an all-around horrible appearance. Their eyes are yellow and hawk-like and a distinctive odor of dead corpses clings to them. They have very sharp claws but their worst weapon is their breath which is toxic to other races. Harpies  stand about four-and-a-half feet tall, have a human head and torso, bird-like feet, and wings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 ST [-20}&amp;lt;br&amp;gt;&lt;br /&gt;
+2 DX [40]&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance (Ugly) [-8]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Smell [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Breath Attack (1d tox; Respiratory Agent, +50%; Jet, +0%; Link, Affliction,+10%) [7]&amp;lt;br&amp;gt;&lt;br /&gt;
Breath Attack (Nauseated, +30%; Respiratory Agent, +50%; Jet, +0%; Link, Innate Attack, +10%) [19]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Talons) [8]&amp;lt;br&amp;gt;&lt;br /&gt;
Flight (Winged, -25%; Cannot Hover, -15%) [24]&lt;br /&gt;
&lt;br /&gt;
=== Selkie ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Selkies, or finfolk, are seal-people who generally live in the sea, but venture onto land in human form from time to time. Selkies look like very attractive humans while in this form except for their blue-green hair.&amp;lt;br&amp;gt;&lt;br /&gt;
Selkies often have Lecherousness, but this is not required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance (Attractive) [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Distinctive Features (Blue-green hair) [-1]&amp;lt;br&amp;gt;&lt;br /&gt;
Shapeshifting (Alternate form, seal; Reduced Time 4, +80%) [27]&amp;lt;br&amp;gt;&lt;br /&gt;
Speak With Animals (Seals, -60%) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Supernatural Features (Reflection is a seal&#039;s) [-5]&lt;br /&gt;
&lt;br /&gt;
=== Vizard ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;36 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vizards are masters of disguise. They can assume the form of any humanoid, mimicking every detail. Because of this they are never quite trusted, but those with a vizard ally cannot deny that they are useful. Vizards look like humans in their natural form. They are born of a human and  a korrigan, or else of another vizard. The only way to catch a vizard is to dip them in holy water; holy water washes away the disguise wherever it touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimicry [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Sensitive [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Shapeshifting (Morph; Cosmetic, -50%; Mass Conservation, -20%; Retains Shape,-20%) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Disguise (A) IQ-1 [1]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%C3%86ther:_Races&amp;diff=136677</id>
		<title>Æther: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%C3%86ther:_Races&amp;diff=136677"/>
		<updated>2010-02-06T03:12:20Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many fantastical races in Æther, many of whom appear in our own myths and folklore from their brief stint on Earth. Below are the races most appropriate for play by PCs. Other races may be found in [[The World of Æther]]. Traits marked with a star are not in &#039;&#039;&#039;GURPS Basic Set&#039;&#039;&#039;, but can be found [[Æther: Additional Traits| here]].&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans are the most common race on both Earth and Æther. They are considered the &amp;quot;base&amp;quot; race.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
==== Troglodyte ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Troglodytes are a subrace of humans who moved underground and evolved to accommodate. Troglodytes have very pale skin that is often smudged with dirt and their hair is often white, pale pink or black. Troglodytes have yellow eyes and very sharp teeth, but loath to venture to the surface as they have become very susceptible to sunlight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance (Unattractive) [-4]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Colorblindness [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Distinctive Features (Pale skin, yellow eyes) [-2]&amp;lt;br&amp;gt;&lt;br /&gt;
Flexibility [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Nictitating Membrane 1 [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 9 [9]&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth (A) DX+0 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Underground) (A) Per+0 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Weakness (Sunlight, 1d/30 minutes; Fatigue only, -50%; Variable, -40%) [-3]&lt;br /&gt;
&lt;br /&gt;
=== Arena ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arenas are human-spider hybrids with the torso of a human and the eight legs and abdomen of a spider. Arenas are a slightly mysterious race who keep to themselves for the most part, usually dwelling in forests or in subterranean caves. Arenas are highly intelligent having the ability to climb on walls and spin webs, but have weak eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight (Nearsighted) [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Clinging [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (8 legs; Long, +100%) [30]&amp;lt;br&amp;gt;&lt;br /&gt;
Hemophilia [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Nictitating Membrane 1 [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Spider Silk* [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
