<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+unshaven</id>
	<title>RPGnet - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.rpg.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=The+unshaven"/>
	<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php/Special:Contributions/The_unshaven"/>
	<updated>2026-05-15T03:41:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Ein&amp;diff=131214</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Ein</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Ein&amp;diff=131214"/>
		<updated>2009-11-22T22:36:55Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Ein&amp;#039;s Aspects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ein=&lt;br /&gt;
&lt;br /&gt;
(Note, rather than the &amp;quot;Character Gen,&amp;quot; then &amp;quot;Character Sheet&amp;quot; approach used for the other characters, Ein is simple enough to do in one block.&lt;br /&gt;
&lt;br /&gt;
==Ein&#039;s Aspects==&lt;br /&gt;
&lt;br /&gt;
- Data dog&lt;br /&gt;
&lt;br /&gt;
- Worth a fortune&lt;br /&gt;
&lt;br /&gt;
- Unusually bright&lt;br /&gt;
&lt;br /&gt;
- ...and nobody knows or notices anything.&lt;br /&gt;
&lt;br /&gt;
==Ein&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
(Diaspora gives animals a skill column rather than a skill pyramid.)&lt;br /&gt;
&lt;br /&gt;
5- MG Communication&lt;br /&gt;
&lt;br /&gt;
4- Alertness&lt;br /&gt;
&lt;br /&gt;
3- Charm&lt;br /&gt;
&lt;br /&gt;
2- Agility&lt;br /&gt;
&lt;br /&gt;
1- Natural Weapons&lt;br /&gt;
&lt;br /&gt;
==Ein&#039;s Stress Tracks==&lt;br /&gt;
&lt;br /&gt;
Health: ** (2 for small dog)&lt;br /&gt;
&lt;br /&gt;
Composure: ** (2 for small dog)&lt;br /&gt;
&lt;br /&gt;
==Ein&#039;s Stunts==&lt;br /&gt;
&lt;br /&gt;
(Normally an animal would get a single stunt, I think Ein is special enough to get more.  On the other hand, I can only really think of this one.  He doesn&#039;t seem toothy enough to get integral weapons...)&lt;br /&gt;
&lt;br /&gt;
- Military-grade Communications: Can initiate Electronic Warfare attacks during space combat. (Possibly within personal combat, from what we see in the show...)&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131213</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131213"/>
		<updated>2009-11-22T22:35:37Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Character Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where &#039;&#039;Cowboy Bebop&#039;&#039; character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel]]&lt;br /&gt;
&lt;br /&gt;
Jet Black: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black]]&lt;br /&gt;
&lt;br /&gt;
Faye Valentine: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine]]&lt;br /&gt;
&lt;br /&gt;
Radical Edward: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward]]&lt;br /&gt;
&lt;br /&gt;
Vicious: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Vicious]]&lt;br /&gt;
&lt;br /&gt;
Ein: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Ein]]&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Ein&amp;diff=131212</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Ein</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Ein&amp;diff=131212"/>
		<updated>2009-11-22T22:35:09Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Ein=&lt;br /&gt;
&lt;br /&gt;
(Note, rather than the &amp;quot;Character Gen,&amp;quot; then &amp;quot;Character Sheet&amp;quot; approach used for the other characters, Ein is simple enough to do in one block.&lt;br /&gt;
&lt;br /&gt;
==Ein&#039;s Aspects==&lt;br /&gt;
&lt;br /&gt;
- Data dog&lt;br /&gt;
&lt;br /&gt;
- Worth a fortune&lt;br /&gt;
&lt;br /&gt;
- Unusually bright&lt;br /&gt;
&lt;br /&gt;
- ...and nobody knows about this.&lt;br /&gt;
&lt;br /&gt;
==Ein&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
(Diaspora gives animals a skill column rather than a skill pyramid.)&lt;br /&gt;
&lt;br /&gt;
5- MG Communication&lt;br /&gt;
&lt;br /&gt;
4- Alertness&lt;br /&gt;
&lt;br /&gt;
3- Charm&lt;br /&gt;
&lt;br /&gt;
2- Agility&lt;br /&gt;
&lt;br /&gt;
1- Natural Weapons&lt;br /&gt;
&lt;br /&gt;
==Ein&#039;s Stress Tracks==&lt;br /&gt;
&lt;br /&gt;
Health: ** (2 for small dog)&lt;br /&gt;
&lt;br /&gt;
Composure: ** (2 for small dog)&lt;br /&gt;
&lt;br /&gt;
==Ein&#039;s Stunts==&lt;br /&gt;
&lt;br /&gt;
(Normally an animal would get a single stunt, I think Ein is special enough to get more.  On the other hand, I can only really think of this one.  He doesn&#039;t seem toothy enough to get integral weapons...)&lt;br /&gt;
&lt;br /&gt;
- Military-grade Communications: Can initiate Electronic Warfare attacks during space combat. (Possibly within personal combat, from what we see in the show...)&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131205</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131205"/>
		<updated>2009-11-22T21:06:30Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Character Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where &#039;&#039;Cowboy Bebop&#039;&#039; character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel]]&lt;br /&gt;
&lt;br /&gt;
Jet Black: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black]]&lt;br /&gt;
&lt;br /&gt;
Faye Valentine: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine]]&lt;br /&gt;
&lt;br /&gt;
Radical Edward: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward]]&lt;br /&gt;
&lt;br /&gt;
Vicious: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Vicious]]&lt;br /&gt;
&lt;br /&gt;
Ein:&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Vicious&amp;diff=131204</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Vicious</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Vicious&amp;diff=131204"/>
		<updated>2009-11-22T21:05:41Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Vicious Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Vicious&#039; Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Considering the thematic mirroring between Vicious and Spike, I&#039;m tempted to give them some of the same Aspects... which might explain why they&#039;re so matched at points...}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Are you kidding me? Speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 2.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vicious, much as Spike, joins the Red Dragon crime syndicate and begins working his way up the ranks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Having been paired with his long-term partner and friend Spike for many years in their work for the Red Dragon, Vicious discovers that his girlfriend and Spike are in a relationship - and that the two of them plan to escape the Syndicate together.&lt;br /&gt;
&lt;br /&gt;
Vicious gives Julia an ultimatum: Kill Spike or die for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike fakes his own death and Julia vanishes, leaving Vicious bitter and vengeful.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Patient and vengeful.&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vicious leaves the Red Dragon for a time, participating as a notable soldier in the gruelling conflict of the Titan War. He eventually returns to the Dragon and begins his ongoing rise through the organisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Known for the sword.&lt;br /&gt;
&lt;br /&gt;
- His life has been a warzone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Vicious is not convinced that Spike is dead, and along with this fact, believes that those in-charge of the Red Dragon have put a ceiling on his own advancement.&lt;br /&gt;
&lt;br /&gt;
It&#039;s entirely possible he can kill two birds with one stone...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Spike&#039;s dark mirror&lt;br /&gt;
&lt;br /&gt;
- Ambition will have him wade in blood.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Tame raven&lt;br /&gt;
&lt;br /&gt;
==Vicious&#039; Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Patient and vengeful.&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia.&lt;br /&gt;
&lt;br /&gt;
- Known for the sword.&lt;br /&gt;
&lt;br /&gt;
- His life has been a warzone.&lt;br /&gt;
&lt;br /&gt;
- Spike&#039;s dark mirror&lt;br /&gt;
&lt;br /&gt;
- Ambition will have him wade in blood.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Tame raven&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
    {I figure the raven should be an Aspect, since the part it plays in the show fits an unexpected player declaration so perfectly... Assuming that Vicious had a player as opposed to being GM run, but you get the idea.}&lt;br /&gt;
&lt;br /&gt;
    {I figure the unassigned Aspect could be tied to his characterisation as a &#039;Venomous Serpent&#039; in comparison to Spike&#039;s &#039;Swimming Bird.&#039; That could be part of how and why the Van have stopped promoting him, and are watching closely - but not closely enough...}&lt;br /&gt;
&lt;br /&gt;
==Vicious&#039; Skills:==&lt;br /&gt;
&lt;br /&gt;
5- MG Close Combat&lt;br /&gt;
&lt;br /&gt;
4- Agility, Profession: Crime Lord&lt;br /&gt;
&lt;br /&gt;
3- Slug-thrower, Piloting, Resolve&lt;br /&gt;
&lt;br /&gt;
2- Tactics, Alertness, Intimidation, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Survival, Culture/Tech,* Gunnery, Charm&lt;br /&gt;
&lt;br /&gt;
*Culture/Tech: The crminal underworld, and the battlefields of Titan.&lt;br /&gt;
&lt;br /&gt;
==Vicious&#039; Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3, plus one from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3, plus two from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
    {It&#039;s possible that some folks will want to make Vicious&#039; assets track higher. I figured that Profession: Crime Lord would cover a lot of what he was able to procure in the show... and that giving him higher Assets would bump down something else valuable. YMMV}&lt;br /&gt;
&lt;br /&gt;
==Vicious&#039; Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Military-Grade Close-Combat: Automatic Defence 1 when using Close-Combat&lt;br /&gt;
&lt;br /&gt;
    {An imp of the perverse made me want to mirror Spike here too, but also because this reflects Vicious&#039; ability to go toe-to-toe with someone using guns - anime swords seem unusually useful for deflecting bullets or otherwise helping the wielder not be in the way.}&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Katana. (+2 Harm, +2 Penetration.)&lt;br /&gt;
&lt;br /&gt;
    {It would be cheating, but I&#039;m tempted to give Vicious&#039; katana +3 Penetration despite it being over the sane BP: he&#039;s the villain, and it&#039;s an anime-trope katana.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4&lt;br /&gt;
&lt;br /&gt;
    {Again, much as with Spike, Vicious is alarmingly resilient...}&lt;br /&gt;
&lt;br /&gt;
=Vicious Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Vicious&#039; Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Patient and vengeful.&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia.&lt;br /&gt;
&lt;br /&gt;
- Known for the sword.&lt;br /&gt;
&lt;br /&gt;
- His life has been a warzone.&lt;br /&gt;
&lt;br /&gt;
- Spike&#039;s dark mirror&lt;br /&gt;
&lt;br /&gt;
- Ambition will have him wade in blood.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Tame raven&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
==Vicious&#039; Skills:==&lt;br /&gt;
&lt;br /&gt;
5- MG Close Combat&lt;br /&gt;
&lt;br /&gt;
4- Agility, Profession: Crime Lord&lt;br /&gt;
&lt;br /&gt;
3- Slug-thrower, Piloting, Resolve&lt;br /&gt;
&lt;br /&gt;
2- Tactics, Alertness, Intimidation, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Survival, Culture/Tech,* Gunnery, Charm&lt;br /&gt;
&lt;br /&gt;
*Culture/Tech: The crminal underworld, and the battlefields of Titan.&lt;br /&gt;
&lt;br /&gt;
==Vicious&#039; Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ****&lt;br /&gt;
&lt;br /&gt;
Composure: ***** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Vicious&#039; Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Military-Grade Close-Combat: Automatic Defence 1 when using Close-Combat&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Katana. (+2 Harm, +2 Penetration.)&lt;br /&gt;
    &lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131203</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131203"/>
		<updated>2009-11-22T21:01:51Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Character Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where &#039;&#039;Cowboy Bebop&#039;&#039; character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel]]&lt;br /&gt;
&lt;br /&gt;
Jet Black: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black]]&lt;br /&gt;
&lt;br /&gt;
Faye Valentine: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine]]&lt;br /&gt;
&lt;br /&gt;
Radical Edward: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward]]&lt;br /&gt;
&lt;br /&gt;
Vicious:&lt;br /&gt;
&lt;br /&gt;
Ein:&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward&amp;diff=131202</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Radical Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward&amp;diff=131202"/>
		<updated>2009-11-22T21:01:05Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Radical Edward Character Gen= */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Radical Edward Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {This one could be a little trickier, as Ed is more mysterious within the show - and is the only crewmember not running from their past.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ed&#039;s past is not something we gain a great deal of information about, aside from the fact that she spent time in an orphanage on Earth, that she befriended another orphan who she dubbed &#039;Tomato,&#039; and that her dad is entirely focused on his cartography - to such an extent that Ed wound up in an orphanage despite the fact he&#039;s still alive.&lt;br /&gt;
&lt;br /&gt;
Considering that &#039;Tomato&#039; is what Ed named her personalised computer, it&#039;s safe to say that her hacking and status as a computer prodigy began early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Self-named and weirdly socialised &#039;orphan&#039;&lt;br /&gt;
&lt;br /&gt;
- Dad is a total flake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Radical Edward&#039; began roaming the solar system hacking systems for kicks, and generated a name for herself - along with many aliases. She made herself an interested part of the wider information network, and began following the exploits of the &#039;&#039;Bebop&#039;&#039; crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Nomadic hacker prodigy&lt;br /&gt;
&lt;br /&gt;
- Owns her &#039;Tomato&#039; personalised computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {Not quite sure what to do here: if Ed experienced something that could qualify as a moment of crisis it happened very late in the series, so I&#039;ll recontextualise... I think she&#039;s going to wind up with a lot of unassigned Aspects, but I&#039;m comfortable with that: Ed has less fundamental damage than everyone else.}&lt;br /&gt;
&lt;br /&gt;
Ed discovers that the &#039;&#039;Bebop&#039;&#039; is coming to Earth and involves herself in an investigation... while dodging members of the ISSP seeking &#039;Radical Edward&#039; for &#039;his&#039; hacking activities. She inveigles herself on-board the &#039;&#039;Bebop&#039;&#039; as part of the crew.&lt;br /&gt;
&lt;br /&gt;
- Bored, independant and adventurous&lt;br /&gt;
&lt;br /&gt;
- Radical Edward: Hunted by the ISSP&lt;br /&gt;
&lt;br /&gt;
    {I think that sorts out Ed at the moment, or at least brings her up to speed with the others: doing much more would be drawing on material from further on within the series, and kind of taking away from the ability to &#039;play&#039; Ed from where she arrives in the show.}&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Self-named and weirdly socialised &#039;orphan&#039;&lt;br /&gt;
&lt;br /&gt;
- Dad is a total flake.&lt;br /&gt;
&lt;br /&gt;
- Nomadic hacker prodigy&lt;br /&gt;
&lt;br /&gt;
- Owns her &#039;Tomato&#039; personalised computer.&lt;br /&gt;
&lt;br /&gt;
- Bored and adventurous&lt;br /&gt;
&lt;br /&gt;
- Radical Edward: Hunted by the ISSP&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 4.&lt;br /&gt;
&lt;br /&gt;
    {I suppose if we followed the same pattern as Faye, we could give Ed an Aspect about the extent to which the &#039;&#039;Bebop&#039;&#039; becomes a family, but there we go.}&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Hacker&lt;br /&gt;
&lt;br /&gt;
4- MG Communication, MG Computer&lt;br /&gt;
&lt;br /&gt;
3- Repair, Agility, Charm&lt;br /&gt;
&lt;br /&gt;
2- Alertness, Vehicle, Survival, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Unassigned, x5&lt;br /&gt;
&lt;br /&gt;
    {I&#039;m comfortable leaving Ed with five Tier 1 skills undefined, but as always I&#039;m happy to take suggestions... Perhaps Stamina and Resolve?}&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: *** (base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
Composure: *** (base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
    {For the record, no one on the Bebop has anything approximating an Assets skill, and so every single individual Wealth track is at the operational minimum. I figure this fits the Cowboy Bebop vibe rather nicely...}&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: &#039;Tomato&#039; portable computer, and thus core hacking tool.&lt;br /&gt;
&lt;br /&gt;
- MG Communication: Can initiate Electronic Warfare attacks during space combat. (Possibly within personal combat, from what we see in the show...)&lt;br /&gt;
&lt;br /&gt;
- MG Computer: Can act in the Damage Control phase of Space combat with no penalty based on how many phases they have previously been active within.&lt;br /&gt;
&lt;br /&gt;
=Radical Edward Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Self-named and weirdly socialised &#039;orphan&#039;&lt;br /&gt;
&lt;br /&gt;
- Dad is a total flake.&lt;br /&gt;
&lt;br /&gt;
- Nomadic hacker prodigy&lt;br /&gt;
&lt;br /&gt;
- Owns her &#039;Tomato&#039; personalised computer.&lt;br /&gt;
&lt;br /&gt;
- Bored and adventurous&lt;br /&gt;
&lt;br /&gt;
- Radical Edward: Hunted by the ISSP&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 4.&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Hacker&lt;br /&gt;
&lt;br /&gt;
4- MG Communication, MG Computer&lt;br /&gt;
&lt;br /&gt;
3- Repair, Agility, Charm&lt;br /&gt;
&lt;br /&gt;
2- Alertness, Vehicle, Survival, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Unassigned, x5&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***&lt;br /&gt;
&lt;br /&gt;
Composure: ***&lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: &#039;Tomato&#039; portable computer, and thus core hacking tool.&lt;br /&gt;
&lt;br /&gt;
- MG Communication: Can initiate Electronic Warfare attacks during space combat. (Possibly within personal combat, from what we see in the show...)&lt;br /&gt;
&lt;br /&gt;
- MG Computer: Can act in the Damage Control phase of Space combat with no penalty based on how many phases they have previously been active within.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward&amp;diff=131201</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Radical Edward</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Radical_Edward&amp;diff=131201"/>
		<updated>2009-11-22T21:00:52Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Radical Edward Character Gen==&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {This one could be a little trickier, as Ed is more mysterious within the show - and is the only crewmember not running from their past.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ed&#039;s past is not something we gain a great deal of information about, aside from the fact that she spent time in an orphanage on Earth, that she befriended another orphan who she dubbed &#039;Tomato,&#039; and that her dad is entirely focused on his cartography - to such an extent that Ed wound up in an orphanage despite the fact he&#039;s still alive.&lt;br /&gt;
&lt;br /&gt;
Considering that &#039;Tomato&#039; is what Ed named her personalised computer, it&#039;s safe to say that her hacking and status as a computer prodigy began early.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Self-named and weirdly socialised &#039;orphan&#039;&lt;br /&gt;
&lt;br /&gt;
- Dad is a total flake.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;Radical Edward&#039; began roaming the solar system hacking systems for kicks, and generated a name for herself - along with many aliases. She made herself an interested part of the wider information network, and began following the exploits of the &#039;&#039;Bebop&#039;&#039; crew.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Nomadic hacker prodigy&lt;br /&gt;
&lt;br /&gt;
- Owns her &#039;Tomato&#039; personalised computer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {Not quite sure what to do here: if Ed experienced something that could qualify as a moment of crisis it happened very late in the series, so I&#039;ll recontextualise... I think she&#039;s going to wind up with a lot of unassigned Aspects, but I&#039;m comfortable with that: Ed has less fundamental damage than everyone else.}&lt;br /&gt;
&lt;br /&gt;
Ed discovers that the &#039;&#039;Bebop&#039;&#039; is coming to Earth and involves herself in an investigation... while dodging members of the ISSP seeking &#039;Radical Edward&#039; for &#039;his&#039; hacking activities. She inveigles herself on-board the &#039;&#039;Bebop&#039;&#039; as part of the crew.&lt;br /&gt;
&lt;br /&gt;
- Bored, independant and adventurous&lt;br /&gt;
&lt;br /&gt;
- Radical Edward: Hunted by the ISSP&lt;br /&gt;
&lt;br /&gt;
    {I think that sorts out Ed at the moment, or at least brings her up to speed with the others: doing much more would be drawing on material from further on within the series, and kind of taking away from the ability to &#039;play&#039; Ed from where she arrives in the show.}&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Self-named and weirdly socialised &#039;orphan&#039;&lt;br /&gt;
&lt;br /&gt;
- Dad is a total flake.&lt;br /&gt;
&lt;br /&gt;
- Nomadic hacker prodigy&lt;br /&gt;
&lt;br /&gt;
- Owns her &#039;Tomato&#039; personalised computer.&lt;br /&gt;
&lt;br /&gt;
- Bored and adventurous&lt;br /&gt;
&lt;br /&gt;
- Radical Edward: Hunted by the ISSP&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 4.&lt;br /&gt;
&lt;br /&gt;
    {I suppose if we followed the same pattern as Faye, we could give Ed an Aspect about the extent to which the &#039;&#039;Bebop&#039;&#039; becomes a family, but there we go.}&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Hacker&lt;br /&gt;
&lt;br /&gt;
4- MG Communication, MG Computer&lt;br /&gt;
&lt;br /&gt;
3- Repair, Agility, Charm&lt;br /&gt;
&lt;br /&gt;
2- Alertness, Vehicle, Survival, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Unassigned, x5&lt;br /&gt;
&lt;br /&gt;
    {I&#039;m comfortable leaving Ed with five Tier 1 skills undefined, but as always I&#039;m happy to take suggestions... Perhaps Stamina and Resolve?}&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: *** (base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
Composure: *** (base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
    {For the record, no one on the Bebop has anything approximating an Assets skill, and so every single individual Wealth track is at the operational minimum. I figure this fits the Cowboy Bebop vibe rather nicely...}&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: &#039;Tomato&#039; portable computer, and thus core hacking tool.&lt;br /&gt;
&lt;br /&gt;
- MG Communication: Can initiate Electronic Warfare attacks during space combat. (Possibly within personal combat, from what we see in the show...)&lt;br /&gt;
&lt;br /&gt;
- MG Computer: Can act in the Damage Control phase of Space combat with no penalty based on how many phases they have previously been active within.&lt;br /&gt;
&lt;br /&gt;
=Radical Edward Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Self-named and weirdly socialised &#039;orphan&#039;&lt;br /&gt;
&lt;br /&gt;
- Dad is a total flake.&lt;br /&gt;
&lt;br /&gt;
- Nomadic hacker prodigy&lt;br /&gt;
&lt;br /&gt;
- Owns her &#039;Tomato&#039; personalised computer.&lt;br /&gt;
&lt;br /&gt;
- Bored and adventurous&lt;br /&gt;
&lt;br /&gt;
- Radical Edward: Hunted by the ISSP&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 4.&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Hacker&lt;br /&gt;
&lt;br /&gt;
4- MG Communication, MG Computer&lt;br /&gt;
&lt;br /&gt;
3- Repair, Agility, Charm&lt;br /&gt;
&lt;br /&gt;
2- Alertness, Vehicle, Survival, Stealth&lt;br /&gt;
