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	<updated>2026-05-15T11:43:49Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heat&amp;diff=346604</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heat&amp;diff=346604"/>
		<updated>2018-11-06T02:37:15Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* The Heat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heat is indicative of the strength of the relationships (good or bad) between two fighters. It feeds into their feuds, and is all but required for truly stellar matches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Heat Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Ciaran Delaney&lt;br /&gt;
! Deadlift LeJardin&lt;br /&gt;
! Nina Crowley&lt;br /&gt;
! Troy Owens&lt;br /&gt;
! The Yardie Quincey Cornell&lt;br /&gt;
! The Yank &lt;br /&gt;
! Phoenix Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| N/A&lt;br /&gt;
| +0&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| +0&lt;br /&gt;
| N/A&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| +0&lt;br /&gt;
| +4&lt;br /&gt;
| N/A&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Yardie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Feuds ==&lt;br /&gt;
The rivalries and emnities between wrestlers are among the most compelling storytelling tools the genre has to offer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! The Wrestler&lt;br /&gt;
! The Feud&lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heat&amp;diff=346603</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heat&amp;diff=346603"/>
		<updated>2018-11-06T02:36:58Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* The Heat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heat is indicative of the strength of the relationships (good or bad) between two fighters. It feeds into their feuds, and is all but required for truly stellar matches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Heat Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Ciaran Delaney&lt;br /&gt;
! Deadlift LeJardin&lt;br /&gt;
! Nina Crowley&lt;br /&gt;
! Troy Owens&lt;br /&gt;
! The Yardie Quincey Cornell&lt;br /&gt;
! The Yank &lt;br /&gt;
! Phoenix Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| N/A&lt;br /&gt;
| +0&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| +0&lt;br /&gt;
| N/A&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| +1&lt;br /&gt;
| +4&lt;br /&gt;
| N/A&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Yardie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Feuds ==&lt;br /&gt;
The rivalries and emnities between wrestlers are among the most compelling storytelling tools the genre has to offer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! The Wrestler&lt;br /&gt;
! The Feud&lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heat&amp;diff=345327</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heat&amp;diff=345327"/>
		<updated>2018-10-09T03:11:43Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* The Heat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heat is indicative of the strength of the relationships (good or bad) between two fighters. It feeds into their feuds, and is all but required for truly stellar matches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Heat Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Ciaran Delaney&lt;br /&gt;
! Deadlift LeJardin&lt;br /&gt;
! Nina Crowley&lt;br /&gt;
! Troy Owens&lt;br /&gt;
! The Yardie Quincey Cornell&lt;br /&gt;
! The Yank &lt;br /&gt;
! Phoenix Knight&lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| N/A&lt;br /&gt;
| +0&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| +0&lt;br /&gt;
| N/A&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| N/A&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| The Yardie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Feuds ==&lt;br /&gt;
The rivalries and emnities between wrestlers are among the most compelling storytelling tools the genre has to offer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! The Wrestler&lt;br /&gt;
! The Feud&lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Heat&amp;diff=344547</id>
		<title>Heat</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Heat&amp;diff=344547"/>
		<updated>2018-09-27T05:22:02Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* The Heat Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Heat is indicative of the strength of the relationships (good or bad) between two fighters. It feeds into their feuds, and is all but required for truly stellar matches.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Heat Table ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! Ciaran Delaney&lt;br /&gt;
! Deadlift LeJardin&lt;br /&gt;
! Nina Crowley&lt;br /&gt;
! Troy Owens&lt;br /&gt;
! The Yardie Quincey Cornell&lt;br /&gt;
! The Yank &lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| N/A&lt;br /&gt;
| +0&lt;br /&gt;
| +2&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| +0&lt;br /&gt;
| N/A&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
| N/A&lt;br /&gt;
| +1&lt;br /&gt;
| +1&lt;br /&gt;
| +2&lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yardie&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Feuds ==&lt;br /&gt;
The rivalries and emnities between wrestlers are among the most compelling storytelling tools the genre has to offer. &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! The Wrestler&lt;br /&gt;
! The Feud&lt;br /&gt;
|-&lt;br /&gt;
| Ciaran Delaney&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Deadlift LeJardin&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Nina Crowley&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| Troy Owens&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| The Yank&lt;br /&gt;
| &lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Nina_Crowley&amp;diff=344074</id>
		<title>Nina Crowley</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Nina_Crowley&amp;diff=344074"/>
		<updated>2018-09-18T03:53:51Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: Created page with &amp;quot; == Nina Crowley (The Technician) ==  Name: Nina Crowley&amp;lt;br&amp;gt; Gimmick: Face Technician&amp;lt;br&amp;gt; Look: Athletic build, long black hair in a side undercut, tattoos all over. Tends to...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Nina Crowley (The Technician) ==&lt;br /&gt;
&lt;br /&gt;
Name: Nina Crowley&amp;lt;br&amp;gt;&lt;br /&gt;
Gimmick: Face Technician&amp;lt;br&amp;gt;&lt;br /&gt;
Look: Athletic build, long black hair in a side undercut, tattoos all over. Tends to dress in black and red street clothes in the ring, a lot of them torn up or otherwise not in great condition. &amp;lt;br&amp;gt;&lt;br /&gt;
Height: 5&#039;10&amp;quot;&amp;lt;br&amp;gt;&lt;br /&gt;
Weight: 180 lbs&amp;lt;br&amp;gt;&lt;br /&gt;
Hailing from: Portsmouth, Hampshire, England&amp;lt;br&amp;gt;&lt;br /&gt;
Entrance Music: &amp;quot;Night Witches&amp;quot; by Sabaton&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Finisher: Last Breath (Peruvian Necktie), Blackout (Shining Wizard, occasionally on standing opponents)&lt;br /&gt;
&lt;br /&gt;
In-Ring Style: Very aggressive grappling style, mixing pro wrestling takedowns and holds with judo throws and jujitsu holds. Depending on the opponent, either works a lot on the ground with ground transitioning or lots of throws. Always seems to be moving, doing something to either improve her position or finish the match.&lt;br /&gt;
&lt;br /&gt;
Summary: Before she was Nina Crowley, she was Rebecca Morris, an accomplished MMA amateur fighter who got sick of having to cut as much weight as she was to fight in the lighter women’s MMA divisions. Got into pro wrestling in the recent UK wrestling boom.&lt;br /&gt;
&lt;br /&gt;
Nina Crowley, however, is a rusty-gym-taught fighter, coming out of no-holds-barred fighting circles where she learned her craft growing up. Her never-stop, never-surrender attitude has made her a favorite for now, but not much is known about her. Rumours abound that she&#039;s got ties into the occult, along with outsiders to the gangs of England.&lt;br /&gt;
&lt;br /&gt;
Stats&lt;br /&gt;
Look -1&lt;br /&gt;
Power 0&lt;br /&gt;
Real -1&lt;br /&gt;
Work +2&lt;br /&gt;
&lt;br /&gt;
Moves&lt;br /&gt;
Technical Expert&lt;br /&gt;
Versatile&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Who was holding me back as my tag team partner? Troy&lt;br /&gt;
&lt;br /&gt;
Who’s trying to learn by watching me in the ring? The Yank&lt;br /&gt;
&lt;br /&gt;
Who’s jealous of my skills? Deadlift (?)&lt;br /&gt;
&lt;br /&gt;
Who is trying to teach me to be more of an entertainer? Ciaran&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Prizefighters]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344073</id>
		<title>PrizeFighters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344073"/>
		<updated>2018-09-18T02:44:32Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prizefighters is a British wrestling promotion, the appeal of which is its strong Kayfabe. The promotion carries a lot of the appearance of British crime movies, complete with all of the tropes associated with it. Within the fiction, Prizefighters is an underground fight club organised by a shadowy criminal organization known only as The Syndicate. The Syndicate is headed by an as-yet-unseen figure known as &amp;quot;The Boss&amp;quot;, while Prizefighters is directly managed by Mickey Church. &lt;br /&gt;
&lt;br /&gt;
== The Roster ==&lt;br /&gt;
&lt;br /&gt;
The Prizefighters roster is comprised of a wide variety of styles and gimmicks, each feeding into the collective mythos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Heels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yank&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Yardie&amp;quot; Quincey Cornell&lt;br /&gt;
&lt;br /&gt;
Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Unbreakable&amp;quot; Gino Cervante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Faces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Troy Owens&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out&amp;quot; Phoenix Knight&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Boys&amp;quot; Anil and Dev Khan&lt;br /&gt;
&lt;br /&gt;
[[Nina Crowley]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344072</id>
		<title>PrizeFighters</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=PrizeFighters&amp;diff=344072"/>
		<updated>2018-09-18T02:42:01Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* The Roster */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Prizefighters is a British wrestling promotion, the appeal of which is its strong Kayfabe. The promotion carries a lot of the appearance of British crime movies, complete with all of the tropes associated with it. Within the fiction, Prizefighters is an underground fight club organised by a shadowy criminal organization known only as The Syndicate. The Syndicate is headed by an as-yet-unseen figure known as &amp;quot;The Boss&amp;quot;, while Prizefighters is directly managed by Mickey Church. &lt;br /&gt;
&lt;br /&gt;
== The Roster ==&lt;br /&gt;
&lt;br /&gt;
The Prizefighters roster is comprised of a wide variety of styles and gimmicks, each feeding into the collective mythos.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Heels&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Yank&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Yardie&amp;quot; Quincey Cornell&lt;br /&gt;
&lt;br /&gt;
Dominic “Deadlift” Lejardin&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Unbreakable&amp;quot; Gino Cervante&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Faces&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Troy Owens&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Knock Out&amp;quot; Phoenix Knight&lt;br /&gt;
&lt;br /&gt;
&amp;quot;The Boys&amp;quot; Anil and Dev Khan&lt;br /&gt;
&lt;br /&gt;
Nina Crowley&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=293939</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=293939"/>
		<updated>2016-01-08T20:24:07Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
*Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
*Smoke&#039;s &amp;quot;name to face&amp;quot;: You know Evgeny the way that all those with infernal connections know him: someone not to do business with. There hasn&#039;t been a contract drafted that he couldn&#039;t wriggle out of or to his advantage, or just straight up break without consequence. And after he always flashes a shit-eating grin, shrugs, and says something rude in Russian. Not that he bothers doing much business anymore, but you&#039;ve heard rumour that younger brokers sometimes get sucked in to dealing with him by proxy and end up very badly burned. So, yeah, Tetch is sending you on a job involving someone your community hates and who is considered very dangerous by them.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
*New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
*Smoke&#039;s &amp;quot;name to face&amp;quot;: Stormcrow is a known shit stirrer, which means things are going to get very intense, very quickly. Stormcrow brings around his cult, demands various things, and claims he&#039;s going to clean up a city of everybody else that practices the art who doesn&#039;t worship him. Night-kin tend to enjoy his talk, and get used on the front lines. Last you heard of him, he&#039;d blown Chicago after handing over its arch magus in residence to interested demonic forces in exchange for a text that demons thought had no value but that Stormcrow decoded into some very nasty sorcery. There&#039;s all sorts of fun bounties on him, especially if his work gets destroyed or stolen along with him getting delivered to the hells&#039; hungry hordes.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
===Skeeve===&lt;br /&gt;
Skeeve was a burner who&#039;d gone too far, more than one foot lost to the wrong places. When he finally got subsumed, he became a flit demon and his cage was the burn-outs on Skid Row. His ramblings didn&#039;t make for the easiest source of information, but his frames got around and he saw a lot. If you wanted a broad picture of the city and had the mental fortitude to pick through the jagged ramblings, Skeeve wasn&#039;t a bad choice for intel.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Name/Face==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke re: Damon:&#039;&#039;&#039; Demons don&#039;t give great briefings. But you did get a decent rundown out of somebody of current relevant players in Toronto. Who did you get it from? (Skeeve) Regardless, they mentioned a new parasite burrowing in the financial district. Filter feeding on laughter or the like. There was other stuff said, but it was gross and rude and probably not particularly useful information per se as it is the sort of thing demons usually toss in when describing others.&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Songprawati]]&lt;br /&gt;
|The Tainted&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
| 0&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
!Smoke&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=293273</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=293273"/>
		<updated>2015-12-15T08:45:22Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
*Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
*Smoke&#039;s &amp;quot;name to face&amp;quot;: You know Evgeny the way that all those with infernal connections know him: someone not to do business with. There hasn&#039;t been a contract drafted that he couldn&#039;t wriggle out of or to his advantage, or just straight up break without consequence. And after he always flashes a shit-eating grin, shrugs, and says something rude in Russian. Not that he bothers doing much business anymore, but you&#039;ve heard rumour that younger brokers sometimes get sucked in to dealing with him by proxy and end up very badly burned. So, yeah, Tetch is sending you on a job involving someone your community hates and who is considered very dangerous by them.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
*New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
*Smoke&#039;s &amp;quot;name to face&amp;quot;: Stormcrow is a known shit stirrer, which means things are going to get very intense, very quickly. Stormcrow brings around his cult, demands various things, and claims he&#039;s going to clean up a city of everybody else that practices the art who doesn&#039;t worship him. Night-kin tend to enjoy his talk, and get used on the front lines. Last you heard of him, he&#039;d blown Chicago after handing over its arch magus in residence to interested demonic forces in exchange for a text that demons thought had no value but that Stormcrow decoded into some very nasty sorcery. There&#039;s all sorts of fun bounties on him, especially if his work gets destroyed or stolen along with him getting delivered to the hells&#039; hungry hordes.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
===Skeeve===&lt;br /&gt;
Skeeve was a burner who&#039;d gone too far, more than one foot lost to the wrong places. When he finally got subsumed, he became a flit demon and his cage was the burn-outs on Skid Row. His ramblings didn&#039;t make for the easiest source of information, but his frames got around and he saw a lot. If you wanted a broad picture of the city and had the mental fortitude to pick through the jagged ramblings, Skeeve wasn&#039;t a bad choice for intel.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Name/Face==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke re: Damon:&#039;&#039;&#039; Demons don&#039;t give great briefings. But you did get a decent rundown out of somebody of current relevant players in Toronto. Who did you get it from? (Skeeve) Regardless, they mentioned a new parasite burrowing in the financial district. Filter feeding on laughter or the like. There was other stuff said, but it was gross and rude and probably not particularly useful information per se as it is the sort of thing demons usually toss in when describing others.&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Songprawati]]&lt;br /&gt;
|The Tainted&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
| 0&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
!Smoke&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=293066</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=293066"/>
		<updated>2015-12-08T20:20:17Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
*Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
*Smoke&#039;s &amp;quot;name to face&amp;quot;: You know Evgeny the way that all those with infernal connections know him: someone not to do business with. There hasn&#039;t been a contract drafted that he couldn&#039;t wriggle out of or to his advantage, or just straight up break without consequence. And after he always flashes a shit-eating grin, shrugs, and says something rude in Russian. Not that he bothers doing much business anymore, but you&#039;ve heard rumour that younger brokers sometimes get sucked in to dealing with him by proxy and end up very badly burned. So, yeah, Tetch is sending you on a job involving someone your community hates and who is considered very dangerous by them.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
*New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
*Smoke&#039;s &amp;quot;name to face&amp;quot;: Stormcrow is a known shit stirrer, which means things are going to get very intense, very quickly. Stormcrow brings around his cult, demands various things, and claims he&#039;s going to clean up a city of everybody else that practices the art who doesn&#039;t worship him. Night-kin tend to enjoy his talk, and get used on the front lines. Last you heard of him, he&#039;d blown Chicago after handing over its arch magus in residence to interested demonic forces in exchange for a text that demons thought had no value but that Stormcrow decoded into some very nasty sorcery. There&#039;s all sorts of fun bounties on him, especially if his work gets destroyed or stolen along with him getting delivered to the hells&#039; hungry hordes.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
===Skeeve===&lt;br /&gt;
Skeeve was a burner who&#039;d gone too far, more than one foot lost to the wrong places. When he finally got subsumed, he became a flit demon and his cage was the burn-outs on Skid Row. His ramblings didn&#039;t make for the easiest source of information, but his frames got around and he saw a lot. If you wanted a broad picture of the city and had the mental fortitude to pick through the jagged ramblings, Skeeve wasn&#039;t a bad choice for intel.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Name/Face==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke re: Damon:&#039;&#039;&#039; Demons don&#039;t give great briefings. But you did get a decent rundown out of somebody of current relevant players in Toronto. Who did you get it from? (Skeeve) Regardless, they mentioned a new parasite burrowing in the financial district. Filter feeding on laughter or the like. There was other stuff said, but it was gross and rude and probably not particularly useful information per se as it is the sort of thing demons usually toss in when describing others.&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Songprawati]]&lt;br /&gt;
|The Tainted&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
| 0&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
!Smoke&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=293031</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=293031"/>
		<updated>2015-12-07T22:31:36Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
*Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
*Smoke&#039;s &amp;quot;name to face&amp;quot;: You know Evgeny the way that all those with infernal connections know him: someone not to do business with. There hasn&#039;t been a contract drafted that he couldn&#039;t wriggle out of or to his advantage, or just straight up break without consequence. And after he always flashes a shit-eating grin, shrugs, and says something rude in Russian. Not that he bothers doing much business anymore, but you&#039;ve heard rumour that younger brokers sometimes get sucked in to dealing with him by proxy and end up very badly burned. So, yeah, Tetch is sending you on a job involving someone your community hates and who is considered very dangerous by them.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
*New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
*Smoke&#039;s &amp;quot;name to face&amp;quot;: Stormcrow is a known shit stirrer, which means things are going to get very intense, very quickly. Stormcrow brings around his cult, demands various things, and claims he&#039;s going to clean up a city of everybody else that practices the art who doesn&#039;t worship him. Night-kin tend to enjoy his talk, and get used on the front lines. Last you heard of him, he&#039;d blown Chicago after handing over its arch magus in residence to interested demonic forces in exchange for a text that demons thought had no value but that Stormcrow decoded into some very nasty sorcery. There&#039;s all sorts of fun bounties on him, especially if his work gets destroyed or stolen along with him getting delivered to the hells&#039; hungry hordes.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
===Skeeve===&lt;br /&gt;
Skeeve was a burner who&#039;d gone too far, more than one foot lost to the wrong places. When he finally got subsumed, he became a flit demon and his cage was the burn-outs on Skid Row. His ramblings didn&#039;t make for the easiest source of information, but his frames got around and he saw a lot. If you wanted a broad picture of the city and had the mental fortitude to pick through the jagged ramblings, Skeeve wasn&#039;t a bad choice for intel.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Name/Face==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Smoke re: Damon:&#039;&#039;&#039; Demons don&#039;t give great briefings. But you did get a decent rundown out of somebody of current relevant players in Toronto. Who did you get it from? (Skeeve) Regardless, they mentioned a new parasite burrowing in the financial district. Filter feeding on laughter or the like. There was other stuff said, but it was gross and rude and probably not particularly useful information per se as it is the sort of thing demons usually toss in when describing others.&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Songprawati]]&lt;br /&gt;
|The Tainted&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
| 0&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
!Smoke&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=291813</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=291813"/>
		<updated>2015-11-06T02:20:49Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Songprawati]]&lt;br /&gt;
|The Tainted&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
| 0&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
!Smoke&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=291812</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=291812"/>
		<updated>2015-11-06T02:18:06Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Songprawati]]&lt;br /&gt;
|The Tainted&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
| 0&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
!Smoke&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=291085</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=291085"/>
		<updated>2015-10-16T23:46:26Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Smoke Songprawati]]&lt;br /&gt;
|The Tainted&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 0 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|Wild&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
!Smoke&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Smoke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=290260</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=290260"/>
		<updated>2015-09-26T21:25:40Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=290259</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=290259"/>
		<updated>2015-09-26T21:22:14Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 3&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 4&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|-1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=288637</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=288637"/>
		<updated>2015-09-02T18:50:52Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
===Inspector Lestrade===&lt;br /&gt;
&lt;br /&gt;