=== Behemoth ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Behemoths are very large, very strong reptilian creatures. They have four arms and usually orange or reddish scales. They hail from the Far West of Æther, and come from a very rigid, honor-driven culture. While they may be prone to violence (being a good warrior is held in higher esteem than all else), they are quite civilized and have strict laws governing such things. Behemoths make formidable foes and powerful allies, but their hulking forms and warlike dispositions generally make them feared and discriminated against by most other races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+6 ST (SM +1, -10%) [54]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Colorblindness [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Arms (4 arms) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Ham-Fisted [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Social Stigma (Minority Group) [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dwarfs are stout, bearded creatures measuring a tad less than three feet tall. But they lack in stature they make up for in skill and sheer grit. They are excellent miners, smiths, and metal-workers, and surprisingly tough for their size. Dwarfs usually live underground and make nasty fighters when forced to defend their subterranean homes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-2 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 ST [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 HT [10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Will [5]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Basic Move [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Detect (Gold, vague, -50%) [3]&amp;lt;br&amp;gt;&lt;br /&gt;
Longevity [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 8 [8]&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Underground) (A) Per+0 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Talent (Earth Affinity)1* [10]&lt;br /&gt;
&lt;br /&gt;
==== Blood Dwarf ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blood dwarfs are a slightly different breed of dwarfs who have a way with fire. They are marvelous smiths and often live near, or in, volcanoes. Their hair is always brilliantly red and heir eyes are the same color. Blood dwarfs are rash and have hot tempers which are often described as &amp;quot;fiery.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The traits listed here are in addition to those listed under &#039;&#039;Dwarf&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Smith [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Temper (12) [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 (Heat/Fire Only, -40%) [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Immune to Sunburn [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Fire Magic (1d-3 burn; Reduced Range 10, -30%) [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Pyromania (9) [-7]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 (Hot) [4]&lt;br /&gt;
&lt;br /&gt;
=== Giant ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As their name suggests, giants are. . . well, giant. They live in hills, usually secluded from civilized society, perhaps because they are generally looked upon as &amp;quot;savages&amp;quot; or &amp;quot;barbarians.&amp;quot; Not all giants are barbaric, however. While not very intelligent, giants have, upon occasion become --if somewhat grudgingly -- accepted members of society. Giants look like humans for the most part except that they are around fifteen feet tall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+15 ST (SM +2, -20%) [120]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IQ [-40]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Basic Move [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extended Lifespan 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Consumption 1 [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Noisy 2 [-4]&amp;lt;br&amp;gt;&lt;br /&gt;
Social Stigma (Minority Group) [-10]&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;goblin&amp;quot; encompasses any member of the goblin family which includes three main subraces; namely, hobgoblins, redcaps, and bugbears. goblins are not usually well-liked, mostly because of their sneaking, furtive ways, but they are not necessarily &amp;quot;savage&amp;quot; or &amp;quot;bad.&amp;quot; The most commonly encountered species of goblin are hobgoblins, and many time the word &amp;quot;goblin&amp;quot; is used to refer to them only.&lt;br /&gt;
&lt;br /&gt;
==== Bugbear ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-10 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bugbears are the biggest of the goblin family. They usually measure about six feet tall and are very strong and muscular. Bugbears have green skin and coarse hair that covers nearly their entire body except for the top of their head. Bugbears are not very intelligent and hobgoblins generally use this to their advantage as they often need the bugbears&#039; muscle to get things done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+3 ST [30]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Smell [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Blunt Claws) [3]&amp;lt;br&amp;gt;&lt;br /&gt;
Fur [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 5 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
==== Hobgoblin ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-5 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hobgoblins are the most common type of goblin. They are small and furtive, usually with a fiendish disposition. Hobgoblins on average stand about four feet tall. They have squashed, ugly faces, thin, bony limbs, and gleaming black eyes. Their skin is greenish-gray or taupe and they have long, pointy fingers, ears, teeth, noses, and just about everything else. Hobgoblins live in caves or dens usually in large groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 ST [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Per [5]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste and Smell 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Flexibility [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 5 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption (Cast-Iron Stomach, -50%) 1 [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