&lt;br /&gt;
1- Unassigned, x5&lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***&lt;br /&gt;
&lt;br /&gt;
Composure: ***&lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Ed&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: &#039;Tomato&#039; portable computer, and thus core hacking tool.&lt;br /&gt;
&lt;br /&gt;
- MG Communication: Can initiate Electronic Warfare attacks during space combat. (Possibly within personal combat, from what we see in the show...)&lt;br /&gt;
&lt;br /&gt;
- MG Computer: Can act in the Damage Control phase of Space combat with no penalty based on how many phases they have previously been active within.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131200</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131200"/>
		<updated>2009-11-22T20:56:19Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* &amp;#039;&amp;#039;Cowboy Bebop&amp;#039;&amp;#039; Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where &#039;&#039;Cowboy Bebop&#039;&#039; character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel]]&lt;br /&gt;
&lt;br /&gt;
Jet Black: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black]]&lt;br /&gt;
&lt;br /&gt;
Faye Valentine: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine]]&lt;br /&gt;
&lt;br /&gt;
Radical Edward:&lt;br /&gt;
&lt;br /&gt;
Vicious:&lt;br /&gt;
&lt;br /&gt;
Ein:&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131199</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131199"/>
		<updated>2009-11-22T20:55:51Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Character Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where &#039;&#039;Cowboy Bebop&#039; character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel]]&lt;br /&gt;
&lt;br /&gt;
Jet Black: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black]]&lt;br /&gt;
&lt;br /&gt;
Faye Valentine: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine]]&lt;br /&gt;
&lt;br /&gt;
Radical Edward:&lt;br /&gt;
&lt;br /&gt;
Vicious:&lt;br /&gt;
&lt;br /&gt;
Ein:&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine&amp;diff=131198</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Faye Valentine</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Faye_Valentine&amp;diff=131198"/>
		<updated>2009-11-22T20:55:08Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Faye Valentine Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Faye&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A literal blank, as Faye can&#039;t remember it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Amnesiac without a past&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faye woke in a hospital with no family or friends, having been in cryogenic freeze after the Gate Accident for many decades. She can&#039;t remember who she originally was, and has no ties or resources. She had a staggering level of debt built up over the decades of medical care with interest, and was otherwise a ghost in the system. Even worse, she was betrayed by one of the few people she thought she could trust, increasing her debt even further.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Astronomical debt&lt;br /&gt;
&lt;br /&gt;
- &#039;Once bitten, twice shy&#039; means fundamentally untrusting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Ever since being betrayed, Faye has roamed the solar system gambling and taking crazy risks in an attempt to gather enough money to get out of her debt - which itself unrealistic and dangerous. That said, what else can she do? She&#039;s lost in an unfamiliar society and has no support.&lt;br /&gt;
&lt;br /&gt;
And she doesn&#039;t want support, because it&#039;s worked so well in the past...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Looking for the easy way out&lt;br /&gt;
&lt;br /&gt;
- Tough exterior&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {Traditionally, this is where we involve the Phases of one of the other characters, particularly someone elses&#039; moment of crisis. However, that doesn&#039;t fit Cowboy Bebop&#039;s context.}&lt;br /&gt;
&lt;br /&gt;
Travelling in her ship, the Red Tail, Faye has caused enough trouble for there to be a bounty out on her. She runs into Jet and Spike on several occasions, continually escaping whenever they lock her up, and eventually helping in return for a share of the theoretical bounty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The Red Tail: a weaponised home in which to roam.&lt;br /&gt;
&lt;br /&gt;
- Manipulative mercenary with a lot of bad habits.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Faye is part of the Bebop&#039;s crew, much to the bemusement of Jet and Spike. She takes the opportunity to slack off now that she&#039;s not responsible for wholly supporting herself on her own... but in many ways the Bebop is the first safe place she&#039;s had for as long as she can remember.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Lazy when she can get away with it.&lt;br /&gt;
&lt;br /&gt;
- The Bebop is a family; damaged and broken, but family.&lt;br /&gt;
&lt;br /&gt;
==Faye&#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
    {Nineveh suggests Faye needs an aspect regarding the fact she&#039;s extremely unlucky with the men in her life.  This works, since Faye had one previously unassigned Aspect.}&lt;br /&gt;
&lt;br /&gt;
- Amnesiac without a past&lt;br /&gt;
&lt;br /&gt;
- Astronomical debt&lt;br /&gt;
&lt;br /&gt;
- &#039;Once bitten, twice shy&#039; means fundamentally untrusting&lt;br /&gt;
&lt;br /&gt;
- Looking for the easy way out&lt;br /&gt;
&lt;br /&gt;
- Tough exterior&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;Red Tail&#039;&#039;: a weaponised home in which to roam&lt;br /&gt;
&lt;br /&gt;
- Manipulative mercenary with a lot of bad habits&lt;br /&gt;
&lt;br /&gt;
- Lazy when she can get away with it&lt;br /&gt;
&lt;br /&gt;
- (Optional) Unlucky in love, or with men in general&lt;br /&gt;
&lt;br /&gt;
- The Bebop is a family; damaged and broken, but family&lt;br /&gt;
&lt;br /&gt;
==Faye&#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Gambler and Ne&#039;er-Do-Well&lt;br /&gt;
&lt;br /&gt;
4- Charm, Culture/Tech*&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Gunnery, Brawling&lt;br /&gt;
&lt;br /&gt;
2- Slug Thrower, EVA, Alertness, Agility,&lt;br /&gt;
&lt;br /&gt;
1- Resolve, Brokerage, Demolitions, Arts, Navigation.&lt;br /&gt;
&lt;br /&gt;
* Faye knows the ins-and-outs of almost everywhere, and is comfortable on none of them.&lt;br /&gt;
&lt;br /&gt;
==Faye&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: *** (Base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (Base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, unmodified)&lt;br /&gt;
&lt;br /&gt;
==Faye&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Red Tail&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Culture/Tech as Stealth in circumstances where the table agrees that cultural knowledge would help avoid notice. Faye isn&#039;t subtle or sneaky so much as she&#039;s very good at &#039;&#039;blending in&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Piloting instead of Vehicle for operating the Red Tail inside environments like space-stations and other circumstances where it shouldn&#039;t be.&lt;br /&gt;
&lt;br /&gt;
=Faye Valentine Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Faye&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Amnesiac without a past&lt;br /&gt;
&lt;br /&gt;
- Astronomical debt&lt;br /&gt;
&lt;br /&gt;
- &#039;Once bitten, twice shy&#039; means fundamentally untrusting&lt;br /&gt;
&lt;br /&gt;
- Looking for the easy way out&lt;br /&gt;
&lt;br /&gt;
- Tough exterior&lt;br /&gt;
&lt;br /&gt;
- The &#039;&#039;Red Tail&#039;&#039;: a weaponised home in which to roam&lt;br /&gt;
&lt;br /&gt;
- Manipulative mercenary with a lot of bad habits&lt;br /&gt;
&lt;br /&gt;
- Lazy when she can get away with it&lt;br /&gt;
&lt;br /&gt;
- (Optional) Unlucky in love, or with men in general&lt;br /&gt;
&lt;br /&gt;
- The Bebop is a family; damaged and broken, but family&lt;br /&gt;
&lt;br /&gt;
==Faye&#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Profession: Gambler and Ne&#039;er-Do-Well&lt;br /&gt;
&lt;br /&gt;
4- Charm, Culture/Tech*&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Gunnery, Brawling&lt;br /&gt;
&lt;br /&gt;
2- Slug Thrower, EVA, Alertness, Agility,&lt;br /&gt;
&lt;br /&gt;
1- Resolve, Brokerage, Demolitions, Arts, Navigation.&lt;br /&gt;
&lt;br /&gt;
* Faye knows the ins-and-outs of almost everywhere, and is comfortable on none of them.&lt;br /&gt;
&lt;br /&gt;
==Faye&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: *** &lt;br /&gt;
&lt;br /&gt;
Composure: **** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Faye&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Red Tail&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Culture/Tech as Stealth in circumstances where the table agrees that cultural knowledge would help avoid notice. &lt;br /&gt;
&lt;br /&gt;
- Swap a Skill: Can use Piloting instead of Vehicle for operating the Red Tail inside environments like space-stations and other circumstances where it shouldn&#039;t be.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131197</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131197"/>
		<updated>2009-11-22T20:43:30Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Jet&amp;#039;s Stunts: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jet Black Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Ganymede, otherwise speculative at best. All we do know is that Jet is extremely loyal, and it&#039;s a core personality trait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet joined the Intra Solar System Police (ISSP) and became known as the &#039;Black Dog&#039; because of his tenacity. He was also involved in a long-term relationship with a woman named Alisa. Jet involved himself with hobbies, so as to distract himself from the stresses of work, such as amateur bonsai cultivation, cooking and music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {Good suggestion for an extension of Black Dog made by Nineveh}&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet was betrayed and ambushed by his partner and best friend during work for the ISSP, together with a syndicate assassin. He lost an arm during the incident, and had it replaced with a cybernetic limb to remind himself not to be hasty in future. Alisa leaves him, and he quits the ISSP.&lt;br /&gt;
&lt;br /&gt;
    {Here&#039;s where I&#039;d use the unassigned Aspects from earlier again.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet left Ganymede on his own ship and became a bounty-hunter, using his skills from the ISSP. He met a drifter named Spike who had all sorts of talents which Jet knew better than to ask about. Spike had clearly been part of some very bad things - Jet had a nose for these things - but hell, everyone&#039;s part of some very bad things. The question is what they do next...&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life on the Bebop isn&#039;t easy. Jet and Spike roam the solar system chasing down the nasties for cash, which they are perpetually low on. However, they&#039;re free and nobody asks questions. It&#039;s a comfortable place to hide, if nothing else.&lt;br /&gt;
&lt;br /&gt;
The ship seems to be filling up with other people, and breaking the routine. On the other hand, it&#039;s almost good to be around people again... and maybe it&#039;ll be good for Spike. If only they wouldn&#039;t think of him as The Older Guy...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** (base 3, plus 2 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, no modifications)&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1, because you&#039;re being clobbered &#039;&#039;with a big metal cybernetic arm.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Discussion:==&lt;br /&gt;
&lt;br /&gt;
On paper, it looks like Jet and Spike are equally good in a brawl, but there&#039;s other factors at work:&lt;br /&gt;
&lt;br /&gt;
1) Spike has an Aspect about how good he is in a fight; Jet doesn&#039;t. This means that Spike IS better when he wants to be.&lt;br /&gt;
&lt;br /&gt;
2) Stunts. Spike has permanent armour based on being awesome. Jet doesn&#039;t. Jet doesn&#039;t have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots.&lt;br /&gt;
&lt;br /&gt;
3) Spike&#039;s &amp;quot;Lucky&amp;quot; stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience.&lt;br /&gt;
&lt;br /&gt;
=Jet Black Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** &lt;br /&gt;
&lt;br /&gt;
Composure: **** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131196</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131196"/>
		<updated>2009-11-22T20:43:03Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Jet Black Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jet Black Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Ganymede, otherwise speculative at best. All we do know is that Jet is extremely loyal, and it&#039;s a core personality trait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet joined the Intra Solar System Police (ISSP) and became known as the &#039;Black Dog&#039; because of his tenacity. He was also involved in a long-term relationship with a woman named Alisa. Jet involved himself with hobbies, so as to distract himself from the stresses of work, such as amateur bonsai cultivation, cooking and music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {Good suggestion for an extension of Black Dog made by Nineveh}&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet was betrayed and ambushed by his partner and best friend during work for the ISSP, together with a syndicate assassin. He lost an arm during the incident, and had it replaced with a cybernetic limb to remind himself not to be hasty in future. Alisa leaves him, and he quits the ISSP.&lt;br /&gt;
&lt;br /&gt;
    {Here&#039;s where I&#039;d use the unassigned Aspects from earlier again.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet left Ganymede on his own ship and became a bounty-hunter, using his skills from the ISSP. He met a drifter named Spike who had all sorts of talents which Jet knew better than to ask about. Spike had clearly been part of some very bad things - Jet had a nose for these things - but hell, everyone&#039;s part of some very bad things. The question is what they do next...&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life on the Bebop isn&#039;t easy. Jet and Spike roam the solar system chasing down the nasties for cash, which they are perpetually low on. However, they&#039;re free and nobody asks questions. It&#039;s a comfortable place to hide, if nothing else.&lt;br /&gt;
&lt;br /&gt;
The ship seems to be filling up with other people, and breaking the routine. On the other hand, it&#039;s almost good to be around people again... and maybe it&#039;ll be good for Spike. If only they wouldn&#039;t think of him as The Older Guy...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** (base 3, plus 2 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, no modifications)&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1, because you&#039;re being clobbered &#039;&#039;with a big metal cybernetic arm.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Discussion:==&lt;br /&gt;
&lt;br /&gt;
On paper, it looks like Jet and Spike are equally good in a brawl, but there&#039;s other factors at work:&lt;br /&gt;
&lt;br /&gt;
1) Spike has an Aspect about how good he is in a fight; Jet doesn&#039;t. This means that Spike IS better when he wants to be.&lt;br /&gt;
&lt;br /&gt;
2) Stunts. Spike has permanent armour based on being awesome. Jet doesn&#039;t. Jet doesn&#039;t have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots.&lt;br /&gt;
&lt;br /&gt;
3) Spike&#039;s &amp;quot;Lucky&amp;quot; stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience.&lt;br /&gt;
&lt;br /&gt;
=Jet Black Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** &lt;br /&gt;
&lt;br /&gt;
Composure: **** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. &lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131195</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131195"/>
		<updated>2009-11-22T20:42:44Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Jet Black Character Gen */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jet Black Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Ganymede, otherwise speculative at best. All we do know is that Jet is extremely loyal, and it&#039;s a core personality trait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet joined the Intra Solar System Police (ISSP) and became known as the &#039;Black Dog&#039; because of his tenacity. He was also involved in a long-term relationship with a woman named Alisa. Jet involved himself with hobbies, so as to distract himself from the stresses of work, such as amateur bonsai cultivation, cooking and music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {Good suggestion for an extension of Black Dog made by Nineveh}&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet was betrayed and ambushed by his partner and best friend during work for the ISSP, together with a syndicate assassin. He lost an arm during the incident, and had it replaced with a cybernetic limb to remind himself not to be hasty in future. Alisa leaves him, and he quits the ISSP.&lt;br /&gt;
&lt;br /&gt;
    {Here&#039;s where I&#039;d use the unassigned Aspects from earlier again.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet left Ganymede on his own ship and became a bounty-hunter, using his skills from the ISSP. He met a drifter named Spike who had all sorts of talents which Jet knew better than to ask about. Spike had clearly been part of some very bad things - Jet had a nose for these things - but hell, everyone&#039;s part of some very bad things. The question is what they do next...&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life on the Bebop isn&#039;t easy. Jet and Spike roam the solar system chasing down the nasties for cash, which they are perpetually low on. However, they&#039;re free and nobody asks questions. It&#039;s a comfortable place to hide, if nothing else.&lt;br /&gt;
&lt;br /&gt;
The ship seems to be filling up with other people, and breaking the routine. On the other hand, it&#039;s almost good to be around people again... and maybe it&#039;ll be good for Spike. If only they wouldn&#039;t think of him as The Older Guy...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** (base 3, plus 2 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, no modifications)&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1, because you&#039;re being clobbered &#039;&#039;with a big metal cybernetic arm.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Discussion:==&lt;br /&gt;
&lt;br /&gt;
On paper, it looks like Jet and Spike are equally good in a brawl, but there&#039;s other factors at work:&lt;br /&gt;
&lt;br /&gt;
1) Spike has an Aspect about how good he is in a fight; Jet doesn&#039;t. This means that Spike IS better when he wants to be.&lt;br /&gt;
&lt;br /&gt;
2) Stunts. Spike has permanent armour based on being awesome. Jet doesn&#039;t. Jet doesn&#039;t have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots.&lt;br /&gt;
&lt;br /&gt;
3) Spike&#039;s &amp;quot;Lucky&amp;quot; stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience.&lt;br /&gt;
&lt;br /&gt;
=Jet Black Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills:==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** &lt;br /&gt;
&lt;br /&gt;
Composure: **** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. &lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Discussion:==&lt;br /&gt;
&lt;br /&gt;
On paper, it looks like Jet and Spike are equally good in a brawl, but there&#039;s other factors at work:&lt;br /&gt;
&lt;br /&gt;
1) Spike has an Aspect about how good he is in a fight; Jet doesn&#039;t. This means that Spike IS better when he wants to be.&lt;br /&gt;
&lt;br /&gt;
2) Stunts. Spike has permanent armour based on being awesome. Jet doesn&#039;t. Jet doesn&#039;t have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots.&lt;br /&gt;
&lt;br /&gt;
3) Spike&#039;s &amp;quot;Lucky&amp;quot; stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131194</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131194"/>
		<updated>2009-11-22T20:40:28Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Jet Black */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jet Black Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Ganymede, otherwise speculative at best. All we do know is that Jet is extremely loyal, and it&#039;s a core personality trait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet joined the Intra Solar System Police (ISSP) and became known as the &#039;Black Dog&#039; because of his tenacity. He was also involved in a long-term relationship with a woman named Alisa. Jet involved himself with hobbies, so as to distract himself from the stresses of work, such as amateur bonsai cultivation, cooking and music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {Good suggestion for an extension of Black Dog made by Nineveh}&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet was betrayed and ambushed by his partner and best friend during work for the ISSP, together with a syndicate assassin. He lost an arm during the incident, and had it replaced with a cybernetic limb to remind himself not to be hasty in future. Alisa leaves him, and he quits the ISSP.&lt;br /&gt;
&lt;br /&gt;
    {Here&#039;s where I&#039;d use the unassigned Aspects from earlier again.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet left Ganymede on his own ship and became a bounty-hunter, using his skills from the ISSP. He met a drifter named Spike who had all sorts of talents which Jet knew better than to ask about. Spike had clearly been part of some very bad things - Jet had a nose for these things - but hell, everyone&#039;s part of some very bad things. The question is what they do next...&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life on the Bebop isn&#039;t easy. Jet and Spike roam the solar system chasing down the nasties for cash, which they are perpetually low on. However, they&#039;re free and nobody asks questions. It&#039;s a comfortable place to hide, if nothing else.&lt;br /&gt;
&lt;br /&gt;
The ship seems to be filling up with other people, and breaking the routine. On the other hand, it&#039;s almost good to be around people again... and maybe it&#039;ll be good for Spike. If only they wouldn&#039;t think of him as The Older Guy...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** (base 3, plus 2 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, no modifications)&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1, because you&#039;re being clobbered &#039;&#039;with a big metal cybernetic arm.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Discussion:==&lt;br /&gt;
&lt;br /&gt;
On paper, it looks like Jet and Spike are equally good in a brawl, but there&#039;s other factors at work:&lt;br /&gt;
&lt;br /&gt;
1) Spike has an Aspect about how good he is in a fight; Jet doesn&#039;t. This means that Spike IS better when he wants to be.&lt;br /&gt;
&lt;br /&gt;
2) Stunts. Spike has permanent armour based on being awesome. Jet doesn&#039;t. Jet doesn&#039;t have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots.&lt;br /&gt;
&lt;br /&gt;
3) Spike&#039;s &amp;quot;Lucky&amp;quot; stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131193</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131193"/>
		<updated>2009-11-22T20:40:09Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike Spiegel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel Character Gen=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. &#039;&#039;Perfect&#039;&#039;.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
    {Nineveh, Q99 and Halfjack recommend replacing &amp;quot;Indirect with Emotions&amp;quot; with a different Aspect, &amp;quot;Maybe another gun will help.&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help...  &lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
    {When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
    {Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;br /&gt;
&lt;br /&gt;
=Spike Spiegel Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help... &lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** &lt;br /&gt;
&lt;br /&gt;
Composure: ****&lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl&amp;diff=131192</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Blackl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl&amp;diff=131192"/>