===SSGT YU Charles===&lt;br /&gt;
&lt;br /&gt;
A guy in the 32 Canadian Brigade Group, Combat Engineers Regiment, who can get stuff for his friends.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Ylva===&lt;br /&gt;
&lt;br /&gt;
Werewolf.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
===Malachi Stormcrow===&lt;br /&gt;
&lt;br /&gt;
New wizard in town, out to rule the roost. Has groupies.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!Corruption&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| -1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=287907</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=287907"/>
		<updated>2015-08-26T03:52:59Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
===Tetch===&lt;br /&gt;
&lt;br /&gt;
A demon who hates earth and is eager for new management to fix the place up.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!XP&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 3&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;-1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=287662</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=287662"/>
		<updated>2015-08-19T21:45:47Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Factions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!XP&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Vivian Brisbois| Vivian Brisbois]]&lt;br /&gt;
|The Wizard&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Damon | Damon &amp;quot;The Fool&amp;quot;]]&lt;br /&gt;
|The Vamp&lt;br /&gt;
| 2&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
| 2&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
| 2&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| -1 &lt;br /&gt;
| 0&lt;br /&gt;
| 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions with bold gold&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| 1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
| 1&lt;br /&gt;
| 0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;0&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;2&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
| 1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
|style=&amp;quot;color:gold&amp;quot;| &#039;&#039;&#039;1&#039;&#039;&#039;&lt;br /&gt;
| -1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Luke&amp;diff=287036</id>
		<title>Shadows of the Tower—Luke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Luke&amp;diff=287036"/>
		<updated>2015-08-11T03:00:39Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Debts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luke==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wolf&#039;&#039;&#039; &#039;&#039;(Night)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character in a game of &#039;&#039;Urban Shadows&#039;&#039; run by The Tim.&lt;br /&gt;
&lt;br /&gt;
[[File:Ryan%2BGosling%2Bshows%2Bbloodied%2Bshirt%2Bwhile%2Bleaving%2Bu933OyWiQ0sl.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; male, Caucasian, baggy clothing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Aggressive&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Blood 2, Heart -1, Mind 0, Spirit 1&lt;br /&gt;
&lt;br /&gt;
Mortality 0, Night 2, Power -1, Wild 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformation:&#039;&#039;&#039;  2-harm (ap), 2-armor while transformed. (Selected +1 armor and AP harm). When you transform, you keep your cool or declare a hunt and silver weapons ignore your armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; A duffel bag with your personal belongings, an iPhone 2 (still works like it should), got a deal locally on it, switchblade &#039;&#039;(2-harm hand concealable)&#039;&#039;, 9mm Beretta &#039;&#039;(2-harm close loud)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory:&#039;&#039;&#039; &lt;br /&gt;
* You are widely accepted as this place’s protector (add blessing: +supported)&lt;br /&gt;
* Your territory spans several city blocks (add blessing: +influence)&lt;br /&gt;
* Your territory is plagued by a mystical or supernatural presence (add trouble: +haunted)&lt;br /&gt;
* Someone more powerful wants your territory and is working to get it (add trouble: encroachment)&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Comes With The Territory:&#039;&#039;&#039; If you’re actively patrolling your territory at the start of the session, roll with &#039;&#039;&#039;&#039;&#039;Blood&#039;&#039;&#039;&#039;&#039;. On a 10+, your territory is secure and trouble is at a minimum; take +1 ongoing to hitting the streets in your territory. On a 7-9, one of your troubles surfaces (your choice), but things are mostly stable. On a miss, or if you aren’t attending to your territory, things go south and your troubles are fast and furious.&lt;br /&gt;
* &#039;&#039;&#039;Bloodhound:&#039;&#039;&#039; When you hunt someone, roll with &#039;&#039;&#039;&#039;&#039;Blood&#039;&#039;&#039;&#039;&#039;. On a hit, you know exactly where to find them and can follow their scent until you do. On a 10+, take +1 forward against them. On a miss, someone unpleasant finds you first.&lt;br /&gt;
* &#039;&#039;&#039;Alpha Dog:&#039;&#039;&#039; When you persuade an NPC in your territory, roll with &#039;&#039;&#039;&#039;&#039;Blood&#039;&#039;&#039;&#039;&#039; instead of Heart.&lt;br /&gt;
&lt;br /&gt;
==Debts==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lachlan&#039;&#039;&#039; is hiding me from Evgeny and the Russians with an oversized glamour. &#039;&#039;I owe him a Debt.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Damon&#039;&#039;&#039; hired me for a job and I fucked it up. &#039;&#039;I owe him 2 Debts.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Jake&#039;&#039;&#039; lives in my territory, benefiting from my protection. &#039;&#039;He owes me a Debt.&#039;&#039;&lt;br /&gt;
* I&#039;m a friend with &#039;&#039;&#039;Miss Black&#039;&#039;&#039;, as far as a werewolf and hunter can be. Probably a bigger problem than she&#039;d like. &#039;&#039;I owe her a Debt.&#039;&#039;&lt;br /&gt;
* &lt;br /&gt;
*&lt;br /&gt;
&lt;br /&gt;
==Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
; Who are you?&lt;br /&gt;
: Call me Luke.&lt;br /&gt;
&lt;br /&gt;
; How long have you been in the city?&lt;br /&gt;
: Decade and a half.&lt;br /&gt;
&lt;br /&gt;
; What is the best part of the change?&lt;br /&gt;
: You know how when a guy has a gun at you, you’re supposed to be scared? When you’re about to get hit by a car or something, you’re supposed to flinch? It’s all gone now. All there is now is the feeling that everything’s gonna be alright, because now I’m strong, now I’m connected. Not just to the underground, but the world around me. Sure I’m gonna die someday, but I know it’s gonna take more than a gun in a back alley to do it.&lt;br /&gt;
&lt;br /&gt;
; Who is the most important person in your territory?&lt;br /&gt;
: Most people call her Nana, but she’s a relatively nice woman who’s been raising strays and the like in this neighborhood. She doesn’t exactly like my methods, but she and I see eye to eye as long as I take care of the people who live here. She knows enough about the world to know there are worse things than me out there.&lt;br /&gt;
&lt;br /&gt;
; What do you desperately need?&lt;br /&gt;
: Respect. Not so much from my own people, but from the other people. I don’t want to take over the city, but I will if they can’t just respect me and what’s mine.&lt;br /&gt;
&lt;br /&gt;
; What sort of neighbourhood is it?&lt;br /&gt;
: Nothing fancy. Just your typical urban neighbourhood, full of minor crime and little businesses. We got a few markets, a few places to eat, but nothing too special on the surface. Got like three high-rise complexes that at least have heat and A/C in them. Most people don&#039;t work here, they just live here. You either work in some minimum wage job, you own one of the few businesses or you work for me. There&#039;s some sort of mystical bullshit going on here, but you can&#039;t tell from the way the normals act. I can smell it, though. &lt;br /&gt;
&lt;br /&gt;
; In what way do the inhabitants support you?&lt;br /&gt;
: Little things, mostly. I&#039;m the lesser of evils in most of their minds, and they rather have their kids safe with a few people who ain&#039;t on the up and up than someone who pushes drugs on kids and thinks they own the people who live here too. So, they tell me when suspicious people are around, they give cheap meals to my crew as long as they don&#039;t act like shits, and we get along like that. It&#039;s tense but I&#039;m not some tyrant, so there&#039;s a little give and take.&lt;br /&gt;
&lt;br /&gt;
; Did you know it was haunted before you set up there? What tipped you off?&lt;br /&gt;
: No idea. I just thought it was the smells of the city, industry, whatever. One of my boys, Bobby D, he was the first to tell me that it didn&#039;t smell like that. Some people thought I&#039;d get mad or something, but he helped me figure it out. Chased the spot, found one of the old warehouses was the center of it, but it went further than that. Still haven&#039;t bothered with figuring out what the hell it is or what it&#039;s doin&#039;, but it ain&#039;t changed for at least two years, so fuck it. Seems harmless.&lt;br /&gt;
&lt;br /&gt;
; Do you know who is after it? Did you know they were after the territory when you took up residence there?&lt;br /&gt;
: Of course I know who it is, it&#039;s some Russian asshole name Evgeny. Don&#039;t know why he cares so much about what I&#039;ve got, but he&#039;s been playing games with my crew for no good reason, and it&#039;s not like I&#039;ve got some giant crew where this is accidental. He&#039;s trying to take over a good chunk of downtown, make a real presence for the Russians. I always knew he wanted it, but the last six months, he&#039;s been making serious plays towards me, which given how the last time went, is pretty suspicious.&lt;br /&gt;
&lt;br /&gt;
; What kind of asshole is Evgeny?&lt;br /&gt;
: The kind that&#039;d sell his own mother out for a beer. I don&#039;t know what his problem is, but whatever it is, he&#039;s got it something bad. Doesn&#039;t respect anything around him, just looking to make it big and get what he thinks he deserves. I don&#039;t know what he deserves, other than a fist to the face and a kick in the dick, but he&#039;s looking for it. There&#039;s stories, but they&#039;re pretty much all the same kind of brutal gangster nonsense I&#039;ve heard before. Pretty sure they&#039;re true here, though.&lt;br /&gt;
&lt;br /&gt;
; What&#039;s your favourite place in your territory?&lt;br /&gt;
: There&#039;s this Mexican place called Chi-Chi&#039;s, and it&#039;s fucking amazing. Maybe because I&#039;ve spent most of my life in the north here, but the way they make food there, it&#039;s incredible. Drinks are good, and they&#039;re cool with my people doing whatever as long as we don&#039;t break much. A pool cue and a glass here or there&#039;s alright with them, but I usually leave a bit more for a tip when that happens. Well, I don&#039;t, Rig and his meatfists does, because I ain&#039;t paying for his little mistakes.&lt;br /&gt;
&lt;br /&gt;
; Does Nana know what you are? Does anyone in your territory know what you are?&lt;br /&gt;
: Nana&#039;s got an idea I&#039;m not normal. Might be some sort of magic sight or something, but she hasn&#039;t seen me go crazy at the moon yet, so she doesn&#039;t have the full picture. Some of the crew knows, Rig, D and Illi all know because I may have ripped one of Evgeny&#039;s guys in half in front of them while howling at the moon, covered in fur. We don&#039;t talk about it though, better not to freak too many people out.&lt;br /&gt;
&lt;br /&gt;
; Speaking of, do you know what you are?&lt;br /&gt;
: Yeah, I&#039;m a werewolf. I dunno if I was born like this or if it was me getting into dumb fights as a kid, but by the time I was 16, I started changing. After a decade and change, you can put the pieces together. Helps that I had a few friends in foster care who liked comic books, though.&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=286982</id>
		<title>Shadows of the Tower—Urban Shadows Toronto</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Urban_Shadows_Toronto&amp;diff=286982"/>
		<updated>2015-08-09T21:36:04Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Debts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=The City=&lt;br /&gt;
&lt;br /&gt;
==An Overview==&lt;br /&gt;
&lt;br /&gt;
Toronto as it exists today was created by amalgamation in 1998. At this time, the downtown core combined with its surrounding cities to become the current city. In essence, Toronto&#039;s urban centre got combined with its suburbs into a single city. This has resulted in a tension within the city that exceeds normal neighbourhood conflicts of interest. Suburban home owners who commute into the downtown core have very different priorities than those who reside in the downtown core, and even within the suburbs there is division between those who think of themselves as citizens of a world class city and those who would prefer to live in a suburb where they work and live with only occasional forays into the actual city. Former Mayor Rob Ford exemplified the problems of the amalgamation—not just in his unfortunate behaviour being rewarded as opposed to punished until the very end, but in the way he expressed actual frustrations of the outlying regions of Toronto that others ignored.&lt;br /&gt;
&lt;br /&gt;
The rest of Ontario, and Canada, hates Toronto. It is the thrumming heart of the Canadian economy and won&#039;t let anyone else forget it. You&#039;ll hear endless about it being a world class city from its politicians, business leaders, and provincial politicians looking for a boost. You&#039;ll hear far less about the many embarrassments such as the state of its transit city (the TTC, Toronto Transit Commission). It is underfunded, overburdened, and not able to take care of the capacity required. Likewise issues of police corruption (for instance around how organized crime is handled) go unremarked upon, as will the naked transfer of public money to private developers.&lt;br /&gt;
&lt;br /&gt;
==Random Points of Interests==&lt;br /&gt;
&lt;br /&gt;
===Luminous Veil===&lt;br /&gt;
&lt;br /&gt;
The Prince Edward Viaduct, a stretch of Bloor Street / the Danforth that goes over Bayview Avenue and the Don Valley Parkway, was at one time a popular suicide spot. As a result the [https://en.wikipedia.org/wiki/Prince_Edward_Viaduct#Luminous_Veil Luminous Veil] got built to prevent access to jumpers. It was also supposed to have a light display as part of it (hence the display), but budget constraints prevented that until July of 2015 when it got lit up as part of the PanAm Games.&lt;br /&gt;
&lt;br /&gt;
It is also what connects Bloor Street to the Danforth—both of which are major East-West connections (a subway runs along them). The Danforth is an area full of Greek restaurants and where a number of Greek communities are. Some of the street signs in the area have Greek letters on them along with the Roman alphabet.&lt;br /&gt;
&lt;br /&gt;
===The PATH===&lt;br /&gt;
&lt;br /&gt;
===Toronto Island===&lt;br /&gt;
&lt;br /&gt;
===Trinity Square===&lt;br /&gt;
&lt;br /&gt;
[[File:MEP-LABYRINTH-900.jpg]]&lt;br /&gt;
&lt;br /&gt;
=NPCs=&lt;br /&gt;
&lt;br /&gt;
==Mortality==&lt;br /&gt;
&lt;br /&gt;
===Nana===&lt;br /&gt;
&lt;br /&gt;
Most important person in Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===Easy Higgins===&lt;br /&gt;
&lt;br /&gt;
Presumed dead hunter.&lt;br /&gt;
&lt;br /&gt;
===Floxxy Red===&lt;br /&gt;
&lt;br /&gt;
Easy Higgin&#039;s daughter / local singer.&lt;br /&gt;
&lt;br /&gt;
==Night==&lt;br /&gt;
&lt;br /&gt;
===Dale Hackeysack===&lt;br /&gt;
&lt;br /&gt;
One of Damon&#039;s ghouls, official owner of the Hackeysack Comedy Club.&lt;br /&gt;
&lt;br /&gt;
===Rig===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===D===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
===Illi===&lt;br /&gt;
&lt;br /&gt;
Knows about Luke, part of unofficial crew.&lt;br /&gt;
&lt;br /&gt;
==Power==&lt;br /&gt;
&lt;br /&gt;
===Evgeny===&lt;br /&gt;
&lt;br /&gt;
Russian with eyes on Luke&#039;s territory.&lt;br /&gt;
&lt;br /&gt;
===The Brisboises===&lt;br /&gt;
&lt;br /&gt;
Vivian&#039;s parents. Her mother was &amp;quot;taken&amp;quot; by magic. Her father&#039;s health is failing after a lifetime of manual labour.&lt;br /&gt;
&lt;br /&gt;
==Wild==&lt;br /&gt;
&lt;br /&gt;
===The Twisted Man===&lt;br /&gt;
&lt;br /&gt;
Responsible for making Damon as he is.&lt;br /&gt;
&lt;br /&gt;
===Wild Cat===&lt;br /&gt;
&lt;br /&gt;
One of Lachlan&#039;s human friends, who has spent a lot of time in the court.&lt;br /&gt;
&lt;br /&gt;
===Mr. Emmerich===&lt;br /&gt;
&lt;br /&gt;
Owner of Singer&#039;s Stop, who quietly lets on about Vivian&#039;s abilities to a Night / Wild clientele.&lt;br /&gt;
&lt;br /&gt;
=PCs=&lt;br /&gt;
&lt;br /&gt;
==Summary Tables==&lt;br /&gt;
&lt;br /&gt;
===Stats===&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Archetype&lt;br /&gt;
!Blood&lt;br /&gt;
!Heart&lt;br /&gt;
!Mind&lt;br /&gt;
!Spirit&lt;br /&gt;
!Harm&lt;br /&gt;
!XP&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Jake_Chen| Jacob Chen]]&lt;br /&gt;
|The Veteran&lt;br /&gt;
|(-1)&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|The Wizard&lt;br /&gt;
|1&lt;br /&gt;
|(-1)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Lachlan| Lachlan]]&lt;br /&gt;
|The Fae&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|The Vamp&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|(-1)&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower%E2%80%94Luke| Luke]]&lt;br /&gt;
|The Wolf&lt;br /&gt;
|2&lt;br /&gt;
|(-1)&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|[[Shadows_of_the_Tower-Miss_Black| Miss Black]]&lt;br /&gt;
|A Hunter&lt;br /&gt;
|2&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|(-1)&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Factions===&lt;br /&gt;
&lt;br /&gt;
Mark factions by adding an X after the value&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!Name&lt;br /&gt;
!Faction&lt;br /&gt;
!Mortality&lt;br /&gt;
!Night&lt;br /&gt;
!Power&lt;br /&gt;
!Wild&lt;br /&gt;
|-&lt;br /&gt;
|Jacob Chen&lt;br /&gt;
|Mortality&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Vivian Brisbois&lt;br /&gt;
|Power&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|1&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|Wild&lt;br /&gt;
|1&lt;br /&gt;
|(-1)&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Damon &amp;quot;The Fool&amp;quot;&lt;br /&gt;
|Night&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|(-1)&lt;br /&gt;
|0&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|Night&lt;br /&gt;
|0&lt;br /&gt;
|2&lt;br /&gt;
|(-1)&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|Mortality&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|1&lt;br /&gt;
|(-1)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Debts===&lt;br /&gt;
&lt;br /&gt;
Column owes Row the number in the cell. This is for PC by PC, but sufficiently entangled NPCs may be added later.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
!Jake&lt;br /&gt;
!Vivian&lt;br /&gt;
!Lachlan&lt;br /&gt;
!Damon&lt;br /&gt;
!Luke&lt;br /&gt;
!Miss Black&lt;br /&gt;
|-&lt;br /&gt;
|Jake&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|2&lt;br /&gt;
|-&lt;br /&gt;
|Vivian&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Lachlan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Damon&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|Luke&lt;br /&gt;
|1&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|N/A&lt;br /&gt;
|1&lt;br /&gt;
|-&lt;br /&gt;
|Miss Black&lt;br /&gt;
|2&lt;br /&gt;
|1&lt;br /&gt;
|2&lt;br /&gt;
|&lt;br /&gt;
|1&lt;br /&gt;
|N/A&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Luke&amp;diff=286966</id>
		<title>Shadows of the Tower—Luke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Luke&amp;diff=286966"/>
		<updated>2015-08-09T00:15:47Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luke==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wolf&#039;&#039;&#039; &#039;&#039;(Night)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character in a game of &#039;&#039;Urban Shadows&#039;&#039; run by The Tim.&lt;br /&gt;
&lt;br /&gt;
[[File:Ryan%2BGosling%2Bshows%2Bbloodied%2Bshirt%2Bwhile%2Bleaving%2Bu933OyWiQ0sl.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; male, Caucasian, baggy clothing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Aggressive&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Blood 2, Heart -1, Mind 0, Spirit 1&lt;br /&gt;
&lt;br /&gt;
Mortality 0, Night 2, Power -1, Wild 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformation:&#039;&#039;&#039;  2-harm (ap), 2-armor while transformed. (Selected +1 armor and AP harm). When you transform, you keep your cool or declare a hunt and silver weapons ignore your armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; A duffel bag with your personal belongings, an iPhone 2 (still works like it should), got a deal locally on it, switchblade &#039;&#039;(2-harm hand concealable)&#039;&#039;, 9mm Beretta &#039;&#039;(2-harm close loud)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory:&#039;&#039;&#039; &lt;br /&gt;
* You are widely accepted as this place’s protector (add blessing: +supported)&lt;br /&gt;
* Your territory spans several city blocks (add blessing: +influence)&lt;br /&gt;
* Your territory is plagued by a mystical or supernatural presence (add trouble: +haunted)&lt;br /&gt;
* Someone more powerful wants your territory and is working to get it (add trouble: encroachment)&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Comes With The Territory:&#039;&#039;&#039; If you’re actively patrolling your territory at the start of the session, roll with &#039;&#039;&#039;&#039;&#039;Blood&#039;&#039;&#039;&#039;&#039;. On a 10+, your territory is secure and trouble is at a minimum; take +1 ongoing to hitting the streets in your territory. On a 7-9, one of your troubles surfaces (your choice), but things are mostly stable. On a miss, or if you aren’t attending to your territory, things go south and your troubles are fast and furious.&lt;br /&gt;
* &#039;&#039;&#039;Bloodhound:&#039;&#039;&#039; When you hunt someone, roll with &#039;&#039;&#039;&#039;&#039;Blood&#039;&#039;&#039;&#039;&#039;. On a hit, you know exactly where to find them and can follow their scent until you do. On a 10+, take +1 forward against them. On a miss, someone unpleasant finds you first.&lt;br /&gt;
* &#039;&#039;&#039;Alpha Dog:&#039;&#039;&#039; When you persuade an NPC in your territory, roll with &#039;&#039;&#039;&#039;&#039;Blood&#039;&#039;&#039;&#039;&#039; instead of Heart.&lt;br /&gt;
&lt;br /&gt;
==Debts==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Lachlan&#039;&#039;&#039; is hiding me from Evgeny and the Russians with an oversized glamour. &#039;&#039;I owe them a Debt.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Someone&#039;&#039;&#039; hired me for a job and you fucked it up. &#039;&#039;I owe them 2 Debts.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Jake&#039;&#039;&#039; lives in my territory, benefiting from my protection. &#039;&#039;He owes me a Debt.&#039;&#039;&lt;br /&gt;
* I&#039;m a friend with &#039;&#039;&#039;Miss Black&#039;&#039;&#039;, as far as a werewolf and hunter can be. Probably a bigger problem than she&#039;d like &#039;&#039;I owe her a Debt.&#039;&#039;&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
; Who are you?&lt;br /&gt;
: Call me Luke.&lt;br /&gt;
&lt;br /&gt;
; How long have you been in the city?&lt;br /&gt;
: Decade and a half.&lt;br /&gt;
&lt;br /&gt;
; What is the best part of the change?&lt;br /&gt;
: You know how when a guy has a gun at you, you’re supposed to be scared? When you’re about to get hit by a car or something, you’re supposed to flinch? It’s all gone now. All there is now is the feeling that everything’s gonna be alright, because now I’m strong, now I’m connected. Not just to the underground, but the world around me. Sure I’m gonna die someday, but I know it’s gonna take more than a gun in a back alley to do it.&lt;br /&gt;
&lt;br /&gt;
; Who is the most important person in your territory?&lt;br /&gt;
: Most people call her Nana, but she’s a relatively nice woman who’s been raising strays and the like in this neighborhood. She doesn’t exactly like my methods, but she and I see eye to eye as long as I take care of the people who live here. She knows enough about the world to know there are worse things than me out there.&lt;br /&gt;
&lt;br /&gt;
; What do you desperately need?&lt;br /&gt;
: Respect. Not so much from my own people, but from the other people. I don’t want to take over the city, but I will if they can’t just respect me and what’s mine.&lt;br /&gt;
&lt;br /&gt;
; What sort of neighbourhood is it?&lt;br /&gt;
: Nothing fancy. Just your typical urban neighbourhood, full of minor crime and little businesses. We got a few markets, a few places to eat, but nothing too special on the surface. Got like three high-rise complexes that at least have heat and A/C in them. Most people don&#039;t work here, they just live here. You either work in some minimum wage job, you own one of the few businesses or you work for me. There&#039;s some sort of mystical bullshit going on here, but you can&#039;t tell from the way the normals act. I can smell it, though. &lt;br /&gt;
&lt;br /&gt;
; In what way do the inhabitants support you?&lt;br /&gt;
: Little things, mostly. I&#039;m the lesser of evils in most of their minds, and they rather have their kids safe with a few people who ain&#039;t on the up and up than someone who pushes drugs on kids and thinks they own the people who live here too. So, they tell me when suspicious people are around, they give cheap meals to my crew as long as they don&#039;t act like shits, and we get along like that. It&#039;s tense but I&#039;m not some tyrant, so there&#039;s a little give and take.&lt;br /&gt;
&lt;br /&gt;
; Did you know it was haunted before you set up there? What tipped you off?&lt;br /&gt;
: No idea. I just thought it was the smells of the city, industry, whatever. One of my boys, Bobby D, he was the first to tell me that it didn&#039;t smell like that. Some people thought I&#039;d get mad or something, but he helped me figure it out. Chased the spot, found one of the old warehouses was the center of it, but it went further than that. Still haven&#039;t bothered with figuring out what the hell it is or what it&#039;s doin&#039;, but it ain&#039;t changed for at least two years, so fuck it. Seems harmless.&lt;br /&gt;