==== Redcap ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Redcaps are a relative of the goblin family that are more foul and bloodthirsty than all their cousins. Redcaps are goblins that rely on blood to survive. They typically inhabit old castles and battlefields or anywhere else where blood and corpses are to be found. Redcaps are human-sized with red skin and glowing green eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 ST [10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Basic Move [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste and Smell 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Blood, weekly) [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Detect (Blood; Vague, -50%) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Odious Personal Habits (Bloodthirsty) [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 5 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
=== Harpy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Harpies are foul-looking winged creatures that live on high cliff-tops or in mountains. They generally have black hair and an all-around horrible appearance. Their eyes are yellow and hawk-like and a distinctive odor of dead corpses clings to them. They have very sharp claws but their worst weapon is their breath which is toxic to other races. Harpies  stand about four-and-a-half feet tall, have a human head and torso, bird-like feet, and wings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 ST [-20}&amp;lt;br&amp;gt;&lt;br /&gt;
+2 DX [40]&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance (Ugly) [-8]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Smell [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Breath Attack (1d tox; Respiratory Agent, +50%; Jet, +0%; Link, Affliction,+10%) [7]&amp;lt;br&amp;gt;&lt;br /&gt;
Breath Attack (Nauseated, +30%; Respiratory Agent, +50%; Jet, +0%; Link, Innate Attack, +10%) [19]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Talons) [8]&amp;lt;br&amp;gt;&lt;br /&gt;
Flight (Winged, -25%; Cannot Hover, -15%) [24]&lt;br /&gt;
&lt;br /&gt;
=== Selkie ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Selkies, or finfolk, are seal-people who generally live in the sea, but venture onto land in human form from time to time. Selkies look like very attractive humans while in this form except for their blue-green hair.&amp;lt;br&amp;gt;&lt;br /&gt;
Selkies often have Lecherousness, but this is not required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance (Attractive) [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Distinctive Features (Blue-green hair) [-1]&amp;lt;br&amp;gt;&lt;br /&gt;
Shapeshifting (Alternate form, seal; Reduced Time 4, +80%) [27]&amp;lt;br&amp;gt;&lt;br /&gt;
Speak With Animals (Seals, -60%) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Supernatural Features (Reflection is a seal&#039;s) [-5]&lt;br /&gt;
&lt;br /&gt;
=== Vizard ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;36 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vizards are masters of disguise. They can assume the form of any humanoid, mimicking every detail. Because of this they are never quite trusted, but those with a vizard ally cannot deny that they are useful. Vizards look like humans in their natural form. They are born of a human and  a korrigan, or else of another vizard. The only way to catch a vizard is to dip them in holy water; holy water washes away the disguise wherever it touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimicry [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Sensitive [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Shapeshifting (Morph; Cosmetic, -50%; Mass Conservation, -20%; Retains Shape,-20%) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Disguise (A) IQ-1 [1]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136676</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136676"/>
		<updated>2010-02-06T03:12:02Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Craylons are small, crustacean-like creatures that inhabit the ocean beds of Arcadia. At first, humans caught them thinking they were an edible marine crustacean, but further study found that the craylons were actually an intelligent species that had developed its own language, which they communicated using a system of low-frequency clicks. Soon, the craylons were introduced to technology and a larger world. Though sentient, craylons are lack in intelligence compared to other races. They mostly live underwater in colonies clustered around hydrothermal vents.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136674</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136674"/>
		<updated>2010-02-06T03:06:17Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;br /&gt;
&#039;&#039;&#039;-130 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Size Modifier -4 [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-7 ST [-70]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 IQ [-60]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 Basic Move [-15]&amp;lt;br&amp;gt;&lt;br /&gt;
Amphibious [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Doesn&#039;t Breathe (Gills) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (6 Legs; Cannot Kick) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