		<updated>2009-11-22T20:38:40Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131191</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131191"/>
		<updated>2009-11-22T20:37:17Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Character Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where &#039;&#039;Cowboy Bebop&#039; character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel]]&lt;br /&gt;
&lt;br /&gt;
Jet Black: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black]]&lt;br /&gt;
&lt;br /&gt;
Faye Valentine:&lt;br /&gt;
&lt;br /&gt;
Radical Edward:&lt;br /&gt;
&lt;br /&gt;
Vicious:&lt;br /&gt;
&lt;br /&gt;
Ein:&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131190</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131190"/>
		<updated>2009-11-22T20:37:02Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Character Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where &#039;&#039;Cowboy Bebop&#039; character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel]]&lt;br /&gt;
&lt;br /&gt;
Jet Black: [[http://wiki.rpg.net/index.php/DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black]]&lt;br /&gt;
&lt;br /&gt;
Faye Valentine:&lt;br /&gt;
&lt;br /&gt;
Radical Edward:&lt;br /&gt;
&lt;br /&gt;
Vicious:&lt;br /&gt;
&lt;br /&gt;
Ein:&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131189</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Black</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Black&amp;diff=131189"/>
		<updated>2009-11-22T20:36:44Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jet Black=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Ganymede, otherwise speculative at best. All we do know is that Jet is extremely loyal, and it&#039;s a core personality trait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet joined the Intra Solar System Police (ISSP) and became known as the &#039;Black Dog&#039; because of his tenacity. He was also involved in a long-term relationship with a woman named Alisa. Jet involved himself with hobbies, so as to distract himself from the stresses of work, such as amateur bonsai cultivation, cooking and music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {Good suggestion for an extension of Black Dog made by Nineveh}&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet was betrayed and ambushed by his partner and best friend during work for the ISSP, together with a syndicate assassin. He lost an arm during the incident, and had it replaced with a cybernetic limb to remind himself not to be hasty in future. Alisa leaves him, and he quits the ISSP.&lt;br /&gt;
&lt;br /&gt;
    {Here&#039;s where I&#039;d use the unassigned Aspects from earlier again.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet left Ganymede on his own ship and became a bounty-hunter, using his skills from the ISSP. He met a drifter named Spike who had all sorts of talents which Jet knew better than to ask about. Spike had clearly been part of some very bad things - Jet had a nose for these things - but hell, everyone&#039;s part of some very bad things. The question is what they do next...&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life on the Bebop isn&#039;t easy. Jet and Spike roam the solar system chasing down the nasties for cash, which they are perpetually low on. However, they&#039;re free and nobody asks questions. It&#039;s a comfortable place to hide, if nothing else.&lt;br /&gt;
&lt;br /&gt;
The ship seems to be filling up with other people, and breaking the routine. On the other hand, it&#039;s almost good to be around people again... and maybe it&#039;ll be good for Spike. If only they wouldn&#039;t think of him as The Older Guy...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** (base 3, plus 2 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, no modifications)&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1, because you&#039;re being clobbered &#039;&#039;with a big metal cybernetic arm.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Discussion:==&lt;br /&gt;
&lt;br /&gt;
On paper, it looks like Jet and Spike are equally good in a brawl, but there&#039;s other factors at work:&lt;br /&gt;
&lt;br /&gt;
1) Spike has an Aspect about how good he is in a fight; Jet doesn&#039;t. This means that Spike IS better when he wants to be.&lt;br /&gt;
&lt;br /&gt;
2) Stunts. Spike has permanent armour based on being awesome. Jet doesn&#039;t. Jet doesn&#039;t have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots.&lt;br /&gt;
&lt;br /&gt;
3) Spike&#039;s &amp;quot;Lucky&amp;quot; stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl&amp;diff=131188</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Jet Blackl</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Jet_Blackl&amp;diff=131188"/>
		<updated>2009-11-22T20:35:44Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Jet Black=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Ganymede, otherwise speculative at best. All we do know is that Jet is extremely loyal, and it&#039;s a core personality trait.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Unassigned, x 1.&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet joined the Intra Solar System Police (ISSP) and became known as the &#039;Black Dog&#039; because of his tenacity. He was also involved in a long-term relationship with a woman named Alisa. Jet involved himself with hobbies, so as to distract himself from the stresses of work, such as amateur bonsai cultivation, cooking and music.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {Good suggestion for an extension of Black Dog made by Nineveh}&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet was betrayed and ambushed by his partner and best friend during work for the ISSP, together with a syndicate assassin. He lost an arm during the incident, and had it replaced with a cybernetic limb to remind himself not to be hasty in future. Alisa leaves him, and he quits the ISSP.&lt;br /&gt;
&lt;br /&gt;
    {Here&#039;s where I&#039;d use the unassigned Aspects from earlier again.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Jet left Ganymede on his own ship and became a bounty-hunter, using his skills from the ISSP. He met a drifter named Spike who had all sorts of talents which Jet knew better than to ask about. Spike had clearly been part of some very bad things - Jet had a nose for these things - but hell, everyone&#039;s part of some very bad things. The question is what they do next...&lt;br /&gt;
&#039;&#039;&#039;&lt;br /&gt;
Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Life on the Bebop isn&#039;t easy. Jet and Spike roam the solar system chasing down the nasties for cash, which they are perpetually low on. However, they&#039;re free and nobody asks questions. It&#039;s a comfortable place to hide, if nothing else.&lt;br /&gt;
&lt;br /&gt;
The ship seems to be filling up with other people, and breaking the routine. On the other hand, it&#039;s almost good to be around people again... and maybe it&#039;ll be good for Spike. If only they wouldn&#039;t think of him as The Older Guy...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspect Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** (base 3, plus 2 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (base 3, plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (base 3, no modifications)&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1, because you&#039;re being clobbered &#039;&#039;with a big metal cybernetic arm.&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Discussion:==&lt;br /&gt;
&lt;br /&gt;
On paper, it looks like Jet and Spike are equally good in a brawl, but there&#039;s other factors at work:&lt;br /&gt;
&lt;br /&gt;
1) Spike has an Aspect about how good he is in a fight; Jet doesn&#039;t. This means that Spike IS better when he wants to be.&lt;br /&gt;
&lt;br /&gt;
2) Stunts. Spike has permanent armour based on being awesome. Jet doesn&#039;t. Jet doesn&#039;t have anything that makes him more likely to hit, simply that when he does hit you know the target felt it. Lots.&lt;br /&gt;
&lt;br /&gt;
3) Spike&#039;s &amp;quot;Lucky&amp;quot; stunt means he shrugs off damage better than Jet. Jet has a slightly larger Health track, which means damage sticks around but he can take a fair amount of it. Different approaches to resilience.&lt;br /&gt;
&lt;br /&gt;
=Jet Black Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Aspects :==&lt;br /&gt;
&lt;br /&gt;
- Fundamentally loyal and trustworthy.&lt;br /&gt;
&lt;br /&gt;
- Black Dog of the Law: Once he bites, he never lets go.&lt;br /&gt;
&lt;br /&gt;
- Sees himself as a Renaissance Man.&lt;br /&gt;
&lt;br /&gt;
- Marked by a cybernetic arm&lt;br /&gt;
&lt;br /&gt;
- Ex-cop with a bunch of bad memories... and grudges on both sides of the law.&lt;br /&gt;
&lt;br /&gt;
- Owns and runs the &#039;&#039;Bebop&#039;&#039;, and the &#039;&#039;Hammerhead&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Partnership with Spike&lt;br /&gt;
&lt;br /&gt;
- The eldest of the crew&lt;br /&gt;
&lt;br /&gt;
- On holiday from the past.&lt;br /&gt;
&lt;br /&gt;
- (Optional) Never forgot Alisa.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- Brawling&lt;br /&gt;
&lt;br /&gt;
4- Stamina, Slug Throwers,&lt;br /&gt;
&lt;br /&gt;
3- Piloting, Profession: Bounty-Hunter, Engineering,&lt;br /&gt;
&lt;br /&gt;
2- Resolve, Agility, Alertness, Repair, Arts,&lt;br /&gt;
&lt;br /&gt;
1- Culture/Tech*, Navigation, Medical, Survival, Tactics.&lt;br /&gt;
&lt;br /&gt;
* Ganymede, plus the criminal underbelly.&lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: ***** &lt;br /&gt;
&lt;br /&gt;
Composure: **** &lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Jet&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Integral Equipment: Cybernetic arm. (Harm 2, Penetration 1)&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Bebop&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: The &#039;&#039;Hammerhead&#039;&#039;.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131187</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131187"/>
		<updated>2009-11-22T20:25:32Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike&amp;#039;s Aspects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. &#039;&#039;Perfect&#039;&#039;.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
    {Nineveh, Q99 and Halfjack recommend replacing &amp;quot;Indirect with Emotions&amp;quot; with a different Aspect, &amp;quot;Maybe another gun will help.&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help...  &lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
    {When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
    {Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;br /&gt;
&lt;br /&gt;
=Spike Spiegel Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help... &lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** &lt;br /&gt;
&lt;br /&gt;
Composure: ****&lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131186</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131186"/>
		<updated>2009-11-22T20:25:02Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Character Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where &#039;&#039;Cowboy Bebop&#039; character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: [[DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel]]&lt;br /&gt;
&lt;br /&gt;
Jet Black:&lt;br /&gt;
&lt;br /&gt;
Faye Valentine:&lt;br /&gt;
&lt;br /&gt;
Radical Edward:&lt;br /&gt;
&lt;br /&gt;
Vicious:&lt;br /&gt;
&lt;br /&gt;
Ein:&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131185</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131185"/>
		<updated>2009-11-22T20:24:18Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike&amp;#039;s Stress Tracks: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
    {Nineveh, Q99 and Halfjack recommend replacing &amp;quot;Indirect with Emotions&amp;quot; with a different Aspect, &amp;quot;Maybe another gun will help.&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help...  &lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: **** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
    {When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
    {Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;br /&gt;
&lt;br /&gt;
=Spike Spiegel Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help... &lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** &lt;br /&gt;
&lt;br /&gt;
Composure: ****&lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131184</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131184"/>
		<updated>2009-11-22T20:24:03Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike Spiegel Character Sheet */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
    {Nineveh, Q99 and Halfjack recommend replacing &amp;quot;Indirect with Emotions&amp;quot; with a different Aspect, &amp;quot;Maybe another gun will help.&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help...  &lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
    {When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
    {Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;br /&gt;
&lt;br /&gt;
=Spike Spiegel Character Sheet=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help... &lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** &lt;br /&gt;
&lt;br /&gt;
Composure: ****&lt;br /&gt;
&lt;br /&gt;
Wealth: *** &lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131183</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131183"/>
		<updated>2009-11-22T20:22:02Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike Spiegel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
    {Nineveh, Q99 and Halfjack recommend replacing &amp;quot;Indirect with Emotions&amp;quot; with a different Aspect, &amp;quot;Maybe another gun will help.&amp;quot;}&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Maybe another gun will help...  &lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
    {When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
    {Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;br /&gt;
&lt;br /&gt;
=Spike Spiegel Character Sheet=&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131182</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131182"/>
		<updated>2009-11-22T20:19:27Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike Spiegel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
    {When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
    {Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;br /&gt;
&lt;br /&gt;
=Spike Spiegel Character Sheet=&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131181</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131181"/>
		<updated>2009-11-22T20:18:22Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike&amp;#039;s Stunts: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
    {When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
    {Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131180</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131180"/>
		<updated>2009-11-22T20:17:51Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike&amp;#039;s Aspects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
{When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
{Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131179</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131179"/>
		<updated>2009-11-22T20:17:34Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike&amp;#039;s Aspects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
{When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
{Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131178</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131178"/>
		<updated>2009-11-22T20:17:16Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike&amp;#039;s Aspects: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One: Growing Up:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two: Starting Out:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3 Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 5: On Your Own.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
{When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
{Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131177</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131177"/>
		<updated>2009-11-22T20:15:59Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Spike Spiegel */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase One: Growing Up:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase Two: Starting Out:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3 Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase 5: On Your Own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.}&lt;br /&gt;
&lt;br /&gt;
    {I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
&lt;br /&gt;
Composure: ***** (Base 3 plus 1 from Resolve)&lt;br /&gt;
&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. &lt;br /&gt;
&lt;br /&gt;
{When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.}&lt;br /&gt;
&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. &lt;br /&gt;
&lt;br /&gt;
{Works like armour, for Spike fending with his martial-arts.}&lt;br /&gt;
&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131176</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters:Spike Spiegel</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters:Spike_Spiegel&amp;diff=131176"/>
		<updated>2009-11-22T20:13:39Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=Spike Spiegel=&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects:==&lt;br /&gt;
&lt;br /&gt;
    {Wow, as described in the book, some of these phases are perfect for Spike. Perfect.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase One: Growing Up:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Born on Mars, otherwise speculative.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase One Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unassigned, x 2&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase Two: Starting Out:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike became part of the Red Dragon criminal syndicate on Mars, finding that the street combat he found as a mob enforcer was a true calling for him - and where he found himself rising through the ranks.&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s more that can go here, but mostly connected to Certain Other Characters. Trust me they will arrive in time.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Two Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
&lt;br /&gt;
    {The second one sounds a bit generic, but can apply to any combat if the player is willing to pay the FP}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase Three: Moment of Crisis&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike continued to rise in the esteem of the feared Red Dragon, and was paired for many years with his partner and best friend, Vicious. After a shoot-out in the slums of Mars, Spike was seriously wounded and staggered into the home of Julia - Vicious&#039; girlfriend.&lt;br /&gt;
&lt;br /&gt;
Julia nursed him back to health, and they fell in love. Vicious discovered Spike&#039;s plans to elope with Julia and gave Julia an ultimatum: Murder Spike or die with him for their shared betrayal.&lt;br /&gt;
&lt;br /&gt;
Spike managed to fake his own death in another violent confrontation, dropping off the Red Dragon&#039;s radar. He waited for Julia so they could escape together, but she never came.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase 3 Aspects&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
    {There&#039;s a whole lot going on here, so if I were going to assign two of the unassigned Aspects, they&#039;d probably connect to this Phase.}&lt;br /&gt;
&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
&lt;br /&gt;
    {I have to have Julia and Vicious as Aspects: Julia drives Spike through the show in many ways, and Vicious is a landmark all of his own. On the other hand, &#039;Died Once Already&#039; connects with Spike&#039;s apparently laissez-faire viewpoint on personal risk. It&#039;s practically his theme. Plus, his eye is also thematic - along with being specifically referenced in a particular episode as a bonus due to Interesting Circumstance.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase Four: Sidetracked:&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike met an ex ISSP officer called Jet Black who has cashed in his chips with the service and was going freelance as a bounty-hunter. Jet didn&#039;t ask many questions and seemed to have his own damage - and Spike didn&#039;t mean Jet&#039;s own cybernetic trophy of when something went wrong.&lt;br /&gt;
&lt;br /&gt;
They developed an understanding, and a partnership. Or perhaps it was the other way around...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Four Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
&lt;br /&gt;
    {Can&#039;t think of a better phrase for his connection with Jet. Maybe &amp;quot;Unspoken understanding&amp;quot; would work, or something. Happy to take suggestions there. The positive element of &amp;quot;Has worked with Jet for years&amp;quot; is that I can see how it&#039;d be something which could be invoked and compelled.&lt;br /&gt;
&lt;br /&gt;
    Phase Four also seems a good place to bring up Spike&#039;s fighter.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Phase 5: On Your Own.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Spike and Jet are continuing to survive a largely hand-to-mouth existence as bounty hunters tracking down the resourceful scum of a shattered solar-system. Spike is endlessly mellow right until he turns into a hard-edged, iron-willed killer - but there&#039;s no reason for him to go back to being that guy again, right?&lt;br /&gt;
&lt;br /&gt;
And the Bebop seems to be collecting new waifs and strays, when Spike was comfortable living with Jet, and otherwise without deeper connections...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Phase Five Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {I always remembered that the Indian guy called Spike &amp;quot;Swimming Bird&amp;quot; in episode 1, and it took me forever to figure out why. Hence why it&#039;s an Aspect. I also figured that Spike&#039;s indirectness with emotions could be compelled to keep him from revealing much of himself, and invoked to not give much away.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Aspects Roundup:==&lt;br /&gt;
&lt;br /&gt;
- Knows the underworld&lt;br /&gt;
- Fearsome combatant&lt;br /&gt;
- Vendetta with Vicious&lt;br /&gt;
- The Mystery of Julia&lt;br /&gt;
- [Optional] Died Once Already&lt;br /&gt;
- [Optional] Marked by a Bionic Eye&lt;br /&gt;
- Has worked with Jet for years.&lt;br /&gt;
- Runs his own retrofitted, scary-ass fighter: Swordfish 2.&lt;br /&gt;
- A swimming bird: All is outwardly calm, but a maelstrom beneath the surface.&lt;br /&gt;
- Indirect with emotions, and comfortably disconnected.&lt;br /&gt;
&lt;br /&gt;
    {The Optional ones are replaceable if you want to bring in something from Spike&#039;s early life, although at this point I think we could happily swap out anything. Although cool, I have to admit that there&#039;s some potential repetition of themes in there regarding Spike&#039;s dreamlike vibe.&lt;br /&gt;
&lt;br /&gt;
    I had &amp;quot;Swordfish 2&amp;quot; originally as &amp;quot;Life is as real as a Dream,&amp;quot; but I thought that with the thematic repetition already in there one could be taken out. Plus, Spike&#039;s fighter is pretty iconic in itself.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Skills==&lt;br /&gt;
&lt;br /&gt;
    {Thanks to Tophocles for his suggestions for both Skills and Stunts.}&lt;br /&gt;
&lt;br /&gt;
5- MG Brawling&lt;br /&gt;
4- Piloting, Agility&lt;br /&gt;
3- Slugthrower, Gunnery, Resolve&lt;br /&gt;
2- EVA, Profession: Bounty Hunter, Alertness, Charm,&lt;br /&gt;
1- Stamina, Stealth, Tactics, Culture/Tech*, Navigation&lt;br /&gt;
&lt;br /&gt;
*: Mars, plus Bounty Hunter society, dispersed as it is.&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stress Tracks:==&lt;br /&gt;
&lt;br /&gt;
Health: **** (Base 3 plus 1 from Stamina)&lt;br /&gt;
Composure: ***** (Base 3 plus 1 from Resolve)&lt;br /&gt;
Wealth: *** (Base 3, no modification)&lt;br /&gt;
&lt;br /&gt;
    {Now, some of what happens next depends on the grittiness of the Cowboy Bebop vibe you&#039;re looking for. I think that Cowboy Bebop is less gritty than Diaspora&#039;s baseline, so I&#039;d be slightly flexible. For example, I&#039;d let Piloting cover Aircraft as well, since in the context of the show there doesn&#039;t seem to be a big distinction, and the Swordfish can do atmosphere and space [covered when I get to vehicles!]}&lt;br /&gt;