&lt;br /&gt;
; Do you know who is after it? Did you know they were after the territory when you took up residence there?&lt;br /&gt;
: Of course I know who it is, it&#039;s some Russian asshole name Evgeny. Don&#039;t know why he cares so much about what I&#039;ve got, but he&#039;s been playing games with my crew for no good reason, and it&#039;s not like I&#039;ve got some giant crew where this is accidental. He&#039;s trying to take over a good chunk of downtown, make a real presence for the Russians. I always knew he wanted it, but the last six months, he&#039;s been making serious plays towards me, which given how the last time went, is pretty suspicious.&lt;br /&gt;
&lt;br /&gt;
; What kind of asshole is Evgeny?&lt;br /&gt;
: The kind that&#039;d sell his own mother out for a beer. I don&#039;t know what his problem is, but whatever it is, he&#039;s got it something bad. Doesn&#039;t respect anything around him, just looking to make it big and get what he thinks he deserves. I don&#039;t know what he deserves, other than a fist to the face and a kick in the dick, but he&#039;s looking for it. There&#039;s stories, but they&#039;re pretty much all the same kind of brutal gangster nonsense I&#039;ve heard before. Pretty sure they&#039;re true here, though.&lt;br /&gt;
&lt;br /&gt;
; What&#039;s your favourite place in your territory?&lt;br /&gt;
: There&#039;s this Mexican place called Chi-Chi&#039;s, and it&#039;s fucking amazing. Maybe because I&#039;ve spent most of my life in the north here, but the way they make food there, it&#039;s incredible. Drinks are good, and they&#039;re cool with my people doing whatever as long as we don&#039;t break much. A pool cue and a glass here or there&#039;s alright with them, but I usually leave a bit more for a tip when that happens. Well, I don&#039;t, Rig and his meatfists does, because I ain&#039;t paying for his little mistakes.&lt;br /&gt;
&lt;br /&gt;
; Does Nana know what you are? Does anyone in your territory know what you are?&lt;br /&gt;
: Nana&#039;s got an idea I&#039;m not normal. Might be some sort of magic sight or something, but she hasn&#039;t seen me go crazy at the moon yet, so she doesn&#039;t have the full picture. Some of the crew knows, Rig, D and Illi all know because I may have ripped one of Evgeny&#039;s guys in half in front of them while howling at the moon, covered in fur. We don&#039;t talk about it though, better not to freak too many people out.&lt;br /&gt;
&lt;br /&gt;
; Speaking of, do you know what you are?&lt;br /&gt;
: Yeah, I&#039;m a werewolf. I dunno if I was born like this or if it was me getting into dumb fights as a kid, but by the time I was 16, I started changing. After a decade and change, you can put the pieces together. Helps that I had a few friends in foster care who liked comic books, though.&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Luke&amp;diff=286840</id>
		<title>Shadows of the Tower—Luke</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Shadows_of_the_Tower%E2%80%94Luke&amp;diff=286840"/>
		<updated>2015-08-06T22:56:22Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: Created page with &amp;quot;==Luke==  &amp;#039;&amp;#039;&amp;#039;The Wolf&amp;#039;&amp;#039;&amp;#039; &amp;#039;&amp;#039;(Night)&amp;#039;&amp;#039;  A character in a game of &amp;#039;&amp;#039;Urban Shadows&amp;#039;&amp;#039; run by The Tim.  File:Ryan%2BGosling%2Bshows%2Bbloodied%2Bshirt%2Bwhile%2Bleaving%2Bu933OyWi...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Luke==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Wolf&#039;&#039;&#039; &#039;&#039;(Night)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A character in a game of &#039;&#039;Urban Shadows&#039;&#039; run by The Tim.&lt;br /&gt;
&lt;br /&gt;
[[File:Ryan%2BGosling%2Bshows%2Bbloodied%2Bshirt%2Bwhile%2Bleaving%2Bu933OyWiQ0sl.jpg|thumb]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Look:&#039;&#039;&#039; male, Caucasian, baggy clothing&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demeanor:&#039;&#039;&#039; Aggressive&lt;br /&gt;
&lt;br /&gt;
==Stats==&lt;br /&gt;
&lt;br /&gt;
Blood 2, Heart -1, Mind 0, Spirit 1&lt;br /&gt;
&lt;br /&gt;
Mortality 0, Night 2, Power -1, Wild 1&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Transformation:&#039;&#039;&#039;  2-harm (ap), 2-armor while transformed. (Selected +1 armor and AP harm). When you transform, you keep your cool or declare a hunt and silver weapons ignore your armor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gear:&#039;&#039;&#039; A duffel bag with your personal belongings, an iPhone 2 (still works like it should), got a deal locally on it, switchblade &#039;&#039;(2-harm hand concealable)&#039;&#039;, 9mm Beretta &#039;&#039;(2-harm close loud)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Territory:&#039;&#039;&#039; &lt;br /&gt;
* You are widely accepted as this place’s protector (add blessing: +supported)&lt;br /&gt;
* Your territory spans several city blocks (add blessing: +influence)&lt;br /&gt;
* Your territory is plagued by a mystical or supernatural presence (add trouble: +haunted)&lt;br /&gt;
* Someone more powerful wants your territory and is working to get it (add trouble: encroachment)&lt;br /&gt;
&lt;br /&gt;
===Moves===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Comes With The Territory:&#039;&#039;&#039; If you’re actively patrolling your territory at the start of the session, roll with &#039;&#039;&#039;&#039;&#039;Blood&#039;&#039;&#039;&#039;&#039;. On a 10+, your territory is secure and trouble is at a minimum; take +1 ongoing to hitting the streets in your territory. On a 7-9, one of your troubles surfaces (your choice), but things are mostly stable. On a miss, or if you aren’t attending to your territory, things go south and your troubles are fast and furious.&lt;br /&gt;
* &#039;&#039;&#039;Bloodhound:&#039;&#039;&#039; When you hunt someone, roll with &#039;&#039;&#039;&#039;&#039;Blood&#039;&#039;&#039;&#039;&#039;. On a hit, you know exactly where to find them and can follow their scent until you do. On a 10+, take +1 forward against them. On a miss, someone unpleasant finds you first.&lt;br /&gt;
* &#039;&#039;&#039;Alpha Dog:&#039;&#039;&#039; When you persuade an NPC in your territory, roll with &#039;&#039;&#039;&#039;&#039;Blood&#039;&#039;&#039;&#039;&#039; instead of Heart.&lt;br /&gt;
&lt;br /&gt;
==Debts==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Someone&#039;&#039;&#039; is hiding me from someone, or something, powerful. &#039;&#039;I owe them a Debt.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Someone&#039;&#039;&#039; hired me for a job and you fucked it up. &#039;&#039;I owe them 2 Debts.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Jake&#039;&#039;&#039; lives in my territory, benefiting from my protection. &#039;&#039;He owes me a Debt.&#039;&#039;&lt;br /&gt;
* I&#039;m a friend with &#039;&#039;&#039;Miss Black&#039;&#039;&#039;, as far as a werewolf and hunter can be. Probably a bigger problem than she&#039;d like &#039;&#039;I owe her a Debt.&#039;&#039;&lt;br /&gt;
* &lt;br /&gt;
* &lt;br /&gt;
&lt;br /&gt;
==Questions and Answers==&lt;br /&gt;
&lt;br /&gt;
; Who are you?&lt;br /&gt;
:  Call me Luke.&lt;br /&gt;
&lt;br /&gt;
; How long have you been in the city?&lt;br /&gt;
: Decade and a half.&lt;br /&gt;
&lt;br /&gt;
; What is the best part of the change?&lt;br /&gt;
: You know how when a guy has a gun at you, you’re supposed to be scared? When you’re about to get hit by a car or something, you’re supposed to flinch? It’s all gone now. All there is now is the feeling that everything’s gonna be alright, because now I’m strong, now I’m connected. Not just to the underground, but the world around me. Sure I’m gonna die someday, but I know it’s gonna take more than a gun in a back alley to do it.&lt;br /&gt;
&lt;br /&gt;
; Who is the most important person in your territory?&lt;br /&gt;
: Most people call her Nana, but she’s a relatively nice woman who’s been raising strays and the like in this neighborhood. She doesn’t exactly like my methods, but she and I see eye to eye as long as I take care of the people who live here. She knows enough about the world to know there are worse things than me out there.&lt;br /&gt;
&lt;br /&gt;
; What do you desperately need?&lt;br /&gt;
: Respect. Not so much from my own people, but from the other people. I don’t want to take over the city, but I will if they can’t just respect me and what’s mine.&lt;br /&gt;
&lt;br /&gt;
; What sort of neighbourhood is it?&lt;br /&gt;
: Nothing fancy. Just your typical urban neighbourhood, full of minor crime and little businesses. We got a few markets, a few places to eat, but nothing too special on the surface. Got like three high-rise complexes that at least have heat and A/C in them. Most people don&#039;t work here, they just live here. You either work in some minimum wage job, you own one of the few businesses or you work for me. There&#039;s some sort of mystical bullshit going on here, but you can&#039;t tell from the way the normals act. I can smell it, though. &lt;br /&gt;
&lt;br /&gt;
; In what way do the inhabitants support you?&lt;br /&gt;
: Little things, mostly. I&#039;m the lesser of evils in most of their minds, and they rather have their kids safe with a few people who ain&#039;t on the up and up than someone who pushes drugs on kids and thinks they own the people who live here too. So, they tell me when suspicious people are around, they give cheap meals to my crew as long as they don&#039;t act like shits, and we get along like that. It&#039;s tense but I&#039;m not some tyrant, so there&#039;s a little give and take.&lt;br /&gt;
&lt;br /&gt;
; Did you know it was haunted before you set up there? What tipped you off?&lt;br /&gt;
: No idea. I just thought it was the smells of the city, industry, whatever. One of my boys, Bobby D, he was the first to tell me that it didn&#039;t smell like that. Some people thought I&#039;d get mad or something, but he helped me figure it out. Chased the spot, found one of the old warehouses was the center of it, but it went further than that. Still haven&#039;t bothered with figuring out what the hell it is or what it&#039;s doin&#039;, but it ain&#039;t changed for at least two years, so fuck it. Seems harmless.&lt;br /&gt;
&lt;br /&gt;
; Do you know who is after it? Did you know they were after the territory when you took up residence there?&lt;br /&gt;
: Of course I know who it is, it&#039;s some Russian asshole name Evgeny. Don&#039;t know why he cares so much about what I&#039;ve got, but he&#039;s been playing games with my crew for no good reason, and it&#039;s not like I&#039;ve got some giant crew where this is accidental. He&#039;s trying to take over a good chunk of downtown, make a real presence for the Russians. I always knew he wanted it, but the last six months, he&#039;s been making serious plays towards me, which given how the last time went, is pretty suspicious.&lt;br /&gt;
&lt;br /&gt;
; What kind of asshole is Evgeny?&lt;br /&gt;
: The kind that&#039;d sell his own mother out for a beer. I don&#039;t know what his problem is, but whatever it is, he&#039;s got it something bad. Doesn&#039;t respect anything around him, just looking to make it big and get what he thinks he deserves. I don&#039;t know what he deserves, other than a fist to the face and a kick in the dick, but he&#039;s looking for it. There&#039;s stories, but they&#039;re pretty much all the same kind of brutal gangster nonsense I&#039;ve heard before. Pretty sure they&#039;re true here, though.&lt;br /&gt;
&lt;br /&gt;
; What&#039;s your favourite place in your territory?&lt;br /&gt;
: There&#039;s this Mexican place called Chi-Chi&#039;s, and it&#039;s fucking amazing. Maybe because I&#039;ve spent most of my life in the north here, but the way they make food there, it&#039;s incredible. Drinks are good, and they&#039;re cool with my people doing whatever as long as we don&#039;t break much. A pool cue and a glass here or there&#039;s alright with them, but I usually leave a bit more for a tip when that happens. Well, I don&#039;t, Rig and his meatfists does, because I ain&#039;t paying for his little mistakes.&lt;br /&gt;
&lt;br /&gt;
; Does Nana know what you are? Does anyone in your territory know what you are?&lt;br /&gt;
: Nana&#039;s got an idea I&#039;m not normal. Might be some sort of magic sight or something, but she hasn&#039;t seen me go crazy at the moon yet, so she doesn&#039;t have the full picture. Some of the crew knows, Rig, D and Illi all know because I may have ripped one of Evgeny&#039;s guys in half in front of them while howling at the moon, covered in fur. We don&#039;t talk about it though, better not to freak too many people out.&lt;br /&gt;
&lt;br /&gt;
; Speaking of, do you know what you are?&lt;br /&gt;
: Yeah, I&#039;m a werewolf. I dunno if I was born like this or if it was me getting into dumb fights as a kid, but by the time I was 16, I started changing. After a decade and change, you can put the pieces together. Helps that I had a few friends in foster care who liked comic books, though.&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Ryan%2BGosling%2Bshows%2Bbloodied%2Bshirt%2Bwhile%2Bleaving%2Bu933OyWiQ0sl.jpg&amp;diff=286839</id>
		<title>File:Ryan+Gosling+shows+bloodied+shirt+while+leaving+u933OyWiQ0sl.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Ryan%2BGosling%2Bshows%2Bbloodied%2Bshirt%2Bwhile%2Bleaving%2Bu933OyWiQ0sl.jpg&amp;diff=286839"/>
		<updated>2015-08-06T22:54:39Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: Luke - Urban Shadows&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Luke - Urban Shadows&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Salil&amp;diff=110136</id>
		<title>Salil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Salil&amp;diff=110136"/>
		<updated>2009-06-01T04:11:15Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Survivor: Janka &amp;quot;Salil Ataullah&amp;quot; Lukshenko&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apparently, when people see a half-persian man, they think immediately that I might be Muslim. &lt;br /&gt;
&lt;br /&gt;
When I kill a monster, they call me a saint. They call me a gift from god. They never asked me why I killed this monster.&lt;br /&gt;
&lt;br /&gt;
I killed this monster because he and his masters owed my father money. My father, Alexander Lukshenko, was small-time, but he got back whatever he was owed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Janka&amp;quot;, he said, in his native Belarusian tongue. &amp;quot;Janka, how did you get so good at killing these monsters? You do nothing but read books all day. I send you out to get money from living people, and you never kill them. The men come back, saying how bad my son is at shooting...But these monsters, they seem to make it easy for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I pointed a pistol at my father, shooting a bullet inches from his shoulder. Father did not even blink, but simply smiled.&lt;br /&gt;
&lt;br /&gt;
I spoke up. &amp;quot;How are they going to pay us next month if they&#039;re dead? A normal man, you shoot right over his shoulder like that, he cries like a baby. He offers to pay more money. He offers me his daughter in marriage. He does whatever I ask him to do for fear of his own life...The monsters? They simply don&#039;t have fear. So, I kill them to put fear in their masters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But that was then. Now? I have no father. He got too big to be small-time. Then, he got too big to be allowed to live. I was vacationing in the United States when this happened. I stayed there. I assumed a new name. Luckily, my mother taught me how to speak persian. I became the gift from god that everyone thought I was. I still kill monsters. I kill whoever I am asked to kill. The others simply call me Sal, and that works for me. Whatever they call me, they call me in when things start to get less about people, and more about people. &lt;br /&gt;
&lt;br /&gt;
Appearance: If it wasn&#039;t for how he always seems to be dressed for war, Salil would simply blend in with the other members of Littlest Persia. He&#039;s about average height, a little slender, and the only real distinguishing part of him is that he has no facial hair. His lighter skin seperates him a bit more, but nothing that screams that this man is anything special. However, when dressed for war, he looks like a monster assassin out of the action-horror books. Carrying enough gear on himself for a night, he usually has at least four different guns holdstered on himself, and a backpack that seems to always be overfilled. When he&#039;s not fighting, he tends to dress simply, trying to not draw much attention to himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survivors Relations:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Thumbs:&#039;&#039;&#039; Salil has much respect for the man. He may be a lot older than a lot of the others, but the man has stayed in Baroque for this long without dying. Anyone who can do that deserves every bit of respect they can get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Paul Revenge:&#039;&#039;&#039; Paul fights the battles on the street that none of the rest of us can. Salil knows this. He also knows that Paul could probably kick through his head if he starts to step out of line. Not that Salil is trying to, but it&#039;s another incentive to stay in line. He does want to meet this man and talk to him more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Eddie:&#039;&#039;&#039; The Angel of Death. What you need to keep up with how many killers there are in this city. The man is a genius, but he does seem to like taking pictures a bit much. Too many pictures of Salil would be problems in the long term, but nothing to worry about for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-K:&#039;&#039;&#039; Salil has been asked to kill K at least once since he&#039;s gotten here, but he doesn&#039;t believe that is necessary. While Salil runs business to break even, K is still trying to work her way upwards. Eventually, however, the two will officially meet, and possibly trade stories. Until then, Salil respects her, but doesn&#039;t fully trust her. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Ares:&#039;&#039;&#039; A little crazy, a little beyond what he&#039;s used to seeing from a man like that. Of course, he&#039;s not so bad once you get to know him a bit. Not to say he hasn&#039;t scared Salil at least once with the staring and the complete focus, but nothing any worse than Salil has seen on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From Russia, No Love:&#039;&#039;&#039; Janka was the son of a Russian Crime Boss who got a bit too big for his health. It was assumed Janka went into hiding, as opposed to hiding in plain sight. Technically, there is still a reward for the head of Janka Lukshenko. This Aspect can be used when involving crime family politics or insights. It can be compelled when people who have worked with any of the Russian Crime Families may recognize Janka.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allah&#039;s Chosen Warrior:&#039;&#039;&#039; While Salil doesn&#039;t completely believe that he has mystic powers or anything of that sort, the people of Littlest Persia believe it. This Aspect can be used whenever dealing with protecting those who believe that he may be their chosen protector, or when he feels only he can make a difference to the people around him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Scimitars of Qaddin:&#039;&#039;&#039; While Salil uses many weapons, he always carries around two intricately engraven scimitars. Salil knows that scimitars are not necessarily the best weapons for most monsters, but these seem to be able to affect even the strongest of creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I bump the bumps in the night&amp;quot;:&#039;&#039;&#039; Salil is a monster hunter through and through. The man has found his expertise and is sticking to it. It is a lucrative and dangerous job, and Salil considers himself both an expert in knowledge and tactics against the monsters he faces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Jesus was a prophet too, you know.&amp;quot;:&#039;&#039;&#039; Salil is not a deeply devout Muslim, nor an extremist of any sort. He has been paying more attention to his new faith, and realizes that more and more of it has less and less to do with his fighting, and more about how to be a better person. Being a better person in a place like Baroque City, however, can get you killed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Now is not the time for idle chatter.&amp;quot;:&#039;&#039;&#039; Salil is what most would call impatient, and believes that time is precious. While not against chattering, especially when it keeps him grounded in the world, he is a man of action at heart. It is hard for him to slow himself down at times when things start to get out of hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Great (+4): Athletics&lt;br /&gt;
Good (+3): Resolve, Endurance, Weaponry&lt;br /&gt;
Fair (+2): Intimidation, Guns, Mysteries, Alertness&lt;br /&gt;
Average (+1): Burglary, Resources, Stealth, Rapport, Leadership&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounce Back:&#039;&#039;&#039; Salil is not the type to stay down from much, and will be back to fight another day faster than your average man.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feel the Burn:&#039;&#039;&#039; Salil&#039;s body and mind are set to make him achieve victory no matter the odds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inner Strength:&#039;&#039;&#039; Salil is driven to achieve his goals, and no simple magical effects will stop him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still Standing:&#039;&#039;&#039; Salil knows why he is here, and knows what he needs to do. His ability to fight through pain is uncanny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Destiny, The Scimitars of Quaddin:&#039;&#039;&#039; Whether the source of his strength or simply two ancient swords, no one is completely sure. However, he does seem to have them around whenever they are most needed.&lt;br /&gt;
&lt;br /&gt;
- Back to [[Baroque_Survivors|Survivors]]&lt;br /&gt;
&lt;br /&gt;
- Back to [[Baroque_City|the front page]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=Salil&amp;diff=110135</id>
		<title>Salil</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=Salil&amp;diff=110135"/>
		<updated>2009-06-01T04:09:26Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;&#039;&#039;Survivor: Janka &amp;quot;Salil Ataullah&amp;quot; Lukshenko&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Apparently, when people see a half-persian man, they think immediately that I might be Muslim. &lt;br /&gt;
&lt;br /&gt;
When I kill a monster, they call me a saint. They call me a gift from god. They never asked me why I killed this monster.&lt;br /&gt;
&lt;br /&gt;
I killed this monster because he and his masters owed my father money. My father, Alexander Lukshenko, was small-time, but he got back whatever he was owed.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Janka&amp;quot;, he said, in his native Belarusian tongue. &amp;quot;Janka, how did you get so good at killing these monsters? You do nothing but read books all day. I send you out to get money from living people, and you never kill them. The men come back, saying how bad my son is at shooting...But these monsters, they seem to make it easy for you.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
I pointed a pistol at my father, shooting a bullet inches from his shoulder. Father did not even blink, but simply smiled.&lt;br /&gt;
&lt;br /&gt;
I spoke up. &amp;quot;How are they going to pay us next month if they&#039;re dead? A normal man, you shoot right over his shoulder like that, he cries like a baby. He offers to pay more money. He offers me his daughter in marriage. He does whatever I ask him to do for fear of his own life...The monsters? They simply don&#039;t have fear. So, I kill them to put fear in their masters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
But that was then. Now? I have no father. He got too big to be small-time. Then, he got too big to be allowed to live. I was vacationing in the United States when this happened. I stayed there. I assumed a new name. Luckily, my mother taught me how to speak persian. I became the gift from god that everyone thought I was. I still kill monsters. I kill whoever I am asked to kill. The others simply call me Sal, and that works for me. Whatever they call me, they call me in when things start to get less about people, and more about people. &lt;br /&gt;
&lt;br /&gt;