High Pain Threshold [10]&amp;lt;br&amp;gt;&lt;br /&gt;
No Fine Manipulators [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 3 [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Subsonic Speech [0]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136673</id>
		<title>Arcadia: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Races&amp;diff=136673"/>
		<updated>2010-02-06T02:58:16Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: Created page with &amp;#039;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all origin…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are five sentient known species currently residing in the Apollan solar system: Humans, tash, craylons, synagarians, and pedrassi. The humans, tash, and craylons all originate from Arcadia; the synagarians from the moon of Synagaria (or Syrash, as it is known by the synagarians); the pedrassi from the planet Pard. Below are the templates for each species.&lt;br /&gt;
&lt;br /&gt;
==Racial Templates==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&#039;&#039;&#039;0 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans in Arcadia are very similar to the ones you know. Ambitious, versatile, and incredibly varied, humans are the most populous species in the Apollan system.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Tash ===&lt;br /&gt;
&#039;&#039;&#039;7 points&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Tash are large, reptilian creatures hailing from the planet Arcadia. Most tash measure about six to seven feet tall, have sharp teeth and claws, and are covered in dry, green scales. Tash are very strong, though their mental capabilities are somewhat inferior to humans&#039;.&lt;br /&gt;
&lt;br /&gt;
+2 ST [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste/Smell 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Cold-Blooded [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 1 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Craylon ===&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136670</id>
		<title>Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136670"/>
		<updated>2010-02-06T02:39:52Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A science fiction campaign setting in a distant galaxy in the distant future. Humans colonized a planet called Arcadia, but soon found that there were other sentient species, both on their planet, and -- as they began to explore the stars -- on others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arcadia&#039;&#039; is a campaign setting to be used with the &#039;&#039;&#039;GURPS&#039;&#039;&#039; role playing system. Only &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039; is required to play.&lt;br /&gt;
----&lt;br /&gt;
[[Arcadia: Character Creation|Character Creation]]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136669</id>
		<title>Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136669"/>
		<updated>2010-02-06T02:39:19Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A science fiction campaign setting in a distant galaxy in the distant future. Humans colonized a planet called Arcadia, but soon found that there were other sentient species, both on their planet -- and, as they began to explore the stars -- on others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arcadia&#039;&#039; is a campaign setting to be used with the &#039;&#039;&#039;GURPS&#039;&#039;&#039; role playing system. Only &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039; is required to play.&lt;br /&gt;
----&lt;br /&gt;
[[Arcadia: Character Creation|Character Creation]]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136668</id>
		<title>Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136668"/>
		<updated>2010-02-06T02:38:52Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A science fiction campaign setting in a distant galaxy in the distant future. Humans colonized a planet called Arcadia, but soon found that their were other sentient species, both on there planet -- and, as they began to explore the stars -- on others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arcadia&#039;&#039; is a campaign setting to be used with the &#039;&#039;&#039;GURPS&#039;&#039;&#039; role playing system. Only &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039; is required to play.&lt;br /&gt;
----&lt;br /&gt;
[[Arcadia: Character Creation|Character Creation]]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Character_Creation&amp;diff=136667</id>
		<title>Arcadia: Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Character_Creation&amp;diff=136667"/>
		<updated>2010-02-06T02:38:11Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting can be any of five sentient species, though the GM may want to restrict some of these. The default Tech Level is 10.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Arcadia: Races|Racial Templates]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Arcadia: Templates|Heroic Templates]]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia:_Character_Creation&amp;diff=136666</id>
		<title>Arcadia: Character Creation</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia:_Character_Creation&amp;diff=136666"/>
		<updated>2010-02-06T02:37:57Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: Created page with &amp;#039;Characters in the &amp;#039;&amp;#039;Arcadia&amp;#039;&amp;#039; campaign setting can be any of five sentient species, though the GM may want to restrict some of these. The default Tech Level is 10.  ---- [[Arcadi…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Characters in the &#039;&#039;Arcadia&#039;&#039; campaign setting can be any of five sentient species, though the GM may want to restrict some of these. The default Tech Level is 10.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Arcadia: Races|Racial Templates]]&lt;br /&gt;