&lt;br /&gt;
    {Anyway, the Stunts change depending on where we go, with corresponding effects to the Skills. You&#039;ll see why.}&lt;br /&gt;
&lt;br /&gt;
==Spike&#039;s Stunts:==&lt;br /&gt;
&lt;br /&gt;
- Have a Thing: Swordfish 2. [When I get to Vehicles, it&#039;s going to count as an Interface vehicle as well as a ship in its own right, for getting down to planets. Also meaning that I think either Piloting or Aircraft could cover it nicely.]&lt;br /&gt;
- Military-grade Brawling: Automatic Defence 1 when using Brawling. [Works like armour, for Spike fending with his martial-arts.]&lt;br /&gt;
- Lucky: Consequence progression 2/3/4 instead of 1/2/4. Spike is tough.&lt;br /&gt;
&lt;br /&gt;
    {An alternative idea from Tophocles was to make the Agility skill Military-grade Agility and allow it to be used as Micro-G for freefall combat. At the moment I figure that the Swordfish is a bigger part of what makes Spike distinctive, but YMMV: You can see what&#039;d be swapped out if you have a different idea.}&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131175</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131175"/>
		<updated>2009-11-22T20:07:35Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* &amp;#039;&amp;#039;Cowboy Bebop&amp;#039;&amp;#039; Characters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: Character writeups may contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
The section of the RPG.net thread where &#039;&#039;Cowboy Bebop&#039; character-gen discussion started is here.[http://forum.rpg.net/showthread.php?t=480651&amp;amp;page=9]&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: &lt;br /&gt;
&lt;br /&gt;
Jet Black:&lt;br /&gt;
&lt;br /&gt;
Faye Valentine:&lt;br /&gt;
&lt;br /&gt;
Radical Edward:&lt;br /&gt;
&lt;br /&gt;
Vicious:&lt;br /&gt;
&lt;br /&gt;
Ein:&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Main_Page&amp;diff=131174</id>
		<title>DiasporaAdaptations:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Main_Page&amp;diff=131174"/>
		<updated>2009-11-22T20:05:58Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Diaspora Adaptations: Diaspora Does Dallas */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Diaspora]] [[Category:FATE]] [[Category:Alternate Settings]]&lt;br /&gt;
&lt;br /&gt;
=Diaspora Adaptations: Diaspora Does Dallas=&lt;br /&gt;
&lt;br /&gt;
Greetings to everyone.  This is my first attempt to seriously play with a wiki, so hopefully I don&#039;t mess up too badly.&lt;br /&gt;
&lt;br /&gt;
My intent is for this page to be the hub for archiving and collating the information found in this thread here[http://forum.rpg.net/showthread.php?t=480651], where I am writing up adaptations for &#039;&#039;Cowboy Bebop&#039;&#039;, &#039;&#039;A Miracle of Science&#039;&#039;, and &#039;&#039;Planetes&#039;&#039;, for &#039;&#039;Diaspora&#039;&#039;.  (Link to website.[http://www.vsca.ca/Diaspora/]  Link to SRD.[http://www.vsca.ca/Diaspora/diaspora-srd.html])&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been gleefully surprised at the extent of the interest in the project, and I&#039;ve run into the end of the editing period where I can correct earlier versions of the write-up.  The Wiki seemed like an opportunity to put everything that is generated into one Master List, which can be modified as new information comes in.&lt;br /&gt;
&lt;br /&gt;
If you want to see the logic behind generating things the way I have, check out the source thread.  Part of the reason for doing it was so that people could follow the (potentially flawed) reasoning behind doing things the way I have.  That way it might be educational as well as a resource people can use - and failing anything else if you disagree with the reasoning it should be easy to see which bits to change and why.&lt;br /&gt;
&lt;br /&gt;
This is the place for the end results produced by the source thread.  If you want to go straight to the most modern versions of the Cowboy Bebop cluster, here&#039;s the place to be.  I&#039;ll keep it updated.&lt;br /&gt;
&lt;br /&gt;
I suppose if people want to generate their own &#039;&#039;Diaspora&#039;&#039; adaptations of settings, they could attach them here too.  I hadn&#039;t thought of that.&lt;br /&gt;
&lt;br /&gt;
Anyway, I hope this is useful to someone.&lt;br /&gt;
&lt;br /&gt;
Signing off what turned out to be an intro in the style of a normal post...&lt;br /&gt;
&lt;br /&gt;
- The Unshaven.&lt;br /&gt;
&lt;br /&gt;
==The Blurbs So Far!==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cowboy Bebop:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A crew of bounty-hunters try to keep themselves afloat in a solar system marked by a disaster that ruined Earth, and attempt to avoid their pasts catching up with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Miracle of Science:&#039;&#039;&#039; (Link to comic.[http://www.project-apollo.net/mos/index.html])&lt;br /&gt;
&lt;br /&gt;
An investigator for a police force that was formed to track down Mad Scientists is unwillingly partnered with a representative of the vastly intelligent telepathic gestalt that is Mars. The two of them try to track down one such Mad Scientist bent on, wait for it, WORLD DOMINATION.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trials and tribulations of an overworked, underpaid, and underappreciated crew of EVA technicians who work as janitorial staff for Earth&#039;s orbit, cleaning up debris to prevent accidents.&lt;br /&gt;
&lt;br /&gt;
{I guess if people want to pitch their own adaptations of media, the blurbs can go in here.}&lt;br /&gt;
&lt;br /&gt;
==Internal Links!==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cowboy Bebop&#039;&#039; Cluster: [[DiasporaAdaptations:Cowboy_Bebop_Cluster]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cowboy Bebop&#039;&#039; Characters [[DiasporaAdaptations:Cowboy_Bebop_Characters]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cowboy Bebop&#039;&#039; Vehicles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Miracle of Science&#039;&#039; Cluster: [[DiasporaAdaptations:aMoS_Cluster]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Miracle of Science&#039;&#039; Characters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Planetes&#039;&#039; Cluster: [[DiasporaAdaptations:Planetes_Cluster]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Planetes&#039;&#039; Characters&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131173</id>
		<title>DiasporaAdaptations:Cowboy Bebop Characters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Cowboy_Bebop_Characters&amp;diff=131173"/>
		<updated>2009-11-22T20:05:36Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&#039;&#039;Cowboy Bebop&#039;&#039; Characters=&lt;br /&gt;
&lt;br /&gt;
(Warning: May contain spoilers for the show!)&lt;br /&gt;
&lt;br /&gt;
The basic format which I&#039;m going to use is to link to seperate pages for each character under discussion.  Those pages will have the commentary version of their generation first, just like in the RPG.net thread.  At the end, there&#039;ll be a more concise (and less chatty) character sheet for quick reference.&lt;br /&gt;
&lt;br /&gt;
Ideally, the discussion will give people the handles they need to change anything they want in the character-sheet version.&lt;br /&gt;
&lt;br /&gt;
Here we go!&lt;br /&gt;
&lt;br /&gt;
==Character Links==&lt;br /&gt;
&lt;br /&gt;
Spike Spiegel: &lt;br /&gt;
&lt;br /&gt;
Jet Black:&lt;br /&gt;
&lt;br /&gt;
Faye Valentine:&lt;br /&gt;
&lt;br /&gt;
Radical Edward:&lt;br /&gt;
&lt;br /&gt;
Vicious&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128337</id>
		<title>DiasporaAdaptations:aMoS Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128337"/>
		<updated>2009-11-04T21:03:45Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* The &amp;#039;&amp;#039;A Miracle of Science&amp;#039;&amp;#039; Cluster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;A Miracle of Science&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as &#039;&#039;Cowboy Bebop&#039;&#039;, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  However, unlike Cowboy Bebop, there is no convenient jumpgate network to suggest how the planets interlink.  As of the 2nd of November 2009, two maps are provided to give some options, but this will be discussed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venus:&#039;&#039;&#039; T2, E-1, R0.  (Connects to Earth)&lt;br /&gt;
&lt;br /&gt;
Much less fun place to be.  The environment is now &amp;quot;Survivable,&amp;quot; but within living memory was a genuine horror - and produced a profoundly autocratic totalitarian government justified in its powers by keeping total control of the populace in such an unsafe time.&lt;br /&gt;
&lt;br /&gt;
Generally seems less comfortable in the resource-stakes than Earth, which also motivates the heavy handed government - there&#039;s less to go around, so what there is has to be controlled.  The tech level looks about the same, however...&lt;br /&gt;
&lt;br /&gt;
1) Autocratic government, fearfully paranoid of Mars.&lt;br /&gt;
&lt;br /&gt;
2) Where there is prohibition, there is organised crime.&lt;br /&gt;
&lt;br /&gt;
3) Third most-populated planet in the solar system - but the terraforming conditions are harsh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T2, E1, R3. (Connects to Venus, Mars, Ganymede and the Moon)&lt;br /&gt;
&lt;br /&gt;
Earth in &#039;&#039;A Miracle of Science&#039;&#039; seems much improved over our current one.  The Glossary[http://www.project-apollo.net/mos/glossary.html] notes that quality of life has risen across the board, and enough social problems have been fixed that the main police-force of note is dedicated to stopping Mad Scientists from destabilising things.&lt;br /&gt;
&lt;br /&gt;
With the implication that the status quo is actually pretty good...&lt;br /&gt;
&lt;br /&gt;
Technologically, Earth is the center of a human civilisation which is exploring and settling the solar system.  Not &#039;&#039;terraforming&#039;&#039; the system, mind you.  Mars did that, with the inference that the rest of humanity would not have been able to work on the scale, or with the speed, that Mars did.&lt;br /&gt;
&lt;br /&gt;
Environmentally the world seems to be pretty nice, but again not an Eden... and for the quality of life to have risen as far as it has, resources have to be abundant.  I&#039;ve given them R3 for &amp;quot;Multiple exports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1) Most powerful and populous member of the Solar Parliament &lt;br /&gt;
&lt;br /&gt;
2) There&#039;s quite a lot to go around.&lt;br /&gt;
&lt;br /&gt;
3) The hub of non-Martian civilisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T2, E-1, R1. (Connects to Earth and Ganymede)&lt;br /&gt;
&lt;br /&gt;
There seems to be less &#039;&#039;space&#039;&#039; on the Moon for people than on Earth, but that&#039;s hardly surprising.  E-1 is &amp;quot;Survivable,&amp;quot; and that seems appropriate.  It&#039;s not a delightful place to be, but could be a lot worse.  The access to technology and resources seems comparable to Earth, anyway...  I was going to place R at 1, but the Glossary says that the Moon has a significant level of industry, which I now remember seeing in the comic.  Then again, I&#039;ve remembered all the sections in the comic where the characters talked about the economic problems. I&#039;m not sure whether to dump it all the way to R0 for Sustainable, or leave it at R1. It looks like they still have resources to export comfortably, just that the system is deeply inefficient... I&#039;ll leave it at R1.&lt;br /&gt;
&lt;br /&gt;
1) Socially neo-Stalinist: Inefficient, disorganised, and heavy handed.&lt;br /&gt;
&lt;br /&gt;
2) Heavy industry, industrial use of vacuum environments, and mining galore.&lt;br /&gt;
&lt;br /&gt;
3) A waypoint to nicer places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039;  T4, E1, R4. (Connects to Earth and Ganymede... without making an effort, anyway)&lt;br /&gt;
&lt;br /&gt;
Some of this is a bit of a fudge, but here goes the logic for generating one of the most distinctive things about the setting of &#039;&#039;A Miracle of Science&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
T4 is &amp;quot;On the verge of collapse.&amp;quot;  What this means in the parlance of &#039;&#039;Diaspora&#039;&#039; is that the society is part of an unfolding technological singularity that is either going to destroy the civilisation or take them somewhere we cannot comprehend - or perhaps change them into something we cannot comprehend.  The fun part within &#039;&#039;Diaspora&#039;&#039; is that seeing the results from outside, we have no idea &#039;&#039;which option happened&#039;&#039;.  What looks like destruction could be something else entirely.&lt;br /&gt;
&lt;br /&gt;
Mars is definitely T4.  When I read that section of &#039;&#039;Diaspora&#039;&#039;, Mars was the first thing that occurred to me.&lt;br /&gt;
&lt;br /&gt;
A planetary gestalt with vastly advanced technology.  And one of the fun things which unfolds during the course of the plot is that Mars &#039;&#039;knows&#039;&#039; it is on the verge of collapse, and part of its involvement in the narrative is in a focused attempt to maintain its existence and grow slowly enough that it remains &#039;human&#039; without destroying itself.  Mars is aware of what might happen, and trying to take careful steps to avoid the potential disasters which scare it.&lt;br /&gt;
&lt;br /&gt;
Which drives much of the setting, if not the plot of the comic itself!&lt;br /&gt;
&lt;br /&gt;
Environmentally, Mars seems entirely comfortable.  It is a pleasant place to be, but Mars has not gone totally gonzo and turned it into Eden.  They&#039;ve spent their energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
Resource-wise is where I have bodged.  Essentially, &#039;&#039;A Miracle of Science&#039;&#039; gives us little clue to the resource-potential of Mars.  Their technology is incredible, so it&#039;s kind of up for debate.  R4 for &amp;quot;All you could want.&amp;quot; Mars doesn&#039;t seem limited by conventional resource issues, and it&#039;s not just technological advancement... Just because they don&#039;t outcompete everyone else doesn&#039;t mean they &#039;&#039;couldn&#039;t&#039;&#039;. As has been noted, they gifted the automatic nano factories to the rest of the system, which are important enough that capturing one could be the key to victory for a revolution... Not to mention that they spent 100 years exploring extra-solar space because they wanted to, without appreciable hardship, where nobody else has managed to leave the solar-system yet.&lt;br /&gt;
&lt;br /&gt;
1) Mars is a person... with incredibly advanced tools.&lt;br /&gt;
&lt;br /&gt;
2) Mysterious, potentially frightening, and right next door.&lt;br /&gt;
&lt;br /&gt;
3) Vanished for a century, and now they&#039;re back.&lt;br /&gt;
&lt;br /&gt;
{This is slight cheating, but it occurred to me that &amp;quot;...and right next door&amp;quot; covers their position within the network nicely. As such, Martian characters might benefit from a nod to the fact they&#039;re not accustomed to the rest of human society.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganymede:&#039;&#039;&#039; T1, E0, R2. (Connects to Mars, the Moon, Earth, Titan and Io)&lt;br /&gt;
&lt;br /&gt;
My logic here goes that Ganymede has the same access to tech as everyone else, but a much lower industrial-base because it&#039;s noted that the entire planet is covered in water, many kilometers deep. That also explains the E1, which qualifies as having a comfortable zone in which to live, with other places which require terraforming. I think that&#039;s equivalent to &amp;quot;Anywhere we want to settle on Ganymede, we need to build an island to live first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly, I imagine that Ganymede has similar resources as other places, but it&#039;s locked away behind a higher technological barrier to reach - making it the same level as the Moon. This will change in future as they get the industrial base up, and at the moment it&#039;s hardly bad - Manny lives comfortably, and it sounds as though Ganymede has a thriving, if small, economy with a lot of software companies.&lt;br /&gt;
&lt;br /&gt;
Hmm. Hell, exporting fresh water might be enough to bump it up to R2... Let&#039;s do that!&lt;br /&gt;
&lt;br /&gt;
1) A gigantic fresh-water ocean&lt;br /&gt;
&lt;br /&gt;
2) Awaiting its full potential.&lt;br /&gt;
&lt;br /&gt;
3) Connects the outer systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Io:&#039;&#039;&#039; T2, E-1, R1. (Connects to Ganymede)&lt;br /&gt;
&lt;br /&gt;
My impression of Io is that it is not itself hugely valuable: it is one of the few non-terraformed human settlements in the solar system, and works like you&#039;d expect a science-fiction colony to work. Small population, sealed base, roaming around with space-suits... The moon was probably once much like this.&lt;br /&gt;
&lt;br /&gt;
Io has a definite economy, but from what we see it&#039;s about exploiting niches. Primarily, Io seems to work like an international tax-haven on Earth now, except for data of all kinds. Without that, I&#039;d knock it down to R0.&lt;br /&gt;
&lt;br /&gt;
1) Anonymity is their industry&lt;br /&gt;
&lt;br /&gt;
2) Newly settled, and thus comparatively unsafe.&lt;br /&gt;
&lt;br /&gt;
3) &amp;quot;Isolated&amp;quot; is another way of saying &amp;quot;Private.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Titan exists on the maps, but has not been written up.  There is essentially no information about Titan in the source comic, barring that it has been terraformed and presumably settled.  I figure this page gives a framework for anyone who wants to build it into a hypothetical &#039;&#039;aMoS&#039;&#039; game they might run.&lt;br /&gt;
&lt;br /&gt;
==The &#039;&#039;A Miracle of Science&#039;&#039; Cluster Maps.==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 01: The Extended Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This first approach is an attempt to figure out what civilian transport lines might look like, as opposed to the free-roaming experienced by the characters.  This approach would lead to a third Aspect more heavily based in where the planet is in the network, which might be useful. &lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 02: The Open-Network Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The above map is the approach it was decided to go with, and the suggestion is that we could use the Zone rules for more-rapid movement between cluster-nodes.  Discussion of this point begins here.[http://forum.rpg.net/showpost.php?p=11152552&amp;amp;postcount=49]&lt;br /&gt;
&lt;br /&gt;
This second approach has a vast number of connections from place to place, meaning that the effective distance from one place to another is truncated. (And some links I couldn&#039;t figure out how to make look reasonable - for example Titan should connect to both Io and Mars.)  In some ways, this better fits what is presented in the comic, and yet makes the concept of an interconnected network of systems less distinctive (or appropriate) in this case.&lt;br /&gt;
&lt;br /&gt;
It was decided that the below map comparatively lacked flavour to the first option, particularly when the Zone rule discussion began.  I&#039;ve kept it here as an alternative if people want to go in a different direction.  One thing to remember is that using this map, the third Aspect listed in the writeup (barring Mars) would likely change.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 2.jpg]]&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128336</id>
		<title>DiasporaAdaptations:aMoS Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128336"/>
		<updated>2009-11-04T21:03:17Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* The &amp;#039;&amp;#039;A Miracle of Science&amp;#039;&amp;#039; Cluster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;A Miracle of Science&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as &#039;&#039;Cowboy Bebop&#039;&#039;, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  However, unlike Cowboy Bebop, there is no convenient jumpgate network to suggest how the planets interlink.  As of the 2nd of November 2009, two maps are provided to give some options, but this will be discussed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venus:&#039;&#039;&#039; T2, E-1, R0.  (Connects to Earth)&lt;br /&gt;
&lt;br /&gt;
Much less fun place to be.  The environment is now &amp;quot;Survivable,&amp;quot; but within living memory was a genuine horror - and produced a profoundly autocratic totalitarian government justified in its powers by keeping total control of the populace in such an unsafe time.&lt;br /&gt;
&lt;br /&gt;
Generally seems less comfortable in the resource-stakes than Earth, which also motivates the heavy handed government - there&#039;s less to go around, so what there is has to be controlled.  The tech level looks about the same, however...&lt;br /&gt;
&lt;br /&gt;
1) Autocratic government, fearfully paranoid of Mars.&lt;br /&gt;
&lt;br /&gt;
2) Where there is prohibition, there will be organised crime.&lt;br /&gt;
&lt;br /&gt;
3) Third most-populated planet in the solar system - but the terraforming conditions are harsh.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T2, E1, R3. (Connects to Venus, Mars, Ganymede and the Moon)&lt;br /&gt;
&lt;br /&gt;
Earth in &#039;&#039;A Miracle of Science&#039;&#039; seems much improved over our current one.  The Glossary[http://www.project-apollo.net/mos/glossary.html] notes that quality of life has risen across the board, and enough social problems have been fixed that the main police-force of note is dedicated to stopping Mad Scientists from destabilising things.&lt;br /&gt;
&lt;br /&gt;
With the implication that the status quo is actually pretty good...&lt;br /&gt;
&lt;br /&gt;
Technologically, Earth is the center of a human civilisation which is exploring and settling the solar system.  Not &#039;&#039;terraforming&#039;&#039; the system, mind you.  Mars did that, with the inference that the rest of humanity would not have been able to work on the scale, or with the speed, that Mars did.&lt;br /&gt;
&lt;br /&gt;
Environmentally the world seems to be pretty nice, but again not an Eden... and for the quality of life to have risen as far as it has, resources have to be abundant.  I&#039;ve given them R3 for &amp;quot;Multiple exports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1) Most powerful and populous member of the Solar Parliament &lt;br /&gt;
&lt;br /&gt;
2) There&#039;s quite a lot to go around.&lt;br /&gt;
&lt;br /&gt;
3) The hub of non-Martian civilisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T2, E-1, R1. (Connects to Earth and Ganymede)&lt;br /&gt;
&lt;br /&gt;
There seems to be less &#039;&#039;space&#039;&#039; on the Moon for people than on Earth, but that&#039;s hardly surprising.  E-1 is &amp;quot;Survivable,&amp;quot; and that seems appropriate.  It&#039;s not a delightful place to be, but could be a lot worse.  The access to technology and resources seems comparable to Earth, anyway...  I was going to place R at 1, but the Glossary says that the Moon has a significant level of industry, which I now remember seeing in the comic.  Then again, I&#039;ve remembered all the sections in the comic where the characters talked about the economic problems. I&#039;m not sure whether to dump it all the way to R0 for Sustainable, or leave it at R1. It looks like they still have resources to export comfortably, just that the system is deeply inefficient... I&#039;ll leave it at R1.&lt;br /&gt;
&lt;br /&gt;
1) Socially neo-Stalinist: Inefficient, disorganised, and heavy handed.&lt;br /&gt;
&lt;br /&gt;
2) Heavy industry, industrial use of vacuum environments, and mining galore.&lt;br /&gt;
&lt;br /&gt;
3) A waypoint to nicer places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039;  T4, E1, R4. (Connects to Earth and Ganymede... without making an effort, anyway)&lt;br /&gt;
&lt;br /&gt;
Some of this is a bit of a fudge, but here goes the logic for generating one of the most distinctive things about the setting of &#039;&#039;A Miracle of Science&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