Appearance: If it wasn&#039;t for how he always seems to be dressed for war, Salil would simply blend in with the other members of Littlest Persia. He&#039;s about average height, a little slender, and the only real distinguishing part of him is that he has no facial hair. His lighter skin seperates him a bit more, but nothing that screams that this man is anything special. However, when dressed for war, he looks like a monster assassin out of the action-horror books. Carrying enough gear on himself for a night, he usually has at least four different guns holdstered on himself, and a backpack that seems to always be overfilled. When he&#039;s not fighting, he tends to dress simply, trying to not draw much attention to himself.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Survivors Relations:&#039;&#039;&#039; &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Thumbs:&#039;&#039;&#039; Salil has much respect for the man. He may be a lot older than a lot of the others, but the man has stayed in Baroque for this long without dying. Anyone who can do that deserves every bit of respect they can get.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Paul Revenge:&#039;&#039;&#039; Paul fights the battles on the street that none of the rest of us can. Salil knows this. He also knows that Paul could probably kick through his head if he starts to step out of line. Not that Salil is trying to, but it&#039;s another incentive to stay in line. He does want to meet this man and talk to him more.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Eddie:&#039;&#039;&#039; The Angel of Death. What you need to keep up with how many killers there are in this city. The man is a genius, but he does seem to like taking pictures a bit much. Too many pictures of Salil would be problems in the long term, but nothing to worry about for now.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-K:&#039;&#039;&#039; Salil has been asked to kill K at least once since he&#039;s gotten here, but he doesn&#039;t believe that is necessary. While Salil runs business to break even, K is still trying to work her way upwards. Eventually, however, the two will officially meet, and possibly trade stories. Until then, Salil respects her, but doesn&#039;t fully trust her. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;-Ares:&#039;&#039;&#039; A little crazy, a little beyond what he&#039;s used to seeing from a man like that. Of course, he&#039;s not so bad once you get to know him a bit. Not to say he hasn&#039;t scared Salil at least once with the staring and the complete focus, but nothing any worse than Salil has seen on the streets.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Aspects:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From Russia, No Love:&#039;&#039;&#039; Janka was the son of a Russian Crime Boss who got a bit too big for his health. It was assumed Janka went into hiding, as opposed to hiding in plain sight. Technically, there is still a reward for the head of Janka Lukshenko. This Aspect can be used when involving crime family politics or insights. It can be compelled when people who have worked with any of the Russian Crime Families may recognize Janka.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Allah&#039;s Chosen Warrior:&#039;&#039;&#039; While Salil doesn&#039;t completely believe that he has mystic powers or anything of that sort, the people of Littlest Persia believe it. This Aspect can be used whenever dealing with protecting those who believe that he may be their chosen protector, or when he feels only he can make a difference to the people around him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The Scimitars of Qaddin:&#039;&#039;&#039; While Salil uses many weapons, he always carries around two intricately engraven scimitars. Salil knows that scimitars are not necessarily the best weapons for most monsters, but these seem to be able to affect even the strongest of creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;I bump the bumps in the night&amp;quot;:&#039;&#039;&#039; Salil is a monster hunter through and through. The man has found his expertise and is sticking to it. It is a lucrative and dangerous job, and Salil considers himself both an expert in knowledge and tactics against the monsters he faces. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Jesus was a prophet too, you know.&amp;quot;:&#039;&#039;&#039; Salil is not a deeply devout Muslim, nor an extremist of any sort. He has been paying more attention to his new faith, and realizes that more and more of it has less and less to do with his fighting, and more about how to be a better person. Being a better person in a place like Baroque City, however, can get you killed. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;quot;Now is not the time for idle chatter.&amp;quot;:&#039;&#039;&#039; Salil is what most would call impatient, and believes that time is precious. While not against chattering, especially when it keeps him grounded in the world, he is a man of action at heart. It is hard for him to slow himself down at times when things start to get out of hand.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Skills:&#039;&#039;&#039;&lt;br /&gt;
Great (+4): Athletics&lt;br /&gt;
Good (+3): Resolve, Endurance, Weaponry&lt;br /&gt;
Fair (+2): Intimidation, Guns, Mysteries, Alertness&lt;br /&gt;
Average (+1): Burglary, Resources, Stealth, Rapport, Leadership&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stunts:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bounce Back:&#039;&#039;&#039; Salil is not the type to stay down from much, and will be back to fight another day faster than your average man.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Feel the Burn:&#039;&#039;&#039; Salil&#039;s body and mind are set to make him achieve victory no matter the odds. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Inner Strength:&#039;&#039;&#039; Salil is driven to achieve his goals, and no simple magical effects will stop him.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Still Standing:&#039;&#039;&#039; Salil knows why he is here, and knows what he needs to do. His ability to fight through pain is uncanny.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Weapon of Destiny, The Scimitars of Quaddin:&#039;&#039;&#039; Whether the source of his strength or simply two ancient swords, no one is completely sure. However, he does seem to have them around whenever they are most needed.&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102449</id>
		<title>SHELTER:Hailee Wyatt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102449"/>
		<updated>2009-02-09T21:22:06Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hailee Wyatt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Autumn_reeser.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Name: Hailee Wyatt&lt;br /&gt;
&lt;br /&gt;
Codename: SWAN&lt;br /&gt;
&lt;br /&gt;
Player: thelazyblank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Origin: Witty Criminal&lt;br /&gt;
&lt;br /&gt;
Class: Faceman 3/Intruder 1/Con Artist 2&lt;br /&gt;
&lt;br /&gt;
Reputation: 17&lt;br /&gt;
&lt;br /&gt;
XP: 10,000 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 117 lbs&lt;br /&gt;
&lt;br /&gt;
Eyes: Green&lt;br /&gt;
&lt;br /&gt;
Hair: Blond – Dirty/Darker&lt;br /&gt;
&lt;br /&gt;
Backstory: Hailee Wyatt grew up as the fourth of six children in a trailer park outside of San Antonio. While her family wasn’t too poor to afford the basics of food and clothes, they weren’t pulling in the kind of money needed to get anything real nice for themselves, or move out of the park. This always pissed Hailee off, as there were plenty of other kids at her school with more nice stuff than she had. This bothered her the most when it was people who were bad or not very careful with their money. She was jealous because these other kids would just throw their money away without a reason, while she knew she’d get in a lot of trouble if she did half the stuff they did. This sort of passive-aggressive hatred towards people lasted until the beginning of high school, where Hailee decided that she wouldn’t just wait around and let these people waste money. She was going to get herself some.&lt;br /&gt;
&lt;br /&gt;
She started off by doing some underhanded “drug deals”. A simple con that involved large bags of oregano and dealing to the less-than-social people who just wanted to try and fit in. She was surprised by how easy it was to fool people into believing her. She later moved up to sugar pills, selling them as anything she could think of. People believed her, and they were just waiting for someone to take their money for whatever it was they needed. After a while, though, people started to find out most of her stuff was fake, so she began looking to sell the real stuff. Slightly more costly, but she was still making money. Of course, now she was dealing with illegal deals, and eventually ran into some legal trouble. What she didn’t know was that her hook-up was a higher-up with the Colombian North Valley Cartel named Juaquim Gomez, and that she was in way over her head. Luckily, the person who found her and turned her in was an undercover DEA agent named Dominic Lopez.&lt;br /&gt;
&lt;br /&gt;
Dominic was impressed with Hailee’s ability to work with people and keeping her head when in deep water. The two of them talked for a long time about what Hailee wanted to do with her life, what Dominic had done, and what kind of person Hailee was. What was supposed to be an interrogation turned quickly into a discussion. Dominic and Hailee agreed that she’d help take care of the North Valley Cartel with names and places, including testimony, for probation for a number of years. Dominic and Hailee then talked about college, and how Hailee could get a degree without much money. Her grades were good, but probably not good enough for a full scholarship. With Dominic’s help, she managed to be accepted to UCLA and had enough in loans and scholarships to pay for school for at least four years. She worked for all four years, keeping her grades up, ending her college career with a 3.6 GPA with a BA in Business.&lt;br /&gt;
&lt;br /&gt;
With a degree, Hailee could now go through basic DEA training, which was mainly to teach her how to be an all-around agent. She did great in all the areas of training, but constantly had comments made on her practical exams about not following the letter of the rules, while still following the spirit of the rules. This was one of the major things that stopped her from graduating top of her class, but was generally considered to be someone with a bright future in the DEA, assuming she avoided getting into any major bureaucratic-type fights where she could get in a lot of trouble. Her first real field position was being sent to Louisiana, where they thought she could get experience dealing with smuggling without being on the front lines. Hailee took it as a bit of a punishment, but knew she shouldn’t argue about it.&lt;br /&gt;
&lt;br /&gt;
While working there, she came across a smuggling ring, which included some typical traces of narcotics such as coffee grounds. The unusual parts were the chemicals and biological samples that were found during the recon on the warehouses where the shipments were held. After months of recon, research and some minor undercover work, she finally had some idea who these people were and what they were trying to do. They were part of a larger group, but this sub-group called themselves the Apothecary. Within the next month, she was sought after by the people leading SHELTER, who were impressed by her abilities to track down the truth behind what was going on. They gave her more information on what she was looking for, but she knew she couldn’t take on this whole group on her own. SHELTER then offered her a job, working for the best of the best, saying they would eventually fall against the Franchise and many of their smaller groups. This was all Hailee needed to hear: She now had a chance of making something of herself without having to deal with as many of the rules and regulations as with the DEA. She signed up as soon as she could.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subplots:&lt;br /&gt;
&lt;br /&gt;
Subplot: Personal Mission (Hailee wants to bring The Apothecary to justice, no matter how much work it takes. Her first mission is to figure out what they were doing in Louisiana, and stop that. She feels by doing this, she’ll be paying back Dominic in her own way for helping her find a way for her to use her gifts without being a full-time criminal. Objectives; Confirm, Infiltrate, Investigate, Neutralize)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
STR: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
DEX: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CON: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
INT: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
WIS: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
=Derived Values=&lt;br /&gt;
&lt;br /&gt;
Action Dice: 4d6&lt;br /&gt;
&lt;br /&gt;
Vitality Points: 27 (+1d10)&lt;br /&gt;
&lt;br /&gt;
Wound Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortitude: +2&lt;br /&gt;
&lt;br /&gt;
Reflex: +8&lt;br /&gt;
&lt;br /&gt;
Will: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stress Threshold: 14&lt;br /&gt;
&lt;br /&gt;
Subdual Threshold: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Knowledge Check: +7&lt;br /&gt;
&lt;br /&gt;
Request Check: +8&lt;br /&gt;
&lt;br /&gt;
Gear Check: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense: 17&lt;br /&gt;
&lt;br /&gt;
Initiative: +8&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Unarmed: +3&lt;br /&gt;
&lt;br /&gt;
Melee: +3&lt;br /&gt;
&lt;br /&gt;
Ranged: +5&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiencies: Handgun (forte), Unarmed, SMG, Edged, Hurled, Shotgun&lt;br /&gt;
&lt;br /&gt;
Advanced Action and Tricks:&lt;br /&gt;
&lt;br /&gt;
Primary Weapon: RSA Bizon-2 +4 to hit, Damage 1d12  Error 1–3/Threat 20 Ammo 66M3 Recoil 7 Range 35 ft. &lt;br /&gt;
&lt;br /&gt;
Secondary Weapon: Unarmed +2 1d4&lt;br /&gt;
&lt;br /&gt;
Armor and Protective Gear: Low-Profile Armor (need stats here)&lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Blend +8/+9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Bluff +13 (6 ranks, cap 30, threat 17-20)&lt;br /&gt;
&lt;br /&gt;
Bureaucracy +6 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Cultures +6 (Central America, North America, South America) (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Drive (Standard Ground Vehicle) +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Falsify +7/+7 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Impress +11 (6 ranks, cap 30, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Manipulate +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Networking +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Notice +5 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Profession +4 (DEA officer) (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Search +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Security +8 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Science (Chemistry) +2 (0 ranks, cap 15, error range 1-3)&lt;br /&gt;
&lt;br /&gt;
Sense Motive +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand +6 (2 ranks, cap 45, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Sneak +10/+11 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Streetwise +6/+7 (2 ranks, cap 20, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Tactics +3/+4 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Interests: Gambling, liquors, shopping, clubbing, fine cuisine, firearm history, luxury cars&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Origin Benefits: +2 Cha, -2 Con, +3 Interests (+4 at 10, +5 at 14, +6 at 18), 1/session increase disposition by 1, Bluff threat +2 (+3 at 10, +4 at 15, +5 at 20), bonus feat (Fence), Handgun proficiency, 2 acquaintance contacts (3 at 12, 4 at 18), +2 insight to bluff/sneak (+3 at 8, +4 at 12, +5 at 16, +6 at 20) &lt;br /&gt;
&lt;br /&gt;
Class Abilities:&lt;br /&gt;
&lt;br /&gt;
Doublespeak: As a free action, you may spend 1 action die to improve or worsen a target’s disposition toward you and each of your allies by 1 grade for the duration of the current scene. This ability may not target any one character more than once per scene, nor improve any target’s disposition toward your or any of your allies to better than Supportive.&lt;br /&gt;
&lt;br /&gt;
Two-Faced: You’re a masterful deceiver, skilled at manipulating everyone around you. You make all Bluff checks as active checks (see page 89).&lt;br /&gt;
&lt;br /&gt;
1000 Faces: You can mimic nearly anyone. At Level 1, you gain the Flawless Identity feat (see page 208). Further, a number of times per mission equal to your starting action dice, you may target any 1 special character as whom you have successfully disguised&lt;br /&gt;
yourself (using the Falsify skill). Until the end of the current mission, the target is considered an additional persona provided by your Flawless Identity feat.&lt;br /&gt;
&lt;br /&gt;
Cold Read: At Level 2, once per session when you first encounter a character, you may ask the GC a number of personal questions about the character equal to your starting action dice. This requires 1 free action. Sample questions include “What does the man in the suit do for a living?” and “What is the lady’s favorite author?” The target may conceal an answer by spending 1 action die per question ignored. Once a target has spent an action die to ignore a question, you may not re-ask that character that question using&lt;br /&gt;
this ability for the duration of the current mission.&lt;br /&gt;
&lt;br /&gt;
Quick Change: At Level 3, twice per session, you may make a Sneak/Hide or Falsify/Disguise check that would ordinarily require 2d4 minutes or less as a free action, ignoring any kit requirements.&lt;br /&gt;
&lt;br /&gt;
Gear Prep: You always seem to have the best tools for the job at hand. At Level 1, during the Intel Phase, you or any of your teammates may choose a number of mission gear picks equal to your starting action dice as if the mission’s Caliber were 1 higher. If the mission is Caliber V, you may instead choose the same number of additional Caliber I mission gear picks of any type.&lt;br /&gt;
&lt;br /&gt;
Short Con I: You begin cons by creating a sense of urgency in your target, and consequently close many deals in just one sitting. At Level 1, you may increase your error range by 1 to decrease the time required to make any Impress, Intimidate or Manipulate check to 1/2 standard (rounded down, minimum 1 round).&lt;br /&gt;
&lt;br /&gt;
Sucker Born Every Minute I: (Text goes here)&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
Fence: You gain a +2 insight bonus with all skill and Knowledge checks made with Sleight of Hand and Streetwise. Further, your base threat range with these skills becomes 19–20.&lt;br /&gt;
&lt;br /&gt;
Actor: You gain a +2 insight bonus with all skill and Knowledge checks made with Bluff and Impress. Further, your base threat range with these skills becomes 19–20.&lt;br /&gt;
&lt;br /&gt;
Flawless Identity: You gain a number of specific, named identities equal to your starting action dice. Each of these identities features complete background documentation equivalent to a cover identity with a Power Rating of 6. You must define these identities when you gain this feat; thereafter, you may only replace them during the Intel Phase of each mission.&lt;br /&gt;
&lt;br /&gt;
Slipping into one of these identities — i.e. “getting into character” — requires 1 minute and 1 action die, while returning to your natural identity requires only 1 free action. While you’re in character, your true personality is completely submerged but still controls your actions. You retain all of your main character’s feats and skill&lt;br /&gt;
ranks, but may voluntarily suppress or reduce any of them to better match the assumed identity. Further, each identity possesses 1 Profession focus and 2 Interests (chosen when this feat is gained, and when each identity is replaced), and you may use these focuses&lt;br /&gt;
and Interests only while in the appropriate identity.&lt;br /&gt;
&lt;br /&gt;
When questioned in character, you respond in character. You are not considered to be lying when you deny any knowledge of activities performed while not in character, or in a different identity. Each identity genuinely recalls innocuous and difficult-to-verify&lt;br /&gt;
activities to cover gaps when you were out of character or in a different identity, and subconsciously avoids situations and actions that might call the identity into question (e.g. it avoids situations requiring skill checks for skills it doesn’t actually possess).&lt;br /&gt;
While you’re in character, your true personality may only be discovered with a successful brainwashing attempt (and even this only confirms that you aren’t who you claim to be).&lt;br /&gt;
&lt;br /&gt;
Silver Tongue: When making a Bluff or Impress check, you gain a synergy bonus from your Manipulate skill. Further, each time you win a seduction Conflict, you inflict 1 point of temporary Wisdom damage on your opponent (this cannot decrease the opponent’s&lt;br /&gt;
Wisdom score below 6). Also, your result cap with Impress/Persuasion checks decreases by only 5 when you and your target share no common language (ordinarily it decreases by 20). Finally, the error range of Sense Motive checks targeting you increase by&lt;br /&gt;
an amount equal to your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Mark: As a free action, you may target 1 character within your line of sight and name 3 skills, learning the character’s total bonus with each. You may use this ability a number of times per session equal to the number of Style feats you possess.&lt;br /&gt;
&lt;br /&gt;
Tricks:&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
&lt;br /&gt;
Dominic Lopez – DEA Undercover Agent&lt;br /&gt;
&lt;br /&gt;
Acquaintance: Sources I (You have access to a large network of street informants, criminal snitches, journalists, and other information sources. At Level 2, you may spend 1 hour consulting these sources — in person or by phone — to make a Request&lt;br /&gt;
check for a dossier without spending action dice. Further, your class level is added to the roll instead of your career level. This Request check takes place outside Faction channels and ignores all Faction restrictions, such as the organization’s Tools Rating (see page 394). You may use this ability a number of times per session equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
Associate: Investigate check, Threat Level +12&lt;br /&gt;
&lt;br /&gt;
Confederate: Big Brother (Your eyes and ears are omnipresent. At Level 10, once per mission, you may cover 1 single area — a building, a park, a street, etc. — so thoroughly with bugs that every single event that transpires therein is monitored, recorded, and analyzed for future use. This area may be any size and shape up to 4000 cubic ft. per class level. If you can physically enter the target area, preparation requires 1 minute per 10-ft. × 10-ft. zone; otherwise, the process requires 15 minutes per 10-ft. × 10-ft. zone.&lt;br /&gt;
&lt;br /&gt;
Once the area is prepared, all visual, audio, and electronic communication into or out of it is automatically recorded and relayed to a location of your choosing, where you may review it at your leisure. Further, the quality of the feed grants a +2 gear bonus with all Investigation, Search, Security, and Sense Motive checks targeting an individual or event through the feed. The Notice and Search DC to find your bugs is equal to your&lt;br /&gt;
class level + 30, and removing them requires the same amount of&lt;br /&gt;
time as placing them.)&lt;br /&gt;
&lt;br /&gt;
Partner: Red Herrings ( text incoming )&lt;br /&gt;
&lt;br /&gt;
Wealth: 12&lt;br /&gt;
&lt;br /&gt;
Lifestyle: 5 (Condo in New Orleans, Loft in Los Angeles, Exotic Sports Car w/ Luxury Fittings and Custom Appearance, +1 Appearance)&lt;br /&gt;
&lt;br /&gt;
Possessions: 9 ( Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&amp;amp;K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Disguise Kit II, Lockpick Kit I, Forgery Kit I, Legal Help (Immunity) II (PR 4), Laser Microphone II, Audio Bug III (PR 4), voice modulator, suitcase, flask, duct tape, padlock, chains, PDA, cell phone, slim jim, glass cutter, flashlight, flare, MP3 player, wire clippers, latex gloves, precision balance, power drill, magnifying glass, chewing gum, set of glasses)&lt;br /&gt;
&lt;br /&gt;
Spending Cash: 2 ($400)&lt;br /&gt;
&lt;br /&gt;
=Currently Carrying=&lt;br /&gt;
&lt;br /&gt;
Escape Knife I, Low Profile Armor (Average) III, Lockpick Kit I, cell phone, slim jim, wire clippers, RSA Bizon-2&lt;br /&gt;
&lt;br /&gt;
=Current Condition=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SHELTER:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102448</id>
		<title>SHELTER:Hailee Wyatt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102448"/>
		<updated>2009-02-09T21:18:35Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hailee Wyatt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Autumn_reeser.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Name: Hailee Wyatt&lt;br /&gt;
&lt;br /&gt;
Codename: SWAN&lt;br /&gt;
&lt;br /&gt;
Player: thelazyblank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Origin: Witty Criminal&lt;br /&gt;
&lt;br /&gt;
Class: Faceman 3/Intruder 1/Con Artist 2&lt;br /&gt;
&lt;br /&gt;
Reputation: 17&lt;br /&gt;
&lt;br /&gt;
XP: 10,000 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 117 lbs&lt;br /&gt;
&lt;br /&gt;
Eyes: Green&lt;br /&gt;
&lt;br /&gt;
Hair: Blond – Dirty/Darker&lt;br /&gt;
&lt;br /&gt;
Backstory: Hailee Wyatt grew up as the fourth of six children in a trailer park outside of San Antonio. While her family wasn’t too poor to afford the basics of food and clothes, they weren’t pulling in the kind of money needed to get anything real nice for themselves, or move out of the park. This always pissed Hailee off, as there were plenty of other kids at her school with more nice stuff than she had. This bothered her the most when it was people who were bad or not very careful with their money. She was jealous because these other kids would just throw their money away without a reason, while she knew she’d get in a lot of trouble if she did half the stuff they did. This sort of passive-aggressive hatred towards people lasted until the beginning of high school, where Hailee decided that she wouldn’t just wait around and let these people waste money. She was going to get herself some.&lt;br /&gt;
&lt;br /&gt;
She started off by doing some underhanded “drug deals”. A simple con that involved large bags of oregano and dealing to the less-than-social people who just wanted to try and fit in. She was surprised by how easy it was to fool people into believing her. She later moved up to sugar pills, selling them as anything she could think of. People believed her, and they were just waiting for someone to take their money for whatever it was they needed. After a while, though, people started to find out most of her stuff was fake, so she began looking to sell the real stuff. Slightly more costly, but she was still making money. Of course, now she was dealing with illegal deals, and eventually ran into some legal trouble. What she didn’t know was that her hook-up was a higher-up with the Colombian North Valley Cartel named Juaquim Gomez, and that she was in way over her head. Luckily, the person who found her and turned her in was an undercover DEA agent named Dominic Lopez.&lt;br /&gt;
&lt;br /&gt;
Dominic was impressed with Hailee’s ability to work with people and keeping her head when in deep water. The two of them talked for a long time about what Hailee wanted to do with her life, what Dominic had done, and what kind of person Hailee was. What was supposed to be an interrogation turned quickly into a discussion. Dominic and Hailee agreed that she’d help take care of the North Valley Cartel with names and places, including testimony, for probation for a number of years. Dominic and Hailee then talked about college, and how Hailee could get a degree without much money. Her grades were good, but probably not good enough for a full scholarship. With Dominic’s help, she managed to be accepted to UCLA and had enough in loans and scholarships to pay for school for at least four years. She worked for all four years, keeping her grades up, ending her college career with a 3.6 GPA with a BA in Business.&lt;br /&gt;