[[Arcadia: Templates|Heroic Templates]]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136665</id>
		<title>Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136665"/>
		<updated>2010-02-06T02:33:19Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A science fiction campaign setting in a distant galaxy in the distant future. Humans colonized a planet called Arcadia, but soon found that there were other sentient species, both on there planet -- and, as they began to explore the stars -- on others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arcadia&#039;&#039; is a campaign setting to be used with the &#039;&#039;&#039;GURPS&#039;&#039;&#039; role playing system. Only &#039;&#039;&#039;GURPS: Basic Set&#039;&#039;&#039; is required to play.&lt;br /&gt;
----&lt;br /&gt;
[[Arcadia: Character Creation|Character Creation]]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136664</id>
		<title>Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136664"/>
		<updated>2010-02-06T02:33:01Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A science fiction campaign setting in a distant galaxy in the distant future. Humans colonized a planet called Arcadia, but soon found that there were other sentient species, both on there planet -- and, as they began to explore the stars -- on others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Arcadia&#039;&#039; is a campaign setting to be used with the &#039;&#039;&#039;GURPS&#039;&#039;&#039; role playing system. Only &#039;&#039;&#039;Gurps: Basic Set&#039;&#039;&#039; is required to play.&lt;br /&gt;
----&lt;br /&gt;
[[Arcadia: Character Creation|Character Creation]]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136663</id>
		<title>Arcadia</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Arcadia&amp;diff=136663"/>
		<updated>2010-02-06T02:30:08Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: Created page with &amp;#039;A science fiction campaign setting in a distant galaxy in the distant future. Humans colonized a planet called Arcadia, but soon found that there were other sentient species, bot…&amp;#039;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A science fiction campaign setting in a distant galaxy in the distant future. Humans colonized a planet called Arcadia, but soon found that there were other sentient species, both on there planet -- and, as they began to explore the stars -- on others.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Arcadia: Character Creation|Character Creation]]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=%C3%86ther:_Races&amp;diff=121218</id>
		<title>Æther: Races</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=%C3%86ther:_Races&amp;diff=121218"/>
		<updated>2009-09-23T23:47:03Z</updated>

		<summary type="html">&lt;p&gt;The Wizard of Rhodes: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many fantastical races in Æther, many of whom appear in our own myths and folklore from their brief stint on Earth. Below are the races most appropriate for play by PCs. Other races may be found in [[The World of Æther]]. Traits marked with a star are not in &#039;&#039;&#039;GURPS Basic Set&#039;&#039;&#039;, but can be found [[Æther: Additional Traits| here]].&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
&lt;br /&gt;
=== Human ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Humans are the most common race on both Earth and Æther. They are considered the &amp;quot;base&amp;quot; race.&lt;br /&gt;
&lt;br /&gt;
Humans have no traits.&lt;br /&gt;
&lt;br /&gt;
==== Troglodyte ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;5 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Troglodytes are a subrace of humans who moved underground and evolved to accommodate. Troglodytes have very pale skin that is often smudged with dirt and their hair is often white, pale pink or black. Troglodytes have yellow eyes and very sharp teeth, but loath to venture to the surface as they have become very susceptible to sunlight.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance (Unattractive) [-4]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Colorblindness [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Distinctive Features (Pale skin, yellow eyes) [-2]&amp;lt;br&amp;gt;&lt;br /&gt;
Flexibility [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Nictitating Membrane 1 [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 9 [9]&amp;lt;br&amp;gt;&lt;br /&gt;
Stealth (A) DX+0 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Underground) (A) Per+0 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Weakness (Sunlight, 1d/30 minutes; Fatigue only, -50%; Variable, -40%) [-3]&lt;br /&gt;
&lt;br /&gt;
=== Arena ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;20 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Arenas are human-spider hybrids with the torso of a human and the eight legs and abdomen of a spider. Arenas are a slightly mysterious race who keep to themselves for the most part, usually dwelling in forests or in subterranean caves. Arenas are highly intelligent having the ability to climb on walls and spin webs, but have weak eyes.&lt;br /&gt;
&lt;br /&gt;
-1 ST [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 IQ [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Sight (Nearsighted) [-25]&amp;lt;br&amp;gt;&lt;br /&gt;
Clinging [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Legs (8 legs; Long, +100%) [30]&amp;lt;br&amp;gt;&lt;br /&gt;