T4 is &amp;quot;On the verge of collapse.&amp;quot;  What this means in the parlance of &#039;&#039;Diaspora&#039;&#039; is that the society is part of an unfolding technological singularity that is either going to destroy the civilisation or take them somewhere we cannot comprehend - or perhaps change them into something we cannot comprehend.  The fun part within &#039;&#039;Diaspora&#039;&#039; is that seeing the results from outside, we have no idea &#039;&#039;which option happened&#039;&#039;.  What looks like destruction could be something else entirely.&lt;br /&gt;
&lt;br /&gt;
Mars is definitely T4.  When I read that section of &#039;&#039;Diaspora&#039;&#039;, Mars was the first thing that occurred to me.&lt;br /&gt;
&lt;br /&gt;
A planetary gestalt with vastly advanced technology.  And one of the fun things which unfolds during the course of the plot is that Mars &#039;&#039;knows&#039;&#039; it is on the verge of collapse, and part of its involvement in the narrative is in a focused attempt to maintain its existence and grow slowly enough that it remains &#039;human&#039; without destroying itself.  Mars is aware of what might happen, and trying to take careful steps to avoid the potential disasters which scare it.&lt;br /&gt;
&lt;br /&gt;
Which drives much of the setting, if not the plot of the comic itself!&lt;br /&gt;
&lt;br /&gt;
Environmentally, Mars seems entirely comfortable.  It is a pleasant place to be, but Mars has not gone totally gonzo and turned it into Eden.  They&#039;ve spent their energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
Resource-wise is where I have bodged.  Essentially, &#039;&#039;A Miracle of Science&#039;&#039; gives us little clue to the resource-potential of Mars.  Their technology is incredible, so it&#039;s kind of up for debate.  R4 for &amp;quot;All you could want.&amp;quot; Mars doesn&#039;t seem limited by conventional resource issues, and it&#039;s not just technological advancement... Just because they don&#039;t outcompete everyone else doesn&#039;t mean they &#039;&#039;couldn&#039;t&#039;&#039;. As has been noted, they gifted the automatic nano factories to the rest of the system, which are important enough that capturing one could be the key to victory for a revolution... Not to mention that they spent 100 years exploring extra-solar space because they wanted to, without appreciable hardship, where nobody else has managed to leave the solar-system yet.&lt;br /&gt;
&lt;br /&gt;
1) Mars is a person... with incredibly advanced tools.&lt;br /&gt;
&lt;br /&gt;
2) Mysterious, potentially frightening, and right next door.&lt;br /&gt;
&lt;br /&gt;
3) Vanished for a century, and now they&#039;re back.&lt;br /&gt;
&lt;br /&gt;
{This is slight cheating, but it occurred to me that &amp;quot;...and right next door&amp;quot; covers their position within the network nicely. As such, Martian characters might benefit from a nod to the fact they&#039;re not accustomed to the rest of human society.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganymede:&#039;&#039;&#039; T1, E0, R2. (Connects to Mars, the Moon, Earth, Titan and Io)&lt;br /&gt;
&lt;br /&gt;
My logic here goes that Ganymede has the same access to tech as everyone else, but a much lower industrial-base because it&#039;s noted that the entire planet is covered in water, many kilometers deep. That also explains the E1, which qualifies as having a comfortable zone in which to live, with other places which require terraforming. I think that&#039;s equivalent to &amp;quot;Anywhere we want to settle on Ganymede, we need to build an island to live first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly, I imagine that Ganymede has similar resources as other places, but it&#039;s locked away behind a higher technological barrier to reach - making it the same level as the Moon. This will change in future as they get the industrial base up, and at the moment it&#039;s hardly bad - Manny lives comfortably, and it sounds as though Ganymede has a thriving, if small, economy with a lot of software companies.&lt;br /&gt;
&lt;br /&gt;
Hmm. Hell, exporting fresh water might be enough to bump it up to R2... Let&#039;s do that!&lt;br /&gt;
&lt;br /&gt;
1) A gigantic fresh-water ocean&lt;br /&gt;
&lt;br /&gt;
2) Awaiting its full potential.&lt;br /&gt;
&lt;br /&gt;
3) Connects the outer systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Io:&#039;&#039;&#039; T2, E-1, R1. (Connects to Ganymede)&lt;br /&gt;
&lt;br /&gt;
My impression of Io is that it is not itself hugely valuable: it is one of the few non-terraformed human settlements in the solar system, and works like you&#039;d expect a science-fiction colony to work. Small population, sealed base, roaming around with space-suits... The moon was probably once much like this.&lt;br /&gt;
&lt;br /&gt;
Io has a definite economy, but from what we see it&#039;s about exploiting niches. Primarily, Io seems to work like an international tax-haven on Earth now, except for data of all kinds. Without that, I&#039;d knock it down to R0.&lt;br /&gt;
&lt;br /&gt;
1) Anonymity is their industry&lt;br /&gt;
&lt;br /&gt;
2) Newly settled, and thus comparatively unsafe.&lt;br /&gt;
&lt;br /&gt;
3) &amp;quot;Isolated&amp;quot; is another way of saying &amp;quot;Private.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Titan exists on the maps, but has not been written up.  There is essentially no information about Titan in the source comic, barring that it has been terraformed and presumably settled.  I figure this page gives a framework for anyone who wants to build it into a hypothetical &#039;&#039;aMoS&#039;&#039; game they might run.&lt;br /&gt;
&lt;br /&gt;
==The &#039;&#039;A Miracle of Science&#039;&#039; Cluster Maps.==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 01: The Extended Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This first approach is an attempt to figure out what civilian transport lines might look like, as opposed to the free-roaming experienced by the characters.  This approach would lead to a third Aspect more heavily based in where the planet is in the network, which might be useful. &lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 02: The Open-Network Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The above map is the approach it was decided to go with, and the suggestion is that we could use the Zone rules for more-rapid movement between cluster-nodes.  Discussion of this point begins here.[http://forum.rpg.net/showpost.php?p=11152552&amp;amp;postcount=49]&lt;br /&gt;
&lt;br /&gt;
This second approach has a vast number of connections from place to place, meaning that the effective distance from one place to another is truncated. (And some links I couldn&#039;t figure out how to make look reasonable - for example Titan should connect to both Io and Mars.)  In some ways, this better fits what is presented in the comic, and yet makes the concept of an interconnected network of systems less distinctive (or appropriate) in this case.&lt;br /&gt;
&lt;br /&gt;
It was decided that the below map comparatively lacked flavour to the first option, particularly when the Zone rule discussion began.  I&#039;ve kept it here as an alternative if people want to go in a different direction.  One thing to remember is that using this map, the third Aspect listed in the writeup (barring Mars) would likely change.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 2.jpg]]&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128252</id>
		<title>DiasporaAdaptations:aMoS Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128252"/>
		<updated>2009-11-04T06:11:06Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* &amp;#039;&amp;#039;A Miracle of Science&amp;#039;&amp;#039; Cluster Maps. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;A Miracle of Science&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as &#039;&#039;Cowboy Bebop&#039;&#039;, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  However, unlike Cowboy Bebop, there is no convenient jumpgate network to suggest how the planets interlink.  As of the 2nd of November 2009, two maps are provided to give some options, but this will be discussed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venus:&#039;&#039;&#039; T2, E-1, R0.  (Connects to Earth)&lt;br /&gt;
&lt;br /&gt;
Much less fun place to be.  The environment is now &amp;quot;Survivable,&amp;quot; but within living memory was a genuine horror - and produced a profoundly autocratic totalitarian government justified in its powers by keeping total control of the populace in such an unsafe time.&lt;br /&gt;
&lt;br /&gt;
Generally seems less comfortable in the resource-stakes than Earth, which also motivates the heavy handed government - there&#039;s less to go around, so what there is has to be controlled.  The tech level looks about the same, however...&lt;br /&gt;
&lt;br /&gt;
1) Autocratic government, fearfully paranoid of Mars.&lt;br /&gt;
&lt;br /&gt;
2) Where there is prohibition, there will be organised crime.&lt;br /&gt;
&lt;br /&gt;
3) Isolated as well as isolationist. &#039;&#039;&#039;EDIT: Under discussion.&#039;&#039;&#039; An alternate option would be: &amp;quot;Isolated, and overshadowed by Earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T2, E1, R3. (Connects to Venus, Mars, Ganymede and the Moon)&lt;br /&gt;
&lt;br /&gt;
Earth in &#039;&#039;A Miracle of Science&#039;&#039; seems much improved over our current one.  The Glossary[http://www.project-apollo.net/mos/glossary.html] notes that quality of life has risen across the board, and enough social problems have been fixed that the main police-force of note is dedicated to stopping Mad Scientists from destabilising things.&lt;br /&gt;
&lt;br /&gt;
With the implication that the status quo is actually pretty good...&lt;br /&gt;
&lt;br /&gt;
Technologically, Earth is the center of a human civilisation which is exploring and settling the solar system.  Not &#039;&#039;terraforming&#039;&#039; the system, mind you.  Mars did that, with the inference that the rest of humanity would not have been able to work on the scale, or with the speed, that Mars did.&lt;br /&gt;
&lt;br /&gt;
Environmentally the world seems to be pretty nice, but again not an Eden... and for the quality of life to have risen as far as it has, resources have to be abundant.  I&#039;ve given them R3 for &amp;quot;Multiple exports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1) Most powerful and populous member of the Solar Parliament &lt;br /&gt;
&lt;br /&gt;
2) There&#039;s quite a lot to go around.&lt;br /&gt;
&lt;br /&gt;
3) The hub of non-Martian civilisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T2, E-1, R1. (Connects to Earth and Ganymede)&lt;br /&gt;
&lt;br /&gt;
There seems to be less &#039;&#039;space&#039;&#039; on the Moon for people than on Earth, but that&#039;s hardly surprising.  E-1 is &amp;quot;Survivable,&amp;quot; and that seems appropriate.  It&#039;s not a delightful place to be, but could be a lot worse.  The access to technology and resources seems comparable to Earth, anyway...  I was going to place R at 1, but the Glossary says that the Moon has a significant level of industry, which I now remember seeing in the comic.  Then again, I&#039;ve remembered all the sections in the comic where the characters talked about the economic problems. I&#039;m not sure whether to dump it all the way to R0 for Sustainable, or leave it at R1. It looks like they still have resources to export comfortably, just that the system is deeply inefficient... I&#039;ll leave it at R1.&lt;br /&gt;
&lt;br /&gt;
1) Socially neo-Stalinist: Inefficient, disorganised, and heavy handed.&lt;br /&gt;
&lt;br /&gt;
2) Heavy industry, industrial use of vacuum environments, and mining galore.&lt;br /&gt;
&lt;br /&gt;
3) A waypoint to nicer places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039;  T4, E1, R4. (Connects to Earth and Ganymede... without making an effort, anyway)&lt;br /&gt;
&lt;br /&gt;
Some of this is a bit of a fudge, but here goes the logic for generating one of the most distinctive things about the setting of &#039;&#039;A Miracle of Science&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
T4 is &amp;quot;On the verge of collapse.&amp;quot;  What this means in the parlance of &#039;&#039;Diaspora&#039;&#039; is that the society is part of an unfolding technological singularity that is either going to destroy the civilisation or take them somewhere we cannot comprehend - or perhaps change them into something we cannot comprehend.  The fun part within &#039;&#039;Diaspora&#039;&#039; is that seeing the results from outside, we have no idea &#039;&#039;which option happened&#039;&#039;.  What looks like destruction could be something else entirely.&lt;br /&gt;
&lt;br /&gt;
Mars is definitely T4.  When I read that section of &#039;&#039;Diaspora&#039;&#039;, Mars was the first thing that occurred to me.&lt;br /&gt;
&lt;br /&gt;
A planetary gestalt with vastly advanced technology.  And one of the fun things which unfolds during the course of the plot is that Mars &#039;&#039;knows&#039;&#039; it is on the verge of collapse, and part of its involvement in the narrative is in a focused attempt to maintain its existence and grow slowly enough that it remains &#039;human&#039; without destroying itself.  Mars is aware of what might happen, and trying to take careful steps to avoid the potential disasters which scare it.&lt;br /&gt;
&lt;br /&gt;
Which drives much of the setting, if not the plot of the comic itself!&lt;br /&gt;
&lt;br /&gt;
Environmentally, Mars seems entirely comfortable.  It is a pleasant place to be, but Mars has not gone totally gonzo and turned it into Eden.  They&#039;ve spent their energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
Resource-wise is where I have bodged.  Essentially, &#039;&#039;A Miracle of Science&#039;&#039; gives us little clue to the resource-potential of Mars.  Their technology is incredible, so it&#039;s kind of up for debate.  R4 for &amp;quot;All you could want.&amp;quot; Mars doesn&#039;t seem limited by conventional resource issues, and it&#039;s not just technological advancement... Just because they don&#039;t outcompete everyone else doesn&#039;t mean they &#039;&#039;couldn&#039;t&#039;&#039;. As has been noted, they gifted the automatic nano factories to the rest of the system, which are important enough that capturing one could be the key to victory for a revolution... Not to mention that they spent 100 years exploring extra-solar space because they wanted to, without appreciable hardship, where nobody else has managed to leave the solar-system yet.&lt;br /&gt;
&lt;br /&gt;
1) Mars is a person... with incredibly advanced tools.&lt;br /&gt;
&lt;br /&gt;
2) Mysterious, potentially frightening, and right next door.&lt;br /&gt;
&lt;br /&gt;
3) Vanished for a century, and now they&#039;re back.&lt;br /&gt;
&lt;br /&gt;
{This is slight cheating, but it occurred to me that &amp;quot;...and right next door&amp;quot; covers their position within the network nicely. As such, Martian characters might benefit from a nod to the fact they&#039;re not accustomed to the rest of human society.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganymede:&#039;&#039;&#039; T1, E0, R2. (Connects to Mars, the Moon, Earth, Titan and Io)&lt;br /&gt;
&lt;br /&gt;
My logic here goes that Ganymede has the same access to tech as everyone else, but a much lower industrial-base because it&#039;s noted that the entire planet is covered in water, many kilometers deep. That also explains the E1, which qualifies as having a comfortable zone in which to live, with other places which require terraforming. I think that&#039;s equivalent to &amp;quot;Anywhere we want to settle on Ganymede, we need to build an island to live first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly, I imagine that Ganymede has similar resources as other places, but it&#039;s locked away behind a higher technological barrier to reach - making it the same level as the Moon. This will change in future as they get the industrial base up, and at the moment it&#039;s hardly bad - Manny lives comfortably, and it sounds as though Ganymede has a thriving, if small, economy with a lot of software companies.&lt;br /&gt;
&lt;br /&gt;
Hmm. Hell, exporting fresh water might be enough to bump it up to R2... Let&#039;s do that!&lt;br /&gt;
&lt;br /&gt;
1) A gigantic fresh-water ocean&lt;br /&gt;
&lt;br /&gt;
2) Awaiting its full potential.&lt;br /&gt;
&lt;br /&gt;
3) Connects the outer systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Io:&#039;&#039;&#039; T2, E-1, R1. (Connects to Ganymede)&lt;br /&gt;
&lt;br /&gt;
My impression of Io is that it is not itself hugely valuable: it is one of the few non-terraformed human settlements in the solar system, and works like you&#039;d expect a science-fiction colony to work. Small population, sealed base, roaming around with space-suits... The moon was probably once much like this.&lt;br /&gt;
&lt;br /&gt;
Io has a definite economy, but from what we see it&#039;s about exploiting niches. Primarily, Io seems to work like an international tax-haven on Earth now, except for data of all kinds. Without that, I&#039;d knock it down to R0.&lt;br /&gt;
&lt;br /&gt;
1) Anonymity is their industry&lt;br /&gt;
&lt;br /&gt;
2) Newly settled, and thus comparatively unsafe.&lt;br /&gt;
&lt;br /&gt;
3) &amp;quot;Isolated&amp;quot; is another way of saying &amp;quot;Private.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Titan exists on the maps, but has not been written up.  There is essentially no information about Titan in the source comic, barring that it has been terraformed and presumably settled.  I figure this page gives a framework for anyone who wants to build it into a hypothetical &#039;&#039;aMoS&#039;&#039; game they might run.&lt;br /&gt;
&lt;br /&gt;
==The &#039;&#039;A Miracle of Science&#039;&#039; Cluster Maps.==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 01: The Extended Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This first approach is an attempt to figure out what civilian transport lines might look like, as opposed to the free-roaming experienced by the characters.  This approach would lead to a third Aspect more heavily based in where the planet is in the network, which might be useful. &lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 02: The Open-Network Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The above map is the approach it was decided to go with, and the suggestion is that we could use the Zone rules for more-rapid movement between cluster-nodes.  Discussion of this point begins here.[http://forum.rpg.net/showpost.php?p=11152552&amp;amp;postcount=49]&lt;br /&gt;
&lt;br /&gt;
This second approach has a vast number of connections from place to place, meaning that the effective distance from one place to another is truncated. (And some links I couldn&#039;t figure out how to make look reasonable - for example Titan should connect to both Io and Mars.)  In some ways, this better fits what is presented in the comic, and yet makes the concept of an interconnected network of systems less distinctive (or appropriate) in this case.&lt;br /&gt;
&lt;br /&gt;
It was decided that the below map comparatively lacked flavour to the first option, particularly when the Zone rule discussion began.  I&#039;ve kept it here as an alternative if people want to go in a different direction.  One thing to remember is that using this map, the third Aspect listed in the writeup (barring Mars) would likely change.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 2.jpg]]&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128251</id>
		<title>DiasporaAdaptations:Planetes Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128251"/>
		<updated>2009-11-04T06:10:52Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* &amp;#039;&amp;#039;Planetes&amp;#039;&amp;#039; Cluster Map. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;Planetes&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as the others, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  The positive element with &#039;&#039;Planetes&#039;&#039; is that space-travel is limited enough that a linear map makes perfect sense.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T1, E0, R-1. (Connects to the Debris Field)&lt;br /&gt;
&lt;br /&gt;
Righty ho. T1 is &amp;quot;Exploiting the system,&amp;quot; which I think fits. The chapter refers to Technological development of space going through phases, and commercial exploitation follows government. Considering the heavy focus on corporate interests in space within Planetes, that makes sense to me. Otherwise, I&#039;d give it T0.&lt;br /&gt;
&lt;br /&gt;
E0 is pretty neutral. The world does not look much better than it does now in Planetes, and is if anything more crowded. But it seems to work. Space travel is not motivated by a need for environmental resources. Yet.&lt;br /&gt;
&lt;br /&gt;
R-1 is &amp;quot;Almost viable.&amp;quot; Much is made in the series that the world is full of enough people that the resources in space are what is required for growth - assuming you&#039;re unwilling to go to war to get someone elses&#039; resources. I&#039;d knock it down to R-2, but I&#039;m not convinced it&#039;s that bad. Yet.&lt;br /&gt;
&lt;br /&gt;
1) Cradle of humanity.&lt;br /&gt;
&lt;br /&gt;
2) No room to move or grow.&lt;br /&gt;
&lt;br /&gt;
3) At the bottom of the well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Debris Field:&#039;&#039;&#039; T-4, E-4, R1. (Connects to Earth and the Corporate Space Stations.)&lt;br /&gt;
&lt;br /&gt;
Nobody lives or &#039;&#039;could&#039;&#039; live in the Debris Field. It&#039;s extremely dangerous, but there&#039;s also riches there for the lucky Debris Team assigned to the good stretches... as opposed to the stretches that are actually dangerous to shipping, which is a core point of tension in the series.&lt;br /&gt;
&lt;br /&gt;
1) Barrier to space-travel.&lt;br /&gt;
&lt;br /&gt;
2) Hidden riches.&lt;br /&gt;
&lt;br /&gt;
3) Could well kill you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Space Stations:&#039;&#039;&#039; T1, E-1, R1. (Connects to the Debris Field and the Moon)&lt;br /&gt;
&lt;br /&gt;
(As exemplified by TechNora in the show.) The Corporate Space Stations are the first significant leg established off-planet, and they don&#039;t want competition: You want to get into space, you need to do it on their terms. Space is where the money is.&lt;br /&gt;
&lt;br /&gt;
    {Their Tech is comparable with that of Earth, although I could be persuaded to bump it to T2. However, if I was going to do that, I&#039;d take Earth down to T0.}&lt;br /&gt;
&lt;br /&gt;
Environmentally they&#039;re functional but not comfortable, witnessing all of the hoops around those who need to smoke, and the cramped freefall accomodation.&lt;br /&gt;
&lt;br /&gt;
The Resource level qualifies as &amp;quot;Rich,&amp;quot; which I figure bundles in all of the production-facilities and asteroid mining - plus the reason that the stations want to keep their monopoly.&lt;br /&gt;
&lt;br /&gt;
1) Ruthless bureaucratic infighting.&lt;br /&gt;
&lt;br /&gt;
2) Where the money is, and that means power and ambition.&lt;br /&gt;
&lt;br /&gt;
3) You want to get to the stars, you go through them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T1, E-1, R2. (Connects to the Corporate Space Stations and Mars)&lt;br /&gt;
&lt;br /&gt;
Same tech as the space-stations, really. The environment is survivable... right until you crash in the wrong place and run out of air. Plus, you know, that whole thing where if you&#039;re born on the moon you can never leave.&lt;br /&gt;
&lt;br /&gt;
But resources? Yeah, the moon is where to be.&lt;br /&gt;
&lt;br /&gt;
I kind of imagine that much of the moon mining is done by the different Corporate Space Stations in a similar arrangement to Antarctica and different governments - but with more strip-mining! Not to mention the tourism.&lt;br /&gt;
&lt;br /&gt;
1) A boomtown where no one can live permanently.&lt;br /&gt;
&lt;br /&gt;
2) Safe right until it kills you.&lt;br /&gt;
&lt;br /&gt;
3) A frontier-town... but with tourists!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039; T-4, E-3, R1. (Connects to the Moon, and the Outer System.)&lt;br /&gt;
&lt;br /&gt;
There has been a manned mission to Mars, but no settlement more significant than a potential scientific station - and I&#039;m not even sure there&#039;s that. Humans have been to Mars, but have not stayed to claim it.&lt;br /&gt;
&lt;br /&gt;
1) Known to a scant few explorers.&lt;br /&gt;
&lt;br /&gt;
2) No significant human presence.&lt;br /&gt;
&lt;br /&gt;
3) The next step.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outer System:&#039;&#039;&#039; T-4, E-4, R?? (Connects to Mars.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big black, but also a significant presence felt throughout the series.&lt;br /&gt;
&lt;br /&gt;
==The &#039;&#039;Planetes&#039;&#039; Cluster Map.==&lt;br /&gt;