&lt;br /&gt;
With a degree, Hailee could now go through basic DEA training, which was mainly to teach her how to be an all-around agent. She did great in all the areas of training, but constantly had comments made on her practical exams about not following the letter of the rules, while still following the spirit of the rules. This was one of the major things that stopped her from graduating top of her class, but was generally considered to be someone with a bright future in the DEA, assuming she avoided getting into any major bureaucratic-type fights where she could get in a lot of trouble. Her first real field position was being sent to Louisiana, where they thought she could get experience dealing with smuggling without being on the front lines. Hailee took it as a bit of a punishment, but knew she shouldn’t argue about it.&lt;br /&gt;
&lt;br /&gt;
While working there, she came across a smuggling ring, which included some typical traces of narcotics such as coffee grounds. The unusual parts were the chemicals and biological samples that were found during the recon on the warehouses where the shipments were held. After months of recon, research and some minor undercover work, she finally had some idea who these people were and what they were trying to do. They were part of a larger group, but this sub-group called themselves the Apothecary. Within the next month, she was sought after by the people leading SHELTER, who were impressed by her abilities to track down the truth behind what was going on. They gave her more information on what she was looking for, but she knew she couldn’t take on this whole group on her own. SHELTER then offered her a job, working for the best of the best, saying they would eventually fall against the Franchise and many of their smaller groups. This was all Hailee needed to hear: She now had a chance of making something of herself without having to deal with as many of the rules and regulations as with the DEA. She signed up as soon as she could.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subplots:&lt;br /&gt;
&lt;br /&gt;
Subplot: Personal Mission (Hailee wants to bring The Apothecary to justice, no matter how much work it takes. Her first mission is to figure out what they were doing in Louisiana, and stop that. She feels by doing this, she’ll be paying back Dominic in her own way for helping her find a way for her to use her gifts without being a full-time criminal. Objectives; Confirm, Infiltrate, Investigate, Neutralize)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
STR: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
DEX: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CON: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
INT: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
WIS: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
=Derived Values=&lt;br /&gt;
&lt;br /&gt;
Action Dice: 4d6&lt;br /&gt;
&lt;br /&gt;
Vitality Points: 27 (+1d10)&lt;br /&gt;
&lt;br /&gt;
Wound Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortitude: +2&lt;br /&gt;
&lt;br /&gt;
Reflex: +8&lt;br /&gt;
&lt;br /&gt;
Will: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stress Threshold: 14&lt;br /&gt;
&lt;br /&gt;
Subdual Threshold: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Knowledge Check: +7&lt;br /&gt;
&lt;br /&gt;
Request Check: +8&lt;br /&gt;
&lt;br /&gt;
Gear Check: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense: 17&lt;br /&gt;
&lt;br /&gt;
Initiative: +8&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Unarmed: +3&lt;br /&gt;
&lt;br /&gt;
Melee: +3&lt;br /&gt;
&lt;br /&gt;
Ranged: +5&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiencies: Handgun (forte), Unarmed, SMG, Edged, Hurled, Shotgun&lt;br /&gt;
&lt;br /&gt;
Advanced Action and Tricks:&lt;br /&gt;
&lt;br /&gt;
Primary Weapon: RSA Bizon-2 +4 to hit, Damage 1d12  Error 1–3/Threat 20 Ammo 66M3 Recoil 7 Range 35 ft. &lt;br /&gt;
&lt;br /&gt;
Secondary Weapon: Unarmed +2 1d4&lt;br /&gt;
&lt;br /&gt;
Armor and Protective Gear: Low-Profile Armor (need stats here)&lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Blend +8/+9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Bluff +13 (6 ranks, cap 30, threat 17-20)&lt;br /&gt;
&lt;br /&gt;
Bureaucracy +6 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Cultures +6 (Central America, North America, South America) (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Drive (Standard Ground Vehicle) +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Falsify +7/+7 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Impress +11 (6 ranks, cap 30, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Manipulate +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Networking +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Notice +5 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Profession +4 (DEA officer) (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Search +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Security +8 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Science (Chemistry) +2 (0 ranks, cap 15, error range 1-3)&lt;br /&gt;
&lt;br /&gt;
Sense Motive +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand +6 (2 ranks, cap 45, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Sneak +10/+11 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Streetwise +6/+7 (2 ranks, cap 20, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Tactics +3/+4 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Interests: Gambling, liquors, shopping, clubbing, fine cuisine, firearm history&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Origin Benefits: +2 Cha, -2 Con, +3 Interests (+4 at 10, +5 at 14, +6 at 18), 1/session increase disposition by 1, Bluff threat +2 (+3 at 10, +4 at 15, +5 at 20), bonus feat (Fence), Handgun proficiency, 2 acquaintance contacts (3 at 12, 4 at 18), +2 insight to bluff/sneak (+3 at 8, +4 at 12, +5 at 16, +6 at 20) &lt;br /&gt;
&lt;br /&gt;
Class Abilities:&lt;br /&gt;
&lt;br /&gt;
Doublespeak: As a free action, you may spend 1 action die to improve or worsen a target’s disposition toward you and each of your allies by 1 grade for the duration of the current scene. This ability may not target any one character more than once per scene, nor improve any target’s disposition toward your or any of your allies to better than Supportive.&lt;br /&gt;
&lt;br /&gt;
Two-Faced: You’re a masterful deceiver, skilled at manipulating everyone around you. You make all Bluff checks as active checks (see page 89).&lt;br /&gt;
&lt;br /&gt;
1000 Faces: You can mimic nearly anyone. At Level 1, you gain the Flawless Identity feat (see page 208). Further, a number of times per mission equal to your starting action dice, you may target any 1 special character as whom you have successfully disguised&lt;br /&gt;
yourself (using the Falsify skill). Until the end of the current mission, the target is considered an additional persona provided by your Flawless Identity feat.&lt;br /&gt;
&lt;br /&gt;
Cold Read: At Level 2, once per session when you first encounter a character, you may ask the GC a number of personal questions about the character equal to your starting action dice. This requires 1 free action. Sample questions include “What does the man in the suit do for a living?” and “What is the lady’s favorite author?” The target may conceal an answer by spending 1 action die per question ignored. Once a target has spent an action die to ignore a question, you may not re-ask that character that question using&lt;br /&gt;
this ability for the duration of the current mission.&lt;br /&gt;
&lt;br /&gt;
Quick Change: At Level 3, twice per session, you may make a Sneak/Hide or Falsify/Disguise check that would ordinarily require 2d4 minutes or less as a free action, ignoring any kit requirements.&lt;br /&gt;
&lt;br /&gt;
Gear Prep: You always seem to have the best tools for the job at hand. At Level 1, during the Intel Phase, you or any of your teammates may choose a number of mission gear picks equal to your starting action dice as if the mission’s Caliber were 1 higher. If the mission is Caliber V, you may instead choose the same number of additional Caliber I mission gear picks of any type.&lt;br /&gt;
&lt;br /&gt;
Short Con I: You begin cons by creating a sense of urgency in your target, and consequently close many deals in just one sitting. At Level 1, you may increase your error range by 1 to decrease the time required to make any Impress, Intimidate or Manipulate check to 1/2 standard (rounded down, minimum 1 round).&lt;br /&gt;
&lt;br /&gt;
Sucker Born Every Minute I: (Text goes here)&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
Fence: You gain a +2 insight bonus with all skill and Knowledge checks made with Sleight of Hand and Streetwise. Further, your base threat range with these skills becomes 19–20.&lt;br /&gt;
&lt;br /&gt;
Actor: You gain a +2 insight bonus with all skill and Knowledge checks made with Bluff and Impress. Further, your base threat range with these skills becomes 19–20.&lt;br /&gt;
&lt;br /&gt;
Flawless Identity: You gain a number of specific, named identities equal to your starting action dice. Each of these identities features complete background documentation equivalent to a cover identity with a Power Rating of 6. You must define these identities when you gain this feat; thereafter, you may only replace them during the Intel Phase of each mission.&lt;br /&gt;
&lt;br /&gt;
Slipping into one of these identities — i.e. “getting into character” — requires 1 minute and 1 action die, while returning to your natural identity requires only 1 free action. While you’re in character, your true personality is completely submerged but still controls your actions. You retain all of your main character’s feats and skill&lt;br /&gt;
ranks, but may voluntarily suppress or reduce any of them to better match the assumed identity. Further, each identity possesses 1 Profession focus and 2 Interests (chosen when this feat is gained, and when each identity is replaced), and you may use these focuses&lt;br /&gt;
and Interests only while in the appropriate identity.&lt;br /&gt;
&lt;br /&gt;
When questioned in character, you respond in character. You are not considered to be lying when you deny any knowledge of activities performed while not in character, or in a different identity. Each identity genuinely recalls innocuous and difficult-to-verify&lt;br /&gt;
activities to cover gaps when you were out of character or in a different identity, and subconsciously avoids situations and actions that might call the identity into question (e.g. it avoids situations requiring skill checks for skills it doesn’t actually possess).&lt;br /&gt;
While you’re in character, your true personality may only be discovered with a successful brainwashing attempt (and even this only confirms that you aren’t who you claim to be).&lt;br /&gt;
&lt;br /&gt;
Silver Tongue: When making a Bluff or Impress check, you gain a synergy bonus from your Manipulate skill. Further, each time you win a seduction Conflict, you inflict 1 point of temporary Wisdom damage on your opponent (this cannot decrease the opponent’s&lt;br /&gt;
Wisdom score below 6). Also, your result cap with Impress/Persuasion checks decreases by only 5 when you and your target share no common language (ordinarily it decreases by 20). Finally, the error range of Sense Motive checks targeting you increase by&lt;br /&gt;
an amount equal to your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Mark: As a free action, you may target 1 character within your line of sight and name 3 skills, learning the character’s total bonus with each. You may use this ability a number of times per session equal to the number of Style feats you possess.&lt;br /&gt;
&lt;br /&gt;
Tricks:&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
&lt;br /&gt;
Dominic Lopez – DEA Undercover Agent&lt;br /&gt;
&lt;br /&gt;
Acquaintance: Sources I (You have access to a large network of street informants, criminal snitches, journalists, and other information sources. At Level 2, you may spend 1 hour consulting these sources — in person or by phone — to make a Request&lt;br /&gt;
check for a dossier without spending action dice. Further, your class level is added to the roll instead of your career level. This Request check takes place outside Faction channels and ignores all Faction restrictions, such as the organization’s Tools Rating (see page 394). You may use this ability a number of times per session equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
Associate: Investigate check, Threat Level +12&lt;br /&gt;
&lt;br /&gt;
Confederate: Big Brother (Your eyes and ears are omnipresent. At Level 10, once per mission, you may cover 1 single area — a building, a park, a street, etc. — so thoroughly with bugs that every single event that transpires therein is monitored, recorded, and analyzed for future use. This area may be any size and shape up to 4000 cubic ft. per class level. If you can physically enter the target area, preparation requires 1 minute per 10-ft. × 10-ft. zone; otherwise, the process requires 15 minutes per 10-ft. × 10-ft. zone.&lt;br /&gt;
&lt;br /&gt;
Once the area is prepared, all visual, audio, and electronic communication into or out of it is automatically recorded and relayed to a location of your choosing, where you may review it at your leisure. Further, the quality of the feed grants a +2 gear bonus with all Investigation, Search, Security, and Sense Motive checks targeting an individual or event through the feed. The Notice and Search DC to find your bugs is equal to your&lt;br /&gt;
class level + 30, and removing them requires the same amount of&lt;br /&gt;
time as placing them.)&lt;br /&gt;
&lt;br /&gt;
Partner: Red Herrings ( text incoming )&lt;br /&gt;
&lt;br /&gt;
Wealth: 12&lt;br /&gt;
&lt;br /&gt;
Lifestyle: 5 (Condo in New Orleans, Loft in Los Angeles, Exotic Sports Car w/ Luxury Fittings and Custom Appearance, +1 Appearance)&lt;br /&gt;
&lt;br /&gt;
Possessions: 9 ( Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&amp;amp;K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Disguise Kit II, Lockpick Kit I, Forgery Kit I, Legal Help (Immunity) II (PR 4), Laser Microphone II, Audio Bug III (PR 4), voice modulator, suitcase, flask, duct tape, padlock, chains, PDA, cell phone, slim jim, glass cutter, flashlight, flare, MP3 player, wire clippers, latex gloves, precision balance, power drill, magnifying glass, chewing gum, set of glasses)&lt;br /&gt;
&lt;br /&gt;
Spending Cash: 2 ($400)&lt;br /&gt;
&lt;br /&gt;
=Currently Carrying=&lt;br /&gt;
&lt;br /&gt;
Escape Knife I, Low Profile Armor (Average) III, Lockpick Kit I, cell phone, slim jim, wire clippers, RSA Bizon-2&lt;br /&gt;
&lt;br /&gt;
=Current Condition=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SHELTER:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102447</id>
		<title>SHELTER:Hailee Wyatt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102447"/>
		<updated>2009-02-09T21:11:35Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Resources */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hailee Wyatt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Autumn_reeser.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Name: Hailee Wyatt&lt;br /&gt;
&lt;br /&gt;
Codename: SWAN&lt;br /&gt;
&lt;br /&gt;
Player: thelazyblank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Origin: Witty Criminal&lt;br /&gt;
&lt;br /&gt;
Class: Faceman 3/Intruder 1/Con Artist 2&lt;br /&gt;
&lt;br /&gt;
Reputation: 17&lt;br /&gt;
&lt;br /&gt;
XP: 10,000 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 117 lbs&lt;br /&gt;
&lt;br /&gt;
Eyes: Green&lt;br /&gt;
&lt;br /&gt;
Hair: Blond – Dirty/Darker&lt;br /&gt;
&lt;br /&gt;
Backstory: Hailee Wyatt grew up as the fourth of six children in a trailer park outside of San Antonio. While her family wasn’t too poor to afford the basics of food and clothes, they weren’t pulling in the kind of money needed to get anything real nice for themselves, or move out of the park. This always pissed Hailee off, as there were plenty of other kids at her school with more nice stuff than she had. This bothered her the most when it was people who were bad or not very careful with their money. She was jealous because these other kids would just throw their money away without a reason, while she knew she’d get in a lot of trouble if she did half the stuff they did. This sort of passive-aggressive hatred towards people lasted until the beginning of high school, where Hailee decided that she wouldn’t just wait around and let these people waste money. She was going to get herself some.&lt;br /&gt;
&lt;br /&gt;
She started off by doing some underhanded “drug deals”. A simple con that involved large bags of oregano and dealing to the less-than-social people who just wanted to try and fit in. She was surprised by how easy it was to fool people into believing her. She later moved up to sugar pills, selling them as anything she could think of. People believed her, and they were just waiting for someone to take their money for whatever it was they needed. After a while, though, people started to find out most of her stuff was fake, so she began looking to sell the real stuff. Slightly more costly, but she was still making money. Of course, now she was dealing with illegal deals, and eventually ran into some legal trouble. What she didn’t know was that her hook-up was a higher-up with the Colombian North Valley Cartel named Juaquim Gomez, and that she was in way over her head. Luckily, the person who found her and turned her in was an undercover DEA agent named Dominic Lopez.&lt;br /&gt;
&lt;br /&gt;
Dominic was impressed with Hailee’s ability to work with people and keeping her head when in deep water. The two of them talked for a long time about what Hailee wanted to do with her life, what Dominic had done, and what kind of person Hailee was. What was supposed to be an interrogation turned quickly into a discussion. Dominic and Hailee agreed that she’d help take care of the North Valley Cartel with names and places, including testimony, for probation for a number of years. Dominic and Hailee then talked about college, and how Hailee could get a degree without much money. Her grades were good, but probably not good enough for a full scholarship. With Dominic’s help, she managed to be accepted to UCLA and had enough in loans and scholarships to pay for school for at least four years. She worked for all four years, keeping her grades up, ending her college career with a 3.6 GPA with a BA in Business.&lt;br /&gt;
&lt;br /&gt;
With a degree, Hailee could now go through basic DEA training, which was mainly to teach her how to be an all-around agent. She did great in all the areas of training, but constantly had comments made on her practical exams about not following the letter of the rules, while still following the spirit of the rules. This was one of the major things that stopped her from graduating top of her class, but was generally considered to be someone with a bright future in the DEA, assuming she avoided getting into any major bureaucratic-type fights where she could get in a lot of trouble. Her first real field position was being sent to Louisiana, where they thought she could get experience dealing with smuggling without being on the front lines. Hailee took it as a bit of a punishment, but knew she shouldn’t argue about it.&lt;br /&gt;
&lt;br /&gt;
While working there, she came across a smuggling ring, which included some typical traces of narcotics such as coffee grounds. The unusual parts were the chemicals and biological samples that were found during the recon on the warehouses where the shipments were held. After months of recon, research and some minor undercover work, she finally had some idea who these people were and what they were trying to do. They were part of a larger group, but this sub-group called themselves the Apothecary. Within the next month, she was sought after by the people leading SHELTER, who were impressed by her abilities to track down the truth behind what was going on. They gave her more information on what she was looking for, but she knew she couldn’t take on this whole group on her own. SHELTER then offered her a job, working for the best of the best, saying they would eventually fall against the Franchise and many of their smaller groups. This was all Hailee needed to hear: She now had a chance of making something of herself without having to deal with as many of the rules and regulations as with the DEA. She signed up as soon as she could.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subplots:&lt;br /&gt;
&lt;br /&gt;
Subplot: Personal Mission (Hailee wants to bring The Apothecary to justice, no matter how much work it takes. Her first mission is to figure out what they were doing in Louisiana, and stop that. She feels by doing this, she’ll be paying back Dominic in her own way for helping her find a way for her to use her gifts without being a full-time criminal. Objectives; Confirm, Infiltrate, Investigate, Neutralize)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
STR: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
DEX: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CON: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
INT: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
WIS: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
=Derived Values=&lt;br /&gt;
&lt;br /&gt;
Action Dice: 4d6&lt;br /&gt;
&lt;br /&gt;
Vitality Points: 27 (+1d10)&lt;br /&gt;
&lt;br /&gt;
Wound Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortitude: +2&lt;br /&gt;
&lt;br /&gt;
Reflex: +8&lt;br /&gt;
&lt;br /&gt;
Will: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stress Threshold: 14&lt;br /&gt;
&lt;br /&gt;
Subdual Threshold: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Knowledge Check: +7&lt;br /&gt;
&lt;br /&gt;
Request Check: +8&lt;br /&gt;
&lt;br /&gt;
Gear Check: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense: 17&lt;br /&gt;
&lt;br /&gt;
Initiative: +8&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Unarmed: +3&lt;br /&gt;
&lt;br /&gt;
Melee: +3&lt;br /&gt;
&lt;br /&gt;
Ranged: +5&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiencies: Handgun (forte), Unarmed, SMG, Edged, Hurled, Shotgun&lt;br /&gt;
&lt;br /&gt;
Advanced Action and Tricks:&lt;br /&gt;
&lt;br /&gt;
Primary Weapon: RSA Bizon-2 +4 to hit, Damage 1d12  Error 1–3/Threat 20 Ammo 66M3 Recoil 7 Range 35 ft. &lt;br /&gt;
&lt;br /&gt;
Secondary Weapon: Unarmed +2 1d4&lt;br /&gt;
&lt;br /&gt;
Armor and Protective Gear: Low-Profile Armor (need stats here)&lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Blend +8/+9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Bluff +13 (6 ranks, cap 30, threat 17-20)&lt;br /&gt;
&lt;br /&gt;
Bureaucracy +6 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Cultures +6 (Central America, North America, South America) (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Drive (Standard Ground Vehicle) +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Falsify +7/+7 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Impress +11 (6 ranks, cap 30, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Manipulate +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Networking +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Notice +5 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Profession +4 (DEA officer) (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Search +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Security +8 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Science (Chemistry) +2 (0 ranks, cap 15, error range 1-3)&lt;br /&gt;
&lt;br /&gt;
Sense Motive +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand +6 (2 ranks, cap 45, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Sneak +10/+11 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Streetwise +6/+7 (2 ranks, cap 20, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Tactics +3/+4 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Interests: Gambling, liquors, shopping, clubbing, fine cuisine, firearm history&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Origin Benefits: +2 Cha, -2 Con, +2 Interest, 1/session increase disposition by 1, Bluff threat +2 (+3 at 10, +4 at 15, +5 at 20), bonus feat (Fence), Handgun proficiency, 1 acquaintance contact, +2 insight to bluff/sneak&lt;br /&gt;
&lt;br /&gt;
Class Abilities:&lt;br /&gt;
&lt;br /&gt;
Doublespeak: As a free action, you may spend 1 action die to improve or worsen a target’s disposition toward you and each of your allies by 1 grade for the duration of the current scene. This ability may not target any one character more than once per scene, nor improve any target’s disposition toward your or any of your allies to better than Supportive.&lt;br /&gt;
&lt;br /&gt;
Two-Faced: You’re a masterful deceiver, skilled at manipulating everyone around you. You make all Bluff checks as active checks (see page 89).&lt;br /&gt;
&lt;br /&gt;
1000 Faces: You can mimic nearly anyone. At Level 1, you gain the Flawless Identity feat (see page 208). Further, a number of times per mission equal to your starting action dice, you may target any 1 special character as whom you have successfully disguised&lt;br /&gt;
yourself (using the Falsify skill). Until the end of the current mission, the target is considered an additional persona provided by your Flawless Identity feat.&lt;br /&gt;
&lt;br /&gt;
Cold Read: At Level 2, once per session when you first encounter a character, you may ask the GC a number of personal questions about the character equal to your starting action dice. This requires 1 free action. Sample questions include “What does the man in the suit do for a living?” and “What is the lady’s favorite author?” The target may conceal an answer by spending 1 action die per question ignored. Once a target has spent an action die to ignore a question, you may not re-ask that character that question using&lt;br /&gt;
this ability for the duration of the current mission.&lt;br /&gt;
&lt;br /&gt;
Quick Change: At Level 3, twice per session, you may make a Sneak/Hide or Falsify/Disguise check that would ordinarily require 2d4 minutes or less as a free action, ignoring any kit requirements.&lt;br /&gt;
&lt;br /&gt;