Hemophilia [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
Nictitating Membrane 1 [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Spider Silk* [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Vibration Sense [10]&lt;br /&gt;
&lt;br /&gt;
=== Behemoth ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Behemoths are very large, very strong reptilian creatures. They have four arms and usually orange or reddish scales. They hail from the Far West of Æther, and come from a very rigid, honor-driven culture. While they may be prone to violence (being a good warrior is held in higher esteem than all else), they are quite civilized and have strict laws governing such things. Behemoths make formidable foes and powerful allies, but their hulking forms and warlike dispositions generally make them feared and discriminated against by most other races.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+6 ST (SM +1, -10%) [54]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Colorblindness [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extra Arms (4 arms) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Ham-Fisted [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Social Stigma (Minority Group) [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
=== Dwarf ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Dwarfs are stout, bearded creatures measuring a tad less than three feet tall. But they lack in stature they make up for in skill and sheer grit. They are excellent miners, smiths, and metal-workers, and surprisingly tough for their size. Dwarfs usually live underground and make nasty fighters when forced to defend their subterranean homes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-2 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 ST [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 HT [10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Will [5]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 Basic Move [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Detect (Gold, vague, -50%) [3]&amp;lt;br&amp;gt;&lt;br /&gt;
Longevity [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 8 [8]&amp;lt;br&amp;gt;&lt;br /&gt;
Survival (Underground) (A) Per+0 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Talent (Earth Affinity)1* [10]&lt;br /&gt;
&lt;br /&gt;
==== Blood Dwarf ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Blood dwarfs are a slightly different breed of dwarfs who have a way with fire. They are marvelous smiths and often live near, or in, volcanoes. Their hair is always brilliantly red and heir eyes are the same color. Blood dwarfs are rash and have hot tempers which are often described as &amp;quot;fiery.&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
The traits listed here are in addition to those listed under &#039;&#039;Dwarf&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Smith [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Temper (12) [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Damage Resistance 2 (Heat/Fire Only, -40%) [6]&amp;lt;br&amp;gt;&lt;br /&gt;
Immune to Sunburn [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Fire Magic (1d-3 burn; Reduced Range 10, -30%) [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Pyromania (9) [-7]&amp;lt;br&amp;gt;&lt;br /&gt;
Temperature Tolerance 4 (Hot) [4]&lt;br /&gt;
&lt;br /&gt;
=== Giant ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;50 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
As their name suggests, giants are. . . well, giant. They live in hills, usually secluded from civilized society, perhaps because they are generally looked upon as &amp;quot;savages&amp;quot; or &amp;quot;barbarians.&amp;quot; Not all giants are barbaric, however. While not very intelligent, giants have, upon occasion become --if somewhat grudgingly -- accepted members of society. Giants look like humans for the most part except that they are around fifteen feet tall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+2 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
+15 ST (SM +2, -20%) [120]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 DX [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IQ [-40]&amp;lt;br&amp;gt;&lt;br /&gt;
+2 Basic Move [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Extended Lifespan 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Increased Consumption 1 [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Noisy 2 [-4]&amp;lt;br&amp;gt;&lt;br /&gt;
Social Stigma (Minority Group) [-10]&lt;br /&gt;
&lt;br /&gt;
=== Goblin ===&lt;br /&gt;
&lt;br /&gt;
The term &amp;quot;goblin&amp;quot; encompasses any member of the goblin family which includes three main subraces; namely, hobgoblins, redcaps, and bugbears. goblins are not usually well-liked, mostly because of their sneaking, furtive ways, but they are not necessarily &amp;quot;savage&amp;quot; or &amp;quot;bad.&amp;quot; The most commonly encountered species of goblin are hobgoblins, and many time the word &amp;quot;goblin&amp;quot; is used to refer to them only.&lt;br /&gt;
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==== Bugbear ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-10 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Bugbears are the biggest of the goblin family. They usually measure about six feet tall and are very strong and muscular. Bugbears have green skin and coarse hair that covers nearly their entire body except for the top of their head. Bugbears are not very intelligent and hobgoblins generally use this to their advantage as they often need the bugbears&#039; muscle to get things done.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+3 ST [30]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Smell [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Blunt Claws) [3]&amp;lt;br&amp;gt;&lt;br /&gt;