&lt;br /&gt;
[[Image:Planetes_Cluster_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
It works best if thought of as a core-sample, to start with.  Yes, you can go into orbit from anywhere on Earth - but on the way to anywhere, you pass through the Debris Field.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t avoid it.  Likewise, you can&#039;t avoid the Corporate Space Stations.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128250</id>
		<title>DiasporaAdaptations:aMoS Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128250"/>
		<updated>2009-11-04T06:10:23Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* The &amp;#039;&amp;#039;A Miracle of Science&amp;#039;&amp;#039; Cluster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;A Miracle of Science&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as &#039;&#039;Cowboy Bebop&#039;&#039;, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  However, unlike Cowboy Bebop, there is no convenient jumpgate network to suggest how the planets interlink.  As of the 2nd of November 2009, two maps are provided to give some options, but this will be discussed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venus:&#039;&#039;&#039; T2, E-1, R0.  (Connects to Earth)&lt;br /&gt;
&lt;br /&gt;
Much less fun place to be.  The environment is now &amp;quot;Survivable,&amp;quot; but within living memory was a genuine horror - and produced a profoundly autocratic totalitarian government justified in its powers by keeping total control of the populace in such an unsafe time.&lt;br /&gt;
&lt;br /&gt;
Generally seems less comfortable in the resource-stakes than Earth, which also motivates the heavy handed government - there&#039;s less to go around, so what there is has to be controlled.  The tech level looks about the same, however...&lt;br /&gt;
&lt;br /&gt;
1) Autocratic government, fearfully paranoid of Mars.&lt;br /&gt;
&lt;br /&gt;
2) Where there is prohibition, there will be organised crime.&lt;br /&gt;
&lt;br /&gt;
3) Isolated as well as isolationist. &#039;&#039;&#039;EDIT: Under discussion.&#039;&#039;&#039; An alternate option would be: &amp;quot;Isolated, and overshadowed by Earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T2, E1, R3. (Connects to Venus, Mars, Ganymede and the Moon)&lt;br /&gt;
&lt;br /&gt;
Earth in &#039;&#039;A Miracle of Science&#039;&#039; seems much improved over our current one.  The Glossary[http://www.project-apollo.net/mos/glossary.html] notes that quality of life has risen across the board, and enough social problems have been fixed that the main police-force of note is dedicated to stopping Mad Scientists from destabilising things.&lt;br /&gt;
&lt;br /&gt;
With the implication that the status quo is actually pretty good...&lt;br /&gt;
&lt;br /&gt;
Technologically, Earth is the center of a human civilisation which is exploring and settling the solar system.  Not &#039;&#039;terraforming&#039;&#039; the system, mind you.  Mars did that, with the inference that the rest of humanity would not have been able to work on the scale, or with the speed, that Mars did.&lt;br /&gt;
&lt;br /&gt;
Environmentally the world seems to be pretty nice, but again not an Eden... and for the quality of life to have risen as far as it has, resources have to be abundant.  I&#039;ve given them R3 for &amp;quot;Multiple exports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1) Most powerful and populous member of the Solar Parliament &lt;br /&gt;
&lt;br /&gt;
2) There&#039;s quite a lot to go around.&lt;br /&gt;
&lt;br /&gt;
3) The hub of non-Martian civilisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T2, E-1, R1. (Connects to Earth and Ganymede)&lt;br /&gt;
&lt;br /&gt;
There seems to be less &#039;&#039;space&#039;&#039; on the Moon for people than on Earth, but that&#039;s hardly surprising.  E-1 is &amp;quot;Survivable,&amp;quot; and that seems appropriate.  It&#039;s not a delightful place to be, but could be a lot worse.  The access to technology and resources seems comparable to Earth, anyway...  I was going to place R at 1, but the Glossary says that the Moon has a significant level of industry, which I now remember seeing in the comic.  Then again, I&#039;ve remembered all the sections in the comic where the characters talked about the economic problems. I&#039;m not sure whether to dump it all the way to R0 for Sustainable, or leave it at R1. It looks like they still have resources to export comfortably, just that the system is deeply inefficient... I&#039;ll leave it at R1.&lt;br /&gt;
&lt;br /&gt;
1) Socially neo-Stalinist: Inefficient, disorganised, and heavy handed.&lt;br /&gt;
&lt;br /&gt;
2) Heavy industry, industrial use of vacuum environments, and mining galore.&lt;br /&gt;
&lt;br /&gt;
3) A waypoint to nicer places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039;  T4, E1, R4. (Connects to Earth and Ganymede... without making an effort, anyway)&lt;br /&gt;
&lt;br /&gt;
Some of this is a bit of a fudge, but here goes the logic for generating one of the most distinctive things about the setting of &#039;&#039;A Miracle of Science&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
T4 is &amp;quot;On the verge of collapse.&amp;quot;  What this means in the parlance of &#039;&#039;Diaspora&#039;&#039; is that the society is part of an unfolding technological singularity that is either going to destroy the civilisation or take them somewhere we cannot comprehend - or perhaps change them into something we cannot comprehend.  The fun part within &#039;&#039;Diaspora&#039;&#039; is that seeing the results from outside, we have no idea &#039;&#039;which option happened&#039;&#039;.  What looks like destruction could be something else entirely.&lt;br /&gt;
&lt;br /&gt;
Mars is definitely T4.  When I read that section of &#039;&#039;Diaspora&#039;&#039;, Mars was the first thing that occurred to me.&lt;br /&gt;
&lt;br /&gt;
A planetary gestalt with vastly advanced technology.  And one of the fun things which unfolds during the course of the plot is that Mars &#039;&#039;knows&#039;&#039; it is on the verge of collapse, and part of its involvement in the narrative is in a focused attempt to maintain its existence and grow slowly enough that it remains &#039;human&#039; without destroying itself.  Mars is aware of what might happen, and trying to take careful steps to avoid the potential disasters which scare it.&lt;br /&gt;
&lt;br /&gt;
Which drives much of the setting, if not the plot of the comic itself!&lt;br /&gt;
&lt;br /&gt;
Environmentally, Mars seems entirely comfortable.  It is a pleasant place to be, but Mars has not gone totally gonzo and turned it into Eden.  They&#039;ve spent their energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
Resource-wise is where I have bodged.  Essentially, &#039;&#039;A Miracle of Science&#039;&#039; gives us little clue to the resource-potential of Mars.  Their technology is incredible, so it&#039;s kind of up for debate.  R4 for &amp;quot;All you could want.&amp;quot; Mars doesn&#039;t seem limited by conventional resource issues, and it&#039;s not just technological advancement... Just because they don&#039;t outcompete everyone else doesn&#039;t mean they &#039;&#039;couldn&#039;t&#039;&#039;. As has been noted, they gifted the automatic nano factories to the rest of the system, which are important enough that capturing one could be the key to victory for a revolution... Not to mention that they spent 100 years exploring extra-solar space because they wanted to, without appreciable hardship, where nobody else has managed to leave the solar-system yet.&lt;br /&gt;
&lt;br /&gt;
1) Mars is a person... with incredibly advanced tools.&lt;br /&gt;
&lt;br /&gt;
2) Mysterious, potentially frightening, and right next door.&lt;br /&gt;
&lt;br /&gt;
3) Vanished for a century, and now they&#039;re back.&lt;br /&gt;
&lt;br /&gt;
{This is slight cheating, but it occurred to me that &amp;quot;...and right next door&amp;quot; covers their position within the network nicely. As such, Martian characters might benefit from a nod to the fact they&#039;re not accustomed to the rest of human society.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganymede:&#039;&#039;&#039; T1, E0, R2. (Connects to Mars, the Moon, Earth, Titan and Io)&lt;br /&gt;
&lt;br /&gt;
My logic here goes that Ganymede has the same access to tech as everyone else, but a much lower industrial-base because it&#039;s noted that the entire planet is covered in water, many kilometers deep. That also explains the E1, which qualifies as having a comfortable zone in which to live, with other places which require terraforming. I think that&#039;s equivalent to &amp;quot;Anywhere we want to settle on Ganymede, we need to build an island to live first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly, I imagine that Ganymede has similar resources as other places, but it&#039;s locked away behind a higher technological barrier to reach - making it the same level as the Moon. This will change in future as they get the industrial base up, and at the moment it&#039;s hardly bad - Manny lives comfortably, and it sounds as though Ganymede has a thriving, if small, economy with a lot of software companies.&lt;br /&gt;
&lt;br /&gt;
Hmm. Hell, exporting fresh water might be enough to bump it up to R2... Let&#039;s do that!&lt;br /&gt;
&lt;br /&gt;
1) A gigantic fresh-water ocean&lt;br /&gt;
&lt;br /&gt;
2) Awaiting its full potential.&lt;br /&gt;
&lt;br /&gt;
3) Connects the outer systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Io:&#039;&#039;&#039; T2, E-1, R1. (Connects to Ganymede)&lt;br /&gt;
&lt;br /&gt;
My impression of Io is that it is not itself hugely valuable: it is one of the few non-terraformed human settlements in the solar system, and works like you&#039;d expect a science-fiction colony to work. Small population, sealed base, roaming around with space-suits... The moon was probably once much like this.&lt;br /&gt;
&lt;br /&gt;
Io has a definite economy, but from what we see it&#039;s about exploiting niches. Primarily, Io seems to work like an international tax-haven on Earth now, except for data of all kinds. Without that, I&#039;d knock it down to R0.&lt;br /&gt;
&lt;br /&gt;
1) Anonymity is their industry&lt;br /&gt;
&lt;br /&gt;
2) Newly settled, and thus comparatively unsafe.&lt;br /&gt;
&lt;br /&gt;
3) &amp;quot;Isolated&amp;quot; is another way of saying &amp;quot;Private.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Titan exists on the maps, but has not been written up.  There is essentially no information about Titan in the source comic, barring that it has been terraformed and presumably settled.  I figure this page gives a framework for anyone who wants to build it into a hypothetical &#039;&#039;aMoS&#039;&#039; game they might run.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;A Miracle of Science&#039;&#039; Cluster Maps.==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 01: The Extended Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This first approach is an attempt to figure out what civilian transport lines might look like, as opposed to the free-roaming experienced by the characters.  This approach would lead to a third Aspect more heavily based in where the planet is in the network, which might be useful. &lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 02: The Open-Network Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The above map is the approach it was decided to go with, and the suggestion is that we could use the Zone rules for more-rapid movement between cluster-nodes.  Discussion of this point begins here.[http://forum.rpg.net/showpost.php?p=11152552&amp;amp;postcount=49]&lt;br /&gt;
&lt;br /&gt;
This second approach has a vast number of connections from place to place, meaning that the effective distance from one place to another is truncated. (And some links I couldn&#039;t figure out how to make look reasonable - for example Titan should connect to both Io and Mars.)  In some ways, this better fits what is presented in the comic, and yet makes the concept of an interconnected network of systems less distinctive (or appropriate) in this case.&lt;br /&gt;
&lt;br /&gt;
It was decided that the below map comparatively lacked flavour to the first option, particularly when the Zone rule discussion began.  I&#039;ve kept it here as an alternative if people want to go in a different direction.  One thing to remember is that using this map, the third Aspect listed in the writeup (barring Mars) would likely change.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 2.jpg]]&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Main_Page&amp;diff=128249</id>
		<title>DiasporaAdaptations:Main Page</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Main_Page&amp;diff=128249"/>
		<updated>2009-11-04T06:10:14Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* Internal Links! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Diaspora]] [[Category:FATE]] [[Category:Alternate Settings]]&lt;br /&gt;
&lt;br /&gt;
=Diaspora Adaptations: Diaspora Does Dallas=&lt;br /&gt;
&lt;br /&gt;
Greetings to everyone.  This is my first attempt to seriously play with a wiki, so hopefully I don&#039;t mess up too badly.&lt;br /&gt;
&lt;br /&gt;
My intent is for this page to be the hub for archiving and collating the information found in this thread here[http://forum.rpg.net/showthread.php?t=480651], where I am writing up adaptations for &#039;&#039;Cowboy Bebop&#039;&#039;, &#039;&#039;A Miracle of Science&#039;&#039;, and &#039;&#039;Planetes&#039;&#039;, for &#039;&#039;Diaspora&#039;&#039;.  (Link to website.[http://www.vsca.ca/Diaspora/]  Link to SRD.[http://www.vsca.ca/Diaspora/diaspora-srd.html])&lt;br /&gt;
&lt;br /&gt;
I&#039;ve been gleefully surprised at the extent of the interest in the project, and I&#039;ve run into the end of the editing period where I can correct earlier versions of the write-up.  The Wiki seemed like an opportunity to put everything that is generated into one Master List, which can be modified as new information comes in.&lt;br /&gt;
&lt;br /&gt;
If you want to see the logic behind generating things the way I have, check out the source thread.  Part of the reason for doing it was so that people could follow the (potentially flawed) reasoning behind doing things the way I have.  That way it might be educational as well as a resource people can use - and failing anything else if you disagree with the reasoning it should be easy to see which bits to change and why.&lt;br /&gt;
&lt;br /&gt;
This is the place for the end results produced by the source thread.  If you want to go straight to the most modern versions of the Cowboy Bebop cluster, here&#039;s the place to be.  I&#039;ll keep it updated.&lt;br /&gt;
&lt;br /&gt;
I suppose if people want to generate their own &#039;&#039;Diaspora&#039;&#039; adaptations of settings, they could attach them here too.  I hadn&#039;t thought of that.&lt;br /&gt;
&lt;br /&gt;
Anyway, I hope this is useful to someone.&lt;br /&gt;
&lt;br /&gt;
Signing off what turned out to be an intro in the style of a normal post...&lt;br /&gt;
&lt;br /&gt;
- The Unshaven.&lt;br /&gt;
&lt;br /&gt;
==The Blurbs So Far!==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cowboy Bebop:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A crew of bounty-hunters try to keep themselves afloat in a solar system marked by a disaster that ruined Earth, and attempt to avoid their pasts catching up with them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;A Miracle of Science:&#039;&#039;&#039; (Link to comic.[http://www.project-apollo.net/mos/index.html])&lt;br /&gt;
&lt;br /&gt;
An investigator for a police force that was formed to track down Mad Scientists is unwillingly partnered with a representative of the vastly intelligent telepathic gestalt that is Mars. The two of them try to track down one such Mad Scientist bent on, wait for it, WORLD DOMINATION.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Planetes:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The trials and tribulations of an overworked, underpaid, and underappreciated crew of EVA technicians who work as janitorial staff for Earth&#039;s orbit, cleaning up debris to prevent accidents.&lt;br /&gt;
&lt;br /&gt;
{I guess if people want to pitch their own adaptations of media, the blurbs can go in here.}&lt;br /&gt;
&lt;br /&gt;
==Internal Links!==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cowboy Bebop&#039;&#039; Cluster: [[DiasporaAdaptations:Cowboy_Bebop_Cluster]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cowboy Bebop&#039;&#039; Characters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Cowboy Bebop&#039;&#039; Vehicles&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Miracle of Science&#039;&#039; Cluster: [[DiasporaAdaptations:aMoS_Cluster]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;A Miracle of Science&#039;&#039; Characters&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Planetes&#039;&#039; Cluster: [[DiasporaAdaptations:Planetes_Cluster]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Planetes&#039;&#039; Characters&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128248</id>
		<title>DiasporaAdaptations:Planetes Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128248"/>
		<updated>2009-11-04T06:09:27Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* &amp;#039;&amp;#039;Planetes&amp;#039;&amp;#039; Cluster Map. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;Planetes&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as the others, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  The positive element with &#039;&#039;Planetes&#039;&#039; is that space-travel is limited enough that a linear map makes perfect sense.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T1, E0, R-1. (Connects to the Debris Field)&lt;br /&gt;
&lt;br /&gt;
Righty ho. T1 is &amp;quot;Exploiting the system,&amp;quot; which I think fits. The chapter refers to Technological development of space going through phases, and commercial exploitation follows government. Considering the heavy focus on corporate interests in space within Planetes, that makes sense to me. Otherwise, I&#039;d give it T0.&lt;br /&gt;
&lt;br /&gt;
E0 is pretty neutral. The world does not look much better than it does now in Planetes, and is if anything more crowded. But it seems to work. Space travel is not motivated by a need for environmental resources. Yet.&lt;br /&gt;
&lt;br /&gt;
R-1 is &amp;quot;Almost viable.&amp;quot; Much is made in the series that the world is full of enough people that the resources in space are what is required for growth - assuming you&#039;re unwilling to go to war to get someone elses&#039; resources. I&#039;d knock it down to R-2, but I&#039;m not convinced it&#039;s that bad. Yet.&lt;br /&gt;
&lt;br /&gt;
1) Cradle of humanity.&lt;br /&gt;
&lt;br /&gt;
2) No room to move or grow.&lt;br /&gt;
&lt;br /&gt;
3) At the bottom of the well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Debris Field:&#039;&#039;&#039; T-4, E-4, R1. (Connects to Earth and the Corporate Space Stations.)&lt;br /&gt;
&lt;br /&gt;
Nobody lives or &#039;&#039;could&#039;&#039; live in the Debris Field. It&#039;s extremely dangerous, but there&#039;s also riches there for the lucky Debris Team assigned to the good stretches... as opposed to the stretches that are actually dangerous to shipping, which is a core point of tension in the series.&lt;br /&gt;
&lt;br /&gt;
1) Barrier to space-travel.&lt;br /&gt;
&lt;br /&gt;
2) Hidden riches.&lt;br /&gt;
&lt;br /&gt;
3) Could well kill you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Space Stations:&#039;&#039;&#039; T1, E-1, R1. (Connects to the Debris Field and the Moon)&lt;br /&gt;
&lt;br /&gt;
(As exemplified by TechNora in the show.) The Corporate Space Stations are the first significant leg established off-planet, and they don&#039;t want competition: You want to get into space, you need to do it on their terms. Space is where the money is.&lt;br /&gt;
&lt;br /&gt;
    {Their Tech is comparable with that of Earth, although I could be persuaded to bump it to T2. However, if I was going to do that, I&#039;d take Earth down to T0.}&lt;br /&gt;
&lt;br /&gt;
Environmentally they&#039;re functional but not comfortable, witnessing all of the hoops around those who need to smoke, and the cramped freefall accomodation.&lt;br /&gt;
&lt;br /&gt;
The Resource level qualifies as &amp;quot;Rich,&amp;quot; which I figure bundles in all of the production-facilities and asteroid mining - plus the reason that the stations want to keep their monopoly.&lt;br /&gt;
&lt;br /&gt;
1) Ruthless bureaucratic infighting.&lt;br /&gt;
&lt;br /&gt;
2) Where the money is, and that means power and ambition.&lt;br /&gt;
&lt;br /&gt;
3) You want to get to the stars, you go through them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T1, E-1, R2. (Connects to the Corporate Space Stations and Mars)&lt;br /&gt;
&lt;br /&gt;
Same tech as the space-stations, really. The environment is survivable... right until you crash in the wrong place and run out of air. Plus, you know, that whole thing where if you&#039;re born on the moon you can never leave.&lt;br /&gt;
&lt;br /&gt;
But resources? Yeah, the moon is where to be.&lt;br /&gt;
&lt;br /&gt;
I kind of imagine that much of the moon mining is done by the different Corporate Space Stations in a similar arrangement to Antarctica and different governments - but with more strip-mining! Not to mention the tourism.&lt;br /&gt;
&lt;br /&gt;
1) A boomtown where no one can live permanently.&lt;br /&gt;
&lt;br /&gt;
2) Safe right until it kills you.&lt;br /&gt;
&lt;br /&gt;
3) A frontier-town... but with tourists!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039; T-4, E-3, R1. (Connects to the Moon, and the Outer System.)&lt;br /&gt;
&lt;br /&gt;
There has been a manned mission to Mars, but no settlement more significant than a potential scientific station - and I&#039;m not even sure there&#039;s that. Humans have been to Mars, but have not stayed to claim it.&lt;br /&gt;
&lt;br /&gt;
1) Known to a scant few explorers.&lt;br /&gt;
&lt;br /&gt;
2) No significant human presence.&lt;br /&gt;
&lt;br /&gt;
3) The next step.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outer System:&#039;&#039;&#039; T-4, E-4, R?? (Connects to Mars.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big black, but also a significant presence felt throughout the series.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Planetes&#039;&#039; Cluster Map.==&lt;br /&gt;
&lt;br /&gt;
[[Image:Planetes_Cluster_Map.jpg]]&lt;br /&gt;
&lt;br /&gt;
It works best if thought of as a core-sample, to start with.  Yes, you can go into orbit from anywhere on Earth - but on the way to anywhere, you pass through the Debris Field.&lt;br /&gt;
&lt;br /&gt;
You can&#039;t avoid it.  Likewise, you can&#039;t avoid the Corporate Space Stations.&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128247</id>
		<title>DiasporaAdaptations:Planetes Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128247"/>
		<updated>2009-11-04T06:08:41Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* &amp;#039;&amp;#039;Planetes&amp;#039;&amp;#039; Cluster Map. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;Planetes&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as the others, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  The positive element with &#039;&#039;Planetes&#039;&#039; is that space-travel is limited enough that a linear map makes perfect sense.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T1, E0, R-1. (Connects to the Debris Field)&lt;br /&gt;
&lt;br /&gt;
Righty ho. T1 is &amp;quot;Exploiting the system,&amp;quot; which I think fits. The chapter refers to Technological development of space going through phases, and commercial exploitation follows government. Considering the heavy focus on corporate interests in space within Planetes, that makes sense to me. Otherwise, I&#039;d give it T0.&lt;br /&gt;
&lt;br /&gt;
E0 is pretty neutral. The world does not look much better than it does now in Planetes, and is if anything more crowded. But it seems to work. Space travel is not motivated by a need for environmental resources. Yet.&lt;br /&gt;
&lt;br /&gt;
R-1 is &amp;quot;Almost viable.&amp;quot; Much is made in the series that the world is full of enough people that the resources in space are what is required for growth - assuming you&#039;re unwilling to go to war to get someone elses&#039; resources. I&#039;d knock it down to R-2, but I&#039;m not convinced it&#039;s that bad. Yet.&lt;br /&gt;
&lt;br /&gt;
1) Cradle of humanity.&lt;br /&gt;
&lt;br /&gt;
2) No room to move or grow.&lt;br /&gt;
&lt;br /&gt;