Gear Prep: You always seem to have the best tools for the job at hand. At Level 1, during the Intel Phase, you or any of your teammates may choose a number of mission gear picks equal to your starting action dice as if the mission’s Caliber were 1 higher. If the mission is Caliber V, you may instead choose the same number of additional Caliber I mission gear picks of any type.&lt;br /&gt;
&lt;br /&gt;
Short Con I: You begin cons by creating a sense of urgency in your target, and consequently close many deals in just one sitting. At Level 1, you may increase your error range by 1 to decrease the time required to make any Impress, Intimidate or Manipulate check to 1/2 standard (rounded down, minimum 1 round).&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
Fence: You gain a +2 insight bonus with all skill and Knowledge checks made with Sleight of Hand and Streetwise. Further, your base threat range with these skills becomes 19–20.&lt;br /&gt;
&lt;br /&gt;
Flawless Identity: You gain a number of specific, named identities equal to your starting action dice. Each of these identities features complete background documentation equivalent to a cover identity with a Power Rating of 6. You must define these identities when you gain this feat; thereafter, you may only replace them during the Intel Phase of each mission.&lt;br /&gt;
&lt;br /&gt;
Slipping into one of these identities — i.e. “getting into character” — requires 1 minute and 1 action die, while returning to your natural identity requires only 1 free action. While you’re in character, your true personality is completely submerged but still controls your actions. You retain all of your main character’s feats and skill&lt;br /&gt;
ranks, but may voluntarily suppress or reduce any of them to better match the assumed identity. Further, each identity possesses 1 Profession focus and 2 Interests (chosen when this feat is gained, and when each identity is replaced), and you may use these focuses&lt;br /&gt;
and Interests only while in the appropriate identity.&lt;br /&gt;
&lt;br /&gt;
When questioned in character, you respond in character. You are not considered to be lying when you deny any knowledge of activities performed while not in character, or in a different identity. Each identity genuinely recalls innocuous and difficult-to-verify&lt;br /&gt;
activities to cover gaps when you were out of character or in a different identity, and subconsciously avoids situations and actions that might call the identity into question (e.g. it avoids situations requiring skill checks for skills it doesn’t actually possess).&lt;br /&gt;
While you’re in character, your true personality may only be discovered with a successful brainwashing attempt (and even this only confirms that you aren’t who you claim to be).&lt;br /&gt;
&lt;br /&gt;
Silver Tongue: When making a Bluff or Impress check, you gain a synergy bonus from your Manipulate skill. Further, each time you win a seduction Conflict, you inflict 1 point of temporary Wisdom damage on your opponent (this cannot decrease the opponent’s&lt;br /&gt;
Wisdom score below 6). Also, your result cap with Impress/Persuasion checks decreases by only 5 when you and your target share no common language (ordinarily it decreases by 20). Finally, the error range of Sense Motive checks targeting you increase by&lt;br /&gt;
an amount equal to your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Mark: As a free action, you may target 1 character within your line of sight and name 3 skills, learning the character’s total bonus with each. You may use this ability a number of times per session equal to the number of Style feats you possess.&lt;br /&gt;
&lt;br /&gt;
Tricks:&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
&lt;br /&gt;
Dominic Lopez – DEA Undercover Agent&lt;br /&gt;
&lt;br /&gt;
Acquaintance: Sources I (You have access to a large network of street informants, criminal snitches, journalists, and other information sources. At Level 2, you may spend 1 hour consulting these sources — in person or by phone — to make a Request&lt;br /&gt;
check for a dossier without spending action dice. Further, your class level is added to the roll instead of your career level. This Request check takes place outside Faction channels and ignores all Faction restrictions, such as the organization’s Tools Rating (see page 394). You may use this ability a number of times per session equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
Associate: Investigate check, Threat Level +12&lt;br /&gt;
&lt;br /&gt;
Confederate: Big Brother (Your eyes and ears are omnipresent. At Level 10, once per mission, you may cover 1 single area — a building, a park, a street, etc. — so thoroughly with bugs that every single event that transpires therein is monitored, recorded, and analyzed for future use. This area may be any size and shape up to 4000 cubic ft. per class level. If you can physically enter the target area, preparation requires 1 minute per 10-ft. × 10-ft. zone; otherwise, the process requires 15 minutes per 10-ft. × 10-ft. zone.&lt;br /&gt;
&lt;br /&gt;
Once the area is prepared, all visual, audio, and electronic communication into or out of it is automatically recorded and relayed to a location of your choosing, where you may review it at your leisure. Further, the quality of the feed grants a +2 gear bonus with all Investigation, Search, Security, and Sense Motive checks targeting an individual or event through the feed. The Notice and Search DC to find your bugs is equal to your&lt;br /&gt;
class level + 30, and removing them requires the same amount of&lt;br /&gt;
time as placing them.)&lt;br /&gt;
&lt;br /&gt;
Partner: Red Herrings ( text incoming )&lt;br /&gt;
&lt;br /&gt;
Wealth: 12&lt;br /&gt;
&lt;br /&gt;
Lifestyle: 5 (Condo in New Orleans, Loft in Los Angeles, Exotic Sports Car w/ Luxury Fittings and Custom Appearance, +1 Appearance)&lt;br /&gt;
&lt;br /&gt;
Possessions: 9 ( Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&amp;amp;K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Disguise Kit II, Lockpick Kit I, Forgery Kit I, Legal Help (Immunity) II (PR 4), Laser Microphone II, Audio Bug III (PR 4), voice modulator, suitcase, flask, duct tape, padlock, chains, PDA, cell phone, slim jim, glass cutter, flashlight, flare, MP3 player, wire clippers, latex gloves, precision balance, power drill, magnifying glass, chewing gum, set of glasses)&lt;br /&gt;
&lt;br /&gt;
Spending Cash: 2 ($400)&lt;br /&gt;
&lt;br /&gt;
=Currently Carrying=&lt;br /&gt;
&lt;br /&gt;
Escape Knife I, Low Profile Armor (Average) III, Lockpick Kit I, cell phone, slim jim, wire clippers, RSA Bizon-2&lt;br /&gt;
&lt;br /&gt;
=Current Condition=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SHELTER:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102446</id>
		<title>SHELTER:Hailee Wyatt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102446"/>
		<updated>2009-02-09T21:02:11Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hailee Wyatt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Autumn_reeser.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Name: Hailee Wyatt&lt;br /&gt;
&lt;br /&gt;
Codename: SWAN&lt;br /&gt;
&lt;br /&gt;
Player: thelazyblank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Origin: Witty Criminal&lt;br /&gt;
&lt;br /&gt;
Class: Faceman 3/Intruder 1/Con Artist 2&lt;br /&gt;
&lt;br /&gt;
Reputation: 17&lt;br /&gt;
&lt;br /&gt;
XP: 10,000 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 117 lbs&lt;br /&gt;
&lt;br /&gt;
Eyes: Green&lt;br /&gt;
&lt;br /&gt;
Hair: Blond – Dirty/Darker&lt;br /&gt;
&lt;br /&gt;
Backstory: Hailee Wyatt grew up as the fourth of six children in a trailer park outside of San Antonio. While her family wasn’t too poor to afford the basics of food and clothes, they weren’t pulling in the kind of money needed to get anything real nice for themselves, or move out of the park. This always pissed Hailee off, as there were plenty of other kids at her school with more nice stuff than she had. This bothered her the most when it was people who were bad or not very careful with their money. She was jealous because these other kids would just throw their money away without a reason, while she knew she’d get in a lot of trouble if she did half the stuff they did. This sort of passive-aggressive hatred towards people lasted until the beginning of high school, where Hailee decided that she wouldn’t just wait around and let these people waste money. She was going to get herself some.&lt;br /&gt;
&lt;br /&gt;
She started off by doing some underhanded “drug deals”. A simple con that involved large bags of oregano and dealing to the less-than-social people who just wanted to try and fit in. She was surprised by how easy it was to fool people into believing her. She later moved up to sugar pills, selling them as anything she could think of. People believed her, and they were just waiting for someone to take their money for whatever it was they needed. After a while, though, people started to find out most of her stuff was fake, so she began looking to sell the real stuff. Slightly more costly, but she was still making money. Of course, now she was dealing with illegal deals, and eventually ran into some legal trouble. What she didn’t know was that her hook-up was a higher-up with the Colombian North Valley Cartel named Juaquim Gomez, and that she was in way over her head. Luckily, the person who found her and turned her in was an undercover DEA agent named Dominic Lopez.&lt;br /&gt;
&lt;br /&gt;
Dominic was impressed with Hailee’s ability to work with people and keeping her head when in deep water. The two of them talked for a long time about what Hailee wanted to do with her life, what Dominic had done, and what kind of person Hailee was. What was supposed to be an interrogation turned quickly into a discussion. Dominic and Hailee agreed that she’d help take care of the North Valley Cartel with names and places, including testimony, for probation for a number of years. Dominic and Hailee then talked about college, and how Hailee could get a degree without much money. Her grades were good, but probably not good enough for a full scholarship. With Dominic’s help, she managed to be accepted to UCLA and had enough in loans and scholarships to pay for school for at least four years. She worked for all four years, keeping her grades up, ending her college career with a 3.6 GPA with a BA in Business.&lt;br /&gt;
&lt;br /&gt;
With a degree, Hailee could now go through basic DEA training, which was mainly to teach her how to be an all-around agent. She did great in all the areas of training, but constantly had comments made on her practical exams about not following the letter of the rules, while still following the spirit of the rules. This was one of the major things that stopped her from graduating top of her class, but was generally considered to be someone with a bright future in the DEA, assuming she avoided getting into any major bureaucratic-type fights where she could get in a lot of trouble. Her first real field position was being sent to Louisiana, where they thought she could get experience dealing with smuggling without being on the front lines. Hailee took it as a bit of a punishment, but knew she shouldn’t argue about it.&lt;br /&gt;
&lt;br /&gt;
While working there, she came across a smuggling ring, which included some typical traces of narcotics such as coffee grounds. The unusual parts were the chemicals and biological samples that were found during the recon on the warehouses where the shipments were held. After months of recon, research and some minor undercover work, she finally had some idea who these people were and what they were trying to do. They were part of a larger group, but this sub-group called themselves the Apothecary. Within the next month, she was sought after by the people leading SHELTER, who were impressed by her abilities to track down the truth behind what was going on. They gave her more information on what she was looking for, but she knew she couldn’t take on this whole group on her own. SHELTER then offered her a job, working for the best of the best, saying they would eventually fall against the Franchise and many of their smaller groups. This was all Hailee needed to hear: She now had a chance of making something of herself without having to deal with as many of the rules and regulations as with the DEA. She signed up as soon as she could.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subplots:&lt;br /&gt;
&lt;br /&gt;
Subplot: Personal Mission (Hailee wants to bring The Apothecary to justice, no matter how much work it takes. Her first mission is to figure out what they were doing in Louisiana, and stop that. She feels by doing this, she’ll be paying back Dominic in her own way for helping her find a way for her to use her gifts without being a full-time criminal. Objectives; Confirm, Infiltrate, Investigate, Neutralize)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
STR: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
DEX: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CON: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
INT: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
WIS: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
=Derived Values=&lt;br /&gt;
&lt;br /&gt;
Action Dice: 4d6&lt;br /&gt;
&lt;br /&gt;
Vitality Points: 27 (+1d10)&lt;br /&gt;
&lt;br /&gt;
Wound Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortitude: +2&lt;br /&gt;
&lt;br /&gt;
Reflex: +8&lt;br /&gt;
&lt;br /&gt;
Will: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stress Threshold: 14&lt;br /&gt;
&lt;br /&gt;
Subdual Threshold: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Knowledge Check: +7&lt;br /&gt;
&lt;br /&gt;
Request Check: +8&lt;br /&gt;
&lt;br /&gt;
Gear Check: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense: 17&lt;br /&gt;
&lt;br /&gt;
Initiative: +8&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Unarmed: +3&lt;br /&gt;
&lt;br /&gt;
Melee: +3&lt;br /&gt;
&lt;br /&gt;
Ranged: +5&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiencies: Handgun (forte), Unarmed, SMG, Edged, Hurled, Shotgun&lt;br /&gt;
&lt;br /&gt;
Advanced Action and Tricks:&lt;br /&gt;
&lt;br /&gt;
Primary Weapon: RSA Bizon-2 +4 to hit, Damage 1d12  Error 1–3/Threat 20 Ammo 66M3 Recoil 7 Range 35 ft. &lt;br /&gt;
&lt;br /&gt;
Secondary Weapon: Unarmed +2 1d4&lt;br /&gt;
&lt;br /&gt;
Armor and Protective Gear: Low-Profile Armor (need stats here)&lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Blend +8/+9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Bluff +13 (6 ranks, cap 30, threat 17-20)&lt;br /&gt;
&lt;br /&gt;
Bureaucracy +6 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Cultures +6 (Central America, North America, South America) (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Drive (Standard Ground Vehicle) +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Falsify +7/+7 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Impress +11 (6 ranks, cap 30, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Manipulate +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Networking +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Notice +5 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Profession +4 (DEA officer) (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Search +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Security +8 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Science (Chemistry) +2 (0 ranks, cap 15, error range 1-3)&lt;br /&gt;
&lt;br /&gt;
Sense Motive +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand +6 (2 ranks, cap 45, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Sneak +10/+11 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Streetwise +6/+7 (2 ranks, cap 20, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Tactics +3/+4 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Interests: Gambling, liquors, shopping, clubbing, fine cuisine, firearm history&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Origin Benefits: +2 Cha, -2 Con, +2 Interest, 1/session increase disposition by 1, Bluff threat +2 (+3 at 10, +4 at 15, +5 at 20), bonus feat (Fence), Handgun proficiency, 1 acquaintance contact, +2 insight to bluff/sneak&lt;br /&gt;
&lt;br /&gt;
Class Abilities:&lt;br /&gt;
&lt;br /&gt;
Doublespeak: As a free action, you may spend 1 action die to improve or worsen a target’s disposition toward you and each of your allies by 1 grade for the duration of the current scene. This ability may not target any one character more than once per scene, nor improve any target’s disposition toward your or any of your allies to better than Supportive.&lt;br /&gt;
&lt;br /&gt;
Two-Faced: You’re a masterful deceiver, skilled at manipulating everyone around you. You make all Bluff checks as active checks (see page 89).&lt;br /&gt;
&lt;br /&gt;
1000 Faces: You can mimic nearly anyone. At Level 1, you gain the Flawless Identity feat (see page 208). Further, a number of times per mission equal to your starting action dice, you may target any 1 special character as whom you have successfully disguised&lt;br /&gt;
yourself (using the Falsify skill). Until the end of the current mission, the target is considered an additional persona provided by your Flawless Identity feat.&lt;br /&gt;
&lt;br /&gt;
Cold Read: At Level 2, once per session when you first encounter a character, you may ask the GC a number of personal questions about the character equal to your starting action dice. This requires 1 free action. Sample questions include “What does the man in the suit do for a living?” and “What is the lady’s favorite author?” The target may conceal an answer by spending 1 action die per question ignored. Once a target has spent an action die to ignore a question, you may not re-ask that character that question using&lt;br /&gt;
this ability for the duration of the current mission.&lt;br /&gt;
&lt;br /&gt;
Quick Change: At Level 3, twice per session, you may make a Sneak/Hide or Falsify/Disguise check that would ordinarily require 2d4 minutes or less as a free action, ignoring any kit requirements.&lt;br /&gt;
&lt;br /&gt;
Gear Prep: You always seem to have the best tools for the job at hand. At Level 1, during the Intel Phase, you or any of your teammates may choose a number of mission gear picks equal to your starting action dice as if the mission’s Caliber were 1 higher. If the mission is Caliber V, you may instead choose the same number of additional Caliber I mission gear picks of any type.&lt;br /&gt;
&lt;br /&gt;
Short Con I: You begin cons by creating a sense of urgency in your target, and consequently close many deals in just one sitting. At Level 1, you may increase your error range by 1 to decrease the time required to make any Impress, Intimidate or Manipulate check to 1/2 standard (rounded down, minimum 1 round).&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
Fence: You gain a +2 insight bonus with all skill and Knowledge checks made with Sleight of Hand and Streetwise. Further, your base threat range with these skills becomes 19–20.&lt;br /&gt;
&lt;br /&gt;
Flawless Identity: You gain a number of specific, named identities equal to your starting action dice. Each of these identities features complete background documentation equivalent to a cover identity with a Power Rating of 6. You must define these identities when you gain this feat; thereafter, you may only replace them during the Intel Phase of each mission.&lt;br /&gt;
&lt;br /&gt;
Slipping into one of these identities — i.e. “getting into character” — requires 1 minute and 1 action die, while returning to your natural identity requires only 1 free action. While you’re in character, your true personality is completely submerged but still controls your actions. You retain all of your main character’s feats and skill&lt;br /&gt;
ranks, but may voluntarily suppress or reduce any of them to better match the assumed identity. Further, each identity possesses 1 Profession focus and 2 Interests (chosen when this feat is gained, and when each identity is replaced), and you may use these focuses&lt;br /&gt;
and Interests only while in the appropriate identity.&lt;br /&gt;
&lt;br /&gt;
When questioned in character, you respond in character. You are not considered to be lying when you deny any knowledge of activities performed while not in character, or in a different identity. Each identity genuinely recalls innocuous and difficult-to-verify&lt;br /&gt;
activities to cover gaps when you were out of character or in a different identity, and subconsciously avoids situations and actions that might call the identity into question (e.g. it avoids situations requiring skill checks for skills it doesn’t actually possess).&lt;br /&gt;
While you’re in character, your true personality may only be discovered with a successful brainwashing attempt (and even this only confirms that you aren’t who you claim to be).&lt;br /&gt;
&lt;br /&gt;
Silver Tongue: When making a Bluff or Impress check, you gain a synergy bonus from your Manipulate skill. Further, each time you win a seduction Conflict, you inflict 1 point of temporary Wisdom damage on your opponent (this cannot decrease the opponent’s&lt;br /&gt;
Wisdom score below 6). Also, your result cap with Impress/Persuasion checks decreases by only 5 when you and your target share no common language (ordinarily it decreases by 20). Finally, the error range of Sense Motive checks targeting you increase by&lt;br /&gt;
an amount equal to your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Mark: As a free action, you may target 1 character within your line of sight and name 3 skills, learning the character’s total bonus with each. You may use this ability a number of times per session equal to the number of Style feats you possess.&lt;br /&gt;
&lt;br /&gt;
Tricks:&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
&lt;br /&gt;
Dominic Lopez – DEA Undercover Agent&lt;br /&gt;
&lt;br /&gt;
Acquaintance: Sources I (You have access to a large network of street informants, criminal snitches, journalists, and other information sources. At Level 2, you may spend 1 hour consulting these sources — in person or by phone — to make a Request&lt;br /&gt;
check for a dossier without spending action dice. Further, your class level is added to the roll instead of your career level. This Request check takes place outside Faction channels and ignores all Faction restrictions, such as the organization’s Tools Rating (see page 394). You may use this ability a number of times per session equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
Associate: Investigate check, Threat Level +12&lt;br /&gt;
&lt;br /&gt;
Confederate: Big Brother (Your eyes and ears are omnipresent. At Level 10, once per mission, you may cover 1 single area — a building, a park, a street, etc. — so thoroughly with bugs that every single event that transpires therein is monitored, recorded, and analyzed for future use. This area may be any size and shape up to 4000 cubic ft. per class level. If you can physically enter the target area, preparation requires 1 minute per 10-ft. × 10-ft. zone; otherwise, the process requires 15 minutes per 10-ft. × 10-ft. zone.&lt;br /&gt;
&lt;br /&gt;
Once the area is prepared, all visual, audio, and electronic communication into or out of it is automatically recorded and relayed to a location of your choosing, where you may review it at your leisure. Further, the quality of the feed grants a +2 gear bonus with all Investigation, Search, Security, and Sense Motive checks targeting an individual or event through the feed. The Notice and Search DC to find your bugs is equal to your&lt;br /&gt;
class level + 30, and removing them requires the same amount of&lt;br /&gt;
time as placing them.)&lt;br /&gt;
&lt;br /&gt;
Wealth: 11&lt;br /&gt;
&lt;br /&gt;
Lifestyle: 5 (Condo in New Orleans, Loft in Los Angeles, Exotic Sports Car w/ Luxury Fittings and Custom Appearance, +1 Appearance)&lt;br /&gt;
&lt;br /&gt;
Possessions: 9 ( Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&amp;amp;K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Disguise Kit II, Lockpick Kit I, Forgery Kit I, Legal Help (Immunity) II (PR 4), Laser Microphone II, Audio Bug III (PR 4), voice modulator, suitcase, flask, duct tape, padlock, chains, PDA, cell phone, slim jim, glass cutter, flashlight, flare, MP3 player, wire clippers, latex gloves, precision balance, power drill, magnifying glass, chewing gum, set of glasses)&lt;br /&gt;
&lt;br /&gt;
Spending Cash: 1 ($100)&lt;br /&gt;
&lt;br /&gt;
=Currently Carrying=&lt;br /&gt;
&lt;br /&gt;
Escape Knife I, Low Profile Armor (Average) III, Lockpick Kit I, cell phone, slim jim, wire clippers, RSA Bizon-2&lt;br /&gt;
&lt;br /&gt;
=Current Condition=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SHELTER:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102445</id>
		<title>SHELTER:Hailee Wyatt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102445"/>
		<updated>2009-02-09T20:59:04Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Derived Values */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hailee Wyatt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Autumn_reeser.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Name: Hailee Wyatt&lt;br /&gt;
&lt;br /&gt;
Codename: SWAN&lt;br /&gt;
&lt;br /&gt;
Player: thelazyblank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Origin: Witty Criminal&lt;br /&gt;
&lt;br /&gt;
Class: Faceman 3/Intruder 1/Con Artist 2&lt;br /&gt;
&lt;br /&gt;
Reputation: 17&lt;br /&gt;
&lt;br /&gt;
XP: 10,000 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 117 lbs&lt;br /&gt;
&lt;br /&gt;
Eyes: Green&lt;br /&gt;
&lt;br /&gt;
Hair: Blond – Dirty/Darker&lt;br /&gt;
&lt;br /&gt;
Backstory: Hailee Wyatt grew up as the fourth of six children in a trailer park outside of San Antonio. While her family wasn’t too poor to afford the basics of food and clothes, they weren’t pulling in the kind of money needed to get anything real nice for themselves, or move out of the park. This always pissed Hailee off, as there were plenty of other kids at her school with more nice stuff than she had. This bothered her the most when it was people who were bad or not very careful with their money. She was jealous because these other kids would just throw their money away without a reason, while she knew she’d get in a lot of trouble if she did half the stuff they did. This sort of passive-aggressive hatred towards people lasted until the beginning of high school, where Hailee decided that she wouldn’t just wait around and let these people waste money. She was going to get herself some.&lt;br /&gt;
&lt;br /&gt;