Fur [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 5 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
==== Hobgoblin ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-5 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Hobgoblins are the most common type of goblin. They are small and furtive, usually with a fiendish disposition. Hobgoblins on average stand about four feet tall. They have squashed, ugly faces, thin, bony limbs, and gleaming black eyes. Their skin is greenish-gray or taupe and they have long, pointy fingers, ears, teeth, noses, and just about everything else. Hobgoblins live in caves or dens usually in large groups.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-3 ST [-30]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 DX [20]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 IQ [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Per [5]&amp;lt;br&amp;gt;&lt;br /&gt;
-1 Basic Move [-5]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Hearing 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste and Smell 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Sharp Claws) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Flexibility [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 5 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption 1 [2]&amp;lt;br&amp;gt;&lt;br /&gt;
Reduced Consumption (Cast-Iron Stomach, -50%) 1 [1]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
==== Redcap ====&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;0 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Redcaps are a relative of the goblin family that are more foul and bloodthirsty than all their cousins. Redcaps are goblins that rely on blood to survive. They typically inhabit old castles and battlefields or anywhere else where blood and corpses are to be found. Redcaps are human-sized with red skin and glowing green eyes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
+1 ST [10]&amp;lt;br&amp;gt;&lt;br /&gt;
+1 Basic Move [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Acute Taste and Smell 2 [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Dependency (Blood, weekly) [-20]&amp;lt;br&amp;gt;&lt;br /&gt;
Detect (Blood; Vague, -50%) [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Odious Personal Habits (Bloodthirsty) [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Night Vision 5 [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Teeth (Sharp Teeth) [1]&lt;br /&gt;
&lt;br /&gt;
=== Harpy ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;30 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Harpies are foul-looking winged creatures that live on high cliff-tops or in mountains. They generally have black hair and an all-around horrible appearance. Their eyes are yellow and hawk-like and a distinctive odor of dead corpses clings to them. They have very sharp claws but their worst weapon is their breath which is toxic to other races. Harpies  stand about four-and-a-half feet tall, have a human head and torso, bird-like feet, and wings.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
-1 SM [0]&amp;lt;br&amp;gt;&lt;br /&gt;
-2 ST [-20}&amp;lt;br&amp;gt;&lt;br /&gt;
+2 DX [40]&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance (Ugly) [-8]&amp;lt;br&amp;gt;&lt;br /&gt;
Bad Smell [-10]&amp;lt;br&amp;gt;&lt;br /&gt;
Breath Attack (1d tox; Respiratory Agent, +50%; Jet, +0%; Link, Affliction,+10%) [7]&amp;lt;br&amp;gt;&lt;br /&gt;
Breath Attack (Nauseated, +30%; Respiratory Agent, +50%; Jet, +0%; Link, Innate Attack, +10%) [19]&amp;lt;br&amp;gt;&lt;br /&gt;
Claws (Talons) [8]&amp;lt;br&amp;gt;&lt;br /&gt;
Flight (Winged, -25%; Cannot Hover, -15%) [24]&lt;br /&gt;
&lt;br /&gt;
=== Selkie ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;35 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Selkies, or finfolk, are seal-people who generally live in the sea, but venture onto land in human form from time to time. Selkies look like very attractive humans while in this form except for their blue-green hair.&amp;lt;br&amp;gt;&lt;br /&gt;
Selkies often have Lecherousness, but this is not required.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Appearance (Attractive) [4]&amp;lt;br&amp;gt;&lt;br /&gt;
Distinctive Features (Blue-green hair) [-1]&amp;lt;br&amp;gt;&lt;br /&gt;
Shapeshifting (Alternate form, seal; Reduced Time 4, +80%) [27]&amp;lt;br&amp;gt;&lt;br /&gt;
Speak With Animals (Seals, -60%) [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Supernatural Features (Reflection is a seal&#039;s) [-5]&lt;br /&gt;
&lt;br /&gt;
=== Vizard ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;36 pts&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Vizards are masters of disguise. They can assume the form of any humanoid, mimicking every detail. Because of this they are never quite trusted, but those with a vizard ally cannot deny that they are useful. Vizards look like humans in their natural form. They are born of a human and  a korrigan, or else of another vizard. The only way to catch a vizard is to dip them in holy water; holy water washes away the disguise wherever it touches.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Traits:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
Mimicry [10]&amp;lt;br&amp;gt;&lt;br /&gt;
Sensitive [5]&amp;lt;br&amp;gt;&lt;br /&gt;
Shapeshifting (Morph; Cosmetic, -50%; Mass Conservation, -20%; Retains Shape,-20%) [20]&amp;lt;br&amp;gt;&lt;br /&gt;
Disguise (A) IQ-1 [1]&lt;/div&gt;</summary>
		<author><name>The Wizard of Rhodes</name></author>
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