3) At the bottom of the well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Debris Field:&#039;&#039;&#039; T-4, E-4, R1. (Connects to Earth and the Corporate Space Stations.)&lt;br /&gt;
&lt;br /&gt;
Nobody lives or &#039;&#039;could&#039;&#039; live in the Debris Field. It&#039;s extremely dangerous, but there&#039;s also riches there for the lucky Debris Team assigned to the good stretches... as opposed to the stretches that are actually dangerous to shipping, which is a core point of tension in the series.&lt;br /&gt;
&lt;br /&gt;
1) Barrier to space-travel.&lt;br /&gt;
&lt;br /&gt;
2) Hidden riches.&lt;br /&gt;
&lt;br /&gt;
3) Could well kill you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Space Stations:&#039;&#039;&#039; T1, E-1, R1. (Connects to the Debris Field and the Moon)&lt;br /&gt;
&lt;br /&gt;
(As exemplified by TechNora in the show.) The Corporate Space Stations are the first significant leg established off-planet, and they don&#039;t want competition: You want to get into space, you need to do it on their terms. Space is where the money is.&lt;br /&gt;
&lt;br /&gt;
    {Their Tech is comparable with that of Earth, although I could be persuaded to bump it to T2. However, if I was going to do that, I&#039;d take Earth down to T0.}&lt;br /&gt;
&lt;br /&gt;
Environmentally they&#039;re functional but not comfortable, witnessing all of the hoops around those who need to smoke, and the cramped freefall accomodation.&lt;br /&gt;
&lt;br /&gt;
The Resource level qualifies as &amp;quot;Rich,&amp;quot; which I figure bundles in all of the production-facilities and asteroid mining - plus the reason that the stations want to keep their monopoly.&lt;br /&gt;
&lt;br /&gt;
1) Ruthless bureaucratic infighting.&lt;br /&gt;
&lt;br /&gt;
2) Where the money is, and that means power and ambition.&lt;br /&gt;
&lt;br /&gt;
3) You want to get to the stars, you go through them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T1, E-1, R2. (Connects to the Corporate Space Stations and Mars)&lt;br /&gt;
&lt;br /&gt;
Same tech as the space-stations, really. The environment is survivable... right until you crash in the wrong place and run out of air. Plus, you know, that whole thing where if you&#039;re born on the moon you can never leave.&lt;br /&gt;
&lt;br /&gt;
But resources? Yeah, the moon is where to be.&lt;br /&gt;
&lt;br /&gt;
I kind of imagine that much of the moon mining is done by the different Corporate Space Stations in a similar arrangement to Antarctica and different governments - but with more strip-mining! Not to mention the tourism.&lt;br /&gt;
&lt;br /&gt;
1) A boomtown where no one can live permanently.&lt;br /&gt;
&lt;br /&gt;
2) Safe right until it kills you.&lt;br /&gt;
&lt;br /&gt;
3) A frontier-town... but with tourists!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039; T-4, E-3, R1. (Connects to the Moon, and the Outer System.)&lt;br /&gt;
&lt;br /&gt;
There has been a manned mission to Mars, but no settlement more significant than a potential scientific station - and I&#039;m not even sure there&#039;s that. Humans have been to Mars, but have not stayed to claim it.&lt;br /&gt;
&lt;br /&gt;
1) Known to a scant few explorers.&lt;br /&gt;
&lt;br /&gt;
2) No significant human presence.&lt;br /&gt;
&lt;br /&gt;
3) The next step.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outer System:&#039;&#039;&#039; T-4, E-4, R?? (Connects to Mars.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big black, but also a significant presence felt throughout the series.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Planetes&#039;&#039; Cluster Map.==&lt;br /&gt;
&lt;br /&gt;
[[Image:Planetes_Cluster_Map.jpg]]&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128246</id>
		<title>DiasporaAdaptations:Planetes Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128246"/>
		<updated>2009-11-04T06:08:13Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* &amp;#039;&amp;#039;Planetes&amp;#039;&amp;#039; Cluster Map. */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;Planetes&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as the others, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  The positive element with &#039;&#039;Planetes&#039;&#039; is that space-travel is limited enough that a linear map makes perfect sense.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T1, E0, R-1. (Connects to the Debris Field)&lt;br /&gt;
&lt;br /&gt;
Righty ho. T1 is &amp;quot;Exploiting the system,&amp;quot; which I think fits. The chapter refers to Technological development of space going through phases, and commercial exploitation follows government. Considering the heavy focus on corporate interests in space within Planetes, that makes sense to me. Otherwise, I&#039;d give it T0.&lt;br /&gt;
&lt;br /&gt;
E0 is pretty neutral. The world does not look much better than it does now in Planetes, and is if anything more crowded. But it seems to work. Space travel is not motivated by a need for environmental resources. Yet.&lt;br /&gt;
&lt;br /&gt;
R-1 is &amp;quot;Almost viable.&amp;quot; Much is made in the series that the world is full of enough people that the resources in space are what is required for growth - assuming you&#039;re unwilling to go to war to get someone elses&#039; resources. I&#039;d knock it down to R-2, but I&#039;m not convinced it&#039;s that bad. Yet.&lt;br /&gt;
&lt;br /&gt;
1) Cradle of humanity.&lt;br /&gt;
&lt;br /&gt;
2) No room to move or grow.&lt;br /&gt;
&lt;br /&gt;
3) At the bottom of the well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Debris Field:&#039;&#039;&#039; T-4, E-4, R1. (Connects to Earth and the Corporate Space Stations.)&lt;br /&gt;
&lt;br /&gt;
Nobody lives or &#039;&#039;could&#039;&#039; live in the Debris Field. It&#039;s extremely dangerous, but there&#039;s also riches there for the lucky Debris Team assigned to the good stretches... as opposed to the stretches that are actually dangerous to shipping, which is a core point of tension in the series.&lt;br /&gt;
&lt;br /&gt;
1) Barrier to space-travel.&lt;br /&gt;
&lt;br /&gt;
2) Hidden riches.&lt;br /&gt;
&lt;br /&gt;
3) Could well kill you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Space Stations:&#039;&#039;&#039; T1, E-1, R1. (Connects to the Debris Field and the Moon)&lt;br /&gt;
&lt;br /&gt;
(As exemplified by TechNora in the show.) The Corporate Space Stations are the first significant leg established off-planet, and they don&#039;t want competition: You want to get into space, you need to do it on their terms. Space is where the money is.&lt;br /&gt;
&lt;br /&gt;
    {Their Tech is comparable with that of Earth, although I could be persuaded to bump it to T2. However, if I was going to do that, I&#039;d take Earth down to T0.}&lt;br /&gt;
&lt;br /&gt;
Environmentally they&#039;re functional but not comfortable, witnessing all of the hoops around those who need to smoke, and the cramped freefall accomodation.&lt;br /&gt;
&lt;br /&gt;
The Resource level qualifies as &amp;quot;Rich,&amp;quot; which I figure bundles in all of the production-facilities and asteroid mining - plus the reason that the stations want to keep their monopoly.&lt;br /&gt;
&lt;br /&gt;
1) Ruthless bureaucratic infighting.&lt;br /&gt;
&lt;br /&gt;
2) Where the money is, and that means power and ambition.&lt;br /&gt;
&lt;br /&gt;
3) You want to get to the stars, you go through them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T1, E-1, R2. (Connects to the Corporate Space Stations and Mars)&lt;br /&gt;
&lt;br /&gt;
Same tech as the space-stations, really. The environment is survivable... right until you crash in the wrong place and run out of air. Plus, you know, that whole thing where if you&#039;re born on the moon you can never leave.&lt;br /&gt;
&lt;br /&gt;
But resources? Yeah, the moon is where to be.&lt;br /&gt;
&lt;br /&gt;
I kind of imagine that much of the moon mining is done by the different Corporate Space Stations in a similar arrangement to Antarctica and different governments - but with more strip-mining! Not to mention the tourism.&lt;br /&gt;
&lt;br /&gt;
1) A boomtown where no one can live permanently.&lt;br /&gt;
&lt;br /&gt;
2) Safe right until it kills you.&lt;br /&gt;
&lt;br /&gt;
3) A frontier-town... but with tourists!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039; T-4, E-3, R1. (Connects to the Moon, and the Outer System.)&lt;br /&gt;
&lt;br /&gt;
There has been a manned mission to Mars, but no settlement more significant than a potential scientific station - and I&#039;m not even sure there&#039;s that. Humans have been to Mars, but have not stayed to claim it.&lt;br /&gt;
&lt;br /&gt;
1) Known to a scant few explorers.&lt;br /&gt;
&lt;br /&gt;
2) No significant human presence.&lt;br /&gt;
&lt;br /&gt;
3) The next step.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outer System:&#039;&#039;&#039; T-4, E-4, R?? (Connects to Mars.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big black, but also a significant presence felt throughout the series.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Planetes&#039;&#039; Cluster Map.==&lt;br /&gt;
&lt;br /&gt;
[[Image:http://wiki.rpg.net/images/e/ee/Planetes_Cluster_Map.jpg]]&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128244</id>
		<title>DiasporaAdaptations:Planetes Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:Planetes_Cluster&amp;diff=128244"/>
		<updated>2009-11-04T06:07:20Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;Planetes&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as the others, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  The positive element with &#039;&#039;Planetes&#039;&#039; is that space-travel is limited enough that a linear map makes perfect sense.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T1, E0, R-1. (Connects to the Debris Field)&lt;br /&gt;
&lt;br /&gt;
Righty ho. T1 is &amp;quot;Exploiting the system,&amp;quot; which I think fits. The chapter refers to Technological development of space going through phases, and commercial exploitation follows government. Considering the heavy focus on corporate interests in space within Planetes, that makes sense to me. Otherwise, I&#039;d give it T0.&lt;br /&gt;
&lt;br /&gt;
E0 is pretty neutral. The world does not look much better than it does now in Planetes, and is if anything more crowded. But it seems to work. Space travel is not motivated by a need for environmental resources. Yet.&lt;br /&gt;
&lt;br /&gt;
R-1 is &amp;quot;Almost viable.&amp;quot; Much is made in the series that the world is full of enough people that the resources in space are what is required for growth - assuming you&#039;re unwilling to go to war to get someone elses&#039; resources. I&#039;d knock it down to R-2, but I&#039;m not convinced it&#039;s that bad. Yet.&lt;br /&gt;
&lt;br /&gt;
1) Cradle of humanity.&lt;br /&gt;
&lt;br /&gt;
2) No room to move or grow.&lt;br /&gt;
&lt;br /&gt;
3) At the bottom of the well.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Debris Field:&#039;&#039;&#039; T-4, E-4, R1. (Connects to Earth and the Corporate Space Stations.)&lt;br /&gt;
&lt;br /&gt;
Nobody lives or &#039;&#039;could&#039;&#039; live in the Debris Field. It&#039;s extremely dangerous, but there&#039;s also riches there for the lucky Debris Team assigned to the good stretches... as opposed to the stretches that are actually dangerous to shipping, which is a core point of tension in the series.&lt;br /&gt;
&lt;br /&gt;
1) Barrier to space-travel.&lt;br /&gt;
&lt;br /&gt;
2) Hidden riches.&lt;br /&gt;
&lt;br /&gt;
3) Could well kill you.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corporate Space Stations:&#039;&#039;&#039; T1, E-1, R1. (Connects to the Debris Field and the Moon)&lt;br /&gt;
&lt;br /&gt;
(As exemplified by TechNora in the show.) The Corporate Space Stations are the first significant leg established off-planet, and they don&#039;t want competition: You want to get into space, you need to do it on their terms. Space is where the money is.&lt;br /&gt;
&lt;br /&gt;
    {Their Tech is comparable with that of Earth, although I could be persuaded to bump it to T2. However, if I was going to do that, I&#039;d take Earth down to T0.}&lt;br /&gt;
&lt;br /&gt;
Environmentally they&#039;re functional but not comfortable, witnessing all of the hoops around those who need to smoke, and the cramped freefall accomodation.&lt;br /&gt;
&lt;br /&gt;
The Resource level qualifies as &amp;quot;Rich,&amp;quot; which I figure bundles in all of the production-facilities and asteroid mining - plus the reason that the stations want to keep their monopoly.&lt;br /&gt;
&lt;br /&gt;
1) Ruthless bureaucratic infighting.&lt;br /&gt;
&lt;br /&gt;
2) Where the money is, and that means power and ambition.&lt;br /&gt;
&lt;br /&gt;
3) You want to get to the stars, you go through them.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T1, E-1, R2. (Connects to the Corporate Space Stations and Mars)&lt;br /&gt;
&lt;br /&gt;
Same tech as the space-stations, really. The environment is survivable... right until you crash in the wrong place and run out of air. Plus, you know, that whole thing where if you&#039;re born on the moon you can never leave.&lt;br /&gt;
&lt;br /&gt;
But resources? Yeah, the moon is where to be.&lt;br /&gt;
&lt;br /&gt;
I kind of imagine that much of the moon mining is done by the different Corporate Space Stations in a similar arrangement to Antarctica and different governments - but with more strip-mining! Not to mention the tourism.&lt;br /&gt;
&lt;br /&gt;
1) A boomtown where no one can live permanently.&lt;br /&gt;
&lt;br /&gt;
2) Safe right until it kills you.&lt;br /&gt;
&lt;br /&gt;
3) A frontier-town... but with tourists!&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039; T-4, E-3, R1. (Connects to the Moon, and the Outer System.)&lt;br /&gt;
&lt;br /&gt;
There has been a manned mission to Mars, but no settlement more significant than a potential scientific station - and I&#039;m not even sure there&#039;s that. Humans have been to Mars, but have not stayed to claim it.&lt;br /&gt;
&lt;br /&gt;
1) Known to a scant few explorers.&lt;br /&gt;
&lt;br /&gt;
2) No significant human presence.&lt;br /&gt;
&lt;br /&gt;
3) The next step.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Outer System:&#039;&#039;&#039; T-4, E-4, R?? (Connects to Mars.)&lt;br /&gt;
&lt;br /&gt;
It&#039;s a big black, but also a significant presence felt throughout the series.&lt;br /&gt;
&lt;br /&gt;
==&#039;&#039;Planetes&#039;&#039; Cluster Map.==&lt;br /&gt;
&lt;br /&gt;
[[Image:http://wiki.rpg.net/index.php/Image:Planetes_Cluster_Map.jpg]]&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Planetes_Cluster_Map.jpg&amp;diff=128243</id>
		<title>File:Planetes Cluster Map.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Planetes_Cluster_Map.jpg&amp;diff=128243"/>
		<updated>2009-11-04T06:06:06Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128103</id>
		<title>DiasporaAdaptations:aMoS Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128103"/>
		<updated>2009-11-02T22:20:52Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* The &amp;#039;&amp;#039;A Miracle of Science&amp;#039;&amp;#039; Cluster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;A Miracle of Science&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as &#039;&#039;Cowboy Bebop&#039;&#039;, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  However, unlike Cowboy Bebop, there is no convenient jumpgate network to suggest how the planets interlink.  As of the 2nd of November 2009, two maps are provided to give some options, but this will be discussed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venus:&#039;&#039;&#039; T2, E-1, R0.  (Connects to Earth)&lt;br /&gt;
&lt;br /&gt;
Much less fun place to be.  The environment is now &amp;quot;Survivable,&amp;quot; but within living memory was a genuine horror - and produced a profoundly autocratic totalitarian government justified in its powers by keeping total control of the populace in such an unsafe time.&lt;br /&gt;
&lt;br /&gt;
Generally seems less comfortable in the resource-stakes than Earth, which also motivates the heavy handed government - there&#039;s less to go around, so what there is has to be controlled.  The tech level looks about the same, however...&lt;br /&gt;
&lt;br /&gt;
1) Autocratic government, fearfully paranoid of Mars.&lt;br /&gt;
&lt;br /&gt;
2) Where there is prohibition, there will be organised crime.&lt;br /&gt;
&lt;br /&gt;
3) Isolated as well as isolationist. &#039;&#039;&#039;EDIT: Under discussion.&#039;&#039;&#039; An alternate option would be: &amp;quot;Isolated, and overshadowed by Earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T2, E1, R3. (Connects to Venus, Mars, Ganymede and the Moon)&lt;br /&gt;
&lt;br /&gt;
Earth in &#039;&#039;A Miracle of Science&#039;&#039; seems much improved over our current one.  The Glossary[http://www.project-apollo.net/mos/glossary.html] notes that quality of life has risen across the board, and enough social problems have been fixed that the main police-force of note is dedicated to stopping Mad Scientists from destabilising things.&lt;br /&gt;
&lt;br /&gt;
With the implication that the status quo is actually pretty good...&lt;br /&gt;
&lt;br /&gt;
Technologically, Earth is the center of a human civilisation which is exploring and settling the solar system.  Not &#039;&#039;terraforming&#039;&#039; the system, mind you.  Mars did that, with the inference that the rest of humanity would not have been able to work on the scale, or with the speed, that Mars did.&lt;br /&gt;
&lt;br /&gt;
Environmentally the world seems to be pretty nice, but again not an Eden... and for the quality of life to have risen as far as it has, resources have to be abundant.  I&#039;ve given them R3 for &amp;quot;Multiple exports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1) Most powerful and populous member of the Solar Parliament &lt;br /&gt;
&lt;br /&gt;
2) There&#039;s quite a lot to go around.&lt;br /&gt;
&lt;br /&gt;
3) The hub of non-Martian civilisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T2, E-1, R1. (Connects to Earth and Ganymede)&lt;br /&gt;
&lt;br /&gt;
There seems to be less &#039;&#039;space&#039;&#039; on the Moon for people than on Earth, but that&#039;s hardly surprising.  E-1 is &amp;quot;Survivable,&amp;quot; and that seems appropriate.  It&#039;s not a delightful place to be, but could be a lot worse.  The access to technology and resources seems comparable to Earth, anyway...  I was going to place R at 1, but the Glossary says that the Moon has a significant level of industry, which I now remember seeing in the comic.  Then again, I&#039;ve remembered all the sections in the comic where the characters talked about the economic problems. I&#039;m not sure whether to dump it all the way to R0 for Sustainable, or leave it at R1. It looks like they still have resources to export comfortably, just that the system is deeply inefficient... I&#039;ll leave it at R1.&lt;br /&gt;
&lt;br /&gt;
1) Socially neo-Stalinist: Inefficient, disorganised, and heavy handed.&lt;br /&gt;
&lt;br /&gt;
2) Heavy industry, industrial use of vacuum environments, and mining galore.&lt;br /&gt;
&lt;br /&gt;
3) A waypoint to nicer places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039;  T4, E1, R4. (Connects to Earth and Ganymede... without making an effort, anyway)&lt;br /&gt;
&lt;br /&gt;
Some of this is a bit of a fudge, but here goes the logic for generating one of the most distinctive things about the setting of &#039;&#039;A Miracle of Science&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
T4 is &amp;quot;On the verge of collapse.&amp;quot;  What this means in the parlance of &#039;&#039;Diaspora&#039;&#039; is that the society is part of an unfolding technological singularity that is either going to destroy the civilisation or take them somewhere we cannot comprehend - or perhaps change them into something we cannot comprehend.  The fun part within &#039;&#039;Diaspora&#039;&#039; is that seeing the results from outside, we have no idea &#039;&#039;which option happened&#039;&#039;.  What looks like destruction could be something else entirely.&lt;br /&gt;
&lt;br /&gt;
Mars is definitely T4.  When I read that section of &#039;&#039;Diaspora&#039;&#039;, Mars was the first thing that occurred to me.&lt;br /&gt;
&lt;br /&gt;
A planetary gestalt with vastly advanced technology.  And one of the fun things which unfolds during the course of the plot is that Mars &#039;&#039;knows&#039;&#039; it is on the verge of collapse, and part of its involvement in the narrative is in a focused attempt to maintain its existence and grow slowly enough that it remains &#039;human&#039; without destroying itself.  Mars is aware of what might happen, and trying to take careful steps to avoid the potential disasters which scare it.&lt;br /&gt;
&lt;br /&gt;
Which drives much of the setting, if not the plot of the comic itself!&lt;br /&gt;
&lt;br /&gt;
Environmentally, Mars seems entirely comfortable.  It is a pleasant place to be, but Mars has not gone totally gonzo and turned it into Eden.  They&#039;ve spent their energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
Resource-wise is where I have bodged.  Essentially, &#039;&#039;A Miracle of Science&#039;&#039; gives us little clue to the resource-potential of Mars.  Their technology is incredible, so it&#039;s kind of up for debate.  R4 for &amp;quot;All you could want.&amp;quot; Mars doesn&#039;t seem limited by conventional resource issues, and it&#039;s not just technological advancement... Just because they don&#039;t outcompete everyone else doesn&#039;t mean they &#039;&#039;couldn&#039;t&#039;&#039;. As has been noted, they gifted the automatic nano factories to the rest of the system, which are important enough that capturing one could be the key to victory for a revolution... Not to mention that they spent 100 years exploring extra-solar space because they wanted to, without appreciable hardship, where nobody else has managed to leave the solar-system yet.&lt;br /&gt;
&lt;br /&gt;
1) Mars is a person... with incredibly advanced tools.&lt;br /&gt;
&lt;br /&gt;
2) Mysterious, potentially frightening, and right next door.&lt;br /&gt;
&lt;br /&gt;
3) Vanished for a century, and now they&#039;re back.&lt;br /&gt;
&lt;br /&gt;
{This is slight cheating, but it occurred to me that &amp;quot;...and right next door&amp;quot; covers their position within the network nicely. As such, Martian characters might benefit from a nod to the fact they&#039;re not accustomed to the rest of human society.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganymede:&#039;&#039;&#039; T1, E0, R2. (Connects to Mars, the Moon, Earth, Titan and Io)&lt;br /&gt;
&lt;br /&gt;
My logic here goes that Ganymede has the same access to tech as everyone else, but a much lower industrial-base because it&#039;s noted that the entire planet is covered in water, many kilometers deep. That also explains the E1, which qualifies as having a comfortable zone in which to live, with other places which require terraforming. I think that&#039;s equivalent to &amp;quot;Anywhere we want to settle on Ganymede, we need to build an island to live first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly, I imagine that Ganymede has similar resources as other places, but it&#039;s locked away behind a higher technological barrier to reach - making it the same level as the Moon. This will change in future as they get the industrial base up, and at the moment it&#039;s hardly bad - Manny lives comfortably, and it sounds as though Ganymede has a thriving, if small, economy with a lot of software companies.&lt;br /&gt;
&lt;br /&gt;
Hmm. Hell, exporting fresh water might be enough to bump it up to R2... Let&#039;s do that!&lt;br /&gt;
&lt;br /&gt;
1) A gigantic fresh-water ocean&lt;br /&gt;
&lt;br /&gt;
2) Awaiting its full potential.&lt;br /&gt;
&lt;br /&gt;
3) Connects the outer systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Io:&#039;&#039;&#039; T2, E-1, R1. (Connects to Ganymede)&lt;br /&gt;
&lt;br /&gt;
My impression of Io is that it is not itself hugely valuable: it is one of the few non-terraformed human settlements in the solar system, and works like you&#039;d expect a science-fiction colony to work. Small population, sealed base, roaming around with space-suits... The moon was probably once much like this.&lt;br /&gt;
&lt;br /&gt;
Io has a definite economy, but from what we see it&#039;s about exploiting niches. Primarily, Io seems to work like an international tax-haven on Earth now, except for data of all kinds. Without that, I&#039;d knock it down to R0.&lt;br /&gt;
&lt;br /&gt;
1) Anonymity is their industry&lt;br /&gt;
&lt;br /&gt;
2) Newly settled, and thus comparatively unsafe.&lt;br /&gt;