She started off by doing some underhanded “drug deals”. A simple con that involved large bags of oregano and dealing to the less-than-social people who just wanted to try and fit in. She was surprised by how easy it was to fool people into believing her. She later moved up to sugar pills, selling them as anything she could think of. People believed her, and they were just waiting for someone to take their money for whatever it was they needed. After a while, though, people started to find out most of her stuff was fake, so she began looking to sell the real stuff. Slightly more costly, but she was still making money. Of course, now she was dealing with illegal deals, and eventually ran into some legal trouble. What she didn’t know was that her hook-up was a higher-up with the Colombian North Valley Cartel named Juaquim Gomez, and that she was in way over her head. Luckily, the person who found her and turned her in was an undercover DEA agent named Dominic Lopez.&lt;br /&gt;
&lt;br /&gt;
Dominic was impressed with Hailee’s ability to work with people and keeping her head when in deep water. The two of them talked for a long time about what Hailee wanted to do with her life, what Dominic had done, and what kind of person Hailee was. What was supposed to be an interrogation turned quickly into a discussion. Dominic and Hailee agreed that she’d help take care of the North Valley Cartel with names and places, including testimony, for probation for a number of years. Dominic and Hailee then talked about college, and how Hailee could get a degree without much money. Her grades were good, but probably not good enough for a full scholarship. With Dominic’s help, she managed to be accepted to UCLA and had enough in loans and scholarships to pay for school for at least four years. She worked for all four years, keeping her grades up, ending her college career with a 3.6 GPA with a BA in Business.&lt;br /&gt;
&lt;br /&gt;
With a degree, Hailee could now go through basic DEA training, which was mainly to teach her how to be an all-around agent. She did great in all the areas of training, but constantly had comments made on her practical exams about not following the letter of the rules, while still following the spirit of the rules. This was one of the major things that stopped her from graduating top of her class, but was generally considered to be someone with a bright future in the DEA, assuming she avoided getting into any major bureaucratic-type fights where she could get in a lot of trouble. Her first real field position was being sent to Louisiana, where they thought she could get experience dealing with smuggling without being on the front lines. Hailee took it as a bit of a punishment, but knew she shouldn’t argue about it.&lt;br /&gt;
&lt;br /&gt;
While working there, she came across a smuggling ring, which included some typical traces of narcotics such as coffee grounds. The unusual parts were the chemicals and biological samples that were found during the recon on the warehouses where the shipments were held. After months of recon, research and some minor undercover work, she finally had some idea who these people were and what they were trying to do. They were part of a larger group, but this sub-group called themselves the Apothecary. Within the next month, she was sought after by the people leading SHELTER, who were impressed by her abilities to track down the truth behind what was going on. They gave her more information on what she was looking for, but she knew she couldn’t take on this whole group on her own. SHELTER then offered her a job, working for the best of the best, saying they would eventually fall against the Franchise and many of their smaller groups. This was all Hailee needed to hear: She now had a chance of making something of herself without having to deal with as many of the rules and regulations as with the DEA. She signed up as soon as she could.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subplots:&lt;br /&gt;
&lt;br /&gt;
Subplot: Personal Mission (Hailee wants to bring The Apothecary to justice, no matter how much work it takes. Her first mission is to figure out what they were doing in Louisiana, and stop that. She feels by doing this, she’ll be paying back Dominic in her own way for helping her find a way for her to use her gifts without being a full-time criminal. Objectives; Confirm, Infiltrate, Investigate, Neutralize)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
STR: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
DEX: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CON: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
INT: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
WIS: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
=Derived Values=&lt;br /&gt;
&lt;br /&gt;
Action Dice: 4d6&lt;br /&gt;
&lt;br /&gt;
Vitality Points: 27 (+1d10)&lt;br /&gt;
&lt;br /&gt;
Wound Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortitude: +2&lt;br /&gt;
&lt;br /&gt;
Reflex: +8&lt;br /&gt;
&lt;br /&gt;
Will: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stress Threshold: 14&lt;br /&gt;
&lt;br /&gt;
Subdual Threshold: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Knowledge Check: +7&lt;br /&gt;
&lt;br /&gt;
Request Check: +8&lt;br /&gt;
&lt;br /&gt;
Gear Check: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense: 17&lt;br /&gt;
&lt;br /&gt;
Initiative: +8&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +3&lt;br /&gt;
&lt;br /&gt;
Unarmed: +3&lt;br /&gt;
&lt;br /&gt;
Melee: +3&lt;br /&gt;
&lt;br /&gt;
Ranged: +5&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiencies: Handgun (forte), Unarmed, SMG, Edged, Hurled, Shotgun&lt;br /&gt;
&lt;br /&gt;
Advanced Action and Tricks:&lt;br /&gt;
&lt;br /&gt;
Primary Weapon: RSA Bizon-2 +4 to hit, Damage 1d12  Error 1–3/Threat 20 Ammo 66M3 Recoil 7 Range 35 ft. &lt;br /&gt;
&lt;br /&gt;
Secondary Weapon: Unarmed +2 1d4&lt;br /&gt;
&lt;br /&gt;
Armor and Protective Gear: Low-Profile Armor (need stats here)&lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Blend +8/+9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Bluff +11 (6 ranks, cap 30, threat 18-20)&lt;br /&gt;
&lt;br /&gt;
Bureaucracy +6 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Cultures +6 (Central America, North America, South America) (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Drive (Standard Ground Vehicle) +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Falsify +7/+7 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Impress +9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Manipulate +6/+7 (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Networking +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Notice +5 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Profession +4 (DEA officer) (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Search +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Security +4 (2 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Science (Chemistry) +2 (0 ranks, cap 15, error range 1-3)&lt;br /&gt;
&lt;br /&gt;
Sense Motive +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand +6 (2 ranks, cap 45, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Sneak +7/+8 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Streetwise +6/+7 (2 ranks, cap 20, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Tactics +3/+4 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Interests: Gambling, liquors, shopping, clubbing, fine cuisine&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Origin Benefits: +2 Cha, -2 Con, +2 Interest, 1/session increase disposition by 1, Bluff threat +2 (+3 at 10, +4 at 15, +5 at 20), bonus feat (Fence), Handgun proficiency, 1 acquaintance contact, +2 insight to bluff/sneak&lt;br /&gt;
&lt;br /&gt;
Class Abilities:&lt;br /&gt;
&lt;br /&gt;
Doublespeak: As a free action, you may spend 1 action die to improve or worsen a target’s disposition toward you and each of your allies by 1 grade for the duration of the current scene. This ability may not target any one character more than once per scene, nor improve any target’s disposition toward your or any of your allies to better than Supportive.&lt;br /&gt;
&lt;br /&gt;
Two-Faced: You’re a masterful deceiver, skilled at manipulating everyone around you. You make all Bluff checks as active checks (see page 89).&lt;br /&gt;
&lt;br /&gt;
1000 Faces: You can mimic nearly anyone. At Level 1, you gain the Flawless Identity feat (see page 208). Further, a number of times per mission equal to your starting action dice, you may target any 1 special character as whom you have successfully disguised&lt;br /&gt;
yourself (using the Falsify skill). Until the end of the current mission, the target is considered an additional persona provided by your Flawless Identity feat.&lt;br /&gt;
&lt;br /&gt;
Cold Read: At Level 2, once per session when you first encounter a character, you may ask the GC a number of personal questions about the character equal to your starting action dice. This requires 1 free action. Sample questions include “What does the man in the suit do for a living?” and “What is the lady’s favorite author?” The target may conceal an answer by spending 1 action die per question ignored. Once a target has spent an action die to ignore a question, you may not re-ask that character that question using&lt;br /&gt;
this ability for the duration of the current mission.&lt;br /&gt;
&lt;br /&gt;
Quick Change: At Level 3, twice per session, you may make a Sneak/Hide or Falsify/Disguise check that would ordinarily require 2d4 minutes or less as a free action, ignoring any kit requirements.&lt;br /&gt;
&lt;br /&gt;
Gear Prep: You always seem to have the best tools for the job at hand. At Level 1, during the Intel Phase, you or any of your teammates may choose a number of mission gear picks equal to your starting action dice as if the mission’s Caliber were 1 higher. If the mission is Caliber V, you may instead choose the same number of additional Caliber I mission gear picks of any type.&lt;br /&gt;
&lt;br /&gt;
Short Con I: You begin cons by creating a sense of urgency in your target, and consequently close many deals in just one sitting. At Level 1, you may increase your error range by 1 to decrease the time required to make any Impress, Intimidate or Manipulate check to 1/2 standard (rounded down, minimum 1 round).&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
Fence: You gain a +2 insight bonus with all skill and Knowledge checks made with Sleight of Hand and Streetwise. Further, your base threat range with these skills becomes 19–20.&lt;br /&gt;
&lt;br /&gt;
Flawless Identity: You gain a number of specific, named identities equal to your starting action dice. Each of these identities features complete background documentation equivalent to a cover identity with a Power Rating of 6. You must define these identities when you gain this feat; thereafter, you may only replace them during the Intel Phase of each mission.&lt;br /&gt;
&lt;br /&gt;
Slipping into one of these identities — i.e. “getting into character” — requires 1 minute and 1 action die, while returning to your natural identity requires only 1 free action. While you’re in character, your true personality is completely submerged but still controls your actions. You retain all of your main character’s feats and skill&lt;br /&gt;
ranks, but may voluntarily suppress or reduce any of them to better match the assumed identity. Further, each identity possesses 1 Profession focus and 2 Interests (chosen when this feat is gained, and when each identity is replaced), and you may use these focuses&lt;br /&gt;
and Interests only while in the appropriate identity.&lt;br /&gt;
&lt;br /&gt;
When questioned in character, you respond in character. You are not considered to be lying when you deny any knowledge of activities performed while not in character, or in a different identity. Each identity genuinely recalls innocuous and difficult-to-verify&lt;br /&gt;
activities to cover gaps when you were out of character or in a different identity, and subconsciously avoids situations and actions that might call the identity into question (e.g. it avoids situations requiring skill checks for skills it doesn’t actually possess).&lt;br /&gt;
While you’re in character, your true personality may only be discovered with a successful brainwashing attempt (and even this only confirms that you aren’t who you claim to be).&lt;br /&gt;
&lt;br /&gt;
Silver Tongue: When making a Bluff or Impress check, you gain a synergy bonus from your Manipulate skill. Further, each time you win a seduction Conflict, you inflict 1 point of temporary Wisdom damage on your opponent (this cannot decrease the opponent’s&lt;br /&gt;
Wisdom score below 6). Also, your result cap with Impress/Persuasion checks decreases by only 5 when you and your target share no common language (ordinarily it decreases by 20). Finally, the error range of Sense Motive checks targeting you increase by&lt;br /&gt;
an amount equal to your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Mark: As a free action, you may target 1 character within your line of sight and name 3 skills, learning the character’s total bonus with each. You may use this ability a number of times per session equal to the number of Style feats you possess.&lt;br /&gt;
&lt;br /&gt;
Tricks:&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
&lt;br /&gt;
Dominic Lopez – DEA Undercover Agent&lt;br /&gt;
&lt;br /&gt;
Acquaintance: Sources I (You have access to a large network of street informants, criminal snitches, journalists, and other information sources. At Level 2, you may spend 1 hour consulting these sources — in person or by phone — to make a Request&lt;br /&gt;
check for a dossier without spending action dice. Further, your class level is added to the roll instead of your career level. This Request check takes place outside Faction channels and ignores all Faction restrictions, such as the organization’s Tools Rating (see page 394). You may use this ability a number of times per session equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
Associate: Investigate check, Threat Level +12&lt;br /&gt;
&lt;br /&gt;
Confederate: Big Brother (Your eyes and ears are omnipresent. At Level 10, once per mission, you may cover 1 single area — a building, a park, a street, etc. — so thoroughly with bugs that every single event that transpires therein is monitored, recorded, and analyzed for future use. This area may be any size and shape up to 4000 cubic ft. per class level. If you can physically enter the target area, preparation requires 1 minute per 10-ft. × 10-ft. zone; otherwise, the process requires 15 minutes per 10-ft. × 10-ft. zone.&lt;br /&gt;
&lt;br /&gt;
Once the area is prepared, all visual, audio, and electronic communication into or out of it is automatically recorded and relayed to a location of your choosing, where you may review it at your leisure. Further, the quality of the feed grants a +2 gear bonus with all Investigation, Search, Security, and Sense Motive checks targeting an individual or event through the feed. The Notice and Search DC to find your bugs is equal to your&lt;br /&gt;
class level + 30, and removing them requires the same amount of&lt;br /&gt;
time as placing them.)&lt;br /&gt;
&lt;br /&gt;
Wealth: 11&lt;br /&gt;
&lt;br /&gt;
Lifestyle: 5 (Condo in New Orleans, Loft in Los Angeles, Exotic Sports Car w/ Luxury Fittings and Custom Appearance, +1 Appearance)&lt;br /&gt;
&lt;br /&gt;
Possessions: 9 ( Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&amp;amp;K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Disguise Kit II, Lockpick Kit I, Forgery Kit I, Legal Help (Immunity) II (PR 4), Laser Microphone II, Audio Bug III (PR 4), voice modulator, suitcase, flask, duct tape, padlock, chains, PDA, cell phone, slim jim, glass cutter, flashlight, flare, MP3 player, wire clippers, latex gloves, precision balance, power drill, magnifying glass, chewing gum, set of glasses)&lt;br /&gt;
&lt;br /&gt;
Spending Cash: 1 ($100)&lt;br /&gt;
&lt;br /&gt;
=Currently Carrying=&lt;br /&gt;
&lt;br /&gt;
Escape Knife I, Low Profile Armor (Average) III, Lockpick Kit I, cell phone, slim jim, wire clippers, RSA Bizon-2&lt;br /&gt;
&lt;br /&gt;
=Current Condition=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SHELTER:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102444</id>
		<title>SHELTER:Hailee Wyatt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102444"/>
		<updated>2009-02-09T20:57:31Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: /* Background */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hailee Wyatt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Autumn_reeser.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Name: Hailee Wyatt&lt;br /&gt;
&lt;br /&gt;
Codename: SWAN&lt;br /&gt;
&lt;br /&gt;
Player: thelazyblank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Origin: Witty Criminal&lt;br /&gt;
&lt;br /&gt;
Class: Faceman 3/Intruder 1/Con Artist 2&lt;br /&gt;
&lt;br /&gt;
Reputation: 17&lt;br /&gt;
&lt;br /&gt;
XP: 10,000 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 117 lbs&lt;br /&gt;
&lt;br /&gt;
Eyes: Green&lt;br /&gt;
&lt;br /&gt;
Hair: Blond – Dirty/Darker&lt;br /&gt;
&lt;br /&gt;
Backstory: Hailee Wyatt grew up as the fourth of six children in a trailer park outside of San Antonio. While her family wasn’t too poor to afford the basics of food and clothes, they weren’t pulling in the kind of money needed to get anything real nice for themselves, or move out of the park. This always pissed Hailee off, as there were plenty of other kids at her school with more nice stuff than she had. This bothered her the most when it was people who were bad or not very careful with their money. She was jealous because these other kids would just throw their money away without a reason, while she knew she’d get in a lot of trouble if she did half the stuff they did. This sort of passive-aggressive hatred towards people lasted until the beginning of high school, where Hailee decided that she wouldn’t just wait around and let these people waste money. She was going to get herself some.&lt;br /&gt;
&lt;br /&gt;
She started off by doing some underhanded “drug deals”. A simple con that involved large bags of oregano and dealing to the less-than-social people who just wanted to try and fit in. She was surprised by how easy it was to fool people into believing her. She later moved up to sugar pills, selling them as anything she could think of. People believed her, and they were just waiting for someone to take their money for whatever it was they needed. After a while, though, people started to find out most of her stuff was fake, so she began looking to sell the real stuff. Slightly more costly, but she was still making money. Of course, now she was dealing with illegal deals, and eventually ran into some legal trouble. What she didn’t know was that her hook-up was a higher-up with the Colombian North Valley Cartel named Juaquim Gomez, and that she was in way over her head. Luckily, the person who found her and turned her in was an undercover DEA agent named Dominic Lopez.&lt;br /&gt;
&lt;br /&gt;
Dominic was impressed with Hailee’s ability to work with people and keeping her head when in deep water. The two of them talked for a long time about what Hailee wanted to do with her life, what Dominic had done, and what kind of person Hailee was. What was supposed to be an interrogation turned quickly into a discussion. Dominic and Hailee agreed that she’d help take care of the North Valley Cartel with names and places, including testimony, for probation for a number of years. Dominic and Hailee then talked about college, and how Hailee could get a degree without much money. Her grades were good, but probably not good enough for a full scholarship. With Dominic’s help, she managed to be accepted to UCLA and had enough in loans and scholarships to pay for school for at least four years. She worked for all four years, keeping her grades up, ending her college career with a 3.6 GPA with a BA in Business.&lt;br /&gt;
&lt;br /&gt;
With a degree, Hailee could now go through basic DEA training, which was mainly to teach her how to be an all-around agent. She did great in all the areas of training, but constantly had comments made on her practical exams about not following the letter of the rules, while still following the spirit of the rules. This was one of the major things that stopped her from graduating top of her class, but was generally considered to be someone with a bright future in the DEA, assuming she avoided getting into any major bureaucratic-type fights where she could get in a lot of trouble. Her first real field position was being sent to Louisiana, where they thought she could get experience dealing with smuggling without being on the front lines. Hailee took it as a bit of a punishment, but knew she shouldn’t argue about it.&lt;br /&gt;
&lt;br /&gt;
While working there, she came across a smuggling ring, which included some typical traces of narcotics such as coffee grounds. The unusual parts were the chemicals and biological samples that were found during the recon on the warehouses where the shipments were held. After months of recon, research and some minor undercover work, she finally had some idea who these people were and what they were trying to do. They were part of a larger group, but this sub-group called themselves the Apothecary. Within the next month, she was sought after by the people leading SHELTER, who were impressed by her abilities to track down the truth behind what was going on. They gave her more information on what she was looking for, but she knew she couldn’t take on this whole group on her own. SHELTER then offered her a job, working for the best of the best, saying they would eventually fall against the Franchise and many of their smaller groups. This was all Hailee needed to hear: She now had a chance of making something of herself without having to deal with as many of the rules and regulations as with the DEA. She signed up as soon as she could.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subplots:&lt;br /&gt;
&lt;br /&gt;
Subplot: Personal Mission (Hailee wants to bring The Apothecary to justice, no matter how much work it takes. Her first mission is to figure out what they were doing in Louisiana, and stop that. She feels by doing this, she’ll be paying back Dominic in her own way for helping her find a way for her to use her gifts without being a full-time criminal. Objectives; Confirm, Infiltrate, Investigate, Neutralize)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
STR: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
DEX: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CON: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
INT: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
WIS: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
=Derived Values=&lt;br /&gt;
&lt;br /&gt;
Action Dice: 3d4&lt;br /&gt;
&lt;br /&gt;
Vitality Points: 27&lt;br /&gt;
&lt;br /&gt;
Wound Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortitude: +2&lt;br /&gt;
&lt;br /&gt;
Reflex: +7&lt;br /&gt;
&lt;br /&gt;
Will: +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stress Threshold: 14&lt;br /&gt;
&lt;br /&gt;
Subdual Threshold: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Knowledge Check: +7&lt;br /&gt;
&lt;br /&gt;
Request Check: +8&lt;br /&gt;
&lt;br /&gt;
Gear Check: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense: 17&lt;br /&gt;
&lt;br /&gt;
Initiative: +8&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
Unarmed: +2&lt;br /&gt;
&lt;br /&gt;
Melee: +2&lt;br /&gt;
&lt;br /&gt;
Ranged: +4&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiencies: Handgun (forte), Unarmed, SMG, Edged, Hurled, Shotgun&lt;br /&gt;
&lt;br /&gt;
Advanced Action and Tricks:&lt;br /&gt;
&lt;br /&gt;
Primary Weapon: RSA Bizon-2 +4 to hit, Damage 1d12  Error 1–3/Threat 20 Ammo 66M3 Recoil 7 Range 35 ft. &lt;br /&gt;
&lt;br /&gt;
Secondary Weapon: Unarmed +2 1d4&lt;br /&gt;
&lt;br /&gt;
Armor and Protective Gear: Low-Profile Armor (need stats here)&lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Blend +8/+9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Bluff +11 (6 ranks, cap 30, threat 18-20)&lt;br /&gt;
&lt;br /&gt;
Bureaucracy +6 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Cultures +6 (Central America, North America, South America) (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Drive (Standard Ground Vehicle) +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Falsify +7/+7 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Impress +9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Manipulate +6/+7 (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Networking +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Notice +5 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Profession +4 (DEA officer) (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Search +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Security +4 (2 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Science (Chemistry) +2 (0 ranks, cap 15, error range 1-3)&lt;br /&gt;
&lt;br /&gt;
Sense Motive +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand +6 (2 ranks, cap 45, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Sneak +7/+8 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Streetwise +6/+7 (2 ranks, cap 20, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Tactics +3/+4 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Interests: Gambling, liquors, shopping, clubbing, fine cuisine&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Origin Benefits: +2 Cha, -2 Con, +2 Interest, 1/session increase disposition by 1, Bluff threat +2 (+3 at 10, +4 at 15, +5 at 20), bonus feat (Fence), Handgun proficiency, 1 acquaintance contact, +2 insight to bluff/sneak&lt;br /&gt;
&lt;br /&gt;
Class Abilities:&lt;br /&gt;
&lt;br /&gt;
Doublespeak: As a free action, you may spend 1 action die to improve or worsen a target’s disposition toward you and each of your allies by 1 grade for the duration of the current scene. This ability may not target any one character more than once per scene, nor improve any target’s disposition toward your or any of your allies to better than Supportive.&lt;br /&gt;
&lt;br /&gt;
Two-Faced: You’re a masterful deceiver, skilled at manipulating everyone around you. You make all Bluff checks as active checks (see page 89).&lt;br /&gt;
&lt;br /&gt;
1000 Faces: You can mimic nearly anyone. At Level 1, you gain the Flawless Identity feat (see page 208). Further, a number of times per mission equal to your starting action dice, you may target any 1 special character as whom you have successfully disguised&lt;br /&gt;