&lt;br /&gt;
3) &amp;quot;Isolated&amp;quot; is another way of saying &amp;quot;Private.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE:&#039;&#039;&#039; Titan exists on the maps, but has not been written up.  There is essentially no information about Titan in the source comic, barring that it has been terraformed and presumably settled.  I figure this page gives a framework for anyone who wants to build it into a hypothetical &#039;&#039;aMoS&#039;&#039; game they might run.&lt;br /&gt;
&lt;br /&gt;
==A Miracle of Science Cluster Maps.==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 01: The Extended Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This first approach is an attempt to figure out what civilian transport lines might look like, as opposed to the free-roaming experienced by the characters.  This approach would lead to a third Aspect more heavily based in where the planet is in the network, which might be useful. &lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 02: The Open-Network Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The above map is the approach it was decided to go with, and the suggestion is that we could use the Zone rules for more-rapid movement between cluster-nodes.  Discussion of this point begins here.[http://forum.rpg.net/showpost.php?p=11152552&amp;amp;postcount=49]&lt;br /&gt;
&lt;br /&gt;
This second approach has a vast number of connections from place to place, meaning that the effective distance from one place to another is truncated. (And some links I couldn&#039;t figure out how to make look reasonable - for example Titan should connect to both Io and Mars.)  In some ways, this better fits what is presented in the comic, and yet makes the concept of an interconnected network of systems less distinctive (or appropriate) in this case.&lt;br /&gt;
&lt;br /&gt;
It was decided that the below map comparatively lacked flavour to the first option, particularly when the Zone rule discussion began.  I&#039;ve kept it here as an alternative if people want to go in a different direction.  One thing to remember is that using this map, the third Aspect listed in the writeup (barring Mars) would likely change.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 2.jpg]]&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128100</id>
		<title>DiasporaAdaptations:aMoS Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128100"/>
		<updated>2009-11-02T22:15:58Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* The &amp;#039;&amp;#039;A Miracle of Science&amp;#039;&amp;#039; Cluster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;A Miracle of Science&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as &#039;&#039;Cowboy Bebop&#039;&#039;, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  However, unlike Cowboy Bebop, there is no convenient jumpgate network to suggest how the planets interlink.  As of the 2nd of November 2009, two maps are provided to give some options, but this will be discussed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venus:&#039;&#039;&#039; T2, E-1, R0.  (Connects to Earth)&lt;br /&gt;
&lt;br /&gt;
Much less fun place to be.  The environment is now &amp;quot;Survivable,&amp;quot; but within living memory was a genuine horror - and produced a profoundly autocratic totalitarian government justified in its powers by keeping total control of the populace in such an unsafe time.&lt;br /&gt;
&lt;br /&gt;
Generally seems less comfortable in the resource-stakes than Earth, which also motivates the heavy handed government - there&#039;s less to go around, so what there is has to be controlled.  The tech level looks about the same, however...&lt;br /&gt;
&lt;br /&gt;
1) Autocratic government, fearfully paranoid of Mars.&lt;br /&gt;
&lt;br /&gt;
2) Where there is prohibition, there will be organised crime.&lt;br /&gt;
&lt;br /&gt;
3) Isolated as well as isolationist. &#039;&#039;&#039;EDIT: Under discussion.&#039;&#039;&#039; An alternate option would be: &amp;quot;Isolated, and overshadowed by Earth.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T2, E1, R3. (Connects to Venus, Mars, Ganymede and the Moon)&lt;br /&gt;
&lt;br /&gt;
Earth in &#039;&#039;A Miracle of Science&#039;&#039; seems much improved over our current one.  The Glossary[http://www.project-apollo.net/mos/glossary.html] notes that quality of life has risen across the board, and enough social problems have been fixed that the main police-force of note is dedicated to stopping Mad Scientists from destabilising things.&lt;br /&gt;
&lt;br /&gt;
With the implication that the status quo is actually pretty good...&lt;br /&gt;
&lt;br /&gt;
Technologically, Earth is the center of a human civilisation which is exploring and settling the solar system.  Not &#039;&#039;terraforming&#039;&#039; the system, mind you.  Mars did that, with the inference that the rest of humanity would not have been able to work on the scale, or with the speed, that Mars did.&lt;br /&gt;
&lt;br /&gt;
Environmentally the world seems to be pretty nice, but again not an Eden... and for the quality of life to have risen as far as it has, resources have to be abundant.  I&#039;ve given them R3 for &amp;quot;Multiple exports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1) Most powerful and populous member of the Solar Parliament &lt;br /&gt;
&lt;br /&gt;
2) There&#039;s quite a lot to go around.&lt;br /&gt;
&lt;br /&gt;
3) The hub of non-Martian civilisation.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T2, E-1, R1. (Connects to Earth and Ganymede)&lt;br /&gt;
&lt;br /&gt;
There seems to be less &#039;&#039;space&#039;&#039; on the Moon for people than on Earth, but that&#039;s hardly surprising.  E-1 is &amp;quot;Survivable,&amp;quot; and that seems appropriate.  It&#039;s not a delightful place to be, but could be a lot worse.  The access to technology and resources seems comparable to Earth, anyway...  I was going to place R at 1, but the Glossary says that the Moon has a significant level of industry, which I now remember seeing in the comic.  Then again, I&#039;ve remembered all the sections in the comic where the characters talked about the economic problems. I&#039;m not sure whether to dump it all the way to R0 for Sustainable, or leave it at R1. It looks like they still have resources to export comfortably, just that the system is deeply inefficient... I&#039;ll leave it at R1.&lt;br /&gt;
&lt;br /&gt;
1) Socially neo-Stalinist: Inefficient, disorganised, and heavy handed.&lt;br /&gt;
&lt;br /&gt;
2) Heavy industry, industrial use of vacuum environments, and mining galore.&lt;br /&gt;
&lt;br /&gt;
3) A waypoint to nicer places.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039;  T4, E1, R4. (Connects to Earth and Ganymede... without making an effort, anyway)&lt;br /&gt;
&lt;br /&gt;
Some of this is a bit of a fudge, but here goes the logic for generating one of the most distinctive things about the setting of &#039;&#039;A Miracle of Science&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
T4 is &amp;quot;On the verge of collapse.&amp;quot;  What this means in the parlance of &#039;&#039;Diaspora&#039;&#039; is that the society is part of an unfolding technological singularity that is either going to destroy the civilisation or take them somewhere we cannot comprehend - or perhaps change them into something we cannot comprehend.  The fun part within &#039;&#039;Diaspora&#039;&#039; is that seeing the results from outside, we have no idea &#039;&#039;which option happened&#039;&#039;.  What looks like destruction could be something else entirely.&lt;br /&gt;
&lt;br /&gt;
Mars is definitely T4.  When I read that section of &#039;&#039;Diaspora&#039;&#039;, Mars was the first thing that occurred to me.&lt;br /&gt;
&lt;br /&gt;
A planetary gestalt with vastly advanced technology.  And one of the fun things which unfolds during the course of the plot is that Mars &#039;&#039;knows&#039;&#039; it is on the verge of collapse, and part of its involvement in the narrative is in a focused attempt to maintain its existence and grow slowly enough that it remains &#039;human&#039; without destroying itself.  Mars is aware of what might happen, and trying to take careful steps to avoid the potential disasters which scare it.&lt;br /&gt;
&lt;br /&gt;
Which drives much of the setting, if not the plot of the comic itself!&lt;br /&gt;
&lt;br /&gt;
Environmentally, Mars seems entirely comfortable.  It is a pleasant place to be, but Mars has not gone totally gonzo and turned it into Eden.  They&#039;ve spent their energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
Resource-wise is where I have bodged.  Essentially, &#039;&#039;A Miracle of Science&#039;&#039; gives us little clue to the resource-potential of Mars.  Their technology is incredible, so it&#039;s kind of up for debate.  R4 for &amp;quot;All you could want.&amp;quot; Mars doesn&#039;t seem limited by conventional resource issues, and it&#039;s not just technological advancement... Just because they don&#039;t outcompete everyone else doesn&#039;t mean they &#039;&#039;couldn&#039;t&#039;&#039;. As has been noted, they gifted the automatic nano factories to the rest of the system, which are important enough that capturing one could be the key to victory for a revolution... Not to mention that they spent 100 years exploring extra-solar space because they wanted to, without appreciable hardship, where nobody else has managed to leave the solar-system yet.&lt;br /&gt;
&lt;br /&gt;
1) Mars is a person... with incredibly advanced tools.&lt;br /&gt;
&lt;br /&gt;
2) Mysterious, potentially frightening, and right next door.&lt;br /&gt;
&lt;br /&gt;
3) Vanished for a century, and now they&#039;re back.&lt;br /&gt;
&lt;br /&gt;
{This is slight cheating, but it occurred to me that &amp;quot;...and right next door&amp;quot; covers their position within the network nicely. As such, Martian characters might benefit from a nod to the fact they&#039;re not accustomed to the rest of human society.}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganymede:&#039;&#039;&#039; T1, E0, R2. (Connects to Mars, the Moon, Earth, Titan and Io)&lt;br /&gt;
&lt;br /&gt;
My logic here goes that Ganymede has the same access to tech as everyone else, but a much lower industrial-base because it&#039;s noted that the entire planet is covered in water, many kilometers deep. That also explains the E1, which qualifies as having a comfortable zone in which to live, with other places which require terraforming. I think that&#039;s equivalent to &amp;quot;Anywhere we want to settle on Ganymede, we need to build an island to live first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly, I imagine that Ganymede has similar resources as other places, but it&#039;s locked away behind a higher technological barrier to reach - making it the same level as the Moon. This will change in future as they get the industrial base up, and at the moment it&#039;s hardly bad - Manny lives comfortably, and it sounds as though Ganymede has a thriving, if small, economy with a lot of software companies.&lt;br /&gt;
&lt;br /&gt;
Hmm. Hell, exporting fresh water might be enough to bump it up to R2... Let&#039;s do that!&lt;br /&gt;
&lt;br /&gt;
1) A gigantic fresh-water ocean&lt;br /&gt;
&lt;br /&gt;
2) Awaiting its full potential.&lt;br /&gt;
&lt;br /&gt;
3) Connects the outer systems.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Io:&#039;&#039;&#039; T2, E-1, R1. (Connects to Ganymede)&lt;br /&gt;
&lt;br /&gt;
My impression of Io is that it is not itself hugely valuable: it is one of the few non-terraformed human settlements in the solar system, and works like you&#039;d expect a science-fiction colony to work. Small population, sealed base, roaming around with space-suits... The moon was probably once much like this.&lt;br /&gt;
&lt;br /&gt;
Io has a definite economy, but from what we see it&#039;s about exploiting niches. Primarily, Io seems to work like an international tax-haven on Earth now, except for data of all kinds. Without that, I&#039;d knock it down to R0.&lt;br /&gt;
&lt;br /&gt;
1) Anonymity is their industry&lt;br /&gt;
&lt;br /&gt;
2) Newly settled, and thus comparatively unsafe.&lt;br /&gt;
&lt;br /&gt;
3) &amp;quot;Isolated&amp;quot; is another way of saying &amp;quot;Private.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==A Miracle of Science Cluster Maps.==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 01: The Extended Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This first approach is an attempt to figure out what civilian transport lines might look like, as opposed to the free-roaming experienced by the characters.  This approach would lead to a third Aspect more heavily based in where the planet is in the network, which might be useful. &lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 02: The Open-Network Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This second approach has a vast number of connections from place to place, meaning that the effective distance from one place to another is truncated. (And some links I couldn&#039;t figure out how to make look reasonable - for example Titan should connect to both Io and Mars.)  In some ways, this better fits what is presented in the comic, and yet makes the concept of an interconnected network of systems less distinctive (or appropriate) in this case.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Work in progress.  One approach may wind up winning me over, in which case I will reorganise this section so that whatever gets filed as &#039;the other one&#039; will still be available as an alternative.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128030</id>
		<title>DiasporaAdaptations:aMoS Cluster</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=DiasporaAdaptations:aMoS_Cluster&amp;diff=128030"/>
		<updated>2009-11-02T04:03:02Z</updated>

		<summary type="html">&lt;p&gt;The unshaven: /* The &amp;#039;&amp;#039;A Miracle of Science&amp;#039;&amp;#039; Cluster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The &#039;&#039;A Miracle of Science&#039;&#039; Cluster=&lt;br /&gt;
&lt;br /&gt;
Warning: May contain spoilers for the show!&lt;br /&gt;
&lt;br /&gt;
Normally, the Cluster Generation systems in &#039;&#039;Diaspora&#039;&#039; are used to randomly build an interconnected series of star-systems, and how they interlink through what are called Slipknot points.&lt;br /&gt;
&lt;br /&gt;
Much in the same way as &#039;&#039;Cowboy Bebop&#039;&#039;, I&#039;m recontextualising the system so that it refers to planets rather than star-systems.  However, unlike Cowboy Bebop, there is no convenient jumpgate network to suggest how the planets interlink.  As of the 2nd of November 2009, two maps are provided to give some options, but this will be discussed at the bottom of the page.&lt;br /&gt;
&lt;br /&gt;
Planets and inhabited moons, from the inner-system to the outer solar system: &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Venus:&#039;&#039;&#039; T2, E-1, R0.&lt;br /&gt;
&lt;br /&gt;
Much less fun place to be.  The environment is now &amp;quot;Survivable,&amp;quot; but within living memory was a genuine horror - and produced a profoundly autocratic totalitarian government justified in its powers by keeping total control of the populace in such an unsafe time.&lt;br /&gt;
&lt;br /&gt;
Generally seems less comfortable in the resource-stakes than Earth, which also motivates the heavy handed government - there&#039;s less to go around, so what there is has to be controlled.  The tech level looks about the same, however...&lt;br /&gt;
&lt;br /&gt;
1) Autocratic government, fearfully paranoid of Mars.&lt;br /&gt;
&lt;br /&gt;
2) Where there is prohibition, there will be organised crime.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Earth:&#039;&#039;&#039; T2, E1, R3.&lt;br /&gt;
&lt;br /&gt;
Earth in &#039;&#039;A Miracle of Science&#039;&#039; seems much improved over our current one.  The Glossary[http://www.project-apollo.net/mos/glossary.html] notes that quality of life has risen across the board, and enough social problems have been fixed that the main police-force of note is dedicated to stopping Mad Scientists from destabilising things.&lt;br /&gt;
&lt;br /&gt;
With the implication that the status quo is actually pretty good...&lt;br /&gt;
&lt;br /&gt;
Technologically, Earth is the center of a human civilisation which is exploring and settling the solar system.  Not &#039;&#039;terraforming&#039;&#039; the system, mind you.  Mars did that, with the inference that the rest of humanity would not have been able to work on the scale, or with the speed, that Mars did.&lt;br /&gt;
&lt;br /&gt;
Environmentally the world seems to be pretty nice, but again not an Eden... and for the quality of life to have risen as far as it has, resources have to be abundant.  I&#039;ve given them R3 for &amp;quot;Multiple exports.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
1) Most powerful and populous member of the Solar Parliament &lt;br /&gt;
&lt;br /&gt;
2) There&#039;s quite a lot to go around.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Moon:&#039;&#039;&#039; T2, E-1, R1.&lt;br /&gt;
&lt;br /&gt;
There seems to be less &#039;&#039;space&#039;&#039; on the Moon for people than on Earth, but that&#039;s hardly surprising.  E-1 is &amp;quot;Survivable,&amp;quot; and that seems appropriate.  It&#039;s not a delightful place to be, but could be a lot worse.  The access to technology and resources seems comparable to Earth, anyway...  I was going to place R at 1, but the Glossary says that the Moon has a significant level of industry, which I now remember seeing in the comic.  Then again, I&#039;ve remembered all the sections in the comic where the characters talked about the economic problems. I&#039;m not sure whether to dump it all the way to R0 for Sustainable, or leave it at R1. It looks like they still have resources to export comfortably, just that the system is deeply inefficient... I&#039;ll leave it at R1.&lt;br /&gt;
&lt;br /&gt;
1) Socially neo-Stalinist.&lt;br /&gt;
&lt;br /&gt;
2) Heavy industry, industrial use of vacuum environments, and mining galore.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mars:&#039;&#039;&#039;  T4, E1, R4.&lt;br /&gt;
&lt;br /&gt;
Some of this is a bit of a fudge, but here goes the logic for generating one of the most distinctive things about the setting of &#039;&#039;A Miracle of Science&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
T4 is &amp;quot;On the verge of collapse.&amp;quot;  What this means in the parlance of &#039;&#039;Diaspora&#039;&#039; is that the society is part of an unfolding technological singularity that is either going to destroy the civilisation or take them somewhere we cannot comprehend - or perhaps change them into something we cannot comprehend.  The fun part within &#039;&#039;Diaspora&#039;&#039; is that seeing the results from outside, we have no idea &#039;&#039;which option happened&#039;&#039;.  What looks like destruction could be something else entirely.&lt;br /&gt;
&lt;br /&gt;
Mars is definitely T4.  When I read that section of &#039;&#039;Diaspora&#039;&#039;, Mars was the first thing that occurred to me.&lt;br /&gt;
&lt;br /&gt;
A planetary gestalt with vastly advanced technology.  And one of the fun things which unfolds during the course of the plot is that Mars &#039;&#039;knows&#039;&#039; it is on the verge of collapse, and part of its involvement in the narrative is in a focused attempt to maintain its existence and grow slowly enough that it remains &#039;human&#039; without destroying itself.  Mars is aware of what might happen, and trying to take careful steps to avoid the potential disasters which scare it.&lt;br /&gt;
&lt;br /&gt;
Which drives much of the setting, if not the plot of the comic itself!&lt;br /&gt;
&lt;br /&gt;
Environmentally, Mars seems entirely comfortable.  It is a pleasant place to be, but Mars has not gone totally gonzo and turned it into Eden.  They&#039;ve spent their energies elsewhere.&lt;br /&gt;
&lt;br /&gt;
Resource-wise is where I have bodged.  Essentially, &#039;&#039;A Miracle of Science&#039;&#039; gives us little clue to the resource-potential of Mars.  Their technology is incredible, so it&#039;s kind of up for debate.  R4 for &amp;quot;All you could want.&amp;quot; Mars doesn&#039;t seem limited by conventional resource issues, and it&#039;s not just technological advancement... Just because they don&#039;t outcompete everyone else doesn&#039;t mean they &#039;&#039;couldn&#039;t&#039;&#039;. As has been noted, they gifted the automatic nano factories to the rest of the system, which are important enough that capturing one could be the key to victory for a revolution... Not to mention that they spent 100 years exploring extra-solar space because they wanted to, without appreciable hardship, where nobody else has managed to leave the solar-system yet.&lt;br /&gt;
&lt;br /&gt;
1) Mars is a person... with incredibly advanced tools.&lt;br /&gt;
&lt;br /&gt;
2) Mysterious, potentially frightening, and right next door.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ganymede:&#039;&#039;&#039; T1, E0, R2.&lt;br /&gt;
&lt;br /&gt;
My logic here goes that Ganymede has the same access to tech as everyone else, but a much lower industrial-base because it&#039;s noted that the entire planet is covered in water, many kilometers deep. That also explains the E1, which qualifies as having a comfortable zone in which to live, with other places which require terraforming. I think that&#039;s equivalent to &amp;quot;Anywhere we want to settle on Ganymede, we need to build an island to live first.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Similarly, I imagine that Ganymede has similar resources as other places, but it&#039;s locked away behind a higher technological barrier to reach - making it the same level as the Moon. This will change in future as they get the industrial base up, and at the moment it&#039;s hardly bad - Manny lives comfortably, and it sounds as though Ganymede has a thriving, if small, economy with a lot of software companies.&lt;br /&gt;
&lt;br /&gt;
Hmm. Hell, exporting fresh water might be enough to bump it up to R2... Let&#039;s do that!&lt;br /&gt;
&lt;br /&gt;
1) A gigantic fresh-water ocean&lt;br /&gt;
&lt;br /&gt;
2) Awaiting its full potential.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Io:&#039;&#039;&#039; T2, E-1, R1.&lt;br /&gt;
&lt;br /&gt;
My impression of Io is that it is not itself hugely valuable: it is one of the few non-terraformed human settlements in the solar system, and works like you&#039;d expect a science-fiction colony to work. Small population, sealed base, roaming around with space-suits... The moon was probably once much like this.&lt;br /&gt;
&lt;br /&gt;
Io has a definite economy, but from what we see it&#039;s about exploiting niches. Primarily, Io seems to work like an international tax-haven on Earth now, except for data of all kinds. Without that, I&#039;d knock it down to R0.&lt;br /&gt;
&lt;br /&gt;
1) Anonymity is their industry&lt;br /&gt;
&lt;br /&gt;
2) Newly settled, and thus comparatively unsafe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Work in progress, each writeup is due a third Aspect at least.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==A Miracle of Science Cluster Maps.==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 01: The Extended Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This first approach is an attempt to figure out what civilian transport lines might look like, as opposed to the free-roaming experienced by the characters.  This approach would lead to a third Aspect more heavily based in where the planet is in the network, which might be useful. &lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Map 02: The Open-Network Cluster.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
This second approach has a vast number of connections from place to place, meaning that the effective distance from one place to another is truncated. (And some links I couldn&#039;t figure out how to make look reasonable - for example Titan should connect to both Io and Mars.)  In some ways, this better fits what is presented in the comic, and yet makes the concept of an interconnected network of systems less distinctive (or appropriate) in this case.&lt;br /&gt;
&lt;br /&gt;
[[Image:A Miracle of Science Cluster Map - Ver 2.jpg]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE: Work in progress.  One approach may wind up winning me over, in which case I will reorganise this section so that whatever gets filed as &#039;the other one&#039; will still be available as an alternative.&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>The unshaven</name></author>
	</entry>
</feed>