yourself (using the Falsify skill). Until the end of the current mission, the target is considered an additional persona provided by your Flawless Identity feat.&lt;br /&gt;
&lt;br /&gt;
Cold Read: At Level 2, once per session when you first encounter a character, you may ask the GC a number of personal questions about the character equal to your starting action dice. This requires 1 free action. Sample questions include “What does the man in the suit do for a living?” and “What is the lady’s favorite author?” The target may conceal an answer by spending 1 action die per question ignored. Once a target has spent an action die to ignore a question, you may not re-ask that character that question using&lt;br /&gt;
this ability for the duration of the current mission.&lt;br /&gt;
&lt;br /&gt;
Quick Change: At Level 3, twice per session, you may make a Sneak/Hide or Falsify/Disguise check that would ordinarily require 2d4 minutes or less as a free action, ignoring any kit requirements.&lt;br /&gt;
&lt;br /&gt;
Gear Prep: You always seem to have the best tools for the job at hand. At Level 1, during the Intel Phase, you or any of your teammates may choose a number of mission gear picks equal to your starting action dice as if the mission’s Caliber were 1 higher. If the mission is Caliber V, you may instead choose the same number of additional Caliber I mission gear picks of any type.&lt;br /&gt;
&lt;br /&gt;
Short Con I: You begin cons by creating a sense of urgency in your target, and consequently close many deals in just one sitting. At Level 1, you may increase your error range by 1 to decrease the time required to make any Impress, Intimidate or Manipulate check to 1/2 standard (rounded down, minimum 1 round).&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
Fence: You gain a +2 insight bonus with all skill and Knowledge checks made with Sleight of Hand and Streetwise. Further, your base threat range with these skills becomes 19–20.&lt;br /&gt;
&lt;br /&gt;
Flawless Identity: You gain a number of specific, named identities equal to your starting action dice. Each of these identities features complete background documentation equivalent to a cover identity with a Power Rating of 6. You must define these identities when you gain this feat; thereafter, you may only replace them during the Intel Phase of each mission.&lt;br /&gt;
&lt;br /&gt;
Slipping into one of these identities — i.e. “getting into character” — requires 1 minute and 1 action die, while returning to your natural identity requires only 1 free action. While you’re in character, your true personality is completely submerged but still controls your actions. You retain all of your main character’s feats and skill&lt;br /&gt;
ranks, but may voluntarily suppress or reduce any of them to better match the assumed identity. Further, each identity possesses 1 Profession focus and 2 Interests (chosen when this feat is gained, and when each identity is replaced), and you may use these focuses&lt;br /&gt;
and Interests only while in the appropriate identity.&lt;br /&gt;
&lt;br /&gt;
When questioned in character, you respond in character. You are not considered to be lying when you deny any knowledge of activities performed while not in character, or in a different identity. Each identity genuinely recalls innocuous and difficult-to-verify&lt;br /&gt;
activities to cover gaps when you were out of character or in a different identity, and subconsciously avoids situations and actions that might call the identity into question (e.g. it avoids situations requiring skill checks for skills it doesn’t actually possess).&lt;br /&gt;
While you’re in character, your true personality may only be discovered with a successful brainwashing attempt (and even this only confirms that you aren’t who you claim to be).&lt;br /&gt;
&lt;br /&gt;
Silver Tongue: When making a Bluff or Impress check, you gain a synergy bonus from your Manipulate skill. Further, each time you win a seduction Conflict, you inflict 1 point of temporary Wisdom damage on your opponent (this cannot decrease the opponent’s&lt;br /&gt;
Wisdom score below 6). Also, your result cap with Impress/Persuasion checks decreases by only 5 when you and your target share no common language (ordinarily it decreases by 20). Finally, the error range of Sense Motive checks targeting you increase by&lt;br /&gt;
an amount equal to your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Mark: As a free action, you may target 1 character within your line of sight and name 3 skills, learning the character’s total bonus with each. You may use this ability a number of times per session equal to the number of Style feats you possess.&lt;br /&gt;
&lt;br /&gt;
Tricks:&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
&lt;br /&gt;
Dominic Lopez – DEA Undercover Agent&lt;br /&gt;
&lt;br /&gt;
Acquaintance: Sources I (You have access to a large network of street informants, criminal snitches, journalists, and other information sources. At Level 2, you may spend 1 hour consulting these sources — in person or by phone — to make a Request&lt;br /&gt;
check for a dossier without spending action dice. Further, your class level is added to the roll instead of your career level. This Request check takes place outside Faction channels and ignores all Faction restrictions, such as the organization’s Tools Rating (see page 394). You may use this ability a number of times per session equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
Associate: Investigate check, Threat Level +12&lt;br /&gt;
&lt;br /&gt;
Confederate: Big Brother (Your eyes and ears are omnipresent. At Level 10, once per mission, you may cover 1 single area — a building, a park, a street, etc. — so thoroughly with bugs that every single event that transpires therein is monitored, recorded, and analyzed for future use. This area may be any size and shape up to 4000 cubic ft. per class level. If you can physically enter the target area, preparation requires 1 minute per 10-ft. × 10-ft. zone; otherwise, the process requires 15 minutes per 10-ft. × 10-ft. zone.&lt;br /&gt;
&lt;br /&gt;
Once the area is prepared, all visual, audio, and electronic communication into or out of it is automatically recorded and relayed to a location of your choosing, where you may review it at your leisure. Further, the quality of the feed grants a +2 gear bonus with all Investigation, Search, Security, and Sense Motive checks targeting an individual or event through the feed. The Notice and Search DC to find your bugs is equal to your&lt;br /&gt;
class level + 30, and removing them requires the same amount of&lt;br /&gt;
time as placing them.)&lt;br /&gt;
&lt;br /&gt;
Wealth: 11&lt;br /&gt;
&lt;br /&gt;
Lifestyle: 5 (Condo in New Orleans, Loft in Los Angeles, Exotic Sports Car w/ Luxury Fittings and Custom Appearance, +1 Appearance)&lt;br /&gt;
&lt;br /&gt;
Possessions: 9 ( Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&amp;amp;K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Disguise Kit II, Lockpick Kit I, Forgery Kit I, Legal Help (Immunity) II (PR 4), Laser Microphone II, Audio Bug III (PR 4), voice modulator, suitcase, flask, duct tape, padlock, chains, PDA, cell phone, slim jim, glass cutter, flashlight, flare, MP3 player, wire clippers, latex gloves, precision balance, power drill, magnifying glass, chewing gum, set of glasses)&lt;br /&gt;
&lt;br /&gt;
Spending Cash: 1 ($100)&lt;br /&gt;
&lt;br /&gt;
=Currently Carrying=&lt;br /&gt;
&lt;br /&gt;
Escape Knife I, Low Profile Armor (Average) III, Lockpick Kit I, cell phone, slim jim, wire clippers, RSA Bizon-2&lt;br /&gt;
&lt;br /&gt;
=Current Condition=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SHELTER:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102215</id>
		<title>SHELTER:Hailee Wyatt</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=SHELTER:Hailee_Wyatt&amp;diff=102215"/>
		<updated>2009-02-06T19:26:28Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hailee Wyatt&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Autumn_reeser.jpg]]&lt;br /&gt;
&lt;br /&gt;
=Background=&lt;br /&gt;
&lt;br /&gt;
Name: Hailee Wyatt&lt;br /&gt;
&lt;br /&gt;
Codename: SWAN&lt;br /&gt;
&lt;br /&gt;
Player: thelazyblank&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Origin: Witty Criminal&lt;br /&gt;
&lt;br /&gt;
Class: Faceman 3/Intruder 1/Con Artist 1&lt;br /&gt;
&lt;br /&gt;
Reputation: 18&lt;br /&gt;
&lt;br /&gt;
XP: 10,000 XP&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Age: 25&lt;br /&gt;
&lt;br /&gt;
Height: 5’10”&lt;br /&gt;
&lt;br /&gt;
Weight: 117 lbs&lt;br /&gt;
&lt;br /&gt;
Eyes: Green&lt;br /&gt;
&lt;br /&gt;
Hair: Blond – Dirty/Darker&lt;br /&gt;
&lt;br /&gt;
Backstory: Hailee Wyatt grew up as the fourth of six children in a trailer park outside of San Antonio. While her family wasn’t too poor to afford the basics of food and clothes, they weren’t pulling in the kind of money needed to get anything real nice for themselves, or move out of the park. This always pissed Hailee off, as there were plenty of other kids at her school with more nice stuff than she had. This bothered her the most when it was people who were bad or not very careful with their money. She was jealous because these other kids would just throw their money away without a reason, while she knew she’d get in a lot of trouble if she did half the stuff they did. This sort of passive-aggressive hatred towards people lasted until the beginning of high school, where Hailee decided that she wouldn’t just wait around and let these people waste money. She was going to get herself some.&lt;br /&gt;
&lt;br /&gt;
She started off by doing some underhanded “drug deals”. A simple con that involved large bags of oregano and dealing to the less-than-social people who just wanted to try and fit in. She was surprised by how easy it was to fool people into believing her. She later moved up to sugar pills, selling them as anything she could think of. People believed her, and they were just waiting for someone to take their money for whatever it was they needed. After a while, though, people started to find out most of her stuff was fake, so she began looking to sell the real stuff. Slightly more costly, but she was still making money. Of course, now she was dealing with illegal deals, and eventually ran into some legal trouble. What she didn’t know was that her hook-up was a higher-up with the Colombian North Valley Cartel named Juaquim Gomez, and that she was in way over her head. Luckily, the person who found her and turned her in was an undercover DEA agent named Dominic Lopez.&lt;br /&gt;
&lt;br /&gt;
Dominic was impressed with Hailee’s ability to work with people and keeping her head when in deep water. The two of them talked for a long time about what Hailee wanted to do with her life, what Dominic had done, and what kind of person Hailee was. What was supposed to be an interrogation turned quickly into a discussion. Dominic and Hailee agreed that she’d help take care of the North Valley Cartel with names and places, including testimony, for probation for a number of years. Dominic and Hailee then talked about college, and how Hailee could get a degree without much money. Her grades were good, but probably not good enough for a full scholarship. With Dominic’s help, she managed to be accepted to UCLA and had enough in loans and scholarships to pay for school for at least four years. She worked for all four years, keeping her grades up, ending her college career with a 3.6 GPA with a BA in Business.&lt;br /&gt;
&lt;br /&gt;
With a degree, Hailee could now go through basic DEA training, which was mainly to teach her how to be an all-around agent. She did great in all the areas of training, but constantly had comments made on her practical exams about not following the letter of the rules, while still following the spirit of the rules. This was one of the major things that stopped her from graduating top of her class, but was generally considered to be someone with a bright future in the DEA, assuming she avoided getting into any major bureaucratic-type fights where she could get in a lot of trouble. Her first real field position was being sent to Louisiana, where they thought she could get experience dealing with smuggling without being on the front lines. Hailee took it as a bit of a punishment, but knew she shouldn’t argue about it.&lt;br /&gt;
&lt;br /&gt;
While working there, she came across a smuggling ring, which included some typical traces of narcotics such as coffee grounds. The unusual parts were the chemicals and biological samples that were found during the recon on the warehouses where the shipments were held. After months of recon, research and some minor undercover work, she finally had some idea who these people were and what they were trying to do. They were part of a larger group, but this sub-group called themselves the Apothecary. Within the next month, she was sought after by the people leading SHELTER, who were impressed by her abilities to track down the truth behind what was going on. They gave her more information on what she was looking for, but she knew she couldn’t take on this whole group on her own. SHELTER then offered her a job, working for the best of the best, saying they would eventually fall against the Franchise and many of their smaller groups. This was all Hailee needed to hear: She now had a chance of making something of herself without having to deal with as many of the rules and regulations as with the DEA. She signed up as soon as she could.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Subplots:&lt;br /&gt;
&lt;br /&gt;
Subplot: Personal Mission (Hailee wants to bring The Apothecary to justice, no matter how much work it takes. Her first mission is to figure out what they were doing in Louisiana, and stop that. She feels by doing this, she’ll be paying back Dominic in her own way for helping her find a way for her to use her gifts without being a full-time criminal. Objectives; Confirm, Infiltrate, Investigate, Neutralize)&lt;br /&gt;
&lt;br /&gt;
=Attributes=&lt;br /&gt;
&lt;br /&gt;
STR: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
DEX: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CON: 10 (+0)&lt;br /&gt;
&lt;br /&gt;
INT: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
WIS: 14 (+2)&lt;br /&gt;
&lt;br /&gt;
CHA: 16 (+3)&lt;br /&gt;
&lt;br /&gt;
=Derived Values=&lt;br /&gt;
&lt;br /&gt;
Action Dice: 3d4&lt;br /&gt;
&lt;br /&gt;
Vitality Points: 27&lt;br /&gt;
&lt;br /&gt;
Wound Points: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Fortitude: +2&lt;br /&gt;
&lt;br /&gt;
Reflex: +7&lt;br /&gt;
&lt;br /&gt;
Will: +6&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Stress Threshold: 14&lt;br /&gt;
&lt;br /&gt;
Subdual Threshold: 10&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Knowledge Check: +7&lt;br /&gt;
&lt;br /&gt;
Request Check: +8&lt;br /&gt;
&lt;br /&gt;
Gear Check: +7&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Defense: 17&lt;br /&gt;
&lt;br /&gt;
Initiative: +8&lt;br /&gt;
&lt;br /&gt;
Base Attack Bonus: +2&lt;br /&gt;
&lt;br /&gt;
Unarmed: +2&lt;br /&gt;
&lt;br /&gt;
Melee: +2&lt;br /&gt;
&lt;br /&gt;
Ranged: +4&lt;br /&gt;
&lt;br /&gt;
Weapon Proficiencies: Handgun (forte), Unarmed, SMG, Edged, Hurled, Shotgun&lt;br /&gt;
&lt;br /&gt;
Advanced Action and Tricks:&lt;br /&gt;
&lt;br /&gt;
Primary Weapon: RSA Bizon-2 +4 to hit, Damage 1d12  Error 1–3/Threat 20 Ammo 66M3 Recoil 7 Range 35 ft. &lt;br /&gt;
&lt;br /&gt;
Secondary Weapon: Unarmed +2 1d4&lt;br /&gt;
&lt;br /&gt;
Armor and Protective Gear: Low-Profile Armor (need stats here)&lt;br /&gt;
&lt;br /&gt;
Speed: 30 ft.&lt;br /&gt;
&lt;br /&gt;
=Skills=&lt;br /&gt;
&lt;br /&gt;
Blend +8/+9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Bluff +11 (6 ranks, cap 30, threat 18-20)&lt;br /&gt;
&lt;br /&gt;
Bureaucracy +6 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Cultures +6 (Central America, North America, South America) (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Drive (Standard Ground Vehicle) +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Falsify +7/+7 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Impress +9 (6 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Manipulate +6/+7 (4 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Networking +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Notice +5 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Profession +4 (DEA officer) (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Search +3 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Security +4 (2 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Science (Chemistry) +2 (0 ranks, cap 15, error range 1-3)&lt;br /&gt;
&lt;br /&gt;
Sense Motive +7/+8 (5 ranks, cap 30)&lt;br /&gt;
&lt;br /&gt;
Sleight of Hand +6 (2 ranks, cap 45, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Sneak +7/+8 (3 ranks, cap 20)&lt;br /&gt;
&lt;br /&gt;
Streetwise +6/+7 (2 ranks, cap 20, threat 19-20)&lt;br /&gt;
&lt;br /&gt;
Tactics +3/+4 (1 rank, cap 20)&lt;br /&gt;
&lt;br /&gt;
Interests: Gambling, liquors, shopping, clubbing, fine cuisine&lt;br /&gt;
&lt;br /&gt;
=Abilities=&lt;br /&gt;
&lt;br /&gt;
Origin Benefits: +2 Cha, -2 Con, +2 Interest, 1/session increase disposition by 1, Bluff threat +2 (+3 at 10, +4 at 15, +5 at 20), bonus feat (Fence), Handgun proficiency, 1 acquaintance contact, +2 insight to bluff/sneak&lt;br /&gt;
&lt;br /&gt;
Class Abilities:&lt;br /&gt;
&lt;br /&gt;
Doublespeak: As a free action, you may spend 1 action die to improve or worsen a target’s disposition toward you and each of your allies by 1 grade for the duration of the current scene. This ability may not target any one character more than once per scene, nor improve any target’s disposition toward your or any of your allies to better than Supportive.&lt;br /&gt;
&lt;br /&gt;
Two-Faced: You’re a masterful deceiver, skilled at manipulating everyone around you. You make all Bluff checks as active checks (see page 89).&lt;br /&gt;
&lt;br /&gt;
1000 Faces: You can mimic nearly anyone. At Level 1, you gain the Flawless Identity feat (see page 208). Further, a number of times per mission equal to your starting action dice, you may target any 1 special character as whom you have successfully disguised&lt;br /&gt;
yourself (using the Falsify skill). Until the end of the current mission, the target is considered an additional persona provided by your Flawless Identity feat.&lt;br /&gt;
&lt;br /&gt;
Cold Read: At Level 2, once per session when you first encounter a character, you may ask the GC a number of personal questions about the character equal to your starting action dice. This requires 1 free action. Sample questions include “What does the man in the suit do for a living?” and “What is the lady’s favorite author?” The target may conceal an answer by spending 1 action die per question ignored. Once a target has spent an action die to ignore a question, you may not re-ask that character that question using&lt;br /&gt;
this ability for the duration of the current mission.&lt;br /&gt;
&lt;br /&gt;
Quick Change: At Level 3, twice per session, you may make a Sneak/Hide or Falsify/Disguise check that would ordinarily require 2d4 minutes or less as a free action, ignoring any kit requirements.&lt;br /&gt;
&lt;br /&gt;
Gear Prep: You always seem to have the best tools for the job at hand. At Level 1, during the Intel Phase, you or any of your teammates may choose a number of mission gear picks equal to your starting action dice as if the mission’s Caliber were 1 higher. If the mission is Caliber V, you may instead choose the same number of additional Caliber I mission gear picks of any type.&lt;br /&gt;
&lt;br /&gt;
Short Con I: You begin cons by creating a sense of urgency in your target, and consequently close many deals in just one sitting. At Level 1, you may increase your error range by 1 to decrease the time required to make any Impress, Intimidate or Manipulate check to 1/2 standard (rounded down, minimum 1 round).&lt;br /&gt;
&lt;br /&gt;
Feats:&lt;br /&gt;
&lt;br /&gt;
Fence: You gain a +2 insight bonus with all skill and Knowledge checks made with Sleight of Hand and Streetwise. Further, your base threat range with these skills becomes 19–20.&lt;br /&gt;
&lt;br /&gt;
Flawless Identity: You gain a number of specific, named identities equal to your starting action dice. Each of these identities features complete background documentation equivalent to a cover identity with a Power Rating of 6. You must define these identities when you gain this feat; thereafter, you may only replace them during the Intel Phase of each mission.&lt;br /&gt;
&lt;br /&gt;
Slipping into one of these identities — i.e. “getting into character” — requires 1 minute and 1 action die, while returning to your natural identity requires only 1 free action. While you’re in character, your true personality is completely submerged but still controls your actions. You retain all of your main character’s feats and skill&lt;br /&gt;
ranks, but may voluntarily suppress or reduce any of them to better match the assumed identity. Further, each identity possesses 1 Profession focus and 2 Interests (chosen when this feat is gained, and when each identity is replaced), and you may use these focuses&lt;br /&gt;
and Interests only while in the appropriate identity.&lt;br /&gt;
&lt;br /&gt;
When questioned in character, you respond in character. You are not considered to be lying when you deny any knowledge of activities performed while not in character, or in a different identity. Each identity genuinely recalls innocuous and difficult-to-verify&lt;br /&gt;
activities to cover gaps when you were out of character or in a different identity, and subconsciously avoids situations and actions that might call the identity into question (e.g. it avoids situations requiring skill checks for skills it doesn’t actually possess).&lt;br /&gt;
While you’re in character, your true personality may only be discovered with a successful brainwashing attempt (and even this only confirms that you aren’t who you claim to be).&lt;br /&gt;
&lt;br /&gt;
Silver Tongue: When making a Bluff or Impress check, you gain a synergy bonus from your Manipulate skill. Further, each time you win a seduction Conflict, you inflict 1 point of temporary Wisdom damage on your opponent (this cannot decrease the opponent’s&lt;br /&gt;
Wisdom score below 6). Also, your result cap with Impress/Persuasion checks decreases by only 5 when you and your target share no common language (ordinarily it decreases by 20). Finally, the error range of Sense Motive checks targeting you increase by&lt;br /&gt;
an amount equal to your Charisma modifier.&lt;br /&gt;
&lt;br /&gt;
Mark: As a free action, you may target 1 character within your line of sight and name 3 skills, learning the character’s total bonus with each. You may use this ability a number of times per session equal to the number of Style feats you possess.&lt;br /&gt;
&lt;br /&gt;
Tricks:&lt;br /&gt;
&lt;br /&gt;
=Resources=&lt;br /&gt;
&lt;br /&gt;
Contacts:&lt;br /&gt;
&lt;br /&gt;
Dominic Lopez – DEA Undercover Agent&lt;br /&gt;
&lt;br /&gt;
Acquaintance: Sources I (You have access to a large network of street informants, criminal snitches, journalists, and other information sources. At Level 2, you may spend 1 hour consulting these sources — in person or by phone — to make a Request&lt;br /&gt;
check for a dossier without spending action dice. Further, your class level is added to the roll instead of your career level. This Request check takes place outside Faction channels and ignores all Faction restrictions, such as the organization’s Tools Rating (see page 394). You may use this ability a number of times per session equal to your starting action dice.&lt;br /&gt;
&lt;br /&gt;
Associate: Investigate check, Threat Level +12&lt;br /&gt;
&lt;br /&gt;
Confederate: Big Brother (Your eyes and ears are omnipresent. At Level 10, once per mission, you may cover 1 single area — a building, a park, a street, etc. — so thoroughly with bugs that every single event that transpires therein is monitored, recorded, and analyzed for future use. This area may be any size and shape up to 4000 cubic ft. per class level. If you can physically enter the target area, preparation requires 1 minute per 10-ft. × 10-ft. zone; otherwise, the process requires 15 minutes per 10-ft. × 10-ft. zone.&lt;br /&gt;
&lt;br /&gt;
Once the area is prepared, all visual, audio, and electronic communication into or out of it is automatically recorded and relayed to a location of your choosing, where you may review it at your leisure. Further, the quality of the feed grants a +2 gear bonus with all Investigation, Search, Security, and Sense Motive checks targeting an individual or event through the feed. The Notice and Search DC to find your bugs is equal to your&lt;br /&gt;
class level + 30, and removing them requires the same amount of&lt;br /&gt;
time as placing them.)&lt;br /&gt;
&lt;br /&gt;
Wealth: 11&lt;br /&gt;
&lt;br /&gt;
Lifestyle: 5 (Condo in New Orleans, Loft in Los Angeles, Exotic Sports Car w/ Luxury Fittings and Custom Appearance, +1 Appearance)&lt;br /&gt;
&lt;br /&gt;
Possessions: 9 ( Glock 26 9mm P II (Holdout Holster, Custom Grip, Detailing), H&amp;amp;K MP5/10 10mm ACP III (Advanced Combat Sight, Tactical Sling, Reworked Action I), Escape Knife I, Low Profile Armor (Average) III, Disguise Kit II, Lockpick Kit I, Forgery Kit I, Legal Help (Immunity) II (PR 4), Laser Microphone II, Audio Bug III (PR 4), voice modulator, suitcase, flask, duct tape, padlock, chains, PDA, cell phone, slim jim, glass cutter, flashlight, flare, MP3 player, wire clippers, latex gloves, precision balance, power drill, magnifying glass, chewing gum, set of glasses)&lt;br /&gt;
&lt;br /&gt;
Spending Cash: 1 ($100)&lt;br /&gt;
&lt;br /&gt;
=Currently Carrying=&lt;br /&gt;
&lt;br /&gt;
Escape Knife I, Low Profile Armor (Average) III, Lockpick Kit I, cell phone, slim jim, wire clippers, RSA Bizon-2&lt;br /&gt;
&lt;br /&gt;
=Current Condition=&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[SHELTER:Main_Page]]&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
	<entry>
		<id>https://wiki.rpg.net/index.php?title=File:Autumn_reeser.jpg&amp;diff=102214</id>
		<title>File:Autumn reeser.jpg</title>
		<link rel="alternate" type="text/html" href="https://wiki.rpg.net/index.php?title=File:Autumn_reeser.jpg&amp;diff=102214"/>
		<updated>2009-02-06T19:24:28Z</updated>

		<summary type="html">&lt;p&gt;Thelazyblank: Picture for SHELTER game&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Picture for SHELTER game&lt;/div&gt;</summary>
		<author><name>Thelazyblank</name></author>
	</entry>
</feed>